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https://github.com/zeldaret/botw
synced 2026-08-01 08:07:52 -04:00
ksys/phys: Finish RigidBodyFromShape (add factory functions)
This commit is contained in:
@@ -5,6 +5,8 @@
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namespace ksys::phys {
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class PolytopeShape;
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struct CharacterPrismShapeParam {
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float radius;
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sead::Vector3f translate_0;
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@@ -20,6 +22,12 @@ public:
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void setMaterialMask(const MaterialMask& mask);
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const MaterialMask& getMaterialMask() const;
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PolytopeShape* getUnderlyingShape() const { return mShape; }
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private:
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/// The underlying shape for this character prism shape.
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PolytopeShape* mShape{};
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};
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} // namespace ksys::phys
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@@ -8,6 +8,7 @@
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#include "KingSystem/Physics/RigidBody/Shape/BoxWater/physBoxWaterShape.h"
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#include "KingSystem/Physics/RigidBody/Shape/Capsule/physCapsuleRigidBody.h"
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#include "KingSystem/Physics/RigidBody/Shape/Capsule/physCapsuleShape.h"
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#include "KingSystem/Physics/RigidBody/Shape/CharacterPrism/physCharacterPrismShape.h"
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#include "KingSystem/Physics/RigidBody/Shape/Cylinder/physCylinderRigidBody.h"
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#include "KingSystem/Physics/RigidBody/Shape/CylinderWater/physCylinderWaterRigidBody.h"
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#include "KingSystem/Physics/RigidBody/Shape/CylinderWater/physCylinderWaterShape.h"
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@@ -20,6 +21,7 @@
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#include "KingSystem/Physics/RigidBody/Shape/physShape.h"
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#include "KingSystem/Physics/RigidBody/physRigidBodyParam.h"
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#include "KingSystem/Physics/System/physDefines.h"
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#include "KingSystem/Physics/System/physGroupFilter.h"
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#include "KingSystem/Physics/physConversions.h"
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#include "KingSystem/Utils/HeapUtil.h"
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@@ -63,6 +65,101 @@ ListShapeRigidBody* RigidBodyFromShape::createList(RigidBodyInstanceParam* param
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return make<ListShapeRigidBody, ListShape, ListShapeRigidBodyParam>(param, heap);
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}
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RigidBody* RigidBodyFromShape::clone(sead::Heap* heap, SystemGroupHandler* group_handler) const {
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switch (getShapeType()) {
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case ShapeType::Sphere:
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return cloneImpl<SphereRigidBody, SphereShape, SphereParam>(heap, group_handler);
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case ShapeType::Capsule:
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return cloneImpl<CapsuleRigidBody, CapsuleShape, CapsuleParam>(heap, group_handler);
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case ShapeType::Cylinder:
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return cloneImpl<CylinderRigidBody, CylinderShape, CylinderParam>(heap, group_handler);
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case ShapeType::CylinderWater:
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return cloneImpl<CylinderWaterRigidBody, CylinderWaterShape, CylinderParam>(heap,
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group_handler);
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case ShapeType::Box:
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return cloneImpl<BoxRigidBody, BoxShape, BoxParam>(heap, group_handler);
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case ShapeType::BoxWater:
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return cloneImpl<BoxWaterRigidBody, BoxWaterShape, BoxParam>(heap, group_handler);
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case ShapeType::Polytope:
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return cloneImpl<PolytopeRigidBody, PolytopeShape, PolytopeParam>(heap, group_handler);
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case ShapeType::List:
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return cloneImpl<ListShapeRigidBody, ListShape, ListShapeRigidBodyParam>(heap,
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group_handler);
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case ShapeType::CharacterPrism:
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case ShapeType::Unknown:
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break;
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}
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return nullptr;
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}
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RigidBody* RigidBodyFromShape::create(const Shape& shape, RigidBodyInstanceParam* param,
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sead::Heap* heap, const SystemGroupHandler* group_handler) {
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switch (shape.getType()) {
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case ShapeType::Sphere:
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return make<SphereRigidBody, SphereShape>(shape, param, heap, group_handler);
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case ShapeType::Capsule:
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return make<CapsuleRigidBody, CapsuleShape>(shape, param, heap, group_handler);
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case ShapeType::Cylinder:
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return make<CylinderRigidBody, CylinderShape>(shape, param, heap, group_handler);
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case ShapeType::CylinderWater:
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return make<CylinderWaterRigidBody, CylinderWaterShape>(shape, param, heap, group_handler);
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case ShapeType::Box:
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return make<BoxRigidBody, BoxShape>(shape, param, heap, group_handler);
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case ShapeType::BoxWater:
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return make<BoxWaterRigidBody, BoxWaterShape>(shape, param, heap, group_handler);
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case ShapeType::Polytope:
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return make<PolytopeRigidBody, PolytopeShape>(shape, param, heap, group_handler);
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case ShapeType::List:
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return make<ListShapeRigidBody, ListShape>(shape, param, heap, group_handler);
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case ShapeType::CharacterPrism: {
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auto* prism = sead::DynamicCast<const CharacterPrismShape>(&shape);
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if (!prism || !prism->getUnderlyingShape())
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break;
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return make<PolytopeRigidBody, PolytopeShape>(*prism->getUnderlyingShape(), param, heap,
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group_handler);
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}
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case ShapeType::Unknown:
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break;
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}
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return nullptr;
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}
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RigidBody* RigidBodyFromShape::createEntityShapeBody(const sead::SafeString& name,
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ContactLayer layer,
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RigidBodyFromShape* linked_body,
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sead::Heap* heap,
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SystemGroupHandler* group_handler) {
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switch (linked_body->getShapeType()) {
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case ShapeType::Sphere:
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return createEntityShapeBodyImpl<SphereRigidBody, SphereShape, SphereParam>(
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name, layer, linked_body, heap, group_handler);
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case ShapeType::Capsule:
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return createEntityShapeBodyImpl<CapsuleRigidBody, CapsuleShape, CapsuleParam>(
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name, layer, linked_body, heap, group_handler);
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case ShapeType::Cylinder:
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return createEntityShapeBodyImpl<CylinderRigidBody, CylinderShape, CylinderParam>(
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name, layer, linked_body, heap, group_handler);
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case ShapeType::CylinderWater:
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return createEntityShapeBodyImpl<CylinderWaterRigidBody, CylinderWaterShape, CylinderParam>(
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name, layer, linked_body, heap, group_handler);
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case ShapeType::Box:
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return createEntityShapeBodyImpl<BoxRigidBody, BoxShape, BoxParam>(name, layer, linked_body,
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heap, group_handler);
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case ShapeType::BoxWater:
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break;
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case ShapeType::Polytope:
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return createEntityShapeBodyImpl<PolytopeRigidBody, PolytopeShape, PolytopeParam>(
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name, layer, linked_body, heap, group_handler);
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case ShapeType::List:
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return createEntityShapeBodyImpl<ListShapeRigidBody, ListShape, ListShapeRigidBodyParam>(
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name, layer, linked_body, heap, group_handler);
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case ShapeType::CharacterPrism:
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case ShapeType::Unknown:
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break;
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}
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return nullptr;
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}
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RigidBodyFromShape::RigidBodyFromShape(hkpRigidBody* hkp_rigid_body, ContactLayerType layer_type,
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const sead::SafeString& name, bool set_flag_10,
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sead::Heap* heap)
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@@ -77,6 +174,10 @@ RigidBodyFromShape::~RigidBodyFromShape() {
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operator delete(mHkBody);
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}
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ShapeType RigidBodyFromShape::getShapeType() const {
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return getShape_()->getType();
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}
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const MaterialMask* RigidBodyFromShape::tryGetMaterialMask() const {
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switch (getShape_()->getType()) {
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case ShapeType::Sphere:
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@@ -227,4 +328,109 @@ RigidBodyT* RigidBodyFromShape::make(ShapeT* shape, bool set_flag_10,
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return static_cast<RigidBodyT*>(body);
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}
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template <typename RigidBodyT, typename ShapeT>
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RigidBodyT* RigidBodyFromShape::make(const Shape& shape, RigidBodyInstanceParam* param,
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sead::Heap* heap, const SystemGroupHandler* group_handler) {
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auto* derived_shape = sead::DynamicCast<const ShapeT>(&shape);
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auto* cloned_shape = derived_shape->clone(heap);
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RigidBody* body = make<RigidBodyT, ShapeT>(cloned_shape, true, *param, heap);
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body->setUpdateRequestedFlag();
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u32 collision_filter_info = body->getCollisionFilterInfo();
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if (body->isEntity()) {
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const u32 idx = group_handler ? group_handler->getIndex() : 0;
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collision_filter_info = [&] {
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EntityCollisionFilterInfo info{collision_filter_info};
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info.group_handler_index.SetUnsafe(idx);
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return info.raw;
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}();
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} else {
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const u32 idx = group_handler ? group_handler->getIndex() : 0;
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collision_filter_info = [&] {
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ReceiverMask info{collision_filter_info};
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info.custom_receiver_data.group_handler_index.SetUnsafe(idx);
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return info.raw;
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}();
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}
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body->setCollisionFilterInfo(collision_filter_info);
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body->processUpdateRequests();
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return static_cast<RigidBodyT*>(body);
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}
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template <typename RigidBodyT, typename ShapeT, typename ParamT>
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RigidBodyT* RigidBodyFromShape::cloneImpl(sead::Heap* heap,
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SystemGroupHandler* group_handler) const {
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ParamT derived_param;
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RigidBodyInstanceParam& param = derived_param;
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param.name = getHkBodyName().cstr();
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param.motion_type = getMotionType();
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param.mass = getMass();
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param.inertia = getInertiaLocal();
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param.center_of_mass = getCenterOfMassInLocal();
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param.linear_damping = getLinearDamping();
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param.angular_damping = getAngularDamping();
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param.gravity_factor = getGravityFactor();
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param.time_factor = getTimeFactor();
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param.max_linear_velocity = getMaxLinearVelocity();
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param.max_angular_velocity_rad = getMaxAngularVelocity();
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param.magne_mass_scaling_factor = getMagneMassScalingFactor();
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param.enable_deactivation = !hasFlag(RigidBody::Flag::_2000000);
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param.toi = hasFlag(RigidBody::Flag::HighQualityCollidable);
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param.system_group_handler = group_handler;
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param.contact_layer = getContactLayer();
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param.groundhit = getGroundHitType();
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param.contact_mask = mContactMask;
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if (isEntity()) {
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param.max_impulse = getMaxImpulse();
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param.col_impulse_scale = getColImpulseScale();
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param.water_buoyancy_scale = getWaterBuoyancyScale();
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param.water_flow_effective_rate = getWaterFlowEffectiveRate();
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param.water_flow_effective_rate = getWaterFlowEffectiveRate();
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param.friction_scale = getFrictionScale();
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param.restitution_scale = getRestitutionScale();
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}
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auto* shape = getShape_();
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return make<RigidBodyT, ShapeT>(*shape, ¶m, heap, group_handler);
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}
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template <typename RigidBodyT, typename ShapeT, typename ParamT>
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RigidBodyT*
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RigidBodyFromShape::createEntityShapeBodyImpl(const sead::SafeString& name, ContactLayer layer,
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RigidBodyFromShape* linked_body, sead::Heap* heap,
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SystemGroupHandler* group_handler) {
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auto* shape_base = std::as_const(*linked_body).getShape_();
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// XXX: get rid of the const_cast!
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auto* shape = sead::DynamicCast<ShapeT>(const_cast<Shape*>(shape_base));
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ParamT derived_param;
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RigidBodyInstanceParam& param = derived_param;
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param.name = name.cstr();
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param.motion_type = linked_body->getMotionType() == MotionType::Fixed ? MotionType::Fixed :
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MotionType::Keyframed;
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param.mass = linked_body->getMass();
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param.inertia = linked_body->getInertiaLocal();
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param.center_of_mass = linked_body->getCenterOfMassInLocal();
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param.linear_damping = linked_body->getLinearDamping();
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param.angular_damping = linked_body->getAngularDamping();
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param.gravity_factor = linked_body->getGravityFactor();
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param.time_factor = linked_body->getTimeFactor();
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param.max_linear_velocity = linked_body->getMaxLinearVelocity();
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param.max_angular_velocity_rad = linked_body->getMaxAngularVelocity();
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param.enable_deactivation = true;
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param.toi = linked_body->hasFlag(RigidBody::Flag::HighQualityCollidable);
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param.contact_layer = layer;
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param.groundhit = linked_body->getGroundHitType();
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param.system_group_handler = group_handler;
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RigidBody* body = make<RigidBodyT, ShapeT>(shape, false, param, heap);
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body->setLinkedRigidBody(linked_body);
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return static_cast<RigidBodyT*>(body);
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}
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} // namespace ksys::phys
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@@ -4,6 +4,7 @@
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namespace ksys::phys {
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enum class ShapeType;
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class MaterialMask;
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class Shape;
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struct RigidBodyInstanceParam;
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@@ -17,6 +18,15 @@ class ListShapeRigidBody;
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class PolytopeRigidBody;
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class SphereRigidBody;
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class BoxShape;
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class BoxWaterShape;
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struct CapsuleShape;
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class CylinderShape;
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class CylinderWaterShape;
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class ListShape;
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class PolytopeShape;
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class SphereShape;
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class RigidBodyFromShape : public RigidBody {
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SEAD_RTTI_OVERRIDE(RigidBodyFromShape, RigidBody)
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public:
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@@ -30,10 +40,20 @@ public:
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static PolytopeRigidBody* createPolytope(RigidBodyInstanceParam* param, sead::Heap* heap);
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static ListShapeRigidBody* createList(RigidBodyInstanceParam* param, sead::Heap* heap);
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RigidBody* clone(sead::Heap* heap, SystemGroupHandler* group_handler) const;
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static RigidBody* create(const Shape& shape, RigidBodyInstanceParam* param, sead::Heap* heap,
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const SystemGroupHandler* group_handler);
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static RigidBody* createEntityShapeBody(const sead::SafeString& name, ContactLayer layer,
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RigidBodyFromShape* linked_body, sead::Heap* heap,
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SystemGroupHandler* group_handler);
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RigidBodyFromShape(hkpRigidBody* hkp_rigid_body, ContactLayerType layer_type,
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const sead::SafeString& name, bool set_flag_10, sead::Heap* heap);
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~RigidBodyFromShape() override;
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ShapeType getShapeType() const;
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const MaterialMask* tryGetMaterialMask() const;
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protected:
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@@ -54,6 +74,19 @@ private:
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template <typename RigidBodyT, typename ShapeT>
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static RigidBodyT* make(ShapeT* shape, bool set_flag_10, const RigidBodyInstanceParam& param,
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sead::Heap* heap);
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/// Create a RigidBodyFromShape with the specified shape, rigid body parameters and handler.
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template <typename RigidBodyT, typename ShapeT>
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static RigidBodyT* make(const Shape& shape, RigidBodyInstanceParam* param, sead::Heap* heap,
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const SystemGroupHandler* group_handler);
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template <typename RigidBodyT, typename ShapeT, typename ParamT>
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RigidBodyT* cloneImpl(sead::Heap* heap, SystemGroupHandler* group_handler) const;
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template <typename RigidBodyT, typename ShapeT, typename ParamT>
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static RigidBodyT* createEntityShapeBodyImpl(const sead::SafeString& name, ContactLayer layer,
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RigidBodyFromShape* linked_body, sead::Heap* heap,
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SystemGroupHandler* group_handler);
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};
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} // namespace ksys::phys
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@@ -286,6 +286,7 @@ union EntityCollisionFilterInfo {
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util::BitField<6, 1, bool, u32> no_ground_collision;
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/// Whether water collision is disabled.
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util::BitField<7, 1, bool, u32> no_water_collision;
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util::BitField<16, 10, u32> group_handler_index;
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util::BitField<30, 1, bool, u32> unk30;
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util::BitField<31, 1, bool, u32> is_ground_hit_mask;
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};
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