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https://github.com/zeldaret/botw
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move ForestRenderer and ClusteredRenderer
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target_sources(uking PRIVATE
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gfxForestRenderer.cpp
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gfxForestRenderer.h
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)
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#include "KingSystem/Graphics/gfxForestRenderer.h"
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#pragma once
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#include <math/seadVector.h>
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namespace ksys::gfx {
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class ForestRenderer {
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public:
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s32 x_7(const sead::Vector3f& vec);
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};
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} // namespace ksys::gfx
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