ksys/res: Implement GParamList MasterSword

This commit is contained in:
Léo Lam
2020-09-20 00:28:20 +02:00
parent 5cc61e6db8
commit a5ea3328f4
4 changed files with 43 additions and 2 deletions
@@ -0,0 +1,38 @@
#pragma once
#include <agl/Utils/aglParameter.h>
#include "KingSystem/Resource/GeneralParamList/resGParamListObject.h"
#include "KingSystem/Utils/Types.h"
namespace ksys::res {
class GParamListObjectMasterSword : public GParamListObject {
public:
GParamListObjectMasterSword();
const char* getName() const override { return "MasterSword"; }
agl::utl::Parameter<bool> mIsMasterSword;
agl::utl::Parameter<s32> mTrueFormAttackPower;
agl::utl::Parameter<s32> mTrueFormMagicPower;
agl::utl::Parameter<f32> mTrueFormBreakRatio;
agl::utl::Parameter<f32> mSearchEvilDist;
agl::utl::Parameter<s32> mRecoverTime;
agl::utl::Parameter<sead::SafeString> mSleepActorName;
agl::utl::Parameter<sead::SafeString> mTrueFormActorName;
};
KSYS_CHECK_SIZE_NX150(GParamListObjectMasterSword, 0x148);
inline GParamListObjectMasterSword::GParamListObjectMasterSword() {
auto* const obj = &mObj;
mIsMasterSword.init(false, "IsMasterSword", "", obj);
mTrueFormAttackPower.init(-1, "TrueFormAttackPower", "", obj);
mTrueFormMagicPower.init(-1, "TrueFormMagicPower", "", obj);
mTrueFormBreakRatio.init(0.5, "TrueFormBreakRatio", "", obj);
mSearchEvilDist.init(-1.0, "SearchEvilDist", "", obj);
mRecoverTime.init(30, "RecoverTime", "", obj);
mSleepActorName.init("", "SleepActorName", "", obj);
mTrueFormActorName.init("", "TrueFormActorName", "", obj);
}
} // namespace ksys::res
@@ -13,6 +13,7 @@
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectEnemyShown.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectGeneral.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectLargeSword.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectMasterSword.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectRod.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectSandworm.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectShield.h"
@@ -76,6 +77,7 @@ bool GParamList::parse_(u8* data, size_t, sead::Heap* heap) {
add<GParamListObjType::Shield>(archive.getRootList(), "Shield", heap, dummy_list);
add<GParamListObjType::Bow>(archive.getRootList(), "Bow", heap, dummy_list);
add<GParamListObjType::WeaponOption>(archive.getRootList(), "WeaponOption", heap, dummy_list);
add<GParamListObjType::MasterSword>(archive.getRootList(), "MasterSword", heap, dummy_list);
// TODO: the rest