Implement ksys::phys::CharacterPrismShape class (#106)

This commit is contained in:
Briggs Baltzell
2022-11-20 14:37:01 -06:00
committed by GitHub
parent 9a01a6a883
commit d38a6b546b
8 changed files with 236 additions and 18 deletions
@@ -1 +1,181 @@
#include "KingSystem/Physics/RigidBody/Shape/CharacterPrism/physCharacterPrismShape.h"
#include <Havok/Geometry/Internal/Types/hkcdVertex.h>
#include <Havok/Physics2012/Collide/Shape/Convex/ConvexVertices/hkpConvexVerticesShape.h>
#include <Havok/Physics2012/Collide/Shape/Convex/hkpConvexShape.h>
#include "KingSystem/Physics/RigidBody/Shape/Polytope/physPolytopeShape.h"
#include "KingSystem/Physics/physConversions.h"
namespace ksys::phys {
void CharacterPrismShape::setMaterialMask(const MaterialMask& mask) {
mShape->setMaterialMask(mask);
}
const MaterialMask& CharacterPrismShape::getMaterialMask() const {
return mShape->getMaterialMask();
}
static const sead::Vector3f& sOrigin = sead::Vector3f::zero;
CharacterPrismShape* CharacterPrismShape::make(const CharacterPrismShapeParam& param,
sead::Heap* heap) {
PolytopeShapeParam polytope_shape_param;
polytope_shape_param.vertex_num = SHAPE_VERTEX_NUM;
polytope_shape_param.common.material = param.common.material;
polytope_shape_param.common.sub_material = param.common.sub_material;
polytope_shape_param.common.floor_code = param.common.floor_code;
polytope_shape_param.common.wall_code = param.common.wall_code;
polytope_shape_param.common.item_code_disable_stick = param.common.item_code_disable_stick;
auto* polytope_shape = PolytopeShape::make(polytope_shape_param, heap);
/*
* Set all vertices.
*/
// Set first vertex
polytope_shape->setVertex(0, sOrigin + param.offset);
for (int i = 0, vertex_idx = 1; i < RING_VERTEX_NUM; i++, vertex_idx += 2) {
float ring_x = param.radius * sin((float)i * (float)M_PI_4);
float ring_z = param.radius * cos((float)i * (float)M_PI_4);
// First ring
polytope_shape->setVertex(vertex_idx, sead::Vector3f(ring_x, param.ring0_distance, ring_z) +
param.offset);
// Second ring
polytope_shape->setVertex(
vertex_idx + 1, sead::Vector3f(ring_x, param.ring1_distance, ring_z) + param.offset);
}
// Set last vertex
polytope_shape->setVertex(SHAPE_VERTEX_NUM - 1,
param.end_vertex_distance * sead::Vector3f::ey + param.offset);
polytope_shape->updateHavokShape();
/*
* Set all vertices again, but move the bottom so that it lies at y=0.
* This is undone if `CharacterPrismShape::setScale` is called.
*/
// Get lowest vertex
hkcdVertex supporting_vertex;
polytope_shape->getVerticesShape()->getSupportingVertex(hkVector4f(0.0f, -1.0f, 0.0f),
supporting_vertex);
// Get y-value of the lowest point of collision
float min_vertex_y =
supporting_vertex[1] + 0.0f - polytope_shape->getVerticesShape()->getRadius();
// Set first vertex
// Move to lie at y=0
polytope_shape->setVertex(0, sOrigin + param.offset - min_vertex_y * sead::Vector3f::ey);
for (int i = 0, vertex_idx = 1; i < RING_VERTEX_NUM; i++, vertex_idx += 2) {
float ring_x = param.radius * sin((float)i * (float)M_PI_4);
float ring_z = param.radius * cos((float)i * (float)M_PI_4);
// First ring
polytope_shape->setVertex(vertex_idx, sead::Vector3f(ring_x, param.ring0_distance, ring_z) +
param.offset - min_vertex_y * sead::Vector3f::ey);
// Second ring
polytope_shape->setVertex(
vertex_idx + 1, sead::Vector3f(ring_x, param.ring1_distance, ring_z) + param.offset);
}
// Set last vertex
polytope_shape->setVertex(SHAPE_VERTEX_NUM - 1,
param.end_vertex_distance * sead::Vector3f::ey + param.offset);
polytope_shape->updateHavokShape();
auto* shape = new (heap) CharacterPrismShape;
shape->mShape = polytope_shape;
shape->mRadius = param.radius;
shape->mRing0Distance = param.ring0_distance;
shape->mRing1Distance = param.ring1_distance;
shape->mEndVertexDistance = param.end_vertex_distance;
shape->mOffset.e = param.offset.e;
shape->mScale = 1.0f;
return shape;
}
CharacterPrismShape* CharacterPrismShape::clone(sead::Heap* heap) const {
CharacterPrismShapeParam param;
param.radius = mRadius;
param.end_vertex_distance = mEndVertexDistance;
param.ring1_distance = mRing1Distance;
param.ring0_distance = mRing0Distance;
param.offset = mOffset;
param.common.material = mShape->getMaterialMask().getMaterial();
param.common.sub_material = mShape->getMaterialMask().getSubMaterialName();
param.common.floor_code = mShape->getMaterialMask().getFloorCode();
param.common.wall_code = mShape->getMaterialMask().getWallCode();
auto data = mShape->getMaterialMask().getData();
param.common.item_code_disable_stick = data.getCustomFlag(MaterialMaskData::CustomFlag::_0);
return make(param, heap);
}
float CharacterPrismShape::getVolume() const {
return mShape->getVolume();
}
hkpShape* CharacterPrismShape::getHavokShape() {
// For some reason, this non-const function is calling the const function `getHavokShapeConst`.
return const_cast<hkpShape*>(mShape->getHavokShapeConst());
}
const hkpShape* CharacterPrismShape::getHavokShape() const {
return mShape->getHavokShapeConst();
}
const hkpShape* CharacterPrismShape::updateHavokShape() {
return mShape->updateHavokShape();
}
void CharacterPrismShape::setScale(float scale) {
// `mScale` is scaled relatively by `scale`, but vertices are scaled absolutely.
// Using `CharacterPrismShape::setScale` more than once will put `mScale` out of sync with
// the actual scale.
mScale *= scale;
float volume = getVolume();
auto scaled_offset = mOffset * scale;
float scaled_end_vertex_distance = mEndVertexDistance * scale;
float scaled_radius = mRadius * scale;
float ring_y0 = mRing0Distance * scale;
float ring_y1 = mRing1Distance * scale;
// Set first vertex
mShape->setVertex(0, sOrigin + scaled_offset);
for (int i = 0, vertex_idx = 1; i < RING_VERTEX_NUM; i++, vertex_idx += 2) {
// For some reason `sin` is used for x and `cos` is used for z.
float ring_x = scaled_radius * sin((float)i * (float)M_PI_4);
float ring_z = scaled_radius * cos((float)i * (float)M_PI_4);
// First ring
mShape->setVertex(vertex_idx, sead::Vector3f{ring_x, ring_y0, ring_z} + scaled_offset);
// Second ring
mShape->setVertex(vertex_idx + 1, sead::Vector3f{ring_x, ring_y1, ring_z} + scaled_offset);
}
// Set last vertex
mShape->setVertex(SHAPE_VERTEX_NUM - 1,
scaled_end_vertex_distance * sead::Vector3f::ey + scaled_offset);
mShape->setVolume(scale * scale * scale * volume);
}
CharacterPrismShape::~CharacterPrismShape() {
if (mShape) {
delete mShape;
mShape = nullptr;
}
}
} // namespace ksys::phys
@@ -9,25 +9,49 @@ class PolytopeShape;
struct CharacterPrismShapeParam {
float radius = 0.35;
sead::Vector3f translate_0 = {0.5, 1.5, 1.8};
sead::Vector3f translate_1 = sead::Vector3f::zero;
float ring0_distance = 0.5;
float ring1_distance = 1.5;
float end_vertex_distance = 1.8;
sead::Vector3f offset = sead::Vector3f::zero;
CommonShapeParam common;
};
/// A "stretched bipyramid" shape with a top and bottom vertex and two rings of eight vertices
/// between them.
class CharacterPrismShape : public Shape {
SEAD_RTTI_OVERRIDE(CharacterPrismShape, Shape)
public:
~CharacterPrismShape() override;
static CharacterPrismShape* make(const CharacterPrismShapeParam& param, sead::Heap* heap);
CharacterPrismShape* clone(sead::Heap* heap) const;
void setMaterialMask(const MaterialMask& mask);
const MaterialMask& getMaterialMask() const;
ShapeType getType() const override { return ShapeType::CharacterPrism; }
float getVolume() const override;
hkpShape* getHavokShape() override;
const hkpShape* getHavokShape() const override;
const hkpShape* updateHavokShape() override;
void setScale(float scale) override;
PolytopeShape* getUnderlyingShape() const { return mShape; }
private:
static constexpr int RING_VERTEX_NUM = 8;
static constexpr int SHAPE_VERTEX_NUM = RING_VERTEX_NUM * 2 + 2;
/// The underlying shape for this character prism shape.
PolytopeShape* mShape{};
float mRadius;
float mRing0Distance;
float mRing1Distance;
float mEndVertexDistance;
sead::Vector3f mOffset;
float mScale;
};
} // namespace ksys::phys
@@ -57,6 +57,8 @@ public:
void setMaterialMask(const MaterialMask& mask);
const MaterialMask& getMaterialMask() const { return mMaterialMask; }
const hkpConvexVerticesShape* getVerticesShape() const { return mHavokShape; }
private:
bool init(const PolytopeShapeParam& param, sead::Heap* heap);
@@ -104,8 +104,10 @@ void ShapeParamObj::getPolytope(PolytopeShapeParam* param) const {
void ShapeParamObj::getCharacterPrism(CharacterPrismShapeParam* param) const {
param->radius = *radius;
param->translate_0 = *translate_0;
param->translate_1 = *translate_1;
param->ring0_distance = translate_0->x;
param->ring1_distance = translate_0->y;
param->end_vertex_distance = translate_0->z;
param->offset = *translate_1;
getCommon(&param->common);
}
@@ -41,6 +41,10 @@ union MaterialMaskData {
raw |= 1 << (decltype(custom_flags)::StartBit() + custom_flag);
}
bool getCustomFlag(CustomFlag custom_flag) const {
return (raw & 1 << (decltype(custom_flags)::StartBit() + custom_flag)) != 0;
}
u32 raw;
util::BitField<0, 6, u32> material;
util::BitField<6, 4, int, u32> sub_material;