mirror of
https://github.com/zeldaret/botw
synced 2026-06-28 02:23:01 -04:00
uking: Implement GameDataAddVec3 action
This commit is contained in:
@@ -1,4 +1,5 @@
|
||||
#include "Game/AI/Action/actionGameDataAddVec3.h"
|
||||
#include "KingSystem/GameData/gdtManager.h"
|
||||
|
||||
namespace uking::action {
|
||||
|
||||
@@ -10,6 +11,28 @@ bool GameDataAddVec3::init_(sead::Heap* heap) {
|
||||
return ksys::act::ai::Action::init_(heap);
|
||||
}
|
||||
|
||||
bool GameDataAddVec3::oneShot_() {
|
||||
auto* gdm = ksys::gdt::Manager::instance();
|
||||
if (!gdm) {
|
||||
setFailed();
|
||||
mFlags.set(Flag::_4);
|
||||
return false;
|
||||
}
|
||||
|
||||
auto src = sead::Vector3f::zero;
|
||||
auto dst = sead::Vector3f::zero;
|
||||
if (gdm->getParam().get().getVec3f(&src, mGameDataVec3fSrcName_d)) {
|
||||
if (gdm->getParam().get().getVec3f(&dst, mGameDataVec3fDstName_d)) {
|
||||
src.x = src.x + dst.x;
|
||||
src.y = src.y + dst.y;
|
||||
src.z = src.z + dst.z;
|
||||
}
|
||||
gdm->setVec3f(src, mGameDataVec3fToName_d);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void GameDataAddVec3::loadParams_() {
|
||||
getDynamicParam(&mGameDataVec3fSrcName_d, "GameDataVec3fSrcName");
|
||||
getDynamicParam(&mGameDataVec3fDstName_d, "GameDataVec3fDstName");
|
||||
|
||||
@@ -11,6 +11,7 @@ public:
|
||||
~GameDataAddVec3() override;
|
||||
|
||||
bool init_(sead::Heap* heap) override;
|
||||
bool oneShot_() override;
|
||||
void loadParams_() override;
|
||||
|
||||
protected:
|
||||
|
||||
Reference in New Issue
Block a user