ksys/snd: Add MusicInfo and subclasses

This commit is contained in:
MonsterDruide1
2021-08-03 17:07:32 +02:00
parent 5367d0c85a
commit b3d32fb766
4 changed files with 1251 additions and 126 deletions
+2
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@@ -3,6 +3,8 @@ target_sources(uking PRIVATE
sndInfoData.h
sndMusicDefinition.cpp
sndMusicDefinition.h
sndMusicInfo.cpp
sndMusicInfo.h
sndResource.cpp
sndResource.h
)
+527
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@@ -0,0 +1,527 @@
#include "KingSystem/Sound/sndMusicInfo.h"
namespace ksys::snd {
void MusicInfo::applySoundResource() {
sead::DirectResource* sound = loadMusic();
if (sound) {
agl::utl::ResParameterArchive archive(sound->getRawData());
applyResParameterArchive(archive);
}
}
EnvBgmInfo::ParamPerType::ParamPerType()
: mBpm(110, "Bpm", "BPM", "Min=60,Max=180", this),
mPart0FirstWaitCount(0, "Part0FirstWaitCount", "パート0 初回予約の待ち拍", "Min=0,Max=100",
this),
mPart1FirstWaitCount(1, "Part1FirstWaitCount", "パート1 初回予約の待ち拍", "Min=0,Max=100",
this),
mPart2FirstWaitCount(15, "Part2FirstWaitCount", "パート2 初回予約の待ち拍", "Min=0,Max=100",
this),
mPart3FirstWaitCount(30, "Part3FirstWaitCount", "パート3 初回予約の待ち拍", "Min=0,Max=100",
this) {}
EnvBgmInfo::EnvBgmInfo()
: mEnableWaitSec(20, "EnableWaitSec", "昼夜切り替えや条件外れた後の開始待ち秒",
"Min=0.f, Max=40.f", &mData),
mDistanceOfCheckingActiveEnemy(70, "DistanceOfCheckingActiveEnemy",
"警戒以上の敵を調べる範囲", "Min=1, Max=50", &mData),
mTimeDay(5, "TimeDay", "この時刻以降は昼扱い", "Min=0.f,Max=24.f", &mData),
mTimeNight(20, "TimeNight", "この時刻以降は夜扱い", "Min=0.f,Max=24.f", &mData),
mConstVolume(1, 1, "ConstVolume", "固定音量", "Min=0.f,Max=1.f", &mHeader),
mConstPan(0, 0, "ConstPan", "固定パン", "Min=-1.f,Max=1.f", &mHeader),
mMasterBeatBase(12, "MasterBeatBase", "基本の値", "Min=1,Max=24", &mData),
mMasterBeatRate(1, 4, "MasterBeatRate", "倍率", "Min=1,Max=4", &mHeader),
mPart0Volume(0.5, 1, "Part0Volume", "初回以外の音量ランダム幅", "Min=0.f,Max=1.f", &mHeader),
mPart0Pan(-0.95, 0.95, "Part0Pan", "パンランダム幅", "Min=-1.f,Max=1.f", &mHeader),
mPart1SegmentAWaitCountBase(25, "Part1SegmentAWaitCountBase", "基本の値", "Min=0,Max=100",
&mData),
mPart1SegmentAWaitCountRate(1, 4, "Part1SegmentAWaitCountRate", "倍率", "Min=1,Max=10",
&mHeader),
mPart1SegmentBWaitCountBase(15, "Part1SegmentBWaitCountBase", "基本の値", "Min=0,Max=100",
&mData),
mPart1SegmentBWaitCountRate(1, 5, "Part1SegmentBWaitCountRate", "倍率", "Min=1,Max=10",
&mHeader),
mPart1SegmentCWaitCountBase(20, "Part1SegmentCWaitCountBase", "基本の値", "Min=0,Max=100",
&mData),
mPart1SegmentCWaitCountRate(1, 5, "Part1SegmentCWaitCountRate", "倍率", "Min=1,Max=10",
&mHeader),
mPart1Volume(0.5, 1, "Part1Volume", "初回以外の音量ランダム幅", "Min=0.f,Max=1.f", &mHeader),
mPart1Pan(-0.4, 0.4, "Part1Pan", "パンランダム幅", "Min=-1.f,Max=1.f", &mHeader),
mPart2WaitCountBase(40, "Part2WaitCountBase", "基本の値", "Min=0,Max=100", &mData),
mPart2WaitCountRate(1, 3, "Part2WaitCountRate", "倍率", "Min=1,Max=10", &mHeader),
mPart2Volume(0.4, 1, "Part2Volume", "音量ランダム幅", "Min=0.f,Max=1.f", &mHeader),
// mPart2Pan missing?
mPart3WaitCountBase(50, "Part3WaitCountBase", "基本の値", "Min=0,Max=100", &mData),
mPart3WaitCountRate(1, 4, "Part3WaitCountRate", "倍率", "Min=1,Max=10", &mHeader),
mPart3Volume(0.4, 1, "Part3Volume", "音量ランダム幅", "Min=0.f,Max=1.f", &mHeader),
mPart3Pan(-1, 1, "Part3Pan", "パンランダム幅", "Min=-1.f,Max=1.f", &mHeader) {}
void EnvBgmInfo::init(sead::Heap* heap) {
// mData not linked in any way?
addList(&mHeader, "MusicParam");
mParamPerTypes.allocBufferAssert(EnvTimeEnum::size(), heap);
for (int i = 0; i < EnvTimeEnum::size(); i++) {
mHeader.addObj(&mParamPerTypes[i],
sead::FormatFixedSafeString<32>("ParamPerType_%s", EnvTimeEnum(i).text()));
}
applySoundResource();
}
HorseBgmInfo::HorseBgmInfo()
: mTimeDay(5, "TimeDay", "この時刻以降は昼扱い", "Min=0.f, Max=24.f", &mData),
mTimeNight(20, "TimeNight", "この時刻以降は夜扱い", "Min=0.f, Max=24.f", &mData),
mPlayWaitSec(5, "PlayWaitSec", "快速ギアになってから再生開始までの待ち秒", "Min=0.f,Max=10.f",
&mData),
mFadeInSec(14, "FadeInSec", "フェードイン秒", "Min=0.f,Max=30.f", &mData),
mMinVolume(0, "MinVolume", "フェードイン開始時点の音量", "Min=0.f,Max=1.f", &mData),
mFadeOutWaitSec(3, "FadeOutWaitSec", "ギアが下がった時のフェードアウト開始待ち秒",
"Min=0.f,Max=10.f", &mData),
mFadeOutSec(8, "FadeOutSec", "フェードアウト秒", "Min=0.f,Max=30.f", &mData),
mPlayingSecUseOutro(18, "PlayingSecUseOutro",
"フェードアウト完了時に再生がこの秒数以上続いてたらアウトロあり",
"Min=0.f,Max=60.f", &mData),
mIgnoreRequestSec(50, "IgnoreRequestSec",
"フェードアウト開始時に発動する開始リクエスト禁止秒", "Min=0.f,Max=100.f",
&mData) {}
void HorseBgmInfo::init(sead::Heap* heap) {
addObj(&mData, "MusicParam");
applySoundResource();
}
TemperatureBgmInfo::ParamPerType::ParamPerType()
: mTemperatureThreshold(30, "TemperatureThreshold", "温度の閾値", "Min=-50.f,Max=50.f", this),
mFadeOutSec(2, "FadeOutSec", "条件を外れた時のフェードアウト秒", "Min=0.f,Max=10.f", this),
mCancelFadeSec(0.5, "CancelFadeSec", "再度条件に入った時の復帰フェード秒", "Min=0.f,Max=10.f",
this) {}
void TemperatureBgmInfo::init(sead::Heap* heap) {
addList(&mData, "MusicParam");
mParamPerTypes.allocBufferAssert(TemperatureEnum::size(), heap);
for (int i = 0; i < TemperatureEnum::size(); i++) {
mData.addObj(&mParamPerTypes[i],
sead::FormatFixedSafeString<32>("ParamPerType_%s", TemperatureEnum(i).text()));
}
applySoundResource();
}
TemperatureBgmInfo::~TemperatureBgmInfo() = default;
SpotBgmInfo::SpotBgmInfo()
: mTimeDay(3.5, "TimeDay", "この時刻以降は昼扱い", "Min=0.f, Max=24.f", &mData),
mTimeNight(20, "TimeNight", "この時刻以降は夜扱い", "Min=0.f, Max=24.f", &mData),
mFilterOnFadeSec(8, "FilterOnFadeSec", "フィルタOnの時のフェード秒", "Min=0.f,Max=30.f",
&mData),
mFilterOffFadeSec(5, "FilterOffFadeSec", "フィルタOffの時のフェード秒", "Min=0.f,Max=30.f",
&mData),
mFilterValueLo(0.65, "FilterValueLo", "フィルタの値(ローパス)", "Min=0.f,Max=1.f", &mData),
mFilterValueHi(0.65, "FilterValueHi", "フィルタの値(ハイパス)", "Min=0.f,Max=1.f", &mData),
mSubTrackNearDistance(10, "SubTrackNearDistance", "音量最大になる距離(m",
"Min=0.f,Max=50.f", &mData),
mSubTrackFarDistance(30, "SubTrackFarDistance", "音量最小になる距離(m", "Min=0.f,Max=50.f",
&mData),
mSubTrackVolumeMaxDelta(1, "SubTrackVolumeMaxDelta",
"音量の変化度合の上限(大きくすると急な変化を抑えられる)",
"Min=0.01f,Max=1.f", &mData),
mAllowFadeInSec(1, "AllowFadeInSec", "フェードイン秒", "Min=0.f, Max=3.f", &mData),
mAllowFadeOutSec(3, "AllowFadeOutSec", "フェードアウト秒", "Min=0.f, Max=3.f", &mData),
mFadeOutSec(3, "FadeOutSec", "シグナル切断によるフェードアウト秒", "Min=0.f, Max=3.f",
&mData),
mCullingYFadeOutSec(3, "CullingYFadeOutSec", "エリア外によるフェードアウト秒",
"Min=0.f, Max=5.f", &mData),
mCullingYFadeInSec(1, "CullingYFadeInSec", "エリア内復帰によるフェードイン秒",
"Min=0.f, Max=5.f", &mData) {}
void SpotBgmInfo::init(sead::Heap* heap) {
addObj(&mData, "MusicParam");
applySoundResource();
}
MazeForestBgmInfo::MazeForestBgmInfo()
: mPlayWaitSec(3, "PlayWaitSec", "エリアに入ってからの再生開始待ち秒", "Min=0.f, Max=10.f",
&mData),
mFadeInSec(5, "FadeInSec", "再生開始時のフェードイン秒", "Min=0.f,Max=10.f", &mData),
mFadeOutSec(9, "FadeOutSec", "エリアから出た時のフェードアウト秒", "Min=0.f,Max=10.f",
&mData),
mVolumeNormal(0.34, "VolumeNormal", "エリア内通常状態の音量", "Min=0.f,Max=1.f", &mData),
mLostBoostSec(1.5, "LostBoostSec", "迷い状態になった時の音量上げ秒", "Min=0.f,Max=10.f",
&mData),
mLostBoostCancelSec(2, "LostBoostCancelSec", "迷い状態を脱した時の音量戻し秒",
"Min=0.f,Max=10.f", &mData) {}
void MazeForestBgmInfo::init(sead::Heap* heap) {
addObj(&mData, "MusicParam");
applySoundResource();
}
CastleBgmInfo::CastleBgmInfo()
: mFadeOutWaitSec(3, "FadeOutWaitSec", "フェードアウト待ち秒", "Min=0.f,Max=10.f", &mData),
mFadeOutSec(8, "FadeOutSec", "フェードアウト秒", "Min=0.f,Max=10.f", &mData),
mToIndoorWaitSec(3, "ToIndoorWaitSec", "外→内時のクロスフェード開始待ち秒",
"Min=0.f,Max=10.f", &mData),
mToIndoorFadeSec(5, "ToIndoorFadeSec", "外→内時のクロスフェード秒", "Min=0.f,Max=10.f",
&mData),
mToOutdoorFadeSec(5, "ToOutdoorFadeSec", "内→外時のクロスフェード秒", "Min=0.f,Max=10.f",
&mData),
mBattleWaitSec(1, "BattleWaitSec", "戦闘トラックフェードイン待ち秒", "Min=0.f,Max=10.f",
&mData),
mBattleFadeInSec(5, "BattleFadeInSec", "戦闘トラックフェードイン秒", "Min=0.f,Max=10.f",
&mData),
mBattleFadeOutSec(5, "BattleFadeOutSec", "戦闘トラックフェードアウト秒", "Min=0.f,Max=10.f",
&mData) {}
void CastleBgmInfo::init(sead::Heap* heap) {
addObj(&mData, "MusicParam");
applySoundResource();
}
BigMazeBgmInfo::BigMazeBgmInfo()
: mPlayWaitSec(3, "PlayWaitSec", "エリアに入ってからの再生開始待ち秒", "Min=0.f, Max=10.f",
&mData),
mFadeInSec(5, "FadeInSec", "再生開始時のフェードイン秒", "Min=0.f, Max=10.f", &mData),
mFadeOutSec(10, "FadeOutSec", "再生停止時のフェードアウト秒", "Min=0.f, Max=20.f", &mData) {}
void BigMazeBgmInfo::init(sead::Heap* heap) {
addObj(&mData, "MusicParam");
applySoundResource();
}
AnimalMasterBgmInfo::AnimalMasterBgmInfo()
: mPlayWaitSec(2, "PlayWaitSec", "エリアに入ってからの再生開始待ち秒", "Min=0.f, Max=10.f",
&mData),
mFadeInSec(5, "FadeInSec", "再生開始時のフェードイン秒", "Min=0.f, Max=10.f", &mData),
mFadeOutSec(6, "FadeOutSec", "再生停止時のフェードアウト秒", "Min=0.f, Max=20.f", &mData) {}
void AnimalMasterBgmInfo::init(sead::Heap* heap) {
addObj(&mData, "MusicParam");
applySoundResource();
}
FieldBattleBgmInfo::FieldBattleBgmInfo()
: mBpm(130, "Bpm", "BPM", "Min=90,Max=180", &mData),
mPlayWaitSec(1, "PlayWaitSec", "緊迫発生から再生開始までの待ち秒", "Min=0.f,Max=10.f",
&mData),
mFadeInSec(5, "FadeInSec", "再生開始時のフェードイン秒", "Min=0.f,Max=10.f", &mData),
mFadeOutSec(5, "FadeOutSec", "緊迫解除時のフェードアウト秒", "Min=0.f,Max=10.f", &mData),
mFeelPlayingSec(3, "FeelPlayingSec",
"再生開始後、この秒数を越えたら他セクションに再生中と通知",
"Min=0.f,Max=10.f", &mData),
mEasy1_OddsByKey0(40, "Easy1_OddsByKey0", "Easy1の前で調0を選ぶ確率", "Min=0.f,Max=100.f",
&mData),
mEasy1_OddsByKey1(30, "Easy1_OddsByKey1", "Easy1の前で調1を選ぶ確率", "Min=0.f,Max=100.f",
&mData),
mEasy1R_OddsBySameKey(20, "Easy1R_OddsBySameKey", "Easy1に再度戻る時に同調を継続する確率",
"Min=0.f,Max=100.f", &mData),
mEasy5_OddsBySameKey(40, "Easy5_OddsBySameKey", "Easy5の前で同調を継続する確率",
"Min=0.f,Max=100.f", &mData),
mMiddle0_OddsBySameKey(40, "Middle0_OddsBySameKey", "Middle0の前で同調を継続する確率",
"Min=0.f,Max=100.f", &mData),
mHard0_OddsBySameKey(100, "Hard0_OddsBySameKey", "Hard0の前で同調を継続する確率",
"Min=0.f,Max=100.f", &mData),
mHard1_OddsBySameKey(40, "Hard1_OddsBySameKey", "Hard1の前で同調を継続する確率",
"Min=0.f,Max=100.f", &mData),
mHard1F_OddsBySameKey(20, "Hard1F_OddsBySameKey", "Hard1の後で同調を継続する確率",
"Min=0.f,Max=100.f", &mData),
mOddsByKeySubId0(50, "OddsByKeySubId0", "調内タイプのAorBの確率", "Min=0.f,Max=100.f",
&mData),
mTension_SkipEasy2(25, "Tension_SkipEasy2", "Easy2をスキップする緊迫度", "Min=0,Max=100",
&mData),
mTension_SkipEasy5(50, "Tension_SkipEasy5", "Easy5をスキップする緊迫度", "Min=0,Max=100",
&mData),
mTension_SkipMiddle1(70, "Tension_SkipMiddle1", "Middle1をスキップする緊迫度",
"Min=0,Max=100", &mData),
mTension_SkipHard(39, "Tension_SkipHard", "Hardに進む緊迫度", "Min=0,Max=100", &mData),
mReserveHitWaitBeat(1, "ReserveHitWaitBeat", "何拍先に予約するか", "Min=0,Max=10", &mData),
mHitChainGridThreshold(18, "HitChainGridThreshold",
"このグリッド以上ヒット間隔が空いたらコンボをリセット", "Min=1,Max=20",
&mData),
mIgnoreReserveHitGrid_Chain0(3, "IgnoreReserveHitGrid_Chain0", "ヒット波形0", "Min=0,Max=10",
&mData),
mIgnoreReserveHitGrid_Chain1(2, "IgnoreReserveHitGrid_Chain1", "ヒット波形1", "Min=0,Max=10",
&mData),
mIgnoreReserveHitGrid_Chain2(5, "IgnoreReserveHitGrid_Chain2", "ヒット波形2", "Min=0,Max=10",
&mData),
mStopMainBgmWaitBeat(0, "StopMainBgmWaitBeat", "何拍先に通常波形を止めるか", "Min=0,Max=5",
&mData),
mReserveOutroWaitBeat(0, "ReserveOutroWaitBeat", "何拍先にアウトロ予約するか", "Min=0,Max=10",
&mData) {}
void FieldBattleBgmInfo::init(sead::Heap* heap) {
addObj(&mData, "MusicParam");
applySoundResource();
}
BossBgmInfo::BossBgmInfo()
: mPlayWaitSec(2, "PlayWaitSec", "再生開始までの待ち秒", "Min=0.f,Max=10.f", &mData),
mFadeOutSec(5, "FadeOutSec", "見失った時のフェードアウト秒", "Min=0.f,Max=10.f", &mData),
mOutroWaitSec(0, "OutroWaitSec", "アウトロ開始待ち秒", "Min=0.f,Max=10.f", &mData),
mChangeTypeFadeOutSec(4, "ChangeTypeFadeOutSec", "ゲージ表示敵切替時のフェードアウト秒",
"Min=0.f,Max=10.f", &mData),
mFeelPlayingSec(3, "FeelPlayingSec",
"再生開始後、この秒数を越えたら他セクションに再生中と通知",
"Min=0.f,Max=10.f", &mData) {}
void BossBgmInfo::init(sead::Heap* heap) {
addObj(&mData, "MusicParam");
applySoundResource();
}
// GolemBgmInfo and GiantBgmInfo functions never defined in code, but are just references to
// BossBgmInfo functions
GolemBgmInfo::GolemBgmInfo() = default;
GiantBgmInfo::GiantBgmInfo() = default;
SandwormBgmInfo::SandwormBgmInfo()
: mAngryStartFadeSec(1, "AngryStartFadeSec", "怒り開始時クロスフェード秒", "Min=0.f,Max=5.f",
&mData),
mAngryEndFadeSec(1, "AngryEndFadeSec", "怒り終了時クロスフェード秒", "Min=0.f,Max=5.f",
&mData),
mChanceStartWaitSec(0.5, "ChanceStartWaitSec", "チャンスタイム開始待ち秒", "Min=0.f,Max=5.f",
&mData) {}
AssassinSeniorBgmInfo::AssassinSeniorBgmInfo()
: mFadeOutSec(5, "FadeOutSec", "範囲外によるフェードアウト秒", "Min=0.f,Max=10.f", &mData),
mToDemoFadeSec(0.5, "ToDemoFadeSec", "デモ開始時トラックフェードアウト秒", "Min=0.f,Max=10.f",
&mData),
mToBattleFadeSec(0.5, "ToBattleFadeSec", "デモ終了時トラックフェードイン秒",
"Min=0.f,Max=10.f", &mData),
mFeelPlayingSec(0.4, "FeelPlayingSec",
"再生開始後、この秒数を越えたら他セクションに再生中と通知",
"Min=0.f,Max=10.f", &mData) {}
void AssassinSeniorBgmInfo::init(sead::Heap* heap) {
addObj(&mData, "MusicParam");
applySoundResource();
}
GuardianBgmInfo::GuardianBgmInfo()
: mPlayWaitSec(0.35, "PlayWaitSec", "再生開始までの待ち秒", "Min=0.f,Max=10.f", &mData),
mFadeOutWaitSec(3, "FadeOutWaitSec", "フェードアウト待ち秒", "Min=0.f,Max=10.f", &mData),
mFadeOutSec(5, "FadeOutSec", "フェードアウト秒", "Min=0.f,Max=10.f", &mData),
mFeelPlayingSec(0.4, "FeelPlayingSec",
"再生開始後、この秒数を越えたら他セクションに再生中と通知",
"Min=0.f,Max=10.f", &mData),
mDamageThresholdHitReserve(100, "DamageThresholdHitReserve", "ヒット予約するダメージ量",
"Min=10,Max=500", &mData),
mCancelHitSec(1.8, "CancelHitSec", "ヒット予約後マーカーがすぐこない場合の予約破棄までの秒数",
"Min=0.1f,Max=10.f", &mData),
mIgnoreReserveCountDownSec(3.9, "IgnoreReserveCountDownSec",
"ヒット波形再生開始後、再予約を許可するまでの秒数",
"Min=0.f,Max=10.f", &mData),
mMarkerIdHitSectionB(39, "MarkerIdHitSectionB", "次がこのID以上なら「B」", "Min=0,Max=100",
&mData),
mMarkerIdHitSectionC(54, "MarkerIdHitSectionC", "次がこのID以上なら「C」", "Min=0,Max=100",
&mData),
mMarkerIdHitSectionA(61, "MarkerIdHitSectionA", "次がこのID以上ならまわって「A」",
"Min=0,Max=100", &mData),
mMarkerCallbackOffsetSample(
-2850, "MarkerCallbackOffsetSample",
"マーカーコールバックのオフセットサンプル数(負にすると実際より手前で返る)",
"Min=-32000,Max=32000", &mData) {}
void GuardianBgmInfo::init(sead::Heap* heap) {
addObj(&mData, "MusicParam");
applySoundResource();
}
GuardianFixedBgmInfo::GuardianFixedBgmInfo()
: mPlayWaitSec(0.35, "PlayWaitSec", "再生開始までの待ち秒", "Min=0.f,Max=10.f", &mData),
mFadeOutSec(5, "FadeOutSec", "フェードアウト秒", "Min=0.f,Max=10.f", &mData),
mFadeWaitSec(1, "FadeWaitSec", "フェードアウト開始までの待ち秒", "Min=0.f,Max=10.f", &mData),
mFeelPlayingSec(0.4, "FeelPlayingSec",
"再生開始後、この秒数を越えたら他セクションに再生中と通知",
"Min=0.f,Max=10.f", &mData) {}
void GuardianFixedBgmInfo::init(sead::Heap* heap) {
addObj(&mData, "MusicParam");
applySoundResource();
}
DragonBgmInfo::ParamPerType::ParamPerType()
: mDistanceThreshold(200, "DistanceThreshold", "再生開始する距離", "Min = 50.f,Max=400.f",
this),
mPlayWaitSec(1, "PlayWaitSec", "再生待ち秒", "Min=0.f,Max=10.f", this),
mFadeInSec(6, "FadeInSec", "フェードイン秒", "Min=0.f,Max=20.f", this),
mFadeWaitSec(3, "FadeWaitSec", "再生終了待ち秒", "Min=0.f,Max=20.f", this),
mFadeOutSec(8, "FadeOutSec", "フェードアウト秒", "Min=0.f,Max=20.f", this) {}
void DragonBgmInfo::init(sead::Heap* heap) {
addList(&mData, "MusicParam");
mParamPerTypes.allocBufferAssert(DragonEnum::size(), heap);
for (int i = 0; i < DragonEnum::size(); i++) {
mData.addObj(&mParamPerTypes[i],
sead::FormatFixedSafeString<32>("ParamPerType_%s", DragonEnum(i).text()));
}
applySoundResource();
}
GanonGrudgeBattleBgmInfo::GanonGrudgeBattleBgmInfo()
: mFadeInSec(1, "FadeInSec", "フェードイン秒", "Min=0.f,Max=10.f", &mData),
mFadeOutSec(2, "FadeOutSec", "フェードアウト秒", "Min=0.f,Max=10.f", &mData),
mFeelPlayingSec(0.4, "FeelPlayingSec",
"再生開始後、この秒数を越えたら他セクションに再生中と通知",
"Min=0.f,Max=10.f", &mData) {}
void GanonGrudgeBattleBgmInfo::init(sead::Heap* heap) {
addObj(&mData, "MusicParam");
applySoundResource();
}
EventBgmRemainsElecBattleInfo::EventBgmRemainsElecBattleInfo()
: mMinVolumeOutStorm(0.2, "MinVolumeOutStorm", "条件外の時の音量", "Min=0.f, Max=1.f", &mData),
mFadeInSecOutStorm(3, "FadeInSecOutStorm", "フェードイン秒", "Min=0.f,Max=5.f", &mData),
mFadeOutSecOutStorm(3, "FadeOutSecOutStorm", "フェードアウト秒", "Min=0.f,Max=5.f", &mData),
mMinVolumeWakeBoarding(0, "MinVolumeWakeBoarding", "条件外の時の音量", "Min=0.f,Max=1.f",
&mData),
mFadeInSecWakeBoarding(0.1, "FadeInSecWakeBoarding", "フェードイン秒", "Min=0.f,Max=5.f",
&mData),
mFadeOutSecWakeBoarding(0.1, "FadeOutSecWakeBoarding", "フェードアウト秒", "Min=0.f,Max=5.f",
&mData) {}
void EventBgmRemainsElecBattleInfo::init(sead::Heap* heap) {
addObj(&mData, "MusicParam");
applySoundResource();
}
EventBgmRemainsFireBattleInfo::EventBgmRemainsFireBattleInfo()
: mFoundFadeOutSec(0.1, "FoundFadeOutSec", "警報時フェードアウト秒", "Min=0.f, Max=5.f",
&mData),
mFoundWaitSec(2, "FoundWaitSec", "警報時(初回)の次のkey再生待ち秒", "Min=0.f,Max=5.f",
&mData),
mFoundAgainWaitSec(1, "FoundAgainWaitSec", "警報時(二回目以降)の次のkey再生待ち秒",
"Min=0.f,Max=5.f", &mData) {}
void EventBgmRemainsFireBattleInfo::init(sead::Heap* heap) {
addObj(&mData, "MusicParam");
applySoundResource();
}
DungeonNormalBgmInfo::PartChangeOdds::PartChangeOdds()
: mOdds_1To1(50, "Odds_1To1", "今回パート数1を選ぶ確率(%)", "Min=0.f,Max=100.f", this),
mOdds_2To1(50, "Odds_2To1", "今回パート数1を選ぶ確率(%)", "Min=0.f,Max=100.f", this),
mOdds_2To2(50, "Odds_2To2", "今回パート数2を選ぶ確率(%)", "Min=0.f,Max=100.f", this),
mOdds_3To2(50, "Odds_3To2", "今回パート数2を選ぶ確率(%)", "Min=0.f,Max=100.f", this),
mOdds_3To3(50, "Odds_3To3", "今回パート数3を選ぶ確率(%)", "Min=0.f,Max=100.f", this),
mOdds_4To3(50, "Odds_4To3", "今回パート数3を選ぶ確率(%)", "Min=0.f,Max=100.f", this) {}
DungeonNormalBgmInfo::DungeonNormalBgmInfo()
: mLoopNumForOddsId2(10, "LoopNumForOddsId2", "確率パターンが2になるループ回数", "Min=0,Max=50",
&mData),
mLoopNumForOddsId3(20, "LoopNumForOddsId3", "確率パターンが3になるループ回数", "Min=0,Max=50",
&mData),
mMaxPartChainThreshold(4, "MaxPartChainThreshold",
"パート数最大が何回続いたらループ回数リセットするか", "Min=0,Max=10",
&mData),
mOdds_FirstArp(50, "Odds_FirstArp",
"初回にアルペジオorストリングベースでアルペジオを選ぶ確率(%)",
"Min=0.f,Max=100.f", &mData),
mTitleDelaySec(0, "TitleDelaySec", "ダンジョンのタイトルが消えてから再生開始までの時間(秒)",
"Min=0.f,Max=10.f", &mData) {}
void DungeonNormalBgmInfo::init(sead::Heap* heap) {
addList(&mHeader, "MusicParam");
static constexpr int NumPartChangeOdds = 3;
mPartChangeOdds.allocBufferAssert(NumPartChangeOdds, heap);
for (int i = 0; i < NumPartChangeOdds; i++)
mHeader.addObj(&mPartChangeOdds[i], sead::FormatFixedSafeString<32>("PartChangeOdds%d", i));
applySoundResource();
}
DungeonRewardBgmInfo::DungeonRewardBgmInfo()
: mOddsPlayableString(50, "OddsPlayableString", "ストリングスが選ばれる確率(%)",
"Min=0.f, Max=100.f", &mData),
mTitleDelaySec(0, "TitleDelaySec", "ダンジョンのタイトルが消えてから再生開始までの時間(秒)",
"Min=0.f,Max=10.f", &mData) {}
void DungeonRewardBgmInfo::init(sead::Heap* heap) {
addObj(&mData, "MusicParam");
applySoundResource();
}
DungeonBattleBgmInfo::DungeonBattleBgmInfo()
: mPlayWaitSec(1, "PlayWaitSec", "緊迫発生から再生開始までの待ち秒", "Min=0.f, Max=10.f",
&mData),
mFadeOutSec(5, "FadeOutSec", "緊迫解除時のフェードアウト秒", "Min=0.f,Max=10.f", &mData),
mVolumeNormal(3, "VolumeNormal", "再生開始後、この秒数を越えたら他セクションに再生中と通知",
"Min=0.f,Max=10.f", &mData) {}
void DungeonBattleBgmInfo::init(sead::Heap* heap) {
addObj(&mData, "MusicParam");
applySoundResource();
}
RemainsNormalBgmInfo::RemainsNormalBgmInfo()
: mFadeOutSecA(2, "FadeOutSecA", "A→Bの時のAのフェードアウト秒", "Min=0.f, Max=10.f", &mData),
mFadeOutSecB(0, "FadeOutSecB", "B→Zの時のBのフェードアウト秒", "Min=0.f, Max=10.f", &mData),
mFadeOutSecZ(2, "FadeOutSecZ", "Z→ボスの時のZのフェードアウト秒", "Min=0.f, Max=10.f",
&mData),
mCrossFadeSec(1, "CrossFadeSec", "B内のクロスフェード秒", "Min=0.f, Max=10.f", &mData) {}
void RemainsNormalBgmInfo::init(sead::Heap* heap) {
addObj(&mData, "MusicParam");
applySoundResource();
}
TutorialDungeonBattleBgmInfo::TutorialDungeonBattleBgmInfo()
: mTransitionDelaySec(0.46, "TransitionDelaySec", "ステップ間の再生待ち秒", &mData),
mOutroDelaySec(0, "OutroDelaySec", "アウトロ開始前の待ち秒", &mData) {}
void TutorialDungeonBattleBgmInfo::init(sead::Heap* heap) {
addObj(&mData, "MusicParam");
applySoundResource();
}
GanonBeastBgmInfo::GanonBeastBgmInfo()
: mStartDelaySec(0.5, "StartDelaySec", "開始時の再生待ち秒", &mData),
mRetryDelaySec(0.5, "RetryDelaySec", "リトライ時の再生待ち秒", &mData),
m1To2TransitionDelaySec(1, "1To2TransitionDelaySec", "レベル1→2の再生待ち秒", &mData),
m2To3TransitionDelaySec(1, "2To3TransitionDelaySec", "レベル2→3の再生待ち秒", &mData),
mFadeOutSec(0.25, "FadeOutSec", "切り替わり時のフェードアウト秒", &mData) {}
void GanonBeastBgmInfo::init(sead::Heap* heap) {
addObj(&mData, "MusicParam");
applySoundResource();
}
FinalTrialBossBattleBgmInfo::FinalTrialBossBattleBgmInfo()
: mTransformDemoWaitSec(1, "TransformDemoWaitSec", "変化デモトラックチェンジ待ち秒", &mData),
mFadeSecToTransformDemo(1, "FadeSecToTransformDemo", "変化デモトラックへのクロスフェード秒",
&mData),
mCurveTypeToTransformDemo(
1, "CurveTypeToTransformDemo",
"変化デモトラックへのカーブタイプ(0=リニア,1=二乗,2=平方根,3=サイン)", &mData),
mFadeSecFromTransformDemo(1, "FadeSecFromTransformDemo",
"変化デモからインゲームへのクロスフェード秒", &mData),
mCurveTypeFromTransformDemo(
1, "CurveTypeFromTransformDemo",
"変化デモからインゲームへのカーブタイプ(0=リニア,1=二乗,2=平方根,3=サイン)", &mData),
mFadeSeLevel3To4(1, "FadeSecLevel3To4", "レベル3から4へのクロスフェード秒", &mData),
mCurveTypeLevel3To4(1, "CurveTypeLevel3To4",
"レベル3から4へのカーブタイプ(0=リニア,1=二乗,2=平方根,3=サイン)",
&mData),
mStopFadeSec(1, "StopFadeSec", "停止時のフェード秒", &mData) {}
void FinalTrialBossBattleBgmInfo::init(sead::Heap* heap) {
addObj(&mData, "MusicParam");
applySoundResource();
}
EnvPaletteReactiveBgmInfo::ParamPerType::ParamPerType()
: mPlayWaitSec(2, "PlayWaitSec", "再生待ち秒", "Min = 0.1f, Max = 10.f", this),
mFadeInSec(5, "FadeInSec", "フェードイン秒", this),
mFadeOutSec(3, "FadeOutSec", "フェードアウト秒", this) {}
void EnvPaletteReactiveBgmInfo::init(sead::Heap* heap) {
addList(&mData, "MusicParam");
mParamPerTypes.allocBufferAssert(EnvPaletteReactiveBgmEnum::size(), heap);
for (int i = 0; i < EnvPaletteReactiveBgmEnum::size(); i++) {
mData.addObj(&mParamPerTypes[i],
sead::FormatFixedSafeString<32>("ParamPerType_%s",
EnvPaletteReactiveBgmEnum(i).text()));
}
applySoundResource();
}
} // namespace ksys::snd
+596
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@@ -0,0 +1,596 @@
#pragma once
#include <agl/Utils/aglParameter.h>
#include <agl/Utils/aglParameterIO.h>
#include <agl/Utils/aglParameterList.h>
#include <agl/Utils/aglParameterObj.h>
#include <container/seadBuffer.h>
#include <prim/seadEnum.h>
#include <prim/seadSafeString.h>
#include <resource/seadResource.h>
#include "KingSystem/Utils/Types.h"
namespace ksys::snd {
class MusicInfo : public agl::utl::IParameterIO {
public:
template <typename T>
struct MinMax : public agl::utl::IParameterObj {
MinMax(T min, T max, const sead::SafeString& name, const sead::SafeString& label,
const sead::SafeString& meta, agl::utl::IParameterList* parent)
: mLabel(label), mMeta(meta), mMin(min, "Min", "最小", mMeta, this),
mMax(max, "Max", "最大", mMeta, this) {
parent->addObj(this, name);
}
sead::FixedSafeString<64> mLabel;
sead::FixedSafeString<32> mMeta;
agl::utl::Parameter<T> mMin;
agl::utl::Parameter<T> mMax;
};
MusicInfo() : IParameterIO("mscinfo", 0) {}
virtual void init(sead::Heap* heap) {}
protected:
void applySoundResource();
private:
// TODO: 0x7101015628, requires `Sound` and `snd::ResourceMgr`
sead::DirectResource* loadMusic();
protected:
sead::SafeString mBgmTypeName;
};
class EnvBgmInfo : public MusicInfo {
public:
SEAD_ENUM(EnvTimeEnum,EnvDayBgm,EnvNightBgm)
struct ParamPerType : public agl::utl::IParameterObj {
ParamPerType();
agl::utl::Parameter<unsigned int> mBpm;
agl::utl::Parameter<unsigned int> mPart0FirstWaitCount;
agl::utl::Parameter<unsigned int> mPart1FirstWaitCount;
agl::utl::Parameter<unsigned int> mPart2FirstWaitCount;
agl::utl::Parameter<unsigned int> mPart3FirstWaitCount;
};
KSYS_CHECK_SIZE_NX150(ParamPerType, 0xD0);
EnvBgmInfo();
void init(sead::Heap* heap) override;
private:
agl::utl::IParameterList mHeader;
agl::utl::IParameterObj mData;
public:
sead::Buffer<EnvBgmInfo::ParamPerType> mParamPerTypes;
agl::utl::Parameter<float> mEnableWaitSec;
agl::utl::Parameter<int> mDistanceOfCheckingActiveEnemy;
agl::utl::Parameter<float> mTimeDay;
agl::utl::Parameter<float> mTimeNight;
MinMax<float> mConstVolume;
MinMax<float> mConstPan;
agl::utl::Parameter<unsigned int> mMasterBeatBase;
MinMax<int> mMasterBeatRate;
MinMax<float> mPart0Volume;
MinMax<float> mPart0Pan;
agl::utl::Parameter<unsigned int> mPart1SegmentAWaitCountBase;
MinMax<unsigned int> mPart1SegmentAWaitCountRate;
agl::utl::Parameter<unsigned int> mPart1SegmentBWaitCountBase;
MinMax<unsigned int> mPart1SegmentBWaitCountRate;
agl::utl::Parameter<unsigned int> mPart1SegmentCWaitCountBase;
MinMax<unsigned int> mPart1SegmentCWaitCountRate;
MinMax<float> mPart1Volume;
MinMax<float> mPart1Pan;
agl::utl::Parameter<unsigned int> mPart2WaitCountBase;
MinMax<unsigned int> mPart2WaitCountRate;
MinMax<float> mPart2Volume;
agl::utl::Parameter<unsigned int> mPart3WaitCountBase;
MinMax<unsigned int> mPart3WaitCountRate;
MinMax<float> mPart3Volume;
MinMax<float> mPart3Pan;
};
KSYS_CHECK_SIZE_NX150(EnvBgmInfo, 0x12A8);
class HorseBgmInfo : public MusicInfo {
public:
HorseBgmInfo();
void init(sead::Heap* heap) override;
private:
agl::utl::IParameterObj mData;
public:
agl::utl::Parameter<float> mTimeDay;
agl::utl::Parameter<float> mTimeNight;
agl::utl::Parameter<float> mPlayWaitSec;
agl::utl::Parameter<float> mFadeInSec;
agl::utl::Parameter<float> mMinVolume;
agl::utl::Parameter<float> mFadeOutWaitSec;
agl::utl::Parameter<float> mFadeOutSec;
agl::utl::Parameter<float> mPlayingSecUseOutro;
agl::utl::Parameter<float> mIgnoreRequestSec;
};
KSYS_CHECK_SIZE_NX150(HorseBgmInfo, 0x330);
class TemperatureBgmInfo : public MusicInfo {
public:
SEAD_ENUM(TemperatureEnum,ColdBgm,HotBgm,BurnBgm)
struct ParamPerType : public agl::utl::IParameterObj {
ParamPerType();
agl::utl::Parameter<float> mTemperatureThreshold;
agl::utl::Parameter<float> mFadeOutSec;
agl::utl::Parameter<float> mCancelFadeSec;
};
KSYS_CHECK_SIZE_NX150(ParamPerType, 0x90);
TemperatureBgmInfo() = default;
~TemperatureBgmInfo();
void init(sead::Heap* heap) override;
private:
agl::utl::IParameterList mData;
public:
sead::Buffer<ParamPerType> mParamPerTypes;
};
KSYS_CHECK_SIZE_NX150(TemperatureBgmInfo, 0x238);
class SpotBgmInfo : public MusicInfo {
public:
SpotBgmInfo();
void init(sead::Heap* heap) override;
private:
agl::utl::IParameterObj mData;
public:
agl::utl::Parameter<float> mTimeDay;
agl::utl::Parameter<float> mTimeNight;
agl::utl::Parameter<float> mFilterOnFadeSec;
agl::utl::Parameter<float> mFilterOffFadeSec;
agl::utl::Parameter<float> mFilterValueLo;
agl::utl::Parameter<float> mFilterValueHi;
agl::utl::Parameter<float> mSubTrackNearDistance;
agl::utl::Parameter<float> mSubTrackFarDistance;
agl::utl::Parameter<float> mSubTrackVolumeMaxDelta;
agl::utl::Parameter<float> mAllowFadeInSec;
agl::utl::Parameter<float> mAllowFadeOutSec;
agl::utl::Parameter<float> mFadeOutSec;
agl::utl::Parameter<float> mCullingYFadeOutSec;
agl::utl::Parameter<float> mCullingYFadeInSec;
};
KSYS_CHECK_SIZE_NX150(SpotBgmInfo, 0x3D0);
class MazeForestBgmInfo : public MusicInfo {
public:
MazeForestBgmInfo();
void init(sead::Heap* heap) override;
private:
agl::utl::IParameterObj mData;
public:
agl::utl::Parameter<float> mPlayWaitSec;
agl::utl::Parameter<float> mFadeInSec;
agl::utl::Parameter<float> mFadeOutSec;
agl::utl::Parameter<float> mVolumeNormal;
agl::utl::Parameter<float> mLostBoostSec;
agl::utl::Parameter<float> mLostBoostCancelSec;
};
KSYS_CHECK_SIZE_NX150(MazeForestBgmInfo, 0x2D0);
class CastleBgmInfo : public MusicInfo {
public:
CastleBgmInfo();
void init(sead::Heap* heap) override;
private:
agl::utl::IParameterObj mData;
public:
agl::utl::Parameter<float> mFadeOutWaitSec;
agl::utl::Parameter<float> mFadeOutSec;
agl::utl::Parameter<float> mToIndoorWaitSec;
agl::utl::Parameter<float> mToIndoorFadeSec;
agl::utl::Parameter<float> mToOutdoorFadeSec;
agl::utl::Parameter<float> mBattleWaitSec;
agl::utl::Parameter<float> mBattleFadeInSec;
agl::utl::Parameter<float> mBattleFadeOutSec;
};
KSYS_CHECK_SIZE_NX150(CastleBgmInfo, 0x310);
class BigMazeBgmInfo : public MusicInfo {
public:
BigMazeBgmInfo();
void init(sead::Heap* heap) override;
private:
agl::utl::IParameterObj mData;
public:
agl::utl::Parameter<float> mPlayWaitSec;
agl::utl::Parameter<float> mFadeInSec;
agl::utl::Parameter<float> mFadeOutSec;
};
KSYS_CHECK_SIZE_NX150(BigMazeBgmInfo, 0x270);
class AnimalMasterBgmInfo : public MusicInfo {
public:
AnimalMasterBgmInfo();
void init(sead::Heap* heap) override;
private:
agl::utl::IParameterObj mData;
public:
agl::utl::Parameter<float> mPlayWaitSec;
agl::utl::Parameter<float> mFadeInSec;
agl::utl::Parameter<float> mFadeOutSec;
};
KSYS_CHECK_SIZE_NX150(BigMazeBgmInfo, 0x270);
class FieldBattleBgmInfo : public MusicInfo {
public:
FieldBattleBgmInfo();
void init(sead::Heap* heap) override;
private:
agl::utl::IParameterObj mData;
public:
agl::utl::Parameter<unsigned int> mBpm;
agl::utl::Parameter<float> mPlayWaitSec;
agl::utl::Parameter<float> mFadeInSec;
agl::utl::Parameter<float> mFadeOutSec;
agl::utl::Parameter<float> mFeelPlayingSec;
agl::utl::Parameter<float> mEasy1_OddsByKey0;
agl::utl::Parameter<float> mEasy1_OddsByKey1;
agl::utl::Parameter<float> mEasy1R_OddsBySameKey;
agl::utl::Parameter<float> mEasy5_OddsBySameKey;
agl::utl::Parameter<float> mMiddle0_OddsBySameKey;
agl::utl::Parameter<float> mHard0_OddsBySameKey;
agl::utl::Parameter<float> mHard1_OddsBySameKey;
agl::utl::Parameter<float> mHard1F_OddsBySameKey;
agl::utl::Parameter<float> mOddsByKeySubId0;
agl::utl::Parameter<int> mTension_SkipEasy2;
agl::utl::Parameter<int> mTension_SkipEasy5;
agl::utl::Parameter<int> mTension_SkipMiddle1;
agl::utl::Parameter<int> mTension_SkipHard;
agl::utl::Parameter<unsigned int> mReserveHitWaitBeat;
agl::utl::Parameter<unsigned int> mHitChainGridThreshold;
agl::utl::Parameter<unsigned int> mIgnoreReserveHitGrid_Chain0;
agl::utl::Parameter<unsigned int> mIgnoreReserveHitGrid_Chain1;
agl::utl::Parameter<unsigned int> mIgnoreReserveHitGrid_Chain2;
agl::utl::Parameter<int> mStopMainBgmWaitBeat;
agl::utl::Parameter<unsigned int> mReserveOutroWaitBeat;
};
KSYS_CHECK_SIZE_NX150(FieldBattleBgmInfo, 0x530);
class BossBgmInfo : public MusicInfo {
public:
BossBgmInfo();
void init(sead::Heap* heap) override;
protected:
agl::utl::IParameterObj mData;
public:
agl::utl::Parameter<float> mPlayWaitSec;
agl::utl::Parameter<float> mFadeOutSec;
agl::utl::Parameter<float> mOutroWaitSec;
agl::utl::Parameter<float> mChangeTypeFadeOutSec;
agl::utl::Parameter<float> mFeelPlayingSec;
};
KSYS_CHECK_SIZE_NX150(BossBgmInfo, 0x2B0);
class GolemBgmInfo : public BossBgmInfo {
public:
GolemBgmInfo();
};
KSYS_CHECK_SIZE_NX150(GolemBgmInfo, 0x2B0);
class GiantBgmInfo : public BossBgmInfo {
public:
GiantBgmInfo();
};
KSYS_CHECK_SIZE_NX150(GiantBgmInfo, 0x2B0);
class SandwormBgmInfo : public BossBgmInfo {
public:
SandwormBgmInfo();
private:
agl::utl::Parameter<float> mAngryStartFadeSec;
agl::utl::Parameter<float> mAngryEndFadeSec;
agl::utl::Parameter<float> mChanceStartWaitSec;
};
KSYS_CHECK_SIZE_NX150(SandwormBgmInfo, 0x310);
class AssassinSeniorBgmInfo : public MusicInfo {
public:
AssassinSeniorBgmInfo();
void init(sead::Heap* heap) override;
private:
agl::utl::IParameterObj mData;
public:
agl::utl::Parameter<float> mFadeOutSec;
agl::utl::Parameter<float> mToDemoFadeSec;
agl::utl::Parameter<float> mToBattleFadeSec;
agl::utl::Parameter<float> mFeelPlayingSec;
};
KSYS_CHECK_SIZE_NX150(AssassinSeniorBgmInfo, 0x290);
class GuardianBgmInfo : public MusicInfo {
public:
GuardianBgmInfo();
void init(sead::Heap* heap) override;
private:
agl::utl::IParameterObj mData;
public:
agl::utl::Parameter<float> mPlayWaitSec;
agl::utl::Parameter<float> mFadeOutWaitSec;
agl::utl::Parameter<float> mFadeOutSec;
agl::utl::Parameter<float> mFeelPlayingSec;
agl::utl::Parameter<int> mDamageThresholdHitReserve;
agl::utl::Parameter<float> mCancelHitSec;
agl::utl::Parameter<float> mIgnoreReserveCountDownSec;
agl::utl::Parameter<unsigned int> mMarkerIdHitSectionB;
agl::utl::Parameter<unsigned int> mMarkerIdHitSectionC;
agl::utl::Parameter<unsigned int> mMarkerIdHitSectionA;
agl::utl::Parameter<int> mMarkerCallbackOffsetSample;
};
KSYS_CHECK_SIZE_NX150(GuardianBgmInfo, 0x370);
class GuardianFixedBgmInfo : public MusicInfo {
public:
GuardianFixedBgmInfo();
void init(sead::Heap* heap) override;
private:
agl::utl::IParameterObj mData;
public:
agl::utl::Parameter<float> mPlayWaitSec;
agl::utl::Parameter<float> mFadeOutSec;
agl::utl::Parameter<float> mFadeWaitSec;
agl::utl::Parameter<float> mFeelPlayingSec;
};
KSYS_CHECK_SIZE_NX150(GuardianFixedBgmInfo, 0x290);
class DragonBgmInfo : public MusicInfo {
public:
SEAD_ENUM(DragonEnum,DragonBgm,GrudgeDragonBgm)
struct ParamPerType : public agl::utl::IParameterObj {
agl::utl::Parameter<float> mDistanceThreshold;
agl::utl::Parameter<float> mPlayWaitSec;
agl::utl::Parameter<float> mFadeInSec;
agl::utl::Parameter<float> mFadeWaitSec;
agl::utl::Parameter<float> mFadeOutSec;
ParamPerType();
};
DragonBgmInfo();
void init(sead::Heap* heap) override;
private:
agl::utl::IParameterList mData;
public:
sead::Buffer<ParamPerType> mParamPerTypes;
};
KSYS_CHECK_SIZE_NX150(DragonBgmInfo, 0x238);
class GanonGrudgeBattleBgmInfo : public MusicInfo {
public:
GanonGrudgeBattleBgmInfo();
void init(sead::Heap* heap) override;
private:
agl::utl::IParameterObj mData;
public:
agl::utl::Parameter<float> mFadeInSec;
agl::utl::Parameter<float> mFadeOutSec;
agl::utl::Parameter<float> mFeelPlayingSec;
};
KSYS_CHECK_SIZE_NX150(GanonGrudgeBattleBgmInfo, 0x270);
class EventBgmRemainsElecBattleInfo : public MusicInfo {
public:
EventBgmRemainsElecBattleInfo();
void init(sead::Heap* heap) override;
private:
agl::utl::IParameterObj mData;
public:
agl::utl::Parameter<float> mMinVolumeOutStorm;
agl::utl::Parameter<float> mFadeInSecOutStorm;
agl::utl::Parameter<float> mFadeOutSecOutStorm;
agl::utl::Parameter<float> mMinVolumeWakeBoarding;
agl::utl::Parameter<float> mFadeInSecWakeBoarding;
agl::utl::Parameter<float> mFadeOutSecWakeBoarding;
};
KSYS_CHECK_SIZE_NX150(EventBgmRemainsElecBattleInfo, 0x2d0);
class EventBgmRemainsFireBattleInfo : public MusicInfo {
public:
EventBgmRemainsFireBattleInfo();
void init(sead::Heap* heap) override;
private:
agl::utl::IParameterObj mData;
public:
agl::utl::Parameter<float> mFoundFadeOutSec;
agl::utl::Parameter<float> mFoundWaitSec;
agl::utl::Parameter<float> mFoundAgainWaitSec;
};
KSYS_CHECK_SIZE_NX150(EventBgmRemainsFireBattleInfo, 0x270);
class DungeonNormalBgmInfo : public MusicInfo {
public:
struct PartChangeOdds : public agl::utl::IParameterObj {
PartChangeOdds();
agl::utl::Parameter<float> mOdds_1To1;
agl::utl::Parameter<float> mOdds_2To1;
agl::utl::Parameter<float> mOdds_2To2;
agl::utl::Parameter<float> mOdds_3To2;
agl::utl::Parameter<float> mOdds_3To3;
agl::utl::Parameter<float> mOdds_4To3;
};
DungeonNormalBgmInfo();
void init(sead::Heap* heap) override;
private:
agl::utl::IParameterList mHeader;
public:
sead::Buffer<PartChangeOdds> mPartChangeOdds;
private:
agl::utl::IParameterObj mData;
public:
agl::utl::Parameter<unsigned int> mLoopNumForOddsId2;
agl::utl::Parameter<unsigned int> mLoopNumForOddsId3;
agl::utl::Parameter<unsigned int> mMaxPartChainThreshold;
agl::utl::Parameter<float> mOdds_FirstArp;
agl::utl::Parameter<float> mTitleDelaySec;
};
KSYS_CHECK_SIZE_NX150(DungeonNormalBgmInfo, 0x308);
class DungeonRewardBgmInfo : public MusicInfo {
public:
DungeonRewardBgmInfo();
void init(sead::Heap* heap) override;
private:
agl::utl::IParameterObj mData;
public:
agl::utl::Parameter<float> mOddsPlayableString;
agl::utl::Parameter<float> mTitleDelaySec;
};
KSYS_CHECK_SIZE_NX150(DungeonRewardBgmInfo, 0x250);
class DungeonBattleBgmInfo : public MusicInfo {
public:
DungeonBattleBgmInfo();
void init(sead::Heap* heap) override;
private:
agl::utl::IParameterObj mData;
public:
agl::utl::Parameter<float> mPlayWaitSec;
agl::utl::Parameter<float> mFadeOutSec;
agl::utl::Parameter<float> mVolumeNormal;
};
KSYS_CHECK_SIZE_NX150(DungeonBattleBgmInfo, 0x270);
class RemainsNormalBgmInfo : public MusicInfo {
public:
RemainsNormalBgmInfo();
void init(sead::Heap* heap) override;
private:
agl::utl::IParameterObj mData;
public:
agl::utl::Parameter<float> mFadeOutSecA;
agl::utl::Parameter<float> mFadeOutSecB;
agl::utl::Parameter<float> mFadeOutSecZ;
agl::utl::Parameter<float> mCrossFadeSec;
};
KSYS_CHECK_SIZE_NX150(RemainsNormalBgmInfo, 0x290);
class TutorialDungeonBattleBgmInfo : public MusicInfo {
public:
TutorialDungeonBattleBgmInfo();
void init(sead::Heap* heap) override;
private:
agl::utl::IParameterObj mData;
public:
agl::utl::Parameter<float> mTransitionDelaySec;
agl::utl::Parameter<float> mOutroDelaySec;
};
KSYS_CHECK_SIZE_NX150(TutorialDungeonBattleBgmInfo, 0x250);
class GanonBeastBgmInfo : public MusicInfo {
public:
GanonBeastBgmInfo();
void init(sead::Heap* heap) override;
private:
agl::utl::IParameterObj mData;
public:
agl::utl::Parameter<float> mStartDelaySec;
agl::utl::Parameter<float> mRetryDelaySec;
agl::utl::Parameter<float> m1To2TransitionDelaySec;
agl::utl::Parameter<float> m2To3TransitionDelaySec;
agl::utl::Parameter<float> mFadeOutSec;
};
KSYS_CHECK_SIZE_NX150(GanonBeastBgmInfo, 0x2b0);
class FinalTrialBossBattleBgmInfo : public MusicInfo {
public:
FinalTrialBossBattleBgmInfo();
void init(sead::Heap* heap) override;
private:
agl::utl::IParameterObj mData;
public:
agl::utl::Parameter<float> mTransformDemoWaitSec;
agl::utl::Parameter<float> mFadeSecToTransformDemo;
agl::utl::Parameter<unsigned int> mCurveTypeToTransformDemo;
agl::utl::Parameter<float> mFadeSecFromTransformDemo;
agl::utl::Parameter<unsigned int> mCurveTypeFromTransformDemo;
agl::utl::Parameter<float> mFadeSeLevel3To4;
agl::utl::Parameter<unsigned int> mCurveTypeLevel3To4;
agl::utl::Parameter<float> mStopFadeSec;
};
KSYS_CHECK_SIZE_NX150(FinalTrialBossBattleBgmInfo, 0x310);
class EnvPaletteReactiveBgmInfo : public MusicInfo {
public:
SEAD_ENUM(EnvPaletteReactiveBgmEnum,DLC2nd_OneHitKillTrial)
struct ParamPerType : public agl::utl::IParameterObj {
agl::utl::Parameter<float> mPlayWaitSec;
agl::utl::Parameter<float> mFadeInSec;
agl::utl::Parameter<float> mFadeOutSec;
ParamPerType();
};
EnvPaletteReactiveBgmInfo();
void init(sead::Heap* heap) override;
private:
agl::utl::IParameterList mData;
public:
sead::Buffer<ParamPerType> mParamPerTypes;
};
KSYS_CHECK_SIZE_NX150(EnvPaletteReactiveBgmInfo, 0x238);
} // namespace ksys::snd