diff --git a/data/status_action.yml b/data/status_action.yml deleted file mode 100644 index a32c7188..00000000 --- a/data/status_action.yml +++ /dev/null @@ -1,3854 +0,0 @@ -action::ActionEx: - status: pending -action::ActionWithAS: - status: pending -action::ActionWithPosAngReduce: - status: pending -action::ActivateAttackSensor: - status: pending -action::ActorAreaInOutSendMessage: - status: pending -action::ActorInfoToGameDataFloat: - status: pending -action::ActorInfoToGameDataInt: - status: pending -action::ActorInfoToGameDataVec3: - status: pending -action::AddAutoPlacementCreator: - status: pending -action::AddNoUseTerritoryCounter: - status: pending -action::AddRigidBody: - status: pending -action::AdvanceTime: - status: pending -action::AirOctaFloat: - status: pending -action::AirOctaFloatBase: - status: pending -action::AirOctaMgr: - status: pending -action::AirOctaNoticeTurn: - status: pending -action::AirOctaReactionKorog: - status: pending -action::AirOctaWoodBridge: - status: pending -action::AirWallAction: - status: pending -action::AirWallCurseGanon: - status: pending -action::AirWallHorse: - status: pending -action::AlarmLynelTag: - status: pending -action::AlertNearbyEnemies: - status: pending -action::AmbushThrown: - status: pending -action::AnchorSummon: - status: pending -action::Angry: - status: pending -action::AnimalASPlayCheckMoveDir: - status: pending -action::AnimalASPlayWithLegTurn: - status: pending -action::AnimalEatAction: - status: pending -action::AnimalElectricParalysis: - status: pending -action::AnimalFollow: - status: pending -action::AnimalFollowBase: - status: pending -action::AnimalFreeze: - status: pending -action::AnimalLegTurnAutoSpeed: - status: pending -action::AnimalMove: - status: pending -action::AnimalMoveBase: - status: pending -action::AnimalMoveGuidedBase: - status: pending -action::AnimalMoveStraightTimed: - status: pending -action::AnimalNavMeshMove: - status: pending -action::AnimalNoCheckMove: - status: pending -action::AnimalPlayASAndKeepOnGround: - status: pending -action::AnimalStop: - status: pending -action::AnimalTurn: - status: pending -action::AnimeDrivenTurn: - status: pending -action::AnimMatrixDriven: - status: pending -action::AnimTimingAttackMove: - status: pending -action::AnmArmorBindAction: - status: pending -action::AnmBackMove: - status: pending -action::AnmBlownOff: - status: pending -action::AnmBlownOffBackward: - status: pending -action::AnmDamage: - status: pending -action::AnmDirectionMove: - status: pending -action::AnmDrivenHover: - status: pending -action::AnmDrivenHoverBase: - status: pending -action::AnmDrivenHoverTurn: - status: pending -action::AnmDrivenMoveAttack: - status: pending -action::AnmDrivenSpeedBackWalk: - status: pending -action::AnmKnockBackShock: - status: pending -action::AnmTimingBackWalk: - status: pending -action::AnmToRagdollDie: - status: pending -action::AnmUpDownMove: - status: pending -action::Appear: - status: pending -action::AppearDeathCounter: - status: pending -action::AppearFullPouchInfo: - status: pending -action::AppearGameOver: - status: pending -action::AppearMagneForce: - status: pending -action::AppearNumDungeonClearSeal: - status: pending -action::AppearNumHeroSeal: - status: pending -action::AppearNumKorokNuts: - status: pending -action::AppearNumTargets: - status: pending -action::ApplyDamageForPlayer: - status: pending -action::ApplyHorizontalImpulse: - status: pending -action::ApplyMoveImpulse: - status: pending -action::ApplyMoveTrigger: - status: pending -action::AreaActorObserve: - status: pending -action::AreaActorObserveByActorTag: - status: pending -action::AreaActorObserveByGroup: - status: pending -action::AreaBase: - status: pending -action::AreaBottomTag: - status: pending -action::AreaFireObserve: - status: pending -action::AreaFireObserveBase: - status: pending -action::AreaHorseSpeedLimitAction: - status: pending -action::AreaLocation: - status: pending -action::AreaObserveActorAction: - status: pending -action::AreaOutRecreateActorAction: - status: pending -action::AreaRecreateActorAction: - status: pending -action::AreaRoot: - status: pending -action::AreaTagAction: - status: pending -action::ArmorBindAction: - status: pending -action::ArmorBindNodeAction: - status: pending -action::ArmorBindWithAS: - status: pending -action::ArrowShootHoming: - status: pending -action::ArrowShootMove: - status: pending -action::ArrowShootMoveForLargeObject: - status: pending -action::ArrowShootMoveWithStickOffset: - status: pending -action::ArrowSkyShootMove: - status: pending -action::AscendingCurrent: - status: pending -action::AscendingCurrentFixedSize: - status: pending -action::AscendingCurrentShieldable: - status: pending -action::ASPlaySimpleAnmDriven: - status: pending -action::AssassinBossIronBallAppear: - status: pending -action::AssassinBossIronBallAtkWithRot: - status: pending -action::AssassinBossIronBallAttack: - status: pending -action::AssassinBossIronMagicChargeShot: - status: pending -action::AtAndBodyOnWait: - status: pending -action::AtkTackleMove: - status: pending -action::AtOnWait: - status: pending -action::AtOnWaitNoHitRope: - status: pending -action::Attack: - status: pending -action::AttackBase: - status: pending -action::AttackJumpToTarget: - status: pending -action::AttackPartBind: - status: pending -action::AttackPowerExplode: - status: pending -action::AwarenessShareOnePartsASPlay: - status: pending -action::BackFlip: - status: pending -action::BackseatKorokLight: - status: pending -action::BackseatKorokWait: - status: pending -action::BackStep: - status: pending -action::BackStepAttack: - status: pending -action::BackStepBase: - status: pending -action::BackStepToTarget: - status: pending -action::BackStepToTargetPos: - status: pending -action::BackSwim: - status: pending -action::BackToRailFromLava: - status: pending -action::BackWalk: - status: pending -action::BackWalkBase: - status: pending -action::BackWalkEx: - status: pending -action::BackWalkWithAS: - status: pending -action::Balloon: - status: pending -action::BalloonBase: - status: pending -action::BasicSignalBossAwakeSleep: - status: pending -action::BasicSignalChangeDamping: - status: pending -action::BasicSignalEnemy: - status: pending -action::BasicSignalEnemyForceNotice: - status: pending -action::BattleCloseAction: - status: pending -action::BattleCloseActionWithAcc: - status: pending -action::BattleCloseDangerAvoidRun: - status: pending -action::BattleCloseExplosivesAvoidRun: - status: pending -action::BattleCloseExplosivesGuardRun: - status: pending -action::BattleCloseGuardRun: - status: pending -action::BattleCloseGuardWalk: - status: pending -action::BattleCloseLevelFlyMove: - status: pending -action::BattleCloseLevelFlyMoveBase: - status: pending -action::BattleCloseMeanderGuardRun: - status: pending -action::BattleCloseMeanderRun: - status: pending -action::BattleCloseMove: - status: pending -action::BattleCloseMoveAction: - status: pending -action::BattleCloseMoveActionBase: - status: pending -action::BattleCloseSlippedWalk: - status: pending -action::BattleCloseSlippedWalkBase: - status: pending -action::BattleCloseWalk: - status: pending -action::BattleDungeonBGMAction: - status: pending -action::BattleHover: - status: pending -action::BattleLevelFlyMove: - status: pending -action::BattleLevelFlyMoveBase: - status: pending -action::BattleWalk: - status: pending -action::BeamMove: - status: pending -action::BeamosStaticBeam: - status: pending -action::BeamTailDelete: - status: pending -action::BecomePreActor: - status: pending -action::BecomeSpeaker: - status: pending -action::BeeAttack: - status: pending -action::BeeDamaged: - status: pending -action::BeginObservation: - status: pending -action::BeltConveyor: - status: pending -action::BikeWarpEffectValueSetter: - status: pending -action::BindAction: - status: pending -action::BindActionForManyActor: - status: pending -action::BindActionUseParentPickInfo: - status: pending -action::BindOff: - status: pending -action::BindParentAction: - status: pending -action::BirdEscape: - status: pending -action::BlownOff: - status: pending -action::BlowOffAttack: - status: pending -action::Bolt: - status: pending -action::BombExplode: - status: pending -action::BoomerangMove: - status: pending -action::BowArrowHold: - status: pending -action::BowArrowReload: - status: pending -action::BowArrowShoot: - status: pending -action::BowChildArrowRain: - status: pending -action::BowChildCreate: - status: pending -action::BowChildDeviceAppear: - status: pending -action::BowChildDeviceGaleArrow: - status: pending -action::BowChildDeviceNormal: - status: pending -action::BowChildReflectBullet: - status: pending -action::BrightBowSlowFall: - status: pending -action::BulletVertivalRotateOwner: - status: pending -action::BurnDamage: - status: pending -action::CalcVecLengthToGameData: - status: pending -action::CallOvserveActorTag: - status: pending -action::CameraAbyss: - status: pending -action::CameraAction: - status: pending -action::CameraAiming: - status: pending -action::CameraAiming2: - status: pending -action::CameraChase: - status: pending -action::CameraClimbObj: - status: pending -action::CameraEdit: - status: pending -action::CameraEvent: - status: pending -action::CameraEventAnim: - status: pending -action::CameraEventAnimBase: - status: pending -action::CameraEventAnimFlow: - status: pending -action::CameraEventAnimFlowAbs: - status: pending -action::CameraEventAnimFlowBase: - status: pending -action::CameraEventAnimFlowForMapTower: - status: pending -action::CameraEventConnectTypeSpecify: - status: pending -action::CameraEventFocusDistSetting: - status: pending -action::CameraEventGameOver: - status: pending -action::CameraEventIdling: - status: pending -action::CameraEventLook: - status: pending -action::CameraEventLookBase: - status: pending -action::CameraEventLookDirect: - status: pending -action::CameraEventMove: - status: pending -action::CameraEventMovePos: - status: pending -action::CameraEventMovePosBase: - status: pending -action::CameraEventMovePosFlow: - status: pending -action::CameraEventMultiTalk: - status: pending -action::CameraEventOverwriteFar: - status: pending -action::CameraEventOverwriteNear: - status: pending -action::CameraEventPermitGfxNear: - status: pending -action::CameraEventPlayerHideOff: - status: pending -action::CameraEventPlayerHideOn: - status: pending -action::CameraEventPolarCoord: - status: pending -action::CameraEventPolarCoordPlayer: - status: pending -action::CameraEventPolarCoordPlayerRel: - status: pending -action::CameraEventReserveConnectTime: - status: pending -action::CameraEventSavePoint: - status: pending -action::CameraEventTalk: - status: pending -action::CameraEventTalkManualCtrl: - status: pending -action::CameraEventTalkManualCtrlBase: - status: pending -action::CameraEventTalkManualCtrlRet: - status: pending -action::CameraEventTurn: - status: pending -action::CameraFinder: - status: pending -action::CameraHorse: - status: pending -action::CameraHorseLockOnEmpty: - status: pending -action::CameraKeep: - status: pending -action::CameraLockOn: - status: pending -action::CameraLockOnAimingAt: - status: pending -action::CameraLockOnBase: - status: pending -action::CameraMagneCatch: - status: pending -action::CameraMotorcycle: - status: pending -action::CameraMotorcycleLockOnEmpty: - status: pending -action::CameraRevolve: - status: pending -action::CameraRotRumble: - status: pending -action::CameraRumble: - status: pending -action::CameraRumbleLoop: - status: pending -action::CameraRumbleStop: - status: pending -action::CameraRumbleStopWithDamping: - status: pending -action::CameraShieldSurfing: - status: pending -action::CameraTail: - status: pending -action::CameraVibrate: - status: pending -action::CameraWakeboard: - status: pending -action::CameraWaterfallClimb: - status: pending -action::CameraWaterRemainsHowling: - status: pending -action::CapturedActElectricParalyisis: - status: pending -action::CapturedActFreeze: - status: pending -action::CapturedActKnockBack: - status: pending -action::Carried: - status: pending -action::CarriedNoHit: - status: pending -action::Catch: - status: pending -action::ChallengeChainRing: - status: pending -action::ChanegToLog: - status: pending -action::ChangeChoiceNumMsgFor3DShop: - status: pending -action::ChangeEmotion: - status: pending -action::ChangeEnvForEnduranceDungeon: - status: pending -action::ChangeFreeMovingForDemo: - status: pending -action::ChangeMiniMapScale: - status: pending -action::ChangePosture: - status: pending -action::ChangePostureWithAS: - status: pending -action::ChangeScene: - status: pending -action::ChangeSceneBase: - status: pending -action::ChangeScheduleAnchor: - status: pending -action::ChangeWeaponEquipState: - status: pending -action::ChargeAndShoot: - status: pending -action::ChargeChemicalWeaponPower: - status: pending -action::CheckExistenceOfParticipant: - status: pending -action::CheckHorseCustomizeEdit: - status: pending -action::ChemicalAttack: - status: pending -action::ChemicalAttackBall: - status: pending -action::ChemicalElectricWaterBall: - status: pending -action::ChemicalPhysBall: - status: pending -action::ChemicalPhysHitBreakBall: - status: pending -action::ChemicalStayObject: - status: pending -action::Chemicalward: - status: pending -action::ChuchuCommonDownTimer: - status: pending -action::ChuchuDissappearEscape: - status: pending -action::ChuchuDissappearEscapeBase: - status: pending -action::ChuchuPreAttack: - status: pending -action::ChuchuPreAttackBase: - status: pending -action::CloseArmorProcessing: - status: pending -action::CloseClockTime: - status: pending -action::CloseItemMenu: - status: pending -action::ClosePouchAddStockNum: - status: pending -action::CollaborationShootingStarAnchor: - status: pending -action::CollaboShootingStarAreaTag: - status: pending -action::CollaboShootingStarBrightTower: - status: pending -action::CollaboShootingStartFlying: - status: pending -action::ControlBombEffect: - status: pending -action::ControllerRumble: - status: pending -action::CopyMapPinPosition: - status: pending -action::CreateActorInAreaBasic: - status: pending -action::CreateAndReplaceAssassin: - status: pending -action::CreateDragonChallengeXLink: - status: pending -action::CreateEpona: - status: pending -action::CreateGanonChemicalPillar: - status: pending -action::CreateObjectsOfOwnedHorse: - status: pending -action::CurseRRematchCount: - status: done -action::CustomDuckingEndAction: - status: pending -action::CustomDuckingStartAction: - status: pending -action::DamagedTurn: - status: pending -action::DamageField: - status: pending -action::DamageTurnByWeakPoint: - status: pending -action::DefeatedHugeEnemyCount: - status: pending -action::DefEscapeFreeMoveAction: - status: pending -action::DefRandomMoveAction: - status: pending -action::DefTurnAction: - status: pending -action::Delete: - status: pending -action::DeleteAllIceBlockForDemo: - status: pending -action::DeleteInGround: - status: pending -action::DeletePorchItemIncludeEquip: - status: pending -action::DemoApplyDamageForPlayer: - status: pending -action::DemoBeastGanonGrudgeDrop: - status: pending -action::DemoChangeEntityNoHit: - status: pending -action::DemoCookPotCook: - status: pending -action::DemoDelete: - status: pending -action::DemoEnemyReset: - status: pending -action::DemoFindPlayer: - status: pending -action::DemoForceSetPlayerSavePosAngle: - status: pending -action::DemoGetItem: - status: pending -action::DemoGetItemAnimStop: - status: pending -action::DemoGetWeapon: - status: pending -action::DemoKokkoAngry: - status: pending -action::DemoMotorcyclePutMaterials: - status: pending -action::DemoNoAnimDrivenTurn: - status: pending -action::DemoPlayerZoraRide: - status: pending -action::DemoResetActor: - status: pending -action::DemoResetBoneCtrl: - status: pending -action::DemoSweep: - status: pending -action::DemoTriggerToggleVisible: - status: pending -action::DemoTurnToActor: - status: pending -action::DemoVisibleOff: - status: pending -action::DemoVisibleOn: - status: pending -action::DemoVoiceTrigger: - status: pending -action::DgnObj_DLC_CogWheel_ASPlay: - status: pending -action::DgnObj_DLC_CogWheel_Reject: - status: pending -action::DgnObj_DLC_CogWheel_Rotate: - status: pending -action::DgnObj_DLC_CWRotDirSwitch: - status: pending -action::DgnObj_DLC_CWRotDirSwitchOff: - status: pending -action::DgnObj_DLC_DungeonRotate: - status: pending -action::DgnObjDlcGondolaCreateTag: - status: pending -action::DgnObjDLCSpurGearB01: - status: pending -action::Die: - status: pending -action::DieAnm: - status: pending -action::DieAnmDropWeapon: - status: pending -action::DieAnmKnockBack: - status: pending -action::DieHomeRun: - status: pending -action::DirectToWindDirection: - status: pending -action::DisableAutoSavePausing: - status: pending -action::DisappearDeathCounter: - status: pending -action::DisappearNumDungeonClearSeal: - status: pending -action::DisappearNumHeroSeal: - status: pending -action::DisappearNumKorokNuts: - status: pending -action::DisappearNumTargets: - status: pending -action::DoorOpenAndClose: - status: pending -action::DoubleAttack: - status: pending -action::DownloadAlbum: - status: pending -action::DownloadPictureBook: - status: pending -action::DownloadRemainsMap: - status: pending -action::DownloadShiekSensor: - status: pending -action::DownloadShiekSensorMoveIcon: - status: pending -action::DownSwingAttack: - status: pending -action::DragonChemicalBall: - status: pending -action::DragonFixPlacement: - status: pending -action::DragonFollow: - status: pending -action::DragonItemInCarryBox: - status: pending -action::DragonItemShootUp: - status: pending -action::DragonMoveTo: - status: pending -action::DragonPlayASForDemo: - status: pending -action::DragonReleaseGrudgeForDemo: - status: pending -action::DRCAppNoUseTag: - status: pending -action::DropBreakWeaponUnEquiped: - status: pending -action::DropCreateForReplace: - status: pending -action::DropWeapon: - status: pending -action::DrowningDeath: - status: pending -action::DummyAction: - status: pending -action::DummyDropTable: - status: pending -action::DummyTriggerAction: - status: pending -action::DunegonRotateWait: - status: pending -action::DungeonEntranceASPlay: - status: pending -action::DungeonMove: - status: pending -action::DungeonMoveAlwaysVibrateCam: - status: pending -action::DungeonMoveReset: - status: pending -action::DungeonRotate: - status: pending -action::DungeonRotate2Target: - status: pending -action::DungeonRotateAccel: - status: pending -action::DungeonRotateApp: - status: pending -action::DungeonRotateBase: - status: pending -action::DungeonRotateCont: - status: pending -action::DungeonRotateGyro: - status: pending -action::DungeonRotateInOrder: - status: pending -action::DungeonRotateShuttle: - status: pending -action::DungeonRotateSymmetry: - status: pending -action::DynamicAttackPowerExplode: - status: pending -action::DynamicFireWood: - status: pending -action::Eat: - status: pending -action::EatAndHeal: - status: pending -action::EatForSunazarashiSPC: - status: pending -action::EatWithAS: - status: pending -action::ElectricAttack: - status: pending -action::ElectricBlownOff: - status: pending -action::ElectricCableEnergized: - status: pending -action::ElectricDie: - status: pending -action::ElectricParalysis: - status: pending -action::EmitEffectLoopAction: - status: pending -action::EmitElectricWaterBall: - status: pending -action::EndChangeableASPlay: - status: pending -action::EnemyAreaInOutSendMessage: - status: pending -action::EnemyChangeWeapon: - status: pending -action::EnemyFortressChatCall: - status: pending -action::EnemyFortressChatSpeak: - status: pending -action::EnemyFortressChatTalk: - status: pending -action::EnemyFortressChatTurn: - status: pending -action::EnemyFortressChatTurnBase: - status: pending -action::EnemyFortressSimpleAction: - status: pending -action::EnemyRigidBodyDie: - status: pending -action::EnemyRigidBodyDieBase: - status: pending -action::EnemyRigidBodyFreeFallDie: - status: pending -action::EnemyRigidBodySpinDie: - status: pending -action::EnemyRushAttack: - status: pending -action::EnvSeEmitPointBirdPlayAction: - status: pending -action::EnvSeEmitPointInsectPlayAction: - status: pending -action::EnvSetLensFlare: - status: pending -action::EquipDisplay: - status: pending -action::EquipDisplayCreate: - status: pending -action::EquipDisplayGet: - status: pending -action::EquipedAction: - status: pending -action::EquipedASPlay: - status: pending -action::EquipedChemicalWeapon: - status: pending -action::EquipedDeadlyBlowWeapon: - status: pending -action::EquipedDefaultWindWeapon: - status: pending -action::EquipedOptionalWeaponAction: - status: pending -action::EquipedQuiver: - status: pending -action::EquipedRod: - status: pending -action::EquipedWeaponChild: - status: pending -action::EquipedWithScale: - status: pending -action::Escape: - status: pending -action::EscapeBackTurn: - status: pending -action::EventAddGameDataIntAction: - status: done -action::EventAddGameDataToRupeeAction: - status: done -action::EventAppearCheckPointNum: - status: done -action::EventAppearFlyDistance: - status: done -action::EventAppearGolfCount: - status: done -action::EventAppearRaceResult: - status: done -action::EventAppearRupeeAction: - status: pending -action::EventAutoSaveAction: - status: pending -action::EventAutoSaveAtGameClear: - status: pending -action::EventBgmCtrlAction: - status: pending -action::EventBgmStartAction: - status: pending -action::EventBgmStartAndKeepAction: - status: pending -action::EventBgmStopAction: - status: pending -action::EventBind: - status: pending -action::EventCancelGet: - status: pending -action::EventCancelSleepTargetActor: - status: pending -action::EventChangeFadeColor: - status: pending -action::EventChangeShadowNearAndFar: - status: pending -action::EventCheckAndCreateEquip: - status: pending -action::EventCloseMessageTipsAction: - status: pending -action::EventCloudShadowOnOff: - status: pending -action::EventControlRupeeUI: - status: pending -action::EventCreateParaShawlSetToPlayer: - status: pending -action::EventDisableContactIdle: - status: pending -action::EventDisableContactLayerTrigger: - status: pending -action::EventDisableMiniGameTime: - status: pending -action::EventDisappearCheckPointNum: - status: pending -action::EventDisappearFlyDistance: - status: pending -action::EventDisappearGolfCount: - status: pending -action::EventDisappearRaceResult: - status: pending -action::EventDoorOpenAndClose: - status: pending -action::EventDummyAction: - status: pending -action::EventEnableModelDraw: - status: pending -action::EventEquipLastSetItem: - status: pending -action::EventFade: - status: pending -action::EventFadeIn: - status: pending -action::EventFadeOut: - status: pending -action::EventFireControl: - status: pending -action::EventFlagOFFAction: - status: pending -action::EventFlagONAction: - status: pending -action::EventHoverNullASPlay: - status: done -action::EventHoverNullASPlayBase: - status: done -action::EventIncreaseFameAction: - status: pending -action::EventIncreaseGameDataIntAction: - status: pending -action::EventIncreasePorchItemAction: - status: pending -action::EventIncreaseRupeeAction: - status: pending -action::EventInitTalkAction: - status: pending -action::EventLoopEndAction: - status: pending -action::EventMiniGameFinish: - status: pending -action::EventMiniGameRetire: - status: pending -action::EventMiniGameStart: - status: pending -action::EventMiniGameTime: - status: pending -action::EventMiniGameTimeMove: - status: pending -action::EventMiniGameTimerWrite: - status: pending -action::EventOffWaitRevivalAction: - status: pending -action::EventOnWaitRevivalAction: - status: pending -action::EventOpenGetDemo: - status: pending -action::EventOpenGetWeaponDemo: - status: pending -action::EventOpenMessageTips: - status: pending -action::EventPickOutFromPorch: - status: pending -action::EventPlayMovieAction: - status: pending -action::EventPlayUiActorName: - status: pending -action::EventPlayUiBossHpAction: - status: pending -action::EventPlayUiBossHpDamage: - status: pending -action::EventPlayUiOneTimeAnimAction: - status: pending -action::EventPlayUiOPTextAction: - status: pending -action::EventPlayUiScreenAction: - status: pending -action::EventPlayUiStaffRoll: - status: pending -action::EventPlayUiStaffRollImage: - status: pending -action::EventPrizeSuccess: - status: pending -action::EventRecoverPlayerCondition: - status: pending -action::EventRecoverPlayerEnergy: - status: pending -action::EventRecoverPlayerLife: - status: pending -action::EventRegisterToDeathConter: - status: pending -action::EventRegisterToGetCounter: - status: pending -action::EventResetQuestAction: - status: pending -action::EventRollbackQuestAction: - status: pending -action::EventSendCatchWeaponMsgToPlayer: - status: pending -action::EventSetAddFogOff: - status: pending -action::EventSetAttentionForbidSale: - status: pending -action::EventSetCharaMainLightScale: - status: pending -action::EventSetCharAmbientScale: - status: pending -action::EventSetCloudShadowMove: - status: pending -action::EventSetCloudShadowPos: - status: pending -action::EventSetDiffuseAttenuate: - status: pending -action::EventSetDirectionalLight: - status: pending -action::EventSetDirectionalLightYang: - status: pending -action::EventSetDynamic: - status: pending -action::EventSetEnableGrass: - status: pending -action::EventSetFixed: - status: pending -action::EventSetFocusDist: - status: pending -action::EventSetFogDirect: - status: pending -action::EventSetGameDataFloatAction: - status: pending -action::EventSetGameDataIntAction: - status: pending -action::EventSetGameDataStringAction: - status: pending -action::EventSetItemDataToPouch: - status: pending -action::EventSetMoonType: - status: pending -action::EventSetPaletteType: - status: pending -action::EventSetRainSplashRatio: - status: pending -action::EventSetSkyPaletteType: - status: pending -action::EventSetWeather: - status: pending -action::EventSetYfogRatio: - status: pending -action::EventSleepTargetActor: - status: pending -action::EventSuccessGet: - status: pending -action::EventTalkEndAction: - status: pending -action::EventTrigNullASPlay: - status: pending -action::EventUnregisterFromDeathCounter: - 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status: pending diff --git a/data/status_ai.yml b/data/status_ai.yml deleted file mode 100644 index e33d5f6b..00000000 --- a/data/status_ai.yml +++ /dev/null @@ -1,2522 +0,0 @@ -ai::ActorWaterDepthSelect: - status: done -ai::AddBasicLinkOn: - status: pending -ai::AddCarried: - status: pending -ai::AddCarriedBase: - status: pending -ai::AddDemoCall: - status: pending -ai::AddNodeNodeCarried: - status: pending -ai::AddNoiseToTargetPos: - status: pending -ai::AddPlayerLargeAttackJustGuard: - status: pending -ai::AddSwarmMove: - status: pending -ai::AddViewTargetPos: - status: pending -ai::AddViewTargetPosBase: - status: pending -ai::AirOctaBoardBurn: - status: pending -ai::AirOctaBurnReaction: - status: pending -ai::AirOctaFlyUp: - status: pending -ai::AirOctaReaction: - status: pending -ai::AirOctaRoot: - status: pending -ai::AirOctaState: - status: pending -ai::AirOctaWait: - status: pending -ai::AlertCreationNestOnTree: - status: pending -ai::AmbushableWeaponShoot: - status: pending -ai::AnchorRangeSelectTwoAction: - status: pending -ai::AncientNecklaceBall: - status: pending -ai::AncientNecklaceBallBase: - status: pending -ai::AnimalAttackOtherTarget: - status: pending -ai::AnimalBattleAggressive: - status: pending -ai::AnimalBattleMoveLeave: - status: pending -ai::AnimalEscapeAfterDamage: - status: pending -ai::AnimalEscapeAI: - status: pending -ai::AnimalFollowTarget: - status: pending -ai::AnimalLineOfSightSelector: - status: pending -ai::AnimalPreAttack: - status: pending -ai::AnimalRangeKeepMove: - status: pending -ai::AnimalRangeKeepMoveWithLOS: - status: pending -ai::AnimalRoam: - status: pending -ai::AnimalRoamBase: - status: pending -ai::AnimalRoamCheckWater: - status: pending -ai::AnimalRushAttack: - status: pending -ai::AnimalTimelineAI: - status: pending -ai::AppearFromTargetFrontAfterChase: - status: pending -ai::AppearFromTargetFrontGround: - status: pending -ai::AppearNearTarget: - status: pending -ai::AppearNearTargetOutOfScrnGnd: - status: pending -ai::ArmorSearchKorokRoot: - status: pending -ai::AroundEnemyCheckSelect: - 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status: pending -ai::PriestBossEyeBeamStandAim: - status: pending -ai::PriestBossEyeBeamThird: - status: pending -ai::PriestBossFastWarpAttack: - status: pending -ai::PriestBossFormation: - status: pending -ai::PriestBossGiantDeadSelector: - status: pending -ai::PriestBossGiantDownSeq: - status: pending -ai::PriestBossGiantEnemyRoot: - status: pending -ai::PriestBossGiantReaction: - status: pending -ai::PriestBossGiantStageRotate: - status: pending -ai::PriestBossGiantStageRotRoot: - status: pending -ai::PriestBossIAIAttack: - status: pending -ai::PriestBossIronBall: - status: pending -ai::PriestBossIronBallRoot: - status: pending -ai::PriestBossIronBallStageRotate: - status: pending -ai::PriestBossLineFormationAppear: - status: pending -ai::PriestBossLineFormationFall: - status: pending -ai::PriestBossLineFormationRush: - status: pending -ai::PriestBossMakeClone: - status: pending -ai::PriestBossMeta: - status: pending -ai::PriestBossMetaAIRoot: - status: pending -ai::PriestBossMode: - status: pending -ai::PriestBossNormalMoveSelector: - status: pending -ai::PriestBossNormalQuickRecover: - status: pending -ai::PriestBossNormalReaction: - status: pending -ai::PriestBossPhase: - status: pending -ai::PriestBossPhaseFinish: - status: pending -ai::PriestBossPhaseFirst: - status: pending -ai::PriestBossPhaseFourth: - status: pending -ai::PriestBossPhaseSecond: - status: pending -ai::PriestBossPhaseSelector: - status: pending -ai::PriestBossPhaseThird: - status: pending -ai::PriestBossShadowCloneEnemyRoot: - status: pending -ai::PriestBossShadowClonesReaction: - status: pending -ai::PriestBossShadowCloneThrow: - status: pending -ai::PriestBossSlowWarpMove: - status: pending -ai::PriestBossStageRotationSelector: - status: pending -ai::PriestBossSynchroMode: - status: pending -ai::PriestBossWalkAttack: - status: pending -ai::PriestBossWarpToSafePos: - status: pending -ai::PriestIronBallAttack: - status: pending -ai::PullOutTree: - status: pending -ai::RailMove: - status: pending -ai::RailMoveObject: - status: pending -ai::RailMoveObjectOneWay: - status: pending -ai::RailMoveRandomIgnoreStop: - status: pending -ai::RailMoveRemains: - status: pending -ai::RailMoveRemainsBGCamera: - status: pending -ai::RailMoveRndIgnrStopPlayAS: - status: pending -ai::RailMoveWithClose: - status: pending -ai::RandomSelectThreeAction: - status: pending -ai::RandomSelectThreeActionBase: - status: pending -ai::RandomSelectTwoAction: - status: pending -ai::RandomSelectTwoActionBase: - status: pending -ai::RangeAttackSelect: - status: pending -ai::RangeCheckSeqTwoAction: - status: pending -ai::RangeHeightSelectTwoAction: - status: pending -ai::RangeLineReachSelectTwoAction: - status: pending -ai::RangeObstacleCheck: - status: pending -ai::RangeSelect: - status: pending -ai::RangeSelectAction: - status: pending -ai::RangeSelectThreeAction: - status: pending -ai::RangeSelectTwoAction: - status: pending -ai::RapidAttackAllowSelect: - status: pending -ai::ReduceDistanceToTargetPos: - status: pending -ai::ReferenceNPCViewWithDynAS: - status: pending -ai::ReflectableBulletThrown: - status: pending -ai::ReflectableEscape: - status: pending -ai::ReflectableIgnitedThrown: - status: pending -ai::ReflectableThrown: - status: pending -ai::RegistedActorNumTwoSelect: - status: pending -ai::RegistedActorNumTwoSelectBase: - status: pending -ai::RemainElectricCannonBeamAttack: - status: pending -ai::RemainElectricCannonRoot: - status: pending -ai::RemainElectricCannonRootBase: - status: pending -ai::RemainsElectricBGCamera: - status: pending -ai::RemainsElectricRoot: - status: pending -ai::RemainsFireBattleMove: - status: pending -ai::RemainsFireBattleStepSelector: - status: pending -ai::RemainsFireDroneNormal: - status: pending -ai::RemainsFireRoot: - status: pending -ai::RemainsLithograph: - status: pending -ai::RemainsRoot: - status: pending -ai::RemainsWaterBattleRoot: - status: pending -ai::RemainsWaterBulletController: - status: pending -ai::RemainsWaterChaseBulletRoot: - status: pending -ai::RemainsWaterNormal: - status: pending -ai::RemainsWaterRoot: - status: pending -ai::RemainsWaterWeakPointRoot: - status: pending -ai::RemainsWindBatteryAttack: - status: pending -ai::RemainsWindBatteryRoot: - status: pending -ai::RemainsWindRoot: - status: pending -ai::RememberMesOneActorEnemyRoot: - status: pending -ai::RemoteBomb: - status: pending -ai::RepeatByLargeDamage: - status: pending -ai::RestLifeSelect: - status: pending -ai::RestreintTired: - status: pending -ai::ReturnFromReactionSelect: - status: pending -ai::ReuseBulletPartsRoot: - status: pending -ai::RideHorseAI: - status: pending -ai::RitoHeroSoulGiftRoot: - status: pending -ai::RodEnemyFindPlayer: - status: pending -ai::RodRoot: - status: pending -ai::RopeRoot: - status: pending -ai::RuinGuardianRoot: - status: pending -ai::RupeeRabbitNormal: - status: pending -ai::SafeMoveAroundTarget: - status: pending -ai::SandfallWithSound: - status: pending -ai::SandwormAttackMove: - status: pending -ai::SandwormBattle: - status: pending -ai::SandwormBlownOff: - status: pending -ai::SandwormCircleMoveTarget: - status: pending -ai::SandwormFindTarget: - status: pending -ai::SandwormLost: - status: pending -ai::SandwormNavSearchWait: - status: pending -ai::SandwormNormal: - status: pending -ai::SandwormNormalBase: - status: pending -ai::SandwormNoticeSound: - status: pending -ai::SandwormReaction: - status: pending -ai::SandwormRNormal: - status: pending -ai::SandwormRoam: - status: pending -ai::SandwormRoot: - status: pending -ai::SandwormRRoot: - status: pending -ai::SandwormStun: - status: pending -ai::SelfXRotSelector: - status: pending -ai::SeqAnimalAttack: - status: pending -ai::SeqAtHitAction: - status: pending -ai::SeqCloseDistTwoAction: - status: pending -ai::SeqDynamicTimeredTwoAction: - status: pending -ai::SeqFirstPointTwo: - status: pending -ai::SeqGroundHit: - status: pending -ai::SeqGroundHitAssassinBoss: - status: pending -ai::SeqHiddenOctarockSearch: - status: pending -ai::SeqIfElseAction: - status: pending -ai::SeqIfFailAction: - status: pending -ai::SeqNextMessage: - status: pending -ai::SeqOctarockAttack: - status: pending -ai::SeqOctarockWigReaction: - status: pending -ai::SeqPredictOctarockAttack: - status: pending -ai::SeqPursuit: - status: pending -ai::SeqRandomRepeat: - status: pending -ai::SeqTargetTwoAction: - status: pending -ai::SeqThreeAction: - status: pending -ai::SeqTimeredAction: - status: pending -ai::SeqTimeredPlusRandomTwoAction: - status: pending -ai::SeqTimeredTwoAction: - status: pending -ai::SeqTrgPartsNotice: - status: pending -ai::SeqTwoAction: - status: pending -ai::SeqTwoLineReachableTargetAction: - status: pending -ai::SeqTwoLineReachableTargetActionBase: - status: pending -ai::SeqTwoWeakPointOnFirstDo: - status: pending -ai::SetPartBind: - status: pending -ai::SetTargetPosForAngryKokko: - status: pending -ai::SetTargetPosForFlyThroughMove: - status: pending -ai::SetTargetPosToPlayer: - status: pending -ai::ShootingEnemyBattle: - status: pending -ai::ShootingEnemyFindPlayer: - status: pending -ai::ShootingStarRoot: - status: pending -ai::ShutterFence: - status: pending -ai::SignaledSpotBgmTrigger: - status: pending -ai::SignalFlowchartRootAI: - status: pending -ai::SignalSendingMagneStickAcceptor: - status: pending -ai::SimpleASBridge: - status: pending -ai::SimpleEnemyNormal: - status: pending -ai::SimpleEscapeFromTarget: - status: pending -ai::SimpleKokkoRoot: - status: pending -ai::SimpleLiftable: - status: pending -ai::SimpleLiftableDLC: - status: pending -ai::SimpleLineBeam: - status: pending -ai::SimpleShootingEnemyFindPlayer: - status: pending -ai::SimpleWildlifeRoot: - status: pending -ai::SiteBossApproachRoot: - status: pending -ai::SiteBossArrowRainAttack: - status: pending -ai::SiteBossAttackRoot: - status: pending -ai::SiteBossBigFlameBall: - status: pending -ai::SiteBossBlowOff: - status: pending -ai::SiteBossBowChildDeviceRoot: - status: pending -ai::SiteBossBowRoot: - status: pending -ai::SiteBossChemicalProjectile: - status: pending -ai::SiteBossFlameBall: - status: pending -ai::SiteBossGaleArrowRoot: - status: pending -ai::SiteBossIceSplinterRoot: - status: pending -ai::SiteBossLswordAttackRoot: - status: pending -ai::SiteBossLswordFireBallRoot: - status: pending -ai::SiteBossLswordRoot: - status: pending -ai::SiteBossLswordTornadoRoot: - status: pending -ai::SiteBossNormalRoot: - status: pending -ai::SiteBossPierceBulletAttack: - status: pending -ai::SiteBossReaction: - status: pending -ai::SiteBossRecognizeRoot: - status: pending -ai::SiteBossRecognizeRootBase: - status: pending -ai::SiteBossReflectArrowRoot: - status: pending -ai::SiteBossRoot: - status: pending -ai::SiteBossShootArrowRoot: - status: pending -ai::SiteBossShootNormalArrowRoot: - status: pending -ai::SiteBossSmallDamageRoot: - status: pending -ai::SiteBossSpearAttackRoot: - status: pending -ai::SiteBossSpearLifeSelector: - status: pending -ai::SiteBossSpearRoot: - status: pending -ai::SiteBossSpearThrow: - status: pending -ai::SiteBossSwordApproachRoot: - status: pending -ai::SiteBossSwordAttackRoot: - status: pending -ai::SiteBossSwordIronPileRoot: - status: pending -ai::SiteBossSwordRailApproach: - status: pending -ai::SiteBossSwordRoot: - status: pending -ai::SiteBossSwordSeqThreeAI: - status: pending -ai::SiteBossSwordWeapon: - status: pending -ai::SiteBossThrowIceRoot: - status: pending -ai::SleepBedRoot: - status: pending -ai::SleepSelect: - status: pending -ai::SnowBallNormal: - status: pending -ai::SnowOctarockBattle: - status: pending -ai::SoundTriggerTag: - status: pending -ai::SpearWeaponSelect: - status: pending -ai::SpecialEnemySleep: - status: pending -ai::SpotBgmTrigger: - status: pending -ai::StalEnemyBlownOff: - status: pending -ai::StalEnemyChasePart: - status: pending -ai::StalEnemyDoShootPartSelect: - status: pending -ai::StalEnemyGrabShootOwnPart: - status: pending -ai::StalEnemyNoHeadWait: - status: pending -ai::StalEnemyReaction: - status: pending -ai::StalEnemyRoot: - status: pending -ai::StalEnemySleep: - status: pending -ai::StalGiantEnemyReaction: - status: pending -ai::StalGiantEnemyRoot: - status: pending -ai::StalGiantSleepNormal: - status: pending -ai::StalHeadLifted: - status: pending -ai::StalHeadPartRoot: - status: pending -ai::StalPartCatch: - status: pending -ai::StalPartNormal: - status: pending -ai::StalPartRoot: - status: pending -ai::StalPartsHasSelect: - status: pending -ai::Stole: - status: pending -ai::StoneBall_BRoot: - status: pending -ai::StoneOctarockBattle: - status: pending -ai::StoneOctarockGuardNearTarget: - status: pending -ai::StoneOctarockWait: - status: pending -ai::StoneShootEnemyBattle: - status: pending -ai::StoneStickRoot: - status: pending -ai::StopTimerObserver: - status: pending -ai::StraightMove: - status: pending -ai::StunBossReaction: - status: pending -ai::StunWithDamageReaction: - status: pending -ai::SubsAngleSelect: - status: pending -ai::SunAI: - status: pending -ai::SunazarashiEscapeMove: - status: pending -ai::SunazarashiNormal: - status: pending -ai::SunazarashiReturn: - status: pending -ai::SunazarashiRoot: - status: pending -ai::SunazarashiTowing: - status: pending -ai::SwarmBattle: - status: pending -ai::SwarmEscapeDie: - status: pending -ai::SwarmRangeKeepCircleMove: - status: pending -ai::SwarmReaction: - status: pending -ai::SwarmRoot: - status: pending -ai::SwarmStopTimerEscape: - status: pending -ai::SwimEnemyFindPlayer: - status: pending -ai::SwimEnemyNormal: - status: pending -ai::SwimEnemyRoam: - status: pending -ai::SwitchAI: - status: pending -ai::SwitchDistance: - status: pending -ai::SwitchElectric: - status: pending -ai::SwitchHit: - status: pending -ai::SwitchHitOnce: - status: pending -ai::SwitchLinkTagCheck: - status: pending -ai::SwitchRightAndWrong: - status: pending -ai::SwitchTimeLag: - status: pending -ai::SwitchTimeLimited: - status: pending -ai::SwitchTimer: - status: pending -ai::SwitchTorch: - status: pending -ai::SwitchWheel: - status: pending -ai::SwitchWindHit: - status: pending -ai::TargetAbsolutePos: - status: pending -ai::TargetActorDistanceSelect: - status: pending -ai::TargetActorGrabAdapter: - status: pending -ai::TargetAngerSelect: - status: pending -ai::TargetAttackAttitudeTgtSelect: - status: pending -ai::TargetAttackAttitudeTgtSelectBase: - status: pending -ai::TargetBaitTypeSelect: - status: pending -ai::TargetBeatCheck: - status: pending -ai::TargetBeatGetDrop: - status: pending -ai::TargetClimbSelect: - status: pending -ai::TargetDirLRInHideSelect: - status: pending -ai::TargetDirLRSelect: - status: pending -ai::TargetDistanceSelect: - status: pending -ai::TargetDynamicActorPos: - status: pending -ai::TargetElevationGapSelect: - status: pending -ai::TargetExistSelect: - status: pending -ai::TargetHomeDir: - status: pending -ai::TargetHomePos: - status: pending -ai::TargetHomeRangeSelect: - status: pending -ai::TargetInAreaSelect: - status: pending -ai::TargetInFanAreaSelect: - status: pending -ai::TargetIsEquipItemSelector: - status: pending -ai::TargetKnockBackBasePos: - status: pending -ai::TargetLastAttackedPos: - status: pending -ai::TargetLastAttacker: - status: pending -ai::TargetLastAttackerPos: - status: pending -ai::TargetLastDamagedPos: - status: pending -ai::TargetLostCheck: - status: pending -ai::TargetMyUp: - status: pending -ai::TargetNPCTypeSelector: - status: pending -ai::TargetOnMovableNavmeshSelect: - status: pending -ai::TargetPartsPos: - status: pending -ai::TargetPickedItem: - status: pending -ai::TargetPlayerPos: - status: pending -ai::TargetPosAI: - status: pending -ai::TargetPosAnchorOffsetSelf: - status: pending -ai::TargetPosAnchorOffsetTarget: - status: pending -ai::TargetPosDirLRSelect: - status: pending -ai::TargetPosDynParamRot: - status: pending -ai::TargetPosDynParamRotFromCtrPos: - status: pending -ai::TargetPosLostCheck: - status: pending -ai::TargetPosOffset: - status: pending -ai::TargetPosOffsetFromMyPos: - status: pending -ai::TargetPosOnNavFaceSelect: - status: pending -ai::TargetPosRotFromMyPos: - status: pending -ai::TargetPosTracking: - status: pending -ai::TargetPredictRotSpdTargetPos: - status: pending -ai::TargetRangeSelect: - status: pending -ai::TargetRepeat: - status: pending -ai::TargetStateSelect: - status: pending -ai::TargetTargetPos: - status: pending -ai::TargetTypeSelector: - status: pending -ai::TemperatureRandSelect: - status: pending -ai::TerminalEnduranceWarpRoot: - status: pending -ai::TimeControlTagRoot: - status: pending -ai::TimedGuardNearTarget: - status: pending -ai::TimelineAI: - status: pending -ai::TimeredViewWait: - status: pending -ai::TimidityEnemyDrawback: - status: pending -ai::TiredDistSelect: - status: pending -ai::TornadoRoot: - status: pending -ai::Towing: - status: pending -ai::TowingPlayer: - status: pending -ai::TreasureBox: - status: pending -ai::TreasureBoxRoot: - status: pending -ai::TreasureSpot: - status: pending -ai::TrgTargetChangeToPlayerSelect: - status: pending -ai::TrolleyGrabbedByMagnet: - status: pending -ai::TrolleyOnRail: - status: pending -ai::TrolleyRoot: - status: pending -ai::TurnForLookingAround: - status: pending -ai::TurnPreAction: - status: pending -ai::TwnObjDlcFlightTrainingTarget: - status: pending -ai::UnarmedEnemyNoiseTarget: - status: pending -ai::UnarmedEnemySearch: - status: pending -ai::UnarmedEnemySearchWeapon: - status: pending -ai::UnarmedWeaponEquipableEnemyAct: - status: pending -ai::UnderWaterDepthSelect: - status: pending -ai::UrbosasFuryDamageSelector: - status: pending -ai::VacuumedBombDamageSelect: - status: pending -ai::VehicleSelector: - status: pending -ai::ViewChaseSound: - status: pending -ai::ViewfrustumCheckTagRoot: - status: pending -ai::ViewMove: - status: pending -ai::ViewWait: - status: pending -ai::ViewWaitEndWhenAimed: - status: pending -ai::ViewWaitRiskAvoid: - status: pending -ai::ViewWaitWithFaceView: - status: pending -ai::ViewWaitWithInstDynActor: - status: pending -ai::WaistRotEnemyArrowAttack: - status: pending -ai::WaitAndFaceLeader: - status: pending -ai::WaitForCloseOrWaterSide: - status: pending -ai::WaitForTargetClose: - status: pending -ai::WaitNearTarget: - status: pending -ai::WaitNearTargetAwarenessRange: - status: pending -ai::WaitPartsSleep: - status: pending -ai::WarpActivateTerminal: - status: pending -ai::WarpSafeTagRoot: - status: pending -ai::WarpTagRoot: - status: pending -ai::WaterFallWithSound: - status: pending -ai::WaterSurface: - status: pending -ai::WaterSurface4RemainsLava: - status: pending -ai::WaterSurfaceBase: - status: pending -ai::WeakPointRoot: - status: pending -ai::WeakStateSelecter: - status: pending -ai::WeaponEquipedAI: - status: pending -ai::WeaponEquipEnemyWakeUp: - status: pending -ai::WeaponHoldSelector: - status: pending -ai::WeaponOnetimeUse: - status: pending -ai::WeaponPrepareSelect: - status: pending -ai::WeaponRangeKindSelect: - status: pending -ai::WeaponRootAI: - status: pending -ai::WeaponSelector: - status: pending -ai::WeaponSubTypeSelect: - status: pending -ai::WeaponThrowerSelector: - status: pending -ai::WeaponTrueFormSelect: - status: pending -ai::WeaponUsageSelect: - status: pending -ai::WeatherReactionCheck: - status: pending -ai::WetSelect: - status: pending -ai::WholeDungeonRotateTag: - status: pending -ai::WildHorseDefWanderAI: - status: pending -ai::WillBallAttackLevelSelect: - status: pending -ai::WillBallFollowAttack: - status: pending -ai::WillBallFollowAttackWithDynAng: - status: pending -ai::WillBallOperated: - status: pending -ai::WillBallRoot: - status: pending -ai::WindBoxPlace: - status: pending -ai::WindGenerator: - status: pending -ai::WindGeneratorSignal: - status: pending -ai::WithoutWeaponArrow: - status: pending -ai::WizzrobeBlownOff: - status: pending -ai::WizzrobeCircleMove: - status: pending -ai::WizzrobeCombat: - status: pending -ai::WizzrobeCombatMove: - status: pending -ai::WizzrobeFindPlayer: - status: pending -ai::WizzrobeRoam: - status: pending -ai::WizzrobeRoot: - status: pending -ai::WizzrobeWeatherMagic: - status: pending -ai::WolfLinkAmiibo: - status: pending -ai::WolfLinkBattleRoot: - status: pending -ai::WolfLinkChainAttack: - status: pending -ai::WolfLinkFollowPlayerRoot: - status: pending -ai::WolfLinkFollowWait: - status: pending -ai::WolfLinkGoToTarget: - status: pending -ai::WolfLinkLeadToTarget: - status: pending -ai::WolfLinkNormalRoot: - status: pending -ai::WolfLinkReaction: - status: pending -ai::WolfLinkRoot: - status: pending -ai::WolfLinkRushAttack: - status: pending -ai::WolfLinkSeqAttack: - status: pending -ai::WolfLinkShiekSensorRoot: - status: pending -ai::WolfLinkWarp: - status: pending -ai::YunBoCannon: - status: pending -ai::YunBoCannonBallRoot: - status: pending -ai::ZokuchoSunazarashi: - status: pending -ai::ZoraHeroRelicBattleNormal: - status: pending -ai::ZoraHeroRelicBattleRidePlayer: - status: pending -ai::ZoraHeroRelicBattleRoot: - status: pending -ai::ZoraHeroSoulGiftRoot: - status: pending -ai::ZoraHeroWarp2Player: - status: pending diff --git a/data/status_query.yml b/data/status_query.yml deleted file mode 100644 index 34557ea9..00000000 --- a/data/status_query.yml +++ /dev/null @@ -1,328 +0,0 @@ -query::BranchByDyeColor: - status: done -query::BranchByGameOver: - status: pending -query::CanCreateMakeItemList: - status: pending -query::CanMarkMapPin: - status: pending -query::Check100EnemyActiveTiming: - status: pending -query::CheckActorAction: - status: pending -query::CheckActorAction13: - status: pending -query::CheckActorAction14_2: - status: pending -query::CheckAddPorchItem: - status: pending -query::CheckAppPoint: - status: done -query::CheckAppShopSelect: - status: done -query::CheckAreaTransition: - status: pending -query::CheckBalladOfHeroActiveTiming: - status: pending -query::CheckContainerItem: - status: done -query::CheckCookResultStatus: - status: pending -query::CheckCurrentMap: - status: pending -query::CheckCurseRRetryEverOnce: - status: done -query::CheckDeadHorseResistered: - status: pending -query::CheckDeadlyQuestEscapeTiming: - status: pending -query::CheckDieCnt: - status: done -query::CheckDistanceForWarp: - status: pending -query::CheckDistanceFromPlayer: - status: pending -query::CheckDownloadItemNum: - status: pending -query::CheckDuringBloodyMoon: - status: pending -query::CheckDyeShopSelect: - status: done -query::CheckE3Mode: - status: done -query::CheckEatActor: - status: pending -query::CheckElapsedTimeOfMiniGame: - status: pending -query::CheckEquipArmorSeriesType: - status: pending -query::CheckEquipItemType: - status: pending -query::CheckEquipment: - status: pending -query::CheckEventCancel: - status: pending -query::CheckExistActor: - status: pending -query::CheckExistArrow: - status: pending -query::CheckExtraEnergyOfPlayer: - status: pending -query::CheckExtraLifeOfPlayer: - status: pending -query::CheckFadeState: - status: pending -query::CheckFame: - status: done -query::CheckFlag: - status: done -query::CheckGameDataFloat: - status: done -query::CheckGameDataInt: - status: done -query::CheckGetDemoTypeFromArg: - status: done -query::CheckGiveReward: - status: done -query::CheckHasManifactureArmor: - status: pending -query::CheckHorseCustomizeSelect: - status: done -query::CheckHorseDeadCause: - status: pending -query::CheckHorseRegistered: - status: pending -query::CheckHorseTakenOut: - status: done -query::CheckIsOpenItemCategory: - status: done -query::CheckItemShopDecide: - status: done -query::CheckItemShopPorchVacancy: - status: done -query::CheckItemShopSelect: - status: pending -query::CheckItemShopSelectBuy: - status: done -query::CheckJustBeforeEventCancel: - status: pending -query::CheckLastDamageAttacker: - status: pending -query::CheckManufactResult: - status: done -query::CheckMapArea: - status: pending -query::CheckMasterSwordState: - status: pending -query::CheckMaterialValue: - status: done -query::CheckMiniGameTime: - status: pending -query::CheckMiniGameTimeOver: - status: pending -query::CheckNumOfBuyPicture: - status: pending -query::CheckOwnedHorseFamiliarity: - status: pending -query::CheckPictureBookVacancy: - status: pending -query::CheckPlacedItemSaled: - status: done -query::CheckPlayerDeadCause: - status: pending -query::CheckPlayerEquip: - status: pending -query::CheckPlayerFastFadeDead: - status: pending -query::CheckPlayerHellType: - status: pending -query::CheckPlayerPullSwordFailEnd: - status: pending -query::CheckPlayerRideHorse: - status: pending -query::CheckPlayerRideSunazarashi: - status: pending -query::CheckPlayerState: - status: pending -query::CheckPlayerTemperatureCondition: - status: pending -query::CheckPlayerWeaponFired: - status: pending -query::CheckPorchInItem: - status: done -query::CheckProConUse: - status: done -query::CheckRainRatio: - status: pending -query::CheckRankOfEnemyAttackedNPC: - status: pending -query::CheckReceiveTerrorLevel: - status: pending -query::CheckResultOfNPCConflict: - status: pending -query::CheckRoad: - status: pending -query::CheckRupee: - status: done -query::CheckSelectPicture: - status: pending -query::CheckSellResult: - status: done -query::CheckShopSelectedItemName: - status: done -query::CheckSiteBossDamageAnm: - status: pending -query::CheckStage: - status: pending -query::CheckStarter: - status: pending -query::CheckTerrorLevel: - status: pending -query::CheckTime: - status: pending -query::CheckTimeType: - status: done -query::CheckTypeOfOwnedHorseForEvent: - status: pending -query::CheckTypeOfWildHorseAssociated: - status: pending -query::CheckVacancyItem: - status: pending -query::CheckWarpMist: - status: done -query::CheckWeaponVacancyItem: - status: pending -query::CheckWeather: - status: pending -query::CompareGameDataFloat: - status: done -query::CompareGameDataInt: - status: done -query::CompareGameDataTime: - status: done -query::ComparePlayerFireResistantLevel: - status: pending -query::ComparePlayerHeart: - status: done -query::ComparePlayerMaxHeart: - status: done -query::ComparePlayerMaxStamina: - status: done -query::ComparePlayerOriginalHeart: - status: done -query::CountFlag4: - status: done -query::EnemyDieCheck: - status: done -query::EnemyRestLifeRate: - status: done -query::GeneralChoice2: - status: done -query::GeneralChoice3: - status: done -query::GeneralChoice4: - status: done -query::GeneralChoice8: - status: done -query::HasArmorAlreadyDyed: - status: done -query::HasArmorDye: - status: done -query::HasCookResultInPorch: - status: done -query::HasEnoughPayment: - status: done -query::HasItemDye: - status: done -query::HasItemDyeSpecifiedColor: - status: done -query::HasPorchArrow: - status: done -query::HasPorchItem: - status: done -query::HasPorchItemByCategory: - status: done -query::HasPouchItemByPouchCategory: - status: done -query::HasSetItem: - status: done -query::HasSpecificArmorSeries: - status: pending -query::IsAppAlreadyExchanged: - status: done -query::IsArriveAnchorForRain: - status: pending -query::IsAwakened: - status: pending -query::IsBloodyMoonTrig: - status: done -query::IsCurrentAocFieldStage: - status: done -query::IsCurrentCDungeonStage: - status: done -query::IsCurrentMainFieldDungeonStage: - status: done -query::IsCurrentMainFieldStage: - status: done -query::IsEquipedDyedArmor: - status: pending -query::IsEquippedEnableDye: - status: pending -query::IsEquippedWithLowerBody: - status: pending -query::IsHorseFamiliarityPassedAlready: - status: pending -query::IsHorseNumMax: - status: pending -query::IsIgnitionByArrowFire: - status: pending -query::IsItemInStock: - status: done -query::IsNeedEquipWeapon: - status: pending -query::IsNoEquipArmorAnyTarget: - status: pending -query::IsOffLinkTag: - status: pending -query::IsOnEnterDungeonFlag: - status: done -query::IsOnInstEventFlag: - status: done -query::IsOwnedHorseAssociated: - status: pending -query::IsPlayerGrounded: - status: pending -query::IsRest: - status: pending -query::IsRideHorse: - status: pending -query::IsSoldOut: - status: pending -query::IsSuccessEndLastDemoAction: - status: done -query::IsTerrorDisappeared: - status: done -query::IsWaitRevival: - status: pending -query::IsWeaponDrawn: - status: pending -query::KeyInputCheck: - status: pending -query::RandomChoice2: - status: done -query::RandomChoice3: - status: done -query::RandomChoice4: - status: done -query::RandomChoice8: - status: done -query::RandomChoiceExceptOnFlag: - status: done -query::WhatCurrentItem: - status: pending -query::WhatDayOfTheWeek: - status: done -query::WhatDungeonType: - status: done -query::WhatMoonName: - status: done diff --git a/tools/ai_progress.py b/tools/ai_progress.py deleted file mode 100755 index bca060d0..00000000 --- a/tools/ai_progress.py +++ /dev/null @@ -1,43 +0,0 @@ -#!/usr/bin/env python3 -import argparse -from typing import Dict, Optional - -import yaml -from colorama import Fore - -from common.util import utils - -# TODO: add behaviors after they have been generated -_TYPES = ("action", "ai", "query") - - -def main() -> None: - parser = argparse.ArgumentParser("Print AI class decompilation progress.") - parser.add_argument("-t", "--type", help="AI class type", choices=_TYPES) - args = parser.parse_args() - - filter_type: Optional[str] = args.type - - data_path = utils.get_repo_root() / "data" - for class_type in _TYPES: - if filter_type is not None and class_type != filter_type: - continue - - with (data_path / f"status_{class_type}.yml").open() as f: - fns: Dict[str, dict] = yaml.load(f, Loader=yaml.CSafeLoader) - - for name, info in fns.items(): - status = info["status"] - if status == "done": - color = Fore.GREEN - elif status == "wip": - color = Fore.YELLOW - elif status == "pending": - color = "" - else: - assert False, f"unexpected status {status}" - print(f"{color}{name:<50} {color}{info['status']}{Fore.RESET}") - - -if __name__ == '__main__': - main()