ksys/res: Implement GParamList GuardianMini

This commit is contained in:
Léo Lam
2020-09-20 12:26:41 +02:00
parent acccdd5b96
commit e9328d26e4
4 changed files with 39 additions and 2 deletions
@@ -0,0 +1,34 @@
#pragma once
#include <agl/Utils/aglParameter.h>
#include "KingSystem/Resource/GeneralParamList/resGParamListObject.h"
#include "KingSystem/Utils/Types.h"
namespace ksys::res {
class GParamListObjectGuardianMini : public GParamListObject {
public:
GParamListObjectGuardianMini();
const char* getName() const override { return "GuardianMini"; }
agl::utl::Parameter<s32> mColorType;
agl::utl::Parameter<sead::SafeString> mBodyMatName;
agl::utl::Parameter<sead::SafeString> mGuardJustActor;
agl::utl::Parameter<sead::SafeString> mBeamName;
agl::utl::Parameter<sead::SafeString> mLineBeamName;
agl::utl::Parameter<sead::SafeString> mFinalBeamName;
};
KSYS_CHECK_SIZE_NX150(GParamListObjectGuardianMini, 0x120);
inline GParamListObjectGuardianMini::GParamListObjectGuardianMini() {
auto* const obj = &mObj;
mColorType.init(0, "ColorType", "", obj);
mBodyMatName.init("", "BodyMatName", "", obj);
mGuardJustActor.init("", "GuardJustActor", "", obj);
mBeamName.init("", "BeamName", "", obj);
mLineBeamName.init("", "LineBeamName", "", obj);
mFinalBeamName.init("", "FinalBeamName", "", obj);
}
} // namespace ksys::res
@@ -32,6 +32,7 @@
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectGiantArmorSlot.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectGrab.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectGuardian.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectGuardianMini.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectGuardianMiniWeapon.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectHorse.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectHorseCreator.h"
@@ -173,6 +174,7 @@ bool GParamList::parse_(u8* data, size_t, sead::Heap* heap) {
add<GParamListObjType::Nest>(archive.getRootList(), "Nest", heap, dummy_list);
add<GParamListObjType::Wizzrobe>(archive.getRootList(), "Wizzrobe", heap, dummy_list);
add<GParamListObjType::StalEnemy>(archive.getRootList(), "StalEnemy", heap, dummy_list);
add<GParamListObjType::GuardianMini>(archive.getRootList(), "GuardianMini", heap, dummy_list);
// TODO: the rest