query: Implement CheckGameDataInt

This commit is contained in:
Léo Lam
2021-03-26 00:45:25 +01:00
parent 69fcdfbed7
commit a36463b339
3 changed files with 25 additions and 4 deletions
+23 -2
View File
@@ -1,5 +1,6 @@
#include "Game/AI/Query/queryCheckGameDataInt.h"
#include <evfl/query.h>
#include "KingSystem/GameData/gdtManager.h"
namespace uking::query {
@@ -7,9 +8,29 @@ CheckGameDataInt::CheckGameDataInt(const InitArg& arg) : ksys::act::ai::Query(ar
CheckGameDataInt::~CheckGameDataInt() = default;
// FIXME: implement
int CheckGameDataInt::doQuery() {
return -1;
int flag_value = 0;
const auto value = *mValue;
auto* gdt = ksys::gdt::Manager::instance();
if (!gdt || !gdt->getParamBypassPerm().get().getS32(&flag_value, mGameDataIntName))
return 0;
sead::FixedSafeString<32> op = mOperator;
if (op == "Equal")
return value == flag_value;
if (op == "NotEqual")
return value != flag_value;
if (op == "GreaterThan")
return value < flag_value;
if (op == "GreaterThanOrEqualTo")
return value <= flag_value;
if (op == "LessThan")
return value > flag_value;
if (op == "LessThanOrEqualTo")
return value >= flag_value;
return 0;
}
void CheckGameDataInt::loadParams(const evfl::QueryArg& arg) {