ksys/gdt: Add common flags

This commit is contained in:
Léo Lam
2020-11-05 13:46:20 +01:00
parent f2a8d32f29
commit d87fefe1fb
8 changed files with 11466 additions and 1 deletions
+195
View File
@@ -0,0 +1,195 @@
#!/usr/bin/env python3
import argparse
from pathlib import Path
import typing as tp
import oead
def add_development_remnant_flags(flags: tp.Dict[str, str]):
_flags = {
"AoC_DragonFireChallengeRing_Advent": "bool_data",
"AoC_RandomSpawnTreasure_Contents": "string64_data",
"AoC_RandomSpawnTreasure_IsRandomized": "bool_data",
"AoC_TestProg_Imoto_Flag_00": "bool_data",
"AoC_TestProg_Imoto_TagCount_00": "s32_data",
"AocTestEx_Omosako_IsPastWorld": "bool_data",
"AocTestEx_Omosako_ReturnToMainField_Position": "vector3f_data",
"AocTestEx_Omosako_ReturnToMainField_Rotation": "f32_data",
"AocTestEx_Omosako_SandOfTime_Num": "s32_data",
"AocTestEx_Omosako_SandOfTime_Rate": "f32_data",
"Location_DarkDungeon01": "s32_data",
"Location_DarkDungeon02": "s32_data",
"Location_DarkDungeon03": "s32_data",
"Location_DarkDungeon04": "s32_data",
"SpurGear_revolve_01": "bool_data",
"SpurGear_revolve_02": "bool_data",
}
flags.update(_flags)
def load_flag_types(root: Path) -> tp.Dict[str, str]:
flag_types: tp.Dict[str, str] = dict()
add_development_remnant_flags(flag_types)
gdt_dir = root / "GameData"
for path in gdt_dir.glob("Flag/*.yml"):
flag_list = oead.byml.from_text(path.read_text(encoding="utf-8"))
keys = list(flag_list.keys())
assert len(keys) == 1
flag_type = keys[0]
for flag in flag_list[flag_type]:
flag_types[flag["DataName"]] = flag_type
return flag_types
def write_struct_chunk(f: tp.TextIO, flags: tp.Collection[str], i: int) -> None:
f.write(f"""\
struct CommonFlags{i} {{
""")
for name in flags:
f.write(f" FlagHandle flag_{name} = InvalidHandle;\n")
f.write(f"""\
u32 _pad = 0;
}};
[[gnu::visibility("hidden")]] extern CommonFlags{i} sCommonFlags{i};
""")
FLAGS_PER_CHUNK = 1023
def chunk_flag_iterator(flags: tp.Iterator[str]):
while True:
chunk = []
for i in range(FLAGS_PER_CHUNK):
try:
chunk.append(next(flags))
except StopIteration:
break
if not chunk:
return
yield chunk
def main() -> None:
parser = argparse.ArgumentParser()
parser.add_argument("root", help="Path to the root of the GameROM source")
parser.add_argument("exe_flag_list", help="Path to a file containing a list of flags")
args = parser.parse_args()
src_root = Path(__file__).parent.parent
src_gdt = src_root / "src" / "KingSystem" / "GameData"
root = Path(args.root)
exe_flag_list = Path(args.exe_flag_list).read_text().splitlines()
flag_types = load_flag_types(root)
with (src_gdt / "gdtCommonFlags.h").open("w") as f:
f.write("""\
#pragma once
// DO NOT EDIT. This file is automatically generated.
#include "KingSystem/GameData/gdtManager.h"
namespace ksys::gdt {
// clang-format off
namespace detail {
""")
for i, chunk in enumerate(chunk_flag_iterator(iter(exe_flag_list))):
write_struct_chunk(f, chunk, i)
f.write("\n")
f.write("""\
} // namespace detail
void initCommonFlags();
""")
for i, name in enumerate(exe_flag_list):
chunk_idx: int = i // FLAGS_PER_CHUNK
f.write(f"inline FlagHandle& flag_{name}() {{ return detail::sCommonFlags{chunk_idx}.flag_{name}; }}\n")
pass
f.write("""\
// clang-format on
} // namespace ksys::gdt
""")
# Generate the implementation.
fn_names = {
"bool_data": "getBoolHandle",
"s32_data": "getS32Handle",
"f32_data": "getF32Handle",
"string_data": "getStrHandle",
"string64_data": "getStr64Handle",
"string256_data": "getStr256Handle",
"vector2f_data": "getVec2fHandle",
"vector3f_data": "getVec3fHandle",
"vector4f_data": "getVec4fHandle",
"bool_array_data": "getBoolArrayHandle",
"s32_array_data": "getS32ArrayHandle",
"f32_array_data": "getF32ArrayHandle",
"string_array_data": "getStrArrayHandle",
"string64_array_data": "getStr64ArrayHandle",
"string256_array_data": "getStr256ArrayHandle",
"vector2f_array_data": "getVec2fArrayHandle",
"vector3f_array_data": "getVec3fArrayHandle",
"vector4f_array_data": "getVec4fArrayHandle",
}
with (src_gdt / "gdtCommonFlags.cpp").open("w") as f:
f.write("""\
// DO NOT EDIT. This file is automatically generated.
#include "KingSystem/GameData/gdtCommonFlags.h"
namespace ksys::gdt {
namespace detail {
""")
for i in range(len(exe_flag_list) // FLAGS_PER_CHUNK + 1):
f.write(f"CommonFlags{i} sCommonFlags{i};\n")
f.write("""
} // namespace detail
void initCommonFlags_();
void initCommonFlags() {
initCommonFlags_();
}
void initCommonFlags_() {
auto* mgr = Manager::instance();
if (!mgr)
return;
// clang-format off
""")
for flag_name in exe_flag_list:
f.write(f" flag_{flag_name}() = mgr->{fn_names[flag_types[flag_name]]}(\"{flag_name}\");\n")
f.write("""\
// clang-format on
}
} // namespace ksys::gdt
""")
if __name__ == "__main__":
main()
@@ -0,0 +1,31 @@
# This script needs to be compatible with Python 2.7 as it is executed in IDA.
import idaapi
import idautils
import idc
import os
# only valid in 1.5.0
LOAD_SAVEDATA_FUNCTION_START = 0x71008BF8A0
LOAD_SAVEDATA_FUNCTION_END = 0x71008E3DB8
CRC32_FUNCTION_EA = 0x7100B2170C
SAVEDATA_STRUCT = 0x710246F9E0
with open(os.path.dirname(os.path.realpath(__file__)) + "/../build/gdt_common_flags.txt", "w") as file:
struct_offset = 0
for ref in idautils.CodeRefsTo(idc.GetFunctionAttr(CRC32_FUNCTION_EA, idc.FUNCATTR_START), 1):
if not (LOAD_SAVEDATA_FUNCTION_START < ref < LOAD_SAVEDATA_FUNCTION_END):
continue
string_xref = idaapi.get_arg_addrs(ref)[0]
iterator = idautils.XrefsFrom(string_xref, 0)
next(iterator)
string_addr = next(iterator).to
string = idc.GetString(string_addr)
# For some reason the struct includes dummy members that should be skipped.
if idaapi.get_dword(SAVEDATA_STRUCT + struct_offset) == 0:
struct_offset += 4
file.write("%s\n" % string)
struct_offset += 4