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https://github.com/zeldaret/botw
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actionSetInstEventFlag ctor dtor
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#include "Game/Action/actionSetInstEventFlag.h"
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#include "KingSystem/ActorSystem/actActor.h"
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namespace uking::action {
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SetInstEventFlagAction::SetInstEventFlagAction(const ksys::act::ai::ClassArg& arg)
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: ksys::act::ai::Action(arg) {}
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SetInstEventFlagAction::~SetInstEventFlagAction() = default;
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} // namespace uking::action
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#pragma once
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#include "KingSystem/ActorSystem/actAiAction.h"
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#include "KingSystem/ActorSystem/actAiParam.h"
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#include "KingSystem/Utils/Types.h"
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namespace uking::action {
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class SetInstEventFlagAction : public ksys::act::ai::Action {
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public:
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SetInstEventFlagAction(const ksys::act::ai::ClassArg& arg);
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~SetInstEventFlagAction() override;
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void oneShot() override;
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};
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KSYS_CHECK_SIZE_NX150(SetInstEventFlagAction, 0x20);
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} // namespace uking::action
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