add gdt flag name constant getters

This commit is contained in:
Pistonight
2025-04-29 20:53:45 -07:00
parent bb4f81f137
commit c4d936d117
4 changed files with 202 additions and 61 deletions
+2
View File
@@ -12,6 +12,8 @@ target_sources(uking PRIVATE
gdtManager.h
gdtSaveMgr.cpp
gdtSaveMgr.h
gdtSpecialFlagNames.cpp
gdtSpecialFlagNames.h
gdtSpecialFlags.cpp
gdtSpecialFlags.h
gdtTriggerParam.cpp
@@ -0,0 +1,72 @@
#include "KingSystem/GameData/gdtSpecialFlagNames.h"
namespace ksys::gdt::flagname {
#define GDT_DEFINE_SPECIAL_FLAG_NAME(name) \
const char* name() { return #name; }
GDT_DEFINE_SPECIAL_FLAG_NAME(Aoc_HardMode_Enabled)
GDT_DEFINE_SPECIAL_FLAG_NAME(BowPorchStockNum)
GDT_DEFINE_SPECIAL_FLAG_NAME(CaptionPictSize)
GDT_DEFINE_SPECIAL_FLAG_NAME(CurrentHart)
GDT_DEFINE_SPECIAL_FLAG_NAME(CurrentMamo)
GDT_DEFINE_SPECIAL_FLAG_NAME(CurrentRupee)
GDT_DEFINE_SPECIAL_FLAG_NAME(CurrentTotalGetRupeeInMiniGame)
GDT_DEFINE_SPECIAL_FLAG_NAME(DungeonClearSealNum)
GDT_DEFINE_SPECIAL_FLAG_NAME(IsGet_Armor_014_Head)
GDT_DEFINE_SPECIAL_FLAG_NAME(IsGet_Armor_014_Lower)
GDT_DEFINE_SPECIAL_FLAG_NAME(IsGet_Armor_014_Upper)
GDT_DEFINE_SPECIAL_FLAG_NAME(IsGet_Armor_046_Head)
GDT_DEFINE_SPECIAL_FLAG_NAME(IsGet_Armor_046_Lower)
GDT_DEFINE_SPECIAL_FLAG_NAME(IsGet_Armor_046_Upper)
GDT_DEFINE_SPECIAL_FLAG_NAME(IsGet_Armor_048_Head)
GDT_DEFINE_SPECIAL_FLAG_NAME(IsGet_Armor_048_Lower)
GDT_DEFINE_SPECIAL_FLAG_NAME(IsGet_Armor_048_Upper)
GDT_DEFINE_SPECIAL_FLAG_NAME(IsGet_Armor_083_Head)
GDT_DEFINE_SPECIAL_FLAG_NAME(IsGet_Armor_083_Lower)
GDT_DEFINE_SPECIAL_FLAG_NAME(IsGet_Armor_083_Upper)
GDT_DEFINE_SPECIAL_FLAG_NAME(IsGet_Armor_084_Head)
GDT_DEFINE_SPECIAL_FLAG_NAME(IsGet_Armor_084_Lower)
GDT_DEFINE_SPECIAL_FLAG_NAME(IsGet_Armor_084_Upper)
GDT_DEFINE_SPECIAL_FLAG_NAME(IsGet_Armor_085_Head)
GDT_DEFINE_SPECIAL_FLAG_NAME(IsGet_Armor_085_Lower)
GDT_DEFINE_SPECIAL_FLAG_NAME(IsGet_Armor_085_Upper)
GDT_DEFINE_SPECIAL_FLAG_NAME(IsGet_Armor_086_Head)
GDT_DEFINE_SPECIAL_FLAG_NAME(IsGet_Armor_086_Lower)
GDT_DEFINE_SPECIAL_FLAG_NAME(IsGet_Armor_086_Upper)
GDT_DEFINE_SPECIAL_FLAG_NAME(IsGet_Armor_103_Head)
GDT_DEFINE_SPECIAL_FLAG_NAME(IsGet_Armor_103_Lower)
GDT_DEFINE_SPECIAL_FLAG_NAME(IsGet_Armor_103_Upper)
GDT_DEFINE_SPECIAL_FLAG_NAME(IsGet_Armor_104_Head)
GDT_DEFINE_SPECIAL_FLAG_NAME(IsGet_Armor_104_Lower)
GDT_DEFINE_SPECIAL_FLAG_NAME(IsGet_Armor_104_Upper)
GDT_DEFINE_SPECIAL_FLAG_NAME(IsGet_Armor_105_Head)
GDT_DEFINE_SPECIAL_FLAG_NAME(IsGet_Armor_105_Lower)
GDT_DEFINE_SPECIAL_FLAG_NAME(IsGet_Armor_105_Upper)
GDT_DEFINE_SPECIAL_FLAG_NAME(IsGet_Armor_106_Head)
GDT_DEFINE_SPECIAL_FLAG_NAME(IsGet_Armor_106_Lower)
GDT_DEFINE_SPECIAL_FLAG_NAME(IsGet_Armor_106_Upper)
GDT_DEFINE_SPECIAL_FLAG_NAME(IsGet_Armor_111_Head)
GDT_DEFINE_SPECIAL_FLAG_NAME(IsGet_Armor_111_Lower)
GDT_DEFINE_SPECIAL_FLAG_NAME(IsGet_Armor_111_Upper)
GDT_DEFINE_SPECIAL_FLAG_NAME(IsGet_Armor_112_Head)
GDT_DEFINE_SPECIAL_FLAG_NAME(IsGet_Armor_112_Lower)
GDT_DEFINE_SPECIAL_FLAG_NAME(IsGet_Armor_112_Upper)
GDT_DEFINE_SPECIAL_FLAG_NAME(IsGet_Armor_113_Head)
GDT_DEFINE_SPECIAL_FLAG_NAME(IsGet_Armor_113_Lower)
GDT_DEFINE_SPECIAL_FLAG_NAME(IsGet_Armor_113_Upper)
GDT_DEFINE_SPECIAL_FLAG_NAME(IsGet_Armor_114_Head)
GDT_DEFINE_SPECIAL_FLAG_NAME(IsGet_Armor_114_Lower)
GDT_DEFINE_SPECIAL_FLAG_NAME(IsGet_Armor_114_Upper)
GDT_DEFINE_SPECIAL_FLAG_NAME(IsSaveByAuto)
GDT_DEFINE_SPECIAL_FLAG_NAME(KorokNutsNum)
GDT_DEFINE_SPECIAL_FLAG_NAME(LastSaveTime_Lower)
GDT_DEFINE_SPECIAL_FLAG_NAME(LastSaveTime_Upper)
GDT_DEFINE_SPECIAL_FLAG_NAME(SaveDistrictName)
GDT_DEFINE_SPECIAL_FLAG_NAME(SaveLocationName)
GDT_DEFINE_SPECIAL_FLAG_NAME(TrackBlockFileNumber)
GDT_DEFINE_SPECIAL_FLAG_NAME(TrackBlockFileNumber_Hard)
#undef GDT_DEFINE_SPECIAL_FLAG_NAME
} // namespace ksys::gdt::flagname
@@ -0,0 +1,67 @@
#pragma once
namespace ksys::gdt::flagname {
const char* Aoc_HardMode_Enabled();
const char* BowPorchStockNum();
const char* CaptionPictSize();
const char* CurrentHart();
const char* CurrentMamo();
const char* CurrentRupee();
const char* CurrentTotalGetRupeeInMiniGame();
const char* DungeonClearSealNum();
const char* IsGet_Armor_014_Head();
const char* IsGet_Armor_014_Lower();
const char* IsGet_Armor_014_Upper();
const char* IsGet_Armor_046_Head();
const char* IsGet_Armor_046_Lower();
const char* IsGet_Armor_046_Upper();
const char* IsGet_Armor_048_Head();
const char* IsGet_Armor_048_Lower();
const char* IsGet_Armor_048_Upper();
const char* IsGet_Armor_083_Head();
const char* IsGet_Armor_083_Lower();
const char* IsGet_Armor_083_Upper();
const char* IsGet_Armor_084_Head();
const char* IsGet_Armor_084_Lower();
const char* IsGet_Armor_084_Upper();
const char* IsGet_Armor_085_Head();
const char* IsGet_Armor_085_Lower();
const char* IsGet_Armor_085_Upper();
const char* IsGet_Armor_086_Head();
const char* IsGet_Armor_086_Lower();
const char* IsGet_Armor_086_Upper();
const char* IsGet_Armor_103_Head();
const char* IsGet_Armor_103_Lower();
const char* IsGet_Armor_103_Upper();
const char* IsGet_Armor_104_Head();
const char* IsGet_Armor_104_Lower();
const char* IsGet_Armor_104_Upper();
const char* IsGet_Armor_105_Head();
const char* IsGet_Armor_105_Lower();
const char* IsGet_Armor_105_Upper();
const char* IsGet_Armor_106_Head();
const char* IsGet_Armor_106_Lower();
const char* IsGet_Armor_106_Upper();
const char* IsGet_Armor_111_Head();
const char* IsGet_Armor_111_Lower();
const char* IsGet_Armor_111_Upper();
const char* IsGet_Armor_112_Head();
const char* IsGet_Armor_112_Lower();
const char* IsGet_Armor_112_Upper();
const char* IsGet_Armor_113_Head();
const char* IsGet_Armor_113_Lower();
const char* IsGet_Armor_113_Upper();
const char* IsGet_Armor_114_Head();
const char* IsGet_Armor_114_Lower();
const char* IsGet_Armor_114_Upper();
const char* IsSaveByAuto();
const char* KorokNutsNum();
const char* LastSaveTime_Lower();
const char* LastSaveTime_Upper();
const char* SaveDistrictName();
const char* SaveLocationName();
const char* TrackBlockFileNumber();
const char* TrackBlockFileNumber_Hard();
} // namespace ksys::gdt::flagname