Fix type issues in Action loadParams functions

This commit is contained in:
Léo Lam 2021-01-01 17:59:06 +01:00
parent cb19f53a48
commit e6d0305d57
No known key found for this signature in database
GPG Key ID: 0DF30F9081000741
188 changed files with 986 additions and 986 deletions

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@ -15,11 +15,11 @@ public:
protected:
// dynamic_param at offset 0x20
sead::SafeString* mActorName_d{};
sead::SafeString mActorName_d{};
// dynamic_param at offset 0x30
sead::SafeString* mGameDataFloatToName_d{};
sead::SafeString mGameDataFloatToName_d{};
// dynamic_param at offset 0x40
sead::SafeString* mParameterName_d{};
sead::SafeString mParameterName_d{};
};
} // namespace uking::action

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@ -15,11 +15,11 @@ public:
protected:
// dynamic_param at offset 0x20
sead::SafeString* mActorName_d{};
sead::SafeString mActorName_d{};
// dynamic_param at offset 0x30
sead::SafeString* mGameDataIntToName_d{};
sead::SafeString mGameDataIntToName_d{};
// dynamic_param at offset 0x40
sead::SafeString* mParameterName_d{};
sead::SafeString mParameterName_d{};
};
} // namespace uking::action

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@ -15,13 +15,13 @@ public:
protected:
// dynamic_param at offset 0x20
sead::SafeString* mActorName_d{};
sead::SafeString mActorName_d{};
// dynamic_param at offset 0x30
sead::SafeString* mUniqueName_d{};
sead::SafeString mUniqueName_d{};
// dynamic_param at offset 0x40
sead::SafeString* mGameDataVec3fToName_d{};
sead::SafeString mGameDataVec3fToName_d{};
// dynamic_param at offset 0x50
sead::SafeString* mParameterName_d{};
sead::SafeString mParameterName_d{};
};
} // namespace uking::action

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@ -22,11 +22,11 @@ protected:
// static_param at offset 0x30
sead::SafeString mASName_s{};
// dynamic_param at offset 0x40
sead::SafeString* mSummonActor_d{};
sead::SafeString mSummonActor_d{};
// dynamic_param at offset 0x50
sead::SafeString* mSummonActorEquip1_d{};
sead::SafeString mSummonActorEquip1_d{};
// dynamic_param at offset 0x60
sead::SafeString* mSummonActorEquip2_d{};
sead::SafeString mSummonActorEquip2_d{};
};
} // namespace uking::action

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@ -29,7 +29,7 @@ protected:
// dynamic_param at offset 0x40
bool* mIsChangeable_d{};
// dynamic_param at offset 0x48
sead::SafeString* mASName_d{};
sead::SafeString mASName_d{};
};
} // namespace uking::action

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@ -15,7 +15,7 @@ public:
protected:
// dynamic_param at offset 0x20
sead::SafeString* mPorchItemName_d{};
sead::SafeString mPorchItemName_d{};
};
} // namespace uking::action

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@ -15,7 +15,7 @@ public:
protected:
// dynamic_param at offset 0x20
sead::SafeString* mGameDataIntTargetCounter_d{};
sead::SafeString mGameDataIntTargetCounter_d{};
};
} // namespace uking::action

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@ -18,7 +18,7 @@ protected:
void calc_() override;
// dynamic_param at offset 0x20
sead::SafeString* mBoneName_d{};
sead::SafeString mBoneName_d{};
// dynamic_param at offset 0x30
sead::Vector3f* mPosOffset_d{};
// dynamic_param at offset 0x38

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@ -17,7 +17,7 @@ public:
protected:
// dynamic_param at offset 0x30
sead::SafeString* mASName_d{};
sead::SafeString mASName_d{};
};
} // namespace uking::action

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@ -17,9 +17,9 @@ protected:
// dynamic_param at offset 0x20
bool* mCalcY_d{};
// dynamic_param at offset 0x28
sead::SafeString* mGameDataVec3fSrcName_d{};
sead::SafeString mGameDataVec3fSrcName_d{};
// dynamic_param at offset 0x38
sead::SafeString* mGameDataFloatToName_d{};
sead::SafeString mGameDataFloatToName_d{};
};
} // namespace uking::action

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@ -17,7 +17,7 @@ protected:
// dynamic_param at offset 0x20
bool* mIsOnlyFace_d{};
// dynamic_param at offset 0x28
sead::SafeString* mEmotionType_d{};
sead::SafeString mEmotionType_d{};
};
} // namespace uking::action

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@ -15,7 +15,7 @@ public:
protected:
// dynamic_param at offset 0x20
sead::SafeString* mPosture_d{};
sead::SafeString mPosture_d{};
};
} // namespace uking::action

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@ -19,7 +19,7 @@ protected:
void calc_() override;
// dynamic_param at offset 0x20
sead::SafeString* mPosture_d{};
sead::SafeString mPosture_d{};
};
} // namespace uking::action

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@ -22,9 +22,9 @@ protected:
// dynamic_param at offset 0x50
int* mFadeType_d{};
// dynamic_param at offset 0x58
sead::SafeString* mWarpDestMapName_d{};
sead::SafeString mWarpDestMapName_d{};
// dynamic_param at offset 0x68
sead::SafeString* mWarpDestPosName_d{};
sead::SafeString mWarpDestPosName_d{};
};
} // namespace uking::action

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@ -21,9 +21,9 @@ protected:
// dynamic_param at offset 0x20
int* mStartType_d{};
// dynamic_param at offset 0x28
sead::SafeString* mEvflName_d{};
sead::SafeString mEvflName_d{};
// dynamic_param at offset 0x38
sead::SafeString* mEntryPointName_d{};
sead::SafeString mEntryPointName_d{};
};
} // namespace uking::action

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@ -15,9 +15,9 @@ public:
protected:
// dynamic_param at offset 0x20
sead::SafeString* mScheduleName_d{};
sead::SafeString mScheduleName_d{};
// dynamic_param at offset 0x30
sead::SafeString* mAnchorUniqueName_d{};
sead::SafeString mAnchorUniqueName_d{};
};
} // namespace uking::action

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@ -15,7 +15,7 @@ public:
protected:
// dynamic_param at offset 0x20
sead::SafeString* mEquipState_d{};
sead::SafeString mEquipState_d{};
};
} // namespace uking::action

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@ -19,9 +19,9 @@ protected:
void calc_() override;
// dynamic_param at offset 0x20
sead::SafeString* mActorName_d{};
sead::SafeString mActorName_d{};
// dynamic_param at offset 0x30
sead::SafeString* mInstanceName_d{};
sead::SafeString mInstanceName_d{};
};
} // namespace uking::action

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@ -17,7 +17,7 @@ protected:
// dynamic_param at offset 0x20
int* mPinColorIdx_d{};
// dynamic_param at offset 0x28
sead::SafeString* mGameDataVec3_d{};
sead::SafeString mGameDataVec3_d{};
};
} // namespace uking::action

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@ -19,11 +19,11 @@ protected:
void calc_() override;
// dynamic_param at offset 0x20
sead::SafeString* mHorseReinsActorName_d{};
sead::SafeString mHorseReinsActorName_d{};
// dynamic_param at offset 0x30
sead::SafeString* mHorseSaddleActorName_d{};
sead::SafeString mHorseSaddleActorName_d{};
// dynamic_param at offset 0x40
sead::SafeString* mHorseManeActorName_d{};
sead::SafeString mHorseManeActorName_d{};
};
} // namespace uking::action

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@ -19,7 +19,7 @@ protected:
// dynamic_param at offset 0x28
int* mCurseRType_d{};
// dynamic_param at offset 0x30
sead::SafeString* mGameDataStringCounterName_d{};
sead::SafeString mGameDataStringCounterName_d{};
};
} // namespace uking::action

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@ -23,9 +23,9 @@ protected:
// dynamic_param at offset 0x38
float* mStartDelaySec_d{};
// dynamic_param at offset 0x40
sead::SafeString* mTargetGroups_d{};
sead::SafeString mTargetGroups_d{};
// dynamic_param at offset 0x50
sead::SafeString* mExceptGroups_d{};
sead::SafeString mExceptGroups_d{};
};
} // namespace uking::action

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@ -21,7 +21,7 @@ protected:
// dynamic_param at offset 0x20
int* mDeleteNum_d{};
// dynamic_param at offset 0x28
sead::SafeString* mPorchItemName_d{};
sead::SafeString mPorchItemName_d{};
};
} // namespace uking::action

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@ -23,7 +23,7 @@ protected:
// dynamic_param at offset 0x30
int* mTimer_d{};
// dynamic_param at offset 0x38
sead::SafeString* mASName_d{};
sead::SafeString mASName_d{};
// dynamic_param at offset 0x48
sead::Vector3f* mFallPoint1_d{};
};

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@ -15,9 +15,9 @@ public:
protected:
// dynamic_param at offset 0x20
sead::SafeString* mUniqueName_d{};
sead::SafeString mUniqueName_d{};
// dynamic_param at offset 0x30
sead::SafeString* mAnchorName_d{};
sead::SafeString mAnchorName_d{};
};
} // namespace uking::action

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@ -22,9 +22,9 @@ protected:
// dynamic_param at offset 0xc0
int* mObjectId_d{};
// dynamic_param at offset 0xc8
sead::SafeString* mActorName_d{};
sead::SafeString mActorName_d{};
// dynamic_param at offset 0xd8
sead::SafeString* mUniqueName_d{};
sead::SafeString mUniqueName_d{};
};
} // namespace uking::action

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@ -15,7 +15,7 @@ public:
protected:
// dynamic_param at offset 0x20
sead::SafeString* mActorName_d{};
sead::SafeString mActorName_d{};
};
} // namespace uking::action

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@ -20,9 +20,9 @@ protected:
void calc_() override;
// dynamic_param at offset 0x60
sead::SafeString* mActorName_d{};
sead::SafeString mActorName_d{};
// dynamic_param at offset 0x70
sead::SafeString* mUniqueName_d{};
sead::SafeString mUniqueName_d{};
};
} // namespace uking::action

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@ -21,9 +21,9 @@ protected:
// dynamic_param at offset 0x20
bool* mIsHideCaption_d{};
// dynamic_param at offset 0x28
sead::SafeString* mLabel_d{};
sead::SafeString mLabel_d{};
// dynamic_param at offset 0x38
sead::SafeString* mActorInstance_d{};
sead::SafeString mActorInstance_d{};
};
} // namespace uking::action

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@ -19,7 +19,7 @@ protected:
void calc_() override;
// dynamic_param at offset 0x20
sead::SafeString* mDynASKey_d{};
sead::SafeString mDynASKey_d{};
// dynamic_param at offset 0x30
ksys::act::BaseProcLink* mDynOwner_d{};
};

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@ -45,13 +45,13 @@ protected:
// dynamic_param at offset 0x80
bool* mNoFade_d{};
// dynamic_param at offset 0x88
sead::SafeString* mActor_d{};
sead::SafeString mActor_d{};
// dynamic_param at offset 0x98
sead::SafeString* mInstanceName_d{};
sead::SafeString mInstanceName_d{};
// dynamic_param at offset 0xa8
sead::SafeString* mELinkKey_d{};
sead::SafeString mELinkKey_d{};
// dynamic_param at offset 0xb8
sead::SafeString* mOption_d{};
sead::SafeString mOption_d{};
// dynamic_param at offset 0xc8
bool* mCutChangeReset_d{};
};

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@ -18,7 +18,7 @@ protected:
void calc_() override;
// dynamic_param at offset 0x20
sead::SafeString* mNodeName_d{};
sead::SafeString mNodeName_d{};
// dynamic_param at offset 0x30
sead::Vector3f* mRotOffset_d{};
// dynamic_param at offset 0x38

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@ -21,9 +21,9 @@ protected:
// dynamic_param at offset 0x20
bool* mIsSignInversion_d{};
// dynamic_param at offset 0x28
sead::SafeString* mGameDataIntDstName_d{};
sead::SafeString mGameDataIntDstName_d{};
// dynamic_param at offset 0x38
sead::SafeString* mGameDataIntSrcName_d{};
sead::SafeString mGameDataIntSrcName_d{};
};
} // namespace uking::action

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@ -21,7 +21,7 @@ protected:
// dynamic_param at offset 0x20
bool* mIsSignInversion_d{};
// dynamic_param at offset 0x28
sead::SafeString* mGameDataIntAddValueName_d{};
sead::SafeString mGameDataIntAddValueName_d{};
};
} // namespace uking::action

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@ -17,7 +17,7 @@ protected:
// dynamic_param at offset 0x20
int* mIconType_d{};
// dynamic_param at offset 0x28
sead::SafeString* mGameDataIntTargetCounter_d{};
sead::SafeString mGameDataIntTargetCounter_d{};
};
} // namespace uking::action

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@ -15,7 +15,7 @@ public:
protected:
// dynamic_param at offset 0x20
sead::SafeString* mGameDataFloatDistance_d{};
sead::SafeString mGameDataFloatDistance_d{};
};
} // namespace uking::action

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@ -15,7 +15,7 @@ public:
protected:
// dynamic_param at offset 0x20
sead::SafeString* mGameDataIntTargetCounter_d{};
sead::SafeString mGameDataIntTargetCounter_d{};
};
} // namespace uking::action

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@ -21,7 +21,7 @@ protected:
// dynamic_param at offset 0x20
float* mRestartYDegree_d{};
// dynamic_param at offset 0x28
sead::SafeString* mGameClearFlag_d{};
sead::SafeString mGameClearFlag_d{};
// dynamic_param at offset 0x38
sead::Vector3f* mRestartPoint_d{};
};

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@ -15,7 +15,7 @@ public:
protected:
// dynamic_param at offset 0x20
sead::SafeString* mCtrlType_d{};
sead::SafeString mCtrlType_d{};
};
} // namespace uking::action

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@ -15,7 +15,7 @@ public:
protected:
// dynamic_param at offset 0x20
sead::SafeString* mBgmName_d{};
sead::SafeString mBgmName_d{};
};
} // namespace uking::action

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@ -19,7 +19,7 @@ protected:
void calc_() override;
// dynamic_param at offset 0x20
sead::SafeString* mBgmName_d{};
sead::SafeString mBgmName_d{};
};
} // namespace uking::action

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@ -17,7 +17,7 @@ protected:
// dynamic_param at offset 0x20
float* mFadeSec_d{};
// dynamic_param at offset 0x28
sead::SafeString* mBgmName_d{};
sead::SafeString mBgmName_d{};
};
} // namespace uking::action

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@ -35,11 +35,11 @@ protected:
// dynamic_param at offset 0x58
bool* mIsContinueBind_d{};
// dynamic_param at offset 0x60
sead::SafeString* mActorName_d{};
sead::SafeString mActorName_d{};
// dynamic_param at offset 0x70
sead::SafeString* mUniqueName_d{};
sead::SafeString mUniqueName_d{};
// dynamic_param at offset 0x80
sead::SafeString* mNodeName_d{};
sead::SafeString mNodeName_d{};
};
} // namespace uking::action

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@ -15,9 +15,9 @@ public:
protected:
// dynamic_param at offset 0x20
sead::SafeString* mActorName_d{};
sead::SafeString mActorName_d{};
// dynamic_param at offset 0x30
sead::SafeString* mInstanceName_d{};
sead::SafeString mInstanceName_d{};
};
} // namespace uking::action

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@ -23,7 +23,7 @@ protected:
// dynamic_param at offset 0x28
int* mSharpWeaponAddType_d{};
// dynamic_param at offset 0x30
sead::SafeString* mTargetActorName_d{};
sead::SafeString mTargetActorName_d{};
};
} // namespace uking::action

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@ -23,7 +23,7 @@ protected:
// dynamic_param at offset 0x28
int* mColor_d{};
// dynamic_param at offset 0x30
sead::SafeString* mDispMode_d{};
sead::SafeString mDispMode_d{};
};
} // namespace uking::action

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@ -15,7 +15,7 @@ public:
protected:
// dynamic_param at offset 0x20
sead::SafeString* mFlagName_d{};
sead::SafeString mFlagName_d{};
};
} // namespace uking::action

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@ -15,7 +15,7 @@ public:
protected:
// dynamic_param at offset 0x20
sead::SafeString* mFlagName_d{};
sead::SafeString mFlagName_d{};
};
} // namespace uking::action

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@ -27,7 +27,7 @@ protected:
// dynamic_param at offset 0x38
bool* mIsChangeable_d{};
// dynamic_param at offset 0x40
sead::SafeString* mASName_d{};
sead::SafeString mASName_d{};
};
} // namespace uking::action

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@ -17,7 +17,7 @@ protected:
// dynamic_param at offset 0x20
int* mValue_d{};
// dynamic_param at offset 0x28
sead::SafeString* mGameDataIntName_d{};
sead::SafeString mGameDataIntName_d{};
};
} // namespace uking::action

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@ -16,7 +16,7 @@ protected:
// dynamic_param at offset 0x20
int* mValue_d{};
// dynamic_param at offset 0x28
sead::SafeString* mPorchItemName_d{};
sead::SafeString mPorchItemName_d{};
};
} // namespace uking::action

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@ -15,11 +15,11 @@ public:
protected:
// dynamic_param at offset 0x20
sead::SafeString* mGameDataIntNameMintues_d{};
sead::SafeString mGameDataIntNameMintues_d{};
// dynamic_param at offset 0x30
sead::SafeString* mGameDataIntNameSeconds_d{};
sead::SafeString mGameDataIntNameSeconds_d{};
// dynamic_param at offset 0x40
sead::SafeString* mGameDataIntNameMiliseconds_d{};
sead::SafeString mGameDataIntNameMiliseconds_d{};
};
} // namespace uking::action

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@ -21,7 +21,7 @@ protected:
// dynamic_param at offset 0x20
int* mTipsType_d{};
// dynamic_param at offset 0x28
sead::SafeString* mMessageId_d{};
sead::SafeString mMessageId_d{};
};
} // namespace uking::action

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@ -19,7 +19,7 @@ protected:
void calc_() override;
// dynamic_param at offset 0x20
sead::SafeString* mFileName_d{};
sead::SafeString mFileName_d{};
};
} // namespace uking::action

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@ -23,7 +23,7 @@ protected:
// dynamic_param at offset 0x28
int* mActorType_d{};
// dynamic_param at offset 0x30
sead::SafeString* mActorName_d{};
sead::SafeString mActorName_d{};
};
} // namespace uking::action

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@ -21,9 +21,9 @@ protected:
// dynamic_param at offset 0x20
int* mClipIndex_d{};
// dynamic_param at offset 0x28
sead::SafeString* mScreenName_d{};
sead::SafeString mScreenName_d{};
// dynamic_param at offset 0x38
sead::SafeString* mAnimName_d{};
sead::SafeString mAnimName_d{};
};
} // namespace uking::action

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@ -21,7 +21,7 @@ protected:
// dynamic_param at offset 0x20
int* mClipIndex_d{};
// dynamic_param at offset 0x28
sead::SafeString* mScreenName_d{};
sead::SafeString mScreenName_d{};
};
} // namespace uking::action

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@ -17,9 +17,9 @@ protected:
// dynamic_param at offset 0x20
bool* mIsInitializeData_d{};
// dynamic_param at offset 0x28
sead::SafeString* mActorName_d{};
sead::SafeString mActorName_d{};
// dynamic_param at offset 0x38
sead::SafeString* mGameDataName_d{};
sead::SafeString mGameDataName_d{};
};
} // namespace uking::action

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@ -17,9 +17,9 @@ protected:
// dynamic_param at offset 0x20
bool* mIsInitializeData_d{};
// dynamic_param at offset 0x28
sead::SafeString* mActorName_d{};
sead::SafeString mActorName_d{};
// dynamic_param at offset 0x38
sead::SafeString* mGameDataName_d{};
sead::SafeString mGameDataName_d{};
};
} // namespace uking::action

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@ -15,7 +15,7 @@ public:
protected:
// dynamic_param at offset 0x20
sead::SafeString* mQuestName_d{};
sead::SafeString mQuestName_d{};
};
} // namespace uking::action

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@ -15,9 +15,9 @@ public:
protected:
// dynamic_param at offset 0x20
sead::SafeString* mQuestName_d{};
sead::SafeString mQuestName_d{};
// dynamic_param at offset 0x30
sead::SafeString* mStepName_d{};
sead::SafeString mStepName_d{};
};
} // namespace uking::action

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@ -17,7 +17,7 @@ protected:
// dynamic_param at offset 0x20
float* mValue_d{};
// dynamic_param at offset 0x28
sead::SafeString* mGameDataFloatName_d{};
sead::SafeString mGameDataFloatName_d{};
};
} // namespace uking::action

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@ -17,7 +17,7 @@ protected:
// dynamic_param at offset 0x20
int* mValue_d{};
// dynamic_param at offset 0x28
sead::SafeString* mGameDataIntName_d{};
sead::SafeString mGameDataIntName_d{};
};
} // namespace uking::action

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@ -15,9 +15,9 @@ public:
protected:
// dynamic_param at offset 0x20
sead::SafeString* mGameDataStringName_d{};
sead::SafeString mGameDataStringName_d{};
// dynamic_param at offset 0x30
sead::SafeString* mValue_d{};
sead::SafeString mValue_d{};
};
} // namespace uking::action

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@ -19,7 +19,7 @@ protected:
// dynamic_param at offset 0x28
int* mSharpWeaponAddType_d{};
// dynamic_param at offset 0x30
sead::SafeString* mTargetActorName_d{};
sead::SafeString mTargetActorName_d{};
};
} // namespace uking::action

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@ -15,9 +15,9 @@ public:
protected:
// dynamic_param at offset 0x20
sead::SafeString* mActorName_d{};
sead::SafeString mActorName_d{};
// dynamic_param at offset 0x30
sead::SafeString* mInstanceName_d{};
sead::SafeString mInstanceName_d{};
};
} // namespace uking::action

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@ -21,7 +21,7 @@ protected:
// dynamic_param at offset 0x30
bool* mIsIgnoreSame_d{};
// dynamic_param at offset 0x38
sead::SafeString* mASName_d{};
sead::SafeString mASName_d{};
};
} // namespace uking::action

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@ -15,7 +15,7 @@ public:
protected:
// dynamic_param at offset 0x20
sead::SafeString* mActorName_d{};
sead::SafeString mActorName_d{};
};
} // namespace uking::action

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@ -15,7 +15,7 @@ public:
protected:
// dynamic_param at offset 0x20
sead::SafeString* mActorName_d{};
sead::SafeString mActorName_d{};
};
} // namespace uking::action

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@ -21,7 +21,7 @@ protected:
// dynamic_param at offset 0x20
float* mWatchFrame_d{};
// dynamic_param at offset 0x28
sead::SafeString* mXLinkKey_d{};
sead::SafeString mXLinkKey_d{};
};
} // namespace uking::action

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@ -19,9 +19,9 @@ protected:
void calc_() override;
// dynamic_param at offset 0x20
sead::SafeString* mActor_d{};
sead::SafeString mActor_d{};
// dynamic_param at offset 0x30
sead::SafeString* mInstanceName_d{};
sead::SafeString mInstanceName_d{};
};
} // namespace uking::action

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@ -15,9 +15,9 @@ public:
protected:
// dynamic_param at offset 0x20
sead::SafeString* mUniqueName_d{};
sead::SafeString mUniqueName_d{};
// dynamic_param at offset 0x30
sead::SafeString* mAnchorName_d{};
sead::SafeString mAnchorName_d{};
};
} // namespace uking::action

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@ -20,7 +20,7 @@ protected:
void calc_() override;
// dynamic_param at offset 0x50
sead::SafeString* mDynASKey_d{};
sead::SafeString mDynASKey_d{};
};
} // namespace uking::action

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@ -19,7 +19,7 @@ protected:
void calc_() override;
// dynamic_param at offset 0x20
sead::SafeString* mSound_d{};
sead::SafeString mSound_d{};
// map_unit_param at offset 0x30
const float* mSpotBgmLifeScaleMargin_m{};
// map_unit_param at offset 0x38

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@ -15,11 +15,11 @@ public:
protected:
// dynamic_param at offset 0x20
sead::SafeString* mGameDataFloatSrcName_d{};
sead::SafeString mGameDataFloatSrcName_d{};
// dynamic_param at offset 0x30
sead::SafeString* mGameDataFloatDstName_d{};
sead::SafeString mGameDataFloatDstName_d{};
// dynamic_param at offset 0x40
sead::SafeString* mGameDataFloatToName_d{};
sead::SafeString mGameDataFloatToName_d{};
};
} // namespace uking::action

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@ -15,11 +15,11 @@ public:
protected:
// dynamic_param at offset 0x20
sead::SafeString* mGameDataIntSrcName_d{};
sead::SafeString mGameDataIntSrcName_d{};
// dynamic_param at offset 0x30
sead::SafeString* mGameDataIntDstName_d{};
sead::SafeString mGameDataIntDstName_d{};
// dynamic_param at offset 0x40
sead::SafeString* mGameDataIntToName_d{};
sead::SafeString mGameDataIntToName_d{};
};
} // namespace uking::action

View File

@ -15,11 +15,11 @@ public:
protected:
// dynamic_param at offset 0x20
sead::SafeString* mGameDataVec3fSrcName_d{};
sead::SafeString mGameDataVec3fSrcName_d{};
// dynamic_param at offset 0x30
sead::SafeString* mGameDataVec3fDstName_d{};
sead::SafeString mGameDataVec3fDstName_d{};
// dynamic_param at offset 0x40
sead::SafeString* mGameDataVec3fToName_d{};
sead::SafeString mGameDataVec3fToName_d{};
};
} // namespace uking::action

View File

@ -15,9 +15,9 @@ public:
protected:
// dynamic_param at offset 0x20
sead::SafeString* mGameDataIntInput_d{};
sead::SafeString mGameDataIntInput_d{};
// dynamic_param at offset 0x30
sead::SafeString* mGameDataStringOutput_d{};
sead::SafeString mGameDataStringOutput_d{};
};
} // namespace uking::action

View File

@ -15,9 +15,9 @@ public:
protected:
// dynamic_param at offset 0x20
sead::SafeString* mGameDataFloatSrcName_d{};
sead::SafeString mGameDataFloatSrcName_d{};
// dynamic_param at offset 0x30
sead::SafeString* mGameDataFloatDstName_d{};
sead::SafeString mGameDataFloatDstName_d{};
};
} // namespace uking::action

View File

@ -15,9 +15,9 @@ public:
protected:
// dynamic_param at offset 0x20
sead::SafeString* mGameDataIntSrcName_d{};
sead::SafeString mGameDataIntSrcName_d{};
// dynamic_param at offset 0x30
sead::SafeString* mGameDataIntDstName_d{};
sead::SafeString mGameDataIntDstName_d{};
};
} // namespace uking::action

View File

@ -15,11 +15,11 @@ public:
protected:
// dynamic_param at offset 0x20
sead::SafeString* mGameDataFloatSrcName_d{};
sead::SafeString mGameDataFloatSrcName_d{};
// dynamic_param at offset 0x30
sead::SafeString* mGameDataFloatDstName_d{};
sead::SafeString mGameDataFloatDstName_d{};
// dynamic_param at offset 0x40
sead::SafeString* mGameDataFloatToName_d{};
sead::SafeString mGameDataFloatToName_d{};
};
} // namespace uking::action

View File

@ -15,11 +15,11 @@ public:
protected:
// dynamic_param at offset 0x20
sead::SafeString* mGameDataIntSrcName_d{};
sead::SafeString mGameDataIntSrcName_d{};
// dynamic_param at offset 0x30
sead::SafeString* mGameDataIntDstName_d{};
sead::SafeString mGameDataIntDstName_d{};
// dynamic_param at offset 0x40
sead::SafeString* mGameDataIntToName_d{};
sead::SafeString mGameDataIntToName_d{};
};
} // namespace uking::action

View File

@ -15,11 +15,11 @@ public:
protected:
// dynamic_param at offset 0x20
sead::SafeString* mGameDataVec3fSrcName_d{};
sead::SafeString mGameDataVec3fSrcName_d{};
// dynamic_param at offset 0x30
sead::SafeString* mGameDataVec3fDstName_d{};
sead::SafeString mGameDataVec3fDstName_d{};
// dynamic_param at offset 0x40
sead::SafeString* mGameDataVec3fToName_d{};
sead::SafeString mGameDataVec3fToName_d{};
};
} // namespace uking::action

View File

@ -27,7 +27,7 @@ protected:
// static_param at offset 0x38
sead::SafeString mASName_s{};
// dynamic_param at offset 0x48
sead::SafeString* mThrowPartsName_d{};
sead::SafeString mThrowPartsName_d{};
// dynamic_param at offset 0x58
sead::Vector3f* mTargetPos_d{};
// dynamic_param at offset 0x60

View File

@ -22,21 +22,21 @@ protected:
// static_param at offset 0xd0
const int* mThrowNumAtSameTiming_s{};
// dynamic_param at offset 0xd8
sead::SafeString* mThrowPartsName1_d{};
sead::SafeString mThrowPartsName1_d{};
// dynamic_param at offset 0xe8
sead::SafeString* mThrowPartsName2_d{};
sead::SafeString mThrowPartsName2_d{};
// dynamic_param at offset 0xf8
sead::SafeString* mThrowPartsName3_d{};
sead::SafeString mThrowPartsName3_d{};
// dynamic_param at offset 0x108
sead::SafeString* mThrowPartsName4_d{};
sead::SafeString mThrowPartsName4_d{};
// dynamic_param at offset 0x118
sead::SafeString* mThrowPartsName5_d{};
sead::SafeString mThrowPartsName5_d{};
// dynamic_param at offset 0x128
sead::SafeString* mThrowPartsName6_d{};
sead::SafeString mThrowPartsName6_d{};
// dynamic_param at offset 0x138
sead::SafeString* mThrowPartsName7_d{};
sead::SafeString mThrowPartsName7_d{};
// dynamic_param at offset 0x148
sead::SafeString* mThrowPartsName8_d{};
sead::SafeString mThrowPartsName8_d{};
};
} // namespace uking::action

View File

@ -22,7 +22,7 @@ protected:
// static_param at offset 0x90
const sead::Vector3f* mAppearOffset1_s{};
// dynamic_param at offset 0x98
sead::SafeString* mThrowPartsName1_d{};
sead::SafeString mThrowPartsName1_d{};
};
} // namespace uking::action

View File

@ -27,7 +27,7 @@ protected:
// static_param at offset 0x40
const sead::Vector3f* mAppearOffset_s{};
// dynamic_param at offset 0x48
sead::SafeString* mThrowPartsName_d{};
sead::SafeString mThrowPartsName_d{};
// dynamic_param at offset 0x58
sead::Vector3f* mTargetPos_d{};
// dynamic_param at offset 0x60

View File

@ -19,7 +19,7 @@ protected:
void calc_() override;
// dynamic_param at offset 0x20
sead::SafeString* mGetActorName_d{};
sead::SafeString mGetActorName_d{};
// aitree_variable at offset 0x30
int* mGetNumLeft_a{};
};

View File

@ -17,9 +17,9 @@ protected:
// dynamic_param at offset 0x20
int* mCount_d{};
// dynamic_param at offset 0x28
sead::SafeString* mPorchItemName_d{};
sead::SafeString mPorchItemName_d{};
// dynamic_param at offset 0x38
sead::SafeString* mCookEffectType_d{};
sead::SafeString mCookEffectType_d{};
};
} // namespace uking::action

View File

@ -15,7 +15,7 @@ public:
protected:
// dynamic_param at offset 0x20
sead::SafeString* mGroupName_d{};
sead::SafeString mGroupName_d{};
};
} // namespace uking::action

View File

@ -15,7 +15,7 @@ public:
protected:
// dynamic_param at offset 0x20
sead::SafeString* mGroupName_d{};
sead::SafeString mGroupName_d{};
};
} // namespace uking::action

View File

@ -30,11 +30,11 @@ protected:
// dynamic_param at offset 0x48
float* mTransOffsetZ_d{};
// dynamic_param at offset 0x50
sead::SafeString* mActorName_d{};
sead::SafeString mActorName_d{};
// dynamic_param at offset 0x60
sead::SafeString* mUniqueName_d{};
sead::SafeString mUniqueName_d{};
// dynamic_param at offset 0x70
sead::SafeString* mNodeName_d{};
sead::SafeString mNodeName_d{};
};
} // namespace uking::action

View File

@ -19,9 +19,9 @@ protected:
void calc_() override;
// dynamic_param at offset 0x20
sead::SafeString* mActorName_d{};
sead::SafeString mActorName_d{};
// dynamic_param at offset 0x30
sead::SafeString* mUniqueName_d{};
sead::SafeString mUniqueName_d{};
};
} // namespace uking::action

View File

@ -15,7 +15,7 @@ public:
protected:
// dynamic_param at offset 0x20
sead::SafeString* mScreenName_d{};
sead::SafeString mScreenName_d{};
};
} // namespace uking::action

View File

@ -15,7 +15,7 @@ public:
protected:
// dynamic_param at offset 0x20
sead::SafeString* mFixType_d{};
sead::SafeString mFixType_d{};
};
} // namespace uking::action

View File

@ -15,7 +15,7 @@ public:
protected:
// dynamic_param at offset 0x20
sead::SafeString* mMode_d{};
sead::SafeString mMode_d{};
};
} // namespace uking::action

View File

@ -28,9 +28,9 @@ protected:
// dynamic_param at offset 0x90
bool* mIsValid_d{};
// dynamic_param at offset 0x98
sead::SafeString* mActorName_d{};
sead::SafeString mActorName_d{};
// dynamic_param at offset 0xa8
sead::SafeString* mUniqueName_d{};
sead::SafeString mUniqueName_d{};
// dynamic_param at offset 0xb8
sead::Vector3f* mPosOffset_d{};
// dynamic_param at offset 0xc0

View File

@ -17,7 +17,7 @@ protected:
// dynamic_param at offset 0x20
int* mPinColorIdx_d{};
// dynamic_param at offset 0x28
sead::SafeString* mGameDataVec3_d{};
sead::SafeString mGameDataVec3_d{};
};
} // namespace uking::action

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