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Implement some commonly used ActorConstDataAccess functions
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@@ -46,7 +46,7 @@ bool ActorLimiter::List::addActor(BaseProc* proc, bool allow_evicting_old_actors
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acquireActor(&target_node->proc_link, &acc);
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}
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acc.fadeOutDelete(BaseProc::DeleteReason::_15);
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acc.deleteEx(BaseProc::DeleteReason::_15);
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}
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if (target_node == nullptr)
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