mirror of
https://github.com/zeldaret/botw
synced 2026-08-30 08:51:53 -04:00
ksys: Move ActorParam classes into separate folder to declutter Resource/
This commit is contained in:
+1
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@@ -1,4 +1,4 @@
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#include "KingSystem/Resource/resResourceAIProgram.h"
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#include "KingSystem/Resource/Actor/resResourceAIProgram.h"
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#include <agl/Utils/aglParameter.h>
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#include <heap/seadHeapMgr.h>
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#include "KingSystem/ActorSystem/actAiActionBase.h"
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@@ -1,4 +1,4 @@
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#include "KingSystem/Resource/resResourceAISchedule.h"
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#include "KingSystem/Resource/Actor/resResourceAISchedule.h"
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namespace ksys::res {
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+2
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@@ -1,9 +1,9 @@
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#include "KingSystem/Resource/resResourceAS.h"
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#include "KingSystem/Resource/Actor/resResourceAS.h"
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#include <memory>
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#include <random/seadGlobalRandom.h>
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#include "KingSystem/Resource/resResourceASResource.h"
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#include "KingSystem/Utils/HeapUtil.h"
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#include "KingSystem/Utils/SafeDelete.h"
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#include "resResourceASResource.h"
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namespace ksys::res {
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+2
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@@ -1,5 +1,5 @@
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#include "KingSystem/Resource/resResourceASList.h"
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#include "KingSystem/Resource/resResourceAS.h"
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#include "KingSystem/Resource/Actor/resResourceASList.h"
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#include "KingSystem/Resource/Actor/resResourceAS.h"
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namespace ksys::res {
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+2
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@@ -1,7 +1,7 @@
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#include "KingSystem/Resource/resResourceASResource.h"
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#include "KingSystem/Resource/Actor/resResourceASResource.h"
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#include <limits>
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#include <prim/seadSafeString.h>
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#include "KingSystem/Resource/resResourceAS.h"
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#include "KingSystem/Resource/Actor/resResourceAS.h"
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namespace ksys::as {
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class Element;
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+1
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@@ -4,7 +4,7 @@
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#include <agl/Utils/aglResParameter.h>
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#include <container/seadBuffer.h>
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#include <prim/seadRuntimeTypeInfo.h>
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#include "KingSystem/Resource/resResourceASResourceExtension.h"
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#include "KingSystem/Resource/Actor/resResourceASResourceExtension.h"
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namespace ksys::res {
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@@ -1,4 +1,4 @@
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#include "KingSystem/Resource/resResourceASResourceExtension.h"
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#include "KingSystem/Resource/Actor/resResourceASResourceExtension.h"
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#include <container/seadSafeArray.h>
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#include <optional>
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#include <prim/seadSafeString.h>
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+1
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@@ -1,4 +1,4 @@
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#include "KingSystem/Resource/resResourceActorCapture.h"
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#include "KingSystem/Resource/Actor/resResourceActorCapture.h"
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namespace ksys::res {
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@@ -1,4 +1,4 @@
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#include "KingSystem/Resource/resResourceActorLink.h"
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#include "KingSystem/Resource/Actor/resResourceActorLink.h"
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#include <codec/seadHashCRC32.h>
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#include <heap/seadHeapMgr.h>
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@@ -1,4 +1,4 @@
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#include "KingSystem/Resource/resResourceAnimInfo.h"
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#include "KingSystem/Resource/Actor/resResourceAnimInfo.h"
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#include "KingSystem/Utils/Byaml/Byaml.h"
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#include "KingSystem/Utils/SafeDelete.h"
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@@ -1,4 +1,4 @@
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#include "KingSystem/Resource/resResourceAttCheck.h"
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#include "KingSystem/Resource/Actor/resResourceAttCheck.h"
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namespace ksys::res {
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@@ -4,8 +4,8 @@
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#include <agl/Utils/aglParameterList.h>
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#include <agl/Utils/aglParameterObj.h>
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#include <prim/seadRuntimeTypeInfo.h>
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#include "KingSystem/Resource/resResourceAttClient.h"
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#include "KingSystem/Resource/resResourceAttPos.h"
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#include "resResourceAttClient.h"
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#include "resResourceAttPos.h"
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namespace ksys::res {
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@@ -1,6 +1,6 @@
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#include "KingSystem/Resource/resResourceAttClient.h"
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#include "resResourceAttClient.h"
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#include <container/seadSafeArray.h>
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#include "KingSystem/Resource/resResourceAttCheck.h"
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#include "resResourceAttCheck.h"
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namespace ksys::res {
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+1
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@@ -6,8 +6,8 @@
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#include <container/seadBuffer.h>
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#include <prim/seadSafeString.h>
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#include "KingSystem/ActorSystem/Attention/actAttention.h"
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#include "KingSystem/Resource/Actor/resResourceAttPos.h"
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#include "KingSystem/Resource/resResource.h"
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#include "KingSystem/Resource/resResourceAttPos.h"
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#include "KingSystem/Utils/ParamIO.h"
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#include "KingSystem/Utils/Types.h"
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@@ -1,4 +1,4 @@
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#include "KingSystem/Resource/resResourceAttPos.h"
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#include "KingSystem/Resource/Actor/resResourceAttPos.h"
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namespace ksys::res {
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@@ -1,4 +1,4 @@
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#include "KingSystem/Resource/resResourceAwareness.h"
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#include "KingSystem/Resource/Actor/resResourceAwareness.h"
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namespace ksys::res {
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@@ -1,4 +1,4 @@
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#include "KingSystem/Resource/resResourceBoneControl.h"
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#include "KingSystem/Resource/Actor/resResourceBoneControl.h"
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namespace ksys::res {
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@@ -1,4 +1,4 @@
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#include "KingSystem/Resource/resResourceChemical.h"
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#include "KingSystem/Resource/Actor/resResourceChemical.h"
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namespace ksys::res {
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@@ -1,4 +1,4 @@
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#include "KingSystem/Resource/resResourceDamageParam.h"
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#include "KingSystem/Resource/Actor/resResourceDamageParam.h"
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namespace ksys::res {
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@@ -1,4 +1,4 @@
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#include "KingSystem/Resource/resResourceDrop.h"
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#include "KingSystem/Resource/Actor/resResourceDrop.h"
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#include <random/seadGlobalRandom.h>
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namespace ksys::res {
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@@ -1,4 +1,4 @@
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#include "KingSystem/Resource/resResourceGParamList.h"
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#include "KingSystem/Resource/Actor/resResourceGParamList.h"
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#include <agl/Utils/aglParameter.h>
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#include <prim/seadRuntimeTypeInfo.h>
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#include "KingSystem/ActorSystem/actActorParamMgr.h"
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+1
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@@ -1,4 +1,4 @@
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#include "KingSystem/Resource/resResourceLifeCondition.h"
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#include "KingSystem/Resource/Actor/resResourceLifeCondition.h"
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namespace ksys::res {
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@@ -1,4 +1,4 @@
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#include "KingSystem/Resource/resResourceLod.h"
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#include "KingSystem/Resource/Actor/resResourceLod.h"
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namespace ksys::res {
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@@ -1,4 +1,4 @@
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#include "KingSystem/Resource/resResourceModelList.h"
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#include "KingSystem/Resource/Actor/resResourceModelList.h"
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#include <container/seadSafeArray.h>
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#include "KingSystem/Resource/resModelResourceDivide.h"
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@@ -1,4 +1,4 @@
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#include "KingSystem/Resource/resResourcePhysics.h"
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#include "KingSystem/Resource/Actor/resResourcePhysics.h"
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namespace ksys::res {
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@@ -1,4 +1,4 @@
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#include "KingSystem/Resource/resResourceRagdollBlendWeight.h"
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#include "KingSystem/Resource/Actor/resResourceRagdollBlendWeight.h"
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namespace ksys::res {
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@@ -1,4 +1,4 @@
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#include "KingSystem/Resource/resResourceRagdollConfig.h"
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#include "KingSystem/Resource/Actor/resResourceRagdollConfig.h"
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namespace ksys::res {
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+2
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@@ -1,5 +1,5 @@
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#include "KingSystem/Resource/resResourceRagdollConfigList.h"
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#include "KingSystem/Resource/resResourceRagdollConfig.h"
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#include "KingSystem/Resource/Actor/resResourceRagdollConfigList.h"
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#include "KingSystem/Resource/Actor/resResourceRagdollConfig.h"
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namespace ksys::res {
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@@ -1,4 +1,4 @@
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#include "KingSystem/Resource/resResourceRecipe.h"
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#include "KingSystem/Resource/Actor/resResourceRecipe.h"
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namespace ksys::res {
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@@ -1,4 +1,4 @@
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#include "KingSystem/Resource/resResourceShop.h"
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#include "KingSystem/Resource/Actor/resResourceShop.h"
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namespace ksys::res {
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+1
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@@ -1,4 +1,4 @@
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#include "KingSystem/Resource/resResourceUMii.h"
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#include "KingSystem/Resource/Actor/resResourceUMii.h"
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namespace ksys::res {
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@@ -128,70 +128,71 @@ target_sources(uking PRIVATE
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resResource.cpp
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resResource.h
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resResourceActorCapture.cpp
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resResourceActorCapture.h
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resResourceActorLink.cpp
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resResourceActorLink.h
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resResourceAIProgram.cpp
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resResourceAIProgram.h
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resResourceAISchedule.cpp
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resResourceAISchedule.h
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resResourceAnimInfo.cpp
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resResourceAnimInfo.h
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resResourceAS.cpp
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resResourceAS.h
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resResourceASList.cpp
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resResourceASList.h
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resResourceASResource.cpp
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resResourceASResource.h
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resResourceASResourceExtension.cpp
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resResourceASResourceExtension.h
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resResourceASSetting.cpp
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resResourceASSetting.h
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resResourceAttCheck.cpp
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resResourceAttCheck.h
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resResourceAttClient.cpp
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resResourceAttClient.h
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resResourceAttPos.cpp
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resResourceAttPos.h
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resResourceArchive.cpp
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resResourceArchive.h
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resResourceAwareness.cpp
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resResourceAwareness.h
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resResourceBoneControl.cpp
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resResourceBoneControl.h
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resResourceChemical.cpp
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resResourceChemical.h
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resResourceDamageParam.cpp
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resResourceDamageParam.h
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resResourceDemo.cpp
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resResourceDemo.h
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resResourceDrop.cpp
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resResourceDrop.h
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resResourceGameData.cpp
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resResourceGameData.h
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resResourceGameSaveData.cpp
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resResourceGameSaveData.h
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resResourceGParamList.cpp
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resResourceGParamList.h
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resResourceLifeCondition.cpp
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resResourceLifeCondition.h
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resResourceLod.cpp
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resResourceLod.h
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resResourceModelList.cpp
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resResourceModelList.h
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resResourcePhysics.cpp
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resResourcePhysics.h
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resResourceRagdollBlendWeight.cpp
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resResourceRagdollBlendWeight.h
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resResourceRagdollConfig.cpp
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resResourceRagdollConfig.h
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resResourceRagdollConfigList.cpp
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resResourceRagdollConfigList.h
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resResourceRecipe.cpp
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resResourceRecipe.h
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resResourceShop.cpp
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resResourceShop.h
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resResourceUMii.cpp
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resResourceUMii.h
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Actor/resResourceActorCapture.cpp
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Actor/resResourceActorCapture.h
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Actor/resResourceActorLink.cpp
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Actor/resResourceActorLink.h
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Actor/resResourceAIProgram.cpp
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Actor/resResourceAIProgram.h
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Actor/resResourceAISchedule.cpp
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Actor/resResourceAISchedule.h
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Actor/resResourceAnimInfo.cpp
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Actor/resResourceAnimInfo.h
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Actor/resResourceAS.cpp
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Actor/resResourceAS.h
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Actor/resResourceASList.cpp
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Actor/resResourceASList.h
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Actor/resResourceASResource.cpp
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Actor/resResourceASResource.h
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Actor/resResourceASResourceExtension.cpp
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Actor/resResourceASResourceExtension.h
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Actor/resResourceAttCheck.cpp
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Actor/resResourceAttCheck.h
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Actor/resResourceAttClient.cpp
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Actor/resResourceAttClient.h
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Actor/resResourceAttPos.cpp
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Actor/resResourceAttPos.h
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Actor/resResourceAwareness.cpp
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Actor/resResourceAwareness.h
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Actor/resResourceBoneControl.cpp
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Actor/resResourceBoneControl.h
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Actor/resResourceChemical.cpp
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Actor/resResourceChemical.h
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Actor/resResourceDamageParam.cpp
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Actor/resResourceDamageParam.h
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Actor/resResourceDrop.cpp
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Actor/resResourceDrop.h
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Actor/resResourceGParamList.cpp
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Actor/resResourceGParamList.h
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Actor/resResourceLifeCondition.cpp
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Actor/resResourceLifeCondition.h
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Actor/resResourceLod.cpp
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Actor/resResourceLod.h
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Actor/resResourceModelList.cpp
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Actor/resResourceModelList.h
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Actor/resResourcePhysics.cpp
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Actor/resResourcePhysics.h
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Actor/resResourceRagdollBlendWeight.cpp
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Actor/resResourceRagdollBlendWeight.h
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Actor/resResourceRagdollConfig.cpp
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Actor/resResourceRagdollConfig.h
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Actor/resResourceRagdollConfigList.cpp
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Actor/resResourceRagdollConfigList.h
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Actor/resResourceRecipe.cpp
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Actor/resResourceRecipe.h
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Actor/resResourceShop.cpp
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Actor/resResourceShop.h
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Actor/resResourceUMii.cpp
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Actor/resResourceUMii.h
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)
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@@ -9,8 +9,8 @@
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#include <container/seadBuffer.h>
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#include <prim/seadRuntimeTypeInfo.h>
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#include <prim/seadSafeString.h>
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#include "KingSystem/Resource/Actor/resResourceASResourceExtension.h"
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#include "KingSystem/Resource/resResource.h"
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#include "KingSystem/Resource/resResourceASResourceExtension.h"
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namespace ksys::res {
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