ksys/res: Implement GParamList AnimalUnit

This commit is contained in:
Léo Lam
2020-09-20 11:52:02 +02:00
parent 58f52a8cc2
commit f31654ef7a
4 changed files with 61 additions and 2 deletions
@@ -4,6 +4,7 @@
#include "KingSystem/ActorSystem/actActorParamMgr.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObject.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectAnimalFollowOffset.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectAnimalUnit.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectArmor.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectArmorEffect.h"
#include "KingSystem/Resource/GeneralParamList/resGParamListObjectArmorHead.h"
@@ -136,6 +137,7 @@ bool GParamList::parse_(u8* data, size_t, sead::Heap* heap) {
dummy_list);
add<GParamListObjType::BindActor>(archive.getRootList(), "BindActor", heap, dummy_list);
add<GParamListObjType::EatTarget>(archive.getRootList(), "EatTarget", heap, dummy_list);
add<GParamListObjType::AnimalUnit>(archive.getRootList(), "AnimalUnit", heap, dummy_list);
// TODO: the rest