Rename aoc2 to HardModeManager

It seems to have been called HardModeManager according to a leftover
context name for loading Aoc/0010/Ecosystem/HardMode.byml
(which also doesn't exist anymore).
This commit is contained in:
Léo Lam
2021-04-20 12:02:24 +02:00
parent 3fc1957cc2
commit c95a79bbc1
6 changed files with 79 additions and 77 deletions
+6 -4
View File
@@ -1,6 +1,6 @@
#include "Game/UI/uiUtils.h"
#include "Game/Actor/actWeapon.h"
#include "Game/DLC/aoc2.h"
#include "Game/DLC/aocHardModeManager.h"
#include "Game/Damage/dmgInfoManager.h"
#include "Game/UI/uiPauseMenuDataMgr.h"
#include "KingSystem/ActorSystem/actInfoCommon.h"
@@ -29,9 +29,11 @@ int getItemHitPointRecover(const sead::SafeString& name) {
int value = ksys::act::getCureItemHitPointRecover(iter);
if (aoc2::instance() && aoc2::instance()->checkFlag(aoc2::Flag::EnableHardMode) &&
aoc2::instance()->isHardModeChangeOn(aoc2::HardModeChange::NerfHpRestore)) {
aoc2::instance()->nerfHpRestore(&value);
using HardModeMgr = uking::aoc::HardModeManager;
if (HardModeMgr::instance() &&
HardModeMgr::instance()->checkFlag(HardModeMgr::Flag::EnableHardMode) &&
HardModeMgr::instance()->isHardModeChangeOn(HardModeMgr::HardModeChange::NerfHpRestore)) {
HardModeMgr::instance()->nerfHpRestore(&value);
}
return value;