mirror of
https://github.com/zeldaret/botw
synced 2026-08-17 05:01:25 -04:00
ksys/phys: Move common headers (Defines, MaterialMask) out of System/
This commit is contained in:
@@ -6,7 +6,7 @@
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#include <hostio/seadHostIONode.h>
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#include <prim/seadRuntimeTypeInfo.h>
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#include <thread/seadCriticalSection.h>
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#include "KingSystem/Physics/System/physDefines.h"
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#include "KingSystem/Physics/physDefines.h"
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namespace ksys::phys {
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@@ -12,8 +12,8 @@
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#include <prim/seadSafeString.h>
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#include <thread/seadAtomic.h>
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#include <thread/seadMutex.h>
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#include "KingSystem/Physics/System/physDefines.h"
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#include "KingSystem/Physics/System/physMaterialMask.h"
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#include "KingSystem/Physics/physDefines.h"
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#include "KingSystem/Physics/physMaterialMask.h"
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#include "KingSystem/Utils/Types.h"
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namespace sead {
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@@ -1,106 +0,0 @@
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#include "KingSystem/Physics/System/physDefines.h"
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namespace ksys::phys {
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ContactLayerType getContactLayerType(ContactLayer layer) {
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if (layer > ContactLayer::EntityEnd)
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return ContactLayerType::Sensor;
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return ContactLayerType::Entity;
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}
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u32 makeContactLayerMask(ContactLayer layer) {
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if (layer < FirstSensor)
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return 1 << layer;
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return 1 << (layer - FirstSensor);
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}
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u32 getContactLayerBase(ContactLayerType type) {
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if (type == ContactLayerType::Entity)
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return FirstEntity;
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return FirstSensor;
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}
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u32 getContactLayerBaseRelativeValue(ContactLayer layer) {
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return layer - (layer < FirstSensor ? FirstEntity : FirstSensor);
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}
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const char* contactLayerToText(ContactLayer layer) {
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return layer.text();
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}
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ContactLayer contactLayerFromText(const sead::SafeString& text) {
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for (auto layer : ContactLayer()) {
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if (text == layer.text())
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return layer;
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}
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return 0;
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}
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const char* materialToText(Material material) {
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return material.text();
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}
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Material materialFromText(const sead::SafeString& text) {
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for (auto material : Material()) {
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if (text == material.text())
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return material;
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}
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return 0;
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}
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const char* groundHitToText(GroundHit hit) {
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return hit.text();
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}
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GroundHit groundHitFromText(const sead::SafeString& text) {
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for (auto hit : GroundHit()) {
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if (text == hit.text())
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return hit;
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}
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return GroundHit::HitAll;
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}
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const char* floorCodeToText(FloorCode code) {
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return code.text();
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}
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FloorCode floorCodeFromText(const sead::SafeString& text) {
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for (auto code : FloorCode()) {
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if (text == code.text())
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return code;
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}
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return 0;
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}
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const char* wallCodeToText(WallCode code) {
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return code.text();
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}
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WallCode wallCodeFromText(const sead::SafeString& text) {
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for (auto code : WallCode()) {
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if (text == code.text())
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return code;
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}
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return 0;
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}
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MotionType motionTypeFromText(const sead::SafeString& text) {
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static constexpr const char* texts[] = {
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"Dynamic",
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"Fixed",
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"Keyframed",
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};
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static_assert(int(MotionType::Dynamic) == 0);
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static_assert(int(MotionType::Fixed) == 1);
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static_assert(int(MotionType::Keyframed) == 2);
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int type = 0;
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for (const char* type_text : texts) {
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if (text == type_text)
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return static_cast<MotionType>(type);
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++type;
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}
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return MotionType::Unknown;
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}
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} // namespace ksys::phys
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@@ -1,316 +0,0 @@
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#pragma once
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#include <basis/seadTypes.h>
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#include <prim/seadEnum.h>
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#include <prim/seadSafeString.h>
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#include "KingSystem/Utils/BitField.h"
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namespace ksys::phys {
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enum class ContactLayerType {
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Entity,
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Sensor,
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Invalid,
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};
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SEAD_ENUM(ContactLayer,
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EntityObject,\
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EntitySmallObject,\
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EntityGroundObject,\
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EntityPlayer,\
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EntityNPC,\
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EntityRagdoll,\
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EntityWater,\
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EntityAirWall,\
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EntityGround,\
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EntityGroundSmooth,\
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EntityGroundRough,\
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EntityRope,\
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EntityTree,\
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EntityNPC_NoHitPlayer,\
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EntityHitOnlyWater,\
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EntityWallForClimb,\
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EntityHitOnlyGround,\
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EntityQueryCustomReceiver,\
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EntityForbidden18,\
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EntityNoHit,\
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EntityMeshVisualizer,\
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EntityForbidden21,\
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EntityForbidden22,\
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EntityForbidden23,\
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EntityForbidden24,\
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EntityForbidden25,\
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EntityForbidden26,\
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EntityForbidden27,\
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EntityForbidden28,\
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EntityForbidden29,\
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EntityForbidden30,\
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EntityEnd,\
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SensorObject,\
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SensorSmallObject,\
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SensorPlayer,\
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SensorEnemy,\
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SensorNPC,\
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SensorHorse,\
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SensorRope,\
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SensorAttackPlayer,\
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SensorAttackEnemy,\
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SensorChemical,\
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SensorTerror,\
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SensorHitOnlyInDoor,\
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SensorInDoor,\
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SensorReserve13,\
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SensorReserve14,\
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SensorChemicalElement,\
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SensorAttackCommon,\
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SensorQueryOnly,\
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SensorTree,\
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SensorCamera,\
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SensorMeshVisualizer,\
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SensorNoHit,\
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SensorReserve20,\
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SensorCustomReceiver,\
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SensorEnd)
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constexpr int MaxNumLayersPerType = 32;
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constexpr auto FirstEntity = ContactLayer::EntityObject;
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constexpr auto LastEntity = ContactLayer::EntityMeshVisualizer;
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constexpr auto FirstSensor = ContactLayer::SensorObject;
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constexpr auto LastSensor = ContactLayer::SensorCustomReceiver;
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SEAD_ENUM(Material,
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Undefined,\
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Soil,\
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Stone,\
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Sand,\
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Metal,\
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WireNet,\
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Grass,\
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Wood,\
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Water,\
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Snow,\
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Ice,\
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Lava,\
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Bog,\
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HeavySand,\
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Cloth,\
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Glass,\
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Bone,\
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Rope,\
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CharControl,\
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Ragdoll,\
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Surfing,\
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GuardianFoot,\
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HeavySnow,\
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Unused0,\
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LaunchPad,\
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Conveyer,\
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Rail,\
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Grudge,\
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Meat,\
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Vegetable,\
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Bomb,\
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MagicBall,\
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Barrier,\
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AirWall,\
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Misc,\
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GrudgeSlow
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)
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constexpr bool isInvalidMaterial(Material::ValueType mat) {
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return mat >= Material::size();
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}
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SEAD_ENUM(GroundHit,
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Player,\
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Animal,\
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NPC,\
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Camera,\
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AttackHitPlayer,\
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AttackHitEnemy,\
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Arrow,\
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Bomb,\
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Magnet,\
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CameraBody,\
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IK,\
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Grudge,\
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MovingTrolley,\
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LineOfSight,\
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Giant,\
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HitAll,\
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Ignore
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)
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SEAD_ENUM(FloorCode,
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None,\
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Return,\
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FlowStraight,\
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FlowLeft,\
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FlowRight,\
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Slip,\
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NarrowPlace,\
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TopBroadleafTree,\
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TopConiferousTree,\
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Fall,\
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Attach,\
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NoImpulseUpperMove,\
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NoPreventFall
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)
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SEAD_ENUM(WallCode,
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None,\
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NoClimb,\
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Hang,\
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LadderUp,\
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Ladder,\
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Slip,\
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LadderSide,\
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NoSlipRain,\
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NoDashUpAndNoClimb,\
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IceMakerBlock
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)
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enum class MotionType {
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Dynamic = 0,
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Fixed = 1,
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Keyframed = 2,
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Unknown = 3,
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Invalid = -1,
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};
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union ReceiverMask {
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union Data {
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util::BitField<0, 5, u32> layer;
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// TODO: rename once we figure out what this layer is used for
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util::BitField<5, 1, bool, u32> has_layer2;
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util::BitField<6, 5, u32> layer2;
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};
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union CustomReceiverData {
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util::BitField<0, 21, u32> layer;
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util::BitField<21, 10, u32> group_handler_index;
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};
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constexpr ReceiverMask() : raw(0) { is_custom_receiver = true; }
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constexpr explicit ReceiverMask(u32 raw_) : raw(raw_) {}
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constexpr ReceiverMask(const ReceiverMask&) = default;
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constexpr ReceiverMask& operator=(const ReceiverMask& m) {
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raw = m.raw;
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return *this;
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}
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static ReceiverMask make(ContactLayer layer) {
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ReceiverMask mask;
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if (layer == ContactLayer::SensorCustomReceiver) {
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mask.is_custom_receiver = true;
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mask.custom_receiver_data.layer.Init(ContactLayer::SensorCustomReceiver - FirstSensor);
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} else {
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mask.is_custom_receiver = false;
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mask.data.layer.Init(layer - FirstSensor);
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}
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return mask;
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}
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u32 raw;
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Data data;
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CustomReceiverData custom_receiver_data;
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// FIXME: is this a sensor layer mask?
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util::BitField<0, 21, u32> layer_mask;
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util::BitField<31, 1, bool, u32> is_custom_receiver;
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};
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union EntityCollisionFilterInfo {
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union Data {
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ContactLayer getLayer() const { return int(layer); }
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ContactLayer getLayerSensor() const { return int(layer + FirstSensor); }
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GroundHit getGroundHit() const { return int(ground_hit); }
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u32 raw;
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util::BitField<0, 5, u32> layer;
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util::BitField<24, 1, u32> unk24;
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util::BitField<25, 1, u32> unk25;
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util::BitField<26, 4, u32> ground_hit;
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};
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union GroundHitMask {
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ContactLayer getLayer() const { return int(layer); }
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void addGroundHit(GroundHit hit) {
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raw |= (1 << hit) << decltype(ground_hit_types)::StartBit();
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}
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u32 raw;
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util::BitField<0, 1, u32> unk;
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util::BitField<8, 16, u32> ground_hit_types;
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util::BitField<24, 1, u32> unk24;
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util::BitField<25, 5, u32> layer;
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};
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constexpr explicit EntityCollisionFilterInfo(u32 raw_ = 0) : raw(raw_) {}
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constexpr EntityCollisionFilterInfo(const EntityCollisionFilterInfo&) = default;
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constexpr EntityCollisionFilterInfo& operator=(const EntityCollisionFilterInfo& m) {
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raw = m.raw;
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return *this;
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}
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bool operator==(EntityCollisionFilterInfo rhs) const { return raw == rhs.raw; }
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bool operator!=(EntityCollisionFilterInfo rhs) const { return raw != rhs.raw; }
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static EntityCollisionFilterInfo make(ContactLayer layer, GroundHit ground_hit) {
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EntityCollisionFilterInfo mask;
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mask.data.layer.Init(layer);
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mask.data.ground_hit.Init(ground_hit);
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return mask;
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}
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ContactLayer getLayer() const {
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return is_ground_hit_mask ? ground_hit.getLayer() : data.getLayer();
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}
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ContactLayer getLayerSensor() const {
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return is_ground_hit_mask ? ContactLayer(ContactLayer::SensorCustomReceiver) :
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data.getLayerSensor();
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}
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GroundHit getGroundHit() const {
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return is_ground_hit_mask ? GroundHit::HitAll : data.getGroundHit();
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}
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u32 raw;
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Data data;
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GroundHitMask ground_hit;
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util::BitField<5, 1, bool, u32> unk5;
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/// Whether ground collision is disabled.
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util::BitField<6, 1, bool, u32> no_ground_collision;
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/// Whether water collision is disabled.
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util::BitField<7, 1, bool, u32> no_water_collision;
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util::BitField<16, 10, u32> group_handler_index;
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util::BitField<30, 1, bool, u32> unk30;
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util::BitField<31, 1, bool, u32> is_ground_hit_mask;
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};
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static_assert(sizeof(EntityCollisionFilterInfo) == sizeof(u32));
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ContactLayerType getContactLayerType(ContactLayer layer);
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u32 makeContactLayerMask(ContactLayer layer);
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u32 getContactLayerBase(ContactLayerType type);
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u32 getContactLayerBaseRelativeValue(ContactLayer layer);
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const char* contactLayerToText(ContactLayer layer);
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ContactLayer contactLayerFromText(const sead::SafeString& text);
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const char* materialToText(Material material);
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Material materialFromText(const sead::SafeString& text);
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const char* groundHitToText(GroundHit hit);
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GroundHit groundHitFromText(const sead::SafeString& text);
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const char* floorCodeToText(FloorCode code);
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FloorCode floorCodeFromText(const sead::SafeString& text);
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const char* wallCodeToText(WallCode code);
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WallCode wallCodeFromText(const sead::SafeString& text);
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MotionType motionTypeFromText(const sead::SafeString& text);
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} // namespace ksys::phys
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@@ -3,8 +3,8 @@
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#include <container/seadSafeArray.h>
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#include <prim/seadBitUtil.h>
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#include <prim/seadSafeString.h>
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#include "KingSystem/Physics/System/physDefines.h"
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#include "KingSystem/Physics/System/physGroupFilter.h"
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#include "KingSystem/Physics/physDefines.h"
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namespace ksys::phys {
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@@ -6,7 +6,7 @@
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#include <container/seadSafeArray.h>
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#include <prim/seadRuntimeTypeInfo.h>
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#include <thread/seadCriticalSection.h>
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#include "KingSystem/Physics/System/physDefines.h"
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#include "KingSystem/Physics/physDefines.h"
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namespace ksys::phys {
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@@ -1,80 +0,0 @@
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#include "KingSystem/Physics/System/physMaterialMask.h"
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#include "KingSystem/Physics/System/physMaterialTable.h"
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#include "KingSystem/Physics/System/physSystem.h"
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namespace ksys::phys {
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MaterialMask::MaterialMask() = default;
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MaterialMask::MaterialMask(MaterialMaskData data) : mData(data) {}
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MaterialMask::MaterialMask(Material mat, FloorCode floor, WallCode wall, bool flag) {
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mData.material.Init(mat);
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mData.floor.Init(floor);
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mData.wall.Init(wall);
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mData.setFlag(flag);
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}
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MaterialMask::MaterialMask(Material mat, const char* submat_name, FloorCode floor, WallCode wall,
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bool flag)
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: mSubMaterialNameCache(submat_name) {
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auto submat_idx = getSubMaterialIdx(mat, submat_name);
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if (!MaterialMaskData::isValidSubMaterialIdx(submat_idx))
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submat_idx = 0;
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mData.raw = {};
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mData.material.Init(mat);
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mData.sub_material.Init(submat_idx);
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mData.floor.Init(floor);
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mData.wall.Init(wall);
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mData.setFlag(flag);
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}
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MaterialMask::MaterialMask(Material mat, int submat_idx, FloorCode floor, WallCode wall, bool flag)
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: mSubMaterialNameCache(getSubMaterialName(mat, submat_idx).cstr()) {
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mData.raw = {};
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mData.material.Init(mat);
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mData.sub_material.Init(submat_idx);
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mData.floor.Init(floor);
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mData.wall.Init(wall);
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mData.setFlag(flag);
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}
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MaterialMask::~MaterialMask() = default;
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const char* MaterialMask::getMaterialName() const {
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const Material material = getMaterial();
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if (isInvalidMaterial(material.value()))
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return "Incorrent"; // sic
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return materialToText(material);
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}
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||||
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||||
const char* MaterialMask::getSubMaterialName() const {
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if (mSubMaterialNameCache != nullptr)
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return mSubMaterialNameCache;
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||||
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mSubMaterialNameCache = getSubMaterialName(getMaterial(), getSubMaterialIdx()).cstr();
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return mSubMaterialNameCache;
|
||||
}
|
||||
|
||||
int MaterialMask::getSubMaterialIdx(Material mat, const sead::SafeString& submat_name) {
|
||||
return System::instance()->getMaterialTable()->getSubMaterialIdx(mat, submat_name);
|
||||
}
|
||||
|
||||
const sead::SafeString& MaterialMask::getSubMaterialName(Material mat, int submat_idx) {
|
||||
return System::instance()->getMaterialTable()->getSubMaterial(mat, submat_idx);
|
||||
}
|
||||
|
||||
int MaterialMask::getNumSubMaterials(Material mat) {
|
||||
return System::instance()->getMaterialTable()->getNumSubMaterials(mat);
|
||||
}
|
||||
|
||||
const sead::SafeString& MaterialMask::getSubMaterialName(int mat, int submat_idx) {
|
||||
return getSubMaterialName(Material(mat), submat_idx);
|
||||
}
|
||||
|
||||
void MaterialMask::setMaterial(Material mat) {
|
||||
mData.material = {};
|
||||
mData.material.SetUnsafe(mat);
|
||||
}
|
||||
|
||||
} // namespace ksys::phys
|
||||
@@ -1,92 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <basis/seadTypes.h>
|
||||
#include <prim/seadEnum.h>
|
||||
#include <prim/seadSafeString.h>
|
||||
#include "KingSystem/Physics/System/physDefines.h"
|
||||
#include "KingSystem/Utils/BitField.h"
|
||||
|
||||
namespace ksys::phys {
|
||||
|
||||
union MaterialMaskData {
|
||||
// FIXME: incomplete
|
||||
SEAD_ENUM(CustomFlag, _0)
|
||||
|
||||
constexpr explicit MaterialMaskData(u32 raw_ = 0) : raw(raw_) {}
|
||||
constexpr MaterialMaskData(const MaterialMaskData&) = default;
|
||||
constexpr MaterialMaskData& operator=(const MaterialMaskData& other) {
|
||||
raw = other.raw;
|
||||
return *this;
|
||||
}
|
||||
|
||||
static constexpr bool isValidSubMaterialIdx(int idx) {
|
||||
return u32(idx) < (1 << decltype(sub_material)::NumBits());
|
||||
}
|
||||
|
||||
void setFlag(bool b) {
|
||||
if (!b)
|
||||
clearFlag();
|
||||
else
|
||||
setFlag();
|
||||
}
|
||||
void setFlag() { flag = 1; }
|
||||
void clearFlag() { flag = 0; }
|
||||
|
||||
void setCustomFlag(CustomFlag custom_flag) {
|
||||
raw |= 1 << (decltype(custom_flags)::StartBit() + custom_flag);
|
||||
}
|
||||
|
||||
u32 raw;
|
||||
util::BitField<0, 6, u32> material;
|
||||
util::BitField<6, 4, int, u32> sub_material;
|
||||
util::BitField<10, 5, u32> floor;
|
||||
util::BitField<15, 5, u32> wall;
|
||||
util::BitField<23, 8, u32> custom_flags;
|
||||
// TODO: rename once we figure out what this flag is
|
||||
util::BitField<31, 1, u32> flag;
|
||||
};
|
||||
static_assert(sizeof(MaterialMaskData) == sizeof(u32));
|
||||
|
||||
class MaterialMask {
|
||||
public:
|
||||
MaterialMask();
|
||||
explicit MaterialMask(MaterialMaskData data);
|
||||
MaterialMask(Material mat, FloorCode floor, WallCode wall, bool flag = false);
|
||||
MaterialMask(Material mat, const char* submat_name, FloorCode floor, WallCode wall,
|
||||
bool flag = false);
|
||||
MaterialMask(Material mat, int submat_idx, FloorCode floor, WallCode wall, bool flag = false);
|
||||
MaterialMask(const MaterialMask& other) : mData(other.mData) {}
|
||||
|
||||
// XXX: this doesn't need to be virtual.
|
||||
virtual ~MaterialMask();
|
||||
|
||||
MaterialMask& operator=(const MaterialMask& other) {
|
||||
mData = other.mData;
|
||||
mSubMaterialNameCache = nullptr;
|
||||
return *this;
|
||||
}
|
||||
|
||||
MaterialMaskData& getData() { return mData; }
|
||||
const MaterialMaskData& getData() const { return mData; }
|
||||
u32 getRawData() const { return mData.raw; }
|
||||
Material getMaterial() const { return Material::ValueType(mData.material.Value()); }
|
||||
int getSubMaterialIdx() const { return mData.sub_material; }
|
||||
|
||||
const char* getMaterialName() const;
|
||||
const char* getSubMaterialName() const;
|
||||
|
||||
void setMaterial(Material mat);
|
||||
|
||||
static int getSubMaterialIdx(Material mat, const sead::SafeString& submat_name);
|
||||
static const sead::SafeString& getSubMaterialName(Material mat, int submat_idx);
|
||||
static int getNumSubMaterials(Material mat);
|
||||
static const sead::SafeString& getSubMaterialName(int mat, int submat_idx);
|
||||
|
||||
private:
|
||||
MaterialMaskData mData{};
|
||||
/// Fetching the name of a sub-material from the MaterialTable is an expensive operation,
|
||||
/// so it is only done once and the result is cached.
|
||||
mutable const char* mSubMaterialNameCache{};
|
||||
};
|
||||
|
||||
} // namespace ksys::phys
|
||||
@@ -6,7 +6,7 @@
|
||||
#include <agl/Utils/aglParameterObj.h>
|
||||
#include <agl/Utils/aglResParameter.h>
|
||||
#include <container/seadSafeArray.h>
|
||||
#include "KingSystem/Physics/System/physDefines.h"
|
||||
#include "KingSystem/Physics/physDefines.h"
|
||||
#include "KingSystem/Utils/Types.h"
|
||||
|
||||
namespace ksys::phys {
|
||||
|
||||
@@ -4,8 +4,8 @@
|
||||
#include <math/seadVector.h>
|
||||
#include <prim/seadDelegate.h>
|
||||
#include <prim/seadTypedBitFlag.h>
|
||||
#include "KingSystem/Physics/System/physDefines.h"
|
||||
#include "KingSystem/Physics/System/physRigidContactPoints.h"
|
||||
#include "KingSystem/Physics/physDefines.h"
|
||||
#include "KingSystem/Utils/Types.h"
|
||||
|
||||
namespace ksys::phys {
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include "KingSystem/Physics/System/physDefines.h"
|
||||
#include "KingSystem/Physics/System/physGroupFilter.h"
|
||||
#include "KingSystem/Physics/physDefines.h"
|
||||
|
||||
namespace ksys::phys {
|
||||
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
#include <container/seadPtrArray.h>
|
||||
#include <heap/seadDisposer.h>
|
||||
#include <thread/seadCriticalSection.h>
|
||||
#include "KingSystem/Physics/System/physDefines.h"
|
||||
#include "KingSystem/Physics/physDefines.h"
|
||||
#include "KingSystem/Utils/Types.h"
|
||||
|
||||
namespace ksys::phys {
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
#include <agl/Utils/aglResParameter.h>
|
||||
#include <container/seadSafeArray.h>
|
||||
#include <prim/seadEnum.h>
|
||||
#include "KingSystem/Physics/System/physDefines.h"
|
||||
#include "KingSystem/Physics/physDefines.h"
|
||||
#include "KingSystem/Utils/Types.h"
|
||||
|
||||
namespace ksys::res {
|
||||
|
||||
Reference in New Issue
Block a user