mirror of
https://github.com/zeldaret/botw
synced 2026-06-11 13:10:05 -04:00
ksys/act: Add some ActorCreator functions
This commit is contained in:
@@ -19,6 +19,7 @@ class RootAi;
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}
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class LifeRecoverInfo;
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class ActorCreator;
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class ActorParam;
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class Actor : public BaseProc {
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@@ -36,6 +37,10 @@ public:
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_2e = 0x2e,
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};
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enum class ActorFlag2 {
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NoDistanceCheck = 0x80,
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};
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enum class DeleteType {
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_1 = 1,
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_2 = 2,
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@@ -71,12 +76,21 @@ public:
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void nullsub_4649(); // Some kind of logging which has been excluded from the build?
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sead::TypedBitFlag<ActorFlag2>& getActorFlags2() { return mActorFlags2; }
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const sead::TypedBitFlag<ActorFlag2>& getActorFlags2() const { return mActorFlags2; }
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const sead::TypedBitFlag<StasisFlag>& getStasisFlags() const { return mStasisFlags; }
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void onAiEnter(const char* name, const char* context);
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static constexpr size_t getCreatorListNodeOffset() { return offsetof(Actor, mCreatorListNode); }
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protected:
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/* 0x180 */ u8 TEMP_0x180[0x3D8]; // FIXME
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friend class ActorCreator;
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/* 0x17c */ u8 TEMP_0x17c[0x518 - 0x17c]; // FIXME
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/* 0x518 */ sead::TypedBitFlag<ActorFlag2> mActorFlags2;
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/* 0x51c */ u8 TEMP_0x51c[0x558 - 0x51c];
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/* 0x558 */ ai::RootAi* mRootAi;
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/* 0x560 */ void* mASList; // FIXME
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/* 0x568 */ void* mEffects; // FIXME
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@@ -86,12 +100,13 @@ protected:
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/* 0x658 */ u8 TEMP_0x650[0x710 - 0x658];
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/* ..... */ // The name could be incorrect.
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/* 0x710 */ sead::TypedBitFlag<StasisFlag> mStasisFlags;
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/* 0x714 */ u8 TEMP_0x714[0x7c8 - 0x714]; // FIXME
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/* 0x714 */ u8 TEMP_0x714[0x7b0 - 0x714]; // FIXME
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/* 0x7b0 */ ActorCreator* mCreator{};
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/* 0x7b8 */ sead::ListNode mCreatorListNode;
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/* 0x7c8 */ map::Object* mMapObject;
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/* 0x7d0 */ u8 TEMP_0x7d0[0x838 - 0x7d0];
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};
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KSYS_CHECK_SIZE_NX150(Actor, 0x838);
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} // namespace act
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} // namespace ksys
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@@ -1,7 +1,231 @@
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#include "KingSystem/ActorSystem/actActorCreator.h"
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#include <prim/seadScopedLock.h>
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#include "KingSystem/ActorSystem/actActor.h"
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#include "KingSystem/ActorSystem/actActorTemplate.h"
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#include "KingSystem/ActorSystem/actActorUtil.h"
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#include "KingSystem/ActorSystem/actBaseProcCreateTask.h"
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#include "KingSystem/ActorSystem/actBaseProcMgr.h"
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#include "KingSystem/ActorSystem/actInfoData.h"
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#include "KingSystem/Resource/resResourceMgrTask.h"
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#include "KingSystem/Utils/HeapUtil.h"
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namespace ksys::act {
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SEAD_SINGLETON_DISPOSER_IMPL(ActorCreator)
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ActorCreator::ActorCreator() {
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mActorList.initOffset(Actor::getCreatorListNodeOffset());
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mActorFactory = nullptr;
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mEnableDistanceChecks = false;
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mBlockSpawns = false;
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_5a = true;
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mForBaseProcDualHeap = nullptr;
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mPlacementMgrHeap = nullptr;
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}
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void ActorCreator::onTaskRemoved(const util::TaskRemoveCallbackContext& context) {
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if (!context.mTask)
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return;
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auto* task = sead::DynamicCast<BaseProcCreateTask>(context.mTask);
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if (task)
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task->onBaseProcCreationFailed(nullptr, true);
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}
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ActorCreator::~ActorCreator() = default;
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bool ActorCreator::requestCreateMapActor(const char* name, sead::Heap* heap,
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map::MubinIter* mubin_iter, map::Object* map_object,
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BaseProcHandle* handle, int task_lane_id,
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InstParamPack* params) {
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const char* actor_profile;
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if (!InfoData::instance()->getActorProfile(&actor_profile, name))
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return false;
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const char* actor_class;
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ActorTemplate::instance()->getActorClass(&actor_class, actor_profile);
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return requestCreateActor_(actor_class, name, heap, mubin_iter, map_object, handle,
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task_lane_id, params);
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}
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BaseProc* ActorCreator::createActor_(const char* actor_class, const char* name, sead::Heap* heap,
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InstParamPack* params, bool sleep_after_init, bool) {
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auto* debug_heap = util::getDebugHeap();
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bool has_debug_heap = false;
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if (debug_heap && (debug_heap == heap || debug_heap->isInclude(heap))) {
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res::ResourceMgrTask::instance()->controlField9c0d88(false);
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has_debug_heap = true;
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}
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const bool is_high_priority_thread = BaseProcMgr::instance()->isHighPriorityThread();
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SEAD_ASSERT(is_high_priority_thread);
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BaseProcCreateTaskData data;
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data.mHeap = heap;
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data.mProcClass = actor_class;
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data.mProcName = name;
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data.mCreateDelegate = &mCreateProcDelegate;
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data.mSleepAfterInit = sleep_after_init;
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if (params) {
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data.mParams = ¶ms->getBuffer();
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data.mOtherProc = params->getProc();
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}
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BaseProcCreateRequest req;
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req.task_remove_callback = nullptr;
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req.task_lane_id = static_cast<u32>(BaseProcCreateTask::LaneId::_1);
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req.task_data = &data;
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auto* actor = BaseProcMgr::instance()->createProc(req);
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if (has_debug_heap)
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res::ResourceMgrTask::instance()->controlField9c0d88(true);
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return actor;
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}
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Actor* ActorCreator::createActor(const char* name, sead::Heap* heap, InstParamPack* params,
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bool sleep_after_init, bool block_other_synchronous_spawns) {
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BaseProc* proc = nullptr;
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if (block_other_synchronous_spawns)
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mBlockSpawns = true;
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if (block_other_synchronous_spawns || !mBlockSpawns) {
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const char* profile;
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if (InfoData::instance()->getActorProfile(&profile, name)) {
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const char* actor_class;
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ActorTemplate::instance()->getActorClass(&actor_class, profile);
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proc = createActor_(actor_class, name, heap, params, sleep_after_init);
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}
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}
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auto* actor = sead::DynamicCast<Actor>(proc);
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if (!actor && proc)
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proc->deleteLater(BaseProc::DeleteReason::_0);
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return actor;
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}
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bool ActorCreator::requestCreateActor_(const char* actor_class, const char* name, sead::Heap* heap,
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map::MubinIter* mubin_iter, map::Object* map_object,
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BaseProcHandle* handle, int task_lane_id,
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InstParamPack* params) {
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BaseProcCreateTaskData data;
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data.mHeap = heap;
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data.mProcClass = actor_class;
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data.mProcName = name;
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data.mMubinIter = mubin_iter;
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data.mMapObject = map_object;
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data.mCreateDelegate = &mCreateProcDelegate;
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data.mProcHandle = handle;
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if (params) {
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data.mParams = ¶ms->getBuffer();
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data.mOtherProc = params->getProc();
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}
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BaseProcCreateRequest req;
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req.task_lane_id = task_lane_id;
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req.task_data = &data;
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req.task_remove_callback = &mTaskRemovedDelegate;
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return BaseProcMgr::instance()->requestCreateProc(req);
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}
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bool ActorCreator::requestCreateActor_(const char* actor_class, const char* name, sead::Heap* heap,
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map::Object* map_object, BaseProcHandle* handle,
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int task_lane_id, InstParamPack* params) {
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BaseProcCreateTaskData data;
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data.mHeap = heap;
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data.mProcClass = actor_class;
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data.mProcName = name;
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data.mCreateDelegate = &mCreateProcDelegate;
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data.mMapObject = map_object;
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data.mProcHandle = handle;
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if (params) {
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data.mParams = ¶ms->getBuffer();
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data.mOtherProc = params->getProc();
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}
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BaseProcCreateRequest req;
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req.task_lane_id = task_lane_id;
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req.task_data = &data;
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req.task_remove_callback = &mTaskRemovedDelegate;
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return BaseProcMgr::instance()->requestCreateProc(req);
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}
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bool ActorCreator::requestCreateActor(const char* name, sead::Heap* heap, BaseProcHandle* handle,
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InstParamPack* params, map::Object* map_object,
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int task_lane_id) {
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const char* actor_profile;
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if (!InfoData::instance()->getActorProfile(&actor_profile, name))
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return false;
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const char* actor_class;
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ActorTemplate::instance()->getActorClass(&actor_class, actor_profile);
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if (mBlockSpawns)
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return false;
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return requestCreateActor_(actor_class, name, heap, map_object, handle, task_lane_id, params);
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}
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// NON_MATCHING: OffsetList iteration
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void ActorCreator::enableDistanceUnloadChecks() {
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const auto lock = sead::makeScopedLock(mActorListCS);
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for (auto it = mActorList.robustBegin(); it != mActorList.robustEnd(); ++it) {
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auto& actor = *it;
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if (!isWeaponOrArmor(&actor) || actor.getProfile().include("ArmorExtra"))
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actor.getActorFlags2().set(Actor::ActorFlag2::NoDistanceCheck);
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}
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mEnableDistanceChecks = true;
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}
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void ActorCreator::eraseActor(Actor* actor) {
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const auto lock = sead::makeScopedLock(mActorListCS);
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mActorList.erase(actor);
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actor->mCreator = nullptr;
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}
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void ActorCreator::addScale(InstParamPack& pack, float scale) {
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addScale(pack, {scale, scale, scale});
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}
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void ActorCreator::addScale(InstParamPack& pack, const sead::Vector3f& scale) {
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sead::SafeString key = "@S";
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pack.getBuffer().add(scale, key);
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}
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bool ActorCreator::isAITreeParam(const InstParamPack::Entry& entry) {
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return sead::SafeString("=AT") == entry.key;
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}
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void ActorCreator::addAITreeParam(InstParamPack& pack, const sead::SafeString& value,
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const sead::SafeString& name) {
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pack.getBuffer().add(true, "=AT");
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pack.getBuffer().add(value, name);
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}
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void ActorCreator::addAITreeParam(InstParamPack& pack, int value, const sead::SafeString& name) {
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pack.getBuffer().add(true, "=AT");
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pack.getBuffer().add(value, name);
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}
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void ActorCreator::addAITreeParam(InstParamPack& pack, u32 value, const sead::SafeString& name) {
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pack.getBuffer().add(true, "=AT");
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pack.getBuffer().add(value, name);
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}
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void ActorCreator::addAITreeParam(InstParamPack& pack, bool value, const sead::SafeString& name) {
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pack.getBuffer().add(true, "=AT");
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pack.getBuffer().add(value, name);
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}
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void ActorCreator::setCreatePriorityState1(InstParamPack& pack, BaseProc* proc) {
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pack.setProc(proc);
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proc->setCreatePriorityState1();
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}
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void ActorCreator::setCreatePriorityState2(InstParamPack& pack, BaseProc* proc) {
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pack.setProc(proc);
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proc->setCreatePriorityState2();
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pack.getBuffer().add(true, "@W");
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}
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} // namespace ksys::act
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@@ -2,14 +2,26 @@
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#include <container/seadOffsetList.h>
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#include <heap/seadDisposer.h>
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#include <math/seadVector.h>
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#include <prim/seadDelegate.h>
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#include <thread/seadCriticalSection.h>
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#include "KingSystem/ActorSystem/actInstParamPack.h"
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#include "KingSystem/Utils/Thread/Task.h"
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#include "KingSystem/Utils/Types.h"
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namespace ksys::map {
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class MubinIter;
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class Object;
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;
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} // namespace ksys::map
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namespace ksys::act {
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class Actor;
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struct ActorCreateArg;
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class ActorFactory;
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class BaseProc;
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struct BaseProcCreateArg;
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class BaseProcHandle;
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class ActorCreator {
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SEAD_SINGLETON_DISPOSER(ActorCreator)
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@@ -17,24 +29,59 @@ class ActorCreator {
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virtual ~ActorCreator();
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public:
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void setActorFactory(ActorFactory* factory) { mActorFactory = factory; }
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bool requestCreateMapActor(const char* name, sead::Heap* heap, map::MubinIter* mubin_iter,
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map::Object* map_object, BaseProcHandle* handle, int task_lane_id,
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InstParamPack* params);
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Actor* createActor(const char* name, sead::Heap* heap, InstParamPack* params,
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bool sleep_after_init, bool block_other_synchronous_spawns);
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bool requestCreateActor(const char* name, sead::Heap* heap, BaseProcHandle* handle,
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InstParamPack* params, map::Object* map_object, int task_lane_id);
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void enableDistanceUnloadChecks();
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void eraseActor(Actor* actor);
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void setActorFactory(ActorFactory* factory) { mActorFactory = factory; }
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bool get5a() const { return _5a; }
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static void addScale(InstParamPack& pack, float scale);
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static void addScale(InstParamPack& pack, const sead::Vector3f& scale);
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static bool isAITreeParam(const InstParamPack::Entry& entry);
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static void addAITreeParam(InstParamPack& pack, const sead::SafeString& value,
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const sead::SafeString& name);
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static void addAITreeParam(InstParamPack& pack, int value, const sead::SafeString& name);
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static void addAITreeParam(InstParamPack& pack, u32 value, const sead::SafeString& name);
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static void addAITreeParam(InstParamPack& pack, bool value, const sead::SafeString& name);
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static void setCreatePriorityState1(InstParamPack& pack, BaseProc* proc);
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static void setCreatePriorityState2(InstParamPack& pack, BaseProc* proc);
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private:
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sead::Heap* forBaseProcDualHeap;
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sead::Heap* placementMgrHeap;
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bool requestCreateActor_(const char* actor_class, const char* name, sead::Heap* heap,
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map::MubinIter* mubin_iter, map::Object* map_object,
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BaseProcHandle* handle, int task_lane_id, InstParamPack* params);
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bool requestCreateActor_(const char* actor_class, const char* name, sead::Heap* heap,
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map::Object* map_object, BaseProcHandle* handle, int task_lane_id,
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InstParamPack* params);
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BaseProc* createActor_(const char* actor_class, const char* name, sead::Heap* heap,
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InstParamPack* params, bool sleep_after_init, bool = false);
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BaseProc* doCreateProc(BaseProcCreateArg& arg);
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void onTaskRemoved(const util::TaskRemoveCallbackContext& context);
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sead::Heap* mForBaseProcDualHeap;
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sead::Heap* mPlacementMgrHeap;
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sead::OffsetList<Actor> mActorList;
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void* _50;
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void* _50{};
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bool mEnableDistanceChecks;
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bool _59;
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bool mBlockSpawns;
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bool _5a;
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void* _60;
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sead::Delegate1<ActorCreator, ActorCreateArg&> mCreateActorDelegate;
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// FIXME: argument type
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sead::Delegate1<ActorCreator, void*> mCleanUpDelegate;
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void* _60{};
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sead::Delegate1R<ActorCreator, BaseProcCreateArg&, BaseProc*> mCreateProcDelegate{
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this, &ActorCreator::doCreateProc};
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util::TaskRemoveCallbackT<ActorCreator> mTaskRemovedDelegate{this,
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&ActorCreator::onTaskRemoved};
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sead::CriticalSection mActorListCS;
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ActorFactory* mActorFactory;
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};
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KSYS_CHECK_SIZE_NX150(ActorCreator, 0xf0);
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} // namespace ksys::act
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@@ -39,7 +39,7 @@ bool InstParamPack::Buffer::pop(s32* position, InstParamPack::Entry* out_entry)
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switch (out_entry->type) {
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case EntryType::Int:
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return read(out_entry->data.i, position);
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case EntryType::_1:
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case EntryType::UInt:
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return read(out_entry->data.type1, position);
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case EntryType::Float:
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return read(out_entry->data.f, position);
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@@ -17,10 +17,10 @@ class BaseProc;
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class InstParamPack {
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public:
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enum class EntryType {
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/// Signed(?) 32-bit integer.
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/// Signed 32-bit integer.
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Int = 0,
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/// Unknown.
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_1 = 1,
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/// Unsigned 32-bit integer.
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UInt = 1,
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/// Single-precision float.
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Float = 2,
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/// Boolean.
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@@ -73,7 +73,9 @@ public:
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add(&data, name, sizeof(data), EntryType::Int);
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}
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void add(u32 data, const sead::SafeString& name) { add(static_cast<int>(data), name); }
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void add(u32 data, const sead::SafeString& name) {
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add(&data, name, sizeof(data), EntryType::UInt);
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}
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void add(float data, const sead::SafeString& name) {
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add(&data, name, sizeof(data), EntryType::Float);
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@@ -83,6 +85,14 @@ public:
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add(&data, name, sizeof(data), EntryType::Bool);
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}
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void add(const sead::Vector3f& data, const sead::SafeString& name) {
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add(&data, name, sizeof(data), EntryType::Vec3);
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}
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void add(const sead::SafeString& data, const sead::SafeString& name) {
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add(data.cstr(), name, data.calcLength() + 1, EntryType::String);
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}
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|
||||
void add(const sead::Matrix34f& data, const sead::SafeString& name) {
|
||||
add(&data, name, sizeof(data), EntryType::Matrix34);
|
||||
}
|
||||
@@ -122,6 +132,9 @@ public:
|
||||
Buffer& getBuffer() { return mBuffer; }
|
||||
const Buffer& getBuffer() const { return mBuffer; }
|
||||
|
||||
BaseProc* getProc() const { return mProc; }
|
||||
void setProc(BaseProc* proc) { mProc = proc; }
|
||||
|
||||
Buffer* operator->() { return &mBuffer; }
|
||||
const Buffer* operator->() const { return &mBuffer; }
|
||||
|
||||
|
||||
Reference in New Issue
Block a user