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Implement FadeProgress class (#110)
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#include "Game/UI/uiFadeProgress.h"
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#include "Game/UI/uiUtils.h"
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namespace uking::ui {
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SEAD_SINGLETON_DISPOSER_IMPL(FadeProgress)
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void FadeProgress::init() {
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mActive = false;
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mProgress = 0.0;
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mGaugeValue = 0.0;
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mSteps = 1.0;
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}
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void FadeProgress::reset() {
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init();
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}
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void FadeProgress::updateFadeScreen() {
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if (!mActive)
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return;
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float progress = mProgress;
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float difference = progress - mGaugeValue;
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if (difference > 0.1f)
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mSteps = 1.1;
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if (difference > 0.2f)
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mSteps = 1.2;
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if (progress > 0.94f)
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mSteps = 10.0;
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if (difference <= 0.0001f && difference >= -0.0001f)
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mSteps = 1.0;
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float new_progress = mGaugeValue + (mProgressPerStep * mSteps);
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if (new_progress < progress)
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progress = new_progress;
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mGaugeValue = progress;
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applyScreenFade(progress);
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}
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void FadeProgress::setProgress(float value) {
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if (mProgress < value)
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mProgress = value;
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}
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float FadeProgress::getGaugeValue() const {
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return mGaugeValue;
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}
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void FadeProgress::setIsActive() {
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mActive = true;
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}
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} // namespace uking::ui
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