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https://github.com/zeldaret/botw
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Rename aoc2 to HardModeManager
It seems to have been called HardModeManager according to a leftover context name for loading Aoc/0010/Ecosystem/HardMode.byml (which also doesn't exist anymore).
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@@ -1,6 +1,6 @@
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#include "Game/UI/uiUtils.h"
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#include "Game/Actor/actWeapon.h"
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#include "Game/DLC/aoc2.h"
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#include "Game/DLC/aocHardModeManager.h"
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#include "Game/Damage/dmgInfoManager.h"
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#include "Game/UI/uiPauseMenuDataMgr.h"
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#include "KingSystem/ActorSystem/actInfoCommon.h"
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@@ -29,9 +29,11 @@ int getItemHitPointRecover(const sead::SafeString& name) {
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int value = ksys::act::getCureItemHitPointRecover(iter);
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if (aoc2::instance() && aoc2::instance()->checkFlag(aoc2::Flag::EnableHardMode) &&
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aoc2::instance()->isHardModeChangeOn(aoc2::HardModeChange::NerfHpRestore)) {
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aoc2::instance()->nerfHpRestore(&value);
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using HardModeMgr = uking::aoc::HardModeManager;
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if (HardModeMgr::instance() &&
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HardModeMgr::instance()->checkFlag(HardModeMgr::Flag::EnableHardMode) &&
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HardModeMgr::instance()->isHardModeChangeOn(HardModeMgr::HardModeChange::NerfHpRestore)) {
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HardModeMgr::instance()->nerfHpRestore(&value);
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}
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return value;
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