diff --git a/lib/hkStubs/Havok/Common/Base/Math/Vector/hkVector4f.inl b/lib/hkStubs/Havok/Common/Base/Math/Vector/hkVector4f.inl index 3b3bcec2..bb99d27a 100644 --- a/lib/hkStubs/Havok/Common/Base/Math/Vector/hkVector4f.inl +++ b/lib/hkStubs/Havok/Common/Base/Math/Vector/hkVector4f.inl @@ -23,7 +23,7 @@ inline hkVector4f& hkVector4f::operator=(hkVector4fParameter other) { inline void hkVector4f::set(hkFloat32 x, hkFloat32 y, hkFloat32 z, hkFloat32 w) { #ifdef HK_VECTOR4F_AARCH64_NEON - // Annoyingly, v = {x, y, z, w} and vcombine_f32({x, y}, {z, w} lead to different codegen. + // Annoyingly, v = {x, y, z, w} and vcombine_f32({x, y}, {z, w}) lead to different codegen. // It is unclear why Havok decided to split the load in two parts. v = vcombine_f32(float32x2_t{x, y}, float32x2_t{z, w}); #else