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https://github.com/zeldaret/botw
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ksys/res: Implement GParamList MasterSword
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@@ -0,0 +1,38 @@
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#pragma once
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#include <agl/Utils/aglParameter.h>
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#include "KingSystem/Resource/GeneralParamList/resGParamListObject.h"
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#include "KingSystem/Utils/Types.h"
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namespace ksys::res {
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class GParamListObjectMasterSword : public GParamListObject {
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public:
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GParamListObjectMasterSword();
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const char* getName() const override { return "MasterSword"; }
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agl::utl::Parameter<bool> mIsMasterSword;
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agl::utl::Parameter<s32> mTrueFormAttackPower;
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agl::utl::Parameter<s32> mTrueFormMagicPower;
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agl::utl::Parameter<f32> mTrueFormBreakRatio;
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agl::utl::Parameter<f32> mSearchEvilDist;
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agl::utl::Parameter<s32> mRecoverTime;
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agl::utl::Parameter<sead::SafeString> mSleepActorName;
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agl::utl::Parameter<sead::SafeString> mTrueFormActorName;
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};
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KSYS_CHECK_SIZE_NX150(GParamListObjectMasterSword, 0x148);
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inline GParamListObjectMasterSword::GParamListObjectMasterSword() {
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auto* const obj = &mObj;
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mIsMasterSword.init(false, "IsMasterSword", "", obj);
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mTrueFormAttackPower.init(-1, "TrueFormAttackPower", "", obj);
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mTrueFormMagicPower.init(-1, "TrueFormMagicPower", "", obj);
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mTrueFormBreakRatio.init(0.5, "TrueFormBreakRatio", "", obj);
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mSearchEvilDist.init(-1.0, "SearchEvilDist", "", obj);
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mRecoverTime.init(30, "RecoverTime", "", obj);
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mSleepActorName.init("", "SleepActorName", "", obj);
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mTrueFormActorName.init("", "TrueFormActorName", "", obj);
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}
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} // namespace ksys::res
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@@ -13,6 +13,7 @@
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectEnemyShown.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectGeneral.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectLargeSword.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectMasterSword.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectRod.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectSandworm.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectShield.h"
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@@ -76,6 +77,7 @@ bool GParamList::parse_(u8* data, size_t, sead::Heap* heap) {
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add<GParamListObjType::Shield>(archive.getRootList(), "Shield", heap, dummy_list);
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add<GParamListObjType::Bow>(archive.getRootList(), "Bow", heap, dummy_list);
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add<GParamListObjType::WeaponOption>(archive.getRootList(), "WeaponOption", heap, dummy_list);
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add<GParamListObjType::MasterSword>(archive.getRootList(), "MasterSword", heap, dummy_list);
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// TODO: the rest
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