Revert "Add #ifdef declarations for NON_MATCHING code"

This reverts commit 42807160cf.

It makes searching for NON_MATCHING comment descriptions much less
convenient in most text editors or IDEs, and we want the function
CSV to be the single source of truth for function statuses. Having
a function marked as matching but not built because of a stray #ifdef
would be bad.
This commit is contained in:
Léo Lam
2022-02-27 12:48:28 +01:00
parent a564186002
commit df36d65665
52 changed files with 93 additions and 257 deletions
+5 -11
View File
@@ -12,7 +12,7 @@
namespace ksys::map {
#ifdef NON_MATCHING
// NON_MATCHING
Object::Object() {
mHardModeFlags.makeAllZero();
_b = 0xFF;
@@ -21,7 +21,6 @@ Object::Object() {
mProc = nullptr;
mLinkData = nullptr;
}
#endif
Object::~Object() {
if (mLinkData != nullptr) {
@@ -51,7 +50,7 @@ void Object::free() {
mLinkData->field_57 = 0;
}
#ifdef NON_MATCHING
// NON_MATCHING
void Object::initData(MubinIter* iter, u8 idx, u32 actor_data_idx, ActorData* data) {
mActorDataIdx = 0xFFFF;
mFlags0.makeAllZero();
@@ -102,7 +101,6 @@ void Object::initData(MubinIter* iter, u8 idx, u32 actor_data_idx, ActorData* da
}
initRevivalGameDataFlagAndMiscFlags(data, false);
}
#endif
act::BaseProc* Object::tryGetProc(bool force) {
auto* bpm = act::BaseProcMgr::instance();
@@ -406,7 +404,7 @@ void Object::setRevivalFlagValue(bool value) {
gdt::Manager::instance()->setBool(value, mRevivalGameDataFlagHash);
}
#ifdef NON_MATCHING
// NON_MATCHING
bool Object::x_18() const {
act::InfoData::InvalidLifeConditions info;
const char* s;
@@ -422,7 +420,6 @@ bool Object::x_18() const {
sead::Vector3f temp = mTranslate;
return !id->sub_7100D30DF8(info, temp);
}
#endif
bool Object::setupTargetLinks(Object* src, ObjectLink* link, sead::Heap* heap) {
if (mNumLinksPointingToMe == 0)
@@ -458,7 +455,7 @@ bool Object::checkTraverseFlags() const {
return mFlags0.isOn(Flag0::_500400);
}
#ifdef NON_MATCHING
// NON_MATCHING
bool Object::x_20() const {
if (getActorData().mFlags.isOffBit(ActorData::Flag::RevivalEnable))
return false;
@@ -471,7 +468,6 @@ bool Object::x_20() const {
}
return false;
}
#endif
void Object::onBaseProcCreated(act::BaseProc* actor) {
if (actor != nullptr) {
@@ -548,8 +544,7 @@ sead::Vector3f Object::getRotate() const {
return result;
}
// Vec3f copy incorrect
#ifdef NON_MATCHING
// NON_MATCHING: Vec3f copy incorrect
void Object::getTraversePosAndLoadDistance(sead::Vector3f* traverse_pos, f32* load_dist) const {
if (mFlags.isOn(Flag::HasTraversePos))
mMubinIter.tryGetFloatArrayByKey(&traverse_pos->x, "TraversePos");
@@ -557,7 +552,6 @@ void Object::getTraversePosAndLoadDistance(sead::Vector3f* traverse_pos, f32* lo
*traverse_pos = mTranslate;
*load_dist = getLoadDistance(false);
}
#endif
void Object::getUniqueName(const char** out) const {
if (mFlags.isOff(Flag::HasUniqueName) || !mMubinIter.tryGetParamStringByKey(out, "UniqueName"))