ksys/phys: Rename MemSystem to System

It was called MemSystem in the IDB because of a string in
ksys::InitializeApp that referred to MemSystem initialisation as
"Physics Memory System"; however that string actually referred to an
initialisation step for the physics system, not to the name of the
subsystem itself.
This commit is contained in:
Léo Lam
2022-01-21 12:39:01 +01:00
parent 98c69ebaef
commit c292675646
11 changed files with 50 additions and 50 deletions
@@ -0,0 +1,71 @@
#include "KingSystem/Physics/System/physSystem.h"
#include "KingSystem/Physics/Cloth/physClothResource.h"
#include "KingSystem/Physics/Ragdoll/physRagdollControllerKeyList.h"
#include "KingSystem/Physics/Ragdoll/physRagdollResource.h"
#include "KingSystem/Physics/RigidBody/TeraMesh/physTeraMeshRigidBodyResource.h"
#include "KingSystem/Physics/RigidBody/physRigidBodyResource.h"
#include "KingSystem/Physics/StaticCompound/physStaticCompound.h"
#include "KingSystem/Physics/SupportBone/physSupportBoneResource.h"
#include "KingSystem/Physics/System/physContactMgr.h"
#include "KingSystem/Physics/System/physEntityGroupFilter.h"
#include "KingSystem/Physics/System/physMaterialTable.h"
#include "KingSystem/Physics/System/physRigidContactPoints.h"
#include "KingSystem/Physics/System/physSensorGroupFilter.h"
#include "KingSystem/Physics/System/physSystemData.h"
#include "KingSystem/Resource/resEntryFactory.h"
#include "KingSystem/Resource/resSystem.h"
namespace ksys::phys {
SEAD_SINGLETON_DISPOSER_IMPL(System)
void System::initSystemData(sead::Heap* heap) {
res::registerEntryFactory(new (heap) res::EntryFactory<RigidBodyResource>(1.0, 0x400), "hkrb");
res::registerEntryFactory(new (heap) res::EntryFactory<RagdollResource>(1.0, 0x400), "hkrg");
res::registerEntryFactory(new (heap) res::EntryFactory<SupportBoneResource>(1.0, 0x100000),
"bphyssb");
res::registerEntryFactory(new (heap) res::EntryFactory<ClothResource>(2.0, 0x2800), "hkcl");
res::registerEntryFactory(new (heap) res::EntryFactory<StaticCompound>(1.3, 0x40000), "hksc");
res::registerEntryFactory(new (heap) res::EntryFactory<TeraMeshRigidBodyResource>(1.0, 0x800),
"hktmrb");
res::registerEntryFactory(new (heap) res::EntryFactory<RagdollControllerKeyList>(1.0, 0x4000),
"brgcon");
mEntityGroupFilter = EntityGroupFilter::make(ContactLayer::EntityObject,
ContactLayer::EntityMeshVisualizer, heap);
mSensorGroupFilter = SensorGroupFilter::make(ContactLayer::SensorCustomReceiver, heap);
mGroupFilters.pushBack(mEntityGroupFilter);
mGroupFilters.pushBack(mSensorGroupFilter);
mContactMgr = new (heap) ContactMgr;
if (mContactMgr)
mContactMgr->init(heap);
mMaterialTable = new (heap) MaterialTable;
mSystemData = new (heap) SystemData;
mSystemData->load(mPhysicsSystemHeap, mEntityGroupFilter, mSensorGroupFilter, mMaterialTable,
mContactMgr);
}
RigidContactPoints* System::allocContactPoints(sead::Heap* heap, int num,
const sead::SafeString& name, int a, int b,
int c) const {
return mContactMgr->allocContactPoints(heap, num, name, a, b, c);
}
void System::freeContactPoints(RigidContactPoints* points) const {
mContactMgr->freeContactPoints(points);
}
RigidContactPointsEx* System::allocContactPointsEx(sead::Heap* heap, int num, int num2,
const sead::SafeString& name, int a, int b,
int c) const {
return mContactMgr->allocContactPointsEx(heap, num, num2, name, a, b, c);
}
void System::registerContactPoints(RigidContactPoints* points) const {
mContactMgr->registerContactPoints(points);
}
} // namespace ksys::phys