mirror of
https://github.com/zeldaret/botw
synced 2026-09-01 09:23:13 -04:00
ksys: Move ActorParam classes into separate folder to declutter Resource/
This commit is contained in:
@@ -4,7 +4,7 @@
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#include "KingSystem/ActorSystem/actActorUtil.h"
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#include "KingSystem/Map/mapObject.h"
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#include "KingSystem/Map/mapPlacementMgr.h"
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#include "KingSystem/Resource/resResourceLod.h"
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#include "KingSystem/Resource/Actor/resResourceLod.h"
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#include "KingSystem/System/OcclusionQueryCylinder.h"
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namespace ksys::act {
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@@ -2,8 +2,8 @@
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#include <basis/seadTypes.h>
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#include <prim/seadSafeString.h>
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#include "KingSystem/Resource/Actor/resResourceActorCapture.h"
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#include "KingSystem/Resource/resHandle.h"
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#include "KingSystem/Resource/resResourceActorCapture.h"
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#include "KingSystem/System/Timer.h"
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#include "KingSystem/Utils/Types.h"
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@@ -5,12 +5,12 @@
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#include "KingSystem/ActorSystem/actActorUtil.h"
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#include "KingSystem/ActorSystem/actAiRoot.h"
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#include "KingSystem/Map/mapObject.h"
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#include "KingSystem/Resource/Actor/resResourceGParamList.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectAttack.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectEnemy.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectHorseTargetedInfo.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectLiftable.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectSystem.h"
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#include "KingSystem/Resource/resResourceGParamList.h"
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namespace ksys::act {
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@@ -3,11 +3,11 @@
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#include <prim/seadScopedLock.h>
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#include "KingSystem/ActorSystem/actActorParamMgr.h"
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#include "KingSystem/ActorSystem/actActorTemplate.h"
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#include "KingSystem/Resource/resResourceAS.h"
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#include "KingSystem/Resource/resResourceASList.h"
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#include "KingSystem/Resource/resResourceAttClient.h"
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#include "KingSystem/Resource/resResourceRagdollConfig.h"
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#include "KingSystem/Resource/resResourceRagdollConfigList.h"
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#include "KingSystem/Resource/Actor/resResourceAS.h"
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#include "KingSystem/Resource/Actor/resResourceASList.h"
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#include "KingSystem/Resource/Actor/resResourceAttClient.h"
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#include "KingSystem/Resource/Actor/resResourceRagdollConfig.h"
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#include "KingSystem/Resource/Actor/resResourceRagdollConfigList.h"
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#include "KingSystem/Utils/Byaml/Byaml.h"
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#include "KingSystem/Utils/ParamIO.h"
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@@ -7,8 +7,8 @@
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#include <prim/seadSafeString.h>
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#include <thread/seadCriticalSection.h>
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#include "KingSystem/ActorSystem/actBaseProcJob.h"
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#include "KingSystem/Resource/Actor/resResourceActorLink.h"
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#include "KingSystem/Resource/resHandle.h"
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#include "KingSystem/Resource/resResourceActorLink.h"
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#include "KingSystem/Utils/Thread/Event.h"
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namespace ksys {
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@@ -2,33 +2,33 @@
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#include <prim/seadScopedLock.h>
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#include "KingSystem/ActorSystem/actASSetting.h"
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#include "KingSystem/ActorSystem/actActorParam.h"
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#include "KingSystem/Resource/Actor/resResourceAIProgram.h"
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#include "KingSystem/Resource/Actor/resResourceAISchedule.h"
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#include "KingSystem/Resource/Actor/resResourceAS.h"
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#include "KingSystem/Resource/Actor/resResourceASList.h"
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#include "KingSystem/Resource/Actor/resResourceActorLink.h"
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#include "KingSystem/Resource/Actor/resResourceAnimInfo.h"
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#include "KingSystem/Resource/Actor/resResourceAttClient.h"
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#include "KingSystem/Resource/Actor/resResourceAwareness.h"
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#include "KingSystem/Resource/Actor/resResourceBoneControl.h"
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#include "KingSystem/Resource/Actor/resResourceChemical.h"
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#include "KingSystem/Resource/Actor/resResourceDamageParam.h"
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#include "KingSystem/Resource/Actor/resResourceDrop.h"
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#include "KingSystem/Resource/Actor/resResourceGParamList.h"
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#include "KingSystem/Resource/Actor/resResourceLifeCondition.h"
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#include "KingSystem/Resource/Actor/resResourceLod.h"
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#include "KingSystem/Resource/Actor/resResourceModelList.h"
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#include "KingSystem/Resource/Actor/resResourcePhysics.h"
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#include "KingSystem/Resource/Actor/resResourceRagdollBlendWeight.h"
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#include "KingSystem/Resource/Actor/resResourceRagdollConfig.h"
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#include "KingSystem/Resource/Actor/resResourceRagdollConfigList.h"
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#include "KingSystem/Resource/Actor/resResourceRecipe.h"
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#include "KingSystem/Resource/Actor/resResourceShop.h"
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#include "KingSystem/Resource/Actor/resResourceUMii.h"
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#include "KingSystem/Resource/resEntryFactory.h"
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#include "KingSystem/Resource/resLoadRequest.h"
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#include "KingSystem/Resource/resResourceAIProgram.h"
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#include "KingSystem/Resource/resResourceAISchedule.h"
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#include "KingSystem/Resource/resResourceAS.h"
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#include "KingSystem/Resource/resResourceASList.h"
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#include "KingSystem/Resource/resResourceActorLink.h"
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#include "KingSystem/Resource/resResourceAnimInfo.h"
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#include "KingSystem/Resource/resResourceArchive.h"
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#include "KingSystem/Resource/resResourceAttClient.h"
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#include "KingSystem/Resource/resResourceAwareness.h"
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#include "KingSystem/Resource/resResourceBoneControl.h"
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#include "KingSystem/Resource/resResourceChemical.h"
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#include "KingSystem/Resource/resResourceDamageParam.h"
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#include "KingSystem/Resource/resResourceDrop.h"
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#include "KingSystem/Resource/resResourceGParamList.h"
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#include "KingSystem/Resource/resResourceLifeCondition.h"
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#include "KingSystem/Resource/resResourceLod.h"
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#include "KingSystem/Resource/resResourceMgrTask.h"
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#include "KingSystem/Resource/resResourceModelList.h"
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#include "KingSystem/Resource/resResourcePhysics.h"
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#include "KingSystem/Resource/resResourceRagdollBlendWeight.h"
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#include "KingSystem/Resource/resResourceRagdollConfig.h"
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#include "KingSystem/Resource/resResourceRagdollConfigList.h"
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#include "KingSystem/Resource/resResourceRecipe.h"
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#include "KingSystem/Resource/resResourceShop.h"
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#include "KingSystem/Resource/resResourceUMii.h"
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#include "KingSystem/Resource/resSystem.h"
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#include "KingSystem/Resource/resTempResourceLoader.h"
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#include "KingSystem/Utils/Debug.h"
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@@ -11,9 +11,9 @@
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#include "KingSystem/GameData/gdtManager.h"
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#include "KingSystem/Map/mapObject.h"
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#include "KingSystem/Map/mapPlacementMgr.h"
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#include "KingSystem/Resource/Actor/resResourceActorLink.h"
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#include "KingSystem/Resource/Actor/resResourceGParamList.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectNpc.h"
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#include "KingSystem/Resource/resResourceActorLink.h"
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#include "KingSystem/Resource/resResourceGParamList.h"
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#include "KingSystem/Utils/Byaml/Byaml.h"
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#include "KingSystem/World/worldManager.h"
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@@ -4,7 +4,7 @@
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#include "KingSystem/ActorSystem/actActorParam.h"
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#include "KingSystem/ActorSystem/actAiRoot.h"
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#include "KingSystem/ActorSystem/actionDummyAction.h"
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#include "KingSystem/Resource/resResourceAIProgram.h"
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#include "KingSystem/Resource/Actor/resResourceAIProgram.h"
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namespace ksys::act::ai {
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@@ -4,7 +4,7 @@
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#include "KingSystem/ActorSystem/actAiAction.h"
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#include "KingSystem/ActorSystem/actAiInlineParam.h"
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#include "KingSystem/ActorSystem/actAiRoot.h"
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#include "KingSystem/Resource/resResourceAIProgram.h"
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#include "KingSystem/Resource/Actor/resResourceAIProgram.h"
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#include "KingSystem/Utils/InitTimeInfo.h"
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#include "KingSystem/Utils/Thread/MessageTransceiverId.h"
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@@ -7,7 +7,7 @@
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#include "KingSystem/ActorSystem/actAiInlineParam.h"
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#include "KingSystem/ActorSystem/actAiRoot.h"
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#include "KingSystem/ActorSystem/aiDummyAi.h"
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#include "KingSystem/Resource/resResourceAIProgram.h"
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#include "KingSystem/Resource/Actor/resResourceAIProgram.h"
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namespace ksys::act::ai {
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@@ -3,7 +3,7 @@
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#include "KingSystem/ActorSystem/actActorParam.h"
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#include "KingSystem/ActorSystem/actAiRoot.h"
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#include "KingSystem/ActorSystem/behaviorDummyBehavior.h"
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#include "KingSystem/Resource/resResourceAIProgram.h"
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#include "KingSystem/Resource/Actor/resResourceAIProgram.h"
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namespace ksys::act::ai {
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@@ -4,7 +4,7 @@
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#include "KingSystem/ActorSystem/actActorParam.h"
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#include "KingSystem/ActorSystem/actAiQuery.h"
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#include "KingSystem/ActorSystem/queryDummyQuery.h"
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#include "KingSystem/Resource/resResourceAIProgram.h"
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#include "KingSystem/Resource/Actor/resResourceAIProgram.h"
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namespace ksys::act::ai {
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@@ -3,7 +3,7 @@
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#include "KingSystem/ActorSystem/actActorParam.h"
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#include "KingSystem/ActorSystem/actAiClassDef.h"
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#include "KingSystem/ActorSystem/actAiRoot.h"
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#include "KingSystem/Resource/resResourceAIProgram.h"
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#include "KingSystem/Resource/Actor/resResourceAIProgram.h"
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namespace ksys::act::ai {
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@@ -1,8 +1,8 @@
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#include "KingSystem/ActorSystem/actGlobalParameter.h"
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#include "KingSystem/ActorSystem/actActorParam.h"
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#include "KingSystem/ActorSystem/actActorParamMgr.h"
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#include "KingSystem/Resource/Actor/resResourceGParamList.h"
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#include "KingSystem/Resource/resResourceArchive.h"
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#include "KingSystem/Resource/resResourceGParamList.h"
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namespace ksys::act {
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@@ -6,7 +6,7 @@
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#include "KingSystem/ActorSystem/actDebug.h"
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#include "KingSystem/Event/evtEvent.h"
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#include "KingSystem/Event/evtManager.h"
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#include "KingSystem/Resource/resResourceModelList.h"
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#include "KingSystem/Resource/Actor/resResourceModelList.h"
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#include "KingSystem/Utils/Byaml/Byaml.h"
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#include "KingSystem/Utils/Byaml/ByamlArrayIter.h"
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#include "KingSystem/Utils/Byaml/ByamlData.h"
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