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https://github.com/zeldaret/botw
synced 2026-07-08 13:46:25 -04:00
ksys/world: Start adding TimeMgr
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@@ -1 +1,61 @@
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#include "KingSystem/World/worldTimeMgr.h"
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#include "KingSystem/GameData/gdtManager.h"
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namespace ksys::world {
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static_assert(timeToFloat(0, 0) == 0);
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static_assert(timeToFloat(5, 15) == 78.75);
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static_assert(timeToFloat(12, 0) == 180);
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static_assert(timeToFloat(24, 0) == 360);
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TimeMgr::TimeMgr() {
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_20 = true;
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_21 = true;
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_22 = 0;
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_24 = false;
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mForceBloodyDay = false;
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_14b = false;
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_cc = {};
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mMoonType = MoonType::Unknown;
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}
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void TimeMgr::init_(sead::Heap* heap) {
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mTime = DefaultTime;
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mTimeForAocFieldSkyEnv = DefaultTime;
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mTimeStep = DefaultTimeStep;
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mTimeUpdateMode = {};
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mBloodMoonTimer = 0.0;
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mBloodyEndReserveTimer = 0;
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}
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void TimeMgr::resetForStageUnload() {
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mNewTime = -1.0;
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mNeedToHandleNewDay = false;
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mWasBloodyDay = false;
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for (auto& entry : _30) {
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entry._0 = {};
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entry._4 = -1;
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}
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_30[9] = {};
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_30[9]._4 = -1;
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gdt::Manager::instance()->setBool(false, mAnimalMasterCtrl.appearance_flag);
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mAnimalMasterCtrl.state = {};
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mAnimalMasterCtrl.appearance_hour = {};
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mAnimalMasterCtrl.valid_hour = {};
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mAnimalMasterCtrl.start_day_of_week = {};
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}
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TimeMgr::~TimeMgr() = default;
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void TimeMgr::calcType1_() {}
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void TimeMgr::calcType2_() {}
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void TimeMgr::setNewTime(float time) {
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if (time >= 0.0)
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mNewTime = time;
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}
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} // namespace ksys::world
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@@ -1,20 +1,144 @@
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#pragma once
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#include <array>
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#include <prim/seadDelegateEventSlot.h>
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#include <prim/seadEnum.h>
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#include <prim/seadSizedEnum.h>
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#include "KingSystem/GameData/gdtFlagHandle.h"
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#include "KingSystem/Utils/Types.h"
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#include "KingSystem/World/worldJob.h"
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namespace ksys::world {
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enum class TimeDivision {
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Morning_A,
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Morning_B,
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Noon_A,
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Noon_B,
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Evening_A,
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Evening_B,
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Night_A,
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Night_B,
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};
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SEAD_ENUM(TimeDivisionEnum, Morning_A,Morning_B,Noon_A,Noon_B,Evening_A,Evening_B,Night_A,Night_B)
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enum class MoonType {
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Unknown = 0xff,
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};
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constexpr float timeToFloat(int h, int m) {
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return float(h) * 15.0f + float(m) * (15.0f / 60.0f);
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}
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constexpr float durationToFloat(int h, int m) {
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return timeToFloat(h, m);
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}
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// TODO
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class TimeMgr : public Job {
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SEAD_RTTI_OVERRIDE(TimeMgr, Job)
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public:
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struct NewDayEvent {
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virtual ~NewDayEvent() = default;
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};
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TimeMgr();
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~TimeMgr() override;
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JobType getType() const override { return JobType::Time; }
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void resetForStageUnload();
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void setNewTime(float time);
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u8 _20[0x158 - 0x20];
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protected:
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void init_(sead::Heap* heap) override;
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void calc_() override;
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void calcType1_() override;
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void calcType2_() override;
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private:
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enum class TimeUpdateMode {
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};
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struct AnimalMasterController {
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enum class State {
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};
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void calc();
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gdt::FlagHandle appearance_flag = gdt::InvalidHandle;
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gdt::FlagHandle existence_flag = gdt::InvalidHandle;
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State state{};
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int appearance_hour{};
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int valid_hour{};
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u8 start_day_of_week{};
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};
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KSYS_CHECK_SIZE_NX150(AnimalMasterController, 0x18);
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static constexpr float DefaultTime = timeToFloat(5, 15);
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static constexpr float DefaultTimeStep = durationToFloat(0, 1) / 30.0;
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bool _20;
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bool _21;
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u16 _22;
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bool _24;
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TimeDivision mTimeDivision{};
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TimeDivision mTimeDivision2{};
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struct {
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std::array<bool, 4> _0;
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int _4;
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} _30[10];
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sead::DelegateEvent<NewDayEvent> mNewDaySignal;
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AnimalMasterController mAnimalMasterCtrl;
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float mTime = DefaultTime;
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float mTimeForAocFieldSkyEnv = DefaultTime;
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float mNewTime = -1.0;
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float mTimeStep = DefaultTimeStep;
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float mBloodMoonTimer = 0.0;
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float _cc;
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float _d0 = 1.0;
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gdt::FlagHandle mTimeFlag = gdt::InvalidHandle;
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gdt::FlagHandle mNumberOfDaysFlag = gdt::InvalidHandle;
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gdt::FlagHandle mTimeDivisionFlag = gdt::InvalidHandle;
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gdt::FlagHandle mIsDaytimeFlag = gdt::InvalidHandle;
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gdt::FlagHandle mIsNighttimeFlag = gdt::InvalidHandle;
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gdt::FlagHandle mIsPlayedDemo103Flag = gdt::InvalidHandle;
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gdt::FlagHandle mDemo997Flag = gdt::InvalidHandle;
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gdt::FlagHandle mFindDungeonActivatedFlag = gdt::InvalidHandle;
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gdt::FlagHandle mIsMorningAFlag = gdt::InvalidHandle;
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gdt::FlagHandle mIsMorningBFlag = gdt::InvalidHandle;
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gdt::FlagHandle mIsMoonAFlag = gdt::InvalidHandle;
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gdt::FlagHandle mIsMoonBFlag = gdt::InvalidHandle;
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gdt::FlagHandle mIsEveningAFlag = gdt::InvalidHandle;
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gdt::FlagHandle mIsEveningBFlag = gdt::InvalidHandle;
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gdt::FlagHandle mIsNightAFlag = gdt::InvalidHandle;
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gdt::FlagHandle mIsNightBFlag = gdt::InvalidHandle;
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gdt::FlagHandle mWaterRelicRainStopFlag = gdt::InvalidHandle;
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gdt::FlagHandle mIsGetPlayerStole2Flag = gdt::InvalidHandle;
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gdt::FlagHandle mBloodyDayFlag = gdt::InvalidHandle;
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gdt::FlagHandle mBloodyMoonTimerFlag = gdt::InvalidHandle;
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gdt::FlagHandle mBloodyEndReserveTimerFlag = gdt::InvalidHandle;
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gdt::FlagHandle mIsInHyruleCastleAreaFlag = gdt::InvalidHandle;
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gdt::FlagHandle mLastBossGanonBeastGenerateFlag = gdt::InvalidHandle;
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gdt::FlagHandle mWindElectricBattleStartFlag = gdt::InvalidHandle;
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gdt::FlagHandle mElectricRelicBattleFlag = gdt::InvalidHandle;
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gdt::FlagHandle mWindRelicBattleTimeFlag = gdt::InvalidHandle;
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int mNumberOfDays{};
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gdt::FlagHandle mBloodyMoonProhibitionFlag = gdt::InvalidHandle;
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int mBloodyEndReserveTimer{};
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bool mNeedToHandleNewDay{};
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sead::SizedEnum<TimeUpdateMode, u8> mTimeUpdateMode{};
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bool mForceBloodyDay;
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bool _14b;
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sead::SizedEnum<MoonType, u8> mMoonType;
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bool mPlayedDemo103Or997{};
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bool mFindDungeonActivated{};
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bool _14f{};
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bool mWasBloodyDayAndDayPassed{};
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bool mResetGdtOnNextSceneUnloadForBloodMoon{};
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bool mWasBloodyDay{};
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};
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KSYS_CHECK_SIZE_NX150(TimeMgr, 0x158);
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