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ksys/res: Implement GParamList MasterSword
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@@ -13,6 +13,7 @@
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectEnemyShown.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectGeneral.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectLargeSword.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectMasterSword.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectRod.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectSandworm.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectShield.h"
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@@ -76,6 +77,7 @@ bool GParamList::parse_(u8* data, size_t, sead::Heap* heap) {
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add<GParamListObjType::Shield>(archive.getRootList(), "Shield", heap, dummy_list);
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add<GParamListObjType::Bow>(archive.getRootList(), "Bow", heap, dummy_list);
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add<GParamListObjType::WeaponOption>(archive.getRootList(), "WeaponOption", heap, dummy_list);
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add<GParamListObjType::MasterSword>(archive.getRootList(), "MasterSword", heap, dummy_list);
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// TODO: the rest
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