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ksys/res: Implement GParamList AnimalUnit
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@@ -4,6 +4,7 @@
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#include "KingSystem/ActorSystem/actActorParamMgr.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObject.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectAnimalFollowOffset.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectAnimalUnit.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectArmor.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectArmorEffect.h"
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#include "KingSystem/Resource/GeneralParamList/resGParamListObjectArmorHead.h"
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@@ -136,6 +137,7 @@ bool GParamList::parse_(u8* data, size_t, sead::Heap* heap) {
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dummy_list);
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add<GParamListObjType::BindActor>(archive.getRootList(), "BindActor", heap, dummy_list);
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add<GParamListObjType::EatTarget>(archive.getRootList(), "EatTarget", heap, dummy_list);
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add<GParamListObjType::AnimalUnit>(archive.getRootList(), "AnimalUnit", heap, dummy_list);
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// TODO: the rest
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