diff --git a/src/KingSystem/Physics/RigidBody/physRigidBody.h b/src/KingSystem/Physics/RigidBody/physRigidBody.h index c2a248ac..cfa132e6 100644 --- a/src/KingSystem/Physics/RigidBody/physRigidBody.h +++ b/src/KingSystem/Physics/RigidBody/physRigidBody.h @@ -69,15 +69,15 @@ public: Dynamic = 1 << 2, Keyframed = 1 << 3, Fixed = 1 << 4, - _20 = 1 << 5, - _40 = 1 << 6, - _80 = 1 << 7, - _100 = 1 << 8, - _200 = 1 << 9, - _400 = 1 << 10, - _800 = 1 << 11, - _1000 = 1 << 12, - _2000 = 1 << 13, + DirtyTransform = 1 << 5, + DirtyLinearVelocity = 1 << 6, + DirtyAngularVelocity = 1 << 7, + DirtyMaxVelOrTimeFactor = 1 << 8, + DirtyMiscState = 1 << 9, + DirtyMass = 1 << 10, + DirtyCenterOfMassLocal = 1 << 11, + DirtyInertiaLocal = 1 << 12, + DirtyDampingOrGravityFactor = 1 << 13, _4000 = 1 << 14, _8000 = 1 << 15, _10000 = 1 << 16, diff --git a/src/KingSystem/Physics/RigidBody/physRigidBodyMotion.cpp b/src/KingSystem/Physics/RigidBody/physRigidBodyMotion.cpp index 21feac78..dc0a7318 100644 --- a/src/KingSystem/Physics/RigidBody/physRigidBodyMotion.cpp +++ b/src/KingSystem/Physics/RigidBody/physRigidBodyMotion.cpp @@ -44,7 +44,7 @@ void RigidBodyMotion::setTransform(const sead::Matrix34f& mtx, bool propagate_to mMotion->setTransform(transform); if (mBody->isFlag8Set()) { - setMotionFlag(RigidBody::MotionFlag::_20); + setMotionFlag(RigidBody::MotionFlag::DirtyTransform); } else { getHkBody()->getMotion()->setTransform(transform); } @@ -61,14 +61,14 @@ void RigidBodyMotion::setTransform(const sead::Matrix34f& mtx, bool propagate_to void RigidBodyMotion::setPosition(const sead::Vector3f& position, bool propagate_to_linked_motions) { - auto* motion = getMotionDependingOnFlag(RigidBody::MotionFlag::_20); + auto* motion = getHkBodyMotionOrLocalMotionIf(RigidBody::MotionFlag::DirtyTransform); const auto hk_position = toHkVec4(position); const auto& hk_rotate = motion->getRotation(); mMotion->setPositionAndRotation(hk_position, hk_rotate); if (mBody->isFlag8Set()) { - setMotionFlag(RigidBody::MotionFlag::_20); + setMotionFlag(RigidBody::MotionFlag::DirtyTransform); } else { getHkBody()->getMotion()->setPositionAndRotation(hk_position, hk_rotate); } @@ -82,18 +82,18 @@ void RigidBodyMotion::setPosition(const sead::Vector3f& position, } void RigidBodyMotion::getPosition(sead::Vector3f* position) { - auto* motion = getMotionDependingOnFlag(RigidBody::MotionFlag::_20); + auto* motion = getHkBodyMotionOrLocalMotionIf(RigidBody::MotionFlag::DirtyTransform); const auto hk_position = motion->getPosition(); storeToVec3(position, hk_position); } void RigidBodyMotion::getRotation(sead::Quatf* rotation) { - auto* motion = getMotionDependingOnFlag(RigidBody::MotionFlag::_20); + auto* motion = getHkBodyMotionOrLocalMotionIf(RigidBody::MotionFlag::DirtyTransform); toQuat(rotation, motion->getRotation()); } void RigidBodyMotion::getTransform(sead::Matrix34f* mtx) { - auto* motion = getMotionDependingOnFlag(RigidBody::MotionFlag::_20); + auto* motion = getHkBodyMotionOrLocalMotionIf(RigidBody::MotionFlag::DirtyTransform); setMtxRotation(mtx, motion->getTransform().getRotation()); setMtxTranslation(mtx, motion->getTransform().getTranslation()); } @@ -103,7 +103,7 @@ void RigidBodyMotion::setCenterOfMassInLocal(const sead::Vector3f& center) { mMotion->setCenterOfMassInLocal(hk_center); if (mBody->isFlag8Set()) - setMotionFlag(RigidBody::MotionFlag::_800); + setMotionFlag(RigidBody::MotionFlag::DirtyCenterOfMassLocal); else getHkBody()->setCenterOfMassLocal(hk_center); } @@ -120,22 +120,22 @@ bool RigidBodyMotion::setLinearVelocity(const sead::Vector3f& velocity, float ep return false; mMotion->setLinearVelocity(toHkVec4(velocity)); - setMotionFlag(RigidBody::MotionFlag::_40); + setMotionFlag(RigidBody::MotionFlag::DirtyLinearVelocity); return true; } bool RigidBodyMotion::setLinearVelocity(const hkVector4f& velocity, float epsilon) { - auto* motion = getMotionDependingOnFlag(RigidBody::MotionFlag::_40); + auto* motion = getHkBodyMotionOrLocalMotionIf(RigidBody::MotionFlag::DirtyLinearVelocity); if (velocity.allEqual<3>(motion->getLinearVelocity(), epsilon)) return false; mMotion->setLinearVelocity(velocity); - setMotionFlag(RigidBody::MotionFlag::_40); + setMotionFlag(RigidBody::MotionFlag::DirtyLinearVelocity); return true; } void RigidBodyMotion::getLinearVelocity(sead::Vector3f* velocity) { - auto* motion = getMotionDependingOnFlag(RigidBody::MotionFlag::_40); + auto* motion = getHkBodyMotionOrLocalMotionIf(RigidBody::MotionFlag::DirtyLinearVelocity); const auto hk_vel = motion->getLinearVelocity(); storeToVec3(velocity, hk_vel); } @@ -147,29 +147,29 @@ bool RigidBodyMotion::setAngularVelocity(const sead::Vector3f& velocity, float e return false; mMotion->setAngularVelocity(toHkVec4(velocity)); - setMotionFlag(RigidBody::MotionFlag::_80); + setMotionFlag(RigidBody::MotionFlag::DirtyAngularVelocity); return true; } bool RigidBodyMotion::setAngularVelocity(const hkVector4f& velocity, float epsilon) { - auto* motion = getMotionDependingOnFlag(RigidBody::MotionFlag::_80); + auto* motion = getHkBodyMotionOrLocalMotionIf(RigidBody::MotionFlag::DirtyAngularVelocity); if (velocity.allEqual<3>(motion->getAngularVelocity(), epsilon)) return false; mMotion->setAngularVelocity(velocity); - setMotionFlag(RigidBody::MotionFlag::_80); + setMotionFlag(RigidBody::MotionFlag::DirtyAngularVelocity); return true; } void RigidBodyMotion::getAngularVelocity(sead::Vector3f* velocity) { - auto* motion = getMotionDependingOnFlag(RigidBody::MotionFlag::_80); + auto* motion = getHkBodyMotionOrLocalMotionIf(RigidBody::MotionFlag::DirtyAngularVelocity); const auto hk_vel = motion->getAngularVelocity(); storeToVec3(velocity, hk_vel); } void RigidBodyMotion::setMaxLinearVelocity(float max) { mMotion->getMotionState()->m_maxLinearVelocity = max; - setMotionFlag(RigidBody::MotionFlag::_100); + setMotionFlag(RigidBody::MotionFlag::DirtyMaxVelOrTimeFactor); } float RigidBodyMotion::getMaxLinearVelocity() { @@ -178,7 +178,7 @@ float RigidBodyMotion::getMaxLinearVelocity() { void RigidBodyMotion::setMaxAngularVelocity(float max) { mMotion->getMotionState()->m_maxAngularVelocity = max; - setMotionFlag(RigidBody::MotionFlag::_100); + setMotionFlag(RigidBody::MotionFlag::DirtyMaxVelOrTimeFactor); } float RigidBodyMotion::getMaxAngularVelocity() { @@ -195,12 +195,12 @@ bool RigidBodyMotion::applyLinearImpulse(const sead::Vector3f& impulse) { if (impulse.equals(sead::Vector3f::zero, sImpulseEpsilon)) return false; - if (hasMotionFlagDisabled(RigidBody::MotionFlag::_40)) { + if (hasMotionFlagDisabled(RigidBody::MotionFlag::DirtyLinearVelocity)) { mMotion->setLinearVelocity(getRigidBodyMotion()->getLinearVelocity()); } mMotion->applyLinearImpulse(toHkVec4(impulse)); - setMotionFlag(RigidBody::MotionFlag::_40); + setMotionFlag(RigidBody::MotionFlag::DirtyLinearVelocity); return true; } @@ -214,17 +214,17 @@ bool RigidBodyMotion::applyAngularImpulse(const sead::Vector3f& impulse) { if (impulse.equals(sead::Vector3f::zero, sImpulseEpsilon)) return false; - if (hasMotionFlagDisabled(RigidBody::MotionFlag::_20)) { + if (hasMotionFlagDisabled(RigidBody::MotionFlag::DirtyTransform)) { auto& rotation = mMotion->getMotionState()->getSweptTransform().m_rotation1; rotation = getRigidBodyMotion()->getRotation(); } - if (hasMotionFlagDisabled(RigidBody::MotionFlag::_80)) { + if (hasMotionFlagDisabled(RigidBody::MotionFlag::DirtyAngularVelocity)) { mMotion->setAngularVelocity(getRigidBodyMotion()->getAngularVelocity()); } mMotion->applyAngularImpulse(toHkVec4(impulse)); - setMotionFlag(RigidBody::MotionFlag::_80); + setMotionFlag(RigidBody::MotionFlag::DirtyAngularVelocity); return true; } @@ -239,11 +239,11 @@ bool RigidBodyMotion::applyPointImpulse(const sead::Vector3f& impulse, if (impulse.equals(sead::Vector3f::zero, sImpulseEpsilon)) return false; - if (hasMotionFlagDisabled(RigidBody::MotionFlag::_20)) { + if (hasMotionFlagDisabled(RigidBody::MotionFlag::DirtyTransform)) { auto* state = mMotion->getMotionState(); auto* body_state = getRigidBodyMotion()->getMotionState(); - if (hasMotionFlagDisabled(RigidBody::MotionFlag::_800)) { + if (hasMotionFlagDisabled(RigidBody::MotionFlag::DirtyCenterOfMassLocal)) { state->getSweptTransform().m_centerOfMass1 = body_state->getSweptTransform().m_centerOfMass1; } @@ -251,49 +251,49 @@ bool RigidBodyMotion::applyPointImpulse(const sead::Vector3f& impulse, state->getTransform() = body_state->getTransform(); } - if (hasMotionFlagDisabled(RigidBody::MotionFlag::_40)) { + if (hasMotionFlagDisabled(RigidBody::MotionFlag::DirtyLinearVelocity)) { mMotion->setLinearVelocity(getRigidBodyMotion()->getLinearVelocity()); } - if (hasMotionFlagDisabled(RigidBody::MotionFlag::_80)) { + if (hasMotionFlagDisabled(RigidBody::MotionFlag::DirtyAngularVelocity)) { mMotion->setAngularVelocity(getRigidBodyMotion()->getAngularVelocity()); } mMotion->applyPointImpulse(toHkVec4(impulse), toHkVec4(point)); - setMotionFlag(RigidBody::MotionFlag::_40); - setMotionFlag(RigidBody::MotionFlag::_80); + setMotionFlag(RigidBody::MotionFlag::DirtyLinearVelocity); + setMotionFlag(RigidBody::MotionFlag::DirtyAngularVelocity); return true; } void RigidBodyMotion::setMass(float mass) { - if (bodyHasFlag80000()) { + if (arePropertyChangesBlocked()) { mMass = mass; return; } mMotion->setMass(mass); if (mBody->isFlag8Set()) - setMotionFlag(RigidBody::MotionFlag::_400); + setMotionFlag(RigidBody::MotionFlag::DirtyMass); else if (mBody->getMotionType() == MotionType::Dynamic) getHkBody()->getMotion()->setMass(mass); } float RigidBodyMotion::getMass() const { - if (bodyHasFlag80000()) + if (arePropertyChangesBlocked()) return mMass; return mMotion->getMass(); } float RigidBodyMotion::getMassInv() const { - if (bodyHasFlag80000()) + if (arePropertyChangesBlocked()) return 1.0f / mMass; return mMotion->getMassInv(); } void RigidBodyMotion::getInertiaLocal(sead::Vector3f* inertia) const { - if (bodyHasFlag80000()) { + if (arePropertyChangesBlocked()) { inertia->e = mInertiaLocal.e; return; } @@ -306,60 +306,60 @@ void RigidBodyMotion::getInertiaLocal(sead::Vector3f* inertia) const { } void RigidBodyMotion::setLinearDamping(float value) { - if (bodyHasFlag80000()) { + if (arePropertyChangesBlocked()) { mLinearDamping = value; return; } mMotion->setLinearDamping(value); if (mBody->isFlag8Set()) - setMotionFlag(RigidBody::MotionFlag::_2000); + setMotionFlag(RigidBody::MotionFlag::DirtyDampingOrGravityFactor); else if (mBody->getMotionType() == MotionType::Dynamic) getHkBody()->setLinearDamping(getTimeFactor() * value); } float RigidBodyMotion::getLinearDamping() const { - if (bodyHasFlag80000()) + if (arePropertyChangesBlocked()) return mLinearDamping; return mMotion->getLinearDamping(); } void RigidBodyMotion::setAngularDamping(float value) { - if (bodyHasFlag80000()) { + if (arePropertyChangesBlocked()) { mAngularDamping = value; return; } mMotion->setAngularDamping(value); if (mBody->isFlag8Set()) - setMotionFlag(RigidBody::MotionFlag::_2000); + setMotionFlag(RigidBody::MotionFlag::DirtyDampingOrGravityFactor); else if (mBody->getMotionType() == MotionType::Dynamic) getHkBody()->setAngularDamping(getTimeFactor() * value); } float RigidBodyMotion::getAngularDamping() const { - if (bodyHasFlag80000()) + if (arePropertyChangesBlocked()) return mAngularDamping; return mMotion->getAngularDamping(); } void RigidBodyMotion::setGravityFactor(float value) { - if (bodyHasFlag80000()) { + if (arePropertyChangesBlocked()) { mGravityFactor = value; return; } mMotion->setGravityFactor(value); if (mBody->isFlag8Set()) - setMotionFlag(RigidBody::MotionFlag::_2000); + setMotionFlag(RigidBody::MotionFlag::DirtyDampingOrGravityFactor); else if (mBody->getMotionType() == MotionType::Dynamic) getHkBody()->setGravityFactor(value); } float RigidBodyMotion::getGravityFactor() const { - if (bodyHasFlag80000()) + if (arePropertyChangesBlocked()) return mGravityFactor; return mMotion->getGravityFactor(); @@ -367,7 +367,7 @@ float RigidBodyMotion::getGravityFactor() const { void RigidBodyMotion::setTimeFactor(float factor) { mMotion->setTimeFactor(factor); - setMotionFlag(RigidBody::MotionFlag::_100); + setMotionFlag(RigidBody::MotionFlag::DirtyMaxVelOrTimeFactor); } float RigidBodyMotion::getTimeFactor() { @@ -375,7 +375,7 @@ float RigidBodyMotion::getTimeFactor() { } void RigidBodyMotion::getRotation(hkQuaternionf* quat) { - auto* motion = getMotionDependingOnFlag(RigidBody::MotionFlag::_20); + auto* motion = getHkBodyMotionOrLocalMotionIf(RigidBody::MotionFlag::DirtyTransform); *quat = motion->getRotation(); } @@ -383,21 +383,21 @@ void RigidBodyMotion::processUpdateFlags() { auto* body = getHkBody(); auto* body_motion = body->getMotion(); - if (hasMotionFlagSet(RigidBody::MotionFlag::_400)) { + if (hasMotionFlagSet(RigidBody::MotionFlag::DirtyMass)) { body_motion->setMassInv(mMotion->getMassInv()); - disableMotionFlag(RigidBody::MotionFlag::_400); + disableMotionFlag(RigidBody::MotionFlag::DirtyMass); } - if (hasMotionFlagSet(RigidBody::MotionFlag::_1000)) { + if (hasMotionFlagSet(RigidBody::MotionFlag::DirtyInertiaLocal)) { if (!mBody->isCharacterControllerType()) { hkMatrix3 inertia; mMotion->getInertiaInvLocal(inertia); body_motion->setInertiaInvLocal(inertia); } - disableMotionFlag(RigidBody::MotionFlag::_1000); + disableMotionFlag(RigidBody::MotionFlag::DirtyInertiaLocal); } - if (hasMotionFlagSet(RigidBody::MotionFlag::_2000)) { + if (hasMotionFlagSet(RigidBody::MotionFlag::DirtyDampingOrGravityFactor)) { if (mBody->hasFlag(RigidBody::Flag::_20000)) { body->setLinearDamping(1.0); body->setAngularDamping(1.0); @@ -407,12 +407,12 @@ void RigidBodyMotion::processUpdateFlags() { body->setAngularDamping(mMotion->getAngularDamping()); body->setGravityFactor(mMotion->getGravityFactor()); } - disableMotionFlag(RigidBody::MotionFlag::_2000); + disableMotionFlag(RigidBody::MotionFlag::DirtyDampingOrGravityFactor); } - if (hasMotionFlagSet(RigidBody::MotionFlag::_200)) { + if (hasMotionFlagSet(RigidBody::MotionFlag::DirtyMiscState)) { updateRigidBodyMotionExceptState(); - disableMotionFlag(RigidBody::MotionFlag::_200); + disableMotionFlag(RigidBody::MotionFlag::DirtyMiscState); } } diff --git a/src/KingSystem/Physics/RigidBody/physRigidBodyMotion.h b/src/KingSystem/Physics/RigidBody/physRigidBodyMotion.h index f0d97252..01db7202 100644 --- a/src/KingSystem/Physics/RigidBody/physRigidBodyMotion.h +++ b/src/KingSystem/Physics/RigidBody/physRigidBodyMotion.h @@ -91,13 +91,14 @@ public: static void setMaxImpulse(float max_impulse); private: - hkpMotion* getMotionDependingOnFlag(RigidBody::MotionFlag use_local_motion_condition) const { + hkpMotion* + getHkBodyMotionOrLocalMotionIf(RigidBody::MotionFlag use_local_motion_condition) const { if (hasMotionFlagSet(use_local_motion_condition)) return mMotion; return getRigidBodyMotion(); } - bool bodyHasFlag80000() const { return mBody->hasFlag(RigidBody::Flag::_80000); } + bool arePropertyChangesBlocked() const { return mBody->hasFlag(RigidBody::Flag::_80000); } sead::Vector3f mLinearVelocity = sead::Vector3f::zero; float mLinearDamping{}; diff --git a/src/KingSystem/Physics/RigidBody/physRigidBodyMotionProxy.cpp b/src/KingSystem/Physics/RigidBody/physRigidBodyMotionProxy.cpp index e0ebcdc3..6b8d8fd2 100644 --- a/src/KingSystem/Physics/RigidBody/physRigidBodyMotionProxy.cpp +++ b/src/KingSystem/Physics/RigidBody/physRigidBodyMotionProxy.cpp @@ -21,7 +21,7 @@ bool RigidBodyMotionProxy::init(const RigidBodyInstanceParam& params, sead::Heap KSYS_ALWAYS_INLINE void RigidBodyMotionProxy::setTransformImpl(const sead::Matrix34f& mtx) { if (mBody->isFlag8Set()) { // flag 8 = block updates? - setMotionFlag(RigidBody::MotionFlag::_20); + setMotionFlag(RigidBody::MotionFlag::DirtyTransform); return; } @@ -38,7 +38,7 @@ void RigidBodyMotionProxy::setTransform(const sead::Matrix34f& mtx, void RigidBodyMotionProxy::setPosition(const sead::Vector3f& position, bool propagate_to_linked_motions) { - if (hasMotionFlagDisabled(RigidBody::MotionFlag::_20)) { + if (hasMotionFlagDisabled(RigidBody::MotionFlag::DirtyTransform)) { getTransform(&mTransform); } @@ -150,7 +150,7 @@ void RigidBodyMotionProxy::setTransformFromLinkedBody(const hkVector4f& hk_trans } void RigidBodyMotionProxy::getPosition(sead::Vector3f* position) { - if (hasMotionFlagSet(RigidBody::MotionFlag::_20)) { + if (hasMotionFlagSet(RigidBody::MotionFlag::DirtyTransform)) { mTransform.getTranslation(*position); } else { const auto hk_position = getRigidBodyMotion()->getPosition(); @@ -159,7 +159,7 @@ void RigidBodyMotionProxy::getPosition(sead::Vector3f* position) { } void RigidBodyMotionProxy::getRotation(sead::Quatf* rotation) { - if (hasMotionFlagSet(RigidBody::MotionFlag::_20)) { + if (hasMotionFlagSet(RigidBody::MotionFlag::DirtyTransform)) { mTransform.toQuat(*rotation); } else { toQuat(rotation, getRigidBodyMotion()->getRotation()); @@ -169,7 +169,7 @@ void RigidBodyMotionProxy::getRotation(sead::Quatf* rotation) { } void RigidBodyMotionProxy::getTransform(sead::Matrix34f* mtx) { - if (hasMotionFlagSet(RigidBody::MotionFlag::_20)) { + if (hasMotionFlagSet(RigidBody::MotionFlag::DirtyTransform)) { *mtx = mTransform; } else { const auto& transform = getRigidBodyMotion()->getTransform(); @@ -182,7 +182,7 @@ void RigidBodyMotionProxy::setCenterOfMassInLocal(const sead::Vector3f& center) mCenterOfMassInLocal.e = center.e; if (mBody->isFlag8Set()) { - setMotionFlag(RigidBody::MotionFlag::_800); + setMotionFlag(RigidBody::MotionFlag::DirtyCenterOfMassLocal); return; } @@ -190,7 +190,7 @@ void RigidBodyMotionProxy::setCenterOfMassInLocal(const sead::Vector3f& center) } void RigidBodyMotionProxy::getCenterOfMassInLocal(sead::Vector3f* center) { - if (hasMotionFlagSet(RigidBody::MotionFlag::_800)) { + if (hasMotionFlagSet(RigidBody::MotionFlag::DirtyCenterOfMassLocal)) { center->e = mCenterOfMassInLocal.e; } else { const auto hk_center = getRigidBodyMotion()->getCenterOfMassLocal(); @@ -203,7 +203,7 @@ bool RigidBodyMotionProxy::setLinearVelocity(const sead::Vector3f& velocity, flo return false; mLinearVelocity.e = velocity.e; - setMotionFlag(RigidBody::MotionFlag::_40); + setMotionFlag(RigidBody::MotionFlag::DirtyLinearVelocity); return true; } @@ -214,7 +214,7 @@ bool RigidBodyMotionProxy::setLinearVelocity(const hkVector4f& velocity, float e } void RigidBodyMotionProxy::getLinearVelocity(sead::Vector3f* velocity) { - if (hasMotionFlagSet(RigidBody::MotionFlag::_40)) { + if (hasMotionFlagSet(RigidBody::MotionFlag::DirtyLinearVelocity)) { velocity->e = mLinearVelocity.e; } else { const auto hk_velocity = getRigidBodyMotion()->getLinearVelocity(); @@ -227,7 +227,7 @@ bool RigidBodyMotionProxy::setAngularVelocity(const sead::Vector3f& velocity, fl return false; mAngularVelocity.e = velocity.e; - setMotionFlag(RigidBody::MotionFlag::_80); + setMotionFlag(RigidBody::MotionFlag::DirtyAngularVelocity); return true; } @@ -238,7 +238,7 @@ bool RigidBodyMotionProxy::setAngularVelocity(const hkVector4f& velocity, float } void RigidBodyMotionProxy::getAngularVelocity(sead::Vector3f* velocity) { - if (hasMotionFlagSet(RigidBody::MotionFlag::_80)) { + if (hasMotionFlagSet(RigidBody::MotionFlag::DirtyAngularVelocity)) { velocity->e = mAngularVelocity.e; } else { const auto hk_velocity = getRigidBodyMotion()->getAngularVelocity(); @@ -248,11 +248,11 @@ void RigidBodyMotionProxy::getAngularVelocity(sead::Vector3f* velocity) { void RigidBodyMotionProxy::setMaxLinearVelocity(float max) { mMaxLinearVelocity = max; - setMotionFlag(RigidBody::MotionFlag::_100); + setMotionFlag(RigidBody::MotionFlag::DirtyMaxVelOrTimeFactor); } float RigidBodyMotionProxy::getMaxLinearVelocity() { - if (hasMotionFlagSet(RigidBody::MotionFlag::_100)) + if (hasMotionFlagSet(RigidBody::MotionFlag::DirtyMaxVelOrTimeFactor)) return mMaxLinearVelocity; return getRigidBodyMotion()->getMotionState()->m_maxLinearVelocity; @@ -260,11 +260,11 @@ float RigidBodyMotionProxy::getMaxLinearVelocity() { void RigidBodyMotionProxy::setMaxAngularVelocity(float max) { mMaxAngularVelocity = max; - setMotionFlag(RigidBody::MotionFlag::_100); + setMotionFlag(RigidBody::MotionFlag::DirtyMaxVelOrTimeFactor); } float RigidBodyMotionProxy::getMaxAngularVelocity() { - if (hasMotionFlagSet(RigidBody::MotionFlag::_100)) + if (hasMotionFlagSet(RigidBody::MotionFlag::DirtyMaxVelOrTimeFactor)) return mMaxAngularVelocity; return getRigidBodyMotion()->getMotionState()->m_maxAngularVelocity; @@ -328,7 +328,7 @@ void RigidBodyMotionProxy::getRotation(hkQuaternionf* quat) { void RigidBodyMotionProxy::setTimeFactor(float factor) { mTimeFactor = factor; - setMotionFlag(RigidBody::MotionFlag::_100); + setMotionFlag(RigidBody::MotionFlag::DirtyMaxVelOrTimeFactor); } float RigidBodyMotionProxy::getTimeFactor() {