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https://github.com/zeldaret/botw
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ksys::phys::System: implement isPaused and collision/handler helpers
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@@ -20,6 +20,7 @@ class GroupFilter;
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class LayerContactPointInfo;
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class MaterialTable;
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class RayCastForRequest;
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class RayCastRequestMgr;
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class RagdollControllerKeyList;
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class RagdollInstanceMgr;
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class RigidBody;
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@@ -135,7 +136,9 @@ public:
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sead::Heap* getPhysicsTempHeap(LowPriority low_priority) const;
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private:
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u8 _28[0x64 - 0x28];
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u8 _28[0x60 - 0x28];
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bool mPaused;
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u8 _61[0x64 - 0x61];
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float _64 = 1.0 / 30.0;
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float _68 = 1.0 / 30.0;
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float _6c = 1.0;
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@@ -158,7 +161,7 @@ private:
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void* mRigidBodyDividedMeshShapeMgr;
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SystemData* mSystemData;
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MaterialTable* mMaterialTable;
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void* _188{};
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RayCastRequestMgr* mRayCastRequestMgr{};
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void* _190{};
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void* _198{};
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void* _1a0{};
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