ksys/phys: Add MaterialMask

This commit is contained in:
Léo Lam
2021-12-30 00:39:17 +01:00
parent 75a270118a
commit eb16cbaf55
9 changed files with 223 additions and 45 deletions
@@ -113,6 +113,10 @@ Misc,\
GrudgeSlow
)
constexpr bool isInvalidMaterial(Material::ValueType mat) {
return mat >= Material::size();
}
SEAD_ENUM(GroundHit,
Player,\
Animal,\
@@ -0,0 +1,80 @@
#include "KingSystem/Physics/System/physMaterialMask.h"
#include "KingSystem/Physics/System/physMaterialTable.h"
#include "KingSystem/Physics/System/physMemSystem.h"
namespace ksys::phys {
MaterialMask::MaterialMask() = default;
MaterialMask::MaterialMask(MaterialMaskData data) : mData(data) {}
MaterialMask::MaterialMask(Material mat, FloorCode floor, WallCode wall, bool flag) {
mData.material.Init(mat);
mData.floor.Init(floor);
mData.wall.Init(wall);
mData.setFlag(flag);
}
MaterialMask::MaterialMask(Material mat, const char* submat_name, FloorCode floor, WallCode wall,
bool flag)
: mSubMaterialNameCache(submat_name) {
auto submat_idx = getSubMaterialIdx(mat, submat_name);
if (!MaterialMaskData::isValidSubMaterialIdx(submat_idx))
submat_idx = 0;
mData.raw = {};
mData.material.Init(mat);
mData.sub_material.Init(submat_idx);
mData.floor.Init(floor);
mData.wall.Init(wall);
mData.setFlag(flag);
}
MaterialMask::MaterialMask(Material mat, int submat_idx, FloorCode floor, WallCode wall, bool flag)
: mSubMaterialNameCache(getSubMaterialName(mat, submat_idx).cstr()) {
mData.raw = {};
mData.material.Init(mat);
mData.sub_material.Init(submat_idx);
mData.floor.Init(floor);
mData.wall.Init(wall);
mData.setFlag(flag);
}
MaterialMask::~MaterialMask() = default;
const char* MaterialMask::getMaterialName() const {
const Material material = getMaterial();
if (isInvalidMaterial(material.value()))
return "Incorrent"; // sic
return materialToText(material);
}
const char* MaterialMask::getSubMaterialName() const {
if (mSubMaterialNameCache != nullptr)
return mSubMaterialNameCache;
mSubMaterialNameCache = getSubMaterialName(getMaterial(), getSubMaterialIdx()).cstr();
return mSubMaterialNameCache;
}
int MaterialMask::getSubMaterialIdx(Material mat, const sead::SafeString& submat_name) {
return MemSystem::instance()->getMaterialTable()->getSubMaterialIdx(mat, submat_name);
}
const sead::SafeString& MaterialMask::getSubMaterialName(Material mat, int submat_idx) {
return MemSystem::instance()->getMaterialTable()->getSubMaterial(mat, submat_idx);
}
int MaterialMask::getNumSubMaterials(Material mat) {
return MemSystem::instance()->getMaterialTable()->getNumSubMaterials(mat);
}
const sead::SafeString& MaterialMask::getSubMaterialName(int mat, int submat_idx) {
return getSubMaterialName(Material(mat), submat_idx);
}
void MaterialMask::setMaterial(Material mat) {
mData.material = {};
mData.material.SetUnsafe(mat);
}
} // namespace ksys::phys
@@ -0,0 +1,85 @@
#pragma once
#include <basis/seadTypes.h>
#include <prim/seadSafeString.h>
#include "KingSystem/Physics/System/physDefines.h"
#include "KingSystem/Utils/BitField.h"
namespace ksys::phys {
union MaterialMaskData {
constexpr explicit MaterialMaskData(u32 raw_ = 0) : raw(raw_) {}
constexpr MaterialMaskData(const MaterialMaskData&) = default;
constexpr MaterialMaskData& operator=(const MaterialMaskData& other) {
raw = other.raw;
return *this;
}
static constexpr bool isValidSubMaterialIdx(int idx) {
return u32(idx) < (1 << decltype(sub_material)::NumBits());
}
void setFlag(bool b) {
if (!b)
clearFlag();
else
setFlag();
}
void setFlag() { flag = 1; }
void clearFlag() { flag = 0; }
u32 raw;
util::BitField<0, 6, u32> material;
util::BitField<6, 4, int, u32> sub_material;
util::BitField<10, 5, u32> floor;
util::BitField<15, 5, u32> wall;
// TODO: rename
util::BitField<23, 1, u32> flag_23;
// TODO: rename once we figure out what this flag is
util::BitField<31, 1, u32> flag;
};
static_assert(sizeof(MaterialMaskData) == sizeof(u32));
class MaterialMask {
public:
MaterialMask();
explicit MaterialMask(MaterialMaskData data);
MaterialMask(Material mat, FloorCode floor, WallCode wall, bool flag);
MaterialMask(Material mat, const char* submat_name, FloorCode floor, WallCode wall, bool flag);
MaterialMask(Material mat, int submat_idx, FloorCode floor, WallCode wall, bool flag);
MaterialMask(const MaterialMask& other) : mData(other.mData) {}
// XXX: this doesn't need to be virtual.
virtual ~MaterialMask();
MaterialMask& operator=(const MaterialMask& other) {
mData = other.mData;
mSubMaterialNameCache = nullptr;
return *this;
}
MaterialMaskData& getData() { return mData; }
const MaterialMaskData& getData() const { return mData; }
u32 getRawData() const { return mData.raw; }
Material getMaterial() const { return Material::ValueType(mData.material.Value()); }
int getSubMaterialIdx() const { return mData.sub_material; }
const char* getMaterialName() const;
const char* getSubMaterialName() const;
void setMaterial(Material mat);
void clearSubMaterialNameCache() { mSubMaterialNameCache = nullptr; }
static int getSubMaterialIdx(Material mat, const sead::SafeString& submat_name);
static const sead::SafeString& getSubMaterialName(Material mat, int submat_idx);
static int getNumSubMaterials(Material mat);
static const sead::SafeString& getSubMaterialName(int mat, int submat_idx);
private:
MaterialMaskData mData{};
/// Fetching the name of a sub-material from the MaterialTable is an expensive operation,
/// so it is only done once and the result is cached.
mutable const char* mSubMaterialNameCache{};
};
} // namespace ksys::phys
@@ -9,9 +9,11 @@ namespace ksys::phys {
class ContactMgr;
class GroupFilter;
class MaterialTable;
class RigidBody;
class RigidContactPoints;
class RigidContactPointsEx;
class SystemData;
class SystemGroupHandler;
// FIXME: obviously incomplete. Also this should be moved to its own header
@@ -28,6 +30,8 @@ public:
GroupFilter* getGroupFilter(ContactLayerType type) const;
ContactMgr* getContactMgr() const { return mContactMgr; }
RigidBodyRequestMgr* getRigidBodyRequestMgr() const { return mRigidBodyRequestMgr; }
SystemData* getSystemData() const { return mSystemData; }
MaterialTable* getMaterialTable() const { return mMaterialTable; }
RigidContactPoints* allocContactPoints(sead::Heap* heap, int num, const sead::SafeString& name,
int a, int b, int c) const;
@@ -48,7 +52,11 @@ private:
void* _150;
void* _158;
RigidBodyRequestMgr* mRigidBodyRequestMgr;
u8 _168[0x480 - 0x168];
void* _168;
void* mRigidBodyDividedMeshShapeMgr;
SystemData* mSystemData;
MaterialTable* mMaterialTable;
u8 _188[0x480 - 0x188];
};
KSYS_CHECK_SIZE_NX150(MemSystem, 0x480);