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ksys/phys: Add RigidBody collision filter info functions
Including a bunch of BitFields additions so we can get the desired codegen without sacrificing readability or flexibility. (The alternative would be building masks and masking manually.) getCollisionFilterInfo was changed to return a u32 instead of EntityCollisionFilterInfo because a collision filter info mask can be either an EntityCollisionFilterInfo or a ReceiverMask. (Also at some point we'll probably want to rename EntityCollisionFilterInfo because that is also used for sensor rigid bodies and not just for entities.)
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@@ -53,7 +53,7 @@ public:
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ContactLayer layer2, bool enabled);
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// 0x0000007101216a20
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void x_1(RigidBody* body);
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void registerRigidBodyForContactSystem(RigidBody* body);
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void removeSystemGroupHandler(SystemGroupHandler* handler);
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