diff --git a/src/Game/Actor/AI/CMakeLists.txt b/src/Game/Actor/AI/CMakeLists.txt index 94932cea..20947e0f 100644 --- a/src/Game/Actor/AI/CMakeLists.txt +++ b/src/Game/Actor/AI/CMakeLists.txt @@ -3,10 +3,10 @@ target_sources(uking PRIVATE aiActorWaterDepthSelect.h aiAddBasicLinkOn.cpp aiAddBasicLinkOn.h - aiAddCarriedBase.cpp - aiAddCarriedBase.h aiAddCarried.cpp aiAddCarried.h + aiAddCarriedBase.cpp + aiAddCarriedBase.h aiAddDemoCall.cpp aiAddDemoCall.h aiAddNodeNodeCarried.cpp @@ -43,8 +43,6 @@ target_sources(uking PRIVATE aiAmbushableWeaponShoot.h aiAnchorRangeSelectTwoAction.cpp aiAnchorRangeSelectTwoAction.h - aiPlayASSwitch.cpp - aiPlayASSwitch.h aiAncientNecklaceBall.cpp aiAncientNecklaceBall.h aiAnimalAttackOtherTarget.cpp @@ -69,32 +67,32 @@ target_sources(uking PRIVATE aiAnimalRangeKeepMoveWithLOS.h aiAnimalRndMove.cpp aiAnimalRndMove.h - aiAnimalRoamCheckWater.cpp - aiAnimalRoamCheckWater.h aiAnimalRoam.cpp aiAnimalRoam.h + aiAnimalRoamCheckWater.cpp + aiAnimalRoamCheckWater.h aiAnimalRushAttack.cpp aiAnimalRushAttack.h aiAnimalTimelineAI.cpp aiAnimalTimelineAI.h + aiAppearFromTarget.cpp + aiAppearFromTarget.h aiAppearFromTargetFrontAfterChase.cpp aiAppearFromTargetFrontAfterChase.h aiAppearFromTargetFrontGround.cpp aiAppearFromTargetFrontGround.h - aiAppearFromTarget.cpp - aiAppearFromTarget.h aiAppearNearTargetOutOfScrnGnd.cpp aiAppearNearTargetOutOfScrnGnd.h aiArmorSearchKorokRoot.cpp aiArmorSearchKorokRoot.h aiAroundEnemyCheckSelect.cpp aiAroundEnemyCheckSelect.h + aiArrow.cpp + aiArrow.h aiArrowChargeAndShoot.cpp aiArrowChargeAndShoot.h - aiArrow.cpp aiArrowDelete.cpp aiArrowDelete.h - aiArrow.h aiArrowStickAndPick.cpp aiArrowStickAndPick.h aiAssassinBattle.cpp @@ -121,50 +119,48 @@ target_sources(uking PRIVATE aiAssassinBossIronBallAttack.h aiAssassinBossLastAttack.cpp aiAssassinBossLastAttack.h - aiAssassinBossRootBase.cpp - aiAssassinBossRootBase.h aiAssassinBossRoot.cpp aiAssassinBossRoot.h + aiAssassinBossRootBase.cpp + aiAssassinBossRootBase.h aiAssassinCallSelect.cpp aiAssassinCallSelect.h - aiAssassinShooterBattle.cpp - aiAssassinShooterBattle.h aiAssassinFieldShooterBattle.cpp aiAssassinFieldShooterBattle.h - aiTargetHeightAreaSelect.cpp - aiTargetHeightAreaSelect.h aiAssassinMiddleAzitoDlcRoot.cpp aiAssassinMiddleAzitoDlcRoot.h aiAssassinMiddleAzitoNoMemberDemo.cpp aiAssassinMiddleAzitoNoMemberDemo.h - aiAssassinMiddleAzitoRootAccept.cpp - aiAssassinMiddleAzitoRootAccept.h aiAssassinMiddleAzitoRoot.cpp aiAssassinMiddleAzitoRoot.h + aiAssassinMiddleAzitoRootAccept.cpp + aiAssassinMiddleAzitoRootAccept.h aiAssassinMiddleDlcGrabAdapter.cpp aiAssassinMiddleDlcGrabAdapter.h aiAssassinMiddleMagicAfter.cpp aiAssassinMiddleMagicAfter.h aiAssassinMiddleRoot.cpp aiAssassinMiddleRoot.h - aiGuardHomePosNormal.cpp - aiGuardHomePosNormal.h aiAssassinRoot.cpp aiAssassinRoot.h + aiAssassinShooterBattle.cpp + aiAssassinShooterBattle.h aiAssassinShooterJuniorAzitoRoot.cpp aiAssassinShooterJuniorAzitoRoot.h aiASWeaponRoot.cpp aiASWeaponRoot.h + aiAttackGrave.cpp + aiAttackGrave.h aiAttackGraveChase.cpp aiAttackGraveChase.h aiAttackGraveChaseWithSensor.cpp aiAttackGraveChaseWithSensor.h - aiAttackGrave.cpp - aiAttackGrave.h aiAttackHitCheck.cpp aiAttackHitCheck.h aiAwarenessScale.cpp aiAwarenessScale.h + aiAwnSeal.cpp + aiAwnSeal.h aiBackAttackEnemyBattle.cpp aiBackAttackEnemyBattle.h aiBackStepAndAttack.cpp @@ -177,12 +173,10 @@ target_sources(uking PRIVATE aiBasicStatusRoot.h aiBattleBgmRequestFinishTag.cpp aiBattleBgmRequestFinishTag.h - aiSimpleBeamExplode.cpp - aiSimpleBeamExplode.h aiBeamExplode.cpp + aiBeamExplode.h aiBeamExplodeEitherHit.cpp aiBeamExplodeEitherHit.h - aiBeamExplode.h aiBeamosCarried.cpp aiBeamosCarried.h aiBeeBattle.cpp @@ -195,6 +189,10 @@ target_sources(uking PRIVATE aiBeeSwarmReaction.h aiBeeSwarmRoot.cpp aiBeeSwarmRoot.h + aiBezierRailMove.cpp + aiBezierRailMove.h + aiBigCannon.cpp + aiBigCannon.h aiBirdDead.cpp aiBirdDead.h aiBirdEscape.cpp @@ -235,10 +233,12 @@ target_sources(uking PRIVATE aiCannonBallRoot.h aiCapturedActDeadSelector.cpp aiCapturedActDeadSelector.h - aiCapturedActorReactionChemical.cpp - aiCapturedActorReactionChemical.h aiCapturedActorReaction.cpp aiCapturedActorReaction.h + aiCapturedActorReactionChemical.cpp + aiCapturedActorReactionChemical.h + aiCapturedActorRoot.cpp + aiCapturedActorRoot.h aiCarryBox.cpp aiCarryBox.h aiCastleLynelBattle.cpp @@ -249,6 +249,8 @@ target_sources(uking PRIVATE aiChangeWindTagRoot.h aiChaseSound.cpp aiChaseSound.h + aiCheckLineOfSightSelector.cpp + aiCheckLineOfSightSelector.h aiChemicalEnemyFindPlayer.cpp aiChemicalEnemyFindPlayer.h aiChemicalEnemyRoot.cpp @@ -263,18 +265,18 @@ target_sources(uking PRIVATE aiChemicalWeaponRoot.h aiChildDeviceReflectArrow.cpp aiChildDeviceReflectArrow.h - aiChildSelector.cpp - aiChildSelector.h aiChildFavoriteSelector.cpp aiChildFavoriteSelector.h aiChildHaveSelect.cpp aiChildHaveSelect.h + aiChildSelector.cpp + aiChildSelector.h aiChmCheck.cpp aiChmCheck.h - aiChmVolRateCheckBlankOk.cpp - aiChmVolRateCheckBlankOk.h aiChmVolRateCheck.cpp aiChmVolRateCheck.h + aiChmVolRateCheckBlankOk.cpp + aiChmVolRateCheckBlankOk.h aiChuchuDieSelect.cpp aiChuchuDieSelect.h aiChuchuJellyRoot.cpp @@ -286,9 +288,9 @@ target_sources(uking PRIVATE aiChuchuTypeSelect.cpp aiChuchuTypeSelect.h aiCircleMove.cpp + aiCircleMove.h aiCircleMoveFlying.cpp aiCircleMoveFlying.h - aiCircleMove.h aiCircleMoveInFluid.cpp aiCircleMoveInFluid.h aiCircleMoveInWater.cpp @@ -305,10 +307,12 @@ target_sources(uking PRIVATE aiCliffCheckToTargetPosDirSelect.h aiCliffDistanceSelectThreeAction.cpp aiCliffDistanceSelectThreeAction.h - aiCloseSmallAttackBase.cpp - aiCloseSmallAttackBase.h + aiCliffStopEnemyNormal.cpp + aiCliffStopEnemyNormal.h aiCloseSmallAttack.cpp aiCloseSmallAttack.h + aiCloseSmallAttackBase.cpp + aiCloseSmallAttackBase.h aiClusterRenderCheckTag.cpp aiClusterRenderCheckTag.h aiColGroundHitSelect.cpp @@ -319,6 +323,8 @@ target_sources(uking PRIVATE aiCommonPickedItem.h aiConditionMoveActionSelect.cpp aiConditionMoveActionSelect.h + aiControlRailRoot.cpp + aiControlRailRoot.h aiCookPotRoot.cpp aiCookPotRoot.h aiCountSelect.cpp @@ -351,24 +357,24 @@ target_sources(uking PRIVATE aiDgnObj_DLC_CogWheel2.h aiDgnObj_DLC_CogWheel_Physics_Ctr.cpp aiDgnObj_DLC_CogWheel_Physics_Ctr.h - aiDgnObj_DLC_CWRotDirSwitch.cpp - aiDgnObj_DLC_CWRotDirSwitch.h aiDgnObj_DLC_CW_WithEntityBody00.cpp aiDgnObj_DLC_CW_WithEntityBody00.h + aiDgnObj_DLC_CWRotDirSwitch.cpp + aiDgnObj_DLC_CWRotDirSwitch.h aiDgnObj_DLC_DungeonRotateTag.cpp aiDgnObj_DLC_DungeonRotateTag.h aiDgnObj_DLC_Faucet.cpp aiDgnObj_DLC_Faucet.h aiDgnObj_DLC_SliderBlock.cpp aiDgnObj_DLC_SliderBlock.h + aiDieSelect.cpp + aiDieSelect.h aiDieSelectBombPlus.cpp aiDieSelectBombPlus.h aiDieSelectChemicalPlus.cpp aiDieSelectChemicalPlus.h aiDieSelectChemShockPlus.cpp aiDieSelectChemShockPlus.h - aiDieSelect.cpp - aiDieSelect.h aiDisplaySelect.cpp aiDisplaySelect.h aiDistanceKeepMove.cpp @@ -401,8 +407,6 @@ target_sources(uking PRIVATE aiDragonItemRoot.h aiDragonReturn.cpp aiDragonReturn.h - aiControlRailRoot.cpp - aiControlRailRoot.h aiDragonRoot.cpp aiDragonRoot.h aiDragonTurn.cpp @@ -417,14 +421,16 @@ target_sources(uking PRIVATE aiDungeonCannonBallAutoDelete.h aiDungeonEntranceRoot.cpp aiDungeonEntranceRoot.h - aiDungeonMoveTagCont.cpp - aiDungeonMoveTagCont.h aiDungeonMoveTag.cpp aiDungeonMoveTag.h + aiDungeonMoveTagCont.cpp + aiDungeonMoveTagCont.h aiDungeonRemainsFire.cpp aiDungeonRemainsFire.h aiDungeonResetPosTag.cpp aiDungeonResetPosTag.h + aiDungeonRotateTag.cpp + aiDungeonRotateTag.h aiDungeonRotateTag3D.cpp aiDungeonRotateTag3D.h aiDungeonRotateTag4ElecApp.cpp @@ -435,10 +441,10 @@ target_sources(uking PRIVATE aiDungeonRotateTag4WaterApp.h aiDungeonRotateTag4WindApp.cpp aiDungeonRotateTag4WindApp.h + aiDungeonRotateTagApp.cpp + aiDungeonRotateTagApp.h aiDungeonRotateTagCont.cpp aiDungeonRotateTagCont.h - aiDungeonRotateTag.cpp - aiDungeonRotateTag.h aiDungeonRotateTagInOrder.cpp aiDungeonRotateTagInOrder.h aiDungeonRotateTagShuttle.cpp @@ -477,8 +483,6 @@ target_sources(uking PRIVATE aiEnemyChemicalPowerSelect.h aiEnemyChemicalSelect.cpp aiEnemyChemicalSelect.h - aiEnemyTargetAction.cpp - aiEnemyTargetAction.h aiEnemyChemTargetAction.cpp aiEnemyChemTargetAction.h aiEnemyConfuse.cpp @@ -512,9 +516,9 @@ target_sources(uking PRIVATE aiEnemyFortressWatchKeepingWait.cpp aiEnemyFortressWatchKeepingWait.h aiEnemyHide.cpp + aiEnemyHide.h aiEnemyHideGrass.cpp aiEnemyHideGrass.h - aiEnemyHide.h aiEnemyHideShootingBattle.cpp aiEnemyHideShootingBattle.h aiEnemyHorseRide.cpp @@ -537,14 +541,14 @@ target_sources(uking PRIVATE aiEnemyNoiseTarget.h aiEnemyNormal.cpp aiEnemyNormal.h + aiEnemyNotice.cpp + aiEnemyNotice.h aiEnemyNoticeActiveEnemy.cpp aiEnemyNoticeActiveEnemy.h - aiEnemyNotice.cpp aiEnemyNoticeFearfulLastAttacker.cpp aiEnemyNoticeFearfulLastAttacker.h aiEnemyNoticeFearfulTarget.cpp aiEnemyNoticeFearfulTarget.h - aiEnemyNotice.h aiEnemyNoticeLimit.cpp aiEnemyNoticeLimit.h aiEnemyNoticeSound.cpp @@ -571,10 +575,10 @@ target_sources(uking PRIVATE aiEnemyRangeKeepMove.h aiEnemyRangeKeepSwimMove.cpp aiEnemyRangeKeepSwimMove.h - aiEnemyRecognizeTargetBase.cpp - aiEnemyRecognizeTargetBase.h aiEnemyRecognizeTarget.cpp aiEnemyRecognizeTarget.h + aiEnemyRecognizeTargetBase.cpp + aiEnemyRecognizeTargetBase.h aiEnemyRestraintCheckBattle.cpp aiEnemyRestraintCheckBattle.h aiEnemyReturnSelect.cpp @@ -587,6 +591,8 @@ target_sources(uking PRIVATE aiEnemyRoamViewItem.h aiEnemyRoot.cpp aiEnemyRoot.h + aiEnemySearch.cpp + aiEnemySearch.h aiEnemySearchHorse.cpp aiEnemySearchHorse.h aiEnemySearchShieldItemFindPlayer.cpp @@ -603,6 +609,8 @@ target_sources(uking PRIVATE aiEnemySomeIgniteBattle.h aiEnemySyncAttack.cpp aiEnemySyncAttack.h + aiEnemyTargetAction.cpp + aiEnemyTargetAction.h aiEnemyTargetGearSelect.cpp aiEnemyTargetGearSelect.h aiEnemyTargetInAreaSelect.cpp @@ -615,10 +623,10 @@ target_sources(uking PRIVATE aiEnemyTired.h aiEnemyTreeWeaponSearchOrBattle.cpp aiEnemyTreeWeaponSearchOrBattle.h - aiEnemyVacuumBombSelectBase.cpp - aiEnemyVacuumBombSelectBase.h aiEnemyVacuumBombSelect.cpp aiEnemyVacuumBombSelect.h + aiEnemyVacuumBombSelectBase.cpp + aiEnemyVacuumBombSelectBase.h aiEnemyVacuumChangeItemSelect.cpp aiEnemyVacuumChangeItemSelect.h aiEnemyVacuumWeaponTypeSelect.cpp @@ -677,12 +685,12 @@ target_sources(uking PRIVATE aiFlyingEnemyBackKeepMove.h aiFlyingEnemyDiagonallyKeepMove.cpp aiFlyingEnemyDiagonallyKeepMove.h + aiFlyingEnemyDistanceKeepMove.cpp + aiFlyingEnemyDistanceKeepMove.h aiFlyingEnemyFindPlayer.cpp aiFlyingEnemyFindPlayer.h aiFlyingEnemyFrontKeepMove.cpp aiFlyingEnemyFrontKeepMove.h - aiFlyingEnemyDistanceKeepMove.cpp - aiFlyingEnemyDistanceKeepMove.h aiFlyingEnemySideKeepMove.cpp aiFlyingEnemySideKeepMove.h aiFlyInsectRoam.cpp @@ -765,6 +773,8 @@ target_sources(uking PRIVATE aiGanonDemoMoveSeqTwoAction.h aiGanonFarAttackRootOnWall.cpp aiGanonFarAttackRootOnWall.h + aiGanonFlameBall.cpp + aiGanonFlameBall.h aiGanonGrudgeNormal.cpp aiGanonGrudgeNormal.h aiGanonNearAttackOnFloorRoot.cpp @@ -803,6 +813,8 @@ target_sources(uking PRIVATE aiGiantArmorRoot.h aiGiantEarthReleaseAttack.cpp aiGiantEarthReleaseAttack.h + aiGiantEnemyFindPlayer.cpp + aiGiantEnemyFindPlayer.h aiGiantEscapeFromDamageWater.cpp aiGiantEscapeFromDamageWater.h aiGiantNavMoveTarget.cpp @@ -839,10 +851,10 @@ target_sources(uking PRIVATE aiGolemPartsSelect.h aiGolemReaction.cpp aiGolemReaction.h - aiGolemRootBase.cpp - aiGolemRootBase.h aiGolemRoot.cpp aiGolemRoot.h + aiGolemRootBase.cpp + aiGolemRootBase.h aiGolemRWeakPointRoot.cpp aiGolemRWeakPointRoot.h aiGolemSleepNormal.cpp @@ -853,8 +865,6 @@ target_sources(uking PRIVATE aiGolemWeakPointRoot.h aiGolfBallRoot.cpp aiGolfBallRoot.h - aiBigCannon.cpp - aiBigCannon.h aiGoronCannon.cpp aiGoronCannon.h aiGoronHeroDescendentRoot.cpp @@ -873,40 +883,42 @@ target_sources(uking PRIVATE aiGuardFlagSelect.h aiGuardFrequencySelect.cpp aiGuardFrequencySelect.h + aiGuardHomePosNormal.cpp + aiGuardHomePosNormal.h aiGuardianAI.cpp aiGuardianAI.h aiGuardianBattleBeamAttack.cpp aiGuardianBattleBeamAttack.h - aiGuardianCommonBeamAttack.cpp - aiGuardianCommonBeamAttack.h - aiGuardianBeamAttack.cpp - aiGuardianBeamAttack.h aiGuardianBeam.cpp aiGuardianBeam.h + aiGuardianBeamAttack.cpp + aiGuardianBeamAttack.h aiGuardianBezierRailMove.cpp aiGuardianBezierRailMove.h aiGuardianChase.cpp aiGuardianChase.h aiGuardianCloseBattle.cpp aiGuardianCloseBattle.h + aiGuardianCommonBeamAttack.cpp + aiGuardianCommonBeamAttack.h aiGuardianDown.cpp aiGuardianDown.h - aiGuardianMini2ndBattleAttack.cpp - aiGuardianMini2ndBattleAttack.h aiGuardianMini2ndBattle.cpp aiGuardianMini2ndBattle.h + aiGuardianMini2ndBattleAttack.cpp + aiGuardianMini2ndBattleAttack.h aiGuardianMiniBattle.cpp aiGuardianMiniBattle.h aiGuardianMiniBattleStateSelect.cpp aiGuardianMiniBattleStateSelect.h + aiGuardianMiniBeam.cpp + aiGuardianMiniBeam.h aiGuardianMiniBeamAttack.cpp aiGuardianMiniBeamAttack.h aiGuardianMiniBeamAttackMove.cpp aiGuardianMiniBeamAttackMove.h aiGuardianMiniBeamAttackNoWait.cpp aiGuardianMiniBeamAttackNoWait.h - aiGuardianMiniBeam.cpp - aiGuardianMiniBeam.h aiGuardianMiniBeamToExplosives.cpp aiGuardianMiniBeamToExplosives.h aiGuardianMiniBlownOff.cpp @@ -949,8 +961,8 @@ target_sources(uking PRIVATE aiGuardianTargetLost.h aiGuardianWait.cpp aiGuardianWait.h - aiInvincibleNearTargetBase.cpp - aiInvincibleNearTargetBase.h + aiGuideBeamAttackEnemyBattle.cpp + aiGuideBeamAttackEnemyBattle.h aiGyroActivateTerminal.cpp aiGyroActivateTerminal.h aiHangedLamp.cpp @@ -973,16 +985,14 @@ target_sources(uking PRIVATE aiHiddenOctarockSearchTarget.h aiHomePosDistanceSelector.cpp aiHomePosDistanceSelector.h - aiCheckLineOfSightSelector.cpp - aiCheckLineOfSightSelector.h + aiHorse.cpp + aiHorse.h aiHorseCheckLineOfSightSelector.cpp aiHorseCheckLineOfSightSelector.h - aiHorse.cpp aiHorseDamageTypeSelect.cpp aiHorseDamageTypeSelect.h aiHorseFollow.cpp aiHorseFollow.h - aiHorse.h aiHorseLoopTarget.cpp aiHorseLoopTarget.h aiHorseMoveToPlayer.cpp @@ -995,14 +1005,16 @@ target_sources(uking PRIVATE aiHorseReins.h aiHorseRiddenByNPC.cpp aiHorseRiddenByNPC.h + aiHorseRiddenStatusSelector.cpp + aiHorseRiddenStatusSelector.h aiHorseRideChargeAttack.cpp aiHorseRideChargeAttack.h aiHorseRideChaseBattleAttackMove.cpp aiHorseRideChaseBattleAttackMove.h - aiHorseRideChaseBattleMoveBase.cpp - aiHorseRideChaseBattleMoveBase.h aiHorseRideChaseBattleMove.cpp aiHorseRideChaseBattleMove.h + aiHorseRideChaseBattleMoveBase.cpp + aiHorseRideChaseBattleMoveBase.h aiHorseRideDamagedSelector.cpp aiHorseRideDamagedSelector.h aiHorseRideEnemyBattle.cpp @@ -1049,6 +1061,10 @@ target_sources(uking PRIVATE aiInTerritorySelector.h aiInvincibleHiddenOctarock.cpp aiInvincibleHiddenOctarock.h + aiInvincibleNearTarget.cpp + aiInvincibleNearTarget.h + aiInvincibleNearTargetBase.cpp + aiInvincibleNearTargetBase.h aiInvisibleKorokRailMove.cpp aiInvisibleKorokRailMove.h aiInWaterKeepSelect.cpp @@ -1133,8 +1149,8 @@ target_sources(uking PRIVATE aiLandingChemicalBall.h aiLargeCannonAttackRoot.cpp aiLargeCannonAttackRoot.h - aiGiantEnemyFindPlayer.cpp - aiGiantEnemyFindPlayer.h + aiLargeCannonRoot.cpp + aiLargeCannonRoot.h aiLastAttackerSelect.cpp aiLastAttackerSelect.h aiLastAttackerSpecialActionSelect.cpp @@ -1149,6 +1165,8 @@ target_sources(uking PRIVATE aiLastBossNormalWarpRoot.h aiLastBossRailWarpRoot.cpp aiLastBossRailWarpRoot.h + aiLastBossRecognizeRoot.cpp + aiLastBossRecognizeRoot.h aiLastBossRoot.cpp aiLastBossRoot.h aiLastBossShieldBash.cpp @@ -1189,10 +1207,10 @@ target_sources(uking PRIVATE aiLumberjackFallenTree.h aiLumberjackTree.cpp aiLumberjackTree.h - aiLynelArrowAttackSelectBase.cpp - aiLynelArrowAttackSelectBase.h aiLynelArrowAttackSelect.cpp aiLynelArrowAttackSelect.h + aiLynelArrowAttackSelectBase.cpp + aiLynelArrowAttackSelectBase.h aiLynelArrowAttackSelectOnce.cpp aiLynelArrowAttackSelectOnce.h aiLynelArrowBattle.cpp @@ -1245,16 +1263,18 @@ target_sources(uking PRIVATE aiLynelThreeBreathAttack.h aiLynelWarp.cpp aiLynelWarp.h + aiMagicBattle.cpp + aiMagicBattle.h aiMagneGearRoot.cpp aiMagneGearRoot.h aiMagneGrabbedPartsRangeSelector.cpp aiMagneGrabbedPartsRangeSelector.h aiMagneGrabSelect.cpp aiMagneGrabSelect.h - aiMagneShaftRootBase.cpp - aiMagneShaftRootBase.h aiMagneShaftRoot.cpp aiMagneShaftRoot.h + aiMagneShaftRootBase.cpp + aiMagneShaftRootBase.h aiMagneSliderBlockRootThunder.cpp aiMagneSliderBlockRootThunder.h aiMagneStickRoot.cpp @@ -1271,18 +1291,16 @@ target_sources(uking PRIVATE aiMasterSwordRoot.h aiMergedDungeonPartsRoot.cpp aiMergedDungeonPartsRoot.h + aiMessageReceiveCheck.cpp + aiMessageReceiveCheck.h aiMessageReceiveCheckBasic.cpp aiMessageReceiveCheckBasic.h - aiMessageReceiveCheck.cpp aiMessageReceiveCheckEveryFrame.cpp aiMessageReceiveCheckEveryFrame.h - aiMessageReceiveCheck.h aiMetalObjectBuried.cpp aiMetalObjectBuried.h aiMetalObjectFixed.cpp aiMetalObjectFixed.h - aiCliffStopEnemyNormal.cpp - aiCliffStopEnemyNormal.h aiMimicCliffStopEnemyNormal.cpp aiMimicCliffStopEnemyNormal.h aiMimicEnemyFindPlayer.cpp @@ -1293,8 +1311,6 @@ target_sources(uking PRIVATE aiMimicFlagSelect.h aiMimicryResetCheck.cpp aiMimicryResetCheck.h - aiGuideBeamAttackEnemyBattle.cpp - aiGuideBeamAttackEnemyBattle.h aiMiniGolemLifted.cpp aiMiniGolemLifted.h aiMiniGolemReaction.cpp @@ -1313,8 +1329,6 @@ target_sources(uking PRIVATE aiMoriblinSpearNearBattle.h aiMoriblinUnarmedBattle.cpp aiMoriblinUnarmedBattle.h - aiHorseRiddenStatusSelector.cpp - aiHorseRiddenStatusSelector.h aiMotorcycleRoot.cpp aiMotorcycleRoot.h aiMoveAndFreeFallGondola.cpp @@ -1331,12 +1345,14 @@ target_sources(uking PRIVATE aiMoveToTargetCollisionFeedback.h aiNavMeshTurnAwayFromHitPos.cpp aiNavMeshTurnAwayFromHitPos.h + aiNavMove.cpp + aiNavMove.h aiNavMoveNearTarget.cpp aiNavMoveNearTarget.h - aiNavMoveTargetClosestPoint.cpp - aiNavMoveTargetClosestPoint.h aiNavMoveTarget.cpp aiNavMoveTarget.h + aiNavMoveTargetClosestPoint.cpp + aiNavMoveTargetClosestPoint.h aiNavMoveTargetWithJumpWater.cpp aiNavMoveTargetWithJumpWater.h aiNavViewMove.cpp @@ -1347,6 +1363,8 @@ target_sources(uking PRIVATE aiNearCreateSelect.h aiNewMannequinRoot.cpp aiNewMannequinRoot.h + aiNewRangeSelect.cpp + aiNewRangeSelect.h aiNormalHumanEquipableShield.cpp aiNormalHumanEquipableShield.h aiNoticePartsRangeSelector.cpp @@ -1366,9 +1384,9 @@ target_sources(uking PRIVATE aiNPCClerkRoot.cpp aiNPCClerkRoot.h aiNPCConfront.cpp + aiNPCConfront.h aiNPCConfrontEnemy.cpp aiNPCConfrontEnemy.h - aiNPCConfront.h aiNpcDemoRoot.cpp aiNpcDemoRoot.h aiNPCGerudoQueenRoot.cpp @@ -1399,6 +1417,8 @@ target_sources(uking PRIVATE aiNPCRoot.h aiNPCRunaway.cpp aiNPCRunaway.h + aiNPCScheduleMove.cpp + aiNPCScheduleMove.h aiNPCSearch.cpp aiNPCSearch.h aiNPCSurprised.cpp @@ -1413,12 +1433,10 @@ target_sources(uking PRIVATE aiNpcTebaTrainingRoot.h aiNPCTimeline.cpp aiNPCTimeline.h - aiNPCScheduleMove.cpp - aiNPCScheduleMove.h aiNPCTravel.cpp + aiNPCTravel.h aiNPCTravelerRoot.cpp aiNPCTravelerRoot.h - aiNPCTravel.h aiNPCWander.cpp aiNPCWander.h aiNushiEscapeSelector.cpp @@ -1427,30 +1445,28 @@ target_sources(uking PRIVATE aiNushiWarp.h aiOctarockBattle.cpp aiOctarockBattle.h - aiOctarockHideEscapeBase.cpp - aiOctarockHideEscapeBase.h aiOctarockHideEscape.cpp aiOctarockHideEscape.h + aiOctarockHideEscapeBase.cpp + aiOctarockHideEscapeBase.h aiOctarockOptionRoot.cpp aiOctarockOptionRoot.h aiOctarockReaction.cpp aiOctarockReaction.h - aiVacuumEnemyRoot.cpp - aiVacuumEnemyRoot.h aiOctarockRoot.cpp aiOctarockRoot.h aiOctarockServiceHideWait.cpp aiOctarockServiceHideWait.h aiOctarockWaterWait.cpp aiOctarockWaterWait.h + aiOffsetTargetPos.cpp + aiOffsetTargetPos.h aiOnCliffEnemyBattle.cpp aiOnCliffEnemyBattle.h aiOnCliffSurfaceSelect.cpp aiOnCliffSurfaceSelect.h aiOnCliffViewWait.cpp aiOnCliffViewWait.h - aiMagicBattle.cpp - aiMagicBattle.h aiOneMemoryMagicBattle.cpp aiOneMemoryMagicBattle.h aiOnEnterEventModeSelect.cpp @@ -1477,6 +1493,8 @@ target_sources(uking PRIVATE aiPillarCrack.h aiPipeDrawing.cpp aiPipeDrawing.h + aiPlayASSwitch.cpp + aiPlayASSwitch.h aiPlayerSetTarget.cpp aiPlayerSetTarget.h aiPointWindTagRoot.cpp @@ -1497,10 +1515,10 @@ target_sources(uking PRIVATE aiPrevSomeASSelect.h aiPreyChemicalDeadReaction.cpp aiPreyChemicalDeadReaction.h - aiPreyDeadCauseSelector.cpp - aiPreyDeadCauseSelector.h aiPreyDead.cpp aiPreyDead.h + aiPreyDeadCauseSelector.cpp + aiPreyDeadCauseSelector.h aiPreyDefWanderAI.cpp aiPreyDefWanderAI.h aiPreyDropItemRoot.cpp @@ -1515,6 +1533,8 @@ target_sources(uking PRIVATE aiPreyRoot.h aiPreyStun.cpp aiPreyStun.h + aiPriestBoss.cpp + aiPriestBoss.h aiPriestBossActorCloneRoot.cpp aiPriestBossActorCloneRoot.h aiPriestBossActorEnemyRoot.cpp @@ -1556,9 +1576,9 @@ target_sources(uking PRIVATE aiPriestBossDamageTypeSelect.cpp aiPriestBossDamageTypeSelect.h aiPriestBossEyeBeam.cpp + aiPriestBossEyeBeam.h aiPriestBossEyeBeamFourth.cpp aiPriestBossEyeBeamFourth.h - aiPriestBossEyeBeam.h aiPriestBossEyeBeamStandAim.cpp aiPriestBossEyeBeamStandAim.h aiPriestBossEyeBeamThird.cpp @@ -1595,12 +1615,10 @@ target_sources(uking PRIVATE aiPriestBossLineFormationRush.h aiPriestBossMakeClone.cpp aiPriestBossMakeClone.h - aiPriestBossMetaAIRoot.cpp - aiPriestBossMetaAIRoot.h aiPriestBossMeta.cpp aiPriestBossMeta.h - aiPriestBoss.cpp - aiPriestBoss.h + aiPriestBossMetaAIRoot.cpp + aiPriestBossMetaAIRoot.h aiPriestBossNormalMoveSelector.cpp aiPriestBossNormalMoveSelector.h aiPriestBossNormalQuickRecover.cpp @@ -1608,13 +1626,13 @@ target_sources(uking PRIVATE aiPriestBossNormalReaction.cpp aiPriestBossNormalReaction.h aiPriestBossPhase.cpp + aiPriestBossPhase.h aiPriestBossPhaseFinish.cpp aiPriestBossPhaseFinish.h aiPriestBossPhaseFirst.cpp aiPriestBossPhaseFirst.h aiPriestBossPhaseFourth.cpp aiPriestBossPhaseFourth.h - aiPriestBossPhase.h aiPriestBossPhaseSecond.cpp aiPriestBossPhaseSecond.h aiPriestBossPhaseSelector.cpp @@ -1641,30 +1659,28 @@ target_sources(uking PRIVATE aiPriestIronBallAttack.h aiPullOutTree.cpp aiPullOutTree.h - aiBezierRailMove.cpp - aiBezierRailMove.h aiRailMoveObject.cpp aiRailMoveObject.h aiRailMoveObjectOneWay.cpp aiRailMoveObjectOneWay.h aiRailMoveRandomIgnoreStop.cpp aiRailMoveRandomIgnoreStop.h - aiRailMoveRemainsBGCamera.cpp - aiRailMoveRemainsBGCamera.h aiRailMoveRemains.cpp aiRailMoveRemains.h + aiRailMoveRemainsBGCamera.cpp + aiRailMoveRemainsBGCamera.h aiRailMoveRndIgnrStopPlayAS.cpp aiRailMoveRndIgnrStopPlayAS.h aiRailMoveWithClose.cpp aiRailMoveWithClose.h - aiRandomSelectThreeActionBase.cpp - aiRandomSelectThreeActionBase.h aiRandomSelectThreeAction.cpp aiRandomSelectThreeAction.h - aiRandomSelectTwoActionBase.cpp - aiRandomSelectTwoActionBase.h + aiRandomSelectThreeActionBase.cpp + aiRandomSelectThreeActionBase.h aiRandomSelectTwoAction.cpp aiRandomSelectTwoAction.h + aiRandomSelectTwoActionBase.cpp + aiRandomSelectTwoActionBase.h aiRangeAttackSelect.cpp aiRangeAttackSelect.h aiRangeCheckSeqTwoAction.cpp @@ -1677,8 +1693,6 @@ target_sources(uking PRIVATE aiRangeObstacleCheck.h aiRangeSelectAction.cpp aiRangeSelectAction.h - aiNewRangeSelect.cpp - aiNewRangeSelect.h aiRangeSelectThreeAction.cpp aiRangeSelectThreeAction.h aiRangeSelectTwoAction.cpp @@ -1703,8 +1717,6 @@ target_sources(uking PRIVATE aiRegistedActorNumTwoSelect.h aiRemainElectricCannonBeamAttack.cpp aiRemainElectricCannonBeamAttack.h - aiLargeCannonRoot.cpp - aiLargeCannonRoot.h aiRemainElectricCannonRoot.cpp aiRemainElectricCannonRoot.h aiRemainsElectricBGCamera.cpp @@ -1785,8 +1797,6 @@ target_sources(uking PRIVATE aiSandwormLost.h aiSandwormNavSearchWait.cpp aiSandwormNavSearchWait.h - aiAwnSeal.cpp - aiAwnSeal.h aiSandwormNormal.cpp aiSandwormNormal.h aiSandwormNoticeSound.cpp @@ -1815,10 +1825,10 @@ target_sources(uking PRIVATE aiSeqDynamicTimeredTwoAction.h aiSeqFirstPointTwo.cpp aiSeqFirstPointTwo.h - aiSeqGroundHitAssassinBoss.cpp - aiSeqGroundHitAssassinBoss.h aiSeqGroundHit.cpp aiSeqGroundHit.h + aiSeqGroundHitAssassinBoss.cpp + aiSeqGroundHitAssassinBoss.h aiSeqHiddenOctarockSearch.cpp aiSeqHiddenOctarockSearch.h aiSeqIfElseAction.cpp @@ -1879,6 +1889,8 @@ target_sources(uking PRIVATE aiSignalSendingMagneStickAcceptor.h aiSimpleASBridge.cpp aiSimpleASBridge.h + aiSimpleBeamExplode.cpp + aiSimpleBeamExplode.h aiSimpleEnemyNormal.cpp aiSimpleEnemyNormal.h aiSimpleEscapeFromTarget.cpp @@ -1886,15 +1898,13 @@ target_sources(uking PRIVATE aiSimpleKokkoRoot.cpp aiSimpleKokkoRoot.h aiSimpleLiftable.cpp + aiSimpleLiftable.h aiSimpleLiftableDLC.cpp aiSimpleLiftableDLC.h - aiSimpleLiftable.h aiSimpleLineBeam.cpp aiSimpleLineBeam.h aiSimpleShootingEnemyFindPlayer.cpp aiSimpleShootingEnemyFindPlayer.h - aiCapturedActorRoot.cpp - aiCapturedActorRoot.h aiSiteBossApproachRoot.cpp aiSiteBossApproachRoot.h aiSiteBossArrowRainAttack.cpp @@ -1909,8 +1919,6 @@ target_sources(uking PRIVATE aiSiteBossBowChildDeviceRoot.h aiSiteBossBowRoot.cpp aiSiteBossBowRoot.h - aiGanonFlameBall.cpp - aiGanonFlameBall.h aiSiteBossFlameBall.cpp aiSiteBossFlameBall.h aiSiteBossGaleArrowRoot.cpp @@ -1931,8 +1939,6 @@ target_sources(uking PRIVATE aiSiteBossPierceBulletAttack.h aiSiteBossReaction.cpp aiSiteBossReaction.h - aiLastBossRecognizeRoot.cpp - aiLastBossRecognizeRoot.h aiSiteBossRecognizeRoot.cpp aiSiteBossRecognizeRoot.h aiSiteBossReflectArrowRoot.cpp @@ -1971,6 +1977,8 @@ target_sources(uking PRIVATE aiSiteBossThrowIceRoot.h aiSleepBedRoot.cpp aiSleepBedRoot.h + aiSleepNormal.cpp + aiSleepNormal.h aiSleepSelect.cpp aiSleepSelect.h aiSnowBallNormal.cpp @@ -1981,8 +1989,6 @@ target_sources(uking PRIVATE aiSoundTriggerTag.h aiSpearWeaponSelect.cpp aiSpearWeaponSelect.h - aiSleepNormal.cpp - aiSleepNormal.h aiStalEnemyBlownOff.cpp aiStalEnemyBlownOff.h aiStalEnemyChasePart.cpp @@ -2103,6 +2109,8 @@ target_sources(uking PRIVATE aiTargetActorDistanceSelect.h aiTargetActorGrabAdapter.cpp aiTargetActorGrabAdapter.h + aiTargetActorPos.cpp + aiTargetActorPos.h aiTargetAngerSelect.cpp aiTargetAngerSelect.h aiTargetAttackAttitudeTgt.cpp @@ -2129,6 +2137,8 @@ target_sources(uking PRIVATE aiTargetElevationGapSelect.h aiTargetExistSelect.cpp aiTargetExistSelect.h + aiTargetHeightAreaSelect.cpp + aiTargetHeightAreaSelect.h aiTargetHomeDir.cpp aiTargetHomeDir.h aiTargetHomePos.cpp @@ -2165,24 +2175,20 @@ target_sources(uking PRIVATE aiTargetPickedItem.h aiTargetPlayerPos.cpp aiTargetPlayerPos.h - aiTargetActorPos.cpp - aiTargetActorPos.h aiTargetPosAnchorOffsetSelf.cpp aiTargetPosAnchorOffsetSelf.h aiTargetPosAnchorOffsetTarget.cpp aiTargetPosAnchorOffsetTarget.h aiTargetPosDirLRSelect.cpp aiTargetPosDirLRSelect.h - aiTargetPosDynParamRotFromMyPos.cpp aiTargetPosDynParamRotFromCtrPos.cpp aiTargetPosDynParamRotFromCtrPos.h + aiTargetPosDynParamRotFromMyPos.cpp aiTargetPosDynParamRotFromMyPos.h aiTargetPosLostCheck.cpp aiTargetPosLostCheck.h - aiOffsetTargetPos.cpp aiTargetPosOffsetFromMyPos.cpp aiTargetPosOffsetFromMyPos.h - aiOffsetTargetPos.h aiTargetPosOnNavFaceSelect.cpp aiTargetPosOnNavFaceSelect.h aiTargetPosRotFromMyPos.cpp @@ -2207,8 +2213,6 @@ target_sources(uking PRIVATE aiTerminalEnduranceWarpRoot.h aiTimeControlTagRoot.cpp aiTimeControlTagRoot.h - aiInvincibleNearTarget.cpp - aiInvincibleNearTarget.h aiTimelineAI.cpp aiTimelineAI.h aiTimeredViewWait.cpp @@ -2245,10 +2249,6 @@ target_sources(uking PRIVATE aiTwnObjDlcFlightTrainingTarget.h aiUnarmedEnemyNoiseTarget.cpp aiUnarmedEnemyNoiseTarget.h - aiNavMove.cpp - aiNavMove.h - aiEnemySearch.cpp - aiEnemySearch.h aiUnarmedWeaponEquipableEnemyAct.cpp aiUnarmedWeaponEquipableEnemyAct.h aiUnderWaterDepthSelect.cpp @@ -2257,6 +2257,8 @@ target_sources(uking PRIVATE aiUrbosasFuryDamageSelector.h aiVacuumedBombDamageSelect.cpp aiVacuumedBombDamageSelect.h + aiVacuumEnemyRoot.cpp + aiVacuumEnemyRoot.h aiVehicleSelector.cpp aiVehicleSelector.h aiViewChaseSound.cpp @@ -2266,9 +2268,9 @@ target_sources(uking PRIVATE aiViewMove.cpp aiViewMove.h aiViewWait.cpp + aiViewWait.h aiViewWaitEndWhenAimed.cpp aiViewWaitEndWhenAimed.h - aiViewWait.h aiViewWaitRiskAvoid.cpp aiViewWaitRiskAvoid.h aiViewWaitWithFaceView.cpp @@ -2283,10 +2285,10 @@ target_sources(uking PRIVATE aiWaitForCloseOrWaterSide.h aiWaitForTargetClose.cpp aiWaitForTargetClose.h - aiWaitNearTargetAwarenessRange.cpp - aiWaitNearTargetAwarenessRange.h aiWaitNearTarget.cpp aiWaitNearTarget.h + aiWaitNearTargetAwarenessRange.cpp + aiWaitNearTargetAwarenessRange.h aiWaitPartsSleep.cpp aiWaitPartsSleep.h aiWarpActivateTerminal.cpp @@ -2297,12 +2299,12 @@ target_sources(uking PRIVATE aiWarpTagRoot.h aiWaterFallWithSound.cpp aiWaterFallWithSound.h + aiWaterSurface.cpp + aiWaterSurface.h aiWaterSurface4RemainsLava.cpp aiWaterSurface4RemainsLava.h aiWaterSurfaceBase.cpp aiWaterSurfaceBase.h - aiWaterSurface.cpp - aiWaterSurface.h aiWeakPointRoot.cpp aiWeakPointRoot.h aiWeakStateSelecter.cpp @@ -2335,8 +2337,6 @@ target_sources(uking PRIVATE aiWeatherReactionCheck.h aiWetSelect.cpp aiWetSelect.h - aiDungeonRotateTagApp.cpp - aiDungeonRotateTagApp.h aiWillBallAttackLevelSelect.cpp aiWillBallAttackLevelSelect.h aiWillBallFollowAttack.cpp @@ -2399,10 +2399,10 @@ target_sources(uking PRIVATE aiWolfLinkShiekSensorRoot.h aiWolfLinkWarp.cpp aiWolfLinkWarp.h - aiYunBoCannonBallRoot.cpp - aiYunBoCannonBallRoot.h aiYunBoCannon.cpp aiYunBoCannon.h + aiYunBoCannonBallRoot.cpp + aiYunBoCannonBallRoot.h aiZokuchoSunazarashi.cpp aiZokuchoSunazarashi.h aiZoraHeroRelicBattleNormal.cpp diff --git a/src/Game/Actor/Action/CMakeLists.txt b/src/Game/Actor/Action/CMakeLists.txt index e88de418..ef716104 100644 --- a/src/Game/Actor/Action/CMakeLists.txt +++ b/src/Game/Actor/Action/CMakeLists.txt @@ -19,12 +19,12 @@ target_sources(uking PRIVATE actionAddRigidBody.h actionAdvanceTime.cpp actionAdvanceTime.h - actionAirOctaMoveBase.cpp - actionAirOctaMoveBase.h actionAirOctaFloat.cpp actionAirOctaFloat.h actionAirOctaMgr.cpp actionAirOctaMgr.h + actionAirOctaMoveBase.cpp + actionAirOctaMoveBase.h actionAirOctaNoticeTurn.cpp actionAirOctaNoticeTurn.h actionAirOctaReactionKorog.cpp @@ -61,10 +61,10 @@ target_sources(uking PRIVATE actionAnimalFreeze.h actionAnimalLegTurnAutoSpeed.cpp actionAnimalLegTurnAutoSpeed.h - actionAnimalMoveBase.cpp - actionAnimalMoveBase.h actionAnimalMove.cpp actionAnimalMove.h + actionAnimalMoveBase.cpp + actionAnimalMoveBase.h actionAnimalMoveStraightTimed.cpp actionAnimalMoveStraightTimed.h actionAnimalNavMeshMove.cpp @@ -87,18 +87,18 @@ target_sources(uking PRIVATE actionAnmArmorBindAction.h actionAnmBackMove.cpp actionAnmBackMove.h - actionAnmBlownOffBackward.cpp - actionAnmBlownOffBackward.h actionAnmBlownOff.cpp actionAnmBlownOff.h + actionAnmBlownOffBackward.cpp + actionAnmBlownOffBackward.h actionAnmDamage.cpp actionAnmDamage.h actionAnmDirectionMove.cpp actionAnmDirectionMove.h - actionAnmDrivenHoverBase.cpp - actionAnmDrivenHoverBase.h actionAnmDrivenHover.cpp actionAnmDrivenHover.h + actionAnmDrivenHoverBase.cpp + actionAnmDrivenHoverBase.h actionAnmDrivenHoverTurn.cpp actionAnmDrivenHoverTurn.h actionAnmDrivenMoveAttack.cpp @@ -114,13 +114,15 @@ target_sources(uking PRIVATE actionAnmUpDownMove.cpp actionAnmUpDownMove.h actionAppear.cpp + actionAppear.h actionAppearDeathCounter.cpp actionAppearDeathCounter.h + actionAppearFollowChallenge.cpp + actionAppearFollowChallenge.h actionAppearFullPouchInfo.cpp actionAppearFullPouchInfo.h actionAppearGameOver.cpp actionAppearGameOver.h - actionAppear.h actionAppearMagneForce.cpp actionAppearMagneForce.h actionAppearNumDungeonClearSeal.cpp @@ -159,22 +161,26 @@ target_sources(uking PRIVATE actionArmorBindNodeAction.h actionArmorBindWithAS.cpp actionArmorBindWithAS.h + actionArrowChargeAndShoot.cpp + actionArrowChargeAndShoot.h actionArrowShootHoming.cpp actionArrowShootHoming.h actionArrowShootMove.cpp + actionArrowShootMove.h actionArrowShootMoveForLargeObject.cpp actionArrowShootMoveForLargeObject.h - actionArrowShootMove.h actionArrowShootMoveWithStickOffset.cpp actionArrowShootMoveWithStickOffset.h actionArrowSkyShootMove.cpp actionArrowSkyShootMove.h actionAscendingCurrent.cpp + actionAscendingCurrent.h actionAscendingCurrentFixedSize.cpp actionAscendingCurrentFixedSize.h - actionAscendingCurrent.h actionAscendingCurrentShieldable.cpp actionAscendingCurrentShieldable.h + actionASPlayRotateTurnToTarget.cpp + actionASPlayRotateTurnToTarget.h actionASPlaySimpleAnmDriven.cpp actionASPlaySimpleAnmDriven.h actionAssassinBossIronBallAppear.cpp @@ -187,8 +193,6 @@ target_sources(uking PRIVATE actionAssassinBossIronMagicChargeShot.h actionAtAndBodyOnWait.cpp actionAtAndBodyOnWait.h - actionTackleAttack.cpp - actionTackleAttack.h actionAtOnWait.cpp actionAtOnWait.h actionAtOnWaitNoHitRope.cpp @@ -215,12 +219,12 @@ target_sources(uking PRIVATE actionBackseatKorokLight.h actionBackseatKorokWait.cpp actionBackseatKorokWait.h + actionBackStep.cpp + actionBackStep.h actionBackStepAttack.cpp actionBackStepAttack.h actionBackStepBase.cpp actionBackStepBase.h - actionBackStep.cpp - actionBackStep.h actionBackStepToTarget.cpp actionBackStepToTarget.h actionBackStepToTargetPos.cpp @@ -229,23 +233,25 @@ target_sources(uking PRIVATE actionBackSwim.h actionBackToRailFromLava.cpp actionBackToRailFromLava.h - actionBackWalkBase.cpp - actionBackWalkBase.h actionBackWalk.cpp actionBackWalk.h + actionBackWalkBase.cpp + actionBackWalkBase.h actionBackWalkWithAS.cpp actionBackWalkWithAS.h - actionBalloonBase.cpp - actionBalloonBase.h actionBalloon.cpp actionBalloon.h + actionBalloonBase.cpp + actionBalloonBase.h + actionBalloonRopeBase.cpp + actionBalloonRopeBase.h actionBasicSignalBossAwakeSleep.cpp actionBasicSignalBossAwakeSleep.h actionBasicSignalChangeDamping.cpp actionBasicSignalChangeDamping.h - actionBasicSignalEnemyNotice.cpp actionBasicSignalEnemyForceNotice.cpp actionBasicSignalEnemyForceNotice.h + actionBasicSignalEnemyNotice.cpp actionBasicSignalEnemyNotice.h actionBasicSignalForbidTag.cpp actionBasicSignalForbidTag.h @@ -259,18 +265,18 @@ target_sources(uking PRIVATE actionBattleCloseGuardRun.h actionBattleCloseGuardWalk.cpp actionBattleCloseGuardWalk.h - actionBattleCloseLevelFlyMoveBase.cpp - actionBattleCloseLevelFlyMoveBase.h actionBattleCloseLevelFlyMove.cpp actionBattleCloseLevelFlyMove.h + actionBattleCloseLevelFlyMoveBase.cpp + actionBattleCloseLevelFlyMoveBase.h actionBattleCloseMeanderGuardRun.cpp actionBattleCloseMeanderGuardRun.h actionBattleCloseMeanderRun.cpp actionBattleCloseMeanderRun.h - actionBattleCloseMoveAction.cpp - actionBattleCloseMoveAction.h actionBattleCloseMove.cpp actionBattleCloseMove.h + actionBattleCloseMoveAction.cpp + actionBattleCloseMoveAction.h actionBattleCloseSlippedMoveBase.cpp actionBattleCloseSlippedMoveBase.h actionBattleCloseSlippedWalk.cpp @@ -279,10 +285,10 @@ target_sources(uking PRIVATE actionBattleCloseWalk.h actionBattleHover.cpp actionBattleHover.h - actionBattleLevelFlyMoveBase.cpp - actionBattleLevelFlyMoveBase.h actionBattleLevelFlyMove.cpp actionBattleLevelFlyMove.h + actionBattleLevelFlyMoveBase.cpp + actionBattleLevelFlyMoveBase.h actionBattleWalk.cpp actionBattleWalk.h actionBeamMove.cpp @@ -308,9 +314,9 @@ target_sources(uking PRIVATE actionBikeWarpEffectValueSetter.cpp actionBikeWarpEffectValueSetter.h actionBindAction.cpp + actionBindAction.h actionBindActionForManyActor.cpp actionBindActionForManyActor.h - actionBindAction.h actionBindActionUseParentPickInfo.cpp actionBindActionUseParentPickInfo.h actionBindOff.cpp @@ -403,16 +409,14 @@ target_sources(uking PRIVATE actionChangePosture.h actionChangePostureWithAS.cpp actionChangePostureWithAS.h - actionChangeSceneBase.cpp - actionChangeSceneBase.h actionChangeScene.cpp actionChangeScene.h + actionChangeSceneBase.cpp + actionChangeSceneBase.h actionChangeScheduleAnchor.cpp actionChangeScheduleAnchor.h actionChangeWeaponEquipState.cpp actionChangeWeaponEquipState.h - actionArrowChargeAndShoot.cpp - actionArrowChargeAndShoot.h actionChargeChemicalWeaponPower.cpp actionChargeChemicalWeaponPower.h actionCheckExistenceOfParticipant.cpp @@ -421,8 +425,6 @@ target_sources(uking PRIVATE actionCheckHorseCustomizeEdit.h actionChemicalAttack.cpp actionChemicalAttack.h - actionEmitAttackBase.cpp - actionEmitAttackBase.h actionChemicalElectricWaterBall.cpp actionChemicalElectricWaterBall.h actionChemicalPhysBall.cpp @@ -487,10 +489,10 @@ target_sources(uking PRIVATE actionDamageTurnByWeakPoint.h actionDefeatedHugeEnemyCount.cpp actionDefeatedHugeEnemyCount.h - actionDeleteAllIceBlockForDemo.cpp - actionDeleteAllIceBlockForDemo.h actionDelete.cpp actionDelete.h + actionDeleteAllIceBlockForDemo.cpp + actionDeleteAllIceBlockForDemo.h actionDeleteInGround.cpp actionDeleteInGround.h actionDeletePorchItemIncludeEquip.cpp @@ -513,10 +515,10 @@ target_sources(uking PRIVATE actionDemoFindPlayer.h actionDemoForceSetPlayerSavePosAngle.cpp actionDemoForceSetPlayerSavePosAngle.h - actionDemoGetItemAnimStop.cpp - actionDemoGetItemAnimStop.h actionDemoGetItem.cpp actionDemoGetItem.h + actionDemoGetItemAnimStop.cpp + actionDemoGetItemAnimStop.h actionDemoGetWeapon.cpp actionDemoGetWeapon.h actionDemoKokkoAngry.cpp @@ -561,14 +563,14 @@ target_sources(uking PRIVATE actionDgnObjDlcGondolaCreateTag.h actionDgnObjDLCSpurGearB01.cpp actionDgnObjDLCSpurGearB01.h - actionDieAnm.cpp - actionDieAnmDropWeapon.cpp - actionDieAnmDropWeapon.h - actionDieAnm.h - actionDieAnmKnockBack.cpp - actionDieAnmKnockBack.h actionDie.cpp actionDie.h + actionDieAnm.cpp + actionDieAnm.h + actionDieAnmDropWeapon.cpp + actionDieAnmDropWeapon.h + actionDieAnmKnockBack.cpp + actionDieAnmKnockBack.h actionDieHomeRun.cpp actionDieHomeRun.h actionDirectToWindDirection.cpp @@ -637,12 +639,14 @@ target_sources(uking PRIVATE actionDunegonRotateWait.h actionDungeonEntranceASPlay.cpp actionDungeonEntranceASPlay.h - actionDungeonMoveAlwaysVibrateCam.cpp - actionDungeonMoveAlwaysVibrateCam.h actionDungeonMove.cpp actionDungeonMove.h + actionDungeonMoveAlwaysVibrateCam.cpp + actionDungeonMoveAlwaysVibrateCam.h actionDungeonMoveReset.cpp actionDungeonMoveReset.h + actionDungeonRotate.cpp + actionDungeonRotate.h actionDungeonRotate2Target.cpp actionDungeonRotate2Target.h actionDungeonRotateAccel.cpp @@ -653,10 +657,8 @@ target_sources(uking PRIVATE actionDungeonRotateBase.h actionDungeonRotateCont.cpp actionDungeonRotateCont.h - actionDungeonRotate.cpp actionDungeonRotateGyro.cpp actionDungeonRotateGyro.h - actionDungeonRotate.h actionDungeonRotateInOrder.cpp actionDungeonRotateInOrder.h actionDungeonRotateShuttle.cpp @@ -667,12 +669,12 @@ target_sources(uking PRIVATE actionDynamicAttackPowerExplode.h actionDynamicFireWood.cpp actionDynamicFireWood.h + actionEat.cpp + actionEat.h actionEatAndHeal.cpp actionEatAndHeal.h - actionEat.cpp actionEatForSunazarashiSPC.cpp actionEatForSunazarashiSPC.h - actionEat.h actionEatWithAS.cpp actionEatWithAS.h actionEitherSideExplode.cpp @@ -687,6 +689,8 @@ target_sources(uking PRIVATE actionElectricDie.h actionElectricParalysis.cpp actionElectricParalysis.h + actionEmitAttackBase.cpp + actionEmitAttackBase.h actionEmitElectricWaterBall.cpp actionEmitElectricWaterBall.h actionEndChangeableASPlay.cpp @@ -707,10 +711,10 @@ target_sources(uking PRIVATE actionEnemyFortressChatTurn.h actionEnemyFortressSimpleAction.cpp actionEnemyFortressSimpleAction.h - actionEnemyRigidBodyDieBase.cpp - actionEnemyRigidBodyDieBase.h actionEnemyRigidBodyDie.cpp actionEnemyRigidBodyDie.h + actionEnemyRigidBodyDieBase.cpp + actionEnemyRigidBodyDieBase.h actionEnemyRigidBodyFreeFallDie.cpp actionEnemyRigidBodyFreeFallDie.h actionEnemyRigidBodySpinDie.cpp @@ -718,13 +722,11 @@ target_sources(uking PRIVATE actionEnemyRushAttack.cpp actionEnemyRushAttack.h actionEquipDisplay.cpp + actionEquipDisplay.h actionEquipDisplayCreate.cpp actionEquipDisplayCreate.h actionEquipDisplayGet.cpp actionEquipDisplayGet.h - actionEquipDisplay.h - actionEquipHornUseBase.cpp - actionEquipHornUseBase.h actionEquipedAction.cpp actionEquipedAction.h actionEquipedASPlay.cpp @@ -745,10 +747,12 @@ target_sources(uking PRIVATE actionEquipedWeaponChild.h actionEquipedWithScale.cpp actionEquipedWithScale.h - actionEscapeBackTurn.cpp - actionEscapeBackTurn.h + actionEquipHornUseBase.cpp + actionEquipHornUseBase.h actionEscape.cpp actionEscape.h + actionEscapeBackTurn.cpp + actionEscapeBackTurn.h actionEventAddGameDataIntAction.cpp actionEventAddGameDataIntAction.h actionEventAddGameDataToRupeeAction.cpp @@ -941,12 +945,12 @@ target_sources(uking PRIVATE actionFadeInOutWithOptions.h actionFadeoutDelete.cpp actionFadeoutDelete.h + actionFall.cpp + actionFall.h actionFallAttack.cpp actionFallAttack.h actionFallAttackWithAtAttr.cpp actionFallAttackWithAtAttr.h - actionFall.cpp - actionFall.h actionFireBurnBase.cpp actionFireBurnBase.h actionFireWood.cpp @@ -976,37 +980,35 @@ target_sources(uking PRIVATE actionFlyingBirdDie.cpp actionFlyingBirdDie.h actionFlyingCharacterBlownOff.cpp + actionFlyingCharacterBlownOff.h actionFlyingCharacterBlownOffDie.cpp actionFlyingCharacterBlownOffDie.h - actionFlyingCharacterBlownOff.h actionFlyingCharacterDamage.cpp actionFlyingCharacterDamage.h actionFlyingCharacterDie.cpp actionFlyingCharacterDie.h actionFlyingCharacterFreeFall.cpp + actionFlyingCharacterFreeFall.h + actionFlyingCharacterFreeFallBase.cpp + actionFlyingCharacterFreeFallBase.h actionFlyingCharacterFreeFallDie.cpp actionFlyingCharacterFreeFallDie.h actionFlyingCharacterFreeFallEx.cpp actionFlyingCharacterFreeFallEx.h - actionFlyingCharacterFreeFall.h actionFlyingCharacterFreeze.cpp + actionFlyingCharacterFreeze.h actionFlyingCharacterFreezeDie.cpp actionFlyingCharacterFreezeDie.h - actionFlyingCharacterFreeze.h - actionFlyingCharacterFreeFallBase.cpp - actionFlyingCharacterFreeFallBase.h - actionFlyMoveBase.cpp - actionFlyMoveBase.h actionFlyMove.cpp actionFlyMove.h + actionFlyMoveBase.cpp + actionFlyMoveBase.h actionFollowAttack.cpp actionFollowAttack.h - actionAppearFollowChallenge.cpp - actionAppearFollowChallenge.h - actionFollowDungeonRotateASPlay.cpp - actionFollowDungeonRotateASPlay.h actionFollowDungeonRotate.cpp actionFollowDungeonRotate.h + actionFollowDungeonRotateASPlay.cpp + actionFollowDungeonRotateASPlay.h actionFollowIgniteToBonePos.cpp actionFollowIgniteToBonePos.h actionFollowIgniteToSelfPos.cpp @@ -1045,6 +1047,8 @@ target_sources(uking PRIVATE actionForceSystemFadeOut.h actionForestGiantWakeUp.cpp actionForestGiantWakeUp.h + actionFork.cpp + actionFork.h actionForkAddCalcScaleMapUnit.cpp actionForkAddCalcScaleMapUnit.h actionForkAddLinearImpulse.cpp @@ -1095,26 +1099,24 @@ target_sources(uking PRIVATE actionForkASHoldLegTurn.h actionForkASHoldLinearMove.cpp actionForkASHoldLinearMove.h - actionForkASPlayBase.cpp - actionForkASPlayBase.h actionForkASPlay.cpp actionForkASPlay.h + actionForkASPlayBase.cpp + actionForkASPlayBase.h actionForkASTrgAerialTurn.cpp actionForkASTrgAerialTurn.h actionForkASTrgChargeArrow.cpp actionForkASTrgChargeArrow.h + actionForkASTrgDelete.cpp + actionForkASTrgDelete.h actionForkASTrgDeleteChild.cpp actionForkASTrgDeleteChild.h - actionForkASTrgDelete.cpp actionForkASTrgDeleteEquip.cpp actionForkASTrgDeleteEquip.h - actionForkASTrgDelete.h actionForkASTrgEmitChmFieldPos.cpp actionForkASTrgEmitChmFieldPos.h actionForkASTrgEmitShockWaveAtEnter.cpp actionForkASTrgEmitShockWaveAtEnter.h - actionForkEmitShockWave.cpp - actionForkEmitShockWave.h actionForkASTrgEmitShockWavePos.cpp actionForkASTrgEmitShockWavePos.h actionForkASTrgForceDirAerialTurn.cpp @@ -1139,6 +1141,8 @@ target_sources(uking PRIVATE actionForkASTrgWeaponDrop.h actionForkAttackWithWeaponOrWithout.cpp actionForkAttackWithWeaponOrWithout.h + actionForkBasicMessageDialogCtrl.cpp + actionForkBasicMessageDialogCtrl.h actionForkBattleNodeForAttackGround.cpp actionForkBattleNodeForAttackGround.h actionForkBeastGanonMessageDialogCtrl.cpp @@ -1155,19 +1159,18 @@ target_sources(uking PRIVATE actionForkChemicalChuchuAttack.h actionForkClothOnOffASPlay.cpp actionForkClothOnOffASPlay.h - actionFork.cpp + actionForkDisableContact.cpp + actionForkDisableContact.h actionForkDisableContactByPreAS.cpp actionForkDisableContactByPreAS.h - actionForkDisableContact.cpp actionForkDisableContactForAttack.cpp actionForkDisableContactForAttack.h - actionForkDisableContact.h actionForkDisableContactOnAtHitPlayer.cpp actionForkDisableContactOnAtHitPlayer.h - actionForkDrawWeaponAtEnter.cpp - actionForkDrawWeaponAtEnter.h actionForkDrawWeapon.cpp actionForkDrawWeapon.h + actionForkDrawWeaponAtEnter.cpp + actionForkDrawWeaponAtEnter.h actionForkDropGiantNecklace.cpp actionForkDropGiantNecklace.h actionForkDropWeapon.cpp @@ -1190,6 +1193,8 @@ target_sources(uking PRIVATE actionForkEmitExpandField.h actionForkEmitExpandFieldWithCreate.cpp actionForkEmitExpandFieldWithCreate.h + actionForkEmitShockWave.cpp + actionForkEmitShockWave.h actionForkEmitShockWaveByContact.cpp actionForkEmitShockWaveByContact.h actionForkEndByConditionBase.cpp @@ -1220,10 +1225,10 @@ target_sources(uking PRIVATE actionForkGanonBeastBeamShoot.h actionForkGanonBeastHeadBarrier.cpp actionForkGanonBeastHeadBarrier.h - actionForkGanonBeastWeakPointCheck.cpp - actionForkGanonBeastWeakPointCheck.h actionForkGanonBeastWeakPoint.cpp actionForkGanonBeastWeakPoint.h + actionForkGanonBeastWeakPointCheck.cpp + actionForkGanonBeastWeakPointCheck.h actionForkGanonBeastWeakPointOff.cpp actionForkGanonBeastWeakPointOff.h actionForkGanonBeastWeakPointOn.cpp @@ -1236,7 +1241,6 @@ target_sources(uking PRIVATE actionForkGrabBase.h actionForkGravityScaleChange.cpp actionForkGravityScaleChange.h - actionFork.h actionForkHoldWeapon.cpp actionForkHoldWeapon.h actionForkHopInAir.cpp @@ -1261,10 +1265,10 @@ target_sources(uking PRIVATE actionForkLodTimer.h actionForkLynelBreathShoot.cpp actionForkLynelBreathShoot.h - actionForkLynelDrawWeaponASPlay.cpp - actionForkLynelDrawWeaponASPlay.h actionForkLynelDrawWeapon.cpp actionForkLynelDrawWeapon.h + actionForkLynelDrawWeaponASPlay.cpp + actionForkLynelDrawWeaponASPlay.h actionForkModelFadeOut.cpp actionForkModelFadeOut.h actionForkModelVisibleOff.cpp @@ -1285,16 +1289,16 @@ target_sources(uking PRIVATE actionForkNoHitGroundCrawl.h actionForkNoSlowTimer.cpp actionForkNoSlowTimer.h + actionForkNoWeaponAttack.cpp + actionForkNoWeaponAttack.h actionForkNoWeaponAttackAllTime.cpp actionForkNoWeaponAttackAllTime.h actionForkNoWeaponAttackAllTimeMinSet.cpp actionForkNoWeaponAttackAllTimeMinSet.h actionForkNoWeaponAttackBase.cpp actionForkNoWeaponAttackBase.h - actionForkNoWeaponAttack.cpp actionForkNoWeaponAttackDirectParam.cpp actionForkNoWeaponAttackDirectParam.h - actionForkNoWeaponAttack.h actionForkNoWeaponAttackParamWeapon.cpp actionForkNoWeaponAttackParamWeapon.h actionForkOctarockEnterReloadWig.cpp @@ -1328,9 +1332,9 @@ target_sources(uking PRIVATE actionForkSetCustomWeather.cpp actionForkSetCustomWeather.h actionForkSetJustAvoid.cpp + actionForkSetJustAvoid.h actionForkSetJustAvoidFromBone.cpp actionForkSetJustAvoidFromBone.h - actionForkSetJustAvoid.h actionForkSetSwarmMaterialAnimByDist.cpp actionForkSetSwarmMaterialAnimByDist.h actionForkSimpleGrab.cpp @@ -1355,12 +1359,12 @@ target_sources(uking PRIVATE actionForkSwapPartsItemFromDropTable.h actionForkSwarmAttack.cpp actionForkSwarmAttack.h + actionForkTimer.cpp + actionForkTimer.h actionForkTimerBase.cpp actionForkTimerBase.h - actionForkTimer.cpp actionForkTimerForceResetCondition.cpp actionForkTimerForceResetCondition.h - actionForkTimer.h actionForkToggleFreeMoving.cpp actionForkToggleFreeMoving.h actionForkTogglePriestBossFreeMoving.cpp @@ -1369,30 +1373,30 @@ target_sources(uking PRIVATE actionForkToggleWeaponXLinkSleep.h actionForkTrgEmitChmFieldBase.cpp actionForkTrgEmitChmFieldBase.h - actionForkTurnASHold.cpp - actionForkTurnASHold.h actionForkTurn.cpp actionForkTurn.h + actionForkTurnASHold.cpp + actionForkTurnASHold.h actionForkVacuumShootToTarget.cpp actionForkVacuumShootToTarget.h actionForkWaitCloseGanonShoutMsgClose.cpp actionForkWaitCloseGanonShoutMsgClose.h actionForkWaitGroundHit.cpp actionForkWaitGroundHit.h - actionForkWeaponAttackBase.cpp - actionForkWeaponAttackBase.h actionForkWeaponAttack.cpp actionForkWeaponAttack.h + actionForkWeaponAttackBase.cpp + actionForkWeaponAttackBase.h actionForkWeaponAttackWithAtkBody.cpp actionForkWeaponAttackWithAtkBody.h - actionForkWeaponShockWaveCheckValue.cpp - actionForkWeaponShockWaveCheckValue.h actionForkWeaponShockWave.cpp actionForkWeaponShockWave.h - actionFreeMoveByGuideBase.cpp - actionFreeMoveByGuideBase.h + actionForkWeaponShockWaveCheckValue.cpp + actionForkWeaponShockWaveCheckValue.h actionFreeMove.cpp actionFreeMove.h + actionFreeMoveByGuideBase.cpp + actionFreeMoveByGuideBase.h actionFreeMoveRandom.cpp actionFreeMoveRandom.h actionFreeMoveToNearGround.cpp @@ -1406,11 +1410,11 @@ target_sources(uking PRIVATE actionFreeMovingAction.cpp actionFreeMovingAction.h actionFreeze.cpp + actionFreeze.h actionFreezedInIce.cpp actionFreezedInIce.h actionFreezedInIceWeapon.cpp actionFreezedInIceWeapon.h - actionFreeze.h actionFromCDungeonToMainField.cpp actionFromCDungeonToMainField.h actionGameDataAddFloat.cpp @@ -1489,22 +1493,22 @@ target_sources(uking PRIVATE actionGerudoQueenWakeBoardReady.h actionGetCapturedActor.cpp actionGetCapturedActor.h + actionGetItem.cpp + actionGetItem.h actionGetItemAnotherActor.cpp actionGetItemAnotherActor.h - actionGetItem.cpp actionGetItemGet.cpp actionGetItemGet.h - actionGetItem.h actionGetItemIntoBag.cpp actionGetItemIntoBag.h actionGetRupee.cpp actionGetRupee.h actionGetSmallKeyItemGet.cpp actionGetSmallKeyItemGet.h - actionGetUpBase.cpp - actionGetUpBase.h actionGetUp.cpp actionGetUp.h + actionGetUpBase.cpp + actionGetUpBase.h actionGetUpLinear.cpp actionGetUpLinear.h actionGetUpMoveAnmDriven.cpp @@ -1565,12 +1569,12 @@ target_sources(uking PRIVATE actionGoronHeroDescendentAppear.h actionGoronHeroDescendentJump.cpp actionGoronHeroDescendentJump.h + actionGrab.cpp + actionGrab.h actionGrabAndShoot.cpp actionGrabAndShoot.h actionGrabAttack.cpp actionGrabAttack.h - actionGrab.cpp - actionGrab.h actionGrabLeft.cpp actionGrabLeft.h actionGrabLeftTurn.cpp @@ -1585,12 +1589,12 @@ target_sources(uking PRIVATE actionGrabRightWalk.h actionGraveAttack.cpp actionGraveAttack.h + actionGuard.cpp + actionGuard.h actionGuardBackWalk.cpp actionGuardBackWalk.h actionGuardBreak.cpp actionGuardBreak.h - actionGuard.cpp - actionGuard.h actionGuardianActionBase.cpp actionGuardianActionBase.h actionGuardianAimBeam.cpp @@ -1651,10 +1655,10 @@ target_sources(uking PRIVATE actionHideShootArrow.h actionHingeMagneFixedRigid.cpp actionHingeMagneFixedRigid.h - actionHoldArrowBackWalk.cpp - actionHoldArrowBackWalk.h actionHoldArrow.cpp actionHoldArrow.h + actionHoldArrowBackWalk.cpp + actionHoldArrowBackWalk.h actionHoldArrowTurn.cpp actionHoldArrowTurn.h actionHoldArrowWalk.cpp @@ -1669,10 +1673,10 @@ target_sources(uking PRIVATE actionHorseEatCarriedItem.h actionHorseElectricParalysis.cpp actionHorseElectricParalysis.h - actionHorseFollowBase.cpp - actionHorseFollowBase.h actionHorseFollow.cpp actionHorseFollow.h + actionHorseFollowBase.cpp + actionHorseFollowBase.h actionHorseFreeze.cpp actionHorseFreeze.h actionHorseMoveToSafePos.cpp @@ -1703,8 +1707,6 @@ target_sources(uking PRIVATE actionHorseRideLookWait.h actionHorseRideLoopAttack.cpp actionHorseRideLoopAttack.h - actionHorseRideSetGearCommand.cpp - actionHorseRideSetGearCommand.h actionHorseRideMoveToCommand.cpp actionHorseRideMoveToCommand.h actionHorseRideOneTimeASPlay.cpp @@ -1715,6 +1717,8 @@ target_sources(uking PRIVATE actionHorseRideOneTimeViewASPlay.h actionHorseRideSearch.cpp actionHorseRideSearch.h + actionHorseRideSetGearCommand.cpp + actionHorseRideSetGearCommand.h actionHorseRideShoot.cpp actionHorseRideShoot.h actionHorseRideStopCommand.cpp @@ -1735,10 +1739,10 @@ target_sources(uking PRIVATE actionHorseWaitAndLookAtNPC.h actionHorseWaitEx.cpp actionHorseWaitEx.h - actionHoverBase.cpp - actionHoverBase.h actionHover.cpp actionHover.h + actionHoverBase.cpp + actionHoverBase.h actionHoverNoticeTurn.cpp actionHoverNoticeTurn.h actionHoverPredictVacuumShoot.cpp @@ -1766,9 +1770,9 @@ target_sources(uking PRIVATE actionIgniteThreeActorAttack.cpp actionIgniteThreeActorAttack.h actionIgniteToTarget.cpp + actionIgniteToTarget.h actionIgniteToTargetDir.cpp actionIgniteToTargetDir.h - actionIgniteToTarget.h actionIgniteToTargetSimple.cpp actionIgniteToTargetSimple.h actionImmediateStopOwnedHorse.cpp @@ -1814,9 +1818,9 @@ target_sources(uking PRIVATE actionJumpTo.cpp actionJumpTo.h actionJumpToTarget.cpp + actionJumpToTarget.h actionJumpToTargetFromWater.cpp actionJumpToTargetFromWater.h - actionJumpToTarget.h actionKeepPosInWater.cpp actionKeepPosInWater.h actionKeepStandingPosture.cpp @@ -1851,14 +1855,16 @@ target_sources(uking PRIVATE actionLandOnCeil.h actionLandRagdoll.cpp actionLandRagdoll.h - actionLandTeleportConsiderCameraDir.cpp - actionLandTeleportConsiderCameraDir.h actionLandTeleport.cpp actionLandTeleport.h + actionLandTeleportConsiderCameraDir.cpp + actionLandTeleportConsiderCameraDir.h actionLargeAttack.cpp actionLargeAttack.h actionLargeDamage.cpp actionLargeDamage.h + actionLastBossBlowOff.cpp + actionLastBossBlowOff.h actionLastBossChemicalPillarAttack.cpp actionLastBossChemicalPillarAttack.h actionLastBossDemoWarp.cpp @@ -1888,15 +1894,15 @@ target_sources(uking PRIVATE actionLastBossThunderSign.cpp actionLastBossThunderSign.h actionLevelFlyLook.cpp + actionLevelFlyLook.h actionLevelFlyLookDownToTgtHeight.cpp actionLevelFlyLookDownToTgtHeight.h - actionLevelFlyLook.h actionLevelFlyLookRisingToTgtHeight.cpp actionLevelFlyLookRisingToTgtHeight.h - actionLevelFlyMoveBase.cpp - actionLevelFlyMoveBase.h actionLevelFlyMove.cpp actionLevelFlyMove.h + actionLevelFlyMoveBase.cpp + actionLevelFlyMoveBase.h actionLevelFlyRise.cpp actionLevelFlyRise.h actionLevelFlyRiseLookingTarget.cpp @@ -1905,10 +1911,10 @@ target_sources(uking PRIVATE actionLiftTurn.h actionLiftWalk.cpp actionLiftWalk.h - actionLinearFlyAttackBase.cpp - actionLinearFlyAttackBase.h actionLinearFlyAttack.cpp actionLinearFlyAttack.h + actionLinearFlyAttackBase.cpp + actionLinearFlyAttackBase.h actionLoadSaveDataFromGameOver.cpp actionLoadSaveDataFromGameOver.h actionLookAtObject.cpp @@ -1944,13 +1950,13 @@ target_sources(uking PRIVATE actionMamonoShopStand.cpp actionMamonoShopStand.h actionMarkPosition.cpp + actionMarkPosition.h actionMarkPositionFromGameData.cpp actionMarkPositionFromGameData.h - actionMarkPosition.h actionMimic.cpp + actionMimic.h actionMimicFreeze.cpp actionMimicFreeze.h - actionMimic.h actionMoonMove.cpp actionMoonMove.h actionMotorcycleAppear.cpp @@ -1960,21 +1966,21 @@ target_sources(uking PRIVATE actionMotorcycleRiddenByPlayer.cpp actionMotorcycleRiddenByPlayer.h actionMotorcycleWait.cpp + actionMotorcycleWait.h actionMotorcycleWaitForEvent.cpp actionMotorcycleWaitForEvent.h - actionMotorcycleWait.h actionMotorcycleWaitUntilFellOver.cpp actionMotorcycleWaitUntilFellOver.h actionMove2HomePos.cpp actionMove2HomePos.h actionMoveBase.cpp actionMoveBase.h + actionMoveByAnimeDriven.cpp + actionMoveByAnimeDriven.h actionMoveByAnimeDrivenCheckNavMesh.cpp actionMoveByAnimeDrivenCheckNavMesh.h - actionMoveByAnimeDriven.cpp actionMoveByAnimeDrivenDynAS.cpp actionMoveByAnimeDrivenDynAS.h - actionMoveByAnimeDriven.h actionMoveByAnimeDrivenToTarget.cpp actionMoveByAnimeDrivenToTarget.h actionMoveHomePosBase.cpp @@ -1985,14 +1991,14 @@ target_sources(uking PRIVATE actionMoveMainRidigBody.h actionMoveToHomeMtx.cpp actionMoveToHomeMtx.h + actionMoveToTarget.cpp + actionMoveToTarget.h actionMoveToTargetBase.cpp actionMoveToTargetBase.h - actionMoveToTarget.cpp actionMoveToTargetCurve.cpp actionMoveToTargetCurve.h actionMoveToTargetDir.cpp actionMoveToTargetDir.h - actionMoveToTarget.h actionMoveWithAS.cpp actionMoveWithAS.h actionMoveWithDynAS.cpp @@ -2126,9 +2132,9 @@ target_sources(uking PRIVATE actionNPCNameHorse.cpp actionNPCNameHorse.h actionNPCPurchase.cpp + actionNPCPurchase.h actionNPCPurchaseEnemyMaterial.cpp actionNPCPurchaseEnemyMaterial.h - actionNPCPurchase.h actionNPCPurchaseMaterial.cpp actionNPCPurchaseMaterial.h actionNPCReceiveHorse.cpp @@ -2141,12 +2147,12 @@ target_sources(uking PRIVATE actionNPCReleaseHorse.h actionNpcRideWaitAction.cpp actionNpcRideWaitAction.h + actionNPCSale.cpp + actionNPCSale.h actionNPCSaleAppReception.cpp actionNPCSaleAppReception.h actionNPCSaleCollectedItem.cpp actionNPCSaleCollectedItem.h - actionNPCSale.cpp - actionNPCSale.h actionNPCSalePictureReception.cpp actionNPCSalePictureReception.h actionNPCSaleReception.cpp @@ -2166,9 +2172,9 @@ target_sources(uking PRIVATE actionNPCTalk.cpp actionNPCTalk.h actionNPCTargetMove.cpp + actionNPCTargetMove.h actionNPCTargetMoveDynAs.cpp actionNPCTargetMoveDynAs.h - actionNPCTargetMove.h actionNPCTebaApproachPlayer.cpp actionNPCTebaApproachPlayer.h actionNpcTebaFly.cpp @@ -2176,19 +2182,19 @@ target_sources(uking PRIVATE actionNPCTravelerRest.cpp actionNPCTravelerRest.h actionNPCTurnToObject.cpp + actionNPCTurnToObject.h actionNPCTurnToObjectGreeting.cpp actionNPCTurnToObjectGreeting.h - actionNPCTurnToObject.h actionNPCTurnToPosition.cpp actionNPCTurnToPosition.h actionNPCWait.cpp + actionNPCWait.h actionNPCWaitDynAS.cpp actionNPCWaitDynAS.h actionNPCWaitDynFrame.cpp actionNPCWaitDynFrame.h actionNPCWaitFrame.cpp actionNPCWaitFrame.h - actionNPCWait.h actionNPCWaitOneTimeAction.cpp actionNPCWaitOneTimeAction.h actionNullASPlay.cpp @@ -2197,8 +2203,6 @@ target_sources(uking PRIVATE actionObjBoardWoodTriangle01.h actionObservationPointAction.cpp actionObservationPointAction.h - actionBalloonRopeBase.cpp - actionBalloonRopeBase.h actionOctarockBalloon.cpp actionOctarockBalloon.h actionOctarockBulletLExplode.cpp @@ -2211,21 +2215,22 @@ target_sources(uking PRIVATE actionOffMiss.h actionOkAutoPlacementEnemyDeadlyQuest.cpp actionOkAutoPlacementEnemyDeadlyQuest.h + actionOn.cpp + actionOn.h actionOnCliffTurn.cpp actionOnCliffTurn.h actionOnCliffWait.cpp actionOnCliffWait.h actionOnCorrect.cpp actionOnCorrect.h - actionOn.cpp actionOneHandActionWithLegTurn.cpp actionOneHandActionWithLegTurn.h actionOnEnterSwapActorBase.cpp actionOnEnterSwapActorBase.h - actionOnEnterSwapDropTableActor.cpp - actionOnEnterSwapDropTableActor.h actionOnEnterSwapDropTable.cpp actionOnEnterSwapDropTable.h + actionOnEnterSwapDropTableActor.cpp + actionOnEnterSwapDropTableActor.h actionOnetimeChangeableASPlay.cpp actionOnetimeChangeableASPlay.h actionOnetimeHoverASPlay.cpp @@ -2233,14 +2238,13 @@ target_sources(uking PRIVATE actionOnetimeMoveASPlay.cpp actionOnetimeMoveASPlay.h actionOnetimeStopASPlay.cpp + actionOnetimeStopASPlay.h actionOneTimeStopASPlayerNoEnd.cpp actionOneTimeStopASPlayerNoEnd.h - actionOnetimeStopASPlay.h actionOnetimeStopASSyncPlay.cpp actionOnetimeStopASSyncPlay.h actionOneTimeWaterFloatStopASPlay.cpp actionOneTimeWaterFloatStopASPlay.h - actionOn.h actionOnLeaveAttackInterval.cpp actionOnLeaveAttackInterval.h actionOnMUAssignSaveForUsed.cpp @@ -2260,9 +2264,9 @@ target_sources(uking PRIVATE actionOpenEnduranceFloorNumber.cpp actionOpenEnduranceFloorNumber.h actionOpenGetDemoDialog.cpp + actionOpenGetDemoDialog.h actionOpenGetDemoDialogDressFairy.cpp actionOpenGetDemoDialogDressFairy.h - actionOpenGetDemoDialog.h actionOpenItemCategory.cpp actionOpenItemCategory.h actionOpenItemDownloadDemo.cpp @@ -2271,10 +2275,10 @@ target_sources(uking PRIVATE actionOpenItemMenu.h actionOpenMap.cpp actionOpenMap.h - actionOpenMessageDialogBase.cpp - actionOpenMessageDialogBase.h actionOpenMessageDialog.cpp actionOpenMessageDialog.h + actionOpenMessageDialogBase.cpp + actionOpenMessageDialogBase.h actionOpenMessageDialogTrig.cpp actionOpenMessageDialogTrig.h actionOpenMessageDialogWithSkelAnm.cpp @@ -2341,10 +2345,12 @@ target_sources(uking PRIVATE actionPriestBossBeamMove.h actionPriestBossBlownOff.cpp actionPriestBossBlownOff.h + actionPriestBossCloneFastWarp.cpp + actionPriestBossCloneFastWarp.h actionPriestBossClonesSpawn.cpp + actionPriestBossClonesSpawn.h actionPriestBossClonesSpawnForDemo.cpp actionPriestBossClonesSpawnForDemo.h - actionPriestBossClonesSpawn.h actionPriestBossFastWarpMove.cpp actionPriestBossFastWarpMove.h actionPriestBossMove.cpp @@ -2355,8 +2361,6 @@ target_sources(uking PRIVATE actionPriestBossSideMove.h actionPriestBossSlowWarpMove.cpp actionPriestBossSlowWarpMove.h - actionPriestBossCloneFastWarp.cpp - actionPriestBossCloneFastWarp.h actionPuddle.cpp actionPuddle.h actionPulleyChainASControl.cpp @@ -2368,9 +2372,9 @@ target_sources(uking PRIVATE actionPutFromParent.cpp actionPutFromParent.h actionRagdoll.cpp + actionRagdoll.h actionRagdollFreeze.cpp actionRagdollFreeze.h - actionRagdoll.h actionRailMove.cpp actionRailMove.h actionRandomJump.cpp @@ -2440,9 +2444,9 @@ target_sources(uking PRIVATE actionRequestCreateHCIModel.cpp actionRequestCreateHCIModel.h actionRequestEvent.cpp + actionRequestEvent.h actionRequestEventFromMapUnit.cpp actionRequestEventFromMapUnit.h - actionRequestEvent.h actionRequestOpenPopUpHelp.cpp actionRequestOpenPopUpHelp.h actionReserveParashawlStart.cpp @@ -2472,17 +2476,15 @@ target_sources(uking PRIVATE actionRisingAirOneTime.cpp actionRisingAirOneTime.h actionRodMagicPhysBall.cpp + actionRodMagicPhysBall.h actionRodMagicPhysBallDivision.cpp actionRodMagicPhysBallDivision.h - actionRodMagicPhysBall.h actionRopeNormal.cpp actionRopeNormal.h actionRotate.cpp + actionRotate.h actionRotatedWait.cpp actionRotatedWait.h - actionRotate.h - actionASPlayRotateTurnToTarget.cpp - actionASPlayRotateTurnToTarget.h actionRun.cpp actionRun.h actionSandwichDetectionAreaTag.cpp @@ -2509,12 +2511,12 @@ target_sources(uking PRIVATE actionSearch.h actionSellPictureBookUIDemo.cpp actionSellPictureBookUIDemo.h + actionSendMessage.cpp + actionSendMessage.h actionSendMessage4YunBoCannon.cpp actionSendMessage4YunBoCannon.h actionSendMessageBroadCast.cpp actionSendMessageBroadCast.h - actionSendMessage.cpp - actionSendMessage.h actionSendNoticeMessageBase.cpp actionSendNoticeMessageBase.h actionSendPlayerNoticeMessage.cpp @@ -2557,14 +2559,14 @@ target_sources(uking PRIVATE actionSetExtraEnergyOfPlayer.h actionSetExtraLifeOfPlayer.cpp actionSetExtraLifeOfPlayer.h - actionSetFrameASPlay.cpp - actionSetFrameASPlay.h actionSetFlag.cpp actionSetFlag.h - actionSetGetFlagByActorName.cpp - actionSetGetFlagByActorName.h + actionSetFrameASPlay.cpp + actionSetFrameASPlay.h actionSetGetFlag.cpp actionSetGetFlag.h + actionSetGetFlagByActorName.cpp + actionSetGetFlagByActorName.h actionSetGravityFactor.cpp actionSetGravityFactor.h actionSetHorseFamiliarityPassedFlag.cpp @@ -2595,10 +2597,10 @@ target_sources(uking PRIVATE actionSetTargetFrameMtx.h actionSetTgIgnoreObstacle.cpp actionSetTgIgnoreObstacle.h - actionSetTreasureBoxOpenAndClose.cpp - actionSetTreasureBoxOpenAndClose.h actionSetTreasure.cpp actionSetTreasure.h + actionSetTreasureBoxOpenAndClose.cpp + actionSetTreasureBoxOpenAndClose.h actionSetupGetDemoModeNumUi.cpp actionSetupGetDemoModeNumUi.h actionSetWanderPathIndex.cpp @@ -2610,9 +2612,9 @@ target_sources(uking PRIVATE actionShiekSensorPlusDownloadDemo.cpp actionShiekSensorPlusDownloadDemo.h actionShock.cpp + actionShock.h actionShockDynamicWeapon.cpp actionShockDynamicWeapon.h - actionShock.h actionShockWave.cpp actionShockWave.h actionShootArrow.cpp @@ -2649,20 +2651,16 @@ target_sources(uking PRIVATE actionSimpleGrabBase.h actionSimpleGrabWithAS.cpp actionSimpleGrabWithAS.h + actionSimpleKnockBackShock.cpp + actionSimpleKnockBackShock.h actionSimpleLineBeam.cpp actionSimpleLineBeam.h - actionForkBasicMessageDialogCtrl.cpp - actionForkBasicMessageDialogCtrl.h actionSimpleOpenMessageDialogAction.cpp actionSimpleOpenMessageDialogAction.h actionSimpleUniqueTalk.cpp actionSimpleUniqueTalk.h actionSiteBossAvoid.cpp actionSiteBossAvoid.h - actionLastBossBlowOff.cpp - actionLastBossBlowOff.h - actionSimpleKnockBackShock.cpp - actionSimpleKnockBackShock.h actionSiteBossBowBlowOff.cpp actionSiteBossBowBlowOff.h actionSiteBossBowChildDeviceBreak.cpp @@ -2683,10 +2681,10 @@ target_sources(uking PRIVATE actionSiteBossFlyWaitTurnToTarget.h actionSiteBossGetUpLinear.cpp actionSiteBossGetUpLinear.h - actionSiteBossLswordAttack.cpp - actionSiteBossLswordAttack.h actionSiteBossLswordAtkWithChemical.cpp actionSiteBossLswordAtkWithChemical.h + actionSiteBossLswordAttack.cpp + actionSiteBossLswordAttack.h actionSiteBossLswordFireBall.cpp actionSiteBossLswordFireBall.h actionSiteBossLswordFirstCreateFBall.cpp @@ -2703,10 +2701,10 @@ target_sources(uking PRIVATE actionSiteBossLswordTornadoEnd.h actionSiteBossLswordWhirlSlash.cpp actionSiteBossLswordWhirlSlash.h - actionSiteBossMoveAndAttack.cpp - actionSiteBossMoveAndAttack.h actionSiteBossMove.cpp actionSiteBossMove.h + actionSiteBossMoveAndAttack.cpp + actionSiteBossMoveAndAttack.h actionSiteBossShieldBashAttack.cpp actionSiteBossShieldBashAttack.h actionSiteBossShootArrowRain.cpp @@ -2735,10 +2733,10 @@ target_sources(uking PRIVATE actionSiteBossSwordChemicalPlus.h actionSiteBossSwordCreateIronPile.cpp actionSiteBossSwordCreateIronPile.h - actionSiteBossSwordGuardBreak.cpp - actionSiteBossSwordGuardBreak.h actionSiteBossSwordGuard.cpp actionSiteBossSwordGuard.h + actionSiteBossSwordGuardBreak.cpp + actionSiteBossSwordGuardBreak.h actionSiteBossSwordMove.cpp actionSiteBossSwordMove.h actionSiteBossSwordShieldRepair.cpp @@ -2747,20 +2745,20 @@ target_sources(uking PRIVATE actionSiteBossSwordSlowMove.h actionSiteBossSwordThrowElectricBall.cpp actionSiteBossSwordThrowElectricBall.h - actionSiteBossSwordWhirlSlashCharge.cpp - actionSiteBossSwordWhirlSlashCharge.h actionSiteBossSwordWhirlSlash.cpp actionSiteBossSwordWhirlSlash.h + actionSiteBossSwordWhirlSlashCharge.cpp + actionSiteBossSwordWhirlSlashCharge.h actionSiteBossThrowParts.cpp actionSiteBossThrowParts.h actionSleep.cpp actionSleep.h actionSlideMoveViewTarget.cpp actionSlideMoveViewTarget.h - actionSlippedBackWalkBase.cpp - actionSlippedBackWalkBase.h actionSlippedBackWalk.cpp actionSlippedBackWalk.h + actionSlippedBackWalkBase.cpp + actionSlippedBackWalkBase.h actionSlippedCircleMoveBase.cpp actionSlippedCircleMoveBase.h actionSlippedCircleWalk.cpp @@ -2769,24 +2767,24 @@ target_sources(uking PRIVATE actionSlippedMoveBase.h actionSlippedWalk.cpp actionSlippedWalk.h - actionSmallDamageBackwardBase.cpp - actionSmallDamageBackwardBase.h + actionSmallDamage.cpp + actionSmallDamage.h actionSmallDamageBackward.cpp actionSmallDamageBackward.h + actionSmallDamageBackwardBase.cpp + actionSmallDamageBackwardBase.h actionSmallDamageBase.cpp actionSmallDamageBase.h - actionSmallDamage.cpp actionSmallDamageDirectPreTargetBack.cpp actionSmallDamageDirectPreTargetBack.h actionSmallDamageDirectPreTargetBone.cpp actionSmallDamageDirectPreTargetBone.h - actionSmallDamage.h actionSoundOcclusionTagRemainsWater.cpp actionSoundOcclusionTagRemainsWater.h actionSoundTrigger.cpp + actionSoundTrigger.h actionSoundTriggerFadeAction.cpp actionSoundTriggerFadeAction.h - actionSoundTrigger.h actionSpinFlyAttack.cpp actionSpinFlyAttack.h actionSpreadToEnemy.cpp @@ -2839,6 +2837,8 @@ target_sources(uking PRIVATE actionStopForLimitedTime.h actionStopJump.cpp actionStopJump.h + actionStopOnObj.cpp + actionStopOnObj.h actionStoppingAttackBase.cpp actionStoppingAttackBase.h actionStorePlayerPosAndRotate.cpp @@ -2859,10 +2859,10 @@ target_sources(uking PRIVATE actionSwarmAreaDamaged.h actionSwarmChemicalDamaged.cpp actionSwarmChemicalDamaged.h - actionSwarmDamagedBase.cpp - actionSwarmDamagedBase.h actionSwarmDamaged.cpp actionSwarmDamaged.h + actionSwarmDamagedBase.cpp + actionSwarmDamagedBase.h actionSwarmFlyAttack.cpp actionSwarmFlyAttack.h actionSwarmFlyMove.cpp @@ -2874,21 +2874,21 @@ target_sources(uking PRIVATE actionSweepCollision.cpp actionSweepCollision.h actionSwimEnemyAnmBackBlownOff.cpp + actionSwimEnemyAnmBackBlownOff.h actionSwimEnemyAnmBackBlownOffFromPL.cpp actionSwimEnemyAnmBackBlownOffFromPL.h - actionSwimEnemyAnmBackBlownOff.h actionSwimEnemyAnmBackBlownOffToPL.cpp actionSwimEnemyAnmBackBlownOffToPL.h actionSwimEnemyBlownOffBase.cpp actionSwimEnemyBlownOffBase.h actionSwimGetUp.cpp actionSwimGetUp.h + actionSwimMove.cpp + actionSwimMove.h actionSwimMoveASHoldEvent.cpp actionSwimMoveASHoldEvent.h actionSwimMoveBase.cpp actionSwimMoveBase.h - actionSwimMove.cpp - actionSwimMove.h actionSwimMoveOneTimeAS.cpp actionSwimMoveOneTimeAS.h actionSwimNoticeTurn.cpp @@ -2897,10 +2897,10 @@ target_sources(uking PRIVATE actionSwimRotateBase.h actionSwimSmallDamage.cpp actionSwimSmallDamage.h - actionSwimTurnBase.cpp - actionSwimTurnBase.h actionSwimTurn.cpp actionSwimTurn.h + actionSwimTurnBase.cpp + actionSwimTurnBase.h actionSwitchElectricOff.cpp actionSwitchElectricOff.h actionSwitchElectricOn.cpp @@ -2917,14 +2917,16 @@ target_sources(uking PRIVATE actionSystemDelete.h actionSystemFadeOutSleep.cpp actionSystemFadeOutSleep.h - actionSystemHideChase.cpp - actionSystemHideChase.h actionSystemHide.cpp actionSystemHide.h + actionSystemHideChase.cpp + actionSystemHideChase.h actionSystemSleep.cpp actionSystemSleep.h actionSystemWarp.cpp actionSystemWarp.h + actionTackleAttack.cpp + actionTackleAttack.h actionTackleMove.cpp actionTackleMove.h actionTakeoffFromCeilLook.cpp @@ -2932,9 +2934,9 @@ target_sources(uking PRIVATE actionTakeoffFromCeilLookTarget.cpp actionTakeoffFromCeilLookTarget.h actionTargetCircle.cpp + actionTargetCircle.h actionTargetCircleGuardWalk.cpp actionTargetCircleGuardWalk.h - actionTargetCircle.h actionTargetCircleMoveKeepDist.cpp actionTargetCircleMoveKeepDist.h actionTargetCircleSwim.cpp @@ -2943,12 +2945,12 @@ target_sources(uking PRIVATE actionTargetCircleWalk.h actionTeachPlayerInAreaForRefActor.cpp actionTeachPlayerInAreaForRefActor.h + actionTeleport.cpp + actionTeleport.h actionTeleportBase.cpp actionTeleportBase.h - actionTeleport.cpp actionTeleportForceApperPosition.cpp actionTeleportForceApperPosition.h - actionTeleport.h actionTeleportTargetFrontInAir.cpp actionTeleportTargetFrontInAir.h actionTerrainCalcCenter.cpp @@ -2961,20 +2963,20 @@ target_sources(uking PRIVATE actionThrow.h actionThrowLeft.cpp actionThrowLeft.h + actionThrown.cpp + actionThrown.h actionThrownAndBreak.cpp actionThrownAndBreak.h - actionThrown.cpp actionThrownDown.cpp actionThrownDown.h - actionThrown.h actionThrownSpear.cpp actionThrownSpear.h actionThrowRight.cpp actionThrowRight.h - actionThrowWeaponByBodyCenter.cpp - actionThrowWeaponByBodyCenter.h actionThrowWeapon.cpp actionThrowWeapon.h + actionThrowWeaponByBodyCenter.cpp + actionThrowWeaponByBodyCenter.h actionThrowWeaponRight.cpp actionThrowWeaponRight.h actionTimeredASPlay.cpp @@ -3001,6 +3003,8 @@ target_sources(uking PRIVATE actionTriggerAllPartsSleep.h actionTumble.cpp actionTumble.h + actionTurn.cpp + actionTurn.h actionTurnAndChargeAndShoot.cpp actionTurnAndChargeAndShoot.h actionTurnAndLookAtToObjectNow.cpp @@ -3013,16 +3017,14 @@ target_sources(uking PRIVATE actionTurnAndLookToObjNotAnimDriven.h actionTurnBase.cpp actionTurnBase.h - actionTurn.cpp - actionTurn.h actionTurnGiantAttack.cpp actionTurnGiantAttack.h actionTurnIgnite.cpp actionTurnIgnite.h - actionTurnToActorBase.cpp - actionTurnToActorBase.h actionTurnToActor.cpp actionTurnToActor.h + actionTurnToActorBase.cpp + actionTurnToActorBase.h actionTurnToEmptySpace.cpp actionTurnToEmptySpace.h actionTurnWithAS.cpp @@ -3043,11 +3045,12 @@ target_sources(uking PRIVATE actionVanish.h actionViewLevelFlyMove.cpp actionViewLevelFlyMove.h + actionWait.cpp + actionWait.h actionWaitBase.cpp actionWaitBase.h actionWaitCloseItemDownloadDemo.cpp actionWaitCloseItemDownloadDemo.h - actionWait.cpp actionWaitForASTriggerEvent.cpp actionWaitForASTriggerEvent.h actionWaitForCloseFade.cpp @@ -3058,15 +3061,12 @@ target_sources(uking PRIVATE actionWaitForKeyInput.h actionWaitForStaminaUpDemoEnd.cpp actionWaitForStaminaUpDemoEnd.h - actionWait.h actionWaitHeartDemo.cpp actionWaitHeartDemo.h actionWaitMagneGear.cpp actionWaitMagneGear.h actionWaitMessageDialogEnd.cpp actionWaitMessageDialogEnd.h - actionStopOnObj.cpp - actionStopOnObj.h actionWaitOnObj.cpp actionWaitOnObj.h actionWaitTimer.cpp @@ -3094,9 +3094,9 @@ target_sources(uking PRIVATE actionWarpPlayerToActor.cpp actionWarpPlayerToActor.h actionWarpPlayerToAnchor.cpp + actionWarpPlayerToAnchor.h actionWarpPlayerToAnchorGimmickReset.cpp actionWarpPlayerToAnchorGimmickReset.h - actionWarpPlayerToAnchor.h actionWarpPlayerToDestination.cpp actionWarpPlayerToDestination.h actionWarpPlayerToReferenceAnchor.cpp @@ -3117,6 +3117,8 @@ target_sources(uking PRIVATE actionWarpToScheduleAnchor.h actionWarpToStaticAnchor.cpp actionWarpToStaticAnchor.h + actionWaterDepthMoveBase.cpp + actionWaterDepthMoveBase.h actionWaterEmitter.cpp actionWaterEmitter.h actionWaterExplode.cpp @@ -3132,9 +3134,9 @@ target_sources(uking PRIVATE actionWaterFloatImmobile.cpp actionWaterFloatImmobile.h actionWaterFloatWait.cpp + actionWaterFloatWait.h actionWaterFloatWaitEx.cpp actionWaterFloatWaitEx.h - actionWaterFloatWait.h actionWaterSurfaceModelOnly.cpp actionWaterSurfaceModelOnly.h actionWaterSurfaceMove.cpp @@ -3143,8 +3145,6 @@ target_sources(uking PRIVATE actionWaterUpDownAnmDrivenMove.h actionWaterUpDownDrivenPreAttack.cpp actionWaterUpDownDrivenPreAttack.h - actionWaterDepthMoveBase.cpp - actionWaterDepthMoveBase.h actionWaterUpDownMove.cpp actionWaterUpDownMove.h actionWeaponDrawn.cpp diff --git a/src/Game/Actor/Camera/Action/CMakeLists.txt b/src/Game/Actor/Camera/Action/CMakeLists.txt index a09c8a2d..730723ac 100644 --- a/src/Game/Actor/Camera/Action/CMakeLists.txt +++ b/src/Game/Actor/Camera/Action/CMakeLists.txt @@ -93,8 +93,6 @@ target_sources(uking PRIVATE actionCameraLockOn.h actionCameraLockOnAimingAt.cpp actionCameraLockOnAimingAt.h - actionCameraTrackBase.cpp - actionCameraTrackBase.h actionCameraMagneCatch.cpp actionCameraMagneCatch.h actionCameraMotorcycle.cpp @@ -107,6 +105,8 @@ target_sources(uking PRIVATE actionCameraShieldSurfing.h actionCameraTail.cpp actionCameraTail.h + actionCameraTrackBase.cpp + actionCameraTrackBase.h actionCameraWakeboard.cpp actionCameraWakeboard.h actionCameraWaterfallClimb.cpp diff --git a/src/Game/Actor/Player/Action/CMakeLists.txt b/src/Game/Actor/Player/Action/CMakeLists.txt index 21d13add..1b2f8f6f 100644 --- a/src/Game/Actor/Player/Action/CMakeLists.txt +++ b/src/Game/Actor/Player/Action/CMakeLists.txt @@ -101,8 +101,6 @@ target_sources(uking PRIVATE actionPlayerForkDropWeaponWithSpeed.h actionPlayerFrontRoll.cpp actionPlayerFrontRoll.h - actionPlayerParashawlGlideBase.cpp - actionPlayerParashawlGlideBase.h actionPlayerGrabPut.cpp actionPlayerGrabPut.h actionPlayerGrabReady.cpp @@ -199,6 +197,8 @@ target_sources(uking PRIVATE actionPlayerNavMeshMove.h actionPlayerParashawlGlide.cpp actionPlayerParashawlGlide.h + actionPlayerParashawlGlideBase.cpp + actionPlayerParashawlGlideBase.h actionPlayerPickUp.cpp actionPlayerPickUp.h actionPlayerPlayASAdapt.cpp diff --git a/src/Game/Actor/Query/CMakeLists.txt b/src/Game/Actor/Query/CMakeLists.txt index cffcfa98..5ab1d922 100644 --- a/src/Game/Actor/Query/CMakeLists.txt +++ b/src/Game/Actor/Query/CMakeLists.txt @@ -9,12 +9,12 @@ target_sources(uking PRIVATE queryCanMarkMapPin.h queryCheck100EnemyActiveTiming.cpp queryCheck100EnemyActiveTiming.h + queryCheckActorAction.cpp + queryCheckActorAction.h queryCheckActorAction13.cpp queryCheckActorAction13.h queryCheckActorAction14_2.cpp queryCheckActorAction14_2.h - queryCheckActorAction.cpp - queryCheckActorAction.h queryCheckAddPorchItem.cpp queryCheckAddPorchItem.h queryCheckAppPoint.cpp @@ -99,10 +99,10 @@ target_sources(uking PRIVATE queryCheckItemShopDecide.h queryCheckItemShopPorchVacancy.cpp queryCheckItemShopPorchVacancy.h - queryCheckItemShopSelectBuy.cpp - queryCheckItemShopSelectBuy.h queryCheckItemShopSelect.cpp queryCheckItemShopSelect.h + queryCheckItemShopSelectBuy.cpp + queryCheckItemShopSelectBuy.h queryCheckLastDamageAttacker.cpp queryCheckLastDamageAttacker.h queryCheckManufactResult.cpp @@ -235,10 +235,10 @@ target_sources(uking PRIVATE queryHasItemDyeSpecifiedColor.h queryHasPorchArrow.cpp queryHasPorchArrow.h - queryHasPorchItemByCategory.cpp - queryHasPorchItemByCategory.h queryHasPorchItem.cpp queryHasPorchItem.h + queryHasPorchItemByCategory.cpp + queryHasPorchItemByCategory.h queryHasPouchItemByPouchCategory.cpp queryHasPouchItemByPouchCategory.h queryHasSetItem.cpp