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https://github.com/zeldaret/botw
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ksys: Move ActorParam classes into separate folder to declutter Resource/
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@@ -2,33 +2,33 @@
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#include <prim/seadScopedLock.h>
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#include "KingSystem/ActorSystem/actASSetting.h"
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#include "KingSystem/ActorSystem/actActorParam.h"
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#include "KingSystem/Resource/Actor/resResourceAIProgram.h"
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#include "KingSystem/Resource/Actor/resResourceAISchedule.h"
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#include "KingSystem/Resource/Actor/resResourceAS.h"
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#include "KingSystem/Resource/Actor/resResourceASList.h"
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#include "KingSystem/Resource/Actor/resResourceActorLink.h"
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#include "KingSystem/Resource/Actor/resResourceAnimInfo.h"
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#include "KingSystem/Resource/Actor/resResourceAttClient.h"
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#include "KingSystem/Resource/Actor/resResourceAwareness.h"
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#include "KingSystem/Resource/Actor/resResourceBoneControl.h"
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#include "KingSystem/Resource/Actor/resResourceChemical.h"
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#include "KingSystem/Resource/Actor/resResourceDamageParam.h"
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#include "KingSystem/Resource/Actor/resResourceDrop.h"
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#include "KingSystem/Resource/Actor/resResourceGParamList.h"
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#include "KingSystem/Resource/Actor/resResourceLifeCondition.h"
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#include "KingSystem/Resource/Actor/resResourceLod.h"
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#include "KingSystem/Resource/Actor/resResourceModelList.h"
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#include "KingSystem/Resource/Actor/resResourcePhysics.h"
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#include "KingSystem/Resource/Actor/resResourceRagdollBlendWeight.h"
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#include "KingSystem/Resource/Actor/resResourceRagdollConfig.h"
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#include "KingSystem/Resource/Actor/resResourceRagdollConfigList.h"
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#include "KingSystem/Resource/Actor/resResourceRecipe.h"
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#include "KingSystem/Resource/Actor/resResourceShop.h"
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#include "KingSystem/Resource/Actor/resResourceUMii.h"
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#include "KingSystem/Resource/resEntryFactory.h"
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#include "KingSystem/Resource/resLoadRequest.h"
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#include "KingSystem/Resource/resResourceAIProgram.h"
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#include "KingSystem/Resource/resResourceAISchedule.h"
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#include "KingSystem/Resource/resResourceAS.h"
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#include "KingSystem/Resource/resResourceASList.h"
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#include "KingSystem/Resource/resResourceActorLink.h"
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#include "KingSystem/Resource/resResourceAnimInfo.h"
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#include "KingSystem/Resource/resResourceArchive.h"
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#include "KingSystem/Resource/resResourceAttClient.h"
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#include "KingSystem/Resource/resResourceAwareness.h"
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#include "KingSystem/Resource/resResourceBoneControl.h"
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#include "KingSystem/Resource/resResourceChemical.h"
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#include "KingSystem/Resource/resResourceDamageParam.h"
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#include "KingSystem/Resource/resResourceDrop.h"
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#include "KingSystem/Resource/resResourceGParamList.h"
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#include "KingSystem/Resource/resResourceLifeCondition.h"
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#include "KingSystem/Resource/resResourceLod.h"
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#include "KingSystem/Resource/resResourceMgrTask.h"
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#include "KingSystem/Resource/resResourceModelList.h"
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#include "KingSystem/Resource/resResourcePhysics.h"
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#include "KingSystem/Resource/resResourceRagdollBlendWeight.h"
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#include "KingSystem/Resource/resResourceRagdollConfig.h"
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#include "KingSystem/Resource/resResourceRagdollConfigList.h"
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#include "KingSystem/Resource/resResourceRecipe.h"
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#include "KingSystem/Resource/resResourceShop.h"
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#include "KingSystem/Resource/resResourceUMii.h"
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#include "KingSystem/Resource/resSystem.h"
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#include "KingSystem/Resource/resTempResourceLoader.h"
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#include "KingSystem/Utils/Debug.h"
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