uking: Implement GameDataAddVec3 action

This commit is contained in:
Léo Lam
2021-01-01 18:37:37 +01:00
parent f621d136c0
commit cb33d236a3
3 changed files with 26 additions and 2 deletions
@@ -1,4 +1,5 @@
#include "Game/AI/Action/actionGameDataAddVec3.h"
#include "KingSystem/GameData/gdtManager.h"
namespace uking::action {
@@ -10,6 +11,28 @@ bool GameDataAddVec3::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
bool GameDataAddVec3::oneShot_() {
auto* gdm = ksys::gdt::Manager::instance();
if (!gdm) {
setFailed();
mFlags.set(Flag::_4);
return false;
}
auto src = sead::Vector3f::zero;
auto dst = sead::Vector3f::zero;
if (gdm->getParam().get().getVec3f(&src, mGameDataVec3fSrcName_d)) {
if (gdm->getParam().get().getVec3f(&dst, mGameDataVec3fDstName_d)) {
src.x = src.x + dst.x;
src.y = src.y + dst.y;
src.z = src.z + dst.z;
}
gdm->setVec3f(src, mGameDataVec3fToName_d);
}
return true;
}
void GameDataAddVec3::loadParams_() {
getDynamicParam(&mGameDataVec3fSrcName_d, "GameDataVec3fSrcName");
getDynamicParam(&mGameDataVec3fDstName_d, "GameDataVec3fDstName");
@@ -11,6 +11,7 @@ public:
~GameDataAddVec3() override;
bool init_(sead::Heap* heap) override;
bool oneShot_() override;
void loadParams_() override;
protected: