From f4cd38c43b436fe91def1a1b0b3dfe0134369870 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?L=C3=A9o=20Lam?= Date: Mon, 14 Sep 2026 00:02:22 +0200 Subject: [PATCH] Actor: move all AI code under Game/Actor Link order shows one sorted actor tree, not a separate AI project: the Action/AI/Query folders and per-feature folders (Camera, Player, Horse, ...) come out of the same archive rounds as the actor classes. (AI assisted using Claude Fable 5.1 and Claude Opus 5.5) --- src/Game/AI/CMakeLists.txt | 12 - .../AI/AirOcta/AirOctaDataMgr.cpp | 14 +- .../{AI => Actor}/AI/AirOcta/AirOctaDataMgr.h | 0 src/Game/{AI => Actor}/AI/CMakeLists.txt | 86 - src/Game/{AI => Actor}/AI/aiASWeaponRoot.cpp | 2 +- src/Game/{AI => Actor}/AI/aiASWeaponRoot.h | 2 +- .../AI/aiActorWaterDepthSelect.cpp | 2 +- .../AI/aiActorWaterDepthSelect.h | 0 .../{AI => Actor}/AI/aiAddBasicLinkOn.cpp | 2 +- src/Game/{AI => Actor}/AI/aiAddBasicLinkOn.h | 0 src/Game/{AI => Actor}/AI/aiAddCarried.cpp | 2 +- src/Game/{AI => Actor}/AI/aiAddCarried.h | 2 +- .../{AI => Actor}/AI/aiAddCarriedBase.cpp | 2 +- src/Game/{AI => Actor}/AI/aiAddCarriedBase.h | 0 src/Game/{AI => Actor}/AI/aiAddDemoCall.cpp | 2 +- src/Game/{AI => Actor}/AI/aiAddDemoCall.h | 0 .../{AI => Actor}/AI/aiAddNodeNodeCarried.cpp | 2 +- .../{AI => Actor}/AI/aiAddNodeNodeCarried.h | 2 +- .../AI/aiAddNoiseToTargetPos.cpp | 2 +- .../{AI => Actor}/AI/aiAddNoiseToTargetPos.h | 0 .../AI/aiAddPlayerLargeAttackJustGuard.cpp | 2 +- .../AI/aiAddPlayerLargeAttackJustGuard.h | 0 src/Game/{AI => Actor}/AI/aiAddSwarmMove.cpp | 2 +- src/Game/{AI => Actor}/AI/aiAddSwarmMove.h | 0 .../{AI => Actor}/AI/aiAddViewTargetPos.cpp | 2 +- .../{AI => Actor}/AI/aiAddViewTargetPos.h | 2 +- .../AI/aiAddViewTargetPosBase.cpp | 2 +- .../{AI => Actor}/AI/aiAddViewTargetPosBase.h | 0 .../{AI => Actor}/AI/aiAirOctaBoardBurn.cpp | 2 +- .../{AI => Actor}/AI/aiAirOctaBoardBurn.h | 2 +- .../AI/aiAirOctaBurnReaction.cpp | 2 +- .../{AI => Actor}/AI/aiAirOctaBurnReaction.h | 0 src/Game/{AI => Actor}/AI/aiAirOctaFlyUp.cpp | 6 +- src/Game/{AI => Actor}/AI/aiAirOctaFlyUp.h | 2 +- .../{AI => Actor}/AI/aiAirOctaReaction.cpp | 2 +- src/Game/{AI => Actor}/AI/aiAirOctaReaction.h | 2 +- src/Game/{AI => Actor}/AI/aiAirOctaRoot.cpp | 2 +- src/Game/{AI => Actor}/AI/aiAirOctaRoot.h | 2 +- src/Game/{AI => Actor}/AI/aiAirOctaState.cpp | 2 +- src/Game/{AI => Actor}/AI/aiAirOctaState.h | 2 +- src/Game/{AI => Actor}/AI/aiAirOctaWait.cpp | 2 +- src/Game/{AI => Actor}/AI/aiAirOctaWait.h | 0 .../AI/aiAlertCreationNestOnTree.cpp | 2 +- .../AI/aiAlertCreationNestOnTree.h | 2 +- .../AI/aiAmbushableWeaponShoot.cpp | 2 +- .../AI/aiAmbushableWeaponShoot.h | 0 .../AI/aiAnchorRangeSelectTwoAction.cpp | 2 +- .../AI/aiAnchorRangeSelectTwoAction.h | 2 +- .../AI/aiAncientNecklaceBall.cpp | 2 +- .../{AI => Actor}/AI/aiAncientNecklaceBall.h | 2 +- .../AI/aiAncientNecklaceBallBase.cpp | 2 +- .../AI/aiAncientNecklaceBallBase.h | 2 +- .../AI/aiAnimalAttackOtherTarget.cpp | 2 +- .../AI/aiAnimalAttackOtherTarget.h | 0 .../AI/aiAnimalBattleAggressive.cpp | 2 +- .../AI/aiAnimalBattleAggressive.h | 2 +- .../AI/aiAnimalBattleMoveLeave.cpp | 2 +- .../AI/aiAnimalBattleMoveLeave.h | 0 .../{AI => Actor}/AI/aiAnimalEscapeAI.cpp | 2 +- src/Game/{AI => Actor}/AI/aiAnimalEscapeAI.h | 2 +- .../AI/aiAnimalEscapeAfterDamage.cpp | 2 +- .../AI/aiAnimalEscapeAfterDamage.h | 2 +- .../{AI => Actor}/AI/aiAnimalFollowTarget.cpp | 2 +- .../{AI => Actor}/AI/aiAnimalFollowTarget.h | 2 +- .../AI/aiAnimalLineOfSightSelector.cpp | 2 +- .../AI/aiAnimalLineOfSightSelector.h | 0 .../{AI => Actor}/AI/aiAnimalPreAttack.cpp | 2 +- src/Game/{AI => Actor}/AI/aiAnimalPreAttack.h | 0 .../AI/aiAnimalRangeKeepMove.cpp | 2 +- .../{AI => Actor}/AI/aiAnimalRangeKeepMove.h | 0 .../AI/aiAnimalRangeKeepMoveWithLOS.cpp | 2 +- .../AI/aiAnimalRangeKeepMoveWithLOS.h | 0 src/Game/{AI => Actor}/AI/aiAnimalRoam.cpp | 2 +- src/Game/{AI => Actor}/AI/aiAnimalRoam.h | 2 +- .../{AI => Actor}/AI/aiAnimalRoamBase.cpp | 2 +- src/Game/{AI => Actor}/AI/aiAnimalRoamBase.h | 0 .../AI/aiAnimalRoamCheckWater.cpp | 2 +- .../{AI => Actor}/AI/aiAnimalRoamCheckWater.h | 2 +- .../{AI => Actor}/AI/aiAnimalRushAttack.cpp | 2 +- .../{AI => Actor}/AI/aiAnimalRushAttack.h | 0 .../{AI => Actor}/AI/aiAnimalTimelineAI.cpp | 2 +- .../{AI => Actor}/AI/aiAnimalTimelineAI.h | 2 +- .../AI/aiAppearFromTargetFrontAfterChase.cpp | 2 +- .../AI/aiAppearFromTargetFrontAfterChase.h | 2 +- .../AI/aiAppearFromTargetFrontGround.cpp | 2 +- .../AI/aiAppearFromTargetFrontGround.h | 2 +- .../{AI => Actor}/AI/aiAppearNearTarget.cpp | 2 +- .../{AI => Actor}/AI/aiAppearNearTarget.h | 0 .../AI/aiAppearNearTargetOutOfScrnGnd.cpp | 2 +- .../AI/aiAppearNearTargetOutOfScrnGnd.h | 2 +- .../AI/aiArmorSearchKorokRoot.cpp | 2 +- .../{AI => Actor}/AI/aiArmorSearchKorokRoot.h | 0 .../AI/aiAroundEnemyCheckSelect.cpp | 2 +- .../AI/aiAroundEnemyCheckSelect.h | 0 src/Game/{AI => Actor}/AI/aiArrow.cpp | 2 +- src/Game/{AI => Actor}/AI/aiArrow.h | 0 .../AI/aiArrowChargeAndShoot.cpp | 2 +- .../{AI => Actor}/AI/aiArrowChargeAndShoot.h | 2 +- src/Game/{AI => Actor}/AI/aiArrowDelete.cpp | 2 +- src/Game/{AI => Actor}/AI/aiArrowDelete.h | 0 .../{AI => Actor}/AI/aiArrowStickAndPick.cpp | 2 +- .../{AI => Actor}/AI/aiArrowStickAndPick.h | 2 +- .../{AI => Actor}/AI/aiAssassinBattle.cpp | 2 +- src/Game/{AI => Actor}/AI/aiAssassinBattle.h | 0 .../{AI => Actor}/AI/aiAssassinBattleMove.cpp | 2 +- .../{AI => Actor}/AI/aiAssassinBattleMove.h | 2 +- .../AI/aiAssassinBattleRange.cpp | 2 +- .../{AI => Actor}/AI/aiAssassinBattleRange.h | 2 +- .../AI/aiAssassinBossAttackSeq.cpp | 2 +- .../AI/aiAssassinBossAttackSeq.h | 2 +- .../{AI => Actor}/AI/aiAssassinBossBattle.cpp | 2 +- .../{AI => Actor}/AI/aiAssassinBossBattle.h | 0 .../AI/aiAssassinBossEscapeFromTarget.cpp | 2 +- .../AI/aiAssassinBossEscapeFromTarget.h | 2 +- .../AI/aiAssassinBossFirstBattle.cpp | 2 +- .../AI/aiAssassinBossFirstBattle.h | 2 +- .../AI/aiAssassinBossFirstBattleMove.cpp | 2 +- .../AI/aiAssassinBossFirstBattleMove.h | 0 .../AI/aiAssassinBossFirstRangeKeepMove.cpp | 2 +- .../AI/aiAssassinBossFirstRangeKeepMove.h | 2 +- .../AI/aiAssassinBossFirstRoot.cpp | 2 +- .../AI/aiAssassinBossFirstRoot.h | 2 +- .../AI/aiAssassinBossIronBallAttack.cpp | 2 +- .../AI/aiAssassinBossIronBallAttack.h | 0 .../AI/aiAssassinBossLastAttack.cpp | 2 +- .../AI/aiAssassinBossLastAttack.h | 2 +- .../{AI => Actor}/AI/aiAssassinBossRoot.cpp | 2 +- .../{AI => Actor}/AI/aiAssassinBossRoot.h | 2 +- .../AI/aiAssassinBossRootBase.cpp | 2 +- .../{AI => Actor}/AI/aiAssassinBossRootBase.h | 2 +- .../{AI => Actor}/AI/aiAssassinCallSelect.cpp | 2 +- .../{AI => Actor}/AI/aiAssassinCallSelect.h | 2 +- .../AI/aiAssassinFieldShooterBattle.cpp | 2 +- .../AI/aiAssassinFieldShooterBattle.h | 2 +- .../AI/aiAssassinFieldShooterBattleBase.cpp | 2 +- .../AI/aiAssassinFieldShooterBattleBase.h | 0 .../AI/aiAssassinMagicTgtSelect.cpp | 2 +- .../AI/aiAssassinMagicTgtSelect.h | 2 +- .../AI/aiAssassinMiddleAzitoDlcRoot.cpp | 2 +- .../AI/aiAssassinMiddleAzitoDlcRoot.h | 2 +- .../AI/aiAssassinMiddleAzitoNoMemberDemo.cpp | 2 +- .../AI/aiAssassinMiddleAzitoNoMemberDemo.h | 0 .../AI/aiAssassinMiddleAzitoRoot.cpp | 2 +- .../AI/aiAssassinMiddleAzitoRoot.h | 2 +- .../AI/aiAssassinMiddleAzitoRootAccept.cpp | 2 +- .../AI/aiAssassinMiddleAzitoRootAccept.h | 2 +- .../AI/aiAssassinMiddleDlcGrabAdapter.cpp | 2 +- .../AI/aiAssassinMiddleDlcGrabAdapter.h | 2 +- .../AI/aiAssassinMiddleMagicAfter.cpp | 2 +- .../AI/aiAssassinMiddleMagicAfter.h | 2 +- .../{AI => Actor}/AI/aiAssassinMiddleRoot.cpp | 2 +- .../{AI => Actor}/AI/aiAssassinMiddleRoot.h | 2 +- .../{AI => Actor}/AI/aiAssassinNormal.cpp | 2 +- src/Game/{AI => Actor}/AI/aiAssassinNormal.h | 2 +- src/Game/{AI => Actor}/AI/aiAssassinRoot.cpp | 2 +- src/Game/{AI => Actor}/AI/aiAssassinRoot.h | 2 +- .../AI/aiAssassinShooterJuniorAzitoRoot.cpp | 2 +- .../AI/aiAssassinShooterJuniorAzitoRoot.h | 2 +- src/Game/{AI => Actor}/AI/aiAttackGrave.cpp | 2 +- src/Game/{AI => Actor}/AI/aiAttackGrave.h | 0 .../{AI => Actor}/AI/aiAttackGraveChase.cpp | 2 +- .../{AI => Actor}/AI/aiAttackGraveChase.h | 0 .../AI/aiAttackGraveChaseWithSensor.cpp | 2 +- .../AI/aiAttackGraveChaseWithSensor.h | 2 +- .../{AI => Actor}/AI/aiAttackHitCheck.cpp | 2 +- src/Game/{AI => Actor}/AI/aiAttackHitCheck.h | 0 .../{AI => Actor}/AI/aiAwarenessScale.cpp | 2 +- src/Game/{AI => Actor}/AI/aiAwarenessScale.h | 0 .../AI/aiBackAttackEnemyBattle.cpp | 2 +- .../AI/aiBackAttackEnemyBattle.h | 2 +- .../{AI => Actor}/AI/aiBackStepAndAttack.cpp | 2 +- .../{AI => Actor}/AI/aiBackStepAndAttack.h | 0 .../{AI => Actor}/AI/aiBalloonPlantNormal.cpp | 2 +- .../{AI => Actor}/AI/aiBalloonPlantNormal.h | 0 src/Game/{AI => Actor}/AI/aiBarrelBomb.cpp | 2 +- src/Game/{AI => Actor}/AI/aiBarrelBomb.h | 2 +- .../{AI => Actor}/AI/aiBasicStatusRoot.cpp | 2 +- src/Game/{AI => Actor}/AI/aiBasicStatusRoot.h | 0 .../AI/aiBattleBgmRequestFinishTag.cpp | 2 +- .../AI/aiBattleBgmRequestFinishTag.h | 0 src/Game/{AI => Actor}/AI/aiBeamExplode.cpp | 2 +- src/Game/{AI => Actor}/AI/aiBeamExplode.h | 2 +- .../{AI => Actor}/AI/aiBeamExplodeBase.cpp | 2 +- src/Game/{AI => Actor}/AI/aiBeamExplodeBase.h | 0 .../AI/aiBeamExplodeEitherHit.cpp | 2 +- .../{AI => Actor}/AI/aiBeamExplodeEitherHit.h | 2 +- src/Game/{AI => Actor}/AI/aiBeamosCarried.cpp | 2 +- src/Game/{AI => Actor}/AI/aiBeamosCarried.h | 2 +- src/Game/{AI => Actor}/AI/aiBeeBattle.cpp | 2 +- src/Game/{AI => Actor}/AI/aiBeeBattle.h | 2 +- .../{AI => Actor}/AI/aiBeeSwarmFindPlayer.cpp | 2 +- .../{AI => Actor}/AI/aiBeeSwarmFindPlayer.h | 2 +- .../{AI => Actor}/AI/aiBeeSwarmNormal.cpp | 2 +- src/Game/{AI => Actor}/AI/aiBeeSwarmNormal.h | 2 +- .../{AI => Actor}/AI/aiBeeSwarmReaction.cpp | 2 +- .../{AI => Actor}/AI/aiBeeSwarmReaction.h | 0 src/Game/{AI => Actor}/AI/aiBeeSwarmRoot.cpp | 2 +- src/Game/{AI => Actor}/AI/aiBeeSwarmRoot.h | 2 +- src/Game/{AI => Actor}/AI/aiBirdDead.cpp | 2 +- src/Game/{AI => Actor}/AI/aiBirdDead.h | 0 src/Game/{AI => Actor}/AI/aiBirdEscape.cpp | 2 +- src/Game/{AI => Actor}/AI/aiBirdEscape.h | 0 src/Game/{AI => Actor}/AI/aiBlownOff.cpp | 2 +- src/Game/{AI => Actor}/AI/aiBlownOff.h | 0 .../AI/aiBocoblinBackStepAttack.cpp | 2 +- .../AI/aiBocoblinBackStepAttack.h | 0 .../AI/aiBokoblinArrowAttack.cpp | 2 +- .../{AI => Actor}/AI/aiBokoblinArrowAttack.h | 0 .../AI/aiBokoblinArrowBattle.cpp | 2 +- .../{AI => Actor}/AI/aiBokoblinArrowBattle.h | 0 .../{AI => Actor}/AI/aiBokoblinHoldArrow.cpp | 2 +- .../{AI => Actor}/AI/aiBokoblinHoldArrow.h | 0 src/Game/{AI => Actor}/AI/aiBokoblinNoise.cpp | 2 +- src/Game/{AI => Actor}/AI/aiBokoblinNoise.h | 0 .../{AI => Actor}/AI/aiBokoblinRestraint.cpp | 2 +- .../{AI => Actor}/AI/aiBokoblinRestraint.h | 0 src/Game/{AI => Actor}/AI/aiBokoblinRoam.cpp | 2 +- src/Game/{AI => Actor}/AI/aiBokoblinRoam.h | 0 .../{AI => Actor}/AI/aiBossBattleRoomRoot.cpp | 2 +- .../{AI => Actor}/AI/aiBossBattleRoomRoot.h | 0 src/Game/{AI => Actor}/AI/aiBowEquiped.cpp | 2 +- src/Game/{AI => Actor}/AI/aiBowEquiped.h | 0 src/Game/{AI => Actor}/AI/aiBowShoot.cpp | 2 +- src/Game/{AI => Actor}/AI/aiBowShoot.h | 0 src/Game/{AI => Actor}/AI/aiBowlPin.cpp | 2 +- src/Game/{AI => Actor}/AI/aiBowlPin.h | 0 src/Game/{AI => Actor}/AI/aiBoxWaterRoot.cpp | 2 +- src/Game/{AI => Actor}/AI/aiBoxWaterRoot.h | 0 .../AI/aiBreathAttackEnemyBattle.cpp | 2 +- .../AI/aiBreathAttackEnemyBattle.h | 0 .../AI/aiBreathEnemyRangeKeepMove.cpp | 2 +- .../AI/aiBreathEnemyRangeKeepMove.h | 2 +- .../{AI => Actor}/AI/aiCalledEnemyMove.cpp | 2 +- src/Game/{AI => Actor}/AI/aiCalledEnemyMove.h | 0 src/Game/{AI => Actor}/AI/aiCameraEvent.cpp | 2 +- src/Game/{AI => Actor}/AI/aiCameraEvent.h | 2 +- .../{AI => Actor}/AI/aiCannonBallRoot.cpp | 2 +- src/Game/{AI => Actor}/AI/aiCannonBallRoot.h | 0 .../AI/aiCapturedActDeadSelector.cpp | 2 +- .../AI/aiCapturedActDeadSelector.h | 0 .../AI/aiCapturedActorReaction.cpp | 2 +- .../AI/aiCapturedActorReaction.h | 0 .../AI/aiCapturedActorReactionChemical.cpp | 2 +- .../AI/aiCapturedActorReactionChemical.h | 0 src/Game/{AI => Actor}/AI/aiCarryBox.cpp | 2 +- src/Game/{AI => Actor}/AI/aiCarryBox.h | 0 .../{AI => Actor}/AI/aiCastleLynelBattle.cpp | 2 +- .../{AI => Actor}/AI/aiCastleLynelBattle.h | 2 +- .../AI/aiChangeWeatherTagRoot.cpp | 2 +- .../{AI => Actor}/AI/aiChangeWeatherTagRoot.h | 0 .../{AI => Actor}/AI/aiChangeWindTagRoot.cpp | 2 +- .../{AI => Actor}/AI/aiChangeWindTagRoot.h | 0 src/Game/{AI => Actor}/AI/aiChaseSound.cpp | 2 +- src/Game/{AI => Actor}/AI/aiChaseSound.h | 0 .../AI/aiChemicalEnemyFindPlayer.cpp | 2 +- .../AI/aiChemicalEnemyFindPlayer.h | 2 +- .../{AI => Actor}/AI/aiChemicalEnemyRoot.cpp | 2 +- .../{AI => Actor}/AI/aiChemicalEnemyRoot.h | 2 +- .../{AI => Actor}/AI/aiChemicalExplode.cpp | 2 +- src/Game/{AI => Actor}/AI/aiChemicalExplode.h | 0 .../AI/aiChemicalGiantArmorRoot.cpp | 2 +- .../AI/aiChemicalGiantArmorRoot.h | 2 +- .../AI/aiChemicalStayObjectRoot.cpp | 2 +- .../AI/aiChemicalStayObjectRoot.h | 0 .../{AI => Actor}/AI/aiChemicalWeaponRoot.cpp | 2 +- .../{AI => Actor}/AI/aiChemicalWeaponRoot.h | 2 +- .../AI/aiChildDeviceReflectArrow.cpp | 2 +- .../AI/aiChildDeviceReflectArrow.h | 2 +- .../AI/aiChildFavoriteSelector.cpp | 2 +- .../AI/aiChildFavoriteSelector.h | 2 +- .../AI/aiChildFavoriteSelectorBase.cpp | 2 +- .../AI/aiChildFavoriteSelectorBase.h | 0 .../{AI => Actor}/AI/aiChildHaveSelect.cpp | 2 +- src/Game/{AI => Actor}/AI/aiChildHaveSelect.h | 0 src/Game/{AI => Actor}/AI/aiChmCheck.cpp | 2 +- src/Game/{AI => Actor}/AI/aiChmCheck.h | 0 .../{AI => Actor}/AI/aiChmVolRateCheck.cpp | 2 +- src/Game/{AI => Actor}/AI/aiChmVolRateCheck.h | 0 .../AI/aiChmVolRateCheckBlankOk.cpp | 2 +- .../AI/aiChmVolRateCheckBlankOk.h | 0 .../{AI => Actor}/AI/aiChuchuDieSelect.cpp | 2 +- src/Game/{AI => Actor}/AI/aiChuchuDieSelect.h | 2 +- .../{AI => Actor}/AI/aiChuchuJellyRoot.cpp | 2 +- src/Game/{AI => Actor}/AI/aiChuchuJellyRoot.h | 2 +- .../AI/aiChuchuNavMoveTarget.cpp | 2 +- .../{AI => Actor}/AI/aiChuchuNavMoveTarget.h | 2 +- src/Game/{AI => Actor}/AI/aiChuchuRoot.cpp | 2 +- src/Game/{AI => Actor}/AI/aiChuchuRoot.h | 2 +- .../{AI => Actor}/AI/aiChuchuTypeSelect.cpp | 2 +- .../{AI => Actor}/AI/aiChuchuTypeSelect.h | 0 src/Game/{AI => Actor}/AI/aiCircleMove.cpp | 2 +- src/Game/{AI => Actor}/AI/aiCircleMove.h | 0 .../{AI => Actor}/AI/aiCircleMoveFlying.cpp | 2 +- .../{AI => Actor}/AI/aiCircleMoveFlying.h | 2 +- .../{AI => Actor}/AI/aiCircleMoveInFluid.cpp | 2 +- .../{AI => Actor}/AI/aiCircleMoveInFluid.h | 0 .../{AI => Actor}/AI/aiCircleMoveInWater.cpp | 2 +- .../{AI => Actor}/AI/aiCircleMoveInWater.h | 2 +- src/Game/{AI => Actor}/AI/aiCircleMovePos.cpp | 2 +- src/Game/{AI => Actor}/AI/aiCircleMovePos.h | 2 +- .../{AI => Actor}/AI/aiCircleMoveTarget.cpp | 2 +- .../{AI => Actor}/AI/aiCircleMoveTarget.h | 2 +- .../{AI => Actor}/AI/aiCliffCheckSelect.cpp | 2 +- .../{AI => Actor}/AI/aiCliffCheckSelect.h | 0 .../AI/aiCliffCheckTargetDirSelect.cpp | 2 +- .../AI/aiCliffCheckTargetDirSelect.h | 2 +- .../AI/aiCliffCheckToTargetPosDirSelect.cpp | 2 +- .../AI/aiCliffCheckToTargetPosDirSelect.h | 2 +- .../AI/aiCliffDistanceSelectThreeAction.cpp | 2 +- .../AI/aiCliffDistanceSelectThreeAction.h | 0 .../{AI => Actor}/AI/aiCloseSmallAttack.cpp | 2 +- .../{AI => Actor}/AI/aiCloseSmallAttack.h | 2 +- .../AI/aiCloseSmallAttackBase.cpp | 2 +- .../{AI => Actor}/AI/aiCloseSmallAttackBase.h | 0 .../AI/aiClusterRenderCheckTag.cpp | 2 +- .../AI/aiClusterRenderCheckTag.h | 0 .../{AI => Actor}/AI/aiColGroundHitSelect.cpp | 2 +- .../{AI => Actor}/AI/aiColGroundHitSelect.h | 0 .../AI/aiCollaborationShootingStarRoot.cpp | 2 +- .../AI/aiCollaborationShootingStarRoot.h | 0 .../{AI => Actor}/AI/aiCommonPickedItem.cpp | 2 +- .../{AI => Actor}/AI/aiCommonPickedItem.h | 0 .../AI/aiConditionMoveActionSelect.cpp | 2 +- .../AI/aiConditionMoveActionSelect.h | 0 src/Game/{AI => Actor}/AI/aiCookPotRoot.cpp | 2 +- src/Game/{AI => Actor}/AI/aiCookPotRoot.h | 0 src/Game/{AI => Actor}/AI/aiCountSelect.cpp | 2 +- src/Game/{AI => Actor}/AI/aiCountSelect.h | 0 src/Game/{AI => Actor}/AI/aiCreateActor.cpp | 2 +- src/Game/{AI => Actor}/AI/aiCreateActor.h | 0 .../AI/aiCreateActorWithTarget.cpp | 2 +- .../AI/aiCreateActorWithTarget.h | 0 .../{AI => Actor}/AI/aiCreateCarryActor.cpp | 2 +- .../{AI => Actor}/AI/aiCreateCarryActor.h | 2 +- .../{AI => Actor}/AI/aiCreateOnFaceSelect.cpp | 2 +- .../{AI => Actor}/AI/aiCreateOnFaceSelect.h | 0 .../{AI => Actor}/AI/aiCreationNestOnTree.cpp | 2 +- .../{AI => Actor}/AI/aiCreationNestOnTree.h | 2 +- .../{AI => Actor}/AI/aiDamageAttrSelect.cpp | 2 +- .../{AI => Actor}/AI/aiDamageAttrSelect.h | 0 .../{AI => Actor}/AI/aiDamageTypeSelect.cpp | 2 +- .../{AI => Actor}/AI/aiDamageTypeSelect.h | 0 .../AI/aiDangerAvoidFlagSelect.cpp | 2 +- .../AI/aiDangerAvoidFlagSelect.h | 0 src/Game/{AI => Actor}/AI/aiDashAndAttack.cpp | 2 +- src/Game/{AI => Actor}/AI/aiDashAndAttack.h | 0 .../{AI => Actor}/AI/aiDeadOrOtherState.cpp | 2 +- .../{AI => Actor}/AI/aiDeadOrOtherState.h | 0 .../AI/aiDeadlyBlowWeaponRoot.cpp | 2 +- .../{AI => Actor}/AI/aiDeadlyBlowWeaponRoot.h | 2 +- .../AI/aiDemoRailMoveRemains.cpp | 2 +- .../{AI => Actor}/AI/aiDemoRailMoveRemains.h | 2 +- src/Game/{AI => Actor}/AI/aiDemoRootAI.cpp | 2 +- src/Game/{AI => Actor}/AI/aiDemoRootAI.h | 0 .../AI/aiDgnObj_DLC_CWRotDirSwitch.cpp | 2 +- .../AI/aiDgnObj_DLC_CWRotDirSwitch.h | 0 .../AI/aiDgnObj_DLC_CW_WithEntityBody00.cpp | 2 +- .../AI/aiDgnObj_DLC_CW_WithEntityBody00.h | 2 +- .../AI/aiDgnObj_DLC_CogWheel2.cpp | 2 +- .../{AI => Actor}/AI/aiDgnObj_DLC_CogWheel2.h | 0 .../AI/aiDgnObj_DLC_CogWheel_Physics_Ctr.cpp | 2 +- .../AI/aiDgnObj_DLC_CogWheel_Physics_Ctr.h | 0 .../AI/aiDgnObj_DLC_DungeonRotateTag.cpp | 2 +- .../AI/aiDgnObj_DLC_DungeonRotateTag.h | 0 .../{AI => Actor}/AI/aiDgnObj_DLC_Faucet.cpp | 2 +- .../{AI => Actor}/AI/aiDgnObj_DLC_Faucet.h | 0 .../AI/aiDgnObj_DLC_SliderBlock.cpp | 2 +- .../AI/aiDgnObj_DLC_SliderBlock.h | 0 src/Game/{AI => Actor}/AI/aiDieSelect.cpp | 2 +- src/Game/{AI => Actor}/AI/aiDieSelect.h | 0 .../{AI => Actor}/AI/aiDieSelectBombPlus.cpp | 2 +- .../{AI => Actor}/AI/aiDieSelectBombPlus.h | 2 +- .../AI/aiDieSelectChemShockPlus.cpp | 2 +- .../AI/aiDieSelectChemShockPlus.h | 2 +- .../AI/aiDieSelectChemicalPlus.cpp | 2 +- .../AI/aiDieSelectChemicalPlus.h | 2 +- src/Game/{AI => Actor}/AI/aiDisplaySelect.cpp | 2 +- src/Game/{AI => Actor}/AI/aiDisplaySelect.h | 0 .../{AI => Actor}/AI/aiDistanceKeepMove.cpp | 2 +- .../{AI => Actor}/AI/aiDistanceKeepMove.h | 2 +- .../{AI => Actor}/AI/aiDistanceLostCheck.cpp | 2 +- .../{AI => Actor}/AI/aiDistanceLostCheck.h | 0 .../{AI => Actor}/AI/aiDoChangeOneTime.cpp | 2 +- src/Game/{AI => Actor}/AI/aiDoChangeOneTime.h | 0 src/Game/{AI => Actor}/AI/aiDogNormal.cpp | 2 +- src/Game/{AI => Actor}/AI/aiDogNormal.h | 2 +- .../{AI => Actor}/AI/aiDomesticNormal.cpp | 2 +- src/Game/{AI => Actor}/AI/aiDomesticNormal.h | 2 +- src/Game/{AI => Actor}/AI/aiDominoRoot.cpp | 2 +- src/Game/{AI => Actor}/AI/aiDominoRoot.h | 0 src/Game/{AI => Actor}/AI/aiDoorRoot.cpp | 2 +- src/Game/{AI => Actor}/AI/aiDoorRoot.h | 0 .../AI/aiDoubtItemSubTargetSelect.cpp | 2 +- .../AI/aiDoubtItemSubTargetSelect.h | 0 .../AI/aiDragonDropItemTargetRootAI.cpp | 2 +- .../AI/aiDragonDropItemTargetRootAI.h | 0 .../{AI => Actor}/AI/aiDragonElecRoot.cpp | 2 +- src/Game/{AI => Actor}/AI/aiDragonElecRoot.h | 2 +- .../{AI => Actor}/AI/aiDragonFireRoot.cpp | 2 +- src/Game/{AI => Actor}/AI/aiDragonFireRoot.h | 2 +- src/Game/{AI => Actor}/AI/aiDragonIceRoot.cpp | 2 +- src/Game/{AI => Actor}/AI/aiDragonIceRoot.h | 2 +- .../{AI => Actor}/AI/aiDragonIceWaitRunel.cpp | 2 +- .../{AI => Actor}/AI/aiDragonIceWaitRunel.h | 0 .../{AI => Actor}/AI/aiDragonItemRoot.cpp | 2 +- src/Game/{AI => Actor}/AI/aiDragonItemRoot.h | 2 +- src/Game/{AI => Actor}/AI/aiDragonReturn.cpp | 2 +- src/Game/{AI => Actor}/AI/aiDragonReturn.h | 0 src/Game/{AI => Actor}/AI/aiDragonRoot.cpp | 2 +- src/Game/{AI => Actor}/AI/aiDragonRoot.h | 2 +- .../{AI => Actor}/AI/aiDragonRootBase.cpp | 2 +- src/Game/{AI => Actor}/AI/aiDragonRootBase.h | 0 src/Game/{AI => Actor}/AI/aiDragonTurn.cpp | 2 +- src/Game/{AI => Actor}/AI/aiDragonTurn.h | 0 .../AI/aiDrawnSwordBowSelect.cpp | 2 +- .../{AI => Actor}/AI/aiDrawnSwordBowSelect.h | 0 .../AI/aiDrawnWeaponSelector.cpp | 2 +- .../{AI => 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2 +- .../Action/actionBattleLevelFlyMove.h | 2 +- .../Action/actionBattleLevelFlyMoveBase.cpp | 2 +- .../Action/actionBattleLevelFlyMoveBase.h | 0 .../{AI => Actor}/Action/actionBattleWalk.cpp | 2 +- .../{AI => Actor}/Action/actionBattleWalk.h | 2 +- .../{AI => Actor}/Action/actionBeamMove.cpp | 2 +- .../{AI => Actor}/Action/actionBeamMove.h | 0 .../Action/actionBeamTailDelete.cpp | 2 +- .../Action/actionBeamTailDelete.h | 0 .../Action/actionBeamosStaticBeam.cpp | 2 +- .../Action/actionBeamosStaticBeam.h | 2 +- .../Action/actionBecomePreActor.cpp | 2 +- .../Action/actionBecomePreActor.h | 0 .../Action/actionBecomeSpeaker.cpp | 2 +- .../Action/actionBecomeSpeaker.h | 0 .../{AI => Actor}/Action/actionBeeAttack.cpp | 2 +- .../{AI => Actor}/Action/actionBeeAttack.h | 2 +- .../{AI => Actor}/Action/actionBeeDamaged.cpp | 2 +- .../{AI => Actor}/Action/actionBeeDamaged.h | 0 .../Action/actionBeginObservation.cpp | 2 +- .../Action/actionBeginObservation.h | 0 .../Action/actionBeltConveyor.cpp | 2 +- .../{AI => Actor}/Action/actionBeltConveyor.h | 0 .../actionBikeWarpEffectValueSetter.cpp | 2 +- .../Action/actionBikeWarpEffectValueSetter.h | 0 .../{AI => Actor}/Action/actionBindAction.cpp | 2 +- .../{AI => Actor}/Action/actionBindAction.h | 0 .../Action/actionBindActionForManyActor.cpp | 2 +- .../Action/actionBindActionForManyActor.h | 2 +- .../actionBindActionUseParentPickInfo.cpp | 2 +- .../actionBindActionUseParentPickInfo.h | 2 +- .../{AI => Actor}/Action/actionBindOff.cpp | 2 +- src/Game/{AI => Actor}/Action/actionBindOff.h | 0 .../Action/actionBindParentAction.cpp | 2 +- .../Action/actionBindParentAction.h | 2 +- .../{AI => Actor}/Action/actionBirdEscape.cpp | 2 +- .../{AI => Actor}/Action/actionBirdEscape.h | 0 .../Action/actionBlowOffAttack.cpp | 2 +- .../Action/actionBlowOffAttack.h | 2 +- .../{AI => Actor}/Action/actionBlownOff.cpp | 2 +- .../{AI => Actor}/Action/actionBlownOff.h | 2 +- src/Game/{AI => Actor}/Action/actionBolt.cpp | 2 +- src/Game/{AI => Actor}/Action/actionBolt.h | 0 .../Action/actionBombExplode.cpp | 2 +- .../{AI => Actor}/Action/actionBombExplode.h | 2 +- .../Action/actionBoomerangMove.cpp | 2 +- .../Action/actionBoomerangMove.h | 0 .../Action/actionBowArrowHold.cpp | 2 +- .../{AI => Actor}/Action/actionBowArrowHold.h | 2 +- .../Action/actionBowArrowReload.cpp | 2 +- .../Action/actionBowArrowReload.h | 2 +- .../Action/actionBowArrowShoot.cpp | 2 +- .../Action/actionBowArrowShoot.h | 2 +- .../Action/actionBowChildArrowRain.cpp | 2 +- .../Action/actionBowChildArrowRain.h | 0 .../Action/actionBowChildCreate.cpp | 2 +- .../Action/actionBowChildCreate.h | 0 .../Action/actionBowChildDeviceAppear.cpp | 2 +- .../Action/actionBowChildDeviceAppear.h | 0 .../Action/actionBowChildDeviceGaleArrow.cpp | 2 +- .../Action/actionBowChildDeviceGaleArrow.h | 0 .../Action/actionBowChildDeviceNormal.cpp | 2 +- .../Action/actionBowChildDeviceNormal.h | 0 .../Action/actionBowChildReflectBullet.cpp | 2 +- .../Action/actionBowChildReflectBullet.h | 0 .../Action/actionBrightBowSlowFall.cpp | 2 +- .../Action/actionBrightBowSlowFall.h | 0 .../actionBulletVertivalRotateOwner.cpp | 2 +- .../Action/actionBulletVertivalRotateOwner.h | 0 .../{AI => Actor}/Action/actionBurnDamage.cpp | 2 +- .../{AI => Actor}/Action/actionBurnDamage.h | 2 +- .../Action/actionCalcVecLengthToGameData.cpp | 2 +- .../Action/actionCalcVecLengthToGameData.h | 0 .../Action/actionCallOvserveActorTag.cpp | 2 +- .../Action/actionCallOvserveActorTag.h | 2 +- .../Action/actionCameraRotRumble.cpp | 2 +- .../Action/actionCameraRotRumble.h | 0 .../Action/actionCameraRumble.cpp | 2 +- .../{AI => Actor}/Action/actionCameraRumble.h | 0 .../Action/actionCameraRumbleLoop.cpp | 2 +- .../Action/actionCameraRumbleLoop.h | 0 .../Action/actionCameraRumbleStop.cpp | 2 +- .../Action/actionCameraRumbleStop.h | 0 .../actionCameraRumbleStopWithDamping.cpp | 2 +- .../actionCameraRumbleStopWithDamping.h | 0 .../Action/actionCameraVibrate.cpp | 2 +- .../Action/actionCameraVibrate.h | 0 .../actionCapturedActElectricParalyisis.cpp | 2 +- .../actionCapturedActElectricParalyisis.h | 2 +- .../Action/actionCapturedActFreeze.cpp | 2 +- .../Action/actionCapturedActFreeze.h | 2 +- .../Action/actionCapturedActKnockBack.cpp | 2 +- .../Action/actionCapturedActKnockBack.h | 2 +- .../{AI => Actor}/Action/actionCarried.cpp | 2 +- src/Game/{AI => Actor}/Action/actionCarried.h | 0 .../Action/actionCarriedNoHit.cpp | 2 +- .../{AI => Actor}/Action/actionCarriedNoHit.h | 2 +- src/Game/{AI => Actor}/Action/actionCatch.cpp | 2 +- src/Game/{AI => Actor}/Action/actionCatch.h | 2 +- .../Action/actionChallengeChainRing.cpp | 2 +- .../Action/actionChallengeChainRing.h | 2 +- .../Action/actionChanegToLog.cpp | 2 +- .../{AI => Actor}/Action/actionChanegToLog.h | 0 .../actionChangeChoiceNumMsgFor3DShop.cpp | 2 +- .../actionChangeChoiceNumMsgFor3DShop.h | 0 .../Action/actionChangeEmotion.cpp | 2 +- .../Action/actionChangeEmotion.h | 0 .../actionChangeEnvForEnduranceDungeon.cpp | 2 +- .../actionChangeEnvForEnduranceDungeon.h | 0 .../Action/actionChangeFreeMovingForDemo.cpp | 2 +- .../Action/actionChangeFreeMovingForDemo.h | 0 .../Action/actionChangeMiniMapScale.cpp | 2 +- .../Action/actionChangeMiniMapScale.h | 0 .../Action/actionChangePosture.cpp | 2 +- .../Action/actionChangePosture.h | 0 .../Action/actionChangePostureWithAS.cpp | 2 +- .../Action/actionChangePostureWithAS.h | 0 .../Action/actionChangeScene.cpp | 2 +- .../{AI => Actor}/Action/actionChangeScene.h | 2 +- .../Action/actionChangeSceneBase.cpp | 2 +- .../Action/actionChangeSceneBase.h | 0 .../Action/actionChangeScheduleAnchor.cpp | 2 +- .../Action/actionChangeScheduleAnchor.h | 0 .../Action/actionChangeWeaponEquipState.cpp | 2 +- .../Action/actionChangeWeaponEquipState.h | 0 .../Action/actionChargeAndShoot.cpp | 2 +- .../Action/actionChargeAndShoot.h | 2 +- .../actionChargeChemicalWeaponPower.cpp | 2 +- .../Action/actionChargeChemicalWeaponPower.h | 2 +- .../actionCheckExistenceOfParticipant.cpp | 2 +- .../actionCheckExistenceOfParticipant.h | 0 .../Action/actionCheckHorseCustomizeEdit.cpp | 2 +- .../Action/actionCheckHorseCustomizeEdit.h | 0 .../Action/actionChemicalAttack.cpp | 2 +- .../Action/actionChemicalAttack.h | 0 .../Action/actionChemicalAttackBall.cpp | 2 +- .../Action/actionChemicalAttackBall.h | 2 +- .../actionChemicalElectricWaterBall.cpp | 2 +- .../Action/actionChemicalElectricWaterBall.h | 2 +- .../Action/actionChemicalPhysBall.cpp | 2 +- .../Action/actionChemicalPhysBall.h | 2 +- .../Action/actionChemicalPhysHitBreakBall.cpp | 2 +- .../Action/actionChemicalPhysHitBreakBall.h | 2 +- .../Action/actionChemicalStayObject.cpp | 2 +- .../Action/actionChemicalStayObject.h | 0 .../Action/actionChemicalward.cpp | 2 +- .../{AI => Actor}/Action/actionChemicalward.h | 2 +- .../Action/actionChuchuCommonDownTimer.cpp | 2 +- .../Action/actionChuchuCommonDownTimer.h | 2 +- .../Action/actionChuchuDissappearEscape.cpp | 2 +- .../Action/actionChuchuDissappearEscape.h | 2 +- .../actionChuchuDissappearEscapeBase.cpp | 2 +- .../Action/actionChuchuDissappearEscapeBase.h | 2 +- .../Action/actionChuchuPreAttack.cpp | 2 +- .../Action/actionChuchuPreAttack.h | 2 +- .../Action/actionChuchuPreAttackBase.cpp | 2 +- .../Action/actionChuchuPreAttackBase.h | 0 .../Action/actionCloseArmorProcessing.cpp | 2 +- .../Action/actionCloseArmorProcessing.h | 0 .../Action/actionCloseClockTime.cpp | 2 +- .../Action/actionCloseClockTime.h | 0 .../Action/actionCloseItemMenu.cpp | 2 +- .../Action/actionCloseItemMenu.h | 0 .../Action/actionClosePouchAddStockNum.cpp | 2 +- .../Action/actionClosePouchAddStockNum.h | 0 .../actionCollaboShootingStarAreaTag.cpp | 2 +- .../Action/actionCollaboShootingStarAreaTag.h | 2 +- .../actionCollaboShootingStarBrightTower.cpp | 2 +- .../actionCollaboShootingStarBrightTower.h | 0 .../actionCollaboShootingStartFlying.cpp | 2 +- .../Action/actionCollaboShootingStartFlying.h | 0 .../actionCollaborationShootingStarAnchor.cpp | 2 +- .../actionCollaborationShootingStarAnchor.h | 0 .../Action/actionControlBombEffect.cpp | 2 +- .../Action/actionControlBombEffect.h | 2 +- .../Action/actionControllerRumble.cpp | 2 +- .../Action/actionControllerRumble.h | 0 .../Action/actionCopyMapPinPosition.cpp | 2 +- .../Action/actionCopyMapPinPosition.h | 0 .../Action/actionCreateActorInAreaBasic.cpp | 2 +- .../Action/actionCreateActorInAreaBasic.h | 0 .../Action/actionCreateAndReplaceAssassin.cpp | 2 +- .../Action/actionCreateAndReplaceAssassin.h | 0 .../actionCreateDragonChallengeXLink.cpp | 2 +- .../Action/actionCreateDragonChallengeXLink.h | 0 .../Action/actionCreateEpona.cpp | 2 +- .../{AI => Actor}/Action/actionCreateEpona.h | 0 .../actionCreateGanonChemicalPillar.cpp | 2 +- .../Action/actionCreateGanonChemicalPillar.h | 0 .../actionCreateObjectsOfOwnedHorse.cpp | 2 +- .../Action/actionCreateObjectsOfOwnedHorse.h | 0 .../Action/actionCurseRRematchCount.cpp | 2 +- .../Action/actionCurseRRematchCount.h | 0 .../Action/actionCustomDuckingEndAction.cpp | 2 +- .../Action/actionCustomDuckingEndAction.h | 0 .../Action/actionCustomDuckingStartAction.cpp | 2 +- .../Action/actionCustomDuckingStartAction.h | 0 .../Action/actionDRCAppNoUseTag.cpp | 2 +- .../Action/actionDRCAppNoUseTag.h | 2 +- .../Action/actionDamageField.cpp | 2 +- .../{AI => Actor}/Action/actionDamageField.h | 0 .../Action/actionDamageTurnByWeakPoint.cpp | 2 +- .../Action/actionDamageTurnByWeakPoint.h | 0 .../Action/actionDamagedTurn.cpp | 2 +- .../{AI => Actor}/Action/actionDamagedTurn.h | 0 .../Action/actionDefeatedHugeEnemyCount.cpp | 2 +- .../Action/actionDefeatedHugeEnemyCount.h | 0 .../{AI => Actor}/Action/actionDelete.cpp | 2 +- src/Game/{AI => Actor}/Action/actionDelete.h | 0 .../Action/actionDeleteAllIceBlockForDemo.cpp | 2 +- .../Action/actionDeleteAllIceBlockForDemo.h | 0 .../Action/actionDeleteInGround.cpp | 2 +- .../Action/actionDeleteInGround.h | 0 .../actionDeletePorchItemIncludeEquip.cpp | 2 +- .../actionDeletePorchItemIncludeEquip.h | 0 .../Action/actionDemoApplyDamageForPlayer.cpp | 2 +- .../Action/actionDemoApplyDamageForPlayer.h | 2 +- .../Action/actionDemoBeastGanonGrudgeDrop.cpp | 2 +- .../Action/actionDemoBeastGanonGrudgeDrop.h | 0 .../Action/actionDemoChangeEntityNoHit.cpp | 2 +- .../Action/actionDemoChangeEntityNoHit.h | 0 .../Action/actionDemoCookPotCook.cpp | 2 +- .../Action/actionDemoCookPotCook.h | 0 .../{AI => Actor}/Action/actionDemoDelete.cpp | 2 +- .../{AI => Actor}/Action/actionDemoDelete.h | 0 .../Action/actionDemoEnemyReset.cpp | 2 +- .../Action/actionDemoEnemyReset.h | 0 .../Action/actionDemoFindPlayer.cpp | 2 +- .../Action/actionDemoFindPlayer.h | 2 +- .../actionDemoForceSetPlayerSavePosAngle.cpp | 2 +- .../actionDemoForceSetPlayerSavePosAngle.h | 0 .../Action/actionDemoGetItem.cpp | 2 +- .../{AI => Actor}/Action/actionDemoGetItem.h | 0 .../Action/actionDemoGetItemAnimStop.cpp | 2 +- .../Action/actionDemoGetItemAnimStop.h | 2 +- .../Action/actionDemoGetWeapon.cpp | 2 +- .../Action/actionDemoGetWeapon.h | 2 +- .../Action/actionDemoKokkoAngry.cpp | 2 +- .../Action/actionDemoKokkoAngry.h | 0 .../actionDemoMotorcyclePutMaterials.cpp | 2 +- .../Action/actionDemoMotorcyclePutMaterials.h | 0 .../Action/actionDemoNoAnimDrivenTurn.cpp | 2 +- .../Action/actionDemoNoAnimDrivenTurn.h | 2 +- .../Action/actionDemoResetActor.cpp | 2 +- .../Action/actionDemoResetActor.h | 0 .../Action/actionDemoResetBoneCtrl.cpp | 2 +- .../Action/actionDemoResetBoneCtrl.h | 0 .../{AI => Actor}/Action/actionDemoSweep.cpp | 2 +- .../{AI => Actor}/Action/actionDemoSweep.h | 0 .../Action/actionDemoTriggerToggleVisible.cpp | 2 +- .../Action/actionDemoTriggerToggleVisible.h | 0 .../Action/actionDemoTurnToActor.cpp | 2 +- .../Action/actionDemoTurnToActor.h | 2 +- .../Action/actionDemoVisibleOff.cpp | 2 +- .../Action/actionDemoVisibleOff.h | 0 .../Action/actionDemoVisibleOn.cpp | 2 +- .../Action/actionDemoVisibleOn.h | 0 .../Action/actionDemoVoiceTrigger.cpp | 2 +- .../Action/actionDemoVoiceTrigger.h | 0 .../Action/actionDgnObjDLCSpurGearB01.cpp | 2 +- .../Action/actionDgnObjDLCSpurGearB01.h | 2 +- .../actionDgnObjDlcGondolaCreateTag.cpp | 2 +- .../Action/actionDgnObjDlcGondolaCreateTag.h | 0 .../actionDgnObj_DLC_CWRotDirSwitch.cpp | 2 +- .../Action/actionDgnObj_DLC_CWRotDirSwitch.h | 0 .../actionDgnObj_DLC_CWRotDirSwitchOff.cpp | 2 +- .../actionDgnObj_DLC_CWRotDirSwitchOff.h | 0 .../actionDgnObj_DLC_CogWheel_ASPlay.cpp | 2 +- .../Action/actionDgnObj_DLC_CogWheel_ASPlay.h | 0 .../actionDgnObj_DLC_CogWheel_Reject.cpp | 2 +- .../Action/actionDgnObj_DLC_CogWheel_Reject.h | 0 .../actionDgnObj_DLC_CogWheel_Rotate.cpp | 2 +- .../Action/actionDgnObj_DLC_CogWheel_Rotate.h | 0 .../Action/actionDgnObj_DLC_DungeonRotate.cpp | 2 +- .../Action/actionDgnObj_DLC_DungeonRotate.h | 2 +- src/Game/{AI => Actor}/Action/actionDie.cpp | 2 +- src/Game/{AI => Actor}/Action/actionDie.h | 2 +- .../{AI => Actor}/Action/actionDieAnm.cpp | 2 +- src/Game/{AI => Actor}/Action/actionDieAnm.h | 2 +- .../Action/actionDieAnmDropWeapon.cpp | 2 +- .../Action/actionDieAnmDropWeapon.h | 2 +- .../Action/actionDieAnmKnockBack.cpp | 2 +- .../Action/actionDieAnmKnockBack.h | 2 +- .../{AI => Actor}/Action/actionDieHomeRun.cpp | 2 +- .../{AI => Actor}/Action/actionDieHomeRun.h | 2 +- .../Action/actionDirectToWindDirection.cpp | 2 +- .../Action/actionDirectToWindDirection.h | 0 .../Action/actionDisableAutoSavePausing.cpp | 2 +- .../Action/actionDisableAutoSavePausing.h | 0 .../Action/actionDisappearDeathCounter.cpp | 2 +- .../Action/actionDisappearDeathCounter.h | 0 .../actionDisappearNumDungeonClearSeal.cpp | 2 +- .../actionDisappearNumDungeonClearSeal.h | 0 .../Action/actionDisappearNumHeroSeal.cpp | 2 +- .../Action/actionDisappearNumHeroSeal.h | 0 .../Action/actionDisappearNumKorokNuts.cpp | 2 +- .../Action/actionDisappearNumKorokNuts.h | 0 .../Action/actionDisappearNumTargets.cpp | 2 +- .../Action/actionDisappearNumTargets.h | 0 .../Action/actionDoorOpenAndClose.cpp | 2 +- .../Action/actionDoorOpenAndClose.h | 0 .../Action/actionDoubleAttack.cpp | 2 +- .../{AI => Actor}/Action/actionDoubleAttack.h | 2 +- .../Action/actionDownSwingAttack.cpp | 2 +- .../Action/actionDownSwingAttack.h | 2 +- .../Action/actionDownloadAlbum.cpp | 2 +- .../Action/actionDownloadAlbum.h | 0 .../Action/actionDownloadPictureBook.cpp | 2 +- .../Action/actionDownloadPictureBook.h | 0 .../Action/actionDownloadRemainsMap.cpp | 2 +- .../Action/actionDownloadRemainsMap.h | 0 .../Action/actionDownloadShiekSensor.cpp | 2 +- .../Action/actionDownloadShiekSensor.h | 0 .../actionDownloadShiekSensorMoveIcon.cpp | 2 +- .../actionDownloadShiekSensorMoveIcon.h | 0 .../Action/actionDragonChemicalBall.cpp | 2 +- .../Action/actionDragonChemicalBall.h | 0 .../Action/actionDragonFixPlacement.cpp | 2 +- .../Action/actionDragonFixPlacement.h | 2 +- .../Action/actionDragonFollow.cpp | 2 +- .../{AI => Actor}/Action/actionDragonFollow.h | 2 +- .../Action/actionDragonItemInCarryBox.cpp | 2 +- .../Action/actionDragonItemInCarryBox.h | 2 +- .../Action/actionDragonItemShootUp.cpp | 2 +- .../Action/actionDragonItemShootUp.h | 0 .../Action/actionDragonMoveTo.cpp | 2 +- .../{AI => Actor}/Action/actionDragonMoveTo.h | 0 .../Action/actionDragonPlayASForDemo.cpp | 2 +- .../Action/actionDragonPlayASForDemo.h | 2 +- .../actionDragonReleaseGrudgeForDemo.cpp | 2 +- .../Action/actionDragonReleaseGrudgeForDemo.h | 2 +- .../Action/actionDropBreakWeaponUnEquiped.cpp | 2 +- .../Action/actionDropBreakWeaponUnEquiped.h | 0 .../Action/actionDropCreateForReplace.cpp | 2 +- .../Action/actionDropCreateForReplace.h | 0 .../{AI => Actor}/Action/actionDropWeapon.cpp | 2 +- .../{AI => Actor}/Action/actionDropWeapon.h | 2 +- .../Action/actionDrowningDeath.cpp | 2 +- .../Action/actionDrowningDeath.h | 0 .../Action/actionDummyAction.cpp | 2 +- .../{AI => Actor}/Action/actionDummyAction.h | 0 .../Action/actionDummyDropTable.cpp | 2 +- .../Action/actionDummyDropTable.h | 2 +- .../Action/actionDummyTriggerAction.cpp | 2 +- .../Action/actionDummyTriggerAction.h | 0 .../Action/actionDunegonRotateWait.cpp | 2 +- .../Action/actionDunegonRotateWait.h | 2 +- .../Action/actionDungeonEntranceASPlay.cpp | 2 +- .../Action/actionDungeonEntranceASPlay.h | 2 +- .../Action/actionDungeonMove.cpp | 2 +- .../{AI => Actor}/Action/actionDungeonMove.h | 0 .../actionDungeonMoveAlwaysVibrateCam.cpp | 2 +- .../actionDungeonMoveAlwaysVibrateCam.h | 2 +- .../Action/actionDungeonMoveReset.cpp | 2 +- .../Action/actionDungeonMoveReset.h | 0 .../Action/actionDungeonRotate.cpp | 2 +- .../Action/actionDungeonRotate.h | 2 +- .../Action/actionDungeonRotate2Target.cpp | 2 +- .../Action/actionDungeonRotate2Target.h | 2 +- .../Action/actionDungeonRotateAccel.cpp | 2 +- .../Action/actionDungeonRotateAccel.h | 2 +- .../Action/actionDungeonRotateApp.cpp | 2 +- .../Action/actionDungeonRotateApp.h | 2 +- .../Action/actionDungeonRotateBase.cpp | 2 +- .../Action/actionDungeonRotateBase.h | 0 .../Action/actionDungeonRotateCont.cpp | 2 +- .../Action/actionDungeonRotateCont.h | 2 +- .../Action/actionDungeonRotateGyro.cpp | 2 +- .../Action/actionDungeonRotateGyro.h | 0 .../Action/actionDungeonRotateInOrder.cpp | 2 +- .../Action/actionDungeonRotateInOrder.h | 2 +- .../Action/actionDungeonRotateShuttle.cpp | 2 +- .../Action/actionDungeonRotateShuttle.h | 2 +- .../Action/actionDungeonRotateSymmetry.cpp | 2 +- .../Action/actionDungeonRotateSymmetry.h | 0 .../actionDynamicAttackPowerExplode.cpp | 2 +- .../Action/actionDynamicAttackPowerExplode.h | 2 +- .../Action/actionDynamicFireWood.cpp | 2 +- .../Action/actionDynamicFireWood.h | 2 +- src/Game/{AI => Actor}/Action/actionEat.cpp | 2 +- src/Game/{AI => Actor}/Action/actionEat.h | 2 +- .../{AI => Actor}/Action/actionEatAndHeal.cpp | 2 +- .../{AI => Actor}/Action/actionEatAndHeal.h | 2 +- .../Action/actionEatForSunazarashiSPC.cpp | 2 +- .../Action/actionEatForSunazarashiSPC.h | 2 +- .../{AI => Actor}/Action/actionEatWithAS.cpp | 2 +- .../{AI => Actor}/Action/actionEatWithAS.h | 2 +- .../Action/actionElectricAttack.cpp | 2 +- .../Action/actionElectricAttack.h | 2 +- .../Action/actionElectricBlownOff.cpp | 2 +- .../Action/actionElectricBlownOff.h | 2 +- .../Action/actionElectricCableEnergized.cpp | 2 +- .../Action/actionElectricCableEnergized.h | 0 .../Action/actionElectricDie.cpp | 2 +- .../{AI => Actor}/Action/actionElectricDie.h | 2 +- .../Action/actionElectricParalysis.cpp | 2 +- .../Action/actionElectricParalysis.h | 2 +- .../Action/actionEmitEffectLoopAction.cpp | 2 +- .../Action/actionEmitEffectLoopAction.h | 0 .../Action/actionEmitElectricWaterBall.cpp | 2 +- .../Action/actionEmitElectricWaterBall.h | 0 .../Action/actionEndChangeableASPlay.cpp | 2 +- .../Action/actionEndChangeableASPlay.h | 0 .../actionEnemyAreaInOutSendMessage.cpp | 2 +- .../Action/actionEnemyAreaInOutSendMessage.h | 2 +- .../Action/actionEnemyChangeWeapon.cpp | 2 +- .../Action/actionEnemyChangeWeapon.h | 0 .../Action/actionEnemyFortressChatCall.cpp | 2 +- .../Action/actionEnemyFortressChatCall.h | 2 +- .../Action/actionEnemyFortressChatSpeak.cpp | 2 +- .../Action/actionEnemyFortressChatSpeak.h | 2 +- .../Action/actionEnemyFortressChatTalk.cpp | 2 +- .../Action/actionEnemyFortressChatTalk.h | 0 .../Action/actionEnemyFortressChatTurn.cpp | 2 +- .../Action/actionEnemyFortressChatTurn.h | 2 +- .../actionEnemyFortressChatTurnBase.cpp | 2 +- .../Action/actionEnemyFortressChatTurnBase.h | 0 .../actionEnemyFortressSimpleAction.cpp | 2 +- .../Action/actionEnemyFortressSimpleAction.h | 2 +- .../Action/actionEnemyRigidBodyDie.cpp | 2 +- .../Action/actionEnemyRigidBodyDie.h | 2 +- .../Action/actionEnemyRigidBodyDieBase.cpp | 2 +- .../Action/actionEnemyRigidBodyDieBase.h | 0 .../actionEnemyRigidBodyFreeFallDie.cpp | 2 +- .../Action/actionEnemyRigidBodyFreeFallDie.h | 2 +- .../Action/actionEnemyRigidBodySpinDie.cpp | 2 +- .../Action/actionEnemyRigidBodySpinDie.h | 2 +- .../Action/actionEnemyRushAttack.cpp | 2 +- .../Action/actionEnemyRushAttack.h | 2 +- .../actionEnvSeEmitPointBirdPlayAction.cpp | 2 +- .../actionEnvSeEmitPointBirdPlayAction.h | 0 .../actionEnvSeEmitPointInsectPlayAction.cpp | 2 +- .../actionEnvSeEmitPointInsectPlayAction.h | 0 .../Action/actionEquipDisplay.cpp | 2 +- .../{AI => Actor}/Action/actionEquipDisplay.h | 0 .../Action/actionEquipDisplayCreate.cpp | 2 +- .../Action/actionEquipDisplayCreate.h | 0 .../Action/actionEquipDisplayGet.cpp | 2 +- .../Action/actionEquipDisplayGet.h | 0 .../Action/actionEquipedASPlay.cpp | 2 +- .../Action/actionEquipedASPlay.h | 2 +- .../Action/actionEquipedAction.cpp | 2 +- .../Action/actionEquipedAction.h | 0 .../Action/actionEquipedChemicalWeapon.cpp | 2 +- .../Action/actionEquipedChemicalWeapon.h | 2 +- .../Action/actionEquipedDeadlyBlowWeapon.cpp | 2 +- .../Action/actionEquipedDeadlyBlowWeapon.h | 2 +- .../Action/actionEquipedDefaultWindWeapon.cpp | 2 +- .../Action/actionEquipedDefaultWindWeapon.h | 2 +- .../actionEquipedOptionalWeaponAction.cpp | 2 +- .../actionEquipedOptionalWeaponAction.h | 2 +- .../Action/actionEquipedQuiver.cpp | 2 +- .../Action/actionEquipedQuiver.h | 2 +- .../{AI => Actor}/Action/actionEquipedRod.cpp | 2 +- .../{AI => Actor}/Action/actionEquipedRod.h | 2 +- .../Action/actionEquipedWeaponChild.cpp | 2 +- .../Action/actionEquipedWeaponChild.h | 2 +- .../Action/actionEquipedWithScale.cpp | 2 +- .../Action/actionEquipedWithScale.h | 2 +- .../{AI => Actor}/Action/actionEscape.cpp | 2 +- src/Game/{AI => Actor}/Action/actionEscape.h | 2 +- .../Action/actionEscapeBackTurn.cpp | 2 +- .../Action/actionEscapeBackTurn.h | 2 +- .../actionEventAddGameDataIntAction.cpp | 2 +- .../Action/actionEventAddGameDataIntAction.h | 0 .../actionEventAddGameDataToRupeeAction.cpp | 2 +- .../actionEventAddGameDataToRupeeAction.h | 0 .../Action/actionEventAppearCheckPointNum.cpp | 2 +- .../Action/actionEventAppearCheckPointNum.h | 0 .../Action/actionEventAppearFlyDistance.cpp | 2 +- .../Action/actionEventAppearFlyDistance.h | 0 .../Action/actionEventAppearGolfCount.cpp | 2 +- .../Action/actionEventAppearGolfCount.h | 0 .../Action/actionEventAppearRaceResult.cpp | 2 +- .../Action/actionEventAppearRaceResult.h | 0 .../Action/actionEventAutoSaveAtGameClear.cpp | 2 +- .../Action/actionEventAutoSaveAtGameClear.h | 0 .../Action/actionEventBgmCtrlAction.cpp | 2 +- .../Action/actionEventBgmCtrlAction.h | 0 .../Action/actionEventBgmStartAction.cpp | 2 +- .../Action/actionEventBgmStartAction.h | 0 .../actionEventBgmStartAndKeepAction.cpp | 2 +- .../Action/actionEventBgmStartAndKeepAction.h | 0 .../Action/actionEventBgmStopAction.cpp | 2 +- .../Action/actionEventBgmStopAction.h | 0 .../{AI => Actor}/Action/actionEventBind.cpp | 2 +- .../{AI => Actor}/Action/actionEventBind.h | 0 .../Action/actionEventCancelGet.cpp | 2 +- .../Action/actionEventCancelGet.h | 0 .../actionEventCancelSleepTargetActor.cpp | 2 +- .../actionEventCancelSleepTargetActor.h | 0 .../Action/actionEventChangeFadeColor.cpp | 2 +- .../Action/actionEventChangeFadeColor.h | 0 .../actionEventChangeShadowNearAndFar.cpp | 2 +- .../actionEventChangeShadowNearAndFar.h | 0 .../Action/actionEventCheckAndCreateEquip.cpp | 2 +- .../Action/actionEventCheckAndCreateEquip.h | 0 .../Action/actionEventCloudShadowOnOff.cpp | 2 +- .../Action/actionEventCloudShadowOnOff.h | 0 .../Action/actionEventControlRupeeUI.cpp | 2 +- .../Action/actionEventControlRupeeUI.h | 0 .../actionEventCreateParaShawlSetToPlayer.cpp | 2 +- .../actionEventCreateParaShawlSetToPlayer.h | 0 .../Action/actionEventDisableContactIdle.cpp | 2 +- .../Action/actionEventDisableContactIdle.h | 0 .../actionEventDisableContactLayerTrigger.cpp | 2 +- .../actionEventDisableContactLayerTrigger.h | 0 .../Action/actionEventDisableMiniGameTime.cpp | 2 +- .../Action/actionEventDisableMiniGameTime.h | 0 .../actionEventDisappearCheckPointNum.cpp | 2 +- .../actionEventDisappearCheckPointNum.h | 0 .../actionEventDisappearFlyDistance.cpp | 2 +- .../Action/actionEventDisappearFlyDistance.h | 0 .../Action/actionEventDisappearGolfCount.cpp | 2 +- .../Action/actionEventDisappearGolfCount.h | 0 .../Action/actionEventDisappearRaceResult.cpp | 2 +- .../Action/actionEventDisappearRaceResult.h | 0 .../Action/actionEventDoorOpenAndClose.cpp | 2 +- .../Action/actionEventDoorOpenAndClose.h | 2 +- .../Action/actionEventEnableModelDraw.cpp | 2 +- .../Action/actionEventEnableModelDraw.h | 0 .../Action/actionEventEquipLastSetItem.cpp | 2 +- .../Action/actionEventEquipLastSetItem.h | 0 .../{AI => Actor}/Action/actionEventFade.cpp | 2 +- .../{AI => Actor}/Action/actionEventFade.h | 0 .../Action/actionEventFadeIn.cpp | 2 +- .../{AI => Actor}/Action/actionEventFadeIn.h | 2 +- .../Action/actionEventFadeOut.cpp | 2 +- .../{AI => Actor}/Action/actionEventFadeOut.h | 2 +- .../Action/actionEventFireControl.cpp | 2 +- .../Action/actionEventFireControl.h | 0 .../Action/actionEventHoverNullASPlay.cpp | 2 +- .../Action/actionEventHoverNullASPlay.h | 2 +- .../Action/actionEventHoverNullASPlayBase.cpp | 2 +- .../Action/actionEventHoverNullASPlayBase.h | 0 .../Action/actionEventMiniGameFinish.cpp | 2 +- .../Action/actionEventMiniGameFinish.h | 0 .../Action/actionEventMiniGameRetire.cpp | 2 +- .../Action/actionEventMiniGameRetire.h | 0 .../Action/actionEventMiniGameStart.cpp | 2 +- .../Action/actionEventMiniGameStart.h | 0 .../Action/actionEventMiniGameTime.cpp | 2 +- .../Action/actionEventMiniGameTime.h | 0 .../Action/actionEventMiniGameTimeMove.cpp | 2 +- .../Action/actionEventMiniGameTimeMove.h | 0 .../Action/actionEventMiniGameTimerWrite.cpp | 2 +- .../Action/actionEventMiniGameTimerWrite.h | 0 .../Action/actionEventOpenGetDemo.cpp | 2 +- .../Action/actionEventOpenGetDemo.h | 0 .../Action/actionEventOpenGetWeaponDemo.cpp | 2 +- .../Action/actionEventOpenGetWeaponDemo.h | 2 +- .../Action/actionEventOpenMessageTips.cpp | 2 +- .../Action/actionEventOpenMessageTips.h | 0 .../Action/actionEventPickOutFromPorch.cpp | 2 +- .../Action/actionEventPickOutFromPorch.h | 0 .../Action/actionEventPlayUiActorName.cpp | 2 +- .../Action/actionEventPlayUiActorName.h | 0 .../Action/actionEventPlayUiBossHpAction.cpp | 2 +- .../Action/actionEventPlayUiBossHpAction.h | 0 .../Action/actionEventPlayUiBossHpDamage.cpp | 2 +- .../Action/actionEventPlayUiBossHpDamage.h | 0 .../Action/actionEventPlayUiOPTextAction.cpp | 2 +- .../Action/actionEventPlayUiOPTextAction.h | 0 .../actionEventPlayUiOneTimeAnimAction.cpp | 2 +- .../actionEventPlayUiOneTimeAnimAction.h | 0 .../Action/actionEventPlayUiStaffRoll.cpp | 2 +- .../Action/actionEventPlayUiStaffRoll.h | 0 .../actionEventPlayUiStaffRollImage.cpp | 2 +- .../Action/actionEventPlayUiStaffRollImage.h | 0 .../Action/actionEventPrizeSuccess.cpp | 2 +- .../Action/actionEventPrizeSuccess.h | 0 .../actionEventRecoverPlayerCondition.cpp | 2 +- .../actionEventRecoverPlayerCondition.h | 0 .../Action/actionEventRecoverPlayerEnergy.cpp | 2 +- .../Action/actionEventRecoverPlayerEnergy.h | 0 .../Action/actionEventRecoverPlayerLife.cpp | 2 +- .../Action/actionEventRecoverPlayerLife.h | 0 .../actionEventRegisterToDeathConter.cpp | 2 +- .../Action/actionEventRegisterToDeathConter.h | 0 .../actionEventRegisterToGetCounter.cpp | 2 +- .../Action/actionEventRegisterToGetCounter.h | 0 .../actionEventSendCatchWeaponMsgToPlayer.cpp | 2 +- .../actionEventSendCatchWeaponMsgToPlayer.h | 0 .../Action/actionEventSetAddFogOff.cpp | 2 +- .../Action/actionEventSetAddFogOff.h | 0 .../actionEventSetAttentionForbidSale.cpp | 2 +- .../actionEventSetAttentionForbidSale.h | 0 .../Action/actionEventSetCharAmbientScale.cpp | 2 +- .../Action/actionEventSetCharAmbientScale.h | 0 .../actionEventSetCharaMainLightScale.cpp | 2 +- .../actionEventSetCharaMainLightScale.h | 0 .../Action/actionEventSetCloudShadowMove.cpp | 2 +- .../Action/actionEventSetCloudShadowMove.h | 0 .../Action/actionEventSetCloudShadowPos.cpp | 2 +- .../Action/actionEventSetCloudShadowPos.h | 0 .../Action/actionEventSetDiffuseAttenuate.cpp | 2 +- .../Action/actionEventSetDiffuseAttenuate.h | 0 .../Action/actionEventSetDirectionalLight.cpp | 2 +- .../Action/actionEventSetDirectionalLight.h | 0 .../actionEventSetDirectionalLightYang.cpp | 2 +- .../actionEventSetDirectionalLightYang.h | 0 .../Action/actionEventSetDynamic.cpp | 2 +- .../Action/actionEventSetDynamic.h | 0 .../Action/actionEventSetEnableGrass.cpp | 2 +- .../Action/actionEventSetEnableGrass.h | 0 .../Action/actionEventSetFixed.cpp | 2 +- .../Action/actionEventSetFixed.h | 0 .../Action/actionEventSetFocusDist.cpp | 2 +- .../Action/actionEventSetFocusDist.h | 0 .../Action/actionEventSetFogDirect.cpp | 2 +- .../Action/actionEventSetFogDirect.h | 0 .../actionEventSetGameDataFloatAction.cpp | 2 +- .../actionEventSetGameDataFloatAction.h | 0 .../Action/actionEventSetItemDataToPouch.cpp | 2 +- .../Action/actionEventSetItemDataToPouch.h | 0 .../Action/actionEventSetMoonType.cpp | 2 +- .../Action/actionEventSetMoonType.h | 0 .../Action/actionEventSetPaletteType.cpp | 2 +- .../Action/actionEventSetPaletteType.h | 0 .../Action/actionEventSetRainSplashRatio.cpp | 2 +- .../Action/actionEventSetRainSplashRatio.h | 0 .../Action/actionEventSetSkyPaletteType.cpp | 2 +- .../Action/actionEventSetSkyPaletteType.h | 0 .../Action/actionEventSetWeather.cpp | 2 +- .../Action/actionEventSetWeather.h | 0 .../Action/actionEventSetYfogRatio.cpp | 2 +- .../Action/actionEventSetYfogRatio.h | 0 .../Action/actionEventSleepTargetActor.cpp | 2 +- .../Action/actionEventSleepTargetActor.h | 0 .../Action/actionEventSuccessGet.cpp | 2 +- .../Action/actionEventSuccessGet.h | 0 .../Action/actionEventTrigNullASPlay.cpp | 2 +- .../Action/actionEventTrigNullASPlay.h | 0 .../actionEventUnregisterFromDeathCounter.cpp | 2 +- .../actionEventUnregisterFromDeathCounter.h | 0 .../actionEventUnregisterFromGetCounter.cpp | 2 +- .../actionEventUnregisterFromGetCounter.h | 0 .../actionEventUpdateMiniGameBestScore.cpp | 2 +- .../actionEventUpdateMiniGameBestScore.h | 0 .../Action/actionEventVariableFade.cpp | 2 +- .../Action/actionEventVariableFade.h | 0 .../Action/actionEventVariableFadeIn.cpp | 2 +- .../Action/actionEventVariableFadeIn.h | 2 +- .../Action/actionEventVariableFadeOut.cpp | 2 +- .../Action/actionEventVariableFadeOut.h | 2 +- .../Action/actionEventWatchCannonHit.cpp | 2 +- .../Action/actionEventWatchCannonHit.h | 0 .../{AI => Actor}/Action/actionExitGame.cpp | 2 +- .../{AI => Actor}/Action/actionExitGame.h | 0 .../Action/actionExpandChemicalField.cpp | 2 +- .../Action/actionExpandChemicalField.h | 0 .../Action/actionExpandSensor.cpp | 2 +- .../{AI => Actor}/Action/actionExpandSensor.h | 0 .../Action/actionExpandSensorSlowly.cpp | 2 +- .../Action/actionExpandSensorSlowly.h | 0 .../{AI => Actor}/Action/actionExplode.cpp | 2 +- src/Game/{AI => Actor}/Action/actionExplode.h | 0 .../Action/actionExplodeReserved.cpp | 2 +- .../Action/actionExplodeReserved.h | 2 +- .../Action/actionFadeInOutWithOptions.cpp | 2 +- .../Action/actionFadeInOutWithOptions.h | 0 .../Action/actionFadeoutDelete.cpp | 2 +- .../Action/actionFadeoutDelete.h | 0 src/Game/{AI => Actor}/Action/actionFall.cpp | 2 +- src/Game/{AI => Actor}/Action/actionFall.h | 2 +- .../{AI => Actor}/Action/actionFallAttack.cpp | 2 +- .../{AI => Actor}/Action/actionFallAttack.h | 0 .../Action/actionFallAttackWithAtAttr.cpp | 2 +- .../Action/actionFallAttackWithAtAttr.h | 2 +- .../{AI => Actor}/Action/actionFireWood.cpp | 2 +- .../{AI => Actor}/Action/actionFireWood.h | 2 +- .../Action/actionFireWoodBase.cpp | 2 +- .../{AI => Actor}/Action/actionFireWoodBase.h | 0 .../Action/actionFirstRunelGrudgeDemo.cpp | 2 +- .../Action/actionFirstRunelGrudgeDemo.h | 2 +- .../Action/actionFishOnGround.cpp | 2 +- .../{AI => Actor}/Action/actionFishOnGround.h | 2 +- .../Action/actionFixedMagneSliderBlock.cpp | 2 +- .../Action/actionFixedMagneSliderBlock.h | 2 +- .../Action/actionFixedMagneStick.cpp | 2 +- .../Action/actionFixedMagneStick.h | 0 .../Action/actionFixedOrConstraint.cpp | 2 +- .../Action/actionFixedOrConstraint.h | 0 src/Game/{AI => Actor}/Action/actionFlint.cpp | 2 +- src/Game/{AI => Actor}/Action/actionFlint.h | 0 .../Action/actionFloatDrownDeath.cpp | 2 +- .../Action/actionFloatDrownDeath.h | 0 .../{AI => Actor}/Action/actionFloatWait.cpp | 2 +- .../{AI => Actor}/Action/actionFloatWait.h | 2 +- .../Action/actionFlowingDust.cpp | 2 +- .../{AI => Actor}/Action/actionFlowingDust.h | 0 .../{AI => Actor}/Action/actionFlyMove.cpp | 2 +- src/Game/{AI => Actor}/Action/actionFlyMove.h | 2 +- .../Action/actionFlyMoveBase.cpp | 2 +- .../{AI => Actor}/Action/actionFlyMoveBase.h | 0 .../Action/actionFlyingBalloonObserverTag.cpp | 2 +- .../Action/actionFlyingBalloonObserverTag.h | 2 +- .../Action/actionFlyingBirdDie.cpp | 2 +- .../Action/actionFlyingBirdDie.h | 2 +- .../Action/actionFlyingCharacterBlownOff.cpp | 2 +- .../Action/actionFlyingCharacterBlownOff.h | 2 +- .../actionFlyingCharacterBlownOffDie.cpp | 2 +- .../Action/actionFlyingCharacterBlownOffDie.h | 2 +- .../Action/actionFlyingCharacterDamage.cpp | 2 +- .../Action/actionFlyingCharacterDamage.h | 2 +- .../actionFlyingCharacterDamageBase.cpp | 2 +- .../Action/actionFlyingCharacterDamageBase.h | 2 +- .../Action/actionFlyingCharacterDie.cpp | 2 +- .../Action/actionFlyingCharacterDie.h | 2 +- .../Action/actionFlyingCharacterFreeFall.cpp | 2 +- .../Action/actionFlyingCharacterFreeFall.h | 2 +- .../actionFlyingCharacterFreeFallDie.cpp | 2 +- .../Action/actionFlyingCharacterFreeFallDie.h | 2 +- .../actionFlyingCharacterFreeFallEx.cpp | 2 +- .../Action/actionFlyingCharacterFreeFallEx.h | 2 +- .../Action/actionFlyingCharacterFreeze.cpp | 2 +- .../Action/actionFlyingCharacterFreeze.h | 2 +- .../Action/actionFlyingCharacterFreezeDie.cpp | 2 +- .../Action/actionFlyingCharacterFreezeDie.h | 2 +- .../Action/actionFlyingCharacterReaction.cpp | 2 +- .../Action/actionFlyingCharacterReaction.h | 0 .../Action/actionFollowAttack.cpp | 2 +- .../{AI => Actor}/Action/actionFollowAttack.h | 2 +- .../Action/actionFollowChallenge.cpp | 2 +- .../Action/actionFollowChallenge.h | 0 .../Action/actionFollowDungeonRotate.cpp | 2 +- .../Action/actionFollowDungeonRotate.h | 0 .../actionFollowDungeonRotateASPlay.cpp | 2 +- .../Action/actionFollowDungeonRotateASPlay.h | 2 +- .../Action/actionFollowIgniteToBonePos.cpp | 2 +- .../Action/actionFollowIgniteToBonePos.h | 2 +- .../Action/actionFollowIgniteToSelfPos.cpp | 2 +- .../Action/actionFollowIgniteToSelfPos.h | 2 +- .../Action/actionFootStepCalcOn.cpp | 2 +- .../Action/actionFootStepCalcOn.h | 0 .../Action/actionForbidComeback.cpp | 2 +- .../Action/actionForbidComeback.h | 2 +- .../actionForbidSettingInstEventFlag.cpp | 2 +- .../Action/actionForbidSettingInstEventFlag.h | 0 .../{AI => Actor}/Action/actionForbidTag.cpp | 2 +- .../{AI => Actor}/Action/actionForbidTag.h | 0 .../Action/actionForceChangeAction.cpp | 2 +- .../Action/actionForceChangeAction.h | 0 .../Action/actionForceEndPlayerSlow.cpp | 2 +- .../Action/actionForceEndPlayerSlow.h | 0 .../Action/actionForceGetUpFreeze.cpp | 2 +- .../Action/actionForceGetUpFreeze.h | 2 +- .../actionForceGetUpWaterFloatFreeze.cpp | 2 +- .../Action/actionForceGetUpWaterFloatFreeze.h | 2 +- .../Action/actionForceMarkPosition.cpp | 2 +- .../Action/actionForceMarkPosition.h | 0 .../Action/actionForceMasterSwordFakeMode.cpp | 2 +- .../Action/actionForceMasterSwordFakeMode.h | 0 .../Action/actionForceOffMagneGrabbed.cpp | 2 +- .../Action/actionForceOffMagneGrabbed.h | 0 .../Action/actionForceOpenMainScreen.cpp | 2 +- .../Action/actionForceOpenMainScreen.h | 0 .../Action/actionForceRagdollOffFreeze.cpp | 2 +- .../Action/actionForceRagdollOffFreeze.h | 2 +- .../actionForceRagdollOffWaterFloatFreeze.cpp | 2 +- .../actionForceRagdollOffWaterFloatFreeze.h | 2 +- .../Action/actionForceSetCameraPos.cpp | 2 +- .../Action/actionForceSetCameraPos.h | 0 .../Action/actionForceSetMtxFromPlayer.cpp | 2 +- .../Action/actionForceSetMtxFromPlayer.h | 0 .../actionForceSetPlayerRestartPosAngle.cpp | 2 +- .../actionForceSetPlayerRestartPosAngle.h | 0 .../Action/actionForceSystemFadeOut.cpp | 2 +- .../Action/actionForceSystemFadeOut.h | 0 .../Action/actionForestGiantWakeUp.cpp | 2 +- .../Action/actionForestGiantWakeUp.h | 2 +- src/Game/{AI => Actor}/Action/actionFork.cpp | 2 +- src/Game/{AI => Actor}/Action/actionFork.h | 0 .../actionForkAITreeValWeakPointTimer.cpp | 2 +- .../actionForkAITreeValWeakPointTimer.h | 2 +- .../Action/actionForkAITreeVariableMove.cpp | 2 +- .../Action/actionForkAITreeVariableMove.h | 0 .../Action/actionForkASHoldLegTurn.cpp | 2 +- .../Action/actionForkASHoldLegTurn.h | 0 .../Action/actionForkASHoldLinearMove.cpp | 2 +- .../Action/actionForkASHoldLinearMove.h | 0 .../{AI => Actor}/Action/actionForkASPlay.cpp | 2 +- .../{AI => Actor}/Action/actionForkASPlay.h | 2 +- .../Action/actionForkASPlayBase.cpp | 2 +- .../Action/actionForkASPlayBase.h | 0 .../Action/actionForkASTrgAerialTurn.cpp | 2 +- .../Action/actionForkASTrgAerialTurn.h | 0 .../Action/actionForkASTrgChargeArrow.cpp | 2 +- .../Action/actionForkASTrgChargeArrow.h | 0 .../Action/actionForkASTrgDelete.cpp | 2 +- .../Action/actionForkASTrgDelete.h | 0 .../Action/actionForkASTrgDeleteChild.cpp | 2 +- .../Action/actionForkASTrgDeleteChild.h | 2 +- .../Action/actionForkASTrgDeleteEquip.cpp | 2 +- .../Action/actionForkASTrgDeleteEquip.h | 2 +- .../Action/actionForkASTrgEmitChmFieldPos.cpp | 2 +- .../Action/actionForkASTrgEmitChmFieldPos.h | 2 +- .../Action/actionForkASTrgEmitShockWave.cpp | 2 +- .../Action/actionForkASTrgEmitShockWave.h | 0 .../actionForkASTrgEmitShockWaveAtEnter.cpp | 2 +- .../actionForkASTrgEmitShockWaveAtEnter.h | 2 +- .../actionForkASTrgEmitShockWavePos.cpp | 2 +- .../Action/actionForkASTrgEmitShockWavePos.h | 2 +- .../actionForkASTrgForceDirAerialTurn.cpp | 2 +- .../actionForkASTrgForceDirAerialTurn.h | 2 +- .../actionForkASTrgGolemChemicalReset.cpp | 2 +- .../actionForkASTrgGolemChemicalReset.h | 0 .../Action/actionForkASTrgHorseParamUse.cpp | 2 +- .../Action/actionForkASTrgHorseParamUse.h | 0 .../Action/actionForkASTrgRemainsHowl.cpp | 2 +- .../Action/actionForkASTrgRemainsHowl.h | 0 .../Action/actionForkASTrgShootArrow.cpp | 2 +- .../Action/actionForkASTrgShootArrow.h | 0 .../actionForkASTrgShootArrowWithBaseBone.cpp | 2 +- .../actionForkASTrgShootArrowWithBaseBone.h | 2 +- .../Action/actionForkASTrgShootSkyArrow.cpp | 2 +- .../Action/actionForkASTrgShootSkyArrow.h | 0 .../Action/actionForkASTrgStepMove.cpp | 2 +- .../Action/actionForkASTrgStepMove.h | 0 .../Action/actionForkASTrgTurnGround.cpp | 2 +- .../Action/actionForkASTrgTurnGround.h | 0 .../Action/actionForkASTrgWeaponDrop.cpp | 2 +- .../Action/actionForkASTrgWeaponDrop.h | 0 .../Action/actionForkAddCalcScaleMapUnit.cpp | 2 +- .../Action/actionForkAddCalcScaleMapUnit.h | 2 +- .../Action/actionForkAddLinearImpulse.cpp | 2 +- .../Action/actionForkAddLinearImpulse.h | 0 .../Action/actionForkAerialAcrobatics.cpp | 2 +- .../Action/actionForkAerialAcrobatics.h | 0 .../Action/actionForkAllowReactionLift.cpp | 2 +- .../Action/actionForkAllowReactionLift.h | 0 .../actionForkAlwayForceGetUpVelocityDir.cpp | 2 +- .../actionForkAlwayForceGetUpVelocityDir.h | 2 +- .../Action/actionForkAlwaysColTgOff.cpp | 2 +- .../Action/actionForkAlwaysColTgOff.h | 0 .../Action/actionForkAlwaysForceGetUp.cpp | 2 +- .../Action/actionForkAlwaysForceGetUp.h | 0 .../actionForkAlwaysForceGetUpWithOffset.cpp | 2 +- .../actionForkAlwaysForceGetUpWithOffset.h | 2 +- .../Action/actionForkAlwaysHoverTurn.cpp | 2 +- .../Action/actionForkAlwaysHoverTurn.h | 2 +- .../Action/actionForkAlwaysOneColTgOff.cpp | 2 +- .../Action/actionForkAlwaysOneColTgOff.h | 0 .../Action/actionForkAlwaysRotDownGr.cpp | 2 +- .../Action/actionForkAlwaysRotDownGr.h | 0 .../Action/actionForkAlwaysRotate.cpp | 2 +- .../Action/actionForkAlwaysRotate.h | 0 .../Action/actionForkAlwaysSetModelEffect.cpp | 2 +- .../Action/actionForkAlwaysSetModelEffect.h | 0 .../actionForkAlwaysTargetVerticalRotate.cpp | 2 +- .../actionForkAlwaysTargetVerticalRotate.h | 0 .../Action/actionForkAlwaysTurn.cpp | 2 +- .../Action/actionForkAlwaysTurn.h | 2 +- .../Action/actionForkAlwaysTurnUDLimit.cpp | 2 +- .../Action/actionForkAlwaysTurnUDLimit.h | 2 +- .../Action/actionForkAnimDriveFreeMoving.cpp | 2 +- .../Action/actionForkAnimDriveFreeMoving.h | 0 .../Action/actionForkAnimDriveMove.cpp | 2 +- .../Action/actionForkAnimDriveMove.h | 0 .../Action/actionForkAnimDriveTurn.cpp | 2 +- .../Action/actionForkAnimDriveTurn.h | 2 +- .../Action/actionForkAnimReset.cpp | 2 +- .../Action/actionForkAnimReset.h | 0 .../Action/actionForkAnimalASPlay.cpp | 2 +- .../Action/actionForkAnimalASPlay.h | 0 .../actionForkAttackWithWeaponOrWithout.cpp | 2 +- .../actionForkAttackWithWeaponOrWithout.h | 0 .../actionForkBattleNodeForAttackGround.cpp | 2 +- .../actionForkBattleNodeForAttackGround.h | 0 .../actionForkBeastGanonMessageDialogCtrl.cpp | 2 +- .../actionForkBeastGanonMessageDialogCtrl.h | 2 +- .../actionForkBombIgniteCarriedByPlayer.cpp | 2 +- .../actionForkBombIgniteCarriedByPlayer.h | 0 .../actionForkBoneControlFrontGround.cpp | 2 +- .../Action/actionForkBoneControlFrontGround.h | 0 .../Action/actionForkCapsuleWindFollow.cpp | 2 +- .../Action/actionForkCapsuleWindFollow.h | 0 .../Action/actionForkCatchWeapon.cpp | 2 +- .../Action/actionForkCatchWeapon.h | 0 .../Action/actionForkChemicalChuchuAttack.cpp | 2 +- .../Action/actionForkChemicalChuchuAttack.h | 2 +- .../Action/actionForkClothOnOffASPlay.cpp | 2 +- .../Action/actionForkClothOnOffASPlay.h | 0 .../Action/actionForkDisableContact.cpp | 2 +- .../Action/actionForkDisableContact.h | 0 .../actionForkDisableContactByPreAS.cpp | 2 +- .../Action/actionForkDisableContactByPreAS.h | 2 +- .../actionForkDisableContactForAttack.cpp | 2 +- .../actionForkDisableContactForAttack.h | 2 +- .../actionForkDisableContactOnAtHitPlayer.cpp | 2 +- .../actionForkDisableContactOnAtHitPlayer.h | 2 +- .../Action/actionForkDrawWeapon.cpp | 2 +- .../Action/actionForkDrawWeapon.h | 0 .../Action/actionForkDrawWeaponAtEnter.cpp | 2 +- .../Action/actionForkDrawWeaponAtEnter.h | 0 .../Action/actionForkDropGiantNecklace.cpp | 2 +- .../Action/actionForkDropGiantNecklace.h | 0 .../Action/actionForkDropWeapon.cpp | 2 +- .../Action/actionForkDropWeapon.h | 0 .../Action/actionForkDropWeaponWithSpeed.cpp | 2 +- .../Action/actionForkDropWeaponWithSpeed.h | 2 +- .../Action/actionForkDrownTimer.cpp | 2 +- .../Action/actionForkDrownTimer.h | 0 .../Action/actionForkDynASPlay.cpp | 2 +- .../Action/actionForkDynASPlay.h | 2 +- .../Action/actionForkDynActorNoTargetSelf.cpp | 2 +- .../Action/actionForkDynActorNoTargetSelf.h | 2 +- .../actionForkDynActorNoTargetSelfBase.cpp | 2 +- .../actionForkDynActorNoTargetSelfBase.h | 2 +- .../Action/actionForkEmitChmField.cpp | 2 +- .../Action/actionForkEmitChmField.h | 2 +- .../actionForkEmitChmFieldByContact.cpp | 2 +- .../Action/actionForkEmitChmFieldByContact.h | 2 +- .../actionForkEmitChmFieldFromWeapon.cpp | 2 +- .../Action/actionForkEmitChmFieldFromWeapon.h | 2 +- .../actionForkEmitExpandChemicalField.cpp | 2 +- .../actionForkEmitExpandChemicalField.h | 2 +- .../Action/actionForkEmitExpandField.cpp | 2 +- .../Action/actionForkEmitExpandField.h | 0 .../actionForkEmitExpandFieldWithCreate.cpp | 2 +- .../actionForkEmitExpandFieldWithCreate.h | 2 +- .../actionForkEmitShockWaveByContact.cpp | 2 +- .../Action/actionForkEmitShockWaveByContact.h | 2 +- .../Action/actionForkEndByDistance.cpp | 2 +- .../Action/actionForkEndByDistance.h | 2 +- .../Action/actionForkEndByPartsActorEnd.cpp | 2 +- .../Action/actionForkEndByPartsActorEnd.h | 2 +- .../actionForkFixedAngleVacuumShootTarget.cpp | 2 +- .../actionForkFixedAngleVacuumShootTarget.h | 0 .../Action/actionForkFlyToTargetDirect.cpp | 2 +- .../Action/actionForkFlyToTargetDirect.h | 2 +- .../Action/actionForkFollowGround.cpp | 2 +- .../Action/actionForkFollowGround.h | 0 .../Action/actionForkForceGetUp.cpp | 2 +- .../Action/actionForkForceGetUp.h | 2 +- .../actionForkForceIgniteCarriedActor.cpp | 2 +- .../actionForkForceIgniteCarriedActor.h | 2 +- .../actionForkFourFootActorLustGrass.cpp | 2 +- .../Action/actionForkFourFootActorLustGrass.h | 0 .../Action/actionForkFreeMoving.cpp | 2 +- .../Action/actionForkFreeMoving.h | 2 +- .../actionForkGanonAscendingCreateManage.cpp | 2 +- .../actionForkGanonAscendingCreateManage.h | 0 .../actionForkGanonBeastAppearHolyWall.cpp | 2 +- .../actionForkGanonBeastAppearHolyWall.h | 0 .../Action/actionForkGanonBeastBeamShoot.cpp | 2 +- .../Action/actionForkGanonBeastBeamShoot.h | 0 .../actionForkGanonBeastHeadBarrier.cpp | 2 +- .../Action/actionForkGanonBeastHeadBarrier.h | 0 .../Action/actionForkGanonBeastWeakPoint.cpp | 2 +- .../Action/actionForkGanonBeastWeakPoint.h | 2 +- .../actionForkGanonBeastWeakPointCheck.cpp | 2 +- .../actionForkGanonBeastWeakPointCheck.h | 0 .../actionForkGanonBeastWeakPointOff.cpp | 2 +- .../Action/actionForkGanonBeastWeakPointOff.h | 2 +- .../actionForkGanonBeastWeakPointOn.cpp | 2 +- .../Action/actionForkGanonBeastWeakPointOn.h | 2 +- .../Action/actionForkGelDisableBodyRot.cpp | 2 +- .../Action/actionForkGelDisableBodyRot.h | 0 .../Action/actionForkGolemMaterialASPlay.cpp | 2 +- .../Action/actionForkGolemMaterialASPlay.h | 0 .../Action/actionForkGravityScaleChange.cpp | 2 +- .../Action/actionForkGravityScaleChange.h | 0 .../Action/actionForkHoldWeapon.cpp | 2 +- .../Action/actionForkHoldWeapon.h | 0 .../Action/actionForkHopInAir.cpp | 2 +- .../{AI => Actor}/Action/actionForkHopInAir.h | 2 +- .../{AI => Actor}/Action/actionForkHover.cpp | 2 +- .../{AI => Actor}/Action/actionForkHover.h | 2 +- .../Action/actionForkHoverKeepRotateTurn.cpp | 2 +- .../Action/actionForkHoverKeepRotateTurn.h | 2 +- .../actionForkHoverKeepRotateTurnBase.cpp | 2 +- .../actionForkHoverKeepRotateTurnBase.h | 0 .../Action/actionForkIgniteCarriedActor.cpp | 2 +- .../Action/actionForkIgniteCarriedActor.h | 2 +- .../actionForkInWaterDropWeaponWithSpeed.cpp | 2 +- .../actionForkInWaterDropWeaponWithSpeed.h | 2 +- .../actionForkJumpToTargetOnDownEnd.cpp | 2 +- .../Action/actionForkJumpToTargetOnDownEnd.h | 0 .../Action/actionForkKnockBackNoRot.cpp | 2 +- .../Action/actionForkKnockBackNoRot.h | 2 +- .../Action/actionForkLodNoCountTimer.cpp | 2 +- .../Action/actionForkLodNoCountTimer.h | 2 +- .../Action/actionForkLodTimer.cpp | 2 +- .../{AI => Actor}/Action/actionForkLodTimer.h | 2 +- .../Action/actionForkLynelBreathShoot.cpp | 2 +- .../Action/actionForkLynelBreathShoot.h | 2 +- .../Action/actionForkLynelDrawWeapon.cpp | 2 +- .../Action/actionForkLynelDrawWeapon.h | 0 .../actionForkLynelDrawWeaponASPlay.cpp | 2 +- .../Action/actionForkLynelDrawWeaponASPlay.h | 2 +- .../Action/actionForkModelFadeOut.cpp | 2 +- .../Action/actionForkModelFadeOut.h | 2 +- .../Action/actionForkModelVisibleOff.cpp | 2 +- .../Action/actionForkModelVisibleOff.h | 2 +- .../actionForkMoveDistanceCheckByDistance.cpp | 2 +- .../actionForkMoveDistanceCheckByDistance.h | 2 +- .../actionForkMoveDistanceCheckByMapUnit.cpp | 2 +- .../actionForkMoveDistanceCheckByMapUnit.h | 2 +- .../Action/actionForkMultiSleep.cpp | 2 +- .../Action/actionForkMultiSleep.h | 0 .../actionForkNeckOnlyRotateDynPosBasic.cpp | 2 +- .../actionForkNeckOnlyRotateDynPosBasic.h | 0 .../actionForkNeckRotateDynPosBasic.cpp | 2 +- .../Action/actionForkNeckRotateDynPosBasic.h | 0 .../actionForkNoCountActionReservedTimer.cpp | 2 +- .../actionForkNoCountActionReservedTimer.h | 2 +- .../Action/actionForkNoHitGroundCrawl.cpp | 2 +- .../Action/actionForkNoHitGroundCrawl.h | 0 .../Action/actionForkNoSlowTimer.cpp | 2 +- .../Action/actionForkNoSlowTimer.h | 2 +- .../Action/actionForkNoWeaponAttack.cpp | 2 +- .../Action/actionForkNoWeaponAttack.h | 2 +- .../actionForkNoWeaponAttackAllTime.cpp | 2 +- .../Action/actionForkNoWeaponAttackAllTime.h | 2 +- .../actionForkNoWeaponAttackAllTimeMinSet.cpp | 2 +- .../actionForkNoWeaponAttackAllTimeMinSet.h | 2 +- .../Action/actionForkNoWeaponAttackBase.cpp | 2 +- .../Action/actionForkNoWeaponAttackBase.h | 2 +- .../actionForkNoWeaponAttackDirectParam.cpp | 2 +- .../actionForkNoWeaponAttackDirectParam.h | 2 +- .../actionForkNoWeaponAttackParamWeapon.cpp | 2 +- .../actionForkNoWeaponAttackParamWeapon.h | 0 .../actionForkOctarockEnterReloadWig.cpp | 2 +- .../Action/actionForkOctarockEnterReloadWig.h | 2 +- .../actionForkOnEnterCharCtrlInvalid.cpp | 2 +- .../Action/actionForkOnEnterCharCtrlInvalid.h | 0 .../actionForkOnEnterSwapDropTableActor.cpp | 2 +- .../actionForkOnEnterSwapDropTableActor.h | 2 +- ...ctionForkOnEnterSwapDropTableActorBase.cpp | 2 +- .../actionForkOnEnterSwapDropTableActorBase.h | 2 +- .../Action/actionForkOnEnterWeaponUse.cpp | 2 +- .../Action/actionForkOnEnterWeaponUse.h | 0 .../Action/actionForkOnLeaveChildDelete.cpp | 2 +- .../Action/actionForkOnLeaveChildDelete.h | 0 .../actionForkOnLeaveGolemChemReset.cpp | 2 +- .../Action/actionForkOnLeaveGolemChemReset.h | 0 .../actionForkOnResetBasicSignalOff.cpp | 2 +- .../Action/actionForkOnResetBasicSignalOff.h | 0 .../actionForkOverrideStartNoDrawTimer.cpp | 2 +- .../actionForkOverrideStartNoDrawTimer.h | 0 .../Action/actionForkPreJump.cpp | 2 +- .../{AI => Actor}/Action/actionForkPreJump.h | 0 .../Action/actionForkRagdollOff.cpp | 2 +- .../Action/actionForkRagdollOff.h | 0 .../Action/actionForkSandwormAtkCol.cpp | 2 +- .../Action/actionForkSandwormAtkCol.h | 0 .../Action/actionForkSeparateThreeASPart.cpp | 2 +- .../Action/actionForkSeparateThreeASPart.h | 0 .../Action/actionForkSeqNoWeaponAttack.cpp | 2 +- .../Action/actionForkSeqNoWeaponAttack.h | 2 +- .../Action/actionForkSetComebackPosition.cpp | 2 +- .../Action/actionForkSetComebackPosition.h | 0 .../Action/actionForkSetCustomPallete.cpp | 2 +- .../Action/actionForkSetCustomPallete.h | 0 .../Action/actionForkSetCustomWeather.cpp | 2 +- .../Action/actionForkSetCustomWeather.h | 0 .../Action/actionForkSetJustAvoid.cpp | 2 +- .../Action/actionForkSetJustAvoid.h | 0 .../Action/actionForkSetJustAvoidFromBone.cpp | 2 +- .../Action/actionForkSetJustAvoidFromBone.h | 2 +- .../actionForkSetSwarmMaterialAnimByDist.cpp | 2 +- .../actionForkSetSwarmMaterialAnimByDist.h | 0 .../Action/actionForkSimpleGrab.cpp | 2 +- .../Action/actionForkSimpleGrab.h | 2 +- .../Action/actionForkSimpleGrabBase.cpp | 2 +- .../Action/actionForkSimpleGrabBase.h | 0 .../Action/actionForkSlipAndStop.cpp | 2 +- .../Action/actionForkSlipAndStop.h | 0 .../Action/actionForkStalEnemyForceDamage.cpp | 2 +- .../Action/actionForkStalEnemyForceDamage.h | 0 .../Action/actionForkStalEnemyGrabOwnPart.cpp | 2 +- .../Action/actionForkStalEnemyGrabOwnPart.h | 0 .../Action/actionForkStalEnemyHeadShot.cpp | 2 +- .../Action/actionForkStalEnemyHeadShot.h | 0 .../actionForkStalPartApplyDamageImpulse.cpp | 2 +- .../actionForkStalPartApplyDamageImpulse.h | 2 +- .../Action/actionForkStalPartBlownOff.cpp | 2 +- .../Action/actionForkStalPartBlownOff.h | 0 .../{AI => Actor}/Action/actionForkStop.cpp | 2 +- .../{AI => Actor}/Action/actionForkStop.h | 2 +- .../Action/actionForkStopWithNavCheck.cpp | 2 +- .../Action/actionForkStopWithNavCheck.h | 0 .../actionForkSwapPartsItemFromDropTable.cpp | 2 +- .../actionForkSwapPartsItemFromDropTable.h | 2 +- .../Action/actionForkSwarmAttack.cpp | 2 +- .../Action/actionForkSwarmAttack.h | 0 .../{AI => Actor}/Action/actionForkTimer.cpp | 2 +- .../{AI => Actor}/Action/actionForkTimer.h | 2 +- .../Action/actionForkTimerBase.cpp | 2 +- .../Action/actionForkTimerBase.h | 2 +- .../actionForkTimerForceResetCondition.cpp | 2 +- .../actionForkTimerForceResetCondition.h | 2 +- .../Action/actionForkToggleFreeMoving.cpp | 2 +- .../Action/actionForkToggleFreeMoving.h | 0 .../actionForkTogglePriestBossFreeMoving.cpp | 2 +- .../actionForkTogglePriestBossFreeMoving.h | 0 .../actionForkToggleWeaponXLinkSleep.cpp | 2 +- .../Action/actionForkToggleWeaponXLinkSleep.h | 0 .../{AI => Actor}/Action/actionForkTurn.cpp | 2 +- .../{AI => Actor}/Action/actionForkTurn.h | 0 .../Action/actionForkTurnASHold.cpp | 2 +- .../Action/actionForkTurnASHold.h | 2 +- .../Action/actionForkVacuumShootToTarget.cpp | 2 +- .../Action/actionForkVacuumShootToTarget.h | 0 .../actionForkWaitCloseGanonShoutMsgClose.cpp | 2 +- .../actionForkWaitCloseGanonShoutMsgClose.h | 0 .../Action/actionForkWaitGroundHit.cpp | 2 +- .../Action/actionForkWaitGroundHit.h | 0 .../Action/actionForkWeaponAttack.cpp | 2 +- .../Action/actionForkWeaponAttack.h | 2 +- .../Action/actionForkWeaponAttackBase.cpp | 2 +- .../Action/actionForkWeaponAttackBase.h | 2 +- .../actionForkWeaponAttackWithAtkBody.cpp | 2 +- .../actionForkWeaponAttackWithAtkBody.h | 2 +- .../Action/actionForkWeaponShockWave.cpp | 2 +- .../Action/actionForkWeaponShockWave.h | 0 .../actionForkWeaponShockWaveCheckValue.cpp | 2 +- .../actionForkWeaponShockWaveCheckValue.h | 2 +- .../{AI => Actor}/Action/actionFreeMove.cpp | 2 +- .../{AI => Actor}/Action/actionFreeMove.h | 0 .../Action/actionFreeMoveByGuideBase.cpp | 2 +- .../Action/actionFreeMoveByGuideBase.h | 0 .../Action/actionFreeMoveRandom.cpp | 2 +- .../Action/actionFreeMoveRandom.h | 2 +- .../Action/actionFreeMoveToNearGround.cpp | 2 +- .../Action/actionFreeMoveToNearGround.h | 2 +- .../Action/actionFreeMoveToTarget.cpp | 2 +- .../Action/actionFreeMoveToTarget.h | 2 +- .../Action/actionFreeMoveToTargetInWataer.cpp | 2 +- .../Action/actionFreeMoveToTargetInWataer.h | 2 +- .../Action/actionFreeMoveToTargetWithBank.cpp | 2 +- .../Action/actionFreeMoveToTargetWithBank.h | 2 +- .../Action/actionFreeMovingAction.cpp | 2 +- .../Action/actionFreeMovingAction.h | 0 .../{AI => Actor}/Action/actionFreeze.cpp | 2 +- src/Game/{AI => Actor}/Action/actionFreeze.h | 2 +- .../Action/actionFreezedInIce.cpp | 2 +- .../{AI => Actor}/Action/actionFreezedInIce.h | 0 .../Action/actionFreezedInIceWeapon.cpp | 2 +- .../Action/actionFreezedInIceWeapon.h | 2 +- .../Action/actionFromCDungeonToMainField.cpp | 2 +- .../Action/actionFromCDungeonToMainField.h | 2 +- .../actionFrontierSpotBgmTriggerAction.cpp | 2 +- .../actionFrontierSpotBgmTriggerAction.h | 0 .../Action/actionGameDataAddFloat.cpp | 2 +- .../Action/actionGameDataAddFloat.h | 0 .../Action/actionGameDataAddInt.cpp | 2 +- .../Action/actionGameDataAddInt.h | 0 .../Action/actionGameDataAddVec3.cpp | 2 +- .../Action/actionGameDataAddVec3.h | 0 .../actionGameDataConvertIntToSring.cpp | 2 +- .../Action/actionGameDataConvertIntToSring.h | 0 .../Action/actionGameDataCopyFloat.cpp | 2 +- .../Action/actionGameDataCopyFloat.h | 0 .../Action/actionGameDataCopyInt.cpp | 2 +- .../Action/actionGameDataCopyInt.h | 0 .../Action/actionGameDataSubFloat.cpp | 2 +- .../Action/actionGameDataSubFloat.h | 0 .../Action/actionGameDataSubInt.cpp | 2 +- .../Action/actionGameDataSubInt.h | 0 .../Action/actionGameDataSubVec3.cpp | 2 +- .../Action/actionGameDataSubVec3.h | 0 .../actionGanonAttackWithEmitChemical.cpp | 2 +- .../actionGanonAttackWithEmitChemical.h | 2 +- .../Action/actionGanonBarrierOn.cpp | 2 +- .../Action/actionGanonBarrierOn.h | 0 .../Action/actionGanonBeamIgnite.cpp | 2 +- .../Action/actionGanonBeamIgnite.h | 2 +- .../Action/actionGanonBeamMove.cpp | 2 +- .../Action/actionGanonBeamMove.h | 2 +- .../actionGanonBeastASPlayFromActiveWp.cpp | 2 +- .../actionGanonBeastASPlayFromActiveWp.h | 2 +- .../Action/actionGanonBeastBeamMove.cpp | 2 +- .../Action/actionGanonBeastBeamMove.h | 2 +- .../Action/actionGanonBeastDamageASPlay.cpp | 2 +- .../Action/actionGanonBeastDamageASPlay.h | 2 +- .../Action/actionGanonBoneControl.cpp | 2 +- .../Action/actionGanonBoneControl.h | 0 .../Action/actionGanonChangeState.cpp | 2 +- .../Action/actionGanonChangeState.h | 0 .../actionGanonChemicalPillarAttack.cpp | 2 +- .../Action/actionGanonChemicalPillarAttack.h | 0 .../Action/actionGanonFallAttack.cpp | 2 +- .../Action/actionGanonFallAttack.h | 0 .../{AI => Actor}/Action/actionGanonMove.cpp | 2 +- .../{AI => Actor}/Action/actionGanonMove.h | 0 .../Action/actionGanonSmallDamage.cpp | 2 +- .../Action/actionGanonSmallDamage.h | 2 +- .../Action/actionGanonStunRecover.cpp | 2 +- .../Action/actionGanonStunRecover.h | 0 .../Action/actionGanonThrowFireBall.cpp | 2 +- .../Action/actionGanonThrowFireBall.h | 0 .../Action/actionGanonThrowMultiIce.cpp | 2 +- .../Action/actionGanonThrowMultiIce.h | 2 +- .../Action/actionGanonThrowMultiTornado.cpp | 2 +- .../Action/actionGanonThrowMultiTornado.h | 2 +- .../Action/actionGanonThrowTornado.cpp | 2 +- .../Action/actionGanonThrowTornado.h | 0 .../Action/actionGanonTurnOnWall.cpp | 2 +- .../Action/actionGanonTurnOnWall.h | 0 .../Action/actionGanonWeaponNearAttack.cpp | 2 +- .../Action/actionGanonWeaponNearAttack.h | 0 .../{AI => Actor}/Action/actionGearRotate.cpp | 2 +- .../{AI => Actor}/Action/actionGearRotate.h | 0 .../{AI => Actor}/Action/actionGearStop.cpp | 2 +- .../{AI => Actor}/Action/actionGearStop.h | 0 .../Action/actionGelEnemyAppear.cpp | 2 +- .../Action/actionGelEnemyAppear.h | 2 +- .../Action/actionGelEnemyFreeze.cpp | 2 +- .../Action/actionGelEnemyFreeze.h | 2 +- .../Action/actionGelEnemySystemHideChase.cpp | 2 +- .../Action/actionGelEnemySystemHideChase.h | 2 +- .../Action/actionGelJumpTackle.cpp | 2 +- .../Action/actionGelJumpTackle.h | 2 +- .../actionGerudoQueenWakeBoardReady.cpp | 2 +- .../Action/actionGerudoQueenWakeBoardReady.h | 0 .../Action/actionGetCapturedActor.cpp | 2 +- .../Action/actionGetCapturedActor.h | 2 +- .../{AI => Actor}/Action/actionGetItem.cpp | 2 +- src/Game/{AI => Actor}/Action/actionGetItem.h | 0 .../Action/actionGetItemAnotherActor.cpp | 2 +- .../Action/actionGetItemAnotherActor.h | 0 .../{AI => Actor}/Action/actionGetItemGet.cpp | 2 +- .../{AI => Actor}/Action/actionGetItemGet.h | 2 +- .../Action/actionGetItemIntoBag.cpp | 2 +- .../Action/actionGetItemIntoBag.h | 2 +- .../{AI => Actor}/Action/actionGetRupee.cpp | 2 +- .../{AI => Actor}/Action/actionGetRupee.h | 2 +- .../Action/actionGetSmallKeyItemGet.cpp | 2 +- .../Action/actionGetSmallKeyItemGet.h | 2 +- src/Game/{AI => Actor}/Action/actionGetUp.cpp | 2 +- src/Game/{AI => Actor}/Action/actionGetUp.h | 2 +- .../{AI => Actor}/Action/actionGetUpBase.cpp | 2 +- .../{AI => Actor}/Action/actionGetUpBase.h | 0 .../Action/actionGetUpLinear.cpp | 2 +- .../{AI => Actor}/Action/actionGetUpLinear.h | 2 +- .../Action/actionGetUpMoveAnmDriven.cpp | 2 +- .../Action/actionGetUpMoveAnmDriven.h | 2 +- .../Action/actionGetWeaponEquip.cpp | 2 +- .../Action/actionGetWeaponEquip.h | 2 +- .../Action/actionGiantArmorAction.cpp | 2 +- .../Action/actionGiantArmorAction.h | 2 +- .../Action/actionGiantArmorBurned.cpp | 2 +- .../Action/actionGiantArmorBurned.h | 2 +- .../Action/actionGiantArmorElectric.cpp | 2 +- .../Action/actionGiantArmorElectric.h | 2 +- .../Action/actionGiantArmorEquip.cpp | 2 +- .../Action/actionGiantArmorEquip.h | 2 +- .../Action/actionGiantAttack.cpp | 2 +- .../{AI => Actor}/Action/actionGiantAttack.h | 0 .../Action/actionGiantAttackWithAS.cpp | 2 +- .../Action/actionGiantAttackWithAS.h | 2 +- .../Action/actionGiantBattleCloseAction.cpp | 2 +- .../Action/actionGiantBattleCloseAction.h | 2 +- .../Action/actionGiantBattleCloseMove.cpp | 2 +- .../Action/actionGiantBattleCloseMove.h | 2 +- .../Action/actionGiantBattleCloseWalk.cpp | 2 +- .../Action/actionGiantBattleCloseWalk.h | 2 +- .../Action/actionGiantCatchTreeWeapon.cpp | 2 +- .../Action/actionGiantCatchTreeWeapon.h | 2 +- .../Action/actionGiantDoubleGroundPunch.cpp | 2 +- .../Action/actionGiantDoubleGroundPunch.h | 2 +- .../Action/actionGiantDownSwingAttack.cpp | 2 +- .../Action/actionGiantDownSwingAttack.h | 2 +- .../Action/actionGiantEnemyWalk.cpp | 2 +- .../Action/actionGiantEnemyWalk.h | 2 +- .../actionGiantEnemyWalkWithVibration.cpp | 2 +- .../actionGiantEnemyWalkWithVibration.h | 2 +- .../Action/actionGiantHandClapToTarget.cpp | 2 +- .../Action/actionGiantHandClapToTarget.h | 2 +- .../Action/actionGiantNavMeshWalk.cpp | 2 +- .../Action/actionGiantNavMeshWalk.h | 2 +- .../actionGiantNavMeshWalkWithVibration.cpp | 2 +- .../actionGiantNavMeshWalkWithVibration.h | 2 +- .../actionGiantOneHandActionWithLegTurn.cpp | 2 +- .../actionGiantOneHandActionWithLegTurn.h | 2 +- .../actionGiantOneHandAttackWithLegTurn.cpp | 2 +- .../actionGiantOneHandAttackWithLegTurn.h | 2 +- .../actionGiantOneHandPunchWithLegTurn.cpp | 2 +- .../actionGiantOneHandPunchWithLegTurn.h | 2 +- .../Action/actionGiantPunchAttack.cpp | 2 +- .../Action/actionGiantPunchAttack.h | 2 +- .../actionGiantPunchWithAddEntitySensor.cpp | 2 +- .../actionGiantPunchWithAddEntitySensor.h | 2 +- .../{AI => Actor}/Action/actionGiantSleep.cpp | 2 +- .../{AI => Actor}/Action/actionGiantSleep.h | 2 +- .../Action/actionGiveCookResultForNpc.cpp | 2 +- .../Action/actionGiveCookResultForNpc.h | 0 .../Action/actionGolemDieFromRagdoll.cpp | 2 +- .../Action/actionGolemDieFromRagdoll.h | 0 .../Action/actionGolemRepairParts.cpp | 2 +- .../Action/actionGolemRepairParts.h | 2 +- .../Action/actionGolemThrowPartsToTarget.cpp | 2 +- .../Action/actionGolemThrowPartsToTarget.h | 2 +- .../actionGolemThrowPartsToTargetBase.cpp | 2 +- .../actionGolemThrowPartsToTargetBase.h | 2 +- .../actionGoronHeroDescendentAppear.cpp | 2 +- .../Action/actionGoronHeroDescendentAppear.h | 0 .../Action/actionGoronHeroDescendentJump.cpp | 2 +- .../Action/actionGoronHeroDescendentJump.h | 2 +- src/Game/{AI => Actor}/Action/actionGrab.cpp | 2 +- src/Game/{AI => Actor}/Action/actionGrab.h | 2 +- .../Action/actionGrabAndShoot.cpp | 2 +- .../{AI => Actor}/Action/actionGrabAndShoot.h | 0 .../{AI => Actor}/Action/actionGrabAttack.cpp | 2 +- .../{AI => Actor}/Action/actionGrabAttack.h | 2 +- .../{AI => Actor}/Action/actionGrabLeft.cpp | 2 +- .../{AI => Actor}/Action/actionGrabLeft.h | 2 +- .../Action/actionGrabLeftTurn.cpp | 2 +- .../{AI => Actor}/Action/actionGrabLeftTurn.h | 2 +- .../Action/actionGrabLeftWalk.cpp | 2 +- .../{AI => Actor}/Action/actionGrabLeftWalk.h | 2 +- .../{AI => Actor}/Action/actionGrabRight.cpp | 2 +- .../{AI => Actor}/Action/actionGrabRight.h | 2 +- .../Action/actionGrabRightTurn.cpp | 2 +- .../Action/actionGrabRightTurn.h | 2 +- .../Action/actionGrabRightWalk.cpp | 2 +- .../Action/actionGrabRightWalk.h | 2 +- .../Action/actionGraveAttack.cpp | 2 +- .../{AI => Actor}/Action/actionGraveAttack.h | 0 .../Action/actionGroupAllowEmitAction.cpp | 2 +- .../Action/actionGroupAllowEmitAction.h | 0 .../Action/actionGroupDisallowEmitAction.cpp | 2 +- .../Action/actionGroupDisallowEmitAction.h | 0 src/Game/{AI => Actor}/Action/actionGuard.cpp | 2 +- src/Game/{AI => Actor}/Action/actionGuard.h | 2 +- .../Action/actionGuardBackWalk.cpp | 2 +- .../Action/actionGuardBackWalk.h | 2 +- .../{AI => Actor}/Action/actionGuardBreak.cpp | 2 +- .../{AI => Actor}/Action/actionGuardBreak.h | 0 .../{AI => Actor}/Action/actionGuardJust.cpp | 2 +- .../{AI => Actor}/Action/actionGuardJust.h | 2 +- .../{AI => Actor}/Action/actionGuardLoop.cpp | 2 +- .../{AI => Actor}/Action/actionGuardLoop.h | 2 +- .../{AI => Actor}/Action/actionGuardTurn.cpp | 2 +- .../{AI => Actor}/Action/actionGuardTurn.h | 2 +- .../Action/actionGuardWithAS.cpp | 2 +- .../{AI => Actor}/Action/actionGuardWithAS.h | 2 +- .../Action/actionGuardianAimBeam.cpp | 2 +- .../Action/actionGuardianAimBeam.h | 0 .../Action/actionGuardianAimBeamWithAS.cpp | 2 +- .../Action/actionGuardianAimBeamWithAS.h | 2 +- .../Action/actionGuardianBeamFire.cpp | 2 +- .../Action/actionGuardianBeamFire.h | 2 +- .../Action/actionGuardianChargeBeam.cpp | 2 +- .../Action/actionGuardianChargeBeam.h | 0 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.../actionGuardianMiniPracticeFlagSet.cpp | 2 +- .../actionGuardianMiniPracticeFlagSet.h | 0 .../Action/actionGuardianMiniWait.cpp | 2 +- .../Action/actionGuardianMiniWait.h | 2 +- .../Action/actionGuardianMoveTo.cpp | 2 +- .../Action/actionGuardianMoveTo.h | 0 .../Action/actionGuardianMoveToPosition.cpp | 2 +- .../Action/actionGuardianMoveToPosition.h | 2 +- .../Action/actionGuardianMoveToTarget.cpp | 2 +- .../Action/actionGuardianMoveToTarget.h | 2 +- .../Action/actionGuardianSearch.cpp | 2 +- .../Action/actionGuardianSearch.h | 2 +- .../Action/actionGuardianStopWait.cpp | 2 +- .../Action/actionGuardianStopWait.h | 2 +- .../Action/actionHiddenKorokAppear.cpp | 2 +- .../Action/actionHiddenKorokAppear.h | 0 .../Action/actionHideBarrelCarried.cpp | 2 +- .../Action/actionHideBarrelCarried.h | 2 +- .../{AI => Actor}/Action/actionHideHover.cpp | 2 +- .../{AI => Actor}/Action/actionHideHover.h | 0 .../Action/actionHideShootArrow.cpp | 2 +- .../Action/actionHideShootArrow.h | 2 +- .../Action/actionHingeMagneFixedRigid.cpp | 2 +- .../Action/actionHingeMagneFixedRigid.h | 2 +- .../{AI => Actor}/Action/actionHoldArrow.cpp | 2 +- .../{AI => Actor}/Action/actionHoldArrow.h | 2 +- .../Action/actionHoldArrowBackWalk.cpp | 2 +- .../Action/actionHoldArrowBackWalk.h | 2 +- .../Action/actionHoldArrowTurn.cpp | 2 +- .../Action/actionHoldArrowTurn.h | 2 +- .../Action/actionHoldArrowWalk.cpp | 2 +- .../Action/actionHoldArrowWalk.h | 2 +- .../Action/actionHopFlyByTriggers.cpp | 2 +- .../Action/actionHopFlyByTriggers.h | 0 .../{AI => Actor}/Action/actionHornUse.cpp | 2 +- src/Game/{AI => Actor}/Action/actionHornUse.h | 2 +- .../Action/actionHornUseBase.cpp | 2 +- .../{AI => Actor}/Action/actionHornUseBase.h | 2 +- .../{AI => Actor}/Action/actionHorseDie.cpp | 2 +- .../{AI => Actor}/Action/actionHorseDie.h | 0 .../Action/actionHorseEatCarriedItem.cpp | 2 +- .../Action/actionHorseEatCarriedItem.h | 0 .../Action/actionHorseElectricParalysis.cpp | 2 +- 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.../Action/actionInWaterSelForkASPlay.cpp | 2 +- .../Action/actionInWaterSelForkASPlay.h | 0 .../actionIncreaseNumDungeonClearSeal.cpp | 2 +- .../actionIncreaseNumDungeonClearSeal.h | 0 .../Action/actionIncreaseNumHeroSeal.cpp | 2 +- .../Action/actionIncreaseNumHeroSeal.h | 0 .../Action/actionIncreaseNumKorokNuts.cpp | 2 +- .../Action/actionIncreaseNumKorokNuts.h | 0 .../Action/actionIncreasePlayerMaxHeart.cpp | 2 +- .../Action/actionIncreasePlayerMaxHeart.h | 0 .../Action/actionIncreasePlayerMaxStamina.cpp | 2 +- .../Action/actionIncreasePlayerMaxStamina.h | 0 .../Action/actionInitPouchForQuest.cpp | 2 +- .../Action/actionInitPouchForQuest.h | 0 .../Action/actionInsectLevelFlyMove.cpp | 2 +- .../Action/actionInsectLevelFlyMove.h | 2 +- .../Action/actionInvisibleKorokMove.cpp | 2 +- .../Action/actionInvisibleKorokMove.h | 0 .../Action/actionInvisibleKorokWait.cpp | 2 +- .../Action/actionInvisibleKorokWait.h | 0 .../Action/actionIsMorphEndASPlay.cpp | 2 +- .../Action/actionIsMorphEndASPlay.h | 2 +- .../actionItemAmiiboCreateFromDropTable.cpp | 2 +- .../actionItemAmiiboCreateFromDropTable.h | 0 .../actionItemAmiiboSelectDropTable.cpp | 2 +- .../Action/actionItemAmiiboSelectDropTable.h | 0 .../Action/actionItemConductorDemoBind.cpp | 2 +- .../Action/actionItemConductorDemoBind.h | 0 .../{AI => Actor}/Action/actionJumpAttack.cpp | 2 +- .../{AI => Actor}/Action/actionJumpAttack.h | 0 .../Action/actionJumpMainRigidBody.cpp | 2 +- .../Action/actionJumpMainRigidBody.h | 0 .../{AI => Actor}/Action/actionJumpMove.cpp | 2 +- .../{AI => Actor}/Action/actionJumpMove.h | 0 .../{AI => Actor}/Action/actionJumpTackle.cpp | 2 +- .../{AI => Actor}/Action/actionJumpTackle.h | 0 .../{AI => Actor}/Action/actionJumpTo.cpp | 2 +- src/Game/{AI => Actor}/Action/actionJumpTo.h | 0 .../Action/actionJumpToTarget.cpp | 2 +- .../{AI => Actor}/Action/actionJumpToTarget.h | 2 +- .../Action/actionJumpToTargetFromWater.cpp | 2 +- .../Action/actionJumpToTargetFromWater.h | 2 +- .../Action/actionKeepPosInWater.cpp | 2 +- .../Action/actionKeepPosInWater.h | 2 +- .../Action/actionKeepStandingPosture.cpp | 2 +- .../Action/actionKeepStandingPosture.h | 0 src/Game/{AI => Actor}/Action/actionKick.cpp | 2 +- src/Game/{AI => Actor}/Action/actionKick.h | 2 +- .../Action/actionKillAllDemoSoundAction.cpp | 2 +- .../Action/actionKillAllDemoSoundAction.h | 0 .../Action/actionKillSelectActor.cpp | 2 +- .../Action/actionKillSelectActor.h | 0 .../Action/actionKillUIScreenAction.cpp | 2 +- .../Action/actionKillUIScreenAction.h | 0 .../Action/actionKnockBackShock.cpp | 2 +- .../Action/actionKnockBackShock.h | 0 .../Action/actionKokkoCreateDrop.cpp | 2 +- .../Action/actionKokkoCreateDrop.h | 2 +- .../Action/actionKokkoCreateDropBase.cpp | 2 +- .../Action/actionKokkoCreateDropBase.h | 0 .../{AI => Actor}/Action/actionKokkoMove.cpp | 2 +- .../{AI => Actor}/Action/actionKokkoMove.h | 0 .../Action/actionKokkoMoveWithJump.cpp | 2 +- .../Action/actionKokkoMoveWithJump.h | 2 +- .../Action/actionKokkoThrown.cpp | 2 +- .../{AI => Actor}/Action/actionKokkoThrown.h | 2 +- .../Action/actionKorokFlowerAppear.cpp | 2 +- .../Action/actionKorokFlowerAppear.h | 0 .../Action/actionKorokFlowerVanish.cpp | 2 +- .../Action/actionKorokFlowerVanish.h | 0 .../Action/actionKorokFlowerWait.cpp | 2 +- .../Action/actionKorokFlowerWait.h | 0 .../Action/actionKorokTargetMove.cpp | 2 +- .../Action/actionKorokTargetMove.h | 0 .../Action/actionKorokTargetWait.cpp | 2 +- .../Action/actionKorokTargetWait.h | 0 .../{AI => Actor}/Action/actionLandOnCeil.cpp | 2 +- .../{AI => Actor}/Action/actionLandOnCeil.h | 0 .../Action/actionLandRagdoll.cpp | 2 +- .../{AI => Actor}/Action/actionLandRagdoll.h | 2 +- .../Action/actionLandTeleport.cpp | 2 +- .../{AI => Actor}/Action/actionLandTeleport.h | 2 +- .../actionLandTeleportConsiderCameraDir.cpp | 2 +- .../actionLandTeleportConsiderCameraDir.h | 2 +- .../Action/actionLargeAttack.cpp | 2 +- .../{AI => Actor}/Action/actionLargeAttack.h | 2 +- .../Action/actionLargeDamage.cpp | 2 +- .../{AI => Actor}/Action/actionLargeDamage.h | 2 +- .../actionLastBossChemicalPillarAttack.cpp | 2 +- .../actionLastBossChemicalPillarAttack.h | 0 .../Action/actionLastBossDemoWarp.cpp | 2 +- .../Action/actionLastBossDemoWarp.h | 0 .../Action/actionLastBossFlyWait.cpp | 2 +- .../Action/actionLastBossFlyWait.h | 0 .../actionLastBossFlyWaitTurnToTarget.cpp | 2 +- .../actionLastBossFlyWaitTurnToTarget.h | 2 +- .../Action/actionLastBossJustGuard.cpp | 2 +- .../Action/actionLastBossJustGuard.h | 0 .../Action/actionLastBossNormalWarp.cpp | 2 +- .../Action/actionLastBossNormalWarp.h | 0 .../Action/actionLastBossPostNormalWarp.cpp | 2 +- .../Action/actionLastBossPostNormalWarp.h | 0 .../Action/actionLastBossPreNormalWarp.cpp | 2 +- .../Action/actionLastBossPreNormalWarp.h | 0 .../Action/actionLastBossRailWarpAction.cpp | 2 +- .../Action/actionLastBossRailWarpAction.h | 0 .../Action/actionLastBossRandomHighWarp.cpp | 2 +- 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Actor}/Action/actionLiftTurn.cpp | 2 +- .../{AI => Actor}/Action/actionLiftTurn.h | 2 +- .../{AI => Actor}/Action/actionLiftWalk.cpp | 2 +- .../{AI => Actor}/Action/actionLiftWalk.h | 2 +- .../Action/actionLinearFlyAttack.cpp | 2 +- .../Action/actionLinearFlyAttack.h | 2 +- .../Action/actionLinearFlyAttackBase.cpp | 2 +- .../Action/actionLinearFlyAttackBase.h | 0 .../actionListenerFixPositionAction.cpp | 2 +- .../Action/actionListenerFixPositionAction.h | 0 .../Action/actionListenerSetModeAction.cpp | 2 +- .../Action/actionListenerSetModeAction.h | 0 .../Action/actionLoadSaveDataFromGameOver.cpp | 2 +- .../Action/actionLoadSaveDataFromGameOver.h | 0 .../Action/actionLookAtObject.cpp | 2 +- .../{AI => Actor}/Action/actionLookAtObject.h | 2 +- .../Action/actionLookAtObjectBase.cpp | 2 +- .../Action/actionLookAtObjectBase.h | 2 +- .../actionLookAtObjectSeachAwareness.cpp | 2 +- .../Action/actionLookAtObjectSeachAwareness.h | 2 +- .../Action/actionLookAtTarget.cpp | 2 +- .../{AI => Actor}/Action/actionLookAtTarget.h | 2 +- .../Action/actionLookAtTheFront.cpp | 2 +- .../Action/actionLookAtTheFront.h | 0 .../Action/actionLynelAttackASPlay.cpp | 2 +- .../Action/actionLynelAttackASPlay.h | 0 .../Action/actionLynelBreathMove.cpp | 2 +- .../Action/actionLynelBreathMove.h | 0 .../Action/actionLynelDrawWeapon.cpp | 2 +- .../Action/actionLynelDrawWeapon.h | 2 +- .../Action/actionLynelHighJumpAttack.cpp | 2 +- .../Action/actionLynelHighJumpAttack.h | 2 +- .../{AI => Actor}/Action/actionLynelMove.cpp | 2 +- .../{AI => Actor}/Action/actionLynelMove.h | 2 +- .../Action/actionLynelNavMeshMove.cpp | 2 +- .../Action/actionLynelNavMeshMove.h | 2 +- .../{AI => Actor}/Action/actionLynelRodeo.cpp | 2 +- .../{AI => Actor}/Action/actionLynelRodeo.h | 0 .../Action/actionLynelSpinAttack.cpp | 2 +- .../Action/actionLynelSpinAttack.h | 2 +- .../Action/actionLyzalfosFlame.cpp | 2 +- .../Action/actionLyzalfosFlame.h | 2 +- .../Action/actionMagneGearEmbeded.cpp | 2 +- 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.../Action/actionMotorcycleWait.cpp | 2 +- .../Action/actionMotorcycleWait.h | 0 .../Action/actionMotorcycleWaitForEvent.cpp | 2 +- .../Action/actionMotorcycleWaitForEvent.h | 0 .../actionMotorcycleWaitUntilFellOver.cpp | 2 +- .../actionMotorcycleWaitUntilFellOver.h | 2 +- .../Action/actionMove2HomePos.cpp | 2 +- .../{AI => Actor}/Action/actionMove2HomePos.h | 2 +- .../Action/actionMove2HomePosBase.cpp | 2 +- .../Action/actionMove2HomePosBase.h | 0 .../{AI => Actor}/Action/actionMoveBase.cpp | 2 +- .../{AI => Actor}/Action/actionMoveBase.h | 2 +- .../Action/actionMoveByAnimeDriven.cpp | 2 +- .../Action/actionMoveByAnimeDriven.h | 0 .../actionMoveByAnimeDrivenCheckNavMesh.cpp | 2 +- .../actionMoveByAnimeDrivenCheckNavMesh.h | 2 +- .../Action/actionMoveByAnimeDrivenDynAS.cpp | 2 +- .../Action/actionMoveByAnimeDrivenDynAS.h | 2 +- .../actionMoveByAnimeDrivenToTarget.cpp | 2 +- .../Action/actionMoveByAnimeDrivenToTarget.h | 2 +- .../Action/actionMoveKeyFramed.cpp | 2 +- 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.../Action/actionMsg2CameraReset.h | 0 .../actionMsg2CameraResetInterpolate.cpp | 2 +- .../Action/actionMsg2CameraResetInterpolate.h | 0 .../Action/actionMsg2CameraResetNoConnect.cpp | 2 +- .../Action/actionMsg2CameraResetNoConnect.h | 0 .../actionMultiVacuumRotScaleTimeByDist.cpp | 2 +- .../actionMultiVacuumRotScaleTimeByDist.h | 2 +- ...onMultiVacuumRotScaleTimeByDistWithTgt.cpp | 2 +- ...tionMultiVacuumRotScaleTimeByDistWithTgt.h | 2 +- ...ltiVacuumRotScaleTimeByDistWithTgtBase.cpp | 2 +- ...MultiVacuumRotScaleTimeByDistWithTgtBase.h | 0 .../actionMusicianSpotBgmTriggerAction.cpp | 2 +- .../actionMusicianSpotBgmTriggerAction.h | 2 +- .../Action/actionNPCAnchorWait.cpp | 2 +- .../Action/actionNPCAnchorWait.h | 0 .../Action/actionNPCArmorProcessing.cpp | 2 +- .../Action/actionNPCArmorProcessing.h | 0 .../Action/actionNPCBuyHorse.cpp | 2 +- .../{AI => Actor}/Action/actionNPCBuyHorse.h | 0 .../{AI => Actor}/Action/actionNPCBuyItem.cpp | 2 +- .../{AI => Actor}/Action/actionNPCBuyItem.h | 0 .../actionNPCCalculateMaterialValue.cpp | 2 +- .../Action/actionNPCCalculateMaterialValue.h | 0 .../Action/actionNPCChangeBoots.cpp | 2 +- .../Action/actionNPCChangeBoots.h | 0 .../Action/actionNPCCheckHorseAssociated.cpp | 2 +- .../Action/actionNPCCheckHorseAssociated.h | 0 .../Action/actionNPCCloseHorseCustom.cpp | 2 +- .../Action/actionNPCCloseHorseCustom.h | 0 .../Action/actionNPCDeliverHorse.cpp | 2 +- .../Action/actionNPCDeliverHorse.h | 0 .../Action/actionNPCDyeGoods.cpp | 2 +- .../{AI => Actor}/Action/actionNPCDyeGoods.h | 0 .../Action/actionNPCDyeShopCloseMaterial.cpp | 2 +- .../Action/actionNPCDyeShopCloseMaterial.h | 0 .../Action/actionNPCDyeShopReception.cpp | 2 +- .../Action/actionNPCDyeShopReception.h | 0 .../Action/actionNPCDyeShopSelectMaterial.cpp | 2 +- .../Action/actionNPCDyeShopSelectMaterial.h | 0 .../Action/actionNPCEndHorseReception.cpp | 2 +- .../Action/actionNPCEndHorseReception.h | 0 .../{AI => Actor}/Action/actionNPCEscape.cpp | 2 +- .../{AI => Actor}/Action/actionNPCEscape.h | 2 +- .../Action/actionNPCEventWait.cpp | 2 +- .../{AI => Actor}/Action/actionNPCEventWait.h | 0 .../Action/actionNPCGiveReward.cpp | 2 +- .../Action/actionNPCGiveReward.h | 0 .../Action/actionNPCHorseCustomReception.cpp | 2 +- .../Action/actionNPCHorseCustomReception.h | 0 .../Action/actionNPCHorseReception.cpp | 2 +- .../Action/actionNPCHorseReception.h | 0 .../Action/actionNPCHorseReceptionRelease.cpp | 2 +- .../Action/actionNPCHorseReceptionRelease.h | 0 .../actionNPCHorseReceptionResurrect.cpp | 2 +- .../Action/actionNPCHorseReceptionResurrect.h | 0 .../Action/actionNPCHorseResurrect.cpp | 2 +- .../Action/actionNPCHorseResurrect.h | 0 .../Action/actionNPCInfoOffHorse.cpp | 2 +- .../Action/actionNPCInfoOffHorse.h | 0 .../Action/actionNPCInfoOnHorse.cpp | 2 +- .../Action/actionNPCInfoOnHorse.h | 0 .../Action/actionNPCInfoOnNamedHorse.cpp | 2 +- .../Action/actionNPCInfoOnNamedHorse.h | 0 .../Action/actionNPCKnockBackMove.cpp | 2 +- .../Action/actionNPCKnockBackMove.h | 0 .../Action/actionNPCLerpDynAS.cpp | 2 +- .../{AI => Actor}/Action/actionNPCLerpDynAS.h | 2 +- .../Action/actionNPCMakeArtifact.cpp | 2 +- .../Action/actionNPCMakeArtifact.h | 0 .../Action/actionNPCMakeItem.cpp | 2 +- .../{AI => Actor}/Action/actionNPCMakeItem.h | 0 .../Action/actionNPCManufactItem.cpp | 2 +- .../Action/actionNPCManufactItem.h | 0 .../Action/actionNPCNameHorse.cpp | 2 +- .../{AI => Actor}/Action/actionNPCNameHorse.h | 0 .../Action/actionNPCPurchase.cpp | 2 +- .../{AI => Actor}/Action/actionNPCPurchase.h | 0 .../Action/actionNPCPurchaseEnemyMaterial.cpp | 2 +- .../Action/actionNPCPurchaseEnemyMaterial.h | 0 .../Action/actionNPCPurchaseMaterial.cpp | 2 +- .../Action/actionNPCPurchaseMaterial.h | 0 .../Action/actionNPCReceiveHorse.cpp | 2 +- .../Action/actionNPCReceiveHorse.h | 0 .../actionNPCRegisterAndReceiveHorse.cpp | 2 +- .../Action/actionNPCRegisterAndReceiveHorse.h | 0 .../Action/actionNPCRegisterHorse.cpp | 2 +- .../Action/actionNPCRegisterHorse.h | 0 .../Action/actionNPCReleaseHorse.cpp | 2 +- .../Action/actionNPCReleaseHorse.h | 0 .../{AI => Actor}/Action/actionNPCSale.cpp | 2 +- src/Game/{AI => Actor}/Action/actionNPCSale.h | 0 .../Action/actionNPCSaleAppReception.cpp | 2 +- .../Action/actionNPCSaleAppReception.h | 0 .../Action/actionNPCSaleCollectedItem.cpp | 2 +- .../Action/actionNPCSaleCollectedItem.h | 0 .../Action/actionNPCSalePictureReception.cpp | 2 +- .../Action/actionNPCSalePictureReception.h | 0 .../Action/actionNPCSaleReception.cpp | 2 +- .../Action/actionNPCSaleReception.h | 0 .../{AI => Actor}/Action/actionNPCSellApp.cpp | 2 +- .../{AI => Actor}/Action/actionNPCSellApp.h | 0 .../Action/actionNPCSellHorse.cpp | 2 +- .../{AI => Actor}/Action/actionNPCSellHorse.h | 0 .../Action/actionNPCSellItem.cpp | 2 +- .../{AI => Actor}/Action/actionNPCSellItem.h | 0 .../Action/actionNPCStartTurnToPlayer.cpp | 2 +- .../Action/actionNPCStartTurnToPlayer.h | 0 .../{AI => Actor}/Action/actionNPCTalk.cpp | 2 +- src/Game/{AI => Actor}/Action/actionNPCTalk.h | 0 .../Action/actionNPCTargetMove.cpp | 2 +- .../Action/actionNPCTargetMove.h | 2 +- .../Action/actionNPCTargetMoveDynAs.cpp | 2 +- .../Action/actionNPCTargetMoveDynAs.h | 2 +- .../Action/actionNPCTebaApproachPlayer.cpp | 2 +- .../Action/actionNPCTebaApproachPlayer.h | 0 .../Action/actionNPCTravelerRest.cpp | 2 +- .../Action/actionNPCTravelerRest.h | 0 .../Action/actionNPCTurnToObject.cpp | 2 +- .../Action/actionNPCTurnToObject.h | 0 .../Action/actionNPCTurnToObjectGreeting.cpp | 2 +- .../Action/actionNPCTurnToObjectGreeting.h | 2 +- .../Action/actionNPCTurnToPosition.cpp | 2 +- .../Action/actionNPCTurnToPosition.h | 0 .../{AI => Actor}/Action/actionNPCWait.cpp | 2 +- src/Game/{AI => Actor}/Action/actionNPCWait.h | 0 .../Action/actionNPCWaitDynAS.cpp | 2 +- .../{AI => Actor}/Action/actionNPCWaitDynAS.h | 2 +- .../Action/actionNPCWaitDynFrame.cpp | 2 +- .../Action/actionNPCWaitDynFrame.h | 2 +- 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2 +- .../Action/actionNavMeshJump.cpp | 2 +- .../{AI => Actor}/Action/actionNavMeshJump.h | 2 +- .../Action/actionNavMeshLiftWalk.cpp | 2 +- .../Action/actionNavMeshLiftWalk.h | 2 +- .../Action/actionNavMeshMoveWithAS.cpp | 2 +- .../Action/actionNavMeshMoveWithAS.h | 2 +- .../{AI => Actor}/Action/actionNavMeshRun.cpp | 2 +- .../{AI => Actor}/Action/actionNavMeshRun.h | 2 +- .../Action/actionNavMeshSlippedWalk.cpp | 2 +- .../Action/actionNavMeshSlippedWalk.h | 2 +- .../Action/actionNavMeshSwim.cpp | 2 +- .../{AI => Actor}/Action/actionNavMeshSwim.h | 2 +- .../Action/actionNavMeshWalk.cpp | 2 +- .../{AI => Actor}/Action/actionNavMeshWalk.h | 2 +- .../Action/actionNearHomePosTeleport.cpp | 2 +- .../Action/actionNearHomePosTeleport.h | 2 +- .../{AI => Actor}/Action/actionNeckSpin.cpp | 2 +- .../{AI => Actor}/Action/actionNeckSpin.h | 2 +- .../Action/actionNeckSpinBeam.cpp | 2 +- .../{AI => Actor}/Action/actionNeckSpinBeam.h | 2 +- .../Action/actionNoAtTackleMove.cpp | 2 +- .../Action/actionNoAtTackleMove.h | 2 +- .../actionNoAutoPlacementEnemyDeadlyQuest.cpp | 2 +- .../actionNoAutoPlacementEnemyDeadlyQuest.h | 0 .../Action/actionNoCountDead.cpp | 2 +- .../{AI => Actor}/Action/actionNoCountDead.h | 0 .../Action/actionNoDeleteCurrentActor.cpp | 2 +- .../Action/actionNoDeleteCurrentActor.h | 0 .../actionNotStopXLinkWithDemoVisibleOff.cpp | 2 +- .../actionNotStopXLinkWithDemoVisibleOff.h | 0 .../{AI => Actor}/Action/actionNotice.cpp | 2 +- src/Game/{AI => Actor}/Action/actionNotice.h | 2 +- .../{AI => Actor}/Action/actionNoticeTurn.cpp | 2 +- .../{AI => Actor}/Action/actionNoticeTurn.h | 2 +- .../Action/actionNpcRideWaitAction.cpp | 2 +- .../Action/actionNpcRideWaitAction.h | 2 +- .../Action/actionNpcSwimMove.cpp | 2 +- .../{AI => Actor}/Action/actionNpcSwimMove.h | 0 .../Action/actionNpcSwimNavMove.cpp | 2 +- .../Action/actionNpcSwimNavMove.h | 2 +- .../{AI => Actor}/Action/actionNpcTebaFly.cpp | 2 +- .../{AI => Actor}/Action/actionNpcTebaFly.h | 0 .../{AI => Actor}/Action/actionNullASPlay.cpp | 2 +- .../{AI => Actor}/Action/actionNullASPlay.h | 0 .../Action/actionObjBoardWoodTriangle01.cpp | 2 +- .../Action/actionObjBoardWoodTriangle01.h | 0 .../Action/actionObservationPointAction.cpp | 2 +- .../Action/actionObservationPointAction.h | 0 .../Action/actionOctarockBalloon.cpp | 2 +- .../Action/actionOctarockBalloon.h | 2 +- .../Action/actionOctarockBalloonBase.cpp | 2 +- .../Action/actionOctarockBalloonBase.h | 2 +- .../Action/actionOctarockBulletLExplode.cpp | 2 +- .../Action/actionOctarockBulletLExplode.h | 2 +- .../Action/actionOctarockReloadWig.cpp | 2 +- .../Action/actionOctarockReloadWig.h | 2 +- .../Action/actionOctarockReloadWigBase.cpp | 2 +- .../Action/actionOctarockReloadWigBase.h | 2 +- src/Game/{AI => Actor}/Action/actionOff.cpp | 2 +- src/Game/{AI => Actor}/Action/actionOff.h | 2 +- .../{AI => Actor}/Action/actionOffMiss.cpp | 2 +- src/Game/{AI => Actor}/Action/actionOffMiss.h | 2 +- .../actionOkAutoPlacementEnemyDeadlyQuest.cpp | 2 +- .../actionOkAutoPlacementEnemyDeadlyQuest.h | 0 src/Game/{AI => Actor}/Action/actionOn.cpp | 2 +- src/Game/{AI => Actor}/Action/actionOn.h | 2 +- .../Action/actionOnCliffTurn.cpp | 2 +- .../{AI => Actor}/Action/actionOnCliffTurn.h | 2 +- .../Action/actionOnCliffWait.cpp | 2 +- .../{AI => Actor}/Action/actionOnCliffWait.h | 0 .../{AI => Actor}/Action/actionOnCorrect.cpp | 2 +- .../{AI => Actor}/Action/actionOnCorrect.h | 2 +- .../actionOnEnterSwapDropTableActor.cpp | 2 +- .../Action/actionOnEnterSwapDropTableActor.h | 2 +- .../Action/actionOnLeaveAttackInterval.cpp | 2 +- .../Action/actionOnLeaveAttackInterval.h | 0 .../Action/actionOnMUAssignSaveForUsed.cpp | 2 +- .../Action/actionOnMUAssignSaveForUsed.h | 0 .../actionOneTimeEffectLocaterAction.cpp | 2 +- .../Action/actionOneTimeEffectLocaterAction.h | 0 .../Action/actionOneTimeStopASPlayerNoEnd.cpp | 2 +- .../Action/actionOneTimeStopASPlayerNoEnd.h | 2 +- .../actionOneTimeWaterFloatStopASPlay.cpp | 2 +- .../actionOneTimeWaterFloatStopASPlay.h | 2 +- .../Action/actionOnetimeChangeableASPlay.cpp | 2 +- .../Action/actionOnetimeChangeableASPlay.h | 2 +- .../Action/actionOnetimeHoverASPlay.cpp | 2 +- .../Action/actionOnetimeHoverASPlay.h | 2 +- .../Action/actionOnetimeMoveASPlay.cpp | 2 +- .../Action/actionOnetimeMoveASPlay.h | 2 +- .../Action/actionOnetimeStopASPlay.cpp | 2 +- .../Action/actionOnetimeStopASPlay.h | 2 +- .../Action/actionOnetimeStopASSyncPlay.cpp | 2 +- .../Action/actionOnetimeStopASSyncPlay.h | 2 +- .../Action/actionOpenClockTime.cpp | 2 +- .../Action/actionOpenClockTime.h | 0 .../Action/actionOpenDungeonMessage.cpp | 2 +- .../Action/actionOpenDungeonMessage.h | 0 .../Action/actionOpenDungeonSmallTitle.cpp | 2 +- .../Action/actionOpenDungeonSmallTitle.h | 0 .../actionOpenDungeonSmallTitleSetLabel.cpp | 2 +- .../actionOpenDungeonSmallTitleSetLabel.h | 0 .../Action/actionOpenDungeonTitle.cpp | 2 +- .../Action/actionOpenDungeonTitle.h | 0 .../Action/actionOpenDungeonTitleSetLabel.cpp | 2 +- .../Action/actionOpenDungeonTitleSetLabel.h | 0 .../Action/actionOpenEnduranceFloorNumber.cpp | 2 +- .../Action/actionOpenEnduranceFloorNumber.h | 0 .../Action/actionOpenGetDemoDialog.cpp | 2 +- .../Action/actionOpenGetDemoDialog.h | 0 .../actionOpenGetDemoDialogDressFairy.cpp | 2 +- .../actionOpenGetDemoDialogDressFairy.h | 0 .../Action/actionOpenItemCategory.cpp | 2 +- .../Action/actionOpenItemCategory.h | 0 .../Action/actionOpenItemDownloadDemo.cpp | 2 +- .../Action/actionOpenItemDownloadDemo.h | 0 .../Action/actionOpenItemMenu.cpp | 2 +- .../{AI => Actor}/Action/actionOpenItemMenu.h | 0 .../{AI => Actor}/Action/actionOpenMap.cpp | 2 +- src/Game/{AI => Actor}/Action/actionOpenMap.h | 0 .../Action/actionOpenMessageDialog.cpp | 2 +- .../Action/actionOpenMessageDialog.h | 2 +- .../Action/actionOpenMessageDialogBase.cpp | 2 +- .../Action/actionOpenMessageDialogBase.h | 0 .../Action/actionOpenMessageDialogTrig.cpp | 2 +- .../Action/actionOpenMessageDialogTrig.h | 0 .../actionOpenMessageDialogWithSkelAnm.cpp | 2 +- .../actionOpenMessageDialogWithSkelAnm.h | 2 +- .../{AI => Actor}/Action/actionOpenPickup.cpp | 2 +- .../{AI => Actor}/Action/actionOpenPickup.h | 0 .../{AI => Actor}/Action/actionOpenPorch.cpp | 2 +- .../{AI => Actor}/Action/actionOpenPorch.h | 0 .../Action/actionOpenPouchAddStockNum.cpp | 2 +- .../Action/actionOpenPouchAddStockNum.h | 0 .../Action/actionOpenThanksE3.cpp | 2 +- .../{AI => Actor}/Action/actionOpenThanksE3.h | 0 .../Action/actionPauseMenuPlayerWait.cpp | 2 +- .../Action/actionPauseMenuPlayerWait.h | 0 .../Action/actionPhysBodyPartLod.cpp | 2 +- .../Action/actionPhysBodyPartLod.h | 0 .../Action/actionPlayASForAnimalUnit.cpp | 2 +- .../Action/actionPlayASForAnimalUnit.h | 2 +- .../actionPlayASForAnimalUnitRestricted.cpp | 2 +- .../actionPlayASForAnimalUnitRestricted.h | 2 +- .../Action/actionPlayASForDemo.cpp | 2 +- .../Action/actionPlayASForDemo.h | 0 .../Action/actionPlayASForDemoPreMove.cpp | 2 +- .../Action/actionPlayASForDemoPreMove.h | 2 +- .../Action/actionPlayASForDemoWithSword.cpp | 2 +- .../Action/actionPlayASForDemoWithSword.h | 2 +- .../Action/actionPlayASForTimeline.cpp | 2 +- .../Action/actionPlayASForTimeline.h | 2 +- .../actionPlayASForTimelineWithSword.cpp | 2 +- .../Action/actionPlayASForTimelineWithSword.h | 2 +- .../Action/actionPlayerActionClimb.cpp | 2 +- .../Action/actionPlayerActionClimb.h | 0 .../actionPlayerAreaInOutSendMessage.cpp | 2 +- .../Action/actionPlayerAreaInOutSendMessage.h | 2 +- .../Action/actionPlayerBeamMove.cpp | 2 +- .../Action/actionPlayerBeamMove.h | 2 +- .../Action/actionPlayerEmitEquipmentNoise.cpp | 2 +- .../Action/actionPlayerEmitEquipmentNoise.h | 0 .../actionPlayerInAreaAutoEnemyForbidTag.cpp | 2 +- .../actionPlayerInAreaAutoEnemyForbidTag.h | 2 +- .../Action/actionPlayerLookAtObjectNow.cpp | 2 +- .../Action/actionPlayerLookAtObjectNow.h | 2 +- .../Action/actionPlayerSlippingDown.cpp | 2 +- .../Action/actionPlayerSlippingDown.h | 0 .../Action/actionPlayerStoleOpen.cpp | 2 +- .../Action/actionPlayerStoleOpen.h | 2 +- .../Action/actionPlayerStoleOpenBase.cpp | 2 +- .../Action/actionPlayerStoleOpenBase.h | 2 +- .../Action/actionPlayerStoleOpenEx.cpp | 2 +- .../Action/actionPlayerStoleOpenEx.h | 2 +- .../actionPlayerTurnAndLookToObjectNow.cpp | 2 +- .../actionPlayerTurnAndLookToObjectNow.h | 2 +- .../actionPlayerWarpEffectValueSetter.cpp | 2 +- .../actionPlayerWarpEffectValueSetter.h | 0 .../Action/actionPowerupRune.cpp | 2 +- .../{AI => Actor}/Action/actionPowerupRune.h | 0 .../{AI => Actor}/Action/actionPreAttack.cpp | 2 +- .../{AI => Actor}/Action/actionPreAttack.h | 0 .../Action/actionPreJumpAttack.cpp | 2 +- .../Action/actionPreJumpAttack.h | 2 +- .../Action/actionPredictVacuumShoot.cpp | 2 +- .../Action/actionPredictVacuumShoot.h | 0 .../Action/actionPreductVacuumBurstShoot.cpp | 2 +- .../Action/actionPreductVacuumBurstShoot.h | 2 +- .../Action/actionPriestBossAimBeam.cpp | 2 +- .../Action/actionPriestBossAimBeam.h | 0 .../Action/actionPriestBossAimBeamWithAS.cpp | 2 +- .../Action/actionPriestBossAimBeamWithAS.h | 2 +- .../Action/actionPriestBossBeamMove.cpp | 2 +- .../Action/actionPriestBossBeamMove.h | 0 .../Action/actionPriestBossBlownOff.cpp | 2 +- .../Action/actionPriestBossBlownOff.h | 2 +- .../Action/actionPriestBossClonesSpawn.cpp | 2 +- .../Action/actionPriestBossClonesSpawn.h | 2 +- .../actionPriestBossClonesSpawnForDemo.cpp | 2 +- .../actionPriestBossClonesSpawnForDemo.h | 0 .../Action/actionPriestBossFastWarpMove.cpp | 2 +- .../Action/actionPriestBossFastWarpMove.h | 2 +- .../Action/actionPriestBossMove.cpp | 2 +- .../Action/actionPriestBossMove.h | 0 .../actionPriestBossShadowCloneVanish.cpp | 2 +- .../actionPriestBossShadowCloneVanish.h | 2 +- .../Action/actionPriestBossSideMove.cpp | 2 +- .../Action/actionPriestBossSideMove.h | 2 +- .../Action/actionPriestBossSlowWarpMove.cpp | 2 +- .../Action/actionPriestBossSlowWarpMove.h | 2 +- .../Action/actionPriestBossWarpOrVanish.cpp | 2 +- .../Action/actionPriestBossWarpOrVanish.h | 0 .../{AI => Actor}/Action/actionPuddle.cpp | 2 +- src/Game/{AI => Actor}/Action/actionPuddle.h | 0 .../{AI => Actor}/Action/actionPullOut.cpp | 2 +- src/Game/{AI => Actor}/Action/actionPullOut.h | 2 +- .../Action/actionPulleyChainASControl.cpp | 2 +- .../Action/actionPulleyChainASControl.h | 0 .../Action/actionPunchAttack.cpp | 2 +- .../{AI => Actor}/Action/actionPunchAttack.h | 2 +- .../Action/actionPutFromParent.cpp | 2 +- .../Action/actionPutFromParent.h | 0 .../{AI => Actor}/Action/actionRagdoll.cpp | 2 +- src/Game/{AI => Actor}/Action/actionRagdoll.h | 0 .../Action/actionRagdollFreeze.cpp | 2 +- .../Action/actionRagdollFreeze.h | 2 +- .../{AI => Actor}/Action/actionRailMove.cpp | 2 +- .../{AI => Actor}/Action/actionRailMove.h | 2 +- .../Action/actionRailMoveBase.cpp | 2 +- .../{AI => Actor}/Action/actionRailMoveBase.h | 0 .../{AI => Actor}/Action/actionRandomJump.cpp | 2 +- .../{AI => Actor}/Action/actionRandomJump.h | 0 .../Action/actionRandomMoveAction.cpp | 2 +- .../Action/actionRandomMoveAction.h | 0 .../{AI => Actor}/Action/actionRebound.cpp | 2 +- src/Game/{AI => Actor}/Action/actionRebound.h | 2 +- .../{AI => Actor}/Action/actionReboundHit.cpp | 2 +- .../{AI => Actor}/Action/actionReboundHit.h | 0 .../Action/actionReceiveTerror.cpp | 2 +- .../Action/actionReceiveTerror.h | 0 .../Action/actionRecoverMasterSword.cpp | 2 +- .../Action/actionRecoverMasterSword.h | 0 .../Action/actionReflectThrown.cpp | 2 +- .../Action/actionReflectThrown.h | 0 .../Action/actionRegistedActorActionBase.cpp | 2 +- .../Action/actionRegistedActorActionBase.h | 0 .../actionRegistedActorBroadCastMessage.cpp | 2 +- .../actionRegistedActorBroadCastMessage.h | 2 +- .../Action/actionRegistedActorDeadCheck.cpp | 2 +- .../Action/actionRegistedActorDeadCheck.h | 2 +- .../actionRegistedActorDeadCheckBase.cpp | 2 +- .../Action/actionRegistedActorDeadCheckBase.h | 2 +- .../Action/actionReloadArrow.cpp | 2 +- .../{AI => Actor}/Action/actionReloadArrow.h | 2 +- .../actionRemainElectricCannonBeamFire.cpp | 2 +- .../actionRemainElectricCannonBeamFire.h | 0 .../actionRemainElectricCannonBeamHerald.cpp | 2 +- .../actionRemainElectricCannonBeamHerald.h | 0 .../actionRemainElectricCannonCharge.cpp | 2 +- .../Action/actionRemainElectricCannonCharge.h | 0 .../actionRemainsElectricWeakPointWait.cpp | 2 +- .../actionRemainsElectricWeakPointWait.h | 0 .../Action/actionRemainsFireDroneRailMove.cpp | 2 +- .../Action/actionRemainsFireDroneRailMove.h | 0 .../Action/actionRemainsFireDroneRailStop.cpp | 2 +- .../Action/actionRemainsFireDroneRailStop.h | 0 .../Action/actionRemainsFireTailAttack.cpp | 2 +- .../Action/actionRemainsFireTailAttack.h | 0 .../actionRemainsFireYunBoFlagControl.cpp | 2 +- .../actionRemainsFireYunBoFlagControl.h | 0 .../Action/actionRemainsWaterBulletAction.cpp | 2 +- .../Action/actionRemainsWaterBulletAction.h | 0 .../actionRemainsWaterBulletExplode.cpp | 2 +- .../Action/actionRemainsWaterBulletExplode.h | 2 +- .../Action/actionRemainsWaterBulletRevive.cpp | 2 +- .../Action/actionRemainsWaterBulletRevive.h | 2 +- .../actionRemainsWaterBulletShooter.cpp | 2 +- .../Action/actionRemainsWaterBulletShooter.h | 0 .../Action/actionRemainsWaterBulletWait.cpp | 2 +- .../Action/actionRemainsWaterBulletWait.h | 2 +- .../actionRemainsWaterChaseBulletFall.cpp | 2 +- .../actionRemainsWaterChaseBulletFall.h | 0 .../actionRemainsWaterChaseBulletMove.cpp | 2 +- .../actionRemainsWaterChaseBulletMove.h | 2 +- .../actionRemainsWaterExplodeBulletMove.cpp | 2 +- .../actionRemainsWaterExplodeBulletMove.h | 2 +- .../Action/actionRemainsWindBarrier.cpp | 2 +- .../Action/actionRemainsWindBarrier.h | 0 .../Action/actionRemoveRigidBody.cpp | 2 +- .../Action/actionRemoveRigidBody.h | 0 .../Action/actionRemoveSensor.cpp | 2 +- .../{AI => Actor}/Action/actionRemoveSensor.h | 0 .../actionReqCreateManufactedEquipItem.cpp | 2 +- .../actionReqCreateManufactedEquipItem.h | 0 .../Action/actionRequestCreateHCIModel.cpp | 2 +- .../Action/actionRequestCreateHCIModel.h | 0 .../Action/actionRequestEvent.cpp | 2 +- .../{AI => Actor}/Action/actionRequestEvent.h | 0 .../Action/actionRequestEventFromMapUnit.cpp | 2 +- .../Action/actionRequestEventFromMapUnit.h | 0 .../Action/actionRequestOpenPopUpHelp.cpp | 2 +- .../Action/actionRequestOpenPopUpHelp.h | 0 .../Action/actionReserveParashawlStart.cpp | 2 +- .../Action/actionReserveParashawlStart.h | 0 .../actionResetChemicalStateNeutral.cpp | 2 +- .../Action/actionResetChemicalStateNeutral.h | 0 .../Action/actionResetGimmick.cpp | 2 +- .../{AI => Actor}/Action/actionResetGimmick.h | 0 .../actionResetMasterSwordForceState.cpp | 2 +- .../Action/actionResetMasterSwordForceState.h | 0 .../actionResetPlayerPullSwordStartLife.cpp | 2 +- .../actionResetPlayerPullSwordStartLife.h | 0 .../Action/actionResetRemainsMapState.cpp | 2 +- .../Action/actionResetRemainsMapState.h | 0 .../Action/actionRestartStageFromGameOver.cpp | 2 +- .../Action/actionRestartStageFromGameOver.h | 0 .../actionRestorePlayerPosAndRotate.cpp | 2 +- .../Action/actionRestorePlayerPosAndRotate.h | 0 .../Action/actionRestorePouchForQuest.cpp | 2 +- .../Action/actionRestorePouchForQuest.h | 0 .../Action/actionReuseActorDelete.cpp | 2 +- .../Action/actionReuseActorDelete.h | 0 .../Action/actionReviveEnemies.cpp | 2 +- .../Action/actionReviveEnemies.h | 0 .../{AI => Actor}/Action/actionRideHorse.cpp | 2 +- .../{AI => Actor}/Action/actionRideHorse.h | 0 .../Action/actionRisingAirOneTime.cpp | 2 +- .../Action/actionRisingAirOneTime.h | 2 +- .../Action/actionRodMagicPhysBall.cpp | 2 +- .../Action/actionRodMagicPhysBall.h | 2 +- .../Action/actionRodMagicPhysBallDivision.cpp | 2 +- .../Action/actionRodMagicPhysBallDivision.h | 2 +- .../{AI => Actor}/Action/actionRopeNormal.cpp | 2 +- .../{AI => Actor}/Action/actionRopeNormal.h | 0 .../{AI => Actor}/Action/actionRotate.cpp | 2 +- src/Game/{AI => Actor}/Action/actionRotate.h | 0 .../Action/actionRotateTurnToTarget.cpp | 2 +- .../Action/actionRotateTurnToTarget.h | 0 .../Action/actionRotatedWait.cpp | 2 +- .../{AI => Actor}/Action/actionRotatedWait.h | 0 src/Game/{AI => Actor}/Action/actionRun.cpp | 2 +- src/Game/{AI => Actor}/Action/actionRun.h | 2 +- .../actionSSMagneStickAcceptorAccept.cpp | 2 +- .../Action/actionSSMagneStickAcceptorAccept.h | 0 .../actionSSMagneStickAcceptorReject.cpp | 2 +- .../Action/actionSSMagneStickAcceptorReject.h | 0 .../Action/actionSandwichDetectionAreaTag.cpp | 2 +- .../Action/actionSandwichDetectionAreaTag.h | 2 +- .../actionSandwichDetectionAreaTagSimple.cpp | 2 +- .../actionSandwichDetectionAreaTagSimple.h | 2 +- .../Action/actionSandwormASPlay.cpp | 2 +- .../Action/actionSandwormASPlay.h | 2 +- .../Action/actionSandwormBlownOff.cpp | 2 +- .../Action/actionSandwormBlownOff.h | 0 .../actionSandwormDamageJumpReaction.cpp | 2 +- .../Action/actionSandwormDamageJumpReaction.h | 0 .../Action/actionSandwormJumpTackle.cpp | 2 +- .../Action/actionSandwormJumpTackle.h | 2 +- .../Action/actionSandwormMove.cpp | 2 +- .../{AI => Actor}/Action/actionSandwormMove.h | 2 +- .../Action/actionSandwormNavMove.cpp | 2 +- .../Action/actionSandwormNavMove.h | 2 +- .../Action/actionSandwormTackleMove.cpp | 2 +- .../Action/actionSandwormTackleMove.h | 2 +- .../Action/actionSceneBgmCtrlAction.cpp | 2 +- .../Action/actionSceneBgmCtrlAction.h | 0 .../Action/actionSceneSoundCtrlAction.cpp | 2 +- .../Action/actionSceneSoundCtrlAction.h | 0 .../actionSceneSoundKillDuckingAction.cpp | 2 +- .../actionSceneSoundKillDuckingAction.h | 0 .../actionSceneSoundNotifyTalkAction.cpp | 2 +- .../Action/actionSceneSoundNotifyTalkAction.h | 0 .../actionSceneSoundSetEndProcAction.cpp | 2 +- .../Action/actionSceneSoundSetEndProcAction.h | 0 .../actionSceneSoundSetStartProcAction.cpp | 2 +- .../actionSceneSoundSetStartProcAction.h | 0 .../actionSceneSoundStartDuckingAction.cpp | 2 +- .../actionSceneSoundStartDuckingAction.h | 0 .../actionSceneSoundStopDuckingAction.cpp | 2 +- .../actionSceneSoundStopDuckingAction.h | 0 .../{AI => Actor}/Action/actionScrapEquip.cpp | 2 +- .../{AI => Actor}/Action/actionScrapEquip.h | 2 +- .../{AI => Actor}/Action/actionSearch.cpp | 2 +- src/Game/{AI => Actor}/Action/actionSearch.h | 2 +- .../Action/actionSellPictureBookUIDemo.cpp | 2 +- .../Action/actionSellPictureBookUIDemo.h | 0 .../Action/actionSendMessage.cpp | 2 +- .../{AI => Actor}/Action/actionSendMessage.h | 0 .../Action/actionSendMessage4YunBoCannon.cpp | 2 +- .../Action/actionSendMessage4YunBoCannon.h | 2 +- .../Action/actionSendMessageBroadCast.cpp | 2 +- .../Action/actionSendMessageBroadCast.h | 2 +- .../Action/actionSendMessageToTargetActor.cpp | 2 +- .../Action/actionSendMessageToTargetActor.h | 2 +- .../Action/actionSendPlayerNoticeMessage.cpp | 2 +- .../Action/actionSendPlayerNoticeMessage.h | 2 +- .../actionSendPlayerNoticeMessageBase.cpp | 2 +- .../actionSendPlayerNoticeMessageBase.h | 2 +- .../Action/actionSendSignalAction.cpp | 2 +- .../Action/actionSendSignalAction.h | 0 .../actionSendSignalForSignalFlowAct.cpp | 2 +- .../Action/actionSendSignalForSignalFlowAct.h | 0 .../actionSendTargetActorRequestShareAwn.cpp | 2 +- .../actionSendTargetActorRequestShareAwn.h | 2 +- .../Action/actionSeqPunchByASEvent.cpp | 2 +- .../Action/actionSeqPunchByASEvent.h | 2 +- .../actionSetActorNameToGameDataString.cpp | 2 +- .../actionSetActorNameToGameDataString.h | 0 .../Action/actionSetBloodyMoonEnv.cpp | 2 +- .../Action/actionSetBloodyMoonEnv.h | 0 .../Action/actionSetChallengeIcon.cpp | 2 +- .../Action/actionSetChallengeIcon.h | 0 .../Action/actionSetChemicalWeaponPower.cpp | 2 +- .../Action/actionSetChemicalWeaponPower.h | 0 .../Action/actionSetComebackPosition.cpp | 2 +- .../Action/actionSetComebackPosition.h | 2 +- .../Action/actionSetCookItemInDemo.cpp | 2 +- .../Action/actionSetCookItemInDemo.h | 0 .../actionSetCurrentDungeonClearFlag.cpp | 2 +- .../Action/actionSetCurrentDungeonClearFlag.h | 0 .../Action/actionSetDispHeartGauge.cpp | 2 +- .../Action/actionSetDispHeartGauge.h | 0 .../Action/actionSetDispStaminaGauge.cpp | 2 +- .../Action/actionSetDispStaminaGauge.h | 0 .../Action/actionSetEnableRayHit.cpp | 2 +- .../Action/actionSetEnableRayHit.h | 0 .../Action/actionSetEnableWaterHit.cpp | 2 +- .../Action/actionSetEnableWaterHit.h | 0 .../Action/actionSetEnterDungeonFlag.cpp | 2 +- .../Action/actionSetEnterDungeonFlag.h | 0 .../Action/actionSetExtraEnergyOfPlayer.cpp | 2 +- .../Action/actionSetExtraEnergyOfPlayer.h | 0 .../Action/actionSetExtraLifeOfPlayer.cpp | 2 +- .../Action/actionSetExtraLifeOfPlayer.h | 0 .../Action/actionSetFrameASPlay.cpp | 2 +- .../Action/actionSetFrameASPlay.h | 0 .../{AI => Actor}/Action/actionSetGetFlag.cpp | 2 +- .../{AI => Actor}/Action/actionSetGetFlag.h | 2 +- .../Action/actionSetGetFlagBase.cpp | 2 +- .../Action/actionSetGetFlagBase.h | 0 .../Action/actionSetGetFlagByActorName.cpp | 2 +- .../Action/actionSetGetFlagByActorName.h | 2 +- .../Action/actionSetGravityFactor.cpp | 2 +- .../Action/actionSetGravityFactor.h | 0 .../actionSetHorseFamiliarityPassedFlag.cpp | 2 +- .../actionSetHorseFamiliarityPassedFlag.h | 0 .../Action/actionSetImpulseDamageMin.cpp | 2 +- .../Action/actionSetImpulseDamageMin.h | 0 .../Action/actionSetInstEventFlag.cpp | 2 +- .../Action/actionSetInstEventFlag.h | 0 .../Action/actionSetInstantTemperture.cpp | 2 +- .../Action/actionSetInstantTemperture.h | 0 .../Action/actionSetLinkTagBasic.cpp | 2 +- .../Action/actionSetLinkTagBasic.h | 0 .../Action/actionSetMaterialVisible.cpp | 2 +- .../Action/actionSetMaterialVisible.h | 0 .../Action/actionSetOpenState.cpp | 2 +- .../{AI => Actor}/Action/actionSetOpenState.h | 0 .../Action/actionSetOwnedHorseAS.cpp | 2 +- .../Action/actionSetOwnedHorseAS.h | 0 .../actionSetPlayerStateToUnequipAndWait.cpp | 2 +- .../actionSetPlayerStateToUnequipAndWait.h | 0 .../Action/actionSetRequestAttention.cpp | 2 +- .../Action/actionSetRequestAttention.h | 0 .../Action/actionSetResetPos.cpp | 2 +- .../{AI => Actor}/Action/actionSetResetPos.h | 0 .../Action/actionSetRetryDataAction.cpp | 2 +- .../Action/actionSetRetryDataAction.h | 0 .../Action/actionSetTargetFrameMtx.cpp | 2 +- .../Action/actionSetTargetFrameMtx.h | 0 .../Action/actionSetTgIgnoreObstacle.cpp | 2 +- .../Action/actionSetTgIgnoreObstacle.h | 0 .../Action/actionSetTreasure.cpp | 2 +- .../{AI => Actor}/Action/actionSetTreasure.h | 0 .../actionSetTreasureBoxOpenAndClose.cpp | 2 +- .../Action/actionSetTreasureBoxOpenAndClose.h | 0 .../Action/actionSetWanderPathIndex.cpp | 2 +- .../Action/actionSetWanderPathIndex.h | 0 .../actionSetWorldRotOffsetFromTransBone.cpp | 2 +- .../actionSetWorldRotOffsetFromTransBone.h | 0 .../Action/actionSetupGetDemoModeNumUi.cpp | 2 +- .../Action/actionSetupGetDemoModeNumUi.h | 0 .../Action/actionShelterFromRain.cpp | 2 +- .../Action/actionShelterFromRain.h | 2 +- .../actionShiekSensorPlusDownloadDemo.cpp | 2 +- .../actionShiekSensorPlusDownloadDemo.h | 0 src/Game/{AI => Actor}/Action/actionShock.cpp | 2 +- src/Game/{AI => Actor}/Action/actionShock.h | 0 .../Action/actionShockDynamicWeapon.cpp | 2 +- .../Action/actionShockDynamicWeapon.h | 2 +- .../{AI => Actor}/Action/actionShockWave.cpp | 2 +- .../{AI => Actor}/Action/actionShockWave.h | 0 .../{AI => Actor}/Action/actionShootArrow.cpp | 2 +- .../{AI => Actor}/Action/actionShootArrow.h | 2 +- .../Action/actionShootingStarBrightTower.cpp | 2 +- .../Action/actionShootingStarBrightTower.h | 0 .../Action/actionShootingStartFlying.cpp | 2 +- .../Action/actionShootingStartFlying.h | 0 .../Action/actionShopFixedItemNum.cpp | 2 +- .../Action/actionShopFixedItemNum.h | 0 .../Action/actionShowMemoryPhoto.cpp | 2 +- .../Action/actionShowMemoryPhoto.h | 0 .../{AI => Actor}/Action/actionShowPhoto.cpp | 2 +- .../{AI => Actor}/Action/actionShowPhoto.h | 0 .../Action/actionShutterClose.cpp | 2 +- .../{AI => Actor}/Action/actionShutterClose.h | 2 +- .../Action/actionShutterCloseWait.cpp | 2 +- .../Action/actionShutterCloseWait.h | 2 +- .../Action/actionShutterOpen.cpp | 2 +- .../{AI => Actor}/Action/actionShutterOpen.h | 2 +- .../Action/actionShutterOpenWait.cpp | 2 +- .../Action/actionShutterOpenWait.h | 2 +- .../{AI => Actor}/Action/actionSideStep.cpp | 2 +- .../{AI => Actor}/Action/actionSideStep.h | 0 .../Action/actionSideStepWait.cpp | 2 +- .../{AI => Actor}/Action/actionSideStepWait.h | 0 .../{AI => Actor}/Action/actionSideWalk.cpp | 2 +- .../{AI => Actor}/Action/actionSideWalk.h | 2 +- .../Action/actionSideWalkBase.cpp | 2 +- .../{AI => Actor}/Action/actionSideWalkBase.h | 2 +- .../Action/actionSilentKilled.cpp | 2 +- .../{AI => Actor}/Action/actionSilentKilled.h | 2 +- .../Action/actionSimpleGrabWithAS.cpp | 2 +- .../Action/actionSimpleGrabWithAS.h | 2 +- .../Action/actionSimpleGrabWithASBase.cpp | 2 +- .../Action/actionSimpleGrabWithASBase.h | 2 +- .../Action/actionSimpleLineBeam.cpp | 2 +- .../Action/actionSimpleLineBeam.h | 0 .../Action/actionSimpleMessageDialogCtrl.cpp | 2 +- .../Action/actionSimpleMessageDialogCtrl.h | 0 .../actionSimpleOpenMessageDialogAction.cpp | 2 +- .../actionSimpleOpenMessageDialogAction.h | 0 .../Action/actionSimpleUniqueTalk.cpp | 2 +- .../Action/actionSimpleUniqueTalk.h | 0 .../Action/actionSiteBossAvoid.cpp | 2 +- .../Action/actionSiteBossAvoid.h | 0 .../Action/actionSiteBossBlowOff.cpp | 2 +- .../Action/actionSiteBossBlowOff.h | 2 +- .../Action/actionSiteBossBowBlowOff.cpp | 2 +- .../Action/actionSiteBossBowBlowOff.h | 2 +- .../actionSiteBossBowChildDeviceBreak.cpp | 2 +- .../actionSiteBossBowChildDeviceBreak.h | 0 .../Action/actionSiteBossBowHoldTurn.cpp | 2 +- .../Action/actionSiteBossBowHoldTurn.h | 2 +- .../actionSiteBossBowMoveForArrowRain.cpp | 2 +- .../actionSiteBossBowMoveForArrowRain.h | 0 .../Action/actionSiteBossChemicalPlus.cpp | 2 +- .../Action/actionSiteBossChemicalPlus.h | 2 +- .../actionSiteBossCreateChildDevice.cpp | 2 +- .../Action/actionSiteBossCreateChildDevice.h | 0 .../actionSiteBossCreateIceSplinter.cpp | 2 +- .../Action/actionSiteBossCreateIceSplinter.h | 0 .../Action/actionSiteBossDie.cpp | 2 +- .../{AI => Actor}/Action/actionSiteBossDie.h | 0 .../actionSiteBossFlyWaitTurnToTarget.cpp | 2 +- .../actionSiteBossFlyWaitTurnToTarget.h | 2 +- .../Action/actionSiteBossGetUpLinear.cpp | 2 +- .../Action/actionSiteBossGetUpLinear.h | 2 +- .../Action/actionSiteBossLswordAtk.cpp | 2 +- .../Action/actionSiteBossLswordAtk.h | 0 .../actionSiteBossLswordAtkWithChemical.cpp | 2 +- .../actionSiteBossLswordAtkWithChemical.h | 2 +- .../Action/actionSiteBossLswordFireBall.cpp | 2 +- .../Action/actionSiteBossLswordFireBall.h | 0 .../actionSiteBossLswordFirstCreateFBall.cpp | 2 +- .../actionSiteBossLswordFirstCreateFBall.h | 0 .../Action/actionSiteBossLswordPostWarp.cpp | 2 +- .../Action/actionSiteBossLswordPostWarp.h | 2 +- .../Action/actionSiteBossLswordPreWarp.cpp | 2 +- .../Action/actionSiteBossLswordPreWarp.h | 2 +- .../actionSiteBossLswordThrowFireBall.cpp | 2 +- .../actionSiteBossLswordThrowFireBall.h | 0 .../actionSiteBossLswordTornadoAttack.cpp | 2 +- .../actionSiteBossLswordTornadoAttack.h | 0 .../Action/actionSiteBossLswordTornadoEnd.cpp | 2 +- .../Action/actionSiteBossLswordTornadoEnd.h | 0 .../Action/actionSiteBossLswordWhirlSlash.cpp | 2 +- .../Action/actionSiteBossLswordWhirlSlash.h | 2 +- .../Action/actionSiteBossMove.cpp | 2 +- .../{AI => Actor}/Action/actionSiteBossMove.h | 0 .../Action/actionSiteBossMoveAndAttack.cpp | 2 +- .../Action/actionSiteBossMoveAndAttack.h | 2 +- .../Action/actionSiteBossShieldBashAttack.cpp | 2 +- .../Action/actionSiteBossShieldBashAttack.h | 0 .../Action/actionSiteBossShootArrowRain.cpp | 2 +- .../Action/actionSiteBossShootArrowRain.h | 2 +- .../Action/actionSiteBossShootIceSplinter.cpp | 2 +- .../Action/actionSiteBossShootIceSplinter.h | 0 .../Action/actionSiteBossShootNormalArrow.cpp | 2 +- .../Action/actionSiteBossShootNormalArrow.h | 0 .../Action/actionSiteBossSpearAttackBase.cpp | 2 +- .../Action/actionSiteBossSpearAttackBase.h | 0 .../actionSiteBossSpearAttackVertical.cpp | 2 +- .../actionSiteBossSpearAttackVertical.h | 2 +- .../Action/actionSiteBossSpearBlownOff.cpp | 2 +- .../Action/actionSiteBossSpearBlownOff.h | 2 +- .../actionSiteBossSpearChangeWaterLevel.cpp | 2 +- .../actionSiteBossSpearChangeWaterLevel.h | 0 .../actionSiteBossSwordAfterImageAction.cpp | 2 +- .../actionSiteBossSwordAfterImageAction.h | 0 .../actionSiteBossSwordAfterImageMove.cpp | 2 +- .../actionSiteBossSwordAfterImageMove.h | 0 .../Action/actionSiteBossSwordAttackBase.cpp | 2 +- .../Action/actionSiteBossSwordAttackBase.h | 0 .../Action/actionSiteBossSwordBlowOff.cpp | 2 +- .../Action/actionSiteBossSwordBlowOff.h | 2 +- .../actionSiteBossSwordChemicalPlus.cpp | 2 +- .../Action/actionSiteBossSwordChemicalPlus.h | 2 +- .../actionSiteBossSwordCreateIronPile.cpp | 2 +- .../actionSiteBossSwordCreateIronPile.h | 0 .../Action/actionSiteBossSwordGuard.cpp | 2 +- .../Action/actionSiteBossSwordGuard.h | 2 +- .../Action/actionSiteBossSwordGuardBreak.cpp | 2 +- .../Action/actionSiteBossSwordGuardBreak.h | 2 +- .../Action/actionSiteBossSwordMove.cpp | 2 +- .../Action/actionSiteBossSwordMove.h | 0 .../actionSiteBossSwordShieldRepair.cpp | 2 +- .../Action/actionSiteBossSwordShieldRepair.h | 2 +- .../Action/actionSiteBossSwordSlowMove.cpp | 2 +- .../Action/actionSiteBossSwordSlowMove.h | 0 .../actionSiteBossSwordThrowElectricBall.cpp | 2 +- .../actionSiteBossSwordThrowElectricBall.h | 2 +- .../Action/actionSiteBossSwordWhirlSlash.cpp | 2 +- .../Action/actionSiteBossSwordWhirlSlash.h | 2 +- .../actionSiteBossSwordWhirlSlashCharge.cpp | 2 +- .../actionSiteBossSwordWhirlSlashCharge.h | 2 +- ...ctionSiteBossSwordWhirlSlashChargeBase.cpp | 2 +- .../actionSiteBossSwordWhirlSlashChargeBase.h | 0 .../Action/actionSiteBossThrowParts.cpp | 2 +- .../Action/actionSiteBossThrowParts.h | 0 src/Game/{AI => Actor}/Action/actionSleep.cpp | 2 +- src/Game/{AI => Actor}/Action/actionSleep.h | 2 +- .../Action/actionSlideMoveViewTarget.cpp | 2 +- .../Action/actionSlideMoveViewTarget.h | 2 +- .../Action/actionSlippedBackWalk.cpp | 2 +- .../Action/actionSlippedBackWalk.h | 2 +- .../Action/actionSlippedBackWalkBase.cpp | 2 +- .../Action/actionSlippedBackWalkBase.h | 2 +- .../Action/actionSlippedCircleWalk.cpp | 2 +- .../Action/actionSlippedCircleWalk.h | 2 +- .../Action/actionSlippedCircleWalkBase.cpp | 2 +- .../Action/actionSlippedCircleWalkBase.h | 0 .../Action/actionSlippedWalk.cpp | 2 +- .../{AI => Actor}/Action/actionSlippedWalk.h | 2 +- .../Action/actionSlippedWalkBase.cpp | 2 +- .../Action/actionSlippedWalkBase.h | 0 .../Action/actionSmallDamage.cpp | 2 +- .../{AI => Actor}/Action/actionSmallDamage.h | 2 +- .../Action/actionSmallDamageBackward.cpp | 2 +- .../Action/actionSmallDamageBackward.h | 2 +- .../Action/actionSmallDamageBackwardBase.cpp | 2 +- .../Action/actionSmallDamageBackwardBase.h | 2 +- .../Action/actionSmallDamageBase.cpp | 2 +- .../Action/actionSmallDamageBase.h | 2 +- .../actionSmallDamageDirectPreTargetBack.cpp | 2 +- .../actionSmallDamageDirectPreTargetBack.h | 2 +- .../actionSmallDamageDirectPreTargetBone.cpp | 2 +- .../actionSmallDamageDirectPreTargetBone.h | 2 +- .../Action/actionSoundOcclusionTagAction.cpp | 2 +- .../Action/actionSoundOcclusionTagAction.h | 2 +- .../actionSoundOcclusionTagRemainsWater.cpp | 2 +- .../actionSoundOcclusionTagRemainsWater.h | 0 .../Action/actionSoundProxyRootAction.cpp | 2 +- .../Action/actionSoundProxyRootAction.h | 0 .../Action/actionSoundReverbAreaTagAction.cpp | 2 +- .../Action/actionSoundReverbAreaTagAction.h | 2 +- .../actionSoundShieldingAreaTagAction.cpp | 2 +- .../actionSoundShieldingAreaTagAction.h | 2 +- .../Action/actionSoundTrigger.cpp | 2 +- .../{AI => Actor}/Action/actionSoundTrigger.h | 0 .../Action/actionSoundTriggerFadeAction.cpp | 2 +- .../Action/actionSoundTriggerFadeAction.h | 0 .../Action/actionSpinFlyAttack.cpp | 2 +- .../Action/actionSpinFlyAttack.h | 2 +- .../Action/actionSpotBgmTriggerAction.cpp | 2 +- .../Action/actionSpotBgmTriggerAction.h | 0 .../Action/actionSpreadToEnemy.cpp | 2 +- .../Action/actionSpreadToEnemy.h | 2 +- .../Action/actionStalEnemyBlownOff.cpp | 2 +- .../Action/actionStalEnemyBlownOff.h | 0 .../Action/actionStalEnemyDie.cpp | 2 +- .../{AI => Actor}/Action/actionStalEnemyDie.h | 0 .../actionStalEnemyHeadShotReaction.cpp | 2 +- .../Action/actionStalEnemyHeadShotReaction.h | 2 +- .../Action/actionStalEnemyHideWait.cpp | 2 +- .../Action/actionStalEnemyHideWait.h | 2 +- .../Action/actionStalPartCatch.cpp | 2 +- .../Action/actionStalPartCatch.h | 0 .../Action/actionStartHeartDemo.cpp | 2 +- .../Action/actionStartHeartDemo.h | 0 .../Action/actionStartLifeUpDemo.cpp | 2 +- .../Action/actionStartLifeUpDemo.h | 0 .../Action/actionStartMapOpenDemo.cpp | 2 +- .../Action/actionStartMapOpenDemo.h | 0 .../actionStartShiekSensorGaugeDemo.cpp | 2 +- .../Action/actionStartShiekSensorGaugeDemo.h | 0 .../Action/actionStartStaminaUpDemo.cpp | 2 +- .../Action/actionStartStaminaUpDemo.h | 0 .../Action/actionStartupTelescope.cpp | 2 +- .../Action/actionStartupTelescope.h | 0 .../Action/actionStepDoubleAttack.cpp | 2 +- .../Action/actionStepDoubleAttack.h | 0 .../Action/actionStepDoubleLargeAttack.cpp | 2 +- .../Action/actionStepDoubleLargeAttack.h | 2 +- src/Game/{AI => Actor}/Action/actionStick.cpp | 2 +- src/Game/{AI => Actor}/Action/actionStick.h | 2 +- .../Action/actionStopASIgnite.cpp | 2 +- .../{AI => Actor}/Action/actionStopASIgnite.h | 2 +- .../{AI => Actor}/Action/actionStopASPlay.cpp | 2 +- .../{AI => Actor}/Action/actionStopASPlay.h | 2 +- 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Actor}/Action/actionWindCutter.cpp | 2 +- .../{AI => Actor}/Action/actionWindCutter.h | 2 +- .../Action/actionWindmill_Wing.cpp | 2 +- .../Action/actionWindmill_Wing.h | 0 .../actionWindmill_WingWithAutoAnime.cpp | 2 +- .../Action/actionWindmill_WingWithAutoAnime.h | 2 +- .../Action/actionWizzrobeChanceTime.cpp | 2 +- .../Action/actionWizzrobeChanceTime.h | 2 +- .../Action/actionWizzrobeSummon.cpp | 2 +- .../Action/actionWizzrobeSummon.h | 2 +- .../Action/actionWizzrobeTurn.cpp | 2 +- .../{AI => Actor}/Action/actionWizzrobeTurn.h | 2 +- .../Action/actionWizzrobeVisibleWalk.cpp | 2 +- .../Action/actionWizzrobeVisibleWalk.h | 2 +- .../Action/actionWolfLinkAmiiboRegister.cpp | 2 +- .../Action/actionWolfLinkAmiiboRegister.h | 0 .../Action/actionWolfLinkAmiiboWarp.cpp | 2 +- .../Action/actionWolfLinkAmiiboWarp.h | 0 .../Action/actionWolfLinkEvent.cpp | 2 +- .../Action/actionWolfLinkEvent.h | 0 .../Action/actionXLinkEventCreateAction.cpp | 2 +- .../Action/actionXLinkEventCreateAction.h | 0 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.../Action/actionCameraEventMultiTalk.cpp | 2 +- .../Action/actionCameraEventMultiTalk.h | 2 +- .../Action/actionCameraEventOverwriteFar.cpp | 2 +- .../Action/actionCameraEventOverwriteFar.h | 0 .../Action/actionCameraEventOverwriteNear.cpp | 2 +- .../Action/actionCameraEventOverwriteNear.h | 0 .../Action/actionCameraEventPermitGfxNear.cpp | 2 +- .../Action/actionCameraEventPermitGfxNear.h | 0 .../Action/actionCameraEventPlayerHideOff.cpp | 2 +- .../Action/actionCameraEventPlayerHideOff.h | 0 .../Action/actionCameraEventPlayerHideOn.cpp | 2 +- .../Action/actionCameraEventPlayerHideOn.h | 0 .../Action/actionCameraEventPolarCoord.cpp | 2 +- .../Action/actionCameraEventPolarCoord.h | 2 +- .../actionCameraEventPolarCoordPlayer.cpp | 2 +- .../actionCameraEventPolarCoordPlayer.h | 2 +- .../actionCameraEventPolarCoordPlayerRel.cpp | 2 +- .../actionCameraEventPolarCoordPlayerRel.h | 2 +- .../actionCameraEventReserveConnectTime.cpp | 2 +- .../actionCameraEventReserveConnectTime.h | 0 .../Action/actionCameraEventSavePoint.cpp | 2 +- .../Action/actionCameraEventSavePoint.h | 2 +- .../Camera}/Action/actionCameraEventTalk.cpp | 2 +- .../Camera}/Action/actionCameraEventTalk.h | 2 +- .../actionCameraEventTalkManualCtrl.cpp | 2 +- .../Action/actionCameraEventTalkManualCtrl.h | 2 +- .../actionCameraEventTalkManualCtrlBase.cpp | 2 +- .../actionCameraEventTalkManualCtrlBase.h | 2 +- .../actionCameraEventTalkManualCtrlRet.cpp | 2 +- .../actionCameraEventTalkManualCtrlRet.h | 2 +- .../Camera}/Action/actionCameraEventTurn.cpp | 2 +- .../Camera}/Action/actionCameraEventTurn.h | 2 +- .../Camera}/Action/actionCameraFinder.cpp | 2 +- .../Camera}/Action/actionCameraFinder.h | 2 +- .../Camera}/Action/actionCameraHorse.cpp | 2 +- .../Camera}/Action/actionCameraHorse.h | 2 +- .../Action/actionCameraHorseLockOnEmpty.cpp | 2 +- .../Action/actionCameraHorseLockOnEmpty.h | 2 +- .../Camera}/Action/actionCameraKeep.cpp | 2 +- .../Camera}/Action/actionCameraKeep.h | 2 +- .../Camera}/Action/actionCameraLockOn.cpp | 2 +- .../Camera}/Action/actionCameraLockOn.h | 2 +- .../Action/actionCameraLockOnAimingAt.cpp | 2 +- .../Action/actionCameraLockOnAimingAt.h | 2 +- .../Camera}/Action/actionCameraLockOnBase.cpp | 2 +- .../Camera}/Action/actionCameraLockOnBase.h | 2 +- .../Camera}/Action/actionCameraMagneCatch.cpp | 2 +- .../Camera}/Action/actionCameraMagneCatch.h | 2 +- .../Camera}/Action/actionCameraMotorcycle.cpp | 2 +- .../Camera}/Action/actionCameraMotorcycle.h | 2 +- .../actionCameraMotorcycleLockOnEmpty.cpp | 2 +- .../actionCameraMotorcycleLockOnEmpty.h | 2 +- .../Camera}/Action/actionCameraRevolve.cpp | 2 +- .../Camera}/Action/actionCameraRevolve.h | 2 +- .../Action/actionCameraShieldSurfing.cpp | 2 +- .../Action/actionCameraShieldSurfing.h | 2 +- .../Camera}/Action/actionCameraTail.cpp | 2 +- .../Camera}/Action/actionCameraTail.h | 2 +- .../Camera}/Action/actionCameraWakeboard.cpp | 2 +- .../Camera}/Action/actionCameraWakeboard.h | 2 +- .../actionCameraWaterRemainsHowling.cpp | 2 +- .../Action/actionCameraWaterRemainsHowling.h | 2 +- .../Action/actionCameraWaterfallClimb.cpp | 2 +- .../Action/actionCameraWaterfallClimb.h | 2 +- src/Game/Actor/Camera/CMakeLists.txt | 2 + src/Game/Actor/Event/Action/CMakeLists.txt | 48 + .../Action/actionEventAppearRupeeAction.cpp | 2 +- .../Action/actionEventAppearRupeeAction.h | 0 .../Action/actionEventAutoSaveAction.cpp | 2 +- .../Event}/Action/actionEventAutoSaveAction.h | 0 .../actionEventCloseMessageTipsAction.cpp | 2 +- .../actionEventCloseMessageTipsAction.h | 0 .../Event}/Action/actionEventDummyAction.cpp | 2 +- .../Event}/Action/actionEventDummyAction.h | 0 .../Action/actionEventFlagOFFAction.cpp | 2 +- .../Event}/Action/actionEventFlagOFFAction.h | 0 .../Event}/Action/actionEventFlagONAction.cpp | 2 +- .../Event}/Action/actionEventFlagONAction.h | 0 .../Action/actionEventIncreaseFameAction.cpp | 2 +- .../Action/actionEventIncreaseFameAction.h | 0 .../actionEventIncreaseGameDataIntAction.cpp | 2 +- .../actionEventIncreaseGameDataIntAction.h | 0 .../actionEventIncreasePorchItemAction.cpp | 2 +- .../actionEventIncreasePorchItemAction.h | 0 .../Action/actionEventIncreaseRupeeAction.cpp | 2 +- .../Action/actionEventIncreaseRupeeAction.h | 0 .../Action/actionEventInitTalkAction.cpp | 2 +- .../Event}/Action/actionEventInitTalkAction.h | 0 .../Action/actionEventLoopEndAction.cpp | 2 +- .../Event}/Action/actionEventLoopEndAction.h | 0 .../actionEventOffWaitRevivalAction.cpp | 2 +- .../Action/actionEventOffWaitRevivalAction.h | 0 .../Action/actionEventOnWaitRevivalAction.cpp | 2 +- .../Action/actionEventOnWaitRevivalAction.h | 0 .../Action/actionEventPlayMovieAction.cpp | 2 +- .../Action/actionEventPlayMovieAction.h | 0 .../Action/actionEventPlayUiScreenAction.cpp | 2 +- .../Action/actionEventPlayUiScreenAction.h | 0 .../Action/actionEventResetQuestAction.cpp | 2 +- .../Action/actionEventResetQuestAction.h | 0 .../Action/actionEventRollbackQuestAction.cpp | 2 +- .../Action/actionEventRollbackQuestAction.h | 0 .../actionEventSetGameDataIntAction.cpp | 2 +- .../Action/actionEventSetGameDataIntAction.h | 0 .../actionEventSetGameDataStringAction.cpp | 2 +- .../actionEventSetGameDataStringAction.h | 0 .../Action/actionEventTalkEndAction.cpp | 2 +- .../Event}/Action/actionEventTalkEndAction.h | 0 .../Action/actionEventWaitFrameAction.cpp | 2 +- .../Action/actionEventWaitFrameAction.h | 0 .../Action/actionSetQuestStepAction.cpp | 2 +- .../Event}/Action/actionSetQuestStepAction.h | 0 src/Game/Actor/Event/CMakeLists.txt | 1 + src/Game/Actor/Horse/AI/CMakeLists.txt | 26 + .../{AI => Actor/Horse}/AI/aiDefWanderAI.cpp | 2 +- .../{AI => Actor/Horse}/AI/aiDefWanderAI.h | 0 .../Horse}/AI/aiHorseEscapeRouteRailAI.cpp | 2 +- .../Horse}/AI/aiHorseEscapeRouteRailAI.h | 0 .../Horse}/AI/aiHorseGoToEatAI.cpp | 2 +- .../{AI => Actor/Horse}/AI/aiHorseGoToEatAI.h | 0 .../Horse}/AI/aiHorseLoopTargetAndWaitAI.cpp | 2 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.../Action/actionDefEscapeFreeMoveAction.h | 0 .../Action/actionDefRandomMoveAction.cpp | 2 +- .../Horse}/Action/actionDefRandomMoveAction.h | 2 +- .../Horse}/Action/actionDefTurnAction.cpp | 2 +- .../Horse}/Action/actionDefTurnAction.h | 0 .../Action/actionGetOffFromHorseAction.cpp | 2 +- .../Action/actionGetOffFromHorseAction.h | 0 .../Horse}/Action/actionHorseEatAction.cpp | 2 +- .../Horse}/Action/actionHorseEatAction.h | 0 .../Horse}/Action/actionHorseFallAction.cpp | 2 +- .../Horse}/Action/actionHorseFallAction.h | 0 .../Action/actionHorseKickBackAction.cpp | 2 +- .../Horse}/Action/actionHorseKickBackAction.h | 0 .../actionHorseManeCollarSyncAction.cpp | 2 +- .../Action/actionHorseManeCollarSyncAction.h | 0 .../Action/actionHorseManeGrabbedAction.cpp | 2 +- .../Action/actionHorseManeGrabbedAction.h | 0 .../Action/actionHorseMoveToTargetAction.cpp | 2 +- .../Action/actionHorseMoveToTargetAction.h | 2 +- .../Action/actionHorseRandomMoveAction.cpp | 2 +- .../Action/actionHorseRandomMoveAction.h | 2 +- .../Action/actionHorseReinsBindAction.cpp | 2 +- .../Action/actionHorseReinsBindAction.h | 2 +- .../Action/actionHorseReinsDefaultAction.cpp | 2 +- .../Action/actionHorseReinsDefaultAction.h | 0 .../Action/actionHorseSaddleBindAction.cpp | 2 +- .../Action/actionHorseSaddleBindAction.h | 2 +- .../Action/actionHorseSaddleDefaultAction.cpp | 2 +- .../Action/actionHorseSaddleDefaultAction.h | 0 .../Horse}/Action/actionHorseSwim.cpp | 2 +- .../Horse}/Action/actionHorseSwim.h | 0 .../Horse}/Action/actionHorseSwimAction.cpp | 2 +- .../Horse}/Action/actionHorseSwimAction.h | 2 +- .../Horse}/Action/actionHorseTurnAction.cpp | 2 +- .../Horse}/Action/actionHorseTurnAction.h | 0 .../Horse}/Action/actionHorseWaitAction.cpp | 2 +- .../Horse}/Action/actionHorseWaitAction.h | 0 .../Action/actionHorseWaitForEventAction.cpp | 2 +- .../Action/actionHorseWaitForEventAction.h | 0 .../Action/actionHorseWaitThrowOffAction.cpp | 2 +- .../Action/actionHorseWaitThrowOffAction.h | 0 .../Horse}/Action/actionRideHorseAction.cpp | 2 +- .../Horse}/Action/actionRideHorseAction.h | 0 .../Action/actionRideHorseForEventAction.cpp | 2 +- .../Action/actionRideHorseForEventAction.h | 0 src/Game/Actor/Horse/CMakeLists.txt | 2 + src/Game/Actor/NPC/AI/CMakeLists.txt | 4 + .../{AI => Actor/NPC}/AI/aiNPCTerrorAI.cpp | 2 +- src/Game/{AI => Actor/NPC}/AI/aiNPCTerrorAI.h | 0 src/Game/Actor/NPC/Action/CMakeLists.txt | 14 + .../NPC}/Action/actionNPCLerpAction.cpp | 2 +- .../NPC}/Action/actionNPCLerpAction.h | 0 .../NPC}/Action/actionNPCTalkASyncAction.cpp | 2 +- .../NPC}/Action/actionNPCTalkASyncAction.h | 0 .../actionNPCTalkNoMessageStepperAction.cpp | 2 +- .../actionNPCTalkNoMessageStepperAction.h | 0 .../Action/actionNPCTalkToPlayerAction.cpp | 2 +- .../NPC}/Action/actionNPCTalkToPlayerAction.h | 0 .../NPC}/Action/actionNPCTurnAction.cpp | 2 +- .../NPC}/Action/actionNPCTurnAction.h | 0 .../NPC}/Action/actionNPCWaitAction.cpp | 2 +- .../NPC}/Action/actionNPCWaitAction.h | 0 src/Game/Actor/NPC/CMakeLists.txt | 2 + src/Game/Actor/Player/AI/CMakeLists.txt | 42 + .../Player}/AI/aiPlayerAttack.cpp | 2 +- .../{AI => Actor/Player}/AI/aiPlayerAttack.h | 0 .../Player}/AI/aiPlayerBarrierBlow.cpp | 2 +- .../Player}/AI/aiPlayerBarrierBlow.h | 0 .../Player}/AI/aiPlayerBeetle.cpp | 2 +- .../{AI => Actor/Player}/AI/aiPlayerBeetle.h | 0 .../Player}/AI/aiPlayerCamera.cpp | 2 +- .../{AI => Actor/Player}/AI/aiPlayerCamera.h | 0 .../Player}/AI/aiPlayerCaught.cpp | 2 +- .../{AI => Actor/Player}/AI/aiPlayerCaught.h | 0 .../{AI => Actor/Player}/AI/aiPlayerClimb.cpp | 2 +- .../{AI => Actor/Player}/AI/aiPlayerClimb.h | 0 .../Player}/AI/aiPlayerCutJump.cpp | 2 +- .../{AI => Actor/Player}/AI/aiPlayerCutJump.h | 0 .../{AI => Actor/Player}/AI/aiPlayerDead.cpp | 2 +- .../{AI => Actor/Player}/AI/aiPlayerDead.h | 0 .../Player}/AI/aiPlayerDemoRoot.cpp | 2 +- .../Player}/AI/aiPlayerDemoRoot.h | 0 .../{AI => Actor/Player}/AI/aiPlayerGrab.cpp | 2 +- .../{AI => Actor/Player}/AI/aiPlayerGrab.h | 0 .../{AI => Actor/Player}/AI/aiPlayerItem.cpp | 2 +- .../{AI => Actor/Player}/AI/aiPlayerItem.h | 0 .../Player}/AI/aiPlayerLadder.cpp | 2 +- .../{AI => Actor/Player}/AI/aiPlayerLadder.h | 0 .../Player}/AI/aiPlayerNavDestinationMove.cpp | 2 +- .../Player}/AI/aiPlayerNavDestinationMove.h | 0 .../Player}/AI/aiPlayerNormal.cpp | 2 +- .../{AI => Actor/Player}/AI/aiPlayerNormal.h | 0 .../Player}/AI/aiPlayerRideHorse.cpp | 2 +- .../Player}/AI/aiPlayerRideHorse.h | 0 .../{AI => Actor/Player}/AI/aiPlayerRoot.cpp | 2 +- .../{AI => Actor/Player}/AI/aiPlayerRoot.h | 0 .../{AI => Actor/Player}/AI/aiPlayerSit.cpp | 2 +- .../{AI => Actor/Player}/AI/aiPlayerSit.h | 0 .../{AI => Actor/Player}/AI/aiPlayerSwim.cpp | 2 +- .../{AI => Actor/Player}/AI/aiPlayerSwim.h | 0 .../Player}/AI/aiPlayerWaterFall.cpp | 2 +- .../Player}/AI/aiPlayerWaterFall.h | 0 .../Player}/AI/aiPlayerZoraRide.cpp | 2 +- .../Player}/AI/aiPlayerZoraRide.h | 0 src/Game/Actor/Player/Action/CMakeLists.txt | 342 ++ .../Action/actionDemoPlayerZoraRide.cpp | 2 +- .../Player}/Action/actionDemoPlayerZoraRide.h | 2 +- .../actionForkOnEnterDropWeaponWithSpeed.cpp | 2 +- .../actionForkOnEnterDropWeaponWithSpeed.h | 2 +- .../Player}/Action/actionPlayerAction.cpp | 2 +- .../Player}/Action/actionPlayerAction.h | 2 +- .../Player}/Action/actionPlayerAnchorMove.cpp | 2 +- .../Player}/Action/actionPlayerAnchorMove.h | 2 +- .../Player}/Action/actionPlayerAtnMove.cpp | 2 +- .../Player}/Action/actionPlayerAtnMove.h | 2 +- .../Player}/Action/actionPlayerAtnWait.cpp | 2 +- .../Player}/Action/actionPlayerAtnWait.h | 2 +- .../Player}/Action/actionPlayerBackJump.cpp | 2 +- .../Player}/Action/actionPlayerBackJump.h | 2 +- .../Action/actionPlayerBackJumpLand.cpp | 2 +- .../Player}/Action/actionPlayerBackJumpLand.h | 2 +- .../Action/actionPlayerBeetleSubject.cpp | 2 +- .../Action/actionPlayerBeetleSubject.h | 2 +- .../Action/actionPlayerBindSheikPad.cpp | 2 +- .../Player}/Action/actionPlayerBindSheikPad.h | 2 +- .../Player}/Action/actionPlayerBow.cpp | 2 +- .../Player}/Action/actionPlayerBow.h | 2 +- .../Player}/Action/actionPlayerBowFall.cpp | 2 +- .../Player}/Action/actionPlayerBowFall.h | 2 +- .../Action/actionPlayerCalmHorseDown.cpp | 2 +- .../Action/actionPlayerCalmHorseDown.h | 0 .../Player}/Action/actionPlayerCaught.cpp | 2 +- .../Player}/Action/actionPlayerCaught.h | 2 +- .../Action/actionPlayerCleaningAround.cpp | 2 +- .../Action/actionPlayerCleaningAround.h | 2 +- .../Player}/Action/actionPlayerClimbRest.cpp | 2 +- .../Player}/Action/actionPlayerClimbRest.h | 2 +- .../Player}/Action/actionPlayerControl.cpp | 2 +- .../Player}/Action/actionPlayerControl.h | 2 +- .../Action/actionPlayerCutAfterJump.cpp | 2 +- .../Player}/Action/actionPlayerCutAfterJump.h | 2 +- .../Action/actionPlayerCutAfterJust.cpp | 2 +- .../Player}/Action/actionPlayerCutAfterJust.h | 2 +- .../Player}/Action/actionPlayerCutDash.cpp | 2 +- .../Player}/Action/actionPlayerCutDash.h | 2 +- .../Player}/Action/actionPlayerCutFall.cpp | 2 +- .../Player}/Action/actionPlayerCutFall.h | 2 +- .../Action/actionPlayerCutHorseJump.cpp | 2 +- .../Player}/Action/actionPlayerCutHorseJump.h | 2 +- .../Action/actionPlayerCutHorseJumpLand.cpp | 2 +- .../Action/actionPlayerCutHorseJumpLand.h | 2 +- .../Player}/Action/actionPlayerCutJump.cpp | 2 +- .../Player}/Action/actionPlayerCutJump.h | 2 +- .../Player}/Action/actionPlayerCutNormal.cpp | 2 +- .../Player}/Action/actionPlayerCutNormal.h | 2 +- .../Player}/Action/actionPlayerCutReverse.cpp | 2 +- .../Player}/Action/actionPlayerCutReverse.h | 2 +- .../Player}/Action/actionPlayerCutTurn.cpp | 2 +- .../Player}/Action/actionPlayerCutTurn.h | 2 +- .../Action/actionPlayerCutTurnLSword.cpp | 2 +- .../Action/actionPlayerCutTurnLSword.h | 2 +- .../Player}/Action/actionPlayerDamage.cpp | 2 +- .../Player}/Action/actionPlayerDamage.h | 2 +- .../Player}/Action/actionPlayerDead.cpp | 2 +- .../Player}/Action/actionPlayerDead.h | 2 +- .../Player}/Action/actionPlayerDeadWait.cpp | 2 +- .../Player}/Action/actionPlayerDeadWait.h | 2 +- .../actionPlayerDemoAccelerateHorse.cpp | 2 +- .../Action/actionPlayerDemoAccelerateHorse.h | 0 .../Action/actionPlayerDemoAirWait.cpp | 2 +- .../Player}/Action/actionPlayerDemoAirWait.h | 2 +- .../Player}/Action/actionPlayerDemoWait.cpp | 2 +- .../Player}/Action/actionPlayerDemoWait.h | 2 +- .../Action/actionPlayerDestinationMove.cpp | 2 +- .../Action/actionPlayerDestinationMove.h | 2 +- .../Action/actionPlayerDestinationTurn.cpp | 2 +- .../Action/actionPlayerDestinationTurn.h | 2 +- .../actionPlayerDestinationTurnRefActor.cpp | 2 +- .../actionPlayerDestinationTurnRefActor.h | 2 +- .../actionPlayerDestinationTurnStarter.cpp | 2 +- .../actionPlayerDestinationTurnStarter.h | 2 +- .../actionPlayerDestinationTurnWithAnim.cpp | 2 +- .../actionPlayerDestinationTurnWithAnim.h | 2 +- .../Action/actionPlayerDisplayWait.cpp | 2 +- .../Player}/Action/actionPlayerDisplayWait.h | 2 +- .../Player}/Action/actionPlayerDiveMove.cpp | 2 +- .../Player}/Action/actionPlayerDiveMove.h | 2 +- .../Action/actionPlayerDoorPullOpen.cpp | 2 +- .../Player}/Action/actionPlayerDoorPullOpen.h | 2 +- .../Action/actionPlayerDoorPushOpen.cpp | 2 +- .../Player}/Action/actionPlayerDoorPushOpen.h | 2 +- .../Player}/Action/actionPlayerDrown.cpp | 2 +- .../Player}/Action/actionPlayerDrown.h | 2 +- .../Player}/Action/actionPlayerElectric.cpp | 2 +- .../Player}/Action/actionPlayerElectric.h | 2 +- .../actionPlayerEquipHaveMasterSword.cpp | 2 +- .../Action/actionPlayerEquipHaveMasterSword.h | 2 +- .../actionPlayerEquipNearMasterSword.cpp | 2 +- .../Action/actionPlayerEquipNearMasterSword.h | 0 .../Action/actionPlayerEventStartWait.cpp | 2 +- .../Action/actionPlayerEventStartWait.h | 2 +- .../Player}/Action/actionPlayerFall.cpp | 2 +- .../Player}/Action/actionPlayerFall.h | 2 +- .../actionPlayerForkDropWeaponWithSpeed.cpp | 2 +- .../actionPlayerForkDropWeaponWithSpeed.h | 2 +- .../Player}/Action/actionPlayerFrontRoll.cpp | 2 +- .../Player}/Action/actionPlayerFrontRoll.h | 2 +- .../Player}/Action/actionPlayerGlide.cpp | 2 +- .../Player}/Action/actionPlayerGlide.h | 2 +- .../Player}/Action/actionPlayerGrabPut.cpp | 2 +- .../Player}/Action/actionPlayerGrabPut.h | 2 +- .../Player}/Action/actionPlayerGrabReady.cpp | 2 +- .../Player}/Action/actionPlayerGrabReady.h | 2 +- .../Player}/Action/actionPlayerGrabStand.cpp | 2 +- .../Player}/Action/actionPlayerGrabStand.h | 2 +- .../Player}/Action/actionPlayerGrabThrow.cpp | 2 +- .../Player}/Action/actionPlayerGrabThrow.h | 2 +- .../Player}/Action/actionPlayerGrabUp.cpp | 2 +- .../Player}/Action/actionPlayerGrabUp.h | 2 +- .../Action/actionPlayerGrabUpAnmStop.cpp | 2 +- .../Action/actionPlayerGrabUpAnmStop.h | 2 +- .../Player}/Action/actionPlayerGrabWait.cpp | 2 +- .../Player}/Action/actionPlayerGrabWait.h | 2 +- .../Player}/Action/actionPlayerGuardBreak.cpp | 2 +- .../Player}/Action/actionPlayerGuardBreak.h | 2 +- .../Player}/Action/actionPlayerGuardJust.cpp | 2 +- .../Player}/Action/actionPlayerGuardJust.h | 2 +- .../Action/actionPlayerGuardJustFall.cpp | 2 +- .../Action/actionPlayerGuardJustFall.h | 2 +- .../Player}/Action/actionPlayerGuardSlip.cpp | 2 +- .../Player}/Action/actionPlayerGuardSlip.h | 2 +- .../Player}/Action/actionPlayerGuidedMove.cpp | 2 +- .../Player}/Action/actionPlayerGuidedMove.h | 2 +- .../Action/actionPlayerHangWallCatch.cpp | 2 +- .../Action/actionPlayerHangWallCatch.h | 2 +- .../Player}/Action/actionPlayerHell.cpp | 2 +- .../Player}/Action/actionPlayerHell.h | 2 +- .../Player}/Action/actionPlayerHellNoFade.cpp | 2 +- .../Player}/Action/actionPlayerHellNoFade.h | 2 +- .../Action/actionPlayerHellStartWait.cpp | 2 +- .../Action/actionPlayerHellStartWait.h | 2 +- .../Player}/Action/actionPlayerHide.cpp | 2 +- .../Player}/Action/actionPlayerHide.h | 2 +- .../Player}/Action/actionPlayerHoldUpDRC.cpp | 2 +- .../Player}/Action/actionPlayerHoldUpDRC.h | 2 +- .../Action/actionPlayerHorseGetOff.cpp | 2 +- .../Player}/Action/actionPlayerHorseGetOff.h | 2 +- .../Action/actionPlayerHorseGetOffInDemo.cpp | 2 +- .../Action/actionPlayerHorseGetOffInDemo.h | 2 +- .../Player}/Action/actionPlayerHorseJump.cpp | 2 +- .../Player}/Action/actionPlayerHorseJump.h | 2 +- .../Player}/Action/actionPlayerIce.cpp | 2 +- .../Player}/Action/actionPlayerIce.h | 2 +- .../Action/actionPlayerIceBlockRemove.cpp | 2 +- .../Action/actionPlayerIceBlockRemove.h | 2 +- .../Player}/Action/actionPlayerIceBreak.cpp | 2 +- .../Player}/Action/actionPlayerIceBreak.h | 2 +- .../Action/actionPlayerIceGrabReady.cpp | 2 +- .../Player}/Action/actionPlayerIceGrabReady.h | 2 +- .../Player}/Action/actionPlayerJump.cpp | 2 +- .../Player}/Action/actionPlayerJump.h | 2 +- .../Player}/Action/actionPlayerKokkoGlide.cpp | 2 +- .../Player}/Action/actionPlayerKokkoGlide.h | 2 +- .../Action/actionPlayerLadderDownEnd.cpp | 2 +- .../Action/actionPlayerLadderDownEnd.h | 2 +- .../Action/actionPlayerLadderDownStart.cpp | 2 +- .../Action/actionPlayerLadderDownStart.h | 2 +- .../Player}/Action/actionPlayerLadderJump.cpp | 2 +- .../Player}/Action/actionPlayerLadderJump.h | 2 +- .../Action/actionPlayerLadderJumpLand.cpp | 2 +- .../Action/actionPlayerLadderJumpLand.h | 2 +- .../Player}/Action/actionPlayerLadderMove.cpp | 2 +- .../Player}/Action/actionPlayerLadderMove.h | 2 +- .../Action/actionPlayerLadderToClimb.cpp | 2 +- .../Action/actionPlayerLadderToClimb.h | 2 +- .../Action/actionPlayerLadderUpEnd.cpp | 2 +- .../Player}/Action/actionPlayerLadderUpEnd.h | 2 +- .../Action/actionPlayerLadderUpStart.cpp | 2 +- .../Action/actionPlayerLadderUpStart.h | 2 +- .../Player}/Action/actionPlayerLand.cpp | 2 +- .../Player}/Action/actionPlayerLand.h | 2 +- .../Player}/Action/actionPlayerLandDamage.cpp | 2 +- .../Player}/Action/actionPlayerLandDamage.h | 2 +- .../Action/actionPlayerLargeDamage.cpp | 2 +- .../Player}/Action/actionPlayerLargeDamage.h | 2 +- .../Action/actionPlayerLargeDamageUp.cpp | 2 +- .../Action/actionPlayerLargeDamageUp.h | 2 +- .../Player}/Action/actionPlayerLaunch.cpp | 2 +- .../Player}/Action/actionPlayerLaunch.h | 2 +- .../Action/actionPlayerLookAtObject.cpp | 2 +- .../Player}/Action/actionPlayerLookAtObject.h | 2 +- .../Action/actionPlayerLookAtTheFront.cpp | 2 +- .../Action/actionPlayerLookAtTheFront.h | 2 +- .../Action/actionPlayerMagnetSubject.cpp | 2 +- .../Action/actionPlayerMagnetSubject.h | 2 +- .../Action/actionPlayerMasterSwordEquip.cpp | 2 +- .../Action/actionPlayerMasterSwordEquip.h | 2 +- .../Action/actionPlayerMiddleDamage.cpp | 2 +- .../Player}/Action/actionPlayerMiddleDamage.h | 2 +- .../Player}/Action/actionPlayerMove.cpp | 2 +- .../Player}/Action/actionPlayerMove.h | 2 +- .../Action/actionPlayerNavMeshMove.cpp | 2 +- .../Player}/Action/actionPlayerNavMeshMove.h | 2 +- .../Action/actionPlayerParashawlGlide.cpp | 2 +- .../Action/actionPlayerParashawlGlide.h | 2 +- .../Player}/Action/actionPlayerPickUp.cpp | 2 +- .../Player}/Action/actionPlayerPickUp.h | 2 +- .../Action/actionPlayerPlayASAdapt.cpp | 2 +- .../Player}/Action/actionPlayerPlayASAdapt.h | 2 +- .../Player}/Action/actionPlayerPullSword.cpp | 2 +- .../Player}/Action/actionPlayerPullSword.h | 2 +- .../Action/actionPlayerPullSwordFirstFail.cpp | 2 +- .../Action/actionPlayerPullSwordFirstFail.h | 2 +- .../Player}/Action/actionPlayerRailMove.cpp | 2 +- .../Player}/Action/actionPlayerRailMove.h | 2 +- .../Action/actionPlayerReleaseMasterSowrd.cpp | 2 +- .../Action/actionPlayerReleaseMasterSowrd.h | 0 .../Action/actionPlayerRemainsBlow.cpp | 2 +- .../Player}/Action/actionPlayerRemainsBlow.h | 2 +- .../actionPlayerRequestRecreateDyeArmor.cpp | 2 +- .../actionPlayerRequestRecreateDyeArmor.h | 2 +- .../Player}/Action/actionPlayerRideHorse.cpp | 2 +- .../Player}/Action/actionPlayerRideHorse.h | 0 .../Player}/Action/actionPlayerRideJump.cpp | 2 +- .../Player}/Action/actionPlayerRideJump.h | 2 +- .../Player}/Action/actionPlayerSelfCamera.cpp | 2 +- .../Player}/Action/actionPlayerSelfCamera.h | 2 +- .../Action/actionPlayerSetVisibleWeapon.cpp | 2 +- .../Action/actionPlayerSetVisibleWeapon.h | 2 +- .../Action/actionPlayerSetWakeUpMtx.cpp | 2 +- .../Player}/Action/actionPlayerSetWakeUpMtx.h | 0 .../Action/actionPlayerShieldRideMove.cpp | 2 +- .../Action/actionPlayerShieldRideMove.h | 2 +- .../Player}/Action/actionPlayerShock.cpp | 2 +- .../Player}/Action/actionPlayerShock.h | 2 +- .../Player}/Action/actionPlayerSideStep.cpp | 2 +- .../Player}/Action/actionPlayerSideStep.h | 2 +- .../Action/actionPlayerSideStepLand.cpp | 2 +- .../Player}/Action/actionPlayerSideStepLand.h | 2 +- .../Player}/Action/actionPlayerSitEnd.cpp | 2 +- .../Player}/Action/actionPlayerSitEnd.h | 2 +- .../Player}/Action/actionPlayerSitStart.cpp | 2 +- .../Player}/Action/actionPlayerSitStart.h | 2 +- .../Player}/Action/actionPlayerSitWait.cpp | 2 +- .../Player}/Action/actionPlayerSitWait.h | 2 +- .../Player}/Action/actionPlayerSkin.cpp | 2 +- .../Player}/Action/actionPlayerSkin.h | 2 +- .../Player}/Action/actionPlayerSleep.cpp | 2 +- .../Player}/Action/actionPlayerSleep.h | 2 +- .../Player}/Action/actionPlayerSlide.cpp | 2 +- .../Player}/Action/actionPlayerSlide.h | 2 +- .../Player}/Action/actionPlayerSlideLand.cpp | 2 +- .../Player}/Action/actionPlayerSlideLand.h | 2 +- .../Player}/Action/actionPlayerSpAttack.cpp | 2 +- .../Player}/Action/actionPlayerSpAttack.h | 2 +- .../Action/actionPlayerSquatDamage.cpp | 2 +- .../Player}/Action/actionPlayerSquatDamage.h | 2 +- .../Player}/Action/actionPlayerSquatMove.cpp | 2 +- .../Player}/Action/actionPlayerSquatMove.h | 2 +- .../Player}/Action/actionPlayerSquatWait.cpp | 2 +- .../Player}/Action/actionPlayerSquatWait.h | 2 +- .../Action/actionPlayerStainCarryWait.cpp | 2 +- .../Action/actionPlayerStainCarryWait.h | 2 +- .../Player}/Action/actionPlayerStainWait.cpp | 2 +- .../Player}/Action/actionPlayerStainWait.h | 2 +- .../Player}/Action/actionPlayerStepAttack.cpp | 2 +- .../Player}/Action/actionPlayerStepAttack.h | 2 +- .../Action/actionPlayerStepGuardJust.cpp | 2 +- .../Action/actionPlayerStepGuardJust.h | 2 +- .../Player}/Action/actionPlayerStepMove.cpp | 2 +- .../Player}/Action/actionPlayerStepMove.h | 2 +- .../Player}/Action/actionPlayerStopInAir.cpp | 2 +- .../Player}/Action/actionPlayerStopInAir.h | 2 +- .../Action/actionPlayerSubjectWait.cpp | 2 +- .../Player}/Action/actionPlayerSubjectWait.h | 2 +- .../Player}/Action/actionPlayerSuperBlow.cpp | 2 +- .../Player}/Action/actionPlayerSuperBlow.h | 2 +- .../Player}/Action/actionPlayerSuperJump.cpp | 2 +- .../Player}/Action/actionPlayerSuperJump.h | 2 +- .../Action/actionPlayerSuperJumpCharge.cpp | 2 +- .../Action/actionPlayerSuperJumpCharge.h | 2 +- .../Player}/Action/actionPlayerSwimDamage.cpp | 2 +- .../Player}/Action/actionPlayerSwimDamage.h | 2 +- .../Player}/Action/actionPlayerSwimDash.cpp | 2 +- .../Player}/Action/actionPlayerSwimDash.h | 2 +- .../Player}/Action/actionPlayerSwimJump.cpp | 2 +- .../Player}/Action/actionPlayerSwimJump.h | 2 +- .../Player}/Action/actionPlayerSwimLand.cpp | 2 +- .../Player}/Action/actionPlayerSwimLand.h | 2 +- .../Player}/Action/actionPlayerSwimMove.cpp | 2 +- .../Player}/Action/actionPlayerSwimMove.h | 2 +- .../Action/actionPlayerSwimSpinAttack.cpp | 2 +- .../Action/actionPlayerSwimSpinAttack.h | 2 +- .../Player}/Action/actionPlayerSwimWait.cpp | 2 +- .../Player}/Action/actionPlayerSwimWait.h | 2 +- .../Player}/Action/actionPlayerSwitchHang.cpp | 2 +- .../Player}/Action/actionPlayerSwitchHang.h | 2 +- .../Player}/Action/actionPlayerTalk.cpp | 2 +- .../Player}/Action/actionPlayerTalk.h | 2 +- .../Player}/Action/actionPlayerTreeClimb.cpp | 2 +- .../Player}/Action/actionPlayerTreeClimb.h | 2 +- .../actionPlayerTurnAndLookToObject.cpp | 2 +- .../Action/actionPlayerTurnAndLookToObject.h | 2 +- .../Player}/Action/actionPlayerTurnInner.cpp | 2 +- .../Player}/Action/actionPlayerTurnInner.h | 2 +- .../Player}/Action/actionPlayerTwiceJump.cpp | 2 +- .../Player}/Action/actionPlayerTwiceJump.h | 2 +- .../Action/actionPlayerUnbindSheikPad.cpp | 2 +- .../Action/actionPlayerUnbindSheikPad.h | 2 +- .../Player}/Action/actionPlayerUnequip.cpp | 2 +- .../Player}/Action/actionPlayerUnequip.h | 2 +- .../Action/actionPlayerUpdateEquip.cpp | 2 +- .../Player}/Action/actionPlayerUpdateEquip.h | 2 +- .../Player}/Action/actionPlayerWait.cpp | 2 +- .../Player}/Action/actionPlayerWait.h | 2 +- .../Player}/Action/actionPlayerWakeBoard.cpp | 2 +- .../Player}/Action/actionPlayerWakeBoard.h | 2 +- .../Action/actionPlayerWakeBoardEnd.cpp | 2 +- .../Player}/Action/actionPlayerWakeBoardEnd.h | 2 +- .../Action/actionPlayerWakeBoardGoal.cpp | 2 +- .../Action/actionPlayerWakeBoardGoal.h | 2 +- .../Action/actionPlayerWakeBoardReady.cpp | 2 +- .../Action/actionPlayerWakeBoardReady.h | 2 +- .../Player}/Action/actionPlayerWallDashUp.cpp | 2 +- .../Player}/Action/actionPlayerWallDashUp.h | 2 +- .../Player}/Action/actionPlayerWallJump.cpp | 2 +- .../Player}/Action/actionPlayerWallJump.h | 2 +- .../Player}/Action/actionPlayerWallSlip.cpp | 2 +- .../Player}/Action/actionPlayerWallSlip.h | 2 +- .../Player}/Action/actionPlayerWarp.cpp | 2 +- .../Player}/Action/actionPlayerWarp.h | 2 +- .../Action/actionPlayerWaterDivingJump.cpp | 2 +- .../Action/actionPlayerWaterDivingJump.h | 2 +- .../Player}/Action/actionPlayerWaterFall.cpp | 2 +- .../Player}/Action/actionPlayerWaterFall.h | 2 +- .../Action/actionPlayerWaterFallJump.cpp | 2 +- .../Action/actionPlayerWaterFallJump.h | 2 +- .../Action/actionPlayerWeaponThrow.cpp | 2 +- .../Player}/Action/actionPlayerWeaponThrow.h | 2 +- .../Player}/Action/actionPlayerZoraJump.cpp | 2 +- .../Player}/Action/actionPlayerZoraJump.h | 2 +- .../Player}/Action/actionPlayerZoraRide.cpp | 2 +- .../Player}/Action/actionPlayerZoraRide.h | 2 +- .../Action/actionSetPlayerDrawingSword.cpp | 2 +- .../Action/actionSetPlayerDrawingSword.h | 0 src/Game/Actor/Player/CMakeLists.txt | 2 + src/Game/{AI => Actor}/Query/CMakeLists.txt | 0 .../Query/queryBranchByDyeColor.cpp | 2 +- .../Query/queryBranchByDyeColor.h | 0 .../Query/queryBranchByGameOver.cpp | 2 +- .../Query/queryBranchByGameOver.h | 0 .../Query/queryCanCreateMakeItemList.cpp | 2 +- .../Query/queryCanCreateMakeItemList.h | 0 .../Query/queryCanMarkMapPin.cpp | 2 +- .../{AI => Actor}/Query/queryCanMarkMapPin.h | 0 .../Query/queryCheck100EnemyActiveTiming.cpp | 2 +- .../Query/queryCheck100EnemyActiveTiming.h | 0 .../Query/queryCheckActorAction.cpp | 2 +- .../Query/queryCheckActorAction.h | 0 .../Query/queryCheckActorAction13.cpp | 2 +- .../Query/queryCheckActorAction13.h | 0 .../Query/queryCheckActorAction14_2.cpp | 2 +- .../Query/queryCheckActorAction14_2.h | 0 .../Query/queryCheckAddPorchItem.cpp | 2 +- .../Query/queryCheckAddPorchItem.h | 0 .../Query/queryCheckAppPoint.cpp | 2 +- .../{AI => Actor}/Query/queryCheckAppPoint.h | 0 .../Query/queryCheckAppShopSelect.cpp | 2 +- .../Query/queryCheckAppShopSelect.h | 0 .../Query/queryCheckAreaTransition.cpp | 2 +- .../Query/queryCheckAreaTransition.h | 0 .../queryCheckBalladOfHeroActiveTiming.cpp | 2 +- .../queryCheckBalladOfHeroActiveTiming.h | 0 .../Query/queryCheckContainerItem.cpp | 2 +- .../Query/queryCheckContainerItem.h | 0 .../Query/queryCheckCookResultStatus.cpp | 2 +- .../Query/queryCheckCookResultStatus.h | 0 .../Query/queryCheckCurrentMap.cpp | 2 +- .../Query/queryCheckCurrentMap.h | 0 .../Query/queryCheckCurseRRetryEverOnce.cpp | 2 +- .../Query/queryCheckCurseRRetryEverOnce.h | 0 .../Query/queryCheckDeadHorseResistered.cpp | 2 +- .../Query/queryCheckDeadHorseResistered.h | 0 .../queryCheckDeadlyQuestEscapeTiming.cpp | 2 +- .../Query/queryCheckDeadlyQuestEscapeTiming.h | 0 .../{AI => Actor}/Query/queryCheckDieCnt.cpp | 2 +- .../{AI => Actor}/Query/queryCheckDieCnt.h | 0 .../Query/queryCheckDistanceForWarp.cpp | 2 +- .../Query/queryCheckDistanceForWarp.h | 0 .../Query/queryCheckDistanceFromPlayer.cpp | 2 +- .../Query/queryCheckDistanceFromPlayer.h | 0 .../Query/queryCheckDownloadItemNum.cpp | 2 +- .../Query/queryCheckDownloadItemNum.h | 0 .../Query/queryCheckDuringBloodyMoon.cpp | 2 +- .../Query/queryCheckDuringBloodyMoon.h | 0 .../Query/queryCheckDyeShopSelect.cpp | 2 +- .../Query/queryCheckDyeShopSelect.h | 0 .../{AI => Actor}/Query/queryCheckE3Mode.cpp | 2 +- .../{AI => Actor}/Query/queryCheckE3Mode.h | 0 .../Query/queryCheckEatActor.cpp | 2 +- .../{AI => Actor}/Query/queryCheckEatActor.h | 0 .../Query/queryCheckElapsedTimeOfMiniGame.cpp | 2 +- .../Query/queryCheckElapsedTimeOfMiniGame.h | 0 .../Query/queryCheckEquipArmorSeriesType.cpp | 2 +- .../Query/queryCheckEquipArmorSeriesType.h | 0 .../Query/queryCheckEquipItemType.cpp | 2 +- .../Query/queryCheckEquipItemType.h | 0 .../Query/queryCheckEquipment.cpp | 2 +- .../{AI => Actor}/Query/queryCheckEquipment.h | 0 .../Query/queryCheckEventCancel.cpp | 2 +- .../Query/queryCheckEventCancel.h | 0 .../Query/queryCheckExistActor.cpp | 2 +- .../Query/queryCheckExistActor.h | 0 .../Query/queryCheckExistArrow.cpp | 2 +- .../Query/queryCheckExistArrow.h | 0 .../Query/queryCheckExtraEnergyOfPlayer.cpp | 2 +- .../Query/queryCheckExtraEnergyOfPlayer.h | 0 .../Query/queryCheckExtraLifeOfPlayer.cpp | 2 +- .../Query/queryCheckExtraLifeOfPlayer.h | 0 .../Query/queryCheckFadeState.cpp | 2 +- .../{AI => Actor}/Query/queryCheckFadeState.h | 0 .../{AI => Actor}/Query/queryCheckFame.cpp | 2 +- src/Game/{AI => Actor}/Query/queryCheckFame.h | 0 .../{AI => Actor}/Query/queryCheckFlag.cpp | 2 +- src/Game/{AI => Actor}/Query/queryCheckFlag.h | 0 .../Query/queryCheckGameDataFloat.cpp | 2 +- .../Query/queryCheckGameDataFloat.h | 0 .../Query/queryCheckGameDataInt.cpp | 2 +- .../Query/queryCheckGameDataInt.h | 0 .../Query/queryCheckGetDemoTypeFromArg.cpp | 2 +- .../Query/queryCheckGetDemoTypeFromArg.h | 0 .../Query/queryCheckGiveReward.cpp | 2 +- .../Query/queryCheckGiveReward.h | 0 .../Query/queryCheckHasManifactureArmor.cpp | 2 +- .../Query/queryCheckHasManifactureArmor.h | 0 .../Query/queryCheckHorseCustomizeSelect.cpp | 2 +- .../Query/queryCheckHorseCustomizeSelect.h | 0 .../Query/queryCheckHorseDeadCause.cpp | 2 +- .../Query/queryCheckHorseDeadCause.h | 0 .../Query/queryCheckHorseRegistered.cpp | 2 +- .../Query/queryCheckHorseRegistered.h | 0 .../Query/queryCheckHorseTakenOut.cpp | 2 +- .../Query/queryCheckHorseTakenOut.h | 0 .../Query/queryCheckIsOpenItemCategory.cpp | 2 +- .../Query/queryCheckIsOpenItemCategory.h | 0 .../Query/queryCheckItemShopDecide.cpp | 2 +- .../Query/queryCheckItemShopDecide.h | 0 .../Query/queryCheckItemShopPorchVacancy.cpp | 2 +- .../Query/queryCheckItemShopPorchVacancy.h | 0 .../Query/queryCheckItemShopSelect.cpp | 2 +- .../Query/queryCheckItemShopSelect.h | 0 .../Query/queryCheckItemShopSelectBuy.cpp | 2 +- .../Query/queryCheckItemShopSelectBuy.h | 0 .../Query/queryCheckJustBeforeEventCancel.cpp | 2 +- .../Query/queryCheckJustBeforeEventCancel.h | 0 .../Query/queryCheckLastDamageAttacker.cpp | 2 +- .../Query/queryCheckLastDamageAttacker.h | 0 .../Query/queryCheckManufactResult.cpp | 2 +- .../Query/queryCheckManufactResult.h | 0 .../{AI => Actor}/Query/queryCheckMapArea.cpp | 2 +- .../{AI => Actor}/Query/queryCheckMapArea.h | 0 .../Query/queryCheckMasterSwordState.cpp | 2 +- .../Query/queryCheckMasterSwordState.h | 0 .../Query/queryCheckMaterialValue.cpp | 2 +- .../Query/queryCheckMaterialValue.h | 0 .../Query/queryCheckMiniGameTime.cpp | 2 +- .../Query/queryCheckMiniGameTime.h | 0 .../Query/queryCheckMiniGameTimeOver.cpp | 2 +- .../Query/queryCheckMiniGameTimeOver.h | 0 .../Query/queryCheckNumOfBuyPicture.cpp | 2 +- .../Query/queryCheckNumOfBuyPicture.h | 0 .../Query/queryCheckOwnedHorseFamiliarity.cpp | 2 +- .../Query/queryCheckOwnedHorseFamiliarity.h | 0 .../Query/queryCheckPictureBookVacancy.cpp | 2 +- .../Query/queryCheckPictureBookVacancy.h | 0 .../Query/queryCheckPlacedItemSaled.cpp | 2 +- .../Query/queryCheckPlacedItemSaled.h | 0 .../Query/queryCheckPlayerDeadCause.cpp | 2 +- .../Query/queryCheckPlayerDeadCause.h | 0 .../Query/queryCheckPlayerEquip.cpp | 2 +- .../Query/queryCheckPlayerEquip.h | 0 .../Query/queryCheckPlayerFastFadeDead.cpp | 2 +- .../Query/queryCheckPlayerFastFadeDead.h | 0 .../Query/queryCheckPlayerHellType.cpp | 2 +- .../Query/queryCheckPlayerHellType.h | 0 .../queryCheckPlayerPullSwordFailEnd.cpp | 2 +- .../Query/queryCheckPlayerPullSwordFailEnd.h | 0 .../Query/queryCheckPlayerRideHorse.cpp | 2 +- .../Query/queryCheckPlayerRideHorse.h | 0 .../Query/queryCheckPlayerRideSunazarashi.cpp | 2 +- .../Query/queryCheckPlayerRideSunazarashi.h | 0 .../Query/queryCheckPlayerState.cpp | 2 +- .../Query/queryCheckPlayerState.h | 0 .../queryCheckPlayerTemperatureCondition.cpp | 2 +- .../queryCheckPlayerTemperatureCondition.h | 0 .../Query/queryCheckPlayerWeaponFired.cpp | 2 +- .../Query/queryCheckPlayerWeaponFired.h | 0 .../Query/queryCheckPorchInItem.cpp | 2 +- .../Query/queryCheckPorchInItem.h | 0 .../Query/queryCheckProConUse.cpp | 2 +- .../{AI => Actor}/Query/queryCheckProConUse.h | 0 .../Query/queryCheckRainRatio.cpp | 2 +- .../{AI => Actor}/Query/queryCheckRainRatio.h | 0 .../queryCheckRankOfEnemyAttackedNPC.cpp | 2 +- .../Query/queryCheckRankOfEnemyAttackedNPC.h | 0 .../Query/queryCheckReceiveTerrorLevel.cpp | 2 +- .../Query/queryCheckReceiveTerrorLevel.h | 0 .../Query/queryCheckResultOfNPCConflict.cpp | 2 +- .../Query/queryCheckResultOfNPCConflict.h | 0 .../{AI => Actor}/Query/queryCheckRoad.cpp | 2 +- src/Game/{AI => Actor}/Query/queryCheckRoad.h | 0 .../{AI => Actor}/Query/queryCheckRupee.cpp | 2 +- .../{AI => Actor}/Query/queryCheckRupee.h | 0 .../Query/queryCheckSelectPicture.cpp | 2 +- .../Query/queryCheckSelectPicture.h | 0 .../Query/queryCheckSellResult.cpp | 2 +- .../Query/queryCheckSellResult.h | 0 .../Query/queryCheckShopSelectedItemName.cpp | 2 +- .../Query/queryCheckShopSelectedItemName.h | 0 .../Query/queryCheckSiteBossDamageAnm.cpp | 2 +- .../Query/queryCheckSiteBossDamageAnm.h | 0 .../{AI => Actor}/Query/queryCheckStage.cpp | 2 +- .../{AI => Actor}/Query/queryCheckStage.h | 0 .../{AI => Actor}/Query/queryCheckStarter.cpp | 2 +- .../{AI => Actor}/Query/queryCheckStarter.h | 0 .../Query/queryCheckTerrorLevel.cpp | 2 +- .../Query/queryCheckTerrorLevel.h | 0 .../{AI => Actor}/Query/queryCheckTime.cpp | 2 +- src/Game/{AI => Actor}/Query/queryCheckTime.h | 0 .../Query/queryCheckTimeType.cpp | 2 +- .../{AI => Actor}/Query/queryCheckTimeType.h | 0 .../queryCheckTypeOfOwnedHorseForEvent.cpp | 2 +- .../queryCheckTypeOfOwnedHorseForEvent.h | 0 .../queryCheckTypeOfWildHorseAssociated.cpp | 2 +- .../queryCheckTypeOfWildHorseAssociated.h | 0 .../Query/queryCheckVacancyItem.cpp | 2 +- .../Query/queryCheckVacancyItem.h | 0 .../Query/queryCheckWarpMist.cpp | 2 +- .../{AI => Actor}/Query/queryCheckWarpMist.h | 0 .../Query/queryCheckWeaponVacancyItem.cpp | 2 +- .../Query/queryCheckWeaponVacancyItem.h | 0 .../{AI => Actor}/Query/queryCheckWeather.cpp | 2 +- .../{AI => Actor}/Query/queryCheckWeather.h | 0 .../Query/queryCompareGameDataFloat.cpp | 2 +- .../Query/queryCompareGameDataFloat.h | 0 .../Query/queryCompareGameDataInt.cpp | 2 +- .../Query/queryCompareGameDataInt.h | 0 .../Query/queryCompareGameDataTime.cpp | 2 +- .../Query/queryCompareGameDataTime.h | 0 .../queryComparePlayerFireResistantLevel.cpp | 2 +- .../queryComparePlayerFireResistantLevel.h | 0 .../Query/queryComparePlayerHeart.cpp | 2 +- .../Query/queryComparePlayerHeart.h | 0 .../Query/queryComparePlayerMaxHeart.cpp | 2 +- .../Query/queryComparePlayerMaxHeart.h | 0 .../Query/queryComparePlayerMaxStamina.cpp | 2 +- .../Query/queryComparePlayerMaxStamina.h | 0 .../Query/queryComparePlayerOriginalHeart.cpp | 2 +- .../Query/queryComparePlayerOriginalHeart.h | 0 .../{AI => Actor}/Query/queryCountFlag4.cpp | 2 +- .../{AI => Actor}/Query/queryCountFlag4.h | 0 .../Query/queryEnemyDieCheck.cpp | 2 +- .../{AI => Actor}/Query/queryEnemyDieCheck.h | 0 .../Query/queryEnemyRestLifeRate.cpp | 2 +- .../Query/queryEnemyRestLifeRate.h | 0 .../Query/queryGeneralChoice2.cpp | 2 +- .../{AI => Actor}/Query/queryGeneralChoice2.h | 0 .../Query/queryGeneralChoice3.cpp | 2 +- .../{AI => Actor}/Query/queryGeneralChoice3.h | 0 .../Query/queryGeneralChoice4.cpp | 2 +- .../{AI => Actor}/Query/queryGeneralChoice4.h | 0 .../Query/queryGeneralChoice8.cpp | 2 +- .../{AI => Actor}/Query/queryGeneralChoice8.h | 0 .../Query/queryHasArmorAlreadyDyed.cpp | 2 +- .../Query/queryHasArmorAlreadyDyed.h | 0 .../{AI => Actor}/Query/queryHasArmorDye.cpp | 2 +- .../{AI => Actor}/Query/queryHasArmorDye.h | 0 .../Query/queryHasCookResultInPorch.cpp | 2 +- .../Query/queryHasCookResultInPorch.h | 0 .../Query/queryHasEnoughPayment.cpp | 2 +- .../Query/queryHasEnoughPayment.h | 0 .../{AI => Actor}/Query/queryHasItemDye.cpp | 2 +- .../{AI => Actor}/Query/queryHasItemDye.h | 0 .../Query/queryHasItemDyeSpecifiedColor.cpp | 2 +- .../Query/queryHasItemDyeSpecifiedColor.h | 0 .../Query/queryHasPorchArrow.cpp | 2 +- .../{AI => Actor}/Query/queryHasPorchArrow.h | 0 .../{AI => Actor}/Query/queryHasPorchItem.cpp | 2 +- .../{AI => Actor}/Query/queryHasPorchItem.h | 0 .../Query/queryHasPorchItemByCategory.cpp | 2 +- .../Query/queryHasPorchItemByCategory.h | 0 .../queryHasPouchItemByPouchCategory.cpp | 2 +- .../Query/queryHasPouchItemByPouchCategory.h | 0 .../{AI => Actor}/Query/queryHasSetItem.cpp | 2 +- .../{AI => Actor}/Query/queryHasSetItem.h | 0 .../Query/queryHasSpecificArmorSeries.cpp | 2 +- .../Query/queryHasSpecificArmorSeries.h | 0 .../Query/queryIsAppAlreadyExchanged.cpp | 2 +- .../Query/queryIsAppAlreadyExchanged.h | 0 .../Query/queryIsArriveAnchorForRain.cpp | 2 +- .../Query/queryIsArriveAnchorForRain.h | 0 .../{AI => Actor}/Query/queryIsAwakened.cpp | 2 +- .../{AI => Actor}/Query/queryIsAwakened.h | 0 .../Query/queryIsBloodyMoonTrig.cpp | 2 +- .../Query/queryIsBloodyMoonTrig.h | 0 .../Query/queryIsCurrentAocFieldStage.cpp | 2 +- .../Query/queryIsCurrentAocFieldStage.h | 0 .../Query/queryIsCurrentCDungeonStage.cpp | 2 +- .../Query/queryIsCurrentCDungeonStage.h | 0 .../queryIsCurrentMainFieldDungeonStage.cpp | 2 +- .../queryIsCurrentMainFieldDungeonStage.h | 0 .../Query/queryIsCurrentMainFieldStage.cpp | 2 +- .../Query/queryIsCurrentMainFieldStage.h | 0 .../Query/queryIsEquipedDyedArmor.cpp | 2 +- .../Query/queryIsEquipedDyedArmor.h | 0 .../Query/queryIsEquippedEnableDye.cpp | 2 +- .../Query/queryIsEquippedEnableDye.h | 0 .../Query/queryIsEquippedWithLowerBody.cpp | 2 +- .../Query/queryIsEquippedWithLowerBody.h | 0 .../queryIsHorseFamiliarityPassedAlready.cpp | 2 +- .../queryIsHorseFamiliarityPassedAlready.h | 0 .../Query/queryIsHorseNumMax.cpp | 2 +- .../{AI => Actor}/Query/queryIsHorseNumMax.h | 0 .../Query/queryIsIgnitionByArrowFire.cpp | 2 +- .../Query/queryIsIgnitionByArrowFire.h | 0 .../Query/queryIsItemInStock.cpp | 2 +- .../{AI => Actor}/Query/queryIsItemInStock.h | 0 .../Query/queryIsNeedEquipWeapon.cpp | 2 +- .../Query/queryIsNeedEquipWeapon.h | 0 .../Query/queryIsNoEquipArmorAnyTarget.cpp | 2 +- .../Query/queryIsNoEquipArmorAnyTarget.h | 0 .../{AI => Actor}/Query/queryIsOffLinkTag.cpp | 2 +- .../{AI => Actor}/Query/queryIsOffLinkTag.h | 0 .../Query/queryIsOnEnterDungeonFlag.cpp | 2 +- .../Query/queryIsOnEnterDungeonFlag.h | 0 .../Query/queryIsOnInstEventFlag.cpp | 2 +- .../Query/queryIsOnInstEventFlag.h | 0 .../Query/queryIsOwnedHorseAssociated.cpp | 2 +- .../Query/queryIsOwnedHorseAssociated.h | 0 .../Query/queryIsPlayerGrounded.cpp | 2 +- .../Query/queryIsPlayerGrounded.h | 0 src/Game/{AI => Actor}/Query/queryIsRest.cpp | 2 +- src/Game/{AI => Actor}/Query/queryIsRest.h | 0 .../{AI => Actor}/Query/queryIsRideHorse.cpp | 2 +- .../{AI => Actor}/Query/queryIsRideHorse.h | 0 .../{AI => Actor}/Query/queryIsSoldOut.cpp | 2 +- src/Game/{AI => Actor}/Query/queryIsSoldOut.h | 0 .../Query/queryIsSuccessEndLastDemoAction.cpp | 2 +- .../Query/queryIsSuccessEndLastDemoAction.h | 0 .../Query/queryIsTerrorDisappeared.cpp | 2 +- .../Query/queryIsTerrorDisappeared.h | 0 .../Query/queryIsWaitRevival.cpp | 2 +- .../{AI => Actor}/Query/queryIsWaitRevival.h | 0 .../Query/queryIsWeaponDrawn.cpp | 2 +- .../{AI => Actor}/Query/queryIsWeaponDrawn.h | 0 .../Query/queryKeyInputCheck.cpp | 2 +- .../{AI => Actor}/Query/queryKeyInputCheck.h | 0 .../Query/queryRandomChoice2.cpp | 2 +- .../{AI => Actor}/Query/queryRandomChoice2.h | 0 .../Query/queryRandomChoice3.cpp | 2 +- .../{AI => Actor}/Query/queryRandomChoice3.h | 0 .../Query/queryRandomChoice4.cpp | 2 +- .../{AI => Actor}/Query/queryRandomChoice4.h | 0 .../Query/queryRandomChoice8.cpp | 2 +- .../{AI => Actor}/Query/queryRandomChoice8.h | 0 .../Query/queryRandomChoiceExceptOnFlag.cpp | 2 +- .../Query/queryRandomChoiceExceptOnFlag.h | 0 .../Query/queryWhatCurrentItem.cpp | 2 +- .../Query/queryWhatCurrentItem.h | 0 .../Query/queryWhatDayOfTheWeek.cpp | 2 +- .../Query/queryWhatDayOfTheWeek.h | 0 .../Query/queryWhatDungeonType.cpp | 2 +- .../Query/queryWhatDungeonType.h | 0 .../{AI => Actor}/Query/queryWhatMoonName.cpp | 2 +- .../{AI => Actor}/Query/queryWhatMoonName.h | 0 src/Game/Actor/System/Action/CMakeLists.txt | 8 + .../System}/Action/actionEnvSetLensFlare.cpp | 2 +- .../System}/Action/actionEnvSetLensFlare.h | 0 .../Action/actionSystemApplyEnvSetAction.cpp | 2 +- .../Action/actionSystemApplyEnvSetAction.h | 0 .../Action/actionSystemSetWindAction.cpp | 2 +- .../Action/actionSystemSetWindAction.h | 0 src/Game/Actor/System/CMakeLists.txt | 1 + src/Game/{AI => Actor}/aiActionFactories.cpp | 3518 ++++++++--------- src/Game/{AI => Actor}/aiActionFactories.h | 0 src/Game/{AI => Actor}/aiAiFactories.cpp | 2346 +++++------ src/Game/{AI => Actor}/aiAiFactories.h | 0 src/Game/{AI => Actor}/aiQueryFactories.cpp | 330 +- src/Game/{AI => Actor}/aiQueryFactories.h | 0 src/Game/CMakeLists.txt | 1 - tools/ai_common.py | 12 + tools/ai_generate_actions.py | 10 +- tools/ai_generate_ais.py | 10 +- tools/ai_generate_queries.py | 8 +- 6740 files changed, 8649 insertions(+), 8601 deletions(-) delete mode 100644 src/Game/AI/CMakeLists.txt rename src/Game/{AI => Actor}/AI/AirOcta/AirOctaDataMgr.cpp (77%) rename src/Game/{AI => Actor}/AI/AirOcta/AirOctaDataMgr.h (100%) rename src/Game/{AI => Actor}/AI/CMakeLists.txt (97%) rename src/Game/{AI => Actor}/AI/aiASWeaponRoot.cpp (94%) rename src/Game/{AI => Actor}/AI/aiASWeaponRoot.h (95%) rename src/Game/{AI => Actor}/AI/aiActorWaterDepthSelect.cpp (97%) rename src/Game/{AI => Actor}/AI/aiActorWaterDepthSelect.h (100%) rename src/Game/{AI => Actor}/AI/aiAddBasicLinkOn.cpp (93%) rename src/Game/{AI => Actor}/AI/aiAddBasicLinkOn.h (100%) rename src/Game/{AI => Actor}/AI/aiAddCarried.cpp (92%) rename src/Game/{AI => Actor}/AI/aiAddCarried.h (91%) rename src/Game/{AI => Actor}/AI/aiAddCarriedBase.cpp (94%) rename src/Game/{AI => Actor}/AI/aiAddCarriedBase.h (100%) rename src/Game/{AI => Actor}/AI/aiAddDemoCall.cpp (94%) rename src/Game/{AI => Actor}/AI/aiAddDemoCall.h (100%) rename src/Game/{AI => Actor}/AI/aiAddNodeNodeCarried.cpp (93%) rename src/Game/{AI => Actor}/AI/aiAddNodeNodeCarried.h (93%) rename src/Game/{AI => Actor}/AI/aiAddNoiseToTargetPos.cpp (95%) rename src/Game/{AI => Actor}/AI/aiAddNoiseToTargetPos.h (100%) rename src/Game/{AI => Actor}/AI/aiAddPlayerLargeAttackJustGuard.cpp (90%) rename src/Game/{AI => Actor}/AI/aiAddPlayerLargeAttackJustGuard.h (100%) rename src/Game/{AI => Actor}/AI/aiAddSwarmMove.cpp (95%) rename src/Game/{AI => Actor}/AI/aiAddSwarmMove.h (100%) rename src/Game/{AI => Actor}/AI/aiAddViewTargetPos.cpp (92%) rename src/Game/{AI => Actor}/AI/aiAddViewTargetPos.h (91%) rename src/Game/{AI => Actor}/AI/aiAddViewTargetPosBase.cpp (91%) rename src/Game/{AI => Actor}/AI/aiAddViewTargetPosBase.h (100%) rename src/Game/{AI => Actor}/AI/aiAirOctaBoardBurn.cpp (92%) rename src/Game/{AI => Actor}/AI/aiAirOctaBoardBurn.h (93%) rename src/Game/{AI => Actor}/AI/aiAirOctaBurnReaction.cpp (94%) rename src/Game/{AI => Actor}/AI/aiAirOctaBurnReaction.h (100%) rename src/Game/{AI => Actor}/AI/aiAirOctaFlyUp.cpp (96%) rename src/Game/{AI => Actor}/AI/aiAirOctaFlyUp.h (96%) rename src/Game/{AI => Actor}/AI/aiAirOctaReaction.cpp (93%) rename src/Game/{AI => Actor}/AI/aiAirOctaReaction.h (91%) rename src/Game/{AI => Actor}/AI/aiAirOctaRoot.cpp (92%) rename src/Game/{AI => Actor}/AI/aiAirOctaRoot.h (93%) rename src/Game/{AI => Actor}/AI/aiAirOctaState.cpp (94%) rename src/Game/{AI => Actor}/AI/aiAirOctaState.h (95%) rename src/Game/{AI => Actor}/AI/aiAirOctaWait.cpp (93%) rename src/Game/{AI => Actor}/AI/aiAirOctaWait.h (100%) rename src/Game/{AI => Actor}/AI/aiAlertCreationNestOnTree.cpp (92%) rename src/Game/{AI => Actor}/AI/aiAlertCreationNestOnTree.h (92%) rename src/Game/{AI => Actor}/AI/aiAmbushableWeaponShoot.cpp (92%) rename src/Game/{AI => Actor}/AI/aiAmbushableWeaponShoot.h (100%) rename src/Game/{AI => Actor}/AI/aiAnchorRangeSelectTwoAction.cpp (92%) rename src/Game/{AI => Actor}/AI/aiAnchorRangeSelectTwoAction.h (93%) rename src/Game/{AI => Actor}/AI/aiAncientNecklaceBall.cpp (94%) rename src/Game/{AI => Actor}/AI/aiAncientNecklaceBall.h (93%) rename src/Game/{AI => Actor}/AI/aiAncientNecklaceBallBase.cpp (93%) rename src/Game/{AI => Actor}/AI/aiAncientNecklaceBallBase.h (94%) rename src/Game/{AI => Actor}/AI/aiAnimalAttackOtherTarget.cpp (91%) rename src/Game/{AI => Actor}/AI/aiAnimalAttackOtherTarget.h (100%) rename src/Game/{AI => Actor}/AI/aiAnimalBattleAggressive.cpp (94%) rename src/Game/{AI => Actor}/AI/aiAnimalBattleAggressive.h (95%) rename src/Game/{AI => Actor}/AI/aiAnimalBattleMoveLeave.cpp (92%) rename src/Game/{AI => Actor}/AI/aiAnimalBattleMoveLeave.h (100%) rename src/Game/{AI => Actor}/AI/aiAnimalEscapeAI.cpp (96%) rename src/Game/{AI => Actor}/AI/aiAnimalEscapeAI.h (96%) rename src/Game/{AI => Actor}/AI/aiAnimalEscapeAfterDamage.cpp (91%) rename src/Game/{AI => Actor}/AI/aiAnimalEscapeAfterDamage.h (92%) rename src/Game/{AI => Actor}/AI/aiAnimalFollowTarget.cpp (92%) rename src/Game/{AI => Actor}/AI/aiAnimalFollowTarget.h (93%) rename src/Game/{AI => Actor}/AI/aiAnimalLineOfSightSelector.cpp (93%) rename src/Game/{AI => Actor}/AI/aiAnimalLineOfSightSelector.h (100%) rename src/Game/{AI => Actor}/AI/aiAnimalPreAttack.cpp (94%) rename src/Game/{AI => Actor}/AI/aiAnimalPreAttack.h (100%) rename src/Game/{AI => Actor}/AI/aiAnimalRangeKeepMove.cpp (95%) rename src/Game/{AI => Actor}/AI/aiAnimalRangeKeepMove.h (100%) rename src/Game/{AI => Actor}/AI/aiAnimalRangeKeepMoveWithLOS.cpp (95%) rename src/Game/{AI => Actor}/AI/aiAnimalRangeKeepMoveWithLOS.h (100%) rename src/Game/{AI => Actor}/AI/aiAnimalRoam.cpp (95%) rename src/Game/{AI => Actor}/AI/aiAnimalRoam.h (95%) rename src/Game/{AI => Actor}/AI/aiAnimalRoamBase.cpp (96%) rename src/Game/{AI => Actor}/AI/aiAnimalRoamBase.h (100%) rename src/Game/{AI => Actor}/AI/aiAnimalRoamCheckWater.cpp (93%) rename src/Game/{AI => Actor}/AI/aiAnimalRoamCheckWater.h (94%) rename src/Game/{AI => Actor}/AI/aiAnimalRushAttack.cpp (93%) rename src/Game/{AI => Actor}/AI/aiAnimalRushAttack.h (100%) rename src/Game/{AI => Actor}/AI/aiAnimalTimelineAI.cpp (92%) rename src/Game/{AI => Actor}/AI/aiAnimalTimelineAI.h (93%) rename src/Game/{AI => Actor}/AI/aiAppearFromTargetFrontAfterChase.cpp (90%) rename src/Game/{AI => Actor}/AI/aiAppearFromTargetFrontAfterChase.h (92%) rename src/Game/{AI => Actor}/AI/aiAppearFromTargetFrontGround.cpp (91%) rename src/Game/{AI => Actor}/AI/aiAppearFromTargetFrontGround.h (92%) rename src/Game/{AI => Actor}/AI/aiAppearNearTarget.cpp (93%) rename src/Game/{AI => Actor}/AI/aiAppearNearTarget.h (100%) rename src/Game/{AI => Actor}/AI/aiAppearNearTargetOutOfScrnGnd.cpp (91%) rename src/Game/{AI => Actor}/AI/aiAppearNearTargetOutOfScrnGnd.h (92%) rename src/Game/{AI => Actor}/AI/aiArmorSearchKorokRoot.cpp (92%) rename src/Game/{AI => Actor}/AI/aiArmorSearchKorokRoot.h (100%) rename src/Game/{AI => Actor}/AI/aiAroundEnemyCheckSelect.cpp (90%) rename src/Game/{AI => Actor}/AI/aiAroundEnemyCheckSelect.h (100%) rename src/Game/{AI => Actor}/AI/aiArrow.cpp (92%) rename src/Game/{AI => Actor}/AI/aiArrow.h (100%) rename src/Game/{AI => Actor}/AI/aiArrowChargeAndShoot.cpp (92%) rename src/Game/{AI => Actor}/AI/aiArrowChargeAndShoot.h (93%) rename src/Game/{AI => Actor}/AI/aiArrowDelete.cpp (91%) rename src/Game/{AI => Actor}/AI/aiArrowDelete.h (100%) rename src/Game/{AI => Actor}/AI/aiArrowStickAndPick.cpp (92%) rename src/Game/{AI => Actor}/AI/aiArrowStickAndPick.h (94%) rename src/Game/{AI => Actor}/AI/aiAssassinBattle.cpp (96%) rename src/Game/{AI => Actor}/AI/aiAssassinBattle.h (100%) rename src/Game/{AI => Actor}/AI/aiAssassinBattleMove.cpp (92%) rename src/Game/{AI => Actor}/AI/aiAssassinBattleMove.h (92%) rename src/Game/{AI => Actor}/AI/aiAssassinBattleRange.cpp (94%) rename src/Game/{AI => Actor}/AI/aiAssassinBattleRange.h (95%) rename src/Game/{AI => Actor}/AI/aiAssassinBossAttackSeq.cpp (91%) rename src/Game/{AI => Actor}/AI/aiAssassinBossAttackSeq.h (92%) rename src/Game/{AI => Actor}/AI/aiAssassinBossBattle.cpp (95%) rename src/Game/{AI => Actor}/AI/aiAssassinBossBattle.h (100%) rename src/Game/{AI => Actor}/AI/aiAssassinBossEscapeFromTarget.cpp (92%) rename src/Game/{AI => Actor}/AI/aiAssassinBossEscapeFromTarget.h (93%) rename src/Game/{AI => Actor}/AI/aiAssassinBossFirstBattle.cpp (93%) rename src/Game/{AI => Actor}/AI/aiAssassinBossFirstBattle.h (95%) rename src/Game/{AI => Actor}/AI/aiAssassinBossFirstBattleMove.cpp (93%) rename src/Game/{AI => Actor}/AI/aiAssassinBossFirstBattleMove.h (100%) rename src/Game/{AI => Actor}/AI/aiAssassinBossFirstRangeKeepMove.cpp (92%) rename src/Game/{AI => Actor}/AI/aiAssassinBossFirstRangeKeepMove.h (93%) rename src/Game/{AI => Actor}/AI/aiAssassinBossFirstRoot.cpp (92%) rename src/Game/{AI => Actor}/AI/aiAssassinBossFirstRoot.h (91%) rename src/Game/{AI => Actor}/AI/aiAssassinBossIronBallAttack.cpp (92%) rename src/Game/{AI => Actor}/AI/aiAssassinBossIronBallAttack.h (100%) rename src/Game/{AI => Actor}/AI/aiAssassinBossLastAttack.cpp (92%) rename src/Game/{AI => Actor}/AI/aiAssassinBossLastAttack.h (90%) rename src/Game/{AI => Actor}/AI/aiAssassinBossRoot.cpp (93%) rename src/Game/{AI => Actor}/AI/aiAssassinBossRoot.h (92%) rename src/Game/{AI => Actor}/AI/aiAssassinBossRootBase.cpp (92%) rename src/Game/{AI => Actor}/AI/aiAssassinBossRootBase.h (94%) rename src/Game/{AI => Actor}/AI/aiAssassinCallSelect.cpp (93%) rename src/Game/{AI => Actor}/AI/aiAssassinCallSelect.h (93%) rename src/Game/{AI => Actor}/AI/aiAssassinFieldShooterBattle.cpp (92%) rename src/Game/{AI => Actor}/AI/aiAssassinFieldShooterBattle.h (90%) rename src/Game/{AI => Actor}/AI/aiAssassinFieldShooterBattleBase.cpp (94%) rename src/Game/{AI => Actor}/AI/aiAssassinFieldShooterBattleBase.h (100%) rename src/Game/{AI => Actor}/AI/aiAssassinMagicTgtSelect.cpp (92%) rename src/Game/{AI => Actor}/AI/aiAssassinMagicTgtSelect.h (92%) rename src/Game/{AI => Actor}/AI/aiAssassinMiddleAzitoDlcRoot.cpp (92%) rename src/Game/{AI => Actor}/AI/aiAssassinMiddleAzitoDlcRoot.h (91%) rename src/Game/{AI => Actor}/AI/aiAssassinMiddleAzitoNoMemberDemo.cpp (92%) rename src/Game/{AI => Actor}/AI/aiAssassinMiddleAzitoNoMemberDemo.h (100%) rename src/Game/{AI => Actor}/AI/aiAssassinMiddleAzitoRoot.cpp (93%) rename src/Game/{AI => Actor}/AI/aiAssassinMiddleAzitoRoot.h (94%) rename src/Game/{AI => Actor}/AI/aiAssassinMiddleAzitoRootAccept.cpp (92%) rename src/Game/{AI => Actor}/AI/aiAssassinMiddleAzitoRootAccept.h (93%) rename src/Game/{AI => Actor}/AI/aiAssassinMiddleDlcGrabAdapter.cpp (92%) rename src/Game/{AI => Actor}/AI/aiAssassinMiddleDlcGrabAdapter.h (92%) rename src/Game/{AI => Actor}/AI/aiAssassinMiddleMagicAfter.cpp (92%) 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src/Game/{AI => Actor}/Action/actionEventSetCharaMainLightScale.cpp (92%) rename src/Game/{AI => Actor}/Action/actionEventSetCharaMainLightScale.h (100%) rename src/Game/{AI => Actor}/Action/actionEventSetCloudShadowMove.cpp (92%) rename src/Game/{AI => Actor}/Action/actionEventSetCloudShadowMove.h (100%) rename src/Game/{AI => Actor}/Action/actionEventSetCloudShadowPos.cpp (92%) rename src/Game/{AI => Actor}/Action/actionEventSetCloudShadowPos.h (100%) rename src/Game/{AI => Actor}/Action/actionEventSetDiffuseAttenuate.cpp (92%) rename src/Game/{AI => Actor}/Action/actionEventSetDiffuseAttenuate.h (100%) rename src/Game/{AI => Actor}/Action/actionEventSetDirectionalLight.cpp (92%) rename src/Game/{AI => Actor}/Action/actionEventSetDirectionalLight.h (100%) rename src/Game/{AI => Actor}/Action/actionEventSetDirectionalLightYang.cpp (91%) rename src/Game/{AI => Actor}/Action/actionEventSetDirectionalLightYang.h (100%) rename src/Game/{AI => Actor}/Action/actionEventSetDynamic.cpp (88%) 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Actor}/Action/actionForkAnimDriveTurn.h (91%) rename src/Game/{AI => Actor}/Action/actionForkAnimReset.cpp (92%) rename src/Game/{AI => Actor}/Action/actionForkAnimReset.h (100%) rename src/Game/{AI => Actor}/Action/actionForkAnimalASPlay.cpp (94%) rename src/Game/{AI => Actor}/Action/actionForkAnimalASPlay.h (100%) rename src/Game/{AI => Actor}/Action/actionForkAttackWithWeaponOrWithout.cpp (92%) rename src/Game/{AI => Actor}/Action/actionForkAttackWithWeaponOrWithout.h (100%) rename src/Game/{AI => Actor}/Action/actionForkBattleNodeForAttackGround.cpp (92%) rename src/Game/{AI => Actor}/Action/actionForkBattleNodeForAttackGround.h (100%) rename src/Game/{AI => Actor}/Action/actionForkBeastGanonMessageDialogCtrl.cpp (93%) rename src/Game/{AI => Actor}/Action/actionForkBeastGanonMessageDialogCtrl.h (92%) rename src/Game/{AI => Actor}/Action/actionForkBombIgniteCarriedByPlayer.cpp (92%) rename src/Game/{AI => Actor}/Action/actionForkBombIgniteCarriedByPlayer.h (100%) rename src/Game/{AI => Actor}/Action/actionForkBoneControlFrontGround.cpp (92%) rename src/Game/{AI => Actor}/Action/actionForkBoneControlFrontGround.h (100%) rename src/Game/{AI => Actor}/Action/actionForkCapsuleWindFollow.cpp (93%) rename src/Game/{AI => Actor}/Action/actionForkCapsuleWindFollow.h (100%) rename src/Game/{AI => Actor}/Action/actionForkCatchWeapon.cpp (93%) rename src/Game/{AI => Actor}/Action/actionForkCatchWeapon.h (100%) rename src/Game/{AI => Actor}/Action/actionForkChemicalChuchuAttack.cpp (93%) rename src/Game/{AI => Actor}/Action/actionForkChemicalChuchuAttack.h (92%) rename src/Game/{AI => Actor}/Action/actionForkClothOnOffASPlay.cpp (94%) rename src/Game/{AI => Actor}/Action/actionForkClothOnOffASPlay.h (100%) rename src/Game/{AI => Actor}/Action/actionForkDisableContact.cpp (97%) rename src/Game/{AI => Actor}/Action/actionForkDisableContact.h (100%) rename src/Game/{AI => Actor}/Action/actionForkDisableContactByPreAS.cpp (97%) rename src/Game/{AI => Actor}/Action/actionForkDisableContactByPreAS.h (92%) rename src/Game/{AI => Actor}/Action/actionForkDisableContactForAttack.cpp (91%) rename src/Game/{AI => Actor}/Action/actionForkDisableContactForAttack.h (91%) rename src/Game/{AI => Actor}/Action/actionForkDisableContactOnAtHitPlayer.cpp (91%) rename src/Game/{AI => Actor}/Action/actionForkDisableContactOnAtHitPlayer.h (91%) rename src/Game/{AI => Actor}/Action/actionForkDrawWeapon.cpp (93%) rename src/Game/{AI => Actor}/Action/actionForkDrawWeapon.h (100%) rename src/Game/{AI => Actor}/Action/actionForkDrawWeaponAtEnter.cpp (92%) rename src/Game/{AI => Actor}/Action/actionForkDrawWeaponAtEnter.h (100%) rename src/Game/{AI => Actor}/Action/actionForkDropGiantNecklace.cpp (92%) rename src/Game/{AI => Actor}/Action/actionForkDropGiantNecklace.h (100%) rename src/Game/{AI => Actor}/Action/actionForkDropWeapon.cpp (94%) rename src/Game/{AI => Actor}/Action/actionForkDropWeapon.h (100%) rename src/Game/{AI => Actor}/Action/actionForkDropWeaponWithSpeed.cpp (82%) rename src/Game/{AI => Actor}/Action/actionForkDropWeaponWithSpeed.h (88%) rename src/Game/{AI => Actor}/Action/actionForkDrownTimer.cpp (92%) rename src/Game/{AI => Actor}/Action/actionForkDrownTimer.h (100%) rename src/Game/{AI => Actor}/Action/actionForkDynASPlay.cpp (92%) rename src/Game/{AI => Actor}/Action/actionForkDynASPlay.h (91%) rename src/Game/{AI => Actor}/Action/actionForkDynActorNoTargetSelf.cpp (92%) rename src/Game/{AI => Actor}/Action/actionForkDynActorNoTargetSelf.h (91%) rename src/Game/{AI => Actor}/Action/actionForkDynActorNoTargetSelfBase.cpp (90%) rename src/Game/{AI => Actor}/Action/actionForkDynActorNoTargetSelfBase.h (93%) rename src/Game/{AI => Actor}/Action/actionForkEmitChmField.cpp (92%) rename src/Game/{AI => Actor}/Action/actionForkEmitChmField.h (91%) rename src/Game/{AI => Actor}/Action/actionForkEmitChmFieldByContact.cpp (92%) rename src/Game/{AI => Actor}/Action/actionForkEmitChmFieldByContact.h (92%) rename src/Game/{AI => Actor}/Action/actionForkEmitChmFieldFromWeapon.cpp (92%) rename src/Game/{AI => Actor}/Action/actionForkEmitChmFieldFromWeapon.h (93%) rename src/Game/{AI => Actor}/Action/actionForkEmitExpandChemicalField.cpp (91%) rename src/Game/{AI => Actor}/Action/actionForkEmitExpandChemicalField.h (91%) rename src/Game/{AI => Actor}/Action/actionForkEmitExpandField.cpp (95%) rename src/Game/{AI => Actor}/Action/actionForkEmitExpandField.h (100%) rename src/Game/{AI => Actor}/Action/actionForkEmitExpandFieldWithCreate.cpp (93%) rename src/Game/{AI => Actor}/Action/actionForkEmitExpandFieldWithCreate.h (93%) rename src/Game/{AI => Actor}/Action/actionForkEmitShockWaveByContact.cpp (92%) rename src/Game/{AI => Actor}/Action/actionForkEmitShockWaveByContact.h (91%) rename src/Game/{AI => Actor}/Action/actionForkEndByDistance.cpp (93%) rename src/Game/{AI => Actor}/Action/actionForkEndByDistance.h (95%) rename src/Game/{AI => Actor}/Action/actionForkEndByPartsActorEnd.cpp (91%) rename src/Game/{AI => Actor}/Action/actionForkEndByPartsActorEnd.h (93%) rename src/Game/{AI => Actor}/Action/actionForkFixedAngleVacuumShootTarget.cpp (95%) rename src/Game/{AI => Actor}/Action/actionForkFixedAngleVacuumShootTarget.h (100%) rename src/Game/{AI => Actor}/Action/actionForkFlyToTargetDirect.cpp (93%) rename src/Game/{AI => Actor}/Action/actionForkFlyToTargetDirect.h (94%) rename src/Game/{AI => Actor}/Action/actionForkFollowGround.cpp (94%) rename src/Game/{AI => Actor}/Action/actionForkFollowGround.h (100%) rename src/Game/{AI => Actor}/Action/actionForkForceGetUp.cpp (92%) rename src/Game/{AI => Actor}/Action/actionForkForceGetUp.h (90%) rename src/Game/{AI => Actor}/Action/actionForkForceIgniteCarriedActor.cpp (91%) rename src/Game/{AI => Actor}/Action/actionForkForceIgniteCarriedActor.h (93%) rename src/Game/{AI => Actor}/Action/actionForkFourFootActorLustGrass.cpp (94%) rename src/Game/{AI => Actor}/Action/actionForkFourFootActorLustGrass.h (100%) rename src/Game/{AI => Actor}/Action/actionForkFreeMoving.cpp (91%) rename src/Game/{AI => Actor}/Action/actionForkFreeMoving.h (90%) rename src/Game/{AI => Actor}/Action/actionForkGanonAscendingCreateManage.cpp (92%) rename src/Game/{AI => Actor}/Action/actionForkGanonAscendingCreateManage.h (100%) rename src/Game/{AI => Actor}/Action/actionForkGanonBeastAppearHolyWall.cpp (93%) rename src/Game/{AI => Actor}/Action/actionForkGanonBeastAppearHolyWall.h (100%) rename src/Game/{AI => Actor}/Action/actionForkGanonBeastBeamShoot.cpp (94%) rename src/Game/{AI => Actor}/Action/actionForkGanonBeastBeamShoot.h (100%) rename src/Game/{AI => Actor}/Action/actionForkGanonBeastHeadBarrier.cpp (93%) rename src/Game/{AI => Actor}/Action/actionForkGanonBeastHeadBarrier.h (100%) rename src/Game/{AI => Actor}/Action/actionForkGanonBeastWeakPoint.cpp (93%) rename src/Game/{AI => Actor}/Action/actionForkGanonBeastWeakPoint.h (95%) rename src/Game/{AI => Actor}/Action/actionForkGanonBeastWeakPointCheck.cpp (95%) rename src/Game/{AI => Actor}/Action/actionForkGanonBeastWeakPointCheck.h (100%) rename src/Game/{AI => Actor}/Action/actionForkGanonBeastWeakPointOff.cpp (92%) rename src/Game/{AI => Actor}/Action/actionForkGanonBeastWeakPointOff.h (90%) rename src/Game/{AI => Actor}/Action/actionForkGanonBeastWeakPointOn.cpp (92%) rename src/Game/{AI => Actor}/Action/actionForkGanonBeastWeakPointOn.h (90%) rename src/Game/{AI => Actor}/Action/actionForkGelDisableBodyRot.cpp (91%) rename src/Game/{AI => Actor}/Action/actionForkGelDisableBodyRot.h (100%) rename src/Game/{AI => Actor}/Action/actionForkGolemMaterialASPlay.cpp (93%) rename src/Game/{AI => Actor}/Action/actionForkGolemMaterialASPlay.h (100%) rename src/Game/{AI => Actor}/Action/actionForkGravityScaleChange.cpp (92%) rename src/Game/{AI => Actor}/Action/actionForkGravityScaleChange.h (100%) rename src/Game/{AI => Actor}/Action/actionForkHoldWeapon.cpp (93%) rename src/Game/{AI => Actor}/Action/actionForkHoldWeapon.h (100%) rename src/Game/{AI => Actor}/Action/actionForkHopInAir.cpp (91%) rename src/Game/{AI => Actor}/Action/actionForkHopInAir.h (93%) rename src/Game/{AI => Actor}/Action/actionForkHover.cpp (91%) rename src/Game/{AI => Actor}/Action/actionForkHover.h (91%) rename src/Game/{AI => Actor}/Action/actionForkHoverKeepRotateTurn.cpp (92%) rename src/Game/{AI => Actor}/Action/actionForkHoverKeepRotateTurn.h (90%) rename src/Game/{AI => Actor}/Action/actionForkHoverKeepRotateTurnBase.cpp (92%) rename src/Game/{AI => Actor}/Action/actionForkHoverKeepRotateTurnBase.h (100%) rename src/Game/{AI => Actor}/Action/actionForkIgniteCarriedActor.cpp (90%) rename src/Game/{AI => Actor}/Action/actionForkIgniteCarriedActor.h (92%) rename src/Game/{AI => Actor}/Action/actionForkInWaterDropWeaponWithSpeed.cpp (92%) rename src/Game/{AI => Actor}/Action/actionForkInWaterDropWeaponWithSpeed.h (93%) rename src/Game/{AI => Actor}/Action/actionForkJumpToTargetOnDownEnd.cpp (94%) rename src/Game/{AI => Actor}/Action/actionForkJumpToTargetOnDownEnd.h (100%) rename src/Game/{AI => Actor}/Action/actionForkKnockBackNoRot.cpp (91%) rename src/Game/{AI => Actor}/Action/actionForkKnockBackNoRot.h (91%) rename src/Game/{AI => Actor}/Action/actionForkLodNoCountTimer.cpp (93%) rename src/Game/{AI => Actor}/Action/actionForkLodNoCountTimer.h (94%) rename src/Game/{AI => Actor}/Action/actionForkLodTimer.cpp (91%) rename src/Game/{AI => Actor}/Action/actionForkLodTimer.h (93%) rename src/Game/{AI => Actor}/Action/actionForkLynelBreathShoot.cpp (94%) rename src/Game/{AI => Actor}/Action/actionForkLynelBreathShoot.h (94%) rename src/Game/{AI => Actor}/Action/actionForkLynelDrawWeapon.cpp (94%) rename src/Game/{AI => Actor}/Action/actionForkLynelDrawWeapon.h (100%) rename src/Game/{AI => Actor}/Action/actionForkLynelDrawWeaponASPlay.cpp (91%) rename src/Game/{AI => Actor}/Action/actionForkLynelDrawWeaponASPlay.h (91%) rename src/Game/{AI => Actor}/Action/actionForkModelFadeOut.cpp (90%) rename src/Game/{AI => Actor}/Action/actionForkModelFadeOut.h (92%) rename src/Game/{AI => Actor}/Action/actionForkModelVisibleOff.cpp (92%) rename src/Game/{AI => Actor}/Action/actionForkModelVisibleOff.h (94%) rename src/Game/{AI => Actor}/Action/actionForkMoveDistanceCheckByDistance.cpp (91%) rename src/Game/{AI => Actor}/Action/actionForkMoveDistanceCheckByDistance.h (93%) rename src/Game/{AI => Actor}/Action/actionForkMoveDistanceCheckByMapUnit.cpp (92%) rename src/Game/{AI => Actor}/Action/actionForkMoveDistanceCheckByMapUnit.h (90%) rename src/Game/{AI => Actor}/Action/actionForkMultiSleep.cpp (92%) rename src/Game/{AI => Actor}/Action/actionForkMultiSleep.h (100%) rename src/Game/{AI => Actor}/Action/actionForkNeckOnlyRotateDynPosBasic.cpp (92%) rename src/Game/{AI => Actor}/Action/actionForkNeckOnlyRotateDynPosBasic.h (100%) rename src/Game/{AI => Actor}/Action/actionForkNeckRotateDynPosBasic.cpp (92%) rename src/Game/{AI => Actor}/Action/actionForkNeckRotateDynPosBasic.h (100%) rename src/Game/{AI => Actor}/Action/actionForkNoCountActionReservedTimer.cpp (91%) rename src/Game/{AI => Actor}/Action/actionForkNoCountActionReservedTimer.h (93%) rename src/Game/{AI => Actor}/Action/actionForkNoHitGroundCrawl.cpp (93%) rename src/Game/{AI => Actor}/Action/actionForkNoHitGroundCrawl.h (100%) rename src/Game/{AI => Actor}/Action/actionForkNoSlowTimer.cpp (91%) rename src/Game/{AI => Actor}/Action/actionForkNoSlowTimer.h (91%) rename src/Game/{AI => Actor}/Action/actionForkNoWeaponAttack.cpp (93%) rename src/Game/{AI => Actor}/Action/actionForkNoWeaponAttack.h (91%) rename src/Game/{AI => Actor}/Action/actionForkNoWeaponAttackAllTime.cpp (92%) rename src/Game/{AI => Actor}/Action/actionForkNoWeaponAttackAllTime.h (91%) rename src/Game/{AI => Actor}/Action/actionForkNoWeaponAttackAllTimeMinSet.cpp (92%) rename src/Game/{AI => Actor}/Action/actionForkNoWeaponAttackAllTimeMinSet.h (91%) rename src/Game/{AI => Actor}/Action/actionForkNoWeaponAttackBase.cpp (95%) rename src/Game/{AI => Actor}/Action/actionForkNoWeaponAttackBase.h (93%) rename src/Game/{AI => Actor}/Action/actionForkNoWeaponAttackDirectParam.cpp (93%) rename src/Game/{AI => Actor}/Action/actionForkNoWeaponAttackDirectParam.h (93%) rename src/Game/{AI => Actor}/Action/actionForkNoWeaponAttackParamWeapon.cpp (93%) rename src/Game/{AI => Actor}/Action/actionForkNoWeaponAttackParamWeapon.h (100%) rename src/Game/{AI => Actor}/Action/actionForkOctarockEnterReloadWig.cpp (92%) rename src/Game/{AI => Actor}/Action/actionForkOctarockEnterReloadWig.h (93%) rename src/Game/{AI => Actor}/Action/actionForkOnEnterCharCtrlInvalid.cpp (91%) rename src/Game/{AI => Actor}/Action/actionForkOnEnterCharCtrlInvalid.h (100%) rename src/Game/{AI => Actor}/Action/actionForkOnEnterSwapDropTableActor.cpp (92%) rename src/Game/{AI => Actor}/Action/actionForkOnEnterSwapDropTableActor.h (90%) rename src/Game/{AI => Actor}/Action/actionForkOnEnterSwapDropTableActorBase.cpp (91%) rename src/Game/{AI => Actor}/Action/actionForkOnEnterSwapDropTableActorBase.h (93%) rename src/Game/{AI => Actor}/Action/actionForkOnEnterWeaponUse.cpp (92%) rename src/Game/{AI => Actor}/Action/actionForkOnEnterWeaponUse.h (100%) rename src/Game/{AI => Actor}/Action/actionForkOnLeaveChildDelete.cpp (92%) rename src/Game/{AI => Actor}/Action/actionForkOnLeaveChildDelete.h (100%) rename src/Game/{AI => Actor}/Action/actionForkOnLeaveGolemChemReset.cpp (92%) rename src/Game/{AI => Actor}/Action/actionForkOnLeaveGolemChemReset.h (100%) rename src/Game/{AI => Actor}/Action/actionForkOnResetBasicSignalOff.cpp (91%) rename src/Game/{AI => Actor}/Action/actionForkOnResetBasicSignalOff.h (100%) rename src/Game/{AI => Actor}/Action/actionForkOverrideStartNoDrawTimer.cpp (91%) rename src/Game/{AI => Actor}/Action/actionForkOverrideStartNoDrawTimer.h (100%) rename src/Game/{AI => Actor}/Action/actionForkPreJump.cpp (91%) rename src/Game/{AI => Actor}/Action/actionForkPreJump.h (100%) rename src/Game/{AI => Actor}/Action/actionForkRagdollOff.cpp (92%) rename src/Game/{AI => Actor}/Action/actionForkRagdollOff.h (100%) rename src/Game/{AI => Actor}/Action/actionForkSandwormAtkCol.cpp (93%) rename src/Game/{AI => Actor}/Action/actionForkSandwormAtkCol.h (100%) rename src/Game/{AI => Actor}/Action/actionForkSeparateThreeASPart.cpp (93%) rename src/Game/{AI => Actor}/Action/actionForkSeparateThreeASPart.h (100%) rename src/Game/{AI => Actor}/Action/actionForkSeqNoWeaponAttack.cpp (96%) rename src/Game/{AI => Actor}/Action/actionForkSeqNoWeaponAttack.h (91%) rename src/Game/{AI => Actor}/Action/actionForkSetComebackPosition.cpp (91%) rename src/Game/{AI => Actor}/Action/actionForkSetComebackPosition.h (100%) rename src/Game/{AI => Actor}/Action/actionForkSetCustomPallete.cpp (92%) rename src/Game/{AI => Actor}/Action/actionForkSetCustomPallete.h (100%) rename src/Game/{AI => Actor}/Action/actionForkSetCustomWeather.cpp (92%) rename src/Game/{AI => Actor}/Action/actionForkSetCustomWeather.h (100%) rename src/Game/{AI => Actor}/Action/actionForkSetJustAvoid.cpp (95%) rename src/Game/{AI => Actor}/Action/actionForkSetJustAvoid.h (100%) rename src/Game/{AI => Actor}/Action/actionForkSetJustAvoidFromBone.cpp (93%) rename src/Game/{AI => Actor}/Action/actionForkSetJustAvoidFromBone.h (93%) rename src/Game/{AI => Actor}/Action/actionForkSetSwarmMaterialAnimByDist.cpp (94%) rename src/Game/{AI => Actor}/Action/actionForkSetSwarmMaterialAnimByDist.h (100%) rename src/Game/{AI => Actor}/Action/actionForkSimpleGrab.cpp (92%) rename src/Game/{AI => Actor}/Action/actionForkSimpleGrab.h (91%) rename src/Game/{AI => Actor}/Action/actionForkSimpleGrabBase.cpp (92%) rename src/Game/{AI => Actor}/Action/actionForkSimpleGrabBase.h (100%) rename src/Game/{AI => Actor}/Action/actionForkSlipAndStop.cpp (94%) rename src/Game/{AI => Actor}/Action/actionForkSlipAndStop.h (100%) rename src/Game/{AI => Actor}/Action/actionForkStalEnemyForceDamage.cpp (93%) rename src/Game/{AI => Actor}/Action/actionForkStalEnemyForceDamage.h (100%) rename src/Game/{AI => Actor}/Action/actionForkStalEnemyGrabOwnPart.cpp (93%) rename src/Game/{AI => Actor}/Action/actionForkStalEnemyGrabOwnPart.h (100%) rename src/Game/{AI => Actor}/Action/actionForkStalEnemyHeadShot.cpp (94%) rename src/Game/{AI => Actor}/Action/actionForkStalEnemyHeadShot.h (100%) rename src/Game/{AI => Actor}/Action/actionForkStalPartApplyDamageImpulse.cpp (95%) rename src/Game/{AI => Actor}/Action/actionForkStalPartApplyDamageImpulse.h (97%) rename src/Game/{AI => Actor}/Action/actionForkStalPartBlownOff.cpp (93%) rename src/Game/{AI => Actor}/Action/actionForkStalPartBlownOff.h (100%) rename src/Game/{AI => Actor}/Action/actionForkStop.cpp (92%) rename src/Game/{AI => Actor}/Action/actionForkStop.h (89%) rename src/Game/{AI => Actor}/Action/actionForkStopWithNavCheck.cpp (92%) rename src/Game/{AI => Actor}/Action/actionForkStopWithNavCheck.h (100%) rename src/Game/{AI => Actor}/Action/actionForkSwapPartsItemFromDropTable.cpp (93%) rename src/Game/{AI => Actor}/Action/actionForkSwapPartsItemFromDropTable.h (95%) rename src/Game/{AI => Actor}/Action/actionForkSwarmAttack.cpp (93%) rename src/Game/{AI => Actor}/Action/actionForkSwarmAttack.h (100%) rename src/Game/{AI => Actor}/Action/actionForkTimer.cpp (87%) rename src/Game/{AI => Actor}/Action/actionForkTimer.h (90%) rename src/Game/{AI => Actor}/Action/actionForkTimerBase.cpp (90%) rename src/Game/{AI => Actor}/Action/actionForkTimerBase.h (92%) rename src/Game/{AI => Actor}/Action/actionForkTimerForceResetCondition.cpp (91%) rename src/Game/{AI => Actor}/Action/actionForkTimerForceResetCondition.h (93%) rename src/Game/{AI => Actor}/Action/actionForkToggleFreeMoving.cpp (92%) rename src/Game/{AI => Actor}/Action/actionForkToggleFreeMoving.h (100%) rename src/Game/{AI => Actor}/Action/actionForkTogglePriestBossFreeMoving.cpp (88%) rename src/Game/{AI => Actor}/Action/actionForkTogglePriestBossFreeMoving.h (100%) rename src/Game/{AI => Actor}/Action/actionForkToggleWeaponXLinkSleep.cpp (87%) rename src/Game/{AI => Actor}/Action/actionForkToggleWeaponXLinkSleep.h (100%) rename src/Game/{AI => Actor}/Action/actionForkTurn.cpp (96%) rename src/Game/{AI => Actor}/Action/actionForkTurn.h (100%) rename src/Game/{AI => Actor}/Action/actionForkTurnASHold.cpp (82%) rename src/Game/{AI => Actor}/Action/actionForkTurnASHold.h (87%) rename src/Game/{AI => Actor}/Action/actionForkVacuumShootToTarget.cpp (92%) rename src/Game/{AI => Actor}/Action/actionForkVacuumShootToTarget.h (100%) rename src/Game/{AI => Actor}/Action/actionForkWaitCloseGanonShoutMsgClose.cpp (92%) rename src/Game/{AI => Actor}/Action/actionForkWaitCloseGanonShoutMsgClose.h (100%) rename src/Game/{AI => Actor}/Action/actionForkWaitGroundHit.cpp (92%) rename src/Game/{AI => Actor}/Action/actionForkWaitGroundHit.h (100%) rename src/Game/{AI => Actor}/Action/actionForkWeaponAttack.cpp (85%) rename src/Game/{AI => Actor}/Action/actionForkWeaponAttack.h (88%) rename src/Game/{AI => Actor}/Action/actionForkWeaponAttackBase.cpp (93%) rename src/Game/{AI => Actor}/Action/actionForkWeaponAttackBase.h (92%) rename src/Game/{AI => Actor}/Action/actionForkWeaponAttackWithAtkBody.cpp (92%) rename src/Game/{AI => Actor}/Action/actionForkWeaponAttackWithAtkBody.h (92%) rename src/Game/{AI => Actor}/Action/actionForkWeaponShockWave.cpp (92%) rename src/Game/{AI => Actor}/Action/actionForkWeaponShockWave.h (100%) rename src/Game/{AI => Actor}/Action/actionForkWeaponShockWaveCheckValue.cpp (92%) rename src/Game/{AI => Actor}/Action/actionForkWeaponShockWaveCheckValue.h (92%) rename src/Game/{AI => Actor}/Action/actionFreeMove.cpp (95%) rename src/Game/{AI => Actor}/Action/actionFreeMove.h (100%) rename src/Game/{AI => Actor}/Action/actionFreeMoveByGuideBase.cpp (95%) rename src/Game/{AI => Actor}/Action/actionFreeMoveByGuideBase.h (100%) 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src/Game/{AI => Actor}/Action/actionFreezedInIce.cpp (91%) rename src/Game/{AI => Actor}/Action/actionFreezedInIce.h (100%) rename src/Game/{AI => Actor}/Action/actionFreezedInIceWeapon.cpp (88%) rename src/Game/{AI => Actor}/Action/actionFreezedInIceWeapon.h (90%) rename src/Game/{AI => Actor}/Action/actionFromCDungeonToMainField.cpp (91%) rename src/Game/{AI => Actor}/Action/actionFromCDungeonToMainField.h (91%) rename src/Game/{AI => Actor}/Action/actionFrontierSpotBgmTriggerAction.cpp (93%) rename src/Game/{AI => Actor}/Action/actionFrontierSpotBgmTriggerAction.h (100%) rename src/Game/{AI => Actor}/Action/actionGameDataAddFloat.cpp (95%) rename src/Game/{AI => Actor}/Action/actionGameDataAddFloat.h (100%) rename src/Game/{AI => Actor}/Action/actionGameDataAddInt.cpp (95%) rename src/Game/{AI => Actor}/Action/actionGameDataAddInt.h (100%) rename src/Game/{AI => Actor}/Action/actionGameDataAddVec3.cpp (95%) rename src/Game/{AI => Actor}/Action/actionGameDataAddVec3.h (100%) rename src/Game/{AI => Actor}/Action/actionGameDataConvertIntToSring.cpp (93%) rename src/Game/{AI => Actor}/Action/actionGameDataConvertIntToSring.h (100%) rename src/Game/{AI => Actor}/Action/actionGameDataCopyFloat.cpp (89%) rename src/Game/{AI => Actor}/Action/actionGameDataCopyFloat.h (100%) rename src/Game/{AI => Actor}/Action/actionGameDataCopyInt.cpp (89%) rename src/Game/{AI => Actor}/Action/actionGameDataCopyInt.h (100%) rename src/Game/{AI => Actor}/Action/actionGameDataSubFloat.cpp (91%) rename src/Game/{AI => Actor}/Action/actionGameDataSubFloat.h (100%) rename src/Game/{AI => Actor}/Action/actionGameDataSubInt.cpp (90%) rename src/Game/{AI => Actor}/Action/actionGameDataSubInt.h (100%) rename src/Game/{AI => Actor}/Action/actionGameDataSubVec3.cpp (91%) rename src/Game/{AI => Actor}/Action/actionGameDataSubVec3.h (100%) rename src/Game/{AI => Actor}/Action/actionGanonAttackWithEmitChemical.cpp (96%) rename src/Game/{AI => Actor}/Action/actionGanonAttackWithEmitChemical.h (97%) 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rename src/Game/{AI => Actor}/Action/actionGanonChangeState.cpp (92%) rename src/Game/{AI => Actor}/Action/actionGanonChangeState.h (100%) rename src/Game/{AI => Actor}/Action/actionGanonChemicalPillarAttack.cpp (95%) rename src/Game/{AI => Actor}/Action/actionGanonChemicalPillarAttack.h (100%) rename src/Game/{AI => Actor}/Action/actionGanonFallAttack.cpp (92%) rename src/Game/{AI => Actor}/Action/actionGanonFallAttack.h (100%) rename src/Game/{AI => Actor}/Action/actionGanonMove.cpp (95%) rename src/Game/{AI => Actor}/Action/actionGanonMove.h (100%) rename src/Game/{AI => Actor}/Action/actionGanonSmallDamage.cpp (92%) rename src/Game/{AI => Actor}/Action/actionGanonSmallDamage.h (92%) rename src/Game/{AI => Actor}/Action/actionGanonStunRecover.cpp (91%) rename src/Game/{AI => Actor}/Action/actionGanonStunRecover.h (100%) rename src/Game/{AI => Actor}/Action/actionGanonThrowFireBall.cpp (94%) rename src/Game/{AI => Actor}/Action/actionGanonThrowFireBall.h (100%) rename src/Game/{AI => Actor}/Action/actionGanonThrowMultiIce.cpp (95%) rename src/Game/{AI => Actor}/Action/actionGanonThrowMultiIce.h (95%) rename src/Game/{AI => Actor}/Action/actionGanonThrowMultiTornado.cpp (92%) rename src/Game/{AI => Actor}/Action/actionGanonThrowMultiTornado.h (92%) rename src/Game/{AI => Actor}/Action/actionGanonThrowTornado.cpp (94%) rename src/Game/{AI => Actor}/Action/actionGanonThrowTornado.h (100%) rename src/Game/{AI => Actor}/Action/actionGanonTurnOnWall.cpp (94%) rename src/Game/{AI => Actor}/Action/actionGanonTurnOnWall.h (100%) rename src/Game/{AI => Actor}/Action/actionGanonWeaponNearAttack.cpp (96%) rename src/Game/{AI => Actor}/Action/actionGanonWeaponNearAttack.h (100%) rename src/Game/{AI => Actor}/Action/actionGearRotate.cpp (94%) rename src/Game/{AI => Actor}/Action/actionGearRotate.h (100%) rename src/Game/{AI => Actor}/Action/actionGearStop.cpp (93%) rename src/Game/{AI => Actor}/Action/actionGearStop.h (100%) rename src/Game/{AI => 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Actor}/Action/actionGetItemAnotherActor.cpp (92%) rename src/Game/{AI => Actor}/Action/actionGetItemAnotherActor.h (100%) rename src/Game/{AI => Actor}/Action/actionGetItemGet.cpp (88%) rename src/Game/{AI => Actor}/Action/actionGetItemGet.h (90%) rename src/Game/{AI => Actor}/Action/actionGetItemIntoBag.cpp (88%) rename src/Game/{AI => Actor}/Action/actionGetItemIntoBag.h (90%) rename src/Game/{AI => Actor}/Action/actionGetRupee.cpp (90%) rename src/Game/{AI => Actor}/Action/actionGetRupee.h (91%) rename src/Game/{AI => Actor}/Action/actionGetSmallKeyItemGet.cpp (88%) rename src/Game/{AI => Actor}/Action/actionGetSmallKeyItemGet.h (90%) rename src/Game/{AI => Actor}/Action/actionGetUp.cpp (92%) rename src/Game/{AI => Actor}/Action/actionGetUp.h (92%) rename src/Game/{AI => Actor}/Action/actionGetUpBase.cpp (93%) rename src/Game/{AI => Actor}/Action/actionGetUpBase.h (100%) rename src/Game/{AI => Actor}/Action/actionGetUpLinear.cpp (92%) rename src/Game/{AI => Actor}/Action/actionGetUpLinear.h (92%) rename src/Game/{AI => Actor}/Action/actionGetUpMoveAnmDriven.cpp (91%) rename src/Game/{AI => Actor}/Action/actionGetUpMoveAnmDriven.h (93%) rename src/Game/{AI => Actor}/Action/actionGetWeaponEquip.cpp (84%) rename src/Game/{AI => Actor}/Action/actionGetWeaponEquip.h (89%) rename src/Game/{AI => Actor}/Action/actionGiantArmorAction.cpp (93%) rename src/Game/{AI => Actor}/Action/actionGiantArmorAction.h (93%) rename src/Game/{AI => Actor}/Action/actionGiantArmorBurned.cpp (91%) rename src/Game/{AI => Actor}/Action/actionGiantArmorBurned.h (90%) rename src/Game/{AI => Actor}/Action/actionGiantArmorElectric.cpp (92%) rename src/Game/{AI => Actor}/Action/actionGiantArmorElectric.h (91%) rename src/Game/{AI => Actor}/Action/actionGiantArmorEquip.cpp (91%) rename src/Game/{AI => Actor}/Action/actionGiantArmorEquip.h (91%) rename src/Game/{AI => Actor}/Action/actionGiantAttack.cpp (94%) rename src/Game/{AI => Actor}/Action/actionGiantAttack.h (100%) 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Actor}/Action/actionGiantDownSwingAttack.h (91%) rename src/Game/{AI => Actor}/Action/actionGiantEnemyWalk.cpp (92%) rename src/Game/{AI => Actor}/Action/actionGiantEnemyWalk.h (89%) rename src/Game/{AI => Actor}/Action/actionGiantEnemyWalkWithVibration.cpp (91%) rename src/Game/{AI => Actor}/Action/actionGiantEnemyWalkWithVibration.h (93%) rename src/Game/{AI => Actor}/Action/actionGiantHandClapToTarget.cpp (92%) rename src/Game/{AI => Actor}/Action/actionGiantHandClapToTarget.h (93%) rename src/Game/{AI => Actor}/Action/actionGiantNavMeshWalk.cpp (92%) rename src/Game/{AI => Actor}/Action/actionGiantNavMeshWalk.h (89%) rename src/Game/{AI => Actor}/Action/actionGiantNavMeshWalkWithVibration.cpp (92%) rename src/Game/{AI => Actor}/Action/actionGiantNavMeshWalkWithVibration.h (92%) rename src/Game/{AI => Actor}/Action/actionGiantOneHandActionWithLegTurn.cpp (94%) rename src/Game/{AI => Actor}/Action/actionGiantOneHandActionWithLegTurn.h (95%) rename src/Game/{AI => Actor}/Action/actionGiantOneHandAttackWithLegTurn.cpp (92%) rename src/Game/{AI => Actor}/Action/actionGiantOneHandAttackWithLegTurn.h (90%) rename src/Game/{AI => Actor}/Action/actionGiantOneHandPunchWithLegTurn.cpp (92%) rename src/Game/{AI => Actor}/Action/actionGiantOneHandPunchWithLegTurn.h (90%) rename src/Game/{AI => Actor}/Action/actionGiantPunchAttack.cpp (92%) rename src/Game/{AI => Actor}/Action/actionGiantPunchAttack.h (92%) rename src/Game/{AI => Actor}/Action/actionGiantPunchWithAddEntitySensor.cpp (91%) rename src/Game/{AI => Actor}/Action/actionGiantPunchWithAddEntitySensor.h (91%) rename src/Game/{AI => Actor}/Action/actionGiantSleep.cpp (92%) rename src/Game/{AI => Actor}/Action/actionGiantSleep.h (93%) rename src/Game/{AI => Actor}/Action/actionGiveCookResultForNpc.cpp (89%) rename src/Game/{AI => Actor}/Action/actionGiveCookResultForNpc.h (100%) rename src/Game/{AI => Actor}/Action/actionGolemDieFromRagdoll.cpp (98%) rename src/Game/{AI => 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(92%) rename src/Game/{AI => Actor}/Action/actionGuardianMiniFinalBeamMove.cpp (90%) rename src/Game/{AI => Actor}/Action/actionGuardianMiniFinalBeamMove.h (90%) rename src/Game/{AI => Actor}/Action/actionGuardianMiniGuardBattleWalk.cpp (89%) rename src/Game/{AI => Actor}/Action/actionGuardianMiniGuardBattleWalk.h (92%) rename src/Game/{AI => Actor}/Action/actionGuardianMiniGuardBreak.cpp (88%) rename src/Game/{AI => Actor}/Action/actionGuardianMiniGuardBreak.h (92%) rename src/Game/{AI => Actor}/Action/actionGuardianMiniGuardNavMeshWalk.cpp (86%) rename src/Game/{AI => Actor}/Action/actionGuardianMiniGuardNavMeshWalk.h (91%) rename src/Game/{AI => Actor}/Action/actionGuardianMiniGuardSideWalk.cpp (89%) rename src/Game/{AI => Actor}/Action/actionGuardianMiniGuardSideWalk.h (91%) rename src/Game/{AI => Actor}/Action/actionGuardianMiniGuardTurn.cpp (88%) rename src/Game/{AI => Actor}/Action/actionGuardianMiniGuardTurn.h (93%) rename src/Game/{AI => 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rename src/Game/{AI => Actor}/Action/actionNPCInfoOnNamedHorse.cpp (86%) rename src/Game/{AI => Actor}/Action/actionNPCInfoOnNamedHorse.h (100%) rename src/Game/{AI => Actor}/Action/actionNPCKnockBackMove.cpp (90%) rename src/Game/{AI => Actor}/Action/actionNPCKnockBackMove.h (100%) rename src/Game/{AI => Actor}/Action/actionNPCLerpDynAS.cpp (92%) rename src/Game/{AI => Actor}/Action/actionNPCLerpDynAS.h (91%) rename src/Game/{AI => Actor}/Action/actionNPCMakeArtifact.cpp (91%) rename src/Game/{AI => Actor}/Action/actionNPCMakeArtifact.h (100%) rename src/Game/{AI => Actor}/Action/actionNPCMakeItem.cpp (93%) rename src/Game/{AI => Actor}/Action/actionNPCMakeItem.h (100%) rename src/Game/{AI => Actor}/Action/actionNPCManufactItem.cpp (78%) rename src/Game/{AI => Actor}/Action/actionNPCManufactItem.h (100%) rename src/Game/{AI => Actor}/Action/actionNPCNameHorse.cpp (87%) rename src/Game/{AI => Actor}/Action/actionNPCNameHorse.h (100%) rename src/Game/{AI => Actor}/Action/actionNPCPurchase.cpp (91%) rename src/Game/{AI => Actor}/Action/actionNPCPurchase.h (100%) rename src/Game/{AI => Actor}/Action/actionNPCPurchaseEnemyMaterial.cpp (89%) rename src/Game/{AI => Actor}/Action/actionNPCPurchaseEnemyMaterial.h (100%) rename src/Game/{AI => Actor}/Action/actionNPCPurchaseMaterial.cpp (78%) rename src/Game/{AI => Actor}/Action/actionNPCPurchaseMaterial.h (100%) rename src/Game/{AI => Actor}/Action/actionNPCReceiveHorse.cpp (78%) rename src/Game/{AI => Actor}/Action/actionNPCReceiveHorse.h (100%) rename src/Game/{AI => Actor}/Action/actionNPCRegisterAndReceiveHorse.cpp (78%) rename src/Game/{AI => Actor}/Action/actionNPCRegisterAndReceiveHorse.h (100%) rename src/Game/{AI => Actor}/Action/actionNPCRegisterHorse.cpp (78%) rename src/Game/{AI => Actor}/Action/actionNPCRegisterHorse.h (100%) rename src/Game/{AI => Actor}/Action/actionNPCReleaseHorse.cpp (78%) rename src/Game/{AI => Actor}/Action/actionNPCReleaseHorse.h (100%) rename src/Game/{AI => Actor}/Action/actionNPCSale.cpp (91%) rename src/Game/{AI => Actor}/Action/actionNPCSale.h (100%) rename src/Game/{AI => Actor}/Action/actionNPCSaleAppReception.cpp (89%) rename src/Game/{AI => Actor}/Action/actionNPCSaleAppReception.h (100%) rename src/Game/{AI => Actor}/Action/actionNPCSaleCollectedItem.cpp (92%) rename src/Game/{AI => Actor}/Action/actionNPCSaleCollectedItem.h (100%) rename src/Game/{AI => Actor}/Action/actionNPCSalePictureReception.cpp (92%) rename src/Game/{AI => Actor}/Action/actionNPCSalePictureReception.h (100%) rename src/Game/{AI => Actor}/Action/actionNPCSaleReception.cpp (91%) rename src/Game/{AI => Actor}/Action/actionNPCSaleReception.h (100%) rename src/Game/{AI => Actor}/Action/actionNPCSellApp.cpp (78%) rename src/Game/{AI => Actor}/Action/actionNPCSellApp.h (100%) rename src/Game/{AI => Actor}/Action/actionNPCSellHorse.cpp (78%) rename src/Game/{AI => Actor}/Action/actionNPCSellHorse.h (100%) rename src/Game/{AI => Actor}/Action/actionNPCSellItem.cpp (78%) rename src/Game/{AI => Actor}/Action/actionNPCSellItem.h (100%) rename src/Game/{AI => Actor}/Action/actionNPCStartTurnToPlayer.cpp (92%) rename src/Game/{AI => Actor}/Action/actionNPCStartTurnToPlayer.h (100%) rename src/Game/{AI => Actor}/Action/actionNPCTalk.cpp (95%) rename src/Game/{AI => Actor}/Action/actionNPCTalk.h (100%) rename src/Game/{AI => Actor}/Action/actionNPCTargetMove.cpp (95%) rename src/Game/{AI => Actor}/Action/actionNPCTargetMove.h (95%) rename src/Game/{AI => Actor}/Action/actionNPCTargetMoveDynAs.cpp (85%) rename src/Game/{AI => Actor}/Action/actionNPCTargetMoveDynAs.h (89%) rename src/Game/{AI => Actor}/Action/actionNPCTebaApproachPlayer.cpp (94%) rename src/Game/{AI => Actor}/Action/actionNPCTebaApproachPlayer.h (100%) rename src/Game/{AI => Actor}/Action/actionNPCTravelerRest.cpp (91%) rename src/Game/{AI => Actor}/Action/actionNPCTravelerRest.h (100%) rename src/Game/{AI => Actor}/Action/actionNPCTurnToObject.cpp (92%) rename src/Game/{AI => 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Actor}/Action/actionNoCountDead.h (100%) rename src/Game/{AI => Actor}/Action/actionNoDeleteCurrentActor.cpp (86%) rename src/Game/{AI => Actor}/Action/actionNoDeleteCurrentActor.h (100%) rename src/Game/{AI => Actor}/Action/actionNotStopXLinkWithDemoVisibleOff.cpp (87%) rename src/Game/{AI => Actor}/Action/actionNotStopXLinkWithDemoVisibleOff.h (100%) rename src/Game/{AI => Actor}/Action/actionNotice.cpp (83%) rename src/Game/{AI => Actor}/Action/actionNotice.h (86%) rename src/Game/{AI => Actor}/Action/actionNoticeTurn.cpp (92%) rename src/Game/{AI => Actor}/Action/actionNoticeTurn.h (91%) rename src/Game/{AI => Actor}/Action/actionNpcRideWaitAction.cpp (92%) rename src/Game/{AI => Actor}/Action/actionNpcRideWaitAction.h (91%) rename src/Game/{AI => Actor}/Action/actionNpcSwimMove.cpp (96%) rename src/Game/{AI => Actor}/Action/actionNpcSwimMove.h (100%) rename src/Game/{AI => Actor}/Action/actionNpcSwimNavMove.cpp (96%) rename src/Game/{AI => Actor}/Action/actionNpcSwimNavMove.h 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src/Game/{AI => Actor}/Action/actionSiteBossLswordTornadoAttack.cpp (93%) rename src/Game/{AI => Actor}/Action/actionSiteBossLswordTornadoAttack.h (100%) rename src/Game/{AI => Actor}/Action/actionSiteBossLswordTornadoEnd.cpp (92%) rename src/Game/{AI => Actor}/Action/actionSiteBossLswordTornadoEnd.h (100%) rename src/Game/{AI => Actor}/Action/actionSiteBossLswordWhirlSlash.cpp (89%) rename src/Game/{AI => Actor}/Action/actionSiteBossLswordWhirlSlash.h (90%) rename src/Game/{AI => Actor}/Action/actionSiteBossMove.cpp (94%) rename src/Game/{AI => Actor}/Action/actionSiteBossMove.h (100%) rename src/Game/{AI => Actor}/Action/actionSiteBossMoveAndAttack.cpp (91%) rename src/Game/{AI => Actor}/Action/actionSiteBossMoveAndAttack.h (91%) rename src/Game/{AI => Actor}/Action/actionSiteBossShieldBashAttack.cpp (93%) rename src/Game/{AI => Actor}/Action/actionSiteBossShieldBashAttack.h (100%) rename src/Game/{AI => Actor}/Action/actionSiteBossShootArrowRain.cpp (92%) rename src/Game/{AI => 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src/Game/{AI => Actor}/Action/actionSiteBossSwordAfterImageAction.cpp (92%) rename src/Game/{AI => Actor}/Action/actionSiteBossSwordAfterImageAction.h (100%) rename src/Game/{AI => Actor}/Action/actionSiteBossSwordAfterImageMove.cpp (93%) rename src/Game/{AI => Actor}/Action/actionSiteBossSwordAfterImageMove.h (100%) rename src/Game/{AI => Actor}/Action/actionSiteBossSwordAttackBase.cpp (96%) rename src/Game/{AI => Actor}/Action/actionSiteBossSwordAttackBase.h (100%) rename src/Game/{AI => Actor}/Action/actionSiteBossSwordBlowOff.cpp (91%) rename src/Game/{AI => Actor}/Action/actionSiteBossSwordBlowOff.h (90%) rename src/Game/{AI => Actor}/Action/actionSiteBossSwordChemicalPlus.cpp (92%) rename src/Game/{AI => Actor}/Action/actionSiteBossSwordChemicalPlus.h (90%) rename src/Game/{AI => Actor}/Action/actionSiteBossSwordCreateIronPile.cpp (96%) rename src/Game/{AI => Actor}/Action/actionSiteBossSwordCreateIronPile.h (100%) rename src/Game/{AI => Actor}/Action/actionSiteBossSwordGuard.cpp (90%) rename src/Game/{AI => Actor}/Action/actionSiteBossSwordGuard.h (92%) rename src/Game/{AI => Actor}/Action/actionSiteBossSwordGuardBreak.cpp (91%) rename src/Game/{AI => Actor}/Action/actionSiteBossSwordGuardBreak.h (91%) rename src/Game/{AI => Actor}/Action/actionSiteBossSwordMove.cpp (95%) rename src/Game/{AI => Actor}/Action/actionSiteBossSwordMove.h (100%) rename src/Game/{AI => Actor}/Action/actionSiteBossSwordShieldRepair.cpp (91%) rename src/Game/{AI => Actor}/Action/actionSiteBossSwordShieldRepair.h (91%) rename src/Game/{AI => Actor}/Action/actionSiteBossSwordSlowMove.cpp (94%) rename src/Game/{AI => Actor}/Action/actionSiteBossSwordSlowMove.h (100%) rename src/Game/{AI => Actor}/Action/actionSiteBossSwordThrowElectricBall.cpp (92%) rename src/Game/{AI => Actor}/Action/actionSiteBossSwordThrowElectricBall.h (93%) rename src/Game/{AI => Actor}/Action/actionSiteBossSwordWhirlSlash.cpp (92%) rename src/Game/{AI => Actor}/Action/actionSiteBossSwordWhirlSlash.h (90%) rename src/Game/{AI => Actor}/Action/actionSiteBossSwordWhirlSlashCharge.cpp (92%) rename src/Game/{AI => Actor}/Action/actionSiteBossSwordWhirlSlashCharge.h (89%) rename src/Game/{AI => Actor}/Action/actionSiteBossSwordWhirlSlashChargeBase.cpp (92%) rename src/Game/{AI => Actor}/Action/actionSiteBossSwordWhirlSlashChargeBase.h (100%) rename src/Game/{AI => Actor}/Action/actionSiteBossThrowParts.cpp (96%) rename src/Game/{AI => Actor}/Action/actionSiteBossThrowParts.h (100%) rename src/Game/{AI => Actor}/Action/actionSleep.cpp (92%) rename src/Game/{AI => Actor}/Action/actionSleep.h (89%) rename src/Game/{AI => Actor}/Action/actionSlideMoveViewTarget.cpp (91%) rename src/Game/{AI => Actor}/Action/actionSlideMoveViewTarget.h (92%) rename src/Game/{AI => Actor}/Action/actionSlippedBackWalk.cpp (92%) rename src/Game/{AI => Actor}/Action/actionSlippedBackWalk.h (91%) rename src/Game/{AI => Actor}/Action/actionSlippedBackWalkBase.cpp (92%) rename src/Game/{AI => Actor}/Action/actionSlippedBackWalkBase.h (92%) rename src/Game/{AI => Actor}/Action/actionSlippedCircleWalk.cpp (92%) rename src/Game/{AI => Actor}/Action/actionSlippedCircleWalk.h (91%) rename src/Game/{AI => Actor}/Action/actionSlippedCircleWalkBase.cpp (93%) rename src/Game/{AI => Actor}/Action/actionSlippedCircleWalkBase.h (100%) rename src/Game/{AI => Actor}/Action/actionSlippedWalk.cpp (92%) rename src/Game/{AI => Actor}/Action/actionSlippedWalk.h (91%) rename src/Game/{AI => Actor}/Action/actionSlippedWalkBase.cpp (95%) rename src/Game/{AI => Actor}/Action/actionSlippedWalkBase.h (100%) rename src/Game/{AI => Actor}/Action/actionSmallDamage.cpp (82%) rename src/Game/{AI => Actor}/Action/actionSmallDamage.h (87%) rename src/Game/{AI => Actor}/Action/actionSmallDamageBackward.cpp (93%) rename src/Game/{AI => Actor}/Action/actionSmallDamageBackward.h (92%) rename src/Game/{AI => Actor}/Action/actionSmallDamageBackwardBase.cpp (91%) rename src/Game/{AI => 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(100%) rename src/Game/{AI => Actor}/Action/actionTerrainCalcCenter.cpp (93%) rename src/Game/{AI => Actor}/Action/actionTerrainCalcCenter.h (100%) rename src/Game/{AI => Actor}/Action/actionTerrainHideCenter.cpp (91%) rename src/Game/{AI => Actor}/Action/actionTerrainHideCenter.h (100%) rename src/Game/{AI => Actor}/Action/actionTestAction.cpp (92%) rename src/Game/{AI => Actor}/Action/actionTestAction.h (100%) rename src/Game/{AI => Actor}/Action/actionThrow.cpp (92%) rename src/Game/{AI => Actor}/Action/actionThrow.h (89%) rename src/Game/{AI => Actor}/Action/actionThrowLeft.cpp (71%) rename src/Game/{AI => Actor}/Action/actionThrowLeft.h (85%) rename src/Game/{AI => Actor}/Action/actionThrowRight.cpp (71%) rename src/Game/{AI => Actor}/Action/actionThrowRight.h (86%) rename src/Game/{AI => Actor}/Action/actionThrowWeapon.cpp (94%) rename src/Game/{AI => Actor}/Action/actionThrowWeapon.h (95%) rename src/Game/{AI => Actor}/Action/actionThrowWeaponByBodyCenter.cpp (91%) rename src/Game/{AI => Actor}/Action/actionThrowWeaponByBodyCenter.h (92%) rename src/Game/{AI => Actor}/Action/actionThrowWeaponRight.cpp (77%) rename src/Game/{AI => Actor}/Action/actionThrowWeaponRight.h (87%) rename src/Game/{AI => Actor}/Action/actionThrown.cpp (94%) rename src/Game/{AI => Actor}/Action/actionThrown.h (95%) rename src/Game/{AI => Actor}/Action/actionThrownAndBreak.cpp (91%) rename src/Game/{AI => Actor}/Action/actionThrownAndBreak.h (92%) rename src/Game/{AI => Actor}/Action/actionThrownDown.cpp (92%) rename src/Game/{AI => Actor}/Action/actionThrownDown.h (92%) rename src/Game/{AI => Actor}/Action/actionThrownSpear.cpp (91%) rename src/Game/{AI => Actor}/Action/actionThrownSpear.h (100%) rename src/Game/{AI => Actor}/Action/actionTimeSpecControllerRumble.cpp (92%) rename src/Game/{AI => Actor}/Action/actionTimeSpecControllerRumble.h (100%) rename src/Game/{AI => Actor}/Action/actionTimeredASPlay.cpp (91%) rename src/Game/{AI => Actor}/Action/actionTimeredASPlay.h (92%) 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Actor}/Action/actionTurnAndLookToObject.cpp (92%) rename src/Game/{AI => Actor}/Action/actionTurnAndLookToObject.h (92%) rename src/Game/{AI => Actor}/Action/actionTurnBase.cpp (94%) rename src/Game/{AI => Actor}/Action/actionTurnBase.h (95%) rename src/Game/{AI => Actor}/Action/actionTurnIgnite.cpp (92%) rename src/Game/{AI => Actor}/Action/actionTurnIgnite.h (92%) rename src/Game/{AI => Actor}/Action/actionTurnToActor.cpp (94%) rename src/Game/{AI => Actor}/Action/actionTurnToActor.h (94%) rename src/Game/{AI => Actor}/Action/actionTurnToActorBase.cpp (91%) rename src/Game/{AI => Actor}/Action/actionTurnToActorBase.h (100%) rename src/Game/{AI => Actor}/Action/actionTurnToEmptySpace.cpp (94%) rename src/Game/{AI => Actor}/Action/actionTurnToEmptySpace.h (93%) rename src/Game/{AI => Actor}/Action/actionTurnWithAS.cpp (92%) rename src/Game/{AI => Actor}/Action/actionTurnWithAS.h (92%) rename src/Game/{AI => Actor}/Action/actionUKingEmitEffectLoopAction.cpp (95%) rename src/Game/{AI => 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Actor}/Action/actionWaitForKeyInput.h (100%) rename src/Game/{AI => Actor}/Action/actionWaitForStaminaUpDemoEnd.cpp (91%) rename src/Game/{AI => Actor}/Action/actionWaitForStaminaUpDemoEnd.h (100%) rename src/Game/{AI => Actor}/Action/actionWaitHeartDemo.cpp (86%) rename src/Game/{AI => Actor}/Action/actionWaitHeartDemo.h (100%) rename src/Game/{AI => Actor}/Action/actionWaitMagneGear.cpp (91%) rename src/Game/{AI => Actor}/Action/actionWaitMagneGear.h (100%) rename src/Game/{AI => Actor}/Action/actionWaitMessageDialogEnd.cpp (91%) rename src/Game/{AI => Actor}/Action/actionWaitMessageDialogEnd.h (100%) rename src/Game/{AI => Actor}/Action/actionWaitOnObj.cpp (93%) rename src/Game/{AI => Actor}/Action/actionWaitOnObj.h (93%) rename src/Game/{AI => Actor}/Action/actionWaitOnObjBase.cpp (93%) rename src/Game/{AI => Actor}/Action/actionWaitOnObjBase.h (100%) rename src/Game/{AI => Actor}/Action/actionWaitTimer.cpp (92%) rename src/Game/{AI => Actor}/Action/actionWaitTimer.h (100%) rename src/Game/{AI => Actor}/Action/actionWaitUntilLifeUpDemo.cpp (91%) rename src/Game/{AI => Actor}/Action/actionWaitUntilLifeUpDemo.h (100%) rename src/Game/{AI => Actor}/Action/actionWaitUntilMapOpenDemoEnd.cpp (91%) rename src/Game/{AI => Actor}/Action/actionWaitUntilMapOpenDemoEnd.h (100%) rename src/Game/{AI => Actor}/Action/actionWaitWhileCreatingOwnedHorse.cpp (91%) rename src/Game/{AI => Actor}/Action/actionWaitWhileCreatingOwnedHorse.h (100%) rename src/Game/{AI => Actor}/Action/actionWalk.cpp (82%) rename src/Game/{AI => Actor}/Action/actionWalk.h (87%) rename src/Game/{AI => Actor}/Action/actionWarn.cpp (91%) rename src/Game/{AI => Actor}/Action/actionWarn.h (90%) rename src/Game/{AI => Actor}/Action/actionWarpEffectValueSetter.cpp (92%) rename src/Game/{AI => Actor}/Action/actionWarpEffectValueSetter.h (100%) rename src/Game/{AI => Actor}/Action/actionWarpMyHorse.cpp (91%) rename src/Game/{AI => Actor}/Action/actionWarpMyHorse.h (100%) rename src/Game/{AI => Actor}/Action/actionWarpOwnedHorse.cpp (81%) rename src/Game/{AI => Actor}/Action/actionWarpOwnedHorse.h (100%) rename src/Game/{AI => Actor}/Action/actionWarpPLAndResetGimmick.cpp (93%) rename src/Game/{AI => Actor}/Action/actionWarpPLAndResetGimmick.h (100%) rename src/Game/{AI => Actor}/Action/actionWarpPLToPosAndResetGimmick.cpp (93%) rename src/Game/{AI => Actor}/Action/actionWarpPLToPosAndResetGimmick.h (100%) rename src/Game/{AI => Actor}/Action/actionWarpPlayer.cpp (93%) rename src/Game/{AI => Actor}/Action/actionWarpPlayer.h (92%) rename src/Game/{AI => Actor}/Action/actionWarpPlayerBase.cpp (91%) rename src/Game/{AI => Actor}/Action/actionWarpPlayerBase.h (100%) rename src/Game/{AI => Actor}/Action/actionWarpPlayerToActor.cpp (95%) rename src/Game/{AI => Actor}/Action/actionWarpPlayerToActor.h (95%) rename src/Game/{AI => Actor}/Action/actionWarpPlayerToAnchor.cpp (92%) rename src/Game/{AI => Actor}/Action/actionWarpPlayerToAnchor.h (92%) rename src/Game/{AI => Actor}/Action/actionWarpPlayerToAnchorGimmickReset.cpp (93%) rename src/Game/{AI => Actor}/Action/actionWarpPlayerToAnchorGimmickReset.h (100%) rename src/Game/{AI => Actor}/Action/actionWarpPlayerToDestination.cpp (93%) rename src/Game/{AI => Actor}/Action/actionWarpPlayerToDestination.h (94%) rename src/Game/{AI => Actor}/Action/actionWarpPlayerToReferenceAnchor.cpp (91%) rename src/Game/{AI => Actor}/Action/actionWarpPlayerToReferenceAnchor.h (100%) rename src/Game/{AI => Actor}/Action/actionWarpToActor.cpp (93%) rename src/Game/{AI => Actor}/Action/actionWarpToActor.h (100%) rename src/Game/{AI => Actor}/Action/actionWarpToAnchor.cpp (91%) rename src/Game/{AI => Actor}/Action/actionWarpToAnchor.h (100%) rename src/Game/{AI => Actor}/Action/actionWarpToDynamicPos.cpp (92%) rename src/Game/{AI => Actor}/Action/actionWarpToDynamicPos.h (100%) rename src/Game/{AI => Actor}/Action/actionWarpToGameDataVec3f.cpp (93%) rename src/Game/{AI => Actor}/Action/actionWarpToGameDataVec3f.h (100%) rename src/Game/{AI => Actor}/Action/actionWarpToPos.cpp (89%) rename src/Game/{AI => Actor}/Action/actionWarpToPos.h (100%) rename src/Game/{AI => Actor}/Action/actionWarpToScheduleAnchor.cpp (88%) rename src/Game/{AI => Actor}/Action/actionWarpToScheduleAnchor.h (100%) rename src/Game/{AI => Actor}/Action/actionWarpToStaticAnchor.cpp (88%) rename src/Game/{AI => Actor}/Action/actionWarpToStaticAnchor.h (100%) rename src/Game/{AI => Actor}/Action/actionWaterEmitter.cpp (94%) rename src/Game/{AI => Actor}/Action/actionWaterEmitter.h (100%) rename src/Game/{AI => Actor}/Action/actionWaterExplode.cpp (92%) rename src/Game/{AI => Actor}/Action/actionWaterExplode.h (100%) rename src/Game/{AI => Actor}/Action/actionWaterFloatBase.cpp (94%) rename src/Game/{AI => Actor}/Action/actionWaterFloatBase.h (100%) rename src/Game/{AI => Actor}/Action/actionWaterFloatElectricParalysis.cpp (87%) rename src/Game/{AI => Actor}/Action/actionWaterFloatElectricParalysis.h (87%) rename src/Game/{AI => Actor}/Action/actionWaterFloatFreeze.cpp (91%) rename src/Game/{AI => Actor}/Action/actionWaterFloatFreeze.h (90%) rename src/Game/{AI => Actor}/Action/actionWaterFloatIgniteToTarget.cpp (95%) rename src/Game/{AI => Actor}/Action/actionWaterFloatIgniteToTarget.h (95%) rename src/Game/{AI => Actor}/Action/actionWaterFloatImmobile.cpp (92%) rename src/Game/{AI => Actor}/Action/actionWaterFloatImmobile.h (92%) rename src/Game/{AI => Actor}/Action/actionWaterFloatWait.cpp (94%) rename src/Game/{AI => Actor}/Action/actionWaterFloatWait.h (94%) rename src/Game/{AI => Actor}/Action/actionWaterFloatWaitEx.cpp (94%) rename src/Game/{AI => Actor}/Action/actionWaterFloatWaitEx.h (94%) rename src/Game/{AI => Actor}/Action/actionWaterSurfaceModelOnly.cpp (92%) rename src/Game/{AI => Actor}/Action/actionWaterSurfaceModelOnly.h (100%) rename src/Game/{AI => Actor}/Action/actionWaterSurfaceMove.cpp (92%) rename src/Game/{AI => Actor}/Action/actionWaterSurfaceMove.h (100%) rename src/Game/{AI => Actor}/Action/actionWaterUpDownAnmDrivenMove.cpp (93%) rename src/Game/{AI => Actor}/Action/actionWaterUpDownAnmDrivenMove.h (100%) rename src/Game/{AI => Actor}/Action/actionWaterUpDownDrivenPreAttack.cpp (93%) rename src/Game/{AI => Actor}/Action/actionWaterUpDownDrivenPreAttack.h (92%) rename src/Game/{AI => Actor}/Action/actionWaterUpDownMove.cpp (93%) rename src/Game/{AI => Actor}/Action/actionWaterUpDownMove.h (92%) rename src/Game/{AI => Actor}/Action/actionWaterUpDownMoveBase.cpp (94%) rename src/Game/{AI => Actor}/Action/actionWaterUpDownMoveBase.h (100%) rename src/Game/{AI => Actor}/Action/actionWeaponDrawn.cpp (92%) rename src/Game/{AI => Actor}/Action/actionWeaponDrawn.h (91%) rename src/Game/{AI => Actor}/Action/actionWeaponHold.cpp (92%) rename src/Game/{AI => Actor}/Action/actionWeaponHold.h (91%) rename src/Game/{AI => Actor}/Action/actionWeaponTrueFormEftCtrl.cpp (92%) rename src/Game/{AI => Actor}/Action/actionWeaponTrueFormEftCtrl.h (100%) rename src/Game/{AI => Actor}/Action/actionWildHorseCreate.cpp (93%) rename src/Game/{AI => Actor}/Action/actionWildHorseCreate.h (100%) rename src/Game/{AI => Actor}/Action/actionWillBallAction.cpp (95%) rename src/Game/{AI => Actor}/Action/actionWillBallAction.h (100%) rename src/Game/{AI => Actor}/Action/actionWillBallAttack.cpp (93%) rename src/Game/{AI => Actor}/Action/actionWillBallAttack.h (92%) rename src/Game/{AI => Actor}/Action/actionWillBallAvoidCenterDist.cpp (93%) rename src/Game/{AI => Actor}/Action/actionWillBallAvoidCenterDist.h (94%) rename src/Game/{AI => Actor}/Action/actionWillBallParabolaAttack.cpp (93%) rename src/Game/{AI => Actor}/Action/actionWillBallParabolaAttack.h (100%) rename src/Game/{AI => Actor}/Action/actionWindControl.cpp (95%) rename src/Game/{AI => Actor}/Action/actionWindControl.h (100%) rename src/Game/{AI => Actor}/Action/actionWindControlLength.cpp (92%) rename src/Game/{AI => Actor}/Action/actionWindControlLength.h (92%) rename src/Game/{AI => Actor}/Action/actionWindCutter.cpp (95%) rename src/Game/{AI => Actor}/Action/actionWindCutter.h (95%) rename src/Game/{AI => Actor}/Action/actionWindmill_Wing.cpp (95%) rename src/Game/{AI => Actor}/Action/actionWindmill_Wing.h (100%) rename src/Game/{AI => Actor}/Action/actionWindmill_WingWithAutoAnime.cpp (91%) rename src/Game/{AI => Actor}/Action/actionWindmill_WingWithAutoAnime.h (91%) rename src/Game/{AI => Actor}/Action/actionWizzrobeChanceTime.cpp (93%) rename src/Game/{AI => Actor}/Action/actionWizzrobeChanceTime.h (94%) rename src/Game/{AI => Actor}/Action/actionWizzrobeSummon.cpp (93%) rename src/Game/{AI => Actor}/Action/actionWizzrobeSummon.h (94%) rename src/Game/{AI => Actor}/Action/actionWizzrobeTurn.cpp (92%) rename src/Game/{AI => Actor}/Action/actionWizzrobeTurn.h (93%) rename src/Game/{AI => Actor}/Action/actionWizzrobeVisibleWalk.cpp (93%) rename src/Game/{AI => Actor}/Action/actionWizzrobeVisibleWalk.h (94%) rename src/Game/{AI => Actor}/Action/actionWolfLinkAmiiboRegister.cpp (92%) rename src/Game/{AI => Actor}/Action/actionWolfLinkAmiiboRegister.h (100%) rename src/Game/{AI => Actor}/Action/actionWolfLinkAmiiboWarp.cpp (92%) rename src/Game/{AI => Actor}/Action/actionWolfLinkAmiiboWarp.h (100%) rename src/Game/{AI => Actor}/Action/actionWolfLinkEvent.cpp (92%) rename src/Game/{AI => Actor}/Action/actionWolfLinkEvent.h (100%) rename src/Game/{AI => Actor}/Action/actionXLinkEventCreateAction.cpp (90%) rename src/Game/{AI => Actor}/Action/actionXLinkEventCreateAction.h (100%) rename src/Game/{AI => Actor}/Action/actionXLinkEventEnable.cpp (87%) rename src/Game/{AI => Actor}/Action/actionXLinkEventEnable.h (100%) rename src/Game/{AI => Actor}/Action/actionXLinkEventFadeAction.cpp (88%) rename src/Game/{AI => Actor}/Action/actionXLinkEventFadeAction.h (100%) rename src/Game/{AI => Actor}/Action/actionXLinkEventKillAction.cpp (88%) rename src/Game/{AI => Actor}/Action/actionXLinkEventKillAction.h (100%) rename src/Game/{AI => Actor}/Action/actionZoraHeroRescuePlayer.cpp (88%) rename src/Game/{AI => Actor}/Action/actionZoraHeroRescuePlayer.h (100%) rename src/Game/{AI => Actor}/Action/actionZoraHeroWaterFallJump.cpp (92%) rename src/Game/{AI => Actor}/Action/actionZoraHeroWaterFallJump.h (100%) rename src/Game/{AI => Actor}/Action/actionZoraSurfing.cpp (96%) rename src/Game/{AI => Actor}/Action/actionZoraSurfing.h (100%) create mode 100644 src/Game/Actor/Area/Action/CMakeLists.txt rename src/Game/{AI => Actor/Area}/Action/actionAreaActorObserve.cpp (89%) rename src/Game/{AI => Actor/Area}/Action/actionAreaActorObserve.h (91%) rename src/Game/{AI => Actor/Area}/Action/actionAreaFireObserveBase.cpp (86%) rename src/Game/{AI => Actor/Area}/Action/actionAreaFireObserveBase.h (100%) rename src/Game/{AI => Actor/Area}/Action/actionAreaHorseSpeedLimitAction.cpp (82%) rename src/Game/{AI => Actor/Area}/Action/actionAreaHorseSpeedLimitAction.h (88%) rename src/Game/{AI => Actor/Area}/Action/actionAreaObserveActorAction.cpp (76%) rename src/Game/{AI => Actor/Area}/Action/actionAreaObserveActorAction.h (86%) rename src/Game/{AI => Actor/Area}/Action/actionAreaOutRecreateActorAction.cpp (82%) rename src/Game/{AI => Actor/Area}/Action/actionAreaOutRecreateActorAction.h (88%) rename src/Game/{AI => Actor/Area}/Action/actionAreaRecreateActorAction.cpp (82%) rename src/Game/{AI => Actor/Area}/Action/actionAreaRecreateActorAction.h (87%) rename src/Game/{AI => Actor/Area}/Action/actionAreaTagAction.cpp (86%) rename src/Game/{AI => Actor/Area}/Action/actionAreaTagAction.h (100%) rename src/Game/{AI => Actor/Area}/Action/actionOwnedHorseObserveAction.cpp (90%) rename src/Game/{AI => Actor/Area}/Action/actionOwnedHorseObserveAction.h (91%) create mode 100644 src/Game/Actor/Area/CMakeLists.txt create mode 100644 src/Game/Actor/Camera/AI/CMakeLists.txt rename src/Game/{AI => Actor/Camera}/AI/aiCameraAI.cpp (90%) rename src/Game/{AI => Actor/Camera}/AI/aiCameraAI.h (100%) rename src/Game/{AI => Actor/Camera}/AI/aiCameraBow.cpp (70%) rename src/Game/{AI => Actor/Camera}/AI/aiCameraBow.h (85%) rename src/Game/{AI => Actor/Camera}/AI/aiCameraEditRoot.cpp (81%) rename src/Game/{AI => Actor/Camera}/AI/aiCameraEditRoot.h (100%) rename src/Game/{AI => Actor/Camera}/AI/aiCameraEventReturnSavePoint.cpp (70%) rename src/Game/{AI => Actor/Camera}/AI/aiCameraEventReturnSavePoint.h (88%) rename src/Game/{AI => Actor/Camera}/AI/aiCameraEventTalk.cpp (76%) rename src/Game/{AI => Actor/Camera}/AI/aiCameraEventTalk.h (88%) rename src/Game/{AI => Actor/Camera}/AI/aiCameraEventTalkAI.cpp (71%) rename src/Game/{AI => Actor/Camera}/AI/aiCameraEventTalkAI.h (84%) rename src/Game/{AI => Actor/Camera}/AI/aiCameraEventTalkAIRet.cpp (71%) rename src/Game/{AI => Actor/Camera}/AI/aiCameraEventTalkAIRet.h (85%) rename src/Game/{AI => Actor/Camera}/AI/aiCameraGameRoot.cpp (70%) rename src/Game/{AI => Actor/Camera}/AI/aiCameraGameRoot.h (85%) rename src/Game/{AI => Actor/Camera}/AI/aiCameraRoot.cpp (76%) rename src/Game/{AI => Actor/Camera}/AI/aiCameraRoot.h (86%) rename src/Game/{AI => Actor/Camera}/AI/aiCameraTool.cpp (76%) rename src/Game/{AI => Actor/Camera}/AI/aiCameraTool.h (86%) create mode 100644 src/Game/Actor/Camera/Action/CMakeLists.txt rename src/Game/{AI => Actor/Camera}/Action/actionCameraAbyss.cpp (69%) rename src/Game/{AI => Actor/Camera}/Action/actionCameraAbyss.h (83%) rename src/Game/{AI => Actor/Camera}/Action/actionCameraAction.cpp (91%) rename src/Game/{AI => Actor/Camera}/Action/actionCameraAction.h (100%) rename src/Game/{AI => Actor/Camera}/Action/actionCameraAiming.cpp (75%) rename src/Game/{AI => Actor/Camera}/Action/actionCameraAiming.h (84%) rename src/Game/{AI => Actor/Camera}/Action/actionCameraAiming2.cpp (75%) rename src/Game/{AI => Actor/Camera}/Action/actionCameraAiming2.h (84%) rename src/Game/{AI => Actor/Camera}/Action/actionCameraChase.cpp (74%) rename src/Game/{AI => Actor/Camera}/Action/actionCameraChase.h (84%) rename src/Game/{AI => Actor/Camera}/Action/actionCameraClimbObj.cpp (75%) rename src/Game/{AI => Actor/Camera}/Action/actionCameraClimbObj.h (85%) rename src/Game/{AI => Actor/Camera}/Action/actionCameraEdit.cpp (92%) rename src/Game/{AI => Actor/Camera}/Action/actionCameraEdit.h (94%) rename src/Game/{AI => Actor/Camera}/Action/actionCameraEvent.cpp (69%) rename src/Game/{AI => Actor/Camera}/Action/actionCameraEvent.h (83%) rename src/Game/{AI => Actor/Camera}/Action/actionCameraEventAnim.cpp (76%) rename src/Game/{AI => Actor/Camera}/Action/actionCameraEventAnim.h (84%) rename src/Game/{AI => Actor/Camera}/Action/actionCameraEventAnimBase.cpp (75%) rename src/Game/{AI => Actor/Camera}/Action/actionCameraEventAnimBase.h (85%) rename src/Game/{AI => Actor/Camera}/Action/actionCameraEventAnimFlow.cpp (76%) rename src/Game/{AI => Actor/Camera}/Action/actionCameraEventAnimFlow.h (84%) rename src/Game/{AI => Actor/Camera}/Action/actionCameraEventAnimFlowAbs.cpp (70%) rename 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src/Game/{AI => Actor/Camera}/Action/actionCameraEventPlayerHideOff.h (100%) rename src/Game/{AI => Actor/Camera}/Action/actionCameraEventPlayerHideOn.cpp (70%) rename src/Game/{AI => Actor/Camera}/Action/actionCameraEventPlayerHideOn.h (100%) rename src/Game/{AI => Actor/Camera}/Action/actionCameraEventPolarCoord.cpp (68%) rename src/Game/{AI => Actor/Camera}/Action/actionCameraEventPolarCoord.h (84%) rename src/Game/{AI => Actor/Camera}/Action/actionCameraEventPolarCoordPlayer.cpp (77%) rename src/Game/{AI => Actor/Camera}/Action/actionCameraEventPolarCoordPlayer.h (85%) rename src/Game/{AI => Actor/Camera}/Action/actionCameraEventPolarCoordPlayerRel.cpp (77%) rename src/Game/{AI => Actor/Camera}/Action/actionCameraEventPolarCoordPlayerRel.h (85%) rename src/Game/{AI => Actor/Camera}/Action/actionCameraEventReserveConnectTime.cpp (83%) rename src/Game/{AI => Actor/Camera}/Action/actionCameraEventReserveConnectTime.h (100%) rename src/Game/{AI => 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Actor/Camera}/Action/actionCameraFinder.cpp (75%) rename src/Game/{AI => Actor/Camera}/Action/actionCameraFinder.h (84%) rename src/Game/{AI => Actor/Camera}/Action/actionCameraHorse.cpp (74%) rename src/Game/{AI => Actor/Camera}/Action/actionCameraHorse.h (84%) rename src/Game/{AI => Actor/Camera}/Action/actionCameraHorseLockOnEmpty.cpp (75%) rename src/Game/{AI => Actor/Camera}/Action/actionCameraHorseLockOnEmpty.h (86%) rename src/Game/{AI => Actor/Camera}/Action/actionCameraKeep.cpp (69%) rename src/Game/{AI => Actor/Camera}/Action/actionCameraKeep.h (83%) rename src/Game/{AI => Actor/Camera}/Action/actionCameraLockOn.cpp (70%) rename src/Game/{AI => Actor/Camera}/Action/actionCameraLockOn.h (82%) rename src/Game/{AI => Actor/Camera}/Action/actionCameraLockOnAimingAt.cpp (75%) rename src/Game/{AI => Actor/Camera}/Action/actionCameraLockOnAimingAt.h (85%) rename src/Game/{AI => Actor/Camera}/Action/actionCameraLockOnBase.cpp (75%) rename src/Game/{AI => Actor/Camera}/Action/actionCameraLockOnBase.h (85%) rename src/Game/{AI => Actor/Camera}/Action/actionCameraMagneCatch.cpp (75%) rename src/Game/{AI => Actor/Camera}/Action/actionCameraMagneCatch.h (84%) rename src/Game/{AI => Actor/Camera}/Action/actionCameraMotorcycle.cpp (75%) rename src/Game/{AI => Actor/Camera}/Action/actionCameraMotorcycle.h (85%) rename src/Game/{AI => Actor/Camera}/Action/actionCameraMotorcycleLockOnEmpty.cpp (68%) rename src/Game/{AI => Actor/Camera}/Action/actionCameraMotorcycleLockOnEmpty.h (85%) rename src/Game/{AI => Actor/Camera}/Action/actionCameraRevolve.cpp (69%) rename src/Game/{AI => Actor/Camera}/Action/actionCameraRevolve.h (83%) rename src/Game/{AI => Actor/Camera}/Action/actionCameraShieldSurfing.cpp (75%) rename src/Game/{AI => Actor/Camera}/Action/actionCameraShieldSurfing.h (85%) rename src/Game/{AI => Actor/Camera}/Action/actionCameraTail.cpp (74%) rename src/Game/{AI => Actor/Camera}/Action/actionCameraTail.h (84%) rename src/Game/{AI => Actor/Camera}/Action/actionCameraWakeboard.cpp (75%) rename src/Game/{AI => Actor/Camera}/Action/actionCameraWakeboard.h (85%) rename src/Game/{AI => Actor/Camera}/Action/actionCameraWaterRemainsHowling.cpp (76%) rename src/Game/{AI => Actor/Camera}/Action/actionCameraWaterRemainsHowling.h (86%) rename src/Game/{AI => Actor/Camera}/Action/actionCameraWaterfallClimb.cpp (75%) rename src/Game/{AI => Actor/Camera}/Action/actionCameraWaterfallClimb.h (85%) create mode 100644 src/Game/Actor/Camera/CMakeLists.txt create mode 100644 src/Game/Actor/Event/Action/CMakeLists.txt rename src/Game/{AI => Actor/Event}/Action/actionEventAppearRupeeAction.cpp (79%) rename src/Game/{AI => Actor/Event}/Action/actionEventAppearRupeeAction.h (100%) rename src/Game/{AI => Actor/Event}/Action/actionEventAutoSaveAction.cpp (76%) rename src/Game/{AI => Actor/Event}/Action/actionEventAutoSaveAction.h (100%) rename src/Game/{AI => Actor/Event}/Action/actionEventCloseMessageTipsAction.cpp (90%) rename 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Actor/Event}/Action/actionEventPlayMovieAction.h (100%) rename src/Game/{AI => Actor/Event}/Action/actionEventPlayUiScreenAction.cpp (91%) rename src/Game/{AI => Actor/Event}/Action/actionEventPlayUiScreenAction.h (100%) rename src/Game/{AI => Actor/Event}/Action/actionEventResetQuestAction.cpp (86%) rename src/Game/{AI => Actor/Event}/Action/actionEventResetQuestAction.h (100%) rename src/Game/{AI => Actor/Event}/Action/actionEventRollbackQuestAction.cpp (87%) rename src/Game/{AI => Actor/Event}/Action/actionEventRollbackQuestAction.h (100%) rename src/Game/{AI => Actor/Event}/Action/actionEventSetGameDataIntAction.cpp (87%) rename src/Game/{AI => Actor/Event}/Action/actionEventSetGameDataIntAction.h (100%) rename src/Game/{AI => Actor/Event}/Action/actionEventSetGameDataStringAction.cpp (87%) rename src/Game/{AI => Actor/Event}/Action/actionEventSetGameDataStringAction.h (100%) rename src/Game/{AI => Actor/Event}/Action/actionEventTalkEndAction.cpp (90%) rename src/Game/{AI => 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Actor/Horse}/AI/aiHorseLoopTargetAndWaitAI.h (94%) rename src/Game/{AI => Actor/Horse}/AI/aiHorseNatureSelectAI.cpp (90%) rename src/Game/{AI => Actor/Horse}/AI/aiHorseNatureSelectAI.h (100%) rename src/Game/{AI => Actor/Horse}/AI/aiHorseRiddenAI.cpp (89%) rename src/Game/{AI => Actor/Horse}/AI/aiHorseRiddenAI.h (100%) rename src/Game/{AI => Actor/Horse}/AI/aiHorseRiddenByEnemyAI.cpp (92%) rename src/Game/{AI => Actor/Horse}/AI/aiHorseRiddenByEnemyAI.h (100%) rename src/Game/{AI => Actor/Horse}/AI/aiHorseRiddenByNPCBase.cpp (90%) rename src/Game/{AI => Actor/Horse}/AI/aiHorseRiddenByNPCBase.h (100%) rename src/Game/{AI => Actor/Horse}/AI/aiHorseWanderAI.cpp (88%) rename src/Game/{AI => Actor/Horse}/AI/aiHorseWanderAI.h (100%) rename src/Game/{AI => Actor/Horse}/AI/aiNonPlayerHorseRide.cpp (90%) rename src/Game/{AI => Actor/Horse}/AI/aiNonPlayerHorseRide.h (100%) rename src/Game/{AI => Actor/Horse}/AI/aiRideHorseAI.cpp (91%) rename src/Game/{AI => Actor/Horse}/AI/aiRideHorseAI.h (100%) 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src/Game/{AI => Actor/Player}/Action/actionPlayerPullSword.cpp (93%) rename src/Game/{AI => Actor/Player}/Action/actionPlayerPullSword.h (94%) rename src/Game/{AI => Actor/Player}/Action/actionPlayerPullSwordFirstFail.cpp (88%) rename src/Game/{AI => Actor/Player}/Action/actionPlayerPullSwordFirstFail.h (90%) rename src/Game/{AI => Actor/Player}/Action/actionPlayerRailMove.cpp (90%) rename src/Game/{AI => Actor/Player}/Action/actionPlayerRailMove.h (90%) rename src/Game/{AI => Actor/Player}/Action/actionPlayerReleaseMasterSowrd.cpp (84%) rename src/Game/{AI => Actor/Player}/Action/actionPlayerReleaseMasterSowrd.h (100%) rename src/Game/{AI => Actor/Player}/Action/actionPlayerRemainsBlow.cpp (89%) rename src/Game/{AI => Actor/Player}/Action/actionPlayerRemainsBlow.h (91%) rename src/Game/{AI => Actor/Player}/Action/actionPlayerRequestRecreateDyeArmor.cpp (84%) rename src/Game/{AI => Actor/Player}/Action/actionPlayerRequestRecreateDyeArmor.h (88%) rename src/Game/{AI => 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(100%) rename src/Game/{AI => Actor}/Query/queryCheckDyeShopSelect.cpp (93%) rename src/Game/{AI => Actor}/Query/queryCheckDyeShopSelect.h (100%) rename src/Game/{AI => Actor}/Query/queryCheckE3Mode.cpp (93%) rename src/Game/{AI => Actor}/Query/queryCheckE3Mode.h (100%) rename src/Game/{AI => Actor}/Query/queryCheckEatActor.cpp (91%) rename src/Game/{AI => Actor}/Query/queryCheckEatActor.h (100%) rename src/Game/{AI => Actor}/Query/queryCheckElapsedTimeOfMiniGame.cpp (90%) rename src/Game/{AI => Actor}/Query/queryCheckElapsedTimeOfMiniGame.h (100%) rename src/Game/{AI => Actor}/Query/queryCheckEquipArmorSeriesType.cpp (93%) rename src/Game/{AI => Actor}/Query/queryCheckEquipArmorSeriesType.h (100%) rename src/Game/{AI => Actor}/Query/queryCheckEquipItemType.cpp (90%) rename src/Game/{AI => Actor}/Query/queryCheckEquipItemType.h (100%) rename src/Game/{AI => Actor}/Query/queryCheckEquipment.cpp (90%) rename src/Game/{AI => Actor}/Query/queryCheckEquipment.h (100%) rename src/Game/{AI => Actor}/Query/queryCheckEventCancel.cpp (88%) rename src/Game/{AI => Actor}/Query/queryCheckEventCancel.h (100%) rename src/Game/{AI => Actor}/Query/queryCheckExistActor.cpp (93%) rename src/Game/{AI => Actor}/Query/queryCheckExistActor.h (100%) rename src/Game/{AI => Actor}/Query/queryCheckExistArrow.cpp (88%) rename src/Game/{AI => Actor}/Query/queryCheckExistArrow.h (100%) rename src/Game/{AI => Actor}/Query/queryCheckExtraEnergyOfPlayer.cpp (90%) rename src/Game/{AI => Actor}/Query/queryCheckExtraEnergyOfPlayer.h (100%) rename src/Game/{AI => Actor}/Query/queryCheckExtraLifeOfPlayer.cpp (90%) rename src/Game/{AI => Actor}/Query/queryCheckExtraLifeOfPlayer.h (100%) rename src/Game/{AI => Actor}/Query/queryCheckFadeState.cpp (91%) rename src/Game/{AI => Actor}/Query/queryCheckFadeState.h (100%) rename src/Game/{AI => Actor}/Query/queryCheckFame.cpp (93%) rename src/Game/{AI => Actor}/Query/queryCheckFame.h (100%) rename src/Game/{AI => Actor}/Query/queryCheckFlag.cpp (92%) rename src/Game/{AI => Actor}/Query/queryCheckFlag.h (100%) rename src/Game/{AI => Actor}/Query/queryCheckGameDataFloat.cpp (96%) rename src/Game/{AI => Actor}/Query/queryCheckGameDataFloat.h (100%) rename src/Game/{AI => Actor}/Query/queryCheckGameDataInt.cpp (96%) rename src/Game/{AI => Actor}/Query/queryCheckGameDataInt.h (100%) rename src/Game/{AI => Actor}/Query/queryCheckGetDemoTypeFromArg.cpp (97%) rename src/Game/{AI => Actor}/Query/queryCheckGetDemoTypeFromArg.h (100%) rename src/Game/{AI => Actor}/Query/queryCheckGiveReward.cpp (83%) rename src/Game/{AI => Actor}/Query/queryCheckGiveReward.h (100%) rename src/Game/{AI => Actor}/Query/queryCheckHasManifactureArmor.cpp (88%) rename src/Game/{AI => Actor}/Query/queryCheckHasManifactureArmor.h (100%) rename src/Game/{AI => Actor}/Query/queryCheckHorseCustomizeSelect.cpp (92%) rename src/Game/{AI => Actor}/Query/queryCheckHorseCustomizeSelect.h (100%) rename src/Game/{AI => Actor}/Query/queryCheckHorseDeadCause.cpp (88%) rename src/Game/{AI => Actor}/Query/queryCheckHorseDeadCause.h (100%) rename src/Game/{AI => Actor}/Query/queryCheckHorseRegistered.cpp (88%) rename src/Game/{AI => Actor}/Query/queryCheckHorseRegistered.h (100%) rename src/Game/{AI => Actor}/Query/queryCheckHorseTakenOut.cpp (91%) rename src/Game/{AI => Actor}/Query/queryCheckHorseTakenOut.h (100%) rename src/Game/{AI => Actor}/Query/queryCheckIsOpenItemCategory.cpp (91%) rename src/Game/{AI => Actor}/Query/queryCheckIsOpenItemCategory.h (100%) rename src/Game/{AI => Actor}/Query/queryCheckItemShopDecide.cpp (92%) rename src/Game/{AI => Actor}/Query/queryCheckItemShopDecide.h (100%) rename src/Game/{AI => Actor}/Query/queryCheckItemShopPorchVacancy.cpp (92%) rename src/Game/{AI => Actor}/Query/queryCheckItemShopPorchVacancy.h (100%) rename src/Game/{AI => Actor}/Query/queryCheckItemShopSelect.cpp (88%) rename src/Game/{AI => Actor}/Query/queryCheckItemShopSelect.h (100%) rename src/Game/{AI => Actor}/Query/queryCheckItemShopSelectBuy.cpp (92%) rename src/Game/{AI => Actor}/Query/queryCheckItemShopSelectBuy.h (100%) rename src/Game/{AI => Actor}/Query/queryCheckJustBeforeEventCancel.cpp (88%) rename src/Game/{AI => Actor}/Query/queryCheckJustBeforeEventCancel.h (100%) rename src/Game/{AI => Actor}/Query/queryCheckLastDamageAttacker.cpp (89%) rename src/Game/{AI => Actor}/Query/queryCheckLastDamageAttacker.h (100%) rename src/Game/{AI => Actor}/Query/queryCheckManufactResult.cpp (92%) rename src/Game/{AI => Actor}/Query/queryCheckManufactResult.h (100%) rename src/Game/{AI => Actor}/Query/queryCheckMapArea.cpp (90%) rename src/Game/{AI => Actor}/Query/queryCheckMapArea.h (100%) rename src/Game/{AI => Actor}/Query/queryCheckMasterSwordState.cpp (88%) rename src/Game/{AI => Actor}/Query/queryCheckMasterSwordState.h (100%) rename src/Game/{AI => Actor}/Query/queryCheckMaterialValue.cpp (91%) rename src/Game/{AI => Actor}/Query/queryCheckMaterialValue.h (100%) rename src/Game/{AI => Actor}/Query/queryCheckMiniGameTime.cpp (92%) rename src/Game/{AI => Actor}/Query/queryCheckMiniGameTime.h (100%) rename src/Game/{AI => Actor}/Query/queryCheckMiniGameTimeOver.cpp (88%) rename src/Game/{AI => Actor}/Query/queryCheckMiniGameTimeOver.h (100%) rename src/Game/{AI => Actor}/Query/queryCheckNumOfBuyPicture.cpp (88%) rename src/Game/{AI => Actor}/Query/queryCheckNumOfBuyPicture.h (100%) rename src/Game/{AI => Actor}/Query/queryCheckOwnedHorseFamiliarity.cpp (88%) rename src/Game/{AI => Actor}/Query/queryCheckOwnedHorseFamiliarity.h (100%) rename src/Game/{AI => Actor}/Query/queryCheckPictureBookVacancy.cpp (91%) rename src/Game/{AI => Actor}/Query/queryCheckPictureBookVacancy.h (100%) rename src/Game/{AI => Actor}/Query/queryCheckPlacedItemSaled.cpp (92%) rename src/Game/{AI => Actor}/Query/queryCheckPlacedItemSaled.h (100%) rename src/Game/{AI => Actor}/Query/queryCheckPlayerDeadCause.cpp (88%) rename src/Game/{AI => Actor}/Query/queryCheckPlayerDeadCause.h (100%) rename src/Game/{AI => Actor}/Query/queryCheckPlayerEquip.cpp (90%) rename src/Game/{AI => Actor}/Query/queryCheckPlayerEquip.h (100%) rename src/Game/{AI => Actor}/Query/queryCheckPlayerFastFadeDead.cpp (88%) rename src/Game/{AI => Actor}/Query/queryCheckPlayerFastFadeDead.h (100%) rename src/Game/{AI => Actor}/Query/queryCheckPlayerHellType.cpp (90%) rename src/Game/{AI => Actor}/Query/queryCheckPlayerHellType.h (100%) rename src/Game/{AI => Actor}/Query/queryCheckPlayerPullSwordFailEnd.cpp (88%) rename src/Game/{AI => Actor}/Query/queryCheckPlayerPullSwordFailEnd.h (100%) rename src/Game/{AI => Actor}/Query/queryCheckPlayerRideHorse.cpp (88%) rename src/Game/{AI => Actor}/Query/queryCheckPlayerRideHorse.h (100%) rename src/Game/{AI => Actor}/Query/queryCheckPlayerRideSunazarashi.cpp (91%) rename src/Game/{AI => Actor}/Query/queryCheckPlayerRideSunazarashi.h (100%) rename src/Game/{AI => Actor}/Query/queryCheckPlayerState.cpp (90%) rename src/Game/{AI => Actor}/Query/queryCheckPlayerState.h (100%) rename src/Game/{AI => Actor}/Query/queryCheckPlayerTemperatureCondition.cpp (88%) rename src/Game/{AI => Actor}/Query/queryCheckPlayerTemperatureCondition.h (100%) rename src/Game/{AI => Actor}/Query/queryCheckPlayerWeaponFired.cpp (90%) rename src/Game/{AI => Actor}/Query/queryCheckPlayerWeaponFired.h (100%) rename src/Game/{AI => Actor}/Query/queryCheckPorchInItem.cpp (92%) rename src/Game/{AI => Actor}/Query/queryCheckPorchInItem.h (100%) rename src/Game/{AI => Actor}/Query/queryCheckProConUse.cpp (87%) rename src/Game/{AI => Actor}/Query/queryCheckProConUse.h (100%) rename src/Game/{AI => Actor}/Query/queryCheckRainRatio.cpp (90%) rename src/Game/{AI => Actor}/Query/queryCheckRainRatio.h (100%) rename src/Game/{AI => Actor}/Query/queryCheckRankOfEnemyAttackedNPC.cpp (88%) rename src/Game/{AI => Actor}/Query/queryCheckRankOfEnemyAttackedNPC.h (100%) rename src/Game/{AI => Actor}/Query/queryCheckReceiveTerrorLevel.cpp (88%) rename src/Game/{AI => Actor}/Query/queryCheckReceiveTerrorLevel.h (100%) rename src/Game/{AI => Actor}/Query/queryCheckResultOfNPCConflict.cpp (88%) rename src/Game/{AI => Actor}/Query/queryCheckResultOfNPCConflict.h (100%) rename src/Game/{AI => Actor}/Query/queryCheckRoad.cpp (90%) rename src/Game/{AI => Actor}/Query/queryCheckRoad.h (100%) rename src/Game/{AI => Actor}/Query/queryCheckRupee.cpp (93%) rename src/Game/{AI => Actor}/Query/queryCheckRupee.h (100%) rename src/Game/{AI => Actor}/Query/queryCheckSelectPicture.cpp (90%) rename src/Game/{AI => Actor}/Query/queryCheckSelectPicture.h (100%) rename src/Game/{AI => Actor}/Query/queryCheckSellResult.cpp (92%) rename src/Game/{AI => Actor}/Query/queryCheckSellResult.h (100%) rename src/Game/{AI => Actor}/Query/queryCheckShopSelectedItemName.cpp (92%) rename src/Game/{AI => Actor}/Query/queryCheckShopSelectedItemName.h (100%) rename src/Game/{AI => Actor}/Query/queryCheckSiteBossDamageAnm.cpp (88%) rename src/Game/{AI => Actor}/Query/queryCheckSiteBossDamageAnm.h (100%) rename src/Game/{AI => Actor}/Query/queryCheckStage.cpp (88%) rename src/Game/{AI => Actor}/Query/queryCheckStage.h (100%) rename src/Game/{AI => Actor}/Query/queryCheckStarter.cpp (92%) rename src/Game/{AI => Actor}/Query/queryCheckStarter.h (100%) rename src/Game/{AI => Actor}/Query/queryCheckTerrorLevel.cpp (88%) rename src/Game/{AI => Actor}/Query/queryCheckTerrorLevel.h (100%) rename src/Game/{AI => Actor}/Query/queryCheckTime.cpp (93%) rename src/Game/{AI => Actor}/Query/queryCheckTime.h (100%) rename src/Game/{AI => Actor}/Query/queryCheckTimeType.cpp (92%) rename src/Game/{AI => Actor}/Query/queryCheckTimeType.h (100%) rename src/Game/{AI => Actor}/Query/queryCheckTypeOfOwnedHorseForEvent.cpp (88%) rename src/Game/{AI => Actor}/Query/queryCheckTypeOfOwnedHorseForEvent.h (100%) rename src/Game/{AI => Actor}/Query/queryCheckTypeOfWildHorseAssociated.cpp (88%) rename src/Game/{AI => Actor}/Query/queryCheckTypeOfWildHorseAssociated.h (100%) rename src/Game/{AI => Actor}/Query/queryCheckVacancyItem.cpp (90%) rename src/Game/{AI => Actor}/Query/queryCheckVacancyItem.h (100%) rename src/Game/{AI => Actor}/Query/queryCheckWarpMist.cpp (90%) rename src/Game/{AI => Actor}/Query/queryCheckWarpMist.h (100%) rename src/Game/{AI => Actor}/Query/queryCheckWeaponVacancyItem.cpp (89%) rename src/Game/{AI => Actor}/Query/queryCheckWeaponVacancyItem.h (100%) rename src/Game/{AI => Actor}/Query/queryCheckWeather.cpp (88%) rename src/Game/{AI => Actor}/Query/queryCheckWeather.h (100%) rename src/Game/{AI => Actor}/Query/queryCompareGameDataFloat.cpp (96%) rename src/Game/{AI => Actor}/Query/queryCompareGameDataFloat.h (100%) rename src/Game/{AI => Actor}/Query/queryCompareGameDataInt.cpp (96%) rename src/Game/{AI => Actor}/Query/queryCompareGameDataInt.h (100%) rename src/Game/{AI => Actor}/Query/queryCompareGameDataTime.cpp (97%) rename src/Game/{AI => Actor}/Query/queryCompareGameDataTime.h (100%) rename src/Game/{AI => Actor}/Query/queryComparePlayerFireResistantLevel.cpp (88%) rename src/Game/{AI => Actor}/Query/queryComparePlayerFireResistantLevel.h (100%) rename src/Game/{AI => Actor}/Query/queryComparePlayerHeart.cpp (92%) rename src/Game/{AI => Actor}/Query/queryComparePlayerHeart.h (100%) rename src/Game/{AI => Actor}/Query/queryComparePlayerMaxHeart.cpp (92%) rename src/Game/{AI => Actor}/Query/queryComparePlayerMaxHeart.h (100%) rename src/Game/{AI => Actor}/Query/queryComparePlayerMaxStamina.cpp (93%) rename src/Game/{AI => Actor}/Query/queryComparePlayerMaxStamina.h (100%) rename src/Game/{AI => Actor}/Query/queryComparePlayerOriginalHeart.cpp (93%) rename src/Game/{AI => Actor}/Query/queryComparePlayerOriginalHeart.h (100%) rename src/Game/{AI => Actor}/Query/queryCountFlag4.cpp (97%) rename src/Game/{AI => Actor}/Query/queryCountFlag4.h (100%) rename src/Game/{AI => Actor}/Query/queryEnemyDieCheck.cpp (90%) rename src/Game/{AI => Actor}/Query/queryEnemyDieCheck.h (100%) rename src/Game/{AI => Actor}/Query/queryEnemyRestLifeRate.cpp (92%) rename src/Game/{AI => Actor}/Query/queryEnemyRestLifeRate.h (100%) rename src/Game/{AI => Actor}/Query/queryGeneralChoice2.cpp (91%) rename src/Game/{AI => Actor}/Query/queryGeneralChoice2.h (100%) rename src/Game/{AI => Actor}/Query/queryGeneralChoice3.cpp (91%) rename src/Game/{AI => Actor}/Query/queryGeneralChoice3.h (100%) rename src/Game/{AI => Actor}/Query/queryGeneralChoice4.cpp (91%) rename src/Game/{AI => Actor}/Query/queryGeneralChoice4.h (100%) rename src/Game/{AI => Actor}/Query/queryGeneralChoice8.cpp (91%) rename src/Game/{AI => Actor}/Query/queryGeneralChoice8.h (100%) rename src/Game/{AI => Actor}/Query/queryHasArmorAlreadyDyed.cpp (90%) rename src/Game/{AI => Actor}/Query/queryHasArmorAlreadyDyed.h (100%) rename src/Game/{AI => Actor}/Query/queryHasArmorDye.cpp (91%) rename src/Game/{AI => Actor}/Query/queryHasArmorDye.h (100%) rename src/Game/{AI => Actor}/Query/queryHasCookResultInPorch.cpp (97%) rename src/Game/{AI => Actor}/Query/queryHasCookResultInPorch.h (100%) rename src/Game/{AI => Actor}/Query/queryHasEnoughPayment.cpp (92%) rename src/Game/{AI => Actor}/Query/queryHasEnoughPayment.h (100%) rename src/Game/{AI => Actor}/Query/queryHasItemDye.cpp (91%) rename src/Game/{AI => Actor}/Query/queryHasItemDye.h (100%) rename src/Game/{AI => Actor}/Query/queryHasItemDyeSpecifiedColor.cpp (91%) rename src/Game/{AI => Actor}/Query/queryHasItemDyeSpecifiedColor.h (100%) rename src/Game/{AI => Actor}/Query/queryHasPorchArrow.cpp (93%) rename src/Game/{AI => Actor}/Query/queryHasPorchArrow.h (100%) rename src/Game/{AI => Actor}/Query/queryHasPorchItem.cpp (92%) rename src/Game/{AI => Actor}/Query/queryHasPorchItem.h (100%) rename src/Game/{AI => Actor}/Query/queryHasPorchItemByCategory.cpp (97%) rename src/Game/{AI => Actor}/Query/queryHasPorchItemByCategory.h (100%) rename src/Game/{AI => Actor}/Query/queryHasPouchItemByPouchCategory.cpp (96%) rename src/Game/{AI => Actor}/Query/queryHasPouchItemByPouchCategory.h (100%) rename src/Game/{AI => Actor}/Query/queryHasSetItem.cpp (96%) rename src/Game/{AI => Actor}/Query/queryHasSetItem.h (100%) rename src/Game/{AI => Actor}/Query/queryHasSpecificArmorSeries.cpp (90%) rename src/Game/{AI => Actor}/Query/queryHasSpecificArmorSeries.h (100%) rename src/Game/{AI => Actor}/Query/queryIsAppAlreadyExchanged.cpp (87%) rename src/Game/{AI => Actor}/Query/queryIsAppAlreadyExchanged.h (100%) rename src/Game/{AI => Actor}/Query/queryIsArriveAnchorForRain.cpp (88%) rename src/Game/{AI => Actor}/Query/queryIsArriveAnchorForRain.h (100%) rename src/Game/{AI => Actor}/Query/queryIsAwakened.cpp (88%) rename src/Game/{AI => Actor}/Query/queryIsAwakened.h (100%) rename src/Game/{AI => Actor}/Query/queryIsBloodyMoonTrig.cpp (90%) rename src/Game/{AI => Actor}/Query/queryIsBloodyMoonTrig.h (100%) rename src/Game/{AI => Actor}/Query/queryIsCurrentAocFieldStage.cpp (89%) rename src/Game/{AI => Actor}/Query/queryIsCurrentAocFieldStage.h (100%) rename src/Game/{AI => Actor}/Query/queryIsCurrentCDungeonStage.cpp (89%) rename src/Game/{AI => Actor}/Query/queryIsCurrentCDungeonStage.h (100%) rename src/Game/{AI => Actor}/Query/queryIsCurrentMainFieldDungeonStage.cpp (89%) rename src/Game/{AI => Actor}/Query/queryIsCurrentMainFieldDungeonStage.h (100%) rename src/Game/{AI => Actor}/Query/queryIsCurrentMainFieldStage.cpp (89%) rename src/Game/{AI => Actor}/Query/queryIsCurrentMainFieldStage.h (100%) rename src/Game/{AI => Actor}/Query/queryIsEquipedDyedArmor.cpp (88%) rename src/Game/{AI => Actor}/Query/queryIsEquipedDyedArmor.h (100%) rename src/Game/{AI => Actor}/Query/queryIsEquippedEnableDye.cpp (88%) rename src/Game/{AI => Actor}/Query/queryIsEquippedEnableDye.h (100%) rename src/Game/{AI => Actor}/Query/queryIsEquippedWithLowerBody.cpp (88%) rename src/Game/{AI => Actor}/Query/queryIsEquippedWithLowerBody.h (100%) rename src/Game/{AI => Actor}/Query/queryIsHorseFamiliarityPassedAlready.cpp (88%) rename src/Game/{AI => Actor}/Query/queryIsHorseFamiliarityPassedAlready.h (100%) rename src/Game/{AI => Actor}/Query/queryIsHorseNumMax.cpp (88%) rename src/Game/{AI => Actor}/Query/queryIsHorseNumMax.h (100%) rename src/Game/{AI => Actor}/Query/queryIsIgnitionByArrowFire.cpp (88%) rename src/Game/{AI => Actor}/Query/queryIsIgnitionByArrowFire.h (100%) rename src/Game/{AI => Actor}/Query/queryIsItemInStock.cpp (92%) rename src/Game/{AI => Actor}/Query/queryIsItemInStock.h (100%) rename src/Game/{AI => Actor}/Query/queryIsNeedEquipWeapon.cpp (88%) rename src/Game/{AI => Actor}/Query/queryIsNeedEquipWeapon.h (100%) rename src/Game/{AI => Actor}/Query/queryIsNoEquipArmorAnyTarget.cpp (88%) rename src/Game/{AI => Actor}/Query/queryIsNoEquipArmorAnyTarget.h (100%) rename src/Game/{AI => Actor}/Query/queryIsOffLinkTag.cpp (90%) rename src/Game/{AI => Actor}/Query/queryIsOffLinkTag.h (100%) rename src/Game/{AI => Actor}/Query/queryIsOnEnterDungeonFlag.cpp (88%) rename src/Game/{AI => Actor}/Query/queryIsOnEnterDungeonFlag.h (100%) rename src/Game/{AI => Actor}/Query/queryIsOnInstEventFlag.cpp (90%) rename src/Game/{AI => Actor}/Query/queryIsOnInstEventFlag.h (100%) rename src/Game/{AI => Actor}/Query/queryIsOwnedHorseAssociated.cpp (90%) rename src/Game/{AI => Actor}/Query/queryIsOwnedHorseAssociated.h (100%) rename src/Game/{AI => Actor}/Query/queryIsPlayerGrounded.cpp (88%) rename src/Game/{AI => Actor}/Query/queryIsPlayerGrounded.h (100%) rename src/Game/{AI => Actor}/Query/queryIsRest.cpp (88%) rename src/Game/{AI => Actor}/Query/queryIsRest.h (100%) rename src/Game/{AI => Actor}/Query/queryIsRideHorse.cpp (88%) rename src/Game/{AI => Actor}/Query/queryIsRideHorse.h (100%) rename src/Game/{AI => Actor}/Query/queryIsSoldOut.cpp (90%) rename src/Game/{AI => Actor}/Query/queryIsSoldOut.h (100%) rename src/Game/{AI => Actor}/Query/queryIsSuccessEndLastDemoAction.cpp (92%) rename src/Game/{AI => Actor}/Query/queryIsSuccessEndLastDemoAction.h (100%) rename src/Game/{AI => Actor}/Query/queryIsTerrorDisappeared.cpp (87%) rename src/Game/{AI => Actor}/Query/queryIsTerrorDisappeared.h (100%) rename src/Game/{AI => Actor}/Query/queryIsWaitRevival.cpp (88%) rename src/Game/{AI => Actor}/Query/queryIsWaitRevival.h (100%) rename src/Game/{AI => Actor}/Query/queryIsWeaponDrawn.cpp (88%) rename src/Game/{AI => Actor}/Query/queryIsWeaponDrawn.h (100%) rename src/Game/{AI => Actor}/Query/queryKeyInputCheck.cpp (90%) rename src/Game/{AI => Actor}/Query/queryKeyInputCheck.h (100%) rename src/Game/{AI => Actor}/Query/queryRandomChoice2.cpp (87%) rename src/Game/{AI => Actor}/Query/queryRandomChoice2.h (100%) rename src/Game/{AI => Actor}/Query/queryRandomChoice3.cpp (89%) rename src/Game/{AI => Actor}/Query/queryRandomChoice3.h (100%) rename src/Game/{AI => Actor}/Query/queryRandomChoice4.cpp (87%) rename src/Game/{AI => Actor}/Query/queryRandomChoice4.h (100%) rename src/Game/{AI => Actor}/Query/queryRandomChoice8.cpp (87%) rename src/Game/{AI => Actor}/Query/queryRandomChoice8.h (100%) rename src/Game/{AI => Actor}/Query/queryRandomChoiceExceptOnFlag.cpp (97%) rename src/Game/{AI => Actor}/Query/queryRandomChoiceExceptOnFlag.h (100%) rename src/Game/{AI => Actor}/Query/queryWhatCurrentItem.cpp (88%) rename src/Game/{AI => Actor}/Query/queryWhatCurrentItem.h (100%) rename src/Game/{AI => Actor}/Query/queryWhatDayOfTheWeek.cpp (90%) rename src/Game/{AI => Actor}/Query/queryWhatDayOfTheWeek.h (100%) rename src/Game/{AI => Actor}/Query/queryWhatDungeonType.cpp (90%) rename src/Game/{AI => Actor}/Query/queryWhatDungeonType.h (100%) rename src/Game/{AI => Actor}/Query/queryWhatMoonName.cpp (90%) rename src/Game/{AI => Actor}/Query/queryWhatMoonName.h (100%) create mode 100644 src/Game/Actor/System/Action/CMakeLists.txt rename src/Game/{AI => Actor/System}/Action/actionEnvSetLensFlare.cpp (90%) rename src/Game/{AI => Actor/System}/Action/actionEnvSetLensFlare.h (100%) rename src/Game/{AI => Actor/System}/Action/actionSystemApplyEnvSetAction.cpp (89%) rename src/Game/{AI => Actor/System}/Action/actionSystemApplyEnvSetAction.h (100%) rename src/Game/{AI => Actor/System}/Action/actionSystemSetWindAction.cpp (92%) rename src/Game/{AI => Actor/System}/Action/actionSystemSetWindAction.h (100%) create mode 100644 src/Game/Actor/System/CMakeLists.txt rename src/Game/{AI => Actor}/aiActionFactories.cpp (52%) rename src/Game/{AI => Actor}/aiActionFactories.h (100%) rename src/Game/{AI => Actor}/aiAiFactories.cpp (54%) rename src/Game/{AI => Actor}/aiAiFactories.h (100%) rename src/Game/{AI => Actor}/aiQueryFactories.cpp (54%) rename src/Game/{AI => Actor}/aiQueryFactories.h (100%) diff --git a/src/Game/AI/CMakeLists.txt b/src/Game/AI/CMakeLists.txt deleted file mode 100644 index b3c334e5..00000000 --- a/src/Game/AI/CMakeLists.txt +++ /dev/null @@ -1,12 +0,0 @@ -add_subdirectory(Action) -add_subdirectory(AI) -add_subdirectory(Query) - -target_sources(uking PRIVATE - aiActionFactories.cpp - aiActionFactories.h - aiAiFactories.cpp - aiAiFactories.h - aiQueryFactories.cpp - aiQueryFactories.h -) diff --git a/src/Game/AI/AI/AirOcta/AirOctaDataMgr.cpp b/src/Game/Actor/AI/AirOcta/AirOctaDataMgr.cpp similarity index 77% rename from src/Game/AI/AI/AirOcta/AirOctaDataMgr.cpp rename to src/Game/Actor/AI/AirOcta/AirOctaDataMgr.cpp index bd6ab882..771a5c49 100644 --- a/src/Game/AI/AI/AirOcta/AirOctaDataMgr.cpp +++ b/src/Game/Actor/AI/AirOcta/AirOctaDataMgr.cpp @@ -1,8 +1,8 @@ -#include "Game/AI/AI/AirOcta/AirOctaDataMgr.h" -namespace uking { - -void AirOctaDataMgr::changeOctasYheightMaybe() { - float result = vec_EC.y + unk_110 + unk_114 + unk_118 + unk_11c; - vec_F8.y = result; -} +#include "Game/Actor/AI/AirOcta/AirOctaDataMgr.h" +namespace uking { + +void AirOctaDataMgr::changeOctasYheightMaybe() { + float result = vec_EC.y + unk_110 + unk_114 + unk_118 + unk_11c; + vec_F8.y = result; +} } // namespace uking \ No newline at end of file diff --git a/src/Game/AI/AI/AirOcta/AirOctaDataMgr.h b/src/Game/Actor/AI/AirOcta/AirOctaDataMgr.h similarity index 100% rename from src/Game/AI/AI/AirOcta/AirOctaDataMgr.h rename to src/Game/Actor/AI/AirOcta/AirOctaDataMgr.h diff --git a/src/Game/AI/AI/CMakeLists.txt b/src/Game/Actor/AI/CMakeLists.txt similarity index 97% rename from src/Game/AI/AI/CMakeLists.txt rename to src/Game/Actor/AI/CMakeLists.txt index 761209f1..c2b681ed 100644 --- a/src/Game/AI/AI/CMakeLists.txt +++ b/src/Game/Actor/AI/CMakeLists.txt @@ -229,28 +229,8 @@ target_sources(uking PRIVATE aiBreathEnemyRangeKeepMove.h aiCalledEnemyMove.cpp aiCalledEnemyMove.h - aiCameraAI.cpp - aiCameraAI.h - aiCameraBow.cpp - aiCameraBow.h - aiCameraEditRoot.cpp - aiCameraEditRoot.h aiCameraEvent.cpp aiCameraEvent.h - aiCameraEventReturnSavePoint.cpp - aiCameraEventReturnSavePoint.h - aiCameraEventTalkAI.cpp - aiCameraEventTalkAI.h - aiCameraEventTalkAIRet.cpp - aiCameraEventTalkAIRet.h - aiCameraEventTalk.cpp - aiCameraEventTalk.h - aiCameraGameRoot.cpp - aiCameraGameRoot.h - aiCameraRoot.cpp - aiCameraRoot.h - aiCameraTool.cpp - aiCameraTool.h aiCannonBallRoot.cpp aiCannonBallRoot.h aiCapturedActDeadSelector.cpp @@ -365,8 +345,6 @@ target_sources(uking PRIVATE aiDeadlyBlowWeaponRoot.h aiDeadOrOtherState.cpp aiDeadOrOtherState.h - aiDefWanderAI.cpp - aiDefWanderAI.h aiDemoRailMoveRemains.cpp aiDemoRailMoveRemains.h aiDemoRootAI.cpp @@ -1018,33 +996,19 @@ target_sources(uking PRIVATE aiHorse.cpp aiHorseDamageTypeSelect.cpp aiHorseDamageTypeSelect.h - aiHorseEscapeRouteRailAI.cpp - aiHorseEscapeRouteRailAI.h aiHorseFollow.cpp aiHorseFollow.h - aiHorseGoToEatAI.cpp - aiHorseGoToEatAI.h aiHorse.h - aiHorseLoopTargetAndWaitAI.cpp - aiHorseLoopTargetAndWaitAI.h aiHorseLoopTarget.cpp aiHorseLoopTarget.h aiHorseMoveToPlayer.cpp aiHorseMoveToPlayer.h - aiHorseNatureSelectAI.cpp - aiHorseNatureSelectAI.h aiHorseNotRidden.cpp aiHorseNotRidden.h aiHorsePrevRiddenStatusSelector.cpp aiHorsePrevRiddenStatusSelector.h aiHorseReins.cpp aiHorseReins.h - aiHorseRiddenAI.cpp - aiHorseRiddenAI.h - aiHorseRiddenByEnemyAI.cpp - aiHorseRiddenByEnemyAI.h - aiHorseRiddenByNPCBase.cpp - aiHorseRiddenByNPCBase.h aiHorseRiddenByNPC.cpp aiHorseRiddenByNPC.h aiHorseRideChargeAttack.cpp @@ -1073,8 +1037,6 @@ target_sources(uking PRIVATE aiHorseRideShootingEnemyBattle.h aiHorseRideTurn.cpp aiHorseRideTurn.h - aiHorseWanderAI.cpp - aiHorseWanderAI.h aiIAIAttack.cpp aiIAIAttack.h aiIbutsuWaterFallRoot.cpp @@ -1401,8 +1363,6 @@ target_sources(uking PRIVATE aiNearCreateSelect.h aiNewMannequinRoot.cpp aiNewMannequinRoot.h - aiNonPlayerHorseRide.cpp - aiNonPlayerHorseRide.h aiNormalHumanEquipableShield.cpp aiNormalHumanEquipableShield.h aiNoticePartsRangeSelector.cpp @@ -1467,8 +1427,6 @@ target_sources(uking PRIVATE aiNpcTebaRoot.h aiNpcTebaTrainingRoot.cpp aiNpcTebaTrainingRoot.h - aiNPCTerrorAI.cpp - aiNPCTerrorAI.h aiNPCTimeline.cpp aiNPCTimeline.h aiNPCTravelBase.cpp @@ -1535,48 +1493,8 @@ target_sources(uking PRIVATE aiPillarCrack.h aiPipeDrawing.cpp aiPipeDrawing.h - aiPlayerAttack.cpp - aiPlayerAttack.h - aiPlayerBarrierBlow.cpp - aiPlayerBarrierBlow.h - aiPlayerBeetle.cpp - aiPlayerBeetle.h - aiPlayerCamera.cpp - aiPlayerCamera.h - aiPlayerCaught.cpp - aiPlayerCaught.h - aiPlayerClimb.cpp - aiPlayerClimb.h - aiPlayerCutJump.cpp - aiPlayerCutJump.h - aiPlayerDead.cpp - aiPlayerDead.h - aiPlayerDemoRoot.cpp - aiPlayerDemoRoot.h - aiPlayerGrab.cpp - aiPlayerGrab.h - aiPlayerItem.cpp - aiPlayerItem.h - aiPlayerLadder.cpp - aiPlayerLadder.h - aiPlayerNavDestinationMove.cpp - aiPlayerNavDestinationMove.h - aiPlayerNormal.cpp - aiPlayerNormal.h - aiPlayerRideHorse.cpp - aiPlayerRideHorse.h - aiPlayerRoot.cpp - aiPlayerRoot.h aiPlayerSetTarget.cpp aiPlayerSetTarget.h - aiPlayerSit.cpp - aiPlayerSit.h - aiPlayerSwim.cpp - aiPlayerSwim.h - aiPlayerWaterFall.cpp - aiPlayerWaterFall.h - aiPlayerZoraRide.cpp - aiPlayerZoraRide.h aiPointWindTagRoot.cpp aiPointWindTagRoot.h aiPracticeGuardianMiniNormal.cpp @@ -1853,8 +1771,6 @@ target_sources(uking PRIVATE aiReturnFromReactionSelect.h aiReuseBulletPartsRoot.cpp aiReuseBulletPartsRoot.h - aiRideHorseAI.cpp - aiRideHorseAI.h aiRitoHeroSoulGiftRoot.cpp aiRitoHeroSoulGiftRoot.h AirOcta/AirOctaDataMgr.cpp @@ -2443,8 +2359,6 @@ target_sources(uking PRIVATE aiWetSelect.h aiWholeDungeonRotateTag.cpp aiWholeDungeonRotateTag.h - aiWildHorseDefWanderAI.cpp - aiWildHorseDefWanderAI.h aiWillBallAttackLevelSelect.cpp aiWillBallAttackLevelSelect.h aiWillBallFollowAttack.cpp diff --git a/src/Game/AI/AI/aiASWeaponRoot.cpp b/src/Game/Actor/AI/aiASWeaponRoot.cpp similarity index 94% rename from src/Game/AI/AI/aiASWeaponRoot.cpp rename to src/Game/Actor/AI/aiASWeaponRoot.cpp index d9aae258..1a216b68 100644 --- a/src/Game/AI/AI/aiASWeaponRoot.cpp +++ b/src/Game/Actor/AI/aiASWeaponRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiASWeaponRoot.h" +#include "Game/Actor/AI/aiASWeaponRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiASWeaponRoot.h b/src/Game/Actor/AI/aiASWeaponRoot.h similarity index 95% rename from src/Game/AI/AI/aiASWeaponRoot.h rename to src/Game/Actor/AI/aiASWeaponRoot.h index 2f5216cf..d5970817 100644 --- a/src/Game/AI/AI/aiASWeaponRoot.h +++ b/src/Game/Actor/AI/aiASWeaponRoot.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiWeaponRootAI.h" +#include "Game/Actor/AI/aiWeaponRootAI.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiActorWaterDepthSelect.cpp b/src/Game/Actor/AI/aiActorWaterDepthSelect.cpp similarity index 97% rename from src/Game/AI/AI/aiActorWaterDepthSelect.cpp rename to src/Game/Actor/AI/aiActorWaterDepthSelect.cpp index 2bc93767..50d437ca 100644 --- a/src/Game/AI/AI/aiActorWaterDepthSelect.cpp +++ b/src/Game/Actor/AI/aiActorWaterDepthSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiActorWaterDepthSelect.h" +#include "Game/Actor/AI/aiActorWaterDepthSelect.h" #include "KingSystem/ActorSystem/actActor.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiActorWaterDepthSelect.h b/src/Game/Actor/AI/aiActorWaterDepthSelect.h similarity index 100% rename from src/Game/AI/AI/aiActorWaterDepthSelect.h rename to src/Game/Actor/AI/aiActorWaterDepthSelect.h diff --git a/src/Game/AI/AI/aiAddBasicLinkOn.cpp b/src/Game/Actor/AI/aiAddBasicLinkOn.cpp similarity index 93% rename from src/Game/AI/AI/aiAddBasicLinkOn.cpp rename to src/Game/Actor/AI/aiAddBasicLinkOn.cpp index c35d2f32..f45dff0a 100644 --- a/src/Game/AI/AI/aiAddBasicLinkOn.cpp +++ b/src/Game/Actor/AI/aiAddBasicLinkOn.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiAddBasicLinkOn.h" +#include "Game/Actor/AI/aiAddBasicLinkOn.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiAddBasicLinkOn.h b/src/Game/Actor/AI/aiAddBasicLinkOn.h similarity index 100% rename from src/Game/AI/AI/aiAddBasicLinkOn.h rename to src/Game/Actor/AI/aiAddBasicLinkOn.h diff --git a/src/Game/AI/AI/aiAddCarried.cpp b/src/Game/Actor/AI/aiAddCarried.cpp similarity index 92% rename from src/Game/AI/AI/aiAddCarried.cpp rename to src/Game/Actor/AI/aiAddCarried.cpp index d14ac520..44888918 100644 --- a/src/Game/AI/AI/aiAddCarried.cpp +++ b/src/Game/Actor/AI/aiAddCarried.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiAddCarried.h" +#include "Game/Actor/AI/aiAddCarried.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiAddCarried.h b/src/Game/Actor/AI/aiAddCarried.h similarity index 91% rename from src/Game/AI/AI/aiAddCarried.h rename to src/Game/Actor/AI/aiAddCarried.h index 6f4a35d8..3be0e4d7 100644 --- a/src/Game/AI/AI/aiAddCarried.h +++ b/src/Game/Actor/AI/aiAddCarried.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiAddCarriedBase.h" +#include "Game/Actor/AI/aiAddCarriedBase.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiAddCarriedBase.cpp b/src/Game/Actor/AI/aiAddCarriedBase.cpp similarity index 94% rename from src/Game/AI/AI/aiAddCarriedBase.cpp rename to src/Game/Actor/AI/aiAddCarriedBase.cpp index 0588919c..3379cefc 100644 --- a/src/Game/AI/AI/aiAddCarriedBase.cpp +++ b/src/Game/Actor/AI/aiAddCarriedBase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiAddCarriedBase.h" +#include "Game/Actor/AI/aiAddCarriedBase.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiAddCarriedBase.h b/src/Game/Actor/AI/aiAddCarriedBase.h similarity index 100% rename from src/Game/AI/AI/aiAddCarriedBase.h rename to src/Game/Actor/AI/aiAddCarriedBase.h diff --git a/src/Game/AI/AI/aiAddDemoCall.cpp b/src/Game/Actor/AI/aiAddDemoCall.cpp similarity index 94% rename from src/Game/AI/AI/aiAddDemoCall.cpp rename to src/Game/Actor/AI/aiAddDemoCall.cpp index bb6ecdb5..ac14f110 100644 --- a/src/Game/AI/AI/aiAddDemoCall.cpp +++ b/src/Game/Actor/AI/aiAddDemoCall.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiAddDemoCall.h" +#include "Game/Actor/AI/aiAddDemoCall.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiAddDemoCall.h b/src/Game/Actor/AI/aiAddDemoCall.h similarity index 100% rename from src/Game/AI/AI/aiAddDemoCall.h rename to src/Game/Actor/AI/aiAddDemoCall.h diff --git a/src/Game/AI/AI/aiAddNodeNodeCarried.cpp b/src/Game/Actor/AI/aiAddNodeNodeCarried.cpp similarity index 93% rename from src/Game/AI/AI/aiAddNodeNodeCarried.cpp rename to src/Game/Actor/AI/aiAddNodeNodeCarried.cpp index 41e991f1..0ebfb8a7 100644 --- a/src/Game/AI/AI/aiAddNodeNodeCarried.cpp +++ b/src/Game/Actor/AI/aiAddNodeNodeCarried.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiAddNodeNodeCarried.h" +#include "Game/Actor/AI/aiAddNodeNodeCarried.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiAddNodeNodeCarried.h b/src/Game/Actor/AI/aiAddNodeNodeCarried.h similarity index 93% rename from src/Game/AI/AI/aiAddNodeNodeCarried.h rename to src/Game/Actor/AI/aiAddNodeNodeCarried.h index 40d2e5c8..5b454009 100644 --- a/src/Game/AI/AI/aiAddNodeNodeCarried.h +++ b/src/Game/Actor/AI/aiAddNodeNodeCarried.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiAddCarriedBase.h" +#include "Game/Actor/AI/aiAddCarriedBase.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiAddNoiseToTargetPos.cpp b/src/Game/Actor/AI/aiAddNoiseToTargetPos.cpp similarity index 95% rename from src/Game/AI/AI/aiAddNoiseToTargetPos.cpp rename to src/Game/Actor/AI/aiAddNoiseToTargetPos.cpp index 76b8d9ef..9fe0a6d1 100644 --- a/src/Game/AI/AI/aiAddNoiseToTargetPos.cpp +++ b/src/Game/Actor/AI/aiAddNoiseToTargetPos.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiAddNoiseToTargetPos.h" +#include "Game/Actor/AI/aiAddNoiseToTargetPos.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiAddNoiseToTargetPos.h b/src/Game/Actor/AI/aiAddNoiseToTargetPos.h similarity index 100% rename from src/Game/AI/AI/aiAddNoiseToTargetPos.h rename to src/Game/Actor/AI/aiAddNoiseToTargetPos.h diff --git a/src/Game/AI/AI/aiAddPlayerLargeAttackJustGuard.cpp b/src/Game/Actor/AI/aiAddPlayerLargeAttackJustGuard.cpp similarity index 90% rename from src/Game/AI/AI/aiAddPlayerLargeAttackJustGuard.cpp rename to src/Game/Actor/AI/aiAddPlayerLargeAttackJustGuard.cpp index c6af714d..87c56fbc 100644 --- a/src/Game/AI/AI/aiAddPlayerLargeAttackJustGuard.cpp +++ b/src/Game/Actor/AI/aiAddPlayerLargeAttackJustGuard.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiAddPlayerLargeAttackJustGuard.h" +#include "Game/Actor/AI/aiAddPlayerLargeAttackJustGuard.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiAddPlayerLargeAttackJustGuard.h b/src/Game/Actor/AI/aiAddPlayerLargeAttackJustGuard.h similarity index 100% rename from src/Game/AI/AI/aiAddPlayerLargeAttackJustGuard.h rename to src/Game/Actor/AI/aiAddPlayerLargeAttackJustGuard.h diff --git a/src/Game/AI/AI/aiAddSwarmMove.cpp b/src/Game/Actor/AI/aiAddSwarmMove.cpp similarity index 95% rename from src/Game/AI/AI/aiAddSwarmMove.cpp rename to src/Game/Actor/AI/aiAddSwarmMove.cpp index d755c356..08c28303 100644 --- a/src/Game/AI/AI/aiAddSwarmMove.cpp +++ b/src/Game/Actor/AI/aiAddSwarmMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiAddSwarmMove.h" +#include "Game/Actor/AI/aiAddSwarmMove.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiAddSwarmMove.h b/src/Game/Actor/AI/aiAddSwarmMove.h similarity index 100% rename from src/Game/AI/AI/aiAddSwarmMove.h rename to src/Game/Actor/AI/aiAddSwarmMove.h diff --git a/src/Game/AI/AI/aiAddViewTargetPos.cpp b/src/Game/Actor/AI/aiAddViewTargetPos.cpp similarity index 92% rename from src/Game/AI/AI/aiAddViewTargetPos.cpp rename to src/Game/Actor/AI/aiAddViewTargetPos.cpp index dc9ee066..32e71bc9 100644 --- a/src/Game/AI/AI/aiAddViewTargetPos.cpp +++ b/src/Game/Actor/AI/aiAddViewTargetPos.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiAddViewTargetPos.h" +#include "Game/Actor/AI/aiAddViewTargetPos.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiAddViewTargetPos.h b/src/Game/Actor/AI/aiAddViewTargetPos.h similarity index 91% rename from src/Game/AI/AI/aiAddViewTargetPos.h rename to src/Game/Actor/AI/aiAddViewTargetPos.h index 4a1c5c76..8dcc6947 100644 --- a/src/Game/AI/AI/aiAddViewTargetPos.h +++ b/src/Game/Actor/AI/aiAddViewTargetPos.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiAddViewTargetPosBase.h" +#include "Game/Actor/AI/aiAddViewTargetPosBase.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiAddViewTargetPosBase.cpp b/src/Game/Actor/AI/aiAddViewTargetPosBase.cpp similarity index 91% rename from src/Game/AI/AI/aiAddViewTargetPosBase.cpp rename to src/Game/Actor/AI/aiAddViewTargetPosBase.cpp index e8c87b8e..5e1dd9cb 100644 --- a/src/Game/AI/AI/aiAddViewTargetPosBase.cpp +++ b/src/Game/Actor/AI/aiAddViewTargetPosBase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiAddViewTargetPosBase.h" +#include "Game/Actor/AI/aiAddViewTargetPosBase.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiAddViewTargetPosBase.h b/src/Game/Actor/AI/aiAddViewTargetPosBase.h similarity index 100% rename from src/Game/AI/AI/aiAddViewTargetPosBase.h rename to src/Game/Actor/AI/aiAddViewTargetPosBase.h diff --git a/src/Game/AI/AI/aiAirOctaBoardBurn.cpp b/src/Game/Actor/AI/aiAirOctaBoardBurn.cpp similarity index 92% rename from src/Game/AI/AI/aiAirOctaBoardBurn.cpp rename to src/Game/Actor/AI/aiAirOctaBoardBurn.cpp index 322c163e..0d499fb8 100644 --- a/src/Game/AI/AI/aiAirOctaBoardBurn.cpp +++ b/src/Game/Actor/AI/aiAirOctaBoardBurn.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiAirOctaBoardBurn.h" +#include "Game/Actor/AI/aiAirOctaBoardBurn.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiAirOctaBoardBurn.h b/src/Game/Actor/AI/aiAirOctaBoardBurn.h similarity index 93% rename from src/Game/AI/AI/aiAirOctaBoardBurn.h rename to src/Game/Actor/AI/aiAirOctaBoardBurn.h index 7e3cfbbe..3e3aa1d0 100644 --- a/src/Game/AI/AI/aiAirOctaBoardBurn.h +++ b/src/Game/Actor/AI/aiAirOctaBoardBurn.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiSeqTwoAction.h" +#include "Game/Actor/AI/aiSeqTwoAction.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiAirOctaBurnReaction.cpp b/src/Game/Actor/AI/aiAirOctaBurnReaction.cpp similarity index 94% rename from src/Game/AI/AI/aiAirOctaBurnReaction.cpp rename to src/Game/Actor/AI/aiAirOctaBurnReaction.cpp index 50cd7307..9d321743 100644 --- a/src/Game/AI/AI/aiAirOctaBurnReaction.cpp +++ b/src/Game/Actor/AI/aiAirOctaBurnReaction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiAirOctaBurnReaction.h" +#include "Game/Actor/AI/aiAirOctaBurnReaction.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiAirOctaBurnReaction.h b/src/Game/Actor/AI/aiAirOctaBurnReaction.h similarity index 100% rename from src/Game/AI/AI/aiAirOctaBurnReaction.h rename to src/Game/Actor/AI/aiAirOctaBurnReaction.h diff --git a/src/Game/AI/AI/aiAirOctaFlyUp.cpp b/src/Game/Actor/AI/aiAirOctaFlyUp.cpp similarity index 96% rename from src/Game/AI/AI/aiAirOctaFlyUp.cpp rename to src/Game/Actor/AI/aiAirOctaFlyUp.cpp index 7f7b1b0d..4fc5edf7 100644 --- a/src/Game/AI/AI/aiAirOctaFlyUp.cpp +++ b/src/Game/Actor/AI/aiAirOctaFlyUp.cpp @@ -1,6 +1,6 @@ -#include "Game/AI/AI/aiAirOctaFlyUp.h" -#include "Game/AI/AI/AirOcta/AirOctaDataMgr.h" -#include "Game/AI/AI/aiAirOctaRoot.h" +#include "Game/Actor/AI/aiAirOctaFlyUp.h" +#include "Game/Actor/AI/AirOcta/AirOctaDataMgr.h" +#include "Game/Actor/AI/aiAirOctaRoot.h" #include "KingSystem/ActorSystem/AS/ASList.h" #include "KingSystem/ActorSystem/actActor.h" #include "KingSystem/ActorSystem/actActorConstDataAccess.h" diff --git a/src/Game/AI/AI/aiAirOctaFlyUp.h b/src/Game/Actor/AI/aiAirOctaFlyUp.h similarity index 96% rename from src/Game/AI/AI/aiAirOctaFlyUp.h rename to src/Game/Actor/AI/aiAirOctaFlyUp.h index 4f548a0e..5797141a 100644 --- a/src/Game/AI/AI/aiAirOctaFlyUp.h +++ b/src/Game/Actor/AI/aiAirOctaFlyUp.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/AirOcta/AirOctaDataMgr.h" +#include "Game/Actor/AI/AirOcta/AirOctaDataMgr.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking { class AirOctaDataMgr; diff --git a/src/Game/AI/AI/aiAirOctaReaction.cpp b/src/Game/Actor/AI/aiAirOctaReaction.cpp similarity index 93% rename from src/Game/AI/AI/aiAirOctaReaction.cpp rename to src/Game/Actor/AI/aiAirOctaReaction.cpp index 9ef0fe55..6a947fa1 100644 --- a/src/Game/AI/AI/aiAirOctaReaction.cpp +++ b/src/Game/Actor/AI/aiAirOctaReaction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiAirOctaReaction.h" +#include "Game/Actor/AI/aiAirOctaReaction.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiAirOctaReaction.h b/src/Game/Actor/AI/aiAirOctaReaction.h similarity index 91% rename from src/Game/AI/AI/aiAirOctaReaction.h rename to src/Game/Actor/AI/aiAirOctaReaction.h index c69ff580..11ed62ac 100644 --- a/src/Game/AI/AI/aiAirOctaReaction.h +++ b/src/Game/Actor/AI/aiAirOctaReaction.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiEnemyDefaultReaction.h" +#include "Game/Actor/AI/aiEnemyDefaultReaction.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiAirOctaRoot.cpp b/src/Game/Actor/AI/aiAirOctaRoot.cpp similarity index 92% rename from src/Game/AI/AI/aiAirOctaRoot.cpp rename to src/Game/Actor/AI/aiAirOctaRoot.cpp index a7da0c9a..d3ff65b5 100644 --- a/src/Game/AI/AI/aiAirOctaRoot.cpp +++ b/src/Game/Actor/AI/aiAirOctaRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiAirOctaRoot.h" +#include "Game/Actor/AI/aiAirOctaRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiAirOctaRoot.h b/src/Game/Actor/AI/aiAirOctaRoot.h similarity index 93% rename from src/Game/AI/AI/aiAirOctaRoot.h rename to src/Game/Actor/AI/aiAirOctaRoot.h index ce0068eb..40113fc5 100644 --- a/src/Game/AI/AI/aiAirOctaRoot.h +++ b/src/Game/Actor/AI/aiAirOctaRoot.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiFork2AI.h" +#include "Game/Actor/AI/aiFork2AI.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiAirOctaState.cpp b/src/Game/Actor/AI/aiAirOctaState.cpp similarity index 94% rename from src/Game/AI/AI/aiAirOctaState.cpp rename to src/Game/Actor/AI/aiAirOctaState.cpp index adb681a3..1bfc47a8 100644 --- a/src/Game/AI/AI/aiAirOctaState.cpp +++ b/src/Game/Actor/AI/aiAirOctaState.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiAirOctaState.h" +#include "Game/Actor/AI/aiAirOctaState.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiAirOctaState.h b/src/Game/Actor/AI/aiAirOctaState.h similarity index 95% rename from src/Game/AI/AI/aiAirOctaState.h rename to src/Game/Actor/AI/aiAirOctaState.h index f3160f81..29262275 100644 --- a/src/Game/AI/AI/aiAirOctaState.h +++ b/src/Game/Actor/AI/aiAirOctaState.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiEnemyRoot.h" +#include "Game/Actor/AI/aiEnemyRoot.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiAirOctaWait.cpp b/src/Game/Actor/AI/aiAirOctaWait.cpp similarity index 93% rename from src/Game/AI/AI/aiAirOctaWait.cpp rename to src/Game/Actor/AI/aiAirOctaWait.cpp index b2568688..a31884d8 100644 --- a/src/Game/AI/AI/aiAirOctaWait.cpp +++ b/src/Game/Actor/AI/aiAirOctaWait.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiAirOctaWait.h" +#include "Game/Actor/AI/aiAirOctaWait.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiAirOctaWait.h b/src/Game/Actor/AI/aiAirOctaWait.h similarity index 100% rename from src/Game/AI/AI/aiAirOctaWait.h rename to src/Game/Actor/AI/aiAirOctaWait.h diff --git a/src/Game/AI/AI/aiAlertCreationNestOnTree.cpp b/src/Game/Actor/AI/aiAlertCreationNestOnTree.cpp similarity index 92% rename from src/Game/AI/AI/aiAlertCreationNestOnTree.cpp rename to src/Game/Actor/AI/aiAlertCreationNestOnTree.cpp index 2c526fba..57bd5249 100644 --- a/src/Game/AI/AI/aiAlertCreationNestOnTree.cpp +++ b/src/Game/Actor/AI/aiAlertCreationNestOnTree.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiAlertCreationNestOnTree.h" +#include "Game/Actor/AI/aiAlertCreationNestOnTree.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiAlertCreationNestOnTree.h b/src/Game/Actor/AI/aiAlertCreationNestOnTree.h similarity index 92% rename from src/Game/AI/AI/aiAlertCreationNestOnTree.h rename to src/Game/Actor/AI/aiAlertCreationNestOnTree.h index 8926bf54..733b3b14 100644 --- a/src/Game/AI/AI/aiAlertCreationNestOnTree.h +++ b/src/Game/Actor/AI/aiAlertCreationNestOnTree.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiCreationNestOnTree.h" +#include "Game/Actor/AI/aiCreationNestOnTree.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiAmbushableWeaponShoot.cpp b/src/Game/Actor/AI/aiAmbushableWeaponShoot.cpp similarity index 92% rename from src/Game/AI/AI/aiAmbushableWeaponShoot.cpp rename to src/Game/Actor/AI/aiAmbushableWeaponShoot.cpp index 9f914fb9..0504ce5f 100644 --- a/src/Game/AI/AI/aiAmbushableWeaponShoot.cpp +++ b/src/Game/Actor/AI/aiAmbushableWeaponShoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiAmbushableWeaponShoot.h" +#include "Game/Actor/AI/aiAmbushableWeaponShoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiAmbushableWeaponShoot.h b/src/Game/Actor/AI/aiAmbushableWeaponShoot.h similarity index 100% rename from src/Game/AI/AI/aiAmbushableWeaponShoot.h rename to src/Game/Actor/AI/aiAmbushableWeaponShoot.h diff --git a/src/Game/AI/AI/aiAnchorRangeSelectTwoAction.cpp b/src/Game/Actor/AI/aiAnchorRangeSelectTwoAction.cpp similarity index 92% rename from src/Game/AI/AI/aiAnchorRangeSelectTwoAction.cpp rename to src/Game/Actor/AI/aiAnchorRangeSelectTwoAction.cpp index 77c5bff9..36ba39da 100644 --- a/src/Game/AI/AI/aiAnchorRangeSelectTwoAction.cpp +++ b/src/Game/Actor/AI/aiAnchorRangeSelectTwoAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiAnchorRangeSelectTwoAction.h" +#include "Game/Actor/AI/aiAnchorRangeSelectTwoAction.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiAnchorRangeSelectTwoAction.h b/src/Game/Actor/AI/aiAnchorRangeSelectTwoAction.h similarity index 93% rename from src/Game/AI/AI/aiAnchorRangeSelectTwoAction.h rename to src/Game/Actor/AI/aiAnchorRangeSelectTwoAction.h index e651abab..71a45194 100644 --- a/src/Game/AI/AI/aiAnchorRangeSelectTwoAction.h +++ b/src/Game/Actor/AI/aiAnchorRangeSelectTwoAction.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiRangeSelectTwoAction.h" +#include "Game/Actor/AI/aiRangeSelectTwoAction.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiAncientNecklaceBall.cpp b/src/Game/Actor/AI/aiAncientNecklaceBall.cpp similarity index 94% rename from src/Game/AI/AI/aiAncientNecklaceBall.cpp rename to src/Game/Actor/AI/aiAncientNecklaceBall.cpp index adeaba1b..99bb7dc6 100644 --- a/src/Game/AI/AI/aiAncientNecklaceBall.cpp +++ b/src/Game/Actor/AI/aiAncientNecklaceBall.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiAncientNecklaceBall.h" +#include "Game/Actor/AI/aiAncientNecklaceBall.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiAncientNecklaceBall.h b/src/Game/Actor/AI/aiAncientNecklaceBall.h similarity index 93% rename from src/Game/AI/AI/aiAncientNecklaceBall.h rename to src/Game/Actor/AI/aiAncientNecklaceBall.h index 1fc7f849..a33ae832 100644 --- a/src/Game/AI/AI/aiAncientNecklaceBall.h +++ b/src/Game/Actor/AI/aiAncientNecklaceBall.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiAncientNecklaceBallBase.h" +#include "Game/Actor/AI/aiAncientNecklaceBallBase.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiAncientNecklaceBallBase.cpp b/src/Game/Actor/AI/aiAncientNecklaceBallBase.cpp similarity index 93% rename from src/Game/AI/AI/aiAncientNecklaceBallBase.cpp rename to src/Game/Actor/AI/aiAncientNecklaceBallBase.cpp index 76890b2d..fdd9aaf7 100644 --- a/src/Game/AI/AI/aiAncientNecklaceBallBase.cpp +++ b/src/Game/Actor/AI/aiAncientNecklaceBallBase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiAncientNecklaceBallBase.h" +#include "Game/Actor/AI/aiAncientNecklaceBallBase.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiAncientNecklaceBallBase.h b/src/Game/Actor/AI/aiAncientNecklaceBallBase.h similarity index 94% rename from src/Game/AI/AI/aiAncientNecklaceBallBase.h rename to src/Game/Actor/AI/aiAncientNecklaceBallBase.h index ce830be1..f56f2f0a 100644 --- a/src/Game/AI/AI/aiAncientNecklaceBallBase.h +++ b/src/Game/Actor/AI/aiAncientNecklaceBallBase.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiSimpleLiftable.h" +#include "Game/Actor/AI/aiSimpleLiftable.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiAnimalAttackOtherTarget.cpp b/src/Game/Actor/AI/aiAnimalAttackOtherTarget.cpp similarity index 91% rename from src/Game/AI/AI/aiAnimalAttackOtherTarget.cpp rename to src/Game/Actor/AI/aiAnimalAttackOtherTarget.cpp index 158664b8..4be5aff8 100644 --- a/src/Game/AI/AI/aiAnimalAttackOtherTarget.cpp +++ b/src/Game/Actor/AI/aiAnimalAttackOtherTarget.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiAnimalAttackOtherTarget.h" +#include "Game/Actor/AI/aiAnimalAttackOtherTarget.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiAnimalAttackOtherTarget.h b/src/Game/Actor/AI/aiAnimalAttackOtherTarget.h similarity index 100% rename from src/Game/AI/AI/aiAnimalAttackOtherTarget.h rename to src/Game/Actor/AI/aiAnimalAttackOtherTarget.h diff --git a/src/Game/AI/AI/aiAnimalBattleAggressive.cpp b/src/Game/Actor/AI/aiAnimalBattleAggressive.cpp similarity index 94% rename from src/Game/AI/AI/aiAnimalBattleAggressive.cpp rename to src/Game/Actor/AI/aiAnimalBattleAggressive.cpp index fe686ba2..890ca34c 100644 --- a/src/Game/AI/AI/aiAnimalBattleAggressive.cpp +++ b/src/Game/Actor/AI/aiAnimalBattleAggressive.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiAnimalBattleAggressive.h" +#include "Game/Actor/AI/aiAnimalBattleAggressive.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiAnimalBattleAggressive.h b/src/Game/Actor/AI/aiAnimalBattleAggressive.h similarity index 95% rename from src/Game/AI/AI/aiAnimalBattleAggressive.h rename to src/Game/Actor/AI/aiAnimalBattleAggressive.h index 323ff748..723a02d1 100644 --- a/src/Game/AI/AI/aiAnimalBattleAggressive.h +++ b/src/Game/Actor/AI/aiAnimalBattleAggressive.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiEnemyBattle.h" +#include "Game/Actor/AI/aiEnemyBattle.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiAnimalBattleMoveLeave.cpp b/src/Game/Actor/AI/aiAnimalBattleMoveLeave.cpp similarity index 92% rename from src/Game/AI/AI/aiAnimalBattleMoveLeave.cpp rename to src/Game/Actor/AI/aiAnimalBattleMoveLeave.cpp index 0d0c88a3..88bcdc99 100644 --- a/src/Game/AI/AI/aiAnimalBattleMoveLeave.cpp +++ b/src/Game/Actor/AI/aiAnimalBattleMoveLeave.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiAnimalBattleMoveLeave.h" +#include "Game/Actor/AI/aiAnimalBattleMoveLeave.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiAnimalBattleMoveLeave.h b/src/Game/Actor/AI/aiAnimalBattleMoveLeave.h similarity index 100% rename from src/Game/AI/AI/aiAnimalBattleMoveLeave.h rename to src/Game/Actor/AI/aiAnimalBattleMoveLeave.h diff --git a/src/Game/AI/AI/aiAnimalEscapeAI.cpp b/src/Game/Actor/AI/aiAnimalEscapeAI.cpp similarity index 96% rename from src/Game/AI/AI/aiAnimalEscapeAI.cpp rename to src/Game/Actor/AI/aiAnimalEscapeAI.cpp index 6b1f4c74..549709fb 100644 --- a/src/Game/AI/AI/aiAnimalEscapeAI.cpp +++ b/src/Game/Actor/AI/aiAnimalEscapeAI.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiAnimalEscapeAI.h" +#include "Game/Actor/AI/aiAnimalEscapeAI.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiAnimalEscapeAI.h b/src/Game/Actor/AI/aiAnimalEscapeAI.h similarity index 96% rename from src/Game/AI/AI/aiAnimalEscapeAI.h rename to src/Game/Actor/AI/aiAnimalEscapeAI.h index df29eee3..f7068c91 100644 --- a/src/Game/AI/AI/aiAnimalEscapeAI.h +++ b/src/Game/Actor/AI/aiAnimalEscapeAI.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiAnimalRoamBase.h" +#include "Game/Actor/AI/aiAnimalRoamBase.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiAnimalEscapeAfterDamage.cpp b/src/Game/Actor/AI/aiAnimalEscapeAfterDamage.cpp similarity index 91% rename from src/Game/AI/AI/aiAnimalEscapeAfterDamage.cpp rename to src/Game/Actor/AI/aiAnimalEscapeAfterDamage.cpp index a15fa5ad..f1acf7e9 100644 --- a/src/Game/AI/AI/aiAnimalEscapeAfterDamage.cpp +++ b/src/Game/Actor/AI/aiAnimalEscapeAfterDamage.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiAnimalEscapeAfterDamage.h" +#include "Game/Actor/AI/aiAnimalEscapeAfterDamage.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiAnimalEscapeAfterDamage.h b/src/Game/Actor/AI/aiAnimalEscapeAfterDamage.h similarity index 92% rename from src/Game/AI/AI/aiAnimalEscapeAfterDamage.h rename to src/Game/Actor/AI/aiAnimalEscapeAfterDamage.h index 8e74569e..b27a59fa 100644 --- a/src/Game/AI/AI/aiAnimalEscapeAfterDamage.h +++ b/src/Game/Actor/AI/aiAnimalEscapeAfterDamage.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiAnimalEscapeAI.h" +#include "Game/Actor/AI/aiAnimalEscapeAI.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiAnimalFollowTarget.cpp b/src/Game/Actor/AI/aiAnimalFollowTarget.cpp similarity index 92% rename from src/Game/AI/AI/aiAnimalFollowTarget.cpp rename to src/Game/Actor/AI/aiAnimalFollowTarget.cpp index 43d3176d..218abd4a 100644 --- a/src/Game/AI/AI/aiAnimalFollowTarget.cpp +++ b/src/Game/Actor/AI/aiAnimalFollowTarget.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiAnimalFollowTarget.h" +#include "Game/Actor/AI/aiAnimalFollowTarget.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiAnimalFollowTarget.h b/src/Game/Actor/AI/aiAnimalFollowTarget.h similarity index 93% rename from src/Game/AI/AI/aiAnimalFollowTarget.h rename to src/Game/Actor/AI/aiAnimalFollowTarget.h index 51cdde58..a982b345 100644 --- a/src/Game/AI/AI/aiAnimalFollowTarget.h +++ b/src/Game/Actor/AI/aiAnimalFollowTarget.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiHorseFollow.h" +#include "Game/Actor/AI/aiHorseFollow.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiAnimalLineOfSightSelector.cpp b/src/Game/Actor/AI/aiAnimalLineOfSightSelector.cpp similarity index 93% rename from src/Game/AI/AI/aiAnimalLineOfSightSelector.cpp rename to src/Game/Actor/AI/aiAnimalLineOfSightSelector.cpp index 7b06b58c..0f87b649 100644 --- a/src/Game/AI/AI/aiAnimalLineOfSightSelector.cpp +++ b/src/Game/Actor/AI/aiAnimalLineOfSightSelector.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiAnimalLineOfSightSelector.h" +#include "Game/Actor/AI/aiAnimalLineOfSightSelector.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiAnimalLineOfSightSelector.h b/src/Game/Actor/AI/aiAnimalLineOfSightSelector.h similarity index 100% rename from src/Game/AI/AI/aiAnimalLineOfSightSelector.h rename to src/Game/Actor/AI/aiAnimalLineOfSightSelector.h diff --git a/src/Game/AI/AI/aiAnimalPreAttack.cpp b/src/Game/Actor/AI/aiAnimalPreAttack.cpp similarity index 94% rename from src/Game/AI/AI/aiAnimalPreAttack.cpp rename to src/Game/Actor/AI/aiAnimalPreAttack.cpp index cfa9955e..cff3daa8 100644 --- a/src/Game/AI/AI/aiAnimalPreAttack.cpp +++ b/src/Game/Actor/AI/aiAnimalPreAttack.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiAnimalPreAttack.h" +#include "Game/Actor/AI/aiAnimalPreAttack.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiAnimalPreAttack.h b/src/Game/Actor/AI/aiAnimalPreAttack.h similarity index 100% rename from src/Game/AI/AI/aiAnimalPreAttack.h rename to src/Game/Actor/AI/aiAnimalPreAttack.h diff --git a/src/Game/AI/AI/aiAnimalRangeKeepMove.cpp b/src/Game/Actor/AI/aiAnimalRangeKeepMove.cpp similarity index 95% rename from src/Game/AI/AI/aiAnimalRangeKeepMove.cpp rename to src/Game/Actor/AI/aiAnimalRangeKeepMove.cpp index 1ebda67f..85f12219 100644 --- a/src/Game/AI/AI/aiAnimalRangeKeepMove.cpp +++ b/src/Game/Actor/AI/aiAnimalRangeKeepMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiAnimalRangeKeepMove.h" +#include "Game/Actor/AI/aiAnimalRangeKeepMove.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiAnimalRangeKeepMove.h b/src/Game/Actor/AI/aiAnimalRangeKeepMove.h similarity index 100% rename from src/Game/AI/AI/aiAnimalRangeKeepMove.h rename to src/Game/Actor/AI/aiAnimalRangeKeepMove.h diff --git a/src/Game/AI/AI/aiAnimalRangeKeepMoveWithLOS.cpp b/src/Game/Actor/AI/aiAnimalRangeKeepMoveWithLOS.cpp similarity index 95% rename from src/Game/AI/AI/aiAnimalRangeKeepMoveWithLOS.cpp rename to src/Game/Actor/AI/aiAnimalRangeKeepMoveWithLOS.cpp index e435bfd5..51399444 100644 --- a/src/Game/AI/AI/aiAnimalRangeKeepMoveWithLOS.cpp +++ b/src/Game/Actor/AI/aiAnimalRangeKeepMoveWithLOS.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiAnimalRangeKeepMoveWithLOS.h" +#include "Game/Actor/AI/aiAnimalRangeKeepMoveWithLOS.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiAnimalRangeKeepMoveWithLOS.h b/src/Game/Actor/AI/aiAnimalRangeKeepMoveWithLOS.h similarity index 100% rename from src/Game/AI/AI/aiAnimalRangeKeepMoveWithLOS.h rename to src/Game/Actor/AI/aiAnimalRangeKeepMoveWithLOS.h diff --git a/src/Game/AI/AI/aiAnimalRoam.cpp b/src/Game/Actor/AI/aiAnimalRoam.cpp similarity index 95% rename from src/Game/AI/AI/aiAnimalRoam.cpp rename to src/Game/Actor/AI/aiAnimalRoam.cpp index 2ce23474..e518a211 100644 --- a/src/Game/AI/AI/aiAnimalRoam.cpp +++ b/src/Game/Actor/AI/aiAnimalRoam.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiAnimalRoam.h" +#include "Game/Actor/AI/aiAnimalRoam.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiAnimalRoam.h b/src/Game/Actor/AI/aiAnimalRoam.h similarity index 95% rename from src/Game/AI/AI/aiAnimalRoam.h rename to src/Game/Actor/AI/aiAnimalRoam.h index f44f7433..9b35ef3b 100644 --- a/src/Game/AI/AI/aiAnimalRoam.h +++ b/src/Game/Actor/AI/aiAnimalRoam.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiAnimalRoamBase.h" +#include "Game/Actor/AI/aiAnimalRoamBase.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiAnimalRoamBase.cpp b/src/Game/Actor/AI/aiAnimalRoamBase.cpp similarity index 96% rename from src/Game/AI/AI/aiAnimalRoamBase.cpp rename to src/Game/Actor/AI/aiAnimalRoamBase.cpp index fbc35c90..16f9e132 100644 --- a/src/Game/AI/AI/aiAnimalRoamBase.cpp +++ b/src/Game/Actor/AI/aiAnimalRoamBase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiAnimalRoamBase.h" +#include "Game/Actor/AI/aiAnimalRoamBase.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiAnimalRoamBase.h b/src/Game/Actor/AI/aiAnimalRoamBase.h similarity index 100% rename from src/Game/AI/AI/aiAnimalRoamBase.h rename to src/Game/Actor/AI/aiAnimalRoamBase.h diff --git a/src/Game/AI/AI/aiAnimalRoamCheckWater.cpp b/src/Game/Actor/AI/aiAnimalRoamCheckWater.cpp similarity index 93% rename from src/Game/AI/AI/aiAnimalRoamCheckWater.cpp rename to src/Game/Actor/AI/aiAnimalRoamCheckWater.cpp index 526671ec..db14d10f 100644 --- a/src/Game/AI/AI/aiAnimalRoamCheckWater.cpp +++ b/src/Game/Actor/AI/aiAnimalRoamCheckWater.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiAnimalRoamCheckWater.h" +#include "Game/Actor/AI/aiAnimalRoamCheckWater.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiAnimalRoamCheckWater.h b/src/Game/Actor/AI/aiAnimalRoamCheckWater.h similarity index 94% rename from src/Game/AI/AI/aiAnimalRoamCheckWater.h rename to src/Game/Actor/AI/aiAnimalRoamCheckWater.h index c9c72e68..c0e5d88f 100644 --- a/src/Game/AI/AI/aiAnimalRoamCheckWater.h +++ b/src/Game/Actor/AI/aiAnimalRoamCheckWater.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiAnimalRoam.h" +#include "Game/Actor/AI/aiAnimalRoam.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiAnimalRushAttack.cpp b/src/Game/Actor/AI/aiAnimalRushAttack.cpp similarity index 93% rename from src/Game/AI/AI/aiAnimalRushAttack.cpp rename to src/Game/Actor/AI/aiAnimalRushAttack.cpp index 517de7d9..2d6cd412 100644 --- a/src/Game/AI/AI/aiAnimalRushAttack.cpp +++ b/src/Game/Actor/AI/aiAnimalRushAttack.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiAnimalRushAttack.h" +#include "Game/Actor/AI/aiAnimalRushAttack.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiAnimalRushAttack.h b/src/Game/Actor/AI/aiAnimalRushAttack.h similarity index 100% rename from src/Game/AI/AI/aiAnimalRushAttack.h rename to src/Game/Actor/AI/aiAnimalRushAttack.h diff --git a/src/Game/AI/AI/aiAnimalTimelineAI.cpp b/src/Game/Actor/AI/aiAnimalTimelineAI.cpp similarity index 92% rename from src/Game/AI/AI/aiAnimalTimelineAI.cpp rename to src/Game/Actor/AI/aiAnimalTimelineAI.cpp index e45f5ade..32f09aaa 100644 --- a/src/Game/AI/AI/aiAnimalTimelineAI.cpp +++ b/src/Game/Actor/AI/aiAnimalTimelineAI.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiAnimalTimelineAI.h" +#include "Game/Actor/AI/aiAnimalTimelineAI.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiAnimalTimelineAI.h b/src/Game/Actor/AI/aiAnimalTimelineAI.h similarity index 93% rename from src/Game/AI/AI/aiAnimalTimelineAI.h rename to src/Game/Actor/AI/aiAnimalTimelineAI.h index 79a82e22..dfd2e381 100644 --- a/src/Game/AI/AI/aiAnimalTimelineAI.h +++ b/src/Game/Actor/AI/aiAnimalTimelineAI.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiTimelineAI.h" +#include "Game/Actor/AI/aiTimelineAI.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiAppearFromTargetFrontAfterChase.cpp b/src/Game/Actor/AI/aiAppearFromTargetFrontAfterChase.cpp similarity index 90% rename from src/Game/AI/AI/aiAppearFromTargetFrontAfterChase.cpp rename to src/Game/Actor/AI/aiAppearFromTargetFrontAfterChase.cpp index 1fa8efd3..690cc904 100644 --- a/src/Game/AI/AI/aiAppearFromTargetFrontAfterChase.cpp +++ b/src/Game/Actor/AI/aiAppearFromTargetFrontAfterChase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiAppearFromTargetFrontAfterChase.h" +#include "Game/Actor/AI/aiAppearFromTargetFrontAfterChase.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiAppearFromTargetFrontAfterChase.h b/src/Game/Actor/AI/aiAppearFromTargetFrontAfterChase.h similarity index 92% rename from src/Game/AI/AI/aiAppearFromTargetFrontAfterChase.h rename to src/Game/Actor/AI/aiAppearFromTargetFrontAfterChase.h index bdee425b..4fe43b12 100644 --- a/src/Game/AI/AI/aiAppearFromTargetFrontAfterChase.h +++ b/src/Game/Actor/AI/aiAppearFromTargetFrontAfterChase.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiAppearNearTarget.h" +#include "Game/Actor/AI/aiAppearNearTarget.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiAppearFromTargetFrontGround.cpp b/src/Game/Actor/AI/aiAppearFromTargetFrontGround.cpp similarity index 91% rename from src/Game/AI/AI/aiAppearFromTargetFrontGround.cpp rename to src/Game/Actor/AI/aiAppearFromTargetFrontGround.cpp index 7b7d1cc6..e8e77583 100644 --- a/src/Game/AI/AI/aiAppearFromTargetFrontGround.cpp +++ b/src/Game/Actor/AI/aiAppearFromTargetFrontGround.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiAppearFromTargetFrontGround.h" +#include "Game/Actor/AI/aiAppearFromTargetFrontGround.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiAppearFromTargetFrontGround.h b/src/Game/Actor/AI/aiAppearFromTargetFrontGround.h similarity index 92% rename from src/Game/AI/AI/aiAppearFromTargetFrontGround.h rename to src/Game/Actor/AI/aiAppearFromTargetFrontGround.h index a65e83ab..7124087c 100644 --- a/src/Game/AI/AI/aiAppearFromTargetFrontGround.h +++ b/src/Game/Actor/AI/aiAppearFromTargetFrontGround.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiAppearNearTarget.h" +#include "Game/Actor/AI/aiAppearNearTarget.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiAppearNearTarget.cpp b/src/Game/Actor/AI/aiAppearNearTarget.cpp similarity index 93% rename from src/Game/AI/AI/aiAppearNearTarget.cpp rename to src/Game/Actor/AI/aiAppearNearTarget.cpp index 65095d53..e7fd1e3e 100644 --- a/src/Game/AI/AI/aiAppearNearTarget.cpp +++ b/src/Game/Actor/AI/aiAppearNearTarget.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiAppearNearTarget.h" +#include "Game/Actor/AI/aiAppearNearTarget.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiAppearNearTarget.h b/src/Game/Actor/AI/aiAppearNearTarget.h similarity index 100% rename from src/Game/AI/AI/aiAppearNearTarget.h rename to src/Game/Actor/AI/aiAppearNearTarget.h diff --git a/src/Game/AI/AI/aiAppearNearTargetOutOfScrnGnd.cpp b/src/Game/Actor/AI/aiAppearNearTargetOutOfScrnGnd.cpp similarity index 91% rename from src/Game/AI/AI/aiAppearNearTargetOutOfScrnGnd.cpp rename to src/Game/Actor/AI/aiAppearNearTargetOutOfScrnGnd.cpp index 9226183e..493d7642 100644 --- a/src/Game/AI/AI/aiAppearNearTargetOutOfScrnGnd.cpp +++ b/src/Game/Actor/AI/aiAppearNearTargetOutOfScrnGnd.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiAppearNearTargetOutOfScrnGnd.h" +#include "Game/Actor/AI/aiAppearNearTargetOutOfScrnGnd.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiAppearNearTargetOutOfScrnGnd.h b/src/Game/Actor/AI/aiAppearNearTargetOutOfScrnGnd.h similarity index 92% rename from src/Game/AI/AI/aiAppearNearTargetOutOfScrnGnd.h rename to src/Game/Actor/AI/aiAppearNearTargetOutOfScrnGnd.h index d568500d..43432a61 100644 --- a/src/Game/AI/AI/aiAppearNearTargetOutOfScrnGnd.h +++ b/src/Game/Actor/AI/aiAppearNearTargetOutOfScrnGnd.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiAppearNearTarget.h" +#include "Game/Actor/AI/aiAppearNearTarget.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiArmorSearchKorokRoot.cpp b/src/Game/Actor/AI/aiArmorSearchKorokRoot.cpp similarity index 92% rename from src/Game/AI/AI/aiArmorSearchKorokRoot.cpp rename to src/Game/Actor/AI/aiArmorSearchKorokRoot.cpp index 37afeb1b..cb96e0b3 100644 --- a/src/Game/AI/AI/aiArmorSearchKorokRoot.cpp +++ b/src/Game/Actor/AI/aiArmorSearchKorokRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiArmorSearchKorokRoot.h" +#include "Game/Actor/AI/aiArmorSearchKorokRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiArmorSearchKorokRoot.h b/src/Game/Actor/AI/aiArmorSearchKorokRoot.h similarity index 100% rename from src/Game/AI/AI/aiArmorSearchKorokRoot.h rename to src/Game/Actor/AI/aiArmorSearchKorokRoot.h diff --git a/src/Game/AI/AI/aiAroundEnemyCheckSelect.cpp b/src/Game/Actor/AI/aiAroundEnemyCheckSelect.cpp similarity index 90% rename from src/Game/AI/AI/aiAroundEnemyCheckSelect.cpp rename to src/Game/Actor/AI/aiAroundEnemyCheckSelect.cpp index 815132ab..b10d61d3 100644 --- a/src/Game/AI/AI/aiAroundEnemyCheckSelect.cpp +++ b/src/Game/Actor/AI/aiAroundEnemyCheckSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiAroundEnemyCheckSelect.h" +#include "Game/Actor/AI/aiAroundEnemyCheckSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiAroundEnemyCheckSelect.h b/src/Game/Actor/AI/aiAroundEnemyCheckSelect.h similarity index 100% rename from src/Game/AI/AI/aiAroundEnemyCheckSelect.h rename to src/Game/Actor/AI/aiAroundEnemyCheckSelect.h diff --git a/src/Game/AI/AI/aiArrow.cpp b/src/Game/Actor/AI/aiArrow.cpp similarity index 92% rename from src/Game/AI/AI/aiArrow.cpp rename to src/Game/Actor/AI/aiArrow.cpp index f6072e0c..c5065f9c 100644 --- a/src/Game/AI/AI/aiArrow.cpp +++ b/src/Game/Actor/AI/aiArrow.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiArrow.h" +#include "Game/Actor/AI/aiArrow.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiArrow.h b/src/Game/Actor/AI/aiArrow.h similarity index 100% rename from src/Game/AI/AI/aiArrow.h rename to src/Game/Actor/AI/aiArrow.h diff --git a/src/Game/AI/AI/aiArrowChargeAndShoot.cpp b/src/Game/Actor/AI/aiArrowChargeAndShoot.cpp similarity index 92% rename from src/Game/AI/AI/aiArrowChargeAndShoot.cpp rename to src/Game/Actor/AI/aiArrowChargeAndShoot.cpp index e1ded1a9..fb49971f 100644 --- a/src/Game/AI/AI/aiArrowChargeAndShoot.cpp +++ b/src/Game/Actor/AI/aiArrowChargeAndShoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiArrowChargeAndShoot.h" +#include "Game/Actor/AI/aiArrowChargeAndShoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiArrowChargeAndShoot.h b/src/Game/Actor/AI/aiArrowChargeAndShoot.h similarity index 93% rename from src/Game/AI/AI/aiArrowChargeAndShoot.h rename to src/Game/Actor/AI/aiArrowChargeAndShoot.h index 97fdbae7..d7ee6ed1 100644 --- a/src/Game/AI/AI/aiArrowChargeAndShoot.h +++ b/src/Game/Actor/AI/aiArrowChargeAndShoot.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiSeqTwoAction.h" +#include "Game/Actor/AI/aiSeqTwoAction.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiArrowDelete.cpp b/src/Game/Actor/AI/aiArrowDelete.cpp similarity index 91% rename from src/Game/AI/AI/aiArrowDelete.cpp rename to src/Game/Actor/AI/aiArrowDelete.cpp index 3f0dba9c..311adfa5 100644 --- a/src/Game/AI/AI/aiArrowDelete.cpp +++ b/src/Game/Actor/AI/aiArrowDelete.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiArrowDelete.h" +#include "Game/Actor/AI/aiArrowDelete.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiArrowDelete.h b/src/Game/Actor/AI/aiArrowDelete.h similarity index 100% rename from src/Game/AI/AI/aiArrowDelete.h rename to src/Game/Actor/AI/aiArrowDelete.h diff --git a/src/Game/AI/AI/aiArrowStickAndPick.cpp b/src/Game/Actor/AI/aiArrowStickAndPick.cpp similarity index 92% rename from src/Game/AI/AI/aiArrowStickAndPick.cpp rename to src/Game/Actor/AI/aiArrowStickAndPick.cpp index 5ae75571..3a909272 100644 --- a/src/Game/AI/AI/aiArrowStickAndPick.cpp +++ b/src/Game/Actor/AI/aiArrowStickAndPick.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiArrowStickAndPick.h" +#include "Game/Actor/AI/aiArrowStickAndPick.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiArrowStickAndPick.h b/src/Game/Actor/AI/aiArrowStickAndPick.h similarity index 94% rename from src/Game/AI/AI/aiArrowStickAndPick.h rename to src/Game/Actor/AI/aiArrowStickAndPick.h index a6b514c4..ac6cb65b 100644 --- a/src/Game/AI/AI/aiArrowStickAndPick.h +++ b/src/Game/Actor/AI/aiArrowStickAndPick.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiCommonPickedItem.h" +#include "Game/Actor/AI/aiCommonPickedItem.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiAssassinBattle.cpp b/src/Game/Actor/AI/aiAssassinBattle.cpp similarity index 96% rename from src/Game/AI/AI/aiAssassinBattle.cpp rename to src/Game/Actor/AI/aiAssassinBattle.cpp index 646b4c50..c4e9673b 100644 --- a/src/Game/AI/AI/aiAssassinBattle.cpp +++ b/src/Game/Actor/AI/aiAssassinBattle.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiAssassinBattle.h" +#include "Game/Actor/AI/aiAssassinBattle.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiAssassinBattle.h b/src/Game/Actor/AI/aiAssassinBattle.h similarity index 100% rename from src/Game/AI/AI/aiAssassinBattle.h rename to src/Game/Actor/AI/aiAssassinBattle.h diff --git a/src/Game/AI/AI/aiAssassinBattleMove.cpp b/src/Game/Actor/AI/aiAssassinBattleMove.cpp similarity index 92% rename from src/Game/AI/AI/aiAssassinBattleMove.cpp rename to src/Game/Actor/AI/aiAssassinBattleMove.cpp index 4520f697..955d0e3f 100644 --- a/src/Game/AI/AI/aiAssassinBattleMove.cpp +++ b/src/Game/Actor/AI/aiAssassinBattleMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiAssassinBattleMove.h" +#include "Game/Actor/AI/aiAssassinBattleMove.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiAssassinBattleMove.h b/src/Game/Actor/AI/aiAssassinBattleMove.h similarity index 92% rename from src/Game/AI/AI/aiAssassinBattleMove.h rename to src/Game/Actor/AI/aiAssassinBattleMove.h index 414d9a6d..4d828d71 100644 --- a/src/Game/AI/AI/aiAssassinBattleMove.h +++ b/src/Game/Actor/AI/aiAssassinBattleMove.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiEnemyRangeKeepMove.h" +#include "Game/Actor/AI/aiEnemyRangeKeepMove.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiAssassinBattleRange.cpp b/src/Game/Actor/AI/aiAssassinBattleRange.cpp similarity index 94% rename from src/Game/AI/AI/aiAssassinBattleRange.cpp rename to src/Game/Actor/AI/aiAssassinBattleRange.cpp index 51b92134..ba76c6fa 100644 --- a/src/Game/AI/AI/aiAssassinBattleRange.cpp +++ b/src/Game/Actor/AI/aiAssassinBattleRange.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiAssassinBattleRange.h" +#include "Game/Actor/AI/aiAssassinBattleRange.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiAssassinBattleRange.h b/src/Game/Actor/AI/aiAssassinBattleRange.h similarity index 95% rename from src/Game/AI/AI/aiAssassinBattleRange.h rename to src/Game/Actor/AI/aiAssassinBattleRange.h index 9f78be66..4968d749 100644 --- a/src/Game/AI/AI/aiAssassinBattleRange.h +++ b/src/Game/Actor/AI/aiAssassinBattleRange.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiEnemyBattle.h" +#include "Game/Actor/AI/aiEnemyBattle.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiAssassinBossAttackSeq.cpp b/src/Game/Actor/AI/aiAssassinBossAttackSeq.cpp similarity index 91% rename from src/Game/AI/AI/aiAssassinBossAttackSeq.cpp rename to src/Game/Actor/AI/aiAssassinBossAttackSeq.cpp index 8347f734..a7f2f1a3 100644 --- a/src/Game/AI/AI/aiAssassinBossAttackSeq.cpp +++ b/src/Game/Actor/AI/aiAssassinBossAttackSeq.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiAssassinBossAttackSeq.h" +#include "Game/Actor/AI/aiAssassinBossAttackSeq.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiAssassinBossAttackSeq.h b/src/Game/Actor/AI/aiAssassinBossAttackSeq.h similarity index 92% rename from src/Game/AI/AI/aiAssassinBossAttackSeq.h rename to src/Game/Actor/AI/aiAssassinBossAttackSeq.h index 75e741ed..75dcd7ac 100644 --- a/src/Game/AI/AI/aiAssassinBossAttackSeq.h +++ b/src/Game/Actor/AI/aiAssassinBossAttackSeq.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiSeqTwoAction.h" +#include "Game/Actor/AI/aiSeqTwoAction.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiAssassinBossBattle.cpp b/src/Game/Actor/AI/aiAssassinBossBattle.cpp similarity index 95% rename from src/Game/AI/AI/aiAssassinBossBattle.cpp rename to src/Game/Actor/AI/aiAssassinBossBattle.cpp index afc16f5a..df8542b1 100644 --- a/src/Game/AI/AI/aiAssassinBossBattle.cpp +++ b/src/Game/Actor/AI/aiAssassinBossBattle.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiAssassinBossBattle.h" +#include "Game/Actor/AI/aiAssassinBossBattle.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiAssassinBossBattle.h b/src/Game/Actor/AI/aiAssassinBossBattle.h similarity index 100% rename from src/Game/AI/AI/aiAssassinBossBattle.h rename to src/Game/Actor/AI/aiAssassinBossBattle.h diff --git a/src/Game/AI/AI/aiAssassinBossEscapeFromTarget.cpp b/src/Game/Actor/AI/aiAssassinBossEscapeFromTarget.cpp similarity index 92% rename from src/Game/AI/AI/aiAssassinBossEscapeFromTarget.cpp rename to src/Game/Actor/AI/aiAssassinBossEscapeFromTarget.cpp index 8bb3400e..76df866a 100644 --- a/src/Game/AI/AI/aiAssassinBossEscapeFromTarget.cpp +++ b/src/Game/Actor/AI/aiAssassinBossEscapeFromTarget.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiAssassinBossEscapeFromTarget.h" +#include "Game/Actor/AI/aiAssassinBossEscapeFromTarget.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiAssassinBossEscapeFromTarget.h b/src/Game/Actor/AI/aiAssassinBossEscapeFromTarget.h similarity index 93% rename from src/Game/AI/AI/aiAssassinBossEscapeFromTarget.h rename to src/Game/Actor/AI/aiAssassinBossEscapeFromTarget.h index 095cee9c..535e254d 100644 --- a/src/Game/AI/AI/aiAssassinBossEscapeFromTarget.h +++ b/src/Game/Actor/AI/aiAssassinBossEscapeFromTarget.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiSimpleEscapeFromTarget.h" +#include "Game/Actor/AI/aiSimpleEscapeFromTarget.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiAssassinBossFirstBattle.cpp b/src/Game/Actor/AI/aiAssassinBossFirstBattle.cpp similarity index 93% rename from src/Game/AI/AI/aiAssassinBossFirstBattle.cpp rename to src/Game/Actor/AI/aiAssassinBossFirstBattle.cpp index 53175547..0ccbe3d6 100644 --- a/src/Game/AI/AI/aiAssassinBossFirstBattle.cpp +++ b/src/Game/Actor/AI/aiAssassinBossFirstBattle.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiAssassinBossFirstBattle.h" +#include "Game/Actor/AI/aiAssassinBossFirstBattle.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiAssassinBossFirstBattle.h b/src/Game/Actor/AI/aiAssassinBossFirstBattle.h similarity index 95% rename from src/Game/AI/AI/aiAssassinBossFirstBattle.h rename to src/Game/Actor/AI/aiAssassinBossFirstBattle.h index 8dc23a2c..cc3ec259 100644 --- a/src/Game/AI/AI/aiAssassinBossFirstBattle.h +++ b/src/Game/Actor/AI/aiAssassinBossFirstBattle.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiEnemyBattle.h" +#include "Game/Actor/AI/aiEnemyBattle.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiAssassinBossFirstBattleMove.cpp b/src/Game/Actor/AI/aiAssassinBossFirstBattleMove.cpp similarity index 93% rename from src/Game/AI/AI/aiAssassinBossFirstBattleMove.cpp rename to src/Game/Actor/AI/aiAssassinBossFirstBattleMove.cpp index 574e00c0..4fb3e61e 100644 --- a/src/Game/AI/AI/aiAssassinBossFirstBattleMove.cpp +++ b/src/Game/Actor/AI/aiAssassinBossFirstBattleMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiAssassinBossFirstBattleMove.h" +#include "Game/Actor/AI/aiAssassinBossFirstBattleMove.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiAssassinBossFirstBattleMove.h b/src/Game/Actor/AI/aiAssassinBossFirstBattleMove.h similarity index 100% rename from src/Game/AI/AI/aiAssassinBossFirstBattleMove.h rename to src/Game/Actor/AI/aiAssassinBossFirstBattleMove.h diff --git a/src/Game/AI/AI/aiAssassinBossFirstRangeKeepMove.cpp b/src/Game/Actor/AI/aiAssassinBossFirstRangeKeepMove.cpp similarity index 92% rename from src/Game/AI/AI/aiAssassinBossFirstRangeKeepMove.cpp rename to src/Game/Actor/AI/aiAssassinBossFirstRangeKeepMove.cpp index 39da0e52..4ab4c846 100644 --- a/src/Game/AI/AI/aiAssassinBossFirstRangeKeepMove.cpp +++ b/src/Game/Actor/AI/aiAssassinBossFirstRangeKeepMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiAssassinBossFirstRangeKeepMove.h" +#include "Game/Actor/AI/aiAssassinBossFirstRangeKeepMove.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiAssassinBossFirstRangeKeepMove.h b/src/Game/Actor/AI/aiAssassinBossFirstRangeKeepMove.h similarity index 93% rename from src/Game/AI/AI/aiAssassinBossFirstRangeKeepMove.h rename to src/Game/Actor/AI/aiAssassinBossFirstRangeKeepMove.h index ff6cbcc1..7d4926f5 100644 --- a/src/Game/AI/AI/aiAssassinBossFirstRangeKeepMove.h +++ b/src/Game/Actor/AI/aiAssassinBossFirstRangeKeepMove.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiEnemyRangeKeepMove.h" +#include "Game/Actor/AI/aiEnemyRangeKeepMove.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiAssassinBossFirstRoot.cpp b/src/Game/Actor/AI/aiAssassinBossFirstRoot.cpp similarity index 92% rename from src/Game/AI/AI/aiAssassinBossFirstRoot.cpp rename to src/Game/Actor/AI/aiAssassinBossFirstRoot.cpp index 16a2a7e9..676c33ec 100644 --- a/src/Game/AI/AI/aiAssassinBossFirstRoot.cpp +++ b/src/Game/Actor/AI/aiAssassinBossFirstRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiAssassinBossFirstRoot.h" +#include "Game/Actor/AI/aiAssassinBossFirstRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiAssassinBossFirstRoot.h b/src/Game/Actor/AI/aiAssassinBossFirstRoot.h similarity index 91% rename from src/Game/AI/AI/aiAssassinBossFirstRoot.h rename to src/Game/Actor/AI/aiAssassinBossFirstRoot.h index 761819dd..50da8821 100644 --- a/src/Game/AI/AI/aiAssassinBossFirstRoot.h +++ b/src/Game/Actor/AI/aiAssassinBossFirstRoot.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiAssassinBossRootBase.h" +#include "Game/Actor/AI/aiAssassinBossRootBase.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiAssassinBossIronBallAttack.cpp b/src/Game/Actor/AI/aiAssassinBossIronBallAttack.cpp similarity index 92% rename from src/Game/AI/AI/aiAssassinBossIronBallAttack.cpp rename to src/Game/Actor/AI/aiAssassinBossIronBallAttack.cpp index 41328055..294df9f7 100644 --- a/src/Game/AI/AI/aiAssassinBossIronBallAttack.cpp +++ b/src/Game/Actor/AI/aiAssassinBossIronBallAttack.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiAssassinBossIronBallAttack.h" +#include "Game/Actor/AI/aiAssassinBossIronBallAttack.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiAssassinBossIronBallAttack.h b/src/Game/Actor/AI/aiAssassinBossIronBallAttack.h similarity index 100% rename from src/Game/AI/AI/aiAssassinBossIronBallAttack.h rename to src/Game/Actor/AI/aiAssassinBossIronBallAttack.h diff --git a/src/Game/AI/AI/aiAssassinBossLastAttack.cpp b/src/Game/Actor/AI/aiAssassinBossLastAttack.cpp similarity index 92% rename from src/Game/AI/AI/aiAssassinBossLastAttack.cpp rename to src/Game/Actor/AI/aiAssassinBossLastAttack.cpp index 9a4eab0a..d20f641a 100644 --- a/src/Game/AI/AI/aiAssassinBossLastAttack.cpp +++ b/src/Game/Actor/AI/aiAssassinBossLastAttack.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiAssassinBossLastAttack.h" +#include "Game/Actor/AI/aiAssassinBossLastAttack.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiAssassinBossLastAttack.h b/src/Game/Actor/AI/aiAssassinBossLastAttack.h similarity index 90% rename from src/Game/AI/AI/aiAssassinBossLastAttack.h rename to src/Game/Actor/AI/aiAssassinBossLastAttack.h index 2a52478b..b698acf2 100644 --- a/src/Game/AI/AI/aiAssassinBossLastAttack.h +++ b/src/Game/Actor/AI/aiAssassinBossLastAttack.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiAssassinBossIronBallAttack.h" +#include "Game/Actor/AI/aiAssassinBossIronBallAttack.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiAssassinBossRoot.cpp b/src/Game/Actor/AI/aiAssassinBossRoot.cpp similarity index 93% rename from src/Game/AI/AI/aiAssassinBossRoot.cpp rename to src/Game/Actor/AI/aiAssassinBossRoot.cpp index 8b247756..a7d5e32c 100644 --- a/src/Game/AI/AI/aiAssassinBossRoot.cpp +++ b/src/Game/Actor/AI/aiAssassinBossRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiAssassinBossRoot.h" +#include "Game/Actor/AI/aiAssassinBossRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiAssassinBossRoot.h b/src/Game/Actor/AI/aiAssassinBossRoot.h similarity index 92% rename from src/Game/AI/AI/aiAssassinBossRoot.h rename to src/Game/Actor/AI/aiAssassinBossRoot.h index 5b6d24b7..c62a83f1 100644 --- a/src/Game/AI/AI/aiAssassinBossRoot.h +++ b/src/Game/Actor/AI/aiAssassinBossRoot.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiAssassinBossRootBase.h" +#include "Game/Actor/AI/aiAssassinBossRootBase.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiAssassinBossRootBase.cpp b/src/Game/Actor/AI/aiAssassinBossRootBase.cpp similarity index 92% rename from src/Game/AI/AI/aiAssassinBossRootBase.cpp rename to src/Game/Actor/AI/aiAssassinBossRootBase.cpp index 301496c4..0d89cc9c 100644 --- a/src/Game/AI/AI/aiAssassinBossRootBase.cpp +++ b/src/Game/Actor/AI/aiAssassinBossRootBase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiAssassinBossRootBase.h" +#include "Game/Actor/AI/aiAssassinBossRootBase.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiAssassinBossRootBase.h b/src/Game/Actor/AI/aiAssassinBossRootBase.h similarity index 94% rename from src/Game/AI/AI/aiAssassinBossRootBase.h rename to src/Game/Actor/AI/aiAssassinBossRootBase.h index 5521008f..5d5f6536 100644 --- a/src/Game/AI/AI/aiAssassinBossRootBase.h +++ b/src/Game/Actor/AI/aiAssassinBossRootBase.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiEnemyRoot.h" +#include "Game/Actor/AI/aiEnemyRoot.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiAssassinCallSelect.cpp b/src/Game/Actor/AI/aiAssassinCallSelect.cpp similarity index 93% rename from src/Game/AI/AI/aiAssassinCallSelect.cpp rename to src/Game/Actor/AI/aiAssassinCallSelect.cpp index 74a063ab..f00ac2de 100644 --- a/src/Game/AI/AI/aiAssassinCallSelect.cpp +++ b/src/Game/Actor/AI/aiAssassinCallSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiAssassinCallSelect.h" +#include "Game/Actor/AI/aiAssassinCallSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiAssassinCallSelect.h b/src/Game/Actor/AI/aiAssassinCallSelect.h similarity index 93% rename from src/Game/AI/AI/aiAssassinCallSelect.h rename to src/Game/Actor/AI/aiAssassinCallSelect.h index fcf6fc37..8858ec8a 100644 --- a/src/Game/AI/AI/aiAssassinCallSelect.h +++ b/src/Game/Actor/AI/aiAssassinCallSelect.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiEnemyCalledAppear.h" +#include "Game/Actor/AI/aiEnemyCalledAppear.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiAssassinFieldShooterBattle.cpp b/src/Game/Actor/AI/aiAssassinFieldShooterBattle.cpp similarity index 92% rename from src/Game/AI/AI/aiAssassinFieldShooterBattle.cpp rename to src/Game/Actor/AI/aiAssassinFieldShooterBattle.cpp index b218a55c..85b53e1f 100644 --- a/src/Game/AI/AI/aiAssassinFieldShooterBattle.cpp +++ b/src/Game/Actor/AI/aiAssassinFieldShooterBattle.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiAssassinFieldShooterBattle.h" +#include "Game/Actor/AI/aiAssassinFieldShooterBattle.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiAssassinFieldShooterBattle.h b/src/Game/Actor/AI/aiAssassinFieldShooterBattle.h similarity index 90% rename from src/Game/AI/AI/aiAssassinFieldShooterBattle.h rename to src/Game/Actor/AI/aiAssassinFieldShooterBattle.h index 2a1e9cd4..552f6657 100644 --- a/src/Game/AI/AI/aiAssassinFieldShooterBattle.h +++ b/src/Game/Actor/AI/aiAssassinFieldShooterBattle.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiAssassinFieldShooterBattleBase.h" +#include "Game/Actor/AI/aiAssassinFieldShooterBattleBase.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiAssassinFieldShooterBattleBase.cpp b/src/Game/Actor/AI/aiAssassinFieldShooterBattleBase.cpp similarity index 94% rename from src/Game/AI/AI/aiAssassinFieldShooterBattleBase.cpp rename to src/Game/Actor/AI/aiAssassinFieldShooterBattleBase.cpp index ae75aa6d..0b0bfe7f 100644 --- a/src/Game/AI/AI/aiAssassinFieldShooterBattleBase.cpp +++ b/src/Game/Actor/AI/aiAssassinFieldShooterBattleBase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiAssassinFieldShooterBattleBase.h" +#include "Game/Actor/AI/aiAssassinFieldShooterBattleBase.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiAssassinFieldShooterBattleBase.h b/src/Game/Actor/AI/aiAssassinFieldShooterBattleBase.h similarity index 100% rename from src/Game/AI/AI/aiAssassinFieldShooterBattleBase.h rename to src/Game/Actor/AI/aiAssassinFieldShooterBattleBase.h diff --git a/src/Game/AI/AI/aiAssassinMagicTgtSelect.cpp b/src/Game/Actor/AI/aiAssassinMagicTgtSelect.cpp similarity index 92% rename from src/Game/AI/AI/aiAssassinMagicTgtSelect.cpp rename to src/Game/Actor/AI/aiAssassinMagicTgtSelect.cpp index 0cd6b496..c9d83e6f 100644 --- a/src/Game/AI/AI/aiAssassinMagicTgtSelect.cpp +++ b/src/Game/Actor/AI/aiAssassinMagicTgtSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiAssassinMagicTgtSelect.h" +#include "Game/Actor/AI/aiAssassinMagicTgtSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiAssassinMagicTgtSelect.h b/src/Game/Actor/AI/aiAssassinMagicTgtSelect.h similarity index 92% rename from src/Game/AI/AI/aiAssassinMagicTgtSelect.h rename to src/Game/Actor/AI/aiAssassinMagicTgtSelect.h index 9588d2aa..50f53434 100644 --- a/src/Game/AI/AI/aiAssassinMagicTgtSelect.h +++ b/src/Game/Actor/AI/aiAssassinMagicTgtSelect.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiTargetInAreaSelect.h" +#include "Game/Actor/AI/aiTargetInAreaSelect.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiAssassinMiddleAzitoDlcRoot.cpp b/src/Game/Actor/AI/aiAssassinMiddleAzitoDlcRoot.cpp similarity index 92% rename from src/Game/AI/AI/aiAssassinMiddleAzitoDlcRoot.cpp rename to src/Game/Actor/AI/aiAssassinMiddleAzitoDlcRoot.cpp index 4b27ea09..63d2b0f8 100644 --- a/src/Game/AI/AI/aiAssassinMiddleAzitoDlcRoot.cpp +++ b/src/Game/Actor/AI/aiAssassinMiddleAzitoDlcRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiAssassinMiddleAzitoDlcRoot.h" +#include "Game/Actor/AI/aiAssassinMiddleAzitoDlcRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiAssassinMiddleAzitoDlcRoot.h b/src/Game/Actor/AI/aiAssassinMiddleAzitoDlcRoot.h similarity index 91% rename from src/Game/AI/AI/aiAssassinMiddleAzitoDlcRoot.h rename to src/Game/Actor/AI/aiAssassinMiddleAzitoDlcRoot.h index 91b0d719..b3cbb3d6 100644 --- a/src/Game/AI/AI/aiAssassinMiddleAzitoDlcRoot.h +++ b/src/Game/Actor/AI/aiAssassinMiddleAzitoDlcRoot.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiAssassinMiddleAzitoRoot.h" +#include "Game/Actor/AI/aiAssassinMiddleAzitoRoot.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiAssassinMiddleAzitoNoMemberDemo.cpp b/src/Game/Actor/AI/aiAssassinMiddleAzitoNoMemberDemo.cpp similarity index 92% rename from src/Game/AI/AI/aiAssassinMiddleAzitoNoMemberDemo.cpp rename to src/Game/Actor/AI/aiAssassinMiddleAzitoNoMemberDemo.cpp index 516a35fd..0b61699f 100644 --- a/src/Game/AI/AI/aiAssassinMiddleAzitoNoMemberDemo.cpp +++ b/src/Game/Actor/AI/aiAssassinMiddleAzitoNoMemberDemo.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiAssassinMiddleAzitoNoMemberDemo.h" +#include "Game/Actor/AI/aiAssassinMiddleAzitoNoMemberDemo.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiAssassinMiddleAzitoNoMemberDemo.h b/src/Game/Actor/AI/aiAssassinMiddleAzitoNoMemberDemo.h similarity index 100% rename from src/Game/AI/AI/aiAssassinMiddleAzitoNoMemberDemo.h rename to src/Game/Actor/AI/aiAssassinMiddleAzitoNoMemberDemo.h diff --git a/src/Game/AI/AI/aiAssassinMiddleAzitoRoot.cpp b/src/Game/Actor/AI/aiAssassinMiddleAzitoRoot.cpp similarity index 93% rename from src/Game/AI/AI/aiAssassinMiddleAzitoRoot.cpp rename to src/Game/Actor/AI/aiAssassinMiddleAzitoRoot.cpp index aebe97e9..dc876daa 100644 --- a/src/Game/AI/AI/aiAssassinMiddleAzitoRoot.cpp +++ b/src/Game/Actor/AI/aiAssassinMiddleAzitoRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiAssassinMiddleAzitoRoot.h" +#include "Game/Actor/AI/aiAssassinMiddleAzitoRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiAssassinMiddleAzitoRoot.h b/src/Game/Actor/AI/aiAssassinMiddleAzitoRoot.h similarity index 94% rename from src/Game/AI/AI/aiAssassinMiddleAzitoRoot.h rename to src/Game/Actor/AI/aiAssassinMiddleAzitoRoot.h index 6910e020..f59356c6 100644 --- a/src/Game/AI/AI/aiAssassinMiddleAzitoRoot.h +++ b/src/Game/Actor/AI/aiAssassinMiddleAzitoRoot.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiAssassinNormal.h" +#include "Game/Actor/AI/aiAssassinNormal.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiAssassinMiddleAzitoRootAccept.cpp b/src/Game/Actor/AI/aiAssassinMiddleAzitoRootAccept.cpp similarity index 92% rename from src/Game/AI/AI/aiAssassinMiddleAzitoRootAccept.cpp rename to src/Game/Actor/AI/aiAssassinMiddleAzitoRootAccept.cpp index 3978e959..91d27fba 100644 --- a/src/Game/AI/AI/aiAssassinMiddleAzitoRootAccept.cpp +++ b/src/Game/Actor/AI/aiAssassinMiddleAzitoRootAccept.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiAssassinMiddleAzitoRootAccept.h" +#include "Game/Actor/AI/aiAssassinMiddleAzitoRootAccept.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiAssassinMiddleAzitoRootAccept.h b/src/Game/Actor/AI/aiAssassinMiddleAzitoRootAccept.h similarity index 93% rename from src/Game/AI/AI/aiAssassinMiddleAzitoRootAccept.h rename to src/Game/Actor/AI/aiAssassinMiddleAzitoRootAccept.h index 6fc7a486..9a372b92 100644 --- a/src/Game/AI/AI/aiAssassinMiddleAzitoRootAccept.h +++ b/src/Game/Actor/AI/aiAssassinMiddleAzitoRootAccept.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiAssassinMiddleRoot.h" +#include "Game/Actor/AI/aiAssassinMiddleRoot.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiAssassinMiddleDlcGrabAdapter.cpp b/src/Game/Actor/AI/aiAssassinMiddleDlcGrabAdapter.cpp similarity index 92% rename from src/Game/AI/AI/aiAssassinMiddleDlcGrabAdapter.cpp rename to src/Game/Actor/AI/aiAssassinMiddleDlcGrabAdapter.cpp index 14a313d9..a513c946 100644 --- a/src/Game/AI/AI/aiAssassinMiddleDlcGrabAdapter.cpp +++ b/src/Game/Actor/AI/aiAssassinMiddleDlcGrabAdapter.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiAssassinMiddleDlcGrabAdapter.h" +#include "Game/Actor/AI/aiAssassinMiddleDlcGrabAdapter.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiAssassinMiddleDlcGrabAdapter.h b/src/Game/Actor/AI/aiAssassinMiddleDlcGrabAdapter.h similarity index 92% rename from src/Game/AI/AI/aiAssassinMiddleDlcGrabAdapter.h rename to src/Game/Actor/AI/aiAssassinMiddleDlcGrabAdapter.h index 6075e685..9162e852 100644 --- a/src/Game/AI/AI/aiAssassinMiddleDlcGrabAdapter.h +++ b/src/Game/Actor/AI/aiAssassinMiddleDlcGrabAdapter.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiTargetActorGrabAdapter.h" +#include "Game/Actor/AI/aiTargetActorGrabAdapter.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiAssassinMiddleMagicAfter.cpp b/src/Game/Actor/AI/aiAssassinMiddleMagicAfter.cpp similarity index 92% rename from src/Game/AI/AI/aiAssassinMiddleMagicAfter.cpp rename to src/Game/Actor/AI/aiAssassinMiddleMagicAfter.cpp index f99dd6ce..e2222625 100644 --- a/src/Game/AI/AI/aiAssassinMiddleMagicAfter.cpp +++ b/src/Game/Actor/AI/aiAssassinMiddleMagicAfter.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiAssassinMiddleMagicAfter.h" +#include "Game/Actor/AI/aiAssassinMiddleMagicAfter.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiAssassinMiddleMagicAfter.h b/src/Game/Actor/AI/aiAssassinMiddleMagicAfter.h similarity index 92% rename from src/Game/AI/AI/aiAssassinMiddleMagicAfter.h rename to src/Game/Actor/AI/aiAssassinMiddleMagicAfter.h index ee9ad473..130a36a1 100644 --- a/src/Game/AI/AI/aiAssassinMiddleMagicAfter.h +++ b/src/Game/Actor/AI/aiAssassinMiddleMagicAfter.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiAssassinMagicTgtSelect.h" +#include "Game/Actor/AI/aiAssassinMagicTgtSelect.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiAssassinMiddleRoot.cpp b/src/Game/Actor/AI/aiAssassinMiddleRoot.cpp similarity index 93% rename from src/Game/AI/AI/aiAssassinMiddleRoot.cpp rename to src/Game/Actor/AI/aiAssassinMiddleRoot.cpp index e138ddd6..8017601d 100644 --- a/src/Game/AI/AI/aiAssassinMiddleRoot.cpp +++ b/src/Game/Actor/AI/aiAssassinMiddleRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiAssassinMiddleRoot.h" +#include "Game/Actor/AI/aiAssassinMiddleRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiAssassinMiddleRoot.h b/src/Game/Actor/AI/aiAssassinMiddleRoot.h similarity index 95% rename from src/Game/AI/AI/aiAssassinMiddleRoot.h rename to src/Game/Actor/AI/aiAssassinMiddleRoot.h index 5d9cfb07..9107a49b 100644 --- a/src/Game/AI/AI/aiAssassinMiddleRoot.h +++ b/src/Game/Actor/AI/aiAssassinMiddleRoot.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiEnemyRoot.h" +#include "Game/Actor/AI/aiEnemyRoot.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiAssassinNormal.cpp b/src/Game/Actor/AI/aiAssassinNormal.cpp similarity index 92% rename from src/Game/AI/AI/aiAssassinNormal.cpp rename to src/Game/Actor/AI/aiAssassinNormal.cpp index 8a670fed..8f06ae30 100644 --- a/src/Game/AI/AI/aiAssassinNormal.cpp +++ b/src/Game/Actor/AI/aiAssassinNormal.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiAssassinNormal.h" +#include "Game/Actor/AI/aiAssassinNormal.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiAssassinNormal.h b/src/Game/Actor/AI/aiAssassinNormal.h similarity index 91% rename from src/Game/AI/AI/aiAssassinNormal.h rename to src/Game/Actor/AI/aiAssassinNormal.h index b99ebc9c..f69de299 100644 --- a/src/Game/AI/AI/aiAssassinNormal.h +++ b/src/Game/Actor/AI/aiAssassinNormal.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiLandHumEnemyNormal.h" +#include "Game/Actor/AI/aiLandHumEnemyNormal.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiAssassinRoot.cpp b/src/Game/Actor/AI/aiAssassinRoot.cpp similarity index 94% rename from src/Game/AI/AI/aiAssassinRoot.cpp rename to src/Game/Actor/AI/aiAssassinRoot.cpp index 1bc1046c..c15b5251 100644 --- a/src/Game/AI/AI/aiAssassinRoot.cpp +++ b/src/Game/Actor/AI/aiAssassinRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiAssassinRoot.h" +#include "Game/Actor/AI/aiAssassinRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiAssassinRoot.h b/src/Game/Actor/AI/aiAssassinRoot.h similarity index 96% rename from src/Game/AI/AI/aiAssassinRoot.h rename to src/Game/Actor/AI/aiAssassinRoot.h index af48fcf5..cee46c70 100644 --- a/src/Game/AI/AI/aiAssassinRoot.h +++ b/src/Game/Actor/AI/aiAssassinRoot.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiNPCRoot.h" +#include "Game/Actor/AI/aiNPCRoot.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiAssassinShooterJuniorAzitoRoot.cpp b/src/Game/Actor/AI/aiAssassinShooterJuniorAzitoRoot.cpp similarity index 92% rename from src/Game/AI/AI/aiAssassinShooterJuniorAzitoRoot.cpp rename to src/Game/Actor/AI/aiAssassinShooterJuniorAzitoRoot.cpp index 0c5e3f0e..08459b8f 100644 --- a/src/Game/AI/AI/aiAssassinShooterJuniorAzitoRoot.cpp +++ b/src/Game/Actor/AI/aiAssassinShooterJuniorAzitoRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiAssassinShooterJuniorAzitoRoot.h" +#include "Game/Actor/AI/aiAssassinShooterJuniorAzitoRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiAssassinShooterJuniorAzitoRoot.h b/src/Game/Actor/AI/aiAssassinShooterJuniorAzitoRoot.h similarity index 90% rename from src/Game/AI/AI/aiAssassinShooterJuniorAzitoRoot.h rename to src/Game/Actor/AI/aiAssassinShooterJuniorAzitoRoot.h index 0eb4dfad..f382a921 100644 --- a/src/Game/AI/AI/aiAssassinShooterJuniorAzitoRoot.h +++ b/src/Game/Actor/AI/aiAssassinShooterJuniorAzitoRoot.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiRememberMesOneActorEnemyRoot.h" +#include "Game/Actor/AI/aiRememberMesOneActorEnemyRoot.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiAttackGrave.cpp b/src/Game/Actor/AI/aiAttackGrave.cpp similarity index 91% rename from src/Game/AI/AI/aiAttackGrave.cpp rename to src/Game/Actor/AI/aiAttackGrave.cpp index 54817538..fe734f94 100644 --- a/src/Game/AI/AI/aiAttackGrave.cpp +++ b/src/Game/Actor/AI/aiAttackGrave.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiAttackGrave.h" +#include "Game/Actor/AI/aiAttackGrave.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiAttackGrave.h b/src/Game/Actor/AI/aiAttackGrave.h similarity index 100% rename from src/Game/AI/AI/aiAttackGrave.h rename to src/Game/Actor/AI/aiAttackGrave.h diff --git a/src/Game/AI/AI/aiAttackGraveChase.cpp b/src/Game/Actor/AI/aiAttackGraveChase.cpp similarity index 94% rename from src/Game/AI/AI/aiAttackGraveChase.cpp rename to src/Game/Actor/AI/aiAttackGraveChase.cpp index 233f23df..45ee4da6 100644 --- a/src/Game/AI/AI/aiAttackGraveChase.cpp +++ b/src/Game/Actor/AI/aiAttackGraveChase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiAttackGraveChase.h" +#include "Game/Actor/AI/aiAttackGraveChase.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiAttackGraveChase.h b/src/Game/Actor/AI/aiAttackGraveChase.h similarity index 100% rename from src/Game/AI/AI/aiAttackGraveChase.h rename to src/Game/Actor/AI/aiAttackGraveChase.h diff --git a/src/Game/AI/AI/aiAttackGraveChaseWithSensor.cpp b/src/Game/Actor/AI/aiAttackGraveChaseWithSensor.cpp similarity index 93% rename from src/Game/AI/AI/aiAttackGraveChaseWithSensor.cpp rename to src/Game/Actor/AI/aiAttackGraveChaseWithSensor.cpp index 471d6dfd..478f82a4 100644 --- a/src/Game/AI/AI/aiAttackGraveChaseWithSensor.cpp +++ b/src/Game/Actor/AI/aiAttackGraveChaseWithSensor.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiAttackGraveChaseWithSensor.h" +#include "Game/Actor/AI/aiAttackGraveChaseWithSensor.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiAttackGraveChaseWithSensor.h b/src/Game/Actor/AI/aiAttackGraveChaseWithSensor.h similarity index 93% rename from src/Game/AI/AI/aiAttackGraveChaseWithSensor.h rename to src/Game/Actor/AI/aiAttackGraveChaseWithSensor.h index a74f0db6..d244d688 100644 --- a/src/Game/AI/AI/aiAttackGraveChaseWithSensor.h +++ b/src/Game/Actor/AI/aiAttackGraveChaseWithSensor.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiAttackGraveChase.h" +#include "Game/Actor/AI/aiAttackGraveChase.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiAttackHitCheck.cpp b/src/Game/Actor/AI/aiAttackHitCheck.cpp similarity index 92% rename from src/Game/AI/AI/aiAttackHitCheck.cpp rename to src/Game/Actor/AI/aiAttackHitCheck.cpp index 89136796..f8d46422 100644 --- a/src/Game/AI/AI/aiAttackHitCheck.cpp +++ b/src/Game/Actor/AI/aiAttackHitCheck.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiAttackHitCheck.h" +#include "Game/Actor/AI/aiAttackHitCheck.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiAttackHitCheck.h b/src/Game/Actor/AI/aiAttackHitCheck.h similarity index 100% rename from src/Game/AI/AI/aiAttackHitCheck.h rename to src/Game/Actor/AI/aiAttackHitCheck.h diff --git a/src/Game/AI/AI/aiAwarenessScale.cpp b/src/Game/Actor/AI/aiAwarenessScale.cpp similarity index 92% rename from src/Game/AI/AI/aiAwarenessScale.cpp rename to src/Game/Actor/AI/aiAwarenessScale.cpp index 54e247fd..efdc814e 100644 --- a/src/Game/AI/AI/aiAwarenessScale.cpp +++ b/src/Game/Actor/AI/aiAwarenessScale.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiAwarenessScale.h" +#include "Game/Actor/AI/aiAwarenessScale.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiAwarenessScale.h b/src/Game/Actor/AI/aiAwarenessScale.h similarity index 100% rename from src/Game/AI/AI/aiAwarenessScale.h rename to src/Game/Actor/AI/aiAwarenessScale.h diff --git a/src/Game/AI/AI/aiBackAttackEnemyBattle.cpp b/src/Game/Actor/AI/aiBackAttackEnemyBattle.cpp similarity index 92% rename from src/Game/AI/AI/aiBackAttackEnemyBattle.cpp rename to src/Game/Actor/AI/aiBackAttackEnemyBattle.cpp index 54566562..3f0c3878 100644 --- a/src/Game/AI/AI/aiBackAttackEnemyBattle.cpp +++ b/src/Game/Actor/AI/aiBackAttackEnemyBattle.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiBackAttackEnemyBattle.h" +#include "Game/Actor/AI/aiBackAttackEnemyBattle.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiBackAttackEnemyBattle.h b/src/Game/Actor/AI/aiBackAttackEnemyBattle.h similarity index 93% rename from src/Game/AI/AI/aiBackAttackEnemyBattle.h rename to src/Game/Actor/AI/aiBackAttackEnemyBattle.h index ddc9163c..d20b770f 100644 --- a/src/Game/AI/AI/aiBackAttackEnemyBattle.h +++ b/src/Game/Actor/AI/aiBackAttackEnemyBattle.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiEnemyBattle.h" +#include "Game/Actor/AI/aiEnemyBattle.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiBackStepAndAttack.cpp b/src/Game/Actor/AI/aiBackStepAndAttack.cpp similarity index 95% rename from src/Game/AI/AI/aiBackStepAndAttack.cpp rename to src/Game/Actor/AI/aiBackStepAndAttack.cpp index f62ee874..2efae1fb 100644 --- a/src/Game/AI/AI/aiBackStepAndAttack.cpp +++ b/src/Game/Actor/AI/aiBackStepAndAttack.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiBackStepAndAttack.h" +#include "Game/Actor/AI/aiBackStepAndAttack.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiBackStepAndAttack.h b/src/Game/Actor/AI/aiBackStepAndAttack.h similarity index 100% rename from src/Game/AI/AI/aiBackStepAndAttack.h rename to src/Game/Actor/AI/aiBackStepAndAttack.h diff --git a/src/Game/AI/AI/aiBalloonPlantNormal.cpp b/src/Game/Actor/AI/aiBalloonPlantNormal.cpp similarity index 92% rename from src/Game/AI/AI/aiBalloonPlantNormal.cpp rename to src/Game/Actor/AI/aiBalloonPlantNormal.cpp index 036ffc83..a31c7666 100644 --- a/src/Game/AI/AI/aiBalloonPlantNormal.cpp +++ b/src/Game/Actor/AI/aiBalloonPlantNormal.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiBalloonPlantNormal.h" +#include "Game/Actor/AI/aiBalloonPlantNormal.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiBalloonPlantNormal.h b/src/Game/Actor/AI/aiBalloonPlantNormal.h similarity index 100% rename from src/Game/AI/AI/aiBalloonPlantNormal.h rename to src/Game/Actor/AI/aiBalloonPlantNormal.h diff --git a/src/Game/AI/AI/aiBarrelBomb.cpp b/src/Game/Actor/AI/aiBarrelBomb.cpp similarity index 92% rename from src/Game/AI/AI/aiBarrelBomb.cpp rename to src/Game/Actor/AI/aiBarrelBomb.cpp index dfc974ab..d5a2b42d 100644 --- a/src/Game/AI/AI/aiBarrelBomb.cpp +++ b/src/Game/Actor/AI/aiBarrelBomb.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiBarrelBomb.h" +#include "Game/Actor/AI/aiBarrelBomb.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiBarrelBomb.h b/src/Game/Actor/AI/aiBarrelBomb.h similarity index 92% rename from src/Game/AI/AI/aiBarrelBomb.h rename to src/Game/Actor/AI/aiBarrelBomb.h index 6f60a522..a5f272b6 100644 --- a/src/Game/AI/AI/aiBarrelBomb.h +++ b/src/Game/Actor/AI/aiBarrelBomb.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiSimpleLiftable.h" +#include "Game/Actor/AI/aiSimpleLiftable.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiBasicStatusRoot.cpp b/src/Game/Actor/AI/aiBasicStatusRoot.cpp similarity index 90% rename from src/Game/AI/AI/aiBasicStatusRoot.cpp rename to src/Game/Actor/AI/aiBasicStatusRoot.cpp index a1c1e592..e2ca86bf 100644 --- a/src/Game/AI/AI/aiBasicStatusRoot.cpp +++ b/src/Game/Actor/AI/aiBasicStatusRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiBasicStatusRoot.h" +#include "Game/Actor/AI/aiBasicStatusRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiBasicStatusRoot.h b/src/Game/Actor/AI/aiBasicStatusRoot.h similarity index 100% rename from src/Game/AI/AI/aiBasicStatusRoot.h rename to src/Game/Actor/AI/aiBasicStatusRoot.h diff --git a/src/Game/AI/AI/aiBattleBgmRequestFinishTag.cpp b/src/Game/Actor/AI/aiBattleBgmRequestFinishTag.cpp similarity index 91% rename from src/Game/AI/AI/aiBattleBgmRequestFinishTag.cpp rename to src/Game/Actor/AI/aiBattleBgmRequestFinishTag.cpp index 91e08127..b586983d 100644 --- a/src/Game/AI/AI/aiBattleBgmRequestFinishTag.cpp +++ b/src/Game/Actor/AI/aiBattleBgmRequestFinishTag.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiBattleBgmRequestFinishTag.h" +#include "Game/Actor/AI/aiBattleBgmRequestFinishTag.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiBattleBgmRequestFinishTag.h b/src/Game/Actor/AI/aiBattleBgmRequestFinishTag.h similarity index 100% rename from src/Game/AI/AI/aiBattleBgmRequestFinishTag.h rename to src/Game/Actor/AI/aiBattleBgmRequestFinishTag.h diff --git a/src/Game/AI/AI/aiBeamExplode.cpp b/src/Game/Actor/AI/aiBeamExplode.cpp similarity index 92% rename from src/Game/AI/AI/aiBeamExplode.cpp rename to src/Game/Actor/AI/aiBeamExplode.cpp index 0d94b55f..f441df5a 100644 --- a/src/Game/AI/AI/aiBeamExplode.cpp +++ b/src/Game/Actor/AI/aiBeamExplode.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiBeamExplode.h" +#include "Game/Actor/AI/aiBeamExplode.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiBeamExplode.h b/src/Game/Actor/AI/aiBeamExplode.h similarity index 91% rename from src/Game/AI/AI/aiBeamExplode.h rename to src/Game/Actor/AI/aiBeamExplode.h index e34a9f6c..6b7d3ac2 100644 --- a/src/Game/AI/AI/aiBeamExplode.h +++ b/src/Game/Actor/AI/aiBeamExplode.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiBeamExplodeBase.h" +#include "Game/Actor/AI/aiBeamExplodeBase.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiBeamExplodeBase.cpp b/src/Game/Actor/AI/aiBeamExplodeBase.cpp similarity index 92% rename from src/Game/AI/AI/aiBeamExplodeBase.cpp rename to src/Game/Actor/AI/aiBeamExplodeBase.cpp index ef29118a..ad73dace 100644 --- a/src/Game/AI/AI/aiBeamExplodeBase.cpp +++ b/src/Game/Actor/AI/aiBeamExplodeBase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiBeamExplodeBase.h" +#include "Game/Actor/AI/aiBeamExplodeBase.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiBeamExplodeBase.h b/src/Game/Actor/AI/aiBeamExplodeBase.h similarity index 100% rename from src/Game/AI/AI/aiBeamExplodeBase.h rename to src/Game/Actor/AI/aiBeamExplodeBase.h diff --git a/src/Game/AI/AI/aiBeamExplodeEitherHit.cpp b/src/Game/Actor/AI/aiBeamExplodeEitherHit.cpp similarity index 92% rename from src/Game/AI/AI/aiBeamExplodeEitherHit.cpp rename to src/Game/Actor/AI/aiBeamExplodeEitherHit.cpp index 410758b1..75f68886 100644 --- a/src/Game/AI/AI/aiBeamExplodeEitherHit.cpp +++ b/src/Game/Actor/AI/aiBeamExplodeEitherHit.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiBeamExplodeEitherHit.h" +#include "Game/Actor/AI/aiBeamExplodeEitherHit.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiBeamExplodeEitherHit.h b/src/Game/Actor/AI/aiBeamExplodeEitherHit.h similarity index 93% rename from src/Game/AI/AI/aiBeamExplodeEitherHit.h rename to src/Game/Actor/AI/aiBeamExplodeEitherHit.h index dad20116..772ab3d3 100644 --- a/src/Game/AI/AI/aiBeamExplodeEitherHit.h +++ b/src/Game/Actor/AI/aiBeamExplodeEitherHit.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiBeamExplode.h" +#include "Game/Actor/AI/aiBeamExplode.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiBeamosCarried.cpp b/src/Game/Actor/AI/aiBeamosCarried.cpp similarity index 92% rename from src/Game/AI/AI/aiBeamosCarried.cpp rename to src/Game/Actor/AI/aiBeamosCarried.cpp index 60687d51..6ac1f608 100644 --- a/src/Game/AI/AI/aiBeamosCarried.cpp +++ b/src/Game/Actor/AI/aiBeamosCarried.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiBeamosCarried.h" +#include "Game/Actor/AI/aiBeamosCarried.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiBeamosCarried.h b/src/Game/Actor/AI/aiBeamosCarried.h similarity index 93% rename from src/Game/AI/AI/aiBeamosCarried.h rename to src/Game/Actor/AI/aiBeamosCarried.h index 3bce780b..704b9e81 100644 --- a/src/Game/AI/AI/aiBeamosCarried.h +++ b/src/Game/Actor/AI/aiBeamosCarried.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiAddCarried.h" +#include "Game/Actor/AI/aiAddCarried.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiBeeBattle.cpp b/src/Game/Actor/AI/aiBeeBattle.cpp similarity index 92% rename from src/Game/AI/AI/aiBeeBattle.cpp rename to src/Game/Actor/AI/aiBeeBattle.cpp index 12a720cf..61fd21ba 100644 --- a/src/Game/AI/AI/aiBeeBattle.cpp +++ b/src/Game/Actor/AI/aiBeeBattle.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiBeeBattle.h" +#include "Game/Actor/AI/aiBeeBattle.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiBeeBattle.h b/src/Game/Actor/AI/aiBeeBattle.h similarity index 91% rename from src/Game/AI/AI/aiBeeBattle.h rename to src/Game/Actor/AI/aiBeeBattle.h index 12677752..bf382322 100644 --- a/src/Game/AI/AI/aiBeeBattle.h +++ b/src/Game/Actor/AI/aiBeeBattle.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiEnemyBattle.h" +#include "Game/Actor/AI/aiEnemyBattle.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiBeeSwarmFindPlayer.cpp b/src/Game/Actor/AI/aiBeeSwarmFindPlayer.cpp similarity index 92% rename from src/Game/AI/AI/aiBeeSwarmFindPlayer.cpp rename to src/Game/Actor/AI/aiBeeSwarmFindPlayer.cpp index 6d08e672..a1fcd435 100644 --- a/src/Game/AI/AI/aiBeeSwarmFindPlayer.cpp +++ b/src/Game/Actor/AI/aiBeeSwarmFindPlayer.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiBeeSwarmFindPlayer.h" +#include "Game/Actor/AI/aiBeeSwarmFindPlayer.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiBeeSwarmFindPlayer.h b/src/Game/Actor/AI/aiBeeSwarmFindPlayer.h similarity index 91% rename from src/Game/AI/AI/aiBeeSwarmFindPlayer.h rename to src/Game/Actor/AI/aiBeeSwarmFindPlayer.h index 1dbef776..1a63b46c 100644 --- a/src/Game/AI/AI/aiBeeSwarmFindPlayer.h +++ b/src/Game/Actor/AI/aiBeeSwarmFindPlayer.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiFlyingEnemyFindPlayer.h" +#include "Game/Actor/AI/aiFlyingEnemyFindPlayer.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiBeeSwarmNormal.cpp b/src/Game/Actor/AI/aiBeeSwarmNormal.cpp similarity index 91% rename from src/Game/AI/AI/aiBeeSwarmNormal.cpp rename to src/Game/Actor/AI/aiBeeSwarmNormal.cpp index 58ba4144..d85bf2c4 100644 --- a/src/Game/AI/AI/aiBeeSwarmNormal.cpp +++ b/src/Game/Actor/AI/aiBeeSwarmNormal.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiBeeSwarmNormal.h" +#include "Game/Actor/AI/aiBeeSwarmNormal.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiBeeSwarmNormal.h b/src/Game/Actor/AI/aiBeeSwarmNormal.h similarity index 92% rename from src/Game/AI/AI/aiBeeSwarmNormal.h rename to src/Game/Actor/AI/aiBeeSwarmNormal.h index 12748988..28c24521 100644 --- a/src/Game/AI/AI/aiBeeSwarmNormal.h +++ b/src/Game/Actor/AI/aiBeeSwarmNormal.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiEnemyNormal.h" +#include "Game/Actor/AI/aiEnemyNormal.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiBeeSwarmReaction.cpp b/src/Game/Actor/AI/aiBeeSwarmReaction.cpp similarity index 91% rename from src/Game/AI/AI/aiBeeSwarmReaction.cpp rename to src/Game/Actor/AI/aiBeeSwarmReaction.cpp index c459fb05..9decebb1 100644 --- a/src/Game/AI/AI/aiBeeSwarmReaction.cpp +++ b/src/Game/Actor/AI/aiBeeSwarmReaction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiBeeSwarmReaction.h" +#include "Game/Actor/AI/aiBeeSwarmReaction.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiBeeSwarmReaction.h b/src/Game/Actor/AI/aiBeeSwarmReaction.h similarity index 100% rename from src/Game/AI/AI/aiBeeSwarmReaction.h rename to src/Game/Actor/AI/aiBeeSwarmReaction.h diff --git a/src/Game/AI/AI/aiBeeSwarmRoot.cpp b/src/Game/Actor/AI/aiBeeSwarmRoot.cpp similarity index 91% rename from src/Game/AI/AI/aiBeeSwarmRoot.cpp rename to src/Game/Actor/AI/aiBeeSwarmRoot.cpp index 4e2ce98c..44d24ea6 100644 --- a/src/Game/AI/AI/aiBeeSwarmRoot.cpp +++ b/src/Game/Actor/AI/aiBeeSwarmRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiBeeSwarmRoot.h" +#include "Game/Actor/AI/aiBeeSwarmRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiBeeSwarmRoot.h b/src/Game/Actor/AI/aiBeeSwarmRoot.h similarity index 92% rename from src/Game/AI/AI/aiBeeSwarmRoot.h rename to src/Game/Actor/AI/aiBeeSwarmRoot.h index 902cb462..cfa852a0 100644 --- a/src/Game/AI/AI/aiBeeSwarmRoot.h +++ b/src/Game/Actor/AI/aiBeeSwarmRoot.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiSwarmRoot.h" +#include "Game/Actor/AI/aiSwarmRoot.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiBirdDead.cpp b/src/Game/Actor/AI/aiBirdDead.cpp similarity index 92% rename from src/Game/AI/AI/aiBirdDead.cpp rename to src/Game/Actor/AI/aiBirdDead.cpp index 42af16e0..472c5bf9 100644 --- a/src/Game/AI/AI/aiBirdDead.cpp +++ b/src/Game/Actor/AI/aiBirdDead.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiBirdDead.h" +#include "Game/Actor/AI/aiBirdDead.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiBirdDead.h b/src/Game/Actor/AI/aiBirdDead.h similarity index 100% rename from src/Game/AI/AI/aiBirdDead.h rename to src/Game/Actor/AI/aiBirdDead.h diff --git a/src/Game/AI/AI/aiBirdEscape.cpp b/src/Game/Actor/AI/aiBirdEscape.cpp similarity index 94% rename from src/Game/AI/AI/aiBirdEscape.cpp rename to src/Game/Actor/AI/aiBirdEscape.cpp index d3b9f26f..b2d7fa96 100644 --- a/src/Game/AI/AI/aiBirdEscape.cpp +++ b/src/Game/Actor/AI/aiBirdEscape.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiBirdEscape.h" +#include "Game/Actor/AI/aiBirdEscape.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiBirdEscape.h b/src/Game/Actor/AI/aiBirdEscape.h similarity index 100% rename from src/Game/AI/AI/aiBirdEscape.h rename to src/Game/Actor/AI/aiBirdEscape.h diff --git a/src/Game/AI/AI/aiBlownOff.cpp b/src/Game/Actor/AI/aiBlownOff.cpp similarity index 93% rename from src/Game/AI/AI/aiBlownOff.cpp rename to src/Game/Actor/AI/aiBlownOff.cpp index 49bd6600..8d939fc6 100644 --- a/src/Game/AI/AI/aiBlownOff.cpp +++ b/src/Game/Actor/AI/aiBlownOff.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiBlownOff.h" +#include "Game/Actor/AI/aiBlownOff.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiBlownOff.h b/src/Game/Actor/AI/aiBlownOff.h similarity index 100% rename from src/Game/AI/AI/aiBlownOff.h rename to src/Game/Actor/AI/aiBlownOff.h diff --git a/src/Game/AI/AI/aiBocoblinBackStepAttack.cpp b/src/Game/Actor/AI/aiBocoblinBackStepAttack.cpp similarity index 90% rename from src/Game/AI/AI/aiBocoblinBackStepAttack.cpp rename to src/Game/Actor/AI/aiBocoblinBackStepAttack.cpp index 5c9e0991..1a6dbe26 100644 --- a/src/Game/AI/AI/aiBocoblinBackStepAttack.cpp +++ b/src/Game/Actor/AI/aiBocoblinBackStepAttack.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiBocoblinBackStepAttack.h" +#include "Game/Actor/AI/aiBocoblinBackStepAttack.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiBocoblinBackStepAttack.h b/src/Game/Actor/AI/aiBocoblinBackStepAttack.h similarity index 100% rename from src/Game/AI/AI/aiBocoblinBackStepAttack.h rename to src/Game/Actor/AI/aiBocoblinBackStepAttack.h diff --git a/src/Game/AI/AI/aiBokoblinArrowAttack.cpp b/src/Game/Actor/AI/aiBokoblinArrowAttack.cpp similarity index 92% rename from src/Game/AI/AI/aiBokoblinArrowAttack.cpp rename to src/Game/Actor/AI/aiBokoblinArrowAttack.cpp index 1060ecd0..34afed79 100644 --- a/src/Game/AI/AI/aiBokoblinArrowAttack.cpp +++ b/src/Game/Actor/AI/aiBokoblinArrowAttack.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiBokoblinArrowAttack.h" +#include "Game/Actor/AI/aiBokoblinArrowAttack.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiBokoblinArrowAttack.h b/src/Game/Actor/AI/aiBokoblinArrowAttack.h similarity index 100% rename from src/Game/AI/AI/aiBokoblinArrowAttack.h rename to src/Game/Actor/AI/aiBokoblinArrowAttack.h diff --git a/src/Game/AI/AI/aiBokoblinArrowBattle.cpp b/src/Game/Actor/AI/aiBokoblinArrowBattle.cpp similarity index 96% rename from src/Game/AI/AI/aiBokoblinArrowBattle.cpp rename to src/Game/Actor/AI/aiBokoblinArrowBattle.cpp index c56b3a5d..00419119 100644 --- a/src/Game/AI/AI/aiBokoblinArrowBattle.cpp +++ b/src/Game/Actor/AI/aiBokoblinArrowBattle.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiBokoblinArrowBattle.h" +#include "Game/Actor/AI/aiBokoblinArrowBattle.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiBokoblinArrowBattle.h b/src/Game/Actor/AI/aiBokoblinArrowBattle.h similarity index 100% rename from src/Game/AI/AI/aiBokoblinArrowBattle.h rename to src/Game/Actor/AI/aiBokoblinArrowBattle.h diff --git a/src/Game/AI/AI/aiBokoblinHoldArrow.cpp b/src/Game/Actor/AI/aiBokoblinHoldArrow.cpp similarity index 87% rename from src/Game/AI/AI/aiBokoblinHoldArrow.cpp rename to src/Game/Actor/AI/aiBokoblinHoldArrow.cpp index 4952182c..c335051f 100644 --- a/src/Game/AI/AI/aiBokoblinHoldArrow.cpp +++ b/src/Game/Actor/AI/aiBokoblinHoldArrow.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiBokoblinHoldArrow.h" +#include "Game/Actor/AI/aiBokoblinHoldArrow.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiBokoblinHoldArrow.h b/src/Game/Actor/AI/aiBokoblinHoldArrow.h similarity index 100% rename from src/Game/AI/AI/aiBokoblinHoldArrow.h rename to src/Game/Actor/AI/aiBokoblinHoldArrow.h diff --git a/src/Game/AI/AI/aiBokoblinNoise.cpp b/src/Game/Actor/AI/aiBokoblinNoise.cpp similarity index 93% rename from src/Game/AI/AI/aiBokoblinNoise.cpp rename to src/Game/Actor/AI/aiBokoblinNoise.cpp index 0b81bf2a..ce1b280a 100644 --- a/src/Game/AI/AI/aiBokoblinNoise.cpp +++ b/src/Game/Actor/AI/aiBokoblinNoise.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiBokoblinNoise.h" +#include "Game/Actor/AI/aiBokoblinNoise.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiBokoblinNoise.h b/src/Game/Actor/AI/aiBokoblinNoise.h similarity index 100% rename from src/Game/AI/AI/aiBokoblinNoise.h rename to src/Game/Actor/AI/aiBokoblinNoise.h diff --git a/src/Game/AI/AI/aiBokoblinRestraint.cpp b/src/Game/Actor/AI/aiBokoblinRestraint.cpp similarity index 93% rename from src/Game/AI/AI/aiBokoblinRestraint.cpp rename to src/Game/Actor/AI/aiBokoblinRestraint.cpp index c64993d0..8b2d993b 100644 --- a/src/Game/AI/AI/aiBokoblinRestraint.cpp +++ b/src/Game/Actor/AI/aiBokoblinRestraint.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiBokoblinRestraint.h" +#include "Game/Actor/AI/aiBokoblinRestraint.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiBokoblinRestraint.h b/src/Game/Actor/AI/aiBokoblinRestraint.h similarity index 100% rename from src/Game/AI/AI/aiBokoblinRestraint.h rename to src/Game/Actor/AI/aiBokoblinRestraint.h diff --git a/src/Game/AI/AI/aiBokoblinRoam.cpp b/src/Game/Actor/AI/aiBokoblinRoam.cpp similarity index 96% rename from src/Game/AI/AI/aiBokoblinRoam.cpp rename to src/Game/Actor/AI/aiBokoblinRoam.cpp index b91bceee..b6803032 100644 --- a/src/Game/AI/AI/aiBokoblinRoam.cpp +++ b/src/Game/Actor/AI/aiBokoblinRoam.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiBokoblinRoam.h" +#include "Game/Actor/AI/aiBokoblinRoam.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiBokoblinRoam.h b/src/Game/Actor/AI/aiBokoblinRoam.h similarity index 100% rename from src/Game/AI/AI/aiBokoblinRoam.h rename to src/Game/Actor/AI/aiBokoblinRoam.h diff --git a/src/Game/AI/AI/aiBossBattleRoomRoot.cpp b/src/Game/Actor/AI/aiBossBattleRoomRoot.cpp similarity index 95% rename from src/Game/AI/AI/aiBossBattleRoomRoot.cpp rename to src/Game/Actor/AI/aiBossBattleRoomRoot.cpp index d2bc21ff..0666d5f6 100644 --- a/src/Game/AI/AI/aiBossBattleRoomRoot.cpp +++ b/src/Game/Actor/AI/aiBossBattleRoomRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiBossBattleRoomRoot.h" +#include "Game/Actor/AI/aiBossBattleRoomRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiBossBattleRoomRoot.h b/src/Game/Actor/AI/aiBossBattleRoomRoot.h similarity index 100% rename from src/Game/AI/AI/aiBossBattleRoomRoot.h rename to src/Game/Actor/AI/aiBossBattleRoomRoot.h diff --git a/src/Game/AI/AI/aiBowEquiped.cpp b/src/Game/Actor/AI/aiBowEquiped.cpp similarity index 89% rename from src/Game/AI/AI/aiBowEquiped.cpp rename to src/Game/Actor/AI/aiBowEquiped.cpp index ae73f06c..8de1055f 100644 --- a/src/Game/AI/AI/aiBowEquiped.cpp +++ b/src/Game/Actor/AI/aiBowEquiped.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiBowEquiped.h" +#include "Game/Actor/AI/aiBowEquiped.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiBowEquiped.h b/src/Game/Actor/AI/aiBowEquiped.h similarity index 100% rename from src/Game/AI/AI/aiBowEquiped.h rename to src/Game/Actor/AI/aiBowEquiped.h diff --git a/src/Game/AI/AI/aiBowShoot.cpp b/src/Game/Actor/AI/aiBowShoot.cpp similarity index 89% rename from src/Game/AI/AI/aiBowShoot.cpp rename to src/Game/Actor/AI/aiBowShoot.cpp index 6b2ac4ac..2d697b49 100644 --- a/src/Game/AI/AI/aiBowShoot.cpp +++ b/src/Game/Actor/AI/aiBowShoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiBowShoot.h" +#include "Game/Actor/AI/aiBowShoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiBowShoot.h b/src/Game/Actor/AI/aiBowShoot.h similarity index 100% rename from src/Game/AI/AI/aiBowShoot.h rename to src/Game/Actor/AI/aiBowShoot.h diff --git a/src/Game/AI/AI/aiBowlPin.cpp b/src/Game/Actor/AI/aiBowlPin.cpp similarity index 92% rename from src/Game/AI/AI/aiBowlPin.cpp rename to src/Game/Actor/AI/aiBowlPin.cpp index dbd8fe40..cfc7be62 100644 --- a/src/Game/AI/AI/aiBowlPin.cpp +++ b/src/Game/Actor/AI/aiBowlPin.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiBowlPin.h" +#include "Game/Actor/AI/aiBowlPin.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiBowlPin.h b/src/Game/Actor/AI/aiBowlPin.h similarity index 100% rename from src/Game/AI/AI/aiBowlPin.h rename to src/Game/Actor/AI/aiBowlPin.h diff --git a/src/Game/AI/AI/aiBoxWaterRoot.cpp b/src/Game/Actor/AI/aiBoxWaterRoot.cpp similarity index 95% rename from src/Game/AI/AI/aiBoxWaterRoot.cpp rename to src/Game/Actor/AI/aiBoxWaterRoot.cpp index 09a74992..4d310a0e 100644 --- a/src/Game/AI/AI/aiBoxWaterRoot.cpp +++ b/src/Game/Actor/AI/aiBoxWaterRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiBoxWaterRoot.h" +#include "Game/Actor/AI/aiBoxWaterRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiBoxWaterRoot.h b/src/Game/Actor/AI/aiBoxWaterRoot.h similarity index 100% rename from src/Game/AI/AI/aiBoxWaterRoot.h rename to src/Game/Actor/AI/aiBoxWaterRoot.h diff --git a/src/Game/AI/AI/aiBreathAttackEnemyBattle.cpp b/src/Game/Actor/AI/aiBreathAttackEnemyBattle.cpp similarity index 95% rename from src/Game/AI/AI/aiBreathAttackEnemyBattle.cpp rename to src/Game/Actor/AI/aiBreathAttackEnemyBattle.cpp index 967253ac..2047fa8a 100644 --- a/src/Game/AI/AI/aiBreathAttackEnemyBattle.cpp +++ b/src/Game/Actor/AI/aiBreathAttackEnemyBattle.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiBreathAttackEnemyBattle.h" +#include "Game/Actor/AI/aiBreathAttackEnemyBattle.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiBreathAttackEnemyBattle.h b/src/Game/Actor/AI/aiBreathAttackEnemyBattle.h similarity index 100% rename from src/Game/AI/AI/aiBreathAttackEnemyBattle.h rename to src/Game/Actor/AI/aiBreathAttackEnemyBattle.h diff --git a/src/Game/AI/AI/aiBreathEnemyRangeKeepMove.cpp b/src/Game/Actor/AI/aiBreathEnemyRangeKeepMove.cpp similarity index 94% rename from src/Game/AI/AI/aiBreathEnemyRangeKeepMove.cpp rename to src/Game/Actor/AI/aiBreathEnemyRangeKeepMove.cpp index 41f2499f..a5450fca 100644 --- a/src/Game/AI/AI/aiBreathEnemyRangeKeepMove.cpp +++ b/src/Game/Actor/AI/aiBreathEnemyRangeKeepMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiBreathEnemyRangeKeepMove.h" +#include "Game/Actor/AI/aiBreathEnemyRangeKeepMove.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiBreathEnemyRangeKeepMove.h b/src/Game/Actor/AI/aiBreathEnemyRangeKeepMove.h similarity index 95% rename from src/Game/AI/AI/aiBreathEnemyRangeKeepMove.h rename to src/Game/Actor/AI/aiBreathEnemyRangeKeepMove.h index 46b2c9a5..f2700f30 100644 --- a/src/Game/AI/AI/aiBreathEnemyRangeKeepMove.h +++ b/src/Game/Actor/AI/aiBreathEnemyRangeKeepMove.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiEnemyRangeKeepMove.h" +#include "Game/Actor/AI/aiEnemyRangeKeepMove.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiCalledEnemyMove.cpp b/src/Game/Actor/AI/aiCalledEnemyMove.cpp similarity index 93% rename from src/Game/AI/AI/aiCalledEnemyMove.cpp rename to src/Game/Actor/AI/aiCalledEnemyMove.cpp index 123234aa..e88000d0 100644 --- a/src/Game/AI/AI/aiCalledEnemyMove.cpp +++ b/src/Game/Actor/AI/aiCalledEnemyMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiCalledEnemyMove.h" +#include "Game/Actor/AI/aiCalledEnemyMove.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiCalledEnemyMove.h b/src/Game/Actor/AI/aiCalledEnemyMove.h similarity index 100% rename from src/Game/AI/AI/aiCalledEnemyMove.h rename to src/Game/Actor/AI/aiCalledEnemyMove.h diff --git a/src/Game/AI/AI/aiCameraEvent.cpp b/src/Game/Actor/AI/aiCameraEvent.cpp similarity index 73% rename from src/Game/AI/AI/aiCameraEvent.cpp rename to src/Game/Actor/AI/aiCameraEvent.cpp index a7b33f6d..9745a13d 100644 --- a/src/Game/AI/AI/aiCameraEvent.cpp +++ b/src/Game/Actor/AI/aiCameraEvent.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiCameraEvent.h" +#include "Game/Actor/AI/aiCameraEvent.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiCameraEvent.h b/src/Game/Actor/AI/aiCameraEvent.h similarity index 85% rename from src/Game/AI/AI/aiCameraEvent.h rename to src/Game/Actor/AI/aiCameraEvent.h index 4daeee75..c6436f2d 100644 --- a/src/Game/AI/AI/aiCameraEvent.h +++ b/src/Game/Actor/AI/aiCameraEvent.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiCameraAI.h" +#include "Game/Actor/Camera/AI/aiCameraAI.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiCannonBallRoot.cpp b/src/Game/Actor/AI/aiCannonBallRoot.cpp similarity index 91% rename from src/Game/AI/AI/aiCannonBallRoot.cpp rename to src/Game/Actor/AI/aiCannonBallRoot.cpp index 5c402455..86cd47f0 100644 --- a/src/Game/AI/AI/aiCannonBallRoot.cpp +++ b/src/Game/Actor/AI/aiCannonBallRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiCannonBallRoot.h" +#include "Game/Actor/AI/aiCannonBallRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiCannonBallRoot.h b/src/Game/Actor/AI/aiCannonBallRoot.h similarity index 100% rename from src/Game/AI/AI/aiCannonBallRoot.h rename to src/Game/Actor/AI/aiCannonBallRoot.h diff --git a/src/Game/AI/AI/aiCapturedActDeadSelector.cpp b/src/Game/Actor/AI/aiCapturedActDeadSelector.cpp similarity index 93% rename from src/Game/AI/AI/aiCapturedActDeadSelector.cpp rename to src/Game/Actor/AI/aiCapturedActDeadSelector.cpp index 21f540fb..2582a07c 100644 --- a/src/Game/AI/AI/aiCapturedActDeadSelector.cpp +++ b/src/Game/Actor/AI/aiCapturedActDeadSelector.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiCapturedActDeadSelector.h" +#include "Game/Actor/AI/aiCapturedActDeadSelector.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiCapturedActDeadSelector.h b/src/Game/Actor/AI/aiCapturedActDeadSelector.h similarity index 100% rename from src/Game/AI/AI/aiCapturedActDeadSelector.h rename to src/Game/Actor/AI/aiCapturedActDeadSelector.h diff --git a/src/Game/AI/AI/aiCapturedActorReaction.cpp b/src/Game/Actor/AI/aiCapturedActorReaction.cpp similarity index 91% rename from src/Game/AI/AI/aiCapturedActorReaction.cpp rename to src/Game/Actor/AI/aiCapturedActorReaction.cpp index 65a409f9..cf14a6b6 100644 --- a/src/Game/AI/AI/aiCapturedActorReaction.cpp +++ b/src/Game/Actor/AI/aiCapturedActorReaction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiCapturedActorReaction.h" +#include "Game/Actor/AI/aiCapturedActorReaction.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiCapturedActorReaction.h b/src/Game/Actor/AI/aiCapturedActorReaction.h similarity index 100% rename from src/Game/AI/AI/aiCapturedActorReaction.h rename to src/Game/Actor/AI/aiCapturedActorReaction.h diff --git a/src/Game/AI/AI/aiCapturedActorReactionChemical.cpp b/src/Game/Actor/AI/aiCapturedActorReactionChemical.cpp similarity index 91% rename from src/Game/AI/AI/aiCapturedActorReactionChemical.cpp rename to src/Game/Actor/AI/aiCapturedActorReactionChemical.cpp index 437eaa08..f6f6b84e 100644 --- a/src/Game/AI/AI/aiCapturedActorReactionChemical.cpp +++ b/src/Game/Actor/AI/aiCapturedActorReactionChemical.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiCapturedActorReactionChemical.h" +#include "Game/Actor/AI/aiCapturedActorReactionChemical.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiCapturedActorReactionChemical.h b/src/Game/Actor/AI/aiCapturedActorReactionChemical.h similarity index 100% rename from src/Game/AI/AI/aiCapturedActorReactionChemical.h rename to src/Game/Actor/AI/aiCapturedActorReactionChemical.h diff --git a/src/Game/AI/AI/aiCarryBox.cpp b/src/Game/Actor/AI/aiCarryBox.cpp similarity index 92% rename from src/Game/AI/AI/aiCarryBox.cpp rename to src/Game/Actor/AI/aiCarryBox.cpp index 77ff1178..0aa416d4 100644 --- a/src/Game/AI/AI/aiCarryBox.cpp +++ b/src/Game/Actor/AI/aiCarryBox.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiCarryBox.h" +#include "Game/Actor/AI/aiCarryBox.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiCarryBox.h b/src/Game/Actor/AI/aiCarryBox.h similarity index 100% rename from src/Game/AI/AI/aiCarryBox.h rename to src/Game/Actor/AI/aiCarryBox.h diff --git a/src/Game/AI/AI/aiCastleLynelBattle.cpp b/src/Game/Actor/AI/aiCastleLynelBattle.cpp similarity index 91% rename from src/Game/AI/AI/aiCastleLynelBattle.cpp rename to src/Game/Actor/AI/aiCastleLynelBattle.cpp index 0b6824a1..4de170f2 100644 --- a/src/Game/AI/AI/aiCastleLynelBattle.cpp +++ b/src/Game/Actor/AI/aiCastleLynelBattle.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiCastleLynelBattle.h" +#include "Game/Actor/AI/aiCastleLynelBattle.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiCastleLynelBattle.h b/src/Game/Actor/AI/aiCastleLynelBattle.h similarity index 92% rename from src/Game/AI/AI/aiCastleLynelBattle.h rename to src/Game/Actor/AI/aiCastleLynelBattle.h index ff1ec332..b9a84924 100644 --- a/src/Game/AI/AI/aiCastleLynelBattle.h +++ b/src/Game/Actor/AI/aiCastleLynelBattle.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiLynelBattle.h" +#include "Game/Actor/AI/aiLynelBattle.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiChangeWeatherTagRoot.cpp b/src/Game/Actor/AI/aiChangeWeatherTagRoot.cpp similarity index 95% rename from src/Game/AI/AI/aiChangeWeatherTagRoot.cpp rename to src/Game/Actor/AI/aiChangeWeatherTagRoot.cpp index 9a7f4bff..a7efc156 100644 --- a/src/Game/AI/AI/aiChangeWeatherTagRoot.cpp +++ b/src/Game/Actor/AI/aiChangeWeatherTagRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiChangeWeatherTagRoot.h" +#include "Game/Actor/AI/aiChangeWeatherTagRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiChangeWeatherTagRoot.h b/src/Game/Actor/AI/aiChangeWeatherTagRoot.h similarity index 100% rename from src/Game/AI/AI/aiChangeWeatherTagRoot.h rename to src/Game/Actor/AI/aiChangeWeatherTagRoot.h diff --git a/src/Game/AI/AI/aiChangeWindTagRoot.cpp b/src/Game/Actor/AI/aiChangeWindTagRoot.cpp similarity index 92% rename from src/Game/AI/AI/aiChangeWindTagRoot.cpp rename to src/Game/Actor/AI/aiChangeWindTagRoot.cpp index ce008e43..bb76482a 100644 --- a/src/Game/AI/AI/aiChangeWindTagRoot.cpp +++ b/src/Game/Actor/AI/aiChangeWindTagRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiChangeWindTagRoot.h" +#include "Game/Actor/AI/aiChangeWindTagRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiChangeWindTagRoot.h b/src/Game/Actor/AI/aiChangeWindTagRoot.h similarity index 100% rename from src/Game/AI/AI/aiChangeWindTagRoot.h rename to src/Game/Actor/AI/aiChangeWindTagRoot.h diff --git a/src/Game/AI/AI/aiChaseSound.cpp b/src/Game/Actor/AI/aiChaseSound.cpp similarity index 94% rename from src/Game/AI/AI/aiChaseSound.cpp rename to src/Game/Actor/AI/aiChaseSound.cpp index 23d6e4b5..6088f178 100644 --- a/src/Game/AI/AI/aiChaseSound.cpp +++ b/src/Game/Actor/AI/aiChaseSound.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiChaseSound.h" +#include "Game/Actor/AI/aiChaseSound.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiChaseSound.h b/src/Game/Actor/AI/aiChaseSound.h similarity index 100% rename from src/Game/AI/AI/aiChaseSound.h rename to src/Game/Actor/AI/aiChaseSound.h diff --git a/src/Game/AI/AI/aiChemicalEnemyFindPlayer.cpp b/src/Game/Actor/AI/aiChemicalEnemyFindPlayer.cpp similarity index 90% rename from src/Game/AI/AI/aiChemicalEnemyFindPlayer.cpp rename to src/Game/Actor/AI/aiChemicalEnemyFindPlayer.cpp index de0569c4..cadefc00 100644 --- a/src/Game/AI/AI/aiChemicalEnemyFindPlayer.cpp +++ b/src/Game/Actor/AI/aiChemicalEnemyFindPlayer.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiChemicalEnemyFindPlayer.h" +#include "Game/Actor/AI/aiChemicalEnemyFindPlayer.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiChemicalEnemyFindPlayer.h b/src/Game/Actor/AI/aiChemicalEnemyFindPlayer.h similarity index 90% rename from src/Game/AI/AI/aiChemicalEnemyFindPlayer.h rename to src/Game/Actor/AI/aiChemicalEnemyFindPlayer.h index d85f8932..776c8866 100644 --- a/src/Game/AI/AI/aiChemicalEnemyFindPlayer.h +++ b/src/Game/Actor/AI/aiChemicalEnemyFindPlayer.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiLandHumEnemyFindPlayer.h" +#include "Game/Actor/AI/aiLandHumEnemyFindPlayer.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiChemicalEnemyRoot.cpp b/src/Game/Actor/AI/aiChemicalEnemyRoot.cpp similarity index 91% rename from src/Game/AI/AI/aiChemicalEnemyRoot.cpp rename to src/Game/Actor/AI/aiChemicalEnemyRoot.cpp index 94bbc0a9..1b12f32f 100644 --- a/src/Game/AI/AI/aiChemicalEnemyRoot.cpp +++ b/src/Game/Actor/AI/aiChemicalEnemyRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiChemicalEnemyRoot.h" +#include "Game/Actor/AI/aiChemicalEnemyRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiChemicalEnemyRoot.h b/src/Game/Actor/AI/aiChemicalEnemyRoot.h similarity index 94% rename from src/Game/AI/AI/aiChemicalEnemyRoot.h rename to src/Game/Actor/AI/aiChemicalEnemyRoot.h index 7e191534..d38f988d 100644 --- a/src/Game/AI/AI/aiChemicalEnemyRoot.h +++ b/src/Game/Actor/AI/aiChemicalEnemyRoot.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiEnemyRoot.h" +#include "Game/Actor/AI/aiEnemyRoot.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiChemicalExplode.cpp b/src/Game/Actor/AI/aiChemicalExplode.cpp similarity index 91% rename from src/Game/AI/AI/aiChemicalExplode.cpp rename to src/Game/Actor/AI/aiChemicalExplode.cpp index 09db9f12..0877063c 100644 --- a/src/Game/AI/AI/aiChemicalExplode.cpp +++ b/src/Game/Actor/AI/aiChemicalExplode.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiChemicalExplode.h" +#include "Game/Actor/AI/aiChemicalExplode.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiChemicalExplode.h b/src/Game/Actor/AI/aiChemicalExplode.h similarity index 100% rename from src/Game/AI/AI/aiChemicalExplode.h rename to src/Game/Actor/AI/aiChemicalExplode.h diff --git a/src/Game/AI/AI/aiChemicalGiantArmorRoot.cpp b/src/Game/Actor/AI/aiChemicalGiantArmorRoot.cpp similarity index 93% rename from src/Game/AI/AI/aiChemicalGiantArmorRoot.cpp rename to src/Game/Actor/AI/aiChemicalGiantArmorRoot.cpp index 8d0da32c..dd589a85 100644 --- a/src/Game/AI/AI/aiChemicalGiantArmorRoot.cpp +++ b/src/Game/Actor/AI/aiChemicalGiantArmorRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiChemicalGiantArmorRoot.h" +#include "Game/Actor/AI/aiChemicalGiantArmorRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiChemicalGiantArmorRoot.h b/src/Game/Actor/AI/aiChemicalGiantArmorRoot.h similarity index 93% rename from src/Game/AI/AI/aiChemicalGiantArmorRoot.h rename to src/Game/Actor/AI/aiChemicalGiantArmorRoot.h index b64cce0b..10b58b74 100644 --- a/src/Game/AI/AI/aiChemicalGiantArmorRoot.h +++ b/src/Game/Actor/AI/aiChemicalGiantArmorRoot.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiGiantArmorRoot.h" +#include "Game/Actor/AI/aiGiantArmorRoot.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiChemicalStayObjectRoot.cpp b/src/Game/Actor/AI/aiChemicalStayObjectRoot.cpp similarity index 92% rename from src/Game/AI/AI/aiChemicalStayObjectRoot.cpp rename to src/Game/Actor/AI/aiChemicalStayObjectRoot.cpp index e10b1443..20e145b6 100644 --- a/src/Game/AI/AI/aiChemicalStayObjectRoot.cpp +++ b/src/Game/Actor/AI/aiChemicalStayObjectRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiChemicalStayObjectRoot.h" +#include "Game/Actor/AI/aiChemicalStayObjectRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiChemicalStayObjectRoot.h b/src/Game/Actor/AI/aiChemicalStayObjectRoot.h similarity index 100% rename from src/Game/AI/AI/aiChemicalStayObjectRoot.h rename to src/Game/Actor/AI/aiChemicalStayObjectRoot.h diff --git a/src/Game/AI/AI/aiChemicalWeaponRoot.cpp b/src/Game/Actor/AI/aiChemicalWeaponRoot.cpp similarity index 86% rename from src/Game/AI/AI/aiChemicalWeaponRoot.cpp rename to src/Game/Actor/AI/aiChemicalWeaponRoot.cpp index 014ca383..1bd8f123 100644 --- a/src/Game/AI/AI/aiChemicalWeaponRoot.cpp +++ b/src/Game/Actor/AI/aiChemicalWeaponRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiChemicalWeaponRoot.h" +#include "Game/Actor/AI/aiChemicalWeaponRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiChemicalWeaponRoot.h b/src/Game/Actor/AI/aiChemicalWeaponRoot.h similarity index 90% rename from src/Game/AI/AI/aiChemicalWeaponRoot.h rename to src/Game/Actor/AI/aiChemicalWeaponRoot.h index 9aa9da83..0a1ce5c6 100644 --- a/src/Game/AI/AI/aiChemicalWeaponRoot.h +++ b/src/Game/Actor/AI/aiChemicalWeaponRoot.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiWeaponRootAI.h" +#include "Game/Actor/AI/aiWeaponRootAI.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiChildDeviceReflectArrow.cpp b/src/Game/Actor/AI/aiChildDeviceReflectArrow.cpp similarity index 91% rename from src/Game/AI/AI/aiChildDeviceReflectArrow.cpp rename to src/Game/Actor/AI/aiChildDeviceReflectArrow.cpp index 7feb0a69..05fea7b0 100644 --- a/src/Game/AI/AI/aiChildDeviceReflectArrow.cpp +++ b/src/Game/Actor/AI/aiChildDeviceReflectArrow.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiChildDeviceReflectArrow.h" +#include "Game/Actor/AI/aiChildDeviceReflectArrow.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiChildDeviceReflectArrow.h b/src/Game/Actor/AI/aiChildDeviceReflectArrow.h similarity index 93% rename from src/Game/AI/AI/aiChildDeviceReflectArrow.h rename to src/Game/Actor/AI/aiChildDeviceReflectArrow.h index 7aca9648..43db1ac0 100644 --- a/src/Game/AI/AI/aiChildDeviceReflectArrow.h +++ b/src/Game/Actor/AI/aiChildDeviceReflectArrow.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiWithoutWeaponArrow.h" +#include "Game/Actor/AI/aiWithoutWeaponArrow.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiChildFavoriteSelector.cpp b/src/Game/Actor/AI/aiChildFavoriteSelector.cpp similarity index 92% rename from src/Game/AI/AI/aiChildFavoriteSelector.cpp rename to src/Game/Actor/AI/aiChildFavoriteSelector.cpp index 9790850d..672a5b1b 100644 --- a/src/Game/AI/AI/aiChildFavoriteSelector.cpp +++ b/src/Game/Actor/AI/aiChildFavoriteSelector.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiChildFavoriteSelector.h" +#include "Game/Actor/AI/aiChildFavoriteSelector.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiChildFavoriteSelector.h b/src/Game/Actor/AI/aiChildFavoriteSelector.h similarity index 90% rename from src/Game/AI/AI/aiChildFavoriteSelector.h rename to src/Game/Actor/AI/aiChildFavoriteSelector.h index ae5a84ca..e7ffddf9 100644 --- a/src/Game/AI/AI/aiChildFavoriteSelector.h +++ b/src/Game/Actor/AI/aiChildFavoriteSelector.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiChildFavoriteSelectorBase.h" +#include "Game/Actor/AI/aiChildFavoriteSelectorBase.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiChildFavoriteSelectorBase.cpp b/src/Game/Actor/AI/aiChildFavoriteSelectorBase.cpp similarity index 92% rename from src/Game/AI/AI/aiChildFavoriteSelectorBase.cpp rename to src/Game/Actor/AI/aiChildFavoriteSelectorBase.cpp index 4df49bb7..31184047 100644 --- a/src/Game/AI/AI/aiChildFavoriteSelectorBase.cpp +++ b/src/Game/Actor/AI/aiChildFavoriteSelectorBase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiChildFavoriteSelectorBase.h" +#include "Game/Actor/AI/aiChildFavoriteSelectorBase.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiChildFavoriteSelectorBase.h b/src/Game/Actor/AI/aiChildFavoriteSelectorBase.h similarity index 100% rename from src/Game/AI/AI/aiChildFavoriteSelectorBase.h rename to src/Game/Actor/AI/aiChildFavoriteSelectorBase.h diff --git a/src/Game/AI/AI/aiChildHaveSelect.cpp b/src/Game/Actor/AI/aiChildHaveSelect.cpp similarity index 92% rename from src/Game/AI/AI/aiChildHaveSelect.cpp rename to src/Game/Actor/AI/aiChildHaveSelect.cpp index ee50f7d2..322ca218 100644 --- a/src/Game/AI/AI/aiChildHaveSelect.cpp +++ b/src/Game/Actor/AI/aiChildHaveSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiChildHaveSelect.h" +#include "Game/Actor/AI/aiChildHaveSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiChildHaveSelect.h b/src/Game/Actor/AI/aiChildHaveSelect.h similarity index 100% rename from src/Game/AI/AI/aiChildHaveSelect.h rename to src/Game/Actor/AI/aiChildHaveSelect.h diff --git a/src/Game/AI/AI/aiChmCheck.cpp b/src/Game/Actor/AI/aiChmCheck.cpp similarity index 92% rename from src/Game/AI/AI/aiChmCheck.cpp rename to src/Game/Actor/AI/aiChmCheck.cpp index 7f928cbc..affcc776 100644 --- a/src/Game/AI/AI/aiChmCheck.cpp +++ b/src/Game/Actor/AI/aiChmCheck.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiChmCheck.h" +#include "Game/Actor/AI/aiChmCheck.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiChmCheck.h b/src/Game/Actor/AI/aiChmCheck.h similarity index 100% rename from src/Game/AI/AI/aiChmCheck.h rename to src/Game/Actor/AI/aiChmCheck.h diff --git a/src/Game/AI/AI/aiChmVolRateCheck.cpp b/src/Game/Actor/AI/aiChmVolRateCheck.cpp similarity index 94% rename from src/Game/AI/AI/aiChmVolRateCheck.cpp rename to src/Game/Actor/AI/aiChmVolRateCheck.cpp index ac2c1c71..b96c5426 100644 --- a/src/Game/AI/AI/aiChmVolRateCheck.cpp +++ b/src/Game/Actor/AI/aiChmVolRateCheck.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiChmVolRateCheck.h" +#include "Game/Actor/AI/aiChmVolRateCheck.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiChmVolRateCheck.h b/src/Game/Actor/AI/aiChmVolRateCheck.h similarity index 100% rename from src/Game/AI/AI/aiChmVolRateCheck.h rename to src/Game/Actor/AI/aiChmVolRateCheck.h diff --git a/src/Game/AI/AI/aiChmVolRateCheckBlankOk.cpp b/src/Game/Actor/AI/aiChmVolRateCheckBlankOk.cpp similarity index 94% rename from src/Game/AI/AI/aiChmVolRateCheckBlankOk.cpp rename to src/Game/Actor/AI/aiChmVolRateCheckBlankOk.cpp index 9d1f240d..dd88c54d 100644 --- a/src/Game/AI/AI/aiChmVolRateCheckBlankOk.cpp +++ b/src/Game/Actor/AI/aiChmVolRateCheckBlankOk.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiChmVolRateCheckBlankOk.h" +#include "Game/Actor/AI/aiChmVolRateCheckBlankOk.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiChmVolRateCheckBlankOk.h b/src/Game/Actor/AI/aiChmVolRateCheckBlankOk.h similarity index 100% rename from src/Game/AI/AI/aiChmVolRateCheckBlankOk.h rename to src/Game/Actor/AI/aiChmVolRateCheckBlankOk.h diff --git a/src/Game/AI/AI/aiChuchuDieSelect.cpp b/src/Game/Actor/AI/aiChuchuDieSelect.cpp similarity index 92% rename from src/Game/AI/AI/aiChuchuDieSelect.cpp rename to src/Game/Actor/AI/aiChuchuDieSelect.cpp index 969e16c4..ddf06101 100644 --- a/src/Game/AI/AI/aiChuchuDieSelect.cpp +++ b/src/Game/Actor/AI/aiChuchuDieSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiChuchuDieSelect.h" +#include "Game/Actor/AI/aiChuchuDieSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiChuchuDieSelect.h b/src/Game/Actor/AI/aiChuchuDieSelect.h similarity index 90% rename from src/Game/AI/AI/aiChuchuDieSelect.h rename to src/Game/Actor/AI/aiChuchuDieSelect.h index 64dad8e9..e0f32bb0 100644 --- a/src/Game/AI/AI/aiChuchuDieSelect.h +++ b/src/Game/Actor/AI/aiChuchuDieSelect.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiDieSelectChemicalPlus.h" +#include "Game/Actor/AI/aiDieSelectChemicalPlus.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiChuchuJellyRoot.cpp b/src/Game/Actor/AI/aiChuchuJellyRoot.cpp similarity index 91% rename from src/Game/AI/AI/aiChuchuJellyRoot.cpp rename to src/Game/Actor/AI/aiChuchuJellyRoot.cpp index 6083d020..512688dd 100644 --- a/src/Game/AI/AI/aiChuchuJellyRoot.cpp +++ b/src/Game/Actor/AI/aiChuchuJellyRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiChuchuJellyRoot.h" +#include "Game/Actor/AI/aiChuchuJellyRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiChuchuJellyRoot.h b/src/Game/Actor/AI/aiChuchuJellyRoot.h similarity index 92% rename from src/Game/AI/AI/aiChuchuJellyRoot.h rename to src/Game/Actor/AI/aiChuchuJellyRoot.h index c4b5184a..01f548f1 100644 --- a/src/Game/AI/AI/aiChuchuJellyRoot.h +++ b/src/Game/Actor/AI/aiChuchuJellyRoot.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiItemRoot.h" +#include "Game/Actor/AI/aiItemRoot.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiChuchuNavMoveTarget.cpp b/src/Game/Actor/AI/aiChuchuNavMoveTarget.cpp similarity index 92% rename from src/Game/AI/AI/aiChuchuNavMoveTarget.cpp rename to src/Game/Actor/AI/aiChuchuNavMoveTarget.cpp index fa7a591e..716757fe 100644 --- a/src/Game/AI/AI/aiChuchuNavMoveTarget.cpp +++ b/src/Game/Actor/AI/aiChuchuNavMoveTarget.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiChuchuNavMoveTarget.h" +#include "Game/Actor/AI/aiChuchuNavMoveTarget.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiChuchuNavMoveTarget.h b/src/Game/Actor/AI/aiChuchuNavMoveTarget.h similarity index 93% rename from src/Game/AI/AI/aiChuchuNavMoveTarget.h rename to src/Game/Actor/AI/aiChuchuNavMoveTarget.h index dc48ed12..c4705af0 100644 --- a/src/Game/AI/AI/aiChuchuNavMoveTarget.h +++ b/src/Game/Actor/AI/aiChuchuNavMoveTarget.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiNavMoveTarget.h" +#include "Game/Actor/AI/aiNavMoveTarget.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiChuchuRoot.cpp b/src/Game/Actor/AI/aiChuchuRoot.cpp similarity index 95% rename from src/Game/AI/AI/aiChuchuRoot.cpp rename to src/Game/Actor/AI/aiChuchuRoot.cpp index 93aacbec..8e9d37a1 100644 --- a/src/Game/AI/AI/aiChuchuRoot.cpp +++ b/src/Game/Actor/AI/aiChuchuRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiChuchuRoot.h" +#include "Game/Actor/AI/aiChuchuRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiChuchuRoot.h b/src/Game/Actor/AI/aiChuchuRoot.h similarity index 95% rename from src/Game/AI/AI/aiChuchuRoot.h rename to src/Game/Actor/AI/aiChuchuRoot.h index f44d6446..5999390a 100644 --- a/src/Game/AI/AI/aiChuchuRoot.h +++ b/src/Game/Actor/AI/aiChuchuRoot.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiEnemyRoot.h" +#include "Game/Actor/AI/aiEnemyRoot.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiChuchuTypeSelect.cpp b/src/Game/Actor/AI/aiChuchuTypeSelect.cpp similarity index 91% rename from src/Game/AI/AI/aiChuchuTypeSelect.cpp rename to src/Game/Actor/AI/aiChuchuTypeSelect.cpp index 996a61b0..b1d0f6cf 100644 --- a/src/Game/AI/AI/aiChuchuTypeSelect.cpp +++ b/src/Game/Actor/AI/aiChuchuTypeSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiChuchuTypeSelect.h" +#include "Game/Actor/AI/aiChuchuTypeSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiChuchuTypeSelect.h b/src/Game/Actor/AI/aiChuchuTypeSelect.h similarity index 100% rename from src/Game/AI/AI/aiChuchuTypeSelect.h rename to src/Game/Actor/AI/aiChuchuTypeSelect.h diff --git a/src/Game/AI/AI/aiCircleMove.cpp b/src/Game/Actor/AI/aiCircleMove.cpp similarity index 94% rename from src/Game/AI/AI/aiCircleMove.cpp rename to src/Game/Actor/AI/aiCircleMove.cpp index 182b3e9f..7149bcc1 100644 --- a/src/Game/AI/AI/aiCircleMove.cpp +++ b/src/Game/Actor/AI/aiCircleMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiCircleMove.h" +#include "Game/Actor/AI/aiCircleMove.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiCircleMove.h b/src/Game/Actor/AI/aiCircleMove.h similarity index 100% rename from src/Game/AI/AI/aiCircleMove.h rename to src/Game/Actor/AI/aiCircleMove.h diff --git a/src/Game/AI/AI/aiCircleMoveFlying.cpp b/src/Game/Actor/AI/aiCircleMoveFlying.cpp similarity index 93% rename from src/Game/AI/AI/aiCircleMoveFlying.cpp rename to src/Game/Actor/AI/aiCircleMoveFlying.cpp index 2f050ade..dbb27cfc 100644 --- a/src/Game/AI/AI/aiCircleMoveFlying.cpp +++ b/src/Game/Actor/AI/aiCircleMoveFlying.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiCircleMoveFlying.h" +#include "Game/Actor/AI/aiCircleMoveFlying.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiCircleMoveFlying.h b/src/Game/Actor/AI/aiCircleMoveFlying.h similarity index 93% rename from src/Game/AI/AI/aiCircleMoveFlying.h rename to src/Game/Actor/AI/aiCircleMoveFlying.h index 2baba6ee..260b26e5 100644 --- a/src/Game/AI/AI/aiCircleMoveFlying.h +++ b/src/Game/Actor/AI/aiCircleMoveFlying.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiCircleMoveInFluid.h" +#include "Game/Actor/AI/aiCircleMoveInFluid.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiCircleMoveInFluid.cpp b/src/Game/Actor/AI/aiCircleMoveInFluid.cpp similarity index 96% rename from src/Game/AI/AI/aiCircleMoveInFluid.cpp rename to src/Game/Actor/AI/aiCircleMoveInFluid.cpp index 203cc6da..bf9dfbba 100644 --- a/src/Game/AI/AI/aiCircleMoveInFluid.cpp +++ b/src/Game/Actor/AI/aiCircleMoveInFluid.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiCircleMoveInFluid.h" +#include "Game/Actor/AI/aiCircleMoveInFluid.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiCircleMoveInFluid.h b/src/Game/Actor/AI/aiCircleMoveInFluid.h similarity index 100% rename from src/Game/AI/AI/aiCircleMoveInFluid.h rename to src/Game/Actor/AI/aiCircleMoveInFluid.h diff --git a/src/Game/AI/AI/aiCircleMoveInWater.cpp b/src/Game/Actor/AI/aiCircleMoveInWater.cpp similarity index 93% rename from src/Game/AI/AI/aiCircleMoveInWater.cpp rename to src/Game/Actor/AI/aiCircleMoveInWater.cpp index e34b9a4d..c322db6b 100644 --- a/src/Game/AI/AI/aiCircleMoveInWater.cpp +++ b/src/Game/Actor/AI/aiCircleMoveInWater.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiCircleMoveInWater.h" +#include "Game/Actor/AI/aiCircleMoveInWater.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiCircleMoveInWater.h b/src/Game/Actor/AI/aiCircleMoveInWater.h similarity index 93% rename from src/Game/AI/AI/aiCircleMoveInWater.h rename to src/Game/Actor/AI/aiCircleMoveInWater.h index ce4a8be8..d32eae17 100644 --- a/src/Game/AI/AI/aiCircleMoveInWater.h +++ b/src/Game/Actor/AI/aiCircleMoveInWater.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiCircleMoveInFluid.h" +#include "Game/Actor/AI/aiCircleMoveInFluid.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiCircleMovePos.cpp b/src/Game/Actor/AI/aiCircleMovePos.cpp similarity index 92% rename from src/Game/AI/AI/aiCircleMovePos.cpp rename to src/Game/Actor/AI/aiCircleMovePos.cpp index a0cc0985..948236e2 100644 --- a/src/Game/AI/AI/aiCircleMovePos.cpp +++ b/src/Game/Actor/AI/aiCircleMovePos.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiCircleMovePos.h" +#include "Game/Actor/AI/aiCircleMovePos.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiCircleMovePos.h b/src/Game/Actor/AI/aiCircleMovePos.h similarity index 93% rename from src/Game/AI/AI/aiCircleMovePos.h rename to src/Game/Actor/AI/aiCircleMovePos.h index c843efd4..95e6bd63 100644 --- a/src/Game/AI/AI/aiCircleMovePos.h +++ b/src/Game/Actor/AI/aiCircleMovePos.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiCircleMove.h" +#include "Game/Actor/AI/aiCircleMove.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiCircleMoveTarget.cpp b/src/Game/Actor/AI/aiCircleMoveTarget.cpp similarity index 92% rename from src/Game/AI/AI/aiCircleMoveTarget.cpp rename to src/Game/Actor/AI/aiCircleMoveTarget.cpp index 2f625caf..0b11bc3d 100644 --- a/src/Game/AI/AI/aiCircleMoveTarget.cpp +++ b/src/Game/Actor/AI/aiCircleMoveTarget.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiCircleMoveTarget.h" +#include "Game/Actor/AI/aiCircleMoveTarget.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiCircleMoveTarget.h b/src/Game/Actor/AI/aiCircleMoveTarget.h similarity index 93% rename from src/Game/AI/AI/aiCircleMoveTarget.h rename to src/Game/Actor/AI/aiCircleMoveTarget.h index b6cd8727..7646d94b 100644 --- a/src/Game/AI/AI/aiCircleMoveTarget.h +++ b/src/Game/Actor/AI/aiCircleMoveTarget.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiCircleMove.h" +#include "Game/Actor/AI/aiCircleMove.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiCliffCheckSelect.cpp b/src/Game/Actor/AI/aiCliffCheckSelect.cpp similarity index 91% rename from src/Game/AI/AI/aiCliffCheckSelect.cpp rename to src/Game/Actor/AI/aiCliffCheckSelect.cpp index f7751535..b4860f78 100644 --- a/src/Game/AI/AI/aiCliffCheckSelect.cpp +++ b/src/Game/Actor/AI/aiCliffCheckSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiCliffCheckSelect.h" +#include "Game/Actor/AI/aiCliffCheckSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiCliffCheckSelect.h b/src/Game/Actor/AI/aiCliffCheckSelect.h similarity index 100% rename from src/Game/AI/AI/aiCliffCheckSelect.h rename to src/Game/Actor/AI/aiCliffCheckSelect.h diff --git a/src/Game/AI/AI/aiCliffCheckTargetDirSelect.cpp b/src/Game/Actor/AI/aiCliffCheckTargetDirSelect.cpp similarity index 86% rename from src/Game/AI/AI/aiCliffCheckTargetDirSelect.cpp rename to src/Game/Actor/AI/aiCliffCheckTargetDirSelect.cpp index 8daff5b5..bfff0f36 100644 --- a/src/Game/AI/AI/aiCliffCheckTargetDirSelect.cpp +++ b/src/Game/Actor/AI/aiCliffCheckTargetDirSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiCliffCheckTargetDirSelect.h" +#include "Game/Actor/AI/aiCliffCheckTargetDirSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiCliffCheckTargetDirSelect.h b/src/Game/Actor/AI/aiCliffCheckTargetDirSelect.h similarity index 91% rename from src/Game/AI/AI/aiCliffCheckTargetDirSelect.h rename to src/Game/Actor/AI/aiCliffCheckTargetDirSelect.h index 426ce8e2..96b3a7c0 100644 --- a/src/Game/AI/AI/aiCliffCheckTargetDirSelect.h +++ b/src/Game/Actor/AI/aiCliffCheckTargetDirSelect.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiCliffCheckSelect.h" +#include "Game/Actor/AI/aiCliffCheckSelect.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiCliffCheckToTargetPosDirSelect.cpp b/src/Game/Actor/AI/aiCliffCheckToTargetPosDirSelect.cpp similarity index 91% rename from src/Game/AI/AI/aiCliffCheckToTargetPosDirSelect.cpp rename to src/Game/Actor/AI/aiCliffCheckToTargetPosDirSelect.cpp index 58a73f50..5d8cd82c 100644 --- a/src/Game/AI/AI/aiCliffCheckToTargetPosDirSelect.cpp +++ b/src/Game/Actor/AI/aiCliffCheckToTargetPosDirSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiCliffCheckToTargetPosDirSelect.h" +#include "Game/Actor/AI/aiCliffCheckToTargetPosDirSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiCliffCheckToTargetPosDirSelect.h b/src/Game/Actor/AI/aiCliffCheckToTargetPosDirSelect.h similarity index 92% rename from src/Game/AI/AI/aiCliffCheckToTargetPosDirSelect.h rename to src/Game/Actor/AI/aiCliffCheckToTargetPosDirSelect.h index d4f93e7b..c4b6bc44 100644 --- a/src/Game/AI/AI/aiCliffCheckToTargetPosDirSelect.h +++ b/src/Game/Actor/AI/aiCliffCheckToTargetPosDirSelect.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiCliffCheckSelect.h" +#include "Game/Actor/AI/aiCliffCheckSelect.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiCliffDistanceSelectThreeAction.cpp b/src/Game/Actor/AI/aiCliffDistanceSelectThreeAction.cpp similarity index 92% rename from src/Game/AI/AI/aiCliffDistanceSelectThreeAction.cpp rename to src/Game/Actor/AI/aiCliffDistanceSelectThreeAction.cpp index 60fd384c..39715e7a 100644 --- a/src/Game/AI/AI/aiCliffDistanceSelectThreeAction.cpp +++ b/src/Game/Actor/AI/aiCliffDistanceSelectThreeAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiCliffDistanceSelectThreeAction.h" +#include "Game/Actor/AI/aiCliffDistanceSelectThreeAction.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiCliffDistanceSelectThreeAction.h b/src/Game/Actor/AI/aiCliffDistanceSelectThreeAction.h similarity index 100% rename from src/Game/AI/AI/aiCliffDistanceSelectThreeAction.h rename to src/Game/Actor/AI/aiCliffDistanceSelectThreeAction.h diff --git a/src/Game/AI/AI/aiCloseSmallAttack.cpp b/src/Game/Actor/AI/aiCloseSmallAttack.cpp similarity index 80% rename from src/Game/AI/AI/aiCloseSmallAttack.cpp rename to src/Game/Actor/AI/aiCloseSmallAttack.cpp index e7358d19..266bb44d 100644 --- a/src/Game/AI/AI/aiCloseSmallAttack.cpp +++ b/src/Game/Actor/AI/aiCloseSmallAttack.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiCloseSmallAttack.h" +#include "Game/Actor/AI/aiCloseSmallAttack.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiCloseSmallAttack.h b/src/Game/Actor/AI/aiCloseSmallAttack.h similarity index 87% rename from src/Game/AI/AI/aiCloseSmallAttack.h rename to src/Game/Actor/AI/aiCloseSmallAttack.h index cbe5c7d8..2836c639 100644 --- a/src/Game/AI/AI/aiCloseSmallAttack.h +++ b/src/Game/Actor/AI/aiCloseSmallAttack.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiCloseSmallAttackBase.h" +#include "Game/Actor/AI/aiCloseSmallAttackBase.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiCloseSmallAttackBase.cpp b/src/Game/Actor/AI/aiCloseSmallAttackBase.cpp similarity index 92% rename from src/Game/AI/AI/aiCloseSmallAttackBase.cpp rename to src/Game/Actor/AI/aiCloseSmallAttackBase.cpp index 6b27e731..70053b3b 100644 --- a/src/Game/AI/AI/aiCloseSmallAttackBase.cpp +++ b/src/Game/Actor/AI/aiCloseSmallAttackBase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiCloseSmallAttackBase.h" +#include "Game/Actor/AI/aiCloseSmallAttackBase.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiCloseSmallAttackBase.h b/src/Game/Actor/AI/aiCloseSmallAttackBase.h similarity index 100% rename from src/Game/AI/AI/aiCloseSmallAttackBase.h rename to src/Game/Actor/AI/aiCloseSmallAttackBase.h diff --git a/src/Game/AI/AI/aiClusterRenderCheckTag.cpp b/src/Game/Actor/AI/aiClusterRenderCheckTag.cpp similarity index 91% rename from src/Game/AI/AI/aiClusterRenderCheckTag.cpp rename to src/Game/Actor/AI/aiClusterRenderCheckTag.cpp index ae82bd53..1f46839f 100644 --- a/src/Game/AI/AI/aiClusterRenderCheckTag.cpp +++ b/src/Game/Actor/AI/aiClusterRenderCheckTag.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiClusterRenderCheckTag.h" +#include "Game/Actor/AI/aiClusterRenderCheckTag.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiClusterRenderCheckTag.h b/src/Game/Actor/AI/aiClusterRenderCheckTag.h similarity index 100% rename from src/Game/AI/AI/aiClusterRenderCheckTag.h rename to src/Game/Actor/AI/aiClusterRenderCheckTag.h diff --git a/src/Game/AI/AI/aiColGroundHitSelect.cpp b/src/Game/Actor/AI/aiColGroundHitSelect.cpp similarity index 92% rename from src/Game/AI/AI/aiColGroundHitSelect.cpp rename to src/Game/Actor/AI/aiColGroundHitSelect.cpp index f9d9c903..df4fea44 100644 --- a/src/Game/AI/AI/aiColGroundHitSelect.cpp +++ b/src/Game/Actor/AI/aiColGroundHitSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiColGroundHitSelect.h" +#include "Game/Actor/AI/aiColGroundHitSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiColGroundHitSelect.h b/src/Game/Actor/AI/aiColGroundHitSelect.h similarity index 100% rename from src/Game/AI/AI/aiColGroundHitSelect.h rename to src/Game/Actor/AI/aiColGroundHitSelect.h diff --git a/src/Game/AI/AI/aiCollaborationShootingStarRoot.cpp b/src/Game/Actor/AI/aiCollaborationShootingStarRoot.cpp similarity index 93% rename from src/Game/AI/AI/aiCollaborationShootingStarRoot.cpp rename to src/Game/Actor/AI/aiCollaborationShootingStarRoot.cpp index d1aa0403..7c358ad8 100644 --- a/src/Game/AI/AI/aiCollaborationShootingStarRoot.cpp +++ b/src/Game/Actor/AI/aiCollaborationShootingStarRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiCollaborationShootingStarRoot.h" +#include "Game/Actor/AI/aiCollaborationShootingStarRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiCollaborationShootingStarRoot.h b/src/Game/Actor/AI/aiCollaborationShootingStarRoot.h similarity index 100% rename from src/Game/AI/AI/aiCollaborationShootingStarRoot.h rename to src/Game/Actor/AI/aiCollaborationShootingStarRoot.h diff --git a/src/Game/AI/AI/aiCommonPickedItem.cpp b/src/Game/Actor/AI/aiCommonPickedItem.cpp similarity index 95% rename from src/Game/AI/AI/aiCommonPickedItem.cpp rename to src/Game/Actor/AI/aiCommonPickedItem.cpp index 1209d58b..9a26bf1e 100644 --- a/src/Game/AI/AI/aiCommonPickedItem.cpp +++ b/src/Game/Actor/AI/aiCommonPickedItem.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiCommonPickedItem.h" +#include "Game/Actor/AI/aiCommonPickedItem.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiCommonPickedItem.h b/src/Game/Actor/AI/aiCommonPickedItem.h similarity index 100% rename from src/Game/AI/AI/aiCommonPickedItem.h rename to src/Game/Actor/AI/aiCommonPickedItem.h diff --git a/src/Game/AI/AI/aiConditionMoveActionSelect.cpp b/src/Game/Actor/AI/aiConditionMoveActionSelect.cpp similarity index 93% rename from src/Game/AI/AI/aiConditionMoveActionSelect.cpp rename to src/Game/Actor/AI/aiConditionMoveActionSelect.cpp index 8051ce23..8fb8bde8 100644 --- a/src/Game/AI/AI/aiConditionMoveActionSelect.cpp +++ b/src/Game/Actor/AI/aiConditionMoveActionSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiConditionMoveActionSelect.h" +#include "Game/Actor/AI/aiConditionMoveActionSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiConditionMoveActionSelect.h b/src/Game/Actor/AI/aiConditionMoveActionSelect.h similarity index 100% rename from src/Game/AI/AI/aiConditionMoveActionSelect.h rename to src/Game/Actor/AI/aiConditionMoveActionSelect.h diff --git a/src/Game/AI/AI/aiCookPotRoot.cpp b/src/Game/Actor/AI/aiCookPotRoot.cpp similarity index 98% rename from src/Game/AI/AI/aiCookPotRoot.cpp rename to src/Game/Actor/AI/aiCookPotRoot.cpp index 011c7cf1..da09eec4 100644 --- a/src/Game/AI/AI/aiCookPotRoot.cpp +++ b/src/Game/Actor/AI/aiCookPotRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiCookPotRoot.h" +#include "Game/Actor/AI/aiCookPotRoot.h" #include "Game/DLC/aocHardModeManager.h" #include "Game/UI/uiPauseMenuDataMgr.h" #include "KingSystem/ActorSystem/Attention/actAttention.h" diff --git a/src/Game/AI/AI/aiCookPotRoot.h b/src/Game/Actor/AI/aiCookPotRoot.h similarity index 100% rename from src/Game/AI/AI/aiCookPotRoot.h rename to src/Game/Actor/AI/aiCookPotRoot.h diff --git a/src/Game/AI/AI/aiCountSelect.cpp b/src/Game/Actor/AI/aiCountSelect.cpp similarity index 92% rename from src/Game/AI/AI/aiCountSelect.cpp rename to src/Game/Actor/AI/aiCountSelect.cpp index 538a5199..9e0b8987 100644 --- a/src/Game/AI/AI/aiCountSelect.cpp +++ b/src/Game/Actor/AI/aiCountSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiCountSelect.h" +#include "Game/Actor/AI/aiCountSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiCountSelect.h b/src/Game/Actor/AI/aiCountSelect.h similarity index 100% rename from src/Game/AI/AI/aiCountSelect.h rename to src/Game/Actor/AI/aiCountSelect.h diff --git a/src/Game/AI/AI/aiCreateActor.cpp b/src/Game/Actor/AI/aiCreateActor.cpp similarity index 93% rename from src/Game/AI/AI/aiCreateActor.cpp rename to src/Game/Actor/AI/aiCreateActor.cpp index 44d9bdea..f35fcdc1 100644 --- a/src/Game/AI/AI/aiCreateActor.cpp +++ b/src/Game/Actor/AI/aiCreateActor.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiCreateActor.h" +#include "Game/Actor/AI/aiCreateActor.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiCreateActor.h b/src/Game/Actor/AI/aiCreateActor.h similarity index 100% rename from src/Game/AI/AI/aiCreateActor.h rename to src/Game/Actor/AI/aiCreateActor.h diff --git a/src/Game/AI/AI/aiCreateActorWithTarget.cpp b/src/Game/Actor/AI/aiCreateActorWithTarget.cpp similarity index 96% rename from src/Game/AI/AI/aiCreateActorWithTarget.cpp rename to src/Game/Actor/AI/aiCreateActorWithTarget.cpp index 28463ab9..26df65bc 100644 --- a/src/Game/AI/AI/aiCreateActorWithTarget.cpp +++ b/src/Game/Actor/AI/aiCreateActorWithTarget.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiCreateActorWithTarget.h" +#include "Game/Actor/AI/aiCreateActorWithTarget.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiCreateActorWithTarget.h b/src/Game/Actor/AI/aiCreateActorWithTarget.h similarity index 100% rename from src/Game/AI/AI/aiCreateActorWithTarget.h rename to src/Game/Actor/AI/aiCreateActorWithTarget.h diff --git a/src/Game/AI/AI/aiCreateCarryActor.cpp b/src/Game/Actor/AI/aiCreateCarryActor.cpp similarity index 92% rename from src/Game/AI/AI/aiCreateCarryActor.cpp rename to src/Game/Actor/AI/aiCreateCarryActor.cpp index 8e8dddb2..383174ec 100644 --- a/src/Game/AI/AI/aiCreateCarryActor.cpp +++ b/src/Game/Actor/AI/aiCreateCarryActor.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiCreateCarryActor.h" +#include "Game/Actor/AI/aiCreateCarryActor.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiCreateCarryActor.h b/src/Game/Actor/AI/aiCreateCarryActor.h similarity index 93% rename from src/Game/AI/AI/aiCreateCarryActor.h rename to src/Game/Actor/AI/aiCreateCarryActor.h index 55445aba..20013b54 100644 --- a/src/Game/AI/AI/aiCreateCarryActor.h +++ b/src/Game/Actor/AI/aiCreateCarryActor.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiCreateActor.h" +#include "Game/Actor/AI/aiCreateActor.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiCreateOnFaceSelect.cpp b/src/Game/Actor/AI/aiCreateOnFaceSelect.cpp similarity index 92% rename from src/Game/AI/AI/aiCreateOnFaceSelect.cpp rename to src/Game/Actor/AI/aiCreateOnFaceSelect.cpp index 201c318c..06524dbb 100644 --- a/src/Game/AI/AI/aiCreateOnFaceSelect.cpp +++ b/src/Game/Actor/AI/aiCreateOnFaceSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiCreateOnFaceSelect.h" +#include "Game/Actor/AI/aiCreateOnFaceSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiCreateOnFaceSelect.h b/src/Game/Actor/AI/aiCreateOnFaceSelect.h similarity index 100% rename from src/Game/AI/AI/aiCreateOnFaceSelect.h rename to src/Game/Actor/AI/aiCreateOnFaceSelect.h diff --git a/src/Game/AI/AI/aiCreationNestOnTree.cpp b/src/Game/Actor/AI/aiCreationNestOnTree.cpp similarity index 93% rename from src/Game/AI/AI/aiCreationNestOnTree.cpp rename to src/Game/Actor/AI/aiCreationNestOnTree.cpp index f5f6e034..19889558 100644 --- a/src/Game/AI/AI/aiCreationNestOnTree.cpp +++ b/src/Game/Actor/AI/aiCreationNestOnTree.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiCreationNestOnTree.h" +#include "Game/Actor/AI/aiCreationNestOnTree.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiCreationNestOnTree.h b/src/Game/Actor/AI/aiCreationNestOnTree.h similarity index 94% rename from src/Game/AI/AI/aiCreationNestOnTree.h rename to src/Game/Actor/AI/aiCreationNestOnTree.h index f2fa1aae..83a46e97 100644 --- a/src/Game/AI/AI/aiCreationNestOnTree.h +++ b/src/Game/Actor/AI/aiCreationNestOnTree.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiItemOnTree.h" +#include "Game/Actor/AI/aiItemOnTree.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiDamageAttrSelect.cpp b/src/Game/Actor/AI/aiDamageAttrSelect.cpp similarity index 92% rename from src/Game/AI/AI/aiDamageAttrSelect.cpp rename to src/Game/Actor/AI/aiDamageAttrSelect.cpp index 6e9ec81d..e4b4e7ef 100644 --- a/src/Game/AI/AI/aiDamageAttrSelect.cpp +++ b/src/Game/Actor/AI/aiDamageAttrSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiDamageAttrSelect.h" +#include "Game/Actor/AI/aiDamageAttrSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiDamageAttrSelect.h b/src/Game/Actor/AI/aiDamageAttrSelect.h similarity index 100% rename from src/Game/AI/AI/aiDamageAttrSelect.h rename to src/Game/Actor/AI/aiDamageAttrSelect.h diff --git a/src/Game/AI/AI/aiDamageTypeSelect.cpp b/src/Game/Actor/AI/aiDamageTypeSelect.cpp similarity index 92% rename from src/Game/AI/AI/aiDamageTypeSelect.cpp rename to src/Game/Actor/AI/aiDamageTypeSelect.cpp index 16963096..454c5b64 100644 --- a/src/Game/AI/AI/aiDamageTypeSelect.cpp +++ b/src/Game/Actor/AI/aiDamageTypeSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiDamageTypeSelect.h" +#include "Game/Actor/AI/aiDamageTypeSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiDamageTypeSelect.h b/src/Game/Actor/AI/aiDamageTypeSelect.h similarity index 100% rename from src/Game/AI/AI/aiDamageTypeSelect.h rename to src/Game/Actor/AI/aiDamageTypeSelect.h diff --git a/src/Game/AI/AI/aiDangerAvoidFlagSelect.cpp b/src/Game/Actor/AI/aiDangerAvoidFlagSelect.cpp similarity index 87% rename from src/Game/AI/AI/aiDangerAvoidFlagSelect.cpp rename to src/Game/Actor/AI/aiDangerAvoidFlagSelect.cpp index 2da56b9e..3660df77 100644 --- a/src/Game/AI/AI/aiDangerAvoidFlagSelect.cpp +++ b/src/Game/Actor/AI/aiDangerAvoidFlagSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiDangerAvoidFlagSelect.h" +#include "Game/Actor/AI/aiDangerAvoidFlagSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiDangerAvoidFlagSelect.h b/src/Game/Actor/AI/aiDangerAvoidFlagSelect.h similarity index 100% rename from src/Game/AI/AI/aiDangerAvoidFlagSelect.h rename to src/Game/Actor/AI/aiDangerAvoidFlagSelect.h diff --git a/src/Game/AI/AI/aiDashAndAttack.cpp b/src/Game/Actor/AI/aiDashAndAttack.cpp similarity index 95% rename from src/Game/AI/AI/aiDashAndAttack.cpp rename to src/Game/Actor/AI/aiDashAndAttack.cpp index b3c74881..da77cc28 100644 --- a/src/Game/AI/AI/aiDashAndAttack.cpp +++ b/src/Game/Actor/AI/aiDashAndAttack.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiDashAndAttack.h" +#include "Game/Actor/AI/aiDashAndAttack.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiDashAndAttack.h b/src/Game/Actor/AI/aiDashAndAttack.h similarity index 100% rename from src/Game/AI/AI/aiDashAndAttack.h rename to src/Game/Actor/AI/aiDashAndAttack.h diff --git a/src/Game/AI/AI/aiDeadOrOtherState.cpp b/src/Game/Actor/AI/aiDeadOrOtherState.cpp similarity index 90% rename from src/Game/AI/AI/aiDeadOrOtherState.cpp rename to src/Game/Actor/AI/aiDeadOrOtherState.cpp index 4aa59e8e..87107e00 100644 --- a/src/Game/AI/AI/aiDeadOrOtherState.cpp +++ b/src/Game/Actor/AI/aiDeadOrOtherState.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiDeadOrOtherState.h" +#include "Game/Actor/AI/aiDeadOrOtherState.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiDeadOrOtherState.h b/src/Game/Actor/AI/aiDeadOrOtherState.h similarity index 100% rename from src/Game/AI/AI/aiDeadOrOtherState.h rename to src/Game/Actor/AI/aiDeadOrOtherState.h diff --git a/src/Game/AI/AI/aiDeadlyBlowWeaponRoot.cpp b/src/Game/Actor/AI/aiDeadlyBlowWeaponRoot.cpp similarity index 91% rename from src/Game/AI/AI/aiDeadlyBlowWeaponRoot.cpp rename to src/Game/Actor/AI/aiDeadlyBlowWeaponRoot.cpp index 539ab4d7..9f1a341b 100644 --- a/src/Game/AI/AI/aiDeadlyBlowWeaponRoot.cpp +++ b/src/Game/Actor/AI/aiDeadlyBlowWeaponRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiDeadlyBlowWeaponRoot.h" +#include "Game/Actor/AI/aiDeadlyBlowWeaponRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiDeadlyBlowWeaponRoot.h b/src/Game/Actor/AI/aiDeadlyBlowWeaponRoot.h similarity index 92% rename from src/Game/AI/AI/aiDeadlyBlowWeaponRoot.h rename to src/Game/Actor/AI/aiDeadlyBlowWeaponRoot.h index e689455c..57cc439b 100644 --- a/src/Game/AI/AI/aiDeadlyBlowWeaponRoot.h +++ b/src/Game/Actor/AI/aiDeadlyBlowWeaponRoot.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiWeaponRootAI.h" +#include "Game/Actor/AI/aiWeaponRootAI.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiDemoRailMoveRemains.cpp b/src/Game/Actor/AI/aiDemoRailMoveRemains.cpp similarity index 93% rename from src/Game/AI/AI/aiDemoRailMoveRemains.cpp rename to src/Game/Actor/AI/aiDemoRailMoveRemains.cpp index 4ddba24e..64c0c94e 100644 --- a/src/Game/AI/AI/aiDemoRailMoveRemains.cpp +++ b/src/Game/Actor/AI/aiDemoRailMoveRemains.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiDemoRailMoveRemains.h" +#include "Game/Actor/AI/aiDemoRailMoveRemains.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiDemoRailMoveRemains.h b/src/Game/Actor/AI/aiDemoRailMoveRemains.h similarity index 93% rename from src/Game/AI/AI/aiDemoRailMoveRemains.h rename to src/Game/Actor/AI/aiDemoRailMoveRemains.h index 57c4c6dd..d21da4f3 100644 --- a/src/Game/AI/AI/aiDemoRailMoveRemains.h +++ b/src/Game/Actor/AI/aiDemoRailMoveRemains.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiRailMoveRemains.h" +#include "Game/Actor/AI/aiRailMoveRemains.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiDemoRootAI.cpp b/src/Game/Actor/AI/aiDemoRootAI.cpp similarity index 91% rename from src/Game/AI/AI/aiDemoRootAI.cpp rename to src/Game/Actor/AI/aiDemoRootAI.cpp index a91ae900..d89fb63d 100644 --- a/src/Game/AI/AI/aiDemoRootAI.cpp +++ b/src/Game/Actor/AI/aiDemoRootAI.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiDemoRootAI.h" +#include "Game/Actor/AI/aiDemoRootAI.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiDemoRootAI.h b/src/Game/Actor/AI/aiDemoRootAI.h similarity index 100% rename from src/Game/AI/AI/aiDemoRootAI.h rename to src/Game/Actor/AI/aiDemoRootAI.h diff --git a/src/Game/AI/AI/aiDgnObj_DLC_CWRotDirSwitch.cpp b/src/Game/Actor/AI/aiDgnObj_DLC_CWRotDirSwitch.cpp similarity index 91% rename from src/Game/AI/AI/aiDgnObj_DLC_CWRotDirSwitch.cpp rename to src/Game/Actor/AI/aiDgnObj_DLC_CWRotDirSwitch.cpp index 50a03b03..70bb93c7 100644 --- a/src/Game/AI/AI/aiDgnObj_DLC_CWRotDirSwitch.cpp +++ b/src/Game/Actor/AI/aiDgnObj_DLC_CWRotDirSwitch.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiDgnObj_DLC_CWRotDirSwitch.h" +#include "Game/Actor/AI/aiDgnObj_DLC_CWRotDirSwitch.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiDgnObj_DLC_CWRotDirSwitch.h b/src/Game/Actor/AI/aiDgnObj_DLC_CWRotDirSwitch.h similarity index 100% rename from src/Game/AI/AI/aiDgnObj_DLC_CWRotDirSwitch.h rename to src/Game/Actor/AI/aiDgnObj_DLC_CWRotDirSwitch.h diff --git a/src/Game/AI/AI/aiDgnObj_DLC_CW_WithEntityBody00.cpp b/src/Game/Actor/AI/aiDgnObj_DLC_CW_WithEntityBody00.cpp similarity index 91% rename from src/Game/AI/AI/aiDgnObj_DLC_CW_WithEntityBody00.cpp rename to src/Game/Actor/AI/aiDgnObj_DLC_CW_WithEntityBody00.cpp index bc5230f7..dda59984 100644 --- a/src/Game/AI/AI/aiDgnObj_DLC_CW_WithEntityBody00.cpp +++ b/src/Game/Actor/AI/aiDgnObj_DLC_CW_WithEntityBody00.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiDgnObj_DLC_CW_WithEntityBody00.h" +#include "Game/Actor/AI/aiDgnObj_DLC_CW_WithEntityBody00.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiDgnObj_DLC_CW_WithEntityBody00.h b/src/Game/Actor/AI/aiDgnObj_DLC_CW_WithEntityBody00.h similarity index 91% rename from src/Game/AI/AI/aiDgnObj_DLC_CW_WithEntityBody00.h rename to src/Game/Actor/AI/aiDgnObj_DLC_CW_WithEntityBody00.h index 8ab5e9a6..86a2d18a 100644 --- a/src/Game/AI/AI/aiDgnObj_DLC_CW_WithEntityBody00.h +++ b/src/Game/Actor/AI/aiDgnObj_DLC_CW_WithEntityBody00.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiDgnObj_DLC_CogWheel2.h" +#include "Game/Actor/AI/aiDgnObj_DLC_CogWheel2.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiDgnObj_DLC_CogWheel2.cpp b/src/Game/Actor/AI/aiDgnObj_DLC_CogWheel2.cpp similarity index 94% rename from src/Game/AI/AI/aiDgnObj_DLC_CogWheel2.cpp rename to src/Game/Actor/AI/aiDgnObj_DLC_CogWheel2.cpp index 861a188f..908b9ddd 100644 --- a/src/Game/AI/AI/aiDgnObj_DLC_CogWheel2.cpp +++ b/src/Game/Actor/AI/aiDgnObj_DLC_CogWheel2.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiDgnObj_DLC_CogWheel2.h" +#include "Game/Actor/AI/aiDgnObj_DLC_CogWheel2.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiDgnObj_DLC_CogWheel2.h b/src/Game/Actor/AI/aiDgnObj_DLC_CogWheel2.h similarity index 100% rename from src/Game/AI/AI/aiDgnObj_DLC_CogWheel2.h rename to src/Game/Actor/AI/aiDgnObj_DLC_CogWheel2.h diff --git a/src/Game/AI/AI/aiDgnObj_DLC_CogWheel_Physics_Ctr.cpp b/src/Game/Actor/AI/aiDgnObj_DLC_CogWheel_Physics_Ctr.cpp similarity index 91% rename from src/Game/AI/AI/aiDgnObj_DLC_CogWheel_Physics_Ctr.cpp rename to src/Game/Actor/AI/aiDgnObj_DLC_CogWheel_Physics_Ctr.cpp index 8765337e..3b414db6 100644 --- a/src/Game/AI/AI/aiDgnObj_DLC_CogWheel_Physics_Ctr.cpp +++ b/src/Game/Actor/AI/aiDgnObj_DLC_CogWheel_Physics_Ctr.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiDgnObj_DLC_CogWheel_Physics_Ctr.h" +#include "Game/Actor/AI/aiDgnObj_DLC_CogWheel_Physics_Ctr.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiDgnObj_DLC_CogWheel_Physics_Ctr.h b/src/Game/Actor/AI/aiDgnObj_DLC_CogWheel_Physics_Ctr.h similarity index 100% rename from src/Game/AI/AI/aiDgnObj_DLC_CogWheel_Physics_Ctr.h rename to src/Game/Actor/AI/aiDgnObj_DLC_CogWheel_Physics_Ctr.h diff --git a/src/Game/AI/AI/aiDgnObj_DLC_DungeonRotateTag.cpp b/src/Game/Actor/AI/aiDgnObj_DLC_DungeonRotateTag.cpp similarity index 93% rename from src/Game/AI/AI/aiDgnObj_DLC_DungeonRotateTag.cpp rename to src/Game/Actor/AI/aiDgnObj_DLC_DungeonRotateTag.cpp index a1da449c..f4098ffd 100644 --- a/src/Game/AI/AI/aiDgnObj_DLC_DungeonRotateTag.cpp +++ b/src/Game/Actor/AI/aiDgnObj_DLC_DungeonRotateTag.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiDgnObj_DLC_DungeonRotateTag.h" +#include "Game/Actor/AI/aiDgnObj_DLC_DungeonRotateTag.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiDgnObj_DLC_DungeonRotateTag.h b/src/Game/Actor/AI/aiDgnObj_DLC_DungeonRotateTag.h similarity index 100% rename from src/Game/AI/AI/aiDgnObj_DLC_DungeonRotateTag.h rename to src/Game/Actor/AI/aiDgnObj_DLC_DungeonRotateTag.h diff --git a/src/Game/AI/AI/aiDgnObj_DLC_Faucet.cpp b/src/Game/Actor/AI/aiDgnObj_DLC_Faucet.cpp similarity index 91% rename from src/Game/AI/AI/aiDgnObj_DLC_Faucet.cpp rename to src/Game/Actor/AI/aiDgnObj_DLC_Faucet.cpp index 451f0dc7..d04d2bcf 100644 --- a/src/Game/AI/AI/aiDgnObj_DLC_Faucet.cpp +++ b/src/Game/Actor/AI/aiDgnObj_DLC_Faucet.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiDgnObj_DLC_Faucet.h" +#include "Game/Actor/AI/aiDgnObj_DLC_Faucet.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiDgnObj_DLC_Faucet.h b/src/Game/Actor/AI/aiDgnObj_DLC_Faucet.h similarity index 100% rename from src/Game/AI/AI/aiDgnObj_DLC_Faucet.h rename to src/Game/Actor/AI/aiDgnObj_DLC_Faucet.h diff --git a/src/Game/AI/AI/aiDgnObj_DLC_SliderBlock.cpp b/src/Game/Actor/AI/aiDgnObj_DLC_SliderBlock.cpp similarity index 91% rename from src/Game/AI/AI/aiDgnObj_DLC_SliderBlock.cpp rename to src/Game/Actor/AI/aiDgnObj_DLC_SliderBlock.cpp index ca57af56..da228390 100644 --- a/src/Game/AI/AI/aiDgnObj_DLC_SliderBlock.cpp +++ b/src/Game/Actor/AI/aiDgnObj_DLC_SliderBlock.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiDgnObj_DLC_SliderBlock.h" +#include "Game/Actor/AI/aiDgnObj_DLC_SliderBlock.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiDgnObj_DLC_SliderBlock.h b/src/Game/Actor/AI/aiDgnObj_DLC_SliderBlock.h similarity index 100% rename from src/Game/AI/AI/aiDgnObj_DLC_SliderBlock.h rename to src/Game/Actor/AI/aiDgnObj_DLC_SliderBlock.h diff --git a/src/Game/AI/AI/aiDieSelect.cpp b/src/Game/Actor/AI/aiDieSelect.cpp similarity index 91% rename from src/Game/AI/AI/aiDieSelect.cpp rename to src/Game/Actor/AI/aiDieSelect.cpp index 4399144c..abe23010 100644 --- a/src/Game/AI/AI/aiDieSelect.cpp +++ b/src/Game/Actor/AI/aiDieSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiDieSelect.h" +#include "Game/Actor/AI/aiDieSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiDieSelect.h b/src/Game/Actor/AI/aiDieSelect.h similarity index 100% rename from src/Game/AI/AI/aiDieSelect.h rename to src/Game/Actor/AI/aiDieSelect.h diff --git a/src/Game/AI/AI/aiDieSelectBombPlus.cpp b/src/Game/Actor/AI/aiDieSelectBombPlus.cpp similarity index 91% rename from src/Game/AI/AI/aiDieSelectBombPlus.cpp rename to src/Game/Actor/AI/aiDieSelectBombPlus.cpp index eff88d64..2a264ab1 100644 --- a/src/Game/AI/AI/aiDieSelectBombPlus.cpp +++ b/src/Game/Actor/AI/aiDieSelectBombPlus.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiDieSelectBombPlus.h" +#include "Game/Actor/AI/aiDieSelectBombPlus.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiDieSelectBombPlus.h b/src/Game/Actor/AI/aiDieSelectBombPlus.h similarity index 92% rename from src/Game/AI/AI/aiDieSelectBombPlus.h rename to src/Game/Actor/AI/aiDieSelectBombPlus.h index db44a626..19ae0940 100644 --- a/src/Game/AI/AI/aiDieSelectBombPlus.h +++ b/src/Game/Actor/AI/aiDieSelectBombPlus.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiDieSelect.h" +#include "Game/Actor/AI/aiDieSelect.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiDieSelectChemShockPlus.cpp b/src/Game/Actor/AI/aiDieSelectChemShockPlus.cpp similarity index 92% rename from src/Game/AI/AI/aiDieSelectChemShockPlus.cpp rename to src/Game/Actor/AI/aiDieSelectChemShockPlus.cpp index eb90767b..73cb639a 100644 --- a/src/Game/AI/AI/aiDieSelectChemShockPlus.cpp +++ b/src/Game/Actor/AI/aiDieSelectChemShockPlus.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiDieSelectChemShockPlus.h" +#include "Game/Actor/AI/aiDieSelectChemShockPlus.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiDieSelectChemShockPlus.h b/src/Game/Actor/AI/aiDieSelectChemShockPlus.h similarity index 91% rename from src/Game/AI/AI/aiDieSelectChemShockPlus.h rename to src/Game/Actor/AI/aiDieSelectChemShockPlus.h index abfe8a31..3cacfda5 100644 --- a/src/Game/AI/AI/aiDieSelectChemShockPlus.h +++ b/src/Game/Actor/AI/aiDieSelectChemShockPlus.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiDieSelectChemicalPlus.h" +#include "Game/Actor/AI/aiDieSelectChemicalPlus.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiDieSelectChemicalPlus.cpp b/src/Game/Actor/AI/aiDieSelectChemicalPlus.cpp similarity index 91% rename from src/Game/AI/AI/aiDieSelectChemicalPlus.cpp rename to src/Game/Actor/AI/aiDieSelectChemicalPlus.cpp index 18c98432..290ac46c 100644 --- a/src/Game/AI/AI/aiDieSelectChemicalPlus.cpp +++ b/src/Game/Actor/AI/aiDieSelectChemicalPlus.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiDieSelectChemicalPlus.h" +#include "Game/Actor/AI/aiDieSelectChemicalPlus.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiDieSelectChemicalPlus.h b/src/Game/Actor/AI/aiDieSelectChemicalPlus.h similarity index 92% rename from src/Game/AI/AI/aiDieSelectChemicalPlus.h rename to src/Game/Actor/AI/aiDieSelectChemicalPlus.h index 7be59159..6e58b20f 100644 --- a/src/Game/AI/AI/aiDieSelectChemicalPlus.h +++ b/src/Game/Actor/AI/aiDieSelectChemicalPlus.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiDieSelect.h" +#include "Game/Actor/AI/aiDieSelect.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiDisplaySelect.cpp b/src/Game/Actor/AI/aiDisplaySelect.cpp similarity index 93% rename from src/Game/AI/AI/aiDisplaySelect.cpp rename to src/Game/Actor/AI/aiDisplaySelect.cpp index d5bda418..143a1700 100644 --- a/src/Game/AI/AI/aiDisplaySelect.cpp +++ b/src/Game/Actor/AI/aiDisplaySelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiDisplaySelect.h" +#include "Game/Actor/AI/aiDisplaySelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiDisplaySelect.h b/src/Game/Actor/AI/aiDisplaySelect.h similarity index 100% rename from src/Game/AI/AI/aiDisplaySelect.h rename to src/Game/Actor/AI/aiDisplaySelect.h diff --git a/src/Game/AI/AI/aiDistanceKeepMove.cpp b/src/Game/Actor/AI/aiDistanceKeepMove.cpp similarity index 92% rename from src/Game/AI/AI/aiDistanceKeepMove.cpp rename to src/Game/Actor/AI/aiDistanceKeepMove.cpp index 3b6304fd..cbc2cb8e 100644 --- a/src/Game/AI/AI/aiDistanceKeepMove.cpp +++ b/src/Game/Actor/AI/aiDistanceKeepMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiDistanceKeepMove.h" +#include "Game/Actor/AI/aiDistanceKeepMove.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiDistanceKeepMove.h b/src/Game/Actor/AI/aiDistanceKeepMove.h similarity index 92% rename from src/Game/AI/AI/aiDistanceKeepMove.h rename to src/Game/Actor/AI/aiDistanceKeepMove.h index a32bd470..3c530b03 100644 --- a/src/Game/AI/AI/aiDistanceKeepMove.h +++ b/src/Game/Actor/AI/aiDistanceKeepMove.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiWaitNearTarget.h" +#include "Game/Actor/AI/aiWaitNearTarget.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiDistanceLostCheck.cpp b/src/Game/Actor/AI/aiDistanceLostCheck.cpp similarity index 93% rename from src/Game/AI/AI/aiDistanceLostCheck.cpp rename to src/Game/Actor/AI/aiDistanceLostCheck.cpp index 3541d6b9..6532b779 100644 --- a/src/Game/AI/AI/aiDistanceLostCheck.cpp +++ b/src/Game/Actor/AI/aiDistanceLostCheck.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiDistanceLostCheck.h" +#include "Game/Actor/AI/aiDistanceLostCheck.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiDistanceLostCheck.h b/src/Game/Actor/AI/aiDistanceLostCheck.h similarity index 100% rename from src/Game/AI/AI/aiDistanceLostCheck.h rename to src/Game/Actor/AI/aiDistanceLostCheck.h diff --git a/src/Game/AI/AI/aiDoChangeOneTime.cpp b/src/Game/Actor/AI/aiDoChangeOneTime.cpp similarity index 91% rename from src/Game/AI/AI/aiDoChangeOneTime.cpp rename to src/Game/Actor/AI/aiDoChangeOneTime.cpp index 7a8cd11c..dfe3afbf 100644 --- a/src/Game/AI/AI/aiDoChangeOneTime.cpp +++ b/src/Game/Actor/AI/aiDoChangeOneTime.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiDoChangeOneTime.h" +#include "Game/Actor/AI/aiDoChangeOneTime.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiDoChangeOneTime.h b/src/Game/Actor/AI/aiDoChangeOneTime.h similarity index 100% rename from src/Game/AI/AI/aiDoChangeOneTime.h rename to src/Game/Actor/AI/aiDoChangeOneTime.h diff --git a/src/Game/AI/AI/aiDogNormal.cpp b/src/Game/Actor/AI/aiDogNormal.cpp similarity index 97% rename from src/Game/AI/AI/aiDogNormal.cpp rename to src/Game/Actor/AI/aiDogNormal.cpp index db4bf48a..f352a40d 100644 --- a/src/Game/AI/AI/aiDogNormal.cpp +++ b/src/Game/Actor/AI/aiDogNormal.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiDogNormal.h" +#include "Game/Actor/AI/aiDogNormal.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiDogNormal.h b/src/Game/Actor/AI/aiDogNormal.h similarity index 97% rename from src/Game/AI/AI/aiDogNormal.h rename to src/Game/Actor/AI/aiDogNormal.h index b2d9f8d5..03e305d5 100644 --- a/src/Game/AI/AI/aiDogNormal.h +++ b/src/Game/Actor/AI/aiDogNormal.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiDomesticNormal.h" +#include "Game/Actor/AI/aiDomesticNormal.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiDomesticNormal.cpp b/src/Game/Actor/AI/aiDomesticNormal.cpp similarity index 95% rename from src/Game/AI/AI/aiDomesticNormal.cpp rename to src/Game/Actor/AI/aiDomesticNormal.cpp index ae239f46..91800a74 100644 --- a/src/Game/AI/AI/aiDomesticNormal.cpp +++ b/src/Game/Actor/AI/aiDomesticNormal.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiDomesticNormal.h" +#include "Game/Actor/AI/aiDomesticNormal.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiDomesticNormal.h b/src/Game/Actor/AI/aiDomesticNormal.h similarity index 96% rename from src/Game/AI/AI/aiDomesticNormal.h rename to src/Game/Actor/AI/aiDomesticNormal.h index f3d95a11..146971b2 100644 --- a/src/Game/AI/AI/aiDomesticNormal.h +++ b/src/Game/Actor/AI/aiDomesticNormal.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiPreyNormal.h" +#include "Game/Actor/AI/aiPreyNormal.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiDominoRoot.cpp b/src/Game/Actor/AI/aiDominoRoot.cpp similarity index 95% rename from src/Game/AI/AI/aiDominoRoot.cpp rename to src/Game/Actor/AI/aiDominoRoot.cpp index 241ddb32..ee6586d7 100644 --- a/src/Game/AI/AI/aiDominoRoot.cpp +++ b/src/Game/Actor/AI/aiDominoRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiDominoRoot.h" +#include "Game/Actor/AI/aiDominoRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiDominoRoot.h b/src/Game/Actor/AI/aiDominoRoot.h similarity index 100% rename from src/Game/AI/AI/aiDominoRoot.h rename to src/Game/Actor/AI/aiDominoRoot.h diff --git a/src/Game/AI/AI/aiDoorRoot.cpp b/src/Game/Actor/AI/aiDoorRoot.cpp similarity index 96% rename from src/Game/AI/AI/aiDoorRoot.cpp rename to src/Game/Actor/AI/aiDoorRoot.cpp index aada3110..a445ad4c 100644 --- a/src/Game/AI/AI/aiDoorRoot.cpp +++ b/src/Game/Actor/AI/aiDoorRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiDoorRoot.h" +#include "Game/Actor/AI/aiDoorRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiDoorRoot.h b/src/Game/Actor/AI/aiDoorRoot.h similarity index 100% rename from src/Game/AI/AI/aiDoorRoot.h rename to src/Game/Actor/AI/aiDoorRoot.h diff --git a/src/Game/AI/AI/aiDoubtItemSubTargetSelect.cpp b/src/Game/Actor/AI/aiDoubtItemSubTargetSelect.cpp similarity index 91% rename from src/Game/AI/AI/aiDoubtItemSubTargetSelect.cpp rename to src/Game/Actor/AI/aiDoubtItemSubTargetSelect.cpp index 7483b1a1..f7a4809f 100644 --- a/src/Game/AI/AI/aiDoubtItemSubTargetSelect.cpp +++ b/src/Game/Actor/AI/aiDoubtItemSubTargetSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiDoubtItemSubTargetSelect.h" +#include "Game/Actor/AI/aiDoubtItemSubTargetSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiDoubtItemSubTargetSelect.h b/src/Game/Actor/AI/aiDoubtItemSubTargetSelect.h similarity index 100% rename from src/Game/AI/AI/aiDoubtItemSubTargetSelect.h rename to src/Game/Actor/AI/aiDoubtItemSubTargetSelect.h diff --git a/src/Game/AI/AI/aiDragonDropItemTargetRootAI.cpp b/src/Game/Actor/AI/aiDragonDropItemTargetRootAI.cpp similarity index 80% rename from src/Game/AI/AI/aiDragonDropItemTargetRootAI.cpp rename to src/Game/Actor/AI/aiDragonDropItemTargetRootAI.cpp index 81478254..dfaa2f3a 100644 --- a/src/Game/AI/AI/aiDragonDropItemTargetRootAI.cpp +++ b/src/Game/Actor/AI/aiDragonDropItemTargetRootAI.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiDragonDropItemTargetRootAI.h" +#include "Game/Actor/AI/aiDragonDropItemTargetRootAI.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiDragonDropItemTargetRootAI.h b/src/Game/Actor/AI/aiDragonDropItemTargetRootAI.h similarity index 100% rename from src/Game/AI/AI/aiDragonDropItemTargetRootAI.h rename to src/Game/Actor/AI/aiDragonDropItemTargetRootAI.h diff --git a/src/Game/AI/AI/aiDragonElecRoot.cpp b/src/Game/Actor/AI/aiDragonElecRoot.cpp similarity index 91% rename from src/Game/AI/AI/aiDragonElecRoot.cpp rename to src/Game/Actor/AI/aiDragonElecRoot.cpp index 6500324b..e992d841 100644 --- a/src/Game/AI/AI/aiDragonElecRoot.cpp +++ b/src/Game/Actor/AI/aiDragonElecRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiDragonElecRoot.h" +#include "Game/Actor/AI/aiDragonElecRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiDragonElecRoot.h b/src/Game/Actor/AI/aiDragonElecRoot.h similarity index 92% rename from src/Game/AI/AI/aiDragonElecRoot.h rename to src/Game/Actor/AI/aiDragonElecRoot.h index 1b158297..d8693fec 100644 --- a/src/Game/AI/AI/aiDragonElecRoot.h +++ b/src/Game/Actor/AI/aiDragonElecRoot.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiDragonRoot.h" +#include "Game/Actor/AI/aiDragonRoot.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiDragonFireRoot.cpp b/src/Game/Actor/AI/aiDragonFireRoot.cpp similarity index 91% rename from src/Game/AI/AI/aiDragonFireRoot.cpp rename to src/Game/Actor/AI/aiDragonFireRoot.cpp index dc918671..6806d97e 100644 --- a/src/Game/AI/AI/aiDragonFireRoot.cpp +++ b/src/Game/Actor/AI/aiDragonFireRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiDragonFireRoot.h" +#include "Game/Actor/AI/aiDragonFireRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiDragonFireRoot.h b/src/Game/Actor/AI/aiDragonFireRoot.h similarity index 92% rename from src/Game/AI/AI/aiDragonFireRoot.h rename to src/Game/Actor/AI/aiDragonFireRoot.h index 8bdb1cc6..36c51bf6 100644 --- a/src/Game/AI/AI/aiDragonFireRoot.h +++ b/src/Game/Actor/AI/aiDragonFireRoot.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiDragonRoot.h" +#include "Game/Actor/AI/aiDragonRoot.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiDragonIceRoot.cpp b/src/Game/Actor/AI/aiDragonIceRoot.cpp similarity index 98% rename from src/Game/AI/AI/aiDragonIceRoot.cpp rename to src/Game/Actor/AI/aiDragonIceRoot.cpp index 61b1a8ef..1ae634ba 100644 --- a/src/Game/AI/AI/aiDragonIceRoot.cpp +++ b/src/Game/Actor/AI/aiDragonIceRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiDragonIceRoot.h" +#include "Game/Actor/AI/aiDragonIceRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiDragonIceRoot.h b/src/Game/Actor/AI/aiDragonIceRoot.h similarity index 98% rename from src/Game/AI/AI/aiDragonIceRoot.h rename to src/Game/Actor/AI/aiDragonIceRoot.h index 56c148c8..e41b6d9f 100644 --- a/src/Game/AI/AI/aiDragonIceRoot.h +++ b/src/Game/Actor/AI/aiDragonIceRoot.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiDragonRoot.h" +#include "Game/Actor/AI/aiDragonRoot.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiDragonIceWaitRunel.cpp b/src/Game/Actor/AI/aiDragonIceWaitRunel.cpp similarity index 91% rename from src/Game/AI/AI/aiDragonIceWaitRunel.cpp rename to src/Game/Actor/AI/aiDragonIceWaitRunel.cpp index d090f102..1de6243d 100644 --- a/src/Game/AI/AI/aiDragonIceWaitRunel.cpp +++ b/src/Game/Actor/AI/aiDragonIceWaitRunel.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiDragonIceWaitRunel.h" +#include "Game/Actor/AI/aiDragonIceWaitRunel.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiDragonIceWaitRunel.h b/src/Game/Actor/AI/aiDragonIceWaitRunel.h similarity index 100% rename from src/Game/AI/AI/aiDragonIceWaitRunel.h rename to src/Game/Actor/AI/aiDragonIceWaitRunel.h diff --git a/src/Game/AI/AI/aiDragonItemRoot.cpp b/src/Game/Actor/AI/aiDragonItemRoot.cpp similarity index 97% rename from src/Game/AI/AI/aiDragonItemRoot.cpp rename to src/Game/Actor/AI/aiDragonItemRoot.cpp index 88d8de27..71a124d9 100644 --- a/src/Game/AI/AI/aiDragonItemRoot.cpp +++ b/src/Game/Actor/AI/aiDragonItemRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiDragonItemRoot.h" +#include "Game/Actor/AI/aiDragonItemRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiDragonItemRoot.h b/src/Game/Actor/AI/aiDragonItemRoot.h similarity index 97% rename from src/Game/AI/AI/aiDragonItemRoot.h rename to src/Game/Actor/AI/aiDragonItemRoot.h index cef97036..e6745ee2 100644 --- a/src/Game/AI/AI/aiDragonItemRoot.h +++ b/src/Game/Actor/AI/aiDragonItemRoot.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiItemRoot.h" +#include "Game/Actor/AI/aiItemRoot.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiDragonReturn.cpp b/src/Game/Actor/AI/aiDragonReturn.cpp similarity index 95% rename from src/Game/AI/AI/aiDragonReturn.cpp rename to src/Game/Actor/AI/aiDragonReturn.cpp index 253708c6..e77f0de1 100644 --- a/src/Game/AI/AI/aiDragonReturn.cpp +++ b/src/Game/Actor/AI/aiDragonReturn.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiDragonReturn.h" +#include "Game/Actor/AI/aiDragonReturn.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiDragonReturn.h b/src/Game/Actor/AI/aiDragonReturn.h similarity index 100% rename from src/Game/AI/AI/aiDragonReturn.h rename to src/Game/Actor/AI/aiDragonReturn.h diff --git a/src/Game/AI/AI/aiDragonRoot.cpp b/src/Game/Actor/AI/aiDragonRoot.cpp similarity index 98% rename from src/Game/AI/AI/aiDragonRoot.cpp rename to src/Game/Actor/AI/aiDragonRoot.cpp index ee80ab85..8925c94b 100644 --- a/src/Game/AI/AI/aiDragonRoot.cpp +++ b/src/Game/Actor/AI/aiDragonRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiDragonRoot.h" +#include "Game/Actor/AI/aiDragonRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiDragonRoot.h b/src/Game/Actor/AI/aiDragonRoot.h similarity index 98% rename from src/Game/AI/AI/aiDragonRoot.h rename to src/Game/Actor/AI/aiDragonRoot.h index 78098e44..7d137484 100644 --- a/src/Game/AI/AI/aiDragonRoot.h +++ b/src/Game/Actor/AI/aiDragonRoot.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiDragonRootBase.h" +#include "Game/Actor/AI/aiDragonRootBase.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiDragonRootBase.cpp b/src/Game/Actor/AI/aiDragonRootBase.cpp similarity index 91% rename from src/Game/AI/AI/aiDragonRootBase.cpp rename to src/Game/Actor/AI/aiDragonRootBase.cpp index ca465e3e..3aa082c3 100644 --- a/src/Game/AI/AI/aiDragonRootBase.cpp +++ b/src/Game/Actor/AI/aiDragonRootBase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiDragonRootBase.h" +#include "Game/Actor/AI/aiDragonRootBase.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiDragonRootBase.h b/src/Game/Actor/AI/aiDragonRootBase.h similarity index 100% rename from src/Game/AI/AI/aiDragonRootBase.h rename to src/Game/Actor/AI/aiDragonRootBase.h diff --git a/src/Game/AI/AI/aiDragonTurn.cpp b/src/Game/Actor/AI/aiDragonTurn.cpp similarity index 94% rename from src/Game/AI/AI/aiDragonTurn.cpp rename to src/Game/Actor/AI/aiDragonTurn.cpp index 303c0444..ea11a7f4 100644 --- a/src/Game/AI/AI/aiDragonTurn.cpp +++ b/src/Game/Actor/AI/aiDragonTurn.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiDragonTurn.h" +#include "Game/Actor/AI/aiDragonTurn.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiDragonTurn.h b/src/Game/Actor/AI/aiDragonTurn.h similarity index 100% rename from src/Game/AI/AI/aiDragonTurn.h rename to src/Game/Actor/AI/aiDragonTurn.h diff --git a/src/Game/AI/AI/aiDrawnSwordBowSelect.cpp b/src/Game/Actor/AI/aiDrawnSwordBowSelect.cpp similarity index 92% rename from src/Game/AI/AI/aiDrawnSwordBowSelect.cpp rename to src/Game/Actor/AI/aiDrawnSwordBowSelect.cpp index 277a4cab..33b7de52 100644 --- a/src/Game/AI/AI/aiDrawnSwordBowSelect.cpp +++ b/src/Game/Actor/AI/aiDrawnSwordBowSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiDrawnSwordBowSelect.h" +#include "Game/Actor/AI/aiDrawnSwordBowSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiDrawnSwordBowSelect.h b/src/Game/Actor/AI/aiDrawnSwordBowSelect.h similarity index 100% rename from src/Game/AI/AI/aiDrawnSwordBowSelect.h rename to src/Game/Actor/AI/aiDrawnSwordBowSelect.h diff --git a/src/Game/AI/AI/aiDrawnWeaponSelector.cpp b/src/Game/Actor/AI/aiDrawnWeaponSelector.cpp similarity index 91% rename from src/Game/AI/AI/aiDrawnWeaponSelector.cpp rename to src/Game/Actor/AI/aiDrawnWeaponSelector.cpp index c876e48d..8c836ada 100644 --- a/src/Game/AI/AI/aiDrawnWeaponSelector.cpp +++ b/src/Game/Actor/AI/aiDrawnWeaponSelector.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiDrawnWeaponSelector.h" +#include "Game/Actor/AI/aiDrawnWeaponSelector.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiDrawnWeaponSelector.h b/src/Game/Actor/AI/aiDrawnWeaponSelector.h similarity index 100% rename from src/Game/AI/AI/aiDrawnWeaponSelector.h rename to src/Game/Actor/AI/aiDrawnWeaponSelector.h diff --git a/src/Game/AI/AI/aiDuckRoot.cpp b/src/Game/Actor/AI/aiDuckRoot.cpp similarity index 91% rename from src/Game/AI/AI/aiDuckRoot.cpp rename to src/Game/Actor/AI/aiDuckRoot.cpp index 0938adcb..f668ab78 100644 --- a/src/Game/AI/AI/aiDuckRoot.cpp +++ b/src/Game/Actor/AI/aiDuckRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiDuckRoot.h" +#include "Game/Actor/AI/aiDuckRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiDuckRoot.h b/src/Game/Actor/AI/aiDuckRoot.h similarity index 92% rename from src/Game/AI/AI/aiDuckRoot.h rename to src/Game/Actor/AI/aiDuckRoot.h index 54baa12d..d214dac1 100644 --- a/src/Game/AI/AI/aiDuckRoot.h +++ b/src/Game/Actor/AI/aiDuckRoot.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiPreyRoot.h" +#include "Game/Actor/AI/aiPreyRoot.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiDungeonCannonBallAutoDelete.cpp b/src/Game/Actor/AI/aiDungeonCannonBallAutoDelete.cpp similarity index 92% rename from src/Game/AI/AI/aiDungeonCannonBallAutoDelete.cpp rename to src/Game/Actor/AI/aiDungeonCannonBallAutoDelete.cpp index 28632961..6f97b4be 100644 --- a/src/Game/AI/AI/aiDungeonCannonBallAutoDelete.cpp +++ b/src/Game/Actor/AI/aiDungeonCannonBallAutoDelete.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiDungeonCannonBallAutoDelete.h" +#include "Game/Actor/AI/aiDungeonCannonBallAutoDelete.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiDungeonCannonBallAutoDelete.h b/src/Game/Actor/AI/aiDungeonCannonBallAutoDelete.h similarity index 100% rename from src/Game/AI/AI/aiDungeonCannonBallAutoDelete.h rename to src/Game/Actor/AI/aiDungeonCannonBallAutoDelete.h diff --git a/src/Game/AI/AI/aiDungeonEntranceRoot.cpp b/src/Game/Actor/AI/aiDungeonEntranceRoot.cpp similarity index 92% rename from src/Game/AI/AI/aiDungeonEntranceRoot.cpp rename to src/Game/Actor/AI/aiDungeonEntranceRoot.cpp index cf9c1ba6..175eacae 100644 --- a/src/Game/AI/AI/aiDungeonEntranceRoot.cpp +++ b/src/Game/Actor/AI/aiDungeonEntranceRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiDungeonEntranceRoot.h" +#include "Game/Actor/AI/aiDungeonEntranceRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiDungeonEntranceRoot.h b/src/Game/Actor/AI/aiDungeonEntranceRoot.h similarity index 100% rename from src/Game/AI/AI/aiDungeonEntranceRoot.h rename to src/Game/Actor/AI/aiDungeonEntranceRoot.h diff --git a/src/Game/AI/AI/aiDungeonMoveTag.cpp b/src/Game/Actor/AI/aiDungeonMoveTag.cpp similarity index 92% rename from src/Game/AI/AI/aiDungeonMoveTag.cpp rename to src/Game/Actor/AI/aiDungeonMoveTag.cpp index a750a75a..987a1ae3 100644 --- a/src/Game/AI/AI/aiDungeonMoveTag.cpp +++ b/src/Game/Actor/AI/aiDungeonMoveTag.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiDungeonMoveTag.h" +#include "Game/Actor/AI/aiDungeonMoveTag.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiDungeonMoveTag.h b/src/Game/Actor/AI/aiDungeonMoveTag.h similarity index 100% rename from src/Game/AI/AI/aiDungeonMoveTag.h rename to src/Game/Actor/AI/aiDungeonMoveTag.h diff --git a/src/Game/AI/AI/aiDungeonMoveTagCont.cpp b/src/Game/Actor/AI/aiDungeonMoveTagCont.cpp similarity index 93% rename from src/Game/AI/AI/aiDungeonMoveTagCont.cpp rename to src/Game/Actor/AI/aiDungeonMoveTagCont.cpp index 96d4aa8c..a2e1c8d6 100644 --- a/src/Game/AI/AI/aiDungeonMoveTagCont.cpp +++ b/src/Game/Actor/AI/aiDungeonMoveTagCont.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiDungeonMoveTagCont.h" +#include "Game/Actor/AI/aiDungeonMoveTagCont.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiDungeonMoveTagCont.h b/src/Game/Actor/AI/aiDungeonMoveTagCont.h similarity index 100% rename from src/Game/AI/AI/aiDungeonMoveTagCont.h rename to src/Game/Actor/AI/aiDungeonMoveTagCont.h diff --git a/src/Game/AI/AI/aiDungeonRemainsFire.cpp b/src/Game/Actor/AI/aiDungeonRemainsFire.cpp similarity index 92% rename from src/Game/AI/AI/aiDungeonRemainsFire.cpp rename to src/Game/Actor/AI/aiDungeonRemainsFire.cpp index e89f8bf7..2fccf505 100644 --- a/src/Game/AI/AI/aiDungeonRemainsFire.cpp +++ b/src/Game/Actor/AI/aiDungeonRemainsFire.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiDungeonRemainsFire.h" +#include "Game/Actor/AI/aiDungeonRemainsFire.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiDungeonRemainsFire.h b/src/Game/Actor/AI/aiDungeonRemainsFire.h similarity index 100% rename from src/Game/AI/AI/aiDungeonRemainsFire.h rename to src/Game/Actor/AI/aiDungeonRemainsFire.h diff --git a/src/Game/AI/AI/aiDungeonResetPosTag.cpp b/src/Game/Actor/AI/aiDungeonResetPosTag.cpp similarity index 91% rename from src/Game/AI/AI/aiDungeonResetPosTag.cpp rename to src/Game/Actor/AI/aiDungeonResetPosTag.cpp index 15230f42..64c0f45b 100644 --- a/src/Game/AI/AI/aiDungeonResetPosTag.cpp +++ b/src/Game/Actor/AI/aiDungeonResetPosTag.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiDungeonResetPosTag.h" +#include "Game/Actor/AI/aiDungeonResetPosTag.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiDungeonResetPosTag.h b/src/Game/Actor/AI/aiDungeonResetPosTag.h similarity index 100% rename from src/Game/AI/AI/aiDungeonResetPosTag.h rename to src/Game/Actor/AI/aiDungeonResetPosTag.h diff --git a/src/Game/AI/AI/aiDungeonRotateTag.cpp b/src/Game/Actor/AI/aiDungeonRotateTag.cpp similarity index 90% rename from src/Game/AI/AI/aiDungeonRotateTag.cpp rename to src/Game/Actor/AI/aiDungeonRotateTag.cpp index 8fd49b33..6729f958 100644 --- a/src/Game/AI/AI/aiDungeonRotateTag.cpp +++ b/src/Game/Actor/AI/aiDungeonRotateTag.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiDungeonRotateTag.h" +#include "Game/Actor/AI/aiDungeonRotateTag.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiDungeonRotateTag.h b/src/Game/Actor/AI/aiDungeonRotateTag.h similarity index 100% rename from src/Game/AI/AI/aiDungeonRotateTag.h rename to src/Game/Actor/AI/aiDungeonRotateTag.h diff --git a/src/Game/AI/AI/aiDungeonRotateTag3D.cpp b/src/Game/Actor/AI/aiDungeonRotateTag3D.cpp similarity index 94% rename from src/Game/AI/AI/aiDungeonRotateTag3D.cpp rename to src/Game/Actor/AI/aiDungeonRotateTag3D.cpp index e55cb37a..90302e70 100644 --- a/src/Game/AI/AI/aiDungeonRotateTag3D.cpp +++ b/src/Game/Actor/AI/aiDungeonRotateTag3D.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiDungeonRotateTag3D.h" +#include "Game/Actor/AI/aiDungeonRotateTag3D.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiDungeonRotateTag3D.h b/src/Game/Actor/AI/aiDungeonRotateTag3D.h similarity index 100% rename from src/Game/AI/AI/aiDungeonRotateTag3D.h rename to src/Game/Actor/AI/aiDungeonRotateTag3D.h diff --git a/src/Game/AI/AI/aiDungeonRotateTag4ElecApp.cpp b/src/Game/Actor/AI/aiDungeonRotateTag4ElecApp.cpp similarity index 92% rename from src/Game/AI/AI/aiDungeonRotateTag4ElecApp.cpp rename to src/Game/Actor/AI/aiDungeonRotateTag4ElecApp.cpp index c63f3d44..6ce7d1db 100644 --- a/src/Game/AI/AI/aiDungeonRotateTag4ElecApp.cpp +++ b/src/Game/Actor/AI/aiDungeonRotateTag4ElecApp.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiDungeonRotateTag4ElecApp.h" +#include "Game/Actor/AI/aiDungeonRotateTag4ElecApp.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiDungeonRotateTag4ElecApp.h b/src/Game/Actor/AI/aiDungeonRotateTag4ElecApp.h similarity index 100% rename from src/Game/AI/AI/aiDungeonRotateTag4ElecApp.h rename to src/Game/Actor/AI/aiDungeonRotateTag4ElecApp.h diff --git a/src/Game/AI/AI/aiDungeonRotateTag4FireApp.cpp b/src/Game/Actor/AI/aiDungeonRotateTag4FireApp.cpp similarity index 92% rename from src/Game/AI/AI/aiDungeonRotateTag4FireApp.cpp rename to src/Game/Actor/AI/aiDungeonRotateTag4FireApp.cpp index 22b21e6e..3abdafd3 100644 --- a/src/Game/AI/AI/aiDungeonRotateTag4FireApp.cpp +++ b/src/Game/Actor/AI/aiDungeonRotateTag4FireApp.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiDungeonRotateTag4FireApp.h" +#include "Game/Actor/AI/aiDungeonRotateTag4FireApp.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiDungeonRotateTag4FireApp.h b/src/Game/Actor/AI/aiDungeonRotateTag4FireApp.h similarity index 91% rename from src/Game/AI/AI/aiDungeonRotateTag4FireApp.h rename to src/Game/Actor/AI/aiDungeonRotateTag4FireApp.h index 7a888b98..029f5878 100644 --- a/src/Game/AI/AI/aiDungeonRotateTag4FireApp.h +++ b/src/Game/Actor/AI/aiDungeonRotateTag4FireApp.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiWholeDungeonRotateTag.h" +#include "Game/Actor/AI/aiWholeDungeonRotateTag.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiDungeonRotateTag4WaterApp.cpp b/src/Game/Actor/AI/aiDungeonRotateTag4WaterApp.cpp similarity index 95% rename from src/Game/AI/AI/aiDungeonRotateTag4WaterApp.cpp rename to src/Game/Actor/AI/aiDungeonRotateTag4WaterApp.cpp index 7d36a796..e6d78213 100644 --- a/src/Game/AI/AI/aiDungeonRotateTag4WaterApp.cpp +++ b/src/Game/Actor/AI/aiDungeonRotateTag4WaterApp.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiDungeonRotateTag4WaterApp.h" +#include "Game/Actor/AI/aiDungeonRotateTag4WaterApp.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiDungeonRotateTag4WaterApp.h b/src/Game/Actor/AI/aiDungeonRotateTag4WaterApp.h similarity index 100% rename from src/Game/AI/AI/aiDungeonRotateTag4WaterApp.h rename to src/Game/Actor/AI/aiDungeonRotateTag4WaterApp.h diff --git a/src/Game/AI/AI/aiDungeonRotateTag4WindApp.cpp b/src/Game/Actor/AI/aiDungeonRotateTag4WindApp.cpp similarity index 92% rename from src/Game/AI/AI/aiDungeonRotateTag4WindApp.cpp rename to src/Game/Actor/AI/aiDungeonRotateTag4WindApp.cpp index ced76df8..35bf1045 100644 --- a/src/Game/AI/AI/aiDungeonRotateTag4WindApp.cpp +++ b/src/Game/Actor/AI/aiDungeonRotateTag4WindApp.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiDungeonRotateTag4WindApp.h" +#include "Game/Actor/AI/aiDungeonRotateTag4WindApp.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiDungeonRotateTag4WindApp.h b/src/Game/Actor/AI/aiDungeonRotateTag4WindApp.h similarity index 91% rename from src/Game/AI/AI/aiDungeonRotateTag4WindApp.h rename to src/Game/Actor/AI/aiDungeonRotateTag4WindApp.h index 43ff3adb..36c71887 100644 --- a/src/Game/AI/AI/aiDungeonRotateTag4WindApp.h +++ b/src/Game/Actor/AI/aiDungeonRotateTag4WindApp.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiWholeDungeonRotateTag.h" +#include "Game/Actor/AI/aiWholeDungeonRotateTag.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiDungeonRotateTagCont.cpp b/src/Game/Actor/AI/aiDungeonRotateTagCont.cpp similarity index 93% rename from src/Game/AI/AI/aiDungeonRotateTagCont.cpp rename to src/Game/Actor/AI/aiDungeonRotateTagCont.cpp index 9915d42f..6fa60870 100644 --- a/src/Game/AI/AI/aiDungeonRotateTagCont.cpp +++ b/src/Game/Actor/AI/aiDungeonRotateTagCont.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiDungeonRotateTagCont.h" +#include "Game/Actor/AI/aiDungeonRotateTagCont.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiDungeonRotateTagCont.h b/src/Game/Actor/AI/aiDungeonRotateTagCont.h similarity index 91% rename from src/Game/AI/AI/aiDungeonRotateTagCont.h rename to src/Game/Actor/AI/aiDungeonRotateTagCont.h index f38a8fa7..31f0b161 100644 --- a/src/Game/AI/AI/aiDungeonRotateTagCont.h +++ b/src/Game/Actor/AI/aiDungeonRotateTagCont.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiDungeonRotateTagInOrder.h" +#include "Game/Actor/AI/aiDungeonRotateTagInOrder.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiDungeonRotateTagInOrder.cpp b/src/Game/Actor/AI/aiDungeonRotateTagInOrder.cpp similarity index 91% rename from src/Game/AI/AI/aiDungeonRotateTagInOrder.cpp rename to src/Game/Actor/AI/aiDungeonRotateTagInOrder.cpp index add5ac2a..7927ce38 100644 --- a/src/Game/AI/AI/aiDungeonRotateTagInOrder.cpp +++ b/src/Game/Actor/AI/aiDungeonRotateTagInOrder.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiDungeonRotateTagInOrder.h" +#include "Game/Actor/AI/aiDungeonRotateTagInOrder.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiDungeonRotateTagInOrder.h b/src/Game/Actor/AI/aiDungeonRotateTagInOrder.h similarity index 100% rename from src/Game/AI/AI/aiDungeonRotateTagInOrder.h rename to src/Game/Actor/AI/aiDungeonRotateTagInOrder.h diff --git a/src/Game/AI/AI/aiDungeonRotateTagShuttle.cpp b/src/Game/Actor/AI/aiDungeonRotateTagShuttle.cpp similarity index 92% rename from src/Game/AI/AI/aiDungeonRotateTagShuttle.cpp rename to src/Game/Actor/AI/aiDungeonRotateTagShuttle.cpp index d3a2669a..c6505f55 100644 --- a/src/Game/AI/AI/aiDungeonRotateTagShuttle.cpp +++ b/src/Game/Actor/AI/aiDungeonRotateTagShuttle.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiDungeonRotateTagShuttle.h" +#include "Game/Actor/AI/aiDungeonRotateTagShuttle.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiDungeonRotateTagShuttle.h b/src/Game/Actor/AI/aiDungeonRotateTagShuttle.h similarity index 100% rename from src/Game/AI/AI/aiDungeonRotateTagShuttle.h rename to src/Game/Actor/AI/aiDungeonRotateTagShuttle.h diff --git a/src/Game/AI/AI/aiDungeonRotateTagWaterChemical.cpp b/src/Game/Actor/AI/aiDungeonRotateTagWaterChemical.cpp similarity index 93% rename from src/Game/AI/AI/aiDungeonRotateTagWaterChemical.cpp rename to src/Game/Actor/AI/aiDungeonRotateTagWaterChemical.cpp index 2f616784..8f11a76d 100644 --- a/src/Game/AI/AI/aiDungeonRotateTagWaterChemical.cpp +++ b/src/Game/Actor/AI/aiDungeonRotateTagWaterChemical.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiDungeonRotateTagWaterChemical.h" +#include "Game/Actor/AI/aiDungeonRotateTagWaterChemical.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiDungeonRotateTagWaterChemical.h b/src/Game/Actor/AI/aiDungeonRotateTagWaterChemical.h similarity index 100% rename from src/Game/AI/AI/aiDungeonRotateTagWaterChemical.h rename to src/Game/Actor/AI/aiDungeonRotateTagWaterChemical.h diff --git a/src/Game/AI/AI/aiDynTargetStoneShootEnemyBattle.cpp b/src/Game/Actor/AI/aiDynTargetStoneShootEnemyBattle.cpp similarity index 92% rename from src/Game/AI/AI/aiDynTargetStoneShootEnemyBattle.cpp rename to src/Game/Actor/AI/aiDynTargetStoneShootEnemyBattle.cpp index 5e8798b7..e667fc5d 100644 --- a/src/Game/AI/AI/aiDynTargetStoneShootEnemyBattle.cpp +++ b/src/Game/Actor/AI/aiDynTargetStoneShootEnemyBattle.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiDynTargetStoneShootEnemyBattle.h" +#include "Game/Actor/AI/aiDynTargetStoneShootEnemyBattle.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiDynTargetStoneShootEnemyBattle.h b/src/Game/Actor/AI/aiDynTargetStoneShootEnemyBattle.h similarity index 92% rename from src/Game/AI/AI/aiDynTargetStoneShootEnemyBattle.h rename to src/Game/Actor/AI/aiDynTargetStoneShootEnemyBattle.h index 7099806c..5e654b4d 100644 --- a/src/Game/AI/AI/aiDynTargetStoneShootEnemyBattle.h +++ b/src/Game/Actor/AI/aiDynTargetStoneShootEnemyBattle.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiStoneShootEnemyBattle.h" +#include "Game/Actor/AI/aiStoneShootEnemyBattle.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiDynTgBreathAttackEnemyBattle.cpp b/src/Game/Actor/AI/aiDynTgBreathAttackEnemyBattle.cpp similarity index 92% rename from src/Game/AI/AI/aiDynTgBreathAttackEnemyBattle.cpp rename to src/Game/Actor/AI/aiDynTgBreathAttackEnemyBattle.cpp index 15129318..268a8a12 100644 --- a/src/Game/AI/AI/aiDynTgBreathAttackEnemyBattle.cpp +++ b/src/Game/Actor/AI/aiDynTgBreathAttackEnemyBattle.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiDynTgBreathAttackEnemyBattle.h" +#include "Game/Actor/AI/aiDynTgBreathAttackEnemyBattle.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiDynTgBreathAttackEnemyBattle.h b/src/Game/Actor/AI/aiDynTgBreathAttackEnemyBattle.h similarity index 92% rename from src/Game/AI/AI/aiDynTgBreathAttackEnemyBattle.h rename to src/Game/Actor/AI/aiDynTgBreathAttackEnemyBattle.h index ceea1c36..3a1ddf12 100644 --- a/src/Game/AI/AI/aiDynTgBreathAttackEnemyBattle.h +++ b/src/Game/Actor/AI/aiDynTgBreathAttackEnemyBattle.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiBreathAttackEnemyBattle.h" +#include "Game/Actor/AI/aiBreathAttackEnemyBattle.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEarthReleaseAttack.cpp b/src/Game/Actor/AI/aiEarthReleaseAttack.cpp similarity index 94% rename from src/Game/AI/AI/aiEarthReleaseAttack.cpp rename to src/Game/Actor/AI/aiEarthReleaseAttack.cpp index fee48685..150595a6 100644 --- a/src/Game/AI/AI/aiEarthReleaseAttack.cpp +++ b/src/Game/Actor/AI/aiEarthReleaseAttack.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiEarthReleaseAttack.h" +#include "Game/Actor/AI/aiEarthReleaseAttack.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEarthReleaseAttack.h b/src/Game/Actor/AI/aiEarthReleaseAttack.h similarity index 100% rename from src/Game/AI/AI/aiEarthReleaseAttack.h rename to src/Game/Actor/AI/aiEarthReleaseAttack.h diff --git a/src/Game/AI/AI/aiElectricBall.cpp b/src/Game/Actor/AI/aiElectricBall.cpp similarity index 91% rename from src/Game/AI/AI/aiElectricBall.cpp rename to src/Game/Actor/AI/aiElectricBall.cpp index b0850958..a41d0312 100644 --- a/src/Game/AI/AI/aiElectricBall.cpp +++ b/src/Game/Actor/AI/aiElectricBall.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiElectricBall.h" +#include "Game/Actor/AI/aiElectricBall.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiElectricBall.h b/src/Game/Actor/AI/aiElectricBall.h similarity index 92% rename from src/Game/AI/AI/aiElectricBall.h rename to src/Game/Actor/AI/aiElectricBall.h index 05c0e62f..73c3c580 100644 --- a/src/Game/AI/AI/aiElectricBall.h +++ b/src/Game/Actor/AI/aiElectricBall.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiSimpleLiftable.h" +#include "Game/Actor/AI/aiSimpleLiftable.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiElectricCable.cpp b/src/Game/Actor/AI/aiElectricCable.cpp similarity index 92% rename from src/Game/AI/AI/aiElectricCable.cpp rename to src/Game/Actor/AI/aiElectricCable.cpp index e9205603..28e0787a 100644 --- a/src/Game/AI/AI/aiElectricCable.cpp +++ b/src/Game/Actor/AI/aiElectricCable.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiElectricCable.h" +#include "Game/Actor/AI/aiElectricCable.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiElectricCable.h b/src/Game/Actor/AI/aiElectricCable.h similarity index 100% rename from src/Game/AI/AI/aiElectricCable.h rename to src/Game/Actor/AI/aiElectricCable.h diff --git a/src/Game/AI/AI/aiEnemyAngry.cpp b/src/Game/Actor/AI/aiEnemyAngry.cpp similarity index 89% rename from src/Game/AI/AI/aiEnemyAngry.cpp rename to src/Game/Actor/AI/aiEnemyAngry.cpp index d6226186..5c8c1a63 100644 --- a/src/Game/AI/AI/aiEnemyAngry.cpp +++ b/src/Game/Actor/AI/aiEnemyAngry.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiEnemyAngry.h" +#include "Game/Actor/AI/aiEnemyAngry.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEnemyAngry.h b/src/Game/Actor/AI/aiEnemyAngry.h similarity index 100% rename from src/Game/AI/AI/aiEnemyAngry.h rename to src/Game/Actor/AI/aiEnemyAngry.h diff --git a/src/Game/AI/AI/aiEnemyAttackAndAway.cpp b/src/Game/Actor/AI/aiEnemyAttackAndAway.cpp similarity index 92% rename from src/Game/AI/AI/aiEnemyAttackAndAway.cpp rename to src/Game/Actor/AI/aiEnemyAttackAndAway.cpp index 55b92666..cd9871d9 100644 --- a/src/Game/AI/AI/aiEnemyAttackAndAway.cpp +++ b/src/Game/Actor/AI/aiEnemyAttackAndAway.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiEnemyAttackAndAway.h" +#include "Game/Actor/AI/aiEnemyAttackAndAway.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEnemyAttackAndAway.h b/src/Game/Actor/AI/aiEnemyAttackAndAway.h similarity index 100% rename from src/Game/AI/AI/aiEnemyAttackAndAway.h rename to src/Game/Actor/AI/aiEnemyAttackAndAway.h diff --git a/src/Game/AI/AI/aiEnemyBaseArrowAttack.cpp b/src/Game/Actor/AI/aiEnemyBaseArrowAttack.cpp similarity index 90% rename from src/Game/AI/AI/aiEnemyBaseArrowAttack.cpp rename to src/Game/Actor/AI/aiEnemyBaseArrowAttack.cpp index bcc0391b..0d47c620 100644 --- a/src/Game/AI/AI/aiEnemyBaseArrowAttack.cpp +++ b/src/Game/Actor/AI/aiEnemyBaseArrowAttack.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiEnemyBaseArrowAttack.h" +#include "Game/Actor/AI/aiEnemyBaseArrowAttack.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEnemyBaseArrowAttack.h b/src/Game/Actor/AI/aiEnemyBaseArrowAttack.h similarity index 100% rename from src/Game/AI/AI/aiEnemyBaseArrowAttack.h rename to src/Game/Actor/AI/aiEnemyBaseArrowAttack.h diff --git a/src/Game/AI/AI/aiEnemyBaseFindPlayer.cpp b/src/Game/Actor/AI/aiEnemyBaseFindPlayer.cpp similarity index 97% rename from src/Game/AI/AI/aiEnemyBaseFindPlayer.cpp rename to src/Game/Actor/AI/aiEnemyBaseFindPlayer.cpp index bf49e632..d3eae19a 100644 --- a/src/Game/AI/AI/aiEnemyBaseFindPlayer.cpp +++ b/src/Game/Actor/AI/aiEnemyBaseFindPlayer.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiEnemyBaseFindPlayer.h" +#include "Game/Actor/AI/aiEnemyBaseFindPlayer.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEnemyBaseFindPlayer.h b/src/Game/Actor/AI/aiEnemyBaseFindPlayer.h similarity index 100% rename from src/Game/AI/AI/aiEnemyBaseFindPlayer.h rename to src/Game/Actor/AI/aiEnemyBaseFindPlayer.h diff --git a/src/Game/AI/AI/aiEnemyBattle.cpp b/src/Game/Actor/AI/aiEnemyBattle.cpp similarity index 96% rename from src/Game/AI/AI/aiEnemyBattle.cpp rename to src/Game/Actor/AI/aiEnemyBattle.cpp index 72c9603b..1eb13002 100644 --- a/src/Game/AI/AI/aiEnemyBattle.cpp +++ b/src/Game/Actor/AI/aiEnemyBattle.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiEnemyBattle.h" +#include "Game/Actor/AI/aiEnemyBattle.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEnemyBattle.h b/src/Game/Actor/AI/aiEnemyBattle.h similarity index 100% rename from src/Game/AI/AI/aiEnemyBattle.h rename to src/Game/Actor/AI/aiEnemyBattle.h diff --git a/src/Game/AI/AI/aiEnemyBattleWithAreaCheck.cpp b/src/Game/Actor/AI/aiEnemyBattleWithAreaCheck.cpp similarity index 93% rename from src/Game/AI/AI/aiEnemyBattleWithAreaCheck.cpp rename to src/Game/Actor/AI/aiEnemyBattleWithAreaCheck.cpp index 88b11924..910a59a5 100644 --- a/src/Game/AI/AI/aiEnemyBattleWithAreaCheck.cpp +++ b/src/Game/Actor/AI/aiEnemyBattleWithAreaCheck.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiEnemyBattleWithAreaCheck.h" +#include "Game/Actor/AI/aiEnemyBattleWithAreaCheck.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEnemyBattleWithAreaCheck.h b/src/Game/Actor/AI/aiEnemyBattleWithAreaCheck.h similarity index 95% rename from src/Game/AI/AI/aiEnemyBattleWithAreaCheck.h rename to src/Game/Actor/AI/aiEnemyBattleWithAreaCheck.h index f713599d..0ef84117 100644 --- a/src/Game/AI/AI/aiEnemyBattleWithAreaCheck.h +++ b/src/Game/Actor/AI/aiEnemyBattleWithAreaCheck.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiEnemyBattle.h" +#include "Game/Actor/AI/aiEnemyBattle.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEnemyCalledAppear.cpp b/src/Game/Actor/AI/aiEnemyCalledAppear.cpp similarity index 91% rename from src/Game/AI/AI/aiEnemyCalledAppear.cpp rename to src/Game/Actor/AI/aiEnemyCalledAppear.cpp index 99d74be5..02cb7850 100644 --- a/src/Game/AI/AI/aiEnemyCalledAppear.cpp +++ b/src/Game/Actor/AI/aiEnemyCalledAppear.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiEnemyCalledAppear.h" +#include "Game/Actor/AI/aiEnemyCalledAppear.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEnemyCalledAppear.h b/src/Game/Actor/AI/aiEnemyCalledAppear.h similarity index 100% rename from src/Game/AI/AI/aiEnemyCalledAppear.h rename to src/Game/Actor/AI/aiEnemyCalledAppear.h diff --git a/src/Game/AI/AI/aiEnemyChaseShield.cpp b/src/Game/Actor/AI/aiEnemyChaseShield.cpp similarity index 92% rename from src/Game/AI/AI/aiEnemyChaseShield.cpp rename to src/Game/Actor/AI/aiEnemyChaseShield.cpp index 732ecc31..0efc19dd 100644 --- a/src/Game/AI/AI/aiEnemyChaseShield.cpp +++ b/src/Game/Actor/AI/aiEnemyChaseShield.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiEnemyChaseShield.h" +#include "Game/Actor/AI/aiEnemyChaseShield.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEnemyChaseShield.h b/src/Game/Actor/AI/aiEnemyChaseShield.h similarity index 100% rename from src/Game/AI/AI/aiEnemyChaseShield.h rename to src/Game/Actor/AI/aiEnemyChaseShield.h diff --git a/src/Game/AI/AI/aiEnemyChaseTargetAndAction.cpp b/src/Game/Actor/AI/aiEnemyChaseTargetAndAction.cpp similarity index 93% rename from src/Game/AI/AI/aiEnemyChaseTargetAndAction.cpp rename to src/Game/Actor/AI/aiEnemyChaseTargetAndAction.cpp index 14886286..8859817e 100644 --- a/src/Game/AI/AI/aiEnemyChaseTargetAndAction.cpp +++ b/src/Game/Actor/AI/aiEnemyChaseTargetAndAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiEnemyChaseTargetAndAction.h" +#include "Game/Actor/AI/aiEnemyChaseTargetAndAction.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEnemyChaseTargetAndAction.h b/src/Game/Actor/AI/aiEnemyChaseTargetAndAction.h similarity index 94% rename from src/Game/AI/AI/aiEnemyChaseTargetAndAction.h rename to src/Game/Actor/AI/aiEnemyChaseTargetAndAction.h index 95ba2b4f..f38a4e96 100644 --- a/src/Game/AI/AI/aiEnemyChaseTargetAndAction.h +++ b/src/Game/Actor/AI/aiEnemyChaseTargetAndAction.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiUnarmedEnemySearch.h" +#include "Game/Actor/AI/aiUnarmedEnemySearch.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEnemyChemTargetAction.cpp b/src/Game/Actor/AI/aiEnemyChemTargetAction.cpp similarity index 92% rename from src/Game/AI/AI/aiEnemyChemTargetAction.cpp rename to src/Game/Actor/AI/aiEnemyChemTargetAction.cpp index d46e2bf9..ed4fd1e5 100644 --- a/src/Game/AI/AI/aiEnemyChemTargetAction.cpp +++ b/src/Game/Actor/AI/aiEnemyChemTargetAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiEnemyChemTargetAction.h" +#include "Game/Actor/AI/aiEnemyChemTargetAction.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEnemyChemTargetAction.h b/src/Game/Actor/AI/aiEnemyChemTargetAction.h similarity index 91% rename from src/Game/AI/AI/aiEnemyChemTargetAction.h rename to src/Game/Actor/AI/aiEnemyChemTargetAction.h index 199ea736..1606fb35 100644 --- a/src/Game/AI/AI/aiEnemyChemTargetAction.h +++ b/src/Game/Actor/AI/aiEnemyChemTargetAction.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiEnemyChemTargetActionBase.h" +#include "Game/Actor/AI/aiEnemyChemTargetActionBase.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEnemyChemTargetActionBase.cpp b/src/Game/Actor/AI/aiEnemyChemTargetActionBase.cpp similarity index 92% rename from src/Game/AI/AI/aiEnemyChemTargetActionBase.cpp rename to src/Game/Actor/AI/aiEnemyChemTargetActionBase.cpp index d1b0ef33..7d77788f 100644 --- a/src/Game/AI/AI/aiEnemyChemTargetActionBase.cpp +++ b/src/Game/Actor/AI/aiEnemyChemTargetActionBase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiEnemyChemTargetActionBase.h" +#include "Game/Actor/AI/aiEnemyChemTargetActionBase.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEnemyChemTargetActionBase.h b/src/Game/Actor/AI/aiEnemyChemTargetActionBase.h similarity index 100% rename from src/Game/AI/AI/aiEnemyChemTargetActionBase.h rename to src/Game/Actor/AI/aiEnemyChemTargetActionBase.h diff --git a/src/Game/AI/AI/aiEnemyChemicalPowerSelect.cpp b/src/Game/Actor/AI/aiEnemyChemicalPowerSelect.cpp similarity index 91% rename from src/Game/AI/AI/aiEnemyChemicalPowerSelect.cpp rename to src/Game/Actor/AI/aiEnemyChemicalPowerSelect.cpp index 8059147c..c519bc01 100644 --- a/src/Game/AI/AI/aiEnemyChemicalPowerSelect.cpp +++ b/src/Game/Actor/AI/aiEnemyChemicalPowerSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiEnemyChemicalPowerSelect.h" +#include "Game/Actor/AI/aiEnemyChemicalPowerSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEnemyChemicalPowerSelect.h b/src/Game/Actor/AI/aiEnemyChemicalPowerSelect.h similarity index 100% rename from src/Game/AI/AI/aiEnemyChemicalPowerSelect.h rename to src/Game/Actor/AI/aiEnemyChemicalPowerSelect.h diff --git a/src/Game/AI/AI/aiEnemyChemicalSelect.cpp b/src/Game/Actor/AI/aiEnemyChemicalSelect.cpp similarity index 92% rename from src/Game/AI/AI/aiEnemyChemicalSelect.cpp rename to src/Game/Actor/AI/aiEnemyChemicalSelect.cpp index c5fdb0c8..070866a0 100644 --- a/src/Game/AI/AI/aiEnemyChemicalSelect.cpp +++ b/src/Game/Actor/AI/aiEnemyChemicalSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiEnemyChemicalSelect.h" +#include "Game/Actor/AI/aiEnemyChemicalSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEnemyChemicalSelect.h b/src/Game/Actor/AI/aiEnemyChemicalSelect.h similarity index 100% rename from src/Game/AI/AI/aiEnemyChemicalSelect.h rename to src/Game/Actor/AI/aiEnemyChemicalSelect.h diff --git a/src/Game/AI/AI/aiEnemyConfuse.cpp b/src/Game/Actor/AI/aiEnemyConfuse.cpp similarity index 92% rename from src/Game/AI/AI/aiEnemyConfuse.cpp rename to src/Game/Actor/AI/aiEnemyConfuse.cpp index b5964a22..71bfd6eb 100644 --- a/src/Game/AI/AI/aiEnemyConfuse.cpp +++ b/src/Game/Actor/AI/aiEnemyConfuse.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiEnemyConfuse.h" +#include "Game/Actor/AI/aiEnemyConfuse.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEnemyConfuse.h b/src/Game/Actor/AI/aiEnemyConfuse.h similarity index 100% rename from src/Game/AI/AI/aiEnemyConfuse.h rename to src/Game/Actor/AI/aiEnemyConfuse.h diff --git a/src/Game/AI/AI/aiEnemyCutRope.cpp b/src/Game/Actor/AI/aiEnemyCutRope.cpp similarity index 94% rename from src/Game/AI/AI/aiEnemyCutRope.cpp rename to src/Game/Actor/AI/aiEnemyCutRope.cpp index 459950eb..f8b712fd 100644 --- a/src/Game/AI/AI/aiEnemyCutRope.cpp +++ b/src/Game/Actor/AI/aiEnemyCutRope.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiEnemyCutRope.h" +#include "Game/Actor/AI/aiEnemyCutRope.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEnemyCutRope.h b/src/Game/Actor/AI/aiEnemyCutRope.h similarity index 100% rename from src/Game/AI/AI/aiEnemyCutRope.h rename to src/Game/Actor/AI/aiEnemyCutRope.h diff --git a/src/Game/AI/AI/aiEnemyDefaultReaction.cpp b/src/Game/Actor/AI/aiEnemyDefaultReaction.cpp similarity index 93% rename from src/Game/AI/AI/aiEnemyDefaultReaction.cpp rename to src/Game/Actor/AI/aiEnemyDefaultReaction.cpp index b58a59e3..5c7faa31 100644 --- a/src/Game/AI/AI/aiEnemyDefaultReaction.cpp +++ b/src/Game/Actor/AI/aiEnemyDefaultReaction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiEnemyDefaultReaction.h" +#include "Game/Actor/AI/aiEnemyDefaultReaction.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEnemyDefaultReaction.h b/src/Game/Actor/AI/aiEnemyDefaultReaction.h similarity index 100% rename from src/Game/AI/AI/aiEnemyDefaultReaction.h rename to src/Game/Actor/AI/aiEnemyDefaultReaction.h diff --git a/src/Game/AI/AI/aiEnemyDemoSumonRecgTgt.cpp b/src/Game/Actor/AI/aiEnemyDemoSumonRecgTgt.cpp similarity index 94% rename from src/Game/AI/AI/aiEnemyDemoSumonRecgTgt.cpp rename to src/Game/Actor/AI/aiEnemyDemoSumonRecgTgt.cpp index a8fa649f..920ac424 100644 --- a/src/Game/AI/AI/aiEnemyDemoSumonRecgTgt.cpp +++ b/src/Game/Actor/AI/aiEnemyDemoSumonRecgTgt.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiEnemyDemoSumonRecgTgt.h" +#include "Game/Actor/AI/aiEnemyDemoSumonRecgTgt.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEnemyDemoSumonRecgTgt.h b/src/Game/Actor/AI/aiEnemyDemoSumonRecgTgt.h similarity index 93% rename from src/Game/AI/AI/aiEnemyDemoSumonRecgTgt.h rename to src/Game/Actor/AI/aiEnemyDemoSumonRecgTgt.h index d56fd0c1..519035af 100644 --- a/src/Game/AI/AI/aiEnemyDemoSumonRecgTgt.h +++ b/src/Game/Actor/AI/aiEnemyDemoSumonRecgTgt.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiEnemyRecognizeTargetBase.h" +#include "Game/Actor/AI/aiEnemyRecognizeTargetBase.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEnemyEscape.cpp b/src/Game/Actor/AI/aiEnemyEscape.cpp similarity index 88% rename from src/Game/AI/AI/aiEnemyEscape.cpp rename to src/Game/Actor/AI/aiEnemyEscape.cpp index 81ae10b1..3ef09ddc 100644 --- a/src/Game/AI/AI/aiEnemyEscape.cpp +++ b/src/Game/Actor/AI/aiEnemyEscape.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiEnemyEscape.h" +#include "Game/Actor/AI/aiEnemyEscape.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEnemyEscape.h b/src/Game/Actor/AI/aiEnemyEscape.h similarity index 100% rename from src/Game/AI/AI/aiEnemyEscape.h rename to src/Game/Actor/AI/aiEnemyEscape.h diff --git a/src/Game/AI/AI/aiEnemyEscapeMove.cpp b/src/Game/Actor/AI/aiEnemyEscapeMove.cpp similarity index 91% rename from src/Game/AI/AI/aiEnemyEscapeMove.cpp rename to src/Game/Actor/AI/aiEnemyEscapeMove.cpp index e221511e..cb0fa29a 100644 --- a/src/Game/AI/AI/aiEnemyEscapeMove.cpp +++ b/src/Game/Actor/AI/aiEnemyEscapeMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiEnemyEscapeMove.h" +#include "Game/Actor/AI/aiEnemyEscapeMove.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEnemyEscapeMove.h b/src/Game/Actor/AI/aiEnemyEscapeMove.h similarity index 100% rename from src/Game/AI/AI/aiEnemyEscapeMove.h rename to src/Game/Actor/AI/aiEnemyEscapeMove.h diff --git a/src/Game/AI/AI/aiEnemyEscapeRoot.cpp b/src/Game/Actor/AI/aiEnemyEscapeRoot.cpp similarity index 88% rename from src/Game/AI/AI/aiEnemyEscapeRoot.cpp rename to src/Game/Actor/AI/aiEnemyEscapeRoot.cpp index 9545e05b..87b2f695 100644 --- a/src/Game/AI/AI/aiEnemyEscapeRoot.cpp +++ b/src/Game/Actor/AI/aiEnemyEscapeRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiEnemyEscapeRoot.h" +#include "Game/Actor/AI/aiEnemyEscapeRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEnemyEscapeRoot.h b/src/Game/Actor/AI/aiEnemyEscapeRoot.h similarity index 100% rename from src/Game/AI/AI/aiEnemyEscapeRoot.h rename to src/Game/Actor/AI/aiEnemyEscapeRoot.h diff --git a/src/Game/AI/AI/aiEnemyFeintBattle.cpp b/src/Game/Actor/AI/aiEnemyFeintBattle.cpp similarity index 86% rename from src/Game/AI/AI/aiEnemyFeintBattle.cpp rename to src/Game/Actor/AI/aiEnemyFeintBattle.cpp index f67ac75c..7bf2f4e3 100644 --- a/src/Game/AI/AI/aiEnemyFeintBattle.cpp +++ b/src/Game/Actor/AI/aiEnemyFeintBattle.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiEnemyFeintBattle.h" +#include "Game/Actor/AI/aiEnemyFeintBattle.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEnemyFeintBattle.h b/src/Game/Actor/AI/aiEnemyFeintBattle.h similarity index 91% rename from src/Game/AI/AI/aiEnemyFeintBattle.h rename to src/Game/Actor/AI/aiEnemyFeintBattle.h index 5b19cef3..1baad136 100644 --- a/src/Game/AI/AI/aiEnemyFeintBattle.h +++ b/src/Game/Actor/AI/aiEnemyFeintBattle.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiEnemyBattle.h" +#include "Game/Actor/AI/aiEnemyBattle.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEnemyFindBadStatusFriend.cpp b/src/Game/Actor/AI/aiEnemyFindBadStatusFriend.cpp similarity index 92% rename from src/Game/AI/AI/aiEnemyFindBadStatusFriend.cpp rename to src/Game/Actor/AI/aiEnemyFindBadStatusFriend.cpp index 5567d19a..ff537a78 100644 --- a/src/Game/AI/AI/aiEnemyFindBadStatusFriend.cpp +++ b/src/Game/Actor/AI/aiEnemyFindBadStatusFriend.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiEnemyFindBadStatusFriend.h" +#include "Game/Actor/AI/aiEnemyFindBadStatusFriend.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEnemyFindBadStatusFriend.h b/src/Game/Actor/AI/aiEnemyFindBadStatusFriend.h similarity index 100% rename from src/Game/AI/AI/aiEnemyFindBadStatusFriend.h rename to src/Game/Actor/AI/aiEnemyFindBadStatusFriend.h diff --git a/src/Game/AI/AI/aiEnemyFindHorseRideTarget.cpp b/src/Game/Actor/AI/aiEnemyFindHorseRideTarget.cpp similarity index 95% rename from src/Game/AI/AI/aiEnemyFindHorseRideTarget.cpp rename to src/Game/Actor/AI/aiEnemyFindHorseRideTarget.cpp index 4a5197a3..c4d11102 100644 --- a/src/Game/AI/AI/aiEnemyFindHorseRideTarget.cpp +++ b/src/Game/Actor/AI/aiEnemyFindHorseRideTarget.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiEnemyFindHorseRideTarget.h" +#include "Game/Actor/AI/aiEnemyFindHorseRideTarget.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEnemyFindHorseRideTarget.h b/src/Game/Actor/AI/aiEnemyFindHorseRideTarget.h similarity index 100% rename from src/Game/AI/AI/aiEnemyFindHorseRideTarget.h rename to src/Game/Actor/AI/aiEnemyFindHorseRideTarget.h diff --git a/src/Game/AI/AI/aiEnemyFindShootable.cpp b/src/Game/Actor/AI/aiEnemyFindShootable.cpp similarity index 94% rename from src/Game/AI/AI/aiEnemyFindShootable.cpp rename to src/Game/Actor/AI/aiEnemyFindShootable.cpp index b15e8fc3..7caa1541 100644 --- a/src/Game/AI/AI/aiEnemyFindShootable.cpp +++ b/src/Game/Actor/AI/aiEnemyFindShootable.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiEnemyFindShootable.h" +#include "Game/Actor/AI/aiEnemyFindShootable.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEnemyFindShootable.h b/src/Game/Actor/AI/aiEnemyFindShootable.h similarity index 100% rename from src/Game/AI/AI/aiEnemyFindShootable.h rename to src/Game/Actor/AI/aiEnemyFindShootable.h diff --git a/src/Game/AI/AI/aiEnemyFortressChat.cpp b/src/Game/Actor/AI/aiEnemyFortressChat.cpp similarity index 92% rename from src/Game/AI/AI/aiEnemyFortressChat.cpp rename to src/Game/Actor/AI/aiEnemyFortressChat.cpp index 7664b518..7013a10f 100644 --- a/src/Game/AI/AI/aiEnemyFortressChat.cpp +++ b/src/Game/Actor/AI/aiEnemyFortressChat.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiEnemyFortressChat.h" +#include "Game/Actor/AI/aiEnemyFortressChat.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEnemyFortressChat.h b/src/Game/Actor/AI/aiEnemyFortressChat.h similarity index 100% rename from src/Game/AI/AI/aiEnemyFortressChat.h rename to src/Game/Actor/AI/aiEnemyFortressChat.h diff --git a/src/Game/AI/AI/aiEnemyFortressMgrTag.cpp b/src/Game/Actor/AI/aiEnemyFortressMgrTag.cpp similarity index 93% rename from src/Game/AI/AI/aiEnemyFortressMgrTag.cpp rename to src/Game/Actor/AI/aiEnemyFortressMgrTag.cpp index 7983fca8..5e1455a3 100644 --- a/src/Game/AI/AI/aiEnemyFortressMgrTag.cpp +++ b/src/Game/Actor/AI/aiEnemyFortressMgrTag.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiEnemyFortressMgrTag.h" +#include "Game/Actor/AI/aiEnemyFortressMgrTag.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEnemyFortressMgrTag.h b/src/Game/Actor/AI/aiEnemyFortressMgrTag.h similarity index 100% rename from src/Game/AI/AI/aiEnemyFortressMgrTag.h rename to src/Game/Actor/AI/aiEnemyFortressMgrTag.h diff --git a/src/Game/AI/AI/aiEnemyFortressWait.cpp b/src/Game/Actor/AI/aiEnemyFortressWait.cpp similarity index 94% rename from src/Game/AI/AI/aiEnemyFortressWait.cpp rename to src/Game/Actor/AI/aiEnemyFortressWait.cpp index e8f71a44..7116e43d 100644 --- a/src/Game/AI/AI/aiEnemyFortressWait.cpp +++ b/src/Game/Actor/AI/aiEnemyFortressWait.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiEnemyFortressWait.h" +#include "Game/Actor/AI/aiEnemyFortressWait.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEnemyFortressWait.h b/src/Game/Actor/AI/aiEnemyFortressWait.h similarity index 94% rename from src/Game/AI/AI/aiEnemyFortressWait.h rename to src/Game/Actor/AI/aiEnemyFortressWait.h index 54286a6e..ea42f868 100644 --- a/src/Game/AI/AI/aiEnemyFortressWait.h +++ b/src/Game/Actor/AI/aiEnemyFortressWait.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiEnemyWaitViewItem.h" +#include "Game/Actor/AI/aiEnemyWaitViewItem.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEnemyFortressWatchKeepingWait.cpp b/src/Game/Actor/AI/aiEnemyFortressWatchKeepingWait.cpp similarity index 92% rename from src/Game/AI/AI/aiEnemyFortressWatchKeepingWait.cpp rename to src/Game/Actor/AI/aiEnemyFortressWatchKeepingWait.cpp index 54d64f31..aea3776f 100644 --- a/src/Game/AI/AI/aiEnemyFortressWatchKeepingWait.cpp +++ b/src/Game/Actor/AI/aiEnemyFortressWatchKeepingWait.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiEnemyFortressWatchKeepingWait.h" +#include "Game/Actor/AI/aiEnemyFortressWatchKeepingWait.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEnemyFortressWatchKeepingWait.h b/src/Game/Actor/AI/aiEnemyFortressWatchKeepingWait.h similarity index 91% rename from src/Game/AI/AI/aiEnemyFortressWatchKeepingWait.h rename to src/Game/Actor/AI/aiEnemyFortressWatchKeepingWait.h index 414cac9c..484ecde4 100644 --- a/src/Game/AI/AI/aiEnemyFortressWatchKeepingWait.h +++ b/src/Game/Actor/AI/aiEnemyFortressWatchKeepingWait.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiEnemyWatchKeepingWait.h" +#include "Game/Actor/AI/aiEnemyWatchKeepingWait.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEnemyHide.cpp b/src/Game/Actor/AI/aiEnemyHide.cpp similarity index 91% rename from src/Game/AI/AI/aiEnemyHide.cpp rename to src/Game/Actor/AI/aiEnemyHide.cpp index 982dbabe..caa66029 100644 --- a/src/Game/AI/AI/aiEnemyHide.cpp +++ b/src/Game/Actor/AI/aiEnemyHide.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiEnemyHide.h" +#include "Game/Actor/AI/aiEnemyHide.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEnemyHide.h b/src/Game/Actor/AI/aiEnemyHide.h similarity index 100% rename from src/Game/AI/AI/aiEnemyHide.h rename to src/Game/Actor/AI/aiEnemyHide.h diff --git a/src/Game/AI/AI/aiEnemyHideGrass.cpp b/src/Game/Actor/AI/aiEnemyHideGrass.cpp similarity index 93% rename from src/Game/AI/AI/aiEnemyHideGrass.cpp rename to src/Game/Actor/AI/aiEnemyHideGrass.cpp index 9f1a9502..5e9b6b08 100644 --- a/src/Game/AI/AI/aiEnemyHideGrass.cpp +++ b/src/Game/Actor/AI/aiEnemyHideGrass.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiEnemyHideGrass.h" +#include "Game/Actor/AI/aiEnemyHideGrass.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEnemyHideGrass.h b/src/Game/Actor/AI/aiEnemyHideGrass.h similarity index 100% rename from src/Game/AI/AI/aiEnemyHideGrass.h rename to src/Game/Actor/AI/aiEnemyHideGrass.h diff --git a/src/Game/AI/AI/aiEnemyHideShootingBattle.cpp b/src/Game/Actor/AI/aiEnemyHideShootingBattle.cpp similarity index 90% rename from src/Game/AI/AI/aiEnemyHideShootingBattle.cpp rename to src/Game/Actor/AI/aiEnemyHideShootingBattle.cpp index 56c69093..cd47ffb2 100644 --- a/src/Game/AI/AI/aiEnemyHideShootingBattle.cpp +++ b/src/Game/Actor/AI/aiEnemyHideShootingBattle.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiEnemyHideShootingBattle.h" +#include "Game/Actor/AI/aiEnemyHideShootingBattle.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEnemyHideShootingBattle.h b/src/Game/Actor/AI/aiEnemyHideShootingBattle.h similarity index 100% rename from src/Game/AI/AI/aiEnemyHideShootingBattle.h rename to src/Game/Actor/AI/aiEnemyHideShootingBattle.h diff --git a/src/Game/AI/AI/aiEnemyHorseRide.cpp b/src/Game/Actor/AI/aiEnemyHorseRide.cpp similarity index 93% rename from src/Game/AI/AI/aiEnemyHorseRide.cpp rename to src/Game/Actor/AI/aiEnemyHorseRide.cpp index db652ca3..9653bb8e 100644 --- a/src/Game/AI/AI/aiEnemyHorseRide.cpp +++ b/src/Game/Actor/AI/aiEnemyHorseRide.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiEnemyHorseRide.h" +#include "Game/Actor/AI/aiEnemyHorseRide.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEnemyHorseRide.h b/src/Game/Actor/AI/aiEnemyHorseRide.h similarity index 92% rename from src/Game/AI/AI/aiEnemyHorseRide.h rename to src/Game/Actor/AI/aiEnemyHorseRide.h index e696e18c..00999487 100644 --- a/src/Game/AI/AI/aiEnemyHorseRide.h +++ b/src/Game/Actor/AI/aiEnemyHorseRide.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiNonPlayerHorseRide.h" +#include "Game/Actor/Horse/AI/aiNonPlayerHorseRide.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEnemyLifeSelect.cpp b/src/Game/Actor/AI/aiEnemyLifeSelect.cpp similarity index 92% rename from src/Game/AI/AI/aiEnemyLifeSelect.cpp rename to src/Game/Actor/AI/aiEnemyLifeSelect.cpp index c93ab183..addd3e3b 100644 --- a/src/Game/AI/AI/aiEnemyLifeSelect.cpp +++ b/src/Game/Actor/AI/aiEnemyLifeSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiEnemyLifeSelect.h" +#include "Game/Actor/AI/aiEnemyLifeSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEnemyLifeSelect.h b/src/Game/Actor/AI/aiEnemyLifeSelect.h similarity index 100% rename from src/Game/AI/AI/aiEnemyLifeSelect.h rename to src/Game/Actor/AI/aiEnemyLifeSelect.h diff --git a/src/Game/AI/AI/aiEnemyLiftShootItem.cpp b/src/Game/Actor/AI/aiEnemyLiftShootItem.cpp similarity index 93% rename from src/Game/AI/AI/aiEnemyLiftShootItem.cpp rename to src/Game/Actor/AI/aiEnemyLiftShootItem.cpp index 22ec4767..0e153366 100644 --- a/src/Game/AI/AI/aiEnemyLiftShootItem.cpp +++ b/src/Game/Actor/AI/aiEnemyLiftShootItem.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiEnemyLiftShootItem.h" +#include "Game/Actor/AI/aiEnemyLiftShootItem.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEnemyLiftShootItem.h b/src/Game/Actor/AI/aiEnemyLiftShootItem.h similarity index 100% rename from src/Game/AI/AI/aiEnemyLiftShootItem.h rename to src/Game/Actor/AI/aiEnemyLiftShootItem.h diff --git a/src/Game/AI/AI/aiEnemyLifted.cpp b/src/Game/Actor/AI/aiEnemyLifted.cpp similarity index 91% rename from src/Game/AI/AI/aiEnemyLifted.cpp rename to src/Game/Actor/AI/aiEnemyLifted.cpp index ab70a650..1308e55c 100644 --- a/src/Game/AI/AI/aiEnemyLifted.cpp +++ b/src/Game/Actor/AI/aiEnemyLifted.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiEnemyLifted.h" +#include "Game/Actor/AI/aiEnemyLifted.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEnemyLifted.h b/src/Game/Actor/AI/aiEnemyLifted.h similarity index 100% rename from src/Game/AI/AI/aiEnemyLifted.h rename to src/Game/Actor/AI/aiEnemyLifted.h diff --git a/src/Game/AI/AI/aiEnemyLost.cpp b/src/Game/Actor/AI/aiEnemyLost.cpp similarity index 94% rename from src/Game/AI/AI/aiEnemyLost.cpp rename to src/Game/Actor/AI/aiEnemyLost.cpp index 8cdcc6ac..15acc43f 100644 --- a/src/Game/AI/AI/aiEnemyLost.cpp +++ b/src/Game/Actor/AI/aiEnemyLost.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiEnemyLost.h" +#include "Game/Actor/AI/aiEnemyLost.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEnemyLost.h b/src/Game/Actor/AI/aiEnemyLost.h similarity index 100% rename from src/Game/AI/AI/aiEnemyLost.h rename to src/Game/Actor/AI/aiEnemyLost.h diff --git a/src/Game/AI/AI/aiEnemyMimicrySelect.cpp b/src/Game/Actor/AI/aiEnemyMimicrySelect.cpp similarity index 93% rename from src/Game/AI/AI/aiEnemyMimicrySelect.cpp rename to src/Game/Actor/AI/aiEnemyMimicrySelect.cpp index 1ea1cda8..fafe983f 100644 --- a/src/Game/AI/AI/aiEnemyMimicrySelect.cpp +++ b/src/Game/Actor/AI/aiEnemyMimicrySelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiEnemyMimicrySelect.h" +#include "Game/Actor/AI/aiEnemyMimicrySelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEnemyMimicrySelect.h b/src/Game/Actor/AI/aiEnemyMimicrySelect.h similarity index 100% rename from src/Game/AI/AI/aiEnemyMimicrySelect.h rename to src/Game/Actor/AI/aiEnemyMimicrySelect.h diff --git a/src/Game/AI/AI/aiEnemyMoveBattle.cpp b/src/Game/Actor/AI/aiEnemyMoveBattle.cpp similarity index 92% rename from src/Game/AI/AI/aiEnemyMoveBattle.cpp rename to src/Game/Actor/AI/aiEnemyMoveBattle.cpp index cef3e949..6c81e699 100644 --- a/src/Game/AI/AI/aiEnemyMoveBattle.cpp +++ b/src/Game/Actor/AI/aiEnemyMoveBattle.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiEnemyMoveBattle.h" +#include "Game/Actor/AI/aiEnemyMoveBattle.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEnemyMoveBattle.h b/src/Game/Actor/AI/aiEnemyMoveBattle.h similarity index 94% rename from src/Game/AI/AI/aiEnemyMoveBattle.h rename to src/Game/Actor/AI/aiEnemyMoveBattle.h index fb0f99c9..802d99df 100644 --- a/src/Game/AI/AI/aiEnemyMoveBattle.h +++ b/src/Game/Actor/AI/aiEnemyMoveBattle.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiEnemyBattle.h" +#include "Game/Actor/AI/aiEnemyBattle.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEnemyMoveToGround.cpp b/src/Game/Actor/AI/aiEnemyMoveToGround.cpp similarity index 93% rename from src/Game/AI/AI/aiEnemyMoveToGround.cpp rename to src/Game/Actor/AI/aiEnemyMoveToGround.cpp index 2d81d833..44fdc00e 100644 --- a/src/Game/AI/AI/aiEnemyMoveToGround.cpp +++ b/src/Game/Actor/AI/aiEnemyMoveToGround.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiEnemyMoveToGround.h" +#include "Game/Actor/AI/aiEnemyMoveToGround.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEnemyMoveToGround.h b/src/Game/Actor/AI/aiEnemyMoveToGround.h similarity index 100% rename from src/Game/AI/AI/aiEnemyMoveToGround.h rename to src/Game/Actor/AI/aiEnemyMoveToGround.h diff --git a/src/Game/AI/AI/aiEnemyNoiseTarget.cpp b/src/Game/Actor/AI/aiEnemyNoiseTarget.cpp similarity index 96% rename from src/Game/AI/AI/aiEnemyNoiseTarget.cpp rename to src/Game/Actor/AI/aiEnemyNoiseTarget.cpp index 2001435e..ad73982d 100644 --- a/src/Game/AI/AI/aiEnemyNoiseTarget.cpp +++ b/src/Game/Actor/AI/aiEnemyNoiseTarget.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiEnemyNoiseTarget.h" +#include "Game/Actor/AI/aiEnemyNoiseTarget.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEnemyNoiseTarget.h b/src/Game/Actor/AI/aiEnemyNoiseTarget.h similarity index 100% rename from src/Game/AI/AI/aiEnemyNoiseTarget.h rename to src/Game/Actor/AI/aiEnemyNoiseTarget.h diff --git a/src/Game/AI/AI/aiEnemyNormal.cpp b/src/Game/Actor/AI/aiEnemyNormal.cpp similarity index 97% rename from src/Game/AI/AI/aiEnemyNormal.cpp rename to src/Game/Actor/AI/aiEnemyNormal.cpp index 93532787..29b26f1c 100644 --- a/src/Game/AI/AI/aiEnemyNormal.cpp +++ b/src/Game/Actor/AI/aiEnemyNormal.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiEnemyNormal.h" +#include "Game/Actor/AI/aiEnemyNormal.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEnemyNormal.h b/src/Game/Actor/AI/aiEnemyNormal.h similarity index 100% rename from src/Game/AI/AI/aiEnemyNormal.h rename to src/Game/Actor/AI/aiEnemyNormal.h diff --git a/src/Game/AI/AI/aiEnemyNotice.cpp b/src/Game/Actor/AI/aiEnemyNotice.cpp similarity index 91% rename from src/Game/AI/AI/aiEnemyNotice.cpp rename to src/Game/Actor/AI/aiEnemyNotice.cpp index 2cea9d87..d15c9de1 100644 --- a/src/Game/AI/AI/aiEnemyNotice.cpp +++ b/src/Game/Actor/AI/aiEnemyNotice.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiEnemyNotice.h" +#include "Game/Actor/AI/aiEnemyNotice.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEnemyNotice.h b/src/Game/Actor/AI/aiEnemyNotice.h similarity index 100% rename from src/Game/AI/AI/aiEnemyNotice.h rename to src/Game/Actor/AI/aiEnemyNotice.h diff --git a/src/Game/AI/AI/aiEnemyNoticeActiveEnemy.cpp b/src/Game/Actor/AI/aiEnemyNoticeActiveEnemy.cpp similarity index 92% rename from src/Game/AI/AI/aiEnemyNoticeActiveEnemy.cpp rename to src/Game/Actor/AI/aiEnemyNoticeActiveEnemy.cpp index 965325ea..91d84966 100644 --- a/src/Game/AI/AI/aiEnemyNoticeActiveEnemy.cpp +++ b/src/Game/Actor/AI/aiEnemyNoticeActiveEnemy.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiEnemyNoticeActiveEnemy.h" +#include "Game/Actor/AI/aiEnemyNoticeActiveEnemy.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEnemyNoticeActiveEnemy.h b/src/Game/Actor/AI/aiEnemyNoticeActiveEnemy.h similarity index 100% rename from src/Game/AI/AI/aiEnemyNoticeActiveEnemy.h rename to src/Game/Actor/AI/aiEnemyNoticeActiveEnemy.h diff --git a/src/Game/AI/AI/aiEnemyNoticeFearfulLastAttacker.cpp b/src/Game/Actor/AI/aiEnemyNoticeFearfulLastAttacker.cpp similarity index 91% rename from src/Game/AI/AI/aiEnemyNoticeFearfulLastAttacker.cpp rename to src/Game/Actor/AI/aiEnemyNoticeFearfulLastAttacker.cpp index 6868017c..4c9ac537 100644 --- a/src/Game/AI/AI/aiEnemyNoticeFearfulLastAttacker.cpp +++ b/src/Game/Actor/AI/aiEnemyNoticeFearfulLastAttacker.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiEnemyNoticeFearfulLastAttacker.h" +#include "Game/Actor/AI/aiEnemyNoticeFearfulLastAttacker.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEnemyNoticeFearfulLastAttacker.h b/src/Game/Actor/AI/aiEnemyNoticeFearfulLastAttacker.h similarity index 92% rename from src/Game/AI/AI/aiEnemyNoticeFearfulLastAttacker.h rename to src/Game/Actor/AI/aiEnemyNoticeFearfulLastAttacker.h index 6d430d1d..73ee5c7a 100644 --- a/src/Game/AI/AI/aiEnemyNoticeFearfulLastAttacker.h +++ b/src/Game/Actor/AI/aiEnemyNoticeFearfulLastAttacker.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiEnemyNoticeTerror.h" +#include "Game/Actor/AI/aiEnemyNoticeTerror.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEnemyNoticeFearfulTarget.cpp b/src/Game/Actor/AI/aiEnemyNoticeFearfulTarget.cpp similarity index 91% rename from src/Game/AI/AI/aiEnemyNoticeFearfulTarget.cpp rename to src/Game/Actor/AI/aiEnemyNoticeFearfulTarget.cpp index 7d47961e..ff2e2bac 100644 --- a/src/Game/AI/AI/aiEnemyNoticeFearfulTarget.cpp +++ b/src/Game/Actor/AI/aiEnemyNoticeFearfulTarget.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiEnemyNoticeFearfulTarget.h" +#include "Game/Actor/AI/aiEnemyNoticeFearfulTarget.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEnemyNoticeFearfulTarget.h b/src/Game/Actor/AI/aiEnemyNoticeFearfulTarget.h similarity index 91% rename from src/Game/AI/AI/aiEnemyNoticeFearfulTarget.h rename to src/Game/Actor/AI/aiEnemyNoticeFearfulTarget.h index 6c182683..97cc7440 100644 --- a/src/Game/AI/AI/aiEnemyNoticeFearfulTarget.h +++ b/src/Game/Actor/AI/aiEnemyNoticeFearfulTarget.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiEnemyNoticeTerror.h" +#include "Game/Actor/AI/aiEnemyNoticeTerror.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEnemyNoticeLimit.cpp b/src/Game/Actor/AI/aiEnemyNoticeLimit.cpp similarity index 91% rename from src/Game/AI/AI/aiEnemyNoticeLimit.cpp rename to src/Game/Actor/AI/aiEnemyNoticeLimit.cpp index 1a9e1a35..e31e380a 100644 --- a/src/Game/AI/AI/aiEnemyNoticeLimit.cpp +++ b/src/Game/Actor/AI/aiEnemyNoticeLimit.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiEnemyNoticeLimit.h" +#include "Game/Actor/AI/aiEnemyNoticeLimit.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEnemyNoticeLimit.h b/src/Game/Actor/AI/aiEnemyNoticeLimit.h similarity index 100% rename from src/Game/AI/AI/aiEnemyNoticeLimit.h rename to src/Game/Actor/AI/aiEnemyNoticeLimit.h diff --git a/src/Game/AI/AI/aiEnemyNoticeSound.cpp b/src/Game/Actor/AI/aiEnemyNoticeSound.cpp similarity index 90% rename from src/Game/AI/AI/aiEnemyNoticeSound.cpp rename to src/Game/Actor/AI/aiEnemyNoticeSound.cpp index 1b6b4665..92d0ef99 100644 --- a/src/Game/AI/AI/aiEnemyNoticeSound.cpp +++ b/src/Game/Actor/AI/aiEnemyNoticeSound.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiEnemyNoticeSound.h" +#include "Game/Actor/AI/aiEnemyNoticeSound.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEnemyNoticeSound.h b/src/Game/Actor/AI/aiEnemyNoticeSound.h similarity index 100% rename from src/Game/AI/AI/aiEnemyNoticeSound.h rename to src/Game/Actor/AI/aiEnemyNoticeSound.h diff --git a/src/Game/AI/AI/aiEnemyNoticeSoundSensitive.cpp b/src/Game/Actor/AI/aiEnemyNoticeSoundSensitive.cpp similarity index 92% rename from src/Game/AI/AI/aiEnemyNoticeSoundSensitive.cpp rename to src/Game/Actor/AI/aiEnemyNoticeSoundSensitive.cpp index 8ed07633..5b9286bd 100644 --- a/src/Game/AI/AI/aiEnemyNoticeSoundSensitive.cpp +++ b/src/Game/Actor/AI/aiEnemyNoticeSoundSensitive.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiEnemyNoticeSoundSensitive.h" +#include "Game/Actor/AI/aiEnemyNoticeSoundSensitive.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEnemyNoticeSoundSensitive.h b/src/Game/Actor/AI/aiEnemyNoticeSoundSensitive.h similarity index 91% rename from src/Game/AI/AI/aiEnemyNoticeSoundSensitive.h rename to src/Game/Actor/AI/aiEnemyNoticeSoundSensitive.h index 38345a87..5a6effaa 100644 --- a/src/Game/AI/AI/aiEnemyNoticeSoundSensitive.h +++ b/src/Game/Actor/AI/aiEnemyNoticeSoundSensitive.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiEnemyNoticeSoundWithUI.h" +#include "Game/Actor/AI/aiEnemyNoticeSoundWithUI.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEnemyNoticeSoundSensitiveTimer.cpp b/src/Game/Actor/AI/aiEnemyNoticeSoundSensitiveTimer.cpp similarity index 92% rename from src/Game/AI/AI/aiEnemyNoticeSoundSensitiveTimer.cpp rename to src/Game/Actor/AI/aiEnemyNoticeSoundSensitiveTimer.cpp index faad4826..6d220e66 100644 --- a/src/Game/AI/AI/aiEnemyNoticeSoundSensitiveTimer.cpp +++ b/src/Game/Actor/AI/aiEnemyNoticeSoundSensitiveTimer.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiEnemyNoticeSoundSensitiveTimer.h" +#include "Game/Actor/AI/aiEnemyNoticeSoundSensitiveTimer.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEnemyNoticeSoundSensitiveTimer.h b/src/Game/Actor/AI/aiEnemyNoticeSoundSensitiveTimer.h similarity index 92% rename from src/Game/AI/AI/aiEnemyNoticeSoundSensitiveTimer.h rename to src/Game/Actor/AI/aiEnemyNoticeSoundSensitiveTimer.h index d9ffa4f7..409880f8 100644 --- a/src/Game/AI/AI/aiEnemyNoticeSoundSensitiveTimer.h +++ b/src/Game/Actor/AI/aiEnemyNoticeSoundSensitiveTimer.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiEnemyNoticeSoundSensitive.h" +#include "Game/Actor/AI/aiEnemyNoticeSoundSensitive.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEnemyNoticeSoundWithUI.cpp b/src/Game/Actor/AI/aiEnemyNoticeSoundWithUI.cpp similarity index 92% rename from src/Game/AI/AI/aiEnemyNoticeSoundWithUI.cpp rename to src/Game/Actor/AI/aiEnemyNoticeSoundWithUI.cpp index acd0a05a..8fb916fb 100644 --- a/src/Game/AI/AI/aiEnemyNoticeSoundWithUI.cpp +++ b/src/Game/Actor/AI/aiEnemyNoticeSoundWithUI.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiEnemyNoticeSoundWithUI.h" +#include "Game/Actor/AI/aiEnemyNoticeSoundWithUI.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEnemyNoticeSoundWithUI.h b/src/Game/Actor/AI/aiEnemyNoticeSoundWithUI.h similarity index 92% rename from src/Game/AI/AI/aiEnemyNoticeSoundWithUI.h rename to src/Game/Actor/AI/aiEnemyNoticeSoundWithUI.h index 57f10d37..6fb0da74 100644 --- a/src/Game/AI/AI/aiEnemyNoticeSoundWithUI.h +++ b/src/Game/Actor/AI/aiEnemyNoticeSoundWithUI.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiEnemyNoticeSound.h" +#include "Game/Actor/AI/aiEnemyNoticeSound.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEnemyNoticeTerror.cpp b/src/Game/Actor/AI/aiEnemyNoticeTerror.cpp similarity index 94% rename from src/Game/AI/AI/aiEnemyNoticeTerror.cpp rename to src/Game/Actor/AI/aiEnemyNoticeTerror.cpp index ac4b1917..99c0c890 100644 --- a/src/Game/AI/AI/aiEnemyNoticeTerror.cpp +++ b/src/Game/Actor/AI/aiEnemyNoticeTerror.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiEnemyNoticeTerror.h" +#include "Game/Actor/AI/aiEnemyNoticeTerror.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEnemyNoticeTerror.h b/src/Game/Actor/AI/aiEnemyNoticeTerror.h similarity index 100% rename from src/Game/AI/AI/aiEnemyNoticeTerror.h rename to src/Game/Actor/AI/aiEnemyNoticeTerror.h diff --git a/src/Game/AI/AI/aiEnemyPermitAttackSelect.cpp b/src/Game/Actor/AI/aiEnemyPermitAttackSelect.cpp similarity index 92% rename from src/Game/AI/AI/aiEnemyPermitAttackSelect.cpp rename to src/Game/Actor/AI/aiEnemyPermitAttackSelect.cpp index 76a20564..10ccbc82 100644 --- a/src/Game/AI/AI/aiEnemyPermitAttackSelect.cpp +++ b/src/Game/Actor/AI/aiEnemyPermitAttackSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiEnemyPermitAttackSelect.h" +#include "Game/Actor/AI/aiEnemyPermitAttackSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEnemyPermitAttackSelect.h b/src/Game/Actor/AI/aiEnemyPermitAttackSelect.h similarity index 100% rename from src/Game/AI/AI/aiEnemyPermitAttackSelect.h rename to src/Game/Actor/AI/aiEnemyPermitAttackSelect.h diff --git a/src/Game/AI/AI/aiEnemyPursuingArrowBattle.cpp b/src/Game/Actor/AI/aiEnemyPursuingArrowBattle.cpp similarity index 93% rename from src/Game/AI/AI/aiEnemyPursuingArrowBattle.cpp rename to src/Game/Actor/AI/aiEnemyPursuingArrowBattle.cpp index 0d120680..0ce880d7 100644 --- a/src/Game/AI/AI/aiEnemyPursuingArrowBattle.cpp +++ b/src/Game/Actor/AI/aiEnemyPursuingArrowBattle.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiEnemyPursuingArrowBattle.h" +#include "Game/Actor/AI/aiEnemyPursuingArrowBattle.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEnemyPursuingArrowBattle.h b/src/Game/Actor/AI/aiEnemyPursuingArrowBattle.h similarity index 94% rename from src/Game/AI/AI/aiEnemyPursuingArrowBattle.h rename to src/Game/Actor/AI/aiEnemyPursuingArrowBattle.h index 0c249392..eb9f178f 100644 --- a/src/Game/AI/AI/aiEnemyPursuingArrowBattle.h +++ b/src/Game/Actor/AI/aiEnemyPursuingArrowBattle.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiBokoblinArrowBattle.h" +#include "Game/Actor/AI/aiBokoblinArrowBattle.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEnemyPursuingAttackCheck.cpp b/src/Game/Actor/AI/aiEnemyPursuingAttackCheck.cpp similarity index 93% rename from src/Game/AI/AI/aiEnemyPursuingAttackCheck.cpp rename to src/Game/Actor/AI/aiEnemyPursuingAttackCheck.cpp index b6188a1a..bf61062b 100644 --- a/src/Game/AI/AI/aiEnemyPursuingAttackCheck.cpp +++ b/src/Game/Actor/AI/aiEnemyPursuingAttackCheck.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiEnemyPursuingAttackCheck.h" +#include "Game/Actor/AI/aiEnemyPursuingAttackCheck.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEnemyPursuingAttackCheck.h b/src/Game/Actor/AI/aiEnemyPursuingAttackCheck.h similarity index 100% rename from src/Game/AI/AI/aiEnemyPursuingAttackCheck.h rename to src/Game/Actor/AI/aiEnemyPursuingAttackCheck.h diff --git a/src/Game/AI/AI/aiEnemyPursuingBattle.cpp b/src/Game/Actor/AI/aiEnemyPursuingBattle.cpp similarity index 92% rename from src/Game/AI/AI/aiEnemyPursuingBattle.cpp rename to src/Game/Actor/AI/aiEnemyPursuingBattle.cpp index d5c86de0..2e196407 100644 --- a/src/Game/AI/AI/aiEnemyPursuingBattle.cpp +++ b/src/Game/Actor/AI/aiEnemyPursuingBattle.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiEnemyPursuingBattle.h" +#include "Game/Actor/AI/aiEnemyPursuingBattle.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEnemyPursuingBattle.h b/src/Game/Actor/AI/aiEnemyPursuingBattle.h similarity index 94% rename from src/Game/AI/AI/aiEnemyPursuingBattle.h rename to src/Game/Actor/AI/aiEnemyPursuingBattle.h index 3827b925..90c81bd4 100644 --- a/src/Game/AI/AI/aiEnemyPursuingBattle.h +++ b/src/Game/Actor/AI/aiEnemyPursuingBattle.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiEnemyBattle.h" +#include "Game/Actor/AI/aiEnemyBattle.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEnemyRandomRepeatSideStep.cpp b/src/Game/Actor/AI/aiEnemyRandomRepeatSideStep.cpp similarity index 93% rename from src/Game/AI/AI/aiEnemyRandomRepeatSideStep.cpp rename to src/Game/Actor/AI/aiEnemyRandomRepeatSideStep.cpp index f1d5e060..3fa951df 100644 --- a/src/Game/AI/AI/aiEnemyRandomRepeatSideStep.cpp +++ b/src/Game/Actor/AI/aiEnemyRandomRepeatSideStep.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiEnemyRandomRepeatSideStep.h" +#include "Game/Actor/AI/aiEnemyRandomRepeatSideStep.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEnemyRandomRepeatSideStep.h b/src/Game/Actor/AI/aiEnemyRandomRepeatSideStep.h similarity index 100% rename from src/Game/AI/AI/aiEnemyRandomRepeatSideStep.h rename to src/Game/Actor/AI/aiEnemyRandomRepeatSideStep.h diff --git a/src/Game/AI/AI/aiEnemyRangeKeepMove.cpp b/src/Game/Actor/AI/aiEnemyRangeKeepMove.cpp similarity index 96% rename from src/Game/AI/AI/aiEnemyRangeKeepMove.cpp rename to src/Game/Actor/AI/aiEnemyRangeKeepMove.cpp index afd6ca38..2e2303f5 100644 --- a/src/Game/AI/AI/aiEnemyRangeKeepMove.cpp +++ b/src/Game/Actor/AI/aiEnemyRangeKeepMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiEnemyRangeKeepMove.h" +#include "Game/Actor/AI/aiEnemyRangeKeepMove.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEnemyRangeKeepMove.h b/src/Game/Actor/AI/aiEnemyRangeKeepMove.h similarity index 100% rename from src/Game/AI/AI/aiEnemyRangeKeepMove.h rename to src/Game/Actor/AI/aiEnemyRangeKeepMove.h diff --git a/src/Game/AI/AI/aiEnemyRangeKeepSwimMove.cpp b/src/Game/Actor/AI/aiEnemyRangeKeepSwimMove.cpp similarity index 94% rename from src/Game/AI/AI/aiEnemyRangeKeepSwimMove.cpp rename to src/Game/Actor/AI/aiEnemyRangeKeepSwimMove.cpp index 9a8a3380..87b2a565 100644 --- a/src/Game/AI/AI/aiEnemyRangeKeepSwimMove.cpp +++ b/src/Game/Actor/AI/aiEnemyRangeKeepSwimMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiEnemyRangeKeepSwimMove.h" +#include "Game/Actor/AI/aiEnemyRangeKeepSwimMove.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEnemyRangeKeepSwimMove.h b/src/Game/Actor/AI/aiEnemyRangeKeepSwimMove.h similarity index 100% rename from src/Game/AI/AI/aiEnemyRangeKeepSwimMove.h rename to src/Game/Actor/AI/aiEnemyRangeKeepSwimMove.h diff --git a/src/Game/AI/AI/aiEnemyRecognizeTarget.cpp b/src/Game/Actor/AI/aiEnemyRecognizeTarget.cpp similarity index 91% rename from src/Game/AI/AI/aiEnemyRecognizeTarget.cpp rename to src/Game/Actor/AI/aiEnemyRecognizeTarget.cpp index 6fa56c34..ac48ba88 100644 --- a/src/Game/AI/AI/aiEnemyRecognizeTarget.cpp +++ b/src/Game/Actor/AI/aiEnemyRecognizeTarget.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiEnemyRecognizeTarget.h" +#include "Game/Actor/AI/aiEnemyRecognizeTarget.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEnemyRecognizeTarget.h b/src/Game/Actor/AI/aiEnemyRecognizeTarget.h similarity index 93% rename from src/Game/AI/AI/aiEnemyRecognizeTarget.h rename to src/Game/Actor/AI/aiEnemyRecognizeTarget.h index 0b456277..97d2035d 100644 --- a/src/Game/AI/AI/aiEnemyRecognizeTarget.h +++ b/src/Game/Actor/AI/aiEnemyRecognizeTarget.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiEnemyRecognizeTargetBase.h" +#include "Game/Actor/AI/aiEnemyRecognizeTargetBase.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEnemyRecognizeTargetBase.cpp b/src/Game/Actor/AI/aiEnemyRecognizeTargetBase.cpp similarity index 94% rename from src/Game/AI/AI/aiEnemyRecognizeTargetBase.cpp rename to src/Game/Actor/AI/aiEnemyRecognizeTargetBase.cpp index dc64d276..baa62818 100644 --- a/src/Game/AI/AI/aiEnemyRecognizeTargetBase.cpp +++ b/src/Game/Actor/AI/aiEnemyRecognizeTargetBase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiEnemyRecognizeTargetBase.h" +#include "Game/Actor/AI/aiEnemyRecognizeTargetBase.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEnemyRecognizeTargetBase.h b/src/Game/Actor/AI/aiEnemyRecognizeTargetBase.h similarity index 100% rename from src/Game/AI/AI/aiEnemyRecognizeTargetBase.h rename to src/Game/Actor/AI/aiEnemyRecognizeTargetBase.h diff --git a/src/Game/AI/AI/aiEnemyRestraintCheckBattle.cpp b/src/Game/Actor/AI/aiEnemyRestraintCheckBattle.cpp similarity index 93% rename from src/Game/AI/AI/aiEnemyRestraintCheckBattle.cpp rename to src/Game/Actor/AI/aiEnemyRestraintCheckBattle.cpp index 6c2aa8c0..de96a32a 100644 --- a/src/Game/AI/AI/aiEnemyRestraintCheckBattle.cpp +++ b/src/Game/Actor/AI/aiEnemyRestraintCheckBattle.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiEnemyRestraintCheckBattle.h" +#include "Game/Actor/AI/aiEnemyRestraintCheckBattle.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEnemyRestraintCheckBattle.h b/src/Game/Actor/AI/aiEnemyRestraintCheckBattle.h similarity index 100% rename from src/Game/AI/AI/aiEnemyRestraintCheckBattle.h rename to src/Game/Actor/AI/aiEnemyRestraintCheckBattle.h diff --git a/src/Game/AI/AI/aiEnemyReturnSelect.cpp b/src/Game/Actor/AI/aiEnemyReturnSelect.cpp similarity index 92% rename from src/Game/AI/AI/aiEnemyReturnSelect.cpp rename to src/Game/Actor/AI/aiEnemyReturnSelect.cpp index a5604e29..f6a4a910 100644 --- a/src/Game/AI/AI/aiEnemyReturnSelect.cpp +++ b/src/Game/Actor/AI/aiEnemyReturnSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiEnemyReturnSelect.h" +#include "Game/Actor/AI/aiEnemyReturnSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEnemyReturnSelect.h b/src/Game/Actor/AI/aiEnemyReturnSelect.h similarity index 100% rename from src/Game/AI/AI/aiEnemyReturnSelect.h rename to src/Game/Actor/AI/aiEnemyReturnSelect.h diff --git a/src/Game/AI/AI/aiEnemyRoam.cpp b/src/Game/Actor/AI/aiEnemyRoam.cpp similarity index 93% rename from src/Game/AI/AI/aiEnemyRoam.cpp rename to src/Game/Actor/AI/aiEnemyRoam.cpp index a46078ab..9d0f6bea 100644 --- a/src/Game/AI/AI/aiEnemyRoam.cpp +++ b/src/Game/Actor/AI/aiEnemyRoam.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiEnemyRoam.h" +#include "Game/Actor/AI/aiEnemyRoam.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEnemyRoam.h b/src/Game/Actor/AI/aiEnemyRoam.h similarity index 100% rename from src/Game/AI/AI/aiEnemyRoam.h rename to src/Game/Actor/AI/aiEnemyRoam.h diff --git a/src/Game/AI/AI/aiEnemyRoamSelect.cpp b/src/Game/Actor/AI/aiEnemyRoamSelect.cpp similarity index 93% rename from src/Game/AI/AI/aiEnemyRoamSelect.cpp rename to src/Game/Actor/AI/aiEnemyRoamSelect.cpp index 227d72cc..75073279 100644 --- a/src/Game/AI/AI/aiEnemyRoamSelect.cpp +++ b/src/Game/Actor/AI/aiEnemyRoamSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiEnemyRoamSelect.h" +#include "Game/Actor/AI/aiEnemyRoamSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEnemyRoamSelect.h b/src/Game/Actor/AI/aiEnemyRoamSelect.h similarity index 100% rename from src/Game/AI/AI/aiEnemyRoamSelect.h rename to src/Game/Actor/AI/aiEnemyRoamSelect.h diff --git a/src/Game/AI/AI/aiEnemyRoamViewItem.cpp b/src/Game/Actor/AI/aiEnemyRoamViewItem.cpp similarity index 93% rename from src/Game/AI/AI/aiEnemyRoamViewItem.cpp rename to src/Game/Actor/AI/aiEnemyRoamViewItem.cpp index 7822068b..1a752225 100644 --- a/src/Game/AI/AI/aiEnemyRoamViewItem.cpp +++ b/src/Game/Actor/AI/aiEnemyRoamViewItem.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiEnemyRoamViewItem.h" +#include "Game/Actor/AI/aiEnemyRoamViewItem.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEnemyRoamViewItem.h b/src/Game/Actor/AI/aiEnemyRoamViewItem.h similarity index 100% rename from src/Game/AI/AI/aiEnemyRoamViewItem.h rename to src/Game/Actor/AI/aiEnemyRoamViewItem.h diff --git a/src/Game/AI/AI/aiEnemyRoot.cpp b/src/Game/Actor/AI/aiEnemyRoot.cpp similarity index 97% rename from src/Game/AI/AI/aiEnemyRoot.cpp rename to src/Game/Actor/AI/aiEnemyRoot.cpp index c3027026..f41ae705 100644 --- a/src/Game/AI/AI/aiEnemyRoot.cpp +++ b/src/Game/Actor/AI/aiEnemyRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiEnemyRoot.h" +#include "Game/Actor/AI/aiEnemyRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEnemyRoot.h b/src/Game/Actor/AI/aiEnemyRoot.h similarity index 100% rename from src/Game/AI/AI/aiEnemyRoot.h rename to src/Game/Actor/AI/aiEnemyRoot.h diff --git a/src/Game/AI/AI/aiEnemySearchHorse.cpp b/src/Game/Actor/AI/aiEnemySearchHorse.cpp similarity index 93% rename from src/Game/AI/AI/aiEnemySearchHorse.cpp rename to src/Game/Actor/AI/aiEnemySearchHorse.cpp index 33a5c1eb..2df46aeb 100644 --- a/src/Game/AI/AI/aiEnemySearchHorse.cpp +++ b/src/Game/Actor/AI/aiEnemySearchHorse.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiEnemySearchHorse.h" +#include "Game/Actor/AI/aiEnemySearchHorse.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEnemySearchHorse.h b/src/Game/Actor/AI/aiEnemySearchHorse.h similarity index 100% rename from src/Game/AI/AI/aiEnemySearchHorse.h rename to src/Game/Actor/AI/aiEnemySearchHorse.h diff --git a/src/Game/AI/AI/aiEnemySearchShieldItemFindPlayer.cpp b/src/Game/Actor/AI/aiEnemySearchShieldItemFindPlayer.cpp similarity index 94% rename from src/Game/AI/AI/aiEnemySearchShieldItemFindPlayer.cpp rename to src/Game/Actor/AI/aiEnemySearchShieldItemFindPlayer.cpp index 171299eb..362bde79 100644 --- a/src/Game/AI/AI/aiEnemySearchShieldItemFindPlayer.cpp +++ b/src/Game/Actor/AI/aiEnemySearchShieldItemFindPlayer.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiEnemySearchShieldItemFindPlayer.h" +#include "Game/Actor/AI/aiEnemySearchShieldItemFindPlayer.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEnemySearchShieldItemFindPlayer.h b/src/Game/Actor/AI/aiEnemySearchShieldItemFindPlayer.h similarity index 95% rename from src/Game/AI/AI/aiEnemySearchShieldItemFindPlayer.h rename to src/Game/Actor/AI/aiEnemySearchShieldItemFindPlayer.h index 90618259..d00857bc 100644 --- a/src/Game/AI/AI/aiEnemySearchShieldItemFindPlayer.h +++ b/src/Game/Actor/AI/aiEnemySearchShieldItemFindPlayer.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiLandHumEnemyFindPlayer.h" +#include "Game/Actor/AI/aiLandHumEnemyFindPlayer.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEnemyShieldSearchOrBattle.cpp b/src/Game/Actor/AI/aiEnemyShieldSearchOrBattle.cpp similarity index 94% rename from src/Game/AI/AI/aiEnemyShieldSearchOrBattle.cpp rename to src/Game/Actor/AI/aiEnemyShieldSearchOrBattle.cpp index ec2fa291..dd1f4f45 100644 --- a/src/Game/AI/AI/aiEnemyShieldSearchOrBattle.cpp +++ b/src/Game/Actor/AI/aiEnemyShieldSearchOrBattle.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiEnemyShieldSearchOrBattle.h" +#include "Game/Actor/AI/aiEnemyShieldSearchOrBattle.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEnemyShieldSearchOrBattle.h b/src/Game/Actor/AI/aiEnemyShieldSearchOrBattle.h similarity index 100% rename from src/Game/AI/AI/aiEnemyShieldSearchOrBattle.h rename to src/Game/Actor/AI/aiEnemyShieldSearchOrBattle.h diff --git a/src/Game/AI/AI/aiEnemyShootAttackExplosives.cpp b/src/Game/Actor/AI/aiEnemyShootAttackExplosives.cpp similarity index 91% rename from src/Game/AI/AI/aiEnemyShootAttackExplosives.cpp rename to src/Game/Actor/AI/aiEnemyShootAttackExplosives.cpp index 157673c3..5815825b 100644 --- a/src/Game/AI/AI/aiEnemyShootAttackExplosives.cpp +++ b/src/Game/Actor/AI/aiEnemyShootAttackExplosives.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiEnemyShootAttackExplosives.h" +#include "Game/Actor/AI/aiEnemyShootAttackExplosives.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEnemyShootAttackExplosives.h b/src/Game/Actor/AI/aiEnemyShootAttackExplosives.h similarity index 92% rename from src/Game/AI/AI/aiEnemyShootAttackExplosives.h rename to src/Game/Actor/AI/aiEnemyShootAttackExplosives.h index 235fbe25..49780515 100644 --- a/src/Game/AI/AI/aiEnemyShootAttackExplosives.h +++ b/src/Game/Actor/AI/aiEnemyShootAttackExplosives.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiEnemyBaseArrowAttack.h" +#include "Game/Actor/AI/aiEnemyBaseArrowAttack.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEnemySittingTogether.cpp b/src/Game/Actor/AI/aiEnemySittingTogether.cpp similarity index 92% rename from src/Game/AI/AI/aiEnemySittingTogether.cpp rename to src/Game/Actor/AI/aiEnemySittingTogether.cpp index 6a0b4d0e..f670cb55 100644 --- a/src/Game/AI/AI/aiEnemySittingTogether.cpp +++ b/src/Game/Actor/AI/aiEnemySittingTogether.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiEnemySittingTogether.h" +#include "Game/Actor/AI/aiEnemySittingTogether.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEnemySittingTogether.h b/src/Game/Actor/AI/aiEnemySittingTogether.h similarity index 100% rename from src/Game/AI/AI/aiEnemySittingTogether.h rename to src/Game/Actor/AI/aiEnemySittingTogether.h diff --git a/src/Game/AI/AI/aiEnemySkyArrowAttack.cpp b/src/Game/Actor/AI/aiEnemySkyArrowAttack.cpp similarity index 92% rename from src/Game/AI/AI/aiEnemySkyArrowAttack.cpp rename to src/Game/Actor/AI/aiEnemySkyArrowAttack.cpp index 42f5be37..3af818bd 100644 --- a/src/Game/AI/AI/aiEnemySkyArrowAttack.cpp +++ b/src/Game/Actor/AI/aiEnemySkyArrowAttack.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiEnemySkyArrowAttack.h" +#include "Game/Actor/AI/aiEnemySkyArrowAttack.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEnemySkyArrowAttack.h b/src/Game/Actor/AI/aiEnemySkyArrowAttack.h similarity index 91% rename from src/Game/AI/AI/aiEnemySkyArrowAttack.h rename to src/Game/Actor/AI/aiEnemySkyArrowAttack.h index fd34055f..6945875a 100644 --- a/src/Game/AI/AI/aiEnemySkyArrowAttack.h +++ b/src/Game/Actor/AI/aiEnemySkyArrowAttack.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiEnemyBaseArrowAttack.h" +#include "Game/Actor/AI/aiEnemyBaseArrowAttack.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEnemySomeIgniteBattle.cpp b/src/Game/Actor/AI/aiEnemySomeIgniteBattle.cpp similarity index 91% rename from src/Game/AI/AI/aiEnemySomeIgniteBattle.cpp rename to src/Game/Actor/AI/aiEnemySomeIgniteBattle.cpp index 09631cb2..abe0a417 100644 --- a/src/Game/AI/AI/aiEnemySomeIgniteBattle.cpp +++ b/src/Game/Actor/AI/aiEnemySomeIgniteBattle.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiEnemySomeIgniteBattle.h" +#include "Game/Actor/AI/aiEnemySomeIgniteBattle.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEnemySomeIgniteBattle.h b/src/Game/Actor/AI/aiEnemySomeIgniteBattle.h similarity index 91% rename from src/Game/AI/AI/aiEnemySomeIgniteBattle.h rename to src/Game/Actor/AI/aiEnemySomeIgniteBattle.h index 852f23dc..17e076f7 100644 --- a/src/Game/AI/AI/aiEnemySomeIgniteBattle.h +++ b/src/Game/Actor/AI/aiEnemySomeIgniteBattle.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiBreathAttackEnemyBattle.h" +#include "Game/Actor/AI/aiBreathAttackEnemyBattle.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEnemySyncAttack.cpp b/src/Game/Actor/AI/aiEnemySyncAttack.cpp similarity index 96% rename from src/Game/AI/AI/aiEnemySyncAttack.cpp rename to src/Game/Actor/AI/aiEnemySyncAttack.cpp index 56ebb4bf..63dc7397 100644 --- a/src/Game/AI/AI/aiEnemySyncAttack.cpp +++ b/src/Game/Actor/AI/aiEnemySyncAttack.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiEnemySyncAttack.h" +#include "Game/Actor/AI/aiEnemySyncAttack.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEnemySyncAttack.h b/src/Game/Actor/AI/aiEnemySyncAttack.h similarity index 100% rename from src/Game/AI/AI/aiEnemySyncAttack.h rename to src/Game/Actor/AI/aiEnemySyncAttack.h diff --git a/src/Game/AI/AI/aiEnemyTargetGearSelect.cpp b/src/Game/Actor/AI/aiEnemyTargetGearSelect.cpp similarity index 92% rename from src/Game/AI/AI/aiEnemyTargetGearSelect.cpp rename to src/Game/Actor/AI/aiEnemyTargetGearSelect.cpp index 040c904e..b14549f5 100644 --- a/src/Game/AI/AI/aiEnemyTargetGearSelect.cpp +++ b/src/Game/Actor/AI/aiEnemyTargetGearSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiEnemyTargetGearSelect.h" +#include "Game/Actor/AI/aiEnemyTargetGearSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEnemyTargetGearSelect.h b/src/Game/Actor/AI/aiEnemyTargetGearSelect.h similarity index 100% rename from src/Game/AI/AI/aiEnemyTargetGearSelect.h rename to src/Game/Actor/AI/aiEnemyTargetGearSelect.h diff --git a/src/Game/AI/AI/aiEnemyTargetInAreaSelect.cpp b/src/Game/Actor/AI/aiEnemyTargetInAreaSelect.cpp similarity index 93% rename from src/Game/AI/AI/aiEnemyTargetInAreaSelect.cpp rename to src/Game/Actor/AI/aiEnemyTargetInAreaSelect.cpp index fc4fad35..e8eef626 100644 --- a/src/Game/AI/AI/aiEnemyTargetInAreaSelect.cpp +++ b/src/Game/Actor/AI/aiEnemyTargetInAreaSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiEnemyTargetInAreaSelect.h" +#include "Game/Actor/AI/aiEnemyTargetInAreaSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEnemyTargetInAreaSelect.h b/src/Game/Actor/AI/aiEnemyTargetInAreaSelect.h similarity index 94% rename from src/Game/AI/AI/aiEnemyTargetInAreaSelect.h rename to src/Game/Actor/AI/aiEnemyTargetInAreaSelect.h index dcc777cf..a54453d2 100644 --- a/src/Game/AI/AI/aiEnemyTargetInAreaSelect.h +++ b/src/Game/Actor/AI/aiEnemyTargetInAreaSelect.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiTargetInAreaSelect.h" +#include "Game/Actor/AI/aiTargetInAreaSelect.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEnemyTargetInSightSelect.cpp b/src/Game/Actor/AI/aiEnemyTargetInSightSelect.cpp similarity index 88% rename from src/Game/AI/AI/aiEnemyTargetInSightSelect.cpp rename to src/Game/Actor/AI/aiEnemyTargetInSightSelect.cpp index d0c98d70..aefb3c66 100644 --- a/src/Game/AI/AI/aiEnemyTargetInSightSelect.cpp +++ b/src/Game/Actor/AI/aiEnemyTargetInSightSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiEnemyTargetInSightSelect.h" +#include "Game/Actor/AI/aiEnemyTargetInSightSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEnemyTargetInSightSelect.h b/src/Game/Actor/AI/aiEnemyTargetInSightSelect.h similarity index 100% rename from src/Game/AI/AI/aiEnemyTargetInSightSelect.h rename to src/Game/Actor/AI/aiEnemyTargetInSightSelect.h diff --git a/src/Game/AI/AI/aiEnemyTimelineAI.cpp b/src/Game/Actor/AI/aiEnemyTimelineAI.cpp similarity index 92% rename from src/Game/AI/AI/aiEnemyTimelineAI.cpp rename to src/Game/Actor/AI/aiEnemyTimelineAI.cpp index 3ccd4730..8f71fcfa 100644 --- a/src/Game/AI/AI/aiEnemyTimelineAI.cpp +++ b/src/Game/Actor/AI/aiEnemyTimelineAI.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiEnemyTimelineAI.h" +#include "Game/Actor/AI/aiEnemyTimelineAI.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEnemyTimelineAI.h b/src/Game/Actor/AI/aiEnemyTimelineAI.h similarity index 93% rename from src/Game/AI/AI/aiEnemyTimelineAI.h rename to src/Game/Actor/AI/aiEnemyTimelineAI.h index 54d5ac6b..b831298d 100644 --- a/src/Game/AI/AI/aiEnemyTimelineAI.h +++ b/src/Game/Actor/AI/aiEnemyTimelineAI.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiTimelineAI.h" +#include "Game/Actor/AI/aiTimelineAI.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEnemyTired.cpp b/src/Game/Actor/AI/aiEnemyTired.cpp similarity index 86% rename from src/Game/AI/AI/aiEnemyTired.cpp rename to src/Game/Actor/AI/aiEnemyTired.cpp index acd5bc1a..61540da6 100644 --- a/src/Game/AI/AI/aiEnemyTired.cpp +++ b/src/Game/Actor/AI/aiEnemyTired.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiEnemyTired.h" +#include "Game/Actor/AI/aiEnemyTired.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEnemyTired.h b/src/Game/Actor/AI/aiEnemyTired.h similarity index 100% rename from src/Game/AI/AI/aiEnemyTired.h rename to src/Game/Actor/AI/aiEnemyTired.h diff --git a/src/Game/AI/AI/aiEnemyTreeWeaponSearchOrBattle.cpp b/src/Game/Actor/AI/aiEnemyTreeWeaponSearchOrBattle.cpp similarity index 92% rename from src/Game/AI/AI/aiEnemyTreeWeaponSearchOrBattle.cpp rename to src/Game/Actor/AI/aiEnemyTreeWeaponSearchOrBattle.cpp index 8eea03a2..cab55d87 100644 --- a/src/Game/AI/AI/aiEnemyTreeWeaponSearchOrBattle.cpp +++ b/src/Game/Actor/AI/aiEnemyTreeWeaponSearchOrBattle.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiEnemyTreeWeaponSearchOrBattle.h" +#include "Game/Actor/AI/aiEnemyTreeWeaponSearchOrBattle.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEnemyTreeWeaponSearchOrBattle.h b/src/Game/Actor/AI/aiEnemyTreeWeaponSearchOrBattle.h similarity index 100% rename from src/Game/AI/AI/aiEnemyTreeWeaponSearchOrBattle.h rename to src/Game/Actor/AI/aiEnemyTreeWeaponSearchOrBattle.h diff --git a/src/Game/AI/AI/aiEnemyVacuumBombSelect.cpp b/src/Game/Actor/AI/aiEnemyVacuumBombSelect.cpp similarity index 92% rename from src/Game/AI/AI/aiEnemyVacuumBombSelect.cpp rename to src/Game/Actor/AI/aiEnemyVacuumBombSelect.cpp index 95a2ab52..973ef173 100644 --- a/src/Game/AI/AI/aiEnemyVacuumBombSelect.cpp +++ b/src/Game/Actor/AI/aiEnemyVacuumBombSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiEnemyVacuumBombSelect.h" +#include "Game/Actor/AI/aiEnemyVacuumBombSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEnemyVacuumBombSelect.h b/src/Game/Actor/AI/aiEnemyVacuumBombSelect.h similarity index 90% rename from src/Game/AI/AI/aiEnemyVacuumBombSelect.h rename to src/Game/Actor/AI/aiEnemyVacuumBombSelect.h index c9eb4c52..b491cb48 100644 --- a/src/Game/AI/AI/aiEnemyVacuumBombSelect.h +++ b/src/Game/Actor/AI/aiEnemyVacuumBombSelect.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiEnemyVacuumBombSelectBase.h" +#include "Game/Actor/AI/aiEnemyVacuumBombSelectBase.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEnemyVacuumBombSelectBase.cpp b/src/Game/Actor/AI/aiEnemyVacuumBombSelectBase.cpp similarity index 98% rename from src/Game/AI/AI/aiEnemyVacuumBombSelectBase.cpp rename to src/Game/Actor/AI/aiEnemyVacuumBombSelectBase.cpp index fb5dfca1..ff3eb29d 100644 --- a/src/Game/AI/AI/aiEnemyVacuumBombSelectBase.cpp +++ b/src/Game/Actor/AI/aiEnemyVacuumBombSelectBase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiEnemyVacuumBombSelectBase.h" +#include "Game/Actor/AI/aiEnemyVacuumBombSelectBase.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEnemyVacuumBombSelectBase.h b/src/Game/Actor/AI/aiEnemyVacuumBombSelectBase.h similarity index 100% rename from src/Game/AI/AI/aiEnemyVacuumBombSelectBase.h rename to src/Game/Actor/AI/aiEnemyVacuumBombSelectBase.h diff --git a/src/Game/AI/AI/aiEnemyVacuumChangeItemSelect.cpp b/src/Game/Actor/AI/aiEnemyVacuumChangeItemSelect.cpp similarity index 91% rename from src/Game/AI/AI/aiEnemyVacuumChangeItemSelect.cpp rename to src/Game/Actor/AI/aiEnemyVacuumChangeItemSelect.cpp index 439a0fda..0b2cf204 100644 --- a/src/Game/AI/AI/aiEnemyVacuumChangeItemSelect.cpp +++ b/src/Game/Actor/AI/aiEnemyVacuumChangeItemSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiEnemyVacuumChangeItemSelect.h" +#include "Game/Actor/AI/aiEnemyVacuumChangeItemSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEnemyVacuumChangeItemSelect.h b/src/Game/Actor/AI/aiEnemyVacuumChangeItemSelect.h similarity index 91% rename from src/Game/AI/AI/aiEnemyVacuumChangeItemSelect.h rename to src/Game/Actor/AI/aiEnemyVacuumChangeItemSelect.h index afd60fe7..91433f5c 100644 --- a/src/Game/AI/AI/aiEnemyVacuumChangeItemSelect.h +++ b/src/Game/Actor/AI/aiEnemyVacuumChangeItemSelect.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiEnemyVacuumBombSelect.h" +#include "Game/Actor/AI/aiEnemyVacuumBombSelect.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEnemyVacuumWeaponTypeSelect.cpp b/src/Game/Actor/AI/aiEnemyVacuumWeaponTypeSelect.cpp similarity index 91% rename from src/Game/AI/AI/aiEnemyVacuumWeaponTypeSelect.cpp rename to src/Game/Actor/AI/aiEnemyVacuumWeaponTypeSelect.cpp index 983074ec..db6827f4 100644 --- a/src/Game/AI/AI/aiEnemyVacuumWeaponTypeSelect.cpp +++ b/src/Game/Actor/AI/aiEnemyVacuumWeaponTypeSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiEnemyVacuumWeaponTypeSelect.h" +#include "Game/Actor/AI/aiEnemyVacuumWeaponTypeSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEnemyVacuumWeaponTypeSelect.h b/src/Game/Actor/AI/aiEnemyVacuumWeaponTypeSelect.h similarity index 100% rename from src/Game/AI/AI/aiEnemyVacuumWeaponTypeSelect.h rename to src/Game/Actor/AI/aiEnemyVacuumWeaponTypeSelect.h diff --git a/src/Game/AI/AI/aiEnemyWaitViewItem.cpp b/src/Game/Actor/AI/aiEnemyWaitViewItem.cpp similarity index 92% rename from src/Game/AI/AI/aiEnemyWaitViewItem.cpp rename to src/Game/Actor/AI/aiEnemyWaitViewItem.cpp index 7d187220..0d1f947f 100644 --- a/src/Game/AI/AI/aiEnemyWaitViewItem.cpp +++ b/src/Game/Actor/AI/aiEnemyWaitViewItem.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiEnemyWaitViewItem.h" +#include "Game/Actor/AI/aiEnemyWaitViewItem.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEnemyWaitViewItem.h b/src/Game/Actor/AI/aiEnemyWaitViewItem.h similarity index 100% rename from src/Game/AI/AI/aiEnemyWaitViewItem.h rename to src/Game/Actor/AI/aiEnemyWaitViewItem.h diff --git a/src/Game/AI/AI/aiEnemyWarnNoticeEndChase.cpp b/src/Game/Actor/AI/aiEnemyWarnNoticeEndChase.cpp similarity index 92% rename from src/Game/AI/AI/aiEnemyWarnNoticeEndChase.cpp rename to src/Game/Actor/AI/aiEnemyWarnNoticeEndChase.cpp index ca8a3ccc..7f175504 100644 --- a/src/Game/AI/AI/aiEnemyWarnNoticeEndChase.cpp +++ b/src/Game/Actor/AI/aiEnemyWarnNoticeEndChase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiEnemyWarnNoticeEndChase.h" +#include "Game/Actor/AI/aiEnemyWarnNoticeEndChase.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEnemyWarnNoticeEndChase.h b/src/Game/Actor/AI/aiEnemyWarnNoticeEndChase.h similarity index 91% rename from src/Game/AI/AI/aiEnemyWarnNoticeEndChase.h rename to src/Game/Actor/AI/aiEnemyWarnNoticeEndChase.h index 31229932..98df8e7c 100644 --- a/src/Game/AI/AI/aiEnemyWarnNoticeEndChase.h +++ b/src/Game/Actor/AI/aiEnemyWarnNoticeEndChase.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiEnemyWarnNoticeSelect.h" +#include "Game/Actor/AI/aiEnemyWarnNoticeSelect.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEnemyWarnNoticeSelect.cpp b/src/Game/Actor/AI/aiEnemyWarnNoticeSelect.cpp similarity index 96% rename from src/Game/AI/AI/aiEnemyWarnNoticeSelect.cpp rename to src/Game/Actor/AI/aiEnemyWarnNoticeSelect.cpp index 350c3303..9d2f8791 100644 --- a/src/Game/AI/AI/aiEnemyWarnNoticeSelect.cpp +++ b/src/Game/Actor/AI/aiEnemyWarnNoticeSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiEnemyWarnNoticeSelect.h" +#include "Game/Actor/AI/aiEnemyWarnNoticeSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEnemyWarnNoticeSelect.h b/src/Game/Actor/AI/aiEnemyWarnNoticeSelect.h similarity index 100% rename from src/Game/AI/AI/aiEnemyWarnNoticeSelect.h rename to src/Game/Actor/AI/aiEnemyWarnNoticeSelect.h diff --git a/src/Game/AI/AI/aiEnemyWatchKeepingWait.cpp b/src/Game/Actor/AI/aiEnemyWatchKeepingWait.cpp similarity index 93% rename from src/Game/AI/AI/aiEnemyWatchKeepingWait.cpp rename to src/Game/Actor/AI/aiEnemyWatchKeepingWait.cpp index d6f22e79..5d360d8a 100644 --- a/src/Game/AI/AI/aiEnemyWatchKeepingWait.cpp +++ b/src/Game/Actor/AI/aiEnemyWatchKeepingWait.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiEnemyWatchKeepingWait.h" +#include "Game/Actor/AI/aiEnemyWatchKeepingWait.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEnemyWatchKeepingWait.h b/src/Game/Actor/AI/aiEnemyWatchKeepingWait.h similarity index 100% rename from src/Game/AI/AI/aiEnemyWatchKeepingWait.h rename to src/Game/Actor/AI/aiEnemyWatchKeepingWait.h diff --git a/src/Game/AI/AI/aiEnterFromResetSelect.cpp b/src/Game/Actor/AI/aiEnterFromResetSelect.cpp similarity index 91% rename from src/Game/AI/AI/aiEnterFromResetSelect.cpp rename to src/Game/Actor/AI/aiEnterFromResetSelect.cpp index 4f401c0f..47430007 100644 --- a/src/Game/AI/AI/aiEnterFromResetSelect.cpp +++ b/src/Game/Actor/AI/aiEnterFromResetSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiEnterFromResetSelect.h" +#include "Game/Actor/AI/aiEnterFromResetSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEnterFromResetSelect.h b/src/Game/Actor/AI/aiEnterFromResetSelect.h similarity index 100% rename from src/Game/AI/AI/aiEnterFromResetSelect.h rename to src/Game/Actor/AI/aiEnterFromResetSelect.h diff --git a/src/Game/AI/AI/aiEnvSeEmitPointRootAI.cpp b/src/Game/Actor/AI/aiEnvSeEmitPointRootAI.cpp similarity index 93% rename from src/Game/AI/AI/aiEnvSeEmitPointRootAI.cpp rename to src/Game/Actor/AI/aiEnvSeEmitPointRootAI.cpp index c2a6807b..9483dca4 100644 --- a/src/Game/AI/AI/aiEnvSeEmitPointRootAI.cpp +++ b/src/Game/Actor/AI/aiEnvSeEmitPointRootAI.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiEnvSeEmitPointRootAI.h" +#include "Game/Actor/AI/aiEnvSeEmitPointRootAI.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEnvSeEmitPointRootAI.h b/src/Game/Actor/AI/aiEnvSeEmitPointRootAI.h similarity index 100% rename from src/Game/AI/AI/aiEnvSeEmitPointRootAI.h rename to src/Game/Actor/AI/aiEnvSeEmitPointRootAI.h diff --git a/src/Game/AI/AI/aiEquipConditionSelect.cpp b/src/Game/Actor/AI/aiEquipConditionSelect.cpp similarity index 92% rename from src/Game/AI/AI/aiEquipConditionSelect.cpp rename to src/Game/Actor/AI/aiEquipConditionSelect.cpp index 68535efd..037860a8 100644 --- a/src/Game/AI/AI/aiEquipConditionSelect.cpp +++ b/src/Game/Actor/AI/aiEquipConditionSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiEquipConditionSelect.h" +#include "Game/Actor/AI/aiEquipConditionSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEquipConditionSelect.h b/src/Game/Actor/AI/aiEquipConditionSelect.h similarity index 100% rename from src/Game/AI/AI/aiEquipConditionSelect.h rename to src/Game/Actor/AI/aiEquipConditionSelect.h diff --git a/src/Game/AI/AI/aiEquipHaveSelector.cpp b/src/Game/Actor/AI/aiEquipHaveSelector.cpp similarity index 92% rename from src/Game/AI/AI/aiEquipHaveSelector.cpp rename to src/Game/Actor/AI/aiEquipHaveSelector.cpp index 3cfa0d18..0d41d5e4 100644 --- a/src/Game/AI/AI/aiEquipHaveSelector.cpp +++ b/src/Game/Actor/AI/aiEquipHaveSelector.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiEquipHaveSelector.h" +#include "Game/Actor/AI/aiEquipHaveSelector.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEquipHaveSelector.h b/src/Game/Actor/AI/aiEquipHaveSelector.h similarity index 100% rename from src/Game/AI/AI/aiEquipHaveSelector.h rename to src/Game/Actor/AI/aiEquipHaveSelector.h diff --git a/src/Game/AI/AI/aiEquipShieldEnemySearchWeapon.cpp b/src/Game/Actor/AI/aiEquipShieldEnemySearchWeapon.cpp similarity index 90% rename from src/Game/AI/AI/aiEquipShieldEnemySearchWeapon.cpp rename to src/Game/Actor/AI/aiEquipShieldEnemySearchWeapon.cpp index 66ef090e..ce335489 100644 --- a/src/Game/AI/AI/aiEquipShieldEnemySearchWeapon.cpp +++ b/src/Game/Actor/AI/aiEquipShieldEnemySearchWeapon.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiEquipShieldEnemySearchWeapon.h" +#include "Game/Actor/AI/aiEquipShieldEnemySearchWeapon.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEquipShieldEnemySearchWeapon.h b/src/Game/Actor/AI/aiEquipShieldEnemySearchWeapon.h similarity index 90% rename from src/Game/AI/AI/aiEquipShieldEnemySearchWeapon.h rename to src/Game/Actor/AI/aiEquipShieldEnemySearchWeapon.h index 8206636c..ddc2b1e6 100644 --- a/src/Game/AI/AI/aiEquipShieldEnemySearchWeapon.h +++ b/src/Game/Actor/AI/aiEquipShieldEnemySearchWeapon.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiUnarmedEnemySearchWeapon.h" +#include "Game/Actor/AI/aiUnarmedEnemySearchWeapon.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEquipStand.cpp b/src/Game/Actor/AI/aiEquipStand.cpp similarity index 94% rename from src/Game/AI/AI/aiEquipStand.cpp rename to src/Game/Actor/AI/aiEquipStand.cpp index ed074097..1a0305df 100644 --- a/src/Game/AI/AI/aiEquipStand.cpp +++ b/src/Game/Actor/AI/aiEquipStand.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiEquipStand.h" +#include "Game/Actor/AI/aiEquipStand.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEquipStand.h b/src/Game/Actor/AI/aiEquipStand.h similarity index 100% rename from src/Game/AI/AI/aiEquipStand.h rename to src/Game/Actor/AI/aiEquipStand.h diff --git a/src/Game/AI/AI/aiEscapeFromTargetFront.cpp b/src/Game/Actor/AI/aiEscapeFromTargetFront.cpp similarity index 93% rename from src/Game/AI/AI/aiEscapeFromTargetFront.cpp rename to src/Game/Actor/AI/aiEscapeFromTargetFront.cpp index 7823eb14..dffb57ad 100644 --- a/src/Game/AI/AI/aiEscapeFromTargetFront.cpp +++ b/src/Game/Actor/AI/aiEscapeFromTargetFront.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiEscapeFromTargetFront.h" +#include "Game/Actor/AI/aiEscapeFromTargetFront.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEscapeFromTargetFront.h b/src/Game/Actor/AI/aiEscapeFromTargetFront.h similarity index 100% rename from src/Game/AI/AI/aiEscapeFromTargetFront.h rename to src/Game/Actor/AI/aiEscapeFromTargetFront.h diff --git a/src/Game/AI/AI/aiEscapeFromTargetFrontRandomDir.cpp b/src/Game/Actor/AI/aiEscapeFromTargetFrontRandomDir.cpp similarity index 92% rename from src/Game/AI/AI/aiEscapeFromTargetFrontRandomDir.cpp rename to src/Game/Actor/AI/aiEscapeFromTargetFrontRandomDir.cpp index ecb641f3..2c2cc1ab 100644 --- a/src/Game/AI/AI/aiEscapeFromTargetFrontRandomDir.cpp +++ b/src/Game/Actor/AI/aiEscapeFromTargetFrontRandomDir.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiEscapeFromTargetFrontRandomDir.h" +#include "Game/Actor/AI/aiEscapeFromTargetFrontRandomDir.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEscapeFromTargetFrontRandomDir.h b/src/Game/Actor/AI/aiEscapeFromTargetFrontRandomDir.h similarity index 92% rename from src/Game/AI/AI/aiEscapeFromTargetFrontRandomDir.h rename to src/Game/Actor/AI/aiEscapeFromTargetFrontRandomDir.h index cad599ea..d6040309 100644 --- a/src/Game/AI/AI/aiEscapeFromTargetFrontRandomDir.h +++ b/src/Game/Actor/AI/aiEscapeFromTargetFrontRandomDir.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiEscapeFromTargetFront.h" +#include "Game/Actor/AI/aiEscapeFromTargetFront.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEscapeOppositeToTargetInWater.cpp b/src/Game/Actor/AI/aiEscapeOppositeToTargetInWater.cpp similarity index 94% rename from src/Game/AI/AI/aiEscapeOppositeToTargetInWater.cpp rename to src/Game/Actor/AI/aiEscapeOppositeToTargetInWater.cpp index a3bddf13..efb7d3f6 100644 --- a/src/Game/AI/AI/aiEscapeOppositeToTargetInWater.cpp +++ b/src/Game/Actor/AI/aiEscapeOppositeToTargetInWater.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiEscapeOppositeToTargetInWater.h" +#include "Game/Actor/AI/aiEscapeOppositeToTargetInWater.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEscapeOppositeToTargetInWater.h b/src/Game/Actor/AI/aiEscapeOppositeToTargetInWater.h similarity index 100% rename from src/Game/AI/AI/aiEscapeOppositeToTargetInWater.h rename to src/Game/Actor/AI/aiEscapeOppositeToTargetInWater.h diff --git a/src/Game/AI/AI/aiEscapeOrWaitSelect.cpp b/src/Game/Actor/AI/aiEscapeOrWaitSelect.cpp similarity index 94% rename from src/Game/AI/AI/aiEscapeOrWaitSelect.cpp rename to src/Game/Actor/AI/aiEscapeOrWaitSelect.cpp index 6e4832db..742d66f2 100644 --- a/src/Game/AI/AI/aiEscapeOrWaitSelect.cpp +++ b/src/Game/Actor/AI/aiEscapeOrWaitSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiEscapeOrWaitSelect.h" +#include "Game/Actor/AI/aiEscapeOrWaitSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEscapeOrWaitSelect.h b/src/Game/Actor/AI/aiEscapeOrWaitSelect.h similarity index 100% rename from src/Game/AI/AI/aiEscapeOrWaitSelect.h rename to src/Game/Actor/AI/aiEscapeOrWaitSelect.h diff --git a/src/Game/AI/AI/aiEternalPlayerTarget.cpp b/src/Game/Actor/AI/aiEternalPlayerTarget.cpp similarity index 91% rename from src/Game/AI/AI/aiEternalPlayerTarget.cpp rename to src/Game/Actor/AI/aiEternalPlayerTarget.cpp index e3f47510..3d1b6a6c 100644 --- a/src/Game/AI/AI/aiEternalPlayerTarget.cpp +++ b/src/Game/Actor/AI/aiEternalPlayerTarget.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiEternalPlayerTarget.h" +#include "Game/Actor/AI/aiEternalPlayerTarget.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEternalPlayerTarget.h b/src/Game/Actor/AI/aiEternalPlayerTarget.h similarity index 100% rename from src/Game/AI/AI/aiEternalPlayerTarget.h rename to src/Game/Actor/AI/aiEternalPlayerTarget.h diff --git a/src/Game/AI/AI/aiEventTagRootAI.cpp b/src/Game/Actor/AI/aiEventTagRootAI.cpp similarity index 94% rename from src/Game/AI/AI/aiEventTagRootAI.cpp rename to src/Game/Actor/AI/aiEventTagRootAI.cpp index 26632feb..52e80d51 100644 --- a/src/Game/AI/AI/aiEventTagRootAI.cpp +++ b/src/Game/Actor/AI/aiEventTagRootAI.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiEventTagRootAI.h" +#include "Game/Actor/AI/aiEventTagRootAI.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEventTagRootAI.h b/src/Game/Actor/AI/aiEventTagRootAI.h similarity index 100% rename from src/Game/AI/AI/aiEventTagRootAI.h rename to src/Game/Actor/AI/aiEventTagRootAI.h diff --git a/src/Game/AI/AI/aiEventTimeRoot.cpp b/src/Game/Actor/AI/aiEventTimeRoot.cpp similarity index 93% rename from src/Game/AI/AI/aiEventTimeRoot.cpp rename to src/Game/Actor/AI/aiEventTimeRoot.cpp index 52024ba4..cec17fa2 100644 --- a/src/Game/AI/AI/aiEventTimeRoot.cpp +++ b/src/Game/Actor/AI/aiEventTimeRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiEventTimeRoot.h" +#include "Game/Actor/AI/aiEventTimeRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiEventTimeRoot.h b/src/Game/Actor/AI/aiEventTimeRoot.h similarity index 100% rename from src/Game/AI/AI/aiEventTimeRoot.h rename to src/Game/Actor/AI/aiEventTimeRoot.h diff --git a/src/Game/AI/AI/aiExceededImpulseCheck.cpp b/src/Game/Actor/AI/aiExceededImpulseCheck.cpp similarity index 91% rename from src/Game/AI/AI/aiExceededImpulseCheck.cpp rename to src/Game/Actor/AI/aiExceededImpulseCheck.cpp index 6d32ce93..cf5d8484 100644 --- a/src/Game/AI/AI/aiExceededImpulseCheck.cpp +++ b/src/Game/Actor/AI/aiExceededImpulseCheck.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiExceededImpulseCheck.h" +#include "Game/Actor/AI/aiExceededImpulseCheck.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiExceededImpulseCheck.h b/src/Game/Actor/AI/aiExceededImpulseCheck.h similarity index 100% rename from src/Game/AI/AI/aiExceededImpulseCheck.h rename to src/Game/Actor/AI/aiExceededImpulseCheck.h diff --git a/src/Game/AI/AI/aiExplodeCheck.cpp b/src/Game/Actor/AI/aiExplodeCheck.cpp similarity index 91% rename from src/Game/AI/AI/aiExplodeCheck.cpp rename to src/Game/Actor/AI/aiExplodeCheck.cpp index 82e27745..695217f0 100644 --- a/src/Game/AI/AI/aiExplodeCheck.cpp +++ b/src/Game/Actor/AI/aiExplodeCheck.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiExplodeCheck.h" +#include "Game/Actor/AI/aiExplodeCheck.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiExplodeCheck.h b/src/Game/Actor/AI/aiExplodeCheck.h similarity index 100% rename from src/Game/AI/AI/aiExplodeCheck.h rename to src/Game/Actor/AI/aiExplodeCheck.h diff --git a/src/Game/AI/AI/aiFirstSelect.cpp b/src/Game/Actor/AI/aiFirstSelect.cpp similarity index 92% rename from src/Game/AI/AI/aiFirstSelect.cpp rename to src/Game/Actor/AI/aiFirstSelect.cpp index d09100dd..cd268d20 100644 --- a/src/Game/AI/AI/aiFirstSelect.cpp +++ b/src/Game/Actor/AI/aiFirstSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiFirstSelect.h" +#include "Game/Actor/AI/aiFirstSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiFirstSelect.h b/src/Game/Actor/AI/aiFirstSelect.h similarity index 100% rename from src/Game/AI/AI/aiFirstSelect.h rename to src/Game/Actor/AI/aiFirstSelect.h diff --git a/src/Game/AI/AI/aiFishGoToAndNibble.cpp b/src/Game/Actor/AI/aiFishGoToAndNibble.cpp similarity index 95% rename from src/Game/AI/AI/aiFishGoToAndNibble.cpp rename to src/Game/Actor/AI/aiFishGoToAndNibble.cpp index 7a5ac13f..ead84fee 100644 --- a/src/Game/AI/AI/aiFishGoToAndNibble.cpp +++ b/src/Game/Actor/AI/aiFishGoToAndNibble.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiFishGoToAndNibble.h" +#include "Game/Actor/AI/aiFishGoToAndNibble.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiFishGoToAndNibble.h b/src/Game/Actor/AI/aiFishGoToAndNibble.h similarity index 100% rename from src/Game/AI/AI/aiFishGoToAndNibble.h rename to src/Game/Actor/AI/aiFishGoToAndNibble.h diff --git a/src/Game/AI/AI/aiFishRoot.cpp b/src/Game/Actor/AI/aiFishRoot.cpp similarity index 96% rename from src/Game/AI/AI/aiFishRoot.cpp rename to src/Game/Actor/AI/aiFishRoot.cpp index 99ba1872..37557321 100644 --- a/src/Game/AI/AI/aiFishRoot.cpp +++ b/src/Game/Actor/AI/aiFishRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiFishRoot.h" +#include "Game/Actor/AI/aiFishRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiFishRoot.h b/src/Game/Actor/AI/aiFishRoot.h similarity index 96% rename from src/Game/AI/AI/aiFishRoot.h rename to src/Game/Actor/AI/aiFishRoot.h index 0d62209f..784c6ff1 100644 --- a/src/Game/AI/AI/aiFishRoot.h +++ b/src/Game/Actor/AI/aiFishRoot.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiSimpleWildlifeRoot.h" +#include "Game/Actor/AI/aiSimpleWildlifeRoot.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiFishSafeReturn.cpp b/src/Game/Actor/AI/aiFishSafeReturn.cpp similarity index 94% rename from src/Game/AI/AI/aiFishSafeReturn.cpp rename to src/Game/Actor/AI/aiFishSafeReturn.cpp index 530c4d75..0814d62a 100644 --- a/src/Game/AI/AI/aiFishSafeReturn.cpp +++ b/src/Game/Actor/AI/aiFishSafeReturn.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiFishSafeReturn.h" +#include "Game/Actor/AI/aiFishSafeReturn.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiFishSafeReturn.h b/src/Game/Actor/AI/aiFishSafeReturn.h similarity index 100% rename from src/Game/AI/AI/aiFishSafeReturn.h rename to src/Game/Actor/AI/aiFishSafeReturn.h diff --git a/src/Game/AI/AI/aiFixableLiftable.cpp b/src/Game/Actor/AI/aiFixableLiftable.cpp similarity index 93% rename from src/Game/AI/AI/aiFixableLiftable.cpp rename to src/Game/Actor/AI/aiFixableLiftable.cpp index f352ddcf..a9b6acbb 100644 --- a/src/Game/AI/AI/aiFixableLiftable.cpp +++ b/src/Game/Actor/AI/aiFixableLiftable.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiFixableLiftable.h" +#include "Game/Actor/AI/aiFixableLiftable.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiFixableLiftable.h b/src/Game/Actor/AI/aiFixableLiftable.h similarity index 93% rename from src/Game/AI/AI/aiFixableLiftable.h rename to src/Game/Actor/AI/aiFixableLiftable.h index d6a0c2cb..a0b9773e 100644 --- a/src/Game/AI/AI/aiFixableLiftable.h +++ b/src/Game/Actor/AI/aiFixableLiftable.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiSimpleLiftable.h" +#include "Game/Actor/AI/aiSimpleLiftable.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiFldObjDlcHeroMapRelief.cpp b/src/Game/Actor/AI/aiFldObjDlcHeroMapRelief.cpp similarity index 92% rename from src/Game/AI/AI/aiFldObjDlcHeroMapRelief.cpp rename to src/Game/Actor/AI/aiFldObjDlcHeroMapRelief.cpp index 0efa70ad..d16d7cfa 100644 --- a/src/Game/AI/AI/aiFldObjDlcHeroMapRelief.cpp +++ b/src/Game/Actor/AI/aiFldObjDlcHeroMapRelief.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiFldObjDlcHeroMapRelief.h" +#include "Game/Actor/AI/aiFldObjDlcHeroMapRelief.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiFldObjDlcHeroMapRelief.h b/src/Game/Actor/AI/aiFldObjDlcHeroMapRelief.h similarity index 100% rename from src/Game/AI/AI/aiFldObjDlcHeroMapRelief.h rename to src/Game/Actor/AI/aiFldObjDlcHeroMapRelief.h diff --git a/src/Game/AI/AI/aiFldObjIvyBurnRoot.cpp b/src/Game/Actor/AI/aiFldObjIvyBurnRoot.cpp similarity index 91% rename from src/Game/AI/AI/aiFldObjIvyBurnRoot.cpp rename to src/Game/Actor/AI/aiFldObjIvyBurnRoot.cpp index 07755a82..eecabeb8 100644 --- a/src/Game/AI/AI/aiFldObjIvyBurnRoot.cpp +++ b/src/Game/Actor/AI/aiFldObjIvyBurnRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiFldObjIvyBurnRoot.h" +#include "Game/Actor/AI/aiFldObjIvyBurnRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiFldObjIvyBurnRoot.h b/src/Game/Actor/AI/aiFldObjIvyBurnRoot.h similarity index 100% rename from src/Game/AI/AI/aiFldObjIvyBurnRoot.h rename to src/Game/Actor/AI/aiFldObjIvyBurnRoot.h diff --git a/src/Game/AI/AI/aiFlyInsectRoam.cpp b/src/Game/Actor/AI/aiFlyInsectRoam.cpp similarity index 96% rename from src/Game/AI/AI/aiFlyInsectRoam.cpp rename to src/Game/Actor/AI/aiFlyInsectRoam.cpp index 061bfcf8..04a03ed8 100644 --- a/src/Game/AI/AI/aiFlyInsectRoam.cpp +++ b/src/Game/Actor/AI/aiFlyInsectRoam.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiFlyInsectRoam.h" +#include "Game/Actor/AI/aiFlyInsectRoam.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiFlyInsectRoam.h b/src/Game/Actor/AI/aiFlyInsectRoam.h similarity index 100% rename from src/Game/AI/AI/aiFlyInsectRoam.h rename to src/Game/Actor/AI/aiFlyInsectRoam.h diff --git a/src/Game/AI/AI/aiFlyMoveToTarget.cpp b/src/Game/Actor/AI/aiFlyMoveToTarget.cpp similarity index 94% rename from src/Game/AI/AI/aiFlyMoveToTarget.cpp rename to src/Game/Actor/AI/aiFlyMoveToTarget.cpp index 649d71b1..c02148e6 100644 --- a/src/Game/AI/AI/aiFlyMoveToTarget.cpp +++ b/src/Game/Actor/AI/aiFlyMoveToTarget.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiFlyMoveToTarget.h" +#include "Game/Actor/AI/aiFlyMoveToTarget.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiFlyMoveToTarget.h b/src/Game/Actor/AI/aiFlyMoveToTarget.h similarity index 100% rename from src/Game/AI/AI/aiFlyMoveToTarget.h rename to src/Game/Actor/AI/aiFlyMoveToTarget.h diff --git a/src/Game/AI/AI/aiFlyingEnemyBackKeepMove.cpp b/src/Game/Actor/AI/aiFlyingEnemyBackKeepMove.cpp similarity index 91% rename from src/Game/AI/AI/aiFlyingEnemyBackKeepMove.cpp rename to src/Game/Actor/AI/aiFlyingEnemyBackKeepMove.cpp index 5f78adeb..a2bb44a1 100644 --- a/src/Game/AI/AI/aiFlyingEnemyBackKeepMove.cpp +++ b/src/Game/Actor/AI/aiFlyingEnemyBackKeepMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiFlyingEnemyBackKeepMove.h" +#include "Game/Actor/AI/aiFlyingEnemyBackKeepMove.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiFlyingEnemyBackKeepMove.h b/src/Game/Actor/AI/aiFlyingEnemyBackKeepMove.h similarity index 91% rename from src/Game/AI/AI/aiFlyingEnemyBackKeepMove.h rename to src/Game/Actor/AI/aiFlyingEnemyBackKeepMove.h index 6385ebb7..b9c5fd0c 100644 --- a/src/Game/AI/AI/aiFlyingEnemyBackKeepMove.h +++ b/src/Game/Actor/AI/aiFlyingEnemyBackKeepMove.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiFlyingEnemyKeepMove.h" +#include "Game/Actor/AI/aiFlyingEnemyKeepMove.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiFlyingEnemyDiagonallyKeepMove.cpp b/src/Game/Actor/AI/aiFlyingEnemyDiagonallyKeepMove.cpp similarity index 91% rename from src/Game/AI/AI/aiFlyingEnemyDiagonallyKeepMove.cpp rename to src/Game/Actor/AI/aiFlyingEnemyDiagonallyKeepMove.cpp index 97cde1f9..04a0c877 100644 --- a/src/Game/AI/AI/aiFlyingEnemyDiagonallyKeepMove.cpp +++ b/src/Game/Actor/AI/aiFlyingEnemyDiagonallyKeepMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiFlyingEnemyDiagonallyKeepMove.h" +#include "Game/Actor/AI/aiFlyingEnemyDiagonallyKeepMove.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiFlyingEnemyDiagonallyKeepMove.h b/src/Game/Actor/AI/aiFlyingEnemyDiagonallyKeepMove.h similarity index 91% rename from src/Game/AI/AI/aiFlyingEnemyDiagonallyKeepMove.h rename to src/Game/Actor/AI/aiFlyingEnemyDiagonallyKeepMove.h index dbddee5d..a5df6185 100644 --- a/src/Game/AI/AI/aiFlyingEnemyDiagonallyKeepMove.h +++ b/src/Game/Actor/AI/aiFlyingEnemyDiagonallyKeepMove.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiFlyingEnemySideKeepMove.h" +#include "Game/Actor/AI/aiFlyingEnemySideKeepMove.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiFlyingEnemyFindPlayer.cpp b/src/Game/Actor/AI/aiFlyingEnemyFindPlayer.cpp similarity index 92% rename from src/Game/AI/AI/aiFlyingEnemyFindPlayer.cpp rename to src/Game/Actor/AI/aiFlyingEnemyFindPlayer.cpp index 04561dac..18b91755 100644 --- a/src/Game/AI/AI/aiFlyingEnemyFindPlayer.cpp +++ b/src/Game/Actor/AI/aiFlyingEnemyFindPlayer.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiFlyingEnemyFindPlayer.h" +#include "Game/Actor/AI/aiFlyingEnemyFindPlayer.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiFlyingEnemyFindPlayer.h b/src/Game/Actor/AI/aiFlyingEnemyFindPlayer.h similarity index 91% rename from src/Game/AI/AI/aiFlyingEnemyFindPlayer.h rename to src/Game/Actor/AI/aiFlyingEnemyFindPlayer.h index e2ab41b6..18b80846 100644 --- a/src/Game/AI/AI/aiFlyingEnemyFindPlayer.h +++ b/src/Game/Actor/AI/aiFlyingEnemyFindPlayer.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiEnemyBaseFindPlayer.h" +#include "Game/Actor/AI/aiEnemyBaseFindPlayer.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiFlyingEnemyFrontKeepMove.cpp b/src/Game/Actor/AI/aiFlyingEnemyFrontKeepMove.cpp similarity index 91% rename from src/Game/AI/AI/aiFlyingEnemyFrontKeepMove.cpp rename to src/Game/Actor/AI/aiFlyingEnemyFrontKeepMove.cpp index 12c6468f..b74b5e0a 100644 --- a/src/Game/AI/AI/aiFlyingEnemyFrontKeepMove.cpp +++ b/src/Game/Actor/AI/aiFlyingEnemyFrontKeepMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiFlyingEnemyFrontKeepMove.h" +#include "Game/Actor/AI/aiFlyingEnemyFrontKeepMove.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiFlyingEnemyFrontKeepMove.h b/src/Game/Actor/AI/aiFlyingEnemyFrontKeepMove.h similarity index 91% rename from src/Game/AI/AI/aiFlyingEnemyFrontKeepMove.h rename to src/Game/Actor/AI/aiFlyingEnemyFrontKeepMove.h index 7227281a..76a8015f 100644 --- a/src/Game/AI/AI/aiFlyingEnemyFrontKeepMove.h +++ b/src/Game/Actor/AI/aiFlyingEnemyFrontKeepMove.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiFlyingEnemyKeepMove.h" +#include "Game/Actor/AI/aiFlyingEnemyKeepMove.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiFlyingEnemyKeepMove.cpp b/src/Game/Actor/AI/aiFlyingEnemyKeepMove.cpp similarity index 95% rename from src/Game/AI/AI/aiFlyingEnemyKeepMove.cpp rename to src/Game/Actor/AI/aiFlyingEnemyKeepMove.cpp index b2804c22..59262b20 100644 --- a/src/Game/AI/AI/aiFlyingEnemyKeepMove.cpp +++ b/src/Game/Actor/AI/aiFlyingEnemyKeepMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiFlyingEnemyKeepMove.h" +#include "Game/Actor/AI/aiFlyingEnemyKeepMove.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiFlyingEnemyKeepMove.h b/src/Game/Actor/AI/aiFlyingEnemyKeepMove.h similarity index 100% rename from src/Game/AI/AI/aiFlyingEnemyKeepMove.h rename to src/Game/Actor/AI/aiFlyingEnemyKeepMove.h diff --git a/src/Game/AI/AI/aiFlyingEnemySideKeepMove.cpp b/src/Game/Actor/AI/aiFlyingEnemySideKeepMove.cpp similarity index 92% rename from src/Game/AI/AI/aiFlyingEnemySideKeepMove.cpp rename to src/Game/Actor/AI/aiFlyingEnemySideKeepMove.cpp index 03cc4de7..6818d340 100644 --- a/src/Game/AI/AI/aiFlyingEnemySideKeepMove.cpp +++ b/src/Game/Actor/AI/aiFlyingEnemySideKeepMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiFlyingEnemySideKeepMove.h" +#include "Game/Actor/AI/aiFlyingEnemySideKeepMove.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiFlyingEnemySideKeepMove.h b/src/Game/Actor/AI/aiFlyingEnemySideKeepMove.h similarity index 92% rename from src/Game/AI/AI/aiFlyingEnemySideKeepMove.h rename to src/Game/Actor/AI/aiFlyingEnemySideKeepMove.h index 3f5e0489..92861e0f 100644 --- a/src/Game/AI/AI/aiFlyingEnemySideKeepMove.h +++ b/src/Game/Actor/AI/aiFlyingEnemySideKeepMove.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiFlyingEnemyKeepMove.h" +#include "Game/Actor/AI/aiFlyingEnemyKeepMove.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiForSaleOrNot.cpp b/src/Game/Actor/AI/aiForSaleOrNot.cpp similarity index 91% rename from src/Game/AI/AI/aiForSaleOrNot.cpp rename to src/Game/Actor/AI/aiForSaleOrNot.cpp index e9a1e634..83e12042 100644 --- a/src/Game/AI/AI/aiForSaleOrNot.cpp +++ b/src/Game/Actor/AI/aiForSaleOrNot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiForSaleOrNot.h" +#include "Game/Actor/AI/aiForSaleOrNot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiForSaleOrNot.h b/src/Game/Actor/AI/aiForSaleOrNot.h similarity index 100% rename from src/Game/AI/AI/aiForSaleOrNot.h rename to src/Game/Actor/AI/aiForSaleOrNot.h diff --git a/src/Game/AI/AI/aiForbidDoubleNoticeSelect.cpp b/src/Game/Actor/AI/aiForbidDoubleNoticeSelect.cpp similarity index 91% rename from src/Game/AI/AI/aiForbidDoubleNoticeSelect.cpp rename to src/Game/Actor/AI/aiForbidDoubleNoticeSelect.cpp index 11a840ab..388a783e 100644 --- a/src/Game/AI/AI/aiForbidDoubleNoticeSelect.cpp +++ b/src/Game/Actor/AI/aiForbidDoubleNoticeSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiForbidDoubleNoticeSelect.h" +#include "Game/Actor/AI/aiForbidDoubleNoticeSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiForbidDoubleNoticeSelect.h b/src/Game/Actor/AI/aiForbidDoubleNoticeSelect.h similarity index 100% rename from src/Game/AI/AI/aiForbidDoubleNoticeSelect.h rename to src/Game/Actor/AI/aiForbidDoubleNoticeSelect.h diff --git a/src/Game/AI/AI/aiForestGiantBattle.cpp b/src/Game/Actor/AI/aiForestGiantBattle.cpp similarity index 92% rename from src/Game/AI/AI/aiForestGiantBattle.cpp rename to src/Game/Actor/AI/aiForestGiantBattle.cpp index 882f3a55..ccd30a51 100644 --- a/src/Game/AI/AI/aiForestGiantBattle.cpp +++ b/src/Game/Actor/AI/aiForestGiantBattle.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiForestGiantBattle.h" +#include "Game/Actor/AI/aiForestGiantBattle.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiForestGiantBattle.h b/src/Game/Actor/AI/aiForestGiantBattle.h similarity index 93% rename from src/Game/AI/AI/aiForestGiantBattle.h rename to src/Game/Actor/AI/aiForestGiantBattle.h index 399b8891..3d429886 100644 --- a/src/Game/AI/AI/aiForestGiantBattle.h +++ b/src/Game/Actor/AI/aiForestGiantBattle.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiEnemyBattle.h" +#include "Game/Actor/AI/aiEnemyBattle.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiForestGiantBattleMove.cpp b/src/Game/Actor/AI/aiForestGiantBattleMove.cpp similarity index 93% rename from src/Game/AI/AI/aiForestGiantBattleMove.cpp rename to src/Game/Actor/AI/aiForestGiantBattleMove.cpp index b588eb64..08d8e245 100644 --- a/src/Game/AI/AI/aiForestGiantBattleMove.cpp +++ b/src/Game/Actor/AI/aiForestGiantBattleMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiForestGiantBattleMove.h" +#include "Game/Actor/AI/aiForestGiantBattleMove.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiForestGiantBattleMove.h b/src/Game/Actor/AI/aiForestGiantBattleMove.h similarity index 93% rename from src/Game/AI/AI/aiForestGiantBattleMove.h rename to src/Game/Actor/AI/aiForestGiantBattleMove.h index 0a779a53..833bd398 100644 --- a/src/Game/AI/AI/aiForestGiantBattleMove.h +++ b/src/Game/Actor/AI/aiForestGiantBattleMove.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiWaitNearTarget.h" +#include "Game/Actor/AI/aiWaitNearTarget.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiForestGiantChanceWait.cpp b/src/Game/Actor/AI/aiForestGiantChanceWait.cpp similarity index 93% rename from src/Game/AI/AI/aiForestGiantChanceWait.cpp rename to src/Game/Actor/AI/aiForestGiantChanceWait.cpp index 99eb26c5..ce0e378e 100644 --- a/src/Game/AI/AI/aiForestGiantChanceWait.cpp +++ b/src/Game/Actor/AI/aiForestGiantChanceWait.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiForestGiantChanceWait.h" +#include "Game/Actor/AI/aiForestGiantChanceWait.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiForestGiantChanceWait.h b/src/Game/Actor/AI/aiForestGiantChanceWait.h similarity index 100% rename from src/Game/AI/AI/aiForestGiantChanceWait.h rename to src/Game/Actor/AI/aiForestGiantChanceWait.h diff --git a/src/Game/AI/AI/aiForestGiantClosestAttackSelect.cpp b/src/Game/Actor/AI/aiForestGiantClosestAttackSelect.cpp similarity index 92% rename from src/Game/AI/AI/aiForestGiantClosestAttackSelect.cpp rename to src/Game/Actor/AI/aiForestGiantClosestAttackSelect.cpp index 7d884aa5..2bf75195 100644 --- a/src/Game/AI/AI/aiForestGiantClosestAttackSelect.cpp +++ b/src/Game/Actor/AI/aiForestGiantClosestAttackSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiForestGiantClosestAttackSelect.h" +#include "Game/Actor/AI/aiForestGiantClosestAttackSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiForestGiantClosestAttackSelect.h b/src/Game/Actor/AI/aiForestGiantClosestAttackSelect.h similarity index 100% rename from src/Game/AI/AI/aiForestGiantClosestAttackSelect.h rename to src/Game/Actor/AI/aiForestGiantClosestAttackSelect.h diff --git a/src/Game/AI/AI/aiForestGiantFindPlayer.cpp b/src/Game/Actor/AI/aiForestGiantFindPlayer.cpp similarity index 92% rename from src/Game/AI/AI/aiForestGiantFindPlayer.cpp rename to src/Game/Actor/AI/aiForestGiantFindPlayer.cpp index 32bab370..ec1d249b 100644 --- a/src/Game/AI/AI/aiForestGiantFindPlayer.cpp +++ b/src/Game/Actor/AI/aiForestGiantFindPlayer.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiForestGiantFindPlayer.h" +#include "Game/Actor/AI/aiForestGiantFindPlayer.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiForestGiantFindPlayer.h b/src/Game/Actor/AI/aiForestGiantFindPlayer.h similarity index 91% rename from src/Game/AI/AI/aiForestGiantFindPlayer.h rename to src/Game/Actor/AI/aiForestGiantFindPlayer.h index 855bbe6b..991189f9 100644 --- a/src/Game/AI/AI/aiForestGiantFindPlayer.h +++ b/src/Game/Actor/AI/aiForestGiantFindPlayer.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiLargeEnemyFindPlayer.h" +#include "Game/Actor/AI/aiLargeEnemyFindPlayer.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiForestGiantNormal.cpp b/src/Game/Actor/AI/aiForestGiantNormal.cpp similarity index 92% rename from src/Game/AI/AI/aiForestGiantNormal.cpp rename to src/Game/Actor/AI/aiForestGiantNormal.cpp index a06c2bc1..998a0b83 100644 --- a/src/Game/AI/AI/aiForestGiantNormal.cpp +++ b/src/Game/Actor/AI/aiForestGiantNormal.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiForestGiantNormal.h" +#include "Game/Actor/AI/aiForestGiantNormal.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiForestGiantNormal.h b/src/Game/Actor/AI/aiForestGiantNormal.h similarity index 93% rename from src/Game/AI/AI/aiForestGiantNormal.h rename to src/Game/Actor/AI/aiForestGiantNormal.h index 3a4eccb9..3253af70 100644 --- a/src/Game/AI/AI/aiForestGiantNormal.h +++ b/src/Game/Actor/AI/aiForestGiantNormal.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiEnemyNormal.h" +#include "Game/Actor/AI/aiEnemyNormal.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiForestGiantNoticeSound.cpp b/src/Game/Actor/AI/aiForestGiantNoticeSound.cpp similarity index 93% rename from src/Game/AI/AI/aiForestGiantNoticeSound.cpp rename to src/Game/Actor/AI/aiForestGiantNoticeSound.cpp index b9a23b0d..af884d90 100644 --- a/src/Game/AI/AI/aiForestGiantNoticeSound.cpp +++ b/src/Game/Actor/AI/aiForestGiantNoticeSound.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiForestGiantNoticeSound.h" +#include "Game/Actor/AI/aiForestGiantNoticeSound.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiForestGiantNoticeSound.h b/src/Game/Actor/AI/aiForestGiantNoticeSound.h similarity index 93% rename from src/Game/AI/AI/aiForestGiantNoticeSound.h rename to src/Game/Actor/AI/aiForestGiantNoticeSound.h index e0de2cca..018648c4 100644 --- a/src/Game/AI/AI/aiForestGiantNoticeSound.h +++ b/src/Game/Actor/AI/aiForestGiantNoticeSound.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiEnemyNoticeSound.h" +#include "Game/Actor/AI/aiEnemyNoticeSound.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiForestGiantReaction.cpp b/src/Game/Actor/AI/aiForestGiantReaction.cpp similarity index 94% rename from src/Game/AI/AI/aiForestGiantReaction.cpp rename to src/Game/Actor/AI/aiForestGiantReaction.cpp index 92a0f76b..3eafaaef 100644 --- a/src/Game/AI/AI/aiForestGiantReaction.cpp +++ b/src/Game/Actor/AI/aiForestGiantReaction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiForestGiantReaction.h" +#include "Game/Actor/AI/aiForestGiantReaction.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiForestGiantReaction.h b/src/Game/Actor/AI/aiForestGiantReaction.h similarity index 95% rename from src/Game/AI/AI/aiForestGiantReaction.h rename to src/Game/Actor/AI/aiForestGiantReaction.h index 08cbb726..d1f1f79d 100644 --- a/src/Game/AI/AI/aiForestGiantReaction.h +++ b/src/Game/Actor/AI/aiForestGiantReaction.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiEnemyDefaultReaction.h" +#include "Game/Actor/AI/aiEnemyDefaultReaction.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiForestGiantRecognizeTarget.cpp b/src/Game/Actor/AI/aiForestGiantRecognizeTarget.cpp similarity index 91% rename from src/Game/AI/AI/aiForestGiantRecognizeTarget.cpp rename to src/Game/Actor/AI/aiForestGiantRecognizeTarget.cpp index a183cac7..bbb774aa 100644 --- a/src/Game/AI/AI/aiForestGiantRecognizeTarget.cpp +++ b/src/Game/Actor/AI/aiForestGiantRecognizeTarget.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiForestGiantRecognizeTarget.h" +#include "Game/Actor/AI/aiForestGiantRecognizeTarget.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiForestGiantRecognizeTarget.h b/src/Game/Actor/AI/aiForestGiantRecognizeTarget.h similarity index 100% rename from src/Game/AI/AI/aiForestGiantRecognizeTarget.h rename to src/Game/Actor/AI/aiForestGiantRecognizeTarget.h diff --git a/src/Game/AI/AI/aiForestGiantRoam.cpp b/src/Game/Actor/AI/aiForestGiantRoam.cpp similarity index 92% rename from src/Game/AI/AI/aiForestGiantRoam.cpp rename to src/Game/Actor/AI/aiForestGiantRoam.cpp index 9c815d17..2ddbe658 100644 --- a/src/Game/AI/AI/aiForestGiantRoam.cpp +++ b/src/Game/Actor/AI/aiForestGiantRoam.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiForestGiantRoam.h" +#include "Game/Actor/AI/aiForestGiantRoam.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiForestGiantRoam.h b/src/Game/Actor/AI/aiForestGiantRoam.h similarity index 93% rename from src/Game/AI/AI/aiForestGiantRoam.h rename to src/Game/Actor/AI/aiForestGiantRoam.h index a3d4f3e0..103a051c 100644 --- a/src/Game/AI/AI/aiForestGiantRoam.h +++ b/src/Game/Actor/AI/aiForestGiantRoam.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiBokoblinRoam.h" +#include "Game/Actor/AI/aiBokoblinRoam.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiForestGiantRoot.cpp b/src/Game/Actor/AI/aiForestGiantRoot.cpp similarity index 97% rename from src/Game/AI/AI/aiForestGiantRoot.cpp rename to src/Game/Actor/AI/aiForestGiantRoot.cpp index 9d110d4e..10e078d0 100644 --- a/src/Game/AI/AI/aiForestGiantRoot.cpp +++ b/src/Game/Actor/AI/aiForestGiantRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiForestGiantRoot.h" +#include "Game/Actor/AI/aiForestGiantRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiForestGiantRoot.h b/src/Game/Actor/AI/aiForestGiantRoot.h similarity index 94% rename from src/Game/AI/AI/aiForestGiantRoot.h rename to src/Game/Actor/AI/aiForestGiantRoot.h index e9525662..60ea4417 100644 --- a/src/Game/AI/AI/aiForestGiantRoot.h +++ b/src/Game/Actor/AI/aiForestGiantRoot.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiEnemyRoot.h" +#include "Game/Actor/AI/aiEnemyRoot.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiForestGiantStoneShootBattle.cpp b/src/Game/Actor/AI/aiForestGiantStoneShootBattle.cpp similarity index 93% rename from src/Game/AI/AI/aiForestGiantStoneShootBattle.cpp rename to src/Game/Actor/AI/aiForestGiantStoneShootBattle.cpp index 8f607291..f1fae892 100644 --- a/src/Game/AI/AI/aiForestGiantStoneShootBattle.cpp +++ b/src/Game/Actor/AI/aiForestGiantStoneShootBattle.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiForestGiantStoneShootBattle.h" +#include "Game/Actor/AI/aiForestGiantStoneShootBattle.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiForestGiantStoneShootBattle.h b/src/Game/Actor/AI/aiForestGiantStoneShootBattle.h similarity index 93% rename from src/Game/AI/AI/aiForestGiantStoneShootBattle.h rename to src/Game/Actor/AI/aiForestGiantStoneShootBattle.h index 1795512d..de392039 100644 --- a/src/Game/AI/AI/aiForestGiantStoneShootBattle.h +++ b/src/Game/Actor/AI/aiForestGiantStoneShootBattle.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiStoneShootEnemyBattle.h" +#include "Game/Actor/AI/aiStoneShootEnemyBattle.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiFork2AI.cpp b/src/Game/Actor/AI/aiFork2AI.cpp similarity index 78% rename from src/Game/AI/AI/aiFork2AI.cpp rename to src/Game/Actor/AI/aiFork2AI.cpp index 9bcdcb23..9872b2b8 100644 --- a/src/Game/AI/AI/aiFork2AI.cpp +++ b/src/Game/Actor/AI/aiFork2AI.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiFork2AI.h" +#include "Game/Actor/AI/aiFork2AI.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiFork2AI.h b/src/Game/Actor/AI/aiFork2AI.h similarity index 88% rename from src/Game/AI/AI/aiFork2AI.h rename to src/Game/Actor/AI/aiFork2AI.h index 32cdf452..185904ef 100644 --- a/src/Game/AI/AI/aiFork2AI.h +++ b/src/Game/Actor/AI/aiFork2AI.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiForkAI.h" +#include "Game/Actor/AI/aiForkAI.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiFork2AIUpperLowerBody.cpp b/src/Game/Actor/AI/aiFork2AIUpperLowerBody.cpp similarity index 91% rename from src/Game/AI/AI/aiFork2AIUpperLowerBody.cpp rename to src/Game/Actor/AI/aiFork2AIUpperLowerBody.cpp index 75db96f2..fc123bab 100644 --- a/src/Game/AI/AI/aiFork2AIUpperLowerBody.cpp +++ b/src/Game/Actor/AI/aiFork2AIUpperLowerBody.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiFork2AIUpperLowerBody.h" +#include "Game/Actor/AI/aiFork2AIUpperLowerBody.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiFork2AIUpperLowerBody.h b/src/Game/Actor/AI/aiFork2AIUpperLowerBody.h similarity index 93% rename from src/Game/AI/AI/aiFork2AIUpperLowerBody.h rename to src/Game/Actor/AI/aiFork2AIUpperLowerBody.h index 2f80c444..3ec4e683 100644 --- a/src/Game/AI/AI/aiFork2AIUpperLowerBody.h +++ b/src/Game/Actor/AI/aiFork2AIUpperLowerBody.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiForkAI.h" +#include "Game/Actor/AI/aiForkAI.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiFork3AI.cpp b/src/Game/Actor/AI/aiFork3AI.cpp similarity index 78% rename from src/Game/AI/AI/aiFork3AI.cpp rename to src/Game/Actor/AI/aiFork3AI.cpp index 57330d83..94e7038f 100644 --- a/src/Game/AI/AI/aiFork3AI.cpp +++ b/src/Game/Actor/AI/aiFork3AI.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiFork3AI.h" +#include "Game/Actor/AI/aiFork3AI.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiFork3AI.h b/src/Game/Actor/AI/aiFork3AI.h similarity index 88% rename from src/Game/AI/AI/aiFork3AI.h rename to src/Game/Actor/AI/aiFork3AI.h index 1a03fb30..2882266c 100644 --- a/src/Game/AI/AI/aiFork3AI.h +++ b/src/Game/Actor/AI/aiFork3AI.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiForkAI.h" +#include "Game/Actor/AI/aiForkAI.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiFork4AI.cpp b/src/Game/Actor/AI/aiFork4AI.cpp similarity index 78% rename from src/Game/AI/AI/aiFork4AI.cpp rename to src/Game/Actor/AI/aiFork4AI.cpp index 5d63af20..b8be623c 100644 --- a/src/Game/AI/AI/aiFork4AI.cpp +++ b/src/Game/Actor/AI/aiFork4AI.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiFork4AI.h" +#include "Game/Actor/AI/aiFork4AI.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiFork4AI.h b/src/Game/Actor/AI/aiFork4AI.h similarity index 88% rename from src/Game/AI/AI/aiFork4AI.h rename to src/Game/Actor/AI/aiFork4AI.h index 47038a37..cf649022 100644 --- a/src/Game/AI/AI/aiFork4AI.h +++ b/src/Game/Actor/AI/aiFork4AI.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiForkAI.h" +#include "Game/Actor/AI/aiForkAI.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiFork5AI.cpp b/src/Game/Actor/AI/aiFork5AI.cpp similarity index 78% rename from src/Game/AI/AI/aiFork5AI.cpp rename to src/Game/Actor/AI/aiFork5AI.cpp index ef81b1d0..7f3bba0a 100644 --- a/src/Game/AI/AI/aiFork5AI.cpp +++ b/src/Game/Actor/AI/aiFork5AI.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiFork5AI.h" +#include "Game/Actor/AI/aiFork5AI.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiFork5AI.h b/src/Game/Actor/AI/aiFork5AI.h similarity index 88% rename from src/Game/AI/AI/aiFork5AI.h rename to src/Game/Actor/AI/aiFork5AI.h index 40a3f1a6..322b0292 100644 --- a/src/Game/AI/AI/aiFork5AI.h +++ b/src/Game/Actor/AI/aiFork5AI.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiForkAI.h" +#include "Game/Actor/AI/aiForkAI.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiFork6AI.cpp b/src/Game/Actor/AI/aiFork6AI.cpp similarity index 78% rename from src/Game/AI/AI/aiFork6AI.cpp rename to src/Game/Actor/AI/aiFork6AI.cpp index 98295673..2b73c669 100644 --- a/src/Game/AI/AI/aiFork6AI.cpp +++ b/src/Game/Actor/AI/aiFork6AI.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiFork6AI.h" +#include "Game/Actor/AI/aiFork6AI.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiFork6AI.h b/src/Game/Actor/AI/aiFork6AI.h similarity index 88% rename from src/Game/AI/AI/aiFork6AI.h rename to src/Game/Actor/AI/aiFork6AI.h index e46b6dc7..7a001267 100644 --- a/src/Game/AI/AI/aiFork6AI.h +++ b/src/Game/Actor/AI/aiFork6AI.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiForkAI.h" +#include "Game/Actor/AI/aiForkAI.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiForkAI.cpp b/src/Game/Actor/AI/aiForkAI.cpp similarity index 99% rename from src/Game/AI/AI/aiForkAI.cpp rename to src/Game/Actor/AI/aiForkAI.cpp index e456dbb4..9d156136 100644 --- a/src/Game/AI/AI/aiForkAI.cpp +++ b/src/Game/Actor/AI/aiForkAI.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiForkAI.h" +#include "Game/Actor/AI/aiForkAI.h" #include "KingSystem/ActorSystem/actAiRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiForkAI.h b/src/Game/Actor/AI/aiForkAI.h similarity index 100% rename from src/Game/AI/AI/aiForkAI.h rename to src/Game/Actor/AI/aiForkAI.h diff --git a/src/Game/AI/AI/aiForkActionAndJoin.cpp b/src/Game/Actor/AI/aiForkActionAndJoin.cpp similarity index 91% rename from src/Game/AI/AI/aiForkActionAndJoin.cpp rename to src/Game/Actor/AI/aiForkActionAndJoin.cpp index b6d79c00..c4e97c42 100644 --- a/src/Game/AI/AI/aiForkActionAndJoin.cpp +++ b/src/Game/Actor/AI/aiForkActionAndJoin.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiForkActionAndJoin.h" +#include "Game/Actor/AI/aiForkActionAndJoin.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiForkActionAndJoin.h b/src/Game/Actor/AI/aiForkActionAndJoin.h similarity index 100% rename from src/Game/AI/AI/aiForkActionAndJoin.h rename to src/Game/Actor/AI/aiForkActionAndJoin.h diff --git a/src/Game/AI/AI/aiForkBeastGanonRoot.cpp b/src/Game/Actor/AI/aiForkBeastGanonRoot.cpp similarity index 90% rename from src/Game/AI/AI/aiForkBeastGanonRoot.cpp rename to src/Game/Actor/AI/aiForkBeastGanonRoot.cpp index 1021b266..b94d526e 100644 --- a/src/Game/AI/AI/aiForkBeastGanonRoot.cpp +++ b/src/Game/Actor/AI/aiForkBeastGanonRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiForkBeastGanonRoot.h" +#include "Game/Actor/AI/aiForkBeastGanonRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiForkBeastGanonRoot.h b/src/Game/Actor/AI/aiForkBeastGanonRoot.h similarity index 93% rename from src/Game/AI/AI/aiForkBeastGanonRoot.h rename to src/Game/Actor/AI/aiForkBeastGanonRoot.h index aa14ec14..17d8e237 100644 --- a/src/Game/AI/AI/aiForkBeastGanonRoot.h +++ b/src/Game/Actor/AI/aiForkBeastGanonRoot.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiForkAI.h" +#include "Game/Actor/AI/aiForkAI.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiFreezeInWaterSelect.cpp b/src/Game/Actor/AI/aiFreezeInWaterSelect.cpp similarity index 92% rename from src/Game/AI/AI/aiFreezeInWaterSelect.cpp rename to src/Game/Actor/AI/aiFreezeInWaterSelect.cpp index 1ef6dfc6..e8041cee 100644 --- a/src/Game/AI/AI/aiFreezeInWaterSelect.cpp +++ b/src/Game/Actor/AI/aiFreezeInWaterSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiFreezeInWaterSelect.h" +#include "Game/Actor/AI/aiFreezeInWaterSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiFreezeInWaterSelect.h b/src/Game/Actor/AI/aiFreezeInWaterSelect.h similarity index 93% rename from src/Game/AI/AI/aiFreezeInWaterSelect.h rename to src/Game/Actor/AI/aiFreezeInWaterSelect.h index 9d39fac1..3b57ed39 100644 --- a/src/Game/AI/AI/aiFreezeInWaterSelect.h +++ b/src/Game/Actor/AI/aiFreezeInWaterSelect.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiInWaterSelect.h" +#include "Game/Actor/AI/aiInWaterSelect.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiFriendCallAction.cpp b/src/Game/Actor/AI/aiFriendCallAction.cpp similarity index 94% rename from src/Game/AI/AI/aiFriendCallAction.cpp rename to src/Game/Actor/AI/aiFriendCallAction.cpp index 4981532d..b63a2a19 100644 --- a/src/Game/AI/AI/aiFriendCallAction.cpp +++ b/src/Game/Actor/AI/aiFriendCallAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiFriendCallAction.h" +#include "Game/Actor/AI/aiFriendCallAction.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiFriendCallAction.h b/src/Game/Actor/AI/aiFriendCallAction.h similarity index 100% rename from src/Game/AI/AI/aiFriendCallAction.h rename to src/Game/Actor/AI/aiFriendCallAction.h diff --git a/src/Game/AI/AI/aiFromPopPoolDamageSelect.cpp b/src/Game/Actor/AI/aiFromPopPoolDamageSelect.cpp similarity index 91% rename from src/Game/AI/AI/aiFromPopPoolDamageSelect.cpp rename to src/Game/Actor/AI/aiFromPopPoolDamageSelect.cpp index 9d8b8807..a705e8b7 100644 --- a/src/Game/AI/AI/aiFromPopPoolDamageSelect.cpp +++ b/src/Game/Actor/AI/aiFromPopPoolDamageSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiFromPopPoolDamageSelect.h" +#include "Game/Actor/AI/aiFromPopPoolDamageSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiFromPopPoolDamageSelect.h b/src/Game/Actor/AI/aiFromPopPoolDamageSelect.h similarity index 100% rename from src/Game/AI/AI/aiFromPopPoolDamageSelect.h rename to src/Game/Actor/AI/aiFromPopPoolDamageSelect.h diff --git a/src/Game/AI/AI/aiGambleTreasureBoxRoot.cpp b/src/Game/Actor/AI/aiGambleTreasureBoxRoot.cpp similarity index 92% rename from src/Game/AI/AI/aiGambleTreasureBoxRoot.cpp rename to src/Game/Actor/AI/aiGambleTreasureBoxRoot.cpp index cda4725a..e435b359 100644 --- a/src/Game/AI/AI/aiGambleTreasureBoxRoot.cpp +++ b/src/Game/Actor/AI/aiGambleTreasureBoxRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiGambleTreasureBoxRoot.h" +#include "Game/Actor/AI/aiGambleTreasureBoxRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGambleTreasureBoxRoot.h b/src/Game/Actor/AI/aiGambleTreasureBoxRoot.h similarity index 100% rename from src/Game/AI/AI/aiGambleTreasureBoxRoot.h rename to src/Game/Actor/AI/aiGambleTreasureBoxRoot.h diff --git a/src/Game/AI/AI/aiGameDataFlagSelector.cpp b/src/Game/Actor/AI/aiGameDataFlagSelector.cpp similarity index 94% rename from src/Game/AI/AI/aiGameDataFlagSelector.cpp rename to src/Game/Actor/AI/aiGameDataFlagSelector.cpp index 128af3d0..10381b93 100644 --- a/src/Game/AI/AI/aiGameDataFlagSelector.cpp +++ b/src/Game/Actor/AI/aiGameDataFlagSelector.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiGameDataFlagSelector.h" +#include "Game/Actor/AI/aiGameDataFlagSelector.h" #include "KingSystem/GameData/gdtManager.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGameDataFlagSelector.h b/src/Game/Actor/AI/aiGameDataFlagSelector.h similarity index 100% rename from src/Game/AI/AI/aiGameDataFlagSelector.h rename to src/Game/Actor/AI/aiGameDataFlagSelector.h diff --git a/src/Game/AI/AI/aiGanonApproachOnFloorRoot.cpp b/src/Game/Actor/AI/aiGanonApproachOnFloorRoot.cpp similarity index 96% rename from src/Game/AI/AI/aiGanonApproachOnFloorRoot.cpp rename to src/Game/Actor/AI/aiGanonApproachOnFloorRoot.cpp index ebfd767d..ae3795ef 100644 --- a/src/Game/AI/AI/aiGanonApproachOnFloorRoot.cpp +++ b/src/Game/Actor/AI/aiGanonApproachOnFloorRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiGanonApproachOnFloorRoot.h" +#include "Game/Actor/AI/aiGanonApproachOnFloorRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGanonApproachOnFloorRoot.h b/src/Game/Actor/AI/aiGanonApproachOnFloorRoot.h similarity index 100% rename from src/Game/AI/AI/aiGanonApproachOnFloorRoot.h rename to src/Game/Actor/AI/aiGanonApproachOnFloorRoot.h diff --git a/src/Game/AI/AI/aiGanonApproachOnWallRoot.cpp b/src/Game/Actor/AI/aiGanonApproachOnWallRoot.cpp similarity index 94% rename from src/Game/AI/AI/aiGanonApproachOnWallRoot.cpp rename to src/Game/Actor/AI/aiGanonApproachOnWallRoot.cpp index 10bab7ca..bc0fabb5 100644 --- a/src/Game/AI/AI/aiGanonApproachOnWallRoot.cpp +++ b/src/Game/Actor/AI/aiGanonApproachOnWallRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiGanonApproachOnWallRoot.h" +#include "Game/Actor/AI/aiGanonApproachOnWallRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGanonApproachOnWallRoot.h b/src/Game/Actor/AI/aiGanonApproachOnWallRoot.h similarity index 100% rename from src/Game/AI/AI/aiGanonApproachOnWallRoot.h rename to src/Game/Actor/AI/aiGanonApproachOnWallRoot.h diff --git a/src/Game/AI/AI/aiGanonBattleOnFloorRoot.cpp b/src/Game/Actor/AI/aiGanonBattleOnFloorRoot.cpp similarity index 93% rename from src/Game/AI/AI/aiGanonBattleOnFloorRoot.cpp rename to src/Game/Actor/AI/aiGanonBattleOnFloorRoot.cpp index dd73bffc..22f68491 100644 --- a/src/Game/AI/AI/aiGanonBattleOnFloorRoot.cpp +++ b/src/Game/Actor/AI/aiGanonBattleOnFloorRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiGanonBattleOnFloorRoot.h" +#include "Game/Actor/AI/aiGanonBattleOnFloorRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGanonBattleOnFloorRoot.h b/src/Game/Actor/AI/aiGanonBattleOnFloorRoot.h similarity index 100% rename from src/Game/AI/AI/aiGanonBattleOnFloorRoot.h rename to src/Game/Actor/AI/aiGanonBattleOnFloorRoot.h diff --git a/src/Game/AI/AI/aiGanonBattleOnWallRoot.cpp b/src/Game/Actor/AI/aiGanonBattleOnWallRoot.cpp similarity index 92% rename from src/Game/AI/AI/aiGanonBattleOnWallRoot.cpp rename to src/Game/Actor/AI/aiGanonBattleOnWallRoot.cpp index 626778d6..ade00591 100644 --- a/src/Game/AI/AI/aiGanonBattleOnWallRoot.cpp +++ b/src/Game/Actor/AI/aiGanonBattleOnWallRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiGanonBattleOnWallRoot.h" +#include "Game/Actor/AI/aiGanonBattleOnWallRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGanonBattleOnWallRoot.h b/src/Game/Actor/AI/aiGanonBattleOnWallRoot.h similarity index 100% rename from src/Game/AI/AI/aiGanonBattleOnWallRoot.h rename to src/Game/Actor/AI/aiGanonBattleOnWallRoot.h diff --git a/src/Game/AI/AI/aiGanonBattleRoot.cpp b/src/Game/Actor/AI/aiGanonBattleRoot.cpp similarity index 91% rename from src/Game/AI/AI/aiGanonBattleRoot.cpp rename to src/Game/Actor/AI/aiGanonBattleRoot.cpp index 45157f08..b8824c15 100644 --- a/src/Game/AI/AI/aiGanonBattleRoot.cpp +++ b/src/Game/Actor/AI/aiGanonBattleRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiGanonBattleRoot.h" +#include "Game/Actor/AI/aiGanonBattleRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGanonBattleRoot.h b/src/Game/Actor/AI/aiGanonBattleRoot.h similarity index 100% rename from src/Game/AI/AI/aiGanonBattleRoot.h rename to src/Game/Actor/AI/aiGanonBattleRoot.h diff --git a/src/Game/AI/AI/aiGanonBeamOnFloor.cpp b/src/Game/Actor/AI/aiGanonBeamOnFloor.cpp similarity index 94% rename from src/Game/AI/AI/aiGanonBeamOnFloor.cpp rename to src/Game/Actor/AI/aiGanonBeamOnFloor.cpp index b03c2b78..cbbb7259 100644 --- a/src/Game/AI/AI/aiGanonBeamOnFloor.cpp +++ b/src/Game/Actor/AI/aiGanonBeamOnFloor.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiGanonBeamOnFloor.h" +#include "Game/Actor/AI/aiGanonBeamOnFloor.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGanonBeamOnFloor.h b/src/Game/Actor/AI/aiGanonBeamOnFloor.h similarity index 93% rename from src/Game/AI/AI/aiGanonBeamOnFloor.h rename to src/Game/Actor/AI/aiGanonBeamOnFloor.h index e96115a0..845ff17e 100644 --- a/src/Game/AI/AI/aiGanonBeamOnFloor.h +++ b/src/Game/Actor/AI/aiGanonBeamOnFloor.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiLastBossShootNormalArrowRoot.h" +#include "Game/Actor/AI/aiLastBossShootNormalArrowRoot.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGanonBeamOnWall.cpp b/src/Game/Actor/AI/aiGanonBeamOnWall.cpp similarity index 92% rename from src/Game/AI/AI/aiGanonBeamOnWall.cpp rename to src/Game/Actor/AI/aiGanonBeamOnWall.cpp index 03d5438c..79d23957 100644 --- a/src/Game/AI/AI/aiGanonBeamOnWall.cpp +++ b/src/Game/Actor/AI/aiGanonBeamOnWall.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiGanonBeamOnWall.h" +#include "Game/Actor/AI/aiGanonBeamOnWall.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGanonBeamOnWall.h b/src/Game/Actor/AI/aiGanonBeamOnWall.h similarity index 89% rename from src/Game/AI/AI/aiGanonBeamOnWall.h rename to src/Game/Actor/AI/aiGanonBeamOnWall.h index 78f1bc86..cca8d511 100644 --- a/src/Game/AI/AI/aiGanonBeamOnWall.h +++ b/src/Game/Actor/AI/aiGanonBeamOnWall.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiLastBossShootNormalArrowRoot.h" +#include "Game/Actor/AI/aiLastBossShootNormalArrowRoot.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGanonBeastDying.cpp b/src/Game/Actor/AI/aiGanonBeastDying.cpp similarity index 92% rename from src/Game/AI/AI/aiGanonBeastDying.cpp rename to src/Game/Actor/AI/aiGanonBeastDying.cpp index af0dfbc0..8fd4a390 100644 --- a/src/Game/AI/AI/aiGanonBeastDying.cpp +++ b/src/Game/Actor/AI/aiGanonBeastDying.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiGanonBeastDying.h" +#include "Game/Actor/AI/aiGanonBeastDying.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGanonBeastDying.h b/src/Game/Actor/AI/aiGanonBeastDying.h similarity index 91% rename from src/Game/AI/AI/aiGanonBeastDying.h rename to src/Game/Actor/AI/aiGanonBeastDying.h index 0152a47e..9d06897c 100644 --- a/src/Game/AI/AI/aiGanonBeastDying.h +++ b/src/Game/Actor/AI/aiGanonBeastDying.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiGanonBeastWait.h" +#include "Game/Actor/AI/aiGanonBeastWait.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGanonBeastMoveSelect.cpp b/src/Game/Actor/AI/aiGanonBeastMoveSelect.cpp similarity index 94% rename from src/Game/AI/AI/aiGanonBeastMoveSelect.cpp rename to src/Game/Actor/AI/aiGanonBeastMoveSelect.cpp index ca373ae4..2660e1fe 100644 --- a/src/Game/AI/AI/aiGanonBeastMoveSelect.cpp +++ b/src/Game/Actor/AI/aiGanonBeastMoveSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiGanonBeastMoveSelect.h" +#include "Game/Actor/AI/aiGanonBeastMoveSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGanonBeastMoveSelect.h b/src/Game/Actor/AI/aiGanonBeastMoveSelect.h similarity index 100% rename from src/Game/AI/AI/aiGanonBeastMoveSelect.h rename to src/Game/Actor/AI/aiGanonBeastMoveSelect.h diff --git a/src/Game/AI/AI/aiGanonBeastReaction.cpp b/src/Game/Actor/AI/aiGanonBeastReaction.cpp similarity index 94% rename from src/Game/AI/AI/aiGanonBeastReaction.cpp rename to src/Game/Actor/AI/aiGanonBeastReaction.cpp index 0c8cc618..ed5e8785 100644 --- a/src/Game/AI/AI/aiGanonBeastReaction.cpp +++ b/src/Game/Actor/AI/aiGanonBeastReaction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiGanonBeastReaction.h" +#include "Game/Actor/AI/aiGanonBeastReaction.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGanonBeastReaction.h b/src/Game/Actor/AI/aiGanonBeastReaction.h similarity index 100% rename from src/Game/AI/AI/aiGanonBeastReaction.h rename to src/Game/Actor/AI/aiGanonBeastReaction.h diff --git a/src/Game/AI/AI/aiGanonBeastRoot.cpp b/src/Game/Actor/AI/aiGanonBeastRoot.cpp similarity index 96% rename from src/Game/AI/AI/aiGanonBeastRoot.cpp rename to src/Game/Actor/AI/aiGanonBeastRoot.cpp index 4d5df148..677a19ef 100644 --- a/src/Game/AI/AI/aiGanonBeastRoot.cpp +++ b/src/Game/Actor/AI/aiGanonBeastRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiGanonBeastRoot.h" +#include "Game/Actor/AI/aiGanonBeastRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGanonBeastRoot.h b/src/Game/Actor/AI/aiGanonBeastRoot.h similarity index 100% rename from src/Game/AI/AI/aiGanonBeastRoot.h rename to src/Game/Actor/AI/aiGanonBeastRoot.h diff --git a/src/Game/AI/AI/aiGanonBeastStairState.cpp b/src/Game/Actor/AI/aiGanonBeastStairState.cpp similarity index 91% rename from src/Game/AI/AI/aiGanonBeastStairState.cpp rename to src/Game/Actor/AI/aiGanonBeastStairState.cpp index 9322a79f..355c44c4 100644 --- a/src/Game/AI/AI/aiGanonBeastStairState.cpp +++ b/src/Game/Actor/AI/aiGanonBeastStairState.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiGanonBeastStairState.h" +#include "Game/Actor/AI/aiGanonBeastStairState.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGanonBeastStairState.h b/src/Game/Actor/AI/aiGanonBeastStairState.h similarity index 100% rename from src/Game/AI/AI/aiGanonBeastStairState.h rename to src/Game/Actor/AI/aiGanonBeastStairState.h diff --git a/src/Game/AI/AI/aiGanonBeastSufferChanger.cpp b/src/Game/Actor/AI/aiGanonBeastSufferChanger.cpp similarity index 96% rename from src/Game/AI/AI/aiGanonBeastSufferChanger.cpp rename to src/Game/Actor/AI/aiGanonBeastSufferChanger.cpp index 7ac9010e..00030480 100644 --- a/src/Game/AI/AI/aiGanonBeastSufferChanger.cpp +++ b/src/Game/Actor/AI/aiGanonBeastSufferChanger.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiGanonBeastSufferChanger.h" +#include "Game/Actor/AI/aiGanonBeastSufferChanger.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGanonBeastSufferChanger.h b/src/Game/Actor/AI/aiGanonBeastSufferChanger.h similarity index 100% rename from src/Game/AI/AI/aiGanonBeastSufferChanger.h rename to src/Game/Actor/AI/aiGanonBeastSufferChanger.h diff --git a/src/Game/AI/AI/aiGanonBeastWait.cpp b/src/Game/Actor/AI/aiGanonBeastWait.cpp similarity index 92% rename from src/Game/AI/AI/aiGanonBeastWait.cpp rename to src/Game/Actor/AI/aiGanonBeastWait.cpp index 9b8352cc..0197112f 100644 --- a/src/Game/AI/AI/aiGanonBeastWait.cpp +++ b/src/Game/Actor/AI/aiGanonBeastWait.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiGanonBeastWait.h" +#include "Game/Actor/AI/aiGanonBeastWait.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGanonBeastWait.h b/src/Game/Actor/AI/aiGanonBeastWait.h similarity index 100% rename from src/Game/AI/AI/aiGanonBeastWait.h rename to src/Game/Actor/AI/aiGanonBeastWait.h diff --git a/src/Game/AI/AI/aiGanonDemoMoveSeqTwoAction.cpp b/src/Game/Actor/AI/aiGanonDemoMoveSeqTwoAction.cpp similarity index 91% rename from src/Game/AI/AI/aiGanonDemoMoveSeqTwoAction.cpp rename to src/Game/Actor/AI/aiGanonDemoMoveSeqTwoAction.cpp index 2a0b9253..f3af570d 100644 --- a/src/Game/AI/AI/aiGanonDemoMoveSeqTwoAction.cpp +++ b/src/Game/Actor/AI/aiGanonDemoMoveSeqTwoAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiGanonDemoMoveSeqTwoAction.h" +#include "Game/Actor/AI/aiGanonDemoMoveSeqTwoAction.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGanonDemoMoveSeqTwoAction.h b/src/Game/Actor/AI/aiGanonDemoMoveSeqTwoAction.h similarity index 100% rename from src/Game/AI/AI/aiGanonDemoMoveSeqTwoAction.h rename to src/Game/Actor/AI/aiGanonDemoMoveSeqTwoAction.h diff --git a/src/Game/AI/AI/aiGanonFarAttackRootOnWall.cpp b/src/Game/Actor/AI/aiGanonFarAttackRootOnWall.cpp similarity index 92% rename from src/Game/AI/AI/aiGanonFarAttackRootOnWall.cpp rename to src/Game/Actor/AI/aiGanonFarAttackRootOnWall.cpp index 2388b2aa..d086d72a 100644 --- a/src/Game/AI/AI/aiGanonFarAttackRootOnWall.cpp +++ b/src/Game/Actor/AI/aiGanonFarAttackRootOnWall.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiGanonFarAttackRootOnWall.h" +#include "Game/Actor/AI/aiGanonFarAttackRootOnWall.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGanonFarAttackRootOnWall.h b/src/Game/Actor/AI/aiGanonFarAttackRootOnWall.h similarity index 100% rename from src/Game/AI/AI/aiGanonFarAttackRootOnWall.h rename to src/Game/Actor/AI/aiGanonFarAttackRootOnWall.h diff --git a/src/Game/AI/AI/aiGanonGrudgeNormal.cpp b/src/Game/Actor/AI/aiGanonGrudgeNormal.cpp similarity index 91% rename from src/Game/AI/AI/aiGanonGrudgeNormal.cpp rename to src/Game/Actor/AI/aiGanonGrudgeNormal.cpp index e3bb428f..4866d034 100644 --- a/src/Game/AI/AI/aiGanonGrudgeNormal.cpp +++ b/src/Game/Actor/AI/aiGanonGrudgeNormal.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiGanonGrudgeNormal.h" +#include "Game/Actor/AI/aiGanonGrudgeNormal.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGanonGrudgeNormal.h b/src/Game/Actor/AI/aiGanonGrudgeNormal.h similarity index 92% rename from src/Game/AI/AI/aiGanonGrudgeNormal.h rename to src/Game/Actor/AI/aiGanonGrudgeNormal.h index b1eeff1b..4da6dad2 100644 --- a/src/Game/AI/AI/aiGanonGrudgeNormal.h +++ b/src/Game/Actor/AI/aiGanonGrudgeNormal.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiEnemyNormal.h" +#include "Game/Actor/AI/aiEnemyNormal.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGanonNearAttackOnFloorRoot.cpp b/src/Game/Actor/AI/aiGanonNearAttackOnFloorRoot.cpp similarity index 93% rename from src/Game/AI/AI/aiGanonNearAttackOnFloorRoot.cpp rename to src/Game/Actor/AI/aiGanonNearAttackOnFloorRoot.cpp index 6573f3c1..0762fbcb 100644 --- a/src/Game/AI/AI/aiGanonNearAttackOnFloorRoot.cpp +++ b/src/Game/Actor/AI/aiGanonNearAttackOnFloorRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiGanonNearAttackOnFloorRoot.h" +#include "Game/Actor/AI/aiGanonNearAttackOnFloorRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGanonNearAttackOnFloorRoot.h b/src/Game/Actor/AI/aiGanonNearAttackOnFloorRoot.h similarity index 100% rename from src/Game/AI/AI/aiGanonNearAttackOnFloorRoot.h rename to src/Game/Actor/AI/aiGanonNearAttackOnFloorRoot.h diff --git a/src/Game/AI/AI/aiGanonNormalRoot.cpp b/src/Game/Actor/AI/aiGanonNormalRoot.cpp similarity index 91% rename from src/Game/AI/AI/aiGanonNormalRoot.cpp rename to src/Game/Actor/AI/aiGanonNormalRoot.cpp index 4879913c..4f186b0a 100644 --- a/src/Game/AI/AI/aiGanonNormalRoot.cpp +++ b/src/Game/Actor/AI/aiGanonNormalRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiGanonNormalRoot.h" +#include "Game/Actor/AI/aiGanonNormalRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGanonNormalRoot.h b/src/Game/Actor/AI/aiGanonNormalRoot.h similarity index 100% rename from src/Game/AI/AI/aiGanonNormalRoot.h rename to src/Game/Actor/AI/aiGanonNormalRoot.h diff --git a/src/Game/AI/AI/aiGanonReaction.cpp b/src/Game/Actor/AI/aiGanonReaction.cpp similarity index 92% rename from src/Game/AI/AI/aiGanonReaction.cpp rename to src/Game/Actor/AI/aiGanonReaction.cpp index 67310c20..5ee68b74 100644 --- a/src/Game/AI/AI/aiGanonReaction.cpp +++ b/src/Game/Actor/AI/aiGanonReaction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiGanonReaction.h" +#include "Game/Actor/AI/aiGanonReaction.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGanonReaction.h b/src/Game/Actor/AI/aiGanonReaction.h similarity index 90% rename from src/Game/AI/AI/aiGanonReaction.h rename to src/Game/Actor/AI/aiGanonReaction.h index 77b5efed..176c3afb 100644 --- a/src/Game/AI/AI/aiGanonReaction.h +++ b/src/Game/Actor/AI/aiGanonReaction.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiEnemyDefaultReaction.h" +#include "Game/Actor/AI/aiEnemyDefaultReaction.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGanonRecognizeRoot.cpp b/src/Game/Actor/AI/aiGanonRecognizeRoot.cpp similarity index 91% rename from src/Game/AI/AI/aiGanonRecognizeRoot.cpp rename to src/Game/Actor/AI/aiGanonRecognizeRoot.cpp index 54e3ca12..b7e30425 100644 --- a/src/Game/AI/AI/aiGanonRecognizeRoot.cpp +++ b/src/Game/Actor/AI/aiGanonRecognizeRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiGanonRecognizeRoot.h" +#include "Game/Actor/AI/aiGanonRecognizeRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGanonRecognizeRoot.h b/src/Game/Actor/AI/aiGanonRecognizeRoot.h similarity index 100% rename from src/Game/AI/AI/aiGanonRecognizeRoot.h rename to src/Game/Actor/AI/aiGanonRecognizeRoot.h diff --git a/src/Game/AI/AI/aiGanonShockRoot.cpp b/src/Game/Actor/AI/aiGanonShockRoot.cpp similarity index 93% rename from src/Game/AI/AI/aiGanonShockRoot.cpp rename to src/Game/Actor/AI/aiGanonShockRoot.cpp index d232ff94..bc5ddfc3 100644 --- a/src/Game/AI/AI/aiGanonShockRoot.cpp +++ b/src/Game/Actor/AI/aiGanonShockRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiGanonShockRoot.h" +#include "Game/Actor/AI/aiGanonShockRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGanonShockRoot.h b/src/Game/Actor/AI/aiGanonShockRoot.h similarity index 100% rename from src/Game/AI/AI/aiGanonShockRoot.h rename to src/Game/Actor/AI/aiGanonShockRoot.h diff --git a/src/Game/AI/AI/aiGanonStateChangeRoot.cpp b/src/Game/Actor/AI/aiGanonStateChangeRoot.cpp similarity index 92% rename from src/Game/AI/AI/aiGanonStateChangeRoot.cpp rename to src/Game/Actor/AI/aiGanonStateChangeRoot.cpp index fddeddad..9b0d5c2a 100644 --- a/src/Game/AI/AI/aiGanonStateChangeRoot.cpp +++ b/src/Game/Actor/AI/aiGanonStateChangeRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiGanonStateChangeRoot.h" +#include "Game/Actor/AI/aiGanonStateChangeRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGanonStateChangeRoot.h b/src/Game/Actor/AI/aiGanonStateChangeRoot.h similarity index 100% rename from src/Game/AI/AI/aiGanonStateChangeRoot.h rename to src/Game/Actor/AI/aiGanonStateChangeRoot.h diff --git a/src/Game/AI/AI/aiGanonThrowActorRoot.cpp b/src/Game/Actor/AI/aiGanonThrowActorRoot.cpp similarity index 96% rename from src/Game/AI/AI/aiGanonThrowActorRoot.cpp rename to src/Game/Actor/AI/aiGanonThrowActorRoot.cpp index 09d4df19..1fe07d5d 100644 --- a/src/Game/AI/AI/aiGanonThrowActorRoot.cpp +++ b/src/Game/Actor/AI/aiGanonThrowActorRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiGanonThrowActorRoot.h" +#include "Game/Actor/AI/aiGanonThrowActorRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGanonThrowActorRoot.h b/src/Game/Actor/AI/aiGanonThrowActorRoot.h similarity index 100% rename from src/Game/AI/AI/aiGanonThrowActorRoot.h rename to src/Game/Actor/AI/aiGanonThrowActorRoot.h diff --git a/src/Game/AI/AI/aiGanonThrowMultiActorRoot.cpp b/src/Game/Actor/AI/aiGanonThrowMultiActorRoot.cpp similarity index 94% rename from src/Game/AI/AI/aiGanonThrowMultiActorRoot.cpp rename to src/Game/Actor/AI/aiGanonThrowMultiActorRoot.cpp index 2d0b6339..c8162e45 100644 --- a/src/Game/AI/AI/aiGanonThrowMultiActorRoot.cpp +++ b/src/Game/Actor/AI/aiGanonThrowMultiActorRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiGanonThrowMultiActorRoot.h" +#include "Game/Actor/AI/aiGanonThrowMultiActorRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGanonThrowMultiActorRoot.h b/src/Game/Actor/AI/aiGanonThrowMultiActorRoot.h similarity index 95% rename from src/Game/AI/AI/aiGanonThrowMultiActorRoot.h rename to src/Game/Actor/AI/aiGanonThrowMultiActorRoot.h index 537e5e0a..d51042c5 100644 --- a/src/Game/AI/AI/aiGanonThrowMultiActorRoot.h +++ b/src/Game/Actor/AI/aiGanonThrowMultiActorRoot.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiGanonThrowActorRoot.h" +#include "Game/Actor/AI/aiGanonThrowActorRoot.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGanonWeaponAttackOnFloor.cpp b/src/Game/Actor/AI/aiGanonWeaponAttackOnFloor.cpp similarity index 92% rename from src/Game/AI/AI/aiGanonWeaponAttackOnFloor.cpp rename to src/Game/Actor/AI/aiGanonWeaponAttackOnFloor.cpp index d5df7d1a..4e7b35b2 100644 --- a/src/Game/AI/AI/aiGanonWeaponAttackOnFloor.cpp +++ b/src/Game/Actor/AI/aiGanonWeaponAttackOnFloor.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiGanonWeaponAttackOnFloor.h" +#include "Game/Actor/AI/aiGanonWeaponAttackOnFloor.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGanonWeaponAttackOnFloor.h b/src/Game/Actor/AI/aiGanonWeaponAttackOnFloor.h similarity index 100% rename from src/Game/AI/AI/aiGanonWeaponAttackOnFloor.h rename to src/Game/Actor/AI/aiGanonWeaponAttackOnFloor.h diff --git a/src/Game/AI/AI/aiGearRangeSelect.cpp b/src/Game/Actor/AI/aiGearRangeSelect.cpp similarity index 93% rename from src/Game/AI/AI/aiGearRangeSelect.cpp rename to src/Game/Actor/AI/aiGearRangeSelect.cpp index abe2968d..9a81b292 100644 --- a/src/Game/AI/AI/aiGearRangeSelect.cpp +++ b/src/Game/Actor/AI/aiGearRangeSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiGearRangeSelect.h" +#include "Game/Actor/AI/aiGearRangeSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGearRangeSelect.h b/src/Game/Actor/AI/aiGearRangeSelect.h similarity index 100% rename from src/Game/AI/AI/aiGearRangeSelect.h rename to src/Game/Actor/AI/aiGearRangeSelect.h diff --git a/src/Game/AI/AI/aiGelEnemyReaction.cpp b/src/Game/Actor/AI/aiGelEnemyReaction.cpp similarity index 92% rename from src/Game/AI/AI/aiGelEnemyReaction.cpp rename to src/Game/Actor/AI/aiGelEnemyReaction.cpp index fdfeea0c..9c44b78a 100644 --- a/src/Game/AI/AI/aiGelEnemyReaction.cpp +++ b/src/Game/Actor/AI/aiGelEnemyReaction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiGelEnemyReaction.h" +#include "Game/Actor/AI/aiGelEnemyReaction.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGelEnemyReaction.h b/src/Game/Actor/AI/aiGelEnemyReaction.h similarity index 91% rename from src/Game/AI/AI/aiGelEnemyReaction.h rename to src/Game/Actor/AI/aiGelEnemyReaction.h index 613a1605..83d37cc2 100644 --- a/src/Game/AI/AI/aiGelEnemyReaction.h +++ b/src/Game/Actor/AI/aiGelEnemyReaction.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiEnemyDefaultReaction.h" +#include "Game/Actor/AI/aiEnemyDefaultReaction.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGerudoHeroSoulGiftRoot.cpp b/src/Game/Actor/AI/aiGerudoHeroSoulGiftRoot.cpp similarity index 92% rename from src/Game/AI/AI/aiGerudoHeroSoulGiftRoot.cpp rename to src/Game/Actor/AI/aiGerudoHeroSoulGiftRoot.cpp index dfb57500..2f4ec4c3 100644 --- a/src/Game/AI/AI/aiGerudoHeroSoulGiftRoot.cpp +++ b/src/Game/Actor/AI/aiGerudoHeroSoulGiftRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiGerudoHeroSoulGiftRoot.h" +#include "Game/Actor/AI/aiGerudoHeroSoulGiftRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGerudoHeroSoulGiftRoot.h b/src/Game/Actor/AI/aiGerudoHeroSoulGiftRoot.h similarity index 92% rename from src/Game/AI/AI/aiGerudoHeroSoulGiftRoot.h rename to src/Game/Actor/AI/aiGerudoHeroSoulGiftRoot.h index 95ad9ce5..e667228e 100644 --- a/src/Game/AI/AI/aiGerudoHeroSoulGiftRoot.h +++ b/src/Game/Actor/AI/aiGerudoHeroSoulGiftRoot.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiHeroSoulGiftRoot.h" +#include "Game/Actor/AI/aiHeroSoulGiftRoot.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGerudoQueenBattle.cpp b/src/Game/Actor/AI/aiGerudoQueenBattle.cpp similarity index 92% rename from src/Game/AI/AI/aiGerudoQueenBattle.cpp rename to src/Game/Actor/AI/aiGerudoQueenBattle.cpp index 9ce0b9a6..703fe051 100644 --- a/src/Game/AI/AI/aiGerudoQueenBattle.cpp +++ b/src/Game/Actor/AI/aiGerudoQueenBattle.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiGerudoQueenBattle.h" +#include "Game/Actor/AI/aiGerudoQueenBattle.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGerudoQueenBattle.h b/src/Game/Actor/AI/aiGerudoQueenBattle.h similarity index 100% rename from src/Game/AI/AI/aiGerudoQueenBattle.h rename to src/Game/Actor/AI/aiGerudoQueenBattle.h diff --git a/src/Game/AI/AI/aiGetItemBrightBow.cpp b/src/Game/Actor/AI/aiGetItemBrightBow.cpp similarity index 92% rename from src/Game/AI/AI/aiGetItemBrightBow.cpp rename to src/Game/Actor/AI/aiGetItemBrightBow.cpp index 6669e988..9cfb5bcd 100644 --- a/src/Game/AI/AI/aiGetItemBrightBow.cpp +++ b/src/Game/Actor/AI/aiGetItemBrightBow.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiGetItemBrightBow.h" +#include "Game/Actor/AI/aiGetItemBrightBow.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGetItemBrightBow.h b/src/Game/Actor/AI/aiGetItemBrightBow.h similarity index 92% rename from src/Game/AI/AI/aiGetItemBrightBow.h rename to src/Game/Actor/AI/aiGetItemBrightBow.h index 80751d40..cbea1365 100644 --- a/src/Game/AI/AI/aiGetItemBrightBow.h +++ b/src/Game/Actor/AI/aiGetItemBrightBow.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiGetItemNormal.h" +#include "Game/Actor/AI/aiGetItemNormal.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGetItemNormal.cpp b/src/Game/Actor/AI/aiGetItemNormal.cpp similarity index 91% rename from src/Game/AI/AI/aiGetItemNormal.cpp rename to src/Game/Actor/AI/aiGetItemNormal.cpp index e828d803..bc78ec4b 100644 --- a/src/Game/AI/AI/aiGetItemNormal.cpp +++ b/src/Game/Actor/AI/aiGetItemNormal.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiGetItemNormal.h" +#include "Game/Actor/AI/aiGetItemNormal.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGetItemNormal.h b/src/Game/Actor/AI/aiGetItemNormal.h similarity index 100% rename from src/Game/AI/AI/aiGetItemNormal.h rename to src/Game/Actor/AI/aiGetItemNormal.h diff --git a/src/Game/AI/AI/aiGiantArmorAsWeakPoint.cpp b/src/Game/Actor/AI/aiGiantArmorAsWeakPoint.cpp similarity index 91% rename from src/Game/AI/AI/aiGiantArmorAsWeakPoint.cpp rename to src/Game/Actor/AI/aiGiantArmorAsWeakPoint.cpp index 5c10b700..da3d1f53 100644 --- a/src/Game/AI/AI/aiGiantArmorAsWeakPoint.cpp +++ b/src/Game/Actor/AI/aiGiantArmorAsWeakPoint.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiGiantArmorAsWeakPoint.h" +#include "Game/Actor/AI/aiGiantArmorAsWeakPoint.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGiantArmorAsWeakPoint.h b/src/Game/Actor/AI/aiGiantArmorAsWeakPoint.h similarity index 92% rename from src/Game/AI/AI/aiGiantArmorAsWeakPoint.h rename to src/Game/Actor/AI/aiGiantArmorAsWeakPoint.h index 6c45d497..4c505727 100644 --- a/src/Game/AI/AI/aiGiantArmorAsWeakPoint.h +++ b/src/Game/Actor/AI/aiGiantArmorAsWeakPoint.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiGiantArmorRoot.h" +#include "Game/Actor/AI/aiGiantArmorRoot.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGiantArmorRoot.cpp b/src/Game/Actor/AI/aiGiantArmorRoot.cpp similarity index 91% rename from src/Game/AI/AI/aiGiantArmorRoot.cpp rename to src/Game/Actor/AI/aiGiantArmorRoot.cpp index 47c42d38..219db43d 100644 --- a/src/Game/AI/AI/aiGiantArmorRoot.cpp +++ b/src/Game/Actor/AI/aiGiantArmorRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiGiantArmorRoot.h" +#include "Game/Actor/AI/aiGiantArmorRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGiantArmorRoot.h b/src/Game/Actor/AI/aiGiantArmorRoot.h similarity index 100% rename from src/Game/AI/AI/aiGiantArmorRoot.h rename to src/Game/Actor/AI/aiGiantArmorRoot.h diff --git a/src/Game/AI/AI/aiGiantEarthReleaseAttack.cpp b/src/Game/Actor/AI/aiGiantEarthReleaseAttack.cpp similarity index 94% rename from src/Game/AI/AI/aiGiantEarthReleaseAttack.cpp rename to src/Game/Actor/AI/aiGiantEarthReleaseAttack.cpp index 3af143c3..3f764b7a 100644 --- a/src/Game/AI/AI/aiGiantEarthReleaseAttack.cpp +++ b/src/Game/Actor/AI/aiGiantEarthReleaseAttack.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiGiantEarthReleaseAttack.h" +#include "Game/Actor/AI/aiGiantEarthReleaseAttack.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGiantEarthReleaseAttack.h b/src/Game/Actor/AI/aiGiantEarthReleaseAttack.h similarity index 94% rename from src/Game/AI/AI/aiGiantEarthReleaseAttack.h rename to src/Game/Actor/AI/aiGiantEarthReleaseAttack.h index cd1e7bfe..7381cb01 100644 --- a/src/Game/AI/AI/aiGiantEarthReleaseAttack.h +++ b/src/Game/Actor/AI/aiGiantEarthReleaseAttack.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiEarthReleaseAttack.h" +#include "Game/Actor/AI/aiEarthReleaseAttack.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGiantEscapeFromDamageWater.cpp b/src/Game/Actor/AI/aiGiantEscapeFromDamageWater.cpp similarity index 91% rename from src/Game/AI/AI/aiGiantEscapeFromDamageWater.cpp rename to src/Game/Actor/AI/aiGiantEscapeFromDamageWater.cpp index 5138003c..3affa0c1 100644 --- a/src/Game/AI/AI/aiGiantEscapeFromDamageWater.cpp +++ b/src/Game/Actor/AI/aiGiantEscapeFromDamageWater.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiGiantEscapeFromDamageWater.h" +#include "Game/Actor/AI/aiGiantEscapeFromDamageWater.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGiantEscapeFromDamageWater.h b/src/Game/Actor/AI/aiGiantEscapeFromDamageWater.h similarity index 100% rename from src/Game/AI/AI/aiGiantEscapeFromDamageWater.h rename to src/Game/Actor/AI/aiGiantEscapeFromDamageWater.h diff --git a/src/Game/AI/AI/aiGiantNavMoveTarget.cpp b/src/Game/Actor/AI/aiGiantNavMoveTarget.cpp similarity index 95% rename from src/Game/AI/AI/aiGiantNavMoveTarget.cpp rename to src/Game/Actor/AI/aiGiantNavMoveTarget.cpp index 425e8b43..e393caaf 100644 --- a/src/Game/AI/AI/aiGiantNavMoveTarget.cpp +++ b/src/Game/Actor/AI/aiGiantNavMoveTarget.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiGiantNavMoveTarget.h" +#include "Game/Actor/AI/aiGiantNavMoveTarget.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGiantNavMoveTarget.h b/src/Game/Actor/AI/aiGiantNavMoveTarget.h similarity index 100% rename from src/Game/AI/AI/aiGiantNavMoveTarget.h rename to src/Game/Actor/AI/aiGiantNavMoveTarget.h diff --git a/src/Game/AI/AI/aiGiantNavMoveWithFirstAction.cpp b/src/Game/Actor/AI/aiGiantNavMoveWithFirstAction.cpp similarity index 91% rename from src/Game/AI/AI/aiGiantNavMoveWithFirstAction.cpp rename to src/Game/Actor/AI/aiGiantNavMoveWithFirstAction.cpp index 4de054b9..323304db 100644 --- a/src/Game/AI/AI/aiGiantNavMoveWithFirstAction.cpp +++ b/src/Game/Actor/AI/aiGiantNavMoveWithFirstAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiGiantNavMoveWithFirstAction.h" +#include "Game/Actor/AI/aiGiantNavMoveWithFirstAction.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGiantNavMoveWithFirstAction.h b/src/Game/Actor/AI/aiGiantNavMoveWithFirstAction.h similarity index 91% rename from src/Game/AI/AI/aiGiantNavMoveWithFirstAction.h rename to src/Game/Actor/AI/aiGiantNavMoveWithFirstAction.h index bc04166b..d50c3905 100644 --- a/src/Game/AI/AI/aiGiantNavMoveWithFirstAction.h +++ b/src/Game/Actor/AI/aiGiantNavMoveWithFirstAction.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiGiantNavMoveTarget.h" +#include "Game/Actor/AI/aiGiantNavMoveTarget.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGiantRoamSelect.cpp b/src/Game/Actor/AI/aiGiantRoamSelect.cpp similarity index 92% rename from src/Game/AI/AI/aiGiantRoamSelect.cpp rename to src/Game/Actor/AI/aiGiantRoamSelect.cpp index b3a3c6af..8ea90960 100644 --- a/src/Game/AI/AI/aiGiantRoamSelect.cpp +++ b/src/Game/Actor/AI/aiGiantRoamSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiGiantRoamSelect.h" +#include "Game/Actor/AI/aiGiantRoamSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGiantRoamSelect.h b/src/Game/Actor/AI/aiGiantRoamSelect.h similarity index 100% rename from src/Game/AI/AI/aiGiantRoamSelect.h rename to src/Game/Actor/AI/aiGiantRoamSelect.h diff --git a/src/Game/AI/AI/aiGiantSleepNormal.cpp b/src/Game/Actor/AI/aiGiantSleepNormal.cpp similarity index 93% rename from src/Game/AI/AI/aiGiantSleepNormal.cpp rename to src/Game/Actor/AI/aiGiantSleepNormal.cpp index 2f8bd358..26c795bc 100644 --- a/src/Game/AI/AI/aiGiantSleepNormal.cpp +++ b/src/Game/Actor/AI/aiGiantSleepNormal.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiGiantSleepNormal.h" +#include "Game/Actor/AI/aiGiantSleepNormal.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGiantSleepNormal.h b/src/Game/Actor/AI/aiGiantSleepNormal.h similarity index 93% rename from src/Game/AI/AI/aiGiantSleepNormal.h rename to src/Game/Actor/AI/aiGiantSleepNormal.h index d0586892..0ee665fd 100644 --- a/src/Game/AI/AI/aiGiantSleepNormal.h +++ b/src/Game/Actor/AI/aiGiantSleepNormal.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiSpecialEnemySleep.h" +#include "Game/Actor/AI/aiSpecialEnemySleep.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGiantSleepReaction.cpp b/src/Game/Actor/AI/aiGiantSleepReaction.cpp similarity index 91% rename from src/Game/AI/AI/aiGiantSleepReaction.cpp rename to src/Game/Actor/AI/aiGiantSleepReaction.cpp index 61a5cb00..b8476a9b 100644 --- a/src/Game/AI/AI/aiGiantSleepReaction.cpp +++ b/src/Game/Actor/AI/aiGiantSleepReaction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiGiantSleepReaction.h" +#include "Game/Actor/AI/aiGiantSleepReaction.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGiantSleepReaction.h b/src/Game/Actor/AI/aiGiantSleepReaction.h similarity index 100% rename from src/Game/AI/AI/aiGiantSleepReaction.h rename to src/Game/Actor/AI/aiGiantSleepReaction.h diff --git a/src/Game/AI/AI/aiGiantStoneShootAngrySelect.cpp b/src/Game/Actor/AI/aiGiantStoneShootAngrySelect.cpp similarity index 93% rename from src/Game/AI/AI/aiGiantStoneShootAngrySelect.cpp rename to src/Game/Actor/AI/aiGiantStoneShootAngrySelect.cpp index d742c857..8beabda5 100644 --- a/src/Game/AI/AI/aiGiantStoneShootAngrySelect.cpp +++ b/src/Game/Actor/AI/aiGiantStoneShootAngrySelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiGiantStoneShootAngrySelect.h" +#include "Game/Actor/AI/aiGiantStoneShootAngrySelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGiantStoneShootAngrySelect.h b/src/Game/Actor/AI/aiGiantStoneShootAngrySelect.h similarity index 100% rename from src/Game/AI/AI/aiGiantStoneShootAngrySelect.h rename to src/Game/Actor/AI/aiGiantStoneShootAngrySelect.h diff --git a/src/Game/AI/AI/aiGolemChemicalResetSelect.cpp b/src/Game/Actor/AI/aiGolemChemicalResetSelect.cpp similarity index 92% rename from src/Game/AI/AI/aiGolemChemicalResetSelect.cpp rename to src/Game/Actor/AI/aiGolemChemicalResetSelect.cpp index 919d0ff9..b0f0107c 100644 --- a/src/Game/AI/AI/aiGolemChemicalResetSelect.cpp +++ b/src/Game/Actor/AI/aiGolemChemicalResetSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiGolemChemicalResetSelect.h" +#include "Game/Actor/AI/aiGolemChemicalResetSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGolemChemicalResetSelect.h b/src/Game/Actor/AI/aiGolemChemicalResetSelect.h similarity index 100% rename from src/Game/AI/AI/aiGolemChemicalResetSelect.h rename to src/Game/Actor/AI/aiGolemChemicalResetSelect.h diff --git a/src/Game/AI/AI/aiGolemChemicalVanishedSelect.cpp b/src/Game/Actor/AI/aiGolemChemicalVanishedSelect.cpp similarity index 92% rename from src/Game/AI/AI/aiGolemChemicalVanishedSelect.cpp rename to src/Game/Actor/AI/aiGolemChemicalVanishedSelect.cpp index 1dc240d0..dc3a7b04 100644 --- a/src/Game/AI/AI/aiGolemChemicalVanishedSelect.cpp +++ b/src/Game/Actor/AI/aiGolemChemicalVanishedSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiGolemChemicalVanishedSelect.h" +#include "Game/Actor/AI/aiGolemChemicalVanishedSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGolemChemicalVanishedSelect.h b/src/Game/Actor/AI/aiGolemChemicalVanishedSelect.h similarity index 100% rename from src/Game/AI/AI/aiGolemChemicalVanishedSelect.h rename to src/Game/Actor/AI/aiGolemChemicalVanishedSelect.h diff --git a/src/Game/AI/AI/aiGolemClimbedSelect.cpp b/src/Game/Actor/AI/aiGolemClimbedSelect.cpp similarity index 92% rename from src/Game/AI/AI/aiGolemClimbedSelect.cpp rename to src/Game/Actor/AI/aiGolemClimbedSelect.cpp index b77bcaa0..e81a6e6c 100644 --- a/src/Game/AI/AI/aiGolemClimbedSelect.cpp +++ b/src/Game/Actor/AI/aiGolemClimbedSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiGolemClimbedSelect.h" +#include "Game/Actor/AI/aiGolemClimbedSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGolemClimbedSelect.h b/src/Game/Actor/AI/aiGolemClimbedSelect.h similarity index 100% rename from src/Game/AI/AI/aiGolemClimbedSelect.h rename to src/Game/Actor/AI/aiGolemClimbedSelect.h diff --git a/src/Game/AI/AI/aiGolemClimbedTimeSelect.cpp b/src/Game/Actor/AI/aiGolemClimbedTimeSelect.cpp similarity index 92% rename from src/Game/AI/AI/aiGolemClimbedTimeSelect.cpp rename to src/Game/Actor/AI/aiGolemClimbedTimeSelect.cpp index 52dd2abb..a3ee9726 100644 --- a/src/Game/AI/AI/aiGolemClimbedTimeSelect.cpp +++ b/src/Game/Actor/AI/aiGolemClimbedTimeSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiGolemClimbedTimeSelect.h" +#include "Game/Actor/AI/aiGolemClimbedTimeSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGolemClimbedTimeSelect.h b/src/Game/Actor/AI/aiGolemClimbedTimeSelect.h similarity index 100% rename from src/Game/AI/AI/aiGolemClimbedTimeSelect.h rename to src/Game/Actor/AI/aiGolemClimbedTimeSelect.h diff --git a/src/Game/AI/AI/aiGolemFindPlayer.cpp b/src/Game/Actor/AI/aiGolemFindPlayer.cpp similarity index 93% rename from src/Game/AI/AI/aiGolemFindPlayer.cpp rename to src/Game/Actor/AI/aiGolemFindPlayer.cpp index ac3fc588..a8269ba4 100644 --- a/src/Game/AI/AI/aiGolemFindPlayer.cpp +++ b/src/Game/Actor/AI/aiGolemFindPlayer.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiGolemFindPlayer.h" +#include "Game/Actor/AI/aiGolemFindPlayer.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGolemFindPlayer.h b/src/Game/Actor/AI/aiGolemFindPlayer.h similarity index 92% rename from src/Game/AI/AI/aiGolemFindPlayer.h rename to src/Game/Actor/AI/aiGolemFindPlayer.h index bbcf566e..5ff161d8 100644 --- a/src/Game/AI/AI/aiGolemFindPlayer.h +++ b/src/Game/Actor/AI/aiGolemFindPlayer.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiLargeEnemyFindPlayer.h" +#include "Game/Actor/AI/aiLargeEnemyFindPlayer.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGolemFireREnemyBattle.cpp b/src/Game/Actor/AI/aiGolemFireREnemyBattle.cpp similarity index 92% rename from src/Game/AI/AI/aiGolemFireREnemyBattle.cpp rename to src/Game/Actor/AI/aiGolemFireREnemyBattle.cpp index 7c3c06d6..aa268c0e 100644 --- a/src/Game/AI/AI/aiGolemFireREnemyBattle.cpp +++ b/src/Game/Actor/AI/aiGolemFireREnemyBattle.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiGolemFireREnemyBattle.h" +#include "Game/Actor/AI/aiGolemFireREnemyBattle.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGolemFireREnemyBattle.h b/src/Game/Actor/AI/aiGolemFireREnemyBattle.h similarity index 93% rename from src/Game/AI/AI/aiGolemFireREnemyBattle.h rename to src/Game/Actor/AI/aiGolemFireREnemyBattle.h index d96e2754..09a33bed 100644 --- a/src/Game/AI/AI/aiGolemFireREnemyBattle.h +++ b/src/Game/Actor/AI/aiGolemFireREnemyBattle.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiEnemyBattle.h" +#include "Game/Actor/AI/aiEnemyBattle.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGolemNormal.cpp b/src/Game/Actor/AI/aiGolemNormal.cpp similarity index 92% rename from src/Game/AI/AI/aiGolemNormal.cpp rename to src/Game/Actor/AI/aiGolemNormal.cpp index de036468..871fc85a 100644 --- a/src/Game/AI/AI/aiGolemNormal.cpp +++ b/src/Game/Actor/AI/aiGolemNormal.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiGolemNormal.h" +#include "Game/Actor/AI/aiGolemNormal.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGolemNormal.h b/src/Game/Actor/AI/aiGolemNormal.h similarity index 91% rename from src/Game/AI/AI/aiGolemNormal.h rename to src/Game/Actor/AI/aiGolemNormal.h index c1a5bd65..d61a7111 100644 --- a/src/Game/AI/AI/aiGolemNormal.h +++ b/src/Game/Actor/AI/aiGolemNormal.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiEnemyNormal.h" +#include "Game/Actor/AI/aiEnemyNormal.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGolemNoticeWorry.cpp b/src/Game/Actor/AI/aiGolemNoticeWorry.cpp similarity index 93% rename from src/Game/AI/AI/aiGolemNoticeWorry.cpp rename to src/Game/Actor/AI/aiGolemNoticeWorry.cpp index 2b548ffd..46634b62 100644 --- a/src/Game/AI/AI/aiGolemNoticeWorry.cpp +++ b/src/Game/Actor/AI/aiGolemNoticeWorry.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiGolemNoticeWorry.h" +#include "Game/Actor/AI/aiGolemNoticeWorry.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGolemNoticeWorry.h b/src/Game/Actor/AI/aiGolemNoticeWorry.h similarity index 100% rename from src/Game/AI/AI/aiGolemNoticeWorry.h rename to src/Game/Actor/AI/aiGolemNoticeWorry.h diff --git a/src/Game/AI/AI/aiGolemPartRoot.cpp b/src/Game/Actor/AI/aiGolemPartRoot.cpp similarity index 95% rename from src/Game/AI/AI/aiGolemPartRoot.cpp rename to src/Game/Actor/AI/aiGolemPartRoot.cpp index 8107c959..0dde99e4 100644 --- a/src/Game/AI/AI/aiGolemPartRoot.cpp +++ b/src/Game/Actor/AI/aiGolemPartRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiGolemPartRoot.h" +#include "Game/Actor/AI/aiGolemPartRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGolemPartRoot.h b/src/Game/Actor/AI/aiGolemPartRoot.h similarity index 94% rename from src/Game/AI/AI/aiGolemPartRoot.h rename to src/Game/Actor/AI/aiGolemPartRoot.h index a2c47360..5c79e106 100644 --- a/src/Game/AI/AI/aiGolemPartRoot.h +++ b/src/Game/Actor/AI/aiGolemPartRoot.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiReuseBulletPartsRoot.h" +#include "Game/Actor/AI/aiReuseBulletPartsRoot.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGolemPartsSelect.cpp b/src/Game/Actor/AI/aiGolemPartsSelect.cpp similarity index 93% rename from src/Game/AI/AI/aiGolemPartsSelect.cpp rename to src/Game/Actor/AI/aiGolemPartsSelect.cpp index c018f5ff..bb49b506 100644 --- a/src/Game/AI/AI/aiGolemPartsSelect.cpp +++ b/src/Game/Actor/AI/aiGolemPartsSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiGolemPartsSelect.h" +#include "Game/Actor/AI/aiGolemPartsSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGolemPartsSelect.h b/src/Game/Actor/AI/aiGolemPartsSelect.h similarity index 100% rename from src/Game/AI/AI/aiGolemPartsSelect.h rename to src/Game/Actor/AI/aiGolemPartsSelect.h diff --git a/src/Game/AI/AI/aiGolemRWeakPointRoot.cpp b/src/Game/Actor/AI/aiGolemRWeakPointRoot.cpp similarity index 92% rename from src/Game/AI/AI/aiGolemRWeakPointRoot.cpp rename to src/Game/Actor/AI/aiGolemRWeakPointRoot.cpp index 09980de3..5eaf8b51 100644 --- a/src/Game/AI/AI/aiGolemRWeakPointRoot.cpp +++ b/src/Game/Actor/AI/aiGolemRWeakPointRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiGolemRWeakPointRoot.h" +#include "Game/Actor/AI/aiGolemRWeakPointRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGolemRWeakPointRoot.h b/src/Game/Actor/AI/aiGolemRWeakPointRoot.h similarity index 91% rename from src/Game/AI/AI/aiGolemRWeakPointRoot.h rename to src/Game/Actor/AI/aiGolemRWeakPointRoot.h index b0c515a3..dde86735 100644 --- a/src/Game/AI/AI/aiGolemRWeakPointRoot.h +++ b/src/Game/Actor/AI/aiGolemRWeakPointRoot.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiGolemWeakPointRoot.h" +#include "Game/Actor/AI/aiGolemWeakPointRoot.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGolemReaction.cpp b/src/Game/Actor/AI/aiGolemReaction.cpp similarity index 97% rename from src/Game/AI/AI/aiGolemReaction.cpp rename to src/Game/Actor/AI/aiGolemReaction.cpp index d238a82c..77b5cff2 100644 --- a/src/Game/AI/AI/aiGolemReaction.cpp +++ b/src/Game/Actor/AI/aiGolemReaction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiGolemReaction.h" +#include "Game/Actor/AI/aiGolemReaction.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGolemReaction.h b/src/Game/Actor/AI/aiGolemReaction.h similarity index 100% rename from src/Game/AI/AI/aiGolemReaction.h rename to src/Game/Actor/AI/aiGolemReaction.h diff --git a/src/Game/AI/AI/aiGolemRoot.cpp b/src/Game/Actor/AI/aiGolemRoot.cpp similarity index 95% rename from src/Game/AI/AI/aiGolemRoot.cpp rename to src/Game/Actor/AI/aiGolemRoot.cpp index f971e804..7db68f66 100644 --- a/src/Game/AI/AI/aiGolemRoot.cpp +++ b/src/Game/Actor/AI/aiGolemRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiGolemRoot.h" +#include "Game/Actor/AI/aiGolemRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGolemRoot.h b/src/Game/Actor/AI/aiGolemRoot.h similarity index 95% rename from src/Game/AI/AI/aiGolemRoot.h rename to src/Game/Actor/AI/aiGolemRoot.h index ccc74ed3..f0ea3f08 100644 --- a/src/Game/AI/AI/aiGolemRoot.h +++ b/src/Game/Actor/AI/aiGolemRoot.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiGolemRootBase.h" +#include "Game/Actor/AI/aiGolemRootBase.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGolemRootBase.cpp b/src/Game/Actor/AI/aiGolemRootBase.cpp similarity index 97% rename from src/Game/AI/AI/aiGolemRootBase.cpp rename to src/Game/Actor/AI/aiGolemRootBase.cpp index 8f858f01..f25a36fc 100644 --- a/src/Game/AI/AI/aiGolemRootBase.cpp +++ b/src/Game/Actor/AI/aiGolemRootBase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiGolemRootBase.h" +#include "Game/Actor/AI/aiGolemRootBase.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGolemRootBase.h b/src/Game/Actor/AI/aiGolemRootBase.h similarity index 98% rename from src/Game/AI/AI/aiGolemRootBase.h rename to src/Game/Actor/AI/aiGolemRootBase.h index c1d1fac7..27035135 100644 --- a/src/Game/AI/AI/aiGolemRootBase.h +++ b/src/Game/Actor/AI/aiGolemRootBase.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiEnemyRoot.h" +#include "Game/Actor/AI/aiEnemyRoot.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGolemSleepNormal.cpp b/src/Game/Actor/AI/aiGolemSleepNormal.cpp similarity index 93% rename from src/Game/AI/AI/aiGolemSleepNormal.cpp rename to src/Game/Actor/AI/aiGolemSleepNormal.cpp index ca6208dc..08cc54dc 100644 --- a/src/Game/AI/AI/aiGolemSleepNormal.cpp +++ b/src/Game/Actor/AI/aiGolemSleepNormal.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiGolemSleepNormal.h" +#include "Game/Actor/AI/aiGolemSleepNormal.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGolemSleepNormal.h b/src/Game/Actor/AI/aiGolemSleepNormal.h similarity index 92% rename from src/Game/AI/AI/aiGolemSleepNormal.h rename to src/Game/Actor/AI/aiGolemSleepNormal.h index ac3f6200..ac47be9a 100644 --- a/src/Game/AI/AI/aiGolemSleepNormal.h +++ b/src/Game/Actor/AI/aiGolemSleepNormal.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiSpecialEnemySleep.h" +#include "Game/Actor/AI/aiSpecialEnemySleep.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGolemSleepTypeSelect.cpp b/src/Game/Actor/AI/aiGolemSleepTypeSelect.cpp similarity index 92% rename from src/Game/AI/AI/aiGolemSleepTypeSelect.cpp rename to src/Game/Actor/AI/aiGolemSleepTypeSelect.cpp index 2d232472..99d6c106 100644 --- a/src/Game/AI/AI/aiGolemSleepTypeSelect.cpp +++ b/src/Game/Actor/AI/aiGolemSleepTypeSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiGolemSleepTypeSelect.h" +#include "Game/Actor/AI/aiGolemSleepTypeSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGolemSleepTypeSelect.h b/src/Game/Actor/AI/aiGolemSleepTypeSelect.h similarity index 100% rename from src/Game/AI/AI/aiGolemSleepTypeSelect.h rename to src/Game/Actor/AI/aiGolemSleepTypeSelect.h diff --git a/src/Game/AI/AI/aiGolemWeakPointRoot.cpp b/src/Game/Actor/AI/aiGolemWeakPointRoot.cpp similarity index 91% rename from src/Game/AI/AI/aiGolemWeakPointRoot.cpp rename to src/Game/Actor/AI/aiGolemWeakPointRoot.cpp index 1f50a3a1..5767d14f 100644 --- a/src/Game/AI/AI/aiGolemWeakPointRoot.cpp +++ b/src/Game/Actor/AI/aiGolemWeakPointRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiGolemWeakPointRoot.h" +#include "Game/Actor/AI/aiGolemWeakPointRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGolemWeakPointRoot.h b/src/Game/Actor/AI/aiGolemWeakPointRoot.h similarity index 92% rename from src/Game/AI/AI/aiGolemWeakPointRoot.h rename to src/Game/Actor/AI/aiGolemWeakPointRoot.h index 68af351d..bca28ffb 100644 --- a/src/Game/AI/AI/aiGolemWeakPointRoot.h +++ b/src/Game/Actor/AI/aiGolemWeakPointRoot.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiWeakPointRoot.h" +#include "Game/Actor/AI/aiWeakPointRoot.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGolfBallRoot.cpp b/src/Game/Actor/AI/aiGolfBallRoot.cpp similarity index 94% rename from src/Game/AI/AI/aiGolfBallRoot.cpp rename to src/Game/Actor/AI/aiGolfBallRoot.cpp index db326c44..4eb08e6d 100644 --- a/src/Game/AI/AI/aiGolfBallRoot.cpp +++ b/src/Game/Actor/AI/aiGolfBallRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiGolfBallRoot.h" +#include "Game/Actor/AI/aiGolfBallRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGolfBallRoot.h b/src/Game/Actor/AI/aiGolfBallRoot.h similarity index 100% rename from src/Game/AI/AI/aiGolfBallRoot.h rename to src/Game/Actor/AI/aiGolfBallRoot.h diff --git a/src/Game/AI/AI/aiGoronCannon.cpp b/src/Game/Actor/AI/aiGoronCannon.cpp similarity index 92% rename from src/Game/AI/AI/aiGoronCannon.cpp rename to src/Game/Actor/AI/aiGoronCannon.cpp index aef6c9ea..f32db08a 100644 --- a/src/Game/AI/AI/aiGoronCannon.cpp +++ b/src/Game/Actor/AI/aiGoronCannon.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiGoronCannon.h" +#include "Game/Actor/AI/aiGoronCannon.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGoronCannon.h b/src/Game/Actor/AI/aiGoronCannon.h similarity index 91% rename from src/Game/AI/AI/aiGoronCannon.h rename to src/Game/Actor/AI/aiGoronCannon.h index 4209d08c..b1e7a5c0 100644 --- a/src/Game/AI/AI/aiGoronCannon.h +++ b/src/Game/Actor/AI/aiGoronCannon.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiGoronCannonBase.h" +#include "Game/Actor/AI/aiGoronCannonBase.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGoronCannonBase.cpp b/src/Game/Actor/AI/aiGoronCannonBase.cpp similarity index 96% rename from src/Game/AI/AI/aiGoronCannonBase.cpp rename to src/Game/Actor/AI/aiGoronCannonBase.cpp index a31e2e4e..ac161d57 100644 --- a/src/Game/AI/AI/aiGoronCannonBase.cpp +++ b/src/Game/Actor/AI/aiGoronCannonBase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiGoronCannonBase.h" +#include "Game/Actor/AI/aiGoronCannonBase.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGoronCannonBase.h b/src/Game/Actor/AI/aiGoronCannonBase.h similarity index 100% rename from src/Game/AI/AI/aiGoronCannonBase.h rename to src/Game/Actor/AI/aiGoronCannonBase.h diff --git a/src/Game/AI/AI/aiGoronHeroDescendentRoot.cpp b/src/Game/Actor/AI/aiGoronHeroDescendentRoot.cpp similarity index 95% rename from src/Game/AI/AI/aiGoronHeroDescendentRoot.cpp rename to src/Game/Actor/AI/aiGoronHeroDescendentRoot.cpp index 7c7e202f..9e476822 100644 --- a/src/Game/AI/AI/aiGoronHeroDescendentRoot.cpp +++ b/src/Game/Actor/AI/aiGoronHeroDescendentRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiGoronHeroDescendentRoot.h" +#include "Game/Actor/AI/aiGoronHeroDescendentRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGoronHeroDescendentRoot.h b/src/Game/Actor/AI/aiGoronHeroDescendentRoot.h similarity index 100% rename from src/Game/AI/AI/aiGoronHeroDescendentRoot.h rename to src/Game/Actor/AI/aiGoronHeroDescendentRoot.h diff --git a/src/Game/AI/AI/aiGoronHeroSoulGiftRoot.cpp b/src/Game/Actor/AI/aiGoronHeroSoulGiftRoot.cpp similarity index 91% rename from src/Game/AI/AI/aiGoronHeroSoulGiftRoot.cpp rename to src/Game/Actor/AI/aiGoronHeroSoulGiftRoot.cpp index 6fe3a09e..5ac6cde0 100644 --- a/src/Game/AI/AI/aiGoronHeroSoulGiftRoot.cpp +++ b/src/Game/Actor/AI/aiGoronHeroSoulGiftRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiGoronHeroSoulGiftRoot.h" +#include "Game/Actor/AI/aiGoronHeroSoulGiftRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGoronHeroSoulGiftRoot.h b/src/Game/Actor/AI/aiGoronHeroSoulGiftRoot.h similarity index 91% rename from src/Game/AI/AI/aiGoronHeroSoulGiftRoot.h rename to src/Game/Actor/AI/aiGoronHeroSoulGiftRoot.h index 727b48ea..b4eb427f 100644 --- a/src/Game/AI/AI/aiGoronHeroSoulGiftRoot.h +++ b/src/Game/Actor/AI/aiGoronHeroSoulGiftRoot.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiHeroSoulGiftRoot.h" +#include "Game/Actor/AI/aiHeroSoulGiftRoot.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGroundAngleSelect.cpp b/src/Game/Actor/AI/aiGroundAngleSelect.cpp similarity index 93% rename from src/Game/AI/AI/aiGroundAngleSelect.cpp rename to src/Game/Actor/AI/aiGroundAngleSelect.cpp index f337f54e..d2f4e38d 100644 --- a/src/Game/AI/AI/aiGroundAngleSelect.cpp +++ b/src/Game/Actor/AI/aiGroundAngleSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiGroundAngleSelect.h" +#include "Game/Actor/AI/aiGroundAngleSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGroundAngleSelect.h b/src/Game/Actor/AI/aiGroundAngleSelect.h similarity index 100% rename from src/Game/AI/AI/aiGroundAngleSelect.h rename to src/Game/Actor/AI/aiGroundAngleSelect.h diff --git a/src/Game/AI/AI/aiGroundHitSelect.cpp b/src/Game/Actor/AI/aiGroundHitSelect.cpp similarity index 93% rename from src/Game/AI/AI/aiGroundHitSelect.cpp rename to src/Game/Actor/AI/aiGroundHitSelect.cpp index 087dbf26..dbe00021 100644 --- a/src/Game/AI/AI/aiGroundHitSelect.cpp +++ b/src/Game/Actor/AI/aiGroundHitSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiGroundHitSelect.h" +#include "Game/Actor/AI/aiGroundHitSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGroundHitSelect.h b/src/Game/Actor/AI/aiGroundHitSelect.h similarity index 100% rename from src/Game/AI/AI/aiGroundHitSelect.h rename to src/Game/Actor/AI/aiGroundHitSelect.h diff --git a/src/Game/AI/AI/aiGrudgeEyeball.cpp b/src/Game/Actor/AI/aiGrudgeEyeball.cpp similarity index 92% rename from src/Game/AI/AI/aiGrudgeEyeball.cpp rename to src/Game/Actor/AI/aiGrudgeEyeball.cpp index 690be357..a01203ad 100644 --- a/src/Game/AI/AI/aiGrudgeEyeball.cpp +++ b/src/Game/Actor/AI/aiGrudgeEyeball.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiGrudgeEyeball.h" +#include "Game/Actor/AI/aiGrudgeEyeball.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGrudgeEyeball.h b/src/Game/Actor/AI/aiGrudgeEyeball.h similarity index 100% rename from src/Game/AI/AI/aiGrudgeEyeball.h rename to src/Game/Actor/AI/aiGrudgeEyeball.h diff --git a/src/Game/AI/AI/aiGuardAndRevenge.cpp b/src/Game/Actor/AI/aiGuardAndRevenge.cpp similarity index 92% rename from src/Game/AI/AI/aiGuardAndRevenge.cpp rename to src/Game/Actor/AI/aiGuardAndRevenge.cpp index d23a2840..a63dc674 100644 --- a/src/Game/AI/AI/aiGuardAndRevenge.cpp +++ b/src/Game/Actor/AI/aiGuardAndRevenge.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiGuardAndRevenge.h" +#include "Game/Actor/AI/aiGuardAndRevenge.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGuardAndRevenge.h b/src/Game/Actor/AI/aiGuardAndRevenge.h similarity index 100% rename from src/Game/AI/AI/aiGuardAndRevenge.h rename to src/Game/Actor/AI/aiGuardAndRevenge.h diff --git a/src/Game/AI/AI/aiGuardFlagSelect.cpp b/src/Game/Actor/AI/aiGuardFlagSelect.cpp similarity index 88% rename from src/Game/AI/AI/aiGuardFlagSelect.cpp rename to src/Game/Actor/AI/aiGuardFlagSelect.cpp index 61b8f288..5d3dcb5b 100644 --- a/src/Game/AI/AI/aiGuardFlagSelect.cpp +++ b/src/Game/Actor/AI/aiGuardFlagSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiGuardFlagSelect.h" +#include "Game/Actor/AI/aiGuardFlagSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGuardFlagSelect.h b/src/Game/Actor/AI/aiGuardFlagSelect.h similarity index 100% rename from src/Game/AI/AI/aiGuardFlagSelect.h rename to src/Game/Actor/AI/aiGuardFlagSelect.h diff --git a/src/Game/AI/AI/aiGuardFrequencySelect.cpp b/src/Game/Actor/AI/aiGuardFrequencySelect.cpp similarity index 87% rename from src/Game/AI/AI/aiGuardFrequencySelect.cpp rename to src/Game/Actor/AI/aiGuardFrequencySelect.cpp index c65e282d..f955324c 100644 --- a/src/Game/AI/AI/aiGuardFrequencySelect.cpp +++ b/src/Game/Actor/AI/aiGuardFrequencySelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiGuardFrequencySelect.h" +#include "Game/Actor/AI/aiGuardFrequencySelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGuardFrequencySelect.h b/src/Game/Actor/AI/aiGuardFrequencySelect.h similarity index 100% rename from src/Game/AI/AI/aiGuardFrequencySelect.h rename to src/Game/Actor/AI/aiGuardFrequencySelect.h diff --git a/src/Game/AI/AI/aiGuardNearTarget.cpp b/src/Game/Actor/AI/aiGuardNearTarget.cpp similarity index 94% rename from src/Game/AI/AI/aiGuardNearTarget.cpp rename to src/Game/Actor/AI/aiGuardNearTarget.cpp index c24d1736..05966833 100644 --- a/src/Game/AI/AI/aiGuardNearTarget.cpp +++ b/src/Game/Actor/AI/aiGuardNearTarget.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiGuardNearTarget.h" +#include "Game/Actor/AI/aiGuardNearTarget.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGuardNearTarget.h b/src/Game/Actor/AI/aiGuardNearTarget.h similarity index 100% rename from src/Game/AI/AI/aiGuardNearTarget.h rename to src/Game/Actor/AI/aiGuardNearTarget.h diff --git a/src/Game/AI/AI/aiGuardianAI.cpp b/src/Game/Actor/AI/aiGuardianAI.cpp similarity index 91% rename from src/Game/AI/AI/aiGuardianAI.cpp rename to src/Game/Actor/AI/aiGuardianAI.cpp index 7521a552..7d3831e2 100644 --- a/src/Game/AI/AI/aiGuardianAI.cpp +++ b/src/Game/Actor/AI/aiGuardianAI.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiGuardianAI.h" +#include "Game/Actor/AI/aiGuardianAI.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGuardianAI.h b/src/Game/Actor/AI/aiGuardianAI.h similarity index 100% rename from src/Game/AI/AI/aiGuardianAI.h rename to src/Game/Actor/AI/aiGuardianAI.h diff --git a/src/Game/AI/AI/aiGuardianBattleBeamAttack.cpp b/src/Game/Actor/AI/aiGuardianBattleBeamAttack.cpp similarity index 91% rename from src/Game/AI/AI/aiGuardianBattleBeamAttack.cpp rename to src/Game/Actor/AI/aiGuardianBattleBeamAttack.cpp index 2fce9add..e4e7b641 100644 --- a/src/Game/AI/AI/aiGuardianBattleBeamAttack.cpp +++ b/src/Game/Actor/AI/aiGuardianBattleBeamAttack.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiGuardianBattleBeamAttack.h" +#include "Game/Actor/AI/aiGuardianBattleBeamAttack.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGuardianBattleBeamAttack.h b/src/Game/Actor/AI/aiGuardianBattleBeamAttack.h similarity index 92% rename from src/Game/AI/AI/aiGuardianBattleBeamAttack.h rename to src/Game/Actor/AI/aiGuardianBattleBeamAttack.h index 3b0769e0..a035fdca 100644 --- a/src/Game/AI/AI/aiGuardianBattleBeamAttack.h +++ b/src/Game/Actor/AI/aiGuardianBattleBeamAttack.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiGuardianAI.h" +#include "Game/Actor/AI/aiGuardianAI.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGuardianBeam.cpp b/src/Game/Actor/AI/aiGuardianBeam.cpp similarity index 92% rename from src/Game/AI/AI/aiGuardianBeam.cpp rename to src/Game/Actor/AI/aiGuardianBeam.cpp index 57733514..6ee310e6 100644 --- a/src/Game/AI/AI/aiGuardianBeam.cpp +++ b/src/Game/Actor/AI/aiGuardianBeam.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiGuardianBeam.h" +#include "Game/Actor/AI/aiGuardianBeam.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGuardianBeam.h b/src/Game/Actor/AI/aiGuardianBeam.h similarity index 100% rename from src/Game/AI/AI/aiGuardianBeam.h rename to src/Game/Actor/AI/aiGuardianBeam.h diff --git a/src/Game/AI/AI/aiGuardianBeamAttack.cpp b/src/Game/Actor/AI/aiGuardianBeamAttack.cpp similarity index 94% rename from src/Game/AI/AI/aiGuardianBeamAttack.cpp rename to src/Game/Actor/AI/aiGuardianBeamAttack.cpp index 7f608b32..5d8adfad 100644 --- a/src/Game/AI/AI/aiGuardianBeamAttack.cpp +++ b/src/Game/Actor/AI/aiGuardianBeamAttack.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiGuardianBeamAttack.h" +#include "Game/Actor/AI/aiGuardianBeamAttack.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGuardianBeamAttack.h b/src/Game/Actor/AI/aiGuardianBeamAttack.h similarity index 94% rename from src/Game/AI/AI/aiGuardianBeamAttack.h rename to src/Game/Actor/AI/aiGuardianBeamAttack.h index e4f3c65a..57780ea7 100644 --- a/src/Game/AI/AI/aiGuardianBeamAttack.h +++ b/src/Game/Actor/AI/aiGuardianBeamAttack.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiGuardianBeamAttackBase.h" +#include "Game/Actor/AI/aiGuardianBeamAttackBase.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGuardianBeamAttackBase.cpp b/src/Game/Actor/AI/aiGuardianBeamAttackBase.cpp similarity index 91% rename from src/Game/AI/AI/aiGuardianBeamAttackBase.cpp rename to src/Game/Actor/AI/aiGuardianBeamAttackBase.cpp index 27bf7302..30520086 100644 --- a/src/Game/AI/AI/aiGuardianBeamAttackBase.cpp +++ b/src/Game/Actor/AI/aiGuardianBeamAttackBase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiGuardianBeamAttackBase.h" +#include "Game/Actor/AI/aiGuardianBeamAttackBase.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGuardianBeamAttackBase.h b/src/Game/Actor/AI/aiGuardianBeamAttackBase.h similarity index 100% rename from src/Game/AI/AI/aiGuardianBeamAttackBase.h rename to src/Game/Actor/AI/aiGuardianBeamAttackBase.h diff --git a/src/Game/AI/AI/aiGuardianBezierRailMove.cpp b/src/Game/Actor/AI/aiGuardianBezierRailMove.cpp similarity index 91% rename from src/Game/AI/AI/aiGuardianBezierRailMove.cpp rename to src/Game/Actor/AI/aiGuardianBezierRailMove.cpp index 67ebd38c..78739b5d 100644 --- a/src/Game/AI/AI/aiGuardianBezierRailMove.cpp +++ b/src/Game/Actor/AI/aiGuardianBezierRailMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiGuardianBezierRailMove.h" +#include "Game/Actor/AI/aiGuardianBezierRailMove.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGuardianBezierRailMove.h b/src/Game/Actor/AI/aiGuardianBezierRailMove.h similarity index 91% rename from src/Game/AI/AI/aiGuardianBezierRailMove.h rename to src/Game/Actor/AI/aiGuardianBezierRailMove.h index 385f95f2..49a62535 100644 --- a/src/Game/AI/AI/aiGuardianBezierRailMove.h +++ b/src/Game/Actor/AI/aiGuardianBezierRailMove.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiRailMoveWithClose.h" +#include "Game/Actor/AI/aiRailMoveWithClose.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGuardianChase.cpp b/src/Game/Actor/AI/aiGuardianChase.cpp similarity index 92% rename from src/Game/AI/AI/aiGuardianChase.cpp rename to src/Game/Actor/AI/aiGuardianChase.cpp index 3c1a1ea6..a82aad92 100644 --- a/src/Game/AI/AI/aiGuardianChase.cpp +++ b/src/Game/Actor/AI/aiGuardianChase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiGuardianChase.h" +#include "Game/Actor/AI/aiGuardianChase.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGuardianChase.h b/src/Game/Actor/AI/aiGuardianChase.h similarity index 93% rename from src/Game/AI/AI/aiGuardianChase.h rename to src/Game/Actor/AI/aiGuardianChase.h index a6779e8d..ef523ee3 100644 --- a/src/Game/AI/AI/aiGuardianChase.h +++ b/src/Game/Actor/AI/aiGuardianChase.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiGuardianAI.h" +#include "Game/Actor/AI/aiGuardianAI.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGuardianCloseBattle.cpp b/src/Game/Actor/AI/aiGuardianCloseBattle.cpp similarity index 91% rename from src/Game/AI/AI/aiGuardianCloseBattle.cpp rename to src/Game/Actor/AI/aiGuardianCloseBattle.cpp index 7a88f759..ceac069e 100644 --- a/src/Game/AI/AI/aiGuardianCloseBattle.cpp +++ b/src/Game/Actor/AI/aiGuardianCloseBattle.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiGuardianCloseBattle.h" +#include "Game/Actor/AI/aiGuardianCloseBattle.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGuardianCloseBattle.h b/src/Game/Actor/AI/aiGuardianCloseBattle.h similarity index 92% rename from src/Game/AI/AI/aiGuardianCloseBattle.h rename to src/Game/Actor/AI/aiGuardianCloseBattle.h index 4cbeae00..2d02ed69 100644 --- a/src/Game/AI/AI/aiGuardianCloseBattle.h +++ b/src/Game/Actor/AI/aiGuardianCloseBattle.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiGuardianAI.h" +#include "Game/Actor/AI/aiGuardianAI.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGuardianDown.cpp b/src/Game/Actor/AI/aiGuardianDown.cpp similarity index 91% rename from src/Game/AI/AI/aiGuardianDown.cpp rename to src/Game/Actor/AI/aiGuardianDown.cpp index 35125e9b..4a2343aa 100644 --- a/src/Game/AI/AI/aiGuardianDown.cpp +++ b/src/Game/Actor/AI/aiGuardianDown.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiGuardianDown.h" +#include "Game/Actor/AI/aiGuardianDown.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGuardianDown.h b/src/Game/Actor/AI/aiGuardianDown.h similarity index 92% rename from src/Game/AI/AI/aiGuardianDown.h rename to src/Game/Actor/AI/aiGuardianDown.h index 23fe714a..cdcc6917 100644 --- a/src/Game/AI/AI/aiGuardianDown.h +++ b/src/Game/Actor/AI/aiGuardianDown.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiGuardianAI.h" +#include "Game/Actor/AI/aiGuardianAI.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGuardianMini2ndBattle.cpp b/src/Game/Actor/AI/aiGuardianMini2ndBattle.cpp similarity index 92% rename from src/Game/AI/AI/aiGuardianMini2ndBattle.cpp rename to src/Game/Actor/AI/aiGuardianMini2ndBattle.cpp index b59744ed..0ee20ca2 100644 --- a/src/Game/AI/AI/aiGuardianMini2ndBattle.cpp +++ b/src/Game/Actor/AI/aiGuardianMini2ndBattle.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiGuardianMini2ndBattle.h" +#include "Game/Actor/AI/aiGuardianMini2ndBattle.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGuardianMini2ndBattle.h b/src/Game/Actor/AI/aiGuardianMini2ndBattle.h similarity index 92% rename from src/Game/AI/AI/aiGuardianMini2ndBattle.h rename to src/Game/Actor/AI/aiGuardianMini2ndBattle.h index c1632fdc..7b0160bd 100644 --- a/src/Game/AI/AI/aiGuardianMini2ndBattle.h +++ b/src/Game/Actor/AI/aiGuardianMini2ndBattle.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiGuardianMiniBattle.h" +#include "Game/Actor/AI/aiGuardianMiniBattle.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGuardianMini2ndBattleAttack.cpp b/src/Game/Actor/AI/aiGuardianMini2ndBattleAttack.cpp similarity index 93% rename from src/Game/AI/AI/aiGuardianMini2ndBattleAttack.cpp rename to src/Game/Actor/AI/aiGuardianMini2ndBattleAttack.cpp index 1811c589..9583d598 100644 --- a/src/Game/AI/AI/aiGuardianMini2ndBattleAttack.cpp +++ b/src/Game/Actor/AI/aiGuardianMini2ndBattleAttack.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiGuardianMini2ndBattleAttack.h" +#include "Game/Actor/AI/aiGuardianMini2ndBattleAttack.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGuardianMini2ndBattleAttack.h b/src/Game/Actor/AI/aiGuardianMini2ndBattleAttack.h similarity index 100% rename from src/Game/AI/AI/aiGuardianMini2ndBattleAttack.h rename to src/Game/Actor/AI/aiGuardianMini2ndBattleAttack.h diff --git a/src/Game/AI/AI/aiGuardianMiniBattle.cpp b/src/Game/Actor/AI/aiGuardianMiniBattle.cpp similarity index 96% rename from src/Game/AI/AI/aiGuardianMiniBattle.cpp rename to src/Game/Actor/AI/aiGuardianMiniBattle.cpp index 955a6fdc..981534ff 100644 --- a/src/Game/AI/AI/aiGuardianMiniBattle.cpp +++ b/src/Game/Actor/AI/aiGuardianMiniBattle.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiGuardianMiniBattle.h" +#include "Game/Actor/AI/aiGuardianMiniBattle.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGuardianMiniBattle.h b/src/Game/Actor/AI/aiGuardianMiniBattle.h similarity index 97% rename from src/Game/AI/AI/aiGuardianMiniBattle.h rename to src/Game/Actor/AI/aiGuardianMiniBattle.h index 2743cddd..a8c83dc0 100644 --- a/src/Game/AI/AI/aiGuardianMiniBattle.h +++ b/src/Game/Actor/AI/aiGuardianMiniBattle.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiEnemyBattle.h" +#include "Game/Actor/AI/aiEnemyBattle.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGuardianMiniBattleStateSelect.cpp b/src/Game/Actor/AI/aiGuardianMiniBattleStateSelect.cpp similarity index 91% rename from src/Game/AI/AI/aiGuardianMiniBattleStateSelect.cpp rename to src/Game/Actor/AI/aiGuardianMiniBattleStateSelect.cpp index 8700af9b..244cbe29 100644 --- a/src/Game/AI/AI/aiGuardianMiniBattleStateSelect.cpp +++ b/src/Game/Actor/AI/aiGuardianMiniBattleStateSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiGuardianMiniBattleStateSelect.h" +#include "Game/Actor/AI/aiGuardianMiniBattleStateSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGuardianMiniBattleStateSelect.h b/src/Game/Actor/AI/aiGuardianMiniBattleStateSelect.h similarity index 100% rename from src/Game/AI/AI/aiGuardianMiniBattleStateSelect.h rename to src/Game/Actor/AI/aiGuardianMiniBattleStateSelect.h diff --git a/src/Game/AI/AI/aiGuardianMiniBeam.cpp b/src/Game/Actor/AI/aiGuardianMiniBeam.cpp similarity index 90% rename from src/Game/AI/AI/aiGuardianMiniBeam.cpp rename to src/Game/Actor/AI/aiGuardianMiniBeam.cpp index 9e50fd6d..45dd56e0 100644 --- a/src/Game/AI/AI/aiGuardianMiniBeam.cpp +++ b/src/Game/Actor/AI/aiGuardianMiniBeam.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiGuardianMiniBeam.h" +#include "Game/Actor/AI/aiGuardianMiniBeam.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGuardianMiniBeam.h b/src/Game/Actor/AI/aiGuardianMiniBeam.h similarity index 90% rename from src/Game/AI/AI/aiGuardianMiniBeam.h rename to src/Game/Actor/AI/aiGuardianMiniBeam.h index b6cadea5..894eb68b 100644 --- a/src/Game/AI/AI/aiGuardianMiniBeam.h +++ b/src/Game/Actor/AI/aiGuardianMiniBeam.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiBeamExplodeBase.h" +#include "Game/Actor/AI/aiBeamExplodeBase.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGuardianMiniBeamAttack.cpp b/src/Game/Actor/AI/aiGuardianMiniBeamAttack.cpp similarity index 95% rename from src/Game/AI/AI/aiGuardianMiniBeamAttack.cpp rename to src/Game/Actor/AI/aiGuardianMiniBeamAttack.cpp index a79024c2..6dbe161b 100644 --- a/src/Game/AI/AI/aiGuardianMiniBeamAttack.cpp +++ b/src/Game/Actor/AI/aiGuardianMiniBeamAttack.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiGuardianMiniBeamAttack.h" +#include "Game/Actor/AI/aiGuardianMiniBeamAttack.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGuardianMiniBeamAttack.h b/src/Game/Actor/AI/aiGuardianMiniBeamAttack.h similarity index 96% rename from src/Game/AI/AI/aiGuardianMiniBeamAttack.h rename to src/Game/Actor/AI/aiGuardianMiniBeamAttack.h index 583373f5..456b4347 100644 --- a/src/Game/AI/AI/aiGuardianMiniBeamAttack.h +++ b/src/Game/Actor/AI/aiGuardianMiniBeamAttack.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiMiniBeamAttack.h" +#include "Game/Actor/AI/aiMiniBeamAttack.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGuardianMiniBeamAttackMove.cpp b/src/Game/Actor/AI/aiGuardianMiniBeamAttackMove.cpp similarity index 93% rename from src/Game/AI/AI/aiGuardianMiniBeamAttackMove.cpp rename to src/Game/Actor/AI/aiGuardianMiniBeamAttackMove.cpp index f60a98e3..15b45937 100644 --- a/src/Game/AI/AI/aiGuardianMiniBeamAttackMove.cpp +++ b/src/Game/Actor/AI/aiGuardianMiniBeamAttackMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiGuardianMiniBeamAttackMove.h" +#include "Game/Actor/AI/aiGuardianMiniBeamAttackMove.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGuardianMiniBeamAttackMove.h b/src/Game/Actor/AI/aiGuardianMiniBeamAttackMove.h similarity index 100% rename from src/Game/AI/AI/aiGuardianMiniBeamAttackMove.h rename to src/Game/Actor/AI/aiGuardianMiniBeamAttackMove.h diff --git a/src/Game/AI/AI/aiGuardianMiniBeamAttackNoWait.cpp b/src/Game/Actor/AI/aiGuardianMiniBeamAttackNoWait.cpp similarity index 92% rename from src/Game/AI/AI/aiGuardianMiniBeamAttackNoWait.cpp rename to src/Game/Actor/AI/aiGuardianMiniBeamAttackNoWait.cpp index ec8e3dfa..a980b68b 100644 --- a/src/Game/AI/AI/aiGuardianMiniBeamAttackNoWait.cpp +++ b/src/Game/Actor/AI/aiGuardianMiniBeamAttackNoWait.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiGuardianMiniBeamAttackNoWait.h" +#include "Game/Actor/AI/aiGuardianMiniBeamAttackNoWait.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGuardianMiniBeamAttackNoWait.h b/src/Game/Actor/AI/aiGuardianMiniBeamAttackNoWait.h similarity index 92% rename from src/Game/AI/AI/aiGuardianMiniBeamAttackNoWait.h rename to src/Game/Actor/AI/aiGuardianMiniBeamAttackNoWait.h index b54420db..dd9f2827 100644 --- a/src/Game/AI/AI/aiGuardianMiniBeamAttackNoWait.h +++ b/src/Game/Actor/AI/aiGuardianMiniBeamAttackNoWait.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiGuardianMiniBeamAttack.h" +#include "Game/Actor/AI/aiGuardianMiniBeamAttack.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGuardianMiniBeamToExplosives.cpp b/src/Game/Actor/AI/aiGuardianMiniBeamToExplosives.cpp similarity index 91% rename from src/Game/AI/AI/aiGuardianMiniBeamToExplosives.cpp rename to src/Game/Actor/AI/aiGuardianMiniBeamToExplosives.cpp index b736a852..2edb8436 100644 --- a/src/Game/AI/AI/aiGuardianMiniBeamToExplosives.cpp +++ b/src/Game/Actor/AI/aiGuardianMiniBeamToExplosives.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiGuardianMiniBeamToExplosives.h" +#include "Game/Actor/AI/aiGuardianMiniBeamToExplosives.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGuardianMiniBeamToExplosives.h b/src/Game/Actor/AI/aiGuardianMiniBeamToExplosives.h similarity index 92% rename from src/Game/AI/AI/aiGuardianMiniBeamToExplosives.h rename to src/Game/Actor/AI/aiGuardianMiniBeamToExplosives.h index e114c64c..912b8c9d 100644 --- a/src/Game/AI/AI/aiGuardianMiniBeamToExplosives.h +++ b/src/Game/Actor/AI/aiGuardianMiniBeamToExplosives.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiGuardianMiniBeamAttack.h" +#include "Game/Actor/AI/aiGuardianMiniBeamAttack.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGuardianMiniBlownOff.cpp b/src/Game/Actor/AI/aiGuardianMiniBlownOff.cpp similarity index 92% rename from src/Game/AI/AI/aiGuardianMiniBlownOff.cpp rename to src/Game/Actor/AI/aiGuardianMiniBlownOff.cpp index f12cf19c..0c2c1c42 100644 --- a/src/Game/AI/AI/aiGuardianMiniBlownOff.cpp +++ b/src/Game/Actor/AI/aiGuardianMiniBlownOff.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiGuardianMiniBlownOff.h" +#include "Game/Actor/AI/aiGuardianMiniBlownOff.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGuardianMiniBlownOff.h b/src/Game/Actor/AI/aiGuardianMiniBlownOff.h similarity index 100% rename from src/Game/AI/AI/aiGuardianMiniBlownOff.h rename to src/Game/Actor/AI/aiGuardianMiniBlownOff.h diff --git a/src/Game/AI/AI/aiGuardianMiniChangeWeapon.cpp b/src/Game/Actor/AI/aiGuardianMiniChangeWeapon.cpp similarity index 93% rename from src/Game/AI/AI/aiGuardianMiniChangeWeapon.cpp rename to src/Game/Actor/AI/aiGuardianMiniChangeWeapon.cpp index 66fb5fbb..0dd136d2 100644 --- a/src/Game/AI/AI/aiGuardianMiniChangeWeapon.cpp +++ b/src/Game/Actor/AI/aiGuardianMiniChangeWeapon.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiGuardianMiniChangeWeapon.h" +#include "Game/Actor/AI/aiGuardianMiniChangeWeapon.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGuardianMiniChangeWeapon.h b/src/Game/Actor/AI/aiGuardianMiniChangeWeapon.h similarity index 100% rename from src/Game/AI/AI/aiGuardianMiniChangeWeapon.h rename to src/Game/Actor/AI/aiGuardianMiniChangeWeapon.h diff --git a/src/Game/AI/AI/aiGuardianMiniFinalBattle.cpp b/src/Game/Actor/AI/aiGuardianMiniFinalBattle.cpp similarity index 94% rename from src/Game/AI/AI/aiGuardianMiniFinalBattle.cpp rename to src/Game/Actor/AI/aiGuardianMiniFinalBattle.cpp index d90a1131..3b3fa44f 100644 --- a/src/Game/AI/AI/aiGuardianMiniFinalBattle.cpp +++ b/src/Game/Actor/AI/aiGuardianMiniFinalBattle.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiGuardianMiniFinalBattle.h" +#include "Game/Actor/AI/aiGuardianMiniFinalBattle.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGuardianMiniFinalBattle.h b/src/Game/Actor/AI/aiGuardianMiniFinalBattle.h similarity index 95% rename from src/Game/AI/AI/aiGuardianMiniFinalBattle.h rename to src/Game/Actor/AI/aiGuardianMiniFinalBattle.h index c7da22e5..8386e7c6 100644 --- a/src/Game/AI/AI/aiGuardianMiniFinalBattle.h +++ b/src/Game/Actor/AI/aiGuardianMiniFinalBattle.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiEnemyBattle.h" +#include "Game/Actor/AI/aiEnemyBattle.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGuardianMiniFindPlayer.cpp b/src/Game/Actor/AI/aiGuardianMiniFindPlayer.cpp similarity index 85% rename from src/Game/AI/AI/aiGuardianMiniFindPlayer.cpp rename to src/Game/Actor/AI/aiGuardianMiniFindPlayer.cpp index 5c4c1864..e1a3ef26 100644 --- a/src/Game/AI/AI/aiGuardianMiniFindPlayer.cpp +++ b/src/Game/Actor/AI/aiGuardianMiniFindPlayer.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiGuardianMiniFindPlayer.h" +#include "Game/Actor/AI/aiGuardianMiniFindPlayer.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGuardianMiniFindPlayer.h b/src/Game/Actor/AI/aiGuardianMiniFindPlayer.h similarity index 88% rename from src/Game/AI/AI/aiGuardianMiniFindPlayer.h rename to src/Game/Actor/AI/aiGuardianMiniFindPlayer.h index a1e36a4b..e5ad7740 100644 --- a/src/Game/AI/AI/aiGuardianMiniFindPlayer.h +++ b/src/Game/Actor/AI/aiGuardianMiniFindPlayer.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiLandHumEnemyFindPlayer.h" +#include "Game/Actor/AI/aiLandHumEnemyFindPlayer.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGuardianMiniGroggy.cpp b/src/Game/Actor/AI/aiGuardianMiniGroggy.cpp similarity index 92% rename from src/Game/AI/AI/aiGuardianMiniGroggy.cpp rename to src/Game/Actor/AI/aiGuardianMiniGroggy.cpp index 55b1ee49..4903fea1 100644 --- a/src/Game/AI/AI/aiGuardianMiniGroggy.cpp +++ b/src/Game/Actor/AI/aiGuardianMiniGroggy.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiGuardianMiniGroggy.h" +#include "Game/Actor/AI/aiGuardianMiniGroggy.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGuardianMiniGroggy.h b/src/Game/Actor/AI/aiGuardianMiniGroggy.h similarity index 100% rename from src/Game/AI/AI/aiGuardianMiniGroggy.h rename to src/Game/Actor/AI/aiGuardianMiniGroggy.h diff --git a/src/Game/AI/AI/aiGuardianMiniGuardSelect.cpp b/src/Game/Actor/AI/aiGuardianMiniGuardSelect.cpp similarity index 92% rename from src/Game/AI/AI/aiGuardianMiniGuardSelect.cpp rename to src/Game/Actor/AI/aiGuardianMiniGuardSelect.cpp index 87306f4f..a2067290 100644 --- a/src/Game/AI/AI/aiGuardianMiniGuardSelect.cpp +++ b/src/Game/Actor/AI/aiGuardianMiniGuardSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiGuardianMiniGuardSelect.h" +#include "Game/Actor/AI/aiGuardianMiniGuardSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGuardianMiniGuardSelect.h b/src/Game/Actor/AI/aiGuardianMiniGuardSelect.h similarity index 100% rename from src/Game/AI/AI/aiGuardianMiniGuardSelect.h rename to src/Game/Actor/AI/aiGuardianMiniGuardSelect.h diff --git a/src/Game/AI/AI/aiGuardianMiniNoWeaponSelect.cpp b/src/Game/Actor/AI/aiGuardianMiniNoWeaponSelect.cpp similarity index 90% rename from src/Game/AI/AI/aiGuardianMiniNoWeaponSelect.cpp rename to src/Game/Actor/AI/aiGuardianMiniNoWeaponSelect.cpp index 4724ac3d..1dfe2fcd 100644 --- a/src/Game/AI/AI/aiGuardianMiniNoWeaponSelect.cpp +++ b/src/Game/Actor/AI/aiGuardianMiniNoWeaponSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiGuardianMiniNoWeaponSelect.h" +#include "Game/Actor/AI/aiGuardianMiniNoWeaponSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGuardianMiniNoWeaponSelect.h b/src/Game/Actor/AI/aiGuardianMiniNoWeaponSelect.h similarity index 100% rename from src/Game/AI/AI/aiGuardianMiniNoWeaponSelect.h rename to src/Game/Actor/AI/aiGuardianMiniNoWeaponSelect.h diff --git a/src/Game/AI/AI/aiGuardianMiniOnNoNavMesh.cpp b/src/Game/Actor/AI/aiGuardianMiniOnNoNavMesh.cpp similarity index 90% rename from src/Game/AI/AI/aiGuardianMiniOnNoNavMesh.cpp rename to src/Game/Actor/AI/aiGuardianMiniOnNoNavMesh.cpp index 5935ed77..a7504970 100644 --- a/src/Game/AI/AI/aiGuardianMiniOnNoNavMesh.cpp +++ b/src/Game/Actor/AI/aiGuardianMiniOnNoNavMesh.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiGuardianMiniOnNoNavMesh.h" +#include "Game/Actor/AI/aiGuardianMiniOnNoNavMesh.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGuardianMiniOnNoNavMesh.h b/src/Game/Actor/AI/aiGuardianMiniOnNoNavMesh.h similarity index 100% rename from src/Game/AI/AI/aiGuardianMiniOnNoNavMesh.h rename to src/Game/Actor/AI/aiGuardianMiniOnNoNavMesh.h diff --git a/src/Game/AI/AI/aiGuardianMiniRangeKeepMove.cpp b/src/Game/Actor/AI/aiGuardianMiniRangeKeepMove.cpp similarity index 90% rename from src/Game/AI/AI/aiGuardianMiniRangeKeepMove.cpp rename to src/Game/Actor/AI/aiGuardianMiniRangeKeepMove.cpp index 360dc516..e42abc5a 100644 --- a/src/Game/AI/AI/aiGuardianMiniRangeKeepMove.cpp +++ b/src/Game/Actor/AI/aiGuardianMiniRangeKeepMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiGuardianMiniRangeKeepMove.h" +#include "Game/Actor/AI/aiGuardianMiniRangeKeepMove.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGuardianMiniRangeKeepMove.h b/src/Game/Actor/AI/aiGuardianMiniRangeKeepMove.h similarity index 91% rename from src/Game/AI/AI/aiGuardianMiniRangeKeepMove.h rename to src/Game/Actor/AI/aiGuardianMiniRangeKeepMove.h index 73f306f2..10ff8793 100644 --- a/src/Game/AI/AI/aiGuardianMiniRangeKeepMove.h +++ b/src/Game/Actor/AI/aiGuardianMiniRangeKeepMove.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiEnemyRangeKeepMove.h" +#include "Game/Actor/AI/aiEnemyRangeKeepMove.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGuardianMiniReaction.cpp b/src/Game/Actor/AI/aiGuardianMiniReaction.cpp similarity index 96% rename from src/Game/AI/AI/aiGuardianMiniReaction.cpp rename to src/Game/Actor/AI/aiGuardianMiniReaction.cpp index 21e63726..126067d5 100644 --- a/src/Game/AI/AI/aiGuardianMiniReaction.cpp +++ b/src/Game/Actor/AI/aiGuardianMiniReaction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiGuardianMiniReaction.h" +#include "Game/Actor/AI/aiGuardianMiniReaction.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGuardianMiniReaction.h b/src/Game/Actor/AI/aiGuardianMiniReaction.h similarity index 96% rename from src/Game/AI/AI/aiGuardianMiniReaction.h rename to src/Game/Actor/AI/aiGuardianMiniReaction.h index e7e0b5bd..2c00bb20 100644 --- a/src/Game/AI/AI/aiGuardianMiniReaction.h +++ b/src/Game/Actor/AI/aiGuardianMiniReaction.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiEnemyDefaultReaction.h" +#include "Game/Actor/AI/aiEnemyDefaultReaction.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGuardianMiniRecognizeTarget.cpp b/src/Game/Actor/AI/aiGuardianMiniRecognizeTarget.cpp similarity index 89% rename from src/Game/AI/AI/aiGuardianMiniRecognizeTarget.cpp rename to src/Game/Actor/AI/aiGuardianMiniRecognizeTarget.cpp index 8a2b8362..ead30632 100644 --- a/src/Game/AI/AI/aiGuardianMiniRecognizeTarget.cpp +++ b/src/Game/Actor/AI/aiGuardianMiniRecognizeTarget.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiGuardianMiniRecognizeTarget.h" +#include "Game/Actor/AI/aiGuardianMiniRecognizeTarget.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGuardianMiniRecognizeTarget.h b/src/Game/Actor/AI/aiGuardianMiniRecognizeTarget.h similarity index 100% rename from src/Game/AI/AI/aiGuardianMiniRecognizeTarget.h rename to src/Game/Actor/AI/aiGuardianMiniRecognizeTarget.h diff --git a/src/Game/AI/AI/aiGuardianMiniRollingAttackMove.cpp b/src/Game/Actor/AI/aiGuardianMiniRollingAttackMove.cpp similarity index 97% rename from src/Game/AI/AI/aiGuardianMiniRollingAttackMove.cpp rename to src/Game/Actor/AI/aiGuardianMiniRollingAttackMove.cpp index ebda1c94..e2ccb131 100644 --- a/src/Game/AI/AI/aiGuardianMiniRollingAttackMove.cpp +++ b/src/Game/Actor/AI/aiGuardianMiniRollingAttackMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiGuardianMiniRollingAttackMove.h" +#include "Game/Actor/AI/aiGuardianMiniRollingAttackMove.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGuardianMiniRollingAttackMove.h b/src/Game/Actor/AI/aiGuardianMiniRollingAttackMove.h similarity index 97% rename from src/Game/AI/AI/aiGuardianMiniRollingAttackMove.h rename to src/Game/Actor/AI/aiGuardianMiniRollingAttackMove.h index d27178d7..5d901ee6 100644 --- a/src/Game/AI/AI/aiGuardianMiniRollingAttackMove.h +++ b/src/Game/Actor/AI/aiGuardianMiniRollingAttackMove.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiEnemyRangeKeepMove.h" +#include "Game/Actor/AI/aiEnemyRangeKeepMove.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGuardianMiniRoot.cpp b/src/Game/Actor/AI/aiGuardianMiniRoot.cpp similarity index 95% rename from src/Game/AI/AI/aiGuardianMiniRoot.cpp rename to src/Game/Actor/AI/aiGuardianMiniRoot.cpp index b897e8a0..607e5572 100644 --- a/src/Game/AI/AI/aiGuardianMiniRoot.cpp +++ b/src/Game/Actor/AI/aiGuardianMiniRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiGuardianMiniRoot.h" +#include "Game/Actor/AI/aiGuardianMiniRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGuardianMiniRoot.h b/src/Game/Actor/AI/aiGuardianMiniRoot.h similarity index 96% rename from src/Game/AI/AI/aiGuardianMiniRoot.h rename to src/Game/Actor/AI/aiGuardianMiniRoot.h index 2a81125e..b3b8392e 100644 --- a/src/Game/AI/AI/aiGuardianMiniRoot.h +++ b/src/Game/Actor/AI/aiGuardianMiniRoot.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiEnemyRoot.h" +#include "Game/Actor/AI/aiEnemyRoot.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGuardianMiniTargetOnScalffold.cpp b/src/Game/Actor/AI/aiGuardianMiniTargetOnScalffold.cpp similarity index 91% rename from src/Game/AI/AI/aiGuardianMiniTargetOnScalffold.cpp rename to src/Game/Actor/AI/aiGuardianMiniTargetOnScalffold.cpp index 552441dd..ee078d01 100644 --- a/src/Game/AI/AI/aiGuardianMiniTargetOnScalffold.cpp +++ b/src/Game/Actor/AI/aiGuardianMiniTargetOnScalffold.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiGuardianMiniTargetOnScalffold.h" +#include "Game/Actor/AI/aiGuardianMiniTargetOnScalffold.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGuardianMiniTargetOnScalffold.h b/src/Game/Actor/AI/aiGuardianMiniTargetOnScalffold.h similarity index 100% rename from src/Game/AI/AI/aiGuardianMiniTargetOnScalffold.h rename to src/Game/Actor/AI/aiGuardianMiniTargetOnScalffold.h diff --git a/src/Game/AI/AI/aiGuardianMiniTransformSelect.cpp b/src/Game/Actor/AI/aiGuardianMiniTransformSelect.cpp similarity index 90% rename from src/Game/AI/AI/aiGuardianMiniTransformSelect.cpp rename to src/Game/Actor/AI/aiGuardianMiniTransformSelect.cpp index dac63159..22c3f81f 100644 --- a/src/Game/AI/AI/aiGuardianMiniTransformSelect.cpp +++ b/src/Game/Actor/AI/aiGuardianMiniTransformSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiGuardianMiniTransformSelect.h" +#include "Game/Actor/AI/aiGuardianMiniTransformSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGuardianMiniTransformSelect.h b/src/Game/Actor/AI/aiGuardianMiniTransformSelect.h similarity index 100% rename from src/Game/AI/AI/aiGuardianMiniTransformSelect.h rename to src/Game/Actor/AI/aiGuardianMiniTransformSelect.h diff --git a/src/Game/AI/AI/aiGuardianMiniViewWait.cpp b/src/Game/Actor/AI/aiGuardianMiniViewWait.cpp similarity index 94% rename from src/Game/AI/AI/aiGuardianMiniViewWait.cpp rename to src/Game/Actor/AI/aiGuardianMiniViewWait.cpp index adc84e5e..7aa7eb28 100644 --- a/src/Game/AI/AI/aiGuardianMiniViewWait.cpp +++ b/src/Game/Actor/AI/aiGuardianMiniViewWait.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiGuardianMiniViewWait.h" +#include "Game/Actor/AI/aiGuardianMiniViewWait.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGuardianMiniViewWait.h b/src/Game/Actor/AI/aiGuardianMiniViewWait.h similarity index 96% rename from src/Game/AI/AI/aiGuardianMiniViewWait.h rename to src/Game/Actor/AI/aiGuardianMiniViewWait.h index 9a6fc8b1..cd2ad1cf 100644 --- a/src/Game/AI/AI/aiGuardianMiniViewWait.h +++ b/src/Game/Actor/AI/aiGuardianMiniViewWait.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiViewWait.h" +#include "Game/Actor/AI/aiViewWait.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGuardianRoam.cpp b/src/Game/Actor/AI/aiGuardianRoam.cpp similarity index 93% rename from src/Game/AI/AI/aiGuardianRoam.cpp rename to src/Game/Actor/AI/aiGuardianRoam.cpp index 3bb4ccb8..09918263 100644 --- a/src/Game/AI/AI/aiGuardianRoam.cpp +++ b/src/Game/Actor/AI/aiGuardianRoam.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiGuardianRoam.h" +#include "Game/Actor/AI/aiGuardianRoam.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGuardianRoam.h b/src/Game/Actor/AI/aiGuardianRoam.h similarity index 93% rename from src/Game/AI/AI/aiGuardianRoam.h rename to src/Game/Actor/AI/aiGuardianRoam.h index 9d702a5a..57130b44 100644 --- a/src/Game/AI/AI/aiGuardianRoam.h +++ b/src/Game/Actor/AI/aiGuardianRoam.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiGuardianAI.h" +#include "Game/Actor/AI/aiGuardianAI.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGuardianRoot.cpp b/src/Game/Actor/AI/aiGuardianRoot.cpp similarity index 93% rename from src/Game/AI/AI/aiGuardianRoot.cpp rename to src/Game/Actor/AI/aiGuardianRoot.cpp index ff147d6f..ab88215b 100644 --- a/src/Game/AI/AI/aiGuardianRoot.cpp +++ b/src/Game/Actor/AI/aiGuardianRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiGuardianRoot.h" +#include "Game/Actor/AI/aiGuardianRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGuardianRoot.h b/src/Game/Actor/AI/aiGuardianRoot.h similarity index 93% rename from src/Game/AI/AI/aiGuardianRoot.h rename to src/Game/Actor/AI/aiGuardianRoot.h index 058ca5ac..2b247b3f 100644 --- a/src/Game/AI/AI/aiGuardianRoot.h +++ b/src/Game/Actor/AI/aiGuardianRoot.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiGuardianAI.h" +#include "Game/Actor/AI/aiGuardianAI.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGuardianTargetLost.cpp b/src/Game/Actor/AI/aiGuardianTargetLost.cpp similarity index 93% rename from src/Game/AI/AI/aiGuardianTargetLost.cpp rename to src/Game/Actor/AI/aiGuardianTargetLost.cpp index d4d2f69b..465dfe07 100644 --- a/src/Game/AI/AI/aiGuardianTargetLost.cpp +++ b/src/Game/Actor/AI/aiGuardianTargetLost.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiGuardianTargetLost.h" +#include "Game/Actor/AI/aiGuardianTargetLost.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGuardianTargetLost.h b/src/Game/Actor/AI/aiGuardianTargetLost.h similarity index 95% rename from src/Game/AI/AI/aiGuardianTargetLost.h rename to src/Game/Actor/AI/aiGuardianTargetLost.h index a6347742..69acccc8 100644 --- a/src/Game/AI/AI/aiGuardianTargetLost.h +++ b/src/Game/Actor/AI/aiGuardianTargetLost.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiGuardianAI.h" +#include "Game/Actor/AI/aiGuardianAI.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGuardianWait.cpp b/src/Game/Actor/AI/aiGuardianWait.cpp similarity index 91% rename from src/Game/AI/AI/aiGuardianWait.cpp rename to src/Game/Actor/AI/aiGuardianWait.cpp index 514cc216..c24b1a54 100644 --- a/src/Game/AI/AI/aiGuardianWait.cpp +++ b/src/Game/Actor/AI/aiGuardianWait.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiGuardianWait.h" +#include "Game/Actor/AI/aiGuardianWait.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGuardianWait.h b/src/Game/Actor/AI/aiGuardianWait.h similarity index 92% rename from src/Game/AI/AI/aiGuardianWait.h rename to src/Game/Actor/AI/aiGuardianWait.h index a9a82327..3d4f7418 100644 --- a/src/Game/AI/AI/aiGuardianWait.h +++ b/src/Game/Actor/AI/aiGuardianWait.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiGuardianAI.h" +#include "Game/Actor/AI/aiGuardianAI.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGyroActivateTerminal.cpp b/src/Game/Actor/AI/aiGyroActivateTerminal.cpp similarity index 91% rename from src/Game/AI/AI/aiGyroActivateTerminal.cpp rename to src/Game/Actor/AI/aiGyroActivateTerminal.cpp index 456c17fe..6c8b6ec9 100644 --- a/src/Game/AI/AI/aiGyroActivateTerminal.cpp +++ b/src/Game/Actor/AI/aiGyroActivateTerminal.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiGyroActivateTerminal.h" +#include "Game/Actor/AI/aiGyroActivateTerminal.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiGyroActivateTerminal.h b/src/Game/Actor/AI/aiGyroActivateTerminal.h similarity index 100% rename from src/Game/AI/AI/aiGyroActivateTerminal.h rename to src/Game/Actor/AI/aiGyroActivateTerminal.h diff --git a/src/Game/AI/AI/aiHangedLamp.cpp b/src/Game/Actor/AI/aiHangedLamp.cpp similarity index 92% rename from src/Game/AI/AI/aiHangedLamp.cpp rename to src/Game/Actor/AI/aiHangedLamp.cpp index 6d03bed3..d905ba44 100644 --- a/src/Game/AI/AI/aiHangedLamp.cpp +++ b/src/Game/Actor/AI/aiHangedLamp.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiHangedLamp.h" +#include "Game/Actor/AI/aiHangedLamp.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiHangedLamp.h b/src/Game/Actor/AI/aiHangedLamp.h similarity index 100% rename from src/Game/AI/AI/aiHangedLamp.h rename to src/Game/Actor/AI/aiHangedLamp.h diff --git a/src/Game/AI/AI/aiHasPreActorSelect.cpp b/src/Game/Actor/AI/aiHasPreActorSelect.cpp similarity index 91% rename from src/Game/AI/AI/aiHasPreActorSelect.cpp rename to src/Game/Actor/AI/aiHasPreActorSelect.cpp index b7e733f6..30514361 100644 --- a/src/Game/AI/AI/aiHasPreActorSelect.cpp +++ b/src/Game/Actor/AI/aiHasPreActorSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiHasPreActorSelect.h" +#include "Game/Actor/AI/aiHasPreActorSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiHasPreActorSelect.h b/src/Game/Actor/AI/aiHasPreActorSelect.h similarity index 100% rename from src/Game/AI/AI/aiHasPreActorSelect.h rename to src/Game/Actor/AI/aiHasPreActorSelect.h diff --git a/src/Game/AI/AI/aiHaveNoWeaponSelector.cpp b/src/Game/Actor/AI/aiHaveNoWeaponSelector.cpp similarity index 80% rename from src/Game/AI/AI/aiHaveNoWeaponSelector.cpp rename to src/Game/Actor/AI/aiHaveNoWeaponSelector.cpp index fcd5276d..9ee477d0 100644 --- a/src/Game/AI/AI/aiHaveNoWeaponSelector.cpp +++ b/src/Game/Actor/AI/aiHaveNoWeaponSelector.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiHaveNoWeaponSelector.h" +#include "Game/Actor/AI/aiHaveNoWeaponSelector.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiHaveNoWeaponSelector.h b/src/Game/Actor/AI/aiHaveNoWeaponSelector.h similarity index 88% rename from src/Game/AI/AI/aiHaveNoWeaponSelector.h rename to src/Game/Actor/AI/aiHaveNoWeaponSelector.h index da3394b5..e60fe32a 100644 --- a/src/Game/AI/AI/aiHaveNoWeaponSelector.h +++ b/src/Game/Actor/AI/aiHaveNoWeaponSelector.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiEquipHaveSelector.h" +#include "Game/Actor/AI/aiEquipHaveSelector.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiHeightSelectTwoAction.cpp b/src/Game/Actor/AI/aiHeightSelectTwoAction.cpp similarity index 92% rename from src/Game/AI/AI/aiHeightSelectTwoAction.cpp rename to src/Game/Actor/AI/aiHeightSelectTwoAction.cpp index 88be65f6..f00b6205 100644 --- a/src/Game/AI/AI/aiHeightSelectTwoAction.cpp +++ b/src/Game/Actor/AI/aiHeightSelectTwoAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiHeightSelectTwoAction.h" +#include "Game/Actor/AI/aiHeightSelectTwoAction.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiHeightSelectTwoAction.h b/src/Game/Actor/AI/aiHeightSelectTwoAction.h similarity index 100% rename from src/Game/AI/AI/aiHeightSelectTwoAction.h rename to src/Game/Actor/AI/aiHeightSelectTwoAction.h diff --git a/src/Game/AI/AI/aiHeroSoulGiftRoot.cpp b/src/Game/Actor/AI/aiHeroSoulGiftRoot.cpp similarity index 94% rename from src/Game/AI/AI/aiHeroSoulGiftRoot.cpp rename to src/Game/Actor/AI/aiHeroSoulGiftRoot.cpp index 9821652e..ce3fd3d9 100644 --- a/src/Game/AI/AI/aiHeroSoulGiftRoot.cpp +++ b/src/Game/Actor/AI/aiHeroSoulGiftRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiHeroSoulGiftRoot.h" +#include "Game/Actor/AI/aiHeroSoulGiftRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiHeroSoulGiftRoot.h b/src/Game/Actor/AI/aiHeroSoulGiftRoot.h similarity index 100% rename from src/Game/AI/AI/aiHeroSoulGiftRoot.h rename to src/Game/Actor/AI/aiHeroSoulGiftRoot.h diff --git a/src/Game/AI/AI/aiHiddenKorokRoot.cpp b/src/Game/Actor/AI/aiHiddenKorokRoot.cpp similarity index 95% rename from src/Game/AI/AI/aiHiddenKorokRoot.cpp rename to src/Game/Actor/AI/aiHiddenKorokRoot.cpp index a4824ca3..7054cb9b 100644 --- a/src/Game/AI/AI/aiHiddenKorokRoot.cpp +++ b/src/Game/Actor/AI/aiHiddenKorokRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiHiddenKorokRoot.h" +#include "Game/Actor/AI/aiHiddenKorokRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiHiddenKorokRoot.h b/src/Game/Actor/AI/aiHiddenKorokRoot.h similarity index 100% rename from src/Game/AI/AI/aiHiddenKorokRoot.h rename to src/Game/Actor/AI/aiHiddenKorokRoot.h diff --git a/src/Game/AI/AI/aiHiddenOctarockFindPlayer.cpp b/src/Game/Actor/AI/aiHiddenOctarockFindPlayer.cpp similarity index 94% rename from src/Game/AI/AI/aiHiddenOctarockFindPlayer.cpp rename to src/Game/Actor/AI/aiHiddenOctarockFindPlayer.cpp index c5f3a0f7..01c02893 100644 --- a/src/Game/AI/AI/aiHiddenOctarockFindPlayer.cpp +++ b/src/Game/Actor/AI/aiHiddenOctarockFindPlayer.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiHiddenOctarockFindPlayer.h" +#include "Game/Actor/AI/aiHiddenOctarockFindPlayer.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiHiddenOctarockFindPlayer.h b/src/Game/Actor/AI/aiHiddenOctarockFindPlayer.h similarity index 100% rename from src/Game/AI/AI/aiHiddenOctarockFindPlayer.h rename to src/Game/Actor/AI/aiHiddenOctarockFindPlayer.h diff --git a/src/Game/AI/AI/aiHiddenOctarockNormal.cpp b/src/Game/Actor/AI/aiHiddenOctarockNormal.cpp similarity index 95% rename from src/Game/AI/AI/aiHiddenOctarockNormal.cpp rename to src/Game/Actor/AI/aiHiddenOctarockNormal.cpp index 51f789f1..b5f15309 100644 --- a/src/Game/AI/AI/aiHiddenOctarockNormal.cpp +++ b/src/Game/Actor/AI/aiHiddenOctarockNormal.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiHiddenOctarockNormal.h" +#include "Game/Actor/AI/aiHiddenOctarockNormal.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiHiddenOctarockNormal.h b/src/Game/Actor/AI/aiHiddenOctarockNormal.h similarity index 96% rename from src/Game/AI/AI/aiHiddenOctarockNormal.h rename to src/Game/Actor/AI/aiHiddenOctarockNormal.h index f1773c41..89acbf4b 100644 --- a/src/Game/AI/AI/aiHiddenOctarockNormal.h +++ b/src/Game/Actor/AI/aiHiddenOctarockNormal.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiEnemyNormal.h" +#include "Game/Actor/AI/aiEnemyNormal.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiHiddenOctarockSearchTarget.cpp b/src/Game/Actor/AI/aiHiddenOctarockSearchTarget.cpp similarity index 92% rename from src/Game/AI/AI/aiHiddenOctarockSearchTarget.cpp rename to src/Game/Actor/AI/aiHiddenOctarockSearchTarget.cpp index b1abf56e..de1d8066 100644 --- a/src/Game/AI/AI/aiHiddenOctarockSearchTarget.cpp +++ b/src/Game/Actor/AI/aiHiddenOctarockSearchTarget.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiHiddenOctarockSearchTarget.h" +#include "Game/Actor/AI/aiHiddenOctarockSearchTarget.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiHiddenOctarockSearchTarget.h b/src/Game/Actor/AI/aiHiddenOctarockSearchTarget.h similarity index 100% rename from src/Game/AI/AI/aiHiddenOctarockSearchTarget.h rename to src/Game/Actor/AI/aiHiddenOctarockSearchTarget.h diff --git a/src/Game/AI/AI/aiHomePosDistanceSelector.cpp b/src/Game/Actor/AI/aiHomePosDistanceSelector.cpp similarity index 92% rename from src/Game/AI/AI/aiHomePosDistanceSelector.cpp rename to src/Game/Actor/AI/aiHomePosDistanceSelector.cpp index 5b12cc79..5e8beb68 100644 --- a/src/Game/AI/AI/aiHomePosDistanceSelector.cpp +++ b/src/Game/Actor/AI/aiHomePosDistanceSelector.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiHomePosDistanceSelector.h" +#include "Game/Actor/AI/aiHomePosDistanceSelector.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiHomePosDistanceSelector.h b/src/Game/Actor/AI/aiHomePosDistanceSelector.h similarity index 100% rename from src/Game/AI/AI/aiHomePosDistanceSelector.h rename to src/Game/Actor/AI/aiHomePosDistanceSelector.h diff --git a/src/Game/AI/AI/aiHorse.cpp b/src/Game/Actor/AI/aiHorse.cpp similarity index 92% rename from src/Game/AI/AI/aiHorse.cpp rename to src/Game/Actor/AI/aiHorse.cpp index f9d86aa1..8766b6ef 100644 --- a/src/Game/AI/AI/aiHorse.cpp +++ b/src/Game/Actor/AI/aiHorse.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiHorse.h" +#include "Game/Actor/AI/aiHorse.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiHorse.h b/src/Game/Actor/AI/aiHorse.h similarity index 100% rename from src/Game/AI/AI/aiHorse.h rename to src/Game/Actor/AI/aiHorse.h diff --git a/src/Game/AI/AI/aiHorseCheckLineOfSightSelector.cpp b/src/Game/Actor/AI/aiHorseCheckLineOfSightSelector.cpp similarity index 92% rename from src/Game/AI/AI/aiHorseCheckLineOfSightSelector.cpp rename to src/Game/Actor/AI/aiHorseCheckLineOfSightSelector.cpp index 2ebcc620..cf01e4d9 100644 --- a/src/Game/AI/AI/aiHorseCheckLineOfSightSelector.cpp +++ b/src/Game/Actor/AI/aiHorseCheckLineOfSightSelector.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiHorseCheckLineOfSightSelector.h" +#include "Game/Actor/AI/aiHorseCheckLineOfSightSelector.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiHorseCheckLineOfSightSelector.h b/src/Game/Actor/AI/aiHorseCheckLineOfSightSelector.h similarity index 90% rename from src/Game/AI/AI/aiHorseCheckLineOfSightSelector.h rename to src/Game/Actor/AI/aiHorseCheckLineOfSightSelector.h index 258bb54a..3095e98d 100644 --- a/src/Game/AI/AI/aiHorseCheckLineOfSightSelector.h +++ b/src/Game/Actor/AI/aiHorseCheckLineOfSightSelector.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiHorseCheckLineOfSightSelectorBase.h" +#include "Game/Actor/AI/aiHorseCheckLineOfSightSelectorBase.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiHorseCheckLineOfSightSelectorBase.cpp b/src/Game/Actor/AI/aiHorseCheckLineOfSightSelectorBase.cpp similarity index 93% rename from src/Game/AI/AI/aiHorseCheckLineOfSightSelectorBase.cpp rename to src/Game/Actor/AI/aiHorseCheckLineOfSightSelectorBase.cpp index 9fc31deb..dae45171 100644 --- a/src/Game/AI/AI/aiHorseCheckLineOfSightSelectorBase.cpp +++ b/src/Game/Actor/AI/aiHorseCheckLineOfSightSelectorBase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiHorseCheckLineOfSightSelectorBase.h" +#include "Game/Actor/AI/aiHorseCheckLineOfSightSelectorBase.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiHorseCheckLineOfSightSelectorBase.h b/src/Game/Actor/AI/aiHorseCheckLineOfSightSelectorBase.h similarity index 100% rename from src/Game/AI/AI/aiHorseCheckLineOfSightSelectorBase.h rename to src/Game/Actor/AI/aiHorseCheckLineOfSightSelectorBase.h diff --git a/src/Game/AI/AI/aiHorseDamageTypeSelect.cpp b/src/Game/Actor/AI/aiHorseDamageTypeSelect.cpp similarity index 91% rename from src/Game/AI/AI/aiHorseDamageTypeSelect.cpp rename to src/Game/Actor/AI/aiHorseDamageTypeSelect.cpp index 184ae720..c8436b3a 100644 --- a/src/Game/AI/AI/aiHorseDamageTypeSelect.cpp +++ b/src/Game/Actor/AI/aiHorseDamageTypeSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiHorseDamageTypeSelect.h" +#include "Game/Actor/AI/aiHorseDamageTypeSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiHorseDamageTypeSelect.h b/src/Game/Actor/AI/aiHorseDamageTypeSelect.h similarity index 100% rename from src/Game/AI/AI/aiHorseDamageTypeSelect.h rename to src/Game/Actor/AI/aiHorseDamageTypeSelect.h diff --git a/src/Game/AI/AI/aiHorseFollow.cpp b/src/Game/Actor/AI/aiHorseFollow.cpp similarity index 97% rename from src/Game/AI/AI/aiHorseFollow.cpp rename to src/Game/Actor/AI/aiHorseFollow.cpp index bef131d7..0c1ec82a 100644 --- a/src/Game/AI/AI/aiHorseFollow.cpp +++ b/src/Game/Actor/AI/aiHorseFollow.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiHorseFollow.h" +#include "Game/Actor/AI/aiHorseFollow.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiHorseFollow.h b/src/Game/Actor/AI/aiHorseFollow.h similarity index 100% rename from src/Game/AI/AI/aiHorseFollow.h rename to src/Game/Actor/AI/aiHorseFollow.h diff --git a/src/Game/AI/AI/aiHorseLoopTarget.cpp b/src/Game/Actor/AI/aiHorseLoopTarget.cpp similarity index 90% rename from src/Game/AI/AI/aiHorseLoopTarget.cpp rename to src/Game/Actor/AI/aiHorseLoopTarget.cpp index b608dc5e..aeabc46f 100644 --- a/src/Game/AI/AI/aiHorseLoopTarget.cpp +++ b/src/Game/Actor/AI/aiHorseLoopTarget.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiHorseLoopTarget.h" +#include "Game/Actor/AI/aiHorseLoopTarget.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiHorseLoopTarget.h b/src/Game/Actor/AI/aiHorseLoopTarget.h similarity index 100% rename from src/Game/AI/AI/aiHorseLoopTarget.h rename to src/Game/Actor/AI/aiHorseLoopTarget.h diff --git a/src/Game/AI/AI/aiHorseMoveToPlayer.cpp b/src/Game/Actor/AI/aiHorseMoveToPlayer.cpp similarity index 93% rename from src/Game/AI/AI/aiHorseMoveToPlayer.cpp rename to src/Game/Actor/AI/aiHorseMoveToPlayer.cpp index feba3e05..ece95ffd 100644 --- a/src/Game/AI/AI/aiHorseMoveToPlayer.cpp +++ b/src/Game/Actor/AI/aiHorseMoveToPlayer.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiHorseMoveToPlayer.h" +#include "Game/Actor/AI/aiHorseMoveToPlayer.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiHorseMoveToPlayer.h b/src/Game/Actor/AI/aiHorseMoveToPlayer.h similarity index 94% rename from src/Game/AI/AI/aiHorseMoveToPlayer.h rename to src/Game/Actor/AI/aiHorseMoveToPlayer.h index a8e9c38a..af75b494 100644 --- a/src/Game/AI/AI/aiHorseMoveToPlayer.h +++ b/src/Game/Actor/AI/aiHorseMoveToPlayer.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiHorseFollow.h" +#include "Game/Actor/AI/aiHorseFollow.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiHorseNotRidden.cpp b/src/Game/Actor/AI/aiHorseNotRidden.cpp similarity index 97% rename from src/Game/AI/AI/aiHorseNotRidden.cpp rename to src/Game/Actor/AI/aiHorseNotRidden.cpp index 812d5b8b..0d862bc3 100644 --- a/src/Game/AI/AI/aiHorseNotRidden.cpp +++ b/src/Game/Actor/AI/aiHorseNotRidden.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiHorseNotRidden.h" +#include "Game/Actor/AI/aiHorseNotRidden.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiHorseNotRidden.h b/src/Game/Actor/AI/aiHorseNotRidden.h similarity index 100% rename from src/Game/AI/AI/aiHorseNotRidden.h rename to src/Game/Actor/AI/aiHorseNotRidden.h diff --git a/src/Game/AI/AI/aiHorsePrevRiddenStatusSelector.cpp b/src/Game/Actor/AI/aiHorsePrevRiddenStatusSelector.cpp similarity index 91% rename from src/Game/AI/AI/aiHorsePrevRiddenStatusSelector.cpp rename to src/Game/Actor/AI/aiHorsePrevRiddenStatusSelector.cpp index 2d5b2529..92c1f5f0 100644 --- a/src/Game/AI/AI/aiHorsePrevRiddenStatusSelector.cpp +++ b/src/Game/Actor/AI/aiHorsePrevRiddenStatusSelector.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiHorsePrevRiddenStatusSelector.h" +#include "Game/Actor/AI/aiHorsePrevRiddenStatusSelector.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiHorsePrevRiddenStatusSelector.h b/src/Game/Actor/AI/aiHorsePrevRiddenStatusSelector.h similarity index 100% rename from src/Game/AI/AI/aiHorsePrevRiddenStatusSelector.h rename to src/Game/Actor/AI/aiHorsePrevRiddenStatusSelector.h diff --git a/src/Game/AI/AI/aiHorseReins.cpp b/src/Game/Actor/AI/aiHorseReins.cpp similarity index 86% rename from src/Game/AI/AI/aiHorseReins.cpp rename to src/Game/Actor/AI/aiHorseReins.cpp index ab61ccc9..b1ebf799 100644 --- a/src/Game/AI/AI/aiHorseReins.cpp +++ b/src/Game/Actor/AI/aiHorseReins.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiHorseReins.h" +#include "Game/Actor/AI/aiHorseReins.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiHorseReins.h b/src/Game/Actor/AI/aiHorseReins.h similarity index 100% rename from src/Game/AI/AI/aiHorseReins.h rename to src/Game/Actor/AI/aiHorseReins.h diff --git a/src/Game/AI/AI/aiHorseRiddenByNPC.cpp b/src/Game/Actor/AI/aiHorseRiddenByNPC.cpp similarity index 93% rename from src/Game/AI/AI/aiHorseRiddenByNPC.cpp rename to src/Game/Actor/AI/aiHorseRiddenByNPC.cpp index b14461fc..14814de4 100644 --- a/src/Game/AI/AI/aiHorseRiddenByNPC.cpp +++ b/src/Game/Actor/AI/aiHorseRiddenByNPC.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiHorseRiddenByNPC.h" +#include "Game/Actor/AI/aiHorseRiddenByNPC.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiHorseRiddenByNPC.h b/src/Game/Actor/AI/aiHorseRiddenByNPC.h similarity index 91% rename from src/Game/AI/AI/aiHorseRiddenByNPC.h rename to src/Game/Actor/AI/aiHorseRiddenByNPC.h index bff5c8f0..3f9c4ff0 100644 --- a/src/Game/AI/AI/aiHorseRiddenByNPC.h +++ b/src/Game/Actor/AI/aiHorseRiddenByNPC.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiHorseRiddenByNPCBase.h" +#include "Game/Actor/Horse/AI/aiHorseRiddenByNPCBase.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiHorseRideChargeAttack.cpp b/src/Game/Actor/AI/aiHorseRideChargeAttack.cpp similarity index 94% rename from src/Game/AI/AI/aiHorseRideChargeAttack.cpp rename to src/Game/Actor/AI/aiHorseRideChargeAttack.cpp index a9adc49b..05eb1cb4 100644 --- a/src/Game/AI/AI/aiHorseRideChargeAttack.cpp +++ b/src/Game/Actor/AI/aiHorseRideChargeAttack.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiHorseRideChargeAttack.h" +#include "Game/Actor/AI/aiHorseRideChargeAttack.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiHorseRideChargeAttack.h b/src/Game/Actor/AI/aiHorseRideChargeAttack.h similarity index 100% rename from src/Game/AI/AI/aiHorseRideChargeAttack.h rename to src/Game/Actor/AI/aiHorseRideChargeAttack.h diff --git a/src/Game/AI/AI/aiHorseRideChaseBattleAttackMove.cpp b/src/Game/Actor/AI/aiHorseRideChaseBattleAttackMove.cpp similarity index 92% rename from src/Game/AI/AI/aiHorseRideChaseBattleAttackMove.cpp rename to src/Game/Actor/AI/aiHorseRideChaseBattleAttackMove.cpp index 77e45ef9..b44bc5fe 100644 --- a/src/Game/AI/AI/aiHorseRideChaseBattleAttackMove.cpp +++ b/src/Game/Actor/AI/aiHorseRideChaseBattleAttackMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiHorseRideChaseBattleAttackMove.h" +#include "Game/Actor/AI/aiHorseRideChaseBattleAttackMove.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiHorseRideChaseBattleAttackMove.h b/src/Game/Actor/AI/aiHorseRideChaseBattleAttackMove.h similarity index 90% rename from src/Game/AI/AI/aiHorseRideChaseBattleAttackMove.h rename to src/Game/Actor/AI/aiHorseRideChaseBattleAttackMove.h index ae62694d..abf7bc4c 100644 --- a/src/Game/AI/AI/aiHorseRideChaseBattleAttackMove.h +++ b/src/Game/Actor/AI/aiHorseRideChaseBattleAttackMove.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiHorseRideChaseBattleMoveBase.h" +#include "Game/Actor/AI/aiHorseRideChaseBattleMoveBase.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiHorseRideChaseBattleMove.cpp b/src/Game/Actor/AI/aiHorseRideChaseBattleMove.cpp similarity index 92% rename from src/Game/AI/AI/aiHorseRideChaseBattleMove.cpp rename to src/Game/Actor/AI/aiHorseRideChaseBattleMove.cpp index a2af9456..4d8b61e4 100644 --- a/src/Game/AI/AI/aiHorseRideChaseBattleMove.cpp +++ b/src/Game/Actor/AI/aiHorseRideChaseBattleMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiHorseRideChaseBattleMove.h" +#include "Game/Actor/AI/aiHorseRideChaseBattleMove.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiHorseRideChaseBattleMove.h b/src/Game/Actor/AI/aiHorseRideChaseBattleMove.h similarity index 90% rename from src/Game/AI/AI/aiHorseRideChaseBattleMove.h rename to src/Game/Actor/AI/aiHorseRideChaseBattleMove.h index 99d98196..70990577 100644 --- a/src/Game/AI/AI/aiHorseRideChaseBattleMove.h +++ b/src/Game/Actor/AI/aiHorseRideChaseBattleMove.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiHorseRideChaseBattleMoveBase.h" +#include "Game/Actor/AI/aiHorseRideChaseBattleMoveBase.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiHorseRideChaseBattleMoveBase.cpp b/src/Game/Actor/AI/aiHorseRideChaseBattleMoveBase.cpp similarity index 93% rename from src/Game/AI/AI/aiHorseRideChaseBattleMoveBase.cpp rename to src/Game/Actor/AI/aiHorseRideChaseBattleMoveBase.cpp index 982e5218..9ab500b3 100644 --- a/src/Game/AI/AI/aiHorseRideChaseBattleMoveBase.cpp +++ b/src/Game/Actor/AI/aiHorseRideChaseBattleMoveBase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiHorseRideChaseBattleMoveBase.h" +#include "Game/Actor/AI/aiHorseRideChaseBattleMoveBase.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiHorseRideChaseBattleMoveBase.h b/src/Game/Actor/AI/aiHorseRideChaseBattleMoveBase.h similarity index 100% rename from src/Game/AI/AI/aiHorseRideChaseBattleMoveBase.h rename to src/Game/Actor/AI/aiHorseRideChaseBattleMoveBase.h diff --git a/src/Game/AI/AI/aiHorseRideDamagedSelector.cpp b/src/Game/Actor/AI/aiHorseRideDamagedSelector.cpp similarity index 91% rename from src/Game/AI/AI/aiHorseRideDamagedSelector.cpp rename to src/Game/Actor/AI/aiHorseRideDamagedSelector.cpp index 7bef0739..0f16fb62 100644 --- a/src/Game/AI/AI/aiHorseRideDamagedSelector.cpp +++ b/src/Game/Actor/AI/aiHorseRideDamagedSelector.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiHorseRideDamagedSelector.h" +#include "Game/Actor/AI/aiHorseRideDamagedSelector.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiHorseRideDamagedSelector.h b/src/Game/Actor/AI/aiHorseRideDamagedSelector.h similarity index 100% rename from src/Game/AI/AI/aiHorseRideDamagedSelector.h rename to src/Game/Actor/AI/aiHorseRideDamagedSelector.h diff --git a/src/Game/AI/AI/aiHorseRideEnemyBattle.cpp b/src/Game/Actor/AI/aiHorseRideEnemyBattle.cpp similarity index 92% rename from src/Game/AI/AI/aiHorseRideEnemyBattle.cpp rename to src/Game/Actor/AI/aiHorseRideEnemyBattle.cpp index 235e3ded..0561396c 100644 --- a/src/Game/AI/AI/aiHorseRideEnemyBattle.cpp +++ b/src/Game/Actor/AI/aiHorseRideEnemyBattle.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiHorseRideEnemyBattle.h" +#include "Game/Actor/AI/aiHorseRideEnemyBattle.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiHorseRideEnemyBattle.h b/src/Game/Actor/AI/aiHorseRideEnemyBattle.h similarity index 93% rename from src/Game/AI/AI/aiHorseRideEnemyBattle.h rename to src/Game/Actor/AI/aiHorseRideEnemyBattle.h index 1a034cb9..760a2504 100644 --- a/src/Game/AI/AI/aiHorseRideEnemyBattle.h +++ b/src/Game/Actor/AI/aiHorseRideEnemyBattle.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiEnemyBattle.h" +#include "Game/Actor/AI/aiEnemyBattle.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiHorseRideEnemyFindPlayer.cpp b/src/Game/Actor/AI/aiHorseRideEnemyFindPlayer.cpp similarity index 91% rename from src/Game/AI/AI/aiHorseRideEnemyFindPlayer.cpp rename to src/Game/Actor/AI/aiHorseRideEnemyFindPlayer.cpp index bbec8afa..f017e92c 100644 --- a/src/Game/AI/AI/aiHorseRideEnemyFindPlayer.cpp +++ b/src/Game/Actor/AI/aiHorseRideEnemyFindPlayer.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiHorseRideEnemyFindPlayer.h" +#include "Game/Actor/AI/aiHorseRideEnemyFindPlayer.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiHorseRideEnemyFindPlayer.h b/src/Game/Actor/AI/aiHorseRideEnemyFindPlayer.h similarity index 91% rename from src/Game/AI/AI/aiHorseRideEnemyFindPlayer.h rename to src/Game/Actor/AI/aiHorseRideEnemyFindPlayer.h index 17b03d1b..ad207923 100644 --- a/src/Game/AI/AI/aiHorseRideEnemyFindPlayer.h +++ b/src/Game/Actor/AI/aiHorseRideEnemyFindPlayer.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiEnemyBaseFindPlayer.h" +#include "Game/Actor/AI/aiEnemyBaseFindPlayer.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiHorseRideEnemyNormal.cpp b/src/Game/Actor/AI/aiHorseRideEnemyNormal.cpp similarity index 92% rename from src/Game/AI/AI/aiHorseRideEnemyNormal.cpp rename to src/Game/Actor/AI/aiHorseRideEnemyNormal.cpp index dfd9643c..b354a787 100644 --- a/src/Game/AI/AI/aiHorseRideEnemyNormal.cpp +++ b/src/Game/Actor/AI/aiHorseRideEnemyNormal.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiHorseRideEnemyNormal.h" +#include "Game/Actor/AI/aiHorseRideEnemyNormal.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiHorseRideEnemyNormal.h b/src/Game/Actor/AI/aiHorseRideEnemyNormal.h similarity index 93% rename from src/Game/AI/AI/aiHorseRideEnemyNormal.h rename to src/Game/Actor/AI/aiHorseRideEnemyNormal.h index 641a8890..1d2909fb 100644 --- a/src/Game/AI/AI/aiHorseRideEnemyNormal.h +++ b/src/Game/Actor/AI/aiHorseRideEnemyNormal.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiEnemyNormal.h" +#include "Game/Actor/AI/aiEnemyNormal.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiHorseRideMoveTo.cpp b/src/Game/Actor/AI/aiHorseRideMoveTo.cpp similarity index 94% rename from src/Game/AI/AI/aiHorseRideMoveTo.cpp rename to src/Game/Actor/AI/aiHorseRideMoveTo.cpp index d10b19ea..a1c28527 100644 --- a/src/Game/AI/AI/aiHorseRideMoveTo.cpp +++ b/src/Game/Actor/AI/aiHorseRideMoveTo.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiHorseRideMoveTo.h" +#include "Game/Actor/AI/aiHorseRideMoveTo.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiHorseRideMoveTo.h b/src/Game/Actor/AI/aiHorseRideMoveTo.h similarity index 100% rename from src/Game/AI/AI/aiHorseRideMoveTo.h rename to src/Game/Actor/AI/aiHorseRideMoveTo.h diff --git a/src/Game/AI/AI/aiHorseRideRangeKeepMove.cpp b/src/Game/Actor/AI/aiHorseRideRangeKeepMove.cpp similarity index 92% rename from src/Game/AI/AI/aiHorseRideRangeKeepMove.cpp rename to src/Game/Actor/AI/aiHorseRideRangeKeepMove.cpp index 151f5134..4dfbd2b4 100644 --- a/src/Game/AI/AI/aiHorseRideRangeKeepMove.cpp +++ b/src/Game/Actor/AI/aiHorseRideRangeKeepMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiHorseRideRangeKeepMove.h" +#include "Game/Actor/AI/aiHorseRideRangeKeepMove.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiHorseRideRangeKeepMove.h b/src/Game/Actor/AI/aiHorseRideRangeKeepMove.h similarity index 100% rename from src/Game/AI/AI/aiHorseRideRangeKeepMove.h rename to src/Game/Actor/AI/aiHorseRideRangeKeepMove.h diff --git a/src/Game/AI/AI/aiHorseRideShooterFindPlayer.cpp b/src/Game/Actor/AI/aiHorseRideShooterFindPlayer.cpp similarity index 92% rename from src/Game/AI/AI/aiHorseRideShooterFindPlayer.cpp rename to src/Game/Actor/AI/aiHorseRideShooterFindPlayer.cpp index 0bc90064..43fbdb47 100644 --- a/src/Game/AI/AI/aiHorseRideShooterFindPlayer.cpp +++ b/src/Game/Actor/AI/aiHorseRideShooterFindPlayer.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiHorseRideShooterFindPlayer.h" +#include "Game/Actor/AI/aiHorseRideShooterFindPlayer.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiHorseRideShooterFindPlayer.h b/src/Game/Actor/AI/aiHorseRideShooterFindPlayer.h similarity index 90% rename from src/Game/AI/AI/aiHorseRideShooterFindPlayer.h rename to src/Game/Actor/AI/aiHorseRideShooterFindPlayer.h index 5c55a5d1..dfb142e4 100644 --- a/src/Game/AI/AI/aiHorseRideShooterFindPlayer.h +++ b/src/Game/Actor/AI/aiHorseRideShooterFindPlayer.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiSimpleShootingEnemyFindPlayer.h" +#include "Game/Actor/AI/aiSimpleShootingEnemyFindPlayer.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiHorseRideShootingEnemyBattle.cpp b/src/Game/Actor/AI/aiHorseRideShootingEnemyBattle.cpp similarity index 93% rename from src/Game/AI/AI/aiHorseRideShootingEnemyBattle.cpp rename to src/Game/Actor/AI/aiHorseRideShootingEnemyBattle.cpp index 1ecd8a9d..92fd34c0 100644 --- a/src/Game/AI/AI/aiHorseRideShootingEnemyBattle.cpp +++ b/src/Game/Actor/AI/aiHorseRideShootingEnemyBattle.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiHorseRideShootingEnemyBattle.h" +#include "Game/Actor/AI/aiHorseRideShootingEnemyBattle.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiHorseRideShootingEnemyBattle.h b/src/Game/Actor/AI/aiHorseRideShootingEnemyBattle.h similarity index 94% rename from src/Game/AI/AI/aiHorseRideShootingEnemyBattle.h rename to src/Game/Actor/AI/aiHorseRideShootingEnemyBattle.h index 8bfed6a2..9a042d6c 100644 --- a/src/Game/AI/AI/aiHorseRideShootingEnemyBattle.h +++ b/src/Game/Actor/AI/aiHorseRideShootingEnemyBattle.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiShootingEnemyBattle.h" +#include "Game/Actor/AI/aiShootingEnemyBattle.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiHorseRideTurn.cpp b/src/Game/Actor/AI/aiHorseRideTurn.cpp similarity index 93% rename from src/Game/AI/AI/aiHorseRideTurn.cpp rename to src/Game/Actor/AI/aiHorseRideTurn.cpp index 31788522..b50d6da7 100644 --- a/src/Game/AI/AI/aiHorseRideTurn.cpp +++ b/src/Game/Actor/AI/aiHorseRideTurn.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiHorseRideTurn.h" +#include "Game/Actor/AI/aiHorseRideTurn.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiHorseRideTurn.h b/src/Game/Actor/AI/aiHorseRideTurn.h similarity index 100% rename from src/Game/AI/AI/aiHorseRideTurn.h rename to src/Game/Actor/AI/aiHorseRideTurn.h diff --git a/src/Game/AI/AI/aiIAIAttack.cpp b/src/Game/Actor/AI/aiIAIAttack.cpp similarity index 95% rename from src/Game/AI/AI/aiIAIAttack.cpp rename to src/Game/Actor/AI/aiIAIAttack.cpp index 8c0cbc11..e6f2fa8e 100644 --- a/src/Game/AI/AI/aiIAIAttack.cpp +++ b/src/Game/Actor/AI/aiIAIAttack.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiIAIAttack.h" +#include "Game/Actor/AI/aiIAIAttack.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiIAIAttack.h b/src/Game/Actor/AI/aiIAIAttack.h similarity index 100% rename from src/Game/AI/AI/aiIAIAttack.h rename to src/Game/Actor/AI/aiIAIAttack.h diff --git a/src/Game/AI/AI/aiIbutsuWaterFallRoot.cpp b/src/Game/Actor/AI/aiIbutsuWaterFallRoot.cpp similarity index 91% rename from src/Game/AI/AI/aiIbutsuWaterFallRoot.cpp rename to src/Game/Actor/AI/aiIbutsuWaterFallRoot.cpp index b6865997..bdffb028 100644 --- a/src/Game/AI/AI/aiIbutsuWaterFallRoot.cpp +++ b/src/Game/Actor/AI/aiIbutsuWaterFallRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiIbutsuWaterFallRoot.h" +#include "Game/Actor/AI/aiIbutsuWaterFallRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiIbutsuWaterFallRoot.h b/src/Game/Actor/AI/aiIbutsuWaterFallRoot.h similarity index 100% rename from src/Game/AI/AI/aiIbutsuWaterFallRoot.h rename to src/Game/Actor/AI/aiIbutsuWaterFallRoot.h diff --git a/src/Game/AI/AI/aiIceEnemyFeintBattle.cpp b/src/Game/Actor/AI/aiIceEnemyFeintBattle.cpp similarity index 84% rename from src/Game/AI/AI/aiIceEnemyFeintBattle.cpp rename to src/Game/Actor/AI/aiIceEnemyFeintBattle.cpp index 2c04919b..93c16049 100644 --- a/src/Game/AI/AI/aiIceEnemyFeintBattle.cpp +++ b/src/Game/Actor/AI/aiIceEnemyFeintBattle.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiIceEnemyFeintBattle.h" +#include "Game/Actor/AI/aiIceEnemyFeintBattle.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiIceEnemyFeintBattle.h b/src/Game/Actor/AI/aiIceEnemyFeintBattle.h similarity index 89% rename from src/Game/AI/AI/aiIceEnemyFeintBattle.h rename to src/Game/Actor/AI/aiIceEnemyFeintBattle.h index a44180f6..2e71fa33 100644 --- a/src/Game/AI/AI/aiIceEnemyFeintBattle.h +++ b/src/Game/Actor/AI/aiIceEnemyFeintBattle.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiEnemyFeintBattle.h" +#include "Game/Actor/AI/aiEnemyFeintBattle.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiIceMakerBlock.cpp b/src/Game/Actor/AI/aiIceMakerBlock.cpp similarity index 94% rename from src/Game/AI/AI/aiIceMakerBlock.cpp rename to src/Game/Actor/AI/aiIceMakerBlock.cpp index cb4066fd..ece57b21 100644 --- a/src/Game/AI/AI/aiIceMakerBlock.cpp +++ b/src/Game/Actor/AI/aiIceMakerBlock.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiIceMakerBlock.h" +#include "Game/Actor/AI/aiIceMakerBlock.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiIceMakerBlock.h b/src/Game/Actor/AI/aiIceMakerBlock.h similarity index 100% rename from src/Game/AI/AI/aiIceMakerBlock.h rename to src/Game/Actor/AI/aiIceMakerBlock.h diff --git a/src/Game/AI/AI/aiInDemoSelect.cpp b/src/Game/Actor/AI/aiInDemoSelect.cpp similarity index 94% rename from src/Game/AI/AI/aiInDemoSelect.cpp rename to src/Game/Actor/AI/aiInDemoSelect.cpp index 17b5e309..70f7c8c7 100644 --- a/src/Game/AI/AI/aiInDemoSelect.cpp +++ b/src/Game/Actor/AI/aiInDemoSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiInDemoSelect.h" +#include "Game/Actor/AI/aiInDemoSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiInDemoSelect.h b/src/Game/Actor/AI/aiInDemoSelect.h similarity index 100% rename from src/Game/AI/AI/aiInDemoSelect.h rename to src/Game/Actor/AI/aiInDemoSelect.h diff --git a/src/Game/AI/AI/aiInForceEnemyLostAreaSelect.cpp b/src/Game/Actor/AI/aiInForceEnemyLostAreaSelect.cpp similarity index 91% rename from src/Game/AI/AI/aiInForceEnemyLostAreaSelect.cpp rename to src/Game/Actor/AI/aiInForceEnemyLostAreaSelect.cpp index 03040674..d184074f 100644 --- a/src/Game/AI/AI/aiInForceEnemyLostAreaSelect.cpp +++ b/src/Game/Actor/AI/aiInForceEnemyLostAreaSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiInForceEnemyLostAreaSelect.h" +#include "Game/Actor/AI/aiInForceEnemyLostAreaSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiInForceEnemyLostAreaSelect.h b/src/Game/Actor/AI/aiInForceEnemyLostAreaSelect.h similarity index 100% rename from src/Game/AI/AI/aiInForceEnemyLostAreaSelect.h rename to src/Game/Actor/AI/aiInForceEnemyLostAreaSelect.h diff --git a/src/Game/AI/AI/aiInTerritorySelector.cpp b/src/Game/Actor/AI/aiInTerritorySelector.cpp similarity index 90% rename from src/Game/AI/AI/aiInTerritorySelector.cpp rename to src/Game/Actor/AI/aiInTerritorySelector.cpp index 489cb5bf..80cbb552 100644 --- a/src/Game/AI/AI/aiInTerritorySelector.cpp +++ b/src/Game/Actor/AI/aiInTerritorySelector.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiInTerritorySelector.h" +#include "Game/Actor/AI/aiInTerritorySelector.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiInTerritorySelector.h b/src/Game/Actor/AI/aiInTerritorySelector.h similarity index 100% rename from src/Game/AI/AI/aiInTerritorySelector.h rename to src/Game/Actor/AI/aiInTerritorySelector.h diff --git a/src/Game/AI/AI/aiInWaterKeepSelect.cpp b/src/Game/Actor/AI/aiInWaterKeepSelect.cpp similarity index 92% rename from src/Game/AI/AI/aiInWaterKeepSelect.cpp rename to src/Game/Actor/AI/aiInWaterKeepSelect.cpp index f8fc217b..3ac71d5c 100644 --- a/src/Game/AI/AI/aiInWaterKeepSelect.cpp +++ b/src/Game/Actor/AI/aiInWaterKeepSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiInWaterKeepSelect.h" +#include "Game/Actor/AI/aiInWaterKeepSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiInWaterKeepSelect.h b/src/Game/Actor/AI/aiInWaterKeepSelect.h similarity index 92% rename from src/Game/AI/AI/aiInWaterKeepSelect.h rename to src/Game/Actor/AI/aiInWaterKeepSelect.h index 1cfda2f7..4783a324 100644 --- a/src/Game/AI/AI/aiInWaterKeepSelect.h +++ b/src/Game/Actor/AI/aiInWaterKeepSelect.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiInWaterSelect.h" +#include "Game/Actor/AI/aiInWaterSelect.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiInWaterSelect.cpp b/src/Game/Actor/AI/aiInWaterSelect.cpp similarity index 94% rename from src/Game/AI/AI/aiInWaterSelect.cpp rename to src/Game/Actor/AI/aiInWaterSelect.cpp index 5c5e77f6..5308a222 100644 --- a/src/Game/AI/AI/aiInWaterSelect.cpp +++ b/src/Game/Actor/AI/aiInWaterSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiInWaterSelect.h" +#include "Game/Actor/AI/aiInWaterSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiInWaterSelect.h b/src/Game/Actor/AI/aiInWaterSelect.h similarity index 100% rename from src/Game/AI/AI/aiInWaterSelect.h rename to src/Game/Actor/AI/aiInWaterSelect.h diff --git a/src/Game/AI/AI/aiIncredibleAction.cpp b/src/Game/Actor/AI/aiIncredibleAction.cpp similarity index 94% rename from src/Game/AI/AI/aiIncredibleAction.cpp rename to src/Game/Actor/AI/aiIncredibleAction.cpp index 60c37e44..550825b2 100644 --- a/src/Game/AI/AI/aiIncredibleAction.cpp +++ b/src/Game/Actor/AI/aiIncredibleAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiIncredibleAction.h" +#include "Game/Actor/AI/aiIncredibleAction.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiIncredibleAction.h b/src/Game/Actor/AI/aiIncredibleAction.h similarity index 100% rename from src/Game/AI/AI/aiIncredibleAction.h rename to src/Game/Actor/AI/aiIncredibleAction.h diff --git a/src/Game/AI/AI/aiInitFromInCarryBoxSelect.cpp b/src/Game/Actor/AI/aiInitFromInCarryBoxSelect.cpp similarity index 92% rename from src/Game/AI/AI/aiInitFromInCarryBoxSelect.cpp rename to src/Game/Actor/AI/aiInitFromInCarryBoxSelect.cpp index 56eef0ec..37f57933 100644 --- a/src/Game/AI/AI/aiInitFromInCarryBoxSelect.cpp +++ b/src/Game/Actor/AI/aiInitFromInCarryBoxSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiInitFromInCarryBoxSelect.h" +#include "Game/Actor/AI/aiInitFromInCarryBoxSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiInitFromInCarryBoxSelect.h b/src/Game/Actor/AI/aiInitFromInCarryBoxSelect.h similarity index 100% rename from src/Game/AI/AI/aiInitFromInCarryBoxSelect.h rename to src/Game/Actor/AI/aiInitFromInCarryBoxSelect.h diff --git a/src/Game/AI/AI/aiInsectEscape.cpp b/src/Game/Actor/AI/aiInsectEscape.cpp similarity index 95% rename from src/Game/AI/AI/aiInsectEscape.cpp rename to src/Game/Actor/AI/aiInsectEscape.cpp index e96f6dfc..32f26f99 100644 --- a/src/Game/AI/AI/aiInsectEscape.cpp +++ b/src/Game/Actor/AI/aiInsectEscape.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiInsectEscape.h" +#include "Game/Actor/AI/aiInsectEscape.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiInsectEscape.h b/src/Game/Actor/AI/aiInsectEscape.h similarity index 100% rename from src/Game/AI/AI/aiInsectEscape.h rename to src/Game/Actor/AI/aiInsectEscape.h diff --git a/src/Game/AI/AI/aiInsectFairyRoot.cpp b/src/Game/Actor/AI/aiInsectFairyRoot.cpp similarity index 91% rename from src/Game/AI/AI/aiInsectFairyRoot.cpp rename to src/Game/Actor/AI/aiInsectFairyRoot.cpp index 082f3237..54cc7705 100644 --- a/src/Game/AI/AI/aiInsectFairyRoot.cpp +++ b/src/Game/Actor/AI/aiInsectFairyRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiInsectFairyRoot.h" +#include "Game/Actor/AI/aiInsectFairyRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiInsectFairyRoot.h b/src/Game/Actor/AI/aiInsectFairyRoot.h similarity index 92% rename from src/Game/AI/AI/aiInsectFairyRoot.h rename to src/Game/Actor/AI/aiInsectFairyRoot.h index 930d80ef..79f5df05 100644 --- a/src/Game/AI/AI/aiInsectFairyRoot.h +++ b/src/Game/Actor/AI/aiInsectFairyRoot.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiInsectRoot.h" +#include "Game/Actor/AI/aiInsectRoot.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiInsectRoam.cpp b/src/Game/Actor/AI/aiInsectRoam.cpp similarity index 94% rename from src/Game/AI/AI/aiInsectRoam.cpp rename to src/Game/Actor/AI/aiInsectRoam.cpp index d54fe5c9..2ef07267 100644 --- a/src/Game/AI/AI/aiInsectRoam.cpp +++ b/src/Game/Actor/AI/aiInsectRoam.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiInsectRoam.h" +#include "Game/Actor/AI/aiInsectRoam.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiInsectRoam.h b/src/Game/Actor/AI/aiInsectRoam.h similarity index 100% rename from src/Game/AI/AI/aiInsectRoam.h rename to src/Game/Actor/AI/aiInsectRoam.h diff --git a/src/Game/AI/AI/aiInsectRoot.cpp b/src/Game/Actor/AI/aiInsectRoot.cpp similarity index 93% rename from src/Game/AI/AI/aiInsectRoot.cpp rename to src/Game/Actor/AI/aiInsectRoot.cpp index 5f2d37f0..73ec8ec9 100644 --- a/src/Game/AI/AI/aiInsectRoot.cpp +++ b/src/Game/Actor/AI/aiInsectRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiInsectRoot.h" +#include "Game/Actor/AI/aiInsectRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiInsectRoot.h b/src/Game/Actor/AI/aiInsectRoot.h similarity index 91% rename from src/Game/AI/AI/aiInsectRoot.h rename to src/Game/Actor/AI/aiInsectRoot.h index 9fa9d1fc..31ef15e0 100644 --- a/src/Game/AI/AI/aiInsectRoot.h +++ b/src/Game/Actor/AI/aiInsectRoot.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiSimpleWildlifeRoot.h" +#include "Game/Actor/AI/aiSimpleWildlifeRoot.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiInvincibleHiddenOctarock.cpp b/src/Game/Actor/AI/aiInvincibleHiddenOctarock.cpp similarity index 91% rename from src/Game/AI/AI/aiInvincibleHiddenOctarock.cpp rename to src/Game/Actor/AI/aiInvincibleHiddenOctarock.cpp index 73e36561..5f6da6bc 100644 --- a/src/Game/AI/AI/aiInvincibleHiddenOctarock.cpp +++ b/src/Game/Actor/AI/aiInvincibleHiddenOctarock.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiInvincibleHiddenOctarock.h" +#include "Game/Actor/AI/aiInvincibleHiddenOctarock.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiInvincibleHiddenOctarock.h b/src/Game/Actor/AI/aiInvincibleHiddenOctarock.h similarity index 100% rename from src/Game/AI/AI/aiInvincibleHiddenOctarock.h rename to src/Game/Actor/AI/aiInvincibleHiddenOctarock.h diff --git a/src/Game/AI/AI/aiInvisibleKorokRailMove.cpp b/src/Game/Actor/AI/aiInvisibleKorokRailMove.cpp similarity index 91% rename from src/Game/AI/AI/aiInvisibleKorokRailMove.cpp rename to src/Game/Actor/AI/aiInvisibleKorokRailMove.cpp index 69ac0b5b..e90029d0 100644 --- a/src/Game/AI/AI/aiInvisibleKorokRailMove.cpp +++ b/src/Game/Actor/AI/aiInvisibleKorokRailMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiInvisibleKorokRailMove.h" +#include "Game/Actor/AI/aiInvisibleKorokRailMove.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiInvisibleKorokRailMove.h b/src/Game/Actor/AI/aiInvisibleKorokRailMove.h similarity index 92% rename from src/Game/AI/AI/aiInvisibleKorokRailMove.h rename to src/Game/Actor/AI/aiInvisibleKorokRailMove.h index 668b833d..2bc1defd 100644 --- a/src/Game/AI/AI/aiInvisibleKorokRailMove.h +++ b/src/Game/Actor/AI/aiInvisibleKorokRailMove.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiKorokRailMove.h" +#include "Game/Actor/AI/aiKorokRailMove.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiIsPlacementAreaEnemy.cpp b/src/Game/Actor/AI/aiIsPlacementAreaEnemy.cpp similarity index 92% rename from src/Game/AI/AI/aiIsPlacementAreaEnemy.cpp rename to src/Game/Actor/AI/aiIsPlacementAreaEnemy.cpp index d6a96050..2d7edef2 100644 --- a/src/Game/AI/AI/aiIsPlacementAreaEnemy.cpp +++ b/src/Game/Actor/AI/aiIsPlacementAreaEnemy.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiIsPlacementAreaEnemy.h" +#include "Game/Actor/AI/aiIsPlacementAreaEnemy.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiIsPlacementAreaEnemy.h b/src/Game/Actor/AI/aiIsPlacementAreaEnemy.h similarity index 100% rename from src/Game/AI/AI/aiIsPlacementAreaEnemy.h rename to src/Game/Actor/AI/aiIsPlacementAreaEnemy.h diff --git a/src/Game/AI/AI/aiItemAmiiboRoot.cpp b/src/Game/Actor/AI/aiItemAmiiboRoot.cpp similarity index 93% rename from src/Game/AI/AI/aiItemAmiiboRoot.cpp rename to src/Game/Actor/AI/aiItemAmiiboRoot.cpp index b2ab91da..b9f81672 100644 --- a/src/Game/AI/AI/aiItemAmiiboRoot.cpp +++ b/src/Game/Actor/AI/aiItemAmiiboRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiItemAmiiboRoot.h" +#include "Game/Actor/AI/aiItemAmiiboRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiItemAmiiboRoot.h b/src/Game/Actor/AI/aiItemAmiiboRoot.h similarity index 100% rename from src/Game/AI/AI/aiItemAmiiboRoot.h rename to src/Game/Actor/AI/aiItemAmiiboRoot.h diff --git a/src/Game/AI/AI/aiItemConductor.cpp b/src/Game/Actor/AI/aiItemConductor.cpp similarity index 88% rename from src/Game/AI/AI/aiItemConductor.cpp rename to src/Game/Actor/AI/aiItemConductor.cpp index 87416b17..53e89b40 100644 --- a/src/Game/AI/AI/aiItemConductor.cpp +++ b/src/Game/Actor/AI/aiItemConductor.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiItemConductor.h" +#include "Game/Actor/AI/aiItemConductor.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiItemConductor.h b/src/Game/Actor/AI/aiItemConductor.h similarity index 100% rename from src/Game/AI/AI/aiItemConductor.h rename to src/Game/Actor/AI/aiItemConductor.h diff --git a/src/Game/AI/AI/aiItemOnTree.cpp b/src/Game/Actor/AI/aiItemOnTree.cpp similarity index 95% rename from src/Game/AI/AI/aiItemOnTree.cpp rename to src/Game/Actor/AI/aiItemOnTree.cpp index 2f191b43..88aec09a 100644 --- a/src/Game/AI/AI/aiItemOnTree.cpp +++ b/src/Game/Actor/AI/aiItemOnTree.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiItemOnTree.h" +#include "Game/Actor/AI/aiItemOnTree.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiItemOnTree.h b/src/Game/Actor/AI/aiItemOnTree.h similarity index 96% rename from src/Game/AI/AI/aiItemOnTree.h rename to src/Game/Actor/AI/aiItemOnTree.h index 4ee67bf4..2e4c6c6e 100644 --- a/src/Game/AI/AI/aiItemOnTree.h +++ b/src/Game/Actor/AI/aiItemOnTree.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiItemRoot.h" +#include "Game/Actor/AI/aiItemRoot.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiItemRoot.cpp b/src/Game/Actor/AI/aiItemRoot.cpp similarity index 93% rename from src/Game/AI/AI/aiItemRoot.cpp rename to src/Game/Actor/AI/aiItemRoot.cpp index debbb0bb..651cc47f 100644 --- a/src/Game/AI/AI/aiItemRoot.cpp +++ b/src/Game/Actor/AI/aiItemRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiItemRoot.h" +#include "Game/Actor/AI/aiItemRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiItemRoot.h b/src/Game/Actor/AI/aiItemRoot.h similarity index 100% rename from src/Game/AI/AI/aiItemRoot.h rename to src/Game/Actor/AI/aiItemRoot.h diff --git a/src/Game/AI/AI/aiJumpAttack.cpp b/src/Game/Actor/AI/aiJumpAttack.cpp similarity index 90% rename from src/Game/AI/AI/aiJumpAttack.cpp rename to src/Game/Actor/AI/aiJumpAttack.cpp index 746ddc49..c35fecc1 100644 --- a/src/Game/AI/AI/aiJumpAttack.cpp +++ b/src/Game/Actor/AI/aiJumpAttack.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiJumpAttack.h" +#include "Game/Actor/AI/aiJumpAttack.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiJumpAttack.h b/src/Game/Actor/AI/aiJumpAttack.h similarity index 100% rename from src/Game/AI/AI/aiJumpAttack.h rename to src/Game/Actor/AI/aiJumpAttack.h diff --git a/src/Game/AI/AI/aiJustAvoidFinishWait.cpp b/src/Game/Actor/AI/aiJustAvoidFinishWait.cpp similarity index 92% rename from src/Game/AI/AI/aiJustAvoidFinishWait.cpp rename to src/Game/Actor/AI/aiJustAvoidFinishWait.cpp index 0826cca2..a55d45d0 100644 --- a/src/Game/AI/AI/aiJustAvoidFinishWait.cpp +++ b/src/Game/Actor/AI/aiJustAvoidFinishWait.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiJustAvoidFinishWait.h" +#include "Game/Actor/AI/aiJustAvoidFinishWait.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiJustAvoidFinishWait.h b/src/Game/Actor/AI/aiJustAvoidFinishWait.h similarity index 100% rename from src/Game/AI/AI/aiJustAvoidFinishWait.h rename to src/Game/Actor/AI/aiJustAvoidFinishWait.h diff --git a/src/Game/AI/AI/aiKakarikoKokkoTimeline.cpp b/src/Game/Actor/AI/aiKakarikoKokkoTimeline.cpp similarity index 94% rename from src/Game/AI/AI/aiKakarikoKokkoTimeline.cpp rename to src/Game/Actor/AI/aiKakarikoKokkoTimeline.cpp index ae3fa9f8..6c6268dd 100644 --- a/src/Game/AI/AI/aiKakarikoKokkoTimeline.cpp +++ b/src/Game/Actor/AI/aiKakarikoKokkoTimeline.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiKakarikoKokkoTimeline.h" +#include "Game/Actor/AI/aiKakarikoKokkoTimeline.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiKakarikoKokkoTimeline.h b/src/Game/Actor/AI/aiKakarikoKokkoTimeline.h similarity index 94% rename from src/Game/AI/AI/aiKakarikoKokkoTimeline.h rename to src/Game/Actor/AI/aiKakarikoKokkoTimeline.h index d8e687b2..73df2f2a 100644 --- a/src/Game/AI/AI/aiKakarikoKokkoTimeline.h +++ b/src/Game/Actor/AI/aiKakarikoKokkoTimeline.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiAnimalTimelineAI.h" +#include "Game/Actor/AI/aiAnimalTimelineAI.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiKeepBackSelect.cpp b/src/Game/Actor/AI/aiKeepBackSelect.cpp similarity index 94% rename from src/Game/AI/AI/aiKeepBackSelect.cpp rename to src/Game/Actor/AI/aiKeepBackSelect.cpp index 6ef42e7c..dbafd3cb 100644 --- a/src/Game/AI/AI/aiKeepBackSelect.cpp +++ b/src/Game/Actor/AI/aiKeepBackSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiKeepBackSelect.h" +#include "Game/Actor/AI/aiKeepBackSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiKeepBackSelect.h b/src/Game/Actor/AI/aiKeepBackSelect.h similarity index 100% rename from src/Game/AI/AI/aiKeepBackSelect.h rename to src/Game/Actor/AI/aiKeepBackSelect.h diff --git a/src/Game/AI/AI/aiKeeseDieSelect.cpp b/src/Game/Actor/AI/aiKeeseDieSelect.cpp similarity index 92% rename from src/Game/AI/AI/aiKeeseDieSelect.cpp rename to src/Game/Actor/AI/aiKeeseDieSelect.cpp index f2846cb3..8374e630 100644 --- a/src/Game/AI/AI/aiKeeseDieSelect.cpp +++ b/src/Game/Actor/AI/aiKeeseDieSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiKeeseDieSelect.h" +#include "Game/Actor/AI/aiKeeseDieSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiKeeseDieSelect.h b/src/Game/Actor/AI/aiKeeseDieSelect.h similarity index 90% rename from src/Game/AI/AI/aiKeeseDieSelect.h rename to src/Game/Actor/AI/aiKeeseDieSelect.h index 3579e8cb..93af7cb4 100644 --- a/src/Game/AI/AI/aiKeeseDieSelect.h +++ b/src/Game/Actor/AI/aiKeeseDieSelect.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiDieSelectChemShockPlus.h" +#include "Game/Actor/AI/aiDieSelectChemShockPlus.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiKeeseHangOnCeil.cpp b/src/Game/Actor/AI/aiKeeseHangOnCeil.cpp similarity index 91% rename from src/Game/AI/AI/aiKeeseHangOnCeil.cpp rename to src/Game/Actor/AI/aiKeeseHangOnCeil.cpp index 79770909..4b0d930e 100644 --- a/src/Game/AI/AI/aiKeeseHangOnCeil.cpp +++ b/src/Game/Actor/AI/aiKeeseHangOnCeil.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiKeeseHangOnCeil.h" +#include "Game/Actor/AI/aiKeeseHangOnCeil.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiKeeseHangOnCeil.h b/src/Game/Actor/AI/aiKeeseHangOnCeil.h similarity index 100% rename from src/Game/AI/AI/aiKeeseHangOnCeil.h rename to src/Game/Actor/AI/aiKeeseHangOnCeil.h diff --git a/src/Game/AI/AI/aiKeeseNormal.cpp b/src/Game/Actor/AI/aiKeeseNormal.cpp similarity index 93% rename from src/Game/AI/AI/aiKeeseNormal.cpp rename to src/Game/Actor/AI/aiKeeseNormal.cpp index 83da4830..51707e17 100644 --- a/src/Game/AI/AI/aiKeeseNormal.cpp +++ b/src/Game/Actor/AI/aiKeeseNormal.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiKeeseNormal.h" +#include "Game/Actor/AI/aiKeeseNormal.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiKeeseNormal.h b/src/Game/Actor/AI/aiKeeseNormal.h similarity index 93% rename from src/Game/AI/AI/aiKeeseNormal.h rename to src/Game/Actor/AI/aiKeeseNormal.h index 49017f6d..f52d5a31 100644 --- a/src/Game/AI/AI/aiKeeseNormal.h +++ b/src/Game/Actor/AI/aiKeeseNormal.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiEnemyNormal.h" +#include "Game/Actor/AI/aiEnemyNormal.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiKeeseRoam.cpp b/src/Game/Actor/AI/aiKeeseRoam.cpp similarity index 95% rename from src/Game/AI/AI/aiKeeseRoam.cpp rename to src/Game/Actor/AI/aiKeeseRoam.cpp index 1c2e0725..97f2b789 100644 --- a/src/Game/AI/AI/aiKeeseRoam.cpp +++ b/src/Game/Actor/AI/aiKeeseRoam.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiKeeseRoam.h" +#include "Game/Actor/AI/aiKeeseRoam.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiKeeseRoam.h b/src/Game/Actor/AI/aiKeeseRoam.h similarity index 100% rename from src/Game/AI/AI/aiKeeseRoam.h rename to src/Game/Actor/AI/aiKeeseRoam.h diff --git a/src/Game/AI/AI/aiKeeseSwarmNormal.cpp b/src/Game/Actor/AI/aiKeeseSwarmNormal.cpp similarity index 91% rename from src/Game/AI/AI/aiKeeseSwarmNormal.cpp rename to src/Game/Actor/AI/aiKeeseSwarmNormal.cpp index 2c6b4233..b66ff6d1 100644 --- a/src/Game/AI/AI/aiKeeseSwarmNormal.cpp +++ b/src/Game/Actor/AI/aiKeeseSwarmNormal.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiKeeseSwarmNormal.h" +#include "Game/Actor/AI/aiKeeseSwarmNormal.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiKeeseSwarmNormal.h b/src/Game/Actor/AI/aiKeeseSwarmNormal.h similarity index 92% rename from src/Game/AI/AI/aiKeeseSwarmNormal.h rename to src/Game/Actor/AI/aiKeeseSwarmNormal.h index 1e30622c..97cf1b56 100644 --- a/src/Game/AI/AI/aiKeeseSwarmNormal.h +++ b/src/Game/Actor/AI/aiKeeseSwarmNormal.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiEnemyNormal.h" +#include "Game/Actor/AI/aiEnemyNormal.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiKeeseSwarmRoam.cpp b/src/Game/Actor/AI/aiKeeseSwarmRoam.cpp similarity index 92% rename from src/Game/AI/AI/aiKeeseSwarmRoam.cpp rename to src/Game/Actor/AI/aiKeeseSwarmRoam.cpp index feac27cb..01246570 100644 --- a/src/Game/AI/AI/aiKeeseSwarmRoam.cpp +++ b/src/Game/Actor/AI/aiKeeseSwarmRoam.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiKeeseSwarmRoam.h" +#include "Game/Actor/AI/aiKeeseSwarmRoam.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiKeeseSwarmRoam.h b/src/Game/Actor/AI/aiKeeseSwarmRoam.h similarity index 93% rename from src/Game/AI/AI/aiKeeseSwarmRoam.h rename to src/Game/Actor/AI/aiKeeseSwarmRoam.h index dd9ea52b..c2d90d10 100644 --- a/src/Game/AI/AI/aiKeeseSwarmRoam.h +++ b/src/Game/Actor/AI/aiKeeseSwarmRoam.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiCircleMove.h" +#include "Game/Actor/AI/aiCircleMove.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiKeyLockedShutter.cpp b/src/Game/Actor/AI/aiKeyLockedShutter.cpp similarity index 88% rename from src/Game/AI/AI/aiKeyLockedShutter.cpp rename to src/Game/Actor/AI/aiKeyLockedShutter.cpp index 2877382a..61f795b2 100644 --- a/src/Game/AI/AI/aiKeyLockedShutter.cpp +++ b/src/Game/Actor/AI/aiKeyLockedShutter.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiKeyLockedShutter.h" +#include "Game/Actor/AI/aiKeyLockedShutter.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiKeyLockedShutter.h b/src/Game/Actor/AI/aiKeyLockedShutter.h similarity index 100% rename from src/Game/AI/AI/aiKeyLockedShutter.h rename to src/Game/Actor/AI/aiKeyLockedShutter.h diff --git a/src/Game/AI/AI/aiKokkoAngry.cpp b/src/Game/Actor/AI/aiKokkoAngry.cpp similarity index 92% rename from src/Game/AI/AI/aiKokkoAngry.cpp rename to src/Game/Actor/AI/aiKokkoAngry.cpp index 097f196f..6b17ea29 100644 --- a/src/Game/AI/AI/aiKokkoAngry.cpp +++ b/src/Game/Actor/AI/aiKokkoAngry.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiKokkoAngry.h" +#include "Game/Actor/AI/aiKokkoAngry.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiKokkoAngry.h b/src/Game/Actor/AI/aiKokkoAngry.h similarity index 90% rename from src/Game/AI/AI/aiKokkoAngry.h rename to src/Game/Actor/AI/aiKokkoAngry.h index d97df4e7..6b9d4484 100644 --- a/src/Game/AI/AI/aiKokkoAngry.h +++ b/src/Game/Actor/AI/aiKokkoAngry.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiCreateActorWithTarget.h" +#include "Game/Actor/AI/aiCreateActorWithTarget.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiKokkoAngryTargetSelect.cpp b/src/Game/Actor/AI/aiKokkoAngryTargetSelect.cpp similarity index 91% rename from src/Game/AI/AI/aiKokkoAngryTargetSelect.cpp rename to src/Game/Actor/AI/aiKokkoAngryTargetSelect.cpp index f7c78cef..a36b2a6c 100644 --- a/src/Game/AI/AI/aiKokkoAngryTargetSelect.cpp +++ b/src/Game/Actor/AI/aiKokkoAngryTargetSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiKokkoAngryTargetSelect.h" +#include "Game/Actor/AI/aiKokkoAngryTargetSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiKokkoAngryTargetSelect.h b/src/Game/Actor/AI/aiKokkoAngryTargetSelect.h similarity index 100% rename from src/Game/AI/AI/aiKokkoAngryTargetSelect.h rename to src/Game/Actor/AI/aiKokkoAngryTargetSelect.h diff --git a/src/Game/AI/AI/aiKokkoEscapeAI.cpp b/src/Game/Actor/AI/aiKokkoEscapeAI.cpp similarity index 92% rename from src/Game/AI/AI/aiKokkoEscapeAI.cpp rename to src/Game/Actor/AI/aiKokkoEscapeAI.cpp index cec3f89b..eb980e87 100644 --- a/src/Game/AI/AI/aiKokkoEscapeAI.cpp +++ b/src/Game/Actor/AI/aiKokkoEscapeAI.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiKokkoEscapeAI.h" +#include "Game/Actor/AI/aiKokkoEscapeAI.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiKokkoEscapeAI.h b/src/Game/Actor/AI/aiKokkoEscapeAI.h similarity index 91% rename from src/Game/AI/AI/aiKokkoEscapeAI.h rename to src/Game/Actor/AI/aiKokkoEscapeAI.h index bfc2537c..68dcdfb7 100644 --- a/src/Game/AI/AI/aiKokkoEscapeAI.h +++ b/src/Game/Actor/AI/aiKokkoEscapeAI.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiAnimalEscapeAI.h" +#include "Game/Actor/AI/aiAnimalEscapeAI.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiKokkoRoot.cpp b/src/Game/Actor/AI/aiKokkoRoot.cpp similarity index 93% rename from src/Game/AI/AI/aiKokkoRoot.cpp rename to src/Game/Actor/AI/aiKokkoRoot.cpp index 055f6ae5..5c619476 100644 --- a/src/Game/AI/AI/aiKokkoRoot.cpp +++ b/src/Game/Actor/AI/aiKokkoRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiKokkoRoot.h" +#include "Game/Actor/AI/aiKokkoRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiKokkoRoot.h b/src/Game/Actor/AI/aiKokkoRoot.h similarity index 94% rename from src/Game/AI/AI/aiKokkoRoot.h rename to src/Game/Actor/AI/aiKokkoRoot.h index 31b47f93..fc97852b 100644 --- a/src/Game/AI/AI/aiKokkoRoot.h +++ b/src/Game/Actor/AI/aiKokkoRoot.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiPreyRoot.h" +#include "Game/Actor/AI/aiPreyRoot.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiKorokAnswerResponceRoot.cpp b/src/Game/Actor/AI/aiKorokAnswerResponceRoot.cpp similarity index 93% rename from src/Game/AI/AI/aiKorokAnswerResponceRoot.cpp rename to src/Game/Actor/AI/aiKorokAnswerResponceRoot.cpp index 0ee44609..b3c7b051 100644 --- a/src/Game/AI/AI/aiKorokAnswerResponceRoot.cpp +++ b/src/Game/Actor/AI/aiKorokAnswerResponceRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiKorokAnswerResponceRoot.h" +#include "Game/Actor/AI/aiKorokAnswerResponceRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiKorokAnswerResponceRoot.h b/src/Game/Actor/AI/aiKorokAnswerResponceRoot.h similarity index 100% rename from src/Game/AI/AI/aiKorokAnswerResponceRoot.h rename to src/Game/Actor/AI/aiKorokAnswerResponceRoot.h diff --git a/src/Game/AI/AI/aiKorokFlowerColorRoot.cpp b/src/Game/Actor/AI/aiKorokFlowerColorRoot.cpp similarity index 92% rename from src/Game/AI/AI/aiKorokFlowerColorRoot.cpp rename to src/Game/Actor/AI/aiKorokFlowerColorRoot.cpp index a25117e4..da5a7f4e 100644 --- a/src/Game/AI/AI/aiKorokFlowerColorRoot.cpp +++ b/src/Game/Actor/AI/aiKorokFlowerColorRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiKorokFlowerColorRoot.h" +#include "Game/Actor/AI/aiKorokFlowerColorRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiKorokFlowerColorRoot.h b/src/Game/Actor/AI/aiKorokFlowerColorRoot.h similarity index 100% rename from src/Game/AI/AI/aiKorokFlowerColorRoot.h rename to src/Game/Actor/AI/aiKorokFlowerColorRoot.h diff --git a/src/Game/AI/AI/aiKorokFlowerRoot.cpp b/src/Game/Actor/AI/aiKorokFlowerRoot.cpp similarity index 93% rename from src/Game/AI/AI/aiKorokFlowerRoot.cpp rename to src/Game/Actor/AI/aiKorokFlowerRoot.cpp index 462358d0..7aed20d7 100644 --- a/src/Game/AI/AI/aiKorokFlowerRoot.cpp +++ b/src/Game/Actor/AI/aiKorokFlowerRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiKorokFlowerRoot.h" +#include "Game/Actor/AI/aiKorokFlowerRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiKorokFlowerRoot.h b/src/Game/Actor/AI/aiKorokFlowerRoot.h similarity index 100% rename from src/Game/AI/AI/aiKorokFlowerRoot.h rename to src/Game/Actor/AI/aiKorokFlowerRoot.h diff --git a/src/Game/AI/AI/aiKorokGoalTimerRootAI.cpp b/src/Game/Actor/AI/aiKorokGoalTimerRootAI.cpp similarity index 92% rename from src/Game/AI/AI/aiKorokGoalTimerRootAI.cpp rename to src/Game/Actor/AI/aiKorokGoalTimerRootAI.cpp index a63e1d44..d5896f85 100644 --- a/src/Game/AI/AI/aiKorokGoalTimerRootAI.cpp +++ b/src/Game/Actor/AI/aiKorokGoalTimerRootAI.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiKorokGoalTimerRootAI.h" +#include "Game/Actor/AI/aiKorokGoalTimerRootAI.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiKorokGoalTimerRootAI.h b/src/Game/Actor/AI/aiKorokGoalTimerRootAI.h similarity index 100% rename from src/Game/AI/AI/aiKorokGoalTimerRootAI.h rename to src/Game/Actor/AI/aiKorokGoalTimerRootAI.h diff --git a/src/Game/AI/AI/aiKorokPinWheelRoot.cpp b/src/Game/Actor/AI/aiKorokPinWheelRoot.cpp similarity index 92% rename from src/Game/AI/AI/aiKorokPinWheelRoot.cpp rename to src/Game/Actor/AI/aiKorokPinWheelRoot.cpp index f72a215f..6569fa74 100644 --- a/src/Game/AI/AI/aiKorokPinWheelRoot.cpp +++ b/src/Game/Actor/AI/aiKorokPinWheelRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiKorokPinWheelRoot.h" +#include "Game/Actor/AI/aiKorokPinWheelRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiKorokPinWheelRoot.h b/src/Game/Actor/AI/aiKorokPinWheelRoot.h similarity index 100% rename from src/Game/AI/AI/aiKorokPinWheelRoot.h rename to src/Game/Actor/AI/aiKorokPinWheelRoot.h diff --git a/src/Game/AI/AI/aiKorokPotRootAI.cpp b/src/Game/Actor/AI/aiKorokPotRootAI.cpp similarity index 94% rename from src/Game/AI/AI/aiKorokPotRootAI.cpp rename to src/Game/Actor/AI/aiKorokPotRootAI.cpp index 30ebadaf..550414c9 100644 --- a/src/Game/AI/AI/aiKorokPotRootAI.cpp +++ b/src/Game/Actor/AI/aiKorokPotRootAI.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiKorokPotRootAI.h" +#include "Game/Actor/AI/aiKorokPotRootAI.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiKorokPotRootAI.h b/src/Game/Actor/AI/aiKorokPotRootAI.h similarity index 100% rename from src/Game/AI/AI/aiKorokPotRootAI.h rename to src/Game/Actor/AI/aiKorokPotRootAI.h diff --git a/src/Game/AI/AI/aiKorokRailMove.cpp b/src/Game/Actor/AI/aiKorokRailMove.cpp similarity index 94% rename from src/Game/AI/AI/aiKorokRailMove.cpp rename to src/Game/Actor/AI/aiKorokRailMove.cpp index c2138a5e..bc6638d9 100644 --- a/src/Game/AI/AI/aiKorokRailMove.cpp +++ b/src/Game/Actor/AI/aiKorokRailMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiKorokRailMove.h" +#include "Game/Actor/AI/aiKorokRailMove.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiKorokRailMove.h b/src/Game/Actor/AI/aiKorokRailMove.h similarity index 100% rename from src/Game/AI/AI/aiKorokRailMove.h rename to src/Game/Actor/AI/aiKorokRailMove.h diff --git a/src/Game/AI/AI/aiKorokStartStandRoot.cpp b/src/Game/Actor/AI/aiKorokStartStandRoot.cpp similarity index 91% rename from src/Game/AI/AI/aiKorokStartStandRoot.cpp rename to src/Game/Actor/AI/aiKorokStartStandRoot.cpp index d94981ca..387225f2 100644 --- a/src/Game/AI/AI/aiKorokStartStandRoot.cpp +++ b/src/Game/Actor/AI/aiKorokStartStandRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiKorokStartStandRoot.h" +#include "Game/Actor/AI/aiKorokStartStandRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiKorokStartStandRoot.h b/src/Game/Actor/AI/aiKorokStartStandRoot.h similarity index 100% rename from src/Game/AI/AI/aiKorokStartStandRoot.h rename to src/Game/Actor/AI/aiKorokStartStandRoot.h diff --git a/src/Game/AI/AI/aiKorokStoneLift.cpp b/src/Game/Actor/AI/aiKorokStoneLift.cpp similarity index 91% rename from src/Game/AI/AI/aiKorokStoneLift.cpp rename to src/Game/Actor/AI/aiKorokStoneLift.cpp index ca862fc5..cf6c5188 100644 --- a/src/Game/AI/AI/aiKorokStoneLift.cpp +++ b/src/Game/Actor/AI/aiKorokStoneLift.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiKorokStoneLift.h" +#include "Game/Actor/AI/aiKorokStoneLift.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiKorokStoneLift.h b/src/Game/Actor/AI/aiKorokStoneLift.h similarity index 91% rename from src/Game/AI/AI/aiKorokStoneLift.h rename to src/Game/Actor/AI/aiKorokStoneLift.h index f21850e2..57f020ec 100644 --- a/src/Game/AI/AI/aiKorokStoneLift.h +++ b/src/Game/Actor/AI/aiKorokStoneLift.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiSimpleLiftable.h" +#include "Game/Actor/AI/aiSimpleLiftable.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiKorokTargetRailMove.cpp b/src/Game/Actor/AI/aiKorokTargetRailMove.cpp similarity index 94% rename from src/Game/AI/AI/aiKorokTargetRailMove.cpp rename to src/Game/Actor/AI/aiKorokTargetRailMove.cpp index 3e622db9..81af07fe 100644 --- a/src/Game/AI/AI/aiKorokTargetRailMove.cpp +++ b/src/Game/Actor/AI/aiKorokTargetRailMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiKorokTargetRailMove.h" +#include "Game/Actor/AI/aiKorokTargetRailMove.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiKorokTargetRailMove.h b/src/Game/Actor/AI/aiKorokTargetRailMove.h similarity index 94% rename from src/Game/AI/AI/aiKorokTargetRailMove.h rename to src/Game/Actor/AI/aiKorokTargetRailMove.h index dfac0d49..dfa44a7a 100644 --- a/src/Game/AI/AI/aiKorokTargetRailMove.h +++ b/src/Game/Actor/AI/aiKorokTargetRailMove.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiKorokRailMove.h" +#include "Game/Actor/AI/aiKorokRailMove.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiLOSFurthestHitPointFinder.cpp b/src/Game/Actor/AI/aiLOSFurthestHitPointFinder.cpp similarity index 93% rename from src/Game/AI/AI/aiLOSFurthestHitPointFinder.cpp rename to src/Game/Actor/AI/aiLOSFurthestHitPointFinder.cpp index b5c61bb7..4d7dbe52 100644 --- a/src/Game/AI/AI/aiLOSFurthestHitPointFinder.cpp +++ b/src/Game/Actor/AI/aiLOSFurthestHitPointFinder.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiLOSFurthestHitPointFinder.h" +#include "Game/Actor/AI/aiLOSFurthestHitPointFinder.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiLOSFurthestHitPointFinder.h b/src/Game/Actor/AI/aiLOSFurthestHitPointFinder.h similarity index 100% rename from src/Game/AI/AI/aiLOSFurthestHitPointFinder.h rename to src/Game/Actor/AI/aiLOSFurthestHitPointFinder.h diff --git a/src/Game/AI/AI/aiLandHumEnemyFindBait.cpp b/src/Game/Actor/AI/aiLandHumEnemyFindBait.cpp similarity index 93% rename from src/Game/AI/AI/aiLandHumEnemyFindBait.cpp rename to src/Game/Actor/AI/aiLandHumEnemyFindBait.cpp index 9c6c767c..e711f92c 100644 --- a/src/Game/AI/AI/aiLandHumEnemyFindBait.cpp +++ b/src/Game/Actor/AI/aiLandHumEnemyFindBait.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiLandHumEnemyFindBait.h" +#include "Game/Actor/AI/aiLandHumEnemyFindBait.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiLandHumEnemyFindBait.h b/src/Game/Actor/AI/aiLandHumEnemyFindBait.h similarity index 94% rename from src/Game/AI/AI/aiLandHumEnemyFindBait.h rename to src/Game/Actor/AI/aiLandHumEnemyFindBait.h index 6d07d531..8ba3f798 100644 --- a/src/Game/AI/AI/aiLandHumEnemyFindBait.h +++ b/src/Game/Actor/AI/aiLandHumEnemyFindBait.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiUnarmedEnemySearch.h" +#include "Game/Actor/AI/aiUnarmedEnemySearch.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiLandHumEnemyFindBaitWeapon.cpp b/src/Game/Actor/AI/aiLandHumEnemyFindBaitWeapon.cpp similarity index 90% rename from src/Game/AI/AI/aiLandHumEnemyFindBaitWeapon.cpp rename to src/Game/Actor/AI/aiLandHumEnemyFindBaitWeapon.cpp index 0d983ce4..d51f6b02 100644 --- a/src/Game/AI/AI/aiLandHumEnemyFindBaitWeapon.cpp +++ b/src/Game/Actor/AI/aiLandHumEnemyFindBaitWeapon.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiLandHumEnemyFindBaitWeapon.h" +#include "Game/Actor/AI/aiLandHumEnemyFindBaitWeapon.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiLandHumEnemyFindBaitWeapon.h b/src/Game/Actor/AI/aiLandHumEnemyFindBaitWeapon.h similarity index 100% rename from src/Game/AI/AI/aiLandHumEnemyFindBaitWeapon.h rename to src/Game/Actor/AI/aiLandHumEnemyFindBaitWeapon.h diff --git a/src/Game/AI/AI/aiLandHumEnemyFindPlayer.cpp b/src/Game/Actor/AI/aiLandHumEnemyFindPlayer.cpp similarity index 96% rename from src/Game/AI/AI/aiLandHumEnemyFindPlayer.cpp rename to src/Game/Actor/AI/aiLandHumEnemyFindPlayer.cpp index 94021c13..8e49dd56 100644 --- a/src/Game/AI/AI/aiLandHumEnemyFindPlayer.cpp +++ b/src/Game/Actor/AI/aiLandHumEnemyFindPlayer.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiLandHumEnemyFindPlayer.h" +#include "Game/Actor/AI/aiLandHumEnemyFindPlayer.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiLandHumEnemyFindPlayer.h b/src/Game/Actor/AI/aiLandHumEnemyFindPlayer.h similarity index 97% rename from src/Game/AI/AI/aiLandHumEnemyFindPlayer.h rename to src/Game/Actor/AI/aiLandHumEnemyFindPlayer.h index c3d35c80..1a76a628 100644 --- a/src/Game/AI/AI/aiLandHumEnemyFindPlayer.h +++ b/src/Game/Actor/AI/aiLandHumEnemyFindPlayer.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiEnemyBaseFindPlayer.h" +#include "Game/Actor/AI/aiEnemyBaseFindPlayer.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiLandHumEnemyNormal.cpp b/src/Game/Actor/AI/aiLandHumEnemyNormal.cpp similarity index 94% rename from src/Game/AI/AI/aiLandHumEnemyNormal.cpp rename to src/Game/Actor/AI/aiLandHumEnemyNormal.cpp index b347037c..b743e864 100644 --- a/src/Game/AI/AI/aiLandHumEnemyNormal.cpp +++ b/src/Game/Actor/AI/aiLandHumEnemyNormal.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiLandHumEnemyNormal.h" +#include "Game/Actor/AI/aiLandHumEnemyNormal.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiLandHumEnemyNormal.h b/src/Game/Actor/AI/aiLandHumEnemyNormal.h similarity index 95% rename from src/Game/AI/AI/aiLandHumEnemyNormal.h rename to src/Game/Actor/AI/aiLandHumEnemyNormal.h index 6ca2aec6..4637240c 100644 --- a/src/Game/AI/AI/aiLandHumEnemyNormal.h +++ b/src/Game/Actor/AI/aiLandHumEnemyNormal.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiEnemyNormal.h" +#include "Game/Actor/AI/aiEnemyNormal.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiLandHumEnemyThrowWeapon.cpp b/src/Game/Actor/AI/aiLandHumEnemyThrowWeapon.cpp similarity index 92% rename from src/Game/AI/AI/aiLandHumEnemyThrowWeapon.cpp rename to src/Game/Actor/AI/aiLandHumEnemyThrowWeapon.cpp index 5395c576..53eb9c78 100644 --- a/src/Game/AI/AI/aiLandHumEnemyThrowWeapon.cpp +++ b/src/Game/Actor/AI/aiLandHumEnemyThrowWeapon.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiLandHumEnemyThrowWeapon.h" +#include "Game/Actor/AI/aiLandHumEnemyThrowWeapon.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiLandHumEnemyThrowWeapon.h b/src/Game/Actor/AI/aiLandHumEnemyThrowWeapon.h similarity index 100% rename from src/Game/AI/AI/aiLandHumEnemyThrowWeapon.h rename to src/Game/Actor/AI/aiLandHumEnemyThrowWeapon.h diff --git a/src/Game/AI/AI/aiLandHumEnemyUnarmedBattle.cpp b/src/Game/Actor/AI/aiLandHumEnemyUnarmedBattle.cpp similarity index 96% rename from src/Game/AI/AI/aiLandHumEnemyUnarmedBattle.cpp rename to src/Game/Actor/AI/aiLandHumEnemyUnarmedBattle.cpp index d006b356..472d72bb 100644 --- a/src/Game/AI/AI/aiLandHumEnemyUnarmedBattle.cpp +++ b/src/Game/Actor/AI/aiLandHumEnemyUnarmedBattle.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiLandHumEnemyUnarmedBattle.h" +#include "Game/Actor/AI/aiLandHumEnemyUnarmedBattle.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiLandHumEnemyUnarmedBattle.h b/src/Game/Actor/AI/aiLandHumEnemyUnarmedBattle.h similarity index 97% rename from src/Game/AI/AI/aiLandHumEnemyUnarmedBattle.h rename to src/Game/Actor/AI/aiLandHumEnemyUnarmedBattle.h index 57424bca..3fa758ad 100644 --- a/src/Game/AI/AI/aiLandHumEnemyUnarmedBattle.h +++ b/src/Game/Actor/AI/aiLandHumEnemyUnarmedBattle.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiUnarmedEnemySearch.h" +#include "Game/Actor/AI/aiUnarmedEnemySearch.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiLandHumGourmandEnemyNormal.cpp b/src/Game/Actor/AI/aiLandHumGourmandEnemyNormal.cpp similarity index 94% rename from src/Game/AI/AI/aiLandHumGourmandEnemyNormal.cpp rename to src/Game/Actor/AI/aiLandHumGourmandEnemyNormal.cpp index 2f93924f..3675aadb 100644 --- a/src/Game/AI/AI/aiLandHumGourmandEnemyNormal.cpp +++ b/src/Game/Actor/AI/aiLandHumGourmandEnemyNormal.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiLandHumGourmandEnemyNormal.h" +#include "Game/Actor/AI/aiLandHumGourmandEnemyNormal.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiLandHumGourmandEnemyNormal.h b/src/Game/Actor/AI/aiLandHumGourmandEnemyNormal.h similarity index 94% rename from src/Game/AI/AI/aiLandHumGourmandEnemyNormal.h rename to src/Game/Actor/AI/aiLandHumGourmandEnemyNormal.h index 653e1cd3..8d37ec69 100644 --- a/src/Game/AI/AI/aiLandHumGourmandEnemyNormal.h +++ b/src/Game/Actor/AI/aiLandHumGourmandEnemyNormal.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiLandHumEnemyNormal.h" +#include "Game/Actor/AI/aiLandHumEnemyNormal.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiLandingChemicalBall.cpp b/src/Game/Actor/AI/aiLandingChemicalBall.cpp similarity index 95% rename from src/Game/AI/AI/aiLandingChemicalBall.cpp rename to src/Game/Actor/AI/aiLandingChemicalBall.cpp index c67dea91..4fc94cca 100644 --- a/src/Game/AI/AI/aiLandingChemicalBall.cpp +++ b/src/Game/Actor/AI/aiLandingChemicalBall.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiLandingChemicalBall.h" +#include "Game/Actor/AI/aiLandingChemicalBall.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiLandingChemicalBall.h b/src/Game/Actor/AI/aiLandingChemicalBall.h similarity index 100% rename from src/Game/AI/AI/aiLandingChemicalBall.h rename to src/Game/Actor/AI/aiLandingChemicalBall.h diff --git a/src/Game/AI/AI/aiLargeCannonAttackRoot.cpp b/src/Game/Actor/AI/aiLargeCannonAttackRoot.cpp similarity index 92% rename from src/Game/AI/AI/aiLargeCannonAttackRoot.cpp rename to src/Game/Actor/AI/aiLargeCannonAttackRoot.cpp index 4329a026..d57c9fe1 100644 --- a/src/Game/AI/AI/aiLargeCannonAttackRoot.cpp +++ b/src/Game/Actor/AI/aiLargeCannonAttackRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiLargeCannonAttackRoot.h" +#include "Game/Actor/AI/aiLargeCannonAttackRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiLargeCannonAttackRoot.h b/src/Game/Actor/AI/aiLargeCannonAttackRoot.h similarity index 100% rename from src/Game/AI/AI/aiLargeCannonAttackRoot.h rename to src/Game/Actor/AI/aiLargeCannonAttackRoot.h diff --git a/src/Game/AI/AI/aiLargeEnemyFindPlayer.cpp b/src/Game/Actor/AI/aiLargeEnemyFindPlayer.cpp similarity index 92% rename from src/Game/AI/AI/aiLargeEnemyFindPlayer.cpp rename to src/Game/Actor/AI/aiLargeEnemyFindPlayer.cpp index 1d6d1618..da82a56b 100644 --- a/src/Game/AI/AI/aiLargeEnemyFindPlayer.cpp +++ b/src/Game/Actor/AI/aiLargeEnemyFindPlayer.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiLargeEnemyFindPlayer.h" +#include "Game/Actor/AI/aiLargeEnemyFindPlayer.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiLargeEnemyFindPlayer.h b/src/Game/Actor/AI/aiLargeEnemyFindPlayer.h similarity index 91% rename from src/Game/AI/AI/aiLargeEnemyFindPlayer.h rename to src/Game/Actor/AI/aiLargeEnemyFindPlayer.h index a1c69264..cabeb5e1 100644 --- a/src/Game/AI/AI/aiLargeEnemyFindPlayer.h +++ b/src/Game/Actor/AI/aiLargeEnemyFindPlayer.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiEnemyBaseFindPlayer.h" +#include "Game/Actor/AI/aiEnemyBaseFindPlayer.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiLastAttackerSelect.cpp b/src/Game/Actor/AI/aiLastAttackerSelect.cpp similarity index 91% rename from src/Game/AI/AI/aiLastAttackerSelect.cpp rename to src/Game/Actor/AI/aiLastAttackerSelect.cpp index 476e42c9..e911c9d3 100644 --- a/src/Game/AI/AI/aiLastAttackerSelect.cpp +++ b/src/Game/Actor/AI/aiLastAttackerSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiLastAttackerSelect.h" +#include "Game/Actor/AI/aiLastAttackerSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiLastAttackerSelect.h b/src/Game/Actor/AI/aiLastAttackerSelect.h similarity index 100% rename from src/Game/AI/AI/aiLastAttackerSelect.h rename to src/Game/Actor/AI/aiLastAttackerSelect.h diff --git a/src/Game/AI/AI/aiLastAttackerSpecialActionSelect.cpp b/src/Game/Actor/AI/aiLastAttackerSpecialActionSelect.cpp similarity index 91% rename from src/Game/AI/AI/aiLastAttackerSpecialActionSelect.cpp rename to src/Game/Actor/AI/aiLastAttackerSpecialActionSelect.cpp index f86f5252..d5cd92d4 100644 --- a/src/Game/AI/AI/aiLastAttackerSpecialActionSelect.cpp +++ b/src/Game/Actor/AI/aiLastAttackerSpecialActionSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiLastAttackerSpecialActionSelect.h" +#include "Game/Actor/AI/aiLastAttackerSpecialActionSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiLastAttackerSpecialActionSelect.h b/src/Game/Actor/AI/aiLastAttackerSpecialActionSelect.h similarity index 100% rename from src/Game/AI/AI/aiLastAttackerSpecialActionSelect.h rename to src/Game/Actor/AI/aiLastAttackerSpecialActionSelect.h diff --git a/src/Game/AI/AI/aiLastBossBeamAttackRoot.cpp b/src/Game/Actor/AI/aiLastBossBeamAttackRoot.cpp similarity index 96% rename from src/Game/AI/AI/aiLastBossBeamAttackRoot.cpp rename to src/Game/Actor/AI/aiLastBossBeamAttackRoot.cpp index 5d23e3f0..5d3e3328 100644 --- a/src/Game/AI/AI/aiLastBossBeamAttackRoot.cpp +++ b/src/Game/Actor/AI/aiLastBossBeamAttackRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiLastBossBeamAttackRoot.h" +#include "Game/Actor/AI/aiLastBossBeamAttackRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiLastBossBeamAttackRoot.h b/src/Game/Actor/AI/aiLastBossBeamAttackRoot.h similarity index 100% rename from src/Game/AI/AI/aiLastBossBeamAttackRoot.h rename to src/Game/Actor/AI/aiLastBossBeamAttackRoot.h diff --git a/src/Game/AI/AI/aiLastBossDemoWarpMove.cpp b/src/Game/Actor/AI/aiLastBossDemoWarpMove.cpp similarity index 91% rename from src/Game/AI/AI/aiLastBossDemoWarpMove.cpp rename to src/Game/Actor/AI/aiLastBossDemoWarpMove.cpp index e7dd99ea..f7ec7d9a 100644 --- a/src/Game/AI/AI/aiLastBossDemoWarpMove.cpp +++ b/src/Game/Actor/AI/aiLastBossDemoWarpMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiLastBossDemoWarpMove.h" +#include "Game/Actor/AI/aiLastBossDemoWarpMove.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiLastBossDemoWarpMove.h b/src/Game/Actor/AI/aiLastBossDemoWarpMove.h similarity index 100% rename from src/Game/AI/AI/aiLastBossDemoWarpMove.h rename to src/Game/Actor/AI/aiLastBossDemoWarpMove.h diff --git a/src/Game/AI/AI/aiLastBossDemoWarpRoot.cpp b/src/Game/Actor/AI/aiLastBossDemoWarpRoot.cpp similarity index 92% rename from src/Game/AI/AI/aiLastBossDemoWarpRoot.cpp rename to src/Game/Actor/AI/aiLastBossDemoWarpRoot.cpp index c213c4ab..c9cbca85 100644 --- a/src/Game/AI/AI/aiLastBossDemoWarpRoot.cpp +++ b/src/Game/Actor/AI/aiLastBossDemoWarpRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiLastBossDemoWarpRoot.h" +#include "Game/Actor/AI/aiLastBossDemoWarpRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiLastBossDemoWarpRoot.h b/src/Game/Actor/AI/aiLastBossDemoWarpRoot.h similarity index 100% rename from src/Game/AI/AI/aiLastBossDemoWarpRoot.h rename to src/Game/Actor/AI/aiLastBossDemoWarpRoot.h diff --git a/src/Game/AI/AI/aiLastBossNormalWarpRoot.cpp b/src/Game/Actor/AI/aiLastBossNormalWarpRoot.cpp similarity index 94% rename from src/Game/AI/AI/aiLastBossNormalWarpRoot.cpp rename to src/Game/Actor/AI/aiLastBossNormalWarpRoot.cpp index 412be7ac..6a80cde6 100644 --- a/src/Game/AI/AI/aiLastBossNormalWarpRoot.cpp +++ b/src/Game/Actor/AI/aiLastBossNormalWarpRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiLastBossNormalWarpRoot.h" +#include "Game/Actor/AI/aiLastBossNormalWarpRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiLastBossNormalWarpRoot.h b/src/Game/Actor/AI/aiLastBossNormalWarpRoot.h similarity index 100% rename from src/Game/AI/AI/aiLastBossNormalWarpRoot.h rename to src/Game/Actor/AI/aiLastBossNormalWarpRoot.h diff --git a/src/Game/AI/AI/aiLastBossRailWarpRoot.cpp b/src/Game/Actor/AI/aiLastBossRailWarpRoot.cpp similarity index 87% rename from src/Game/AI/AI/aiLastBossRailWarpRoot.cpp rename to src/Game/Actor/AI/aiLastBossRailWarpRoot.cpp index 7adb1af7..3e657aea 100644 --- a/src/Game/AI/AI/aiLastBossRailWarpRoot.cpp +++ b/src/Game/Actor/AI/aiLastBossRailWarpRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiLastBossRailWarpRoot.h" +#include "Game/Actor/AI/aiLastBossRailWarpRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiLastBossRailWarpRoot.h b/src/Game/Actor/AI/aiLastBossRailWarpRoot.h similarity index 89% rename from src/Game/AI/AI/aiLastBossRailWarpRoot.h rename to src/Game/Actor/AI/aiLastBossRailWarpRoot.h index 8c7d0504..46e2d871 100644 --- a/src/Game/AI/AI/aiLastBossRailWarpRoot.h +++ b/src/Game/Actor/AI/aiLastBossRailWarpRoot.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiLastBossNormalWarpRoot.h" +#include "Game/Actor/AI/aiLastBossNormalWarpRoot.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiLastBossRoot.cpp b/src/Game/Actor/AI/aiLastBossRoot.cpp similarity index 96% rename from src/Game/AI/AI/aiLastBossRoot.cpp rename to src/Game/Actor/AI/aiLastBossRoot.cpp index df41defb..b34947ee 100644 --- a/src/Game/AI/AI/aiLastBossRoot.cpp +++ b/src/Game/Actor/AI/aiLastBossRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiLastBossRoot.h" +#include "Game/Actor/AI/aiLastBossRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiLastBossRoot.h b/src/Game/Actor/AI/aiLastBossRoot.h similarity index 100% rename from src/Game/AI/AI/aiLastBossRoot.h rename to src/Game/Actor/AI/aiLastBossRoot.h diff --git a/src/Game/AI/AI/aiLastBossShieldBash.cpp b/src/Game/Actor/AI/aiLastBossShieldBash.cpp similarity index 93% rename from src/Game/AI/AI/aiLastBossShieldBash.cpp rename to src/Game/Actor/AI/aiLastBossShieldBash.cpp index 63055752..e2325405 100644 --- a/src/Game/AI/AI/aiLastBossShieldBash.cpp +++ b/src/Game/Actor/AI/aiLastBossShieldBash.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiLastBossShieldBash.h" +#include "Game/Actor/AI/aiLastBossShieldBash.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiLastBossShieldBash.h b/src/Game/Actor/AI/aiLastBossShieldBash.h similarity index 100% rename from src/Game/AI/AI/aiLastBossShieldBash.h rename to src/Game/Actor/AI/aiLastBossShieldBash.h diff --git a/src/Game/AI/AI/aiLastBossShootGaleArrowRoot.cpp b/src/Game/Actor/AI/aiLastBossShootGaleArrowRoot.cpp similarity index 92% rename from src/Game/AI/AI/aiLastBossShootGaleArrowRoot.cpp rename to src/Game/Actor/AI/aiLastBossShootGaleArrowRoot.cpp index 21922c50..5486662d 100644 --- a/src/Game/AI/AI/aiLastBossShootGaleArrowRoot.cpp +++ b/src/Game/Actor/AI/aiLastBossShootGaleArrowRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiLastBossShootGaleArrowRoot.h" +#include "Game/Actor/AI/aiLastBossShootGaleArrowRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiLastBossShootGaleArrowRoot.h b/src/Game/Actor/AI/aiLastBossShootGaleArrowRoot.h similarity index 90% rename from src/Game/AI/AI/aiLastBossShootGaleArrowRoot.h rename to src/Game/Actor/AI/aiLastBossShootGaleArrowRoot.h index 79e562e0..f216a8cd 100644 --- a/src/Game/AI/AI/aiLastBossShootGaleArrowRoot.h +++ b/src/Game/Actor/AI/aiLastBossShootGaleArrowRoot.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiLastBossShootNormalArrowRoot.h" +#include "Game/Actor/AI/aiLastBossShootNormalArrowRoot.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiLastBossShootNormalArrowRoot.cpp b/src/Game/Actor/AI/aiLastBossShootNormalArrowRoot.cpp similarity index 95% rename from src/Game/AI/AI/aiLastBossShootNormalArrowRoot.cpp rename to src/Game/Actor/AI/aiLastBossShootNormalArrowRoot.cpp index 026236f3..b4a315dc 100644 --- a/src/Game/AI/AI/aiLastBossShootNormalArrowRoot.cpp +++ b/src/Game/Actor/AI/aiLastBossShootNormalArrowRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiLastBossShootNormalArrowRoot.h" +#include "Game/Actor/AI/aiLastBossShootNormalArrowRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiLastBossShootNormalArrowRoot.h b/src/Game/Actor/AI/aiLastBossShootNormalArrowRoot.h similarity index 100% rename from src/Game/AI/AI/aiLastBossShootNormalArrowRoot.h rename to src/Game/Actor/AI/aiLastBossShootNormalArrowRoot.h diff --git a/src/Game/AI/AI/aiLastBossSwordWhirlSlash.cpp b/src/Game/Actor/AI/aiLastBossSwordWhirlSlash.cpp similarity index 92% rename from src/Game/AI/AI/aiLastBossSwordWhirlSlash.cpp rename to src/Game/Actor/AI/aiLastBossSwordWhirlSlash.cpp index d84d79ce..ee6aa47f 100644 --- a/src/Game/AI/AI/aiLastBossSwordWhirlSlash.cpp +++ b/src/Game/Actor/AI/aiLastBossSwordWhirlSlash.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiLastBossSwordWhirlSlash.h" +#include "Game/Actor/AI/aiLastBossSwordWhirlSlash.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiLastBossSwordWhirlSlash.h b/src/Game/Actor/AI/aiLastBossSwordWhirlSlash.h similarity index 100% rename from src/Game/AI/AI/aiLastBossSwordWhirlSlash.h rename to src/Game/Actor/AI/aiLastBossSwordWhirlSlash.h diff --git a/src/Game/AI/AI/aiLastBossThunderRoot.cpp b/src/Game/Actor/AI/aiLastBossThunderRoot.cpp similarity index 91% rename from src/Game/AI/AI/aiLastBossThunderRoot.cpp rename to src/Game/Actor/AI/aiLastBossThunderRoot.cpp index 8b3c1f59..3b4d9b01 100644 --- a/src/Game/AI/AI/aiLastBossThunderRoot.cpp +++ b/src/Game/Actor/AI/aiLastBossThunderRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiLastBossThunderRoot.h" +#include "Game/Actor/AI/aiLastBossThunderRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiLastBossThunderRoot.h b/src/Game/Actor/AI/aiLastBossThunderRoot.h similarity index 100% rename from src/Game/AI/AI/aiLastBossThunderRoot.h rename to src/Game/Actor/AI/aiLastBossThunderRoot.h diff --git a/src/Game/AI/AI/aiLastBossWeaponAttackRoot.cpp b/src/Game/Actor/AI/aiLastBossWeaponAttackRoot.cpp similarity index 94% rename from src/Game/AI/AI/aiLastBossWeaponAttackRoot.cpp rename to src/Game/Actor/AI/aiLastBossWeaponAttackRoot.cpp index 1d885050..50d3fea4 100644 --- a/src/Game/AI/AI/aiLastBossWeaponAttackRoot.cpp +++ b/src/Game/Actor/AI/aiLastBossWeaponAttackRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiLastBossWeaponAttackRoot.h" +#include "Game/Actor/AI/aiLastBossWeaponAttackRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiLastBossWeaponAttackRoot.h b/src/Game/Actor/AI/aiLastBossWeaponAttackRoot.h similarity index 100% rename from src/Game/AI/AI/aiLastBossWeaponAttackRoot.h rename to src/Game/Actor/AI/aiLastBossWeaponAttackRoot.h diff --git a/src/Game/AI/AI/aiLeadToTarget.cpp b/src/Game/Actor/AI/aiLeadToTarget.cpp similarity index 95% rename from src/Game/AI/AI/aiLeadToTarget.cpp rename to src/Game/Actor/AI/aiLeadToTarget.cpp index acdc9197..6c776751 100644 --- a/src/Game/AI/AI/aiLeadToTarget.cpp +++ b/src/Game/Actor/AI/aiLeadToTarget.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiLeadToTarget.h" +#include "Game/Actor/AI/aiLeadToTarget.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiLeadToTarget.h b/src/Game/Actor/AI/aiLeadToTarget.h similarity index 100% rename from src/Game/AI/AI/aiLeadToTarget.h rename to src/Game/Actor/AI/aiLeadToTarget.h diff --git a/src/Game/AI/AI/aiLeaderDistanceSelector.cpp b/src/Game/Actor/AI/aiLeaderDistanceSelector.cpp similarity index 93% rename from src/Game/AI/AI/aiLeaderDistanceSelector.cpp rename to src/Game/Actor/AI/aiLeaderDistanceSelector.cpp index a3087bd7..d86da50b 100644 --- a/src/Game/AI/AI/aiLeaderDistanceSelector.cpp +++ b/src/Game/Actor/AI/aiLeaderDistanceSelector.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiLeaderDistanceSelector.h" +#include "Game/Actor/AI/aiLeaderDistanceSelector.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiLeaderDistanceSelector.h b/src/Game/Actor/AI/aiLeaderDistanceSelector.h similarity index 100% rename from src/Game/AI/AI/aiLeaderDistanceSelector.h rename to src/Game/Actor/AI/aiLeaderDistanceSelector.h diff --git a/src/Game/AI/AI/aiLeaveFromTarget.cpp b/src/Game/Actor/AI/aiLeaveFromTarget.cpp similarity index 91% rename from src/Game/AI/AI/aiLeaveFromTarget.cpp rename to src/Game/Actor/AI/aiLeaveFromTarget.cpp index 73408a06..03fd88bd 100644 --- a/src/Game/AI/AI/aiLeaveFromTarget.cpp +++ b/src/Game/Actor/AI/aiLeaveFromTarget.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiLeaveFromTarget.h" +#include "Game/Actor/AI/aiLeaveFromTarget.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiLeaveFromTarget.h b/src/Game/Actor/AI/aiLeaveFromTarget.h similarity index 100% rename from src/Game/AI/AI/aiLeaveFromTarget.h rename to src/Game/Actor/AI/aiLeaveFromTarget.h diff --git a/src/Game/AI/AI/aiLifeChangeDemoCaller.cpp b/src/Game/Actor/AI/aiLifeChangeDemoCaller.cpp similarity index 94% rename from src/Game/AI/AI/aiLifeChangeDemoCaller.cpp rename to src/Game/Actor/AI/aiLifeChangeDemoCaller.cpp index 1128161b..e3e262af 100644 --- a/src/Game/AI/AI/aiLifeChangeDemoCaller.cpp +++ b/src/Game/Actor/AI/aiLifeChangeDemoCaller.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiLifeChangeDemoCaller.h" +#include "Game/Actor/AI/aiLifeChangeDemoCaller.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiLifeChangeDemoCaller.h b/src/Game/Actor/AI/aiLifeChangeDemoCaller.h similarity index 100% rename from src/Game/AI/AI/aiLifeChangeDemoCaller.h rename to src/Game/Actor/AI/aiLifeChangeDemoCaller.h diff --git a/src/Game/AI/AI/aiLifted.cpp b/src/Game/Actor/AI/aiLifted.cpp similarity index 91% rename from src/Game/AI/AI/aiLifted.cpp rename to src/Game/Actor/AI/aiLifted.cpp index d6517108..ed162687 100644 --- a/src/Game/AI/AI/aiLifted.cpp +++ b/src/Game/Actor/AI/aiLifted.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiLifted.h" +#include "Game/Actor/AI/aiLifted.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiLifted.h b/src/Game/Actor/AI/aiLifted.h similarity index 100% rename from src/Game/AI/AI/aiLifted.h rename to src/Game/Actor/AI/aiLifted.h diff --git a/src/Game/AI/AI/aiLimitedTimeredActorCreator.cpp b/src/Game/Actor/AI/aiLimitedTimeredActorCreator.cpp similarity index 94% rename from src/Game/AI/AI/aiLimitedTimeredActorCreator.cpp rename to src/Game/Actor/AI/aiLimitedTimeredActorCreator.cpp index c97370c5..a9bea3d1 100644 --- a/src/Game/AI/AI/aiLimitedTimeredActorCreator.cpp +++ b/src/Game/Actor/AI/aiLimitedTimeredActorCreator.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiLimitedTimeredActorCreator.h" +#include "Game/Actor/AI/aiLimitedTimeredActorCreator.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiLimitedTimeredActorCreator.h b/src/Game/Actor/AI/aiLimitedTimeredActorCreator.h similarity index 100% rename from src/Game/AI/AI/aiLimitedTimeredActorCreator.h rename to src/Game/Actor/AI/aiLimitedTimeredActorCreator.h diff --git a/src/Game/AI/AI/aiLineCheckTag.cpp b/src/Game/Actor/AI/aiLineCheckTag.cpp similarity index 93% rename from src/Game/AI/AI/aiLineCheckTag.cpp rename to src/Game/Actor/AI/aiLineCheckTag.cpp index 24321fec..ff35a06f 100644 --- a/src/Game/AI/AI/aiLineCheckTag.cpp +++ b/src/Game/Actor/AI/aiLineCheckTag.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiLineCheckTag.h" +#include "Game/Actor/AI/aiLineCheckTag.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiLineCheckTag.h b/src/Game/Actor/AI/aiLineCheckTag.h similarity index 100% rename from src/Game/AI/AI/aiLineCheckTag.h rename to src/Game/Actor/AI/aiLineCheckTag.h diff --git a/src/Game/AI/AI/aiLinkTagCheck.cpp b/src/Game/Actor/AI/aiLinkTagCheck.cpp similarity index 94% rename from src/Game/AI/AI/aiLinkTagCheck.cpp rename to src/Game/Actor/AI/aiLinkTagCheck.cpp index 3e67799c..0f7ddf46 100644 --- a/src/Game/AI/AI/aiLinkTagCheck.cpp +++ b/src/Game/Actor/AI/aiLinkTagCheck.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiLinkTagCheck.h" +#include "Game/Actor/AI/aiLinkTagCheck.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiLinkTagCheck.h b/src/Game/Actor/AI/aiLinkTagCheck.h similarity index 100% rename from src/Game/AI/AI/aiLinkTagCheck.h rename to src/Game/Actor/AI/aiLinkTagCheck.h diff --git a/src/Game/AI/AI/aiLinkageEnemyNormal.cpp b/src/Game/Actor/AI/aiLinkageEnemyNormal.cpp similarity index 91% rename from src/Game/AI/AI/aiLinkageEnemyNormal.cpp rename to src/Game/Actor/AI/aiLinkageEnemyNormal.cpp index 4042c824..b5f19afa 100644 --- a/src/Game/AI/AI/aiLinkageEnemyNormal.cpp +++ b/src/Game/Actor/AI/aiLinkageEnemyNormal.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiLinkageEnemyNormal.h" +#include "Game/Actor/AI/aiLinkageEnemyNormal.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiLinkageEnemyNormal.h b/src/Game/Actor/AI/aiLinkageEnemyNormal.h similarity index 92% rename from src/Game/AI/AI/aiLinkageEnemyNormal.h rename to src/Game/Actor/AI/aiLinkageEnemyNormal.h index 0d185039..af7c90d8 100644 --- a/src/Game/AI/AI/aiLinkageEnemyNormal.h +++ b/src/Game/Actor/AI/aiLinkageEnemyNormal.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiEnemyNormal.h" +#include "Game/Actor/AI/aiEnemyNormal.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiLizalfosBreathAttack.cpp b/src/Game/Actor/AI/aiLizalfosBreathAttack.cpp similarity index 92% rename from src/Game/AI/AI/aiLizalfosBreathAttack.cpp rename to src/Game/Actor/AI/aiLizalfosBreathAttack.cpp index f54a1fdf..297a6422 100644 --- a/src/Game/AI/AI/aiLizalfosBreathAttack.cpp +++ b/src/Game/Actor/AI/aiLizalfosBreathAttack.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiLizalfosBreathAttack.h" +#include "Game/Actor/AI/aiLizalfosBreathAttack.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiLizalfosBreathAttack.h b/src/Game/Actor/AI/aiLizalfosBreathAttack.h similarity index 100% rename from src/Game/AI/AI/aiLizalfosBreathAttack.h rename to src/Game/Actor/AI/aiLizalfosBreathAttack.h diff --git a/src/Game/AI/AI/aiLumberjackFallenTree.cpp b/src/Game/Actor/AI/aiLumberjackFallenTree.cpp similarity index 96% rename from src/Game/AI/AI/aiLumberjackFallenTree.cpp rename to src/Game/Actor/AI/aiLumberjackFallenTree.cpp index d740cac2..7cd857c8 100644 --- a/src/Game/AI/AI/aiLumberjackFallenTree.cpp +++ b/src/Game/Actor/AI/aiLumberjackFallenTree.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiLumberjackFallenTree.h" +#include "Game/Actor/AI/aiLumberjackFallenTree.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiLumberjackFallenTree.h b/src/Game/Actor/AI/aiLumberjackFallenTree.h similarity index 100% rename from src/Game/AI/AI/aiLumberjackFallenTree.h rename to src/Game/Actor/AI/aiLumberjackFallenTree.h diff --git a/src/Game/AI/AI/aiLumberjackTree.cpp b/src/Game/Actor/AI/aiLumberjackTree.cpp similarity index 96% rename from src/Game/AI/AI/aiLumberjackTree.cpp rename to src/Game/Actor/AI/aiLumberjackTree.cpp index ba0127ec..d7614678 100644 --- a/src/Game/AI/AI/aiLumberjackTree.cpp +++ b/src/Game/Actor/AI/aiLumberjackTree.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiLumberjackTree.h" +#include "Game/Actor/AI/aiLumberjackTree.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiLumberjackTree.h b/src/Game/Actor/AI/aiLumberjackTree.h similarity index 100% rename from src/Game/AI/AI/aiLumberjackTree.h rename to src/Game/Actor/AI/aiLumberjackTree.h diff --git a/src/Game/AI/AI/aiLynelArrowAttackSelect.cpp b/src/Game/Actor/AI/aiLynelArrowAttackSelect.cpp similarity index 92% rename from src/Game/AI/AI/aiLynelArrowAttackSelect.cpp rename to src/Game/Actor/AI/aiLynelArrowAttackSelect.cpp index b9a90246..93582425 100644 --- a/src/Game/AI/AI/aiLynelArrowAttackSelect.cpp +++ b/src/Game/Actor/AI/aiLynelArrowAttackSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiLynelArrowAttackSelect.h" +#include "Game/Actor/AI/aiLynelArrowAttackSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiLynelArrowAttackSelect.h b/src/Game/Actor/AI/aiLynelArrowAttackSelect.h similarity index 90% rename from src/Game/AI/AI/aiLynelArrowAttackSelect.h rename to src/Game/Actor/AI/aiLynelArrowAttackSelect.h index 44e407aa..0d19da1d 100644 --- a/src/Game/AI/AI/aiLynelArrowAttackSelect.h +++ b/src/Game/Actor/AI/aiLynelArrowAttackSelect.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiLynelArrowAttackSelectBase.h" +#include "Game/Actor/AI/aiLynelArrowAttackSelectBase.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiLynelArrowAttackSelectBase.cpp b/src/Game/Actor/AI/aiLynelArrowAttackSelectBase.cpp similarity index 92% rename from src/Game/AI/AI/aiLynelArrowAttackSelectBase.cpp rename to src/Game/Actor/AI/aiLynelArrowAttackSelectBase.cpp index bf790a09..446c74e8 100644 --- a/src/Game/AI/AI/aiLynelArrowAttackSelectBase.cpp +++ b/src/Game/Actor/AI/aiLynelArrowAttackSelectBase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiLynelArrowAttackSelectBase.h" +#include "Game/Actor/AI/aiLynelArrowAttackSelectBase.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiLynelArrowAttackSelectBase.h b/src/Game/Actor/AI/aiLynelArrowAttackSelectBase.h similarity index 100% rename from src/Game/AI/AI/aiLynelArrowAttackSelectBase.h rename to src/Game/Actor/AI/aiLynelArrowAttackSelectBase.h diff --git a/src/Game/AI/AI/aiLynelArrowAttackSelectOnce.cpp b/src/Game/Actor/AI/aiLynelArrowAttackSelectOnce.cpp similarity index 92% rename from src/Game/AI/AI/aiLynelArrowAttackSelectOnce.cpp rename to src/Game/Actor/AI/aiLynelArrowAttackSelectOnce.cpp index 012462e2..4f82e6fb 100644 --- a/src/Game/AI/AI/aiLynelArrowAttackSelectOnce.cpp +++ b/src/Game/Actor/AI/aiLynelArrowAttackSelectOnce.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiLynelArrowAttackSelectOnce.h" +#include "Game/Actor/AI/aiLynelArrowAttackSelectOnce.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiLynelArrowAttackSelectOnce.h b/src/Game/Actor/AI/aiLynelArrowAttackSelectOnce.h similarity index 90% rename from src/Game/AI/AI/aiLynelArrowAttackSelectOnce.h rename to src/Game/Actor/AI/aiLynelArrowAttackSelectOnce.h index 45fd2e23..8b766a5b 100644 --- a/src/Game/AI/AI/aiLynelArrowAttackSelectOnce.h +++ b/src/Game/Actor/AI/aiLynelArrowAttackSelectOnce.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiLynelArrowAttackSelectBase.h" +#include "Game/Actor/AI/aiLynelArrowAttackSelectBase.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiLynelArrowBattle.cpp b/src/Game/Actor/AI/aiLynelArrowBattle.cpp similarity index 94% rename from src/Game/AI/AI/aiLynelArrowBattle.cpp rename to src/Game/Actor/AI/aiLynelArrowBattle.cpp index 1bc90af6..dced3f44 100644 --- a/src/Game/AI/AI/aiLynelArrowBattle.cpp +++ b/src/Game/Actor/AI/aiLynelArrowBattle.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiLynelArrowBattle.h" +#include "Game/Actor/AI/aiLynelArrowBattle.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiLynelArrowBattle.h b/src/Game/Actor/AI/aiLynelArrowBattle.h similarity index 95% rename from src/Game/AI/AI/aiLynelArrowBattle.h rename to src/Game/Actor/AI/aiLynelArrowBattle.h index 6ce6bcfc..ead5ffa1 100644 --- a/src/Game/AI/AI/aiLynelArrowBattle.h +++ b/src/Game/Actor/AI/aiLynelArrowBattle.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiEnemyBattle.h" +#include "Game/Actor/AI/aiEnemyBattle.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiLynelAttackThroughMove.cpp b/src/Game/Actor/AI/aiLynelAttackThroughMove.cpp similarity index 94% rename from src/Game/AI/AI/aiLynelAttackThroughMove.cpp rename to src/Game/Actor/AI/aiLynelAttackThroughMove.cpp index 034fd876..3e69364a 100644 --- a/src/Game/AI/AI/aiLynelAttackThroughMove.cpp +++ b/src/Game/Actor/AI/aiLynelAttackThroughMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiLynelAttackThroughMove.h" +#include "Game/Actor/AI/aiLynelAttackThroughMove.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiLynelAttackThroughMove.h b/src/Game/Actor/AI/aiLynelAttackThroughMove.h similarity index 100% rename from src/Game/AI/AI/aiLynelAttackThroughMove.h rename to src/Game/Actor/AI/aiLynelAttackThroughMove.h diff --git a/src/Game/AI/AI/aiLynelBackStepFromTarget.cpp b/src/Game/Actor/AI/aiLynelBackStepFromTarget.cpp similarity index 93% rename from src/Game/AI/AI/aiLynelBackStepFromTarget.cpp rename to src/Game/Actor/AI/aiLynelBackStepFromTarget.cpp index f9277163..c07e765a 100644 --- a/src/Game/AI/AI/aiLynelBackStepFromTarget.cpp +++ b/src/Game/Actor/AI/aiLynelBackStepFromTarget.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiLynelBackStepFromTarget.h" +#include "Game/Actor/AI/aiLynelBackStepFromTarget.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiLynelBackStepFromTarget.h b/src/Game/Actor/AI/aiLynelBackStepFromTarget.h similarity index 100% rename from src/Game/AI/AI/aiLynelBackStepFromTarget.h rename to src/Game/Actor/AI/aiLynelBackStepFromTarget.h diff --git a/src/Game/AI/AI/aiLynelBattle.cpp b/src/Game/Actor/AI/aiLynelBattle.cpp similarity index 97% rename from src/Game/AI/AI/aiLynelBattle.cpp rename to src/Game/Actor/AI/aiLynelBattle.cpp index 6429fd1d..04f1baa1 100644 --- a/src/Game/AI/AI/aiLynelBattle.cpp +++ b/src/Game/Actor/AI/aiLynelBattle.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiLynelBattle.h" +#include "Game/Actor/AI/aiLynelBattle.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiLynelBattle.h b/src/Game/Actor/AI/aiLynelBattle.h similarity index 100% rename from src/Game/AI/AI/aiLynelBattle.h rename to src/Game/Actor/AI/aiLynelBattle.h diff --git a/src/Game/AI/AI/aiLynelChaseBattleMove.cpp b/src/Game/Actor/AI/aiLynelChaseBattleMove.cpp similarity index 94% rename from src/Game/AI/AI/aiLynelChaseBattleMove.cpp rename to src/Game/Actor/AI/aiLynelChaseBattleMove.cpp index f0e864d8..4938aacb 100644 --- a/src/Game/AI/AI/aiLynelChaseBattleMove.cpp +++ b/src/Game/Actor/AI/aiLynelChaseBattleMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiLynelChaseBattleMove.h" +#include "Game/Actor/AI/aiLynelChaseBattleMove.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiLynelChaseBattleMove.h b/src/Game/Actor/AI/aiLynelChaseBattleMove.h similarity index 100% rename from src/Game/AI/AI/aiLynelChaseBattleMove.h rename to src/Game/Actor/AI/aiLynelChaseBattleMove.h diff --git a/src/Game/AI/AI/aiLynelCloseBattle.cpp b/src/Game/Actor/AI/aiLynelCloseBattle.cpp similarity index 93% rename from src/Game/AI/AI/aiLynelCloseBattle.cpp rename to src/Game/Actor/AI/aiLynelCloseBattle.cpp index a2728d0a..3d3248de 100644 --- a/src/Game/AI/AI/aiLynelCloseBattle.cpp +++ b/src/Game/Actor/AI/aiLynelCloseBattle.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiLynelCloseBattle.h" +#include "Game/Actor/AI/aiLynelCloseBattle.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiLynelCloseBattle.h b/src/Game/Actor/AI/aiLynelCloseBattle.h similarity index 94% rename from src/Game/AI/AI/aiLynelCloseBattle.h rename to src/Game/Actor/AI/aiLynelCloseBattle.h index 19965178..59706921 100644 --- a/src/Game/AI/AI/aiLynelCloseBattle.h +++ b/src/Game/Actor/AI/aiLynelCloseBattle.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiEnemyBattle.h" +#include "Game/Actor/AI/aiEnemyBattle.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiLynelDirSelect.cpp b/src/Game/Actor/AI/aiLynelDirSelect.cpp similarity index 94% rename from src/Game/AI/AI/aiLynelDirSelect.cpp rename to src/Game/Actor/AI/aiLynelDirSelect.cpp index 9bbd1e66..b49188b7 100644 --- a/src/Game/AI/AI/aiLynelDirSelect.cpp +++ b/src/Game/Actor/AI/aiLynelDirSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiLynelDirSelect.h" +#include "Game/Actor/AI/aiLynelDirSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiLynelDirSelect.h b/src/Game/Actor/AI/aiLynelDirSelect.h similarity index 100% rename from src/Game/AI/AI/aiLynelDirSelect.h rename to src/Game/Actor/AI/aiLynelDirSelect.h diff --git a/src/Game/AI/AI/aiLynelDistanceLostCheck.cpp b/src/Game/Actor/AI/aiLynelDistanceLostCheck.cpp similarity index 92% rename from src/Game/AI/AI/aiLynelDistanceLostCheck.cpp rename to src/Game/Actor/AI/aiLynelDistanceLostCheck.cpp index 2b84ff53..911b0f9a 100644 --- a/src/Game/AI/AI/aiLynelDistanceLostCheck.cpp +++ b/src/Game/Actor/AI/aiLynelDistanceLostCheck.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiLynelDistanceLostCheck.h" +#include "Game/Actor/AI/aiLynelDistanceLostCheck.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiLynelDistanceLostCheck.h b/src/Game/Actor/AI/aiLynelDistanceLostCheck.h similarity index 92% rename from src/Game/AI/AI/aiLynelDistanceLostCheck.h rename to src/Game/Actor/AI/aiLynelDistanceLostCheck.h index 094109db..d059f7a9 100644 --- a/src/Game/AI/AI/aiLynelDistanceLostCheck.h +++ b/src/Game/Actor/AI/aiLynelDistanceLostCheck.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiDistanceLostCheck.h" +#include "Game/Actor/AI/aiDistanceLostCheck.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiLynelEscapeFromTarget.cpp b/src/Game/Actor/AI/aiLynelEscapeFromTarget.cpp similarity index 93% rename from src/Game/AI/AI/aiLynelEscapeFromTarget.cpp rename to src/Game/Actor/AI/aiLynelEscapeFromTarget.cpp index 38677e2b..5602210b 100644 --- a/src/Game/AI/AI/aiLynelEscapeFromTarget.cpp +++ b/src/Game/Actor/AI/aiLynelEscapeFromTarget.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiLynelEscapeFromTarget.h" +#include "Game/Actor/AI/aiLynelEscapeFromTarget.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiLynelEscapeFromTarget.h b/src/Game/Actor/AI/aiLynelEscapeFromTarget.h similarity index 100% rename from src/Game/AI/AI/aiLynelEscapeFromTarget.h rename to src/Game/Actor/AI/aiLynelEscapeFromTarget.h diff --git a/src/Game/AI/AI/aiLynelFindPlayer.cpp b/src/Game/Actor/AI/aiLynelFindPlayer.cpp similarity index 93% rename from src/Game/AI/AI/aiLynelFindPlayer.cpp rename to src/Game/Actor/AI/aiLynelFindPlayer.cpp index 2420d291..70386dcf 100644 --- a/src/Game/AI/AI/aiLynelFindPlayer.cpp +++ b/src/Game/Actor/AI/aiLynelFindPlayer.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiLynelFindPlayer.h" +#include "Game/Actor/AI/aiLynelFindPlayer.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiLynelFindPlayer.h b/src/Game/Actor/AI/aiLynelFindPlayer.h similarity index 92% rename from src/Game/AI/AI/aiLynelFindPlayer.h rename to src/Game/Actor/AI/aiLynelFindPlayer.h index 0fc357fa..fff792fe 100644 --- a/src/Game/AI/AI/aiLynelFindPlayer.h +++ b/src/Game/Actor/AI/aiLynelFindPlayer.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiEnemyBaseFindPlayer.h" +#include "Game/Actor/AI/aiEnemyBaseFindPlayer.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiLynelLineMoveAttack.cpp b/src/Game/Actor/AI/aiLynelLineMoveAttack.cpp similarity index 94% rename from src/Game/AI/AI/aiLynelLineMoveAttack.cpp rename to src/Game/Actor/AI/aiLynelLineMoveAttack.cpp index d3e261d5..6b1b67b2 100644 --- a/src/Game/AI/AI/aiLynelLineMoveAttack.cpp +++ b/src/Game/Actor/AI/aiLynelLineMoveAttack.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiLynelLineMoveAttack.h" +#include "Game/Actor/AI/aiLynelLineMoveAttack.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiLynelLineMoveAttack.h b/src/Game/Actor/AI/aiLynelLineMoveAttack.h similarity index 100% rename from src/Game/AI/AI/aiLynelLineMoveAttack.h rename to src/Game/Actor/AI/aiLynelLineMoveAttack.h diff --git a/src/Game/AI/AI/aiLynelNavMoveNoStop.cpp b/src/Game/Actor/AI/aiLynelNavMoveNoStop.cpp similarity index 94% rename from src/Game/AI/AI/aiLynelNavMoveNoStop.cpp rename to src/Game/Actor/AI/aiLynelNavMoveNoStop.cpp index 47b44b70..d95e11df 100644 --- a/src/Game/AI/AI/aiLynelNavMoveNoStop.cpp +++ b/src/Game/Actor/AI/aiLynelNavMoveNoStop.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiLynelNavMoveNoStop.h" +#include "Game/Actor/AI/aiLynelNavMoveNoStop.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiLynelNavMoveNoStop.h b/src/Game/Actor/AI/aiLynelNavMoveNoStop.h similarity index 100% rename from src/Game/AI/AI/aiLynelNavMoveNoStop.h rename to src/Game/Actor/AI/aiLynelNavMoveNoStop.h diff --git a/src/Game/AI/AI/aiLynelNavMoveTarget.cpp b/src/Game/Actor/AI/aiLynelNavMoveTarget.cpp similarity index 93% rename from src/Game/AI/AI/aiLynelNavMoveTarget.cpp rename to src/Game/Actor/AI/aiLynelNavMoveTarget.cpp index 9eea3e70..0c521bfc 100644 --- a/src/Game/AI/AI/aiLynelNavMoveTarget.cpp +++ b/src/Game/Actor/AI/aiLynelNavMoveTarget.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiLynelNavMoveTarget.h" +#include "Game/Actor/AI/aiLynelNavMoveTarget.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiLynelNavMoveTarget.h b/src/Game/Actor/AI/aiLynelNavMoveTarget.h similarity index 93% rename from src/Game/AI/AI/aiLynelNavMoveTarget.h rename to src/Game/Actor/AI/aiLynelNavMoveTarget.h index 7d7513b1..07d6cbaf 100644 --- a/src/Game/AI/AI/aiLynelNavMoveTarget.h +++ b/src/Game/Actor/AI/aiLynelNavMoveTarget.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiLynelNavMoveNoStop.h" +#include "Game/Actor/AI/aiLynelNavMoveNoStop.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiLynelNormal.cpp b/src/Game/Actor/AI/aiLynelNormal.cpp similarity index 94% rename from src/Game/AI/AI/aiLynelNormal.cpp rename to src/Game/Actor/AI/aiLynelNormal.cpp index ed1a4da5..0de1f789 100644 --- a/src/Game/AI/AI/aiLynelNormal.cpp +++ b/src/Game/Actor/AI/aiLynelNormal.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiLynelNormal.h" +#include "Game/Actor/AI/aiLynelNormal.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiLynelNormal.h b/src/Game/Actor/AI/aiLynelNormal.h similarity index 93% rename from src/Game/AI/AI/aiLynelNormal.h rename to src/Game/Actor/AI/aiLynelNormal.h index c359d60e..e63cc613 100644 --- a/src/Game/AI/AI/aiLynelNormal.h +++ b/src/Game/Actor/AI/aiLynelNormal.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiLandHumEnemyNormal.h" +#include "Game/Actor/AI/aiLandHumEnemyNormal.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiLynelNoticeAttacked.cpp b/src/Game/Actor/AI/aiLynelNoticeAttacked.cpp similarity index 94% rename from src/Game/AI/AI/aiLynelNoticeAttacked.cpp rename to src/Game/Actor/AI/aiLynelNoticeAttacked.cpp index 62c7a103..4f27cdda 100644 --- a/src/Game/AI/AI/aiLynelNoticeAttacked.cpp +++ b/src/Game/Actor/AI/aiLynelNoticeAttacked.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiLynelNoticeAttacked.h" +#include "Game/Actor/AI/aiLynelNoticeAttacked.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiLynelNoticeAttacked.h b/src/Game/Actor/AI/aiLynelNoticeAttacked.h similarity index 100% rename from src/Game/AI/AI/aiLynelNoticeAttacked.h rename to src/Game/Actor/AI/aiLynelNoticeAttacked.h diff --git a/src/Game/AI/AI/aiLynelNoticeTerror.cpp b/src/Game/Actor/AI/aiLynelNoticeTerror.cpp similarity index 92% rename from src/Game/AI/AI/aiLynelNoticeTerror.cpp rename to src/Game/Actor/AI/aiLynelNoticeTerror.cpp index 06e0aa51..7367ef20 100644 --- a/src/Game/AI/AI/aiLynelNoticeTerror.cpp +++ b/src/Game/Actor/AI/aiLynelNoticeTerror.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiLynelNoticeTerror.h" +#include "Game/Actor/AI/aiLynelNoticeTerror.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiLynelNoticeTerror.h b/src/Game/Actor/AI/aiLynelNoticeTerror.h similarity index 91% rename from src/Game/AI/AI/aiLynelNoticeTerror.h rename to src/Game/Actor/AI/aiLynelNoticeTerror.h index 9442eb32..f8452e7c 100644 --- a/src/Game/AI/AI/aiLynelNoticeTerror.h +++ b/src/Game/Actor/AI/aiLynelNoticeTerror.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiEnemyNoticeTerror.h" +#include "Game/Actor/AI/aiEnemyNoticeTerror.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiLynelOnNoNavMeshPos.cpp b/src/Game/Actor/AI/aiLynelOnNoNavMeshPos.cpp similarity index 94% rename from src/Game/AI/AI/aiLynelOnNoNavMeshPos.cpp rename to src/Game/Actor/AI/aiLynelOnNoNavMeshPos.cpp index 8b25e8ee..409a853b 100644 --- a/src/Game/AI/AI/aiLynelOnNoNavMeshPos.cpp +++ b/src/Game/Actor/AI/aiLynelOnNoNavMeshPos.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiLynelOnNoNavMeshPos.h" +#include "Game/Actor/AI/aiLynelOnNoNavMeshPos.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiLynelOnNoNavMeshPos.h b/src/Game/Actor/AI/aiLynelOnNoNavMeshPos.h similarity index 100% rename from src/Game/AI/AI/aiLynelOnNoNavMeshPos.h rename to src/Game/Actor/AI/aiLynelOnNoNavMeshPos.h diff --git a/src/Game/AI/AI/aiLynelRecognizeTarget.cpp b/src/Game/Actor/AI/aiLynelRecognizeTarget.cpp similarity index 97% rename from src/Game/AI/AI/aiLynelRecognizeTarget.cpp rename to src/Game/Actor/AI/aiLynelRecognizeTarget.cpp index 6b0c626c..af5fad05 100644 --- a/src/Game/AI/AI/aiLynelRecognizeTarget.cpp +++ b/src/Game/Actor/AI/aiLynelRecognizeTarget.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiLynelRecognizeTarget.h" +#include "Game/Actor/AI/aiLynelRecognizeTarget.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiLynelRecognizeTarget.h b/src/Game/Actor/AI/aiLynelRecognizeTarget.h similarity index 100% rename from src/Game/AI/AI/aiLynelRecognizeTarget.h rename to src/Game/Actor/AI/aiLynelRecognizeTarget.h diff --git a/src/Game/AI/AI/aiLynelRepeatAttack.cpp b/src/Game/Actor/AI/aiLynelRepeatAttack.cpp similarity index 92% rename from src/Game/AI/AI/aiLynelRepeatAttack.cpp rename to src/Game/Actor/AI/aiLynelRepeatAttack.cpp index fde228be..3c312303 100644 --- a/src/Game/AI/AI/aiLynelRepeatAttack.cpp +++ b/src/Game/Actor/AI/aiLynelRepeatAttack.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiLynelRepeatAttack.h" +#include "Game/Actor/AI/aiLynelRepeatAttack.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiLynelRepeatAttack.h b/src/Game/Actor/AI/aiLynelRepeatAttack.h similarity index 100% rename from src/Game/AI/AI/aiLynelRepeatAttack.h rename to src/Game/Actor/AI/aiLynelRepeatAttack.h diff --git a/src/Game/AI/AI/aiLynelRoam.cpp b/src/Game/Actor/AI/aiLynelRoam.cpp similarity index 97% rename from src/Game/AI/AI/aiLynelRoam.cpp rename to src/Game/Actor/AI/aiLynelRoam.cpp index 6f93bae2..51381a80 100644 --- a/src/Game/AI/AI/aiLynelRoam.cpp +++ b/src/Game/Actor/AI/aiLynelRoam.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiLynelRoam.h" +#include "Game/Actor/AI/aiLynelRoam.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiLynelRoam.h b/src/Game/Actor/AI/aiLynelRoam.h similarity index 100% rename from src/Game/AI/AI/aiLynelRoam.h rename to src/Game/Actor/AI/aiLynelRoam.h diff --git a/src/Game/AI/AI/aiLynelRodeo.cpp b/src/Game/Actor/AI/aiLynelRodeo.cpp similarity index 93% rename from src/Game/AI/AI/aiLynelRodeo.cpp rename to src/Game/Actor/AI/aiLynelRodeo.cpp index 6ab0bbd4..c47f507f 100644 --- a/src/Game/AI/AI/aiLynelRodeo.cpp +++ b/src/Game/Actor/AI/aiLynelRodeo.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiLynelRodeo.h" +#include "Game/Actor/AI/aiLynelRodeo.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiLynelRodeo.h b/src/Game/Actor/AI/aiLynelRodeo.h similarity index 100% rename from src/Game/AI/AI/aiLynelRodeo.h rename to src/Game/Actor/AI/aiLynelRodeo.h diff --git a/src/Game/AI/AI/aiLynelRoot.cpp b/src/Game/Actor/AI/aiLynelRoot.cpp similarity index 97% rename from src/Game/AI/AI/aiLynelRoot.cpp rename to src/Game/Actor/AI/aiLynelRoot.cpp index 86e6ac93..c5199ded 100644 --- a/src/Game/AI/AI/aiLynelRoot.cpp +++ b/src/Game/Actor/AI/aiLynelRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiLynelRoot.h" +#include "Game/Actor/AI/aiLynelRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiLynelRoot.h b/src/Game/Actor/AI/aiLynelRoot.h similarity index 97% rename from src/Game/AI/AI/aiLynelRoot.h rename to src/Game/Actor/AI/aiLynelRoot.h index bf9eff54..c6a234c9 100644 --- a/src/Game/AI/AI/aiLynelRoot.h +++ b/src/Game/Actor/AI/aiLynelRoot.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiEnemyRoot.h" +#include "Game/Actor/AI/aiEnemyRoot.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiLynelTackleMove.cpp b/src/Game/Actor/AI/aiLynelTackleMove.cpp similarity index 94% rename from src/Game/AI/AI/aiLynelTackleMove.cpp rename to src/Game/Actor/AI/aiLynelTackleMove.cpp index 367e83eb..6defcbc0 100644 --- a/src/Game/AI/AI/aiLynelTackleMove.cpp +++ b/src/Game/Actor/AI/aiLynelTackleMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiLynelTackleMove.h" +#include "Game/Actor/AI/aiLynelTackleMove.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiLynelTackleMove.h b/src/Game/Actor/AI/aiLynelTackleMove.h similarity index 100% rename from src/Game/AI/AI/aiLynelTackleMove.h rename to src/Game/Actor/AI/aiLynelTackleMove.h diff --git a/src/Game/AI/AI/aiLynelThreeBreathAttack.cpp b/src/Game/Actor/AI/aiLynelThreeBreathAttack.cpp similarity index 93% rename from src/Game/AI/AI/aiLynelThreeBreathAttack.cpp rename to src/Game/Actor/AI/aiLynelThreeBreathAttack.cpp index 26c184da..9d895d7e 100644 --- a/src/Game/AI/AI/aiLynelThreeBreathAttack.cpp +++ b/src/Game/Actor/AI/aiLynelThreeBreathAttack.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiLynelThreeBreathAttack.h" +#include "Game/Actor/AI/aiLynelThreeBreathAttack.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiLynelThreeBreathAttack.h b/src/Game/Actor/AI/aiLynelThreeBreathAttack.h similarity index 100% rename from src/Game/AI/AI/aiLynelThreeBreathAttack.h rename to src/Game/Actor/AI/aiLynelThreeBreathAttack.h diff --git a/src/Game/AI/AI/aiLynelWarp.cpp b/src/Game/Actor/AI/aiLynelWarp.cpp similarity index 91% rename from src/Game/AI/AI/aiLynelWarp.cpp rename to src/Game/Actor/AI/aiLynelWarp.cpp index 42034000..8276686b 100644 --- a/src/Game/AI/AI/aiLynelWarp.cpp +++ b/src/Game/Actor/AI/aiLynelWarp.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiLynelWarp.h" +#include "Game/Actor/AI/aiLynelWarp.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiLynelWarp.h b/src/Game/Actor/AI/aiLynelWarp.h similarity index 100% rename from src/Game/AI/AI/aiLynelWarp.h rename to src/Game/Actor/AI/aiLynelWarp.h diff --git a/src/Game/AI/AI/aiMagneGearRoot.cpp b/src/Game/Actor/AI/aiMagneGearRoot.cpp similarity index 91% rename from src/Game/AI/AI/aiMagneGearRoot.cpp rename to src/Game/Actor/AI/aiMagneGearRoot.cpp index 2f6c1b39..44258de0 100644 --- a/src/Game/AI/AI/aiMagneGearRoot.cpp +++ b/src/Game/Actor/AI/aiMagneGearRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiMagneGearRoot.h" +#include "Game/Actor/AI/aiMagneGearRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiMagneGearRoot.h b/src/Game/Actor/AI/aiMagneGearRoot.h similarity index 100% rename from src/Game/AI/AI/aiMagneGearRoot.h rename to src/Game/Actor/AI/aiMagneGearRoot.h diff --git a/src/Game/AI/AI/aiMagneGrabSelect.cpp b/src/Game/Actor/AI/aiMagneGrabSelect.cpp similarity index 91% rename from src/Game/AI/AI/aiMagneGrabSelect.cpp rename to src/Game/Actor/AI/aiMagneGrabSelect.cpp index 758cfbab..8dc62560 100644 --- a/src/Game/AI/AI/aiMagneGrabSelect.cpp +++ b/src/Game/Actor/AI/aiMagneGrabSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiMagneGrabSelect.h" +#include "Game/Actor/AI/aiMagneGrabSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiMagneGrabSelect.h b/src/Game/Actor/AI/aiMagneGrabSelect.h similarity index 100% rename from src/Game/AI/AI/aiMagneGrabSelect.h rename to src/Game/Actor/AI/aiMagneGrabSelect.h diff --git a/src/Game/AI/AI/aiMagneGrabbedPartsRangeSelector.cpp b/src/Game/Actor/AI/aiMagneGrabbedPartsRangeSelector.cpp similarity index 91% rename from src/Game/AI/AI/aiMagneGrabbedPartsRangeSelector.cpp rename to src/Game/Actor/AI/aiMagneGrabbedPartsRangeSelector.cpp index c6ea32c0..297ff1e0 100644 --- a/src/Game/AI/AI/aiMagneGrabbedPartsRangeSelector.cpp +++ b/src/Game/Actor/AI/aiMagneGrabbedPartsRangeSelector.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiMagneGrabbedPartsRangeSelector.h" +#include "Game/Actor/AI/aiMagneGrabbedPartsRangeSelector.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiMagneGrabbedPartsRangeSelector.h b/src/Game/Actor/AI/aiMagneGrabbedPartsRangeSelector.h similarity index 93% rename from src/Game/AI/AI/aiMagneGrabbedPartsRangeSelector.h rename to src/Game/Actor/AI/aiMagneGrabbedPartsRangeSelector.h index e0629368..806e08da 100644 --- a/src/Game/AI/AI/aiMagneGrabbedPartsRangeSelector.h +++ b/src/Game/Actor/AI/aiMagneGrabbedPartsRangeSelector.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiRangeSelect.h" +#include "Game/Actor/AI/aiRangeSelect.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiMagneShaftRoot.cpp b/src/Game/Actor/AI/aiMagneShaftRoot.cpp similarity index 92% rename from src/Game/AI/AI/aiMagneShaftRoot.cpp rename to src/Game/Actor/AI/aiMagneShaftRoot.cpp index d593e870..f2eab15a 100644 --- a/src/Game/AI/AI/aiMagneShaftRoot.cpp +++ b/src/Game/Actor/AI/aiMagneShaftRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiMagneShaftRoot.h" +#include "Game/Actor/AI/aiMagneShaftRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiMagneShaftRoot.h b/src/Game/Actor/AI/aiMagneShaftRoot.h similarity index 91% rename from src/Game/AI/AI/aiMagneShaftRoot.h rename to src/Game/Actor/AI/aiMagneShaftRoot.h index 2b718879..f49e3282 100644 --- a/src/Game/AI/AI/aiMagneShaftRoot.h +++ b/src/Game/Actor/AI/aiMagneShaftRoot.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiMagneShaftRootBase.h" +#include "Game/Actor/AI/aiMagneShaftRootBase.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiMagneShaftRootBase.cpp b/src/Game/Actor/AI/aiMagneShaftRootBase.cpp similarity index 91% rename from src/Game/AI/AI/aiMagneShaftRootBase.cpp rename to src/Game/Actor/AI/aiMagneShaftRootBase.cpp index ff931ec0..464b802f 100644 --- a/src/Game/AI/AI/aiMagneShaftRootBase.cpp +++ b/src/Game/Actor/AI/aiMagneShaftRootBase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiMagneShaftRootBase.h" +#include "Game/Actor/AI/aiMagneShaftRootBase.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiMagneShaftRootBase.h b/src/Game/Actor/AI/aiMagneShaftRootBase.h similarity index 91% rename from src/Game/AI/AI/aiMagneShaftRootBase.h rename to src/Game/Actor/AI/aiMagneShaftRootBase.h index 37547f07..6fb15fe1 100644 --- a/src/Game/AI/AI/aiMagneShaftRootBase.h +++ b/src/Game/Actor/AI/aiMagneShaftRootBase.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiMagneStickRoot.h" +#include "Game/Actor/AI/aiMagneStickRoot.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiMagneSliderBlockRootThunder.cpp b/src/Game/Actor/AI/aiMagneSliderBlockRootThunder.cpp similarity index 91% rename from src/Game/AI/AI/aiMagneSliderBlockRootThunder.cpp rename to src/Game/Actor/AI/aiMagneSliderBlockRootThunder.cpp index 22bced93..be3ad7f9 100644 --- a/src/Game/AI/AI/aiMagneSliderBlockRootThunder.cpp +++ b/src/Game/Actor/AI/aiMagneSliderBlockRootThunder.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiMagneSliderBlockRootThunder.h" +#include "Game/Actor/AI/aiMagneSliderBlockRootThunder.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiMagneSliderBlockRootThunder.h b/src/Game/Actor/AI/aiMagneSliderBlockRootThunder.h similarity index 91% rename from src/Game/AI/AI/aiMagneSliderBlockRootThunder.h rename to src/Game/Actor/AI/aiMagneSliderBlockRootThunder.h index 2beef8dc..3a166116 100644 --- a/src/Game/AI/AI/aiMagneSliderBlockRootThunder.h +++ b/src/Game/Actor/AI/aiMagneSliderBlockRootThunder.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiMagneShaftRootBase.h" +#include "Game/Actor/AI/aiMagneShaftRootBase.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiMagneStickRoot.cpp b/src/Game/Actor/AI/aiMagneStickRoot.cpp similarity index 95% rename from src/Game/AI/AI/aiMagneStickRoot.cpp rename to src/Game/Actor/AI/aiMagneStickRoot.cpp index 4776bb78..3dda5ad5 100644 --- a/src/Game/AI/AI/aiMagneStickRoot.cpp +++ b/src/Game/Actor/AI/aiMagneStickRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiMagneStickRoot.h" +#include "Game/Actor/AI/aiMagneStickRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiMagneStickRoot.h b/src/Game/Actor/AI/aiMagneStickRoot.h similarity index 100% rename from src/Game/AI/AI/aiMagneStickRoot.h rename to src/Game/Actor/AI/aiMagneStickRoot.h diff --git a/src/Game/AI/AI/aiMagnetglove.cpp b/src/Game/Actor/AI/aiMagnetglove.cpp similarity index 91% rename from src/Game/AI/AI/aiMagnetglove.cpp rename to src/Game/Actor/AI/aiMagnetglove.cpp index 68c1e129..e4cb388c 100644 --- a/src/Game/AI/AI/aiMagnetglove.cpp +++ b/src/Game/Actor/AI/aiMagnetglove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiMagnetglove.h" +#include "Game/Actor/AI/aiMagnetglove.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiMagnetglove.h b/src/Game/Actor/AI/aiMagnetglove.h similarity index 100% rename from src/Game/AI/AI/aiMagnetglove.h rename to src/Game/Actor/AI/aiMagnetglove.h diff --git a/src/Game/AI/AI/aiMainFieldDungeonSelect.cpp b/src/Game/Actor/AI/aiMainFieldDungeonSelect.cpp similarity index 91% rename from src/Game/AI/AI/aiMainFieldDungeonSelect.cpp rename to src/Game/Actor/AI/aiMainFieldDungeonSelect.cpp index d4a6c4e8..b9d6fff2 100644 --- a/src/Game/AI/AI/aiMainFieldDungeonSelect.cpp +++ b/src/Game/Actor/AI/aiMainFieldDungeonSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiMainFieldDungeonSelect.h" +#include "Game/Actor/AI/aiMainFieldDungeonSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiMainFieldDungeonSelect.h b/src/Game/Actor/AI/aiMainFieldDungeonSelect.h similarity index 100% rename from src/Game/AI/AI/aiMainFieldDungeonSelect.h rename to src/Game/Actor/AI/aiMainFieldDungeonSelect.h diff --git a/src/Game/AI/AI/aiMasquaradeSubTargetSelect.cpp b/src/Game/Actor/AI/aiMasquaradeSubTargetSelect.cpp similarity index 91% rename from src/Game/AI/AI/aiMasquaradeSubTargetSelect.cpp rename to src/Game/Actor/AI/aiMasquaradeSubTargetSelect.cpp index 86c735ce..295f6b2e 100644 --- a/src/Game/AI/AI/aiMasquaradeSubTargetSelect.cpp +++ b/src/Game/Actor/AI/aiMasquaradeSubTargetSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiMasquaradeSubTargetSelect.h" +#include "Game/Actor/AI/aiMasquaradeSubTargetSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiMasquaradeSubTargetSelect.h b/src/Game/Actor/AI/aiMasquaradeSubTargetSelect.h similarity index 100% rename from src/Game/AI/AI/aiMasquaradeSubTargetSelect.h rename to src/Game/Actor/AI/aiMasquaradeSubTargetSelect.h diff --git a/src/Game/AI/AI/aiMasterSwordBase100EnemyRoot.cpp b/src/Game/Actor/AI/aiMasterSwordBase100EnemyRoot.cpp similarity index 92% rename from src/Game/AI/AI/aiMasterSwordBase100EnemyRoot.cpp rename to src/Game/Actor/AI/aiMasterSwordBase100EnemyRoot.cpp index e7155c96..2fb6bf9b 100644 --- a/src/Game/AI/AI/aiMasterSwordBase100EnemyRoot.cpp +++ b/src/Game/Actor/AI/aiMasterSwordBase100EnemyRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiMasterSwordBase100EnemyRoot.h" +#include "Game/Actor/AI/aiMasterSwordBase100EnemyRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiMasterSwordBase100EnemyRoot.h b/src/Game/Actor/AI/aiMasterSwordBase100EnemyRoot.h similarity index 100% rename from src/Game/AI/AI/aiMasterSwordBase100EnemyRoot.h rename to src/Game/Actor/AI/aiMasterSwordBase100EnemyRoot.h diff --git a/src/Game/AI/AI/aiMasterSwordRoot.cpp b/src/Game/Actor/AI/aiMasterSwordRoot.cpp similarity index 92% rename from src/Game/AI/AI/aiMasterSwordRoot.cpp rename to src/Game/Actor/AI/aiMasterSwordRoot.cpp index de9430cf..f31ec68f 100644 --- a/src/Game/AI/AI/aiMasterSwordRoot.cpp +++ b/src/Game/Actor/AI/aiMasterSwordRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiMasterSwordRoot.h" +#include "Game/Actor/AI/aiMasterSwordRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiMasterSwordRoot.h b/src/Game/Actor/AI/aiMasterSwordRoot.h similarity index 92% rename from src/Game/AI/AI/aiMasterSwordRoot.h rename to src/Game/Actor/AI/aiMasterSwordRoot.h index a6a87be1..f80293b7 100644 --- a/src/Game/AI/AI/aiMasterSwordRoot.h +++ b/src/Game/Actor/AI/aiMasterSwordRoot.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiWeaponRootAI.h" +#include "Game/Actor/AI/aiWeaponRootAI.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiMergedDungeonPartsRoot.cpp b/src/Game/Actor/AI/aiMergedDungeonPartsRoot.cpp similarity index 98% rename from src/Game/AI/AI/aiMergedDungeonPartsRoot.cpp rename to src/Game/Actor/AI/aiMergedDungeonPartsRoot.cpp index 5bb45dc2..99e42a54 100644 --- a/src/Game/AI/AI/aiMergedDungeonPartsRoot.cpp +++ b/src/Game/Actor/AI/aiMergedDungeonPartsRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiMergedDungeonPartsRoot.h" +#include "Game/Actor/AI/aiMergedDungeonPartsRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiMergedDungeonPartsRoot.h b/src/Game/Actor/AI/aiMergedDungeonPartsRoot.h similarity index 100% rename from src/Game/AI/AI/aiMergedDungeonPartsRoot.h rename to src/Game/Actor/AI/aiMergedDungeonPartsRoot.h diff --git a/src/Game/AI/AI/aiMessageReceiveCheck.cpp b/src/Game/Actor/AI/aiMessageReceiveCheck.cpp similarity index 92% rename from src/Game/AI/AI/aiMessageReceiveCheck.cpp rename to src/Game/Actor/AI/aiMessageReceiveCheck.cpp index 28357667..39c2aa95 100644 --- a/src/Game/AI/AI/aiMessageReceiveCheck.cpp +++ b/src/Game/Actor/AI/aiMessageReceiveCheck.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiMessageReceiveCheck.h" +#include "Game/Actor/AI/aiMessageReceiveCheck.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiMessageReceiveCheck.h b/src/Game/Actor/AI/aiMessageReceiveCheck.h similarity index 91% rename from src/Game/AI/AI/aiMessageReceiveCheck.h rename to src/Game/Actor/AI/aiMessageReceiveCheck.h index 5a7f298a..d1bfe3f9 100644 --- a/src/Game/AI/AI/aiMessageReceiveCheck.h +++ b/src/Game/Actor/AI/aiMessageReceiveCheck.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiMessageReceiveCheckBasic.h" +#include "Game/Actor/AI/aiMessageReceiveCheckBasic.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiMessageReceiveCheckBasic.cpp b/src/Game/Actor/AI/aiMessageReceiveCheckBasic.cpp similarity index 91% rename from src/Game/AI/AI/aiMessageReceiveCheckBasic.cpp rename to src/Game/Actor/AI/aiMessageReceiveCheckBasic.cpp index 4c2192c2..43aa3f38 100644 --- a/src/Game/AI/AI/aiMessageReceiveCheckBasic.cpp +++ b/src/Game/Actor/AI/aiMessageReceiveCheckBasic.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiMessageReceiveCheckBasic.h" +#include "Game/Actor/AI/aiMessageReceiveCheckBasic.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiMessageReceiveCheckBasic.h b/src/Game/Actor/AI/aiMessageReceiveCheckBasic.h similarity index 100% rename from src/Game/AI/AI/aiMessageReceiveCheckBasic.h rename to src/Game/Actor/AI/aiMessageReceiveCheckBasic.h diff --git a/src/Game/AI/AI/aiMessageReceiveCheckEveryFrame.cpp b/src/Game/Actor/AI/aiMessageReceiveCheckEveryFrame.cpp similarity index 92% rename from src/Game/AI/AI/aiMessageReceiveCheckEveryFrame.cpp rename to src/Game/Actor/AI/aiMessageReceiveCheckEveryFrame.cpp index 711e9516..11996ba9 100644 --- a/src/Game/AI/AI/aiMessageReceiveCheckEveryFrame.cpp +++ b/src/Game/Actor/AI/aiMessageReceiveCheckEveryFrame.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiMessageReceiveCheckEveryFrame.h" +#include "Game/Actor/AI/aiMessageReceiveCheckEveryFrame.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiMessageReceiveCheckEveryFrame.h b/src/Game/Actor/AI/aiMessageReceiveCheckEveryFrame.h similarity index 92% rename from src/Game/AI/AI/aiMessageReceiveCheckEveryFrame.h rename to src/Game/Actor/AI/aiMessageReceiveCheckEveryFrame.h index 36808317..b7a324f4 100644 --- a/src/Game/AI/AI/aiMessageReceiveCheckEveryFrame.h +++ b/src/Game/Actor/AI/aiMessageReceiveCheckEveryFrame.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiMessageReceiveCheckBasic.h" +#include "Game/Actor/AI/aiMessageReceiveCheckBasic.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiMetalObjectBuried.cpp b/src/Game/Actor/AI/aiMetalObjectBuried.cpp similarity index 95% rename from src/Game/AI/AI/aiMetalObjectBuried.cpp rename to src/Game/Actor/AI/aiMetalObjectBuried.cpp index 075fbe0d..75b30006 100644 --- a/src/Game/AI/AI/aiMetalObjectBuried.cpp +++ b/src/Game/Actor/AI/aiMetalObjectBuried.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiMetalObjectBuried.h" +#include "Game/Actor/AI/aiMetalObjectBuried.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiMetalObjectBuried.h b/src/Game/Actor/AI/aiMetalObjectBuried.h similarity index 100% rename from src/Game/AI/AI/aiMetalObjectBuried.h rename to src/Game/Actor/AI/aiMetalObjectBuried.h diff --git a/src/Game/AI/AI/aiMetalObjectFixed.cpp b/src/Game/Actor/AI/aiMetalObjectFixed.cpp similarity index 92% rename from src/Game/AI/AI/aiMetalObjectFixed.cpp rename to src/Game/Actor/AI/aiMetalObjectFixed.cpp index b76b7d70..79d9832e 100644 --- a/src/Game/AI/AI/aiMetalObjectFixed.cpp +++ b/src/Game/Actor/AI/aiMetalObjectFixed.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiMetalObjectFixed.h" +#include "Game/Actor/AI/aiMetalObjectFixed.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiMetalObjectFixed.h b/src/Game/Actor/AI/aiMetalObjectFixed.h similarity index 100% rename from src/Game/AI/AI/aiMetalObjectFixed.h rename to src/Game/Actor/AI/aiMetalObjectFixed.h diff --git a/src/Game/AI/AI/aiMimicCliffStopEnemyNormal.cpp b/src/Game/Actor/AI/aiMimicCliffStopEnemyNormal.cpp similarity index 92% rename from src/Game/AI/AI/aiMimicCliffStopEnemyNormal.cpp rename to src/Game/Actor/AI/aiMimicCliffStopEnemyNormal.cpp index 7eadf3b0..934719ec 100644 --- a/src/Game/AI/AI/aiMimicCliffStopEnemyNormal.cpp +++ b/src/Game/Actor/AI/aiMimicCliffStopEnemyNormal.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiMimicCliffStopEnemyNormal.h" +#include "Game/Actor/AI/aiMimicCliffStopEnemyNormal.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiMimicCliffStopEnemyNormal.h b/src/Game/Actor/AI/aiMimicCliffStopEnemyNormal.h similarity index 91% rename from src/Game/AI/AI/aiMimicCliffStopEnemyNormal.h rename to src/Game/Actor/AI/aiMimicCliffStopEnemyNormal.h index e04f9787..96fbedb2 100644 --- a/src/Game/AI/AI/aiMimicCliffStopEnemyNormal.h +++ b/src/Game/Actor/AI/aiMimicCliffStopEnemyNormal.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiMimicCliffStopEnemyNormalBase.h" +#include "Game/Actor/AI/aiMimicCliffStopEnemyNormalBase.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiMimicCliffStopEnemyNormalBase.cpp b/src/Game/Actor/AI/aiMimicCliffStopEnemyNormalBase.cpp similarity index 94% rename from src/Game/AI/AI/aiMimicCliffStopEnemyNormalBase.cpp rename to src/Game/Actor/AI/aiMimicCliffStopEnemyNormalBase.cpp index f4d1300a..a080d792 100644 --- a/src/Game/AI/AI/aiMimicCliffStopEnemyNormalBase.cpp +++ b/src/Game/Actor/AI/aiMimicCliffStopEnemyNormalBase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiMimicCliffStopEnemyNormalBase.h" +#include "Game/Actor/AI/aiMimicCliffStopEnemyNormalBase.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiMimicCliffStopEnemyNormalBase.h b/src/Game/Actor/AI/aiMimicCliffStopEnemyNormalBase.h similarity index 100% rename from src/Game/AI/AI/aiMimicCliffStopEnemyNormalBase.h rename to src/Game/Actor/AI/aiMimicCliffStopEnemyNormalBase.h diff --git a/src/Game/AI/AI/aiMimicEnemyFindPlayer.cpp b/src/Game/Actor/AI/aiMimicEnemyFindPlayer.cpp similarity index 93% rename from src/Game/AI/AI/aiMimicEnemyFindPlayer.cpp rename to src/Game/Actor/AI/aiMimicEnemyFindPlayer.cpp index d5383328..1fdbf7ee 100644 --- a/src/Game/AI/AI/aiMimicEnemyFindPlayer.cpp +++ b/src/Game/Actor/AI/aiMimicEnemyFindPlayer.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiMimicEnemyFindPlayer.h" +#include "Game/Actor/AI/aiMimicEnemyFindPlayer.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiMimicEnemyFindPlayer.h b/src/Game/Actor/AI/aiMimicEnemyFindPlayer.h similarity index 93% rename from src/Game/AI/AI/aiMimicEnemyFindPlayer.h rename to src/Game/Actor/AI/aiMimicEnemyFindPlayer.h index cf7cc820..e4448f6b 100644 --- a/src/Game/AI/AI/aiMimicEnemyFindPlayer.h +++ b/src/Game/Actor/AI/aiMimicEnemyFindPlayer.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiEnemyBaseFindPlayer.h" +#include "Game/Actor/AI/aiEnemyBaseFindPlayer.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiMimicEnemyNormal.cpp b/src/Game/Actor/AI/aiMimicEnemyNormal.cpp similarity index 93% rename from src/Game/AI/AI/aiMimicEnemyNormal.cpp rename to src/Game/Actor/AI/aiMimicEnemyNormal.cpp index beb43eed..d4d19a7d 100644 --- a/src/Game/AI/AI/aiMimicEnemyNormal.cpp +++ b/src/Game/Actor/AI/aiMimicEnemyNormal.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiMimicEnemyNormal.h" +#include "Game/Actor/AI/aiMimicEnemyNormal.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiMimicEnemyNormal.h b/src/Game/Actor/AI/aiMimicEnemyNormal.h similarity index 94% rename from src/Game/AI/AI/aiMimicEnemyNormal.h rename to src/Game/Actor/AI/aiMimicEnemyNormal.h index ec12cc6e..45d79190 100644 --- a/src/Game/AI/AI/aiMimicEnemyNormal.h +++ b/src/Game/Actor/AI/aiMimicEnemyNormal.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiEnemyNormal.h" +#include "Game/Actor/AI/aiEnemyNormal.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiMimicFlagSelect.cpp b/src/Game/Actor/AI/aiMimicFlagSelect.cpp similarity index 92% rename from src/Game/AI/AI/aiMimicFlagSelect.cpp rename to src/Game/Actor/AI/aiMimicFlagSelect.cpp index 1d614567..68beedb1 100644 --- a/src/Game/AI/AI/aiMimicFlagSelect.cpp +++ b/src/Game/Actor/AI/aiMimicFlagSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiMimicFlagSelect.h" +#include "Game/Actor/AI/aiMimicFlagSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiMimicFlagSelect.h b/src/Game/Actor/AI/aiMimicFlagSelect.h similarity index 100% rename from src/Game/AI/AI/aiMimicFlagSelect.h rename to src/Game/Actor/AI/aiMimicFlagSelect.h diff --git a/src/Game/AI/AI/aiMimicryResetCheck.cpp b/src/Game/Actor/AI/aiMimicryResetCheck.cpp similarity index 92% rename from src/Game/AI/AI/aiMimicryResetCheck.cpp rename to src/Game/Actor/AI/aiMimicryResetCheck.cpp index d9b09376..505d8293 100644 --- a/src/Game/AI/AI/aiMimicryResetCheck.cpp +++ b/src/Game/Actor/AI/aiMimicryResetCheck.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiMimicryResetCheck.h" +#include "Game/Actor/AI/aiMimicryResetCheck.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiMimicryResetCheck.h b/src/Game/Actor/AI/aiMimicryResetCheck.h similarity index 100% rename from src/Game/AI/AI/aiMimicryResetCheck.h rename to src/Game/Actor/AI/aiMimicryResetCheck.h diff --git a/src/Game/AI/AI/aiMiniBeamAttack.cpp b/src/Game/Actor/AI/aiMiniBeamAttack.cpp similarity index 95% rename from src/Game/AI/AI/aiMiniBeamAttack.cpp rename to src/Game/Actor/AI/aiMiniBeamAttack.cpp index 14b1a091..77c59e89 100644 --- a/src/Game/AI/AI/aiMiniBeamAttack.cpp +++ b/src/Game/Actor/AI/aiMiniBeamAttack.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiMiniBeamAttack.h" +#include "Game/Actor/AI/aiMiniBeamAttack.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiMiniBeamAttack.h b/src/Game/Actor/AI/aiMiniBeamAttack.h similarity index 95% rename from src/Game/AI/AI/aiMiniBeamAttack.h rename to src/Game/Actor/AI/aiMiniBeamAttack.h index a3e721bd..91f44462 100644 --- a/src/Game/AI/AI/aiMiniBeamAttack.h +++ b/src/Game/Actor/AI/aiMiniBeamAttack.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiBreathAttackEnemyBattle.h" +#include "Game/Actor/AI/aiBreathAttackEnemyBattle.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiMiniGolemLifted.cpp b/src/Game/Actor/AI/aiMiniGolemLifted.cpp similarity index 92% rename from src/Game/AI/AI/aiMiniGolemLifted.cpp rename to src/Game/Actor/AI/aiMiniGolemLifted.cpp index 1701b332..83bbca44 100644 --- a/src/Game/AI/AI/aiMiniGolemLifted.cpp +++ b/src/Game/Actor/AI/aiMiniGolemLifted.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiMiniGolemLifted.h" +#include "Game/Actor/AI/aiMiniGolemLifted.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiMiniGolemLifted.h b/src/Game/Actor/AI/aiMiniGolemLifted.h similarity index 93% rename from src/Game/AI/AI/aiMiniGolemLifted.h rename to src/Game/Actor/AI/aiMiniGolemLifted.h index 064929ed..5120310b 100644 --- a/src/Game/AI/AI/aiMiniGolemLifted.h +++ b/src/Game/Actor/AI/aiMiniGolemLifted.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiEnemyLifted.h" +#include "Game/Actor/AI/aiEnemyLifted.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiMiniGolemReaction.cpp b/src/Game/Actor/AI/aiMiniGolemReaction.cpp similarity index 93% rename from src/Game/AI/AI/aiMiniGolemReaction.cpp rename to src/Game/Actor/AI/aiMiniGolemReaction.cpp index 8f3b6041..180d6c5e 100644 --- a/src/Game/AI/AI/aiMiniGolemReaction.cpp +++ b/src/Game/Actor/AI/aiMiniGolemReaction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiMiniGolemReaction.h" +#include "Game/Actor/AI/aiMiniGolemReaction.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiMiniGolemReaction.h b/src/Game/Actor/AI/aiMiniGolemReaction.h similarity index 92% rename from src/Game/AI/AI/aiMiniGolemReaction.h rename to src/Game/Actor/AI/aiMiniGolemReaction.h index 30476785..3234f98c 100644 --- a/src/Game/AI/AI/aiMiniGolemReaction.h +++ b/src/Game/Actor/AI/aiMiniGolemReaction.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiEnemyDefaultReaction.h" +#include "Game/Actor/AI/aiEnemyDefaultReaction.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiMiniGolemRoot.cpp b/src/Game/Actor/AI/aiMiniGolemRoot.cpp similarity index 93% rename from src/Game/AI/AI/aiMiniGolemRoot.cpp rename to src/Game/Actor/AI/aiMiniGolemRoot.cpp index 0b24de15..af263b0a 100644 --- a/src/Game/AI/AI/aiMiniGolemRoot.cpp +++ b/src/Game/Actor/AI/aiMiniGolemRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiMiniGolemRoot.h" +#include "Game/Actor/AI/aiMiniGolemRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiMiniGolemRoot.h b/src/Game/Actor/AI/aiMiniGolemRoot.h similarity index 93% rename from src/Game/AI/AI/aiMiniGolemRoot.h rename to src/Game/Actor/AI/aiMiniGolemRoot.h index fec6a7c9..761215b8 100644 --- a/src/Game/AI/AI/aiMiniGolemRoot.h +++ b/src/Game/Actor/AI/aiMiniGolemRoot.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiGolemRootBase.h" +#include "Game/Actor/AI/aiGolemRootBase.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiMiniGolemSleep.cpp b/src/Game/Actor/AI/aiMiniGolemSleep.cpp similarity index 93% rename from src/Game/AI/AI/aiMiniGolemSleep.cpp rename to src/Game/Actor/AI/aiMiniGolemSleep.cpp index d8346f3d..f3840f4d 100644 --- a/src/Game/AI/AI/aiMiniGolemSleep.cpp +++ b/src/Game/Actor/AI/aiMiniGolemSleep.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiMiniGolemSleep.h" +#include "Game/Actor/AI/aiMiniGolemSleep.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiMiniGolemSleep.h b/src/Game/Actor/AI/aiMiniGolemSleep.h similarity index 92% rename from src/Game/AI/AI/aiMiniGolemSleep.h rename to src/Game/Actor/AI/aiMiniGolemSleep.h index 6d7ad098..e903475a 100644 --- a/src/Game/AI/AI/aiMiniGolemSleep.h +++ b/src/Game/Actor/AI/aiMiniGolemSleep.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiSpecialEnemySleep.h" +#include "Game/Actor/AI/aiSpecialEnemySleep.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiMoonAI.cpp b/src/Game/Actor/AI/aiMoonAI.cpp similarity index 91% rename from src/Game/AI/AI/aiMoonAI.cpp rename to src/Game/Actor/AI/aiMoonAI.cpp index 305aec1e..808e74b9 100644 --- a/src/Game/AI/AI/aiMoonAI.cpp +++ b/src/Game/Actor/AI/aiMoonAI.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiMoonAI.h" +#include "Game/Actor/AI/aiMoonAI.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiMoonAI.h b/src/Game/Actor/AI/aiMoonAI.h similarity index 100% rename from src/Game/AI/AI/aiMoonAI.h rename to src/Game/Actor/AI/aiMoonAI.h diff --git a/src/Game/AI/AI/aiMoonNameTag.cpp b/src/Game/Actor/AI/aiMoonNameTag.cpp similarity index 92% rename from src/Game/AI/AI/aiMoonNameTag.cpp rename to src/Game/Actor/AI/aiMoonNameTag.cpp index eaf62e24..f07c2ae5 100644 --- a/src/Game/AI/AI/aiMoonNameTag.cpp +++ b/src/Game/Actor/AI/aiMoonNameTag.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiMoonNameTag.h" +#include "Game/Actor/AI/aiMoonNameTag.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiMoonNameTag.h b/src/Game/Actor/AI/aiMoonNameTag.h similarity index 100% rename from src/Game/AI/AI/aiMoonNameTag.h rename to src/Game/Actor/AI/aiMoonNameTag.h diff --git a/src/Game/AI/AI/aiMoriblinSpearBattle.cpp b/src/Game/Actor/AI/aiMoriblinSpearBattle.cpp similarity index 94% rename from src/Game/AI/AI/aiMoriblinSpearBattle.cpp rename to src/Game/Actor/AI/aiMoriblinSpearBattle.cpp index 181d0092..62039a1f 100644 --- a/src/Game/AI/AI/aiMoriblinSpearBattle.cpp +++ b/src/Game/Actor/AI/aiMoriblinSpearBattle.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiMoriblinSpearBattle.h" +#include "Game/Actor/AI/aiMoriblinSpearBattle.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiMoriblinSpearBattle.h b/src/Game/Actor/AI/aiMoriblinSpearBattle.h similarity index 100% rename from src/Game/AI/AI/aiMoriblinSpearBattle.h rename to src/Game/Actor/AI/aiMoriblinSpearBattle.h diff --git a/src/Game/AI/AI/aiMoriblinSpearNearBattle.cpp b/src/Game/Actor/AI/aiMoriblinSpearNearBattle.cpp similarity index 92% rename from src/Game/AI/AI/aiMoriblinSpearNearBattle.cpp rename to src/Game/Actor/AI/aiMoriblinSpearNearBattle.cpp index 39b60268..13563a52 100644 --- a/src/Game/AI/AI/aiMoriblinSpearNearBattle.cpp +++ b/src/Game/Actor/AI/aiMoriblinSpearNearBattle.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiMoriblinSpearNearBattle.h" +#include "Game/Actor/AI/aiMoriblinSpearNearBattle.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiMoriblinSpearNearBattle.h b/src/Game/Actor/AI/aiMoriblinSpearNearBattle.h similarity index 100% rename from src/Game/AI/AI/aiMoriblinSpearNearBattle.h rename to src/Game/Actor/AI/aiMoriblinSpearNearBattle.h diff --git a/src/Game/AI/AI/aiMoriblinUnarmedBattle.cpp b/src/Game/Actor/AI/aiMoriblinUnarmedBattle.cpp similarity index 94% rename from src/Game/AI/AI/aiMoriblinUnarmedBattle.cpp rename to src/Game/Actor/AI/aiMoriblinUnarmedBattle.cpp index 6c9c30f2..03a3998b 100644 --- a/src/Game/AI/AI/aiMoriblinUnarmedBattle.cpp +++ b/src/Game/Actor/AI/aiMoriblinUnarmedBattle.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiMoriblinUnarmedBattle.h" +#include "Game/Actor/AI/aiMoriblinUnarmedBattle.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiMoriblinUnarmedBattle.h b/src/Game/Actor/AI/aiMoriblinUnarmedBattle.h similarity index 100% rename from src/Game/AI/AI/aiMoriblinUnarmedBattle.h rename to src/Game/Actor/AI/aiMoriblinUnarmedBattle.h diff --git a/src/Game/AI/AI/aiMotorcycleRoot.cpp b/src/Game/Actor/AI/aiMotorcycleRoot.cpp similarity index 95% rename from src/Game/AI/AI/aiMotorcycleRoot.cpp rename to src/Game/Actor/AI/aiMotorcycleRoot.cpp index d8967a7a..9c6dc981 100644 --- a/src/Game/AI/AI/aiMotorcycleRoot.cpp +++ b/src/Game/Actor/AI/aiMotorcycleRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiMotorcycleRoot.h" +#include "Game/Actor/AI/aiMotorcycleRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiMotorcycleRoot.h b/src/Game/Actor/AI/aiMotorcycleRoot.h similarity index 95% rename from src/Game/AI/AI/aiMotorcycleRoot.h rename to src/Game/Actor/AI/aiMotorcycleRoot.h index 6ab67194..41fb67d2 100644 --- a/src/Game/AI/AI/aiMotorcycleRoot.h +++ b/src/Game/Actor/AI/aiMotorcycleRoot.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiMotorcycleRootBase.h" +#include "Game/Actor/AI/aiMotorcycleRootBase.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiMotorcycleRootBase.cpp b/src/Game/Actor/AI/aiMotorcycleRootBase.cpp similarity index 91% rename from src/Game/AI/AI/aiMotorcycleRootBase.cpp rename to src/Game/Actor/AI/aiMotorcycleRootBase.cpp index 69984f7c..2362242d 100644 --- a/src/Game/AI/AI/aiMotorcycleRootBase.cpp +++ b/src/Game/Actor/AI/aiMotorcycleRootBase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiMotorcycleRootBase.h" +#include "Game/Actor/AI/aiMotorcycleRootBase.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiMotorcycleRootBase.h b/src/Game/Actor/AI/aiMotorcycleRootBase.h similarity index 100% rename from src/Game/AI/AI/aiMotorcycleRootBase.h rename to src/Game/Actor/AI/aiMotorcycleRootBase.h diff --git a/src/Game/AI/AI/aiMoveAndFreeFallGondola.cpp b/src/Game/Actor/AI/aiMoveAndFreeFallGondola.cpp similarity index 92% rename from src/Game/AI/AI/aiMoveAndFreeFallGondola.cpp rename to src/Game/Actor/AI/aiMoveAndFreeFallGondola.cpp index 6ad92998..3576809d 100644 --- a/src/Game/AI/AI/aiMoveAndFreeFallGondola.cpp +++ b/src/Game/Actor/AI/aiMoveAndFreeFallGondola.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiMoveAndFreeFallGondola.h" +#include "Game/Actor/AI/aiMoveAndFreeFallGondola.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiMoveAndFreeFallGondola.h b/src/Game/Actor/AI/aiMoveAndFreeFallGondola.h similarity index 94% rename from src/Game/AI/AI/aiMoveAndFreeFallGondola.h rename to src/Game/Actor/AI/aiMoveAndFreeFallGondola.h index 4a5b1c85..205f55ce 100644 --- a/src/Game/AI/AI/aiMoveAndFreeFallGondola.h +++ b/src/Game/Actor/AI/aiMoveAndFreeFallGondola.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiRailMove.h" +#include "Game/Actor/AI/aiRailMove.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiMoveAroundTarget.cpp b/src/Game/Actor/AI/aiMoveAroundTarget.cpp similarity index 94% rename from src/Game/AI/AI/aiMoveAroundTarget.cpp rename to src/Game/Actor/AI/aiMoveAroundTarget.cpp index 85c50a87..181e61c9 100644 --- a/src/Game/AI/AI/aiMoveAroundTarget.cpp +++ b/src/Game/Actor/AI/aiMoveAroundTarget.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiMoveAroundTarget.h" +#include "Game/Actor/AI/aiMoveAroundTarget.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiMoveAroundTarget.h b/src/Game/Actor/AI/aiMoveAroundTarget.h similarity index 100% rename from src/Game/AI/AI/aiMoveAroundTarget.h rename to src/Game/Actor/AI/aiMoveAroundTarget.h diff --git a/src/Game/AI/AI/aiMoveLOSFeedback.cpp b/src/Game/Actor/AI/aiMoveLOSFeedback.cpp similarity index 93% rename from src/Game/AI/AI/aiMoveLOSFeedback.cpp rename to src/Game/Actor/AI/aiMoveLOSFeedback.cpp index 584dfd9d..066e4ff9 100644 --- a/src/Game/AI/AI/aiMoveLOSFeedback.cpp +++ b/src/Game/Actor/AI/aiMoveLOSFeedback.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiMoveLOSFeedback.h" +#include "Game/Actor/AI/aiMoveLOSFeedback.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiMoveLOSFeedback.h b/src/Game/Actor/AI/aiMoveLOSFeedback.h similarity index 100% rename from src/Game/AI/AI/aiMoveLOSFeedback.h rename to src/Game/Actor/AI/aiMoveLOSFeedback.h diff --git a/src/Game/AI/AI/aiMoveRemainsElectric.cpp b/src/Game/Actor/AI/aiMoveRemainsElectric.cpp similarity index 94% rename from src/Game/AI/AI/aiMoveRemainsElectric.cpp rename to src/Game/Actor/AI/aiMoveRemainsElectric.cpp index b9873221..eef7d68f 100644 --- a/src/Game/AI/AI/aiMoveRemainsElectric.cpp +++ b/src/Game/Actor/AI/aiMoveRemainsElectric.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiMoveRemainsElectric.h" +#include "Game/Actor/AI/aiMoveRemainsElectric.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiMoveRemainsElectric.h b/src/Game/Actor/AI/aiMoveRemainsElectric.h similarity index 95% rename from src/Game/AI/AI/aiMoveRemainsElectric.h rename to src/Game/Actor/AI/aiMoveRemainsElectric.h index 9cf071cb..2774bd95 100644 --- a/src/Game/AI/AI/aiMoveRemainsElectric.h +++ b/src/Game/Actor/AI/aiMoveRemainsElectric.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiRailMoveRemains.h" +#include "Game/Actor/AI/aiRailMoveRemains.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiMoveToCameraFrontXZ.cpp b/src/Game/Actor/AI/aiMoveToCameraFrontXZ.cpp similarity index 95% rename from src/Game/AI/AI/aiMoveToCameraFrontXZ.cpp rename to src/Game/Actor/AI/aiMoveToCameraFrontXZ.cpp index 48a66d2a..9d611466 100644 --- a/src/Game/AI/AI/aiMoveToCameraFrontXZ.cpp +++ b/src/Game/Actor/AI/aiMoveToCameraFrontXZ.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiMoveToCameraFrontXZ.h" +#include "Game/Actor/AI/aiMoveToCameraFrontXZ.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiMoveToCameraFrontXZ.h b/src/Game/Actor/AI/aiMoveToCameraFrontXZ.h similarity index 100% rename from src/Game/AI/AI/aiMoveToCameraFrontXZ.h rename to src/Game/Actor/AI/aiMoveToCameraFrontXZ.h diff --git a/src/Game/AI/AI/aiMoveToTargetCollisionFeedback.cpp b/src/Game/Actor/AI/aiMoveToTargetCollisionFeedback.cpp similarity index 95% rename from src/Game/AI/AI/aiMoveToTargetCollisionFeedback.cpp rename to src/Game/Actor/AI/aiMoveToTargetCollisionFeedback.cpp index aaefaeae..f21bf3dc 100644 --- a/src/Game/AI/AI/aiMoveToTargetCollisionFeedback.cpp +++ b/src/Game/Actor/AI/aiMoveToTargetCollisionFeedback.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiMoveToTargetCollisionFeedback.h" +#include "Game/Actor/AI/aiMoveToTargetCollisionFeedback.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiMoveToTargetCollisionFeedback.h b/src/Game/Actor/AI/aiMoveToTargetCollisionFeedback.h similarity index 100% rename from src/Game/AI/AI/aiMoveToTargetCollisionFeedback.h rename to src/Game/Actor/AI/aiMoveToTargetCollisionFeedback.h diff --git a/src/Game/AI/AI/aiNPCAlert.cpp b/src/Game/Actor/AI/aiNPCAlert.cpp similarity index 95% rename from src/Game/AI/AI/aiNPCAlert.cpp rename to src/Game/Actor/AI/aiNPCAlert.cpp index b8435d5f..53af77d0 100644 --- a/src/Game/AI/AI/aiNPCAlert.cpp +++ b/src/Game/Actor/AI/aiNPCAlert.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiNPCAlert.h" +#include "Game/Actor/AI/aiNPCAlert.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiNPCAlert.h b/src/Game/Actor/AI/aiNPCAlert.h similarity index 100% rename from src/Game/AI/AI/aiNPCAlert.h rename to src/Game/Actor/AI/aiNPCAlert.h diff --git a/src/Game/AI/AI/aiNPCArtistRoot.cpp b/src/Game/Actor/AI/aiNPCArtistRoot.cpp similarity index 92% rename from src/Game/AI/AI/aiNPCArtistRoot.cpp rename to src/Game/Actor/AI/aiNPCArtistRoot.cpp index ac28ff86..5fca772c 100644 --- a/src/Game/AI/AI/aiNPCArtistRoot.cpp +++ b/src/Game/Actor/AI/aiNPCArtistRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiNPCArtistRoot.h" +#include "Game/Actor/AI/aiNPCArtistRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiNPCArtistRoot.h b/src/Game/Actor/AI/aiNPCArtistRoot.h similarity index 93% rename from src/Game/AI/AI/aiNPCArtistRoot.h rename to src/Game/Actor/AI/aiNPCArtistRoot.h index 1cc80844..335299ae 100644 --- a/src/Game/AI/AI/aiNPCArtistRoot.h +++ b/src/Game/Actor/AI/aiNPCArtistRoot.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiNPCRoot.h" +#include "Game/Actor/AI/aiNPCRoot.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiNPCAttack.cpp b/src/Game/Actor/AI/aiNPCAttack.cpp similarity index 96% rename from src/Game/AI/AI/aiNPCAttack.cpp rename to src/Game/Actor/AI/aiNPCAttack.cpp index d29fddc1..6d9e30a8 100644 --- a/src/Game/AI/AI/aiNPCAttack.cpp +++ b/src/Game/Actor/AI/aiNPCAttack.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiNPCAttack.h" +#include "Game/Actor/AI/aiNPCAttack.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiNPCAttack.h b/src/Game/Actor/AI/aiNPCAttack.h similarity index 100% rename from src/Game/AI/AI/aiNPCAttack.h rename to src/Game/Actor/AI/aiNPCAttack.h diff --git a/src/Game/AI/AI/aiNPCAttentionAI.cpp b/src/Game/Actor/AI/aiNPCAttentionAI.cpp similarity index 93% rename from src/Game/AI/AI/aiNPCAttentionAI.cpp rename to src/Game/Actor/AI/aiNPCAttentionAI.cpp index 7a24aebb..d1fcb884 100644 --- a/src/Game/AI/AI/aiNPCAttentionAI.cpp +++ b/src/Game/Actor/AI/aiNPCAttentionAI.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiNPCAttentionAI.h" +#include "Game/Actor/AI/aiNPCAttentionAI.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiNPCAttentionAI.h b/src/Game/Actor/AI/aiNPCAttentionAI.h similarity index 100% rename from src/Game/AI/AI/aiNPCAttentionAI.h rename to src/Game/Actor/AI/aiNPCAttentionAI.h diff --git a/src/Game/AI/AI/aiNPCAvoid.cpp b/src/Game/Actor/AI/aiNPCAvoid.cpp similarity index 96% rename from src/Game/AI/AI/aiNPCAvoid.cpp rename to src/Game/Actor/AI/aiNPCAvoid.cpp index 9f87a93c..ae1ba932 100644 --- a/src/Game/AI/AI/aiNPCAvoid.cpp +++ b/src/Game/Actor/AI/aiNPCAvoid.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiNPCAvoid.h" +#include "Game/Actor/AI/aiNPCAvoid.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiNPCAvoid.h b/src/Game/Actor/AI/aiNPCAvoid.h similarity index 100% rename from src/Game/AI/AI/aiNPCAvoid.h rename to src/Game/Actor/AI/aiNPCAvoid.h diff --git a/src/Game/AI/AI/aiNPCChasePlayerBlueFire.cpp b/src/Game/Actor/AI/aiNPCChasePlayerBlueFire.cpp similarity index 93% rename from src/Game/AI/AI/aiNPCChasePlayerBlueFire.cpp rename to src/Game/Actor/AI/aiNPCChasePlayerBlueFire.cpp index a6aa3ce6..6383bd7a 100644 --- a/src/Game/AI/AI/aiNPCChasePlayerBlueFire.cpp +++ b/src/Game/Actor/AI/aiNPCChasePlayerBlueFire.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiNPCChasePlayerBlueFire.h" +#include "Game/Actor/AI/aiNPCChasePlayerBlueFire.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiNPCChasePlayerBlueFire.h b/src/Game/Actor/AI/aiNPCChasePlayerBlueFire.h similarity index 100% rename from src/Game/AI/AI/aiNPCChasePlayerBlueFire.h rename to src/Game/Actor/AI/aiNPCChasePlayerBlueFire.h diff --git a/src/Game/AI/AI/aiNPCClerkRoot.cpp b/src/Game/Actor/AI/aiNPCClerkRoot.cpp similarity index 91% rename from src/Game/AI/AI/aiNPCClerkRoot.cpp rename to src/Game/Actor/AI/aiNPCClerkRoot.cpp index ca0b6472..ed39882b 100644 --- a/src/Game/AI/AI/aiNPCClerkRoot.cpp +++ b/src/Game/Actor/AI/aiNPCClerkRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiNPCClerkRoot.h" +#include "Game/Actor/AI/aiNPCClerkRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiNPCClerkRoot.h b/src/Game/Actor/AI/aiNPCClerkRoot.h similarity index 92% rename from src/Game/AI/AI/aiNPCClerkRoot.h rename to src/Game/Actor/AI/aiNPCClerkRoot.h index e73133ec..ac2b2ab7 100644 --- a/src/Game/AI/AI/aiNPCClerkRoot.h +++ b/src/Game/Actor/AI/aiNPCClerkRoot.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiNPCRoot.h" +#include "Game/Actor/AI/aiNPCRoot.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiNPCConfront.cpp b/src/Game/Actor/AI/aiNPCConfront.cpp similarity index 96% rename from src/Game/AI/AI/aiNPCConfront.cpp rename to src/Game/Actor/AI/aiNPCConfront.cpp index f0b9c79e..1d64d93f 100644 --- a/src/Game/AI/AI/aiNPCConfront.cpp +++ b/src/Game/Actor/AI/aiNPCConfront.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiNPCConfront.h" +#include "Game/Actor/AI/aiNPCConfront.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiNPCConfront.h b/src/Game/Actor/AI/aiNPCConfront.h similarity index 100% rename from src/Game/AI/AI/aiNPCConfront.h rename to src/Game/Actor/AI/aiNPCConfront.h diff --git a/src/Game/AI/AI/aiNPCConfrontEnemy.cpp b/src/Game/Actor/AI/aiNPCConfrontEnemy.cpp similarity index 95% rename from src/Game/AI/AI/aiNPCConfrontEnemy.cpp rename to src/Game/Actor/AI/aiNPCConfrontEnemy.cpp index 0fa74a78..127fa81d 100644 --- a/src/Game/AI/AI/aiNPCConfrontEnemy.cpp +++ b/src/Game/Actor/AI/aiNPCConfrontEnemy.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiNPCConfrontEnemy.h" +#include "Game/Actor/AI/aiNPCConfrontEnemy.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiNPCConfrontEnemy.h b/src/Game/Actor/AI/aiNPCConfrontEnemy.h similarity index 100% rename from src/Game/AI/AI/aiNPCConfrontEnemy.h rename to src/Game/Actor/AI/aiNPCConfrontEnemy.h diff --git a/src/Game/AI/AI/aiNPCGerudoQueenRoot.cpp b/src/Game/Actor/AI/aiNPCGerudoQueenRoot.cpp similarity index 92% rename from src/Game/AI/AI/aiNPCGerudoQueenRoot.cpp rename to src/Game/Actor/AI/aiNPCGerudoQueenRoot.cpp index 2494818a..ca780c01 100644 --- a/src/Game/AI/AI/aiNPCGerudoQueenRoot.cpp +++ b/src/Game/Actor/AI/aiNPCGerudoQueenRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiNPCGerudoQueenRoot.h" +#include "Game/Actor/AI/aiNPCGerudoQueenRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiNPCGerudoQueenRoot.h b/src/Game/Actor/AI/aiNPCGerudoQueenRoot.h similarity index 93% rename from src/Game/AI/AI/aiNPCGerudoQueenRoot.h rename to src/Game/Actor/AI/aiNPCGerudoQueenRoot.h index b9072b9b..055cdfde 100644 --- a/src/Game/AI/AI/aiNPCGerudoQueenRoot.h +++ b/src/Game/Actor/AI/aiNPCGerudoQueenRoot.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiNPCRoot.h" +#include "Game/Actor/AI/aiNPCRoot.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiNPCHeartsRoot.cpp b/src/Game/Actor/AI/aiNPCHeartsRoot.cpp similarity index 91% rename from src/Game/AI/AI/aiNPCHeartsRoot.cpp rename to src/Game/Actor/AI/aiNPCHeartsRoot.cpp index 872f4d59..dd9965af 100644 --- a/src/Game/AI/AI/aiNPCHeartsRoot.cpp +++ b/src/Game/Actor/AI/aiNPCHeartsRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiNPCHeartsRoot.h" +#include "Game/Actor/AI/aiNPCHeartsRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiNPCHeartsRoot.h b/src/Game/Actor/AI/aiNPCHeartsRoot.h similarity index 92% rename from src/Game/AI/AI/aiNPCHeartsRoot.h rename to src/Game/Actor/AI/aiNPCHeartsRoot.h index 85e90b3e..b90fad4c 100644 --- a/src/Game/AI/AI/aiNPCHeartsRoot.h +++ b/src/Game/Actor/AI/aiNPCHeartsRoot.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiNPCRoot.h" +#include "Game/Actor/AI/aiNPCRoot.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiNPCHorseRide.cpp b/src/Game/Actor/AI/aiNPCHorseRide.cpp similarity index 94% rename from src/Game/AI/AI/aiNPCHorseRide.cpp rename to src/Game/Actor/AI/aiNPCHorseRide.cpp index f19f5a9a..a2cbc91f 100644 --- a/src/Game/AI/AI/aiNPCHorseRide.cpp +++ b/src/Game/Actor/AI/aiNPCHorseRide.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiNPCHorseRide.h" +#include "Game/Actor/AI/aiNPCHorseRide.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiNPCHorseRide.h b/src/Game/Actor/AI/aiNPCHorseRide.h similarity index 93% rename from src/Game/AI/AI/aiNPCHorseRide.h rename to src/Game/Actor/AI/aiNPCHorseRide.h index af236b97..eb5b7159 100644 --- a/src/Game/AI/AI/aiNPCHorseRide.h +++ b/src/Game/Actor/AI/aiNPCHorseRide.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiNonPlayerHorseRide.h" +#include "Game/Actor/Horse/AI/aiNonPlayerHorseRide.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiNPCHorseRideWait.cpp b/src/Game/Actor/AI/aiNPCHorseRideWait.cpp similarity index 91% rename from src/Game/AI/AI/aiNPCHorseRideWait.cpp rename to src/Game/Actor/AI/aiNPCHorseRideWait.cpp index 1e7256c5..8f135978 100644 --- a/src/Game/AI/AI/aiNPCHorseRideWait.cpp +++ b/src/Game/Actor/AI/aiNPCHorseRideWait.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiNPCHorseRideWait.h" +#include "Game/Actor/AI/aiNPCHorseRideWait.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiNPCHorseRideWait.h b/src/Game/Actor/AI/aiNPCHorseRideWait.h similarity index 100% rename from src/Game/AI/AI/aiNPCHorseRideWait.h rename to src/Game/Actor/AI/aiNPCHorseRideWait.h diff --git a/src/Game/AI/AI/aiNPCMamonoShopRoot.cpp b/src/Game/Actor/AI/aiNPCMamonoShopRoot.cpp similarity index 92% rename from src/Game/AI/AI/aiNPCMamonoShopRoot.cpp rename to src/Game/Actor/AI/aiNPCMamonoShopRoot.cpp index 460a6aaa..2a121514 100644 --- a/src/Game/AI/AI/aiNPCMamonoShopRoot.cpp +++ b/src/Game/Actor/AI/aiNPCMamonoShopRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiNPCMamonoShopRoot.h" +#include "Game/Actor/AI/aiNPCMamonoShopRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiNPCMamonoShopRoot.h b/src/Game/Actor/AI/aiNPCMamonoShopRoot.h similarity index 93% rename from src/Game/AI/AI/aiNPCMamonoShopRoot.h rename to src/Game/Actor/AI/aiNPCMamonoShopRoot.h index debe2591..0f38240f 100644 --- a/src/Game/AI/AI/aiNPCMamonoShopRoot.h +++ b/src/Game/Actor/AI/aiNPCMamonoShopRoot.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiNPCRoot.h" +#include "Game/Actor/AI/aiNPCRoot.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiNPCMove.cpp b/src/Game/Actor/AI/aiNPCMove.cpp similarity index 94% rename from src/Game/AI/AI/aiNPCMove.cpp rename to src/Game/Actor/AI/aiNPCMove.cpp index abe62a44..32d00523 100644 --- a/src/Game/AI/AI/aiNPCMove.cpp +++ b/src/Game/Actor/AI/aiNPCMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiNPCMove.h" +#include "Game/Actor/AI/aiNPCMove.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiNPCMove.h b/src/Game/Actor/AI/aiNPCMove.h similarity index 100% rename from src/Game/AI/AI/aiNPCMove.h rename to src/Game/Actor/AI/aiNPCMove.h diff --git a/src/Game/AI/AI/aiNPCMoveToRailPoint.cpp b/src/Game/Actor/AI/aiNPCMoveToRailPoint.cpp similarity index 94% rename from src/Game/AI/AI/aiNPCMoveToRailPoint.cpp rename to src/Game/Actor/AI/aiNPCMoveToRailPoint.cpp index e58a6f9d..a74853e7 100644 --- a/src/Game/AI/AI/aiNPCMoveToRailPoint.cpp +++ b/src/Game/Actor/AI/aiNPCMoveToRailPoint.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiNPCMoveToRailPoint.h" +#include "Game/Actor/AI/aiNPCMoveToRailPoint.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiNPCMoveToRailPoint.h b/src/Game/Actor/AI/aiNPCMoveToRailPoint.h similarity index 100% rename from src/Game/AI/AI/aiNPCMoveToRailPoint.h rename to src/Game/Actor/AI/aiNPCMoveToRailPoint.h diff --git a/src/Game/AI/AI/aiNPCReaction.cpp b/src/Game/Actor/AI/aiNPCReaction.cpp similarity index 94% rename from src/Game/AI/AI/aiNPCReaction.cpp rename to src/Game/Actor/AI/aiNPCReaction.cpp index b9fdb5ec..baa89e36 100644 --- a/src/Game/AI/AI/aiNPCReaction.cpp +++ b/src/Game/Actor/AI/aiNPCReaction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiNPCReaction.h" +#include "Game/Actor/AI/aiNPCReaction.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiNPCReaction.h b/src/Game/Actor/AI/aiNPCReaction.h similarity index 100% rename from src/Game/AI/AI/aiNPCReaction.h rename to src/Game/Actor/AI/aiNPCReaction.h diff --git a/src/Game/AI/AI/aiNPCReturnAnchor.cpp b/src/Game/Actor/AI/aiNPCReturnAnchor.cpp similarity index 91% rename from src/Game/AI/AI/aiNPCReturnAnchor.cpp rename to src/Game/Actor/AI/aiNPCReturnAnchor.cpp index 43930170..701b6099 100644 --- a/src/Game/AI/AI/aiNPCReturnAnchor.cpp +++ b/src/Game/Actor/AI/aiNPCReturnAnchor.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiNPCReturnAnchor.h" +#include "Game/Actor/AI/aiNPCReturnAnchor.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiNPCReturnAnchor.h b/src/Game/Actor/AI/aiNPCReturnAnchor.h similarity index 100% rename from src/Game/AI/AI/aiNPCReturnAnchor.h rename to src/Game/Actor/AI/aiNPCReturnAnchor.h diff --git a/src/Game/AI/AI/aiNPCReturnRestPosRoot.cpp b/src/Game/Actor/AI/aiNPCReturnRestPosRoot.cpp similarity index 92% rename from src/Game/AI/AI/aiNPCReturnRestPosRoot.cpp rename to src/Game/Actor/AI/aiNPCReturnRestPosRoot.cpp index c0cd5a48..a9cefa39 100644 --- a/src/Game/AI/AI/aiNPCReturnRestPosRoot.cpp +++ b/src/Game/Actor/AI/aiNPCReturnRestPosRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiNPCReturnRestPosRoot.h" +#include "Game/Actor/AI/aiNPCReturnRestPosRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiNPCReturnRestPosRoot.h b/src/Game/Actor/AI/aiNPCReturnRestPosRoot.h similarity index 100% rename from src/Game/AI/AI/aiNPCReturnRestPosRoot.h rename to src/Game/Actor/AI/aiNPCReturnRestPosRoot.h diff --git a/src/Game/AI/AI/aiNPCRoam.cpp b/src/Game/Actor/AI/aiNPCRoam.cpp similarity index 95% rename from src/Game/AI/AI/aiNPCRoam.cpp rename to src/Game/Actor/AI/aiNPCRoam.cpp index 3522da65..dfc6708a 100644 --- a/src/Game/AI/AI/aiNPCRoam.cpp +++ b/src/Game/Actor/AI/aiNPCRoam.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiNPCRoam.h" +#include "Game/Actor/AI/aiNPCRoam.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiNPCRoam.h b/src/Game/Actor/AI/aiNPCRoam.h similarity index 100% rename from src/Game/AI/AI/aiNPCRoam.h rename to src/Game/Actor/AI/aiNPCRoam.h diff --git a/src/Game/AI/AI/aiNPCRoot.cpp b/src/Game/Actor/AI/aiNPCRoot.cpp similarity index 95% rename from src/Game/AI/AI/aiNPCRoot.cpp rename to src/Game/Actor/AI/aiNPCRoot.cpp index faa0c316..b0ba31fe 100644 --- a/src/Game/AI/AI/aiNPCRoot.cpp +++ b/src/Game/Actor/AI/aiNPCRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiNPCRoot.h" +#include "Game/Actor/AI/aiNPCRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiNPCRoot.h b/src/Game/Actor/AI/aiNPCRoot.h similarity index 100% rename from src/Game/AI/AI/aiNPCRoot.h rename to src/Game/Actor/AI/aiNPCRoot.h diff --git a/src/Game/AI/AI/aiNPCRunaway.cpp b/src/Game/Actor/AI/aiNPCRunaway.cpp similarity index 95% rename from src/Game/AI/AI/aiNPCRunaway.cpp rename to src/Game/Actor/AI/aiNPCRunaway.cpp index 98ae3150..187de19b 100644 --- a/src/Game/AI/AI/aiNPCRunaway.cpp +++ b/src/Game/Actor/AI/aiNPCRunaway.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiNPCRunaway.h" +#include "Game/Actor/AI/aiNPCRunaway.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiNPCRunaway.h b/src/Game/Actor/AI/aiNPCRunaway.h similarity index 100% rename from src/Game/AI/AI/aiNPCRunaway.h rename to src/Game/Actor/AI/aiNPCRunaway.h diff --git a/src/Game/AI/AI/aiNPCSearch.cpp b/src/Game/Actor/AI/aiNPCSearch.cpp similarity index 93% rename from src/Game/AI/AI/aiNPCSearch.cpp rename to src/Game/Actor/AI/aiNPCSearch.cpp index 399fe105..bacc0329 100644 --- a/src/Game/AI/AI/aiNPCSearch.cpp +++ b/src/Game/Actor/AI/aiNPCSearch.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiNPCSearch.h" +#include "Game/Actor/AI/aiNPCSearch.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiNPCSearch.h b/src/Game/Actor/AI/aiNPCSearch.h similarity index 100% rename from src/Game/AI/AI/aiNPCSearch.h rename to src/Game/Actor/AI/aiNPCSearch.h diff --git a/src/Game/AI/AI/aiNPCSurprised.cpp b/src/Game/Actor/AI/aiNPCSurprised.cpp similarity index 93% rename from src/Game/AI/AI/aiNPCSurprised.cpp rename to src/Game/Actor/AI/aiNPCSurprised.cpp index bb360675..1f9b5ebd 100644 --- a/src/Game/AI/AI/aiNPCSurprised.cpp +++ b/src/Game/Actor/AI/aiNPCSurprised.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiNPCSurprised.h" +#include "Game/Actor/AI/aiNPCSurprised.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiNPCSurprised.h b/src/Game/Actor/AI/aiNPCSurprised.h similarity index 100% rename from src/Game/AI/AI/aiNPCSurprised.h rename to src/Game/Actor/AI/aiNPCSurprised.h diff --git a/src/Game/AI/AI/aiNPCSuspend.cpp b/src/Game/Actor/AI/aiNPCSuspend.cpp similarity index 94% rename from src/Game/AI/AI/aiNPCSuspend.cpp rename to src/Game/Actor/AI/aiNPCSuspend.cpp index ec96be00..d748abdb 100644 --- a/src/Game/AI/AI/aiNPCSuspend.cpp +++ b/src/Game/Actor/AI/aiNPCSuspend.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiNPCSuspend.h" +#include "Game/Actor/AI/aiNPCSuspend.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiNPCSuspend.h b/src/Game/Actor/AI/aiNPCSuspend.h similarity index 100% rename from src/Game/AI/AI/aiNPCSuspend.h rename to src/Game/Actor/AI/aiNPCSuspend.h diff --git a/src/Game/AI/AI/aiNPCTalkBalloon.cpp b/src/Game/Actor/AI/aiNPCTalkBalloon.cpp similarity index 93% rename from src/Game/AI/AI/aiNPCTalkBalloon.cpp rename to src/Game/Actor/AI/aiNPCTalkBalloon.cpp index fa336be3..6958f394 100644 --- a/src/Game/AI/AI/aiNPCTalkBalloon.cpp +++ b/src/Game/Actor/AI/aiNPCTalkBalloon.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiNPCTalkBalloon.h" +#include "Game/Actor/AI/aiNPCTalkBalloon.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiNPCTalkBalloon.h b/src/Game/Actor/AI/aiNPCTalkBalloon.h similarity index 100% rename from src/Game/AI/AI/aiNPCTalkBalloon.h rename to src/Game/Actor/AI/aiNPCTalkBalloon.h diff --git a/src/Game/AI/AI/aiNPCTimeline.cpp b/src/Game/Actor/AI/aiNPCTimeline.cpp similarity index 91% rename from src/Game/AI/AI/aiNPCTimeline.cpp rename to src/Game/Actor/AI/aiNPCTimeline.cpp index a11242cc..59b8f91d 100644 --- a/src/Game/AI/AI/aiNPCTimeline.cpp +++ b/src/Game/Actor/AI/aiNPCTimeline.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiNPCTimeline.h" +#include "Game/Actor/AI/aiNPCTimeline.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiNPCTimeline.h b/src/Game/Actor/AI/aiNPCTimeline.h similarity index 92% rename from src/Game/AI/AI/aiNPCTimeline.h rename to src/Game/Actor/AI/aiNPCTimeline.h index f18a391b..1d943488 100644 --- a/src/Game/AI/AI/aiNPCTimeline.h +++ b/src/Game/Actor/AI/aiNPCTimeline.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiTimelineAI.h" +#include "Game/Actor/AI/aiTimelineAI.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiNPCTravel.cpp b/src/Game/Actor/AI/aiNPCTravel.cpp similarity index 93% rename from src/Game/AI/AI/aiNPCTravel.cpp rename to src/Game/Actor/AI/aiNPCTravel.cpp index b5de1c85..cdff563f 100644 --- a/src/Game/AI/AI/aiNPCTravel.cpp +++ b/src/Game/Actor/AI/aiNPCTravel.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiNPCTravel.h" +#include "Game/Actor/AI/aiNPCTravel.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiNPCTravel.h b/src/Game/Actor/AI/aiNPCTravel.h similarity index 93% rename from src/Game/AI/AI/aiNPCTravel.h rename to src/Game/Actor/AI/aiNPCTravel.h index 063ac5d9..1fab865c 100644 --- a/src/Game/AI/AI/aiNPCTravel.h +++ b/src/Game/Actor/AI/aiNPCTravel.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiNPCTravelBase.h" +#include "Game/Actor/AI/aiNPCTravelBase.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiNPCTravelBase.cpp b/src/Game/Actor/AI/aiNPCTravelBase.cpp similarity index 91% rename from src/Game/AI/AI/aiNPCTravelBase.cpp rename to src/Game/Actor/AI/aiNPCTravelBase.cpp index 708ccb7e..f7acd50e 100644 --- a/src/Game/AI/AI/aiNPCTravelBase.cpp +++ b/src/Game/Actor/AI/aiNPCTravelBase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiNPCTravelBase.h" +#include "Game/Actor/AI/aiNPCTravelBase.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiNPCTravelBase.h b/src/Game/Actor/AI/aiNPCTravelBase.h similarity index 100% rename from src/Game/AI/AI/aiNPCTravelBase.h rename to src/Game/Actor/AI/aiNPCTravelBase.h diff --git a/src/Game/AI/AI/aiNPCTravelerRoot.cpp b/src/Game/Actor/AI/aiNPCTravelerRoot.cpp similarity index 92% rename from src/Game/AI/AI/aiNPCTravelerRoot.cpp rename to src/Game/Actor/AI/aiNPCTravelerRoot.cpp index 536d94ec..75232ea4 100644 --- a/src/Game/AI/AI/aiNPCTravelerRoot.cpp +++ b/src/Game/Actor/AI/aiNPCTravelerRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiNPCTravelerRoot.h" +#include "Game/Actor/AI/aiNPCTravelerRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiNPCTravelerRoot.h b/src/Game/Actor/AI/aiNPCTravelerRoot.h similarity index 93% rename from src/Game/AI/AI/aiNPCTravelerRoot.h rename to src/Game/Actor/AI/aiNPCTravelerRoot.h index 9a567fc5..eeff6bb7 100644 --- a/src/Game/AI/AI/aiNPCTravelerRoot.h +++ b/src/Game/Actor/AI/aiNPCTravelerRoot.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiNPCRoot.h" +#include "Game/Actor/AI/aiNPCRoot.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiNPCWander.cpp b/src/Game/Actor/AI/aiNPCWander.cpp similarity index 95% rename from src/Game/AI/AI/aiNPCWander.cpp rename to src/Game/Actor/AI/aiNPCWander.cpp index edd81f98..76aaecb5 100644 --- a/src/Game/AI/AI/aiNPCWander.cpp +++ b/src/Game/Actor/AI/aiNPCWander.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiNPCWander.h" +#include "Game/Actor/AI/aiNPCWander.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiNPCWander.h b/src/Game/Actor/AI/aiNPCWander.h similarity index 96% rename from src/Game/AI/AI/aiNPCWander.h rename to src/Game/Actor/AI/aiNPCWander.h index 88caa647..a268677f 100644 --- a/src/Game/AI/AI/aiNPCWander.h +++ b/src/Game/Actor/AI/aiNPCWander.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiNPCTravelBase.h" +#include "Game/Actor/AI/aiNPCTravelBase.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiNavMeshTurnAwayFromHitPos.cpp b/src/Game/Actor/AI/aiNavMeshTurnAwayFromHitPos.cpp similarity index 93% rename from src/Game/AI/AI/aiNavMeshTurnAwayFromHitPos.cpp rename to src/Game/Actor/AI/aiNavMeshTurnAwayFromHitPos.cpp index 4dac14d9..d7bf0a20 100644 --- a/src/Game/AI/AI/aiNavMeshTurnAwayFromHitPos.cpp +++ b/src/Game/Actor/AI/aiNavMeshTurnAwayFromHitPos.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiNavMeshTurnAwayFromHitPos.h" +#include "Game/Actor/AI/aiNavMeshTurnAwayFromHitPos.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiNavMeshTurnAwayFromHitPos.h b/src/Game/Actor/AI/aiNavMeshTurnAwayFromHitPos.h similarity index 100% rename from src/Game/AI/AI/aiNavMeshTurnAwayFromHitPos.h rename to src/Game/Actor/AI/aiNavMeshTurnAwayFromHitPos.h diff --git a/src/Game/AI/AI/aiNavMoveNearTarget.cpp b/src/Game/Actor/AI/aiNavMoveNearTarget.cpp similarity index 93% rename from src/Game/AI/AI/aiNavMoveNearTarget.cpp rename to src/Game/Actor/AI/aiNavMoveNearTarget.cpp index 1b8f5299..6be79a80 100644 --- a/src/Game/AI/AI/aiNavMoveNearTarget.cpp +++ b/src/Game/Actor/AI/aiNavMoveNearTarget.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiNavMoveNearTarget.h" +#include "Game/Actor/AI/aiNavMoveNearTarget.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiNavMoveNearTarget.h b/src/Game/Actor/AI/aiNavMoveNearTarget.h similarity index 93% rename from src/Game/AI/AI/aiNavMoveNearTarget.h rename to src/Game/Actor/AI/aiNavMoveNearTarget.h index eb6d0171..0e85c979 100644 --- a/src/Game/AI/AI/aiNavMoveNearTarget.h +++ b/src/Game/Actor/AI/aiNavMoveNearTarget.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiNavMoveTarget.h" +#include "Game/Actor/AI/aiNavMoveTarget.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiNavMoveTarget.cpp b/src/Game/Actor/AI/aiNavMoveTarget.cpp similarity index 96% rename from src/Game/AI/AI/aiNavMoveTarget.cpp rename to src/Game/Actor/AI/aiNavMoveTarget.cpp index 906d782f..83070b3b 100644 --- a/src/Game/AI/AI/aiNavMoveTarget.cpp +++ b/src/Game/Actor/AI/aiNavMoveTarget.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiNavMoveTarget.h" +#include "Game/Actor/AI/aiNavMoveTarget.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiNavMoveTarget.h b/src/Game/Actor/AI/aiNavMoveTarget.h similarity index 100% rename from src/Game/AI/AI/aiNavMoveTarget.h rename to src/Game/Actor/AI/aiNavMoveTarget.h diff --git a/src/Game/AI/AI/aiNavMoveTargetClosestPoint.cpp b/src/Game/Actor/AI/aiNavMoveTargetClosestPoint.cpp similarity index 86% rename from src/Game/AI/AI/aiNavMoveTargetClosestPoint.cpp rename to src/Game/Actor/AI/aiNavMoveTargetClosestPoint.cpp index d04a7800..21cfddb1 100644 --- a/src/Game/AI/AI/aiNavMoveTargetClosestPoint.cpp +++ b/src/Game/Actor/AI/aiNavMoveTargetClosestPoint.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiNavMoveTargetClosestPoint.h" +#include "Game/Actor/AI/aiNavMoveTargetClosestPoint.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiNavMoveTargetClosestPoint.h b/src/Game/Actor/AI/aiNavMoveTargetClosestPoint.h similarity index 90% rename from src/Game/AI/AI/aiNavMoveTargetClosestPoint.h rename to src/Game/Actor/AI/aiNavMoveTargetClosestPoint.h index ffd6b30d..30a1d0e3 100644 --- a/src/Game/AI/AI/aiNavMoveTargetClosestPoint.h +++ b/src/Game/Actor/AI/aiNavMoveTargetClosestPoint.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiNavMoveNearTarget.h" +#include "Game/Actor/AI/aiNavMoveNearTarget.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiNavMoveTargetWithJumpWater.cpp b/src/Game/Actor/AI/aiNavMoveTargetWithJumpWater.cpp similarity index 93% rename from src/Game/AI/AI/aiNavMoveTargetWithJumpWater.cpp rename to src/Game/Actor/AI/aiNavMoveTargetWithJumpWater.cpp index 4d487760..783d5fa4 100644 --- a/src/Game/AI/AI/aiNavMoveTargetWithJumpWater.cpp +++ b/src/Game/Actor/AI/aiNavMoveTargetWithJumpWater.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiNavMoveTargetWithJumpWater.h" +#include "Game/Actor/AI/aiNavMoveTargetWithJumpWater.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiNavMoveTargetWithJumpWater.h b/src/Game/Actor/AI/aiNavMoveTargetWithJumpWater.h similarity index 95% rename from src/Game/AI/AI/aiNavMoveTargetWithJumpWater.h rename to src/Game/Actor/AI/aiNavMoveTargetWithJumpWater.h index 0af7a88d..9847de70 100644 --- a/src/Game/AI/AI/aiNavMoveTargetWithJumpWater.h +++ b/src/Game/Actor/AI/aiNavMoveTargetWithJumpWater.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiNavMoveTarget.h" +#include "Game/Actor/AI/aiNavMoveTarget.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiNavViewMove.cpp b/src/Game/Actor/AI/aiNavViewMove.cpp similarity index 93% rename from src/Game/AI/AI/aiNavViewMove.cpp rename to src/Game/Actor/AI/aiNavViewMove.cpp index 59c8de4d..6d35a7d9 100644 --- a/src/Game/AI/AI/aiNavViewMove.cpp +++ b/src/Game/Actor/AI/aiNavViewMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiNavViewMove.h" +#include "Game/Actor/AI/aiNavViewMove.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiNavViewMove.h b/src/Game/Actor/AI/aiNavViewMove.h similarity index 100% rename from src/Game/AI/AI/aiNavViewMove.h rename to src/Game/Actor/AI/aiNavViewMove.h diff --git a/src/Game/AI/AI/aiNearCreateAppearTypeSelect.cpp b/src/Game/Actor/AI/aiNearCreateAppearTypeSelect.cpp similarity index 92% rename from src/Game/AI/AI/aiNearCreateAppearTypeSelect.cpp rename to src/Game/Actor/AI/aiNearCreateAppearTypeSelect.cpp index 4b503711..8b28149d 100644 --- a/src/Game/AI/AI/aiNearCreateAppearTypeSelect.cpp +++ b/src/Game/Actor/AI/aiNearCreateAppearTypeSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiNearCreateAppearTypeSelect.h" +#include "Game/Actor/AI/aiNearCreateAppearTypeSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiNearCreateAppearTypeSelect.h b/src/Game/Actor/AI/aiNearCreateAppearTypeSelect.h similarity index 100% rename from src/Game/AI/AI/aiNearCreateAppearTypeSelect.h rename to src/Game/Actor/AI/aiNearCreateAppearTypeSelect.h diff --git a/src/Game/AI/AI/aiNearCreateSelect.cpp b/src/Game/Actor/AI/aiNearCreateSelect.cpp similarity index 92% rename from src/Game/AI/AI/aiNearCreateSelect.cpp rename to src/Game/Actor/AI/aiNearCreateSelect.cpp index f62de649..b0d01f86 100644 --- a/src/Game/AI/AI/aiNearCreateSelect.cpp +++ b/src/Game/Actor/AI/aiNearCreateSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiNearCreateSelect.h" +#include "Game/Actor/AI/aiNearCreateSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiNearCreateSelect.h b/src/Game/Actor/AI/aiNearCreateSelect.h similarity index 100% rename from src/Game/AI/AI/aiNearCreateSelect.h rename to src/Game/Actor/AI/aiNearCreateSelect.h diff --git a/src/Game/AI/AI/aiNewMannequinRoot.cpp b/src/Game/Actor/AI/aiNewMannequinRoot.cpp similarity index 93% rename from src/Game/AI/AI/aiNewMannequinRoot.cpp rename to src/Game/Actor/AI/aiNewMannequinRoot.cpp index 19317110..89c79da1 100644 --- a/src/Game/AI/AI/aiNewMannequinRoot.cpp +++ b/src/Game/Actor/AI/aiNewMannequinRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiNewMannequinRoot.h" +#include "Game/Actor/AI/aiNewMannequinRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiNewMannequinRoot.h b/src/Game/Actor/AI/aiNewMannequinRoot.h similarity index 100% rename from src/Game/AI/AI/aiNewMannequinRoot.h rename to src/Game/Actor/AI/aiNewMannequinRoot.h diff --git a/src/Game/AI/AI/aiNormalHumanEquipableShield.cpp b/src/Game/Actor/AI/aiNormalHumanEquipableShield.cpp similarity index 91% rename from src/Game/AI/AI/aiNormalHumanEquipableShield.cpp rename to src/Game/Actor/AI/aiNormalHumanEquipableShield.cpp index 6071d910..b00e6b68 100644 --- a/src/Game/AI/AI/aiNormalHumanEquipableShield.cpp +++ b/src/Game/Actor/AI/aiNormalHumanEquipableShield.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiNormalHumanEquipableShield.h" +#include "Game/Actor/AI/aiNormalHumanEquipableShield.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiNormalHumanEquipableShield.h b/src/Game/Actor/AI/aiNormalHumanEquipableShield.h similarity index 100% rename from src/Game/AI/AI/aiNormalHumanEquipableShield.h rename to src/Game/Actor/AI/aiNormalHumanEquipableShield.h diff --git a/src/Game/AI/AI/aiNoticePartsRangeSelector.cpp b/src/Game/Actor/AI/aiNoticePartsRangeSelector.cpp similarity index 92% rename from src/Game/AI/AI/aiNoticePartsRangeSelector.cpp rename to src/Game/Actor/AI/aiNoticePartsRangeSelector.cpp index 68f85f93..ef6d2616 100644 --- a/src/Game/AI/AI/aiNoticePartsRangeSelector.cpp +++ b/src/Game/Actor/AI/aiNoticePartsRangeSelector.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiNoticePartsRangeSelector.h" +#include "Game/Actor/AI/aiNoticePartsRangeSelector.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiNoticePartsRangeSelector.h b/src/Game/Actor/AI/aiNoticePartsRangeSelector.h similarity index 93% rename from src/Game/AI/AI/aiNoticePartsRangeSelector.h rename to src/Game/Actor/AI/aiNoticePartsRangeSelector.h index 8e6be209..4865d801 100644 --- a/src/Game/AI/AI/aiNoticePartsRangeSelector.h +++ b/src/Game/Actor/AI/aiNoticePartsRangeSelector.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiRangeSelect.h" +#include "Game/Actor/AI/aiRangeSelect.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiNpcDemoRoot.cpp b/src/Game/Actor/AI/aiNpcDemoRoot.cpp similarity index 91% rename from src/Game/AI/AI/aiNpcDemoRoot.cpp rename to src/Game/Actor/AI/aiNpcDemoRoot.cpp index 41188fec..8136882f 100644 --- a/src/Game/AI/AI/aiNpcDemoRoot.cpp +++ b/src/Game/Actor/AI/aiNpcDemoRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiNpcDemoRoot.h" +#include "Game/Actor/AI/aiNpcDemoRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiNpcDemoRoot.h b/src/Game/Actor/AI/aiNpcDemoRoot.h similarity index 100% rename from src/Game/AI/AI/aiNpcDemoRoot.h rename to src/Game/Actor/AI/aiNpcDemoRoot.h diff --git a/src/Game/AI/AI/aiNpcMoveToAnchor.cpp b/src/Game/Actor/AI/aiNpcMoveToAnchor.cpp similarity index 94% rename from src/Game/AI/AI/aiNpcMoveToAnchor.cpp rename to src/Game/Actor/AI/aiNpcMoveToAnchor.cpp index a4e3ae09..5b072aff 100644 --- a/src/Game/AI/AI/aiNpcMoveToAnchor.cpp +++ b/src/Game/Actor/AI/aiNpcMoveToAnchor.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiNpcMoveToAnchor.h" +#include "Game/Actor/AI/aiNpcMoveToAnchor.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiNpcMoveToAnchor.h b/src/Game/Actor/AI/aiNpcMoveToAnchor.h similarity index 100% rename from src/Game/AI/AI/aiNpcMoveToAnchor.h rename to src/Game/Actor/AI/aiNpcMoveToAnchor.h diff --git a/src/Game/AI/AI/aiNpcTebaRoot.cpp b/src/Game/Actor/AI/aiNpcTebaRoot.cpp similarity index 94% rename from src/Game/AI/AI/aiNpcTebaRoot.cpp rename to src/Game/Actor/AI/aiNpcTebaRoot.cpp index 0431ff14..8b792a83 100644 --- a/src/Game/AI/AI/aiNpcTebaRoot.cpp +++ b/src/Game/Actor/AI/aiNpcTebaRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiNpcTebaRoot.h" +#include "Game/Actor/AI/aiNpcTebaRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiNpcTebaRoot.h b/src/Game/Actor/AI/aiNpcTebaRoot.h similarity index 100% rename from src/Game/AI/AI/aiNpcTebaRoot.h rename to src/Game/Actor/AI/aiNpcTebaRoot.h diff --git a/src/Game/AI/AI/aiNpcTebaTrainingRoot.cpp b/src/Game/Actor/AI/aiNpcTebaTrainingRoot.cpp similarity index 91% rename from src/Game/AI/AI/aiNpcTebaTrainingRoot.cpp rename to src/Game/Actor/AI/aiNpcTebaTrainingRoot.cpp index 9ed0f649..44a1bf05 100644 --- a/src/Game/AI/AI/aiNpcTebaTrainingRoot.cpp +++ b/src/Game/Actor/AI/aiNpcTebaTrainingRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiNpcTebaTrainingRoot.h" +#include "Game/Actor/AI/aiNpcTebaTrainingRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiNpcTebaTrainingRoot.h b/src/Game/Actor/AI/aiNpcTebaTrainingRoot.h similarity index 93% rename from src/Game/AI/AI/aiNpcTebaTrainingRoot.h rename to src/Game/Actor/AI/aiNpcTebaTrainingRoot.h index fc941c4f..29361d7b 100644 --- a/src/Game/AI/AI/aiNpcTebaTrainingRoot.h +++ b/src/Game/Actor/AI/aiNpcTebaTrainingRoot.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiNPCRoot.h" +#include "Game/Actor/AI/aiNPCRoot.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiNushiEscapeSelector.cpp b/src/Game/Actor/AI/aiNushiEscapeSelector.cpp similarity index 92% rename from src/Game/AI/AI/aiNushiEscapeSelector.cpp rename to src/Game/Actor/AI/aiNushiEscapeSelector.cpp index 74e159fc..bb74bd56 100644 --- a/src/Game/AI/AI/aiNushiEscapeSelector.cpp +++ b/src/Game/Actor/AI/aiNushiEscapeSelector.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiNushiEscapeSelector.h" +#include "Game/Actor/AI/aiNushiEscapeSelector.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiNushiEscapeSelector.h b/src/Game/Actor/AI/aiNushiEscapeSelector.h similarity index 100% rename from src/Game/AI/AI/aiNushiEscapeSelector.h rename to src/Game/Actor/AI/aiNushiEscapeSelector.h diff --git a/src/Game/AI/AI/aiNushiWarp.cpp b/src/Game/Actor/AI/aiNushiWarp.cpp similarity index 91% rename from src/Game/AI/AI/aiNushiWarp.cpp rename to src/Game/Actor/AI/aiNushiWarp.cpp index 6af8c04a..463c70e0 100644 --- a/src/Game/AI/AI/aiNushiWarp.cpp +++ b/src/Game/Actor/AI/aiNushiWarp.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiNushiWarp.h" +#include "Game/Actor/AI/aiNushiWarp.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiNushiWarp.h b/src/Game/Actor/AI/aiNushiWarp.h similarity index 100% rename from src/Game/AI/AI/aiNushiWarp.h rename to src/Game/Actor/AI/aiNushiWarp.h diff --git a/src/Game/AI/AI/aiOctarockBattle.cpp b/src/Game/Actor/AI/aiOctarockBattle.cpp similarity index 95% rename from src/Game/AI/AI/aiOctarockBattle.cpp rename to src/Game/Actor/AI/aiOctarockBattle.cpp index 1b17dff4..025ca459 100644 --- a/src/Game/AI/AI/aiOctarockBattle.cpp +++ b/src/Game/Actor/AI/aiOctarockBattle.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiOctarockBattle.h" +#include "Game/Actor/AI/aiOctarockBattle.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiOctarockBattle.h b/src/Game/Actor/AI/aiOctarockBattle.h similarity index 95% rename from src/Game/AI/AI/aiOctarockBattle.h rename to src/Game/Actor/AI/aiOctarockBattle.h index f1880209..46815f4e 100644 --- a/src/Game/AI/AI/aiOctarockBattle.h +++ b/src/Game/Actor/AI/aiOctarockBattle.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiShootingEnemyBattle.h" +#include "Game/Actor/AI/aiShootingEnemyBattle.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiOctarockEscape.cpp b/src/Game/Actor/AI/aiOctarockEscape.cpp similarity index 92% rename from src/Game/AI/AI/aiOctarockEscape.cpp rename to src/Game/Actor/AI/aiOctarockEscape.cpp index ce228f4b..3eceb5df 100644 --- a/src/Game/AI/AI/aiOctarockEscape.cpp +++ b/src/Game/Actor/AI/aiOctarockEscape.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiOctarockEscape.h" +#include "Game/Actor/AI/aiOctarockEscape.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiOctarockEscape.h b/src/Game/Actor/AI/aiOctarockEscape.h similarity index 100% rename from src/Game/AI/AI/aiOctarockEscape.h rename to src/Game/Actor/AI/aiOctarockEscape.h diff --git a/src/Game/AI/AI/aiOctarockHideEscape.cpp b/src/Game/Actor/AI/aiOctarockHideEscape.cpp similarity index 92% rename from src/Game/AI/AI/aiOctarockHideEscape.cpp rename to src/Game/Actor/AI/aiOctarockHideEscape.cpp index f58439de..e74a566b 100644 --- a/src/Game/AI/AI/aiOctarockHideEscape.cpp +++ b/src/Game/Actor/AI/aiOctarockHideEscape.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiOctarockHideEscape.h" +#include "Game/Actor/AI/aiOctarockHideEscape.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiOctarockHideEscape.h b/src/Game/Actor/AI/aiOctarockHideEscape.h similarity index 92% rename from src/Game/AI/AI/aiOctarockHideEscape.h rename to src/Game/Actor/AI/aiOctarockHideEscape.h index 82b2661d..b5ad4f79 100644 --- a/src/Game/AI/AI/aiOctarockHideEscape.h +++ b/src/Game/Actor/AI/aiOctarockHideEscape.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiOctarockEscape.h" +#include "Game/Actor/AI/aiOctarockEscape.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiOctarockOptionRoot.cpp b/src/Game/Actor/AI/aiOctarockOptionRoot.cpp similarity index 92% rename from src/Game/AI/AI/aiOctarockOptionRoot.cpp rename to src/Game/Actor/AI/aiOctarockOptionRoot.cpp index e5244bf7..1f62ffc3 100644 --- a/src/Game/AI/AI/aiOctarockOptionRoot.cpp +++ b/src/Game/Actor/AI/aiOctarockOptionRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiOctarockOptionRoot.h" +#include "Game/Actor/AI/aiOctarockOptionRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiOctarockOptionRoot.h b/src/Game/Actor/AI/aiOctarockOptionRoot.h similarity index 93% rename from src/Game/AI/AI/aiOctarockOptionRoot.h rename to src/Game/Actor/AI/aiOctarockOptionRoot.h index 2e79f206..0c33360f 100644 --- a/src/Game/AI/AI/aiOctarockOptionRoot.h +++ b/src/Game/Actor/AI/aiOctarockOptionRoot.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiSimpleLiftable.h" +#include "Game/Actor/AI/aiSimpleLiftable.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiOctarockReaction.cpp b/src/Game/Actor/AI/aiOctarockReaction.cpp similarity index 93% rename from src/Game/AI/AI/aiOctarockReaction.cpp rename to src/Game/Actor/AI/aiOctarockReaction.cpp index 0a286d77..d830db4c 100644 --- a/src/Game/AI/AI/aiOctarockReaction.cpp +++ b/src/Game/Actor/AI/aiOctarockReaction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiOctarockReaction.h" +#include "Game/Actor/AI/aiOctarockReaction.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiOctarockReaction.h b/src/Game/Actor/AI/aiOctarockReaction.h similarity index 92% rename from src/Game/AI/AI/aiOctarockReaction.h rename to src/Game/Actor/AI/aiOctarockReaction.h index c956c204..68429e5e 100644 --- a/src/Game/AI/AI/aiOctarockReaction.h +++ b/src/Game/Actor/AI/aiOctarockReaction.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiEnemyDefaultReaction.h" +#include "Game/Actor/AI/aiEnemyDefaultReaction.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiOctarockRoot.cpp b/src/Game/Actor/AI/aiOctarockRoot.cpp similarity index 98% rename from src/Game/AI/AI/aiOctarockRoot.cpp rename to src/Game/Actor/AI/aiOctarockRoot.cpp index 9815adae..e4ebd26a 100644 --- a/src/Game/AI/AI/aiOctarockRoot.cpp +++ b/src/Game/Actor/AI/aiOctarockRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiOctarockRoot.h" +#include "Game/Actor/AI/aiOctarockRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiOctarockRoot.h b/src/Game/Actor/AI/aiOctarockRoot.h similarity index 96% rename from src/Game/AI/AI/aiOctarockRoot.h rename to src/Game/Actor/AI/aiOctarockRoot.h index 4c541b51..e484f7d7 100644 --- a/src/Game/AI/AI/aiOctarockRoot.h +++ b/src/Game/Actor/AI/aiOctarockRoot.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiOctarockRootBase.h" +#include "Game/Actor/AI/aiOctarockRootBase.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiOctarockRootBase.cpp b/src/Game/Actor/AI/aiOctarockRootBase.cpp similarity index 91% rename from src/Game/AI/AI/aiOctarockRootBase.cpp rename to src/Game/Actor/AI/aiOctarockRootBase.cpp index e46a0b47..26138d5b 100644 --- a/src/Game/AI/AI/aiOctarockRootBase.cpp +++ b/src/Game/Actor/AI/aiOctarockRootBase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiOctarockRootBase.h" +#include "Game/Actor/AI/aiOctarockRootBase.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiOctarockRootBase.h b/src/Game/Actor/AI/aiOctarockRootBase.h similarity index 92% rename from src/Game/AI/AI/aiOctarockRootBase.h rename to src/Game/Actor/AI/aiOctarockRootBase.h index 0586f1e2..04e1885d 100644 --- a/src/Game/AI/AI/aiOctarockRootBase.h +++ b/src/Game/Actor/AI/aiOctarockRootBase.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiEnemyRoot.h" +#include "Game/Actor/AI/aiEnemyRoot.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiOctarockServiceHideWait.cpp b/src/Game/Actor/AI/aiOctarockServiceHideWait.cpp similarity index 94% rename from src/Game/AI/AI/aiOctarockServiceHideWait.cpp rename to src/Game/Actor/AI/aiOctarockServiceHideWait.cpp index e270d0c5..ad3fc19f 100644 --- a/src/Game/AI/AI/aiOctarockServiceHideWait.cpp +++ b/src/Game/Actor/AI/aiOctarockServiceHideWait.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiOctarockServiceHideWait.h" +#include "Game/Actor/AI/aiOctarockServiceHideWait.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiOctarockServiceHideWait.h b/src/Game/Actor/AI/aiOctarockServiceHideWait.h similarity index 100% rename from src/Game/AI/AI/aiOctarockServiceHideWait.h rename to src/Game/Actor/AI/aiOctarockServiceHideWait.h diff --git a/src/Game/AI/AI/aiOctarockWaterWait.cpp b/src/Game/Actor/AI/aiOctarockWaterWait.cpp similarity index 95% rename from src/Game/AI/AI/aiOctarockWaterWait.cpp rename to src/Game/Actor/AI/aiOctarockWaterWait.cpp index 366f98ce..c7d4f582 100644 --- a/src/Game/AI/AI/aiOctarockWaterWait.cpp +++ b/src/Game/Actor/AI/aiOctarockWaterWait.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiOctarockWaterWait.h" +#include "Game/Actor/AI/aiOctarockWaterWait.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiOctarockWaterWait.h b/src/Game/Actor/AI/aiOctarockWaterWait.h similarity index 100% rename from src/Game/AI/AI/aiOctarockWaterWait.h rename to src/Game/Actor/AI/aiOctarockWaterWait.h diff --git a/src/Game/AI/AI/aiOnCliffEnemyBattle.cpp b/src/Game/Actor/AI/aiOnCliffEnemyBattle.cpp similarity index 94% rename from src/Game/AI/AI/aiOnCliffEnemyBattle.cpp rename to src/Game/Actor/AI/aiOnCliffEnemyBattle.cpp index 9fa6ba4d..5d053912 100644 --- a/src/Game/AI/AI/aiOnCliffEnemyBattle.cpp +++ b/src/Game/Actor/AI/aiOnCliffEnemyBattle.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiOnCliffEnemyBattle.h" +#include "Game/Actor/AI/aiOnCliffEnemyBattle.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiOnCliffEnemyBattle.h b/src/Game/Actor/AI/aiOnCliffEnemyBattle.h similarity index 100% rename from src/Game/AI/AI/aiOnCliffEnemyBattle.h rename to src/Game/Actor/AI/aiOnCliffEnemyBattle.h diff --git a/src/Game/AI/AI/aiOnCliffSurfaceSelect.cpp b/src/Game/Actor/AI/aiOnCliffSurfaceSelect.cpp similarity index 92% rename from src/Game/AI/AI/aiOnCliffSurfaceSelect.cpp rename to src/Game/Actor/AI/aiOnCliffSurfaceSelect.cpp index 594e7eef..298d9323 100644 --- a/src/Game/AI/AI/aiOnCliffSurfaceSelect.cpp +++ b/src/Game/Actor/AI/aiOnCliffSurfaceSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiOnCliffSurfaceSelect.h" +#include "Game/Actor/AI/aiOnCliffSurfaceSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiOnCliffSurfaceSelect.h b/src/Game/Actor/AI/aiOnCliffSurfaceSelect.h similarity index 100% rename from src/Game/AI/AI/aiOnCliffSurfaceSelect.h rename to src/Game/Actor/AI/aiOnCliffSurfaceSelect.h diff --git a/src/Game/AI/AI/aiOnCliffViewWait.cpp b/src/Game/Actor/AI/aiOnCliffViewWait.cpp similarity index 92% rename from src/Game/AI/AI/aiOnCliffViewWait.cpp rename to src/Game/Actor/AI/aiOnCliffViewWait.cpp index 56adb719..45f7abc7 100644 --- a/src/Game/AI/AI/aiOnCliffViewWait.cpp +++ b/src/Game/Actor/AI/aiOnCliffViewWait.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiOnCliffViewWait.h" +#include "Game/Actor/AI/aiOnCliffViewWait.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiOnCliffViewWait.h b/src/Game/Actor/AI/aiOnCliffViewWait.h similarity index 93% rename from src/Game/AI/AI/aiOnCliffViewWait.h rename to src/Game/Actor/AI/aiOnCliffViewWait.h index 9d833d6f..3d95d8b9 100644 --- a/src/Game/AI/AI/aiOnCliffViewWait.h +++ b/src/Game/Actor/AI/aiOnCliffViewWait.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiViewWait.h" +#include "Game/Actor/AI/aiViewWait.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiOnEnterEventModeSelect.cpp b/src/Game/Actor/AI/aiOnEnterEventModeSelect.cpp similarity index 91% rename from src/Game/AI/AI/aiOnEnterEventModeSelect.cpp rename to src/Game/Actor/AI/aiOnEnterEventModeSelect.cpp index 96b26009..7b14ed6c 100644 --- a/src/Game/AI/AI/aiOnEnterEventModeSelect.cpp +++ b/src/Game/Actor/AI/aiOnEnterEventModeSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiOnEnterEventModeSelect.h" +#include "Game/Actor/AI/aiOnEnterEventModeSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiOnEnterEventModeSelect.h b/src/Game/Actor/AI/aiOnEnterEventModeSelect.h similarity index 100% rename from src/Game/AI/AI/aiOnEnterEventModeSelect.h rename to src/Game/Actor/AI/aiOnEnterEventModeSelect.h diff --git a/src/Game/AI/AI/aiOnNavFaceSelect.cpp b/src/Game/Actor/AI/aiOnNavFaceSelect.cpp similarity index 91% rename from src/Game/AI/AI/aiOnNavFaceSelect.cpp rename to src/Game/Actor/AI/aiOnNavFaceSelect.cpp index 11e54ce6..80f322bc 100644 --- a/src/Game/AI/AI/aiOnNavFaceSelect.cpp +++ b/src/Game/Actor/AI/aiOnNavFaceSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiOnNavFaceSelect.h" +#include "Game/Actor/AI/aiOnNavFaceSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiOnNavFaceSelect.h b/src/Game/Actor/AI/aiOnNavFaceSelect.h similarity index 100% rename from src/Game/AI/AI/aiOnNavFaceSelect.h rename to src/Game/Actor/AI/aiOnNavFaceSelect.h diff --git a/src/Game/AI/AI/aiOnRagdollSelect.cpp b/src/Game/Actor/AI/aiOnRagdollSelect.cpp similarity index 91% rename from src/Game/AI/AI/aiOnRagdollSelect.cpp rename to src/Game/Actor/AI/aiOnRagdollSelect.cpp index 6ad18172..29763156 100644 --- a/src/Game/AI/AI/aiOnRagdollSelect.cpp +++ b/src/Game/Actor/AI/aiOnRagdollSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiOnRagdollSelect.h" +#include "Game/Actor/AI/aiOnRagdollSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiOnRagdollSelect.h b/src/Game/Actor/AI/aiOnRagdollSelect.h similarity index 100% rename from src/Game/AI/AI/aiOnRagdollSelect.h rename to src/Game/Actor/AI/aiOnRagdollSelect.h diff --git a/src/Game/AI/AI/aiOneMemoryMagicBattle.cpp b/src/Game/Actor/AI/aiOneMemoryMagicBattle.cpp similarity index 93% rename from src/Game/AI/AI/aiOneMemoryMagicBattle.cpp rename to src/Game/Actor/AI/aiOneMemoryMagicBattle.cpp index 3d4debe8..20e0e24c 100644 --- a/src/Game/AI/AI/aiOneMemoryMagicBattle.cpp +++ b/src/Game/Actor/AI/aiOneMemoryMagicBattle.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiOneMemoryMagicBattle.h" +#include "Game/Actor/AI/aiOneMemoryMagicBattle.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiOneMemoryMagicBattle.h b/src/Game/Actor/AI/aiOneMemoryMagicBattle.h similarity index 91% rename from src/Game/AI/AI/aiOneMemoryMagicBattle.h rename to src/Game/Actor/AI/aiOneMemoryMagicBattle.h index 2a7deed6..8b506b5b 100644 --- a/src/Game/AI/AI/aiOneMemoryMagicBattle.h +++ b/src/Game/Actor/AI/aiOneMemoryMagicBattle.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiOneMemoryMagicBattleBase.h" +#include "Game/Actor/AI/aiOneMemoryMagicBattleBase.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiOneMemoryMagicBattleBase.cpp b/src/Game/Actor/AI/aiOneMemoryMagicBattleBase.cpp similarity index 94% rename from src/Game/AI/AI/aiOneMemoryMagicBattleBase.cpp rename to src/Game/Actor/AI/aiOneMemoryMagicBattleBase.cpp index 986e6f50..458bf3c1 100644 --- a/src/Game/AI/AI/aiOneMemoryMagicBattleBase.cpp +++ b/src/Game/Actor/AI/aiOneMemoryMagicBattleBase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiOneMemoryMagicBattleBase.h" +#include "Game/Actor/AI/aiOneMemoryMagicBattleBase.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiOneMemoryMagicBattleBase.h b/src/Game/Actor/AI/aiOneMemoryMagicBattleBase.h similarity index 95% rename from src/Game/AI/AI/aiOneMemoryMagicBattleBase.h rename to src/Game/Actor/AI/aiOneMemoryMagicBattleBase.h index 4ab7e11a..e6123eb3 100644 --- a/src/Game/AI/AI/aiOneMemoryMagicBattleBase.h +++ b/src/Game/Actor/AI/aiOneMemoryMagicBattleBase.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiEnemyBattle.h" +#include "Game/Actor/AI/aiEnemyBattle.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiOptionalWeaponAI.cpp b/src/Game/Actor/AI/aiOptionalWeaponAI.cpp similarity index 86% rename from src/Game/AI/AI/aiOptionalWeaponAI.cpp rename to src/Game/Actor/AI/aiOptionalWeaponAI.cpp index b3694c3f..65bce323 100644 --- a/src/Game/AI/AI/aiOptionalWeaponAI.cpp +++ b/src/Game/Actor/AI/aiOptionalWeaponAI.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiOptionalWeaponAI.h" +#include "Game/Actor/AI/aiOptionalWeaponAI.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiOptionalWeaponAI.h b/src/Game/Actor/AI/aiOptionalWeaponAI.h similarity index 100% rename from src/Game/AI/AI/aiOptionalWeaponAI.h rename to src/Game/Actor/AI/aiOptionalWeaponAI.h diff --git a/src/Game/AI/AI/aiOutOfScreen.cpp b/src/Game/Actor/AI/aiOutOfScreen.cpp similarity index 93% rename from src/Game/AI/AI/aiOutOfScreen.cpp rename to src/Game/Actor/AI/aiOutOfScreen.cpp index f6faf516..d80fef28 100644 --- a/src/Game/AI/AI/aiOutOfScreen.cpp +++ b/src/Game/Actor/AI/aiOutOfScreen.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiOutOfScreen.h" +#include "Game/Actor/AI/aiOutOfScreen.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiOutOfScreen.h b/src/Game/Actor/AI/aiOutOfScreen.h similarity index 100% rename from src/Game/AI/AI/aiOutOfScreen.h rename to src/Game/Actor/AI/aiOutOfScreen.h diff --git a/src/Game/AI/AI/aiPartHaveSelect.cpp b/src/Game/Actor/AI/aiPartHaveSelect.cpp similarity index 93% rename from src/Game/AI/AI/aiPartHaveSelect.cpp rename to src/Game/Actor/AI/aiPartHaveSelect.cpp index 62514196..e9c03f3c 100644 --- a/src/Game/AI/AI/aiPartHaveSelect.cpp +++ b/src/Game/Actor/AI/aiPartHaveSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiPartHaveSelect.h" +#include "Game/Actor/AI/aiPartHaveSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPartHaveSelect.h b/src/Game/Actor/AI/aiPartHaveSelect.h similarity index 100% rename from src/Game/AI/AI/aiPartHaveSelect.h rename to src/Game/Actor/AI/aiPartHaveSelect.h diff --git a/src/Game/AI/AI/aiPartsNoticeSelect.cpp b/src/Game/Actor/AI/aiPartsNoticeSelect.cpp similarity index 92% rename from src/Game/AI/AI/aiPartsNoticeSelect.cpp rename to src/Game/Actor/AI/aiPartsNoticeSelect.cpp index 906f31ba..9e6ae314 100644 --- a/src/Game/AI/AI/aiPartsNoticeSelect.cpp +++ b/src/Game/Actor/AI/aiPartsNoticeSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiPartsNoticeSelect.h" +#include "Game/Actor/AI/aiPartsNoticeSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPartsNoticeSelect.h b/src/Game/Actor/AI/aiPartsNoticeSelect.h similarity index 100% rename from src/Game/AI/AI/aiPartsNoticeSelect.h rename to src/Game/Actor/AI/aiPartsNoticeSelect.h diff --git a/src/Game/AI/AI/aiPartsSleepSelect.cpp b/src/Game/Actor/AI/aiPartsSleepSelect.cpp similarity index 92% rename from src/Game/AI/AI/aiPartsSleepSelect.cpp rename to src/Game/Actor/AI/aiPartsSleepSelect.cpp index 42a10ee7..14e6f9ba 100644 --- a/src/Game/AI/AI/aiPartsSleepSelect.cpp +++ b/src/Game/Actor/AI/aiPartsSleepSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiPartsSleepSelect.h" +#include "Game/Actor/AI/aiPartsSleepSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPartsSleepSelect.h b/src/Game/Actor/AI/aiPartsSleepSelect.h similarity index 100% rename from src/Game/AI/AI/aiPartsSleepSelect.h rename to src/Game/Actor/AI/aiPartsSleepSelect.h diff --git a/src/Game/AI/AI/aiPauseMenuPlayerRoot.cpp b/src/Game/Actor/AI/aiPauseMenuPlayerRoot.cpp similarity index 91% rename from src/Game/AI/AI/aiPauseMenuPlayerRoot.cpp rename to src/Game/Actor/AI/aiPauseMenuPlayerRoot.cpp index 6bb7a7b8..772f28d1 100644 --- a/src/Game/AI/AI/aiPauseMenuPlayerRoot.cpp +++ b/src/Game/Actor/AI/aiPauseMenuPlayerRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiPauseMenuPlayerRoot.h" +#include "Game/Actor/AI/aiPauseMenuPlayerRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPauseMenuPlayerRoot.h b/src/Game/Actor/AI/aiPauseMenuPlayerRoot.h similarity index 100% rename from src/Game/AI/AI/aiPauseMenuPlayerRoot.h rename to src/Game/Actor/AI/aiPauseMenuPlayerRoot.h diff --git a/src/Game/AI/AI/aiPickShootItemRoot.cpp b/src/Game/Actor/AI/aiPickShootItemRoot.cpp similarity index 89% rename from src/Game/AI/AI/aiPickShootItemRoot.cpp rename to src/Game/Actor/AI/aiPickShootItemRoot.cpp index 820639f4..8ee81c9a 100644 --- a/src/Game/AI/AI/aiPickShootItemRoot.cpp +++ b/src/Game/Actor/AI/aiPickShootItemRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiPickShootItemRoot.h" +#include "Game/Actor/AI/aiPickShootItemRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPickShootItemRoot.h b/src/Game/Actor/AI/aiPickShootItemRoot.h similarity index 100% rename from src/Game/AI/AI/aiPickShootItemRoot.h rename to src/Game/Actor/AI/aiPickShootItemRoot.h diff --git a/src/Game/AI/AI/aiPillarCrack.cpp b/src/Game/Actor/AI/aiPillarCrack.cpp similarity index 91% rename from src/Game/AI/AI/aiPillarCrack.cpp rename to src/Game/Actor/AI/aiPillarCrack.cpp index 68eb7105..1b409248 100644 --- a/src/Game/AI/AI/aiPillarCrack.cpp +++ b/src/Game/Actor/AI/aiPillarCrack.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiPillarCrack.h" +#include "Game/Actor/AI/aiPillarCrack.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPillarCrack.h b/src/Game/Actor/AI/aiPillarCrack.h similarity index 100% rename from src/Game/AI/AI/aiPillarCrack.h rename to src/Game/Actor/AI/aiPillarCrack.h diff --git a/src/Game/AI/AI/aiPipeDrawing.cpp b/src/Game/Actor/AI/aiPipeDrawing.cpp similarity index 91% rename from src/Game/AI/AI/aiPipeDrawing.cpp rename to src/Game/Actor/AI/aiPipeDrawing.cpp index 8fc6684a..342bccf0 100644 --- a/src/Game/AI/AI/aiPipeDrawing.cpp +++ b/src/Game/Actor/AI/aiPipeDrawing.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiPipeDrawing.h" +#include "Game/Actor/AI/aiPipeDrawing.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPipeDrawing.h b/src/Game/Actor/AI/aiPipeDrawing.h similarity index 100% rename from src/Game/AI/AI/aiPipeDrawing.h rename to src/Game/Actor/AI/aiPipeDrawing.h diff --git a/src/Game/AI/AI/aiPlayerSetTarget.cpp b/src/Game/Actor/AI/aiPlayerSetTarget.cpp similarity index 91% rename from src/Game/AI/AI/aiPlayerSetTarget.cpp rename to src/Game/Actor/AI/aiPlayerSetTarget.cpp index 164d69c0..8e1b3855 100644 --- a/src/Game/AI/AI/aiPlayerSetTarget.cpp +++ b/src/Game/Actor/AI/aiPlayerSetTarget.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiPlayerSetTarget.h" +#include "Game/Actor/AI/aiPlayerSetTarget.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPlayerSetTarget.h b/src/Game/Actor/AI/aiPlayerSetTarget.h similarity index 100% rename from src/Game/AI/AI/aiPlayerSetTarget.h rename to src/Game/Actor/AI/aiPlayerSetTarget.h diff --git a/src/Game/AI/AI/aiPointWindTagRoot.cpp b/src/Game/Actor/AI/aiPointWindTagRoot.cpp similarity index 93% rename from src/Game/AI/AI/aiPointWindTagRoot.cpp rename to src/Game/Actor/AI/aiPointWindTagRoot.cpp index 3e244e9f..e7d52d3d 100644 --- a/src/Game/AI/AI/aiPointWindTagRoot.cpp +++ b/src/Game/Actor/AI/aiPointWindTagRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiPointWindTagRoot.h" +#include "Game/Actor/AI/aiPointWindTagRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPointWindTagRoot.h b/src/Game/Actor/AI/aiPointWindTagRoot.h similarity index 100% rename from src/Game/AI/AI/aiPointWindTagRoot.h rename to src/Game/Actor/AI/aiPointWindTagRoot.h diff --git a/src/Game/AI/AI/aiPracticeGuardianMiniNormal.cpp b/src/Game/Actor/AI/aiPracticeGuardianMiniNormal.cpp similarity index 92% rename from src/Game/AI/AI/aiPracticeGuardianMiniNormal.cpp rename to src/Game/Actor/AI/aiPracticeGuardianMiniNormal.cpp index e3b12aa1..f9199522 100644 --- a/src/Game/AI/AI/aiPracticeGuardianMiniNormal.cpp +++ b/src/Game/Actor/AI/aiPracticeGuardianMiniNormal.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiPracticeGuardianMiniNormal.h" +#include "Game/Actor/AI/aiPracticeGuardianMiniNormal.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPracticeGuardianMiniNormal.h b/src/Game/Actor/AI/aiPracticeGuardianMiniNormal.h similarity index 100% rename from src/Game/AI/AI/aiPracticeGuardianMiniNormal.h rename to src/Game/Actor/AI/aiPracticeGuardianMiniNormal.h diff --git a/src/Game/AI/AI/aiPreSleepCheck.cpp b/src/Game/Actor/AI/aiPreSleepCheck.cpp similarity index 93% rename from src/Game/AI/AI/aiPreSleepCheck.cpp rename to src/Game/Actor/AI/aiPreSleepCheck.cpp index d88cc633..36b9e9c3 100644 --- a/src/Game/AI/AI/aiPreSleepCheck.cpp +++ b/src/Game/Actor/AI/aiPreSleepCheck.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiPreSleepCheck.h" +#include "Game/Actor/AI/aiPreSleepCheck.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPreSleepCheck.h b/src/Game/Actor/AI/aiPreSleepCheck.h similarity index 100% rename from src/Game/AI/AI/aiPreSleepCheck.h rename to src/Game/Actor/AI/aiPreSleepCheck.h diff --git a/src/Game/AI/AI/aiPrevASEndSeq.cpp b/src/Game/Actor/AI/aiPrevASEndSeq.cpp similarity index 92% rename from src/Game/AI/AI/aiPrevASEndSeq.cpp rename to src/Game/Actor/AI/aiPrevASEndSeq.cpp index 046b8e42..5b02a1ab 100644 --- a/src/Game/AI/AI/aiPrevASEndSeq.cpp +++ b/src/Game/Actor/AI/aiPrevASEndSeq.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiPrevASEndSeq.h" +#include "Game/Actor/AI/aiPrevASEndSeq.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPrevASEndSeq.h b/src/Game/Actor/AI/aiPrevASEndSeq.h similarity index 100% rename from src/Game/AI/AI/aiPrevASEndSeq.h rename to src/Game/Actor/AI/aiPrevASEndSeq.h diff --git a/src/Game/AI/AI/aiPrevASOR2SelectTwo.cpp b/src/Game/Actor/AI/aiPrevASOR2SelectTwo.cpp similarity index 92% rename from src/Game/AI/AI/aiPrevASOR2SelectTwo.cpp rename to src/Game/Actor/AI/aiPrevASOR2SelectTwo.cpp index 113f253e..4e6b14a1 100644 --- a/src/Game/AI/AI/aiPrevASOR2SelectTwo.cpp +++ b/src/Game/Actor/AI/aiPrevASOR2SelectTwo.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiPrevASOR2SelectTwo.h" +#include "Game/Actor/AI/aiPrevASOR2SelectTwo.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPrevASOR2SelectTwo.h b/src/Game/Actor/AI/aiPrevASOR2SelectTwo.h similarity index 100% rename from src/Game/AI/AI/aiPrevASOR2SelectTwo.h rename to src/Game/Actor/AI/aiPrevASOR2SelectTwo.h diff --git a/src/Game/AI/AI/aiPrevASSelect.cpp b/src/Game/Actor/AI/aiPrevASSelect.cpp similarity index 92% rename from src/Game/AI/AI/aiPrevASSelect.cpp rename to src/Game/Actor/AI/aiPrevASSelect.cpp index 5ae0b5d6..9e72b656 100644 --- a/src/Game/AI/AI/aiPrevASSelect.cpp +++ b/src/Game/Actor/AI/aiPrevASSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiPrevASSelect.h" +#include "Game/Actor/AI/aiPrevASSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPrevASSelect.h b/src/Game/Actor/AI/aiPrevASSelect.h similarity index 100% rename from src/Game/AI/AI/aiPrevASSelect.h rename to src/Game/Actor/AI/aiPrevASSelect.h diff --git a/src/Game/AI/AI/aiPrevASSkipSeq.cpp b/src/Game/Actor/AI/aiPrevASSkipSeq.cpp similarity index 92% rename from src/Game/AI/AI/aiPrevASSkipSeq.cpp rename to src/Game/Actor/AI/aiPrevASSkipSeq.cpp index a8d5c2b2..2355d4a5 100644 --- a/src/Game/AI/AI/aiPrevASSkipSeq.cpp +++ b/src/Game/Actor/AI/aiPrevASSkipSeq.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiPrevASSkipSeq.h" +#include "Game/Actor/AI/aiPrevASSkipSeq.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPrevASSkipSeq.h b/src/Game/Actor/AI/aiPrevASSkipSeq.h similarity index 92% rename from src/Game/AI/AI/aiPrevASSkipSeq.h rename to src/Game/Actor/AI/aiPrevASSkipSeq.h index bf946fa9..c2084364 100644 --- a/src/Game/AI/AI/aiPrevASSkipSeq.h +++ b/src/Game/Actor/AI/aiPrevASSkipSeq.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiSeqTwoAction.h" +#include "Game/Actor/AI/aiSeqTwoAction.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPrevSomeASSelect.cpp b/src/Game/Actor/AI/aiPrevSomeASSelect.cpp similarity index 98% rename from src/Game/AI/AI/aiPrevSomeASSelect.cpp rename to src/Game/Actor/AI/aiPrevSomeASSelect.cpp index 247e54ae..42de2787 100644 --- a/src/Game/AI/AI/aiPrevSomeASSelect.cpp +++ b/src/Game/Actor/AI/aiPrevSomeASSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiPrevSomeASSelect.h" +#include "Game/Actor/AI/aiPrevSomeASSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPrevSomeASSelect.h b/src/Game/Actor/AI/aiPrevSomeASSelect.h similarity index 100% rename from src/Game/AI/AI/aiPrevSomeASSelect.h rename to src/Game/Actor/AI/aiPrevSomeASSelect.h diff --git a/src/Game/AI/AI/aiPreyChemicalDeadReaction.cpp b/src/Game/Actor/AI/aiPreyChemicalDeadReaction.cpp similarity index 91% rename from src/Game/AI/AI/aiPreyChemicalDeadReaction.cpp rename to src/Game/Actor/AI/aiPreyChemicalDeadReaction.cpp index b51a8b50..31e65ed5 100644 --- a/src/Game/AI/AI/aiPreyChemicalDeadReaction.cpp +++ b/src/Game/Actor/AI/aiPreyChemicalDeadReaction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiPreyChemicalDeadReaction.h" +#include "Game/Actor/AI/aiPreyChemicalDeadReaction.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPreyChemicalDeadReaction.h b/src/Game/Actor/AI/aiPreyChemicalDeadReaction.h similarity index 100% rename from src/Game/AI/AI/aiPreyChemicalDeadReaction.h rename to src/Game/Actor/AI/aiPreyChemicalDeadReaction.h diff --git a/src/Game/AI/AI/aiPreyDead.cpp b/src/Game/Actor/AI/aiPreyDead.cpp similarity index 93% rename from src/Game/AI/AI/aiPreyDead.cpp rename to src/Game/Actor/AI/aiPreyDead.cpp index 3bc25843..c48c824c 100644 --- a/src/Game/AI/AI/aiPreyDead.cpp +++ b/src/Game/Actor/AI/aiPreyDead.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiPreyDead.h" +#include "Game/Actor/AI/aiPreyDead.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPreyDead.h b/src/Game/Actor/AI/aiPreyDead.h similarity index 100% rename from src/Game/AI/AI/aiPreyDead.h rename to src/Game/Actor/AI/aiPreyDead.h diff --git a/src/Game/AI/AI/aiPreyDeadCauseSelector.cpp b/src/Game/Actor/AI/aiPreyDeadCauseSelector.cpp similarity index 91% rename from src/Game/AI/AI/aiPreyDeadCauseSelector.cpp rename to src/Game/Actor/AI/aiPreyDeadCauseSelector.cpp index add1b70b..c5aaef86 100644 --- a/src/Game/AI/AI/aiPreyDeadCauseSelector.cpp +++ b/src/Game/Actor/AI/aiPreyDeadCauseSelector.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiPreyDeadCauseSelector.h" +#include "Game/Actor/AI/aiPreyDeadCauseSelector.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPreyDeadCauseSelector.h b/src/Game/Actor/AI/aiPreyDeadCauseSelector.h similarity index 100% rename from src/Game/AI/AI/aiPreyDeadCauseSelector.h rename to src/Game/Actor/AI/aiPreyDeadCauseSelector.h diff --git a/src/Game/AI/AI/aiPreyDefWanderAI.cpp b/src/Game/Actor/AI/aiPreyDefWanderAI.cpp similarity index 94% rename from src/Game/AI/AI/aiPreyDefWanderAI.cpp rename to src/Game/Actor/AI/aiPreyDefWanderAI.cpp index 7d060bfa..5e73a813 100644 --- a/src/Game/AI/AI/aiPreyDefWanderAI.cpp +++ b/src/Game/Actor/AI/aiPreyDefWanderAI.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiPreyDefWanderAI.h" +#include "Game/Actor/AI/aiPreyDefWanderAI.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPreyDefWanderAI.h b/src/Game/Actor/AI/aiPreyDefWanderAI.h similarity index 94% rename from src/Game/AI/AI/aiPreyDefWanderAI.h rename to src/Game/Actor/AI/aiPreyDefWanderAI.h index df637156..c24e69e6 100644 --- a/src/Game/AI/AI/aiPreyDefWanderAI.h +++ b/src/Game/Actor/AI/aiPreyDefWanderAI.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiDefWanderAI.h" +#include "Game/Actor/Horse/AI/aiDefWanderAI.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPreyDropItemRoot.cpp b/src/Game/Actor/AI/aiPreyDropItemRoot.cpp similarity index 93% rename from src/Game/AI/AI/aiPreyDropItemRoot.cpp rename to src/Game/Actor/AI/aiPreyDropItemRoot.cpp index 955ee31c..8c97030a 100644 --- a/src/Game/AI/AI/aiPreyDropItemRoot.cpp +++ b/src/Game/Actor/AI/aiPreyDropItemRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiPreyDropItemRoot.h" +#include "Game/Actor/AI/aiPreyDropItemRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPreyDropItemRoot.h b/src/Game/Actor/AI/aiPreyDropItemRoot.h similarity index 94% rename from src/Game/AI/AI/aiPreyDropItemRoot.h rename to src/Game/Actor/AI/aiPreyDropItemRoot.h index 1e93422f..0fa8c21c 100644 --- a/src/Game/AI/AI/aiPreyDropItemRoot.h +++ b/src/Game/Actor/AI/aiPreyDropItemRoot.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiPreyRoot.h" +#include "Game/Actor/AI/aiPreyRoot.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPreyLookAtTarget.cpp b/src/Game/Actor/AI/aiPreyLookAtTarget.cpp similarity index 93% rename from src/Game/AI/AI/aiPreyLookAtTarget.cpp rename to src/Game/Actor/AI/aiPreyLookAtTarget.cpp index e5f21779..6301e8f1 100644 --- a/src/Game/AI/AI/aiPreyLookAtTarget.cpp +++ b/src/Game/Actor/AI/aiPreyLookAtTarget.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiPreyLookAtTarget.h" +#include "Game/Actor/AI/aiPreyLookAtTarget.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPreyLookAtTarget.h b/src/Game/Actor/AI/aiPreyLookAtTarget.h similarity index 100% rename from src/Game/AI/AI/aiPreyLookAtTarget.h rename to src/Game/Actor/AI/aiPreyLookAtTarget.h diff --git a/src/Game/AI/AI/aiPreyNormal.cpp b/src/Game/Actor/AI/aiPreyNormal.cpp similarity index 97% rename from src/Game/AI/AI/aiPreyNormal.cpp rename to src/Game/Actor/AI/aiPreyNormal.cpp index 40e04896..db7f7fb6 100644 --- a/src/Game/AI/AI/aiPreyNormal.cpp +++ b/src/Game/Actor/AI/aiPreyNormal.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiPreyNormal.h" +#include "Game/Actor/AI/aiPreyNormal.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPreyNormal.h b/src/Game/Actor/AI/aiPreyNormal.h similarity index 100% rename from src/Game/AI/AI/aiPreyNormal.h rename to src/Game/Actor/AI/aiPreyNormal.h diff --git a/src/Game/AI/AI/aiPreyReaction.cpp b/src/Game/Actor/AI/aiPreyReaction.cpp similarity index 91% rename from src/Game/AI/AI/aiPreyReaction.cpp rename to src/Game/Actor/AI/aiPreyReaction.cpp index bfb4c55b..ca46ccca 100644 --- a/src/Game/AI/AI/aiPreyReaction.cpp +++ b/src/Game/Actor/AI/aiPreyReaction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiPreyReaction.h" +#include "Game/Actor/AI/aiPreyReaction.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPreyReaction.h b/src/Game/Actor/AI/aiPreyReaction.h similarity index 100% rename from src/Game/AI/AI/aiPreyReaction.h rename to src/Game/Actor/AI/aiPreyReaction.h diff --git a/src/Game/AI/AI/aiPreyRoot.cpp b/src/Game/Actor/AI/aiPreyRoot.cpp similarity index 97% rename from src/Game/AI/AI/aiPreyRoot.cpp rename to src/Game/Actor/AI/aiPreyRoot.cpp index 684ca24e..eb5348de 100644 --- a/src/Game/AI/AI/aiPreyRoot.cpp +++ b/src/Game/Actor/AI/aiPreyRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiPreyRoot.h" +#include "Game/Actor/AI/aiPreyRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPreyRoot.h b/src/Game/Actor/AI/aiPreyRoot.h similarity index 100% rename from src/Game/AI/AI/aiPreyRoot.h rename to src/Game/Actor/AI/aiPreyRoot.h diff --git a/src/Game/AI/AI/aiPreyStun.cpp b/src/Game/Actor/AI/aiPreyStun.cpp similarity index 92% rename from src/Game/AI/AI/aiPreyStun.cpp rename to src/Game/Actor/AI/aiPreyStun.cpp index 5cffe06c..b78072e5 100644 --- a/src/Game/AI/AI/aiPreyStun.cpp +++ b/src/Game/Actor/AI/aiPreyStun.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiPreyStun.h" +#include "Game/Actor/AI/aiPreyStun.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPreyStun.h b/src/Game/Actor/AI/aiPreyStun.h similarity index 100% rename from src/Game/AI/AI/aiPreyStun.h rename to src/Game/Actor/AI/aiPreyStun.h diff --git a/src/Game/AI/AI/aiPriestBossActorCloneRoot.cpp b/src/Game/Actor/AI/aiPriestBossActorCloneRoot.cpp similarity index 93% rename from src/Game/AI/AI/aiPriestBossActorCloneRoot.cpp rename to src/Game/Actor/AI/aiPriestBossActorCloneRoot.cpp index 4915876f..a15075a0 100644 --- a/src/Game/AI/AI/aiPriestBossActorCloneRoot.cpp +++ b/src/Game/Actor/AI/aiPriestBossActorCloneRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiPriestBossActorCloneRoot.h" +#include "Game/Actor/AI/aiPriestBossActorCloneRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPriestBossActorCloneRoot.h b/src/Game/Actor/AI/aiPriestBossActorCloneRoot.h similarity index 92% rename from src/Game/AI/AI/aiPriestBossActorCloneRoot.h rename to src/Game/Actor/AI/aiPriestBossActorCloneRoot.h index c7e71928..4e662ebe 100644 --- a/src/Game/AI/AI/aiPriestBossActorCloneRoot.h +++ b/src/Game/Actor/AI/aiPriestBossActorCloneRoot.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiPriestBossActorNormalRoot.h" +#include "Game/Actor/AI/aiPriestBossActorNormalRoot.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPriestBossActorEnemyRoot.cpp b/src/Game/Actor/AI/aiPriestBossActorEnemyRoot.cpp similarity index 92% rename from src/Game/AI/AI/aiPriestBossActorEnemyRoot.cpp rename to src/Game/Actor/AI/aiPriestBossActorEnemyRoot.cpp index 044e0ac9..323f59af 100644 --- a/src/Game/AI/AI/aiPriestBossActorEnemyRoot.cpp +++ b/src/Game/Actor/AI/aiPriestBossActorEnemyRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiPriestBossActorEnemyRoot.h" +#include "Game/Actor/AI/aiPriestBossActorEnemyRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPriestBossActorEnemyRoot.h b/src/Game/Actor/AI/aiPriestBossActorEnemyRoot.h similarity index 94% rename from src/Game/AI/AI/aiPriestBossActorEnemyRoot.h rename to src/Game/Actor/AI/aiPriestBossActorEnemyRoot.h index 27781131..b296cbe8 100644 --- a/src/Game/AI/AI/aiPriestBossActorEnemyRoot.h +++ b/src/Game/Actor/AI/aiPriestBossActorEnemyRoot.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiEnemyRoot.h" +#include "Game/Actor/AI/aiEnemyRoot.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPriestBossActorGiantFouthRoot.cpp b/src/Game/Actor/AI/aiPriestBossActorGiantFouthRoot.cpp similarity index 94% rename from src/Game/AI/AI/aiPriestBossActorGiantFouthRoot.cpp rename to src/Game/Actor/AI/aiPriestBossActorGiantFouthRoot.cpp index dfdd888c..cc191024 100644 --- a/src/Game/AI/AI/aiPriestBossActorGiantFouthRoot.cpp +++ b/src/Game/Actor/AI/aiPriestBossActorGiantFouthRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiPriestBossActorGiantFouthRoot.h" +#include "Game/Actor/AI/aiPriestBossActorGiantFouthRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPriestBossActorGiantFouthRoot.h b/src/Game/Actor/AI/aiPriestBossActorGiantFouthRoot.h similarity index 94% rename from src/Game/AI/AI/aiPriestBossActorGiantFouthRoot.h rename to src/Game/Actor/AI/aiPriestBossActorGiantFouthRoot.h index a7d822ee..f408c78f 100644 --- a/src/Game/AI/AI/aiPriestBossActorGiantFouthRoot.h +++ b/src/Game/Actor/AI/aiPriestBossActorGiantFouthRoot.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiPriestBossActorGiantRoot.h" +#include "Game/Actor/AI/aiPriestBossActorGiantRoot.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPriestBossActorGiantRoot.cpp b/src/Game/Actor/AI/aiPriestBossActorGiantRoot.cpp similarity index 96% rename from src/Game/AI/AI/aiPriestBossActorGiantRoot.cpp rename to src/Game/Actor/AI/aiPriestBossActorGiantRoot.cpp index 6c47e22a..dc314071 100644 --- a/src/Game/AI/AI/aiPriestBossActorGiantRoot.cpp +++ b/src/Game/Actor/AI/aiPriestBossActorGiantRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiPriestBossActorGiantRoot.h" +#include "Game/Actor/AI/aiPriestBossActorGiantRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPriestBossActorGiantRoot.h b/src/Game/Actor/AI/aiPriestBossActorGiantRoot.h similarity index 96% rename from src/Game/AI/AI/aiPriestBossActorGiantRoot.h rename to src/Game/Actor/AI/aiPriestBossActorGiantRoot.h index 02d2b26f..c516826a 100644 --- a/src/Game/AI/AI/aiPriestBossActorGiantRoot.h +++ b/src/Game/Actor/AI/aiPriestBossActorGiantRoot.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiPriestBossActorRoot.h" +#include "Game/Actor/AI/aiPriestBossActorRoot.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPriestBossActorNormalMode.cpp b/src/Game/Actor/AI/aiPriestBossActorNormalMode.cpp similarity index 96% rename from src/Game/AI/AI/aiPriestBossActorNormalMode.cpp rename to src/Game/Actor/AI/aiPriestBossActorNormalMode.cpp index ba973ed0..dbd304ae 100644 --- a/src/Game/AI/AI/aiPriestBossActorNormalMode.cpp +++ b/src/Game/Actor/AI/aiPriestBossActorNormalMode.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiPriestBossActorNormalMode.h" +#include "Game/Actor/AI/aiPriestBossActorNormalMode.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPriestBossActorNormalMode.h b/src/Game/Actor/AI/aiPriestBossActorNormalMode.h similarity index 97% rename from src/Game/AI/AI/aiPriestBossActorNormalMode.h rename to src/Game/Actor/AI/aiPriestBossActorNormalMode.h index 39d812b1..f1989cc3 100644 --- a/src/Game/AI/AI/aiPriestBossActorNormalMode.h +++ b/src/Game/Actor/AI/aiPriestBossActorNormalMode.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiPriestBossMode.h" +#include "Game/Actor/AI/aiPriestBossMode.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPriestBossActorNormalRoot.cpp b/src/Game/Actor/AI/aiPriestBossActorNormalRoot.cpp similarity index 92% rename from src/Game/AI/AI/aiPriestBossActorNormalRoot.cpp rename to src/Game/Actor/AI/aiPriestBossActorNormalRoot.cpp index cd10d024..e4d5e205 100644 --- a/src/Game/AI/AI/aiPriestBossActorNormalRoot.cpp +++ b/src/Game/Actor/AI/aiPriestBossActorNormalRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiPriestBossActorNormalRoot.h" +#include "Game/Actor/AI/aiPriestBossActorNormalRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPriestBossActorNormalRoot.h b/src/Game/Actor/AI/aiPriestBossActorNormalRoot.h similarity index 92% rename from src/Game/AI/AI/aiPriestBossActorNormalRoot.h rename to src/Game/Actor/AI/aiPriestBossActorNormalRoot.h index e0333675..484f18ac 100644 --- a/src/Game/AI/AI/aiPriestBossActorNormalRoot.h +++ b/src/Game/Actor/AI/aiPriestBossActorNormalRoot.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiPriestBossActorRoot.h" +#include "Game/Actor/AI/aiPriestBossActorRoot.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPriestBossActorPhaseSecondStart.cpp b/src/Game/Actor/AI/aiPriestBossActorPhaseSecondStart.cpp similarity index 92% rename from src/Game/AI/AI/aiPriestBossActorPhaseSecondStart.cpp rename to src/Game/Actor/AI/aiPriestBossActorPhaseSecondStart.cpp index 038e09fb..783a8da2 100644 --- a/src/Game/AI/AI/aiPriestBossActorPhaseSecondStart.cpp +++ b/src/Game/Actor/AI/aiPriestBossActorPhaseSecondStart.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiPriestBossActorPhaseSecondStart.h" +#include "Game/Actor/AI/aiPriestBossActorPhaseSecondStart.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPriestBossActorPhaseSecondStart.h b/src/Game/Actor/AI/aiPriestBossActorPhaseSecondStart.h similarity index 100% rename from src/Game/AI/AI/aiPriestBossActorPhaseSecondStart.h rename to src/Game/Actor/AI/aiPriestBossActorPhaseSecondStart.h diff --git a/src/Game/AI/AI/aiPriestBossActorRoot.cpp b/src/Game/Actor/AI/aiPriestBossActorRoot.cpp similarity index 91% rename from src/Game/AI/AI/aiPriestBossActorRoot.cpp rename to src/Game/Actor/AI/aiPriestBossActorRoot.cpp index 507b9aee..2b65fb89 100644 --- a/src/Game/AI/AI/aiPriestBossActorRoot.cpp +++ b/src/Game/Actor/AI/aiPriestBossActorRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiPriestBossActorRoot.h" +#include "Game/Actor/AI/aiPriestBossActorRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPriestBossActorRoot.h b/src/Game/Actor/AI/aiPriestBossActorRoot.h similarity index 92% rename from src/Game/AI/AI/aiPriestBossActorRoot.h rename to src/Game/Actor/AI/aiPriestBossActorRoot.h index 8cc23ba6..cd23047e 100644 --- a/src/Game/AI/AI/aiPriestBossActorRoot.h +++ b/src/Game/Actor/AI/aiPriestBossActorRoot.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiPriestBossMode.h" +#include "Game/Actor/AI/aiPriestBossMode.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPriestBossAfterImageRoot.cpp b/src/Game/Actor/AI/aiPriestBossAfterImageRoot.cpp similarity index 91% rename from src/Game/AI/AI/aiPriestBossAfterImageRoot.cpp rename to src/Game/Actor/AI/aiPriestBossAfterImageRoot.cpp index c4b1f035..3a062821 100644 --- a/src/Game/AI/AI/aiPriestBossAfterImageRoot.cpp +++ b/src/Game/Actor/AI/aiPriestBossAfterImageRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiPriestBossAfterImageRoot.h" +#include "Game/Actor/AI/aiPriestBossAfterImageRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPriestBossAfterImageRoot.h b/src/Game/Actor/AI/aiPriestBossAfterImageRoot.h similarity index 100% rename from src/Game/AI/AI/aiPriestBossAfterImageRoot.h rename to src/Game/Actor/AI/aiPriestBossAfterImageRoot.h diff --git a/src/Game/AI/AI/aiPriestBossAttackGrave.cpp b/src/Game/Actor/AI/aiPriestBossAttackGrave.cpp similarity index 91% rename from src/Game/AI/AI/aiPriestBossAttackGrave.cpp rename to src/Game/Actor/AI/aiPriestBossAttackGrave.cpp index dbc35288..70fb5dc7 100644 --- a/src/Game/AI/AI/aiPriestBossAttackGrave.cpp +++ b/src/Game/Actor/AI/aiPriestBossAttackGrave.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiPriestBossAttackGrave.h" +#include "Game/Actor/AI/aiPriestBossAttackGrave.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPriestBossAttackGrave.h b/src/Game/Actor/AI/aiPriestBossAttackGrave.h similarity index 92% rename from src/Game/AI/AI/aiPriestBossAttackGrave.h rename to src/Game/Actor/AI/aiPriestBossAttackGrave.h index 17f11703..a2822ab2 100644 --- a/src/Game/AI/AI/aiPriestBossAttackGrave.h +++ b/src/Game/Actor/AI/aiPriestBossAttackGrave.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiAttackGrave.h" +#include "Game/Actor/AI/aiAttackGrave.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPriestBossBananaMode.cpp b/src/Game/Actor/AI/aiPriestBossBananaMode.cpp similarity index 93% rename from src/Game/AI/AI/aiPriestBossBananaMode.cpp rename to src/Game/Actor/AI/aiPriestBossBananaMode.cpp index 1bd3438d..b97e0c43 100644 --- a/src/Game/AI/AI/aiPriestBossBananaMode.cpp +++ b/src/Game/Actor/AI/aiPriestBossBananaMode.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiPriestBossBananaMode.h" +#include "Game/Actor/AI/aiPriestBossBananaMode.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPriestBossBananaMode.h b/src/Game/Actor/AI/aiPriestBossBananaMode.h similarity index 94% rename from src/Game/AI/AI/aiPriestBossBananaMode.h rename to src/Game/Actor/AI/aiPriestBossBananaMode.h index 3638c346..dc7e93ca 100644 --- a/src/Game/AI/AI/aiPriestBossBananaMode.h +++ b/src/Game/Actor/AI/aiPriestBossBananaMode.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiPriestBossMode.h" +#include "Game/Actor/AI/aiPriestBossMode.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPriestBossBeamExplode.cpp b/src/Game/Actor/AI/aiPriestBossBeamExplode.cpp similarity index 94% rename from src/Game/AI/AI/aiPriestBossBeamExplode.cpp rename to src/Game/Actor/AI/aiPriestBossBeamExplode.cpp index d4ae4744..182d3460 100644 --- a/src/Game/AI/AI/aiPriestBossBeamExplode.cpp +++ b/src/Game/Actor/AI/aiPriestBossBeamExplode.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiPriestBossBeamExplode.h" +#include "Game/Actor/AI/aiPriestBossBeamExplode.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPriestBossBeamExplode.h b/src/Game/Actor/AI/aiPriestBossBeamExplode.h similarity index 93% rename from src/Game/AI/AI/aiPriestBossBeamExplode.h rename to src/Game/Actor/AI/aiPriestBossBeamExplode.h index fd993c4f..0b83678a 100644 --- a/src/Game/AI/AI/aiPriestBossBeamExplode.h +++ b/src/Game/Actor/AI/aiPriestBossBeamExplode.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiBeamExplodeEitherHit.h" +#include "Game/Actor/AI/aiBeamExplodeEitherHit.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPriestBossBlowoffDamageSelect.cpp b/src/Game/Actor/AI/aiPriestBossBlowoffDamageSelect.cpp similarity index 91% rename from src/Game/AI/AI/aiPriestBossBlowoffDamageSelect.cpp rename to src/Game/Actor/AI/aiPriestBossBlowoffDamageSelect.cpp index 391bcd53..0c664513 100644 --- a/src/Game/AI/AI/aiPriestBossBlowoffDamageSelect.cpp +++ b/src/Game/Actor/AI/aiPriestBossBlowoffDamageSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiPriestBossBlowoffDamageSelect.h" +#include "Game/Actor/AI/aiPriestBossBlowoffDamageSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPriestBossBlowoffDamageSelect.h b/src/Game/Actor/AI/aiPriestBossBlowoffDamageSelect.h similarity index 100% rename from src/Game/AI/AI/aiPriestBossBlowoffDamageSelect.h rename to src/Game/Actor/AI/aiPriestBossBlowoffDamageSelect.h diff --git a/src/Game/AI/AI/aiPriestBossBlowoffReadyReaction.cpp b/src/Game/Actor/AI/aiPriestBossBlowoffReadyReaction.cpp similarity index 92% rename from src/Game/AI/AI/aiPriestBossBlowoffReadyReaction.cpp rename to src/Game/Actor/AI/aiPriestBossBlowoffReadyReaction.cpp index 686a280b..4cb8ae04 100644 --- a/src/Game/AI/AI/aiPriestBossBlowoffReadyReaction.cpp +++ b/src/Game/Actor/AI/aiPriestBossBlowoffReadyReaction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiPriestBossBlowoffReadyReaction.h" +#include "Game/Actor/AI/aiPriestBossBlowoffReadyReaction.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPriestBossBlowoffReadyReaction.h b/src/Game/Actor/AI/aiPriestBossBlowoffReadyReaction.h similarity index 100% rename from src/Game/AI/AI/aiPriestBossBlowoffReadyReaction.h rename to src/Game/Actor/AI/aiPriestBossBlowoffReadyReaction.h diff --git a/src/Game/AI/AI/aiPriestBossBowEquiped.cpp b/src/Game/Actor/AI/aiPriestBossBowEquiped.cpp similarity index 91% rename from src/Game/AI/AI/aiPriestBossBowEquiped.cpp rename to src/Game/Actor/AI/aiPriestBossBowEquiped.cpp index d6c684f5..55235e76 100644 --- a/src/Game/AI/AI/aiPriestBossBowEquiped.cpp +++ b/src/Game/Actor/AI/aiPriestBossBowEquiped.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiPriestBossBowEquiped.h" +#include "Game/Actor/AI/aiPriestBossBowEquiped.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPriestBossBowEquiped.h b/src/Game/Actor/AI/aiPriestBossBowEquiped.h similarity index 92% rename from src/Game/AI/AI/aiPriestBossBowEquiped.h rename to src/Game/Actor/AI/aiPriestBossBowEquiped.h index 0250fc7c..6c539eee 100644 --- a/src/Game/AI/AI/aiPriestBossBowEquiped.h +++ b/src/Game/Actor/AI/aiPriestBossBowEquiped.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiBowEquiped.h" +#include "Game/Actor/AI/aiBowEquiped.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPriestBossCircleFormationRush.cpp b/src/Game/Actor/AI/aiPriestBossCircleFormationRush.cpp similarity index 92% rename from src/Game/AI/AI/aiPriestBossCircleFormationRush.cpp rename to src/Game/Actor/AI/aiPriestBossCircleFormationRush.cpp index 60710fc6..b203d6a5 100644 --- a/src/Game/AI/AI/aiPriestBossCircleFormationRush.cpp +++ b/src/Game/Actor/AI/aiPriestBossCircleFormationRush.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiPriestBossCircleFormationRush.h" +#include "Game/Actor/AI/aiPriestBossCircleFormationRush.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPriestBossCircleFormationRush.h b/src/Game/Actor/AI/aiPriestBossCircleFormationRush.h similarity index 92% rename from src/Game/AI/AI/aiPriestBossCircleFormationRush.h rename to src/Game/Actor/AI/aiPriestBossCircleFormationRush.h index 8de9c724..1fdaede6 100644 --- a/src/Game/AI/AI/aiPriestBossCircleFormationRush.h +++ b/src/Game/Actor/AI/aiPriestBossCircleFormationRush.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiPriestBossFormation.h" +#include "Game/Actor/AI/aiPriestBossFormation.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPriestBossCircleFormationShoot.cpp b/src/Game/Actor/AI/aiPriestBossCircleFormationShoot.cpp similarity index 92% rename from src/Game/AI/AI/aiPriestBossCircleFormationShoot.cpp rename to src/Game/Actor/AI/aiPriestBossCircleFormationShoot.cpp index 9a4e1a7b..bff44e2d 100644 --- a/src/Game/AI/AI/aiPriestBossCircleFormationShoot.cpp +++ b/src/Game/Actor/AI/aiPriestBossCircleFormationShoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiPriestBossCircleFormationShoot.h" +#include "Game/Actor/AI/aiPriestBossCircleFormationShoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPriestBossCircleFormationShoot.h b/src/Game/Actor/AI/aiPriestBossCircleFormationShoot.h similarity index 92% rename from src/Game/AI/AI/aiPriestBossCircleFormationShoot.h rename to src/Game/Actor/AI/aiPriestBossCircleFormationShoot.h index 67074304..017c4327 100644 --- a/src/Game/AI/AI/aiPriestBossCircleFormationShoot.h +++ b/src/Game/Actor/AI/aiPriestBossCircleFormationShoot.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiPriestBossFormation.h" +#include "Game/Actor/AI/aiPriestBossFormation.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPriestBossCloneBananaMode.cpp b/src/Game/Actor/AI/aiPriestBossCloneBananaMode.cpp similarity index 92% rename from src/Game/AI/AI/aiPriestBossCloneBananaMode.cpp rename to src/Game/Actor/AI/aiPriestBossCloneBananaMode.cpp index 9f90a305..c5c79858 100644 --- a/src/Game/AI/AI/aiPriestBossCloneBananaMode.cpp +++ b/src/Game/Actor/AI/aiPriestBossCloneBananaMode.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiPriestBossCloneBananaMode.h" +#include "Game/Actor/AI/aiPriestBossCloneBananaMode.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPriestBossCloneBananaMode.h b/src/Game/Actor/AI/aiPriestBossCloneBananaMode.h similarity index 91% rename from src/Game/AI/AI/aiPriestBossCloneBananaMode.h rename to src/Game/Actor/AI/aiPriestBossCloneBananaMode.h index 32803f81..aa9fb96a 100644 --- a/src/Game/AI/AI/aiPriestBossCloneBananaMode.h +++ b/src/Game/Actor/AI/aiPriestBossCloneBananaMode.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiPriestBossBananaMode.h" +#include "Game/Actor/AI/aiPriestBossBananaMode.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPriestBossCloneBulletRoot.cpp b/src/Game/Actor/AI/aiPriestBossCloneBulletRoot.cpp similarity index 92% rename from src/Game/AI/AI/aiPriestBossCloneBulletRoot.cpp rename to src/Game/Actor/AI/aiPriestBossCloneBulletRoot.cpp index afde08ac..c2f36b07 100644 --- a/src/Game/AI/AI/aiPriestBossCloneBulletRoot.cpp +++ b/src/Game/Actor/AI/aiPriestBossCloneBulletRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiPriestBossCloneBulletRoot.h" +#include "Game/Actor/AI/aiPriestBossCloneBulletRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPriestBossCloneBulletRoot.h b/src/Game/Actor/AI/aiPriestBossCloneBulletRoot.h similarity index 93% rename from src/Game/AI/AI/aiPriestBossCloneBulletRoot.h rename to src/Game/Actor/AI/aiPriestBossCloneBulletRoot.h index 4165780f..46a884a6 100644 --- a/src/Game/AI/AI/aiPriestBossCloneBulletRoot.h +++ b/src/Game/Actor/AI/aiPriestBossCloneBulletRoot.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiPriestBossMode.h" +#include "Game/Actor/AI/aiPriestBossMode.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPriestBossDamageTypeSelect.cpp b/src/Game/Actor/AI/aiPriestBossDamageTypeSelect.cpp similarity index 91% rename from src/Game/AI/AI/aiPriestBossDamageTypeSelect.cpp rename to src/Game/Actor/AI/aiPriestBossDamageTypeSelect.cpp index fb68a424..d0524fd2 100644 --- a/src/Game/AI/AI/aiPriestBossDamageTypeSelect.cpp +++ b/src/Game/Actor/AI/aiPriestBossDamageTypeSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiPriestBossDamageTypeSelect.h" +#include "Game/Actor/AI/aiPriestBossDamageTypeSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPriestBossDamageTypeSelect.h b/src/Game/Actor/AI/aiPriestBossDamageTypeSelect.h similarity index 100% rename from src/Game/AI/AI/aiPriestBossDamageTypeSelect.h rename to src/Game/Actor/AI/aiPriestBossDamageTypeSelect.h diff --git a/src/Game/AI/AI/aiPriestBossEyeBeam.cpp b/src/Game/Actor/AI/aiPriestBossEyeBeam.cpp similarity index 95% rename from src/Game/AI/AI/aiPriestBossEyeBeam.cpp rename to src/Game/Actor/AI/aiPriestBossEyeBeam.cpp index d309fb9b..a1b7d5a4 100644 --- a/src/Game/AI/AI/aiPriestBossEyeBeam.cpp +++ b/src/Game/Actor/AI/aiPriestBossEyeBeam.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiPriestBossEyeBeam.h" +#include "Game/Actor/AI/aiPriestBossEyeBeam.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPriestBossEyeBeam.h b/src/Game/Actor/AI/aiPriestBossEyeBeam.h similarity index 100% rename from src/Game/AI/AI/aiPriestBossEyeBeam.h rename to src/Game/Actor/AI/aiPriestBossEyeBeam.h diff --git a/src/Game/AI/AI/aiPriestBossEyeBeamFourth.cpp b/src/Game/Actor/AI/aiPriestBossEyeBeamFourth.cpp similarity index 96% rename from src/Game/AI/AI/aiPriestBossEyeBeamFourth.cpp rename to src/Game/Actor/AI/aiPriestBossEyeBeamFourth.cpp index 241bc5c0..bfd36d74 100644 --- a/src/Game/AI/AI/aiPriestBossEyeBeamFourth.cpp +++ b/src/Game/Actor/AI/aiPriestBossEyeBeamFourth.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiPriestBossEyeBeamFourth.h" +#include "Game/Actor/AI/aiPriestBossEyeBeamFourth.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPriestBossEyeBeamFourth.h b/src/Game/Actor/AI/aiPriestBossEyeBeamFourth.h similarity index 96% rename from src/Game/AI/AI/aiPriestBossEyeBeamFourth.h rename to src/Game/Actor/AI/aiPriestBossEyeBeamFourth.h index 024eb9c4..cf665a51 100644 --- a/src/Game/AI/AI/aiPriestBossEyeBeamFourth.h +++ b/src/Game/Actor/AI/aiPriestBossEyeBeamFourth.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiPriestBossEyeBeam.h" +#include "Game/Actor/AI/aiPriestBossEyeBeam.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPriestBossEyeBeamStandAim.cpp b/src/Game/Actor/AI/aiPriestBossEyeBeamStandAim.cpp similarity index 93% rename from src/Game/AI/AI/aiPriestBossEyeBeamStandAim.cpp rename to src/Game/Actor/AI/aiPriestBossEyeBeamStandAim.cpp index 6e6b38ce..29e5b7ff 100644 --- a/src/Game/AI/AI/aiPriestBossEyeBeamStandAim.cpp +++ b/src/Game/Actor/AI/aiPriestBossEyeBeamStandAim.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiPriestBossEyeBeamStandAim.h" +#include "Game/Actor/AI/aiPriestBossEyeBeamStandAim.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPriestBossEyeBeamStandAim.h b/src/Game/Actor/AI/aiPriestBossEyeBeamStandAim.h similarity index 100% rename from src/Game/AI/AI/aiPriestBossEyeBeamStandAim.h rename to src/Game/Actor/AI/aiPriestBossEyeBeamStandAim.h diff --git a/src/Game/AI/AI/aiPriestBossEyeBeamThird.cpp b/src/Game/Actor/AI/aiPriestBossEyeBeamThird.cpp similarity index 93% rename from src/Game/AI/AI/aiPriestBossEyeBeamThird.cpp rename to src/Game/Actor/AI/aiPriestBossEyeBeamThird.cpp index ba2da569..e4069d96 100644 --- a/src/Game/AI/AI/aiPriestBossEyeBeamThird.cpp +++ b/src/Game/Actor/AI/aiPriestBossEyeBeamThird.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiPriestBossEyeBeamThird.h" +#include "Game/Actor/AI/aiPriestBossEyeBeamThird.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPriestBossEyeBeamThird.h b/src/Game/Actor/AI/aiPriestBossEyeBeamThird.h similarity index 94% rename from src/Game/AI/AI/aiPriestBossEyeBeamThird.h rename to src/Game/Actor/AI/aiPriestBossEyeBeamThird.h index 19c91969..af9eccd3 100644 --- a/src/Game/AI/AI/aiPriestBossEyeBeamThird.h +++ b/src/Game/Actor/AI/aiPriestBossEyeBeamThird.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiPriestBossEyeBeam.h" +#include "Game/Actor/AI/aiPriestBossEyeBeam.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPriestBossFastWarpAttack.cpp b/src/Game/Actor/AI/aiPriestBossFastWarpAttack.cpp similarity index 92% rename from src/Game/AI/AI/aiPriestBossFastWarpAttack.cpp rename to src/Game/Actor/AI/aiPriestBossFastWarpAttack.cpp index 2bd79231..fc8956d1 100644 --- a/src/Game/AI/AI/aiPriestBossFastWarpAttack.cpp +++ b/src/Game/Actor/AI/aiPriestBossFastWarpAttack.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiPriestBossFastWarpAttack.h" +#include "Game/Actor/AI/aiPriestBossFastWarpAttack.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPriestBossFastWarpAttack.h b/src/Game/Actor/AI/aiPriestBossFastWarpAttack.h similarity index 90% rename from src/Game/AI/AI/aiPriestBossFastWarpAttack.h rename to src/Game/Actor/AI/aiPriestBossFastWarpAttack.h index eb902afd..e6cb41c6 100644 --- a/src/Game/AI/AI/aiPriestBossFastWarpAttack.h +++ b/src/Game/Actor/AI/aiPriestBossFastWarpAttack.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiSiteBossSwordApproachRoot.h" +#include "Game/Actor/AI/aiSiteBossSwordApproachRoot.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPriestBossFormation.cpp b/src/Game/Actor/AI/aiPriestBossFormation.cpp similarity index 92% rename from src/Game/AI/AI/aiPriestBossFormation.cpp rename to src/Game/Actor/AI/aiPriestBossFormation.cpp index 5ff84da1..f994f1ba 100644 --- a/src/Game/AI/AI/aiPriestBossFormation.cpp +++ b/src/Game/Actor/AI/aiPriestBossFormation.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiPriestBossFormation.h" +#include "Game/Actor/AI/aiPriestBossFormation.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPriestBossFormation.h b/src/Game/Actor/AI/aiPriestBossFormation.h similarity index 100% rename from src/Game/AI/AI/aiPriestBossFormation.h rename to src/Game/Actor/AI/aiPriestBossFormation.h diff --git a/src/Game/AI/AI/aiPriestBossGiantDeadSelector.cpp b/src/Game/Actor/AI/aiPriestBossGiantDeadSelector.cpp similarity index 92% rename from src/Game/AI/AI/aiPriestBossGiantDeadSelector.cpp rename to src/Game/Actor/AI/aiPriestBossGiantDeadSelector.cpp index 66a72f2d..23b5ab51 100644 --- a/src/Game/AI/AI/aiPriestBossGiantDeadSelector.cpp +++ b/src/Game/Actor/AI/aiPriestBossGiantDeadSelector.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiPriestBossGiantDeadSelector.h" +#include "Game/Actor/AI/aiPriestBossGiantDeadSelector.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPriestBossGiantDeadSelector.h b/src/Game/Actor/AI/aiPriestBossGiantDeadSelector.h similarity index 100% rename from src/Game/AI/AI/aiPriestBossGiantDeadSelector.h rename to src/Game/Actor/AI/aiPriestBossGiantDeadSelector.h diff --git a/src/Game/AI/AI/aiPriestBossGiantDownSeq.cpp b/src/Game/Actor/AI/aiPriestBossGiantDownSeq.cpp similarity index 95% rename from src/Game/AI/AI/aiPriestBossGiantDownSeq.cpp rename to src/Game/Actor/AI/aiPriestBossGiantDownSeq.cpp index 11f2606a..cc8a1757 100644 --- a/src/Game/AI/AI/aiPriestBossGiantDownSeq.cpp +++ b/src/Game/Actor/AI/aiPriestBossGiantDownSeq.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiPriestBossGiantDownSeq.h" +#include "Game/Actor/AI/aiPriestBossGiantDownSeq.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPriestBossGiantDownSeq.h b/src/Game/Actor/AI/aiPriestBossGiantDownSeq.h similarity index 95% rename from src/Game/AI/AI/aiPriestBossGiantDownSeq.h rename to src/Game/Actor/AI/aiPriestBossGiantDownSeq.h index 1db23701..7f2cedb7 100644 --- a/src/Game/AI/AI/aiPriestBossGiantDownSeq.h +++ b/src/Game/Actor/AI/aiPriestBossGiantDownSeq.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiPriestBossMode.h" +#include "Game/Actor/AI/aiPriestBossMode.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPriestBossGiantEnemyRoot.cpp b/src/Game/Actor/AI/aiPriestBossGiantEnemyRoot.cpp similarity index 94% rename from src/Game/AI/AI/aiPriestBossGiantEnemyRoot.cpp rename to src/Game/Actor/AI/aiPriestBossGiantEnemyRoot.cpp index 6cbf0ec1..f2b3edca 100644 --- a/src/Game/AI/AI/aiPriestBossGiantEnemyRoot.cpp +++ b/src/Game/Actor/AI/aiPriestBossGiantEnemyRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiPriestBossGiantEnemyRoot.h" +#include "Game/Actor/AI/aiPriestBossGiantEnemyRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPriestBossGiantEnemyRoot.h b/src/Game/Actor/AI/aiPriestBossGiantEnemyRoot.h similarity index 93% rename from src/Game/AI/AI/aiPriestBossGiantEnemyRoot.h rename to src/Game/Actor/AI/aiPriestBossGiantEnemyRoot.h index 1abd7649..4cf2d7a0 100644 --- a/src/Game/AI/AI/aiPriestBossGiantEnemyRoot.h +++ b/src/Game/Actor/AI/aiPriestBossGiantEnemyRoot.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiPriestBossActorEnemyRoot.h" +#include "Game/Actor/AI/aiPriestBossActorEnemyRoot.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPriestBossGiantReaction.cpp b/src/Game/Actor/AI/aiPriestBossGiantReaction.cpp similarity index 92% rename from src/Game/AI/AI/aiPriestBossGiantReaction.cpp rename to src/Game/Actor/AI/aiPriestBossGiantReaction.cpp index 27db2603..093147f9 100644 --- a/src/Game/AI/AI/aiPriestBossGiantReaction.cpp +++ b/src/Game/Actor/AI/aiPriestBossGiantReaction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiPriestBossGiantReaction.h" +#include "Game/Actor/AI/aiPriestBossGiantReaction.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPriestBossGiantReaction.h b/src/Game/Actor/AI/aiPriestBossGiantReaction.h similarity index 92% rename from src/Game/AI/AI/aiPriestBossGiantReaction.h rename to src/Game/Actor/AI/aiPriestBossGiantReaction.h index 80974518..b2021495 100644 --- a/src/Game/AI/AI/aiPriestBossGiantReaction.h +++ b/src/Game/Actor/AI/aiPriestBossGiantReaction.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiEnemyDefaultReaction.h" +#include "Game/Actor/AI/aiEnemyDefaultReaction.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPriestBossGiantStageRotRoot.cpp b/src/Game/Actor/AI/aiPriestBossGiantStageRotRoot.cpp similarity index 96% rename from src/Game/AI/AI/aiPriestBossGiantStageRotRoot.cpp rename to src/Game/Actor/AI/aiPriestBossGiantStageRotRoot.cpp index b177ff10..d87215ca 100644 --- a/src/Game/AI/AI/aiPriestBossGiantStageRotRoot.cpp +++ b/src/Game/Actor/AI/aiPriestBossGiantStageRotRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiPriestBossGiantStageRotRoot.h" +#include "Game/Actor/AI/aiPriestBossGiantStageRotRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPriestBossGiantStageRotRoot.h b/src/Game/Actor/AI/aiPriestBossGiantStageRotRoot.h similarity index 97% rename from src/Game/AI/AI/aiPriestBossGiantStageRotRoot.h rename to src/Game/Actor/AI/aiPriestBossGiantStageRotRoot.h index c86d43a7..7288ce64 100644 --- a/src/Game/AI/AI/aiPriestBossGiantStageRotRoot.h +++ b/src/Game/Actor/AI/aiPriestBossGiantStageRotRoot.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiPriestBossMode.h" +#include "Game/Actor/AI/aiPriestBossMode.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPriestBossGiantStageRotate.cpp b/src/Game/Actor/AI/aiPriestBossGiantStageRotate.cpp similarity index 93% rename from src/Game/AI/AI/aiPriestBossGiantStageRotate.cpp rename to src/Game/Actor/AI/aiPriestBossGiantStageRotate.cpp index 39b82e7b..ee8934d3 100644 --- a/src/Game/AI/AI/aiPriestBossGiantStageRotate.cpp +++ b/src/Game/Actor/AI/aiPriestBossGiantStageRotate.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiPriestBossGiantStageRotate.h" +#include "Game/Actor/AI/aiPriestBossGiantStageRotate.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPriestBossGiantStageRotate.h b/src/Game/Actor/AI/aiPriestBossGiantStageRotate.h similarity index 94% rename from src/Game/AI/AI/aiPriestBossGiantStageRotate.h rename to src/Game/Actor/AI/aiPriestBossGiantStageRotate.h index 623f63d9..35b48ab1 100644 --- a/src/Game/AI/AI/aiPriestBossGiantStageRotate.h +++ b/src/Game/Actor/AI/aiPriestBossGiantStageRotate.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiPriestBossMode.h" +#include "Game/Actor/AI/aiPriestBossMode.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPriestBossIAIAttack.cpp b/src/Game/Actor/AI/aiPriestBossIAIAttack.cpp similarity index 91% rename from src/Game/AI/AI/aiPriestBossIAIAttack.cpp rename to src/Game/Actor/AI/aiPriestBossIAIAttack.cpp index 7fc19f15..fa708c8c 100644 --- a/src/Game/AI/AI/aiPriestBossIAIAttack.cpp +++ b/src/Game/Actor/AI/aiPriestBossIAIAttack.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiPriestBossIAIAttack.h" +#include "Game/Actor/AI/aiPriestBossIAIAttack.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPriestBossIAIAttack.h b/src/Game/Actor/AI/aiPriestBossIAIAttack.h similarity index 92% rename from src/Game/AI/AI/aiPriestBossIAIAttack.h rename to src/Game/Actor/AI/aiPriestBossIAIAttack.h index 0be2deed..108f2a19 100644 --- a/src/Game/AI/AI/aiPriestBossIAIAttack.h +++ b/src/Game/Actor/AI/aiPriestBossIAIAttack.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiIAIAttack.h" +#include "Game/Actor/AI/aiIAIAttack.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPriestBossIronBall.cpp b/src/Game/Actor/AI/aiPriestBossIronBall.cpp similarity index 96% rename from src/Game/AI/AI/aiPriestBossIronBall.cpp rename to src/Game/Actor/AI/aiPriestBossIronBall.cpp index 388ed69e..b2e6ecc8 100644 --- a/src/Game/AI/AI/aiPriestBossIronBall.cpp +++ b/src/Game/Actor/AI/aiPriestBossIronBall.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiPriestBossIronBall.h" +#include "Game/Actor/AI/aiPriestBossIronBall.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPriestBossIronBall.h b/src/Game/Actor/AI/aiPriestBossIronBall.h similarity index 100% rename from src/Game/AI/AI/aiPriestBossIronBall.h rename to src/Game/Actor/AI/aiPriestBossIronBall.h diff --git a/src/Game/AI/AI/aiPriestBossIronBallRoot.cpp b/src/Game/Actor/AI/aiPriestBossIronBallRoot.cpp similarity index 94% rename from src/Game/AI/AI/aiPriestBossIronBallRoot.cpp rename to src/Game/Actor/AI/aiPriestBossIronBallRoot.cpp index 982be782..7acd994a 100644 --- a/src/Game/AI/AI/aiPriestBossIronBallRoot.cpp +++ b/src/Game/Actor/AI/aiPriestBossIronBallRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiPriestBossIronBallRoot.h" +#include "Game/Actor/AI/aiPriestBossIronBallRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPriestBossIronBallRoot.h b/src/Game/Actor/AI/aiPriestBossIronBallRoot.h similarity index 95% rename from src/Game/AI/AI/aiPriestBossIronBallRoot.h rename to src/Game/Actor/AI/aiPriestBossIronBallRoot.h index 749a28e8..234fa860 100644 --- a/src/Game/AI/AI/aiPriestBossIronBallRoot.h +++ b/src/Game/Actor/AI/aiPriestBossIronBallRoot.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiPriestBossMode.h" +#include "Game/Actor/AI/aiPriestBossMode.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPriestBossIronBallStageRotate.cpp b/src/Game/Actor/AI/aiPriestBossIronBallStageRotate.cpp similarity index 94% rename from src/Game/AI/AI/aiPriestBossIronBallStageRotate.cpp rename to src/Game/Actor/AI/aiPriestBossIronBallStageRotate.cpp index c7083b74..6d0c0174 100644 --- a/src/Game/AI/AI/aiPriestBossIronBallStageRotate.cpp +++ b/src/Game/Actor/AI/aiPriestBossIronBallStageRotate.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiPriestBossIronBallStageRotate.h" +#include "Game/Actor/AI/aiPriestBossIronBallStageRotate.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPriestBossIronBallStageRotate.h b/src/Game/Actor/AI/aiPriestBossIronBallStageRotate.h similarity index 95% rename from src/Game/AI/AI/aiPriestBossIronBallStageRotate.h rename to src/Game/Actor/AI/aiPriestBossIronBallStageRotate.h index 2135c412..9161f4f1 100644 --- a/src/Game/AI/AI/aiPriestBossIronBallStageRotate.h +++ b/src/Game/Actor/AI/aiPriestBossIronBallStageRotate.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiPriestBossIronBall.h" +#include "Game/Actor/AI/aiPriestBossIronBall.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPriestBossLineFormationAppear.cpp b/src/Game/Actor/AI/aiPriestBossLineFormationAppear.cpp similarity index 91% rename from src/Game/AI/AI/aiPriestBossLineFormationAppear.cpp rename to src/Game/Actor/AI/aiPriestBossLineFormationAppear.cpp index 9a68c470..fdac1cb1 100644 --- a/src/Game/AI/AI/aiPriestBossLineFormationAppear.cpp +++ b/src/Game/Actor/AI/aiPriestBossLineFormationAppear.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiPriestBossLineFormationAppear.h" +#include "Game/Actor/AI/aiPriestBossLineFormationAppear.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPriestBossLineFormationAppear.h b/src/Game/Actor/AI/aiPriestBossLineFormationAppear.h similarity index 92% rename from src/Game/AI/AI/aiPriestBossLineFormationAppear.h rename to src/Game/Actor/AI/aiPriestBossLineFormationAppear.h index 76f54350..d42ef421 100644 --- a/src/Game/AI/AI/aiPriestBossLineFormationAppear.h +++ b/src/Game/Actor/AI/aiPriestBossLineFormationAppear.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiSeqTwoAction.h" +#include "Game/Actor/AI/aiSeqTwoAction.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPriestBossLineFormationFall.cpp b/src/Game/Actor/AI/aiPriestBossLineFormationFall.cpp similarity index 92% rename from src/Game/AI/AI/aiPriestBossLineFormationFall.cpp rename to src/Game/Actor/AI/aiPriestBossLineFormationFall.cpp index 52d3634c..ce22e145 100644 --- a/src/Game/AI/AI/aiPriestBossLineFormationFall.cpp +++ b/src/Game/Actor/AI/aiPriestBossLineFormationFall.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiPriestBossLineFormationFall.h" +#include "Game/Actor/AI/aiPriestBossLineFormationFall.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPriestBossLineFormationFall.h b/src/Game/Actor/AI/aiPriestBossLineFormationFall.h similarity index 92% rename from src/Game/AI/AI/aiPriestBossLineFormationFall.h rename to src/Game/Actor/AI/aiPriestBossLineFormationFall.h index bd7cf2ad..c7454cd9 100644 --- a/src/Game/AI/AI/aiPriestBossLineFormationFall.h +++ b/src/Game/Actor/AI/aiPriestBossLineFormationFall.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiPriestBossFormation.h" +#include "Game/Actor/AI/aiPriestBossFormation.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPriestBossLineFormationRush.cpp b/src/Game/Actor/AI/aiPriestBossLineFormationRush.cpp similarity index 91% rename from src/Game/AI/AI/aiPriestBossLineFormationRush.cpp rename to src/Game/Actor/AI/aiPriestBossLineFormationRush.cpp index f11aee06..821cba73 100644 --- a/src/Game/AI/AI/aiPriestBossLineFormationRush.cpp +++ b/src/Game/Actor/AI/aiPriestBossLineFormationRush.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiPriestBossLineFormationRush.h" +#include "Game/Actor/AI/aiPriestBossLineFormationRush.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPriestBossLineFormationRush.h b/src/Game/Actor/AI/aiPriestBossLineFormationRush.h similarity index 91% rename from src/Game/AI/AI/aiPriestBossLineFormationRush.h rename to src/Game/Actor/AI/aiPriestBossLineFormationRush.h index 7b5ffd10..9a9a8e47 100644 --- a/src/Game/AI/AI/aiPriestBossLineFormationRush.h +++ b/src/Game/Actor/AI/aiPriestBossLineFormationRush.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiPriestBossFormation.h" +#include "Game/Actor/AI/aiPriestBossFormation.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPriestBossMakeClone.cpp b/src/Game/Actor/AI/aiPriestBossMakeClone.cpp similarity index 93% rename from src/Game/AI/AI/aiPriestBossMakeClone.cpp rename to src/Game/Actor/AI/aiPriestBossMakeClone.cpp index 49cb395a..dd3a5dbf 100644 --- a/src/Game/AI/AI/aiPriestBossMakeClone.cpp +++ b/src/Game/Actor/AI/aiPriestBossMakeClone.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiPriestBossMakeClone.h" +#include "Game/Actor/AI/aiPriestBossMakeClone.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPriestBossMakeClone.h b/src/Game/Actor/AI/aiPriestBossMakeClone.h similarity index 100% rename from src/Game/AI/AI/aiPriestBossMakeClone.h rename to src/Game/Actor/AI/aiPriestBossMakeClone.h diff --git a/src/Game/AI/AI/aiPriestBossMeta.cpp b/src/Game/Actor/AI/aiPriestBossMeta.cpp similarity index 93% rename from src/Game/AI/AI/aiPriestBossMeta.cpp rename to src/Game/Actor/AI/aiPriestBossMeta.cpp index ec825f9f..ccb26caa 100644 --- a/src/Game/AI/AI/aiPriestBossMeta.cpp +++ b/src/Game/Actor/AI/aiPriestBossMeta.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiPriestBossMeta.h" +#include "Game/Actor/AI/aiPriestBossMeta.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPriestBossMeta.h b/src/Game/Actor/AI/aiPriestBossMeta.h similarity index 100% rename from src/Game/AI/AI/aiPriestBossMeta.h rename to src/Game/Actor/AI/aiPriestBossMeta.h diff --git a/src/Game/AI/AI/aiPriestBossMetaAIRoot.cpp b/src/Game/Actor/AI/aiPriestBossMetaAIRoot.cpp similarity index 95% rename from src/Game/AI/AI/aiPriestBossMetaAIRoot.cpp rename to src/Game/Actor/AI/aiPriestBossMetaAIRoot.cpp index da217a16..d9959afd 100644 --- a/src/Game/AI/AI/aiPriestBossMetaAIRoot.cpp +++ b/src/Game/Actor/AI/aiPriestBossMetaAIRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiPriestBossMetaAIRoot.h" +#include "Game/Actor/AI/aiPriestBossMetaAIRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPriestBossMetaAIRoot.h b/src/Game/Actor/AI/aiPriestBossMetaAIRoot.h similarity index 96% rename from src/Game/AI/AI/aiPriestBossMetaAIRoot.h rename to src/Game/Actor/AI/aiPriestBossMetaAIRoot.h index 5b5e9ba6..3c903723 100644 --- a/src/Game/AI/AI/aiPriestBossMetaAIRoot.h +++ b/src/Game/Actor/AI/aiPriestBossMetaAIRoot.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiPriestBossMeta.h" +#include "Game/Actor/AI/aiPriestBossMeta.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPriestBossMode.cpp b/src/Game/Actor/AI/aiPriestBossMode.cpp similarity index 92% rename from src/Game/AI/AI/aiPriestBossMode.cpp rename to src/Game/Actor/AI/aiPriestBossMode.cpp index d5c914e5..2c5aaad7 100644 --- a/src/Game/AI/AI/aiPriestBossMode.cpp +++ b/src/Game/Actor/AI/aiPriestBossMode.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiPriestBossMode.h" +#include "Game/Actor/AI/aiPriestBossMode.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPriestBossMode.h b/src/Game/Actor/AI/aiPriestBossMode.h similarity index 100% rename from src/Game/AI/AI/aiPriestBossMode.h rename to src/Game/Actor/AI/aiPriestBossMode.h diff --git a/src/Game/AI/AI/aiPriestBossNormalMoveSelector.cpp b/src/Game/Actor/AI/aiPriestBossNormalMoveSelector.cpp similarity index 92% rename from src/Game/AI/AI/aiPriestBossNormalMoveSelector.cpp rename to src/Game/Actor/AI/aiPriestBossNormalMoveSelector.cpp index 9e5c6826..612921bb 100644 --- a/src/Game/AI/AI/aiPriestBossNormalMoveSelector.cpp +++ b/src/Game/Actor/AI/aiPriestBossNormalMoveSelector.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiPriestBossNormalMoveSelector.h" +#include "Game/Actor/AI/aiPriestBossNormalMoveSelector.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPriestBossNormalMoveSelector.h b/src/Game/Actor/AI/aiPriestBossNormalMoveSelector.h similarity index 93% rename from src/Game/AI/AI/aiPriestBossNormalMoveSelector.h rename to src/Game/Actor/AI/aiPriestBossNormalMoveSelector.h index 35f186b1..9f692297 100644 --- a/src/Game/AI/AI/aiPriestBossNormalMoveSelector.h +++ b/src/Game/Actor/AI/aiPriestBossNormalMoveSelector.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiPriestBossMode.h" +#include "Game/Actor/AI/aiPriestBossMode.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPriestBossNormalQuickRecover.cpp b/src/Game/Actor/AI/aiPriestBossNormalQuickRecover.cpp similarity index 92% rename from src/Game/AI/AI/aiPriestBossNormalQuickRecover.cpp rename to src/Game/Actor/AI/aiPriestBossNormalQuickRecover.cpp index ec94684c..f4cc7d28 100644 --- a/src/Game/AI/AI/aiPriestBossNormalQuickRecover.cpp +++ b/src/Game/Actor/AI/aiPriestBossNormalQuickRecover.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiPriestBossNormalQuickRecover.h" +#include "Game/Actor/AI/aiPriestBossNormalQuickRecover.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPriestBossNormalQuickRecover.h b/src/Game/Actor/AI/aiPriestBossNormalQuickRecover.h similarity index 93% rename from src/Game/AI/AI/aiPriestBossNormalQuickRecover.h rename to src/Game/Actor/AI/aiPriestBossNormalQuickRecover.h index c80d74d5..e6036791 100644 --- a/src/Game/AI/AI/aiPriestBossNormalQuickRecover.h +++ b/src/Game/Actor/AI/aiPriestBossNormalQuickRecover.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiPriestBossMode.h" +#include "Game/Actor/AI/aiPriestBossMode.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPriestBossNormalReaction.cpp b/src/Game/Actor/AI/aiPriestBossNormalReaction.cpp similarity index 94% rename from src/Game/AI/AI/aiPriestBossNormalReaction.cpp rename to src/Game/Actor/AI/aiPriestBossNormalReaction.cpp index b0290bec..cb3e9083 100644 --- a/src/Game/AI/AI/aiPriestBossNormalReaction.cpp +++ b/src/Game/Actor/AI/aiPriestBossNormalReaction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiPriestBossNormalReaction.h" +#include "Game/Actor/AI/aiPriestBossNormalReaction.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPriestBossNormalReaction.h b/src/Game/Actor/AI/aiPriestBossNormalReaction.h similarity index 93% rename from src/Game/AI/AI/aiPriestBossNormalReaction.h rename to src/Game/Actor/AI/aiPriestBossNormalReaction.h index 0ac42d69..cb96ce25 100644 --- a/src/Game/AI/AI/aiPriestBossNormalReaction.h +++ b/src/Game/Actor/AI/aiPriestBossNormalReaction.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiEnemyDefaultReaction.h" +#include "Game/Actor/AI/aiEnemyDefaultReaction.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPriestBossPhase.cpp b/src/Game/Actor/AI/aiPriestBossPhase.cpp similarity index 93% rename from src/Game/AI/AI/aiPriestBossPhase.cpp rename to src/Game/Actor/AI/aiPriestBossPhase.cpp index 821867b4..baac16c1 100644 --- a/src/Game/AI/AI/aiPriestBossPhase.cpp +++ b/src/Game/Actor/AI/aiPriestBossPhase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiPriestBossPhase.h" +#include "Game/Actor/AI/aiPriestBossPhase.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPriestBossPhase.h b/src/Game/Actor/AI/aiPriestBossPhase.h similarity index 93% rename from src/Game/AI/AI/aiPriestBossPhase.h rename to src/Game/Actor/AI/aiPriestBossPhase.h index c074703b..d559017e 100644 --- a/src/Game/AI/AI/aiPriestBossPhase.h +++ b/src/Game/Actor/AI/aiPriestBossPhase.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiPriestBossMeta.h" +#include "Game/Actor/AI/aiPriestBossMeta.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPriestBossPhaseFinish.cpp b/src/Game/Actor/AI/aiPriestBossPhaseFinish.cpp similarity index 93% rename from src/Game/AI/AI/aiPriestBossPhaseFinish.cpp rename to src/Game/Actor/AI/aiPriestBossPhaseFinish.cpp index ad25aace..63a53abb 100644 --- a/src/Game/AI/AI/aiPriestBossPhaseFinish.cpp +++ b/src/Game/Actor/AI/aiPriestBossPhaseFinish.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiPriestBossPhaseFinish.h" +#include "Game/Actor/AI/aiPriestBossPhaseFinish.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPriestBossPhaseFinish.h b/src/Game/Actor/AI/aiPriestBossPhaseFinish.h similarity index 93% rename from src/Game/AI/AI/aiPriestBossPhaseFinish.h rename to src/Game/Actor/AI/aiPriestBossPhaseFinish.h index dad951f1..6bf7efd1 100644 --- a/src/Game/AI/AI/aiPriestBossPhaseFinish.h +++ b/src/Game/Actor/AI/aiPriestBossPhaseFinish.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiPriestBossPhase.h" +#include "Game/Actor/AI/aiPriestBossPhase.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPriestBossPhaseFirst.cpp b/src/Game/Actor/AI/aiPriestBossPhaseFirst.cpp similarity index 91% rename from src/Game/AI/AI/aiPriestBossPhaseFirst.cpp rename to src/Game/Actor/AI/aiPriestBossPhaseFirst.cpp index feff3122..f38b545c 100644 --- a/src/Game/AI/AI/aiPriestBossPhaseFirst.cpp +++ b/src/Game/Actor/AI/aiPriestBossPhaseFirst.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiPriestBossPhaseFirst.h" +#include "Game/Actor/AI/aiPriestBossPhaseFirst.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPriestBossPhaseFirst.h b/src/Game/Actor/AI/aiPriestBossPhaseFirst.h similarity index 91% rename from src/Game/AI/AI/aiPriestBossPhaseFirst.h rename to src/Game/Actor/AI/aiPriestBossPhaseFirst.h index 4080e88f..150f0888 100644 --- a/src/Game/AI/AI/aiPriestBossPhaseFirst.h +++ b/src/Game/Actor/AI/aiPriestBossPhaseFirst.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiPriestBossPhase.h" +#include "Game/Actor/AI/aiPriestBossPhase.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPriestBossPhaseFourth.cpp b/src/Game/Actor/AI/aiPriestBossPhaseFourth.cpp similarity index 93% rename from src/Game/AI/AI/aiPriestBossPhaseFourth.cpp rename to src/Game/Actor/AI/aiPriestBossPhaseFourth.cpp index d6a33db4..2716582a 100644 --- a/src/Game/AI/AI/aiPriestBossPhaseFourth.cpp +++ b/src/Game/Actor/AI/aiPriestBossPhaseFourth.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiPriestBossPhaseFourth.h" +#include "Game/Actor/AI/aiPriestBossPhaseFourth.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPriestBossPhaseFourth.h b/src/Game/Actor/AI/aiPriestBossPhaseFourth.h similarity index 94% rename from src/Game/AI/AI/aiPriestBossPhaseFourth.h rename to src/Game/Actor/AI/aiPriestBossPhaseFourth.h index 0830b07e..42352a54 100644 --- a/src/Game/AI/AI/aiPriestBossPhaseFourth.h +++ b/src/Game/Actor/AI/aiPriestBossPhaseFourth.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiPriestBossPhase.h" +#include "Game/Actor/AI/aiPriestBossPhase.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPriestBossPhaseSecond.cpp b/src/Game/Actor/AI/aiPriestBossPhaseSecond.cpp similarity index 97% rename from src/Game/AI/AI/aiPriestBossPhaseSecond.cpp rename to src/Game/Actor/AI/aiPriestBossPhaseSecond.cpp index a03c2999..ed56f31c 100644 --- a/src/Game/AI/AI/aiPriestBossPhaseSecond.cpp +++ b/src/Game/Actor/AI/aiPriestBossPhaseSecond.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiPriestBossPhaseSecond.h" +#include "Game/Actor/AI/aiPriestBossPhaseSecond.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPriestBossPhaseSecond.h b/src/Game/Actor/AI/aiPriestBossPhaseSecond.h similarity index 97% rename from src/Game/AI/AI/aiPriestBossPhaseSecond.h rename to src/Game/Actor/AI/aiPriestBossPhaseSecond.h index 8292dc98..a2dc530d 100644 --- a/src/Game/AI/AI/aiPriestBossPhaseSecond.h +++ b/src/Game/Actor/AI/aiPriestBossPhaseSecond.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiPriestBossPhase.h" +#include "Game/Actor/AI/aiPriestBossPhase.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPriestBossPhaseSelector.cpp b/src/Game/Actor/AI/aiPriestBossPhaseSelector.cpp similarity index 92% rename from src/Game/AI/AI/aiPriestBossPhaseSelector.cpp rename to src/Game/Actor/AI/aiPriestBossPhaseSelector.cpp index 249e1e0c..63a706c5 100644 --- a/src/Game/AI/AI/aiPriestBossPhaseSelector.cpp +++ b/src/Game/Actor/AI/aiPriestBossPhaseSelector.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiPriestBossPhaseSelector.h" +#include "Game/Actor/AI/aiPriestBossPhaseSelector.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPriestBossPhaseSelector.h b/src/Game/Actor/AI/aiPriestBossPhaseSelector.h similarity index 93% rename from src/Game/AI/AI/aiPriestBossPhaseSelector.h rename to src/Game/Actor/AI/aiPriestBossPhaseSelector.h index 39b0a7ef..40184968 100644 --- a/src/Game/AI/AI/aiPriestBossPhaseSelector.h +++ b/src/Game/Actor/AI/aiPriestBossPhaseSelector.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiPriestBossMode.h" +#include "Game/Actor/AI/aiPriestBossMode.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPriestBossPhaseThird.cpp b/src/Game/Actor/AI/aiPriestBossPhaseThird.cpp similarity index 92% rename from src/Game/AI/AI/aiPriestBossPhaseThird.cpp rename to src/Game/Actor/AI/aiPriestBossPhaseThird.cpp index bcada77f..04b65ded 100644 --- a/src/Game/AI/AI/aiPriestBossPhaseThird.cpp +++ b/src/Game/Actor/AI/aiPriestBossPhaseThird.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiPriestBossPhaseThird.h" +#include "Game/Actor/AI/aiPriestBossPhaseThird.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPriestBossPhaseThird.h b/src/Game/Actor/AI/aiPriestBossPhaseThird.h similarity index 92% rename from src/Game/AI/AI/aiPriestBossPhaseThird.h rename to src/Game/Actor/AI/aiPriestBossPhaseThird.h index c6d82e85..be9b4c51 100644 --- a/src/Game/AI/AI/aiPriestBossPhaseThird.h +++ b/src/Game/Actor/AI/aiPriestBossPhaseThird.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiPriestBossPhase.h" +#include "Game/Actor/AI/aiPriestBossPhase.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPriestBossShadowCloneEnemyRoot.cpp b/src/Game/Actor/AI/aiPriestBossShadowCloneEnemyRoot.cpp similarity index 92% rename from src/Game/AI/AI/aiPriestBossShadowCloneEnemyRoot.cpp rename to src/Game/Actor/AI/aiPriestBossShadowCloneEnemyRoot.cpp index eb28c69f..67b111b9 100644 --- a/src/Game/AI/AI/aiPriestBossShadowCloneEnemyRoot.cpp +++ b/src/Game/Actor/AI/aiPriestBossShadowCloneEnemyRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiPriestBossShadowCloneEnemyRoot.h" +#include "Game/Actor/AI/aiPriestBossShadowCloneEnemyRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPriestBossShadowCloneEnemyRoot.h b/src/Game/Actor/AI/aiPriestBossShadowCloneEnemyRoot.h similarity index 91% rename from src/Game/AI/AI/aiPriestBossShadowCloneEnemyRoot.h rename to src/Game/Actor/AI/aiPriestBossShadowCloneEnemyRoot.h index 9425bd8f..2aacdb18 100644 --- a/src/Game/AI/AI/aiPriestBossShadowCloneEnemyRoot.h +++ b/src/Game/Actor/AI/aiPriestBossShadowCloneEnemyRoot.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiPriestBossActorEnemyRoot.h" +#include "Game/Actor/AI/aiPriestBossActorEnemyRoot.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPriestBossShadowCloneThrow.cpp b/src/Game/Actor/AI/aiPriestBossShadowCloneThrow.cpp similarity index 95% rename from src/Game/AI/AI/aiPriestBossShadowCloneThrow.cpp rename to src/Game/Actor/AI/aiPriestBossShadowCloneThrow.cpp index 3b387ffe..2b0e383c 100644 --- a/src/Game/AI/AI/aiPriestBossShadowCloneThrow.cpp +++ b/src/Game/Actor/AI/aiPriestBossShadowCloneThrow.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiPriestBossShadowCloneThrow.h" +#include "Game/Actor/AI/aiPriestBossShadowCloneThrow.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPriestBossShadowCloneThrow.h b/src/Game/Actor/AI/aiPriestBossShadowCloneThrow.h similarity index 100% rename from src/Game/AI/AI/aiPriestBossShadowCloneThrow.h rename to src/Game/Actor/AI/aiPriestBossShadowCloneThrow.h diff --git a/src/Game/AI/AI/aiPriestBossShadowClonesReaction.cpp b/src/Game/Actor/AI/aiPriestBossShadowClonesReaction.cpp similarity index 92% rename from src/Game/AI/AI/aiPriestBossShadowClonesReaction.cpp rename to src/Game/Actor/AI/aiPriestBossShadowClonesReaction.cpp index ba57ec00..bfda7e90 100644 --- a/src/Game/AI/AI/aiPriestBossShadowClonesReaction.cpp +++ b/src/Game/Actor/AI/aiPriestBossShadowClonesReaction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiPriestBossShadowClonesReaction.h" +#include "Game/Actor/AI/aiPriestBossShadowClonesReaction.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPriestBossShadowClonesReaction.h b/src/Game/Actor/AI/aiPriestBossShadowClonesReaction.h similarity index 92% rename from src/Game/AI/AI/aiPriestBossShadowClonesReaction.h rename to src/Game/Actor/AI/aiPriestBossShadowClonesReaction.h index 5ca63510..70cb770d 100644 --- a/src/Game/AI/AI/aiPriestBossShadowClonesReaction.h +++ b/src/Game/Actor/AI/aiPriestBossShadowClonesReaction.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiEnemyDefaultReaction.h" +#include "Game/Actor/AI/aiEnemyDefaultReaction.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPriestBossSlowWarpMove.cpp b/src/Game/Actor/AI/aiPriestBossSlowWarpMove.cpp similarity index 95% rename from src/Game/AI/AI/aiPriestBossSlowWarpMove.cpp rename to src/Game/Actor/AI/aiPriestBossSlowWarpMove.cpp index c5c510c5..29ed5498 100644 --- a/src/Game/AI/AI/aiPriestBossSlowWarpMove.cpp +++ b/src/Game/Actor/AI/aiPriestBossSlowWarpMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiPriestBossSlowWarpMove.h" +#include "Game/Actor/AI/aiPriestBossSlowWarpMove.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPriestBossSlowWarpMove.h b/src/Game/Actor/AI/aiPriestBossSlowWarpMove.h similarity index 100% rename from src/Game/AI/AI/aiPriestBossSlowWarpMove.h rename to src/Game/Actor/AI/aiPriestBossSlowWarpMove.h diff --git a/src/Game/AI/AI/aiPriestBossStageRotationSelector.cpp b/src/Game/Actor/AI/aiPriestBossStageRotationSelector.cpp similarity index 91% rename from src/Game/AI/AI/aiPriestBossStageRotationSelector.cpp rename to src/Game/Actor/AI/aiPriestBossStageRotationSelector.cpp index 6a5f0a48..06a9c373 100644 --- a/src/Game/AI/AI/aiPriestBossStageRotationSelector.cpp +++ b/src/Game/Actor/AI/aiPriestBossStageRotationSelector.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiPriestBossStageRotationSelector.h" +#include "Game/Actor/AI/aiPriestBossStageRotationSelector.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPriestBossStageRotationSelector.h b/src/Game/Actor/AI/aiPriestBossStageRotationSelector.h similarity index 92% rename from src/Game/AI/AI/aiPriestBossStageRotationSelector.h rename to src/Game/Actor/AI/aiPriestBossStageRotationSelector.h index 2ee7ce2d..4243e172 100644 --- a/src/Game/AI/AI/aiPriestBossStageRotationSelector.h +++ b/src/Game/Actor/AI/aiPriestBossStageRotationSelector.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiPriestBossMode.h" +#include "Game/Actor/AI/aiPriestBossMode.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPriestBossSynchroMode.cpp b/src/Game/Actor/AI/aiPriestBossSynchroMode.cpp similarity index 93% rename from src/Game/AI/AI/aiPriestBossSynchroMode.cpp rename to src/Game/Actor/AI/aiPriestBossSynchroMode.cpp index b3193478..461cbf1d 100644 --- a/src/Game/AI/AI/aiPriestBossSynchroMode.cpp +++ b/src/Game/Actor/AI/aiPriestBossSynchroMode.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiPriestBossSynchroMode.h" +#include "Game/Actor/AI/aiPriestBossSynchroMode.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPriestBossSynchroMode.h b/src/Game/Actor/AI/aiPriestBossSynchroMode.h similarity index 93% rename from src/Game/AI/AI/aiPriestBossSynchroMode.h rename to src/Game/Actor/AI/aiPriestBossSynchroMode.h index 18c4990a..d02ac301 100644 --- a/src/Game/AI/AI/aiPriestBossSynchroMode.h +++ b/src/Game/Actor/AI/aiPriestBossSynchroMode.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiPriestBossMode.h" +#include "Game/Actor/AI/aiPriestBossMode.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPriestBossWalkAttack.cpp b/src/Game/Actor/AI/aiPriestBossWalkAttack.cpp similarity index 95% rename from src/Game/AI/AI/aiPriestBossWalkAttack.cpp rename to src/Game/Actor/AI/aiPriestBossWalkAttack.cpp index 0500399f..2ede7bc5 100644 --- a/src/Game/AI/AI/aiPriestBossWalkAttack.cpp +++ b/src/Game/Actor/AI/aiPriestBossWalkAttack.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiPriestBossWalkAttack.h" +#include "Game/Actor/AI/aiPriestBossWalkAttack.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPriestBossWalkAttack.h b/src/Game/Actor/AI/aiPriestBossWalkAttack.h similarity index 100% rename from src/Game/AI/AI/aiPriestBossWalkAttack.h rename to src/Game/Actor/AI/aiPriestBossWalkAttack.h diff --git a/src/Game/AI/AI/aiPriestBossWarpToSafePos.cpp b/src/Game/Actor/AI/aiPriestBossWarpToSafePos.cpp similarity index 93% rename from src/Game/AI/AI/aiPriestBossWarpToSafePos.cpp rename to src/Game/Actor/AI/aiPriestBossWarpToSafePos.cpp index 27f5e196..8a9f6554 100644 --- a/src/Game/AI/AI/aiPriestBossWarpToSafePos.cpp +++ b/src/Game/Actor/AI/aiPriestBossWarpToSafePos.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiPriestBossWarpToSafePos.h" +#include "Game/Actor/AI/aiPriestBossWarpToSafePos.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPriestBossWarpToSafePos.h b/src/Game/Actor/AI/aiPriestBossWarpToSafePos.h similarity index 94% rename from src/Game/AI/AI/aiPriestBossWarpToSafePos.h rename to src/Game/Actor/AI/aiPriestBossWarpToSafePos.h index 7ccb8088..61033b32 100644 --- a/src/Game/AI/AI/aiPriestBossWarpToSafePos.h +++ b/src/Game/Actor/AI/aiPriestBossWarpToSafePos.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiPriestBossMode.h" +#include "Game/Actor/AI/aiPriestBossMode.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPriestIronBallAttack.cpp b/src/Game/Actor/AI/aiPriestIronBallAttack.cpp similarity index 93% rename from src/Game/AI/AI/aiPriestIronBallAttack.cpp rename to src/Game/Actor/AI/aiPriestIronBallAttack.cpp index f4c23bd4..173d64f1 100644 --- a/src/Game/AI/AI/aiPriestIronBallAttack.cpp +++ b/src/Game/Actor/AI/aiPriestIronBallAttack.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiPriestIronBallAttack.h" +#include "Game/Actor/AI/aiPriestIronBallAttack.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPriestIronBallAttack.h b/src/Game/Actor/AI/aiPriestIronBallAttack.h similarity index 100% rename from src/Game/AI/AI/aiPriestIronBallAttack.h rename to src/Game/Actor/AI/aiPriestIronBallAttack.h diff --git a/src/Game/AI/AI/aiPullOutTree.cpp b/src/Game/Actor/AI/aiPullOutTree.cpp similarity index 93% rename from src/Game/AI/AI/aiPullOutTree.cpp rename to src/Game/Actor/AI/aiPullOutTree.cpp index 0d8dc8b1..38e6ecfa 100644 --- a/src/Game/AI/AI/aiPullOutTree.cpp +++ b/src/Game/Actor/AI/aiPullOutTree.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiPullOutTree.h" +#include "Game/Actor/AI/aiPullOutTree.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPullOutTree.h b/src/Game/Actor/AI/aiPullOutTree.h similarity index 100% rename from src/Game/AI/AI/aiPullOutTree.h rename to src/Game/Actor/AI/aiPullOutTree.h diff --git a/src/Game/AI/AI/aiRailMove.cpp b/src/Game/Actor/AI/aiRailMove.cpp similarity index 93% rename from src/Game/AI/AI/aiRailMove.cpp rename to src/Game/Actor/AI/aiRailMove.cpp index f4288720..fb342171 100644 --- a/src/Game/AI/AI/aiRailMove.cpp +++ b/src/Game/Actor/AI/aiRailMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiRailMove.h" +#include "Game/Actor/AI/aiRailMove.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiRailMove.h b/src/Game/Actor/AI/aiRailMove.h similarity index 100% rename from src/Game/AI/AI/aiRailMove.h rename to src/Game/Actor/AI/aiRailMove.h diff --git a/src/Game/AI/AI/aiRailMoveObject.cpp b/src/Game/Actor/AI/aiRailMoveObject.cpp similarity index 93% rename from src/Game/AI/AI/aiRailMoveObject.cpp rename to src/Game/Actor/AI/aiRailMoveObject.cpp index 7b36552a..2c90ac0a 100644 --- a/src/Game/AI/AI/aiRailMoveObject.cpp +++ b/src/Game/Actor/AI/aiRailMoveObject.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiRailMoveObject.h" +#include "Game/Actor/AI/aiRailMoveObject.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiRailMoveObject.h b/src/Game/Actor/AI/aiRailMoveObject.h similarity index 100% rename from src/Game/AI/AI/aiRailMoveObject.h rename to src/Game/Actor/AI/aiRailMoveObject.h diff --git a/src/Game/AI/AI/aiRailMoveObjectOneWay.cpp b/src/Game/Actor/AI/aiRailMoveObjectOneWay.cpp similarity index 92% rename from src/Game/AI/AI/aiRailMoveObjectOneWay.cpp rename to src/Game/Actor/AI/aiRailMoveObjectOneWay.cpp index 51176755..9ca102ac 100644 --- a/src/Game/AI/AI/aiRailMoveObjectOneWay.cpp +++ b/src/Game/Actor/AI/aiRailMoveObjectOneWay.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiRailMoveObjectOneWay.h" +#include "Game/Actor/AI/aiRailMoveObjectOneWay.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiRailMoveObjectOneWay.h b/src/Game/Actor/AI/aiRailMoveObjectOneWay.h similarity index 100% rename from src/Game/AI/AI/aiRailMoveObjectOneWay.h rename to src/Game/Actor/AI/aiRailMoveObjectOneWay.h diff --git a/src/Game/AI/AI/aiRailMoveRandomIgnoreStop.cpp b/src/Game/Actor/AI/aiRailMoveRandomIgnoreStop.cpp similarity index 92% rename from src/Game/AI/AI/aiRailMoveRandomIgnoreStop.cpp rename to src/Game/Actor/AI/aiRailMoveRandomIgnoreStop.cpp index 4d40d9b5..b2fff596 100644 --- a/src/Game/AI/AI/aiRailMoveRandomIgnoreStop.cpp +++ b/src/Game/Actor/AI/aiRailMoveRandomIgnoreStop.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiRailMoveRandomIgnoreStop.h" +#include "Game/Actor/AI/aiRailMoveRandomIgnoreStop.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiRailMoveRandomIgnoreStop.h b/src/Game/Actor/AI/aiRailMoveRandomIgnoreStop.h similarity index 92% rename from src/Game/AI/AI/aiRailMoveRandomIgnoreStop.h rename to src/Game/Actor/AI/aiRailMoveRandomIgnoreStop.h index eaca3b6b..a678a9b4 100644 --- a/src/Game/AI/AI/aiRailMoveRandomIgnoreStop.h +++ b/src/Game/Actor/AI/aiRailMoveRandomIgnoreStop.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiRailMoveWithClose.h" +#include "Game/Actor/AI/aiRailMoveWithClose.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiRailMoveRemains.cpp b/src/Game/Actor/AI/aiRailMoveRemains.cpp similarity index 94% rename from src/Game/AI/AI/aiRailMoveRemains.cpp rename to src/Game/Actor/AI/aiRailMoveRemains.cpp index 81897a25..bdc5d148 100644 --- a/src/Game/AI/AI/aiRailMoveRemains.cpp +++ b/src/Game/Actor/AI/aiRailMoveRemains.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiRailMoveRemains.h" +#include "Game/Actor/AI/aiRailMoveRemains.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiRailMoveRemains.h b/src/Game/Actor/AI/aiRailMoveRemains.h similarity index 100% rename from src/Game/AI/AI/aiRailMoveRemains.h rename to src/Game/Actor/AI/aiRailMoveRemains.h diff --git a/src/Game/AI/AI/aiRailMoveRemainsBGCamera.cpp b/src/Game/Actor/AI/aiRailMoveRemainsBGCamera.cpp similarity index 93% rename from src/Game/AI/AI/aiRailMoveRemainsBGCamera.cpp rename to src/Game/Actor/AI/aiRailMoveRemainsBGCamera.cpp index f91d15b9..f6fc23c9 100644 --- a/src/Game/AI/AI/aiRailMoveRemainsBGCamera.cpp +++ b/src/Game/Actor/AI/aiRailMoveRemainsBGCamera.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiRailMoveRemainsBGCamera.h" +#include "Game/Actor/AI/aiRailMoveRemainsBGCamera.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiRailMoveRemainsBGCamera.h b/src/Game/Actor/AI/aiRailMoveRemainsBGCamera.h similarity index 94% rename from src/Game/AI/AI/aiRailMoveRemainsBGCamera.h rename to src/Game/Actor/AI/aiRailMoveRemainsBGCamera.h index fd04ab92..c4a9a246 100644 --- a/src/Game/AI/AI/aiRailMoveRemainsBGCamera.h +++ b/src/Game/Actor/AI/aiRailMoveRemainsBGCamera.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiRailMoveRemains.h" +#include "Game/Actor/AI/aiRailMoveRemains.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiRailMoveRndIgnrStopPlayAS.cpp b/src/Game/Actor/AI/aiRailMoveRndIgnrStopPlayAS.cpp similarity index 92% rename from src/Game/AI/AI/aiRailMoveRndIgnrStopPlayAS.cpp rename to src/Game/Actor/AI/aiRailMoveRndIgnrStopPlayAS.cpp index f8860f8c..d913f2b5 100644 --- a/src/Game/AI/AI/aiRailMoveRndIgnrStopPlayAS.cpp +++ b/src/Game/Actor/AI/aiRailMoveRndIgnrStopPlayAS.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiRailMoveRndIgnrStopPlayAS.h" +#include "Game/Actor/AI/aiRailMoveRndIgnrStopPlayAS.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiRailMoveRndIgnrStopPlayAS.h b/src/Game/Actor/AI/aiRailMoveRndIgnrStopPlayAS.h similarity index 91% rename from src/Game/AI/AI/aiRailMoveRndIgnrStopPlayAS.h rename to src/Game/Actor/AI/aiRailMoveRndIgnrStopPlayAS.h index 70255fc6..2ed4d4e3 100644 --- a/src/Game/AI/AI/aiRailMoveRndIgnrStopPlayAS.h +++ b/src/Game/Actor/AI/aiRailMoveRndIgnrStopPlayAS.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiRailMoveRandomIgnoreStop.h" +#include "Game/Actor/AI/aiRailMoveRandomIgnoreStop.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiRailMoveWithClose.cpp b/src/Game/Actor/AI/aiRailMoveWithClose.cpp similarity index 93% rename from src/Game/AI/AI/aiRailMoveWithClose.cpp rename to src/Game/Actor/AI/aiRailMoveWithClose.cpp index e19afd43..822a86ea 100644 --- a/src/Game/AI/AI/aiRailMoveWithClose.cpp +++ b/src/Game/Actor/AI/aiRailMoveWithClose.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiRailMoveWithClose.h" +#include "Game/Actor/AI/aiRailMoveWithClose.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiRailMoveWithClose.h b/src/Game/Actor/AI/aiRailMoveWithClose.h similarity index 94% rename from src/Game/AI/AI/aiRailMoveWithClose.h rename to src/Game/Actor/AI/aiRailMoveWithClose.h index 25d82464..1ed30445 100644 --- a/src/Game/AI/AI/aiRailMoveWithClose.h +++ b/src/Game/Actor/AI/aiRailMoveWithClose.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiRailMove.h" +#include "Game/Actor/AI/aiRailMove.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiRandomSelectThreeAction.cpp b/src/Game/Actor/AI/aiRandomSelectThreeAction.cpp similarity index 93% rename from src/Game/AI/AI/aiRandomSelectThreeAction.cpp rename to src/Game/Actor/AI/aiRandomSelectThreeAction.cpp index 0c583967..4cb88d19 100644 --- a/src/Game/AI/AI/aiRandomSelectThreeAction.cpp +++ b/src/Game/Actor/AI/aiRandomSelectThreeAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiRandomSelectThreeAction.h" +#include "Game/Actor/AI/aiRandomSelectThreeAction.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiRandomSelectThreeAction.h b/src/Game/Actor/AI/aiRandomSelectThreeAction.h similarity index 93% rename from src/Game/AI/AI/aiRandomSelectThreeAction.h rename to src/Game/Actor/AI/aiRandomSelectThreeAction.h index 2a7b321e..55766ba5 100644 --- a/src/Game/AI/AI/aiRandomSelectThreeAction.h +++ b/src/Game/Actor/AI/aiRandomSelectThreeAction.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiRandomSelectThreeActionBase.h" +#include "Game/Actor/AI/aiRandomSelectThreeActionBase.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiRandomSelectThreeActionBase.cpp b/src/Game/Actor/AI/aiRandomSelectThreeActionBase.cpp similarity index 93% rename from src/Game/AI/AI/aiRandomSelectThreeActionBase.cpp rename to src/Game/Actor/AI/aiRandomSelectThreeActionBase.cpp index d50d39a4..ca30e313 100644 --- a/src/Game/AI/AI/aiRandomSelectThreeActionBase.cpp +++ b/src/Game/Actor/AI/aiRandomSelectThreeActionBase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiRandomSelectThreeActionBase.h" +#include "Game/Actor/AI/aiRandomSelectThreeActionBase.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiRandomSelectThreeActionBase.h b/src/Game/Actor/AI/aiRandomSelectThreeActionBase.h similarity index 100% rename from src/Game/AI/AI/aiRandomSelectThreeActionBase.h rename to src/Game/Actor/AI/aiRandomSelectThreeActionBase.h diff --git a/src/Game/AI/AI/aiRandomSelectTwoAction.cpp b/src/Game/Actor/AI/aiRandomSelectTwoAction.cpp similarity index 87% rename from src/Game/AI/AI/aiRandomSelectTwoAction.cpp rename to src/Game/Actor/AI/aiRandomSelectTwoAction.cpp index d824eca8..76eb0dae 100644 --- a/src/Game/AI/AI/aiRandomSelectTwoAction.cpp +++ b/src/Game/Actor/AI/aiRandomSelectTwoAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiRandomSelectTwoAction.h" +#include "Game/Actor/AI/aiRandomSelectTwoAction.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiRandomSelectTwoAction.h b/src/Game/Actor/AI/aiRandomSelectTwoAction.h similarity index 89% rename from src/Game/AI/AI/aiRandomSelectTwoAction.h rename to src/Game/Actor/AI/aiRandomSelectTwoAction.h index 794178f9..752a91b8 100644 --- a/src/Game/AI/AI/aiRandomSelectTwoAction.h +++ b/src/Game/Actor/AI/aiRandomSelectTwoAction.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiRandomSelectTwoActionBase.h" +#include "Game/Actor/AI/aiRandomSelectTwoActionBase.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiRandomSelectTwoActionBase.cpp b/src/Game/Actor/AI/aiRandomSelectTwoActionBase.cpp similarity index 92% rename from src/Game/AI/AI/aiRandomSelectTwoActionBase.cpp rename to src/Game/Actor/AI/aiRandomSelectTwoActionBase.cpp index 90d52256..c2a4143a 100644 --- a/src/Game/AI/AI/aiRandomSelectTwoActionBase.cpp +++ b/src/Game/Actor/AI/aiRandomSelectTwoActionBase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiRandomSelectTwoActionBase.h" +#include "Game/Actor/AI/aiRandomSelectTwoActionBase.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiRandomSelectTwoActionBase.h b/src/Game/Actor/AI/aiRandomSelectTwoActionBase.h similarity index 100% rename from src/Game/AI/AI/aiRandomSelectTwoActionBase.h rename to src/Game/Actor/AI/aiRandomSelectTwoActionBase.h diff --git a/src/Game/AI/AI/aiRangeAttackSelect.cpp b/src/Game/Actor/AI/aiRangeAttackSelect.cpp similarity index 92% rename from src/Game/AI/AI/aiRangeAttackSelect.cpp rename to src/Game/Actor/AI/aiRangeAttackSelect.cpp index 5ddd21e3..76d629d7 100644 --- a/src/Game/AI/AI/aiRangeAttackSelect.cpp +++ b/src/Game/Actor/AI/aiRangeAttackSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiRangeAttackSelect.h" +#include "Game/Actor/AI/aiRangeAttackSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiRangeAttackSelect.h b/src/Game/Actor/AI/aiRangeAttackSelect.h similarity index 100% rename from src/Game/AI/AI/aiRangeAttackSelect.h rename to src/Game/Actor/AI/aiRangeAttackSelect.h diff --git a/src/Game/AI/AI/aiRangeCheckSeqTwoAction.cpp b/src/Game/Actor/AI/aiRangeCheckSeqTwoAction.cpp similarity index 92% rename from src/Game/AI/AI/aiRangeCheckSeqTwoAction.cpp rename to src/Game/Actor/AI/aiRangeCheckSeqTwoAction.cpp index 44ed8eef..dcdcd7e2 100644 --- a/src/Game/AI/AI/aiRangeCheckSeqTwoAction.cpp +++ b/src/Game/Actor/AI/aiRangeCheckSeqTwoAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiRangeCheckSeqTwoAction.h" +#include "Game/Actor/AI/aiRangeCheckSeqTwoAction.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiRangeCheckSeqTwoAction.h b/src/Game/Actor/AI/aiRangeCheckSeqTwoAction.h similarity index 93% rename from src/Game/AI/AI/aiRangeCheckSeqTwoAction.h rename to src/Game/Actor/AI/aiRangeCheckSeqTwoAction.h index 7f5640bb..db0f97f1 100644 --- a/src/Game/AI/AI/aiRangeCheckSeqTwoAction.h +++ b/src/Game/Actor/AI/aiRangeCheckSeqTwoAction.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiSeqTargetTwoAction.h" +#include "Game/Actor/AI/aiSeqTargetTwoAction.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiRangeHeightSelectTwoAction.cpp b/src/Game/Actor/AI/aiRangeHeightSelectTwoAction.cpp similarity index 92% rename from src/Game/AI/AI/aiRangeHeightSelectTwoAction.cpp rename to src/Game/Actor/AI/aiRangeHeightSelectTwoAction.cpp index 7397bb3e..6ef07d6d 100644 --- a/src/Game/AI/AI/aiRangeHeightSelectTwoAction.cpp +++ b/src/Game/Actor/AI/aiRangeHeightSelectTwoAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiRangeHeightSelectTwoAction.h" +#include "Game/Actor/AI/aiRangeHeightSelectTwoAction.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiRangeHeightSelectTwoAction.h b/src/Game/Actor/AI/aiRangeHeightSelectTwoAction.h similarity index 93% rename from src/Game/AI/AI/aiRangeHeightSelectTwoAction.h rename to src/Game/Actor/AI/aiRangeHeightSelectTwoAction.h index a55bee70..8ff7d17e 100644 --- a/src/Game/AI/AI/aiRangeHeightSelectTwoAction.h +++ b/src/Game/Actor/AI/aiRangeHeightSelectTwoAction.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiRangeSelectTwoAction.h" +#include "Game/Actor/AI/aiRangeSelectTwoAction.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiRangeLineReachSelectTwoAction.cpp b/src/Game/Actor/AI/aiRangeLineReachSelectTwoAction.cpp similarity index 91% rename from src/Game/AI/AI/aiRangeLineReachSelectTwoAction.cpp rename to src/Game/Actor/AI/aiRangeLineReachSelectTwoAction.cpp index 25c9e06f..0179d7fc 100644 --- a/src/Game/AI/AI/aiRangeLineReachSelectTwoAction.cpp +++ b/src/Game/Actor/AI/aiRangeLineReachSelectTwoAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiRangeLineReachSelectTwoAction.h" +#include "Game/Actor/AI/aiRangeLineReachSelectTwoAction.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiRangeLineReachSelectTwoAction.h b/src/Game/Actor/AI/aiRangeLineReachSelectTwoAction.h similarity index 91% rename from src/Game/AI/AI/aiRangeLineReachSelectTwoAction.h rename to src/Game/Actor/AI/aiRangeLineReachSelectTwoAction.h index e212aae2..c584b828 100644 --- a/src/Game/AI/AI/aiRangeLineReachSelectTwoAction.h +++ b/src/Game/Actor/AI/aiRangeLineReachSelectTwoAction.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiRangeSelectTwoAction.h" +#include "Game/Actor/AI/aiRangeSelectTwoAction.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiRangeObstacleCheck.cpp b/src/Game/Actor/AI/aiRangeObstacleCheck.cpp similarity index 94% rename from src/Game/AI/AI/aiRangeObstacleCheck.cpp rename to src/Game/Actor/AI/aiRangeObstacleCheck.cpp index 8243d8b6..fe8e1510 100644 --- a/src/Game/AI/AI/aiRangeObstacleCheck.cpp +++ b/src/Game/Actor/AI/aiRangeObstacleCheck.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiRangeObstacleCheck.h" +#include "Game/Actor/AI/aiRangeObstacleCheck.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiRangeObstacleCheck.h b/src/Game/Actor/AI/aiRangeObstacleCheck.h similarity index 100% rename from src/Game/AI/AI/aiRangeObstacleCheck.h rename to src/Game/Actor/AI/aiRangeObstacleCheck.h diff --git a/src/Game/AI/AI/aiRangeSelect.cpp b/src/Game/Actor/AI/aiRangeSelect.cpp similarity index 93% rename from src/Game/AI/AI/aiRangeSelect.cpp rename to src/Game/Actor/AI/aiRangeSelect.cpp index 3d82a7fa..1e7d3ad6 100644 --- a/src/Game/AI/AI/aiRangeSelect.cpp +++ b/src/Game/Actor/AI/aiRangeSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiRangeSelect.h" +#include "Game/Actor/AI/aiRangeSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiRangeSelect.h b/src/Game/Actor/AI/aiRangeSelect.h similarity index 100% rename from src/Game/AI/AI/aiRangeSelect.h rename to src/Game/Actor/AI/aiRangeSelect.h diff --git a/src/Game/AI/AI/aiRangeSelectAction.cpp b/src/Game/Actor/AI/aiRangeSelectAction.cpp similarity index 93% rename from src/Game/AI/AI/aiRangeSelectAction.cpp rename to src/Game/Actor/AI/aiRangeSelectAction.cpp index 95003c5b..f141b73d 100644 --- a/src/Game/AI/AI/aiRangeSelectAction.cpp +++ b/src/Game/Actor/AI/aiRangeSelectAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiRangeSelectAction.h" +#include "Game/Actor/AI/aiRangeSelectAction.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiRangeSelectAction.h b/src/Game/Actor/AI/aiRangeSelectAction.h similarity index 100% rename from src/Game/AI/AI/aiRangeSelectAction.h rename to src/Game/Actor/AI/aiRangeSelectAction.h diff --git a/src/Game/AI/AI/aiRangeSelectThreeAction.cpp b/src/Game/Actor/AI/aiRangeSelectThreeAction.cpp similarity index 89% rename from src/Game/AI/AI/aiRangeSelectThreeAction.cpp rename to src/Game/Actor/AI/aiRangeSelectThreeAction.cpp index a7c6626a..ce445e56 100644 --- a/src/Game/AI/AI/aiRangeSelectThreeAction.cpp +++ b/src/Game/Actor/AI/aiRangeSelectThreeAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiRangeSelectThreeAction.h" +#include "Game/Actor/AI/aiRangeSelectThreeAction.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiRangeSelectThreeAction.h b/src/Game/Actor/AI/aiRangeSelectThreeAction.h similarity index 92% rename from src/Game/AI/AI/aiRangeSelectThreeAction.h rename to src/Game/Actor/AI/aiRangeSelectThreeAction.h index 063ff0ab..25241c63 100644 --- a/src/Game/AI/AI/aiRangeSelectThreeAction.h +++ b/src/Game/Actor/AI/aiRangeSelectThreeAction.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiRangeSelectAction.h" +#include "Game/Actor/AI/aiRangeSelectAction.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiRangeSelectTwoAction.cpp b/src/Game/Actor/AI/aiRangeSelectTwoAction.cpp similarity index 88% rename from src/Game/AI/AI/aiRangeSelectTwoAction.cpp rename to src/Game/Actor/AI/aiRangeSelectTwoAction.cpp index 3ba98289..c48c69f5 100644 --- a/src/Game/AI/AI/aiRangeSelectTwoAction.cpp +++ b/src/Game/Actor/AI/aiRangeSelectTwoAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiRangeSelectTwoAction.h" +#include "Game/Actor/AI/aiRangeSelectTwoAction.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiRangeSelectTwoAction.h b/src/Game/Actor/AI/aiRangeSelectTwoAction.h similarity index 91% rename from src/Game/AI/AI/aiRangeSelectTwoAction.h rename to src/Game/Actor/AI/aiRangeSelectTwoAction.h index a2ce7e20..059ea293 100644 --- a/src/Game/AI/AI/aiRangeSelectTwoAction.h +++ b/src/Game/Actor/AI/aiRangeSelectTwoAction.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiRangeSelectAction.h" +#include "Game/Actor/AI/aiRangeSelectAction.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiRapidAttackAllowSelect.cpp b/src/Game/Actor/AI/aiRapidAttackAllowSelect.cpp similarity index 92% rename from src/Game/AI/AI/aiRapidAttackAllowSelect.cpp rename to src/Game/Actor/AI/aiRapidAttackAllowSelect.cpp index dfa3428e..66dbfa53 100644 --- a/src/Game/AI/AI/aiRapidAttackAllowSelect.cpp +++ b/src/Game/Actor/AI/aiRapidAttackAllowSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiRapidAttackAllowSelect.h" +#include "Game/Actor/AI/aiRapidAttackAllowSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiRapidAttackAllowSelect.h b/src/Game/Actor/AI/aiRapidAttackAllowSelect.h similarity index 100% rename from src/Game/AI/AI/aiRapidAttackAllowSelect.h rename to src/Game/Actor/AI/aiRapidAttackAllowSelect.h diff --git a/src/Game/AI/AI/aiReduceDistanceToTargetPos.cpp b/src/Game/Actor/AI/aiReduceDistanceToTargetPos.cpp similarity index 93% rename from src/Game/AI/AI/aiReduceDistanceToTargetPos.cpp rename to src/Game/Actor/AI/aiReduceDistanceToTargetPos.cpp index a090bfb3..bb0e4b1a 100644 --- a/src/Game/AI/AI/aiReduceDistanceToTargetPos.cpp +++ b/src/Game/Actor/AI/aiReduceDistanceToTargetPos.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiReduceDistanceToTargetPos.h" +#include "Game/Actor/AI/aiReduceDistanceToTargetPos.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiReduceDistanceToTargetPos.h b/src/Game/Actor/AI/aiReduceDistanceToTargetPos.h similarity index 100% rename from src/Game/AI/AI/aiReduceDistanceToTargetPos.h rename to src/Game/Actor/AI/aiReduceDistanceToTargetPos.h diff --git a/src/Game/AI/AI/aiReferenceNPCViewWithDynAS.cpp b/src/Game/Actor/AI/aiReferenceNPCViewWithDynAS.cpp similarity index 93% rename from src/Game/AI/AI/aiReferenceNPCViewWithDynAS.cpp rename to src/Game/Actor/AI/aiReferenceNPCViewWithDynAS.cpp index 86ef12c6..a4f8782c 100644 --- a/src/Game/AI/AI/aiReferenceNPCViewWithDynAS.cpp +++ b/src/Game/Actor/AI/aiReferenceNPCViewWithDynAS.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiReferenceNPCViewWithDynAS.h" +#include "Game/Actor/AI/aiReferenceNPCViewWithDynAS.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiReferenceNPCViewWithDynAS.h b/src/Game/Actor/AI/aiReferenceNPCViewWithDynAS.h similarity index 100% rename from src/Game/AI/AI/aiReferenceNPCViewWithDynAS.h rename to src/Game/Actor/AI/aiReferenceNPCViewWithDynAS.h diff --git a/src/Game/AI/AI/aiReflectableBulletThrown.cpp b/src/Game/Actor/AI/aiReflectableBulletThrown.cpp similarity index 93% rename from src/Game/AI/AI/aiReflectableBulletThrown.cpp rename to src/Game/Actor/AI/aiReflectableBulletThrown.cpp index d17414e0..2a4aaadc 100644 --- a/src/Game/AI/AI/aiReflectableBulletThrown.cpp +++ b/src/Game/Actor/AI/aiReflectableBulletThrown.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiReflectableBulletThrown.h" +#include "Game/Actor/AI/aiReflectableBulletThrown.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiReflectableBulletThrown.h b/src/Game/Actor/AI/aiReflectableBulletThrown.h similarity index 94% rename from src/Game/AI/AI/aiReflectableBulletThrown.h rename to src/Game/Actor/AI/aiReflectableBulletThrown.h index 2722aab7..643158b2 100644 --- a/src/Game/AI/AI/aiReflectableBulletThrown.h +++ b/src/Game/Actor/AI/aiReflectableBulletThrown.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiReflectableThrown.h" +#include "Game/Actor/AI/aiReflectableThrown.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiReflectableEscape.cpp b/src/Game/Actor/AI/aiReflectableEscape.cpp similarity index 93% rename from src/Game/AI/AI/aiReflectableEscape.cpp rename to src/Game/Actor/AI/aiReflectableEscape.cpp index 772f8468..cfbcd47b 100644 --- a/src/Game/AI/AI/aiReflectableEscape.cpp +++ b/src/Game/Actor/AI/aiReflectableEscape.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiReflectableEscape.h" +#include "Game/Actor/AI/aiReflectableEscape.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiReflectableEscape.h b/src/Game/Actor/AI/aiReflectableEscape.h similarity index 100% rename from src/Game/AI/AI/aiReflectableEscape.h rename to src/Game/Actor/AI/aiReflectableEscape.h diff --git a/src/Game/AI/AI/aiReflectableIgnitedThrown.cpp b/src/Game/Actor/AI/aiReflectableIgnitedThrown.cpp similarity index 91% rename from src/Game/AI/AI/aiReflectableIgnitedThrown.cpp rename to src/Game/Actor/AI/aiReflectableIgnitedThrown.cpp index f2e5013a..b762ebd9 100644 --- a/src/Game/AI/AI/aiReflectableIgnitedThrown.cpp +++ b/src/Game/Actor/AI/aiReflectableIgnitedThrown.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiReflectableIgnitedThrown.h" +#include "Game/Actor/AI/aiReflectableIgnitedThrown.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiReflectableIgnitedThrown.h b/src/Game/Actor/AI/aiReflectableIgnitedThrown.h similarity index 91% rename from src/Game/AI/AI/aiReflectableIgnitedThrown.h rename to src/Game/Actor/AI/aiReflectableIgnitedThrown.h index d513aa61..a329c5c3 100644 --- a/src/Game/AI/AI/aiReflectableIgnitedThrown.h +++ b/src/Game/Actor/AI/aiReflectableIgnitedThrown.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiReflectableThrown.h" +#include "Game/Actor/AI/aiReflectableThrown.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiReflectableThrown.cpp b/src/Game/Actor/AI/aiReflectableThrown.cpp similarity index 94% rename from src/Game/AI/AI/aiReflectableThrown.cpp rename to src/Game/Actor/AI/aiReflectableThrown.cpp index 2dbf13b5..ed7cb84f 100644 --- a/src/Game/AI/AI/aiReflectableThrown.cpp +++ b/src/Game/Actor/AI/aiReflectableThrown.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiReflectableThrown.h" +#include "Game/Actor/AI/aiReflectableThrown.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiReflectableThrown.h b/src/Game/Actor/AI/aiReflectableThrown.h similarity index 100% rename from src/Game/AI/AI/aiReflectableThrown.h rename to src/Game/Actor/AI/aiReflectableThrown.h diff --git a/src/Game/AI/AI/aiRegistedActorNumTwoSelect.cpp b/src/Game/Actor/AI/aiRegistedActorNumTwoSelect.cpp similarity index 92% rename from src/Game/AI/AI/aiRegistedActorNumTwoSelect.cpp rename to src/Game/Actor/AI/aiRegistedActorNumTwoSelect.cpp index fd9c2201..2f3f857a 100644 --- a/src/Game/AI/AI/aiRegistedActorNumTwoSelect.cpp +++ b/src/Game/Actor/AI/aiRegistedActorNumTwoSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiRegistedActorNumTwoSelect.h" +#include "Game/Actor/AI/aiRegistedActorNumTwoSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiRegistedActorNumTwoSelect.h b/src/Game/Actor/AI/aiRegistedActorNumTwoSelect.h similarity index 91% rename from src/Game/AI/AI/aiRegistedActorNumTwoSelect.h rename to src/Game/Actor/AI/aiRegistedActorNumTwoSelect.h index 5ac207f9..0fb95b09 100644 --- a/src/Game/AI/AI/aiRegistedActorNumTwoSelect.h +++ b/src/Game/Actor/AI/aiRegistedActorNumTwoSelect.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiRegistedActorNumTwoSelectBase.h" +#include "Game/Actor/AI/aiRegistedActorNumTwoSelectBase.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiRegistedActorNumTwoSelectBase.cpp b/src/Game/Actor/AI/aiRegistedActorNumTwoSelectBase.cpp similarity index 92% rename from src/Game/AI/AI/aiRegistedActorNumTwoSelectBase.cpp rename to src/Game/Actor/AI/aiRegistedActorNumTwoSelectBase.cpp index c0f817d0..d3fb0b2b 100644 --- a/src/Game/AI/AI/aiRegistedActorNumTwoSelectBase.cpp +++ b/src/Game/Actor/AI/aiRegistedActorNumTwoSelectBase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiRegistedActorNumTwoSelectBase.h" +#include "Game/Actor/AI/aiRegistedActorNumTwoSelectBase.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiRegistedActorNumTwoSelectBase.h b/src/Game/Actor/AI/aiRegistedActorNumTwoSelectBase.h similarity index 100% rename from src/Game/AI/AI/aiRegistedActorNumTwoSelectBase.h rename to src/Game/Actor/AI/aiRegistedActorNumTwoSelectBase.h diff --git a/src/Game/AI/AI/aiRemainElectricCannonBeamAttack.cpp b/src/Game/Actor/AI/aiRemainElectricCannonBeamAttack.cpp similarity index 91% rename from src/Game/AI/AI/aiRemainElectricCannonBeamAttack.cpp rename to src/Game/Actor/AI/aiRemainElectricCannonBeamAttack.cpp index 0839364b..540c5d94 100644 --- a/src/Game/AI/AI/aiRemainElectricCannonBeamAttack.cpp +++ b/src/Game/Actor/AI/aiRemainElectricCannonBeamAttack.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiRemainElectricCannonBeamAttack.h" +#include "Game/Actor/AI/aiRemainElectricCannonBeamAttack.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiRemainElectricCannonBeamAttack.h b/src/Game/Actor/AI/aiRemainElectricCannonBeamAttack.h similarity index 100% rename from src/Game/AI/AI/aiRemainElectricCannonBeamAttack.h rename to src/Game/Actor/AI/aiRemainElectricCannonBeamAttack.h diff --git a/src/Game/AI/AI/aiRemainElectricCannonRoot.cpp b/src/Game/Actor/AI/aiRemainElectricCannonRoot.cpp similarity index 93% rename from src/Game/AI/AI/aiRemainElectricCannonRoot.cpp rename to src/Game/Actor/AI/aiRemainElectricCannonRoot.cpp index 6f31a66a..13b3d1a9 100644 --- a/src/Game/AI/AI/aiRemainElectricCannonRoot.cpp +++ b/src/Game/Actor/AI/aiRemainElectricCannonRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiRemainElectricCannonRoot.h" +#include "Game/Actor/AI/aiRemainElectricCannonRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiRemainElectricCannonRoot.h b/src/Game/Actor/AI/aiRemainElectricCannonRoot.h similarity index 91% rename from src/Game/AI/AI/aiRemainElectricCannonRoot.h rename to src/Game/Actor/AI/aiRemainElectricCannonRoot.h index f47eee60..4e6747fd 100644 --- a/src/Game/AI/AI/aiRemainElectricCannonRoot.h +++ b/src/Game/Actor/AI/aiRemainElectricCannonRoot.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiRemainElectricCannonRootBase.h" +#include "Game/Actor/AI/aiRemainElectricCannonRootBase.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiRemainElectricCannonRootBase.cpp b/src/Game/Actor/AI/aiRemainElectricCannonRootBase.cpp similarity index 92% rename from src/Game/AI/AI/aiRemainElectricCannonRootBase.cpp rename to src/Game/Actor/AI/aiRemainElectricCannonRootBase.cpp index 93e99def..c73d27c0 100644 --- a/src/Game/AI/AI/aiRemainElectricCannonRootBase.cpp +++ b/src/Game/Actor/AI/aiRemainElectricCannonRootBase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiRemainElectricCannonRootBase.h" +#include "Game/Actor/AI/aiRemainElectricCannonRootBase.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiRemainElectricCannonRootBase.h b/src/Game/Actor/AI/aiRemainElectricCannonRootBase.h similarity index 100% rename from src/Game/AI/AI/aiRemainElectricCannonRootBase.h rename to src/Game/Actor/AI/aiRemainElectricCannonRootBase.h diff --git a/src/Game/AI/AI/aiRemainsElectricBGCamera.cpp b/src/Game/Actor/AI/aiRemainsElectricBGCamera.cpp similarity index 92% rename from src/Game/AI/AI/aiRemainsElectricBGCamera.cpp rename to src/Game/Actor/AI/aiRemainsElectricBGCamera.cpp index 8cfc5de2..f7a1a447 100644 --- a/src/Game/AI/AI/aiRemainsElectricBGCamera.cpp +++ b/src/Game/Actor/AI/aiRemainsElectricBGCamera.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiRemainsElectricBGCamera.h" +#include "Game/Actor/AI/aiRemainsElectricBGCamera.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiRemainsElectricBGCamera.h b/src/Game/Actor/AI/aiRemainsElectricBGCamera.h similarity index 92% rename from src/Game/AI/AI/aiRemainsElectricBGCamera.h rename to src/Game/Actor/AI/aiRemainsElectricBGCamera.h index e267845c..4b0a41ef 100644 --- a/src/Game/AI/AI/aiRemainsElectricBGCamera.h +++ b/src/Game/Actor/AI/aiRemainsElectricBGCamera.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiRailMoveRemainsBGCamera.h" +#include "Game/Actor/AI/aiRailMoveRemainsBGCamera.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiRemainsElectricRoot.cpp b/src/Game/Actor/AI/aiRemainsElectricRoot.cpp similarity index 91% rename from src/Game/AI/AI/aiRemainsElectricRoot.cpp rename to src/Game/Actor/AI/aiRemainsElectricRoot.cpp index b0291f26..8c7dbe17 100644 --- a/src/Game/AI/AI/aiRemainsElectricRoot.cpp +++ b/src/Game/Actor/AI/aiRemainsElectricRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiRemainsElectricRoot.h" +#include "Game/Actor/AI/aiRemainsElectricRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiRemainsElectricRoot.h b/src/Game/Actor/AI/aiRemainsElectricRoot.h similarity index 92% rename from src/Game/AI/AI/aiRemainsElectricRoot.h rename to src/Game/Actor/AI/aiRemainsElectricRoot.h index 61d8cb11..fa784a99 100644 --- a/src/Game/AI/AI/aiRemainsElectricRoot.h +++ b/src/Game/Actor/AI/aiRemainsElectricRoot.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiRemainsRoot.h" +#include "Game/Actor/AI/aiRemainsRoot.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiRemainsFireBattleMove.cpp b/src/Game/Actor/AI/aiRemainsFireBattleMove.cpp similarity index 91% rename from src/Game/AI/AI/aiRemainsFireBattleMove.cpp rename to src/Game/Actor/AI/aiRemainsFireBattleMove.cpp index 181c71fb..7983cf0c 100644 --- a/src/Game/AI/AI/aiRemainsFireBattleMove.cpp +++ b/src/Game/Actor/AI/aiRemainsFireBattleMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiRemainsFireBattleMove.h" +#include "Game/Actor/AI/aiRemainsFireBattleMove.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiRemainsFireBattleMove.h b/src/Game/Actor/AI/aiRemainsFireBattleMove.h similarity index 100% rename from src/Game/AI/AI/aiRemainsFireBattleMove.h rename to src/Game/Actor/AI/aiRemainsFireBattleMove.h diff --git a/src/Game/AI/AI/aiRemainsFireBattleStepSelector.cpp b/src/Game/Actor/AI/aiRemainsFireBattleStepSelector.cpp similarity index 91% rename from src/Game/AI/AI/aiRemainsFireBattleStepSelector.cpp rename to src/Game/Actor/AI/aiRemainsFireBattleStepSelector.cpp index cf8255d2..12bef5c4 100644 --- a/src/Game/AI/AI/aiRemainsFireBattleStepSelector.cpp +++ b/src/Game/Actor/AI/aiRemainsFireBattleStepSelector.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiRemainsFireBattleStepSelector.h" +#include "Game/Actor/AI/aiRemainsFireBattleStepSelector.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiRemainsFireBattleStepSelector.h b/src/Game/Actor/AI/aiRemainsFireBattleStepSelector.h similarity index 100% rename from src/Game/AI/AI/aiRemainsFireBattleStepSelector.h rename to src/Game/Actor/AI/aiRemainsFireBattleStepSelector.h diff --git a/src/Game/AI/AI/aiRemainsFireDroneNormal.cpp b/src/Game/Actor/AI/aiRemainsFireDroneNormal.cpp similarity index 94% rename from src/Game/AI/AI/aiRemainsFireDroneNormal.cpp rename to src/Game/Actor/AI/aiRemainsFireDroneNormal.cpp index 08588801..6027c295 100644 --- a/src/Game/AI/AI/aiRemainsFireDroneNormal.cpp +++ b/src/Game/Actor/AI/aiRemainsFireDroneNormal.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiRemainsFireDroneNormal.h" +#include "Game/Actor/AI/aiRemainsFireDroneNormal.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiRemainsFireDroneNormal.h b/src/Game/Actor/AI/aiRemainsFireDroneNormal.h similarity index 96% rename from src/Game/AI/AI/aiRemainsFireDroneNormal.h rename to src/Game/Actor/AI/aiRemainsFireDroneNormal.h index 8a6aea2f..5c27967a 100644 --- a/src/Game/AI/AI/aiRemainsFireDroneNormal.h +++ b/src/Game/Actor/AI/aiRemainsFireDroneNormal.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiRailMove.h" +#include "Game/Actor/AI/aiRailMove.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiRemainsFireRoot.cpp b/src/Game/Actor/AI/aiRemainsFireRoot.cpp similarity index 92% rename from src/Game/AI/AI/aiRemainsFireRoot.cpp rename to src/Game/Actor/AI/aiRemainsFireRoot.cpp index 7bdf19ff..b54d4486 100644 --- a/src/Game/AI/AI/aiRemainsFireRoot.cpp +++ b/src/Game/Actor/AI/aiRemainsFireRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiRemainsFireRoot.h" +#include "Game/Actor/AI/aiRemainsFireRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiRemainsFireRoot.h b/src/Game/Actor/AI/aiRemainsFireRoot.h similarity index 93% rename from src/Game/AI/AI/aiRemainsFireRoot.h rename to src/Game/Actor/AI/aiRemainsFireRoot.h index 6283edbb..43203ade 100644 --- a/src/Game/AI/AI/aiRemainsFireRoot.h +++ b/src/Game/Actor/AI/aiRemainsFireRoot.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiRemainsRoot.h" +#include "Game/Actor/AI/aiRemainsRoot.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiRemainsLithograph.cpp b/src/Game/Actor/AI/aiRemainsLithograph.cpp similarity index 91% rename from src/Game/AI/AI/aiRemainsLithograph.cpp rename to src/Game/Actor/AI/aiRemainsLithograph.cpp index b3b43c94..309b5970 100644 --- a/src/Game/AI/AI/aiRemainsLithograph.cpp +++ b/src/Game/Actor/AI/aiRemainsLithograph.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiRemainsLithograph.h" +#include "Game/Actor/AI/aiRemainsLithograph.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiRemainsLithograph.h b/src/Game/Actor/AI/aiRemainsLithograph.h similarity index 100% rename from src/Game/AI/AI/aiRemainsLithograph.h rename to src/Game/Actor/AI/aiRemainsLithograph.h diff --git a/src/Game/AI/AI/aiRemainsRoot.cpp b/src/Game/Actor/AI/aiRemainsRoot.cpp similarity index 93% rename from src/Game/AI/AI/aiRemainsRoot.cpp rename to src/Game/Actor/AI/aiRemainsRoot.cpp index a7b5dfda..2de212e5 100644 --- a/src/Game/AI/AI/aiRemainsRoot.cpp +++ b/src/Game/Actor/AI/aiRemainsRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiRemainsRoot.h" +#include "Game/Actor/AI/aiRemainsRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiRemainsRoot.h b/src/Game/Actor/AI/aiRemainsRoot.h similarity index 100% rename from src/Game/AI/AI/aiRemainsRoot.h rename to src/Game/Actor/AI/aiRemainsRoot.h diff --git a/src/Game/AI/AI/aiRemainsWaterBattleRoot.cpp b/src/Game/Actor/AI/aiRemainsWaterBattleRoot.cpp similarity index 94% rename from src/Game/AI/AI/aiRemainsWaterBattleRoot.cpp rename to src/Game/Actor/AI/aiRemainsWaterBattleRoot.cpp index a935a2ac..af7c959e 100644 --- a/src/Game/AI/AI/aiRemainsWaterBattleRoot.cpp +++ b/src/Game/Actor/AI/aiRemainsWaterBattleRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiRemainsWaterBattleRoot.h" +#include "Game/Actor/AI/aiRemainsWaterBattleRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiRemainsWaterBattleRoot.h b/src/Game/Actor/AI/aiRemainsWaterBattleRoot.h similarity index 100% rename from src/Game/AI/AI/aiRemainsWaterBattleRoot.h rename to src/Game/Actor/AI/aiRemainsWaterBattleRoot.h diff --git a/src/Game/AI/AI/aiRemainsWaterBulletController.cpp b/src/Game/Actor/AI/aiRemainsWaterBulletController.cpp similarity index 96% rename from src/Game/AI/AI/aiRemainsWaterBulletController.cpp rename to src/Game/Actor/AI/aiRemainsWaterBulletController.cpp index 9183a7ac..43655b2b 100644 --- a/src/Game/AI/AI/aiRemainsWaterBulletController.cpp +++ b/src/Game/Actor/AI/aiRemainsWaterBulletController.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiRemainsWaterBulletController.h" +#include "Game/Actor/AI/aiRemainsWaterBulletController.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiRemainsWaterBulletController.h b/src/Game/Actor/AI/aiRemainsWaterBulletController.h similarity index 100% rename from src/Game/AI/AI/aiRemainsWaterBulletController.h rename to src/Game/Actor/AI/aiRemainsWaterBulletController.h diff --git a/src/Game/AI/AI/aiRemainsWaterChaseBulletRoot.cpp b/src/Game/Actor/AI/aiRemainsWaterChaseBulletRoot.cpp similarity index 94% rename from src/Game/AI/AI/aiRemainsWaterChaseBulletRoot.cpp rename to src/Game/Actor/AI/aiRemainsWaterChaseBulletRoot.cpp index d1cc4b3d..d5f0f7a8 100644 --- a/src/Game/AI/AI/aiRemainsWaterChaseBulletRoot.cpp +++ b/src/Game/Actor/AI/aiRemainsWaterChaseBulletRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiRemainsWaterChaseBulletRoot.h" +#include "Game/Actor/AI/aiRemainsWaterChaseBulletRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiRemainsWaterChaseBulletRoot.h b/src/Game/Actor/AI/aiRemainsWaterChaseBulletRoot.h similarity index 100% rename from src/Game/AI/AI/aiRemainsWaterChaseBulletRoot.h rename to src/Game/Actor/AI/aiRemainsWaterChaseBulletRoot.h diff --git a/src/Game/AI/AI/aiRemainsWaterNormal.cpp b/src/Game/Actor/AI/aiRemainsWaterNormal.cpp similarity index 94% rename from src/Game/AI/AI/aiRemainsWaterNormal.cpp rename to src/Game/Actor/AI/aiRemainsWaterNormal.cpp index 17aa627b..38276f3f 100644 --- a/src/Game/AI/AI/aiRemainsWaterNormal.cpp +++ b/src/Game/Actor/AI/aiRemainsWaterNormal.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiRemainsWaterNormal.h" +#include "Game/Actor/AI/aiRemainsWaterNormal.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiRemainsWaterNormal.h b/src/Game/Actor/AI/aiRemainsWaterNormal.h similarity index 100% rename from src/Game/AI/AI/aiRemainsWaterNormal.h rename to src/Game/Actor/AI/aiRemainsWaterNormal.h diff --git a/src/Game/AI/AI/aiRemainsWaterRoot.cpp b/src/Game/Actor/AI/aiRemainsWaterRoot.cpp similarity index 92% rename from src/Game/AI/AI/aiRemainsWaterRoot.cpp rename to src/Game/Actor/AI/aiRemainsWaterRoot.cpp index 9df0719a..450ad9c2 100644 --- a/src/Game/AI/AI/aiRemainsWaterRoot.cpp +++ b/src/Game/Actor/AI/aiRemainsWaterRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiRemainsWaterRoot.h" +#include "Game/Actor/AI/aiRemainsWaterRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiRemainsWaterRoot.h b/src/Game/Actor/AI/aiRemainsWaterRoot.h similarity index 93% rename from src/Game/AI/AI/aiRemainsWaterRoot.h rename to src/Game/Actor/AI/aiRemainsWaterRoot.h index 35f745ed..135b5570 100644 --- a/src/Game/AI/AI/aiRemainsWaterRoot.h +++ b/src/Game/Actor/AI/aiRemainsWaterRoot.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiRemainsRoot.h" +#include "Game/Actor/AI/aiRemainsRoot.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiRemainsWaterWeakPointRoot.cpp b/src/Game/Actor/AI/aiRemainsWaterWeakPointRoot.cpp similarity index 91% rename from src/Game/AI/AI/aiRemainsWaterWeakPointRoot.cpp rename to src/Game/Actor/AI/aiRemainsWaterWeakPointRoot.cpp index 4d6dda86..5f2a9cff 100644 --- a/src/Game/AI/AI/aiRemainsWaterWeakPointRoot.cpp +++ b/src/Game/Actor/AI/aiRemainsWaterWeakPointRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiRemainsWaterWeakPointRoot.h" +#include "Game/Actor/AI/aiRemainsWaterWeakPointRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiRemainsWaterWeakPointRoot.h b/src/Game/Actor/AI/aiRemainsWaterWeakPointRoot.h similarity index 100% rename from src/Game/AI/AI/aiRemainsWaterWeakPointRoot.h rename to src/Game/Actor/AI/aiRemainsWaterWeakPointRoot.h diff --git a/src/Game/AI/AI/aiRemainsWindBatteryAttack.cpp b/src/Game/Actor/AI/aiRemainsWindBatteryAttack.cpp similarity index 92% rename from src/Game/AI/AI/aiRemainsWindBatteryAttack.cpp rename to src/Game/Actor/AI/aiRemainsWindBatteryAttack.cpp index c064839f..ac35ea3f 100644 --- a/src/Game/AI/AI/aiRemainsWindBatteryAttack.cpp +++ b/src/Game/Actor/AI/aiRemainsWindBatteryAttack.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiRemainsWindBatteryAttack.h" +#include "Game/Actor/AI/aiRemainsWindBatteryAttack.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiRemainsWindBatteryAttack.h b/src/Game/Actor/AI/aiRemainsWindBatteryAttack.h similarity index 92% rename from src/Game/AI/AI/aiRemainsWindBatteryAttack.h rename to src/Game/Actor/AI/aiRemainsWindBatteryAttack.h index c16b2f19..6cd3851d 100644 --- a/src/Game/AI/AI/aiRemainsWindBatteryAttack.h +++ b/src/Game/Actor/AI/aiRemainsWindBatteryAttack.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiGuardianBeamAttackBase.h" +#include "Game/Actor/AI/aiGuardianBeamAttackBase.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiRemainsWindBatteryRoot.cpp b/src/Game/Actor/AI/aiRemainsWindBatteryRoot.cpp similarity index 91% rename from src/Game/AI/AI/aiRemainsWindBatteryRoot.cpp rename to src/Game/Actor/AI/aiRemainsWindBatteryRoot.cpp index f90bba45..c8a289d1 100644 --- a/src/Game/AI/AI/aiRemainsWindBatteryRoot.cpp +++ b/src/Game/Actor/AI/aiRemainsWindBatteryRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiRemainsWindBatteryRoot.h" +#include "Game/Actor/AI/aiRemainsWindBatteryRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiRemainsWindBatteryRoot.h b/src/Game/Actor/AI/aiRemainsWindBatteryRoot.h similarity index 100% rename from src/Game/AI/AI/aiRemainsWindBatteryRoot.h rename to src/Game/Actor/AI/aiRemainsWindBatteryRoot.h diff --git a/src/Game/AI/AI/aiRemainsWindRoot.cpp b/src/Game/Actor/AI/aiRemainsWindRoot.cpp similarity index 91% rename from src/Game/AI/AI/aiRemainsWindRoot.cpp rename to src/Game/Actor/AI/aiRemainsWindRoot.cpp index 81cd53a6..b91d86fd 100644 --- a/src/Game/AI/AI/aiRemainsWindRoot.cpp +++ b/src/Game/Actor/AI/aiRemainsWindRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiRemainsWindRoot.h" +#include "Game/Actor/AI/aiRemainsWindRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiRemainsWindRoot.h b/src/Game/Actor/AI/aiRemainsWindRoot.h similarity index 92% rename from src/Game/AI/AI/aiRemainsWindRoot.h rename to src/Game/Actor/AI/aiRemainsWindRoot.h index 328463a5..ed7c9017 100644 --- a/src/Game/AI/AI/aiRemainsWindRoot.h +++ b/src/Game/Actor/AI/aiRemainsWindRoot.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiRemainsRoot.h" +#include "Game/Actor/AI/aiRemainsRoot.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiRememberMesOneActorEnemyRoot.cpp b/src/Game/Actor/AI/aiRememberMesOneActorEnemyRoot.cpp similarity index 91% rename from src/Game/AI/AI/aiRememberMesOneActorEnemyRoot.cpp rename to src/Game/Actor/AI/aiRememberMesOneActorEnemyRoot.cpp index cc321f17..7a9794e5 100644 --- a/src/Game/AI/AI/aiRememberMesOneActorEnemyRoot.cpp +++ b/src/Game/Actor/AI/aiRememberMesOneActorEnemyRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiRememberMesOneActorEnemyRoot.h" +#include "Game/Actor/AI/aiRememberMesOneActorEnemyRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiRememberMesOneActorEnemyRoot.h b/src/Game/Actor/AI/aiRememberMesOneActorEnemyRoot.h similarity index 93% rename from src/Game/AI/AI/aiRememberMesOneActorEnemyRoot.h rename to src/Game/Actor/AI/aiRememberMesOneActorEnemyRoot.h index da9c82c9..767f30c6 100644 --- a/src/Game/AI/AI/aiRememberMesOneActorEnemyRoot.h +++ b/src/Game/Actor/AI/aiRememberMesOneActorEnemyRoot.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiEnemyRoot.h" +#include "Game/Actor/AI/aiEnemyRoot.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiRemoteBomb.cpp b/src/Game/Actor/AI/aiRemoteBomb.cpp similarity index 93% rename from src/Game/AI/AI/aiRemoteBomb.cpp rename to src/Game/Actor/AI/aiRemoteBomb.cpp index 395053b5..25a7b9e0 100644 --- a/src/Game/AI/AI/aiRemoteBomb.cpp +++ b/src/Game/Actor/AI/aiRemoteBomb.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiRemoteBomb.h" +#include "Game/Actor/AI/aiRemoteBomb.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiRemoteBomb.h b/src/Game/Actor/AI/aiRemoteBomb.h similarity index 100% rename from src/Game/AI/AI/aiRemoteBomb.h rename to src/Game/Actor/AI/aiRemoteBomb.h diff --git a/src/Game/AI/AI/aiRepeatByLargeDamage.cpp b/src/Game/Actor/AI/aiRepeatByLargeDamage.cpp similarity index 91% rename from src/Game/AI/AI/aiRepeatByLargeDamage.cpp rename to src/Game/Actor/AI/aiRepeatByLargeDamage.cpp index d13d07f7..7d394961 100644 --- a/src/Game/AI/AI/aiRepeatByLargeDamage.cpp +++ b/src/Game/Actor/AI/aiRepeatByLargeDamage.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiRepeatByLargeDamage.h" +#include "Game/Actor/AI/aiRepeatByLargeDamage.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiRepeatByLargeDamage.h b/src/Game/Actor/AI/aiRepeatByLargeDamage.h similarity index 100% rename from src/Game/AI/AI/aiRepeatByLargeDamage.h rename to src/Game/Actor/AI/aiRepeatByLargeDamage.h diff --git a/src/Game/AI/AI/aiRestLifeSelect.cpp b/src/Game/Actor/AI/aiRestLifeSelect.cpp similarity index 93% rename from src/Game/AI/AI/aiRestLifeSelect.cpp rename to src/Game/Actor/AI/aiRestLifeSelect.cpp index a55b57ec..242e9797 100644 --- a/src/Game/AI/AI/aiRestLifeSelect.cpp +++ b/src/Game/Actor/AI/aiRestLifeSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiRestLifeSelect.h" +#include "Game/Actor/AI/aiRestLifeSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiRestLifeSelect.h b/src/Game/Actor/AI/aiRestLifeSelect.h similarity index 100% rename from src/Game/AI/AI/aiRestLifeSelect.h rename to src/Game/Actor/AI/aiRestLifeSelect.h diff --git a/src/Game/AI/AI/aiRestreintTired.cpp b/src/Game/Actor/AI/aiRestreintTired.cpp similarity index 93% rename from src/Game/AI/AI/aiRestreintTired.cpp rename to src/Game/Actor/AI/aiRestreintTired.cpp index 68566a71..9949f8d7 100644 --- a/src/Game/AI/AI/aiRestreintTired.cpp +++ b/src/Game/Actor/AI/aiRestreintTired.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiRestreintTired.h" +#include "Game/Actor/AI/aiRestreintTired.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiRestreintTired.h b/src/Game/Actor/AI/aiRestreintTired.h similarity index 100% rename from src/Game/AI/AI/aiRestreintTired.h rename to src/Game/Actor/AI/aiRestreintTired.h diff --git a/src/Game/AI/AI/aiReturnFromReactionSelect.cpp b/src/Game/Actor/AI/aiReturnFromReactionSelect.cpp similarity index 94% rename from src/Game/AI/AI/aiReturnFromReactionSelect.cpp rename to src/Game/Actor/AI/aiReturnFromReactionSelect.cpp index df5f4b06..977fb353 100644 --- a/src/Game/AI/AI/aiReturnFromReactionSelect.cpp +++ b/src/Game/Actor/AI/aiReturnFromReactionSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiReturnFromReactionSelect.h" +#include "Game/Actor/AI/aiReturnFromReactionSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiReturnFromReactionSelect.h b/src/Game/Actor/AI/aiReturnFromReactionSelect.h similarity index 100% rename from src/Game/AI/AI/aiReturnFromReactionSelect.h rename to src/Game/Actor/AI/aiReturnFromReactionSelect.h diff --git a/src/Game/AI/AI/aiReuseBulletPartsRoot.cpp b/src/Game/Actor/AI/aiReuseBulletPartsRoot.cpp similarity index 91% rename from src/Game/AI/AI/aiReuseBulletPartsRoot.cpp rename to src/Game/Actor/AI/aiReuseBulletPartsRoot.cpp index f7af4ba1..6e82676d 100644 --- a/src/Game/AI/AI/aiReuseBulletPartsRoot.cpp +++ b/src/Game/Actor/AI/aiReuseBulletPartsRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiReuseBulletPartsRoot.h" +#include "Game/Actor/AI/aiReuseBulletPartsRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiReuseBulletPartsRoot.h b/src/Game/Actor/AI/aiReuseBulletPartsRoot.h similarity index 100% rename from src/Game/AI/AI/aiReuseBulletPartsRoot.h rename to src/Game/Actor/AI/aiReuseBulletPartsRoot.h diff --git a/src/Game/AI/AI/aiRitoHeroSoulGiftRoot.cpp b/src/Game/Actor/AI/aiRitoHeroSoulGiftRoot.cpp similarity index 92% rename from src/Game/AI/AI/aiRitoHeroSoulGiftRoot.cpp rename to src/Game/Actor/AI/aiRitoHeroSoulGiftRoot.cpp index 8e3dd055..e0126786 100644 --- a/src/Game/AI/AI/aiRitoHeroSoulGiftRoot.cpp +++ b/src/Game/Actor/AI/aiRitoHeroSoulGiftRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiRitoHeroSoulGiftRoot.h" +#include "Game/Actor/AI/aiRitoHeroSoulGiftRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiRitoHeroSoulGiftRoot.h b/src/Game/Actor/AI/aiRitoHeroSoulGiftRoot.h similarity index 93% rename from src/Game/AI/AI/aiRitoHeroSoulGiftRoot.h rename to src/Game/Actor/AI/aiRitoHeroSoulGiftRoot.h index 4f3676e3..5c59e949 100644 --- a/src/Game/AI/AI/aiRitoHeroSoulGiftRoot.h +++ b/src/Game/Actor/AI/aiRitoHeroSoulGiftRoot.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiHeroSoulGiftRoot.h" +#include "Game/Actor/AI/aiHeroSoulGiftRoot.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiRodEnemyFindPlayer.cpp b/src/Game/Actor/AI/aiRodEnemyFindPlayer.cpp similarity index 94% rename from src/Game/AI/AI/aiRodEnemyFindPlayer.cpp rename to src/Game/Actor/AI/aiRodEnemyFindPlayer.cpp index 3aeaddc4..2fccf09e 100644 --- a/src/Game/AI/AI/aiRodEnemyFindPlayer.cpp +++ b/src/Game/Actor/AI/aiRodEnemyFindPlayer.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiRodEnemyFindPlayer.h" +#include "Game/Actor/AI/aiRodEnemyFindPlayer.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiRodEnemyFindPlayer.h b/src/Game/Actor/AI/aiRodEnemyFindPlayer.h similarity index 94% rename from src/Game/AI/AI/aiRodEnemyFindPlayer.h rename to src/Game/Actor/AI/aiRodEnemyFindPlayer.h index ea66c9f5..1d3f4040 100644 --- a/src/Game/AI/AI/aiRodEnemyFindPlayer.h +++ b/src/Game/Actor/AI/aiRodEnemyFindPlayer.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiLandHumEnemyFindPlayer.h" +#include "Game/Actor/AI/aiLandHumEnemyFindPlayer.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiRodRoot.cpp b/src/Game/Actor/AI/aiRodRoot.cpp similarity index 93% rename from src/Game/AI/AI/aiRodRoot.cpp rename to src/Game/Actor/AI/aiRodRoot.cpp index dfb7400d..a921eee2 100644 --- a/src/Game/AI/AI/aiRodRoot.cpp +++ b/src/Game/Actor/AI/aiRodRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiRodRoot.h" +#include "Game/Actor/AI/aiRodRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiRodRoot.h b/src/Game/Actor/AI/aiRodRoot.h similarity index 92% rename from src/Game/AI/AI/aiRodRoot.h rename to src/Game/Actor/AI/aiRodRoot.h index 2c4729bb..2d4e0356 100644 --- a/src/Game/AI/AI/aiRodRoot.h +++ b/src/Game/Actor/AI/aiRodRoot.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiWeaponRootAI.h" +#include "Game/Actor/AI/aiWeaponRootAI.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiRopeRoot.cpp b/src/Game/Actor/AI/aiRopeRoot.cpp similarity index 93% rename from src/Game/AI/AI/aiRopeRoot.cpp rename to src/Game/Actor/AI/aiRopeRoot.cpp index c26e5b25..c6b3a394 100644 --- a/src/Game/AI/AI/aiRopeRoot.cpp +++ b/src/Game/Actor/AI/aiRopeRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiRopeRoot.h" +#include "Game/Actor/AI/aiRopeRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiRopeRoot.h b/src/Game/Actor/AI/aiRopeRoot.h similarity index 100% rename from src/Game/AI/AI/aiRopeRoot.h rename to src/Game/Actor/AI/aiRopeRoot.h diff --git a/src/Game/AI/AI/aiRuinGuardianRoot.cpp b/src/Game/Actor/AI/aiRuinGuardianRoot.cpp similarity index 92% rename from src/Game/AI/AI/aiRuinGuardianRoot.cpp rename to src/Game/Actor/AI/aiRuinGuardianRoot.cpp index f43d0d81..0f53cd9b 100644 --- a/src/Game/AI/AI/aiRuinGuardianRoot.cpp +++ b/src/Game/Actor/AI/aiRuinGuardianRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiRuinGuardianRoot.h" +#include "Game/Actor/AI/aiRuinGuardianRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiRuinGuardianRoot.h b/src/Game/Actor/AI/aiRuinGuardianRoot.h similarity index 100% rename from src/Game/AI/AI/aiRuinGuardianRoot.h rename to src/Game/Actor/AI/aiRuinGuardianRoot.h diff --git a/src/Game/AI/AI/aiRupeeRabbitNormal.cpp b/src/Game/Actor/AI/aiRupeeRabbitNormal.cpp similarity index 92% rename from src/Game/AI/AI/aiRupeeRabbitNormal.cpp rename to src/Game/Actor/AI/aiRupeeRabbitNormal.cpp index c32793c9..e0db37df 100644 --- a/src/Game/AI/AI/aiRupeeRabbitNormal.cpp +++ b/src/Game/Actor/AI/aiRupeeRabbitNormal.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiRupeeRabbitNormal.h" +#include "Game/Actor/AI/aiRupeeRabbitNormal.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiRupeeRabbitNormal.h b/src/Game/Actor/AI/aiRupeeRabbitNormal.h similarity index 93% rename from src/Game/AI/AI/aiRupeeRabbitNormal.h rename to src/Game/Actor/AI/aiRupeeRabbitNormal.h index 6a719926..01611e95 100644 --- a/src/Game/AI/AI/aiRupeeRabbitNormal.h +++ b/src/Game/Actor/AI/aiRupeeRabbitNormal.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiPreyNormal.h" +#include "Game/Actor/AI/aiPreyNormal.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSafeMoveAroundTarget.cpp b/src/Game/Actor/AI/aiSafeMoveAroundTarget.cpp similarity index 96% rename from src/Game/AI/AI/aiSafeMoveAroundTarget.cpp rename to src/Game/Actor/AI/aiSafeMoveAroundTarget.cpp index c9565dec..b6a462b8 100644 --- a/src/Game/AI/AI/aiSafeMoveAroundTarget.cpp +++ b/src/Game/Actor/AI/aiSafeMoveAroundTarget.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSafeMoveAroundTarget.h" +#include "Game/Actor/AI/aiSafeMoveAroundTarget.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSafeMoveAroundTarget.h b/src/Game/Actor/AI/aiSafeMoveAroundTarget.h similarity index 100% rename from src/Game/AI/AI/aiSafeMoveAroundTarget.h rename to src/Game/Actor/AI/aiSafeMoveAroundTarget.h diff --git a/src/Game/AI/AI/aiSandfallWithSound.cpp b/src/Game/Actor/AI/aiSandfallWithSound.cpp similarity index 91% rename from src/Game/AI/AI/aiSandfallWithSound.cpp rename to src/Game/Actor/AI/aiSandfallWithSound.cpp index 264b759d..5f361b60 100644 --- a/src/Game/AI/AI/aiSandfallWithSound.cpp +++ b/src/Game/Actor/AI/aiSandfallWithSound.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSandfallWithSound.h" +#include "Game/Actor/AI/aiSandfallWithSound.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSandfallWithSound.h b/src/Game/Actor/AI/aiSandfallWithSound.h similarity index 100% rename from src/Game/AI/AI/aiSandfallWithSound.h rename to src/Game/Actor/AI/aiSandfallWithSound.h diff --git a/src/Game/AI/AI/aiSandwormAttackMove.cpp b/src/Game/Actor/AI/aiSandwormAttackMove.cpp similarity index 94% rename from src/Game/AI/AI/aiSandwormAttackMove.cpp rename to src/Game/Actor/AI/aiSandwormAttackMove.cpp index 27e22e0c..8c14f32b 100644 --- a/src/Game/AI/AI/aiSandwormAttackMove.cpp +++ b/src/Game/Actor/AI/aiSandwormAttackMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSandwormAttackMove.h" +#include "Game/Actor/AI/aiSandwormAttackMove.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSandwormAttackMove.h b/src/Game/Actor/AI/aiSandwormAttackMove.h similarity index 100% rename from src/Game/AI/AI/aiSandwormAttackMove.h rename to src/Game/Actor/AI/aiSandwormAttackMove.h diff --git a/src/Game/AI/AI/aiSandwormBattle.cpp b/src/Game/Actor/AI/aiSandwormBattle.cpp similarity index 94% rename from src/Game/AI/AI/aiSandwormBattle.cpp rename to src/Game/Actor/AI/aiSandwormBattle.cpp index 8aa1e662..919550f6 100644 --- a/src/Game/AI/AI/aiSandwormBattle.cpp +++ b/src/Game/Actor/AI/aiSandwormBattle.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSandwormBattle.h" +#include "Game/Actor/AI/aiSandwormBattle.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSandwormBattle.h b/src/Game/Actor/AI/aiSandwormBattle.h similarity index 100% rename from src/Game/AI/AI/aiSandwormBattle.h rename to src/Game/Actor/AI/aiSandwormBattle.h diff --git a/src/Game/AI/AI/aiSandwormBlownOff.cpp b/src/Game/Actor/AI/aiSandwormBlownOff.cpp similarity index 92% rename from src/Game/AI/AI/aiSandwormBlownOff.cpp rename to src/Game/Actor/AI/aiSandwormBlownOff.cpp index a05b768b..0f125b0e 100644 --- a/src/Game/AI/AI/aiSandwormBlownOff.cpp +++ b/src/Game/Actor/AI/aiSandwormBlownOff.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSandwormBlownOff.h" +#include "Game/Actor/AI/aiSandwormBlownOff.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSandwormBlownOff.h b/src/Game/Actor/AI/aiSandwormBlownOff.h similarity index 100% rename from src/Game/AI/AI/aiSandwormBlownOff.h rename to src/Game/Actor/AI/aiSandwormBlownOff.h diff --git a/src/Game/AI/AI/aiSandwormCircleMoveTarget.cpp b/src/Game/Actor/AI/aiSandwormCircleMoveTarget.cpp similarity index 94% rename from src/Game/AI/AI/aiSandwormCircleMoveTarget.cpp rename to src/Game/Actor/AI/aiSandwormCircleMoveTarget.cpp index 296cc510..085d11fc 100644 --- a/src/Game/AI/AI/aiSandwormCircleMoveTarget.cpp +++ b/src/Game/Actor/AI/aiSandwormCircleMoveTarget.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSandwormCircleMoveTarget.h" +#include "Game/Actor/AI/aiSandwormCircleMoveTarget.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSandwormCircleMoveTarget.h b/src/Game/Actor/AI/aiSandwormCircleMoveTarget.h similarity index 100% rename from src/Game/AI/AI/aiSandwormCircleMoveTarget.h rename to src/Game/Actor/AI/aiSandwormCircleMoveTarget.h diff --git a/src/Game/AI/AI/aiSandwormFindTarget.cpp b/src/Game/Actor/AI/aiSandwormFindTarget.cpp similarity index 94% rename from src/Game/AI/AI/aiSandwormFindTarget.cpp rename to src/Game/Actor/AI/aiSandwormFindTarget.cpp index 4d3060ae..11296f48 100644 --- a/src/Game/AI/AI/aiSandwormFindTarget.cpp +++ b/src/Game/Actor/AI/aiSandwormFindTarget.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSandwormFindTarget.h" +#include "Game/Actor/AI/aiSandwormFindTarget.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSandwormFindTarget.h b/src/Game/Actor/AI/aiSandwormFindTarget.h similarity index 100% rename from src/Game/AI/AI/aiSandwormFindTarget.h rename to src/Game/Actor/AI/aiSandwormFindTarget.h diff --git a/src/Game/AI/AI/aiSandwormLost.cpp b/src/Game/Actor/AI/aiSandwormLost.cpp similarity index 92% rename from src/Game/AI/AI/aiSandwormLost.cpp rename to src/Game/Actor/AI/aiSandwormLost.cpp index 12f7ffa8..0a6efabe 100644 --- a/src/Game/AI/AI/aiSandwormLost.cpp +++ b/src/Game/Actor/AI/aiSandwormLost.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSandwormLost.h" +#include "Game/Actor/AI/aiSandwormLost.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSandwormLost.h b/src/Game/Actor/AI/aiSandwormLost.h similarity index 93% rename from src/Game/AI/AI/aiSandwormLost.h rename to src/Game/Actor/AI/aiSandwormLost.h index f81eed82..6b21ef44 100644 --- a/src/Game/AI/AI/aiSandwormLost.h +++ b/src/Game/Actor/AI/aiSandwormLost.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiEnemyLost.h" +#include "Game/Actor/AI/aiEnemyLost.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSandwormNavSearchWait.cpp b/src/Game/Actor/AI/aiSandwormNavSearchWait.cpp similarity index 92% rename from src/Game/AI/AI/aiSandwormNavSearchWait.cpp rename to src/Game/Actor/AI/aiSandwormNavSearchWait.cpp index 6515083d..37759dc0 100644 --- a/src/Game/AI/AI/aiSandwormNavSearchWait.cpp +++ b/src/Game/Actor/AI/aiSandwormNavSearchWait.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSandwormNavSearchWait.h" +#include "Game/Actor/AI/aiSandwormNavSearchWait.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSandwormNavSearchWait.h b/src/Game/Actor/AI/aiSandwormNavSearchWait.h similarity index 100% rename from src/Game/AI/AI/aiSandwormNavSearchWait.h rename to src/Game/Actor/AI/aiSandwormNavSearchWait.h diff --git a/src/Game/AI/AI/aiSandwormNormal.cpp b/src/Game/Actor/AI/aiSandwormNormal.cpp similarity index 92% rename from src/Game/AI/AI/aiSandwormNormal.cpp rename to src/Game/Actor/AI/aiSandwormNormal.cpp index cdf4fa92..bd056288 100644 --- a/src/Game/AI/AI/aiSandwormNormal.cpp +++ b/src/Game/Actor/AI/aiSandwormNormal.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSandwormNormal.h" +#include "Game/Actor/AI/aiSandwormNormal.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSandwormNormal.h b/src/Game/Actor/AI/aiSandwormNormal.h similarity index 91% rename from src/Game/AI/AI/aiSandwormNormal.h rename to src/Game/Actor/AI/aiSandwormNormal.h index eeed890e..53dbde48 100644 --- a/src/Game/AI/AI/aiSandwormNormal.h +++ b/src/Game/Actor/AI/aiSandwormNormal.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiSandwormNormalBase.h" +#include "Game/Actor/AI/aiSandwormNormalBase.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSandwormNormalBase.cpp b/src/Game/Actor/AI/aiSandwormNormalBase.cpp similarity index 93% rename from src/Game/AI/AI/aiSandwormNormalBase.cpp rename to src/Game/Actor/AI/aiSandwormNormalBase.cpp index d4c45758..6d92d2f9 100644 --- a/src/Game/AI/AI/aiSandwormNormalBase.cpp +++ b/src/Game/Actor/AI/aiSandwormNormalBase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSandwormNormalBase.h" +#include "Game/Actor/AI/aiSandwormNormalBase.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSandwormNormalBase.h b/src/Game/Actor/AI/aiSandwormNormalBase.h similarity index 95% rename from src/Game/AI/AI/aiSandwormNormalBase.h rename to src/Game/Actor/AI/aiSandwormNormalBase.h index cc972f44..2d042f0c 100644 --- a/src/Game/AI/AI/aiSandwormNormalBase.h +++ b/src/Game/Actor/AI/aiSandwormNormalBase.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiEnemyNormal.h" +#include "Game/Actor/AI/aiEnemyNormal.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSandwormNoticeSound.cpp b/src/Game/Actor/AI/aiSandwormNoticeSound.cpp similarity index 94% rename from src/Game/AI/AI/aiSandwormNoticeSound.cpp rename to src/Game/Actor/AI/aiSandwormNoticeSound.cpp index 3674383b..7dda7e2d 100644 --- a/src/Game/AI/AI/aiSandwormNoticeSound.cpp +++ b/src/Game/Actor/AI/aiSandwormNoticeSound.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSandwormNoticeSound.h" +#include "Game/Actor/AI/aiSandwormNoticeSound.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSandwormNoticeSound.h b/src/Game/Actor/AI/aiSandwormNoticeSound.h similarity index 100% rename from src/Game/AI/AI/aiSandwormNoticeSound.h rename to src/Game/Actor/AI/aiSandwormNoticeSound.h diff --git a/src/Game/AI/AI/aiSandwormRNormal.cpp b/src/Game/Actor/AI/aiSandwormRNormal.cpp similarity index 92% rename from src/Game/AI/AI/aiSandwormRNormal.cpp rename to src/Game/Actor/AI/aiSandwormRNormal.cpp index c5f38bb0..ac72cacd 100644 --- a/src/Game/AI/AI/aiSandwormRNormal.cpp +++ b/src/Game/Actor/AI/aiSandwormRNormal.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSandwormRNormal.h" +#include "Game/Actor/AI/aiSandwormRNormal.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSandwormRNormal.h b/src/Game/Actor/AI/aiSandwormRNormal.h similarity index 91% rename from src/Game/AI/AI/aiSandwormRNormal.h rename to src/Game/Actor/AI/aiSandwormRNormal.h index 17687774..12695a7b 100644 --- a/src/Game/AI/AI/aiSandwormRNormal.h +++ b/src/Game/Actor/AI/aiSandwormRNormal.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiSandwormNormal.h" +#include "Game/Actor/AI/aiSandwormNormal.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSandwormRRoot.cpp b/src/Game/Actor/AI/aiSandwormRRoot.cpp similarity index 93% rename from src/Game/AI/AI/aiSandwormRRoot.cpp rename to src/Game/Actor/AI/aiSandwormRRoot.cpp index 8694b8c7..cccc3fa3 100644 --- a/src/Game/AI/AI/aiSandwormRRoot.cpp +++ b/src/Game/Actor/AI/aiSandwormRRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSandwormRRoot.h" +#include "Game/Actor/AI/aiSandwormRRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSandwormRRoot.h b/src/Game/Actor/AI/aiSandwormRRoot.h similarity index 94% rename from src/Game/AI/AI/aiSandwormRRoot.h rename to src/Game/Actor/AI/aiSandwormRRoot.h index da5b0324..73691546 100644 --- a/src/Game/AI/AI/aiSandwormRRoot.h +++ b/src/Game/Actor/AI/aiSandwormRRoot.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiEnemyRoot.h" +#include "Game/Actor/AI/aiEnemyRoot.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSandwormReaction.cpp b/src/Game/Actor/AI/aiSandwormReaction.cpp similarity index 92% rename from src/Game/AI/AI/aiSandwormReaction.cpp rename to src/Game/Actor/AI/aiSandwormReaction.cpp index 8d4318e7..a2bc4a41 100644 --- a/src/Game/AI/AI/aiSandwormReaction.cpp +++ b/src/Game/Actor/AI/aiSandwormReaction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSandwormReaction.h" +#include "Game/Actor/AI/aiSandwormReaction.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSandwormReaction.h b/src/Game/Actor/AI/aiSandwormReaction.h similarity index 91% rename from src/Game/AI/AI/aiSandwormReaction.h rename to src/Game/Actor/AI/aiSandwormReaction.h index 5f3035d7..2e273850 100644 --- a/src/Game/AI/AI/aiSandwormReaction.h +++ b/src/Game/Actor/AI/aiSandwormReaction.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiEnemyDefaultReaction.h" +#include "Game/Actor/AI/aiEnemyDefaultReaction.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSandwormRoam.cpp b/src/Game/Actor/AI/aiSandwormRoam.cpp similarity index 93% rename from src/Game/AI/AI/aiSandwormRoam.cpp rename to src/Game/Actor/AI/aiSandwormRoam.cpp index 22cd8c8d..7c7aa177 100644 --- a/src/Game/AI/AI/aiSandwormRoam.cpp +++ b/src/Game/Actor/AI/aiSandwormRoam.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSandwormRoam.h" +#include "Game/Actor/AI/aiSandwormRoam.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSandwormRoam.h b/src/Game/Actor/AI/aiSandwormRoam.h similarity index 100% rename from src/Game/AI/AI/aiSandwormRoam.h rename to src/Game/Actor/AI/aiSandwormRoam.h diff --git a/src/Game/AI/AI/aiSandwormRoot.cpp b/src/Game/Actor/AI/aiSandwormRoot.cpp similarity index 93% rename from src/Game/AI/AI/aiSandwormRoot.cpp rename to src/Game/Actor/AI/aiSandwormRoot.cpp index 0c0730d8..f5942378 100644 --- a/src/Game/AI/AI/aiSandwormRoot.cpp +++ b/src/Game/Actor/AI/aiSandwormRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSandwormRoot.h" +#include "Game/Actor/AI/aiSandwormRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSandwormRoot.h b/src/Game/Actor/AI/aiSandwormRoot.h similarity index 94% rename from src/Game/AI/AI/aiSandwormRoot.h rename to src/Game/Actor/AI/aiSandwormRoot.h index 261b5efa..744e03e8 100644 --- a/src/Game/AI/AI/aiSandwormRoot.h +++ b/src/Game/Actor/AI/aiSandwormRoot.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiEnemyRoot.h" +#include "Game/Actor/AI/aiEnemyRoot.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSandwormStun.cpp b/src/Game/Actor/AI/aiSandwormStun.cpp similarity index 91% rename from src/Game/AI/AI/aiSandwormStun.cpp rename to src/Game/Actor/AI/aiSandwormStun.cpp index 2abc0dfe..16d0950d 100644 --- a/src/Game/AI/AI/aiSandwormStun.cpp +++ b/src/Game/Actor/AI/aiSandwormStun.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSandwormStun.h" +#include "Game/Actor/AI/aiSandwormStun.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSandwormStun.h b/src/Game/Actor/AI/aiSandwormStun.h similarity index 100% rename from src/Game/AI/AI/aiSandwormStun.h rename to src/Game/Actor/AI/aiSandwormStun.h diff --git a/src/Game/AI/AI/aiSelfXRotSelector.cpp b/src/Game/Actor/AI/aiSelfXRotSelector.cpp similarity index 92% rename from src/Game/AI/AI/aiSelfXRotSelector.cpp rename to src/Game/Actor/AI/aiSelfXRotSelector.cpp index a8600954..1ccadeed 100644 --- a/src/Game/AI/AI/aiSelfXRotSelector.cpp +++ b/src/Game/Actor/AI/aiSelfXRotSelector.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSelfXRotSelector.h" +#include "Game/Actor/AI/aiSelfXRotSelector.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSelfXRotSelector.h b/src/Game/Actor/AI/aiSelfXRotSelector.h similarity index 100% rename from src/Game/AI/AI/aiSelfXRotSelector.h rename to src/Game/Actor/AI/aiSelfXRotSelector.h diff --git a/src/Game/AI/AI/aiSeqAnimalAttack.cpp b/src/Game/Actor/AI/aiSeqAnimalAttack.cpp similarity index 93% rename from src/Game/AI/AI/aiSeqAnimalAttack.cpp rename to src/Game/Actor/AI/aiSeqAnimalAttack.cpp index e385e004..95cb6025 100644 --- a/src/Game/AI/AI/aiSeqAnimalAttack.cpp +++ b/src/Game/Actor/AI/aiSeqAnimalAttack.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSeqAnimalAttack.h" +#include "Game/Actor/AI/aiSeqAnimalAttack.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSeqAnimalAttack.h b/src/Game/Actor/AI/aiSeqAnimalAttack.h similarity index 100% rename from src/Game/AI/AI/aiSeqAnimalAttack.h rename to src/Game/Actor/AI/aiSeqAnimalAttack.h diff --git a/src/Game/AI/AI/aiSeqAtHitAction.cpp b/src/Game/Actor/AI/aiSeqAtHitAction.cpp similarity index 91% rename from src/Game/AI/AI/aiSeqAtHitAction.cpp rename to src/Game/Actor/AI/aiSeqAtHitAction.cpp index 5837c732..f6ffe1d2 100644 --- a/src/Game/AI/AI/aiSeqAtHitAction.cpp +++ b/src/Game/Actor/AI/aiSeqAtHitAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSeqAtHitAction.h" +#include "Game/Actor/AI/aiSeqAtHitAction.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSeqAtHitAction.h b/src/Game/Actor/AI/aiSeqAtHitAction.h similarity index 91% rename from src/Game/AI/AI/aiSeqAtHitAction.h rename to src/Game/Actor/AI/aiSeqAtHitAction.h index 05468129..cfff190a 100644 --- a/src/Game/AI/AI/aiSeqAtHitAction.h +++ b/src/Game/Actor/AI/aiSeqAtHitAction.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiSeqTwoAction.h" +#include "Game/Actor/AI/aiSeqTwoAction.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSeqCloseDistTwoAction.cpp b/src/Game/Actor/AI/aiSeqCloseDistTwoAction.cpp similarity index 91% rename from src/Game/AI/AI/aiSeqCloseDistTwoAction.cpp rename to src/Game/Actor/AI/aiSeqCloseDistTwoAction.cpp index bab44ca4..03591a69 100644 --- a/src/Game/AI/AI/aiSeqCloseDistTwoAction.cpp +++ b/src/Game/Actor/AI/aiSeqCloseDistTwoAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSeqCloseDistTwoAction.h" +#include "Game/Actor/AI/aiSeqCloseDistTwoAction.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSeqCloseDistTwoAction.h b/src/Game/Actor/AI/aiSeqCloseDistTwoAction.h similarity index 93% rename from src/Game/AI/AI/aiSeqCloseDistTwoAction.h rename to src/Game/Actor/AI/aiSeqCloseDistTwoAction.h index a51507fb..22e269ea 100644 --- a/src/Game/AI/AI/aiSeqCloseDistTwoAction.h +++ b/src/Game/Actor/AI/aiSeqCloseDistTwoAction.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiSeqTwoAction.h" +#include "Game/Actor/AI/aiSeqTwoAction.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSeqDynamicTimeredTwoAction.cpp b/src/Game/Actor/AI/aiSeqDynamicTimeredTwoAction.cpp similarity index 90% rename from src/Game/AI/AI/aiSeqDynamicTimeredTwoAction.cpp rename to src/Game/Actor/AI/aiSeqDynamicTimeredTwoAction.cpp index 70a0e5da..cf50bf09 100644 --- a/src/Game/AI/AI/aiSeqDynamicTimeredTwoAction.cpp +++ b/src/Game/Actor/AI/aiSeqDynamicTimeredTwoAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSeqDynamicTimeredTwoAction.h" +#include "Game/Actor/AI/aiSeqDynamicTimeredTwoAction.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSeqDynamicTimeredTwoAction.h b/src/Game/Actor/AI/aiSeqDynamicTimeredTwoAction.h similarity index 92% rename from src/Game/AI/AI/aiSeqDynamicTimeredTwoAction.h rename to src/Game/Actor/AI/aiSeqDynamicTimeredTwoAction.h index 8a9587bf..47a830d1 100644 --- a/src/Game/AI/AI/aiSeqDynamicTimeredTwoAction.h +++ b/src/Game/Actor/AI/aiSeqDynamicTimeredTwoAction.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiSeqTimeredTwoAction.h" +#include "Game/Actor/AI/aiSeqTimeredTwoAction.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSeqFirstPointTwo.cpp b/src/Game/Actor/AI/aiSeqFirstPointTwo.cpp similarity index 93% rename from src/Game/AI/AI/aiSeqFirstPointTwo.cpp rename to src/Game/Actor/AI/aiSeqFirstPointTwo.cpp index 4fedaa39..bcf8fe28 100644 --- a/src/Game/AI/AI/aiSeqFirstPointTwo.cpp +++ b/src/Game/Actor/AI/aiSeqFirstPointTwo.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSeqFirstPointTwo.h" +#include "Game/Actor/AI/aiSeqFirstPointTwo.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSeqFirstPointTwo.h b/src/Game/Actor/AI/aiSeqFirstPointTwo.h similarity index 100% rename from src/Game/AI/AI/aiSeqFirstPointTwo.h rename to src/Game/Actor/AI/aiSeqFirstPointTwo.h diff --git a/src/Game/AI/AI/aiSeqGroundHit.cpp b/src/Game/Actor/AI/aiSeqGroundHit.cpp similarity index 93% rename from src/Game/AI/AI/aiSeqGroundHit.cpp rename to src/Game/Actor/AI/aiSeqGroundHit.cpp index e78ca031..1760eef7 100644 --- a/src/Game/AI/AI/aiSeqGroundHit.cpp +++ b/src/Game/Actor/AI/aiSeqGroundHit.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSeqGroundHit.h" +#include "Game/Actor/AI/aiSeqGroundHit.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSeqGroundHit.h b/src/Game/Actor/AI/aiSeqGroundHit.h similarity index 100% rename from src/Game/AI/AI/aiSeqGroundHit.h rename to src/Game/Actor/AI/aiSeqGroundHit.h diff --git a/src/Game/AI/AI/aiSeqGroundHitAssassinBoss.cpp b/src/Game/Actor/AI/aiSeqGroundHitAssassinBoss.cpp similarity index 91% rename from src/Game/AI/AI/aiSeqGroundHitAssassinBoss.cpp rename to src/Game/Actor/AI/aiSeqGroundHitAssassinBoss.cpp index 84a65524..260ed27d 100644 --- a/src/Game/AI/AI/aiSeqGroundHitAssassinBoss.cpp +++ b/src/Game/Actor/AI/aiSeqGroundHitAssassinBoss.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSeqGroundHitAssassinBoss.h" +#include "Game/Actor/AI/aiSeqGroundHitAssassinBoss.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSeqGroundHitAssassinBoss.h b/src/Game/Actor/AI/aiSeqGroundHitAssassinBoss.h similarity index 92% rename from src/Game/AI/AI/aiSeqGroundHitAssassinBoss.h rename to src/Game/Actor/AI/aiSeqGroundHitAssassinBoss.h index ddcc666d..676f8e15 100644 --- a/src/Game/AI/AI/aiSeqGroundHitAssassinBoss.h +++ b/src/Game/Actor/AI/aiSeqGroundHitAssassinBoss.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiSeqGroundHit.h" +#include "Game/Actor/AI/aiSeqGroundHit.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSeqHiddenOctarockSearch.cpp b/src/Game/Actor/AI/aiSeqHiddenOctarockSearch.cpp similarity index 91% rename from src/Game/AI/AI/aiSeqHiddenOctarockSearch.cpp rename to src/Game/Actor/AI/aiSeqHiddenOctarockSearch.cpp index 7459f009..13d1120f 100644 --- a/src/Game/AI/AI/aiSeqHiddenOctarockSearch.cpp +++ b/src/Game/Actor/AI/aiSeqHiddenOctarockSearch.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSeqHiddenOctarockSearch.h" +#include "Game/Actor/AI/aiSeqHiddenOctarockSearch.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSeqHiddenOctarockSearch.h b/src/Game/Actor/AI/aiSeqHiddenOctarockSearch.h similarity index 100% rename from src/Game/AI/AI/aiSeqHiddenOctarockSearch.h rename to src/Game/Actor/AI/aiSeqHiddenOctarockSearch.h diff --git a/src/Game/AI/AI/aiSeqIfElseAction.cpp b/src/Game/Actor/AI/aiSeqIfElseAction.cpp similarity index 92% rename from src/Game/AI/AI/aiSeqIfElseAction.cpp rename to src/Game/Actor/AI/aiSeqIfElseAction.cpp index 435e59a8..f07839a0 100644 --- a/src/Game/AI/AI/aiSeqIfElseAction.cpp +++ b/src/Game/Actor/AI/aiSeqIfElseAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSeqIfElseAction.h" +#include "Game/Actor/AI/aiSeqIfElseAction.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSeqIfElseAction.h b/src/Game/Actor/AI/aiSeqIfElseAction.h similarity index 100% rename from src/Game/AI/AI/aiSeqIfElseAction.h rename to src/Game/Actor/AI/aiSeqIfElseAction.h diff --git a/src/Game/AI/AI/aiSeqIfFailAction.cpp b/src/Game/Actor/AI/aiSeqIfFailAction.cpp similarity index 92% rename from src/Game/AI/AI/aiSeqIfFailAction.cpp rename to src/Game/Actor/AI/aiSeqIfFailAction.cpp index ea44de3d..b261086d 100644 --- a/src/Game/AI/AI/aiSeqIfFailAction.cpp +++ b/src/Game/Actor/AI/aiSeqIfFailAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSeqIfFailAction.h" +#include "Game/Actor/AI/aiSeqIfFailAction.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSeqIfFailAction.h b/src/Game/Actor/AI/aiSeqIfFailAction.h similarity index 100% rename from src/Game/AI/AI/aiSeqIfFailAction.h rename to src/Game/Actor/AI/aiSeqIfFailAction.h diff --git a/src/Game/AI/AI/aiSeqNextMessage.cpp b/src/Game/Actor/AI/aiSeqNextMessage.cpp similarity index 92% rename from src/Game/AI/AI/aiSeqNextMessage.cpp rename to src/Game/Actor/AI/aiSeqNextMessage.cpp index 6b47eacf..100e49ac 100644 --- a/src/Game/AI/AI/aiSeqNextMessage.cpp +++ b/src/Game/Actor/AI/aiSeqNextMessage.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSeqNextMessage.h" +#include "Game/Actor/AI/aiSeqNextMessage.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSeqNextMessage.h b/src/Game/Actor/AI/aiSeqNextMessage.h similarity index 92% rename from src/Game/AI/AI/aiSeqNextMessage.h rename to src/Game/Actor/AI/aiSeqNextMessage.h index 92262bd5..b493f4c5 100644 --- a/src/Game/AI/AI/aiSeqNextMessage.h +++ b/src/Game/Actor/AI/aiSeqNextMessage.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiSeqTwoAction.h" +#include "Game/Actor/AI/aiSeqTwoAction.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSeqOctarockAttack.cpp b/src/Game/Actor/AI/aiSeqOctarockAttack.cpp similarity index 91% rename from src/Game/AI/AI/aiSeqOctarockAttack.cpp rename to src/Game/Actor/AI/aiSeqOctarockAttack.cpp index d40f00ae..66c3d7a1 100644 --- a/src/Game/AI/AI/aiSeqOctarockAttack.cpp +++ b/src/Game/Actor/AI/aiSeqOctarockAttack.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSeqOctarockAttack.h" +#include "Game/Actor/AI/aiSeqOctarockAttack.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSeqOctarockAttack.h b/src/Game/Actor/AI/aiSeqOctarockAttack.h similarity index 91% rename from src/Game/AI/AI/aiSeqOctarockAttack.h rename to src/Game/Actor/AI/aiSeqOctarockAttack.h index 4c234efa..9577f298 100644 --- a/src/Game/AI/AI/aiSeqOctarockAttack.h +++ b/src/Game/Actor/AI/aiSeqOctarockAttack.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiSeqThreeAction.h" +#include "Game/Actor/AI/aiSeqThreeAction.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSeqOctarockWigReaction.cpp b/src/Game/Actor/AI/aiSeqOctarockWigReaction.cpp similarity index 91% rename from src/Game/AI/AI/aiSeqOctarockWigReaction.cpp rename to src/Game/Actor/AI/aiSeqOctarockWigReaction.cpp index 7045fccb..267e8e02 100644 --- a/src/Game/AI/AI/aiSeqOctarockWigReaction.cpp +++ b/src/Game/Actor/AI/aiSeqOctarockWigReaction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSeqOctarockWigReaction.h" +#include "Game/Actor/AI/aiSeqOctarockWigReaction.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSeqOctarockWigReaction.h b/src/Game/Actor/AI/aiSeqOctarockWigReaction.h similarity index 92% rename from src/Game/AI/AI/aiSeqOctarockWigReaction.h rename to src/Game/Actor/AI/aiSeqOctarockWigReaction.h index 72f27fff..c32d9794 100644 --- a/src/Game/AI/AI/aiSeqOctarockWigReaction.h +++ b/src/Game/Actor/AI/aiSeqOctarockWigReaction.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiSeqThreeAction.h" +#include "Game/Actor/AI/aiSeqThreeAction.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSeqPredictOctarockAttack.cpp b/src/Game/Actor/AI/aiSeqPredictOctarockAttack.cpp similarity index 92% rename from src/Game/AI/AI/aiSeqPredictOctarockAttack.cpp rename to src/Game/Actor/AI/aiSeqPredictOctarockAttack.cpp index 976c21df..975eb30f 100644 --- a/src/Game/AI/AI/aiSeqPredictOctarockAttack.cpp +++ b/src/Game/Actor/AI/aiSeqPredictOctarockAttack.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSeqPredictOctarockAttack.h" +#include "Game/Actor/AI/aiSeqPredictOctarockAttack.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSeqPredictOctarockAttack.h b/src/Game/Actor/AI/aiSeqPredictOctarockAttack.h similarity index 100% rename from src/Game/AI/AI/aiSeqPredictOctarockAttack.h rename to src/Game/Actor/AI/aiSeqPredictOctarockAttack.h diff --git a/src/Game/AI/AI/aiSeqPursuit.cpp b/src/Game/Actor/AI/aiSeqPursuit.cpp similarity index 94% rename from src/Game/AI/AI/aiSeqPursuit.cpp rename to src/Game/Actor/AI/aiSeqPursuit.cpp index 3c8173de..031723d7 100644 --- a/src/Game/AI/AI/aiSeqPursuit.cpp +++ b/src/Game/Actor/AI/aiSeqPursuit.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSeqPursuit.h" +#include "Game/Actor/AI/aiSeqPursuit.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSeqPursuit.h b/src/Game/Actor/AI/aiSeqPursuit.h similarity index 95% rename from src/Game/AI/AI/aiSeqPursuit.h rename to src/Game/Actor/AI/aiSeqPursuit.h index 1cc4eca1..0f5cf3e3 100644 --- a/src/Game/AI/AI/aiSeqPursuit.h +++ b/src/Game/Actor/AI/aiSeqPursuit.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiSeqTwoAction.h" +#include "Game/Actor/AI/aiSeqTwoAction.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSeqRandomRepeat.cpp b/src/Game/Actor/AI/aiSeqRandomRepeat.cpp similarity index 93% rename from src/Game/AI/AI/aiSeqRandomRepeat.cpp rename to src/Game/Actor/AI/aiSeqRandomRepeat.cpp index 3e89ffff..6c169d35 100644 --- a/src/Game/AI/AI/aiSeqRandomRepeat.cpp +++ b/src/Game/Actor/AI/aiSeqRandomRepeat.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSeqRandomRepeat.h" +#include "Game/Actor/AI/aiSeqRandomRepeat.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSeqRandomRepeat.h b/src/Game/Actor/AI/aiSeqRandomRepeat.h similarity index 100% rename from src/Game/AI/AI/aiSeqRandomRepeat.h rename to src/Game/Actor/AI/aiSeqRandomRepeat.h diff --git a/src/Game/AI/AI/aiSeqTargetTwoAction.cpp b/src/Game/Actor/AI/aiSeqTargetTwoAction.cpp similarity index 89% rename from src/Game/AI/AI/aiSeqTargetTwoAction.cpp rename to src/Game/Actor/AI/aiSeqTargetTwoAction.cpp index e2305f58..61a985bd 100644 --- a/src/Game/AI/AI/aiSeqTargetTwoAction.cpp +++ b/src/Game/Actor/AI/aiSeqTargetTwoAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSeqTargetTwoAction.h" +#include "Game/Actor/AI/aiSeqTargetTwoAction.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSeqTargetTwoAction.h b/src/Game/Actor/AI/aiSeqTargetTwoAction.h similarity index 100% rename from src/Game/AI/AI/aiSeqTargetTwoAction.h rename to src/Game/Actor/AI/aiSeqTargetTwoAction.h diff --git a/src/Game/AI/AI/aiSeqThreeAction.cpp b/src/Game/Actor/AI/aiSeqThreeAction.cpp similarity index 93% rename from src/Game/AI/AI/aiSeqThreeAction.cpp rename to src/Game/Actor/AI/aiSeqThreeAction.cpp index 20495735..8664cb81 100644 --- a/src/Game/AI/AI/aiSeqThreeAction.cpp +++ b/src/Game/Actor/AI/aiSeqThreeAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSeqThreeAction.h" +#include "Game/Actor/AI/aiSeqThreeAction.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSeqThreeAction.h b/src/Game/Actor/AI/aiSeqThreeAction.h similarity index 100% rename from src/Game/AI/AI/aiSeqThreeAction.h rename to src/Game/Actor/AI/aiSeqThreeAction.h diff --git a/src/Game/AI/AI/aiSeqTimeredAction.cpp b/src/Game/Actor/AI/aiSeqTimeredAction.cpp similarity index 92% rename from src/Game/AI/AI/aiSeqTimeredAction.cpp rename to src/Game/Actor/AI/aiSeqTimeredAction.cpp index d1fd8eae..f122d2b1 100644 --- a/src/Game/AI/AI/aiSeqTimeredAction.cpp +++ b/src/Game/Actor/AI/aiSeqTimeredAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSeqTimeredAction.h" +#include "Game/Actor/AI/aiSeqTimeredAction.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSeqTimeredAction.h b/src/Game/Actor/AI/aiSeqTimeredAction.h similarity index 100% rename from src/Game/AI/AI/aiSeqTimeredAction.h rename to src/Game/Actor/AI/aiSeqTimeredAction.h diff --git a/src/Game/AI/AI/aiSeqTimeredPlusRandomTwoAction.cpp b/src/Game/Actor/AI/aiSeqTimeredPlusRandomTwoAction.cpp similarity index 93% rename from src/Game/AI/AI/aiSeqTimeredPlusRandomTwoAction.cpp rename to src/Game/Actor/AI/aiSeqTimeredPlusRandomTwoAction.cpp index 3be6d4ea..c89a2a19 100644 --- a/src/Game/AI/AI/aiSeqTimeredPlusRandomTwoAction.cpp +++ b/src/Game/Actor/AI/aiSeqTimeredPlusRandomTwoAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSeqTimeredPlusRandomTwoAction.h" +#include "Game/Actor/AI/aiSeqTimeredPlusRandomTwoAction.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSeqTimeredPlusRandomTwoAction.h b/src/Game/Actor/AI/aiSeqTimeredPlusRandomTwoAction.h similarity index 93% rename from src/Game/AI/AI/aiSeqTimeredPlusRandomTwoAction.h rename to src/Game/Actor/AI/aiSeqTimeredPlusRandomTwoAction.h index 189553c7..75d40a79 100644 --- a/src/Game/AI/AI/aiSeqTimeredPlusRandomTwoAction.h +++ b/src/Game/Actor/AI/aiSeqTimeredPlusRandomTwoAction.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiSeqTimeredTwoAction.h" +#include "Game/Actor/AI/aiSeqTimeredTwoAction.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSeqTimeredTwoAction.cpp b/src/Game/Actor/AI/aiSeqTimeredTwoAction.cpp similarity index 93% rename from src/Game/AI/AI/aiSeqTimeredTwoAction.cpp rename to src/Game/Actor/AI/aiSeqTimeredTwoAction.cpp index 5d7de2f8..eaa7633c 100644 --- a/src/Game/AI/AI/aiSeqTimeredTwoAction.cpp +++ b/src/Game/Actor/AI/aiSeqTimeredTwoAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSeqTimeredTwoAction.h" +#include "Game/Actor/AI/aiSeqTimeredTwoAction.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSeqTimeredTwoAction.h b/src/Game/Actor/AI/aiSeqTimeredTwoAction.h similarity index 100% rename from src/Game/AI/AI/aiSeqTimeredTwoAction.h rename to src/Game/Actor/AI/aiSeqTimeredTwoAction.h diff --git a/src/Game/AI/AI/aiSeqTrgPartsNotice.cpp b/src/Game/Actor/AI/aiSeqTrgPartsNotice.cpp similarity index 93% rename from src/Game/AI/AI/aiSeqTrgPartsNotice.cpp rename to src/Game/Actor/AI/aiSeqTrgPartsNotice.cpp index 56dc9657..8821cb4e 100644 --- a/src/Game/AI/AI/aiSeqTrgPartsNotice.cpp +++ b/src/Game/Actor/AI/aiSeqTrgPartsNotice.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSeqTrgPartsNotice.h" +#include "Game/Actor/AI/aiSeqTrgPartsNotice.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSeqTrgPartsNotice.h b/src/Game/Actor/AI/aiSeqTrgPartsNotice.h similarity index 93% rename from src/Game/AI/AI/aiSeqTrgPartsNotice.h rename to src/Game/Actor/AI/aiSeqTrgPartsNotice.h index 3d8fc76f..df1d1a4a 100644 --- a/src/Game/AI/AI/aiSeqTrgPartsNotice.h +++ b/src/Game/Actor/AI/aiSeqTrgPartsNotice.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiSeqTwoAction.h" +#include "Game/Actor/AI/aiSeqTwoAction.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSeqTwoAction.cpp b/src/Game/Actor/AI/aiSeqTwoAction.cpp similarity index 91% rename from src/Game/AI/AI/aiSeqTwoAction.cpp rename to src/Game/Actor/AI/aiSeqTwoAction.cpp index e192265d..667fb923 100644 --- a/src/Game/AI/AI/aiSeqTwoAction.cpp +++ b/src/Game/Actor/AI/aiSeqTwoAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSeqTwoAction.h" +#include "Game/Actor/AI/aiSeqTwoAction.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSeqTwoAction.h b/src/Game/Actor/AI/aiSeqTwoAction.h similarity index 100% rename from src/Game/AI/AI/aiSeqTwoAction.h rename to src/Game/Actor/AI/aiSeqTwoAction.h diff --git a/src/Game/AI/AI/aiSeqTwoLineReachableTargetAction.cpp b/src/Game/Actor/AI/aiSeqTwoLineReachableTargetAction.cpp similarity index 92% rename from src/Game/AI/AI/aiSeqTwoLineReachableTargetAction.cpp rename to src/Game/Actor/AI/aiSeqTwoLineReachableTargetAction.cpp index b12d0458..987239c5 100644 --- a/src/Game/AI/AI/aiSeqTwoLineReachableTargetAction.cpp +++ b/src/Game/Actor/AI/aiSeqTwoLineReachableTargetAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSeqTwoLineReachableTargetAction.h" +#include "Game/Actor/AI/aiSeqTwoLineReachableTargetAction.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSeqTwoLineReachableTargetAction.h b/src/Game/Actor/AI/aiSeqTwoLineReachableTargetAction.h similarity index 90% rename from src/Game/AI/AI/aiSeqTwoLineReachableTargetAction.h rename to src/Game/Actor/AI/aiSeqTwoLineReachableTargetAction.h index 503e60e0..77daa52d 100644 --- a/src/Game/AI/AI/aiSeqTwoLineReachableTargetAction.h +++ b/src/Game/Actor/AI/aiSeqTwoLineReachableTargetAction.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiSeqTwoLineReachableTargetActionBase.h" +#include "Game/Actor/AI/aiSeqTwoLineReachableTargetActionBase.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSeqTwoLineReachableTargetActionBase.cpp b/src/Game/Actor/AI/aiSeqTwoLineReachableTargetActionBase.cpp similarity index 92% rename from src/Game/AI/AI/aiSeqTwoLineReachableTargetActionBase.cpp rename to src/Game/Actor/AI/aiSeqTwoLineReachableTargetActionBase.cpp index 94c5f2c6..f0992943 100644 --- a/src/Game/AI/AI/aiSeqTwoLineReachableTargetActionBase.cpp +++ b/src/Game/Actor/AI/aiSeqTwoLineReachableTargetActionBase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSeqTwoLineReachableTargetActionBase.h" +#include "Game/Actor/AI/aiSeqTwoLineReachableTargetActionBase.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSeqTwoLineReachableTargetActionBase.h b/src/Game/Actor/AI/aiSeqTwoLineReachableTargetActionBase.h similarity index 100% rename from src/Game/AI/AI/aiSeqTwoLineReachableTargetActionBase.h rename to src/Game/Actor/AI/aiSeqTwoLineReachableTargetActionBase.h diff --git a/src/Game/AI/AI/aiSeqTwoWeakPointOnFirstDo.cpp b/src/Game/Actor/AI/aiSeqTwoWeakPointOnFirstDo.cpp similarity index 92% rename from src/Game/AI/AI/aiSeqTwoWeakPointOnFirstDo.cpp rename to src/Game/Actor/AI/aiSeqTwoWeakPointOnFirstDo.cpp index 387936f5..998aedf0 100644 --- a/src/Game/AI/AI/aiSeqTwoWeakPointOnFirstDo.cpp +++ b/src/Game/Actor/AI/aiSeqTwoWeakPointOnFirstDo.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSeqTwoWeakPointOnFirstDo.h" +#include "Game/Actor/AI/aiSeqTwoWeakPointOnFirstDo.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSeqTwoWeakPointOnFirstDo.h b/src/Game/Actor/AI/aiSeqTwoWeakPointOnFirstDo.h similarity index 93% rename from src/Game/AI/AI/aiSeqTwoWeakPointOnFirstDo.h rename to src/Game/Actor/AI/aiSeqTwoWeakPointOnFirstDo.h index 60325f9f..85c3fb42 100644 --- a/src/Game/AI/AI/aiSeqTwoWeakPointOnFirstDo.h +++ b/src/Game/Actor/AI/aiSeqTwoWeakPointOnFirstDo.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiSeqTwoAction.h" +#include "Game/Actor/AI/aiSeqTwoAction.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSetPartBind.cpp b/src/Game/Actor/AI/aiSetPartBind.cpp similarity index 92% rename from src/Game/AI/AI/aiSetPartBind.cpp rename to src/Game/Actor/AI/aiSetPartBind.cpp index b3abad84..d160ffa8 100644 --- a/src/Game/AI/AI/aiSetPartBind.cpp +++ b/src/Game/Actor/AI/aiSetPartBind.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSetPartBind.h" +#include "Game/Actor/AI/aiSetPartBind.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSetPartBind.h b/src/Game/Actor/AI/aiSetPartBind.h similarity index 100% rename from src/Game/AI/AI/aiSetPartBind.h rename to src/Game/Actor/AI/aiSetPartBind.h diff --git a/src/Game/AI/AI/aiSetTargetPosForAngryKokko.cpp b/src/Game/Actor/AI/aiSetTargetPosForAngryKokko.cpp similarity index 94% rename from src/Game/AI/AI/aiSetTargetPosForAngryKokko.cpp rename to src/Game/Actor/AI/aiSetTargetPosForAngryKokko.cpp index 8690815d..4f2a288b 100644 --- a/src/Game/AI/AI/aiSetTargetPosForAngryKokko.cpp +++ b/src/Game/Actor/AI/aiSetTargetPosForAngryKokko.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSetTargetPosForAngryKokko.h" +#include "Game/Actor/AI/aiSetTargetPosForAngryKokko.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSetTargetPosForAngryKokko.h b/src/Game/Actor/AI/aiSetTargetPosForAngryKokko.h similarity index 100% rename from src/Game/AI/AI/aiSetTargetPosForAngryKokko.h rename to src/Game/Actor/AI/aiSetTargetPosForAngryKokko.h diff --git a/src/Game/AI/AI/aiSetTargetPosForFlyThroughMove.cpp b/src/Game/Actor/AI/aiSetTargetPosForFlyThroughMove.cpp similarity index 92% rename from src/Game/AI/AI/aiSetTargetPosForFlyThroughMove.cpp rename to src/Game/Actor/AI/aiSetTargetPosForFlyThroughMove.cpp index 805ef5b6..30b49abe 100644 --- a/src/Game/AI/AI/aiSetTargetPosForFlyThroughMove.cpp +++ b/src/Game/Actor/AI/aiSetTargetPosForFlyThroughMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSetTargetPosForFlyThroughMove.h" +#include "Game/Actor/AI/aiSetTargetPosForFlyThroughMove.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSetTargetPosForFlyThroughMove.h b/src/Game/Actor/AI/aiSetTargetPosForFlyThroughMove.h similarity index 100% rename from src/Game/AI/AI/aiSetTargetPosForFlyThroughMove.h rename to src/Game/Actor/AI/aiSetTargetPosForFlyThroughMove.h diff --git a/src/Game/AI/AI/aiSetTargetPosToPlayer.cpp b/src/Game/Actor/AI/aiSetTargetPosToPlayer.cpp similarity index 94% rename from src/Game/AI/AI/aiSetTargetPosToPlayer.cpp rename to src/Game/Actor/AI/aiSetTargetPosToPlayer.cpp index 8e9612a5..96df4e1e 100644 --- a/src/Game/AI/AI/aiSetTargetPosToPlayer.cpp +++ b/src/Game/Actor/AI/aiSetTargetPosToPlayer.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSetTargetPosToPlayer.h" +#include "Game/Actor/AI/aiSetTargetPosToPlayer.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSetTargetPosToPlayer.h b/src/Game/Actor/AI/aiSetTargetPosToPlayer.h similarity index 100% rename from src/Game/AI/AI/aiSetTargetPosToPlayer.h rename to src/Game/Actor/AI/aiSetTargetPosToPlayer.h diff --git a/src/Game/AI/AI/aiShootingEnemyBattle.cpp b/src/Game/Actor/AI/aiShootingEnemyBattle.cpp similarity index 94% rename from src/Game/AI/AI/aiShootingEnemyBattle.cpp rename to src/Game/Actor/AI/aiShootingEnemyBattle.cpp index a6d60f72..90553f7d 100644 --- a/src/Game/AI/AI/aiShootingEnemyBattle.cpp +++ b/src/Game/Actor/AI/aiShootingEnemyBattle.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiShootingEnemyBattle.h" +#include "Game/Actor/AI/aiShootingEnemyBattle.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiShootingEnemyBattle.h b/src/Game/Actor/AI/aiShootingEnemyBattle.h similarity index 95% rename from src/Game/AI/AI/aiShootingEnemyBattle.h rename to src/Game/Actor/AI/aiShootingEnemyBattle.h index 17e9a937..650f9bdd 100644 --- a/src/Game/AI/AI/aiShootingEnemyBattle.h +++ b/src/Game/Actor/AI/aiShootingEnemyBattle.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiEnemyBattle.h" +#include "Game/Actor/AI/aiEnemyBattle.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiShootingEnemyFindPlayer.cpp b/src/Game/Actor/AI/aiShootingEnemyFindPlayer.cpp similarity index 95% rename from src/Game/AI/AI/aiShootingEnemyFindPlayer.cpp rename to src/Game/Actor/AI/aiShootingEnemyFindPlayer.cpp index 3a02bf44..36ca8a9e 100644 --- a/src/Game/AI/AI/aiShootingEnemyFindPlayer.cpp +++ b/src/Game/Actor/AI/aiShootingEnemyFindPlayer.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiShootingEnemyFindPlayer.h" +#include "Game/Actor/AI/aiShootingEnemyFindPlayer.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiShootingEnemyFindPlayer.h b/src/Game/Actor/AI/aiShootingEnemyFindPlayer.h similarity index 94% rename from src/Game/AI/AI/aiShootingEnemyFindPlayer.h rename to src/Game/Actor/AI/aiShootingEnemyFindPlayer.h index a3115f86..bee91858 100644 --- a/src/Game/AI/AI/aiShootingEnemyFindPlayer.h +++ b/src/Game/Actor/AI/aiShootingEnemyFindPlayer.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiSimpleShootingEnemyFindPlayer.h" +#include "Game/Actor/AI/aiSimpleShootingEnemyFindPlayer.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiShootingStarRoot.cpp b/src/Game/Actor/AI/aiShootingStarRoot.cpp similarity index 91% rename from src/Game/AI/AI/aiShootingStarRoot.cpp rename to src/Game/Actor/AI/aiShootingStarRoot.cpp index 2f127246..e81c6413 100644 --- a/src/Game/AI/AI/aiShootingStarRoot.cpp +++ b/src/Game/Actor/AI/aiShootingStarRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiShootingStarRoot.h" +#include "Game/Actor/AI/aiShootingStarRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiShootingStarRoot.h b/src/Game/Actor/AI/aiShootingStarRoot.h similarity index 100% rename from src/Game/AI/AI/aiShootingStarRoot.h rename to src/Game/Actor/AI/aiShootingStarRoot.h diff --git a/src/Game/AI/AI/aiShutterFence.cpp b/src/Game/Actor/AI/aiShutterFence.cpp similarity index 93% rename from src/Game/AI/AI/aiShutterFence.cpp rename to src/Game/Actor/AI/aiShutterFence.cpp index e066380b..64662718 100644 --- a/src/Game/AI/AI/aiShutterFence.cpp +++ b/src/Game/Actor/AI/aiShutterFence.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiShutterFence.h" +#include "Game/Actor/AI/aiShutterFence.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiShutterFence.h b/src/Game/Actor/AI/aiShutterFence.h similarity index 100% rename from src/Game/AI/AI/aiShutterFence.h rename to src/Game/Actor/AI/aiShutterFence.h diff --git a/src/Game/AI/AI/aiSignalFlowchartRootAI.cpp b/src/Game/Actor/AI/aiSignalFlowchartRootAI.cpp similarity index 92% rename from src/Game/AI/AI/aiSignalFlowchartRootAI.cpp rename to src/Game/Actor/AI/aiSignalFlowchartRootAI.cpp index 35ed02db..b616589f 100644 --- a/src/Game/AI/AI/aiSignalFlowchartRootAI.cpp +++ b/src/Game/Actor/AI/aiSignalFlowchartRootAI.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSignalFlowchartRootAI.h" +#include "Game/Actor/AI/aiSignalFlowchartRootAI.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSignalFlowchartRootAI.h b/src/Game/Actor/AI/aiSignalFlowchartRootAI.h similarity index 100% rename from src/Game/AI/AI/aiSignalFlowchartRootAI.h rename to src/Game/Actor/AI/aiSignalFlowchartRootAI.h diff --git a/src/Game/AI/AI/aiSignalSendingMagneStickAcceptor.cpp b/src/Game/Actor/AI/aiSignalSendingMagneStickAcceptor.cpp similarity index 92% rename from src/Game/AI/AI/aiSignalSendingMagneStickAcceptor.cpp rename to src/Game/Actor/AI/aiSignalSendingMagneStickAcceptor.cpp index d079ceda..1507771f 100644 --- a/src/Game/AI/AI/aiSignalSendingMagneStickAcceptor.cpp +++ b/src/Game/Actor/AI/aiSignalSendingMagneStickAcceptor.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSignalSendingMagneStickAcceptor.h" +#include "Game/Actor/AI/aiSignalSendingMagneStickAcceptor.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSignalSendingMagneStickAcceptor.h b/src/Game/Actor/AI/aiSignalSendingMagneStickAcceptor.h similarity index 100% rename from src/Game/AI/AI/aiSignalSendingMagneStickAcceptor.h rename to src/Game/Actor/AI/aiSignalSendingMagneStickAcceptor.h diff --git a/src/Game/AI/AI/aiSignaledSpotBgmTrigger.cpp b/src/Game/Actor/AI/aiSignaledSpotBgmTrigger.cpp similarity index 92% rename from src/Game/AI/AI/aiSignaledSpotBgmTrigger.cpp rename to src/Game/Actor/AI/aiSignaledSpotBgmTrigger.cpp index f0bb2eb3..b92c8445 100644 --- a/src/Game/AI/AI/aiSignaledSpotBgmTrigger.cpp +++ b/src/Game/Actor/AI/aiSignaledSpotBgmTrigger.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSignaledSpotBgmTrigger.h" +#include "Game/Actor/AI/aiSignaledSpotBgmTrigger.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSignaledSpotBgmTrigger.h b/src/Game/Actor/AI/aiSignaledSpotBgmTrigger.h similarity index 100% rename from src/Game/AI/AI/aiSignaledSpotBgmTrigger.h rename to src/Game/Actor/AI/aiSignaledSpotBgmTrigger.h diff --git a/src/Game/AI/AI/aiSimpleASBridge.cpp b/src/Game/Actor/AI/aiSimpleASBridge.cpp similarity index 92% rename from src/Game/AI/AI/aiSimpleASBridge.cpp rename to src/Game/Actor/AI/aiSimpleASBridge.cpp index 3dbdc6f7..42cd9302 100644 --- a/src/Game/AI/AI/aiSimpleASBridge.cpp +++ b/src/Game/Actor/AI/aiSimpleASBridge.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSimpleASBridge.h" +#include "Game/Actor/AI/aiSimpleASBridge.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSimpleASBridge.h b/src/Game/Actor/AI/aiSimpleASBridge.h similarity index 100% rename from src/Game/AI/AI/aiSimpleASBridge.h rename to src/Game/Actor/AI/aiSimpleASBridge.h diff --git a/src/Game/AI/AI/aiSimpleEnemyNormal.cpp b/src/Game/Actor/AI/aiSimpleEnemyNormal.cpp similarity index 91% rename from src/Game/AI/AI/aiSimpleEnemyNormal.cpp rename to src/Game/Actor/AI/aiSimpleEnemyNormal.cpp index 727f3338..52917d76 100644 --- a/src/Game/AI/AI/aiSimpleEnemyNormal.cpp +++ b/src/Game/Actor/AI/aiSimpleEnemyNormal.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSimpleEnemyNormal.h" +#include "Game/Actor/AI/aiSimpleEnemyNormal.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSimpleEnemyNormal.h b/src/Game/Actor/AI/aiSimpleEnemyNormal.h similarity index 92% rename from src/Game/AI/AI/aiSimpleEnemyNormal.h rename to src/Game/Actor/AI/aiSimpleEnemyNormal.h index 6b08f5e9..b23f167e 100644 --- a/src/Game/AI/AI/aiSimpleEnemyNormal.h +++ b/src/Game/Actor/AI/aiSimpleEnemyNormal.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiEnemyNormal.h" +#include "Game/Actor/AI/aiEnemyNormal.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSimpleEscapeFromTarget.cpp b/src/Game/Actor/AI/aiSimpleEscapeFromTarget.cpp similarity index 93% rename from src/Game/AI/AI/aiSimpleEscapeFromTarget.cpp rename to src/Game/Actor/AI/aiSimpleEscapeFromTarget.cpp index a38deae5..85b9cc5e 100644 --- a/src/Game/AI/AI/aiSimpleEscapeFromTarget.cpp +++ b/src/Game/Actor/AI/aiSimpleEscapeFromTarget.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSimpleEscapeFromTarget.h" +#include "Game/Actor/AI/aiSimpleEscapeFromTarget.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSimpleEscapeFromTarget.h b/src/Game/Actor/AI/aiSimpleEscapeFromTarget.h similarity index 100% rename from src/Game/AI/AI/aiSimpleEscapeFromTarget.h rename to src/Game/Actor/AI/aiSimpleEscapeFromTarget.h diff --git a/src/Game/AI/AI/aiSimpleKokkoRoot.cpp b/src/Game/Actor/AI/aiSimpleKokkoRoot.cpp similarity index 93% rename from src/Game/AI/AI/aiSimpleKokkoRoot.cpp rename to src/Game/Actor/AI/aiSimpleKokkoRoot.cpp index b5d109cb..ff083781 100644 --- a/src/Game/AI/AI/aiSimpleKokkoRoot.cpp +++ b/src/Game/Actor/AI/aiSimpleKokkoRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSimpleKokkoRoot.h" +#include "Game/Actor/AI/aiSimpleKokkoRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSimpleKokkoRoot.h b/src/Game/Actor/AI/aiSimpleKokkoRoot.h similarity index 100% rename from src/Game/AI/AI/aiSimpleKokkoRoot.h rename to src/Game/Actor/AI/aiSimpleKokkoRoot.h diff --git a/src/Game/AI/AI/aiSimpleLiftable.cpp b/src/Game/Actor/AI/aiSimpleLiftable.cpp similarity index 86% rename from src/Game/AI/AI/aiSimpleLiftable.cpp rename to src/Game/Actor/AI/aiSimpleLiftable.cpp index 0edb1fdd..1c1a83b8 100644 --- a/src/Game/AI/AI/aiSimpleLiftable.cpp +++ b/src/Game/Actor/AI/aiSimpleLiftable.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSimpleLiftable.h" +#include "Game/Actor/AI/aiSimpleLiftable.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSimpleLiftable.h b/src/Game/Actor/AI/aiSimpleLiftable.h similarity index 100% rename from src/Game/AI/AI/aiSimpleLiftable.h rename to src/Game/Actor/AI/aiSimpleLiftable.h diff --git a/src/Game/AI/AI/aiSimpleLiftableDLC.cpp b/src/Game/Actor/AI/aiSimpleLiftableDLC.cpp similarity index 92% rename from src/Game/AI/AI/aiSimpleLiftableDLC.cpp rename to src/Game/Actor/AI/aiSimpleLiftableDLC.cpp index ed201e67..524b0b99 100644 --- a/src/Game/AI/AI/aiSimpleLiftableDLC.cpp +++ b/src/Game/Actor/AI/aiSimpleLiftableDLC.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSimpleLiftableDLC.h" +#include "Game/Actor/AI/aiSimpleLiftableDLC.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSimpleLiftableDLC.h b/src/Game/Actor/AI/aiSimpleLiftableDLC.h similarity index 100% rename from src/Game/AI/AI/aiSimpleLiftableDLC.h rename to src/Game/Actor/AI/aiSimpleLiftableDLC.h diff --git a/src/Game/AI/AI/aiSimpleLineBeam.cpp b/src/Game/Actor/AI/aiSimpleLineBeam.cpp similarity index 91% rename from src/Game/AI/AI/aiSimpleLineBeam.cpp rename to src/Game/Actor/AI/aiSimpleLineBeam.cpp index 4f7e70c9..1c247e1a 100644 --- a/src/Game/AI/AI/aiSimpleLineBeam.cpp +++ b/src/Game/Actor/AI/aiSimpleLineBeam.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSimpleLineBeam.h" +#include "Game/Actor/AI/aiSimpleLineBeam.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSimpleLineBeam.h b/src/Game/Actor/AI/aiSimpleLineBeam.h similarity index 100% rename from src/Game/AI/AI/aiSimpleLineBeam.h rename to src/Game/Actor/AI/aiSimpleLineBeam.h diff --git a/src/Game/AI/AI/aiSimpleShootingEnemyFindPlayer.cpp b/src/Game/Actor/AI/aiSimpleShootingEnemyFindPlayer.cpp similarity index 92% rename from src/Game/AI/AI/aiSimpleShootingEnemyFindPlayer.cpp rename to src/Game/Actor/AI/aiSimpleShootingEnemyFindPlayer.cpp index 360d2c06..3e1591b7 100644 --- a/src/Game/AI/AI/aiSimpleShootingEnemyFindPlayer.cpp +++ b/src/Game/Actor/AI/aiSimpleShootingEnemyFindPlayer.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSimpleShootingEnemyFindPlayer.h" +#include "Game/Actor/AI/aiSimpleShootingEnemyFindPlayer.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSimpleShootingEnemyFindPlayer.h b/src/Game/Actor/AI/aiSimpleShootingEnemyFindPlayer.h similarity index 93% rename from src/Game/AI/AI/aiSimpleShootingEnemyFindPlayer.h rename to src/Game/Actor/AI/aiSimpleShootingEnemyFindPlayer.h index 89fa1c45..4f833f52 100644 --- a/src/Game/AI/AI/aiSimpleShootingEnemyFindPlayer.h +++ b/src/Game/Actor/AI/aiSimpleShootingEnemyFindPlayer.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiEnemyBaseFindPlayer.h" +#include "Game/Actor/AI/aiEnemyBaseFindPlayer.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSimpleWildlifeRoot.cpp b/src/Game/Actor/AI/aiSimpleWildlifeRoot.cpp similarity index 96% rename from src/Game/AI/AI/aiSimpleWildlifeRoot.cpp rename to src/Game/Actor/AI/aiSimpleWildlifeRoot.cpp index 18862d67..bbfa9ffe 100644 --- a/src/Game/AI/AI/aiSimpleWildlifeRoot.cpp +++ b/src/Game/Actor/AI/aiSimpleWildlifeRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSimpleWildlifeRoot.h" +#include "Game/Actor/AI/aiSimpleWildlifeRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSimpleWildlifeRoot.h b/src/Game/Actor/AI/aiSimpleWildlifeRoot.h similarity index 100% rename from src/Game/AI/AI/aiSimpleWildlifeRoot.h rename to src/Game/Actor/AI/aiSimpleWildlifeRoot.h diff --git a/src/Game/AI/AI/aiSiteBossApproachRoot.cpp b/src/Game/Actor/AI/aiSiteBossApproachRoot.cpp similarity index 94% rename from src/Game/AI/AI/aiSiteBossApproachRoot.cpp rename to src/Game/Actor/AI/aiSiteBossApproachRoot.cpp index f09f5752..3dff5e88 100644 --- a/src/Game/AI/AI/aiSiteBossApproachRoot.cpp +++ b/src/Game/Actor/AI/aiSiteBossApproachRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSiteBossApproachRoot.h" +#include "Game/Actor/AI/aiSiteBossApproachRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSiteBossApproachRoot.h b/src/Game/Actor/AI/aiSiteBossApproachRoot.h similarity index 100% rename from src/Game/AI/AI/aiSiteBossApproachRoot.h rename to src/Game/Actor/AI/aiSiteBossApproachRoot.h diff --git a/src/Game/AI/AI/aiSiteBossArrowRainAttack.cpp b/src/Game/Actor/AI/aiSiteBossArrowRainAttack.cpp similarity index 92% rename from src/Game/AI/AI/aiSiteBossArrowRainAttack.cpp rename to src/Game/Actor/AI/aiSiteBossArrowRainAttack.cpp index 57f69d01..c0863116 100644 --- a/src/Game/AI/AI/aiSiteBossArrowRainAttack.cpp +++ b/src/Game/Actor/AI/aiSiteBossArrowRainAttack.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSiteBossArrowRainAttack.h" +#include "Game/Actor/AI/aiSiteBossArrowRainAttack.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSiteBossArrowRainAttack.h b/src/Game/Actor/AI/aiSiteBossArrowRainAttack.h similarity index 90% rename from src/Game/AI/AI/aiSiteBossArrowRainAttack.h rename to src/Game/Actor/AI/aiSiteBossArrowRainAttack.h index a6267558..8df14963 100644 --- a/src/Game/AI/AI/aiSiteBossArrowRainAttack.h +++ b/src/Game/Actor/AI/aiSiteBossArrowRainAttack.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiSiteBossReflectArrowRoot.h" +#include "Game/Actor/AI/aiSiteBossReflectArrowRoot.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSiteBossAttackRoot.cpp b/src/Game/Actor/AI/aiSiteBossAttackRoot.cpp similarity index 92% rename from src/Game/AI/AI/aiSiteBossAttackRoot.cpp rename to src/Game/Actor/AI/aiSiteBossAttackRoot.cpp index 1954a448..6871ed4d 100644 --- a/src/Game/AI/AI/aiSiteBossAttackRoot.cpp +++ b/src/Game/Actor/AI/aiSiteBossAttackRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSiteBossAttackRoot.h" +#include "Game/Actor/AI/aiSiteBossAttackRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSiteBossAttackRoot.h b/src/Game/Actor/AI/aiSiteBossAttackRoot.h similarity index 100% rename from src/Game/AI/AI/aiSiteBossAttackRoot.h rename to src/Game/Actor/AI/aiSiteBossAttackRoot.h diff --git a/src/Game/AI/AI/aiSiteBossBigFlameBall.cpp b/src/Game/Actor/AI/aiSiteBossBigFlameBall.cpp similarity index 93% rename from src/Game/AI/AI/aiSiteBossBigFlameBall.cpp rename to src/Game/Actor/AI/aiSiteBossBigFlameBall.cpp index c1b878c2..89e04e3b 100644 --- a/src/Game/AI/AI/aiSiteBossBigFlameBall.cpp +++ b/src/Game/Actor/AI/aiSiteBossBigFlameBall.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSiteBossBigFlameBall.h" +#include "Game/Actor/AI/aiSiteBossBigFlameBall.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSiteBossBigFlameBall.h b/src/Game/Actor/AI/aiSiteBossBigFlameBall.h similarity index 94% rename from src/Game/AI/AI/aiSiteBossBigFlameBall.h rename to src/Game/Actor/AI/aiSiteBossBigFlameBall.h index 3aaeee0d..bf09839f 100644 --- a/src/Game/AI/AI/aiSiteBossBigFlameBall.h +++ b/src/Game/Actor/AI/aiSiteBossBigFlameBall.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiSiteBossFlameBall.h" +#include "Game/Actor/AI/aiSiteBossFlameBall.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSiteBossBlowOff.cpp b/src/Game/Actor/AI/aiSiteBossBlowOff.cpp similarity index 92% rename from src/Game/AI/AI/aiSiteBossBlowOff.cpp rename to src/Game/Actor/AI/aiSiteBossBlowOff.cpp index 1adab243..1e5f2c3d 100644 --- a/src/Game/AI/AI/aiSiteBossBlowOff.cpp +++ b/src/Game/Actor/AI/aiSiteBossBlowOff.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSiteBossBlowOff.h" +#include "Game/Actor/AI/aiSiteBossBlowOff.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSiteBossBlowOff.h b/src/Game/Actor/AI/aiSiteBossBlowOff.h similarity index 100% rename from src/Game/AI/AI/aiSiteBossBlowOff.h rename to src/Game/Actor/AI/aiSiteBossBlowOff.h diff --git a/src/Game/AI/AI/aiSiteBossBowChildDeviceRoot.cpp b/src/Game/Actor/AI/aiSiteBossBowChildDeviceRoot.cpp similarity index 92% rename from src/Game/AI/AI/aiSiteBossBowChildDeviceRoot.cpp rename to src/Game/Actor/AI/aiSiteBossBowChildDeviceRoot.cpp index 4599e16e..f9dc9d79 100644 --- a/src/Game/AI/AI/aiSiteBossBowChildDeviceRoot.cpp +++ b/src/Game/Actor/AI/aiSiteBossBowChildDeviceRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSiteBossBowChildDeviceRoot.h" +#include "Game/Actor/AI/aiSiteBossBowChildDeviceRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSiteBossBowChildDeviceRoot.h b/src/Game/Actor/AI/aiSiteBossBowChildDeviceRoot.h similarity index 100% rename from src/Game/AI/AI/aiSiteBossBowChildDeviceRoot.h rename to src/Game/Actor/AI/aiSiteBossBowChildDeviceRoot.h diff --git a/src/Game/AI/AI/aiSiteBossBowRoot.cpp b/src/Game/Actor/AI/aiSiteBossBowRoot.cpp similarity index 94% rename from src/Game/AI/AI/aiSiteBossBowRoot.cpp rename to src/Game/Actor/AI/aiSiteBossBowRoot.cpp index 97c5d67e..c22861de 100644 --- a/src/Game/AI/AI/aiSiteBossBowRoot.cpp +++ b/src/Game/Actor/AI/aiSiteBossBowRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSiteBossBowRoot.h" +#include "Game/Actor/AI/aiSiteBossBowRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSiteBossBowRoot.h b/src/Game/Actor/AI/aiSiteBossBowRoot.h similarity index 94% rename from src/Game/AI/AI/aiSiteBossBowRoot.h rename to src/Game/Actor/AI/aiSiteBossBowRoot.h index 8354309c..ef1f8c86 100644 --- a/src/Game/AI/AI/aiSiteBossBowRoot.h +++ b/src/Game/Actor/AI/aiSiteBossBowRoot.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiSiteBossRoot.h" +#include "Game/Actor/AI/aiSiteBossRoot.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSiteBossChemicalProjectile.cpp b/src/Game/Actor/AI/aiSiteBossChemicalProjectile.cpp similarity index 96% rename from src/Game/AI/AI/aiSiteBossChemicalProjectile.cpp rename to src/Game/Actor/AI/aiSiteBossChemicalProjectile.cpp index 1d180f8d..2f32a22c 100644 --- a/src/Game/AI/AI/aiSiteBossChemicalProjectile.cpp +++ b/src/Game/Actor/AI/aiSiteBossChemicalProjectile.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSiteBossChemicalProjectile.h" +#include "Game/Actor/AI/aiSiteBossChemicalProjectile.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSiteBossChemicalProjectile.h b/src/Game/Actor/AI/aiSiteBossChemicalProjectile.h similarity index 100% rename from src/Game/AI/AI/aiSiteBossChemicalProjectile.h rename to src/Game/Actor/AI/aiSiteBossChemicalProjectile.h diff --git a/src/Game/AI/AI/aiSiteBossFlameBall.cpp b/src/Game/Actor/AI/aiSiteBossFlameBall.cpp similarity index 95% rename from src/Game/AI/AI/aiSiteBossFlameBall.cpp rename to src/Game/Actor/AI/aiSiteBossFlameBall.cpp index 2ddfbaf3..95e40b9d 100644 --- a/src/Game/AI/AI/aiSiteBossFlameBall.cpp +++ b/src/Game/Actor/AI/aiSiteBossFlameBall.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSiteBossFlameBall.h" +#include "Game/Actor/AI/aiSiteBossFlameBall.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSiteBossFlameBall.h b/src/Game/Actor/AI/aiSiteBossFlameBall.h similarity index 95% rename from src/Game/AI/AI/aiSiteBossFlameBall.h rename to src/Game/Actor/AI/aiSiteBossFlameBall.h index 3ea3ecfd..5eba04ee 100644 --- a/src/Game/AI/AI/aiSiteBossFlameBall.h +++ b/src/Game/Actor/AI/aiSiteBossFlameBall.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiSiteBossChemicalProjectile.h" +#include "Game/Actor/AI/aiSiteBossChemicalProjectile.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSiteBossGaleArrowRoot.cpp b/src/Game/Actor/AI/aiSiteBossGaleArrowRoot.cpp similarity index 92% rename from src/Game/AI/AI/aiSiteBossGaleArrowRoot.cpp rename to src/Game/Actor/AI/aiSiteBossGaleArrowRoot.cpp index e435ab64..ad3488f6 100644 --- a/src/Game/AI/AI/aiSiteBossGaleArrowRoot.cpp +++ b/src/Game/Actor/AI/aiSiteBossGaleArrowRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSiteBossGaleArrowRoot.h" +#include "Game/Actor/AI/aiSiteBossGaleArrowRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSiteBossGaleArrowRoot.h b/src/Game/Actor/AI/aiSiteBossGaleArrowRoot.h similarity index 91% rename from src/Game/AI/AI/aiSiteBossGaleArrowRoot.h rename to src/Game/Actor/AI/aiSiteBossGaleArrowRoot.h index 7dad48aa..e28a2f6b 100644 --- a/src/Game/AI/AI/aiSiteBossGaleArrowRoot.h +++ b/src/Game/Actor/AI/aiSiteBossGaleArrowRoot.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiWithoutWeaponArrow.h" +#include "Game/Actor/AI/aiWithoutWeaponArrow.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSiteBossIceSplinterRoot.cpp b/src/Game/Actor/AI/aiSiteBossIceSplinterRoot.cpp similarity index 96% rename from src/Game/AI/AI/aiSiteBossIceSplinterRoot.cpp rename to src/Game/Actor/AI/aiSiteBossIceSplinterRoot.cpp index 2c652aea..87b30bad 100644 --- a/src/Game/AI/AI/aiSiteBossIceSplinterRoot.cpp +++ b/src/Game/Actor/AI/aiSiteBossIceSplinterRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSiteBossIceSplinterRoot.h" +#include "Game/Actor/AI/aiSiteBossIceSplinterRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSiteBossIceSplinterRoot.h b/src/Game/Actor/AI/aiSiteBossIceSplinterRoot.h similarity index 97% rename from src/Game/AI/AI/aiSiteBossIceSplinterRoot.h rename to src/Game/Actor/AI/aiSiteBossIceSplinterRoot.h index bdbf6917..c99c1244 100644 --- a/src/Game/AI/AI/aiSiteBossIceSplinterRoot.h +++ b/src/Game/Actor/AI/aiSiteBossIceSplinterRoot.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiSiteBossChemicalProjectile.h" +#include "Game/Actor/AI/aiSiteBossChemicalProjectile.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSiteBossLswordAttackRoot.cpp b/src/Game/Actor/AI/aiSiteBossLswordAttackRoot.cpp similarity index 96% rename from src/Game/AI/AI/aiSiteBossLswordAttackRoot.cpp rename to src/Game/Actor/AI/aiSiteBossLswordAttackRoot.cpp index 49f4b8a6..7e4daf1d 100644 --- a/src/Game/AI/AI/aiSiteBossLswordAttackRoot.cpp +++ b/src/Game/Actor/AI/aiSiteBossLswordAttackRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSiteBossLswordAttackRoot.h" +#include "Game/Actor/AI/aiSiteBossLswordAttackRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSiteBossLswordAttackRoot.h b/src/Game/Actor/AI/aiSiteBossLswordAttackRoot.h similarity index 100% rename from src/Game/AI/AI/aiSiteBossLswordAttackRoot.h rename to src/Game/Actor/AI/aiSiteBossLswordAttackRoot.h diff --git a/src/Game/AI/AI/aiSiteBossLswordFireBallRoot.cpp b/src/Game/Actor/AI/aiSiteBossLswordFireBallRoot.cpp similarity index 95% rename from src/Game/AI/AI/aiSiteBossLswordFireBallRoot.cpp rename to src/Game/Actor/AI/aiSiteBossLswordFireBallRoot.cpp index fce18f52..839cc013 100644 --- a/src/Game/AI/AI/aiSiteBossLswordFireBallRoot.cpp +++ b/src/Game/Actor/AI/aiSiteBossLswordFireBallRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSiteBossLswordFireBallRoot.h" +#include "Game/Actor/AI/aiSiteBossLswordFireBallRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSiteBossLswordFireBallRoot.h b/src/Game/Actor/AI/aiSiteBossLswordFireBallRoot.h similarity index 100% rename from src/Game/AI/AI/aiSiteBossLswordFireBallRoot.h rename to src/Game/Actor/AI/aiSiteBossLswordFireBallRoot.h diff --git a/src/Game/AI/AI/aiSiteBossLswordRoot.cpp b/src/Game/Actor/AI/aiSiteBossLswordRoot.cpp similarity index 96% rename from src/Game/AI/AI/aiSiteBossLswordRoot.cpp rename to src/Game/Actor/AI/aiSiteBossLswordRoot.cpp index d2477e69..8cd825a3 100644 --- a/src/Game/AI/AI/aiSiteBossLswordRoot.cpp +++ b/src/Game/Actor/AI/aiSiteBossLswordRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSiteBossLswordRoot.h" +#include "Game/Actor/AI/aiSiteBossLswordRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSiteBossLswordRoot.h b/src/Game/Actor/AI/aiSiteBossLswordRoot.h similarity index 97% rename from src/Game/AI/AI/aiSiteBossLswordRoot.h rename to src/Game/Actor/AI/aiSiteBossLswordRoot.h index a092414e..07b84f36 100644 --- a/src/Game/AI/AI/aiSiteBossLswordRoot.h +++ b/src/Game/Actor/AI/aiSiteBossLswordRoot.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiSiteBossRoot.h" +#include "Game/Actor/AI/aiSiteBossRoot.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSiteBossLswordTornadoRoot.cpp b/src/Game/Actor/AI/aiSiteBossLswordTornadoRoot.cpp similarity index 92% rename from src/Game/AI/AI/aiSiteBossLswordTornadoRoot.cpp rename to src/Game/Actor/AI/aiSiteBossLswordTornadoRoot.cpp index 05f37211..2569702b 100644 --- a/src/Game/AI/AI/aiSiteBossLswordTornadoRoot.cpp +++ b/src/Game/Actor/AI/aiSiteBossLswordTornadoRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSiteBossLswordTornadoRoot.h" +#include "Game/Actor/AI/aiSiteBossLswordTornadoRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSiteBossLswordTornadoRoot.h b/src/Game/Actor/AI/aiSiteBossLswordTornadoRoot.h similarity index 100% rename from src/Game/AI/AI/aiSiteBossLswordTornadoRoot.h rename to src/Game/Actor/AI/aiSiteBossLswordTornadoRoot.h diff --git a/src/Game/AI/AI/aiSiteBossNormalRoot.cpp b/src/Game/Actor/AI/aiSiteBossNormalRoot.cpp similarity index 91% rename from src/Game/AI/AI/aiSiteBossNormalRoot.cpp rename to src/Game/Actor/AI/aiSiteBossNormalRoot.cpp index e99ffb5a..25476c95 100644 --- a/src/Game/AI/AI/aiSiteBossNormalRoot.cpp +++ b/src/Game/Actor/AI/aiSiteBossNormalRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSiteBossNormalRoot.h" +#include "Game/Actor/AI/aiSiteBossNormalRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSiteBossNormalRoot.h b/src/Game/Actor/AI/aiSiteBossNormalRoot.h similarity index 100% rename from src/Game/AI/AI/aiSiteBossNormalRoot.h rename to src/Game/Actor/AI/aiSiteBossNormalRoot.h diff --git a/src/Game/AI/AI/aiSiteBossPierceBulletAttack.cpp b/src/Game/Actor/AI/aiSiteBossPierceBulletAttack.cpp similarity index 91% rename from src/Game/AI/AI/aiSiteBossPierceBulletAttack.cpp rename to src/Game/Actor/AI/aiSiteBossPierceBulletAttack.cpp index 3f2c99b4..74a86282 100644 --- a/src/Game/AI/AI/aiSiteBossPierceBulletAttack.cpp +++ b/src/Game/Actor/AI/aiSiteBossPierceBulletAttack.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSiteBossPierceBulletAttack.h" +#include "Game/Actor/AI/aiSiteBossPierceBulletAttack.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSiteBossPierceBulletAttack.h b/src/Game/Actor/AI/aiSiteBossPierceBulletAttack.h similarity index 90% rename from src/Game/AI/AI/aiSiteBossPierceBulletAttack.h rename to src/Game/Actor/AI/aiSiteBossPierceBulletAttack.h index 28147e78..60aeb7bf 100644 --- a/src/Game/AI/AI/aiSiteBossPierceBulletAttack.h +++ b/src/Game/Actor/AI/aiSiteBossPierceBulletAttack.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiSiteBossShootNormalArrowRoot.h" +#include "Game/Actor/AI/aiSiteBossShootNormalArrowRoot.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSiteBossReaction.cpp b/src/Game/Actor/AI/aiSiteBossReaction.cpp similarity index 93% rename from src/Game/AI/AI/aiSiteBossReaction.cpp rename to src/Game/Actor/AI/aiSiteBossReaction.cpp index e9f7ba21..4da8040b 100644 --- a/src/Game/AI/AI/aiSiteBossReaction.cpp +++ b/src/Game/Actor/AI/aiSiteBossReaction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSiteBossReaction.h" +#include "Game/Actor/AI/aiSiteBossReaction.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSiteBossReaction.h b/src/Game/Actor/AI/aiSiteBossReaction.h similarity index 92% rename from src/Game/AI/AI/aiSiteBossReaction.h rename to src/Game/Actor/AI/aiSiteBossReaction.h index 82999a9f..718ab96f 100644 --- a/src/Game/AI/AI/aiSiteBossReaction.h +++ b/src/Game/Actor/AI/aiSiteBossReaction.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiEnemyDefaultReaction.h" +#include "Game/Actor/AI/aiEnemyDefaultReaction.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSiteBossRecognizeRoot.cpp b/src/Game/Actor/AI/aiSiteBossRecognizeRoot.cpp similarity index 94% rename from src/Game/AI/AI/aiSiteBossRecognizeRoot.cpp rename to src/Game/Actor/AI/aiSiteBossRecognizeRoot.cpp index 5f2a8ea9..ad6c881e 100644 --- a/src/Game/AI/AI/aiSiteBossRecognizeRoot.cpp +++ b/src/Game/Actor/AI/aiSiteBossRecognizeRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSiteBossRecognizeRoot.h" +#include "Game/Actor/AI/aiSiteBossRecognizeRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSiteBossRecognizeRoot.h b/src/Game/Actor/AI/aiSiteBossRecognizeRoot.h similarity index 94% rename from src/Game/AI/AI/aiSiteBossRecognizeRoot.h rename to src/Game/Actor/AI/aiSiteBossRecognizeRoot.h index b1a3fa39..57d16263 100644 --- a/src/Game/AI/AI/aiSiteBossRecognizeRoot.h +++ b/src/Game/Actor/AI/aiSiteBossRecognizeRoot.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiSiteBossRecognizeRootBase.h" +#include "Game/Actor/AI/aiSiteBossRecognizeRootBase.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSiteBossRecognizeRootBase.cpp b/src/Game/Actor/AI/aiSiteBossRecognizeRootBase.cpp similarity index 94% rename from src/Game/AI/AI/aiSiteBossRecognizeRootBase.cpp rename to src/Game/Actor/AI/aiSiteBossRecognizeRootBase.cpp index 298cdc6e..be4b78db 100644 --- a/src/Game/AI/AI/aiSiteBossRecognizeRootBase.cpp +++ b/src/Game/Actor/AI/aiSiteBossRecognizeRootBase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSiteBossRecognizeRootBase.h" +#include "Game/Actor/AI/aiSiteBossRecognizeRootBase.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSiteBossRecognizeRootBase.h b/src/Game/Actor/AI/aiSiteBossRecognizeRootBase.h similarity index 100% rename from src/Game/AI/AI/aiSiteBossRecognizeRootBase.h rename to src/Game/Actor/AI/aiSiteBossRecognizeRootBase.h diff --git a/src/Game/AI/AI/aiSiteBossReflectArrowRoot.cpp b/src/Game/Actor/AI/aiSiteBossReflectArrowRoot.cpp similarity index 93% rename from src/Game/AI/AI/aiSiteBossReflectArrowRoot.cpp rename to src/Game/Actor/AI/aiSiteBossReflectArrowRoot.cpp index bd1582c1..4ea22cf1 100644 --- a/src/Game/AI/AI/aiSiteBossReflectArrowRoot.cpp +++ b/src/Game/Actor/AI/aiSiteBossReflectArrowRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSiteBossReflectArrowRoot.h" +#include "Game/Actor/AI/aiSiteBossReflectArrowRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSiteBossReflectArrowRoot.h b/src/Game/Actor/AI/aiSiteBossReflectArrowRoot.h similarity index 92% rename from src/Game/AI/AI/aiSiteBossReflectArrowRoot.h rename to src/Game/Actor/AI/aiSiteBossReflectArrowRoot.h index ac14d6e6..f061292f 100644 --- a/src/Game/AI/AI/aiSiteBossReflectArrowRoot.h +++ b/src/Game/Actor/AI/aiSiteBossReflectArrowRoot.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiSiteBossShootNormalArrowRoot.h" +#include "Game/Actor/AI/aiSiteBossShootNormalArrowRoot.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSiteBossRoot.cpp b/src/Game/Actor/AI/aiSiteBossRoot.cpp similarity index 97% rename from src/Game/AI/AI/aiSiteBossRoot.cpp rename to src/Game/Actor/AI/aiSiteBossRoot.cpp index 9b9c7add..16981c27 100644 --- a/src/Game/AI/AI/aiSiteBossRoot.cpp +++ b/src/Game/Actor/AI/aiSiteBossRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSiteBossRoot.h" +#include "Game/Actor/AI/aiSiteBossRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSiteBossRoot.h b/src/Game/Actor/AI/aiSiteBossRoot.h similarity index 100% rename from src/Game/AI/AI/aiSiteBossRoot.h rename to src/Game/Actor/AI/aiSiteBossRoot.h diff --git a/src/Game/AI/AI/aiSiteBossShootArrowRoot.cpp b/src/Game/Actor/AI/aiSiteBossShootArrowRoot.cpp similarity index 97% rename from src/Game/AI/AI/aiSiteBossShootArrowRoot.cpp rename to src/Game/Actor/AI/aiSiteBossShootArrowRoot.cpp index a4c64181..872fd354 100644 --- a/src/Game/AI/AI/aiSiteBossShootArrowRoot.cpp +++ b/src/Game/Actor/AI/aiSiteBossShootArrowRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSiteBossShootArrowRoot.h" +#include "Game/Actor/AI/aiSiteBossShootArrowRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSiteBossShootArrowRoot.h b/src/Game/Actor/AI/aiSiteBossShootArrowRoot.h similarity index 100% rename from src/Game/AI/AI/aiSiteBossShootArrowRoot.h rename to src/Game/Actor/AI/aiSiteBossShootArrowRoot.h diff --git a/src/Game/AI/AI/aiSiteBossShootNormalArrowRoot.cpp b/src/Game/Actor/AI/aiSiteBossShootNormalArrowRoot.cpp similarity index 97% rename from src/Game/AI/AI/aiSiteBossShootNormalArrowRoot.cpp rename to src/Game/Actor/AI/aiSiteBossShootNormalArrowRoot.cpp index b1c79a1a..8ae4da40 100644 --- a/src/Game/AI/AI/aiSiteBossShootNormalArrowRoot.cpp +++ b/src/Game/Actor/AI/aiSiteBossShootNormalArrowRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSiteBossShootNormalArrowRoot.h" +#include "Game/Actor/AI/aiSiteBossShootNormalArrowRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSiteBossShootNormalArrowRoot.h b/src/Game/Actor/AI/aiSiteBossShootNormalArrowRoot.h similarity index 100% rename from src/Game/AI/AI/aiSiteBossShootNormalArrowRoot.h rename to src/Game/Actor/AI/aiSiteBossShootNormalArrowRoot.h diff --git a/src/Game/AI/AI/aiSiteBossSmallDamageRoot.cpp b/src/Game/Actor/AI/aiSiteBossSmallDamageRoot.cpp similarity index 91% rename from src/Game/AI/AI/aiSiteBossSmallDamageRoot.cpp rename to src/Game/Actor/AI/aiSiteBossSmallDamageRoot.cpp index 504e8e14..0c44d6bd 100644 --- a/src/Game/AI/AI/aiSiteBossSmallDamageRoot.cpp +++ b/src/Game/Actor/AI/aiSiteBossSmallDamageRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSiteBossSmallDamageRoot.h" +#include "Game/Actor/AI/aiSiteBossSmallDamageRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSiteBossSmallDamageRoot.h b/src/Game/Actor/AI/aiSiteBossSmallDamageRoot.h similarity index 100% rename from src/Game/AI/AI/aiSiteBossSmallDamageRoot.h rename to src/Game/Actor/AI/aiSiteBossSmallDamageRoot.h diff --git a/src/Game/AI/AI/aiSiteBossSpearAttackRoot.cpp b/src/Game/Actor/AI/aiSiteBossSpearAttackRoot.cpp similarity index 96% rename from src/Game/AI/AI/aiSiteBossSpearAttackRoot.cpp rename to src/Game/Actor/AI/aiSiteBossSpearAttackRoot.cpp index d0c58137..9ef3d787 100644 --- a/src/Game/AI/AI/aiSiteBossSpearAttackRoot.cpp +++ b/src/Game/Actor/AI/aiSiteBossSpearAttackRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSiteBossSpearAttackRoot.h" +#include "Game/Actor/AI/aiSiteBossSpearAttackRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSiteBossSpearAttackRoot.h b/src/Game/Actor/AI/aiSiteBossSpearAttackRoot.h similarity index 100% rename from src/Game/AI/AI/aiSiteBossSpearAttackRoot.h rename to src/Game/Actor/AI/aiSiteBossSpearAttackRoot.h diff --git a/src/Game/AI/AI/aiSiteBossSpearLifeSelector.cpp b/src/Game/Actor/AI/aiSiteBossSpearLifeSelector.cpp similarity index 92% rename from src/Game/AI/AI/aiSiteBossSpearLifeSelector.cpp rename to src/Game/Actor/AI/aiSiteBossSpearLifeSelector.cpp index 7a96340d..62170c03 100644 --- a/src/Game/AI/AI/aiSiteBossSpearLifeSelector.cpp +++ b/src/Game/Actor/AI/aiSiteBossSpearLifeSelector.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSiteBossSpearLifeSelector.h" +#include "Game/Actor/AI/aiSiteBossSpearLifeSelector.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSiteBossSpearLifeSelector.h b/src/Game/Actor/AI/aiSiteBossSpearLifeSelector.h similarity index 100% rename from src/Game/AI/AI/aiSiteBossSpearLifeSelector.h rename to src/Game/Actor/AI/aiSiteBossSpearLifeSelector.h diff --git a/src/Game/AI/AI/aiSiteBossSpearRoot.cpp b/src/Game/Actor/AI/aiSiteBossSpearRoot.cpp similarity index 94% rename from src/Game/AI/AI/aiSiteBossSpearRoot.cpp rename to src/Game/Actor/AI/aiSiteBossSpearRoot.cpp index 13973490..dfc129ef 100644 --- a/src/Game/AI/AI/aiSiteBossSpearRoot.cpp +++ b/src/Game/Actor/AI/aiSiteBossSpearRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSiteBossSpearRoot.h" +#include "Game/Actor/AI/aiSiteBossSpearRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSiteBossSpearRoot.h b/src/Game/Actor/AI/aiSiteBossSpearRoot.h similarity index 95% rename from src/Game/AI/AI/aiSiteBossSpearRoot.h rename to src/Game/Actor/AI/aiSiteBossSpearRoot.h index afe337eb..56497942 100644 --- a/src/Game/AI/AI/aiSiteBossSpearRoot.h +++ b/src/Game/Actor/AI/aiSiteBossSpearRoot.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiSiteBossRoot.h" +#include "Game/Actor/AI/aiSiteBossRoot.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSiteBossSpearThrow.cpp b/src/Game/Actor/AI/aiSiteBossSpearThrow.cpp similarity index 94% rename from src/Game/AI/AI/aiSiteBossSpearThrow.cpp rename to src/Game/Actor/AI/aiSiteBossSpearThrow.cpp index 7c41d848..578e8132 100644 --- a/src/Game/AI/AI/aiSiteBossSpearThrow.cpp +++ b/src/Game/Actor/AI/aiSiteBossSpearThrow.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSiteBossSpearThrow.h" +#include "Game/Actor/AI/aiSiteBossSpearThrow.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSiteBossSpearThrow.h b/src/Game/Actor/AI/aiSiteBossSpearThrow.h similarity index 100% rename from src/Game/AI/AI/aiSiteBossSpearThrow.h rename to src/Game/Actor/AI/aiSiteBossSpearThrow.h diff --git a/src/Game/AI/AI/aiSiteBossSwordApproachRoot.cpp b/src/Game/Actor/AI/aiSiteBossSwordApproachRoot.cpp similarity index 94% rename from src/Game/AI/AI/aiSiteBossSwordApproachRoot.cpp rename to src/Game/Actor/AI/aiSiteBossSwordApproachRoot.cpp index 440d18c2..f370442c 100644 --- a/src/Game/AI/AI/aiSiteBossSwordApproachRoot.cpp +++ b/src/Game/Actor/AI/aiSiteBossSwordApproachRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSiteBossSwordApproachRoot.h" +#include "Game/Actor/AI/aiSiteBossSwordApproachRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSiteBossSwordApproachRoot.h b/src/Game/Actor/AI/aiSiteBossSwordApproachRoot.h similarity index 100% rename from src/Game/AI/AI/aiSiteBossSwordApproachRoot.h rename to src/Game/Actor/AI/aiSiteBossSwordApproachRoot.h diff --git a/src/Game/AI/AI/aiSiteBossSwordAttackRoot.cpp b/src/Game/Actor/AI/aiSiteBossSwordAttackRoot.cpp similarity index 97% rename from src/Game/AI/AI/aiSiteBossSwordAttackRoot.cpp rename to src/Game/Actor/AI/aiSiteBossSwordAttackRoot.cpp index 4e0a9b22..003ce9c8 100644 --- a/src/Game/AI/AI/aiSiteBossSwordAttackRoot.cpp +++ b/src/Game/Actor/AI/aiSiteBossSwordAttackRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSiteBossSwordAttackRoot.h" +#include "Game/Actor/AI/aiSiteBossSwordAttackRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSiteBossSwordAttackRoot.h b/src/Game/Actor/AI/aiSiteBossSwordAttackRoot.h similarity index 100% rename from src/Game/AI/AI/aiSiteBossSwordAttackRoot.h rename to src/Game/Actor/AI/aiSiteBossSwordAttackRoot.h diff --git a/src/Game/AI/AI/aiSiteBossSwordIronPileRoot.cpp b/src/Game/Actor/AI/aiSiteBossSwordIronPileRoot.cpp similarity index 94% rename from src/Game/AI/AI/aiSiteBossSwordIronPileRoot.cpp rename to src/Game/Actor/AI/aiSiteBossSwordIronPileRoot.cpp index 73a88cef..f4919ff6 100644 --- a/src/Game/AI/AI/aiSiteBossSwordIronPileRoot.cpp +++ b/src/Game/Actor/AI/aiSiteBossSwordIronPileRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSiteBossSwordIronPileRoot.h" +#include "Game/Actor/AI/aiSiteBossSwordIronPileRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSiteBossSwordIronPileRoot.h b/src/Game/Actor/AI/aiSiteBossSwordIronPileRoot.h similarity index 100% rename from src/Game/AI/AI/aiSiteBossSwordIronPileRoot.h rename to src/Game/Actor/AI/aiSiteBossSwordIronPileRoot.h diff --git a/src/Game/AI/AI/aiSiteBossSwordRailApproach.cpp b/src/Game/Actor/AI/aiSiteBossSwordRailApproach.cpp similarity index 92% rename from src/Game/AI/AI/aiSiteBossSwordRailApproach.cpp rename to src/Game/Actor/AI/aiSiteBossSwordRailApproach.cpp index f0f50858..ac2421f1 100644 --- a/src/Game/AI/AI/aiSiteBossSwordRailApproach.cpp +++ b/src/Game/Actor/AI/aiSiteBossSwordRailApproach.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSiteBossSwordRailApproach.h" +#include "Game/Actor/AI/aiSiteBossSwordRailApproach.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSiteBossSwordRailApproach.h b/src/Game/Actor/AI/aiSiteBossSwordRailApproach.h similarity index 91% rename from src/Game/AI/AI/aiSiteBossSwordRailApproach.h rename to src/Game/Actor/AI/aiSiteBossSwordRailApproach.h index 2d9cc129..c898191c 100644 --- a/src/Game/AI/AI/aiSiteBossSwordRailApproach.h +++ b/src/Game/Actor/AI/aiSiteBossSwordRailApproach.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiSiteBossSwordApproachRoot.h" +#include "Game/Actor/AI/aiSiteBossSwordApproachRoot.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSiteBossSwordRoot.cpp b/src/Game/Actor/AI/aiSiteBossSwordRoot.cpp similarity index 91% rename from src/Game/AI/AI/aiSiteBossSwordRoot.cpp rename to src/Game/Actor/AI/aiSiteBossSwordRoot.cpp index bfddb5c1..06847363 100644 --- a/src/Game/AI/AI/aiSiteBossSwordRoot.cpp +++ b/src/Game/Actor/AI/aiSiteBossSwordRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSiteBossSwordRoot.h" +#include "Game/Actor/AI/aiSiteBossSwordRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSiteBossSwordRoot.h b/src/Game/Actor/AI/aiSiteBossSwordRoot.h similarity index 92% rename from src/Game/AI/AI/aiSiteBossSwordRoot.h rename to src/Game/Actor/AI/aiSiteBossSwordRoot.h index 6920e02e..265fc876 100644 --- a/src/Game/AI/AI/aiSiteBossSwordRoot.h +++ b/src/Game/Actor/AI/aiSiteBossSwordRoot.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiSiteBossRoot.h" +#include "Game/Actor/AI/aiSiteBossRoot.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSiteBossSwordSeqThreeAI.cpp b/src/Game/Actor/AI/aiSiteBossSwordSeqThreeAI.cpp similarity index 94% rename from src/Game/AI/AI/aiSiteBossSwordSeqThreeAI.cpp rename to src/Game/Actor/AI/aiSiteBossSwordSeqThreeAI.cpp index c2f7414f..9ed746ee 100644 --- a/src/Game/AI/AI/aiSiteBossSwordSeqThreeAI.cpp +++ b/src/Game/Actor/AI/aiSiteBossSwordSeqThreeAI.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSiteBossSwordSeqThreeAI.h" +#include "Game/Actor/AI/aiSiteBossSwordSeqThreeAI.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSiteBossSwordSeqThreeAI.h b/src/Game/Actor/AI/aiSiteBossSwordSeqThreeAI.h similarity index 100% rename from src/Game/AI/AI/aiSiteBossSwordSeqThreeAI.h rename to src/Game/Actor/AI/aiSiteBossSwordSeqThreeAI.h diff --git a/src/Game/AI/AI/aiSiteBossSwordWeapon.cpp b/src/Game/Actor/AI/aiSiteBossSwordWeapon.cpp similarity index 92% rename from src/Game/AI/AI/aiSiteBossSwordWeapon.cpp rename to src/Game/Actor/AI/aiSiteBossSwordWeapon.cpp index e4137139..735f2afc 100644 --- a/src/Game/AI/AI/aiSiteBossSwordWeapon.cpp +++ b/src/Game/Actor/AI/aiSiteBossSwordWeapon.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSiteBossSwordWeapon.h" +#include "Game/Actor/AI/aiSiteBossSwordWeapon.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSiteBossSwordWeapon.h b/src/Game/Actor/AI/aiSiteBossSwordWeapon.h similarity index 91% rename from src/Game/AI/AI/aiSiteBossSwordWeapon.h rename to src/Game/Actor/AI/aiSiteBossSwordWeapon.h index b6795045..462398d8 100644 --- a/src/Game/AI/AI/aiSiteBossSwordWeapon.h +++ b/src/Game/Actor/AI/aiSiteBossSwordWeapon.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiChemicalWeaponRoot.h" +#include "Game/Actor/AI/aiChemicalWeaponRoot.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSiteBossThrowIceRoot.cpp b/src/Game/Actor/AI/aiSiteBossThrowIceRoot.cpp similarity index 93% rename from src/Game/AI/AI/aiSiteBossThrowIceRoot.cpp rename to src/Game/Actor/AI/aiSiteBossThrowIceRoot.cpp index a5906410..2bb0522b 100644 --- a/src/Game/AI/AI/aiSiteBossThrowIceRoot.cpp +++ b/src/Game/Actor/AI/aiSiteBossThrowIceRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSiteBossThrowIceRoot.h" +#include "Game/Actor/AI/aiSiteBossThrowIceRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSiteBossThrowIceRoot.h b/src/Game/Actor/AI/aiSiteBossThrowIceRoot.h similarity index 100% rename from src/Game/AI/AI/aiSiteBossThrowIceRoot.h rename to src/Game/Actor/AI/aiSiteBossThrowIceRoot.h diff --git a/src/Game/AI/AI/aiSleepBedRoot.cpp b/src/Game/Actor/AI/aiSleepBedRoot.cpp similarity index 91% rename from src/Game/AI/AI/aiSleepBedRoot.cpp rename to src/Game/Actor/AI/aiSleepBedRoot.cpp index 5b0ace0b..465a5f15 100644 --- a/src/Game/AI/AI/aiSleepBedRoot.cpp +++ b/src/Game/Actor/AI/aiSleepBedRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSleepBedRoot.h" +#include "Game/Actor/AI/aiSleepBedRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSleepBedRoot.h b/src/Game/Actor/AI/aiSleepBedRoot.h similarity index 100% rename from src/Game/AI/AI/aiSleepBedRoot.h rename to src/Game/Actor/AI/aiSleepBedRoot.h diff --git a/src/Game/AI/AI/aiSleepSelect.cpp b/src/Game/Actor/AI/aiSleepSelect.cpp similarity index 91% rename from src/Game/AI/AI/aiSleepSelect.cpp rename to src/Game/Actor/AI/aiSleepSelect.cpp index 41d8b858..fbfb265d 100644 --- a/src/Game/AI/AI/aiSleepSelect.cpp +++ b/src/Game/Actor/AI/aiSleepSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSleepSelect.h" +#include "Game/Actor/AI/aiSleepSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSleepSelect.h b/src/Game/Actor/AI/aiSleepSelect.h similarity index 100% rename from src/Game/AI/AI/aiSleepSelect.h rename to src/Game/Actor/AI/aiSleepSelect.h diff --git a/src/Game/AI/AI/aiSnowBallNormal.cpp b/src/Game/Actor/AI/aiSnowBallNormal.cpp similarity index 96% rename from src/Game/AI/AI/aiSnowBallNormal.cpp rename to src/Game/Actor/AI/aiSnowBallNormal.cpp index d2635300..c8af9e76 100644 --- a/src/Game/AI/AI/aiSnowBallNormal.cpp +++ b/src/Game/Actor/AI/aiSnowBallNormal.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSnowBallNormal.h" +#include "Game/Actor/AI/aiSnowBallNormal.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSnowBallNormal.h b/src/Game/Actor/AI/aiSnowBallNormal.h similarity index 97% rename from src/Game/AI/AI/aiSnowBallNormal.h rename to src/Game/Actor/AI/aiSnowBallNormal.h index ab1a9a9e..1a4974e2 100644 --- a/src/Game/AI/AI/aiSnowBallNormal.h +++ b/src/Game/Actor/AI/aiSnowBallNormal.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiFixableLiftable.h" +#include "Game/Actor/AI/aiFixableLiftable.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSnowOctarockBattle.cpp b/src/Game/Actor/AI/aiSnowOctarockBattle.cpp similarity index 93% rename from src/Game/AI/AI/aiSnowOctarockBattle.cpp rename to src/Game/Actor/AI/aiSnowOctarockBattle.cpp index 482295d8..5f47d185 100644 --- a/src/Game/AI/AI/aiSnowOctarockBattle.cpp +++ b/src/Game/Actor/AI/aiSnowOctarockBattle.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSnowOctarockBattle.h" +#include "Game/Actor/AI/aiSnowOctarockBattle.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSnowOctarockBattle.h b/src/Game/Actor/AI/aiSnowOctarockBattle.h similarity index 94% rename from src/Game/AI/AI/aiSnowOctarockBattle.h rename to src/Game/Actor/AI/aiSnowOctarockBattle.h index 09919411..de8a1ab0 100644 --- a/src/Game/AI/AI/aiSnowOctarockBattle.h +++ b/src/Game/Actor/AI/aiSnowOctarockBattle.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiEnemyBattle.h" +#include "Game/Actor/AI/aiEnemyBattle.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSoundTriggerTag.cpp b/src/Game/Actor/AI/aiSoundTriggerTag.cpp similarity index 93% rename from src/Game/AI/AI/aiSoundTriggerTag.cpp rename to src/Game/Actor/AI/aiSoundTriggerTag.cpp index 68bcc92c..0632fbb4 100644 --- a/src/Game/AI/AI/aiSoundTriggerTag.cpp +++ b/src/Game/Actor/AI/aiSoundTriggerTag.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSoundTriggerTag.h" +#include "Game/Actor/AI/aiSoundTriggerTag.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSoundTriggerTag.h b/src/Game/Actor/AI/aiSoundTriggerTag.h similarity index 100% rename from src/Game/AI/AI/aiSoundTriggerTag.h rename to src/Game/Actor/AI/aiSoundTriggerTag.h diff --git a/src/Game/AI/AI/aiSpearWeaponSelect.cpp b/src/Game/Actor/AI/aiSpearWeaponSelect.cpp similarity index 91% rename from src/Game/AI/AI/aiSpearWeaponSelect.cpp rename to src/Game/Actor/AI/aiSpearWeaponSelect.cpp index 8e9bcc84..979c5526 100644 --- a/src/Game/AI/AI/aiSpearWeaponSelect.cpp +++ b/src/Game/Actor/AI/aiSpearWeaponSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSpearWeaponSelect.h" +#include "Game/Actor/AI/aiSpearWeaponSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSpearWeaponSelect.h b/src/Game/Actor/AI/aiSpearWeaponSelect.h similarity index 100% rename from src/Game/AI/AI/aiSpearWeaponSelect.h rename to src/Game/Actor/AI/aiSpearWeaponSelect.h diff --git a/src/Game/AI/AI/aiSpecialEnemySleep.cpp b/src/Game/Actor/AI/aiSpecialEnemySleep.cpp similarity index 93% rename from src/Game/AI/AI/aiSpecialEnemySleep.cpp rename to src/Game/Actor/AI/aiSpecialEnemySleep.cpp index faee08a0..1ccff37e 100644 --- a/src/Game/AI/AI/aiSpecialEnemySleep.cpp +++ b/src/Game/Actor/AI/aiSpecialEnemySleep.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSpecialEnemySleep.h" +#include "Game/Actor/AI/aiSpecialEnemySleep.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSpecialEnemySleep.h b/src/Game/Actor/AI/aiSpecialEnemySleep.h similarity index 100% rename from src/Game/AI/AI/aiSpecialEnemySleep.h rename to src/Game/Actor/AI/aiSpecialEnemySleep.h diff --git a/src/Game/AI/AI/aiSpotBgmTrigger.cpp b/src/Game/Actor/AI/aiSpotBgmTrigger.cpp similarity index 93% rename from src/Game/AI/AI/aiSpotBgmTrigger.cpp rename to src/Game/Actor/AI/aiSpotBgmTrigger.cpp index 8c5ba78d..1bb34d47 100644 --- a/src/Game/AI/AI/aiSpotBgmTrigger.cpp +++ b/src/Game/Actor/AI/aiSpotBgmTrigger.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSpotBgmTrigger.h" +#include "Game/Actor/AI/aiSpotBgmTrigger.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSpotBgmTrigger.h b/src/Game/Actor/AI/aiSpotBgmTrigger.h similarity index 100% rename from src/Game/AI/AI/aiSpotBgmTrigger.h rename to src/Game/Actor/AI/aiSpotBgmTrigger.h diff --git a/src/Game/AI/AI/aiStalEnemyBlownOff.cpp b/src/Game/Actor/AI/aiStalEnemyBlownOff.cpp similarity index 92% rename from src/Game/AI/AI/aiStalEnemyBlownOff.cpp rename to src/Game/Actor/AI/aiStalEnemyBlownOff.cpp index cbde0634..05bb0c77 100644 --- a/src/Game/AI/AI/aiStalEnemyBlownOff.cpp +++ b/src/Game/Actor/AI/aiStalEnemyBlownOff.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiStalEnemyBlownOff.h" +#include "Game/Actor/AI/aiStalEnemyBlownOff.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiStalEnemyBlownOff.h b/src/Game/Actor/AI/aiStalEnemyBlownOff.h similarity index 100% rename from src/Game/AI/AI/aiStalEnemyBlownOff.h rename to src/Game/Actor/AI/aiStalEnemyBlownOff.h diff --git a/src/Game/AI/AI/aiStalEnemyChasePart.cpp b/src/Game/Actor/AI/aiStalEnemyChasePart.cpp similarity index 93% rename from src/Game/AI/AI/aiStalEnemyChasePart.cpp rename to src/Game/Actor/AI/aiStalEnemyChasePart.cpp index 5801b7bc..a856b21e 100644 --- a/src/Game/AI/AI/aiStalEnemyChasePart.cpp +++ b/src/Game/Actor/AI/aiStalEnemyChasePart.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiStalEnemyChasePart.h" +#include "Game/Actor/AI/aiStalEnemyChasePart.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiStalEnemyChasePart.h b/src/Game/Actor/AI/aiStalEnemyChasePart.h similarity index 100% rename from src/Game/AI/AI/aiStalEnemyChasePart.h rename to src/Game/Actor/AI/aiStalEnemyChasePart.h diff --git a/src/Game/AI/AI/aiStalEnemyDoShootPartSelect.cpp b/src/Game/Actor/AI/aiStalEnemyDoShootPartSelect.cpp similarity index 91% rename from src/Game/AI/AI/aiStalEnemyDoShootPartSelect.cpp rename to src/Game/Actor/AI/aiStalEnemyDoShootPartSelect.cpp index 6cda236e..48d02c1e 100644 --- a/src/Game/AI/AI/aiStalEnemyDoShootPartSelect.cpp +++ b/src/Game/Actor/AI/aiStalEnemyDoShootPartSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiStalEnemyDoShootPartSelect.h" +#include "Game/Actor/AI/aiStalEnemyDoShootPartSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiStalEnemyDoShootPartSelect.h b/src/Game/Actor/AI/aiStalEnemyDoShootPartSelect.h similarity index 100% rename from src/Game/AI/AI/aiStalEnemyDoShootPartSelect.h rename to src/Game/Actor/AI/aiStalEnemyDoShootPartSelect.h diff --git a/src/Game/AI/AI/aiStalEnemyGrabShootOwnPart.cpp b/src/Game/Actor/AI/aiStalEnemyGrabShootOwnPart.cpp similarity index 91% rename from src/Game/AI/AI/aiStalEnemyGrabShootOwnPart.cpp rename to src/Game/Actor/AI/aiStalEnemyGrabShootOwnPart.cpp index 36c6275a..14ca0e7b 100644 --- a/src/Game/AI/AI/aiStalEnemyGrabShootOwnPart.cpp +++ b/src/Game/Actor/AI/aiStalEnemyGrabShootOwnPart.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiStalEnemyGrabShootOwnPart.h" +#include "Game/Actor/AI/aiStalEnemyGrabShootOwnPart.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiStalEnemyGrabShootOwnPart.h b/src/Game/Actor/AI/aiStalEnemyGrabShootOwnPart.h similarity index 100% rename from src/Game/AI/AI/aiStalEnemyGrabShootOwnPart.h rename to src/Game/Actor/AI/aiStalEnemyGrabShootOwnPart.h diff --git a/src/Game/AI/AI/aiStalEnemyNoHeadWait.cpp b/src/Game/Actor/AI/aiStalEnemyNoHeadWait.cpp similarity index 94% rename from src/Game/AI/AI/aiStalEnemyNoHeadWait.cpp rename to src/Game/Actor/AI/aiStalEnemyNoHeadWait.cpp index 5a8d8158..e871dcce 100644 --- a/src/Game/AI/AI/aiStalEnemyNoHeadWait.cpp +++ b/src/Game/Actor/AI/aiStalEnemyNoHeadWait.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiStalEnemyNoHeadWait.h" +#include "Game/Actor/AI/aiStalEnemyNoHeadWait.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiStalEnemyNoHeadWait.h b/src/Game/Actor/AI/aiStalEnemyNoHeadWait.h similarity index 100% rename from src/Game/AI/AI/aiStalEnemyNoHeadWait.h rename to src/Game/Actor/AI/aiStalEnemyNoHeadWait.h diff --git a/src/Game/AI/AI/aiStalEnemyReaction.cpp b/src/Game/Actor/AI/aiStalEnemyReaction.cpp similarity index 92% rename from src/Game/AI/AI/aiStalEnemyReaction.cpp rename to src/Game/Actor/AI/aiStalEnemyReaction.cpp index ea2c69d6..4a015500 100644 --- a/src/Game/AI/AI/aiStalEnemyReaction.cpp +++ b/src/Game/Actor/AI/aiStalEnemyReaction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiStalEnemyReaction.h" +#include "Game/Actor/AI/aiStalEnemyReaction.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiStalEnemyReaction.h b/src/Game/Actor/AI/aiStalEnemyReaction.h similarity index 91% rename from src/Game/AI/AI/aiStalEnemyReaction.h rename to src/Game/Actor/AI/aiStalEnemyReaction.h index 825ecb8e..3055fac7 100644 --- a/src/Game/AI/AI/aiStalEnemyReaction.h +++ b/src/Game/Actor/AI/aiStalEnemyReaction.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiEnemyDefaultReaction.h" +#include "Game/Actor/AI/aiEnemyDefaultReaction.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiStalEnemyRoot.cpp b/src/Game/Actor/AI/aiStalEnemyRoot.cpp similarity index 96% rename from src/Game/AI/AI/aiStalEnemyRoot.cpp rename to src/Game/Actor/AI/aiStalEnemyRoot.cpp index 42ff035d..4eb52ea9 100644 --- a/src/Game/AI/AI/aiStalEnemyRoot.cpp +++ b/src/Game/Actor/AI/aiStalEnemyRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiStalEnemyRoot.h" +#include "Game/Actor/AI/aiStalEnemyRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiStalEnemyRoot.h b/src/Game/Actor/AI/aiStalEnemyRoot.h similarity index 100% rename from src/Game/AI/AI/aiStalEnemyRoot.h rename to src/Game/Actor/AI/aiStalEnemyRoot.h diff --git a/src/Game/AI/AI/aiStalEnemySleep.cpp b/src/Game/Actor/AI/aiStalEnemySleep.cpp similarity index 93% rename from src/Game/AI/AI/aiStalEnemySleep.cpp rename to src/Game/Actor/AI/aiStalEnemySleep.cpp index bf9d3988..52b8e814 100644 --- a/src/Game/AI/AI/aiStalEnemySleep.cpp +++ b/src/Game/Actor/AI/aiStalEnemySleep.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiStalEnemySleep.h" +#include "Game/Actor/AI/aiStalEnemySleep.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiStalEnemySleep.h b/src/Game/Actor/AI/aiStalEnemySleep.h similarity index 93% rename from src/Game/AI/AI/aiStalEnemySleep.h rename to src/Game/Actor/AI/aiStalEnemySleep.h index 8c66bead..7d60a916 100644 --- a/src/Game/AI/AI/aiStalEnemySleep.h +++ b/src/Game/Actor/AI/aiStalEnemySleep.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiSpecialEnemySleep.h" +#include "Game/Actor/AI/aiSpecialEnemySleep.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiStalGiantEnemyReaction.cpp b/src/Game/Actor/AI/aiStalGiantEnemyReaction.cpp similarity index 92% rename from src/Game/AI/AI/aiStalGiantEnemyReaction.cpp rename to src/Game/Actor/AI/aiStalGiantEnemyReaction.cpp index d9ce9b49..6a72b1dc 100644 --- a/src/Game/AI/AI/aiStalGiantEnemyReaction.cpp +++ b/src/Game/Actor/AI/aiStalGiantEnemyReaction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiStalGiantEnemyReaction.h" +#include "Game/Actor/AI/aiStalGiantEnemyReaction.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiStalGiantEnemyReaction.h b/src/Game/Actor/AI/aiStalGiantEnemyReaction.h similarity index 91% rename from src/Game/AI/AI/aiStalGiantEnemyReaction.h rename to src/Game/Actor/AI/aiStalGiantEnemyReaction.h index e648fb0b..cb9954fa 100644 --- a/src/Game/AI/AI/aiStalGiantEnemyReaction.h +++ b/src/Game/Actor/AI/aiStalGiantEnemyReaction.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiForestGiantReaction.h" +#include "Game/Actor/AI/aiForestGiantReaction.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiStalGiantEnemyRoot.cpp b/src/Game/Actor/AI/aiStalGiantEnemyRoot.cpp similarity index 98% rename from src/Game/AI/AI/aiStalGiantEnemyRoot.cpp rename to src/Game/Actor/AI/aiStalGiantEnemyRoot.cpp index febd3abf..800f0210 100644 --- a/src/Game/AI/AI/aiStalGiantEnemyRoot.cpp +++ b/src/Game/Actor/AI/aiStalGiantEnemyRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiStalGiantEnemyRoot.h" +#include "Game/Actor/AI/aiStalGiantEnemyRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiStalGiantEnemyRoot.h b/src/Game/Actor/AI/aiStalGiantEnemyRoot.h similarity index 95% rename from src/Game/AI/AI/aiStalGiantEnemyRoot.h rename to src/Game/Actor/AI/aiStalGiantEnemyRoot.h index 4061bf7c..5d09ea01 100644 --- a/src/Game/AI/AI/aiStalGiantEnemyRoot.h +++ b/src/Game/Actor/AI/aiStalGiantEnemyRoot.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiStalEnemyRoot.h" +#include "Game/Actor/AI/aiStalEnemyRoot.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiStalGiantSleepNormal.cpp b/src/Game/Actor/AI/aiStalGiantSleepNormal.cpp similarity index 93% rename from src/Game/AI/AI/aiStalGiantSleepNormal.cpp rename to src/Game/Actor/AI/aiStalGiantSleepNormal.cpp index 1c5ff28e..51e63720 100644 --- a/src/Game/AI/AI/aiStalGiantSleepNormal.cpp +++ b/src/Game/Actor/AI/aiStalGiantSleepNormal.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiStalGiantSleepNormal.h" +#include "Game/Actor/AI/aiStalGiantSleepNormal.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiStalGiantSleepNormal.h b/src/Game/Actor/AI/aiStalGiantSleepNormal.h similarity index 100% rename from src/Game/AI/AI/aiStalGiantSleepNormal.h rename to src/Game/Actor/AI/aiStalGiantSleepNormal.h diff --git a/src/Game/AI/AI/aiStalHeadLifted.cpp b/src/Game/Actor/AI/aiStalHeadLifted.cpp similarity index 92% rename from src/Game/AI/AI/aiStalHeadLifted.cpp rename to src/Game/Actor/AI/aiStalHeadLifted.cpp index 9e36d915..869f450b 100644 --- a/src/Game/AI/AI/aiStalHeadLifted.cpp +++ b/src/Game/Actor/AI/aiStalHeadLifted.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiStalHeadLifted.h" +#include "Game/Actor/AI/aiStalHeadLifted.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiStalHeadLifted.h b/src/Game/Actor/AI/aiStalHeadLifted.h similarity index 94% rename from src/Game/AI/AI/aiStalHeadLifted.h rename to src/Game/Actor/AI/aiStalHeadLifted.h index 154065aa..a6faf289 100644 --- a/src/Game/AI/AI/aiStalHeadLifted.h +++ b/src/Game/Actor/AI/aiStalHeadLifted.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiLifted.h" +#include "Game/Actor/AI/aiLifted.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiStalHeadPartRoot.cpp b/src/Game/Actor/AI/aiStalHeadPartRoot.cpp similarity index 91% rename from src/Game/AI/AI/aiStalHeadPartRoot.cpp rename to src/Game/Actor/AI/aiStalHeadPartRoot.cpp index d86bb2b2..214fc8bf 100644 --- a/src/Game/AI/AI/aiStalHeadPartRoot.cpp +++ b/src/Game/Actor/AI/aiStalHeadPartRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiStalHeadPartRoot.h" +#include "Game/Actor/AI/aiStalHeadPartRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiStalHeadPartRoot.h b/src/Game/Actor/AI/aiStalHeadPartRoot.h similarity index 92% rename from src/Game/AI/AI/aiStalHeadPartRoot.h rename to src/Game/Actor/AI/aiStalHeadPartRoot.h index 055afded..d4719857 100644 --- a/src/Game/AI/AI/aiStalHeadPartRoot.h +++ b/src/Game/Actor/AI/aiStalHeadPartRoot.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiEnemyRoot.h" +#include "Game/Actor/AI/aiEnemyRoot.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiStalPartCatch.cpp b/src/Game/Actor/AI/aiStalPartCatch.cpp similarity index 91% rename from src/Game/AI/AI/aiStalPartCatch.cpp rename to src/Game/Actor/AI/aiStalPartCatch.cpp index 5ef93408..21ef5502 100644 --- a/src/Game/AI/AI/aiStalPartCatch.cpp +++ b/src/Game/Actor/AI/aiStalPartCatch.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiStalPartCatch.h" +#include "Game/Actor/AI/aiStalPartCatch.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiStalPartCatch.h b/src/Game/Actor/AI/aiStalPartCatch.h similarity index 100% rename from src/Game/AI/AI/aiStalPartCatch.h rename to src/Game/Actor/AI/aiStalPartCatch.h diff --git a/src/Game/AI/AI/aiStalPartNormal.cpp b/src/Game/Actor/AI/aiStalPartNormal.cpp similarity index 93% rename from src/Game/AI/AI/aiStalPartNormal.cpp rename to src/Game/Actor/AI/aiStalPartNormal.cpp index ef627d56..6541e29e 100644 --- a/src/Game/AI/AI/aiStalPartNormal.cpp +++ b/src/Game/Actor/AI/aiStalPartNormal.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiStalPartNormal.h" +#include "Game/Actor/AI/aiStalPartNormal.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiStalPartNormal.h b/src/Game/Actor/AI/aiStalPartNormal.h similarity index 100% rename from src/Game/AI/AI/aiStalPartNormal.h rename to src/Game/Actor/AI/aiStalPartNormal.h diff --git a/src/Game/AI/AI/aiStalPartRoot.cpp b/src/Game/Actor/AI/aiStalPartRoot.cpp similarity index 92% rename from src/Game/AI/AI/aiStalPartRoot.cpp rename to src/Game/Actor/AI/aiStalPartRoot.cpp index 76aa1f3c..33d2f3e1 100644 --- a/src/Game/AI/AI/aiStalPartRoot.cpp +++ b/src/Game/Actor/AI/aiStalPartRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiStalPartRoot.h" +#include "Game/Actor/AI/aiStalPartRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiStalPartRoot.h b/src/Game/Actor/AI/aiStalPartRoot.h similarity index 100% rename from src/Game/AI/AI/aiStalPartRoot.h rename to src/Game/Actor/AI/aiStalPartRoot.h diff --git a/src/Game/AI/AI/aiStalPartsHasSelect.cpp b/src/Game/Actor/AI/aiStalPartsHasSelect.cpp similarity index 92% rename from src/Game/AI/AI/aiStalPartsHasSelect.cpp rename to src/Game/Actor/AI/aiStalPartsHasSelect.cpp index 6d8778f1..cd5f985e 100644 --- a/src/Game/AI/AI/aiStalPartsHasSelect.cpp +++ b/src/Game/Actor/AI/aiStalPartsHasSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiStalPartsHasSelect.h" +#include "Game/Actor/AI/aiStalPartsHasSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiStalPartsHasSelect.h b/src/Game/Actor/AI/aiStalPartsHasSelect.h similarity index 100% rename from src/Game/AI/AI/aiStalPartsHasSelect.h rename to src/Game/Actor/AI/aiStalPartsHasSelect.h diff --git a/src/Game/AI/AI/aiStole.cpp b/src/Game/Actor/AI/aiStole.cpp similarity index 86% rename from src/Game/AI/AI/aiStole.cpp rename to src/Game/Actor/AI/aiStole.cpp index 72baee67..b4e9aa3f 100644 --- a/src/Game/AI/AI/aiStole.cpp +++ b/src/Game/Actor/AI/aiStole.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiStole.h" +#include "Game/Actor/AI/aiStole.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiStole.h b/src/Game/Actor/AI/aiStole.h similarity index 100% rename from src/Game/AI/AI/aiStole.h rename to src/Game/Actor/AI/aiStole.h diff --git a/src/Game/AI/AI/aiStoneBall_BRoot.cpp b/src/Game/Actor/AI/aiStoneBall_BRoot.cpp similarity index 94% rename from src/Game/AI/AI/aiStoneBall_BRoot.cpp rename to src/Game/Actor/AI/aiStoneBall_BRoot.cpp index 7f68d5f8..afe45a0c 100644 --- a/src/Game/AI/AI/aiStoneBall_BRoot.cpp +++ b/src/Game/Actor/AI/aiStoneBall_BRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiStoneBall_BRoot.h" +#include "Game/Actor/AI/aiStoneBall_BRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiStoneBall_BRoot.h b/src/Game/Actor/AI/aiStoneBall_BRoot.h similarity index 100% rename from src/Game/AI/AI/aiStoneBall_BRoot.h rename to src/Game/Actor/AI/aiStoneBall_BRoot.h diff --git a/src/Game/AI/AI/aiStoneOctarockBattle.cpp b/src/Game/Actor/AI/aiStoneOctarockBattle.cpp similarity index 92% rename from src/Game/AI/AI/aiStoneOctarockBattle.cpp rename to src/Game/Actor/AI/aiStoneOctarockBattle.cpp index 461d600f..b9777369 100644 --- a/src/Game/AI/AI/aiStoneOctarockBattle.cpp +++ b/src/Game/Actor/AI/aiStoneOctarockBattle.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiStoneOctarockBattle.h" +#include "Game/Actor/AI/aiStoneOctarockBattle.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiStoneOctarockBattle.h b/src/Game/Actor/AI/aiStoneOctarockBattle.h similarity index 91% rename from src/Game/AI/AI/aiStoneOctarockBattle.h rename to src/Game/Actor/AI/aiStoneOctarockBattle.h index a6ae27e6..6a0f87c0 100644 --- a/src/Game/AI/AI/aiStoneOctarockBattle.h +++ b/src/Game/Actor/AI/aiStoneOctarockBattle.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiShootingEnemyBattle.h" +#include "Game/Actor/AI/aiShootingEnemyBattle.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiStoneOctarockGuardNearTarget.cpp b/src/Game/Actor/AI/aiStoneOctarockGuardNearTarget.cpp similarity index 92% rename from src/Game/AI/AI/aiStoneOctarockGuardNearTarget.cpp rename to src/Game/Actor/AI/aiStoneOctarockGuardNearTarget.cpp index 32dd942b..a865067b 100644 --- a/src/Game/AI/AI/aiStoneOctarockGuardNearTarget.cpp +++ b/src/Game/Actor/AI/aiStoneOctarockGuardNearTarget.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiStoneOctarockGuardNearTarget.h" +#include "Game/Actor/AI/aiStoneOctarockGuardNearTarget.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiStoneOctarockGuardNearTarget.h b/src/Game/Actor/AI/aiStoneOctarockGuardNearTarget.h similarity index 92% rename from src/Game/AI/AI/aiStoneOctarockGuardNearTarget.h rename to src/Game/Actor/AI/aiStoneOctarockGuardNearTarget.h index 83658577..29649b47 100644 --- a/src/Game/AI/AI/aiStoneOctarockGuardNearTarget.h +++ b/src/Game/Actor/AI/aiStoneOctarockGuardNearTarget.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiTimedGuardNearTarget.h" +#include "Game/Actor/AI/aiTimedGuardNearTarget.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiStoneOctarockWait.cpp b/src/Game/Actor/AI/aiStoneOctarockWait.cpp similarity index 93% rename from src/Game/AI/AI/aiStoneOctarockWait.cpp rename to src/Game/Actor/AI/aiStoneOctarockWait.cpp index c9bd51ea..57c8da13 100644 --- a/src/Game/AI/AI/aiStoneOctarockWait.cpp +++ b/src/Game/Actor/AI/aiStoneOctarockWait.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiStoneOctarockWait.h" +#include "Game/Actor/AI/aiStoneOctarockWait.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiStoneOctarockWait.h b/src/Game/Actor/AI/aiStoneOctarockWait.h similarity index 100% rename from src/Game/AI/AI/aiStoneOctarockWait.h rename to src/Game/Actor/AI/aiStoneOctarockWait.h diff --git a/src/Game/AI/AI/aiStoneShootEnemyBattle.cpp b/src/Game/Actor/AI/aiStoneShootEnemyBattle.cpp similarity index 92% rename from src/Game/AI/AI/aiStoneShootEnemyBattle.cpp rename to src/Game/Actor/AI/aiStoneShootEnemyBattle.cpp index 1789d94a..08c92560 100644 --- a/src/Game/AI/AI/aiStoneShootEnemyBattle.cpp +++ b/src/Game/Actor/AI/aiStoneShootEnemyBattle.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiStoneShootEnemyBattle.h" +#include "Game/Actor/AI/aiStoneShootEnemyBattle.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiStoneShootEnemyBattle.h b/src/Game/Actor/AI/aiStoneShootEnemyBattle.h similarity index 93% rename from src/Game/AI/AI/aiStoneShootEnemyBattle.h rename to src/Game/Actor/AI/aiStoneShootEnemyBattle.h index ecab2fdb..69243695 100644 --- a/src/Game/AI/AI/aiStoneShootEnemyBattle.h +++ b/src/Game/Actor/AI/aiStoneShootEnemyBattle.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiEnemyBattle.h" +#include "Game/Actor/AI/aiEnemyBattle.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiStoneStickRoot.cpp b/src/Game/Actor/AI/aiStoneStickRoot.cpp similarity index 92% rename from src/Game/AI/AI/aiStoneStickRoot.cpp rename to src/Game/Actor/AI/aiStoneStickRoot.cpp index c6b4618f..50b4f4b4 100644 --- a/src/Game/AI/AI/aiStoneStickRoot.cpp +++ b/src/Game/Actor/AI/aiStoneStickRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiStoneStickRoot.h" +#include "Game/Actor/AI/aiStoneStickRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiStoneStickRoot.h b/src/Game/Actor/AI/aiStoneStickRoot.h similarity index 100% rename from src/Game/AI/AI/aiStoneStickRoot.h rename to src/Game/Actor/AI/aiStoneStickRoot.h diff --git a/src/Game/AI/AI/aiStopTimerObserver.cpp b/src/Game/Actor/AI/aiStopTimerObserver.cpp similarity index 91% rename from src/Game/AI/AI/aiStopTimerObserver.cpp rename to src/Game/Actor/AI/aiStopTimerObserver.cpp index b7142a32..41b3604b 100644 --- a/src/Game/AI/AI/aiStopTimerObserver.cpp +++ b/src/Game/Actor/AI/aiStopTimerObserver.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiStopTimerObserver.h" +#include "Game/Actor/AI/aiStopTimerObserver.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiStopTimerObserver.h b/src/Game/Actor/AI/aiStopTimerObserver.h similarity index 100% rename from src/Game/AI/AI/aiStopTimerObserver.h rename to src/Game/Actor/AI/aiStopTimerObserver.h diff --git a/src/Game/AI/AI/aiStraightMove.cpp b/src/Game/Actor/AI/aiStraightMove.cpp similarity index 94% rename from src/Game/AI/AI/aiStraightMove.cpp rename to src/Game/Actor/AI/aiStraightMove.cpp index b2ed70ef..cfd2f107 100644 --- a/src/Game/AI/AI/aiStraightMove.cpp +++ b/src/Game/Actor/AI/aiStraightMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiStraightMove.h" +#include "Game/Actor/AI/aiStraightMove.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiStraightMove.h b/src/Game/Actor/AI/aiStraightMove.h similarity index 100% rename from src/Game/AI/AI/aiStraightMove.h rename to src/Game/Actor/AI/aiStraightMove.h diff --git a/src/Game/AI/AI/aiStunBossReaction.cpp b/src/Game/Actor/AI/aiStunBossReaction.cpp similarity index 91% rename from src/Game/AI/AI/aiStunBossReaction.cpp rename to src/Game/Actor/AI/aiStunBossReaction.cpp index b5dce679..a71e3dbb 100644 --- a/src/Game/AI/AI/aiStunBossReaction.cpp +++ b/src/Game/Actor/AI/aiStunBossReaction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiStunBossReaction.h" +#include "Game/Actor/AI/aiStunBossReaction.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiStunBossReaction.h b/src/Game/Actor/AI/aiStunBossReaction.h similarity index 100% rename from src/Game/AI/AI/aiStunBossReaction.h rename to src/Game/Actor/AI/aiStunBossReaction.h diff --git a/src/Game/AI/AI/aiStunWithDamageReaction.cpp b/src/Game/Actor/AI/aiStunWithDamageReaction.cpp similarity index 92% rename from src/Game/AI/AI/aiStunWithDamageReaction.cpp rename to src/Game/Actor/AI/aiStunWithDamageReaction.cpp index 991d2888..5e12de56 100644 --- a/src/Game/AI/AI/aiStunWithDamageReaction.cpp +++ b/src/Game/Actor/AI/aiStunWithDamageReaction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiStunWithDamageReaction.h" +#include "Game/Actor/AI/aiStunWithDamageReaction.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiStunWithDamageReaction.h b/src/Game/Actor/AI/aiStunWithDamageReaction.h similarity index 100% rename from src/Game/AI/AI/aiStunWithDamageReaction.h rename to src/Game/Actor/AI/aiStunWithDamageReaction.h diff --git a/src/Game/AI/AI/aiSubsAngleSelect.cpp b/src/Game/Actor/AI/aiSubsAngleSelect.cpp similarity index 93% rename from src/Game/AI/AI/aiSubsAngleSelect.cpp rename to src/Game/Actor/AI/aiSubsAngleSelect.cpp index 87569648..7ea5cdf1 100644 --- a/src/Game/AI/AI/aiSubsAngleSelect.cpp +++ b/src/Game/Actor/AI/aiSubsAngleSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSubsAngleSelect.h" +#include "Game/Actor/AI/aiSubsAngleSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSubsAngleSelect.h b/src/Game/Actor/AI/aiSubsAngleSelect.h similarity index 100% rename from src/Game/AI/AI/aiSubsAngleSelect.h rename to src/Game/Actor/AI/aiSubsAngleSelect.h diff --git a/src/Game/AI/AI/aiSunAI.cpp b/src/Game/Actor/AI/aiSunAI.cpp similarity index 91% rename from src/Game/AI/AI/aiSunAI.cpp rename to src/Game/Actor/AI/aiSunAI.cpp index 05d2bdc0..fbbce1c2 100644 --- a/src/Game/AI/AI/aiSunAI.cpp +++ b/src/Game/Actor/AI/aiSunAI.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSunAI.h" +#include "Game/Actor/AI/aiSunAI.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSunAI.h b/src/Game/Actor/AI/aiSunAI.h similarity index 100% rename from src/Game/AI/AI/aiSunAI.h rename to src/Game/Actor/AI/aiSunAI.h diff --git a/src/Game/AI/AI/aiSunazarashiEscapeMove.cpp b/src/Game/Actor/AI/aiSunazarashiEscapeMove.cpp similarity index 92% rename from src/Game/AI/AI/aiSunazarashiEscapeMove.cpp rename to src/Game/Actor/AI/aiSunazarashiEscapeMove.cpp index 2cb3f709..c01cce85 100644 --- a/src/Game/AI/AI/aiSunazarashiEscapeMove.cpp +++ b/src/Game/Actor/AI/aiSunazarashiEscapeMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSunazarashiEscapeMove.h" +#include "Game/Actor/AI/aiSunazarashiEscapeMove.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSunazarashiEscapeMove.h b/src/Game/Actor/AI/aiSunazarashiEscapeMove.h similarity index 100% rename from src/Game/AI/AI/aiSunazarashiEscapeMove.h rename to src/Game/Actor/AI/aiSunazarashiEscapeMove.h diff --git a/src/Game/AI/AI/aiSunazarashiNormal.cpp b/src/Game/Actor/AI/aiSunazarashiNormal.cpp similarity index 79% rename from src/Game/AI/AI/aiSunazarashiNormal.cpp rename to src/Game/Actor/AI/aiSunazarashiNormal.cpp index fcb1d993..ba7dde6a 100644 --- a/src/Game/AI/AI/aiSunazarashiNormal.cpp +++ b/src/Game/Actor/AI/aiSunazarashiNormal.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSunazarashiNormal.h" +#include "Game/Actor/AI/aiSunazarashiNormal.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSunazarashiNormal.h b/src/Game/Actor/AI/aiSunazarashiNormal.h similarity index 88% rename from src/Game/AI/AI/aiSunazarashiNormal.h rename to src/Game/Actor/AI/aiSunazarashiNormal.h index 8a148138..9f5ac353 100644 --- a/src/Game/AI/AI/aiSunazarashiNormal.h +++ b/src/Game/Actor/AI/aiSunazarashiNormal.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiPreyNormal.h" +#include "Game/Actor/AI/aiPreyNormal.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSunazarashiReturn.cpp b/src/Game/Actor/AI/aiSunazarashiReturn.cpp similarity index 93% rename from src/Game/AI/AI/aiSunazarashiReturn.cpp rename to src/Game/Actor/AI/aiSunazarashiReturn.cpp index 3d5c1512..7d65f33b 100644 --- a/src/Game/AI/AI/aiSunazarashiReturn.cpp +++ b/src/Game/Actor/AI/aiSunazarashiReturn.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSunazarashiReturn.h" +#include "Game/Actor/AI/aiSunazarashiReturn.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSunazarashiReturn.h b/src/Game/Actor/AI/aiSunazarashiReturn.h similarity index 100% rename from src/Game/AI/AI/aiSunazarashiReturn.h rename to src/Game/Actor/AI/aiSunazarashiReturn.h diff --git a/src/Game/AI/AI/aiSunazarashiRoot.cpp b/src/Game/Actor/AI/aiSunazarashiRoot.cpp similarity index 95% rename from src/Game/AI/AI/aiSunazarashiRoot.cpp rename to src/Game/Actor/AI/aiSunazarashiRoot.cpp index 8b61495d..01cfdf20 100644 --- a/src/Game/AI/AI/aiSunazarashiRoot.cpp +++ b/src/Game/Actor/AI/aiSunazarashiRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSunazarashiRoot.h" +#include "Game/Actor/AI/aiSunazarashiRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSunazarashiRoot.h b/src/Game/Actor/AI/aiSunazarashiRoot.h similarity index 96% rename from src/Game/AI/AI/aiSunazarashiRoot.h rename to src/Game/Actor/AI/aiSunazarashiRoot.h index 8de34956..d77a3e59 100644 --- a/src/Game/AI/AI/aiSunazarashiRoot.h +++ b/src/Game/Actor/AI/aiSunazarashiRoot.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiPreyRoot.h" +#include "Game/Actor/AI/aiPreyRoot.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSunazarashiTowing.cpp b/src/Game/Actor/AI/aiSunazarashiTowing.cpp similarity index 91% rename from src/Game/AI/AI/aiSunazarashiTowing.cpp rename to src/Game/Actor/AI/aiSunazarashiTowing.cpp index 4d0ef5c2..c5bb60c5 100644 --- a/src/Game/AI/AI/aiSunazarashiTowing.cpp +++ b/src/Game/Actor/AI/aiSunazarashiTowing.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSunazarashiTowing.h" +#include "Game/Actor/AI/aiSunazarashiTowing.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSunazarashiTowing.h b/src/Game/Actor/AI/aiSunazarashiTowing.h similarity index 100% rename from src/Game/AI/AI/aiSunazarashiTowing.h rename to src/Game/Actor/AI/aiSunazarashiTowing.h diff --git a/src/Game/AI/AI/aiSwarmBattle.cpp b/src/Game/Actor/AI/aiSwarmBattle.cpp similarity index 94% rename from src/Game/AI/AI/aiSwarmBattle.cpp rename to src/Game/Actor/AI/aiSwarmBattle.cpp index 98a65364..28c9a29e 100644 --- a/src/Game/AI/AI/aiSwarmBattle.cpp +++ b/src/Game/Actor/AI/aiSwarmBattle.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSwarmBattle.h" +#include "Game/Actor/AI/aiSwarmBattle.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSwarmBattle.h b/src/Game/Actor/AI/aiSwarmBattle.h similarity index 100% rename from src/Game/AI/AI/aiSwarmBattle.h rename to src/Game/Actor/AI/aiSwarmBattle.h diff --git a/src/Game/AI/AI/aiSwarmEscapeDie.cpp b/src/Game/Actor/AI/aiSwarmEscapeDie.cpp similarity index 93% rename from src/Game/AI/AI/aiSwarmEscapeDie.cpp rename to src/Game/Actor/AI/aiSwarmEscapeDie.cpp index 5a0b56cd..42a8a955 100644 --- a/src/Game/AI/AI/aiSwarmEscapeDie.cpp +++ b/src/Game/Actor/AI/aiSwarmEscapeDie.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSwarmEscapeDie.h" +#include "Game/Actor/AI/aiSwarmEscapeDie.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSwarmEscapeDie.h b/src/Game/Actor/AI/aiSwarmEscapeDie.h similarity index 100% rename from src/Game/AI/AI/aiSwarmEscapeDie.h rename to src/Game/Actor/AI/aiSwarmEscapeDie.h diff --git a/src/Game/AI/AI/aiSwarmRangeKeepCircleMove.cpp b/src/Game/Actor/AI/aiSwarmRangeKeepCircleMove.cpp similarity index 93% rename from src/Game/AI/AI/aiSwarmRangeKeepCircleMove.cpp rename to src/Game/Actor/AI/aiSwarmRangeKeepCircleMove.cpp index eee1de5f..ea84ef77 100644 --- a/src/Game/AI/AI/aiSwarmRangeKeepCircleMove.cpp +++ b/src/Game/Actor/AI/aiSwarmRangeKeepCircleMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSwarmRangeKeepCircleMove.h" +#include "Game/Actor/AI/aiSwarmRangeKeepCircleMove.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSwarmRangeKeepCircleMove.h b/src/Game/Actor/AI/aiSwarmRangeKeepCircleMove.h similarity index 100% rename from src/Game/AI/AI/aiSwarmRangeKeepCircleMove.h rename to src/Game/Actor/AI/aiSwarmRangeKeepCircleMove.h diff --git a/src/Game/AI/AI/aiSwarmReaction.cpp b/src/Game/Actor/AI/aiSwarmReaction.cpp similarity index 91% rename from src/Game/AI/AI/aiSwarmReaction.cpp rename to src/Game/Actor/AI/aiSwarmReaction.cpp index cfb0e117..6abad286 100644 --- a/src/Game/AI/AI/aiSwarmReaction.cpp +++ b/src/Game/Actor/AI/aiSwarmReaction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSwarmReaction.h" +#include "Game/Actor/AI/aiSwarmReaction.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSwarmReaction.h b/src/Game/Actor/AI/aiSwarmReaction.h similarity index 100% rename from src/Game/AI/AI/aiSwarmReaction.h rename to src/Game/Actor/AI/aiSwarmReaction.h diff --git a/src/Game/AI/AI/aiSwarmRoot.cpp b/src/Game/Actor/AI/aiSwarmRoot.cpp similarity index 92% rename from src/Game/AI/AI/aiSwarmRoot.cpp rename to src/Game/Actor/AI/aiSwarmRoot.cpp index d8a4c6b6..699d41e0 100644 --- a/src/Game/AI/AI/aiSwarmRoot.cpp +++ b/src/Game/Actor/AI/aiSwarmRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSwarmRoot.h" +#include "Game/Actor/AI/aiSwarmRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSwarmRoot.h b/src/Game/Actor/AI/aiSwarmRoot.h similarity index 93% rename from src/Game/AI/AI/aiSwarmRoot.h rename to src/Game/Actor/AI/aiSwarmRoot.h index a7965c4a..8ccf2b53 100644 --- a/src/Game/AI/AI/aiSwarmRoot.h +++ b/src/Game/Actor/AI/aiSwarmRoot.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiEnemyRoot.h" +#include "Game/Actor/AI/aiEnemyRoot.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSwarmStopTimerEscape.cpp b/src/Game/Actor/AI/aiSwarmStopTimerEscape.cpp similarity index 92% rename from src/Game/AI/AI/aiSwarmStopTimerEscape.cpp rename to src/Game/Actor/AI/aiSwarmStopTimerEscape.cpp index 62dd0da6..a1598c96 100644 --- a/src/Game/AI/AI/aiSwarmStopTimerEscape.cpp +++ b/src/Game/Actor/AI/aiSwarmStopTimerEscape.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSwarmStopTimerEscape.h" +#include "Game/Actor/AI/aiSwarmStopTimerEscape.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSwarmStopTimerEscape.h b/src/Game/Actor/AI/aiSwarmStopTimerEscape.h similarity index 93% rename from src/Game/AI/AI/aiSwarmStopTimerEscape.h rename to src/Game/Actor/AI/aiSwarmStopTimerEscape.h index 9f996c4b..396a056a 100644 --- a/src/Game/AI/AI/aiSwarmStopTimerEscape.h +++ b/src/Game/Actor/AI/aiSwarmStopTimerEscape.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiSwarmEscapeDie.h" +#include "Game/Actor/AI/aiSwarmEscapeDie.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSwimEnemyFindPlayer.cpp b/src/Game/Actor/AI/aiSwimEnemyFindPlayer.cpp similarity index 94% rename from src/Game/AI/AI/aiSwimEnemyFindPlayer.cpp rename to src/Game/Actor/AI/aiSwimEnemyFindPlayer.cpp index 0904a1ba..d08db883 100644 --- a/src/Game/AI/AI/aiSwimEnemyFindPlayer.cpp +++ b/src/Game/Actor/AI/aiSwimEnemyFindPlayer.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSwimEnemyFindPlayer.h" +#include "Game/Actor/AI/aiSwimEnemyFindPlayer.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSwimEnemyFindPlayer.h b/src/Game/Actor/AI/aiSwimEnemyFindPlayer.h similarity index 94% rename from src/Game/AI/AI/aiSwimEnemyFindPlayer.h rename to src/Game/Actor/AI/aiSwimEnemyFindPlayer.h index 5877eee5..99550136 100644 --- a/src/Game/AI/AI/aiSwimEnemyFindPlayer.h +++ b/src/Game/Actor/AI/aiSwimEnemyFindPlayer.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiEnemyBaseFindPlayer.h" +#include "Game/Actor/AI/aiEnemyBaseFindPlayer.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSwimEnemyNormal.cpp b/src/Game/Actor/AI/aiSwimEnemyNormal.cpp similarity index 90% rename from src/Game/AI/AI/aiSwimEnemyNormal.cpp rename to src/Game/Actor/AI/aiSwimEnemyNormal.cpp index 488457d3..a6ccb760 100644 --- a/src/Game/AI/AI/aiSwimEnemyNormal.cpp +++ b/src/Game/Actor/AI/aiSwimEnemyNormal.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSwimEnemyNormal.h" +#include "Game/Actor/AI/aiSwimEnemyNormal.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSwimEnemyNormal.h b/src/Game/Actor/AI/aiSwimEnemyNormal.h similarity index 91% rename from src/Game/AI/AI/aiSwimEnemyNormal.h rename to src/Game/Actor/AI/aiSwimEnemyNormal.h index b159125c..5c790304 100644 --- a/src/Game/AI/AI/aiSwimEnemyNormal.h +++ b/src/Game/Actor/AI/aiSwimEnemyNormal.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiEnemyNormal.h" +#include "Game/Actor/AI/aiEnemyNormal.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSwimEnemyRoam.cpp b/src/Game/Actor/AI/aiSwimEnemyRoam.cpp similarity index 93% rename from src/Game/AI/AI/aiSwimEnemyRoam.cpp rename to src/Game/Actor/AI/aiSwimEnemyRoam.cpp index 4f7747b7..b7abecf8 100644 --- a/src/Game/AI/AI/aiSwimEnemyRoam.cpp +++ b/src/Game/Actor/AI/aiSwimEnemyRoam.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSwimEnemyRoam.h" +#include "Game/Actor/AI/aiSwimEnemyRoam.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSwimEnemyRoam.h b/src/Game/Actor/AI/aiSwimEnemyRoam.h similarity index 100% rename from src/Game/AI/AI/aiSwimEnemyRoam.h rename to src/Game/Actor/AI/aiSwimEnemyRoam.h diff --git a/src/Game/AI/AI/aiSwitchAI.cpp b/src/Game/Actor/AI/aiSwitchAI.cpp similarity index 92% rename from src/Game/AI/AI/aiSwitchAI.cpp rename to src/Game/Actor/AI/aiSwitchAI.cpp index a00c8281..d765e853 100644 --- a/src/Game/AI/AI/aiSwitchAI.cpp +++ b/src/Game/Actor/AI/aiSwitchAI.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSwitchAI.h" +#include "Game/Actor/AI/aiSwitchAI.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSwitchAI.h b/src/Game/Actor/AI/aiSwitchAI.h similarity index 100% rename from src/Game/AI/AI/aiSwitchAI.h rename to src/Game/Actor/AI/aiSwitchAI.h diff --git a/src/Game/AI/AI/aiSwitchDistance.cpp b/src/Game/Actor/AI/aiSwitchDistance.cpp similarity index 93% rename from src/Game/AI/AI/aiSwitchDistance.cpp rename to src/Game/Actor/AI/aiSwitchDistance.cpp index 4e4dc19b..ab4c7b7d 100644 --- a/src/Game/AI/AI/aiSwitchDistance.cpp +++ b/src/Game/Actor/AI/aiSwitchDistance.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSwitchDistance.h" +#include "Game/Actor/AI/aiSwitchDistance.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSwitchDistance.h b/src/Game/Actor/AI/aiSwitchDistance.h similarity index 94% rename from src/Game/AI/AI/aiSwitchDistance.h rename to src/Game/Actor/AI/aiSwitchDistance.h index 373b97a3..abf570fb 100644 --- a/src/Game/AI/AI/aiSwitchDistance.h +++ b/src/Game/Actor/AI/aiSwitchDistance.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiSwitchAI.h" +#include "Game/Actor/AI/aiSwitchAI.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSwitchElectric.cpp b/src/Game/Actor/AI/aiSwitchElectric.cpp similarity index 92% rename from src/Game/AI/AI/aiSwitchElectric.cpp rename to src/Game/Actor/AI/aiSwitchElectric.cpp index 7c6b482b..c8cf6b59 100644 --- a/src/Game/AI/AI/aiSwitchElectric.cpp +++ b/src/Game/Actor/AI/aiSwitchElectric.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSwitchElectric.h" +#include "Game/Actor/AI/aiSwitchElectric.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSwitchElectric.h b/src/Game/Actor/AI/aiSwitchElectric.h similarity index 100% rename from src/Game/AI/AI/aiSwitchElectric.h rename to src/Game/Actor/AI/aiSwitchElectric.h diff --git a/src/Game/AI/AI/aiSwitchHit.cpp b/src/Game/Actor/AI/aiSwitchHit.cpp similarity index 92% rename from src/Game/AI/AI/aiSwitchHit.cpp rename to src/Game/Actor/AI/aiSwitchHit.cpp index d0af8a29..6baa3b4e 100644 --- a/src/Game/AI/AI/aiSwitchHit.cpp +++ b/src/Game/Actor/AI/aiSwitchHit.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSwitchHit.h" +#include "Game/Actor/AI/aiSwitchHit.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSwitchHit.h b/src/Game/Actor/AI/aiSwitchHit.h similarity index 93% rename from src/Game/AI/AI/aiSwitchHit.h rename to src/Game/Actor/AI/aiSwitchHit.h index b050e09b..4542f12d 100644 --- a/src/Game/AI/AI/aiSwitchHit.h +++ b/src/Game/Actor/AI/aiSwitchHit.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiSwitchAI.h" +#include "Game/Actor/AI/aiSwitchAI.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSwitchHitOnce.cpp b/src/Game/Actor/AI/aiSwitchHitOnce.cpp similarity index 89% rename from src/Game/AI/AI/aiSwitchHitOnce.cpp rename to src/Game/Actor/AI/aiSwitchHitOnce.cpp index 433e6255..9d90dd92 100644 --- a/src/Game/AI/AI/aiSwitchHitOnce.cpp +++ b/src/Game/Actor/AI/aiSwitchHitOnce.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSwitchHitOnce.h" +#include "Game/Actor/AI/aiSwitchHitOnce.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSwitchHitOnce.h b/src/Game/Actor/AI/aiSwitchHitOnce.h similarity index 91% rename from src/Game/AI/AI/aiSwitchHitOnce.h rename to src/Game/Actor/AI/aiSwitchHitOnce.h index 32c04876..8f778c5a 100644 --- a/src/Game/AI/AI/aiSwitchHitOnce.h +++ b/src/Game/Actor/AI/aiSwitchHitOnce.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiSwitchHit.h" +#include "Game/Actor/AI/aiSwitchHit.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSwitchLinkTagCheck.cpp b/src/Game/Actor/AI/aiSwitchLinkTagCheck.cpp similarity index 93% rename from src/Game/AI/AI/aiSwitchLinkTagCheck.cpp rename to src/Game/Actor/AI/aiSwitchLinkTagCheck.cpp index 8e35bbd7..5826dea9 100644 --- a/src/Game/AI/AI/aiSwitchLinkTagCheck.cpp +++ b/src/Game/Actor/AI/aiSwitchLinkTagCheck.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSwitchLinkTagCheck.h" +#include "Game/Actor/AI/aiSwitchLinkTagCheck.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSwitchLinkTagCheck.h b/src/Game/Actor/AI/aiSwitchLinkTagCheck.h similarity index 94% rename from src/Game/AI/AI/aiSwitchLinkTagCheck.h rename to src/Game/Actor/AI/aiSwitchLinkTagCheck.h index 39a82ec0..78c08c19 100644 --- a/src/Game/AI/AI/aiSwitchLinkTagCheck.h +++ b/src/Game/Actor/AI/aiSwitchLinkTagCheck.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiSwitchAI.h" +#include "Game/Actor/AI/aiSwitchAI.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSwitchRightAndWrong.cpp b/src/Game/Actor/AI/aiSwitchRightAndWrong.cpp similarity index 92% rename from src/Game/AI/AI/aiSwitchRightAndWrong.cpp rename to src/Game/Actor/AI/aiSwitchRightAndWrong.cpp index 1716d0fa..9ae70bc6 100644 --- a/src/Game/AI/AI/aiSwitchRightAndWrong.cpp +++ b/src/Game/Actor/AI/aiSwitchRightAndWrong.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSwitchRightAndWrong.h" +#include "Game/Actor/AI/aiSwitchRightAndWrong.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSwitchRightAndWrong.h b/src/Game/Actor/AI/aiSwitchRightAndWrong.h similarity index 93% rename from src/Game/AI/AI/aiSwitchRightAndWrong.h rename to src/Game/Actor/AI/aiSwitchRightAndWrong.h index c3bf2b32..2db4b999 100644 --- a/src/Game/AI/AI/aiSwitchRightAndWrong.h +++ b/src/Game/Actor/AI/aiSwitchRightAndWrong.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiSwitchAI.h" +#include "Game/Actor/AI/aiSwitchAI.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSwitchTimeLag.cpp b/src/Game/Actor/AI/aiSwitchTimeLag.cpp similarity index 92% rename from src/Game/AI/AI/aiSwitchTimeLag.cpp rename to src/Game/Actor/AI/aiSwitchTimeLag.cpp index e29c00f4..b6f892c5 100644 --- a/src/Game/AI/AI/aiSwitchTimeLag.cpp +++ b/src/Game/Actor/AI/aiSwitchTimeLag.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSwitchTimeLag.h" +#include "Game/Actor/AI/aiSwitchTimeLag.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSwitchTimeLag.h b/src/Game/Actor/AI/aiSwitchTimeLag.h similarity index 100% rename from src/Game/AI/AI/aiSwitchTimeLag.h rename to src/Game/Actor/AI/aiSwitchTimeLag.h diff --git a/src/Game/AI/AI/aiSwitchTimeLimited.cpp b/src/Game/Actor/AI/aiSwitchTimeLimited.cpp similarity index 92% rename from src/Game/AI/AI/aiSwitchTimeLimited.cpp rename to src/Game/Actor/AI/aiSwitchTimeLimited.cpp index 972babb6..f22c14be 100644 --- a/src/Game/AI/AI/aiSwitchTimeLimited.cpp +++ b/src/Game/Actor/AI/aiSwitchTimeLimited.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSwitchTimeLimited.h" +#include "Game/Actor/AI/aiSwitchTimeLimited.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSwitchTimeLimited.h b/src/Game/Actor/AI/aiSwitchTimeLimited.h similarity index 100% rename from src/Game/AI/AI/aiSwitchTimeLimited.h rename to src/Game/Actor/AI/aiSwitchTimeLimited.h diff --git a/src/Game/AI/AI/aiSwitchTimer.cpp b/src/Game/Actor/AI/aiSwitchTimer.cpp similarity index 92% rename from src/Game/AI/AI/aiSwitchTimer.cpp rename to src/Game/Actor/AI/aiSwitchTimer.cpp index 82113665..836b256c 100644 --- a/src/Game/AI/AI/aiSwitchTimer.cpp +++ b/src/Game/Actor/AI/aiSwitchTimer.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSwitchTimer.h" +#include "Game/Actor/AI/aiSwitchTimer.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSwitchTimer.h b/src/Game/Actor/AI/aiSwitchTimer.h similarity index 100% rename from src/Game/AI/AI/aiSwitchTimer.h rename to src/Game/Actor/AI/aiSwitchTimer.h diff --git a/src/Game/AI/AI/aiSwitchTorch.cpp b/src/Game/Actor/AI/aiSwitchTorch.cpp similarity index 92% rename from src/Game/AI/AI/aiSwitchTorch.cpp rename to src/Game/Actor/AI/aiSwitchTorch.cpp index c283cce4..7aa55d25 100644 --- a/src/Game/AI/AI/aiSwitchTorch.cpp +++ b/src/Game/Actor/AI/aiSwitchTorch.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSwitchTorch.h" +#include "Game/Actor/AI/aiSwitchTorch.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSwitchTorch.h b/src/Game/Actor/AI/aiSwitchTorch.h similarity index 100% rename from src/Game/AI/AI/aiSwitchTorch.h rename to src/Game/Actor/AI/aiSwitchTorch.h diff --git a/src/Game/AI/AI/aiSwitchWheel.cpp b/src/Game/Actor/AI/aiSwitchWheel.cpp similarity index 95% rename from src/Game/AI/AI/aiSwitchWheel.cpp rename to src/Game/Actor/AI/aiSwitchWheel.cpp index c1887c78..2dfc3849 100644 --- a/src/Game/AI/AI/aiSwitchWheel.cpp +++ b/src/Game/Actor/AI/aiSwitchWheel.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSwitchWheel.h" +#include "Game/Actor/AI/aiSwitchWheel.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSwitchWheel.h b/src/Game/Actor/AI/aiSwitchWheel.h similarity index 100% rename from src/Game/AI/AI/aiSwitchWheel.h rename to src/Game/Actor/AI/aiSwitchWheel.h diff --git a/src/Game/AI/AI/aiSwitchWindHit.cpp b/src/Game/Actor/AI/aiSwitchWindHit.cpp similarity index 92% rename from src/Game/AI/AI/aiSwitchWindHit.cpp rename to src/Game/Actor/AI/aiSwitchWindHit.cpp index 6d10d568..814923b2 100644 --- a/src/Game/AI/AI/aiSwitchWindHit.cpp +++ b/src/Game/Actor/AI/aiSwitchWindHit.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiSwitchWindHit.h" +#include "Game/Actor/AI/aiSwitchWindHit.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiSwitchWindHit.h b/src/Game/Actor/AI/aiSwitchWindHit.h similarity index 93% rename from src/Game/AI/AI/aiSwitchWindHit.h rename to src/Game/Actor/AI/aiSwitchWindHit.h index b848c81c..0b00e7f6 100644 --- a/src/Game/AI/AI/aiSwitchWindHit.h +++ b/src/Game/Actor/AI/aiSwitchWindHit.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiSwitchAI.h" +#include "Game/Actor/AI/aiSwitchAI.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiTargetAbsolutePos.cpp b/src/Game/Actor/AI/aiTargetAbsolutePos.cpp similarity index 92% rename from src/Game/AI/AI/aiTargetAbsolutePos.cpp rename to src/Game/Actor/AI/aiTargetAbsolutePos.cpp index a5e14ebd..282d8c30 100644 --- a/src/Game/AI/AI/aiTargetAbsolutePos.cpp +++ b/src/Game/Actor/AI/aiTargetAbsolutePos.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiTargetAbsolutePos.h" +#include "Game/Actor/AI/aiTargetAbsolutePos.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiTargetAbsolutePos.h b/src/Game/Actor/AI/aiTargetAbsolutePos.h similarity index 93% rename from src/Game/AI/AI/aiTargetAbsolutePos.h rename to src/Game/Actor/AI/aiTargetAbsolutePos.h index c9c7ef74..69e11603 100644 --- a/src/Game/AI/AI/aiTargetAbsolutePos.h +++ b/src/Game/Actor/AI/aiTargetAbsolutePos.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiTargetPosAI.h" +#include "Game/Actor/AI/aiTargetPosAI.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiTargetActorDistanceSelect.cpp b/src/Game/Actor/AI/aiTargetActorDistanceSelect.cpp similarity index 92% rename from src/Game/AI/AI/aiTargetActorDistanceSelect.cpp rename to src/Game/Actor/AI/aiTargetActorDistanceSelect.cpp index d458dab0..e4274ed0 100644 --- a/src/Game/AI/AI/aiTargetActorDistanceSelect.cpp +++ b/src/Game/Actor/AI/aiTargetActorDistanceSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiTargetActorDistanceSelect.h" +#include "Game/Actor/AI/aiTargetActorDistanceSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiTargetActorDistanceSelect.h b/src/Game/Actor/AI/aiTargetActorDistanceSelect.h similarity index 91% rename from src/Game/AI/AI/aiTargetActorDistanceSelect.h rename to src/Game/Actor/AI/aiTargetActorDistanceSelect.h index ed1e8450..23d60e63 100644 --- a/src/Game/AI/AI/aiTargetActorDistanceSelect.h +++ b/src/Game/Actor/AI/aiTargetActorDistanceSelect.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiTargetDistanceSelect.h" +#include "Game/Actor/AI/aiTargetDistanceSelect.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiTargetActorGrabAdapter.cpp b/src/Game/Actor/AI/aiTargetActorGrabAdapter.cpp similarity index 92% rename from src/Game/AI/AI/aiTargetActorGrabAdapter.cpp rename to src/Game/Actor/AI/aiTargetActorGrabAdapter.cpp index b69456ae..eb2d5524 100644 --- a/src/Game/AI/AI/aiTargetActorGrabAdapter.cpp +++ b/src/Game/Actor/AI/aiTargetActorGrabAdapter.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiTargetActorGrabAdapter.h" +#include "Game/Actor/AI/aiTargetActorGrabAdapter.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiTargetActorGrabAdapter.h b/src/Game/Actor/AI/aiTargetActorGrabAdapter.h similarity index 100% rename from src/Game/AI/AI/aiTargetActorGrabAdapter.h rename to src/Game/Actor/AI/aiTargetActorGrabAdapter.h diff --git a/src/Game/AI/AI/aiTargetAngerSelect.cpp b/src/Game/Actor/AI/aiTargetAngerSelect.cpp similarity index 91% rename from src/Game/AI/AI/aiTargetAngerSelect.cpp rename to src/Game/Actor/AI/aiTargetAngerSelect.cpp index 2635dea8..00d711c1 100644 --- a/src/Game/AI/AI/aiTargetAngerSelect.cpp +++ b/src/Game/Actor/AI/aiTargetAngerSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiTargetAngerSelect.h" +#include "Game/Actor/AI/aiTargetAngerSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiTargetAngerSelect.h b/src/Game/Actor/AI/aiTargetAngerSelect.h similarity index 100% rename from src/Game/AI/AI/aiTargetAngerSelect.h rename to src/Game/Actor/AI/aiTargetAngerSelect.h diff --git a/src/Game/AI/AI/aiTargetAttackAttitudeTgtSelect.cpp b/src/Game/Actor/AI/aiTargetAttackAttitudeTgtSelect.cpp similarity index 87% rename from src/Game/AI/AI/aiTargetAttackAttitudeTgtSelect.cpp rename to src/Game/Actor/AI/aiTargetAttackAttitudeTgtSelect.cpp index 43500913..f48ab244 100644 --- a/src/Game/AI/AI/aiTargetAttackAttitudeTgtSelect.cpp +++ b/src/Game/Actor/AI/aiTargetAttackAttitudeTgtSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiTargetAttackAttitudeTgtSelect.h" +#include "Game/Actor/AI/aiTargetAttackAttitudeTgtSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiTargetAttackAttitudeTgtSelect.h b/src/Game/Actor/AI/aiTargetAttackAttitudeTgtSelect.h similarity index 89% rename from src/Game/AI/AI/aiTargetAttackAttitudeTgtSelect.h rename to src/Game/Actor/AI/aiTargetAttackAttitudeTgtSelect.h index 77d73d01..7c956bcd 100644 --- a/src/Game/AI/AI/aiTargetAttackAttitudeTgtSelect.h +++ b/src/Game/Actor/AI/aiTargetAttackAttitudeTgtSelect.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiTargetAttackAttitudeTgtSelectBase.h" +#include "Game/Actor/AI/aiTargetAttackAttitudeTgtSelectBase.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiTargetAttackAttitudeTgtSelectBase.cpp b/src/Game/Actor/AI/aiTargetAttackAttitudeTgtSelectBase.cpp similarity index 89% rename from src/Game/AI/AI/aiTargetAttackAttitudeTgtSelectBase.cpp rename to src/Game/Actor/AI/aiTargetAttackAttitudeTgtSelectBase.cpp index 98c3c316..562bb04e 100644 --- a/src/Game/AI/AI/aiTargetAttackAttitudeTgtSelectBase.cpp +++ b/src/Game/Actor/AI/aiTargetAttackAttitudeTgtSelectBase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiTargetAttackAttitudeTgtSelectBase.h" +#include "Game/Actor/AI/aiTargetAttackAttitudeTgtSelectBase.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiTargetAttackAttitudeTgtSelectBase.h b/src/Game/Actor/AI/aiTargetAttackAttitudeTgtSelectBase.h similarity index 100% rename from src/Game/AI/AI/aiTargetAttackAttitudeTgtSelectBase.h rename to src/Game/Actor/AI/aiTargetAttackAttitudeTgtSelectBase.h diff --git a/src/Game/AI/AI/aiTargetBaitTypeSelect.cpp b/src/Game/Actor/AI/aiTargetBaitTypeSelect.cpp similarity index 89% rename from src/Game/AI/AI/aiTargetBaitTypeSelect.cpp rename to src/Game/Actor/AI/aiTargetBaitTypeSelect.cpp index ad16f337..302ee6cb 100644 --- a/src/Game/AI/AI/aiTargetBaitTypeSelect.cpp +++ b/src/Game/Actor/AI/aiTargetBaitTypeSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiTargetBaitTypeSelect.h" +#include "Game/Actor/AI/aiTargetBaitTypeSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiTargetBaitTypeSelect.h b/src/Game/Actor/AI/aiTargetBaitTypeSelect.h similarity index 100% rename from src/Game/AI/AI/aiTargetBaitTypeSelect.h rename to src/Game/Actor/AI/aiTargetBaitTypeSelect.h diff --git a/src/Game/AI/AI/aiTargetBeatCheck.cpp b/src/Game/Actor/AI/aiTargetBeatCheck.cpp similarity index 91% rename from src/Game/AI/AI/aiTargetBeatCheck.cpp rename to src/Game/Actor/AI/aiTargetBeatCheck.cpp index ed11c530..eb39f64e 100644 --- a/src/Game/AI/AI/aiTargetBeatCheck.cpp +++ b/src/Game/Actor/AI/aiTargetBeatCheck.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiTargetBeatCheck.h" +#include "Game/Actor/AI/aiTargetBeatCheck.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiTargetBeatCheck.h b/src/Game/Actor/AI/aiTargetBeatCheck.h similarity index 100% rename from src/Game/AI/AI/aiTargetBeatCheck.h rename to src/Game/Actor/AI/aiTargetBeatCheck.h diff --git a/src/Game/AI/AI/aiTargetBeatGetDrop.cpp b/src/Game/Actor/AI/aiTargetBeatGetDrop.cpp similarity index 92% rename from src/Game/AI/AI/aiTargetBeatGetDrop.cpp rename to src/Game/Actor/AI/aiTargetBeatGetDrop.cpp index f1aa3805..5137eef1 100644 --- a/src/Game/AI/AI/aiTargetBeatGetDrop.cpp +++ b/src/Game/Actor/AI/aiTargetBeatGetDrop.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiTargetBeatGetDrop.h" +#include "Game/Actor/AI/aiTargetBeatGetDrop.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiTargetBeatGetDrop.h b/src/Game/Actor/AI/aiTargetBeatGetDrop.h similarity index 92% rename from src/Game/AI/AI/aiTargetBeatGetDrop.h rename to src/Game/Actor/AI/aiTargetBeatGetDrop.h index b90bb85f..e9c40e8d 100644 --- a/src/Game/AI/AI/aiTargetBeatGetDrop.h +++ b/src/Game/Actor/AI/aiTargetBeatGetDrop.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiTargetBeatCheck.h" +#include "Game/Actor/AI/aiTargetBeatCheck.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiTargetClimbSelect.cpp b/src/Game/Actor/AI/aiTargetClimbSelect.cpp similarity index 91% rename from src/Game/AI/AI/aiTargetClimbSelect.cpp rename to src/Game/Actor/AI/aiTargetClimbSelect.cpp index bbb17a9c..ca779017 100644 --- a/src/Game/AI/AI/aiTargetClimbSelect.cpp +++ b/src/Game/Actor/AI/aiTargetClimbSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiTargetClimbSelect.h" +#include "Game/Actor/AI/aiTargetClimbSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiTargetClimbSelect.h b/src/Game/Actor/AI/aiTargetClimbSelect.h similarity index 100% rename from src/Game/AI/AI/aiTargetClimbSelect.h rename to src/Game/Actor/AI/aiTargetClimbSelect.h diff --git a/src/Game/AI/AI/aiTargetDirLRInHideSelect.cpp b/src/Game/Actor/AI/aiTargetDirLRInHideSelect.cpp similarity index 80% rename from src/Game/AI/AI/aiTargetDirLRInHideSelect.cpp rename to src/Game/Actor/AI/aiTargetDirLRInHideSelect.cpp index 6c0394e8..e66a5c58 100644 --- a/src/Game/AI/AI/aiTargetDirLRInHideSelect.cpp +++ b/src/Game/Actor/AI/aiTargetDirLRInHideSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiTargetDirLRInHideSelect.h" +#include "Game/Actor/AI/aiTargetDirLRInHideSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiTargetDirLRInHideSelect.h b/src/Game/Actor/AI/aiTargetDirLRInHideSelect.h similarity index 88% rename from src/Game/AI/AI/aiTargetDirLRInHideSelect.h rename to src/Game/Actor/AI/aiTargetDirLRInHideSelect.h index 3fa81b57..0948af8b 100644 --- a/src/Game/AI/AI/aiTargetDirLRInHideSelect.h +++ b/src/Game/Actor/AI/aiTargetDirLRInHideSelect.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiTargetDirLRSelect.h" +#include "Game/Actor/AI/aiTargetDirLRSelect.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiTargetDirLRSelect.cpp b/src/Game/Actor/AI/aiTargetDirLRSelect.cpp similarity index 86% rename from src/Game/AI/AI/aiTargetDirLRSelect.cpp rename to src/Game/Actor/AI/aiTargetDirLRSelect.cpp index c24fb90c..dfdedc08 100644 --- a/src/Game/AI/AI/aiTargetDirLRSelect.cpp +++ b/src/Game/Actor/AI/aiTargetDirLRSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiTargetDirLRSelect.h" +#include "Game/Actor/AI/aiTargetDirLRSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiTargetDirLRSelect.h b/src/Game/Actor/AI/aiTargetDirLRSelect.h similarity index 100% rename from src/Game/AI/AI/aiTargetDirLRSelect.h rename to src/Game/Actor/AI/aiTargetDirLRSelect.h diff --git a/src/Game/AI/AI/aiTargetDistanceSelect.cpp b/src/Game/Actor/AI/aiTargetDistanceSelect.cpp similarity index 93% rename from src/Game/AI/AI/aiTargetDistanceSelect.cpp rename to src/Game/Actor/AI/aiTargetDistanceSelect.cpp index e0b334d2..2dbd7b03 100644 --- a/src/Game/AI/AI/aiTargetDistanceSelect.cpp +++ b/src/Game/Actor/AI/aiTargetDistanceSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiTargetDistanceSelect.h" +#include "Game/Actor/AI/aiTargetDistanceSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiTargetDistanceSelect.h b/src/Game/Actor/AI/aiTargetDistanceSelect.h similarity index 100% rename from src/Game/AI/AI/aiTargetDistanceSelect.h rename to src/Game/Actor/AI/aiTargetDistanceSelect.h diff --git a/src/Game/AI/AI/aiTargetDynamicActorPos.cpp b/src/Game/Actor/AI/aiTargetDynamicActorPos.cpp similarity index 92% rename from src/Game/AI/AI/aiTargetDynamicActorPos.cpp rename to src/Game/Actor/AI/aiTargetDynamicActorPos.cpp index d2683211..e7e31748 100644 --- a/src/Game/AI/AI/aiTargetDynamicActorPos.cpp +++ b/src/Game/Actor/AI/aiTargetDynamicActorPos.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiTargetDynamicActorPos.h" +#include "Game/Actor/AI/aiTargetDynamicActorPos.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiTargetDynamicActorPos.h b/src/Game/Actor/AI/aiTargetDynamicActorPos.h similarity index 93% rename from src/Game/AI/AI/aiTargetDynamicActorPos.h rename to src/Game/Actor/AI/aiTargetDynamicActorPos.h index ab77c08b..f7c8e13b 100644 --- a/src/Game/AI/AI/aiTargetDynamicActorPos.h +++ b/src/Game/Actor/AI/aiTargetDynamicActorPos.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiTargetPosAI.h" +#include "Game/Actor/AI/aiTargetPosAI.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiTargetElevationGapSelect.cpp b/src/Game/Actor/AI/aiTargetElevationGapSelect.cpp similarity index 91% rename from src/Game/AI/AI/aiTargetElevationGapSelect.cpp rename to src/Game/Actor/AI/aiTargetElevationGapSelect.cpp index 2e516fe5..333659bc 100644 --- a/src/Game/AI/AI/aiTargetElevationGapSelect.cpp +++ b/src/Game/Actor/AI/aiTargetElevationGapSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiTargetElevationGapSelect.h" +#include "Game/Actor/AI/aiTargetElevationGapSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiTargetElevationGapSelect.h b/src/Game/Actor/AI/aiTargetElevationGapSelect.h similarity index 100% rename from src/Game/AI/AI/aiTargetElevationGapSelect.h rename to src/Game/Actor/AI/aiTargetElevationGapSelect.h diff --git a/src/Game/AI/AI/aiTargetExistSelect.cpp b/src/Game/Actor/AI/aiTargetExistSelect.cpp similarity index 91% rename from src/Game/AI/AI/aiTargetExistSelect.cpp rename to src/Game/Actor/AI/aiTargetExistSelect.cpp index ee3aa93c..c00d937d 100644 --- a/src/Game/AI/AI/aiTargetExistSelect.cpp +++ b/src/Game/Actor/AI/aiTargetExistSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiTargetExistSelect.h" +#include "Game/Actor/AI/aiTargetExistSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiTargetExistSelect.h b/src/Game/Actor/AI/aiTargetExistSelect.h similarity index 100% rename from src/Game/AI/AI/aiTargetExistSelect.h rename to src/Game/Actor/AI/aiTargetExistSelect.h diff --git a/src/Game/AI/AI/aiTargetHomeDir.cpp b/src/Game/Actor/AI/aiTargetHomeDir.cpp similarity index 91% rename from src/Game/AI/AI/aiTargetHomeDir.cpp rename to src/Game/Actor/AI/aiTargetHomeDir.cpp index 209d8ca0..ab7052cb 100644 --- a/src/Game/AI/AI/aiTargetHomeDir.cpp +++ b/src/Game/Actor/AI/aiTargetHomeDir.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiTargetHomeDir.h" +#include "Game/Actor/AI/aiTargetHomeDir.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiTargetHomeDir.h b/src/Game/Actor/AI/aiTargetHomeDir.h similarity index 92% rename from src/Game/AI/AI/aiTargetHomeDir.h rename to src/Game/Actor/AI/aiTargetHomeDir.h index 3eb2c477..6cb38a49 100644 --- a/src/Game/AI/AI/aiTargetHomeDir.h +++ b/src/Game/Actor/AI/aiTargetHomeDir.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiTargetPosAI.h" +#include "Game/Actor/AI/aiTargetPosAI.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiTargetHomePos.cpp b/src/Game/Actor/AI/aiTargetHomePos.cpp similarity index 91% rename from src/Game/AI/AI/aiTargetHomePos.cpp rename to src/Game/Actor/AI/aiTargetHomePos.cpp index c541481c..df963302 100644 --- a/src/Game/AI/AI/aiTargetHomePos.cpp +++ b/src/Game/Actor/AI/aiTargetHomePos.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiTargetHomePos.h" +#include "Game/Actor/AI/aiTargetHomePos.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiTargetHomePos.h b/src/Game/Actor/AI/aiTargetHomePos.h similarity index 92% rename from src/Game/AI/AI/aiTargetHomePos.h rename to src/Game/Actor/AI/aiTargetHomePos.h index 8a27a702..5af4c9d0 100644 --- a/src/Game/AI/AI/aiTargetHomePos.h +++ b/src/Game/Actor/AI/aiTargetHomePos.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiTargetPosAI.h" +#include "Game/Actor/AI/aiTargetPosAI.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiTargetHomeRangeSelect.cpp b/src/Game/Actor/AI/aiTargetHomeRangeSelect.cpp similarity index 91% rename from src/Game/AI/AI/aiTargetHomeRangeSelect.cpp rename to src/Game/Actor/AI/aiTargetHomeRangeSelect.cpp index de7c0862..c169cae0 100644 --- a/src/Game/AI/AI/aiTargetHomeRangeSelect.cpp +++ b/src/Game/Actor/AI/aiTargetHomeRangeSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiTargetHomeRangeSelect.h" +#include "Game/Actor/AI/aiTargetHomeRangeSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiTargetHomeRangeSelect.h b/src/Game/Actor/AI/aiTargetHomeRangeSelect.h similarity index 92% rename from src/Game/AI/AI/aiTargetHomeRangeSelect.h rename to src/Game/Actor/AI/aiTargetHomeRangeSelect.h index e161da49..f25cb3a5 100644 --- a/src/Game/AI/AI/aiTargetHomeRangeSelect.h +++ b/src/Game/Actor/AI/aiTargetHomeRangeSelect.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiRangeSelect.h" +#include "Game/Actor/AI/aiRangeSelect.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiTargetInAreaSelect.cpp b/src/Game/Actor/AI/aiTargetInAreaSelect.cpp similarity index 92% rename from src/Game/AI/AI/aiTargetInAreaSelect.cpp rename to src/Game/Actor/AI/aiTargetInAreaSelect.cpp index e3cc911e..ba1fa13d 100644 --- a/src/Game/AI/AI/aiTargetInAreaSelect.cpp +++ b/src/Game/Actor/AI/aiTargetInAreaSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiTargetInAreaSelect.h" +#include "Game/Actor/AI/aiTargetInAreaSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiTargetInAreaSelect.h b/src/Game/Actor/AI/aiTargetInAreaSelect.h similarity index 100% rename from src/Game/AI/AI/aiTargetInAreaSelect.h rename to src/Game/Actor/AI/aiTargetInAreaSelect.h diff --git a/src/Game/AI/AI/aiTargetInFanAreaSelect.cpp b/src/Game/Actor/AI/aiTargetInFanAreaSelect.cpp similarity index 94% rename from src/Game/AI/AI/aiTargetInFanAreaSelect.cpp rename to src/Game/Actor/AI/aiTargetInFanAreaSelect.cpp index 35de5faa..58b5749c 100644 --- a/src/Game/AI/AI/aiTargetInFanAreaSelect.cpp +++ b/src/Game/Actor/AI/aiTargetInFanAreaSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiTargetInFanAreaSelect.h" +#include "Game/Actor/AI/aiTargetInFanAreaSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiTargetInFanAreaSelect.h b/src/Game/Actor/AI/aiTargetInFanAreaSelect.h similarity index 95% rename from src/Game/AI/AI/aiTargetInFanAreaSelect.h rename to src/Game/Actor/AI/aiTargetInFanAreaSelect.h index 5dba9aa9..2727ca9f 100644 --- a/src/Game/AI/AI/aiTargetInFanAreaSelect.h +++ b/src/Game/Actor/AI/aiTargetInFanAreaSelect.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiTargetInAreaSelect.h" +#include "Game/Actor/AI/aiTargetInAreaSelect.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiTargetIsEquipItemSelector.cpp b/src/Game/Actor/AI/aiTargetIsEquipItemSelector.cpp similarity index 91% rename from src/Game/AI/AI/aiTargetIsEquipItemSelector.cpp rename to src/Game/Actor/AI/aiTargetIsEquipItemSelector.cpp index f6ccf5e1..b32787d0 100644 --- a/src/Game/AI/AI/aiTargetIsEquipItemSelector.cpp +++ b/src/Game/Actor/AI/aiTargetIsEquipItemSelector.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiTargetIsEquipItemSelector.h" +#include "Game/Actor/AI/aiTargetIsEquipItemSelector.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiTargetIsEquipItemSelector.h b/src/Game/Actor/AI/aiTargetIsEquipItemSelector.h similarity index 100% rename from src/Game/AI/AI/aiTargetIsEquipItemSelector.h rename to src/Game/Actor/AI/aiTargetIsEquipItemSelector.h diff --git a/src/Game/AI/AI/aiTargetKnockBackBasePos.cpp b/src/Game/Actor/AI/aiTargetKnockBackBasePos.cpp similarity index 91% rename from src/Game/AI/AI/aiTargetKnockBackBasePos.cpp rename to src/Game/Actor/AI/aiTargetKnockBackBasePos.cpp index d885a03a..2810af20 100644 --- a/src/Game/AI/AI/aiTargetKnockBackBasePos.cpp +++ b/src/Game/Actor/AI/aiTargetKnockBackBasePos.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiTargetKnockBackBasePos.h" +#include "Game/Actor/AI/aiTargetKnockBackBasePos.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiTargetKnockBackBasePos.h b/src/Game/Actor/AI/aiTargetKnockBackBasePos.h similarity index 92% rename from src/Game/AI/AI/aiTargetKnockBackBasePos.h rename to src/Game/Actor/AI/aiTargetKnockBackBasePos.h index 56ceda49..a4ce70b5 100644 --- a/src/Game/AI/AI/aiTargetKnockBackBasePos.h +++ b/src/Game/Actor/AI/aiTargetKnockBackBasePos.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiTargetPosAI.h" +#include "Game/Actor/AI/aiTargetPosAI.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiTargetLastAttackedPos.cpp b/src/Game/Actor/AI/aiTargetLastAttackedPos.cpp similarity index 91% rename from src/Game/AI/AI/aiTargetLastAttackedPos.cpp rename to src/Game/Actor/AI/aiTargetLastAttackedPos.cpp index 188808de..19d5b921 100644 --- a/src/Game/AI/AI/aiTargetLastAttackedPos.cpp +++ b/src/Game/Actor/AI/aiTargetLastAttackedPos.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiTargetLastAttackedPos.h" +#include "Game/Actor/AI/aiTargetLastAttackedPos.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiTargetLastAttackedPos.h b/src/Game/Actor/AI/aiTargetLastAttackedPos.h similarity index 92% rename from src/Game/AI/AI/aiTargetLastAttackedPos.h rename to src/Game/Actor/AI/aiTargetLastAttackedPos.h index be8645cd..d74243ca 100644 --- a/src/Game/AI/AI/aiTargetLastAttackedPos.h +++ b/src/Game/Actor/AI/aiTargetLastAttackedPos.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiTargetPosAI.h" +#include "Game/Actor/AI/aiTargetPosAI.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiTargetLastAttacker.cpp b/src/Game/Actor/AI/aiTargetLastAttacker.cpp similarity index 92% rename from src/Game/AI/AI/aiTargetLastAttacker.cpp rename to src/Game/Actor/AI/aiTargetLastAttacker.cpp index 4fac1d3a..c69f33cf 100644 --- a/src/Game/AI/AI/aiTargetLastAttacker.cpp +++ b/src/Game/Actor/AI/aiTargetLastAttacker.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiTargetLastAttacker.h" +#include "Game/Actor/AI/aiTargetLastAttacker.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiTargetLastAttacker.h b/src/Game/Actor/AI/aiTargetLastAttacker.h similarity index 100% rename from src/Game/AI/AI/aiTargetLastAttacker.h rename to src/Game/Actor/AI/aiTargetLastAttacker.h diff --git a/src/Game/AI/AI/aiTargetLastAttackerPos.cpp b/src/Game/Actor/AI/aiTargetLastAttackerPos.cpp similarity index 91% rename from src/Game/AI/AI/aiTargetLastAttackerPos.cpp rename to src/Game/Actor/AI/aiTargetLastAttackerPos.cpp index 98d1a163..9ddc2769 100644 --- a/src/Game/AI/AI/aiTargetLastAttackerPos.cpp +++ b/src/Game/Actor/AI/aiTargetLastAttackerPos.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiTargetLastAttackerPos.h" +#include "Game/Actor/AI/aiTargetLastAttackerPos.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiTargetLastAttackerPos.h b/src/Game/Actor/AI/aiTargetLastAttackerPos.h similarity index 92% rename from src/Game/AI/AI/aiTargetLastAttackerPos.h rename to src/Game/Actor/AI/aiTargetLastAttackerPos.h index 1552e70c..e0c7d078 100644 --- a/src/Game/AI/AI/aiTargetLastAttackerPos.h +++ b/src/Game/Actor/AI/aiTargetLastAttackerPos.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiTargetPosAI.h" +#include "Game/Actor/AI/aiTargetPosAI.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiTargetLastDamagedPos.cpp b/src/Game/Actor/AI/aiTargetLastDamagedPos.cpp similarity index 91% rename from src/Game/AI/AI/aiTargetLastDamagedPos.cpp rename to src/Game/Actor/AI/aiTargetLastDamagedPos.cpp index c58d01b1..ef068e5f 100644 --- a/src/Game/AI/AI/aiTargetLastDamagedPos.cpp +++ b/src/Game/Actor/AI/aiTargetLastDamagedPos.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiTargetLastDamagedPos.h" +#include "Game/Actor/AI/aiTargetLastDamagedPos.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiTargetLastDamagedPos.h b/src/Game/Actor/AI/aiTargetLastDamagedPos.h similarity index 92% rename from src/Game/AI/AI/aiTargetLastDamagedPos.h rename to src/Game/Actor/AI/aiTargetLastDamagedPos.h index e39bab9e..4f800798 100644 --- a/src/Game/AI/AI/aiTargetLastDamagedPos.h +++ b/src/Game/Actor/AI/aiTargetLastDamagedPos.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiTargetPosAI.h" +#include "Game/Actor/AI/aiTargetPosAI.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiTargetLostCheck.cpp b/src/Game/Actor/AI/aiTargetLostCheck.cpp similarity index 93% rename from src/Game/AI/AI/aiTargetLostCheck.cpp rename to src/Game/Actor/AI/aiTargetLostCheck.cpp index 32930427..4dc91f16 100644 --- a/src/Game/AI/AI/aiTargetLostCheck.cpp +++ b/src/Game/Actor/AI/aiTargetLostCheck.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiTargetLostCheck.h" +#include "Game/Actor/AI/aiTargetLostCheck.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiTargetLostCheck.h b/src/Game/Actor/AI/aiTargetLostCheck.h similarity index 100% rename from src/Game/AI/AI/aiTargetLostCheck.h rename to src/Game/Actor/AI/aiTargetLostCheck.h diff --git a/src/Game/AI/AI/aiTargetMyUp.cpp b/src/Game/Actor/AI/aiTargetMyUp.cpp similarity index 92% rename from src/Game/AI/AI/aiTargetMyUp.cpp rename to src/Game/Actor/AI/aiTargetMyUp.cpp index edc2e0de..82847bd1 100644 --- a/src/Game/AI/AI/aiTargetMyUp.cpp +++ b/src/Game/Actor/AI/aiTargetMyUp.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiTargetMyUp.h" +#include "Game/Actor/AI/aiTargetMyUp.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiTargetMyUp.h b/src/Game/Actor/AI/aiTargetMyUp.h similarity index 100% rename from src/Game/AI/AI/aiTargetMyUp.h rename to src/Game/Actor/AI/aiTargetMyUp.h diff --git a/src/Game/AI/AI/aiTargetNPCTypeSelector.cpp b/src/Game/Actor/AI/aiTargetNPCTypeSelector.cpp similarity index 91% rename from src/Game/AI/AI/aiTargetNPCTypeSelector.cpp rename to src/Game/Actor/AI/aiTargetNPCTypeSelector.cpp index 89fc9ea7..32910795 100644 --- a/src/Game/AI/AI/aiTargetNPCTypeSelector.cpp +++ b/src/Game/Actor/AI/aiTargetNPCTypeSelector.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiTargetNPCTypeSelector.h" +#include "Game/Actor/AI/aiTargetNPCTypeSelector.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiTargetNPCTypeSelector.h b/src/Game/Actor/AI/aiTargetNPCTypeSelector.h similarity index 100% rename from src/Game/AI/AI/aiTargetNPCTypeSelector.h rename to src/Game/Actor/AI/aiTargetNPCTypeSelector.h diff --git a/src/Game/AI/AI/aiTargetOnMovableNavmeshSelect.cpp b/src/Game/Actor/AI/aiTargetOnMovableNavmeshSelect.cpp similarity index 92% rename from src/Game/AI/AI/aiTargetOnMovableNavmeshSelect.cpp rename to src/Game/Actor/AI/aiTargetOnMovableNavmeshSelect.cpp index 4c38396e..9fc205f3 100644 --- a/src/Game/AI/AI/aiTargetOnMovableNavmeshSelect.cpp +++ b/src/Game/Actor/AI/aiTargetOnMovableNavmeshSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiTargetOnMovableNavmeshSelect.h" +#include "Game/Actor/AI/aiTargetOnMovableNavmeshSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiTargetOnMovableNavmeshSelect.h b/src/Game/Actor/AI/aiTargetOnMovableNavmeshSelect.h similarity index 100% rename from src/Game/AI/AI/aiTargetOnMovableNavmeshSelect.h rename to src/Game/Actor/AI/aiTargetOnMovableNavmeshSelect.h diff --git a/src/Game/AI/AI/aiTargetPartsPos.cpp b/src/Game/Actor/AI/aiTargetPartsPos.cpp similarity index 92% rename from src/Game/AI/AI/aiTargetPartsPos.cpp rename to src/Game/Actor/AI/aiTargetPartsPos.cpp index bb9657d4..e190d522 100644 --- a/src/Game/AI/AI/aiTargetPartsPos.cpp +++ b/src/Game/Actor/AI/aiTargetPartsPos.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiTargetPartsPos.h" +#include "Game/Actor/AI/aiTargetPartsPos.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiTargetPartsPos.h b/src/Game/Actor/AI/aiTargetPartsPos.h similarity index 93% rename from src/Game/AI/AI/aiTargetPartsPos.h rename to src/Game/Actor/AI/aiTargetPartsPos.h index d836106f..dca9d608 100644 --- a/src/Game/AI/AI/aiTargetPartsPos.h +++ b/src/Game/Actor/AI/aiTargetPartsPos.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiTargetPosAI.h" +#include "Game/Actor/AI/aiTargetPosAI.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiTargetPickedItem.cpp b/src/Game/Actor/AI/aiTargetPickedItem.cpp similarity index 92% rename from src/Game/AI/AI/aiTargetPickedItem.cpp rename to src/Game/Actor/AI/aiTargetPickedItem.cpp index dcbfdc4f..aff40a2f 100644 --- a/src/Game/AI/AI/aiTargetPickedItem.cpp +++ b/src/Game/Actor/AI/aiTargetPickedItem.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiTargetPickedItem.h" +#include "Game/Actor/AI/aiTargetPickedItem.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiTargetPickedItem.h b/src/Game/Actor/AI/aiTargetPickedItem.h similarity index 92% rename from src/Game/AI/AI/aiTargetPickedItem.h rename to src/Game/Actor/AI/aiTargetPickedItem.h index 6e365807..ccc65845 100644 --- a/src/Game/AI/AI/aiTargetPickedItem.h +++ b/src/Game/Actor/AI/aiTargetPickedItem.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiCommonPickedItem.h" +#include "Game/Actor/AI/aiCommonPickedItem.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiTargetPlayerPos.cpp b/src/Game/Actor/AI/aiTargetPlayerPos.cpp similarity index 91% rename from src/Game/AI/AI/aiTargetPlayerPos.cpp rename to src/Game/Actor/AI/aiTargetPlayerPos.cpp index f114c03e..e74b8675 100644 --- a/src/Game/AI/AI/aiTargetPlayerPos.cpp +++ b/src/Game/Actor/AI/aiTargetPlayerPos.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiTargetPlayerPos.h" +#include "Game/Actor/AI/aiTargetPlayerPos.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiTargetPlayerPos.h b/src/Game/Actor/AI/aiTargetPlayerPos.h similarity index 92% rename from src/Game/AI/AI/aiTargetPlayerPos.h rename to src/Game/Actor/AI/aiTargetPlayerPos.h index 67ee486e..e9e80386 100644 --- a/src/Game/AI/AI/aiTargetPlayerPos.h +++ b/src/Game/Actor/AI/aiTargetPlayerPos.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiTargetPosAI.h" +#include "Game/Actor/AI/aiTargetPosAI.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiTargetPosAI.cpp b/src/Game/Actor/AI/aiTargetPosAI.cpp similarity index 92% rename from src/Game/AI/AI/aiTargetPosAI.cpp rename to src/Game/Actor/AI/aiTargetPosAI.cpp index 73bff886..68542ef7 100644 --- a/src/Game/AI/AI/aiTargetPosAI.cpp +++ b/src/Game/Actor/AI/aiTargetPosAI.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiTargetPosAI.h" +#include "Game/Actor/AI/aiTargetPosAI.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiTargetPosAI.h b/src/Game/Actor/AI/aiTargetPosAI.h similarity index 100% rename from src/Game/AI/AI/aiTargetPosAI.h rename to src/Game/Actor/AI/aiTargetPosAI.h diff --git a/src/Game/AI/AI/aiTargetPosAnchorOffsetSelf.cpp b/src/Game/Actor/AI/aiTargetPosAnchorOffsetSelf.cpp similarity index 92% rename from src/Game/AI/AI/aiTargetPosAnchorOffsetSelf.cpp rename to src/Game/Actor/AI/aiTargetPosAnchorOffsetSelf.cpp index 4d0b7153..4bc02f82 100644 --- a/src/Game/AI/AI/aiTargetPosAnchorOffsetSelf.cpp +++ b/src/Game/Actor/AI/aiTargetPosAnchorOffsetSelf.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiTargetPosAnchorOffsetSelf.h" +#include "Game/Actor/AI/aiTargetPosAnchorOffsetSelf.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiTargetPosAnchorOffsetSelf.h b/src/Game/Actor/AI/aiTargetPosAnchorOffsetSelf.h similarity index 94% rename from src/Game/AI/AI/aiTargetPosAnchorOffsetSelf.h rename to src/Game/Actor/AI/aiTargetPosAnchorOffsetSelf.h index 2f3b61c8..cbb7fd39 100644 --- a/src/Game/AI/AI/aiTargetPosAnchorOffsetSelf.h +++ b/src/Game/Actor/AI/aiTargetPosAnchorOffsetSelf.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiTargetPosAI.h" +#include "Game/Actor/AI/aiTargetPosAI.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiTargetPosAnchorOffsetTarget.cpp b/src/Game/Actor/AI/aiTargetPosAnchorOffsetTarget.cpp similarity index 92% rename from src/Game/AI/AI/aiTargetPosAnchorOffsetTarget.cpp rename to src/Game/Actor/AI/aiTargetPosAnchorOffsetTarget.cpp index bc90b32a..87b826b7 100644 --- a/src/Game/AI/AI/aiTargetPosAnchorOffsetTarget.cpp +++ b/src/Game/Actor/AI/aiTargetPosAnchorOffsetTarget.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiTargetPosAnchorOffsetTarget.h" +#include "Game/Actor/AI/aiTargetPosAnchorOffsetTarget.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiTargetPosAnchorOffsetTarget.h b/src/Game/Actor/AI/aiTargetPosAnchorOffsetTarget.h similarity index 94% rename from src/Game/AI/AI/aiTargetPosAnchorOffsetTarget.h rename to src/Game/Actor/AI/aiTargetPosAnchorOffsetTarget.h index b75a171d..c5d9a6d2 100644 --- a/src/Game/AI/AI/aiTargetPosAnchorOffsetTarget.h +++ b/src/Game/Actor/AI/aiTargetPosAnchorOffsetTarget.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiTargetPosAI.h" +#include "Game/Actor/AI/aiTargetPosAI.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiTargetPosDirLRSelect.cpp b/src/Game/Actor/AI/aiTargetPosDirLRSelect.cpp similarity index 92% rename from src/Game/AI/AI/aiTargetPosDirLRSelect.cpp rename to src/Game/Actor/AI/aiTargetPosDirLRSelect.cpp index 8feec0cb..8751d48f 100644 --- a/src/Game/AI/AI/aiTargetPosDirLRSelect.cpp +++ b/src/Game/Actor/AI/aiTargetPosDirLRSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiTargetPosDirLRSelect.h" +#include "Game/Actor/AI/aiTargetPosDirLRSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiTargetPosDirLRSelect.h b/src/Game/Actor/AI/aiTargetPosDirLRSelect.h similarity index 100% rename from src/Game/AI/AI/aiTargetPosDirLRSelect.h rename to src/Game/Actor/AI/aiTargetPosDirLRSelect.h diff --git a/src/Game/AI/AI/aiTargetPosDynParamRot.cpp b/src/Game/Actor/AI/aiTargetPosDynParamRot.cpp similarity index 93% rename from src/Game/AI/AI/aiTargetPosDynParamRot.cpp rename to src/Game/Actor/AI/aiTargetPosDynParamRot.cpp index ad496413..2d49cfd8 100644 --- a/src/Game/AI/AI/aiTargetPosDynParamRot.cpp +++ b/src/Game/Actor/AI/aiTargetPosDynParamRot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiTargetPosDynParamRot.h" +#include "Game/Actor/AI/aiTargetPosDynParamRot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiTargetPosDynParamRot.h b/src/Game/Actor/AI/aiTargetPosDynParamRot.h similarity index 94% rename from src/Game/AI/AI/aiTargetPosDynParamRot.h rename to src/Game/Actor/AI/aiTargetPosDynParamRot.h index c6046254..90b4b0e4 100644 --- a/src/Game/AI/AI/aiTargetPosDynParamRot.h +++ b/src/Game/Actor/AI/aiTargetPosDynParamRot.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiTargetPosAI.h" +#include "Game/Actor/AI/aiTargetPosAI.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiTargetPosDynParamRotFromCtrPos.cpp b/src/Game/Actor/AI/aiTargetPosDynParamRotFromCtrPos.cpp similarity index 92% rename from src/Game/AI/AI/aiTargetPosDynParamRotFromCtrPos.cpp rename to src/Game/Actor/AI/aiTargetPosDynParamRotFromCtrPos.cpp index 9862a23a..b663ec5a 100644 --- a/src/Game/AI/AI/aiTargetPosDynParamRotFromCtrPos.cpp +++ b/src/Game/Actor/AI/aiTargetPosDynParamRotFromCtrPos.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiTargetPosDynParamRotFromCtrPos.h" +#include "Game/Actor/AI/aiTargetPosDynParamRotFromCtrPos.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiTargetPosDynParamRotFromCtrPos.h b/src/Game/Actor/AI/aiTargetPosDynParamRotFromCtrPos.h similarity index 92% rename from src/Game/AI/AI/aiTargetPosDynParamRotFromCtrPos.h rename to src/Game/Actor/AI/aiTargetPosDynParamRotFromCtrPos.h index 93b2565a..ef19bb9a 100644 --- a/src/Game/AI/AI/aiTargetPosDynParamRotFromCtrPos.h +++ b/src/Game/Actor/AI/aiTargetPosDynParamRotFromCtrPos.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiTargetPosDynParamRot.h" +#include "Game/Actor/AI/aiTargetPosDynParamRot.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiTargetPosLostCheck.cpp b/src/Game/Actor/AI/aiTargetPosLostCheck.cpp similarity index 94% rename from src/Game/AI/AI/aiTargetPosLostCheck.cpp rename to src/Game/Actor/AI/aiTargetPosLostCheck.cpp index 19ab7ea2..9a0d2ab7 100644 --- a/src/Game/AI/AI/aiTargetPosLostCheck.cpp +++ b/src/Game/Actor/AI/aiTargetPosLostCheck.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiTargetPosLostCheck.h" +#include "Game/Actor/AI/aiTargetPosLostCheck.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiTargetPosLostCheck.h b/src/Game/Actor/AI/aiTargetPosLostCheck.h similarity index 100% rename from src/Game/AI/AI/aiTargetPosLostCheck.h rename to src/Game/Actor/AI/aiTargetPosLostCheck.h diff --git a/src/Game/AI/AI/aiTargetPosOffset.cpp b/src/Game/Actor/AI/aiTargetPosOffset.cpp similarity index 94% rename from src/Game/AI/AI/aiTargetPosOffset.cpp rename to src/Game/Actor/AI/aiTargetPosOffset.cpp index 8647bc87..cfd68a28 100644 --- a/src/Game/AI/AI/aiTargetPosOffset.cpp +++ b/src/Game/Actor/AI/aiTargetPosOffset.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiTargetPosOffset.h" +#include "Game/Actor/AI/aiTargetPosOffset.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiTargetPosOffset.h b/src/Game/Actor/AI/aiTargetPosOffset.h similarity index 95% rename from src/Game/AI/AI/aiTargetPosOffset.h rename to src/Game/Actor/AI/aiTargetPosOffset.h index b71a0e95..9c86c8ab 100644 --- a/src/Game/AI/AI/aiTargetPosOffset.h +++ b/src/Game/Actor/AI/aiTargetPosOffset.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiTargetPosAI.h" +#include "Game/Actor/AI/aiTargetPosAI.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiTargetPosOffsetFromMyPos.cpp b/src/Game/Actor/AI/aiTargetPosOffsetFromMyPos.cpp similarity index 92% rename from src/Game/AI/AI/aiTargetPosOffsetFromMyPos.cpp rename to src/Game/Actor/AI/aiTargetPosOffsetFromMyPos.cpp index 83cfa386..9c8b3b55 100644 --- a/src/Game/AI/AI/aiTargetPosOffsetFromMyPos.cpp +++ b/src/Game/Actor/AI/aiTargetPosOffsetFromMyPos.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiTargetPosOffsetFromMyPos.h" +#include "Game/Actor/AI/aiTargetPosOffsetFromMyPos.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiTargetPosOffsetFromMyPos.h b/src/Game/Actor/AI/aiTargetPosOffsetFromMyPos.h similarity index 93% rename from src/Game/AI/AI/aiTargetPosOffsetFromMyPos.h rename to src/Game/Actor/AI/aiTargetPosOffsetFromMyPos.h index 6361d23b..89280c3f 100644 --- a/src/Game/AI/AI/aiTargetPosOffsetFromMyPos.h +++ b/src/Game/Actor/AI/aiTargetPosOffsetFromMyPos.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiTargetPosOffset.h" +#include "Game/Actor/AI/aiTargetPosOffset.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiTargetPosOnNavFaceSelect.cpp b/src/Game/Actor/AI/aiTargetPosOnNavFaceSelect.cpp similarity index 92% rename from src/Game/AI/AI/aiTargetPosOnNavFaceSelect.cpp rename to src/Game/Actor/AI/aiTargetPosOnNavFaceSelect.cpp index f5354377..f8ad4ec0 100644 --- a/src/Game/AI/AI/aiTargetPosOnNavFaceSelect.cpp +++ b/src/Game/Actor/AI/aiTargetPosOnNavFaceSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiTargetPosOnNavFaceSelect.h" +#include "Game/Actor/AI/aiTargetPosOnNavFaceSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiTargetPosOnNavFaceSelect.h b/src/Game/Actor/AI/aiTargetPosOnNavFaceSelect.h similarity index 100% rename from src/Game/AI/AI/aiTargetPosOnNavFaceSelect.h rename to src/Game/Actor/AI/aiTargetPosOnNavFaceSelect.h diff --git a/src/Game/AI/AI/aiTargetPosRotFromMyPos.cpp b/src/Game/Actor/AI/aiTargetPosRotFromMyPos.cpp similarity index 93% rename from src/Game/AI/AI/aiTargetPosRotFromMyPos.cpp rename to src/Game/Actor/AI/aiTargetPosRotFromMyPos.cpp index ebeffa27..15bad3b6 100644 --- a/src/Game/AI/AI/aiTargetPosRotFromMyPos.cpp +++ b/src/Game/Actor/AI/aiTargetPosRotFromMyPos.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiTargetPosRotFromMyPos.h" +#include "Game/Actor/AI/aiTargetPosRotFromMyPos.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiTargetPosRotFromMyPos.h b/src/Game/Actor/AI/aiTargetPosRotFromMyPos.h similarity index 95% rename from src/Game/AI/AI/aiTargetPosRotFromMyPos.h rename to src/Game/Actor/AI/aiTargetPosRotFromMyPos.h index 6e3b9471..8bb8816c 100644 --- a/src/Game/AI/AI/aiTargetPosRotFromMyPos.h +++ b/src/Game/Actor/AI/aiTargetPosRotFromMyPos.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiTargetPosAI.h" +#include "Game/Actor/AI/aiTargetPosAI.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiTargetPosTracking.cpp b/src/Game/Actor/AI/aiTargetPosTracking.cpp similarity index 93% rename from src/Game/AI/AI/aiTargetPosTracking.cpp rename to src/Game/Actor/AI/aiTargetPosTracking.cpp index 8ddb24b3..d288d281 100644 --- a/src/Game/AI/AI/aiTargetPosTracking.cpp +++ b/src/Game/Actor/AI/aiTargetPosTracking.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiTargetPosTracking.h" +#include "Game/Actor/AI/aiTargetPosTracking.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiTargetPosTracking.h b/src/Game/Actor/AI/aiTargetPosTracking.h similarity index 100% rename from src/Game/AI/AI/aiTargetPosTracking.h rename to src/Game/Actor/AI/aiTargetPosTracking.h diff --git a/src/Game/AI/AI/aiTargetPredictRotSpdTargetPos.cpp b/src/Game/Actor/AI/aiTargetPredictRotSpdTargetPos.cpp similarity index 91% rename from src/Game/AI/AI/aiTargetPredictRotSpdTargetPos.cpp rename to src/Game/Actor/AI/aiTargetPredictRotSpdTargetPos.cpp index d13f00d6..6cfebac5 100644 --- a/src/Game/AI/AI/aiTargetPredictRotSpdTargetPos.cpp +++ b/src/Game/Actor/AI/aiTargetPredictRotSpdTargetPos.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiTargetPredictRotSpdTargetPos.h" +#include "Game/Actor/AI/aiTargetPredictRotSpdTargetPos.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiTargetPredictRotSpdTargetPos.h b/src/Game/Actor/AI/aiTargetPredictRotSpdTargetPos.h similarity index 93% rename from src/Game/AI/AI/aiTargetPredictRotSpdTargetPos.h rename to src/Game/Actor/AI/aiTargetPredictRotSpdTargetPos.h index 15f7efa0..feaa1da6 100644 --- a/src/Game/AI/AI/aiTargetPredictRotSpdTargetPos.h +++ b/src/Game/Actor/AI/aiTargetPredictRotSpdTargetPos.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiTargetPosAI.h" +#include "Game/Actor/AI/aiTargetPosAI.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiTargetRangeSelect.cpp b/src/Game/Actor/AI/aiTargetRangeSelect.cpp similarity index 86% rename from src/Game/AI/AI/aiTargetRangeSelect.cpp rename to src/Game/Actor/AI/aiTargetRangeSelect.cpp index eb476401..45f88d74 100644 --- a/src/Game/AI/AI/aiTargetRangeSelect.cpp +++ b/src/Game/Actor/AI/aiTargetRangeSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiTargetRangeSelect.h" +#include "Game/Actor/AI/aiTargetRangeSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiTargetRangeSelect.h b/src/Game/Actor/AI/aiTargetRangeSelect.h similarity index 91% rename from src/Game/AI/AI/aiTargetRangeSelect.h rename to src/Game/Actor/AI/aiTargetRangeSelect.h index 794de112..cd12656c 100644 --- a/src/Game/AI/AI/aiTargetRangeSelect.h +++ b/src/Game/Actor/AI/aiTargetRangeSelect.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiRangeSelect.h" +#include "Game/Actor/AI/aiRangeSelect.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiTargetRepeat.cpp b/src/Game/Actor/AI/aiTargetRepeat.cpp similarity index 92% rename from src/Game/AI/AI/aiTargetRepeat.cpp rename to src/Game/Actor/AI/aiTargetRepeat.cpp index 7223bb15..2458eb33 100644 --- a/src/Game/AI/AI/aiTargetRepeat.cpp +++ b/src/Game/Actor/AI/aiTargetRepeat.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiTargetRepeat.h" +#include "Game/Actor/AI/aiTargetRepeat.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiTargetRepeat.h b/src/Game/Actor/AI/aiTargetRepeat.h similarity index 100% rename from src/Game/AI/AI/aiTargetRepeat.h rename to src/Game/Actor/AI/aiTargetRepeat.h diff --git a/src/Game/AI/AI/aiTargetStateSelect.cpp b/src/Game/Actor/AI/aiTargetStateSelect.cpp similarity index 91% rename from src/Game/AI/AI/aiTargetStateSelect.cpp rename to src/Game/Actor/AI/aiTargetStateSelect.cpp index 9bd6836b..4a0dcdc8 100644 --- a/src/Game/AI/AI/aiTargetStateSelect.cpp +++ b/src/Game/Actor/AI/aiTargetStateSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiTargetStateSelect.h" +#include "Game/Actor/AI/aiTargetStateSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiTargetStateSelect.h b/src/Game/Actor/AI/aiTargetStateSelect.h similarity index 100% rename from src/Game/AI/AI/aiTargetStateSelect.h rename to src/Game/Actor/AI/aiTargetStateSelect.h diff --git a/src/Game/AI/AI/aiTargetTargetPos.cpp b/src/Game/Actor/AI/aiTargetTargetPos.cpp similarity index 92% rename from src/Game/AI/AI/aiTargetTargetPos.cpp rename to src/Game/Actor/AI/aiTargetTargetPos.cpp index db7410ed..b78da1ea 100644 --- a/src/Game/AI/AI/aiTargetTargetPos.cpp +++ b/src/Game/Actor/AI/aiTargetTargetPos.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiTargetTargetPos.h" +#include "Game/Actor/AI/aiTargetTargetPos.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiTargetTargetPos.h b/src/Game/Actor/AI/aiTargetTargetPos.h similarity index 93% rename from src/Game/AI/AI/aiTargetTargetPos.h rename to src/Game/Actor/AI/aiTargetTargetPos.h index 93298fff..45026773 100644 --- a/src/Game/AI/AI/aiTargetTargetPos.h +++ b/src/Game/Actor/AI/aiTargetTargetPos.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiTargetPosAI.h" +#include "Game/Actor/AI/aiTargetPosAI.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiTargetTypeSelector.cpp b/src/Game/Actor/AI/aiTargetTypeSelector.cpp similarity index 92% rename from src/Game/AI/AI/aiTargetTypeSelector.cpp rename to src/Game/Actor/AI/aiTargetTypeSelector.cpp index af0a5096..f8cfe198 100644 --- a/src/Game/AI/AI/aiTargetTypeSelector.cpp +++ b/src/Game/Actor/AI/aiTargetTypeSelector.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiTargetTypeSelector.h" +#include "Game/Actor/AI/aiTargetTypeSelector.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiTargetTypeSelector.h b/src/Game/Actor/AI/aiTargetTypeSelector.h similarity index 100% rename from src/Game/AI/AI/aiTargetTypeSelector.h rename to src/Game/Actor/AI/aiTargetTypeSelector.h diff --git a/src/Game/AI/AI/aiTemperatureRandSelect.cpp b/src/Game/Actor/AI/aiTemperatureRandSelect.cpp similarity index 94% rename from src/Game/AI/AI/aiTemperatureRandSelect.cpp rename to src/Game/Actor/AI/aiTemperatureRandSelect.cpp index dbeabaf8..0d67be8e 100644 --- a/src/Game/AI/AI/aiTemperatureRandSelect.cpp +++ b/src/Game/Actor/AI/aiTemperatureRandSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiTemperatureRandSelect.h" +#include "Game/Actor/AI/aiTemperatureRandSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiTemperatureRandSelect.h b/src/Game/Actor/AI/aiTemperatureRandSelect.h similarity index 100% rename from src/Game/AI/AI/aiTemperatureRandSelect.h rename to src/Game/Actor/AI/aiTemperatureRandSelect.h diff --git a/src/Game/AI/AI/aiTerminalEnduranceWarpRoot.cpp b/src/Game/Actor/AI/aiTerminalEnduranceWarpRoot.cpp similarity index 91% rename from src/Game/AI/AI/aiTerminalEnduranceWarpRoot.cpp rename to src/Game/Actor/AI/aiTerminalEnduranceWarpRoot.cpp index 138fbfd7..c0e48d26 100644 --- a/src/Game/AI/AI/aiTerminalEnduranceWarpRoot.cpp +++ b/src/Game/Actor/AI/aiTerminalEnduranceWarpRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiTerminalEnduranceWarpRoot.h" +#include "Game/Actor/AI/aiTerminalEnduranceWarpRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiTerminalEnduranceWarpRoot.h b/src/Game/Actor/AI/aiTerminalEnduranceWarpRoot.h similarity index 100% rename from src/Game/AI/AI/aiTerminalEnduranceWarpRoot.h rename to src/Game/Actor/AI/aiTerminalEnduranceWarpRoot.h diff --git a/src/Game/AI/AI/aiTimeControlTagRoot.cpp b/src/Game/Actor/AI/aiTimeControlTagRoot.cpp similarity index 96% rename from src/Game/AI/AI/aiTimeControlTagRoot.cpp rename to src/Game/Actor/AI/aiTimeControlTagRoot.cpp index c683a090..72115fb4 100644 --- a/src/Game/AI/AI/aiTimeControlTagRoot.cpp +++ b/src/Game/Actor/AI/aiTimeControlTagRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiTimeControlTagRoot.h" +#include "Game/Actor/AI/aiTimeControlTagRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiTimeControlTagRoot.h b/src/Game/Actor/AI/aiTimeControlTagRoot.h similarity index 100% rename from src/Game/AI/AI/aiTimeControlTagRoot.h rename to src/Game/Actor/AI/aiTimeControlTagRoot.h diff --git a/src/Game/AI/AI/aiTimedGuardNearTarget.cpp b/src/Game/Actor/AI/aiTimedGuardNearTarget.cpp similarity index 93% rename from src/Game/AI/AI/aiTimedGuardNearTarget.cpp rename to src/Game/Actor/AI/aiTimedGuardNearTarget.cpp index ab45b1f9..e4b93d61 100644 --- a/src/Game/AI/AI/aiTimedGuardNearTarget.cpp +++ b/src/Game/Actor/AI/aiTimedGuardNearTarget.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiTimedGuardNearTarget.h" +#include "Game/Actor/AI/aiTimedGuardNearTarget.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiTimedGuardNearTarget.h b/src/Game/Actor/AI/aiTimedGuardNearTarget.h similarity index 94% rename from src/Game/AI/AI/aiTimedGuardNearTarget.h rename to src/Game/Actor/AI/aiTimedGuardNearTarget.h index 38720dad..330984e1 100644 --- a/src/Game/AI/AI/aiTimedGuardNearTarget.h +++ b/src/Game/Actor/AI/aiTimedGuardNearTarget.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiGuardNearTarget.h" +#include "Game/Actor/AI/aiGuardNearTarget.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiTimelineAI.cpp b/src/Game/Actor/AI/aiTimelineAI.cpp similarity index 92% rename from src/Game/AI/AI/aiTimelineAI.cpp rename to src/Game/Actor/AI/aiTimelineAI.cpp index 262dcd29..5772a5ba 100644 --- a/src/Game/AI/AI/aiTimelineAI.cpp +++ b/src/Game/Actor/AI/aiTimelineAI.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiTimelineAI.h" +#include "Game/Actor/AI/aiTimelineAI.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiTimelineAI.h b/src/Game/Actor/AI/aiTimelineAI.h similarity index 100% rename from src/Game/AI/AI/aiTimelineAI.h rename to src/Game/Actor/AI/aiTimelineAI.h diff --git a/src/Game/AI/AI/aiTimeredViewWait.cpp b/src/Game/Actor/AI/aiTimeredViewWait.cpp similarity index 92% rename from src/Game/AI/AI/aiTimeredViewWait.cpp rename to src/Game/Actor/AI/aiTimeredViewWait.cpp index 21252c46..8921ac76 100644 --- a/src/Game/AI/AI/aiTimeredViewWait.cpp +++ b/src/Game/Actor/AI/aiTimeredViewWait.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiTimeredViewWait.h" +#include "Game/Actor/AI/aiTimeredViewWait.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiTimeredViewWait.h b/src/Game/Actor/AI/aiTimeredViewWait.h similarity index 94% rename from src/Game/AI/AI/aiTimeredViewWait.h rename to src/Game/Actor/AI/aiTimeredViewWait.h index 64c1a238..a0b0c1dd 100644 --- a/src/Game/AI/AI/aiTimeredViewWait.h +++ b/src/Game/Actor/AI/aiTimeredViewWait.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiViewWait.h" +#include "Game/Actor/AI/aiViewWait.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiTimidityEnemyDrawback.cpp b/src/Game/Actor/AI/aiTimidityEnemyDrawback.cpp similarity index 94% rename from src/Game/AI/AI/aiTimidityEnemyDrawback.cpp rename to src/Game/Actor/AI/aiTimidityEnemyDrawback.cpp index a6f0daa4..6362fabc 100644 --- a/src/Game/AI/AI/aiTimidityEnemyDrawback.cpp +++ b/src/Game/Actor/AI/aiTimidityEnemyDrawback.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiTimidityEnemyDrawback.h" +#include "Game/Actor/AI/aiTimidityEnemyDrawback.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiTimidityEnemyDrawback.h b/src/Game/Actor/AI/aiTimidityEnemyDrawback.h similarity index 100% rename from src/Game/AI/AI/aiTimidityEnemyDrawback.h rename to src/Game/Actor/AI/aiTimidityEnemyDrawback.h diff --git a/src/Game/AI/AI/aiTiredDistSelect.cpp b/src/Game/Actor/AI/aiTiredDistSelect.cpp similarity index 93% rename from src/Game/AI/AI/aiTiredDistSelect.cpp rename to src/Game/Actor/AI/aiTiredDistSelect.cpp index 88e917c2..6c523ab4 100644 --- a/src/Game/AI/AI/aiTiredDistSelect.cpp +++ b/src/Game/Actor/AI/aiTiredDistSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiTiredDistSelect.h" +#include "Game/Actor/AI/aiTiredDistSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiTiredDistSelect.h b/src/Game/Actor/AI/aiTiredDistSelect.h similarity index 91% rename from src/Game/AI/AI/aiTiredDistSelect.h rename to src/Game/Actor/AI/aiTiredDistSelect.h index 225f1cd4..c7ab78ac 100644 --- a/src/Game/AI/AI/aiTiredDistSelect.h +++ b/src/Game/Actor/AI/aiTiredDistSelect.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiTargetHomeRangeSelect.h" +#include "Game/Actor/AI/aiTargetHomeRangeSelect.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiTornadoRoot.cpp b/src/Game/Actor/AI/aiTornadoRoot.cpp similarity index 93% rename from src/Game/AI/AI/aiTornadoRoot.cpp rename to src/Game/Actor/AI/aiTornadoRoot.cpp index 9d887018..740e60c1 100644 --- a/src/Game/AI/AI/aiTornadoRoot.cpp +++ b/src/Game/Actor/AI/aiTornadoRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiTornadoRoot.h" +#include "Game/Actor/AI/aiTornadoRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiTornadoRoot.h b/src/Game/Actor/AI/aiTornadoRoot.h similarity index 100% rename from src/Game/AI/AI/aiTornadoRoot.h rename to src/Game/Actor/AI/aiTornadoRoot.h diff --git a/src/Game/AI/AI/aiTowing.cpp b/src/Game/Actor/AI/aiTowing.cpp similarity index 96% rename from src/Game/AI/AI/aiTowing.cpp rename to src/Game/Actor/AI/aiTowing.cpp index 87f09a2e..5383bb23 100644 --- a/src/Game/AI/AI/aiTowing.cpp +++ b/src/Game/Actor/AI/aiTowing.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiTowing.h" +#include "Game/Actor/AI/aiTowing.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiTowing.h b/src/Game/Actor/AI/aiTowing.h similarity index 100% rename from src/Game/AI/AI/aiTowing.h rename to src/Game/Actor/AI/aiTowing.h diff --git a/src/Game/AI/AI/aiTowingPlayer.cpp b/src/Game/Actor/AI/aiTowingPlayer.cpp similarity index 93% rename from src/Game/AI/AI/aiTowingPlayer.cpp rename to src/Game/Actor/AI/aiTowingPlayer.cpp index 2cb9c1ad..453fddb4 100644 --- a/src/Game/AI/AI/aiTowingPlayer.cpp +++ b/src/Game/Actor/AI/aiTowingPlayer.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiTowingPlayer.h" +#include "Game/Actor/AI/aiTowingPlayer.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiTowingPlayer.h b/src/Game/Actor/AI/aiTowingPlayer.h similarity index 94% rename from src/Game/AI/AI/aiTowingPlayer.h rename to src/Game/Actor/AI/aiTowingPlayer.h index 278a4ccb..b4fe2dd4 100644 --- a/src/Game/AI/AI/aiTowingPlayer.h +++ b/src/Game/Actor/AI/aiTowingPlayer.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiTowing.h" +#include "Game/Actor/AI/aiTowing.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiTreasureBox.cpp b/src/Game/Actor/AI/aiTreasureBox.cpp similarity index 95% rename from src/Game/AI/AI/aiTreasureBox.cpp rename to src/Game/Actor/AI/aiTreasureBox.cpp index ec7e8644..5ed2fe6b 100644 --- a/src/Game/AI/AI/aiTreasureBox.cpp +++ b/src/Game/Actor/AI/aiTreasureBox.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiTreasureBox.h" +#include "Game/Actor/AI/aiTreasureBox.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiTreasureBox.h b/src/Game/Actor/AI/aiTreasureBox.h similarity index 100% rename from src/Game/AI/AI/aiTreasureBox.h rename to src/Game/Actor/AI/aiTreasureBox.h diff --git a/src/Game/AI/AI/aiTreasureBoxRoot.cpp b/src/Game/Actor/AI/aiTreasureBoxRoot.cpp similarity index 95% rename from src/Game/AI/AI/aiTreasureBoxRoot.cpp rename to src/Game/Actor/AI/aiTreasureBoxRoot.cpp index 78bea5bf..6d05632d 100644 --- a/src/Game/AI/AI/aiTreasureBoxRoot.cpp +++ b/src/Game/Actor/AI/aiTreasureBoxRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiTreasureBoxRoot.h" +#include "Game/Actor/AI/aiTreasureBoxRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiTreasureBoxRoot.h b/src/Game/Actor/AI/aiTreasureBoxRoot.h similarity index 100% rename from src/Game/AI/AI/aiTreasureBoxRoot.h rename to src/Game/Actor/AI/aiTreasureBoxRoot.h diff --git a/src/Game/AI/AI/aiTreasureSpot.cpp b/src/Game/Actor/AI/aiTreasureSpot.cpp similarity index 93% rename from src/Game/AI/AI/aiTreasureSpot.cpp rename to src/Game/Actor/AI/aiTreasureSpot.cpp index 6fd3d2c5..05441d7e 100644 --- a/src/Game/AI/AI/aiTreasureSpot.cpp +++ b/src/Game/Actor/AI/aiTreasureSpot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiTreasureSpot.h" +#include "Game/Actor/AI/aiTreasureSpot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiTreasureSpot.h b/src/Game/Actor/AI/aiTreasureSpot.h similarity index 93% rename from src/Game/AI/AI/aiTreasureSpot.h rename to src/Game/Actor/AI/aiTreasureSpot.h index 2880e231..5b77b109 100644 --- a/src/Game/AI/AI/aiTreasureSpot.h +++ b/src/Game/Actor/AI/aiTreasureSpot.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiCommonPickedItem.h" +#include "Game/Actor/AI/aiCommonPickedItem.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiTrgTargetChangeToPlayerSelect.cpp b/src/Game/Actor/AI/aiTrgTargetChangeToPlayerSelect.cpp similarity index 92% rename from src/Game/AI/AI/aiTrgTargetChangeToPlayerSelect.cpp rename to src/Game/Actor/AI/aiTrgTargetChangeToPlayerSelect.cpp index 63f2a1bc..a676a3cc 100644 --- a/src/Game/AI/AI/aiTrgTargetChangeToPlayerSelect.cpp +++ b/src/Game/Actor/AI/aiTrgTargetChangeToPlayerSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiTrgTargetChangeToPlayerSelect.h" +#include "Game/Actor/AI/aiTrgTargetChangeToPlayerSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiTrgTargetChangeToPlayerSelect.h b/src/Game/Actor/AI/aiTrgTargetChangeToPlayerSelect.h similarity index 100% rename from src/Game/AI/AI/aiTrgTargetChangeToPlayerSelect.h rename to src/Game/Actor/AI/aiTrgTargetChangeToPlayerSelect.h diff --git a/src/Game/AI/AI/aiTrolleyGrabbedByMagnet.cpp b/src/Game/Actor/AI/aiTrolleyGrabbedByMagnet.cpp similarity index 92% rename from src/Game/AI/AI/aiTrolleyGrabbedByMagnet.cpp rename to src/Game/Actor/AI/aiTrolleyGrabbedByMagnet.cpp index d7621eff..cb867af6 100644 --- a/src/Game/AI/AI/aiTrolleyGrabbedByMagnet.cpp +++ b/src/Game/Actor/AI/aiTrolleyGrabbedByMagnet.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiTrolleyGrabbedByMagnet.h" +#include "Game/Actor/AI/aiTrolleyGrabbedByMagnet.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiTrolleyGrabbedByMagnet.h b/src/Game/Actor/AI/aiTrolleyGrabbedByMagnet.h similarity index 100% rename from src/Game/AI/AI/aiTrolleyGrabbedByMagnet.h rename to src/Game/Actor/AI/aiTrolleyGrabbedByMagnet.h diff --git a/src/Game/AI/AI/aiTrolleyOnRail.cpp b/src/Game/Actor/AI/aiTrolleyOnRail.cpp similarity index 94% rename from src/Game/AI/AI/aiTrolleyOnRail.cpp rename to src/Game/Actor/AI/aiTrolleyOnRail.cpp index deb8bde0..cb7c9e53 100644 --- a/src/Game/AI/AI/aiTrolleyOnRail.cpp +++ b/src/Game/Actor/AI/aiTrolleyOnRail.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiTrolleyOnRail.h" +#include "Game/Actor/AI/aiTrolleyOnRail.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiTrolleyOnRail.h b/src/Game/Actor/AI/aiTrolleyOnRail.h similarity index 100% rename from src/Game/AI/AI/aiTrolleyOnRail.h rename to src/Game/Actor/AI/aiTrolleyOnRail.h diff --git a/src/Game/AI/AI/aiTrolleyRoot.cpp b/src/Game/Actor/AI/aiTrolleyRoot.cpp similarity index 94% rename from src/Game/AI/AI/aiTrolleyRoot.cpp rename to src/Game/Actor/AI/aiTrolleyRoot.cpp index b23f0bcf..1b0e7ff7 100644 --- a/src/Game/AI/AI/aiTrolleyRoot.cpp +++ b/src/Game/Actor/AI/aiTrolleyRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiTrolleyRoot.h" +#include "Game/Actor/AI/aiTrolleyRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiTrolleyRoot.h b/src/Game/Actor/AI/aiTrolleyRoot.h similarity index 100% rename from src/Game/AI/AI/aiTrolleyRoot.h rename to src/Game/Actor/AI/aiTrolleyRoot.h diff --git a/src/Game/AI/AI/aiTurnForLookingAround.cpp b/src/Game/Actor/AI/aiTurnForLookingAround.cpp similarity index 92% rename from src/Game/AI/AI/aiTurnForLookingAround.cpp rename to src/Game/Actor/AI/aiTurnForLookingAround.cpp index 88dafcfc..843ef124 100644 --- a/src/Game/AI/AI/aiTurnForLookingAround.cpp +++ b/src/Game/Actor/AI/aiTurnForLookingAround.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiTurnForLookingAround.h" +#include "Game/Actor/AI/aiTurnForLookingAround.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiTurnForLookingAround.h b/src/Game/Actor/AI/aiTurnForLookingAround.h similarity index 100% rename from src/Game/AI/AI/aiTurnForLookingAround.h rename to src/Game/Actor/AI/aiTurnForLookingAround.h diff --git a/src/Game/AI/AI/aiTurnPreAction.cpp b/src/Game/Actor/AI/aiTurnPreAction.cpp similarity index 92% rename from src/Game/AI/AI/aiTurnPreAction.cpp rename to src/Game/Actor/AI/aiTurnPreAction.cpp index 41bb35e6..248bb86c 100644 --- a/src/Game/AI/AI/aiTurnPreAction.cpp +++ b/src/Game/Actor/AI/aiTurnPreAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiTurnPreAction.h" +#include "Game/Actor/AI/aiTurnPreAction.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiTurnPreAction.h b/src/Game/Actor/AI/aiTurnPreAction.h similarity index 100% rename from src/Game/AI/AI/aiTurnPreAction.h rename to src/Game/Actor/AI/aiTurnPreAction.h diff --git a/src/Game/AI/AI/aiTwnObjDlcFlightTrainingTarget.cpp b/src/Game/Actor/AI/aiTwnObjDlcFlightTrainingTarget.cpp similarity index 91% rename from src/Game/AI/AI/aiTwnObjDlcFlightTrainingTarget.cpp rename to src/Game/Actor/AI/aiTwnObjDlcFlightTrainingTarget.cpp index 3ec7574d..5aef19a5 100644 --- a/src/Game/AI/AI/aiTwnObjDlcFlightTrainingTarget.cpp +++ b/src/Game/Actor/AI/aiTwnObjDlcFlightTrainingTarget.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiTwnObjDlcFlightTrainingTarget.h" +#include "Game/Actor/AI/aiTwnObjDlcFlightTrainingTarget.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiTwnObjDlcFlightTrainingTarget.h b/src/Game/Actor/AI/aiTwnObjDlcFlightTrainingTarget.h similarity index 100% rename from src/Game/AI/AI/aiTwnObjDlcFlightTrainingTarget.h rename to src/Game/Actor/AI/aiTwnObjDlcFlightTrainingTarget.h diff --git a/src/Game/AI/AI/aiUnarmedEnemyNoiseTarget.cpp b/src/Game/Actor/AI/aiUnarmedEnemyNoiseTarget.cpp similarity index 95% rename from src/Game/AI/AI/aiUnarmedEnemyNoiseTarget.cpp rename to src/Game/Actor/AI/aiUnarmedEnemyNoiseTarget.cpp index 98fc32a2..02a009d2 100644 --- a/src/Game/AI/AI/aiUnarmedEnemyNoiseTarget.cpp +++ b/src/Game/Actor/AI/aiUnarmedEnemyNoiseTarget.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiUnarmedEnemyNoiseTarget.h" +#include "Game/Actor/AI/aiUnarmedEnemyNoiseTarget.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiUnarmedEnemyNoiseTarget.h b/src/Game/Actor/AI/aiUnarmedEnemyNoiseTarget.h similarity index 96% rename from src/Game/AI/AI/aiUnarmedEnemyNoiseTarget.h rename to src/Game/Actor/AI/aiUnarmedEnemyNoiseTarget.h index cf035f74..3c1d7bdb 100644 --- a/src/Game/AI/AI/aiUnarmedEnemyNoiseTarget.h +++ b/src/Game/Actor/AI/aiUnarmedEnemyNoiseTarget.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiUnarmedEnemySearch.h" +#include "Game/Actor/AI/aiUnarmedEnemySearch.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiUnarmedEnemySearch.cpp b/src/Game/Actor/AI/aiUnarmedEnemySearch.cpp similarity index 93% rename from src/Game/AI/AI/aiUnarmedEnemySearch.cpp rename to src/Game/Actor/AI/aiUnarmedEnemySearch.cpp index bfe1909e..1ed31c7d 100644 --- a/src/Game/AI/AI/aiUnarmedEnemySearch.cpp +++ b/src/Game/Actor/AI/aiUnarmedEnemySearch.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiUnarmedEnemySearch.h" +#include "Game/Actor/AI/aiUnarmedEnemySearch.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiUnarmedEnemySearch.h b/src/Game/Actor/AI/aiUnarmedEnemySearch.h similarity index 100% rename from src/Game/AI/AI/aiUnarmedEnemySearch.h rename to src/Game/Actor/AI/aiUnarmedEnemySearch.h diff --git a/src/Game/AI/AI/aiUnarmedEnemySearchWeapon.cpp b/src/Game/Actor/AI/aiUnarmedEnemySearchWeapon.cpp similarity index 94% rename from src/Game/AI/AI/aiUnarmedEnemySearchWeapon.cpp rename to src/Game/Actor/AI/aiUnarmedEnemySearchWeapon.cpp index aa9c3de0..514e9228 100644 --- a/src/Game/AI/AI/aiUnarmedEnemySearchWeapon.cpp +++ b/src/Game/Actor/AI/aiUnarmedEnemySearchWeapon.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiUnarmedEnemySearchWeapon.h" +#include "Game/Actor/AI/aiUnarmedEnemySearchWeapon.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiUnarmedEnemySearchWeapon.h b/src/Game/Actor/AI/aiUnarmedEnemySearchWeapon.h similarity index 95% rename from src/Game/AI/AI/aiUnarmedEnemySearchWeapon.h rename to src/Game/Actor/AI/aiUnarmedEnemySearchWeapon.h index af34a95d..491d5a55 100644 --- a/src/Game/AI/AI/aiUnarmedEnemySearchWeapon.h +++ b/src/Game/Actor/AI/aiUnarmedEnemySearchWeapon.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiUnarmedEnemySearch.h" +#include "Game/Actor/AI/aiUnarmedEnemySearch.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiUnarmedWeaponEquipableEnemyAct.cpp b/src/Game/Actor/AI/aiUnarmedWeaponEquipableEnemyAct.cpp similarity index 92% rename from src/Game/AI/AI/aiUnarmedWeaponEquipableEnemyAct.cpp rename to src/Game/Actor/AI/aiUnarmedWeaponEquipableEnemyAct.cpp index 497e1f36..7182fad8 100644 --- a/src/Game/AI/AI/aiUnarmedWeaponEquipableEnemyAct.cpp +++ b/src/Game/Actor/AI/aiUnarmedWeaponEquipableEnemyAct.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiUnarmedWeaponEquipableEnemyAct.h" +#include "Game/Actor/AI/aiUnarmedWeaponEquipableEnemyAct.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiUnarmedWeaponEquipableEnemyAct.h b/src/Game/Actor/AI/aiUnarmedWeaponEquipableEnemyAct.h similarity index 91% rename from src/Game/AI/AI/aiUnarmedWeaponEquipableEnemyAct.h rename to src/Game/Actor/AI/aiUnarmedWeaponEquipableEnemyAct.h index a289c3ad..4824bd6f 100644 --- a/src/Game/AI/AI/aiUnarmedWeaponEquipableEnemyAct.h +++ b/src/Game/Actor/AI/aiUnarmedWeaponEquipableEnemyAct.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiUnarmedEnemySearchWeapon.h" +#include "Game/Actor/AI/aiUnarmedEnemySearchWeapon.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiUnderWaterDepthSelect.cpp b/src/Game/Actor/AI/aiUnderWaterDepthSelect.cpp similarity index 93% rename from src/Game/AI/AI/aiUnderWaterDepthSelect.cpp rename to src/Game/Actor/AI/aiUnderWaterDepthSelect.cpp index fdc6d738..ab1d3594 100644 --- a/src/Game/AI/AI/aiUnderWaterDepthSelect.cpp +++ b/src/Game/Actor/AI/aiUnderWaterDepthSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiUnderWaterDepthSelect.h" +#include "Game/Actor/AI/aiUnderWaterDepthSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiUnderWaterDepthSelect.h b/src/Game/Actor/AI/aiUnderWaterDepthSelect.h similarity index 100% rename from src/Game/AI/AI/aiUnderWaterDepthSelect.h rename to src/Game/Actor/AI/aiUnderWaterDepthSelect.h diff --git a/src/Game/AI/AI/aiUrbosasFuryDamageSelector.cpp b/src/Game/Actor/AI/aiUrbosasFuryDamageSelector.cpp similarity index 91% rename from src/Game/AI/AI/aiUrbosasFuryDamageSelector.cpp rename to src/Game/Actor/AI/aiUrbosasFuryDamageSelector.cpp index 4f5557b6..06d48082 100644 --- a/src/Game/AI/AI/aiUrbosasFuryDamageSelector.cpp +++ b/src/Game/Actor/AI/aiUrbosasFuryDamageSelector.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiUrbosasFuryDamageSelector.h" +#include "Game/Actor/AI/aiUrbosasFuryDamageSelector.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiUrbosasFuryDamageSelector.h b/src/Game/Actor/AI/aiUrbosasFuryDamageSelector.h similarity index 100% rename from src/Game/AI/AI/aiUrbosasFuryDamageSelector.h rename to src/Game/Actor/AI/aiUrbosasFuryDamageSelector.h diff --git a/src/Game/AI/AI/aiVacuumedBombDamageSelect.cpp b/src/Game/Actor/AI/aiVacuumedBombDamageSelect.cpp similarity index 92% rename from src/Game/AI/AI/aiVacuumedBombDamageSelect.cpp rename to src/Game/Actor/AI/aiVacuumedBombDamageSelect.cpp index 313290f6..707481b0 100644 --- a/src/Game/AI/AI/aiVacuumedBombDamageSelect.cpp +++ b/src/Game/Actor/AI/aiVacuumedBombDamageSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiVacuumedBombDamageSelect.h" +#include "Game/Actor/AI/aiVacuumedBombDamageSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiVacuumedBombDamageSelect.h b/src/Game/Actor/AI/aiVacuumedBombDamageSelect.h similarity index 100% rename from src/Game/AI/AI/aiVacuumedBombDamageSelect.h rename to src/Game/Actor/AI/aiVacuumedBombDamageSelect.h diff --git a/src/Game/AI/AI/aiVehicleSelector.cpp b/src/Game/Actor/AI/aiVehicleSelector.cpp similarity index 86% rename from src/Game/AI/AI/aiVehicleSelector.cpp rename to src/Game/Actor/AI/aiVehicleSelector.cpp index 0d0b0f70..9a715f2e 100644 --- a/src/Game/AI/AI/aiVehicleSelector.cpp +++ b/src/Game/Actor/AI/aiVehicleSelector.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiVehicleSelector.h" +#include "Game/Actor/AI/aiVehicleSelector.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiVehicleSelector.h b/src/Game/Actor/AI/aiVehicleSelector.h similarity index 100% rename from src/Game/AI/AI/aiVehicleSelector.h rename to src/Game/Actor/AI/aiVehicleSelector.h diff --git a/src/Game/AI/AI/aiViewChaseSound.cpp b/src/Game/Actor/AI/aiViewChaseSound.cpp similarity index 92% rename from src/Game/AI/AI/aiViewChaseSound.cpp rename to src/Game/Actor/AI/aiViewChaseSound.cpp index a3567566..0025c533 100644 --- a/src/Game/AI/AI/aiViewChaseSound.cpp +++ b/src/Game/Actor/AI/aiViewChaseSound.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiViewChaseSound.h" +#include "Game/Actor/AI/aiViewChaseSound.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiViewChaseSound.h b/src/Game/Actor/AI/aiViewChaseSound.h similarity index 100% rename from src/Game/AI/AI/aiViewChaseSound.h rename to src/Game/Actor/AI/aiViewChaseSound.h diff --git a/src/Game/AI/AI/aiViewMove.cpp b/src/Game/Actor/AI/aiViewMove.cpp similarity index 94% rename from src/Game/AI/AI/aiViewMove.cpp rename to src/Game/Actor/AI/aiViewMove.cpp index 47e69bdc..d763b0a9 100644 --- a/src/Game/AI/AI/aiViewMove.cpp +++ b/src/Game/Actor/AI/aiViewMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiViewMove.h" +#include "Game/Actor/AI/aiViewMove.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiViewMove.h b/src/Game/Actor/AI/aiViewMove.h similarity index 100% rename from src/Game/AI/AI/aiViewMove.h rename to src/Game/Actor/AI/aiViewMove.h diff --git a/src/Game/AI/AI/aiViewWait.cpp b/src/Game/Actor/AI/aiViewWait.cpp similarity index 92% rename from src/Game/AI/AI/aiViewWait.cpp rename to src/Game/Actor/AI/aiViewWait.cpp index 3f8562f0..7c82beb8 100644 --- a/src/Game/AI/AI/aiViewWait.cpp +++ b/src/Game/Actor/AI/aiViewWait.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiViewWait.h" +#include "Game/Actor/AI/aiViewWait.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiViewWait.h b/src/Game/Actor/AI/aiViewWait.h similarity index 100% rename from src/Game/AI/AI/aiViewWait.h rename to src/Game/Actor/AI/aiViewWait.h diff --git a/src/Game/AI/AI/aiViewWaitEndWhenAimed.cpp b/src/Game/Actor/AI/aiViewWaitEndWhenAimed.cpp similarity index 93% rename from src/Game/AI/AI/aiViewWaitEndWhenAimed.cpp rename to src/Game/Actor/AI/aiViewWaitEndWhenAimed.cpp index 2d45648b..8c2d7bef 100644 --- a/src/Game/AI/AI/aiViewWaitEndWhenAimed.cpp +++ b/src/Game/Actor/AI/aiViewWaitEndWhenAimed.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiViewWaitEndWhenAimed.h" +#include "Game/Actor/AI/aiViewWaitEndWhenAimed.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiViewWaitEndWhenAimed.h b/src/Game/Actor/AI/aiViewWaitEndWhenAimed.h similarity index 94% rename from src/Game/AI/AI/aiViewWaitEndWhenAimed.h rename to src/Game/Actor/AI/aiViewWaitEndWhenAimed.h index 29dfa2a6..592326ae 100644 --- a/src/Game/AI/AI/aiViewWaitEndWhenAimed.h +++ b/src/Game/Actor/AI/aiViewWaitEndWhenAimed.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiTimeredViewWait.h" +#include "Game/Actor/AI/aiTimeredViewWait.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiViewWaitRiskAvoid.cpp b/src/Game/Actor/AI/aiViewWaitRiskAvoid.cpp similarity index 93% rename from src/Game/AI/AI/aiViewWaitRiskAvoid.cpp rename to src/Game/Actor/AI/aiViewWaitRiskAvoid.cpp index 0a83382d..3a462914 100644 --- a/src/Game/AI/AI/aiViewWaitRiskAvoid.cpp +++ b/src/Game/Actor/AI/aiViewWaitRiskAvoid.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiViewWaitRiskAvoid.h" +#include "Game/Actor/AI/aiViewWaitRiskAvoid.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiViewWaitRiskAvoid.h b/src/Game/Actor/AI/aiViewWaitRiskAvoid.h similarity index 95% rename from src/Game/AI/AI/aiViewWaitRiskAvoid.h rename to src/Game/Actor/AI/aiViewWaitRiskAvoid.h index bb7c20f2..fcb96494 100644 --- a/src/Game/AI/AI/aiViewWaitRiskAvoid.h +++ b/src/Game/Actor/AI/aiViewWaitRiskAvoid.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiViewWait.h" +#include "Game/Actor/AI/aiViewWait.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiViewWaitWithFaceView.cpp b/src/Game/Actor/AI/aiViewWaitWithFaceView.cpp similarity index 92% rename from src/Game/AI/AI/aiViewWaitWithFaceView.cpp rename to src/Game/Actor/AI/aiViewWaitWithFaceView.cpp index 4f100117..9333dfc4 100644 --- a/src/Game/AI/AI/aiViewWaitWithFaceView.cpp +++ b/src/Game/Actor/AI/aiViewWaitWithFaceView.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiViewWaitWithFaceView.h" +#include "Game/Actor/AI/aiViewWaitWithFaceView.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiViewWaitWithFaceView.h b/src/Game/Actor/AI/aiViewWaitWithFaceView.h similarity index 93% rename from src/Game/AI/AI/aiViewWaitWithFaceView.h rename to src/Game/Actor/AI/aiViewWaitWithFaceView.h index 5811b483..5cf8d2ce 100644 --- a/src/Game/AI/AI/aiViewWaitWithFaceView.h +++ b/src/Game/Actor/AI/aiViewWaitWithFaceView.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiViewWait.h" +#include "Game/Actor/AI/aiViewWait.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiViewWaitWithInstDynActor.cpp b/src/Game/Actor/AI/aiViewWaitWithInstDynActor.cpp similarity index 91% rename from src/Game/AI/AI/aiViewWaitWithInstDynActor.cpp rename to src/Game/Actor/AI/aiViewWaitWithInstDynActor.cpp index 2d79a985..b8648ebe 100644 --- a/src/Game/AI/AI/aiViewWaitWithInstDynActor.cpp +++ b/src/Game/Actor/AI/aiViewWaitWithInstDynActor.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiViewWaitWithInstDynActor.h" +#include "Game/Actor/AI/aiViewWaitWithInstDynActor.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiViewWaitWithInstDynActor.h b/src/Game/Actor/AI/aiViewWaitWithInstDynActor.h similarity index 94% rename from src/Game/AI/AI/aiViewWaitWithInstDynActor.h rename to src/Game/Actor/AI/aiViewWaitWithInstDynActor.h index 025fb780..2ea3d632 100644 --- a/src/Game/AI/AI/aiViewWaitWithInstDynActor.h +++ b/src/Game/Actor/AI/aiViewWaitWithInstDynActor.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiViewWait.h" +#include "Game/Actor/AI/aiViewWait.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiViewfrustumCheckTagRoot.cpp b/src/Game/Actor/AI/aiViewfrustumCheckTagRoot.cpp similarity index 92% rename from src/Game/AI/AI/aiViewfrustumCheckTagRoot.cpp rename to src/Game/Actor/AI/aiViewfrustumCheckTagRoot.cpp index b0570cdb..d02541fc 100644 --- a/src/Game/AI/AI/aiViewfrustumCheckTagRoot.cpp +++ b/src/Game/Actor/AI/aiViewfrustumCheckTagRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiViewfrustumCheckTagRoot.h" +#include "Game/Actor/AI/aiViewfrustumCheckTagRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiViewfrustumCheckTagRoot.h b/src/Game/Actor/AI/aiViewfrustumCheckTagRoot.h similarity index 100% rename from src/Game/AI/AI/aiViewfrustumCheckTagRoot.h rename to src/Game/Actor/AI/aiViewfrustumCheckTagRoot.h diff --git a/src/Game/AI/AI/aiWaistRotEnemyArrowAttack.cpp b/src/Game/Actor/AI/aiWaistRotEnemyArrowAttack.cpp similarity index 92% rename from src/Game/AI/AI/aiWaistRotEnemyArrowAttack.cpp rename to src/Game/Actor/AI/aiWaistRotEnemyArrowAttack.cpp index 1d623d10..3bdf4a8c 100644 --- a/src/Game/AI/AI/aiWaistRotEnemyArrowAttack.cpp +++ b/src/Game/Actor/AI/aiWaistRotEnemyArrowAttack.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiWaistRotEnemyArrowAttack.h" +#include "Game/Actor/AI/aiWaistRotEnemyArrowAttack.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiWaistRotEnemyArrowAttack.h b/src/Game/Actor/AI/aiWaistRotEnemyArrowAttack.h similarity index 92% rename from src/Game/AI/AI/aiWaistRotEnemyArrowAttack.h rename to src/Game/Actor/AI/aiWaistRotEnemyArrowAttack.h index 2a3b715b..cd25999e 100644 --- a/src/Game/AI/AI/aiWaistRotEnemyArrowAttack.h +++ b/src/Game/Actor/AI/aiWaistRotEnemyArrowAttack.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiEnemyBaseArrowAttack.h" +#include "Game/Actor/AI/aiEnemyBaseArrowAttack.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiWaitAndFaceLeader.cpp b/src/Game/Actor/AI/aiWaitAndFaceLeader.cpp similarity index 92% rename from src/Game/AI/AI/aiWaitAndFaceLeader.cpp rename to src/Game/Actor/AI/aiWaitAndFaceLeader.cpp index 54d63f63..09e588e7 100644 --- a/src/Game/AI/AI/aiWaitAndFaceLeader.cpp +++ b/src/Game/Actor/AI/aiWaitAndFaceLeader.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiWaitAndFaceLeader.h" +#include "Game/Actor/AI/aiWaitAndFaceLeader.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiWaitAndFaceLeader.h b/src/Game/Actor/AI/aiWaitAndFaceLeader.h similarity index 100% rename from src/Game/AI/AI/aiWaitAndFaceLeader.h rename to src/Game/Actor/AI/aiWaitAndFaceLeader.h diff --git a/src/Game/AI/AI/aiWaitForCloseOrWaterSide.cpp b/src/Game/Actor/AI/aiWaitForCloseOrWaterSide.cpp similarity index 92% rename from src/Game/AI/AI/aiWaitForCloseOrWaterSide.cpp rename to src/Game/Actor/AI/aiWaitForCloseOrWaterSide.cpp index c8e8cb6c..b578c3ba 100644 --- a/src/Game/AI/AI/aiWaitForCloseOrWaterSide.cpp +++ b/src/Game/Actor/AI/aiWaitForCloseOrWaterSide.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiWaitForCloseOrWaterSide.h" +#include "Game/Actor/AI/aiWaitForCloseOrWaterSide.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiWaitForCloseOrWaterSide.h b/src/Game/Actor/AI/aiWaitForCloseOrWaterSide.h similarity index 92% rename from src/Game/AI/AI/aiWaitForCloseOrWaterSide.h rename to src/Game/Actor/AI/aiWaitForCloseOrWaterSide.h index b7d84190..93fa565a 100644 --- a/src/Game/AI/AI/aiWaitForCloseOrWaterSide.h +++ b/src/Game/Actor/AI/aiWaitForCloseOrWaterSide.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiWaitForTargetClose.h" +#include "Game/Actor/AI/aiWaitForTargetClose.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiWaitForTargetClose.cpp b/src/Game/Actor/AI/aiWaitForTargetClose.cpp similarity index 93% rename from src/Game/AI/AI/aiWaitForTargetClose.cpp rename to src/Game/Actor/AI/aiWaitForTargetClose.cpp index 556746b0..89a05bf2 100644 --- a/src/Game/AI/AI/aiWaitForTargetClose.cpp +++ b/src/Game/Actor/AI/aiWaitForTargetClose.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiWaitForTargetClose.h" +#include "Game/Actor/AI/aiWaitForTargetClose.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiWaitForTargetClose.h b/src/Game/Actor/AI/aiWaitForTargetClose.h similarity index 100% rename from src/Game/AI/AI/aiWaitForTargetClose.h rename to src/Game/Actor/AI/aiWaitForTargetClose.h diff --git a/src/Game/AI/AI/aiWaitNearTarget.cpp b/src/Game/Actor/AI/aiWaitNearTarget.cpp similarity index 95% rename from src/Game/AI/AI/aiWaitNearTarget.cpp rename to src/Game/Actor/AI/aiWaitNearTarget.cpp index 996f02d9..910c3afa 100644 --- a/src/Game/AI/AI/aiWaitNearTarget.cpp +++ b/src/Game/Actor/AI/aiWaitNearTarget.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiWaitNearTarget.h" +#include "Game/Actor/AI/aiWaitNearTarget.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiWaitNearTarget.h b/src/Game/Actor/AI/aiWaitNearTarget.h similarity index 100% rename from src/Game/AI/AI/aiWaitNearTarget.h rename to src/Game/Actor/AI/aiWaitNearTarget.h diff --git a/src/Game/AI/AI/aiWaitNearTargetAwarenessRange.cpp b/src/Game/Actor/AI/aiWaitNearTargetAwarenessRange.cpp similarity index 94% rename from src/Game/AI/AI/aiWaitNearTargetAwarenessRange.cpp rename to src/Game/Actor/AI/aiWaitNearTargetAwarenessRange.cpp index 34cb462c..44459e35 100644 --- a/src/Game/AI/AI/aiWaitNearTargetAwarenessRange.cpp +++ b/src/Game/Actor/AI/aiWaitNearTargetAwarenessRange.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiWaitNearTargetAwarenessRange.h" +#include "Game/Actor/AI/aiWaitNearTargetAwarenessRange.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiWaitNearTargetAwarenessRange.h b/src/Game/Actor/AI/aiWaitNearTargetAwarenessRange.h similarity index 100% rename from src/Game/AI/AI/aiWaitNearTargetAwarenessRange.h rename to src/Game/Actor/AI/aiWaitNearTargetAwarenessRange.h diff --git a/src/Game/AI/AI/aiWaitPartsSleep.cpp b/src/Game/Actor/AI/aiWaitPartsSleep.cpp similarity index 91% rename from src/Game/AI/AI/aiWaitPartsSleep.cpp rename to src/Game/Actor/AI/aiWaitPartsSleep.cpp index a8211d9f..69fb23fd 100644 --- a/src/Game/AI/AI/aiWaitPartsSleep.cpp +++ b/src/Game/Actor/AI/aiWaitPartsSleep.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiWaitPartsSleep.h" +#include "Game/Actor/AI/aiWaitPartsSleep.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiWaitPartsSleep.h b/src/Game/Actor/AI/aiWaitPartsSleep.h similarity index 100% rename from src/Game/AI/AI/aiWaitPartsSleep.h rename to src/Game/Actor/AI/aiWaitPartsSleep.h diff --git a/src/Game/AI/AI/aiWarpActivateTerminal.cpp b/src/Game/Actor/AI/aiWarpActivateTerminal.cpp similarity index 94% rename from src/Game/AI/AI/aiWarpActivateTerminal.cpp rename to src/Game/Actor/AI/aiWarpActivateTerminal.cpp index bc7dd5f3..849c2a34 100644 --- a/src/Game/AI/AI/aiWarpActivateTerminal.cpp +++ b/src/Game/Actor/AI/aiWarpActivateTerminal.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiWarpActivateTerminal.h" +#include "Game/Actor/AI/aiWarpActivateTerminal.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiWarpActivateTerminal.h b/src/Game/Actor/AI/aiWarpActivateTerminal.h similarity index 100% rename from src/Game/AI/AI/aiWarpActivateTerminal.h rename to src/Game/Actor/AI/aiWarpActivateTerminal.h diff --git a/src/Game/AI/AI/aiWarpSafeTagRoot.cpp b/src/Game/Actor/AI/aiWarpSafeTagRoot.cpp similarity index 91% rename from src/Game/AI/AI/aiWarpSafeTagRoot.cpp rename to src/Game/Actor/AI/aiWarpSafeTagRoot.cpp index d7fc83c3..b85232a2 100644 --- a/src/Game/AI/AI/aiWarpSafeTagRoot.cpp +++ b/src/Game/Actor/AI/aiWarpSafeTagRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiWarpSafeTagRoot.h" +#include "Game/Actor/AI/aiWarpSafeTagRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiWarpSafeTagRoot.h b/src/Game/Actor/AI/aiWarpSafeTagRoot.h similarity index 100% rename from src/Game/AI/AI/aiWarpSafeTagRoot.h rename to src/Game/Actor/AI/aiWarpSafeTagRoot.h diff --git a/src/Game/AI/AI/aiWarpTagRoot.cpp b/src/Game/Actor/AI/aiWarpTagRoot.cpp similarity index 91% rename from src/Game/AI/AI/aiWarpTagRoot.cpp rename to src/Game/Actor/AI/aiWarpTagRoot.cpp index beac0200..8d673ac8 100644 --- a/src/Game/AI/AI/aiWarpTagRoot.cpp +++ b/src/Game/Actor/AI/aiWarpTagRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiWarpTagRoot.h" +#include "Game/Actor/AI/aiWarpTagRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiWarpTagRoot.h b/src/Game/Actor/AI/aiWarpTagRoot.h similarity index 100% rename from src/Game/AI/AI/aiWarpTagRoot.h rename to src/Game/Actor/AI/aiWarpTagRoot.h diff --git a/src/Game/AI/AI/aiWaterFallWithSound.cpp b/src/Game/Actor/AI/aiWaterFallWithSound.cpp similarity index 91% rename from src/Game/AI/AI/aiWaterFallWithSound.cpp rename to src/Game/Actor/AI/aiWaterFallWithSound.cpp index d869bf3e..5423d8c1 100644 --- a/src/Game/AI/AI/aiWaterFallWithSound.cpp +++ b/src/Game/Actor/AI/aiWaterFallWithSound.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiWaterFallWithSound.h" +#include "Game/Actor/AI/aiWaterFallWithSound.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiWaterFallWithSound.h b/src/Game/Actor/AI/aiWaterFallWithSound.h similarity index 100% rename from src/Game/AI/AI/aiWaterFallWithSound.h rename to src/Game/Actor/AI/aiWaterFallWithSound.h diff --git a/src/Game/AI/AI/aiWaterSurface.cpp b/src/Game/Actor/AI/aiWaterSurface.cpp similarity index 94% rename from src/Game/AI/AI/aiWaterSurface.cpp rename to src/Game/Actor/AI/aiWaterSurface.cpp index 597dba11..90929b0e 100644 --- a/src/Game/AI/AI/aiWaterSurface.cpp +++ b/src/Game/Actor/AI/aiWaterSurface.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiWaterSurface.h" +#include "Game/Actor/AI/aiWaterSurface.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiWaterSurface.h b/src/Game/Actor/AI/aiWaterSurface.h similarity index 93% rename from src/Game/AI/AI/aiWaterSurface.h rename to src/Game/Actor/AI/aiWaterSurface.h index 8d09c643..286eca5a 100644 --- a/src/Game/AI/AI/aiWaterSurface.h +++ b/src/Game/Actor/AI/aiWaterSurface.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiWaterSurfaceBase.h" +#include "Game/Actor/AI/aiWaterSurfaceBase.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiWaterSurface4RemainsLava.cpp b/src/Game/Actor/AI/aiWaterSurface4RemainsLava.cpp similarity index 91% rename from src/Game/AI/AI/aiWaterSurface4RemainsLava.cpp rename to src/Game/Actor/AI/aiWaterSurface4RemainsLava.cpp index 74a9fae4..666d13ee 100644 --- a/src/Game/AI/AI/aiWaterSurface4RemainsLava.cpp +++ b/src/Game/Actor/AI/aiWaterSurface4RemainsLava.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiWaterSurface4RemainsLava.h" +#include "Game/Actor/AI/aiWaterSurface4RemainsLava.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiWaterSurface4RemainsLava.h b/src/Game/Actor/AI/aiWaterSurface4RemainsLava.h similarity index 92% rename from src/Game/AI/AI/aiWaterSurface4RemainsLava.h rename to src/Game/Actor/AI/aiWaterSurface4RemainsLava.h index 51bfafac..cf64a495 100644 --- a/src/Game/AI/AI/aiWaterSurface4RemainsLava.h +++ b/src/Game/Actor/AI/aiWaterSurface4RemainsLava.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiWaterSurface.h" +#include "Game/Actor/AI/aiWaterSurface.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiWaterSurfaceBase.cpp b/src/Game/Actor/AI/aiWaterSurfaceBase.cpp similarity index 92% rename from src/Game/AI/AI/aiWaterSurfaceBase.cpp rename to src/Game/Actor/AI/aiWaterSurfaceBase.cpp index 05f1903c..b2e5d593 100644 --- a/src/Game/AI/AI/aiWaterSurfaceBase.cpp +++ b/src/Game/Actor/AI/aiWaterSurfaceBase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiWaterSurfaceBase.h" +#include "Game/Actor/AI/aiWaterSurfaceBase.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiWaterSurfaceBase.h b/src/Game/Actor/AI/aiWaterSurfaceBase.h similarity index 100% rename from src/Game/AI/AI/aiWaterSurfaceBase.h rename to src/Game/Actor/AI/aiWaterSurfaceBase.h diff --git a/src/Game/AI/AI/aiWeakPointRoot.cpp b/src/Game/Actor/AI/aiWeakPointRoot.cpp similarity index 94% rename from src/Game/AI/AI/aiWeakPointRoot.cpp rename to src/Game/Actor/AI/aiWeakPointRoot.cpp index c305ef12..0e9e0fdc 100644 --- a/src/Game/AI/AI/aiWeakPointRoot.cpp +++ b/src/Game/Actor/AI/aiWeakPointRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiWeakPointRoot.h" +#include "Game/Actor/AI/aiWeakPointRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiWeakPointRoot.h b/src/Game/Actor/AI/aiWeakPointRoot.h similarity index 100% rename from src/Game/AI/AI/aiWeakPointRoot.h rename to src/Game/Actor/AI/aiWeakPointRoot.h diff --git a/src/Game/AI/AI/aiWeakStateSelecter.cpp b/src/Game/Actor/AI/aiWeakStateSelecter.cpp similarity index 93% rename from src/Game/AI/AI/aiWeakStateSelecter.cpp rename to src/Game/Actor/AI/aiWeakStateSelecter.cpp index 10a103b6..77e6d018 100644 --- a/src/Game/AI/AI/aiWeakStateSelecter.cpp +++ b/src/Game/Actor/AI/aiWeakStateSelecter.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiWeakStateSelecter.h" +#include "Game/Actor/AI/aiWeakStateSelecter.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiWeakStateSelecter.h b/src/Game/Actor/AI/aiWeakStateSelecter.h similarity index 100% rename from src/Game/AI/AI/aiWeakStateSelecter.h rename to src/Game/Actor/AI/aiWeakStateSelecter.h diff --git a/src/Game/AI/AI/aiWeaponEquipEnemyWakeUp.cpp b/src/Game/Actor/AI/aiWeaponEquipEnemyWakeUp.cpp similarity index 93% rename from src/Game/AI/AI/aiWeaponEquipEnemyWakeUp.cpp rename to src/Game/Actor/AI/aiWeaponEquipEnemyWakeUp.cpp index c13fee5d..230572a0 100644 --- a/src/Game/AI/AI/aiWeaponEquipEnemyWakeUp.cpp +++ b/src/Game/Actor/AI/aiWeaponEquipEnemyWakeUp.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiWeaponEquipEnemyWakeUp.h" +#include "Game/Actor/AI/aiWeaponEquipEnemyWakeUp.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiWeaponEquipEnemyWakeUp.h b/src/Game/Actor/AI/aiWeaponEquipEnemyWakeUp.h similarity index 100% rename from src/Game/AI/AI/aiWeaponEquipEnemyWakeUp.h rename to src/Game/Actor/AI/aiWeaponEquipEnemyWakeUp.h diff --git a/src/Game/AI/AI/aiWeaponEquipedAI.cpp b/src/Game/Actor/AI/aiWeaponEquipedAI.cpp similarity index 88% rename from src/Game/AI/AI/aiWeaponEquipedAI.cpp rename to src/Game/Actor/AI/aiWeaponEquipedAI.cpp index b34f15bc..08126379 100644 --- a/src/Game/AI/AI/aiWeaponEquipedAI.cpp +++ b/src/Game/Actor/AI/aiWeaponEquipedAI.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiWeaponEquipedAI.h" +#include "Game/Actor/AI/aiWeaponEquipedAI.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiWeaponEquipedAI.h b/src/Game/Actor/AI/aiWeaponEquipedAI.h similarity index 100% rename from src/Game/AI/AI/aiWeaponEquipedAI.h rename to src/Game/Actor/AI/aiWeaponEquipedAI.h diff --git a/src/Game/AI/AI/aiWeaponHoldSelector.cpp b/src/Game/Actor/AI/aiWeaponHoldSelector.cpp similarity index 92% rename from src/Game/AI/AI/aiWeaponHoldSelector.cpp rename to src/Game/Actor/AI/aiWeaponHoldSelector.cpp index 1a06229f..092f4230 100644 --- a/src/Game/AI/AI/aiWeaponHoldSelector.cpp +++ b/src/Game/Actor/AI/aiWeaponHoldSelector.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiWeaponHoldSelector.h" +#include "Game/Actor/AI/aiWeaponHoldSelector.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiWeaponHoldSelector.h b/src/Game/Actor/AI/aiWeaponHoldSelector.h similarity index 100% rename from src/Game/AI/AI/aiWeaponHoldSelector.h rename to src/Game/Actor/AI/aiWeaponHoldSelector.h diff --git a/src/Game/AI/AI/aiWeaponOnetimeUse.cpp b/src/Game/Actor/AI/aiWeaponOnetimeUse.cpp similarity index 92% rename from src/Game/AI/AI/aiWeaponOnetimeUse.cpp rename to src/Game/Actor/AI/aiWeaponOnetimeUse.cpp index 1a5e9c12..ccc87483 100644 --- a/src/Game/AI/AI/aiWeaponOnetimeUse.cpp +++ b/src/Game/Actor/AI/aiWeaponOnetimeUse.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiWeaponOnetimeUse.h" +#include "Game/Actor/AI/aiWeaponOnetimeUse.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiWeaponOnetimeUse.h b/src/Game/Actor/AI/aiWeaponOnetimeUse.h similarity index 100% rename from src/Game/AI/AI/aiWeaponOnetimeUse.h rename to src/Game/Actor/AI/aiWeaponOnetimeUse.h diff --git a/src/Game/AI/AI/aiWeaponPrepareSelect.cpp b/src/Game/Actor/AI/aiWeaponPrepareSelect.cpp similarity index 92% rename from src/Game/AI/AI/aiWeaponPrepareSelect.cpp rename to src/Game/Actor/AI/aiWeaponPrepareSelect.cpp index 7f704bbf..9856ccfb 100644 --- a/src/Game/AI/AI/aiWeaponPrepareSelect.cpp +++ b/src/Game/Actor/AI/aiWeaponPrepareSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiWeaponPrepareSelect.h" +#include "Game/Actor/AI/aiWeaponPrepareSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiWeaponPrepareSelect.h b/src/Game/Actor/AI/aiWeaponPrepareSelect.h similarity index 100% rename from src/Game/AI/AI/aiWeaponPrepareSelect.h rename to src/Game/Actor/AI/aiWeaponPrepareSelect.h diff --git a/src/Game/AI/AI/aiWeaponRangeKindSelect.cpp b/src/Game/Actor/AI/aiWeaponRangeKindSelect.cpp similarity index 91% rename from src/Game/AI/AI/aiWeaponRangeKindSelect.cpp rename to src/Game/Actor/AI/aiWeaponRangeKindSelect.cpp index 731c7c97..575fa10d 100644 --- a/src/Game/AI/AI/aiWeaponRangeKindSelect.cpp +++ b/src/Game/Actor/AI/aiWeaponRangeKindSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiWeaponRangeKindSelect.h" +#include "Game/Actor/AI/aiWeaponRangeKindSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiWeaponRangeKindSelect.h b/src/Game/Actor/AI/aiWeaponRangeKindSelect.h similarity index 100% rename from src/Game/AI/AI/aiWeaponRangeKindSelect.h rename to src/Game/Actor/AI/aiWeaponRangeKindSelect.h diff --git a/src/Game/AI/AI/aiWeaponRootAI.cpp b/src/Game/Actor/AI/aiWeaponRootAI.cpp similarity index 94% rename from src/Game/AI/AI/aiWeaponRootAI.cpp rename to src/Game/Actor/AI/aiWeaponRootAI.cpp index 17a9d618..bdd5e7bd 100644 --- a/src/Game/AI/AI/aiWeaponRootAI.cpp +++ b/src/Game/Actor/AI/aiWeaponRootAI.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiWeaponRootAI.h" +#include "Game/Actor/AI/aiWeaponRootAI.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiWeaponRootAI.h b/src/Game/Actor/AI/aiWeaponRootAI.h similarity index 100% rename from src/Game/AI/AI/aiWeaponRootAI.h rename to src/Game/Actor/AI/aiWeaponRootAI.h diff --git a/src/Game/AI/AI/aiWeaponSelector.cpp b/src/Game/Actor/AI/aiWeaponSelector.cpp similarity index 90% rename from src/Game/AI/AI/aiWeaponSelector.cpp rename to src/Game/Actor/AI/aiWeaponSelector.cpp index 12fa4f85..77c2d2f2 100644 --- a/src/Game/AI/AI/aiWeaponSelector.cpp +++ b/src/Game/Actor/AI/aiWeaponSelector.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiWeaponSelector.h" +#include "Game/Actor/AI/aiWeaponSelector.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiWeaponSelector.h b/src/Game/Actor/AI/aiWeaponSelector.h similarity index 100% rename from src/Game/AI/AI/aiWeaponSelector.h rename to src/Game/Actor/AI/aiWeaponSelector.h diff --git a/src/Game/AI/AI/aiWeaponSubTypeSelect.cpp b/src/Game/Actor/AI/aiWeaponSubTypeSelect.cpp similarity index 90% rename from src/Game/AI/AI/aiWeaponSubTypeSelect.cpp rename to src/Game/Actor/AI/aiWeaponSubTypeSelect.cpp index 40cb063e..baf5f0dc 100644 --- a/src/Game/AI/AI/aiWeaponSubTypeSelect.cpp +++ b/src/Game/Actor/AI/aiWeaponSubTypeSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiWeaponSubTypeSelect.h" +#include "Game/Actor/AI/aiWeaponSubTypeSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiWeaponSubTypeSelect.h b/src/Game/Actor/AI/aiWeaponSubTypeSelect.h similarity index 100% rename from src/Game/AI/AI/aiWeaponSubTypeSelect.h rename to src/Game/Actor/AI/aiWeaponSubTypeSelect.h diff --git a/src/Game/AI/AI/aiWeaponThrowerSelector.cpp b/src/Game/Actor/AI/aiWeaponThrowerSelector.cpp similarity index 91% rename from src/Game/AI/AI/aiWeaponThrowerSelector.cpp rename to src/Game/Actor/AI/aiWeaponThrowerSelector.cpp index 60fb223a..8d4a6bb6 100644 --- a/src/Game/AI/AI/aiWeaponThrowerSelector.cpp +++ b/src/Game/Actor/AI/aiWeaponThrowerSelector.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiWeaponThrowerSelector.h" +#include "Game/Actor/AI/aiWeaponThrowerSelector.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiWeaponThrowerSelector.h b/src/Game/Actor/AI/aiWeaponThrowerSelector.h similarity index 100% rename from src/Game/AI/AI/aiWeaponThrowerSelector.h rename to src/Game/Actor/AI/aiWeaponThrowerSelector.h diff --git a/src/Game/AI/AI/aiWeaponTrueFormSelect.cpp b/src/Game/Actor/AI/aiWeaponTrueFormSelect.cpp similarity index 91% rename from src/Game/AI/AI/aiWeaponTrueFormSelect.cpp rename to src/Game/Actor/AI/aiWeaponTrueFormSelect.cpp index ae5a22b8..494a1e09 100644 --- a/src/Game/AI/AI/aiWeaponTrueFormSelect.cpp +++ b/src/Game/Actor/AI/aiWeaponTrueFormSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiWeaponTrueFormSelect.h" +#include "Game/Actor/AI/aiWeaponTrueFormSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiWeaponTrueFormSelect.h b/src/Game/Actor/AI/aiWeaponTrueFormSelect.h similarity index 100% rename from src/Game/AI/AI/aiWeaponTrueFormSelect.h rename to src/Game/Actor/AI/aiWeaponTrueFormSelect.h diff --git a/src/Game/AI/AI/aiWeaponUsageSelect.cpp b/src/Game/Actor/AI/aiWeaponUsageSelect.cpp similarity index 91% rename from src/Game/AI/AI/aiWeaponUsageSelect.cpp rename to src/Game/Actor/AI/aiWeaponUsageSelect.cpp index cfee1eed..19a49f67 100644 --- a/src/Game/AI/AI/aiWeaponUsageSelect.cpp +++ b/src/Game/Actor/AI/aiWeaponUsageSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiWeaponUsageSelect.h" +#include "Game/Actor/AI/aiWeaponUsageSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiWeaponUsageSelect.h b/src/Game/Actor/AI/aiWeaponUsageSelect.h similarity index 100% rename from src/Game/AI/AI/aiWeaponUsageSelect.h rename to src/Game/Actor/AI/aiWeaponUsageSelect.h diff --git a/src/Game/AI/AI/aiWeatherReactionCheck.cpp b/src/Game/Actor/AI/aiWeatherReactionCheck.cpp similarity index 94% rename from src/Game/AI/AI/aiWeatherReactionCheck.cpp rename to src/Game/Actor/AI/aiWeatherReactionCheck.cpp index 4270e160..3ba28960 100644 --- a/src/Game/AI/AI/aiWeatherReactionCheck.cpp +++ b/src/Game/Actor/AI/aiWeatherReactionCheck.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiWeatherReactionCheck.h" +#include "Game/Actor/AI/aiWeatherReactionCheck.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiWeatherReactionCheck.h b/src/Game/Actor/AI/aiWeatherReactionCheck.h similarity index 100% rename from src/Game/AI/AI/aiWeatherReactionCheck.h rename to src/Game/Actor/AI/aiWeatherReactionCheck.h diff --git a/src/Game/AI/AI/aiWetSelect.cpp b/src/Game/Actor/AI/aiWetSelect.cpp similarity index 92% rename from src/Game/AI/AI/aiWetSelect.cpp rename to src/Game/Actor/AI/aiWetSelect.cpp index 0d11baab..631e3a50 100644 --- a/src/Game/AI/AI/aiWetSelect.cpp +++ b/src/Game/Actor/AI/aiWetSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiWetSelect.h" +#include "Game/Actor/AI/aiWetSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiWetSelect.h b/src/Game/Actor/AI/aiWetSelect.h similarity index 100% rename from src/Game/AI/AI/aiWetSelect.h rename to src/Game/Actor/AI/aiWetSelect.h diff --git a/src/Game/AI/AI/aiWholeDungeonRotateTag.cpp b/src/Game/Actor/AI/aiWholeDungeonRotateTag.cpp similarity index 92% rename from src/Game/AI/AI/aiWholeDungeonRotateTag.cpp rename to src/Game/Actor/AI/aiWholeDungeonRotateTag.cpp index 13cbab74..eff1deae 100644 --- a/src/Game/AI/AI/aiWholeDungeonRotateTag.cpp +++ b/src/Game/Actor/AI/aiWholeDungeonRotateTag.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiWholeDungeonRotateTag.h" +#include "Game/Actor/AI/aiWholeDungeonRotateTag.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiWholeDungeonRotateTag.h b/src/Game/Actor/AI/aiWholeDungeonRotateTag.h similarity index 100% rename from src/Game/AI/AI/aiWholeDungeonRotateTag.h rename to src/Game/Actor/AI/aiWholeDungeonRotateTag.h diff --git a/src/Game/AI/AI/aiWillBallAttackLevelSelect.cpp b/src/Game/Actor/AI/aiWillBallAttackLevelSelect.cpp similarity index 91% rename from src/Game/AI/AI/aiWillBallAttackLevelSelect.cpp rename to src/Game/Actor/AI/aiWillBallAttackLevelSelect.cpp index 3a0bd327..e9d66198 100644 --- a/src/Game/AI/AI/aiWillBallAttackLevelSelect.cpp +++ b/src/Game/Actor/AI/aiWillBallAttackLevelSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiWillBallAttackLevelSelect.h" +#include "Game/Actor/AI/aiWillBallAttackLevelSelect.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiWillBallAttackLevelSelect.h b/src/Game/Actor/AI/aiWillBallAttackLevelSelect.h similarity index 100% rename from src/Game/AI/AI/aiWillBallAttackLevelSelect.h rename to src/Game/Actor/AI/aiWillBallAttackLevelSelect.h diff --git a/src/Game/AI/AI/aiWillBallFollowAttack.cpp b/src/Game/Actor/AI/aiWillBallFollowAttack.cpp similarity index 95% rename from src/Game/AI/AI/aiWillBallFollowAttack.cpp rename to src/Game/Actor/AI/aiWillBallFollowAttack.cpp index 9f16119b..4031da86 100644 --- a/src/Game/AI/AI/aiWillBallFollowAttack.cpp +++ b/src/Game/Actor/AI/aiWillBallFollowAttack.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiWillBallFollowAttack.h" +#include "Game/Actor/AI/aiWillBallFollowAttack.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiWillBallFollowAttack.h b/src/Game/Actor/AI/aiWillBallFollowAttack.h similarity index 100% rename from src/Game/AI/AI/aiWillBallFollowAttack.h rename to src/Game/Actor/AI/aiWillBallFollowAttack.h diff --git a/src/Game/AI/AI/aiWillBallFollowAttackWithDynAng.cpp b/src/Game/Actor/AI/aiWillBallFollowAttackWithDynAng.cpp similarity index 92% rename from src/Game/AI/AI/aiWillBallFollowAttackWithDynAng.cpp rename to src/Game/Actor/AI/aiWillBallFollowAttackWithDynAng.cpp index bd442805..226b7b8c 100644 --- a/src/Game/AI/AI/aiWillBallFollowAttackWithDynAng.cpp +++ b/src/Game/Actor/AI/aiWillBallFollowAttackWithDynAng.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiWillBallFollowAttackWithDynAng.h" +#include "Game/Actor/AI/aiWillBallFollowAttackWithDynAng.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiWillBallFollowAttackWithDynAng.h b/src/Game/Actor/AI/aiWillBallFollowAttackWithDynAng.h similarity index 92% rename from src/Game/AI/AI/aiWillBallFollowAttackWithDynAng.h rename to src/Game/Actor/AI/aiWillBallFollowAttackWithDynAng.h index 7b7bd81a..46442d7f 100644 --- a/src/Game/AI/AI/aiWillBallFollowAttackWithDynAng.h +++ b/src/Game/Actor/AI/aiWillBallFollowAttackWithDynAng.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiWillBallFollowAttack.h" +#include "Game/Actor/AI/aiWillBallFollowAttack.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiWillBallOperated.cpp b/src/Game/Actor/AI/aiWillBallOperated.cpp similarity index 95% rename from src/Game/AI/AI/aiWillBallOperated.cpp rename to src/Game/Actor/AI/aiWillBallOperated.cpp index fb8c107e..8d813266 100644 --- a/src/Game/AI/AI/aiWillBallOperated.cpp +++ b/src/Game/Actor/AI/aiWillBallOperated.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiWillBallOperated.h" +#include "Game/Actor/AI/aiWillBallOperated.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiWillBallOperated.h b/src/Game/Actor/AI/aiWillBallOperated.h similarity index 100% rename from src/Game/AI/AI/aiWillBallOperated.h rename to src/Game/Actor/AI/aiWillBallOperated.h diff --git a/src/Game/AI/AI/aiWillBallRoot.cpp b/src/Game/Actor/AI/aiWillBallRoot.cpp similarity index 96% rename from src/Game/AI/AI/aiWillBallRoot.cpp rename to src/Game/Actor/AI/aiWillBallRoot.cpp index b6c5c0ff..e2ec0533 100644 --- a/src/Game/AI/AI/aiWillBallRoot.cpp +++ b/src/Game/Actor/AI/aiWillBallRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiWillBallRoot.h" +#include "Game/Actor/AI/aiWillBallRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiWillBallRoot.h b/src/Game/Actor/AI/aiWillBallRoot.h similarity index 100% rename from src/Game/AI/AI/aiWillBallRoot.h rename to src/Game/Actor/AI/aiWillBallRoot.h diff --git a/src/Game/AI/AI/aiWindBoxPlace.cpp b/src/Game/Actor/AI/aiWindBoxPlace.cpp similarity index 94% rename from src/Game/AI/AI/aiWindBoxPlace.cpp rename to src/Game/Actor/AI/aiWindBoxPlace.cpp index 1a1fad58..487a2c96 100644 --- a/src/Game/AI/AI/aiWindBoxPlace.cpp +++ b/src/Game/Actor/AI/aiWindBoxPlace.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiWindBoxPlace.h" +#include "Game/Actor/AI/aiWindBoxPlace.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiWindBoxPlace.h b/src/Game/Actor/AI/aiWindBoxPlace.h similarity index 100% rename from src/Game/AI/AI/aiWindBoxPlace.h rename to src/Game/Actor/AI/aiWindBoxPlace.h diff --git a/src/Game/AI/AI/aiWindGenerator.cpp b/src/Game/Actor/AI/aiWindGenerator.cpp similarity index 91% rename from src/Game/AI/AI/aiWindGenerator.cpp rename to src/Game/Actor/AI/aiWindGenerator.cpp index 82f6542e..bbe736b5 100644 --- a/src/Game/AI/AI/aiWindGenerator.cpp +++ b/src/Game/Actor/AI/aiWindGenerator.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiWindGenerator.h" +#include "Game/Actor/AI/aiWindGenerator.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiWindGenerator.h b/src/Game/Actor/AI/aiWindGenerator.h similarity index 100% rename from src/Game/AI/AI/aiWindGenerator.h rename to src/Game/Actor/AI/aiWindGenerator.h diff --git a/src/Game/AI/AI/aiWindGeneratorSignal.cpp b/src/Game/Actor/AI/aiWindGeneratorSignal.cpp similarity index 91% rename from src/Game/AI/AI/aiWindGeneratorSignal.cpp rename to src/Game/Actor/AI/aiWindGeneratorSignal.cpp index 558b0782..d82e7341 100644 --- a/src/Game/AI/AI/aiWindGeneratorSignal.cpp +++ b/src/Game/Actor/AI/aiWindGeneratorSignal.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiWindGeneratorSignal.h" +#include "Game/Actor/AI/aiWindGeneratorSignal.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiWindGeneratorSignal.h b/src/Game/Actor/AI/aiWindGeneratorSignal.h similarity index 92% rename from src/Game/AI/AI/aiWindGeneratorSignal.h rename to src/Game/Actor/AI/aiWindGeneratorSignal.h index faa9ceb5..54e165f2 100644 --- a/src/Game/AI/AI/aiWindGeneratorSignal.h +++ b/src/Game/Actor/AI/aiWindGeneratorSignal.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiWindGenerator.h" +#include "Game/Actor/AI/aiWindGenerator.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiWithoutWeaponArrow.cpp b/src/Game/Actor/AI/aiWithoutWeaponArrow.cpp similarity index 97% rename from src/Game/AI/AI/aiWithoutWeaponArrow.cpp rename to src/Game/Actor/AI/aiWithoutWeaponArrow.cpp index 69a4850f..a13419ea 100644 --- a/src/Game/AI/AI/aiWithoutWeaponArrow.cpp +++ b/src/Game/Actor/AI/aiWithoutWeaponArrow.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiWithoutWeaponArrow.h" +#include "Game/Actor/AI/aiWithoutWeaponArrow.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiWithoutWeaponArrow.h b/src/Game/Actor/AI/aiWithoutWeaponArrow.h similarity index 100% rename from src/Game/AI/AI/aiWithoutWeaponArrow.h rename to src/Game/Actor/AI/aiWithoutWeaponArrow.h diff --git a/src/Game/AI/AI/aiWizzrobeBlownOff.cpp b/src/Game/Actor/AI/aiWizzrobeBlownOff.cpp similarity index 92% rename from src/Game/AI/AI/aiWizzrobeBlownOff.cpp rename to src/Game/Actor/AI/aiWizzrobeBlownOff.cpp index 09c6f472..8f1cf882 100644 --- a/src/Game/AI/AI/aiWizzrobeBlownOff.cpp +++ b/src/Game/Actor/AI/aiWizzrobeBlownOff.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiWizzrobeBlownOff.h" +#include "Game/Actor/AI/aiWizzrobeBlownOff.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiWizzrobeBlownOff.h b/src/Game/Actor/AI/aiWizzrobeBlownOff.h similarity index 100% rename from src/Game/AI/AI/aiWizzrobeBlownOff.h rename to src/Game/Actor/AI/aiWizzrobeBlownOff.h diff --git a/src/Game/AI/AI/aiWizzrobeCircleMove.cpp b/src/Game/Actor/AI/aiWizzrobeCircleMove.cpp similarity index 94% rename from src/Game/AI/AI/aiWizzrobeCircleMove.cpp rename to src/Game/Actor/AI/aiWizzrobeCircleMove.cpp index aaa62a3b..72012311 100644 --- a/src/Game/AI/AI/aiWizzrobeCircleMove.cpp +++ b/src/Game/Actor/AI/aiWizzrobeCircleMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiWizzrobeCircleMove.h" +#include "Game/Actor/AI/aiWizzrobeCircleMove.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiWizzrobeCircleMove.h b/src/Game/Actor/AI/aiWizzrobeCircleMove.h similarity index 94% rename from src/Game/AI/AI/aiWizzrobeCircleMove.h rename to src/Game/Actor/AI/aiWizzrobeCircleMove.h index 49b4de9f..a940fc94 100644 --- a/src/Game/AI/AI/aiWizzrobeCircleMove.h +++ b/src/Game/Actor/AI/aiWizzrobeCircleMove.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiCircleMoveTarget.h" +#include "Game/Actor/AI/aiCircleMoveTarget.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiWizzrobeCombat.cpp b/src/Game/Actor/AI/aiWizzrobeCombat.cpp similarity index 96% rename from src/Game/AI/AI/aiWizzrobeCombat.cpp rename to src/Game/Actor/AI/aiWizzrobeCombat.cpp index c1c91797..9446ed78 100644 --- a/src/Game/AI/AI/aiWizzrobeCombat.cpp +++ b/src/Game/Actor/AI/aiWizzrobeCombat.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiWizzrobeCombat.h" +#include "Game/Actor/AI/aiWizzrobeCombat.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiWizzrobeCombat.h b/src/Game/Actor/AI/aiWizzrobeCombat.h similarity index 100% rename from src/Game/AI/AI/aiWizzrobeCombat.h rename to src/Game/Actor/AI/aiWizzrobeCombat.h diff --git a/src/Game/AI/AI/aiWizzrobeCombatMove.cpp b/src/Game/Actor/AI/aiWizzrobeCombatMove.cpp similarity index 95% rename from src/Game/AI/AI/aiWizzrobeCombatMove.cpp rename to src/Game/Actor/AI/aiWizzrobeCombatMove.cpp index 1cef8573..8cb2a14d 100644 --- a/src/Game/AI/AI/aiWizzrobeCombatMove.cpp +++ b/src/Game/Actor/AI/aiWizzrobeCombatMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiWizzrobeCombatMove.h" +#include "Game/Actor/AI/aiWizzrobeCombatMove.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiWizzrobeCombatMove.h b/src/Game/Actor/AI/aiWizzrobeCombatMove.h similarity index 100% rename from src/Game/AI/AI/aiWizzrobeCombatMove.h rename to src/Game/Actor/AI/aiWizzrobeCombatMove.h diff --git a/src/Game/AI/AI/aiWizzrobeFindPlayer.cpp b/src/Game/Actor/AI/aiWizzrobeFindPlayer.cpp similarity index 94% rename from src/Game/AI/AI/aiWizzrobeFindPlayer.cpp rename to src/Game/Actor/AI/aiWizzrobeFindPlayer.cpp index a29efd45..aa2fe341 100644 --- a/src/Game/AI/AI/aiWizzrobeFindPlayer.cpp +++ b/src/Game/Actor/AI/aiWizzrobeFindPlayer.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiWizzrobeFindPlayer.h" +#include "Game/Actor/AI/aiWizzrobeFindPlayer.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiWizzrobeFindPlayer.h b/src/Game/Actor/AI/aiWizzrobeFindPlayer.h similarity index 100% rename from src/Game/AI/AI/aiWizzrobeFindPlayer.h rename to src/Game/Actor/AI/aiWizzrobeFindPlayer.h diff --git a/src/Game/AI/AI/aiWizzrobeRoam.cpp b/src/Game/Actor/AI/aiWizzrobeRoam.cpp similarity index 96% rename from src/Game/AI/AI/aiWizzrobeRoam.cpp rename to src/Game/Actor/AI/aiWizzrobeRoam.cpp index d5e2bd56..736a6f2d 100644 --- a/src/Game/AI/AI/aiWizzrobeRoam.cpp +++ b/src/Game/Actor/AI/aiWizzrobeRoam.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiWizzrobeRoam.h" +#include "Game/Actor/AI/aiWizzrobeRoam.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiWizzrobeRoam.h b/src/Game/Actor/AI/aiWizzrobeRoam.h similarity index 100% rename from src/Game/AI/AI/aiWizzrobeRoam.h rename to src/Game/Actor/AI/aiWizzrobeRoam.h diff --git a/src/Game/AI/AI/aiWizzrobeRoot.cpp b/src/Game/Actor/AI/aiWizzrobeRoot.cpp similarity index 94% rename from src/Game/AI/AI/aiWizzrobeRoot.cpp rename to src/Game/Actor/AI/aiWizzrobeRoot.cpp index 3430ed1b..4f910694 100644 --- a/src/Game/AI/AI/aiWizzrobeRoot.cpp +++ b/src/Game/Actor/AI/aiWizzrobeRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiWizzrobeRoot.h" +#include "Game/Actor/AI/aiWizzrobeRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiWizzrobeRoot.h b/src/Game/Actor/AI/aiWizzrobeRoot.h similarity index 95% rename from src/Game/AI/AI/aiWizzrobeRoot.h rename to src/Game/Actor/AI/aiWizzrobeRoot.h index c0721cff..e8e25fcd 100644 --- a/src/Game/AI/AI/aiWizzrobeRoot.h +++ b/src/Game/Actor/AI/aiWizzrobeRoot.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiEnemyRoot.h" +#include "Game/Actor/AI/aiEnemyRoot.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiWizzrobeWeatherMagic.cpp b/src/Game/Actor/AI/aiWizzrobeWeatherMagic.cpp similarity index 93% rename from src/Game/AI/AI/aiWizzrobeWeatherMagic.cpp rename to src/Game/Actor/AI/aiWizzrobeWeatherMagic.cpp index 73535dfd..36c50d9f 100644 --- a/src/Game/AI/AI/aiWizzrobeWeatherMagic.cpp +++ b/src/Game/Actor/AI/aiWizzrobeWeatherMagic.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiWizzrobeWeatherMagic.h" +#include "Game/Actor/AI/aiWizzrobeWeatherMagic.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiWizzrobeWeatherMagic.h b/src/Game/Actor/AI/aiWizzrobeWeatherMagic.h similarity index 100% rename from src/Game/AI/AI/aiWizzrobeWeatherMagic.h rename to src/Game/Actor/AI/aiWizzrobeWeatherMagic.h diff --git a/src/Game/AI/AI/aiWolfLinkAmiibo.cpp b/src/Game/Actor/AI/aiWolfLinkAmiibo.cpp similarity index 93% rename from src/Game/AI/AI/aiWolfLinkAmiibo.cpp rename to src/Game/Actor/AI/aiWolfLinkAmiibo.cpp index efa0fc30..2ff448e5 100644 --- a/src/Game/AI/AI/aiWolfLinkAmiibo.cpp +++ b/src/Game/Actor/AI/aiWolfLinkAmiibo.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiWolfLinkAmiibo.h" +#include "Game/Actor/AI/aiWolfLinkAmiibo.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiWolfLinkAmiibo.h b/src/Game/Actor/AI/aiWolfLinkAmiibo.h similarity index 100% rename from src/Game/AI/AI/aiWolfLinkAmiibo.h rename to src/Game/Actor/AI/aiWolfLinkAmiibo.h diff --git a/src/Game/AI/AI/aiWolfLinkBattleRoot.cpp b/src/Game/Actor/AI/aiWolfLinkBattleRoot.cpp similarity index 94% rename from src/Game/AI/AI/aiWolfLinkBattleRoot.cpp rename to src/Game/Actor/AI/aiWolfLinkBattleRoot.cpp index 1df7b571..2b3625d5 100644 --- a/src/Game/AI/AI/aiWolfLinkBattleRoot.cpp +++ b/src/Game/Actor/AI/aiWolfLinkBattleRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiWolfLinkBattleRoot.h" +#include "Game/Actor/AI/aiWolfLinkBattleRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiWolfLinkBattleRoot.h b/src/Game/Actor/AI/aiWolfLinkBattleRoot.h similarity index 100% rename from src/Game/AI/AI/aiWolfLinkBattleRoot.h rename to src/Game/Actor/AI/aiWolfLinkBattleRoot.h diff --git a/src/Game/AI/AI/aiWolfLinkChainAttack.cpp b/src/Game/Actor/AI/aiWolfLinkChainAttack.cpp similarity index 95% rename from src/Game/AI/AI/aiWolfLinkChainAttack.cpp rename to src/Game/Actor/AI/aiWolfLinkChainAttack.cpp index 4a5e4cbc..0add22e8 100644 --- a/src/Game/AI/AI/aiWolfLinkChainAttack.cpp +++ b/src/Game/Actor/AI/aiWolfLinkChainAttack.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiWolfLinkChainAttack.h" +#include "Game/Actor/AI/aiWolfLinkChainAttack.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiWolfLinkChainAttack.h b/src/Game/Actor/AI/aiWolfLinkChainAttack.h similarity index 100% rename from src/Game/AI/AI/aiWolfLinkChainAttack.h rename to src/Game/Actor/AI/aiWolfLinkChainAttack.h diff --git a/src/Game/AI/AI/aiWolfLinkFollowPlayerRoot.cpp b/src/Game/Actor/AI/aiWolfLinkFollowPlayerRoot.cpp similarity index 94% rename from src/Game/AI/AI/aiWolfLinkFollowPlayerRoot.cpp rename to src/Game/Actor/AI/aiWolfLinkFollowPlayerRoot.cpp index eb729689..08eb4152 100644 --- a/src/Game/AI/AI/aiWolfLinkFollowPlayerRoot.cpp +++ b/src/Game/Actor/AI/aiWolfLinkFollowPlayerRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiWolfLinkFollowPlayerRoot.h" +#include "Game/Actor/AI/aiWolfLinkFollowPlayerRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiWolfLinkFollowPlayerRoot.h b/src/Game/Actor/AI/aiWolfLinkFollowPlayerRoot.h similarity index 95% rename from src/Game/AI/AI/aiWolfLinkFollowPlayerRoot.h rename to src/Game/Actor/AI/aiWolfLinkFollowPlayerRoot.h index ca09b4c1..d39de7ab 100644 --- a/src/Game/AI/AI/aiWolfLinkFollowPlayerRoot.h +++ b/src/Game/Actor/AI/aiWolfLinkFollowPlayerRoot.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiHorseFollow.h" +#include "Game/Actor/AI/aiHorseFollow.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiWolfLinkFollowWait.cpp b/src/Game/Actor/AI/aiWolfLinkFollowWait.cpp similarity index 93% rename from src/Game/AI/AI/aiWolfLinkFollowWait.cpp rename to src/Game/Actor/AI/aiWolfLinkFollowWait.cpp index 555b17ce..6f2cb0de 100644 --- a/src/Game/AI/AI/aiWolfLinkFollowWait.cpp +++ b/src/Game/Actor/AI/aiWolfLinkFollowWait.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiWolfLinkFollowWait.h" +#include "Game/Actor/AI/aiWolfLinkFollowWait.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiWolfLinkFollowWait.h b/src/Game/Actor/AI/aiWolfLinkFollowWait.h similarity index 100% rename from src/Game/AI/AI/aiWolfLinkFollowWait.h rename to src/Game/Actor/AI/aiWolfLinkFollowWait.h diff --git a/src/Game/AI/AI/aiWolfLinkGoToTarget.cpp b/src/Game/Actor/AI/aiWolfLinkGoToTarget.cpp similarity index 91% rename from src/Game/AI/AI/aiWolfLinkGoToTarget.cpp rename to src/Game/Actor/AI/aiWolfLinkGoToTarget.cpp index a7926c3d..eb5bee99 100644 --- a/src/Game/AI/AI/aiWolfLinkGoToTarget.cpp +++ b/src/Game/Actor/AI/aiWolfLinkGoToTarget.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiWolfLinkGoToTarget.h" +#include "Game/Actor/AI/aiWolfLinkGoToTarget.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiWolfLinkGoToTarget.h b/src/Game/Actor/AI/aiWolfLinkGoToTarget.h similarity index 92% rename from src/Game/AI/AI/aiWolfLinkGoToTarget.h rename to src/Game/Actor/AI/aiWolfLinkGoToTarget.h index fc42f27c..cc9e1cb1 100644 --- a/src/Game/AI/AI/aiWolfLinkGoToTarget.h +++ b/src/Game/Actor/AI/aiWolfLinkGoToTarget.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiHorseFollow.h" +#include "Game/Actor/AI/aiHorseFollow.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiWolfLinkLeadToTarget.cpp b/src/Game/Actor/AI/aiWolfLinkLeadToTarget.cpp similarity index 91% rename from src/Game/AI/AI/aiWolfLinkLeadToTarget.cpp rename to src/Game/Actor/AI/aiWolfLinkLeadToTarget.cpp index 89ad6ce5..b0f685cc 100644 --- a/src/Game/AI/AI/aiWolfLinkLeadToTarget.cpp +++ b/src/Game/Actor/AI/aiWolfLinkLeadToTarget.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiWolfLinkLeadToTarget.h" +#include "Game/Actor/AI/aiWolfLinkLeadToTarget.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiWolfLinkLeadToTarget.h b/src/Game/Actor/AI/aiWolfLinkLeadToTarget.h similarity index 92% rename from src/Game/AI/AI/aiWolfLinkLeadToTarget.h rename to src/Game/Actor/AI/aiWolfLinkLeadToTarget.h index e1ff38c1..b167cc26 100644 --- a/src/Game/AI/AI/aiWolfLinkLeadToTarget.h +++ b/src/Game/Actor/AI/aiWolfLinkLeadToTarget.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiLeadToTarget.h" +#include "Game/Actor/AI/aiLeadToTarget.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiWolfLinkNormalRoot.cpp b/src/Game/Actor/AI/aiWolfLinkNormalRoot.cpp similarity index 95% rename from src/Game/AI/AI/aiWolfLinkNormalRoot.cpp rename to src/Game/Actor/AI/aiWolfLinkNormalRoot.cpp index 84612d55..37022d03 100644 --- a/src/Game/AI/AI/aiWolfLinkNormalRoot.cpp +++ b/src/Game/Actor/AI/aiWolfLinkNormalRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiWolfLinkNormalRoot.h" +#include "Game/Actor/AI/aiWolfLinkNormalRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiWolfLinkNormalRoot.h b/src/Game/Actor/AI/aiWolfLinkNormalRoot.h similarity index 100% rename from src/Game/AI/AI/aiWolfLinkNormalRoot.h rename to src/Game/Actor/AI/aiWolfLinkNormalRoot.h diff --git a/src/Game/AI/AI/aiWolfLinkReaction.cpp b/src/Game/Actor/AI/aiWolfLinkReaction.cpp similarity index 91% rename from src/Game/AI/AI/aiWolfLinkReaction.cpp rename to src/Game/Actor/AI/aiWolfLinkReaction.cpp index 9dff7b1f..c0ffab07 100644 --- a/src/Game/AI/AI/aiWolfLinkReaction.cpp +++ b/src/Game/Actor/AI/aiWolfLinkReaction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiWolfLinkReaction.h" +#include "Game/Actor/AI/aiWolfLinkReaction.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiWolfLinkReaction.h b/src/Game/Actor/AI/aiWolfLinkReaction.h similarity index 100% rename from src/Game/AI/AI/aiWolfLinkReaction.h rename to src/Game/Actor/AI/aiWolfLinkReaction.h diff --git a/src/Game/AI/AI/aiWolfLinkRoot.cpp b/src/Game/Actor/AI/aiWolfLinkRoot.cpp similarity index 91% rename from src/Game/AI/AI/aiWolfLinkRoot.cpp rename to src/Game/Actor/AI/aiWolfLinkRoot.cpp index c00ddfc7..ee94c447 100644 --- a/src/Game/AI/AI/aiWolfLinkRoot.cpp +++ b/src/Game/Actor/AI/aiWolfLinkRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiWolfLinkRoot.h" +#include "Game/Actor/AI/aiWolfLinkRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiWolfLinkRoot.h b/src/Game/Actor/AI/aiWolfLinkRoot.h similarity index 100% rename from src/Game/AI/AI/aiWolfLinkRoot.h rename to src/Game/Actor/AI/aiWolfLinkRoot.h diff --git a/src/Game/AI/AI/aiWolfLinkRushAttack.cpp b/src/Game/Actor/AI/aiWolfLinkRushAttack.cpp similarity index 94% rename from src/Game/AI/AI/aiWolfLinkRushAttack.cpp rename to src/Game/Actor/AI/aiWolfLinkRushAttack.cpp index 6182f636..83bdcde7 100644 --- a/src/Game/AI/AI/aiWolfLinkRushAttack.cpp +++ b/src/Game/Actor/AI/aiWolfLinkRushAttack.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiWolfLinkRushAttack.h" +#include "Game/Actor/AI/aiWolfLinkRushAttack.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiWolfLinkRushAttack.h b/src/Game/Actor/AI/aiWolfLinkRushAttack.h similarity index 100% rename from src/Game/AI/AI/aiWolfLinkRushAttack.h rename to src/Game/Actor/AI/aiWolfLinkRushAttack.h diff --git a/src/Game/AI/AI/aiWolfLinkSeqAttack.cpp b/src/Game/Actor/AI/aiWolfLinkSeqAttack.cpp similarity index 95% rename from src/Game/AI/AI/aiWolfLinkSeqAttack.cpp rename to src/Game/Actor/AI/aiWolfLinkSeqAttack.cpp index a5b4f7c1..e10ecf66 100644 --- a/src/Game/AI/AI/aiWolfLinkSeqAttack.cpp +++ b/src/Game/Actor/AI/aiWolfLinkSeqAttack.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiWolfLinkSeqAttack.h" +#include "Game/Actor/AI/aiWolfLinkSeqAttack.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiWolfLinkSeqAttack.h b/src/Game/Actor/AI/aiWolfLinkSeqAttack.h similarity index 100% rename from src/Game/AI/AI/aiWolfLinkSeqAttack.h rename to src/Game/Actor/AI/aiWolfLinkSeqAttack.h diff --git a/src/Game/AI/AI/aiWolfLinkShiekSensorRoot.cpp b/src/Game/Actor/AI/aiWolfLinkShiekSensorRoot.cpp similarity index 92% rename from src/Game/AI/AI/aiWolfLinkShiekSensorRoot.cpp rename to src/Game/Actor/AI/aiWolfLinkShiekSensorRoot.cpp index 1cf3c61d..49085839 100644 --- a/src/Game/AI/AI/aiWolfLinkShiekSensorRoot.cpp +++ b/src/Game/Actor/AI/aiWolfLinkShiekSensorRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiWolfLinkShiekSensorRoot.h" +#include "Game/Actor/AI/aiWolfLinkShiekSensorRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiWolfLinkShiekSensorRoot.h b/src/Game/Actor/AI/aiWolfLinkShiekSensorRoot.h similarity index 100% rename from src/Game/AI/AI/aiWolfLinkShiekSensorRoot.h rename to src/Game/Actor/AI/aiWolfLinkShiekSensorRoot.h diff --git a/src/Game/AI/AI/aiWolfLinkWarp.cpp b/src/Game/Actor/AI/aiWolfLinkWarp.cpp similarity index 96% rename from src/Game/AI/AI/aiWolfLinkWarp.cpp rename to src/Game/Actor/AI/aiWolfLinkWarp.cpp index 6acde45c..b1441628 100644 --- a/src/Game/AI/AI/aiWolfLinkWarp.cpp +++ b/src/Game/Actor/AI/aiWolfLinkWarp.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiWolfLinkWarp.h" +#include "Game/Actor/AI/aiWolfLinkWarp.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiWolfLinkWarp.h b/src/Game/Actor/AI/aiWolfLinkWarp.h similarity index 100% rename from src/Game/AI/AI/aiWolfLinkWarp.h rename to src/Game/Actor/AI/aiWolfLinkWarp.h diff --git a/src/Game/AI/AI/aiYunBoCannon.cpp b/src/Game/Actor/AI/aiYunBoCannon.cpp similarity index 94% rename from src/Game/AI/AI/aiYunBoCannon.cpp rename to src/Game/Actor/AI/aiYunBoCannon.cpp index de9aa932..3241f459 100644 --- a/src/Game/AI/AI/aiYunBoCannon.cpp +++ b/src/Game/Actor/AI/aiYunBoCannon.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiYunBoCannon.h" +#include "Game/Actor/AI/aiYunBoCannon.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiYunBoCannon.h b/src/Game/Actor/AI/aiYunBoCannon.h similarity index 93% rename from src/Game/AI/AI/aiYunBoCannon.h rename to src/Game/Actor/AI/aiYunBoCannon.h index c1a1eb88..8870cfc3 100644 --- a/src/Game/AI/AI/aiYunBoCannon.h +++ b/src/Game/Actor/AI/aiYunBoCannon.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiGoronCannonBase.h" +#include "Game/Actor/AI/aiGoronCannonBase.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiYunBoCannonBallRoot.cpp b/src/Game/Actor/AI/aiYunBoCannonBallRoot.cpp similarity index 92% rename from src/Game/AI/AI/aiYunBoCannonBallRoot.cpp rename to src/Game/Actor/AI/aiYunBoCannonBallRoot.cpp index 4a1ffd07..fda1264f 100644 --- a/src/Game/AI/AI/aiYunBoCannonBallRoot.cpp +++ b/src/Game/Actor/AI/aiYunBoCannonBallRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiYunBoCannonBallRoot.h" +#include "Game/Actor/AI/aiYunBoCannonBallRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiYunBoCannonBallRoot.h b/src/Game/Actor/AI/aiYunBoCannonBallRoot.h similarity index 92% rename from src/Game/AI/AI/aiYunBoCannonBallRoot.h rename to src/Game/Actor/AI/aiYunBoCannonBallRoot.h index e9416191..c5f45523 100644 --- a/src/Game/AI/AI/aiYunBoCannonBallRoot.h +++ b/src/Game/Actor/AI/aiYunBoCannonBallRoot.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiCannonBallRoot.h" +#include "Game/Actor/AI/aiCannonBallRoot.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiZokuchoSunazarashi.cpp b/src/Game/Actor/AI/aiZokuchoSunazarashi.cpp similarity index 94% rename from src/Game/AI/AI/aiZokuchoSunazarashi.cpp rename to src/Game/Actor/AI/aiZokuchoSunazarashi.cpp index c346b1b3..da64e67b 100644 --- a/src/Game/AI/AI/aiZokuchoSunazarashi.cpp +++ b/src/Game/Actor/AI/aiZokuchoSunazarashi.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiZokuchoSunazarashi.h" +#include "Game/Actor/AI/aiZokuchoSunazarashi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiZokuchoSunazarashi.h b/src/Game/Actor/AI/aiZokuchoSunazarashi.h similarity index 100% rename from src/Game/AI/AI/aiZokuchoSunazarashi.h rename to src/Game/Actor/AI/aiZokuchoSunazarashi.h diff --git a/src/Game/AI/AI/aiZoraHeroRelicBattleNormal.cpp b/src/Game/Actor/AI/aiZoraHeroRelicBattleNormal.cpp similarity index 92% rename from src/Game/AI/AI/aiZoraHeroRelicBattleNormal.cpp rename to src/Game/Actor/AI/aiZoraHeroRelicBattleNormal.cpp index e28e5f2b..e3d7e31b 100644 --- a/src/Game/AI/AI/aiZoraHeroRelicBattleNormal.cpp +++ b/src/Game/Actor/AI/aiZoraHeroRelicBattleNormal.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiZoraHeroRelicBattleNormal.h" +#include "Game/Actor/AI/aiZoraHeroRelicBattleNormal.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiZoraHeroRelicBattleNormal.h b/src/Game/Actor/AI/aiZoraHeroRelicBattleNormal.h similarity index 100% rename from src/Game/AI/AI/aiZoraHeroRelicBattleNormal.h rename to src/Game/Actor/AI/aiZoraHeroRelicBattleNormal.h diff --git a/src/Game/AI/AI/aiZoraHeroRelicBattleRidePlayer.cpp b/src/Game/Actor/AI/aiZoraHeroRelicBattleRidePlayer.cpp similarity index 92% rename from src/Game/AI/AI/aiZoraHeroRelicBattleRidePlayer.cpp rename to src/Game/Actor/AI/aiZoraHeroRelicBattleRidePlayer.cpp index edd3ba05..3444eede 100644 --- a/src/Game/AI/AI/aiZoraHeroRelicBattleRidePlayer.cpp +++ b/src/Game/Actor/AI/aiZoraHeroRelicBattleRidePlayer.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiZoraHeroRelicBattleRidePlayer.h" +#include "Game/Actor/AI/aiZoraHeroRelicBattleRidePlayer.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiZoraHeroRelicBattleRidePlayer.h b/src/Game/Actor/AI/aiZoraHeroRelicBattleRidePlayer.h similarity index 100% rename from src/Game/AI/AI/aiZoraHeroRelicBattleRidePlayer.h rename to src/Game/Actor/AI/aiZoraHeroRelicBattleRidePlayer.h diff --git a/src/Game/AI/AI/aiZoraHeroRelicBattleRoot.cpp b/src/Game/Actor/AI/aiZoraHeroRelicBattleRoot.cpp similarity index 92% rename from src/Game/AI/AI/aiZoraHeroRelicBattleRoot.cpp rename to src/Game/Actor/AI/aiZoraHeroRelicBattleRoot.cpp index 5c441d14..03354779 100644 --- a/src/Game/AI/AI/aiZoraHeroRelicBattleRoot.cpp +++ b/src/Game/Actor/AI/aiZoraHeroRelicBattleRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiZoraHeroRelicBattleRoot.h" +#include "Game/Actor/AI/aiZoraHeroRelicBattleRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiZoraHeroRelicBattleRoot.h b/src/Game/Actor/AI/aiZoraHeroRelicBattleRoot.h similarity index 100% rename from src/Game/AI/AI/aiZoraHeroRelicBattleRoot.h rename to src/Game/Actor/AI/aiZoraHeroRelicBattleRoot.h diff --git a/src/Game/AI/AI/aiZoraHeroSoulGiftRoot.cpp b/src/Game/Actor/AI/aiZoraHeroSoulGiftRoot.cpp similarity index 91% rename from src/Game/AI/AI/aiZoraHeroSoulGiftRoot.cpp rename to src/Game/Actor/AI/aiZoraHeroSoulGiftRoot.cpp index 59e5b2f6..f65705f0 100644 --- a/src/Game/AI/AI/aiZoraHeroSoulGiftRoot.cpp +++ b/src/Game/Actor/AI/aiZoraHeroSoulGiftRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiZoraHeroSoulGiftRoot.h" +#include "Game/Actor/AI/aiZoraHeroSoulGiftRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiZoraHeroSoulGiftRoot.h b/src/Game/Actor/AI/aiZoraHeroSoulGiftRoot.h similarity index 91% rename from src/Game/AI/AI/aiZoraHeroSoulGiftRoot.h rename to src/Game/Actor/AI/aiZoraHeroSoulGiftRoot.h index e9bdf78b..4afa6201 100644 --- a/src/Game/AI/AI/aiZoraHeroSoulGiftRoot.h +++ b/src/Game/Actor/AI/aiZoraHeroSoulGiftRoot.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiHeroSoulGiftRoot.h" +#include "Game/Actor/AI/aiHeroSoulGiftRoot.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiZoraHeroWarp2Player.cpp b/src/Game/Actor/AI/aiZoraHeroWarp2Player.cpp similarity index 92% rename from src/Game/AI/AI/aiZoraHeroWarp2Player.cpp rename to src/Game/Actor/AI/aiZoraHeroWarp2Player.cpp index 8e8ce36e..18c19c82 100644 --- a/src/Game/AI/AI/aiZoraHeroWarp2Player.cpp +++ b/src/Game/Actor/AI/aiZoraHeroWarp2Player.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiZoraHeroWarp2Player.h" +#include "Game/Actor/AI/aiZoraHeroWarp2Player.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiZoraHeroWarp2Player.h b/src/Game/Actor/AI/aiZoraHeroWarp2Player.h similarity index 100% rename from src/Game/AI/AI/aiZoraHeroWarp2Player.h rename to src/Game/Actor/AI/aiZoraHeroWarp2Player.h diff --git a/src/Game/AI/Action/CMakeLists.txt b/src/Game/Actor/Action/CMakeLists.txt similarity index 85% rename from src/Game/AI/Action/CMakeLists.txt rename to src/Game/Actor/Action/CMakeLists.txt index 15500525..9433f89c 100644 --- a/src/Game/AI/Action/CMakeLists.txt +++ b/src/Game/Actor/Action/CMakeLists.txt @@ -70,8 +70,6 @@ target_sources(uking PRIVATE actionAnimalMoveBase.cpp actionAnimalMoveBase.h actionAnimalMove.cpp - actionAnimalMoveGuidedBase.cpp - actionAnimalMoveGuidedBase.h actionAnimalMove.h actionAnimalMoveStraightTimed.cpp actionAnimalMoveStraightTimed.h @@ -151,30 +149,16 @@ target_sources(uking PRIVATE actionAreaActorObserveByActorTag.h actionAreaActorObserveByGroup.cpp actionAreaActorObserveByGroup.h - actionAreaActorObserve.cpp - actionAreaActorObserve.h actionAreaBase.cpp actionAreaBase.h actionAreaBottomTag.cpp actionAreaBottomTag.h - actionAreaFireObserveBase.cpp - actionAreaFireObserveBase.h actionAreaFireObserve.cpp actionAreaFireObserve.h - actionAreaHorseSpeedLimitAction.cpp - actionAreaHorseSpeedLimitAction.h actionAreaLocation.cpp actionAreaLocation.h - actionAreaObserveActorAction.cpp - actionAreaObserveActorAction.h - actionAreaOutRecreateActorAction.cpp - actionAreaOutRecreateActorAction.h - actionAreaRecreateActorAction.cpp - actionAreaRecreateActorAction.h actionAreaRoot.cpp actionAreaRoot.h - actionAreaTagAction.cpp - actionAreaTagAction.h actionArmorBindAction.cpp actionArmorBindAction.h actionArmorBindNodeAction.cpp @@ -381,110 +365,6 @@ target_sources(uking PRIVATE actionCalcVecLengthToGameData.h actionCallOvserveActorTag.cpp actionCallOvserveActorTag.h - actionCameraAbyss.cpp - actionCameraAbyss.h - actionCameraAction.cpp - actionCameraAction.h - actionCameraAiming2.cpp - actionCameraAiming2.h - actionCameraAiming.cpp - actionCameraAiming.h - actionCameraChase.cpp - actionCameraChase.h - actionCameraClimbObj.cpp - actionCameraClimbObj.h - actionCameraEdit.cpp - actionCameraEdit.h - actionCameraEventAnimBase.cpp - actionCameraEventAnimBase.h - actionCameraEventAnim.cpp - actionCameraEventAnimFlowAbs.cpp - actionCameraEventAnimFlowAbs.h - actionCameraEventAnimFlowBase.cpp - actionCameraEventAnimFlowBase.h - actionCameraEventAnimFlow.cpp - actionCameraEventAnimFlowForMapTower.cpp - actionCameraEventAnimFlowForMapTower.h - actionCameraEventAnimFlow.h - actionCameraEventAnim.h - actionCameraEventConnectTypeSpecify.cpp - actionCameraEventConnectTypeSpecify.h - actionCameraEvent.cpp - actionCameraEventFocusDistSetting.cpp - actionCameraEventFocusDistSetting.h - actionCameraEventGameOver.cpp - actionCameraEventGameOver.h - actionCameraEvent.h - actionCameraEventIdling.cpp - actionCameraEventIdling.h - actionCameraEventLookBase.cpp - actionCameraEventLookBase.h - actionCameraEventLook.cpp - actionCameraEventLookDirect.cpp - actionCameraEventLookDirect.h - actionCameraEventLook.h - actionCameraEventMove.cpp - actionCameraEventMove.h - actionCameraEventMovePosBase.cpp - actionCameraEventMovePosBase.h - actionCameraEventMovePos.cpp - actionCameraEventMovePosFlow.cpp - actionCameraEventMovePosFlow.h - actionCameraEventMovePos.h - actionCameraEventMultiTalk.cpp - actionCameraEventMultiTalk.h - actionCameraEventOverwriteFar.cpp - actionCameraEventOverwriteFar.h - actionCameraEventOverwriteNear.cpp - actionCameraEventOverwriteNear.h - actionCameraEventPermitGfxNear.cpp - actionCameraEventPermitGfxNear.h - actionCameraEventPlayerHideOff.cpp - actionCameraEventPlayerHideOff.h - actionCameraEventPlayerHideOn.cpp - actionCameraEventPlayerHideOn.h - actionCameraEventPolarCoord.cpp - actionCameraEventPolarCoord.h - actionCameraEventPolarCoordPlayer.cpp - actionCameraEventPolarCoordPlayer.h - actionCameraEventPolarCoordPlayerRel.cpp - actionCameraEventPolarCoordPlayerRel.h - actionCameraEventReserveConnectTime.cpp - actionCameraEventReserveConnectTime.h - actionCameraEventSavePoint.cpp - actionCameraEventSavePoint.h - actionCameraEventTalk.cpp - actionCameraEventTalk.h - actionCameraEventTalkManualCtrlBase.cpp - actionCameraEventTalkManualCtrlBase.h - actionCameraEventTalkManualCtrl.cpp - actionCameraEventTalkManualCtrl.h - actionCameraEventTalkManualCtrlRet.cpp - actionCameraEventTalkManualCtrlRet.h - actionCameraEventTurn.cpp - actionCameraEventTurn.h - actionCameraFinder.cpp - actionCameraFinder.h - actionCameraHorse.cpp - actionCameraHorse.h - actionCameraHorseLockOnEmpty.cpp - actionCameraHorseLockOnEmpty.h - actionCameraKeep.cpp - actionCameraKeep.h - actionCameraLockOnAimingAt.cpp - actionCameraLockOnAimingAt.h - actionCameraLockOnBase.cpp - actionCameraLockOnBase.h - actionCameraLockOn.cpp - actionCameraLockOn.h - actionCameraMagneCatch.cpp - actionCameraMagneCatch.h - actionCameraMotorcycle.cpp - actionCameraMotorcycle.h - actionCameraMotorcycleLockOnEmpty.cpp - actionCameraMotorcycleLockOnEmpty.h - actionCameraRevolve.cpp - actionCameraRevolve.h actionCameraRotRumble.cpp actionCameraRotRumble.h actionCameraRumble.cpp @@ -495,18 +375,8 @@ target_sources(uking PRIVATE actionCameraRumbleStop.h actionCameraRumbleStopWithDamping.cpp actionCameraRumbleStopWithDamping.h - actionCameraShieldSurfing.cpp - actionCameraShieldSurfing.h - actionCameraTail.cpp - actionCameraTail.h actionCameraVibrate.cpp actionCameraVibrate.h - actionCameraWakeboard.cpp - actionCameraWakeboard.h - actionCameraWaterfallClimb.cpp - actionCameraWaterfallClimb.h - actionCameraWaterRemainsHowling.cpp - actionCameraWaterRemainsHowling.h actionCapturedActElectricParalyisis.cpp actionCapturedActElectricParalyisis.h actionCapturedActFreeze.cpp @@ -625,12 +495,6 @@ target_sources(uking PRIVATE actionDamageTurnByWeakPoint.h actionDefeatedHugeEnemyCount.cpp actionDefeatedHugeEnemyCount.h - actionDefEscapeFreeMoveAction.cpp - actionDefEscapeFreeMoveAction.h - actionDefRandomMoveAction.cpp - actionDefRandomMoveAction.h - actionDefTurnAction.cpp - actionDefTurnAction.h actionDeleteAllIceBlockForDemo.cpp actionDeleteAllIceBlockForDemo.h actionDelete.cpp @@ -667,8 +531,6 @@ target_sources(uking PRIVATE actionDemoMotorcyclePutMaterials.h actionDemoNoAnimDrivenTurn.cpp actionDemoNoAnimDrivenTurn.h - actionDemoPlayerZoraRide.cpp - actionDemoPlayerZoraRide.h actionDemoResetActor.cpp actionDemoResetActor.h actionDemoResetBoneCtrl.cpp @@ -861,8 +723,6 @@ target_sources(uking PRIVATE actionEnvSeEmitPointBirdPlayAction.h actionEnvSeEmitPointInsectPlayAction.cpp actionEnvSeEmitPointInsectPlayAction.h - actionEnvSetLensFlare.cpp - actionEnvSetLensFlare.h actionEquipDisplay.cpp actionEquipDisplayCreate.cpp actionEquipDisplayCreate.h @@ -905,10 +765,6 @@ target_sources(uking PRIVATE actionEventAppearGolfCount.h actionEventAppearRaceResult.cpp actionEventAppearRaceResult.h - actionEventAppearRupeeAction.cpp - actionEventAppearRupeeAction.h - actionEventAutoSaveAction.cpp - actionEventAutoSaveAction.h actionEventAutoSaveAtGameClear.cpp actionEventAutoSaveAtGameClear.h actionEventBgmCtrlAction.cpp @@ -931,8 +787,6 @@ target_sources(uking PRIVATE actionEventChangeShadowNearAndFar.h actionEventCheckAndCreateEquip.cpp actionEventCheckAndCreateEquip.h - actionEventCloseMessageTipsAction.cpp - actionEventCloseMessageTipsAction.h actionEventCloudShadowOnOff.cpp actionEventCloudShadowOnOff.h actionEventControlRupeeUI.cpp @@ -955,8 +809,6 @@ target_sources(uking PRIVATE actionEventDisappearRaceResult.h actionEventDoorOpenAndClose.cpp actionEventDoorOpenAndClose.h - actionEventDummyAction.cpp - actionEventDummyAction.h actionEventEnableModelDraw.cpp actionEventEnableModelDraw.h actionEventEquipLastSetItem.cpp @@ -969,26 +821,10 @@ target_sources(uking PRIVATE actionEventFadeOut.h actionEventFireControl.cpp actionEventFireControl.h - actionEventFlagOFFAction.cpp - actionEventFlagOFFAction.h - actionEventFlagONAction.cpp - actionEventFlagONAction.h actionEventHoverNullASPlayBase.cpp actionEventHoverNullASPlayBase.h actionEventHoverNullASPlay.cpp actionEventHoverNullASPlay.h - actionEventIncreaseFameAction.cpp - actionEventIncreaseFameAction.h - actionEventIncreaseGameDataIntAction.cpp - actionEventIncreaseGameDataIntAction.h - actionEventIncreasePorchItemAction.cpp - actionEventIncreasePorchItemAction.h - actionEventIncreaseRupeeAction.cpp - actionEventIncreaseRupeeAction.h - actionEventInitTalkAction.cpp - actionEventInitTalkAction.h - actionEventLoopEndAction.cpp - actionEventLoopEndAction.h actionEventMiniGameFinish.cpp actionEventMiniGameFinish.h actionEventMiniGameRetire.cpp @@ -1001,10 +837,6 @@ target_sources(uking PRIVATE actionEventMiniGameTimeMove.h actionEventMiniGameTimerWrite.cpp actionEventMiniGameTimerWrite.h - actionEventOffWaitRevivalAction.cpp - actionEventOffWaitRevivalAction.h - actionEventOnWaitRevivalAction.cpp - actionEventOnWaitRevivalAction.h actionEventOpenGetDemo.cpp actionEventOpenGetDemo.h actionEventOpenGetWeaponDemo.cpp @@ -1013,8 +845,6 @@ target_sources(uking PRIVATE actionEventOpenMessageTips.h actionEventPickOutFromPorch.cpp actionEventPickOutFromPorch.h - actionEventPlayMovieAction.cpp - actionEventPlayMovieAction.h actionEventPlayUiActorName.cpp actionEventPlayUiActorName.h actionEventPlayUiBossHpAction.cpp @@ -1025,8 +855,6 @@ target_sources(uking PRIVATE actionEventPlayUiOneTimeAnimAction.h actionEventPlayUiOPTextAction.cpp actionEventPlayUiOPTextAction.h - actionEventPlayUiScreenAction.cpp - actionEventPlayUiScreenAction.h actionEventPlayUiStaffRoll.cpp actionEventPlayUiStaffRoll.h actionEventPlayUiStaffRollImage.cpp @@ -1043,10 +871,6 @@ target_sources(uking PRIVATE actionEventRegisterToDeathConter.h actionEventRegisterToGetCounter.cpp actionEventRegisterToGetCounter.h - actionEventResetQuestAction.cpp - actionEventResetQuestAction.h - actionEventRollbackQuestAction.cpp - actionEventRollbackQuestAction.h actionEventSendCatchWeaponMsgToPlayer.cpp actionEventSendCatchWeaponMsgToPlayer.h actionEventSetAddFogOff.cpp @@ -1079,10 +903,6 @@ target_sources(uking PRIVATE actionEventSetFogDirect.h actionEventSetGameDataFloatAction.cpp actionEventSetGameDataFloatAction.h - actionEventSetGameDataIntAction.cpp - actionEventSetGameDataIntAction.h - actionEventSetGameDataStringAction.cpp - actionEventSetGameDataStringAction.h actionEventSetItemDataToPouch.cpp actionEventSetItemDataToPouch.h actionEventSetMoonType.cpp @@ -1101,8 +921,6 @@ target_sources(uking PRIVATE actionEventSleepTargetActor.h actionEventSuccessGet.cpp actionEventSuccessGet.h - actionEventTalkEndAction.cpp - actionEventTalkEndAction.h actionEventTrigNullASPlay.cpp actionEventTrigNullASPlay.h actionEventUnregisterFromDeathCounter.cpp @@ -1117,8 +935,6 @@ target_sources(uking PRIVATE actionEventVariableFadeIn.h actionEventVariableFadeOut.cpp actionEventVariableFadeOut.h - actionEventWaitFrameAction.cpp - actionEventWaitFrameAction.h actionEventWatchCannonHit.cpp actionEventWatchCannonHit.h actionExitGame.cpp @@ -1501,8 +1317,6 @@ target_sources(uking PRIVATE actionForkOctarockEnterReloadWig.h actionForkOnEnterCharCtrlInvalid.cpp actionForkOnEnterCharCtrlInvalid.h - actionForkOnEnterDropWeaponWithSpeed.cpp - actionForkOnEnterDropWeaponWithSpeed.h actionForkOnEnterSwapDropTableActorBase.cpp actionForkOnEnterSwapDropTableActorBase.h actionForkOnEnterSwapDropTableActor.cpp @@ -1703,8 +1517,6 @@ target_sources(uking PRIVATE actionGetItem.h actionGetItemIntoBag.cpp actionGetItemIntoBag.h - actionGetOffFromHorseAction.cpp - actionGetOffFromHorseAction.h actionGetRupee.cpp actionGetRupee.h actionGetSmallKeyItemGet.cpp @@ -1885,34 +1697,16 @@ target_sources(uking PRIVATE actionHornUse.h actionHorseDie.cpp actionHorseDie.h - actionHorseEatAction.cpp - actionHorseEatAction.h actionHorseEatCarriedItem.cpp actionHorseEatCarriedItem.h actionHorseElectricParalysis.cpp actionHorseElectricParalysis.h - actionHorseFallAction.cpp - actionHorseFallAction.h actionHorseFollow.cpp actionHorseFollow.h actionHorseFreeze.cpp actionHorseFreeze.h - actionHorseKickBackAction.cpp - actionHorseKickBackAction.h - actionHorseManeCollarSyncAction.cpp - actionHorseManeCollarSyncAction.h - actionHorseManeGrabbedAction.cpp - actionHorseManeGrabbedAction.h actionHorseMoveToSafePos.cpp actionHorseMoveToSafePos.h - actionHorseMoveToTargetAction.cpp - actionHorseMoveToTargetAction.h - actionHorseRandomMoveAction.cpp - actionHorseRandomMoveAction.h - actionHorseReinsBindAction.cpp - actionHorseReinsBindAction.h - actionHorseReinsDefaultAction.cpp - actionHorseReinsDefaultAction.h actionHorseReturnToSafePos.cpp actionHorseReturnToSafePos.h actionHorseRiddenByPlayer.cpp @@ -1963,30 +1757,14 @@ target_sources(uking PRIVATE actionHorseRideWait.h actionHorseRodeo.cpp actionHorseRodeo.h - actionHorseSaddleBindAction.cpp - actionHorseSaddleBindAction.h - actionHorseSaddleDefaultAction.cpp - actionHorseSaddleDefaultAction.h - actionHorseSwimAction.cpp - actionHorseSwimAction.h - actionHorseSwim.cpp - actionHorseSwim.h actionHorseSwimToTargetActor.cpp actionHorseSwimToTargetActor.h - actionHorseTurnAction.cpp - actionHorseTurnAction.h actionHorseVanish.cpp actionHorseVanish.h - actionHorseWaitAction.cpp - actionHorseWaitAction.h actionHorseWaitAndLookAtNPC.cpp actionHorseWaitAndLookAtNPC.h actionHorseWaitEx.cpp actionHorseWaitEx.h - actionHorseWaitForEventAction.cpp - actionHorseWaitForEventAction.h - actionHorseWaitThrowOffAction.cpp - actionHorseWaitThrowOffAction.h actionHoverBase.cpp actionHoverBase.h actionHover.cpp @@ -2377,8 +2155,6 @@ target_sources(uking PRIVATE actionNPCInfoOnNamedHorse.h actionNPCKnockBackMove.cpp actionNPCKnockBackMove.h - actionNPCLerpAction.cpp - actionNPCLerpAction.h actionNPCLerpDynAS.cpp actionNPCLerpDynAS.h actionNPCMakeArtifact.cpp @@ -2427,14 +2203,8 @@ target_sources(uking PRIVATE actionNpcSwimMove.h actionNpcSwimNavMove.cpp actionNpcSwimNavMove.h - actionNPCTalkASyncAction.cpp - actionNPCTalkASyncAction.h actionNPCTalk.cpp actionNPCTalk.h - actionNPCTalkNoMessageStepperAction.cpp - actionNPCTalkNoMessageStepperAction.h - actionNPCTalkToPlayerAction.cpp - actionNPCTalkToPlayerAction.h actionNPCTargetMove.cpp actionNPCTargetMoveDynAs.cpp actionNPCTargetMoveDynAs.h @@ -2445,16 +2215,12 @@ target_sources(uking PRIVATE actionNpcTebaFly.h actionNPCTravelerRest.cpp actionNPCTravelerRest.h - actionNPCTurnAction.cpp - actionNPCTurnAction.h actionNPCTurnToObject.cpp actionNPCTurnToObjectGreeting.cpp actionNPCTurnToObjectGreeting.h actionNPCTurnToObject.h actionNPCTurnToPosition.cpp actionNPCTurnToPosition.h - actionNPCWaitAction.cpp - actionNPCWaitAction.h actionNPCWait.cpp actionNPCWaitDynAS.cpp actionNPCWaitDynAS.h @@ -2559,8 +2325,6 @@ target_sources(uking PRIVATE actionOpenPouchAddStockNum.h actionOpenThanksE3.cpp actionOpenThanksE3.h - actionOwnedHorseObserveAction.cpp - actionOwnedHorseObserveAction.h actionPauseMenuPlayerWait.cpp actionPauseMenuPlayerWait.h actionPhysBodyPartLod.cpp @@ -2581,362 +2345,28 @@ target_sources(uking PRIVATE actionPlayASForTimelineWithSword.h actionPlayerActionClimb.cpp actionPlayerActionClimb.h - actionPlayerAction.cpp - actionPlayerAction.h - actionPlayerAnchorMove.cpp - actionPlayerAnchorMove.h actionPlayerAreaInOutSendMessage.cpp actionPlayerAreaInOutSendMessage.h - actionPlayerAtnMove.cpp - actionPlayerAtnMove.h - actionPlayerAtnWait.cpp - actionPlayerAtnWait.h - actionPlayerBackJump.cpp - actionPlayerBackJump.h - actionPlayerBackJumpLand.cpp - actionPlayerBackJumpLand.h actionPlayerBeamMove.cpp actionPlayerBeamMove.h - actionPlayerBeetleSubject.cpp - actionPlayerBeetleSubject.h - actionPlayerBindSheikPad.cpp - actionPlayerBindSheikPad.h - actionPlayerBow.cpp - actionPlayerBowFall.cpp - actionPlayerBowFall.h - actionPlayerBow.h - actionPlayerCalmHorseDown.cpp - actionPlayerCalmHorseDown.h - actionPlayerCaught.cpp - actionPlayerCaught.h - actionPlayerCleaningAround.cpp - actionPlayerCleaningAround.h - actionPlayerClimbRest.cpp - actionPlayerClimbRest.h - actionPlayerControl.cpp - actionPlayerControl.h - actionPlayerCutAfterJump.cpp - actionPlayerCutAfterJump.h - actionPlayerCutAfterJust.cpp - actionPlayerCutAfterJust.h - actionPlayerCutDash.cpp - actionPlayerCutDash.h - actionPlayerCutFall.cpp - actionPlayerCutFall.h - actionPlayerCutHorseJump.cpp - actionPlayerCutHorseJump.h - actionPlayerCutHorseJumpLand.cpp - actionPlayerCutHorseJumpLand.h - actionPlayerCutJump.cpp - actionPlayerCutJump.h - actionPlayerCutNormal.cpp - actionPlayerCutNormal.h - actionPlayerCutReverse.cpp - actionPlayerCutReverse.h - actionPlayerCutTurn.cpp - actionPlayerCutTurn.h - actionPlayerCutTurnLSword.cpp - actionPlayerCutTurnLSword.h - actionPlayerDamage.cpp - actionPlayerDamage.h - actionPlayerDead.cpp - actionPlayerDead.h - actionPlayerDeadWait.cpp - actionPlayerDeadWait.h - actionPlayerDemoAccelerateHorse.cpp - actionPlayerDemoAccelerateHorse.h - actionPlayerDemoAirWait.cpp - actionPlayerDemoAirWait.h - actionPlayerDemoWait.cpp - actionPlayerDemoWait.h - actionPlayerDestinationMove.cpp - actionPlayerDestinationMove.h - actionPlayerDestinationTurn.cpp - actionPlayerDestinationTurn.h - actionPlayerDestinationTurnRefActor.cpp - actionPlayerDestinationTurnRefActor.h - actionPlayerDestinationTurnStarter.cpp - actionPlayerDestinationTurnStarter.h - actionPlayerDestinationTurnWithAnim.cpp - actionPlayerDestinationTurnWithAnim.h - actionPlayerDisplayWait.cpp - actionPlayerDisplayWait.h - actionPlayerDiveMove.cpp - actionPlayerDiveMove.h - actionPlayerDoorPullOpen.cpp - actionPlayerDoorPullOpen.h - actionPlayerDoorPushOpen.cpp - actionPlayerDoorPushOpen.h - actionPlayerDrown.cpp - actionPlayerDrown.h - actionPlayerElectric.cpp - actionPlayerElectric.h actionPlayerEmitEquipmentNoise.cpp actionPlayerEmitEquipmentNoise.h - actionPlayerEquipHaveMasterSword.cpp - actionPlayerEquipHaveMasterSword.h - actionPlayerEquipNearMasterSword.cpp - actionPlayerEquipNearMasterSword.h - actionPlayerEventStartWait.cpp - actionPlayerEventStartWait.h - actionPlayerFall.cpp - actionPlayerFall.h - actionPlayerForkDropWeaponWithSpeed.cpp - actionPlayerForkDropWeaponWithSpeed.h - actionPlayerFrontRoll.cpp - actionPlayerFrontRoll.h - actionPlayerGlide.cpp - actionPlayerGlide.h - actionPlayerGrabPut.cpp - actionPlayerGrabPut.h - actionPlayerGrabReady.cpp - actionPlayerGrabReady.h - actionPlayerGrabStand.cpp - actionPlayerGrabStand.h - actionPlayerGrabThrow.cpp - actionPlayerGrabThrow.h - actionPlayerGrabUpAnmStop.cpp - actionPlayerGrabUpAnmStop.h - actionPlayerGrabUp.cpp - actionPlayerGrabUp.h - actionPlayerGrabWait.cpp - actionPlayerGrabWait.h - actionPlayerGuardBreak.cpp - actionPlayerGuardBreak.h - actionPlayerGuardJust.cpp - actionPlayerGuardJustFall.cpp - actionPlayerGuardJustFall.h - actionPlayerGuardJust.h - actionPlayerGuardSlip.cpp - actionPlayerGuardSlip.h - actionPlayerGuidedMove.cpp - actionPlayerGuidedMove.h - actionPlayerHangWallCatch.cpp - actionPlayerHangWallCatch.h - actionPlayerHell.cpp - actionPlayerHell.h - actionPlayerHellNoFade.cpp - actionPlayerHellNoFade.h - actionPlayerHellStartWait.cpp - actionPlayerHellStartWait.h - actionPlayerHide.cpp - actionPlayerHide.h - actionPlayerHoldUpDRC.cpp - actionPlayerHoldUpDRC.h - actionPlayerHorseGetOff.cpp - actionPlayerHorseGetOff.h - actionPlayerHorseGetOffInDemo.cpp - actionPlayerHorseGetOffInDemo.h - actionPlayerHorseJump.cpp - actionPlayerHorseJump.h - actionPlayerIceBlockRemove.cpp - actionPlayerIceBlockRemove.h - actionPlayerIceBreak.cpp - actionPlayerIceBreak.h - actionPlayerIce.cpp - actionPlayerIceGrabReady.cpp - actionPlayerIceGrabReady.h - actionPlayerIce.h actionPlayerInAreaAutoEnemyForbidTag.cpp actionPlayerInAreaAutoEnemyForbidTag.h - actionPlayerJump.cpp - actionPlayerJump.h - actionPlayerKokkoGlide.cpp - actionPlayerKokkoGlide.h - actionPlayerLadderDownEnd.cpp - actionPlayerLadderDownEnd.h - actionPlayerLadderDownStart.cpp - actionPlayerLadderDownStart.h - actionPlayerLadderJump.cpp - actionPlayerLadderJump.h - actionPlayerLadderJumpLand.cpp - actionPlayerLadderJumpLand.h - actionPlayerLadderMove.cpp - actionPlayerLadderMove.h - actionPlayerLadderToClimb.cpp - actionPlayerLadderToClimb.h - actionPlayerLadderUpEnd.cpp - actionPlayerLadderUpEnd.h - actionPlayerLadderUpStart.cpp - actionPlayerLadderUpStart.h - actionPlayerLand.cpp - actionPlayerLandDamage.cpp - actionPlayerLandDamage.h - actionPlayerLand.h - actionPlayerLargeDamage.cpp - actionPlayerLargeDamage.h - actionPlayerLargeDamageUp.cpp - actionPlayerLargeDamageUp.h - actionPlayerLaunch.cpp - actionPlayerLaunch.h - actionPlayerLookAtObject.cpp - actionPlayerLookAtObject.h actionPlayerLookAtObjectNow.cpp actionPlayerLookAtObjectNow.h - actionPlayerLookAtTheFront.cpp - actionPlayerLookAtTheFront.h - actionPlayerMagnetSubject.cpp - actionPlayerMagnetSubject.h - actionPlayerMasterSwordEquip.cpp - actionPlayerMasterSwordEquip.h - actionPlayerMiddleDamage.cpp - actionPlayerMiddleDamage.h - actionPlayerMove.cpp - actionPlayerMove.h - actionPlayerNavMeshMove.cpp - actionPlayerNavMeshMove.h - actionPlayerParashawlGlide.cpp - actionPlayerParashawlGlide.h - actionPlayerPickUp.cpp - actionPlayerPickUp.h - actionPlayerPlayASAdapt.cpp - actionPlayerPlayASAdapt.h - actionPlayerPullSword.cpp - actionPlayerPullSwordFirstFail.cpp - actionPlayerPullSwordFirstFail.h - actionPlayerPullSword.h - actionPlayerRailMove.cpp - actionPlayerRailMove.h - actionPlayerReleaseMasterSowrd.cpp - actionPlayerReleaseMasterSowrd.h - actionPlayerRemainsBlow.cpp - actionPlayerRemainsBlow.h - actionPlayerRequestRecreateDyeArmor.cpp - actionPlayerRequestRecreateDyeArmor.h - actionPlayerRideHorse.cpp - actionPlayerRideHorse.h - actionPlayerRideJump.cpp - actionPlayerRideJump.h - actionPlayerSelfCamera.cpp - actionPlayerSelfCamera.h - actionPlayerSetVisibleWeapon.cpp - actionPlayerSetVisibleWeapon.h - actionPlayerSetWakeUpMtx.cpp - actionPlayerSetWakeUpMtx.h - actionPlayerShieldRideMove.cpp - actionPlayerShieldRideMove.h - actionPlayerShock.cpp - actionPlayerShock.h - actionPlayerSideStep.cpp - actionPlayerSideStep.h - actionPlayerSideStepLand.cpp - actionPlayerSideStepLand.h - actionPlayerSitEnd.cpp - actionPlayerSitEnd.h - actionPlayerSitStart.cpp - actionPlayerSitStart.h - actionPlayerSitWait.cpp - actionPlayerSitWait.h - actionPlayerSkin.cpp - actionPlayerSkin.h - actionPlayerSleep.cpp - actionPlayerSleep.h - actionPlayerSlide.cpp - actionPlayerSlide.h - actionPlayerSlideLand.cpp - actionPlayerSlideLand.h actionPlayerSlippingDown.cpp actionPlayerSlippingDown.h - actionPlayerSpAttack.cpp - actionPlayerSpAttack.h - actionPlayerSquatDamage.cpp - actionPlayerSquatDamage.h - actionPlayerSquatMove.cpp - actionPlayerSquatMove.h - actionPlayerSquatWait.cpp - actionPlayerSquatWait.h - actionPlayerStainCarryWait.cpp - actionPlayerStainCarryWait.h - actionPlayerStainWait.cpp - actionPlayerStainWait.h - actionPlayerStepAttack.cpp - actionPlayerStepAttack.h - actionPlayerStepGuardJust.cpp - actionPlayerStepGuardJust.h - actionPlayerStepMove.cpp - actionPlayerStepMove.h actionPlayerStoleOpenBase.cpp actionPlayerStoleOpenBase.h actionPlayerStoleOpen.cpp actionPlayerStoleOpenEx.cpp actionPlayerStoleOpenEx.h actionPlayerStoleOpen.h - actionPlayerStopInAir.cpp - actionPlayerStopInAir.h - actionPlayerSubjectWait.cpp - actionPlayerSubjectWait.h - actionPlayerSuperBlow.cpp - actionPlayerSuperBlow.h - actionPlayerSuperJumpCharge.cpp - actionPlayerSuperJumpCharge.h - actionPlayerSuperJump.cpp - actionPlayerSuperJump.h - actionPlayerSwimDamage.cpp - actionPlayerSwimDamage.h - actionPlayerSwimDash.cpp - actionPlayerSwimDash.h - actionPlayerSwimJump.cpp - actionPlayerSwimJump.h - actionPlayerSwimLand.cpp - actionPlayerSwimLand.h - actionPlayerSwimMove.cpp - actionPlayerSwimMove.h - actionPlayerSwimSpinAttack.cpp - actionPlayerSwimSpinAttack.h - actionPlayerSwimWait.cpp - actionPlayerSwimWait.h - actionPlayerSwitchHang.cpp - actionPlayerSwitchHang.h - actionPlayerTalk.cpp - actionPlayerTalk.h - actionPlayerTreeClimb.cpp - actionPlayerTreeClimb.h - actionPlayerTurnAndLookToObject.cpp - actionPlayerTurnAndLookToObject.h actionPlayerTurnAndLookToObjectNow.cpp actionPlayerTurnAndLookToObjectNow.h - actionPlayerTurnInner.cpp - actionPlayerTurnInner.h - actionPlayerTwiceJump.cpp - actionPlayerTwiceJump.h - actionPlayerUnbindSheikPad.cpp - actionPlayerUnbindSheikPad.h - actionPlayerUnequip.cpp - actionPlayerUnequip.h - actionPlayerUpdateEquip.cpp - actionPlayerUpdateEquip.h - actionPlayerWait.cpp - actionPlayerWait.h - actionPlayerWakeBoard.cpp - actionPlayerWakeBoardEnd.cpp - actionPlayerWakeBoardEnd.h - actionPlayerWakeBoardGoal.cpp - actionPlayerWakeBoardGoal.h - actionPlayerWakeBoard.h - actionPlayerWakeBoardReady.cpp - actionPlayerWakeBoardReady.h - actionPlayerWallDashUp.cpp - actionPlayerWallDashUp.h - actionPlayerWallJump.cpp - actionPlayerWallJump.h - actionPlayerWallSlip.cpp - actionPlayerWallSlip.h - actionPlayerWarp.cpp actionPlayerWarpEffectValueSetter.cpp actionPlayerWarpEffectValueSetter.h - actionPlayerWarp.h - actionPlayerWaterDivingJump.cpp - actionPlayerWaterDivingJump.h - actionPlayerWaterFall.cpp - actionPlayerWaterFall.h - actionPlayerWaterFallJump.cpp - actionPlayerWaterFallJump.h - actionPlayerWeaponThrow.cpp - actionPlayerWeaponThrow.h - actionPlayerZoraJump.cpp - actionPlayerZoraJump.h - actionPlayerZoraRide.cpp - actionPlayerZoraRide.h actionPowerupRune.cpp actionPowerupRune.h actionPreAttack.cpp @@ -3083,11 +2513,7 @@ target_sources(uking PRIVATE actionReuseActorDelete.h actionReviveEnemies.cpp actionReviveEnemies.h - actionRideHorseAction.cpp - actionRideHorseAction.h actionRideHorse.cpp - actionRideHorseForEventAction.cpp - actionRideHorseForEventAction.h actionRideHorse.h actionRisingAirOneTime.cpp actionRisingAirOneTime.h @@ -3219,12 +2645,8 @@ target_sources(uking PRIVATE actionSetOpenState.h actionSetOwnedHorseAS.cpp actionSetOwnedHorseAS.h - actionSetPlayerDrawingSword.cpp - actionSetPlayerDrawingSword.h actionSetPlayerStateToUnequipAndWait.cpp actionSetPlayerStateToUnequipAndWait.h - actionSetQuestStepAction.cpp - actionSetQuestStepAction.h actionSetRequestAttention.cpp actionSetRequestAttention.h actionSetResetPos.cpp @@ -3561,8 +2983,6 @@ target_sources(uking PRIVATE actionSwitchStepSliderConstraintOnce.h actionSwitchWindmill.cpp actionSwitchWindmill.h - actionSystemApplyEnvSetAction.cpp - actionSystemApplyEnvSetAction.h actionSystemDelete.cpp actionSystemDelete.h actionSystemFadeOutSleep.cpp @@ -3571,8 +2991,6 @@ target_sources(uking PRIVATE actionSystemHideChase.h actionSystemHide.cpp actionSystemHide.h - actionSystemSetWindAction.cpp - actionSystemSetWindAction.h actionSystemSleep.cpp actionSystemSleep.h actionSystemWarp.cpp diff --git a/src/Game/AI/Action/actionASPlaySimpleAnmDriven.cpp b/src/Game/Actor/Action/actionASPlaySimpleAnmDriven.cpp similarity index 93% rename from src/Game/AI/Action/actionASPlaySimpleAnmDriven.cpp rename to src/Game/Actor/Action/actionASPlaySimpleAnmDriven.cpp index 16b9419d..39c3e602 100644 --- a/src/Game/AI/Action/actionASPlaySimpleAnmDriven.cpp +++ b/src/Game/Actor/Action/actionASPlaySimpleAnmDriven.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionASPlaySimpleAnmDriven.h" +#include "Game/Actor/Action/actionASPlaySimpleAnmDriven.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionASPlaySimpleAnmDriven.h b/src/Game/Actor/Action/actionASPlaySimpleAnmDriven.h similarity index 100% rename from src/Game/AI/Action/actionASPlaySimpleAnmDriven.h rename to src/Game/Actor/Action/actionASPlaySimpleAnmDriven.h diff --git a/src/Game/AI/Action/actionActionEx.cpp b/src/Game/Actor/Action/actionActionEx.cpp similarity index 73% rename from src/Game/AI/Action/actionActionEx.cpp rename to src/Game/Actor/Action/actionActionEx.cpp index c74b049e..78d625d2 100644 --- a/src/Game/AI/Action/actionActionEx.cpp +++ b/src/Game/Actor/Action/actionActionEx.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionActionEx.h" +#include "Game/Actor/Action/actionActionEx.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionActionEx.h b/src/Game/Actor/Action/actionActionEx.h similarity index 100% rename from src/Game/AI/Action/actionActionEx.h rename to src/Game/Actor/Action/actionActionEx.h diff --git a/src/Game/AI/Action/actionActionWithAS.cpp b/src/Game/Actor/Action/actionActionWithAS.cpp similarity index 86% rename from src/Game/AI/Action/actionActionWithAS.cpp rename to src/Game/Actor/Action/actionActionWithAS.cpp index 108afebd..f01e80b0 100644 --- a/src/Game/AI/Action/actionActionWithAS.cpp +++ b/src/Game/Actor/Action/actionActionWithAS.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionActionWithAS.h" +#include "Game/Actor/Action/actionActionWithAS.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionActionWithAS.h b/src/Game/Actor/Action/actionActionWithAS.h similarity index 86% rename from src/Game/AI/Action/actionActionWithAS.h rename to src/Game/Actor/Action/actionActionWithAS.h index c1a16ba2..c6e8d2ef 100644 --- a/src/Game/AI/Action/actionActionWithAS.h +++ b/src/Game/Actor/Action/actionActionWithAS.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionActionWithPosAngReduce.h" +#include "Game/Actor/Action/actionActionWithPosAngReduce.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionActionWithPosAngReduce.cpp b/src/Game/Actor/Action/actionActionWithPosAngReduce.cpp similarity index 90% rename from src/Game/AI/Action/actionActionWithPosAngReduce.cpp rename to src/Game/Actor/Action/actionActionWithPosAngReduce.cpp index 62384636..b04cd2cd 100644 --- a/src/Game/AI/Action/actionActionWithPosAngReduce.cpp +++ b/src/Game/Actor/Action/actionActionWithPosAngReduce.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionActionWithPosAngReduce.h" +#include "Game/Actor/Action/actionActionWithPosAngReduce.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionActionWithPosAngReduce.h b/src/Game/Actor/Action/actionActionWithPosAngReduce.h similarity index 92% rename from src/Game/AI/Action/actionActionWithPosAngReduce.h rename to src/Game/Actor/Action/actionActionWithPosAngReduce.h index 5499af47..012780ca 100644 --- a/src/Game/AI/Action/actionActionWithPosAngReduce.h +++ b/src/Game/Actor/Action/actionActionWithPosAngReduce.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionActionEx.h" +#include "Game/Actor/Action/actionActionEx.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionActivateAttackSensor.cpp b/src/Game/Actor/Action/actionActivateAttackSensor.cpp similarity index 96% rename from src/Game/AI/Action/actionActivateAttackSensor.cpp rename to src/Game/Actor/Action/actionActivateAttackSensor.cpp index 9566591c..e5807c04 100644 --- a/src/Game/AI/Action/actionActivateAttackSensor.cpp +++ b/src/Game/Actor/Action/actionActivateAttackSensor.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionActivateAttackSensor.h" +#include "Game/Actor/Action/actionActivateAttackSensor.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionActivateAttackSensor.h b/src/Game/Actor/Action/actionActivateAttackSensor.h similarity index 100% rename from src/Game/AI/Action/actionActivateAttackSensor.h rename to src/Game/Actor/Action/actionActivateAttackSensor.h diff --git a/src/Game/AI/Action/actionActorAreaInOutSendMessage.cpp b/src/Game/Actor/Action/actionActorAreaInOutSendMessage.cpp similarity index 91% rename from src/Game/AI/Action/actionActorAreaInOutSendMessage.cpp rename to src/Game/Actor/Action/actionActorAreaInOutSendMessage.cpp index 3474b919..c10750a0 100644 --- a/src/Game/AI/Action/actionActorAreaInOutSendMessage.cpp +++ b/src/Game/Actor/Action/actionActorAreaInOutSendMessage.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionActorAreaInOutSendMessage.h" +#include "Game/Actor/Action/actionActorAreaInOutSendMessage.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionActorAreaInOutSendMessage.h b/src/Game/Actor/Action/actionActorAreaInOutSendMessage.h similarity index 91% rename from src/Game/AI/Action/actionActorAreaInOutSendMessage.h rename to src/Game/Actor/Action/actionActorAreaInOutSendMessage.h index 3925600d..9c9e555d 100644 --- a/src/Game/AI/Action/actionActorAreaInOutSendMessage.h +++ b/src/Game/Actor/Action/actionActorAreaInOutSendMessage.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionAreaTagAction.h" +#include "Game/Actor/Area/Action/actionAreaTagAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionActorInfoToGameDataFloat.cpp b/src/Game/Actor/Action/actionActorInfoToGameDataFloat.cpp similarity index 90% rename from src/Game/AI/Action/actionActorInfoToGameDataFloat.cpp rename to src/Game/Actor/Action/actionActorInfoToGameDataFloat.cpp index 3e42ac8e..2521867e 100644 --- a/src/Game/AI/Action/actionActorInfoToGameDataFloat.cpp +++ b/src/Game/Actor/Action/actionActorInfoToGameDataFloat.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionActorInfoToGameDataFloat.h" +#include "Game/Actor/Action/actionActorInfoToGameDataFloat.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionActorInfoToGameDataFloat.h b/src/Game/Actor/Action/actionActorInfoToGameDataFloat.h similarity index 100% rename from src/Game/AI/Action/actionActorInfoToGameDataFloat.h rename to src/Game/Actor/Action/actionActorInfoToGameDataFloat.h diff --git a/src/Game/AI/Action/actionActorInfoToGameDataInt.cpp b/src/Game/Actor/Action/actionActorInfoToGameDataInt.cpp similarity index 90% rename from src/Game/AI/Action/actionActorInfoToGameDataInt.cpp rename to src/Game/Actor/Action/actionActorInfoToGameDataInt.cpp index 7e541ef2..0e4c85c8 100644 --- a/src/Game/AI/Action/actionActorInfoToGameDataInt.cpp +++ b/src/Game/Actor/Action/actionActorInfoToGameDataInt.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionActorInfoToGameDataInt.h" +#include "Game/Actor/Action/actionActorInfoToGameDataInt.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionActorInfoToGameDataInt.h b/src/Game/Actor/Action/actionActorInfoToGameDataInt.h similarity index 100% rename from src/Game/AI/Action/actionActorInfoToGameDataInt.h rename to src/Game/Actor/Action/actionActorInfoToGameDataInt.h diff --git a/src/Game/AI/Action/actionActorInfoToGameDataVec3.cpp b/src/Game/Actor/Action/actionActorInfoToGameDataVec3.cpp similarity index 90% rename from src/Game/AI/Action/actionActorInfoToGameDataVec3.cpp rename to src/Game/Actor/Action/actionActorInfoToGameDataVec3.cpp index 5c7f5720..58883324 100644 --- a/src/Game/AI/Action/actionActorInfoToGameDataVec3.cpp +++ b/src/Game/Actor/Action/actionActorInfoToGameDataVec3.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionActorInfoToGameDataVec3.h" +#include "Game/Actor/Action/actionActorInfoToGameDataVec3.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionActorInfoToGameDataVec3.h b/src/Game/Actor/Action/actionActorInfoToGameDataVec3.h similarity index 100% rename from src/Game/AI/Action/actionActorInfoToGameDataVec3.h rename to src/Game/Actor/Action/actionActorInfoToGameDataVec3.h diff --git a/src/Game/AI/Action/actionAddAutoPlacementCreator.cpp b/src/Game/Actor/Action/actionAddAutoPlacementCreator.cpp similarity index 97% rename from src/Game/AI/Action/actionAddAutoPlacementCreator.cpp rename to src/Game/Actor/Action/actionAddAutoPlacementCreator.cpp index 068f96b9..086fb095 100644 --- a/src/Game/AI/Action/actionAddAutoPlacementCreator.cpp +++ b/src/Game/Actor/Action/actionAddAutoPlacementCreator.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionAddAutoPlacementCreator.h" +#include "Game/Actor/Action/actionAddAutoPlacementCreator.h" #include "KingSystem/ActorSystem/actActor.h" #include "KingSystem/Map/mapAutoPlacementMgr.h" #include "KingSystem/Map/mapDebug.h" diff --git a/src/Game/AI/Action/actionAddAutoPlacementCreator.h b/src/Game/Actor/Action/actionAddAutoPlacementCreator.h similarity index 100% rename from src/Game/AI/Action/actionAddAutoPlacementCreator.h rename to src/Game/Actor/Action/actionAddAutoPlacementCreator.h diff --git a/src/Game/AI/Action/actionAddNoUseTerritoryCounter.cpp b/src/Game/Actor/Action/actionAddNoUseTerritoryCounter.cpp similarity index 93% rename from src/Game/AI/Action/actionAddNoUseTerritoryCounter.cpp rename to src/Game/Actor/Action/actionAddNoUseTerritoryCounter.cpp index 56e0b63a..24d4a3e2 100644 --- a/src/Game/AI/Action/actionAddNoUseTerritoryCounter.cpp +++ b/src/Game/Actor/Action/actionAddNoUseTerritoryCounter.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionAddNoUseTerritoryCounter.h" +#include "Game/Actor/Action/actionAddNoUseTerritoryCounter.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAddNoUseTerritoryCounter.h b/src/Game/Actor/Action/actionAddNoUseTerritoryCounter.h similarity index 100% rename from src/Game/AI/Action/actionAddNoUseTerritoryCounter.h rename to src/Game/Actor/Action/actionAddNoUseTerritoryCounter.h diff --git a/src/Game/AI/Action/actionAddRigidBody.cpp b/src/Game/Actor/Action/actionAddRigidBody.cpp similarity index 92% rename from src/Game/AI/Action/actionAddRigidBody.cpp rename to src/Game/Actor/Action/actionAddRigidBody.cpp index e613b1d8..cd364098 100644 --- a/src/Game/AI/Action/actionAddRigidBody.cpp +++ b/src/Game/Actor/Action/actionAddRigidBody.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionAddRigidBody.h" +#include "Game/Actor/Action/actionAddRigidBody.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAddRigidBody.h b/src/Game/Actor/Action/actionAddRigidBody.h similarity index 100% rename from src/Game/AI/Action/actionAddRigidBody.h rename to src/Game/Actor/Action/actionAddRigidBody.h diff --git a/src/Game/AI/Action/actionAdvanceTime.cpp b/src/Game/Actor/Action/actionAdvanceTime.cpp similarity index 93% rename from src/Game/AI/Action/actionAdvanceTime.cpp rename to src/Game/Actor/Action/actionAdvanceTime.cpp index 874ba538..2f3a3385 100644 --- a/src/Game/AI/Action/actionAdvanceTime.cpp +++ b/src/Game/Actor/Action/actionAdvanceTime.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionAdvanceTime.h" +#include "Game/Actor/Action/actionAdvanceTime.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAdvanceTime.h b/src/Game/Actor/Action/actionAdvanceTime.h similarity index 100% rename from src/Game/AI/Action/actionAdvanceTime.h rename to src/Game/Actor/Action/actionAdvanceTime.h diff --git a/src/Game/AI/Action/actionAirOctaFloat.cpp b/src/Game/Actor/Action/actionAirOctaFloat.cpp similarity index 92% rename from src/Game/AI/Action/actionAirOctaFloat.cpp rename to src/Game/Actor/Action/actionAirOctaFloat.cpp index 12638f28..e624963e 100644 --- a/src/Game/AI/Action/actionAirOctaFloat.cpp +++ b/src/Game/Actor/Action/actionAirOctaFloat.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionAirOctaFloat.h" +#include "Game/Actor/Action/actionAirOctaFloat.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAirOctaFloat.h b/src/Game/Actor/Action/actionAirOctaFloat.h similarity index 90% rename from src/Game/AI/Action/actionAirOctaFloat.h rename to src/Game/Actor/Action/actionAirOctaFloat.h index 75643971..cbc540e6 100644 --- a/src/Game/AI/Action/actionAirOctaFloat.h +++ b/src/Game/Actor/Action/actionAirOctaFloat.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionAirOctaFloatBase.h" +#include "Game/Actor/Action/actionAirOctaFloatBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAirOctaFloatBase.cpp b/src/Game/Actor/Action/actionAirOctaFloatBase.cpp similarity index 93% rename from src/Game/AI/Action/actionAirOctaFloatBase.cpp rename to src/Game/Actor/Action/actionAirOctaFloatBase.cpp index cb219b9c..7ec4c6a5 100644 --- a/src/Game/AI/Action/actionAirOctaFloatBase.cpp +++ b/src/Game/Actor/Action/actionAirOctaFloatBase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionAirOctaFloatBase.h" +#include "Game/Actor/Action/actionAirOctaFloatBase.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAirOctaFloatBase.h b/src/Game/Actor/Action/actionAirOctaFloatBase.h similarity index 100% rename from src/Game/AI/Action/actionAirOctaFloatBase.h rename to src/Game/Actor/Action/actionAirOctaFloatBase.h diff --git a/src/Game/AI/Action/actionAirOctaMgr.cpp b/src/Game/Actor/Action/actionAirOctaMgr.cpp similarity index 94% rename from src/Game/AI/Action/actionAirOctaMgr.cpp rename to src/Game/Actor/Action/actionAirOctaMgr.cpp index cd673294..19ae9110 100644 --- a/src/Game/AI/Action/actionAirOctaMgr.cpp +++ b/src/Game/Actor/Action/actionAirOctaMgr.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionAirOctaMgr.h" +#include "Game/Actor/Action/actionAirOctaMgr.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAirOctaMgr.h b/src/Game/Actor/Action/actionAirOctaMgr.h similarity index 100% rename from src/Game/AI/Action/actionAirOctaMgr.h rename to src/Game/Actor/Action/actionAirOctaMgr.h diff --git a/src/Game/AI/Action/actionAirOctaNoticeTurn.cpp b/src/Game/Actor/Action/actionAirOctaNoticeTurn.cpp similarity index 91% rename from src/Game/AI/Action/actionAirOctaNoticeTurn.cpp rename to src/Game/Actor/Action/actionAirOctaNoticeTurn.cpp index bbbc8644..512c7277 100644 --- a/src/Game/AI/Action/actionAirOctaNoticeTurn.cpp +++ b/src/Game/Actor/Action/actionAirOctaNoticeTurn.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionAirOctaNoticeTurn.h" +#include "Game/Actor/Action/actionAirOctaNoticeTurn.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAirOctaNoticeTurn.h b/src/Game/Actor/Action/actionAirOctaNoticeTurn.h similarity index 91% rename from src/Game/AI/Action/actionAirOctaNoticeTurn.h rename to src/Game/Actor/Action/actionAirOctaNoticeTurn.h index beadd108..4182fae7 100644 --- a/src/Game/AI/Action/actionAirOctaNoticeTurn.h +++ b/src/Game/Actor/Action/actionAirOctaNoticeTurn.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionNoticeTurn.h" +#include "Game/Actor/Action/actionNoticeTurn.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAirOctaReactionKorog.cpp b/src/Game/Actor/Action/actionAirOctaReactionKorog.cpp similarity index 92% rename from src/Game/AI/Action/actionAirOctaReactionKorog.cpp rename to src/Game/Actor/Action/actionAirOctaReactionKorog.cpp index 66298bb6..f10404cb 100644 --- a/src/Game/AI/Action/actionAirOctaReactionKorog.cpp +++ b/src/Game/Actor/Action/actionAirOctaReactionKorog.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionAirOctaReactionKorog.h" +#include "Game/Actor/Action/actionAirOctaReactionKorog.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAirOctaReactionKorog.h b/src/Game/Actor/Action/actionAirOctaReactionKorog.h similarity index 100% rename from src/Game/AI/Action/actionAirOctaReactionKorog.h rename to src/Game/Actor/Action/actionAirOctaReactionKorog.h diff --git a/src/Game/AI/Action/actionAirOctaWoodBridge.cpp b/src/Game/Actor/Action/actionAirOctaWoodBridge.cpp similarity index 91% rename from src/Game/AI/Action/actionAirOctaWoodBridge.cpp rename to src/Game/Actor/Action/actionAirOctaWoodBridge.cpp index 59291cea..df0ad231 100644 --- a/src/Game/AI/Action/actionAirOctaWoodBridge.cpp +++ b/src/Game/Actor/Action/actionAirOctaWoodBridge.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionAirOctaWoodBridge.h" +#include "Game/Actor/Action/actionAirOctaWoodBridge.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAirOctaWoodBridge.h b/src/Game/Actor/Action/actionAirOctaWoodBridge.h similarity index 100% rename from src/Game/AI/Action/actionAirOctaWoodBridge.h rename to src/Game/Actor/Action/actionAirOctaWoodBridge.h diff --git a/src/Game/AI/Action/actionAirWallAction.cpp b/src/Game/Actor/Action/actionAirWallAction.cpp similarity index 80% rename from src/Game/AI/Action/actionAirWallAction.cpp rename to src/Game/Actor/Action/actionAirWallAction.cpp index 3226c402..195f6cd2 100644 --- a/src/Game/AI/Action/actionAirWallAction.cpp +++ b/src/Game/Actor/Action/actionAirWallAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionAirWallAction.h" +#include "Game/Actor/Action/actionAirWallAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAirWallAction.h b/src/Game/Actor/Action/actionAirWallAction.h similarity index 100% rename from src/Game/AI/Action/actionAirWallAction.h rename to src/Game/Actor/Action/actionAirWallAction.h diff --git a/src/Game/AI/Action/actionAirWallCurseGanon.cpp b/src/Game/Actor/Action/actionAirWallCurseGanon.cpp similarity index 91% rename from src/Game/AI/Action/actionAirWallCurseGanon.cpp rename to src/Game/Actor/Action/actionAirWallCurseGanon.cpp index 2e1af828..403a11cd 100644 --- a/src/Game/AI/Action/actionAirWallCurseGanon.cpp +++ b/src/Game/Actor/Action/actionAirWallCurseGanon.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionAirWallCurseGanon.h" +#include "Game/Actor/Action/actionAirWallCurseGanon.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAirWallCurseGanon.h b/src/Game/Actor/Action/actionAirWallCurseGanon.h similarity index 91% rename from src/Game/AI/Action/actionAirWallCurseGanon.h rename to src/Game/Actor/Action/actionAirWallCurseGanon.h index 6012ffd4..deb1195f 100644 --- a/src/Game/AI/Action/actionAirWallCurseGanon.h +++ b/src/Game/Actor/Action/actionAirWallCurseGanon.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionAirWallHorse.h" +#include "Game/Actor/Action/actionAirWallHorse.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAirWallHorse.cpp b/src/Game/Actor/Action/actionAirWallHorse.cpp similarity index 91% rename from src/Game/AI/Action/actionAirWallHorse.cpp rename to src/Game/Actor/Action/actionAirWallHorse.cpp index afedcbd8..4f7faf64 100644 --- a/src/Game/AI/Action/actionAirWallHorse.cpp +++ b/src/Game/Actor/Action/actionAirWallHorse.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionAirWallHorse.h" +#include "Game/Actor/Action/actionAirWallHorse.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAirWallHorse.h b/src/Game/Actor/Action/actionAirWallHorse.h similarity index 100% rename from src/Game/AI/Action/actionAirWallHorse.h rename to src/Game/Actor/Action/actionAirWallHorse.h diff --git a/src/Game/AI/Action/actionAlarmLynelTag.cpp b/src/Game/Actor/Action/actionAlarmLynelTag.cpp similarity index 92% rename from src/Game/AI/Action/actionAlarmLynelTag.cpp rename to src/Game/Actor/Action/actionAlarmLynelTag.cpp index d5997be9..c55a8b7d 100644 --- a/src/Game/AI/Action/actionAlarmLynelTag.cpp +++ b/src/Game/Actor/Action/actionAlarmLynelTag.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionAlarmLynelTag.h" +#include "Game/Actor/Action/actionAlarmLynelTag.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAlarmLynelTag.h b/src/Game/Actor/Action/actionAlarmLynelTag.h similarity index 100% rename from src/Game/AI/Action/actionAlarmLynelTag.h rename to src/Game/Actor/Action/actionAlarmLynelTag.h diff --git a/src/Game/AI/Action/actionAlertNearbyEnemies.cpp b/src/Game/Actor/Action/actionAlertNearbyEnemies.cpp similarity index 93% rename from src/Game/AI/Action/actionAlertNearbyEnemies.cpp rename to src/Game/Actor/Action/actionAlertNearbyEnemies.cpp index f26be4d2..21d9c876 100644 --- a/src/Game/AI/Action/actionAlertNearbyEnemies.cpp +++ b/src/Game/Actor/Action/actionAlertNearbyEnemies.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionAlertNearbyEnemies.h" +#include "Game/Actor/Action/actionAlertNearbyEnemies.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAlertNearbyEnemies.h b/src/Game/Actor/Action/actionAlertNearbyEnemies.h similarity index 93% rename from src/Game/AI/Action/actionAlertNearbyEnemies.h rename to src/Game/Actor/Action/actionAlertNearbyEnemies.h index 5825b941..3c815fa1 100644 --- a/src/Game/AI/Action/actionAlertNearbyEnemies.h +++ b/src/Game/Actor/Action/actionAlertNearbyEnemies.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayASForAnimalUnit.h" +#include "Game/Actor/Action/actionPlayASForAnimalUnit.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAmbushThrown.cpp b/src/Game/Actor/Action/actionAmbushThrown.cpp similarity index 91% rename from src/Game/AI/Action/actionAmbushThrown.cpp rename to src/Game/Actor/Action/actionAmbushThrown.cpp index 58c416c4..f5d4fcca 100644 --- a/src/Game/AI/Action/actionAmbushThrown.cpp +++ b/src/Game/Actor/Action/actionAmbushThrown.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionAmbushThrown.h" +#include "Game/Actor/Action/actionAmbushThrown.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAmbushThrown.h b/src/Game/Actor/Action/actionAmbushThrown.h similarity index 90% rename from src/Game/AI/Action/actionAmbushThrown.h rename to src/Game/Actor/Action/actionAmbushThrown.h index dec91fb6..6a820f62 100644 --- a/src/Game/AI/Action/actionAmbushThrown.h +++ b/src/Game/Actor/Action/actionAmbushThrown.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionReflectThrown.h" +#include "Game/Actor/Action/actionReflectThrown.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAnchorSummon.cpp b/src/Game/Actor/Action/actionAnchorSummon.cpp similarity index 94% rename from src/Game/AI/Action/actionAnchorSummon.cpp rename to src/Game/Actor/Action/actionAnchorSummon.cpp index 91e31f10..2651313b 100644 --- a/src/Game/AI/Action/actionAnchorSummon.cpp +++ b/src/Game/Actor/Action/actionAnchorSummon.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionAnchorSummon.h" +#include "Game/Actor/Action/actionAnchorSummon.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAnchorSummon.h b/src/Game/Actor/Action/actionAnchorSummon.h similarity index 93% rename from src/Game/AI/Action/actionAnchorSummon.h rename to src/Game/Actor/Action/actionAnchorSummon.h index ab2f89c7..b11aeaca 100644 --- a/src/Game/AI/Action/actionAnchorSummon.h +++ b/src/Game/Actor/Action/actionAnchorSummon.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionActionWithPosAngReduce.h" +#include "Game/Actor/Action/actionActionWithPosAngReduce.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAngry.cpp b/src/Game/Actor/Action/actionAngry.cpp similarity index 91% rename from src/Game/AI/Action/actionAngry.cpp rename to src/Game/Actor/Action/actionAngry.cpp index 956f2bb8..cdca58c5 100644 --- a/src/Game/AI/Action/actionAngry.cpp +++ b/src/Game/Actor/Action/actionAngry.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionAngry.h" +#include "Game/Actor/Action/actionAngry.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAngry.h b/src/Game/Actor/Action/actionAngry.h similarity index 90% rename from src/Game/AI/Action/actionAngry.h rename to src/Game/Actor/Action/actionAngry.h index 4632f7d1..aaf4e170 100644 --- a/src/Game/AI/Action/actionAngry.h +++ b/src/Game/Actor/Action/actionAngry.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionActionWithAS.h" +#include "Game/Actor/Action/actionActionWithAS.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAnimMatrixDriven.cpp b/src/Game/Actor/Action/actionAnimMatrixDriven.cpp similarity index 94% rename from src/Game/AI/Action/actionAnimMatrixDriven.cpp rename to src/Game/Actor/Action/actionAnimMatrixDriven.cpp index 64f676de..467902ef 100644 --- a/src/Game/AI/Action/actionAnimMatrixDriven.cpp +++ b/src/Game/Actor/Action/actionAnimMatrixDriven.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionAnimMatrixDriven.h" +#include "Game/Actor/Action/actionAnimMatrixDriven.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAnimMatrixDriven.h b/src/Game/Actor/Action/actionAnimMatrixDriven.h similarity index 100% rename from src/Game/AI/Action/actionAnimMatrixDriven.h rename to src/Game/Actor/Action/actionAnimMatrixDriven.h diff --git a/src/Game/AI/Action/actionAnimTimingAttackMove.cpp b/src/Game/Actor/Action/actionAnimTimingAttackMove.cpp similarity index 94% rename from src/Game/AI/Action/actionAnimTimingAttackMove.cpp rename to src/Game/Actor/Action/actionAnimTimingAttackMove.cpp index 35f25a41..dec54ec9 100644 --- a/src/Game/AI/Action/actionAnimTimingAttackMove.cpp +++ b/src/Game/Actor/Action/actionAnimTimingAttackMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionAnimTimingAttackMove.h" +#include "Game/Actor/Action/actionAnimTimingAttackMove.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAnimTimingAttackMove.h b/src/Game/Actor/Action/actionAnimTimingAttackMove.h similarity index 100% rename from src/Game/AI/Action/actionAnimTimingAttackMove.h rename to src/Game/Actor/Action/actionAnimTimingAttackMove.h diff --git a/src/Game/AI/Action/actionAnimalASPlayCheckMoveDir.cpp b/src/Game/Actor/Action/actionAnimalASPlayCheckMoveDir.cpp similarity index 91% rename from src/Game/AI/Action/actionAnimalASPlayCheckMoveDir.cpp rename to src/Game/Actor/Action/actionAnimalASPlayCheckMoveDir.cpp index 809e3893..87633f3a 100644 --- a/src/Game/AI/Action/actionAnimalASPlayCheckMoveDir.cpp +++ b/src/Game/Actor/Action/actionAnimalASPlayCheckMoveDir.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionAnimalASPlayCheckMoveDir.h" +#include "Game/Actor/Action/actionAnimalASPlayCheckMoveDir.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAnimalASPlayCheckMoveDir.h b/src/Game/Actor/Action/actionAnimalASPlayCheckMoveDir.h similarity index 91% rename from src/Game/AI/Action/actionAnimalASPlayCheckMoveDir.h rename to src/Game/Actor/Action/actionAnimalASPlayCheckMoveDir.h index 1f8a2f63..c16cea67 100644 --- a/src/Game/AI/Action/actionAnimalASPlayCheckMoveDir.h +++ b/src/Game/Actor/Action/actionAnimalASPlayCheckMoveDir.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionForkAnimalASPlay.h" +#include "Game/Actor/Action/actionForkAnimalASPlay.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAnimalASPlayWithLegTurn.cpp b/src/Game/Actor/Action/actionAnimalASPlayWithLegTurn.cpp similarity index 93% rename from src/Game/AI/Action/actionAnimalASPlayWithLegTurn.cpp rename to src/Game/Actor/Action/actionAnimalASPlayWithLegTurn.cpp index 3ecaa19f..1198011c 100644 --- a/src/Game/AI/Action/actionAnimalASPlayWithLegTurn.cpp +++ b/src/Game/Actor/Action/actionAnimalASPlayWithLegTurn.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionAnimalASPlayWithLegTurn.h" +#include "Game/Actor/Action/actionAnimalASPlayWithLegTurn.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAnimalASPlayWithLegTurn.h b/src/Game/Actor/Action/actionAnimalASPlayWithLegTurn.h similarity index 93% rename from src/Game/AI/Action/actionAnimalASPlayWithLegTurn.h rename to src/Game/Actor/Action/actionAnimalASPlayWithLegTurn.h index 7e9df964..5573ef21 100644 --- a/src/Game/AI/Action/actionAnimalASPlayWithLegTurn.h +++ b/src/Game/Actor/Action/actionAnimalASPlayWithLegTurn.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionForkAnimalASPlay.h" +#include "Game/Actor/Action/actionForkAnimalASPlay.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAnimalEatAction.cpp b/src/Game/Actor/Action/actionAnimalEatAction.cpp similarity index 93% rename from src/Game/AI/Action/actionAnimalEatAction.cpp rename to src/Game/Actor/Action/actionAnimalEatAction.cpp index 8919ca67..e2d9f2b3 100644 --- a/src/Game/AI/Action/actionAnimalEatAction.cpp +++ b/src/Game/Actor/Action/actionAnimalEatAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionAnimalEatAction.h" +#include "Game/Actor/Action/actionAnimalEatAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAnimalEatAction.h b/src/Game/Actor/Action/actionAnimalEatAction.h similarity index 100% rename from src/Game/AI/Action/actionAnimalEatAction.h rename to src/Game/Actor/Action/actionAnimalEatAction.h diff --git a/src/Game/AI/Action/actionAnimalElectricParalysis.cpp b/src/Game/Actor/Action/actionAnimalElectricParalysis.cpp similarity index 92% rename from src/Game/AI/Action/actionAnimalElectricParalysis.cpp rename to src/Game/Actor/Action/actionAnimalElectricParalysis.cpp index 82a0bf3c..08ddd46b 100644 --- a/src/Game/AI/Action/actionAnimalElectricParalysis.cpp +++ b/src/Game/Actor/Action/actionAnimalElectricParalysis.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionAnimalElectricParalysis.h" +#include "Game/Actor/Action/actionAnimalElectricParalysis.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAnimalElectricParalysis.h b/src/Game/Actor/Action/actionAnimalElectricParalysis.h similarity index 90% rename from src/Game/AI/Action/actionAnimalElectricParalysis.h rename to src/Game/Actor/Action/actionAnimalElectricParalysis.h index 1bc55c89..139458e4 100644 --- a/src/Game/AI/Action/actionAnimalElectricParalysis.h +++ b/src/Game/Actor/Action/actionAnimalElectricParalysis.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionHorseElectricParalysis.h" +#include "Game/Actor/Action/actionHorseElectricParalysis.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAnimalFollow.cpp b/src/Game/Actor/Action/actionAnimalFollow.cpp similarity index 92% rename from src/Game/AI/Action/actionAnimalFollow.cpp rename to src/Game/Actor/Action/actionAnimalFollow.cpp index 106fb129..2d195ecb 100644 --- a/src/Game/AI/Action/actionAnimalFollow.cpp +++ b/src/Game/Actor/Action/actionAnimalFollow.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionAnimalFollow.h" +#include "Game/Actor/Action/actionAnimalFollow.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAnimalFollow.h b/src/Game/Actor/Action/actionAnimalFollow.h similarity index 91% rename from src/Game/AI/Action/actionAnimalFollow.h rename to src/Game/Actor/Action/actionAnimalFollow.h index 4497fc4e..efc3ecea 100644 --- a/src/Game/AI/Action/actionAnimalFollow.h +++ b/src/Game/Actor/Action/actionAnimalFollow.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionAnimalFollowBase.h" +#include "Game/Actor/Action/actionAnimalFollowBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAnimalFollowBase.cpp b/src/Game/Actor/Action/actionAnimalFollowBase.cpp similarity index 97% rename from src/Game/AI/Action/actionAnimalFollowBase.cpp rename to src/Game/Actor/Action/actionAnimalFollowBase.cpp index ac2a05d7..b272548f 100644 --- a/src/Game/AI/Action/actionAnimalFollowBase.cpp +++ b/src/Game/Actor/Action/actionAnimalFollowBase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionAnimalFollowBase.h" +#include "Game/Actor/Action/actionAnimalFollowBase.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAnimalFollowBase.h b/src/Game/Actor/Action/actionAnimalFollowBase.h similarity index 100% rename from src/Game/AI/Action/actionAnimalFollowBase.h rename to src/Game/Actor/Action/actionAnimalFollowBase.h diff --git a/src/Game/AI/Action/actionAnimalFreeze.cpp b/src/Game/Actor/Action/actionAnimalFreeze.cpp similarity index 91% rename from src/Game/AI/Action/actionAnimalFreeze.cpp rename to src/Game/Actor/Action/actionAnimalFreeze.cpp index 241c75cf..f2f19c77 100644 --- a/src/Game/AI/Action/actionAnimalFreeze.cpp +++ b/src/Game/Actor/Action/actionAnimalFreeze.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionAnimalFreeze.h" +#include "Game/Actor/Action/actionAnimalFreeze.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAnimalFreeze.h b/src/Game/Actor/Action/actionAnimalFreeze.h similarity index 91% rename from src/Game/AI/Action/actionAnimalFreeze.h rename to src/Game/Actor/Action/actionAnimalFreeze.h index 37f825ac..1fadc668 100644 --- a/src/Game/AI/Action/actionAnimalFreeze.h +++ b/src/Game/Actor/Action/actionAnimalFreeze.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionHorseFreeze.h" +#include "Game/Actor/Action/actionHorseFreeze.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAnimalLegTurnAutoSpeed.cpp b/src/Game/Actor/Action/actionAnimalLegTurnAutoSpeed.cpp similarity index 92% rename from src/Game/AI/Action/actionAnimalLegTurnAutoSpeed.cpp rename to src/Game/Actor/Action/actionAnimalLegTurnAutoSpeed.cpp index c2f92781..4aaad92e 100644 --- a/src/Game/AI/Action/actionAnimalLegTurnAutoSpeed.cpp +++ b/src/Game/Actor/Action/actionAnimalLegTurnAutoSpeed.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionAnimalLegTurnAutoSpeed.h" +#include "Game/Actor/Action/actionAnimalLegTurnAutoSpeed.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAnimalLegTurnAutoSpeed.h b/src/Game/Actor/Action/actionAnimalLegTurnAutoSpeed.h similarity index 92% rename from src/Game/AI/Action/actionAnimalLegTurnAutoSpeed.h rename to src/Game/Actor/Action/actionAnimalLegTurnAutoSpeed.h index 965dc7ac..13456e2b 100644 --- a/src/Game/AI/Action/actionAnimalLegTurnAutoSpeed.h +++ b/src/Game/Actor/Action/actionAnimalLegTurnAutoSpeed.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionForkAnimalASPlay.h" +#include "Game/Actor/Action/actionForkAnimalASPlay.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAnimalMove.cpp b/src/Game/Actor/Action/actionAnimalMove.cpp similarity index 93% rename from src/Game/AI/Action/actionAnimalMove.cpp rename to src/Game/Actor/Action/actionAnimalMove.cpp index 322f4870..26fc2acc 100644 --- a/src/Game/AI/Action/actionAnimalMove.cpp +++ b/src/Game/Actor/Action/actionAnimalMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionAnimalMove.h" +#include "Game/Actor/Action/actionAnimalMove.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAnimalMove.h b/src/Game/Actor/Action/actionAnimalMove.h similarity index 92% rename from src/Game/AI/Action/actionAnimalMove.h rename to src/Game/Actor/Action/actionAnimalMove.h index e76e7cdc..47d90d74 100644 --- a/src/Game/AI/Action/actionAnimalMove.h +++ b/src/Game/Actor/Action/actionAnimalMove.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionAnimalMoveBase.h" +#include "Game/Actor/Action/actionAnimalMoveBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAnimalMoveBase.cpp b/src/Game/Actor/Action/actionAnimalMoveBase.cpp similarity index 95% rename from src/Game/AI/Action/actionAnimalMoveBase.cpp rename to src/Game/Actor/Action/actionAnimalMoveBase.cpp index 174c573a..48cca983 100644 --- a/src/Game/AI/Action/actionAnimalMoveBase.cpp +++ b/src/Game/Actor/Action/actionAnimalMoveBase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionAnimalMoveBase.h" +#include "Game/Actor/Action/actionAnimalMoveBase.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAnimalMoveBase.h b/src/Game/Actor/Action/actionAnimalMoveBase.h similarity index 100% rename from src/Game/AI/Action/actionAnimalMoveBase.h rename to src/Game/Actor/Action/actionAnimalMoveBase.h diff --git a/src/Game/AI/Action/actionAnimalMoveStraightTimed.cpp b/src/Game/Actor/Action/actionAnimalMoveStraightTimed.cpp similarity index 95% rename from src/Game/AI/Action/actionAnimalMoveStraightTimed.cpp rename to src/Game/Actor/Action/actionAnimalMoveStraightTimed.cpp index accee4c4..4f7d41e9 100644 --- a/src/Game/AI/Action/actionAnimalMoveStraightTimed.cpp +++ b/src/Game/Actor/Action/actionAnimalMoveStraightTimed.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionAnimalMoveStraightTimed.h" +#include "Game/Actor/Action/actionAnimalMoveStraightTimed.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAnimalMoveStraightTimed.h b/src/Game/Actor/Action/actionAnimalMoveStraightTimed.h similarity index 100% rename from src/Game/AI/Action/actionAnimalMoveStraightTimed.h rename to src/Game/Actor/Action/actionAnimalMoveStraightTimed.h diff --git a/src/Game/AI/Action/actionAnimalNavMeshMove.cpp b/src/Game/Actor/Action/actionAnimalNavMeshMove.cpp similarity index 92% rename from src/Game/AI/Action/actionAnimalNavMeshMove.cpp rename to src/Game/Actor/Action/actionAnimalNavMeshMove.cpp index f04bcdd0..6973bb83 100644 --- a/src/Game/AI/Action/actionAnimalNavMeshMove.cpp +++ b/src/Game/Actor/Action/actionAnimalNavMeshMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionAnimalNavMeshMove.h" +#include "Game/Actor/Action/actionAnimalNavMeshMove.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAnimalNavMeshMove.h b/src/Game/Actor/Action/actionAnimalNavMeshMove.h similarity index 89% rename from src/Game/AI/Action/actionAnimalNavMeshMove.h rename to src/Game/Actor/Action/actionAnimalNavMeshMove.h index 65d29fa7..dcea3411 100644 --- a/src/Game/AI/Action/actionAnimalNavMeshMove.h +++ b/src/Game/Actor/Action/actionAnimalNavMeshMove.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionAnimalMoveGuidedBase.h" +#include "Game/Actor/Horse/Action/actionAnimalMoveGuidedBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAnimalNoCheckMove.cpp b/src/Game/Actor/Action/actionAnimalNoCheckMove.cpp similarity index 91% rename from src/Game/AI/Action/actionAnimalNoCheckMove.cpp rename to src/Game/Actor/Action/actionAnimalNoCheckMove.cpp index af0aed65..f5d46ee7 100644 --- a/src/Game/AI/Action/actionAnimalNoCheckMove.cpp +++ b/src/Game/Actor/Action/actionAnimalNoCheckMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionAnimalNoCheckMove.h" +#include "Game/Actor/Action/actionAnimalNoCheckMove.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAnimalNoCheckMove.h b/src/Game/Actor/Action/actionAnimalNoCheckMove.h similarity index 91% rename from src/Game/AI/Action/actionAnimalNoCheckMove.h rename to src/Game/Actor/Action/actionAnimalNoCheckMove.h index a2125549..3cd5c8f3 100644 --- a/src/Game/AI/Action/actionAnimalNoCheckMove.h +++ b/src/Game/Actor/Action/actionAnimalNoCheckMove.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionAnimalMove.h" +#include "Game/Actor/Action/actionAnimalMove.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAnimalPlayASAndKeepOnGround.cpp b/src/Game/Actor/Action/actionAnimalPlayASAndKeepOnGround.cpp similarity index 93% rename from src/Game/AI/Action/actionAnimalPlayASAndKeepOnGround.cpp rename to src/Game/Actor/Action/actionAnimalPlayASAndKeepOnGround.cpp index 2018cc5d..3c7e25d0 100644 --- a/src/Game/AI/Action/actionAnimalPlayASAndKeepOnGround.cpp +++ b/src/Game/Actor/Action/actionAnimalPlayASAndKeepOnGround.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionAnimalPlayASAndKeepOnGround.h" +#include "Game/Actor/Action/actionAnimalPlayASAndKeepOnGround.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAnimalPlayASAndKeepOnGround.h b/src/Game/Actor/Action/actionAnimalPlayASAndKeepOnGround.h similarity index 93% rename from src/Game/AI/Action/actionAnimalPlayASAndKeepOnGround.h rename to src/Game/Actor/Action/actionAnimalPlayASAndKeepOnGround.h index 70c86a1b..680df190 100644 --- a/src/Game/AI/Action/actionAnimalPlayASAndKeepOnGround.h +++ b/src/Game/Actor/Action/actionAnimalPlayASAndKeepOnGround.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayASForAnimalUnit.h" +#include "Game/Actor/Action/actionPlayASForAnimalUnit.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAnimalStop.cpp b/src/Game/Actor/Action/actionAnimalStop.cpp similarity index 92% rename from src/Game/AI/Action/actionAnimalStop.cpp rename to src/Game/Actor/Action/actionAnimalStop.cpp index f2e3f505..5bcd351a 100644 --- a/src/Game/AI/Action/actionAnimalStop.cpp +++ b/src/Game/Actor/Action/actionAnimalStop.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionAnimalStop.h" +#include "Game/Actor/Action/actionAnimalStop.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAnimalStop.h b/src/Game/Actor/Action/actionAnimalStop.h similarity index 90% rename from src/Game/AI/Action/actionAnimalStop.h rename to src/Game/Actor/Action/actionAnimalStop.h index af4a00fb..91615757 100644 --- a/src/Game/AI/Action/actionAnimalStop.h +++ b/src/Game/Actor/Action/actionAnimalStop.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionHorseWaitAction.h" +#include "Game/Actor/Horse/Action/actionHorseWaitAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAnimalTurn.cpp b/src/Game/Actor/Action/actionAnimalTurn.cpp similarity index 94% rename from src/Game/AI/Action/actionAnimalTurn.cpp rename to src/Game/Actor/Action/actionAnimalTurn.cpp index 671ab2f4..2dd66081 100644 --- a/src/Game/AI/Action/actionAnimalTurn.cpp +++ b/src/Game/Actor/Action/actionAnimalTurn.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionAnimalTurn.h" +#include "Game/Actor/Action/actionAnimalTurn.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAnimalTurn.h b/src/Game/Actor/Action/actionAnimalTurn.h similarity index 93% rename from src/Game/AI/Action/actionAnimalTurn.h rename to src/Game/Actor/Action/actionAnimalTurn.h index 80d34f01..a3a0474c 100644 --- a/src/Game/AI/Action/actionAnimalTurn.h +++ b/src/Game/Actor/Action/actionAnimalTurn.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayASForAnimalUnit.h" +#include "Game/Actor/Action/actionPlayASForAnimalUnit.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAnimeDrivenTurn.cpp b/src/Game/Actor/Action/actionAnimeDrivenTurn.cpp similarity index 95% rename from src/Game/AI/Action/actionAnimeDrivenTurn.cpp rename to src/Game/Actor/Action/actionAnimeDrivenTurn.cpp index e7e7d6b3..14aad931 100644 --- a/src/Game/AI/Action/actionAnimeDrivenTurn.cpp +++ b/src/Game/Actor/Action/actionAnimeDrivenTurn.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionAnimeDrivenTurn.h" +#include "Game/Actor/Action/actionAnimeDrivenTurn.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAnimeDrivenTurn.h b/src/Game/Actor/Action/actionAnimeDrivenTurn.h similarity index 100% rename from src/Game/AI/Action/actionAnimeDrivenTurn.h rename to src/Game/Actor/Action/actionAnimeDrivenTurn.h diff --git a/src/Game/AI/Action/actionAnmArmorBindAction.cpp b/src/Game/Actor/Action/actionAnmArmorBindAction.cpp similarity index 91% rename from src/Game/AI/Action/actionAnmArmorBindAction.cpp rename to src/Game/Actor/Action/actionAnmArmorBindAction.cpp index 0b0917c6..1a3890d4 100644 --- a/src/Game/AI/Action/actionAnmArmorBindAction.cpp +++ b/src/Game/Actor/Action/actionAnmArmorBindAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionAnmArmorBindAction.h" +#include "Game/Actor/Action/actionAnmArmorBindAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAnmArmorBindAction.h b/src/Game/Actor/Action/actionAnmArmorBindAction.h similarity index 91% rename from src/Game/AI/Action/actionAnmArmorBindAction.h rename to src/Game/Actor/Action/actionAnmArmorBindAction.h index 535037d6..f29964cd 100644 --- a/src/Game/AI/Action/actionAnmArmorBindAction.h +++ b/src/Game/Actor/Action/actionAnmArmorBindAction.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionArmorBindAction.h" +#include "Game/Actor/Action/actionArmorBindAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAnmBackMove.cpp b/src/Game/Actor/Action/actionAnmBackMove.cpp similarity index 93% rename from src/Game/AI/Action/actionAnmBackMove.cpp rename to src/Game/Actor/Action/actionAnmBackMove.cpp index 303e0d23..86949b2a 100644 --- a/src/Game/AI/Action/actionAnmBackMove.cpp +++ b/src/Game/Actor/Action/actionAnmBackMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionAnmBackMove.h" +#include "Game/Actor/Action/actionAnmBackMove.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAnmBackMove.h b/src/Game/Actor/Action/actionAnmBackMove.h similarity index 100% rename from src/Game/AI/Action/actionAnmBackMove.h rename to src/Game/Actor/Action/actionAnmBackMove.h diff --git a/src/Game/AI/Action/actionAnmBlownOff.cpp b/src/Game/Actor/Action/actionAnmBlownOff.cpp similarity index 96% rename from src/Game/AI/Action/actionAnmBlownOff.cpp rename to src/Game/Actor/Action/actionAnmBlownOff.cpp index f50dc128..2ae08afb 100644 --- a/src/Game/AI/Action/actionAnmBlownOff.cpp +++ b/src/Game/Actor/Action/actionAnmBlownOff.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionAnmBlownOff.h" +#include "Game/Actor/Action/actionAnmBlownOff.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAnmBlownOff.h b/src/Game/Actor/Action/actionAnmBlownOff.h similarity index 100% rename from src/Game/AI/Action/actionAnmBlownOff.h rename to src/Game/Actor/Action/actionAnmBlownOff.h diff --git a/src/Game/AI/Action/actionAnmBlownOffBackward.cpp b/src/Game/Actor/Action/actionAnmBlownOffBackward.cpp similarity index 91% rename from src/Game/AI/Action/actionAnmBlownOffBackward.cpp rename to src/Game/Actor/Action/actionAnmBlownOffBackward.cpp index 321971d1..9d975d77 100644 --- a/src/Game/AI/Action/actionAnmBlownOffBackward.cpp +++ b/src/Game/Actor/Action/actionAnmBlownOffBackward.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionAnmBlownOffBackward.h" +#include "Game/Actor/Action/actionAnmBlownOffBackward.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAnmBlownOffBackward.h b/src/Game/Actor/Action/actionAnmBlownOffBackward.h similarity index 91% rename from src/Game/AI/Action/actionAnmBlownOffBackward.h rename to src/Game/Actor/Action/actionAnmBlownOffBackward.h index 081d8f96..1628fb14 100644 --- a/src/Game/AI/Action/actionAnmBlownOffBackward.h +++ b/src/Game/Actor/Action/actionAnmBlownOffBackward.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionAnmBlownOff.h" +#include "Game/Actor/Action/actionAnmBlownOff.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAnmDamage.cpp b/src/Game/Actor/Action/actionAnmDamage.cpp similarity index 92% rename from src/Game/AI/Action/actionAnmDamage.cpp rename to src/Game/Actor/Action/actionAnmDamage.cpp index 2debccf7..2874860c 100644 --- a/src/Game/AI/Action/actionAnmDamage.cpp +++ b/src/Game/Actor/Action/actionAnmDamage.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionAnmDamage.h" +#include "Game/Actor/Action/actionAnmDamage.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAnmDamage.h b/src/Game/Actor/Action/actionAnmDamage.h similarity index 91% rename from src/Game/AI/Action/actionAnmDamage.h rename to src/Game/Actor/Action/actionAnmDamage.h index b0f6043b..7d451c9e 100644 --- a/src/Game/AI/Action/actionAnmDamage.h +++ b/src/Game/Actor/Action/actionAnmDamage.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionSmallDamageBase.h" +#include "Game/Actor/Action/actionSmallDamageBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAnmDirectionMove.cpp b/src/Game/Actor/Action/actionAnmDirectionMove.cpp similarity index 94% rename from src/Game/AI/Action/actionAnmDirectionMove.cpp rename to src/Game/Actor/Action/actionAnmDirectionMove.cpp index 25ac4957..bd124b93 100644 --- a/src/Game/AI/Action/actionAnmDirectionMove.cpp +++ b/src/Game/Actor/Action/actionAnmDirectionMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionAnmDirectionMove.h" +#include "Game/Actor/Action/actionAnmDirectionMove.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAnmDirectionMove.h b/src/Game/Actor/Action/actionAnmDirectionMove.h similarity index 100% rename from src/Game/AI/Action/actionAnmDirectionMove.h rename to src/Game/Actor/Action/actionAnmDirectionMove.h diff --git a/src/Game/AI/Action/actionAnmDrivenHover.cpp b/src/Game/Actor/Action/actionAnmDrivenHover.cpp similarity index 92% rename from src/Game/AI/Action/actionAnmDrivenHover.cpp rename to src/Game/Actor/Action/actionAnmDrivenHover.cpp index 36ce86e6..50acd787 100644 --- a/src/Game/AI/Action/actionAnmDrivenHover.cpp +++ b/src/Game/Actor/Action/actionAnmDrivenHover.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionAnmDrivenHover.h" +#include "Game/Actor/Action/actionAnmDrivenHover.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAnmDrivenHover.h b/src/Game/Actor/Action/actionAnmDrivenHover.h similarity index 91% rename from src/Game/AI/Action/actionAnmDrivenHover.h rename to src/Game/Actor/Action/actionAnmDrivenHover.h index 28543653..42ecaf93 100644 --- a/src/Game/AI/Action/actionAnmDrivenHover.h +++ b/src/Game/Actor/Action/actionAnmDrivenHover.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionAnmDrivenHoverBase.h" +#include "Game/Actor/Action/actionAnmDrivenHoverBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAnmDrivenHoverBase.cpp b/src/Game/Actor/Action/actionAnmDrivenHoverBase.cpp similarity index 93% rename from src/Game/AI/Action/actionAnmDrivenHoverBase.cpp rename to src/Game/Actor/Action/actionAnmDrivenHoverBase.cpp index 037000fb..f35a887d 100644 --- a/src/Game/AI/Action/actionAnmDrivenHoverBase.cpp +++ b/src/Game/Actor/Action/actionAnmDrivenHoverBase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionAnmDrivenHoverBase.h" +#include "Game/Actor/Action/actionAnmDrivenHoverBase.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAnmDrivenHoverBase.h b/src/Game/Actor/Action/actionAnmDrivenHoverBase.h similarity index 100% rename from src/Game/AI/Action/actionAnmDrivenHoverBase.h rename to src/Game/Actor/Action/actionAnmDrivenHoverBase.h diff --git a/src/Game/AI/Action/actionAnmDrivenHoverTurn.cpp b/src/Game/Actor/Action/actionAnmDrivenHoverTurn.cpp similarity index 94% rename from src/Game/AI/Action/actionAnmDrivenHoverTurn.cpp rename to src/Game/Actor/Action/actionAnmDrivenHoverTurn.cpp index caa73fd4..8b3f666d 100644 --- a/src/Game/AI/Action/actionAnmDrivenHoverTurn.cpp +++ b/src/Game/Actor/Action/actionAnmDrivenHoverTurn.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionAnmDrivenHoverTurn.h" +#include "Game/Actor/Action/actionAnmDrivenHoverTurn.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAnmDrivenHoverTurn.h b/src/Game/Actor/Action/actionAnmDrivenHoverTurn.h similarity index 94% rename from src/Game/AI/Action/actionAnmDrivenHoverTurn.h rename to src/Game/Actor/Action/actionAnmDrivenHoverTurn.h index d723851c..2e648cf7 100644 --- a/src/Game/AI/Action/actionAnmDrivenHoverTurn.h +++ b/src/Game/Actor/Action/actionAnmDrivenHoverTurn.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionAnmDrivenHoverBase.h" +#include "Game/Actor/Action/actionAnmDrivenHoverBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAnmDrivenMoveAttack.cpp b/src/Game/Actor/Action/actionAnmDrivenMoveAttack.cpp similarity index 93% rename from src/Game/AI/Action/actionAnmDrivenMoveAttack.cpp rename to src/Game/Actor/Action/actionAnmDrivenMoveAttack.cpp index 82437559..9067643b 100644 --- a/src/Game/AI/Action/actionAnmDrivenMoveAttack.cpp +++ b/src/Game/Actor/Action/actionAnmDrivenMoveAttack.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionAnmDrivenMoveAttack.h" +#include "Game/Actor/Action/actionAnmDrivenMoveAttack.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAnmDrivenMoveAttack.h b/src/Game/Actor/Action/actionAnmDrivenMoveAttack.h similarity index 93% rename from src/Game/AI/Action/actionAnmDrivenMoveAttack.h rename to src/Game/Actor/Action/actionAnmDrivenMoveAttack.h index 1662a415..c546f196 100644 --- a/src/Game/AI/Action/actionAnmDrivenMoveAttack.h +++ b/src/Game/Actor/Action/actionAnmDrivenMoveAttack.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionMoveByAnimeDriven.h" +#include "Game/Actor/Action/actionMoveByAnimeDriven.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAnmDrivenSpeedBackWalk.cpp b/src/Game/Actor/Action/actionAnmDrivenSpeedBackWalk.cpp similarity index 93% rename from src/Game/AI/Action/actionAnmDrivenSpeedBackWalk.cpp rename to src/Game/Actor/Action/actionAnmDrivenSpeedBackWalk.cpp index bbbfe48e..c289674b 100644 --- a/src/Game/AI/Action/actionAnmDrivenSpeedBackWalk.cpp +++ b/src/Game/Actor/Action/actionAnmDrivenSpeedBackWalk.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionAnmDrivenSpeedBackWalk.h" +#include "Game/Actor/Action/actionAnmDrivenSpeedBackWalk.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAnmDrivenSpeedBackWalk.h b/src/Game/Actor/Action/actionAnmDrivenSpeedBackWalk.h similarity index 100% rename from src/Game/AI/Action/actionAnmDrivenSpeedBackWalk.h rename to src/Game/Actor/Action/actionAnmDrivenSpeedBackWalk.h diff --git a/src/Game/AI/Action/actionAnmKnockBackShock.cpp b/src/Game/Actor/Action/actionAnmKnockBackShock.cpp similarity index 92% rename from src/Game/AI/Action/actionAnmKnockBackShock.cpp rename to src/Game/Actor/Action/actionAnmKnockBackShock.cpp index a36eaf32..0d758c83 100644 --- a/src/Game/AI/Action/actionAnmKnockBackShock.cpp +++ b/src/Game/Actor/Action/actionAnmKnockBackShock.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionAnmKnockBackShock.h" +#include "Game/Actor/Action/actionAnmKnockBackShock.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAnmKnockBackShock.h b/src/Game/Actor/Action/actionAnmKnockBackShock.h similarity index 92% rename from src/Game/AI/Action/actionAnmKnockBackShock.h rename to src/Game/Actor/Action/actionAnmKnockBackShock.h index 015690ad..058e796e 100644 --- a/src/Game/AI/Action/actionAnmKnockBackShock.h +++ b/src/Game/Actor/Action/actionAnmKnockBackShock.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionKnockBackShock.h" +#include "Game/Actor/Action/actionKnockBackShock.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAnmTimingBackWalk.cpp b/src/Game/Actor/Action/actionAnmTimingBackWalk.cpp similarity index 92% rename from src/Game/AI/Action/actionAnmTimingBackWalk.cpp rename to src/Game/Actor/Action/actionAnmTimingBackWalk.cpp index 3430c85b..fe5e9132 100644 --- a/src/Game/AI/Action/actionAnmTimingBackWalk.cpp +++ b/src/Game/Actor/Action/actionAnmTimingBackWalk.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionAnmTimingBackWalk.h" +#include "Game/Actor/Action/actionAnmTimingBackWalk.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAnmTimingBackWalk.h b/src/Game/Actor/Action/actionAnmTimingBackWalk.h similarity index 92% rename from src/Game/AI/Action/actionAnmTimingBackWalk.h rename to src/Game/Actor/Action/actionAnmTimingBackWalk.h index 19d28c04..a3a71b94 100644 --- a/src/Game/AI/Action/actionAnmTimingBackWalk.h +++ b/src/Game/Actor/Action/actionAnmTimingBackWalk.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionBackWalkWithAS.h" +#include "Game/Actor/Action/actionBackWalkWithAS.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAnmToRagdollDie.cpp b/src/Game/Actor/Action/actionAnmToRagdollDie.cpp similarity index 94% rename from src/Game/AI/Action/actionAnmToRagdollDie.cpp rename to src/Game/Actor/Action/actionAnmToRagdollDie.cpp index 32e9857f..ede92fd3 100644 --- a/src/Game/AI/Action/actionAnmToRagdollDie.cpp +++ b/src/Game/Actor/Action/actionAnmToRagdollDie.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionAnmToRagdollDie.h" +#include "Game/Actor/Action/actionAnmToRagdollDie.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAnmToRagdollDie.h b/src/Game/Actor/Action/actionAnmToRagdollDie.h similarity index 100% rename from src/Game/AI/Action/actionAnmToRagdollDie.h rename to src/Game/Actor/Action/actionAnmToRagdollDie.h diff --git a/src/Game/AI/Action/actionAnmUpDownMove.cpp b/src/Game/Actor/Action/actionAnmUpDownMove.cpp similarity index 93% rename from src/Game/AI/Action/actionAnmUpDownMove.cpp rename to src/Game/Actor/Action/actionAnmUpDownMove.cpp index 53a22106..9ef04734 100644 --- a/src/Game/AI/Action/actionAnmUpDownMove.cpp +++ b/src/Game/Actor/Action/actionAnmUpDownMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionAnmUpDownMove.h" +#include "Game/Actor/Action/actionAnmUpDownMove.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAnmUpDownMove.h b/src/Game/Actor/Action/actionAnmUpDownMove.h similarity index 100% rename from src/Game/AI/Action/actionAnmUpDownMove.h rename to src/Game/Actor/Action/actionAnmUpDownMove.h diff --git a/src/Game/AI/Action/actionAppear.cpp b/src/Game/Actor/Action/actionAppear.cpp similarity index 83% rename from src/Game/AI/Action/actionAppear.cpp rename to src/Game/Actor/Action/actionAppear.cpp index 61fd6549..b29f6741 100644 --- a/src/Game/AI/Action/actionAppear.cpp +++ b/src/Game/Actor/Action/actionAppear.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionAppear.h" +#include "Game/Actor/Action/actionAppear.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAppear.h b/src/Game/Actor/Action/actionAppear.h similarity index 86% rename from src/Game/AI/Action/actionAppear.h rename to src/Game/Actor/Action/actionAppear.h index ba2519f1..59887384 100644 --- a/src/Game/AI/Action/actionAppear.h +++ b/src/Game/Actor/Action/actionAppear.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionActionWithAS.h" +#include "Game/Actor/Action/actionActionWithAS.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAppearDeathCounter.cpp b/src/Game/Actor/Action/actionAppearDeathCounter.cpp similarity index 91% rename from src/Game/AI/Action/actionAppearDeathCounter.cpp rename to src/Game/Actor/Action/actionAppearDeathCounter.cpp index 4bfc83d1..2de12404 100644 --- a/src/Game/AI/Action/actionAppearDeathCounter.cpp +++ b/src/Game/Actor/Action/actionAppearDeathCounter.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionAppearDeathCounter.h" +#include "Game/Actor/Action/actionAppearDeathCounter.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAppearDeathCounter.h b/src/Game/Actor/Action/actionAppearDeathCounter.h similarity index 100% rename from src/Game/AI/Action/actionAppearDeathCounter.h rename to src/Game/Actor/Action/actionAppearDeathCounter.h diff --git a/src/Game/AI/Action/actionAppearFullPouchInfo.cpp b/src/Game/Actor/Action/actionAppearFullPouchInfo.cpp similarity index 87% rename from src/Game/AI/Action/actionAppearFullPouchInfo.cpp rename to src/Game/Actor/Action/actionAppearFullPouchInfo.cpp index 149b0770..77cde1b5 100644 --- a/src/Game/AI/Action/actionAppearFullPouchInfo.cpp +++ b/src/Game/Actor/Action/actionAppearFullPouchInfo.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionAppearFullPouchInfo.h" +#include "Game/Actor/Action/actionAppearFullPouchInfo.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAppearFullPouchInfo.h b/src/Game/Actor/Action/actionAppearFullPouchInfo.h similarity index 100% rename from src/Game/AI/Action/actionAppearFullPouchInfo.h rename to src/Game/Actor/Action/actionAppearFullPouchInfo.h diff --git a/src/Game/AI/Action/actionAppearGameOver.cpp b/src/Game/Actor/Action/actionAppearGameOver.cpp similarity index 92% rename from src/Game/AI/Action/actionAppearGameOver.cpp rename to src/Game/Actor/Action/actionAppearGameOver.cpp index 6eff73bf..e24fa43e 100644 --- a/src/Game/AI/Action/actionAppearGameOver.cpp +++ b/src/Game/Actor/Action/actionAppearGameOver.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionAppearGameOver.h" +#include "Game/Actor/Action/actionAppearGameOver.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAppearGameOver.h b/src/Game/Actor/Action/actionAppearGameOver.h similarity index 100% rename from src/Game/AI/Action/actionAppearGameOver.h rename to src/Game/Actor/Action/actionAppearGameOver.h diff --git a/src/Game/AI/Action/actionAppearMagneForce.cpp b/src/Game/Actor/Action/actionAppearMagneForce.cpp similarity index 96% rename from src/Game/AI/Action/actionAppearMagneForce.cpp rename to src/Game/Actor/Action/actionAppearMagneForce.cpp index 2b2d71f8..0f449b0e 100644 --- a/src/Game/AI/Action/actionAppearMagneForce.cpp +++ b/src/Game/Actor/Action/actionAppearMagneForce.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionAppearMagneForce.h" +#include "Game/Actor/Action/actionAppearMagneForce.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAppearMagneForce.h b/src/Game/Actor/Action/actionAppearMagneForce.h similarity index 100% rename from src/Game/AI/Action/actionAppearMagneForce.h rename to src/Game/Actor/Action/actionAppearMagneForce.h diff --git a/src/Game/AI/Action/actionAppearNumDungeonClearSeal.cpp b/src/Game/Actor/Action/actionAppearNumDungeonClearSeal.cpp similarity index 86% rename from src/Game/AI/Action/actionAppearNumDungeonClearSeal.cpp rename to src/Game/Actor/Action/actionAppearNumDungeonClearSeal.cpp index 5c44901d..1dceca5d 100644 --- a/src/Game/AI/Action/actionAppearNumDungeonClearSeal.cpp +++ b/src/Game/Actor/Action/actionAppearNumDungeonClearSeal.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionAppearNumDungeonClearSeal.h" +#include "Game/Actor/Action/actionAppearNumDungeonClearSeal.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAppearNumDungeonClearSeal.h b/src/Game/Actor/Action/actionAppearNumDungeonClearSeal.h similarity index 100% rename from src/Game/AI/Action/actionAppearNumDungeonClearSeal.h rename to src/Game/Actor/Action/actionAppearNumDungeonClearSeal.h diff --git a/src/Game/AI/Action/actionAppearNumHeroSeal.cpp b/src/Game/Actor/Action/actionAppearNumHeroSeal.cpp similarity index 87% rename from src/Game/AI/Action/actionAppearNumHeroSeal.cpp rename to src/Game/Actor/Action/actionAppearNumHeroSeal.cpp index 3eab3220..1fc8767c 100644 --- a/src/Game/AI/Action/actionAppearNumHeroSeal.cpp +++ b/src/Game/Actor/Action/actionAppearNumHeroSeal.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionAppearNumHeroSeal.h" +#include "Game/Actor/Action/actionAppearNumHeroSeal.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAppearNumHeroSeal.h b/src/Game/Actor/Action/actionAppearNumHeroSeal.h similarity index 100% rename from src/Game/AI/Action/actionAppearNumHeroSeal.h rename to src/Game/Actor/Action/actionAppearNumHeroSeal.h diff --git a/src/Game/AI/Action/actionAppearNumKorokNuts.cpp b/src/Game/Actor/Action/actionAppearNumKorokNuts.cpp similarity index 86% rename from src/Game/AI/Action/actionAppearNumKorokNuts.cpp rename to src/Game/Actor/Action/actionAppearNumKorokNuts.cpp index ed192e49..554dc6b9 100644 --- a/src/Game/AI/Action/actionAppearNumKorokNuts.cpp +++ b/src/Game/Actor/Action/actionAppearNumKorokNuts.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionAppearNumKorokNuts.h" +#include "Game/Actor/Action/actionAppearNumKorokNuts.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAppearNumKorokNuts.h b/src/Game/Actor/Action/actionAppearNumKorokNuts.h similarity index 100% rename from src/Game/AI/Action/actionAppearNumKorokNuts.h rename to src/Game/Actor/Action/actionAppearNumKorokNuts.h diff --git a/src/Game/AI/Action/actionAppearNumTargets.cpp b/src/Game/Actor/Action/actionAppearNumTargets.cpp similarity index 88% rename from src/Game/AI/Action/actionAppearNumTargets.cpp rename to src/Game/Actor/Action/actionAppearNumTargets.cpp index beec7900..32bfe9d0 100644 --- a/src/Game/AI/Action/actionAppearNumTargets.cpp +++ b/src/Game/Actor/Action/actionAppearNumTargets.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionAppearNumTargets.h" +#include "Game/Actor/Action/actionAppearNumTargets.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAppearNumTargets.h b/src/Game/Actor/Action/actionAppearNumTargets.h similarity index 100% rename from src/Game/AI/Action/actionAppearNumTargets.h rename to src/Game/Actor/Action/actionAppearNumTargets.h diff --git a/src/Game/AI/Action/actionApplyDamageForPlayer.cpp b/src/Game/Actor/Action/actionApplyDamageForPlayer.cpp similarity index 87% rename from src/Game/AI/Action/actionApplyDamageForPlayer.cpp rename to src/Game/Actor/Action/actionApplyDamageForPlayer.cpp index 09f599ce..83387369 100644 --- a/src/Game/AI/Action/actionApplyDamageForPlayer.cpp +++ b/src/Game/Actor/Action/actionApplyDamageForPlayer.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionApplyDamageForPlayer.h" +#include "Game/Actor/Action/actionApplyDamageForPlayer.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionApplyDamageForPlayer.h b/src/Game/Actor/Action/actionApplyDamageForPlayer.h similarity index 100% rename from src/Game/AI/Action/actionApplyDamageForPlayer.h rename to src/Game/Actor/Action/actionApplyDamageForPlayer.h diff --git a/src/Game/AI/Action/actionApplyHorizontalImpulse.cpp b/src/Game/Actor/Action/actionApplyHorizontalImpulse.cpp similarity index 93% rename from src/Game/AI/Action/actionApplyHorizontalImpulse.cpp rename to src/Game/Actor/Action/actionApplyHorizontalImpulse.cpp index ea5b68a8..5c794a46 100644 --- a/src/Game/AI/Action/actionApplyHorizontalImpulse.cpp +++ b/src/Game/Actor/Action/actionApplyHorizontalImpulse.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionApplyHorizontalImpulse.h" +#include "Game/Actor/Action/actionApplyHorizontalImpulse.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionApplyHorizontalImpulse.h b/src/Game/Actor/Action/actionApplyHorizontalImpulse.h similarity index 100% rename from src/Game/AI/Action/actionApplyHorizontalImpulse.h rename to src/Game/Actor/Action/actionApplyHorizontalImpulse.h diff --git a/src/Game/AI/Action/actionApplyMoveImpulse.cpp b/src/Game/Actor/Action/actionApplyMoveImpulse.cpp similarity index 92% rename from src/Game/AI/Action/actionApplyMoveImpulse.cpp rename to src/Game/Actor/Action/actionApplyMoveImpulse.cpp index 495c44e8..650249b9 100644 --- a/src/Game/AI/Action/actionApplyMoveImpulse.cpp +++ b/src/Game/Actor/Action/actionApplyMoveImpulse.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionApplyMoveImpulse.h" +#include "Game/Actor/Action/actionApplyMoveImpulse.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionApplyMoveImpulse.h b/src/Game/Actor/Action/actionApplyMoveImpulse.h similarity index 100% rename from src/Game/AI/Action/actionApplyMoveImpulse.h rename to src/Game/Actor/Action/actionApplyMoveImpulse.h diff --git a/src/Game/AI/Action/actionApplyMoveTrigger.cpp b/src/Game/Actor/Action/actionApplyMoveTrigger.cpp similarity index 93% rename from src/Game/AI/Action/actionApplyMoveTrigger.cpp rename to src/Game/Actor/Action/actionApplyMoveTrigger.cpp index d5a0efba..12326cd4 100644 --- a/src/Game/AI/Action/actionApplyMoveTrigger.cpp +++ b/src/Game/Actor/Action/actionApplyMoveTrigger.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionApplyMoveTrigger.h" +#include "Game/Actor/Action/actionApplyMoveTrigger.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionApplyMoveTrigger.h b/src/Game/Actor/Action/actionApplyMoveTrigger.h similarity index 100% rename from src/Game/AI/Action/actionApplyMoveTrigger.h rename to src/Game/Actor/Action/actionApplyMoveTrigger.h diff --git a/src/Game/AI/Action/actionAreaActorObserveByActorTag.cpp b/src/Game/Actor/Action/actionAreaActorObserveByActorTag.cpp similarity index 84% rename from src/Game/AI/Action/actionAreaActorObserveByActorTag.cpp rename to src/Game/Actor/Action/actionAreaActorObserveByActorTag.cpp index 4bd43f18..5c576523 100644 --- a/src/Game/AI/Action/actionAreaActorObserveByActorTag.cpp +++ b/src/Game/Actor/Action/actionAreaActorObserveByActorTag.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionAreaActorObserveByActorTag.h" +#include "Game/Actor/Action/actionAreaActorObserveByActorTag.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAreaActorObserveByActorTag.h b/src/Game/Actor/Action/actionAreaActorObserveByActorTag.h similarity index 87% rename from src/Game/AI/Action/actionAreaActorObserveByActorTag.h rename to src/Game/Actor/Action/actionAreaActorObserveByActorTag.h index 6cd25b8b..862292fb 100644 --- a/src/Game/AI/Action/actionAreaActorObserveByActorTag.h +++ b/src/Game/Actor/Action/actionAreaActorObserveByActorTag.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionAreaActorObserve.h" +#include "Game/Actor/Area/Action/actionAreaActorObserve.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAreaActorObserveByGroup.cpp b/src/Game/Actor/Action/actionAreaActorObserveByGroup.cpp similarity index 83% rename from src/Game/AI/Action/actionAreaActorObserveByGroup.cpp rename to src/Game/Actor/Action/actionAreaActorObserveByGroup.cpp index e518c0b9..1248f4e1 100644 --- a/src/Game/AI/Action/actionAreaActorObserveByGroup.cpp +++ b/src/Game/Actor/Action/actionAreaActorObserveByGroup.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionAreaActorObserveByGroup.h" +#include "Game/Actor/Action/actionAreaActorObserveByGroup.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAreaActorObserveByGroup.h b/src/Game/Actor/Action/actionAreaActorObserveByGroup.h similarity index 87% rename from src/Game/AI/Action/actionAreaActorObserveByGroup.h rename to src/Game/Actor/Action/actionAreaActorObserveByGroup.h index 903e6413..244d5baf 100644 --- a/src/Game/AI/Action/actionAreaActorObserveByGroup.h +++ b/src/Game/Actor/Action/actionAreaActorObserveByGroup.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionAreaActorObserve.h" +#include "Game/Actor/Area/Action/actionAreaActorObserve.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAreaBase.cpp b/src/Game/Actor/Action/actionAreaBase.cpp similarity index 86% rename from src/Game/AI/Action/actionAreaBase.cpp rename to src/Game/Actor/Action/actionAreaBase.cpp index 64d2c938..7d6a334f 100644 --- a/src/Game/AI/Action/actionAreaBase.cpp +++ b/src/Game/Actor/Action/actionAreaBase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionAreaBase.h" +#include "Game/Actor/Action/actionAreaBase.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAreaBase.h b/src/Game/Actor/Action/actionAreaBase.h similarity index 100% rename from src/Game/AI/Action/actionAreaBase.h rename to src/Game/Actor/Action/actionAreaBase.h diff --git a/src/Game/AI/Action/actionAreaBottomTag.cpp b/src/Game/Actor/Action/actionAreaBottomTag.cpp similarity index 91% rename from src/Game/AI/Action/actionAreaBottomTag.cpp rename to src/Game/Actor/Action/actionAreaBottomTag.cpp index f40180a9..96ef1e2c 100644 --- a/src/Game/AI/Action/actionAreaBottomTag.cpp +++ b/src/Game/Actor/Action/actionAreaBottomTag.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionAreaBottomTag.h" +#include "Game/Actor/Action/actionAreaBottomTag.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAreaBottomTag.h b/src/Game/Actor/Action/actionAreaBottomTag.h similarity index 90% rename from src/Game/AI/Action/actionAreaBottomTag.h rename to src/Game/Actor/Action/actionAreaBottomTag.h index cc0c6842..2cd312e9 100644 --- a/src/Game/AI/Action/actionAreaBottomTag.h +++ b/src/Game/Actor/Action/actionAreaBottomTag.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionAreaTagAction.h" +#include "Game/Actor/Area/Action/actionAreaTagAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAreaFireObserve.cpp b/src/Game/Actor/Action/actionAreaFireObserve.cpp similarity index 72% rename from src/Game/AI/Action/actionAreaFireObserve.cpp rename to src/Game/Actor/Action/actionAreaFireObserve.cpp index 6b0d196b..4ab5a8a4 100644 --- a/src/Game/AI/Action/actionAreaFireObserve.cpp +++ b/src/Game/Actor/Action/actionAreaFireObserve.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionAreaFireObserve.h" +#include "Game/Actor/Action/actionAreaFireObserve.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAreaFireObserve.h b/src/Game/Actor/Action/actionAreaFireObserve.h similarity index 83% rename from src/Game/AI/Action/actionAreaFireObserve.h rename to src/Game/Actor/Action/actionAreaFireObserve.h index 3ef25642..940cafe7 100644 --- a/src/Game/AI/Action/actionAreaFireObserve.h +++ b/src/Game/Actor/Action/actionAreaFireObserve.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionAreaFireObserveBase.h" +#include "Game/Actor/Area/Action/actionAreaFireObserveBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAreaLocation.cpp b/src/Game/Actor/Action/actionAreaLocation.cpp similarity index 93% rename from src/Game/AI/Action/actionAreaLocation.cpp rename to src/Game/Actor/Action/actionAreaLocation.cpp index a309d6e8..89370979 100644 --- a/src/Game/AI/Action/actionAreaLocation.cpp +++ b/src/Game/Actor/Action/actionAreaLocation.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionAreaLocation.h" +#include "Game/Actor/Action/actionAreaLocation.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAreaLocation.h b/src/Game/Actor/Action/actionAreaLocation.h similarity index 100% rename from src/Game/AI/Action/actionAreaLocation.h rename to src/Game/Actor/Action/actionAreaLocation.h diff --git a/src/Game/AI/Action/actionAreaRoot.cpp b/src/Game/Actor/Action/actionAreaRoot.cpp similarity index 94% rename from src/Game/AI/Action/actionAreaRoot.cpp rename to src/Game/Actor/Action/actionAreaRoot.cpp index e1f72b99..af4d6455 100644 --- a/src/Game/AI/Action/actionAreaRoot.cpp +++ b/src/Game/Actor/Action/actionAreaRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionAreaRoot.h" +#include "Game/Actor/Action/actionAreaRoot.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAreaRoot.h b/src/Game/Actor/Action/actionAreaRoot.h similarity index 100% rename from src/Game/AI/Action/actionAreaRoot.h rename to src/Game/Actor/Action/actionAreaRoot.h diff --git a/src/Game/AI/Action/actionArmorBindAction.cpp b/src/Game/Actor/Action/actionArmorBindAction.cpp similarity index 91% rename from src/Game/AI/Action/actionArmorBindAction.cpp rename to src/Game/Actor/Action/actionArmorBindAction.cpp index e454baea..ff3a07dc 100644 --- a/src/Game/AI/Action/actionArmorBindAction.cpp +++ b/src/Game/Actor/Action/actionArmorBindAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionArmorBindAction.h" +#include "Game/Actor/Action/actionArmorBindAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionArmorBindAction.h b/src/Game/Actor/Action/actionArmorBindAction.h similarity index 100% rename from src/Game/AI/Action/actionArmorBindAction.h rename to src/Game/Actor/Action/actionArmorBindAction.h diff --git a/src/Game/AI/Action/actionArmorBindNodeAction.cpp b/src/Game/Actor/Action/actionArmorBindNodeAction.cpp similarity index 92% rename from src/Game/AI/Action/actionArmorBindNodeAction.cpp rename to src/Game/Actor/Action/actionArmorBindNodeAction.cpp index c4f66d72..ca5a64f7 100644 --- a/src/Game/AI/Action/actionArmorBindNodeAction.cpp +++ b/src/Game/Actor/Action/actionArmorBindNodeAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionArmorBindNodeAction.h" +#include "Game/Actor/Action/actionArmorBindNodeAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionArmorBindNodeAction.h b/src/Game/Actor/Action/actionArmorBindNodeAction.h similarity index 100% rename from src/Game/AI/Action/actionArmorBindNodeAction.h rename to src/Game/Actor/Action/actionArmorBindNodeAction.h diff --git a/src/Game/AI/Action/actionArmorBindWithAS.cpp b/src/Game/Actor/Action/actionArmorBindWithAS.cpp similarity index 90% rename from src/Game/AI/Action/actionArmorBindWithAS.cpp rename to src/Game/Actor/Action/actionArmorBindWithAS.cpp index 0d7f50c6..a3db09c0 100644 --- a/src/Game/AI/Action/actionArmorBindWithAS.cpp +++ b/src/Game/Actor/Action/actionArmorBindWithAS.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionArmorBindWithAS.h" +#include "Game/Actor/Action/actionArmorBindWithAS.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionArmorBindWithAS.h b/src/Game/Actor/Action/actionArmorBindWithAS.h similarity index 90% rename from src/Game/AI/Action/actionArmorBindWithAS.h rename to src/Game/Actor/Action/actionArmorBindWithAS.h index 347f9a3b..010bb2b2 100644 --- a/src/Game/AI/Action/actionArmorBindWithAS.h +++ b/src/Game/Actor/Action/actionArmorBindWithAS.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionArmorBindAction.h" +#include "Game/Actor/Action/actionArmorBindAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionArrowShootHoming.cpp b/src/Game/Actor/Action/actionArrowShootHoming.cpp similarity index 92% rename from src/Game/AI/Action/actionArrowShootHoming.cpp rename to src/Game/Actor/Action/actionArrowShootHoming.cpp index e5127c32..d752b040 100644 --- a/src/Game/AI/Action/actionArrowShootHoming.cpp +++ b/src/Game/Actor/Action/actionArrowShootHoming.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionArrowShootHoming.h" +#include "Game/Actor/Action/actionArrowShootHoming.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionArrowShootHoming.h b/src/Game/Actor/Action/actionArrowShootHoming.h similarity index 94% rename from src/Game/AI/Action/actionArrowShootHoming.h rename to src/Game/Actor/Action/actionArrowShootHoming.h index a2f18d71..924dd9bd 100644 --- a/src/Game/AI/Action/actionArrowShootHoming.h +++ b/src/Game/Actor/Action/actionArrowShootHoming.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionArrowShootMove.h" +#include "Game/Actor/Action/actionArrowShootMove.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionArrowShootMove.cpp b/src/Game/Actor/Action/actionArrowShootMove.cpp similarity index 96% rename from src/Game/AI/Action/actionArrowShootMove.cpp rename to src/Game/Actor/Action/actionArrowShootMove.cpp index 6eb7c0d9..be95fbb5 100644 --- a/src/Game/AI/Action/actionArrowShootMove.cpp +++ b/src/Game/Actor/Action/actionArrowShootMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionArrowShootMove.h" +#include "Game/Actor/Action/actionArrowShootMove.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionArrowShootMove.h b/src/Game/Actor/Action/actionArrowShootMove.h similarity index 100% rename from src/Game/AI/Action/actionArrowShootMove.h rename to src/Game/Actor/Action/actionArrowShootMove.h diff --git a/src/Game/AI/Action/actionArrowShootMoveForLargeObject.cpp b/src/Game/Actor/Action/actionArrowShootMoveForLargeObject.cpp similarity index 91% rename from src/Game/AI/Action/actionArrowShootMoveForLargeObject.cpp rename to src/Game/Actor/Action/actionArrowShootMoveForLargeObject.cpp index 668e5da3..42e19424 100644 --- a/src/Game/AI/Action/actionArrowShootMoveForLargeObject.cpp +++ b/src/Game/Actor/Action/actionArrowShootMoveForLargeObject.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionArrowShootMoveForLargeObject.h" +#include "Game/Actor/Action/actionArrowShootMoveForLargeObject.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionArrowShootMoveForLargeObject.h b/src/Game/Actor/Action/actionArrowShootMoveForLargeObject.h similarity index 93% rename from src/Game/AI/Action/actionArrowShootMoveForLargeObject.h rename to src/Game/Actor/Action/actionArrowShootMoveForLargeObject.h index 682e0dc8..302ecf33 100644 --- a/src/Game/AI/Action/actionArrowShootMoveForLargeObject.h +++ b/src/Game/Actor/Action/actionArrowShootMoveForLargeObject.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionArrowShootMove.h" +#include "Game/Actor/Action/actionArrowShootMove.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionArrowShootMoveWithStickOffset.cpp b/src/Game/Actor/Action/actionArrowShootMoveWithStickOffset.cpp similarity index 92% rename from src/Game/AI/Action/actionArrowShootMoveWithStickOffset.cpp rename to src/Game/Actor/Action/actionArrowShootMoveWithStickOffset.cpp index 466dc2a5..32d38ef6 100644 --- a/src/Game/AI/Action/actionArrowShootMoveWithStickOffset.cpp +++ b/src/Game/Actor/Action/actionArrowShootMoveWithStickOffset.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionArrowShootMoveWithStickOffset.h" +#include "Game/Actor/Action/actionArrowShootMoveWithStickOffset.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionArrowShootMoveWithStickOffset.h b/src/Game/Actor/Action/actionArrowShootMoveWithStickOffset.h similarity index 92% rename from src/Game/AI/Action/actionArrowShootMoveWithStickOffset.h rename to src/Game/Actor/Action/actionArrowShootMoveWithStickOffset.h index 3c7d6a64..3cbb1d3b 100644 --- a/src/Game/AI/Action/actionArrowShootMoveWithStickOffset.h +++ b/src/Game/Actor/Action/actionArrowShootMoveWithStickOffset.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionArrowShootMove.h" +#include "Game/Actor/Action/actionArrowShootMove.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionArrowSkyShootMove.cpp b/src/Game/Actor/Action/actionArrowSkyShootMove.cpp similarity index 92% rename from src/Game/AI/Action/actionArrowSkyShootMove.cpp rename to src/Game/Actor/Action/actionArrowSkyShootMove.cpp index 90f77d98..319ccd27 100644 --- a/src/Game/AI/Action/actionArrowSkyShootMove.cpp +++ b/src/Game/Actor/Action/actionArrowSkyShootMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionArrowSkyShootMove.h" +#include "Game/Actor/Action/actionArrowSkyShootMove.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionArrowSkyShootMove.h b/src/Game/Actor/Action/actionArrowSkyShootMove.h similarity index 93% rename from src/Game/AI/Action/actionArrowSkyShootMove.h rename to src/Game/Actor/Action/actionArrowSkyShootMove.h index 43fc0a6a..1d8c4373 100644 --- a/src/Game/AI/Action/actionArrowSkyShootMove.h +++ b/src/Game/Actor/Action/actionArrowSkyShootMove.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionArrowShootMove.h" +#include "Game/Actor/Action/actionArrowShootMove.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAscendingCurrent.cpp b/src/Game/Actor/Action/actionAscendingCurrent.cpp similarity index 92% rename from src/Game/AI/Action/actionAscendingCurrent.cpp rename to src/Game/Actor/Action/actionAscendingCurrent.cpp index de45fd25..bd6f85aa 100644 --- a/src/Game/AI/Action/actionAscendingCurrent.cpp +++ b/src/Game/Actor/Action/actionAscendingCurrent.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionAscendingCurrent.h" +#include "Game/Actor/Action/actionAscendingCurrent.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAscendingCurrent.h b/src/Game/Actor/Action/actionAscendingCurrent.h similarity index 100% rename from src/Game/AI/Action/actionAscendingCurrent.h rename to src/Game/Actor/Action/actionAscendingCurrent.h diff --git a/src/Game/AI/Action/actionAscendingCurrentFixedSize.cpp b/src/Game/Actor/Action/actionAscendingCurrentFixedSize.cpp similarity index 92% rename from src/Game/AI/Action/actionAscendingCurrentFixedSize.cpp rename to src/Game/Actor/Action/actionAscendingCurrentFixedSize.cpp index b53bc444..1d0e743b 100644 --- a/src/Game/AI/Action/actionAscendingCurrentFixedSize.cpp +++ b/src/Game/Actor/Action/actionAscendingCurrentFixedSize.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionAscendingCurrentFixedSize.h" +#include "Game/Actor/Action/actionAscendingCurrentFixedSize.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAscendingCurrentFixedSize.h b/src/Game/Actor/Action/actionAscendingCurrentFixedSize.h similarity index 92% rename from src/Game/AI/Action/actionAscendingCurrentFixedSize.h rename to src/Game/Actor/Action/actionAscendingCurrentFixedSize.h index 5cd44db8..28528c8f 100644 --- a/src/Game/AI/Action/actionAscendingCurrentFixedSize.h +++ b/src/Game/Actor/Action/actionAscendingCurrentFixedSize.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionAscendingCurrent.h" +#include "Game/Actor/Action/actionAscendingCurrent.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAscendingCurrentShieldable.cpp b/src/Game/Actor/Action/actionAscendingCurrentShieldable.cpp similarity index 91% rename from src/Game/AI/Action/actionAscendingCurrentShieldable.cpp rename to src/Game/Actor/Action/actionAscendingCurrentShieldable.cpp index 1544e9fe..b8869e5f 100644 --- a/src/Game/AI/Action/actionAscendingCurrentShieldable.cpp +++ b/src/Game/Actor/Action/actionAscendingCurrentShieldable.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionAscendingCurrentShieldable.h" +#include "Game/Actor/Action/actionAscendingCurrentShieldable.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAscendingCurrentShieldable.h b/src/Game/Actor/Action/actionAscendingCurrentShieldable.h similarity index 91% rename from src/Game/AI/Action/actionAscendingCurrentShieldable.h rename to src/Game/Actor/Action/actionAscendingCurrentShieldable.h index 1f18c628..49598fc8 100644 --- a/src/Game/AI/Action/actionAscendingCurrentShieldable.h +++ b/src/Game/Actor/Action/actionAscendingCurrentShieldable.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionAscendingCurrent.h" +#include "Game/Actor/Action/actionAscendingCurrent.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAssassinBossIronBallAppear.cpp b/src/Game/Actor/Action/actionAssassinBossIronBallAppear.cpp similarity index 94% rename from src/Game/AI/Action/actionAssassinBossIronBallAppear.cpp rename to src/Game/Actor/Action/actionAssassinBossIronBallAppear.cpp index 03159714..d719e297 100644 --- a/src/Game/AI/Action/actionAssassinBossIronBallAppear.cpp +++ b/src/Game/Actor/Action/actionAssassinBossIronBallAppear.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionAssassinBossIronBallAppear.h" +#include "Game/Actor/Action/actionAssassinBossIronBallAppear.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAssassinBossIronBallAppear.h b/src/Game/Actor/Action/actionAssassinBossIronBallAppear.h similarity index 100% rename from src/Game/AI/Action/actionAssassinBossIronBallAppear.h rename to src/Game/Actor/Action/actionAssassinBossIronBallAppear.h diff --git a/src/Game/AI/Action/actionAssassinBossIronBallAtkWithRot.cpp b/src/Game/Actor/Action/actionAssassinBossIronBallAtkWithRot.cpp similarity index 93% rename from src/Game/AI/Action/actionAssassinBossIronBallAtkWithRot.cpp rename to src/Game/Actor/Action/actionAssassinBossIronBallAtkWithRot.cpp index 67d280be..aa7ea9c3 100644 --- a/src/Game/AI/Action/actionAssassinBossIronBallAtkWithRot.cpp +++ b/src/Game/Actor/Action/actionAssassinBossIronBallAtkWithRot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionAssassinBossIronBallAtkWithRot.h" +#include "Game/Actor/Action/actionAssassinBossIronBallAtkWithRot.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAssassinBossIronBallAtkWithRot.h b/src/Game/Actor/Action/actionAssassinBossIronBallAtkWithRot.h similarity index 92% rename from src/Game/AI/Action/actionAssassinBossIronBallAtkWithRot.h rename to src/Game/Actor/Action/actionAssassinBossIronBallAtkWithRot.h index 78fd5ce8..7003a454 100644 --- a/src/Game/AI/Action/actionAssassinBossIronBallAtkWithRot.h +++ b/src/Game/Actor/Action/actionAssassinBossIronBallAtkWithRot.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionAssassinBossIronBallAttack.h" +#include "Game/Actor/Action/actionAssassinBossIronBallAttack.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAssassinBossIronBallAttack.cpp b/src/Game/Actor/Action/actionAssassinBossIronBallAttack.cpp similarity index 93% rename from src/Game/AI/Action/actionAssassinBossIronBallAttack.cpp rename to src/Game/Actor/Action/actionAssassinBossIronBallAttack.cpp index c8e4f76c..10227174 100644 --- a/src/Game/AI/Action/actionAssassinBossIronBallAttack.cpp +++ b/src/Game/Actor/Action/actionAssassinBossIronBallAttack.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionAssassinBossIronBallAttack.h" +#include "Game/Actor/Action/actionAssassinBossIronBallAttack.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAssassinBossIronBallAttack.h b/src/Game/Actor/Action/actionAssassinBossIronBallAttack.h similarity index 100% rename from src/Game/AI/Action/actionAssassinBossIronBallAttack.h rename to src/Game/Actor/Action/actionAssassinBossIronBallAttack.h diff --git a/src/Game/AI/Action/actionAssassinBossIronMagicChargeShot.cpp b/src/Game/Actor/Action/actionAssassinBossIronMagicChargeShot.cpp similarity index 93% rename from src/Game/AI/Action/actionAssassinBossIronMagicChargeShot.cpp rename to src/Game/Actor/Action/actionAssassinBossIronMagicChargeShot.cpp index 22a6dd9b..664c56a8 100644 --- a/src/Game/AI/Action/actionAssassinBossIronMagicChargeShot.cpp +++ b/src/Game/Actor/Action/actionAssassinBossIronMagicChargeShot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionAssassinBossIronMagicChargeShot.h" +#include "Game/Actor/Action/actionAssassinBossIronMagicChargeShot.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAssassinBossIronMagicChargeShot.h b/src/Game/Actor/Action/actionAssassinBossIronMagicChargeShot.h similarity index 100% rename from src/Game/AI/Action/actionAssassinBossIronMagicChargeShot.h rename to src/Game/Actor/Action/actionAssassinBossIronMagicChargeShot.h diff --git a/src/Game/AI/Action/actionAtAndBodyOnWait.cpp b/src/Game/Actor/Action/actionAtAndBodyOnWait.cpp similarity index 91% rename from src/Game/AI/Action/actionAtAndBodyOnWait.cpp rename to src/Game/Actor/Action/actionAtAndBodyOnWait.cpp index d6c08219..01f1d3d8 100644 --- a/src/Game/AI/Action/actionAtAndBodyOnWait.cpp +++ b/src/Game/Actor/Action/actionAtAndBodyOnWait.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionAtAndBodyOnWait.h" +#include "Game/Actor/Action/actionAtAndBodyOnWait.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAtAndBodyOnWait.h b/src/Game/Actor/Action/actionAtAndBodyOnWait.h similarity index 92% rename from src/Game/AI/Action/actionAtAndBodyOnWait.h rename to src/Game/Actor/Action/actionAtAndBodyOnWait.h index 19f61fa4..242d90f0 100644 --- a/src/Game/AI/Action/actionAtAndBodyOnWait.h +++ b/src/Game/Actor/Action/actionAtAndBodyOnWait.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionAtOnWait.h" +#include "Game/Actor/Action/actionAtOnWait.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAtOnWait.cpp b/src/Game/Actor/Action/actionAtOnWait.cpp similarity index 92% rename from src/Game/AI/Action/actionAtOnWait.cpp rename to src/Game/Actor/Action/actionAtOnWait.cpp index 756360e9..7a6fec4a 100644 --- a/src/Game/AI/Action/actionAtOnWait.cpp +++ b/src/Game/Actor/Action/actionAtOnWait.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionAtOnWait.h" +#include "Game/Actor/Action/actionAtOnWait.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAtOnWait.h b/src/Game/Actor/Action/actionAtOnWait.h similarity index 100% rename from src/Game/AI/Action/actionAtOnWait.h rename to src/Game/Actor/Action/actionAtOnWait.h diff --git a/src/Game/AI/Action/actionAtOnWaitNoHitRope.cpp b/src/Game/Actor/Action/actionAtOnWaitNoHitRope.cpp similarity index 91% rename from src/Game/AI/Action/actionAtOnWaitNoHitRope.cpp rename to src/Game/Actor/Action/actionAtOnWaitNoHitRope.cpp index ff56d601..ad57bfcf 100644 --- a/src/Game/AI/Action/actionAtOnWaitNoHitRope.cpp +++ b/src/Game/Actor/Action/actionAtOnWaitNoHitRope.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionAtOnWaitNoHitRope.h" +#include "Game/Actor/Action/actionAtOnWaitNoHitRope.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAtOnWaitNoHitRope.h b/src/Game/Actor/Action/actionAtOnWaitNoHitRope.h similarity index 92% rename from src/Game/AI/Action/actionAtOnWaitNoHitRope.h rename to src/Game/Actor/Action/actionAtOnWaitNoHitRope.h index 4501b03a..a9d4ce09 100644 --- a/src/Game/AI/Action/actionAtOnWaitNoHitRope.h +++ b/src/Game/Actor/Action/actionAtOnWaitNoHitRope.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionAtOnWait.h" +#include "Game/Actor/Action/actionAtOnWait.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAtkTackleMove.cpp b/src/Game/Actor/Action/actionAtkTackleMove.cpp similarity index 92% rename from src/Game/AI/Action/actionAtkTackleMove.cpp rename to src/Game/Actor/Action/actionAtkTackleMove.cpp index 5feb3c2d..607518e0 100644 --- a/src/Game/AI/Action/actionAtkTackleMove.cpp +++ b/src/Game/Actor/Action/actionAtkTackleMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionAtkTackleMove.h" +#include "Game/Actor/Action/actionAtkTackleMove.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAtkTackleMove.h b/src/Game/Actor/Action/actionAtkTackleMove.h similarity index 92% rename from src/Game/AI/Action/actionAtkTackleMove.h rename to src/Game/Actor/Action/actionAtkTackleMove.h index c888bcbc..d2e97c1d 100644 --- a/src/Game/AI/Action/actionAtkTackleMove.h +++ b/src/Game/Actor/Action/actionAtkTackleMove.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionTackleMove.h" +#include "Game/Actor/Action/actionTackleMove.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAttack.cpp b/src/Game/Actor/Action/actionAttack.cpp similarity index 91% rename from src/Game/AI/Action/actionAttack.cpp rename to src/Game/Actor/Action/actionAttack.cpp index aad32de4..a507ab62 100644 --- a/src/Game/AI/Action/actionAttack.cpp +++ b/src/Game/Actor/Action/actionAttack.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionAttack.h" +#include "Game/Actor/Action/actionAttack.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAttack.h b/src/Game/Actor/Action/actionAttack.h similarity index 91% rename from src/Game/AI/Action/actionAttack.h rename to src/Game/Actor/Action/actionAttack.h index 941d069a..ae84fef6 100644 --- a/src/Game/AI/Action/actionAttack.h +++ b/src/Game/Actor/Action/actionAttack.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionAttackBase.h" +#include "Game/Actor/Action/actionAttackBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAttackBase.cpp b/src/Game/Actor/Action/actionAttackBase.cpp similarity index 92% rename from src/Game/AI/Action/actionAttackBase.cpp rename to src/Game/Actor/Action/actionAttackBase.cpp index e87d8afd..3815b48b 100644 --- a/src/Game/AI/Action/actionAttackBase.cpp +++ b/src/Game/Actor/Action/actionAttackBase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionAttackBase.h" +#include "Game/Actor/Action/actionAttackBase.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAttackBase.h b/src/Game/Actor/Action/actionAttackBase.h similarity index 89% rename from src/Game/AI/Action/actionAttackBase.h rename to src/Game/Actor/Action/actionAttackBase.h index d489eef6..9601f073 100644 --- a/src/Game/AI/Action/actionAttackBase.h +++ b/src/Game/Actor/Action/actionAttackBase.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionActionWithPosAngReduce.h" +#include "Game/Actor/Action/actionActionWithPosAngReduce.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAttackJumpToTarget.cpp b/src/Game/Actor/Action/actionAttackJumpToTarget.cpp similarity index 94% rename from src/Game/AI/Action/actionAttackJumpToTarget.cpp rename to src/Game/Actor/Action/actionAttackJumpToTarget.cpp index c5297911..8cc4126d 100644 --- a/src/Game/AI/Action/actionAttackJumpToTarget.cpp +++ b/src/Game/Actor/Action/actionAttackJumpToTarget.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionAttackJumpToTarget.h" +#include "Game/Actor/Action/actionAttackJumpToTarget.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAttackJumpToTarget.h b/src/Game/Actor/Action/actionAttackJumpToTarget.h similarity index 95% rename from src/Game/AI/Action/actionAttackJumpToTarget.h rename to src/Game/Actor/Action/actionAttackJumpToTarget.h index 53132c1b..1502ead6 100644 --- a/src/Game/AI/Action/actionAttackJumpToTarget.h +++ b/src/Game/Actor/Action/actionAttackJumpToTarget.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionJumpToTarget.h" +#include "Game/Actor/Action/actionJumpToTarget.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAttackPartBind.cpp b/src/Game/Actor/Action/actionAttackPartBind.cpp similarity index 90% rename from src/Game/AI/Action/actionAttackPartBind.cpp rename to src/Game/Actor/Action/actionAttackPartBind.cpp index 7de9beb8..9f990b3b 100644 --- a/src/Game/AI/Action/actionAttackPartBind.cpp +++ b/src/Game/Actor/Action/actionAttackPartBind.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionAttackPartBind.h" +#include "Game/Actor/Action/actionAttackPartBind.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAttackPartBind.h b/src/Game/Actor/Action/actionAttackPartBind.h similarity index 92% rename from src/Game/AI/Action/actionAttackPartBind.h rename to src/Game/Actor/Action/actionAttackPartBind.h index 9f06534e..9422fbbf 100644 --- a/src/Game/AI/Action/actionAttackPartBind.h +++ b/src/Game/Actor/Action/actionAttackPartBind.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionAttack.h" +#include "Game/Actor/Action/actionAttack.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAttackPowerExplode.cpp b/src/Game/Actor/Action/actionAttackPowerExplode.cpp similarity index 91% rename from src/Game/AI/Action/actionAttackPowerExplode.cpp rename to src/Game/Actor/Action/actionAttackPowerExplode.cpp index dbf6e9aa..5a2dcf67 100644 --- a/src/Game/AI/Action/actionAttackPowerExplode.cpp +++ b/src/Game/Actor/Action/actionAttackPowerExplode.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionAttackPowerExplode.h" +#include "Game/Actor/Action/actionAttackPowerExplode.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAttackPowerExplode.h b/src/Game/Actor/Action/actionAttackPowerExplode.h similarity index 92% rename from src/Game/AI/Action/actionAttackPowerExplode.h rename to src/Game/Actor/Action/actionAttackPowerExplode.h index c3aceb45..b8e9b7e0 100644 --- a/src/Game/AI/Action/actionAttackPowerExplode.h +++ b/src/Game/Actor/Action/actionAttackPowerExplode.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionExplode.h" +#include "Game/Actor/Action/actionExplode.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAwarenessShareOnePartsASPlay.cpp b/src/Game/Actor/Action/actionAwarenessShareOnePartsASPlay.cpp similarity index 92% rename from src/Game/AI/Action/actionAwarenessShareOnePartsASPlay.cpp rename to src/Game/Actor/Action/actionAwarenessShareOnePartsASPlay.cpp index 4e3f53f3..1be62321 100644 --- a/src/Game/AI/Action/actionAwarenessShareOnePartsASPlay.cpp +++ b/src/Game/Actor/Action/actionAwarenessShareOnePartsASPlay.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionAwarenessShareOnePartsASPlay.h" +#include "Game/Actor/Action/actionAwarenessShareOnePartsASPlay.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAwarenessShareOnePartsASPlay.h b/src/Game/Actor/Action/actionAwarenessShareOnePartsASPlay.h similarity index 92% rename from src/Game/AI/Action/actionAwarenessShareOnePartsASPlay.h rename to src/Game/Actor/Action/actionAwarenessShareOnePartsASPlay.h index 3c19f9f6..44e6af67 100644 --- a/src/Game/AI/Action/actionAwarenessShareOnePartsASPlay.h +++ b/src/Game/Actor/Action/actionAwarenessShareOnePartsASPlay.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionOnetimeStopASPlay.h" +#include "Game/Actor/Action/actionOnetimeStopASPlay.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionBackFlip.cpp b/src/Game/Actor/Action/actionBackFlip.cpp similarity index 94% rename from src/Game/AI/Action/actionBackFlip.cpp rename to src/Game/Actor/Action/actionBackFlip.cpp index 7a6606a4..083739f9 100644 --- a/src/Game/AI/Action/actionBackFlip.cpp +++ b/src/Game/Actor/Action/actionBackFlip.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionBackFlip.h" +#include "Game/Actor/Action/actionBackFlip.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionBackFlip.h b/src/Game/Actor/Action/actionBackFlip.h similarity index 93% rename from src/Game/AI/Action/actionBackFlip.h rename to src/Game/Actor/Action/actionBackFlip.h index 3e44cd24..b5efb141 100644 --- a/src/Game/AI/Action/actionBackFlip.h +++ b/src/Game/Actor/Action/actionBackFlip.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionRotateTurnToTarget.h" +#include "Game/Actor/Action/actionRotateTurnToTarget.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionBackStep.cpp b/src/Game/Actor/Action/actionBackStep.cpp similarity index 72% rename from src/Game/AI/Action/actionBackStep.cpp rename to src/Game/Actor/Action/actionBackStep.cpp index ed7a7362..654b24a0 100644 --- a/src/Game/AI/Action/actionBackStep.cpp +++ b/src/Game/Actor/Action/actionBackStep.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionBackStep.h" +#include "Game/Actor/Action/actionBackStep.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionBackStep.h b/src/Game/Actor/Action/actionBackStep.h similarity index 84% rename from src/Game/AI/Action/actionBackStep.h rename to src/Game/Actor/Action/actionBackStep.h index 9f95e65d..7aeb86bd 100644 --- a/src/Game/AI/Action/actionBackStep.h +++ b/src/Game/Actor/Action/actionBackStep.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionBackStepBase.h" +#include "Game/Actor/Action/actionBackStepBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionBackStepAttack.cpp b/src/Game/Actor/Action/actionBackStepAttack.cpp similarity index 93% rename from src/Game/AI/Action/actionBackStepAttack.cpp rename to src/Game/Actor/Action/actionBackStepAttack.cpp index 2ef5c790..3ad9af7c 100644 --- a/src/Game/AI/Action/actionBackStepAttack.cpp +++ b/src/Game/Actor/Action/actionBackStepAttack.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionBackStepAttack.h" +#include "Game/Actor/Action/actionBackStepAttack.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionBackStepAttack.h b/src/Game/Actor/Action/actionBackStepAttack.h similarity index 94% rename from src/Game/AI/Action/actionBackStepAttack.h rename to src/Game/Actor/Action/actionBackStepAttack.h index f92d1379..92a73d66 100644 --- a/src/Game/AI/Action/actionBackStepAttack.h +++ b/src/Game/Actor/Action/actionBackStepAttack.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionBackStepBase.h" +#include "Game/Actor/Action/actionBackStepBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionBackStepBase.cpp b/src/Game/Actor/Action/actionBackStepBase.cpp similarity index 92% rename from src/Game/AI/Action/actionBackStepBase.cpp rename to src/Game/Actor/Action/actionBackStepBase.cpp index 606188f1..625b6adf 100644 --- a/src/Game/AI/Action/actionBackStepBase.cpp +++ b/src/Game/Actor/Action/actionBackStepBase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionBackStepBase.h" +#include "Game/Actor/Action/actionBackStepBase.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionBackStepBase.h b/src/Game/Actor/Action/actionBackStepBase.h similarity index 91% rename from src/Game/AI/Action/actionBackStepBase.h rename to src/Game/Actor/Action/actionBackStepBase.h index 13342887..3778e559 100644 --- a/src/Game/AI/Action/actionBackStepBase.h +++ b/src/Game/Actor/Action/actionBackStepBase.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionBackStepToTarget.h" +#include "Game/Actor/Action/actionBackStepToTarget.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionBackStepToTarget.cpp b/src/Game/Actor/Action/actionBackStepToTarget.cpp similarity index 93% rename from src/Game/AI/Action/actionBackStepToTarget.cpp rename to src/Game/Actor/Action/actionBackStepToTarget.cpp index 6fcd8376..a1b245db 100644 --- a/src/Game/AI/Action/actionBackStepToTarget.cpp +++ b/src/Game/Actor/Action/actionBackStepToTarget.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionBackStepToTarget.h" +#include "Game/Actor/Action/actionBackStepToTarget.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionBackStepToTarget.h b/src/Game/Actor/Action/actionBackStepToTarget.h similarity index 95% rename from src/Game/AI/Action/actionBackStepToTarget.h rename to src/Game/Actor/Action/actionBackStepToTarget.h index af76bb29..69a24bee 100644 --- a/src/Game/AI/Action/actionBackStepToTarget.h +++ b/src/Game/Actor/Action/actionBackStepToTarget.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionActionEx.h" +#include "Game/Actor/Action/actionActionEx.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionBackStepToTargetPos.cpp b/src/Game/Actor/Action/actionBackStepToTargetPos.cpp similarity index 94% rename from src/Game/AI/Action/actionBackStepToTargetPos.cpp rename to src/Game/Actor/Action/actionBackStepToTargetPos.cpp index b6bbf7d1..56db3e8c 100644 --- a/src/Game/AI/Action/actionBackStepToTargetPos.cpp +++ b/src/Game/Actor/Action/actionBackStepToTargetPos.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionBackStepToTargetPos.h" +#include "Game/Actor/Action/actionBackStepToTargetPos.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionBackStepToTargetPos.h b/src/Game/Actor/Action/actionBackStepToTargetPos.h similarity index 94% rename from src/Game/AI/Action/actionBackStepToTargetPos.h rename to src/Game/Actor/Action/actionBackStepToTargetPos.h index 3eb240b8..55d3268b 100644 --- a/src/Game/AI/Action/actionBackStepToTargetPos.h +++ b/src/Game/Actor/Action/actionBackStepToTargetPos.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionBackStepToTarget.h" +#include "Game/Actor/Action/actionBackStepToTarget.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionBackSwim.cpp b/src/Game/Actor/Action/actionBackSwim.cpp similarity index 95% rename from src/Game/AI/Action/actionBackSwim.cpp rename to src/Game/Actor/Action/actionBackSwim.cpp index 1cdba1f6..4d235647 100644 --- a/src/Game/AI/Action/actionBackSwim.cpp +++ b/src/Game/Actor/Action/actionBackSwim.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionBackSwim.h" +#include "Game/Actor/Action/actionBackSwim.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionBackSwim.h b/src/Game/Actor/Action/actionBackSwim.h similarity index 95% rename from src/Game/AI/Action/actionBackSwim.h rename to src/Game/Actor/Action/actionBackSwim.h index d05b41a6..b49feaf4 100644 --- a/src/Game/AI/Action/actionBackSwim.h +++ b/src/Game/Actor/Action/actionBackSwim.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionWaterFloatBase.h" +#include "Game/Actor/Action/actionWaterFloatBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionBackToRailFromLava.cpp b/src/Game/Actor/Action/actionBackToRailFromLava.cpp similarity index 91% rename from src/Game/AI/Action/actionBackToRailFromLava.cpp rename to src/Game/Actor/Action/actionBackToRailFromLava.cpp index 856a5b2d..f8bb6954 100644 --- a/src/Game/AI/Action/actionBackToRailFromLava.cpp +++ b/src/Game/Actor/Action/actionBackToRailFromLava.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionBackToRailFromLava.h" +#include "Game/Actor/Action/actionBackToRailFromLava.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionBackToRailFromLava.h b/src/Game/Actor/Action/actionBackToRailFromLava.h similarity index 100% rename from src/Game/AI/Action/actionBackToRailFromLava.h rename to src/Game/Actor/Action/actionBackToRailFromLava.h diff --git a/src/Game/AI/Action/actionBackWalk.cpp b/src/Game/Actor/Action/actionBackWalk.cpp similarity index 82% rename from src/Game/AI/Action/actionBackWalk.cpp rename to src/Game/Actor/Action/actionBackWalk.cpp index 0c02e833..ce9f5ac2 100644 --- a/src/Game/AI/Action/actionBackWalk.cpp +++ b/src/Game/Actor/Action/actionBackWalk.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionBackWalk.h" +#include "Game/Actor/Action/actionBackWalk.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionBackWalk.h b/src/Game/Actor/Action/actionBackWalk.h similarity index 87% rename from src/Game/AI/Action/actionBackWalk.h rename to src/Game/Actor/Action/actionBackWalk.h index e96884a2..e87694b7 100644 --- a/src/Game/AI/Action/actionBackWalk.h +++ b/src/Game/Actor/Action/actionBackWalk.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionBackWalkEx.h" +#include "Game/Actor/Action/actionBackWalkEx.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionBackWalkBase.cpp b/src/Game/Actor/Action/actionBackWalkBase.cpp similarity index 94% rename from src/Game/AI/Action/actionBackWalkBase.cpp rename to src/Game/Actor/Action/actionBackWalkBase.cpp index 644d060e..cc0934da 100644 --- a/src/Game/AI/Action/actionBackWalkBase.cpp +++ b/src/Game/Actor/Action/actionBackWalkBase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionBackWalkBase.h" +#include "Game/Actor/Action/actionBackWalkBase.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionBackWalkBase.h b/src/Game/Actor/Action/actionBackWalkBase.h similarity index 95% rename from src/Game/AI/Action/actionBackWalkBase.h rename to src/Game/Actor/Action/actionBackWalkBase.h index 22b5167f..c66f9b49 100644 --- a/src/Game/AI/Action/actionBackWalkBase.h +++ b/src/Game/Actor/Action/actionBackWalkBase.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionActionEx.h" +#include "Game/Actor/Action/actionActionEx.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionBackWalkEx.cpp b/src/Game/Actor/Action/actionBackWalkEx.cpp similarity index 91% rename from src/Game/AI/Action/actionBackWalkEx.cpp rename to src/Game/Actor/Action/actionBackWalkEx.cpp index 3db1ba0d..0697ff81 100644 --- a/src/Game/AI/Action/actionBackWalkEx.cpp +++ b/src/Game/Actor/Action/actionBackWalkEx.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionBackWalkEx.h" +#include "Game/Actor/Action/actionBackWalkEx.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionBackWalkEx.h b/src/Game/Actor/Action/actionBackWalkEx.h similarity index 90% rename from src/Game/AI/Action/actionBackWalkEx.h rename to src/Game/Actor/Action/actionBackWalkEx.h index c5db0795..91ac34da 100644 --- a/src/Game/AI/Action/actionBackWalkEx.h +++ b/src/Game/Actor/Action/actionBackWalkEx.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionBackWalkBase.h" +#include "Game/Actor/Action/actionBackWalkBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionBackWalkWithAS.cpp b/src/Game/Actor/Action/actionBackWalkWithAS.cpp similarity index 89% rename from src/Game/AI/Action/actionBackWalkWithAS.cpp rename to src/Game/Actor/Action/actionBackWalkWithAS.cpp index 648248b3..3c6d8b6a 100644 --- a/src/Game/AI/Action/actionBackWalkWithAS.cpp +++ b/src/Game/Actor/Action/actionBackWalkWithAS.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionBackWalkWithAS.h" +#include "Game/Actor/Action/actionBackWalkWithAS.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionBackWalkWithAS.h b/src/Game/Actor/Action/actionBackWalkWithAS.h similarity index 91% rename from src/Game/AI/Action/actionBackWalkWithAS.h rename to src/Game/Actor/Action/actionBackWalkWithAS.h index c6c640df..e3df530a 100644 --- a/src/Game/AI/Action/actionBackWalkWithAS.h +++ b/src/Game/Actor/Action/actionBackWalkWithAS.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionBackWalkEx.h" +#include "Game/Actor/Action/actionBackWalkEx.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionBackseatKorokLight.cpp b/src/Game/Actor/Action/actionBackseatKorokLight.cpp similarity index 95% rename from src/Game/AI/Action/actionBackseatKorokLight.cpp rename to src/Game/Actor/Action/actionBackseatKorokLight.cpp index a84ab432..74d13c05 100644 --- a/src/Game/AI/Action/actionBackseatKorokLight.cpp +++ b/src/Game/Actor/Action/actionBackseatKorokLight.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionBackseatKorokLight.h" +#include "Game/Actor/Action/actionBackseatKorokLight.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionBackseatKorokLight.h b/src/Game/Actor/Action/actionBackseatKorokLight.h similarity index 100% rename from src/Game/AI/Action/actionBackseatKorokLight.h rename to src/Game/Actor/Action/actionBackseatKorokLight.h diff --git a/src/Game/AI/Action/actionBackseatKorokWait.cpp b/src/Game/Actor/Action/actionBackseatKorokWait.cpp similarity index 94% rename from src/Game/AI/Action/actionBackseatKorokWait.cpp rename to src/Game/Actor/Action/actionBackseatKorokWait.cpp index e6fa89e1..365cc819 100644 --- a/src/Game/AI/Action/actionBackseatKorokWait.cpp +++ b/src/Game/Actor/Action/actionBackseatKorokWait.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionBackseatKorokWait.h" +#include "Game/Actor/Action/actionBackseatKorokWait.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionBackseatKorokWait.h b/src/Game/Actor/Action/actionBackseatKorokWait.h similarity index 100% rename from src/Game/AI/Action/actionBackseatKorokWait.h rename to src/Game/Actor/Action/actionBackseatKorokWait.h diff --git a/src/Game/AI/Action/actionBalloon.cpp b/src/Game/Actor/Action/actionBalloon.cpp similarity index 93% rename from src/Game/AI/Action/actionBalloon.cpp rename to src/Game/Actor/Action/actionBalloon.cpp index 7e37514f..05f2912d 100644 --- a/src/Game/AI/Action/actionBalloon.cpp +++ b/src/Game/Actor/Action/actionBalloon.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionBalloon.h" +#include "Game/Actor/Action/actionBalloon.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionBalloon.h b/src/Game/Actor/Action/actionBalloon.h similarity index 93% rename from src/Game/AI/Action/actionBalloon.h rename to src/Game/Actor/Action/actionBalloon.h index c53f8d90..7aea4a21 100644 --- a/src/Game/AI/Action/actionBalloon.h +++ b/src/Game/Actor/Action/actionBalloon.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionBalloonBase.h" +#include "Game/Actor/Action/actionBalloonBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionBalloonBase.cpp b/src/Game/Actor/Action/actionBalloonBase.cpp similarity index 96% rename from src/Game/AI/Action/actionBalloonBase.cpp rename to src/Game/Actor/Action/actionBalloonBase.cpp index 1e2fea2c..bb97164b 100644 --- a/src/Game/AI/Action/actionBalloonBase.cpp +++ b/src/Game/Actor/Action/actionBalloonBase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionBalloonBase.h" +#include "Game/Actor/Action/actionBalloonBase.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionBalloonBase.h b/src/Game/Actor/Action/actionBalloonBase.h similarity index 100% rename from src/Game/AI/Action/actionBalloonBase.h rename to src/Game/Actor/Action/actionBalloonBase.h diff --git a/src/Game/AI/Action/actionBasicSignalBossAwakeSleep.cpp b/src/Game/Actor/Action/actionBasicSignalBossAwakeSleep.cpp similarity index 91% rename from src/Game/AI/Action/actionBasicSignalBossAwakeSleep.cpp rename to src/Game/Actor/Action/actionBasicSignalBossAwakeSleep.cpp index 4d50e2f6..a96b9d66 100644 --- a/src/Game/AI/Action/actionBasicSignalBossAwakeSleep.cpp +++ b/src/Game/Actor/Action/actionBasicSignalBossAwakeSleep.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionBasicSignalBossAwakeSleep.h" +#include "Game/Actor/Action/actionBasicSignalBossAwakeSleep.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionBasicSignalBossAwakeSleep.h b/src/Game/Actor/Action/actionBasicSignalBossAwakeSleep.h similarity index 91% rename from src/Game/AI/Action/actionBasicSignalBossAwakeSleep.h rename to src/Game/Actor/Action/actionBasicSignalBossAwakeSleep.h index 902d1419..e9c9d9d2 100644 --- a/src/Game/AI/Action/actionBasicSignalBossAwakeSleep.h +++ b/src/Game/Actor/Action/actionBasicSignalBossAwakeSleep.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionBasicSignalEnemy.h" +#include "Game/Actor/Action/actionBasicSignalEnemy.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionBasicSignalChangeDamping.cpp b/src/Game/Actor/Action/actionBasicSignalChangeDamping.cpp similarity index 92% rename from src/Game/AI/Action/actionBasicSignalChangeDamping.cpp rename to src/Game/Actor/Action/actionBasicSignalChangeDamping.cpp index 4133d7d1..3daf8237 100644 --- a/src/Game/AI/Action/actionBasicSignalChangeDamping.cpp +++ b/src/Game/Actor/Action/actionBasicSignalChangeDamping.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionBasicSignalChangeDamping.h" +#include "Game/Actor/Action/actionBasicSignalChangeDamping.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionBasicSignalChangeDamping.h b/src/Game/Actor/Action/actionBasicSignalChangeDamping.h similarity index 100% rename from src/Game/AI/Action/actionBasicSignalChangeDamping.h rename to src/Game/Actor/Action/actionBasicSignalChangeDamping.h diff --git a/src/Game/AI/Action/actionBasicSignalEnemy.cpp b/src/Game/Actor/Action/actionBasicSignalEnemy.cpp similarity index 91% rename from src/Game/AI/Action/actionBasicSignalEnemy.cpp rename to src/Game/Actor/Action/actionBasicSignalEnemy.cpp index 78305508..bd766c8e 100644 --- a/src/Game/AI/Action/actionBasicSignalEnemy.cpp +++ b/src/Game/Actor/Action/actionBasicSignalEnemy.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionBasicSignalEnemy.h" +#include "Game/Actor/Action/actionBasicSignalEnemy.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionBasicSignalEnemy.h b/src/Game/Actor/Action/actionBasicSignalEnemy.h similarity index 100% rename from src/Game/AI/Action/actionBasicSignalEnemy.h rename to src/Game/Actor/Action/actionBasicSignalEnemy.h diff --git a/src/Game/AI/Action/actionBasicSignalEnemyForceNotice.cpp b/src/Game/Actor/Action/actionBasicSignalEnemyForceNotice.cpp similarity index 92% rename from src/Game/AI/Action/actionBasicSignalEnemyForceNotice.cpp rename to src/Game/Actor/Action/actionBasicSignalEnemyForceNotice.cpp index 986cf7a4..e1599b90 100644 --- a/src/Game/AI/Action/actionBasicSignalEnemyForceNotice.cpp +++ b/src/Game/Actor/Action/actionBasicSignalEnemyForceNotice.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionBasicSignalEnemyForceNotice.h" +#include "Game/Actor/Action/actionBasicSignalEnemyForceNotice.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionBasicSignalEnemyForceNotice.h b/src/Game/Actor/Action/actionBasicSignalEnemyForceNotice.h similarity index 92% rename from src/Game/AI/Action/actionBasicSignalEnemyForceNotice.h rename to src/Game/Actor/Action/actionBasicSignalEnemyForceNotice.h index 13d76d60..a14d7ae4 100644 --- a/src/Game/AI/Action/actionBasicSignalEnemyForceNotice.h +++ b/src/Game/Actor/Action/actionBasicSignalEnemyForceNotice.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionBasicSignalEnemy.h" +#include "Game/Actor/Action/actionBasicSignalEnemy.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionBattleCloseAction.cpp b/src/Game/Actor/Action/actionBattleCloseAction.cpp similarity index 94% rename from src/Game/AI/Action/actionBattleCloseAction.cpp rename to src/Game/Actor/Action/actionBattleCloseAction.cpp index 1b07912b..bcb8ed83 100644 --- a/src/Game/AI/Action/actionBattleCloseAction.cpp +++ b/src/Game/Actor/Action/actionBattleCloseAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionBattleCloseAction.h" +#include "Game/Actor/Action/actionBattleCloseAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionBattleCloseAction.h b/src/Game/Actor/Action/actionBattleCloseAction.h similarity index 100% rename from src/Game/AI/Action/actionBattleCloseAction.h rename to src/Game/Actor/Action/actionBattleCloseAction.h diff --git a/src/Game/AI/Action/actionBattleCloseActionWithAcc.cpp b/src/Game/Actor/Action/actionBattleCloseActionWithAcc.cpp similarity index 92% rename from src/Game/AI/Action/actionBattleCloseActionWithAcc.cpp rename to src/Game/Actor/Action/actionBattleCloseActionWithAcc.cpp index e707cb65..7e8abe95 100644 --- a/src/Game/AI/Action/actionBattleCloseActionWithAcc.cpp +++ b/src/Game/Actor/Action/actionBattleCloseActionWithAcc.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionBattleCloseActionWithAcc.h" +#include "Game/Actor/Action/actionBattleCloseActionWithAcc.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionBattleCloseActionWithAcc.h b/src/Game/Actor/Action/actionBattleCloseActionWithAcc.h similarity index 92% rename from src/Game/AI/Action/actionBattleCloseActionWithAcc.h rename to src/Game/Actor/Action/actionBattleCloseActionWithAcc.h index 8a17fc0c..8691fdd1 100644 --- a/src/Game/AI/Action/actionBattleCloseActionWithAcc.h +++ b/src/Game/Actor/Action/actionBattleCloseActionWithAcc.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionBattleCloseAction.h" +#include "Game/Actor/Action/actionBattleCloseAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionBattleCloseDangerAvoidRun.cpp b/src/Game/Actor/Action/actionBattleCloseDangerAvoidRun.cpp similarity index 86% rename from src/Game/AI/Action/actionBattleCloseDangerAvoidRun.cpp rename to src/Game/Actor/Action/actionBattleCloseDangerAvoidRun.cpp index 5450f81c..a8dd908c 100644 --- a/src/Game/AI/Action/actionBattleCloseDangerAvoidRun.cpp +++ b/src/Game/Actor/Action/actionBattleCloseDangerAvoidRun.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionBattleCloseDangerAvoidRun.h" +#include "Game/Actor/Action/actionBattleCloseDangerAvoidRun.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionBattleCloseDangerAvoidRun.h b/src/Game/Actor/Action/actionBattleCloseDangerAvoidRun.h similarity index 88% rename from src/Game/AI/Action/actionBattleCloseDangerAvoidRun.h rename to src/Game/Actor/Action/actionBattleCloseDangerAvoidRun.h index ec4f3136..de91d464 100644 --- a/src/Game/AI/Action/actionBattleCloseDangerAvoidRun.h +++ b/src/Game/Actor/Action/actionBattleCloseDangerAvoidRun.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionBattleCloseExplosivesAvoidRun.h" +#include "Game/Actor/Action/actionBattleCloseExplosivesAvoidRun.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionBattleCloseExplosivesAvoidRun.cpp b/src/Game/Actor/Action/actionBattleCloseExplosivesAvoidRun.cpp similarity index 90% rename from src/Game/AI/Action/actionBattleCloseExplosivesAvoidRun.cpp rename to src/Game/Actor/Action/actionBattleCloseExplosivesAvoidRun.cpp index 0c25afc8..87729b9f 100644 --- a/src/Game/AI/Action/actionBattleCloseExplosivesAvoidRun.cpp +++ b/src/Game/Actor/Action/actionBattleCloseExplosivesAvoidRun.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionBattleCloseExplosivesAvoidRun.h" +#include "Game/Actor/Action/actionBattleCloseExplosivesAvoidRun.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionBattleCloseExplosivesAvoidRun.h b/src/Game/Actor/Action/actionBattleCloseExplosivesAvoidRun.h similarity index 91% rename from src/Game/AI/Action/actionBattleCloseExplosivesAvoidRun.h rename to src/Game/Actor/Action/actionBattleCloseExplosivesAvoidRun.h index 7a2a39b5..b485746a 100644 --- a/src/Game/AI/Action/actionBattleCloseExplosivesAvoidRun.h +++ b/src/Game/Actor/Action/actionBattleCloseExplosivesAvoidRun.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionBattleCloseMoveAction.h" +#include "Game/Actor/Action/actionBattleCloseMoveAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionBattleCloseExplosivesGuardRun.cpp b/src/Game/Actor/Action/actionBattleCloseExplosivesGuardRun.cpp similarity index 85% rename from src/Game/AI/Action/actionBattleCloseExplosivesGuardRun.cpp rename to src/Game/Actor/Action/actionBattleCloseExplosivesGuardRun.cpp index c8a7696a..321fc16b 100644 --- a/src/Game/AI/Action/actionBattleCloseExplosivesGuardRun.cpp +++ b/src/Game/Actor/Action/actionBattleCloseExplosivesGuardRun.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionBattleCloseExplosivesGuardRun.h" +#include "Game/Actor/Action/actionBattleCloseExplosivesGuardRun.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionBattleCloseExplosivesGuardRun.h b/src/Game/Actor/Action/actionBattleCloseExplosivesGuardRun.h similarity index 87% rename from src/Game/AI/Action/actionBattleCloseExplosivesGuardRun.h rename to src/Game/Actor/Action/actionBattleCloseExplosivesGuardRun.h index 2f7a4282..57fe67d2 100644 --- a/src/Game/AI/Action/actionBattleCloseExplosivesGuardRun.h +++ b/src/Game/Actor/Action/actionBattleCloseExplosivesGuardRun.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionBattleCloseExplosivesAvoidRun.h" +#include "Game/Actor/Action/actionBattleCloseExplosivesAvoidRun.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionBattleCloseGuardRun.cpp b/src/Game/Actor/Action/actionBattleCloseGuardRun.cpp similarity index 85% rename from src/Game/AI/Action/actionBattleCloseGuardRun.cpp rename to src/Game/Actor/Action/actionBattleCloseGuardRun.cpp index 897d6a40..e23c81dd 100644 --- a/src/Game/AI/Action/actionBattleCloseGuardRun.cpp +++ b/src/Game/Actor/Action/actionBattleCloseGuardRun.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionBattleCloseGuardRun.h" +#include "Game/Actor/Action/actionBattleCloseGuardRun.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionBattleCloseGuardRun.h b/src/Game/Actor/Action/actionBattleCloseGuardRun.h similarity index 87% rename from src/Game/AI/Action/actionBattleCloseGuardRun.h rename to src/Game/Actor/Action/actionBattleCloseGuardRun.h index 554904b9..d4e72128 100644 --- a/src/Game/AI/Action/actionBattleCloseGuardRun.h +++ b/src/Game/Actor/Action/actionBattleCloseGuardRun.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionBattleCloseMoveAction.h" +#include "Game/Actor/Action/actionBattleCloseMoveAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionBattleCloseGuardWalk.cpp b/src/Game/Actor/Action/actionBattleCloseGuardWalk.cpp similarity index 91% rename from src/Game/AI/Action/actionBattleCloseGuardWalk.cpp rename to src/Game/Actor/Action/actionBattleCloseGuardWalk.cpp index 480d96f1..39e807cd 100644 --- a/src/Game/AI/Action/actionBattleCloseGuardWalk.cpp +++ b/src/Game/Actor/Action/actionBattleCloseGuardWalk.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionBattleCloseGuardWalk.h" +#include "Game/Actor/Action/actionBattleCloseGuardWalk.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionBattleCloseGuardWalk.h b/src/Game/Actor/Action/actionBattleCloseGuardWalk.h similarity index 89% rename from src/Game/AI/Action/actionBattleCloseGuardWalk.h rename to src/Game/Actor/Action/actionBattleCloseGuardWalk.h index 09f42dca..1f62cf70 100644 --- a/src/Game/AI/Action/actionBattleCloseGuardWalk.h +++ b/src/Game/Actor/Action/actionBattleCloseGuardWalk.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionBattleCloseMoveAction.h" +#include "Game/Actor/Action/actionBattleCloseMoveAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionBattleCloseLevelFlyMove.cpp b/src/Game/Actor/Action/actionBattleCloseLevelFlyMove.cpp similarity index 92% rename from src/Game/AI/Action/actionBattleCloseLevelFlyMove.cpp rename to src/Game/Actor/Action/actionBattleCloseLevelFlyMove.cpp index 74e1a479..d18a95b5 100644 --- a/src/Game/AI/Action/actionBattleCloseLevelFlyMove.cpp +++ b/src/Game/Actor/Action/actionBattleCloseLevelFlyMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionBattleCloseLevelFlyMove.h" +#include "Game/Actor/Action/actionBattleCloseLevelFlyMove.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionBattleCloseLevelFlyMove.h b/src/Game/Actor/Action/actionBattleCloseLevelFlyMove.h similarity index 90% rename from src/Game/AI/Action/actionBattleCloseLevelFlyMove.h rename to src/Game/Actor/Action/actionBattleCloseLevelFlyMove.h index 1e403a01..c4078a9a 100644 --- a/src/Game/AI/Action/actionBattleCloseLevelFlyMove.h +++ b/src/Game/Actor/Action/actionBattleCloseLevelFlyMove.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionBattleCloseLevelFlyMoveBase.h" +#include "Game/Actor/Action/actionBattleCloseLevelFlyMoveBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionBattleCloseLevelFlyMoveBase.cpp b/src/Game/Actor/Action/actionBattleCloseLevelFlyMoveBase.cpp similarity index 95% rename from src/Game/AI/Action/actionBattleCloseLevelFlyMoveBase.cpp rename to src/Game/Actor/Action/actionBattleCloseLevelFlyMoveBase.cpp index 0ddaa46b..92d1f334 100644 --- a/src/Game/AI/Action/actionBattleCloseLevelFlyMoveBase.cpp +++ b/src/Game/Actor/Action/actionBattleCloseLevelFlyMoveBase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionBattleCloseLevelFlyMoveBase.h" +#include "Game/Actor/Action/actionBattleCloseLevelFlyMoveBase.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionBattleCloseLevelFlyMoveBase.h b/src/Game/Actor/Action/actionBattleCloseLevelFlyMoveBase.h similarity index 100% rename from src/Game/AI/Action/actionBattleCloseLevelFlyMoveBase.h rename to src/Game/Actor/Action/actionBattleCloseLevelFlyMoveBase.h diff --git a/src/Game/AI/Action/actionBattleCloseMeanderGuardRun.cpp b/src/Game/Actor/Action/actionBattleCloseMeanderGuardRun.cpp similarity index 78% rename from src/Game/AI/Action/actionBattleCloseMeanderGuardRun.cpp rename to src/Game/Actor/Action/actionBattleCloseMeanderGuardRun.cpp index f5442a10..34a81e70 100644 --- a/src/Game/AI/Action/actionBattleCloseMeanderGuardRun.cpp +++ b/src/Game/Actor/Action/actionBattleCloseMeanderGuardRun.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionBattleCloseMeanderGuardRun.h" +#include "Game/Actor/Action/actionBattleCloseMeanderGuardRun.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionBattleCloseMeanderGuardRun.h b/src/Game/Actor/Action/actionBattleCloseMeanderGuardRun.h similarity index 86% rename from src/Game/AI/Action/actionBattleCloseMeanderGuardRun.h rename to src/Game/Actor/Action/actionBattleCloseMeanderGuardRun.h index 23167c33..86b60572 100644 --- a/src/Game/AI/Action/actionBattleCloseMeanderGuardRun.h +++ b/src/Game/Actor/Action/actionBattleCloseMeanderGuardRun.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionBattleCloseMeanderRun.h" +#include "Game/Actor/Action/actionBattleCloseMeanderRun.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionBattleCloseMeanderRun.cpp b/src/Game/Actor/Action/actionBattleCloseMeanderRun.cpp similarity index 92% rename from src/Game/AI/Action/actionBattleCloseMeanderRun.cpp rename to src/Game/Actor/Action/actionBattleCloseMeanderRun.cpp index f2b69d24..dbd1e5c5 100644 --- a/src/Game/AI/Action/actionBattleCloseMeanderRun.cpp +++ b/src/Game/Actor/Action/actionBattleCloseMeanderRun.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionBattleCloseMeanderRun.h" +#include "Game/Actor/Action/actionBattleCloseMeanderRun.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionBattleCloseMeanderRun.h b/src/Game/Actor/Action/actionBattleCloseMeanderRun.h similarity index 92% rename from src/Game/AI/Action/actionBattleCloseMeanderRun.h rename to src/Game/Actor/Action/actionBattleCloseMeanderRun.h index ce5fef5d..56d64e78 100644 --- a/src/Game/AI/Action/actionBattleCloseMeanderRun.h +++ b/src/Game/Actor/Action/actionBattleCloseMeanderRun.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionBattleCloseMoveAction.h" +#include "Game/Actor/Action/actionBattleCloseMoveAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionBattleCloseMove.cpp b/src/Game/Actor/Action/actionBattleCloseMove.cpp similarity index 83% rename from src/Game/AI/Action/actionBattleCloseMove.cpp rename to src/Game/Actor/Action/actionBattleCloseMove.cpp index 9169368f..7e029159 100644 --- a/src/Game/AI/Action/actionBattleCloseMove.cpp +++ b/src/Game/Actor/Action/actionBattleCloseMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionBattleCloseMove.h" +#include "Game/Actor/Action/actionBattleCloseMove.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionBattleCloseMove.h b/src/Game/Actor/Action/actionBattleCloseMove.h similarity index 86% rename from src/Game/AI/Action/actionBattleCloseMove.h rename to src/Game/Actor/Action/actionBattleCloseMove.h index 98c87fd6..96d9361c 100644 --- a/src/Game/AI/Action/actionBattleCloseMove.h +++ b/src/Game/Actor/Action/actionBattleCloseMove.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionBattleCloseMoveAction.h" +#include "Game/Actor/Action/actionBattleCloseMoveAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionBattleCloseMoveAction.cpp b/src/Game/Actor/Action/actionBattleCloseMoveAction.cpp similarity index 90% rename from src/Game/AI/Action/actionBattleCloseMoveAction.cpp rename to src/Game/Actor/Action/actionBattleCloseMoveAction.cpp index 45f49543..5728b88e 100644 --- a/src/Game/AI/Action/actionBattleCloseMoveAction.cpp +++ b/src/Game/Actor/Action/actionBattleCloseMoveAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionBattleCloseMoveAction.h" +#include "Game/Actor/Action/actionBattleCloseMoveAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionBattleCloseMoveAction.h b/src/Game/Actor/Action/actionBattleCloseMoveAction.h similarity index 88% rename from src/Game/AI/Action/actionBattleCloseMoveAction.h rename to src/Game/Actor/Action/actionBattleCloseMoveAction.h index 1c6a9d89..4e9c6bb1 100644 --- a/src/Game/AI/Action/actionBattleCloseMoveAction.h +++ b/src/Game/Actor/Action/actionBattleCloseMoveAction.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionBattleCloseMoveActionBase.h" +#include "Game/Actor/Action/actionBattleCloseMoveActionBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionBattleCloseMoveActionBase.cpp b/src/Game/Actor/Action/actionBattleCloseMoveActionBase.cpp similarity index 91% rename from src/Game/AI/Action/actionBattleCloseMoveActionBase.cpp rename to src/Game/Actor/Action/actionBattleCloseMoveActionBase.cpp index 364856ee..0b16ddeb 100644 --- a/src/Game/AI/Action/actionBattleCloseMoveActionBase.cpp +++ b/src/Game/Actor/Action/actionBattleCloseMoveActionBase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionBattleCloseMoveActionBase.h" +#include "Game/Actor/Action/actionBattleCloseMoveActionBase.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionBattleCloseMoveActionBase.h b/src/Game/Actor/Action/actionBattleCloseMoveActionBase.h similarity index 91% rename from src/Game/AI/Action/actionBattleCloseMoveActionBase.h rename to src/Game/Actor/Action/actionBattleCloseMoveActionBase.h index 7d78f0dd..f5cf4322 100644 --- a/src/Game/AI/Action/actionBattleCloseMoveActionBase.h +++ b/src/Game/Actor/Action/actionBattleCloseMoveActionBase.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionBattleCloseAction.h" +#include "Game/Actor/Action/actionBattleCloseAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionBattleCloseSlippedWalk.cpp b/src/Game/Actor/Action/actionBattleCloseSlippedWalk.cpp similarity index 92% rename from src/Game/AI/Action/actionBattleCloseSlippedWalk.cpp rename to src/Game/Actor/Action/actionBattleCloseSlippedWalk.cpp index 96889bdc..e0048043 100644 --- a/src/Game/AI/Action/actionBattleCloseSlippedWalk.cpp +++ b/src/Game/Actor/Action/actionBattleCloseSlippedWalk.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionBattleCloseSlippedWalk.h" +#include "Game/Actor/Action/actionBattleCloseSlippedWalk.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionBattleCloseSlippedWalk.h b/src/Game/Actor/Action/actionBattleCloseSlippedWalk.h similarity index 91% rename from src/Game/AI/Action/actionBattleCloseSlippedWalk.h rename to src/Game/Actor/Action/actionBattleCloseSlippedWalk.h index eb0494a6..1d8e6ee4 100644 --- a/src/Game/AI/Action/actionBattleCloseSlippedWalk.h +++ b/src/Game/Actor/Action/actionBattleCloseSlippedWalk.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionBattleCloseSlippedWalkBase.h" +#include "Game/Actor/Action/actionBattleCloseSlippedWalkBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionBattleCloseSlippedWalkBase.cpp b/src/Game/Actor/Action/actionBattleCloseSlippedWalkBase.cpp similarity index 92% rename from src/Game/AI/Action/actionBattleCloseSlippedWalkBase.cpp rename to src/Game/Actor/Action/actionBattleCloseSlippedWalkBase.cpp index 8078f13b..3d670d87 100644 --- a/src/Game/AI/Action/actionBattleCloseSlippedWalkBase.cpp +++ b/src/Game/Actor/Action/actionBattleCloseSlippedWalkBase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionBattleCloseSlippedWalkBase.h" +#include "Game/Actor/Action/actionBattleCloseSlippedWalkBase.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionBattleCloseSlippedWalkBase.h b/src/Game/Actor/Action/actionBattleCloseSlippedWalkBase.h similarity index 90% rename from src/Game/AI/Action/actionBattleCloseSlippedWalkBase.h rename to src/Game/Actor/Action/actionBattleCloseSlippedWalkBase.h index fc6a01f9..9b8221ff 100644 --- a/src/Game/AI/Action/actionBattleCloseSlippedWalkBase.h +++ b/src/Game/Actor/Action/actionBattleCloseSlippedWalkBase.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionBattleCloseActionWithAcc.h" +#include "Game/Actor/Action/actionBattleCloseActionWithAcc.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionBattleCloseWalk.cpp b/src/Game/Actor/Action/actionBattleCloseWalk.cpp similarity index 91% rename from src/Game/AI/Action/actionBattleCloseWalk.cpp rename to src/Game/Actor/Action/actionBattleCloseWalk.cpp index e2ed34a4..e67c5262 100644 --- a/src/Game/AI/Action/actionBattleCloseWalk.cpp +++ b/src/Game/Actor/Action/actionBattleCloseWalk.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionBattleCloseWalk.h" +#include "Game/Actor/Action/actionBattleCloseWalk.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionBattleCloseWalk.h b/src/Game/Actor/Action/actionBattleCloseWalk.h similarity index 89% rename from src/Game/AI/Action/actionBattleCloseWalk.h rename to src/Game/Actor/Action/actionBattleCloseWalk.h index 66b83b99..0434713d 100644 --- a/src/Game/AI/Action/actionBattleCloseWalk.h +++ b/src/Game/Actor/Action/actionBattleCloseWalk.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionBattleCloseMoveAction.h" +#include "Game/Actor/Action/actionBattleCloseMoveAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionBattleDungeonBGMAction.cpp b/src/Game/Actor/Action/actionBattleDungeonBGMAction.cpp similarity index 91% rename from src/Game/AI/Action/actionBattleDungeonBGMAction.cpp rename to src/Game/Actor/Action/actionBattleDungeonBGMAction.cpp index 80aa7f88..326ce863 100644 --- a/src/Game/AI/Action/actionBattleDungeonBGMAction.cpp +++ b/src/Game/Actor/Action/actionBattleDungeonBGMAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionBattleDungeonBGMAction.h" +#include "Game/Actor/Action/actionBattleDungeonBGMAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionBattleDungeonBGMAction.h b/src/Game/Actor/Action/actionBattleDungeonBGMAction.h similarity index 100% rename from src/Game/AI/Action/actionBattleDungeonBGMAction.h rename to src/Game/Actor/Action/actionBattleDungeonBGMAction.h diff --git a/src/Game/AI/Action/actionBattleHover.cpp b/src/Game/Actor/Action/actionBattleHover.cpp similarity index 92% rename from src/Game/AI/Action/actionBattleHover.cpp rename to src/Game/Actor/Action/actionBattleHover.cpp index ff2e8582..38c2e9a6 100644 --- a/src/Game/AI/Action/actionBattleHover.cpp +++ b/src/Game/Actor/Action/actionBattleHover.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionBattleHover.h" +#include "Game/Actor/Action/actionBattleHover.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionBattleHover.h b/src/Game/Actor/Action/actionBattleHover.h similarity index 93% rename from src/Game/AI/Action/actionBattleHover.h rename to src/Game/Actor/Action/actionBattleHover.h index 488023b8..9d94a7ac 100644 --- a/src/Game/AI/Action/actionBattleHover.h +++ b/src/Game/Actor/Action/actionBattleHover.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionHover.h" +#include "Game/Actor/Action/actionHover.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionBattleLevelFlyMove.cpp b/src/Game/Actor/Action/actionBattleLevelFlyMove.cpp similarity index 89% rename from src/Game/AI/Action/actionBattleLevelFlyMove.cpp rename to src/Game/Actor/Action/actionBattleLevelFlyMove.cpp index 24cbf19c..04f30bde 100644 --- a/src/Game/AI/Action/actionBattleLevelFlyMove.cpp +++ b/src/Game/Actor/Action/actionBattleLevelFlyMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionBattleLevelFlyMove.h" +#include "Game/Actor/Action/actionBattleLevelFlyMove.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionBattleLevelFlyMove.h b/src/Game/Actor/Action/actionBattleLevelFlyMove.h similarity index 89% rename from src/Game/AI/Action/actionBattleLevelFlyMove.h rename to src/Game/Actor/Action/actionBattleLevelFlyMove.h index 8acc82a6..54aa48c9 100644 --- a/src/Game/AI/Action/actionBattleLevelFlyMove.h +++ b/src/Game/Actor/Action/actionBattleLevelFlyMove.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionBattleLevelFlyMoveBase.h" +#include "Game/Actor/Action/actionBattleLevelFlyMoveBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionBattleLevelFlyMoveBase.cpp b/src/Game/Actor/Action/actionBattleLevelFlyMoveBase.cpp similarity index 94% rename from src/Game/AI/Action/actionBattleLevelFlyMoveBase.cpp rename to src/Game/Actor/Action/actionBattleLevelFlyMoveBase.cpp index 8cc76ff5..3a6465c1 100644 --- a/src/Game/AI/Action/actionBattleLevelFlyMoveBase.cpp +++ b/src/Game/Actor/Action/actionBattleLevelFlyMoveBase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionBattleLevelFlyMoveBase.h" +#include "Game/Actor/Action/actionBattleLevelFlyMoveBase.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionBattleLevelFlyMoveBase.h b/src/Game/Actor/Action/actionBattleLevelFlyMoveBase.h similarity index 100% rename from src/Game/AI/Action/actionBattleLevelFlyMoveBase.h rename to src/Game/Actor/Action/actionBattleLevelFlyMoveBase.h diff --git a/src/Game/AI/Action/actionBattleWalk.cpp b/src/Game/Actor/Action/actionBattleWalk.cpp similarity index 82% rename from src/Game/AI/Action/actionBattleWalk.cpp rename to src/Game/Actor/Action/actionBattleWalk.cpp index 6b6cf010..deb27db8 100644 --- a/src/Game/AI/Action/actionBattleWalk.cpp +++ b/src/Game/Actor/Action/actionBattleWalk.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionBattleWalk.h" +#include "Game/Actor/Action/actionBattleWalk.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionBattleWalk.h b/src/Game/Actor/Action/actionBattleWalk.h similarity index 88% rename from src/Game/AI/Action/actionBattleWalk.h rename to src/Game/Actor/Action/actionBattleWalk.h index 78dfaeea..1a4bb169 100644 --- a/src/Game/AI/Action/actionBattleWalk.h +++ b/src/Game/Actor/Action/actionBattleWalk.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionMoveBase.h" +#include "Game/Actor/Action/actionMoveBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionBeamMove.cpp b/src/Game/Actor/Action/actionBeamMove.cpp similarity index 94% rename from src/Game/AI/Action/actionBeamMove.cpp rename to src/Game/Actor/Action/actionBeamMove.cpp index 98b7359b..2dde3d65 100644 --- a/src/Game/AI/Action/actionBeamMove.cpp +++ b/src/Game/Actor/Action/actionBeamMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionBeamMove.h" +#include "Game/Actor/Action/actionBeamMove.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionBeamMove.h b/src/Game/Actor/Action/actionBeamMove.h similarity index 100% rename from src/Game/AI/Action/actionBeamMove.h rename to src/Game/Actor/Action/actionBeamMove.h diff --git a/src/Game/AI/Action/actionBeamTailDelete.cpp b/src/Game/Actor/Action/actionBeamTailDelete.cpp similarity index 91% rename from src/Game/AI/Action/actionBeamTailDelete.cpp rename to src/Game/Actor/Action/actionBeamTailDelete.cpp index f3194283..cfb1f91c 100644 --- a/src/Game/AI/Action/actionBeamTailDelete.cpp +++ b/src/Game/Actor/Action/actionBeamTailDelete.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionBeamTailDelete.h" +#include "Game/Actor/Action/actionBeamTailDelete.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionBeamTailDelete.h b/src/Game/Actor/Action/actionBeamTailDelete.h similarity index 100% rename from src/Game/AI/Action/actionBeamTailDelete.h rename to src/Game/Actor/Action/actionBeamTailDelete.h diff --git a/src/Game/AI/Action/actionBeamosStaticBeam.cpp b/src/Game/Actor/Action/actionBeamosStaticBeam.cpp similarity index 95% rename from src/Game/AI/Action/actionBeamosStaticBeam.cpp rename to src/Game/Actor/Action/actionBeamosStaticBeam.cpp index deabd699..46f15e5d 100644 --- a/src/Game/AI/Action/actionBeamosStaticBeam.cpp +++ b/src/Game/Actor/Action/actionBeamosStaticBeam.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionBeamosStaticBeam.h" +#include "Game/Actor/Action/actionBeamosStaticBeam.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionBeamosStaticBeam.h b/src/Game/Actor/Action/actionBeamosStaticBeam.h similarity index 96% rename from src/Game/AI/Action/actionBeamosStaticBeam.h rename to src/Game/Actor/Action/actionBeamosStaticBeam.h index e12ba48f..2cbc9d50 100644 --- a/src/Game/AI/Action/actionBeamosStaticBeam.h +++ b/src/Game/Actor/Action/actionBeamosStaticBeam.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionStopASPlay.h" +#include "Game/Actor/Action/actionStopASPlay.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionBecomePreActor.cpp b/src/Game/Actor/Action/actionBecomePreActor.cpp similarity index 91% rename from src/Game/AI/Action/actionBecomePreActor.cpp rename to src/Game/Actor/Action/actionBecomePreActor.cpp index 479bb229..85bfd7bc 100644 --- a/src/Game/AI/Action/actionBecomePreActor.cpp +++ b/src/Game/Actor/Action/actionBecomePreActor.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionBecomePreActor.h" +#include "Game/Actor/Action/actionBecomePreActor.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionBecomePreActor.h b/src/Game/Actor/Action/actionBecomePreActor.h similarity index 100% rename from src/Game/AI/Action/actionBecomePreActor.h rename to src/Game/Actor/Action/actionBecomePreActor.h diff --git a/src/Game/AI/Action/actionBecomeSpeaker.cpp b/src/Game/Actor/Action/actionBecomeSpeaker.cpp similarity index 86% rename from src/Game/AI/Action/actionBecomeSpeaker.cpp rename to src/Game/Actor/Action/actionBecomeSpeaker.cpp index c89f63df..9b6caaab 100644 --- a/src/Game/AI/Action/actionBecomeSpeaker.cpp +++ b/src/Game/Actor/Action/actionBecomeSpeaker.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionBecomeSpeaker.h" +#include "Game/Actor/Action/actionBecomeSpeaker.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionBecomeSpeaker.h b/src/Game/Actor/Action/actionBecomeSpeaker.h similarity index 100% rename from src/Game/AI/Action/actionBecomeSpeaker.h rename to src/Game/Actor/Action/actionBecomeSpeaker.h diff --git a/src/Game/AI/Action/actionBeeAttack.cpp b/src/Game/Actor/Action/actionBeeAttack.cpp similarity index 92% rename from src/Game/AI/Action/actionBeeAttack.cpp rename to src/Game/Actor/Action/actionBeeAttack.cpp index ed3c135f..b95e3f41 100644 --- a/src/Game/AI/Action/actionBeeAttack.cpp +++ b/src/Game/Actor/Action/actionBeeAttack.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionBeeAttack.h" +#include "Game/Actor/Action/actionBeeAttack.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionBeeAttack.h b/src/Game/Actor/Action/actionBeeAttack.h similarity index 92% rename from src/Game/AI/Action/actionBeeAttack.h rename to src/Game/Actor/Action/actionBeeAttack.h index b911158e..aa57a511 100644 --- a/src/Game/AI/Action/actionBeeAttack.h +++ b/src/Game/Actor/Action/actionBeeAttack.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionFlyMoveBase.h" +#include "Game/Actor/Action/actionFlyMoveBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionBeeDamaged.cpp b/src/Game/Actor/Action/actionBeeDamaged.cpp similarity index 93% rename from src/Game/AI/Action/actionBeeDamaged.cpp rename to src/Game/Actor/Action/actionBeeDamaged.cpp index 51ad47b2..f0177bd6 100644 --- a/src/Game/AI/Action/actionBeeDamaged.cpp +++ b/src/Game/Actor/Action/actionBeeDamaged.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionBeeDamaged.h" +#include "Game/Actor/Action/actionBeeDamaged.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionBeeDamaged.h b/src/Game/Actor/Action/actionBeeDamaged.h similarity index 100% rename from src/Game/AI/Action/actionBeeDamaged.h rename to src/Game/Actor/Action/actionBeeDamaged.h diff --git a/src/Game/AI/Action/actionBeginObservation.cpp b/src/Game/Actor/Action/actionBeginObservation.cpp similarity index 93% rename from src/Game/AI/Action/actionBeginObservation.cpp rename to src/Game/Actor/Action/actionBeginObservation.cpp index e86486c6..2a9d9dd7 100644 --- a/src/Game/AI/Action/actionBeginObservation.cpp +++ b/src/Game/Actor/Action/actionBeginObservation.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionBeginObservation.h" +#include "Game/Actor/Action/actionBeginObservation.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionBeginObservation.h b/src/Game/Actor/Action/actionBeginObservation.h similarity index 100% rename from src/Game/AI/Action/actionBeginObservation.h rename to src/Game/Actor/Action/actionBeginObservation.h diff --git a/src/Game/AI/Action/actionBeltConveyor.cpp b/src/Game/Actor/Action/actionBeltConveyor.cpp similarity index 93% rename from src/Game/AI/Action/actionBeltConveyor.cpp rename to src/Game/Actor/Action/actionBeltConveyor.cpp index 6d361b2f..712a9019 100644 --- a/src/Game/AI/Action/actionBeltConveyor.cpp +++ b/src/Game/Actor/Action/actionBeltConveyor.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionBeltConveyor.h" +#include "Game/Actor/Action/actionBeltConveyor.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionBeltConveyor.h b/src/Game/Actor/Action/actionBeltConveyor.h similarity index 100% rename from src/Game/AI/Action/actionBeltConveyor.h rename to src/Game/Actor/Action/actionBeltConveyor.h diff --git a/src/Game/AI/Action/actionBikeWarpEffectValueSetter.cpp b/src/Game/Actor/Action/actionBikeWarpEffectValueSetter.cpp similarity index 92% rename from src/Game/AI/Action/actionBikeWarpEffectValueSetter.cpp rename to src/Game/Actor/Action/actionBikeWarpEffectValueSetter.cpp index e8dbe1aa..1f75f2ba 100644 --- a/src/Game/AI/Action/actionBikeWarpEffectValueSetter.cpp +++ b/src/Game/Actor/Action/actionBikeWarpEffectValueSetter.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionBikeWarpEffectValueSetter.h" +#include "Game/Actor/Action/actionBikeWarpEffectValueSetter.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionBikeWarpEffectValueSetter.h b/src/Game/Actor/Action/actionBikeWarpEffectValueSetter.h similarity index 100% rename from src/Game/AI/Action/actionBikeWarpEffectValueSetter.h rename to src/Game/Actor/Action/actionBikeWarpEffectValueSetter.h diff --git a/src/Game/AI/Action/actionBindAction.cpp b/src/Game/Actor/Action/actionBindAction.cpp similarity index 90% rename from src/Game/AI/Action/actionBindAction.cpp rename to src/Game/Actor/Action/actionBindAction.cpp index eec88f85..a75e7475 100644 --- a/src/Game/AI/Action/actionBindAction.cpp +++ b/src/Game/Actor/Action/actionBindAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionBindAction.h" +#include "Game/Actor/Action/actionBindAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionBindAction.h b/src/Game/Actor/Action/actionBindAction.h similarity index 100% rename from src/Game/AI/Action/actionBindAction.h rename to src/Game/Actor/Action/actionBindAction.h diff --git a/src/Game/AI/Action/actionBindActionForManyActor.cpp b/src/Game/Actor/Action/actionBindActionForManyActor.cpp similarity index 92% rename from src/Game/AI/Action/actionBindActionForManyActor.cpp rename to src/Game/Actor/Action/actionBindActionForManyActor.cpp index 7246cc19..67231c35 100644 --- a/src/Game/AI/Action/actionBindActionForManyActor.cpp +++ b/src/Game/Actor/Action/actionBindActionForManyActor.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionBindActionForManyActor.h" +#include "Game/Actor/Action/actionBindActionForManyActor.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionBindActionForManyActor.h b/src/Game/Actor/Action/actionBindActionForManyActor.h similarity index 93% rename from src/Game/AI/Action/actionBindActionForManyActor.h rename to src/Game/Actor/Action/actionBindActionForManyActor.h index c83c9057..d64cc32c 100644 --- a/src/Game/AI/Action/actionBindActionForManyActor.h +++ b/src/Game/Actor/Action/actionBindActionForManyActor.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionBindAction.h" +#include "Game/Actor/Action/actionBindAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionBindActionUseParentPickInfo.cpp b/src/Game/Actor/Action/actionBindActionUseParentPickInfo.cpp similarity index 92% rename from src/Game/AI/Action/actionBindActionUseParentPickInfo.cpp rename to src/Game/Actor/Action/actionBindActionUseParentPickInfo.cpp index 3a11ce59..78606a7f 100644 --- a/src/Game/AI/Action/actionBindActionUseParentPickInfo.cpp +++ b/src/Game/Actor/Action/actionBindActionUseParentPickInfo.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionBindActionUseParentPickInfo.h" +#include "Game/Actor/Action/actionBindActionUseParentPickInfo.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionBindActionUseParentPickInfo.h b/src/Game/Actor/Action/actionBindActionUseParentPickInfo.h similarity index 90% rename from src/Game/AI/Action/actionBindActionUseParentPickInfo.h rename to src/Game/Actor/Action/actionBindActionUseParentPickInfo.h index de44977c..c1bd7900 100644 --- a/src/Game/AI/Action/actionBindActionUseParentPickInfo.h +++ b/src/Game/Actor/Action/actionBindActionUseParentPickInfo.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionBindActionForManyActor.h" +#include "Game/Actor/Action/actionBindActionForManyActor.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionBindOff.cpp b/src/Game/Actor/Action/actionBindOff.cpp similarity index 92% rename from src/Game/AI/Action/actionBindOff.cpp rename to src/Game/Actor/Action/actionBindOff.cpp index 33bb9f44..90f6473f 100644 --- a/src/Game/AI/Action/actionBindOff.cpp +++ b/src/Game/Actor/Action/actionBindOff.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionBindOff.h" +#include "Game/Actor/Action/actionBindOff.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionBindOff.h b/src/Game/Actor/Action/actionBindOff.h similarity index 100% rename from src/Game/AI/Action/actionBindOff.h rename to src/Game/Actor/Action/actionBindOff.h diff --git a/src/Game/AI/Action/actionBindParentAction.cpp b/src/Game/Actor/Action/actionBindParentAction.cpp similarity index 86% rename from src/Game/AI/Action/actionBindParentAction.cpp rename to src/Game/Actor/Action/actionBindParentAction.cpp index 5e1c0bee..bc190794 100644 --- a/src/Game/AI/Action/actionBindParentAction.cpp +++ b/src/Game/Actor/Action/actionBindParentAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionBindParentAction.h" +#include "Game/Actor/Action/actionBindParentAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionBindParentAction.h b/src/Game/Actor/Action/actionBindParentAction.h similarity index 90% rename from src/Game/AI/Action/actionBindParentAction.h rename to src/Game/Actor/Action/actionBindParentAction.h index 782e3f0f..2dcad2e2 100644 --- a/src/Game/AI/Action/actionBindParentAction.h +++ b/src/Game/Actor/Action/actionBindParentAction.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionBindAction.h" +#include "Game/Actor/Action/actionBindAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionBirdEscape.cpp b/src/Game/Actor/Action/actionBirdEscape.cpp similarity index 96% rename from src/Game/AI/Action/actionBirdEscape.cpp rename to src/Game/Actor/Action/actionBirdEscape.cpp index d4bb034c..cccedfed 100644 --- a/src/Game/AI/Action/actionBirdEscape.cpp +++ b/src/Game/Actor/Action/actionBirdEscape.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionBirdEscape.h" +#include "Game/Actor/Action/actionBirdEscape.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionBirdEscape.h b/src/Game/Actor/Action/actionBirdEscape.h similarity index 100% rename from src/Game/AI/Action/actionBirdEscape.h rename to src/Game/Actor/Action/actionBirdEscape.h diff --git a/src/Game/AI/Action/actionBlowOffAttack.cpp b/src/Game/Actor/Action/actionBlowOffAttack.cpp similarity index 91% rename from src/Game/AI/Action/actionBlowOffAttack.cpp rename to src/Game/Actor/Action/actionBlowOffAttack.cpp index adea7e2c..1473d886 100644 --- a/src/Game/AI/Action/actionBlowOffAttack.cpp +++ b/src/Game/Actor/Action/actionBlowOffAttack.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionBlowOffAttack.h" +#include "Game/Actor/Action/actionBlowOffAttack.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionBlowOffAttack.h b/src/Game/Actor/Action/actionBlowOffAttack.h similarity index 91% rename from src/Game/AI/Action/actionBlowOffAttack.h rename to src/Game/Actor/Action/actionBlowOffAttack.h index 6df52c3f..2a18b955 100644 --- a/src/Game/AI/Action/actionBlowOffAttack.h +++ b/src/Game/Actor/Action/actionBlowOffAttack.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionAttack.h" +#include "Game/Actor/Action/actionAttack.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionBlownOff.cpp b/src/Game/Actor/Action/actionBlownOff.cpp similarity index 93% rename from src/Game/AI/Action/actionBlownOff.cpp rename to src/Game/Actor/Action/actionBlownOff.cpp index 9880e669..265f47ed 100644 --- a/src/Game/AI/Action/actionBlownOff.cpp +++ b/src/Game/Actor/Action/actionBlownOff.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionBlownOff.h" +#include "Game/Actor/Action/actionBlownOff.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionBlownOff.h b/src/Game/Actor/Action/actionBlownOff.h similarity index 93% rename from src/Game/AI/Action/actionBlownOff.h rename to src/Game/Actor/Action/actionBlownOff.h index 4a3e90ec..53a63066 100644 --- a/src/Game/AI/Action/actionBlownOff.h +++ b/src/Game/Actor/Action/actionBlownOff.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionRagdoll.h" +#include "Game/Actor/Action/actionRagdoll.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionBolt.cpp b/src/Game/Actor/Action/actionBolt.cpp similarity index 92% rename from src/Game/AI/Action/actionBolt.cpp rename to src/Game/Actor/Action/actionBolt.cpp index 6fc2cfef..5e695fe7 100644 --- a/src/Game/AI/Action/actionBolt.cpp +++ b/src/Game/Actor/Action/actionBolt.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionBolt.h" +#include "Game/Actor/Action/actionBolt.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionBolt.h b/src/Game/Actor/Action/actionBolt.h similarity index 100% rename from src/Game/AI/Action/actionBolt.h rename to src/Game/Actor/Action/actionBolt.h diff --git a/src/Game/AI/Action/actionBombExplode.cpp b/src/Game/Actor/Action/actionBombExplode.cpp similarity index 89% rename from src/Game/AI/Action/actionBombExplode.cpp rename to src/Game/Actor/Action/actionBombExplode.cpp index 60e98542..9ffff1a1 100644 --- a/src/Game/AI/Action/actionBombExplode.cpp +++ b/src/Game/Actor/Action/actionBombExplode.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionBombExplode.h" +#include "Game/Actor/Action/actionBombExplode.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionBombExplode.h b/src/Game/Actor/Action/actionBombExplode.h similarity index 90% rename from src/Game/AI/Action/actionBombExplode.h rename to src/Game/Actor/Action/actionBombExplode.h index 60ee12ac..bbd585c0 100644 --- a/src/Game/AI/Action/actionBombExplode.h +++ b/src/Game/Actor/Action/actionBombExplode.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionActionEx.h" +#include "Game/Actor/Action/actionActionEx.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionBoomerangMove.cpp b/src/Game/Actor/Action/actionBoomerangMove.cpp similarity index 96% rename from src/Game/AI/Action/actionBoomerangMove.cpp rename to src/Game/Actor/Action/actionBoomerangMove.cpp index f2ac151f..cdccf143 100644 --- a/src/Game/AI/Action/actionBoomerangMove.cpp +++ b/src/Game/Actor/Action/actionBoomerangMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionBoomerangMove.h" +#include "Game/Actor/Action/actionBoomerangMove.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionBoomerangMove.h b/src/Game/Actor/Action/actionBoomerangMove.h similarity index 100% rename from src/Game/AI/Action/actionBoomerangMove.h rename to src/Game/Actor/Action/actionBoomerangMove.h diff --git a/src/Game/AI/Action/actionBowArrowHold.cpp b/src/Game/Actor/Action/actionBowArrowHold.cpp similarity index 71% rename from src/Game/AI/Action/actionBowArrowHold.cpp rename to src/Game/Actor/Action/actionBowArrowHold.cpp index 759d6883..eeaeb2ac 100644 --- a/src/Game/AI/Action/actionBowArrowHold.cpp +++ b/src/Game/Actor/Action/actionBowArrowHold.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionBowArrowHold.h" +#include "Game/Actor/Action/actionBowArrowHold.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionBowArrowHold.h b/src/Game/Actor/Action/actionBowArrowHold.h similarity index 85% rename from src/Game/AI/Action/actionBowArrowHold.h rename to src/Game/Actor/Action/actionBowArrowHold.h index 70252c66..a04d10f6 100644 --- a/src/Game/AI/Action/actionBowArrowHold.h +++ b/src/Game/Actor/Action/actionBowArrowHold.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionBindAction.h" +#include "Game/Actor/Action/actionBindAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionBowArrowReload.cpp b/src/Game/Actor/Action/actionBowArrowReload.cpp similarity index 85% rename from src/Game/AI/Action/actionBowArrowReload.cpp rename to src/Game/Actor/Action/actionBowArrowReload.cpp index a545a85e..e32bf466 100644 --- a/src/Game/AI/Action/actionBowArrowReload.cpp +++ b/src/Game/Actor/Action/actionBowArrowReload.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionBowArrowReload.h" +#include "Game/Actor/Action/actionBowArrowReload.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionBowArrowReload.h b/src/Game/Actor/Action/actionBowArrowReload.h similarity index 88% rename from src/Game/AI/Action/actionBowArrowReload.h rename to src/Game/Actor/Action/actionBowArrowReload.h index 8b01e146..696e06fe 100644 --- a/src/Game/AI/Action/actionBowArrowReload.h +++ b/src/Game/Actor/Action/actionBowArrowReload.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionBindAction.h" +#include "Game/Actor/Action/actionBindAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionBowArrowShoot.cpp b/src/Game/Actor/Action/actionBowArrowShoot.cpp similarity index 85% rename from src/Game/AI/Action/actionBowArrowShoot.cpp rename to src/Game/Actor/Action/actionBowArrowShoot.cpp index 124598ff..1b6dd41e 100644 --- a/src/Game/AI/Action/actionBowArrowShoot.cpp +++ b/src/Game/Actor/Action/actionBowArrowShoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionBowArrowShoot.h" +#include "Game/Actor/Action/actionBowArrowShoot.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionBowArrowShoot.h b/src/Game/Actor/Action/actionBowArrowShoot.h similarity index 88% rename from src/Game/AI/Action/actionBowArrowShoot.h rename to src/Game/Actor/Action/actionBowArrowShoot.h index 4efb41bb..a3e76b8d 100644 --- a/src/Game/AI/Action/actionBowArrowShoot.h +++ b/src/Game/Actor/Action/actionBowArrowShoot.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionBindAction.h" +#include "Game/Actor/Action/actionBindAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionBowChildArrowRain.cpp b/src/Game/Actor/Action/actionBowChildArrowRain.cpp similarity index 96% rename from src/Game/AI/Action/actionBowChildArrowRain.cpp rename to src/Game/Actor/Action/actionBowChildArrowRain.cpp index db4774b4..a5153e5e 100644 --- a/src/Game/AI/Action/actionBowChildArrowRain.cpp +++ b/src/Game/Actor/Action/actionBowChildArrowRain.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionBowChildArrowRain.h" +#include "Game/Actor/Action/actionBowChildArrowRain.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionBowChildArrowRain.h b/src/Game/Actor/Action/actionBowChildArrowRain.h similarity index 100% rename from src/Game/AI/Action/actionBowChildArrowRain.h rename to src/Game/Actor/Action/actionBowChildArrowRain.h diff --git a/src/Game/AI/Action/actionBowChildCreate.cpp b/src/Game/Actor/Action/actionBowChildCreate.cpp similarity index 92% rename from src/Game/AI/Action/actionBowChildCreate.cpp rename to src/Game/Actor/Action/actionBowChildCreate.cpp index 112c69a0..6b154d6c 100644 --- a/src/Game/AI/Action/actionBowChildCreate.cpp +++ b/src/Game/Actor/Action/actionBowChildCreate.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionBowChildCreate.h" +#include "Game/Actor/Action/actionBowChildCreate.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionBowChildCreate.h b/src/Game/Actor/Action/actionBowChildCreate.h similarity index 100% rename from src/Game/AI/Action/actionBowChildCreate.h rename to src/Game/Actor/Action/actionBowChildCreate.h diff --git a/src/Game/AI/Action/actionBowChildDeviceAppear.cpp b/src/Game/Actor/Action/actionBowChildDeviceAppear.cpp similarity index 92% rename from src/Game/AI/Action/actionBowChildDeviceAppear.cpp rename to src/Game/Actor/Action/actionBowChildDeviceAppear.cpp index 57172d62..654ed2c1 100644 --- a/src/Game/AI/Action/actionBowChildDeviceAppear.cpp +++ b/src/Game/Actor/Action/actionBowChildDeviceAppear.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionBowChildDeviceAppear.h" +#include "Game/Actor/Action/actionBowChildDeviceAppear.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionBowChildDeviceAppear.h b/src/Game/Actor/Action/actionBowChildDeviceAppear.h similarity index 100% rename from src/Game/AI/Action/actionBowChildDeviceAppear.h rename to src/Game/Actor/Action/actionBowChildDeviceAppear.h diff --git a/src/Game/AI/Action/actionBowChildDeviceGaleArrow.cpp b/src/Game/Actor/Action/actionBowChildDeviceGaleArrow.cpp similarity index 94% rename from src/Game/AI/Action/actionBowChildDeviceGaleArrow.cpp rename to src/Game/Actor/Action/actionBowChildDeviceGaleArrow.cpp index 0a8b4af2..a1a8ed2a 100644 --- a/src/Game/AI/Action/actionBowChildDeviceGaleArrow.cpp +++ b/src/Game/Actor/Action/actionBowChildDeviceGaleArrow.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionBowChildDeviceGaleArrow.h" +#include "Game/Actor/Action/actionBowChildDeviceGaleArrow.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionBowChildDeviceGaleArrow.h b/src/Game/Actor/Action/actionBowChildDeviceGaleArrow.h similarity index 100% rename from src/Game/AI/Action/actionBowChildDeviceGaleArrow.h rename to src/Game/Actor/Action/actionBowChildDeviceGaleArrow.h diff --git a/src/Game/AI/Action/actionBowChildDeviceNormal.cpp b/src/Game/Actor/Action/actionBowChildDeviceNormal.cpp similarity index 95% rename from src/Game/AI/Action/actionBowChildDeviceNormal.cpp rename to src/Game/Actor/Action/actionBowChildDeviceNormal.cpp index c9d494f3..c304bb7f 100644 --- a/src/Game/AI/Action/actionBowChildDeviceNormal.cpp +++ b/src/Game/Actor/Action/actionBowChildDeviceNormal.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionBowChildDeviceNormal.h" +#include "Game/Actor/Action/actionBowChildDeviceNormal.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionBowChildDeviceNormal.h b/src/Game/Actor/Action/actionBowChildDeviceNormal.h similarity index 100% rename from src/Game/AI/Action/actionBowChildDeviceNormal.h rename to src/Game/Actor/Action/actionBowChildDeviceNormal.h diff --git a/src/Game/AI/Action/actionBowChildReflectBullet.cpp b/src/Game/Actor/Action/actionBowChildReflectBullet.cpp similarity index 96% rename from src/Game/AI/Action/actionBowChildReflectBullet.cpp rename to src/Game/Actor/Action/actionBowChildReflectBullet.cpp index 80a5451c..2e27cdee 100644 --- a/src/Game/AI/Action/actionBowChildReflectBullet.cpp +++ b/src/Game/Actor/Action/actionBowChildReflectBullet.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionBowChildReflectBullet.h" +#include "Game/Actor/Action/actionBowChildReflectBullet.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionBowChildReflectBullet.h b/src/Game/Actor/Action/actionBowChildReflectBullet.h similarity index 100% rename from src/Game/AI/Action/actionBowChildReflectBullet.h rename to src/Game/Actor/Action/actionBowChildReflectBullet.h diff --git a/src/Game/AI/Action/actionBrightBowSlowFall.cpp b/src/Game/Actor/Action/actionBrightBowSlowFall.cpp similarity index 95% rename from src/Game/AI/Action/actionBrightBowSlowFall.cpp rename to src/Game/Actor/Action/actionBrightBowSlowFall.cpp index 61afa8d4..9b1eba96 100644 --- a/src/Game/AI/Action/actionBrightBowSlowFall.cpp +++ b/src/Game/Actor/Action/actionBrightBowSlowFall.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionBrightBowSlowFall.h" +#include "Game/Actor/Action/actionBrightBowSlowFall.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionBrightBowSlowFall.h b/src/Game/Actor/Action/actionBrightBowSlowFall.h similarity index 100% rename from src/Game/AI/Action/actionBrightBowSlowFall.h rename to src/Game/Actor/Action/actionBrightBowSlowFall.h diff --git a/src/Game/AI/Action/actionBulletVertivalRotateOwner.cpp b/src/Game/Actor/Action/actionBulletVertivalRotateOwner.cpp similarity index 92% rename from src/Game/AI/Action/actionBulletVertivalRotateOwner.cpp rename to src/Game/Actor/Action/actionBulletVertivalRotateOwner.cpp index f8ab3af8..0d990265 100644 --- a/src/Game/AI/Action/actionBulletVertivalRotateOwner.cpp +++ b/src/Game/Actor/Action/actionBulletVertivalRotateOwner.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionBulletVertivalRotateOwner.h" +#include "Game/Actor/Action/actionBulletVertivalRotateOwner.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionBulletVertivalRotateOwner.h b/src/Game/Actor/Action/actionBulletVertivalRotateOwner.h similarity index 100% rename from src/Game/AI/Action/actionBulletVertivalRotateOwner.h rename to src/Game/Actor/Action/actionBulletVertivalRotateOwner.h diff --git a/src/Game/AI/Action/actionBurnDamage.cpp b/src/Game/Actor/Action/actionBurnDamage.cpp similarity index 91% rename from src/Game/AI/Action/actionBurnDamage.cpp rename to src/Game/Actor/Action/actionBurnDamage.cpp index 031d8b2a..dcb991c3 100644 --- a/src/Game/AI/Action/actionBurnDamage.cpp +++ b/src/Game/Actor/Action/actionBurnDamage.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionBurnDamage.h" +#include "Game/Actor/Action/actionBurnDamage.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionBurnDamage.h b/src/Game/Actor/Action/actionBurnDamage.h similarity index 90% rename from src/Game/AI/Action/actionBurnDamage.h rename to src/Game/Actor/Action/actionBurnDamage.h index 3e29aad2..56056101 100644 --- a/src/Game/AI/Action/actionBurnDamage.h +++ b/src/Game/Actor/Action/actionBurnDamage.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionTimeredASPlay.h" +#include "Game/Actor/Action/actionTimeredASPlay.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCalcVecLengthToGameData.cpp b/src/Game/Actor/Action/actionCalcVecLengthToGameData.cpp similarity index 90% rename from src/Game/AI/Action/actionCalcVecLengthToGameData.cpp rename to src/Game/Actor/Action/actionCalcVecLengthToGameData.cpp index 38ad0db4..0a885dd3 100644 --- a/src/Game/AI/Action/actionCalcVecLengthToGameData.cpp +++ b/src/Game/Actor/Action/actionCalcVecLengthToGameData.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionCalcVecLengthToGameData.h" +#include "Game/Actor/Action/actionCalcVecLengthToGameData.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCalcVecLengthToGameData.h b/src/Game/Actor/Action/actionCalcVecLengthToGameData.h similarity index 100% rename from src/Game/AI/Action/actionCalcVecLengthToGameData.h rename to src/Game/Actor/Action/actionCalcVecLengthToGameData.h diff --git a/src/Game/AI/Action/actionCallOvserveActorTag.cpp b/src/Game/Actor/Action/actionCallOvserveActorTag.cpp similarity index 91% rename from src/Game/AI/Action/actionCallOvserveActorTag.cpp rename to src/Game/Actor/Action/actionCallOvserveActorTag.cpp index 218ea318..d064b9bf 100644 --- a/src/Game/AI/Action/actionCallOvserveActorTag.cpp +++ b/src/Game/Actor/Action/actionCallOvserveActorTag.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionCallOvserveActorTag.h" +#include "Game/Actor/Action/actionCallOvserveActorTag.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCallOvserveActorTag.h b/src/Game/Actor/Action/actionCallOvserveActorTag.h similarity index 89% rename from src/Game/AI/Action/actionCallOvserveActorTag.h rename to src/Game/Actor/Action/actionCallOvserveActorTag.h index 6d2f4220..923c12f4 100644 --- a/src/Game/AI/Action/actionCallOvserveActorTag.h +++ b/src/Game/Actor/Action/actionCallOvserveActorTag.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionAreaObserveActorAction.h" +#include "Game/Actor/Area/Action/actionAreaObserveActorAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCameraRotRumble.cpp b/src/Game/Actor/Action/actionCameraRotRumble.cpp similarity index 85% rename from src/Game/AI/Action/actionCameraRotRumble.cpp rename to src/Game/Actor/Action/actionCameraRotRumble.cpp index b0d62205..2d089ddb 100644 --- a/src/Game/AI/Action/actionCameraRotRumble.cpp +++ b/src/Game/Actor/Action/actionCameraRotRumble.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionCameraRotRumble.h" +#include "Game/Actor/Action/actionCameraRotRumble.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCameraRotRumble.h b/src/Game/Actor/Action/actionCameraRotRumble.h similarity index 100% rename from src/Game/AI/Action/actionCameraRotRumble.h rename to src/Game/Actor/Action/actionCameraRotRumble.h diff --git a/src/Game/AI/Action/actionCameraRumble.cpp b/src/Game/Actor/Action/actionCameraRumble.cpp similarity index 87% rename from src/Game/AI/Action/actionCameraRumble.cpp rename to src/Game/Actor/Action/actionCameraRumble.cpp index 9774faab..40039d34 100644 --- a/src/Game/AI/Action/actionCameraRumble.cpp +++ b/src/Game/Actor/Action/actionCameraRumble.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionCameraRumble.h" +#include "Game/Actor/Action/actionCameraRumble.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCameraRumble.h b/src/Game/Actor/Action/actionCameraRumble.h similarity index 100% rename from src/Game/AI/Action/actionCameraRumble.h rename to src/Game/Actor/Action/actionCameraRumble.h diff --git a/src/Game/AI/Action/actionCameraRumbleLoop.cpp b/src/Game/Actor/Action/actionCameraRumbleLoop.cpp similarity index 90% rename from src/Game/AI/Action/actionCameraRumbleLoop.cpp rename to src/Game/Actor/Action/actionCameraRumbleLoop.cpp index d7dc582d..b3f400c5 100644 --- a/src/Game/AI/Action/actionCameraRumbleLoop.cpp +++ b/src/Game/Actor/Action/actionCameraRumbleLoop.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionCameraRumbleLoop.h" +#include "Game/Actor/Action/actionCameraRumbleLoop.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCameraRumbleLoop.h b/src/Game/Actor/Action/actionCameraRumbleLoop.h similarity index 100% rename from src/Game/AI/Action/actionCameraRumbleLoop.h rename to src/Game/Actor/Action/actionCameraRumbleLoop.h diff --git a/src/Game/AI/Action/actionCameraRumbleStop.cpp b/src/Game/Actor/Action/actionCameraRumbleStop.cpp similarity index 81% rename from src/Game/AI/Action/actionCameraRumbleStop.cpp rename to src/Game/Actor/Action/actionCameraRumbleStop.cpp index 260e4631..a45de470 100644 --- a/src/Game/AI/Action/actionCameraRumbleStop.cpp +++ b/src/Game/Actor/Action/actionCameraRumbleStop.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionCameraRumbleStop.h" +#include "Game/Actor/Action/actionCameraRumbleStop.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCameraRumbleStop.h b/src/Game/Actor/Action/actionCameraRumbleStop.h similarity index 100% rename from src/Game/AI/Action/actionCameraRumbleStop.h rename to src/Game/Actor/Action/actionCameraRumbleStop.h diff --git a/src/Game/AI/Action/actionCameraRumbleStopWithDamping.cpp b/src/Game/Actor/Action/actionCameraRumbleStopWithDamping.cpp similarity index 83% rename from src/Game/AI/Action/actionCameraRumbleStopWithDamping.cpp rename to src/Game/Actor/Action/actionCameraRumbleStopWithDamping.cpp index a5a62770..488f4d81 100644 --- a/src/Game/AI/Action/actionCameraRumbleStopWithDamping.cpp +++ b/src/Game/Actor/Action/actionCameraRumbleStopWithDamping.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionCameraRumbleStopWithDamping.h" +#include "Game/Actor/Action/actionCameraRumbleStopWithDamping.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCameraRumbleStopWithDamping.h b/src/Game/Actor/Action/actionCameraRumbleStopWithDamping.h similarity index 100% rename from src/Game/AI/Action/actionCameraRumbleStopWithDamping.h rename to src/Game/Actor/Action/actionCameraRumbleStopWithDamping.h diff --git a/src/Game/AI/Action/actionCameraVibrate.cpp b/src/Game/Actor/Action/actionCameraVibrate.cpp similarity index 94% rename from src/Game/AI/Action/actionCameraVibrate.cpp rename to src/Game/Actor/Action/actionCameraVibrate.cpp index 82e7be0f..ee3b7319 100644 --- a/src/Game/AI/Action/actionCameraVibrate.cpp +++ b/src/Game/Actor/Action/actionCameraVibrate.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionCameraVibrate.h" +#include "Game/Actor/Action/actionCameraVibrate.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCameraVibrate.h b/src/Game/Actor/Action/actionCameraVibrate.h similarity index 100% rename from src/Game/AI/Action/actionCameraVibrate.h rename to src/Game/Actor/Action/actionCameraVibrate.h diff --git a/src/Game/AI/Action/actionCapturedActElectricParalyisis.cpp b/src/Game/Actor/Action/actionCapturedActElectricParalyisis.cpp similarity index 92% rename from src/Game/AI/Action/actionCapturedActElectricParalyisis.cpp rename to src/Game/Actor/Action/actionCapturedActElectricParalyisis.cpp index 77b7faac..43652d96 100644 --- a/src/Game/AI/Action/actionCapturedActElectricParalyisis.cpp +++ b/src/Game/Actor/Action/actionCapturedActElectricParalyisis.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionCapturedActElectricParalyisis.h" +#include "Game/Actor/Action/actionCapturedActElectricParalyisis.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCapturedActElectricParalyisis.h b/src/Game/Actor/Action/actionCapturedActElectricParalyisis.h similarity index 92% rename from src/Game/AI/Action/actionCapturedActElectricParalyisis.h rename to src/Game/Actor/Action/actionCapturedActElectricParalyisis.h index f17aee63..a5a9b4b5 100644 --- a/src/Game/AI/Action/actionCapturedActElectricParalyisis.h +++ b/src/Game/Actor/Action/actionCapturedActElectricParalyisis.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionElectricParalysis.h" +#include "Game/Actor/Action/actionElectricParalysis.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCapturedActFreeze.cpp b/src/Game/Actor/Action/actionCapturedActFreeze.cpp similarity index 92% rename from src/Game/AI/Action/actionCapturedActFreeze.cpp rename to src/Game/Actor/Action/actionCapturedActFreeze.cpp index a129e82a..26833e42 100644 --- a/src/Game/AI/Action/actionCapturedActFreeze.cpp +++ b/src/Game/Actor/Action/actionCapturedActFreeze.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionCapturedActFreeze.h" +#include "Game/Actor/Action/actionCapturedActFreeze.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCapturedActFreeze.h b/src/Game/Actor/Action/actionCapturedActFreeze.h similarity index 93% rename from src/Game/AI/Action/actionCapturedActFreeze.h rename to src/Game/Actor/Action/actionCapturedActFreeze.h index e793c6d5..07d7d018 100644 --- a/src/Game/AI/Action/actionCapturedActFreeze.h +++ b/src/Game/Actor/Action/actionCapturedActFreeze.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionFreeze.h" +#include "Game/Actor/Action/actionFreeze.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCapturedActKnockBack.cpp b/src/Game/Actor/Action/actionCapturedActKnockBack.cpp similarity index 91% rename from src/Game/AI/Action/actionCapturedActKnockBack.cpp rename to src/Game/Actor/Action/actionCapturedActKnockBack.cpp index f2a897fa..58dc7aaa 100644 --- a/src/Game/AI/Action/actionCapturedActKnockBack.cpp +++ b/src/Game/Actor/Action/actionCapturedActKnockBack.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionCapturedActKnockBack.h" +#include "Game/Actor/Action/actionCapturedActKnockBack.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCapturedActKnockBack.h b/src/Game/Actor/Action/actionCapturedActKnockBack.h similarity index 91% rename from src/Game/AI/Action/actionCapturedActKnockBack.h rename to src/Game/Actor/Action/actionCapturedActKnockBack.h index dc065f62..62047e42 100644 --- a/src/Game/AI/Action/actionCapturedActKnockBack.h +++ b/src/Game/Actor/Action/actionCapturedActKnockBack.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionSmallDamageBase.h" +#include "Game/Actor/Action/actionSmallDamageBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCarried.cpp b/src/Game/Actor/Action/actionCarried.cpp similarity index 95% rename from src/Game/AI/Action/actionCarried.cpp rename to src/Game/Actor/Action/actionCarried.cpp index fe55e945..557e9fd3 100644 --- a/src/Game/AI/Action/actionCarried.cpp +++ b/src/Game/Actor/Action/actionCarried.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionCarried.h" +#include "Game/Actor/Action/actionCarried.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCarried.h b/src/Game/Actor/Action/actionCarried.h similarity index 100% rename from src/Game/AI/Action/actionCarried.h rename to src/Game/Actor/Action/actionCarried.h diff --git a/src/Game/AI/Action/actionCarriedNoHit.cpp b/src/Game/Actor/Action/actionCarriedNoHit.cpp similarity index 86% rename from src/Game/AI/Action/actionCarriedNoHit.cpp rename to src/Game/Actor/Action/actionCarriedNoHit.cpp index 185e56ef..fa1dab51 100644 --- a/src/Game/AI/Action/actionCarriedNoHit.cpp +++ b/src/Game/Actor/Action/actionCarriedNoHit.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionCarriedNoHit.h" +#include "Game/Actor/Action/actionCarriedNoHit.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCarriedNoHit.h b/src/Game/Actor/Action/actionCarriedNoHit.h similarity index 89% rename from src/Game/AI/Action/actionCarriedNoHit.h rename to src/Game/Actor/Action/actionCarriedNoHit.h index 72e26c7b..ccc51086 100644 --- a/src/Game/AI/Action/actionCarriedNoHit.h +++ b/src/Game/Actor/Action/actionCarriedNoHit.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionCarried.h" +#include "Game/Actor/Action/actionCarried.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCatch.cpp b/src/Game/Actor/Action/actionCatch.cpp similarity index 92% rename from src/Game/AI/Action/actionCatch.cpp rename to src/Game/Actor/Action/actionCatch.cpp index 24be785f..fe2011c4 100644 --- a/src/Game/AI/Action/actionCatch.cpp +++ b/src/Game/Actor/Action/actionCatch.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionCatch.h" +#include "Game/Actor/Action/actionCatch.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCatch.h b/src/Game/Actor/Action/actionCatch.h similarity index 93% rename from src/Game/AI/Action/actionCatch.h rename to src/Game/Actor/Action/actionCatch.h index 6b354d6b..4f248ce4 100644 --- a/src/Game/AI/Action/actionCatch.h +++ b/src/Game/Actor/Action/actionCatch.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionActionEx.h" +#include "Game/Actor/Action/actionActionEx.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionChallengeChainRing.cpp b/src/Game/Actor/Action/actionChallengeChainRing.cpp similarity index 93% rename from src/Game/AI/Action/actionChallengeChainRing.cpp rename to src/Game/Actor/Action/actionChallengeChainRing.cpp index 1db888b4..8d02d43c 100644 --- a/src/Game/AI/Action/actionChallengeChainRing.cpp +++ b/src/Game/Actor/Action/actionChallengeChainRing.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionChallengeChainRing.h" +#include "Game/Actor/Action/actionChallengeChainRing.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionChallengeChainRing.h b/src/Game/Actor/Action/actionChallengeChainRing.h similarity index 92% rename from src/Game/AI/Action/actionChallengeChainRing.h rename to src/Game/Actor/Action/actionChallengeChainRing.h index 778decf8..b9ee2556 100644 --- a/src/Game/AI/Action/actionChallengeChainRing.h +++ b/src/Game/Actor/Action/actionChallengeChainRing.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionFollowChallenge.h" +#include "Game/Actor/Action/actionFollowChallenge.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionChanegToLog.cpp b/src/Game/Actor/Action/actionChanegToLog.cpp similarity index 91% rename from src/Game/AI/Action/actionChanegToLog.cpp rename to src/Game/Actor/Action/actionChanegToLog.cpp index cb1cf4bf..559c7a13 100644 --- a/src/Game/AI/Action/actionChanegToLog.cpp +++ b/src/Game/Actor/Action/actionChanegToLog.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionChanegToLog.h" +#include "Game/Actor/Action/actionChanegToLog.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionChanegToLog.h b/src/Game/Actor/Action/actionChanegToLog.h similarity index 100% rename from src/Game/AI/Action/actionChanegToLog.h rename to src/Game/Actor/Action/actionChanegToLog.h diff --git a/src/Game/AI/Action/actionChangeChoiceNumMsgFor3DShop.cpp b/src/Game/Actor/Action/actionChangeChoiceNumMsgFor3DShop.cpp similarity index 86% rename from src/Game/AI/Action/actionChangeChoiceNumMsgFor3DShop.cpp rename to src/Game/Actor/Action/actionChangeChoiceNumMsgFor3DShop.cpp index 365427ba..6f3ba171 100644 --- a/src/Game/AI/Action/actionChangeChoiceNumMsgFor3DShop.cpp +++ b/src/Game/Actor/Action/actionChangeChoiceNumMsgFor3DShop.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionChangeChoiceNumMsgFor3DShop.h" +#include "Game/Actor/Action/actionChangeChoiceNumMsgFor3DShop.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionChangeChoiceNumMsgFor3DShop.h b/src/Game/Actor/Action/actionChangeChoiceNumMsgFor3DShop.h similarity index 100% rename from src/Game/AI/Action/actionChangeChoiceNumMsgFor3DShop.h rename to src/Game/Actor/Action/actionChangeChoiceNumMsgFor3DShop.h diff --git a/src/Game/AI/Action/actionChangeEmotion.cpp b/src/Game/Actor/Action/actionChangeEmotion.cpp similarity index 89% rename from src/Game/AI/Action/actionChangeEmotion.cpp rename to src/Game/Actor/Action/actionChangeEmotion.cpp index edb6ecac..1b91a1f5 100644 --- a/src/Game/AI/Action/actionChangeEmotion.cpp +++ b/src/Game/Actor/Action/actionChangeEmotion.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionChangeEmotion.h" +#include "Game/Actor/Action/actionChangeEmotion.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionChangeEmotion.h b/src/Game/Actor/Action/actionChangeEmotion.h similarity index 100% rename from src/Game/AI/Action/actionChangeEmotion.h rename to src/Game/Actor/Action/actionChangeEmotion.h diff --git a/src/Game/AI/Action/actionChangeEnvForEnduranceDungeon.cpp b/src/Game/Actor/Action/actionChangeEnvForEnduranceDungeon.cpp similarity index 94% rename from src/Game/AI/Action/actionChangeEnvForEnduranceDungeon.cpp rename to src/Game/Actor/Action/actionChangeEnvForEnduranceDungeon.cpp index 609d00a5..c6fb174f 100644 --- a/src/Game/AI/Action/actionChangeEnvForEnduranceDungeon.cpp +++ b/src/Game/Actor/Action/actionChangeEnvForEnduranceDungeon.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionChangeEnvForEnduranceDungeon.h" +#include "Game/Actor/Action/actionChangeEnvForEnduranceDungeon.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionChangeEnvForEnduranceDungeon.h b/src/Game/Actor/Action/actionChangeEnvForEnduranceDungeon.h similarity index 100% rename from src/Game/AI/Action/actionChangeEnvForEnduranceDungeon.h rename to src/Game/Actor/Action/actionChangeEnvForEnduranceDungeon.h diff --git a/src/Game/AI/Action/actionChangeFreeMovingForDemo.cpp b/src/Game/Actor/Action/actionChangeFreeMovingForDemo.cpp similarity index 92% rename from src/Game/AI/Action/actionChangeFreeMovingForDemo.cpp rename to src/Game/Actor/Action/actionChangeFreeMovingForDemo.cpp index 35d4ed54..f9e24e62 100644 --- a/src/Game/AI/Action/actionChangeFreeMovingForDemo.cpp +++ b/src/Game/Actor/Action/actionChangeFreeMovingForDemo.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionChangeFreeMovingForDemo.h" +#include "Game/Actor/Action/actionChangeFreeMovingForDemo.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionChangeFreeMovingForDemo.h b/src/Game/Actor/Action/actionChangeFreeMovingForDemo.h similarity index 100% rename from src/Game/AI/Action/actionChangeFreeMovingForDemo.h rename to src/Game/Actor/Action/actionChangeFreeMovingForDemo.h diff --git a/src/Game/AI/Action/actionChangeMiniMapScale.cpp b/src/Game/Actor/Action/actionChangeMiniMapScale.cpp similarity index 87% rename from src/Game/AI/Action/actionChangeMiniMapScale.cpp rename to src/Game/Actor/Action/actionChangeMiniMapScale.cpp index 05f1aa40..4de28be6 100644 --- a/src/Game/AI/Action/actionChangeMiniMapScale.cpp +++ b/src/Game/Actor/Action/actionChangeMiniMapScale.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionChangeMiniMapScale.h" +#include "Game/Actor/Action/actionChangeMiniMapScale.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionChangeMiniMapScale.h b/src/Game/Actor/Action/actionChangeMiniMapScale.h similarity index 100% rename from src/Game/AI/Action/actionChangeMiniMapScale.h rename to src/Game/Actor/Action/actionChangeMiniMapScale.h diff --git a/src/Game/AI/Action/actionChangePosture.cpp b/src/Game/Actor/Action/actionChangePosture.cpp similarity index 87% rename from src/Game/AI/Action/actionChangePosture.cpp rename to src/Game/Actor/Action/actionChangePosture.cpp index f937190f..7aa793e3 100644 --- a/src/Game/AI/Action/actionChangePosture.cpp +++ b/src/Game/Actor/Action/actionChangePosture.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionChangePosture.h" +#include "Game/Actor/Action/actionChangePosture.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionChangePosture.h b/src/Game/Actor/Action/actionChangePosture.h similarity index 100% rename from src/Game/AI/Action/actionChangePosture.h rename to src/Game/Actor/Action/actionChangePosture.h diff --git a/src/Game/AI/Action/actionChangePostureWithAS.cpp b/src/Game/Actor/Action/actionChangePostureWithAS.cpp similarity index 92% rename from src/Game/AI/Action/actionChangePostureWithAS.cpp rename to src/Game/Actor/Action/actionChangePostureWithAS.cpp index 1c6439e1..10264fab 100644 --- a/src/Game/AI/Action/actionChangePostureWithAS.cpp +++ b/src/Game/Actor/Action/actionChangePostureWithAS.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionChangePostureWithAS.h" +#include "Game/Actor/Action/actionChangePostureWithAS.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionChangePostureWithAS.h b/src/Game/Actor/Action/actionChangePostureWithAS.h similarity index 100% rename from src/Game/AI/Action/actionChangePostureWithAS.h rename to src/Game/Actor/Action/actionChangePostureWithAS.h diff --git a/src/Game/AI/Action/actionChangeScene.cpp b/src/Game/Actor/Action/actionChangeScene.cpp similarity index 93% rename from src/Game/AI/Action/actionChangeScene.cpp rename to src/Game/Actor/Action/actionChangeScene.cpp index b850d32f..e5c09ee8 100644 --- a/src/Game/AI/Action/actionChangeScene.cpp +++ b/src/Game/Actor/Action/actionChangeScene.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionChangeScene.h" +#include "Game/Actor/Action/actionChangeScene.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionChangeScene.h b/src/Game/Actor/Action/actionChangeScene.h similarity index 93% rename from src/Game/AI/Action/actionChangeScene.h rename to src/Game/Actor/Action/actionChangeScene.h index 2e7a9295..4ed06bf9 100644 --- a/src/Game/AI/Action/actionChangeScene.h +++ b/src/Game/Actor/Action/actionChangeScene.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionChangeSceneBase.h" +#include "Game/Actor/Action/actionChangeSceneBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionChangeSceneBase.cpp b/src/Game/Actor/Action/actionChangeSceneBase.cpp similarity index 93% rename from src/Game/AI/Action/actionChangeSceneBase.cpp rename to src/Game/Actor/Action/actionChangeSceneBase.cpp index f292cf56..88c4c829 100644 --- a/src/Game/AI/Action/actionChangeSceneBase.cpp +++ b/src/Game/Actor/Action/actionChangeSceneBase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionChangeSceneBase.h" +#include "Game/Actor/Action/actionChangeSceneBase.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionChangeSceneBase.h b/src/Game/Actor/Action/actionChangeSceneBase.h similarity index 100% rename from src/Game/AI/Action/actionChangeSceneBase.h rename to src/Game/Actor/Action/actionChangeSceneBase.h diff --git a/src/Game/AI/Action/actionChangeScheduleAnchor.cpp b/src/Game/Actor/Action/actionChangeScheduleAnchor.cpp similarity index 89% rename from src/Game/AI/Action/actionChangeScheduleAnchor.cpp rename to src/Game/Actor/Action/actionChangeScheduleAnchor.cpp index 87e723f6..15962f35 100644 --- a/src/Game/AI/Action/actionChangeScheduleAnchor.cpp +++ b/src/Game/Actor/Action/actionChangeScheduleAnchor.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionChangeScheduleAnchor.h" +#include "Game/Actor/Action/actionChangeScheduleAnchor.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionChangeScheduleAnchor.h b/src/Game/Actor/Action/actionChangeScheduleAnchor.h similarity index 100% rename from src/Game/AI/Action/actionChangeScheduleAnchor.h rename to src/Game/Actor/Action/actionChangeScheduleAnchor.h diff --git a/src/Game/AI/Action/actionChangeWeaponEquipState.cpp b/src/Game/Actor/Action/actionChangeWeaponEquipState.cpp similarity index 87% rename from src/Game/AI/Action/actionChangeWeaponEquipState.cpp rename to src/Game/Actor/Action/actionChangeWeaponEquipState.cpp index e8a07ae0..6c5bbc21 100644 --- a/src/Game/AI/Action/actionChangeWeaponEquipState.cpp +++ b/src/Game/Actor/Action/actionChangeWeaponEquipState.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionChangeWeaponEquipState.h" +#include "Game/Actor/Action/actionChangeWeaponEquipState.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionChangeWeaponEquipState.h b/src/Game/Actor/Action/actionChangeWeaponEquipState.h similarity index 100% rename from src/Game/AI/Action/actionChangeWeaponEquipState.h rename to src/Game/Actor/Action/actionChangeWeaponEquipState.h diff --git a/src/Game/AI/Action/actionChargeAndShoot.cpp b/src/Game/Actor/Action/actionChargeAndShoot.cpp similarity index 91% rename from src/Game/AI/Action/actionChargeAndShoot.cpp rename to src/Game/Actor/Action/actionChargeAndShoot.cpp index 9622ef22..9e9dd2b9 100644 --- a/src/Game/AI/Action/actionChargeAndShoot.cpp +++ b/src/Game/Actor/Action/actionChargeAndShoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionChargeAndShoot.h" +#include "Game/Actor/Action/actionChargeAndShoot.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionChargeAndShoot.h b/src/Game/Actor/Action/actionChargeAndShoot.h similarity index 91% rename from src/Game/AI/Action/actionChargeAndShoot.h rename to src/Game/Actor/Action/actionChargeAndShoot.h index 0476a448..a8a0ea5d 100644 --- a/src/Game/AI/Action/actionChargeAndShoot.h +++ b/src/Game/Actor/Action/actionChargeAndShoot.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionShootArrow.h" +#include "Game/Actor/Action/actionShootArrow.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionChargeChemicalWeaponPower.cpp b/src/Game/Actor/Action/actionChargeChemicalWeaponPower.cpp similarity index 92% rename from src/Game/AI/Action/actionChargeChemicalWeaponPower.cpp rename to src/Game/Actor/Action/actionChargeChemicalWeaponPower.cpp index 3aba08bc..2a2a8e93 100644 --- a/src/Game/AI/Action/actionChargeChemicalWeaponPower.cpp +++ b/src/Game/Actor/Action/actionChargeChemicalWeaponPower.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionChargeChemicalWeaponPower.h" +#include "Game/Actor/Action/actionChargeChemicalWeaponPower.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionChargeChemicalWeaponPower.h b/src/Game/Actor/Action/actionChargeChemicalWeaponPower.h similarity index 90% rename from src/Game/AI/Action/actionChargeChemicalWeaponPower.h rename to src/Game/Actor/Action/actionChargeChemicalWeaponPower.h index 6f5d98b0..00707a2d 100644 --- a/src/Game/AI/Action/actionChargeChemicalWeaponPower.h +++ b/src/Game/Actor/Action/actionChargeChemicalWeaponPower.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionSetChemicalWeaponPower.h" +#include "Game/Actor/Action/actionSetChemicalWeaponPower.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCheckExistenceOfParticipant.cpp b/src/Game/Actor/Action/actionCheckExistenceOfParticipant.cpp similarity index 92% rename from src/Game/AI/Action/actionCheckExistenceOfParticipant.cpp rename to src/Game/Actor/Action/actionCheckExistenceOfParticipant.cpp index b17bdadb..1d2217ca 100644 --- a/src/Game/AI/Action/actionCheckExistenceOfParticipant.cpp +++ b/src/Game/Actor/Action/actionCheckExistenceOfParticipant.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionCheckExistenceOfParticipant.h" +#include "Game/Actor/Action/actionCheckExistenceOfParticipant.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCheckExistenceOfParticipant.h b/src/Game/Actor/Action/actionCheckExistenceOfParticipant.h similarity index 100% rename from src/Game/AI/Action/actionCheckExistenceOfParticipant.h rename to src/Game/Actor/Action/actionCheckExistenceOfParticipant.h diff --git a/src/Game/AI/Action/actionCheckHorseCustomizeEdit.cpp b/src/Game/Actor/Action/actionCheckHorseCustomizeEdit.cpp similarity index 78% rename from src/Game/AI/Action/actionCheckHorseCustomizeEdit.cpp rename to src/Game/Actor/Action/actionCheckHorseCustomizeEdit.cpp index dc0df725..19be399c 100644 --- a/src/Game/AI/Action/actionCheckHorseCustomizeEdit.cpp +++ b/src/Game/Actor/Action/actionCheckHorseCustomizeEdit.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionCheckHorseCustomizeEdit.h" +#include "Game/Actor/Action/actionCheckHorseCustomizeEdit.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCheckHorseCustomizeEdit.h b/src/Game/Actor/Action/actionCheckHorseCustomizeEdit.h similarity index 100% rename from src/Game/AI/Action/actionCheckHorseCustomizeEdit.h rename to src/Game/Actor/Action/actionCheckHorseCustomizeEdit.h diff --git a/src/Game/AI/Action/actionChemicalAttack.cpp b/src/Game/Actor/Action/actionChemicalAttack.cpp similarity index 94% rename from src/Game/AI/Action/actionChemicalAttack.cpp rename to src/Game/Actor/Action/actionChemicalAttack.cpp index 73555895..d013911a 100644 --- a/src/Game/AI/Action/actionChemicalAttack.cpp +++ b/src/Game/Actor/Action/actionChemicalAttack.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionChemicalAttack.h" +#include "Game/Actor/Action/actionChemicalAttack.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionChemicalAttack.h b/src/Game/Actor/Action/actionChemicalAttack.h similarity index 100% rename from src/Game/AI/Action/actionChemicalAttack.h rename to src/Game/Actor/Action/actionChemicalAttack.h diff --git a/src/Game/AI/Action/actionChemicalAttackBall.cpp b/src/Game/Actor/Action/actionChemicalAttackBall.cpp similarity index 92% rename from src/Game/AI/Action/actionChemicalAttackBall.cpp rename to src/Game/Actor/Action/actionChemicalAttackBall.cpp index 3b11eeab..e4a810ed 100644 --- a/src/Game/AI/Action/actionChemicalAttackBall.cpp +++ b/src/Game/Actor/Action/actionChemicalAttackBall.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionChemicalAttackBall.h" +#include "Game/Actor/Action/actionChemicalAttackBall.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionChemicalAttackBall.h b/src/Game/Actor/Action/actionChemicalAttackBall.h similarity index 92% rename from src/Game/AI/Action/actionChemicalAttackBall.h rename to src/Game/Actor/Action/actionChemicalAttackBall.h index e7089856..b3d11dff 100644 --- a/src/Game/AI/Action/actionChemicalAttackBall.h +++ b/src/Game/Actor/Action/actionChemicalAttackBall.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionChemicalAttack.h" +#include "Game/Actor/Action/actionChemicalAttack.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionChemicalElectricWaterBall.cpp b/src/Game/Actor/Action/actionChemicalElectricWaterBall.cpp similarity index 93% rename from src/Game/AI/Action/actionChemicalElectricWaterBall.cpp rename to src/Game/Actor/Action/actionChemicalElectricWaterBall.cpp index 87767516..fd84875e 100644 --- a/src/Game/AI/Action/actionChemicalElectricWaterBall.cpp +++ b/src/Game/Actor/Action/actionChemicalElectricWaterBall.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionChemicalElectricWaterBall.h" +#include "Game/Actor/Action/actionChemicalElectricWaterBall.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionChemicalElectricWaterBall.h b/src/Game/Actor/Action/actionChemicalElectricWaterBall.h similarity index 93% rename from src/Game/AI/Action/actionChemicalElectricWaterBall.h rename to src/Game/Actor/Action/actionChemicalElectricWaterBall.h index 8f92f474..58a6b06c 100644 --- a/src/Game/AI/Action/actionChemicalElectricWaterBall.h +++ b/src/Game/Actor/Action/actionChemicalElectricWaterBall.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionChemicalAttackBall.h" +#include "Game/Actor/Action/actionChemicalAttackBall.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionChemicalPhysBall.cpp b/src/Game/Actor/Action/actionChemicalPhysBall.cpp similarity index 92% rename from src/Game/AI/Action/actionChemicalPhysBall.cpp rename to src/Game/Actor/Action/actionChemicalPhysBall.cpp index 460cf47d..fc8e8abf 100644 --- a/src/Game/AI/Action/actionChemicalPhysBall.cpp +++ b/src/Game/Actor/Action/actionChemicalPhysBall.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionChemicalPhysBall.h" +#include "Game/Actor/Action/actionChemicalPhysBall.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionChemicalPhysBall.h b/src/Game/Actor/Action/actionChemicalPhysBall.h similarity index 91% rename from src/Game/AI/Action/actionChemicalPhysBall.h rename to src/Game/Actor/Action/actionChemicalPhysBall.h index 9567ec46..0f8385b9 100644 --- a/src/Game/AI/Action/actionChemicalPhysBall.h +++ b/src/Game/Actor/Action/actionChemicalPhysBall.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionChemicalAttackBall.h" +#include "Game/Actor/Action/actionChemicalAttackBall.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionChemicalPhysHitBreakBall.cpp b/src/Game/Actor/Action/actionChemicalPhysHitBreakBall.cpp similarity index 78% rename from src/Game/AI/Action/actionChemicalPhysHitBreakBall.cpp rename to src/Game/Actor/Action/actionChemicalPhysHitBreakBall.cpp index 9be790bb..c4ffb88d 100644 --- a/src/Game/AI/Action/actionChemicalPhysHitBreakBall.cpp +++ b/src/Game/Actor/Action/actionChemicalPhysHitBreakBall.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionChemicalPhysHitBreakBall.h" +#include "Game/Actor/Action/actionChemicalPhysHitBreakBall.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionChemicalPhysHitBreakBall.h b/src/Game/Actor/Action/actionChemicalPhysHitBreakBall.h similarity index 87% rename from src/Game/AI/Action/actionChemicalPhysHitBreakBall.h rename to src/Game/Actor/Action/actionChemicalPhysHitBreakBall.h index b9bf8f94..a7bab773 100644 --- a/src/Game/AI/Action/actionChemicalPhysHitBreakBall.h +++ b/src/Game/Actor/Action/actionChemicalPhysHitBreakBall.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionChemicalPhysBall.h" +#include "Game/Actor/Action/actionChemicalPhysBall.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionChemicalStayObject.cpp b/src/Game/Actor/Action/actionChemicalStayObject.cpp similarity index 96% rename from src/Game/AI/Action/actionChemicalStayObject.cpp rename to src/Game/Actor/Action/actionChemicalStayObject.cpp index a00e432e..4d074765 100644 --- a/src/Game/AI/Action/actionChemicalStayObject.cpp +++ b/src/Game/Actor/Action/actionChemicalStayObject.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionChemicalStayObject.h" +#include "Game/Actor/Action/actionChemicalStayObject.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionChemicalStayObject.h b/src/Game/Actor/Action/actionChemicalStayObject.h similarity index 100% rename from src/Game/AI/Action/actionChemicalStayObject.h rename to src/Game/Actor/Action/actionChemicalStayObject.h diff --git a/src/Game/AI/Action/actionChemicalward.cpp b/src/Game/Actor/Action/actionChemicalward.cpp similarity index 95% rename from src/Game/AI/Action/actionChemicalward.cpp rename to src/Game/Actor/Action/actionChemicalward.cpp index 99a4cdf2..1dd0e3c5 100644 --- a/src/Game/AI/Action/actionChemicalward.cpp +++ b/src/Game/Actor/Action/actionChemicalward.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionChemicalward.h" +#include "Game/Actor/Action/actionChemicalward.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionChemicalward.h b/src/Game/Actor/Action/actionChemicalward.h similarity index 95% rename from src/Game/AI/Action/actionChemicalward.h rename to src/Game/Actor/Action/actionChemicalward.h index 13a50a56..dc543e0d 100644 --- a/src/Game/AI/Action/actionChemicalward.h +++ b/src/Game/Actor/Action/actionChemicalward.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionActionWithPosAngReduce.h" +#include "Game/Actor/Action/actionActionWithPosAngReduce.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionChuchuCommonDownTimer.cpp b/src/Game/Actor/Action/actionChuchuCommonDownTimer.cpp similarity index 92% rename from src/Game/AI/Action/actionChuchuCommonDownTimer.cpp rename to src/Game/Actor/Action/actionChuchuCommonDownTimer.cpp index 90e9e116..4375dbff 100644 --- a/src/Game/AI/Action/actionChuchuCommonDownTimer.cpp +++ b/src/Game/Actor/Action/actionChuchuCommonDownTimer.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionChuchuCommonDownTimer.h" +#include "Game/Actor/Action/actionChuchuCommonDownTimer.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionChuchuCommonDownTimer.h b/src/Game/Actor/Action/actionChuchuCommonDownTimer.h similarity index 94% rename from src/Game/AI/Action/actionChuchuCommonDownTimer.h rename to src/Game/Actor/Action/actionChuchuCommonDownTimer.h index eec14a04..2f7e116f 100644 --- a/src/Game/AI/Action/actionChuchuCommonDownTimer.h +++ b/src/Game/Actor/Action/actionChuchuCommonDownTimer.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionFork.h" +#include "Game/Actor/Action/actionFork.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionChuchuDissappearEscape.cpp b/src/Game/Actor/Action/actionChuchuDissappearEscape.cpp similarity index 92% rename from src/Game/AI/Action/actionChuchuDissappearEscape.cpp rename to src/Game/Actor/Action/actionChuchuDissappearEscape.cpp index 0409ab43..dd69e188 100644 --- a/src/Game/AI/Action/actionChuchuDissappearEscape.cpp +++ b/src/Game/Actor/Action/actionChuchuDissappearEscape.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionChuchuDissappearEscape.h" +#include "Game/Actor/Action/actionChuchuDissappearEscape.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionChuchuDissappearEscape.h b/src/Game/Actor/Action/actionChuchuDissappearEscape.h similarity index 90% rename from src/Game/AI/Action/actionChuchuDissappearEscape.h rename to src/Game/Actor/Action/actionChuchuDissappearEscape.h index 3f0c3ebb..c40ebce9 100644 --- a/src/Game/AI/Action/actionChuchuDissappearEscape.h +++ b/src/Game/Actor/Action/actionChuchuDissappearEscape.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionChuchuDissappearEscapeBase.h" +#include "Game/Actor/Action/actionChuchuDissappearEscapeBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionChuchuDissappearEscapeBase.cpp b/src/Game/Actor/Action/actionChuchuDissappearEscapeBase.cpp similarity index 91% rename from src/Game/AI/Action/actionChuchuDissappearEscapeBase.cpp rename to src/Game/Actor/Action/actionChuchuDissappearEscapeBase.cpp index 589a736b..2e16b6b7 100644 --- a/src/Game/AI/Action/actionChuchuDissappearEscapeBase.cpp +++ b/src/Game/Actor/Action/actionChuchuDissappearEscapeBase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionChuchuDissappearEscapeBase.h" +#include "Game/Actor/Action/actionChuchuDissappearEscapeBase.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionChuchuDissappearEscapeBase.h b/src/Game/Actor/Action/actionChuchuDissappearEscapeBase.h similarity index 91% rename from src/Game/AI/Action/actionChuchuDissappearEscapeBase.h rename to src/Game/Actor/Action/actionChuchuDissappearEscapeBase.h index 645b0dc2..3294e025 100644 --- a/src/Game/AI/Action/actionChuchuDissappearEscapeBase.h +++ b/src/Game/Actor/Action/actionChuchuDissappearEscapeBase.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionActionWithAS.h" +#include "Game/Actor/Action/actionActionWithAS.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionChuchuPreAttack.cpp b/src/Game/Actor/Action/actionChuchuPreAttack.cpp similarity index 96% rename from src/Game/AI/Action/actionChuchuPreAttack.cpp rename to src/Game/Actor/Action/actionChuchuPreAttack.cpp index 1b45fa30..88e8b8f4 100644 --- a/src/Game/AI/Action/actionChuchuPreAttack.cpp +++ b/src/Game/Actor/Action/actionChuchuPreAttack.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionChuchuPreAttack.h" +#include "Game/Actor/Action/actionChuchuPreAttack.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionChuchuPreAttack.h b/src/Game/Actor/Action/actionChuchuPreAttack.h similarity index 96% rename from src/Game/AI/Action/actionChuchuPreAttack.h rename to src/Game/Actor/Action/actionChuchuPreAttack.h index a907a2d5..2149ca23 100644 --- a/src/Game/AI/Action/actionChuchuPreAttack.h +++ b/src/Game/Actor/Action/actionChuchuPreAttack.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionChuchuPreAttackBase.h" +#include "Game/Actor/Action/actionChuchuPreAttackBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionChuchuPreAttackBase.cpp b/src/Game/Actor/Action/actionChuchuPreAttackBase.cpp similarity index 94% rename from src/Game/AI/Action/actionChuchuPreAttackBase.cpp rename to src/Game/Actor/Action/actionChuchuPreAttackBase.cpp index c8f4d7bf..f2cd4959 100644 --- a/src/Game/AI/Action/actionChuchuPreAttackBase.cpp +++ b/src/Game/Actor/Action/actionChuchuPreAttackBase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionChuchuPreAttackBase.h" +#include "Game/Actor/Action/actionChuchuPreAttackBase.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionChuchuPreAttackBase.h b/src/Game/Actor/Action/actionChuchuPreAttackBase.h similarity index 100% rename from src/Game/AI/Action/actionChuchuPreAttackBase.h rename to src/Game/Actor/Action/actionChuchuPreAttackBase.h diff --git a/src/Game/AI/Action/actionCloseArmorProcessing.cpp b/src/Game/Actor/Action/actionCloseArmorProcessing.cpp similarity index 91% rename from src/Game/AI/Action/actionCloseArmorProcessing.cpp rename to src/Game/Actor/Action/actionCloseArmorProcessing.cpp index eabeb9d4..39cd46bd 100644 --- a/src/Game/AI/Action/actionCloseArmorProcessing.cpp +++ b/src/Game/Actor/Action/actionCloseArmorProcessing.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionCloseArmorProcessing.h" +#include "Game/Actor/Action/actionCloseArmorProcessing.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCloseArmorProcessing.h b/src/Game/Actor/Action/actionCloseArmorProcessing.h similarity index 100% rename from src/Game/AI/Action/actionCloseArmorProcessing.h rename to src/Game/Actor/Action/actionCloseArmorProcessing.h diff --git a/src/Game/AI/Action/actionCloseClockTime.cpp b/src/Game/Actor/Action/actionCloseClockTime.cpp similarity index 86% rename from src/Game/AI/Action/actionCloseClockTime.cpp rename to src/Game/Actor/Action/actionCloseClockTime.cpp index ec80b631..6e19e447 100644 --- a/src/Game/AI/Action/actionCloseClockTime.cpp +++ b/src/Game/Actor/Action/actionCloseClockTime.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionCloseClockTime.h" +#include "Game/Actor/Action/actionCloseClockTime.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCloseClockTime.h b/src/Game/Actor/Action/actionCloseClockTime.h similarity index 100% rename from src/Game/AI/Action/actionCloseClockTime.h rename to src/Game/Actor/Action/actionCloseClockTime.h diff --git a/src/Game/AI/Action/actionCloseItemMenu.cpp b/src/Game/Actor/Action/actionCloseItemMenu.cpp similarity index 86% rename from src/Game/AI/Action/actionCloseItemMenu.cpp rename to src/Game/Actor/Action/actionCloseItemMenu.cpp index 5053fe8f..1cd2fcad 100644 --- a/src/Game/AI/Action/actionCloseItemMenu.cpp +++ b/src/Game/Actor/Action/actionCloseItemMenu.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionCloseItemMenu.h" +#include "Game/Actor/Action/actionCloseItemMenu.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCloseItemMenu.h b/src/Game/Actor/Action/actionCloseItemMenu.h similarity index 100% rename from src/Game/AI/Action/actionCloseItemMenu.h rename to src/Game/Actor/Action/actionCloseItemMenu.h diff --git a/src/Game/AI/Action/actionClosePouchAddStockNum.cpp b/src/Game/Actor/Action/actionClosePouchAddStockNum.cpp similarity index 91% rename from src/Game/AI/Action/actionClosePouchAddStockNum.cpp rename to src/Game/Actor/Action/actionClosePouchAddStockNum.cpp index ef8dd0d6..6bc8f454 100644 --- a/src/Game/AI/Action/actionClosePouchAddStockNum.cpp +++ b/src/Game/Actor/Action/actionClosePouchAddStockNum.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionClosePouchAddStockNum.h" +#include "Game/Actor/Action/actionClosePouchAddStockNum.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionClosePouchAddStockNum.h b/src/Game/Actor/Action/actionClosePouchAddStockNum.h similarity index 100% rename from src/Game/AI/Action/actionClosePouchAddStockNum.h rename to src/Game/Actor/Action/actionClosePouchAddStockNum.h diff --git a/src/Game/AI/Action/actionCollaboShootingStarAreaTag.cpp b/src/Game/Actor/Action/actionCollaboShootingStarAreaTag.cpp similarity index 91% rename from src/Game/AI/Action/actionCollaboShootingStarAreaTag.cpp rename to src/Game/Actor/Action/actionCollaboShootingStarAreaTag.cpp index 1e69fecf..a89a1e24 100644 --- a/src/Game/AI/Action/actionCollaboShootingStarAreaTag.cpp +++ b/src/Game/Actor/Action/actionCollaboShootingStarAreaTag.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionCollaboShootingStarAreaTag.h" +#include "Game/Actor/Action/actionCollaboShootingStarAreaTag.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCollaboShootingStarAreaTag.h b/src/Game/Actor/Action/actionCollaboShootingStarAreaTag.h similarity index 92% rename from src/Game/AI/Action/actionCollaboShootingStarAreaTag.h rename to src/Game/Actor/Action/actionCollaboShootingStarAreaTag.h index 40f5f14a..f0a788a4 100644 --- a/src/Game/AI/Action/actionCollaboShootingStarAreaTag.h +++ b/src/Game/Actor/Action/actionCollaboShootingStarAreaTag.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionAreaTagAction.h" +#include "Game/Actor/Area/Action/actionAreaTagAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCollaboShootingStarBrightTower.cpp b/src/Game/Actor/Action/actionCollaboShootingStarBrightTower.cpp similarity index 93% rename from src/Game/AI/Action/actionCollaboShootingStarBrightTower.cpp rename to src/Game/Actor/Action/actionCollaboShootingStarBrightTower.cpp index 7703cd5f..8171e5a5 100644 --- a/src/Game/AI/Action/actionCollaboShootingStarBrightTower.cpp +++ b/src/Game/Actor/Action/actionCollaboShootingStarBrightTower.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionCollaboShootingStarBrightTower.h" +#include "Game/Actor/Action/actionCollaboShootingStarBrightTower.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCollaboShootingStarBrightTower.h b/src/Game/Actor/Action/actionCollaboShootingStarBrightTower.h similarity index 100% rename from src/Game/AI/Action/actionCollaboShootingStarBrightTower.h rename to src/Game/Actor/Action/actionCollaboShootingStarBrightTower.h diff --git a/src/Game/AI/Action/actionCollaboShootingStartFlying.cpp b/src/Game/Actor/Action/actionCollaboShootingStartFlying.cpp similarity index 94% rename from src/Game/AI/Action/actionCollaboShootingStartFlying.cpp rename to src/Game/Actor/Action/actionCollaboShootingStartFlying.cpp index 9ef8ecb8..2521b07b 100644 --- a/src/Game/AI/Action/actionCollaboShootingStartFlying.cpp +++ b/src/Game/Actor/Action/actionCollaboShootingStartFlying.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionCollaboShootingStartFlying.h" +#include "Game/Actor/Action/actionCollaboShootingStartFlying.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCollaboShootingStartFlying.h b/src/Game/Actor/Action/actionCollaboShootingStartFlying.h similarity index 100% rename from src/Game/AI/Action/actionCollaboShootingStartFlying.h rename to src/Game/Actor/Action/actionCollaboShootingStartFlying.h diff --git a/src/Game/AI/Action/actionCollaborationShootingStarAnchor.cpp b/src/Game/Actor/Action/actionCollaborationShootingStarAnchor.cpp similarity index 92% rename from src/Game/AI/Action/actionCollaborationShootingStarAnchor.cpp rename to src/Game/Actor/Action/actionCollaborationShootingStarAnchor.cpp index 845aa37a..c578f976 100644 --- a/src/Game/AI/Action/actionCollaborationShootingStarAnchor.cpp +++ b/src/Game/Actor/Action/actionCollaborationShootingStarAnchor.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionCollaborationShootingStarAnchor.h" +#include "Game/Actor/Action/actionCollaborationShootingStarAnchor.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCollaborationShootingStarAnchor.h b/src/Game/Actor/Action/actionCollaborationShootingStarAnchor.h similarity index 100% rename from src/Game/AI/Action/actionCollaborationShootingStarAnchor.h rename to src/Game/Actor/Action/actionCollaborationShootingStarAnchor.h diff --git a/src/Game/AI/Action/actionControlBombEffect.cpp b/src/Game/Actor/Action/actionControlBombEffect.cpp similarity index 91% rename from src/Game/AI/Action/actionControlBombEffect.cpp rename to src/Game/Actor/Action/actionControlBombEffect.cpp index b7036570..775466f5 100644 --- a/src/Game/AI/Action/actionControlBombEffect.cpp +++ b/src/Game/Actor/Action/actionControlBombEffect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionControlBombEffect.h" +#include "Game/Actor/Action/actionControlBombEffect.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionControlBombEffect.h b/src/Game/Actor/Action/actionControlBombEffect.h similarity index 90% rename from src/Game/AI/Action/actionControlBombEffect.h rename to src/Game/Actor/Action/actionControlBombEffect.h index 8f6c94c5..7fc575f8 100644 --- a/src/Game/AI/Action/actionControlBombEffect.h +++ b/src/Game/Actor/Action/actionControlBombEffect.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionAreaTagAction.h" +#include "Game/Actor/Area/Action/actionAreaTagAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionControllerRumble.cpp b/src/Game/Actor/Action/actionControllerRumble.cpp similarity index 87% rename from src/Game/AI/Action/actionControllerRumble.cpp rename to src/Game/Actor/Action/actionControllerRumble.cpp index e9e77e01..9fad5b0e 100644 --- a/src/Game/AI/Action/actionControllerRumble.cpp +++ b/src/Game/Actor/Action/actionControllerRumble.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionControllerRumble.h" +#include "Game/Actor/Action/actionControllerRumble.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionControllerRumble.h b/src/Game/Actor/Action/actionControllerRumble.h similarity index 100% rename from src/Game/AI/Action/actionControllerRumble.h rename to src/Game/Actor/Action/actionControllerRumble.h diff --git a/src/Game/AI/Action/actionCopyMapPinPosition.cpp b/src/Game/Actor/Action/actionCopyMapPinPosition.cpp similarity index 89% rename from src/Game/AI/Action/actionCopyMapPinPosition.cpp rename to src/Game/Actor/Action/actionCopyMapPinPosition.cpp index 05851a97..8a585c5d 100644 --- a/src/Game/AI/Action/actionCopyMapPinPosition.cpp +++ b/src/Game/Actor/Action/actionCopyMapPinPosition.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionCopyMapPinPosition.h" +#include "Game/Actor/Action/actionCopyMapPinPosition.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCopyMapPinPosition.h b/src/Game/Actor/Action/actionCopyMapPinPosition.h similarity index 100% rename from src/Game/AI/Action/actionCopyMapPinPosition.h rename to src/Game/Actor/Action/actionCopyMapPinPosition.h diff --git a/src/Game/AI/Action/actionCreateActorInAreaBasic.cpp b/src/Game/Actor/Action/actionCreateActorInAreaBasic.cpp similarity index 95% rename from src/Game/AI/Action/actionCreateActorInAreaBasic.cpp rename to src/Game/Actor/Action/actionCreateActorInAreaBasic.cpp index ff79509b..37b0c73e 100644 --- a/src/Game/AI/Action/actionCreateActorInAreaBasic.cpp +++ b/src/Game/Actor/Action/actionCreateActorInAreaBasic.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionCreateActorInAreaBasic.h" +#include "Game/Actor/Action/actionCreateActorInAreaBasic.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCreateActorInAreaBasic.h b/src/Game/Actor/Action/actionCreateActorInAreaBasic.h similarity index 100% rename from src/Game/AI/Action/actionCreateActorInAreaBasic.h rename to src/Game/Actor/Action/actionCreateActorInAreaBasic.h diff --git a/src/Game/AI/Action/actionCreateAndReplaceAssassin.cpp b/src/Game/Actor/Action/actionCreateAndReplaceAssassin.cpp similarity index 92% rename from src/Game/AI/Action/actionCreateAndReplaceAssassin.cpp rename to src/Game/Actor/Action/actionCreateAndReplaceAssassin.cpp index 3566c15e..ddc69b37 100644 --- a/src/Game/AI/Action/actionCreateAndReplaceAssassin.cpp +++ b/src/Game/Actor/Action/actionCreateAndReplaceAssassin.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionCreateAndReplaceAssassin.h" +#include "Game/Actor/Action/actionCreateAndReplaceAssassin.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCreateAndReplaceAssassin.h b/src/Game/Actor/Action/actionCreateAndReplaceAssassin.h similarity index 100% rename from src/Game/AI/Action/actionCreateAndReplaceAssassin.h rename to src/Game/Actor/Action/actionCreateAndReplaceAssassin.h diff --git a/src/Game/AI/Action/actionCreateDragonChallengeXLink.cpp b/src/Game/Actor/Action/actionCreateDragonChallengeXLink.cpp similarity index 87% rename from src/Game/AI/Action/actionCreateDragonChallengeXLink.cpp rename to src/Game/Actor/Action/actionCreateDragonChallengeXLink.cpp index e72e11b0..c388364f 100644 --- a/src/Game/AI/Action/actionCreateDragonChallengeXLink.cpp +++ b/src/Game/Actor/Action/actionCreateDragonChallengeXLink.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionCreateDragonChallengeXLink.h" +#include "Game/Actor/Action/actionCreateDragonChallengeXLink.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCreateDragonChallengeXLink.h b/src/Game/Actor/Action/actionCreateDragonChallengeXLink.h similarity index 100% rename from src/Game/AI/Action/actionCreateDragonChallengeXLink.h rename to src/Game/Actor/Action/actionCreateDragonChallengeXLink.h diff --git a/src/Game/AI/Action/actionCreateEpona.cpp b/src/Game/Actor/Action/actionCreateEpona.cpp similarity index 94% rename from src/Game/AI/Action/actionCreateEpona.cpp rename to src/Game/Actor/Action/actionCreateEpona.cpp index a5d9f814..10abea7b 100644 --- a/src/Game/AI/Action/actionCreateEpona.cpp +++ b/src/Game/Actor/Action/actionCreateEpona.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionCreateEpona.h" +#include "Game/Actor/Action/actionCreateEpona.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCreateEpona.h b/src/Game/Actor/Action/actionCreateEpona.h similarity index 100% rename from src/Game/AI/Action/actionCreateEpona.h rename to src/Game/Actor/Action/actionCreateEpona.h diff --git a/src/Game/AI/Action/actionCreateGanonChemicalPillar.cpp b/src/Game/Actor/Action/actionCreateGanonChemicalPillar.cpp similarity index 94% rename from src/Game/AI/Action/actionCreateGanonChemicalPillar.cpp rename to src/Game/Actor/Action/actionCreateGanonChemicalPillar.cpp index 854af19b..86fe67fb 100644 --- a/src/Game/AI/Action/actionCreateGanonChemicalPillar.cpp +++ b/src/Game/Actor/Action/actionCreateGanonChemicalPillar.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionCreateGanonChemicalPillar.h" +#include "Game/Actor/Action/actionCreateGanonChemicalPillar.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCreateGanonChemicalPillar.h b/src/Game/Actor/Action/actionCreateGanonChemicalPillar.h similarity index 100% rename from src/Game/AI/Action/actionCreateGanonChemicalPillar.h rename to src/Game/Actor/Action/actionCreateGanonChemicalPillar.h diff --git a/src/Game/AI/Action/actionCreateObjectsOfOwnedHorse.cpp b/src/Game/Actor/Action/actionCreateObjectsOfOwnedHorse.cpp similarity index 93% rename from src/Game/AI/Action/actionCreateObjectsOfOwnedHorse.cpp rename to src/Game/Actor/Action/actionCreateObjectsOfOwnedHorse.cpp index 943c7d08..9f87cc3e 100644 --- a/src/Game/AI/Action/actionCreateObjectsOfOwnedHorse.cpp +++ b/src/Game/Actor/Action/actionCreateObjectsOfOwnedHorse.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionCreateObjectsOfOwnedHorse.h" +#include "Game/Actor/Action/actionCreateObjectsOfOwnedHorse.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCreateObjectsOfOwnedHorse.h b/src/Game/Actor/Action/actionCreateObjectsOfOwnedHorse.h similarity index 100% rename from src/Game/AI/Action/actionCreateObjectsOfOwnedHorse.h rename to src/Game/Actor/Action/actionCreateObjectsOfOwnedHorse.h diff --git a/src/Game/AI/Action/actionCurseRRematchCount.cpp b/src/Game/Actor/Action/actionCurseRRematchCount.cpp similarity index 96% rename from src/Game/AI/Action/actionCurseRRematchCount.cpp rename to src/Game/Actor/Action/actionCurseRRematchCount.cpp index 5194ef82..2838007a 100644 --- a/src/Game/AI/Action/actionCurseRRematchCount.cpp +++ b/src/Game/Actor/Action/actionCurseRRematchCount.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionCurseRRematchCount.h" +#include "Game/Actor/Action/actionCurseRRematchCount.h" #include "Game/DLC/aocChampionBalladManager.h" #include "KingSystem/GameData/gdtManager.h" diff --git a/src/Game/AI/Action/actionCurseRRematchCount.h b/src/Game/Actor/Action/actionCurseRRematchCount.h similarity index 100% rename from src/Game/AI/Action/actionCurseRRematchCount.h rename to src/Game/Actor/Action/actionCurseRRematchCount.h diff --git a/src/Game/AI/Action/actionCustomDuckingEndAction.cpp b/src/Game/Actor/Action/actionCustomDuckingEndAction.cpp similarity index 86% rename from src/Game/AI/Action/actionCustomDuckingEndAction.cpp rename to src/Game/Actor/Action/actionCustomDuckingEndAction.cpp index 1324c9ff..bed54f1f 100644 --- a/src/Game/AI/Action/actionCustomDuckingEndAction.cpp +++ b/src/Game/Actor/Action/actionCustomDuckingEndAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionCustomDuckingEndAction.h" +#include "Game/Actor/Action/actionCustomDuckingEndAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCustomDuckingEndAction.h b/src/Game/Actor/Action/actionCustomDuckingEndAction.h similarity index 100% rename from src/Game/AI/Action/actionCustomDuckingEndAction.h rename to src/Game/Actor/Action/actionCustomDuckingEndAction.h diff --git a/src/Game/AI/Action/actionCustomDuckingStartAction.cpp b/src/Game/Actor/Action/actionCustomDuckingStartAction.cpp similarity index 91% rename from src/Game/AI/Action/actionCustomDuckingStartAction.cpp rename to src/Game/Actor/Action/actionCustomDuckingStartAction.cpp index fbcf6f06..d8089b7c 100644 --- a/src/Game/AI/Action/actionCustomDuckingStartAction.cpp +++ b/src/Game/Actor/Action/actionCustomDuckingStartAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionCustomDuckingStartAction.h" +#include "Game/Actor/Action/actionCustomDuckingStartAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCustomDuckingStartAction.h b/src/Game/Actor/Action/actionCustomDuckingStartAction.h similarity index 100% rename from src/Game/AI/Action/actionCustomDuckingStartAction.h rename to src/Game/Actor/Action/actionCustomDuckingStartAction.h diff --git a/src/Game/AI/Action/actionDRCAppNoUseTag.cpp b/src/Game/Actor/Action/actionDRCAppNoUseTag.cpp similarity index 92% rename from src/Game/AI/Action/actionDRCAppNoUseTag.cpp rename to src/Game/Actor/Action/actionDRCAppNoUseTag.cpp index a5017837..4545515f 100644 --- a/src/Game/AI/Action/actionDRCAppNoUseTag.cpp +++ b/src/Game/Actor/Action/actionDRCAppNoUseTag.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionDRCAppNoUseTag.h" +#include "Game/Actor/Action/actionDRCAppNoUseTag.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDRCAppNoUseTag.h b/src/Game/Actor/Action/actionDRCAppNoUseTag.h similarity index 92% rename from src/Game/AI/Action/actionDRCAppNoUseTag.h rename to src/Game/Actor/Action/actionDRCAppNoUseTag.h index 244c0432..2a34b866 100644 --- a/src/Game/AI/Action/actionDRCAppNoUseTag.h +++ b/src/Game/Actor/Action/actionDRCAppNoUseTag.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionForbidTag.h" +#include "Game/Actor/Action/actionForbidTag.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDamageField.cpp b/src/Game/Actor/Action/actionDamageField.cpp similarity index 94% rename from src/Game/AI/Action/actionDamageField.cpp rename to src/Game/Actor/Action/actionDamageField.cpp index a202a6dc..8740c94e 100644 --- a/src/Game/AI/Action/actionDamageField.cpp +++ b/src/Game/Actor/Action/actionDamageField.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionDamageField.h" +#include "Game/Actor/Action/actionDamageField.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDamageField.h b/src/Game/Actor/Action/actionDamageField.h similarity index 100% rename from src/Game/AI/Action/actionDamageField.h rename to src/Game/Actor/Action/actionDamageField.h diff --git a/src/Game/AI/Action/actionDamageTurnByWeakPoint.cpp b/src/Game/Actor/Action/actionDamageTurnByWeakPoint.cpp similarity index 93% rename from src/Game/AI/Action/actionDamageTurnByWeakPoint.cpp rename to src/Game/Actor/Action/actionDamageTurnByWeakPoint.cpp index c1d4c5d9..3b3b791c 100644 --- a/src/Game/AI/Action/actionDamageTurnByWeakPoint.cpp +++ b/src/Game/Actor/Action/actionDamageTurnByWeakPoint.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionDamageTurnByWeakPoint.h" +#include "Game/Actor/Action/actionDamageTurnByWeakPoint.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDamageTurnByWeakPoint.h b/src/Game/Actor/Action/actionDamageTurnByWeakPoint.h similarity index 100% rename from src/Game/AI/Action/actionDamageTurnByWeakPoint.h rename to src/Game/Actor/Action/actionDamageTurnByWeakPoint.h diff --git a/src/Game/AI/Action/actionDamagedTurn.cpp b/src/Game/Actor/Action/actionDamagedTurn.cpp similarity index 93% rename from src/Game/AI/Action/actionDamagedTurn.cpp rename to src/Game/Actor/Action/actionDamagedTurn.cpp index 63e7485a..453463c7 100644 --- a/src/Game/AI/Action/actionDamagedTurn.cpp +++ b/src/Game/Actor/Action/actionDamagedTurn.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionDamagedTurn.h" +#include "Game/Actor/Action/actionDamagedTurn.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDamagedTurn.h b/src/Game/Actor/Action/actionDamagedTurn.h similarity index 100% rename from src/Game/AI/Action/actionDamagedTurn.h rename to src/Game/Actor/Action/actionDamagedTurn.h diff --git a/src/Game/AI/Action/actionDefeatedHugeEnemyCount.cpp b/src/Game/Actor/Action/actionDefeatedHugeEnemyCount.cpp similarity index 92% rename from src/Game/AI/Action/actionDefeatedHugeEnemyCount.cpp rename to src/Game/Actor/Action/actionDefeatedHugeEnemyCount.cpp index a36da774..dc0d115e 100644 --- a/src/Game/AI/Action/actionDefeatedHugeEnemyCount.cpp +++ b/src/Game/Actor/Action/actionDefeatedHugeEnemyCount.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionDefeatedHugeEnemyCount.h" +#include "Game/Actor/Action/actionDefeatedHugeEnemyCount.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDefeatedHugeEnemyCount.h b/src/Game/Actor/Action/actionDefeatedHugeEnemyCount.h similarity index 100% rename from src/Game/AI/Action/actionDefeatedHugeEnemyCount.h rename to src/Game/Actor/Action/actionDefeatedHugeEnemyCount.h diff --git a/src/Game/AI/Action/actionDelete.cpp b/src/Game/Actor/Action/actionDelete.cpp similarity index 90% rename from src/Game/AI/Action/actionDelete.cpp rename to src/Game/Actor/Action/actionDelete.cpp index 1dcf3d92..6b1dd36a 100644 --- a/src/Game/AI/Action/actionDelete.cpp +++ b/src/Game/Actor/Action/actionDelete.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionDelete.h" +#include "Game/Actor/Action/actionDelete.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDelete.h b/src/Game/Actor/Action/actionDelete.h similarity index 100% rename from src/Game/AI/Action/actionDelete.h rename to src/Game/Actor/Action/actionDelete.h diff --git a/src/Game/AI/Action/actionDeleteAllIceBlockForDemo.cpp b/src/Game/Actor/Action/actionDeleteAllIceBlockForDemo.cpp similarity index 86% rename from src/Game/AI/Action/actionDeleteAllIceBlockForDemo.cpp rename to src/Game/Actor/Action/actionDeleteAllIceBlockForDemo.cpp index b7af87e4..10d842ec 100644 --- a/src/Game/AI/Action/actionDeleteAllIceBlockForDemo.cpp +++ b/src/Game/Actor/Action/actionDeleteAllIceBlockForDemo.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionDeleteAllIceBlockForDemo.h" +#include "Game/Actor/Action/actionDeleteAllIceBlockForDemo.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDeleteAllIceBlockForDemo.h b/src/Game/Actor/Action/actionDeleteAllIceBlockForDemo.h similarity index 100% rename from src/Game/AI/Action/actionDeleteAllIceBlockForDemo.h rename to src/Game/Actor/Action/actionDeleteAllIceBlockForDemo.h diff --git a/src/Game/AI/Action/actionDeleteInGround.cpp b/src/Game/Actor/Action/actionDeleteInGround.cpp similarity index 92% rename from src/Game/AI/Action/actionDeleteInGround.cpp rename to src/Game/Actor/Action/actionDeleteInGround.cpp index 7d722f38..38aa50f7 100644 --- a/src/Game/AI/Action/actionDeleteInGround.cpp +++ b/src/Game/Actor/Action/actionDeleteInGround.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionDeleteInGround.h" +#include "Game/Actor/Action/actionDeleteInGround.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDeleteInGround.h b/src/Game/Actor/Action/actionDeleteInGround.h similarity index 100% rename from src/Game/AI/Action/actionDeleteInGround.h rename to src/Game/Actor/Action/actionDeleteInGround.h diff --git a/src/Game/AI/Action/actionDeletePorchItemIncludeEquip.cpp b/src/Game/Actor/Action/actionDeletePorchItemIncludeEquip.cpp similarity index 92% rename from src/Game/AI/Action/actionDeletePorchItemIncludeEquip.cpp rename to src/Game/Actor/Action/actionDeletePorchItemIncludeEquip.cpp index e1cb58ff..c0d6e483 100644 --- a/src/Game/AI/Action/actionDeletePorchItemIncludeEquip.cpp +++ b/src/Game/Actor/Action/actionDeletePorchItemIncludeEquip.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionDeletePorchItemIncludeEquip.h" +#include "Game/Actor/Action/actionDeletePorchItemIncludeEquip.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDeletePorchItemIncludeEquip.h b/src/Game/Actor/Action/actionDeletePorchItemIncludeEquip.h similarity index 100% rename from src/Game/AI/Action/actionDeletePorchItemIncludeEquip.h rename to src/Game/Actor/Action/actionDeletePorchItemIncludeEquip.h diff --git a/src/Game/AI/Action/actionDemoApplyDamageForPlayer.cpp b/src/Game/Actor/Action/actionDemoApplyDamageForPlayer.cpp similarity index 87% rename from src/Game/AI/Action/actionDemoApplyDamageForPlayer.cpp rename to src/Game/Actor/Action/actionDemoApplyDamageForPlayer.cpp index f57e88e0..a28eb775 100644 --- a/src/Game/AI/Action/actionDemoApplyDamageForPlayer.cpp +++ b/src/Game/Actor/Action/actionDemoApplyDamageForPlayer.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionDemoApplyDamageForPlayer.h" +#include "Game/Actor/Action/actionDemoApplyDamageForPlayer.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDemoApplyDamageForPlayer.h b/src/Game/Actor/Action/actionDemoApplyDamageForPlayer.h similarity index 88% rename from src/Game/AI/Action/actionDemoApplyDamageForPlayer.h rename to src/Game/Actor/Action/actionDemoApplyDamageForPlayer.h index 7e615976..ddd01d8e 100644 --- a/src/Game/AI/Action/actionDemoApplyDamageForPlayer.h +++ b/src/Game/Actor/Action/actionDemoApplyDamageForPlayer.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionApplyDamageForPlayer.h" +#include "Game/Actor/Action/actionApplyDamageForPlayer.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDemoBeastGanonGrudgeDrop.cpp b/src/Game/Actor/Action/actionDemoBeastGanonGrudgeDrop.cpp similarity index 93% rename from src/Game/AI/Action/actionDemoBeastGanonGrudgeDrop.cpp rename to src/Game/Actor/Action/actionDemoBeastGanonGrudgeDrop.cpp index ff229e99..d6f57205 100644 --- a/src/Game/AI/Action/actionDemoBeastGanonGrudgeDrop.cpp +++ b/src/Game/Actor/Action/actionDemoBeastGanonGrudgeDrop.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionDemoBeastGanonGrudgeDrop.h" +#include "Game/Actor/Action/actionDemoBeastGanonGrudgeDrop.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDemoBeastGanonGrudgeDrop.h b/src/Game/Actor/Action/actionDemoBeastGanonGrudgeDrop.h similarity index 100% rename from src/Game/AI/Action/actionDemoBeastGanonGrudgeDrop.h rename to src/Game/Actor/Action/actionDemoBeastGanonGrudgeDrop.h diff --git a/src/Game/AI/Action/actionDemoChangeEntityNoHit.cpp b/src/Game/Actor/Action/actionDemoChangeEntityNoHit.cpp similarity index 88% rename from src/Game/AI/Action/actionDemoChangeEntityNoHit.cpp rename to src/Game/Actor/Action/actionDemoChangeEntityNoHit.cpp index 9b77b7fc..a526d146 100644 --- a/src/Game/AI/Action/actionDemoChangeEntityNoHit.cpp +++ b/src/Game/Actor/Action/actionDemoChangeEntityNoHit.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionDemoChangeEntityNoHit.h" +#include "Game/Actor/Action/actionDemoChangeEntityNoHit.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDemoChangeEntityNoHit.h b/src/Game/Actor/Action/actionDemoChangeEntityNoHit.h similarity index 100% rename from src/Game/AI/Action/actionDemoChangeEntityNoHit.h rename to src/Game/Actor/Action/actionDemoChangeEntityNoHit.h diff --git a/src/Game/AI/Action/actionDemoCookPotCook.cpp b/src/Game/Actor/Action/actionDemoCookPotCook.cpp similarity index 94% rename from src/Game/AI/Action/actionDemoCookPotCook.cpp rename to src/Game/Actor/Action/actionDemoCookPotCook.cpp index e5d8ad13..06fd5d0d 100644 --- a/src/Game/AI/Action/actionDemoCookPotCook.cpp +++ b/src/Game/Actor/Action/actionDemoCookPotCook.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionDemoCookPotCook.h" +#include "Game/Actor/Action/actionDemoCookPotCook.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDemoCookPotCook.h b/src/Game/Actor/Action/actionDemoCookPotCook.h similarity index 100% rename from src/Game/AI/Action/actionDemoCookPotCook.h rename to src/Game/Actor/Action/actionDemoCookPotCook.h diff --git a/src/Game/AI/Action/actionDemoDelete.cpp b/src/Game/Actor/Action/actionDemoDelete.cpp similarity index 86% rename from src/Game/AI/Action/actionDemoDelete.cpp rename to src/Game/Actor/Action/actionDemoDelete.cpp index 722d4ce9..b9f1b63c 100644 --- a/src/Game/AI/Action/actionDemoDelete.cpp +++ b/src/Game/Actor/Action/actionDemoDelete.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionDemoDelete.h" +#include "Game/Actor/Action/actionDemoDelete.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDemoDelete.h b/src/Game/Actor/Action/actionDemoDelete.h similarity index 100% rename from src/Game/AI/Action/actionDemoDelete.h rename to src/Game/Actor/Action/actionDemoDelete.h diff --git a/src/Game/AI/Action/actionDemoEnemyReset.cpp b/src/Game/Actor/Action/actionDemoEnemyReset.cpp similarity index 91% rename from src/Game/AI/Action/actionDemoEnemyReset.cpp rename to src/Game/Actor/Action/actionDemoEnemyReset.cpp index 700ce1f7..7524b2b5 100644 --- a/src/Game/AI/Action/actionDemoEnemyReset.cpp +++ b/src/Game/Actor/Action/actionDemoEnemyReset.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionDemoEnemyReset.h" +#include "Game/Actor/Action/actionDemoEnemyReset.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDemoEnemyReset.h b/src/Game/Actor/Action/actionDemoEnemyReset.h similarity index 100% rename from src/Game/AI/Action/actionDemoEnemyReset.h rename to src/Game/Actor/Action/actionDemoEnemyReset.h diff --git a/src/Game/AI/Action/actionDemoFindPlayer.cpp b/src/Game/Actor/Action/actionDemoFindPlayer.cpp similarity index 87% rename from src/Game/AI/Action/actionDemoFindPlayer.cpp rename to src/Game/Actor/Action/actionDemoFindPlayer.cpp index 922273d4..f0fd943c 100644 --- a/src/Game/AI/Action/actionDemoFindPlayer.cpp +++ b/src/Game/Actor/Action/actionDemoFindPlayer.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionDemoFindPlayer.h" +#include "Game/Actor/Action/actionDemoFindPlayer.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDemoFindPlayer.h b/src/Game/Actor/Action/actionDemoFindPlayer.h similarity index 89% rename from src/Game/AI/Action/actionDemoFindPlayer.h rename to src/Game/Actor/Action/actionDemoFindPlayer.h index a4135916..af908e5d 100644 --- a/src/Game/AI/Action/actionDemoFindPlayer.h +++ b/src/Game/Actor/Action/actionDemoFindPlayer.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionTimeredASPlay.h" +#include "Game/Actor/Action/actionTimeredASPlay.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDemoForceSetPlayerSavePosAngle.cpp b/src/Game/Actor/Action/actionDemoForceSetPlayerSavePosAngle.cpp similarity index 88% rename from src/Game/AI/Action/actionDemoForceSetPlayerSavePosAngle.cpp rename to src/Game/Actor/Action/actionDemoForceSetPlayerSavePosAngle.cpp index 309ccb40..7c2d6bd6 100644 --- a/src/Game/AI/Action/actionDemoForceSetPlayerSavePosAngle.cpp +++ b/src/Game/Actor/Action/actionDemoForceSetPlayerSavePosAngle.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionDemoForceSetPlayerSavePosAngle.h" +#include "Game/Actor/Action/actionDemoForceSetPlayerSavePosAngle.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDemoForceSetPlayerSavePosAngle.h b/src/Game/Actor/Action/actionDemoForceSetPlayerSavePosAngle.h similarity index 100% rename from src/Game/AI/Action/actionDemoForceSetPlayerSavePosAngle.h rename to src/Game/Actor/Action/actionDemoForceSetPlayerSavePosAngle.h diff --git a/src/Game/AI/Action/actionDemoGetItem.cpp b/src/Game/Actor/Action/actionDemoGetItem.cpp similarity index 86% rename from src/Game/AI/Action/actionDemoGetItem.cpp rename to src/Game/Actor/Action/actionDemoGetItem.cpp index c55b068a..02c4794a 100644 --- a/src/Game/AI/Action/actionDemoGetItem.cpp +++ b/src/Game/Actor/Action/actionDemoGetItem.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionDemoGetItem.h" +#include "Game/Actor/Action/actionDemoGetItem.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDemoGetItem.h b/src/Game/Actor/Action/actionDemoGetItem.h similarity index 100% rename from src/Game/AI/Action/actionDemoGetItem.h rename to src/Game/Actor/Action/actionDemoGetItem.h diff --git a/src/Game/AI/Action/actionDemoGetItemAnimStop.cpp b/src/Game/Actor/Action/actionDemoGetItemAnimStop.cpp similarity index 88% rename from src/Game/AI/Action/actionDemoGetItemAnimStop.cpp rename to src/Game/Actor/Action/actionDemoGetItemAnimStop.cpp index 2bb42c5d..6cc35160 100644 --- a/src/Game/AI/Action/actionDemoGetItemAnimStop.cpp +++ b/src/Game/Actor/Action/actionDemoGetItemAnimStop.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionDemoGetItemAnimStop.h" +#include "Game/Actor/Action/actionDemoGetItemAnimStop.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDemoGetItemAnimStop.h b/src/Game/Actor/Action/actionDemoGetItemAnimStop.h similarity index 90% rename from src/Game/AI/Action/actionDemoGetItemAnimStop.h rename to src/Game/Actor/Action/actionDemoGetItemAnimStop.h index 685a8f16..dff6cbe8 100644 --- a/src/Game/AI/Action/actionDemoGetItemAnimStop.h +++ b/src/Game/Actor/Action/actionDemoGetItemAnimStop.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionDemoGetItem.h" +#include "Game/Actor/Action/actionDemoGetItem.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDemoGetWeapon.cpp b/src/Game/Actor/Action/actionDemoGetWeapon.cpp similarity index 86% rename from src/Game/AI/Action/actionDemoGetWeapon.cpp rename to src/Game/Actor/Action/actionDemoGetWeapon.cpp index c6ff2dd1..790d8fcf 100644 --- a/src/Game/AI/Action/actionDemoGetWeapon.cpp +++ b/src/Game/Actor/Action/actionDemoGetWeapon.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionDemoGetWeapon.h" +#include "Game/Actor/Action/actionDemoGetWeapon.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDemoGetWeapon.h b/src/Game/Actor/Action/actionDemoGetWeapon.h similarity index 88% rename from src/Game/AI/Action/actionDemoGetWeapon.h rename to src/Game/Actor/Action/actionDemoGetWeapon.h index 166e54b6..ff88fb0c 100644 --- a/src/Game/AI/Action/actionDemoGetWeapon.h +++ b/src/Game/Actor/Action/actionDemoGetWeapon.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionDemoGetItem.h" +#include "Game/Actor/Action/actionDemoGetItem.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDemoKokkoAngry.cpp b/src/Game/Actor/Action/actionDemoKokkoAngry.cpp similarity index 92% rename from src/Game/AI/Action/actionDemoKokkoAngry.cpp rename to src/Game/Actor/Action/actionDemoKokkoAngry.cpp index a6bb0c5c..6f13a8e7 100644 --- a/src/Game/AI/Action/actionDemoKokkoAngry.cpp +++ b/src/Game/Actor/Action/actionDemoKokkoAngry.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionDemoKokkoAngry.h" +#include "Game/Actor/Action/actionDemoKokkoAngry.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDemoKokkoAngry.h b/src/Game/Actor/Action/actionDemoKokkoAngry.h similarity index 100% rename from src/Game/AI/Action/actionDemoKokkoAngry.h rename to src/Game/Actor/Action/actionDemoKokkoAngry.h diff --git a/src/Game/AI/Action/actionDemoMotorcyclePutMaterials.cpp b/src/Game/Actor/Action/actionDemoMotorcyclePutMaterials.cpp similarity index 94% rename from src/Game/AI/Action/actionDemoMotorcyclePutMaterials.cpp rename to src/Game/Actor/Action/actionDemoMotorcyclePutMaterials.cpp index ba72dc6f..6096cb86 100644 --- a/src/Game/AI/Action/actionDemoMotorcyclePutMaterials.cpp +++ b/src/Game/Actor/Action/actionDemoMotorcyclePutMaterials.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionDemoMotorcyclePutMaterials.h" +#include "Game/Actor/Action/actionDemoMotorcyclePutMaterials.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDemoMotorcyclePutMaterials.h b/src/Game/Actor/Action/actionDemoMotorcyclePutMaterials.h similarity index 100% rename from src/Game/AI/Action/actionDemoMotorcyclePutMaterials.h rename to src/Game/Actor/Action/actionDemoMotorcyclePutMaterials.h diff --git a/src/Game/AI/Action/actionDemoNoAnimDrivenTurn.cpp b/src/Game/Actor/Action/actionDemoNoAnimDrivenTurn.cpp similarity index 92% rename from src/Game/AI/Action/actionDemoNoAnimDrivenTurn.cpp rename to src/Game/Actor/Action/actionDemoNoAnimDrivenTurn.cpp index b12e467c..ae919219 100644 --- a/src/Game/AI/Action/actionDemoNoAnimDrivenTurn.cpp +++ b/src/Game/Actor/Action/actionDemoNoAnimDrivenTurn.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionDemoNoAnimDrivenTurn.h" +#include "Game/Actor/Action/actionDemoNoAnimDrivenTurn.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDemoNoAnimDrivenTurn.h b/src/Game/Actor/Action/actionDemoNoAnimDrivenTurn.h similarity index 94% rename from src/Game/AI/Action/actionDemoNoAnimDrivenTurn.h rename to src/Game/Actor/Action/actionDemoNoAnimDrivenTurn.h index 81cafaa6..9c65557c 100644 --- a/src/Game/AI/Action/actionDemoNoAnimDrivenTurn.h +++ b/src/Game/Actor/Action/actionDemoNoAnimDrivenTurn.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionForkTurn.h" +#include "Game/Actor/Action/actionForkTurn.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDemoResetActor.cpp b/src/Game/Actor/Action/actionDemoResetActor.cpp similarity index 87% rename from src/Game/AI/Action/actionDemoResetActor.cpp rename to src/Game/Actor/Action/actionDemoResetActor.cpp index 87d223df..0bd7c33d 100644 --- a/src/Game/AI/Action/actionDemoResetActor.cpp +++ b/src/Game/Actor/Action/actionDemoResetActor.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionDemoResetActor.h" +#include "Game/Actor/Action/actionDemoResetActor.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDemoResetActor.h b/src/Game/Actor/Action/actionDemoResetActor.h similarity index 100% rename from src/Game/AI/Action/actionDemoResetActor.h rename to src/Game/Actor/Action/actionDemoResetActor.h diff --git a/src/Game/AI/Action/actionDemoResetBoneCtrl.cpp b/src/Game/Actor/Action/actionDemoResetBoneCtrl.cpp similarity index 87% rename from src/Game/AI/Action/actionDemoResetBoneCtrl.cpp rename to src/Game/Actor/Action/actionDemoResetBoneCtrl.cpp index a5ec2414..86375b21 100644 --- a/src/Game/AI/Action/actionDemoResetBoneCtrl.cpp +++ b/src/Game/Actor/Action/actionDemoResetBoneCtrl.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionDemoResetBoneCtrl.h" +#include "Game/Actor/Action/actionDemoResetBoneCtrl.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDemoResetBoneCtrl.h b/src/Game/Actor/Action/actionDemoResetBoneCtrl.h similarity index 100% rename from src/Game/AI/Action/actionDemoResetBoneCtrl.h rename to src/Game/Actor/Action/actionDemoResetBoneCtrl.h diff --git a/src/Game/AI/Action/actionDemoSweep.cpp b/src/Game/Actor/Action/actionDemoSweep.cpp similarity index 92% rename from src/Game/AI/Action/actionDemoSweep.cpp rename to src/Game/Actor/Action/actionDemoSweep.cpp index c278c188..5b8b24c1 100644 --- a/src/Game/AI/Action/actionDemoSweep.cpp +++ b/src/Game/Actor/Action/actionDemoSweep.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionDemoSweep.h" +#include "Game/Actor/Action/actionDemoSweep.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDemoSweep.h b/src/Game/Actor/Action/actionDemoSweep.h similarity index 100% rename from src/Game/AI/Action/actionDemoSweep.h rename to src/Game/Actor/Action/actionDemoSweep.h diff --git a/src/Game/AI/Action/actionDemoTriggerToggleVisible.cpp b/src/Game/Actor/Action/actionDemoTriggerToggleVisible.cpp similarity index 90% rename from src/Game/AI/Action/actionDemoTriggerToggleVisible.cpp rename to src/Game/Actor/Action/actionDemoTriggerToggleVisible.cpp index d70c16a7..97a758d9 100644 --- a/src/Game/AI/Action/actionDemoTriggerToggleVisible.cpp +++ b/src/Game/Actor/Action/actionDemoTriggerToggleVisible.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionDemoTriggerToggleVisible.h" +#include "Game/Actor/Action/actionDemoTriggerToggleVisible.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDemoTriggerToggleVisible.h b/src/Game/Actor/Action/actionDemoTriggerToggleVisible.h similarity index 100% rename from src/Game/AI/Action/actionDemoTriggerToggleVisible.h rename to src/Game/Actor/Action/actionDemoTriggerToggleVisible.h diff --git a/src/Game/AI/Action/actionDemoTurnToActor.cpp b/src/Game/Actor/Action/actionDemoTurnToActor.cpp similarity index 92% rename from src/Game/AI/Action/actionDemoTurnToActor.cpp rename to src/Game/Actor/Action/actionDemoTurnToActor.cpp index 98417625..8b4176fc 100644 --- a/src/Game/AI/Action/actionDemoTurnToActor.cpp +++ b/src/Game/Actor/Action/actionDemoTurnToActor.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionDemoTurnToActor.h" +#include "Game/Actor/Action/actionDemoTurnToActor.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDemoTurnToActor.h b/src/Game/Actor/Action/actionDemoTurnToActor.h similarity index 93% rename from src/Game/AI/Action/actionDemoTurnToActor.h rename to src/Game/Actor/Action/actionDemoTurnToActor.h index dda0460e..fa182d8b 100644 --- a/src/Game/AI/Action/actionDemoTurnToActor.h +++ b/src/Game/Actor/Action/actionDemoTurnToActor.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionTurnToActor.h" +#include "Game/Actor/Action/actionTurnToActor.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDemoVisibleOff.cpp b/src/Game/Actor/Action/actionDemoVisibleOff.cpp similarity index 87% rename from src/Game/AI/Action/actionDemoVisibleOff.cpp rename to src/Game/Actor/Action/actionDemoVisibleOff.cpp index 5f63831b..78623189 100644 --- a/src/Game/AI/Action/actionDemoVisibleOff.cpp +++ b/src/Game/Actor/Action/actionDemoVisibleOff.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionDemoVisibleOff.h" +#include "Game/Actor/Action/actionDemoVisibleOff.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDemoVisibleOff.h b/src/Game/Actor/Action/actionDemoVisibleOff.h similarity index 100% rename from src/Game/AI/Action/actionDemoVisibleOff.h rename to src/Game/Actor/Action/actionDemoVisibleOff.h diff --git a/src/Game/AI/Action/actionDemoVisibleOn.cpp b/src/Game/Actor/Action/actionDemoVisibleOn.cpp similarity index 86% rename from src/Game/AI/Action/actionDemoVisibleOn.cpp rename to src/Game/Actor/Action/actionDemoVisibleOn.cpp index aa88a8d2..fa2a8bcc 100644 --- a/src/Game/AI/Action/actionDemoVisibleOn.cpp +++ b/src/Game/Actor/Action/actionDemoVisibleOn.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionDemoVisibleOn.h" +#include "Game/Actor/Action/actionDemoVisibleOn.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDemoVisibleOn.h b/src/Game/Actor/Action/actionDemoVisibleOn.h similarity index 100% rename from src/Game/AI/Action/actionDemoVisibleOn.h rename to src/Game/Actor/Action/actionDemoVisibleOn.h diff --git a/src/Game/AI/Action/actionDemoVoiceTrigger.cpp b/src/Game/Actor/Action/actionDemoVoiceTrigger.cpp similarity index 93% rename from src/Game/AI/Action/actionDemoVoiceTrigger.cpp rename to src/Game/Actor/Action/actionDemoVoiceTrigger.cpp index 6a278900..7fdab553 100644 --- a/src/Game/AI/Action/actionDemoVoiceTrigger.cpp +++ b/src/Game/Actor/Action/actionDemoVoiceTrigger.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionDemoVoiceTrigger.h" +#include "Game/Actor/Action/actionDemoVoiceTrigger.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDemoVoiceTrigger.h b/src/Game/Actor/Action/actionDemoVoiceTrigger.h similarity index 100% rename from src/Game/AI/Action/actionDemoVoiceTrigger.h rename to src/Game/Actor/Action/actionDemoVoiceTrigger.h diff --git a/src/Game/AI/Action/actionDgnObjDLCSpurGearB01.cpp b/src/Game/Actor/Action/actionDgnObjDLCSpurGearB01.cpp similarity index 91% rename from src/Game/AI/Action/actionDgnObjDLCSpurGearB01.cpp rename to src/Game/Actor/Action/actionDgnObjDLCSpurGearB01.cpp index a4240310..1b683dc1 100644 --- a/src/Game/AI/Action/actionDgnObjDLCSpurGearB01.cpp +++ b/src/Game/Actor/Action/actionDgnObjDLCSpurGearB01.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionDgnObjDLCSpurGearB01.h" +#include "Game/Actor/Action/actionDgnObjDLCSpurGearB01.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDgnObjDLCSpurGearB01.h b/src/Game/Actor/Action/actionDgnObjDLCSpurGearB01.h similarity index 91% rename from src/Game/AI/Action/actionDgnObjDLCSpurGearB01.h rename to src/Game/Actor/Action/actionDgnObjDLCSpurGearB01.h index f0bdf7d1..7ac471fb 100644 --- a/src/Game/AI/Action/actionDgnObjDLCSpurGearB01.h +++ b/src/Game/Actor/Action/actionDgnObjDLCSpurGearB01.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionGearRotate.h" +#include "Game/Actor/Action/actionGearRotate.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDgnObjDlcGondolaCreateTag.cpp b/src/Game/Actor/Action/actionDgnObjDlcGondolaCreateTag.cpp similarity index 93% rename from src/Game/AI/Action/actionDgnObjDlcGondolaCreateTag.cpp rename to src/Game/Actor/Action/actionDgnObjDlcGondolaCreateTag.cpp index ec5d6191..93398fc2 100644 --- a/src/Game/AI/Action/actionDgnObjDlcGondolaCreateTag.cpp +++ b/src/Game/Actor/Action/actionDgnObjDlcGondolaCreateTag.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionDgnObjDlcGondolaCreateTag.h" +#include "Game/Actor/Action/actionDgnObjDlcGondolaCreateTag.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDgnObjDlcGondolaCreateTag.h b/src/Game/Actor/Action/actionDgnObjDlcGondolaCreateTag.h similarity index 100% rename from src/Game/AI/Action/actionDgnObjDlcGondolaCreateTag.h rename to src/Game/Actor/Action/actionDgnObjDlcGondolaCreateTag.h diff --git a/src/Game/AI/Action/actionDgnObj_DLC_CWRotDirSwitch.cpp b/src/Game/Actor/Action/actionDgnObj_DLC_CWRotDirSwitch.cpp similarity index 91% rename from src/Game/AI/Action/actionDgnObj_DLC_CWRotDirSwitch.cpp rename to src/Game/Actor/Action/actionDgnObj_DLC_CWRotDirSwitch.cpp index d83aa6d9..9d67e3c5 100644 --- a/src/Game/AI/Action/actionDgnObj_DLC_CWRotDirSwitch.cpp +++ b/src/Game/Actor/Action/actionDgnObj_DLC_CWRotDirSwitch.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionDgnObj_DLC_CWRotDirSwitch.h" +#include "Game/Actor/Action/actionDgnObj_DLC_CWRotDirSwitch.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDgnObj_DLC_CWRotDirSwitch.h b/src/Game/Actor/Action/actionDgnObj_DLC_CWRotDirSwitch.h similarity index 100% rename from src/Game/AI/Action/actionDgnObj_DLC_CWRotDirSwitch.h rename to src/Game/Actor/Action/actionDgnObj_DLC_CWRotDirSwitch.h diff --git a/src/Game/AI/Action/actionDgnObj_DLC_CWRotDirSwitchOff.cpp b/src/Game/Actor/Action/actionDgnObj_DLC_CWRotDirSwitchOff.cpp similarity index 91% rename from src/Game/AI/Action/actionDgnObj_DLC_CWRotDirSwitchOff.cpp rename to src/Game/Actor/Action/actionDgnObj_DLC_CWRotDirSwitchOff.cpp index 29342286..ac8e643a 100644 --- a/src/Game/AI/Action/actionDgnObj_DLC_CWRotDirSwitchOff.cpp +++ b/src/Game/Actor/Action/actionDgnObj_DLC_CWRotDirSwitchOff.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionDgnObj_DLC_CWRotDirSwitchOff.h" +#include "Game/Actor/Action/actionDgnObj_DLC_CWRotDirSwitchOff.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDgnObj_DLC_CWRotDirSwitchOff.h b/src/Game/Actor/Action/actionDgnObj_DLC_CWRotDirSwitchOff.h similarity index 100% rename from src/Game/AI/Action/actionDgnObj_DLC_CWRotDirSwitchOff.h rename to src/Game/Actor/Action/actionDgnObj_DLC_CWRotDirSwitchOff.h diff --git a/src/Game/AI/Action/actionDgnObj_DLC_CogWheel_ASPlay.cpp b/src/Game/Actor/Action/actionDgnObj_DLC_CogWheel_ASPlay.cpp similarity index 91% rename from src/Game/AI/Action/actionDgnObj_DLC_CogWheel_ASPlay.cpp rename to src/Game/Actor/Action/actionDgnObj_DLC_CogWheel_ASPlay.cpp index 99cc7c10..1d129af8 100644 --- a/src/Game/AI/Action/actionDgnObj_DLC_CogWheel_ASPlay.cpp +++ b/src/Game/Actor/Action/actionDgnObj_DLC_CogWheel_ASPlay.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionDgnObj_DLC_CogWheel_ASPlay.h" +#include "Game/Actor/Action/actionDgnObj_DLC_CogWheel_ASPlay.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDgnObj_DLC_CogWheel_ASPlay.h b/src/Game/Actor/Action/actionDgnObj_DLC_CogWheel_ASPlay.h similarity index 100% rename from src/Game/AI/Action/actionDgnObj_DLC_CogWheel_ASPlay.h rename to src/Game/Actor/Action/actionDgnObj_DLC_CogWheel_ASPlay.h diff --git a/src/Game/AI/Action/actionDgnObj_DLC_CogWheel_Reject.cpp b/src/Game/Actor/Action/actionDgnObj_DLC_CogWheel_Reject.cpp similarity index 91% rename from src/Game/AI/Action/actionDgnObj_DLC_CogWheel_Reject.cpp rename to src/Game/Actor/Action/actionDgnObj_DLC_CogWheel_Reject.cpp index c396101e..0cf3dfd8 100644 --- a/src/Game/AI/Action/actionDgnObj_DLC_CogWheel_Reject.cpp +++ b/src/Game/Actor/Action/actionDgnObj_DLC_CogWheel_Reject.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionDgnObj_DLC_CogWheel_Reject.h" +#include "Game/Actor/Action/actionDgnObj_DLC_CogWheel_Reject.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDgnObj_DLC_CogWheel_Reject.h b/src/Game/Actor/Action/actionDgnObj_DLC_CogWheel_Reject.h similarity index 100% rename from src/Game/AI/Action/actionDgnObj_DLC_CogWheel_Reject.h rename to src/Game/Actor/Action/actionDgnObj_DLC_CogWheel_Reject.h diff --git a/src/Game/AI/Action/actionDgnObj_DLC_CogWheel_Rotate.cpp b/src/Game/Actor/Action/actionDgnObj_DLC_CogWheel_Rotate.cpp similarity index 94% rename from src/Game/AI/Action/actionDgnObj_DLC_CogWheel_Rotate.cpp rename to src/Game/Actor/Action/actionDgnObj_DLC_CogWheel_Rotate.cpp index 826d5cd5..00932506 100644 --- a/src/Game/AI/Action/actionDgnObj_DLC_CogWheel_Rotate.cpp +++ b/src/Game/Actor/Action/actionDgnObj_DLC_CogWheel_Rotate.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionDgnObj_DLC_CogWheel_Rotate.h" +#include "Game/Actor/Action/actionDgnObj_DLC_CogWheel_Rotate.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDgnObj_DLC_CogWheel_Rotate.h b/src/Game/Actor/Action/actionDgnObj_DLC_CogWheel_Rotate.h similarity index 100% rename from src/Game/AI/Action/actionDgnObj_DLC_CogWheel_Rotate.h rename to src/Game/Actor/Action/actionDgnObj_DLC_CogWheel_Rotate.h diff --git a/src/Game/AI/Action/actionDgnObj_DLC_DungeonRotate.cpp b/src/Game/Actor/Action/actionDgnObj_DLC_DungeonRotate.cpp similarity index 93% rename from src/Game/AI/Action/actionDgnObj_DLC_DungeonRotate.cpp rename to src/Game/Actor/Action/actionDgnObj_DLC_DungeonRotate.cpp index 69834153..4a626196 100644 --- a/src/Game/AI/Action/actionDgnObj_DLC_DungeonRotate.cpp +++ b/src/Game/Actor/Action/actionDgnObj_DLC_DungeonRotate.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionDgnObj_DLC_DungeonRotate.h" +#include "Game/Actor/Action/actionDgnObj_DLC_DungeonRotate.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDgnObj_DLC_DungeonRotate.h b/src/Game/Actor/Action/actionDgnObj_DLC_DungeonRotate.h similarity index 93% rename from src/Game/AI/Action/actionDgnObj_DLC_DungeonRotate.h rename to src/Game/Actor/Action/actionDgnObj_DLC_DungeonRotate.h index 3427a744..364e8c69 100644 --- a/src/Game/AI/Action/actionDgnObj_DLC_DungeonRotate.h +++ b/src/Game/Actor/Action/actionDgnObj_DLC_DungeonRotate.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionDungeonRotateBase.h" +#include "Game/Actor/Action/actionDungeonRotateBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDie.cpp b/src/Game/Actor/Action/actionDie.cpp similarity index 91% rename from src/Game/AI/Action/actionDie.cpp rename to src/Game/Actor/Action/actionDie.cpp index acfe3437..9830cbda 100644 --- a/src/Game/AI/Action/actionDie.cpp +++ b/src/Game/Actor/Action/actionDie.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionDie.h" +#include "Game/Actor/Action/actionDie.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDie.h b/src/Game/Actor/Action/actionDie.h similarity index 91% rename from src/Game/AI/Action/actionDie.h rename to src/Game/Actor/Action/actionDie.h index c1b5d713..d64e14df 100644 --- a/src/Game/AI/Action/actionDie.h +++ b/src/Game/Actor/Action/actionDie.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionBlownOff.h" +#include "Game/Actor/Action/actionBlownOff.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDieAnm.cpp b/src/Game/Actor/Action/actionDieAnm.cpp similarity index 93% rename from src/Game/AI/Action/actionDieAnm.cpp rename to src/Game/Actor/Action/actionDieAnm.cpp index dfb2d5a3..332bcfd7 100644 --- a/src/Game/AI/Action/actionDieAnm.cpp +++ b/src/Game/Actor/Action/actionDieAnm.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionDieAnm.h" +#include "Game/Actor/Action/actionDieAnm.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDieAnm.h b/src/Game/Actor/Action/actionDieAnm.h similarity index 90% rename from src/Game/AI/Action/actionDieAnm.h rename to src/Game/Actor/Action/actionDieAnm.h index f95b4e97..89bd36cb 100644 --- a/src/Game/AI/Action/actionDieAnm.h +++ b/src/Game/Actor/Action/actionDieAnm.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionActionWithPosAngReduce.h" +#include "Game/Actor/Action/actionActionWithPosAngReduce.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDieAnmDropWeapon.cpp b/src/Game/Actor/Action/actionDieAnmDropWeapon.cpp similarity index 88% rename from src/Game/AI/Action/actionDieAnmDropWeapon.cpp rename to src/Game/Actor/Action/actionDieAnmDropWeapon.cpp index 58bc6778..26513207 100644 --- a/src/Game/AI/Action/actionDieAnmDropWeapon.cpp +++ b/src/Game/Actor/Action/actionDieAnmDropWeapon.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionDieAnmDropWeapon.h" +#include "Game/Actor/Action/actionDieAnmDropWeapon.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDieAnmDropWeapon.h b/src/Game/Actor/Action/actionDieAnmDropWeapon.h similarity index 91% rename from src/Game/AI/Action/actionDieAnmDropWeapon.h rename to src/Game/Actor/Action/actionDieAnmDropWeapon.h index 56706ba1..df1d5dde 100644 --- a/src/Game/AI/Action/actionDieAnmDropWeapon.h +++ b/src/Game/Actor/Action/actionDieAnmDropWeapon.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionDieAnm.h" +#include "Game/Actor/Action/actionDieAnm.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDieAnmKnockBack.cpp b/src/Game/Actor/Action/actionDieAnmKnockBack.cpp similarity index 92% rename from src/Game/AI/Action/actionDieAnmKnockBack.cpp rename to src/Game/Actor/Action/actionDieAnmKnockBack.cpp index 256951a2..72ab7c5b 100644 --- a/src/Game/AI/Action/actionDieAnmKnockBack.cpp +++ b/src/Game/Actor/Action/actionDieAnmKnockBack.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionDieAnmKnockBack.h" +#include "Game/Actor/Action/actionDieAnmKnockBack.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDieAnmKnockBack.h b/src/Game/Actor/Action/actionDieAnmKnockBack.h similarity index 92% rename from src/Game/AI/Action/actionDieAnmKnockBack.h rename to src/Game/Actor/Action/actionDieAnmKnockBack.h index 5d2179ad..8055fdd6 100644 --- a/src/Game/AI/Action/actionDieAnmKnockBack.h +++ b/src/Game/Actor/Action/actionDieAnmKnockBack.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionSmallDamageBase.h" +#include "Game/Actor/Action/actionSmallDamageBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDieHomeRun.cpp b/src/Game/Actor/Action/actionDieHomeRun.cpp similarity index 92% rename from src/Game/AI/Action/actionDieHomeRun.cpp rename to src/Game/Actor/Action/actionDieHomeRun.cpp index 85823c8e..42eeb455 100644 --- a/src/Game/AI/Action/actionDieHomeRun.cpp +++ b/src/Game/Actor/Action/actionDieHomeRun.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionDieHomeRun.h" +#include "Game/Actor/Action/actionDieHomeRun.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDieHomeRun.h b/src/Game/Actor/Action/actionDieHomeRun.h similarity index 93% rename from src/Game/AI/Action/actionDieHomeRun.h rename to src/Game/Actor/Action/actionDieHomeRun.h index c1bd6fd3..9f4b6cff 100644 --- a/src/Game/AI/Action/actionDieHomeRun.h +++ b/src/Game/Actor/Action/actionDieHomeRun.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionDie.h" +#include "Game/Actor/Action/actionDie.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDirectToWindDirection.cpp b/src/Game/Actor/Action/actionDirectToWindDirection.cpp similarity index 93% rename from src/Game/AI/Action/actionDirectToWindDirection.cpp rename to src/Game/Actor/Action/actionDirectToWindDirection.cpp index 2e33f1f7..17942424 100644 --- a/src/Game/AI/Action/actionDirectToWindDirection.cpp +++ b/src/Game/Actor/Action/actionDirectToWindDirection.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionDirectToWindDirection.h" +#include "Game/Actor/Action/actionDirectToWindDirection.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDirectToWindDirection.h b/src/Game/Actor/Action/actionDirectToWindDirection.h similarity index 100% rename from src/Game/AI/Action/actionDirectToWindDirection.h rename to src/Game/Actor/Action/actionDirectToWindDirection.h diff --git a/src/Game/AI/Action/actionDisableAutoSavePausing.cpp b/src/Game/Actor/Action/actionDisableAutoSavePausing.cpp similarity index 86% rename from src/Game/AI/Action/actionDisableAutoSavePausing.cpp rename to src/Game/Actor/Action/actionDisableAutoSavePausing.cpp index fe448afa..062454c4 100644 --- a/src/Game/AI/Action/actionDisableAutoSavePausing.cpp +++ b/src/Game/Actor/Action/actionDisableAutoSavePausing.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionDisableAutoSavePausing.h" +#include "Game/Actor/Action/actionDisableAutoSavePausing.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDisableAutoSavePausing.h b/src/Game/Actor/Action/actionDisableAutoSavePausing.h similarity index 100% rename from src/Game/AI/Action/actionDisableAutoSavePausing.h rename to src/Game/Actor/Action/actionDisableAutoSavePausing.h diff --git a/src/Game/AI/Action/actionDisappearDeathCounter.cpp b/src/Game/Actor/Action/actionDisappearDeathCounter.cpp similarity index 91% rename from src/Game/AI/Action/actionDisappearDeathCounter.cpp rename to src/Game/Actor/Action/actionDisappearDeathCounter.cpp index 7a3a7fca..51c567a2 100644 --- a/src/Game/AI/Action/actionDisappearDeathCounter.cpp +++ b/src/Game/Actor/Action/actionDisappearDeathCounter.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionDisappearDeathCounter.h" +#include "Game/Actor/Action/actionDisappearDeathCounter.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDisappearDeathCounter.h b/src/Game/Actor/Action/actionDisappearDeathCounter.h similarity index 100% rename from src/Game/AI/Action/actionDisappearDeathCounter.h rename to src/Game/Actor/Action/actionDisappearDeathCounter.h diff --git a/src/Game/AI/Action/actionDisappearNumDungeonClearSeal.cpp b/src/Game/Actor/Action/actionDisappearNumDungeonClearSeal.cpp similarity index 86% rename from src/Game/AI/Action/actionDisappearNumDungeonClearSeal.cpp rename to src/Game/Actor/Action/actionDisappearNumDungeonClearSeal.cpp index 0cc53e6b..3289a8e5 100644 --- a/src/Game/AI/Action/actionDisappearNumDungeonClearSeal.cpp +++ b/src/Game/Actor/Action/actionDisappearNumDungeonClearSeal.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionDisappearNumDungeonClearSeal.h" +#include "Game/Actor/Action/actionDisappearNumDungeonClearSeal.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDisappearNumDungeonClearSeal.h b/src/Game/Actor/Action/actionDisappearNumDungeonClearSeal.h similarity index 100% rename from src/Game/AI/Action/actionDisappearNumDungeonClearSeal.h rename to src/Game/Actor/Action/actionDisappearNumDungeonClearSeal.h diff --git a/src/Game/AI/Action/actionDisappearNumHeroSeal.cpp b/src/Game/Actor/Action/actionDisappearNumHeroSeal.cpp similarity index 86% rename from src/Game/AI/Action/actionDisappearNumHeroSeal.cpp rename to src/Game/Actor/Action/actionDisappearNumHeroSeal.cpp index 5b99b1ac..19c210cc 100644 --- a/src/Game/AI/Action/actionDisappearNumHeroSeal.cpp +++ b/src/Game/Actor/Action/actionDisappearNumHeroSeal.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionDisappearNumHeroSeal.h" +#include "Game/Actor/Action/actionDisappearNumHeroSeal.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDisappearNumHeroSeal.h b/src/Game/Actor/Action/actionDisappearNumHeroSeal.h similarity index 100% rename from src/Game/AI/Action/actionDisappearNumHeroSeal.h rename to src/Game/Actor/Action/actionDisappearNumHeroSeal.h diff --git a/src/Game/AI/Action/actionDisappearNumKorokNuts.cpp b/src/Game/Actor/Action/actionDisappearNumKorokNuts.cpp similarity index 86% rename from src/Game/AI/Action/actionDisappearNumKorokNuts.cpp rename to src/Game/Actor/Action/actionDisappearNumKorokNuts.cpp index 25ce1c83..ca0ac9a7 100644 --- a/src/Game/AI/Action/actionDisappearNumKorokNuts.cpp +++ b/src/Game/Actor/Action/actionDisappearNumKorokNuts.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionDisappearNumKorokNuts.h" +#include "Game/Actor/Action/actionDisappearNumKorokNuts.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDisappearNumKorokNuts.h b/src/Game/Actor/Action/actionDisappearNumKorokNuts.h similarity index 100% rename from src/Game/AI/Action/actionDisappearNumKorokNuts.h rename to src/Game/Actor/Action/actionDisappearNumKorokNuts.h diff --git a/src/Game/AI/Action/actionDisappearNumTargets.cpp b/src/Game/Actor/Action/actionDisappearNumTargets.cpp similarity index 86% rename from src/Game/AI/Action/actionDisappearNumTargets.cpp rename to src/Game/Actor/Action/actionDisappearNumTargets.cpp index a7970ba7..b1e96a6a 100644 --- a/src/Game/AI/Action/actionDisappearNumTargets.cpp +++ b/src/Game/Actor/Action/actionDisappearNumTargets.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionDisappearNumTargets.h" +#include "Game/Actor/Action/actionDisappearNumTargets.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDisappearNumTargets.h b/src/Game/Actor/Action/actionDisappearNumTargets.h similarity index 100% rename from src/Game/AI/Action/actionDisappearNumTargets.h rename to src/Game/Actor/Action/actionDisappearNumTargets.h diff --git a/src/Game/AI/Action/actionDoorOpenAndClose.cpp b/src/Game/Actor/Action/actionDoorOpenAndClose.cpp similarity index 92% rename from src/Game/AI/Action/actionDoorOpenAndClose.cpp rename to src/Game/Actor/Action/actionDoorOpenAndClose.cpp index 889406c9..45ecfe1d 100644 --- a/src/Game/AI/Action/actionDoorOpenAndClose.cpp +++ b/src/Game/Actor/Action/actionDoorOpenAndClose.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionDoorOpenAndClose.h" +#include "Game/Actor/Action/actionDoorOpenAndClose.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDoorOpenAndClose.h b/src/Game/Actor/Action/actionDoorOpenAndClose.h similarity index 100% rename from src/Game/AI/Action/actionDoorOpenAndClose.h rename to src/Game/Actor/Action/actionDoorOpenAndClose.h diff --git a/src/Game/AI/Action/actionDoubleAttack.cpp b/src/Game/Actor/Action/actionDoubleAttack.cpp similarity index 85% rename from src/Game/AI/Action/actionDoubleAttack.cpp rename to src/Game/Actor/Action/actionDoubleAttack.cpp index 14bc5e5a..9f5d925b 100644 --- a/src/Game/AI/Action/actionDoubleAttack.cpp +++ b/src/Game/Actor/Action/actionDoubleAttack.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionDoubleAttack.h" +#include "Game/Actor/Action/actionDoubleAttack.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDoubleAttack.h b/src/Game/Actor/Action/actionDoubleAttack.h similarity index 87% rename from src/Game/AI/Action/actionDoubleAttack.h rename to src/Game/Actor/Action/actionDoubleAttack.h index 98f520ea..b0e752c7 100644 --- a/src/Game/AI/Action/actionDoubleAttack.h +++ b/src/Game/Actor/Action/actionDoubleAttack.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionStepDoubleAttack.h" +#include "Game/Actor/Action/actionStepDoubleAttack.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDownSwingAttack.cpp b/src/Game/Actor/Action/actionDownSwingAttack.cpp similarity index 89% rename from src/Game/AI/Action/actionDownSwingAttack.cpp rename to src/Game/Actor/Action/actionDownSwingAttack.cpp index 97ef65aa..f76236d6 100644 --- a/src/Game/AI/Action/actionDownSwingAttack.cpp +++ b/src/Game/Actor/Action/actionDownSwingAttack.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionDownSwingAttack.h" +#include "Game/Actor/Action/actionDownSwingAttack.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDownSwingAttack.h b/src/Game/Actor/Action/actionDownSwingAttack.h similarity index 91% rename from src/Game/AI/Action/actionDownSwingAttack.h rename to src/Game/Actor/Action/actionDownSwingAttack.h index 3c8d4014..ef48823e 100644 --- a/src/Game/AI/Action/actionDownSwingAttack.h +++ b/src/Game/Actor/Action/actionDownSwingAttack.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionActionEx.h" +#include "Game/Actor/Action/actionActionEx.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDownloadAlbum.cpp b/src/Game/Actor/Action/actionDownloadAlbum.cpp similarity index 91% rename from src/Game/AI/Action/actionDownloadAlbum.cpp rename to src/Game/Actor/Action/actionDownloadAlbum.cpp index 06ccc8c8..0090a61c 100644 --- a/src/Game/AI/Action/actionDownloadAlbum.cpp +++ b/src/Game/Actor/Action/actionDownloadAlbum.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionDownloadAlbum.h" +#include "Game/Actor/Action/actionDownloadAlbum.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDownloadAlbum.h b/src/Game/Actor/Action/actionDownloadAlbum.h similarity index 100% rename from src/Game/AI/Action/actionDownloadAlbum.h rename to src/Game/Actor/Action/actionDownloadAlbum.h diff --git a/src/Game/AI/Action/actionDownloadPictureBook.cpp b/src/Game/Actor/Action/actionDownloadPictureBook.cpp similarity index 91% rename from src/Game/AI/Action/actionDownloadPictureBook.cpp rename to src/Game/Actor/Action/actionDownloadPictureBook.cpp index 72c2e6b1..a595aaca 100644 --- a/src/Game/AI/Action/actionDownloadPictureBook.cpp +++ b/src/Game/Actor/Action/actionDownloadPictureBook.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionDownloadPictureBook.h" +#include "Game/Actor/Action/actionDownloadPictureBook.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDownloadPictureBook.h b/src/Game/Actor/Action/actionDownloadPictureBook.h similarity index 100% rename from src/Game/AI/Action/actionDownloadPictureBook.h rename to src/Game/Actor/Action/actionDownloadPictureBook.h diff --git a/src/Game/AI/Action/actionDownloadRemainsMap.cpp b/src/Game/Actor/Action/actionDownloadRemainsMap.cpp similarity index 92% rename from src/Game/AI/Action/actionDownloadRemainsMap.cpp rename to src/Game/Actor/Action/actionDownloadRemainsMap.cpp index ad5a6af0..020bac3b 100644 --- a/src/Game/AI/Action/actionDownloadRemainsMap.cpp +++ b/src/Game/Actor/Action/actionDownloadRemainsMap.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionDownloadRemainsMap.h" +#include "Game/Actor/Action/actionDownloadRemainsMap.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDownloadRemainsMap.h b/src/Game/Actor/Action/actionDownloadRemainsMap.h similarity index 100% rename from src/Game/AI/Action/actionDownloadRemainsMap.h rename to src/Game/Actor/Action/actionDownloadRemainsMap.h diff --git a/src/Game/AI/Action/actionDownloadShiekSensor.cpp b/src/Game/Actor/Action/actionDownloadShiekSensor.cpp similarity index 91% rename from src/Game/AI/Action/actionDownloadShiekSensor.cpp rename to src/Game/Actor/Action/actionDownloadShiekSensor.cpp index c37a4e1d..5fc068a1 100644 --- a/src/Game/AI/Action/actionDownloadShiekSensor.cpp +++ b/src/Game/Actor/Action/actionDownloadShiekSensor.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionDownloadShiekSensor.h" +#include "Game/Actor/Action/actionDownloadShiekSensor.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDownloadShiekSensor.h b/src/Game/Actor/Action/actionDownloadShiekSensor.h similarity index 100% rename from src/Game/AI/Action/actionDownloadShiekSensor.h rename to src/Game/Actor/Action/actionDownloadShiekSensor.h diff --git a/src/Game/AI/Action/actionDownloadShiekSensorMoveIcon.cpp b/src/Game/Actor/Action/actionDownloadShiekSensorMoveIcon.cpp similarity index 91% rename from src/Game/AI/Action/actionDownloadShiekSensorMoveIcon.cpp rename to src/Game/Actor/Action/actionDownloadShiekSensorMoveIcon.cpp index 47e33780..1ba191e9 100644 --- a/src/Game/AI/Action/actionDownloadShiekSensorMoveIcon.cpp +++ b/src/Game/Actor/Action/actionDownloadShiekSensorMoveIcon.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionDownloadShiekSensorMoveIcon.h" +#include "Game/Actor/Action/actionDownloadShiekSensorMoveIcon.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDownloadShiekSensorMoveIcon.h b/src/Game/Actor/Action/actionDownloadShiekSensorMoveIcon.h similarity index 100% rename from src/Game/AI/Action/actionDownloadShiekSensorMoveIcon.h rename to src/Game/Actor/Action/actionDownloadShiekSensorMoveIcon.h diff --git a/src/Game/AI/Action/actionDragonChemicalBall.cpp b/src/Game/Actor/Action/actionDragonChemicalBall.cpp similarity index 94% rename from src/Game/AI/Action/actionDragonChemicalBall.cpp rename to src/Game/Actor/Action/actionDragonChemicalBall.cpp index c2a52ce5..0810da81 100644 --- a/src/Game/AI/Action/actionDragonChemicalBall.cpp +++ b/src/Game/Actor/Action/actionDragonChemicalBall.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionDragonChemicalBall.h" +#include "Game/Actor/Action/actionDragonChemicalBall.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDragonChemicalBall.h b/src/Game/Actor/Action/actionDragonChemicalBall.h similarity index 100% rename from src/Game/AI/Action/actionDragonChemicalBall.h rename to src/Game/Actor/Action/actionDragonChemicalBall.h diff --git a/src/Game/AI/Action/actionDragonFixPlacement.cpp b/src/Game/Actor/Action/actionDragonFixPlacement.cpp similarity index 95% rename from src/Game/AI/Action/actionDragonFixPlacement.cpp rename to src/Game/Actor/Action/actionDragonFixPlacement.cpp index 0dbeaaa7..4f0e34b5 100644 --- a/src/Game/AI/Action/actionDragonFixPlacement.cpp +++ b/src/Game/Actor/Action/actionDragonFixPlacement.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionDragonFixPlacement.h" +#include "Game/Actor/Action/actionDragonFixPlacement.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDragonFixPlacement.h b/src/Game/Actor/Action/actionDragonFixPlacement.h similarity index 96% rename from src/Game/AI/Action/actionDragonFixPlacement.h rename to src/Game/Actor/Action/actionDragonFixPlacement.h index ea915f29..c30d8b78 100644 --- a/src/Game/AI/Action/actionDragonFixPlacement.h +++ b/src/Game/Actor/Action/actionDragonFixPlacement.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionNullASPlay.h" +#include "Game/Actor/Action/actionNullASPlay.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDragonFollow.cpp b/src/Game/Actor/Action/actionDragonFollow.cpp similarity index 92% rename from src/Game/AI/Action/actionDragonFollow.cpp rename to src/Game/Actor/Action/actionDragonFollow.cpp index d9fc4133..06bbcaf6 100644 --- a/src/Game/AI/Action/actionDragonFollow.cpp +++ b/src/Game/Actor/Action/actionDragonFollow.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionDragonFollow.h" +#include "Game/Actor/Action/actionDragonFollow.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDragonFollow.h b/src/Game/Actor/Action/actionDragonFollow.h similarity index 91% rename from src/Game/AI/Action/actionDragonFollow.h rename to src/Game/Actor/Action/actionDragonFollow.h index ed063ceb..b28456f0 100644 --- a/src/Game/AI/Action/actionDragonFollow.h +++ b/src/Game/Actor/Action/actionDragonFollow.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionFollowChallenge.h" +#include "Game/Actor/Action/actionFollowChallenge.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDragonItemInCarryBox.cpp b/src/Game/Actor/Action/actionDragonItemInCarryBox.cpp similarity index 92% rename from src/Game/AI/Action/actionDragonItemInCarryBox.cpp rename to src/Game/Actor/Action/actionDragonItemInCarryBox.cpp index cd546da8..21ba2de8 100644 --- a/src/Game/AI/Action/actionDragonItemInCarryBox.cpp +++ b/src/Game/Actor/Action/actionDragonItemInCarryBox.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionDragonItemInCarryBox.h" +#include "Game/Actor/Action/actionDragonItemInCarryBox.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDragonItemInCarryBox.h b/src/Game/Actor/Action/actionDragonItemInCarryBox.h similarity index 92% rename from src/Game/AI/Action/actionDragonItemInCarryBox.h rename to src/Game/Actor/Action/actionDragonItemInCarryBox.h index d36bec0f..83b20d42 100644 --- a/src/Game/AI/Action/actionDragonItemInCarryBox.h +++ b/src/Game/Actor/Action/actionDragonItemInCarryBox.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionInCarryBox.h" +#include "Game/Actor/Action/actionInCarryBox.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDragonItemShootUp.cpp b/src/Game/Actor/Action/actionDragonItemShootUp.cpp similarity index 93% rename from src/Game/AI/Action/actionDragonItemShootUp.cpp rename to src/Game/Actor/Action/actionDragonItemShootUp.cpp index 3051cc80..f785b625 100644 --- a/src/Game/AI/Action/actionDragonItemShootUp.cpp +++ b/src/Game/Actor/Action/actionDragonItemShootUp.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionDragonItemShootUp.h" +#include "Game/Actor/Action/actionDragonItemShootUp.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDragonItemShootUp.h b/src/Game/Actor/Action/actionDragonItemShootUp.h similarity index 100% rename from src/Game/AI/Action/actionDragonItemShootUp.h rename to src/Game/Actor/Action/actionDragonItemShootUp.h diff --git a/src/Game/AI/Action/actionDragonMoveTo.cpp b/src/Game/Actor/Action/actionDragonMoveTo.cpp similarity index 95% rename from src/Game/AI/Action/actionDragonMoveTo.cpp rename to src/Game/Actor/Action/actionDragonMoveTo.cpp index 5d9ce8b3..68c679e0 100644 --- a/src/Game/AI/Action/actionDragonMoveTo.cpp +++ b/src/Game/Actor/Action/actionDragonMoveTo.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionDragonMoveTo.h" +#include "Game/Actor/Action/actionDragonMoveTo.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDragonMoveTo.h b/src/Game/Actor/Action/actionDragonMoveTo.h similarity index 100% rename from src/Game/AI/Action/actionDragonMoveTo.h rename to src/Game/Actor/Action/actionDragonMoveTo.h diff --git a/src/Game/AI/Action/actionDragonPlayASForDemo.cpp b/src/Game/Actor/Action/actionDragonPlayASForDemo.cpp similarity index 92% rename from src/Game/AI/Action/actionDragonPlayASForDemo.cpp rename to src/Game/Actor/Action/actionDragonPlayASForDemo.cpp index a6e9bc5d..b5b78f6d 100644 --- a/src/Game/AI/Action/actionDragonPlayASForDemo.cpp +++ b/src/Game/Actor/Action/actionDragonPlayASForDemo.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionDragonPlayASForDemo.h" +#include "Game/Actor/Action/actionDragonPlayASForDemo.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDragonPlayASForDemo.h b/src/Game/Actor/Action/actionDragonPlayASForDemo.h similarity index 93% rename from src/Game/AI/Action/actionDragonPlayASForDemo.h rename to src/Game/Actor/Action/actionDragonPlayASForDemo.h index 82dcdece..ab286298 100644 --- a/src/Game/AI/Action/actionDragonPlayASForDemo.h +++ b/src/Game/Actor/Action/actionDragonPlayASForDemo.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayASForDemo.h" +#include "Game/Actor/Action/actionPlayASForDemo.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDragonReleaseGrudgeForDemo.cpp b/src/Game/Actor/Action/actionDragonReleaseGrudgeForDemo.cpp similarity index 94% rename from src/Game/AI/Action/actionDragonReleaseGrudgeForDemo.cpp rename to src/Game/Actor/Action/actionDragonReleaseGrudgeForDemo.cpp index 9f87dc40..70c5c3fa 100644 --- a/src/Game/AI/Action/actionDragonReleaseGrudgeForDemo.cpp +++ b/src/Game/Actor/Action/actionDragonReleaseGrudgeForDemo.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionDragonReleaseGrudgeForDemo.h" +#include "Game/Actor/Action/actionDragonReleaseGrudgeForDemo.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDragonReleaseGrudgeForDemo.h b/src/Game/Actor/Action/actionDragonReleaseGrudgeForDemo.h similarity index 94% rename from src/Game/AI/Action/actionDragonReleaseGrudgeForDemo.h rename to src/Game/Actor/Action/actionDragonReleaseGrudgeForDemo.h index ebfd9642..80dbcd41 100644 --- a/src/Game/AI/Action/actionDragonReleaseGrudgeForDemo.h +++ b/src/Game/Actor/Action/actionDragonReleaseGrudgeForDemo.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionDragonPlayASForDemo.h" +#include "Game/Actor/Action/actionDragonPlayASForDemo.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDropBreakWeaponUnEquiped.cpp b/src/Game/Actor/Action/actionDropBreakWeaponUnEquiped.cpp similarity index 92% rename from src/Game/AI/Action/actionDropBreakWeaponUnEquiped.cpp rename to src/Game/Actor/Action/actionDropBreakWeaponUnEquiped.cpp index 12e394f8..a1a85098 100644 --- a/src/Game/AI/Action/actionDropBreakWeaponUnEquiped.cpp +++ b/src/Game/Actor/Action/actionDropBreakWeaponUnEquiped.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionDropBreakWeaponUnEquiped.h" +#include "Game/Actor/Action/actionDropBreakWeaponUnEquiped.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDropBreakWeaponUnEquiped.h b/src/Game/Actor/Action/actionDropBreakWeaponUnEquiped.h similarity index 100% rename from src/Game/AI/Action/actionDropBreakWeaponUnEquiped.h rename to src/Game/Actor/Action/actionDropBreakWeaponUnEquiped.h diff --git a/src/Game/AI/Action/actionDropCreateForReplace.cpp b/src/Game/Actor/Action/actionDropCreateForReplace.cpp similarity index 91% rename from src/Game/AI/Action/actionDropCreateForReplace.cpp rename to src/Game/Actor/Action/actionDropCreateForReplace.cpp index 1600b5b6..75eedd94 100644 --- a/src/Game/AI/Action/actionDropCreateForReplace.cpp +++ b/src/Game/Actor/Action/actionDropCreateForReplace.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionDropCreateForReplace.h" +#include "Game/Actor/Action/actionDropCreateForReplace.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDropCreateForReplace.h b/src/Game/Actor/Action/actionDropCreateForReplace.h similarity index 100% rename from src/Game/AI/Action/actionDropCreateForReplace.h rename to src/Game/Actor/Action/actionDropCreateForReplace.h diff --git a/src/Game/AI/Action/actionDropWeapon.cpp b/src/Game/Actor/Action/actionDropWeapon.cpp similarity index 94% rename from src/Game/AI/Action/actionDropWeapon.cpp rename to src/Game/Actor/Action/actionDropWeapon.cpp index 605129e3..76eb0714 100644 --- a/src/Game/AI/Action/actionDropWeapon.cpp +++ b/src/Game/Actor/Action/actionDropWeapon.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionDropWeapon.h" +#include "Game/Actor/Action/actionDropWeapon.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDropWeapon.h b/src/Game/Actor/Action/actionDropWeapon.h similarity index 94% rename from src/Game/AI/Action/actionDropWeapon.h rename to src/Game/Actor/Action/actionDropWeapon.h index 6ce77901..30d006df 100644 --- a/src/Game/AI/Action/actionDropWeapon.h +++ b/src/Game/Actor/Action/actionDropWeapon.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionOnetimeStopASPlay.h" +#include "Game/Actor/Action/actionOnetimeStopASPlay.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDrowningDeath.cpp b/src/Game/Actor/Action/actionDrowningDeath.cpp similarity index 92% rename from src/Game/AI/Action/actionDrowningDeath.cpp rename to src/Game/Actor/Action/actionDrowningDeath.cpp index 15038399..ca34b727 100644 --- a/src/Game/AI/Action/actionDrowningDeath.cpp +++ b/src/Game/Actor/Action/actionDrowningDeath.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionDrowningDeath.h" +#include "Game/Actor/Action/actionDrowningDeath.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDrowningDeath.h b/src/Game/Actor/Action/actionDrowningDeath.h similarity index 100% rename from src/Game/AI/Action/actionDrowningDeath.h rename to src/Game/Actor/Action/actionDrowningDeath.h diff --git a/src/Game/AI/Action/actionDummyAction.cpp b/src/Game/Actor/Action/actionDummyAction.cpp similarity index 89% rename from src/Game/AI/Action/actionDummyAction.cpp rename to src/Game/Actor/Action/actionDummyAction.cpp index 4b4b77e7..d03c0486 100644 --- a/src/Game/AI/Action/actionDummyAction.cpp +++ b/src/Game/Actor/Action/actionDummyAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionDummyAction.h" +#include "Game/Actor/Action/actionDummyAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDummyAction.h b/src/Game/Actor/Action/actionDummyAction.h similarity index 100% rename from src/Game/AI/Action/actionDummyAction.h rename to src/Game/Actor/Action/actionDummyAction.h diff --git a/src/Game/AI/Action/actionDummyDropTable.cpp b/src/Game/Actor/Action/actionDummyDropTable.cpp similarity index 92% rename from src/Game/AI/Action/actionDummyDropTable.cpp rename to src/Game/Actor/Action/actionDummyDropTable.cpp index d3ccf1e8..e4e87cac 100644 --- a/src/Game/AI/Action/actionDummyDropTable.cpp +++ b/src/Game/Actor/Action/actionDummyDropTable.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionDummyDropTable.h" +#include "Game/Actor/Action/actionDummyDropTable.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDummyDropTable.h b/src/Game/Actor/Action/actionDummyDropTable.h similarity index 92% rename from src/Game/AI/Action/actionDummyDropTable.h rename to src/Game/Actor/Action/actionDummyDropTable.h index 2bef1e78..2aebbdb5 100644 --- a/src/Game/AI/Action/actionDummyDropTable.h +++ b/src/Game/Actor/Action/actionDummyDropTable.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionDummyAction.h" +#include "Game/Actor/Action/actionDummyAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDummyTriggerAction.cpp b/src/Game/Actor/Action/actionDummyTriggerAction.cpp similarity index 86% rename from src/Game/AI/Action/actionDummyTriggerAction.cpp rename to src/Game/Actor/Action/actionDummyTriggerAction.cpp index ecae8c5f..40bc5f40 100644 --- a/src/Game/AI/Action/actionDummyTriggerAction.cpp +++ b/src/Game/Actor/Action/actionDummyTriggerAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionDummyTriggerAction.h" +#include "Game/Actor/Action/actionDummyTriggerAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDummyTriggerAction.h b/src/Game/Actor/Action/actionDummyTriggerAction.h similarity index 100% rename from src/Game/AI/Action/actionDummyTriggerAction.h rename to src/Game/Actor/Action/actionDummyTriggerAction.h diff --git a/src/Game/AI/Action/actionDunegonRotateWait.cpp b/src/Game/Actor/Action/actionDunegonRotateWait.cpp similarity index 91% rename from src/Game/AI/Action/actionDunegonRotateWait.cpp rename to src/Game/Actor/Action/actionDunegonRotateWait.cpp index 9ef884e7..ade541ad 100644 --- a/src/Game/AI/Action/actionDunegonRotateWait.cpp +++ b/src/Game/Actor/Action/actionDunegonRotateWait.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionDunegonRotateWait.h" +#include "Game/Actor/Action/actionDunegonRotateWait.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDunegonRotateWait.h b/src/Game/Actor/Action/actionDunegonRotateWait.h similarity index 90% rename from src/Game/AI/Action/actionDunegonRotateWait.h rename to src/Game/Actor/Action/actionDunegonRotateWait.h index 49b2f1fd..a5d727df 100644 --- a/src/Game/AI/Action/actionDunegonRotateWait.h +++ b/src/Game/Actor/Action/actionDunegonRotateWait.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionDungeonRotateBase.h" +#include "Game/Actor/Action/actionDungeonRotateBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDungeonEntranceASPlay.cpp b/src/Game/Actor/Action/actionDungeonEntranceASPlay.cpp similarity index 91% rename from src/Game/AI/Action/actionDungeonEntranceASPlay.cpp rename to src/Game/Actor/Action/actionDungeonEntranceASPlay.cpp index 96705d96..a4e0e0fe 100644 --- a/src/Game/AI/Action/actionDungeonEntranceASPlay.cpp +++ b/src/Game/Actor/Action/actionDungeonEntranceASPlay.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionDungeonEntranceASPlay.h" +#include "Game/Actor/Action/actionDungeonEntranceASPlay.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDungeonEntranceASPlay.h b/src/Game/Actor/Action/actionDungeonEntranceASPlay.h similarity index 92% rename from src/Game/AI/Action/actionDungeonEntranceASPlay.h rename to src/Game/Actor/Action/actionDungeonEntranceASPlay.h index 00c8b502..9c376eee 100644 --- a/src/Game/AI/Action/actionDungeonEntranceASPlay.h +++ b/src/Game/Actor/Action/actionDungeonEntranceASPlay.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionNullASPlay.h" +#include "Game/Actor/Action/actionNullASPlay.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDungeonMove.cpp b/src/Game/Actor/Action/actionDungeonMove.cpp similarity index 94% rename from src/Game/AI/Action/actionDungeonMove.cpp rename to src/Game/Actor/Action/actionDungeonMove.cpp index c95d3d8c..cd506552 100644 --- a/src/Game/AI/Action/actionDungeonMove.cpp +++ b/src/Game/Actor/Action/actionDungeonMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionDungeonMove.h" +#include "Game/Actor/Action/actionDungeonMove.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDungeonMove.h b/src/Game/Actor/Action/actionDungeonMove.h similarity index 100% rename from src/Game/AI/Action/actionDungeonMove.h rename to src/Game/Actor/Action/actionDungeonMove.h diff --git a/src/Game/AI/Action/actionDungeonMoveAlwaysVibrateCam.cpp b/src/Game/Actor/Action/actionDungeonMoveAlwaysVibrateCam.cpp similarity index 93% rename from src/Game/AI/Action/actionDungeonMoveAlwaysVibrateCam.cpp rename to src/Game/Actor/Action/actionDungeonMoveAlwaysVibrateCam.cpp index 50cf2fd2..686479bc 100644 --- a/src/Game/AI/Action/actionDungeonMoveAlwaysVibrateCam.cpp +++ b/src/Game/Actor/Action/actionDungeonMoveAlwaysVibrateCam.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionDungeonMoveAlwaysVibrateCam.h" +#include "Game/Actor/Action/actionDungeonMoveAlwaysVibrateCam.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDungeonMoveAlwaysVibrateCam.h b/src/Game/Actor/Action/actionDungeonMoveAlwaysVibrateCam.h similarity index 94% rename from src/Game/AI/Action/actionDungeonMoveAlwaysVibrateCam.h rename to src/Game/Actor/Action/actionDungeonMoveAlwaysVibrateCam.h index 3bb1adcf..e3691b34 100644 --- a/src/Game/AI/Action/actionDungeonMoveAlwaysVibrateCam.h +++ b/src/Game/Actor/Action/actionDungeonMoveAlwaysVibrateCam.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionDungeonMove.h" +#include "Game/Actor/Action/actionDungeonMove.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDungeonMoveReset.cpp b/src/Game/Actor/Action/actionDungeonMoveReset.cpp similarity index 93% rename from src/Game/AI/Action/actionDungeonMoveReset.cpp rename to src/Game/Actor/Action/actionDungeonMoveReset.cpp index c9035dac..c8a2214b 100644 --- a/src/Game/AI/Action/actionDungeonMoveReset.cpp +++ b/src/Game/Actor/Action/actionDungeonMoveReset.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionDungeonMoveReset.h" +#include "Game/Actor/Action/actionDungeonMoveReset.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDungeonMoveReset.h b/src/Game/Actor/Action/actionDungeonMoveReset.h similarity index 100% rename from src/Game/AI/Action/actionDungeonMoveReset.h rename to src/Game/Actor/Action/actionDungeonMoveReset.h diff --git a/src/Game/AI/Action/actionDungeonRotate.cpp b/src/Game/Actor/Action/actionDungeonRotate.cpp similarity index 92% rename from src/Game/AI/Action/actionDungeonRotate.cpp rename to src/Game/Actor/Action/actionDungeonRotate.cpp index 1dac261a..4e22c861 100644 --- a/src/Game/AI/Action/actionDungeonRotate.cpp +++ b/src/Game/Actor/Action/actionDungeonRotate.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionDungeonRotate.h" +#include "Game/Actor/Action/actionDungeonRotate.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDungeonRotate.h b/src/Game/Actor/Action/actionDungeonRotate.h similarity index 91% rename from src/Game/AI/Action/actionDungeonRotate.h rename to src/Game/Actor/Action/actionDungeonRotate.h index dea3ac10..53531ca6 100644 --- a/src/Game/AI/Action/actionDungeonRotate.h +++ b/src/Game/Actor/Action/actionDungeonRotate.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionDungeonRotateBase.h" +#include "Game/Actor/Action/actionDungeonRotateBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDungeonRotate2Target.cpp b/src/Game/Actor/Action/actionDungeonRotate2Target.cpp similarity index 95% rename from src/Game/AI/Action/actionDungeonRotate2Target.cpp rename to src/Game/Actor/Action/actionDungeonRotate2Target.cpp index b86dc611..522bc59b 100644 --- a/src/Game/AI/Action/actionDungeonRotate2Target.cpp +++ b/src/Game/Actor/Action/actionDungeonRotate2Target.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionDungeonRotate2Target.h" +#include "Game/Actor/Action/actionDungeonRotate2Target.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDungeonRotate2Target.h b/src/Game/Actor/Action/actionDungeonRotate2Target.h similarity index 95% rename from src/Game/AI/Action/actionDungeonRotate2Target.h rename to src/Game/Actor/Action/actionDungeonRotate2Target.h index 23311ba1..6a69a925 100644 --- a/src/Game/AI/Action/actionDungeonRotate2Target.h +++ b/src/Game/Actor/Action/actionDungeonRotate2Target.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionDungeonRotateBase.h" +#include "Game/Actor/Action/actionDungeonRotateBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDungeonRotateAccel.cpp b/src/Game/Actor/Action/actionDungeonRotateAccel.cpp similarity index 93% rename from src/Game/AI/Action/actionDungeonRotateAccel.cpp rename to src/Game/Actor/Action/actionDungeonRotateAccel.cpp index 3442367f..1f8c76c3 100644 --- a/src/Game/AI/Action/actionDungeonRotateAccel.cpp +++ b/src/Game/Actor/Action/actionDungeonRotateAccel.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionDungeonRotateAccel.h" +#include "Game/Actor/Action/actionDungeonRotateAccel.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDungeonRotateAccel.h b/src/Game/Actor/Action/actionDungeonRotateAccel.h similarity index 93% rename from src/Game/AI/Action/actionDungeonRotateAccel.h rename to src/Game/Actor/Action/actionDungeonRotateAccel.h index 51e5b74a..07337fbe 100644 --- a/src/Game/AI/Action/actionDungeonRotateAccel.h +++ b/src/Game/Actor/Action/actionDungeonRotateAccel.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionDungeonRotateBase.h" +#include "Game/Actor/Action/actionDungeonRotateBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDungeonRotateApp.cpp b/src/Game/Actor/Action/actionDungeonRotateApp.cpp similarity index 93% rename from src/Game/AI/Action/actionDungeonRotateApp.cpp rename to src/Game/Actor/Action/actionDungeonRotateApp.cpp index a6dff2e3..df94af6b 100644 --- a/src/Game/AI/Action/actionDungeonRotateApp.cpp +++ b/src/Game/Actor/Action/actionDungeonRotateApp.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionDungeonRotateApp.h" +#include "Game/Actor/Action/actionDungeonRotateApp.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDungeonRotateApp.h b/src/Game/Actor/Action/actionDungeonRotateApp.h similarity index 92% rename from src/Game/AI/Action/actionDungeonRotateApp.h rename to src/Game/Actor/Action/actionDungeonRotateApp.h index 9dde44c4..2f533651 100644 --- a/src/Game/AI/Action/actionDungeonRotateApp.h +++ b/src/Game/Actor/Action/actionDungeonRotateApp.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionDungeonRotateBase.h" +#include "Game/Actor/Action/actionDungeonRotateBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDungeonRotateBase.cpp b/src/Game/Actor/Action/actionDungeonRotateBase.cpp similarity index 95% rename from src/Game/AI/Action/actionDungeonRotateBase.cpp rename to src/Game/Actor/Action/actionDungeonRotateBase.cpp index a8b21946..8570a1b2 100644 --- a/src/Game/AI/Action/actionDungeonRotateBase.cpp +++ b/src/Game/Actor/Action/actionDungeonRotateBase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionDungeonRotateBase.h" +#include "Game/Actor/Action/actionDungeonRotateBase.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDungeonRotateBase.h b/src/Game/Actor/Action/actionDungeonRotateBase.h similarity index 100% rename from src/Game/AI/Action/actionDungeonRotateBase.h rename to src/Game/Actor/Action/actionDungeonRotateBase.h diff --git a/src/Game/AI/Action/actionDungeonRotateCont.cpp b/src/Game/Actor/Action/actionDungeonRotateCont.cpp similarity index 93% rename from src/Game/AI/Action/actionDungeonRotateCont.cpp rename to src/Game/Actor/Action/actionDungeonRotateCont.cpp index 1e1af248..3d14080e 100644 --- a/src/Game/AI/Action/actionDungeonRotateCont.cpp +++ b/src/Game/Actor/Action/actionDungeonRotateCont.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionDungeonRotateCont.h" +#include "Game/Actor/Action/actionDungeonRotateCont.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDungeonRotateCont.h b/src/Game/Actor/Action/actionDungeonRotateCont.h similarity index 93% rename from src/Game/AI/Action/actionDungeonRotateCont.h rename to src/Game/Actor/Action/actionDungeonRotateCont.h index b84e68f6..e2254ff1 100644 --- a/src/Game/AI/Action/actionDungeonRotateCont.h +++ b/src/Game/Actor/Action/actionDungeonRotateCont.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionDungeonRotateBase.h" +#include "Game/Actor/Action/actionDungeonRotateBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDungeonRotateGyro.cpp b/src/Game/Actor/Action/actionDungeonRotateGyro.cpp similarity index 93% rename from src/Game/AI/Action/actionDungeonRotateGyro.cpp rename to src/Game/Actor/Action/actionDungeonRotateGyro.cpp index 26a27102..8b1bb6d7 100644 --- a/src/Game/AI/Action/actionDungeonRotateGyro.cpp +++ b/src/Game/Actor/Action/actionDungeonRotateGyro.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionDungeonRotateGyro.h" +#include "Game/Actor/Action/actionDungeonRotateGyro.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDungeonRotateGyro.h b/src/Game/Actor/Action/actionDungeonRotateGyro.h similarity index 100% rename from src/Game/AI/Action/actionDungeonRotateGyro.h rename to src/Game/Actor/Action/actionDungeonRotateGyro.h diff --git a/src/Game/AI/Action/actionDungeonRotateInOrder.cpp b/src/Game/Actor/Action/actionDungeonRotateInOrder.cpp similarity index 92% rename from src/Game/AI/Action/actionDungeonRotateInOrder.cpp rename to src/Game/Actor/Action/actionDungeonRotateInOrder.cpp index 6885fc6f..139206c0 100644 --- a/src/Game/AI/Action/actionDungeonRotateInOrder.cpp +++ b/src/Game/Actor/Action/actionDungeonRotateInOrder.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionDungeonRotateInOrder.h" +#include "Game/Actor/Action/actionDungeonRotateInOrder.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDungeonRotateInOrder.h b/src/Game/Actor/Action/actionDungeonRotateInOrder.h similarity index 92% rename from src/Game/AI/Action/actionDungeonRotateInOrder.h rename to src/Game/Actor/Action/actionDungeonRotateInOrder.h index 12e2c917..1910f669 100644 --- a/src/Game/AI/Action/actionDungeonRotateInOrder.h +++ b/src/Game/Actor/Action/actionDungeonRotateInOrder.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionDungeonRotateBase.h" +#include "Game/Actor/Action/actionDungeonRotateBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDungeonRotateShuttle.cpp b/src/Game/Actor/Action/actionDungeonRotateShuttle.cpp similarity index 92% rename from src/Game/AI/Action/actionDungeonRotateShuttle.cpp rename to src/Game/Actor/Action/actionDungeonRotateShuttle.cpp index d69ab378..eb053d02 100644 --- a/src/Game/AI/Action/actionDungeonRotateShuttle.cpp +++ b/src/Game/Actor/Action/actionDungeonRotateShuttle.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionDungeonRotateShuttle.h" +#include "Game/Actor/Action/actionDungeonRotateShuttle.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDungeonRotateShuttle.h b/src/Game/Actor/Action/actionDungeonRotateShuttle.h similarity index 92% rename from src/Game/AI/Action/actionDungeonRotateShuttle.h rename to src/Game/Actor/Action/actionDungeonRotateShuttle.h index 35b73121..e8a4d46b 100644 --- a/src/Game/AI/Action/actionDungeonRotateShuttle.h +++ b/src/Game/Actor/Action/actionDungeonRotateShuttle.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionDungeonRotateBase.h" +#include "Game/Actor/Action/actionDungeonRotateBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDungeonRotateSymmetry.cpp b/src/Game/Actor/Action/actionDungeonRotateSymmetry.cpp similarity index 94% rename from src/Game/AI/Action/actionDungeonRotateSymmetry.cpp rename to src/Game/Actor/Action/actionDungeonRotateSymmetry.cpp index 179aab7a..f5224ab3 100644 --- a/src/Game/AI/Action/actionDungeonRotateSymmetry.cpp +++ b/src/Game/Actor/Action/actionDungeonRotateSymmetry.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionDungeonRotateSymmetry.h" +#include "Game/Actor/Action/actionDungeonRotateSymmetry.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDungeonRotateSymmetry.h b/src/Game/Actor/Action/actionDungeonRotateSymmetry.h similarity index 100% rename from src/Game/AI/Action/actionDungeonRotateSymmetry.h rename to src/Game/Actor/Action/actionDungeonRotateSymmetry.h diff --git a/src/Game/AI/Action/actionDynamicAttackPowerExplode.cpp b/src/Game/Actor/Action/actionDynamicAttackPowerExplode.cpp similarity index 93% rename from src/Game/AI/Action/actionDynamicAttackPowerExplode.cpp rename to src/Game/Actor/Action/actionDynamicAttackPowerExplode.cpp index d3d482a4..02965009 100644 --- a/src/Game/AI/Action/actionDynamicAttackPowerExplode.cpp +++ b/src/Game/Actor/Action/actionDynamicAttackPowerExplode.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionDynamicAttackPowerExplode.h" +#include "Game/Actor/Action/actionDynamicAttackPowerExplode.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDynamicAttackPowerExplode.h b/src/Game/Actor/Action/actionDynamicAttackPowerExplode.h similarity index 93% rename from src/Game/AI/Action/actionDynamicAttackPowerExplode.h rename to src/Game/Actor/Action/actionDynamicAttackPowerExplode.h index f9254c7e..47c7bfce 100644 --- a/src/Game/AI/Action/actionDynamicAttackPowerExplode.h +++ b/src/Game/Actor/Action/actionDynamicAttackPowerExplode.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionAttackPowerExplode.h" +#include "Game/Actor/Action/actionAttackPowerExplode.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDynamicFireWood.cpp b/src/Game/Actor/Action/actionDynamicFireWood.cpp similarity index 91% rename from src/Game/AI/Action/actionDynamicFireWood.cpp rename to src/Game/Actor/Action/actionDynamicFireWood.cpp index f777d2c3..c644bd27 100644 --- a/src/Game/AI/Action/actionDynamicFireWood.cpp +++ b/src/Game/Actor/Action/actionDynamicFireWood.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionDynamicFireWood.h" +#include "Game/Actor/Action/actionDynamicFireWood.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDynamicFireWood.h b/src/Game/Actor/Action/actionDynamicFireWood.h similarity index 91% rename from src/Game/AI/Action/actionDynamicFireWood.h rename to src/Game/Actor/Action/actionDynamicFireWood.h index 36b3f65e..8d78ac16 100644 --- a/src/Game/AI/Action/actionDynamicFireWood.h +++ b/src/Game/Actor/Action/actionDynamicFireWood.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionFireWood.h" +#include "Game/Actor/Action/actionFireWood.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEat.cpp b/src/Game/Actor/Action/actionEat.cpp similarity index 92% rename from src/Game/AI/Action/actionEat.cpp rename to src/Game/Actor/Action/actionEat.cpp index 9ec217a8..06e68652 100644 --- a/src/Game/AI/Action/actionEat.cpp +++ b/src/Game/Actor/Action/actionEat.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEat.h" +#include "Game/Actor/Action/actionEat.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEat.h b/src/Game/Actor/Action/actionEat.h similarity index 89% rename from src/Game/AI/Action/actionEat.h rename to src/Game/Actor/Action/actionEat.h index 34b442b0..a9c80d51 100644 --- a/src/Game/AI/Action/actionEat.h +++ b/src/Game/Actor/Action/actionEat.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionActionWithPosAngReduce.h" +#include "Game/Actor/Action/actionActionWithPosAngReduce.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEatAndHeal.cpp b/src/Game/Actor/Action/actionEatAndHeal.cpp similarity index 92% rename from src/Game/AI/Action/actionEatAndHeal.cpp rename to src/Game/Actor/Action/actionEatAndHeal.cpp index 6f3da658..a6f8b2b8 100644 --- a/src/Game/AI/Action/actionEatAndHeal.cpp +++ b/src/Game/Actor/Action/actionEatAndHeal.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEatAndHeal.h" +#include "Game/Actor/Action/actionEatAndHeal.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEatAndHeal.h b/src/Game/Actor/Action/actionEatAndHeal.h similarity index 90% rename from src/Game/AI/Action/actionEatAndHeal.h rename to src/Game/Actor/Action/actionEatAndHeal.h index 2ef780f9..e3bf2a04 100644 --- a/src/Game/AI/Action/actionEatAndHeal.h +++ b/src/Game/Actor/Action/actionEatAndHeal.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionAnimalEatAction.h" +#include "Game/Actor/Action/actionAnimalEatAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEatForSunazarashiSPC.cpp b/src/Game/Actor/Action/actionEatForSunazarashiSPC.cpp similarity index 92% rename from src/Game/AI/Action/actionEatForSunazarashiSPC.cpp rename to src/Game/Actor/Action/actionEatForSunazarashiSPC.cpp index 808ae943..6b886d08 100644 --- a/src/Game/AI/Action/actionEatForSunazarashiSPC.cpp +++ b/src/Game/Actor/Action/actionEatForSunazarashiSPC.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEatForSunazarashiSPC.h" +#include "Game/Actor/Action/actionEatForSunazarashiSPC.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEatForSunazarashiSPC.h b/src/Game/Actor/Action/actionEatForSunazarashiSPC.h similarity index 91% rename from src/Game/AI/Action/actionEatForSunazarashiSPC.h rename to src/Game/Actor/Action/actionEatForSunazarashiSPC.h index 367e8b16..75e5b2a0 100644 --- a/src/Game/AI/Action/actionEatForSunazarashiSPC.h +++ b/src/Game/Actor/Action/actionEatForSunazarashiSPC.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionHorseEatAction.h" +#include "Game/Actor/Horse/Action/actionHorseEatAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEatWithAS.cpp b/src/Game/Actor/Action/actionEatWithAS.cpp similarity index 84% rename from src/Game/AI/Action/actionEatWithAS.cpp rename to src/Game/Actor/Action/actionEatWithAS.cpp index d4cc8b44..f1c66c0c 100644 --- a/src/Game/AI/Action/actionEatWithAS.cpp +++ b/src/Game/Actor/Action/actionEatWithAS.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEatWithAS.h" +#include "Game/Actor/Action/actionEatWithAS.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEatWithAS.h b/src/Game/Actor/Action/actionEatWithAS.h similarity index 90% rename from src/Game/AI/Action/actionEatWithAS.h rename to src/Game/Actor/Action/actionEatWithAS.h index f545ffb1..f0e4c8cd 100644 --- a/src/Game/AI/Action/actionEatWithAS.h +++ b/src/Game/Actor/Action/actionEatWithAS.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionEat.h" +#include "Game/Actor/Action/actionEat.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionElectricAttack.cpp b/src/Game/Actor/Action/actionElectricAttack.cpp similarity index 94% rename from src/Game/AI/Action/actionElectricAttack.cpp rename to src/Game/Actor/Action/actionElectricAttack.cpp index f044d5b6..57adb1ce 100644 --- a/src/Game/AI/Action/actionElectricAttack.cpp +++ b/src/Game/Actor/Action/actionElectricAttack.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionElectricAttack.h" +#include "Game/Actor/Action/actionElectricAttack.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionElectricAttack.h b/src/Game/Actor/Action/actionElectricAttack.h similarity index 94% rename from src/Game/AI/Action/actionElectricAttack.h rename to src/Game/Actor/Action/actionElectricAttack.h index df698a30..8a4b3cbc 100644 --- a/src/Game/AI/Action/actionElectricAttack.h +++ b/src/Game/Actor/Action/actionElectricAttack.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionTimeredASPlay.h" +#include "Game/Actor/Action/actionTimeredASPlay.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionElectricBlownOff.cpp b/src/Game/Actor/Action/actionElectricBlownOff.cpp similarity index 93% rename from src/Game/AI/Action/actionElectricBlownOff.cpp rename to src/Game/Actor/Action/actionElectricBlownOff.cpp index 7aa22ff3..cd56f3e0 100644 --- a/src/Game/AI/Action/actionElectricBlownOff.cpp +++ b/src/Game/Actor/Action/actionElectricBlownOff.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionElectricBlownOff.h" +#include "Game/Actor/Action/actionElectricBlownOff.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionElectricBlownOff.h b/src/Game/Actor/Action/actionElectricBlownOff.h similarity index 95% rename from src/Game/AI/Action/actionElectricBlownOff.h rename to src/Game/Actor/Action/actionElectricBlownOff.h index 94993167..ea5f52b3 100644 --- a/src/Game/AI/Action/actionElectricBlownOff.h +++ b/src/Game/Actor/Action/actionElectricBlownOff.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionBlownOff.h" +#include "Game/Actor/Action/actionBlownOff.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionElectricCableEnergized.cpp b/src/Game/Actor/Action/actionElectricCableEnergized.cpp similarity index 91% rename from src/Game/AI/Action/actionElectricCableEnergized.cpp rename to src/Game/Actor/Action/actionElectricCableEnergized.cpp index fbc39309..fcf7eb9a 100644 --- a/src/Game/AI/Action/actionElectricCableEnergized.cpp +++ b/src/Game/Actor/Action/actionElectricCableEnergized.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionElectricCableEnergized.h" +#include "Game/Actor/Action/actionElectricCableEnergized.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionElectricCableEnergized.h b/src/Game/Actor/Action/actionElectricCableEnergized.h similarity index 100% rename from src/Game/AI/Action/actionElectricCableEnergized.h rename to src/Game/Actor/Action/actionElectricCableEnergized.h diff --git a/src/Game/AI/Action/actionElectricDie.cpp b/src/Game/Actor/Action/actionElectricDie.cpp similarity index 89% rename from src/Game/AI/Action/actionElectricDie.cpp rename to src/Game/Actor/Action/actionElectricDie.cpp index 6f6e3615..61b44222 100644 --- a/src/Game/AI/Action/actionElectricDie.cpp +++ b/src/Game/Actor/Action/actionElectricDie.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionElectricDie.h" +#include "Game/Actor/Action/actionElectricDie.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionElectricDie.h b/src/Game/Actor/Action/actionElectricDie.h similarity index 89% rename from src/Game/AI/Action/actionElectricDie.h rename to src/Game/Actor/Action/actionElectricDie.h index 61c8a3ea..704ea063 100644 --- a/src/Game/AI/Action/actionElectricDie.h +++ b/src/Game/Actor/Action/actionElectricDie.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionElectricBlownOff.h" +#include "Game/Actor/Action/actionElectricBlownOff.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionElectricParalysis.cpp b/src/Game/Actor/Action/actionElectricParalysis.cpp similarity index 92% rename from src/Game/AI/Action/actionElectricParalysis.cpp rename to src/Game/Actor/Action/actionElectricParalysis.cpp index 1d5a9403..e409f0ea 100644 --- a/src/Game/AI/Action/actionElectricParalysis.cpp +++ b/src/Game/Actor/Action/actionElectricParalysis.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionElectricParalysis.h" +#include "Game/Actor/Action/actionElectricParalysis.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionElectricParalysis.h b/src/Game/Actor/Action/actionElectricParalysis.h similarity index 91% rename from src/Game/AI/Action/actionElectricParalysis.h rename to src/Game/Actor/Action/actionElectricParalysis.h index 249943c6..bec96ec6 100644 --- a/src/Game/AI/Action/actionElectricParalysis.h +++ b/src/Game/Actor/Action/actionElectricParalysis.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionActionWithPosAngReduce.h" +#include "Game/Actor/Action/actionActionWithPosAngReduce.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEmitEffectLoopAction.cpp b/src/Game/Actor/Action/actionEmitEffectLoopAction.cpp similarity index 95% rename from src/Game/AI/Action/actionEmitEffectLoopAction.cpp rename to src/Game/Actor/Action/actionEmitEffectLoopAction.cpp index 8ecf21dc..06bfe2e5 100644 --- a/src/Game/AI/Action/actionEmitEffectLoopAction.cpp +++ b/src/Game/Actor/Action/actionEmitEffectLoopAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEmitEffectLoopAction.h" +#include "Game/Actor/Action/actionEmitEffectLoopAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEmitEffectLoopAction.h b/src/Game/Actor/Action/actionEmitEffectLoopAction.h similarity index 100% rename from src/Game/AI/Action/actionEmitEffectLoopAction.h rename to src/Game/Actor/Action/actionEmitEffectLoopAction.h diff --git a/src/Game/AI/Action/actionEmitElectricWaterBall.cpp b/src/Game/Actor/Action/actionEmitElectricWaterBall.cpp similarity index 92% rename from src/Game/AI/Action/actionEmitElectricWaterBall.cpp rename to src/Game/Actor/Action/actionEmitElectricWaterBall.cpp index 7e2a9863..5602cb60 100644 --- a/src/Game/AI/Action/actionEmitElectricWaterBall.cpp +++ b/src/Game/Actor/Action/actionEmitElectricWaterBall.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEmitElectricWaterBall.h" +#include "Game/Actor/Action/actionEmitElectricWaterBall.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEmitElectricWaterBall.h b/src/Game/Actor/Action/actionEmitElectricWaterBall.h similarity index 100% rename from src/Game/AI/Action/actionEmitElectricWaterBall.h rename to src/Game/Actor/Action/actionEmitElectricWaterBall.h diff --git a/src/Game/AI/Action/actionEndChangeableASPlay.cpp b/src/Game/Actor/Action/actionEndChangeableASPlay.cpp similarity index 93% rename from src/Game/AI/Action/actionEndChangeableASPlay.cpp rename to src/Game/Actor/Action/actionEndChangeableASPlay.cpp index 4ac4e883..95db8598 100644 --- a/src/Game/AI/Action/actionEndChangeableASPlay.cpp +++ b/src/Game/Actor/Action/actionEndChangeableASPlay.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEndChangeableASPlay.h" +#include "Game/Actor/Action/actionEndChangeableASPlay.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEndChangeableASPlay.h b/src/Game/Actor/Action/actionEndChangeableASPlay.h similarity index 100% rename from src/Game/AI/Action/actionEndChangeableASPlay.h rename to src/Game/Actor/Action/actionEndChangeableASPlay.h diff --git a/src/Game/AI/Action/actionEnemyAreaInOutSendMessage.cpp b/src/Game/Actor/Action/actionEnemyAreaInOutSendMessage.cpp similarity index 92% rename from src/Game/AI/Action/actionEnemyAreaInOutSendMessage.cpp rename to src/Game/Actor/Action/actionEnemyAreaInOutSendMessage.cpp index f2668720..9ee4bf08 100644 --- a/src/Game/AI/Action/actionEnemyAreaInOutSendMessage.cpp +++ b/src/Game/Actor/Action/actionEnemyAreaInOutSendMessage.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEnemyAreaInOutSendMessage.h" +#include "Game/Actor/Action/actionEnemyAreaInOutSendMessage.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEnemyAreaInOutSendMessage.h b/src/Game/Actor/Action/actionEnemyAreaInOutSendMessage.h similarity index 91% rename from src/Game/AI/Action/actionEnemyAreaInOutSendMessage.h rename to src/Game/Actor/Action/actionEnemyAreaInOutSendMessage.h index 786b6f84..e8217e00 100644 --- a/src/Game/AI/Action/actionEnemyAreaInOutSendMessage.h +++ b/src/Game/Actor/Action/actionEnemyAreaInOutSendMessage.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionActorAreaInOutSendMessage.h" +#include "Game/Actor/Action/actionActorAreaInOutSendMessage.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEnemyChangeWeapon.cpp b/src/Game/Actor/Action/actionEnemyChangeWeapon.cpp similarity index 93% rename from src/Game/AI/Action/actionEnemyChangeWeapon.cpp rename to src/Game/Actor/Action/actionEnemyChangeWeapon.cpp index 5c2a59eb..da6cb8bb 100644 --- a/src/Game/AI/Action/actionEnemyChangeWeapon.cpp +++ b/src/Game/Actor/Action/actionEnemyChangeWeapon.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEnemyChangeWeapon.h" +#include "Game/Actor/Action/actionEnemyChangeWeapon.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEnemyChangeWeapon.h b/src/Game/Actor/Action/actionEnemyChangeWeapon.h similarity index 100% rename from src/Game/AI/Action/actionEnemyChangeWeapon.h rename to src/Game/Actor/Action/actionEnemyChangeWeapon.h diff --git a/src/Game/AI/Action/actionEnemyFortressChatCall.cpp b/src/Game/Actor/Action/actionEnemyFortressChatCall.cpp similarity index 92% rename from src/Game/AI/Action/actionEnemyFortressChatCall.cpp rename to src/Game/Actor/Action/actionEnemyFortressChatCall.cpp index a57e08f8..44b43a07 100644 --- a/src/Game/AI/Action/actionEnemyFortressChatCall.cpp +++ b/src/Game/Actor/Action/actionEnemyFortressChatCall.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEnemyFortressChatCall.h" +#include "Game/Actor/Action/actionEnemyFortressChatCall.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEnemyFortressChatCall.h b/src/Game/Actor/Action/actionEnemyFortressChatCall.h similarity index 90% rename from src/Game/AI/Action/actionEnemyFortressChatCall.h rename to src/Game/Actor/Action/actionEnemyFortressChatCall.h index a115a6c6..e06d531d 100644 --- a/src/Game/AI/Action/actionEnemyFortressChatCall.h +++ b/src/Game/Actor/Action/actionEnemyFortressChatCall.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionEnemyFortressChatTalk.h" +#include "Game/Actor/Action/actionEnemyFortressChatTalk.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEnemyFortressChatSpeak.cpp b/src/Game/Actor/Action/actionEnemyFortressChatSpeak.cpp similarity index 92% rename from src/Game/AI/Action/actionEnemyFortressChatSpeak.cpp rename to src/Game/Actor/Action/actionEnemyFortressChatSpeak.cpp index 3cdb678b..ceddfba6 100644 --- a/src/Game/AI/Action/actionEnemyFortressChatSpeak.cpp +++ b/src/Game/Actor/Action/actionEnemyFortressChatSpeak.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEnemyFortressChatSpeak.h" +#include "Game/Actor/Action/actionEnemyFortressChatSpeak.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEnemyFortressChatSpeak.h b/src/Game/Actor/Action/actionEnemyFortressChatSpeak.h similarity index 90% rename from src/Game/AI/Action/actionEnemyFortressChatSpeak.h rename to src/Game/Actor/Action/actionEnemyFortressChatSpeak.h index 71eaf347..7b41ec7b 100644 --- a/src/Game/AI/Action/actionEnemyFortressChatSpeak.h +++ b/src/Game/Actor/Action/actionEnemyFortressChatSpeak.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionEnemyFortressChatTalk.h" +#include "Game/Actor/Action/actionEnemyFortressChatTalk.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEnemyFortressChatTalk.cpp b/src/Game/Actor/Action/actionEnemyFortressChatTalk.cpp similarity index 93% rename from src/Game/AI/Action/actionEnemyFortressChatTalk.cpp rename to src/Game/Actor/Action/actionEnemyFortressChatTalk.cpp index 183698e1..370c2e23 100644 --- a/src/Game/AI/Action/actionEnemyFortressChatTalk.cpp +++ b/src/Game/Actor/Action/actionEnemyFortressChatTalk.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEnemyFortressChatTalk.h" +#include "Game/Actor/Action/actionEnemyFortressChatTalk.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEnemyFortressChatTalk.h b/src/Game/Actor/Action/actionEnemyFortressChatTalk.h similarity index 100% rename from src/Game/AI/Action/actionEnemyFortressChatTalk.h rename to src/Game/Actor/Action/actionEnemyFortressChatTalk.h diff --git a/src/Game/AI/Action/actionEnemyFortressChatTurn.cpp b/src/Game/Actor/Action/actionEnemyFortressChatTurn.cpp similarity index 92% rename from src/Game/AI/Action/actionEnemyFortressChatTurn.cpp rename to src/Game/Actor/Action/actionEnemyFortressChatTurn.cpp index 6f615b08..275ad258 100644 --- a/src/Game/AI/Action/actionEnemyFortressChatTurn.cpp +++ b/src/Game/Actor/Action/actionEnemyFortressChatTurn.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEnemyFortressChatTurn.h" +#include "Game/Actor/Action/actionEnemyFortressChatTurn.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEnemyFortressChatTurn.h b/src/Game/Actor/Action/actionEnemyFortressChatTurn.h similarity index 91% rename from src/Game/AI/Action/actionEnemyFortressChatTurn.h rename to src/Game/Actor/Action/actionEnemyFortressChatTurn.h index c8161155..bfd51d60 100644 --- a/src/Game/AI/Action/actionEnemyFortressChatTurn.h +++ b/src/Game/Actor/Action/actionEnemyFortressChatTurn.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionEnemyFortressChatTurnBase.h" +#include "Game/Actor/Action/actionEnemyFortressChatTurnBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEnemyFortressChatTurnBase.cpp b/src/Game/Actor/Action/actionEnemyFortressChatTurnBase.cpp similarity index 93% rename from src/Game/AI/Action/actionEnemyFortressChatTurnBase.cpp rename to src/Game/Actor/Action/actionEnemyFortressChatTurnBase.cpp index ecec9450..cd832e6f 100644 --- a/src/Game/AI/Action/actionEnemyFortressChatTurnBase.cpp +++ b/src/Game/Actor/Action/actionEnemyFortressChatTurnBase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEnemyFortressChatTurnBase.h" +#include "Game/Actor/Action/actionEnemyFortressChatTurnBase.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEnemyFortressChatTurnBase.h b/src/Game/Actor/Action/actionEnemyFortressChatTurnBase.h similarity index 100% rename from src/Game/AI/Action/actionEnemyFortressChatTurnBase.h rename to src/Game/Actor/Action/actionEnemyFortressChatTurnBase.h diff --git a/src/Game/AI/Action/actionEnemyFortressSimpleAction.cpp b/src/Game/Actor/Action/actionEnemyFortressSimpleAction.cpp similarity index 92% rename from src/Game/AI/Action/actionEnemyFortressSimpleAction.cpp rename to src/Game/Actor/Action/actionEnemyFortressSimpleAction.cpp index 6eac4db9..923d853e 100644 --- a/src/Game/AI/Action/actionEnemyFortressSimpleAction.cpp +++ b/src/Game/Actor/Action/actionEnemyFortressSimpleAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEnemyFortressSimpleAction.h" +#include "Game/Actor/Action/actionEnemyFortressSimpleAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEnemyFortressSimpleAction.h b/src/Game/Actor/Action/actionEnemyFortressSimpleAction.h similarity index 93% rename from src/Game/AI/Action/actionEnemyFortressSimpleAction.h rename to src/Game/Actor/Action/actionEnemyFortressSimpleAction.h index 40293fa7..a119eef7 100644 --- a/src/Game/AI/Action/actionEnemyFortressSimpleAction.h +++ b/src/Game/Actor/Action/actionEnemyFortressSimpleAction.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionForkTimer.h" +#include "Game/Actor/Action/actionForkTimer.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEnemyRigidBodyDie.cpp b/src/Game/Actor/Action/actionEnemyRigidBodyDie.cpp similarity index 93% rename from src/Game/AI/Action/actionEnemyRigidBodyDie.cpp rename to src/Game/Actor/Action/actionEnemyRigidBodyDie.cpp index 93bb209b..6921f246 100644 --- a/src/Game/AI/Action/actionEnemyRigidBodyDie.cpp +++ b/src/Game/Actor/Action/actionEnemyRigidBodyDie.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEnemyRigidBodyDie.h" +#include "Game/Actor/Action/actionEnemyRigidBodyDie.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEnemyRigidBodyDie.h b/src/Game/Actor/Action/actionEnemyRigidBodyDie.h similarity index 92% rename from src/Game/AI/Action/actionEnemyRigidBodyDie.h rename to src/Game/Actor/Action/actionEnemyRigidBodyDie.h index f3d11d69..cbfa663b 100644 --- a/src/Game/AI/Action/actionEnemyRigidBodyDie.h +++ b/src/Game/Actor/Action/actionEnemyRigidBodyDie.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionEnemyRigidBodyDieBase.h" +#include "Game/Actor/Action/actionEnemyRigidBodyDieBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEnemyRigidBodyDieBase.cpp b/src/Game/Actor/Action/actionEnemyRigidBodyDieBase.cpp similarity index 92% rename from src/Game/AI/Action/actionEnemyRigidBodyDieBase.cpp rename to src/Game/Actor/Action/actionEnemyRigidBodyDieBase.cpp index a85dac67..ed5d4331 100644 --- a/src/Game/AI/Action/actionEnemyRigidBodyDieBase.cpp +++ b/src/Game/Actor/Action/actionEnemyRigidBodyDieBase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEnemyRigidBodyDieBase.h" +#include "Game/Actor/Action/actionEnemyRigidBodyDieBase.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEnemyRigidBodyDieBase.h b/src/Game/Actor/Action/actionEnemyRigidBodyDieBase.h similarity index 100% rename from src/Game/AI/Action/actionEnemyRigidBodyDieBase.h rename to src/Game/Actor/Action/actionEnemyRigidBodyDieBase.h diff --git a/src/Game/AI/Action/actionEnemyRigidBodyFreeFallDie.cpp b/src/Game/Actor/Action/actionEnemyRigidBodyFreeFallDie.cpp similarity index 92% rename from src/Game/AI/Action/actionEnemyRigidBodyFreeFallDie.cpp rename to src/Game/Actor/Action/actionEnemyRigidBodyFreeFallDie.cpp index 1dcad2e3..8eb78276 100644 --- a/src/Game/AI/Action/actionEnemyRigidBodyFreeFallDie.cpp +++ b/src/Game/Actor/Action/actionEnemyRigidBodyFreeFallDie.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEnemyRigidBodyFreeFallDie.h" +#include "Game/Actor/Action/actionEnemyRigidBodyFreeFallDie.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEnemyRigidBodyFreeFallDie.h b/src/Game/Actor/Action/actionEnemyRigidBodyFreeFallDie.h similarity index 91% rename from src/Game/AI/Action/actionEnemyRigidBodyFreeFallDie.h rename to src/Game/Actor/Action/actionEnemyRigidBodyFreeFallDie.h index e5c04127..abf0f8ae 100644 --- a/src/Game/AI/Action/actionEnemyRigidBodyFreeFallDie.h +++ b/src/Game/Actor/Action/actionEnemyRigidBodyFreeFallDie.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionEnemyRigidBodyDieBase.h" +#include "Game/Actor/Action/actionEnemyRigidBodyDieBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEnemyRigidBodySpinDie.cpp b/src/Game/Actor/Action/actionEnemyRigidBodySpinDie.cpp similarity index 94% rename from src/Game/AI/Action/actionEnemyRigidBodySpinDie.cpp rename to src/Game/Actor/Action/actionEnemyRigidBodySpinDie.cpp index e95c52af..280d0c4b 100644 --- a/src/Game/AI/Action/actionEnemyRigidBodySpinDie.cpp +++ b/src/Game/Actor/Action/actionEnemyRigidBodySpinDie.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEnemyRigidBodySpinDie.h" +#include "Game/Actor/Action/actionEnemyRigidBodySpinDie.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEnemyRigidBodySpinDie.h b/src/Game/Actor/Action/actionEnemyRigidBodySpinDie.h similarity index 93% rename from src/Game/AI/Action/actionEnemyRigidBodySpinDie.h rename to src/Game/Actor/Action/actionEnemyRigidBodySpinDie.h index 59c422c4..9c50a4ee 100644 --- a/src/Game/AI/Action/actionEnemyRigidBodySpinDie.h +++ b/src/Game/Actor/Action/actionEnemyRigidBodySpinDie.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionEnemyRigidBodyDieBase.h" +#include "Game/Actor/Action/actionEnemyRigidBodyDieBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEnemyRushAttack.cpp b/src/Game/Actor/Action/actionEnemyRushAttack.cpp similarity index 95% rename from src/Game/AI/Action/actionEnemyRushAttack.cpp rename to src/Game/Actor/Action/actionEnemyRushAttack.cpp index 4e4af0f4..7e14efbb 100644 --- a/src/Game/AI/Action/actionEnemyRushAttack.cpp +++ b/src/Game/Actor/Action/actionEnemyRushAttack.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEnemyRushAttack.h" +#include "Game/Actor/Action/actionEnemyRushAttack.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEnemyRushAttack.h b/src/Game/Actor/Action/actionEnemyRushAttack.h similarity index 95% rename from src/Game/AI/Action/actionEnemyRushAttack.h rename to src/Game/Actor/Action/actionEnemyRushAttack.h index b8f859d3..dada1a53 100644 --- a/src/Game/AI/Action/actionEnemyRushAttack.h +++ b/src/Game/Actor/Action/actionEnemyRushAttack.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionRandomMoveAction.h" +#include "Game/Actor/Action/actionRandomMoveAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEnvSeEmitPointBirdPlayAction.cpp b/src/Game/Actor/Action/actionEnvSeEmitPointBirdPlayAction.cpp similarity index 91% rename from src/Game/AI/Action/actionEnvSeEmitPointBirdPlayAction.cpp rename to src/Game/Actor/Action/actionEnvSeEmitPointBirdPlayAction.cpp index eb50ec47..c5b6ba03 100644 --- a/src/Game/AI/Action/actionEnvSeEmitPointBirdPlayAction.cpp +++ b/src/Game/Actor/Action/actionEnvSeEmitPointBirdPlayAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEnvSeEmitPointBirdPlayAction.h" +#include "Game/Actor/Action/actionEnvSeEmitPointBirdPlayAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEnvSeEmitPointBirdPlayAction.h b/src/Game/Actor/Action/actionEnvSeEmitPointBirdPlayAction.h similarity index 100% rename from src/Game/AI/Action/actionEnvSeEmitPointBirdPlayAction.h rename to src/Game/Actor/Action/actionEnvSeEmitPointBirdPlayAction.h diff --git a/src/Game/AI/Action/actionEnvSeEmitPointInsectPlayAction.cpp b/src/Game/Actor/Action/actionEnvSeEmitPointInsectPlayAction.cpp similarity index 91% rename from src/Game/AI/Action/actionEnvSeEmitPointInsectPlayAction.cpp rename to src/Game/Actor/Action/actionEnvSeEmitPointInsectPlayAction.cpp index 1c9f4345..28c0666b 100644 --- a/src/Game/AI/Action/actionEnvSeEmitPointInsectPlayAction.cpp +++ b/src/Game/Actor/Action/actionEnvSeEmitPointInsectPlayAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEnvSeEmitPointInsectPlayAction.h" +#include "Game/Actor/Action/actionEnvSeEmitPointInsectPlayAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEnvSeEmitPointInsectPlayAction.h b/src/Game/Actor/Action/actionEnvSeEmitPointInsectPlayAction.h similarity index 100% rename from src/Game/AI/Action/actionEnvSeEmitPointInsectPlayAction.h rename to src/Game/Actor/Action/actionEnvSeEmitPointInsectPlayAction.h diff --git a/src/Game/AI/Action/actionEquipDisplay.cpp b/src/Game/Actor/Action/actionEquipDisplay.cpp similarity index 95% rename from src/Game/AI/Action/actionEquipDisplay.cpp rename to src/Game/Actor/Action/actionEquipDisplay.cpp index f53332f7..467a4579 100644 --- a/src/Game/AI/Action/actionEquipDisplay.cpp +++ b/src/Game/Actor/Action/actionEquipDisplay.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEquipDisplay.h" +#include "Game/Actor/Action/actionEquipDisplay.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEquipDisplay.h b/src/Game/Actor/Action/actionEquipDisplay.h similarity index 100% rename from src/Game/AI/Action/actionEquipDisplay.h rename to src/Game/Actor/Action/actionEquipDisplay.h diff --git a/src/Game/AI/Action/actionEquipDisplayCreate.cpp b/src/Game/Actor/Action/actionEquipDisplayCreate.cpp similarity index 95% rename from src/Game/AI/Action/actionEquipDisplayCreate.cpp rename to src/Game/Actor/Action/actionEquipDisplayCreate.cpp index ec894b44..98fbe564 100644 --- a/src/Game/AI/Action/actionEquipDisplayCreate.cpp +++ b/src/Game/Actor/Action/actionEquipDisplayCreate.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEquipDisplayCreate.h" +#include "Game/Actor/Action/actionEquipDisplayCreate.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEquipDisplayCreate.h b/src/Game/Actor/Action/actionEquipDisplayCreate.h similarity index 100% rename from src/Game/AI/Action/actionEquipDisplayCreate.h rename to src/Game/Actor/Action/actionEquipDisplayCreate.h diff --git a/src/Game/AI/Action/actionEquipDisplayGet.cpp b/src/Game/Actor/Action/actionEquipDisplayGet.cpp similarity index 93% rename from src/Game/AI/Action/actionEquipDisplayGet.cpp rename to src/Game/Actor/Action/actionEquipDisplayGet.cpp index 9bf87fa2..d40c33e2 100644 --- a/src/Game/AI/Action/actionEquipDisplayGet.cpp +++ b/src/Game/Actor/Action/actionEquipDisplayGet.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEquipDisplayGet.h" +#include "Game/Actor/Action/actionEquipDisplayGet.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEquipDisplayGet.h b/src/Game/Actor/Action/actionEquipDisplayGet.h similarity index 100% rename from src/Game/AI/Action/actionEquipDisplayGet.h rename to src/Game/Actor/Action/actionEquipDisplayGet.h diff --git a/src/Game/AI/Action/actionEquipedASPlay.cpp b/src/Game/Actor/Action/actionEquipedASPlay.cpp similarity index 92% rename from src/Game/AI/Action/actionEquipedASPlay.cpp rename to src/Game/Actor/Action/actionEquipedASPlay.cpp index 991ab097..758a69e9 100644 --- a/src/Game/AI/Action/actionEquipedASPlay.cpp +++ b/src/Game/Actor/Action/actionEquipedASPlay.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEquipedASPlay.h" +#include "Game/Actor/Action/actionEquipedASPlay.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEquipedASPlay.h b/src/Game/Actor/Action/actionEquipedASPlay.h similarity index 91% rename from src/Game/AI/Action/actionEquipedASPlay.h rename to src/Game/Actor/Action/actionEquipedASPlay.h index a5162909..bbe6a581 100644 --- a/src/Game/AI/Action/actionEquipedASPlay.h +++ b/src/Game/Actor/Action/actionEquipedASPlay.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionEquipedAction.h" +#include "Game/Actor/Action/actionEquipedAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEquipedAction.cpp b/src/Game/Actor/Action/actionEquipedAction.cpp similarity index 92% rename from src/Game/AI/Action/actionEquipedAction.cpp rename to src/Game/Actor/Action/actionEquipedAction.cpp index 7f2e5e72..4589ef23 100644 --- a/src/Game/AI/Action/actionEquipedAction.cpp +++ b/src/Game/Actor/Action/actionEquipedAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEquipedAction.h" +#include "Game/Actor/Action/actionEquipedAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEquipedAction.h b/src/Game/Actor/Action/actionEquipedAction.h similarity index 100% rename from src/Game/AI/Action/actionEquipedAction.h rename to src/Game/Actor/Action/actionEquipedAction.h diff --git a/src/Game/AI/Action/actionEquipedChemicalWeapon.cpp b/src/Game/Actor/Action/actionEquipedChemicalWeapon.cpp similarity index 86% rename from src/Game/AI/Action/actionEquipedChemicalWeapon.cpp rename to src/Game/Actor/Action/actionEquipedChemicalWeapon.cpp index de31956a..7938b1db 100644 --- a/src/Game/AI/Action/actionEquipedChemicalWeapon.cpp +++ b/src/Game/Actor/Action/actionEquipedChemicalWeapon.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEquipedChemicalWeapon.h" +#include "Game/Actor/Action/actionEquipedChemicalWeapon.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEquipedChemicalWeapon.h b/src/Game/Actor/Action/actionEquipedChemicalWeapon.h similarity index 89% rename from src/Game/AI/Action/actionEquipedChemicalWeapon.h rename to src/Game/Actor/Action/actionEquipedChemicalWeapon.h index 0522708b..32f6699a 100644 --- a/src/Game/AI/Action/actionEquipedChemicalWeapon.h +++ b/src/Game/Actor/Action/actionEquipedChemicalWeapon.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionEquipedAction.h" +#include "Game/Actor/Action/actionEquipedAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEquipedDeadlyBlowWeapon.cpp b/src/Game/Actor/Action/actionEquipedDeadlyBlowWeapon.cpp similarity index 91% rename from src/Game/AI/Action/actionEquipedDeadlyBlowWeapon.cpp rename to src/Game/Actor/Action/actionEquipedDeadlyBlowWeapon.cpp index fbde08c2..51c4f6c1 100644 --- a/src/Game/AI/Action/actionEquipedDeadlyBlowWeapon.cpp +++ b/src/Game/Actor/Action/actionEquipedDeadlyBlowWeapon.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEquipedDeadlyBlowWeapon.h" +#include "Game/Actor/Action/actionEquipedDeadlyBlowWeapon.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEquipedDeadlyBlowWeapon.h b/src/Game/Actor/Action/actionEquipedDeadlyBlowWeapon.h similarity index 91% rename from src/Game/AI/Action/actionEquipedDeadlyBlowWeapon.h rename to src/Game/Actor/Action/actionEquipedDeadlyBlowWeapon.h index 273a2036..6930c2b6 100644 --- a/src/Game/AI/Action/actionEquipedDeadlyBlowWeapon.h +++ b/src/Game/Actor/Action/actionEquipedDeadlyBlowWeapon.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionEquipedAction.h" +#include "Game/Actor/Action/actionEquipedAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEquipedDefaultWindWeapon.cpp b/src/Game/Actor/Action/actionEquipedDefaultWindWeapon.cpp similarity index 95% rename from src/Game/AI/Action/actionEquipedDefaultWindWeapon.cpp rename to src/Game/Actor/Action/actionEquipedDefaultWindWeapon.cpp index 872ab0d2..9cb583f6 100644 --- a/src/Game/AI/Action/actionEquipedDefaultWindWeapon.cpp +++ b/src/Game/Actor/Action/actionEquipedDefaultWindWeapon.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEquipedDefaultWindWeapon.h" +#include "Game/Actor/Action/actionEquipedDefaultWindWeapon.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEquipedDefaultWindWeapon.h b/src/Game/Actor/Action/actionEquipedDefaultWindWeapon.h similarity index 96% rename from src/Game/AI/Action/actionEquipedDefaultWindWeapon.h rename to src/Game/Actor/Action/actionEquipedDefaultWindWeapon.h index 9deab8a5..7cac4b29 100644 --- a/src/Game/AI/Action/actionEquipedDefaultWindWeapon.h +++ b/src/Game/Actor/Action/actionEquipedDefaultWindWeapon.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionEquipedAction.h" +#include "Game/Actor/Action/actionEquipedAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEquipedOptionalWeaponAction.cpp b/src/Game/Actor/Action/actionEquipedOptionalWeaponAction.cpp similarity index 70% rename from src/Game/AI/Action/actionEquipedOptionalWeaponAction.cpp rename to src/Game/Actor/Action/actionEquipedOptionalWeaponAction.cpp index bfa06faf..9a0363df 100644 --- a/src/Game/AI/Action/actionEquipedOptionalWeaponAction.cpp +++ b/src/Game/Actor/Action/actionEquipedOptionalWeaponAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEquipedOptionalWeaponAction.h" +#include "Game/Actor/Action/actionEquipedOptionalWeaponAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEquipedOptionalWeaponAction.h b/src/Game/Actor/Action/actionEquipedOptionalWeaponAction.h similarity index 87% rename from src/Game/AI/Action/actionEquipedOptionalWeaponAction.h rename to src/Game/Actor/Action/actionEquipedOptionalWeaponAction.h index bf0d7852..7814380f 100644 --- a/src/Game/AI/Action/actionEquipedOptionalWeaponAction.h +++ b/src/Game/Actor/Action/actionEquipedOptionalWeaponAction.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionBindAction.h" +#include "Game/Actor/Action/actionBindAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEquipedQuiver.cpp b/src/Game/Actor/Action/actionEquipedQuiver.cpp similarity index 88% rename from src/Game/AI/Action/actionEquipedQuiver.cpp rename to src/Game/Actor/Action/actionEquipedQuiver.cpp index 4fd976bd..97a3d441 100644 --- a/src/Game/AI/Action/actionEquipedQuiver.cpp +++ b/src/Game/Actor/Action/actionEquipedQuiver.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEquipedQuiver.h" +#include "Game/Actor/Action/actionEquipedQuiver.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEquipedQuiver.h b/src/Game/Actor/Action/actionEquipedQuiver.h similarity index 87% rename from src/Game/AI/Action/actionEquipedQuiver.h rename to src/Game/Actor/Action/actionEquipedQuiver.h index d526dcba..0e191aa3 100644 --- a/src/Game/AI/Action/actionEquipedQuiver.h +++ b/src/Game/Actor/Action/actionEquipedQuiver.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionEquipedOptionalWeaponAction.h" +#include "Game/Actor/Action/actionEquipedOptionalWeaponAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEquipedRod.cpp b/src/Game/Actor/Action/actionEquipedRod.cpp similarity index 94% rename from src/Game/AI/Action/actionEquipedRod.cpp rename to src/Game/Actor/Action/actionEquipedRod.cpp index 8eb4c451..bc274278 100644 --- a/src/Game/AI/Action/actionEquipedRod.cpp +++ b/src/Game/Actor/Action/actionEquipedRod.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEquipedRod.h" +#include "Game/Actor/Action/actionEquipedRod.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEquipedRod.h b/src/Game/Actor/Action/actionEquipedRod.h similarity index 95% rename from src/Game/AI/Action/actionEquipedRod.h rename to src/Game/Actor/Action/actionEquipedRod.h index 09356316..5dc0ffa4 100644 --- a/src/Game/AI/Action/actionEquipedRod.h +++ b/src/Game/Actor/Action/actionEquipedRod.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionEquipedAction.h" +#include "Game/Actor/Action/actionEquipedAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEquipedWeaponChild.cpp b/src/Game/Actor/Action/actionEquipedWeaponChild.cpp similarity index 88% rename from src/Game/AI/Action/actionEquipedWeaponChild.cpp rename to src/Game/Actor/Action/actionEquipedWeaponChild.cpp index 9aed2fb4..a9806ad9 100644 --- a/src/Game/AI/Action/actionEquipedWeaponChild.cpp +++ b/src/Game/Actor/Action/actionEquipedWeaponChild.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEquipedWeaponChild.h" +#include "Game/Actor/Action/actionEquipedWeaponChild.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEquipedWeaponChild.h b/src/Game/Actor/Action/actionEquipedWeaponChild.h similarity index 91% rename from src/Game/AI/Action/actionEquipedWeaponChild.h rename to src/Game/Actor/Action/actionEquipedWeaponChild.h index d6096d14..f0cf6e99 100644 --- a/src/Game/AI/Action/actionEquipedWeaponChild.h +++ b/src/Game/Actor/Action/actionEquipedWeaponChild.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionBindAction.h" +#include "Game/Actor/Action/actionBindAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEquipedWithScale.cpp b/src/Game/Actor/Action/actionEquipedWithScale.cpp similarity index 84% rename from src/Game/AI/Action/actionEquipedWithScale.cpp rename to src/Game/Actor/Action/actionEquipedWithScale.cpp index cb57e72e..27f0a967 100644 --- a/src/Game/AI/Action/actionEquipedWithScale.cpp +++ b/src/Game/Actor/Action/actionEquipedWithScale.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEquipedWithScale.h" +#include "Game/Actor/Action/actionEquipedWithScale.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEquipedWithScale.h b/src/Game/Actor/Action/actionEquipedWithScale.h similarity index 88% rename from src/Game/AI/Action/actionEquipedWithScale.h rename to src/Game/Actor/Action/actionEquipedWithScale.h index f862eb9e..9ade766e 100644 --- a/src/Game/AI/Action/actionEquipedWithScale.h +++ b/src/Game/Actor/Action/actionEquipedWithScale.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionEquipedAction.h" +#include "Game/Actor/Action/actionEquipedAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEscape.cpp b/src/Game/Actor/Action/actionEscape.cpp similarity index 82% rename from src/Game/AI/Action/actionEscape.cpp rename to src/Game/Actor/Action/actionEscape.cpp index d270a709..70fafa4f 100644 --- a/src/Game/AI/Action/actionEscape.cpp +++ b/src/Game/Actor/Action/actionEscape.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEscape.h" +#include "Game/Actor/Action/actionEscape.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEscape.h b/src/Game/Actor/Action/actionEscape.h similarity index 87% rename from src/Game/AI/Action/actionEscape.h rename to src/Game/Actor/Action/actionEscape.h index 111ccb8d..a1e73479 100644 --- a/src/Game/AI/Action/actionEscape.h +++ b/src/Game/Actor/Action/actionEscape.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionMoveBase.h" +#include "Game/Actor/Action/actionMoveBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEscapeBackTurn.cpp b/src/Game/Actor/Action/actionEscapeBackTurn.cpp similarity index 89% rename from src/Game/AI/Action/actionEscapeBackTurn.cpp rename to src/Game/Actor/Action/actionEscapeBackTurn.cpp index 36418d2e..4ed048f5 100644 --- a/src/Game/AI/Action/actionEscapeBackTurn.cpp +++ b/src/Game/Actor/Action/actionEscapeBackTurn.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEscapeBackTurn.h" +#include "Game/Actor/Action/actionEscapeBackTurn.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEscapeBackTurn.h b/src/Game/Actor/Action/actionEscapeBackTurn.h similarity index 91% rename from src/Game/AI/Action/actionEscapeBackTurn.h rename to src/Game/Actor/Action/actionEscapeBackTurn.h index f402678f..585f1fb9 100644 --- a/src/Game/AI/Action/actionEscapeBackTurn.h +++ b/src/Game/Actor/Action/actionEscapeBackTurn.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionActionEx.h" +#include "Game/Actor/Action/actionActionEx.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEventAddGameDataIntAction.cpp b/src/Game/Actor/Action/actionEventAddGameDataIntAction.cpp similarity index 96% rename from src/Game/AI/Action/actionEventAddGameDataIntAction.cpp rename to src/Game/Actor/Action/actionEventAddGameDataIntAction.cpp index 76763dd6..f73f83f4 100644 --- a/src/Game/AI/Action/actionEventAddGameDataIntAction.cpp +++ b/src/Game/Actor/Action/actionEventAddGameDataIntAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEventAddGameDataIntAction.h" +#include "Game/Actor/Action/actionEventAddGameDataIntAction.h" #include "KingSystem/GameData/gdtManager.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEventAddGameDataIntAction.h b/src/Game/Actor/Action/actionEventAddGameDataIntAction.h similarity index 100% rename from src/Game/AI/Action/actionEventAddGameDataIntAction.h rename to src/Game/Actor/Action/actionEventAddGameDataIntAction.h diff --git a/src/Game/AI/Action/actionEventAddGameDataToRupeeAction.cpp b/src/Game/Actor/Action/actionEventAddGameDataToRupeeAction.cpp similarity index 95% rename from src/Game/AI/Action/actionEventAddGameDataToRupeeAction.cpp rename to src/Game/Actor/Action/actionEventAddGameDataToRupeeAction.cpp index a902bc76..ab8dacd2 100644 --- a/src/Game/AI/Action/actionEventAddGameDataToRupeeAction.cpp +++ b/src/Game/Actor/Action/actionEventAddGameDataToRupeeAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEventAddGameDataToRupeeAction.h" +#include "Game/Actor/Action/actionEventAddGameDataToRupeeAction.h" #include "KingSystem/GameData/gdtManager.h" #include "KingSystem/System/UIGlue.h" diff --git a/src/Game/AI/Action/actionEventAddGameDataToRupeeAction.h b/src/Game/Actor/Action/actionEventAddGameDataToRupeeAction.h similarity index 100% rename from src/Game/AI/Action/actionEventAddGameDataToRupeeAction.h rename to src/Game/Actor/Action/actionEventAddGameDataToRupeeAction.h diff --git a/src/Game/AI/Action/actionEventAppearCheckPointNum.cpp b/src/Game/Actor/Action/actionEventAppearCheckPointNum.cpp similarity index 91% rename from src/Game/AI/Action/actionEventAppearCheckPointNum.cpp rename to src/Game/Actor/Action/actionEventAppearCheckPointNum.cpp index e50227b8..ab21fe7c 100644 --- a/src/Game/AI/Action/actionEventAppearCheckPointNum.cpp +++ b/src/Game/Actor/Action/actionEventAppearCheckPointNum.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEventAppearCheckPointNum.h" +#include "Game/Actor/Action/actionEventAppearCheckPointNum.h" #include "Game/UI/uiUtils.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEventAppearCheckPointNum.h b/src/Game/Actor/Action/actionEventAppearCheckPointNum.h similarity index 100% rename from src/Game/AI/Action/actionEventAppearCheckPointNum.h rename to src/Game/Actor/Action/actionEventAppearCheckPointNum.h diff --git a/src/Game/AI/Action/actionEventAppearFlyDistance.cpp b/src/Game/Actor/Action/actionEventAppearFlyDistance.cpp similarity index 91% rename from src/Game/AI/Action/actionEventAppearFlyDistance.cpp rename to src/Game/Actor/Action/actionEventAppearFlyDistance.cpp index 00eac504..061ac4a1 100644 --- a/src/Game/AI/Action/actionEventAppearFlyDistance.cpp +++ b/src/Game/Actor/Action/actionEventAppearFlyDistance.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEventAppearFlyDistance.h" +#include "Game/Actor/Action/actionEventAppearFlyDistance.h" #include "Game/UI/uiUtils.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEventAppearFlyDistance.h b/src/Game/Actor/Action/actionEventAppearFlyDistance.h similarity index 100% rename from src/Game/AI/Action/actionEventAppearFlyDistance.h rename to src/Game/Actor/Action/actionEventAppearFlyDistance.h diff --git a/src/Game/AI/Action/actionEventAppearGolfCount.cpp b/src/Game/Actor/Action/actionEventAppearGolfCount.cpp similarity index 91% rename from src/Game/AI/Action/actionEventAppearGolfCount.cpp rename to src/Game/Actor/Action/actionEventAppearGolfCount.cpp index 9a4dc9d8..1631df5b 100644 --- a/src/Game/AI/Action/actionEventAppearGolfCount.cpp +++ b/src/Game/Actor/Action/actionEventAppearGolfCount.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEventAppearGolfCount.h" +#include "Game/Actor/Action/actionEventAppearGolfCount.h" #include "Game/UI/uiUtils.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEventAppearGolfCount.h b/src/Game/Actor/Action/actionEventAppearGolfCount.h similarity index 100% rename from src/Game/AI/Action/actionEventAppearGolfCount.h rename to src/Game/Actor/Action/actionEventAppearGolfCount.h diff --git a/src/Game/AI/Action/actionEventAppearRaceResult.cpp b/src/Game/Actor/Action/actionEventAppearRaceResult.cpp similarity index 90% rename from src/Game/AI/Action/actionEventAppearRaceResult.cpp rename to src/Game/Actor/Action/actionEventAppearRaceResult.cpp index 66bf3259..a57abc33 100644 --- a/src/Game/AI/Action/actionEventAppearRaceResult.cpp +++ b/src/Game/Actor/Action/actionEventAppearRaceResult.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEventAppearRaceResult.h" +#include "Game/Actor/Action/actionEventAppearRaceResult.h" #include "Game/UI/uiUtils.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEventAppearRaceResult.h b/src/Game/Actor/Action/actionEventAppearRaceResult.h similarity index 100% rename from src/Game/AI/Action/actionEventAppearRaceResult.h rename to src/Game/Actor/Action/actionEventAppearRaceResult.h diff --git a/src/Game/AI/Action/actionEventAutoSaveAtGameClear.cpp b/src/Game/Actor/Action/actionEventAutoSaveAtGameClear.cpp similarity index 93% rename from src/Game/AI/Action/actionEventAutoSaveAtGameClear.cpp rename to src/Game/Actor/Action/actionEventAutoSaveAtGameClear.cpp index 765a458b..051c6308 100644 --- a/src/Game/AI/Action/actionEventAutoSaveAtGameClear.cpp +++ b/src/Game/Actor/Action/actionEventAutoSaveAtGameClear.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEventAutoSaveAtGameClear.h" +#include "Game/Actor/Action/actionEventAutoSaveAtGameClear.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEventAutoSaveAtGameClear.h b/src/Game/Actor/Action/actionEventAutoSaveAtGameClear.h similarity index 100% rename from src/Game/AI/Action/actionEventAutoSaveAtGameClear.h rename to src/Game/Actor/Action/actionEventAutoSaveAtGameClear.h diff --git a/src/Game/AI/Action/actionEventBgmCtrlAction.cpp b/src/Game/Actor/Action/actionEventBgmCtrlAction.cpp similarity index 87% rename from src/Game/AI/Action/actionEventBgmCtrlAction.cpp rename to src/Game/Actor/Action/actionEventBgmCtrlAction.cpp index fdef9bd0..502b0718 100644 --- a/src/Game/AI/Action/actionEventBgmCtrlAction.cpp +++ b/src/Game/Actor/Action/actionEventBgmCtrlAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEventBgmCtrlAction.h" +#include "Game/Actor/Action/actionEventBgmCtrlAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEventBgmCtrlAction.h b/src/Game/Actor/Action/actionEventBgmCtrlAction.h similarity index 100% rename from src/Game/AI/Action/actionEventBgmCtrlAction.h rename to src/Game/Actor/Action/actionEventBgmCtrlAction.h diff --git a/src/Game/AI/Action/actionEventBgmStartAction.cpp b/src/Game/Actor/Action/actionEventBgmStartAction.cpp similarity index 87% rename from src/Game/AI/Action/actionEventBgmStartAction.cpp rename to src/Game/Actor/Action/actionEventBgmStartAction.cpp index d5b61267..262fd20d 100644 --- a/src/Game/AI/Action/actionEventBgmStartAction.cpp +++ b/src/Game/Actor/Action/actionEventBgmStartAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEventBgmStartAction.h" +#include "Game/Actor/Action/actionEventBgmStartAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEventBgmStartAction.h b/src/Game/Actor/Action/actionEventBgmStartAction.h similarity index 100% rename from src/Game/AI/Action/actionEventBgmStartAction.h rename to src/Game/Actor/Action/actionEventBgmStartAction.h diff --git a/src/Game/AI/Action/actionEventBgmStartAndKeepAction.cpp b/src/Game/Actor/Action/actionEventBgmStartAndKeepAction.cpp similarity index 92% rename from src/Game/AI/Action/actionEventBgmStartAndKeepAction.cpp rename to src/Game/Actor/Action/actionEventBgmStartAndKeepAction.cpp index 058bc81d..23cee749 100644 --- a/src/Game/AI/Action/actionEventBgmStartAndKeepAction.cpp +++ b/src/Game/Actor/Action/actionEventBgmStartAndKeepAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEventBgmStartAndKeepAction.h" +#include "Game/Actor/Action/actionEventBgmStartAndKeepAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEventBgmStartAndKeepAction.h b/src/Game/Actor/Action/actionEventBgmStartAndKeepAction.h similarity index 100% rename from src/Game/AI/Action/actionEventBgmStartAndKeepAction.h rename to src/Game/Actor/Action/actionEventBgmStartAndKeepAction.h diff --git a/src/Game/AI/Action/actionEventBgmStopAction.cpp b/src/Game/Actor/Action/actionEventBgmStopAction.cpp similarity index 88% rename from src/Game/AI/Action/actionEventBgmStopAction.cpp rename to src/Game/Actor/Action/actionEventBgmStopAction.cpp index 6433a812..78f4987e 100644 --- a/src/Game/AI/Action/actionEventBgmStopAction.cpp +++ b/src/Game/Actor/Action/actionEventBgmStopAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEventBgmStopAction.h" +#include "Game/Actor/Action/actionEventBgmStopAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEventBgmStopAction.h b/src/Game/Actor/Action/actionEventBgmStopAction.h similarity index 100% rename from src/Game/AI/Action/actionEventBgmStopAction.h rename to src/Game/Actor/Action/actionEventBgmStopAction.h diff --git a/src/Game/AI/Action/actionEventBind.cpp b/src/Game/Actor/Action/actionEventBind.cpp similarity index 95% rename from src/Game/AI/Action/actionEventBind.cpp rename to src/Game/Actor/Action/actionEventBind.cpp index 082f9d71..9d22b6ac 100644 --- a/src/Game/AI/Action/actionEventBind.cpp +++ b/src/Game/Actor/Action/actionEventBind.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEventBind.h" +#include "Game/Actor/Action/actionEventBind.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEventBind.h b/src/Game/Actor/Action/actionEventBind.h similarity index 100% rename from src/Game/AI/Action/actionEventBind.h rename to src/Game/Actor/Action/actionEventBind.h diff --git a/src/Game/AI/Action/actionEventCancelGet.cpp b/src/Game/Actor/Action/actionEventCancelGet.cpp similarity index 86% rename from src/Game/AI/Action/actionEventCancelGet.cpp rename to src/Game/Actor/Action/actionEventCancelGet.cpp index 75805252..6fef8914 100644 --- a/src/Game/AI/Action/actionEventCancelGet.cpp +++ b/src/Game/Actor/Action/actionEventCancelGet.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEventCancelGet.h" +#include "Game/Actor/Action/actionEventCancelGet.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEventCancelGet.h b/src/Game/Actor/Action/actionEventCancelGet.h similarity index 100% rename from src/Game/AI/Action/actionEventCancelGet.h rename to src/Game/Actor/Action/actionEventCancelGet.h diff --git a/src/Game/AI/Action/actionEventCancelSleepTargetActor.cpp b/src/Game/Actor/Action/actionEventCancelSleepTargetActor.cpp similarity index 88% rename from src/Game/AI/Action/actionEventCancelSleepTargetActor.cpp rename to src/Game/Actor/Action/actionEventCancelSleepTargetActor.cpp index c51ee7e8..4be2aa03 100644 --- a/src/Game/AI/Action/actionEventCancelSleepTargetActor.cpp +++ b/src/Game/Actor/Action/actionEventCancelSleepTargetActor.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEventCancelSleepTargetActor.h" +#include "Game/Actor/Action/actionEventCancelSleepTargetActor.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEventCancelSleepTargetActor.h b/src/Game/Actor/Action/actionEventCancelSleepTargetActor.h similarity index 100% rename from src/Game/AI/Action/actionEventCancelSleepTargetActor.h rename to src/Game/Actor/Action/actionEventCancelSleepTargetActor.h diff --git a/src/Game/AI/Action/actionEventChangeFadeColor.cpp b/src/Game/Actor/Action/actionEventChangeFadeColor.cpp similarity index 92% rename from src/Game/AI/Action/actionEventChangeFadeColor.cpp rename to src/Game/Actor/Action/actionEventChangeFadeColor.cpp index f518757f..20e4b028 100644 --- a/src/Game/AI/Action/actionEventChangeFadeColor.cpp +++ b/src/Game/Actor/Action/actionEventChangeFadeColor.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEventChangeFadeColor.h" +#include "Game/Actor/Action/actionEventChangeFadeColor.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEventChangeFadeColor.h b/src/Game/Actor/Action/actionEventChangeFadeColor.h similarity index 100% rename from src/Game/AI/Action/actionEventChangeFadeColor.h rename to src/Game/Actor/Action/actionEventChangeFadeColor.h diff --git a/src/Game/AI/Action/actionEventChangeShadowNearAndFar.cpp b/src/Game/Actor/Action/actionEventChangeShadowNearAndFar.cpp similarity index 93% rename from src/Game/AI/Action/actionEventChangeShadowNearAndFar.cpp rename to src/Game/Actor/Action/actionEventChangeShadowNearAndFar.cpp index 2089de71..45c21ee0 100644 --- a/src/Game/AI/Action/actionEventChangeShadowNearAndFar.cpp +++ b/src/Game/Actor/Action/actionEventChangeShadowNearAndFar.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEventChangeShadowNearAndFar.h" +#include "Game/Actor/Action/actionEventChangeShadowNearAndFar.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEventChangeShadowNearAndFar.h b/src/Game/Actor/Action/actionEventChangeShadowNearAndFar.h similarity index 100% rename from src/Game/AI/Action/actionEventChangeShadowNearAndFar.h rename to src/Game/Actor/Action/actionEventChangeShadowNearAndFar.h diff --git a/src/Game/AI/Action/actionEventCheckAndCreateEquip.cpp b/src/Game/Actor/Action/actionEventCheckAndCreateEquip.cpp similarity index 93% rename from src/Game/AI/Action/actionEventCheckAndCreateEquip.cpp rename to src/Game/Actor/Action/actionEventCheckAndCreateEquip.cpp index 83f05067..1470a78a 100644 --- a/src/Game/AI/Action/actionEventCheckAndCreateEquip.cpp +++ b/src/Game/Actor/Action/actionEventCheckAndCreateEquip.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEventCheckAndCreateEquip.h" +#include "Game/Actor/Action/actionEventCheckAndCreateEquip.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEventCheckAndCreateEquip.h b/src/Game/Actor/Action/actionEventCheckAndCreateEquip.h similarity index 100% rename from src/Game/AI/Action/actionEventCheckAndCreateEquip.h rename to src/Game/Actor/Action/actionEventCheckAndCreateEquip.h diff --git a/src/Game/AI/Action/actionEventCloudShadowOnOff.cpp b/src/Game/Actor/Action/actionEventCloudShadowOnOff.cpp similarity index 91% rename from src/Game/AI/Action/actionEventCloudShadowOnOff.cpp rename to src/Game/Actor/Action/actionEventCloudShadowOnOff.cpp index 7cf41182..35ed3d39 100644 --- a/src/Game/AI/Action/actionEventCloudShadowOnOff.cpp +++ b/src/Game/Actor/Action/actionEventCloudShadowOnOff.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEventCloudShadowOnOff.h" +#include "Game/Actor/Action/actionEventCloudShadowOnOff.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEventCloudShadowOnOff.h b/src/Game/Actor/Action/actionEventCloudShadowOnOff.h similarity index 100% rename from src/Game/AI/Action/actionEventCloudShadowOnOff.h rename to src/Game/Actor/Action/actionEventCloudShadowOnOff.h diff --git a/src/Game/AI/Action/actionEventControlRupeeUI.cpp b/src/Game/Actor/Action/actionEventControlRupeeUI.cpp similarity index 88% rename from src/Game/AI/Action/actionEventControlRupeeUI.cpp rename to src/Game/Actor/Action/actionEventControlRupeeUI.cpp index cd17c898..725293f8 100644 --- a/src/Game/AI/Action/actionEventControlRupeeUI.cpp +++ b/src/Game/Actor/Action/actionEventControlRupeeUI.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEventControlRupeeUI.h" +#include "Game/Actor/Action/actionEventControlRupeeUI.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEventControlRupeeUI.h b/src/Game/Actor/Action/actionEventControlRupeeUI.h similarity index 100% rename from src/Game/AI/Action/actionEventControlRupeeUI.h rename to src/Game/Actor/Action/actionEventControlRupeeUI.h diff --git a/src/Game/AI/Action/actionEventCreateParaShawlSetToPlayer.cpp b/src/Game/Actor/Action/actionEventCreateParaShawlSetToPlayer.cpp similarity index 92% rename from src/Game/AI/Action/actionEventCreateParaShawlSetToPlayer.cpp rename to src/Game/Actor/Action/actionEventCreateParaShawlSetToPlayer.cpp index a57f974e..a269b49c 100644 --- a/src/Game/AI/Action/actionEventCreateParaShawlSetToPlayer.cpp +++ b/src/Game/Actor/Action/actionEventCreateParaShawlSetToPlayer.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEventCreateParaShawlSetToPlayer.h" +#include "Game/Actor/Action/actionEventCreateParaShawlSetToPlayer.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEventCreateParaShawlSetToPlayer.h b/src/Game/Actor/Action/actionEventCreateParaShawlSetToPlayer.h similarity index 100% rename from src/Game/AI/Action/actionEventCreateParaShawlSetToPlayer.h rename to src/Game/Actor/Action/actionEventCreateParaShawlSetToPlayer.h diff --git a/src/Game/AI/Action/actionEventDisableContactIdle.cpp b/src/Game/Actor/Action/actionEventDisableContactIdle.cpp similarity index 92% rename from src/Game/AI/Action/actionEventDisableContactIdle.cpp rename to src/Game/Actor/Action/actionEventDisableContactIdle.cpp index b4fb7d9b..d8a12ccd 100644 --- a/src/Game/AI/Action/actionEventDisableContactIdle.cpp +++ b/src/Game/Actor/Action/actionEventDisableContactIdle.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEventDisableContactIdle.h" +#include "Game/Actor/Action/actionEventDisableContactIdle.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEventDisableContactIdle.h b/src/Game/Actor/Action/actionEventDisableContactIdle.h similarity index 100% rename from src/Game/AI/Action/actionEventDisableContactIdle.h rename to src/Game/Actor/Action/actionEventDisableContactIdle.h diff --git a/src/Game/AI/Action/actionEventDisableContactLayerTrigger.cpp b/src/Game/Actor/Action/actionEventDisableContactLayerTrigger.cpp similarity index 87% rename from src/Game/AI/Action/actionEventDisableContactLayerTrigger.cpp rename to src/Game/Actor/Action/actionEventDisableContactLayerTrigger.cpp index c5bebc35..b9aec09f 100644 --- a/src/Game/AI/Action/actionEventDisableContactLayerTrigger.cpp +++ b/src/Game/Actor/Action/actionEventDisableContactLayerTrigger.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEventDisableContactLayerTrigger.h" +#include "Game/Actor/Action/actionEventDisableContactLayerTrigger.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEventDisableContactLayerTrigger.h b/src/Game/Actor/Action/actionEventDisableContactLayerTrigger.h similarity index 100% rename from src/Game/AI/Action/actionEventDisableContactLayerTrigger.h rename to src/Game/Actor/Action/actionEventDisableContactLayerTrigger.h diff --git a/src/Game/AI/Action/actionEventDisableMiniGameTime.cpp b/src/Game/Actor/Action/actionEventDisableMiniGameTime.cpp similarity index 86% rename from src/Game/AI/Action/actionEventDisableMiniGameTime.cpp rename to src/Game/Actor/Action/actionEventDisableMiniGameTime.cpp index e862512f..a52417c0 100644 --- a/src/Game/AI/Action/actionEventDisableMiniGameTime.cpp +++ b/src/Game/Actor/Action/actionEventDisableMiniGameTime.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEventDisableMiniGameTime.h" +#include "Game/Actor/Action/actionEventDisableMiniGameTime.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEventDisableMiniGameTime.h b/src/Game/Actor/Action/actionEventDisableMiniGameTime.h similarity index 100% rename from src/Game/AI/Action/actionEventDisableMiniGameTime.h rename to src/Game/Actor/Action/actionEventDisableMiniGameTime.h diff --git a/src/Game/AI/Action/actionEventDisappearCheckPointNum.cpp b/src/Game/Actor/Action/actionEventDisappearCheckPointNum.cpp similarity index 86% rename from src/Game/AI/Action/actionEventDisappearCheckPointNum.cpp rename to src/Game/Actor/Action/actionEventDisappearCheckPointNum.cpp index f8da1ace..b9d9abbf 100644 --- a/src/Game/AI/Action/actionEventDisappearCheckPointNum.cpp +++ b/src/Game/Actor/Action/actionEventDisappearCheckPointNum.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEventDisappearCheckPointNum.h" +#include "Game/Actor/Action/actionEventDisappearCheckPointNum.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEventDisappearCheckPointNum.h b/src/Game/Actor/Action/actionEventDisappearCheckPointNum.h similarity index 100% rename from src/Game/AI/Action/actionEventDisappearCheckPointNum.h rename to src/Game/Actor/Action/actionEventDisappearCheckPointNum.h diff --git a/src/Game/AI/Action/actionEventDisappearFlyDistance.cpp b/src/Game/Actor/Action/actionEventDisappearFlyDistance.cpp similarity index 86% rename from src/Game/AI/Action/actionEventDisappearFlyDistance.cpp rename to src/Game/Actor/Action/actionEventDisappearFlyDistance.cpp index 143e80d5..ced61254 100644 --- a/src/Game/AI/Action/actionEventDisappearFlyDistance.cpp +++ b/src/Game/Actor/Action/actionEventDisappearFlyDistance.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEventDisappearFlyDistance.h" +#include "Game/Actor/Action/actionEventDisappearFlyDistance.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEventDisappearFlyDistance.h b/src/Game/Actor/Action/actionEventDisappearFlyDistance.h similarity index 100% rename from src/Game/AI/Action/actionEventDisappearFlyDistance.h rename to src/Game/Actor/Action/actionEventDisappearFlyDistance.h diff --git a/src/Game/AI/Action/actionEventDisappearGolfCount.cpp b/src/Game/Actor/Action/actionEventDisappearGolfCount.cpp similarity index 86% rename from src/Game/AI/Action/actionEventDisappearGolfCount.cpp rename to src/Game/Actor/Action/actionEventDisappearGolfCount.cpp index 5234cc44..4ed471d4 100644 --- a/src/Game/AI/Action/actionEventDisappearGolfCount.cpp +++ b/src/Game/Actor/Action/actionEventDisappearGolfCount.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEventDisappearGolfCount.h" +#include "Game/Actor/Action/actionEventDisappearGolfCount.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEventDisappearGolfCount.h b/src/Game/Actor/Action/actionEventDisappearGolfCount.h similarity index 100% rename from src/Game/AI/Action/actionEventDisappearGolfCount.h rename to src/Game/Actor/Action/actionEventDisappearGolfCount.h diff --git a/src/Game/AI/Action/actionEventDisappearRaceResult.cpp b/src/Game/Actor/Action/actionEventDisappearRaceResult.cpp similarity index 86% rename from src/Game/AI/Action/actionEventDisappearRaceResult.cpp rename to src/Game/Actor/Action/actionEventDisappearRaceResult.cpp index 38aceabc..96b6ba61 100644 --- a/src/Game/AI/Action/actionEventDisappearRaceResult.cpp +++ b/src/Game/Actor/Action/actionEventDisappearRaceResult.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEventDisappearRaceResult.h" +#include "Game/Actor/Action/actionEventDisappearRaceResult.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEventDisappearRaceResult.h b/src/Game/Actor/Action/actionEventDisappearRaceResult.h similarity index 100% rename from src/Game/AI/Action/actionEventDisappearRaceResult.h rename to src/Game/Actor/Action/actionEventDisappearRaceResult.h diff --git a/src/Game/AI/Action/actionEventDoorOpenAndClose.cpp b/src/Game/Actor/Action/actionEventDoorOpenAndClose.cpp similarity index 93% rename from src/Game/AI/Action/actionEventDoorOpenAndClose.cpp rename to src/Game/Actor/Action/actionEventDoorOpenAndClose.cpp index 2cda9eca..cf913c50 100644 --- a/src/Game/AI/Action/actionEventDoorOpenAndClose.cpp +++ b/src/Game/Actor/Action/actionEventDoorOpenAndClose.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEventDoorOpenAndClose.h" +#include "Game/Actor/Action/actionEventDoorOpenAndClose.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEventDoorOpenAndClose.h b/src/Game/Actor/Action/actionEventDoorOpenAndClose.h similarity index 93% rename from src/Game/AI/Action/actionEventDoorOpenAndClose.h rename to src/Game/Actor/Action/actionEventDoorOpenAndClose.h index 79d9642c..5f0f3699 100644 --- a/src/Game/AI/Action/actionEventDoorOpenAndClose.h +++ b/src/Game/Actor/Action/actionEventDoorOpenAndClose.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionDoorOpenAndClose.h" +#include "Game/Actor/Action/actionDoorOpenAndClose.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEventEnableModelDraw.cpp b/src/Game/Actor/Action/actionEventEnableModelDraw.cpp similarity index 86% rename from src/Game/AI/Action/actionEventEnableModelDraw.cpp rename to src/Game/Actor/Action/actionEventEnableModelDraw.cpp index 6d3dd759..1b1eeb4a 100644 --- a/src/Game/AI/Action/actionEventEnableModelDraw.cpp +++ b/src/Game/Actor/Action/actionEventEnableModelDraw.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEventEnableModelDraw.h" +#include "Game/Actor/Action/actionEventEnableModelDraw.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEventEnableModelDraw.h b/src/Game/Actor/Action/actionEventEnableModelDraw.h similarity index 100% rename from src/Game/AI/Action/actionEventEnableModelDraw.h rename to src/Game/Actor/Action/actionEventEnableModelDraw.h diff --git a/src/Game/AI/Action/actionEventEquipLastSetItem.cpp b/src/Game/Actor/Action/actionEventEquipLastSetItem.cpp similarity index 86% rename from src/Game/AI/Action/actionEventEquipLastSetItem.cpp rename to src/Game/Actor/Action/actionEventEquipLastSetItem.cpp index 6fe809c3..7c5b5da7 100644 --- a/src/Game/AI/Action/actionEventEquipLastSetItem.cpp +++ b/src/Game/Actor/Action/actionEventEquipLastSetItem.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEventEquipLastSetItem.h" +#include "Game/Actor/Action/actionEventEquipLastSetItem.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEventEquipLastSetItem.h b/src/Game/Actor/Action/actionEventEquipLastSetItem.h similarity index 100% rename from src/Game/AI/Action/actionEventEquipLastSetItem.h rename to src/Game/Actor/Action/actionEventEquipLastSetItem.h diff --git a/src/Game/AI/Action/actionEventFade.cpp b/src/Game/Actor/Action/actionEventFade.cpp similarity index 93% rename from src/Game/AI/Action/actionEventFade.cpp rename to src/Game/Actor/Action/actionEventFade.cpp index 3aaef9ca..962b0709 100644 --- a/src/Game/AI/Action/actionEventFade.cpp +++ b/src/Game/Actor/Action/actionEventFade.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEventFade.h" +#include "Game/Actor/Action/actionEventFade.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEventFade.h b/src/Game/Actor/Action/actionEventFade.h similarity index 100% rename from src/Game/AI/Action/actionEventFade.h rename to src/Game/Actor/Action/actionEventFade.h diff --git a/src/Game/AI/Action/actionEventFadeIn.cpp b/src/Game/Actor/Action/actionEventFadeIn.cpp similarity index 91% rename from src/Game/AI/Action/actionEventFadeIn.cpp rename to src/Game/Actor/Action/actionEventFadeIn.cpp index ffaca667..57816b2a 100644 --- a/src/Game/AI/Action/actionEventFadeIn.cpp +++ b/src/Game/Actor/Action/actionEventFadeIn.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEventFadeIn.h" +#include "Game/Actor/Action/actionEventFadeIn.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEventFadeIn.h b/src/Game/Actor/Action/actionEventFadeIn.h similarity index 91% rename from src/Game/AI/Action/actionEventFadeIn.h rename to src/Game/Actor/Action/actionEventFadeIn.h index 7ad8609a..7945eb3c 100644 --- a/src/Game/AI/Action/actionEventFadeIn.h +++ b/src/Game/Actor/Action/actionEventFadeIn.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionEventFade.h" +#include "Game/Actor/Action/actionEventFade.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEventFadeOut.cpp b/src/Game/Actor/Action/actionEventFadeOut.cpp similarity index 91% rename from src/Game/AI/Action/actionEventFadeOut.cpp rename to src/Game/Actor/Action/actionEventFadeOut.cpp index c30a9333..175fc90c 100644 --- a/src/Game/AI/Action/actionEventFadeOut.cpp +++ b/src/Game/Actor/Action/actionEventFadeOut.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEventFadeOut.h" +#include "Game/Actor/Action/actionEventFadeOut.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEventFadeOut.h b/src/Game/Actor/Action/actionEventFadeOut.h similarity index 91% rename from src/Game/AI/Action/actionEventFadeOut.h rename to src/Game/Actor/Action/actionEventFadeOut.h index 57c89982..2450f637 100644 --- a/src/Game/AI/Action/actionEventFadeOut.h +++ b/src/Game/Actor/Action/actionEventFadeOut.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionEventFade.h" +#include "Game/Actor/Action/actionEventFade.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEventFireControl.cpp b/src/Game/Actor/Action/actionEventFireControl.cpp similarity index 87% rename from src/Game/AI/Action/actionEventFireControl.cpp rename to src/Game/Actor/Action/actionEventFireControl.cpp index 7fcae818..62f2d251 100644 --- a/src/Game/AI/Action/actionEventFireControl.cpp +++ b/src/Game/Actor/Action/actionEventFireControl.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEventFireControl.h" +#include "Game/Actor/Action/actionEventFireControl.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEventFireControl.h b/src/Game/Actor/Action/actionEventFireControl.h similarity index 100% rename from src/Game/AI/Action/actionEventFireControl.h rename to src/Game/Actor/Action/actionEventFireControl.h diff --git a/src/Game/AI/Action/actionEventHoverNullASPlay.cpp b/src/Game/Actor/Action/actionEventHoverNullASPlay.cpp similarity index 93% rename from src/Game/AI/Action/actionEventHoverNullASPlay.cpp rename to src/Game/Actor/Action/actionEventHoverNullASPlay.cpp index 0f4c572e..caf80d50 100644 --- a/src/Game/AI/Action/actionEventHoverNullASPlay.cpp +++ b/src/Game/Actor/Action/actionEventHoverNullASPlay.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEventHoverNullASPlay.h" +#include "Game/Actor/Action/actionEventHoverNullASPlay.h" #include "KingSystem/Physics/System/physInstanceSet.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEventHoverNullASPlay.h b/src/Game/Actor/Action/actionEventHoverNullASPlay.h similarity index 93% rename from src/Game/AI/Action/actionEventHoverNullASPlay.h rename to src/Game/Actor/Action/actionEventHoverNullASPlay.h index 49e314da..0f27c6f5 100644 --- a/src/Game/AI/Action/actionEventHoverNullASPlay.h +++ b/src/Game/Actor/Action/actionEventHoverNullASPlay.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionEventHoverNullASPlayBase.h" +#include "Game/Actor/Action/actionEventHoverNullASPlayBase.h" #include "KingSystem/ActorSystem/actActor.h" #include "KingSystem/ActorSystem/actAiAction.h" #include "KingSystem/ActorSystem/actCCAccessor.h" diff --git a/src/Game/AI/Action/actionEventHoverNullASPlayBase.cpp b/src/Game/Actor/Action/actionEventHoverNullASPlayBase.cpp similarity index 94% rename from src/Game/AI/Action/actionEventHoverNullASPlayBase.cpp rename to src/Game/Actor/Action/actionEventHoverNullASPlayBase.cpp index 951e85cf..21c4c588 100644 --- a/src/Game/AI/Action/actionEventHoverNullASPlayBase.cpp +++ b/src/Game/Actor/Action/actionEventHoverNullASPlayBase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEventHoverNullASPlayBase.h" +#include "Game/Actor/Action/actionEventHoverNullASPlayBase.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEventHoverNullASPlayBase.h b/src/Game/Actor/Action/actionEventHoverNullASPlayBase.h similarity index 100% rename from src/Game/AI/Action/actionEventHoverNullASPlayBase.h rename to src/Game/Actor/Action/actionEventHoverNullASPlayBase.h diff --git a/src/Game/AI/Action/actionEventMiniGameFinish.cpp b/src/Game/Actor/Action/actionEventMiniGameFinish.cpp similarity index 87% rename from src/Game/AI/Action/actionEventMiniGameFinish.cpp rename to src/Game/Actor/Action/actionEventMiniGameFinish.cpp index 7adda4bb..e3bf8aa8 100644 --- a/src/Game/AI/Action/actionEventMiniGameFinish.cpp +++ b/src/Game/Actor/Action/actionEventMiniGameFinish.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEventMiniGameFinish.h" +#include "Game/Actor/Action/actionEventMiniGameFinish.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEventMiniGameFinish.h b/src/Game/Actor/Action/actionEventMiniGameFinish.h similarity index 100% rename from src/Game/AI/Action/actionEventMiniGameFinish.h rename to src/Game/Actor/Action/actionEventMiniGameFinish.h diff --git a/src/Game/AI/Action/actionEventMiniGameRetire.cpp b/src/Game/Actor/Action/actionEventMiniGameRetire.cpp similarity index 87% rename from src/Game/AI/Action/actionEventMiniGameRetire.cpp rename to src/Game/Actor/Action/actionEventMiniGameRetire.cpp index 9ed9b2e4..d284c6a7 100644 --- a/src/Game/AI/Action/actionEventMiniGameRetire.cpp +++ b/src/Game/Actor/Action/actionEventMiniGameRetire.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEventMiniGameRetire.h" +#include "Game/Actor/Action/actionEventMiniGameRetire.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEventMiniGameRetire.h b/src/Game/Actor/Action/actionEventMiniGameRetire.h similarity index 100% rename from src/Game/AI/Action/actionEventMiniGameRetire.h rename to src/Game/Actor/Action/actionEventMiniGameRetire.h diff --git a/src/Game/AI/Action/actionEventMiniGameStart.cpp b/src/Game/Actor/Action/actionEventMiniGameStart.cpp similarity index 92% rename from src/Game/AI/Action/actionEventMiniGameStart.cpp rename to src/Game/Actor/Action/actionEventMiniGameStart.cpp index d7967145..c090dfdf 100644 --- a/src/Game/AI/Action/actionEventMiniGameStart.cpp +++ b/src/Game/Actor/Action/actionEventMiniGameStart.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEventMiniGameStart.h" +#include "Game/Actor/Action/actionEventMiniGameStart.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEventMiniGameStart.h b/src/Game/Actor/Action/actionEventMiniGameStart.h similarity index 100% rename from src/Game/AI/Action/actionEventMiniGameStart.h rename to src/Game/Actor/Action/actionEventMiniGameStart.h diff --git a/src/Game/AI/Action/actionEventMiniGameTime.cpp b/src/Game/Actor/Action/actionEventMiniGameTime.cpp similarity index 93% rename from src/Game/AI/Action/actionEventMiniGameTime.cpp rename to src/Game/Actor/Action/actionEventMiniGameTime.cpp index 0cc566bd..45b403e7 100644 --- a/src/Game/AI/Action/actionEventMiniGameTime.cpp +++ b/src/Game/Actor/Action/actionEventMiniGameTime.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEventMiniGameTime.h" +#include "Game/Actor/Action/actionEventMiniGameTime.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEventMiniGameTime.h b/src/Game/Actor/Action/actionEventMiniGameTime.h similarity index 100% rename from src/Game/AI/Action/actionEventMiniGameTime.h rename to src/Game/Actor/Action/actionEventMiniGameTime.h diff --git a/src/Game/AI/Action/actionEventMiniGameTimeMove.cpp b/src/Game/Actor/Action/actionEventMiniGameTimeMove.cpp similarity index 91% rename from src/Game/AI/Action/actionEventMiniGameTimeMove.cpp rename to src/Game/Actor/Action/actionEventMiniGameTimeMove.cpp index 2a23256d..79fa79f2 100644 --- a/src/Game/AI/Action/actionEventMiniGameTimeMove.cpp +++ b/src/Game/Actor/Action/actionEventMiniGameTimeMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEventMiniGameTimeMove.h" +#include "Game/Actor/Action/actionEventMiniGameTimeMove.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEventMiniGameTimeMove.h b/src/Game/Actor/Action/actionEventMiniGameTimeMove.h similarity index 100% rename from src/Game/AI/Action/actionEventMiniGameTimeMove.h rename to src/Game/Actor/Action/actionEventMiniGameTimeMove.h diff --git a/src/Game/AI/Action/actionEventMiniGameTimerWrite.cpp b/src/Game/Actor/Action/actionEventMiniGameTimerWrite.cpp similarity index 90% rename from src/Game/AI/Action/actionEventMiniGameTimerWrite.cpp rename to src/Game/Actor/Action/actionEventMiniGameTimerWrite.cpp index 8c8acc44..3acbf28e 100644 --- a/src/Game/AI/Action/actionEventMiniGameTimerWrite.cpp +++ b/src/Game/Actor/Action/actionEventMiniGameTimerWrite.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEventMiniGameTimerWrite.h" +#include "Game/Actor/Action/actionEventMiniGameTimerWrite.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEventMiniGameTimerWrite.h b/src/Game/Actor/Action/actionEventMiniGameTimerWrite.h similarity index 100% rename from src/Game/AI/Action/actionEventMiniGameTimerWrite.h rename to src/Game/Actor/Action/actionEventMiniGameTimerWrite.h diff --git a/src/Game/AI/Action/actionEventOpenGetDemo.cpp b/src/Game/Actor/Action/actionEventOpenGetDemo.cpp similarity index 92% rename from src/Game/AI/Action/actionEventOpenGetDemo.cpp rename to src/Game/Actor/Action/actionEventOpenGetDemo.cpp index 00979bad..2cee9a9b 100644 --- a/src/Game/AI/Action/actionEventOpenGetDemo.cpp +++ b/src/Game/Actor/Action/actionEventOpenGetDemo.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEventOpenGetDemo.h" +#include "Game/Actor/Action/actionEventOpenGetDemo.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEventOpenGetDemo.h b/src/Game/Actor/Action/actionEventOpenGetDemo.h similarity index 100% rename from src/Game/AI/Action/actionEventOpenGetDemo.h rename to src/Game/Actor/Action/actionEventOpenGetDemo.h diff --git a/src/Game/AI/Action/actionEventOpenGetWeaponDemo.cpp b/src/Game/Actor/Action/actionEventOpenGetWeaponDemo.cpp similarity index 82% rename from src/Game/AI/Action/actionEventOpenGetWeaponDemo.cpp rename to src/Game/Actor/Action/actionEventOpenGetWeaponDemo.cpp index 6e479959..d078e50b 100644 --- a/src/Game/AI/Action/actionEventOpenGetWeaponDemo.cpp +++ b/src/Game/Actor/Action/actionEventOpenGetWeaponDemo.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEventOpenGetWeaponDemo.h" +#include "Game/Actor/Action/actionEventOpenGetWeaponDemo.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEventOpenGetWeaponDemo.h b/src/Game/Actor/Action/actionEventOpenGetWeaponDemo.h similarity index 87% rename from src/Game/AI/Action/actionEventOpenGetWeaponDemo.h rename to src/Game/Actor/Action/actionEventOpenGetWeaponDemo.h index e045b321..4626ad56 100644 --- a/src/Game/AI/Action/actionEventOpenGetWeaponDemo.h +++ b/src/Game/Actor/Action/actionEventOpenGetWeaponDemo.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionEventOpenGetDemo.h" +#include "Game/Actor/Action/actionEventOpenGetDemo.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEventOpenMessageTips.cpp b/src/Game/Actor/Action/actionEventOpenMessageTips.cpp similarity index 92% rename from src/Game/AI/Action/actionEventOpenMessageTips.cpp rename to src/Game/Actor/Action/actionEventOpenMessageTips.cpp index adf97bf4..6c270e58 100644 --- a/src/Game/AI/Action/actionEventOpenMessageTips.cpp +++ b/src/Game/Actor/Action/actionEventOpenMessageTips.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEventOpenMessageTips.h" +#include "Game/Actor/Action/actionEventOpenMessageTips.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEventOpenMessageTips.h b/src/Game/Actor/Action/actionEventOpenMessageTips.h similarity index 100% rename from src/Game/AI/Action/actionEventOpenMessageTips.h rename to src/Game/Actor/Action/actionEventOpenMessageTips.h diff --git a/src/Game/AI/Action/actionEventPickOutFromPorch.cpp b/src/Game/Actor/Action/actionEventPickOutFromPorch.cpp similarity index 92% rename from src/Game/AI/Action/actionEventPickOutFromPorch.cpp rename to src/Game/Actor/Action/actionEventPickOutFromPorch.cpp index 3da27004..a87017c9 100644 --- a/src/Game/AI/Action/actionEventPickOutFromPorch.cpp +++ b/src/Game/Actor/Action/actionEventPickOutFromPorch.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEventPickOutFromPorch.h" +#include "Game/Actor/Action/actionEventPickOutFromPorch.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEventPickOutFromPorch.h b/src/Game/Actor/Action/actionEventPickOutFromPorch.h similarity index 100% rename from src/Game/AI/Action/actionEventPickOutFromPorch.h rename to src/Game/Actor/Action/actionEventPickOutFromPorch.h diff --git a/src/Game/AI/Action/actionEventPlayUiActorName.cpp b/src/Game/Actor/Action/actionEventPlayUiActorName.cpp similarity index 93% rename from src/Game/AI/Action/actionEventPlayUiActorName.cpp rename to src/Game/Actor/Action/actionEventPlayUiActorName.cpp index 92f74b21..e271fcf8 100644 --- a/src/Game/AI/Action/actionEventPlayUiActorName.cpp +++ b/src/Game/Actor/Action/actionEventPlayUiActorName.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEventPlayUiActorName.h" +#include "Game/Actor/Action/actionEventPlayUiActorName.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEventPlayUiActorName.h b/src/Game/Actor/Action/actionEventPlayUiActorName.h similarity index 100% rename from src/Game/AI/Action/actionEventPlayUiActorName.h rename to src/Game/Actor/Action/actionEventPlayUiActorName.h diff --git a/src/Game/AI/Action/actionEventPlayUiBossHpAction.cpp b/src/Game/Actor/Action/actionEventPlayUiBossHpAction.cpp similarity index 92% rename from src/Game/AI/Action/actionEventPlayUiBossHpAction.cpp rename to src/Game/Actor/Action/actionEventPlayUiBossHpAction.cpp index 0ea23046..79cac820 100644 --- a/src/Game/AI/Action/actionEventPlayUiBossHpAction.cpp +++ b/src/Game/Actor/Action/actionEventPlayUiBossHpAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEventPlayUiBossHpAction.h" +#include "Game/Actor/Action/actionEventPlayUiBossHpAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEventPlayUiBossHpAction.h b/src/Game/Actor/Action/actionEventPlayUiBossHpAction.h similarity index 100% rename from src/Game/AI/Action/actionEventPlayUiBossHpAction.h rename to src/Game/Actor/Action/actionEventPlayUiBossHpAction.h diff --git a/src/Game/AI/Action/actionEventPlayUiBossHpDamage.cpp b/src/Game/Actor/Action/actionEventPlayUiBossHpDamage.cpp similarity index 92% rename from src/Game/AI/Action/actionEventPlayUiBossHpDamage.cpp rename to src/Game/Actor/Action/actionEventPlayUiBossHpDamage.cpp index bfd10619..296f87b1 100644 --- a/src/Game/AI/Action/actionEventPlayUiBossHpDamage.cpp +++ b/src/Game/Actor/Action/actionEventPlayUiBossHpDamage.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEventPlayUiBossHpDamage.h" +#include "Game/Actor/Action/actionEventPlayUiBossHpDamage.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEventPlayUiBossHpDamage.h b/src/Game/Actor/Action/actionEventPlayUiBossHpDamage.h similarity index 100% rename from src/Game/AI/Action/actionEventPlayUiBossHpDamage.h rename to src/Game/Actor/Action/actionEventPlayUiBossHpDamage.h diff --git a/src/Game/AI/Action/actionEventPlayUiOPTextAction.cpp b/src/Game/Actor/Action/actionEventPlayUiOPTextAction.cpp similarity index 92% rename from src/Game/AI/Action/actionEventPlayUiOPTextAction.cpp rename to src/Game/Actor/Action/actionEventPlayUiOPTextAction.cpp index 4f337000..0ac6942f 100644 --- a/src/Game/AI/Action/actionEventPlayUiOPTextAction.cpp +++ b/src/Game/Actor/Action/actionEventPlayUiOPTextAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEventPlayUiOPTextAction.h" +#include "Game/Actor/Action/actionEventPlayUiOPTextAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEventPlayUiOPTextAction.h b/src/Game/Actor/Action/actionEventPlayUiOPTextAction.h similarity index 100% rename from src/Game/AI/Action/actionEventPlayUiOPTextAction.h rename to src/Game/Actor/Action/actionEventPlayUiOPTextAction.h diff --git a/src/Game/AI/Action/actionEventPlayUiOneTimeAnimAction.cpp b/src/Game/Actor/Action/actionEventPlayUiOneTimeAnimAction.cpp similarity index 92% rename from src/Game/AI/Action/actionEventPlayUiOneTimeAnimAction.cpp rename to src/Game/Actor/Action/actionEventPlayUiOneTimeAnimAction.cpp index c07f17a2..a4b7e962 100644 --- a/src/Game/AI/Action/actionEventPlayUiOneTimeAnimAction.cpp +++ b/src/Game/Actor/Action/actionEventPlayUiOneTimeAnimAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEventPlayUiOneTimeAnimAction.h" +#include "Game/Actor/Action/actionEventPlayUiOneTimeAnimAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEventPlayUiOneTimeAnimAction.h b/src/Game/Actor/Action/actionEventPlayUiOneTimeAnimAction.h similarity index 100% rename from src/Game/AI/Action/actionEventPlayUiOneTimeAnimAction.h rename to src/Game/Actor/Action/actionEventPlayUiOneTimeAnimAction.h diff --git a/src/Game/AI/Action/actionEventPlayUiStaffRoll.cpp b/src/Game/Actor/Action/actionEventPlayUiStaffRoll.cpp similarity index 92% rename from src/Game/AI/Action/actionEventPlayUiStaffRoll.cpp rename to src/Game/Actor/Action/actionEventPlayUiStaffRoll.cpp index 9baed94b..b4011552 100644 --- a/src/Game/AI/Action/actionEventPlayUiStaffRoll.cpp +++ b/src/Game/Actor/Action/actionEventPlayUiStaffRoll.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEventPlayUiStaffRoll.h" +#include "Game/Actor/Action/actionEventPlayUiStaffRoll.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEventPlayUiStaffRoll.h b/src/Game/Actor/Action/actionEventPlayUiStaffRoll.h similarity index 100% rename from src/Game/AI/Action/actionEventPlayUiStaffRoll.h rename to src/Game/Actor/Action/actionEventPlayUiStaffRoll.h diff --git a/src/Game/AI/Action/actionEventPlayUiStaffRollImage.cpp b/src/Game/Actor/Action/actionEventPlayUiStaffRollImage.cpp similarity index 92% rename from src/Game/AI/Action/actionEventPlayUiStaffRollImage.cpp rename to src/Game/Actor/Action/actionEventPlayUiStaffRollImage.cpp index da087afc..79d8a6e8 100644 --- a/src/Game/AI/Action/actionEventPlayUiStaffRollImage.cpp +++ b/src/Game/Actor/Action/actionEventPlayUiStaffRollImage.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEventPlayUiStaffRollImage.h" +#include "Game/Actor/Action/actionEventPlayUiStaffRollImage.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEventPlayUiStaffRollImage.h b/src/Game/Actor/Action/actionEventPlayUiStaffRollImage.h similarity index 100% rename from src/Game/AI/Action/actionEventPlayUiStaffRollImage.h rename to src/Game/Actor/Action/actionEventPlayUiStaffRollImage.h diff --git a/src/Game/AI/Action/actionEventPrizeSuccess.cpp b/src/Game/Actor/Action/actionEventPrizeSuccess.cpp similarity index 84% rename from src/Game/AI/Action/actionEventPrizeSuccess.cpp rename to src/Game/Actor/Action/actionEventPrizeSuccess.cpp index c84317aa..7a60f1e1 100644 --- a/src/Game/AI/Action/actionEventPrizeSuccess.cpp +++ b/src/Game/Actor/Action/actionEventPrizeSuccess.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEventPrizeSuccess.h" +#include "Game/Actor/Action/actionEventPrizeSuccess.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEventPrizeSuccess.h b/src/Game/Actor/Action/actionEventPrizeSuccess.h similarity index 100% rename from src/Game/AI/Action/actionEventPrizeSuccess.h rename to src/Game/Actor/Action/actionEventPrizeSuccess.h diff --git a/src/Game/AI/Action/actionEventRecoverPlayerCondition.cpp b/src/Game/Actor/Action/actionEventRecoverPlayerCondition.cpp similarity index 86% rename from src/Game/AI/Action/actionEventRecoverPlayerCondition.cpp rename to src/Game/Actor/Action/actionEventRecoverPlayerCondition.cpp index 7a56e452..b792bc45 100644 --- a/src/Game/AI/Action/actionEventRecoverPlayerCondition.cpp +++ b/src/Game/Actor/Action/actionEventRecoverPlayerCondition.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEventRecoverPlayerCondition.h" +#include "Game/Actor/Action/actionEventRecoverPlayerCondition.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEventRecoverPlayerCondition.h b/src/Game/Actor/Action/actionEventRecoverPlayerCondition.h similarity index 100% rename from src/Game/AI/Action/actionEventRecoverPlayerCondition.h rename to src/Game/Actor/Action/actionEventRecoverPlayerCondition.h diff --git a/src/Game/AI/Action/actionEventRecoverPlayerEnergy.cpp b/src/Game/Actor/Action/actionEventRecoverPlayerEnergy.cpp similarity index 86% rename from src/Game/AI/Action/actionEventRecoverPlayerEnergy.cpp rename to src/Game/Actor/Action/actionEventRecoverPlayerEnergy.cpp index 7460278f..d6263372 100644 --- a/src/Game/AI/Action/actionEventRecoverPlayerEnergy.cpp +++ b/src/Game/Actor/Action/actionEventRecoverPlayerEnergy.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEventRecoverPlayerEnergy.h" +#include "Game/Actor/Action/actionEventRecoverPlayerEnergy.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEventRecoverPlayerEnergy.h b/src/Game/Actor/Action/actionEventRecoverPlayerEnergy.h similarity index 100% rename from src/Game/AI/Action/actionEventRecoverPlayerEnergy.h rename to src/Game/Actor/Action/actionEventRecoverPlayerEnergy.h diff --git a/src/Game/AI/Action/actionEventRecoverPlayerLife.cpp b/src/Game/Actor/Action/actionEventRecoverPlayerLife.cpp similarity index 86% rename from src/Game/AI/Action/actionEventRecoverPlayerLife.cpp rename to src/Game/Actor/Action/actionEventRecoverPlayerLife.cpp index 01f7b970..250d54bf 100644 --- a/src/Game/AI/Action/actionEventRecoverPlayerLife.cpp +++ b/src/Game/Actor/Action/actionEventRecoverPlayerLife.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEventRecoverPlayerLife.h" +#include "Game/Actor/Action/actionEventRecoverPlayerLife.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEventRecoverPlayerLife.h b/src/Game/Actor/Action/actionEventRecoverPlayerLife.h similarity index 100% rename from src/Game/AI/Action/actionEventRecoverPlayerLife.h rename to src/Game/Actor/Action/actionEventRecoverPlayerLife.h diff --git a/src/Game/AI/Action/actionEventRegisterToDeathConter.cpp b/src/Game/Actor/Action/actionEventRegisterToDeathConter.cpp similarity index 89% rename from src/Game/AI/Action/actionEventRegisterToDeathConter.cpp rename to src/Game/Actor/Action/actionEventRegisterToDeathConter.cpp index ab41049f..e98f8c04 100644 --- a/src/Game/AI/Action/actionEventRegisterToDeathConter.cpp +++ b/src/Game/Actor/Action/actionEventRegisterToDeathConter.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEventRegisterToDeathConter.h" +#include "Game/Actor/Action/actionEventRegisterToDeathConter.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEventRegisterToDeathConter.h b/src/Game/Actor/Action/actionEventRegisterToDeathConter.h similarity index 100% rename from src/Game/AI/Action/actionEventRegisterToDeathConter.h rename to src/Game/Actor/Action/actionEventRegisterToDeathConter.h diff --git a/src/Game/AI/Action/actionEventRegisterToGetCounter.cpp b/src/Game/Actor/Action/actionEventRegisterToGetCounter.cpp similarity index 89% rename from src/Game/AI/Action/actionEventRegisterToGetCounter.cpp rename to src/Game/Actor/Action/actionEventRegisterToGetCounter.cpp index 22be853d..2019d8d4 100644 --- a/src/Game/AI/Action/actionEventRegisterToGetCounter.cpp +++ b/src/Game/Actor/Action/actionEventRegisterToGetCounter.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEventRegisterToGetCounter.h" +#include "Game/Actor/Action/actionEventRegisterToGetCounter.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEventRegisterToGetCounter.h b/src/Game/Actor/Action/actionEventRegisterToGetCounter.h similarity index 100% rename from src/Game/AI/Action/actionEventRegisterToGetCounter.h rename to src/Game/Actor/Action/actionEventRegisterToGetCounter.h diff --git a/src/Game/AI/Action/actionEventSendCatchWeaponMsgToPlayer.cpp b/src/Game/Actor/Action/actionEventSendCatchWeaponMsgToPlayer.cpp similarity index 86% rename from src/Game/AI/Action/actionEventSendCatchWeaponMsgToPlayer.cpp rename to src/Game/Actor/Action/actionEventSendCatchWeaponMsgToPlayer.cpp index e1095a35..318c72d0 100644 --- a/src/Game/AI/Action/actionEventSendCatchWeaponMsgToPlayer.cpp +++ b/src/Game/Actor/Action/actionEventSendCatchWeaponMsgToPlayer.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEventSendCatchWeaponMsgToPlayer.h" +#include "Game/Actor/Action/actionEventSendCatchWeaponMsgToPlayer.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEventSendCatchWeaponMsgToPlayer.h b/src/Game/Actor/Action/actionEventSendCatchWeaponMsgToPlayer.h similarity index 100% rename from src/Game/AI/Action/actionEventSendCatchWeaponMsgToPlayer.h rename to src/Game/Actor/Action/actionEventSendCatchWeaponMsgToPlayer.h diff --git a/src/Game/AI/Action/actionEventSetAddFogOff.cpp b/src/Game/Actor/Action/actionEventSetAddFogOff.cpp similarity index 91% rename from src/Game/AI/Action/actionEventSetAddFogOff.cpp rename to src/Game/Actor/Action/actionEventSetAddFogOff.cpp index e432507d..7c39a5c3 100644 --- a/src/Game/AI/Action/actionEventSetAddFogOff.cpp +++ b/src/Game/Actor/Action/actionEventSetAddFogOff.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEventSetAddFogOff.h" +#include "Game/Actor/Action/actionEventSetAddFogOff.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEventSetAddFogOff.h b/src/Game/Actor/Action/actionEventSetAddFogOff.h similarity index 100% rename from src/Game/AI/Action/actionEventSetAddFogOff.h rename to src/Game/Actor/Action/actionEventSetAddFogOff.h diff --git a/src/Game/AI/Action/actionEventSetAttentionForbidSale.cpp b/src/Game/Actor/Action/actionEventSetAttentionForbidSale.cpp similarity index 86% rename from src/Game/AI/Action/actionEventSetAttentionForbidSale.cpp rename to src/Game/Actor/Action/actionEventSetAttentionForbidSale.cpp index 7e37385f..9db206cf 100644 --- a/src/Game/AI/Action/actionEventSetAttentionForbidSale.cpp +++ b/src/Game/Actor/Action/actionEventSetAttentionForbidSale.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEventSetAttentionForbidSale.h" +#include "Game/Actor/Action/actionEventSetAttentionForbidSale.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEventSetAttentionForbidSale.h b/src/Game/Actor/Action/actionEventSetAttentionForbidSale.h similarity index 100% rename from src/Game/AI/Action/actionEventSetAttentionForbidSale.h rename to src/Game/Actor/Action/actionEventSetAttentionForbidSale.h diff --git a/src/Game/AI/Action/actionEventSetCharAmbientScale.cpp b/src/Game/Actor/Action/actionEventSetCharAmbientScale.cpp similarity index 92% rename from src/Game/AI/Action/actionEventSetCharAmbientScale.cpp rename to src/Game/Actor/Action/actionEventSetCharAmbientScale.cpp index 66054ab6..8b8e9d41 100644 --- a/src/Game/AI/Action/actionEventSetCharAmbientScale.cpp +++ b/src/Game/Actor/Action/actionEventSetCharAmbientScale.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEventSetCharAmbientScale.h" +#include "Game/Actor/Action/actionEventSetCharAmbientScale.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEventSetCharAmbientScale.h b/src/Game/Actor/Action/actionEventSetCharAmbientScale.h similarity index 100% rename from src/Game/AI/Action/actionEventSetCharAmbientScale.h rename to src/Game/Actor/Action/actionEventSetCharAmbientScale.h diff --git a/src/Game/AI/Action/actionEventSetCharaMainLightScale.cpp b/src/Game/Actor/Action/actionEventSetCharaMainLightScale.cpp similarity index 92% rename from src/Game/AI/Action/actionEventSetCharaMainLightScale.cpp rename to src/Game/Actor/Action/actionEventSetCharaMainLightScale.cpp index e4bcb94f..6d43529b 100644 --- a/src/Game/AI/Action/actionEventSetCharaMainLightScale.cpp +++ b/src/Game/Actor/Action/actionEventSetCharaMainLightScale.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEventSetCharaMainLightScale.h" +#include "Game/Actor/Action/actionEventSetCharaMainLightScale.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEventSetCharaMainLightScale.h b/src/Game/Actor/Action/actionEventSetCharaMainLightScale.h similarity index 100% rename from src/Game/AI/Action/actionEventSetCharaMainLightScale.h rename to src/Game/Actor/Action/actionEventSetCharaMainLightScale.h diff --git a/src/Game/AI/Action/actionEventSetCloudShadowMove.cpp b/src/Game/Actor/Action/actionEventSetCloudShadowMove.cpp similarity index 92% rename from src/Game/AI/Action/actionEventSetCloudShadowMove.cpp rename to src/Game/Actor/Action/actionEventSetCloudShadowMove.cpp index 133cc64d..49aee105 100644 --- a/src/Game/AI/Action/actionEventSetCloudShadowMove.cpp +++ b/src/Game/Actor/Action/actionEventSetCloudShadowMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEventSetCloudShadowMove.h" +#include "Game/Actor/Action/actionEventSetCloudShadowMove.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEventSetCloudShadowMove.h b/src/Game/Actor/Action/actionEventSetCloudShadowMove.h similarity index 100% rename from src/Game/AI/Action/actionEventSetCloudShadowMove.h rename to src/Game/Actor/Action/actionEventSetCloudShadowMove.h diff --git a/src/Game/AI/Action/actionEventSetCloudShadowPos.cpp b/src/Game/Actor/Action/actionEventSetCloudShadowPos.cpp similarity index 92% rename from src/Game/AI/Action/actionEventSetCloudShadowPos.cpp rename to src/Game/Actor/Action/actionEventSetCloudShadowPos.cpp index af1f4ebd..e8829f77 100644 --- a/src/Game/AI/Action/actionEventSetCloudShadowPos.cpp +++ b/src/Game/Actor/Action/actionEventSetCloudShadowPos.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEventSetCloudShadowPos.h" +#include "Game/Actor/Action/actionEventSetCloudShadowPos.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEventSetCloudShadowPos.h b/src/Game/Actor/Action/actionEventSetCloudShadowPos.h similarity index 100% rename from src/Game/AI/Action/actionEventSetCloudShadowPos.h rename to src/Game/Actor/Action/actionEventSetCloudShadowPos.h diff --git a/src/Game/AI/Action/actionEventSetDiffuseAttenuate.cpp b/src/Game/Actor/Action/actionEventSetDiffuseAttenuate.cpp similarity index 92% rename from src/Game/AI/Action/actionEventSetDiffuseAttenuate.cpp rename to src/Game/Actor/Action/actionEventSetDiffuseAttenuate.cpp index 12166fe0..9cc10e7b 100644 --- a/src/Game/AI/Action/actionEventSetDiffuseAttenuate.cpp +++ b/src/Game/Actor/Action/actionEventSetDiffuseAttenuate.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEventSetDiffuseAttenuate.h" +#include "Game/Actor/Action/actionEventSetDiffuseAttenuate.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEventSetDiffuseAttenuate.h b/src/Game/Actor/Action/actionEventSetDiffuseAttenuate.h similarity index 100% rename from src/Game/AI/Action/actionEventSetDiffuseAttenuate.h rename to src/Game/Actor/Action/actionEventSetDiffuseAttenuate.h diff --git a/src/Game/AI/Action/actionEventSetDirectionalLight.cpp b/src/Game/Actor/Action/actionEventSetDirectionalLight.cpp similarity index 92% rename from src/Game/AI/Action/actionEventSetDirectionalLight.cpp rename to src/Game/Actor/Action/actionEventSetDirectionalLight.cpp index 53cd367a..9cbfcad2 100644 --- a/src/Game/AI/Action/actionEventSetDirectionalLight.cpp +++ b/src/Game/Actor/Action/actionEventSetDirectionalLight.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEventSetDirectionalLight.h" +#include "Game/Actor/Action/actionEventSetDirectionalLight.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEventSetDirectionalLight.h b/src/Game/Actor/Action/actionEventSetDirectionalLight.h similarity index 100% rename from src/Game/AI/Action/actionEventSetDirectionalLight.h rename to src/Game/Actor/Action/actionEventSetDirectionalLight.h diff --git a/src/Game/AI/Action/actionEventSetDirectionalLightYang.cpp b/src/Game/Actor/Action/actionEventSetDirectionalLightYang.cpp similarity index 91% rename from src/Game/AI/Action/actionEventSetDirectionalLightYang.cpp rename to src/Game/Actor/Action/actionEventSetDirectionalLightYang.cpp index 729c50e2..d07b12a3 100644 --- a/src/Game/AI/Action/actionEventSetDirectionalLightYang.cpp +++ b/src/Game/Actor/Action/actionEventSetDirectionalLightYang.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEventSetDirectionalLightYang.h" +#include "Game/Actor/Action/actionEventSetDirectionalLightYang.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEventSetDirectionalLightYang.h b/src/Game/Actor/Action/actionEventSetDirectionalLightYang.h similarity index 100% rename from src/Game/AI/Action/actionEventSetDirectionalLightYang.h rename to src/Game/Actor/Action/actionEventSetDirectionalLightYang.h diff --git a/src/Game/AI/Action/actionEventSetDynamic.cpp b/src/Game/Actor/Action/actionEventSetDynamic.cpp similarity index 88% rename from src/Game/AI/Action/actionEventSetDynamic.cpp rename to src/Game/Actor/Action/actionEventSetDynamic.cpp index 434a2500..d196abd2 100644 --- a/src/Game/AI/Action/actionEventSetDynamic.cpp +++ b/src/Game/Actor/Action/actionEventSetDynamic.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEventSetDynamic.h" +#include "Game/Actor/Action/actionEventSetDynamic.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEventSetDynamic.h b/src/Game/Actor/Action/actionEventSetDynamic.h similarity index 100% rename from src/Game/AI/Action/actionEventSetDynamic.h rename to src/Game/Actor/Action/actionEventSetDynamic.h diff --git a/src/Game/AI/Action/actionEventSetEnableGrass.cpp b/src/Game/Actor/Action/actionEventSetEnableGrass.cpp similarity index 87% rename from src/Game/AI/Action/actionEventSetEnableGrass.cpp rename to src/Game/Actor/Action/actionEventSetEnableGrass.cpp index d98f9422..75ed46a1 100644 --- a/src/Game/AI/Action/actionEventSetEnableGrass.cpp +++ b/src/Game/Actor/Action/actionEventSetEnableGrass.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEventSetEnableGrass.h" +#include "Game/Actor/Action/actionEventSetEnableGrass.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEventSetEnableGrass.h b/src/Game/Actor/Action/actionEventSetEnableGrass.h similarity index 100% rename from src/Game/AI/Action/actionEventSetEnableGrass.h rename to src/Game/Actor/Action/actionEventSetEnableGrass.h diff --git a/src/Game/AI/Action/actionEventSetFixed.cpp b/src/Game/Actor/Action/actionEventSetFixed.cpp similarity index 88% rename from src/Game/AI/Action/actionEventSetFixed.cpp rename to src/Game/Actor/Action/actionEventSetFixed.cpp index 05b8548c..7dd3742c 100644 --- a/src/Game/AI/Action/actionEventSetFixed.cpp +++ b/src/Game/Actor/Action/actionEventSetFixed.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEventSetFixed.h" +#include "Game/Actor/Action/actionEventSetFixed.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEventSetFixed.h b/src/Game/Actor/Action/actionEventSetFixed.h similarity index 100% rename from src/Game/AI/Action/actionEventSetFixed.h rename to src/Game/Actor/Action/actionEventSetFixed.h diff --git a/src/Game/AI/Action/actionEventSetFocusDist.cpp b/src/Game/Actor/Action/actionEventSetFocusDist.cpp similarity index 92% rename from src/Game/AI/Action/actionEventSetFocusDist.cpp rename to src/Game/Actor/Action/actionEventSetFocusDist.cpp index 7036ec46..f3734cb7 100644 --- a/src/Game/AI/Action/actionEventSetFocusDist.cpp +++ b/src/Game/Actor/Action/actionEventSetFocusDist.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEventSetFocusDist.h" +#include "Game/Actor/Action/actionEventSetFocusDist.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEventSetFocusDist.h b/src/Game/Actor/Action/actionEventSetFocusDist.h similarity index 100% rename from src/Game/AI/Action/actionEventSetFocusDist.h rename to src/Game/Actor/Action/actionEventSetFocusDist.h diff --git a/src/Game/AI/Action/actionEventSetFogDirect.cpp b/src/Game/Actor/Action/actionEventSetFogDirect.cpp similarity index 94% rename from src/Game/AI/Action/actionEventSetFogDirect.cpp rename to src/Game/Actor/Action/actionEventSetFogDirect.cpp index cbf43ed3..70ab3a8b 100644 --- a/src/Game/AI/Action/actionEventSetFogDirect.cpp +++ b/src/Game/Actor/Action/actionEventSetFogDirect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEventSetFogDirect.h" +#include "Game/Actor/Action/actionEventSetFogDirect.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEventSetFogDirect.h b/src/Game/Actor/Action/actionEventSetFogDirect.h similarity index 100% rename from src/Game/AI/Action/actionEventSetFogDirect.h rename to src/Game/Actor/Action/actionEventSetFogDirect.h diff --git a/src/Game/AI/Action/actionEventSetGameDataFloatAction.cpp b/src/Game/Actor/Action/actionEventSetGameDataFloatAction.cpp similarity index 88% rename from src/Game/AI/Action/actionEventSetGameDataFloatAction.cpp rename to src/Game/Actor/Action/actionEventSetGameDataFloatAction.cpp index 6991ddd0..1bf30545 100644 --- a/src/Game/AI/Action/actionEventSetGameDataFloatAction.cpp +++ b/src/Game/Actor/Action/actionEventSetGameDataFloatAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEventSetGameDataFloatAction.h" +#include "Game/Actor/Action/actionEventSetGameDataFloatAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEventSetGameDataFloatAction.h b/src/Game/Actor/Action/actionEventSetGameDataFloatAction.h similarity index 100% rename from src/Game/AI/Action/actionEventSetGameDataFloatAction.h rename to src/Game/Actor/Action/actionEventSetGameDataFloatAction.h diff --git a/src/Game/AI/Action/actionEventSetItemDataToPouch.cpp b/src/Game/Actor/Action/actionEventSetItemDataToPouch.cpp similarity index 90% rename from src/Game/AI/Action/actionEventSetItemDataToPouch.cpp rename to src/Game/Actor/Action/actionEventSetItemDataToPouch.cpp index 16842339..77231d3d 100644 --- a/src/Game/AI/Action/actionEventSetItemDataToPouch.cpp +++ b/src/Game/Actor/Action/actionEventSetItemDataToPouch.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEventSetItemDataToPouch.h" +#include "Game/Actor/Action/actionEventSetItemDataToPouch.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEventSetItemDataToPouch.h b/src/Game/Actor/Action/actionEventSetItemDataToPouch.h similarity index 100% rename from src/Game/AI/Action/actionEventSetItemDataToPouch.h rename to src/Game/Actor/Action/actionEventSetItemDataToPouch.h diff --git a/src/Game/AI/Action/actionEventSetMoonType.cpp b/src/Game/Actor/Action/actionEventSetMoonType.cpp similarity index 92% rename from src/Game/AI/Action/actionEventSetMoonType.cpp rename to src/Game/Actor/Action/actionEventSetMoonType.cpp index a0f877f9..4af6ab4e 100644 --- a/src/Game/AI/Action/actionEventSetMoonType.cpp +++ b/src/Game/Actor/Action/actionEventSetMoonType.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEventSetMoonType.h" +#include "Game/Actor/Action/actionEventSetMoonType.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEventSetMoonType.h b/src/Game/Actor/Action/actionEventSetMoonType.h similarity index 100% rename from src/Game/AI/Action/actionEventSetMoonType.h rename to src/Game/Actor/Action/actionEventSetMoonType.h diff --git a/src/Game/AI/Action/actionEventSetPaletteType.cpp b/src/Game/Actor/Action/actionEventSetPaletteType.cpp similarity index 93% rename from src/Game/AI/Action/actionEventSetPaletteType.cpp rename to src/Game/Actor/Action/actionEventSetPaletteType.cpp index 7884a70f..4a82a60b 100644 --- a/src/Game/AI/Action/actionEventSetPaletteType.cpp +++ b/src/Game/Actor/Action/actionEventSetPaletteType.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEventSetPaletteType.h" +#include "Game/Actor/Action/actionEventSetPaletteType.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEventSetPaletteType.h b/src/Game/Actor/Action/actionEventSetPaletteType.h similarity index 100% rename from src/Game/AI/Action/actionEventSetPaletteType.h rename to src/Game/Actor/Action/actionEventSetPaletteType.h diff --git a/src/Game/AI/Action/actionEventSetRainSplashRatio.cpp b/src/Game/Actor/Action/actionEventSetRainSplashRatio.cpp similarity index 92% rename from src/Game/AI/Action/actionEventSetRainSplashRatio.cpp rename to src/Game/Actor/Action/actionEventSetRainSplashRatio.cpp index 10cb5eb4..10ac5f5f 100644 --- a/src/Game/AI/Action/actionEventSetRainSplashRatio.cpp +++ b/src/Game/Actor/Action/actionEventSetRainSplashRatio.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEventSetRainSplashRatio.h" +#include "Game/Actor/Action/actionEventSetRainSplashRatio.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEventSetRainSplashRatio.h b/src/Game/Actor/Action/actionEventSetRainSplashRatio.h similarity index 100% rename from src/Game/AI/Action/actionEventSetRainSplashRatio.h rename to src/Game/Actor/Action/actionEventSetRainSplashRatio.h diff --git a/src/Game/AI/Action/actionEventSetSkyPaletteType.cpp b/src/Game/Actor/Action/actionEventSetSkyPaletteType.cpp similarity index 92% rename from src/Game/AI/Action/actionEventSetSkyPaletteType.cpp rename to src/Game/Actor/Action/actionEventSetSkyPaletteType.cpp index f07747c1..b76d2379 100644 --- a/src/Game/AI/Action/actionEventSetSkyPaletteType.cpp +++ b/src/Game/Actor/Action/actionEventSetSkyPaletteType.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEventSetSkyPaletteType.h" +#include "Game/Actor/Action/actionEventSetSkyPaletteType.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEventSetSkyPaletteType.h b/src/Game/Actor/Action/actionEventSetSkyPaletteType.h similarity index 100% rename from src/Game/AI/Action/actionEventSetSkyPaletteType.h rename to src/Game/Actor/Action/actionEventSetSkyPaletteType.h diff --git a/src/Game/AI/Action/actionEventSetWeather.cpp b/src/Game/Actor/Action/actionEventSetWeather.cpp similarity index 92% rename from src/Game/AI/Action/actionEventSetWeather.cpp rename to src/Game/Actor/Action/actionEventSetWeather.cpp index e2d915e8..536e9bc4 100644 --- a/src/Game/AI/Action/actionEventSetWeather.cpp +++ b/src/Game/Actor/Action/actionEventSetWeather.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEventSetWeather.h" +#include "Game/Actor/Action/actionEventSetWeather.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEventSetWeather.h b/src/Game/Actor/Action/actionEventSetWeather.h similarity index 100% rename from src/Game/AI/Action/actionEventSetWeather.h rename to src/Game/Actor/Action/actionEventSetWeather.h diff --git a/src/Game/AI/Action/actionEventSetYfogRatio.cpp b/src/Game/Actor/Action/actionEventSetYfogRatio.cpp similarity index 92% rename from src/Game/AI/Action/actionEventSetYfogRatio.cpp rename to src/Game/Actor/Action/actionEventSetYfogRatio.cpp index 58375044..ba35a6e3 100644 --- a/src/Game/AI/Action/actionEventSetYfogRatio.cpp +++ b/src/Game/Actor/Action/actionEventSetYfogRatio.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEventSetYfogRatio.h" +#include "Game/Actor/Action/actionEventSetYfogRatio.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEventSetYfogRatio.h b/src/Game/Actor/Action/actionEventSetYfogRatio.h similarity index 100% rename from src/Game/AI/Action/actionEventSetYfogRatio.h rename to src/Game/Actor/Action/actionEventSetYfogRatio.h diff --git a/src/Game/AI/Action/actionEventSleepTargetActor.cpp b/src/Game/Actor/Action/actionEventSleepTargetActor.cpp similarity index 88% rename from src/Game/AI/Action/actionEventSleepTargetActor.cpp rename to src/Game/Actor/Action/actionEventSleepTargetActor.cpp index 8101e756..e6104309 100644 --- a/src/Game/AI/Action/actionEventSleepTargetActor.cpp +++ b/src/Game/Actor/Action/actionEventSleepTargetActor.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEventSleepTargetActor.h" +#include "Game/Actor/Action/actionEventSleepTargetActor.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEventSleepTargetActor.h b/src/Game/Actor/Action/actionEventSleepTargetActor.h similarity index 100% rename from src/Game/AI/Action/actionEventSleepTargetActor.h rename to src/Game/Actor/Action/actionEventSleepTargetActor.h diff --git a/src/Game/AI/Action/actionEventSuccessGet.cpp b/src/Game/Actor/Action/actionEventSuccessGet.cpp similarity index 86% rename from src/Game/AI/Action/actionEventSuccessGet.cpp rename to src/Game/Actor/Action/actionEventSuccessGet.cpp index 9700a512..bf6a8c76 100644 --- a/src/Game/AI/Action/actionEventSuccessGet.cpp +++ b/src/Game/Actor/Action/actionEventSuccessGet.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEventSuccessGet.h" +#include "Game/Actor/Action/actionEventSuccessGet.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEventSuccessGet.h b/src/Game/Actor/Action/actionEventSuccessGet.h similarity index 100% rename from src/Game/AI/Action/actionEventSuccessGet.h rename to src/Game/Actor/Action/actionEventSuccessGet.h diff --git a/src/Game/AI/Action/actionEventTrigNullASPlay.cpp b/src/Game/Actor/Action/actionEventTrigNullASPlay.cpp similarity index 90% rename from src/Game/AI/Action/actionEventTrigNullASPlay.cpp rename to src/Game/Actor/Action/actionEventTrigNullASPlay.cpp index 2c96305f..b3aef705 100644 --- a/src/Game/AI/Action/actionEventTrigNullASPlay.cpp +++ b/src/Game/Actor/Action/actionEventTrigNullASPlay.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEventTrigNullASPlay.h" +#include "Game/Actor/Action/actionEventTrigNullASPlay.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEventTrigNullASPlay.h b/src/Game/Actor/Action/actionEventTrigNullASPlay.h similarity index 100% rename from src/Game/AI/Action/actionEventTrigNullASPlay.h rename to src/Game/Actor/Action/actionEventTrigNullASPlay.h diff --git a/src/Game/AI/Action/actionEventUnregisterFromDeathCounter.cpp b/src/Game/Actor/Action/actionEventUnregisterFromDeathCounter.cpp similarity index 87% rename from src/Game/AI/Action/actionEventUnregisterFromDeathCounter.cpp rename to src/Game/Actor/Action/actionEventUnregisterFromDeathCounter.cpp index 7faf47fc..ee8d668b 100644 --- a/src/Game/AI/Action/actionEventUnregisterFromDeathCounter.cpp +++ b/src/Game/Actor/Action/actionEventUnregisterFromDeathCounter.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEventUnregisterFromDeathCounter.h" +#include "Game/Actor/Action/actionEventUnregisterFromDeathCounter.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEventUnregisterFromDeathCounter.h b/src/Game/Actor/Action/actionEventUnregisterFromDeathCounter.h similarity index 100% rename from src/Game/AI/Action/actionEventUnregisterFromDeathCounter.h rename to src/Game/Actor/Action/actionEventUnregisterFromDeathCounter.h diff --git a/src/Game/AI/Action/actionEventUnregisterFromGetCounter.cpp b/src/Game/Actor/Action/actionEventUnregisterFromGetCounter.cpp similarity index 87% rename from src/Game/AI/Action/actionEventUnregisterFromGetCounter.cpp rename to src/Game/Actor/Action/actionEventUnregisterFromGetCounter.cpp index d595563e..af7ddfbd 100644 --- a/src/Game/AI/Action/actionEventUnregisterFromGetCounter.cpp +++ b/src/Game/Actor/Action/actionEventUnregisterFromGetCounter.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEventUnregisterFromGetCounter.h" +#include "Game/Actor/Action/actionEventUnregisterFromGetCounter.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEventUnregisterFromGetCounter.h b/src/Game/Actor/Action/actionEventUnregisterFromGetCounter.h similarity index 100% rename from src/Game/AI/Action/actionEventUnregisterFromGetCounter.h rename to src/Game/Actor/Action/actionEventUnregisterFromGetCounter.h diff --git a/src/Game/AI/Action/actionEventUpdateMiniGameBestScore.cpp b/src/Game/Actor/Action/actionEventUpdateMiniGameBestScore.cpp similarity index 87% rename from src/Game/AI/Action/actionEventUpdateMiniGameBestScore.cpp rename to src/Game/Actor/Action/actionEventUpdateMiniGameBestScore.cpp index 02a2d5d9..7ea2f7ae 100644 --- a/src/Game/AI/Action/actionEventUpdateMiniGameBestScore.cpp +++ b/src/Game/Actor/Action/actionEventUpdateMiniGameBestScore.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEventUpdateMiniGameBestScore.h" +#include "Game/Actor/Action/actionEventUpdateMiniGameBestScore.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEventUpdateMiniGameBestScore.h b/src/Game/Actor/Action/actionEventUpdateMiniGameBestScore.h similarity index 100% rename from src/Game/AI/Action/actionEventUpdateMiniGameBestScore.h rename to src/Game/Actor/Action/actionEventUpdateMiniGameBestScore.h diff --git a/src/Game/AI/Action/actionEventVariableFade.cpp b/src/Game/Actor/Action/actionEventVariableFade.cpp similarity index 93% rename from src/Game/AI/Action/actionEventVariableFade.cpp rename to src/Game/Actor/Action/actionEventVariableFade.cpp index 2563f565..451ecd0e 100644 --- a/src/Game/AI/Action/actionEventVariableFade.cpp +++ b/src/Game/Actor/Action/actionEventVariableFade.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEventVariableFade.h" +#include "Game/Actor/Action/actionEventVariableFade.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEventVariableFade.h b/src/Game/Actor/Action/actionEventVariableFade.h similarity index 100% rename from src/Game/AI/Action/actionEventVariableFade.h rename to src/Game/Actor/Action/actionEventVariableFade.h diff --git a/src/Game/AI/Action/actionEventVariableFadeIn.cpp b/src/Game/Actor/Action/actionEventVariableFadeIn.cpp similarity index 91% rename from src/Game/AI/Action/actionEventVariableFadeIn.cpp rename to src/Game/Actor/Action/actionEventVariableFadeIn.cpp index 7862c40e..d4aeab3a 100644 --- a/src/Game/AI/Action/actionEventVariableFadeIn.cpp +++ b/src/Game/Actor/Action/actionEventVariableFadeIn.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEventVariableFadeIn.h" +#include "Game/Actor/Action/actionEventVariableFadeIn.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEventVariableFadeIn.h b/src/Game/Actor/Action/actionEventVariableFadeIn.h similarity index 90% rename from src/Game/AI/Action/actionEventVariableFadeIn.h rename to src/Game/Actor/Action/actionEventVariableFadeIn.h index 64d42cb7..33d6700c 100644 --- a/src/Game/AI/Action/actionEventVariableFadeIn.h +++ b/src/Game/Actor/Action/actionEventVariableFadeIn.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionEventVariableFade.h" +#include "Game/Actor/Action/actionEventVariableFade.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEventVariableFadeOut.cpp b/src/Game/Actor/Action/actionEventVariableFadeOut.cpp similarity index 91% rename from src/Game/AI/Action/actionEventVariableFadeOut.cpp rename to src/Game/Actor/Action/actionEventVariableFadeOut.cpp index a648f18b..4268d9fd 100644 --- a/src/Game/AI/Action/actionEventVariableFadeOut.cpp +++ b/src/Game/Actor/Action/actionEventVariableFadeOut.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEventVariableFadeOut.h" +#include "Game/Actor/Action/actionEventVariableFadeOut.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEventVariableFadeOut.h b/src/Game/Actor/Action/actionEventVariableFadeOut.h similarity index 90% rename from src/Game/AI/Action/actionEventVariableFadeOut.h rename to src/Game/Actor/Action/actionEventVariableFadeOut.h index a9c4f8e7..3986c2c7 100644 --- a/src/Game/AI/Action/actionEventVariableFadeOut.h +++ b/src/Game/Actor/Action/actionEventVariableFadeOut.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionEventVariableFade.h" +#include "Game/Actor/Action/actionEventVariableFade.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEventWatchCannonHit.cpp b/src/Game/Actor/Action/actionEventWatchCannonHit.cpp similarity index 92% rename from src/Game/AI/Action/actionEventWatchCannonHit.cpp rename to src/Game/Actor/Action/actionEventWatchCannonHit.cpp index f537c7bd..b71ae591 100644 --- a/src/Game/AI/Action/actionEventWatchCannonHit.cpp +++ b/src/Game/Actor/Action/actionEventWatchCannonHit.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEventWatchCannonHit.h" +#include "Game/Actor/Action/actionEventWatchCannonHit.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEventWatchCannonHit.h b/src/Game/Actor/Action/actionEventWatchCannonHit.h similarity index 100% rename from src/Game/AI/Action/actionEventWatchCannonHit.h rename to src/Game/Actor/Action/actionEventWatchCannonHit.h diff --git a/src/Game/AI/Action/actionExitGame.cpp b/src/Game/Actor/Action/actionExitGame.cpp similarity index 92% rename from src/Game/AI/Action/actionExitGame.cpp rename to src/Game/Actor/Action/actionExitGame.cpp index 4bdb5f52..e9831700 100644 --- a/src/Game/AI/Action/actionExitGame.cpp +++ b/src/Game/Actor/Action/actionExitGame.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionExitGame.h" +#include "Game/Actor/Action/actionExitGame.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionExitGame.h b/src/Game/Actor/Action/actionExitGame.h similarity index 100% rename from src/Game/AI/Action/actionExitGame.h rename to src/Game/Actor/Action/actionExitGame.h diff --git a/src/Game/AI/Action/actionExpandChemicalField.cpp b/src/Game/Actor/Action/actionExpandChemicalField.cpp similarity index 95% rename from src/Game/AI/Action/actionExpandChemicalField.cpp rename to src/Game/Actor/Action/actionExpandChemicalField.cpp index 1c2eda3d..ad5f9c1c 100644 --- a/src/Game/AI/Action/actionExpandChemicalField.cpp +++ b/src/Game/Actor/Action/actionExpandChemicalField.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionExpandChemicalField.h" +#include "Game/Actor/Action/actionExpandChemicalField.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionExpandChemicalField.h b/src/Game/Actor/Action/actionExpandChemicalField.h similarity index 100% rename from src/Game/AI/Action/actionExpandChemicalField.h rename to src/Game/Actor/Action/actionExpandChemicalField.h diff --git a/src/Game/AI/Action/actionExpandSensor.cpp b/src/Game/Actor/Action/actionExpandSensor.cpp similarity index 93% rename from src/Game/AI/Action/actionExpandSensor.cpp rename to src/Game/Actor/Action/actionExpandSensor.cpp index dbf3bbbd..48ed622f 100644 --- a/src/Game/AI/Action/actionExpandSensor.cpp +++ b/src/Game/Actor/Action/actionExpandSensor.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionExpandSensor.h" +#include "Game/Actor/Action/actionExpandSensor.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionExpandSensor.h b/src/Game/Actor/Action/actionExpandSensor.h similarity index 100% rename from src/Game/AI/Action/actionExpandSensor.h rename to src/Game/Actor/Action/actionExpandSensor.h diff --git a/src/Game/AI/Action/actionExpandSensorSlowly.cpp b/src/Game/Actor/Action/actionExpandSensorSlowly.cpp similarity index 93% rename from src/Game/AI/Action/actionExpandSensorSlowly.cpp rename to src/Game/Actor/Action/actionExpandSensorSlowly.cpp index ed5116ba..e1d22d4a 100644 --- a/src/Game/AI/Action/actionExpandSensorSlowly.cpp +++ b/src/Game/Actor/Action/actionExpandSensorSlowly.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionExpandSensorSlowly.h" +#include "Game/Actor/Action/actionExpandSensorSlowly.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionExpandSensorSlowly.h b/src/Game/Actor/Action/actionExpandSensorSlowly.h similarity index 100% rename from src/Game/AI/Action/actionExpandSensorSlowly.h rename to src/Game/Actor/Action/actionExpandSensorSlowly.h diff --git a/src/Game/AI/Action/actionExplode.cpp b/src/Game/Actor/Action/actionExplode.cpp similarity index 95% rename from src/Game/AI/Action/actionExplode.cpp rename to src/Game/Actor/Action/actionExplode.cpp index 2c97bc91..d1b22e5a 100644 --- a/src/Game/AI/Action/actionExplode.cpp +++ b/src/Game/Actor/Action/actionExplode.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionExplode.h" +#include "Game/Actor/Action/actionExplode.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionExplode.h b/src/Game/Actor/Action/actionExplode.h similarity index 100% rename from src/Game/AI/Action/actionExplode.h rename to src/Game/Actor/Action/actionExplode.h diff --git a/src/Game/AI/Action/actionExplodeReserved.cpp b/src/Game/Actor/Action/actionExplodeReserved.cpp similarity index 91% rename from src/Game/AI/Action/actionExplodeReserved.cpp rename to src/Game/Actor/Action/actionExplodeReserved.cpp index cb80b67e..b168bc99 100644 --- a/src/Game/AI/Action/actionExplodeReserved.cpp +++ b/src/Game/Actor/Action/actionExplodeReserved.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionExplodeReserved.h" +#include "Game/Actor/Action/actionExplodeReserved.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionExplodeReserved.h b/src/Game/Actor/Action/actionExplodeReserved.h similarity index 91% rename from src/Game/AI/Action/actionExplodeReserved.h rename to src/Game/Actor/Action/actionExplodeReserved.h index 6ace907b..6338b7f6 100644 --- a/src/Game/AI/Action/actionExplodeReserved.h +++ b/src/Game/Actor/Action/actionExplodeReserved.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionStopASPlay.h" +#include "Game/Actor/Action/actionStopASPlay.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionFadeInOutWithOptions.cpp b/src/Game/Actor/Action/actionFadeInOutWithOptions.cpp similarity index 95% rename from src/Game/AI/Action/actionFadeInOutWithOptions.cpp rename to src/Game/Actor/Action/actionFadeInOutWithOptions.cpp index 1dfffc90..4f6a57b2 100644 --- a/src/Game/AI/Action/actionFadeInOutWithOptions.cpp +++ b/src/Game/Actor/Action/actionFadeInOutWithOptions.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionFadeInOutWithOptions.h" +#include "Game/Actor/Action/actionFadeInOutWithOptions.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionFadeInOutWithOptions.h b/src/Game/Actor/Action/actionFadeInOutWithOptions.h similarity index 100% rename from src/Game/AI/Action/actionFadeInOutWithOptions.h rename to src/Game/Actor/Action/actionFadeInOutWithOptions.h diff --git a/src/Game/AI/Action/actionFadeoutDelete.cpp b/src/Game/Actor/Action/actionFadeoutDelete.cpp similarity index 92% rename from src/Game/AI/Action/actionFadeoutDelete.cpp rename to src/Game/Actor/Action/actionFadeoutDelete.cpp index f398d481..609b9512 100644 --- a/src/Game/AI/Action/actionFadeoutDelete.cpp +++ b/src/Game/Actor/Action/actionFadeoutDelete.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionFadeoutDelete.h" +#include "Game/Actor/Action/actionFadeoutDelete.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionFadeoutDelete.h b/src/Game/Actor/Action/actionFadeoutDelete.h similarity index 100% rename from src/Game/AI/Action/actionFadeoutDelete.h rename to src/Game/Actor/Action/actionFadeoutDelete.h diff --git a/src/Game/AI/Action/actionFall.cpp b/src/Game/Actor/Action/actionFall.cpp similarity index 91% rename from src/Game/AI/Action/actionFall.cpp rename to src/Game/Actor/Action/actionFall.cpp index 96135402..792884b9 100644 --- a/src/Game/AI/Action/actionFall.cpp +++ b/src/Game/Actor/Action/actionFall.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionFall.h" +#include "Game/Actor/Action/actionFall.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionFall.h b/src/Game/Actor/Action/actionFall.h similarity index 92% rename from src/Game/AI/Action/actionFall.h rename to src/Game/Actor/Action/actionFall.h index 8da39c7e..07d35eb0 100644 --- a/src/Game/AI/Action/actionFall.h +++ b/src/Game/Actor/Action/actionFall.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionActionEx.h" +#include "Game/Actor/Action/actionActionEx.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionFallAttack.cpp b/src/Game/Actor/Action/actionFallAttack.cpp similarity index 94% rename from src/Game/AI/Action/actionFallAttack.cpp rename to src/Game/Actor/Action/actionFallAttack.cpp index 9d786083..93079185 100644 --- a/src/Game/AI/Action/actionFallAttack.cpp +++ b/src/Game/Actor/Action/actionFallAttack.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionFallAttack.h" +#include "Game/Actor/Action/actionFallAttack.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionFallAttack.h b/src/Game/Actor/Action/actionFallAttack.h similarity index 100% rename from src/Game/AI/Action/actionFallAttack.h rename to src/Game/Actor/Action/actionFallAttack.h diff --git a/src/Game/AI/Action/actionFallAttackWithAtAttr.cpp b/src/Game/Actor/Action/actionFallAttackWithAtAttr.cpp similarity index 92% rename from src/Game/AI/Action/actionFallAttackWithAtAttr.cpp rename to src/Game/Actor/Action/actionFallAttackWithAtAttr.cpp index ad4f90ac..0c2fef7b 100644 --- a/src/Game/AI/Action/actionFallAttackWithAtAttr.cpp +++ b/src/Game/Actor/Action/actionFallAttackWithAtAttr.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionFallAttackWithAtAttr.h" +#include "Game/Actor/Action/actionFallAttackWithAtAttr.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionFallAttackWithAtAttr.h b/src/Game/Actor/Action/actionFallAttackWithAtAttr.h similarity index 93% rename from src/Game/AI/Action/actionFallAttackWithAtAttr.h rename to src/Game/Actor/Action/actionFallAttackWithAtAttr.h index dda6e87a..c1b7353a 100644 --- a/src/Game/AI/Action/actionFallAttackWithAtAttr.h +++ b/src/Game/Actor/Action/actionFallAttackWithAtAttr.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionFallAttack.h" +#include "Game/Actor/Action/actionFallAttack.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionFireWood.cpp b/src/Game/Actor/Action/actionFireWood.cpp similarity index 93% rename from src/Game/AI/Action/actionFireWood.cpp rename to src/Game/Actor/Action/actionFireWood.cpp index 3948dde0..01c0eff5 100644 --- a/src/Game/AI/Action/actionFireWood.cpp +++ b/src/Game/Actor/Action/actionFireWood.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionFireWood.h" +#include "Game/Actor/Action/actionFireWood.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionFireWood.h b/src/Game/Actor/Action/actionFireWood.h similarity index 90% rename from src/Game/AI/Action/actionFireWood.h rename to src/Game/Actor/Action/actionFireWood.h index fa543eee..762e37db 100644 --- a/src/Game/AI/Action/actionFireWood.h +++ b/src/Game/Actor/Action/actionFireWood.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionFireWoodBase.h" +#include "Game/Actor/Action/actionFireWoodBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionFireWoodBase.cpp b/src/Game/Actor/Action/actionFireWoodBase.cpp similarity index 93% rename from src/Game/AI/Action/actionFireWoodBase.cpp rename to src/Game/Actor/Action/actionFireWoodBase.cpp index a96969f3..622b598b 100644 --- a/src/Game/AI/Action/actionFireWoodBase.cpp +++ b/src/Game/Actor/Action/actionFireWoodBase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionFireWoodBase.h" +#include "Game/Actor/Action/actionFireWoodBase.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionFireWoodBase.h b/src/Game/Actor/Action/actionFireWoodBase.h similarity index 100% rename from src/Game/AI/Action/actionFireWoodBase.h rename to src/Game/Actor/Action/actionFireWoodBase.h diff --git a/src/Game/AI/Action/actionFirstRunelGrudgeDemo.cpp b/src/Game/Actor/Action/actionFirstRunelGrudgeDemo.cpp similarity index 92% rename from src/Game/AI/Action/actionFirstRunelGrudgeDemo.cpp rename to src/Game/Actor/Action/actionFirstRunelGrudgeDemo.cpp index ae24ed82..8db41b4b 100644 --- a/src/Game/AI/Action/actionFirstRunelGrudgeDemo.cpp +++ b/src/Game/Actor/Action/actionFirstRunelGrudgeDemo.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionFirstRunelGrudgeDemo.h" +#include "Game/Actor/Action/actionFirstRunelGrudgeDemo.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionFirstRunelGrudgeDemo.h b/src/Game/Actor/Action/actionFirstRunelGrudgeDemo.h similarity index 90% rename from src/Game/AI/Action/actionFirstRunelGrudgeDemo.h rename to src/Game/Actor/Action/actionFirstRunelGrudgeDemo.h index 928f4e88..39ef286e 100644 --- a/src/Game/AI/Action/actionFirstRunelGrudgeDemo.h +++ b/src/Game/Actor/Action/actionFirstRunelGrudgeDemo.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionDragonPlayASForDemo.h" +#include "Game/Actor/Action/actionDragonPlayASForDemo.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionFishOnGround.cpp b/src/Game/Actor/Action/actionFishOnGround.cpp similarity index 92% rename from src/Game/AI/Action/actionFishOnGround.cpp rename to src/Game/Actor/Action/actionFishOnGround.cpp index f082d5be..3dcd0088 100644 --- a/src/Game/AI/Action/actionFishOnGround.cpp +++ b/src/Game/Actor/Action/actionFishOnGround.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionFishOnGround.h" +#include "Game/Actor/Action/actionFishOnGround.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionFishOnGround.h b/src/Game/Actor/Action/actionFishOnGround.h similarity index 90% rename from src/Game/AI/Action/actionFishOnGround.h rename to src/Game/Actor/Action/actionFishOnGround.h index 18ceca8e..cd73ac86 100644 --- a/src/Game/AI/Action/actionFishOnGround.h +++ b/src/Game/Actor/Action/actionFishOnGround.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionActionWithPosAngReduce.h" +#include "Game/Actor/Action/actionActionWithPosAngReduce.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionFixedMagneSliderBlock.cpp b/src/Game/Actor/Action/actionFixedMagneSliderBlock.cpp similarity index 91% rename from src/Game/AI/Action/actionFixedMagneSliderBlock.cpp rename to src/Game/Actor/Action/actionFixedMagneSliderBlock.cpp index 0364f8e3..95240c97 100644 --- a/src/Game/AI/Action/actionFixedMagneSliderBlock.cpp +++ b/src/Game/Actor/Action/actionFixedMagneSliderBlock.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionFixedMagneSliderBlock.h" +#include "Game/Actor/Action/actionFixedMagneSliderBlock.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionFixedMagneSliderBlock.h b/src/Game/Actor/Action/actionFixedMagneSliderBlock.h similarity index 91% rename from src/Game/AI/Action/actionFixedMagneSliderBlock.h rename to src/Game/Actor/Action/actionFixedMagneSliderBlock.h index 8f84a9ec..62c400fc 100644 --- a/src/Game/AI/Action/actionFixedMagneSliderBlock.h +++ b/src/Game/Actor/Action/actionFixedMagneSliderBlock.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionFixedMagneStick.h" +#include "Game/Actor/Action/actionFixedMagneStick.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionFixedMagneStick.cpp b/src/Game/Actor/Action/actionFixedMagneStick.cpp similarity index 93% rename from src/Game/AI/Action/actionFixedMagneStick.cpp rename to src/Game/Actor/Action/actionFixedMagneStick.cpp index 14afa6e3..43b5869a 100644 --- a/src/Game/AI/Action/actionFixedMagneStick.cpp +++ b/src/Game/Actor/Action/actionFixedMagneStick.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionFixedMagneStick.h" +#include "Game/Actor/Action/actionFixedMagneStick.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionFixedMagneStick.h b/src/Game/Actor/Action/actionFixedMagneStick.h similarity index 100% rename from src/Game/AI/Action/actionFixedMagneStick.h rename to src/Game/Actor/Action/actionFixedMagneStick.h diff --git a/src/Game/AI/Action/actionFixedOrConstraint.cpp b/src/Game/Actor/Action/actionFixedOrConstraint.cpp similarity index 91% rename from src/Game/AI/Action/actionFixedOrConstraint.cpp rename to src/Game/Actor/Action/actionFixedOrConstraint.cpp index 27d1374e..4a809ca3 100644 --- a/src/Game/AI/Action/actionFixedOrConstraint.cpp +++ b/src/Game/Actor/Action/actionFixedOrConstraint.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionFixedOrConstraint.h" +#include "Game/Actor/Action/actionFixedOrConstraint.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionFixedOrConstraint.h b/src/Game/Actor/Action/actionFixedOrConstraint.h similarity index 100% rename from src/Game/AI/Action/actionFixedOrConstraint.h rename to src/Game/Actor/Action/actionFixedOrConstraint.h diff --git a/src/Game/AI/Action/actionFlint.cpp b/src/Game/Actor/Action/actionFlint.cpp similarity index 93% rename from src/Game/AI/Action/actionFlint.cpp rename to src/Game/Actor/Action/actionFlint.cpp index 0a7c23dd..d36f01dc 100644 --- a/src/Game/AI/Action/actionFlint.cpp +++ b/src/Game/Actor/Action/actionFlint.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionFlint.h" +#include "Game/Actor/Action/actionFlint.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionFlint.h b/src/Game/Actor/Action/actionFlint.h similarity index 100% rename from src/Game/AI/Action/actionFlint.h rename to src/Game/Actor/Action/actionFlint.h diff --git a/src/Game/AI/Action/actionFloatDrownDeath.cpp b/src/Game/Actor/Action/actionFloatDrownDeath.cpp similarity index 93% rename from src/Game/AI/Action/actionFloatDrownDeath.cpp rename to src/Game/Actor/Action/actionFloatDrownDeath.cpp index 00b7750d..4f85eb5e 100644 --- a/src/Game/AI/Action/actionFloatDrownDeath.cpp +++ b/src/Game/Actor/Action/actionFloatDrownDeath.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionFloatDrownDeath.h" +#include "Game/Actor/Action/actionFloatDrownDeath.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionFloatDrownDeath.h b/src/Game/Actor/Action/actionFloatDrownDeath.h similarity index 100% rename from src/Game/AI/Action/actionFloatDrownDeath.h rename to src/Game/Actor/Action/actionFloatDrownDeath.h diff --git a/src/Game/AI/Action/actionFloatWait.cpp b/src/Game/Actor/Action/actionFloatWait.cpp similarity index 93% rename from src/Game/AI/Action/actionFloatWait.cpp rename to src/Game/Actor/Action/actionFloatWait.cpp index c130fada..895ca0ee 100644 --- a/src/Game/AI/Action/actionFloatWait.cpp +++ b/src/Game/Actor/Action/actionFloatWait.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionFloatWait.h" +#include "Game/Actor/Action/actionFloatWait.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionFloatWait.h b/src/Game/Actor/Action/actionFloatWait.h similarity index 92% rename from src/Game/AI/Action/actionFloatWait.h rename to src/Game/Actor/Action/actionFloatWait.h index c9a7bcd1..534ef2f2 100644 --- a/src/Game/AI/Action/actionFloatWait.h +++ b/src/Game/Actor/Action/actionFloatWait.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionWaterFloatBase.h" +#include "Game/Actor/Action/actionWaterFloatBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionFlowingDust.cpp b/src/Game/Actor/Action/actionFlowingDust.cpp similarity index 91% rename from src/Game/AI/Action/actionFlowingDust.cpp rename to src/Game/Actor/Action/actionFlowingDust.cpp index 18ede87a..f367a8ba 100644 --- a/src/Game/AI/Action/actionFlowingDust.cpp +++ b/src/Game/Actor/Action/actionFlowingDust.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionFlowingDust.h" +#include "Game/Actor/Action/actionFlowingDust.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionFlowingDust.h b/src/Game/Actor/Action/actionFlowingDust.h similarity index 100% rename from src/Game/AI/Action/actionFlowingDust.h rename to src/Game/Actor/Action/actionFlowingDust.h diff --git a/src/Game/AI/Action/actionFlyMove.cpp b/src/Game/Actor/Action/actionFlyMove.cpp similarity index 92% rename from src/Game/AI/Action/actionFlyMove.cpp rename to src/Game/Actor/Action/actionFlyMove.cpp index d1a87d43..bf1187d7 100644 --- a/src/Game/AI/Action/actionFlyMove.cpp +++ b/src/Game/Actor/Action/actionFlyMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionFlyMove.h" +#include "Game/Actor/Action/actionFlyMove.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionFlyMove.h b/src/Game/Actor/Action/actionFlyMove.h similarity index 91% rename from src/Game/AI/Action/actionFlyMove.h rename to src/Game/Actor/Action/actionFlyMove.h index f40eb8d5..9aacadbc 100644 --- a/src/Game/AI/Action/actionFlyMove.h +++ b/src/Game/Actor/Action/actionFlyMove.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionFlyMoveBase.h" +#include "Game/Actor/Action/actionFlyMoveBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionFlyMoveBase.cpp b/src/Game/Actor/Action/actionFlyMoveBase.cpp similarity index 95% rename from src/Game/AI/Action/actionFlyMoveBase.cpp rename to src/Game/Actor/Action/actionFlyMoveBase.cpp index 793257f4..ec70e0ba 100644 --- a/src/Game/AI/Action/actionFlyMoveBase.cpp +++ b/src/Game/Actor/Action/actionFlyMoveBase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionFlyMoveBase.h" +#include "Game/Actor/Action/actionFlyMoveBase.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionFlyMoveBase.h b/src/Game/Actor/Action/actionFlyMoveBase.h similarity index 100% rename from src/Game/AI/Action/actionFlyMoveBase.h rename to src/Game/Actor/Action/actionFlyMoveBase.h diff --git a/src/Game/AI/Action/actionFlyingBalloonObserverTag.cpp b/src/Game/Actor/Action/actionFlyingBalloonObserverTag.cpp similarity index 91% rename from src/Game/AI/Action/actionFlyingBalloonObserverTag.cpp rename to src/Game/Actor/Action/actionFlyingBalloonObserverTag.cpp index 39a3e5de..72c63855 100644 --- a/src/Game/AI/Action/actionFlyingBalloonObserverTag.cpp +++ b/src/Game/Actor/Action/actionFlyingBalloonObserverTag.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionFlyingBalloonObserverTag.h" +#include "Game/Actor/Action/actionFlyingBalloonObserverTag.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionFlyingBalloonObserverTag.h b/src/Game/Actor/Action/actionFlyingBalloonObserverTag.h similarity index 89% rename from src/Game/AI/Action/actionFlyingBalloonObserverTag.h rename to src/Game/Actor/Action/actionFlyingBalloonObserverTag.h index ab57aedd..6b404caa 100644 --- a/src/Game/AI/Action/actionFlyingBalloonObserverTag.h +++ b/src/Game/Actor/Action/actionFlyingBalloonObserverTag.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionAreaObserveActorAction.h" +#include "Game/Actor/Area/Action/actionAreaObserveActorAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionFlyingBirdDie.cpp b/src/Game/Actor/Action/actionFlyingBirdDie.cpp similarity index 93% rename from src/Game/AI/Action/actionFlyingBirdDie.cpp rename to src/Game/Actor/Action/actionFlyingBirdDie.cpp index 97f7e726..e39b2eff 100644 --- a/src/Game/AI/Action/actionFlyingBirdDie.cpp +++ b/src/Game/Actor/Action/actionFlyingBirdDie.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionFlyingBirdDie.h" +#include "Game/Actor/Action/actionFlyingBirdDie.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionFlyingBirdDie.h b/src/Game/Actor/Action/actionFlyingBirdDie.h similarity index 91% rename from src/Game/AI/Action/actionFlyingBirdDie.h rename to src/Game/Actor/Action/actionFlyingBirdDie.h index 0f047d46..08ff74bf 100644 --- a/src/Game/AI/Action/actionFlyingBirdDie.h +++ b/src/Game/Actor/Action/actionFlyingBirdDie.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionFlyingCharacterDamageBase.h" +#include "Game/Actor/Action/actionFlyingCharacterDamageBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionFlyingCharacterBlownOff.cpp b/src/Game/Actor/Action/actionFlyingCharacterBlownOff.cpp similarity index 94% rename from src/Game/AI/Action/actionFlyingCharacterBlownOff.cpp rename to src/Game/Actor/Action/actionFlyingCharacterBlownOff.cpp index f657acf6..0b2de99d 100644 --- a/src/Game/AI/Action/actionFlyingCharacterBlownOff.cpp +++ b/src/Game/Actor/Action/actionFlyingCharacterBlownOff.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionFlyingCharacterBlownOff.h" +#include "Game/Actor/Action/actionFlyingCharacterBlownOff.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionFlyingCharacterBlownOff.h b/src/Game/Actor/Action/actionFlyingCharacterBlownOff.h similarity index 94% rename from src/Game/AI/Action/actionFlyingCharacterBlownOff.h rename to src/Game/Actor/Action/actionFlyingCharacterBlownOff.h index f892a75b..766d0b60 100644 --- a/src/Game/AI/Action/actionFlyingCharacterBlownOff.h +++ b/src/Game/Actor/Action/actionFlyingCharacterBlownOff.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionFlyingCharacterReaction.h" +#include "Game/Actor/Action/actionFlyingCharacterReaction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionFlyingCharacterBlownOffDie.cpp b/src/Game/Actor/Action/actionFlyingCharacterBlownOffDie.cpp similarity index 92% rename from src/Game/AI/Action/actionFlyingCharacterBlownOffDie.cpp rename to src/Game/Actor/Action/actionFlyingCharacterBlownOffDie.cpp index 0289aeb0..2b1a01ff 100644 --- a/src/Game/AI/Action/actionFlyingCharacterBlownOffDie.cpp +++ b/src/Game/Actor/Action/actionFlyingCharacterBlownOffDie.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionFlyingCharacterBlownOffDie.h" +#include "Game/Actor/Action/actionFlyingCharacterBlownOffDie.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionFlyingCharacterBlownOffDie.h b/src/Game/Actor/Action/actionFlyingCharacterBlownOffDie.h similarity index 90% rename from src/Game/AI/Action/actionFlyingCharacterBlownOffDie.h rename to src/Game/Actor/Action/actionFlyingCharacterBlownOffDie.h index 2c6e2fb2..598f5274 100644 --- a/src/Game/AI/Action/actionFlyingCharacterBlownOffDie.h +++ b/src/Game/Actor/Action/actionFlyingCharacterBlownOffDie.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionFlyingCharacterBlownOff.h" +#include "Game/Actor/Action/actionFlyingCharacterBlownOff.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionFlyingCharacterDamage.cpp b/src/Game/Actor/Action/actionFlyingCharacterDamage.cpp similarity index 91% rename from src/Game/AI/Action/actionFlyingCharacterDamage.cpp rename to src/Game/Actor/Action/actionFlyingCharacterDamage.cpp index cd65636d..24d6efc0 100644 --- a/src/Game/AI/Action/actionFlyingCharacterDamage.cpp +++ b/src/Game/Actor/Action/actionFlyingCharacterDamage.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionFlyingCharacterDamage.h" +#include "Game/Actor/Action/actionFlyingCharacterDamage.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionFlyingCharacterDamage.h b/src/Game/Actor/Action/actionFlyingCharacterDamage.h similarity index 89% rename from src/Game/AI/Action/actionFlyingCharacterDamage.h rename to src/Game/Actor/Action/actionFlyingCharacterDamage.h index 269b72bd..2d301513 100644 --- a/src/Game/AI/Action/actionFlyingCharacterDamage.h +++ b/src/Game/Actor/Action/actionFlyingCharacterDamage.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionFlyingCharacterDamageBase.h" +#include "Game/Actor/Action/actionFlyingCharacterDamageBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionFlyingCharacterDamageBase.cpp b/src/Game/Actor/Action/actionFlyingCharacterDamageBase.cpp similarity index 96% rename from src/Game/AI/Action/actionFlyingCharacterDamageBase.cpp rename to src/Game/Actor/Action/actionFlyingCharacterDamageBase.cpp index 479c006f..a6bc8443 100644 --- a/src/Game/AI/Action/actionFlyingCharacterDamageBase.cpp +++ b/src/Game/Actor/Action/actionFlyingCharacterDamageBase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionFlyingCharacterDamageBase.h" +#include "Game/Actor/Action/actionFlyingCharacterDamageBase.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionFlyingCharacterDamageBase.h b/src/Game/Actor/Action/actionFlyingCharacterDamageBase.h similarity index 96% rename from src/Game/AI/Action/actionFlyingCharacterDamageBase.h rename to src/Game/Actor/Action/actionFlyingCharacterDamageBase.h index bd43c904..9c8eb532 100644 --- a/src/Game/AI/Action/actionFlyingCharacterDamageBase.h +++ b/src/Game/Actor/Action/actionFlyingCharacterDamageBase.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionFlyingCharacterReaction.h" +#include "Game/Actor/Action/actionFlyingCharacterReaction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionFlyingCharacterDie.cpp b/src/Game/Actor/Action/actionFlyingCharacterDie.cpp similarity index 91% rename from src/Game/AI/Action/actionFlyingCharacterDie.cpp rename to src/Game/Actor/Action/actionFlyingCharacterDie.cpp index 0f52623d..e85b8793 100644 --- a/src/Game/AI/Action/actionFlyingCharacterDie.cpp +++ b/src/Game/Actor/Action/actionFlyingCharacterDie.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionFlyingCharacterDie.h" +#include "Game/Actor/Action/actionFlyingCharacterDie.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionFlyingCharacterDie.h b/src/Game/Actor/Action/actionFlyingCharacterDie.h similarity index 89% rename from src/Game/AI/Action/actionFlyingCharacterDie.h rename to src/Game/Actor/Action/actionFlyingCharacterDie.h index 4ab1bea0..60f38d63 100644 --- a/src/Game/AI/Action/actionFlyingCharacterDie.h +++ b/src/Game/Actor/Action/actionFlyingCharacterDie.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionFlyingCharacterDamageBase.h" +#include "Game/Actor/Action/actionFlyingCharacterDamageBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionFlyingCharacterFreeFall.cpp b/src/Game/Actor/Action/actionFlyingCharacterFreeFall.cpp similarity index 92% rename from src/Game/AI/Action/actionFlyingCharacterFreeFall.cpp rename to src/Game/Actor/Action/actionFlyingCharacterFreeFall.cpp index 2228ae2f..a1d0239b 100644 --- a/src/Game/AI/Action/actionFlyingCharacterFreeFall.cpp +++ b/src/Game/Actor/Action/actionFlyingCharacterFreeFall.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionFlyingCharacterFreeFall.h" +#include "Game/Actor/Action/actionFlyingCharacterFreeFall.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionFlyingCharacterFreeFall.h b/src/Game/Actor/Action/actionFlyingCharacterFreeFall.h similarity index 90% rename from src/Game/AI/Action/actionFlyingCharacterFreeFall.h rename to src/Game/Actor/Action/actionFlyingCharacterFreeFall.h index a1319663..71949597 100644 --- a/src/Game/AI/Action/actionFlyingCharacterFreeFall.h +++ b/src/Game/Actor/Action/actionFlyingCharacterFreeFall.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionFlyingCharacterReaction.h" +#include "Game/Actor/Action/actionFlyingCharacterReaction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionFlyingCharacterFreeFallDie.cpp b/src/Game/Actor/Action/actionFlyingCharacterFreeFallDie.cpp similarity index 93% rename from src/Game/AI/Action/actionFlyingCharacterFreeFallDie.cpp rename to src/Game/Actor/Action/actionFlyingCharacterFreeFallDie.cpp index 3929f0d2..6dba63c1 100644 --- a/src/Game/AI/Action/actionFlyingCharacterFreeFallDie.cpp +++ b/src/Game/Actor/Action/actionFlyingCharacterFreeFallDie.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionFlyingCharacterFreeFallDie.h" +#include "Game/Actor/Action/actionFlyingCharacterFreeFallDie.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionFlyingCharacterFreeFallDie.h b/src/Game/Actor/Action/actionFlyingCharacterFreeFallDie.h similarity index 93% rename from src/Game/AI/Action/actionFlyingCharacterFreeFallDie.h rename to src/Game/Actor/Action/actionFlyingCharacterFreeFallDie.h index 4dffb362..292d676e 100644 --- a/src/Game/AI/Action/actionFlyingCharacterFreeFallDie.h +++ b/src/Game/Actor/Action/actionFlyingCharacterFreeFallDie.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionFlyingCharacterReaction.h" +#include "Game/Actor/Action/actionFlyingCharacterReaction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionFlyingCharacterFreeFallEx.cpp b/src/Game/Actor/Action/actionFlyingCharacterFreeFallEx.cpp similarity index 92% rename from src/Game/AI/Action/actionFlyingCharacterFreeFallEx.cpp rename to src/Game/Actor/Action/actionFlyingCharacterFreeFallEx.cpp index 7bc83e92..69932fed 100644 --- a/src/Game/AI/Action/actionFlyingCharacterFreeFallEx.cpp +++ b/src/Game/Actor/Action/actionFlyingCharacterFreeFallEx.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionFlyingCharacterFreeFallEx.h" +#include "Game/Actor/Action/actionFlyingCharacterFreeFallEx.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionFlyingCharacterFreeFallEx.h b/src/Game/Actor/Action/actionFlyingCharacterFreeFallEx.h similarity index 91% rename from src/Game/AI/Action/actionFlyingCharacterFreeFallEx.h rename to src/Game/Actor/Action/actionFlyingCharacterFreeFallEx.h index b080438f..f2d847c2 100644 --- a/src/Game/AI/Action/actionFlyingCharacterFreeFallEx.h +++ b/src/Game/Actor/Action/actionFlyingCharacterFreeFallEx.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionFlyingCharacterFreeFall.h" +#include "Game/Actor/Action/actionFlyingCharacterFreeFall.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionFlyingCharacterFreeze.cpp b/src/Game/Actor/Action/actionFlyingCharacterFreeze.cpp similarity index 92% rename from src/Game/AI/Action/actionFlyingCharacterFreeze.cpp rename to src/Game/Actor/Action/actionFlyingCharacterFreeze.cpp index b56acf14..813411d9 100644 --- a/src/Game/AI/Action/actionFlyingCharacterFreeze.cpp +++ b/src/Game/Actor/Action/actionFlyingCharacterFreeze.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionFlyingCharacterFreeze.h" +#include "Game/Actor/Action/actionFlyingCharacterFreeze.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionFlyingCharacterFreeze.h b/src/Game/Actor/Action/actionFlyingCharacterFreeze.h similarity index 90% rename from src/Game/AI/Action/actionFlyingCharacterFreeze.h rename to src/Game/Actor/Action/actionFlyingCharacterFreeze.h index 6f9202fa..a32aadd1 100644 --- a/src/Game/AI/Action/actionFlyingCharacterFreeze.h +++ b/src/Game/Actor/Action/actionFlyingCharacterFreeze.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionFlyingCharacterReaction.h" +#include "Game/Actor/Action/actionFlyingCharacterReaction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionFlyingCharacterFreezeDie.cpp b/src/Game/Actor/Action/actionFlyingCharacterFreezeDie.cpp similarity index 92% rename from src/Game/AI/Action/actionFlyingCharacterFreezeDie.cpp rename to src/Game/Actor/Action/actionFlyingCharacterFreezeDie.cpp index 86aa6efe..67a8875c 100644 --- a/src/Game/AI/Action/actionFlyingCharacterFreezeDie.cpp +++ b/src/Game/Actor/Action/actionFlyingCharacterFreezeDie.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionFlyingCharacterFreezeDie.h" +#include "Game/Actor/Action/actionFlyingCharacterFreezeDie.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionFlyingCharacterFreezeDie.h b/src/Game/Actor/Action/actionFlyingCharacterFreezeDie.h similarity index 90% rename from src/Game/AI/Action/actionFlyingCharacterFreezeDie.h rename to src/Game/Actor/Action/actionFlyingCharacterFreezeDie.h index a71ff770..09d2fcb3 100644 --- a/src/Game/AI/Action/actionFlyingCharacterFreezeDie.h +++ b/src/Game/Actor/Action/actionFlyingCharacterFreezeDie.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionFlyingCharacterFreeze.h" +#include "Game/Actor/Action/actionFlyingCharacterFreeze.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionFlyingCharacterReaction.cpp b/src/Game/Actor/Action/actionFlyingCharacterReaction.cpp similarity index 93% rename from src/Game/AI/Action/actionFlyingCharacterReaction.cpp rename to src/Game/Actor/Action/actionFlyingCharacterReaction.cpp index 9b4d1222..5e554583 100644 --- a/src/Game/AI/Action/actionFlyingCharacterReaction.cpp +++ b/src/Game/Actor/Action/actionFlyingCharacterReaction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionFlyingCharacterReaction.h" +#include "Game/Actor/Action/actionFlyingCharacterReaction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionFlyingCharacterReaction.h b/src/Game/Actor/Action/actionFlyingCharacterReaction.h similarity index 100% rename from src/Game/AI/Action/actionFlyingCharacterReaction.h rename to src/Game/Actor/Action/actionFlyingCharacterReaction.h diff --git a/src/Game/AI/Action/actionFollowAttack.cpp b/src/Game/Actor/Action/actionFollowAttack.cpp similarity index 93% rename from src/Game/AI/Action/actionFollowAttack.cpp rename to src/Game/Actor/Action/actionFollowAttack.cpp index d0e8f3ce..5f917a61 100644 --- a/src/Game/AI/Action/actionFollowAttack.cpp +++ b/src/Game/Actor/Action/actionFollowAttack.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionFollowAttack.h" +#include "Game/Actor/Action/actionFollowAttack.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionFollowAttack.h b/src/Game/Actor/Action/actionFollowAttack.h similarity index 92% rename from src/Game/AI/Action/actionFollowAttack.h rename to src/Game/Actor/Action/actionFollowAttack.h index 282b5749..0b5cf323 100644 --- a/src/Game/AI/Action/actionFollowAttack.h +++ b/src/Game/Actor/Action/actionFollowAttack.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionRotateTurnToTarget.h" +#include "Game/Actor/Action/actionRotateTurnToTarget.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionFollowChallenge.cpp b/src/Game/Actor/Action/actionFollowChallenge.cpp similarity index 93% rename from src/Game/AI/Action/actionFollowChallenge.cpp rename to src/Game/Actor/Action/actionFollowChallenge.cpp index c30db6b3..8e12b5e2 100644 --- a/src/Game/AI/Action/actionFollowChallenge.cpp +++ b/src/Game/Actor/Action/actionFollowChallenge.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionFollowChallenge.h" +#include "Game/Actor/Action/actionFollowChallenge.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionFollowChallenge.h b/src/Game/Actor/Action/actionFollowChallenge.h similarity index 100% rename from src/Game/AI/Action/actionFollowChallenge.h rename to src/Game/Actor/Action/actionFollowChallenge.h diff --git a/src/Game/AI/Action/actionFollowDungeonRotate.cpp b/src/Game/Actor/Action/actionFollowDungeonRotate.cpp similarity index 92% rename from src/Game/AI/Action/actionFollowDungeonRotate.cpp rename to src/Game/Actor/Action/actionFollowDungeonRotate.cpp index 7f8b28ef..80b29620 100644 --- a/src/Game/AI/Action/actionFollowDungeonRotate.cpp +++ b/src/Game/Actor/Action/actionFollowDungeonRotate.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionFollowDungeonRotate.h" +#include "Game/Actor/Action/actionFollowDungeonRotate.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionFollowDungeonRotate.h b/src/Game/Actor/Action/actionFollowDungeonRotate.h similarity index 100% rename from src/Game/AI/Action/actionFollowDungeonRotate.h rename to src/Game/Actor/Action/actionFollowDungeonRotate.h diff --git a/src/Game/AI/Action/actionFollowDungeonRotateASPlay.cpp b/src/Game/Actor/Action/actionFollowDungeonRotateASPlay.cpp similarity index 94% rename from src/Game/AI/Action/actionFollowDungeonRotateASPlay.cpp rename to src/Game/Actor/Action/actionFollowDungeonRotateASPlay.cpp index b13f48fa..064e2ce8 100644 --- a/src/Game/AI/Action/actionFollowDungeonRotateASPlay.cpp +++ b/src/Game/Actor/Action/actionFollowDungeonRotateASPlay.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionFollowDungeonRotateASPlay.h" +#include "Game/Actor/Action/actionFollowDungeonRotateASPlay.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionFollowDungeonRotateASPlay.h b/src/Game/Actor/Action/actionFollowDungeonRotateASPlay.h similarity index 94% rename from src/Game/AI/Action/actionFollowDungeonRotateASPlay.h rename to src/Game/Actor/Action/actionFollowDungeonRotateASPlay.h index 11afafa7..e68f3321 100644 --- a/src/Game/AI/Action/actionFollowDungeonRotateASPlay.h +++ b/src/Game/Actor/Action/actionFollowDungeonRotateASPlay.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionFollowDungeonRotate.h" +#include "Game/Actor/Action/actionFollowDungeonRotate.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionFollowIgniteToBonePos.cpp b/src/Game/Actor/Action/actionFollowIgniteToBonePos.cpp similarity index 94% rename from src/Game/AI/Action/actionFollowIgniteToBonePos.cpp rename to src/Game/Actor/Action/actionFollowIgniteToBonePos.cpp index c4571632..a4fc5f89 100644 --- a/src/Game/AI/Action/actionFollowIgniteToBonePos.cpp +++ b/src/Game/Actor/Action/actionFollowIgniteToBonePos.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionFollowIgniteToBonePos.h" +#include "Game/Actor/Action/actionFollowIgniteToBonePos.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionFollowIgniteToBonePos.h b/src/Game/Actor/Action/actionFollowIgniteToBonePos.h similarity index 94% rename from src/Game/AI/Action/actionFollowIgniteToBonePos.h rename to src/Game/Actor/Action/actionFollowIgniteToBonePos.h index 0ed0d400..17dbcbd0 100644 --- a/src/Game/AI/Action/actionFollowIgniteToBonePos.h +++ b/src/Game/Actor/Action/actionFollowIgniteToBonePos.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionRotateTurnToTarget.h" +#include "Game/Actor/Action/actionRotateTurnToTarget.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionFollowIgniteToSelfPos.cpp b/src/Game/Actor/Action/actionFollowIgniteToSelfPos.cpp similarity index 91% rename from src/Game/AI/Action/actionFollowIgniteToSelfPos.cpp rename to src/Game/Actor/Action/actionFollowIgniteToSelfPos.cpp index 49695793..80188db0 100644 --- a/src/Game/AI/Action/actionFollowIgniteToSelfPos.cpp +++ b/src/Game/Actor/Action/actionFollowIgniteToSelfPos.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionFollowIgniteToSelfPos.h" +#include "Game/Actor/Action/actionFollowIgniteToSelfPos.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionFollowIgniteToSelfPos.h b/src/Game/Actor/Action/actionFollowIgniteToSelfPos.h similarity index 90% rename from src/Game/AI/Action/actionFollowIgniteToSelfPos.h rename to src/Game/Actor/Action/actionFollowIgniteToSelfPos.h index 1e703afc..b0717780 100644 --- a/src/Game/AI/Action/actionFollowIgniteToSelfPos.h +++ b/src/Game/Actor/Action/actionFollowIgniteToSelfPos.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionRotateTurnToTarget.h" +#include "Game/Actor/Action/actionRotateTurnToTarget.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionFootStepCalcOn.cpp b/src/Game/Actor/Action/actionFootStepCalcOn.cpp similarity index 92% rename from src/Game/AI/Action/actionFootStepCalcOn.cpp rename to src/Game/Actor/Action/actionFootStepCalcOn.cpp index 259c437e..c052ea33 100644 --- a/src/Game/AI/Action/actionFootStepCalcOn.cpp +++ b/src/Game/Actor/Action/actionFootStepCalcOn.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionFootStepCalcOn.h" +#include "Game/Actor/Action/actionFootStepCalcOn.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionFootStepCalcOn.h b/src/Game/Actor/Action/actionFootStepCalcOn.h similarity index 100% rename from src/Game/AI/Action/actionFootStepCalcOn.h rename to src/Game/Actor/Action/actionFootStepCalcOn.h diff --git a/src/Game/AI/Action/actionForbidComeback.cpp b/src/Game/Actor/Action/actionForbidComeback.cpp similarity index 91% rename from src/Game/AI/Action/actionForbidComeback.cpp rename to src/Game/Actor/Action/actionForbidComeback.cpp index 21577306..0fd6f54f 100644 --- a/src/Game/AI/Action/actionForbidComeback.cpp +++ b/src/Game/Actor/Action/actionForbidComeback.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForbidComeback.h" +#include "Game/Actor/Action/actionForbidComeback.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForbidComeback.h b/src/Game/Actor/Action/actionForbidComeback.h similarity index 90% rename from src/Game/AI/Action/actionForbidComeback.h rename to src/Game/Actor/Action/actionForbidComeback.h index b2ee9227..e970ddb1 100644 --- a/src/Game/AI/Action/actionForbidComeback.h +++ b/src/Game/Actor/Action/actionForbidComeback.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionAreaTagAction.h" +#include "Game/Actor/Area/Action/actionAreaTagAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForbidSettingInstEventFlag.cpp b/src/Game/Actor/Action/actionForbidSettingInstEventFlag.cpp similarity index 86% rename from src/Game/AI/Action/actionForbidSettingInstEventFlag.cpp rename to src/Game/Actor/Action/actionForbidSettingInstEventFlag.cpp index 40544818..934f646a 100644 --- a/src/Game/AI/Action/actionForbidSettingInstEventFlag.cpp +++ b/src/Game/Actor/Action/actionForbidSettingInstEventFlag.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForbidSettingInstEventFlag.h" +#include "Game/Actor/Action/actionForbidSettingInstEventFlag.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForbidSettingInstEventFlag.h b/src/Game/Actor/Action/actionForbidSettingInstEventFlag.h similarity index 100% rename from src/Game/AI/Action/actionForbidSettingInstEventFlag.h rename to src/Game/Actor/Action/actionForbidSettingInstEventFlag.h diff --git a/src/Game/AI/Action/actionForbidTag.cpp b/src/Game/Actor/Action/actionForbidTag.cpp similarity index 91% rename from src/Game/AI/Action/actionForbidTag.cpp rename to src/Game/Actor/Action/actionForbidTag.cpp index b17a31e1..eafe6b53 100644 --- a/src/Game/AI/Action/actionForbidTag.cpp +++ b/src/Game/Actor/Action/actionForbidTag.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForbidTag.h" +#include "Game/Actor/Action/actionForbidTag.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForbidTag.h b/src/Game/Actor/Action/actionForbidTag.h similarity index 100% rename from src/Game/AI/Action/actionForbidTag.h rename to src/Game/Actor/Action/actionForbidTag.h diff --git a/src/Game/AI/Action/actionForceChangeAction.cpp b/src/Game/Actor/Action/actionForceChangeAction.cpp similarity index 90% rename from src/Game/AI/Action/actionForceChangeAction.cpp rename to src/Game/Actor/Action/actionForceChangeAction.cpp index c4e67bcb..58891006 100644 --- a/src/Game/AI/Action/actionForceChangeAction.cpp +++ b/src/Game/Actor/Action/actionForceChangeAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForceChangeAction.h" +#include "Game/Actor/Action/actionForceChangeAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForceChangeAction.h b/src/Game/Actor/Action/actionForceChangeAction.h similarity index 100% rename from src/Game/AI/Action/actionForceChangeAction.h rename to src/Game/Actor/Action/actionForceChangeAction.h diff --git a/src/Game/AI/Action/actionForceEndPlayerSlow.cpp b/src/Game/Actor/Action/actionForceEndPlayerSlow.cpp similarity index 86% rename from src/Game/AI/Action/actionForceEndPlayerSlow.cpp rename to src/Game/Actor/Action/actionForceEndPlayerSlow.cpp index 9a59a471..281af139 100644 --- a/src/Game/AI/Action/actionForceEndPlayerSlow.cpp +++ b/src/Game/Actor/Action/actionForceEndPlayerSlow.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForceEndPlayerSlow.h" +#include "Game/Actor/Action/actionForceEndPlayerSlow.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForceEndPlayerSlow.h b/src/Game/Actor/Action/actionForceEndPlayerSlow.h similarity index 100% rename from src/Game/AI/Action/actionForceEndPlayerSlow.h rename to src/Game/Actor/Action/actionForceEndPlayerSlow.h diff --git a/src/Game/AI/Action/actionForceGetUpFreeze.cpp b/src/Game/Actor/Action/actionForceGetUpFreeze.cpp similarity index 91% rename from src/Game/AI/Action/actionForceGetUpFreeze.cpp rename to src/Game/Actor/Action/actionForceGetUpFreeze.cpp index 2c259cbd..70d166e2 100644 --- a/src/Game/AI/Action/actionForceGetUpFreeze.cpp +++ b/src/Game/Actor/Action/actionForceGetUpFreeze.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForceGetUpFreeze.h" +#include "Game/Actor/Action/actionForceGetUpFreeze.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForceGetUpFreeze.h b/src/Game/Actor/Action/actionForceGetUpFreeze.h similarity index 93% rename from src/Game/AI/Action/actionForceGetUpFreeze.h rename to src/Game/Actor/Action/actionForceGetUpFreeze.h index 5e38babf..951f8193 100644 --- a/src/Game/AI/Action/actionForceGetUpFreeze.h +++ b/src/Game/Actor/Action/actionForceGetUpFreeze.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionFreeze.h" +#include "Game/Actor/Action/actionFreeze.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForceGetUpWaterFloatFreeze.cpp b/src/Game/Actor/Action/actionForceGetUpWaterFloatFreeze.cpp similarity index 92% rename from src/Game/AI/Action/actionForceGetUpWaterFloatFreeze.cpp rename to src/Game/Actor/Action/actionForceGetUpWaterFloatFreeze.cpp index 42770daf..90c6e4a0 100644 --- a/src/Game/AI/Action/actionForceGetUpWaterFloatFreeze.cpp +++ b/src/Game/Actor/Action/actionForceGetUpWaterFloatFreeze.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForceGetUpWaterFloatFreeze.h" +#include "Game/Actor/Action/actionForceGetUpWaterFloatFreeze.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForceGetUpWaterFloatFreeze.h b/src/Game/Actor/Action/actionForceGetUpWaterFloatFreeze.h similarity index 92% rename from src/Game/AI/Action/actionForceGetUpWaterFloatFreeze.h rename to src/Game/Actor/Action/actionForceGetUpWaterFloatFreeze.h index 4752706e..6de70abc 100644 --- a/src/Game/AI/Action/actionForceGetUpWaterFloatFreeze.h +++ b/src/Game/Actor/Action/actionForceGetUpWaterFloatFreeze.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionWaterFloatFreeze.h" +#include "Game/Actor/Action/actionWaterFloatFreeze.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForceMarkPosition.cpp b/src/Game/Actor/Action/actionForceMarkPosition.cpp similarity index 87% rename from src/Game/AI/Action/actionForceMarkPosition.cpp rename to src/Game/Actor/Action/actionForceMarkPosition.cpp index 4df16bde..2dabeb3e 100644 --- a/src/Game/AI/Action/actionForceMarkPosition.cpp +++ b/src/Game/Actor/Action/actionForceMarkPosition.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForceMarkPosition.h" +#include "Game/Actor/Action/actionForceMarkPosition.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForceMarkPosition.h b/src/Game/Actor/Action/actionForceMarkPosition.h similarity index 100% rename from src/Game/AI/Action/actionForceMarkPosition.h rename to src/Game/Actor/Action/actionForceMarkPosition.h diff --git a/src/Game/AI/Action/actionForceMasterSwordFakeMode.cpp b/src/Game/Actor/Action/actionForceMasterSwordFakeMode.cpp similarity index 86% rename from src/Game/AI/Action/actionForceMasterSwordFakeMode.cpp rename to src/Game/Actor/Action/actionForceMasterSwordFakeMode.cpp index 29f986f9..4572fc7b 100644 --- a/src/Game/AI/Action/actionForceMasterSwordFakeMode.cpp +++ b/src/Game/Actor/Action/actionForceMasterSwordFakeMode.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForceMasterSwordFakeMode.h" +#include "Game/Actor/Action/actionForceMasterSwordFakeMode.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForceMasterSwordFakeMode.h b/src/Game/Actor/Action/actionForceMasterSwordFakeMode.h similarity index 100% rename from src/Game/AI/Action/actionForceMasterSwordFakeMode.h rename to src/Game/Actor/Action/actionForceMasterSwordFakeMode.h diff --git a/src/Game/AI/Action/actionForceOffMagneGrabbed.cpp b/src/Game/Actor/Action/actionForceOffMagneGrabbed.cpp similarity index 86% rename from src/Game/AI/Action/actionForceOffMagneGrabbed.cpp rename to src/Game/Actor/Action/actionForceOffMagneGrabbed.cpp index 4b110dad..ba7ae774 100644 --- a/src/Game/AI/Action/actionForceOffMagneGrabbed.cpp +++ b/src/Game/Actor/Action/actionForceOffMagneGrabbed.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForceOffMagneGrabbed.h" +#include "Game/Actor/Action/actionForceOffMagneGrabbed.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForceOffMagneGrabbed.h b/src/Game/Actor/Action/actionForceOffMagneGrabbed.h similarity index 100% rename from src/Game/AI/Action/actionForceOffMagneGrabbed.h rename to src/Game/Actor/Action/actionForceOffMagneGrabbed.h diff --git a/src/Game/AI/Action/actionForceOpenMainScreen.cpp b/src/Game/Actor/Action/actionForceOpenMainScreen.cpp similarity index 86% rename from src/Game/AI/Action/actionForceOpenMainScreen.cpp rename to src/Game/Actor/Action/actionForceOpenMainScreen.cpp index 235a102f..ebb51e46 100644 --- a/src/Game/AI/Action/actionForceOpenMainScreen.cpp +++ b/src/Game/Actor/Action/actionForceOpenMainScreen.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForceOpenMainScreen.h" +#include "Game/Actor/Action/actionForceOpenMainScreen.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForceOpenMainScreen.h b/src/Game/Actor/Action/actionForceOpenMainScreen.h similarity index 100% rename from src/Game/AI/Action/actionForceOpenMainScreen.h rename to src/Game/Actor/Action/actionForceOpenMainScreen.h diff --git a/src/Game/AI/Action/actionForceRagdollOffFreeze.cpp b/src/Game/Actor/Action/actionForceRagdollOffFreeze.cpp similarity index 91% rename from src/Game/AI/Action/actionForceRagdollOffFreeze.cpp rename to src/Game/Actor/Action/actionForceRagdollOffFreeze.cpp index c16446e4..ab864724 100644 --- a/src/Game/AI/Action/actionForceRagdollOffFreeze.cpp +++ b/src/Game/Actor/Action/actionForceRagdollOffFreeze.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForceRagdollOffFreeze.h" +#include "Game/Actor/Action/actionForceRagdollOffFreeze.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForceRagdollOffFreeze.h b/src/Game/Actor/Action/actionForceRagdollOffFreeze.h similarity index 93% rename from src/Game/AI/Action/actionForceRagdollOffFreeze.h rename to src/Game/Actor/Action/actionForceRagdollOffFreeze.h index c6707089..f16f01da 100644 --- a/src/Game/AI/Action/actionForceRagdollOffFreeze.h +++ b/src/Game/Actor/Action/actionForceRagdollOffFreeze.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionFreeze.h" +#include "Game/Actor/Action/actionFreeze.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForceRagdollOffWaterFloatFreeze.cpp b/src/Game/Actor/Action/actionForceRagdollOffWaterFloatFreeze.cpp similarity index 90% rename from src/Game/AI/Action/actionForceRagdollOffWaterFloatFreeze.cpp rename to src/Game/Actor/Action/actionForceRagdollOffWaterFloatFreeze.cpp index dc5c43db..054b4335 100644 --- a/src/Game/AI/Action/actionForceRagdollOffWaterFloatFreeze.cpp +++ b/src/Game/Actor/Action/actionForceRagdollOffWaterFloatFreeze.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForceRagdollOffWaterFloatFreeze.h" +#include "Game/Actor/Action/actionForceRagdollOffWaterFloatFreeze.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForceRagdollOffWaterFloatFreeze.h b/src/Game/Actor/Action/actionForceRagdollOffWaterFloatFreeze.h similarity index 91% rename from src/Game/AI/Action/actionForceRagdollOffWaterFloatFreeze.h rename to src/Game/Actor/Action/actionForceRagdollOffWaterFloatFreeze.h index 905dfd2f..32d94f9a 100644 --- a/src/Game/AI/Action/actionForceRagdollOffWaterFloatFreeze.h +++ b/src/Game/Actor/Action/actionForceRagdollOffWaterFloatFreeze.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionWaterFloatFreeze.h" +#include "Game/Actor/Action/actionWaterFloatFreeze.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForceSetCameraPos.cpp b/src/Game/Actor/Action/actionForceSetCameraPos.cpp similarity index 91% rename from src/Game/AI/Action/actionForceSetCameraPos.cpp rename to src/Game/Actor/Action/actionForceSetCameraPos.cpp index 6f7bdc3a..ade0b7de 100644 --- a/src/Game/AI/Action/actionForceSetCameraPos.cpp +++ b/src/Game/Actor/Action/actionForceSetCameraPos.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForceSetCameraPos.h" +#include "Game/Actor/Action/actionForceSetCameraPos.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForceSetCameraPos.h b/src/Game/Actor/Action/actionForceSetCameraPos.h similarity index 100% rename from src/Game/AI/Action/actionForceSetCameraPos.h rename to src/Game/Actor/Action/actionForceSetCameraPos.h diff --git a/src/Game/AI/Action/actionForceSetMtxFromPlayer.cpp b/src/Game/Actor/Action/actionForceSetMtxFromPlayer.cpp similarity index 91% rename from src/Game/AI/Action/actionForceSetMtxFromPlayer.cpp rename to src/Game/Actor/Action/actionForceSetMtxFromPlayer.cpp index 32ba72bf..06f2c69e 100644 --- a/src/Game/AI/Action/actionForceSetMtxFromPlayer.cpp +++ b/src/Game/Actor/Action/actionForceSetMtxFromPlayer.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForceSetMtxFromPlayer.h" +#include "Game/Actor/Action/actionForceSetMtxFromPlayer.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForceSetMtxFromPlayer.h b/src/Game/Actor/Action/actionForceSetMtxFromPlayer.h similarity index 100% rename from src/Game/AI/Action/actionForceSetMtxFromPlayer.h rename to src/Game/Actor/Action/actionForceSetMtxFromPlayer.h diff --git a/src/Game/AI/Action/actionForceSetPlayerRestartPosAngle.cpp b/src/Game/Actor/Action/actionForceSetPlayerRestartPosAngle.cpp similarity index 88% rename from src/Game/AI/Action/actionForceSetPlayerRestartPosAngle.cpp rename to src/Game/Actor/Action/actionForceSetPlayerRestartPosAngle.cpp index 7f07a79f..bebc199d 100644 --- a/src/Game/AI/Action/actionForceSetPlayerRestartPosAngle.cpp +++ b/src/Game/Actor/Action/actionForceSetPlayerRestartPosAngle.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForceSetPlayerRestartPosAngle.h" +#include "Game/Actor/Action/actionForceSetPlayerRestartPosAngle.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForceSetPlayerRestartPosAngle.h b/src/Game/Actor/Action/actionForceSetPlayerRestartPosAngle.h similarity index 100% rename from src/Game/AI/Action/actionForceSetPlayerRestartPosAngle.h rename to src/Game/Actor/Action/actionForceSetPlayerRestartPosAngle.h diff --git a/src/Game/AI/Action/actionForceSystemFadeOut.cpp b/src/Game/Actor/Action/actionForceSystemFadeOut.cpp similarity index 91% rename from src/Game/AI/Action/actionForceSystemFadeOut.cpp rename to src/Game/Actor/Action/actionForceSystemFadeOut.cpp index dffb2b87..9357c9a4 100644 --- a/src/Game/AI/Action/actionForceSystemFadeOut.cpp +++ b/src/Game/Actor/Action/actionForceSystemFadeOut.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForceSystemFadeOut.h" +#include "Game/Actor/Action/actionForceSystemFadeOut.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForceSystemFadeOut.h b/src/Game/Actor/Action/actionForceSystemFadeOut.h similarity index 100% rename from src/Game/AI/Action/actionForceSystemFadeOut.h rename to src/Game/Actor/Action/actionForceSystemFadeOut.h diff --git a/src/Game/AI/Action/actionForestGiantWakeUp.cpp b/src/Game/Actor/Action/actionForestGiantWakeUp.cpp similarity index 92% rename from src/Game/AI/Action/actionForestGiantWakeUp.cpp rename to src/Game/Actor/Action/actionForestGiantWakeUp.cpp index b021f871..858d32a6 100644 --- a/src/Game/AI/Action/actionForestGiantWakeUp.cpp +++ b/src/Game/Actor/Action/actionForestGiantWakeUp.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForestGiantWakeUp.h" +#include "Game/Actor/Action/actionForestGiantWakeUp.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForestGiantWakeUp.h b/src/Game/Actor/Action/actionForestGiantWakeUp.h similarity index 90% rename from src/Game/AI/Action/actionForestGiantWakeUp.h rename to src/Game/Actor/Action/actionForestGiantWakeUp.h index 216bf145..3d52e13d 100644 --- a/src/Game/AI/Action/actionForestGiantWakeUp.h +++ b/src/Game/Actor/Action/actionForestGiantWakeUp.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayASForAnimalUnit.h" +#include "Game/Actor/Action/actionPlayASForAnimalUnit.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionFork.cpp b/src/Game/Actor/Action/actionFork.cpp similarity index 95% rename from src/Game/AI/Action/actionFork.cpp rename to src/Game/Actor/Action/actionFork.cpp index 22605fea..5fab3ce8 100644 --- a/src/Game/AI/Action/actionFork.cpp +++ b/src/Game/Actor/Action/actionFork.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionFork.h" +#include "Game/Actor/Action/actionFork.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionFork.h b/src/Game/Actor/Action/actionFork.h similarity index 100% rename from src/Game/AI/Action/actionFork.h rename to src/Game/Actor/Action/actionFork.h diff --git a/src/Game/AI/Action/actionForkAITreeValWeakPointTimer.cpp b/src/Game/Actor/Action/actionForkAITreeValWeakPointTimer.cpp similarity index 91% rename from src/Game/AI/Action/actionForkAITreeValWeakPointTimer.cpp rename to src/Game/Actor/Action/actionForkAITreeValWeakPointTimer.cpp index e5f386ed..fea1e957 100644 --- a/src/Game/AI/Action/actionForkAITreeValWeakPointTimer.cpp +++ b/src/Game/Actor/Action/actionForkAITreeValWeakPointTimer.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkAITreeValWeakPointTimer.h" +#include "Game/Actor/Action/actionForkAITreeValWeakPointTimer.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkAITreeValWeakPointTimer.h b/src/Game/Actor/Action/actionForkAITreeValWeakPointTimer.h similarity index 94% rename from src/Game/AI/Action/actionForkAITreeValWeakPointTimer.h rename to src/Game/Actor/Action/actionForkAITreeValWeakPointTimer.h index d317f8cb..40700a64 100644 --- a/src/Game/AI/Action/actionForkAITreeValWeakPointTimer.h +++ b/src/Game/Actor/Action/actionForkAITreeValWeakPointTimer.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionFork.h" +#include "Game/Actor/Action/actionFork.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkAITreeVariableMove.cpp b/src/Game/Actor/Action/actionForkAITreeVariableMove.cpp similarity index 95% rename from src/Game/AI/Action/actionForkAITreeVariableMove.cpp rename to src/Game/Actor/Action/actionForkAITreeVariableMove.cpp index 4151b179..00359dc8 100644 --- a/src/Game/AI/Action/actionForkAITreeVariableMove.cpp +++ b/src/Game/Actor/Action/actionForkAITreeVariableMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkAITreeVariableMove.h" +#include "Game/Actor/Action/actionForkAITreeVariableMove.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkAITreeVariableMove.h b/src/Game/Actor/Action/actionForkAITreeVariableMove.h similarity index 100% rename from src/Game/AI/Action/actionForkAITreeVariableMove.h rename to src/Game/Actor/Action/actionForkAITreeVariableMove.h diff --git a/src/Game/AI/Action/actionForkASHoldLegTurn.cpp b/src/Game/Actor/Action/actionForkASHoldLegTurn.cpp similarity index 94% rename from src/Game/AI/Action/actionForkASHoldLegTurn.cpp rename to src/Game/Actor/Action/actionForkASHoldLegTurn.cpp index 9744d2ef..22561f99 100644 --- a/src/Game/AI/Action/actionForkASHoldLegTurn.cpp +++ b/src/Game/Actor/Action/actionForkASHoldLegTurn.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkASHoldLegTurn.h" +#include "Game/Actor/Action/actionForkASHoldLegTurn.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkASHoldLegTurn.h b/src/Game/Actor/Action/actionForkASHoldLegTurn.h similarity index 100% rename from src/Game/AI/Action/actionForkASHoldLegTurn.h rename to src/Game/Actor/Action/actionForkASHoldLegTurn.h diff --git a/src/Game/AI/Action/actionForkASHoldLinearMove.cpp b/src/Game/Actor/Action/actionForkASHoldLinearMove.cpp similarity index 93% rename from src/Game/AI/Action/actionForkASHoldLinearMove.cpp rename to src/Game/Actor/Action/actionForkASHoldLinearMove.cpp index 278fbf32..c99d7aee 100644 --- a/src/Game/AI/Action/actionForkASHoldLinearMove.cpp +++ b/src/Game/Actor/Action/actionForkASHoldLinearMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkASHoldLinearMove.h" +#include "Game/Actor/Action/actionForkASHoldLinearMove.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkASHoldLinearMove.h b/src/Game/Actor/Action/actionForkASHoldLinearMove.h similarity index 100% rename from src/Game/AI/Action/actionForkASHoldLinearMove.h rename to src/Game/Actor/Action/actionForkASHoldLinearMove.h diff --git a/src/Game/AI/Action/actionForkASPlay.cpp b/src/Game/Actor/Action/actionForkASPlay.cpp similarity index 85% rename from src/Game/AI/Action/actionForkASPlay.cpp rename to src/Game/Actor/Action/actionForkASPlay.cpp index 352b70fc..18c835b8 100644 --- a/src/Game/AI/Action/actionForkASPlay.cpp +++ b/src/Game/Actor/Action/actionForkASPlay.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkASPlay.h" +#include "Game/Actor/Action/actionForkASPlay.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkASPlay.h b/src/Game/Actor/Action/actionForkASPlay.h similarity index 88% rename from src/Game/AI/Action/actionForkASPlay.h rename to src/Game/Actor/Action/actionForkASPlay.h index bbf664a3..eb268624 100644 --- a/src/Game/AI/Action/actionForkASPlay.h +++ b/src/Game/Actor/Action/actionForkASPlay.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionForkASPlayBase.h" +#include "Game/Actor/Action/actionForkASPlayBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkASPlayBase.cpp b/src/Game/Actor/Action/actionForkASPlayBase.cpp similarity index 94% rename from src/Game/AI/Action/actionForkASPlayBase.cpp rename to src/Game/Actor/Action/actionForkASPlayBase.cpp index 5c169883..7d56a8ca 100644 --- a/src/Game/AI/Action/actionForkASPlayBase.cpp +++ b/src/Game/Actor/Action/actionForkASPlayBase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkASPlayBase.h" +#include "Game/Actor/Action/actionForkASPlayBase.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkASPlayBase.h b/src/Game/Actor/Action/actionForkASPlayBase.h similarity index 100% rename from src/Game/AI/Action/actionForkASPlayBase.h rename to src/Game/Actor/Action/actionForkASPlayBase.h diff --git a/src/Game/AI/Action/actionForkASTrgAerialTurn.cpp b/src/Game/Actor/Action/actionForkASTrgAerialTurn.cpp similarity index 94% rename from src/Game/AI/Action/actionForkASTrgAerialTurn.cpp rename to src/Game/Actor/Action/actionForkASTrgAerialTurn.cpp index 8fb828ab..1c11336d 100644 --- a/src/Game/AI/Action/actionForkASTrgAerialTurn.cpp +++ b/src/Game/Actor/Action/actionForkASTrgAerialTurn.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkASTrgAerialTurn.h" +#include "Game/Actor/Action/actionForkASTrgAerialTurn.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkASTrgAerialTurn.h b/src/Game/Actor/Action/actionForkASTrgAerialTurn.h similarity index 100% rename from src/Game/AI/Action/actionForkASTrgAerialTurn.h rename to src/Game/Actor/Action/actionForkASTrgAerialTurn.h diff --git a/src/Game/AI/Action/actionForkASTrgChargeArrow.cpp b/src/Game/Actor/Action/actionForkASTrgChargeArrow.cpp similarity index 93% rename from src/Game/AI/Action/actionForkASTrgChargeArrow.cpp rename to src/Game/Actor/Action/actionForkASTrgChargeArrow.cpp index 1b68557b..f8dd0a74 100644 --- a/src/Game/AI/Action/actionForkASTrgChargeArrow.cpp +++ b/src/Game/Actor/Action/actionForkASTrgChargeArrow.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkASTrgChargeArrow.h" +#include "Game/Actor/Action/actionForkASTrgChargeArrow.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkASTrgChargeArrow.h b/src/Game/Actor/Action/actionForkASTrgChargeArrow.h similarity index 100% rename from src/Game/AI/Action/actionForkASTrgChargeArrow.h rename to src/Game/Actor/Action/actionForkASTrgChargeArrow.h diff --git a/src/Game/AI/Action/actionForkASTrgDelete.cpp b/src/Game/Actor/Action/actionForkASTrgDelete.cpp similarity index 91% rename from src/Game/AI/Action/actionForkASTrgDelete.cpp rename to src/Game/Actor/Action/actionForkASTrgDelete.cpp index 8378a043..b4b0bee0 100644 --- a/src/Game/AI/Action/actionForkASTrgDelete.cpp +++ b/src/Game/Actor/Action/actionForkASTrgDelete.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkASTrgDelete.h" +#include "Game/Actor/Action/actionForkASTrgDelete.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkASTrgDelete.h b/src/Game/Actor/Action/actionForkASTrgDelete.h similarity index 100% rename from src/Game/AI/Action/actionForkASTrgDelete.h rename to src/Game/Actor/Action/actionForkASTrgDelete.h diff --git a/src/Game/AI/Action/actionForkASTrgDeleteChild.cpp b/src/Game/Actor/Action/actionForkASTrgDeleteChild.cpp similarity index 78% rename from src/Game/AI/Action/actionForkASTrgDeleteChild.cpp rename to src/Game/Actor/Action/actionForkASTrgDeleteChild.cpp index 9d6c83b1..78894eff 100644 --- a/src/Game/AI/Action/actionForkASTrgDeleteChild.cpp +++ b/src/Game/Actor/Action/actionForkASTrgDeleteChild.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkASTrgDeleteChild.h" +#include "Game/Actor/Action/actionForkASTrgDeleteChild.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkASTrgDeleteChild.h b/src/Game/Actor/Action/actionForkASTrgDeleteChild.h similarity index 86% rename from src/Game/AI/Action/actionForkASTrgDeleteChild.h rename to src/Game/Actor/Action/actionForkASTrgDeleteChild.h index 2ebce3e7..83931fb3 100644 --- a/src/Game/AI/Action/actionForkASTrgDeleteChild.h +++ b/src/Game/Actor/Action/actionForkASTrgDeleteChild.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionForkASTrgDelete.h" +#include "Game/Actor/Action/actionForkASTrgDelete.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkASTrgDeleteEquip.cpp b/src/Game/Actor/Action/actionForkASTrgDeleteEquip.cpp similarity index 85% rename from src/Game/AI/Action/actionForkASTrgDeleteEquip.cpp rename to src/Game/Actor/Action/actionForkASTrgDeleteEquip.cpp index cc99a48f..fd40d730 100644 --- a/src/Game/AI/Action/actionForkASTrgDeleteEquip.cpp +++ b/src/Game/Actor/Action/actionForkASTrgDeleteEquip.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkASTrgDeleteEquip.h" +#include "Game/Actor/Action/actionForkASTrgDeleteEquip.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkASTrgDeleteEquip.h b/src/Game/Actor/Action/actionForkASTrgDeleteEquip.h similarity index 89% rename from src/Game/AI/Action/actionForkASTrgDeleteEquip.h rename to src/Game/Actor/Action/actionForkASTrgDeleteEquip.h index fd278b2d..7a8c5746 100644 --- a/src/Game/AI/Action/actionForkASTrgDeleteEquip.h +++ b/src/Game/Actor/Action/actionForkASTrgDeleteEquip.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionForkASTrgDelete.h" +#include "Game/Actor/Action/actionForkASTrgDelete.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkASTrgEmitChmFieldPos.cpp b/src/Game/Actor/Action/actionForkASTrgEmitChmFieldPos.cpp similarity index 92% rename from src/Game/AI/Action/actionForkASTrgEmitChmFieldPos.cpp rename to src/Game/Actor/Action/actionForkASTrgEmitChmFieldPos.cpp index a7233459..a3617f6f 100644 --- a/src/Game/AI/Action/actionForkASTrgEmitChmFieldPos.cpp +++ b/src/Game/Actor/Action/actionForkASTrgEmitChmFieldPos.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkASTrgEmitChmFieldPos.h" +#include "Game/Actor/Action/actionForkASTrgEmitChmFieldPos.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkASTrgEmitChmFieldPos.h b/src/Game/Actor/Action/actionForkASTrgEmitChmFieldPos.h similarity index 92% rename from src/Game/AI/Action/actionForkASTrgEmitChmFieldPos.h rename to src/Game/Actor/Action/actionForkASTrgEmitChmFieldPos.h index 96b4a74c..7ee65785 100644 --- a/src/Game/AI/Action/actionForkASTrgEmitChmFieldPos.h +++ b/src/Game/Actor/Action/actionForkASTrgEmitChmFieldPos.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionForkEmitChmField.h" +#include "Game/Actor/Action/actionForkEmitChmField.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkASTrgEmitShockWave.cpp b/src/Game/Actor/Action/actionForkASTrgEmitShockWave.cpp similarity index 95% rename from src/Game/AI/Action/actionForkASTrgEmitShockWave.cpp rename to src/Game/Actor/Action/actionForkASTrgEmitShockWave.cpp index bc6b2d94..485919b9 100644 --- a/src/Game/AI/Action/actionForkASTrgEmitShockWave.cpp +++ b/src/Game/Actor/Action/actionForkASTrgEmitShockWave.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkASTrgEmitShockWave.h" +#include "Game/Actor/Action/actionForkASTrgEmitShockWave.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkASTrgEmitShockWave.h b/src/Game/Actor/Action/actionForkASTrgEmitShockWave.h similarity index 100% rename from src/Game/AI/Action/actionForkASTrgEmitShockWave.h rename to src/Game/Actor/Action/actionForkASTrgEmitShockWave.h diff --git a/src/Game/AI/Action/actionForkASTrgEmitShockWaveAtEnter.cpp b/src/Game/Actor/Action/actionForkASTrgEmitShockWaveAtEnter.cpp similarity index 92% rename from src/Game/AI/Action/actionForkASTrgEmitShockWaveAtEnter.cpp rename to src/Game/Actor/Action/actionForkASTrgEmitShockWaveAtEnter.cpp index a7e51240..8246dca8 100644 --- a/src/Game/AI/Action/actionForkASTrgEmitShockWaveAtEnter.cpp +++ b/src/Game/Actor/Action/actionForkASTrgEmitShockWaveAtEnter.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkASTrgEmitShockWaveAtEnter.h" +#include "Game/Actor/Action/actionForkASTrgEmitShockWaveAtEnter.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkASTrgEmitShockWaveAtEnter.h b/src/Game/Actor/Action/actionForkASTrgEmitShockWaveAtEnter.h similarity index 91% rename from src/Game/AI/Action/actionForkASTrgEmitShockWaveAtEnter.h rename to src/Game/Actor/Action/actionForkASTrgEmitShockWaveAtEnter.h index a971ae36..3b33f902 100644 --- a/src/Game/AI/Action/actionForkASTrgEmitShockWaveAtEnter.h +++ b/src/Game/Actor/Action/actionForkASTrgEmitShockWaveAtEnter.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionForkASTrgEmitShockWave.h" +#include "Game/Actor/Action/actionForkASTrgEmitShockWave.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkASTrgEmitShockWavePos.cpp b/src/Game/Actor/Action/actionForkASTrgEmitShockWavePos.cpp similarity index 92% rename from src/Game/AI/Action/actionForkASTrgEmitShockWavePos.cpp rename to src/Game/Actor/Action/actionForkASTrgEmitShockWavePos.cpp index ebbd594e..d8ff9a07 100644 --- a/src/Game/AI/Action/actionForkASTrgEmitShockWavePos.cpp +++ b/src/Game/Actor/Action/actionForkASTrgEmitShockWavePos.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkASTrgEmitShockWavePos.h" +#include "Game/Actor/Action/actionForkASTrgEmitShockWavePos.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkASTrgEmitShockWavePos.h b/src/Game/Actor/Action/actionForkASTrgEmitShockWavePos.h similarity index 91% rename from src/Game/AI/Action/actionForkASTrgEmitShockWavePos.h rename to src/Game/Actor/Action/actionForkASTrgEmitShockWavePos.h index 063c714c..c6e2b87e 100644 --- a/src/Game/AI/Action/actionForkASTrgEmitShockWavePos.h +++ b/src/Game/Actor/Action/actionForkASTrgEmitShockWavePos.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionForkASTrgEmitShockWave.h" +#include "Game/Actor/Action/actionForkASTrgEmitShockWave.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkASTrgForceDirAerialTurn.cpp b/src/Game/Actor/Action/actionForkASTrgForceDirAerialTurn.cpp similarity index 92% rename from src/Game/AI/Action/actionForkASTrgForceDirAerialTurn.cpp rename to src/Game/Actor/Action/actionForkASTrgForceDirAerialTurn.cpp index c1b8e51e..9d2676ca 100644 --- a/src/Game/AI/Action/actionForkASTrgForceDirAerialTurn.cpp +++ b/src/Game/Actor/Action/actionForkASTrgForceDirAerialTurn.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkASTrgForceDirAerialTurn.h" +#include "Game/Actor/Action/actionForkASTrgForceDirAerialTurn.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkASTrgForceDirAerialTurn.h b/src/Game/Actor/Action/actionForkASTrgForceDirAerialTurn.h similarity index 91% rename from src/Game/AI/Action/actionForkASTrgForceDirAerialTurn.h rename to src/Game/Actor/Action/actionForkASTrgForceDirAerialTurn.h index 65431478..6bad5989 100644 --- a/src/Game/AI/Action/actionForkASTrgForceDirAerialTurn.h +++ b/src/Game/Actor/Action/actionForkASTrgForceDirAerialTurn.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionForkASTrgAerialTurn.h" +#include "Game/Actor/Action/actionForkASTrgAerialTurn.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkASTrgGolemChemicalReset.cpp b/src/Game/Actor/Action/actionForkASTrgGolemChemicalReset.cpp similarity index 92% rename from src/Game/AI/Action/actionForkASTrgGolemChemicalReset.cpp rename to src/Game/Actor/Action/actionForkASTrgGolemChemicalReset.cpp index 247dc90b..66f9a8ca 100644 --- a/src/Game/AI/Action/actionForkASTrgGolemChemicalReset.cpp +++ b/src/Game/Actor/Action/actionForkASTrgGolemChemicalReset.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkASTrgGolemChemicalReset.h" +#include "Game/Actor/Action/actionForkASTrgGolemChemicalReset.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkASTrgGolemChemicalReset.h b/src/Game/Actor/Action/actionForkASTrgGolemChemicalReset.h similarity index 100% rename from src/Game/AI/Action/actionForkASTrgGolemChemicalReset.h rename to src/Game/Actor/Action/actionForkASTrgGolemChemicalReset.h diff --git a/src/Game/AI/Action/actionForkASTrgHorseParamUse.cpp b/src/Game/Actor/Action/actionForkASTrgHorseParamUse.cpp similarity index 91% rename from src/Game/AI/Action/actionForkASTrgHorseParamUse.cpp rename to src/Game/Actor/Action/actionForkASTrgHorseParamUse.cpp index c56e6386..9b54d0c8 100644 --- a/src/Game/AI/Action/actionForkASTrgHorseParamUse.cpp +++ b/src/Game/Actor/Action/actionForkASTrgHorseParamUse.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkASTrgHorseParamUse.h" +#include "Game/Actor/Action/actionForkASTrgHorseParamUse.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkASTrgHorseParamUse.h b/src/Game/Actor/Action/actionForkASTrgHorseParamUse.h similarity index 100% rename from src/Game/AI/Action/actionForkASTrgHorseParamUse.h rename to src/Game/Actor/Action/actionForkASTrgHorseParamUse.h diff --git a/src/Game/AI/Action/actionForkASTrgRemainsHowl.cpp b/src/Game/Actor/Action/actionForkASTrgRemainsHowl.cpp similarity index 93% rename from src/Game/AI/Action/actionForkASTrgRemainsHowl.cpp rename to src/Game/Actor/Action/actionForkASTrgRemainsHowl.cpp index bfbe59c4..cfbfdf7f 100644 --- a/src/Game/AI/Action/actionForkASTrgRemainsHowl.cpp +++ b/src/Game/Actor/Action/actionForkASTrgRemainsHowl.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkASTrgRemainsHowl.h" +#include "Game/Actor/Action/actionForkASTrgRemainsHowl.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkASTrgRemainsHowl.h b/src/Game/Actor/Action/actionForkASTrgRemainsHowl.h similarity index 100% rename from src/Game/AI/Action/actionForkASTrgRemainsHowl.h rename to src/Game/Actor/Action/actionForkASTrgRemainsHowl.h diff --git a/src/Game/AI/Action/actionForkASTrgShootArrow.cpp b/src/Game/Actor/Action/actionForkASTrgShootArrow.cpp similarity index 95% rename from src/Game/AI/Action/actionForkASTrgShootArrow.cpp rename to src/Game/Actor/Action/actionForkASTrgShootArrow.cpp index 4c685c8d..47ffaedd 100644 --- a/src/Game/AI/Action/actionForkASTrgShootArrow.cpp +++ b/src/Game/Actor/Action/actionForkASTrgShootArrow.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkASTrgShootArrow.h" +#include "Game/Actor/Action/actionForkASTrgShootArrow.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkASTrgShootArrow.h b/src/Game/Actor/Action/actionForkASTrgShootArrow.h similarity index 100% rename from src/Game/AI/Action/actionForkASTrgShootArrow.h rename to src/Game/Actor/Action/actionForkASTrgShootArrow.h diff --git a/src/Game/AI/Action/actionForkASTrgShootArrowWithBaseBone.cpp b/src/Game/Actor/Action/actionForkASTrgShootArrowWithBaseBone.cpp similarity index 93% rename from src/Game/AI/Action/actionForkASTrgShootArrowWithBaseBone.cpp rename to src/Game/Actor/Action/actionForkASTrgShootArrowWithBaseBone.cpp index 81669124..b1f471e9 100644 --- a/src/Game/AI/Action/actionForkASTrgShootArrowWithBaseBone.cpp +++ b/src/Game/Actor/Action/actionForkASTrgShootArrowWithBaseBone.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkASTrgShootArrowWithBaseBone.h" +#include "Game/Actor/Action/actionForkASTrgShootArrowWithBaseBone.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkASTrgShootArrowWithBaseBone.h b/src/Game/Actor/Action/actionForkASTrgShootArrowWithBaseBone.h similarity index 94% rename from src/Game/AI/Action/actionForkASTrgShootArrowWithBaseBone.h rename to src/Game/Actor/Action/actionForkASTrgShootArrowWithBaseBone.h index 34feab30..90ae8744 100644 --- a/src/Game/AI/Action/actionForkASTrgShootArrowWithBaseBone.h +++ b/src/Game/Actor/Action/actionForkASTrgShootArrowWithBaseBone.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionForkASTrgShootArrow.h" +#include "Game/Actor/Action/actionForkASTrgShootArrow.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkASTrgShootSkyArrow.cpp b/src/Game/Actor/Action/actionForkASTrgShootSkyArrow.cpp similarity index 94% rename from src/Game/AI/Action/actionForkASTrgShootSkyArrow.cpp rename to src/Game/Actor/Action/actionForkASTrgShootSkyArrow.cpp index 5cd8baad..1fdd7da6 100644 --- a/src/Game/AI/Action/actionForkASTrgShootSkyArrow.cpp +++ b/src/Game/Actor/Action/actionForkASTrgShootSkyArrow.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkASTrgShootSkyArrow.h" +#include "Game/Actor/Action/actionForkASTrgShootSkyArrow.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkASTrgShootSkyArrow.h b/src/Game/Actor/Action/actionForkASTrgShootSkyArrow.h similarity index 100% rename from src/Game/AI/Action/actionForkASTrgShootSkyArrow.h rename to src/Game/Actor/Action/actionForkASTrgShootSkyArrow.h diff --git a/src/Game/AI/Action/actionForkASTrgStepMove.cpp b/src/Game/Actor/Action/actionForkASTrgStepMove.cpp similarity index 94% rename from src/Game/AI/Action/actionForkASTrgStepMove.cpp rename to src/Game/Actor/Action/actionForkASTrgStepMove.cpp index 966c50ce..0037f647 100644 --- a/src/Game/AI/Action/actionForkASTrgStepMove.cpp +++ b/src/Game/Actor/Action/actionForkASTrgStepMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkASTrgStepMove.h" +#include "Game/Actor/Action/actionForkASTrgStepMove.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkASTrgStepMove.h b/src/Game/Actor/Action/actionForkASTrgStepMove.h similarity index 100% rename from src/Game/AI/Action/actionForkASTrgStepMove.h rename to src/Game/Actor/Action/actionForkASTrgStepMove.h diff --git a/src/Game/AI/Action/actionForkASTrgTurnGround.cpp b/src/Game/Actor/Action/actionForkASTrgTurnGround.cpp similarity index 94% rename from src/Game/AI/Action/actionForkASTrgTurnGround.cpp rename to src/Game/Actor/Action/actionForkASTrgTurnGround.cpp index f161f4a7..c8b20a3b 100644 --- a/src/Game/AI/Action/actionForkASTrgTurnGround.cpp +++ b/src/Game/Actor/Action/actionForkASTrgTurnGround.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkASTrgTurnGround.h" +#include "Game/Actor/Action/actionForkASTrgTurnGround.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkASTrgTurnGround.h b/src/Game/Actor/Action/actionForkASTrgTurnGround.h similarity index 100% rename from src/Game/AI/Action/actionForkASTrgTurnGround.h rename to src/Game/Actor/Action/actionForkASTrgTurnGround.h diff --git a/src/Game/AI/Action/actionForkASTrgWeaponDrop.cpp b/src/Game/Actor/Action/actionForkASTrgWeaponDrop.cpp similarity index 97% rename from src/Game/AI/Action/actionForkASTrgWeaponDrop.cpp rename to src/Game/Actor/Action/actionForkASTrgWeaponDrop.cpp index 90400d29..633cc9cd 100644 --- a/src/Game/AI/Action/actionForkASTrgWeaponDrop.cpp +++ b/src/Game/Actor/Action/actionForkASTrgWeaponDrop.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkASTrgWeaponDrop.h" +#include "Game/Actor/Action/actionForkASTrgWeaponDrop.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkASTrgWeaponDrop.h b/src/Game/Actor/Action/actionForkASTrgWeaponDrop.h similarity index 100% rename from src/Game/AI/Action/actionForkASTrgWeaponDrop.h rename to src/Game/Actor/Action/actionForkASTrgWeaponDrop.h diff --git a/src/Game/AI/Action/actionForkAddCalcScaleMapUnit.cpp b/src/Game/Actor/Action/actionForkAddCalcScaleMapUnit.cpp similarity index 92% rename from src/Game/AI/Action/actionForkAddCalcScaleMapUnit.cpp rename to src/Game/Actor/Action/actionForkAddCalcScaleMapUnit.cpp index 29c4cc9b..f1c95186 100644 --- a/src/Game/AI/Action/actionForkAddCalcScaleMapUnit.cpp +++ b/src/Game/Actor/Action/actionForkAddCalcScaleMapUnit.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkAddCalcScaleMapUnit.h" +#include "Game/Actor/Action/actionForkAddCalcScaleMapUnit.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkAddCalcScaleMapUnit.h b/src/Game/Actor/Action/actionForkAddCalcScaleMapUnit.h similarity index 95% rename from src/Game/AI/Action/actionForkAddCalcScaleMapUnit.h rename to src/Game/Actor/Action/actionForkAddCalcScaleMapUnit.h index e7ad4978..38424f80 100644 --- a/src/Game/AI/Action/actionForkAddCalcScaleMapUnit.h +++ b/src/Game/Actor/Action/actionForkAddCalcScaleMapUnit.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionFork.h" +#include "Game/Actor/Action/actionFork.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkAddLinearImpulse.cpp b/src/Game/Actor/Action/actionForkAddLinearImpulse.cpp similarity index 92% rename from src/Game/AI/Action/actionForkAddLinearImpulse.cpp rename to src/Game/Actor/Action/actionForkAddLinearImpulse.cpp index ee5a3bb0..453dfcb0 100644 --- a/src/Game/AI/Action/actionForkAddLinearImpulse.cpp +++ b/src/Game/Actor/Action/actionForkAddLinearImpulse.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkAddLinearImpulse.h" +#include "Game/Actor/Action/actionForkAddLinearImpulse.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkAddLinearImpulse.h b/src/Game/Actor/Action/actionForkAddLinearImpulse.h similarity index 100% rename from src/Game/AI/Action/actionForkAddLinearImpulse.h rename to src/Game/Actor/Action/actionForkAddLinearImpulse.h diff --git a/src/Game/AI/Action/actionForkAerialAcrobatics.cpp b/src/Game/Actor/Action/actionForkAerialAcrobatics.cpp similarity index 94% rename from src/Game/AI/Action/actionForkAerialAcrobatics.cpp rename to src/Game/Actor/Action/actionForkAerialAcrobatics.cpp index 44b32afd..af45b680 100644 --- a/src/Game/AI/Action/actionForkAerialAcrobatics.cpp +++ b/src/Game/Actor/Action/actionForkAerialAcrobatics.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkAerialAcrobatics.h" +#include "Game/Actor/Action/actionForkAerialAcrobatics.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkAerialAcrobatics.h b/src/Game/Actor/Action/actionForkAerialAcrobatics.h similarity index 100% rename from src/Game/AI/Action/actionForkAerialAcrobatics.h rename to src/Game/Actor/Action/actionForkAerialAcrobatics.h diff --git a/src/Game/AI/Action/actionForkAllowReactionLift.cpp b/src/Game/Actor/Action/actionForkAllowReactionLift.cpp similarity index 92% rename from src/Game/AI/Action/actionForkAllowReactionLift.cpp rename to src/Game/Actor/Action/actionForkAllowReactionLift.cpp index 2459fcda..7c1109a4 100644 --- a/src/Game/AI/Action/actionForkAllowReactionLift.cpp +++ b/src/Game/Actor/Action/actionForkAllowReactionLift.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkAllowReactionLift.h" +#include "Game/Actor/Action/actionForkAllowReactionLift.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkAllowReactionLift.h b/src/Game/Actor/Action/actionForkAllowReactionLift.h similarity index 100% rename from src/Game/AI/Action/actionForkAllowReactionLift.h rename to src/Game/Actor/Action/actionForkAllowReactionLift.h diff --git a/src/Game/AI/Action/actionForkAlwayForceGetUpVelocityDir.cpp b/src/Game/Actor/Action/actionForkAlwayForceGetUpVelocityDir.cpp similarity index 91% rename from src/Game/AI/Action/actionForkAlwayForceGetUpVelocityDir.cpp rename to src/Game/Actor/Action/actionForkAlwayForceGetUpVelocityDir.cpp index 135c70d0..be3e56a4 100644 --- a/src/Game/AI/Action/actionForkAlwayForceGetUpVelocityDir.cpp +++ b/src/Game/Actor/Action/actionForkAlwayForceGetUpVelocityDir.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkAlwayForceGetUpVelocityDir.h" +#include "Game/Actor/Action/actionForkAlwayForceGetUpVelocityDir.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkAlwayForceGetUpVelocityDir.h b/src/Game/Actor/Action/actionForkAlwayForceGetUpVelocityDir.h similarity index 91% rename from src/Game/AI/Action/actionForkAlwayForceGetUpVelocityDir.h rename to src/Game/Actor/Action/actionForkAlwayForceGetUpVelocityDir.h index 47c795dc..67c9a49f 100644 --- a/src/Game/AI/Action/actionForkAlwayForceGetUpVelocityDir.h +++ b/src/Game/Actor/Action/actionForkAlwayForceGetUpVelocityDir.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionForkAlwaysForceGetUp.h" +#include "Game/Actor/Action/actionForkAlwaysForceGetUp.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkAlwaysColTgOff.cpp b/src/Game/Actor/Action/actionForkAlwaysColTgOff.cpp similarity index 91% rename from src/Game/AI/Action/actionForkAlwaysColTgOff.cpp rename to src/Game/Actor/Action/actionForkAlwaysColTgOff.cpp index b5d58a18..c7d540ba 100644 --- a/src/Game/AI/Action/actionForkAlwaysColTgOff.cpp +++ b/src/Game/Actor/Action/actionForkAlwaysColTgOff.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkAlwaysColTgOff.h" +#include "Game/Actor/Action/actionForkAlwaysColTgOff.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkAlwaysColTgOff.h b/src/Game/Actor/Action/actionForkAlwaysColTgOff.h similarity index 100% rename from src/Game/AI/Action/actionForkAlwaysColTgOff.h rename to src/Game/Actor/Action/actionForkAlwaysColTgOff.h diff --git a/src/Game/AI/Action/actionForkAlwaysForceGetUp.cpp b/src/Game/Actor/Action/actionForkAlwaysForceGetUp.cpp similarity index 93% rename from src/Game/AI/Action/actionForkAlwaysForceGetUp.cpp rename to src/Game/Actor/Action/actionForkAlwaysForceGetUp.cpp index 3cf5cea2..958a9f10 100644 --- a/src/Game/AI/Action/actionForkAlwaysForceGetUp.cpp +++ b/src/Game/Actor/Action/actionForkAlwaysForceGetUp.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkAlwaysForceGetUp.h" +#include "Game/Actor/Action/actionForkAlwaysForceGetUp.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkAlwaysForceGetUp.h b/src/Game/Actor/Action/actionForkAlwaysForceGetUp.h similarity index 100% rename from src/Game/AI/Action/actionForkAlwaysForceGetUp.h rename to src/Game/Actor/Action/actionForkAlwaysForceGetUp.h diff --git a/src/Game/AI/Action/actionForkAlwaysForceGetUpWithOffset.cpp b/src/Game/Actor/Action/actionForkAlwaysForceGetUpWithOffset.cpp similarity index 92% rename from src/Game/AI/Action/actionForkAlwaysForceGetUpWithOffset.cpp rename to src/Game/Actor/Action/actionForkAlwaysForceGetUpWithOffset.cpp index 05a4245b..e000b0ea 100644 --- a/src/Game/AI/Action/actionForkAlwaysForceGetUpWithOffset.cpp +++ b/src/Game/Actor/Action/actionForkAlwaysForceGetUpWithOffset.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkAlwaysForceGetUpWithOffset.h" +#include "Game/Actor/Action/actionForkAlwaysForceGetUpWithOffset.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkAlwaysForceGetUpWithOffset.h b/src/Game/Actor/Action/actionForkAlwaysForceGetUpWithOffset.h similarity index 92% rename from src/Game/AI/Action/actionForkAlwaysForceGetUpWithOffset.h rename to src/Game/Actor/Action/actionForkAlwaysForceGetUpWithOffset.h index e114ded2..135948f5 100644 --- a/src/Game/AI/Action/actionForkAlwaysForceGetUpWithOffset.h +++ b/src/Game/Actor/Action/actionForkAlwaysForceGetUpWithOffset.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionForkAlwaysForceGetUp.h" +#include "Game/Actor/Action/actionForkAlwaysForceGetUp.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkAlwaysHoverTurn.cpp b/src/Game/Actor/Action/actionForkAlwaysHoverTurn.cpp similarity index 91% rename from src/Game/AI/Action/actionForkAlwaysHoverTurn.cpp rename to src/Game/Actor/Action/actionForkAlwaysHoverTurn.cpp index 77e40c8d..64f1ccc9 100644 --- a/src/Game/AI/Action/actionForkAlwaysHoverTurn.cpp +++ b/src/Game/Actor/Action/actionForkAlwaysHoverTurn.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkAlwaysHoverTurn.h" +#include "Game/Actor/Action/actionForkAlwaysHoverTurn.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkAlwaysHoverTurn.h b/src/Game/Actor/Action/actionForkAlwaysHoverTurn.h similarity index 91% rename from src/Game/AI/Action/actionForkAlwaysHoverTurn.h rename to src/Game/Actor/Action/actionForkAlwaysHoverTurn.h index 7165e395..c3721038 100644 --- a/src/Game/AI/Action/actionForkAlwaysHoverTurn.h +++ b/src/Game/Actor/Action/actionForkAlwaysHoverTurn.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionForkAlwaysTurn.h" +#include "Game/Actor/Action/actionForkAlwaysTurn.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkAlwaysOneColTgOff.cpp b/src/Game/Actor/Action/actionForkAlwaysOneColTgOff.cpp similarity index 92% rename from src/Game/AI/Action/actionForkAlwaysOneColTgOff.cpp rename to src/Game/Actor/Action/actionForkAlwaysOneColTgOff.cpp index c319263d..516e4c2a 100644 --- a/src/Game/AI/Action/actionForkAlwaysOneColTgOff.cpp +++ b/src/Game/Actor/Action/actionForkAlwaysOneColTgOff.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkAlwaysOneColTgOff.h" +#include "Game/Actor/Action/actionForkAlwaysOneColTgOff.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkAlwaysOneColTgOff.h b/src/Game/Actor/Action/actionForkAlwaysOneColTgOff.h similarity index 100% rename from src/Game/AI/Action/actionForkAlwaysOneColTgOff.h rename to src/Game/Actor/Action/actionForkAlwaysOneColTgOff.h diff --git a/src/Game/AI/Action/actionForkAlwaysRotDownGr.cpp b/src/Game/Actor/Action/actionForkAlwaysRotDownGr.cpp similarity index 92% rename from src/Game/AI/Action/actionForkAlwaysRotDownGr.cpp rename to src/Game/Actor/Action/actionForkAlwaysRotDownGr.cpp index 59ab0c4d..58913d74 100644 --- a/src/Game/AI/Action/actionForkAlwaysRotDownGr.cpp +++ b/src/Game/Actor/Action/actionForkAlwaysRotDownGr.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkAlwaysRotDownGr.h" +#include "Game/Actor/Action/actionForkAlwaysRotDownGr.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkAlwaysRotDownGr.h b/src/Game/Actor/Action/actionForkAlwaysRotDownGr.h similarity index 100% rename from src/Game/AI/Action/actionForkAlwaysRotDownGr.h rename to src/Game/Actor/Action/actionForkAlwaysRotDownGr.h diff --git a/src/Game/AI/Action/actionForkAlwaysRotate.cpp b/src/Game/Actor/Action/actionForkAlwaysRotate.cpp similarity index 93% rename from src/Game/AI/Action/actionForkAlwaysRotate.cpp rename to src/Game/Actor/Action/actionForkAlwaysRotate.cpp index 4047215b..3bf239f5 100644 --- a/src/Game/AI/Action/actionForkAlwaysRotate.cpp +++ b/src/Game/Actor/Action/actionForkAlwaysRotate.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkAlwaysRotate.h" +#include "Game/Actor/Action/actionForkAlwaysRotate.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkAlwaysRotate.h b/src/Game/Actor/Action/actionForkAlwaysRotate.h similarity index 100% rename from src/Game/AI/Action/actionForkAlwaysRotate.h rename to src/Game/Actor/Action/actionForkAlwaysRotate.h diff --git a/src/Game/AI/Action/actionForkAlwaysSetModelEffect.cpp b/src/Game/Actor/Action/actionForkAlwaysSetModelEffect.cpp similarity index 92% rename from src/Game/AI/Action/actionForkAlwaysSetModelEffect.cpp rename to src/Game/Actor/Action/actionForkAlwaysSetModelEffect.cpp index b924d48a..0cb7982d 100644 --- a/src/Game/AI/Action/actionForkAlwaysSetModelEffect.cpp +++ b/src/Game/Actor/Action/actionForkAlwaysSetModelEffect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkAlwaysSetModelEffect.h" +#include "Game/Actor/Action/actionForkAlwaysSetModelEffect.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkAlwaysSetModelEffect.h b/src/Game/Actor/Action/actionForkAlwaysSetModelEffect.h similarity index 100% rename from src/Game/AI/Action/actionForkAlwaysSetModelEffect.h rename to src/Game/Actor/Action/actionForkAlwaysSetModelEffect.h diff --git a/src/Game/AI/Action/actionForkAlwaysTargetVerticalRotate.cpp b/src/Game/Actor/Action/actionForkAlwaysTargetVerticalRotate.cpp similarity index 93% rename from src/Game/AI/Action/actionForkAlwaysTargetVerticalRotate.cpp rename to src/Game/Actor/Action/actionForkAlwaysTargetVerticalRotate.cpp index 8acdb6e2..8b686256 100644 --- a/src/Game/AI/Action/actionForkAlwaysTargetVerticalRotate.cpp +++ b/src/Game/Actor/Action/actionForkAlwaysTargetVerticalRotate.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkAlwaysTargetVerticalRotate.h" +#include "Game/Actor/Action/actionForkAlwaysTargetVerticalRotate.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkAlwaysTargetVerticalRotate.h b/src/Game/Actor/Action/actionForkAlwaysTargetVerticalRotate.h similarity index 100% rename from src/Game/AI/Action/actionForkAlwaysTargetVerticalRotate.h rename to src/Game/Actor/Action/actionForkAlwaysTargetVerticalRotate.h diff --git a/src/Game/AI/Action/actionForkAlwaysTurn.cpp b/src/Game/Actor/Action/actionForkAlwaysTurn.cpp similarity index 91% rename from src/Game/AI/Action/actionForkAlwaysTurn.cpp rename to src/Game/Actor/Action/actionForkAlwaysTurn.cpp index 0b9a1b73..df1af77e 100644 --- a/src/Game/AI/Action/actionForkAlwaysTurn.cpp +++ b/src/Game/Actor/Action/actionForkAlwaysTurn.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkAlwaysTurn.h" +#include "Game/Actor/Action/actionForkAlwaysTurn.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkAlwaysTurn.h b/src/Game/Actor/Action/actionForkAlwaysTurn.h similarity index 92% rename from src/Game/AI/Action/actionForkAlwaysTurn.h rename to src/Game/Actor/Action/actionForkAlwaysTurn.h index e72ba71c..1f21536f 100644 --- a/src/Game/AI/Action/actionForkAlwaysTurn.h +++ b/src/Game/Actor/Action/actionForkAlwaysTurn.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionForkTurn.h" +#include "Game/Actor/Action/actionForkTurn.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkAlwaysTurnUDLimit.cpp b/src/Game/Actor/Action/actionForkAlwaysTurnUDLimit.cpp similarity index 92% rename from src/Game/AI/Action/actionForkAlwaysTurnUDLimit.cpp rename to src/Game/Actor/Action/actionForkAlwaysTurnUDLimit.cpp index 241f1aa7..63b7768c 100644 --- a/src/Game/AI/Action/actionForkAlwaysTurnUDLimit.cpp +++ b/src/Game/Actor/Action/actionForkAlwaysTurnUDLimit.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkAlwaysTurnUDLimit.h" +#include "Game/Actor/Action/actionForkAlwaysTurnUDLimit.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkAlwaysTurnUDLimit.h b/src/Game/Actor/Action/actionForkAlwaysTurnUDLimit.h similarity index 92% rename from src/Game/AI/Action/actionForkAlwaysTurnUDLimit.h rename to src/Game/Actor/Action/actionForkAlwaysTurnUDLimit.h index 40622bd4..65ba4339 100644 --- a/src/Game/AI/Action/actionForkAlwaysTurnUDLimit.h +++ b/src/Game/Actor/Action/actionForkAlwaysTurnUDLimit.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionForkAlwaysTurn.h" +#include "Game/Actor/Action/actionForkAlwaysTurn.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkAnimDriveFreeMoving.cpp b/src/Game/Actor/Action/actionForkAnimDriveFreeMoving.cpp similarity index 91% rename from src/Game/AI/Action/actionForkAnimDriveFreeMoving.cpp rename to src/Game/Actor/Action/actionForkAnimDriveFreeMoving.cpp index db79c929..ddfadee1 100644 --- a/src/Game/AI/Action/actionForkAnimDriveFreeMoving.cpp +++ b/src/Game/Actor/Action/actionForkAnimDriveFreeMoving.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkAnimDriveFreeMoving.h" +#include "Game/Actor/Action/actionForkAnimDriveFreeMoving.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkAnimDriveFreeMoving.h b/src/Game/Actor/Action/actionForkAnimDriveFreeMoving.h similarity index 100% rename from src/Game/AI/Action/actionForkAnimDriveFreeMoving.h rename to src/Game/Actor/Action/actionForkAnimDriveFreeMoving.h diff --git a/src/Game/AI/Action/actionForkAnimDriveMove.cpp b/src/Game/Actor/Action/actionForkAnimDriveMove.cpp similarity index 92% rename from src/Game/AI/Action/actionForkAnimDriveMove.cpp rename to src/Game/Actor/Action/actionForkAnimDriveMove.cpp index 97bca84a..4c4c32fe 100644 --- a/src/Game/AI/Action/actionForkAnimDriveMove.cpp +++ b/src/Game/Actor/Action/actionForkAnimDriveMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkAnimDriveMove.h" +#include "Game/Actor/Action/actionForkAnimDriveMove.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkAnimDriveMove.h b/src/Game/Actor/Action/actionForkAnimDriveMove.h similarity index 100% rename from src/Game/AI/Action/actionForkAnimDriveMove.h rename to src/Game/Actor/Action/actionForkAnimDriveMove.h diff --git a/src/Game/AI/Action/actionForkAnimDriveTurn.cpp b/src/Game/Actor/Action/actionForkAnimDriveTurn.cpp similarity index 92% rename from src/Game/AI/Action/actionForkAnimDriveTurn.cpp rename to src/Game/Actor/Action/actionForkAnimDriveTurn.cpp index 08015776..1eb0cdb5 100644 --- a/src/Game/AI/Action/actionForkAnimDriveTurn.cpp +++ b/src/Game/Actor/Action/actionForkAnimDriveTurn.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkAnimDriveTurn.h" +#include "Game/Actor/Action/actionForkAnimDriveTurn.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkAnimDriveTurn.h b/src/Game/Actor/Action/actionForkAnimDriveTurn.h similarity index 91% rename from src/Game/AI/Action/actionForkAnimDriveTurn.h rename to src/Game/Actor/Action/actionForkAnimDriveTurn.h index 4214a694..81c0aa7f 100644 --- a/src/Game/AI/Action/actionForkAnimDriveTurn.h +++ b/src/Game/Actor/Action/actionForkAnimDriveTurn.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionForkAnimDriveMove.h" +#include "Game/Actor/Action/actionForkAnimDriveMove.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkAnimReset.cpp b/src/Game/Actor/Action/actionForkAnimReset.cpp similarity index 92% rename from src/Game/AI/Action/actionForkAnimReset.cpp rename to src/Game/Actor/Action/actionForkAnimReset.cpp index 20b45bcc..a7e741c5 100644 --- a/src/Game/AI/Action/actionForkAnimReset.cpp +++ b/src/Game/Actor/Action/actionForkAnimReset.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkAnimReset.h" +#include "Game/Actor/Action/actionForkAnimReset.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkAnimReset.h b/src/Game/Actor/Action/actionForkAnimReset.h similarity index 100% rename from src/Game/AI/Action/actionForkAnimReset.h rename to src/Game/Actor/Action/actionForkAnimReset.h diff --git a/src/Game/AI/Action/actionForkAnimalASPlay.cpp b/src/Game/Actor/Action/actionForkAnimalASPlay.cpp similarity index 94% rename from src/Game/AI/Action/actionForkAnimalASPlay.cpp rename to src/Game/Actor/Action/actionForkAnimalASPlay.cpp index 23ff9bb2..7b029bdb 100644 --- a/src/Game/AI/Action/actionForkAnimalASPlay.cpp +++ b/src/Game/Actor/Action/actionForkAnimalASPlay.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkAnimalASPlay.h" +#include "Game/Actor/Action/actionForkAnimalASPlay.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkAnimalASPlay.h b/src/Game/Actor/Action/actionForkAnimalASPlay.h similarity index 100% rename from src/Game/AI/Action/actionForkAnimalASPlay.h rename to src/Game/Actor/Action/actionForkAnimalASPlay.h diff --git a/src/Game/AI/Action/actionForkAttackWithWeaponOrWithout.cpp b/src/Game/Actor/Action/actionForkAttackWithWeaponOrWithout.cpp similarity index 92% rename from src/Game/AI/Action/actionForkAttackWithWeaponOrWithout.cpp rename to src/Game/Actor/Action/actionForkAttackWithWeaponOrWithout.cpp index 9734682d..fbee7493 100644 --- a/src/Game/AI/Action/actionForkAttackWithWeaponOrWithout.cpp +++ b/src/Game/Actor/Action/actionForkAttackWithWeaponOrWithout.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkAttackWithWeaponOrWithout.h" +#include "Game/Actor/Action/actionForkAttackWithWeaponOrWithout.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkAttackWithWeaponOrWithout.h b/src/Game/Actor/Action/actionForkAttackWithWeaponOrWithout.h similarity index 100% rename from src/Game/AI/Action/actionForkAttackWithWeaponOrWithout.h rename to src/Game/Actor/Action/actionForkAttackWithWeaponOrWithout.h diff --git a/src/Game/AI/Action/actionForkBattleNodeForAttackGround.cpp b/src/Game/Actor/Action/actionForkBattleNodeForAttackGround.cpp similarity index 92% rename from src/Game/AI/Action/actionForkBattleNodeForAttackGround.cpp rename to src/Game/Actor/Action/actionForkBattleNodeForAttackGround.cpp index 687ceb5c..418c673f 100644 --- a/src/Game/AI/Action/actionForkBattleNodeForAttackGround.cpp +++ b/src/Game/Actor/Action/actionForkBattleNodeForAttackGround.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkBattleNodeForAttackGround.h" +#include "Game/Actor/Action/actionForkBattleNodeForAttackGround.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkBattleNodeForAttackGround.h b/src/Game/Actor/Action/actionForkBattleNodeForAttackGround.h similarity index 100% rename from src/Game/AI/Action/actionForkBattleNodeForAttackGround.h rename to src/Game/Actor/Action/actionForkBattleNodeForAttackGround.h diff --git a/src/Game/AI/Action/actionForkBeastGanonMessageDialogCtrl.cpp b/src/Game/Actor/Action/actionForkBeastGanonMessageDialogCtrl.cpp similarity index 93% rename from src/Game/AI/Action/actionForkBeastGanonMessageDialogCtrl.cpp rename to src/Game/Actor/Action/actionForkBeastGanonMessageDialogCtrl.cpp index fc18ac2e..2da920b8 100644 --- a/src/Game/AI/Action/actionForkBeastGanonMessageDialogCtrl.cpp +++ b/src/Game/Actor/Action/actionForkBeastGanonMessageDialogCtrl.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkBeastGanonMessageDialogCtrl.h" +#include "Game/Actor/Action/actionForkBeastGanonMessageDialogCtrl.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkBeastGanonMessageDialogCtrl.h b/src/Game/Actor/Action/actionForkBeastGanonMessageDialogCtrl.h similarity index 92% rename from src/Game/AI/Action/actionForkBeastGanonMessageDialogCtrl.h rename to src/Game/Actor/Action/actionForkBeastGanonMessageDialogCtrl.h index 633f88f8..8e480e0f 100644 --- a/src/Game/AI/Action/actionForkBeastGanonMessageDialogCtrl.h +++ b/src/Game/Actor/Action/actionForkBeastGanonMessageDialogCtrl.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionSimpleMessageDialogCtrl.h" +#include "Game/Actor/Action/actionSimpleMessageDialogCtrl.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkBombIgniteCarriedByPlayer.cpp b/src/Game/Actor/Action/actionForkBombIgniteCarriedByPlayer.cpp similarity index 92% rename from src/Game/AI/Action/actionForkBombIgniteCarriedByPlayer.cpp rename to src/Game/Actor/Action/actionForkBombIgniteCarriedByPlayer.cpp index d20ae098..0554fdcd 100644 --- a/src/Game/AI/Action/actionForkBombIgniteCarriedByPlayer.cpp +++ b/src/Game/Actor/Action/actionForkBombIgniteCarriedByPlayer.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkBombIgniteCarriedByPlayer.h" +#include "Game/Actor/Action/actionForkBombIgniteCarriedByPlayer.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkBombIgniteCarriedByPlayer.h b/src/Game/Actor/Action/actionForkBombIgniteCarriedByPlayer.h similarity index 100% rename from src/Game/AI/Action/actionForkBombIgniteCarriedByPlayer.h rename to src/Game/Actor/Action/actionForkBombIgniteCarriedByPlayer.h diff --git a/src/Game/AI/Action/actionForkBoneControlFrontGround.cpp b/src/Game/Actor/Action/actionForkBoneControlFrontGround.cpp similarity index 92% rename from src/Game/AI/Action/actionForkBoneControlFrontGround.cpp rename to src/Game/Actor/Action/actionForkBoneControlFrontGround.cpp index 71a8bdab..88473020 100644 --- a/src/Game/AI/Action/actionForkBoneControlFrontGround.cpp +++ b/src/Game/Actor/Action/actionForkBoneControlFrontGround.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkBoneControlFrontGround.h" +#include "Game/Actor/Action/actionForkBoneControlFrontGround.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkBoneControlFrontGround.h b/src/Game/Actor/Action/actionForkBoneControlFrontGround.h similarity index 100% rename from src/Game/AI/Action/actionForkBoneControlFrontGround.h rename to src/Game/Actor/Action/actionForkBoneControlFrontGround.h diff --git a/src/Game/AI/Action/actionForkCapsuleWindFollow.cpp b/src/Game/Actor/Action/actionForkCapsuleWindFollow.cpp similarity index 93% rename from src/Game/AI/Action/actionForkCapsuleWindFollow.cpp rename to src/Game/Actor/Action/actionForkCapsuleWindFollow.cpp index 55e966bc..cff03d9c 100644 --- a/src/Game/AI/Action/actionForkCapsuleWindFollow.cpp +++ b/src/Game/Actor/Action/actionForkCapsuleWindFollow.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkCapsuleWindFollow.h" +#include "Game/Actor/Action/actionForkCapsuleWindFollow.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkCapsuleWindFollow.h b/src/Game/Actor/Action/actionForkCapsuleWindFollow.h similarity index 100% rename from src/Game/AI/Action/actionForkCapsuleWindFollow.h rename to src/Game/Actor/Action/actionForkCapsuleWindFollow.h diff --git a/src/Game/AI/Action/actionForkCatchWeapon.cpp b/src/Game/Actor/Action/actionForkCatchWeapon.cpp similarity index 93% rename from src/Game/AI/Action/actionForkCatchWeapon.cpp rename to src/Game/Actor/Action/actionForkCatchWeapon.cpp index fbae267a..eba4f35e 100644 --- a/src/Game/AI/Action/actionForkCatchWeapon.cpp +++ b/src/Game/Actor/Action/actionForkCatchWeapon.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkCatchWeapon.h" +#include "Game/Actor/Action/actionForkCatchWeapon.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkCatchWeapon.h b/src/Game/Actor/Action/actionForkCatchWeapon.h similarity index 100% rename from src/Game/AI/Action/actionForkCatchWeapon.h rename to src/Game/Actor/Action/actionForkCatchWeapon.h diff --git a/src/Game/AI/Action/actionForkChemicalChuchuAttack.cpp b/src/Game/Actor/Action/actionForkChemicalChuchuAttack.cpp similarity index 93% rename from src/Game/AI/Action/actionForkChemicalChuchuAttack.cpp rename to src/Game/Actor/Action/actionForkChemicalChuchuAttack.cpp index a0bd5d25..4d46bf76 100644 --- a/src/Game/AI/Action/actionForkChemicalChuchuAttack.cpp +++ b/src/Game/Actor/Action/actionForkChemicalChuchuAttack.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkChemicalChuchuAttack.h" +#include "Game/Actor/Action/actionForkChemicalChuchuAttack.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkChemicalChuchuAttack.h b/src/Game/Actor/Action/actionForkChemicalChuchuAttack.h similarity index 92% rename from src/Game/AI/Action/actionForkChemicalChuchuAttack.h rename to src/Game/Actor/Action/actionForkChemicalChuchuAttack.h index 5d4bf090..b75fdee2 100644 --- a/src/Game/AI/Action/actionForkChemicalChuchuAttack.h +++ b/src/Game/Actor/Action/actionForkChemicalChuchuAttack.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionForkNoWeaponAttackAllTime.h" +#include "Game/Actor/Action/actionForkNoWeaponAttackAllTime.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkClothOnOffASPlay.cpp b/src/Game/Actor/Action/actionForkClothOnOffASPlay.cpp similarity index 94% rename from src/Game/AI/Action/actionForkClothOnOffASPlay.cpp rename to src/Game/Actor/Action/actionForkClothOnOffASPlay.cpp index 9f51145e..b68823ba 100644 --- a/src/Game/AI/Action/actionForkClothOnOffASPlay.cpp +++ b/src/Game/Actor/Action/actionForkClothOnOffASPlay.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkClothOnOffASPlay.h" +#include "Game/Actor/Action/actionForkClothOnOffASPlay.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkClothOnOffASPlay.h b/src/Game/Actor/Action/actionForkClothOnOffASPlay.h similarity index 100% rename from src/Game/AI/Action/actionForkClothOnOffASPlay.h rename to src/Game/Actor/Action/actionForkClothOnOffASPlay.h diff --git a/src/Game/AI/Action/actionForkDisableContact.cpp b/src/Game/Actor/Action/actionForkDisableContact.cpp similarity index 97% rename from src/Game/AI/Action/actionForkDisableContact.cpp rename to src/Game/Actor/Action/actionForkDisableContact.cpp index 0396a6df..b094733f 100644 --- a/src/Game/AI/Action/actionForkDisableContact.cpp +++ b/src/Game/Actor/Action/actionForkDisableContact.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkDisableContact.h" +#include "Game/Actor/Action/actionForkDisableContact.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkDisableContact.h b/src/Game/Actor/Action/actionForkDisableContact.h similarity index 100% rename from src/Game/AI/Action/actionForkDisableContact.h rename to src/Game/Actor/Action/actionForkDisableContact.h diff --git a/src/Game/AI/Action/actionForkDisableContactByPreAS.cpp b/src/Game/Actor/Action/actionForkDisableContactByPreAS.cpp similarity index 97% rename from src/Game/AI/Action/actionForkDisableContactByPreAS.cpp rename to src/Game/Actor/Action/actionForkDisableContactByPreAS.cpp index b64a1e03..2fa6c1ba 100644 --- a/src/Game/AI/Action/actionForkDisableContactByPreAS.cpp +++ b/src/Game/Actor/Action/actionForkDisableContactByPreAS.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkDisableContactByPreAS.h" +#include "Game/Actor/Action/actionForkDisableContactByPreAS.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkDisableContactByPreAS.h b/src/Game/Actor/Action/actionForkDisableContactByPreAS.h similarity index 92% rename from src/Game/AI/Action/actionForkDisableContactByPreAS.h rename to src/Game/Actor/Action/actionForkDisableContactByPreAS.h index 89bf3f8d..184cb5b7 100644 --- a/src/Game/AI/Action/actionForkDisableContactByPreAS.h +++ b/src/Game/Actor/Action/actionForkDisableContactByPreAS.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionForkDisableContact.h" +#include "Game/Actor/Action/actionForkDisableContact.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkDisableContactForAttack.cpp b/src/Game/Actor/Action/actionForkDisableContactForAttack.cpp similarity index 91% rename from src/Game/AI/Action/actionForkDisableContactForAttack.cpp rename to src/Game/Actor/Action/actionForkDisableContactForAttack.cpp index ca4fb744..1becad01 100644 --- a/src/Game/AI/Action/actionForkDisableContactForAttack.cpp +++ b/src/Game/Actor/Action/actionForkDisableContactForAttack.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkDisableContactForAttack.h" +#include "Game/Actor/Action/actionForkDisableContactForAttack.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkDisableContactForAttack.h b/src/Game/Actor/Action/actionForkDisableContactForAttack.h similarity index 91% rename from src/Game/AI/Action/actionForkDisableContactForAttack.h rename to src/Game/Actor/Action/actionForkDisableContactForAttack.h index 63219475..d322ee4e 100644 --- a/src/Game/AI/Action/actionForkDisableContactForAttack.h +++ b/src/Game/Actor/Action/actionForkDisableContactForAttack.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionForkDisableContact.h" +#include "Game/Actor/Action/actionForkDisableContact.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkDisableContactOnAtHitPlayer.cpp b/src/Game/Actor/Action/actionForkDisableContactOnAtHitPlayer.cpp similarity index 91% rename from src/Game/AI/Action/actionForkDisableContactOnAtHitPlayer.cpp rename to src/Game/Actor/Action/actionForkDisableContactOnAtHitPlayer.cpp index d0cb2db6..b1e9a90c 100644 --- a/src/Game/AI/Action/actionForkDisableContactOnAtHitPlayer.cpp +++ b/src/Game/Actor/Action/actionForkDisableContactOnAtHitPlayer.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkDisableContactOnAtHitPlayer.h" +#include "Game/Actor/Action/actionForkDisableContactOnAtHitPlayer.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkDisableContactOnAtHitPlayer.h b/src/Game/Actor/Action/actionForkDisableContactOnAtHitPlayer.h similarity index 91% rename from src/Game/AI/Action/actionForkDisableContactOnAtHitPlayer.h rename to src/Game/Actor/Action/actionForkDisableContactOnAtHitPlayer.h index 62b0cc58..e996956b 100644 --- a/src/Game/AI/Action/actionForkDisableContactOnAtHitPlayer.h +++ b/src/Game/Actor/Action/actionForkDisableContactOnAtHitPlayer.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionForkDisableContact.h" +#include "Game/Actor/Action/actionForkDisableContact.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkDrawWeapon.cpp b/src/Game/Actor/Action/actionForkDrawWeapon.cpp similarity index 93% rename from src/Game/AI/Action/actionForkDrawWeapon.cpp rename to src/Game/Actor/Action/actionForkDrawWeapon.cpp index add1a19e..1ab45c98 100644 --- a/src/Game/AI/Action/actionForkDrawWeapon.cpp +++ b/src/Game/Actor/Action/actionForkDrawWeapon.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkDrawWeapon.h" +#include "Game/Actor/Action/actionForkDrawWeapon.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkDrawWeapon.h b/src/Game/Actor/Action/actionForkDrawWeapon.h similarity index 100% rename from src/Game/AI/Action/actionForkDrawWeapon.h rename to src/Game/Actor/Action/actionForkDrawWeapon.h diff --git a/src/Game/AI/Action/actionForkDrawWeaponAtEnter.cpp b/src/Game/Actor/Action/actionForkDrawWeaponAtEnter.cpp similarity index 92% rename from src/Game/AI/Action/actionForkDrawWeaponAtEnter.cpp rename to src/Game/Actor/Action/actionForkDrawWeaponAtEnter.cpp index 12bc1506..5e2b740d 100644 --- a/src/Game/AI/Action/actionForkDrawWeaponAtEnter.cpp +++ b/src/Game/Actor/Action/actionForkDrawWeaponAtEnter.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkDrawWeaponAtEnter.h" +#include "Game/Actor/Action/actionForkDrawWeaponAtEnter.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkDrawWeaponAtEnter.h b/src/Game/Actor/Action/actionForkDrawWeaponAtEnter.h similarity index 100% rename from src/Game/AI/Action/actionForkDrawWeaponAtEnter.h rename to src/Game/Actor/Action/actionForkDrawWeaponAtEnter.h diff --git a/src/Game/AI/Action/actionForkDropGiantNecklace.cpp b/src/Game/Actor/Action/actionForkDropGiantNecklace.cpp similarity index 92% rename from src/Game/AI/Action/actionForkDropGiantNecklace.cpp rename to src/Game/Actor/Action/actionForkDropGiantNecklace.cpp index 3682d8e2..d267a8b9 100644 --- a/src/Game/AI/Action/actionForkDropGiantNecklace.cpp +++ b/src/Game/Actor/Action/actionForkDropGiantNecklace.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkDropGiantNecklace.h" +#include "Game/Actor/Action/actionForkDropGiantNecklace.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkDropGiantNecklace.h b/src/Game/Actor/Action/actionForkDropGiantNecklace.h similarity index 100% rename from src/Game/AI/Action/actionForkDropGiantNecklace.h rename to src/Game/Actor/Action/actionForkDropGiantNecklace.h diff --git a/src/Game/AI/Action/actionForkDropWeapon.cpp b/src/Game/Actor/Action/actionForkDropWeapon.cpp similarity index 94% rename from src/Game/AI/Action/actionForkDropWeapon.cpp rename to src/Game/Actor/Action/actionForkDropWeapon.cpp index 128c79ac..f20dd11a 100644 --- a/src/Game/AI/Action/actionForkDropWeapon.cpp +++ b/src/Game/Actor/Action/actionForkDropWeapon.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkDropWeapon.h" +#include "Game/Actor/Action/actionForkDropWeapon.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkDropWeapon.h b/src/Game/Actor/Action/actionForkDropWeapon.h similarity index 100% rename from src/Game/AI/Action/actionForkDropWeapon.h rename to src/Game/Actor/Action/actionForkDropWeapon.h diff --git a/src/Game/AI/Action/actionForkDropWeaponWithSpeed.cpp b/src/Game/Actor/Action/actionForkDropWeaponWithSpeed.cpp similarity index 82% rename from src/Game/AI/Action/actionForkDropWeaponWithSpeed.cpp rename to src/Game/Actor/Action/actionForkDropWeaponWithSpeed.cpp index fba0d9d9..168d8b00 100644 --- a/src/Game/AI/Action/actionForkDropWeaponWithSpeed.cpp +++ b/src/Game/Actor/Action/actionForkDropWeaponWithSpeed.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkDropWeaponWithSpeed.h" +#include "Game/Actor/Action/actionForkDropWeaponWithSpeed.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkDropWeaponWithSpeed.h b/src/Game/Actor/Action/actionForkDropWeaponWithSpeed.h similarity index 88% rename from src/Game/AI/Action/actionForkDropWeaponWithSpeed.h rename to src/Game/Actor/Action/actionForkDropWeaponWithSpeed.h index 3e438da6..6537ebdf 100644 --- a/src/Game/AI/Action/actionForkDropWeaponWithSpeed.h +++ b/src/Game/Actor/Action/actionForkDropWeaponWithSpeed.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionForkDropWeapon.h" +#include "Game/Actor/Action/actionForkDropWeapon.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkDrownTimer.cpp b/src/Game/Actor/Action/actionForkDrownTimer.cpp similarity index 92% rename from src/Game/AI/Action/actionForkDrownTimer.cpp rename to src/Game/Actor/Action/actionForkDrownTimer.cpp index 6267f192..845283f2 100644 --- a/src/Game/AI/Action/actionForkDrownTimer.cpp +++ b/src/Game/Actor/Action/actionForkDrownTimer.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkDrownTimer.h" +#include "Game/Actor/Action/actionForkDrownTimer.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkDrownTimer.h b/src/Game/Actor/Action/actionForkDrownTimer.h similarity index 100% rename from src/Game/AI/Action/actionForkDrownTimer.h rename to src/Game/Actor/Action/actionForkDrownTimer.h diff --git a/src/Game/AI/Action/actionForkDynASPlay.cpp b/src/Game/Actor/Action/actionForkDynASPlay.cpp similarity index 92% rename from src/Game/AI/Action/actionForkDynASPlay.cpp rename to src/Game/Actor/Action/actionForkDynASPlay.cpp index 49379d4d..78109525 100644 --- a/src/Game/AI/Action/actionForkDynASPlay.cpp +++ b/src/Game/Actor/Action/actionForkDynASPlay.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkDynASPlay.h" +#include "Game/Actor/Action/actionForkDynASPlay.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkDynASPlay.h b/src/Game/Actor/Action/actionForkDynASPlay.h similarity index 91% rename from src/Game/AI/Action/actionForkDynASPlay.h rename to src/Game/Actor/Action/actionForkDynASPlay.h index 8891292b..9d01b4a2 100644 --- a/src/Game/AI/Action/actionForkDynASPlay.h +++ b/src/Game/Actor/Action/actionForkDynASPlay.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionForkASPlayBase.h" +#include "Game/Actor/Action/actionForkASPlayBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkDynActorNoTargetSelf.cpp b/src/Game/Actor/Action/actionForkDynActorNoTargetSelf.cpp similarity index 92% rename from src/Game/AI/Action/actionForkDynActorNoTargetSelf.cpp rename to src/Game/Actor/Action/actionForkDynActorNoTargetSelf.cpp index 9f9d68a9..b9671e4b 100644 --- a/src/Game/AI/Action/actionForkDynActorNoTargetSelf.cpp +++ b/src/Game/Actor/Action/actionForkDynActorNoTargetSelf.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkDynActorNoTargetSelf.h" +#include "Game/Actor/Action/actionForkDynActorNoTargetSelf.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkDynActorNoTargetSelf.h b/src/Game/Actor/Action/actionForkDynActorNoTargetSelf.h similarity index 91% rename from src/Game/AI/Action/actionForkDynActorNoTargetSelf.h rename to src/Game/Actor/Action/actionForkDynActorNoTargetSelf.h index d5ab5b02..22e98733 100644 --- a/src/Game/AI/Action/actionForkDynActorNoTargetSelf.h +++ b/src/Game/Actor/Action/actionForkDynActorNoTargetSelf.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionForkDynActorNoTargetSelfBase.h" +#include "Game/Actor/Action/actionForkDynActorNoTargetSelfBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkDynActorNoTargetSelfBase.cpp b/src/Game/Actor/Action/actionForkDynActorNoTargetSelfBase.cpp similarity index 90% rename from src/Game/AI/Action/actionForkDynActorNoTargetSelfBase.cpp rename to src/Game/Actor/Action/actionForkDynActorNoTargetSelfBase.cpp index 20ef680b..b4b5c260 100644 --- a/src/Game/AI/Action/actionForkDynActorNoTargetSelfBase.cpp +++ b/src/Game/Actor/Action/actionForkDynActorNoTargetSelfBase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkDynActorNoTargetSelfBase.h" +#include "Game/Actor/Action/actionForkDynActorNoTargetSelfBase.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkDynActorNoTargetSelfBase.h b/src/Game/Actor/Action/actionForkDynActorNoTargetSelfBase.h similarity index 93% rename from src/Game/AI/Action/actionForkDynActorNoTargetSelfBase.h rename to src/Game/Actor/Action/actionForkDynActorNoTargetSelfBase.h index feb7dd15..144f2864 100644 --- a/src/Game/AI/Action/actionForkDynActorNoTargetSelfBase.h +++ b/src/Game/Actor/Action/actionForkDynActorNoTargetSelfBase.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionFork.h" +#include "Game/Actor/Action/actionFork.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkEmitChmField.cpp b/src/Game/Actor/Action/actionForkEmitChmField.cpp similarity index 92% rename from src/Game/AI/Action/actionForkEmitChmField.cpp rename to src/Game/Actor/Action/actionForkEmitChmField.cpp index 165664ac..7cda3d4c 100644 --- a/src/Game/AI/Action/actionForkEmitChmField.cpp +++ b/src/Game/Actor/Action/actionForkEmitChmField.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkEmitChmField.h" +#include "Game/Actor/Action/actionForkEmitChmField.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkEmitChmField.h b/src/Game/Actor/Action/actionForkEmitChmField.h similarity index 91% rename from src/Game/AI/Action/actionForkEmitChmField.h rename to src/Game/Actor/Action/actionForkEmitChmField.h index cdc82884..f4d2c235 100644 --- a/src/Game/AI/Action/actionForkEmitChmField.h +++ b/src/Game/Actor/Action/actionForkEmitChmField.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionForkEmitExpandField.h" +#include "Game/Actor/Action/actionForkEmitExpandField.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkEmitChmFieldByContact.cpp b/src/Game/Actor/Action/actionForkEmitChmFieldByContact.cpp similarity index 92% rename from src/Game/AI/Action/actionForkEmitChmFieldByContact.cpp rename to src/Game/Actor/Action/actionForkEmitChmFieldByContact.cpp index cd17d6c5..3031438d 100644 --- a/src/Game/AI/Action/actionForkEmitChmFieldByContact.cpp +++ b/src/Game/Actor/Action/actionForkEmitChmFieldByContact.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkEmitChmFieldByContact.h" +#include "Game/Actor/Action/actionForkEmitChmFieldByContact.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkEmitChmFieldByContact.h b/src/Game/Actor/Action/actionForkEmitChmFieldByContact.h similarity index 92% rename from src/Game/AI/Action/actionForkEmitChmFieldByContact.h rename to src/Game/Actor/Action/actionForkEmitChmFieldByContact.h index b26d4d76..10005f52 100644 --- a/src/Game/AI/Action/actionForkEmitChmFieldByContact.h +++ b/src/Game/Actor/Action/actionForkEmitChmFieldByContact.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionForkEmitChmField.h" +#include "Game/Actor/Action/actionForkEmitChmField.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkEmitChmFieldFromWeapon.cpp b/src/Game/Actor/Action/actionForkEmitChmFieldFromWeapon.cpp similarity index 92% rename from src/Game/AI/Action/actionForkEmitChmFieldFromWeapon.cpp rename to src/Game/Actor/Action/actionForkEmitChmFieldFromWeapon.cpp index 30ea76d3..ed4ff365 100644 --- a/src/Game/AI/Action/actionForkEmitChmFieldFromWeapon.cpp +++ b/src/Game/Actor/Action/actionForkEmitChmFieldFromWeapon.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkEmitChmFieldFromWeapon.h" +#include "Game/Actor/Action/actionForkEmitChmFieldFromWeapon.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkEmitChmFieldFromWeapon.h b/src/Game/Actor/Action/actionForkEmitChmFieldFromWeapon.h similarity index 93% rename from src/Game/AI/Action/actionForkEmitChmFieldFromWeapon.h rename to src/Game/Actor/Action/actionForkEmitChmFieldFromWeapon.h index 3f6ca634..4904ff70 100644 --- a/src/Game/AI/Action/actionForkEmitChmFieldFromWeapon.h +++ b/src/Game/Actor/Action/actionForkEmitChmFieldFromWeapon.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionForkEmitChmField.h" +#include "Game/Actor/Action/actionForkEmitChmField.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkEmitExpandChemicalField.cpp b/src/Game/Actor/Action/actionForkEmitExpandChemicalField.cpp similarity index 91% rename from src/Game/AI/Action/actionForkEmitExpandChemicalField.cpp rename to src/Game/Actor/Action/actionForkEmitExpandChemicalField.cpp index bdb3fa81..67658e0d 100644 --- a/src/Game/AI/Action/actionForkEmitExpandChemicalField.cpp +++ b/src/Game/Actor/Action/actionForkEmitExpandChemicalField.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkEmitExpandChemicalField.h" +#include "Game/Actor/Action/actionForkEmitExpandChemicalField.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkEmitExpandChemicalField.h b/src/Game/Actor/Action/actionForkEmitExpandChemicalField.h similarity index 91% rename from src/Game/AI/Action/actionForkEmitExpandChemicalField.h rename to src/Game/Actor/Action/actionForkEmitExpandChemicalField.h index e5cbb034..11ba750a 100644 --- a/src/Game/AI/Action/actionForkEmitExpandChemicalField.h +++ b/src/Game/Actor/Action/actionForkEmitExpandChemicalField.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionForkEmitExpandField.h" +#include "Game/Actor/Action/actionForkEmitExpandField.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkEmitExpandField.cpp b/src/Game/Actor/Action/actionForkEmitExpandField.cpp similarity index 95% rename from src/Game/AI/Action/actionForkEmitExpandField.cpp rename to src/Game/Actor/Action/actionForkEmitExpandField.cpp index 8eeab414..18cc303e 100644 --- a/src/Game/AI/Action/actionForkEmitExpandField.cpp +++ b/src/Game/Actor/Action/actionForkEmitExpandField.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkEmitExpandField.h" +#include "Game/Actor/Action/actionForkEmitExpandField.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkEmitExpandField.h b/src/Game/Actor/Action/actionForkEmitExpandField.h similarity index 100% rename from src/Game/AI/Action/actionForkEmitExpandField.h rename to src/Game/Actor/Action/actionForkEmitExpandField.h diff --git a/src/Game/AI/Action/actionForkEmitExpandFieldWithCreate.cpp b/src/Game/Actor/Action/actionForkEmitExpandFieldWithCreate.cpp similarity index 93% rename from src/Game/AI/Action/actionForkEmitExpandFieldWithCreate.cpp rename to src/Game/Actor/Action/actionForkEmitExpandFieldWithCreate.cpp index d39efae7..88d2294f 100644 --- a/src/Game/AI/Action/actionForkEmitExpandFieldWithCreate.cpp +++ b/src/Game/Actor/Action/actionForkEmitExpandFieldWithCreate.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkEmitExpandFieldWithCreate.h" +#include "Game/Actor/Action/actionForkEmitExpandFieldWithCreate.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkEmitExpandFieldWithCreate.h b/src/Game/Actor/Action/actionForkEmitExpandFieldWithCreate.h similarity index 93% rename from src/Game/AI/Action/actionForkEmitExpandFieldWithCreate.h rename to src/Game/Actor/Action/actionForkEmitExpandFieldWithCreate.h index 3f9803ff..b837401a 100644 --- a/src/Game/AI/Action/actionForkEmitExpandFieldWithCreate.h +++ b/src/Game/Actor/Action/actionForkEmitExpandFieldWithCreate.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionForkEmitExpandField.h" +#include "Game/Actor/Action/actionForkEmitExpandField.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkEmitShockWaveByContact.cpp b/src/Game/Actor/Action/actionForkEmitShockWaveByContact.cpp similarity index 92% rename from src/Game/AI/Action/actionForkEmitShockWaveByContact.cpp rename to src/Game/Actor/Action/actionForkEmitShockWaveByContact.cpp index c3b9aadc..7b7e9442 100644 --- a/src/Game/AI/Action/actionForkEmitShockWaveByContact.cpp +++ b/src/Game/Actor/Action/actionForkEmitShockWaveByContact.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkEmitShockWaveByContact.h" +#include "Game/Actor/Action/actionForkEmitShockWaveByContact.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkEmitShockWaveByContact.h b/src/Game/Actor/Action/actionForkEmitShockWaveByContact.h similarity index 91% rename from src/Game/AI/Action/actionForkEmitShockWaveByContact.h rename to src/Game/Actor/Action/actionForkEmitShockWaveByContact.h index 7d78ced9..fb12c930 100644 --- a/src/Game/AI/Action/actionForkEmitShockWaveByContact.h +++ b/src/Game/Actor/Action/actionForkEmitShockWaveByContact.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionForkASTrgEmitShockWave.h" +#include "Game/Actor/Action/actionForkASTrgEmitShockWave.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkEndByDistance.cpp b/src/Game/Actor/Action/actionForkEndByDistance.cpp similarity index 93% rename from src/Game/AI/Action/actionForkEndByDistance.cpp rename to src/Game/Actor/Action/actionForkEndByDistance.cpp index b928f88b..4826896d 100644 --- a/src/Game/AI/Action/actionForkEndByDistance.cpp +++ b/src/Game/Actor/Action/actionForkEndByDistance.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkEndByDistance.h" +#include "Game/Actor/Action/actionForkEndByDistance.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkEndByDistance.h b/src/Game/Actor/Action/actionForkEndByDistance.h similarity index 95% rename from src/Game/AI/Action/actionForkEndByDistance.h rename to src/Game/Actor/Action/actionForkEndByDistance.h index c974b8c5..72d8195e 100644 --- a/src/Game/AI/Action/actionForkEndByDistance.h +++ b/src/Game/Actor/Action/actionForkEndByDistance.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionFork.h" +#include "Game/Actor/Action/actionFork.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkEndByPartsActorEnd.cpp b/src/Game/Actor/Action/actionForkEndByPartsActorEnd.cpp similarity index 91% rename from src/Game/AI/Action/actionForkEndByPartsActorEnd.cpp rename to src/Game/Actor/Action/actionForkEndByPartsActorEnd.cpp index cb19771d..bfe950ed 100644 --- a/src/Game/AI/Action/actionForkEndByPartsActorEnd.cpp +++ b/src/Game/Actor/Action/actionForkEndByPartsActorEnd.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkEndByPartsActorEnd.h" +#include "Game/Actor/Action/actionForkEndByPartsActorEnd.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkEndByPartsActorEnd.h b/src/Game/Actor/Action/actionForkEndByPartsActorEnd.h similarity index 93% rename from src/Game/AI/Action/actionForkEndByPartsActorEnd.h rename to src/Game/Actor/Action/actionForkEndByPartsActorEnd.h index ca554a5a..c8f393f9 100644 --- a/src/Game/AI/Action/actionForkEndByPartsActorEnd.h +++ b/src/Game/Actor/Action/actionForkEndByPartsActorEnd.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionFork.h" +#include "Game/Actor/Action/actionFork.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkFixedAngleVacuumShootTarget.cpp b/src/Game/Actor/Action/actionForkFixedAngleVacuumShootTarget.cpp similarity index 95% rename from src/Game/AI/Action/actionForkFixedAngleVacuumShootTarget.cpp rename to src/Game/Actor/Action/actionForkFixedAngleVacuumShootTarget.cpp index 80d9ba75..cc0317dd 100644 --- a/src/Game/AI/Action/actionForkFixedAngleVacuumShootTarget.cpp +++ b/src/Game/Actor/Action/actionForkFixedAngleVacuumShootTarget.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkFixedAngleVacuumShootTarget.h" +#include "Game/Actor/Action/actionForkFixedAngleVacuumShootTarget.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkFixedAngleVacuumShootTarget.h b/src/Game/Actor/Action/actionForkFixedAngleVacuumShootTarget.h similarity index 100% rename from src/Game/AI/Action/actionForkFixedAngleVacuumShootTarget.h rename to src/Game/Actor/Action/actionForkFixedAngleVacuumShootTarget.h diff --git a/src/Game/AI/Action/actionForkFlyToTargetDirect.cpp b/src/Game/Actor/Action/actionForkFlyToTargetDirect.cpp similarity index 93% rename from src/Game/AI/Action/actionForkFlyToTargetDirect.cpp rename to src/Game/Actor/Action/actionForkFlyToTargetDirect.cpp index 34192798..621cca4a 100644 --- a/src/Game/AI/Action/actionForkFlyToTargetDirect.cpp +++ b/src/Game/Actor/Action/actionForkFlyToTargetDirect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkFlyToTargetDirect.h" +#include "Game/Actor/Action/actionForkFlyToTargetDirect.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkFlyToTargetDirect.h b/src/Game/Actor/Action/actionForkFlyToTargetDirect.h similarity index 94% rename from src/Game/AI/Action/actionForkFlyToTargetDirect.h rename to src/Game/Actor/Action/actionForkFlyToTargetDirect.h index 6710218f..3102476b 100644 --- a/src/Game/AI/Action/actionForkFlyToTargetDirect.h +++ b/src/Game/Actor/Action/actionForkFlyToTargetDirect.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionFreeMovingAction.h" +#include "Game/Actor/Action/actionFreeMovingAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkFollowGround.cpp b/src/Game/Actor/Action/actionForkFollowGround.cpp similarity index 94% rename from src/Game/AI/Action/actionForkFollowGround.cpp rename to src/Game/Actor/Action/actionForkFollowGround.cpp index 78f771bf..09f11eb3 100644 --- a/src/Game/AI/Action/actionForkFollowGround.cpp +++ b/src/Game/Actor/Action/actionForkFollowGround.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkFollowGround.h" +#include "Game/Actor/Action/actionForkFollowGround.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkFollowGround.h b/src/Game/Actor/Action/actionForkFollowGround.h similarity index 100% rename from src/Game/AI/Action/actionForkFollowGround.h rename to src/Game/Actor/Action/actionForkFollowGround.h diff --git a/src/Game/AI/Action/actionForkForceGetUp.cpp b/src/Game/Actor/Action/actionForkForceGetUp.cpp similarity index 92% rename from src/Game/AI/Action/actionForkForceGetUp.cpp rename to src/Game/Actor/Action/actionForkForceGetUp.cpp index a52b8df1..340cc325 100644 --- a/src/Game/AI/Action/actionForkForceGetUp.cpp +++ b/src/Game/Actor/Action/actionForkForceGetUp.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkForceGetUp.h" +#include "Game/Actor/Action/actionForkForceGetUp.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkForceGetUp.h b/src/Game/Actor/Action/actionForkForceGetUp.h similarity index 90% rename from src/Game/AI/Action/actionForkForceGetUp.h rename to src/Game/Actor/Action/actionForkForceGetUp.h index d7a22cf9..be74d854 100644 --- a/src/Game/AI/Action/actionForkForceGetUp.h +++ b/src/Game/Actor/Action/actionForkForceGetUp.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionForkAlwaysForceGetUp.h" +#include "Game/Actor/Action/actionForkAlwaysForceGetUp.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkForceIgniteCarriedActor.cpp b/src/Game/Actor/Action/actionForkForceIgniteCarriedActor.cpp similarity index 91% rename from src/Game/AI/Action/actionForkForceIgniteCarriedActor.cpp rename to src/Game/Actor/Action/actionForkForceIgniteCarriedActor.cpp index 2ab4cfbc..7d217133 100644 --- a/src/Game/AI/Action/actionForkForceIgniteCarriedActor.cpp +++ b/src/Game/Actor/Action/actionForkForceIgniteCarriedActor.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkForceIgniteCarriedActor.h" +#include "Game/Actor/Action/actionForkForceIgniteCarriedActor.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkForceIgniteCarriedActor.h b/src/Game/Actor/Action/actionForkForceIgniteCarriedActor.h similarity index 93% rename from src/Game/AI/Action/actionForkForceIgniteCarriedActor.h rename to src/Game/Actor/Action/actionForkForceIgniteCarriedActor.h index 425bbac1..5c04349c 100644 --- a/src/Game/AI/Action/actionForkForceIgniteCarriedActor.h +++ b/src/Game/Actor/Action/actionForkForceIgniteCarriedActor.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionFork.h" +#include "Game/Actor/Action/actionFork.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkFourFootActorLustGrass.cpp b/src/Game/Actor/Action/actionForkFourFootActorLustGrass.cpp similarity index 94% rename from src/Game/AI/Action/actionForkFourFootActorLustGrass.cpp rename to src/Game/Actor/Action/actionForkFourFootActorLustGrass.cpp index fa11f5ed..0e122850 100644 --- a/src/Game/AI/Action/actionForkFourFootActorLustGrass.cpp +++ b/src/Game/Actor/Action/actionForkFourFootActorLustGrass.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkFourFootActorLustGrass.h" +#include "Game/Actor/Action/actionForkFourFootActorLustGrass.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkFourFootActorLustGrass.h b/src/Game/Actor/Action/actionForkFourFootActorLustGrass.h similarity index 100% rename from src/Game/AI/Action/actionForkFourFootActorLustGrass.h rename to src/Game/Actor/Action/actionForkFourFootActorLustGrass.h diff --git a/src/Game/AI/Action/actionForkFreeMoving.cpp b/src/Game/Actor/Action/actionForkFreeMoving.cpp similarity index 91% rename from src/Game/AI/Action/actionForkFreeMoving.cpp rename to src/Game/Actor/Action/actionForkFreeMoving.cpp index 3808abfc..491c9a48 100644 --- a/src/Game/AI/Action/actionForkFreeMoving.cpp +++ b/src/Game/Actor/Action/actionForkFreeMoving.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkFreeMoving.h" +#include "Game/Actor/Action/actionForkFreeMoving.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkFreeMoving.h b/src/Game/Actor/Action/actionForkFreeMoving.h similarity index 90% rename from src/Game/AI/Action/actionForkFreeMoving.h rename to src/Game/Actor/Action/actionForkFreeMoving.h index 944af718..d4ef2427 100644 --- a/src/Game/AI/Action/actionForkFreeMoving.h +++ b/src/Game/Actor/Action/actionForkFreeMoving.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionFreeMovingAction.h" +#include "Game/Actor/Action/actionFreeMovingAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkGanonAscendingCreateManage.cpp b/src/Game/Actor/Action/actionForkGanonAscendingCreateManage.cpp similarity index 92% rename from src/Game/AI/Action/actionForkGanonAscendingCreateManage.cpp rename to src/Game/Actor/Action/actionForkGanonAscendingCreateManage.cpp index d74da2ab..21f6cb49 100644 --- a/src/Game/AI/Action/actionForkGanonAscendingCreateManage.cpp +++ b/src/Game/Actor/Action/actionForkGanonAscendingCreateManage.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkGanonAscendingCreateManage.h" +#include "Game/Actor/Action/actionForkGanonAscendingCreateManage.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkGanonAscendingCreateManage.h b/src/Game/Actor/Action/actionForkGanonAscendingCreateManage.h similarity index 100% rename from src/Game/AI/Action/actionForkGanonAscendingCreateManage.h rename to src/Game/Actor/Action/actionForkGanonAscendingCreateManage.h diff --git a/src/Game/AI/Action/actionForkGanonBeastAppearHolyWall.cpp b/src/Game/Actor/Action/actionForkGanonBeastAppearHolyWall.cpp similarity index 93% rename from src/Game/AI/Action/actionForkGanonBeastAppearHolyWall.cpp rename to src/Game/Actor/Action/actionForkGanonBeastAppearHolyWall.cpp index d36cd39f..b839d15e 100644 --- a/src/Game/AI/Action/actionForkGanonBeastAppearHolyWall.cpp +++ b/src/Game/Actor/Action/actionForkGanonBeastAppearHolyWall.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkGanonBeastAppearHolyWall.h" +#include "Game/Actor/Action/actionForkGanonBeastAppearHolyWall.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkGanonBeastAppearHolyWall.h b/src/Game/Actor/Action/actionForkGanonBeastAppearHolyWall.h similarity index 100% rename from src/Game/AI/Action/actionForkGanonBeastAppearHolyWall.h rename to src/Game/Actor/Action/actionForkGanonBeastAppearHolyWall.h diff --git a/src/Game/AI/Action/actionForkGanonBeastBeamShoot.cpp b/src/Game/Actor/Action/actionForkGanonBeastBeamShoot.cpp similarity index 94% rename from src/Game/AI/Action/actionForkGanonBeastBeamShoot.cpp rename to src/Game/Actor/Action/actionForkGanonBeastBeamShoot.cpp index 49e302d5..e10c0d1c 100644 --- a/src/Game/AI/Action/actionForkGanonBeastBeamShoot.cpp +++ b/src/Game/Actor/Action/actionForkGanonBeastBeamShoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkGanonBeastBeamShoot.h" +#include "Game/Actor/Action/actionForkGanonBeastBeamShoot.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkGanonBeastBeamShoot.h b/src/Game/Actor/Action/actionForkGanonBeastBeamShoot.h similarity index 100% rename from src/Game/AI/Action/actionForkGanonBeastBeamShoot.h rename to src/Game/Actor/Action/actionForkGanonBeastBeamShoot.h diff --git a/src/Game/AI/Action/actionForkGanonBeastHeadBarrier.cpp b/src/Game/Actor/Action/actionForkGanonBeastHeadBarrier.cpp similarity index 93% rename from src/Game/AI/Action/actionForkGanonBeastHeadBarrier.cpp rename to src/Game/Actor/Action/actionForkGanonBeastHeadBarrier.cpp index 7502ce4c..c36d8ce4 100644 --- a/src/Game/AI/Action/actionForkGanonBeastHeadBarrier.cpp +++ b/src/Game/Actor/Action/actionForkGanonBeastHeadBarrier.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkGanonBeastHeadBarrier.h" +#include "Game/Actor/Action/actionForkGanonBeastHeadBarrier.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkGanonBeastHeadBarrier.h b/src/Game/Actor/Action/actionForkGanonBeastHeadBarrier.h similarity index 100% rename from src/Game/AI/Action/actionForkGanonBeastHeadBarrier.h rename to src/Game/Actor/Action/actionForkGanonBeastHeadBarrier.h diff --git a/src/Game/AI/Action/actionForkGanonBeastWeakPoint.cpp b/src/Game/Actor/Action/actionForkGanonBeastWeakPoint.cpp similarity index 93% rename from src/Game/AI/Action/actionForkGanonBeastWeakPoint.cpp rename to src/Game/Actor/Action/actionForkGanonBeastWeakPoint.cpp index b231e7f4..e5887200 100644 --- a/src/Game/AI/Action/actionForkGanonBeastWeakPoint.cpp +++ b/src/Game/Actor/Action/actionForkGanonBeastWeakPoint.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkGanonBeastWeakPoint.h" +#include "Game/Actor/Action/actionForkGanonBeastWeakPoint.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkGanonBeastWeakPoint.h b/src/Game/Actor/Action/actionForkGanonBeastWeakPoint.h similarity index 95% rename from src/Game/AI/Action/actionForkGanonBeastWeakPoint.h rename to src/Game/Actor/Action/actionForkGanonBeastWeakPoint.h index 65e3ff75..0ad8e479 100644 --- a/src/Game/AI/Action/actionForkGanonBeastWeakPoint.h +++ b/src/Game/Actor/Action/actionForkGanonBeastWeakPoint.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionFork.h" +#include "Game/Actor/Action/actionFork.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkGanonBeastWeakPointCheck.cpp b/src/Game/Actor/Action/actionForkGanonBeastWeakPointCheck.cpp similarity index 95% rename from src/Game/AI/Action/actionForkGanonBeastWeakPointCheck.cpp rename to src/Game/Actor/Action/actionForkGanonBeastWeakPointCheck.cpp index a3044abc..7efee31d 100644 --- a/src/Game/AI/Action/actionForkGanonBeastWeakPointCheck.cpp +++ b/src/Game/Actor/Action/actionForkGanonBeastWeakPointCheck.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkGanonBeastWeakPointCheck.h" +#include "Game/Actor/Action/actionForkGanonBeastWeakPointCheck.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkGanonBeastWeakPointCheck.h b/src/Game/Actor/Action/actionForkGanonBeastWeakPointCheck.h similarity index 100% rename from src/Game/AI/Action/actionForkGanonBeastWeakPointCheck.h rename to src/Game/Actor/Action/actionForkGanonBeastWeakPointCheck.h diff --git a/src/Game/AI/Action/actionForkGanonBeastWeakPointOff.cpp b/src/Game/Actor/Action/actionForkGanonBeastWeakPointOff.cpp similarity index 92% rename from src/Game/AI/Action/actionForkGanonBeastWeakPointOff.cpp rename to src/Game/Actor/Action/actionForkGanonBeastWeakPointOff.cpp index b041bf5c..bbf99fca 100644 --- a/src/Game/AI/Action/actionForkGanonBeastWeakPointOff.cpp +++ b/src/Game/Actor/Action/actionForkGanonBeastWeakPointOff.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkGanonBeastWeakPointOff.h" +#include "Game/Actor/Action/actionForkGanonBeastWeakPointOff.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkGanonBeastWeakPointOff.h b/src/Game/Actor/Action/actionForkGanonBeastWeakPointOff.h similarity index 90% rename from src/Game/AI/Action/actionForkGanonBeastWeakPointOff.h rename to src/Game/Actor/Action/actionForkGanonBeastWeakPointOff.h index 7f299fc3..ff1ee422 100644 --- a/src/Game/AI/Action/actionForkGanonBeastWeakPointOff.h +++ b/src/Game/Actor/Action/actionForkGanonBeastWeakPointOff.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionForkGanonBeastWeakPoint.h" +#include "Game/Actor/Action/actionForkGanonBeastWeakPoint.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkGanonBeastWeakPointOn.cpp b/src/Game/Actor/Action/actionForkGanonBeastWeakPointOn.cpp similarity index 92% rename from src/Game/AI/Action/actionForkGanonBeastWeakPointOn.cpp rename to src/Game/Actor/Action/actionForkGanonBeastWeakPointOn.cpp index 63b977e9..b9573d23 100644 --- a/src/Game/AI/Action/actionForkGanonBeastWeakPointOn.cpp +++ b/src/Game/Actor/Action/actionForkGanonBeastWeakPointOn.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkGanonBeastWeakPointOn.h" +#include "Game/Actor/Action/actionForkGanonBeastWeakPointOn.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkGanonBeastWeakPointOn.h b/src/Game/Actor/Action/actionForkGanonBeastWeakPointOn.h similarity index 90% rename from src/Game/AI/Action/actionForkGanonBeastWeakPointOn.h rename to src/Game/Actor/Action/actionForkGanonBeastWeakPointOn.h index 139f67cf..54fe2c80 100644 --- a/src/Game/AI/Action/actionForkGanonBeastWeakPointOn.h +++ b/src/Game/Actor/Action/actionForkGanonBeastWeakPointOn.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionForkGanonBeastWeakPoint.h" +#include "Game/Actor/Action/actionForkGanonBeastWeakPoint.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkGelDisableBodyRot.cpp b/src/Game/Actor/Action/actionForkGelDisableBodyRot.cpp similarity index 91% rename from src/Game/AI/Action/actionForkGelDisableBodyRot.cpp rename to src/Game/Actor/Action/actionForkGelDisableBodyRot.cpp index 050add70..0a119cfd 100644 --- a/src/Game/AI/Action/actionForkGelDisableBodyRot.cpp +++ b/src/Game/Actor/Action/actionForkGelDisableBodyRot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkGelDisableBodyRot.h" +#include "Game/Actor/Action/actionForkGelDisableBodyRot.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkGelDisableBodyRot.h b/src/Game/Actor/Action/actionForkGelDisableBodyRot.h similarity index 100% rename from src/Game/AI/Action/actionForkGelDisableBodyRot.h rename to src/Game/Actor/Action/actionForkGelDisableBodyRot.h diff --git a/src/Game/AI/Action/actionForkGolemMaterialASPlay.cpp b/src/Game/Actor/Action/actionForkGolemMaterialASPlay.cpp similarity index 93% rename from src/Game/AI/Action/actionForkGolemMaterialASPlay.cpp rename to src/Game/Actor/Action/actionForkGolemMaterialASPlay.cpp index a0beb28e..8fb02d3f 100644 --- a/src/Game/AI/Action/actionForkGolemMaterialASPlay.cpp +++ b/src/Game/Actor/Action/actionForkGolemMaterialASPlay.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkGolemMaterialASPlay.h" +#include "Game/Actor/Action/actionForkGolemMaterialASPlay.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkGolemMaterialASPlay.h b/src/Game/Actor/Action/actionForkGolemMaterialASPlay.h similarity index 100% rename from src/Game/AI/Action/actionForkGolemMaterialASPlay.h rename to src/Game/Actor/Action/actionForkGolemMaterialASPlay.h diff --git a/src/Game/AI/Action/actionForkGravityScaleChange.cpp b/src/Game/Actor/Action/actionForkGravityScaleChange.cpp similarity index 92% rename from src/Game/AI/Action/actionForkGravityScaleChange.cpp rename to src/Game/Actor/Action/actionForkGravityScaleChange.cpp index e8eca0a5..34c288b1 100644 --- a/src/Game/AI/Action/actionForkGravityScaleChange.cpp +++ b/src/Game/Actor/Action/actionForkGravityScaleChange.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkGravityScaleChange.h" +#include "Game/Actor/Action/actionForkGravityScaleChange.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkGravityScaleChange.h b/src/Game/Actor/Action/actionForkGravityScaleChange.h similarity index 100% rename from src/Game/AI/Action/actionForkGravityScaleChange.h rename to src/Game/Actor/Action/actionForkGravityScaleChange.h diff --git a/src/Game/AI/Action/actionForkHoldWeapon.cpp b/src/Game/Actor/Action/actionForkHoldWeapon.cpp similarity index 93% rename from src/Game/AI/Action/actionForkHoldWeapon.cpp rename to src/Game/Actor/Action/actionForkHoldWeapon.cpp index ce5fd39d..078102ad 100644 --- a/src/Game/AI/Action/actionForkHoldWeapon.cpp +++ b/src/Game/Actor/Action/actionForkHoldWeapon.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkHoldWeapon.h" +#include "Game/Actor/Action/actionForkHoldWeapon.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkHoldWeapon.h b/src/Game/Actor/Action/actionForkHoldWeapon.h similarity index 100% rename from src/Game/AI/Action/actionForkHoldWeapon.h rename to src/Game/Actor/Action/actionForkHoldWeapon.h diff --git a/src/Game/AI/Action/actionForkHopInAir.cpp b/src/Game/Actor/Action/actionForkHopInAir.cpp similarity index 91% rename from src/Game/AI/Action/actionForkHopInAir.cpp rename to src/Game/Actor/Action/actionForkHopInAir.cpp index 57b8fd2f..894044cb 100644 --- a/src/Game/AI/Action/actionForkHopInAir.cpp +++ b/src/Game/Actor/Action/actionForkHopInAir.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkHopInAir.h" +#include "Game/Actor/Action/actionForkHopInAir.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkHopInAir.h b/src/Game/Actor/Action/actionForkHopInAir.h similarity index 93% rename from src/Game/AI/Action/actionForkHopInAir.h rename to src/Game/Actor/Action/actionForkHopInAir.h index 6b4f08d4..b399337c 100644 --- a/src/Game/AI/Action/actionForkHopInAir.h +++ b/src/Game/Actor/Action/actionForkHopInAir.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionFork.h" +#include "Game/Actor/Action/actionFork.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkHover.cpp b/src/Game/Actor/Action/actionForkHover.cpp similarity index 91% rename from src/Game/AI/Action/actionForkHover.cpp rename to src/Game/Actor/Action/actionForkHover.cpp index 6968518c..9dfb4b51 100644 --- a/src/Game/AI/Action/actionForkHover.cpp +++ b/src/Game/Actor/Action/actionForkHover.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkHover.h" +#include "Game/Actor/Action/actionForkHover.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkHover.h b/src/Game/Actor/Action/actionForkHover.h similarity index 91% rename from src/Game/AI/Action/actionForkHover.h rename to src/Game/Actor/Action/actionForkHover.h index ddef0efc..e8f8fd63 100644 --- a/src/Game/AI/Action/actionForkHover.h +++ b/src/Game/Actor/Action/actionForkHover.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionHoverBase.h" +#include "Game/Actor/Action/actionHoverBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkHoverKeepRotateTurn.cpp b/src/Game/Actor/Action/actionForkHoverKeepRotateTurn.cpp similarity index 92% rename from src/Game/AI/Action/actionForkHoverKeepRotateTurn.cpp rename to src/Game/Actor/Action/actionForkHoverKeepRotateTurn.cpp index 66f27bf2..ec5c77eb 100644 --- a/src/Game/AI/Action/actionForkHoverKeepRotateTurn.cpp +++ b/src/Game/Actor/Action/actionForkHoverKeepRotateTurn.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkHoverKeepRotateTurn.h" +#include "Game/Actor/Action/actionForkHoverKeepRotateTurn.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkHoverKeepRotateTurn.h b/src/Game/Actor/Action/actionForkHoverKeepRotateTurn.h similarity index 90% rename from src/Game/AI/Action/actionForkHoverKeepRotateTurn.h rename to src/Game/Actor/Action/actionForkHoverKeepRotateTurn.h index fa094880..0e659c64 100644 --- a/src/Game/AI/Action/actionForkHoverKeepRotateTurn.h +++ b/src/Game/Actor/Action/actionForkHoverKeepRotateTurn.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionForkHoverKeepRotateTurnBase.h" +#include "Game/Actor/Action/actionForkHoverKeepRotateTurnBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkHoverKeepRotateTurnBase.cpp b/src/Game/Actor/Action/actionForkHoverKeepRotateTurnBase.cpp similarity index 92% rename from src/Game/AI/Action/actionForkHoverKeepRotateTurnBase.cpp rename to src/Game/Actor/Action/actionForkHoverKeepRotateTurnBase.cpp index 9ac1adfe..3f39c659 100644 --- a/src/Game/AI/Action/actionForkHoverKeepRotateTurnBase.cpp +++ b/src/Game/Actor/Action/actionForkHoverKeepRotateTurnBase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkHoverKeepRotateTurnBase.h" +#include "Game/Actor/Action/actionForkHoverKeepRotateTurnBase.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkHoverKeepRotateTurnBase.h b/src/Game/Actor/Action/actionForkHoverKeepRotateTurnBase.h similarity index 100% rename from src/Game/AI/Action/actionForkHoverKeepRotateTurnBase.h rename to src/Game/Actor/Action/actionForkHoverKeepRotateTurnBase.h diff --git a/src/Game/AI/Action/actionForkIgniteCarriedActor.cpp b/src/Game/Actor/Action/actionForkIgniteCarriedActor.cpp similarity index 90% rename from src/Game/AI/Action/actionForkIgniteCarriedActor.cpp rename to src/Game/Actor/Action/actionForkIgniteCarriedActor.cpp index 82941b5f..62a359ce 100644 --- a/src/Game/AI/Action/actionForkIgniteCarriedActor.cpp +++ b/src/Game/Actor/Action/actionForkIgniteCarriedActor.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkIgniteCarriedActor.h" +#include "Game/Actor/Action/actionForkIgniteCarriedActor.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkIgniteCarriedActor.h b/src/Game/Actor/Action/actionForkIgniteCarriedActor.h similarity index 92% rename from src/Game/AI/Action/actionForkIgniteCarriedActor.h rename to src/Game/Actor/Action/actionForkIgniteCarriedActor.h index 68db3ebe..1509526a 100644 --- a/src/Game/AI/Action/actionForkIgniteCarriedActor.h +++ b/src/Game/Actor/Action/actionForkIgniteCarriedActor.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionFork.h" +#include "Game/Actor/Action/actionFork.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkInWaterDropWeaponWithSpeed.cpp b/src/Game/Actor/Action/actionForkInWaterDropWeaponWithSpeed.cpp similarity index 92% rename from src/Game/AI/Action/actionForkInWaterDropWeaponWithSpeed.cpp rename to src/Game/Actor/Action/actionForkInWaterDropWeaponWithSpeed.cpp index bce882dc..5d26a0a3 100644 --- a/src/Game/AI/Action/actionForkInWaterDropWeaponWithSpeed.cpp +++ b/src/Game/Actor/Action/actionForkInWaterDropWeaponWithSpeed.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkInWaterDropWeaponWithSpeed.h" +#include "Game/Actor/Action/actionForkInWaterDropWeaponWithSpeed.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkInWaterDropWeaponWithSpeed.h b/src/Game/Actor/Action/actionForkInWaterDropWeaponWithSpeed.h similarity index 93% rename from src/Game/AI/Action/actionForkInWaterDropWeaponWithSpeed.h rename to src/Game/Actor/Action/actionForkInWaterDropWeaponWithSpeed.h index 4bf3be05..18e569bd 100644 --- a/src/Game/AI/Action/actionForkInWaterDropWeaponWithSpeed.h +++ b/src/Game/Actor/Action/actionForkInWaterDropWeaponWithSpeed.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionForkDropWeapon.h" +#include "Game/Actor/Action/actionForkDropWeapon.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkJumpToTargetOnDownEnd.cpp b/src/Game/Actor/Action/actionForkJumpToTargetOnDownEnd.cpp similarity index 94% rename from src/Game/AI/Action/actionForkJumpToTargetOnDownEnd.cpp rename to src/Game/Actor/Action/actionForkJumpToTargetOnDownEnd.cpp index a320c991..01b08319 100644 --- a/src/Game/AI/Action/actionForkJumpToTargetOnDownEnd.cpp +++ b/src/Game/Actor/Action/actionForkJumpToTargetOnDownEnd.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkJumpToTargetOnDownEnd.h" +#include "Game/Actor/Action/actionForkJumpToTargetOnDownEnd.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkJumpToTargetOnDownEnd.h b/src/Game/Actor/Action/actionForkJumpToTargetOnDownEnd.h similarity index 100% rename from src/Game/AI/Action/actionForkJumpToTargetOnDownEnd.h rename to src/Game/Actor/Action/actionForkJumpToTargetOnDownEnd.h diff --git a/src/Game/AI/Action/actionForkKnockBackNoRot.cpp b/src/Game/Actor/Action/actionForkKnockBackNoRot.cpp similarity index 91% rename from src/Game/AI/Action/actionForkKnockBackNoRot.cpp rename to src/Game/Actor/Action/actionForkKnockBackNoRot.cpp index 41f10d36..ff3f9483 100644 --- a/src/Game/AI/Action/actionForkKnockBackNoRot.cpp +++ b/src/Game/Actor/Action/actionForkKnockBackNoRot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkKnockBackNoRot.h" +#include "Game/Actor/Action/actionForkKnockBackNoRot.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkKnockBackNoRot.h b/src/Game/Actor/Action/actionForkKnockBackNoRot.h similarity index 91% rename from src/Game/AI/Action/actionForkKnockBackNoRot.h rename to src/Game/Actor/Action/actionForkKnockBackNoRot.h index 38b1a3aa..2d2938c2 100644 --- a/src/Game/AI/Action/actionForkKnockBackNoRot.h +++ b/src/Game/Actor/Action/actionForkKnockBackNoRot.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionSmallDamageBase.h" +#include "Game/Actor/Action/actionSmallDamageBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkLodNoCountTimer.cpp b/src/Game/Actor/Action/actionForkLodNoCountTimer.cpp similarity index 93% rename from src/Game/AI/Action/actionForkLodNoCountTimer.cpp rename to src/Game/Actor/Action/actionForkLodNoCountTimer.cpp index 724c8482..852da91d 100644 --- a/src/Game/AI/Action/actionForkLodNoCountTimer.cpp +++ b/src/Game/Actor/Action/actionForkLodNoCountTimer.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkLodNoCountTimer.h" +#include "Game/Actor/Action/actionForkLodNoCountTimer.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkLodNoCountTimer.h b/src/Game/Actor/Action/actionForkLodNoCountTimer.h similarity index 94% rename from src/Game/AI/Action/actionForkLodNoCountTimer.h rename to src/Game/Actor/Action/actionForkLodNoCountTimer.h index 4828e654..d99ad8f4 100644 --- a/src/Game/AI/Action/actionForkLodNoCountTimer.h +++ b/src/Game/Actor/Action/actionForkLodNoCountTimer.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionFork.h" +#include "Game/Actor/Action/actionFork.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkLodTimer.cpp b/src/Game/Actor/Action/actionForkLodTimer.cpp similarity index 91% rename from src/Game/AI/Action/actionForkLodTimer.cpp rename to src/Game/Actor/Action/actionForkLodTimer.cpp index ae5e66a7..a53b26db 100644 --- a/src/Game/AI/Action/actionForkLodTimer.cpp +++ b/src/Game/Actor/Action/actionForkLodTimer.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkLodTimer.h" +#include "Game/Actor/Action/actionForkLodTimer.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkLodTimer.h b/src/Game/Actor/Action/actionForkLodTimer.h similarity index 93% rename from src/Game/AI/Action/actionForkLodTimer.h rename to src/Game/Actor/Action/actionForkLodTimer.h index 583ceec5..c7625f9e 100644 --- a/src/Game/AI/Action/actionForkLodTimer.h +++ b/src/Game/Actor/Action/actionForkLodTimer.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionFork.h" +#include "Game/Actor/Action/actionFork.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkLynelBreathShoot.cpp b/src/Game/Actor/Action/actionForkLynelBreathShoot.cpp similarity index 94% rename from src/Game/AI/Action/actionForkLynelBreathShoot.cpp rename to src/Game/Actor/Action/actionForkLynelBreathShoot.cpp index 56987eb8..245d26ae 100644 --- a/src/Game/AI/Action/actionForkLynelBreathShoot.cpp +++ b/src/Game/Actor/Action/actionForkLynelBreathShoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkLynelBreathShoot.h" +#include "Game/Actor/Action/actionForkLynelBreathShoot.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkLynelBreathShoot.h b/src/Game/Actor/Action/actionForkLynelBreathShoot.h similarity index 94% rename from src/Game/AI/Action/actionForkLynelBreathShoot.h rename to src/Game/Actor/Action/actionForkLynelBreathShoot.h index 92fa8893..ee50cfe8 100644 --- a/src/Game/AI/Action/actionForkLynelBreathShoot.h +++ b/src/Game/Actor/Action/actionForkLynelBreathShoot.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionForkVacuumShootToTarget.h" +#include "Game/Actor/Action/actionForkVacuumShootToTarget.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkLynelDrawWeapon.cpp b/src/Game/Actor/Action/actionForkLynelDrawWeapon.cpp similarity index 94% rename from src/Game/AI/Action/actionForkLynelDrawWeapon.cpp rename to src/Game/Actor/Action/actionForkLynelDrawWeapon.cpp index ca4b2bc2..c5f19aa2 100644 --- a/src/Game/AI/Action/actionForkLynelDrawWeapon.cpp +++ b/src/Game/Actor/Action/actionForkLynelDrawWeapon.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkLynelDrawWeapon.h" +#include "Game/Actor/Action/actionForkLynelDrawWeapon.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkLynelDrawWeapon.h b/src/Game/Actor/Action/actionForkLynelDrawWeapon.h similarity index 100% rename from src/Game/AI/Action/actionForkLynelDrawWeapon.h rename to src/Game/Actor/Action/actionForkLynelDrawWeapon.h diff --git a/src/Game/AI/Action/actionForkLynelDrawWeaponASPlay.cpp b/src/Game/Actor/Action/actionForkLynelDrawWeaponASPlay.cpp similarity index 91% rename from src/Game/AI/Action/actionForkLynelDrawWeaponASPlay.cpp rename to src/Game/Actor/Action/actionForkLynelDrawWeaponASPlay.cpp index a8af0569..63e3132c 100644 --- a/src/Game/AI/Action/actionForkLynelDrawWeaponASPlay.cpp +++ b/src/Game/Actor/Action/actionForkLynelDrawWeaponASPlay.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkLynelDrawWeaponASPlay.h" +#include "Game/Actor/Action/actionForkLynelDrawWeaponASPlay.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkLynelDrawWeaponASPlay.h b/src/Game/Actor/Action/actionForkLynelDrawWeaponASPlay.h similarity index 91% rename from src/Game/AI/Action/actionForkLynelDrawWeaponASPlay.h rename to src/Game/Actor/Action/actionForkLynelDrawWeaponASPlay.h index 9cc5eda3..cd8558b8 100644 --- a/src/Game/AI/Action/actionForkLynelDrawWeaponASPlay.h +++ b/src/Game/Actor/Action/actionForkLynelDrawWeaponASPlay.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionForkLynelDrawWeapon.h" +#include "Game/Actor/Action/actionForkLynelDrawWeapon.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkModelFadeOut.cpp b/src/Game/Actor/Action/actionForkModelFadeOut.cpp similarity index 90% rename from src/Game/AI/Action/actionForkModelFadeOut.cpp rename to src/Game/Actor/Action/actionForkModelFadeOut.cpp index 20cc0b64..1bcd76de 100644 --- a/src/Game/AI/Action/actionForkModelFadeOut.cpp +++ b/src/Game/Actor/Action/actionForkModelFadeOut.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkModelFadeOut.h" +#include "Game/Actor/Action/actionForkModelFadeOut.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkModelFadeOut.h b/src/Game/Actor/Action/actionForkModelFadeOut.h similarity index 92% rename from src/Game/AI/Action/actionForkModelFadeOut.h rename to src/Game/Actor/Action/actionForkModelFadeOut.h index e21194ed..59d3079f 100644 --- a/src/Game/AI/Action/actionForkModelFadeOut.h +++ b/src/Game/Actor/Action/actionForkModelFadeOut.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionFork.h" +#include "Game/Actor/Action/actionFork.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkModelVisibleOff.cpp b/src/Game/Actor/Action/actionForkModelVisibleOff.cpp similarity index 92% rename from src/Game/AI/Action/actionForkModelVisibleOff.cpp rename to src/Game/Actor/Action/actionForkModelVisibleOff.cpp index 25b6d148..78a96a03 100644 --- a/src/Game/AI/Action/actionForkModelVisibleOff.cpp +++ b/src/Game/Actor/Action/actionForkModelVisibleOff.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkModelVisibleOff.h" +#include "Game/Actor/Action/actionForkModelVisibleOff.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkModelVisibleOff.h b/src/Game/Actor/Action/actionForkModelVisibleOff.h similarity index 94% rename from src/Game/AI/Action/actionForkModelVisibleOff.h rename to src/Game/Actor/Action/actionForkModelVisibleOff.h index 2bfd8a05..0b9ca686 100644 --- a/src/Game/AI/Action/actionForkModelVisibleOff.h +++ b/src/Game/Actor/Action/actionForkModelVisibleOff.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionFork.h" +#include "Game/Actor/Action/actionFork.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkMoveDistanceCheckByDistance.cpp b/src/Game/Actor/Action/actionForkMoveDistanceCheckByDistance.cpp similarity index 91% rename from src/Game/AI/Action/actionForkMoveDistanceCheckByDistance.cpp rename to src/Game/Actor/Action/actionForkMoveDistanceCheckByDistance.cpp index 50d3a7ce..6abb54b5 100644 --- a/src/Game/AI/Action/actionForkMoveDistanceCheckByDistance.cpp +++ b/src/Game/Actor/Action/actionForkMoveDistanceCheckByDistance.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkMoveDistanceCheckByDistance.h" +#include "Game/Actor/Action/actionForkMoveDistanceCheckByDistance.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkMoveDistanceCheckByDistance.h b/src/Game/Actor/Action/actionForkMoveDistanceCheckByDistance.h similarity index 93% rename from src/Game/AI/Action/actionForkMoveDistanceCheckByDistance.h rename to src/Game/Actor/Action/actionForkMoveDistanceCheckByDistance.h index 030d4c11..f3e6ce3d 100644 --- a/src/Game/AI/Action/actionForkMoveDistanceCheckByDistance.h +++ b/src/Game/Actor/Action/actionForkMoveDistanceCheckByDistance.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionFork.h" +#include "Game/Actor/Action/actionFork.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkMoveDistanceCheckByMapUnit.cpp b/src/Game/Actor/Action/actionForkMoveDistanceCheckByMapUnit.cpp similarity index 92% rename from src/Game/AI/Action/actionForkMoveDistanceCheckByMapUnit.cpp rename to src/Game/Actor/Action/actionForkMoveDistanceCheckByMapUnit.cpp index 8d344ca5..e4c0cfc7 100644 --- a/src/Game/AI/Action/actionForkMoveDistanceCheckByMapUnit.cpp +++ b/src/Game/Actor/Action/actionForkMoveDistanceCheckByMapUnit.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkMoveDistanceCheckByMapUnit.h" +#include "Game/Actor/Action/actionForkMoveDistanceCheckByMapUnit.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkMoveDistanceCheckByMapUnit.h b/src/Game/Actor/Action/actionForkMoveDistanceCheckByMapUnit.h similarity index 90% rename from src/Game/AI/Action/actionForkMoveDistanceCheckByMapUnit.h rename to src/Game/Actor/Action/actionForkMoveDistanceCheckByMapUnit.h index 1917ae17..1fdb7702 100644 --- a/src/Game/AI/Action/actionForkMoveDistanceCheckByMapUnit.h +++ b/src/Game/Actor/Action/actionForkMoveDistanceCheckByMapUnit.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionForkMoveDistanceCheckByDistance.h" +#include "Game/Actor/Action/actionForkMoveDistanceCheckByDistance.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkMultiSleep.cpp b/src/Game/Actor/Action/actionForkMultiSleep.cpp similarity index 92% rename from src/Game/AI/Action/actionForkMultiSleep.cpp rename to src/Game/Actor/Action/actionForkMultiSleep.cpp index 79182185..b1500d84 100644 --- a/src/Game/AI/Action/actionForkMultiSleep.cpp +++ b/src/Game/Actor/Action/actionForkMultiSleep.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkMultiSleep.h" +#include "Game/Actor/Action/actionForkMultiSleep.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkMultiSleep.h b/src/Game/Actor/Action/actionForkMultiSleep.h similarity index 100% rename from src/Game/AI/Action/actionForkMultiSleep.h rename to src/Game/Actor/Action/actionForkMultiSleep.h diff --git a/src/Game/AI/Action/actionForkNeckOnlyRotateDynPosBasic.cpp b/src/Game/Actor/Action/actionForkNeckOnlyRotateDynPosBasic.cpp similarity index 92% rename from src/Game/AI/Action/actionForkNeckOnlyRotateDynPosBasic.cpp rename to src/Game/Actor/Action/actionForkNeckOnlyRotateDynPosBasic.cpp index bc75ac38..15312b1d 100644 --- a/src/Game/AI/Action/actionForkNeckOnlyRotateDynPosBasic.cpp +++ b/src/Game/Actor/Action/actionForkNeckOnlyRotateDynPosBasic.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkNeckOnlyRotateDynPosBasic.h" +#include "Game/Actor/Action/actionForkNeckOnlyRotateDynPosBasic.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkNeckOnlyRotateDynPosBasic.h b/src/Game/Actor/Action/actionForkNeckOnlyRotateDynPosBasic.h similarity index 100% rename from src/Game/AI/Action/actionForkNeckOnlyRotateDynPosBasic.h rename to src/Game/Actor/Action/actionForkNeckOnlyRotateDynPosBasic.h diff --git a/src/Game/AI/Action/actionForkNeckRotateDynPosBasic.cpp b/src/Game/Actor/Action/actionForkNeckRotateDynPosBasic.cpp similarity index 92% rename from src/Game/AI/Action/actionForkNeckRotateDynPosBasic.cpp rename to src/Game/Actor/Action/actionForkNeckRotateDynPosBasic.cpp index fe97f8ec..cb2489f9 100644 --- a/src/Game/AI/Action/actionForkNeckRotateDynPosBasic.cpp +++ b/src/Game/Actor/Action/actionForkNeckRotateDynPosBasic.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkNeckRotateDynPosBasic.h" +#include "Game/Actor/Action/actionForkNeckRotateDynPosBasic.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkNeckRotateDynPosBasic.h b/src/Game/Actor/Action/actionForkNeckRotateDynPosBasic.h similarity index 100% rename from src/Game/AI/Action/actionForkNeckRotateDynPosBasic.h rename to src/Game/Actor/Action/actionForkNeckRotateDynPosBasic.h diff --git a/src/Game/AI/Action/actionForkNoCountActionReservedTimer.cpp b/src/Game/Actor/Action/actionForkNoCountActionReservedTimer.cpp similarity index 91% rename from src/Game/AI/Action/actionForkNoCountActionReservedTimer.cpp rename to src/Game/Actor/Action/actionForkNoCountActionReservedTimer.cpp index a6809605..ff0a4d4c 100644 --- a/src/Game/AI/Action/actionForkNoCountActionReservedTimer.cpp +++ b/src/Game/Actor/Action/actionForkNoCountActionReservedTimer.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkNoCountActionReservedTimer.h" +#include "Game/Actor/Action/actionForkNoCountActionReservedTimer.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkNoCountActionReservedTimer.h b/src/Game/Actor/Action/actionForkNoCountActionReservedTimer.h similarity index 93% rename from src/Game/AI/Action/actionForkNoCountActionReservedTimer.h rename to src/Game/Actor/Action/actionForkNoCountActionReservedTimer.h index 9a02e91d..fde552ff 100644 --- a/src/Game/AI/Action/actionForkNoCountActionReservedTimer.h +++ b/src/Game/Actor/Action/actionForkNoCountActionReservedTimer.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionForkTimer.h" +#include "Game/Actor/Action/actionForkTimer.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkNoHitGroundCrawl.cpp b/src/Game/Actor/Action/actionForkNoHitGroundCrawl.cpp similarity index 93% rename from src/Game/AI/Action/actionForkNoHitGroundCrawl.cpp rename to src/Game/Actor/Action/actionForkNoHitGroundCrawl.cpp index d269b849..755d4aa3 100644 --- a/src/Game/AI/Action/actionForkNoHitGroundCrawl.cpp +++ b/src/Game/Actor/Action/actionForkNoHitGroundCrawl.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkNoHitGroundCrawl.h" +#include "Game/Actor/Action/actionForkNoHitGroundCrawl.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkNoHitGroundCrawl.h b/src/Game/Actor/Action/actionForkNoHitGroundCrawl.h similarity index 100% rename from src/Game/AI/Action/actionForkNoHitGroundCrawl.h rename to src/Game/Actor/Action/actionForkNoHitGroundCrawl.h diff --git a/src/Game/AI/Action/actionForkNoSlowTimer.cpp b/src/Game/Actor/Action/actionForkNoSlowTimer.cpp similarity index 91% rename from src/Game/AI/Action/actionForkNoSlowTimer.cpp rename to src/Game/Actor/Action/actionForkNoSlowTimer.cpp index 0d8c50e2..a7b30bce 100644 --- a/src/Game/AI/Action/actionForkNoSlowTimer.cpp +++ b/src/Game/Actor/Action/actionForkNoSlowTimer.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkNoSlowTimer.h" +#include "Game/Actor/Action/actionForkNoSlowTimer.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkNoSlowTimer.h b/src/Game/Actor/Action/actionForkNoSlowTimer.h similarity index 91% rename from src/Game/AI/Action/actionForkNoSlowTimer.h rename to src/Game/Actor/Action/actionForkNoSlowTimer.h index 1a782dda..d49f920e 100644 --- a/src/Game/AI/Action/actionForkNoSlowTimer.h +++ b/src/Game/Actor/Action/actionForkNoSlowTimer.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionForkTimer.h" +#include "Game/Actor/Action/actionForkTimer.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkNoWeaponAttack.cpp b/src/Game/Actor/Action/actionForkNoWeaponAttack.cpp similarity index 93% rename from src/Game/AI/Action/actionForkNoWeaponAttack.cpp rename to src/Game/Actor/Action/actionForkNoWeaponAttack.cpp index ae9ce5df..a148176b 100644 --- a/src/Game/AI/Action/actionForkNoWeaponAttack.cpp +++ b/src/Game/Actor/Action/actionForkNoWeaponAttack.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkNoWeaponAttack.h" +#include "Game/Actor/Action/actionForkNoWeaponAttack.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkNoWeaponAttack.h b/src/Game/Actor/Action/actionForkNoWeaponAttack.h similarity index 91% rename from src/Game/AI/Action/actionForkNoWeaponAttack.h rename to src/Game/Actor/Action/actionForkNoWeaponAttack.h index 04a92004..7eebe949 100644 --- a/src/Game/AI/Action/actionForkNoWeaponAttack.h +++ b/src/Game/Actor/Action/actionForkNoWeaponAttack.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionForkNoWeaponAttackBase.h" +#include "Game/Actor/Action/actionForkNoWeaponAttackBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkNoWeaponAttackAllTime.cpp b/src/Game/Actor/Action/actionForkNoWeaponAttackAllTime.cpp similarity index 92% rename from src/Game/AI/Action/actionForkNoWeaponAttackAllTime.cpp rename to src/Game/Actor/Action/actionForkNoWeaponAttackAllTime.cpp index 78287c6d..237b64e7 100644 --- a/src/Game/AI/Action/actionForkNoWeaponAttackAllTime.cpp +++ b/src/Game/Actor/Action/actionForkNoWeaponAttackAllTime.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkNoWeaponAttackAllTime.h" +#include "Game/Actor/Action/actionForkNoWeaponAttackAllTime.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkNoWeaponAttackAllTime.h b/src/Game/Actor/Action/actionForkNoWeaponAttackAllTime.h similarity index 91% rename from src/Game/AI/Action/actionForkNoWeaponAttackAllTime.h rename to src/Game/Actor/Action/actionForkNoWeaponAttackAllTime.h index 7408322f..cb596ead 100644 --- a/src/Game/AI/Action/actionForkNoWeaponAttackAllTime.h +++ b/src/Game/Actor/Action/actionForkNoWeaponAttackAllTime.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionForkNoWeaponAttackBase.h" +#include "Game/Actor/Action/actionForkNoWeaponAttackBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkNoWeaponAttackAllTimeMinSet.cpp b/src/Game/Actor/Action/actionForkNoWeaponAttackAllTimeMinSet.cpp similarity index 92% rename from src/Game/AI/Action/actionForkNoWeaponAttackAllTimeMinSet.cpp rename to src/Game/Actor/Action/actionForkNoWeaponAttackAllTimeMinSet.cpp index 58a8d265..d512e138 100644 --- a/src/Game/AI/Action/actionForkNoWeaponAttackAllTimeMinSet.cpp +++ b/src/Game/Actor/Action/actionForkNoWeaponAttackAllTimeMinSet.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkNoWeaponAttackAllTimeMinSet.h" +#include "Game/Actor/Action/actionForkNoWeaponAttackAllTimeMinSet.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkNoWeaponAttackAllTimeMinSet.h b/src/Game/Actor/Action/actionForkNoWeaponAttackAllTimeMinSet.h similarity index 91% rename from src/Game/AI/Action/actionForkNoWeaponAttackAllTimeMinSet.h rename to src/Game/Actor/Action/actionForkNoWeaponAttackAllTimeMinSet.h index 7cc70ed5..7705c8da 100644 --- a/src/Game/AI/Action/actionForkNoWeaponAttackAllTimeMinSet.h +++ b/src/Game/Actor/Action/actionForkNoWeaponAttackAllTimeMinSet.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionForkNoWeaponAttackAllTime.h" +#include "Game/Actor/Action/actionForkNoWeaponAttackAllTime.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkNoWeaponAttackBase.cpp b/src/Game/Actor/Action/actionForkNoWeaponAttackBase.cpp similarity index 95% rename from src/Game/AI/Action/actionForkNoWeaponAttackBase.cpp rename to src/Game/Actor/Action/actionForkNoWeaponAttackBase.cpp index d85df6fb..ff725428 100644 --- a/src/Game/AI/Action/actionForkNoWeaponAttackBase.cpp +++ b/src/Game/Actor/Action/actionForkNoWeaponAttackBase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkNoWeaponAttackBase.h" +#include "Game/Actor/Action/actionForkNoWeaponAttackBase.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkNoWeaponAttackBase.h b/src/Game/Actor/Action/actionForkNoWeaponAttackBase.h similarity index 93% rename from src/Game/AI/Action/actionForkNoWeaponAttackBase.h rename to src/Game/Actor/Action/actionForkNoWeaponAttackBase.h index 6889d507..f43a641d 100644 --- a/src/Game/AI/Action/actionForkNoWeaponAttackBase.h +++ b/src/Game/Actor/Action/actionForkNoWeaponAttackBase.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionForkAttackWithWeaponOrWithout.h" +#include "Game/Actor/Action/actionForkAttackWithWeaponOrWithout.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkNoWeaponAttackDirectParam.cpp b/src/Game/Actor/Action/actionForkNoWeaponAttackDirectParam.cpp similarity index 93% rename from src/Game/AI/Action/actionForkNoWeaponAttackDirectParam.cpp rename to src/Game/Actor/Action/actionForkNoWeaponAttackDirectParam.cpp index cfe2e70e..76d13a4d 100644 --- a/src/Game/AI/Action/actionForkNoWeaponAttackDirectParam.cpp +++ b/src/Game/Actor/Action/actionForkNoWeaponAttackDirectParam.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkNoWeaponAttackDirectParam.h" +#include "Game/Actor/Action/actionForkNoWeaponAttackDirectParam.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkNoWeaponAttackDirectParam.h b/src/Game/Actor/Action/actionForkNoWeaponAttackDirectParam.h similarity index 93% rename from src/Game/AI/Action/actionForkNoWeaponAttackDirectParam.h rename to src/Game/Actor/Action/actionForkNoWeaponAttackDirectParam.h index 7c49cd87..5c8328f2 100644 --- a/src/Game/AI/Action/actionForkNoWeaponAttackDirectParam.h +++ b/src/Game/Actor/Action/actionForkNoWeaponAttackDirectParam.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionForkNoWeaponAttack.h" +#include "Game/Actor/Action/actionForkNoWeaponAttack.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkNoWeaponAttackParamWeapon.cpp b/src/Game/Actor/Action/actionForkNoWeaponAttackParamWeapon.cpp similarity index 93% rename from src/Game/AI/Action/actionForkNoWeaponAttackParamWeapon.cpp rename to src/Game/Actor/Action/actionForkNoWeaponAttackParamWeapon.cpp index 1a3c1c59..a3c4225d 100644 --- a/src/Game/AI/Action/actionForkNoWeaponAttackParamWeapon.cpp +++ b/src/Game/Actor/Action/actionForkNoWeaponAttackParamWeapon.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkNoWeaponAttackParamWeapon.h" +#include "Game/Actor/Action/actionForkNoWeaponAttackParamWeapon.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkNoWeaponAttackParamWeapon.h b/src/Game/Actor/Action/actionForkNoWeaponAttackParamWeapon.h similarity index 100% rename from src/Game/AI/Action/actionForkNoWeaponAttackParamWeapon.h rename to src/Game/Actor/Action/actionForkNoWeaponAttackParamWeapon.h diff --git a/src/Game/AI/Action/actionForkOctarockEnterReloadWig.cpp b/src/Game/Actor/Action/actionForkOctarockEnterReloadWig.cpp similarity index 92% rename from src/Game/AI/Action/actionForkOctarockEnterReloadWig.cpp rename to src/Game/Actor/Action/actionForkOctarockEnterReloadWig.cpp index 1cac49cc..27ee6441 100644 --- a/src/Game/AI/Action/actionForkOctarockEnterReloadWig.cpp +++ b/src/Game/Actor/Action/actionForkOctarockEnterReloadWig.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkOctarockEnterReloadWig.h" +#include "Game/Actor/Action/actionForkOctarockEnterReloadWig.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkOctarockEnterReloadWig.h b/src/Game/Actor/Action/actionForkOctarockEnterReloadWig.h similarity index 93% rename from src/Game/AI/Action/actionForkOctarockEnterReloadWig.h rename to src/Game/Actor/Action/actionForkOctarockEnterReloadWig.h index b6be48c5..88305516 100644 --- a/src/Game/AI/Action/actionForkOctarockEnterReloadWig.h +++ b/src/Game/Actor/Action/actionForkOctarockEnterReloadWig.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionFork.h" +#include "Game/Actor/Action/actionFork.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkOnEnterCharCtrlInvalid.cpp b/src/Game/Actor/Action/actionForkOnEnterCharCtrlInvalid.cpp similarity index 91% rename from src/Game/AI/Action/actionForkOnEnterCharCtrlInvalid.cpp rename to src/Game/Actor/Action/actionForkOnEnterCharCtrlInvalid.cpp index 82656608..03ac7825 100644 --- a/src/Game/AI/Action/actionForkOnEnterCharCtrlInvalid.cpp +++ b/src/Game/Actor/Action/actionForkOnEnterCharCtrlInvalid.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkOnEnterCharCtrlInvalid.h" +#include "Game/Actor/Action/actionForkOnEnterCharCtrlInvalid.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkOnEnterCharCtrlInvalid.h b/src/Game/Actor/Action/actionForkOnEnterCharCtrlInvalid.h similarity index 100% rename from src/Game/AI/Action/actionForkOnEnterCharCtrlInvalid.h rename to src/Game/Actor/Action/actionForkOnEnterCharCtrlInvalid.h diff --git a/src/Game/AI/Action/actionForkOnEnterSwapDropTableActor.cpp b/src/Game/Actor/Action/actionForkOnEnterSwapDropTableActor.cpp similarity index 92% rename from src/Game/AI/Action/actionForkOnEnterSwapDropTableActor.cpp rename to src/Game/Actor/Action/actionForkOnEnterSwapDropTableActor.cpp index e815d383..1d3df291 100644 --- a/src/Game/AI/Action/actionForkOnEnterSwapDropTableActor.cpp +++ b/src/Game/Actor/Action/actionForkOnEnterSwapDropTableActor.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkOnEnterSwapDropTableActor.h" +#include "Game/Actor/Action/actionForkOnEnterSwapDropTableActor.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkOnEnterSwapDropTableActor.h b/src/Game/Actor/Action/actionForkOnEnterSwapDropTableActor.h similarity index 90% rename from src/Game/AI/Action/actionForkOnEnterSwapDropTableActor.h rename to src/Game/Actor/Action/actionForkOnEnterSwapDropTableActor.h index 266e230e..f47dbcad 100644 --- a/src/Game/AI/Action/actionForkOnEnterSwapDropTableActor.h +++ b/src/Game/Actor/Action/actionForkOnEnterSwapDropTableActor.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionForkOnEnterSwapDropTableActorBase.h" +#include "Game/Actor/Action/actionForkOnEnterSwapDropTableActorBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkOnEnterSwapDropTableActorBase.cpp b/src/Game/Actor/Action/actionForkOnEnterSwapDropTableActorBase.cpp similarity index 91% rename from src/Game/AI/Action/actionForkOnEnterSwapDropTableActorBase.cpp rename to src/Game/Actor/Action/actionForkOnEnterSwapDropTableActorBase.cpp index 54173e6d..03fd12cc 100644 --- a/src/Game/AI/Action/actionForkOnEnterSwapDropTableActorBase.cpp +++ b/src/Game/Actor/Action/actionForkOnEnterSwapDropTableActorBase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkOnEnterSwapDropTableActorBase.h" +#include "Game/Actor/Action/actionForkOnEnterSwapDropTableActorBase.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkOnEnterSwapDropTableActorBase.h b/src/Game/Actor/Action/actionForkOnEnterSwapDropTableActorBase.h similarity index 93% rename from src/Game/AI/Action/actionForkOnEnterSwapDropTableActorBase.h rename to src/Game/Actor/Action/actionForkOnEnterSwapDropTableActorBase.h index a186623b..78b455d2 100644 --- a/src/Game/AI/Action/actionForkOnEnterSwapDropTableActorBase.h +++ b/src/Game/Actor/Action/actionForkOnEnterSwapDropTableActorBase.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionFork.h" +#include "Game/Actor/Action/actionFork.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkOnEnterWeaponUse.cpp b/src/Game/Actor/Action/actionForkOnEnterWeaponUse.cpp similarity index 92% rename from src/Game/AI/Action/actionForkOnEnterWeaponUse.cpp rename to src/Game/Actor/Action/actionForkOnEnterWeaponUse.cpp index 2444926a..b59d88c1 100644 --- a/src/Game/AI/Action/actionForkOnEnterWeaponUse.cpp +++ b/src/Game/Actor/Action/actionForkOnEnterWeaponUse.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkOnEnterWeaponUse.h" +#include "Game/Actor/Action/actionForkOnEnterWeaponUse.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkOnEnterWeaponUse.h b/src/Game/Actor/Action/actionForkOnEnterWeaponUse.h similarity index 100% rename from src/Game/AI/Action/actionForkOnEnterWeaponUse.h rename to src/Game/Actor/Action/actionForkOnEnterWeaponUse.h diff --git a/src/Game/AI/Action/actionForkOnLeaveChildDelete.cpp b/src/Game/Actor/Action/actionForkOnLeaveChildDelete.cpp similarity index 92% rename from src/Game/AI/Action/actionForkOnLeaveChildDelete.cpp rename to src/Game/Actor/Action/actionForkOnLeaveChildDelete.cpp index c4bba506..e69c5d7b 100644 --- a/src/Game/AI/Action/actionForkOnLeaveChildDelete.cpp +++ b/src/Game/Actor/Action/actionForkOnLeaveChildDelete.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkOnLeaveChildDelete.h" +#include "Game/Actor/Action/actionForkOnLeaveChildDelete.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkOnLeaveChildDelete.h b/src/Game/Actor/Action/actionForkOnLeaveChildDelete.h similarity index 100% rename from src/Game/AI/Action/actionForkOnLeaveChildDelete.h rename to src/Game/Actor/Action/actionForkOnLeaveChildDelete.h diff --git a/src/Game/AI/Action/actionForkOnLeaveGolemChemReset.cpp b/src/Game/Actor/Action/actionForkOnLeaveGolemChemReset.cpp similarity index 92% rename from src/Game/AI/Action/actionForkOnLeaveGolemChemReset.cpp rename to src/Game/Actor/Action/actionForkOnLeaveGolemChemReset.cpp index 45fb73bd..906b4d3d 100644 --- a/src/Game/AI/Action/actionForkOnLeaveGolemChemReset.cpp +++ b/src/Game/Actor/Action/actionForkOnLeaveGolemChemReset.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkOnLeaveGolemChemReset.h" +#include "Game/Actor/Action/actionForkOnLeaveGolemChemReset.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkOnLeaveGolemChemReset.h b/src/Game/Actor/Action/actionForkOnLeaveGolemChemReset.h similarity index 100% rename from src/Game/AI/Action/actionForkOnLeaveGolemChemReset.h rename to src/Game/Actor/Action/actionForkOnLeaveGolemChemReset.h diff --git a/src/Game/AI/Action/actionForkOnResetBasicSignalOff.cpp b/src/Game/Actor/Action/actionForkOnResetBasicSignalOff.cpp similarity index 91% rename from src/Game/AI/Action/actionForkOnResetBasicSignalOff.cpp rename to src/Game/Actor/Action/actionForkOnResetBasicSignalOff.cpp index 0b08b830..98fb4ade 100644 --- a/src/Game/AI/Action/actionForkOnResetBasicSignalOff.cpp +++ b/src/Game/Actor/Action/actionForkOnResetBasicSignalOff.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkOnResetBasicSignalOff.h" +#include "Game/Actor/Action/actionForkOnResetBasicSignalOff.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkOnResetBasicSignalOff.h b/src/Game/Actor/Action/actionForkOnResetBasicSignalOff.h similarity index 100% rename from src/Game/AI/Action/actionForkOnResetBasicSignalOff.h rename to src/Game/Actor/Action/actionForkOnResetBasicSignalOff.h diff --git a/src/Game/AI/Action/actionForkOverrideStartNoDrawTimer.cpp b/src/Game/Actor/Action/actionForkOverrideStartNoDrawTimer.cpp similarity index 91% rename from src/Game/AI/Action/actionForkOverrideStartNoDrawTimer.cpp rename to src/Game/Actor/Action/actionForkOverrideStartNoDrawTimer.cpp index be1de354..dbc8f029 100644 --- a/src/Game/AI/Action/actionForkOverrideStartNoDrawTimer.cpp +++ b/src/Game/Actor/Action/actionForkOverrideStartNoDrawTimer.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkOverrideStartNoDrawTimer.h" +#include "Game/Actor/Action/actionForkOverrideStartNoDrawTimer.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkOverrideStartNoDrawTimer.h b/src/Game/Actor/Action/actionForkOverrideStartNoDrawTimer.h similarity index 100% rename from src/Game/AI/Action/actionForkOverrideStartNoDrawTimer.h rename to src/Game/Actor/Action/actionForkOverrideStartNoDrawTimer.h diff --git a/src/Game/AI/Action/actionForkPreJump.cpp b/src/Game/Actor/Action/actionForkPreJump.cpp similarity index 91% rename from src/Game/AI/Action/actionForkPreJump.cpp rename to src/Game/Actor/Action/actionForkPreJump.cpp index 87b836a9..30718de3 100644 --- a/src/Game/AI/Action/actionForkPreJump.cpp +++ b/src/Game/Actor/Action/actionForkPreJump.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkPreJump.h" +#include "Game/Actor/Action/actionForkPreJump.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkPreJump.h b/src/Game/Actor/Action/actionForkPreJump.h similarity index 100% rename from src/Game/AI/Action/actionForkPreJump.h rename to src/Game/Actor/Action/actionForkPreJump.h diff --git a/src/Game/AI/Action/actionForkRagdollOff.cpp b/src/Game/Actor/Action/actionForkRagdollOff.cpp similarity index 92% rename from src/Game/AI/Action/actionForkRagdollOff.cpp rename to src/Game/Actor/Action/actionForkRagdollOff.cpp index 3d345954..db3892e6 100644 --- a/src/Game/AI/Action/actionForkRagdollOff.cpp +++ b/src/Game/Actor/Action/actionForkRagdollOff.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkRagdollOff.h" +#include "Game/Actor/Action/actionForkRagdollOff.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkRagdollOff.h b/src/Game/Actor/Action/actionForkRagdollOff.h similarity index 100% rename from src/Game/AI/Action/actionForkRagdollOff.h rename to src/Game/Actor/Action/actionForkRagdollOff.h diff --git a/src/Game/AI/Action/actionForkSandwormAtkCol.cpp b/src/Game/Actor/Action/actionForkSandwormAtkCol.cpp similarity index 93% rename from src/Game/AI/Action/actionForkSandwormAtkCol.cpp rename to src/Game/Actor/Action/actionForkSandwormAtkCol.cpp index c53c44ff..186b2bdc 100644 --- a/src/Game/AI/Action/actionForkSandwormAtkCol.cpp +++ b/src/Game/Actor/Action/actionForkSandwormAtkCol.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkSandwormAtkCol.h" +#include "Game/Actor/Action/actionForkSandwormAtkCol.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkSandwormAtkCol.h b/src/Game/Actor/Action/actionForkSandwormAtkCol.h similarity index 100% rename from src/Game/AI/Action/actionForkSandwormAtkCol.h rename to src/Game/Actor/Action/actionForkSandwormAtkCol.h diff --git a/src/Game/AI/Action/actionForkSeparateThreeASPart.cpp b/src/Game/Actor/Action/actionForkSeparateThreeASPart.cpp similarity index 93% rename from src/Game/AI/Action/actionForkSeparateThreeASPart.cpp rename to src/Game/Actor/Action/actionForkSeparateThreeASPart.cpp index e64b138c..674afd90 100644 --- a/src/Game/AI/Action/actionForkSeparateThreeASPart.cpp +++ b/src/Game/Actor/Action/actionForkSeparateThreeASPart.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkSeparateThreeASPart.h" +#include "Game/Actor/Action/actionForkSeparateThreeASPart.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkSeparateThreeASPart.h b/src/Game/Actor/Action/actionForkSeparateThreeASPart.h similarity index 100% rename from src/Game/AI/Action/actionForkSeparateThreeASPart.h rename to src/Game/Actor/Action/actionForkSeparateThreeASPart.h diff --git a/src/Game/AI/Action/actionForkSeqNoWeaponAttack.cpp b/src/Game/Actor/Action/actionForkSeqNoWeaponAttack.cpp similarity index 96% rename from src/Game/AI/Action/actionForkSeqNoWeaponAttack.cpp rename to src/Game/Actor/Action/actionForkSeqNoWeaponAttack.cpp index beb97d08..9450c9f7 100644 --- a/src/Game/AI/Action/actionForkSeqNoWeaponAttack.cpp +++ b/src/Game/Actor/Action/actionForkSeqNoWeaponAttack.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkSeqNoWeaponAttack.h" +#include "Game/Actor/Action/actionForkSeqNoWeaponAttack.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkSeqNoWeaponAttack.h b/src/Game/Actor/Action/actionForkSeqNoWeaponAttack.h similarity index 91% rename from src/Game/AI/Action/actionForkSeqNoWeaponAttack.h rename to src/Game/Actor/Action/actionForkSeqNoWeaponAttack.h index 56676519..b70a4e5e 100644 --- a/src/Game/AI/Action/actionForkSeqNoWeaponAttack.h +++ b/src/Game/Actor/Action/actionForkSeqNoWeaponAttack.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionForkAttackWithWeaponOrWithout.h" +#include "Game/Actor/Action/actionForkAttackWithWeaponOrWithout.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkSetComebackPosition.cpp b/src/Game/Actor/Action/actionForkSetComebackPosition.cpp similarity index 91% rename from src/Game/AI/Action/actionForkSetComebackPosition.cpp rename to src/Game/Actor/Action/actionForkSetComebackPosition.cpp index b6e1105e..64eeccef 100644 --- a/src/Game/AI/Action/actionForkSetComebackPosition.cpp +++ b/src/Game/Actor/Action/actionForkSetComebackPosition.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkSetComebackPosition.h" +#include "Game/Actor/Action/actionForkSetComebackPosition.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkSetComebackPosition.h b/src/Game/Actor/Action/actionForkSetComebackPosition.h similarity index 100% rename from src/Game/AI/Action/actionForkSetComebackPosition.h rename to src/Game/Actor/Action/actionForkSetComebackPosition.h diff --git a/src/Game/AI/Action/actionForkSetCustomPallete.cpp b/src/Game/Actor/Action/actionForkSetCustomPallete.cpp similarity index 92% rename from src/Game/AI/Action/actionForkSetCustomPallete.cpp rename to src/Game/Actor/Action/actionForkSetCustomPallete.cpp index 6a758ca5..29dacf24 100644 --- a/src/Game/AI/Action/actionForkSetCustomPallete.cpp +++ b/src/Game/Actor/Action/actionForkSetCustomPallete.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkSetCustomPallete.h" +#include "Game/Actor/Action/actionForkSetCustomPallete.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkSetCustomPallete.h b/src/Game/Actor/Action/actionForkSetCustomPallete.h similarity index 100% rename from src/Game/AI/Action/actionForkSetCustomPallete.h rename to src/Game/Actor/Action/actionForkSetCustomPallete.h diff --git a/src/Game/AI/Action/actionForkSetCustomWeather.cpp b/src/Game/Actor/Action/actionForkSetCustomWeather.cpp similarity index 92% rename from src/Game/AI/Action/actionForkSetCustomWeather.cpp rename to src/Game/Actor/Action/actionForkSetCustomWeather.cpp index f66e0625..1b4f9530 100644 --- a/src/Game/AI/Action/actionForkSetCustomWeather.cpp +++ b/src/Game/Actor/Action/actionForkSetCustomWeather.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkSetCustomWeather.h" +#include "Game/Actor/Action/actionForkSetCustomWeather.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkSetCustomWeather.h b/src/Game/Actor/Action/actionForkSetCustomWeather.h similarity index 100% rename from src/Game/AI/Action/actionForkSetCustomWeather.h rename to src/Game/Actor/Action/actionForkSetCustomWeather.h diff --git a/src/Game/AI/Action/actionForkSetJustAvoid.cpp b/src/Game/Actor/Action/actionForkSetJustAvoid.cpp similarity index 95% rename from src/Game/AI/Action/actionForkSetJustAvoid.cpp rename to src/Game/Actor/Action/actionForkSetJustAvoid.cpp index e437e2a5..9c4cba81 100644 --- a/src/Game/AI/Action/actionForkSetJustAvoid.cpp +++ b/src/Game/Actor/Action/actionForkSetJustAvoid.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkSetJustAvoid.h" +#include "Game/Actor/Action/actionForkSetJustAvoid.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkSetJustAvoid.h b/src/Game/Actor/Action/actionForkSetJustAvoid.h similarity index 100% rename from src/Game/AI/Action/actionForkSetJustAvoid.h rename to src/Game/Actor/Action/actionForkSetJustAvoid.h diff --git a/src/Game/AI/Action/actionForkSetJustAvoidFromBone.cpp b/src/Game/Actor/Action/actionForkSetJustAvoidFromBone.cpp similarity index 93% rename from src/Game/AI/Action/actionForkSetJustAvoidFromBone.cpp rename to src/Game/Actor/Action/actionForkSetJustAvoidFromBone.cpp index 3a7b455b..b1f85a40 100644 --- a/src/Game/AI/Action/actionForkSetJustAvoidFromBone.cpp +++ b/src/Game/Actor/Action/actionForkSetJustAvoidFromBone.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkSetJustAvoidFromBone.h" +#include "Game/Actor/Action/actionForkSetJustAvoidFromBone.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkSetJustAvoidFromBone.h b/src/Game/Actor/Action/actionForkSetJustAvoidFromBone.h similarity index 93% rename from src/Game/AI/Action/actionForkSetJustAvoidFromBone.h rename to src/Game/Actor/Action/actionForkSetJustAvoidFromBone.h index 7471b75d..c66e2d32 100644 --- a/src/Game/AI/Action/actionForkSetJustAvoidFromBone.h +++ b/src/Game/Actor/Action/actionForkSetJustAvoidFromBone.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionForkSetJustAvoid.h" +#include "Game/Actor/Action/actionForkSetJustAvoid.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkSetSwarmMaterialAnimByDist.cpp b/src/Game/Actor/Action/actionForkSetSwarmMaterialAnimByDist.cpp similarity index 94% rename from src/Game/AI/Action/actionForkSetSwarmMaterialAnimByDist.cpp rename to src/Game/Actor/Action/actionForkSetSwarmMaterialAnimByDist.cpp index cd0872fe..935e0072 100644 --- a/src/Game/AI/Action/actionForkSetSwarmMaterialAnimByDist.cpp +++ b/src/Game/Actor/Action/actionForkSetSwarmMaterialAnimByDist.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkSetSwarmMaterialAnimByDist.h" +#include "Game/Actor/Action/actionForkSetSwarmMaterialAnimByDist.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkSetSwarmMaterialAnimByDist.h b/src/Game/Actor/Action/actionForkSetSwarmMaterialAnimByDist.h similarity index 100% rename from src/Game/AI/Action/actionForkSetSwarmMaterialAnimByDist.h rename to src/Game/Actor/Action/actionForkSetSwarmMaterialAnimByDist.h diff --git a/src/Game/AI/Action/actionForkSimpleGrab.cpp b/src/Game/Actor/Action/actionForkSimpleGrab.cpp similarity index 92% rename from src/Game/AI/Action/actionForkSimpleGrab.cpp rename to src/Game/Actor/Action/actionForkSimpleGrab.cpp index f002124a..4e7bf382 100644 --- a/src/Game/AI/Action/actionForkSimpleGrab.cpp +++ b/src/Game/Actor/Action/actionForkSimpleGrab.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkSimpleGrab.h" +#include "Game/Actor/Action/actionForkSimpleGrab.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkSimpleGrab.h b/src/Game/Actor/Action/actionForkSimpleGrab.h similarity index 91% rename from src/Game/AI/Action/actionForkSimpleGrab.h rename to src/Game/Actor/Action/actionForkSimpleGrab.h index 96860c1b..bd7d265a 100644 --- a/src/Game/AI/Action/actionForkSimpleGrab.h +++ b/src/Game/Actor/Action/actionForkSimpleGrab.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionForkSimpleGrabBase.h" +#include "Game/Actor/Action/actionForkSimpleGrabBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkSimpleGrabBase.cpp b/src/Game/Actor/Action/actionForkSimpleGrabBase.cpp similarity index 92% rename from src/Game/AI/Action/actionForkSimpleGrabBase.cpp rename to src/Game/Actor/Action/actionForkSimpleGrabBase.cpp index 74e185ab..bf70b409 100644 --- a/src/Game/AI/Action/actionForkSimpleGrabBase.cpp +++ b/src/Game/Actor/Action/actionForkSimpleGrabBase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkSimpleGrabBase.h" +#include "Game/Actor/Action/actionForkSimpleGrabBase.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkSimpleGrabBase.h b/src/Game/Actor/Action/actionForkSimpleGrabBase.h similarity index 100% rename from src/Game/AI/Action/actionForkSimpleGrabBase.h rename to src/Game/Actor/Action/actionForkSimpleGrabBase.h diff --git a/src/Game/AI/Action/actionForkSlipAndStop.cpp b/src/Game/Actor/Action/actionForkSlipAndStop.cpp similarity index 94% rename from src/Game/AI/Action/actionForkSlipAndStop.cpp rename to src/Game/Actor/Action/actionForkSlipAndStop.cpp index b58d1bbd..b57b20ab 100644 --- a/src/Game/AI/Action/actionForkSlipAndStop.cpp +++ b/src/Game/Actor/Action/actionForkSlipAndStop.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkSlipAndStop.h" +#include "Game/Actor/Action/actionForkSlipAndStop.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkSlipAndStop.h b/src/Game/Actor/Action/actionForkSlipAndStop.h similarity index 100% rename from src/Game/AI/Action/actionForkSlipAndStop.h rename to src/Game/Actor/Action/actionForkSlipAndStop.h diff --git a/src/Game/AI/Action/actionForkStalEnemyForceDamage.cpp b/src/Game/Actor/Action/actionForkStalEnemyForceDamage.cpp similarity index 93% rename from src/Game/AI/Action/actionForkStalEnemyForceDamage.cpp rename to src/Game/Actor/Action/actionForkStalEnemyForceDamage.cpp index b8cc4199..497d2964 100644 --- a/src/Game/AI/Action/actionForkStalEnemyForceDamage.cpp +++ b/src/Game/Actor/Action/actionForkStalEnemyForceDamage.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkStalEnemyForceDamage.h" +#include "Game/Actor/Action/actionForkStalEnemyForceDamage.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkStalEnemyForceDamage.h b/src/Game/Actor/Action/actionForkStalEnemyForceDamage.h similarity index 100% rename from src/Game/AI/Action/actionForkStalEnemyForceDamage.h rename to src/Game/Actor/Action/actionForkStalEnemyForceDamage.h diff --git a/src/Game/AI/Action/actionForkStalEnemyGrabOwnPart.cpp b/src/Game/Actor/Action/actionForkStalEnemyGrabOwnPart.cpp similarity index 93% rename from src/Game/AI/Action/actionForkStalEnemyGrabOwnPart.cpp rename to src/Game/Actor/Action/actionForkStalEnemyGrabOwnPart.cpp index a700a140..8418acb2 100644 --- a/src/Game/AI/Action/actionForkStalEnemyGrabOwnPart.cpp +++ b/src/Game/Actor/Action/actionForkStalEnemyGrabOwnPart.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkStalEnemyGrabOwnPart.h" +#include "Game/Actor/Action/actionForkStalEnemyGrabOwnPart.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkStalEnemyGrabOwnPart.h b/src/Game/Actor/Action/actionForkStalEnemyGrabOwnPart.h similarity index 100% rename from src/Game/AI/Action/actionForkStalEnemyGrabOwnPart.h rename to src/Game/Actor/Action/actionForkStalEnemyGrabOwnPart.h diff --git a/src/Game/AI/Action/actionForkStalEnemyHeadShot.cpp b/src/Game/Actor/Action/actionForkStalEnemyHeadShot.cpp similarity index 94% rename from src/Game/AI/Action/actionForkStalEnemyHeadShot.cpp rename to src/Game/Actor/Action/actionForkStalEnemyHeadShot.cpp index 86113c4b..5c6fde29 100644 --- a/src/Game/AI/Action/actionForkStalEnemyHeadShot.cpp +++ b/src/Game/Actor/Action/actionForkStalEnemyHeadShot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkStalEnemyHeadShot.h" +#include "Game/Actor/Action/actionForkStalEnemyHeadShot.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkStalEnemyHeadShot.h b/src/Game/Actor/Action/actionForkStalEnemyHeadShot.h similarity index 100% rename from src/Game/AI/Action/actionForkStalEnemyHeadShot.h rename to src/Game/Actor/Action/actionForkStalEnemyHeadShot.h diff --git a/src/Game/AI/Action/actionForkStalPartApplyDamageImpulse.cpp b/src/Game/Actor/Action/actionForkStalPartApplyDamageImpulse.cpp similarity index 95% rename from src/Game/AI/Action/actionForkStalPartApplyDamageImpulse.cpp rename to src/Game/Actor/Action/actionForkStalPartApplyDamageImpulse.cpp index a3d03bb2..5c6bbde4 100644 --- a/src/Game/AI/Action/actionForkStalPartApplyDamageImpulse.cpp +++ b/src/Game/Actor/Action/actionForkStalPartApplyDamageImpulse.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkStalPartApplyDamageImpulse.h" +#include "Game/Actor/Action/actionForkStalPartApplyDamageImpulse.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkStalPartApplyDamageImpulse.h b/src/Game/Actor/Action/actionForkStalPartApplyDamageImpulse.h similarity index 97% rename from src/Game/AI/Action/actionForkStalPartApplyDamageImpulse.h rename to src/Game/Actor/Action/actionForkStalPartApplyDamageImpulse.h index 7e2c9880..5198e8f0 100644 --- a/src/Game/AI/Action/actionForkStalPartApplyDamageImpulse.h +++ b/src/Game/Actor/Action/actionForkStalPartApplyDamageImpulse.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionFork.h" +#include "Game/Actor/Action/actionFork.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkStalPartBlownOff.cpp b/src/Game/Actor/Action/actionForkStalPartBlownOff.cpp similarity index 93% rename from src/Game/AI/Action/actionForkStalPartBlownOff.cpp rename to src/Game/Actor/Action/actionForkStalPartBlownOff.cpp index d6152ba0..0a1a20a6 100644 --- a/src/Game/AI/Action/actionForkStalPartBlownOff.cpp +++ b/src/Game/Actor/Action/actionForkStalPartBlownOff.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkStalPartBlownOff.h" +#include "Game/Actor/Action/actionForkStalPartBlownOff.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkStalPartBlownOff.h b/src/Game/Actor/Action/actionForkStalPartBlownOff.h similarity index 100% rename from src/Game/AI/Action/actionForkStalPartBlownOff.h rename to src/Game/Actor/Action/actionForkStalPartBlownOff.h diff --git a/src/Game/AI/Action/actionForkStop.cpp b/src/Game/Actor/Action/actionForkStop.cpp similarity index 92% rename from src/Game/AI/Action/actionForkStop.cpp rename to src/Game/Actor/Action/actionForkStop.cpp index 2512051a..25d14930 100644 --- a/src/Game/AI/Action/actionForkStop.cpp +++ b/src/Game/Actor/Action/actionForkStop.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkStop.h" +#include "Game/Actor/Action/actionForkStop.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkStop.h b/src/Game/Actor/Action/actionForkStop.h similarity index 89% rename from src/Game/AI/Action/actionForkStop.h rename to src/Game/Actor/Action/actionForkStop.h index 2625cacb..c3143fcd 100644 --- a/src/Game/AI/Action/actionForkStop.h +++ b/src/Game/Actor/Action/actionForkStop.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionActionWithPosAngReduce.h" +#include "Game/Actor/Action/actionActionWithPosAngReduce.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkStopWithNavCheck.cpp b/src/Game/Actor/Action/actionForkStopWithNavCheck.cpp similarity index 92% rename from src/Game/AI/Action/actionForkStopWithNavCheck.cpp rename to src/Game/Actor/Action/actionForkStopWithNavCheck.cpp index b469b2c1..76258e7b 100644 --- a/src/Game/AI/Action/actionForkStopWithNavCheck.cpp +++ b/src/Game/Actor/Action/actionForkStopWithNavCheck.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkStopWithNavCheck.h" +#include "Game/Actor/Action/actionForkStopWithNavCheck.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkStopWithNavCheck.h b/src/Game/Actor/Action/actionForkStopWithNavCheck.h similarity index 100% rename from src/Game/AI/Action/actionForkStopWithNavCheck.h rename to src/Game/Actor/Action/actionForkStopWithNavCheck.h diff --git a/src/Game/AI/Action/actionForkSwapPartsItemFromDropTable.cpp b/src/Game/Actor/Action/actionForkSwapPartsItemFromDropTable.cpp similarity index 93% rename from src/Game/AI/Action/actionForkSwapPartsItemFromDropTable.cpp rename to src/Game/Actor/Action/actionForkSwapPartsItemFromDropTable.cpp index c70311fa..ac81e644 100644 --- a/src/Game/AI/Action/actionForkSwapPartsItemFromDropTable.cpp +++ b/src/Game/Actor/Action/actionForkSwapPartsItemFromDropTable.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkSwapPartsItemFromDropTable.h" +#include "Game/Actor/Action/actionForkSwapPartsItemFromDropTable.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkSwapPartsItemFromDropTable.h b/src/Game/Actor/Action/actionForkSwapPartsItemFromDropTable.h similarity index 95% rename from src/Game/AI/Action/actionForkSwapPartsItemFromDropTable.h rename to src/Game/Actor/Action/actionForkSwapPartsItemFromDropTable.h index efa9a346..5a02bb35 100644 --- a/src/Game/AI/Action/actionForkSwapPartsItemFromDropTable.h +++ b/src/Game/Actor/Action/actionForkSwapPartsItemFromDropTable.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionFork.h" +#include "Game/Actor/Action/actionFork.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkSwarmAttack.cpp b/src/Game/Actor/Action/actionForkSwarmAttack.cpp similarity index 93% rename from src/Game/AI/Action/actionForkSwarmAttack.cpp rename to src/Game/Actor/Action/actionForkSwarmAttack.cpp index 60e2797f..bca243af 100644 --- a/src/Game/AI/Action/actionForkSwarmAttack.cpp +++ b/src/Game/Actor/Action/actionForkSwarmAttack.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkSwarmAttack.h" +#include "Game/Actor/Action/actionForkSwarmAttack.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkSwarmAttack.h b/src/Game/Actor/Action/actionForkSwarmAttack.h similarity index 100% rename from src/Game/AI/Action/actionForkSwarmAttack.h rename to src/Game/Actor/Action/actionForkSwarmAttack.h diff --git a/src/Game/AI/Action/actionForkTimer.cpp b/src/Game/Actor/Action/actionForkTimer.cpp similarity index 87% rename from src/Game/AI/Action/actionForkTimer.cpp rename to src/Game/Actor/Action/actionForkTimer.cpp index 1a3ca4f7..536c59c0 100644 --- a/src/Game/AI/Action/actionForkTimer.cpp +++ b/src/Game/Actor/Action/actionForkTimer.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkTimer.h" +#include "Game/Actor/Action/actionForkTimer.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkTimer.h b/src/Game/Actor/Action/actionForkTimer.h similarity index 90% rename from src/Game/AI/Action/actionForkTimer.h rename to src/Game/Actor/Action/actionForkTimer.h index ac250936..d255c900 100644 --- a/src/Game/AI/Action/actionForkTimer.h +++ b/src/Game/Actor/Action/actionForkTimer.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionForkTimerBase.h" +#include "Game/Actor/Action/actionForkTimerBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkTimerBase.cpp b/src/Game/Actor/Action/actionForkTimerBase.cpp similarity index 90% rename from src/Game/AI/Action/actionForkTimerBase.cpp rename to src/Game/Actor/Action/actionForkTimerBase.cpp index ae6b2832..a23f99f5 100644 --- a/src/Game/AI/Action/actionForkTimerBase.cpp +++ b/src/Game/Actor/Action/actionForkTimerBase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkTimerBase.h" +#include "Game/Actor/Action/actionForkTimerBase.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkTimerBase.h b/src/Game/Actor/Action/actionForkTimerBase.h similarity index 92% rename from src/Game/AI/Action/actionForkTimerBase.h rename to src/Game/Actor/Action/actionForkTimerBase.h index 1cee8cf8..f88cbe91 100644 --- a/src/Game/AI/Action/actionForkTimerBase.h +++ b/src/Game/Actor/Action/actionForkTimerBase.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionFork.h" +#include "Game/Actor/Action/actionFork.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkTimerForceResetCondition.cpp b/src/Game/Actor/Action/actionForkTimerForceResetCondition.cpp similarity index 91% rename from src/Game/AI/Action/actionForkTimerForceResetCondition.cpp rename to src/Game/Actor/Action/actionForkTimerForceResetCondition.cpp index e08656f0..f6bbc4b6 100644 --- a/src/Game/AI/Action/actionForkTimerForceResetCondition.cpp +++ b/src/Game/Actor/Action/actionForkTimerForceResetCondition.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkTimerForceResetCondition.h" +#include "Game/Actor/Action/actionForkTimerForceResetCondition.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkTimerForceResetCondition.h b/src/Game/Actor/Action/actionForkTimerForceResetCondition.h similarity index 93% rename from src/Game/AI/Action/actionForkTimerForceResetCondition.h rename to src/Game/Actor/Action/actionForkTimerForceResetCondition.h index b9c0613f..0c68d196 100644 --- a/src/Game/AI/Action/actionForkTimerForceResetCondition.h +++ b/src/Game/Actor/Action/actionForkTimerForceResetCondition.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionForkTimer.h" +#include "Game/Actor/Action/actionForkTimer.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkToggleFreeMoving.cpp b/src/Game/Actor/Action/actionForkToggleFreeMoving.cpp similarity index 92% rename from src/Game/AI/Action/actionForkToggleFreeMoving.cpp rename to src/Game/Actor/Action/actionForkToggleFreeMoving.cpp index 21b92bf1..6a8eca8b 100644 --- a/src/Game/AI/Action/actionForkToggleFreeMoving.cpp +++ b/src/Game/Actor/Action/actionForkToggleFreeMoving.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkToggleFreeMoving.h" +#include "Game/Actor/Action/actionForkToggleFreeMoving.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkToggleFreeMoving.h b/src/Game/Actor/Action/actionForkToggleFreeMoving.h similarity index 100% rename from src/Game/AI/Action/actionForkToggleFreeMoving.h rename to src/Game/Actor/Action/actionForkToggleFreeMoving.h diff --git a/src/Game/AI/Action/actionForkTogglePriestBossFreeMoving.cpp b/src/Game/Actor/Action/actionForkTogglePriestBossFreeMoving.cpp similarity index 88% rename from src/Game/AI/Action/actionForkTogglePriestBossFreeMoving.cpp rename to src/Game/Actor/Action/actionForkTogglePriestBossFreeMoving.cpp index f217cd9b..89577a8d 100644 --- a/src/Game/AI/Action/actionForkTogglePriestBossFreeMoving.cpp +++ b/src/Game/Actor/Action/actionForkTogglePriestBossFreeMoving.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkTogglePriestBossFreeMoving.h" +#include "Game/Actor/Action/actionForkTogglePriestBossFreeMoving.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkTogglePriestBossFreeMoving.h b/src/Game/Actor/Action/actionForkTogglePriestBossFreeMoving.h similarity index 100% rename from src/Game/AI/Action/actionForkTogglePriestBossFreeMoving.h rename to src/Game/Actor/Action/actionForkTogglePriestBossFreeMoving.h diff --git a/src/Game/AI/Action/actionForkToggleWeaponXLinkSleep.cpp b/src/Game/Actor/Action/actionForkToggleWeaponXLinkSleep.cpp similarity index 87% rename from src/Game/AI/Action/actionForkToggleWeaponXLinkSleep.cpp rename to src/Game/Actor/Action/actionForkToggleWeaponXLinkSleep.cpp index 903c2700..1277bdcd 100644 --- a/src/Game/AI/Action/actionForkToggleWeaponXLinkSleep.cpp +++ b/src/Game/Actor/Action/actionForkToggleWeaponXLinkSleep.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkToggleWeaponXLinkSleep.h" +#include "Game/Actor/Action/actionForkToggleWeaponXLinkSleep.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkToggleWeaponXLinkSleep.h b/src/Game/Actor/Action/actionForkToggleWeaponXLinkSleep.h similarity index 100% rename from src/Game/AI/Action/actionForkToggleWeaponXLinkSleep.h rename to src/Game/Actor/Action/actionForkToggleWeaponXLinkSleep.h diff --git a/src/Game/AI/Action/actionForkTurn.cpp b/src/Game/Actor/Action/actionForkTurn.cpp similarity index 96% rename from src/Game/AI/Action/actionForkTurn.cpp rename to src/Game/Actor/Action/actionForkTurn.cpp index de14f5c4..f9297ca1 100644 --- a/src/Game/AI/Action/actionForkTurn.cpp +++ b/src/Game/Actor/Action/actionForkTurn.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkTurn.h" +#include "Game/Actor/Action/actionForkTurn.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkTurn.h b/src/Game/Actor/Action/actionForkTurn.h similarity index 100% rename from src/Game/AI/Action/actionForkTurn.h rename to src/Game/Actor/Action/actionForkTurn.h diff --git a/src/Game/AI/Action/actionForkTurnASHold.cpp b/src/Game/Actor/Action/actionForkTurnASHold.cpp similarity index 82% rename from src/Game/AI/Action/actionForkTurnASHold.cpp rename to src/Game/Actor/Action/actionForkTurnASHold.cpp index f8b42889..51a88a60 100644 --- a/src/Game/AI/Action/actionForkTurnASHold.cpp +++ b/src/Game/Actor/Action/actionForkTurnASHold.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkTurnASHold.h" +#include "Game/Actor/Action/actionForkTurnASHold.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkTurnASHold.h b/src/Game/Actor/Action/actionForkTurnASHold.h similarity index 87% rename from src/Game/AI/Action/actionForkTurnASHold.h rename to src/Game/Actor/Action/actionForkTurnASHold.h index a9450a8f..6fdf98ad 100644 --- a/src/Game/AI/Action/actionForkTurnASHold.h +++ b/src/Game/Actor/Action/actionForkTurnASHold.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionForkAlwaysTurn.h" +#include "Game/Actor/Action/actionForkAlwaysTurn.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkVacuumShootToTarget.cpp b/src/Game/Actor/Action/actionForkVacuumShootToTarget.cpp similarity index 92% rename from src/Game/AI/Action/actionForkVacuumShootToTarget.cpp rename to src/Game/Actor/Action/actionForkVacuumShootToTarget.cpp index cedf35c6..9f6fcd4a 100644 --- a/src/Game/AI/Action/actionForkVacuumShootToTarget.cpp +++ b/src/Game/Actor/Action/actionForkVacuumShootToTarget.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkVacuumShootToTarget.h" +#include "Game/Actor/Action/actionForkVacuumShootToTarget.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkVacuumShootToTarget.h b/src/Game/Actor/Action/actionForkVacuumShootToTarget.h similarity index 100% rename from src/Game/AI/Action/actionForkVacuumShootToTarget.h rename to src/Game/Actor/Action/actionForkVacuumShootToTarget.h diff --git a/src/Game/AI/Action/actionForkWaitCloseGanonShoutMsgClose.cpp b/src/Game/Actor/Action/actionForkWaitCloseGanonShoutMsgClose.cpp similarity index 92% rename from src/Game/AI/Action/actionForkWaitCloseGanonShoutMsgClose.cpp rename to src/Game/Actor/Action/actionForkWaitCloseGanonShoutMsgClose.cpp index dda2aae6..513761aa 100644 --- a/src/Game/AI/Action/actionForkWaitCloseGanonShoutMsgClose.cpp +++ b/src/Game/Actor/Action/actionForkWaitCloseGanonShoutMsgClose.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkWaitCloseGanonShoutMsgClose.h" +#include "Game/Actor/Action/actionForkWaitCloseGanonShoutMsgClose.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkWaitCloseGanonShoutMsgClose.h b/src/Game/Actor/Action/actionForkWaitCloseGanonShoutMsgClose.h similarity index 100% rename from src/Game/AI/Action/actionForkWaitCloseGanonShoutMsgClose.h rename to src/Game/Actor/Action/actionForkWaitCloseGanonShoutMsgClose.h diff --git a/src/Game/AI/Action/actionForkWaitGroundHit.cpp b/src/Game/Actor/Action/actionForkWaitGroundHit.cpp similarity index 92% rename from src/Game/AI/Action/actionForkWaitGroundHit.cpp rename to src/Game/Actor/Action/actionForkWaitGroundHit.cpp index b9b9ba62..82adb05f 100644 --- a/src/Game/AI/Action/actionForkWaitGroundHit.cpp +++ b/src/Game/Actor/Action/actionForkWaitGroundHit.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkWaitGroundHit.h" +#include "Game/Actor/Action/actionForkWaitGroundHit.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkWaitGroundHit.h b/src/Game/Actor/Action/actionForkWaitGroundHit.h similarity index 100% rename from src/Game/AI/Action/actionForkWaitGroundHit.h rename to src/Game/Actor/Action/actionForkWaitGroundHit.h diff --git a/src/Game/AI/Action/actionForkWeaponAttack.cpp b/src/Game/Actor/Action/actionForkWeaponAttack.cpp similarity index 85% rename from src/Game/AI/Action/actionForkWeaponAttack.cpp rename to src/Game/Actor/Action/actionForkWeaponAttack.cpp index 10b559a4..0ac6bd61 100644 --- a/src/Game/AI/Action/actionForkWeaponAttack.cpp +++ b/src/Game/Actor/Action/actionForkWeaponAttack.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkWeaponAttack.h" +#include "Game/Actor/Action/actionForkWeaponAttack.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkWeaponAttack.h b/src/Game/Actor/Action/actionForkWeaponAttack.h similarity index 88% rename from src/Game/AI/Action/actionForkWeaponAttack.h rename to src/Game/Actor/Action/actionForkWeaponAttack.h index 8123245b..f38af4af 100644 --- a/src/Game/AI/Action/actionForkWeaponAttack.h +++ b/src/Game/Actor/Action/actionForkWeaponAttack.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionForkWeaponAttackBase.h" +#include "Game/Actor/Action/actionForkWeaponAttackBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkWeaponAttackBase.cpp b/src/Game/Actor/Action/actionForkWeaponAttackBase.cpp similarity index 93% rename from src/Game/AI/Action/actionForkWeaponAttackBase.cpp rename to src/Game/Actor/Action/actionForkWeaponAttackBase.cpp index 3509dff4..e37636b1 100644 --- a/src/Game/AI/Action/actionForkWeaponAttackBase.cpp +++ b/src/Game/Actor/Action/actionForkWeaponAttackBase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkWeaponAttackBase.h" +#include "Game/Actor/Action/actionForkWeaponAttackBase.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkWeaponAttackBase.h b/src/Game/Actor/Action/actionForkWeaponAttackBase.h similarity index 92% rename from src/Game/AI/Action/actionForkWeaponAttackBase.h rename to src/Game/Actor/Action/actionForkWeaponAttackBase.h index c5fb8199..04815a67 100644 --- a/src/Game/AI/Action/actionForkWeaponAttackBase.h +++ b/src/Game/Actor/Action/actionForkWeaponAttackBase.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionForkAttackWithWeaponOrWithout.h" +#include "Game/Actor/Action/actionForkAttackWithWeaponOrWithout.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkWeaponAttackWithAtkBody.cpp b/src/Game/Actor/Action/actionForkWeaponAttackWithAtkBody.cpp similarity index 92% rename from src/Game/AI/Action/actionForkWeaponAttackWithAtkBody.cpp rename to src/Game/Actor/Action/actionForkWeaponAttackWithAtkBody.cpp index 72e538e8..f849877f 100644 --- a/src/Game/AI/Action/actionForkWeaponAttackWithAtkBody.cpp +++ b/src/Game/Actor/Action/actionForkWeaponAttackWithAtkBody.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkWeaponAttackWithAtkBody.h" +#include "Game/Actor/Action/actionForkWeaponAttackWithAtkBody.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkWeaponAttackWithAtkBody.h b/src/Game/Actor/Action/actionForkWeaponAttackWithAtkBody.h similarity index 92% rename from src/Game/AI/Action/actionForkWeaponAttackWithAtkBody.h rename to src/Game/Actor/Action/actionForkWeaponAttackWithAtkBody.h index 882589a9..99a0aa4e 100644 --- a/src/Game/AI/Action/actionForkWeaponAttackWithAtkBody.h +++ b/src/Game/Actor/Action/actionForkWeaponAttackWithAtkBody.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionForkWeaponAttack.h" +#include "Game/Actor/Action/actionForkWeaponAttack.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkWeaponShockWave.cpp b/src/Game/Actor/Action/actionForkWeaponShockWave.cpp similarity index 92% rename from src/Game/AI/Action/actionForkWeaponShockWave.cpp rename to src/Game/Actor/Action/actionForkWeaponShockWave.cpp index 6619308c..757294b7 100644 --- a/src/Game/AI/Action/actionForkWeaponShockWave.cpp +++ b/src/Game/Actor/Action/actionForkWeaponShockWave.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkWeaponShockWave.h" +#include "Game/Actor/Action/actionForkWeaponShockWave.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkWeaponShockWave.h b/src/Game/Actor/Action/actionForkWeaponShockWave.h similarity index 100% rename from src/Game/AI/Action/actionForkWeaponShockWave.h rename to src/Game/Actor/Action/actionForkWeaponShockWave.h diff --git a/src/Game/AI/Action/actionForkWeaponShockWaveCheckValue.cpp b/src/Game/Actor/Action/actionForkWeaponShockWaveCheckValue.cpp similarity index 92% rename from src/Game/AI/Action/actionForkWeaponShockWaveCheckValue.cpp rename to src/Game/Actor/Action/actionForkWeaponShockWaveCheckValue.cpp index de5d2d99..dfb8f817 100644 --- a/src/Game/AI/Action/actionForkWeaponShockWaveCheckValue.cpp +++ b/src/Game/Actor/Action/actionForkWeaponShockWaveCheckValue.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkWeaponShockWaveCheckValue.h" +#include "Game/Actor/Action/actionForkWeaponShockWaveCheckValue.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkWeaponShockWaveCheckValue.h b/src/Game/Actor/Action/actionForkWeaponShockWaveCheckValue.h similarity index 92% rename from src/Game/AI/Action/actionForkWeaponShockWaveCheckValue.h rename to src/Game/Actor/Action/actionForkWeaponShockWaveCheckValue.h index eef23707..eb8e3712 100644 --- a/src/Game/AI/Action/actionForkWeaponShockWaveCheckValue.h +++ b/src/Game/Actor/Action/actionForkWeaponShockWaveCheckValue.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionForkWeaponShockWave.h" +#include "Game/Actor/Action/actionForkWeaponShockWave.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionFreeMove.cpp b/src/Game/Actor/Action/actionFreeMove.cpp similarity index 95% rename from src/Game/AI/Action/actionFreeMove.cpp rename to src/Game/Actor/Action/actionFreeMove.cpp index 8a4e4dbc..0832cd2d 100644 --- a/src/Game/AI/Action/actionFreeMove.cpp +++ b/src/Game/Actor/Action/actionFreeMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionFreeMove.h" +#include "Game/Actor/Action/actionFreeMove.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionFreeMove.h b/src/Game/Actor/Action/actionFreeMove.h similarity index 100% rename from src/Game/AI/Action/actionFreeMove.h rename to src/Game/Actor/Action/actionFreeMove.h diff --git a/src/Game/AI/Action/actionFreeMoveByGuideBase.cpp b/src/Game/Actor/Action/actionFreeMoveByGuideBase.cpp similarity index 95% rename from src/Game/AI/Action/actionFreeMoveByGuideBase.cpp rename to src/Game/Actor/Action/actionFreeMoveByGuideBase.cpp index e3475803..90310efe 100644 --- a/src/Game/AI/Action/actionFreeMoveByGuideBase.cpp +++ b/src/Game/Actor/Action/actionFreeMoveByGuideBase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionFreeMoveByGuideBase.h" +#include "Game/Actor/Action/actionFreeMoveByGuideBase.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionFreeMoveByGuideBase.h b/src/Game/Actor/Action/actionFreeMoveByGuideBase.h similarity index 100% rename from src/Game/AI/Action/actionFreeMoveByGuideBase.h rename to src/Game/Actor/Action/actionFreeMoveByGuideBase.h diff --git a/src/Game/AI/Action/actionFreeMoveRandom.cpp b/src/Game/Actor/Action/actionFreeMoveRandom.cpp similarity index 94% rename from src/Game/AI/Action/actionFreeMoveRandom.cpp rename to src/Game/Actor/Action/actionFreeMoveRandom.cpp index 91b8fa24..7be7067c 100644 --- a/src/Game/AI/Action/actionFreeMoveRandom.cpp +++ b/src/Game/Actor/Action/actionFreeMoveRandom.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionFreeMoveRandom.h" +#include "Game/Actor/Action/actionFreeMoveRandom.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionFreeMoveRandom.h b/src/Game/Actor/Action/actionFreeMoveRandom.h similarity index 95% rename from src/Game/AI/Action/actionFreeMoveRandom.h rename to src/Game/Actor/Action/actionFreeMoveRandom.h index 36b99ab0..90f492d0 100644 --- a/src/Game/AI/Action/actionFreeMoveRandom.h +++ b/src/Game/Actor/Action/actionFreeMoveRandom.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionFreeMove.h" +#include "Game/Actor/Action/actionFreeMove.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionFreeMoveToNearGround.cpp b/src/Game/Actor/Action/actionFreeMoveToNearGround.cpp similarity index 93% rename from src/Game/AI/Action/actionFreeMoveToNearGround.cpp rename to src/Game/Actor/Action/actionFreeMoveToNearGround.cpp index 2bfd78e7..69e6bd48 100644 --- a/src/Game/AI/Action/actionFreeMoveToNearGround.cpp +++ b/src/Game/Actor/Action/actionFreeMoveToNearGround.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionFreeMoveToNearGround.h" +#include "Game/Actor/Action/actionFreeMoveToNearGround.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionFreeMoveToNearGround.h b/src/Game/Actor/Action/actionFreeMoveToNearGround.h similarity index 93% rename from src/Game/AI/Action/actionFreeMoveToNearGround.h rename to src/Game/Actor/Action/actionFreeMoveToNearGround.h index 6ae1c9ac..fbb250bb 100644 --- a/src/Game/AI/Action/actionFreeMoveToNearGround.h +++ b/src/Game/Actor/Action/actionFreeMoveToNearGround.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionFreeMoveToTarget.h" +#include "Game/Actor/Action/actionFreeMoveToTarget.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionFreeMoveToTarget.cpp b/src/Game/Actor/Action/actionFreeMoveToTarget.cpp similarity index 93% rename from src/Game/AI/Action/actionFreeMoveToTarget.cpp rename to src/Game/Actor/Action/actionFreeMoveToTarget.cpp index 7f05656a..2c77756c 100644 --- a/src/Game/AI/Action/actionFreeMoveToTarget.cpp +++ b/src/Game/Actor/Action/actionFreeMoveToTarget.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionFreeMoveToTarget.h" +#include "Game/Actor/Action/actionFreeMoveToTarget.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionFreeMoveToTarget.h b/src/Game/Actor/Action/actionFreeMoveToTarget.h similarity index 94% rename from src/Game/AI/Action/actionFreeMoveToTarget.h rename to src/Game/Actor/Action/actionFreeMoveToTarget.h index 56172ee5..84e52a73 100644 --- a/src/Game/AI/Action/actionFreeMoveToTarget.h +++ b/src/Game/Actor/Action/actionFreeMoveToTarget.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionFreeMove.h" +#include "Game/Actor/Action/actionFreeMove.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionFreeMoveToTargetInWataer.cpp b/src/Game/Actor/Action/actionFreeMoveToTargetInWataer.cpp similarity index 94% rename from src/Game/AI/Action/actionFreeMoveToTargetInWataer.cpp rename to src/Game/Actor/Action/actionFreeMoveToTargetInWataer.cpp index e5a6b384..45fff6c8 100644 --- a/src/Game/AI/Action/actionFreeMoveToTargetInWataer.cpp +++ b/src/Game/Actor/Action/actionFreeMoveToTargetInWataer.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionFreeMoveToTargetInWataer.h" +#include "Game/Actor/Action/actionFreeMoveToTargetInWataer.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionFreeMoveToTargetInWataer.h b/src/Game/Actor/Action/actionFreeMoveToTargetInWataer.h similarity index 94% rename from src/Game/AI/Action/actionFreeMoveToTargetInWataer.h rename to src/Game/Actor/Action/actionFreeMoveToTargetInWataer.h index 80dba8f6..75fc479e 100644 --- a/src/Game/AI/Action/actionFreeMoveToTargetInWataer.h +++ b/src/Game/Actor/Action/actionFreeMoveToTargetInWataer.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionFreeMoveToTarget.h" +#include "Game/Actor/Action/actionFreeMoveToTarget.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionFreeMoveToTargetWithBank.cpp b/src/Game/Actor/Action/actionFreeMoveToTargetWithBank.cpp similarity index 92% rename from src/Game/AI/Action/actionFreeMoveToTargetWithBank.cpp rename to src/Game/Actor/Action/actionFreeMoveToTargetWithBank.cpp index 6c8d28ab..c88413f0 100644 --- a/src/Game/AI/Action/actionFreeMoveToTargetWithBank.cpp +++ b/src/Game/Actor/Action/actionFreeMoveToTargetWithBank.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionFreeMoveToTargetWithBank.h" +#include "Game/Actor/Action/actionFreeMoveToTargetWithBank.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionFreeMoveToTargetWithBank.h b/src/Game/Actor/Action/actionFreeMoveToTargetWithBank.h similarity index 93% rename from src/Game/AI/Action/actionFreeMoveToTargetWithBank.h rename to src/Game/Actor/Action/actionFreeMoveToTargetWithBank.h index 5f8ce907..8486b4ab 100644 --- a/src/Game/AI/Action/actionFreeMoveToTargetWithBank.h +++ b/src/Game/Actor/Action/actionFreeMoveToTargetWithBank.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionFreeMoveToTarget.h" +#include "Game/Actor/Action/actionFreeMoveToTarget.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionFreeMovingAction.cpp b/src/Game/Actor/Action/actionFreeMovingAction.cpp similarity index 91% rename from src/Game/AI/Action/actionFreeMovingAction.cpp rename to src/Game/Actor/Action/actionFreeMovingAction.cpp index 4a5d2910..ca506ae5 100644 --- a/src/Game/AI/Action/actionFreeMovingAction.cpp +++ b/src/Game/Actor/Action/actionFreeMovingAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionFreeMovingAction.h" +#include "Game/Actor/Action/actionFreeMovingAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionFreeMovingAction.h b/src/Game/Actor/Action/actionFreeMovingAction.h similarity index 100% rename from src/Game/AI/Action/actionFreeMovingAction.h rename to src/Game/Actor/Action/actionFreeMovingAction.h diff --git a/src/Game/AI/Action/actionFreeze.cpp b/src/Game/Actor/Action/actionFreeze.cpp similarity index 94% rename from src/Game/AI/Action/actionFreeze.cpp rename to src/Game/Actor/Action/actionFreeze.cpp index 0a14153b..f0bbdd96 100644 --- a/src/Game/AI/Action/actionFreeze.cpp +++ b/src/Game/Actor/Action/actionFreeze.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionFreeze.h" +#include "Game/Actor/Action/actionFreeze.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionFreeze.h b/src/Game/Actor/Action/actionFreeze.h similarity index 92% rename from src/Game/AI/Action/actionFreeze.h rename to src/Game/Actor/Action/actionFreeze.h index 744f1b6e..7edc4f44 100644 --- a/src/Game/AI/Action/actionFreeze.h +++ b/src/Game/Actor/Action/actionFreeze.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionActionWithPosAngReduce.h" +#include "Game/Actor/Action/actionActionWithPosAngReduce.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionFreezedInIce.cpp b/src/Game/Actor/Action/actionFreezedInIce.cpp similarity index 91% rename from src/Game/AI/Action/actionFreezedInIce.cpp rename to src/Game/Actor/Action/actionFreezedInIce.cpp index 5956f35d..ace63009 100644 --- a/src/Game/AI/Action/actionFreezedInIce.cpp +++ b/src/Game/Actor/Action/actionFreezedInIce.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionFreezedInIce.h" +#include "Game/Actor/Action/actionFreezedInIce.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionFreezedInIce.h b/src/Game/Actor/Action/actionFreezedInIce.h similarity index 100% rename from src/Game/AI/Action/actionFreezedInIce.h rename to src/Game/Actor/Action/actionFreezedInIce.h diff --git a/src/Game/AI/Action/actionFreezedInIceWeapon.cpp b/src/Game/Actor/Action/actionFreezedInIceWeapon.cpp similarity index 88% rename from src/Game/AI/Action/actionFreezedInIceWeapon.cpp rename to src/Game/Actor/Action/actionFreezedInIceWeapon.cpp index 7f94eeac..1ba6c73d 100644 --- a/src/Game/AI/Action/actionFreezedInIceWeapon.cpp +++ b/src/Game/Actor/Action/actionFreezedInIceWeapon.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionFreezedInIceWeapon.h" +#include "Game/Actor/Action/actionFreezedInIceWeapon.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionFreezedInIceWeapon.h b/src/Game/Actor/Action/actionFreezedInIceWeapon.h similarity index 90% rename from src/Game/AI/Action/actionFreezedInIceWeapon.h rename to src/Game/Actor/Action/actionFreezedInIceWeapon.h index 525be1b5..368263cc 100644 --- a/src/Game/AI/Action/actionFreezedInIceWeapon.h +++ b/src/Game/Actor/Action/actionFreezedInIceWeapon.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionFreezedInIce.h" +#include "Game/Actor/Action/actionFreezedInIce.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionFromCDungeonToMainField.cpp b/src/Game/Actor/Action/actionFromCDungeonToMainField.cpp similarity index 91% rename from src/Game/AI/Action/actionFromCDungeonToMainField.cpp rename to src/Game/Actor/Action/actionFromCDungeonToMainField.cpp index f8959196..d83328f0 100644 --- a/src/Game/AI/Action/actionFromCDungeonToMainField.cpp +++ b/src/Game/Actor/Action/actionFromCDungeonToMainField.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionFromCDungeonToMainField.h" +#include "Game/Actor/Action/actionFromCDungeonToMainField.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionFromCDungeonToMainField.h b/src/Game/Actor/Action/actionFromCDungeonToMainField.h similarity index 91% rename from src/Game/AI/Action/actionFromCDungeonToMainField.h rename to src/Game/Actor/Action/actionFromCDungeonToMainField.h index 15bdc2ac..ca2befbc 100644 --- a/src/Game/AI/Action/actionFromCDungeonToMainField.h +++ b/src/Game/Actor/Action/actionFromCDungeonToMainField.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionChangeSceneBase.h" +#include "Game/Actor/Action/actionChangeSceneBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionFrontierSpotBgmTriggerAction.cpp b/src/Game/Actor/Action/actionFrontierSpotBgmTriggerAction.cpp similarity index 93% rename from src/Game/AI/Action/actionFrontierSpotBgmTriggerAction.cpp rename to src/Game/Actor/Action/actionFrontierSpotBgmTriggerAction.cpp index cbb0bf75..749f5662 100644 --- a/src/Game/AI/Action/actionFrontierSpotBgmTriggerAction.cpp +++ b/src/Game/Actor/Action/actionFrontierSpotBgmTriggerAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionFrontierSpotBgmTriggerAction.h" +#include "Game/Actor/Action/actionFrontierSpotBgmTriggerAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionFrontierSpotBgmTriggerAction.h b/src/Game/Actor/Action/actionFrontierSpotBgmTriggerAction.h similarity index 100% rename from src/Game/AI/Action/actionFrontierSpotBgmTriggerAction.h rename to src/Game/Actor/Action/actionFrontierSpotBgmTriggerAction.h diff --git a/src/Game/AI/Action/actionGameDataAddFloat.cpp b/src/Game/Actor/Action/actionGameDataAddFloat.cpp similarity index 95% rename from src/Game/AI/Action/actionGameDataAddFloat.cpp rename to src/Game/Actor/Action/actionGameDataAddFloat.cpp index 964cd517..74100e2a 100644 --- a/src/Game/AI/Action/actionGameDataAddFloat.cpp +++ b/src/Game/Actor/Action/actionGameDataAddFloat.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionGameDataAddFloat.h" +#include "Game/Actor/Action/actionGameDataAddFloat.h" #include "KingSystem/GameData/gdtManager.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGameDataAddFloat.h b/src/Game/Actor/Action/actionGameDataAddFloat.h similarity index 100% rename from src/Game/AI/Action/actionGameDataAddFloat.h rename to src/Game/Actor/Action/actionGameDataAddFloat.h diff --git a/src/Game/AI/Action/actionGameDataAddInt.cpp b/src/Game/Actor/Action/actionGameDataAddInt.cpp similarity index 95% rename from src/Game/AI/Action/actionGameDataAddInt.cpp rename to src/Game/Actor/Action/actionGameDataAddInt.cpp index d75d9444..bdc77a47 100644 --- a/src/Game/AI/Action/actionGameDataAddInt.cpp +++ b/src/Game/Actor/Action/actionGameDataAddInt.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionGameDataAddInt.h" +#include "Game/Actor/Action/actionGameDataAddInt.h" #include "KingSystem/GameData/gdtManager.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGameDataAddInt.h b/src/Game/Actor/Action/actionGameDataAddInt.h similarity index 100% rename from src/Game/AI/Action/actionGameDataAddInt.h rename to src/Game/Actor/Action/actionGameDataAddInt.h diff --git a/src/Game/AI/Action/actionGameDataAddVec3.cpp b/src/Game/Actor/Action/actionGameDataAddVec3.cpp similarity index 95% rename from src/Game/AI/Action/actionGameDataAddVec3.cpp rename to src/Game/Actor/Action/actionGameDataAddVec3.cpp index d31705a7..ee508e7d 100644 --- a/src/Game/AI/Action/actionGameDataAddVec3.cpp +++ b/src/Game/Actor/Action/actionGameDataAddVec3.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionGameDataAddVec3.h" +#include "Game/Actor/Action/actionGameDataAddVec3.h" #include "KingSystem/GameData/gdtManager.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGameDataAddVec3.h b/src/Game/Actor/Action/actionGameDataAddVec3.h similarity index 100% rename from src/Game/AI/Action/actionGameDataAddVec3.h rename to src/Game/Actor/Action/actionGameDataAddVec3.h diff --git a/src/Game/AI/Action/actionGameDataConvertIntToSring.cpp b/src/Game/Actor/Action/actionGameDataConvertIntToSring.cpp similarity index 93% rename from src/Game/AI/Action/actionGameDataConvertIntToSring.cpp rename to src/Game/Actor/Action/actionGameDataConvertIntToSring.cpp index 2f420a14..625422df 100644 --- a/src/Game/AI/Action/actionGameDataConvertIntToSring.cpp +++ b/src/Game/Actor/Action/actionGameDataConvertIntToSring.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionGameDataConvertIntToSring.h" +#include "Game/Actor/Action/actionGameDataConvertIntToSring.h" #include "KingSystem/GameData/gdtManager.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGameDataConvertIntToSring.h b/src/Game/Actor/Action/actionGameDataConvertIntToSring.h similarity index 100% rename from src/Game/AI/Action/actionGameDataConvertIntToSring.h rename to src/Game/Actor/Action/actionGameDataConvertIntToSring.h diff --git a/src/Game/AI/Action/actionGameDataCopyFloat.cpp b/src/Game/Actor/Action/actionGameDataCopyFloat.cpp similarity index 89% rename from src/Game/AI/Action/actionGameDataCopyFloat.cpp rename to src/Game/Actor/Action/actionGameDataCopyFloat.cpp index 6ab94015..e284fadb 100644 --- a/src/Game/AI/Action/actionGameDataCopyFloat.cpp +++ b/src/Game/Actor/Action/actionGameDataCopyFloat.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionGameDataCopyFloat.h" +#include "Game/Actor/Action/actionGameDataCopyFloat.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGameDataCopyFloat.h b/src/Game/Actor/Action/actionGameDataCopyFloat.h similarity index 100% rename from src/Game/AI/Action/actionGameDataCopyFloat.h rename to src/Game/Actor/Action/actionGameDataCopyFloat.h diff --git a/src/Game/AI/Action/actionGameDataCopyInt.cpp b/src/Game/Actor/Action/actionGameDataCopyInt.cpp similarity index 89% rename from src/Game/AI/Action/actionGameDataCopyInt.cpp rename to src/Game/Actor/Action/actionGameDataCopyInt.cpp index d11100e6..520feb39 100644 --- a/src/Game/AI/Action/actionGameDataCopyInt.cpp +++ b/src/Game/Actor/Action/actionGameDataCopyInt.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionGameDataCopyInt.h" +#include "Game/Actor/Action/actionGameDataCopyInt.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGameDataCopyInt.h b/src/Game/Actor/Action/actionGameDataCopyInt.h similarity index 100% rename from src/Game/AI/Action/actionGameDataCopyInt.h rename to src/Game/Actor/Action/actionGameDataCopyInt.h diff --git a/src/Game/AI/Action/actionGameDataSubFloat.cpp b/src/Game/Actor/Action/actionGameDataSubFloat.cpp similarity index 91% rename from src/Game/AI/Action/actionGameDataSubFloat.cpp rename to src/Game/Actor/Action/actionGameDataSubFloat.cpp index f3db3e68..5c8020af 100644 --- a/src/Game/AI/Action/actionGameDataSubFloat.cpp +++ b/src/Game/Actor/Action/actionGameDataSubFloat.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionGameDataSubFloat.h" +#include "Game/Actor/Action/actionGameDataSubFloat.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGameDataSubFloat.h b/src/Game/Actor/Action/actionGameDataSubFloat.h similarity index 100% rename from src/Game/AI/Action/actionGameDataSubFloat.h rename to src/Game/Actor/Action/actionGameDataSubFloat.h diff --git a/src/Game/AI/Action/actionGameDataSubInt.cpp b/src/Game/Actor/Action/actionGameDataSubInt.cpp similarity index 90% rename from src/Game/AI/Action/actionGameDataSubInt.cpp rename to src/Game/Actor/Action/actionGameDataSubInt.cpp index 3120267f..be0cb3d4 100644 --- a/src/Game/AI/Action/actionGameDataSubInt.cpp +++ b/src/Game/Actor/Action/actionGameDataSubInt.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionGameDataSubInt.h" +#include "Game/Actor/Action/actionGameDataSubInt.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGameDataSubInt.h b/src/Game/Actor/Action/actionGameDataSubInt.h similarity index 100% rename from src/Game/AI/Action/actionGameDataSubInt.h rename to src/Game/Actor/Action/actionGameDataSubInt.h diff --git a/src/Game/AI/Action/actionGameDataSubVec3.cpp b/src/Game/Actor/Action/actionGameDataSubVec3.cpp similarity index 91% rename from src/Game/AI/Action/actionGameDataSubVec3.cpp rename to src/Game/Actor/Action/actionGameDataSubVec3.cpp index 59f37953..17ae0ae9 100644 --- a/src/Game/AI/Action/actionGameDataSubVec3.cpp +++ b/src/Game/Actor/Action/actionGameDataSubVec3.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionGameDataSubVec3.h" +#include "Game/Actor/Action/actionGameDataSubVec3.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGameDataSubVec3.h b/src/Game/Actor/Action/actionGameDataSubVec3.h similarity index 100% rename from src/Game/AI/Action/actionGameDataSubVec3.h rename to src/Game/Actor/Action/actionGameDataSubVec3.h diff --git a/src/Game/AI/Action/actionGanonAttackWithEmitChemical.cpp b/src/Game/Actor/Action/actionGanonAttackWithEmitChemical.cpp similarity index 96% rename from src/Game/AI/Action/actionGanonAttackWithEmitChemical.cpp rename to src/Game/Actor/Action/actionGanonAttackWithEmitChemical.cpp index ba8fc5e1..1f6f1d19 100644 --- a/src/Game/AI/Action/actionGanonAttackWithEmitChemical.cpp +++ b/src/Game/Actor/Action/actionGanonAttackWithEmitChemical.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionGanonAttackWithEmitChemical.h" +#include "Game/Actor/Action/actionGanonAttackWithEmitChemical.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGanonAttackWithEmitChemical.h b/src/Game/Actor/Action/actionGanonAttackWithEmitChemical.h similarity index 97% rename from src/Game/AI/Action/actionGanonAttackWithEmitChemical.h rename to src/Game/Actor/Action/actionGanonAttackWithEmitChemical.h index d039eb42..3c11893a 100644 --- a/src/Game/AI/Action/actionGanonAttackWithEmitChemical.h +++ b/src/Game/Actor/Action/actionGanonAttackWithEmitChemical.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionGanonWeaponNearAttack.h" +#include "Game/Actor/Action/actionGanonWeaponNearAttack.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGanonBarrierOn.cpp b/src/Game/Actor/Action/actionGanonBarrierOn.cpp similarity index 92% rename from src/Game/AI/Action/actionGanonBarrierOn.cpp rename to src/Game/Actor/Action/actionGanonBarrierOn.cpp index 5d053cff..23d6c387 100644 --- a/src/Game/AI/Action/actionGanonBarrierOn.cpp +++ b/src/Game/Actor/Action/actionGanonBarrierOn.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionGanonBarrierOn.h" +#include "Game/Actor/Action/actionGanonBarrierOn.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGanonBarrierOn.h b/src/Game/Actor/Action/actionGanonBarrierOn.h similarity index 100% rename from src/Game/AI/Action/actionGanonBarrierOn.h rename to src/Game/Actor/Action/actionGanonBarrierOn.h diff --git a/src/Game/AI/Action/actionGanonBeamIgnite.cpp b/src/Game/Actor/Action/actionGanonBeamIgnite.cpp similarity index 95% rename from src/Game/AI/Action/actionGanonBeamIgnite.cpp rename to src/Game/Actor/Action/actionGanonBeamIgnite.cpp index cdb20b64..b03810f2 100644 --- a/src/Game/AI/Action/actionGanonBeamIgnite.cpp +++ b/src/Game/Actor/Action/actionGanonBeamIgnite.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionGanonBeamIgnite.h" +#include "Game/Actor/Action/actionGanonBeamIgnite.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGanonBeamIgnite.h b/src/Game/Actor/Action/actionGanonBeamIgnite.h similarity index 96% rename from src/Game/AI/Action/actionGanonBeamIgnite.h rename to src/Game/Actor/Action/actionGanonBeamIgnite.h index 5aae71ef..da21827a 100644 --- a/src/Game/AI/Action/actionGanonBeamIgnite.h +++ b/src/Game/Actor/Action/actionGanonBeamIgnite.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionOnetimeStopASPlay.h" +#include "Game/Actor/Action/actionOnetimeStopASPlay.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGanonBeamMove.cpp b/src/Game/Actor/Action/actionGanonBeamMove.cpp similarity index 93% rename from src/Game/AI/Action/actionGanonBeamMove.cpp rename to src/Game/Actor/Action/actionGanonBeamMove.cpp index 8382bb2e..4d54ab8c 100644 --- a/src/Game/AI/Action/actionGanonBeamMove.cpp +++ b/src/Game/Actor/Action/actionGanonBeamMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionGanonBeamMove.h" +#include "Game/Actor/Action/actionGanonBeamMove.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGanonBeamMove.h b/src/Game/Actor/Action/actionGanonBeamMove.h similarity index 94% rename from src/Game/AI/Action/actionGanonBeamMove.h rename to src/Game/Actor/Action/actionGanonBeamMove.h index 2c50596b..15402a7a 100644 --- a/src/Game/AI/Action/actionGanonBeamMove.h +++ b/src/Game/Actor/Action/actionGanonBeamMove.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionBeamMove.h" +#include "Game/Actor/Action/actionBeamMove.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGanonBeastASPlayFromActiveWp.cpp b/src/Game/Actor/Action/actionGanonBeastASPlayFromActiveWp.cpp similarity index 92% rename from src/Game/AI/Action/actionGanonBeastASPlayFromActiveWp.cpp rename to src/Game/Actor/Action/actionGanonBeastASPlayFromActiveWp.cpp index a6ef77a1..07db3ee5 100644 --- a/src/Game/AI/Action/actionGanonBeastASPlayFromActiveWp.cpp +++ b/src/Game/Actor/Action/actionGanonBeastASPlayFromActiveWp.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionGanonBeastASPlayFromActiveWp.h" +#include "Game/Actor/Action/actionGanonBeastASPlayFromActiveWp.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGanonBeastASPlayFromActiveWp.h b/src/Game/Actor/Action/actionGanonBeastASPlayFromActiveWp.h similarity index 93% rename from src/Game/AI/Action/actionGanonBeastASPlayFromActiveWp.h rename to src/Game/Actor/Action/actionGanonBeastASPlayFromActiveWp.h index 3d044ff8..da6692a0 100644 --- a/src/Game/AI/Action/actionGanonBeastASPlayFromActiveWp.h +++ b/src/Game/Actor/Action/actionGanonBeastASPlayFromActiveWp.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionForkASPlayBase.h" +#include "Game/Actor/Action/actionForkASPlayBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGanonBeastBeamMove.cpp b/src/Game/Actor/Action/actionGanonBeastBeamMove.cpp similarity index 94% rename from src/Game/AI/Action/actionGanonBeastBeamMove.cpp rename to src/Game/Actor/Action/actionGanonBeastBeamMove.cpp index 02f0e14d..0188c9d9 100644 --- a/src/Game/AI/Action/actionGanonBeastBeamMove.cpp +++ b/src/Game/Actor/Action/actionGanonBeastBeamMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionGanonBeastBeamMove.h" +#include "Game/Actor/Action/actionGanonBeastBeamMove.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGanonBeastBeamMove.h b/src/Game/Actor/Action/actionGanonBeastBeamMove.h similarity index 95% rename from src/Game/AI/Action/actionGanonBeastBeamMove.h rename to src/Game/Actor/Action/actionGanonBeastBeamMove.h index 6546cce1..070e1e63 100644 --- a/src/Game/AI/Action/actionGanonBeastBeamMove.h +++ b/src/Game/Actor/Action/actionGanonBeastBeamMove.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionSimpleLineBeam.h" +#include "Game/Actor/Action/actionSimpleLineBeam.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGanonBeastDamageASPlay.cpp b/src/Game/Actor/Action/actionGanonBeastDamageASPlay.cpp similarity index 92% rename from src/Game/AI/Action/actionGanonBeastDamageASPlay.cpp rename to src/Game/Actor/Action/actionGanonBeastDamageASPlay.cpp index 48cbaaa6..519588ff 100644 --- a/src/Game/AI/Action/actionGanonBeastDamageASPlay.cpp +++ b/src/Game/Actor/Action/actionGanonBeastDamageASPlay.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionGanonBeastDamageASPlay.h" +#include "Game/Actor/Action/actionGanonBeastDamageASPlay.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGanonBeastDamageASPlay.h b/src/Game/Actor/Action/actionGanonBeastDamageASPlay.h similarity index 93% rename from src/Game/AI/Action/actionGanonBeastDamageASPlay.h rename to src/Game/Actor/Action/actionGanonBeastDamageASPlay.h index e2b432c3..fbaf6dbb 100644 --- a/src/Game/AI/Action/actionGanonBeastDamageASPlay.h +++ b/src/Game/Actor/Action/actionGanonBeastDamageASPlay.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionForkASPlayBase.h" +#include "Game/Actor/Action/actionForkASPlayBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGanonBoneControl.cpp b/src/Game/Actor/Action/actionGanonBoneControl.cpp similarity index 88% rename from src/Game/AI/Action/actionGanonBoneControl.cpp rename to src/Game/Actor/Action/actionGanonBoneControl.cpp index ebec494e..426d9384 100644 --- a/src/Game/AI/Action/actionGanonBoneControl.cpp +++ b/src/Game/Actor/Action/actionGanonBoneControl.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionGanonBoneControl.h" +#include "Game/Actor/Action/actionGanonBoneControl.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGanonBoneControl.h b/src/Game/Actor/Action/actionGanonBoneControl.h similarity index 100% rename from src/Game/AI/Action/actionGanonBoneControl.h rename to src/Game/Actor/Action/actionGanonBoneControl.h diff --git a/src/Game/AI/Action/actionGanonChangeState.cpp b/src/Game/Actor/Action/actionGanonChangeState.cpp similarity index 92% rename from src/Game/AI/Action/actionGanonChangeState.cpp rename to src/Game/Actor/Action/actionGanonChangeState.cpp index 8d7f0dbb..e0a7c891 100644 --- a/src/Game/AI/Action/actionGanonChangeState.cpp +++ b/src/Game/Actor/Action/actionGanonChangeState.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionGanonChangeState.h" +#include "Game/Actor/Action/actionGanonChangeState.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGanonChangeState.h b/src/Game/Actor/Action/actionGanonChangeState.h similarity index 100% rename from src/Game/AI/Action/actionGanonChangeState.h rename to src/Game/Actor/Action/actionGanonChangeState.h diff --git a/src/Game/AI/Action/actionGanonChemicalPillarAttack.cpp b/src/Game/Actor/Action/actionGanonChemicalPillarAttack.cpp similarity index 95% rename from src/Game/AI/Action/actionGanonChemicalPillarAttack.cpp rename to src/Game/Actor/Action/actionGanonChemicalPillarAttack.cpp index 8d871921..b4afbd85 100644 --- a/src/Game/AI/Action/actionGanonChemicalPillarAttack.cpp +++ b/src/Game/Actor/Action/actionGanonChemicalPillarAttack.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionGanonChemicalPillarAttack.h" +#include "Game/Actor/Action/actionGanonChemicalPillarAttack.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGanonChemicalPillarAttack.h b/src/Game/Actor/Action/actionGanonChemicalPillarAttack.h similarity index 100% rename from src/Game/AI/Action/actionGanonChemicalPillarAttack.h rename to src/Game/Actor/Action/actionGanonChemicalPillarAttack.h diff --git a/src/Game/AI/Action/actionGanonFallAttack.cpp b/src/Game/Actor/Action/actionGanonFallAttack.cpp similarity index 92% rename from src/Game/AI/Action/actionGanonFallAttack.cpp rename to src/Game/Actor/Action/actionGanonFallAttack.cpp index 51e7a6cd..fd1f0265 100644 --- a/src/Game/AI/Action/actionGanonFallAttack.cpp +++ b/src/Game/Actor/Action/actionGanonFallAttack.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionGanonFallAttack.h" +#include "Game/Actor/Action/actionGanonFallAttack.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGanonFallAttack.h b/src/Game/Actor/Action/actionGanonFallAttack.h similarity index 100% rename from src/Game/AI/Action/actionGanonFallAttack.h rename to src/Game/Actor/Action/actionGanonFallAttack.h diff --git a/src/Game/AI/Action/actionGanonMove.cpp b/src/Game/Actor/Action/actionGanonMove.cpp similarity index 95% rename from src/Game/AI/Action/actionGanonMove.cpp rename to src/Game/Actor/Action/actionGanonMove.cpp index 0e25b99a..68a03f26 100644 --- a/src/Game/AI/Action/actionGanonMove.cpp +++ b/src/Game/Actor/Action/actionGanonMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionGanonMove.h" +#include "Game/Actor/Action/actionGanonMove.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGanonMove.h b/src/Game/Actor/Action/actionGanonMove.h similarity index 100% rename from src/Game/AI/Action/actionGanonMove.h rename to src/Game/Actor/Action/actionGanonMove.h diff --git a/src/Game/AI/Action/actionGanonSmallDamage.cpp b/src/Game/Actor/Action/actionGanonSmallDamage.cpp similarity index 92% rename from src/Game/AI/Action/actionGanonSmallDamage.cpp rename to src/Game/Actor/Action/actionGanonSmallDamage.cpp index d16f74fa..3bf9deb9 100644 --- a/src/Game/AI/Action/actionGanonSmallDamage.cpp +++ b/src/Game/Actor/Action/actionGanonSmallDamage.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionGanonSmallDamage.h" +#include "Game/Actor/Action/actionGanonSmallDamage.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGanonSmallDamage.h b/src/Game/Actor/Action/actionGanonSmallDamage.h similarity index 92% rename from src/Game/AI/Action/actionGanonSmallDamage.h rename to src/Game/Actor/Action/actionGanonSmallDamage.h index d934cdfc..ddd0bdcd 100644 --- a/src/Game/AI/Action/actionGanonSmallDamage.h +++ b/src/Game/Actor/Action/actionGanonSmallDamage.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionSmallDamageBase.h" +#include "Game/Actor/Action/actionSmallDamageBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGanonStunRecover.cpp b/src/Game/Actor/Action/actionGanonStunRecover.cpp similarity index 91% rename from src/Game/AI/Action/actionGanonStunRecover.cpp rename to src/Game/Actor/Action/actionGanonStunRecover.cpp index 8508c6a7..ba1f4c0f 100644 --- a/src/Game/AI/Action/actionGanonStunRecover.cpp +++ b/src/Game/Actor/Action/actionGanonStunRecover.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionGanonStunRecover.h" +#include "Game/Actor/Action/actionGanonStunRecover.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGanonStunRecover.h b/src/Game/Actor/Action/actionGanonStunRecover.h similarity index 100% rename from src/Game/AI/Action/actionGanonStunRecover.h rename to src/Game/Actor/Action/actionGanonStunRecover.h diff --git a/src/Game/AI/Action/actionGanonThrowFireBall.cpp b/src/Game/Actor/Action/actionGanonThrowFireBall.cpp similarity index 94% rename from src/Game/AI/Action/actionGanonThrowFireBall.cpp rename to src/Game/Actor/Action/actionGanonThrowFireBall.cpp index 9ff8d64f..f6e080f7 100644 --- a/src/Game/AI/Action/actionGanonThrowFireBall.cpp +++ b/src/Game/Actor/Action/actionGanonThrowFireBall.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionGanonThrowFireBall.h" +#include "Game/Actor/Action/actionGanonThrowFireBall.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGanonThrowFireBall.h b/src/Game/Actor/Action/actionGanonThrowFireBall.h similarity index 100% rename from src/Game/AI/Action/actionGanonThrowFireBall.h rename to src/Game/Actor/Action/actionGanonThrowFireBall.h diff --git a/src/Game/AI/Action/actionGanonThrowMultiIce.cpp b/src/Game/Actor/Action/actionGanonThrowMultiIce.cpp similarity index 95% rename from src/Game/AI/Action/actionGanonThrowMultiIce.cpp rename to src/Game/Actor/Action/actionGanonThrowMultiIce.cpp index ce7d258e..94b66805 100644 --- a/src/Game/AI/Action/actionGanonThrowMultiIce.cpp +++ b/src/Game/Actor/Action/actionGanonThrowMultiIce.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionGanonThrowMultiIce.h" +#include "Game/Actor/Action/actionGanonThrowMultiIce.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGanonThrowMultiIce.h b/src/Game/Actor/Action/actionGanonThrowMultiIce.h similarity index 95% rename from src/Game/AI/Action/actionGanonThrowMultiIce.h rename to src/Game/Actor/Action/actionGanonThrowMultiIce.h index cbc82878..74377e77 100644 --- a/src/Game/AI/Action/actionGanonThrowMultiIce.h +++ b/src/Game/Actor/Action/actionGanonThrowMultiIce.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionGanonThrowFireBall.h" +#include "Game/Actor/Action/actionGanonThrowFireBall.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGanonThrowMultiTornado.cpp b/src/Game/Actor/Action/actionGanonThrowMultiTornado.cpp similarity index 92% rename from src/Game/AI/Action/actionGanonThrowMultiTornado.cpp rename to src/Game/Actor/Action/actionGanonThrowMultiTornado.cpp index 7fc8e770..61f0ef56 100644 --- a/src/Game/AI/Action/actionGanonThrowMultiTornado.cpp +++ b/src/Game/Actor/Action/actionGanonThrowMultiTornado.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionGanonThrowMultiTornado.h" +#include "Game/Actor/Action/actionGanonThrowMultiTornado.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGanonThrowMultiTornado.h b/src/Game/Actor/Action/actionGanonThrowMultiTornado.h similarity index 92% rename from src/Game/AI/Action/actionGanonThrowMultiTornado.h rename to src/Game/Actor/Action/actionGanonThrowMultiTornado.h index 1660db72..c0fe9099 100644 --- a/src/Game/AI/Action/actionGanonThrowMultiTornado.h +++ b/src/Game/Actor/Action/actionGanonThrowMultiTornado.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionGanonThrowTornado.h" +#include "Game/Actor/Action/actionGanonThrowTornado.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGanonThrowTornado.cpp b/src/Game/Actor/Action/actionGanonThrowTornado.cpp similarity index 94% rename from src/Game/AI/Action/actionGanonThrowTornado.cpp rename to src/Game/Actor/Action/actionGanonThrowTornado.cpp index f9abf5ae..cdefef7f 100644 --- a/src/Game/AI/Action/actionGanonThrowTornado.cpp +++ b/src/Game/Actor/Action/actionGanonThrowTornado.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionGanonThrowTornado.h" +#include "Game/Actor/Action/actionGanonThrowTornado.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGanonThrowTornado.h b/src/Game/Actor/Action/actionGanonThrowTornado.h similarity index 100% rename from src/Game/AI/Action/actionGanonThrowTornado.h rename to src/Game/Actor/Action/actionGanonThrowTornado.h diff --git a/src/Game/AI/Action/actionGanonTurnOnWall.cpp b/src/Game/Actor/Action/actionGanonTurnOnWall.cpp similarity index 94% rename from src/Game/AI/Action/actionGanonTurnOnWall.cpp rename to src/Game/Actor/Action/actionGanonTurnOnWall.cpp index 81553065..fa19c1d4 100644 --- a/src/Game/AI/Action/actionGanonTurnOnWall.cpp +++ b/src/Game/Actor/Action/actionGanonTurnOnWall.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionGanonTurnOnWall.h" +#include "Game/Actor/Action/actionGanonTurnOnWall.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGanonTurnOnWall.h b/src/Game/Actor/Action/actionGanonTurnOnWall.h similarity index 100% rename from src/Game/AI/Action/actionGanonTurnOnWall.h rename to src/Game/Actor/Action/actionGanonTurnOnWall.h diff --git a/src/Game/AI/Action/actionGanonWeaponNearAttack.cpp b/src/Game/Actor/Action/actionGanonWeaponNearAttack.cpp similarity index 96% rename from src/Game/AI/Action/actionGanonWeaponNearAttack.cpp rename to src/Game/Actor/Action/actionGanonWeaponNearAttack.cpp index e7a6c621..b6591503 100644 --- a/src/Game/AI/Action/actionGanonWeaponNearAttack.cpp +++ b/src/Game/Actor/Action/actionGanonWeaponNearAttack.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionGanonWeaponNearAttack.h" +#include "Game/Actor/Action/actionGanonWeaponNearAttack.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGanonWeaponNearAttack.h b/src/Game/Actor/Action/actionGanonWeaponNearAttack.h similarity index 100% rename from src/Game/AI/Action/actionGanonWeaponNearAttack.h rename to src/Game/Actor/Action/actionGanonWeaponNearAttack.h diff --git a/src/Game/AI/Action/actionGearRotate.cpp b/src/Game/Actor/Action/actionGearRotate.cpp similarity index 94% rename from src/Game/AI/Action/actionGearRotate.cpp rename to src/Game/Actor/Action/actionGearRotate.cpp index df82881d..882322cc 100644 --- a/src/Game/AI/Action/actionGearRotate.cpp +++ b/src/Game/Actor/Action/actionGearRotate.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionGearRotate.h" +#include "Game/Actor/Action/actionGearRotate.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGearRotate.h b/src/Game/Actor/Action/actionGearRotate.h similarity index 100% rename from src/Game/AI/Action/actionGearRotate.h rename to src/Game/Actor/Action/actionGearRotate.h diff --git a/src/Game/AI/Action/actionGearStop.cpp b/src/Game/Actor/Action/actionGearStop.cpp similarity index 93% rename from src/Game/AI/Action/actionGearStop.cpp rename to src/Game/Actor/Action/actionGearStop.cpp index 8b4a5cd8..64ef8acc 100644 --- a/src/Game/AI/Action/actionGearStop.cpp +++ b/src/Game/Actor/Action/actionGearStop.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionGearStop.h" +#include "Game/Actor/Action/actionGearStop.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGearStop.h b/src/Game/Actor/Action/actionGearStop.h similarity index 100% rename from src/Game/AI/Action/actionGearStop.h rename to src/Game/Actor/Action/actionGearStop.h diff --git a/src/Game/AI/Action/actionGelEnemyAppear.cpp b/src/Game/Actor/Action/actionGelEnemyAppear.cpp similarity index 91% rename from src/Game/AI/Action/actionGelEnemyAppear.cpp rename to src/Game/Actor/Action/actionGelEnemyAppear.cpp index e65ae374..87c266b9 100644 --- a/src/Game/AI/Action/actionGelEnemyAppear.cpp +++ b/src/Game/Actor/Action/actionGelEnemyAppear.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionGelEnemyAppear.h" +#include "Game/Actor/Action/actionGelEnemyAppear.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGelEnemyAppear.h b/src/Game/Actor/Action/actionGelEnemyAppear.h similarity index 92% rename from src/Game/AI/Action/actionGelEnemyAppear.h rename to src/Game/Actor/Action/actionGelEnemyAppear.h index 0525c780..64a0fb50 100644 --- a/src/Game/AI/Action/actionGelEnemyAppear.h +++ b/src/Game/Actor/Action/actionGelEnemyAppear.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionAppear.h" +#include "Game/Actor/Action/actionAppear.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGelEnemyFreeze.cpp b/src/Game/Actor/Action/actionGelEnemyFreeze.cpp similarity index 91% rename from src/Game/AI/Action/actionGelEnemyFreeze.cpp rename to src/Game/Actor/Action/actionGelEnemyFreeze.cpp index c2d32ac7..ebb86c84 100644 --- a/src/Game/AI/Action/actionGelEnemyFreeze.cpp +++ b/src/Game/Actor/Action/actionGelEnemyFreeze.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionGelEnemyFreeze.h" +#include "Game/Actor/Action/actionGelEnemyFreeze.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGelEnemyFreeze.h b/src/Game/Actor/Action/actionGelEnemyFreeze.h similarity index 92% rename from src/Game/AI/Action/actionGelEnemyFreeze.h rename to src/Game/Actor/Action/actionGelEnemyFreeze.h index 967c2035..5d8f4da0 100644 --- a/src/Game/AI/Action/actionGelEnemyFreeze.h +++ b/src/Game/Actor/Action/actionGelEnemyFreeze.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionFreeze.h" +#include "Game/Actor/Action/actionFreeze.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGelEnemySystemHideChase.cpp b/src/Game/Actor/Action/actionGelEnemySystemHideChase.cpp similarity index 91% rename from src/Game/AI/Action/actionGelEnemySystemHideChase.cpp rename to src/Game/Actor/Action/actionGelEnemySystemHideChase.cpp index 44cb71fe..9e8deddf 100644 --- a/src/Game/AI/Action/actionGelEnemySystemHideChase.cpp +++ b/src/Game/Actor/Action/actionGelEnemySystemHideChase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionGelEnemySystemHideChase.h" +#include "Game/Actor/Action/actionGelEnemySystemHideChase.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGelEnemySystemHideChase.h b/src/Game/Actor/Action/actionGelEnemySystemHideChase.h similarity index 91% rename from src/Game/AI/Action/actionGelEnemySystemHideChase.h rename to src/Game/Actor/Action/actionGelEnemySystemHideChase.h index 9c6811dd..41dce284 100644 --- a/src/Game/AI/Action/actionGelEnemySystemHideChase.h +++ b/src/Game/Actor/Action/actionGelEnemySystemHideChase.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionSystemHideChase.h" +#include "Game/Actor/Action/actionSystemHideChase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGelJumpTackle.cpp b/src/Game/Actor/Action/actionGelJumpTackle.cpp similarity index 93% rename from src/Game/AI/Action/actionGelJumpTackle.cpp rename to src/Game/Actor/Action/actionGelJumpTackle.cpp index ef579614..80a9d154 100644 --- a/src/Game/AI/Action/actionGelJumpTackle.cpp +++ b/src/Game/Actor/Action/actionGelJumpTackle.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionGelJumpTackle.h" +#include "Game/Actor/Action/actionGelJumpTackle.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGelJumpTackle.h b/src/Game/Actor/Action/actionGelJumpTackle.h similarity index 94% rename from src/Game/AI/Action/actionGelJumpTackle.h rename to src/Game/Actor/Action/actionGelJumpTackle.h index 25b1e879..79f8cd0b 100644 --- a/src/Game/AI/Action/actionGelJumpTackle.h +++ b/src/Game/Actor/Action/actionGelJumpTackle.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionJumpTackle.h" +#include "Game/Actor/Action/actionJumpTackle.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGerudoQueenWakeBoardReady.cpp b/src/Game/Actor/Action/actionGerudoQueenWakeBoardReady.cpp similarity index 91% rename from src/Game/AI/Action/actionGerudoQueenWakeBoardReady.cpp rename to src/Game/Actor/Action/actionGerudoQueenWakeBoardReady.cpp index 50f01ff5..c64a46ae 100644 --- a/src/Game/AI/Action/actionGerudoQueenWakeBoardReady.cpp +++ b/src/Game/Actor/Action/actionGerudoQueenWakeBoardReady.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionGerudoQueenWakeBoardReady.h" +#include "Game/Actor/Action/actionGerudoQueenWakeBoardReady.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGerudoQueenWakeBoardReady.h b/src/Game/Actor/Action/actionGerudoQueenWakeBoardReady.h similarity index 100% rename from src/Game/AI/Action/actionGerudoQueenWakeBoardReady.h rename to src/Game/Actor/Action/actionGerudoQueenWakeBoardReady.h diff --git a/src/Game/AI/Action/actionGetCapturedActor.cpp b/src/Game/Actor/Action/actionGetCapturedActor.cpp similarity index 91% rename from src/Game/AI/Action/actionGetCapturedActor.cpp rename to src/Game/Actor/Action/actionGetCapturedActor.cpp index f48da699..2dafdd34 100644 --- a/src/Game/AI/Action/actionGetCapturedActor.cpp +++ b/src/Game/Actor/Action/actionGetCapturedActor.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionGetCapturedActor.h" +#include "Game/Actor/Action/actionGetCapturedActor.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGetCapturedActor.h b/src/Game/Actor/Action/actionGetCapturedActor.h similarity index 92% rename from src/Game/AI/Action/actionGetCapturedActor.h rename to src/Game/Actor/Action/actionGetCapturedActor.h index c917ee3a..cd96cd56 100644 --- a/src/Game/AI/Action/actionGetCapturedActor.h +++ b/src/Game/Actor/Action/actionGetCapturedActor.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionGetItem.h" +#include "Game/Actor/Action/actionGetItem.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGetItem.cpp b/src/Game/Actor/Action/actionGetItem.cpp similarity index 91% rename from src/Game/AI/Action/actionGetItem.cpp rename to src/Game/Actor/Action/actionGetItem.cpp index 02f8330c..e26ca979 100644 --- a/src/Game/AI/Action/actionGetItem.cpp +++ b/src/Game/Actor/Action/actionGetItem.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionGetItem.h" +#include "Game/Actor/Action/actionGetItem.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGetItem.h b/src/Game/Actor/Action/actionGetItem.h similarity index 100% rename from src/Game/AI/Action/actionGetItem.h rename to src/Game/Actor/Action/actionGetItem.h diff --git a/src/Game/AI/Action/actionGetItemAnotherActor.cpp b/src/Game/Actor/Action/actionGetItemAnotherActor.cpp similarity index 92% rename from src/Game/AI/Action/actionGetItemAnotherActor.cpp rename to src/Game/Actor/Action/actionGetItemAnotherActor.cpp index 120160d5..66a5dcad 100644 --- a/src/Game/AI/Action/actionGetItemAnotherActor.cpp +++ b/src/Game/Actor/Action/actionGetItemAnotherActor.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionGetItemAnotherActor.h" +#include "Game/Actor/Action/actionGetItemAnotherActor.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGetItemAnotherActor.h b/src/Game/Actor/Action/actionGetItemAnotherActor.h similarity index 100% rename from src/Game/AI/Action/actionGetItemAnotherActor.h rename to src/Game/Actor/Action/actionGetItemAnotherActor.h diff --git a/src/Game/AI/Action/actionGetItemGet.cpp b/src/Game/Actor/Action/actionGetItemGet.cpp similarity index 88% rename from src/Game/AI/Action/actionGetItemGet.cpp rename to src/Game/Actor/Action/actionGetItemGet.cpp index 41f9a23b..16c2f073 100644 --- a/src/Game/AI/Action/actionGetItemGet.cpp +++ b/src/Game/Actor/Action/actionGetItemGet.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionGetItemGet.h" +#include "Game/Actor/Action/actionGetItemGet.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGetItemGet.h b/src/Game/Actor/Action/actionGetItemGet.h similarity index 90% rename from src/Game/AI/Action/actionGetItemGet.h rename to src/Game/Actor/Action/actionGetItemGet.h index 03f00160..f9e9151d 100644 --- a/src/Game/AI/Action/actionGetItemGet.h +++ b/src/Game/Actor/Action/actionGetItemGet.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionGetItem.h" +#include "Game/Actor/Action/actionGetItem.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGetItemIntoBag.cpp b/src/Game/Actor/Action/actionGetItemIntoBag.cpp similarity index 88% rename from src/Game/AI/Action/actionGetItemIntoBag.cpp rename to src/Game/Actor/Action/actionGetItemIntoBag.cpp index e29bc7f0..a9c02fbd 100644 --- a/src/Game/AI/Action/actionGetItemIntoBag.cpp +++ b/src/Game/Actor/Action/actionGetItemIntoBag.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionGetItemIntoBag.h" +#include "Game/Actor/Action/actionGetItemIntoBag.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGetItemIntoBag.h b/src/Game/Actor/Action/actionGetItemIntoBag.h similarity index 90% rename from src/Game/AI/Action/actionGetItemIntoBag.h rename to src/Game/Actor/Action/actionGetItemIntoBag.h index 94142343..17fdfa05 100644 --- a/src/Game/AI/Action/actionGetItemIntoBag.h +++ b/src/Game/Actor/Action/actionGetItemIntoBag.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionGetItem.h" +#include "Game/Actor/Action/actionGetItem.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGetRupee.cpp b/src/Game/Actor/Action/actionGetRupee.cpp similarity index 90% rename from src/Game/AI/Action/actionGetRupee.cpp rename to src/Game/Actor/Action/actionGetRupee.cpp index 08ad12f9..115de298 100644 --- a/src/Game/AI/Action/actionGetRupee.cpp +++ b/src/Game/Actor/Action/actionGetRupee.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionGetRupee.h" +#include "Game/Actor/Action/actionGetRupee.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGetRupee.h b/src/Game/Actor/Action/actionGetRupee.h similarity index 91% rename from src/Game/AI/Action/actionGetRupee.h rename to src/Game/Actor/Action/actionGetRupee.h index 27ec53f6..978e17e4 100644 --- a/src/Game/AI/Action/actionGetRupee.h +++ b/src/Game/Actor/Action/actionGetRupee.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionGetItem.h" +#include "Game/Actor/Action/actionGetItem.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGetSmallKeyItemGet.cpp b/src/Game/Actor/Action/actionGetSmallKeyItemGet.cpp similarity index 88% rename from src/Game/AI/Action/actionGetSmallKeyItemGet.cpp rename to src/Game/Actor/Action/actionGetSmallKeyItemGet.cpp index 4faaf644..df9525f5 100644 --- a/src/Game/AI/Action/actionGetSmallKeyItemGet.cpp +++ b/src/Game/Actor/Action/actionGetSmallKeyItemGet.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionGetSmallKeyItemGet.h" +#include "Game/Actor/Action/actionGetSmallKeyItemGet.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGetSmallKeyItemGet.h b/src/Game/Actor/Action/actionGetSmallKeyItemGet.h similarity index 90% rename from src/Game/AI/Action/actionGetSmallKeyItemGet.h rename to src/Game/Actor/Action/actionGetSmallKeyItemGet.h index 92aa08e8..0c2c6029 100644 --- a/src/Game/AI/Action/actionGetSmallKeyItemGet.h +++ b/src/Game/Actor/Action/actionGetSmallKeyItemGet.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionGetItem.h" +#include "Game/Actor/Action/actionGetItem.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGetUp.cpp b/src/Game/Actor/Action/actionGetUp.cpp similarity index 92% rename from src/Game/AI/Action/actionGetUp.cpp rename to src/Game/Actor/Action/actionGetUp.cpp index 62393b21..ff0cd2fe 100644 --- a/src/Game/AI/Action/actionGetUp.cpp +++ b/src/Game/Actor/Action/actionGetUp.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionGetUp.h" +#include "Game/Actor/Action/actionGetUp.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGetUp.h b/src/Game/Actor/Action/actionGetUp.h similarity index 92% rename from src/Game/AI/Action/actionGetUp.h rename to src/Game/Actor/Action/actionGetUp.h index 31fb751e..0c264143 100644 --- a/src/Game/AI/Action/actionGetUp.h +++ b/src/Game/Actor/Action/actionGetUp.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionGetUpBase.h" +#include "Game/Actor/Action/actionGetUpBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGetUpBase.cpp b/src/Game/Actor/Action/actionGetUpBase.cpp similarity index 93% rename from src/Game/AI/Action/actionGetUpBase.cpp rename to src/Game/Actor/Action/actionGetUpBase.cpp index 643fbbe1..c6e352f5 100644 --- a/src/Game/AI/Action/actionGetUpBase.cpp +++ b/src/Game/Actor/Action/actionGetUpBase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionGetUpBase.h" +#include "Game/Actor/Action/actionGetUpBase.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGetUpBase.h b/src/Game/Actor/Action/actionGetUpBase.h similarity index 100% rename from src/Game/AI/Action/actionGetUpBase.h rename to src/Game/Actor/Action/actionGetUpBase.h diff --git a/src/Game/AI/Action/actionGetUpLinear.cpp b/src/Game/Actor/Action/actionGetUpLinear.cpp similarity index 92% rename from src/Game/AI/Action/actionGetUpLinear.cpp rename to src/Game/Actor/Action/actionGetUpLinear.cpp index f0ce1b44..e4f86e44 100644 --- a/src/Game/AI/Action/actionGetUpLinear.cpp +++ b/src/Game/Actor/Action/actionGetUpLinear.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionGetUpLinear.h" +#include "Game/Actor/Action/actionGetUpLinear.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGetUpLinear.h b/src/Game/Actor/Action/actionGetUpLinear.h similarity index 92% rename from src/Game/AI/Action/actionGetUpLinear.h rename to src/Game/Actor/Action/actionGetUpLinear.h index dfd73152..2998c0ce 100644 --- a/src/Game/AI/Action/actionGetUpLinear.h +++ b/src/Game/Actor/Action/actionGetUpLinear.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionGetUpBase.h" +#include "Game/Actor/Action/actionGetUpBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGetUpMoveAnmDriven.cpp b/src/Game/Actor/Action/actionGetUpMoveAnmDriven.cpp similarity index 91% rename from src/Game/AI/Action/actionGetUpMoveAnmDriven.cpp rename to src/Game/Actor/Action/actionGetUpMoveAnmDriven.cpp index 25f3112d..ac4a3538 100644 --- a/src/Game/AI/Action/actionGetUpMoveAnmDriven.cpp +++ b/src/Game/Actor/Action/actionGetUpMoveAnmDriven.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionGetUpMoveAnmDriven.h" +#include "Game/Actor/Action/actionGetUpMoveAnmDriven.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGetUpMoveAnmDriven.h b/src/Game/Actor/Action/actionGetUpMoveAnmDriven.h similarity index 93% rename from src/Game/AI/Action/actionGetUpMoveAnmDriven.h rename to src/Game/Actor/Action/actionGetUpMoveAnmDriven.h index 93a1c5cb..5c15524e 100644 --- a/src/Game/AI/Action/actionGetUpMoveAnmDriven.h +++ b/src/Game/Actor/Action/actionGetUpMoveAnmDriven.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionGetUp.h" +#include "Game/Actor/Action/actionGetUp.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGetWeaponEquip.cpp b/src/Game/Actor/Action/actionGetWeaponEquip.cpp similarity index 84% rename from src/Game/AI/Action/actionGetWeaponEquip.cpp rename to src/Game/Actor/Action/actionGetWeaponEquip.cpp index 4c8c7f51..5f7234ac 100644 --- a/src/Game/AI/Action/actionGetWeaponEquip.cpp +++ b/src/Game/Actor/Action/actionGetWeaponEquip.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionGetWeaponEquip.h" +#include "Game/Actor/Action/actionGetWeaponEquip.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGetWeaponEquip.h b/src/Game/Actor/Action/actionGetWeaponEquip.h similarity index 89% rename from src/Game/AI/Action/actionGetWeaponEquip.h rename to src/Game/Actor/Action/actionGetWeaponEquip.h index 901a01f0..a87b602d 100644 --- a/src/Game/AI/Action/actionGetWeaponEquip.h +++ b/src/Game/Actor/Action/actionGetWeaponEquip.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionGetItem.h" +#include "Game/Actor/Action/actionGetItem.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGiantArmorAction.cpp b/src/Game/Actor/Action/actionGiantArmorAction.cpp similarity index 93% rename from src/Game/AI/Action/actionGiantArmorAction.cpp rename to src/Game/Actor/Action/actionGiantArmorAction.cpp index 8e3aa043..e7bb724d 100644 --- a/src/Game/AI/Action/actionGiantArmorAction.cpp +++ b/src/Game/Actor/Action/actionGiantArmorAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionGiantArmorAction.h" +#include "Game/Actor/Action/actionGiantArmorAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGiantArmorAction.h b/src/Game/Actor/Action/actionGiantArmorAction.h similarity index 93% rename from src/Game/AI/Action/actionGiantArmorAction.h rename to src/Game/Actor/Action/actionGiantArmorAction.h index 42acea60..4850725d 100644 --- a/src/Game/AI/Action/actionGiantArmorAction.h +++ b/src/Game/Actor/Action/actionGiantArmorAction.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionActionWithPosAngReduce.h" +#include "Game/Actor/Action/actionActionWithPosAngReduce.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGiantArmorBurned.cpp b/src/Game/Actor/Action/actionGiantArmorBurned.cpp similarity index 91% rename from src/Game/AI/Action/actionGiantArmorBurned.cpp rename to src/Game/Actor/Action/actionGiantArmorBurned.cpp index d0f672e0..c729f5a1 100644 --- a/src/Game/AI/Action/actionGiantArmorBurned.cpp +++ b/src/Game/Actor/Action/actionGiantArmorBurned.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionGiantArmorBurned.h" +#include "Game/Actor/Action/actionGiantArmorBurned.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGiantArmorBurned.h b/src/Game/Actor/Action/actionGiantArmorBurned.h similarity index 90% rename from src/Game/AI/Action/actionGiantArmorBurned.h rename to src/Game/Actor/Action/actionGiantArmorBurned.h index 04af9b61..da020399 100644 --- a/src/Game/AI/Action/actionGiantArmorBurned.h +++ b/src/Game/Actor/Action/actionGiantArmorBurned.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionGiantArmorAction.h" +#include "Game/Actor/Action/actionGiantArmorAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGiantArmorElectric.cpp b/src/Game/Actor/Action/actionGiantArmorElectric.cpp similarity index 92% rename from src/Game/AI/Action/actionGiantArmorElectric.cpp rename to src/Game/Actor/Action/actionGiantArmorElectric.cpp index 2637bac5..7ac09df2 100644 --- a/src/Game/AI/Action/actionGiantArmorElectric.cpp +++ b/src/Game/Actor/Action/actionGiantArmorElectric.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionGiantArmorElectric.h" +#include "Game/Actor/Action/actionGiantArmorElectric.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGiantArmorElectric.h b/src/Game/Actor/Action/actionGiantArmorElectric.h similarity index 91% rename from src/Game/AI/Action/actionGiantArmorElectric.h rename to src/Game/Actor/Action/actionGiantArmorElectric.h index 8c5b2690..2aa19095 100644 --- a/src/Game/AI/Action/actionGiantArmorElectric.h +++ b/src/Game/Actor/Action/actionGiantArmorElectric.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionGiantArmorAction.h" +#include "Game/Actor/Action/actionGiantArmorAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGiantArmorEquip.cpp b/src/Game/Actor/Action/actionGiantArmorEquip.cpp similarity index 91% rename from src/Game/AI/Action/actionGiantArmorEquip.cpp rename to src/Game/Actor/Action/actionGiantArmorEquip.cpp index ae1cef90..1fc906bd 100644 --- a/src/Game/AI/Action/actionGiantArmorEquip.cpp +++ b/src/Game/Actor/Action/actionGiantArmorEquip.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionGiantArmorEquip.h" +#include "Game/Actor/Action/actionGiantArmorEquip.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGiantArmorEquip.h b/src/Game/Actor/Action/actionGiantArmorEquip.h similarity index 91% rename from src/Game/AI/Action/actionGiantArmorEquip.h rename to src/Game/Actor/Action/actionGiantArmorEquip.h index baf44cc7..3b7fe64c 100644 --- a/src/Game/AI/Action/actionGiantArmorEquip.h +++ b/src/Game/Actor/Action/actionGiantArmorEquip.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionBindAction.h" +#include "Game/Actor/Action/actionBindAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGiantAttack.cpp b/src/Game/Actor/Action/actionGiantAttack.cpp similarity index 94% rename from src/Game/AI/Action/actionGiantAttack.cpp rename to src/Game/Actor/Action/actionGiantAttack.cpp index 9212945d..291c18d4 100644 --- a/src/Game/AI/Action/actionGiantAttack.cpp +++ b/src/Game/Actor/Action/actionGiantAttack.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionGiantAttack.h" +#include "Game/Actor/Action/actionGiantAttack.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGiantAttack.h b/src/Game/Actor/Action/actionGiantAttack.h similarity index 100% rename from src/Game/AI/Action/actionGiantAttack.h rename to src/Game/Actor/Action/actionGiantAttack.h diff --git a/src/Game/AI/Action/actionGiantAttackWithAS.cpp b/src/Game/Actor/Action/actionGiantAttackWithAS.cpp similarity index 92% rename from src/Game/AI/Action/actionGiantAttackWithAS.cpp rename to src/Game/Actor/Action/actionGiantAttackWithAS.cpp index c567c05b..862e155b 100644 --- a/src/Game/AI/Action/actionGiantAttackWithAS.cpp +++ b/src/Game/Actor/Action/actionGiantAttackWithAS.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionGiantAttackWithAS.h" +#include "Game/Actor/Action/actionGiantAttackWithAS.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGiantAttackWithAS.h b/src/Game/Actor/Action/actionGiantAttackWithAS.h similarity index 92% rename from src/Game/AI/Action/actionGiantAttackWithAS.h rename to src/Game/Actor/Action/actionGiantAttackWithAS.h index 87e21ef2..4f5842f2 100644 --- a/src/Game/AI/Action/actionGiantAttackWithAS.h +++ b/src/Game/Actor/Action/actionGiantAttackWithAS.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionGiantAttack.h" +#include "Game/Actor/Action/actionGiantAttack.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGiantBattleCloseAction.cpp b/src/Game/Actor/Action/actionGiantBattleCloseAction.cpp similarity index 92% rename from src/Game/AI/Action/actionGiantBattleCloseAction.cpp rename to src/Game/Actor/Action/actionGiantBattleCloseAction.cpp index 4d859234..89f5e174 100644 --- a/src/Game/AI/Action/actionGiantBattleCloseAction.cpp +++ b/src/Game/Actor/Action/actionGiantBattleCloseAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionGiantBattleCloseAction.h" +#include "Game/Actor/Action/actionGiantBattleCloseAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGiantBattleCloseAction.h b/src/Game/Actor/Action/actionGiantBattleCloseAction.h similarity index 91% rename from src/Game/AI/Action/actionGiantBattleCloseAction.h rename to src/Game/Actor/Action/actionGiantBattleCloseAction.h index b5f7c4f6..02c545be 100644 --- a/src/Game/AI/Action/actionGiantBattleCloseAction.h +++ b/src/Game/Actor/Action/actionGiantBattleCloseAction.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionBattleCloseMoveAction.h" +#include "Game/Actor/Action/actionBattleCloseMoveAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGiantBattleCloseMove.cpp b/src/Game/Actor/Action/actionGiantBattleCloseMove.cpp similarity index 92% rename from src/Game/AI/Action/actionGiantBattleCloseMove.cpp rename to src/Game/Actor/Action/actionGiantBattleCloseMove.cpp index ddf4ad28..63026e96 100644 --- a/src/Game/AI/Action/actionGiantBattleCloseMove.cpp +++ b/src/Game/Actor/Action/actionGiantBattleCloseMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionGiantBattleCloseMove.h" +#include "Game/Actor/Action/actionGiantBattleCloseMove.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGiantBattleCloseMove.h b/src/Game/Actor/Action/actionGiantBattleCloseMove.h similarity index 90% rename from src/Game/AI/Action/actionGiantBattleCloseMove.h rename to src/Game/Actor/Action/actionGiantBattleCloseMove.h index 9cfdd0c0..11fd9abc 100644 --- a/src/Game/AI/Action/actionGiantBattleCloseMove.h +++ b/src/Game/Actor/Action/actionGiantBattleCloseMove.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionGiantBattleCloseAction.h" +#include "Game/Actor/Action/actionGiantBattleCloseAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGiantBattleCloseWalk.cpp b/src/Game/Actor/Action/actionGiantBattleCloseWalk.cpp similarity index 92% rename from src/Game/AI/Action/actionGiantBattleCloseWalk.cpp rename to src/Game/Actor/Action/actionGiantBattleCloseWalk.cpp index 9df8ebd6..2c6b58ce 100644 --- a/src/Game/AI/Action/actionGiantBattleCloseWalk.cpp +++ b/src/Game/Actor/Action/actionGiantBattleCloseWalk.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionGiantBattleCloseWalk.h" +#include "Game/Actor/Action/actionGiantBattleCloseWalk.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGiantBattleCloseWalk.h b/src/Game/Actor/Action/actionGiantBattleCloseWalk.h similarity index 90% rename from src/Game/AI/Action/actionGiantBattleCloseWalk.h rename to src/Game/Actor/Action/actionGiantBattleCloseWalk.h index c460d237..7ad5991e 100644 --- a/src/Game/AI/Action/actionGiantBattleCloseWalk.h +++ b/src/Game/Actor/Action/actionGiantBattleCloseWalk.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionGiantBattleCloseAction.h" +#include "Game/Actor/Action/actionGiantBattleCloseAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGiantCatchTreeWeapon.cpp b/src/Game/Actor/Action/actionGiantCatchTreeWeapon.cpp similarity index 91% rename from src/Game/AI/Action/actionGiantCatchTreeWeapon.cpp rename to src/Game/Actor/Action/actionGiantCatchTreeWeapon.cpp index f230cd51..f3f70a79 100644 --- a/src/Game/AI/Action/actionGiantCatchTreeWeapon.cpp +++ b/src/Game/Actor/Action/actionGiantCatchTreeWeapon.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionGiantCatchTreeWeapon.h" +#include "Game/Actor/Action/actionGiantCatchTreeWeapon.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGiantCatchTreeWeapon.h b/src/Game/Actor/Action/actionGiantCatchTreeWeapon.h similarity index 93% rename from src/Game/AI/Action/actionGiantCatchTreeWeapon.h rename to src/Game/Actor/Action/actionGiantCatchTreeWeapon.h index 8ebc19cb..ea5051b0 100644 --- a/src/Game/AI/Action/actionGiantCatchTreeWeapon.h +++ b/src/Game/Actor/Action/actionGiantCatchTreeWeapon.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionCatch.h" +#include "Game/Actor/Action/actionCatch.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGiantDoubleGroundPunch.cpp b/src/Game/Actor/Action/actionGiantDoubleGroundPunch.cpp similarity index 98% rename from src/Game/AI/Action/actionGiantDoubleGroundPunch.cpp rename to src/Game/Actor/Action/actionGiantDoubleGroundPunch.cpp index a083e14b..3d64a07a 100644 --- a/src/Game/AI/Action/actionGiantDoubleGroundPunch.cpp +++ b/src/Game/Actor/Action/actionGiantDoubleGroundPunch.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionGiantDoubleGroundPunch.h" +#include "Game/Actor/Action/actionGiantDoubleGroundPunch.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGiantDoubleGroundPunch.h b/src/Game/Actor/Action/actionGiantDoubleGroundPunch.h similarity index 93% rename from src/Game/AI/Action/actionGiantDoubleGroundPunch.h rename to src/Game/Actor/Action/actionGiantDoubleGroundPunch.h index e81b080d..24efc08d 100644 --- a/src/Game/AI/Action/actionGiantDoubleGroundPunch.h +++ b/src/Game/Actor/Action/actionGiantDoubleGroundPunch.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionForkSeqNoWeaponAttack.h" +#include "Game/Actor/Action/actionForkSeqNoWeaponAttack.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGiantDownSwingAttack.cpp b/src/Game/Actor/Action/actionGiantDownSwingAttack.cpp similarity index 92% rename from src/Game/AI/Action/actionGiantDownSwingAttack.cpp rename to src/Game/Actor/Action/actionGiantDownSwingAttack.cpp index cde4101e..91c767af 100644 --- a/src/Game/AI/Action/actionGiantDownSwingAttack.cpp +++ b/src/Game/Actor/Action/actionGiantDownSwingAttack.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionGiantDownSwingAttack.h" +#include "Game/Actor/Action/actionGiantDownSwingAttack.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGiantDownSwingAttack.h b/src/Game/Actor/Action/actionGiantDownSwingAttack.h similarity index 91% rename from src/Game/AI/Action/actionGiantDownSwingAttack.h rename to src/Game/Actor/Action/actionGiantDownSwingAttack.h index 96f8d1f3..15df389b 100644 --- a/src/Game/AI/Action/actionGiantDownSwingAttack.h +++ b/src/Game/Actor/Action/actionGiantDownSwingAttack.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionGiantAttackWithAS.h" +#include "Game/Actor/Action/actionGiantAttackWithAS.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGiantEnemyWalk.cpp b/src/Game/Actor/Action/actionGiantEnemyWalk.cpp similarity index 92% rename from src/Game/AI/Action/actionGiantEnemyWalk.cpp rename to src/Game/Actor/Action/actionGiantEnemyWalk.cpp index 0c512b1a..9c6613d6 100644 --- a/src/Game/AI/Action/actionGiantEnemyWalk.cpp +++ b/src/Game/Actor/Action/actionGiantEnemyWalk.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionGiantEnemyWalk.h" +#include "Game/Actor/Action/actionGiantEnemyWalk.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGiantEnemyWalk.h b/src/Game/Actor/Action/actionGiantEnemyWalk.h similarity index 89% rename from src/Game/AI/Action/actionGiantEnemyWalk.h rename to src/Game/Actor/Action/actionGiantEnemyWalk.h index b3e95129..ab8f71a8 100644 --- a/src/Game/AI/Action/actionGiantEnemyWalk.h +++ b/src/Game/Actor/Action/actionGiantEnemyWalk.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionGiantEnemyWalkWithVibration.h" +#include "Game/Actor/Action/actionGiantEnemyWalkWithVibration.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGiantEnemyWalkWithVibration.cpp b/src/Game/Actor/Action/actionGiantEnemyWalkWithVibration.cpp similarity index 91% rename from src/Game/AI/Action/actionGiantEnemyWalkWithVibration.cpp rename to src/Game/Actor/Action/actionGiantEnemyWalkWithVibration.cpp index df9a6e21..16849941 100644 --- a/src/Game/AI/Action/actionGiantEnemyWalkWithVibration.cpp +++ b/src/Game/Actor/Action/actionGiantEnemyWalkWithVibration.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionGiantEnemyWalkWithVibration.h" +#include "Game/Actor/Action/actionGiantEnemyWalkWithVibration.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGiantEnemyWalkWithVibration.h b/src/Game/Actor/Action/actionGiantEnemyWalkWithVibration.h similarity index 93% rename from src/Game/AI/Action/actionGiantEnemyWalkWithVibration.h rename to src/Game/Actor/Action/actionGiantEnemyWalkWithVibration.h index 74c54b67..391d51ec 100644 --- a/src/Game/AI/Action/actionGiantEnemyWalkWithVibration.h +++ b/src/Game/Actor/Action/actionGiantEnemyWalkWithVibration.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionMoveBase.h" +#include "Game/Actor/Action/actionMoveBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGiantHandClapToTarget.cpp b/src/Game/Actor/Action/actionGiantHandClapToTarget.cpp similarity index 92% rename from src/Game/AI/Action/actionGiantHandClapToTarget.cpp rename to src/Game/Actor/Action/actionGiantHandClapToTarget.cpp index 60067290..90dc6063 100644 --- a/src/Game/AI/Action/actionGiantHandClapToTarget.cpp +++ b/src/Game/Actor/Action/actionGiantHandClapToTarget.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionGiantHandClapToTarget.h" +#include "Game/Actor/Action/actionGiantHandClapToTarget.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGiantHandClapToTarget.h b/src/Game/Actor/Action/actionGiantHandClapToTarget.h similarity index 93% rename from src/Game/AI/Action/actionGiantHandClapToTarget.h rename to src/Game/Actor/Action/actionGiantHandClapToTarget.h index 28a00ed4..54f05eee 100644 --- a/src/Game/AI/Action/actionGiantHandClapToTarget.h +++ b/src/Game/Actor/Action/actionGiantHandClapToTarget.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPunchAttack.h" +#include "Game/Actor/Action/actionPunchAttack.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGiantNavMeshWalk.cpp b/src/Game/Actor/Action/actionGiantNavMeshWalk.cpp similarity index 92% rename from src/Game/AI/Action/actionGiantNavMeshWalk.cpp rename to src/Game/Actor/Action/actionGiantNavMeshWalk.cpp index 7beec55f..200b8bb7 100644 --- a/src/Game/AI/Action/actionGiantNavMeshWalk.cpp +++ b/src/Game/Actor/Action/actionGiantNavMeshWalk.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionGiantNavMeshWalk.h" +#include "Game/Actor/Action/actionGiantNavMeshWalk.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGiantNavMeshWalk.h b/src/Game/Actor/Action/actionGiantNavMeshWalk.h similarity index 89% rename from src/Game/AI/Action/actionGiantNavMeshWalk.h rename to src/Game/Actor/Action/actionGiantNavMeshWalk.h index 04c1fdbd..45c90e38 100644 --- a/src/Game/AI/Action/actionGiantNavMeshWalk.h +++ b/src/Game/Actor/Action/actionGiantNavMeshWalk.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionGiantNavMeshWalkWithVibration.h" +#include "Game/Actor/Action/actionGiantNavMeshWalkWithVibration.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGiantNavMeshWalkWithVibration.cpp b/src/Game/Actor/Action/actionGiantNavMeshWalkWithVibration.cpp similarity index 92% rename from src/Game/AI/Action/actionGiantNavMeshWalkWithVibration.cpp rename to src/Game/Actor/Action/actionGiantNavMeshWalkWithVibration.cpp index 88ea46f8..ddafe9df 100644 --- a/src/Game/AI/Action/actionGiantNavMeshWalkWithVibration.cpp +++ b/src/Game/Actor/Action/actionGiantNavMeshWalkWithVibration.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionGiantNavMeshWalkWithVibration.h" +#include "Game/Actor/Action/actionGiantNavMeshWalkWithVibration.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGiantNavMeshWalkWithVibration.h b/src/Game/Actor/Action/actionGiantNavMeshWalkWithVibration.h similarity index 92% rename from src/Game/AI/Action/actionGiantNavMeshWalkWithVibration.h rename to src/Game/Actor/Action/actionGiantNavMeshWalkWithVibration.h index 63883bec..547c816d 100644 --- a/src/Game/AI/Action/actionGiantNavMeshWalkWithVibration.h +++ b/src/Game/Actor/Action/actionGiantNavMeshWalkWithVibration.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionNavMeshAction.h" +#include "Game/Actor/Action/actionNavMeshAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGiantOneHandActionWithLegTurn.cpp b/src/Game/Actor/Action/actionGiantOneHandActionWithLegTurn.cpp similarity index 94% rename from src/Game/AI/Action/actionGiantOneHandActionWithLegTurn.cpp rename to src/Game/Actor/Action/actionGiantOneHandActionWithLegTurn.cpp index 3290522d..e92858b4 100644 --- a/src/Game/AI/Action/actionGiantOneHandActionWithLegTurn.cpp +++ b/src/Game/Actor/Action/actionGiantOneHandActionWithLegTurn.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionGiantOneHandActionWithLegTurn.h" +#include "Game/Actor/Action/actionGiantOneHandActionWithLegTurn.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGiantOneHandActionWithLegTurn.h b/src/Game/Actor/Action/actionGiantOneHandActionWithLegTurn.h similarity index 95% rename from src/Game/AI/Action/actionGiantOneHandActionWithLegTurn.h rename to src/Game/Actor/Action/actionGiantOneHandActionWithLegTurn.h index a9441581..db159301 100644 --- a/src/Game/AI/Action/actionGiantOneHandActionWithLegTurn.h +++ b/src/Game/Actor/Action/actionGiantOneHandActionWithLegTurn.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionGiantAttackWithAS.h" +#include "Game/Actor/Action/actionGiantAttackWithAS.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGiantOneHandAttackWithLegTurn.cpp b/src/Game/Actor/Action/actionGiantOneHandAttackWithLegTurn.cpp similarity index 92% rename from src/Game/AI/Action/actionGiantOneHandAttackWithLegTurn.cpp rename to src/Game/Actor/Action/actionGiantOneHandAttackWithLegTurn.cpp index a459de7b..5b078bf6 100644 --- a/src/Game/AI/Action/actionGiantOneHandAttackWithLegTurn.cpp +++ b/src/Game/Actor/Action/actionGiantOneHandAttackWithLegTurn.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionGiantOneHandAttackWithLegTurn.h" +#include "Game/Actor/Action/actionGiantOneHandAttackWithLegTurn.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGiantOneHandAttackWithLegTurn.h b/src/Game/Actor/Action/actionGiantOneHandAttackWithLegTurn.h similarity index 90% rename from src/Game/AI/Action/actionGiantOneHandAttackWithLegTurn.h rename to src/Game/Actor/Action/actionGiantOneHandAttackWithLegTurn.h index d19d5e79..278f2438 100644 --- a/src/Game/AI/Action/actionGiantOneHandAttackWithLegTurn.h +++ b/src/Game/Actor/Action/actionGiantOneHandAttackWithLegTurn.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionGiantOneHandActionWithLegTurn.h" +#include "Game/Actor/Action/actionGiantOneHandActionWithLegTurn.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGiantOneHandPunchWithLegTurn.cpp b/src/Game/Actor/Action/actionGiantOneHandPunchWithLegTurn.cpp similarity index 92% rename from src/Game/AI/Action/actionGiantOneHandPunchWithLegTurn.cpp rename to src/Game/Actor/Action/actionGiantOneHandPunchWithLegTurn.cpp index 5936f52d..6cc28961 100644 --- a/src/Game/AI/Action/actionGiantOneHandPunchWithLegTurn.cpp +++ b/src/Game/Actor/Action/actionGiantOneHandPunchWithLegTurn.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionGiantOneHandPunchWithLegTurn.h" +#include "Game/Actor/Action/actionGiantOneHandPunchWithLegTurn.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGiantOneHandPunchWithLegTurn.h b/src/Game/Actor/Action/actionGiantOneHandPunchWithLegTurn.h similarity index 90% rename from src/Game/AI/Action/actionGiantOneHandPunchWithLegTurn.h rename to src/Game/Actor/Action/actionGiantOneHandPunchWithLegTurn.h index 8af2e4f7..ad86dd3d 100644 --- a/src/Game/AI/Action/actionGiantOneHandPunchWithLegTurn.h +++ b/src/Game/Actor/Action/actionGiantOneHandPunchWithLegTurn.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionGiantOneHandActionWithLegTurn.h" +#include "Game/Actor/Action/actionGiantOneHandActionWithLegTurn.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGiantPunchAttack.cpp b/src/Game/Actor/Action/actionGiantPunchAttack.cpp similarity index 92% rename from src/Game/AI/Action/actionGiantPunchAttack.cpp rename to src/Game/Actor/Action/actionGiantPunchAttack.cpp index f6c852e3..cd5a2b32 100644 --- a/src/Game/AI/Action/actionGiantPunchAttack.cpp +++ b/src/Game/Actor/Action/actionGiantPunchAttack.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionGiantPunchAttack.h" +#include "Game/Actor/Action/actionGiantPunchAttack.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGiantPunchAttack.h b/src/Game/Actor/Action/actionGiantPunchAttack.h similarity index 92% rename from src/Game/AI/Action/actionGiantPunchAttack.h rename to src/Game/Actor/Action/actionGiantPunchAttack.h index 27733253..f9749f12 100644 --- a/src/Game/AI/Action/actionGiantPunchAttack.h +++ b/src/Game/Actor/Action/actionGiantPunchAttack.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPunchAttack.h" +#include "Game/Actor/Action/actionPunchAttack.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGiantPunchWithAddEntitySensor.cpp b/src/Game/Actor/Action/actionGiantPunchWithAddEntitySensor.cpp similarity index 91% rename from src/Game/AI/Action/actionGiantPunchWithAddEntitySensor.cpp rename to src/Game/Actor/Action/actionGiantPunchWithAddEntitySensor.cpp index ac0703d8..2ecba232 100644 --- a/src/Game/AI/Action/actionGiantPunchWithAddEntitySensor.cpp +++ b/src/Game/Actor/Action/actionGiantPunchWithAddEntitySensor.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionGiantPunchWithAddEntitySensor.h" +#include "Game/Actor/Action/actionGiantPunchWithAddEntitySensor.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGiantPunchWithAddEntitySensor.h b/src/Game/Actor/Action/actionGiantPunchWithAddEntitySensor.h similarity index 91% rename from src/Game/AI/Action/actionGiantPunchWithAddEntitySensor.h rename to src/Game/Actor/Action/actionGiantPunchWithAddEntitySensor.h index 89b3fd02..ceaf6435 100644 --- a/src/Game/AI/Action/actionGiantPunchWithAddEntitySensor.h +++ b/src/Game/Actor/Action/actionGiantPunchWithAddEntitySensor.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionGiantPunchAttack.h" +#include "Game/Actor/Action/actionGiantPunchAttack.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGiantSleep.cpp b/src/Game/Actor/Action/actionGiantSleep.cpp similarity index 92% rename from src/Game/AI/Action/actionGiantSleep.cpp rename to src/Game/Actor/Action/actionGiantSleep.cpp index dafb12f7..b6d8aed5 100644 --- a/src/Game/AI/Action/actionGiantSleep.cpp +++ b/src/Game/Actor/Action/actionGiantSleep.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionGiantSleep.h" +#include "Game/Actor/Action/actionGiantSleep.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGiantSleep.h b/src/Game/Actor/Action/actionGiantSleep.h similarity index 93% rename from src/Game/AI/Action/actionGiantSleep.h rename to src/Game/Actor/Action/actionGiantSleep.h index 3a3b7eea..fac125e4 100644 --- a/src/Game/AI/Action/actionGiantSleep.h +++ b/src/Game/Actor/Action/actionGiantSleep.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionSleep.h" +#include "Game/Actor/Action/actionSleep.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGiveCookResultForNpc.cpp b/src/Game/Actor/Action/actionGiveCookResultForNpc.cpp similarity index 89% rename from src/Game/AI/Action/actionGiveCookResultForNpc.cpp rename to src/Game/Actor/Action/actionGiveCookResultForNpc.cpp index b795a3b0..ba1a7124 100644 --- a/src/Game/AI/Action/actionGiveCookResultForNpc.cpp +++ b/src/Game/Actor/Action/actionGiveCookResultForNpc.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionGiveCookResultForNpc.h" +#include "Game/Actor/Action/actionGiveCookResultForNpc.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGiveCookResultForNpc.h b/src/Game/Actor/Action/actionGiveCookResultForNpc.h similarity index 100% rename from src/Game/AI/Action/actionGiveCookResultForNpc.h rename to src/Game/Actor/Action/actionGiveCookResultForNpc.h diff --git a/src/Game/AI/Action/actionGolemDieFromRagdoll.cpp b/src/Game/Actor/Action/actionGolemDieFromRagdoll.cpp similarity index 98% rename from src/Game/AI/Action/actionGolemDieFromRagdoll.cpp rename to src/Game/Actor/Action/actionGolemDieFromRagdoll.cpp index 6cf7af5c..2d159014 100644 --- a/src/Game/AI/Action/actionGolemDieFromRagdoll.cpp +++ b/src/Game/Actor/Action/actionGolemDieFromRagdoll.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionGolemDieFromRagdoll.h" +#include "Game/Actor/Action/actionGolemDieFromRagdoll.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGolemDieFromRagdoll.h b/src/Game/Actor/Action/actionGolemDieFromRagdoll.h similarity index 100% rename from src/Game/AI/Action/actionGolemDieFromRagdoll.h rename to src/Game/Actor/Action/actionGolemDieFromRagdoll.h diff --git a/src/Game/AI/Action/actionGolemRepairParts.cpp b/src/Game/Actor/Action/actionGolemRepairParts.cpp similarity index 94% rename from src/Game/AI/Action/actionGolemRepairParts.cpp rename to src/Game/Actor/Action/actionGolemRepairParts.cpp index 1e635161..b5ab5438 100644 --- a/src/Game/AI/Action/actionGolemRepairParts.cpp +++ b/src/Game/Actor/Action/actionGolemRepairParts.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionGolemRepairParts.h" +#include "Game/Actor/Action/actionGolemRepairParts.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGolemRepairParts.h b/src/Game/Actor/Action/actionGolemRepairParts.h similarity index 94% rename from src/Game/AI/Action/actionGolemRepairParts.h rename to src/Game/Actor/Action/actionGolemRepairParts.h index ed601cc2..41eeca47 100644 --- a/src/Game/AI/Action/actionGolemRepairParts.h +++ b/src/Game/Actor/Action/actionGolemRepairParts.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionActionWithAS.h" +#include "Game/Actor/Action/actionActionWithAS.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGolemThrowPartsToTarget.cpp b/src/Game/Actor/Action/actionGolemThrowPartsToTarget.cpp similarity index 93% rename from src/Game/AI/Action/actionGolemThrowPartsToTarget.cpp rename to src/Game/Actor/Action/actionGolemThrowPartsToTarget.cpp index 91eded80..fd7f08bc 100644 --- a/src/Game/AI/Action/actionGolemThrowPartsToTarget.cpp +++ b/src/Game/Actor/Action/actionGolemThrowPartsToTarget.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionGolemThrowPartsToTarget.h" +#include "Game/Actor/Action/actionGolemThrowPartsToTarget.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGolemThrowPartsToTarget.h b/src/Game/Actor/Action/actionGolemThrowPartsToTarget.h similarity index 92% rename from src/Game/AI/Action/actionGolemThrowPartsToTarget.h rename to src/Game/Actor/Action/actionGolemThrowPartsToTarget.h index 0b5de76e..4a941c99 100644 --- a/src/Game/AI/Action/actionGolemThrowPartsToTarget.h +++ b/src/Game/Actor/Action/actionGolemThrowPartsToTarget.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionGolemThrowPartsToTargetBase.h" +#include "Game/Actor/Action/actionGolemThrowPartsToTargetBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGolemThrowPartsToTargetBase.cpp b/src/Game/Actor/Action/actionGolemThrowPartsToTargetBase.cpp similarity index 94% rename from src/Game/AI/Action/actionGolemThrowPartsToTargetBase.cpp rename to src/Game/Actor/Action/actionGolemThrowPartsToTargetBase.cpp index d90fb7ea..74e34d2e 100644 --- a/src/Game/AI/Action/actionGolemThrowPartsToTargetBase.cpp +++ b/src/Game/Actor/Action/actionGolemThrowPartsToTargetBase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionGolemThrowPartsToTargetBase.h" +#include "Game/Actor/Action/actionGolemThrowPartsToTargetBase.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGolemThrowPartsToTargetBase.h b/src/Game/Actor/Action/actionGolemThrowPartsToTargetBase.h similarity index 94% rename from src/Game/AI/Action/actionGolemThrowPartsToTargetBase.h rename to src/Game/Actor/Action/actionGolemThrowPartsToTargetBase.h index e14e80db..45df2efb 100644 --- a/src/Game/AI/Action/actionGolemThrowPartsToTargetBase.h +++ b/src/Game/Actor/Action/actionGolemThrowPartsToTargetBase.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionActionWithAS.h" +#include "Game/Actor/Action/actionActionWithAS.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGoronHeroDescendentAppear.cpp b/src/Game/Actor/Action/actionGoronHeroDescendentAppear.cpp similarity index 86% rename from src/Game/AI/Action/actionGoronHeroDescendentAppear.cpp rename to src/Game/Actor/Action/actionGoronHeroDescendentAppear.cpp index 8c87b704..2caf199e 100644 --- a/src/Game/AI/Action/actionGoronHeroDescendentAppear.cpp +++ b/src/Game/Actor/Action/actionGoronHeroDescendentAppear.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionGoronHeroDescendentAppear.h" +#include "Game/Actor/Action/actionGoronHeroDescendentAppear.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGoronHeroDescendentAppear.h b/src/Game/Actor/Action/actionGoronHeroDescendentAppear.h similarity index 100% rename from src/Game/AI/Action/actionGoronHeroDescendentAppear.h rename to src/Game/Actor/Action/actionGoronHeroDescendentAppear.h diff --git a/src/Game/AI/Action/actionGoronHeroDescendentJump.cpp b/src/Game/Actor/Action/actionGoronHeroDescendentJump.cpp similarity index 93% rename from src/Game/AI/Action/actionGoronHeroDescendentJump.cpp rename to src/Game/Actor/Action/actionGoronHeroDescendentJump.cpp index 40daf7be..c0c51b5f 100644 --- a/src/Game/AI/Action/actionGoronHeroDescendentJump.cpp +++ b/src/Game/Actor/Action/actionGoronHeroDescendentJump.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionGoronHeroDescendentJump.h" +#include "Game/Actor/Action/actionGoronHeroDescendentJump.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGoronHeroDescendentJump.h b/src/Game/Actor/Action/actionGoronHeroDescendentJump.h similarity index 92% rename from src/Game/AI/Action/actionGoronHeroDescendentJump.h rename to src/Game/Actor/Action/actionGoronHeroDescendentJump.h index b58f758c..49c49dda 100644 --- a/src/Game/AI/Action/actionGoronHeroDescendentJump.h +++ b/src/Game/Actor/Action/actionGoronHeroDescendentJump.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionMoveToTargetCurveBase.h" +#include "Game/Actor/Action/actionMoveToTargetCurveBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGrab.cpp b/src/Game/Actor/Action/actionGrab.cpp similarity index 94% rename from src/Game/AI/Action/actionGrab.cpp rename to src/Game/Actor/Action/actionGrab.cpp index 7d6c7120..80b6495e 100644 --- a/src/Game/AI/Action/actionGrab.cpp +++ b/src/Game/Actor/Action/actionGrab.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionGrab.h" +#include "Game/Actor/Action/actionGrab.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGrab.h b/src/Game/Actor/Action/actionGrab.h similarity index 92% rename from src/Game/AI/Action/actionGrab.h rename to src/Game/Actor/Action/actionGrab.h index 0bf5e534..16fe474a 100644 --- a/src/Game/AI/Action/actionGrab.h +++ b/src/Game/Actor/Action/actionGrab.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionActionWithPosAngReduce.h" +#include "Game/Actor/Action/actionActionWithPosAngReduce.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGrabAndShoot.cpp b/src/Game/Actor/Action/actionGrabAndShoot.cpp similarity index 93% rename from src/Game/AI/Action/actionGrabAndShoot.cpp rename to src/Game/Actor/Action/actionGrabAndShoot.cpp index 00c12778..0e91f684 100644 --- a/src/Game/AI/Action/actionGrabAndShoot.cpp +++ b/src/Game/Actor/Action/actionGrabAndShoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionGrabAndShoot.h" +#include "Game/Actor/Action/actionGrabAndShoot.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGrabAndShoot.h b/src/Game/Actor/Action/actionGrabAndShoot.h similarity index 100% rename from src/Game/AI/Action/actionGrabAndShoot.h rename to src/Game/Actor/Action/actionGrabAndShoot.h diff --git a/src/Game/AI/Action/actionGrabAttack.cpp b/src/Game/Actor/Action/actionGrabAttack.cpp similarity index 91% rename from src/Game/AI/Action/actionGrabAttack.cpp rename to src/Game/Actor/Action/actionGrabAttack.cpp index 94f8ccf9..3cc6a8d0 100644 --- a/src/Game/AI/Action/actionGrabAttack.cpp +++ b/src/Game/Actor/Action/actionGrabAttack.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionGrabAttack.h" +#include "Game/Actor/Action/actionGrabAttack.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGrabAttack.h b/src/Game/Actor/Action/actionGrabAttack.h similarity index 93% rename from src/Game/AI/Action/actionGrabAttack.h rename to src/Game/Actor/Action/actionGrabAttack.h index d9cbaddf..8a86a646 100644 --- a/src/Game/AI/Action/actionGrabAttack.h +++ b/src/Game/Actor/Action/actionGrabAttack.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionGrab.h" +#include "Game/Actor/Action/actionGrab.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGrabLeft.cpp b/src/Game/Actor/Action/actionGrabLeft.cpp similarity index 71% rename from src/Game/AI/Action/actionGrabLeft.cpp rename to src/Game/Actor/Action/actionGrabLeft.cpp index c7e3b790..c886f664 100644 --- a/src/Game/AI/Action/actionGrabLeft.cpp +++ b/src/Game/Actor/Action/actionGrabLeft.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionGrabLeft.h" +#include "Game/Actor/Action/actionGrabLeft.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGrabLeft.h b/src/Game/Actor/Action/actionGrabLeft.h similarity index 85% rename from src/Game/AI/Action/actionGrabLeft.h rename to src/Game/Actor/Action/actionGrabLeft.h index 2471a569..8160012b 100644 --- a/src/Game/AI/Action/actionGrabLeft.h +++ b/src/Game/Actor/Action/actionGrabLeft.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionGrab.h" +#include "Game/Actor/Action/actionGrab.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGrabLeftTurn.cpp b/src/Game/Actor/Action/actionGrabLeftTurn.cpp similarity index 81% rename from src/Game/AI/Action/actionGrabLeftTurn.cpp rename to src/Game/Actor/Action/actionGrabLeftTurn.cpp index 77a21270..0ac5d7ea 100644 --- a/src/Game/AI/Action/actionGrabLeftTurn.cpp +++ b/src/Game/Actor/Action/actionGrabLeftTurn.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionGrabLeftTurn.h" +#include "Game/Actor/Action/actionGrabLeftTurn.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGrabLeftTurn.h b/src/Game/Actor/Action/actionGrabLeftTurn.h similarity index 88% rename from src/Game/AI/Action/actionGrabLeftTurn.h rename to src/Game/Actor/Action/actionGrabLeftTurn.h index 1eed0c09..47440fe3 100644 --- a/src/Game/AI/Action/actionGrabLeftTurn.h +++ b/src/Game/Actor/Action/actionGrabLeftTurn.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionTurnBase.h" +#include "Game/Actor/Action/actionTurnBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGrabLeftWalk.cpp b/src/Game/Actor/Action/actionGrabLeftWalk.cpp similarity index 81% rename from src/Game/AI/Action/actionGrabLeftWalk.cpp rename to src/Game/Actor/Action/actionGrabLeftWalk.cpp index 6435d977..971ef6f1 100644 --- a/src/Game/AI/Action/actionGrabLeftWalk.cpp +++ b/src/Game/Actor/Action/actionGrabLeftWalk.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionGrabLeftWalk.h" +#include "Game/Actor/Action/actionGrabLeftWalk.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGrabLeftWalk.h b/src/Game/Actor/Action/actionGrabLeftWalk.h similarity index 88% rename from src/Game/AI/Action/actionGrabLeftWalk.h rename to src/Game/Actor/Action/actionGrabLeftWalk.h index 89af9b72..2682297c 100644 --- a/src/Game/AI/Action/actionGrabLeftWalk.h +++ b/src/Game/Actor/Action/actionGrabLeftWalk.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionMoveBase.h" +#include "Game/Actor/Action/actionMoveBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGrabRight.cpp b/src/Game/Actor/Action/actionGrabRight.cpp similarity index 70% rename from src/Game/AI/Action/actionGrabRight.cpp rename to src/Game/Actor/Action/actionGrabRight.cpp index af8cf357..aeb40c57 100644 --- a/src/Game/AI/Action/actionGrabRight.cpp +++ b/src/Game/Actor/Action/actionGrabRight.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionGrabRight.h" +#include "Game/Actor/Action/actionGrabRight.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGrabRight.h b/src/Game/Actor/Action/actionGrabRight.h similarity index 86% rename from src/Game/AI/Action/actionGrabRight.h rename to src/Game/Actor/Action/actionGrabRight.h index a1e79e88..a0f83f90 100644 --- a/src/Game/AI/Action/actionGrabRight.h +++ b/src/Game/Actor/Action/actionGrabRight.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionGrab.h" +#include "Game/Actor/Action/actionGrab.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGrabRightTurn.cpp b/src/Game/Actor/Action/actionGrabRightTurn.cpp similarity index 81% rename from src/Game/AI/Action/actionGrabRightTurn.cpp rename to src/Game/Actor/Action/actionGrabRightTurn.cpp index ca87472d..33664366 100644 --- a/src/Game/AI/Action/actionGrabRightTurn.cpp +++ b/src/Game/Actor/Action/actionGrabRightTurn.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionGrabRightTurn.h" +#include "Game/Actor/Action/actionGrabRightTurn.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGrabRightTurn.h b/src/Game/Actor/Action/actionGrabRightTurn.h similarity index 88% rename from src/Game/AI/Action/actionGrabRightTurn.h rename to src/Game/Actor/Action/actionGrabRightTurn.h index 5bc65e8d..be585533 100644 --- a/src/Game/AI/Action/actionGrabRightTurn.h +++ b/src/Game/Actor/Action/actionGrabRightTurn.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionTurnBase.h" +#include "Game/Actor/Action/actionTurnBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGrabRightWalk.cpp b/src/Game/Actor/Action/actionGrabRightWalk.cpp similarity index 81% rename from src/Game/AI/Action/actionGrabRightWalk.cpp rename to src/Game/Actor/Action/actionGrabRightWalk.cpp index eb49e4df..12e3c17b 100644 --- a/src/Game/AI/Action/actionGrabRightWalk.cpp +++ b/src/Game/Actor/Action/actionGrabRightWalk.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionGrabRightWalk.h" +#include "Game/Actor/Action/actionGrabRightWalk.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGrabRightWalk.h b/src/Game/Actor/Action/actionGrabRightWalk.h similarity index 88% rename from src/Game/AI/Action/actionGrabRightWalk.h rename to src/Game/Actor/Action/actionGrabRightWalk.h index b58f69b6..25c0af29 100644 --- a/src/Game/AI/Action/actionGrabRightWalk.h +++ b/src/Game/Actor/Action/actionGrabRightWalk.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionMoveBase.h" +#include "Game/Actor/Action/actionMoveBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGraveAttack.cpp b/src/Game/Actor/Action/actionGraveAttack.cpp similarity index 93% rename from src/Game/AI/Action/actionGraveAttack.cpp rename to src/Game/Actor/Action/actionGraveAttack.cpp index 1bd5b387..6e65d0ec 100644 --- a/src/Game/AI/Action/actionGraveAttack.cpp +++ b/src/Game/Actor/Action/actionGraveAttack.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionGraveAttack.h" +#include "Game/Actor/Action/actionGraveAttack.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGraveAttack.h b/src/Game/Actor/Action/actionGraveAttack.h similarity index 100% rename from src/Game/AI/Action/actionGraveAttack.h rename to src/Game/Actor/Action/actionGraveAttack.h diff --git a/src/Game/AI/Action/actionGroupAllowEmitAction.cpp b/src/Game/Actor/Action/actionGroupAllowEmitAction.cpp similarity index 87% rename from src/Game/AI/Action/actionGroupAllowEmitAction.cpp rename to src/Game/Actor/Action/actionGroupAllowEmitAction.cpp index 9d04f9cb..07868c30 100644 --- a/src/Game/AI/Action/actionGroupAllowEmitAction.cpp +++ b/src/Game/Actor/Action/actionGroupAllowEmitAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionGroupAllowEmitAction.h" +#include "Game/Actor/Action/actionGroupAllowEmitAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGroupAllowEmitAction.h b/src/Game/Actor/Action/actionGroupAllowEmitAction.h similarity index 100% rename from src/Game/AI/Action/actionGroupAllowEmitAction.h rename to src/Game/Actor/Action/actionGroupAllowEmitAction.h diff --git a/src/Game/AI/Action/actionGroupDisallowEmitAction.cpp b/src/Game/Actor/Action/actionGroupDisallowEmitAction.cpp similarity index 87% rename from src/Game/AI/Action/actionGroupDisallowEmitAction.cpp rename to src/Game/Actor/Action/actionGroupDisallowEmitAction.cpp index 35599dbd..ca5d6efb 100644 --- a/src/Game/AI/Action/actionGroupDisallowEmitAction.cpp +++ b/src/Game/Actor/Action/actionGroupDisallowEmitAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionGroupDisallowEmitAction.h" +#include "Game/Actor/Action/actionGroupDisallowEmitAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGroupDisallowEmitAction.h b/src/Game/Actor/Action/actionGroupDisallowEmitAction.h similarity index 100% rename from src/Game/AI/Action/actionGroupDisallowEmitAction.h rename to src/Game/Actor/Action/actionGroupDisallowEmitAction.h diff --git a/src/Game/AI/Action/actionGuard.cpp b/src/Game/Actor/Action/actionGuard.cpp similarity index 90% rename from src/Game/AI/Action/actionGuard.cpp rename to src/Game/Actor/Action/actionGuard.cpp index cac71d15..0673c48f 100644 --- a/src/Game/AI/Action/actionGuard.cpp +++ b/src/Game/Actor/Action/actionGuard.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionGuard.h" +#include "Game/Actor/Action/actionGuard.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGuard.h b/src/Game/Actor/Action/actionGuard.h similarity index 89% rename from src/Game/AI/Action/actionGuard.h rename to src/Game/Actor/Action/actionGuard.h index ba09a28a..e034cee0 100644 --- a/src/Game/AI/Action/actionGuard.h +++ b/src/Game/Actor/Action/actionGuard.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionTakeHitImpactForce.h" +#include "Game/Actor/Action/actionTakeHitImpactForce.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGuardBackWalk.cpp b/src/Game/Actor/Action/actionGuardBackWalk.cpp similarity index 90% rename from src/Game/AI/Action/actionGuardBackWalk.cpp rename to src/Game/Actor/Action/actionGuardBackWalk.cpp index 53081f10..7a9057c7 100644 --- a/src/Game/AI/Action/actionGuardBackWalk.cpp +++ b/src/Game/Actor/Action/actionGuardBackWalk.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionGuardBackWalk.h" +#include "Game/Actor/Action/actionGuardBackWalk.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGuardBackWalk.h b/src/Game/Actor/Action/actionGuardBackWalk.h similarity index 90% rename from src/Game/AI/Action/actionGuardBackWalk.h rename to src/Game/Actor/Action/actionGuardBackWalk.h index 1b1cdd0d..4b210f36 100644 --- a/src/Game/AI/Action/actionGuardBackWalk.h +++ b/src/Game/Actor/Action/actionGuardBackWalk.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionBackWalkEx.h" +#include "Game/Actor/Action/actionBackWalkEx.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGuardBreak.cpp b/src/Game/Actor/Action/actionGuardBreak.cpp similarity index 94% rename from src/Game/AI/Action/actionGuardBreak.cpp rename to src/Game/Actor/Action/actionGuardBreak.cpp index 0a995133..9922e346 100644 --- a/src/Game/AI/Action/actionGuardBreak.cpp +++ b/src/Game/Actor/Action/actionGuardBreak.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionGuardBreak.h" +#include "Game/Actor/Action/actionGuardBreak.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGuardBreak.h b/src/Game/Actor/Action/actionGuardBreak.h similarity index 100% rename from src/Game/AI/Action/actionGuardBreak.h rename to src/Game/Actor/Action/actionGuardBreak.h diff --git a/src/Game/AI/Action/actionGuardJust.cpp b/src/Game/Actor/Action/actionGuardJust.cpp similarity index 92% rename from src/Game/AI/Action/actionGuardJust.cpp rename to src/Game/Actor/Action/actionGuardJust.cpp index 275496db..1362ded2 100644 --- a/src/Game/AI/Action/actionGuardJust.cpp +++ b/src/Game/Actor/Action/actionGuardJust.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionGuardJust.h" +#include "Game/Actor/Action/actionGuardJust.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGuardJust.h b/src/Game/Actor/Action/actionGuardJust.h similarity index 90% rename from src/Game/AI/Action/actionGuardJust.h rename to src/Game/Actor/Action/actionGuardJust.h index b8ba655c..17fdff4d 100644 --- a/src/Game/AI/Action/actionGuardJust.h +++ b/src/Game/Actor/Action/actionGuardJust.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionOnetimeStopASPlay.h" +#include "Game/Actor/Action/actionOnetimeStopASPlay.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGuardLoop.cpp b/src/Game/Actor/Action/actionGuardLoop.cpp similarity index 83% rename from src/Game/AI/Action/actionGuardLoop.cpp rename to src/Game/Actor/Action/actionGuardLoop.cpp index 4af1d816..56c9f17e 100644 --- a/src/Game/AI/Action/actionGuardLoop.cpp +++ b/src/Game/Actor/Action/actionGuardLoop.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionGuardLoop.h" +#include "Game/Actor/Action/actionGuardLoop.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGuardLoop.h b/src/Game/Actor/Action/actionGuardLoop.h similarity index 85% rename from src/Game/AI/Action/actionGuardLoop.h rename to src/Game/Actor/Action/actionGuardLoop.h index 3bba4569..76ede33f 100644 --- a/src/Game/AI/Action/actionGuardLoop.h +++ b/src/Game/Actor/Action/actionGuardLoop.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionActionWithPosAngReduce.h" +#include "Game/Actor/Action/actionActionWithPosAngReduce.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGuardTurn.cpp b/src/Game/Actor/Action/actionGuardTurn.cpp similarity index 82% rename from src/Game/AI/Action/actionGuardTurn.cpp rename to src/Game/Actor/Action/actionGuardTurn.cpp index f5bbbc3e..f586507d 100644 --- a/src/Game/AI/Action/actionGuardTurn.cpp +++ b/src/Game/Actor/Action/actionGuardTurn.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionGuardTurn.h" +#include "Game/Actor/Action/actionGuardTurn.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGuardTurn.h b/src/Game/Actor/Action/actionGuardTurn.h similarity index 87% rename from src/Game/AI/Action/actionGuardTurn.h rename to src/Game/Actor/Action/actionGuardTurn.h index 678b6ebb..7a251c19 100644 --- a/src/Game/AI/Action/actionGuardTurn.h +++ b/src/Game/Actor/Action/actionGuardTurn.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionTurnBase.h" +#include "Game/Actor/Action/actionTurnBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGuardWithAS.cpp b/src/Game/Actor/Action/actionGuardWithAS.cpp similarity index 86% rename from src/Game/AI/Action/actionGuardWithAS.cpp rename to src/Game/Actor/Action/actionGuardWithAS.cpp index 77cacd70..41caa233 100644 --- a/src/Game/AI/Action/actionGuardWithAS.cpp +++ b/src/Game/Actor/Action/actionGuardWithAS.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionGuardWithAS.h" +#include "Game/Actor/Action/actionGuardWithAS.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGuardWithAS.h b/src/Game/Actor/Action/actionGuardWithAS.h similarity index 91% rename from src/Game/AI/Action/actionGuardWithAS.h rename to src/Game/Actor/Action/actionGuardWithAS.h index 299e399e..b1d29b77 100644 --- a/src/Game/AI/Action/actionGuardWithAS.h +++ b/src/Game/Actor/Action/actionGuardWithAS.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionGuard.h" +#include "Game/Actor/Action/actionGuard.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGuardianAimBeam.cpp b/src/Game/Actor/Action/actionGuardianAimBeam.cpp similarity index 95% rename from src/Game/AI/Action/actionGuardianAimBeam.cpp rename to src/Game/Actor/Action/actionGuardianAimBeam.cpp index 5583137f..45a41367 100644 --- a/src/Game/AI/Action/actionGuardianAimBeam.cpp +++ b/src/Game/Actor/Action/actionGuardianAimBeam.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionGuardianAimBeam.h" +#include "Game/Actor/Action/actionGuardianAimBeam.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGuardianAimBeam.h b/src/Game/Actor/Action/actionGuardianAimBeam.h similarity index 100% rename from src/Game/AI/Action/actionGuardianAimBeam.h rename to src/Game/Actor/Action/actionGuardianAimBeam.h diff --git a/src/Game/AI/Action/actionGuardianAimBeamWithAS.cpp b/src/Game/Actor/Action/actionGuardianAimBeamWithAS.cpp similarity index 92% rename from src/Game/AI/Action/actionGuardianAimBeamWithAS.cpp rename to src/Game/Actor/Action/actionGuardianAimBeamWithAS.cpp index 94d58a0b..97acc036 100644 --- a/src/Game/AI/Action/actionGuardianAimBeamWithAS.cpp +++ b/src/Game/Actor/Action/actionGuardianAimBeamWithAS.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionGuardianAimBeamWithAS.h" +#include "Game/Actor/Action/actionGuardianAimBeamWithAS.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGuardianAimBeamWithAS.h b/src/Game/Actor/Action/actionGuardianAimBeamWithAS.h similarity index 92% rename from src/Game/AI/Action/actionGuardianAimBeamWithAS.h rename to src/Game/Actor/Action/actionGuardianAimBeamWithAS.h index 58cd08d8..7a2621b0 100644 --- a/src/Game/AI/Action/actionGuardianAimBeamWithAS.h +++ b/src/Game/Actor/Action/actionGuardianAimBeamWithAS.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionGuardianAimBeam.h" +#include "Game/Actor/Action/actionGuardianAimBeam.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGuardianBeamFire.cpp b/src/Game/Actor/Action/actionGuardianBeamFire.cpp similarity index 92% rename from src/Game/AI/Action/actionGuardianBeamFire.cpp rename to src/Game/Actor/Action/actionGuardianBeamFire.cpp index 4b2f4e05..d63e6eab 100644 --- a/src/Game/AI/Action/actionGuardianBeamFire.cpp +++ b/src/Game/Actor/Action/actionGuardianBeamFire.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionGuardianBeamFire.h" +#include "Game/Actor/Action/actionGuardianBeamFire.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGuardianBeamFire.h b/src/Game/Actor/Action/actionGuardianBeamFire.h similarity index 93% rename from src/Game/AI/Action/actionGuardianBeamFire.h rename to src/Game/Actor/Action/actionGuardianBeamFire.h index c06ad6a5..75ffe918 100644 --- a/src/Game/AI/Action/actionGuardianBeamFire.h +++ b/src/Game/Actor/Action/actionGuardianBeamFire.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionBeamMove.h" +#include "Game/Actor/Action/actionBeamMove.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGuardianChargeBeam.cpp b/src/Game/Actor/Action/actionGuardianChargeBeam.cpp similarity index 93% rename from src/Game/AI/Action/actionGuardianChargeBeam.cpp rename to src/Game/Actor/Action/actionGuardianChargeBeam.cpp index 273cb7a6..f9d050e9 100644 --- a/src/Game/AI/Action/actionGuardianChargeBeam.cpp +++ b/src/Game/Actor/Action/actionGuardianChargeBeam.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionGuardianChargeBeam.h" +#include "Game/Actor/Action/actionGuardianChargeBeam.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGuardianChargeBeam.h b/src/Game/Actor/Action/actionGuardianChargeBeam.h similarity index 100% rename from src/Game/AI/Action/actionGuardianChargeBeam.h rename to src/Game/Actor/Action/actionGuardianChargeBeam.h diff --git a/src/Game/AI/Action/actionGuardianMiniBeamMove.cpp b/src/Game/Actor/Action/actionGuardianMiniBeamMove.cpp similarity index 90% rename from src/Game/AI/Action/actionGuardianMiniBeamMove.cpp rename to src/Game/Actor/Action/actionGuardianMiniBeamMove.cpp index bc656e6e..c58b90c7 100644 --- a/src/Game/AI/Action/actionGuardianMiniBeamMove.cpp +++ b/src/Game/Actor/Action/actionGuardianMiniBeamMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionGuardianMiniBeamMove.h" +#include "Game/Actor/Action/actionGuardianMiniBeamMove.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGuardianMiniBeamMove.h b/src/Game/Actor/Action/actionGuardianMiniBeamMove.h similarity index 92% rename from src/Game/AI/Action/actionGuardianMiniBeamMove.h rename to src/Game/Actor/Action/actionGuardianMiniBeamMove.h index 28859d2f..08e771a9 100644 --- a/src/Game/AI/Action/actionGuardianMiniBeamMove.h +++ b/src/Game/Actor/Action/actionGuardianMiniBeamMove.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionBeamMove.h" +#include "Game/Actor/Action/actionBeamMove.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGuardianMiniFinalBeamMove.cpp b/src/Game/Actor/Action/actionGuardianMiniFinalBeamMove.cpp similarity index 90% rename from src/Game/AI/Action/actionGuardianMiniFinalBeamMove.cpp rename to src/Game/Actor/Action/actionGuardianMiniFinalBeamMove.cpp index 9405615e..1793e4c9 100644 --- a/src/Game/AI/Action/actionGuardianMiniFinalBeamMove.cpp +++ b/src/Game/Actor/Action/actionGuardianMiniFinalBeamMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionGuardianMiniFinalBeamMove.h" +#include "Game/Actor/Action/actionGuardianMiniFinalBeamMove.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGuardianMiniFinalBeamMove.h b/src/Game/Actor/Action/actionGuardianMiniFinalBeamMove.h similarity index 90% rename from src/Game/AI/Action/actionGuardianMiniFinalBeamMove.h rename to src/Game/Actor/Action/actionGuardianMiniFinalBeamMove.h index 726c37c4..823afb0c 100644 --- a/src/Game/AI/Action/actionGuardianMiniFinalBeamMove.h +++ b/src/Game/Actor/Action/actionGuardianMiniFinalBeamMove.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionGuardianBeamFire.h" +#include "Game/Actor/Action/actionGuardianBeamFire.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGuardianMiniGuardBattleWalk.cpp b/src/Game/Actor/Action/actionGuardianMiniGuardBattleWalk.cpp similarity index 89% rename from src/Game/AI/Action/actionGuardianMiniGuardBattleWalk.cpp rename to src/Game/Actor/Action/actionGuardianMiniGuardBattleWalk.cpp index d0fc829d..04a6ed03 100644 --- a/src/Game/AI/Action/actionGuardianMiniGuardBattleWalk.cpp +++ b/src/Game/Actor/Action/actionGuardianMiniGuardBattleWalk.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionGuardianMiniGuardBattleWalk.h" +#include "Game/Actor/Action/actionGuardianMiniGuardBattleWalk.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGuardianMiniGuardBattleWalk.h b/src/Game/Actor/Action/actionGuardianMiniGuardBattleWalk.h similarity index 92% rename from src/Game/AI/Action/actionGuardianMiniGuardBattleWalk.h rename to src/Game/Actor/Action/actionGuardianMiniGuardBattleWalk.h index 05f0513c..1eb38eec 100644 --- a/src/Game/AI/Action/actionGuardianMiniGuardBattleWalk.h +++ b/src/Game/Actor/Action/actionGuardianMiniGuardBattleWalk.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionBattleCloseWalk.h" +#include "Game/Actor/Action/actionBattleCloseWalk.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGuardianMiniGuardBreak.cpp b/src/Game/Actor/Action/actionGuardianMiniGuardBreak.cpp similarity index 88% rename from src/Game/AI/Action/actionGuardianMiniGuardBreak.cpp rename to src/Game/Actor/Action/actionGuardianMiniGuardBreak.cpp index 87099cf9..f0dfbb8a 100644 --- a/src/Game/AI/Action/actionGuardianMiniGuardBreak.cpp +++ b/src/Game/Actor/Action/actionGuardianMiniGuardBreak.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionGuardianMiniGuardBreak.h" +#include "Game/Actor/Action/actionGuardianMiniGuardBreak.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGuardianMiniGuardBreak.h b/src/Game/Actor/Action/actionGuardianMiniGuardBreak.h similarity index 92% rename from src/Game/AI/Action/actionGuardianMiniGuardBreak.h rename to src/Game/Actor/Action/actionGuardianMiniGuardBreak.h index 2c553235..a18dde24 100644 --- a/src/Game/AI/Action/actionGuardianMiniGuardBreak.h +++ b/src/Game/Actor/Action/actionGuardianMiniGuardBreak.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionGuardBreak.h" +#include "Game/Actor/Action/actionGuardBreak.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGuardianMiniGuardNavMeshWalk.cpp b/src/Game/Actor/Action/actionGuardianMiniGuardNavMeshWalk.cpp similarity index 86% rename from src/Game/AI/Action/actionGuardianMiniGuardNavMeshWalk.cpp rename to src/Game/Actor/Action/actionGuardianMiniGuardNavMeshWalk.cpp index c5cd75b9..14d829b9 100644 --- a/src/Game/AI/Action/actionGuardianMiniGuardNavMeshWalk.cpp +++ b/src/Game/Actor/Action/actionGuardianMiniGuardNavMeshWalk.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionGuardianMiniGuardNavMeshWalk.h" +#include "Game/Actor/Action/actionGuardianMiniGuardNavMeshWalk.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGuardianMiniGuardNavMeshWalk.h b/src/Game/Actor/Action/actionGuardianMiniGuardNavMeshWalk.h similarity index 91% rename from src/Game/AI/Action/actionGuardianMiniGuardNavMeshWalk.h rename to src/Game/Actor/Action/actionGuardianMiniGuardNavMeshWalk.h index 448214cd..73736224 100644 --- a/src/Game/AI/Action/actionGuardianMiniGuardNavMeshWalk.h +++ b/src/Game/Actor/Action/actionGuardianMiniGuardNavMeshWalk.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionNavMeshWalk.h" +#include "Game/Actor/Action/actionNavMeshWalk.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGuardianMiniGuardSideWalk.cpp b/src/Game/Actor/Action/actionGuardianMiniGuardSideWalk.cpp similarity index 89% rename from src/Game/AI/Action/actionGuardianMiniGuardSideWalk.cpp rename to src/Game/Actor/Action/actionGuardianMiniGuardSideWalk.cpp index 96a69871..b3dbd5b5 100644 --- a/src/Game/AI/Action/actionGuardianMiniGuardSideWalk.cpp +++ b/src/Game/Actor/Action/actionGuardianMiniGuardSideWalk.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionGuardianMiniGuardSideWalk.h" +#include "Game/Actor/Action/actionGuardianMiniGuardSideWalk.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGuardianMiniGuardSideWalk.h b/src/Game/Actor/Action/actionGuardianMiniGuardSideWalk.h similarity index 91% rename from src/Game/AI/Action/actionGuardianMiniGuardSideWalk.h rename to src/Game/Actor/Action/actionGuardianMiniGuardSideWalk.h index ee3777e3..606e5531 100644 --- a/src/Game/AI/Action/actionGuardianMiniGuardSideWalk.h +++ b/src/Game/Actor/Action/actionGuardianMiniGuardSideWalk.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionTargetCircleWalk.h" +#include "Game/Actor/Action/actionTargetCircleWalk.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGuardianMiniGuardTurn.cpp b/src/Game/Actor/Action/actionGuardianMiniGuardTurn.cpp similarity index 88% rename from src/Game/AI/Action/actionGuardianMiniGuardTurn.cpp rename to src/Game/Actor/Action/actionGuardianMiniGuardTurn.cpp index ca039e9d..5d7ea73d 100644 --- a/src/Game/AI/Action/actionGuardianMiniGuardTurn.cpp +++ b/src/Game/Actor/Action/actionGuardianMiniGuardTurn.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionGuardianMiniGuardTurn.h" +#include "Game/Actor/Action/actionGuardianMiniGuardTurn.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGuardianMiniGuardTurn.h b/src/Game/Actor/Action/actionGuardianMiniGuardTurn.h similarity index 93% rename from src/Game/AI/Action/actionGuardianMiniGuardTurn.h rename to src/Game/Actor/Action/actionGuardianMiniGuardTurn.h index 689b4817..8bdcd6b6 100644 --- a/src/Game/AI/Action/actionGuardianMiniGuardTurn.h +++ b/src/Game/Actor/Action/actionGuardianMiniGuardTurn.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionTurn.h" +#include "Game/Actor/Action/actionTurn.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGuardianMiniGuardWait.cpp b/src/Game/Actor/Action/actionGuardianMiniGuardWait.cpp similarity index 85% rename from src/Game/AI/Action/actionGuardianMiniGuardWait.cpp rename to src/Game/Actor/Action/actionGuardianMiniGuardWait.cpp index b5b94ce0..755b9a1b 100644 --- a/src/Game/AI/Action/actionGuardianMiniGuardWait.cpp +++ b/src/Game/Actor/Action/actionGuardianMiniGuardWait.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionGuardianMiniGuardWait.h" +#include "Game/Actor/Action/actionGuardianMiniGuardWait.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGuardianMiniGuardWait.h b/src/Game/Actor/Action/actionGuardianMiniGuardWait.h similarity index 89% rename from src/Game/AI/Action/actionGuardianMiniGuardWait.h rename to src/Game/Actor/Action/actionGuardianMiniGuardWait.h index 2daaa184..c1ae37a9 100644 --- a/src/Game/AI/Action/actionGuardianMiniGuardWait.h +++ b/src/Game/Actor/Action/actionGuardianMiniGuardWait.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionGuardianMiniWait.h" +#include "Game/Actor/Action/actionGuardianMiniWait.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGuardianMiniLineBeam.cpp b/src/Game/Actor/Action/actionGuardianMiniLineBeam.cpp similarity index 90% rename from src/Game/AI/Action/actionGuardianMiniLineBeam.cpp rename to src/Game/Actor/Action/actionGuardianMiniLineBeam.cpp index b7d1699b..6ed58a6f 100644 --- a/src/Game/AI/Action/actionGuardianMiniLineBeam.cpp +++ b/src/Game/Actor/Action/actionGuardianMiniLineBeam.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionGuardianMiniLineBeam.h" +#include "Game/Actor/Action/actionGuardianMiniLineBeam.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGuardianMiniLineBeam.h b/src/Game/Actor/Action/actionGuardianMiniLineBeam.h similarity index 91% rename from src/Game/AI/Action/actionGuardianMiniLineBeam.h rename to src/Game/Actor/Action/actionGuardianMiniLineBeam.h index 42abcf96..e2a72635 100644 --- a/src/Game/AI/Action/actionGuardianMiniLineBeam.h +++ b/src/Game/Actor/Action/actionGuardianMiniLineBeam.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionSimpleLineBeam.h" +#include "Game/Actor/Action/actionSimpleLineBeam.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGuardianMiniNeckSpinBeam.cpp b/src/Game/Actor/Action/actionGuardianMiniNeckSpinBeam.cpp similarity index 91% rename from src/Game/AI/Action/actionGuardianMiniNeckSpinBeam.cpp rename to src/Game/Actor/Action/actionGuardianMiniNeckSpinBeam.cpp index 6416f845..dad098a2 100644 --- a/src/Game/AI/Action/actionGuardianMiniNeckSpinBeam.cpp +++ b/src/Game/Actor/Action/actionGuardianMiniNeckSpinBeam.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionGuardianMiniNeckSpinBeam.h" +#include "Game/Actor/Action/actionGuardianMiniNeckSpinBeam.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGuardianMiniNeckSpinBeam.h b/src/Game/Actor/Action/actionGuardianMiniNeckSpinBeam.h similarity index 93% rename from src/Game/AI/Action/actionGuardianMiniNeckSpinBeam.h rename to src/Game/Actor/Action/actionGuardianMiniNeckSpinBeam.h index 75c3f04b..27c599b3 100644 --- a/src/Game/AI/Action/actionGuardianMiniNeckSpinBeam.h +++ b/src/Game/Actor/Action/actionGuardianMiniNeckSpinBeam.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionNeckSpinBeam.h" +#include "Game/Actor/Action/actionNeckSpinBeam.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGuardianMiniPracticeFlagSet.cpp b/src/Game/Actor/Action/actionGuardianMiniPracticeFlagSet.cpp similarity index 92% rename from src/Game/AI/Action/actionGuardianMiniPracticeFlagSet.cpp rename to src/Game/Actor/Action/actionGuardianMiniPracticeFlagSet.cpp index 584e5525..79d6eb58 100644 --- a/src/Game/AI/Action/actionGuardianMiniPracticeFlagSet.cpp +++ b/src/Game/Actor/Action/actionGuardianMiniPracticeFlagSet.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionGuardianMiniPracticeFlagSet.h" +#include "Game/Actor/Action/actionGuardianMiniPracticeFlagSet.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGuardianMiniPracticeFlagSet.h b/src/Game/Actor/Action/actionGuardianMiniPracticeFlagSet.h similarity index 100% rename from src/Game/AI/Action/actionGuardianMiniPracticeFlagSet.h rename to src/Game/Actor/Action/actionGuardianMiniPracticeFlagSet.h diff --git a/src/Game/AI/Action/actionGuardianMiniWait.cpp b/src/Game/Actor/Action/actionGuardianMiniWait.cpp similarity index 93% rename from src/Game/AI/Action/actionGuardianMiniWait.cpp rename to src/Game/Actor/Action/actionGuardianMiniWait.cpp index 1f4ddf0b..10f96e37 100644 --- a/src/Game/AI/Action/actionGuardianMiniWait.cpp +++ b/src/Game/Actor/Action/actionGuardianMiniWait.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionGuardianMiniWait.h" +#include "Game/Actor/Action/actionGuardianMiniWait.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGuardianMiniWait.h b/src/Game/Actor/Action/actionGuardianMiniWait.h similarity index 95% rename from src/Game/AI/Action/actionGuardianMiniWait.h rename to src/Game/Actor/Action/actionGuardianMiniWait.h index 5c61ff33..91eb242a 100644 --- a/src/Game/AI/Action/actionGuardianMiniWait.h +++ b/src/Game/Actor/Action/actionGuardianMiniWait.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionWait.h" +#include "Game/Actor/Action/actionWait.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGuardianMoveTo.cpp b/src/Game/Actor/Action/actionGuardianMoveTo.cpp similarity index 91% rename from src/Game/AI/Action/actionGuardianMoveTo.cpp rename to src/Game/Actor/Action/actionGuardianMoveTo.cpp index ee8d2c62..848d9521 100644 --- a/src/Game/AI/Action/actionGuardianMoveTo.cpp +++ b/src/Game/Actor/Action/actionGuardianMoveTo.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionGuardianMoveTo.h" +#include "Game/Actor/Action/actionGuardianMoveTo.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGuardianMoveTo.h b/src/Game/Actor/Action/actionGuardianMoveTo.h similarity index 100% rename from src/Game/AI/Action/actionGuardianMoveTo.h rename to src/Game/Actor/Action/actionGuardianMoveTo.h diff --git a/src/Game/AI/Action/actionGuardianMoveToPosition.cpp b/src/Game/Actor/Action/actionGuardianMoveToPosition.cpp similarity index 93% rename from src/Game/AI/Action/actionGuardianMoveToPosition.cpp rename to src/Game/Actor/Action/actionGuardianMoveToPosition.cpp index 7618ee48..aa9f8f47 100644 --- a/src/Game/AI/Action/actionGuardianMoveToPosition.cpp +++ b/src/Game/Actor/Action/actionGuardianMoveToPosition.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionGuardianMoveToPosition.h" +#include "Game/Actor/Action/actionGuardianMoveToPosition.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGuardianMoveToPosition.h b/src/Game/Actor/Action/actionGuardianMoveToPosition.h similarity index 94% rename from src/Game/AI/Action/actionGuardianMoveToPosition.h rename to src/Game/Actor/Action/actionGuardianMoveToPosition.h index 3396a451..4982d2ac 100644 --- a/src/Game/AI/Action/actionGuardianMoveToPosition.h +++ b/src/Game/Actor/Action/actionGuardianMoveToPosition.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionGuardianMoveTo.h" +#include "Game/Actor/Action/actionGuardianMoveTo.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGuardianMoveToTarget.cpp b/src/Game/Actor/Action/actionGuardianMoveToTarget.cpp similarity index 92% rename from src/Game/AI/Action/actionGuardianMoveToTarget.cpp rename to src/Game/Actor/Action/actionGuardianMoveToTarget.cpp index 03411f9b..95ce1e79 100644 --- a/src/Game/AI/Action/actionGuardianMoveToTarget.cpp +++ b/src/Game/Actor/Action/actionGuardianMoveToTarget.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionGuardianMoveToTarget.h" +#include "Game/Actor/Action/actionGuardianMoveToTarget.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGuardianMoveToTarget.h b/src/Game/Actor/Action/actionGuardianMoveToTarget.h similarity index 92% rename from src/Game/AI/Action/actionGuardianMoveToTarget.h rename to src/Game/Actor/Action/actionGuardianMoveToTarget.h index c671fdcd..557cfcec 100644 --- a/src/Game/AI/Action/actionGuardianMoveToTarget.h +++ b/src/Game/Actor/Action/actionGuardianMoveToTarget.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionGuardianMoveTo.h" +#include "Game/Actor/Action/actionGuardianMoveTo.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGuardianSearch.cpp b/src/Game/Actor/Action/actionGuardianSearch.cpp similarity index 92% rename from src/Game/AI/Action/actionGuardianSearch.cpp rename to src/Game/Actor/Action/actionGuardianSearch.cpp index e342d819..dce629f2 100644 --- a/src/Game/AI/Action/actionGuardianSearch.cpp +++ b/src/Game/Actor/Action/actionGuardianSearch.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionGuardianSearch.h" +#include "Game/Actor/Action/actionGuardianSearch.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGuardianSearch.h b/src/Game/Actor/Action/actionGuardianSearch.h similarity index 92% rename from src/Game/AI/Action/actionGuardianSearch.h rename to src/Game/Actor/Action/actionGuardianSearch.h index 7b6f31aa..892251d8 100644 --- a/src/Game/AI/Action/actionGuardianSearch.h +++ b/src/Game/Actor/Action/actionGuardianSearch.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionGuardianMoveTo.h" +#include "Game/Actor/Action/actionGuardianMoveTo.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGuardianStopWait.cpp b/src/Game/Actor/Action/actionGuardianStopWait.cpp similarity index 93% rename from src/Game/AI/Action/actionGuardianStopWait.cpp rename to src/Game/Actor/Action/actionGuardianStopWait.cpp index 9eb49e54..7916b102 100644 --- a/src/Game/AI/Action/actionGuardianStopWait.cpp +++ b/src/Game/Actor/Action/actionGuardianStopWait.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionGuardianStopWait.h" +#include "Game/Actor/Action/actionGuardianStopWait.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGuardianStopWait.h b/src/Game/Actor/Action/actionGuardianStopWait.h similarity index 93% rename from src/Game/AI/Action/actionGuardianStopWait.h rename to src/Game/Actor/Action/actionGuardianStopWait.h index ebe4c09f..61d2df5f 100644 --- a/src/Game/AI/Action/actionGuardianStopWait.h +++ b/src/Game/Actor/Action/actionGuardianStopWait.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionGuardianMoveTo.h" +#include "Game/Actor/Action/actionGuardianMoveTo.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionHiddenKorokAppear.cpp b/src/Game/Actor/Action/actionHiddenKorokAppear.cpp similarity index 86% rename from src/Game/AI/Action/actionHiddenKorokAppear.cpp rename to src/Game/Actor/Action/actionHiddenKorokAppear.cpp index 44ef111c..e4837a77 100644 --- a/src/Game/AI/Action/actionHiddenKorokAppear.cpp +++ b/src/Game/Actor/Action/actionHiddenKorokAppear.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionHiddenKorokAppear.h" +#include "Game/Actor/Action/actionHiddenKorokAppear.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionHiddenKorokAppear.h b/src/Game/Actor/Action/actionHiddenKorokAppear.h similarity index 100% rename from src/Game/AI/Action/actionHiddenKorokAppear.h rename to src/Game/Actor/Action/actionHiddenKorokAppear.h diff --git a/src/Game/AI/Action/actionHideBarrelCarried.cpp b/src/Game/Actor/Action/actionHideBarrelCarried.cpp similarity index 91% rename from src/Game/AI/Action/actionHideBarrelCarried.cpp rename to src/Game/Actor/Action/actionHideBarrelCarried.cpp index 8f7c8b0d..dbfa15a2 100644 --- a/src/Game/AI/Action/actionHideBarrelCarried.cpp +++ b/src/Game/Actor/Action/actionHideBarrelCarried.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionHideBarrelCarried.h" +#include "Game/Actor/Action/actionHideBarrelCarried.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionHideBarrelCarried.h b/src/Game/Actor/Action/actionHideBarrelCarried.h similarity index 92% rename from src/Game/AI/Action/actionHideBarrelCarried.h rename to src/Game/Actor/Action/actionHideBarrelCarried.h index 7ab495e6..463095a4 100644 --- a/src/Game/AI/Action/actionHideBarrelCarried.h +++ b/src/Game/Actor/Action/actionHideBarrelCarried.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionCarried.h" +#include "Game/Actor/Action/actionCarried.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionHideHover.cpp b/src/Game/Actor/Action/actionHideHover.cpp similarity index 94% rename from src/Game/AI/Action/actionHideHover.cpp rename to src/Game/Actor/Action/actionHideHover.cpp index 8c4b8070..561e052e 100644 --- a/src/Game/AI/Action/actionHideHover.cpp +++ b/src/Game/Actor/Action/actionHideHover.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionHideHover.h" +#include "Game/Actor/Action/actionHideHover.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionHideHover.h b/src/Game/Actor/Action/actionHideHover.h similarity index 100% rename from src/Game/AI/Action/actionHideHover.h rename to src/Game/Actor/Action/actionHideHover.h diff --git a/src/Game/AI/Action/actionHideShootArrow.cpp b/src/Game/Actor/Action/actionHideShootArrow.cpp similarity index 93% rename from src/Game/AI/Action/actionHideShootArrow.cpp rename to src/Game/Actor/Action/actionHideShootArrow.cpp index a9cb8d3e..ba40958d 100644 --- a/src/Game/AI/Action/actionHideShootArrow.cpp +++ b/src/Game/Actor/Action/actionHideShootArrow.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionHideShootArrow.h" +#include "Game/Actor/Action/actionHideShootArrow.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionHideShootArrow.h b/src/Game/Actor/Action/actionHideShootArrow.h similarity index 94% rename from src/Game/AI/Action/actionHideShootArrow.h rename to src/Game/Actor/Action/actionHideShootArrow.h index 40b45b8c..24ac29d8 100644 --- a/src/Game/AI/Action/actionHideShootArrow.h +++ b/src/Game/Actor/Action/actionHideShootArrow.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionShootArrow.h" +#include "Game/Actor/Action/actionShootArrow.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionHingeMagneFixedRigid.cpp b/src/Game/Actor/Action/actionHingeMagneFixedRigid.cpp similarity index 92% rename from src/Game/AI/Action/actionHingeMagneFixedRigid.cpp rename to src/Game/Actor/Action/actionHingeMagneFixedRigid.cpp index 7292d5a6..0c9d6275 100644 --- a/src/Game/AI/Action/actionHingeMagneFixedRigid.cpp +++ b/src/Game/Actor/Action/actionHingeMagneFixedRigid.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionHingeMagneFixedRigid.h" +#include "Game/Actor/Action/actionHingeMagneFixedRigid.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionHingeMagneFixedRigid.h b/src/Game/Actor/Action/actionHingeMagneFixedRigid.h similarity index 90% rename from src/Game/AI/Action/actionHingeMagneFixedRigid.h rename to src/Game/Actor/Action/actionHingeMagneFixedRigid.h index e4adedaf..e8d8740b 100644 --- a/src/Game/AI/Action/actionHingeMagneFixedRigid.h +++ b/src/Game/Actor/Action/actionHingeMagneFixedRigid.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionFixedMagneSliderBlock.h" +#include "Game/Actor/Action/actionFixedMagneSliderBlock.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionHoldArrow.cpp b/src/Game/Actor/Action/actionHoldArrow.cpp similarity index 91% rename from src/Game/AI/Action/actionHoldArrow.cpp rename to src/Game/Actor/Action/actionHoldArrow.cpp index 9e024cb9..4e9361de 100644 --- a/src/Game/AI/Action/actionHoldArrow.cpp +++ b/src/Game/Actor/Action/actionHoldArrow.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionHoldArrow.h" +#include "Game/Actor/Action/actionHoldArrow.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionHoldArrow.h b/src/Game/Actor/Action/actionHoldArrow.h similarity index 89% rename from src/Game/AI/Action/actionHoldArrow.h rename to src/Game/Actor/Action/actionHoldArrow.h index 55d22eee..b06b1557 100644 --- a/src/Game/AI/Action/actionHoldArrow.h +++ b/src/Game/Actor/Action/actionHoldArrow.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionActionWithPosAngReduce.h" +#include "Game/Actor/Action/actionActionWithPosAngReduce.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionHoldArrowBackWalk.cpp b/src/Game/Actor/Action/actionHoldArrowBackWalk.cpp similarity index 90% rename from src/Game/AI/Action/actionHoldArrowBackWalk.cpp rename to src/Game/Actor/Action/actionHoldArrowBackWalk.cpp index 4cbeaea9..14f1d8b0 100644 --- a/src/Game/AI/Action/actionHoldArrowBackWalk.cpp +++ b/src/Game/Actor/Action/actionHoldArrowBackWalk.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionHoldArrowBackWalk.h" +#include "Game/Actor/Action/actionHoldArrowBackWalk.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionHoldArrowBackWalk.h b/src/Game/Actor/Action/actionHoldArrowBackWalk.h similarity index 91% rename from src/Game/AI/Action/actionHoldArrowBackWalk.h rename to src/Game/Actor/Action/actionHoldArrowBackWalk.h index 6d243d19..9cae36f5 100644 --- a/src/Game/AI/Action/actionHoldArrowBackWalk.h +++ b/src/Game/Actor/Action/actionHoldArrowBackWalk.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionBackWalkEx.h" +#include "Game/Actor/Action/actionBackWalkEx.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionHoldArrowTurn.cpp b/src/Game/Actor/Action/actionHoldArrowTurn.cpp similarity index 88% rename from src/Game/AI/Action/actionHoldArrowTurn.cpp rename to src/Game/Actor/Action/actionHoldArrowTurn.cpp index a081755f..959db0ae 100644 --- a/src/Game/AI/Action/actionHoldArrowTurn.cpp +++ b/src/Game/Actor/Action/actionHoldArrowTurn.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionHoldArrowTurn.h" +#include "Game/Actor/Action/actionHoldArrowTurn.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionHoldArrowTurn.h b/src/Game/Actor/Action/actionHoldArrowTurn.h similarity index 90% rename from src/Game/AI/Action/actionHoldArrowTurn.h rename to src/Game/Actor/Action/actionHoldArrowTurn.h index 8b446b24..8fe0830e 100644 --- a/src/Game/AI/Action/actionHoldArrowTurn.h +++ b/src/Game/Actor/Action/actionHoldArrowTurn.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionTurnBase.h" +#include "Game/Actor/Action/actionTurnBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionHoldArrowWalk.cpp b/src/Game/Actor/Action/actionHoldArrowWalk.cpp similarity index 90% rename from src/Game/AI/Action/actionHoldArrowWalk.cpp rename to src/Game/Actor/Action/actionHoldArrowWalk.cpp index fe316d6a..2aad73b8 100644 --- a/src/Game/AI/Action/actionHoldArrowWalk.cpp +++ b/src/Game/Actor/Action/actionHoldArrowWalk.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionHoldArrowWalk.h" +#include "Game/Actor/Action/actionHoldArrowWalk.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionHoldArrowWalk.h b/src/Game/Actor/Action/actionHoldArrowWalk.h similarity index 92% rename from src/Game/AI/Action/actionHoldArrowWalk.h rename to src/Game/Actor/Action/actionHoldArrowWalk.h index 4698cefe..56e95dd8 100644 --- a/src/Game/AI/Action/actionHoldArrowWalk.h +++ b/src/Game/Actor/Action/actionHoldArrowWalk.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionMoveBase.h" +#include "Game/Actor/Action/actionMoveBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionHopFlyByTriggers.cpp b/src/Game/Actor/Action/actionHopFlyByTriggers.cpp similarity index 93% rename from src/Game/AI/Action/actionHopFlyByTriggers.cpp rename to src/Game/Actor/Action/actionHopFlyByTriggers.cpp index d73aaad9..0a389953 100644 --- a/src/Game/AI/Action/actionHopFlyByTriggers.cpp +++ b/src/Game/Actor/Action/actionHopFlyByTriggers.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionHopFlyByTriggers.h" +#include "Game/Actor/Action/actionHopFlyByTriggers.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionHopFlyByTriggers.h b/src/Game/Actor/Action/actionHopFlyByTriggers.h similarity index 100% rename from src/Game/AI/Action/actionHopFlyByTriggers.h rename to src/Game/Actor/Action/actionHopFlyByTriggers.h diff --git a/src/Game/AI/Action/actionHornUse.cpp b/src/Game/Actor/Action/actionHornUse.cpp similarity index 94% rename from src/Game/AI/Action/actionHornUse.cpp rename to src/Game/Actor/Action/actionHornUse.cpp index bb003bad..d2e41e48 100644 --- a/src/Game/AI/Action/actionHornUse.cpp +++ b/src/Game/Actor/Action/actionHornUse.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionHornUse.h" +#include "Game/Actor/Action/actionHornUse.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionHornUse.h b/src/Game/Actor/Action/actionHornUse.h similarity index 94% rename from src/Game/AI/Action/actionHornUse.h rename to src/Game/Actor/Action/actionHornUse.h index 405153b2..33303aba 100644 --- a/src/Game/AI/Action/actionHornUse.h +++ b/src/Game/Actor/Action/actionHornUse.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionHornUseBase.h" +#include "Game/Actor/Action/actionHornUseBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionHornUseBase.cpp b/src/Game/Actor/Action/actionHornUseBase.cpp similarity index 93% rename from src/Game/AI/Action/actionHornUseBase.cpp rename to src/Game/Actor/Action/actionHornUseBase.cpp index 5ad099c7..990c6cd7 100644 --- a/src/Game/AI/Action/actionHornUseBase.cpp +++ b/src/Game/Actor/Action/actionHornUseBase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionHornUseBase.h" +#include "Game/Actor/Action/actionHornUseBase.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionHornUseBase.h b/src/Game/Actor/Action/actionHornUseBase.h similarity index 92% rename from src/Game/AI/Action/actionHornUseBase.h rename to src/Game/Actor/Action/actionHornUseBase.h index 32616859..aead7152 100644 --- a/src/Game/AI/Action/actionHornUseBase.h +++ b/src/Game/Actor/Action/actionHornUseBase.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionTimeredASPlay.h" +#include "Game/Actor/Action/actionTimeredASPlay.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionHorseDie.cpp b/src/Game/Actor/Action/actionHorseDie.cpp similarity index 93% rename from src/Game/AI/Action/actionHorseDie.cpp rename to src/Game/Actor/Action/actionHorseDie.cpp index 9074db80..e9331fb4 100644 --- a/src/Game/AI/Action/actionHorseDie.cpp +++ b/src/Game/Actor/Action/actionHorseDie.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionHorseDie.h" +#include "Game/Actor/Action/actionHorseDie.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionHorseDie.h b/src/Game/Actor/Action/actionHorseDie.h similarity index 100% rename from src/Game/AI/Action/actionHorseDie.h rename to src/Game/Actor/Action/actionHorseDie.h diff --git a/src/Game/AI/Action/actionHorseEatCarriedItem.cpp b/src/Game/Actor/Action/actionHorseEatCarriedItem.cpp similarity index 94% rename from src/Game/AI/Action/actionHorseEatCarriedItem.cpp rename to src/Game/Actor/Action/actionHorseEatCarriedItem.cpp index ac932af3..82e9d810 100644 --- a/src/Game/AI/Action/actionHorseEatCarriedItem.cpp +++ b/src/Game/Actor/Action/actionHorseEatCarriedItem.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionHorseEatCarriedItem.h" +#include "Game/Actor/Action/actionHorseEatCarriedItem.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionHorseEatCarriedItem.h b/src/Game/Actor/Action/actionHorseEatCarriedItem.h similarity index 100% rename from src/Game/AI/Action/actionHorseEatCarriedItem.h rename to src/Game/Actor/Action/actionHorseEatCarriedItem.h diff --git a/src/Game/AI/Action/actionHorseElectricParalysis.cpp b/src/Game/Actor/Action/actionHorseElectricParalysis.cpp similarity index 94% rename from src/Game/AI/Action/actionHorseElectricParalysis.cpp rename to src/Game/Actor/Action/actionHorseElectricParalysis.cpp index eb9d848e..932ac815 100644 --- a/src/Game/AI/Action/actionHorseElectricParalysis.cpp +++ b/src/Game/Actor/Action/actionHorseElectricParalysis.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionHorseElectricParalysis.h" +#include "Game/Actor/Action/actionHorseElectricParalysis.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionHorseElectricParalysis.h b/src/Game/Actor/Action/actionHorseElectricParalysis.h similarity index 94% rename from src/Game/AI/Action/actionHorseElectricParalysis.h rename to src/Game/Actor/Action/actionHorseElectricParalysis.h index 546bc842..cc5c6f31 100644 --- a/src/Game/AI/Action/actionHorseElectricParalysis.h +++ b/src/Game/Actor/Action/actionHorseElectricParalysis.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionActionWithPosAngReduce.h" +#include "Game/Actor/Action/actionActionWithPosAngReduce.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionHorseFollow.cpp b/src/Game/Actor/Action/actionHorseFollow.cpp similarity index 93% rename from src/Game/AI/Action/actionHorseFollow.cpp rename to src/Game/Actor/Action/actionHorseFollow.cpp index d6957466..4dd830af 100644 --- a/src/Game/AI/Action/actionHorseFollow.cpp +++ b/src/Game/Actor/Action/actionHorseFollow.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionHorseFollow.h" +#include "Game/Actor/Action/actionHorseFollow.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionHorseFollow.h b/src/Game/Actor/Action/actionHorseFollow.h similarity index 92% rename from src/Game/AI/Action/actionHorseFollow.h rename to src/Game/Actor/Action/actionHorseFollow.h index 7b3cee04..84dbc1cc 100644 --- a/src/Game/AI/Action/actionHorseFollow.h +++ b/src/Game/Actor/Action/actionHorseFollow.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionAnimalFollowBase.h" +#include "Game/Actor/Action/actionAnimalFollowBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionHorseFreeze.cpp b/src/Game/Actor/Action/actionHorseFreeze.cpp similarity index 95% rename from src/Game/AI/Action/actionHorseFreeze.cpp rename to src/Game/Actor/Action/actionHorseFreeze.cpp index a07bf01a..0ac21032 100644 --- a/src/Game/AI/Action/actionHorseFreeze.cpp +++ b/src/Game/Actor/Action/actionHorseFreeze.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionHorseFreeze.h" +#include "Game/Actor/Action/actionHorseFreeze.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionHorseFreeze.h b/src/Game/Actor/Action/actionHorseFreeze.h similarity index 93% rename from src/Game/AI/Action/actionHorseFreeze.h rename to src/Game/Actor/Action/actionHorseFreeze.h index c7274686..0ab70301 100644 --- a/src/Game/AI/Action/actionHorseFreeze.h +++ b/src/Game/Actor/Action/actionHorseFreeze.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionActionWithPosAngReduce.h" +#include "Game/Actor/Action/actionActionWithPosAngReduce.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionHorseMoveToSafePos.cpp b/src/Game/Actor/Action/actionHorseMoveToSafePos.cpp similarity index 94% rename from src/Game/AI/Action/actionHorseMoveToSafePos.cpp rename to src/Game/Actor/Action/actionHorseMoveToSafePos.cpp index cb186bb0..c6af0493 100644 --- a/src/Game/AI/Action/actionHorseMoveToSafePos.cpp +++ b/src/Game/Actor/Action/actionHorseMoveToSafePos.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionHorseMoveToSafePos.h" +#include "Game/Actor/Action/actionHorseMoveToSafePos.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionHorseMoveToSafePos.h b/src/Game/Actor/Action/actionHorseMoveToSafePos.h similarity index 93% rename from src/Game/AI/Action/actionHorseMoveToSafePos.h rename to src/Game/Actor/Action/actionHorseMoveToSafePos.h index 3de8a0d2..9ddeb3da 100644 --- a/src/Game/AI/Action/actionHorseMoveToSafePos.h +++ b/src/Game/Actor/Action/actionHorseMoveToSafePos.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionAnimalMoveGuidedBase.h" +#include "Game/Actor/Horse/Action/actionAnimalMoveGuidedBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionHorseReturnToSafePos.cpp b/src/Game/Actor/Action/actionHorseReturnToSafePos.cpp similarity index 93% rename from src/Game/AI/Action/actionHorseReturnToSafePos.cpp rename to src/Game/Actor/Action/actionHorseReturnToSafePos.cpp index a26eb98a..f333e36f 100644 --- a/src/Game/AI/Action/actionHorseReturnToSafePos.cpp +++ b/src/Game/Actor/Action/actionHorseReturnToSafePos.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionHorseReturnToSafePos.h" +#include "Game/Actor/Action/actionHorseReturnToSafePos.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionHorseReturnToSafePos.h b/src/Game/Actor/Action/actionHorseReturnToSafePos.h similarity index 100% rename from src/Game/AI/Action/actionHorseReturnToSafePos.h rename to src/Game/Actor/Action/actionHorseReturnToSafePos.h diff --git a/src/Game/AI/Action/actionHorseRiddenByPlayer.cpp b/src/Game/Actor/Action/actionHorseRiddenByPlayer.cpp similarity index 98% rename from src/Game/AI/Action/actionHorseRiddenByPlayer.cpp rename to src/Game/Actor/Action/actionHorseRiddenByPlayer.cpp index 3a51514d..9268942c 100644 --- a/src/Game/AI/Action/actionHorseRiddenByPlayer.cpp +++ b/src/Game/Actor/Action/actionHorseRiddenByPlayer.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionHorseRiddenByPlayer.h" +#include "Game/Actor/Action/actionHorseRiddenByPlayer.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionHorseRiddenByPlayer.h b/src/Game/Actor/Action/actionHorseRiddenByPlayer.h similarity index 100% rename from src/Game/AI/Action/actionHorseRiddenByPlayer.h rename to src/Game/Actor/Action/actionHorseRiddenByPlayer.h diff --git a/src/Game/AI/Action/actionHorseRide.cpp b/src/Game/Actor/Action/actionHorseRide.cpp similarity index 93% rename from src/Game/AI/Action/actionHorseRide.cpp rename to src/Game/Actor/Action/actionHorseRide.cpp index ccf88875..2c63f93a 100644 --- a/src/Game/AI/Action/actionHorseRide.cpp +++ b/src/Game/Actor/Action/actionHorseRide.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionHorseRide.h" +#include "Game/Actor/Action/actionHorseRide.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionHorseRide.h b/src/Game/Actor/Action/actionHorseRide.h similarity index 100% rename from src/Game/AI/Action/actionHorseRide.h rename to src/Game/Actor/Action/actionHorseRide.h diff --git a/src/Game/AI/Action/actionHorseRideAngryGear1Coomand.cpp b/src/Game/Actor/Action/actionHorseRideAngryGear1Coomand.cpp similarity index 91% rename from src/Game/AI/Action/actionHorseRideAngryGear1Coomand.cpp rename to src/Game/Actor/Action/actionHorseRideAngryGear1Coomand.cpp index f87072e1..c980a990 100644 --- a/src/Game/AI/Action/actionHorseRideAngryGear1Coomand.cpp +++ b/src/Game/Actor/Action/actionHorseRideAngryGear1Coomand.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionHorseRideAngryGear1Coomand.h" +#include "Game/Actor/Action/actionHorseRideAngryGear1Coomand.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionHorseRideAngryGear1Coomand.h b/src/Game/Actor/Action/actionHorseRideAngryGear1Coomand.h similarity index 91% rename from src/Game/AI/Action/actionHorseRideAngryGear1Coomand.h rename to src/Game/Actor/Action/actionHorseRideAngryGear1Coomand.h index 5d785f65..c6b934b3 100644 --- a/src/Game/AI/Action/actionHorseRideAngryGear1Coomand.h +++ b/src/Game/Actor/Action/actionHorseRideAngryGear1Coomand.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionHorseRideCommand.h" +#include "Game/Actor/Action/actionHorseRideCommand.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionHorseRideArrowReload.cpp b/src/Game/Actor/Action/actionHorseRideArrowReload.cpp similarity index 93% rename from src/Game/AI/Action/actionHorseRideArrowReload.cpp rename to src/Game/Actor/Action/actionHorseRideArrowReload.cpp index ef8c9b02..c68b9965 100644 --- a/src/Game/AI/Action/actionHorseRideArrowReload.cpp +++ b/src/Game/Actor/Action/actionHorseRideArrowReload.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionHorseRideArrowReload.h" +#include "Game/Actor/Action/actionHorseRideArrowReload.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionHorseRideArrowReload.h b/src/Game/Actor/Action/actionHorseRideArrowReload.h similarity index 94% rename from src/Game/AI/Action/actionHorseRideArrowReload.h rename to src/Game/Actor/Action/actionHorseRideArrowReload.h index 00fb9646..190ac278 100644 --- a/src/Game/AI/Action/actionHorseRideArrowReload.h +++ b/src/Game/Actor/Action/actionHorseRideArrowReload.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionHorseRide.h" +#include "Game/Actor/Action/actionHorseRide.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionHorseRideAttack.cpp b/src/Game/Actor/Action/actionHorseRideAttack.cpp similarity index 94% rename from src/Game/AI/Action/actionHorseRideAttack.cpp rename to src/Game/Actor/Action/actionHorseRideAttack.cpp index e2814271..79a53beb 100644 --- a/src/Game/AI/Action/actionHorseRideAttack.cpp +++ b/src/Game/Actor/Action/actionHorseRideAttack.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionHorseRideAttack.h" +#include "Game/Actor/Action/actionHorseRideAttack.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionHorseRideAttack.h b/src/Game/Actor/Action/actionHorseRideAttack.h similarity index 93% rename from src/Game/AI/Action/actionHorseRideAttack.h rename to src/Game/Actor/Action/actionHorseRideAttack.h index 13b228bb..84437547 100644 --- a/src/Game/AI/Action/actionHorseRideAttack.h +++ b/src/Game/Actor/Action/actionHorseRideAttack.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionHorseRideLookWait.h" +#include "Game/Actor/Action/actionHorseRideLookWait.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionHorseRideCancelCommand.cpp b/src/Game/Actor/Action/actionHorseRideCancelCommand.cpp similarity index 91% rename from src/Game/AI/Action/actionHorseRideCancelCommand.cpp rename to src/Game/Actor/Action/actionHorseRideCancelCommand.cpp index 693e74ee..b3ea44fe 100644 --- a/src/Game/AI/Action/actionHorseRideCancelCommand.cpp +++ b/src/Game/Actor/Action/actionHorseRideCancelCommand.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionHorseRideCancelCommand.h" +#include "Game/Actor/Action/actionHorseRideCancelCommand.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionHorseRideCancelCommand.h b/src/Game/Actor/Action/actionHorseRideCancelCommand.h similarity index 91% rename from src/Game/AI/Action/actionHorseRideCancelCommand.h rename to src/Game/Actor/Action/actionHorseRideCancelCommand.h index f0dde15d..c3a42474 100644 --- a/src/Game/AI/Action/actionHorseRideCancelCommand.h +++ b/src/Game/Actor/Action/actionHorseRideCancelCommand.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionHorseRideCommand.h" +#include "Game/Actor/Action/actionHorseRideCommand.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionHorseRideChargeCommand.cpp b/src/Game/Actor/Action/actionHorseRideChargeCommand.cpp similarity index 92% rename from src/Game/AI/Action/actionHorseRideChargeCommand.cpp rename to src/Game/Actor/Action/actionHorseRideChargeCommand.cpp index c0f48052..6c2c622f 100644 --- a/src/Game/AI/Action/actionHorseRideChargeCommand.cpp +++ b/src/Game/Actor/Action/actionHorseRideChargeCommand.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionHorseRideChargeCommand.h" +#include "Game/Actor/Action/actionHorseRideChargeCommand.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionHorseRideChargeCommand.h b/src/Game/Actor/Action/actionHorseRideChargeCommand.h similarity index 90% rename from src/Game/AI/Action/actionHorseRideChargeCommand.h rename to src/Game/Actor/Action/actionHorseRideChargeCommand.h index b502386c..c945ac6d 100644 --- a/src/Game/AI/Action/actionHorseRideChargeCommand.h +++ b/src/Game/Actor/Action/actionHorseRideChargeCommand.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionHorseRideMoveCommand.h" +#include "Game/Actor/Action/actionHorseRideMoveCommand.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionHorseRideChaseCommand.cpp b/src/Game/Actor/Action/actionHorseRideChaseCommand.cpp similarity index 92% rename from src/Game/AI/Action/actionHorseRideChaseCommand.cpp rename to src/Game/Actor/Action/actionHorseRideChaseCommand.cpp index 23093cbd..083268de 100644 --- a/src/Game/AI/Action/actionHorseRideChaseCommand.cpp +++ b/src/Game/Actor/Action/actionHorseRideChaseCommand.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionHorseRideChaseCommand.h" +#include "Game/Actor/Action/actionHorseRideChaseCommand.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionHorseRideChaseCommand.h b/src/Game/Actor/Action/actionHorseRideChaseCommand.h similarity index 91% rename from src/Game/AI/Action/actionHorseRideChaseCommand.h rename to src/Game/Actor/Action/actionHorseRideChaseCommand.h index 4a8a97b5..2f0d0e64 100644 --- a/src/Game/AI/Action/actionHorseRideChaseCommand.h +++ b/src/Game/Actor/Action/actionHorseRideChaseCommand.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionHorseRideMoveCommand.h" +#include "Game/Actor/Action/actionHorseRideMoveCommand.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionHorseRideCommand.cpp b/src/Game/Actor/Action/actionHorseRideCommand.cpp similarity index 92% rename from src/Game/AI/Action/actionHorseRideCommand.cpp rename to src/Game/Actor/Action/actionHorseRideCommand.cpp index ef7f2df8..5e072d5c 100644 --- a/src/Game/AI/Action/actionHorseRideCommand.cpp +++ b/src/Game/Actor/Action/actionHorseRideCommand.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionHorseRideCommand.h" +#include "Game/Actor/Action/actionHorseRideCommand.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionHorseRideCommand.h b/src/Game/Actor/Action/actionHorseRideCommand.h similarity index 91% rename from src/Game/AI/Action/actionHorseRideCommand.h rename to src/Game/Actor/Action/actionHorseRideCommand.h index 9c738864..da590912 100644 --- a/src/Game/AI/Action/actionHorseRideCommand.h +++ b/src/Game/Actor/Action/actionHorseRideCommand.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionHorseRideCommandBase.h" +#include "Game/Actor/Action/actionHorseRideCommandBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionHorseRideCommandBase.cpp b/src/Game/Actor/Action/actionHorseRideCommandBase.cpp similarity index 91% rename from src/Game/AI/Action/actionHorseRideCommandBase.cpp rename to src/Game/Actor/Action/actionHorseRideCommandBase.cpp index bd61b165..a1be2d97 100644 --- a/src/Game/AI/Action/actionHorseRideCommandBase.cpp +++ b/src/Game/Actor/Action/actionHorseRideCommandBase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionHorseRideCommandBase.h" +#include "Game/Actor/Action/actionHorseRideCommandBase.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionHorseRideCommandBase.h b/src/Game/Actor/Action/actionHorseRideCommandBase.h similarity index 90% rename from src/Game/AI/Action/actionHorseRideCommandBase.h rename to src/Game/Actor/Action/actionHorseRideCommandBase.h index f534d600..80f3eb94 100644 --- a/src/Game/AI/Action/actionHorseRideCommandBase.h +++ b/src/Game/Actor/Action/actionHorseRideCommandBase.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionHorseRideLookWait.h" +#include "Game/Actor/Action/actionHorseRideLookWait.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionHorseRideDynSetGearCommand.cpp b/src/Game/Actor/Action/actionHorseRideDynSetGearCommand.cpp similarity index 92% rename from src/Game/AI/Action/actionHorseRideDynSetGearCommand.cpp rename to src/Game/Actor/Action/actionHorseRideDynSetGearCommand.cpp index f14a5408..76705e9f 100644 --- a/src/Game/AI/Action/actionHorseRideDynSetGearCommand.cpp +++ b/src/Game/Actor/Action/actionHorseRideDynSetGearCommand.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionHorseRideDynSetGearCommand.h" +#include "Game/Actor/Action/actionHorseRideDynSetGearCommand.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionHorseRideDynSetGearCommand.h b/src/Game/Actor/Action/actionHorseRideDynSetGearCommand.h similarity index 92% rename from src/Game/AI/Action/actionHorseRideDynSetGearCommand.h rename to src/Game/Actor/Action/actionHorseRideDynSetGearCommand.h index 47fe56d4..fbd51f5c 100644 --- a/src/Game/AI/Action/actionHorseRideDynSetGearCommand.h +++ b/src/Game/Actor/Action/actionHorseRideDynSetGearCommand.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionHorseRideCommand.h" +#include "Game/Actor/Action/actionHorseRideCommand.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionHorseRideLookWait.cpp b/src/Game/Actor/Action/actionHorseRideLookWait.cpp similarity index 92% rename from src/Game/AI/Action/actionHorseRideLookWait.cpp rename to src/Game/Actor/Action/actionHorseRideLookWait.cpp index e79a34c8..97e15545 100644 --- a/src/Game/AI/Action/actionHorseRideLookWait.cpp +++ b/src/Game/Actor/Action/actionHorseRideLookWait.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionHorseRideLookWait.h" +#include "Game/Actor/Action/actionHorseRideLookWait.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionHorseRideLookWait.h b/src/Game/Actor/Action/actionHorseRideLookWait.h similarity index 93% rename from src/Game/AI/Action/actionHorseRideLookWait.h rename to src/Game/Actor/Action/actionHorseRideLookWait.h index 5a1407a6..ff42d9a5 100644 --- a/src/Game/AI/Action/actionHorseRideLookWait.h +++ b/src/Game/Actor/Action/actionHorseRideLookWait.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionHorseRide.h" +#include "Game/Actor/Action/actionHorseRide.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionHorseRideLoopAttack.cpp b/src/Game/Actor/Action/actionHorseRideLoopAttack.cpp similarity index 94% rename from src/Game/AI/Action/actionHorseRideLoopAttack.cpp rename to src/Game/Actor/Action/actionHorseRideLoopAttack.cpp index 8087d823..6bf64177 100644 --- a/src/Game/AI/Action/actionHorseRideLoopAttack.cpp +++ b/src/Game/Actor/Action/actionHorseRideLoopAttack.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionHorseRideLoopAttack.h" +#include "Game/Actor/Action/actionHorseRideLoopAttack.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionHorseRideLoopAttack.h b/src/Game/Actor/Action/actionHorseRideLoopAttack.h similarity index 95% rename from src/Game/AI/Action/actionHorseRideLoopAttack.h rename to src/Game/Actor/Action/actionHorseRideLoopAttack.h index 450887b0..a32917d6 100644 --- a/src/Game/AI/Action/actionHorseRideLoopAttack.h +++ b/src/Game/Actor/Action/actionHorseRideLoopAttack.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionHorseRide.h" +#include "Game/Actor/Action/actionHorseRide.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionHorseRideMoveCommand.cpp b/src/Game/Actor/Action/actionHorseRideMoveCommand.cpp similarity index 92% rename from src/Game/AI/Action/actionHorseRideMoveCommand.cpp rename to src/Game/Actor/Action/actionHorseRideMoveCommand.cpp index cff66ef7..1651c466 100644 --- a/src/Game/AI/Action/actionHorseRideMoveCommand.cpp +++ b/src/Game/Actor/Action/actionHorseRideMoveCommand.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionHorseRideMoveCommand.h" +#include "Game/Actor/Action/actionHorseRideMoveCommand.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionHorseRideMoveCommand.h b/src/Game/Actor/Action/actionHorseRideMoveCommand.h similarity index 91% rename from src/Game/AI/Action/actionHorseRideMoveCommand.h rename to src/Game/Actor/Action/actionHorseRideMoveCommand.h index 2ea639fa..a013e281 100644 --- a/src/Game/AI/Action/actionHorseRideMoveCommand.h +++ b/src/Game/Actor/Action/actionHorseRideMoveCommand.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionHorseRideCommand.h" +#include "Game/Actor/Action/actionHorseRideCommand.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionHorseRideMoveToCommand.cpp b/src/Game/Actor/Action/actionHorseRideMoveToCommand.cpp similarity index 92% rename from src/Game/AI/Action/actionHorseRideMoveToCommand.cpp rename to src/Game/Actor/Action/actionHorseRideMoveToCommand.cpp index 0100074c..88b7f648 100644 --- a/src/Game/AI/Action/actionHorseRideMoveToCommand.cpp +++ b/src/Game/Actor/Action/actionHorseRideMoveToCommand.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionHorseRideMoveToCommand.h" +#include "Game/Actor/Action/actionHorseRideMoveToCommand.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionHorseRideMoveToCommand.h b/src/Game/Actor/Action/actionHorseRideMoveToCommand.h similarity index 90% rename from src/Game/AI/Action/actionHorseRideMoveToCommand.h rename to src/Game/Actor/Action/actionHorseRideMoveToCommand.h index 592e5665..1d879e27 100644 --- a/src/Game/AI/Action/actionHorseRideMoveToCommand.h +++ b/src/Game/Actor/Action/actionHorseRideMoveToCommand.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionHorseRideMoveCommand.h" +#include "Game/Actor/Action/actionHorseRideMoveCommand.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionHorseRideOneTimeASPlay.cpp b/src/Game/Actor/Action/actionHorseRideOneTimeASPlay.cpp similarity index 92% rename from src/Game/AI/Action/actionHorseRideOneTimeASPlay.cpp rename to src/Game/Actor/Action/actionHorseRideOneTimeASPlay.cpp index 79f90ee0..b8c3b44b 100644 --- a/src/Game/AI/Action/actionHorseRideOneTimeASPlay.cpp +++ b/src/Game/Actor/Action/actionHorseRideOneTimeASPlay.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionHorseRideOneTimeASPlay.h" +#include "Game/Actor/Action/actionHorseRideOneTimeASPlay.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionHorseRideOneTimeASPlay.h b/src/Game/Actor/Action/actionHorseRideOneTimeASPlay.h similarity index 93% rename from src/Game/AI/Action/actionHorseRideOneTimeASPlay.h rename to src/Game/Actor/Action/actionHorseRideOneTimeASPlay.h index 5ff92e2b..f053fdce 100644 --- a/src/Game/AI/Action/actionHorseRideOneTimeASPlay.h +++ b/src/Game/Actor/Action/actionHorseRideOneTimeASPlay.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionHorseRide.h" +#include "Game/Actor/Action/actionHorseRide.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionHorseRideOneTimeViewASPlay.cpp b/src/Game/Actor/Action/actionHorseRideOneTimeViewASPlay.cpp similarity index 91% rename from src/Game/AI/Action/actionHorseRideOneTimeViewASPlay.cpp rename to src/Game/Actor/Action/actionHorseRideOneTimeViewASPlay.cpp index fca6e7bc..eea1d2a6 100644 --- a/src/Game/AI/Action/actionHorseRideOneTimeViewASPlay.cpp +++ b/src/Game/Actor/Action/actionHorseRideOneTimeViewASPlay.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionHorseRideOneTimeViewASPlay.h" +#include "Game/Actor/Action/actionHorseRideOneTimeViewASPlay.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionHorseRideOneTimeViewASPlay.h b/src/Game/Actor/Action/actionHorseRideOneTimeViewASPlay.h similarity index 91% rename from src/Game/AI/Action/actionHorseRideOneTimeViewASPlay.h rename to src/Game/Actor/Action/actionHorseRideOneTimeViewASPlay.h index befc002a..ca45793b 100644 --- a/src/Game/AI/Action/actionHorseRideOneTimeViewASPlay.h +++ b/src/Game/Actor/Action/actionHorseRideOneTimeViewASPlay.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionHorseRideViewWait.h" +#include "Game/Actor/Action/actionHorseRideViewWait.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionHorseRideSearch.cpp b/src/Game/Actor/Action/actionHorseRideSearch.cpp similarity index 91% rename from src/Game/AI/Action/actionHorseRideSearch.cpp rename to src/Game/Actor/Action/actionHorseRideSearch.cpp index 90061652..a03eaa3c 100644 --- a/src/Game/AI/Action/actionHorseRideSearch.cpp +++ b/src/Game/Actor/Action/actionHorseRideSearch.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionHorseRideSearch.h" +#include "Game/Actor/Action/actionHorseRideSearch.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionHorseRideSearch.h b/src/Game/Actor/Action/actionHorseRideSearch.h similarity index 91% rename from src/Game/AI/Action/actionHorseRideSearch.h rename to src/Game/Actor/Action/actionHorseRideSearch.h index 9b5d9da1..4387cd07 100644 --- a/src/Game/AI/Action/actionHorseRideSearch.h +++ b/src/Game/Actor/Action/actionHorseRideSearch.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionHorseRide.h" +#include "Game/Actor/Action/actionHorseRide.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionHorseRideShoot.cpp b/src/Game/Actor/Action/actionHorseRideShoot.cpp similarity index 95% rename from src/Game/AI/Action/actionHorseRideShoot.cpp rename to src/Game/Actor/Action/actionHorseRideShoot.cpp index c65527f6..f8408da1 100644 --- a/src/Game/AI/Action/actionHorseRideShoot.cpp +++ b/src/Game/Actor/Action/actionHorseRideShoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionHorseRideShoot.h" +#include "Game/Actor/Action/actionHorseRideShoot.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionHorseRideShoot.h b/src/Game/Actor/Action/actionHorseRideShoot.h similarity index 95% rename from src/Game/AI/Action/actionHorseRideShoot.h rename to src/Game/Actor/Action/actionHorseRideShoot.h index c8f8df4e..e73c92a6 100644 --- a/src/Game/AI/Action/actionHorseRideShoot.h +++ b/src/Game/Actor/Action/actionHorseRideShoot.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionHorseRide.h" +#include "Game/Actor/Action/actionHorseRide.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionHorseRideStopCommand.cpp b/src/Game/Actor/Action/actionHorseRideStopCommand.cpp similarity index 91% rename from src/Game/AI/Action/actionHorseRideStopCommand.cpp rename to src/Game/Actor/Action/actionHorseRideStopCommand.cpp index cefdd0e0..64e4d6ef 100644 --- a/src/Game/AI/Action/actionHorseRideStopCommand.cpp +++ b/src/Game/Actor/Action/actionHorseRideStopCommand.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionHorseRideStopCommand.h" +#include "Game/Actor/Action/actionHorseRideStopCommand.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionHorseRideStopCommand.h b/src/Game/Actor/Action/actionHorseRideStopCommand.h similarity index 91% rename from src/Game/AI/Action/actionHorseRideStopCommand.h rename to src/Game/Actor/Action/actionHorseRideStopCommand.h index 6c33eff5..6f852c83 100644 --- a/src/Game/AI/Action/actionHorseRideStopCommand.h +++ b/src/Game/Actor/Action/actionHorseRideStopCommand.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionHorseRideCommand.h" +#include "Game/Actor/Action/actionHorseRideCommand.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionHorseRideTurnCommand.cpp b/src/Game/Actor/Action/actionHorseRideTurnCommand.cpp similarity index 91% rename from src/Game/AI/Action/actionHorseRideTurnCommand.cpp rename to src/Game/Actor/Action/actionHorseRideTurnCommand.cpp index a6c6a18f..e93ba57c 100644 --- a/src/Game/AI/Action/actionHorseRideTurnCommand.cpp +++ b/src/Game/Actor/Action/actionHorseRideTurnCommand.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionHorseRideTurnCommand.h" +#include "Game/Actor/Action/actionHorseRideTurnCommand.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionHorseRideTurnCommand.h b/src/Game/Actor/Action/actionHorseRideTurnCommand.h similarity index 91% rename from src/Game/AI/Action/actionHorseRideTurnCommand.h rename to src/Game/Actor/Action/actionHorseRideTurnCommand.h index 67cd1572..8e1cfbc6 100644 --- a/src/Game/AI/Action/actionHorseRideTurnCommand.h +++ b/src/Game/Actor/Action/actionHorseRideTurnCommand.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionHorseRideCommand.h" +#include "Game/Actor/Action/actionHorseRideCommand.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionHorseRideViewWait.cpp b/src/Game/Actor/Action/actionHorseRideViewWait.cpp similarity index 92% rename from src/Game/AI/Action/actionHorseRideViewWait.cpp rename to src/Game/Actor/Action/actionHorseRideViewWait.cpp index ed5ff9dd..c7688aea 100644 --- a/src/Game/AI/Action/actionHorseRideViewWait.cpp +++ b/src/Game/Actor/Action/actionHorseRideViewWait.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionHorseRideViewWait.h" +#include "Game/Actor/Action/actionHorseRideViewWait.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionHorseRideViewWait.h b/src/Game/Actor/Action/actionHorseRideViewWait.h similarity index 93% rename from src/Game/AI/Action/actionHorseRideViewWait.h rename to src/Game/Actor/Action/actionHorseRideViewWait.h index 0899e50f..b21e4927 100644 --- a/src/Game/AI/Action/actionHorseRideViewWait.h +++ b/src/Game/Actor/Action/actionHorseRideViewWait.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionHorseRide.h" +#include "Game/Actor/Action/actionHorseRide.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionHorseRideWait.cpp b/src/Game/Actor/Action/actionHorseRideWait.cpp similarity index 92% rename from src/Game/AI/Action/actionHorseRideWait.cpp rename to src/Game/Actor/Action/actionHorseRideWait.cpp index 879f066e..3101519b 100644 --- a/src/Game/AI/Action/actionHorseRideWait.cpp +++ b/src/Game/Actor/Action/actionHorseRideWait.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionHorseRideWait.h" +#include "Game/Actor/Action/actionHorseRideWait.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionHorseRideWait.h b/src/Game/Actor/Action/actionHorseRideWait.h similarity index 93% rename from src/Game/AI/Action/actionHorseRideWait.h rename to src/Game/Actor/Action/actionHorseRideWait.h index 367cb437..a14bd39f 100644 --- a/src/Game/AI/Action/actionHorseRideWait.h +++ b/src/Game/Actor/Action/actionHorseRideWait.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionHorseRide.h" +#include "Game/Actor/Action/actionHorseRide.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionHorseRodeo.cpp b/src/Game/Actor/Action/actionHorseRodeo.cpp similarity index 91% rename from src/Game/AI/Action/actionHorseRodeo.cpp rename to src/Game/Actor/Action/actionHorseRodeo.cpp index 987289c0..e55eb338 100644 --- a/src/Game/AI/Action/actionHorseRodeo.cpp +++ b/src/Game/Actor/Action/actionHorseRodeo.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionHorseRodeo.h" +#include "Game/Actor/Action/actionHorseRodeo.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionHorseRodeo.h b/src/Game/Actor/Action/actionHorseRodeo.h similarity index 100% rename from src/Game/AI/Action/actionHorseRodeo.h rename to src/Game/Actor/Action/actionHorseRodeo.h diff --git a/src/Game/AI/Action/actionHorseSwimToTargetActor.cpp b/src/Game/Actor/Action/actionHorseSwimToTargetActor.cpp similarity index 91% rename from src/Game/AI/Action/actionHorseSwimToTargetActor.cpp rename to src/Game/Actor/Action/actionHorseSwimToTargetActor.cpp index 9f531c77..ac7c1a9e 100644 --- a/src/Game/AI/Action/actionHorseSwimToTargetActor.cpp +++ b/src/Game/Actor/Action/actionHorseSwimToTargetActor.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionHorseSwimToTargetActor.h" +#include "Game/Actor/Action/actionHorseSwimToTargetActor.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionHorseSwimToTargetActor.h b/src/Game/Actor/Action/actionHorseSwimToTargetActor.h similarity index 92% rename from src/Game/AI/Action/actionHorseSwimToTargetActor.h rename to src/Game/Actor/Action/actionHorseSwimToTargetActor.h index f69f5b61..1d13bf12 100644 --- a/src/Game/AI/Action/actionHorseSwimToTargetActor.h +++ b/src/Game/Actor/Action/actionHorseSwimToTargetActor.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionHorseSwim.h" +#include "Game/Actor/Horse/Action/actionHorseSwim.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionHorseVanish.cpp b/src/Game/Actor/Action/actionHorseVanish.cpp similarity index 91% rename from src/Game/AI/Action/actionHorseVanish.cpp rename to src/Game/Actor/Action/actionHorseVanish.cpp index a0a495d9..e0f31a5b 100644 --- a/src/Game/AI/Action/actionHorseVanish.cpp +++ b/src/Game/Actor/Action/actionHorseVanish.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionHorseVanish.h" +#include "Game/Actor/Action/actionHorseVanish.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionHorseVanish.h b/src/Game/Actor/Action/actionHorseVanish.h similarity index 100% rename from src/Game/AI/Action/actionHorseVanish.h rename to src/Game/Actor/Action/actionHorseVanish.h diff --git a/src/Game/AI/Action/actionHorseWaitAndLookAtNPC.cpp b/src/Game/Actor/Action/actionHorseWaitAndLookAtNPC.cpp similarity index 91% rename from src/Game/AI/Action/actionHorseWaitAndLookAtNPC.cpp rename to src/Game/Actor/Action/actionHorseWaitAndLookAtNPC.cpp index bc4034ae..c57934af 100644 --- a/src/Game/AI/Action/actionHorseWaitAndLookAtNPC.cpp +++ b/src/Game/Actor/Action/actionHorseWaitAndLookAtNPC.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionHorseWaitAndLookAtNPC.h" +#include "Game/Actor/Action/actionHorseWaitAndLookAtNPC.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionHorseWaitAndLookAtNPC.h b/src/Game/Actor/Action/actionHorseWaitAndLookAtNPC.h similarity index 90% rename from src/Game/AI/Action/actionHorseWaitAndLookAtNPC.h rename to src/Game/Actor/Action/actionHorseWaitAndLookAtNPC.h index 71177312..4fa825bb 100644 --- a/src/Game/AI/Action/actionHorseWaitAndLookAtNPC.h +++ b/src/Game/Actor/Action/actionHorseWaitAndLookAtNPC.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionHorseWaitAction.h" +#include "Game/Actor/Horse/Action/actionHorseWaitAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionHorseWaitEx.cpp b/src/Game/Actor/Action/actionHorseWaitEx.cpp similarity index 92% rename from src/Game/AI/Action/actionHorseWaitEx.cpp rename to src/Game/Actor/Action/actionHorseWaitEx.cpp index d95b351a..6dd8009a 100644 --- a/src/Game/AI/Action/actionHorseWaitEx.cpp +++ b/src/Game/Actor/Action/actionHorseWaitEx.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionHorseWaitEx.h" +#include "Game/Actor/Action/actionHorseWaitEx.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionHorseWaitEx.h b/src/Game/Actor/Action/actionHorseWaitEx.h similarity index 90% rename from src/Game/AI/Action/actionHorseWaitEx.h rename to src/Game/Actor/Action/actionHorseWaitEx.h index a212bc39..54353aa7 100644 --- a/src/Game/AI/Action/actionHorseWaitEx.h +++ b/src/Game/Actor/Action/actionHorseWaitEx.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionHorseWaitAction.h" +#include "Game/Actor/Horse/Action/actionHorseWaitAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionHover.cpp b/src/Game/Actor/Action/actionHover.cpp similarity index 93% rename from src/Game/AI/Action/actionHover.cpp rename to src/Game/Actor/Action/actionHover.cpp index 81a804df..e7968c11 100644 --- a/src/Game/AI/Action/actionHover.cpp +++ b/src/Game/Actor/Action/actionHover.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionHover.h" +#include "Game/Actor/Action/actionHover.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionHover.h b/src/Game/Actor/Action/actionHover.h similarity index 93% rename from src/Game/AI/Action/actionHover.h rename to src/Game/Actor/Action/actionHover.h index 96c90476..46c3aa09 100644 --- a/src/Game/AI/Action/actionHover.h +++ b/src/Game/Actor/Action/actionHover.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionHoverBase.h" +#include "Game/Actor/Action/actionHoverBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionHoverBase.cpp b/src/Game/Actor/Action/actionHoverBase.cpp similarity index 93% rename from src/Game/AI/Action/actionHoverBase.cpp rename to src/Game/Actor/Action/actionHoverBase.cpp index 45e96d33..b411b089 100644 --- a/src/Game/AI/Action/actionHoverBase.cpp +++ b/src/Game/Actor/Action/actionHoverBase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionHoverBase.h" +#include "Game/Actor/Action/actionHoverBase.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionHoverBase.h b/src/Game/Actor/Action/actionHoverBase.h similarity index 92% rename from src/Game/AI/Action/actionHoverBase.h rename to src/Game/Actor/Action/actionHoverBase.h index 781cb7aa..29d6cfad 100644 --- a/src/Game/AI/Action/actionHoverBase.h +++ b/src/Game/Actor/Action/actionHoverBase.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionFreeMovingAction.h" +#include "Game/Actor/Action/actionFreeMovingAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionHoverNoticeTurn.cpp b/src/Game/Actor/Action/actionHoverNoticeTurn.cpp similarity index 91% rename from src/Game/AI/Action/actionHoverNoticeTurn.cpp rename to src/Game/Actor/Action/actionHoverNoticeTurn.cpp index 72d784e2..926f63fc 100644 --- a/src/Game/AI/Action/actionHoverNoticeTurn.cpp +++ b/src/Game/Actor/Action/actionHoverNoticeTurn.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionHoverNoticeTurn.h" +#include "Game/Actor/Action/actionHoverNoticeTurn.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionHoverNoticeTurn.h b/src/Game/Actor/Action/actionHoverNoticeTurn.h similarity index 91% rename from src/Game/AI/Action/actionHoverNoticeTurn.h rename to src/Game/Actor/Action/actionHoverNoticeTurn.h index fd99744d..2c0df6cc 100644 --- a/src/Game/AI/Action/actionHoverNoticeTurn.h +++ b/src/Game/Actor/Action/actionHoverNoticeTurn.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionNoticeTurn.h" +#include "Game/Actor/Action/actionNoticeTurn.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionHoverPredictVacuumShoot.cpp b/src/Game/Actor/Action/actionHoverPredictVacuumShoot.cpp similarity index 91% rename from src/Game/AI/Action/actionHoverPredictVacuumShoot.cpp rename to src/Game/Actor/Action/actionHoverPredictVacuumShoot.cpp index 465344c4..8c70de9d 100644 --- a/src/Game/AI/Action/actionHoverPredictVacuumShoot.cpp +++ b/src/Game/Actor/Action/actionHoverPredictVacuumShoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionHoverPredictVacuumShoot.h" +#include "Game/Actor/Action/actionHoverPredictVacuumShoot.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionHoverPredictVacuumShoot.h b/src/Game/Actor/Action/actionHoverPredictVacuumShoot.h similarity index 91% rename from src/Game/AI/Action/actionHoverPredictVacuumShoot.h rename to src/Game/Actor/Action/actionHoverPredictVacuumShoot.h index 8d61a048..384b6740 100644 --- a/src/Game/AI/Action/actionHoverPredictVacuumShoot.h +++ b/src/Game/Actor/Action/actionHoverPredictVacuumShoot.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPredictVacuumShoot.h" +#include "Game/Actor/Action/actionPredictVacuumShoot.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionHoverTurn.cpp b/src/Game/Actor/Action/actionHoverTurn.cpp similarity index 92% rename from src/Game/AI/Action/actionHoverTurn.cpp rename to src/Game/Actor/Action/actionHoverTurn.cpp index abffc3de..ad405839 100644 --- a/src/Game/AI/Action/actionHoverTurn.cpp +++ b/src/Game/Actor/Action/actionHoverTurn.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionHoverTurn.h" +#include "Game/Actor/Action/actionHoverTurn.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionHoverTurn.h b/src/Game/Actor/Action/actionHoverTurn.h similarity index 93% rename from src/Game/AI/Action/actionHoverTurn.h rename to src/Game/Actor/Action/actionHoverTurn.h index 5f9dbd5b..8bbccccc 100644 --- a/src/Game/AI/Action/actionHoverTurn.h +++ b/src/Game/Actor/Action/actionHoverTurn.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionTurnBase.h" +#include "Game/Actor/Action/actionTurnBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionHuntingDead.cpp b/src/Game/Actor/Action/actionHuntingDead.cpp similarity index 93% rename from src/Game/AI/Action/actionHuntingDead.cpp rename to src/Game/Actor/Action/actionHuntingDead.cpp index 979a0b64..bc826e04 100644 --- a/src/Game/AI/Action/actionHuntingDead.cpp +++ b/src/Game/Actor/Action/actionHuntingDead.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionHuntingDead.h" +#include "Game/Actor/Action/actionHuntingDead.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionHuntingDead.h b/src/Game/Actor/Action/actionHuntingDead.h similarity index 100% rename from src/Game/AI/Action/actionHuntingDead.h rename to src/Game/Actor/Action/actionHuntingDead.h diff --git a/src/Game/AI/Action/actionIceBroken.cpp b/src/Game/Actor/Action/actionIceBroken.cpp similarity index 91% rename from src/Game/AI/Action/actionIceBroken.cpp rename to src/Game/Actor/Action/actionIceBroken.cpp index 2b839b97..4fd8cbe6 100644 --- a/src/Game/AI/Action/actionIceBroken.cpp +++ b/src/Game/Actor/Action/actionIceBroken.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionIceBroken.h" +#include "Game/Actor/Action/actionIceBroken.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionIceBroken.h b/src/Game/Actor/Action/actionIceBroken.h similarity index 100% rename from src/Game/AI/Action/actionIceBroken.h rename to src/Game/Actor/Action/actionIceBroken.h diff --git a/src/Game/AI/Action/actionIchigekiHeartDecrease.cpp b/src/Game/Actor/Action/actionIchigekiHeartDecrease.cpp similarity index 92% rename from src/Game/AI/Action/actionIchigekiHeartDecrease.cpp rename to src/Game/Actor/Action/actionIchigekiHeartDecrease.cpp index 5131c2da..05311a7f 100644 --- a/src/Game/AI/Action/actionIchigekiHeartDecrease.cpp +++ b/src/Game/Actor/Action/actionIchigekiHeartDecrease.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionIchigekiHeartDecrease.h" +#include "Game/Actor/Action/actionIchigekiHeartDecrease.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionIchigekiHeartDecrease.h b/src/Game/Actor/Action/actionIchigekiHeartDecrease.h similarity index 100% rename from src/Game/AI/Action/actionIchigekiHeartDecrease.h rename to src/Game/Actor/Action/actionIchigekiHeartDecrease.h diff --git a/src/Game/AI/Action/actionIchigekiHeartUiClose.cpp b/src/Game/Actor/Action/actionIchigekiHeartUiClose.cpp similarity index 86% rename from src/Game/AI/Action/actionIchigekiHeartUiClose.cpp rename to src/Game/Actor/Action/actionIchigekiHeartUiClose.cpp index 0f5a8557..685f980e 100644 --- a/src/Game/AI/Action/actionIchigekiHeartUiClose.cpp +++ b/src/Game/Actor/Action/actionIchigekiHeartUiClose.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionIchigekiHeartUiClose.h" +#include "Game/Actor/Action/actionIchigekiHeartUiClose.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionIchigekiHeartUiClose.h b/src/Game/Actor/Action/actionIchigekiHeartUiClose.h similarity index 100% rename from src/Game/AI/Action/actionIchigekiHeartUiClose.h rename to src/Game/Actor/Action/actionIchigekiHeartUiClose.h diff --git a/src/Game/AI/Action/actionIchigekiHeartUiOpen.cpp b/src/Game/Actor/Action/actionIchigekiHeartUiOpen.cpp similarity index 86% rename from src/Game/AI/Action/actionIchigekiHeartUiOpen.cpp rename to src/Game/Actor/Action/actionIchigekiHeartUiOpen.cpp index b050e565..725463f0 100644 --- a/src/Game/AI/Action/actionIchigekiHeartUiOpen.cpp +++ b/src/Game/Actor/Action/actionIchigekiHeartUiOpen.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionIchigekiHeartUiOpen.h" +#include "Game/Actor/Action/actionIchigekiHeartUiOpen.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionIchigekiHeartUiOpen.h b/src/Game/Actor/Action/actionIchigekiHeartUiOpen.h similarity index 100% rename from src/Game/AI/Action/actionIchigekiHeartUiOpen.h rename to src/Game/Actor/Action/actionIchigekiHeartUiOpen.h diff --git a/src/Game/AI/Action/actionIdleAction.cpp b/src/Game/Actor/Action/actionIdleAction.cpp similarity index 92% rename from src/Game/AI/Action/actionIdleAction.cpp rename to src/Game/Actor/Action/actionIdleAction.cpp index 8f70eea2..d41af6a4 100644 --- a/src/Game/AI/Action/actionIdleAction.cpp +++ b/src/Game/Actor/Action/actionIdleAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionIdleAction.h" +#include "Game/Actor/Action/actionIdleAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionIdleAction.h b/src/Game/Actor/Action/actionIdleAction.h similarity index 100% rename from src/Game/AI/Action/actionIdleAction.h rename to src/Game/Actor/Action/actionIdleAction.h diff --git a/src/Game/AI/Action/actionIgniteGrabAndShoot.cpp b/src/Game/Actor/Action/actionIgniteGrabAndShoot.cpp similarity index 92% rename from src/Game/AI/Action/actionIgniteGrabAndShoot.cpp rename to src/Game/Actor/Action/actionIgniteGrabAndShoot.cpp index fc60080e..a30d2623 100644 --- a/src/Game/AI/Action/actionIgniteGrabAndShoot.cpp +++ b/src/Game/Actor/Action/actionIgniteGrabAndShoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionIgniteGrabAndShoot.h" +#include "Game/Actor/Action/actionIgniteGrabAndShoot.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionIgniteGrabAndShoot.h b/src/Game/Actor/Action/actionIgniteGrabAndShoot.h similarity index 100% rename from src/Game/AI/Action/actionIgniteGrabAndShoot.h rename to src/Game/Actor/Action/actionIgniteGrabAndShoot.h diff --git a/src/Game/AI/Action/actionIgniteThreeActorAttack.cpp b/src/Game/Actor/Action/actionIgniteThreeActorAttack.cpp similarity index 94% rename from src/Game/AI/Action/actionIgniteThreeActorAttack.cpp rename to src/Game/Actor/Action/actionIgniteThreeActorAttack.cpp index f5ab65d6..4aa3f0f5 100644 --- a/src/Game/AI/Action/actionIgniteThreeActorAttack.cpp +++ b/src/Game/Actor/Action/actionIgniteThreeActorAttack.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionIgniteThreeActorAttack.h" +#include "Game/Actor/Action/actionIgniteThreeActorAttack.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionIgniteThreeActorAttack.h b/src/Game/Actor/Action/actionIgniteThreeActorAttack.h similarity index 95% rename from src/Game/AI/Action/actionIgniteThreeActorAttack.h rename to src/Game/Actor/Action/actionIgniteThreeActorAttack.h index dc75962f..e1372592 100644 --- a/src/Game/AI/Action/actionIgniteThreeActorAttack.h +++ b/src/Game/Actor/Action/actionIgniteThreeActorAttack.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionOnetimeStopASPlay.h" +#include "Game/Actor/Action/actionOnetimeStopASPlay.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionIgniteToTarget.cpp b/src/Game/Actor/Action/actionIgniteToTarget.cpp similarity index 95% rename from src/Game/AI/Action/actionIgniteToTarget.cpp rename to src/Game/Actor/Action/actionIgniteToTarget.cpp index ece38a4b..2520efe4 100644 --- a/src/Game/AI/Action/actionIgniteToTarget.cpp +++ b/src/Game/Actor/Action/actionIgniteToTarget.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionIgniteToTarget.h" +#include "Game/Actor/Action/actionIgniteToTarget.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionIgniteToTarget.h b/src/Game/Actor/Action/actionIgniteToTarget.h similarity index 96% rename from src/Game/AI/Action/actionIgniteToTarget.h rename to src/Game/Actor/Action/actionIgniteToTarget.h index 701ef359..166555aa 100644 --- a/src/Game/AI/Action/actionIgniteToTarget.h +++ b/src/Game/Actor/Action/actionIgniteToTarget.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionOnetimeStopASPlay.h" +#include "Game/Actor/Action/actionOnetimeStopASPlay.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionIgniteToTargetDir.cpp b/src/Game/Actor/Action/actionIgniteToTargetDir.cpp similarity index 83% rename from src/Game/AI/Action/actionIgniteToTargetDir.cpp rename to src/Game/Actor/Action/actionIgniteToTargetDir.cpp index 92a2279d..59fbfa29 100644 --- a/src/Game/AI/Action/actionIgniteToTargetDir.cpp +++ b/src/Game/Actor/Action/actionIgniteToTargetDir.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionIgniteToTargetDir.h" +#include "Game/Actor/Action/actionIgniteToTargetDir.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionIgniteToTargetDir.h b/src/Game/Actor/Action/actionIgniteToTargetDir.h similarity index 86% rename from src/Game/AI/Action/actionIgniteToTargetDir.h rename to src/Game/Actor/Action/actionIgniteToTargetDir.h index c3929910..4c37d48b 100644 --- a/src/Game/AI/Action/actionIgniteToTargetDir.h +++ b/src/Game/Actor/Action/actionIgniteToTargetDir.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionIgniteToTargetSimple.h" +#include "Game/Actor/Action/actionIgniteToTargetSimple.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionIgniteToTargetSimple.cpp b/src/Game/Actor/Action/actionIgniteToTargetSimple.cpp similarity index 95% rename from src/Game/AI/Action/actionIgniteToTargetSimple.cpp rename to src/Game/Actor/Action/actionIgniteToTargetSimple.cpp index 7461a28f..ebfe16d4 100644 --- a/src/Game/AI/Action/actionIgniteToTargetSimple.cpp +++ b/src/Game/Actor/Action/actionIgniteToTargetSimple.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionIgniteToTargetSimple.h" +#include "Game/Actor/Action/actionIgniteToTargetSimple.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionIgniteToTargetSimple.h b/src/Game/Actor/Action/actionIgniteToTargetSimple.h similarity index 95% rename from src/Game/AI/Action/actionIgniteToTargetSimple.h rename to src/Game/Actor/Action/actionIgniteToTargetSimple.h index 0fad5e14..2d33ecc6 100644 --- a/src/Game/AI/Action/actionIgniteToTargetSimple.h +++ b/src/Game/Actor/Action/actionIgniteToTargetSimple.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionOnetimeStopASPlay.h" +#include "Game/Actor/Action/actionOnetimeStopASPlay.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionIgnitedThrown.cpp b/src/Game/Actor/Action/actionIgnitedThrown.cpp similarity index 95% rename from src/Game/AI/Action/actionIgnitedThrown.cpp rename to src/Game/Actor/Action/actionIgnitedThrown.cpp index 791ee57f..0bfe9a91 100644 --- a/src/Game/AI/Action/actionIgnitedThrown.cpp +++ b/src/Game/Actor/Action/actionIgnitedThrown.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionIgnitedThrown.h" +#include "Game/Actor/Action/actionIgnitedThrown.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionIgnitedThrown.h b/src/Game/Actor/Action/actionIgnitedThrown.h similarity index 100% rename from src/Game/AI/Action/actionIgnitedThrown.h rename to src/Game/Actor/Action/actionIgnitedThrown.h diff --git a/src/Game/AI/Action/actionImmediateStopOwnedHorse.cpp b/src/Game/Actor/Action/actionImmediateStopOwnedHorse.cpp similarity index 87% rename from src/Game/AI/Action/actionImmediateStopOwnedHorse.cpp rename to src/Game/Actor/Action/actionImmediateStopOwnedHorse.cpp index 779aee29..893de2b1 100644 --- a/src/Game/AI/Action/actionImmediateStopOwnedHorse.cpp +++ b/src/Game/Actor/Action/actionImmediateStopOwnedHorse.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionImmediateStopOwnedHorse.h" +#include "Game/Actor/Action/actionImmediateStopOwnedHorse.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionImmediateStopOwnedHorse.h b/src/Game/Actor/Action/actionImmediateStopOwnedHorse.h similarity index 100% rename from src/Game/AI/Action/actionImmediateStopOwnedHorse.h rename to src/Game/Actor/Action/actionImmediateStopOwnedHorse.h diff --git a/src/Game/AI/Action/actionInCarryBox.cpp b/src/Game/Actor/Action/actionInCarryBox.cpp similarity index 92% rename from src/Game/AI/Action/actionInCarryBox.cpp rename to src/Game/Actor/Action/actionInCarryBox.cpp index 138985b8..ffb2c1e9 100644 --- a/src/Game/AI/Action/actionInCarryBox.cpp +++ b/src/Game/Actor/Action/actionInCarryBox.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionInCarryBox.h" +#include "Game/Actor/Action/actionInCarryBox.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionInCarryBox.h b/src/Game/Actor/Action/actionInCarryBox.h similarity index 100% rename from src/Game/AI/Action/actionInCarryBox.h rename to src/Game/Actor/Action/actionInCarryBox.h diff --git a/src/Game/AI/Action/actionInWaterSelForkASPlay.cpp b/src/Game/Actor/Action/actionInWaterSelForkASPlay.cpp similarity index 94% rename from src/Game/AI/Action/actionInWaterSelForkASPlay.cpp rename to src/Game/Actor/Action/actionInWaterSelForkASPlay.cpp index acb405dd..7296f05c 100644 --- a/src/Game/AI/Action/actionInWaterSelForkASPlay.cpp +++ b/src/Game/Actor/Action/actionInWaterSelForkASPlay.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionInWaterSelForkASPlay.h" +#include "Game/Actor/Action/actionInWaterSelForkASPlay.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionInWaterSelForkASPlay.h b/src/Game/Actor/Action/actionInWaterSelForkASPlay.h similarity index 100% rename from src/Game/AI/Action/actionInWaterSelForkASPlay.h rename to src/Game/Actor/Action/actionInWaterSelForkASPlay.h diff --git a/src/Game/AI/Action/actionIncreaseNumDungeonClearSeal.cpp b/src/Game/Actor/Action/actionIncreaseNumDungeonClearSeal.cpp similarity index 92% rename from src/Game/AI/Action/actionIncreaseNumDungeonClearSeal.cpp rename to src/Game/Actor/Action/actionIncreaseNumDungeonClearSeal.cpp index d67b1e59..716f086c 100644 --- a/src/Game/AI/Action/actionIncreaseNumDungeonClearSeal.cpp +++ b/src/Game/Actor/Action/actionIncreaseNumDungeonClearSeal.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionIncreaseNumDungeonClearSeal.h" +#include "Game/Actor/Action/actionIncreaseNumDungeonClearSeal.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionIncreaseNumDungeonClearSeal.h b/src/Game/Actor/Action/actionIncreaseNumDungeonClearSeal.h similarity index 100% rename from src/Game/AI/Action/actionIncreaseNumDungeonClearSeal.h rename to src/Game/Actor/Action/actionIncreaseNumDungeonClearSeal.h diff --git a/src/Game/AI/Action/actionIncreaseNumHeroSeal.cpp b/src/Game/Actor/Action/actionIncreaseNumHeroSeal.cpp similarity index 92% rename from src/Game/AI/Action/actionIncreaseNumHeroSeal.cpp rename to src/Game/Actor/Action/actionIncreaseNumHeroSeal.cpp index 931f2881..68413387 100644 --- a/src/Game/AI/Action/actionIncreaseNumHeroSeal.cpp +++ b/src/Game/Actor/Action/actionIncreaseNumHeroSeal.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionIncreaseNumHeroSeal.h" +#include "Game/Actor/Action/actionIncreaseNumHeroSeal.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionIncreaseNumHeroSeal.h b/src/Game/Actor/Action/actionIncreaseNumHeroSeal.h similarity index 100% rename from src/Game/AI/Action/actionIncreaseNumHeroSeal.h rename to src/Game/Actor/Action/actionIncreaseNumHeroSeal.h diff --git a/src/Game/AI/Action/actionIncreaseNumKorokNuts.cpp b/src/Game/Actor/Action/actionIncreaseNumKorokNuts.cpp similarity index 92% rename from src/Game/AI/Action/actionIncreaseNumKorokNuts.cpp rename to src/Game/Actor/Action/actionIncreaseNumKorokNuts.cpp index 732c64a7..e26b12e3 100644 --- a/src/Game/AI/Action/actionIncreaseNumKorokNuts.cpp +++ b/src/Game/Actor/Action/actionIncreaseNumKorokNuts.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionIncreaseNumKorokNuts.h" +#include "Game/Actor/Action/actionIncreaseNumKorokNuts.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionIncreaseNumKorokNuts.h b/src/Game/Actor/Action/actionIncreaseNumKorokNuts.h similarity index 100% rename from src/Game/AI/Action/actionIncreaseNumKorokNuts.h rename to src/Game/Actor/Action/actionIncreaseNumKorokNuts.h diff --git a/src/Game/AI/Action/actionIncreasePlayerMaxHeart.cpp b/src/Game/Actor/Action/actionIncreasePlayerMaxHeart.cpp similarity index 92% rename from src/Game/AI/Action/actionIncreasePlayerMaxHeart.cpp rename to src/Game/Actor/Action/actionIncreasePlayerMaxHeart.cpp index 99bf5a50..83e12d10 100644 --- a/src/Game/AI/Action/actionIncreasePlayerMaxHeart.cpp +++ b/src/Game/Actor/Action/actionIncreasePlayerMaxHeart.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionIncreasePlayerMaxHeart.h" +#include "Game/Actor/Action/actionIncreasePlayerMaxHeart.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionIncreasePlayerMaxHeart.h b/src/Game/Actor/Action/actionIncreasePlayerMaxHeart.h similarity index 100% rename from src/Game/AI/Action/actionIncreasePlayerMaxHeart.h rename to src/Game/Actor/Action/actionIncreasePlayerMaxHeart.h diff --git a/src/Game/AI/Action/actionIncreasePlayerMaxStamina.cpp b/src/Game/Actor/Action/actionIncreasePlayerMaxStamina.cpp similarity index 92% rename from src/Game/AI/Action/actionIncreasePlayerMaxStamina.cpp rename to src/Game/Actor/Action/actionIncreasePlayerMaxStamina.cpp index f8500113..132a665e 100644 --- a/src/Game/AI/Action/actionIncreasePlayerMaxStamina.cpp +++ b/src/Game/Actor/Action/actionIncreasePlayerMaxStamina.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionIncreasePlayerMaxStamina.h" +#include "Game/Actor/Action/actionIncreasePlayerMaxStamina.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionIncreasePlayerMaxStamina.h b/src/Game/Actor/Action/actionIncreasePlayerMaxStamina.h similarity index 100% rename from src/Game/AI/Action/actionIncreasePlayerMaxStamina.h rename to src/Game/Actor/Action/actionIncreasePlayerMaxStamina.h diff --git a/src/Game/AI/Action/actionInitPouchForQuest.cpp b/src/Game/Actor/Action/actionInitPouchForQuest.cpp similarity index 86% rename from src/Game/AI/Action/actionInitPouchForQuest.cpp rename to src/Game/Actor/Action/actionInitPouchForQuest.cpp index bb13210a..7ec530f0 100644 --- a/src/Game/AI/Action/actionInitPouchForQuest.cpp +++ b/src/Game/Actor/Action/actionInitPouchForQuest.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionInitPouchForQuest.h" +#include "Game/Actor/Action/actionInitPouchForQuest.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionInitPouchForQuest.h b/src/Game/Actor/Action/actionInitPouchForQuest.h similarity index 100% rename from src/Game/AI/Action/actionInitPouchForQuest.h rename to src/Game/Actor/Action/actionInitPouchForQuest.h diff --git a/src/Game/AI/Action/actionInsectLevelFlyMove.cpp b/src/Game/Actor/Action/actionInsectLevelFlyMove.cpp similarity index 93% rename from src/Game/AI/Action/actionInsectLevelFlyMove.cpp rename to src/Game/Actor/Action/actionInsectLevelFlyMove.cpp index a1531f17..7deb4c46 100644 --- a/src/Game/AI/Action/actionInsectLevelFlyMove.cpp +++ b/src/Game/Actor/Action/actionInsectLevelFlyMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionInsectLevelFlyMove.h" +#include "Game/Actor/Action/actionInsectLevelFlyMove.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionInsectLevelFlyMove.h b/src/Game/Actor/Action/actionInsectLevelFlyMove.h similarity index 93% rename from src/Game/AI/Action/actionInsectLevelFlyMove.h rename to src/Game/Actor/Action/actionInsectLevelFlyMove.h index 12995627..9342af4f 100644 --- a/src/Game/AI/Action/actionInsectLevelFlyMove.h +++ b/src/Game/Actor/Action/actionInsectLevelFlyMove.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionLevelFlyMove.h" +#include "Game/Actor/Action/actionLevelFlyMove.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionInvisibleKorokMove.cpp b/src/Game/Actor/Action/actionInvisibleKorokMove.cpp similarity index 93% rename from src/Game/AI/Action/actionInvisibleKorokMove.cpp rename to src/Game/Actor/Action/actionInvisibleKorokMove.cpp index c339f172..f80a7f09 100644 --- a/src/Game/AI/Action/actionInvisibleKorokMove.cpp +++ b/src/Game/Actor/Action/actionInvisibleKorokMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionInvisibleKorokMove.h" +#include "Game/Actor/Action/actionInvisibleKorokMove.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionInvisibleKorokMove.h b/src/Game/Actor/Action/actionInvisibleKorokMove.h similarity index 100% rename from src/Game/AI/Action/actionInvisibleKorokMove.h rename to src/Game/Actor/Action/actionInvisibleKorokMove.h diff --git a/src/Game/AI/Action/actionInvisibleKorokWait.cpp b/src/Game/Actor/Action/actionInvisibleKorokWait.cpp similarity index 92% rename from src/Game/AI/Action/actionInvisibleKorokWait.cpp rename to src/Game/Actor/Action/actionInvisibleKorokWait.cpp index 5c66f545..914bce80 100644 --- a/src/Game/AI/Action/actionInvisibleKorokWait.cpp +++ b/src/Game/Actor/Action/actionInvisibleKorokWait.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionInvisibleKorokWait.h" +#include "Game/Actor/Action/actionInvisibleKorokWait.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionInvisibleKorokWait.h b/src/Game/Actor/Action/actionInvisibleKorokWait.h similarity index 100% rename from src/Game/AI/Action/actionInvisibleKorokWait.h rename to src/Game/Actor/Action/actionInvisibleKorokWait.h diff --git a/src/Game/AI/Action/actionIsMorphEndASPlay.cpp b/src/Game/Actor/Action/actionIsMorphEndASPlay.cpp similarity index 91% rename from src/Game/AI/Action/actionIsMorphEndASPlay.cpp rename to src/Game/Actor/Action/actionIsMorphEndASPlay.cpp index 8340c015..d57d36dc 100644 --- a/src/Game/AI/Action/actionIsMorphEndASPlay.cpp +++ b/src/Game/Actor/Action/actionIsMorphEndASPlay.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionIsMorphEndASPlay.h" +#include "Game/Actor/Action/actionIsMorphEndASPlay.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionIsMorphEndASPlay.h b/src/Game/Actor/Action/actionIsMorphEndASPlay.h similarity index 90% rename from src/Game/AI/Action/actionIsMorphEndASPlay.h rename to src/Game/Actor/Action/actionIsMorphEndASPlay.h index 235bd5cc..f9d98417 100644 --- a/src/Game/AI/Action/actionIsMorphEndASPlay.h +++ b/src/Game/Actor/Action/actionIsMorphEndASPlay.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionOnetimeStopASPlay.h" +#include "Game/Actor/Action/actionOnetimeStopASPlay.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionItemAmiiboCreateFromDropTable.cpp b/src/Game/Actor/Action/actionItemAmiiboCreateFromDropTable.cpp similarity index 97% rename from src/Game/AI/Action/actionItemAmiiboCreateFromDropTable.cpp rename to src/Game/Actor/Action/actionItemAmiiboCreateFromDropTable.cpp index 49639737..d26c624a 100644 --- a/src/Game/AI/Action/actionItemAmiiboCreateFromDropTable.cpp +++ b/src/Game/Actor/Action/actionItemAmiiboCreateFromDropTable.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionItemAmiiboCreateFromDropTable.h" +#include "Game/Actor/Action/actionItemAmiiboCreateFromDropTable.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionItemAmiiboCreateFromDropTable.h b/src/Game/Actor/Action/actionItemAmiiboCreateFromDropTable.h similarity index 100% rename from src/Game/AI/Action/actionItemAmiiboCreateFromDropTable.h rename to src/Game/Actor/Action/actionItemAmiiboCreateFromDropTable.h diff --git a/src/Game/AI/Action/actionItemAmiiboSelectDropTable.cpp b/src/Game/Actor/Action/actionItemAmiiboSelectDropTable.cpp similarity index 97% rename from src/Game/AI/Action/actionItemAmiiboSelectDropTable.cpp rename to src/Game/Actor/Action/actionItemAmiiboSelectDropTable.cpp index 43703d9c..65a04441 100644 --- a/src/Game/AI/Action/actionItemAmiiboSelectDropTable.cpp +++ b/src/Game/Actor/Action/actionItemAmiiboSelectDropTable.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionItemAmiiboSelectDropTable.h" +#include "Game/Actor/Action/actionItemAmiiboSelectDropTable.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionItemAmiiboSelectDropTable.h b/src/Game/Actor/Action/actionItemAmiiboSelectDropTable.h similarity index 100% rename from src/Game/AI/Action/actionItemAmiiboSelectDropTable.h rename to src/Game/Actor/Action/actionItemAmiiboSelectDropTable.h diff --git a/src/Game/AI/Action/actionItemConductorDemoBind.cpp b/src/Game/Actor/Action/actionItemConductorDemoBind.cpp similarity index 94% rename from src/Game/AI/Action/actionItemConductorDemoBind.cpp rename to src/Game/Actor/Action/actionItemConductorDemoBind.cpp index be9381d6..1a8e495c 100644 --- a/src/Game/AI/Action/actionItemConductorDemoBind.cpp +++ b/src/Game/Actor/Action/actionItemConductorDemoBind.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionItemConductorDemoBind.h" +#include "Game/Actor/Action/actionItemConductorDemoBind.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionItemConductorDemoBind.h b/src/Game/Actor/Action/actionItemConductorDemoBind.h similarity index 100% rename from src/Game/AI/Action/actionItemConductorDemoBind.h rename to src/Game/Actor/Action/actionItemConductorDemoBind.h diff --git a/src/Game/AI/Action/actionJumpAttack.cpp b/src/Game/Actor/Action/actionJumpAttack.cpp similarity index 94% rename from src/Game/AI/Action/actionJumpAttack.cpp rename to src/Game/Actor/Action/actionJumpAttack.cpp index 589401e0..e0963fa3 100644 --- a/src/Game/AI/Action/actionJumpAttack.cpp +++ b/src/Game/Actor/Action/actionJumpAttack.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionJumpAttack.h" +#include "Game/Actor/Action/actionJumpAttack.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionJumpAttack.h b/src/Game/Actor/Action/actionJumpAttack.h similarity index 100% rename from src/Game/AI/Action/actionJumpAttack.h rename to src/Game/Actor/Action/actionJumpAttack.h diff --git a/src/Game/AI/Action/actionJumpMainRigidBody.cpp b/src/Game/Actor/Action/actionJumpMainRigidBody.cpp similarity index 95% rename from src/Game/AI/Action/actionJumpMainRigidBody.cpp rename to src/Game/Actor/Action/actionJumpMainRigidBody.cpp index 20d5e812..87fcf297 100644 --- a/src/Game/AI/Action/actionJumpMainRigidBody.cpp +++ b/src/Game/Actor/Action/actionJumpMainRigidBody.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionJumpMainRigidBody.h" +#include "Game/Actor/Action/actionJumpMainRigidBody.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionJumpMainRigidBody.h b/src/Game/Actor/Action/actionJumpMainRigidBody.h similarity index 100% rename from src/Game/AI/Action/actionJumpMainRigidBody.h rename to src/Game/Actor/Action/actionJumpMainRigidBody.h diff --git a/src/Game/AI/Action/actionJumpMove.cpp b/src/Game/Actor/Action/actionJumpMove.cpp similarity index 94% rename from src/Game/AI/Action/actionJumpMove.cpp rename to src/Game/Actor/Action/actionJumpMove.cpp index 3eb9db4b..cd7ca609 100644 --- a/src/Game/AI/Action/actionJumpMove.cpp +++ b/src/Game/Actor/Action/actionJumpMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionJumpMove.h" +#include "Game/Actor/Action/actionJumpMove.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionJumpMove.h b/src/Game/Actor/Action/actionJumpMove.h similarity index 100% rename from src/Game/AI/Action/actionJumpMove.h rename to src/Game/Actor/Action/actionJumpMove.h diff --git a/src/Game/AI/Action/actionJumpTackle.cpp b/src/Game/Actor/Action/actionJumpTackle.cpp similarity index 94% rename from src/Game/AI/Action/actionJumpTackle.cpp rename to src/Game/Actor/Action/actionJumpTackle.cpp index 5d6761d7..8789847f 100644 --- a/src/Game/AI/Action/actionJumpTackle.cpp +++ b/src/Game/Actor/Action/actionJumpTackle.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionJumpTackle.h" +#include "Game/Actor/Action/actionJumpTackle.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionJumpTackle.h b/src/Game/Actor/Action/actionJumpTackle.h similarity index 100% rename from src/Game/AI/Action/actionJumpTackle.h rename to src/Game/Actor/Action/actionJumpTackle.h diff --git a/src/Game/AI/Action/actionJumpTo.cpp b/src/Game/Actor/Action/actionJumpTo.cpp similarity index 95% rename from src/Game/AI/Action/actionJumpTo.cpp rename to src/Game/Actor/Action/actionJumpTo.cpp index 9c5224f1..c7d4d626 100644 --- a/src/Game/AI/Action/actionJumpTo.cpp +++ b/src/Game/Actor/Action/actionJumpTo.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionJumpTo.h" +#include "Game/Actor/Action/actionJumpTo.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionJumpTo.h b/src/Game/Actor/Action/actionJumpTo.h similarity index 100% rename from src/Game/AI/Action/actionJumpTo.h rename to src/Game/Actor/Action/actionJumpTo.h diff --git a/src/Game/AI/Action/actionJumpToTarget.cpp b/src/Game/Actor/Action/actionJumpToTarget.cpp similarity index 92% rename from src/Game/AI/Action/actionJumpToTarget.cpp rename to src/Game/Actor/Action/actionJumpToTarget.cpp index 8a4e93cc..229fc54d 100644 --- a/src/Game/AI/Action/actionJumpToTarget.cpp +++ b/src/Game/Actor/Action/actionJumpToTarget.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionJumpToTarget.h" +#include "Game/Actor/Action/actionJumpToTarget.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionJumpToTarget.h b/src/Game/Actor/Action/actionJumpToTarget.h similarity index 94% rename from src/Game/AI/Action/actionJumpToTarget.h rename to src/Game/Actor/Action/actionJumpToTarget.h index 5373c748..63e4b5e1 100644 --- a/src/Game/AI/Action/actionJumpToTarget.h +++ b/src/Game/Actor/Action/actionJumpToTarget.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionJumpTo.h" +#include "Game/Actor/Action/actionJumpTo.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionJumpToTargetFromWater.cpp b/src/Game/Actor/Action/actionJumpToTargetFromWater.cpp similarity index 93% rename from src/Game/AI/Action/actionJumpToTargetFromWater.cpp rename to src/Game/Actor/Action/actionJumpToTargetFromWater.cpp index f6703f9e..f902cf2f 100644 --- a/src/Game/AI/Action/actionJumpToTargetFromWater.cpp +++ b/src/Game/Actor/Action/actionJumpToTargetFromWater.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionJumpToTargetFromWater.h" +#include "Game/Actor/Action/actionJumpToTargetFromWater.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionJumpToTargetFromWater.h b/src/Game/Actor/Action/actionJumpToTargetFromWater.h similarity index 95% rename from src/Game/AI/Action/actionJumpToTargetFromWater.h rename to src/Game/Actor/Action/actionJumpToTargetFromWater.h index 151dc09b..6bb08009 100644 --- a/src/Game/AI/Action/actionJumpToTargetFromWater.h +++ b/src/Game/Actor/Action/actionJumpToTargetFromWater.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionJumpTo.h" +#include "Game/Actor/Action/actionJumpTo.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionKeepPosInWater.cpp b/src/Game/Actor/Action/actionKeepPosInWater.cpp similarity index 93% rename from src/Game/AI/Action/actionKeepPosInWater.cpp rename to src/Game/Actor/Action/actionKeepPosInWater.cpp index b3645d2e..2ab4699f 100644 --- a/src/Game/AI/Action/actionKeepPosInWater.cpp +++ b/src/Game/Actor/Action/actionKeepPosInWater.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionKeepPosInWater.h" +#include "Game/Actor/Action/actionKeepPosInWater.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionKeepPosInWater.h b/src/Game/Actor/Action/actionKeepPosInWater.h similarity index 94% rename from src/Game/AI/Action/actionKeepPosInWater.h rename to src/Game/Actor/Action/actionKeepPosInWater.h index 1c8007b4..3f010498 100644 --- a/src/Game/AI/Action/actionKeepPosInWater.h +++ b/src/Game/Actor/Action/actionKeepPosInWater.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionWaitBase.h" +#include "Game/Actor/Action/actionWaitBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionKeepStandingPosture.cpp b/src/Game/Actor/Action/actionKeepStandingPosture.cpp similarity index 91% rename from src/Game/AI/Action/actionKeepStandingPosture.cpp rename to src/Game/Actor/Action/actionKeepStandingPosture.cpp index 13c8f16c..1901d702 100644 --- a/src/Game/AI/Action/actionKeepStandingPosture.cpp +++ b/src/Game/Actor/Action/actionKeepStandingPosture.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionKeepStandingPosture.h" +#include "Game/Actor/Action/actionKeepStandingPosture.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionKeepStandingPosture.h b/src/Game/Actor/Action/actionKeepStandingPosture.h similarity index 100% rename from src/Game/AI/Action/actionKeepStandingPosture.h rename to src/Game/Actor/Action/actionKeepStandingPosture.h diff --git a/src/Game/AI/Action/actionKick.cpp b/src/Game/Actor/Action/actionKick.cpp similarity index 94% rename from src/Game/AI/Action/actionKick.cpp rename to src/Game/Actor/Action/actionKick.cpp index 01304b0f..c32c6f5a 100644 --- a/src/Game/AI/Action/actionKick.cpp +++ b/src/Game/Actor/Action/actionKick.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionKick.h" +#include "Game/Actor/Action/actionKick.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionKick.h b/src/Game/Actor/Action/actionKick.h similarity index 94% rename from src/Game/AI/Action/actionKick.h rename to src/Game/Actor/Action/actionKick.h index 69e3eeb1..24d19b35 100644 --- a/src/Game/AI/Action/actionKick.h +++ b/src/Game/Actor/Action/actionKick.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionActionEx.h" +#include "Game/Actor/Action/actionActionEx.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionKillAllDemoSoundAction.cpp b/src/Game/Actor/Action/actionKillAllDemoSoundAction.cpp similarity index 86% rename from src/Game/AI/Action/actionKillAllDemoSoundAction.cpp rename to src/Game/Actor/Action/actionKillAllDemoSoundAction.cpp index 16d1908b..4f7f078f 100644 --- a/src/Game/AI/Action/actionKillAllDemoSoundAction.cpp +++ b/src/Game/Actor/Action/actionKillAllDemoSoundAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionKillAllDemoSoundAction.h" +#include "Game/Actor/Action/actionKillAllDemoSoundAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionKillAllDemoSoundAction.h b/src/Game/Actor/Action/actionKillAllDemoSoundAction.h similarity index 100% rename from src/Game/AI/Action/actionKillAllDemoSoundAction.h rename to src/Game/Actor/Action/actionKillAllDemoSoundAction.h diff --git a/src/Game/AI/Action/actionKillSelectActor.cpp b/src/Game/Actor/Action/actionKillSelectActor.cpp similarity index 92% rename from src/Game/AI/Action/actionKillSelectActor.cpp rename to src/Game/Actor/Action/actionKillSelectActor.cpp index cf0a2440..e800f042 100644 --- a/src/Game/AI/Action/actionKillSelectActor.cpp +++ b/src/Game/Actor/Action/actionKillSelectActor.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionKillSelectActor.h" +#include "Game/Actor/Action/actionKillSelectActor.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionKillSelectActor.h b/src/Game/Actor/Action/actionKillSelectActor.h similarity index 100% rename from src/Game/AI/Action/actionKillSelectActor.h rename to src/Game/Actor/Action/actionKillSelectActor.h diff --git a/src/Game/AI/Action/actionKillUIScreenAction.cpp b/src/Game/Actor/Action/actionKillUIScreenAction.cpp similarity index 87% rename from src/Game/AI/Action/actionKillUIScreenAction.cpp rename to src/Game/Actor/Action/actionKillUIScreenAction.cpp index 0f32b28a..1301f7c0 100644 --- a/src/Game/AI/Action/actionKillUIScreenAction.cpp +++ b/src/Game/Actor/Action/actionKillUIScreenAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionKillUIScreenAction.h" +#include "Game/Actor/Action/actionKillUIScreenAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionKillUIScreenAction.h b/src/Game/Actor/Action/actionKillUIScreenAction.h similarity index 100% rename from src/Game/AI/Action/actionKillUIScreenAction.h rename to src/Game/Actor/Action/actionKillUIScreenAction.h diff --git a/src/Game/AI/Action/actionKnockBackShock.cpp b/src/Game/Actor/Action/actionKnockBackShock.cpp similarity index 93% rename from src/Game/AI/Action/actionKnockBackShock.cpp rename to src/Game/Actor/Action/actionKnockBackShock.cpp index 2acc0dcb..ec0af7c9 100644 --- a/src/Game/AI/Action/actionKnockBackShock.cpp +++ b/src/Game/Actor/Action/actionKnockBackShock.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionKnockBackShock.h" +#include "Game/Actor/Action/actionKnockBackShock.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionKnockBackShock.h b/src/Game/Actor/Action/actionKnockBackShock.h similarity index 100% rename from src/Game/AI/Action/actionKnockBackShock.h rename to src/Game/Actor/Action/actionKnockBackShock.h diff --git a/src/Game/AI/Action/actionKokkoCreateDrop.cpp b/src/Game/Actor/Action/actionKokkoCreateDrop.cpp similarity index 92% rename from src/Game/AI/Action/actionKokkoCreateDrop.cpp rename to src/Game/Actor/Action/actionKokkoCreateDrop.cpp index c7a14a34..9494260f 100644 --- a/src/Game/AI/Action/actionKokkoCreateDrop.cpp +++ b/src/Game/Actor/Action/actionKokkoCreateDrop.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionKokkoCreateDrop.h" +#include "Game/Actor/Action/actionKokkoCreateDrop.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionKokkoCreateDrop.h b/src/Game/Actor/Action/actionKokkoCreateDrop.h similarity index 90% rename from src/Game/AI/Action/actionKokkoCreateDrop.h rename to src/Game/Actor/Action/actionKokkoCreateDrop.h index 481d4e19..41f2b708 100644 --- a/src/Game/AI/Action/actionKokkoCreateDrop.h +++ b/src/Game/Actor/Action/actionKokkoCreateDrop.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionKokkoCreateDropBase.h" +#include "Game/Actor/Action/actionKokkoCreateDropBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionKokkoCreateDropBase.cpp b/src/Game/Actor/Action/actionKokkoCreateDropBase.cpp similarity index 91% rename from src/Game/AI/Action/actionKokkoCreateDropBase.cpp rename to src/Game/Actor/Action/actionKokkoCreateDropBase.cpp index 05133448..d14f29a1 100644 --- a/src/Game/AI/Action/actionKokkoCreateDropBase.cpp +++ b/src/Game/Actor/Action/actionKokkoCreateDropBase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionKokkoCreateDropBase.h" +#include "Game/Actor/Action/actionKokkoCreateDropBase.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionKokkoCreateDropBase.h b/src/Game/Actor/Action/actionKokkoCreateDropBase.h similarity index 100% rename from src/Game/AI/Action/actionKokkoCreateDropBase.h rename to src/Game/Actor/Action/actionKokkoCreateDropBase.h diff --git a/src/Game/AI/Action/actionKokkoMove.cpp b/src/Game/Actor/Action/actionKokkoMove.cpp similarity index 95% rename from src/Game/AI/Action/actionKokkoMove.cpp rename to src/Game/Actor/Action/actionKokkoMove.cpp index 77a81183..9d3a5d31 100644 --- a/src/Game/AI/Action/actionKokkoMove.cpp +++ b/src/Game/Actor/Action/actionKokkoMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionKokkoMove.h" +#include "Game/Actor/Action/actionKokkoMove.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionKokkoMove.h b/src/Game/Actor/Action/actionKokkoMove.h similarity index 100% rename from src/Game/AI/Action/actionKokkoMove.h rename to src/Game/Actor/Action/actionKokkoMove.h diff --git a/src/Game/AI/Action/actionKokkoMoveWithJump.cpp b/src/Game/Actor/Action/actionKokkoMoveWithJump.cpp similarity index 92% rename from src/Game/AI/Action/actionKokkoMoveWithJump.cpp rename to src/Game/Actor/Action/actionKokkoMoveWithJump.cpp index 10e8dcfc..cb560454 100644 --- a/src/Game/AI/Action/actionKokkoMoveWithJump.cpp +++ b/src/Game/Actor/Action/actionKokkoMoveWithJump.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionKokkoMoveWithJump.h" +#include "Game/Actor/Action/actionKokkoMoveWithJump.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionKokkoMoveWithJump.h b/src/Game/Actor/Action/actionKokkoMoveWithJump.h similarity index 93% rename from src/Game/AI/Action/actionKokkoMoveWithJump.h rename to src/Game/Actor/Action/actionKokkoMoveWithJump.h index fbbf84e8..1011e277 100644 --- a/src/Game/AI/Action/actionKokkoMoveWithJump.h +++ b/src/Game/Actor/Action/actionKokkoMoveWithJump.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionKokkoMove.h" +#include "Game/Actor/Action/actionKokkoMove.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionKokkoThrown.cpp b/src/Game/Actor/Action/actionKokkoThrown.cpp similarity index 92% rename from src/Game/AI/Action/actionKokkoThrown.cpp rename to src/Game/Actor/Action/actionKokkoThrown.cpp index f4661c1a..db6c4ead 100644 --- a/src/Game/AI/Action/actionKokkoThrown.cpp +++ b/src/Game/Actor/Action/actionKokkoThrown.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionKokkoThrown.h" +#include "Game/Actor/Action/actionKokkoThrown.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionKokkoThrown.h b/src/Game/Actor/Action/actionKokkoThrown.h similarity index 93% rename from src/Game/AI/Action/actionKokkoThrown.h rename to src/Game/Actor/Action/actionKokkoThrown.h index eaab7c2c..a2c284be 100644 --- a/src/Game/AI/Action/actionKokkoThrown.h +++ b/src/Game/Actor/Action/actionKokkoThrown.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionThrown.h" +#include "Game/Actor/Action/actionThrown.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionKorokFlowerAppear.cpp b/src/Game/Actor/Action/actionKorokFlowerAppear.cpp similarity index 95% rename from src/Game/AI/Action/actionKorokFlowerAppear.cpp rename to src/Game/Actor/Action/actionKorokFlowerAppear.cpp index d102d856..be73c188 100644 --- a/src/Game/AI/Action/actionKorokFlowerAppear.cpp +++ b/src/Game/Actor/Action/actionKorokFlowerAppear.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionKorokFlowerAppear.h" +#include "Game/Actor/Action/actionKorokFlowerAppear.h" #include "KingSystem/ActorSystem/actActor.h" #include "KingSystem/Physics/RigidBody/physRigidBody.h" diff --git a/src/Game/AI/Action/actionKorokFlowerAppear.h b/src/Game/Actor/Action/actionKorokFlowerAppear.h similarity index 100% rename from src/Game/AI/Action/actionKorokFlowerAppear.h rename to src/Game/Actor/Action/actionKorokFlowerAppear.h diff --git a/src/Game/AI/Action/actionKorokFlowerVanish.cpp b/src/Game/Actor/Action/actionKorokFlowerVanish.cpp similarity index 95% rename from src/Game/AI/Action/actionKorokFlowerVanish.cpp rename to src/Game/Actor/Action/actionKorokFlowerVanish.cpp index 8312d11f..43738d87 100644 --- a/src/Game/AI/Action/actionKorokFlowerVanish.cpp +++ b/src/Game/Actor/Action/actionKorokFlowerVanish.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionKorokFlowerVanish.h" +#include "Game/Actor/Action/actionKorokFlowerVanish.h" #include "KingSystem/ActorSystem/actActor.h" #include "KingSystem/Physics/RigidBody/physRigidBody.h" diff --git a/src/Game/AI/Action/actionKorokFlowerVanish.h b/src/Game/Actor/Action/actionKorokFlowerVanish.h similarity index 100% rename from src/Game/AI/Action/actionKorokFlowerVanish.h rename to src/Game/Actor/Action/actionKorokFlowerVanish.h diff --git a/src/Game/AI/Action/actionKorokFlowerWait.cpp b/src/Game/Actor/Action/actionKorokFlowerWait.cpp similarity index 92% rename from src/Game/AI/Action/actionKorokFlowerWait.cpp rename to src/Game/Actor/Action/actionKorokFlowerWait.cpp index 4cfb454e..25464313 100644 --- a/src/Game/AI/Action/actionKorokFlowerWait.cpp +++ b/src/Game/Actor/Action/actionKorokFlowerWait.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionKorokFlowerWait.h" +#include "Game/Actor/Action/actionKorokFlowerWait.h" #include "KingSystem/ActorSystem/actActor.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionKorokFlowerWait.h b/src/Game/Actor/Action/actionKorokFlowerWait.h similarity index 100% rename from src/Game/AI/Action/actionKorokFlowerWait.h rename to src/Game/Actor/Action/actionKorokFlowerWait.h diff --git a/src/Game/AI/Action/actionKorokTargetMove.cpp b/src/Game/Actor/Action/actionKorokTargetMove.cpp similarity index 96% rename from src/Game/AI/Action/actionKorokTargetMove.cpp rename to src/Game/Actor/Action/actionKorokTargetMove.cpp index 410f9638..cfc0f7fe 100644 --- a/src/Game/AI/Action/actionKorokTargetMove.cpp +++ b/src/Game/Actor/Action/actionKorokTargetMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionKorokTargetMove.h" +#include "Game/Actor/Action/actionKorokTargetMove.h" #include #include "KingSystem/ActorSystem/actActor.h" #include "KingSystem/Physics/RigidBody/physRigidBody.h" diff --git a/src/Game/AI/Action/actionKorokTargetMove.h b/src/Game/Actor/Action/actionKorokTargetMove.h similarity index 100% rename from src/Game/AI/Action/actionKorokTargetMove.h rename to src/Game/Actor/Action/actionKorokTargetMove.h diff --git a/src/Game/AI/Action/actionKorokTargetWait.cpp b/src/Game/Actor/Action/actionKorokTargetWait.cpp similarity index 94% rename from src/Game/AI/Action/actionKorokTargetWait.cpp rename to src/Game/Actor/Action/actionKorokTargetWait.cpp index 1b51964c..8890f078 100644 --- a/src/Game/AI/Action/actionKorokTargetWait.cpp +++ b/src/Game/Actor/Action/actionKorokTargetWait.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionKorokTargetWait.h" +#include "Game/Actor/Action/actionKorokTargetWait.h" #include "KingSystem/ActorSystem/actActor.h" #include "KingSystem/Physics/RigidBody/physRigidBody.h" diff --git a/src/Game/AI/Action/actionKorokTargetWait.h b/src/Game/Actor/Action/actionKorokTargetWait.h similarity index 100% rename from src/Game/AI/Action/actionKorokTargetWait.h rename to src/Game/Actor/Action/actionKorokTargetWait.h diff --git a/src/Game/AI/Action/actionLandOnCeil.cpp b/src/Game/Actor/Action/actionLandOnCeil.cpp similarity index 93% rename from src/Game/AI/Action/actionLandOnCeil.cpp rename to src/Game/Actor/Action/actionLandOnCeil.cpp index 86406056..242284be 100644 --- a/src/Game/AI/Action/actionLandOnCeil.cpp +++ b/src/Game/Actor/Action/actionLandOnCeil.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionLandOnCeil.h" +#include "Game/Actor/Action/actionLandOnCeil.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionLandOnCeil.h b/src/Game/Actor/Action/actionLandOnCeil.h similarity index 100% rename from src/Game/AI/Action/actionLandOnCeil.h rename to src/Game/Actor/Action/actionLandOnCeil.h diff --git a/src/Game/AI/Action/actionLandRagdoll.cpp b/src/Game/Actor/Action/actionLandRagdoll.cpp similarity index 91% rename from src/Game/AI/Action/actionLandRagdoll.cpp rename to src/Game/Actor/Action/actionLandRagdoll.cpp index 5149ac02..77f9cfa5 100644 --- a/src/Game/AI/Action/actionLandRagdoll.cpp +++ b/src/Game/Actor/Action/actionLandRagdoll.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionLandRagdoll.h" +#include "Game/Actor/Action/actionLandRagdoll.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionLandRagdoll.h b/src/Game/Actor/Action/actionLandRagdoll.h similarity index 91% rename from src/Game/AI/Action/actionLandRagdoll.h rename to src/Game/Actor/Action/actionLandRagdoll.h index 8bfd6f14..a5adcf26 100644 --- a/src/Game/AI/Action/actionLandRagdoll.h +++ b/src/Game/Actor/Action/actionLandRagdoll.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionRagdoll.h" +#include "Game/Actor/Action/actionRagdoll.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionLandTeleport.cpp b/src/Game/Actor/Action/actionLandTeleport.cpp similarity index 93% rename from src/Game/AI/Action/actionLandTeleport.cpp rename to src/Game/Actor/Action/actionLandTeleport.cpp index ca3ba5c6..e9572b19 100644 --- a/src/Game/AI/Action/actionLandTeleport.cpp +++ b/src/Game/Actor/Action/actionLandTeleport.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionLandTeleport.h" +#include "Game/Actor/Action/actionLandTeleport.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionLandTeleport.h b/src/Game/Actor/Action/actionLandTeleport.h similarity index 94% rename from src/Game/AI/Action/actionLandTeleport.h rename to src/Game/Actor/Action/actionLandTeleport.h index 42813657..5f453f0a 100644 --- a/src/Game/AI/Action/actionLandTeleport.h +++ b/src/Game/Actor/Action/actionLandTeleport.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionTeleportBase.h" +#include "Game/Actor/Action/actionTeleportBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionLandTeleportConsiderCameraDir.cpp b/src/Game/Actor/Action/actionLandTeleportConsiderCameraDir.cpp similarity index 91% rename from src/Game/AI/Action/actionLandTeleportConsiderCameraDir.cpp rename to src/Game/Actor/Action/actionLandTeleportConsiderCameraDir.cpp index 767888e7..da344b0c 100644 --- a/src/Game/AI/Action/actionLandTeleportConsiderCameraDir.cpp +++ b/src/Game/Actor/Action/actionLandTeleportConsiderCameraDir.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionLandTeleportConsiderCameraDir.h" +#include "Game/Actor/Action/actionLandTeleportConsiderCameraDir.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionLandTeleportConsiderCameraDir.h b/src/Game/Actor/Action/actionLandTeleportConsiderCameraDir.h similarity index 92% rename from src/Game/AI/Action/actionLandTeleportConsiderCameraDir.h rename to src/Game/Actor/Action/actionLandTeleportConsiderCameraDir.h index 867aa6f7..be15ce08 100644 --- a/src/Game/AI/Action/actionLandTeleportConsiderCameraDir.h +++ b/src/Game/Actor/Action/actionLandTeleportConsiderCameraDir.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionLandTeleport.h" +#include "Game/Actor/Action/actionLandTeleport.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionLargeAttack.cpp b/src/Game/Actor/Action/actionLargeAttack.cpp similarity index 94% rename from src/Game/AI/Action/actionLargeAttack.cpp rename to src/Game/Actor/Action/actionLargeAttack.cpp index f5328931..a5bfbe84 100644 --- a/src/Game/AI/Action/actionLargeAttack.cpp +++ b/src/Game/Actor/Action/actionLargeAttack.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionLargeAttack.h" +#include "Game/Actor/Action/actionLargeAttack.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionLargeAttack.h b/src/Game/Actor/Action/actionLargeAttack.h similarity index 95% rename from src/Game/AI/Action/actionLargeAttack.h rename to src/Game/Actor/Action/actionLargeAttack.h index 587448f4..ef825387 100644 --- a/src/Game/AI/Action/actionLargeAttack.h +++ b/src/Game/Actor/Action/actionLargeAttack.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionActionEx.h" +#include "Game/Actor/Action/actionActionEx.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionLargeDamage.cpp b/src/Game/Actor/Action/actionLargeDamage.cpp similarity index 90% rename from src/Game/AI/Action/actionLargeDamage.cpp rename to src/Game/Actor/Action/actionLargeDamage.cpp index c6d00375..3da2304b 100644 --- a/src/Game/AI/Action/actionLargeDamage.cpp +++ b/src/Game/Actor/Action/actionLargeDamage.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionLargeDamage.h" +#include "Game/Actor/Action/actionLargeDamage.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionLargeDamage.h b/src/Game/Actor/Action/actionLargeDamage.h similarity index 91% rename from src/Game/AI/Action/actionLargeDamage.h rename to src/Game/Actor/Action/actionLargeDamage.h index 6dbf977f..db30fe4e 100644 --- a/src/Game/AI/Action/actionLargeDamage.h +++ b/src/Game/Actor/Action/actionLargeDamage.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionActionEx.h" +#include "Game/Actor/Action/actionActionEx.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionLastBossChemicalPillarAttack.cpp b/src/Game/Actor/Action/actionLastBossChemicalPillarAttack.cpp similarity index 93% rename from src/Game/AI/Action/actionLastBossChemicalPillarAttack.cpp rename to src/Game/Actor/Action/actionLastBossChemicalPillarAttack.cpp index 9bf0075c..6c44ad28 100644 --- a/src/Game/AI/Action/actionLastBossChemicalPillarAttack.cpp +++ b/src/Game/Actor/Action/actionLastBossChemicalPillarAttack.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionLastBossChemicalPillarAttack.h" +#include "Game/Actor/Action/actionLastBossChemicalPillarAttack.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionLastBossChemicalPillarAttack.h b/src/Game/Actor/Action/actionLastBossChemicalPillarAttack.h similarity index 100% rename from src/Game/AI/Action/actionLastBossChemicalPillarAttack.h rename to src/Game/Actor/Action/actionLastBossChemicalPillarAttack.h diff --git a/src/Game/AI/Action/actionLastBossDemoWarp.cpp b/src/Game/Actor/Action/actionLastBossDemoWarp.cpp similarity index 93% rename from src/Game/AI/Action/actionLastBossDemoWarp.cpp rename to src/Game/Actor/Action/actionLastBossDemoWarp.cpp index cb3e75d9..28885dde 100644 --- a/src/Game/AI/Action/actionLastBossDemoWarp.cpp +++ b/src/Game/Actor/Action/actionLastBossDemoWarp.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionLastBossDemoWarp.h" +#include "Game/Actor/Action/actionLastBossDemoWarp.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionLastBossDemoWarp.h b/src/Game/Actor/Action/actionLastBossDemoWarp.h similarity index 100% rename from src/Game/AI/Action/actionLastBossDemoWarp.h rename to src/Game/Actor/Action/actionLastBossDemoWarp.h diff --git a/src/Game/AI/Action/actionLastBossFlyWait.cpp b/src/Game/Actor/Action/actionLastBossFlyWait.cpp similarity index 95% rename from src/Game/AI/Action/actionLastBossFlyWait.cpp rename to src/Game/Actor/Action/actionLastBossFlyWait.cpp index 4dcc2d50..e77bee47 100644 --- a/src/Game/AI/Action/actionLastBossFlyWait.cpp +++ b/src/Game/Actor/Action/actionLastBossFlyWait.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionLastBossFlyWait.h" +#include "Game/Actor/Action/actionLastBossFlyWait.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionLastBossFlyWait.h b/src/Game/Actor/Action/actionLastBossFlyWait.h similarity index 100% rename from src/Game/AI/Action/actionLastBossFlyWait.h rename to src/Game/Actor/Action/actionLastBossFlyWait.h diff --git a/src/Game/AI/Action/actionLastBossFlyWaitTurnToTarget.cpp b/src/Game/Actor/Action/actionLastBossFlyWaitTurnToTarget.cpp similarity index 91% rename from src/Game/AI/Action/actionLastBossFlyWaitTurnToTarget.cpp rename to src/Game/Actor/Action/actionLastBossFlyWaitTurnToTarget.cpp index a3a2ce62..962e108b 100644 --- a/src/Game/AI/Action/actionLastBossFlyWaitTurnToTarget.cpp +++ b/src/Game/Actor/Action/actionLastBossFlyWaitTurnToTarget.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionLastBossFlyWaitTurnToTarget.h" +#include "Game/Actor/Action/actionLastBossFlyWaitTurnToTarget.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionLastBossFlyWaitTurnToTarget.h b/src/Game/Actor/Action/actionLastBossFlyWaitTurnToTarget.h similarity index 93% rename from src/Game/AI/Action/actionLastBossFlyWaitTurnToTarget.h rename to src/Game/Actor/Action/actionLastBossFlyWaitTurnToTarget.h index 70ea63c0..f410ddf0 100644 --- a/src/Game/AI/Action/actionLastBossFlyWaitTurnToTarget.h +++ b/src/Game/Actor/Action/actionLastBossFlyWaitTurnToTarget.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionLastBossFlyWait.h" +#include "Game/Actor/Action/actionLastBossFlyWait.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionLastBossJustGuard.cpp b/src/Game/Actor/Action/actionLastBossJustGuard.cpp similarity index 91% rename from src/Game/AI/Action/actionLastBossJustGuard.cpp rename to src/Game/Actor/Action/actionLastBossJustGuard.cpp index 7c839e2c..ca29197b 100644 --- a/src/Game/AI/Action/actionLastBossJustGuard.cpp +++ b/src/Game/Actor/Action/actionLastBossJustGuard.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionLastBossJustGuard.h" +#include "Game/Actor/Action/actionLastBossJustGuard.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionLastBossJustGuard.h b/src/Game/Actor/Action/actionLastBossJustGuard.h similarity index 100% rename from src/Game/AI/Action/actionLastBossJustGuard.h rename to src/Game/Actor/Action/actionLastBossJustGuard.h diff --git a/src/Game/AI/Action/actionLastBossNormalWarp.cpp b/src/Game/Actor/Action/actionLastBossNormalWarp.cpp similarity index 96% rename from src/Game/AI/Action/actionLastBossNormalWarp.cpp rename to src/Game/Actor/Action/actionLastBossNormalWarp.cpp index 48b1b2fc..a9ded847 100644 --- a/src/Game/AI/Action/actionLastBossNormalWarp.cpp +++ b/src/Game/Actor/Action/actionLastBossNormalWarp.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionLastBossNormalWarp.h" +#include "Game/Actor/Action/actionLastBossNormalWarp.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionLastBossNormalWarp.h b/src/Game/Actor/Action/actionLastBossNormalWarp.h similarity index 100% rename from src/Game/AI/Action/actionLastBossNormalWarp.h rename to src/Game/Actor/Action/actionLastBossNormalWarp.h diff --git a/src/Game/AI/Action/actionLastBossPostNormalWarp.cpp b/src/Game/Actor/Action/actionLastBossPostNormalWarp.cpp similarity index 95% rename from src/Game/AI/Action/actionLastBossPostNormalWarp.cpp rename to src/Game/Actor/Action/actionLastBossPostNormalWarp.cpp index bce33297..92e24359 100644 --- a/src/Game/AI/Action/actionLastBossPostNormalWarp.cpp +++ b/src/Game/Actor/Action/actionLastBossPostNormalWarp.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionLastBossPostNormalWarp.h" +#include "Game/Actor/Action/actionLastBossPostNormalWarp.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionLastBossPostNormalWarp.h b/src/Game/Actor/Action/actionLastBossPostNormalWarp.h similarity index 100% rename from src/Game/AI/Action/actionLastBossPostNormalWarp.h rename to src/Game/Actor/Action/actionLastBossPostNormalWarp.h diff --git a/src/Game/AI/Action/actionLastBossPreNormalWarp.cpp b/src/Game/Actor/Action/actionLastBossPreNormalWarp.cpp similarity index 94% rename from src/Game/AI/Action/actionLastBossPreNormalWarp.cpp rename to src/Game/Actor/Action/actionLastBossPreNormalWarp.cpp index 401b729d..344b4c00 100644 --- a/src/Game/AI/Action/actionLastBossPreNormalWarp.cpp +++ b/src/Game/Actor/Action/actionLastBossPreNormalWarp.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionLastBossPreNormalWarp.h" +#include "Game/Actor/Action/actionLastBossPreNormalWarp.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionLastBossPreNormalWarp.h b/src/Game/Actor/Action/actionLastBossPreNormalWarp.h similarity index 100% rename from src/Game/AI/Action/actionLastBossPreNormalWarp.h rename to src/Game/Actor/Action/actionLastBossPreNormalWarp.h diff --git a/src/Game/AI/Action/actionLastBossRailWarpAction.cpp b/src/Game/Actor/Action/actionLastBossRailWarpAction.cpp similarity index 94% rename from src/Game/AI/Action/actionLastBossRailWarpAction.cpp rename to src/Game/Actor/Action/actionLastBossRailWarpAction.cpp index 4dd31e1a..fcfda32c 100644 --- a/src/Game/AI/Action/actionLastBossRailWarpAction.cpp +++ b/src/Game/Actor/Action/actionLastBossRailWarpAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionLastBossRailWarpAction.h" +#include "Game/Actor/Action/actionLastBossRailWarpAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionLastBossRailWarpAction.h b/src/Game/Actor/Action/actionLastBossRailWarpAction.h similarity index 100% rename from src/Game/AI/Action/actionLastBossRailWarpAction.h rename to src/Game/Actor/Action/actionLastBossRailWarpAction.h diff --git a/src/Game/AI/Action/actionLastBossRandomHighWarp.cpp b/src/Game/Actor/Action/actionLastBossRandomHighWarp.cpp similarity index 93% rename from src/Game/AI/Action/actionLastBossRandomHighWarp.cpp rename to src/Game/Actor/Action/actionLastBossRandomHighWarp.cpp index 1512e9bd..85f57a5e 100644 --- a/src/Game/AI/Action/actionLastBossRandomHighWarp.cpp +++ b/src/Game/Actor/Action/actionLastBossRandomHighWarp.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionLastBossRandomHighWarp.h" +#include "Game/Actor/Action/actionLastBossRandomHighWarp.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionLastBossRandomHighWarp.h b/src/Game/Actor/Action/actionLastBossRandomHighWarp.h similarity index 93% rename from src/Game/AI/Action/actionLastBossRandomHighWarp.h rename to src/Game/Actor/Action/actionLastBossRandomHighWarp.h index debb50a7..61da49ce 100644 --- a/src/Game/AI/Action/actionLastBossRandomHighWarp.h +++ b/src/Game/Actor/Action/actionLastBossRandomHighWarp.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionLastBossNormalWarp.h" +#include "Game/Actor/Action/actionLastBossNormalWarp.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionLastBossStun.cpp b/src/Game/Actor/Action/actionLastBossStun.cpp similarity index 93% rename from src/Game/AI/Action/actionLastBossStun.cpp rename to src/Game/Actor/Action/actionLastBossStun.cpp index 9a3118c9..0af63b99 100644 --- a/src/Game/AI/Action/actionLastBossStun.cpp +++ b/src/Game/Actor/Action/actionLastBossStun.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionLastBossStun.h" +#include "Game/Actor/Action/actionLastBossStun.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionLastBossStun.h b/src/Game/Actor/Action/actionLastBossStun.h similarity index 100% rename from src/Game/AI/Action/actionLastBossStun.h rename to src/Game/Actor/Action/actionLastBossStun.h diff --git a/src/Game/AI/Action/actionLastBossThunderAppear.cpp b/src/Game/Actor/Action/actionLastBossThunderAppear.cpp similarity index 94% rename from src/Game/AI/Action/actionLastBossThunderAppear.cpp rename to src/Game/Actor/Action/actionLastBossThunderAppear.cpp index 990f0155..a11333a6 100644 --- a/src/Game/AI/Action/actionLastBossThunderAppear.cpp +++ b/src/Game/Actor/Action/actionLastBossThunderAppear.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionLastBossThunderAppear.h" +#include "Game/Actor/Action/actionLastBossThunderAppear.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionLastBossThunderAppear.h b/src/Game/Actor/Action/actionLastBossThunderAppear.h similarity index 100% rename from src/Game/AI/Action/actionLastBossThunderAppear.h rename to src/Game/Actor/Action/actionLastBossThunderAppear.h diff --git a/src/Game/AI/Action/actionLastBossThunderSign.cpp b/src/Game/Actor/Action/actionLastBossThunderSign.cpp similarity index 92% rename from src/Game/AI/Action/actionLastBossThunderSign.cpp rename to src/Game/Actor/Action/actionLastBossThunderSign.cpp index 1c910e4b..fa899893 100644 --- a/src/Game/AI/Action/actionLastBossThunderSign.cpp +++ b/src/Game/Actor/Action/actionLastBossThunderSign.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionLastBossThunderSign.h" +#include "Game/Actor/Action/actionLastBossThunderSign.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionLastBossThunderSign.h b/src/Game/Actor/Action/actionLastBossThunderSign.h similarity index 100% rename from src/Game/AI/Action/actionLastBossThunderSign.h rename to src/Game/Actor/Action/actionLastBossThunderSign.h diff --git a/src/Game/AI/Action/actionLevelFlyLook.cpp b/src/Game/Actor/Action/actionLevelFlyLook.cpp similarity index 94% rename from src/Game/AI/Action/actionLevelFlyLook.cpp rename to src/Game/Actor/Action/actionLevelFlyLook.cpp index c6a867eb..536508ef 100644 --- a/src/Game/AI/Action/actionLevelFlyLook.cpp +++ b/src/Game/Actor/Action/actionLevelFlyLook.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionLevelFlyLook.h" +#include "Game/Actor/Action/actionLevelFlyLook.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionLevelFlyLook.h b/src/Game/Actor/Action/actionLevelFlyLook.h similarity index 100% rename from src/Game/AI/Action/actionLevelFlyLook.h rename to src/Game/Actor/Action/actionLevelFlyLook.h diff --git a/src/Game/AI/Action/actionLevelFlyLookDownToTgtHeight.cpp b/src/Game/Actor/Action/actionLevelFlyLookDownToTgtHeight.cpp similarity index 91% rename from src/Game/AI/Action/actionLevelFlyLookDownToTgtHeight.cpp rename to src/Game/Actor/Action/actionLevelFlyLookDownToTgtHeight.cpp index 387a17ce..52b4afeb 100644 --- a/src/Game/AI/Action/actionLevelFlyLookDownToTgtHeight.cpp +++ b/src/Game/Actor/Action/actionLevelFlyLookDownToTgtHeight.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionLevelFlyLookDownToTgtHeight.h" +#include "Game/Actor/Action/actionLevelFlyLookDownToTgtHeight.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionLevelFlyLookDownToTgtHeight.h b/src/Game/Actor/Action/actionLevelFlyLookDownToTgtHeight.h similarity index 91% rename from src/Game/AI/Action/actionLevelFlyLookDownToTgtHeight.h rename to src/Game/Actor/Action/actionLevelFlyLookDownToTgtHeight.h index 7f73ca8c..9c259e7f 100644 --- a/src/Game/AI/Action/actionLevelFlyLookDownToTgtHeight.h +++ b/src/Game/Actor/Action/actionLevelFlyLookDownToTgtHeight.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionLevelFlyLook.h" +#include "Game/Actor/Action/actionLevelFlyLook.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionLevelFlyLookRisingToTgtHeight.cpp b/src/Game/Actor/Action/actionLevelFlyLookRisingToTgtHeight.cpp similarity index 92% rename from src/Game/AI/Action/actionLevelFlyLookRisingToTgtHeight.cpp rename to src/Game/Actor/Action/actionLevelFlyLookRisingToTgtHeight.cpp index 36ad5ae1..c77165c8 100644 --- a/src/Game/AI/Action/actionLevelFlyLookRisingToTgtHeight.cpp +++ b/src/Game/Actor/Action/actionLevelFlyLookRisingToTgtHeight.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionLevelFlyLookRisingToTgtHeight.h" +#include "Game/Actor/Action/actionLevelFlyLookRisingToTgtHeight.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionLevelFlyLookRisingToTgtHeight.h b/src/Game/Actor/Action/actionLevelFlyLookRisingToTgtHeight.h similarity index 90% rename from src/Game/AI/Action/actionLevelFlyLookRisingToTgtHeight.h rename to src/Game/Actor/Action/actionLevelFlyLookRisingToTgtHeight.h index a334e06d..9b4db951 100644 --- a/src/Game/AI/Action/actionLevelFlyLookRisingToTgtHeight.h +++ b/src/Game/Actor/Action/actionLevelFlyLookRisingToTgtHeight.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionLevelFlyRiseLookingTarget.h" +#include "Game/Actor/Action/actionLevelFlyRiseLookingTarget.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionLevelFlyMove.cpp b/src/Game/Actor/Action/actionLevelFlyMove.cpp similarity index 92% rename from src/Game/AI/Action/actionLevelFlyMove.cpp rename to src/Game/Actor/Action/actionLevelFlyMove.cpp index a6750125..26a3de42 100644 --- a/src/Game/AI/Action/actionLevelFlyMove.cpp +++ b/src/Game/Actor/Action/actionLevelFlyMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionLevelFlyMove.h" +#include "Game/Actor/Action/actionLevelFlyMove.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionLevelFlyMove.h b/src/Game/Actor/Action/actionLevelFlyMove.h similarity index 91% rename from src/Game/AI/Action/actionLevelFlyMove.h rename to src/Game/Actor/Action/actionLevelFlyMove.h index 4dddfcaa..1cf9cec8 100644 --- a/src/Game/AI/Action/actionLevelFlyMove.h +++ b/src/Game/Actor/Action/actionLevelFlyMove.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionLevelFlyMoveBase.h" +#include "Game/Actor/Action/actionLevelFlyMoveBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionLevelFlyMoveBase.cpp b/src/Game/Actor/Action/actionLevelFlyMoveBase.cpp similarity index 96% rename from src/Game/AI/Action/actionLevelFlyMoveBase.cpp rename to src/Game/Actor/Action/actionLevelFlyMoveBase.cpp index b1047b75..f383036b 100644 --- a/src/Game/AI/Action/actionLevelFlyMoveBase.cpp +++ b/src/Game/Actor/Action/actionLevelFlyMoveBase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionLevelFlyMoveBase.h" +#include "Game/Actor/Action/actionLevelFlyMoveBase.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionLevelFlyMoveBase.h b/src/Game/Actor/Action/actionLevelFlyMoveBase.h similarity index 100% rename from src/Game/AI/Action/actionLevelFlyMoveBase.h rename to src/Game/Actor/Action/actionLevelFlyMoveBase.h diff --git a/src/Game/AI/Action/actionLevelFlyRise.cpp b/src/Game/Actor/Action/actionLevelFlyRise.cpp similarity index 94% rename from src/Game/AI/Action/actionLevelFlyRise.cpp rename to src/Game/Actor/Action/actionLevelFlyRise.cpp index b351e0df..1612246b 100644 --- a/src/Game/AI/Action/actionLevelFlyRise.cpp +++ b/src/Game/Actor/Action/actionLevelFlyRise.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionLevelFlyRise.h" +#include "Game/Actor/Action/actionLevelFlyRise.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionLevelFlyRise.h b/src/Game/Actor/Action/actionLevelFlyRise.h similarity index 100% rename from src/Game/AI/Action/actionLevelFlyRise.h rename to src/Game/Actor/Action/actionLevelFlyRise.h diff --git a/src/Game/AI/Action/actionLevelFlyRiseLookingTarget.cpp b/src/Game/Actor/Action/actionLevelFlyRiseLookingTarget.cpp similarity index 91% rename from src/Game/AI/Action/actionLevelFlyRiseLookingTarget.cpp rename to src/Game/Actor/Action/actionLevelFlyRiseLookingTarget.cpp index a75c4109..6d0854dc 100644 --- a/src/Game/AI/Action/actionLevelFlyRiseLookingTarget.cpp +++ b/src/Game/Actor/Action/actionLevelFlyRiseLookingTarget.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionLevelFlyRiseLookingTarget.h" +#include "Game/Actor/Action/actionLevelFlyRiseLookingTarget.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionLevelFlyRiseLookingTarget.h b/src/Game/Actor/Action/actionLevelFlyRiseLookingTarget.h similarity index 91% rename from src/Game/AI/Action/actionLevelFlyRiseLookingTarget.h rename to src/Game/Actor/Action/actionLevelFlyRiseLookingTarget.h index 1349248e..b51d8382 100644 --- a/src/Game/AI/Action/actionLevelFlyRiseLookingTarget.h +++ b/src/Game/Actor/Action/actionLevelFlyRiseLookingTarget.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionLevelFlyLook.h" +#include "Game/Actor/Action/actionLevelFlyLook.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionLiftTurn.cpp b/src/Game/Actor/Action/actionLiftTurn.cpp similarity index 90% rename from src/Game/AI/Action/actionLiftTurn.cpp rename to src/Game/Actor/Action/actionLiftTurn.cpp index 7a63bf85..fcdda806 100644 --- a/src/Game/AI/Action/actionLiftTurn.cpp +++ b/src/Game/Actor/Action/actionLiftTurn.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionLiftTurn.h" +#include "Game/Actor/Action/actionLiftTurn.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionLiftTurn.h b/src/Game/Actor/Action/actionLiftTurn.h similarity index 90% rename from src/Game/AI/Action/actionLiftTurn.h rename to src/Game/Actor/Action/actionLiftTurn.h index a93a9a32..a5c4bd71 100644 --- a/src/Game/AI/Action/actionLiftTurn.h +++ b/src/Game/Actor/Action/actionLiftTurn.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionTurnBase.h" +#include "Game/Actor/Action/actionTurnBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionLiftWalk.cpp b/src/Game/Actor/Action/actionLiftWalk.cpp similarity index 90% rename from src/Game/AI/Action/actionLiftWalk.cpp rename to src/Game/Actor/Action/actionLiftWalk.cpp index 1240db0b..56b4736d 100644 --- a/src/Game/AI/Action/actionLiftWalk.cpp +++ b/src/Game/Actor/Action/actionLiftWalk.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionLiftWalk.h" +#include "Game/Actor/Action/actionLiftWalk.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionLiftWalk.h b/src/Game/Actor/Action/actionLiftWalk.h similarity index 90% rename from src/Game/AI/Action/actionLiftWalk.h rename to src/Game/Actor/Action/actionLiftWalk.h index a643912e..0398c42b 100644 --- a/src/Game/AI/Action/actionLiftWalk.h +++ b/src/Game/Actor/Action/actionLiftWalk.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionMoveBase.h" +#include "Game/Actor/Action/actionMoveBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionLinearFlyAttack.cpp b/src/Game/Actor/Action/actionLinearFlyAttack.cpp similarity index 91% rename from src/Game/AI/Action/actionLinearFlyAttack.cpp rename to src/Game/Actor/Action/actionLinearFlyAttack.cpp index b4bc4a07..803d1900 100644 --- a/src/Game/AI/Action/actionLinearFlyAttack.cpp +++ b/src/Game/Actor/Action/actionLinearFlyAttack.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionLinearFlyAttack.h" +#include "Game/Actor/Action/actionLinearFlyAttack.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionLinearFlyAttack.h b/src/Game/Actor/Action/actionLinearFlyAttack.h similarity index 89% rename from src/Game/AI/Action/actionLinearFlyAttack.h rename to src/Game/Actor/Action/actionLinearFlyAttack.h index 40a89446..2ddac8d9 100644 --- a/src/Game/AI/Action/actionLinearFlyAttack.h +++ b/src/Game/Actor/Action/actionLinearFlyAttack.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionLinearFlyAttackBase.h" +#include "Game/Actor/Action/actionLinearFlyAttackBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionLinearFlyAttackBase.cpp b/src/Game/Actor/Action/actionLinearFlyAttackBase.cpp similarity index 94% rename from src/Game/AI/Action/actionLinearFlyAttackBase.cpp rename to src/Game/Actor/Action/actionLinearFlyAttackBase.cpp index ffb29412..d6dbd2a9 100644 --- a/src/Game/AI/Action/actionLinearFlyAttackBase.cpp +++ b/src/Game/Actor/Action/actionLinearFlyAttackBase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionLinearFlyAttackBase.h" +#include "Game/Actor/Action/actionLinearFlyAttackBase.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionLinearFlyAttackBase.h b/src/Game/Actor/Action/actionLinearFlyAttackBase.h similarity index 100% rename from src/Game/AI/Action/actionLinearFlyAttackBase.h rename to src/Game/Actor/Action/actionLinearFlyAttackBase.h diff --git a/src/Game/AI/Action/actionListenerFixPositionAction.cpp b/src/Game/Actor/Action/actionListenerFixPositionAction.cpp similarity index 87% rename from src/Game/AI/Action/actionListenerFixPositionAction.cpp rename to src/Game/Actor/Action/actionListenerFixPositionAction.cpp index e3fb30b8..9528ab76 100644 --- a/src/Game/AI/Action/actionListenerFixPositionAction.cpp +++ b/src/Game/Actor/Action/actionListenerFixPositionAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionListenerFixPositionAction.h" +#include "Game/Actor/Action/actionListenerFixPositionAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionListenerFixPositionAction.h b/src/Game/Actor/Action/actionListenerFixPositionAction.h similarity index 100% rename from src/Game/AI/Action/actionListenerFixPositionAction.h rename to src/Game/Actor/Action/actionListenerFixPositionAction.h diff --git a/src/Game/AI/Action/actionListenerSetModeAction.cpp b/src/Game/Actor/Action/actionListenerSetModeAction.cpp similarity index 87% rename from src/Game/AI/Action/actionListenerSetModeAction.cpp rename to src/Game/Actor/Action/actionListenerSetModeAction.cpp index 46afd71e..e242e4aa 100644 --- a/src/Game/AI/Action/actionListenerSetModeAction.cpp +++ b/src/Game/Actor/Action/actionListenerSetModeAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionListenerSetModeAction.h" +#include "Game/Actor/Action/actionListenerSetModeAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionListenerSetModeAction.h b/src/Game/Actor/Action/actionListenerSetModeAction.h similarity index 100% rename from src/Game/AI/Action/actionListenerSetModeAction.h rename to src/Game/Actor/Action/actionListenerSetModeAction.h diff --git a/src/Game/AI/Action/actionLoadSaveDataFromGameOver.cpp b/src/Game/Actor/Action/actionLoadSaveDataFromGameOver.cpp similarity index 91% rename from src/Game/AI/Action/actionLoadSaveDataFromGameOver.cpp rename to src/Game/Actor/Action/actionLoadSaveDataFromGameOver.cpp index 6f2a80b3..6b51341a 100644 --- a/src/Game/AI/Action/actionLoadSaveDataFromGameOver.cpp +++ b/src/Game/Actor/Action/actionLoadSaveDataFromGameOver.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionLoadSaveDataFromGameOver.h" +#include "Game/Actor/Action/actionLoadSaveDataFromGameOver.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionLoadSaveDataFromGameOver.h b/src/Game/Actor/Action/actionLoadSaveDataFromGameOver.h similarity index 100% rename from src/Game/AI/Action/actionLoadSaveDataFromGameOver.h rename to src/Game/Actor/Action/actionLoadSaveDataFromGameOver.h diff --git a/src/Game/AI/Action/actionLookAtObject.cpp b/src/Game/Actor/Action/actionLookAtObject.cpp similarity index 87% rename from src/Game/AI/Action/actionLookAtObject.cpp rename to src/Game/Actor/Action/actionLookAtObject.cpp index fa25503d..65b9ec02 100644 --- a/src/Game/AI/Action/actionLookAtObject.cpp +++ b/src/Game/Actor/Action/actionLookAtObject.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionLookAtObject.h" +#include "Game/Actor/Action/actionLookAtObject.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionLookAtObject.h b/src/Game/Actor/Action/actionLookAtObject.h similarity index 88% rename from src/Game/AI/Action/actionLookAtObject.h rename to src/Game/Actor/Action/actionLookAtObject.h index 6fa6d83e..f999366d 100644 --- a/src/Game/AI/Action/actionLookAtObject.h +++ b/src/Game/Actor/Action/actionLookAtObject.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionLookAtObjectBase.h" +#include "Game/Actor/Action/actionLookAtObjectBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionLookAtObjectBase.cpp b/src/Game/Actor/Action/actionLookAtObjectBase.cpp similarity index 94% rename from src/Game/AI/Action/actionLookAtObjectBase.cpp rename to src/Game/Actor/Action/actionLookAtObjectBase.cpp index 0859c692..e54daa42 100644 --- a/src/Game/AI/Action/actionLookAtObjectBase.cpp +++ b/src/Game/Actor/Action/actionLookAtObjectBase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionLookAtObjectBase.h" +#include "Game/Actor/Action/actionLookAtObjectBase.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionLookAtObjectBase.h b/src/Game/Actor/Action/actionLookAtObjectBase.h similarity index 94% rename from src/Game/AI/Action/actionLookAtObjectBase.h rename to src/Game/Actor/Action/actionLookAtObjectBase.h index 94e9ac64..b4197f11 100644 --- a/src/Game/AI/Action/actionLookAtObjectBase.h +++ b/src/Game/Actor/Action/actionLookAtObjectBase.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionLookAtObjectSeachAwareness.cpp b/src/Game/Actor/Action/actionLookAtObjectSeachAwareness.cpp similarity index 88% rename from src/Game/AI/Action/actionLookAtObjectSeachAwareness.cpp rename to src/Game/Actor/Action/actionLookAtObjectSeachAwareness.cpp index 6a97608b..be0c12e9 100644 --- a/src/Game/AI/Action/actionLookAtObjectSeachAwareness.cpp +++ b/src/Game/Actor/Action/actionLookAtObjectSeachAwareness.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionLookAtObjectSeachAwareness.h" +#include "Game/Actor/Action/actionLookAtObjectSeachAwareness.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionLookAtObjectSeachAwareness.h b/src/Game/Actor/Action/actionLookAtObjectSeachAwareness.h similarity index 91% rename from src/Game/AI/Action/actionLookAtObjectSeachAwareness.h rename to src/Game/Actor/Action/actionLookAtObjectSeachAwareness.h index 90809767..9f83f8d3 100644 --- a/src/Game/AI/Action/actionLookAtObjectSeachAwareness.h +++ b/src/Game/Actor/Action/actionLookAtObjectSeachAwareness.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionLookAtObject.h" +#include "Game/Actor/Action/actionLookAtObject.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionLookAtTarget.cpp b/src/Game/Actor/Action/actionLookAtTarget.cpp similarity index 92% rename from src/Game/AI/Action/actionLookAtTarget.cpp rename to src/Game/Actor/Action/actionLookAtTarget.cpp index e2fed461..6f60ed14 100644 --- a/src/Game/AI/Action/actionLookAtTarget.cpp +++ b/src/Game/Actor/Action/actionLookAtTarget.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionLookAtTarget.h" +#include "Game/Actor/Action/actionLookAtTarget.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionLookAtTarget.h b/src/Game/Actor/Action/actionLookAtTarget.h similarity index 92% rename from src/Game/AI/Action/actionLookAtTarget.h rename to src/Game/Actor/Action/actionLookAtTarget.h index 6bd0bdf9..d9c7a9f6 100644 --- a/src/Game/AI/Action/actionLookAtTarget.h +++ b/src/Game/Actor/Action/actionLookAtTarget.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionTurnBase.h" +#include "Game/Actor/Action/actionTurnBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionLookAtTheFront.cpp b/src/Game/Actor/Action/actionLookAtTheFront.cpp similarity index 87% rename from src/Game/AI/Action/actionLookAtTheFront.cpp rename to src/Game/Actor/Action/actionLookAtTheFront.cpp index 536dd943..c0fc9ad8 100644 --- a/src/Game/AI/Action/actionLookAtTheFront.cpp +++ b/src/Game/Actor/Action/actionLookAtTheFront.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionLookAtTheFront.h" +#include "Game/Actor/Action/actionLookAtTheFront.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionLookAtTheFront.h b/src/Game/Actor/Action/actionLookAtTheFront.h similarity index 100% rename from src/Game/AI/Action/actionLookAtTheFront.h rename to src/Game/Actor/Action/actionLookAtTheFront.h diff --git a/src/Game/AI/Action/actionLynelAttackASPlay.cpp b/src/Game/Actor/Action/actionLynelAttackASPlay.cpp similarity index 96% rename from src/Game/AI/Action/actionLynelAttackASPlay.cpp rename to src/Game/Actor/Action/actionLynelAttackASPlay.cpp index 71d2da1c..a9cd99a9 100644 --- a/src/Game/AI/Action/actionLynelAttackASPlay.cpp +++ b/src/Game/Actor/Action/actionLynelAttackASPlay.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionLynelAttackASPlay.h" +#include "Game/Actor/Action/actionLynelAttackASPlay.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionLynelAttackASPlay.h b/src/Game/Actor/Action/actionLynelAttackASPlay.h similarity index 100% rename from src/Game/AI/Action/actionLynelAttackASPlay.h rename to src/Game/Actor/Action/actionLynelAttackASPlay.h diff --git a/src/Game/AI/Action/actionLynelBreathMove.cpp b/src/Game/Actor/Action/actionLynelBreathMove.cpp similarity index 91% rename from src/Game/AI/Action/actionLynelBreathMove.cpp rename to src/Game/Actor/Action/actionLynelBreathMove.cpp index e440acf1..af1ae186 100644 --- a/src/Game/AI/Action/actionLynelBreathMove.cpp +++ b/src/Game/Actor/Action/actionLynelBreathMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionLynelBreathMove.h" +#include "Game/Actor/Action/actionLynelBreathMove.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionLynelBreathMove.h b/src/Game/Actor/Action/actionLynelBreathMove.h similarity index 100% rename from src/Game/AI/Action/actionLynelBreathMove.h rename to src/Game/Actor/Action/actionLynelBreathMove.h diff --git a/src/Game/AI/Action/actionLynelDrawWeapon.cpp b/src/Game/Actor/Action/actionLynelDrawWeapon.cpp similarity index 92% rename from src/Game/AI/Action/actionLynelDrawWeapon.cpp rename to src/Game/Actor/Action/actionLynelDrawWeapon.cpp index 13be6a75..6e803a70 100644 --- a/src/Game/AI/Action/actionLynelDrawWeapon.cpp +++ b/src/Game/Actor/Action/actionLynelDrawWeapon.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionLynelDrawWeapon.h" +#include "Game/Actor/Action/actionLynelDrawWeapon.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionLynelDrawWeapon.h b/src/Game/Actor/Action/actionLynelDrawWeapon.h similarity index 89% rename from src/Game/AI/Action/actionLynelDrawWeapon.h rename to src/Game/Actor/Action/actionLynelDrawWeapon.h index 2fbc7764..cb5383c0 100644 --- a/src/Game/AI/Action/actionLynelDrawWeapon.h +++ b/src/Game/Actor/Action/actionLynelDrawWeapon.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionForkLynelDrawWeaponASPlay.h" +#include "Game/Actor/Action/actionForkLynelDrawWeaponASPlay.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionLynelHighJumpAttack.cpp b/src/Game/Actor/Action/actionLynelHighJumpAttack.cpp similarity index 91% rename from src/Game/AI/Action/actionLynelHighJumpAttack.cpp rename to src/Game/Actor/Action/actionLynelHighJumpAttack.cpp index 00bf944b..c2985784 100644 --- a/src/Game/AI/Action/actionLynelHighJumpAttack.cpp +++ b/src/Game/Actor/Action/actionLynelHighJumpAttack.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionLynelHighJumpAttack.h" +#include "Game/Actor/Action/actionLynelHighJumpAttack.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionLynelHighJumpAttack.h b/src/Game/Actor/Action/actionLynelHighJumpAttack.h similarity index 91% rename from src/Game/AI/Action/actionLynelHighJumpAttack.h rename to src/Game/Actor/Action/actionLynelHighJumpAttack.h index 30787883..12538eb2 100644 --- a/src/Game/AI/Action/actionLynelHighJumpAttack.h +++ b/src/Game/Actor/Action/actionLynelHighJumpAttack.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionJumpAttack.h" +#include "Game/Actor/Action/actionJumpAttack.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionLynelMove.cpp b/src/Game/Actor/Action/actionLynelMove.cpp similarity index 93% rename from src/Game/AI/Action/actionLynelMove.cpp rename to src/Game/Actor/Action/actionLynelMove.cpp index 8c6b1e0c..0ed612d6 100644 --- a/src/Game/AI/Action/actionLynelMove.cpp +++ b/src/Game/Actor/Action/actionLynelMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionLynelMove.h" +#include "Game/Actor/Action/actionLynelMove.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionLynelMove.h b/src/Game/Actor/Action/actionLynelMove.h similarity index 92% rename from src/Game/AI/Action/actionLynelMove.h rename to src/Game/Actor/Action/actionLynelMove.h index fbb8497d..9ec17932 100644 --- a/src/Game/AI/Action/actionLynelMove.h +++ b/src/Game/Actor/Action/actionLynelMove.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionAnimalMove.h" +#include "Game/Actor/Action/actionAnimalMove.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionLynelNavMeshMove.cpp b/src/Game/Actor/Action/actionLynelNavMeshMove.cpp similarity index 93% rename from src/Game/AI/Action/actionLynelNavMeshMove.cpp rename to src/Game/Actor/Action/actionLynelNavMeshMove.cpp index 1b4378f5..1e88b5ac 100644 --- a/src/Game/AI/Action/actionLynelNavMeshMove.cpp +++ b/src/Game/Actor/Action/actionLynelNavMeshMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionLynelNavMeshMove.h" +#include "Game/Actor/Action/actionLynelNavMeshMove.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionLynelNavMeshMove.h b/src/Game/Actor/Action/actionLynelNavMeshMove.h similarity index 90% rename from src/Game/AI/Action/actionLynelNavMeshMove.h rename to src/Game/Actor/Action/actionLynelNavMeshMove.h index 0d373e3a..f471247b 100644 --- a/src/Game/AI/Action/actionLynelNavMeshMove.h +++ b/src/Game/Actor/Action/actionLynelNavMeshMove.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionAnimalMoveGuidedBase.h" +#include "Game/Actor/Horse/Action/actionAnimalMoveGuidedBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionLynelRodeo.cpp b/src/Game/Actor/Action/actionLynelRodeo.cpp similarity index 94% rename from src/Game/AI/Action/actionLynelRodeo.cpp rename to src/Game/Actor/Action/actionLynelRodeo.cpp index 1560b177..dfd5d217 100644 --- a/src/Game/AI/Action/actionLynelRodeo.cpp +++ b/src/Game/Actor/Action/actionLynelRodeo.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionLynelRodeo.h" +#include "Game/Actor/Action/actionLynelRodeo.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionLynelRodeo.h b/src/Game/Actor/Action/actionLynelRodeo.h similarity index 100% rename from src/Game/AI/Action/actionLynelRodeo.h rename to src/Game/Actor/Action/actionLynelRodeo.h diff --git a/src/Game/AI/Action/actionLynelSpinAttack.cpp b/src/Game/Actor/Action/actionLynelSpinAttack.cpp similarity index 94% rename from src/Game/AI/Action/actionLynelSpinAttack.cpp rename to src/Game/Actor/Action/actionLynelSpinAttack.cpp index 3d61e440..6c5eb3c6 100644 --- a/src/Game/AI/Action/actionLynelSpinAttack.cpp +++ b/src/Game/Actor/Action/actionLynelSpinAttack.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionLynelSpinAttack.h" +#include "Game/Actor/Action/actionLynelSpinAttack.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionLynelSpinAttack.h b/src/Game/Actor/Action/actionLynelSpinAttack.h similarity index 94% rename from src/Game/AI/Action/actionLynelSpinAttack.h rename to src/Game/Actor/Action/actionLynelSpinAttack.h index 2c94acfe..33841835 100644 --- a/src/Game/AI/Action/actionLynelSpinAttack.h +++ b/src/Game/Actor/Action/actionLynelSpinAttack.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionForkWeaponAttack.h" +#include "Game/Actor/Action/actionForkWeaponAttack.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionLyzalfosFlame.cpp b/src/Game/Actor/Action/actionLyzalfosFlame.cpp similarity index 94% rename from src/Game/AI/Action/actionLyzalfosFlame.cpp rename to src/Game/Actor/Action/actionLyzalfosFlame.cpp index f4ce9b3d..046b96c9 100644 --- a/src/Game/AI/Action/actionLyzalfosFlame.cpp +++ b/src/Game/Actor/Action/actionLyzalfosFlame.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionLyzalfosFlame.h" +#include "Game/Actor/Action/actionLyzalfosFlame.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionLyzalfosFlame.h b/src/Game/Actor/Action/actionLyzalfosFlame.h similarity index 94% rename from src/Game/AI/Action/actionLyzalfosFlame.h rename to src/Game/Actor/Action/actionLyzalfosFlame.h index 42932c8f..1ee93a0f 100644 --- a/src/Game/AI/Action/actionLyzalfosFlame.h +++ b/src/Game/Actor/Action/actionLyzalfosFlame.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionChemicalAttackBall.h" +#include "Game/Actor/Action/actionChemicalAttackBall.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionMagneGearEmbeded.cpp b/src/Game/Actor/Action/actionMagneGearEmbeded.cpp similarity index 91% rename from src/Game/AI/Action/actionMagneGearEmbeded.cpp rename to src/Game/Actor/Action/actionMagneGearEmbeded.cpp index b3b4f0e2..f30a87ea 100644 --- a/src/Game/AI/Action/actionMagneGearEmbeded.cpp +++ b/src/Game/Actor/Action/actionMagneGearEmbeded.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionMagneGearEmbeded.h" +#include "Game/Actor/Action/actionMagneGearEmbeded.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionMagneGearEmbeded.h b/src/Game/Actor/Action/actionMagneGearEmbeded.h similarity index 100% rename from src/Game/AI/Action/actionMagneGearEmbeded.h rename to src/Game/Actor/Action/actionMagneGearEmbeded.h diff --git a/src/Game/AI/Action/actionMagneGearGrabbed.cpp b/src/Game/Actor/Action/actionMagneGearGrabbed.cpp similarity index 92% rename from src/Game/AI/Action/actionMagneGearGrabbed.cpp rename to src/Game/Actor/Action/actionMagneGearGrabbed.cpp index 7c4fcbc4..f9bfa8dd 100644 --- a/src/Game/AI/Action/actionMagneGearGrabbed.cpp +++ b/src/Game/Actor/Action/actionMagneGearGrabbed.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionMagneGearGrabbed.h" +#include "Game/Actor/Action/actionMagneGearGrabbed.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionMagneGearGrabbed.h b/src/Game/Actor/Action/actionMagneGearGrabbed.h similarity index 100% rename from src/Game/AI/Action/actionMagneGearGrabbed.h rename to src/Game/Actor/Action/actionMagneGearGrabbed.h diff --git a/src/Game/AI/Action/actionMamonoShopStand.cpp b/src/Game/Actor/Action/actionMamonoShopStand.cpp similarity index 91% rename from src/Game/AI/Action/actionMamonoShopStand.cpp rename to src/Game/Actor/Action/actionMamonoShopStand.cpp index d4e64137..f987fed3 100644 --- a/src/Game/AI/Action/actionMamonoShopStand.cpp +++ b/src/Game/Actor/Action/actionMamonoShopStand.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionMamonoShopStand.h" +#include "Game/Actor/Action/actionMamonoShopStand.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionMamonoShopStand.h b/src/Game/Actor/Action/actionMamonoShopStand.h similarity index 100% rename from src/Game/AI/Action/actionMamonoShopStand.h rename to src/Game/Actor/Action/actionMamonoShopStand.h diff --git a/src/Game/AI/Action/actionMarkPosition.cpp b/src/Game/Actor/Action/actionMarkPosition.cpp similarity index 90% rename from src/Game/AI/Action/actionMarkPosition.cpp rename to src/Game/Actor/Action/actionMarkPosition.cpp index be716589..bd8e6fc5 100644 --- a/src/Game/AI/Action/actionMarkPosition.cpp +++ b/src/Game/Actor/Action/actionMarkPosition.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionMarkPosition.h" +#include "Game/Actor/Action/actionMarkPosition.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionMarkPosition.h b/src/Game/Actor/Action/actionMarkPosition.h similarity index 100% rename from src/Game/AI/Action/actionMarkPosition.h rename to src/Game/Actor/Action/actionMarkPosition.h diff --git a/src/Game/AI/Action/actionMarkPositionFromGameData.cpp b/src/Game/Actor/Action/actionMarkPositionFromGameData.cpp similarity index 88% rename from src/Game/AI/Action/actionMarkPositionFromGameData.cpp rename to src/Game/Actor/Action/actionMarkPositionFromGameData.cpp index cfbe2761..8036c1e7 100644 --- a/src/Game/AI/Action/actionMarkPositionFromGameData.cpp +++ b/src/Game/Actor/Action/actionMarkPositionFromGameData.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionMarkPositionFromGameData.h" +#include "Game/Actor/Action/actionMarkPositionFromGameData.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionMarkPositionFromGameData.h b/src/Game/Actor/Action/actionMarkPositionFromGameData.h similarity index 100% rename from src/Game/AI/Action/actionMarkPositionFromGameData.h rename to src/Game/Actor/Action/actionMarkPositionFromGameData.h diff --git a/src/Game/AI/Action/actionMimic.cpp b/src/Game/Actor/Action/actionMimic.cpp similarity index 95% rename from src/Game/AI/Action/actionMimic.cpp rename to src/Game/Actor/Action/actionMimic.cpp index 41680afe..ed291c61 100644 --- a/src/Game/AI/Action/actionMimic.cpp +++ b/src/Game/Actor/Action/actionMimic.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionMimic.h" +#include "Game/Actor/Action/actionMimic.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionMimic.h b/src/Game/Actor/Action/actionMimic.h similarity index 94% rename from src/Game/AI/Action/actionMimic.h rename to src/Game/Actor/Action/actionMimic.h index 7e90998d..59c23402 100644 --- a/src/Game/AI/Action/actionMimic.h +++ b/src/Game/Actor/Action/actionMimic.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionActionWithPosAngReduce.h" +#include "Game/Actor/Action/actionActionWithPosAngReduce.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionMimicFreeze.cpp b/src/Game/Actor/Action/actionMimicFreeze.cpp similarity index 88% rename from src/Game/AI/Action/actionMimicFreeze.cpp rename to src/Game/Actor/Action/actionMimicFreeze.cpp index 36fc1a70..7164d53f 100644 --- a/src/Game/AI/Action/actionMimicFreeze.cpp +++ b/src/Game/Actor/Action/actionMimicFreeze.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionMimicFreeze.h" +#include "Game/Actor/Action/actionMimicFreeze.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionMimicFreeze.h b/src/Game/Actor/Action/actionMimicFreeze.h similarity index 90% rename from src/Game/AI/Action/actionMimicFreeze.h rename to src/Game/Actor/Action/actionMimicFreeze.h index 8225edcb..5dbdf244 100644 --- a/src/Game/AI/Action/actionMimicFreeze.h +++ b/src/Game/Actor/Action/actionMimicFreeze.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionFreeze.h" +#include "Game/Actor/Action/actionFreeze.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionMoonMove.cpp b/src/Game/Actor/Action/actionMoonMove.cpp similarity index 91% rename from src/Game/AI/Action/actionMoonMove.cpp rename to src/Game/Actor/Action/actionMoonMove.cpp index ecba6290..9686790f 100644 --- a/src/Game/AI/Action/actionMoonMove.cpp +++ b/src/Game/Actor/Action/actionMoonMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionMoonMove.h" +#include "Game/Actor/Action/actionMoonMove.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionMoonMove.h b/src/Game/Actor/Action/actionMoonMove.h similarity index 100% rename from src/Game/AI/Action/actionMoonMove.h rename to src/Game/Actor/Action/actionMoonMove.h diff --git a/src/Game/AI/Action/actionMotorcycleAppear.cpp b/src/Game/Actor/Action/actionMotorcycleAppear.cpp similarity index 93% rename from src/Game/AI/Action/actionMotorcycleAppear.cpp rename to src/Game/Actor/Action/actionMotorcycleAppear.cpp index ff2287a8..21035b1d 100644 --- a/src/Game/AI/Action/actionMotorcycleAppear.cpp +++ b/src/Game/Actor/Action/actionMotorcycleAppear.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionMotorcycleAppear.h" +#include "Game/Actor/Action/actionMotorcycleAppear.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionMotorcycleAppear.h b/src/Game/Actor/Action/actionMotorcycleAppear.h similarity index 100% rename from src/Game/AI/Action/actionMotorcycleAppear.h rename to src/Game/Actor/Action/actionMotorcycleAppear.h diff --git a/src/Game/AI/Action/actionMotorcycleDisappear.cpp b/src/Game/Actor/Action/actionMotorcycleDisappear.cpp similarity index 93% rename from src/Game/AI/Action/actionMotorcycleDisappear.cpp rename to src/Game/Actor/Action/actionMotorcycleDisappear.cpp index f5460f2e..2d727cbc 100644 --- a/src/Game/AI/Action/actionMotorcycleDisappear.cpp +++ b/src/Game/Actor/Action/actionMotorcycleDisappear.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionMotorcycleDisappear.h" +#include "Game/Actor/Action/actionMotorcycleDisappear.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionMotorcycleDisappear.h b/src/Game/Actor/Action/actionMotorcycleDisappear.h similarity index 100% rename from src/Game/AI/Action/actionMotorcycleDisappear.h rename to src/Game/Actor/Action/actionMotorcycleDisappear.h diff --git a/src/Game/AI/Action/actionMotorcycleRiddenByPlayer.cpp b/src/Game/Actor/Action/actionMotorcycleRiddenByPlayer.cpp similarity index 97% rename from src/Game/AI/Action/actionMotorcycleRiddenByPlayer.cpp rename to src/Game/Actor/Action/actionMotorcycleRiddenByPlayer.cpp index e4d0322a..e6849ad3 100644 --- a/src/Game/AI/Action/actionMotorcycleRiddenByPlayer.cpp +++ b/src/Game/Actor/Action/actionMotorcycleRiddenByPlayer.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionMotorcycleRiddenByPlayer.h" +#include "Game/Actor/Action/actionMotorcycleRiddenByPlayer.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionMotorcycleRiddenByPlayer.h b/src/Game/Actor/Action/actionMotorcycleRiddenByPlayer.h similarity index 100% rename from src/Game/AI/Action/actionMotorcycleRiddenByPlayer.h rename to src/Game/Actor/Action/actionMotorcycleRiddenByPlayer.h diff --git a/src/Game/AI/Action/actionMotorcycleWait.cpp b/src/Game/Actor/Action/actionMotorcycleWait.cpp similarity index 91% rename from src/Game/AI/Action/actionMotorcycleWait.cpp rename to src/Game/Actor/Action/actionMotorcycleWait.cpp index 9d208bb7..10488ddc 100644 --- a/src/Game/AI/Action/actionMotorcycleWait.cpp +++ b/src/Game/Actor/Action/actionMotorcycleWait.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionMotorcycleWait.h" +#include "Game/Actor/Action/actionMotorcycleWait.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionMotorcycleWait.h b/src/Game/Actor/Action/actionMotorcycleWait.h similarity index 100% rename from src/Game/AI/Action/actionMotorcycleWait.h rename to src/Game/Actor/Action/actionMotorcycleWait.h diff --git a/src/Game/AI/Action/actionMotorcycleWaitForEvent.cpp b/src/Game/Actor/Action/actionMotorcycleWaitForEvent.cpp similarity index 91% rename from src/Game/AI/Action/actionMotorcycleWaitForEvent.cpp rename to src/Game/Actor/Action/actionMotorcycleWaitForEvent.cpp index 44dacdd9..6788d877 100644 --- a/src/Game/AI/Action/actionMotorcycleWaitForEvent.cpp +++ b/src/Game/Actor/Action/actionMotorcycleWaitForEvent.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionMotorcycleWaitForEvent.h" +#include "Game/Actor/Action/actionMotorcycleWaitForEvent.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionMotorcycleWaitForEvent.h b/src/Game/Actor/Action/actionMotorcycleWaitForEvent.h similarity index 100% rename from src/Game/AI/Action/actionMotorcycleWaitForEvent.h rename to src/Game/Actor/Action/actionMotorcycleWaitForEvent.h diff --git a/src/Game/AI/Action/actionMotorcycleWaitUntilFellOver.cpp b/src/Game/Actor/Action/actionMotorcycleWaitUntilFellOver.cpp similarity index 91% rename from src/Game/AI/Action/actionMotorcycleWaitUntilFellOver.cpp rename to src/Game/Actor/Action/actionMotorcycleWaitUntilFellOver.cpp index c3c3691e..2c014a4c 100644 --- a/src/Game/AI/Action/actionMotorcycleWaitUntilFellOver.cpp +++ b/src/Game/Actor/Action/actionMotorcycleWaitUntilFellOver.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionMotorcycleWaitUntilFellOver.h" +#include "Game/Actor/Action/actionMotorcycleWaitUntilFellOver.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionMotorcycleWaitUntilFellOver.h b/src/Game/Actor/Action/actionMotorcycleWaitUntilFellOver.h similarity index 91% rename from src/Game/AI/Action/actionMotorcycleWaitUntilFellOver.h rename to src/Game/Actor/Action/actionMotorcycleWaitUntilFellOver.h index 5a255dcd..73acad94 100644 --- a/src/Game/AI/Action/actionMotorcycleWaitUntilFellOver.h +++ b/src/Game/Actor/Action/actionMotorcycleWaitUntilFellOver.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionMotorcycleWait.h" +#include "Game/Actor/Action/actionMotorcycleWait.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionMove2HomePos.cpp b/src/Game/Actor/Action/actionMove2HomePos.cpp similarity index 94% rename from src/Game/AI/Action/actionMove2HomePos.cpp rename to src/Game/Actor/Action/actionMove2HomePos.cpp index 5679703a..7380120b 100644 --- a/src/Game/AI/Action/actionMove2HomePos.cpp +++ b/src/Game/Actor/Action/actionMove2HomePos.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionMove2HomePos.h" +#include "Game/Actor/Action/actionMove2HomePos.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionMove2HomePos.h b/src/Game/Actor/Action/actionMove2HomePos.h similarity index 94% rename from src/Game/AI/Action/actionMove2HomePos.h rename to src/Game/Actor/Action/actionMove2HomePos.h index 18c14bdd..7b911348 100644 --- a/src/Game/AI/Action/actionMove2HomePos.h +++ b/src/Game/Actor/Action/actionMove2HomePos.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionMove2HomePosBase.h" +#include "Game/Actor/Action/actionMove2HomePosBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionMove2HomePosBase.cpp b/src/Game/Actor/Action/actionMove2HomePosBase.cpp similarity index 93% rename from src/Game/AI/Action/actionMove2HomePosBase.cpp rename to src/Game/Actor/Action/actionMove2HomePosBase.cpp index 47411044..62c55d36 100644 --- a/src/Game/AI/Action/actionMove2HomePosBase.cpp +++ b/src/Game/Actor/Action/actionMove2HomePosBase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionMove2HomePosBase.h" +#include "Game/Actor/Action/actionMove2HomePosBase.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionMove2HomePosBase.h b/src/Game/Actor/Action/actionMove2HomePosBase.h similarity index 100% rename from src/Game/AI/Action/actionMove2HomePosBase.h rename to src/Game/Actor/Action/actionMove2HomePosBase.h diff --git a/src/Game/AI/Action/actionMoveBase.cpp b/src/Game/Actor/Action/actionMoveBase.cpp similarity index 96% rename from src/Game/AI/Action/actionMoveBase.cpp rename to src/Game/Actor/Action/actionMoveBase.cpp index 20b3869d..aa6b24e7 100644 --- a/src/Game/AI/Action/actionMoveBase.cpp +++ b/src/Game/Actor/Action/actionMoveBase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionMoveBase.h" +#include "Game/Actor/Action/actionMoveBase.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionMoveBase.h b/src/Game/Actor/Action/actionMoveBase.h similarity index 97% rename from src/Game/AI/Action/actionMoveBase.h rename to src/Game/Actor/Action/actionMoveBase.h index 4d140aa0..e638d2a3 100644 --- a/src/Game/AI/Action/actionMoveBase.h +++ b/src/Game/Actor/Action/actionMoveBase.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionActionEx.h" +#include "Game/Actor/Action/actionActionEx.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionMoveByAnimeDriven.cpp b/src/Game/Actor/Action/actionMoveByAnimeDriven.cpp similarity index 93% rename from src/Game/AI/Action/actionMoveByAnimeDriven.cpp rename to src/Game/Actor/Action/actionMoveByAnimeDriven.cpp index 40af2b45..b91533da 100644 --- a/src/Game/AI/Action/actionMoveByAnimeDriven.cpp +++ b/src/Game/Actor/Action/actionMoveByAnimeDriven.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionMoveByAnimeDriven.h" +#include "Game/Actor/Action/actionMoveByAnimeDriven.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionMoveByAnimeDriven.h b/src/Game/Actor/Action/actionMoveByAnimeDriven.h similarity index 100% rename from src/Game/AI/Action/actionMoveByAnimeDriven.h rename to src/Game/Actor/Action/actionMoveByAnimeDriven.h diff --git a/src/Game/AI/Action/actionMoveByAnimeDrivenCheckNavMesh.cpp b/src/Game/Actor/Action/actionMoveByAnimeDrivenCheckNavMesh.cpp similarity index 91% rename from src/Game/AI/Action/actionMoveByAnimeDrivenCheckNavMesh.cpp rename to src/Game/Actor/Action/actionMoveByAnimeDrivenCheckNavMesh.cpp index dc911d0d..f958d122 100644 --- a/src/Game/AI/Action/actionMoveByAnimeDrivenCheckNavMesh.cpp +++ b/src/Game/Actor/Action/actionMoveByAnimeDrivenCheckNavMesh.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionMoveByAnimeDrivenCheckNavMesh.h" +#include "Game/Actor/Action/actionMoveByAnimeDrivenCheckNavMesh.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionMoveByAnimeDrivenCheckNavMesh.h b/src/Game/Actor/Action/actionMoveByAnimeDrivenCheckNavMesh.h similarity index 91% rename from src/Game/AI/Action/actionMoveByAnimeDrivenCheckNavMesh.h rename to src/Game/Actor/Action/actionMoveByAnimeDrivenCheckNavMesh.h index 1deb6d27..db404e99 100644 --- a/src/Game/AI/Action/actionMoveByAnimeDrivenCheckNavMesh.h +++ b/src/Game/Actor/Action/actionMoveByAnimeDrivenCheckNavMesh.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionMoveByAnimeDriven.h" +#include "Game/Actor/Action/actionMoveByAnimeDriven.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionMoveByAnimeDrivenDynAS.cpp b/src/Game/Actor/Action/actionMoveByAnimeDrivenDynAS.cpp similarity index 92% rename from src/Game/AI/Action/actionMoveByAnimeDrivenDynAS.cpp rename to src/Game/Actor/Action/actionMoveByAnimeDrivenDynAS.cpp index 185d0dd1..61436652 100644 --- a/src/Game/AI/Action/actionMoveByAnimeDrivenDynAS.cpp +++ b/src/Game/Actor/Action/actionMoveByAnimeDrivenDynAS.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionMoveByAnimeDrivenDynAS.h" +#include "Game/Actor/Action/actionMoveByAnimeDrivenDynAS.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionMoveByAnimeDrivenDynAS.h b/src/Game/Actor/Action/actionMoveByAnimeDrivenDynAS.h similarity index 92% rename from src/Game/AI/Action/actionMoveByAnimeDrivenDynAS.h rename to src/Game/Actor/Action/actionMoveByAnimeDrivenDynAS.h index 86eb4fad..0e5569b4 100644 --- a/src/Game/AI/Action/actionMoveByAnimeDrivenDynAS.h +++ b/src/Game/Actor/Action/actionMoveByAnimeDrivenDynAS.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionMoveByAnimeDriven.h" +#include "Game/Actor/Action/actionMoveByAnimeDriven.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionMoveByAnimeDrivenToTarget.cpp b/src/Game/Actor/Action/actionMoveByAnimeDrivenToTarget.cpp similarity index 92% rename from src/Game/AI/Action/actionMoveByAnimeDrivenToTarget.cpp rename to src/Game/Actor/Action/actionMoveByAnimeDrivenToTarget.cpp index fb6a6ae3..b531fc55 100644 --- a/src/Game/AI/Action/actionMoveByAnimeDrivenToTarget.cpp +++ b/src/Game/Actor/Action/actionMoveByAnimeDrivenToTarget.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionMoveByAnimeDrivenToTarget.h" +#include "Game/Actor/Action/actionMoveByAnimeDrivenToTarget.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionMoveByAnimeDrivenToTarget.h b/src/Game/Actor/Action/actionMoveByAnimeDrivenToTarget.h similarity index 92% rename from src/Game/AI/Action/actionMoveByAnimeDrivenToTarget.h rename to src/Game/Actor/Action/actionMoveByAnimeDrivenToTarget.h index 83db4837..3e59ebb4 100644 --- a/src/Game/AI/Action/actionMoveByAnimeDrivenToTarget.h +++ b/src/Game/Actor/Action/actionMoveByAnimeDrivenToTarget.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionMoveByAnimeDriven.h" +#include "Game/Actor/Action/actionMoveByAnimeDriven.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionMoveKeyFramed.cpp b/src/Game/Actor/Action/actionMoveKeyFramed.cpp similarity index 93% rename from src/Game/AI/Action/actionMoveKeyFramed.cpp rename to src/Game/Actor/Action/actionMoveKeyFramed.cpp index 4c747907..cad510e7 100644 --- a/src/Game/AI/Action/actionMoveKeyFramed.cpp +++ b/src/Game/Actor/Action/actionMoveKeyFramed.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionMoveKeyFramed.h" +#include "Game/Actor/Action/actionMoveKeyFramed.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionMoveKeyFramed.h b/src/Game/Actor/Action/actionMoveKeyFramed.h similarity index 100% rename from src/Game/AI/Action/actionMoveKeyFramed.h rename to src/Game/Actor/Action/actionMoveKeyFramed.h diff --git a/src/Game/AI/Action/actionMoveMainRidigBody.cpp b/src/Game/Actor/Action/actionMoveMainRidigBody.cpp similarity index 95% rename from src/Game/AI/Action/actionMoveMainRidigBody.cpp rename to src/Game/Actor/Action/actionMoveMainRidigBody.cpp index 0bad21e4..6e9a6801 100644 --- a/src/Game/AI/Action/actionMoveMainRidigBody.cpp +++ b/src/Game/Actor/Action/actionMoveMainRidigBody.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionMoveMainRidigBody.h" +#include "Game/Actor/Action/actionMoveMainRidigBody.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionMoveMainRidigBody.h b/src/Game/Actor/Action/actionMoveMainRidigBody.h similarity index 100% rename from src/Game/AI/Action/actionMoveMainRidigBody.h rename to src/Game/Actor/Action/actionMoveMainRidigBody.h diff --git a/src/Game/AI/Action/actionMoveToHomeMtx.cpp b/src/Game/Actor/Action/actionMoveToHomeMtx.cpp similarity index 93% rename from src/Game/AI/Action/actionMoveToHomeMtx.cpp rename to src/Game/Actor/Action/actionMoveToHomeMtx.cpp index b08e2bef..ac8b8683 100644 --- a/src/Game/AI/Action/actionMoveToHomeMtx.cpp +++ b/src/Game/Actor/Action/actionMoveToHomeMtx.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionMoveToHomeMtx.h" +#include "Game/Actor/Action/actionMoveToHomeMtx.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionMoveToHomeMtx.h b/src/Game/Actor/Action/actionMoveToHomeMtx.h similarity index 100% rename from src/Game/AI/Action/actionMoveToHomeMtx.h rename to src/Game/Actor/Action/actionMoveToHomeMtx.h diff --git a/src/Game/AI/Action/actionMoveToTarget.cpp b/src/Game/Actor/Action/actionMoveToTarget.cpp similarity index 92% rename from src/Game/AI/Action/actionMoveToTarget.cpp rename to src/Game/Actor/Action/actionMoveToTarget.cpp index 20080a8d..e6e9e982 100644 --- a/src/Game/AI/Action/actionMoveToTarget.cpp +++ b/src/Game/Actor/Action/actionMoveToTarget.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionMoveToTarget.h" +#include "Game/Actor/Action/actionMoveToTarget.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionMoveToTarget.h b/src/Game/Actor/Action/actionMoveToTarget.h similarity index 91% rename from src/Game/AI/Action/actionMoveToTarget.h rename to src/Game/Actor/Action/actionMoveToTarget.h index 980d90d4..3c9613f6 100644 --- a/src/Game/AI/Action/actionMoveToTarget.h +++ b/src/Game/Actor/Action/actionMoveToTarget.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionMoveToTargetBase.h" +#include "Game/Actor/Action/actionMoveToTargetBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionMoveToTargetBase.cpp b/src/Game/Actor/Action/actionMoveToTargetBase.cpp similarity index 92% rename from src/Game/AI/Action/actionMoveToTargetBase.cpp rename to src/Game/Actor/Action/actionMoveToTargetBase.cpp index c47e4161..288c2691 100644 --- a/src/Game/AI/Action/actionMoveToTargetBase.cpp +++ b/src/Game/Actor/Action/actionMoveToTargetBase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionMoveToTargetBase.h" +#include "Game/Actor/Action/actionMoveToTargetBase.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionMoveToTargetBase.h b/src/Game/Actor/Action/actionMoveToTargetBase.h similarity index 100% rename from src/Game/AI/Action/actionMoveToTargetBase.h rename to src/Game/Actor/Action/actionMoveToTargetBase.h diff --git a/src/Game/AI/Action/actionMoveToTargetCurve.cpp b/src/Game/Actor/Action/actionMoveToTargetCurve.cpp similarity index 92% rename from src/Game/AI/Action/actionMoveToTargetCurve.cpp rename to src/Game/Actor/Action/actionMoveToTargetCurve.cpp index d7051f40..8f77247a 100644 --- a/src/Game/AI/Action/actionMoveToTargetCurve.cpp +++ b/src/Game/Actor/Action/actionMoveToTargetCurve.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionMoveToTargetCurve.h" +#include "Game/Actor/Action/actionMoveToTargetCurve.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionMoveToTargetCurve.h b/src/Game/Actor/Action/actionMoveToTargetCurve.h similarity index 91% rename from src/Game/AI/Action/actionMoveToTargetCurve.h rename to src/Game/Actor/Action/actionMoveToTargetCurve.h index 74752760..0ef07559 100644 --- a/src/Game/AI/Action/actionMoveToTargetCurve.h +++ b/src/Game/Actor/Action/actionMoveToTargetCurve.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionMoveToTargetCurveBase.h" +#include "Game/Actor/Action/actionMoveToTargetCurveBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionMoveToTargetCurveBase.cpp b/src/Game/Actor/Action/actionMoveToTargetCurveBase.cpp similarity index 93% rename from src/Game/AI/Action/actionMoveToTargetCurveBase.cpp rename to src/Game/Actor/Action/actionMoveToTargetCurveBase.cpp index cce08502..3545015c 100644 --- a/src/Game/AI/Action/actionMoveToTargetCurveBase.cpp +++ b/src/Game/Actor/Action/actionMoveToTargetCurveBase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionMoveToTargetCurveBase.h" +#include "Game/Actor/Action/actionMoveToTargetCurveBase.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionMoveToTargetCurveBase.h b/src/Game/Actor/Action/actionMoveToTargetCurveBase.h similarity index 100% rename from src/Game/AI/Action/actionMoveToTargetCurveBase.h rename to src/Game/Actor/Action/actionMoveToTargetCurveBase.h diff --git a/src/Game/AI/Action/actionMoveToTargetDir.cpp b/src/Game/Actor/Action/actionMoveToTargetDir.cpp similarity index 93% rename from src/Game/AI/Action/actionMoveToTargetDir.cpp rename to src/Game/Actor/Action/actionMoveToTargetDir.cpp index 900f92b1..64dfb573 100644 --- a/src/Game/AI/Action/actionMoveToTargetDir.cpp +++ b/src/Game/Actor/Action/actionMoveToTargetDir.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionMoveToTargetDir.h" +#include "Game/Actor/Action/actionMoveToTargetDir.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionMoveToTargetDir.h b/src/Game/Actor/Action/actionMoveToTargetDir.h similarity index 93% rename from src/Game/AI/Action/actionMoveToTargetDir.h rename to src/Game/Actor/Action/actionMoveToTargetDir.h index c628dab7..d1581041 100644 --- a/src/Game/AI/Action/actionMoveToTargetDir.h +++ b/src/Game/Actor/Action/actionMoveToTargetDir.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionMoveToTargetBase.h" +#include "Game/Actor/Action/actionMoveToTargetBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionMoveWithAS.cpp b/src/Game/Actor/Action/actionMoveWithAS.cpp similarity index 90% rename from src/Game/AI/Action/actionMoveWithAS.cpp rename to src/Game/Actor/Action/actionMoveWithAS.cpp index f68ef5ed..83671ae1 100644 --- a/src/Game/AI/Action/actionMoveWithAS.cpp +++ b/src/Game/Actor/Action/actionMoveWithAS.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionMoveWithAS.h" +#include "Game/Actor/Action/actionMoveWithAS.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionMoveWithAS.h b/src/Game/Actor/Action/actionMoveWithAS.h similarity index 91% rename from src/Game/AI/Action/actionMoveWithAS.h rename to src/Game/Actor/Action/actionMoveWithAS.h index fe11d732..f53f0abc 100644 --- a/src/Game/AI/Action/actionMoveWithAS.h +++ b/src/Game/Actor/Action/actionMoveWithAS.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionMoveBase.h" +#include "Game/Actor/Action/actionMoveBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionMoveWithDynAS.cpp b/src/Game/Actor/Action/actionMoveWithDynAS.cpp similarity index 91% rename from src/Game/AI/Action/actionMoveWithDynAS.cpp rename to src/Game/Actor/Action/actionMoveWithDynAS.cpp index 4a3b69ed..65323e6c 100644 --- a/src/Game/AI/Action/actionMoveWithDynAS.cpp +++ b/src/Game/Actor/Action/actionMoveWithDynAS.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionMoveWithDynAS.h" +#include "Game/Actor/Action/actionMoveWithDynAS.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionMoveWithDynAS.h b/src/Game/Actor/Action/actionMoveWithDynAS.h similarity index 92% rename from src/Game/AI/Action/actionMoveWithDynAS.h rename to src/Game/Actor/Action/actionMoveWithDynAS.h index a48d3f3d..581cbea3 100644 --- a/src/Game/AI/Action/actionMoveWithDynAS.h +++ b/src/Game/Actor/Action/actionMoveWithDynAS.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionMoveBase.h" +#include "Game/Actor/Action/actionMoveBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionMsg2CameraKeepState.cpp b/src/Game/Actor/Action/actionMsg2CameraKeepState.cpp similarity index 72% rename from src/Game/AI/Action/actionMsg2CameraKeepState.cpp rename to src/Game/Actor/Action/actionMsg2CameraKeepState.cpp index 86179f4d..66d154d9 100644 --- a/src/Game/AI/Action/actionMsg2CameraKeepState.cpp +++ b/src/Game/Actor/Action/actionMsg2CameraKeepState.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionMsg2CameraKeepState.h" +#include "Game/Actor/Action/actionMsg2CameraKeepState.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionMsg2CameraKeepState.h b/src/Game/Actor/Action/actionMsg2CameraKeepState.h similarity index 100% rename from src/Game/AI/Action/actionMsg2CameraKeepState.h rename to src/Game/Actor/Action/actionMsg2CameraKeepState.h diff --git a/src/Game/AI/Action/actionMsg2CameraReset.cpp b/src/Game/Actor/Action/actionMsg2CameraReset.cpp similarity index 73% rename from src/Game/AI/Action/actionMsg2CameraReset.cpp rename to src/Game/Actor/Action/actionMsg2CameraReset.cpp index 5b5a7db5..7586291c 100644 --- a/src/Game/AI/Action/actionMsg2CameraReset.cpp +++ b/src/Game/Actor/Action/actionMsg2CameraReset.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionMsg2CameraReset.h" +#include "Game/Actor/Action/actionMsg2CameraReset.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionMsg2CameraReset.h b/src/Game/Actor/Action/actionMsg2CameraReset.h similarity index 100% rename from src/Game/AI/Action/actionMsg2CameraReset.h rename to src/Game/Actor/Action/actionMsg2CameraReset.h diff --git a/src/Game/AI/Action/actionMsg2CameraResetInterpolate.cpp b/src/Game/Actor/Action/actionMsg2CameraResetInterpolate.cpp similarity index 81% rename from src/Game/AI/Action/actionMsg2CameraResetInterpolate.cpp rename to src/Game/Actor/Action/actionMsg2CameraResetInterpolate.cpp index c48aef0c..828e7a99 100644 --- a/src/Game/AI/Action/actionMsg2CameraResetInterpolate.cpp +++ b/src/Game/Actor/Action/actionMsg2CameraResetInterpolate.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionMsg2CameraResetInterpolate.h" +#include "Game/Actor/Action/actionMsg2CameraResetInterpolate.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionMsg2CameraResetInterpolate.h b/src/Game/Actor/Action/actionMsg2CameraResetInterpolate.h similarity index 100% rename from src/Game/AI/Action/actionMsg2CameraResetInterpolate.h rename to src/Game/Actor/Action/actionMsg2CameraResetInterpolate.h diff --git a/src/Game/AI/Action/actionMsg2CameraResetNoConnect.cpp b/src/Game/Actor/Action/actionMsg2CameraResetNoConnect.cpp similarity index 72% rename from src/Game/AI/Action/actionMsg2CameraResetNoConnect.cpp rename to src/Game/Actor/Action/actionMsg2CameraResetNoConnect.cpp index dd08e61d..4466c26a 100644 --- a/src/Game/AI/Action/actionMsg2CameraResetNoConnect.cpp +++ b/src/Game/Actor/Action/actionMsg2CameraResetNoConnect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionMsg2CameraResetNoConnect.h" +#include "Game/Actor/Action/actionMsg2CameraResetNoConnect.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionMsg2CameraResetNoConnect.h b/src/Game/Actor/Action/actionMsg2CameraResetNoConnect.h similarity index 100% rename from src/Game/AI/Action/actionMsg2CameraResetNoConnect.h rename to src/Game/Actor/Action/actionMsg2CameraResetNoConnect.h diff --git a/src/Game/AI/Action/actionMultiVacuumRotScaleTimeByDist.cpp b/src/Game/Actor/Action/actionMultiVacuumRotScaleTimeByDist.cpp similarity index 93% rename from src/Game/AI/Action/actionMultiVacuumRotScaleTimeByDist.cpp rename to src/Game/Actor/Action/actionMultiVacuumRotScaleTimeByDist.cpp index cb67f906..c71c3ac4 100644 --- a/src/Game/AI/Action/actionMultiVacuumRotScaleTimeByDist.cpp +++ b/src/Game/Actor/Action/actionMultiVacuumRotScaleTimeByDist.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionMultiVacuumRotScaleTimeByDist.h" +#include "Game/Actor/Action/actionMultiVacuumRotScaleTimeByDist.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionMultiVacuumRotScaleTimeByDist.h b/src/Game/Actor/Action/actionMultiVacuumRotScaleTimeByDist.h similarity index 90% rename from src/Game/AI/Action/actionMultiVacuumRotScaleTimeByDist.h rename to src/Game/Actor/Action/actionMultiVacuumRotScaleTimeByDist.h index 5b815f98..c70811aa 100644 --- a/src/Game/AI/Action/actionMultiVacuumRotScaleTimeByDist.h +++ b/src/Game/Actor/Action/actionMultiVacuumRotScaleTimeByDist.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionMultiVacuumRotScaleTimeByDistWithTgt.h" +#include "Game/Actor/Action/actionMultiVacuumRotScaleTimeByDistWithTgt.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionMultiVacuumRotScaleTimeByDistWithTgt.cpp b/src/Game/Actor/Action/actionMultiVacuumRotScaleTimeByDistWithTgt.cpp similarity index 93% rename from src/Game/AI/Action/actionMultiVacuumRotScaleTimeByDistWithTgt.cpp rename to src/Game/Actor/Action/actionMultiVacuumRotScaleTimeByDistWithTgt.cpp index c48b2b18..810214da 100644 --- a/src/Game/AI/Action/actionMultiVacuumRotScaleTimeByDistWithTgt.cpp +++ b/src/Game/Actor/Action/actionMultiVacuumRotScaleTimeByDistWithTgt.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionMultiVacuumRotScaleTimeByDistWithTgt.h" +#include "Game/Actor/Action/actionMultiVacuumRotScaleTimeByDistWithTgt.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionMultiVacuumRotScaleTimeByDistWithTgt.h b/src/Game/Actor/Action/actionMultiVacuumRotScaleTimeByDistWithTgt.h similarity index 92% rename from src/Game/AI/Action/actionMultiVacuumRotScaleTimeByDistWithTgt.h rename to src/Game/Actor/Action/actionMultiVacuumRotScaleTimeByDistWithTgt.h index 7cbd5b78..ebc230cb 100644 --- a/src/Game/AI/Action/actionMultiVacuumRotScaleTimeByDistWithTgt.h +++ b/src/Game/Actor/Action/actionMultiVacuumRotScaleTimeByDistWithTgt.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionMultiVacuumRotScaleTimeByDistWithTgtBase.h" +#include "Game/Actor/Action/actionMultiVacuumRotScaleTimeByDistWithTgtBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionMultiVacuumRotScaleTimeByDistWithTgtBase.cpp b/src/Game/Actor/Action/actionMultiVacuumRotScaleTimeByDistWithTgtBase.cpp similarity index 95% rename from src/Game/AI/Action/actionMultiVacuumRotScaleTimeByDistWithTgtBase.cpp rename to src/Game/Actor/Action/actionMultiVacuumRotScaleTimeByDistWithTgtBase.cpp index a561ba16..04b31658 100644 --- a/src/Game/AI/Action/actionMultiVacuumRotScaleTimeByDistWithTgtBase.cpp +++ b/src/Game/Actor/Action/actionMultiVacuumRotScaleTimeByDistWithTgtBase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionMultiVacuumRotScaleTimeByDistWithTgtBase.h" +#include "Game/Actor/Action/actionMultiVacuumRotScaleTimeByDistWithTgtBase.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionMultiVacuumRotScaleTimeByDistWithTgtBase.h b/src/Game/Actor/Action/actionMultiVacuumRotScaleTimeByDistWithTgtBase.h similarity index 100% rename from src/Game/AI/Action/actionMultiVacuumRotScaleTimeByDistWithTgtBase.h rename to src/Game/Actor/Action/actionMultiVacuumRotScaleTimeByDistWithTgtBase.h diff --git a/src/Game/AI/Action/actionMusicianSpotBgmTriggerAction.cpp b/src/Game/Actor/Action/actionMusicianSpotBgmTriggerAction.cpp similarity index 91% rename from src/Game/AI/Action/actionMusicianSpotBgmTriggerAction.cpp rename to src/Game/Actor/Action/actionMusicianSpotBgmTriggerAction.cpp index b71b63f1..afb4ea2a 100644 --- a/src/Game/AI/Action/actionMusicianSpotBgmTriggerAction.cpp +++ b/src/Game/Actor/Action/actionMusicianSpotBgmTriggerAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionMusicianSpotBgmTriggerAction.h" +#include "Game/Actor/Action/actionMusicianSpotBgmTriggerAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionMusicianSpotBgmTriggerAction.h b/src/Game/Actor/Action/actionMusicianSpotBgmTriggerAction.h similarity index 91% rename from src/Game/AI/Action/actionMusicianSpotBgmTriggerAction.h rename to src/Game/Actor/Action/actionMusicianSpotBgmTriggerAction.h index 76d882af..b6cf1050 100644 --- a/src/Game/AI/Action/actionMusicianSpotBgmTriggerAction.h +++ b/src/Game/Actor/Action/actionMusicianSpotBgmTriggerAction.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionSpotBgmTriggerAction.h" +#include "Game/Actor/Action/actionSpotBgmTriggerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNPCAnchorWait.cpp b/src/Game/Actor/Action/actionNPCAnchorWait.cpp similarity index 93% rename from src/Game/AI/Action/actionNPCAnchorWait.cpp rename to src/Game/Actor/Action/actionNPCAnchorWait.cpp index 0f6299e6..993b7935 100644 --- a/src/Game/AI/Action/actionNPCAnchorWait.cpp +++ b/src/Game/Actor/Action/actionNPCAnchorWait.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionNPCAnchorWait.h" +#include "Game/Actor/Action/actionNPCAnchorWait.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNPCAnchorWait.h b/src/Game/Actor/Action/actionNPCAnchorWait.h similarity index 100% rename from src/Game/AI/Action/actionNPCAnchorWait.h rename to src/Game/Actor/Action/actionNPCAnchorWait.h diff --git a/src/Game/AI/Action/actionNPCArmorProcessing.cpp b/src/Game/Actor/Action/actionNPCArmorProcessing.cpp similarity index 92% rename from src/Game/AI/Action/actionNPCArmorProcessing.cpp rename to src/Game/Actor/Action/actionNPCArmorProcessing.cpp index f6e7206c..27961d0e 100644 --- a/src/Game/AI/Action/actionNPCArmorProcessing.cpp +++ b/src/Game/Actor/Action/actionNPCArmorProcessing.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionNPCArmorProcessing.h" +#include "Game/Actor/Action/actionNPCArmorProcessing.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNPCArmorProcessing.h b/src/Game/Actor/Action/actionNPCArmorProcessing.h similarity index 100% rename from src/Game/AI/Action/actionNPCArmorProcessing.h rename to src/Game/Actor/Action/actionNPCArmorProcessing.h diff --git a/src/Game/AI/Action/actionNPCBuyHorse.cpp b/src/Game/Actor/Action/actionNPCBuyHorse.cpp similarity index 92% rename from src/Game/AI/Action/actionNPCBuyHorse.cpp rename to src/Game/Actor/Action/actionNPCBuyHorse.cpp index 7f26b91a..b05f45b2 100644 --- a/src/Game/AI/Action/actionNPCBuyHorse.cpp +++ b/src/Game/Actor/Action/actionNPCBuyHorse.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionNPCBuyHorse.h" +#include "Game/Actor/Action/actionNPCBuyHorse.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNPCBuyHorse.h b/src/Game/Actor/Action/actionNPCBuyHorse.h similarity index 100% rename from src/Game/AI/Action/actionNPCBuyHorse.h rename to src/Game/Actor/Action/actionNPCBuyHorse.h diff --git a/src/Game/AI/Action/actionNPCBuyItem.cpp b/src/Game/Actor/Action/actionNPCBuyItem.cpp similarity index 78% rename from src/Game/AI/Action/actionNPCBuyItem.cpp rename to src/Game/Actor/Action/actionNPCBuyItem.cpp index bdfe3493..24eac632 100644 --- a/src/Game/AI/Action/actionNPCBuyItem.cpp +++ b/src/Game/Actor/Action/actionNPCBuyItem.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionNPCBuyItem.h" +#include "Game/Actor/Action/actionNPCBuyItem.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNPCBuyItem.h b/src/Game/Actor/Action/actionNPCBuyItem.h similarity index 100% rename from src/Game/AI/Action/actionNPCBuyItem.h rename to src/Game/Actor/Action/actionNPCBuyItem.h diff --git a/src/Game/AI/Action/actionNPCCalculateMaterialValue.cpp b/src/Game/Actor/Action/actionNPCCalculateMaterialValue.cpp similarity index 78% rename from src/Game/AI/Action/actionNPCCalculateMaterialValue.cpp rename to src/Game/Actor/Action/actionNPCCalculateMaterialValue.cpp index 73995f98..f39a4f72 100644 --- a/src/Game/AI/Action/actionNPCCalculateMaterialValue.cpp +++ b/src/Game/Actor/Action/actionNPCCalculateMaterialValue.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionNPCCalculateMaterialValue.h" +#include "Game/Actor/Action/actionNPCCalculateMaterialValue.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNPCCalculateMaterialValue.h b/src/Game/Actor/Action/actionNPCCalculateMaterialValue.h similarity index 100% rename from src/Game/AI/Action/actionNPCCalculateMaterialValue.h rename to src/Game/Actor/Action/actionNPCCalculateMaterialValue.h diff --git a/src/Game/AI/Action/actionNPCChangeBoots.cpp b/src/Game/Actor/Action/actionNPCChangeBoots.cpp similarity index 87% rename from src/Game/AI/Action/actionNPCChangeBoots.cpp rename to src/Game/Actor/Action/actionNPCChangeBoots.cpp index 926adbb6..7605978e 100644 --- a/src/Game/AI/Action/actionNPCChangeBoots.cpp +++ b/src/Game/Actor/Action/actionNPCChangeBoots.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionNPCChangeBoots.h" +#include "Game/Actor/Action/actionNPCChangeBoots.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNPCChangeBoots.h b/src/Game/Actor/Action/actionNPCChangeBoots.h similarity index 100% rename from src/Game/AI/Action/actionNPCChangeBoots.h rename to src/Game/Actor/Action/actionNPCChangeBoots.h diff --git a/src/Game/AI/Action/actionNPCCheckHorseAssociated.cpp b/src/Game/Actor/Action/actionNPCCheckHorseAssociated.cpp similarity index 78% rename from src/Game/AI/Action/actionNPCCheckHorseAssociated.cpp rename to src/Game/Actor/Action/actionNPCCheckHorseAssociated.cpp index 1f21d338..7c2b2ae1 100644 --- a/src/Game/AI/Action/actionNPCCheckHorseAssociated.cpp +++ b/src/Game/Actor/Action/actionNPCCheckHorseAssociated.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionNPCCheckHorseAssociated.h" +#include "Game/Actor/Action/actionNPCCheckHorseAssociated.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNPCCheckHorseAssociated.h b/src/Game/Actor/Action/actionNPCCheckHorseAssociated.h similarity index 100% rename from src/Game/AI/Action/actionNPCCheckHorseAssociated.h rename to src/Game/Actor/Action/actionNPCCheckHorseAssociated.h diff --git a/src/Game/AI/Action/actionNPCCloseHorseCustom.cpp b/src/Game/Actor/Action/actionNPCCloseHorseCustom.cpp similarity index 91% rename from src/Game/AI/Action/actionNPCCloseHorseCustom.cpp rename to src/Game/Actor/Action/actionNPCCloseHorseCustom.cpp index 315c080e..9dbbcc06 100644 --- a/src/Game/AI/Action/actionNPCCloseHorseCustom.cpp +++ b/src/Game/Actor/Action/actionNPCCloseHorseCustom.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionNPCCloseHorseCustom.h" +#include "Game/Actor/Action/actionNPCCloseHorseCustom.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNPCCloseHorseCustom.h b/src/Game/Actor/Action/actionNPCCloseHorseCustom.h similarity index 100% rename from src/Game/AI/Action/actionNPCCloseHorseCustom.h rename to src/Game/Actor/Action/actionNPCCloseHorseCustom.h diff --git a/src/Game/AI/Action/actionNPCDeliverHorse.cpp b/src/Game/Actor/Action/actionNPCDeliverHorse.cpp similarity index 78% rename from src/Game/AI/Action/actionNPCDeliverHorse.cpp rename to src/Game/Actor/Action/actionNPCDeliverHorse.cpp index 2cdee0a4..4ba4dff3 100644 --- a/src/Game/AI/Action/actionNPCDeliverHorse.cpp +++ b/src/Game/Actor/Action/actionNPCDeliverHorse.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionNPCDeliverHorse.h" +#include "Game/Actor/Action/actionNPCDeliverHorse.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNPCDeliverHorse.h b/src/Game/Actor/Action/actionNPCDeliverHorse.h similarity index 100% rename from src/Game/AI/Action/actionNPCDeliverHorse.h rename to src/Game/Actor/Action/actionNPCDeliverHorse.h diff --git a/src/Game/AI/Action/actionNPCDyeGoods.cpp b/src/Game/Actor/Action/actionNPCDyeGoods.cpp similarity index 78% rename from src/Game/AI/Action/actionNPCDyeGoods.cpp rename to src/Game/Actor/Action/actionNPCDyeGoods.cpp index eb0e0bdb..16bdf31e 100644 --- a/src/Game/AI/Action/actionNPCDyeGoods.cpp +++ b/src/Game/Actor/Action/actionNPCDyeGoods.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionNPCDyeGoods.h" +#include "Game/Actor/Action/actionNPCDyeGoods.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNPCDyeGoods.h b/src/Game/Actor/Action/actionNPCDyeGoods.h similarity index 100% rename from src/Game/AI/Action/actionNPCDyeGoods.h rename to src/Game/Actor/Action/actionNPCDyeGoods.h diff --git a/src/Game/AI/Action/actionNPCDyeShopCloseMaterial.cpp b/src/Game/Actor/Action/actionNPCDyeShopCloseMaterial.cpp similarity index 86% rename from src/Game/AI/Action/actionNPCDyeShopCloseMaterial.cpp rename to src/Game/Actor/Action/actionNPCDyeShopCloseMaterial.cpp index e545f7bf..4a17e70e 100644 --- a/src/Game/AI/Action/actionNPCDyeShopCloseMaterial.cpp +++ b/src/Game/Actor/Action/actionNPCDyeShopCloseMaterial.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionNPCDyeShopCloseMaterial.h" +#include "Game/Actor/Action/actionNPCDyeShopCloseMaterial.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNPCDyeShopCloseMaterial.h b/src/Game/Actor/Action/actionNPCDyeShopCloseMaterial.h similarity index 100% rename from src/Game/AI/Action/actionNPCDyeShopCloseMaterial.h rename to src/Game/Actor/Action/actionNPCDyeShopCloseMaterial.h diff --git a/src/Game/AI/Action/actionNPCDyeShopReception.cpp b/src/Game/Actor/Action/actionNPCDyeShopReception.cpp similarity index 89% rename from src/Game/AI/Action/actionNPCDyeShopReception.cpp rename to src/Game/Actor/Action/actionNPCDyeShopReception.cpp index 6cdd5eb1..ae57c430 100644 --- a/src/Game/AI/Action/actionNPCDyeShopReception.cpp +++ b/src/Game/Actor/Action/actionNPCDyeShopReception.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionNPCDyeShopReception.h" +#include "Game/Actor/Action/actionNPCDyeShopReception.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNPCDyeShopReception.h b/src/Game/Actor/Action/actionNPCDyeShopReception.h similarity index 100% rename from src/Game/AI/Action/actionNPCDyeShopReception.h rename to src/Game/Actor/Action/actionNPCDyeShopReception.h diff --git a/src/Game/AI/Action/actionNPCDyeShopSelectMaterial.cpp b/src/Game/Actor/Action/actionNPCDyeShopSelectMaterial.cpp similarity index 91% rename from src/Game/AI/Action/actionNPCDyeShopSelectMaterial.cpp rename to src/Game/Actor/Action/actionNPCDyeShopSelectMaterial.cpp index f27a5c6a..bb29623d 100644 --- a/src/Game/AI/Action/actionNPCDyeShopSelectMaterial.cpp +++ b/src/Game/Actor/Action/actionNPCDyeShopSelectMaterial.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionNPCDyeShopSelectMaterial.h" +#include "Game/Actor/Action/actionNPCDyeShopSelectMaterial.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNPCDyeShopSelectMaterial.h b/src/Game/Actor/Action/actionNPCDyeShopSelectMaterial.h similarity index 100% rename from src/Game/AI/Action/actionNPCDyeShopSelectMaterial.h rename to src/Game/Actor/Action/actionNPCDyeShopSelectMaterial.h diff --git a/src/Game/AI/Action/actionNPCEndHorseReception.cpp b/src/Game/Actor/Action/actionNPCEndHorseReception.cpp similarity index 78% rename from src/Game/AI/Action/actionNPCEndHorseReception.cpp rename to src/Game/Actor/Action/actionNPCEndHorseReception.cpp index 44c0b0d4..01ff6cdf 100644 --- a/src/Game/AI/Action/actionNPCEndHorseReception.cpp +++ b/src/Game/Actor/Action/actionNPCEndHorseReception.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionNPCEndHorseReception.h" +#include "Game/Actor/Action/actionNPCEndHorseReception.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNPCEndHorseReception.h b/src/Game/Actor/Action/actionNPCEndHorseReception.h similarity index 100% rename from src/Game/AI/Action/actionNPCEndHorseReception.h rename to src/Game/Actor/Action/actionNPCEndHorseReception.h diff --git a/src/Game/AI/Action/actionNPCEscape.cpp b/src/Game/Actor/Action/actionNPCEscape.cpp similarity index 96% rename from src/Game/AI/Action/actionNPCEscape.cpp rename to src/Game/Actor/Action/actionNPCEscape.cpp index 330fefbb..5293e225 100644 --- a/src/Game/AI/Action/actionNPCEscape.cpp +++ b/src/Game/Actor/Action/actionNPCEscape.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionNPCEscape.h" +#include "Game/Actor/Action/actionNPCEscape.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNPCEscape.h b/src/Game/Actor/Action/actionNPCEscape.h similarity index 95% rename from src/Game/AI/Action/actionNPCEscape.h rename to src/Game/Actor/Action/actionNPCEscape.h index bb0305f5..6043a29c 100644 --- a/src/Game/AI/Action/actionNPCEscape.h +++ b/src/Game/Actor/Action/actionNPCEscape.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionRandomMoveAction.h" +#include "Game/Actor/Action/actionRandomMoveAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNPCEventWait.cpp b/src/Game/Actor/Action/actionNPCEventWait.cpp similarity index 91% rename from src/Game/AI/Action/actionNPCEventWait.cpp rename to src/Game/Actor/Action/actionNPCEventWait.cpp index 530bf67a..9593125c 100644 --- a/src/Game/AI/Action/actionNPCEventWait.cpp +++ b/src/Game/Actor/Action/actionNPCEventWait.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionNPCEventWait.h" +#include "Game/Actor/Action/actionNPCEventWait.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNPCEventWait.h b/src/Game/Actor/Action/actionNPCEventWait.h similarity index 100% rename from src/Game/AI/Action/actionNPCEventWait.h rename to src/Game/Actor/Action/actionNPCEventWait.h diff --git a/src/Game/AI/Action/actionNPCGiveReward.cpp b/src/Game/Actor/Action/actionNPCGiveReward.cpp similarity index 91% rename from src/Game/AI/Action/actionNPCGiveReward.cpp rename to src/Game/Actor/Action/actionNPCGiveReward.cpp index d15a9377..c2465589 100644 --- a/src/Game/AI/Action/actionNPCGiveReward.cpp +++ b/src/Game/Actor/Action/actionNPCGiveReward.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionNPCGiveReward.h" +#include "Game/Actor/Action/actionNPCGiveReward.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNPCGiveReward.h b/src/Game/Actor/Action/actionNPCGiveReward.h similarity index 100% rename from src/Game/AI/Action/actionNPCGiveReward.h rename to src/Game/Actor/Action/actionNPCGiveReward.h diff --git a/src/Game/AI/Action/actionNPCHorseCustomReception.cpp b/src/Game/Actor/Action/actionNPCHorseCustomReception.cpp similarity index 91% rename from src/Game/AI/Action/actionNPCHorseCustomReception.cpp rename to src/Game/Actor/Action/actionNPCHorseCustomReception.cpp index 1d67f965..a649b554 100644 --- a/src/Game/AI/Action/actionNPCHorseCustomReception.cpp +++ b/src/Game/Actor/Action/actionNPCHorseCustomReception.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionNPCHorseCustomReception.h" +#include "Game/Actor/Action/actionNPCHorseCustomReception.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNPCHorseCustomReception.h b/src/Game/Actor/Action/actionNPCHorseCustomReception.h similarity index 100% rename from src/Game/AI/Action/actionNPCHorseCustomReception.h rename to src/Game/Actor/Action/actionNPCHorseCustomReception.h diff --git a/src/Game/AI/Action/actionNPCHorseReception.cpp b/src/Game/Actor/Action/actionNPCHorseReception.cpp similarity index 87% rename from src/Game/AI/Action/actionNPCHorseReception.cpp rename to src/Game/Actor/Action/actionNPCHorseReception.cpp index 7ca155d1..53c0ba11 100644 --- a/src/Game/AI/Action/actionNPCHorseReception.cpp +++ b/src/Game/Actor/Action/actionNPCHorseReception.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionNPCHorseReception.h" +#include "Game/Actor/Action/actionNPCHorseReception.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNPCHorseReception.h b/src/Game/Actor/Action/actionNPCHorseReception.h similarity index 100% rename from src/Game/AI/Action/actionNPCHorseReception.h rename to src/Game/Actor/Action/actionNPCHorseReception.h diff --git a/src/Game/AI/Action/actionNPCHorseReceptionRelease.cpp b/src/Game/Actor/Action/actionNPCHorseReceptionRelease.cpp similarity index 87% rename from src/Game/AI/Action/actionNPCHorseReceptionRelease.cpp rename to src/Game/Actor/Action/actionNPCHorseReceptionRelease.cpp index 7af32849..6059d831 100644 --- a/src/Game/AI/Action/actionNPCHorseReceptionRelease.cpp +++ b/src/Game/Actor/Action/actionNPCHorseReceptionRelease.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionNPCHorseReceptionRelease.h" +#include "Game/Actor/Action/actionNPCHorseReceptionRelease.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNPCHorseReceptionRelease.h b/src/Game/Actor/Action/actionNPCHorseReceptionRelease.h similarity index 100% rename from src/Game/AI/Action/actionNPCHorseReceptionRelease.h rename to src/Game/Actor/Action/actionNPCHorseReceptionRelease.h diff --git a/src/Game/AI/Action/actionNPCHorseReceptionResurrect.cpp b/src/Game/Actor/Action/actionNPCHorseReceptionResurrect.cpp similarity index 91% rename from src/Game/AI/Action/actionNPCHorseReceptionResurrect.cpp rename to src/Game/Actor/Action/actionNPCHorseReceptionResurrect.cpp index 24fe2d9a..b634918e 100644 --- a/src/Game/AI/Action/actionNPCHorseReceptionResurrect.cpp +++ b/src/Game/Actor/Action/actionNPCHorseReceptionResurrect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionNPCHorseReceptionResurrect.h" +#include "Game/Actor/Action/actionNPCHorseReceptionResurrect.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNPCHorseReceptionResurrect.h b/src/Game/Actor/Action/actionNPCHorseReceptionResurrect.h similarity index 100% rename from src/Game/AI/Action/actionNPCHorseReceptionResurrect.h rename to src/Game/Actor/Action/actionNPCHorseReceptionResurrect.h diff --git a/src/Game/AI/Action/actionNPCHorseResurrect.cpp b/src/Game/Actor/Action/actionNPCHorseResurrect.cpp similarity index 78% rename from src/Game/AI/Action/actionNPCHorseResurrect.cpp rename to src/Game/Actor/Action/actionNPCHorseResurrect.cpp index c4806d82..ff16f46a 100644 --- a/src/Game/AI/Action/actionNPCHorseResurrect.cpp +++ b/src/Game/Actor/Action/actionNPCHorseResurrect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionNPCHorseResurrect.h" +#include "Game/Actor/Action/actionNPCHorseResurrect.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNPCHorseResurrect.h b/src/Game/Actor/Action/actionNPCHorseResurrect.h similarity index 100% rename from src/Game/AI/Action/actionNPCHorseResurrect.h rename to src/Game/Actor/Action/actionNPCHorseResurrect.h diff --git a/src/Game/AI/Action/actionNPCInfoOffHorse.cpp b/src/Game/Actor/Action/actionNPCInfoOffHorse.cpp similarity index 86% rename from src/Game/AI/Action/actionNPCInfoOffHorse.cpp rename to src/Game/Actor/Action/actionNPCInfoOffHorse.cpp index e830e441..6a2e9cc3 100644 --- a/src/Game/AI/Action/actionNPCInfoOffHorse.cpp +++ b/src/Game/Actor/Action/actionNPCInfoOffHorse.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionNPCInfoOffHorse.h" +#include "Game/Actor/Action/actionNPCInfoOffHorse.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNPCInfoOffHorse.h b/src/Game/Actor/Action/actionNPCInfoOffHorse.h similarity index 100% rename from src/Game/AI/Action/actionNPCInfoOffHorse.h rename to src/Game/Actor/Action/actionNPCInfoOffHorse.h diff --git a/src/Game/AI/Action/actionNPCInfoOnHorse.cpp b/src/Game/Actor/Action/actionNPCInfoOnHorse.cpp similarity index 86% rename from src/Game/AI/Action/actionNPCInfoOnHorse.cpp rename to src/Game/Actor/Action/actionNPCInfoOnHorse.cpp index 4b18e795..8971af9d 100644 --- a/src/Game/AI/Action/actionNPCInfoOnHorse.cpp +++ b/src/Game/Actor/Action/actionNPCInfoOnHorse.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionNPCInfoOnHorse.h" +#include "Game/Actor/Action/actionNPCInfoOnHorse.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNPCInfoOnHorse.h b/src/Game/Actor/Action/actionNPCInfoOnHorse.h similarity index 100% rename from src/Game/AI/Action/actionNPCInfoOnHorse.h rename to src/Game/Actor/Action/actionNPCInfoOnHorse.h diff --git a/src/Game/AI/Action/actionNPCInfoOnNamedHorse.cpp b/src/Game/Actor/Action/actionNPCInfoOnNamedHorse.cpp similarity index 86% rename from src/Game/AI/Action/actionNPCInfoOnNamedHorse.cpp rename to src/Game/Actor/Action/actionNPCInfoOnNamedHorse.cpp index 8add2d39..51e8f375 100644 --- a/src/Game/AI/Action/actionNPCInfoOnNamedHorse.cpp +++ b/src/Game/Actor/Action/actionNPCInfoOnNamedHorse.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionNPCInfoOnNamedHorse.h" +#include "Game/Actor/Action/actionNPCInfoOnNamedHorse.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNPCInfoOnNamedHorse.h b/src/Game/Actor/Action/actionNPCInfoOnNamedHorse.h similarity index 100% rename from src/Game/AI/Action/actionNPCInfoOnNamedHorse.h rename to src/Game/Actor/Action/actionNPCInfoOnNamedHorse.h diff --git a/src/Game/AI/Action/actionNPCKnockBackMove.cpp b/src/Game/Actor/Action/actionNPCKnockBackMove.cpp similarity index 90% rename from src/Game/AI/Action/actionNPCKnockBackMove.cpp rename to src/Game/Actor/Action/actionNPCKnockBackMove.cpp index ba2e717e..03dac369 100644 --- a/src/Game/AI/Action/actionNPCKnockBackMove.cpp +++ b/src/Game/Actor/Action/actionNPCKnockBackMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionNPCKnockBackMove.h" +#include "Game/Actor/Action/actionNPCKnockBackMove.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNPCKnockBackMove.h b/src/Game/Actor/Action/actionNPCKnockBackMove.h similarity index 100% rename from src/Game/AI/Action/actionNPCKnockBackMove.h rename to src/Game/Actor/Action/actionNPCKnockBackMove.h diff --git a/src/Game/AI/Action/actionNPCLerpDynAS.cpp b/src/Game/Actor/Action/actionNPCLerpDynAS.cpp similarity index 92% rename from src/Game/AI/Action/actionNPCLerpDynAS.cpp rename to src/Game/Actor/Action/actionNPCLerpDynAS.cpp index 5b6295d8..e9a08c0c 100644 --- a/src/Game/AI/Action/actionNPCLerpDynAS.cpp +++ b/src/Game/Actor/Action/actionNPCLerpDynAS.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionNPCLerpDynAS.h" +#include "Game/Actor/Action/actionNPCLerpDynAS.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNPCLerpDynAS.h b/src/Game/Actor/Action/actionNPCLerpDynAS.h similarity index 91% rename from src/Game/AI/Action/actionNPCLerpDynAS.h rename to src/Game/Actor/Action/actionNPCLerpDynAS.h index 9b6a4980..e9067c73 100644 --- a/src/Game/AI/Action/actionNPCLerpDynAS.h +++ b/src/Game/Actor/Action/actionNPCLerpDynAS.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionNPCLerpAction.h" +#include "Game/Actor/NPC/Action/actionNPCLerpAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNPCMakeArtifact.cpp b/src/Game/Actor/Action/actionNPCMakeArtifact.cpp similarity index 91% rename from src/Game/AI/Action/actionNPCMakeArtifact.cpp rename to src/Game/Actor/Action/actionNPCMakeArtifact.cpp index 5490eb13..95285619 100644 --- a/src/Game/AI/Action/actionNPCMakeArtifact.cpp +++ b/src/Game/Actor/Action/actionNPCMakeArtifact.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionNPCMakeArtifact.h" +#include "Game/Actor/Action/actionNPCMakeArtifact.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNPCMakeArtifact.h b/src/Game/Actor/Action/actionNPCMakeArtifact.h similarity index 100% rename from src/Game/AI/Action/actionNPCMakeArtifact.h rename to src/Game/Actor/Action/actionNPCMakeArtifact.h diff --git a/src/Game/AI/Action/actionNPCMakeItem.cpp b/src/Game/Actor/Action/actionNPCMakeItem.cpp similarity index 93% rename from src/Game/AI/Action/actionNPCMakeItem.cpp rename to src/Game/Actor/Action/actionNPCMakeItem.cpp index 46874f76..976dec89 100644 --- a/src/Game/AI/Action/actionNPCMakeItem.cpp +++ b/src/Game/Actor/Action/actionNPCMakeItem.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionNPCMakeItem.h" +#include "Game/Actor/Action/actionNPCMakeItem.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNPCMakeItem.h b/src/Game/Actor/Action/actionNPCMakeItem.h similarity index 100% rename from src/Game/AI/Action/actionNPCMakeItem.h rename to src/Game/Actor/Action/actionNPCMakeItem.h diff --git a/src/Game/AI/Action/actionNPCManufactItem.cpp b/src/Game/Actor/Action/actionNPCManufactItem.cpp similarity index 78% rename from src/Game/AI/Action/actionNPCManufactItem.cpp rename to src/Game/Actor/Action/actionNPCManufactItem.cpp index f84adb47..8ec19c9e 100644 --- a/src/Game/AI/Action/actionNPCManufactItem.cpp +++ b/src/Game/Actor/Action/actionNPCManufactItem.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionNPCManufactItem.h" +#include "Game/Actor/Action/actionNPCManufactItem.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNPCManufactItem.h b/src/Game/Actor/Action/actionNPCManufactItem.h similarity index 100% rename from src/Game/AI/Action/actionNPCManufactItem.h rename to src/Game/Actor/Action/actionNPCManufactItem.h diff --git a/src/Game/AI/Action/actionNPCNameHorse.cpp b/src/Game/Actor/Action/actionNPCNameHorse.cpp similarity index 87% rename from src/Game/AI/Action/actionNPCNameHorse.cpp rename to src/Game/Actor/Action/actionNPCNameHorse.cpp index c0050b9c..708005bb 100644 --- a/src/Game/AI/Action/actionNPCNameHorse.cpp +++ b/src/Game/Actor/Action/actionNPCNameHorse.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionNPCNameHorse.h" +#include "Game/Actor/Action/actionNPCNameHorse.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNPCNameHorse.h b/src/Game/Actor/Action/actionNPCNameHorse.h similarity index 100% rename from src/Game/AI/Action/actionNPCNameHorse.h rename to src/Game/Actor/Action/actionNPCNameHorse.h diff --git a/src/Game/AI/Action/actionNPCPurchase.cpp b/src/Game/Actor/Action/actionNPCPurchase.cpp similarity index 91% rename from src/Game/AI/Action/actionNPCPurchase.cpp rename to src/Game/Actor/Action/actionNPCPurchase.cpp index 3496ef8f..93909176 100644 --- a/src/Game/AI/Action/actionNPCPurchase.cpp +++ b/src/Game/Actor/Action/actionNPCPurchase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionNPCPurchase.h" +#include "Game/Actor/Action/actionNPCPurchase.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNPCPurchase.h b/src/Game/Actor/Action/actionNPCPurchase.h similarity index 100% rename from src/Game/AI/Action/actionNPCPurchase.h rename to src/Game/Actor/Action/actionNPCPurchase.h diff --git a/src/Game/AI/Action/actionNPCPurchaseEnemyMaterial.cpp b/src/Game/Actor/Action/actionNPCPurchaseEnemyMaterial.cpp similarity index 89% rename from src/Game/AI/Action/actionNPCPurchaseEnemyMaterial.cpp rename to src/Game/Actor/Action/actionNPCPurchaseEnemyMaterial.cpp index ecb9431f..f5f1b40f 100644 --- a/src/Game/AI/Action/actionNPCPurchaseEnemyMaterial.cpp +++ b/src/Game/Actor/Action/actionNPCPurchaseEnemyMaterial.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionNPCPurchaseEnemyMaterial.h" +#include "Game/Actor/Action/actionNPCPurchaseEnemyMaterial.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNPCPurchaseEnemyMaterial.h b/src/Game/Actor/Action/actionNPCPurchaseEnemyMaterial.h similarity index 100% rename from src/Game/AI/Action/actionNPCPurchaseEnemyMaterial.h rename to src/Game/Actor/Action/actionNPCPurchaseEnemyMaterial.h diff --git a/src/Game/AI/Action/actionNPCPurchaseMaterial.cpp b/src/Game/Actor/Action/actionNPCPurchaseMaterial.cpp similarity index 78% rename from src/Game/AI/Action/actionNPCPurchaseMaterial.cpp rename to src/Game/Actor/Action/actionNPCPurchaseMaterial.cpp index 170f0e82..12a8009a 100644 --- a/src/Game/AI/Action/actionNPCPurchaseMaterial.cpp +++ b/src/Game/Actor/Action/actionNPCPurchaseMaterial.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionNPCPurchaseMaterial.h" +#include "Game/Actor/Action/actionNPCPurchaseMaterial.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNPCPurchaseMaterial.h b/src/Game/Actor/Action/actionNPCPurchaseMaterial.h similarity index 100% rename from src/Game/AI/Action/actionNPCPurchaseMaterial.h rename to src/Game/Actor/Action/actionNPCPurchaseMaterial.h diff --git a/src/Game/AI/Action/actionNPCReceiveHorse.cpp b/src/Game/Actor/Action/actionNPCReceiveHorse.cpp similarity index 78% rename from src/Game/AI/Action/actionNPCReceiveHorse.cpp rename to src/Game/Actor/Action/actionNPCReceiveHorse.cpp index c34f1e88..dbfc61a3 100644 --- a/src/Game/AI/Action/actionNPCReceiveHorse.cpp +++ b/src/Game/Actor/Action/actionNPCReceiveHorse.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionNPCReceiveHorse.h" +#include "Game/Actor/Action/actionNPCReceiveHorse.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNPCReceiveHorse.h b/src/Game/Actor/Action/actionNPCReceiveHorse.h similarity index 100% rename from src/Game/AI/Action/actionNPCReceiveHorse.h rename to src/Game/Actor/Action/actionNPCReceiveHorse.h diff --git a/src/Game/AI/Action/actionNPCRegisterAndReceiveHorse.cpp b/src/Game/Actor/Action/actionNPCRegisterAndReceiveHorse.cpp similarity index 78% rename from src/Game/AI/Action/actionNPCRegisterAndReceiveHorse.cpp rename to src/Game/Actor/Action/actionNPCRegisterAndReceiveHorse.cpp index 11d1925a..65a23511 100644 --- a/src/Game/AI/Action/actionNPCRegisterAndReceiveHorse.cpp +++ b/src/Game/Actor/Action/actionNPCRegisterAndReceiveHorse.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionNPCRegisterAndReceiveHorse.h" +#include "Game/Actor/Action/actionNPCRegisterAndReceiveHorse.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNPCRegisterAndReceiveHorse.h b/src/Game/Actor/Action/actionNPCRegisterAndReceiveHorse.h similarity index 100% rename from src/Game/AI/Action/actionNPCRegisterAndReceiveHorse.h rename to src/Game/Actor/Action/actionNPCRegisterAndReceiveHorse.h diff --git a/src/Game/AI/Action/actionNPCRegisterHorse.cpp b/src/Game/Actor/Action/actionNPCRegisterHorse.cpp similarity index 78% rename from src/Game/AI/Action/actionNPCRegisterHorse.cpp rename to src/Game/Actor/Action/actionNPCRegisterHorse.cpp index 142e46e4..400d271c 100644 --- a/src/Game/AI/Action/actionNPCRegisterHorse.cpp +++ b/src/Game/Actor/Action/actionNPCRegisterHorse.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionNPCRegisterHorse.h" +#include "Game/Actor/Action/actionNPCRegisterHorse.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNPCRegisterHorse.h b/src/Game/Actor/Action/actionNPCRegisterHorse.h similarity index 100% rename from src/Game/AI/Action/actionNPCRegisterHorse.h rename to src/Game/Actor/Action/actionNPCRegisterHorse.h diff --git a/src/Game/AI/Action/actionNPCReleaseHorse.cpp b/src/Game/Actor/Action/actionNPCReleaseHorse.cpp similarity index 78% rename from src/Game/AI/Action/actionNPCReleaseHorse.cpp rename to src/Game/Actor/Action/actionNPCReleaseHorse.cpp index 475bcf67..e6b79f35 100644 --- a/src/Game/AI/Action/actionNPCReleaseHorse.cpp +++ b/src/Game/Actor/Action/actionNPCReleaseHorse.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionNPCReleaseHorse.h" +#include "Game/Actor/Action/actionNPCReleaseHorse.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNPCReleaseHorse.h b/src/Game/Actor/Action/actionNPCReleaseHorse.h similarity index 100% rename from src/Game/AI/Action/actionNPCReleaseHorse.h rename to src/Game/Actor/Action/actionNPCReleaseHorse.h diff --git a/src/Game/AI/Action/actionNPCSale.cpp b/src/Game/Actor/Action/actionNPCSale.cpp similarity index 91% rename from src/Game/AI/Action/actionNPCSale.cpp rename to src/Game/Actor/Action/actionNPCSale.cpp index 16e48aca..c59ecd9a 100644 --- a/src/Game/AI/Action/actionNPCSale.cpp +++ b/src/Game/Actor/Action/actionNPCSale.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionNPCSale.h" +#include "Game/Actor/Action/actionNPCSale.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNPCSale.h b/src/Game/Actor/Action/actionNPCSale.h similarity index 100% rename from src/Game/AI/Action/actionNPCSale.h rename to src/Game/Actor/Action/actionNPCSale.h diff --git a/src/Game/AI/Action/actionNPCSaleAppReception.cpp b/src/Game/Actor/Action/actionNPCSaleAppReception.cpp similarity index 89% rename from src/Game/AI/Action/actionNPCSaleAppReception.cpp rename to src/Game/Actor/Action/actionNPCSaleAppReception.cpp index df867273..42237eb1 100644 --- a/src/Game/AI/Action/actionNPCSaleAppReception.cpp +++ b/src/Game/Actor/Action/actionNPCSaleAppReception.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionNPCSaleAppReception.h" +#include "Game/Actor/Action/actionNPCSaleAppReception.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNPCSaleAppReception.h b/src/Game/Actor/Action/actionNPCSaleAppReception.h similarity index 100% rename from src/Game/AI/Action/actionNPCSaleAppReception.h rename to src/Game/Actor/Action/actionNPCSaleAppReception.h diff --git a/src/Game/AI/Action/actionNPCSaleCollectedItem.cpp b/src/Game/Actor/Action/actionNPCSaleCollectedItem.cpp similarity index 92% rename from src/Game/AI/Action/actionNPCSaleCollectedItem.cpp rename to src/Game/Actor/Action/actionNPCSaleCollectedItem.cpp index 4eea1fe7..59c66065 100644 --- a/src/Game/AI/Action/actionNPCSaleCollectedItem.cpp +++ b/src/Game/Actor/Action/actionNPCSaleCollectedItem.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionNPCSaleCollectedItem.h" +#include "Game/Actor/Action/actionNPCSaleCollectedItem.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNPCSaleCollectedItem.h b/src/Game/Actor/Action/actionNPCSaleCollectedItem.h similarity index 100% rename from src/Game/AI/Action/actionNPCSaleCollectedItem.h rename to src/Game/Actor/Action/actionNPCSaleCollectedItem.h diff --git a/src/Game/AI/Action/actionNPCSalePictureReception.cpp b/src/Game/Actor/Action/actionNPCSalePictureReception.cpp similarity index 92% rename from src/Game/AI/Action/actionNPCSalePictureReception.cpp rename to src/Game/Actor/Action/actionNPCSalePictureReception.cpp index 3ff869f8..692ddb2d 100644 --- a/src/Game/AI/Action/actionNPCSalePictureReception.cpp +++ b/src/Game/Actor/Action/actionNPCSalePictureReception.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionNPCSalePictureReception.h" +#include "Game/Actor/Action/actionNPCSalePictureReception.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNPCSalePictureReception.h b/src/Game/Actor/Action/actionNPCSalePictureReception.h similarity index 100% rename from src/Game/AI/Action/actionNPCSalePictureReception.h rename to src/Game/Actor/Action/actionNPCSalePictureReception.h diff --git a/src/Game/AI/Action/actionNPCSaleReception.cpp b/src/Game/Actor/Action/actionNPCSaleReception.cpp similarity index 91% rename from src/Game/AI/Action/actionNPCSaleReception.cpp rename to src/Game/Actor/Action/actionNPCSaleReception.cpp index 971cbbc1..520e2324 100644 --- a/src/Game/AI/Action/actionNPCSaleReception.cpp +++ b/src/Game/Actor/Action/actionNPCSaleReception.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionNPCSaleReception.h" +#include "Game/Actor/Action/actionNPCSaleReception.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNPCSaleReception.h b/src/Game/Actor/Action/actionNPCSaleReception.h similarity index 100% rename from src/Game/AI/Action/actionNPCSaleReception.h rename to src/Game/Actor/Action/actionNPCSaleReception.h diff --git a/src/Game/AI/Action/actionNPCSellApp.cpp b/src/Game/Actor/Action/actionNPCSellApp.cpp similarity index 78% rename from src/Game/AI/Action/actionNPCSellApp.cpp rename to src/Game/Actor/Action/actionNPCSellApp.cpp index c2671111..1bf5929d 100644 --- a/src/Game/AI/Action/actionNPCSellApp.cpp +++ b/src/Game/Actor/Action/actionNPCSellApp.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionNPCSellApp.h" +#include "Game/Actor/Action/actionNPCSellApp.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNPCSellApp.h b/src/Game/Actor/Action/actionNPCSellApp.h similarity index 100% rename from src/Game/AI/Action/actionNPCSellApp.h rename to src/Game/Actor/Action/actionNPCSellApp.h diff --git a/src/Game/AI/Action/actionNPCSellHorse.cpp b/src/Game/Actor/Action/actionNPCSellHorse.cpp similarity index 78% rename from src/Game/AI/Action/actionNPCSellHorse.cpp rename to src/Game/Actor/Action/actionNPCSellHorse.cpp index c41c046d..aec34184 100644 --- a/src/Game/AI/Action/actionNPCSellHorse.cpp +++ b/src/Game/Actor/Action/actionNPCSellHorse.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionNPCSellHorse.h" +#include "Game/Actor/Action/actionNPCSellHorse.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNPCSellHorse.h b/src/Game/Actor/Action/actionNPCSellHorse.h similarity index 100% rename from src/Game/AI/Action/actionNPCSellHorse.h rename to src/Game/Actor/Action/actionNPCSellHorse.h diff --git a/src/Game/AI/Action/actionNPCSellItem.cpp b/src/Game/Actor/Action/actionNPCSellItem.cpp similarity index 78% rename from src/Game/AI/Action/actionNPCSellItem.cpp rename to src/Game/Actor/Action/actionNPCSellItem.cpp index 74d7f1f4..786c71ad 100644 --- a/src/Game/AI/Action/actionNPCSellItem.cpp +++ b/src/Game/Actor/Action/actionNPCSellItem.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionNPCSellItem.h" +#include "Game/Actor/Action/actionNPCSellItem.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNPCSellItem.h b/src/Game/Actor/Action/actionNPCSellItem.h similarity index 100% rename from src/Game/AI/Action/actionNPCSellItem.h rename to src/Game/Actor/Action/actionNPCSellItem.h diff --git a/src/Game/AI/Action/actionNPCStartTurnToPlayer.cpp b/src/Game/Actor/Action/actionNPCStartTurnToPlayer.cpp similarity index 92% rename from src/Game/AI/Action/actionNPCStartTurnToPlayer.cpp rename to src/Game/Actor/Action/actionNPCStartTurnToPlayer.cpp index 34a0804a..543f757d 100644 --- a/src/Game/AI/Action/actionNPCStartTurnToPlayer.cpp +++ b/src/Game/Actor/Action/actionNPCStartTurnToPlayer.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionNPCStartTurnToPlayer.h" +#include "Game/Actor/Action/actionNPCStartTurnToPlayer.h" #include "KingSystem/ActorSystem/actActor.h" #include "KingSystem/Utils/Thread/Message.h" diff --git a/src/Game/AI/Action/actionNPCStartTurnToPlayer.h b/src/Game/Actor/Action/actionNPCStartTurnToPlayer.h similarity index 100% rename from src/Game/AI/Action/actionNPCStartTurnToPlayer.h rename to src/Game/Actor/Action/actionNPCStartTurnToPlayer.h diff --git a/src/Game/AI/Action/actionNPCTalk.cpp b/src/Game/Actor/Action/actionNPCTalk.cpp similarity index 95% rename from src/Game/AI/Action/actionNPCTalk.cpp rename to src/Game/Actor/Action/actionNPCTalk.cpp index 6788a042..23c0b008 100644 --- a/src/Game/AI/Action/actionNPCTalk.cpp +++ b/src/Game/Actor/Action/actionNPCTalk.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionNPCTalk.h" +#include "Game/Actor/Action/actionNPCTalk.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNPCTalk.h b/src/Game/Actor/Action/actionNPCTalk.h similarity index 100% rename from src/Game/AI/Action/actionNPCTalk.h rename to src/Game/Actor/Action/actionNPCTalk.h diff --git a/src/Game/AI/Action/actionNPCTargetMove.cpp b/src/Game/Actor/Action/actionNPCTargetMove.cpp similarity index 95% rename from src/Game/AI/Action/actionNPCTargetMove.cpp rename to src/Game/Actor/Action/actionNPCTargetMove.cpp index 12f65233..830ab312 100644 --- a/src/Game/AI/Action/actionNPCTargetMove.cpp +++ b/src/Game/Actor/Action/actionNPCTargetMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionNPCTargetMove.h" +#include "Game/Actor/Action/actionNPCTargetMove.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNPCTargetMove.h b/src/Game/Actor/Action/actionNPCTargetMove.h similarity index 95% rename from src/Game/AI/Action/actionNPCTargetMove.h rename to src/Game/Actor/Action/actionNPCTargetMove.h index 454b8337..88fec704 100644 --- a/src/Game/AI/Action/actionNPCTargetMove.h +++ b/src/Game/Actor/Action/actionNPCTargetMove.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionRandomMoveAction.h" +#include "Game/Actor/Action/actionRandomMoveAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNPCTargetMoveDynAs.cpp b/src/Game/Actor/Action/actionNPCTargetMoveDynAs.cpp similarity index 85% rename from src/Game/AI/Action/actionNPCTargetMoveDynAs.cpp rename to src/Game/Actor/Action/actionNPCTargetMoveDynAs.cpp index 77083d3f..3ec902eb 100644 --- a/src/Game/AI/Action/actionNPCTargetMoveDynAs.cpp +++ b/src/Game/Actor/Action/actionNPCTargetMoveDynAs.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionNPCTargetMoveDynAs.h" +#include "Game/Actor/Action/actionNPCTargetMoveDynAs.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNPCTargetMoveDynAs.h b/src/Game/Actor/Action/actionNPCTargetMoveDynAs.h similarity index 89% rename from src/Game/AI/Action/actionNPCTargetMoveDynAs.h rename to src/Game/Actor/Action/actionNPCTargetMoveDynAs.h index 022c6e3b..f333621f 100644 --- a/src/Game/AI/Action/actionNPCTargetMoveDynAs.h +++ b/src/Game/Actor/Action/actionNPCTargetMoveDynAs.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionNPCTargetMove.h" +#include "Game/Actor/Action/actionNPCTargetMove.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNPCTebaApproachPlayer.cpp b/src/Game/Actor/Action/actionNPCTebaApproachPlayer.cpp similarity index 94% rename from src/Game/AI/Action/actionNPCTebaApproachPlayer.cpp rename to src/Game/Actor/Action/actionNPCTebaApproachPlayer.cpp index 0d67b994..690a778f 100644 --- a/src/Game/AI/Action/actionNPCTebaApproachPlayer.cpp +++ b/src/Game/Actor/Action/actionNPCTebaApproachPlayer.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionNPCTebaApproachPlayer.h" +#include "Game/Actor/Action/actionNPCTebaApproachPlayer.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNPCTebaApproachPlayer.h b/src/Game/Actor/Action/actionNPCTebaApproachPlayer.h similarity index 100% rename from src/Game/AI/Action/actionNPCTebaApproachPlayer.h rename to src/Game/Actor/Action/actionNPCTebaApproachPlayer.h diff --git a/src/Game/AI/Action/actionNPCTravelerRest.cpp b/src/Game/Actor/Action/actionNPCTravelerRest.cpp similarity index 91% rename from src/Game/AI/Action/actionNPCTravelerRest.cpp rename to src/Game/Actor/Action/actionNPCTravelerRest.cpp index 7bdf1409..5a94e4aa 100644 --- a/src/Game/AI/Action/actionNPCTravelerRest.cpp +++ b/src/Game/Actor/Action/actionNPCTravelerRest.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionNPCTravelerRest.h" +#include "Game/Actor/Action/actionNPCTravelerRest.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNPCTravelerRest.h b/src/Game/Actor/Action/actionNPCTravelerRest.h similarity index 100% rename from src/Game/AI/Action/actionNPCTravelerRest.h rename to src/Game/Actor/Action/actionNPCTravelerRest.h diff --git a/src/Game/AI/Action/actionNPCTurnToObject.cpp b/src/Game/Actor/Action/actionNPCTurnToObject.cpp similarity index 92% rename from src/Game/AI/Action/actionNPCTurnToObject.cpp rename to src/Game/Actor/Action/actionNPCTurnToObject.cpp index dbb8738d..6f549c23 100644 --- a/src/Game/AI/Action/actionNPCTurnToObject.cpp +++ b/src/Game/Actor/Action/actionNPCTurnToObject.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionNPCTurnToObject.h" +#include "Game/Actor/Action/actionNPCTurnToObject.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNPCTurnToObject.h b/src/Game/Actor/Action/actionNPCTurnToObject.h similarity index 100% rename from src/Game/AI/Action/actionNPCTurnToObject.h rename to src/Game/Actor/Action/actionNPCTurnToObject.h diff --git a/src/Game/AI/Action/actionNPCTurnToObjectGreeting.cpp b/src/Game/Actor/Action/actionNPCTurnToObjectGreeting.cpp similarity index 92% rename from src/Game/AI/Action/actionNPCTurnToObjectGreeting.cpp rename to src/Game/Actor/Action/actionNPCTurnToObjectGreeting.cpp index 78e8c1b0..1fd0bc8c 100644 --- a/src/Game/AI/Action/actionNPCTurnToObjectGreeting.cpp +++ b/src/Game/Actor/Action/actionNPCTurnToObjectGreeting.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionNPCTurnToObjectGreeting.h" +#include "Game/Actor/Action/actionNPCTurnToObjectGreeting.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNPCTurnToObjectGreeting.h b/src/Game/Actor/Action/actionNPCTurnToObjectGreeting.h similarity index 92% rename from src/Game/AI/Action/actionNPCTurnToObjectGreeting.h rename to src/Game/Actor/Action/actionNPCTurnToObjectGreeting.h index 89909ac7..167ef64f 100644 --- a/src/Game/AI/Action/actionNPCTurnToObjectGreeting.h +++ b/src/Game/Actor/Action/actionNPCTurnToObjectGreeting.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionNPCTurnToObject.h" +#include "Game/Actor/Action/actionNPCTurnToObject.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNPCTurnToPosition.cpp b/src/Game/Actor/Action/actionNPCTurnToPosition.cpp similarity index 92% rename from src/Game/AI/Action/actionNPCTurnToPosition.cpp rename to src/Game/Actor/Action/actionNPCTurnToPosition.cpp index 50135405..5cd3396b 100644 --- a/src/Game/AI/Action/actionNPCTurnToPosition.cpp +++ b/src/Game/Actor/Action/actionNPCTurnToPosition.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionNPCTurnToPosition.h" +#include "Game/Actor/Action/actionNPCTurnToPosition.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNPCTurnToPosition.h b/src/Game/Actor/Action/actionNPCTurnToPosition.h similarity index 100% rename from src/Game/AI/Action/actionNPCTurnToPosition.h rename to src/Game/Actor/Action/actionNPCTurnToPosition.h diff --git a/src/Game/AI/Action/actionNPCWait.cpp b/src/Game/Actor/Action/actionNPCWait.cpp similarity index 93% rename from src/Game/AI/Action/actionNPCWait.cpp rename to src/Game/Actor/Action/actionNPCWait.cpp index 022e3da4..cb1a6b9f 100644 --- a/src/Game/AI/Action/actionNPCWait.cpp +++ b/src/Game/Actor/Action/actionNPCWait.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionNPCWait.h" +#include "Game/Actor/Action/actionNPCWait.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNPCWait.h b/src/Game/Actor/Action/actionNPCWait.h similarity index 100% rename from src/Game/AI/Action/actionNPCWait.h rename to src/Game/Actor/Action/actionNPCWait.h diff --git a/src/Game/AI/Action/actionNPCWaitDynAS.cpp b/src/Game/Actor/Action/actionNPCWaitDynAS.cpp similarity index 88% rename from src/Game/AI/Action/actionNPCWaitDynAS.cpp rename to src/Game/Actor/Action/actionNPCWaitDynAS.cpp index 08f811ef..ac2c7077 100644 --- a/src/Game/AI/Action/actionNPCWaitDynAS.cpp +++ b/src/Game/Actor/Action/actionNPCWaitDynAS.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionNPCWaitDynAS.h" +#include "Game/Actor/Action/actionNPCWaitDynAS.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNPCWaitDynAS.h b/src/Game/Actor/Action/actionNPCWaitDynAS.h similarity index 91% rename from src/Game/AI/Action/actionNPCWaitDynAS.h rename to src/Game/Actor/Action/actionNPCWaitDynAS.h index a872c8d7..cca89984 100644 --- a/src/Game/AI/Action/actionNPCWaitDynAS.h +++ b/src/Game/Actor/Action/actionNPCWaitDynAS.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionNPCWait.h" +#include "Game/Actor/Action/actionNPCWait.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNPCWaitDynFrame.cpp b/src/Game/Actor/Action/actionNPCWaitDynFrame.cpp similarity index 92% rename from src/Game/AI/Action/actionNPCWaitDynFrame.cpp rename to src/Game/Actor/Action/actionNPCWaitDynFrame.cpp index 76d8cb6d..316f756f 100644 --- a/src/Game/AI/Action/actionNPCWaitDynFrame.cpp +++ b/src/Game/Actor/Action/actionNPCWaitDynFrame.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionNPCWaitDynFrame.h" +#include "Game/Actor/Action/actionNPCWaitDynFrame.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNPCWaitDynFrame.h b/src/Game/Actor/Action/actionNPCWaitDynFrame.h similarity index 92% rename from src/Game/AI/Action/actionNPCWaitDynFrame.h rename to src/Game/Actor/Action/actionNPCWaitDynFrame.h index beb6b844..21bf8b93 100644 --- a/src/Game/AI/Action/actionNPCWaitDynFrame.h +++ b/src/Game/Actor/Action/actionNPCWaitDynFrame.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionNPCWaitFrame.h" +#include "Game/Actor/Action/actionNPCWaitFrame.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNPCWaitFrame.cpp b/src/Game/Actor/Action/actionNPCWaitFrame.cpp similarity index 91% rename from src/Game/AI/Action/actionNPCWaitFrame.cpp rename to src/Game/Actor/Action/actionNPCWaitFrame.cpp index 42317f97..fdfa4ea1 100644 --- a/src/Game/AI/Action/actionNPCWaitFrame.cpp +++ b/src/Game/Actor/Action/actionNPCWaitFrame.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionNPCWaitFrame.h" +#include "Game/Actor/Action/actionNPCWaitFrame.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNPCWaitFrame.h b/src/Game/Actor/Action/actionNPCWaitFrame.h similarity index 92% rename from src/Game/AI/Action/actionNPCWaitFrame.h rename to src/Game/Actor/Action/actionNPCWaitFrame.h index ff043b48..393cd617 100644 --- a/src/Game/AI/Action/actionNPCWaitFrame.h +++ b/src/Game/Actor/Action/actionNPCWaitFrame.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionNPCWait.h" +#include "Game/Actor/Action/actionNPCWait.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNPCWaitOneTimeAction.cpp b/src/Game/Actor/Action/actionNPCWaitOneTimeAction.cpp similarity index 81% rename from src/Game/AI/Action/actionNPCWaitOneTimeAction.cpp rename to src/Game/Actor/Action/actionNPCWaitOneTimeAction.cpp index 06789897..0596d4b4 100644 --- a/src/Game/AI/Action/actionNPCWaitOneTimeAction.cpp +++ b/src/Game/Actor/Action/actionNPCWaitOneTimeAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionNPCWaitOneTimeAction.h" +#include "Game/Actor/Action/actionNPCWaitOneTimeAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNPCWaitOneTimeAction.h b/src/Game/Actor/Action/actionNPCWaitOneTimeAction.h similarity index 88% rename from src/Game/AI/Action/actionNPCWaitOneTimeAction.h rename to src/Game/Actor/Action/actionNPCWaitOneTimeAction.h index 72babea3..71fc672d 100644 --- a/src/Game/AI/Action/actionNPCWaitOneTimeAction.h +++ b/src/Game/Actor/Action/actionNPCWaitOneTimeAction.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionNPCWait.h" +#include "Game/Actor/Action/actionNPCWait.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNavMeshAction.cpp b/src/Game/Actor/Action/actionNavMeshAction.cpp similarity index 94% rename from src/Game/AI/Action/actionNavMeshAction.cpp rename to src/Game/Actor/Action/actionNavMeshAction.cpp index a7d19887..c29703ce 100644 --- a/src/Game/AI/Action/actionNavMeshAction.cpp +++ b/src/Game/Actor/Action/actionNavMeshAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionNavMeshAction.h" +#include "Game/Actor/Action/actionNavMeshAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNavMeshAction.h b/src/Game/Actor/Action/actionNavMeshAction.h similarity index 95% rename from src/Game/AI/Action/actionNavMeshAction.h rename to src/Game/Actor/Action/actionNavMeshAction.h index f9350484..565ecad9 100644 --- a/src/Game/AI/Action/actionNavMeshAction.h +++ b/src/Game/Actor/Action/actionNavMeshAction.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionActionEx.h" +#include "Game/Actor/Action/actionActionEx.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNavMeshBattleWalk.cpp b/src/Game/Actor/Action/actionNavMeshBattleWalk.cpp similarity index 90% rename from src/Game/AI/Action/actionNavMeshBattleWalk.cpp rename to src/Game/Actor/Action/actionNavMeshBattleWalk.cpp index c4177da1..318f6407 100644 --- a/src/Game/AI/Action/actionNavMeshBattleWalk.cpp +++ b/src/Game/Actor/Action/actionNavMeshBattleWalk.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionNavMeshBattleWalk.h" +#include "Game/Actor/Action/actionNavMeshBattleWalk.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNavMeshBattleWalk.h b/src/Game/Actor/Action/actionNavMeshBattleWalk.h similarity index 90% rename from src/Game/AI/Action/actionNavMeshBattleWalk.h rename to src/Game/Actor/Action/actionNavMeshBattleWalk.h index bbda915e..70672ba7 100644 --- a/src/Game/AI/Action/actionNavMeshBattleWalk.h +++ b/src/Game/Actor/Action/actionNavMeshBattleWalk.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionNavMeshAction.h" +#include "Game/Actor/Action/actionNavMeshAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNavMeshConnectAction.cpp b/src/Game/Actor/Action/actionNavMeshConnectAction.cpp similarity index 91% rename from src/Game/AI/Action/actionNavMeshConnectAction.cpp rename to src/Game/Actor/Action/actionNavMeshConnectAction.cpp index 1e1629e3..ad4b75b1 100644 --- a/src/Game/AI/Action/actionNavMeshConnectAction.cpp +++ b/src/Game/Actor/Action/actionNavMeshConnectAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionNavMeshConnectAction.h" +#include "Game/Actor/Action/actionNavMeshConnectAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNavMeshConnectAction.h b/src/Game/Actor/Action/actionNavMeshConnectAction.h similarity index 100% rename from src/Game/AI/Action/actionNavMeshConnectAction.h rename to src/Game/Actor/Action/actionNavMeshConnectAction.h diff --git a/src/Game/AI/Action/actionNavMeshEscape.cpp b/src/Game/Actor/Action/actionNavMeshEscape.cpp similarity index 72% rename from src/Game/AI/Action/actionNavMeshEscape.cpp rename to src/Game/Actor/Action/actionNavMeshEscape.cpp index c7ae093a..181cf3fe 100644 --- a/src/Game/AI/Action/actionNavMeshEscape.cpp +++ b/src/Game/Actor/Action/actionNavMeshEscape.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionNavMeshEscape.h" +#include "Game/Actor/Action/actionNavMeshEscape.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNavMeshEscape.h b/src/Game/Actor/Action/actionNavMeshEscape.h similarity index 85% rename from src/Game/AI/Action/actionNavMeshEscape.h rename to src/Game/Actor/Action/actionNavMeshEscape.h index ceca35a7..33fefee9 100644 --- a/src/Game/AI/Action/actionNavMeshEscape.h +++ b/src/Game/Actor/Action/actionNavMeshEscape.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionNavMeshAction.h" +#include "Game/Actor/Action/actionNavMeshAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNavMeshFly.cpp b/src/Game/Actor/Action/actionNavMeshFly.cpp similarity index 92% rename from src/Game/AI/Action/actionNavMeshFly.cpp rename to src/Game/Actor/Action/actionNavMeshFly.cpp index ed3cd48a..4b95e18d 100644 --- a/src/Game/AI/Action/actionNavMeshFly.cpp +++ b/src/Game/Actor/Action/actionNavMeshFly.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionNavMeshFly.h" +#include "Game/Actor/Action/actionNavMeshFly.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNavMeshFly.h b/src/Game/Actor/Action/actionNavMeshFly.h similarity index 91% rename from src/Game/AI/Action/actionNavMeshFly.h rename to src/Game/Actor/Action/actionNavMeshFly.h index 920745d1..220645bd 100644 --- a/src/Game/AI/Action/actionNavMeshFly.h +++ b/src/Game/Actor/Action/actionNavMeshFly.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionNavMeshAction.h" +#include "Game/Actor/Action/actionNavMeshAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNavMeshGrabLeftWalk.cpp b/src/Game/Actor/Action/actionNavMeshGrabLeftWalk.cpp similarity index 71% rename from src/Game/AI/Action/actionNavMeshGrabLeftWalk.cpp rename to src/Game/Actor/Action/actionNavMeshGrabLeftWalk.cpp index 796556b9..5887d4b4 100644 --- a/src/Game/AI/Action/actionNavMeshGrabLeftWalk.cpp +++ b/src/Game/Actor/Action/actionNavMeshGrabLeftWalk.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionNavMeshGrabLeftWalk.h" +#include "Game/Actor/Action/actionNavMeshGrabLeftWalk.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNavMeshGrabLeftWalk.h b/src/Game/Actor/Action/actionNavMeshGrabLeftWalk.h similarity index 85% rename from src/Game/AI/Action/actionNavMeshGrabLeftWalk.h rename to src/Game/Actor/Action/actionNavMeshGrabLeftWalk.h index a3915963..a82c3756 100644 --- a/src/Game/AI/Action/actionNavMeshGrabLeftWalk.h +++ b/src/Game/Actor/Action/actionNavMeshGrabLeftWalk.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionNavMeshAction.h" +#include "Game/Actor/Action/actionNavMeshAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNavMeshGrabRightWalk.cpp b/src/Game/Actor/Action/actionNavMeshGrabRightWalk.cpp similarity index 71% rename from src/Game/AI/Action/actionNavMeshGrabRightWalk.cpp rename to src/Game/Actor/Action/actionNavMeshGrabRightWalk.cpp index 88c6bbfc..6b011045 100644 --- a/src/Game/AI/Action/actionNavMeshGrabRightWalk.cpp +++ b/src/Game/Actor/Action/actionNavMeshGrabRightWalk.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionNavMeshGrabRightWalk.h" +#include "Game/Actor/Action/actionNavMeshGrabRightWalk.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNavMeshGrabRightWalk.h b/src/Game/Actor/Action/actionNavMeshGrabRightWalk.h similarity index 85% rename from src/Game/AI/Action/actionNavMeshGrabRightWalk.h rename to src/Game/Actor/Action/actionNavMeshGrabRightWalk.h index 4497c457..e7f3c3e3 100644 --- a/src/Game/AI/Action/actionNavMeshGrabRightWalk.h +++ b/src/Game/Actor/Action/actionNavMeshGrabRightWalk.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionNavMeshAction.h" +#include "Game/Actor/Action/actionNavMeshAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNavMeshGuardRun.cpp b/src/Game/Actor/Action/actionNavMeshGuardRun.cpp similarity index 77% rename from src/Game/AI/Action/actionNavMeshGuardRun.cpp rename to src/Game/Actor/Action/actionNavMeshGuardRun.cpp index 81a09283..adb437fe 100644 --- a/src/Game/AI/Action/actionNavMeshGuardRun.cpp +++ b/src/Game/Actor/Action/actionNavMeshGuardRun.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionNavMeshGuardRun.h" +#include "Game/Actor/Action/actionNavMeshGuardRun.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNavMeshGuardRun.h b/src/Game/Actor/Action/actionNavMeshGuardRun.h similarity index 86% rename from src/Game/AI/Action/actionNavMeshGuardRun.h rename to src/Game/Actor/Action/actionNavMeshGuardRun.h index b5af0c48..5a0d4232 100644 --- a/src/Game/AI/Action/actionNavMeshGuardRun.h +++ b/src/Game/Actor/Action/actionNavMeshGuardRun.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionNavMeshAction.h" +#include "Game/Actor/Action/actionNavMeshAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNavMeshGuardWalk.cpp b/src/Game/Actor/Action/actionNavMeshGuardWalk.cpp similarity index 77% rename from src/Game/AI/Action/actionNavMeshGuardWalk.cpp rename to src/Game/Actor/Action/actionNavMeshGuardWalk.cpp index c0a3c4b5..ecaf50f7 100644 --- a/src/Game/AI/Action/actionNavMeshGuardWalk.cpp +++ b/src/Game/Actor/Action/actionNavMeshGuardWalk.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionNavMeshGuardWalk.h" +#include "Game/Actor/Action/actionNavMeshGuardWalk.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNavMeshGuardWalk.h b/src/Game/Actor/Action/actionNavMeshGuardWalk.h similarity index 86% rename from src/Game/AI/Action/actionNavMeshGuardWalk.h rename to src/Game/Actor/Action/actionNavMeshGuardWalk.h index 2db64f94..f0e3865e 100644 --- a/src/Game/AI/Action/actionNavMeshGuardWalk.h +++ b/src/Game/Actor/Action/actionNavMeshGuardWalk.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionNavMeshAction.h" +#include "Game/Actor/Action/actionNavMeshAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNavMeshJump.cpp b/src/Game/Actor/Action/actionNavMeshJump.cpp similarity index 71% rename from src/Game/AI/Action/actionNavMeshJump.cpp rename to src/Game/Actor/Action/actionNavMeshJump.cpp index 72e2eac6..d101588a 100644 --- a/src/Game/AI/Action/actionNavMeshJump.cpp +++ b/src/Game/Actor/Action/actionNavMeshJump.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionNavMeshJump.h" +#include "Game/Actor/Action/actionNavMeshJump.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNavMeshJump.h b/src/Game/Actor/Action/actionNavMeshJump.h similarity index 85% rename from src/Game/AI/Action/actionNavMeshJump.h rename to src/Game/Actor/Action/actionNavMeshJump.h index b0cde1d5..dc790a7f 100644 --- a/src/Game/AI/Action/actionNavMeshJump.h +++ b/src/Game/Actor/Action/actionNavMeshJump.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionJumpTo.h" +#include "Game/Actor/Action/actionJumpTo.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNavMeshLiftWalk.cpp b/src/Game/Actor/Action/actionNavMeshLiftWalk.cpp similarity index 91% rename from src/Game/AI/Action/actionNavMeshLiftWalk.cpp rename to src/Game/Actor/Action/actionNavMeshLiftWalk.cpp index a3e31937..1787cb03 100644 --- a/src/Game/AI/Action/actionNavMeshLiftWalk.cpp +++ b/src/Game/Actor/Action/actionNavMeshLiftWalk.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionNavMeshLiftWalk.h" +#include "Game/Actor/Action/actionNavMeshLiftWalk.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNavMeshLiftWalk.h b/src/Game/Actor/Action/actionNavMeshLiftWalk.h similarity index 90% rename from src/Game/AI/Action/actionNavMeshLiftWalk.h rename to src/Game/Actor/Action/actionNavMeshLiftWalk.h index fd5214e0..88831dd1 100644 --- a/src/Game/AI/Action/actionNavMeshLiftWalk.h +++ b/src/Game/Actor/Action/actionNavMeshLiftWalk.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionNavMeshAction.h" +#include "Game/Actor/Action/actionNavMeshAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNavMeshMoveWithAS.cpp b/src/Game/Actor/Action/actionNavMeshMoveWithAS.cpp similarity index 89% rename from src/Game/AI/Action/actionNavMeshMoveWithAS.cpp rename to src/Game/Actor/Action/actionNavMeshMoveWithAS.cpp index 6b091563..df7e714c 100644 --- a/src/Game/AI/Action/actionNavMeshMoveWithAS.cpp +++ b/src/Game/Actor/Action/actionNavMeshMoveWithAS.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionNavMeshMoveWithAS.h" +#include "Game/Actor/Action/actionNavMeshMoveWithAS.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNavMeshMoveWithAS.h b/src/Game/Actor/Action/actionNavMeshMoveWithAS.h similarity index 91% rename from src/Game/AI/Action/actionNavMeshMoveWithAS.h rename to src/Game/Actor/Action/actionNavMeshMoveWithAS.h index 1d47a50d..12615a74 100644 --- a/src/Game/AI/Action/actionNavMeshMoveWithAS.h +++ b/src/Game/Actor/Action/actionNavMeshMoveWithAS.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionNavMeshAction.h" +#include "Game/Actor/Action/actionNavMeshAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNavMeshRun.cpp b/src/Game/Actor/Action/actionNavMeshRun.cpp similarity index 72% rename from src/Game/AI/Action/actionNavMeshRun.cpp rename to src/Game/Actor/Action/actionNavMeshRun.cpp index 6e47e5b7..d25c608e 100644 --- a/src/Game/AI/Action/actionNavMeshRun.cpp +++ b/src/Game/Actor/Action/actionNavMeshRun.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionNavMeshRun.h" +#include "Game/Actor/Action/actionNavMeshRun.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNavMeshRun.h b/src/Game/Actor/Action/actionNavMeshRun.h similarity index 84% rename from src/Game/AI/Action/actionNavMeshRun.h rename to src/Game/Actor/Action/actionNavMeshRun.h index 51d77456..7991c4be 100644 --- a/src/Game/AI/Action/actionNavMeshRun.h +++ b/src/Game/Actor/Action/actionNavMeshRun.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionNavMeshAction.h" +#include "Game/Actor/Action/actionNavMeshAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNavMeshSlippedWalk.cpp b/src/Game/Actor/Action/actionNavMeshSlippedWalk.cpp similarity index 92% rename from src/Game/AI/Action/actionNavMeshSlippedWalk.cpp rename to src/Game/Actor/Action/actionNavMeshSlippedWalk.cpp index ebd0d7f7..292d546e 100644 --- a/src/Game/AI/Action/actionNavMeshSlippedWalk.cpp +++ b/src/Game/Actor/Action/actionNavMeshSlippedWalk.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionNavMeshSlippedWalk.h" +#include "Game/Actor/Action/actionNavMeshSlippedWalk.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNavMeshSlippedWalk.h b/src/Game/Actor/Action/actionNavMeshSlippedWalk.h similarity index 92% rename from src/Game/AI/Action/actionNavMeshSlippedWalk.h rename to src/Game/Actor/Action/actionNavMeshSlippedWalk.h index 6be0df8b..1f4a311a 100644 --- a/src/Game/AI/Action/actionNavMeshSlippedWalk.h +++ b/src/Game/Actor/Action/actionNavMeshSlippedWalk.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionNavMeshAction.h" +#include "Game/Actor/Action/actionNavMeshAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNavMeshSwim.cpp b/src/Game/Actor/Action/actionNavMeshSwim.cpp similarity index 93% rename from src/Game/AI/Action/actionNavMeshSwim.cpp rename to src/Game/Actor/Action/actionNavMeshSwim.cpp index bbd25244..7626157c 100644 --- a/src/Game/AI/Action/actionNavMeshSwim.cpp +++ b/src/Game/Actor/Action/actionNavMeshSwim.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionNavMeshSwim.h" +#include "Game/Actor/Action/actionNavMeshSwim.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNavMeshSwim.h b/src/Game/Actor/Action/actionNavMeshSwim.h similarity index 93% rename from src/Game/AI/Action/actionNavMeshSwim.h rename to src/Game/Actor/Action/actionNavMeshSwim.h index 725448d6..59e283fe 100644 --- a/src/Game/AI/Action/actionNavMeshSwim.h +++ b/src/Game/Actor/Action/actionNavMeshSwim.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionNavMeshAction.h" +#include "Game/Actor/Action/actionNavMeshAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNavMeshWalk.cpp b/src/Game/Actor/Action/actionNavMeshWalk.cpp similarity index 72% rename from src/Game/AI/Action/actionNavMeshWalk.cpp rename to src/Game/Actor/Action/actionNavMeshWalk.cpp index fb98b553..0f5973b4 100644 --- a/src/Game/AI/Action/actionNavMeshWalk.cpp +++ b/src/Game/Actor/Action/actionNavMeshWalk.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionNavMeshWalk.h" +#include "Game/Actor/Action/actionNavMeshWalk.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNavMeshWalk.h b/src/Game/Actor/Action/actionNavMeshWalk.h similarity index 84% rename from src/Game/AI/Action/actionNavMeshWalk.h rename to src/Game/Actor/Action/actionNavMeshWalk.h index 92b73e08..5128ca48 100644 --- a/src/Game/AI/Action/actionNavMeshWalk.h +++ b/src/Game/Actor/Action/actionNavMeshWalk.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionNavMeshAction.h" +#include "Game/Actor/Action/actionNavMeshAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNearHomePosTeleport.cpp b/src/Game/Actor/Action/actionNearHomePosTeleport.cpp similarity index 91% rename from src/Game/AI/Action/actionNearHomePosTeleport.cpp rename to src/Game/Actor/Action/actionNearHomePosTeleport.cpp index 600567ea..3adb7975 100644 --- a/src/Game/AI/Action/actionNearHomePosTeleport.cpp +++ b/src/Game/Actor/Action/actionNearHomePosTeleport.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionNearHomePosTeleport.h" +#include "Game/Actor/Action/actionNearHomePosTeleport.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNearHomePosTeleport.h b/src/Game/Actor/Action/actionNearHomePosTeleport.h similarity index 91% rename from src/Game/AI/Action/actionNearHomePosTeleport.h rename to src/Game/Actor/Action/actionNearHomePosTeleport.h index 28875ba7..6a932892 100644 --- a/src/Game/AI/Action/actionNearHomePosTeleport.h +++ b/src/Game/Actor/Action/actionNearHomePosTeleport.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionLandTeleport.h" +#include "Game/Actor/Action/actionLandTeleport.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNeckSpin.cpp b/src/Game/Actor/Action/actionNeckSpin.cpp similarity index 92% rename from src/Game/AI/Action/actionNeckSpin.cpp rename to src/Game/Actor/Action/actionNeckSpin.cpp index 0062d46e..617046b2 100644 --- a/src/Game/AI/Action/actionNeckSpin.cpp +++ b/src/Game/Actor/Action/actionNeckSpin.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionNeckSpin.h" +#include "Game/Actor/Action/actionNeckSpin.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNeckSpin.h b/src/Game/Actor/Action/actionNeckSpin.h similarity index 92% rename from src/Game/AI/Action/actionNeckSpin.h rename to src/Game/Actor/Action/actionNeckSpin.h index a4850fc1..685066a5 100644 --- a/src/Game/AI/Action/actionNeckSpin.h +++ b/src/Game/Actor/Action/actionNeckSpin.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionStopASPlay.h" +#include "Game/Actor/Action/actionStopASPlay.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNeckSpinBeam.cpp b/src/Game/Actor/Action/actionNeckSpinBeam.cpp similarity index 94% rename from src/Game/AI/Action/actionNeckSpinBeam.cpp rename to src/Game/Actor/Action/actionNeckSpinBeam.cpp index 7fec7279..53b9544f 100644 --- a/src/Game/AI/Action/actionNeckSpinBeam.cpp +++ b/src/Game/Actor/Action/actionNeckSpinBeam.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionNeckSpinBeam.h" +#include "Game/Actor/Action/actionNeckSpinBeam.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNeckSpinBeam.h b/src/Game/Actor/Action/actionNeckSpinBeam.h similarity index 95% rename from src/Game/AI/Action/actionNeckSpinBeam.h rename to src/Game/Actor/Action/actionNeckSpinBeam.h index 8dc7c327..4bbdb680 100644 --- a/src/Game/AI/Action/actionNeckSpinBeam.h +++ b/src/Game/Actor/Action/actionNeckSpinBeam.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionNeckSpin.h" +#include "Game/Actor/Action/actionNeckSpin.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNoAtTackleMove.cpp b/src/Game/Actor/Action/actionNoAtTackleMove.cpp similarity index 91% rename from src/Game/AI/Action/actionNoAtTackleMove.cpp rename to src/Game/Actor/Action/actionNoAtTackleMove.cpp index cd835bf5..6fdc78be 100644 --- a/src/Game/AI/Action/actionNoAtTackleMove.cpp +++ b/src/Game/Actor/Action/actionNoAtTackleMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionNoAtTackleMove.h" +#include "Game/Actor/Action/actionNoAtTackleMove.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNoAtTackleMove.h b/src/Game/Actor/Action/actionNoAtTackleMove.h similarity index 92% rename from src/Game/AI/Action/actionNoAtTackleMove.h rename to src/Game/Actor/Action/actionNoAtTackleMove.h index 40a6b93b..72085f84 100644 --- a/src/Game/AI/Action/actionNoAtTackleMove.h +++ b/src/Game/Actor/Action/actionNoAtTackleMove.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionTackleMove.h" +#include "Game/Actor/Action/actionTackleMove.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNoAutoPlacementEnemyDeadlyQuest.cpp b/src/Game/Actor/Action/actionNoAutoPlacementEnemyDeadlyQuest.cpp similarity index 86% rename from src/Game/AI/Action/actionNoAutoPlacementEnemyDeadlyQuest.cpp rename to src/Game/Actor/Action/actionNoAutoPlacementEnemyDeadlyQuest.cpp index f1168dc0..1e290021 100644 --- a/src/Game/AI/Action/actionNoAutoPlacementEnemyDeadlyQuest.cpp +++ b/src/Game/Actor/Action/actionNoAutoPlacementEnemyDeadlyQuest.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionNoAutoPlacementEnemyDeadlyQuest.h" +#include "Game/Actor/Action/actionNoAutoPlacementEnemyDeadlyQuest.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNoAutoPlacementEnemyDeadlyQuest.h b/src/Game/Actor/Action/actionNoAutoPlacementEnemyDeadlyQuest.h similarity index 100% rename from src/Game/AI/Action/actionNoAutoPlacementEnemyDeadlyQuest.h rename to src/Game/Actor/Action/actionNoAutoPlacementEnemyDeadlyQuest.h diff --git a/src/Game/AI/Action/actionNoCountDead.cpp b/src/Game/Actor/Action/actionNoCountDead.cpp similarity index 92% rename from src/Game/AI/Action/actionNoCountDead.cpp rename to src/Game/Actor/Action/actionNoCountDead.cpp index 74b5fac5..99df31d2 100644 --- a/src/Game/AI/Action/actionNoCountDead.cpp +++ b/src/Game/Actor/Action/actionNoCountDead.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionNoCountDead.h" +#include "Game/Actor/Action/actionNoCountDead.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNoCountDead.h b/src/Game/Actor/Action/actionNoCountDead.h similarity index 100% rename from src/Game/AI/Action/actionNoCountDead.h rename to src/Game/Actor/Action/actionNoCountDead.h diff --git a/src/Game/AI/Action/actionNoDeleteCurrentActor.cpp b/src/Game/Actor/Action/actionNoDeleteCurrentActor.cpp similarity index 86% rename from src/Game/AI/Action/actionNoDeleteCurrentActor.cpp rename to src/Game/Actor/Action/actionNoDeleteCurrentActor.cpp index a007d7de..7d937035 100644 --- a/src/Game/AI/Action/actionNoDeleteCurrentActor.cpp +++ b/src/Game/Actor/Action/actionNoDeleteCurrentActor.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionNoDeleteCurrentActor.h" +#include "Game/Actor/Action/actionNoDeleteCurrentActor.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNoDeleteCurrentActor.h b/src/Game/Actor/Action/actionNoDeleteCurrentActor.h similarity index 100% rename from src/Game/AI/Action/actionNoDeleteCurrentActor.h rename to src/Game/Actor/Action/actionNoDeleteCurrentActor.h diff --git a/src/Game/AI/Action/actionNotStopXLinkWithDemoVisibleOff.cpp b/src/Game/Actor/Action/actionNotStopXLinkWithDemoVisibleOff.cpp similarity index 87% rename from src/Game/AI/Action/actionNotStopXLinkWithDemoVisibleOff.cpp rename to src/Game/Actor/Action/actionNotStopXLinkWithDemoVisibleOff.cpp index 888fec6b..74bce859 100644 --- a/src/Game/AI/Action/actionNotStopXLinkWithDemoVisibleOff.cpp +++ b/src/Game/Actor/Action/actionNotStopXLinkWithDemoVisibleOff.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionNotStopXLinkWithDemoVisibleOff.h" +#include "Game/Actor/Action/actionNotStopXLinkWithDemoVisibleOff.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNotStopXLinkWithDemoVisibleOff.h b/src/Game/Actor/Action/actionNotStopXLinkWithDemoVisibleOff.h similarity index 100% rename from src/Game/AI/Action/actionNotStopXLinkWithDemoVisibleOff.h rename to src/Game/Actor/Action/actionNotStopXLinkWithDemoVisibleOff.h diff --git a/src/Game/AI/Action/actionNotice.cpp b/src/Game/Actor/Action/actionNotice.cpp similarity index 83% rename from src/Game/AI/Action/actionNotice.cpp rename to src/Game/Actor/Action/actionNotice.cpp index ce863115..c3d221ce 100644 --- a/src/Game/AI/Action/actionNotice.cpp +++ b/src/Game/Actor/Action/actionNotice.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionNotice.h" +#include "Game/Actor/Action/actionNotice.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNotice.h b/src/Game/Actor/Action/actionNotice.h similarity index 86% rename from src/Game/AI/Action/actionNotice.h rename to src/Game/Actor/Action/actionNotice.h index d80ae690..4f91910c 100644 --- a/src/Game/AI/Action/actionNotice.h +++ b/src/Game/Actor/Action/actionNotice.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionActionWithAS.h" +#include "Game/Actor/Action/actionActionWithAS.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNoticeTurn.cpp b/src/Game/Actor/Action/actionNoticeTurn.cpp similarity index 92% rename from src/Game/AI/Action/actionNoticeTurn.cpp rename to src/Game/Actor/Action/actionNoticeTurn.cpp index 422afad3..b471c098 100644 --- a/src/Game/AI/Action/actionNoticeTurn.cpp +++ b/src/Game/Actor/Action/actionNoticeTurn.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionNoticeTurn.h" +#include "Game/Actor/Action/actionNoticeTurn.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNoticeTurn.h b/src/Game/Actor/Action/actionNoticeTurn.h similarity index 91% rename from src/Game/AI/Action/actionNoticeTurn.h rename to src/Game/Actor/Action/actionNoticeTurn.h index 8a84e515..3ccd30ee 100644 --- a/src/Game/AI/Action/actionNoticeTurn.h +++ b/src/Game/Actor/Action/actionNoticeTurn.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionRotateTurnToTarget.h" +#include "Game/Actor/Action/actionRotateTurnToTarget.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNpcRideWaitAction.cpp b/src/Game/Actor/Action/actionNpcRideWaitAction.cpp similarity index 92% rename from src/Game/AI/Action/actionNpcRideWaitAction.cpp rename to src/Game/Actor/Action/actionNpcRideWaitAction.cpp index c9d69975..2c18e991 100644 --- a/src/Game/AI/Action/actionNpcRideWaitAction.cpp +++ b/src/Game/Actor/Action/actionNpcRideWaitAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionNpcRideWaitAction.h" +#include "Game/Actor/Action/actionNpcRideWaitAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNpcRideWaitAction.h b/src/Game/Actor/Action/actionNpcRideWaitAction.h similarity index 91% rename from src/Game/AI/Action/actionNpcRideWaitAction.h rename to src/Game/Actor/Action/actionNpcRideWaitAction.h index f1e96c59..6dc14eab 100644 --- a/src/Game/AI/Action/actionNpcRideWaitAction.h +++ b/src/Game/Actor/Action/actionNpcRideWaitAction.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionNPCWaitAction.h" +#include "Game/Actor/NPC/Action/actionNPCWaitAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNpcSwimMove.cpp b/src/Game/Actor/Action/actionNpcSwimMove.cpp similarity index 96% rename from src/Game/AI/Action/actionNpcSwimMove.cpp rename to src/Game/Actor/Action/actionNpcSwimMove.cpp index f5cd72ab..e2fda819 100644 --- a/src/Game/AI/Action/actionNpcSwimMove.cpp +++ b/src/Game/Actor/Action/actionNpcSwimMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionNpcSwimMove.h" +#include "Game/Actor/Action/actionNpcSwimMove.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNpcSwimMove.h b/src/Game/Actor/Action/actionNpcSwimMove.h similarity index 100% rename from src/Game/AI/Action/actionNpcSwimMove.h rename to src/Game/Actor/Action/actionNpcSwimMove.h diff --git a/src/Game/AI/Action/actionNpcSwimNavMove.cpp b/src/Game/Actor/Action/actionNpcSwimNavMove.cpp similarity index 96% rename from src/Game/AI/Action/actionNpcSwimNavMove.cpp rename to src/Game/Actor/Action/actionNpcSwimNavMove.cpp index 1801680a..a459ac0c 100644 --- a/src/Game/AI/Action/actionNpcSwimNavMove.cpp +++ b/src/Game/Actor/Action/actionNpcSwimNavMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionNpcSwimNavMove.h" +#include "Game/Actor/Action/actionNpcSwimNavMove.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNpcSwimNavMove.h b/src/Game/Actor/Action/actionNpcSwimNavMove.h similarity index 96% rename from src/Game/AI/Action/actionNpcSwimNavMove.h rename to src/Game/Actor/Action/actionNpcSwimNavMove.h index f4ccb895..e01f50be 100644 --- a/src/Game/AI/Action/actionNpcSwimNavMove.h +++ b/src/Game/Actor/Action/actionNpcSwimNavMove.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionRandomMoveAction.h" +#include "Game/Actor/Action/actionRandomMoveAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNpcTebaFly.cpp b/src/Game/Actor/Action/actionNpcTebaFly.cpp similarity index 96% rename from src/Game/AI/Action/actionNpcTebaFly.cpp rename to src/Game/Actor/Action/actionNpcTebaFly.cpp index bde36d1a..ec036fc8 100644 --- a/src/Game/AI/Action/actionNpcTebaFly.cpp +++ b/src/Game/Actor/Action/actionNpcTebaFly.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionNpcTebaFly.h" +#include "Game/Actor/Action/actionNpcTebaFly.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNpcTebaFly.h b/src/Game/Actor/Action/actionNpcTebaFly.h similarity index 100% rename from src/Game/AI/Action/actionNpcTebaFly.h rename to src/Game/Actor/Action/actionNpcTebaFly.h diff --git a/src/Game/AI/Action/actionNullASPlay.cpp b/src/Game/Actor/Action/actionNullASPlay.cpp similarity index 93% rename from src/Game/AI/Action/actionNullASPlay.cpp rename to src/Game/Actor/Action/actionNullASPlay.cpp index 6cc799c8..71e6f58d 100644 --- a/src/Game/AI/Action/actionNullASPlay.cpp +++ b/src/Game/Actor/Action/actionNullASPlay.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionNullASPlay.h" +#include "Game/Actor/Action/actionNullASPlay.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNullASPlay.h b/src/Game/Actor/Action/actionNullASPlay.h similarity index 100% rename from src/Game/AI/Action/actionNullASPlay.h rename to src/Game/Actor/Action/actionNullASPlay.h diff --git a/src/Game/AI/Action/actionObjBoardWoodTriangle01.cpp b/src/Game/Actor/Action/actionObjBoardWoodTriangle01.cpp similarity index 91% rename from src/Game/AI/Action/actionObjBoardWoodTriangle01.cpp rename to src/Game/Actor/Action/actionObjBoardWoodTriangle01.cpp index 86815c0e..9e884e08 100644 --- a/src/Game/AI/Action/actionObjBoardWoodTriangle01.cpp +++ b/src/Game/Actor/Action/actionObjBoardWoodTriangle01.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionObjBoardWoodTriangle01.h" +#include "Game/Actor/Action/actionObjBoardWoodTriangle01.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionObjBoardWoodTriangle01.h b/src/Game/Actor/Action/actionObjBoardWoodTriangle01.h similarity index 100% rename from src/Game/AI/Action/actionObjBoardWoodTriangle01.h rename to src/Game/Actor/Action/actionObjBoardWoodTriangle01.h diff --git a/src/Game/AI/Action/actionObservationPointAction.cpp b/src/Game/Actor/Action/actionObservationPointAction.cpp similarity index 90% rename from src/Game/AI/Action/actionObservationPointAction.cpp rename to src/Game/Actor/Action/actionObservationPointAction.cpp index 450fa4f7..8a9a14e9 100644 --- a/src/Game/AI/Action/actionObservationPointAction.cpp +++ b/src/Game/Actor/Action/actionObservationPointAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionObservationPointAction.h" +#include "Game/Actor/Action/actionObservationPointAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionObservationPointAction.h b/src/Game/Actor/Action/actionObservationPointAction.h similarity index 100% rename from src/Game/AI/Action/actionObservationPointAction.h rename to src/Game/Actor/Action/actionObservationPointAction.h diff --git a/src/Game/AI/Action/actionOctarockBalloon.cpp b/src/Game/Actor/Action/actionOctarockBalloon.cpp similarity index 94% rename from src/Game/AI/Action/actionOctarockBalloon.cpp rename to src/Game/Actor/Action/actionOctarockBalloon.cpp index b48263f8..0c5237e9 100644 --- a/src/Game/AI/Action/actionOctarockBalloon.cpp +++ b/src/Game/Actor/Action/actionOctarockBalloon.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionOctarockBalloon.h" +#include "Game/Actor/Action/actionOctarockBalloon.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionOctarockBalloon.h b/src/Game/Actor/Action/actionOctarockBalloon.h similarity index 93% rename from src/Game/AI/Action/actionOctarockBalloon.h rename to src/Game/Actor/Action/actionOctarockBalloon.h index b8f17d1d..86d79fd6 100644 --- a/src/Game/AI/Action/actionOctarockBalloon.h +++ b/src/Game/Actor/Action/actionOctarockBalloon.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionOctarockBalloonBase.h" +#include "Game/Actor/Action/actionOctarockBalloonBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionOctarockBalloonBase.cpp b/src/Game/Actor/Action/actionOctarockBalloonBase.cpp similarity index 94% rename from src/Game/AI/Action/actionOctarockBalloonBase.cpp rename to src/Game/Actor/Action/actionOctarockBalloonBase.cpp index 6eff9f37..74e68d41 100644 --- a/src/Game/AI/Action/actionOctarockBalloonBase.cpp +++ b/src/Game/Actor/Action/actionOctarockBalloonBase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionOctarockBalloonBase.h" +#include "Game/Actor/Action/actionOctarockBalloonBase.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionOctarockBalloonBase.h b/src/Game/Actor/Action/actionOctarockBalloonBase.h similarity index 95% rename from src/Game/AI/Action/actionOctarockBalloonBase.h rename to src/Game/Actor/Action/actionOctarockBalloonBase.h index 4ff1a4cd..f56949f4 100644 --- a/src/Game/AI/Action/actionOctarockBalloonBase.h +++ b/src/Game/Actor/Action/actionOctarockBalloonBase.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionBalloonBase.h" +#include "Game/Actor/Action/actionBalloonBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionOctarockBulletLExplode.cpp b/src/Game/Actor/Action/actionOctarockBulletLExplode.cpp similarity index 91% rename from src/Game/AI/Action/actionOctarockBulletLExplode.cpp rename to src/Game/Actor/Action/actionOctarockBulletLExplode.cpp index 4d925330..f32213b5 100644 --- a/src/Game/AI/Action/actionOctarockBulletLExplode.cpp +++ b/src/Game/Actor/Action/actionOctarockBulletLExplode.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionOctarockBulletLExplode.h" +#include "Game/Actor/Action/actionOctarockBulletLExplode.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionOctarockBulletLExplode.h b/src/Game/Actor/Action/actionOctarockBulletLExplode.h similarity index 92% rename from src/Game/AI/Action/actionOctarockBulletLExplode.h rename to src/Game/Actor/Action/actionOctarockBulletLExplode.h index bc124ab1..5d5bccb2 100644 --- a/src/Game/AI/Action/actionOctarockBulletLExplode.h +++ b/src/Game/Actor/Action/actionOctarockBulletLExplode.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionExplode.h" +#include "Game/Actor/Action/actionExplode.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionOctarockReloadWig.cpp b/src/Game/Actor/Action/actionOctarockReloadWig.cpp similarity index 93% rename from src/Game/AI/Action/actionOctarockReloadWig.cpp rename to src/Game/Actor/Action/actionOctarockReloadWig.cpp index 88aef14c..0c76c4be 100644 --- a/src/Game/AI/Action/actionOctarockReloadWig.cpp +++ b/src/Game/Actor/Action/actionOctarockReloadWig.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionOctarockReloadWig.h" +#include "Game/Actor/Action/actionOctarockReloadWig.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionOctarockReloadWig.h b/src/Game/Actor/Action/actionOctarockReloadWig.h similarity index 91% rename from src/Game/AI/Action/actionOctarockReloadWig.h rename to src/Game/Actor/Action/actionOctarockReloadWig.h index 4c82cdfc..95de5762 100644 --- a/src/Game/AI/Action/actionOctarockReloadWig.h +++ b/src/Game/Actor/Action/actionOctarockReloadWig.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionOctarockReloadWigBase.h" +#include "Game/Actor/Action/actionOctarockReloadWigBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionOctarockReloadWigBase.cpp b/src/Game/Actor/Action/actionOctarockReloadWigBase.cpp similarity index 91% rename from src/Game/AI/Action/actionOctarockReloadWigBase.cpp rename to src/Game/Actor/Action/actionOctarockReloadWigBase.cpp index 156a2238..b8ca29d0 100644 --- a/src/Game/AI/Action/actionOctarockReloadWigBase.cpp +++ b/src/Game/Actor/Action/actionOctarockReloadWigBase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionOctarockReloadWigBase.h" +#include "Game/Actor/Action/actionOctarockReloadWigBase.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionOctarockReloadWigBase.h b/src/Game/Actor/Action/actionOctarockReloadWigBase.h similarity index 91% rename from src/Game/AI/Action/actionOctarockReloadWigBase.h rename to src/Game/Actor/Action/actionOctarockReloadWigBase.h index b80932f3..74f83933 100644 --- a/src/Game/AI/Action/actionOctarockReloadWigBase.h +++ b/src/Game/Actor/Action/actionOctarockReloadWigBase.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionOnetimeStopASPlay.h" +#include "Game/Actor/Action/actionOnetimeStopASPlay.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionOff.cpp b/src/Game/Actor/Action/actionOff.cpp similarity index 94% rename from src/Game/AI/Action/actionOff.cpp rename to src/Game/Actor/Action/actionOff.cpp index b17d5f60..fed4be0a 100644 --- a/src/Game/AI/Action/actionOff.cpp +++ b/src/Game/Actor/Action/actionOff.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionOff.h" +#include "Game/Actor/Action/actionOff.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionOff.h b/src/Game/Actor/Action/actionOff.h similarity index 95% rename from src/Game/AI/Action/actionOff.h rename to src/Game/Actor/Action/actionOff.h index c812bb43..1f047374 100644 --- a/src/Game/AI/Action/actionOff.h +++ b/src/Game/Actor/Action/actionOff.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionActionEx.h" +#include "Game/Actor/Action/actionActionEx.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionOffMiss.cpp b/src/Game/Actor/Action/actionOffMiss.cpp similarity index 90% rename from src/Game/AI/Action/actionOffMiss.cpp rename to src/Game/Actor/Action/actionOffMiss.cpp index c860e333..a21ed034 100644 --- a/src/Game/AI/Action/actionOffMiss.cpp +++ b/src/Game/Actor/Action/actionOffMiss.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionOffMiss.h" +#include "Game/Actor/Action/actionOffMiss.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionOffMiss.h b/src/Game/Actor/Action/actionOffMiss.h similarity index 92% rename from src/Game/AI/Action/actionOffMiss.h rename to src/Game/Actor/Action/actionOffMiss.h index 03307b67..2f3b5345 100644 --- a/src/Game/AI/Action/actionOffMiss.h +++ b/src/Game/Actor/Action/actionOffMiss.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionOff.h" +#include "Game/Actor/Action/actionOff.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionOkAutoPlacementEnemyDeadlyQuest.cpp b/src/Game/Actor/Action/actionOkAutoPlacementEnemyDeadlyQuest.cpp similarity index 86% rename from src/Game/AI/Action/actionOkAutoPlacementEnemyDeadlyQuest.cpp rename to src/Game/Actor/Action/actionOkAutoPlacementEnemyDeadlyQuest.cpp index 4e06eb40..0c4deb15 100644 --- a/src/Game/AI/Action/actionOkAutoPlacementEnemyDeadlyQuest.cpp +++ b/src/Game/Actor/Action/actionOkAutoPlacementEnemyDeadlyQuest.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionOkAutoPlacementEnemyDeadlyQuest.h" +#include "Game/Actor/Action/actionOkAutoPlacementEnemyDeadlyQuest.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionOkAutoPlacementEnemyDeadlyQuest.h b/src/Game/Actor/Action/actionOkAutoPlacementEnemyDeadlyQuest.h similarity index 100% rename from src/Game/AI/Action/actionOkAutoPlacementEnemyDeadlyQuest.h rename to src/Game/Actor/Action/actionOkAutoPlacementEnemyDeadlyQuest.h diff --git a/src/Game/AI/Action/actionOn.cpp b/src/Game/Actor/Action/actionOn.cpp similarity index 95% rename from src/Game/AI/Action/actionOn.cpp rename to src/Game/Actor/Action/actionOn.cpp index a9f7fb77..447d5766 100644 --- a/src/Game/AI/Action/actionOn.cpp +++ b/src/Game/Actor/Action/actionOn.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionOn.h" +#include "Game/Actor/Action/actionOn.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionOn.h b/src/Game/Actor/Action/actionOn.h similarity index 95% rename from src/Game/AI/Action/actionOn.h rename to src/Game/Actor/Action/actionOn.h index 79aa205e..bf6339e7 100644 --- a/src/Game/AI/Action/actionOn.h +++ b/src/Game/Actor/Action/actionOn.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionActionEx.h" +#include "Game/Actor/Action/actionActionEx.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionOnCliffTurn.cpp b/src/Game/Actor/Action/actionOnCliffTurn.cpp similarity index 91% rename from src/Game/AI/Action/actionOnCliffTurn.cpp rename to src/Game/Actor/Action/actionOnCliffTurn.cpp index b70faeb9..b0bc67a0 100644 --- a/src/Game/AI/Action/actionOnCliffTurn.cpp +++ b/src/Game/Actor/Action/actionOnCliffTurn.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionOnCliffTurn.h" +#include "Game/Actor/Action/actionOnCliffTurn.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionOnCliffTurn.h b/src/Game/Actor/Action/actionOnCliffTurn.h similarity index 92% rename from src/Game/AI/Action/actionOnCliffTurn.h rename to src/Game/Actor/Action/actionOnCliffTurn.h index 5826b456..8c20c01b 100644 --- a/src/Game/AI/Action/actionOnCliffTurn.h +++ b/src/Game/Actor/Action/actionOnCliffTurn.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionTurnBase.h" +#include "Game/Actor/Action/actionTurnBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionOnCliffWait.cpp b/src/Game/Actor/Action/actionOnCliffWait.cpp similarity index 93% rename from src/Game/AI/Action/actionOnCliffWait.cpp rename to src/Game/Actor/Action/actionOnCliffWait.cpp index a5dc2246..91d2873c 100644 --- a/src/Game/AI/Action/actionOnCliffWait.cpp +++ b/src/Game/Actor/Action/actionOnCliffWait.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionOnCliffWait.h" +#include "Game/Actor/Action/actionOnCliffWait.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionOnCliffWait.h b/src/Game/Actor/Action/actionOnCliffWait.h similarity index 100% rename from src/Game/AI/Action/actionOnCliffWait.h rename to src/Game/Actor/Action/actionOnCliffWait.h diff --git a/src/Game/AI/Action/actionOnCorrect.cpp b/src/Game/Actor/Action/actionOnCorrect.cpp similarity index 90% rename from src/Game/AI/Action/actionOnCorrect.cpp rename to src/Game/Actor/Action/actionOnCorrect.cpp index 9da63fdb..bd9a21eb 100644 --- a/src/Game/AI/Action/actionOnCorrect.cpp +++ b/src/Game/Actor/Action/actionOnCorrect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionOnCorrect.h" +#include "Game/Actor/Action/actionOnCorrect.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionOnCorrect.h b/src/Game/Actor/Action/actionOnCorrect.h similarity index 92% rename from src/Game/AI/Action/actionOnCorrect.h rename to src/Game/Actor/Action/actionOnCorrect.h index df4076d0..5798df87 100644 --- a/src/Game/AI/Action/actionOnCorrect.h +++ b/src/Game/Actor/Action/actionOnCorrect.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionOn.h" +#include "Game/Actor/Action/actionOn.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionOnEnterSwapDropTableActor.cpp b/src/Game/Actor/Action/actionOnEnterSwapDropTableActor.cpp similarity index 92% rename from src/Game/AI/Action/actionOnEnterSwapDropTableActor.cpp rename to src/Game/Actor/Action/actionOnEnterSwapDropTableActor.cpp index 67bdc3a5..23e5e3ac 100644 --- a/src/Game/AI/Action/actionOnEnterSwapDropTableActor.cpp +++ b/src/Game/Actor/Action/actionOnEnterSwapDropTableActor.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionOnEnterSwapDropTableActor.h" +#include "Game/Actor/Action/actionOnEnterSwapDropTableActor.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionOnEnterSwapDropTableActor.h b/src/Game/Actor/Action/actionOnEnterSwapDropTableActor.h similarity index 90% rename from src/Game/AI/Action/actionOnEnterSwapDropTableActor.h rename to src/Game/Actor/Action/actionOnEnterSwapDropTableActor.h index 46741135..40e80608 100644 --- a/src/Game/AI/Action/actionOnEnterSwapDropTableActor.h +++ b/src/Game/Actor/Action/actionOnEnterSwapDropTableActor.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionForkOnEnterSwapDropTableActor.h" +#include "Game/Actor/Action/actionForkOnEnterSwapDropTableActor.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionOnLeaveAttackInterval.cpp b/src/Game/Actor/Action/actionOnLeaveAttackInterval.cpp similarity index 91% rename from src/Game/AI/Action/actionOnLeaveAttackInterval.cpp rename to src/Game/Actor/Action/actionOnLeaveAttackInterval.cpp index f991f3c2..036b5071 100644 --- a/src/Game/AI/Action/actionOnLeaveAttackInterval.cpp +++ b/src/Game/Actor/Action/actionOnLeaveAttackInterval.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionOnLeaveAttackInterval.h" +#include "Game/Actor/Action/actionOnLeaveAttackInterval.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionOnLeaveAttackInterval.h b/src/Game/Actor/Action/actionOnLeaveAttackInterval.h similarity index 100% rename from src/Game/AI/Action/actionOnLeaveAttackInterval.h rename to src/Game/Actor/Action/actionOnLeaveAttackInterval.h diff --git a/src/Game/AI/Action/actionOnMUAssignSaveForUsed.cpp b/src/Game/Actor/Action/actionOnMUAssignSaveForUsed.cpp similarity index 86% rename from src/Game/AI/Action/actionOnMUAssignSaveForUsed.cpp rename to src/Game/Actor/Action/actionOnMUAssignSaveForUsed.cpp index 35bcdfc1..7854abe8 100644 --- a/src/Game/AI/Action/actionOnMUAssignSaveForUsed.cpp +++ b/src/Game/Actor/Action/actionOnMUAssignSaveForUsed.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionOnMUAssignSaveForUsed.h" +#include "Game/Actor/Action/actionOnMUAssignSaveForUsed.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionOnMUAssignSaveForUsed.h b/src/Game/Actor/Action/actionOnMUAssignSaveForUsed.h similarity index 100% rename from src/Game/AI/Action/actionOnMUAssignSaveForUsed.h rename to src/Game/Actor/Action/actionOnMUAssignSaveForUsed.h diff --git a/src/Game/AI/Action/actionOneTimeEffectLocaterAction.cpp b/src/Game/Actor/Action/actionOneTimeEffectLocaterAction.cpp similarity index 91% rename from src/Game/AI/Action/actionOneTimeEffectLocaterAction.cpp rename to src/Game/Actor/Action/actionOneTimeEffectLocaterAction.cpp index 8968420f..3d585b81 100644 --- a/src/Game/AI/Action/actionOneTimeEffectLocaterAction.cpp +++ b/src/Game/Actor/Action/actionOneTimeEffectLocaterAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionOneTimeEffectLocaterAction.h" +#include "Game/Actor/Action/actionOneTimeEffectLocaterAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionOneTimeEffectLocaterAction.h b/src/Game/Actor/Action/actionOneTimeEffectLocaterAction.h similarity index 100% rename from src/Game/AI/Action/actionOneTimeEffectLocaterAction.h rename to src/Game/Actor/Action/actionOneTimeEffectLocaterAction.h diff --git a/src/Game/AI/Action/actionOneTimeStopASPlayerNoEnd.cpp b/src/Game/Actor/Action/actionOneTimeStopASPlayerNoEnd.cpp similarity index 91% rename from src/Game/AI/Action/actionOneTimeStopASPlayerNoEnd.cpp rename to src/Game/Actor/Action/actionOneTimeStopASPlayerNoEnd.cpp index dda38f8f..12d0b6be 100644 --- a/src/Game/AI/Action/actionOneTimeStopASPlayerNoEnd.cpp +++ b/src/Game/Actor/Action/actionOneTimeStopASPlayerNoEnd.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionOneTimeStopASPlayerNoEnd.h" +#include "Game/Actor/Action/actionOneTimeStopASPlayerNoEnd.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionOneTimeStopASPlayerNoEnd.h b/src/Game/Actor/Action/actionOneTimeStopASPlayerNoEnd.h similarity index 92% rename from src/Game/AI/Action/actionOneTimeStopASPlayerNoEnd.h rename to src/Game/Actor/Action/actionOneTimeStopASPlayerNoEnd.h index 7426c4a5..468da066 100644 --- a/src/Game/AI/Action/actionOneTimeStopASPlayerNoEnd.h +++ b/src/Game/Actor/Action/actionOneTimeStopASPlayerNoEnd.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionStopASPlay.h" +#include "Game/Actor/Action/actionStopASPlay.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionOneTimeWaterFloatStopASPlay.cpp b/src/Game/Actor/Action/actionOneTimeWaterFloatStopASPlay.cpp similarity index 92% rename from src/Game/AI/Action/actionOneTimeWaterFloatStopASPlay.cpp rename to src/Game/Actor/Action/actionOneTimeWaterFloatStopASPlay.cpp index e3efca32..e04bf4e8 100644 --- a/src/Game/AI/Action/actionOneTimeWaterFloatStopASPlay.cpp +++ b/src/Game/Actor/Action/actionOneTimeWaterFloatStopASPlay.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionOneTimeWaterFloatStopASPlay.h" +#include "Game/Actor/Action/actionOneTimeWaterFloatStopASPlay.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionOneTimeWaterFloatStopASPlay.h b/src/Game/Actor/Action/actionOneTimeWaterFloatStopASPlay.h similarity index 92% rename from src/Game/AI/Action/actionOneTimeWaterFloatStopASPlay.h rename to src/Game/Actor/Action/actionOneTimeWaterFloatStopASPlay.h index 3add142c..bd1b366d 100644 --- a/src/Game/AI/Action/actionOneTimeWaterFloatStopASPlay.h +++ b/src/Game/Actor/Action/actionOneTimeWaterFloatStopASPlay.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionWaterFloatImmobile.h" +#include "Game/Actor/Action/actionWaterFloatImmobile.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionOnetimeChangeableASPlay.cpp b/src/Game/Actor/Action/actionOnetimeChangeableASPlay.cpp similarity index 91% rename from src/Game/AI/Action/actionOnetimeChangeableASPlay.cpp rename to src/Game/Actor/Action/actionOnetimeChangeableASPlay.cpp index 7d29ba9a..f6c1e8ce 100644 --- a/src/Game/AI/Action/actionOnetimeChangeableASPlay.cpp +++ b/src/Game/Actor/Action/actionOnetimeChangeableASPlay.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionOnetimeChangeableASPlay.h" +#include "Game/Actor/Action/actionOnetimeChangeableASPlay.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionOnetimeChangeableASPlay.h b/src/Game/Actor/Action/actionOnetimeChangeableASPlay.h similarity index 91% rename from src/Game/AI/Action/actionOnetimeChangeableASPlay.h rename to src/Game/Actor/Action/actionOnetimeChangeableASPlay.h index f3ac82db..07af4d6c 100644 --- a/src/Game/AI/Action/actionOnetimeChangeableASPlay.h +++ b/src/Game/Actor/Action/actionOnetimeChangeableASPlay.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionOnetimeStopASPlay.h" +#include "Game/Actor/Action/actionOnetimeStopASPlay.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionOnetimeHoverASPlay.cpp b/src/Game/Actor/Action/actionOnetimeHoverASPlay.cpp similarity index 92% rename from src/Game/AI/Action/actionOnetimeHoverASPlay.cpp rename to src/Game/Actor/Action/actionOnetimeHoverASPlay.cpp index 08dc7e4d..796dc612 100644 --- a/src/Game/AI/Action/actionOnetimeHoverASPlay.cpp +++ b/src/Game/Actor/Action/actionOnetimeHoverASPlay.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionOnetimeHoverASPlay.h" +#include "Game/Actor/Action/actionOnetimeHoverASPlay.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionOnetimeHoverASPlay.h b/src/Game/Actor/Action/actionOnetimeHoverASPlay.h similarity index 93% rename from src/Game/AI/Action/actionOnetimeHoverASPlay.h rename to src/Game/Actor/Action/actionOnetimeHoverASPlay.h index b501ca6d..d9bfcfda 100644 --- a/src/Game/AI/Action/actionOnetimeHoverASPlay.h +++ b/src/Game/Actor/Action/actionOnetimeHoverASPlay.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionHoverBase.h" +#include "Game/Actor/Action/actionHoverBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionOnetimeMoveASPlay.cpp b/src/Game/Actor/Action/actionOnetimeMoveASPlay.cpp similarity index 91% rename from src/Game/AI/Action/actionOnetimeMoveASPlay.cpp rename to src/Game/Actor/Action/actionOnetimeMoveASPlay.cpp index da389410..6e51475b 100644 --- a/src/Game/AI/Action/actionOnetimeMoveASPlay.cpp +++ b/src/Game/Actor/Action/actionOnetimeMoveASPlay.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionOnetimeMoveASPlay.h" +#include "Game/Actor/Action/actionOnetimeMoveASPlay.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionOnetimeMoveASPlay.h b/src/Game/Actor/Action/actionOnetimeMoveASPlay.h similarity index 91% rename from src/Game/AI/Action/actionOnetimeMoveASPlay.h rename to src/Game/Actor/Action/actionOnetimeMoveASPlay.h index 8c3d205e..41d85e45 100644 --- a/src/Game/AI/Action/actionOnetimeMoveASPlay.h +++ b/src/Game/Actor/Action/actionOnetimeMoveASPlay.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionOnetimeStopASPlay.h" +#include "Game/Actor/Action/actionOnetimeStopASPlay.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionOnetimeStopASPlay.cpp b/src/Game/Actor/Action/actionOnetimeStopASPlay.cpp similarity index 91% rename from src/Game/AI/Action/actionOnetimeStopASPlay.cpp rename to src/Game/Actor/Action/actionOnetimeStopASPlay.cpp index 9656fd6a..dd05749c 100644 --- a/src/Game/AI/Action/actionOnetimeStopASPlay.cpp +++ b/src/Game/Actor/Action/actionOnetimeStopASPlay.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionOnetimeStopASPlay.h" +#include "Game/Actor/Action/actionOnetimeStopASPlay.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionOnetimeStopASPlay.h b/src/Game/Actor/Action/actionOnetimeStopASPlay.h similarity index 92% rename from src/Game/AI/Action/actionOnetimeStopASPlay.h rename to src/Game/Actor/Action/actionOnetimeStopASPlay.h index b8657839..9b8402ce 100644 --- a/src/Game/AI/Action/actionOnetimeStopASPlay.h +++ b/src/Game/Actor/Action/actionOnetimeStopASPlay.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionActionWithAS.h" +#include "Game/Actor/Action/actionActionWithAS.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionOnetimeStopASSyncPlay.cpp b/src/Game/Actor/Action/actionOnetimeStopASSyncPlay.cpp similarity index 90% rename from src/Game/AI/Action/actionOnetimeStopASSyncPlay.cpp rename to src/Game/Actor/Action/actionOnetimeStopASSyncPlay.cpp index 6115b56c..fc5564f1 100644 --- a/src/Game/AI/Action/actionOnetimeStopASSyncPlay.cpp +++ b/src/Game/Actor/Action/actionOnetimeStopASSyncPlay.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionOnetimeStopASSyncPlay.h" +#include "Game/Actor/Action/actionOnetimeStopASSyncPlay.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionOnetimeStopASSyncPlay.h b/src/Game/Actor/Action/actionOnetimeStopASSyncPlay.h similarity index 92% rename from src/Game/AI/Action/actionOnetimeStopASSyncPlay.h rename to src/Game/Actor/Action/actionOnetimeStopASSyncPlay.h index 8c33761f..2b7031fd 100644 --- a/src/Game/AI/Action/actionOnetimeStopASSyncPlay.h +++ b/src/Game/Actor/Action/actionOnetimeStopASSyncPlay.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionOnetimeStopASPlay.h" +#include "Game/Actor/Action/actionOnetimeStopASPlay.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionOpenClockTime.cpp b/src/Game/Actor/Action/actionOpenClockTime.cpp similarity index 86% rename from src/Game/AI/Action/actionOpenClockTime.cpp rename to src/Game/Actor/Action/actionOpenClockTime.cpp index a822feaf..ae04be3f 100644 --- a/src/Game/AI/Action/actionOpenClockTime.cpp +++ b/src/Game/Actor/Action/actionOpenClockTime.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionOpenClockTime.h" +#include "Game/Actor/Action/actionOpenClockTime.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionOpenClockTime.h b/src/Game/Actor/Action/actionOpenClockTime.h similarity index 100% rename from src/Game/AI/Action/actionOpenClockTime.h rename to src/Game/Actor/Action/actionOpenClockTime.h diff --git a/src/Game/AI/Action/actionOpenDungeonMessage.cpp b/src/Game/Actor/Action/actionOpenDungeonMessage.cpp similarity index 92% rename from src/Game/AI/Action/actionOpenDungeonMessage.cpp rename to src/Game/Actor/Action/actionOpenDungeonMessage.cpp index 4a198c33..2dd4021d 100644 --- a/src/Game/AI/Action/actionOpenDungeonMessage.cpp +++ b/src/Game/Actor/Action/actionOpenDungeonMessage.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionOpenDungeonMessage.h" +#include "Game/Actor/Action/actionOpenDungeonMessage.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionOpenDungeonMessage.h b/src/Game/Actor/Action/actionOpenDungeonMessage.h similarity index 100% rename from src/Game/AI/Action/actionOpenDungeonMessage.h rename to src/Game/Actor/Action/actionOpenDungeonMessage.h diff --git a/src/Game/AI/Action/actionOpenDungeonSmallTitle.cpp b/src/Game/Actor/Action/actionOpenDungeonSmallTitle.cpp similarity index 92% rename from src/Game/AI/Action/actionOpenDungeonSmallTitle.cpp rename to src/Game/Actor/Action/actionOpenDungeonSmallTitle.cpp index 53652ab2..0c5537cf 100644 --- a/src/Game/AI/Action/actionOpenDungeonSmallTitle.cpp +++ b/src/Game/Actor/Action/actionOpenDungeonSmallTitle.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionOpenDungeonSmallTitle.h" +#include "Game/Actor/Action/actionOpenDungeonSmallTitle.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionOpenDungeonSmallTitle.h b/src/Game/Actor/Action/actionOpenDungeonSmallTitle.h similarity index 100% rename from src/Game/AI/Action/actionOpenDungeonSmallTitle.h rename to src/Game/Actor/Action/actionOpenDungeonSmallTitle.h diff --git a/src/Game/AI/Action/actionOpenDungeonSmallTitleSetLabel.cpp b/src/Game/Actor/Action/actionOpenDungeonSmallTitleSetLabel.cpp similarity index 92% rename from src/Game/AI/Action/actionOpenDungeonSmallTitleSetLabel.cpp rename to src/Game/Actor/Action/actionOpenDungeonSmallTitleSetLabel.cpp index 3a479399..f8cbdc6c 100644 --- a/src/Game/AI/Action/actionOpenDungeonSmallTitleSetLabel.cpp +++ b/src/Game/Actor/Action/actionOpenDungeonSmallTitleSetLabel.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionOpenDungeonSmallTitleSetLabel.h" +#include "Game/Actor/Action/actionOpenDungeonSmallTitleSetLabel.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionOpenDungeonSmallTitleSetLabel.h b/src/Game/Actor/Action/actionOpenDungeonSmallTitleSetLabel.h similarity index 100% rename from src/Game/AI/Action/actionOpenDungeonSmallTitleSetLabel.h rename to src/Game/Actor/Action/actionOpenDungeonSmallTitleSetLabel.h diff --git a/src/Game/AI/Action/actionOpenDungeonTitle.cpp b/src/Game/Actor/Action/actionOpenDungeonTitle.cpp similarity index 92% rename from src/Game/AI/Action/actionOpenDungeonTitle.cpp rename to src/Game/Actor/Action/actionOpenDungeonTitle.cpp index 594a1485..e5533c5d 100644 --- a/src/Game/AI/Action/actionOpenDungeonTitle.cpp +++ b/src/Game/Actor/Action/actionOpenDungeonTitle.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionOpenDungeonTitle.h" +#include "Game/Actor/Action/actionOpenDungeonTitle.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionOpenDungeonTitle.h b/src/Game/Actor/Action/actionOpenDungeonTitle.h similarity index 100% rename from src/Game/AI/Action/actionOpenDungeonTitle.h rename to src/Game/Actor/Action/actionOpenDungeonTitle.h diff --git a/src/Game/AI/Action/actionOpenDungeonTitleSetLabel.cpp b/src/Game/Actor/Action/actionOpenDungeonTitleSetLabel.cpp similarity index 92% rename from src/Game/AI/Action/actionOpenDungeonTitleSetLabel.cpp rename to src/Game/Actor/Action/actionOpenDungeonTitleSetLabel.cpp index 87df544c..c1f00519 100644 --- a/src/Game/AI/Action/actionOpenDungeonTitleSetLabel.cpp +++ b/src/Game/Actor/Action/actionOpenDungeonTitleSetLabel.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionOpenDungeonTitleSetLabel.h" +#include "Game/Actor/Action/actionOpenDungeonTitleSetLabel.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionOpenDungeonTitleSetLabel.h b/src/Game/Actor/Action/actionOpenDungeonTitleSetLabel.h similarity index 100% rename from src/Game/AI/Action/actionOpenDungeonTitleSetLabel.h rename to src/Game/Actor/Action/actionOpenDungeonTitleSetLabel.h diff --git a/src/Game/AI/Action/actionOpenEnduranceFloorNumber.cpp b/src/Game/Actor/Action/actionOpenEnduranceFloorNumber.cpp similarity index 93% rename from src/Game/AI/Action/actionOpenEnduranceFloorNumber.cpp rename to src/Game/Actor/Action/actionOpenEnduranceFloorNumber.cpp index e5d0e093..94d84635 100644 --- a/src/Game/AI/Action/actionOpenEnduranceFloorNumber.cpp +++ b/src/Game/Actor/Action/actionOpenEnduranceFloorNumber.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionOpenEnduranceFloorNumber.h" +#include "Game/Actor/Action/actionOpenEnduranceFloorNumber.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionOpenEnduranceFloorNumber.h b/src/Game/Actor/Action/actionOpenEnduranceFloorNumber.h similarity index 100% rename from src/Game/AI/Action/actionOpenEnduranceFloorNumber.h rename to src/Game/Actor/Action/actionOpenEnduranceFloorNumber.h diff --git a/src/Game/AI/Action/actionOpenGetDemoDialog.cpp b/src/Game/Actor/Action/actionOpenGetDemoDialog.cpp similarity index 94% rename from src/Game/AI/Action/actionOpenGetDemoDialog.cpp rename to src/Game/Actor/Action/actionOpenGetDemoDialog.cpp index 36dd9978..120f8cab 100644 --- a/src/Game/AI/Action/actionOpenGetDemoDialog.cpp +++ b/src/Game/Actor/Action/actionOpenGetDemoDialog.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionOpenGetDemoDialog.h" +#include "Game/Actor/Action/actionOpenGetDemoDialog.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionOpenGetDemoDialog.h b/src/Game/Actor/Action/actionOpenGetDemoDialog.h similarity index 100% rename from src/Game/AI/Action/actionOpenGetDemoDialog.h rename to src/Game/Actor/Action/actionOpenGetDemoDialog.h diff --git a/src/Game/AI/Action/actionOpenGetDemoDialogDressFairy.cpp b/src/Game/Actor/Action/actionOpenGetDemoDialogDressFairy.cpp similarity index 91% rename from src/Game/AI/Action/actionOpenGetDemoDialogDressFairy.cpp rename to src/Game/Actor/Action/actionOpenGetDemoDialogDressFairy.cpp index 4fc4d954..43fd9119 100644 --- a/src/Game/AI/Action/actionOpenGetDemoDialogDressFairy.cpp +++ b/src/Game/Actor/Action/actionOpenGetDemoDialogDressFairy.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionOpenGetDemoDialogDressFairy.h" +#include "Game/Actor/Action/actionOpenGetDemoDialogDressFairy.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionOpenGetDemoDialogDressFairy.h b/src/Game/Actor/Action/actionOpenGetDemoDialogDressFairy.h similarity index 100% rename from src/Game/AI/Action/actionOpenGetDemoDialogDressFairy.h rename to src/Game/Actor/Action/actionOpenGetDemoDialogDressFairy.h diff --git a/src/Game/AI/Action/actionOpenItemCategory.cpp b/src/Game/Actor/Action/actionOpenItemCategory.cpp similarity index 87% rename from src/Game/AI/Action/actionOpenItemCategory.cpp rename to src/Game/Actor/Action/actionOpenItemCategory.cpp index 96b687a9..0f399f3b 100644 --- a/src/Game/AI/Action/actionOpenItemCategory.cpp +++ b/src/Game/Actor/Action/actionOpenItemCategory.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionOpenItemCategory.h" +#include "Game/Actor/Action/actionOpenItemCategory.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionOpenItemCategory.h b/src/Game/Actor/Action/actionOpenItemCategory.h similarity index 100% rename from src/Game/AI/Action/actionOpenItemCategory.h rename to src/Game/Actor/Action/actionOpenItemCategory.h diff --git a/src/Game/AI/Action/actionOpenItemDownloadDemo.cpp b/src/Game/Actor/Action/actionOpenItemDownloadDemo.cpp similarity index 93% rename from src/Game/AI/Action/actionOpenItemDownloadDemo.cpp rename to src/Game/Actor/Action/actionOpenItemDownloadDemo.cpp index c815065a..2fc2b471 100644 --- a/src/Game/AI/Action/actionOpenItemDownloadDemo.cpp +++ b/src/Game/Actor/Action/actionOpenItemDownloadDemo.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionOpenItemDownloadDemo.h" +#include "Game/Actor/Action/actionOpenItemDownloadDemo.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionOpenItemDownloadDemo.h b/src/Game/Actor/Action/actionOpenItemDownloadDemo.h similarity index 100% rename from src/Game/AI/Action/actionOpenItemDownloadDemo.h rename to src/Game/Actor/Action/actionOpenItemDownloadDemo.h diff --git a/src/Game/AI/Action/actionOpenItemMenu.cpp b/src/Game/Actor/Action/actionOpenItemMenu.cpp similarity index 87% rename from src/Game/AI/Action/actionOpenItemMenu.cpp rename to src/Game/Actor/Action/actionOpenItemMenu.cpp index 1062f99b..55ac69e7 100644 --- a/src/Game/AI/Action/actionOpenItemMenu.cpp +++ b/src/Game/Actor/Action/actionOpenItemMenu.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionOpenItemMenu.h" +#include "Game/Actor/Action/actionOpenItemMenu.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionOpenItemMenu.h b/src/Game/Actor/Action/actionOpenItemMenu.h similarity index 100% rename from src/Game/AI/Action/actionOpenItemMenu.h rename to src/Game/Actor/Action/actionOpenItemMenu.h diff --git a/src/Game/AI/Action/actionOpenMap.cpp b/src/Game/Actor/Action/actionOpenMap.cpp similarity index 89% rename from src/Game/AI/Action/actionOpenMap.cpp rename to src/Game/Actor/Action/actionOpenMap.cpp index 82ac5869..bd67147f 100644 --- a/src/Game/AI/Action/actionOpenMap.cpp +++ b/src/Game/Actor/Action/actionOpenMap.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionOpenMap.h" +#include "Game/Actor/Action/actionOpenMap.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionOpenMap.h b/src/Game/Actor/Action/actionOpenMap.h similarity index 100% rename from src/Game/AI/Action/actionOpenMap.h rename to src/Game/Actor/Action/actionOpenMap.h diff --git a/src/Game/AI/Action/actionOpenMessageDialog.cpp b/src/Game/Actor/Action/actionOpenMessageDialog.cpp similarity index 92% rename from src/Game/AI/Action/actionOpenMessageDialog.cpp rename to src/Game/Actor/Action/actionOpenMessageDialog.cpp index e6a2dbdb..055162c8 100644 --- a/src/Game/AI/Action/actionOpenMessageDialog.cpp +++ b/src/Game/Actor/Action/actionOpenMessageDialog.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionOpenMessageDialog.h" +#include "Game/Actor/Action/actionOpenMessageDialog.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionOpenMessageDialog.h b/src/Game/Actor/Action/actionOpenMessageDialog.h similarity index 91% rename from src/Game/AI/Action/actionOpenMessageDialog.h rename to src/Game/Actor/Action/actionOpenMessageDialog.h index 05a9ec06..3666ed11 100644 --- a/src/Game/AI/Action/actionOpenMessageDialog.h +++ b/src/Game/Actor/Action/actionOpenMessageDialog.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionOpenMessageDialogBase.h" +#include "Game/Actor/Action/actionOpenMessageDialogBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionOpenMessageDialogBase.cpp b/src/Game/Actor/Action/actionOpenMessageDialogBase.cpp similarity index 94% rename from src/Game/AI/Action/actionOpenMessageDialogBase.cpp rename to src/Game/Actor/Action/actionOpenMessageDialogBase.cpp index 54e2f03e..7e1d3be4 100644 --- a/src/Game/AI/Action/actionOpenMessageDialogBase.cpp +++ b/src/Game/Actor/Action/actionOpenMessageDialogBase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionOpenMessageDialogBase.h" +#include "Game/Actor/Action/actionOpenMessageDialogBase.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionOpenMessageDialogBase.h b/src/Game/Actor/Action/actionOpenMessageDialogBase.h similarity index 100% rename from src/Game/AI/Action/actionOpenMessageDialogBase.h rename to src/Game/Actor/Action/actionOpenMessageDialogBase.h diff --git a/src/Game/AI/Action/actionOpenMessageDialogTrig.cpp b/src/Game/Actor/Action/actionOpenMessageDialogTrig.cpp similarity index 91% rename from src/Game/AI/Action/actionOpenMessageDialogTrig.cpp rename to src/Game/Actor/Action/actionOpenMessageDialogTrig.cpp index ac34fb5b..e250ef9f 100644 --- a/src/Game/AI/Action/actionOpenMessageDialogTrig.cpp +++ b/src/Game/Actor/Action/actionOpenMessageDialogTrig.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionOpenMessageDialogTrig.h" +#include "Game/Actor/Action/actionOpenMessageDialogTrig.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionOpenMessageDialogTrig.h b/src/Game/Actor/Action/actionOpenMessageDialogTrig.h similarity index 100% rename from src/Game/AI/Action/actionOpenMessageDialogTrig.h rename to src/Game/Actor/Action/actionOpenMessageDialogTrig.h diff --git a/src/Game/AI/Action/actionOpenMessageDialogWithSkelAnm.cpp b/src/Game/Actor/Action/actionOpenMessageDialogWithSkelAnm.cpp similarity index 92% rename from src/Game/AI/Action/actionOpenMessageDialogWithSkelAnm.cpp rename to src/Game/Actor/Action/actionOpenMessageDialogWithSkelAnm.cpp index 7610753c..b21210c5 100644 --- a/src/Game/AI/Action/actionOpenMessageDialogWithSkelAnm.cpp +++ b/src/Game/Actor/Action/actionOpenMessageDialogWithSkelAnm.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionOpenMessageDialogWithSkelAnm.h" +#include "Game/Actor/Action/actionOpenMessageDialogWithSkelAnm.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionOpenMessageDialogWithSkelAnm.h b/src/Game/Actor/Action/actionOpenMessageDialogWithSkelAnm.h similarity index 91% rename from src/Game/AI/Action/actionOpenMessageDialogWithSkelAnm.h rename to src/Game/Actor/Action/actionOpenMessageDialogWithSkelAnm.h index e5cd8718..f8ff42c9 100644 --- a/src/Game/AI/Action/actionOpenMessageDialogWithSkelAnm.h +++ b/src/Game/Actor/Action/actionOpenMessageDialogWithSkelAnm.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionOpenMessageDialogBase.h" +#include "Game/Actor/Action/actionOpenMessageDialogBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionOpenPickup.cpp b/src/Game/Actor/Action/actionOpenPickup.cpp similarity index 93% rename from src/Game/AI/Action/actionOpenPickup.cpp rename to src/Game/Actor/Action/actionOpenPickup.cpp index 8d51e7c3..87bcf81a 100644 --- a/src/Game/AI/Action/actionOpenPickup.cpp +++ b/src/Game/Actor/Action/actionOpenPickup.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionOpenPickup.h" +#include "Game/Actor/Action/actionOpenPickup.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionOpenPickup.h b/src/Game/Actor/Action/actionOpenPickup.h similarity index 100% rename from src/Game/AI/Action/actionOpenPickup.h rename to src/Game/Actor/Action/actionOpenPickup.h diff --git a/src/Game/AI/Action/actionOpenPorch.cpp b/src/Game/Actor/Action/actionOpenPorch.cpp similarity index 92% rename from src/Game/AI/Action/actionOpenPorch.cpp rename to src/Game/Actor/Action/actionOpenPorch.cpp index fbff606d..2dc953a1 100644 --- a/src/Game/AI/Action/actionOpenPorch.cpp +++ b/src/Game/Actor/Action/actionOpenPorch.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionOpenPorch.h" +#include "Game/Actor/Action/actionOpenPorch.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionOpenPorch.h b/src/Game/Actor/Action/actionOpenPorch.h similarity index 100% rename from src/Game/AI/Action/actionOpenPorch.h rename to src/Game/Actor/Action/actionOpenPorch.h diff --git a/src/Game/AI/Action/actionOpenPouchAddStockNum.cpp b/src/Game/Actor/Action/actionOpenPouchAddStockNum.cpp similarity index 92% rename from src/Game/AI/Action/actionOpenPouchAddStockNum.cpp rename to src/Game/Actor/Action/actionOpenPouchAddStockNum.cpp index 74f9108d..09a311dc 100644 --- a/src/Game/AI/Action/actionOpenPouchAddStockNum.cpp +++ b/src/Game/Actor/Action/actionOpenPouchAddStockNum.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionOpenPouchAddStockNum.h" +#include "Game/Actor/Action/actionOpenPouchAddStockNum.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionOpenPouchAddStockNum.h b/src/Game/Actor/Action/actionOpenPouchAddStockNum.h similarity index 100% rename from src/Game/AI/Action/actionOpenPouchAddStockNum.h rename to src/Game/Actor/Action/actionOpenPouchAddStockNum.h diff --git a/src/Game/AI/Action/actionOpenThanksE3.cpp b/src/Game/Actor/Action/actionOpenThanksE3.cpp similarity index 91% rename from src/Game/AI/Action/actionOpenThanksE3.cpp rename to src/Game/Actor/Action/actionOpenThanksE3.cpp index 3e3a6fd6..8af8df26 100644 --- a/src/Game/AI/Action/actionOpenThanksE3.cpp +++ b/src/Game/Actor/Action/actionOpenThanksE3.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionOpenThanksE3.h" +#include "Game/Actor/Action/actionOpenThanksE3.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionOpenThanksE3.h b/src/Game/Actor/Action/actionOpenThanksE3.h similarity index 100% rename from src/Game/AI/Action/actionOpenThanksE3.h rename to src/Game/Actor/Action/actionOpenThanksE3.h diff --git a/src/Game/AI/Action/actionPauseMenuPlayerWait.cpp b/src/Game/Actor/Action/actionPauseMenuPlayerWait.cpp similarity index 91% rename from src/Game/AI/Action/actionPauseMenuPlayerWait.cpp rename to src/Game/Actor/Action/actionPauseMenuPlayerWait.cpp index 6055afa9..cf1cc0fd 100644 --- a/src/Game/AI/Action/actionPauseMenuPlayerWait.cpp +++ b/src/Game/Actor/Action/actionPauseMenuPlayerWait.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPauseMenuPlayerWait.h" +#include "Game/Actor/Action/actionPauseMenuPlayerWait.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPauseMenuPlayerWait.h b/src/Game/Actor/Action/actionPauseMenuPlayerWait.h similarity index 100% rename from src/Game/AI/Action/actionPauseMenuPlayerWait.h rename to src/Game/Actor/Action/actionPauseMenuPlayerWait.h diff --git a/src/Game/AI/Action/actionPhysBodyPartLod.cpp b/src/Game/Actor/Action/actionPhysBodyPartLod.cpp similarity index 93% rename from src/Game/AI/Action/actionPhysBodyPartLod.cpp rename to src/Game/Actor/Action/actionPhysBodyPartLod.cpp index abd2ef0f..d4f01359 100644 --- a/src/Game/AI/Action/actionPhysBodyPartLod.cpp +++ b/src/Game/Actor/Action/actionPhysBodyPartLod.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPhysBodyPartLod.h" +#include "Game/Actor/Action/actionPhysBodyPartLod.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPhysBodyPartLod.h b/src/Game/Actor/Action/actionPhysBodyPartLod.h similarity index 100% rename from src/Game/AI/Action/actionPhysBodyPartLod.h rename to src/Game/Actor/Action/actionPhysBodyPartLod.h diff --git a/src/Game/AI/Action/actionPlayASForAnimalUnit.cpp b/src/Game/Actor/Action/actionPlayASForAnimalUnit.cpp similarity index 91% rename from src/Game/AI/Action/actionPlayASForAnimalUnit.cpp rename to src/Game/Actor/Action/actionPlayASForAnimalUnit.cpp index 6bc6867e..37e830a3 100644 --- a/src/Game/AI/Action/actionPlayASForAnimalUnit.cpp +++ b/src/Game/Actor/Action/actionPlayASForAnimalUnit.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayASForAnimalUnit.h" +#include "Game/Actor/Action/actionPlayASForAnimalUnit.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayASForAnimalUnit.h b/src/Game/Actor/Action/actionPlayASForAnimalUnit.h similarity index 91% rename from src/Game/AI/Action/actionPlayASForAnimalUnit.h rename to src/Game/Actor/Action/actionPlayASForAnimalUnit.h index c3ca55dd..3f8cf450 100644 --- a/src/Game/AI/Action/actionPlayASForAnimalUnit.h +++ b/src/Game/Actor/Action/actionPlayASForAnimalUnit.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionForkAnimalASPlay.h" +#include "Game/Actor/Action/actionForkAnimalASPlay.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayASForAnimalUnitRestricted.cpp b/src/Game/Actor/Action/actionPlayASForAnimalUnitRestricted.cpp similarity index 91% rename from src/Game/AI/Action/actionPlayASForAnimalUnitRestricted.cpp rename to src/Game/Actor/Action/actionPlayASForAnimalUnitRestricted.cpp index c12918a5..3a4d41dd 100644 --- a/src/Game/AI/Action/actionPlayASForAnimalUnitRestricted.cpp +++ b/src/Game/Actor/Action/actionPlayASForAnimalUnitRestricted.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayASForAnimalUnitRestricted.h" +#include "Game/Actor/Action/actionPlayASForAnimalUnitRestricted.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayASForAnimalUnitRestricted.h b/src/Game/Actor/Action/actionPlayASForAnimalUnitRestricted.h similarity index 91% rename from src/Game/AI/Action/actionPlayASForAnimalUnitRestricted.h rename to src/Game/Actor/Action/actionPlayASForAnimalUnitRestricted.h index 5c51a418..f5a87f07 100644 --- a/src/Game/AI/Action/actionPlayASForAnimalUnitRestricted.h +++ b/src/Game/Actor/Action/actionPlayASForAnimalUnitRestricted.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayASForAnimalUnit.h" +#include "Game/Actor/Action/actionPlayASForAnimalUnit.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayASForDemo.cpp b/src/Game/Actor/Action/actionPlayASForDemo.cpp similarity index 95% rename from src/Game/AI/Action/actionPlayASForDemo.cpp rename to src/Game/Actor/Action/actionPlayASForDemo.cpp index 0642dd05..c94ed5b0 100644 --- a/src/Game/AI/Action/actionPlayASForDemo.cpp +++ b/src/Game/Actor/Action/actionPlayASForDemo.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayASForDemo.h" +#include "Game/Actor/Action/actionPlayASForDemo.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayASForDemo.h b/src/Game/Actor/Action/actionPlayASForDemo.h similarity index 100% rename from src/Game/AI/Action/actionPlayASForDemo.h rename to src/Game/Actor/Action/actionPlayASForDemo.h diff --git a/src/Game/AI/Action/actionPlayASForDemoPreMove.cpp b/src/Game/Actor/Action/actionPlayASForDemoPreMove.cpp similarity index 91% rename from src/Game/AI/Action/actionPlayASForDemoPreMove.cpp rename to src/Game/Actor/Action/actionPlayASForDemoPreMove.cpp index c08d5964..0732e687 100644 --- a/src/Game/AI/Action/actionPlayASForDemoPreMove.cpp +++ b/src/Game/Actor/Action/actionPlayASForDemoPreMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayASForDemoPreMove.h" +#include "Game/Actor/Action/actionPlayASForDemoPreMove.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayASForDemoPreMove.h b/src/Game/Actor/Action/actionPlayASForDemoPreMove.h similarity index 91% rename from src/Game/AI/Action/actionPlayASForDemoPreMove.h rename to src/Game/Actor/Action/actionPlayASForDemoPreMove.h index 10618984..355ae39a 100644 --- a/src/Game/AI/Action/actionPlayASForDemoPreMove.h +++ b/src/Game/Actor/Action/actionPlayASForDemoPreMove.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayASForDemo.h" +#include "Game/Actor/Action/actionPlayASForDemo.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayASForDemoWithSword.cpp b/src/Game/Actor/Action/actionPlayASForDemoWithSword.cpp similarity index 89% rename from src/Game/AI/Action/actionPlayASForDemoWithSword.cpp rename to src/Game/Actor/Action/actionPlayASForDemoWithSword.cpp index 899bf69b..482e177b 100644 --- a/src/Game/AI/Action/actionPlayASForDemoWithSword.cpp +++ b/src/Game/Actor/Action/actionPlayASForDemoWithSword.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayASForDemoWithSword.h" +#include "Game/Actor/Action/actionPlayASForDemoWithSword.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayASForDemoWithSword.h b/src/Game/Actor/Action/actionPlayASForDemoWithSword.h similarity index 91% rename from src/Game/AI/Action/actionPlayASForDemoWithSword.h rename to src/Game/Actor/Action/actionPlayASForDemoWithSword.h index 959a09e4..73ca3dfe 100644 --- a/src/Game/AI/Action/actionPlayASForDemoWithSword.h +++ b/src/Game/Actor/Action/actionPlayASForDemoWithSword.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayASForDemo.h" +#include "Game/Actor/Action/actionPlayASForDemo.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayASForTimeline.cpp b/src/Game/Actor/Action/actionPlayASForTimeline.cpp similarity index 92% rename from src/Game/AI/Action/actionPlayASForTimeline.cpp rename to src/Game/Actor/Action/actionPlayASForTimeline.cpp index 0cd230f0..f70cdc2b 100644 --- a/src/Game/AI/Action/actionPlayASForTimeline.cpp +++ b/src/Game/Actor/Action/actionPlayASForTimeline.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayASForTimeline.h" +#include "Game/Actor/Action/actionPlayASForTimeline.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayASForTimeline.h b/src/Game/Actor/Action/actionPlayASForTimeline.h similarity index 92% rename from src/Game/AI/Action/actionPlayASForTimeline.h rename to src/Game/Actor/Action/actionPlayASForTimeline.h index 6c3fc8c2..3cbccf98 100644 --- a/src/Game/AI/Action/actionPlayASForTimeline.h +++ b/src/Game/Actor/Action/actionPlayASForTimeline.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayASForDemo.h" +#include "Game/Actor/Action/actionPlayASForDemo.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayASForTimelineWithSword.cpp b/src/Game/Actor/Action/actionPlayASForTimelineWithSword.cpp similarity index 90% rename from src/Game/AI/Action/actionPlayASForTimelineWithSword.cpp rename to src/Game/Actor/Action/actionPlayASForTimelineWithSword.cpp index 11521291..d50bc97c 100644 --- a/src/Game/AI/Action/actionPlayASForTimelineWithSword.cpp +++ b/src/Game/Actor/Action/actionPlayASForTimelineWithSword.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayASForTimelineWithSword.h" +#include "Game/Actor/Action/actionPlayASForTimelineWithSword.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayASForTimelineWithSword.h b/src/Game/Actor/Action/actionPlayASForTimelineWithSword.h similarity index 90% rename from src/Game/AI/Action/actionPlayASForTimelineWithSword.h rename to src/Game/Actor/Action/actionPlayASForTimelineWithSword.h index 8ff3e83b..e5e0121e 100644 --- a/src/Game/AI/Action/actionPlayASForTimelineWithSword.h +++ b/src/Game/Actor/Action/actionPlayASForTimelineWithSword.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayASForTimeline.h" +#include "Game/Actor/Action/actionPlayASForTimeline.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerActionClimb.cpp b/src/Game/Actor/Action/actionPlayerActionClimb.cpp similarity index 98% rename from src/Game/AI/Action/actionPlayerActionClimb.cpp rename to src/Game/Actor/Action/actionPlayerActionClimb.cpp index 2f0c7821..e0b05c27 100644 --- a/src/Game/AI/Action/actionPlayerActionClimb.cpp +++ b/src/Game/Actor/Action/actionPlayerActionClimb.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerActionClimb.h" +#include "Game/Actor/Action/actionPlayerActionClimb.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerActionClimb.h b/src/Game/Actor/Action/actionPlayerActionClimb.h similarity index 100% rename from src/Game/AI/Action/actionPlayerActionClimb.h rename to src/Game/Actor/Action/actionPlayerActionClimb.h diff --git a/src/Game/AI/Action/actionPlayerAreaInOutSendMessage.cpp b/src/Game/Actor/Action/actionPlayerAreaInOutSendMessage.cpp similarity index 92% rename from src/Game/AI/Action/actionPlayerAreaInOutSendMessage.cpp rename to src/Game/Actor/Action/actionPlayerAreaInOutSendMessage.cpp index 4f88c109..1285d87a 100644 --- a/src/Game/AI/Action/actionPlayerAreaInOutSendMessage.cpp +++ b/src/Game/Actor/Action/actionPlayerAreaInOutSendMessage.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerAreaInOutSendMessage.h" +#include "Game/Actor/Action/actionPlayerAreaInOutSendMessage.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerAreaInOutSendMessage.h b/src/Game/Actor/Action/actionPlayerAreaInOutSendMessage.h similarity index 91% rename from src/Game/AI/Action/actionPlayerAreaInOutSendMessage.h rename to src/Game/Actor/Action/actionPlayerAreaInOutSendMessage.h index e4b5e7b6..bf3e0a9b 100644 --- a/src/Game/AI/Action/actionPlayerAreaInOutSendMessage.h +++ b/src/Game/Actor/Action/actionPlayerAreaInOutSendMessage.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionActorAreaInOutSendMessage.h" +#include "Game/Actor/Action/actionActorAreaInOutSendMessage.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerBeamMove.cpp b/src/Game/Actor/Action/actionPlayerBeamMove.cpp similarity index 88% rename from src/Game/AI/Action/actionPlayerBeamMove.cpp rename to src/Game/Actor/Action/actionPlayerBeamMove.cpp index 1e70aee6..430ed882 100644 --- a/src/Game/AI/Action/actionPlayerBeamMove.cpp +++ b/src/Game/Actor/Action/actionPlayerBeamMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerBeamMove.h" +#include "Game/Actor/Action/actionPlayerBeamMove.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerBeamMove.h b/src/Game/Actor/Action/actionPlayerBeamMove.h similarity index 90% rename from src/Game/AI/Action/actionPlayerBeamMove.h rename to src/Game/Actor/Action/actionPlayerBeamMove.h index d918a1c4..f5a4170a 100644 --- a/src/Game/AI/Action/actionPlayerBeamMove.h +++ b/src/Game/Actor/Action/actionPlayerBeamMove.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionWindCutter.h" +#include "Game/Actor/Action/actionWindCutter.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerEmitEquipmentNoise.cpp b/src/Game/Actor/Action/actionPlayerEmitEquipmentNoise.cpp similarity index 88% rename from src/Game/AI/Action/actionPlayerEmitEquipmentNoise.cpp rename to src/Game/Actor/Action/actionPlayerEmitEquipmentNoise.cpp index 1eaaff8c..ddf5f9bc 100644 --- a/src/Game/AI/Action/actionPlayerEmitEquipmentNoise.cpp +++ b/src/Game/Actor/Action/actionPlayerEmitEquipmentNoise.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerEmitEquipmentNoise.h" +#include "Game/Actor/Action/actionPlayerEmitEquipmentNoise.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerEmitEquipmentNoise.h b/src/Game/Actor/Action/actionPlayerEmitEquipmentNoise.h similarity index 100% rename from src/Game/AI/Action/actionPlayerEmitEquipmentNoise.h rename to src/Game/Actor/Action/actionPlayerEmitEquipmentNoise.h diff --git a/src/Game/AI/Action/actionPlayerInAreaAutoEnemyForbidTag.cpp b/src/Game/Actor/Action/actionPlayerInAreaAutoEnemyForbidTag.cpp similarity index 94% rename from src/Game/AI/Action/actionPlayerInAreaAutoEnemyForbidTag.cpp rename to src/Game/Actor/Action/actionPlayerInAreaAutoEnemyForbidTag.cpp index e4a36899..55a85866 100644 --- a/src/Game/AI/Action/actionPlayerInAreaAutoEnemyForbidTag.cpp +++ b/src/Game/Actor/Action/actionPlayerInAreaAutoEnemyForbidTag.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerInAreaAutoEnemyForbidTag.h" +#include "Game/Actor/Action/actionPlayerInAreaAutoEnemyForbidTag.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerInAreaAutoEnemyForbidTag.h b/src/Game/Actor/Action/actionPlayerInAreaAutoEnemyForbidTag.h similarity index 96% rename from src/Game/AI/Action/actionPlayerInAreaAutoEnemyForbidTag.h rename to src/Game/Actor/Action/actionPlayerInAreaAutoEnemyForbidTag.h index 2750c905..d8393a48 100644 --- a/src/Game/AI/Action/actionPlayerInAreaAutoEnemyForbidTag.h +++ b/src/Game/Actor/Action/actionPlayerInAreaAutoEnemyForbidTag.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionForbidTag.h" +#include "Game/Actor/Action/actionForbidTag.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerLookAtObjectNow.cpp b/src/Game/Actor/Action/actionPlayerLookAtObjectNow.cpp similarity index 87% rename from src/Game/AI/Action/actionPlayerLookAtObjectNow.cpp rename to src/Game/Actor/Action/actionPlayerLookAtObjectNow.cpp index 88aab9e6..9dfd1aa7 100644 --- a/src/Game/AI/Action/actionPlayerLookAtObjectNow.cpp +++ b/src/Game/Actor/Action/actionPlayerLookAtObjectNow.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerLookAtObjectNow.h" +#include "Game/Actor/Action/actionPlayerLookAtObjectNow.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerLookAtObjectNow.h b/src/Game/Actor/Action/actionPlayerLookAtObjectNow.h similarity index 87% rename from src/Game/AI/Action/actionPlayerLookAtObjectNow.h rename to src/Game/Actor/Action/actionPlayerLookAtObjectNow.h index 032eceb5..aef69130 100644 --- a/src/Game/AI/Action/actionPlayerLookAtObjectNow.h +++ b/src/Game/Actor/Action/actionPlayerLookAtObjectNow.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerLookAtObject.h" +#include "Game/Actor/Player/Action/actionPlayerLookAtObject.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerSlippingDown.cpp b/src/Game/Actor/Action/actionPlayerSlippingDown.cpp similarity index 95% rename from src/Game/AI/Action/actionPlayerSlippingDown.cpp rename to src/Game/Actor/Action/actionPlayerSlippingDown.cpp index c3f63bdf..78d7a3f0 100644 --- a/src/Game/AI/Action/actionPlayerSlippingDown.cpp +++ b/src/Game/Actor/Action/actionPlayerSlippingDown.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerSlippingDown.h" +#include "Game/Actor/Action/actionPlayerSlippingDown.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerSlippingDown.h b/src/Game/Actor/Action/actionPlayerSlippingDown.h similarity index 100% rename from src/Game/AI/Action/actionPlayerSlippingDown.h rename to src/Game/Actor/Action/actionPlayerSlippingDown.h diff --git a/src/Game/AI/Action/actionPlayerStoleOpen.cpp b/src/Game/Actor/Action/actionPlayerStoleOpen.cpp similarity index 89% rename from src/Game/AI/Action/actionPlayerStoleOpen.cpp rename to src/Game/Actor/Action/actionPlayerStoleOpen.cpp index e543de92..23a5370d 100644 --- a/src/Game/AI/Action/actionPlayerStoleOpen.cpp +++ b/src/Game/Actor/Action/actionPlayerStoleOpen.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerStoleOpen.h" +#include "Game/Actor/Action/actionPlayerStoleOpen.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerStoleOpen.h b/src/Game/Actor/Action/actionPlayerStoleOpen.h similarity index 90% rename from src/Game/AI/Action/actionPlayerStoleOpen.h rename to src/Game/Actor/Action/actionPlayerStoleOpen.h index 85a6ccce..10651838 100644 --- a/src/Game/AI/Action/actionPlayerStoleOpen.h +++ b/src/Game/Actor/Action/actionPlayerStoleOpen.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerStoleOpenEx.h" +#include "Game/Actor/Action/actionPlayerStoleOpenEx.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerStoleOpenBase.cpp b/src/Game/Actor/Action/actionPlayerStoleOpenBase.cpp similarity index 91% rename from src/Game/AI/Action/actionPlayerStoleOpenBase.cpp rename to src/Game/Actor/Action/actionPlayerStoleOpenBase.cpp index ea728d26..449b6bc1 100644 --- a/src/Game/AI/Action/actionPlayerStoleOpenBase.cpp +++ b/src/Game/Actor/Action/actionPlayerStoleOpenBase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerStoleOpenBase.h" +#include "Game/Actor/Action/actionPlayerStoleOpenBase.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerStoleOpenBase.h b/src/Game/Actor/Action/actionPlayerStoleOpenBase.h similarity index 93% rename from src/Game/AI/Action/actionPlayerStoleOpenBase.h rename to src/Game/Actor/Action/actionPlayerStoleOpenBase.h index 6ec71f1a..d2bff3b1 100644 --- a/src/Game/AI/Action/actionPlayerStoleOpenBase.h +++ b/src/Game/Actor/Action/actionPlayerStoleOpenBase.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionActionEx.h" +#include "Game/Actor/Action/actionActionEx.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerStoleOpenEx.cpp b/src/Game/Actor/Action/actionPlayerStoleOpenEx.cpp similarity index 72% rename from src/Game/AI/Action/actionPlayerStoleOpenEx.cpp rename to src/Game/Actor/Action/actionPlayerStoleOpenEx.cpp index 0be7744e..da773458 100644 --- a/src/Game/AI/Action/actionPlayerStoleOpenEx.cpp +++ b/src/Game/Actor/Action/actionPlayerStoleOpenEx.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerStoleOpenEx.h" +#include "Game/Actor/Action/actionPlayerStoleOpenEx.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerStoleOpenEx.h b/src/Game/Actor/Action/actionPlayerStoleOpenEx.h similarity index 84% rename from src/Game/AI/Action/actionPlayerStoleOpenEx.h rename to src/Game/Actor/Action/actionPlayerStoleOpenEx.h index 910340df..bd406098 100644 --- a/src/Game/AI/Action/actionPlayerStoleOpenEx.h +++ b/src/Game/Actor/Action/actionPlayerStoleOpenEx.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerStoleOpenBase.h" +#include "Game/Actor/Action/actionPlayerStoleOpenBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerTurnAndLookToObjectNow.cpp b/src/Game/Actor/Action/actionPlayerTurnAndLookToObjectNow.cpp similarity index 91% rename from src/Game/AI/Action/actionPlayerTurnAndLookToObjectNow.cpp rename to src/Game/Actor/Action/actionPlayerTurnAndLookToObjectNow.cpp index 68eb3344..706a643d 100644 --- a/src/Game/AI/Action/actionPlayerTurnAndLookToObjectNow.cpp +++ b/src/Game/Actor/Action/actionPlayerTurnAndLookToObjectNow.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerTurnAndLookToObjectNow.h" +#include "Game/Actor/Action/actionPlayerTurnAndLookToObjectNow.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerTurnAndLookToObjectNow.h b/src/Game/Actor/Action/actionPlayerTurnAndLookToObjectNow.h similarity index 90% rename from src/Game/AI/Action/actionPlayerTurnAndLookToObjectNow.h rename to src/Game/Actor/Action/actionPlayerTurnAndLookToObjectNow.h index 5c5b6c5b..0208ad7a 100644 --- a/src/Game/AI/Action/actionPlayerTurnAndLookToObjectNow.h +++ b/src/Game/Actor/Action/actionPlayerTurnAndLookToObjectNow.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerLookAtObjectNow.h" +#include "Game/Actor/Action/actionPlayerLookAtObjectNow.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerWarpEffectValueSetter.cpp b/src/Game/Actor/Action/actionPlayerWarpEffectValueSetter.cpp similarity index 92% rename from src/Game/AI/Action/actionPlayerWarpEffectValueSetter.cpp rename to src/Game/Actor/Action/actionPlayerWarpEffectValueSetter.cpp index cb4613a3..b8f16424 100644 --- a/src/Game/AI/Action/actionPlayerWarpEffectValueSetter.cpp +++ b/src/Game/Actor/Action/actionPlayerWarpEffectValueSetter.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerWarpEffectValueSetter.h" +#include "Game/Actor/Action/actionPlayerWarpEffectValueSetter.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerWarpEffectValueSetter.h b/src/Game/Actor/Action/actionPlayerWarpEffectValueSetter.h similarity index 100% rename from src/Game/AI/Action/actionPlayerWarpEffectValueSetter.h rename to src/Game/Actor/Action/actionPlayerWarpEffectValueSetter.h diff --git a/src/Game/AI/Action/actionPowerupRune.cpp b/src/Game/Actor/Action/actionPowerupRune.cpp similarity index 87% rename from src/Game/AI/Action/actionPowerupRune.cpp rename to src/Game/Actor/Action/actionPowerupRune.cpp index 541309c4..e211ef04 100644 --- a/src/Game/AI/Action/actionPowerupRune.cpp +++ b/src/Game/Actor/Action/actionPowerupRune.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPowerupRune.h" +#include "Game/Actor/Action/actionPowerupRune.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPowerupRune.h b/src/Game/Actor/Action/actionPowerupRune.h similarity index 100% rename from src/Game/AI/Action/actionPowerupRune.h rename to src/Game/Actor/Action/actionPowerupRune.h diff --git a/src/Game/AI/Action/actionPreAttack.cpp b/src/Game/Actor/Action/actionPreAttack.cpp similarity index 93% rename from src/Game/AI/Action/actionPreAttack.cpp rename to src/Game/Actor/Action/actionPreAttack.cpp index 41c19521..55251dd8 100644 --- a/src/Game/AI/Action/actionPreAttack.cpp +++ b/src/Game/Actor/Action/actionPreAttack.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPreAttack.h" +#include "Game/Actor/Action/actionPreAttack.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPreAttack.h b/src/Game/Actor/Action/actionPreAttack.h similarity index 100% rename from src/Game/AI/Action/actionPreAttack.h rename to src/Game/Actor/Action/actionPreAttack.h diff --git a/src/Game/AI/Action/actionPreJumpAttack.cpp b/src/Game/Actor/Action/actionPreJumpAttack.cpp similarity index 91% rename from src/Game/AI/Action/actionPreJumpAttack.cpp rename to src/Game/Actor/Action/actionPreJumpAttack.cpp index 4abe6eea..4375d92d 100644 --- a/src/Game/AI/Action/actionPreJumpAttack.cpp +++ b/src/Game/Actor/Action/actionPreJumpAttack.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPreJumpAttack.h" +#include "Game/Actor/Action/actionPreJumpAttack.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPreJumpAttack.h b/src/Game/Actor/Action/actionPreJumpAttack.h similarity index 91% rename from src/Game/AI/Action/actionPreJumpAttack.h rename to src/Game/Actor/Action/actionPreJumpAttack.h index dfa7b4a0..5c1d6894 100644 --- a/src/Game/AI/Action/actionPreJumpAttack.h +++ b/src/Game/Actor/Action/actionPreJumpAttack.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPreAttack.h" +#include "Game/Actor/Action/actionPreAttack.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPredictVacuumShoot.cpp b/src/Game/Actor/Action/actionPredictVacuumShoot.cpp similarity index 94% rename from src/Game/AI/Action/actionPredictVacuumShoot.cpp rename to src/Game/Actor/Action/actionPredictVacuumShoot.cpp index f5426103..a486d8ca 100644 --- a/src/Game/AI/Action/actionPredictVacuumShoot.cpp +++ b/src/Game/Actor/Action/actionPredictVacuumShoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPredictVacuumShoot.h" +#include "Game/Actor/Action/actionPredictVacuumShoot.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPredictVacuumShoot.h b/src/Game/Actor/Action/actionPredictVacuumShoot.h similarity index 100% rename from src/Game/AI/Action/actionPredictVacuumShoot.h rename to src/Game/Actor/Action/actionPredictVacuumShoot.h diff --git a/src/Game/AI/Action/actionPreductVacuumBurstShoot.cpp b/src/Game/Actor/Action/actionPreductVacuumBurstShoot.cpp similarity index 93% rename from src/Game/AI/Action/actionPreductVacuumBurstShoot.cpp rename to src/Game/Actor/Action/actionPreductVacuumBurstShoot.cpp index 6634e20f..d4a81f98 100644 --- a/src/Game/AI/Action/actionPreductVacuumBurstShoot.cpp +++ b/src/Game/Actor/Action/actionPreductVacuumBurstShoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPreductVacuumBurstShoot.h" +#include "Game/Actor/Action/actionPreductVacuumBurstShoot.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPreductVacuumBurstShoot.h b/src/Game/Actor/Action/actionPreductVacuumBurstShoot.h similarity index 92% rename from src/Game/AI/Action/actionPreductVacuumBurstShoot.h rename to src/Game/Actor/Action/actionPreductVacuumBurstShoot.h index c35bb9be..c1ff0eb2 100644 --- a/src/Game/AI/Action/actionPreductVacuumBurstShoot.h +++ b/src/Game/Actor/Action/actionPreductVacuumBurstShoot.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionHoverPredictVacuumShoot.h" +#include "Game/Actor/Action/actionHoverPredictVacuumShoot.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPriestBossAimBeam.cpp b/src/Game/Actor/Action/actionPriestBossAimBeam.cpp similarity index 95% rename from src/Game/AI/Action/actionPriestBossAimBeam.cpp rename to src/Game/Actor/Action/actionPriestBossAimBeam.cpp index 8143e03c..c0ebca38 100644 --- a/src/Game/AI/Action/actionPriestBossAimBeam.cpp +++ b/src/Game/Actor/Action/actionPriestBossAimBeam.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPriestBossAimBeam.h" +#include "Game/Actor/Action/actionPriestBossAimBeam.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPriestBossAimBeam.h b/src/Game/Actor/Action/actionPriestBossAimBeam.h similarity index 100% rename from src/Game/AI/Action/actionPriestBossAimBeam.h rename to src/Game/Actor/Action/actionPriestBossAimBeam.h diff --git a/src/Game/AI/Action/actionPriestBossAimBeamWithAS.cpp b/src/Game/Actor/Action/actionPriestBossAimBeamWithAS.cpp similarity index 92% rename from src/Game/AI/Action/actionPriestBossAimBeamWithAS.cpp rename to src/Game/Actor/Action/actionPriestBossAimBeamWithAS.cpp index 7bf21a47..43597cb9 100644 --- a/src/Game/AI/Action/actionPriestBossAimBeamWithAS.cpp +++ b/src/Game/Actor/Action/actionPriestBossAimBeamWithAS.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPriestBossAimBeamWithAS.h" +#include "Game/Actor/Action/actionPriestBossAimBeamWithAS.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPriestBossAimBeamWithAS.h b/src/Game/Actor/Action/actionPriestBossAimBeamWithAS.h similarity index 92% rename from src/Game/AI/Action/actionPriestBossAimBeamWithAS.h rename to src/Game/Actor/Action/actionPriestBossAimBeamWithAS.h index 6fee5245..3e1ed094 100644 --- a/src/Game/AI/Action/actionPriestBossAimBeamWithAS.h +++ b/src/Game/Actor/Action/actionPriestBossAimBeamWithAS.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPriestBossAimBeam.h" +#include "Game/Actor/Action/actionPriestBossAimBeam.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPriestBossBeamMove.cpp b/src/Game/Actor/Action/actionPriestBossBeamMove.cpp similarity index 94% rename from src/Game/AI/Action/actionPriestBossBeamMove.cpp rename to src/Game/Actor/Action/actionPriestBossBeamMove.cpp index 71b03f7c..78e42fd9 100644 --- a/src/Game/AI/Action/actionPriestBossBeamMove.cpp +++ b/src/Game/Actor/Action/actionPriestBossBeamMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPriestBossBeamMove.h" +#include "Game/Actor/Action/actionPriestBossBeamMove.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPriestBossBeamMove.h b/src/Game/Actor/Action/actionPriestBossBeamMove.h similarity index 100% rename from src/Game/AI/Action/actionPriestBossBeamMove.h rename to src/Game/Actor/Action/actionPriestBossBeamMove.h diff --git a/src/Game/AI/Action/actionPriestBossBlownOff.cpp b/src/Game/Actor/Action/actionPriestBossBlownOff.cpp similarity index 89% rename from src/Game/AI/Action/actionPriestBossBlownOff.cpp rename to src/Game/Actor/Action/actionPriestBossBlownOff.cpp index 11a67404..b44d127a 100644 --- a/src/Game/AI/Action/actionPriestBossBlownOff.cpp +++ b/src/Game/Actor/Action/actionPriestBossBlownOff.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPriestBossBlownOff.h" +#include "Game/Actor/Action/actionPriestBossBlownOff.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPriestBossBlownOff.h b/src/Game/Actor/Action/actionPriestBossBlownOff.h similarity index 91% rename from src/Game/AI/Action/actionPriestBossBlownOff.h rename to src/Game/Actor/Action/actionPriestBossBlownOff.h index bbc7356b..96438115 100644 --- a/src/Game/AI/Action/actionPriestBossBlownOff.h +++ b/src/Game/Actor/Action/actionPriestBossBlownOff.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionBlownOff.h" +#include "Game/Actor/Action/actionBlownOff.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPriestBossClonesSpawn.cpp b/src/Game/Actor/Action/actionPriestBossClonesSpawn.cpp similarity index 93% rename from src/Game/AI/Action/actionPriestBossClonesSpawn.cpp rename to src/Game/Actor/Action/actionPriestBossClonesSpawn.cpp index ccf5c261..b227e8b7 100644 --- a/src/Game/AI/Action/actionPriestBossClonesSpawn.cpp +++ b/src/Game/Actor/Action/actionPriestBossClonesSpawn.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPriestBossClonesSpawn.h" +#include "Game/Actor/Action/actionPriestBossClonesSpawn.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPriestBossClonesSpawn.h b/src/Game/Actor/Action/actionPriestBossClonesSpawn.h similarity index 91% rename from src/Game/AI/Action/actionPriestBossClonesSpawn.h rename to src/Game/Actor/Action/actionPriestBossClonesSpawn.h index d43505bf..cf61514f 100644 --- a/src/Game/AI/Action/actionPriestBossClonesSpawn.h +++ b/src/Game/Actor/Action/actionPriestBossClonesSpawn.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPriestBossClonesSpawnForDemo.h" +#include "Game/Actor/Action/actionPriestBossClonesSpawnForDemo.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPriestBossClonesSpawnForDemo.cpp b/src/Game/Actor/Action/actionPriestBossClonesSpawnForDemo.cpp similarity index 93% rename from src/Game/AI/Action/actionPriestBossClonesSpawnForDemo.cpp rename to src/Game/Actor/Action/actionPriestBossClonesSpawnForDemo.cpp index 40c2072e..368223ae 100644 --- a/src/Game/AI/Action/actionPriestBossClonesSpawnForDemo.cpp +++ b/src/Game/Actor/Action/actionPriestBossClonesSpawnForDemo.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPriestBossClonesSpawnForDemo.h" +#include "Game/Actor/Action/actionPriestBossClonesSpawnForDemo.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPriestBossClonesSpawnForDemo.h b/src/Game/Actor/Action/actionPriestBossClonesSpawnForDemo.h similarity index 100% rename from src/Game/AI/Action/actionPriestBossClonesSpawnForDemo.h rename to src/Game/Actor/Action/actionPriestBossClonesSpawnForDemo.h diff --git a/src/Game/AI/Action/actionPriestBossFastWarpMove.cpp b/src/Game/Actor/Action/actionPriestBossFastWarpMove.cpp similarity index 95% rename from src/Game/AI/Action/actionPriestBossFastWarpMove.cpp rename to src/Game/Actor/Action/actionPriestBossFastWarpMove.cpp index 6d764255..a75f59a7 100644 --- a/src/Game/AI/Action/actionPriestBossFastWarpMove.cpp +++ b/src/Game/Actor/Action/actionPriestBossFastWarpMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPriestBossFastWarpMove.h" +#include "Game/Actor/Action/actionPriestBossFastWarpMove.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPriestBossFastWarpMove.h b/src/Game/Actor/Action/actionPriestBossFastWarpMove.h similarity index 95% rename from src/Game/AI/Action/actionPriestBossFastWarpMove.h rename to src/Game/Actor/Action/actionPriestBossFastWarpMove.h index fbedc831..7b3c9849 100644 --- a/src/Game/AI/Action/actionPriestBossFastWarpMove.h +++ b/src/Game/Actor/Action/actionPriestBossFastWarpMove.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPriestBossWarpOrVanish.h" +#include "Game/Actor/Action/actionPriestBossWarpOrVanish.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPriestBossMove.cpp b/src/Game/Actor/Action/actionPriestBossMove.cpp similarity index 97% rename from src/Game/AI/Action/actionPriestBossMove.cpp rename to src/Game/Actor/Action/actionPriestBossMove.cpp index 7d257dba..f431a6d3 100644 --- a/src/Game/AI/Action/actionPriestBossMove.cpp +++ b/src/Game/Actor/Action/actionPriestBossMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPriestBossMove.h" +#include "Game/Actor/Action/actionPriestBossMove.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPriestBossMove.h b/src/Game/Actor/Action/actionPriestBossMove.h similarity index 100% rename from src/Game/AI/Action/actionPriestBossMove.h rename to src/Game/Actor/Action/actionPriestBossMove.h diff --git a/src/Game/AI/Action/actionPriestBossShadowCloneVanish.cpp b/src/Game/Actor/Action/actionPriestBossShadowCloneVanish.cpp similarity index 92% rename from src/Game/AI/Action/actionPriestBossShadowCloneVanish.cpp rename to src/Game/Actor/Action/actionPriestBossShadowCloneVanish.cpp index 59be3166..eac01493 100644 --- a/src/Game/AI/Action/actionPriestBossShadowCloneVanish.cpp +++ b/src/Game/Actor/Action/actionPriestBossShadowCloneVanish.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPriestBossShadowCloneVanish.h" +#include "Game/Actor/Action/actionPriestBossShadowCloneVanish.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPriestBossShadowCloneVanish.h b/src/Game/Actor/Action/actionPriestBossShadowCloneVanish.h similarity index 91% rename from src/Game/AI/Action/actionPriestBossShadowCloneVanish.h rename to src/Game/Actor/Action/actionPriestBossShadowCloneVanish.h index ead14459..7a9f7095 100644 --- a/src/Game/AI/Action/actionPriestBossShadowCloneVanish.h +++ b/src/Game/Actor/Action/actionPriestBossShadowCloneVanish.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPriestBossWarpOrVanish.h" +#include "Game/Actor/Action/actionPriestBossWarpOrVanish.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPriestBossSideMove.cpp b/src/Game/Actor/Action/actionPriestBossSideMove.cpp similarity index 92% rename from src/Game/AI/Action/actionPriestBossSideMove.cpp rename to src/Game/Actor/Action/actionPriestBossSideMove.cpp index 1faad3e9..84fc7187 100644 --- a/src/Game/AI/Action/actionPriestBossSideMove.cpp +++ b/src/Game/Actor/Action/actionPriestBossSideMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPriestBossSideMove.h" +#include "Game/Actor/Action/actionPriestBossSideMove.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPriestBossSideMove.h b/src/Game/Actor/Action/actionPriestBossSideMove.h similarity index 94% rename from src/Game/AI/Action/actionPriestBossSideMove.h rename to src/Game/Actor/Action/actionPriestBossSideMove.h index 115727ad..5ce3f457 100644 --- a/src/Game/AI/Action/actionPriestBossSideMove.h +++ b/src/Game/Actor/Action/actionPriestBossSideMove.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionMoveBase.h" +#include "Game/Actor/Action/actionMoveBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPriestBossSlowWarpMove.cpp b/src/Game/Actor/Action/actionPriestBossSlowWarpMove.cpp similarity index 91% rename from src/Game/AI/Action/actionPriestBossSlowWarpMove.cpp rename to src/Game/Actor/Action/actionPriestBossSlowWarpMove.cpp index 65adf462..d98f9719 100644 --- a/src/Game/AI/Action/actionPriestBossSlowWarpMove.cpp +++ b/src/Game/Actor/Action/actionPriestBossSlowWarpMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPriestBossSlowWarpMove.h" +#include "Game/Actor/Action/actionPriestBossSlowWarpMove.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPriestBossSlowWarpMove.h b/src/Game/Actor/Action/actionPriestBossSlowWarpMove.h similarity index 93% rename from src/Game/AI/Action/actionPriestBossSlowWarpMove.h rename to src/Game/Actor/Action/actionPriestBossSlowWarpMove.h index 6ad067ff..d9890abb 100644 --- a/src/Game/AI/Action/actionPriestBossSlowWarpMove.h +++ b/src/Game/Actor/Action/actionPriestBossSlowWarpMove.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionMoveBase.h" +#include "Game/Actor/Action/actionMoveBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPriestBossWarpOrVanish.cpp b/src/Game/Actor/Action/actionPriestBossWarpOrVanish.cpp similarity index 92% rename from src/Game/AI/Action/actionPriestBossWarpOrVanish.cpp rename to src/Game/Actor/Action/actionPriestBossWarpOrVanish.cpp index 4587b7c9..38e642fd 100644 --- a/src/Game/AI/Action/actionPriestBossWarpOrVanish.cpp +++ b/src/Game/Actor/Action/actionPriestBossWarpOrVanish.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPriestBossWarpOrVanish.h" +#include "Game/Actor/Action/actionPriestBossWarpOrVanish.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPriestBossWarpOrVanish.h b/src/Game/Actor/Action/actionPriestBossWarpOrVanish.h similarity index 100% rename from src/Game/AI/Action/actionPriestBossWarpOrVanish.h rename to src/Game/Actor/Action/actionPriestBossWarpOrVanish.h diff --git a/src/Game/AI/Action/actionPuddle.cpp b/src/Game/Actor/Action/actionPuddle.cpp similarity index 92% rename from src/Game/AI/Action/actionPuddle.cpp rename to src/Game/Actor/Action/actionPuddle.cpp index c3afb429..aeb32282 100644 --- a/src/Game/AI/Action/actionPuddle.cpp +++ b/src/Game/Actor/Action/actionPuddle.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPuddle.h" +#include "Game/Actor/Action/actionPuddle.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPuddle.h b/src/Game/Actor/Action/actionPuddle.h similarity index 100% rename from src/Game/AI/Action/actionPuddle.h rename to src/Game/Actor/Action/actionPuddle.h diff --git a/src/Game/AI/Action/actionPullOut.cpp b/src/Game/Actor/Action/actionPullOut.cpp similarity index 93% rename from src/Game/AI/Action/actionPullOut.cpp rename to src/Game/Actor/Action/actionPullOut.cpp index 047f9f76..4102e5e5 100644 --- a/src/Game/AI/Action/actionPullOut.cpp +++ b/src/Game/Actor/Action/actionPullOut.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPullOut.h" +#include "Game/Actor/Action/actionPullOut.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPullOut.h b/src/Game/Actor/Action/actionPullOut.h similarity index 92% rename from src/Game/AI/Action/actionPullOut.h rename to src/Game/Actor/Action/actionPullOut.h index 1e071b03..cfaf0399 100644 --- a/src/Game/AI/Action/actionPullOut.h +++ b/src/Game/Actor/Action/actionPullOut.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionActionWithAS.h" +#include "Game/Actor/Action/actionActionWithAS.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPulleyChainASControl.cpp b/src/Game/Actor/Action/actionPulleyChainASControl.cpp similarity index 93% rename from src/Game/AI/Action/actionPulleyChainASControl.cpp rename to src/Game/Actor/Action/actionPulleyChainASControl.cpp index 47499b4d..a8a6b15c 100644 --- a/src/Game/AI/Action/actionPulleyChainASControl.cpp +++ b/src/Game/Actor/Action/actionPulleyChainASControl.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPulleyChainASControl.h" +#include "Game/Actor/Action/actionPulleyChainASControl.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPulleyChainASControl.h b/src/Game/Actor/Action/actionPulleyChainASControl.h similarity index 100% rename from src/Game/AI/Action/actionPulleyChainASControl.h rename to src/Game/Actor/Action/actionPulleyChainASControl.h diff --git a/src/Game/AI/Action/actionPunchAttack.cpp b/src/Game/Actor/Action/actionPunchAttack.cpp similarity index 96% rename from src/Game/AI/Action/actionPunchAttack.cpp rename to src/Game/Actor/Action/actionPunchAttack.cpp index 107be7d8..7d92df04 100644 --- a/src/Game/AI/Action/actionPunchAttack.cpp +++ b/src/Game/Actor/Action/actionPunchAttack.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPunchAttack.h" +#include "Game/Actor/Action/actionPunchAttack.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPunchAttack.h b/src/Game/Actor/Action/actionPunchAttack.h similarity index 95% rename from src/Game/AI/Action/actionPunchAttack.h rename to src/Game/Actor/Action/actionPunchAttack.h index 57b94f6c..d8d468a2 100644 --- a/src/Game/AI/Action/actionPunchAttack.h +++ b/src/Game/Actor/Action/actionPunchAttack.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionActionWithAS.h" +#include "Game/Actor/Action/actionActionWithAS.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPutFromParent.cpp b/src/Game/Actor/Action/actionPutFromParent.cpp similarity index 91% rename from src/Game/AI/Action/actionPutFromParent.cpp rename to src/Game/Actor/Action/actionPutFromParent.cpp index 7146d5a0..71ae6bf4 100644 --- a/src/Game/AI/Action/actionPutFromParent.cpp +++ b/src/Game/Actor/Action/actionPutFromParent.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPutFromParent.h" +#include "Game/Actor/Action/actionPutFromParent.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPutFromParent.h b/src/Game/Actor/Action/actionPutFromParent.h similarity index 100% rename from src/Game/AI/Action/actionPutFromParent.h rename to src/Game/Actor/Action/actionPutFromParent.h diff --git a/src/Game/AI/Action/actionRagdoll.cpp b/src/Game/Actor/Action/actionRagdoll.cpp similarity index 97% rename from src/Game/AI/Action/actionRagdoll.cpp rename to src/Game/Actor/Action/actionRagdoll.cpp index f436fc2c..33b47204 100644 --- a/src/Game/AI/Action/actionRagdoll.cpp +++ b/src/Game/Actor/Action/actionRagdoll.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionRagdoll.h" +#include "Game/Actor/Action/actionRagdoll.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionRagdoll.h b/src/Game/Actor/Action/actionRagdoll.h similarity index 100% rename from src/Game/AI/Action/actionRagdoll.h rename to src/Game/Actor/Action/actionRagdoll.h diff --git a/src/Game/AI/Action/actionRagdollFreeze.cpp b/src/Game/Actor/Action/actionRagdollFreeze.cpp similarity index 92% rename from src/Game/AI/Action/actionRagdollFreeze.cpp rename to src/Game/Actor/Action/actionRagdollFreeze.cpp index 5e84a2ab..3c8cf11e 100644 --- a/src/Game/AI/Action/actionRagdollFreeze.cpp +++ b/src/Game/Actor/Action/actionRagdollFreeze.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionRagdollFreeze.h" +#include "Game/Actor/Action/actionRagdollFreeze.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionRagdollFreeze.h b/src/Game/Actor/Action/actionRagdollFreeze.h similarity index 93% rename from src/Game/AI/Action/actionRagdollFreeze.h rename to src/Game/Actor/Action/actionRagdollFreeze.h index af46e65f..860b3249 100644 --- a/src/Game/AI/Action/actionRagdollFreeze.h +++ b/src/Game/Actor/Action/actionRagdollFreeze.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionFreeze.h" +#include "Game/Actor/Action/actionFreeze.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionRailMove.cpp b/src/Game/Actor/Action/actionRailMove.cpp similarity index 92% rename from src/Game/AI/Action/actionRailMove.cpp rename to src/Game/Actor/Action/actionRailMove.cpp index 524c6e8f..8467a4df 100644 --- a/src/Game/AI/Action/actionRailMove.cpp +++ b/src/Game/Actor/Action/actionRailMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionRailMove.h" +#include "Game/Actor/Action/actionRailMove.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionRailMove.h b/src/Game/Actor/Action/actionRailMove.h similarity index 91% rename from src/Game/AI/Action/actionRailMove.h rename to src/Game/Actor/Action/actionRailMove.h index 29c74ef5..6ac30e1d 100644 --- a/src/Game/AI/Action/actionRailMove.h +++ b/src/Game/Actor/Action/actionRailMove.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionRailMoveBase.h" +#include "Game/Actor/Action/actionRailMoveBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionRailMoveBase.cpp b/src/Game/Actor/Action/actionRailMoveBase.cpp similarity index 94% rename from src/Game/AI/Action/actionRailMoveBase.cpp rename to src/Game/Actor/Action/actionRailMoveBase.cpp index b374634f..8c3c7986 100644 --- a/src/Game/AI/Action/actionRailMoveBase.cpp +++ b/src/Game/Actor/Action/actionRailMoveBase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionRailMoveBase.h" +#include "Game/Actor/Action/actionRailMoveBase.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionRailMoveBase.h b/src/Game/Actor/Action/actionRailMoveBase.h similarity index 100% rename from src/Game/AI/Action/actionRailMoveBase.h rename to src/Game/Actor/Action/actionRailMoveBase.h diff --git a/src/Game/AI/Action/actionRandomJump.cpp b/src/Game/Actor/Action/actionRandomJump.cpp similarity index 95% rename from src/Game/AI/Action/actionRandomJump.cpp rename to src/Game/Actor/Action/actionRandomJump.cpp index 935f9001..8cd1c72c 100644 --- a/src/Game/AI/Action/actionRandomJump.cpp +++ b/src/Game/Actor/Action/actionRandomJump.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionRandomJump.h" +#include "Game/Actor/Action/actionRandomJump.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionRandomJump.h b/src/Game/Actor/Action/actionRandomJump.h similarity index 100% rename from src/Game/AI/Action/actionRandomJump.h rename to src/Game/Actor/Action/actionRandomJump.h diff --git a/src/Game/AI/Action/actionRandomMoveAction.cpp b/src/Game/Actor/Action/actionRandomMoveAction.cpp similarity index 91% rename from src/Game/AI/Action/actionRandomMoveAction.cpp rename to src/Game/Actor/Action/actionRandomMoveAction.cpp index 3fa566c7..ba0be43d 100644 --- a/src/Game/AI/Action/actionRandomMoveAction.cpp +++ b/src/Game/Actor/Action/actionRandomMoveAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionRandomMoveAction.h" +#include "Game/Actor/Action/actionRandomMoveAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionRandomMoveAction.h b/src/Game/Actor/Action/actionRandomMoveAction.h similarity index 100% rename from src/Game/AI/Action/actionRandomMoveAction.h rename to src/Game/Actor/Action/actionRandomMoveAction.h diff --git a/src/Game/AI/Action/actionRebound.cpp b/src/Game/Actor/Action/actionRebound.cpp similarity index 82% rename from src/Game/AI/Action/actionRebound.cpp rename to src/Game/Actor/Action/actionRebound.cpp index 35fff35f..dd96c612 100644 --- a/src/Game/AI/Action/actionRebound.cpp +++ b/src/Game/Actor/Action/actionRebound.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionRebound.h" +#include "Game/Actor/Action/actionRebound.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionRebound.h b/src/Game/Actor/Action/actionRebound.h similarity index 87% rename from src/Game/AI/Action/actionRebound.h rename to src/Game/Actor/Action/actionRebound.h index b554bd22..c5bd0b9d 100644 --- a/src/Game/AI/Action/actionRebound.h +++ b/src/Game/Actor/Action/actionRebound.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionActionWithAS.h" +#include "Game/Actor/Action/actionActionWithAS.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionReboundHit.cpp b/src/Game/Actor/Action/actionReboundHit.cpp similarity index 88% rename from src/Game/AI/Action/actionReboundHit.cpp rename to src/Game/Actor/Action/actionReboundHit.cpp index ae9698bf..b919699a 100644 --- a/src/Game/AI/Action/actionReboundHit.cpp +++ b/src/Game/Actor/Action/actionReboundHit.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionReboundHit.h" +#include "Game/Actor/Action/actionReboundHit.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionReboundHit.h b/src/Game/Actor/Action/actionReboundHit.h similarity index 100% rename from src/Game/AI/Action/actionReboundHit.h rename to src/Game/Actor/Action/actionReboundHit.h diff --git a/src/Game/AI/Action/actionReceiveTerror.cpp b/src/Game/Actor/Action/actionReceiveTerror.cpp similarity index 86% rename from src/Game/AI/Action/actionReceiveTerror.cpp rename to src/Game/Actor/Action/actionReceiveTerror.cpp index 6ad0818a..d0cd767a 100644 --- a/src/Game/AI/Action/actionReceiveTerror.cpp +++ b/src/Game/Actor/Action/actionReceiveTerror.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionReceiveTerror.h" +#include "Game/Actor/Action/actionReceiveTerror.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionReceiveTerror.h b/src/Game/Actor/Action/actionReceiveTerror.h similarity index 100% rename from src/Game/AI/Action/actionReceiveTerror.h rename to src/Game/Actor/Action/actionReceiveTerror.h diff --git a/src/Game/AI/Action/actionRecoverMasterSword.cpp b/src/Game/Actor/Action/actionRecoverMasterSword.cpp similarity index 86% rename from src/Game/AI/Action/actionRecoverMasterSword.cpp rename to src/Game/Actor/Action/actionRecoverMasterSword.cpp index bcab943f..96da1530 100644 --- a/src/Game/AI/Action/actionRecoverMasterSword.cpp +++ b/src/Game/Actor/Action/actionRecoverMasterSword.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionRecoverMasterSword.h" +#include "Game/Actor/Action/actionRecoverMasterSword.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionRecoverMasterSword.h b/src/Game/Actor/Action/actionRecoverMasterSword.h similarity index 100% rename from src/Game/AI/Action/actionRecoverMasterSword.h rename to src/Game/Actor/Action/actionRecoverMasterSword.h diff --git a/src/Game/AI/Action/actionReflectThrown.cpp b/src/Game/Actor/Action/actionReflectThrown.cpp similarity index 94% rename from src/Game/AI/Action/actionReflectThrown.cpp rename to src/Game/Actor/Action/actionReflectThrown.cpp index d69bf092..6d85bea2 100644 --- a/src/Game/AI/Action/actionReflectThrown.cpp +++ b/src/Game/Actor/Action/actionReflectThrown.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionReflectThrown.h" +#include "Game/Actor/Action/actionReflectThrown.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionReflectThrown.h b/src/Game/Actor/Action/actionReflectThrown.h similarity index 100% rename from src/Game/AI/Action/actionReflectThrown.h rename to src/Game/Actor/Action/actionReflectThrown.h diff --git a/src/Game/AI/Action/actionRegistedActorActionBase.cpp b/src/Game/Actor/Action/actionRegistedActorActionBase.cpp similarity index 92% rename from src/Game/AI/Action/actionRegistedActorActionBase.cpp rename to src/Game/Actor/Action/actionRegistedActorActionBase.cpp index 6dd85772..37951296 100644 --- a/src/Game/AI/Action/actionRegistedActorActionBase.cpp +++ b/src/Game/Actor/Action/actionRegistedActorActionBase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionRegistedActorActionBase.h" +#include "Game/Actor/Action/actionRegistedActorActionBase.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionRegistedActorActionBase.h b/src/Game/Actor/Action/actionRegistedActorActionBase.h similarity index 100% rename from src/Game/AI/Action/actionRegistedActorActionBase.h rename to src/Game/Actor/Action/actionRegistedActorActionBase.h diff --git a/src/Game/AI/Action/actionRegistedActorBroadCastMessage.cpp b/src/Game/Actor/Action/actionRegistedActorBroadCastMessage.cpp similarity index 92% rename from src/Game/AI/Action/actionRegistedActorBroadCastMessage.cpp rename to src/Game/Actor/Action/actionRegistedActorBroadCastMessage.cpp index 074557b4..b237be6a 100644 --- a/src/Game/AI/Action/actionRegistedActorBroadCastMessage.cpp +++ b/src/Game/Actor/Action/actionRegistedActorBroadCastMessage.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionRegistedActorBroadCastMessage.h" +#include "Game/Actor/Action/actionRegistedActorBroadCastMessage.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionRegistedActorBroadCastMessage.h b/src/Game/Actor/Action/actionRegistedActorBroadCastMessage.h similarity index 90% rename from src/Game/AI/Action/actionRegistedActorBroadCastMessage.h rename to src/Game/Actor/Action/actionRegistedActorBroadCastMessage.h index d69f60b7..299f9a1d 100644 --- a/src/Game/AI/Action/actionRegistedActorBroadCastMessage.h +++ b/src/Game/Actor/Action/actionRegistedActorBroadCastMessage.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionRegistedActorActionBase.h" +#include "Game/Actor/Action/actionRegistedActorActionBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionRegistedActorDeadCheck.cpp b/src/Game/Actor/Action/actionRegistedActorDeadCheck.cpp similarity index 92% rename from src/Game/AI/Action/actionRegistedActorDeadCheck.cpp rename to src/Game/Actor/Action/actionRegistedActorDeadCheck.cpp index 8f507721..56318d36 100644 --- a/src/Game/AI/Action/actionRegistedActorDeadCheck.cpp +++ b/src/Game/Actor/Action/actionRegistedActorDeadCheck.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionRegistedActorDeadCheck.h" +#include "Game/Actor/Action/actionRegistedActorDeadCheck.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionRegistedActorDeadCheck.h b/src/Game/Actor/Action/actionRegistedActorDeadCheck.h similarity index 90% rename from src/Game/AI/Action/actionRegistedActorDeadCheck.h rename to src/Game/Actor/Action/actionRegistedActorDeadCheck.h index 25f67da8..0edc7963 100644 --- a/src/Game/AI/Action/actionRegistedActorDeadCheck.h +++ b/src/Game/Actor/Action/actionRegistedActorDeadCheck.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionRegistedActorDeadCheckBase.h" +#include "Game/Actor/Action/actionRegistedActorDeadCheckBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionRegistedActorDeadCheckBase.cpp b/src/Game/Actor/Action/actionRegistedActorDeadCheckBase.cpp similarity index 92% rename from src/Game/AI/Action/actionRegistedActorDeadCheckBase.cpp rename to src/Game/Actor/Action/actionRegistedActorDeadCheckBase.cpp index 6c4e3011..e3999d01 100644 --- a/src/Game/AI/Action/actionRegistedActorDeadCheckBase.cpp +++ b/src/Game/Actor/Action/actionRegistedActorDeadCheckBase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionRegistedActorDeadCheckBase.h" +#include "Game/Actor/Action/actionRegistedActorDeadCheckBase.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionRegistedActorDeadCheckBase.h b/src/Game/Actor/Action/actionRegistedActorDeadCheckBase.h similarity index 90% rename from src/Game/AI/Action/actionRegistedActorDeadCheckBase.h rename to src/Game/Actor/Action/actionRegistedActorDeadCheckBase.h index 9e1a782f..b80e6d8b 100644 --- a/src/Game/AI/Action/actionRegistedActorDeadCheckBase.h +++ b/src/Game/Actor/Action/actionRegistedActorDeadCheckBase.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionRegistedActorActionBase.h" +#include "Game/Actor/Action/actionRegistedActorActionBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionReloadArrow.cpp b/src/Game/Actor/Action/actionReloadArrow.cpp similarity index 89% rename from src/Game/AI/Action/actionReloadArrow.cpp rename to src/Game/Actor/Action/actionReloadArrow.cpp index 0d657852..c14be43d 100644 --- a/src/Game/AI/Action/actionReloadArrow.cpp +++ b/src/Game/Actor/Action/actionReloadArrow.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionReloadArrow.h" +#include "Game/Actor/Action/actionReloadArrow.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionReloadArrow.h b/src/Game/Actor/Action/actionReloadArrow.h similarity index 90% rename from src/Game/AI/Action/actionReloadArrow.h rename to src/Game/Actor/Action/actionReloadArrow.h index 147d6ee1..1727911b 100644 --- a/src/Game/AI/Action/actionReloadArrow.h +++ b/src/Game/Actor/Action/actionReloadArrow.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionActionEx.h" +#include "Game/Actor/Action/actionActionEx.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionRemainElectricCannonBeamFire.cpp b/src/Game/Actor/Action/actionRemainElectricCannonBeamFire.cpp similarity index 93% rename from src/Game/AI/Action/actionRemainElectricCannonBeamFire.cpp rename to src/Game/Actor/Action/actionRemainElectricCannonBeamFire.cpp index 4f9ce552..7fa79667 100644 --- a/src/Game/AI/Action/actionRemainElectricCannonBeamFire.cpp +++ b/src/Game/Actor/Action/actionRemainElectricCannonBeamFire.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionRemainElectricCannonBeamFire.h" +#include "Game/Actor/Action/actionRemainElectricCannonBeamFire.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionRemainElectricCannonBeamFire.h b/src/Game/Actor/Action/actionRemainElectricCannonBeamFire.h similarity index 100% rename from src/Game/AI/Action/actionRemainElectricCannonBeamFire.h rename to src/Game/Actor/Action/actionRemainElectricCannonBeamFire.h diff --git a/src/Game/AI/Action/actionRemainElectricCannonBeamHerald.cpp b/src/Game/Actor/Action/actionRemainElectricCannonBeamHerald.cpp similarity index 92% rename from src/Game/AI/Action/actionRemainElectricCannonBeamHerald.cpp rename to src/Game/Actor/Action/actionRemainElectricCannonBeamHerald.cpp index a57292a6..ca53d47a 100644 --- a/src/Game/AI/Action/actionRemainElectricCannonBeamHerald.cpp +++ b/src/Game/Actor/Action/actionRemainElectricCannonBeamHerald.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionRemainElectricCannonBeamHerald.h" +#include "Game/Actor/Action/actionRemainElectricCannonBeamHerald.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionRemainElectricCannonBeamHerald.h b/src/Game/Actor/Action/actionRemainElectricCannonBeamHerald.h similarity index 100% rename from src/Game/AI/Action/actionRemainElectricCannonBeamHerald.h rename to src/Game/Actor/Action/actionRemainElectricCannonBeamHerald.h diff --git a/src/Game/AI/Action/actionRemainElectricCannonCharge.cpp b/src/Game/Actor/Action/actionRemainElectricCannonCharge.cpp similarity index 92% rename from src/Game/AI/Action/actionRemainElectricCannonCharge.cpp rename to src/Game/Actor/Action/actionRemainElectricCannonCharge.cpp index e5a1c6d3..c9436cc1 100644 --- a/src/Game/AI/Action/actionRemainElectricCannonCharge.cpp +++ b/src/Game/Actor/Action/actionRemainElectricCannonCharge.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionRemainElectricCannonCharge.h" +#include "Game/Actor/Action/actionRemainElectricCannonCharge.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionRemainElectricCannonCharge.h b/src/Game/Actor/Action/actionRemainElectricCannonCharge.h similarity index 100% rename from src/Game/AI/Action/actionRemainElectricCannonCharge.h rename to src/Game/Actor/Action/actionRemainElectricCannonCharge.h diff --git a/src/Game/AI/Action/actionRemainsElectricWeakPointWait.cpp b/src/Game/Actor/Action/actionRemainsElectricWeakPointWait.cpp similarity index 91% rename from src/Game/AI/Action/actionRemainsElectricWeakPointWait.cpp rename to src/Game/Actor/Action/actionRemainsElectricWeakPointWait.cpp index d4e532a0..497db8ff 100644 --- a/src/Game/AI/Action/actionRemainsElectricWeakPointWait.cpp +++ b/src/Game/Actor/Action/actionRemainsElectricWeakPointWait.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionRemainsElectricWeakPointWait.h" +#include "Game/Actor/Action/actionRemainsElectricWeakPointWait.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionRemainsElectricWeakPointWait.h b/src/Game/Actor/Action/actionRemainsElectricWeakPointWait.h similarity index 100% rename from src/Game/AI/Action/actionRemainsElectricWeakPointWait.h rename to src/Game/Actor/Action/actionRemainsElectricWeakPointWait.h diff --git a/src/Game/AI/Action/actionRemainsFireDroneRailMove.cpp b/src/Game/Actor/Action/actionRemainsFireDroneRailMove.cpp similarity index 93% rename from src/Game/AI/Action/actionRemainsFireDroneRailMove.cpp rename to src/Game/Actor/Action/actionRemainsFireDroneRailMove.cpp index f5852956..de9dd6d0 100644 --- a/src/Game/AI/Action/actionRemainsFireDroneRailMove.cpp +++ b/src/Game/Actor/Action/actionRemainsFireDroneRailMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionRemainsFireDroneRailMove.h" +#include "Game/Actor/Action/actionRemainsFireDroneRailMove.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionRemainsFireDroneRailMove.h b/src/Game/Actor/Action/actionRemainsFireDroneRailMove.h similarity index 100% rename from src/Game/AI/Action/actionRemainsFireDroneRailMove.h rename to src/Game/Actor/Action/actionRemainsFireDroneRailMove.h diff --git a/src/Game/AI/Action/actionRemainsFireDroneRailStop.cpp b/src/Game/Actor/Action/actionRemainsFireDroneRailStop.cpp similarity index 92% rename from src/Game/AI/Action/actionRemainsFireDroneRailStop.cpp rename to src/Game/Actor/Action/actionRemainsFireDroneRailStop.cpp index 1bcc3ac5..75624afd 100644 --- a/src/Game/AI/Action/actionRemainsFireDroneRailStop.cpp +++ b/src/Game/Actor/Action/actionRemainsFireDroneRailStop.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionRemainsFireDroneRailStop.h" +#include "Game/Actor/Action/actionRemainsFireDroneRailStop.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionRemainsFireDroneRailStop.h b/src/Game/Actor/Action/actionRemainsFireDroneRailStop.h similarity index 100% rename from src/Game/AI/Action/actionRemainsFireDroneRailStop.h rename to src/Game/Actor/Action/actionRemainsFireDroneRailStop.h diff --git a/src/Game/AI/Action/actionRemainsFireTailAttack.cpp b/src/Game/Actor/Action/actionRemainsFireTailAttack.cpp similarity index 92% rename from src/Game/AI/Action/actionRemainsFireTailAttack.cpp rename to src/Game/Actor/Action/actionRemainsFireTailAttack.cpp index 055b348f..8f21d1df 100644 --- a/src/Game/AI/Action/actionRemainsFireTailAttack.cpp +++ b/src/Game/Actor/Action/actionRemainsFireTailAttack.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionRemainsFireTailAttack.h" +#include "Game/Actor/Action/actionRemainsFireTailAttack.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionRemainsFireTailAttack.h b/src/Game/Actor/Action/actionRemainsFireTailAttack.h similarity index 100% rename from src/Game/AI/Action/actionRemainsFireTailAttack.h rename to src/Game/Actor/Action/actionRemainsFireTailAttack.h diff --git a/src/Game/AI/Action/actionRemainsFireYunBoFlagControl.cpp b/src/Game/Actor/Action/actionRemainsFireYunBoFlagControl.cpp similarity index 92% rename from src/Game/AI/Action/actionRemainsFireYunBoFlagControl.cpp rename to src/Game/Actor/Action/actionRemainsFireYunBoFlagControl.cpp index 152836e6..794c27d3 100644 --- a/src/Game/AI/Action/actionRemainsFireYunBoFlagControl.cpp +++ b/src/Game/Actor/Action/actionRemainsFireYunBoFlagControl.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionRemainsFireYunBoFlagControl.h" +#include "Game/Actor/Action/actionRemainsFireYunBoFlagControl.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionRemainsFireYunBoFlagControl.h b/src/Game/Actor/Action/actionRemainsFireYunBoFlagControl.h similarity index 100% rename from src/Game/AI/Action/actionRemainsFireYunBoFlagControl.h rename to src/Game/Actor/Action/actionRemainsFireYunBoFlagControl.h diff --git a/src/Game/AI/Action/actionRemainsWaterBulletAction.cpp b/src/Game/Actor/Action/actionRemainsWaterBulletAction.cpp similarity index 94% rename from src/Game/AI/Action/actionRemainsWaterBulletAction.cpp rename to src/Game/Actor/Action/actionRemainsWaterBulletAction.cpp index 0f6b2cf0..0645376d 100644 --- a/src/Game/AI/Action/actionRemainsWaterBulletAction.cpp +++ b/src/Game/Actor/Action/actionRemainsWaterBulletAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionRemainsWaterBulletAction.h" +#include "Game/Actor/Action/actionRemainsWaterBulletAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionRemainsWaterBulletAction.h b/src/Game/Actor/Action/actionRemainsWaterBulletAction.h similarity index 100% rename from src/Game/AI/Action/actionRemainsWaterBulletAction.h rename to src/Game/Actor/Action/actionRemainsWaterBulletAction.h diff --git a/src/Game/AI/Action/actionRemainsWaterBulletExplode.cpp b/src/Game/Actor/Action/actionRemainsWaterBulletExplode.cpp similarity index 92% rename from src/Game/AI/Action/actionRemainsWaterBulletExplode.cpp rename to src/Game/Actor/Action/actionRemainsWaterBulletExplode.cpp index 97a9b580..106b3668 100644 --- a/src/Game/AI/Action/actionRemainsWaterBulletExplode.cpp +++ b/src/Game/Actor/Action/actionRemainsWaterBulletExplode.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionRemainsWaterBulletExplode.h" +#include "Game/Actor/Action/actionRemainsWaterBulletExplode.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionRemainsWaterBulletExplode.h b/src/Game/Actor/Action/actionRemainsWaterBulletExplode.h similarity index 93% rename from src/Game/AI/Action/actionRemainsWaterBulletExplode.h rename to src/Game/Actor/Action/actionRemainsWaterBulletExplode.h index f4e3669a..677ba9ea 100644 --- a/src/Game/AI/Action/actionRemainsWaterBulletExplode.h +++ b/src/Game/Actor/Action/actionRemainsWaterBulletExplode.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionExplode.h" +#include "Game/Actor/Action/actionExplode.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionRemainsWaterBulletRevive.cpp b/src/Game/Actor/Action/actionRemainsWaterBulletRevive.cpp similarity index 92% rename from src/Game/AI/Action/actionRemainsWaterBulletRevive.cpp rename to src/Game/Actor/Action/actionRemainsWaterBulletRevive.cpp index 41863ac9..db9436d2 100644 --- a/src/Game/AI/Action/actionRemainsWaterBulletRevive.cpp +++ b/src/Game/Actor/Action/actionRemainsWaterBulletRevive.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionRemainsWaterBulletRevive.h" +#include "Game/Actor/Action/actionRemainsWaterBulletRevive.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionRemainsWaterBulletRevive.h b/src/Game/Actor/Action/actionRemainsWaterBulletRevive.h similarity index 92% rename from src/Game/AI/Action/actionRemainsWaterBulletRevive.h rename to src/Game/Actor/Action/actionRemainsWaterBulletRevive.h index b3ad569a..c58086f4 100644 --- a/src/Game/AI/Action/actionRemainsWaterBulletRevive.h +++ b/src/Game/Actor/Action/actionRemainsWaterBulletRevive.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionRemainsWaterBulletWait.h" +#include "Game/Actor/Action/actionRemainsWaterBulletWait.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionRemainsWaterBulletShooter.cpp b/src/Game/Actor/Action/actionRemainsWaterBulletShooter.cpp similarity index 94% rename from src/Game/AI/Action/actionRemainsWaterBulletShooter.cpp rename to src/Game/Actor/Action/actionRemainsWaterBulletShooter.cpp index 993605b6..25104799 100644 --- a/src/Game/AI/Action/actionRemainsWaterBulletShooter.cpp +++ b/src/Game/Actor/Action/actionRemainsWaterBulletShooter.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionRemainsWaterBulletShooter.h" +#include "Game/Actor/Action/actionRemainsWaterBulletShooter.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionRemainsWaterBulletShooter.h b/src/Game/Actor/Action/actionRemainsWaterBulletShooter.h similarity index 100% rename from src/Game/AI/Action/actionRemainsWaterBulletShooter.h rename to src/Game/Actor/Action/actionRemainsWaterBulletShooter.h diff --git a/src/Game/AI/Action/actionRemainsWaterBulletWait.cpp b/src/Game/Actor/Action/actionRemainsWaterBulletWait.cpp similarity index 94% rename from src/Game/AI/Action/actionRemainsWaterBulletWait.cpp rename to src/Game/Actor/Action/actionRemainsWaterBulletWait.cpp index 7090ff8d..39fa21d6 100644 --- a/src/Game/AI/Action/actionRemainsWaterBulletWait.cpp +++ b/src/Game/Actor/Action/actionRemainsWaterBulletWait.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionRemainsWaterBulletWait.h" +#include "Game/Actor/Action/actionRemainsWaterBulletWait.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionRemainsWaterBulletWait.h b/src/Game/Actor/Action/actionRemainsWaterBulletWait.h similarity index 93% rename from src/Game/AI/Action/actionRemainsWaterBulletWait.h rename to src/Game/Actor/Action/actionRemainsWaterBulletWait.h index 160c7d2c..40c3e8e2 100644 --- a/src/Game/AI/Action/actionRemainsWaterBulletWait.h +++ b/src/Game/Actor/Action/actionRemainsWaterBulletWait.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionRemainsWaterBulletAction.h" +#include "Game/Actor/Action/actionRemainsWaterBulletAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionRemainsWaterChaseBulletFall.cpp b/src/Game/Actor/Action/actionRemainsWaterChaseBulletFall.cpp similarity index 93% rename from src/Game/AI/Action/actionRemainsWaterChaseBulletFall.cpp rename to src/Game/Actor/Action/actionRemainsWaterChaseBulletFall.cpp index 5b67a9f2..dfdea296 100644 --- a/src/Game/AI/Action/actionRemainsWaterChaseBulletFall.cpp +++ b/src/Game/Actor/Action/actionRemainsWaterChaseBulletFall.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionRemainsWaterChaseBulletFall.h" +#include "Game/Actor/Action/actionRemainsWaterChaseBulletFall.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionRemainsWaterChaseBulletFall.h b/src/Game/Actor/Action/actionRemainsWaterChaseBulletFall.h similarity index 100% rename from src/Game/AI/Action/actionRemainsWaterChaseBulletFall.h rename to src/Game/Actor/Action/actionRemainsWaterChaseBulletFall.h diff --git a/src/Game/AI/Action/actionRemainsWaterChaseBulletMove.cpp b/src/Game/Actor/Action/actionRemainsWaterChaseBulletMove.cpp similarity index 96% rename from src/Game/AI/Action/actionRemainsWaterChaseBulletMove.cpp rename to src/Game/Actor/Action/actionRemainsWaterChaseBulletMove.cpp index b7dea9c7..92b7f074 100644 --- a/src/Game/AI/Action/actionRemainsWaterChaseBulletMove.cpp +++ b/src/Game/Actor/Action/actionRemainsWaterChaseBulletMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionRemainsWaterChaseBulletMove.h" +#include "Game/Actor/Action/actionRemainsWaterChaseBulletMove.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionRemainsWaterChaseBulletMove.h b/src/Game/Actor/Action/actionRemainsWaterChaseBulletMove.h similarity index 96% rename from src/Game/AI/Action/actionRemainsWaterChaseBulletMove.h rename to src/Game/Actor/Action/actionRemainsWaterChaseBulletMove.h index 9040eae0..5ef29770 100644 --- a/src/Game/AI/Action/actionRemainsWaterChaseBulletMove.h +++ b/src/Game/Actor/Action/actionRemainsWaterChaseBulletMove.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionRemainsWaterBulletAction.h" +#include "Game/Actor/Action/actionRemainsWaterBulletAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionRemainsWaterExplodeBulletMove.cpp b/src/Game/Actor/Action/actionRemainsWaterExplodeBulletMove.cpp similarity index 94% rename from src/Game/AI/Action/actionRemainsWaterExplodeBulletMove.cpp rename to src/Game/Actor/Action/actionRemainsWaterExplodeBulletMove.cpp index a855881c..3447cd92 100644 --- a/src/Game/AI/Action/actionRemainsWaterExplodeBulletMove.cpp +++ b/src/Game/Actor/Action/actionRemainsWaterExplodeBulletMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionRemainsWaterExplodeBulletMove.h" +#include "Game/Actor/Action/actionRemainsWaterExplodeBulletMove.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionRemainsWaterExplodeBulletMove.h b/src/Game/Actor/Action/actionRemainsWaterExplodeBulletMove.h similarity index 95% rename from src/Game/AI/Action/actionRemainsWaterExplodeBulletMove.h rename to src/Game/Actor/Action/actionRemainsWaterExplodeBulletMove.h index 579e0a89..2e956fb4 100644 --- a/src/Game/AI/Action/actionRemainsWaterExplodeBulletMove.h +++ b/src/Game/Actor/Action/actionRemainsWaterExplodeBulletMove.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionRemainsWaterBulletAction.h" +#include "Game/Actor/Action/actionRemainsWaterBulletAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionRemainsWindBarrier.cpp b/src/Game/Actor/Action/actionRemainsWindBarrier.cpp similarity index 91% rename from src/Game/AI/Action/actionRemainsWindBarrier.cpp rename to src/Game/Actor/Action/actionRemainsWindBarrier.cpp index 808b7409..bc6e334a 100644 --- a/src/Game/AI/Action/actionRemainsWindBarrier.cpp +++ b/src/Game/Actor/Action/actionRemainsWindBarrier.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionRemainsWindBarrier.h" +#include "Game/Actor/Action/actionRemainsWindBarrier.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionRemainsWindBarrier.h b/src/Game/Actor/Action/actionRemainsWindBarrier.h similarity index 100% rename from src/Game/AI/Action/actionRemainsWindBarrier.h rename to src/Game/Actor/Action/actionRemainsWindBarrier.h diff --git a/src/Game/AI/Action/actionRemoveRigidBody.cpp b/src/Game/Actor/Action/actionRemoveRigidBody.cpp similarity index 92% rename from src/Game/AI/Action/actionRemoveRigidBody.cpp rename to src/Game/Actor/Action/actionRemoveRigidBody.cpp index 03effbd9..e8b50680 100644 --- a/src/Game/AI/Action/actionRemoveRigidBody.cpp +++ b/src/Game/Actor/Action/actionRemoveRigidBody.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionRemoveRigidBody.h" +#include "Game/Actor/Action/actionRemoveRigidBody.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionRemoveRigidBody.h b/src/Game/Actor/Action/actionRemoveRigidBody.h similarity index 100% rename from src/Game/AI/Action/actionRemoveRigidBody.h rename to src/Game/Actor/Action/actionRemoveRigidBody.h diff --git a/src/Game/AI/Action/actionRemoveSensor.cpp b/src/Game/Actor/Action/actionRemoveSensor.cpp similarity index 92% rename from src/Game/AI/Action/actionRemoveSensor.cpp rename to src/Game/Actor/Action/actionRemoveSensor.cpp index 466b1f94..abc2949e 100644 --- a/src/Game/AI/Action/actionRemoveSensor.cpp +++ b/src/Game/Actor/Action/actionRemoveSensor.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionRemoveSensor.h" +#include "Game/Actor/Action/actionRemoveSensor.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionRemoveSensor.h b/src/Game/Actor/Action/actionRemoveSensor.h similarity index 100% rename from src/Game/AI/Action/actionRemoveSensor.h rename to src/Game/Actor/Action/actionRemoveSensor.h diff --git a/src/Game/AI/Action/actionReqCreateManufactedEquipItem.cpp b/src/Game/Actor/Action/actionReqCreateManufactedEquipItem.cpp similarity index 86% rename from src/Game/AI/Action/actionReqCreateManufactedEquipItem.cpp rename to src/Game/Actor/Action/actionReqCreateManufactedEquipItem.cpp index 73517cfb..7ad93cf0 100644 --- a/src/Game/AI/Action/actionReqCreateManufactedEquipItem.cpp +++ b/src/Game/Actor/Action/actionReqCreateManufactedEquipItem.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionReqCreateManufactedEquipItem.h" +#include "Game/Actor/Action/actionReqCreateManufactedEquipItem.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionReqCreateManufactedEquipItem.h b/src/Game/Actor/Action/actionReqCreateManufactedEquipItem.h similarity index 100% rename from src/Game/AI/Action/actionReqCreateManufactedEquipItem.h rename to src/Game/Actor/Action/actionReqCreateManufactedEquipItem.h diff --git a/src/Game/AI/Action/actionRequestCreateHCIModel.cpp b/src/Game/Actor/Action/actionRequestCreateHCIModel.cpp similarity index 86% rename from src/Game/AI/Action/actionRequestCreateHCIModel.cpp rename to src/Game/Actor/Action/actionRequestCreateHCIModel.cpp index 6f55998c..a71fb6cc 100644 --- a/src/Game/AI/Action/actionRequestCreateHCIModel.cpp +++ b/src/Game/Actor/Action/actionRequestCreateHCIModel.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionRequestCreateHCIModel.h" +#include "Game/Actor/Action/actionRequestCreateHCIModel.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionRequestCreateHCIModel.h b/src/Game/Actor/Action/actionRequestCreateHCIModel.h similarity index 100% rename from src/Game/AI/Action/actionRequestCreateHCIModel.h rename to src/Game/Actor/Action/actionRequestCreateHCIModel.h diff --git a/src/Game/AI/Action/actionRequestEvent.cpp b/src/Game/Actor/Action/actionRequestEvent.cpp similarity index 95% rename from src/Game/AI/Action/actionRequestEvent.cpp rename to src/Game/Actor/Action/actionRequestEvent.cpp index 7d5058ef..1109bc7a 100644 --- a/src/Game/AI/Action/actionRequestEvent.cpp +++ b/src/Game/Actor/Action/actionRequestEvent.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionRequestEvent.h" +#include "Game/Actor/Action/actionRequestEvent.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionRequestEvent.h b/src/Game/Actor/Action/actionRequestEvent.h similarity index 100% rename from src/Game/AI/Action/actionRequestEvent.h rename to src/Game/Actor/Action/actionRequestEvent.h diff --git a/src/Game/AI/Action/actionRequestEventFromMapUnit.cpp b/src/Game/Actor/Action/actionRequestEventFromMapUnit.cpp similarity index 93% rename from src/Game/AI/Action/actionRequestEventFromMapUnit.cpp rename to src/Game/Actor/Action/actionRequestEventFromMapUnit.cpp index 27b4c7a4..48ad5852 100644 --- a/src/Game/AI/Action/actionRequestEventFromMapUnit.cpp +++ b/src/Game/Actor/Action/actionRequestEventFromMapUnit.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionRequestEventFromMapUnit.h" +#include "Game/Actor/Action/actionRequestEventFromMapUnit.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionRequestEventFromMapUnit.h b/src/Game/Actor/Action/actionRequestEventFromMapUnit.h similarity index 100% rename from src/Game/AI/Action/actionRequestEventFromMapUnit.h rename to src/Game/Actor/Action/actionRequestEventFromMapUnit.h diff --git a/src/Game/AI/Action/actionRequestOpenPopUpHelp.cpp b/src/Game/Actor/Action/actionRequestOpenPopUpHelp.cpp similarity index 87% rename from src/Game/AI/Action/actionRequestOpenPopUpHelp.cpp rename to src/Game/Actor/Action/actionRequestOpenPopUpHelp.cpp index bc3df1f6..c1aa74dd 100644 --- a/src/Game/AI/Action/actionRequestOpenPopUpHelp.cpp +++ b/src/Game/Actor/Action/actionRequestOpenPopUpHelp.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionRequestOpenPopUpHelp.h" +#include "Game/Actor/Action/actionRequestOpenPopUpHelp.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionRequestOpenPopUpHelp.h b/src/Game/Actor/Action/actionRequestOpenPopUpHelp.h similarity index 100% rename from src/Game/AI/Action/actionRequestOpenPopUpHelp.h rename to src/Game/Actor/Action/actionRequestOpenPopUpHelp.h diff --git a/src/Game/AI/Action/actionReserveParashawlStart.cpp b/src/Game/Actor/Action/actionReserveParashawlStart.cpp similarity index 86% rename from src/Game/AI/Action/actionReserveParashawlStart.cpp rename to src/Game/Actor/Action/actionReserveParashawlStart.cpp index e83f9547..169ce19e 100644 --- a/src/Game/AI/Action/actionReserveParashawlStart.cpp +++ b/src/Game/Actor/Action/actionReserveParashawlStart.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionReserveParashawlStart.h" +#include "Game/Actor/Action/actionReserveParashawlStart.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionReserveParashawlStart.h b/src/Game/Actor/Action/actionReserveParashawlStart.h similarity index 100% rename from src/Game/AI/Action/actionReserveParashawlStart.h rename to src/Game/Actor/Action/actionReserveParashawlStart.h diff --git a/src/Game/AI/Action/actionResetChemicalStateNeutral.cpp b/src/Game/Actor/Action/actionResetChemicalStateNeutral.cpp similarity index 86% rename from src/Game/AI/Action/actionResetChemicalStateNeutral.cpp rename to src/Game/Actor/Action/actionResetChemicalStateNeutral.cpp index c1ef9419..014e42ce 100644 --- a/src/Game/AI/Action/actionResetChemicalStateNeutral.cpp +++ b/src/Game/Actor/Action/actionResetChemicalStateNeutral.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionResetChemicalStateNeutral.h" +#include "Game/Actor/Action/actionResetChemicalStateNeutral.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionResetChemicalStateNeutral.h b/src/Game/Actor/Action/actionResetChemicalStateNeutral.h similarity index 100% rename from src/Game/AI/Action/actionResetChemicalStateNeutral.h rename to src/Game/Actor/Action/actionResetChemicalStateNeutral.h diff --git a/src/Game/AI/Action/actionResetGimmick.cpp b/src/Game/Actor/Action/actionResetGimmick.cpp similarity index 93% rename from src/Game/AI/Action/actionResetGimmick.cpp rename to src/Game/Actor/Action/actionResetGimmick.cpp index c2d0405f..e95a005c 100644 --- a/src/Game/AI/Action/actionResetGimmick.cpp +++ b/src/Game/Actor/Action/actionResetGimmick.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionResetGimmick.h" +#include "Game/Actor/Action/actionResetGimmick.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionResetGimmick.h b/src/Game/Actor/Action/actionResetGimmick.h similarity index 100% rename from src/Game/AI/Action/actionResetGimmick.h rename to src/Game/Actor/Action/actionResetGimmick.h diff --git a/src/Game/AI/Action/actionResetMasterSwordForceState.cpp b/src/Game/Actor/Action/actionResetMasterSwordForceState.cpp similarity index 86% rename from src/Game/AI/Action/actionResetMasterSwordForceState.cpp rename to src/Game/Actor/Action/actionResetMasterSwordForceState.cpp index c8cc2684..bf70cf27 100644 --- a/src/Game/AI/Action/actionResetMasterSwordForceState.cpp +++ b/src/Game/Actor/Action/actionResetMasterSwordForceState.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionResetMasterSwordForceState.h" +#include "Game/Actor/Action/actionResetMasterSwordForceState.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionResetMasterSwordForceState.h b/src/Game/Actor/Action/actionResetMasterSwordForceState.h similarity index 100% rename from src/Game/AI/Action/actionResetMasterSwordForceState.h rename to src/Game/Actor/Action/actionResetMasterSwordForceState.h diff --git a/src/Game/AI/Action/actionResetPlayerPullSwordStartLife.cpp b/src/Game/Actor/Action/actionResetPlayerPullSwordStartLife.cpp similarity index 86% rename from src/Game/AI/Action/actionResetPlayerPullSwordStartLife.cpp rename to src/Game/Actor/Action/actionResetPlayerPullSwordStartLife.cpp index 59ba16f8..a26226b7 100644 --- a/src/Game/AI/Action/actionResetPlayerPullSwordStartLife.cpp +++ b/src/Game/Actor/Action/actionResetPlayerPullSwordStartLife.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionResetPlayerPullSwordStartLife.h" +#include "Game/Actor/Action/actionResetPlayerPullSwordStartLife.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionResetPlayerPullSwordStartLife.h b/src/Game/Actor/Action/actionResetPlayerPullSwordStartLife.h similarity index 100% rename from src/Game/AI/Action/actionResetPlayerPullSwordStartLife.h rename to src/Game/Actor/Action/actionResetPlayerPullSwordStartLife.h diff --git a/src/Game/AI/Action/actionResetRemainsMapState.cpp b/src/Game/Actor/Action/actionResetRemainsMapState.cpp similarity index 86% rename from src/Game/AI/Action/actionResetRemainsMapState.cpp rename to src/Game/Actor/Action/actionResetRemainsMapState.cpp index b26f655d..250720a8 100644 --- a/src/Game/AI/Action/actionResetRemainsMapState.cpp +++ b/src/Game/Actor/Action/actionResetRemainsMapState.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionResetRemainsMapState.h" +#include "Game/Actor/Action/actionResetRemainsMapState.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionResetRemainsMapState.h b/src/Game/Actor/Action/actionResetRemainsMapState.h similarity index 100% rename from src/Game/AI/Action/actionResetRemainsMapState.h rename to src/Game/Actor/Action/actionResetRemainsMapState.h diff --git a/src/Game/AI/Action/actionRestartStageFromGameOver.cpp b/src/Game/Actor/Action/actionRestartStageFromGameOver.cpp similarity index 91% rename from src/Game/AI/Action/actionRestartStageFromGameOver.cpp rename to src/Game/Actor/Action/actionRestartStageFromGameOver.cpp index 4f5aa27d..6c7d18fb 100644 --- a/src/Game/AI/Action/actionRestartStageFromGameOver.cpp +++ b/src/Game/Actor/Action/actionRestartStageFromGameOver.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionRestartStageFromGameOver.h" +#include "Game/Actor/Action/actionRestartStageFromGameOver.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionRestartStageFromGameOver.h b/src/Game/Actor/Action/actionRestartStageFromGameOver.h similarity index 100% rename from src/Game/AI/Action/actionRestartStageFromGameOver.h rename to src/Game/Actor/Action/actionRestartStageFromGameOver.h diff --git a/src/Game/AI/Action/actionRestorePlayerPosAndRotate.cpp b/src/Game/Actor/Action/actionRestorePlayerPosAndRotate.cpp similarity index 89% rename from src/Game/AI/Action/actionRestorePlayerPosAndRotate.cpp rename to src/Game/Actor/Action/actionRestorePlayerPosAndRotate.cpp index 799bacc2..f3629c3f 100644 --- a/src/Game/AI/Action/actionRestorePlayerPosAndRotate.cpp +++ b/src/Game/Actor/Action/actionRestorePlayerPosAndRotate.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionRestorePlayerPosAndRotate.h" +#include "Game/Actor/Action/actionRestorePlayerPosAndRotate.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionRestorePlayerPosAndRotate.h b/src/Game/Actor/Action/actionRestorePlayerPosAndRotate.h similarity index 100% rename from src/Game/AI/Action/actionRestorePlayerPosAndRotate.h rename to src/Game/Actor/Action/actionRestorePlayerPosAndRotate.h diff --git a/src/Game/AI/Action/actionRestorePouchForQuest.cpp b/src/Game/Actor/Action/actionRestorePouchForQuest.cpp similarity index 86% rename from src/Game/AI/Action/actionRestorePouchForQuest.cpp rename to src/Game/Actor/Action/actionRestorePouchForQuest.cpp index f7912f79..f0170394 100644 --- a/src/Game/AI/Action/actionRestorePouchForQuest.cpp +++ b/src/Game/Actor/Action/actionRestorePouchForQuest.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionRestorePouchForQuest.h" +#include "Game/Actor/Action/actionRestorePouchForQuest.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionRestorePouchForQuest.h b/src/Game/Actor/Action/actionRestorePouchForQuest.h similarity index 100% rename from src/Game/AI/Action/actionRestorePouchForQuest.h rename to src/Game/Actor/Action/actionRestorePouchForQuest.h diff --git a/src/Game/AI/Action/actionReuseActorDelete.cpp b/src/Game/Actor/Action/actionReuseActorDelete.cpp similarity index 94% rename from src/Game/AI/Action/actionReuseActorDelete.cpp rename to src/Game/Actor/Action/actionReuseActorDelete.cpp index de56514a..054b36df 100644 --- a/src/Game/AI/Action/actionReuseActorDelete.cpp +++ b/src/Game/Actor/Action/actionReuseActorDelete.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionReuseActorDelete.h" +#include "Game/Actor/Action/actionReuseActorDelete.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionReuseActorDelete.h b/src/Game/Actor/Action/actionReuseActorDelete.h similarity index 100% rename from src/Game/AI/Action/actionReuseActorDelete.h rename to src/Game/Actor/Action/actionReuseActorDelete.h diff --git a/src/Game/AI/Action/actionReviveEnemies.cpp b/src/Game/Actor/Action/actionReviveEnemies.cpp similarity index 86% rename from src/Game/AI/Action/actionReviveEnemies.cpp rename to src/Game/Actor/Action/actionReviveEnemies.cpp index 125ce1db..175f292f 100644 --- a/src/Game/AI/Action/actionReviveEnemies.cpp +++ b/src/Game/Actor/Action/actionReviveEnemies.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionReviveEnemies.h" +#include "Game/Actor/Action/actionReviveEnemies.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionReviveEnemies.h b/src/Game/Actor/Action/actionReviveEnemies.h similarity index 100% rename from src/Game/AI/Action/actionReviveEnemies.h rename to src/Game/Actor/Action/actionReviveEnemies.h diff --git a/src/Game/AI/Action/actionRideHorse.cpp b/src/Game/Actor/Action/actionRideHorse.cpp similarity index 95% rename from src/Game/AI/Action/actionRideHorse.cpp rename to src/Game/Actor/Action/actionRideHorse.cpp index 276a512e..d8339914 100644 --- a/src/Game/AI/Action/actionRideHorse.cpp +++ b/src/Game/Actor/Action/actionRideHorse.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionRideHorse.h" +#include "Game/Actor/Action/actionRideHorse.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionRideHorse.h b/src/Game/Actor/Action/actionRideHorse.h similarity index 100% rename from src/Game/AI/Action/actionRideHorse.h rename to src/Game/Actor/Action/actionRideHorse.h diff --git a/src/Game/AI/Action/actionRisingAirOneTime.cpp b/src/Game/Actor/Action/actionRisingAirOneTime.cpp similarity index 92% rename from src/Game/AI/Action/actionRisingAirOneTime.cpp rename to src/Game/Actor/Action/actionRisingAirOneTime.cpp index 83b62fdb..53f54d54 100644 --- a/src/Game/AI/Action/actionRisingAirOneTime.cpp +++ b/src/Game/Actor/Action/actionRisingAirOneTime.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionRisingAirOneTime.h" +#include "Game/Actor/Action/actionRisingAirOneTime.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionRisingAirOneTime.h b/src/Game/Actor/Action/actionRisingAirOneTime.h similarity index 91% rename from src/Game/AI/Action/actionRisingAirOneTime.h rename to src/Game/Actor/Action/actionRisingAirOneTime.h index 20aac84f..a042af4d 100644 --- a/src/Game/AI/Action/actionRisingAirOneTime.h +++ b/src/Game/Actor/Action/actionRisingAirOneTime.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionAscendingCurrent.h" +#include "Game/Actor/Action/actionAscendingCurrent.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionRodMagicPhysBall.cpp b/src/Game/Actor/Action/actionRodMagicPhysBall.cpp similarity index 92% rename from src/Game/AI/Action/actionRodMagicPhysBall.cpp rename to src/Game/Actor/Action/actionRodMagicPhysBall.cpp index bfc03ee9..08258b09 100644 --- a/src/Game/AI/Action/actionRodMagicPhysBall.cpp +++ b/src/Game/Actor/Action/actionRodMagicPhysBall.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionRodMagicPhysBall.h" +#include "Game/Actor/Action/actionRodMagicPhysBall.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionRodMagicPhysBall.h b/src/Game/Actor/Action/actionRodMagicPhysBall.h similarity index 92% rename from src/Game/AI/Action/actionRodMagicPhysBall.h rename to src/Game/Actor/Action/actionRodMagicPhysBall.h index c3fe8420..2a6ab466 100644 --- a/src/Game/AI/Action/actionRodMagicPhysBall.h +++ b/src/Game/Actor/Action/actionRodMagicPhysBall.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionChemicalPhysBall.h" +#include "Game/Actor/Action/actionChemicalPhysBall.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionRodMagicPhysBallDivision.cpp b/src/Game/Actor/Action/actionRodMagicPhysBallDivision.cpp similarity index 93% rename from src/Game/AI/Action/actionRodMagicPhysBallDivision.cpp rename to src/Game/Actor/Action/actionRodMagicPhysBallDivision.cpp index a5ed4b36..99abb934 100644 --- a/src/Game/AI/Action/actionRodMagicPhysBallDivision.cpp +++ b/src/Game/Actor/Action/actionRodMagicPhysBallDivision.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionRodMagicPhysBallDivision.h" +#include "Game/Actor/Action/actionRodMagicPhysBallDivision.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionRodMagicPhysBallDivision.h b/src/Game/Actor/Action/actionRodMagicPhysBallDivision.h similarity index 93% rename from src/Game/AI/Action/actionRodMagicPhysBallDivision.h rename to src/Game/Actor/Action/actionRodMagicPhysBallDivision.h index ee02bff7..50ded977 100644 --- a/src/Game/AI/Action/actionRodMagicPhysBallDivision.h +++ b/src/Game/Actor/Action/actionRodMagicPhysBallDivision.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionRodMagicPhysBall.h" +#include "Game/Actor/Action/actionRodMagicPhysBall.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionRopeNormal.cpp b/src/Game/Actor/Action/actionRopeNormal.cpp similarity index 91% rename from src/Game/AI/Action/actionRopeNormal.cpp rename to src/Game/Actor/Action/actionRopeNormal.cpp index 9d475d82..6be6ebc7 100644 --- a/src/Game/AI/Action/actionRopeNormal.cpp +++ b/src/Game/Actor/Action/actionRopeNormal.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionRopeNormal.h" +#include "Game/Actor/Action/actionRopeNormal.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionRopeNormal.h b/src/Game/Actor/Action/actionRopeNormal.h similarity index 100% rename from src/Game/AI/Action/actionRopeNormal.h rename to src/Game/Actor/Action/actionRopeNormal.h diff --git a/src/Game/AI/Action/actionRotate.cpp b/src/Game/Actor/Action/actionRotate.cpp similarity index 94% rename from src/Game/AI/Action/actionRotate.cpp rename to src/Game/Actor/Action/actionRotate.cpp index 6a67a487..90bfd2a8 100644 --- a/src/Game/AI/Action/actionRotate.cpp +++ b/src/Game/Actor/Action/actionRotate.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionRotate.h" +#include "Game/Actor/Action/actionRotate.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionRotate.h b/src/Game/Actor/Action/actionRotate.h similarity index 100% rename from src/Game/AI/Action/actionRotate.h rename to src/Game/Actor/Action/actionRotate.h diff --git a/src/Game/AI/Action/actionRotateTurnToTarget.cpp b/src/Game/Actor/Action/actionRotateTurnToTarget.cpp similarity index 93% rename from src/Game/AI/Action/actionRotateTurnToTarget.cpp rename to src/Game/Actor/Action/actionRotateTurnToTarget.cpp index fb14dcd9..9ad46c3a 100644 --- a/src/Game/AI/Action/actionRotateTurnToTarget.cpp +++ b/src/Game/Actor/Action/actionRotateTurnToTarget.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionRotateTurnToTarget.h" +#include "Game/Actor/Action/actionRotateTurnToTarget.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionRotateTurnToTarget.h b/src/Game/Actor/Action/actionRotateTurnToTarget.h similarity index 100% rename from src/Game/AI/Action/actionRotateTurnToTarget.h rename to src/Game/Actor/Action/actionRotateTurnToTarget.h diff --git a/src/Game/AI/Action/actionRotatedWait.cpp b/src/Game/Actor/Action/actionRotatedWait.cpp similarity index 92% rename from src/Game/AI/Action/actionRotatedWait.cpp rename to src/Game/Actor/Action/actionRotatedWait.cpp index 47519cde..698a7f19 100644 --- a/src/Game/AI/Action/actionRotatedWait.cpp +++ b/src/Game/Actor/Action/actionRotatedWait.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionRotatedWait.h" +#include "Game/Actor/Action/actionRotatedWait.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionRotatedWait.h b/src/Game/Actor/Action/actionRotatedWait.h similarity index 100% rename from src/Game/AI/Action/actionRotatedWait.h rename to src/Game/Actor/Action/actionRotatedWait.h diff --git a/src/Game/AI/Action/actionRun.cpp b/src/Game/Actor/Action/actionRun.cpp similarity index 82% rename from src/Game/AI/Action/actionRun.cpp rename to src/Game/Actor/Action/actionRun.cpp index e889e48c..368de68b 100644 --- a/src/Game/AI/Action/actionRun.cpp +++ b/src/Game/Actor/Action/actionRun.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionRun.h" +#include "Game/Actor/Action/actionRun.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionRun.h b/src/Game/Actor/Action/actionRun.h similarity index 87% rename from src/Game/AI/Action/actionRun.h rename to src/Game/Actor/Action/actionRun.h index 54bee288..4038ecd0 100644 --- a/src/Game/AI/Action/actionRun.h +++ b/src/Game/Actor/Action/actionRun.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionMoveBase.h" +#include "Game/Actor/Action/actionMoveBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSSMagneStickAcceptorAccept.cpp b/src/Game/Actor/Action/actionSSMagneStickAcceptorAccept.cpp similarity index 91% rename from src/Game/AI/Action/actionSSMagneStickAcceptorAccept.cpp rename to src/Game/Actor/Action/actionSSMagneStickAcceptorAccept.cpp index 29e0399b..2fa4f3ad 100644 --- a/src/Game/AI/Action/actionSSMagneStickAcceptorAccept.cpp +++ b/src/Game/Actor/Action/actionSSMagneStickAcceptorAccept.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSSMagneStickAcceptorAccept.h" +#include "Game/Actor/Action/actionSSMagneStickAcceptorAccept.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSSMagneStickAcceptorAccept.h b/src/Game/Actor/Action/actionSSMagneStickAcceptorAccept.h similarity index 100% rename from src/Game/AI/Action/actionSSMagneStickAcceptorAccept.h rename to src/Game/Actor/Action/actionSSMagneStickAcceptorAccept.h diff --git a/src/Game/AI/Action/actionSSMagneStickAcceptorReject.cpp b/src/Game/Actor/Action/actionSSMagneStickAcceptorReject.cpp similarity index 91% rename from src/Game/AI/Action/actionSSMagneStickAcceptorReject.cpp rename to src/Game/Actor/Action/actionSSMagneStickAcceptorReject.cpp index 66ca6905..db17a6aa 100644 --- a/src/Game/AI/Action/actionSSMagneStickAcceptorReject.cpp +++ b/src/Game/Actor/Action/actionSSMagneStickAcceptorReject.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSSMagneStickAcceptorReject.h" +#include "Game/Actor/Action/actionSSMagneStickAcceptorReject.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSSMagneStickAcceptorReject.h b/src/Game/Actor/Action/actionSSMagneStickAcceptorReject.h similarity index 100% rename from src/Game/AI/Action/actionSSMagneStickAcceptorReject.h rename to src/Game/Actor/Action/actionSSMagneStickAcceptorReject.h diff --git a/src/Game/AI/Action/actionSandwichDetectionAreaTag.cpp b/src/Game/Actor/Action/actionSandwichDetectionAreaTag.cpp similarity index 91% rename from src/Game/AI/Action/actionSandwichDetectionAreaTag.cpp rename to src/Game/Actor/Action/actionSandwichDetectionAreaTag.cpp index 0d5e506b..9e5874a6 100644 --- a/src/Game/AI/Action/actionSandwichDetectionAreaTag.cpp +++ b/src/Game/Actor/Action/actionSandwichDetectionAreaTag.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSandwichDetectionAreaTag.h" +#include "Game/Actor/Action/actionSandwichDetectionAreaTag.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSandwichDetectionAreaTag.h b/src/Game/Actor/Action/actionSandwichDetectionAreaTag.h similarity index 90% rename from src/Game/AI/Action/actionSandwichDetectionAreaTag.h rename to src/Game/Actor/Action/actionSandwichDetectionAreaTag.h index b3c400e8..0137a815 100644 --- a/src/Game/AI/Action/actionSandwichDetectionAreaTag.h +++ b/src/Game/Actor/Action/actionSandwichDetectionAreaTag.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionAreaTagAction.h" +#include "Game/Actor/Area/Action/actionAreaTagAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSandwichDetectionAreaTagSimple.cpp b/src/Game/Actor/Action/actionSandwichDetectionAreaTagSimple.cpp similarity index 91% rename from src/Game/AI/Action/actionSandwichDetectionAreaTagSimple.cpp rename to src/Game/Actor/Action/actionSandwichDetectionAreaTagSimple.cpp index a19892b0..bab1e4aa 100644 --- a/src/Game/AI/Action/actionSandwichDetectionAreaTagSimple.cpp +++ b/src/Game/Actor/Action/actionSandwichDetectionAreaTagSimple.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSandwichDetectionAreaTagSimple.h" +#include "Game/Actor/Action/actionSandwichDetectionAreaTagSimple.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSandwichDetectionAreaTagSimple.h b/src/Game/Actor/Action/actionSandwichDetectionAreaTagSimple.h similarity index 91% rename from src/Game/AI/Action/actionSandwichDetectionAreaTagSimple.h rename to src/Game/Actor/Action/actionSandwichDetectionAreaTagSimple.h index 042a9de7..0528d2ca 100644 --- a/src/Game/AI/Action/actionSandwichDetectionAreaTagSimple.h +++ b/src/Game/Actor/Action/actionSandwichDetectionAreaTagSimple.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionAreaTagAction.h" +#include "Game/Actor/Area/Action/actionAreaTagAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSandwormASPlay.cpp b/src/Game/Actor/Action/actionSandwormASPlay.cpp similarity index 95% rename from src/Game/AI/Action/actionSandwormASPlay.cpp rename to src/Game/Actor/Action/actionSandwormASPlay.cpp index f5040998..3067e7cb 100644 --- a/src/Game/AI/Action/actionSandwormASPlay.cpp +++ b/src/Game/Actor/Action/actionSandwormASPlay.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSandwormASPlay.h" +#include "Game/Actor/Action/actionSandwormASPlay.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSandwormASPlay.h b/src/Game/Actor/Action/actionSandwormASPlay.h similarity index 95% rename from src/Game/AI/Action/actionSandwormASPlay.h rename to src/Game/Actor/Action/actionSandwormASPlay.h index 291f2ce2..4354080a 100644 --- a/src/Game/AI/Action/actionSandwormASPlay.h +++ b/src/Game/Actor/Action/actionSandwormASPlay.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionActionWithPosAngReduce.h" +#include "Game/Actor/Action/actionActionWithPosAngReduce.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSandwormBlownOff.cpp b/src/Game/Actor/Action/actionSandwormBlownOff.cpp similarity index 95% rename from src/Game/AI/Action/actionSandwormBlownOff.cpp rename to src/Game/Actor/Action/actionSandwormBlownOff.cpp index 805e9e0b..34da9c99 100644 --- a/src/Game/AI/Action/actionSandwormBlownOff.cpp +++ b/src/Game/Actor/Action/actionSandwormBlownOff.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSandwormBlownOff.h" +#include "Game/Actor/Action/actionSandwormBlownOff.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSandwormBlownOff.h b/src/Game/Actor/Action/actionSandwormBlownOff.h similarity index 100% rename from src/Game/AI/Action/actionSandwormBlownOff.h rename to src/Game/Actor/Action/actionSandwormBlownOff.h diff --git a/src/Game/AI/Action/actionSandwormDamageJumpReaction.cpp b/src/Game/Actor/Action/actionSandwormDamageJumpReaction.cpp similarity index 94% rename from src/Game/AI/Action/actionSandwormDamageJumpReaction.cpp rename to src/Game/Actor/Action/actionSandwormDamageJumpReaction.cpp index 3cc916a9..dd0d71dd 100644 --- a/src/Game/AI/Action/actionSandwormDamageJumpReaction.cpp +++ b/src/Game/Actor/Action/actionSandwormDamageJumpReaction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSandwormDamageJumpReaction.h" +#include "Game/Actor/Action/actionSandwormDamageJumpReaction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSandwormDamageJumpReaction.h b/src/Game/Actor/Action/actionSandwormDamageJumpReaction.h similarity index 100% rename from src/Game/AI/Action/actionSandwormDamageJumpReaction.h rename to src/Game/Actor/Action/actionSandwormDamageJumpReaction.h diff --git a/src/Game/AI/Action/actionSandwormJumpTackle.cpp b/src/Game/Actor/Action/actionSandwormJumpTackle.cpp similarity index 93% rename from src/Game/AI/Action/actionSandwormJumpTackle.cpp rename to src/Game/Actor/Action/actionSandwormJumpTackle.cpp index 56b91848..c1d4696c 100644 --- a/src/Game/AI/Action/actionSandwormJumpTackle.cpp +++ b/src/Game/Actor/Action/actionSandwormJumpTackle.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSandwormJumpTackle.h" +#include "Game/Actor/Action/actionSandwormJumpTackle.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSandwormJumpTackle.h b/src/Game/Actor/Action/actionSandwormJumpTackle.h similarity index 94% rename from src/Game/AI/Action/actionSandwormJumpTackle.h rename to src/Game/Actor/Action/actionSandwormJumpTackle.h index ab9ea5d6..d60bbe5b 100644 --- a/src/Game/AI/Action/actionSandwormJumpTackle.h +++ b/src/Game/Actor/Action/actionSandwormJumpTackle.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionJumpTackle.h" +#include "Game/Actor/Action/actionJumpTackle.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSandwormMove.cpp b/src/Game/Actor/Action/actionSandwormMove.cpp similarity index 95% rename from src/Game/AI/Action/actionSandwormMove.cpp rename to src/Game/Actor/Action/actionSandwormMove.cpp index 16150260..f65f0f56 100644 --- a/src/Game/AI/Action/actionSandwormMove.cpp +++ b/src/Game/Actor/Action/actionSandwormMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSandwormMove.h" +#include "Game/Actor/Action/actionSandwormMove.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSandwormMove.h b/src/Game/Actor/Action/actionSandwormMove.h similarity index 95% rename from src/Game/AI/Action/actionSandwormMove.h rename to src/Game/Actor/Action/actionSandwormMove.h index a19c793b..c7a4b44e 100644 --- a/src/Game/AI/Action/actionSandwormMove.h +++ b/src/Game/Actor/Action/actionSandwormMove.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionMoveWithAS.h" +#include "Game/Actor/Action/actionMoveWithAS.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSandwormNavMove.cpp b/src/Game/Actor/Action/actionSandwormNavMove.cpp similarity index 94% rename from src/Game/AI/Action/actionSandwormNavMove.cpp rename to src/Game/Actor/Action/actionSandwormNavMove.cpp index 22d67da6..b14bcf0e 100644 --- a/src/Game/AI/Action/actionSandwormNavMove.cpp +++ b/src/Game/Actor/Action/actionSandwormNavMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSandwormNavMove.h" +#include "Game/Actor/Action/actionSandwormNavMove.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSandwormNavMove.h b/src/Game/Actor/Action/actionSandwormNavMove.h similarity index 94% rename from src/Game/AI/Action/actionSandwormNavMove.h rename to src/Game/Actor/Action/actionSandwormNavMove.h index b046a1c0..09760d81 100644 --- a/src/Game/AI/Action/actionSandwormNavMove.h +++ b/src/Game/Actor/Action/actionSandwormNavMove.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionNavMeshMoveWithAS.h" +#include "Game/Actor/Action/actionNavMeshMoveWithAS.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSandwormTackleMove.cpp b/src/Game/Actor/Action/actionSandwormTackleMove.cpp similarity index 93% rename from src/Game/AI/Action/actionSandwormTackleMove.cpp rename to src/Game/Actor/Action/actionSandwormTackleMove.cpp index 5b8ff1bf..4bf66f33 100644 --- a/src/Game/AI/Action/actionSandwormTackleMove.cpp +++ b/src/Game/Actor/Action/actionSandwormTackleMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSandwormTackleMove.h" +#include "Game/Actor/Action/actionSandwormTackleMove.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSandwormTackleMove.h b/src/Game/Actor/Action/actionSandwormTackleMove.h similarity index 94% rename from src/Game/AI/Action/actionSandwormTackleMove.h rename to src/Game/Actor/Action/actionSandwormTackleMove.h index 2e7f26a4..80d1f00d 100644 --- a/src/Game/AI/Action/actionSandwormTackleMove.h +++ b/src/Game/Actor/Action/actionSandwormTackleMove.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionAtkTackleMove.h" +#include "Game/Actor/Action/actionAtkTackleMove.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSceneBgmCtrlAction.cpp b/src/Game/Actor/Action/actionSceneBgmCtrlAction.cpp similarity index 87% rename from src/Game/AI/Action/actionSceneBgmCtrlAction.cpp rename to src/Game/Actor/Action/actionSceneBgmCtrlAction.cpp index d6adca0d..5686634c 100644 --- a/src/Game/AI/Action/actionSceneBgmCtrlAction.cpp +++ b/src/Game/Actor/Action/actionSceneBgmCtrlAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSceneBgmCtrlAction.h" +#include "Game/Actor/Action/actionSceneBgmCtrlAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSceneBgmCtrlAction.h b/src/Game/Actor/Action/actionSceneBgmCtrlAction.h similarity index 100% rename from src/Game/AI/Action/actionSceneBgmCtrlAction.h rename to src/Game/Actor/Action/actionSceneBgmCtrlAction.h diff --git a/src/Game/AI/Action/actionSceneSoundCtrlAction.cpp b/src/Game/Actor/Action/actionSceneSoundCtrlAction.cpp similarity index 88% rename from src/Game/AI/Action/actionSceneSoundCtrlAction.cpp rename to src/Game/Actor/Action/actionSceneSoundCtrlAction.cpp index cbc7f7d1..d064db40 100644 --- a/src/Game/AI/Action/actionSceneSoundCtrlAction.cpp +++ b/src/Game/Actor/Action/actionSceneSoundCtrlAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSceneSoundCtrlAction.h" +#include "Game/Actor/Action/actionSceneSoundCtrlAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSceneSoundCtrlAction.h b/src/Game/Actor/Action/actionSceneSoundCtrlAction.h similarity index 100% rename from src/Game/AI/Action/actionSceneSoundCtrlAction.h rename to src/Game/Actor/Action/actionSceneSoundCtrlAction.h diff --git a/src/Game/AI/Action/actionSceneSoundKillDuckingAction.cpp b/src/Game/Actor/Action/actionSceneSoundKillDuckingAction.cpp similarity index 87% rename from src/Game/AI/Action/actionSceneSoundKillDuckingAction.cpp rename to src/Game/Actor/Action/actionSceneSoundKillDuckingAction.cpp index aa0f28f8..c549ff48 100644 --- a/src/Game/AI/Action/actionSceneSoundKillDuckingAction.cpp +++ b/src/Game/Actor/Action/actionSceneSoundKillDuckingAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSceneSoundKillDuckingAction.h" +#include "Game/Actor/Action/actionSceneSoundKillDuckingAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSceneSoundKillDuckingAction.h b/src/Game/Actor/Action/actionSceneSoundKillDuckingAction.h similarity index 100% rename from src/Game/AI/Action/actionSceneSoundKillDuckingAction.h rename to src/Game/Actor/Action/actionSceneSoundKillDuckingAction.h diff --git a/src/Game/AI/Action/actionSceneSoundNotifyTalkAction.cpp b/src/Game/Actor/Action/actionSceneSoundNotifyTalkAction.cpp similarity index 87% rename from src/Game/AI/Action/actionSceneSoundNotifyTalkAction.cpp rename to src/Game/Actor/Action/actionSceneSoundNotifyTalkAction.cpp index 6ffd42b4..4cd3b6a4 100644 --- a/src/Game/AI/Action/actionSceneSoundNotifyTalkAction.cpp +++ b/src/Game/Actor/Action/actionSceneSoundNotifyTalkAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSceneSoundNotifyTalkAction.h" +#include "Game/Actor/Action/actionSceneSoundNotifyTalkAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSceneSoundNotifyTalkAction.h b/src/Game/Actor/Action/actionSceneSoundNotifyTalkAction.h similarity index 100% rename from src/Game/AI/Action/actionSceneSoundNotifyTalkAction.h rename to src/Game/Actor/Action/actionSceneSoundNotifyTalkAction.h diff --git a/src/Game/AI/Action/actionSceneSoundSetEndProcAction.cpp b/src/Game/Actor/Action/actionSceneSoundSetEndProcAction.cpp similarity index 87% rename from src/Game/AI/Action/actionSceneSoundSetEndProcAction.cpp rename to src/Game/Actor/Action/actionSceneSoundSetEndProcAction.cpp index 4ae536c5..6ad8d6a9 100644 --- a/src/Game/AI/Action/actionSceneSoundSetEndProcAction.cpp +++ b/src/Game/Actor/Action/actionSceneSoundSetEndProcAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSceneSoundSetEndProcAction.h" +#include "Game/Actor/Action/actionSceneSoundSetEndProcAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSceneSoundSetEndProcAction.h b/src/Game/Actor/Action/actionSceneSoundSetEndProcAction.h similarity index 100% rename from src/Game/AI/Action/actionSceneSoundSetEndProcAction.h rename to src/Game/Actor/Action/actionSceneSoundSetEndProcAction.h diff --git a/src/Game/AI/Action/actionSceneSoundSetStartProcAction.cpp b/src/Game/Actor/Action/actionSceneSoundSetStartProcAction.cpp similarity index 88% rename from src/Game/AI/Action/actionSceneSoundSetStartProcAction.cpp rename to src/Game/Actor/Action/actionSceneSoundSetStartProcAction.cpp index 0063aded..f0136ced 100644 --- a/src/Game/AI/Action/actionSceneSoundSetStartProcAction.cpp +++ b/src/Game/Actor/Action/actionSceneSoundSetStartProcAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSceneSoundSetStartProcAction.h" +#include "Game/Actor/Action/actionSceneSoundSetStartProcAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSceneSoundSetStartProcAction.h b/src/Game/Actor/Action/actionSceneSoundSetStartProcAction.h similarity index 100% rename from src/Game/AI/Action/actionSceneSoundSetStartProcAction.h rename to src/Game/Actor/Action/actionSceneSoundSetStartProcAction.h diff --git a/src/Game/AI/Action/actionSceneSoundStartDuckingAction.cpp b/src/Game/Actor/Action/actionSceneSoundStartDuckingAction.cpp similarity index 87% rename from src/Game/AI/Action/actionSceneSoundStartDuckingAction.cpp rename to src/Game/Actor/Action/actionSceneSoundStartDuckingAction.cpp index bd9fd08c..34574679 100644 --- a/src/Game/AI/Action/actionSceneSoundStartDuckingAction.cpp +++ b/src/Game/Actor/Action/actionSceneSoundStartDuckingAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSceneSoundStartDuckingAction.h" +#include "Game/Actor/Action/actionSceneSoundStartDuckingAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSceneSoundStartDuckingAction.h b/src/Game/Actor/Action/actionSceneSoundStartDuckingAction.h similarity index 100% rename from src/Game/AI/Action/actionSceneSoundStartDuckingAction.h rename to src/Game/Actor/Action/actionSceneSoundStartDuckingAction.h diff --git a/src/Game/AI/Action/actionSceneSoundStopDuckingAction.cpp b/src/Game/Actor/Action/actionSceneSoundStopDuckingAction.cpp similarity index 87% rename from src/Game/AI/Action/actionSceneSoundStopDuckingAction.cpp rename to src/Game/Actor/Action/actionSceneSoundStopDuckingAction.cpp index 5a526839..c03f936c 100644 --- a/src/Game/AI/Action/actionSceneSoundStopDuckingAction.cpp +++ b/src/Game/Actor/Action/actionSceneSoundStopDuckingAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSceneSoundStopDuckingAction.h" +#include "Game/Actor/Action/actionSceneSoundStopDuckingAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSceneSoundStopDuckingAction.h b/src/Game/Actor/Action/actionSceneSoundStopDuckingAction.h similarity index 100% rename from src/Game/AI/Action/actionSceneSoundStopDuckingAction.h rename to src/Game/Actor/Action/actionSceneSoundStopDuckingAction.h diff --git a/src/Game/AI/Action/actionScrapEquip.cpp b/src/Game/Actor/Action/actionScrapEquip.cpp similarity index 92% rename from src/Game/AI/Action/actionScrapEquip.cpp rename to src/Game/Actor/Action/actionScrapEquip.cpp index 991bda78..2e282425 100644 --- a/src/Game/AI/Action/actionScrapEquip.cpp +++ b/src/Game/Actor/Action/actionScrapEquip.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionScrapEquip.h" +#include "Game/Actor/Action/actionScrapEquip.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionScrapEquip.h b/src/Game/Actor/Action/actionScrapEquip.h similarity index 92% rename from src/Game/AI/Action/actionScrapEquip.h rename to src/Game/Actor/Action/actionScrapEquip.h index 20e2dfdb..0e9773c1 100644 --- a/src/Game/AI/Action/actionScrapEquip.h +++ b/src/Game/Actor/Action/actionScrapEquip.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionActionWithAS.h" +#include "Game/Actor/Action/actionActionWithAS.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSearch.cpp b/src/Game/Actor/Action/actionSearch.cpp similarity index 90% rename from src/Game/AI/Action/actionSearch.cpp rename to src/Game/Actor/Action/actionSearch.cpp index db170965..2a7c7d57 100644 --- a/src/Game/AI/Action/actionSearch.cpp +++ b/src/Game/Actor/Action/actionSearch.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSearch.h" +#include "Game/Actor/Action/actionSearch.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSearch.h b/src/Game/Actor/Action/actionSearch.h similarity index 90% rename from src/Game/AI/Action/actionSearch.h rename to src/Game/Actor/Action/actionSearch.h index 5964ae63..4e753121 100644 --- a/src/Game/AI/Action/actionSearch.h +++ b/src/Game/Actor/Action/actionSearch.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionActionWithAS.h" +#include "Game/Actor/Action/actionActionWithAS.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSellPictureBookUIDemo.cpp b/src/Game/Actor/Action/actionSellPictureBookUIDemo.cpp similarity index 92% rename from src/Game/AI/Action/actionSellPictureBookUIDemo.cpp rename to src/Game/Actor/Action/actionSellPictureBookUIDemo.cpp index c8785b86..f842bc9c 100644 --- a/src/Game/AI/Action/actionSellPictureBookUIDemo.cpp +++ b/src/Game/Actor/Action/actionSellPictureBookUIDemo.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSellPictureBookUIDemo.h" +#include "Game/Actor/Action/actionSellPictureBookUIDemo.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSellPictureBookUIDemo.h b/src/Game/Actor/Action/actionSellPictureBookUIDemo.h similarity index 100% rename from src/Game/AI/Action/actionSellPictureBookUIDemo.h rename to src/Game/Actor/Action/actionSellPictureBookUIDemo.h diff --git a/src/Game/AI/Action/actionSendMessage.cpp b/src/Game/Actor/Action/actionSendMessage.cpp similarity index 94% rename from src/Game/AI/Action/actionSendMessage.cpp rename to src/Game/Actor/Action/actionSendMessage.cpp index 262b9be5..54531e9e 100644 --- a/src/Game/AI/Action/actionSendMessage.cpp +++ b/src/Game/Actor/Action/actionSendMessage.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSendMessage.h" +#include "Game/Actor/Action/actionSendMessage.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSendMessage.h b/src/Game/Actor/Action/actionSendMessage.h similarity index 100% rename from src/Game/AI/Action/actionSendMessage.h rename to src/Game/Actor/Action/actionSendMessage.h diff --git a/src/Game/AI/Action/actionSendMessage4YunBoCannon.cpp b/src/Game/Actor/Action/actionSendMessage4YunBoCannon.cpp similarity index 91% rename from src/Game/AI/Action/actionSendMessage4YunBoCannon.cpp rename to src/Game/Actor/Action/actionSendMessage4YunBoCannon.cpp index 05042698..5c573b6b 100644 --- a/src/Game/AI/Action/actionSendMessage4YunBoCannon.cpp +++ b/src/Game/Actor/Action/actionSendMessage4YunBoCannon.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSendMessage4YunBoCannon.h" +#include "Game/Actor/Action/actionSendMessage4YunBoCannon.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSendMessage4YunBoCannon.h b/src/Game/Actor/Action/actionSendMessage4YunBoCannon.h similarity index 92% rename from src/Game/AI/Action/actionSendMessage4YunBoCannon.h rename to src/Game/Actor/Action/actionSendMessage4YunBoCannon.h index b5a204b6..a5bfbcad 100644 --- a/src/Game/AI/Action/actionSendMessage4YunBoCannon.h +++ b/src/Game/Actor/Action/actionSendMessage4YunBoCannon.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionSendMessage.h" +#include "Game/Actor/Action/actionSendMessage.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSendMessageBroadCast.cpp b/src/Game/Actor/Action/actionSendMessageBroadCast.cpp similarity index 91% rename from src/Game/AI/Action/actionSendMessageBroadCast.cpp rename to src/Game/Actor/Action/actionSendMessageBroadCast.cpp index b61084e7..a95763ab 100644 --- a/src/Game/AI/Action/actionSendMessageBroadCast.cpp +++ b/src/Game/Actor/Action/actionSendMessageBroadCast.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSendMessageBroadCast.h" +#include "Game/Actor/Action/actionSendMessageBroadCast.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSendMessageBroadCast.h b/src/Game/Actor/Action/actionSendMessageBroadCast.h similarity index 92% rename from src/Game/AI/Action/actionSendMessageBroadCast.h rename to src/Game/Actor/Action/actionSendMessageBroadCast.h index 76b4a3ff..61052d68 100644 --- a/src/Game/AI/Action/actionSendMessageBroadCast.h +++ b/src/Game/Actor/Action/actionSendMessageBroadCast.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionSendMessage.h" +#include "Game/Actor/Action/actionSendMessage.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSendMessageToTargetActor.cpp b/src/Game/Actor/Action/actionSendMessageToTargetActor.cpp similarity index 91% rename from src/Game/AI/Action/actionSendMessageToTargetActor.cpp rename to src/Game/Actor/Action/actionSendMessageToTargetActor.cpp index d7088daa..f792e3bc 100644 --- a/src/Game/AI/Action/actionSendMessageToTargetActor.cpp +++ b/src/Game/Actor/Action/actionSendMessageToTargetActor.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSendMessageToTargetActor.h" +#include "Game/Actor/Action/actionSendMessageToTargetActor.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSendMessageToTargetActor.h b/src/Game/Actor/Action/actionSendMessageToTargetActor.h similarity index 92% rename from src/Game/AI/Action/actionSendMessageToTargetActor.h rename to src/Game/Actor/Action/actionSendMessageToTargetActor.h index c3fdd199..751d6ae1 100644 --- a/src/Game/AI/Action/actionSendMessageToTargetActor.h +++ b/src/Game/Actor/Action/actionSendMessageToTargetActor.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionSendMessage.h" +#include "Game/Actor/Action/actionSendMessage.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSendPlayerNoticeMessage.cpp b/src/Game/Actor/Action/actionSendPlayerNoticeMessage.cpp similarity index 92% rename from src/Game/AI/Action/actionSendPlayerNoticeMessage.cpp rename to src/Game/Actor/Action/actionSendPlayerNoticeMessage.cpp index 304e3443..00b14fca 100644 --- a/src/Game/AI/Action/actionSendPlayerNoticeMessage.cpp +++ b/src/Game/Actor/Action/actionSendPlayerNoticeMessage.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSendPlayerNoticeMessage.h" +#include "Game/Actor/Action/actionSendPlayerNoticeMessage.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSendPlayerNoticeMessage.h b/src/Game/Actor/Action/actionSendPlayerNoticeMessage.h similarity index 90% rename from src/Game/AI/Action/actionSendPlayerNoticeMessage.h rename to src/Game/Actor/Action/actionSendPlayerNoticeMessage.h index eb4c71e9..7b874652 100644 --- a/src/Game/AI/Action/actionSendPlayerNoticeMessage.h +++ b/src/Game/Actor/Action/actionSendPlayerNoticeMessage.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionSendPlayerNoticeMessageBase.h" +#include "Game/Actor/Action/actionSendPlayerNoticeMessageBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSendPlayerNoticeMessageBase.cpp b/src/Game/Actor/Action/actionSendPlayerNoticeMessageBase.cpp similarity index 92% rename from src/Game/AI/Action/actionSendPlayerNoticeMessageBase.cpp rename to src/Game/Actor/Action/actionSendPlayerNoticeMessageBase.cpp index e251282a..75d3b4ca 100644 --- a/src/Game/AI/Action/actionSendPlayerNoticeMessageBase.cpp +++ b/src/Game/Actor/Action/actionSendPlayerNoticeMessageBase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSendPlayerNoticeMessageBase.h" +#include "Game/Actor/Action/actionSendPlayerNoticeMessageBase.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSendPlayerNoticeMessageBase.h b/src/Game/Actor/Action/actionSendPlayerNoticeMessageBase.h similarity index 92% rename from src/Game/AI/Action/actionSendPlayerNoticeMessageBase.h rename to src/Game/Actor/Action/actionSendPlayerNoticeMessageBase.h index 12bb0c9e..7e8e12c0 100644 --- a/src/Game/AI/Action/actionSendPlayerNoticeMessageBase.h +++ b/src/Game/Actor/Action/actionSendPlayerNoticeMessageBase.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionOnetimeStopASPlay.h" +#include "Game/Actor/Action/actionOnetimeStopASPlay.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSendSignalAction.cpp b/src/Game/Actor/Action/actionSendSignalAction.cpp similarity index 92% rename from src/Game/AI/Action/actionSendSignalAction.cpp rename to src/Game/Actor/Action/actionSendSignalAction.cpp index 86f07fa2..c46ad79c 100644 --- a/src/Game/AI/Action/actionSendSignalAction.cpp +++ b/src/Game/Actor/Action/actionSendSignalAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSendSignalAction.h" +#include "Game/Actor/Action/actionSendSignalAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSendSignalAction.h b/src/Game/Actor/Action/actionSendSignalAction.h similarity index 100% rename from src/Game/AI/Action/actionSendSignalAction.h rename to src/Game/Actor/Action/actionSendSignalAction.h diff --git a/src/Game/AI/Action/actionSendSignalForSignalFlowAct.cpp b/src/Game/Actor/Action/actionSendSignalForSignalFlowAct.cpp similarity index 88% rename from src/Game/AI/Action/actionSendSignalForSignalFlowAct.cpp rename to src/Game/Actor/Action/actionSendSignalForSignalFlowAct.cpp index b2b54b69..7af7e635 100644 --- a/src/Game/AI/Action/actionSendSignalForSignalFlowAct.cpp +++ b/src/Game/Actor/Action/actionSendSignalForSignalFlowAct.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSendSignalForSignalFlowAct.h" +#include "Game/Actor/Action/actionSendSignalForSignalFlowAct.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSendSignalForSignalFlowAct.h b/src/Game/Actor/Action/actionSendSignalForSignalFlowAct.h similarity index 100% rename from src/Game/AI/Action/actionSendSignalForSignalFlowAct.h rename to src/Game/Actor/Action/actionSendSignalForSignalFlowAct.h diff --git a/src/Game/AI/Action/actionSendTargetActorRequestShareAwn.cpp b/src/Game/Actor/Action/actionSendTargetActorRequestShareAwn.cpp similarity index 92% rename from src/Game/AI/Action/actionSendTargetActorRequestShareAwn.cpp rename to src/Game/Actor/Action/actionSendTargetActorRequestShareAwn.cpp index fe1552dc..0ac20199 100644 --- a/src/Game/AI/Action/actionSendTargetActorRequestShareAwn.cpp +++ b/src/Game/Actor/Action/actionSendTargetActorRequestShareAwn.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSendTargetActorRequestShareAwn.h" +#include "Game/Actor/Action/actionSendTargetActorRequestShareAwn.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSendTargetActorRequestShareAwn.h b/src/Game/Actor/Action/actionSendTargetActorRequestShareAwn.h similarity index 90% rename from src/Game/AI/Action/actionSendTargetActorRequestShareAwn.h rename to src/Game/Actor/Action/actionSendTargetActorRequestShareAwn.h index 1e4f6f83..b5a2f5aa 100644 --- a/src/Game/AI/Action/actionSendTargetActorRequestShareAwn.h +++ b/src/Game/Actor/Action/actionSendTargetActorRequestShareAwn.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionSendMessageToTargetActor.h" +#include "Game/Actor/Action/actionSendMessageToTargetActor.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSeqPunchByASEvent.cpp b/src/Game/Actor/Action/actionSeqPunchByASEvent.cpp similarity index 93% rename from src/Game/AI/Action/actionSeqPunchByASEvent.cpp rename to src/Game/Actor/Action/actionSeqPunchByASEvent.cpp index 87000153..def5eb1a 100644 --- a/src/Game/AI/Action/actionSeqPunchByASEvent.cpp +++ b/src/Game/Actor/Action/actionSeqPunchByASEvent.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSeqPunchByASEvent.h" +#include "Game/Actor/Action/actionSeqPunchByASEvent.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSeqPunchByASEvent.h b/src/Game/Actor/Action/actionSeqPunchByASEvent.h similarity index 93% rename from src/Game/AI/Action/actionSeqPunchByASEvent.h rename to src/Game/Actor/Action/actionSeqPunchByASEvent.h index 4675c3cd..fc9b143b 100644 --- a/src/Game/AI/Action/actionSeqPunchByASEvent.h +++ b/src/Game/Actor/Action/actionSeqPunchByASEvent.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionActionWithAS.h" +#include "Game/Actor/Action/actionActionWithAS.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSetActorNameToGameDataString.cpp b/src/Game/Actor/Action/actionSetActorNameToGameDataString.cpp similarity index 88% rename from src/Game/AI/Action/actionSetActorNameToGameDataString.cpp rename to src/Game/Actor/Action/actionSetActorNameToGameDataString.cpp index bffcf195..f0a1ef2f 100644 --- a/src/Game/AI/Action/actionSetActorNameToGameDataString.cpp +++ b/src/Game/Actor/Action/actionSetActorNameToGameDataString.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSetActorNameToGameDataString.h" +#include "Game/Actor/Action/actionSetActorNameToGameDataString.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSetActorNameToGameDataString.h b/src/Game/Actor/Action/actionSetActorNameToGameDataString.h similarity index 100% rename from src/Game/AI/Action/actionSetActorNameToGameDataString.h rename to src/Game/Actor/Action/actionSetActorNameToGameDataString.h diff --git a/src/Game/AI/Action/actionSetBloodyMoonEnv.cpp b/src/Game/Actor/Action/actionSetBloodyMoonEnv.cpp similarity index 91% rename from src/Game/AI/Action/actionSetBloodyMoonEnv.cpp rename to src/Game/Actor/Action/actionSetBloodyMoonEnv.cpp index a7c09eb1..5382853a 100644 --- a/src/Game/AI/Action/actionSetBloodyMoonEnv.cpp +++ b/src/Game/Actor/Action/actionSetBloodyMoonEnv.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSetBloodyMoonEnv.h" +#include "Game/Actor/Action/actionSetBloodyMoonEnv.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSetBloodyMoonEnv.h b/src/Game/Actor/Action/actionSetBloodyMoonEnv.h similarity index 100% rename from src/Game/AI/Action/actionSetBloodyMoonEnv.h rename to src/Game/Actor/Action/actionSetBloodyMoonEnv.h diff --git a/src/Game/AI/Action/actionSetChallengeIcon.cpp b/src/Game/Actor/Action/actionSetChallengeIcon.cpp similarity index 87% rename from src/Game/AI/Action/actionSetChallengeIcon.cpp rename to src/Game/Actor/Action/actionSetChallengeIcon.cpp index 43ef43c3..5188f3be 100644 --- a/src/Game/AI/Action/actionSetChallengeIcon.cpp +++ b/src/Game/Actor/Action/actionSetChallengeIcon.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSetChallengeIcon.h" +#include "Game/Actor/Action/actionSetChallengeIcon.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSetChallengeIcon.h b/src/Game/Actor/Action/actionSetChallengeIcon.h similarity index 100% rename from src/Game/AI/Action/actionSetChallengeIcon.h rename to src/Game/Actor/Action/actionSetChallengeIcon.h diff --git a/src/Game/AI/Action/actionSetChemicalWeaponPower.cpp b/src/Game/Actor/Action/actionSetChemicalWeaponPower.cpp similarity index 91% rename from src/Game/AI/Action/actionSetChemicalWeaponPower.cpp rename to src/Game/Actor/Action/actionSetChemicalWeaponPower.cpp index 143ee50a..e7759118 100644 --- a/src/Game/AI/Action/actionSetChemicalWeaponPower.cpp +++ b/src/Game/Actor/Action/actionSetChemicalWeaponPower.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSetChemicalWeaponPower.h" +#include "Game/Actor/Action/actionSetChemicalWeaponPower.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSetChemicalWeaponPower.h b/src/Game/Actor/Action/actionSetChemicalWeaponPower.h similarity index 100% rename from src/Game/AI/Action/actionSetChemicalWeaponPower.h rename to src/Game/Actor/Action/actionSetChemicalWeaponPower.h diff --git a/src/Game/AI/Action/actionSetComebackPosition.cpp b/src/Game/Actor/Action/actionSetComebackPosition.cpp similarity index 91% rename from src/Game/AI/Action/actionSetComebackPosition.cpp rename to src/Game/Actor/Action/actionSetComebackPosition.cpp index c422168d..4f2b3666 100644 --- a/src/Game/AI/Action/actionSetComebackPosition.cpp +++ b/src/Game/Actor/Action/actionSetComebackPosition.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSetComebackPosition.h" +#include "Game/Actor/Action/actionSetComebackPosition.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSetComebackPosition.h b/src/Game/Actor/Action/actionSetComebackPosition.h similarity index 91% rename from src/Game/AI/Action/actionSetComebackPosition.h rename to src/Game/Actor/Action/actionSetComebackPosition.h index 4d387fe0..18d46a35 100644 --- a/src/Game/AI/Action/actionSetComebackPosition.h +++ b/src/Game/Actor/Action/actionSetComebackPosition.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionAreaTagAction.h" +#include "Game/Actor/Area/Action/actionAreaTagAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSetCookItemInDemo.cpp b/src/Game/Actor/Action/actionSetCookItemInDemo.cpp similarity index 96% rename from src/Game/AI/Action/actionSetCookItemInDemo.cpp rename to src/Game/Actor/Action/actionSetCookItemInDemo.cpp index df8b987a..302cbf59 100644 --- a/src/Game/AI/Action/actionSetCookItemInDemo.cpp +++ b/src/Game/Actor/Action/actionSetCookItemInDemo.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSetCookItemInDemo.h" +#include "Game/Actor/Action/actionSetCookItemInDemo.h" #include "Game/Cooking/cookManager.h" #include "Game/UI/uiPauseMenuDataMgr.h" diff --git a/src/Game/AI/Action/actionSetCookItemInDemo.h b/src/Game/Actor/Action/actionSetCookItemInDemo.h similarity index 100% rename from src/Game/AI/Action/actionSetCookItemInDemo.h rename to src/Game/Actor/Action/actionSetCookItemInDemo.h diff --git a/src/Game/AI/Action/actionSetCurrentDungeonClearFlag.cpp b/src/Game/Actor/Action/actionSetCurrentDungeonClearFlag.cpp similarity index 86% rename from src/Game/AI/Action/actionSetCurrentDungeonClearFlag.cpp rename to src/Game/Actor/Action/actionSetCurrentDungeonClearFlag.cpp index 410e725a..e790decf 100644 --- a/src/Game/AI/Action/actionSetCurrentDungeonClearFlag.cpp +++ b/src/Game/Actor/Action/actionSetCurrentDungeonClearFlag.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSetCurrentDungeonClearFlag.h" +#include "Game/Actor/Action/actionSetCurrentDungeonClearFlag.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSetCurrentDungeonClearFlag.h b/src/Game/Actor/Action/actionSetCurrentDungeonClearFlag.h similarity index 100% rename from src/Game/AI/Action/actionSetCurrentDungeonClearFlag.h rename to src/Game/Actor/Action/actionSetCurrentDungeonClearFlag.h diff --git a/src/Game/AI/Action/actionSetDispHeartGauge.cpp b/src/Game/Actor/Action/actionSetDispHeartGauge.cpp similarity index 89% rename from src/Game/AI/Action/actionSetDispHeartGauge.cpp rename to src/Game/Actor/Action/actionSetDispHeartGauge.cpp index 5ab89269..17cb0a80 100644 --- a/src/Game/AI/Action/actionSetDispHeartGauge.cpp +++ b/src/Game/Actor/Action/actionSetDispHeartGauge.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSetDispHeartGauge.h" +#include "Game/Actor/Action/actionSetDispHeartGauge.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSetDispHeartGauge.h b/src/Game/Actor/Action/actionSetDispHeartGauge.h similarity index 100% rename from src/Game/AI/Action/actionSetDispHeartGauge.h rename to src/Game/Actor/Action/actionSetDispHeartGauge.h diff --git a/src/Game/AI/Action/actionSetDispStaminaGauge.cpp b/src/Game/Actor/Action/actionSetDispStaminaGauge.cpp similarity index 88% rename from src/Game/AI/Action/actionSetDispStaminaGauge.cpp rename to src/Game/Actor/Action/actionSetDispStaminaGauge.cpp index ea094e03..d8558d29 100644 --- a/src/Game/AI/Action/actionSetDispStaminaGauge.cpp +++ b/src/Game/Actor/Action/actionSetDispStaminaGauge.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSetDispStaminaGauge.h" +#include "Game/Actor/Action/actionSetDispStaminaGauge.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSetDispStaminaGauge.h b/src/Game/Actor/Action/actionSetDispStaminaGauge.h similarity index 100% rename from src/Game/AI/Action/actionSetDispStaminaGauge.h rename to src/Game/Actor/Action/actionSetDispStaminaGauge.h diff --git a/src/Game/AI/Action/actionSetEnableRayHit.cpp b/src/Game/Actor/Action/actionSetEnableRayHit.cpp similarity index 91% rename from src/Game/AI/Action/actionSetEnableRayHit.cpp rename to src/Game/Actor/Action/actionSetEnableRayHit.cpp index 533d7570..1fe5571a 100644 --- a/src/Game/AI/Action/actionSetEnableRayHit.cpp +++ b/src/Game/Actor/Action/actionSetEnableRayHit.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSetEnableRayHit.h" +#include "Game/Actor/Action/actionSetEnableRayHit.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSetEnableRayHit.h b/src/Game/Actor/Action/actionSetEnableRayHit.h similarity index 100% rename from src/Game/AI/Action/actionSetEnableRayHit.h rename to src/Game/Actor/Action/actionSetEnableRayHit.h diff --git a/src/Game/AI/Action/actionSetEnableWaterHit.cpp b/src/Game/Actor/Action/actionSetEnableWaterHit.cpp similarity index 92% rename from src/Game/AI/Action/actionSetEnableWaterHit.cpp rename to src/Game/Actor/Action/actionSetEnableWaterHit.cpp index 05e03b82..d078ba44 100644 --- a/src/Game/AI/Action/actionSetEnableWaterHit.cpp +++ b/src/Game/Actor/Action/actionSetEnableWaterHit.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSetEnableWaterHit.h" +#include "Game/Actor/Action/actionSetEnableWaterHit.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSetEnableWaterHit.h b/src/Game/Actor/Action/actionSetEnableWaterHit.h similarity index 100% rename from src/Game/AI/Action/actionSetEnableWaterHit.h rename to src/Game/Actor/Action/actionSetEnableWaterHit.h diff --git a/src/Game/AI/Action/actionSetEnterDungeonFlag.cpp b/src/Game/Actor/Action/actionSetEnterDungeonFlag.cpp similarity index 86% rename from src/Game/AI/Action/actionSetEnterDungeonFlag.cpp rename to src/Game/Actor/Action/actionSetEnterDungeonFlag.cpp index 57520ba8..b1a4ef7d 100644 --- a/src/Game/AI/Action/actionSetEnterDungeonFlag.cpp +++ b/src/Game/Actor/Action/actionSetEnterDungeonFlag.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSetEnterDungeonFlag.h" +#include "Game/Actor/Action/actionSetEnterDungeonFlag.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSetEnterDungeonFlag.h b/src/Game/Actor/Action/actionSetEnterDungeonFlag.h similarity index 100% rename from src/Game/AI/Action/actionSetEnterDungeonFlag.h rename to src/Game/Actor/Action/actionSetEnterDungeonFlag.h diff --git a/src/Game/AI/Action/actionSetExtraEnergyOfPlayer.cpp b/src/Game/Actor/Action/actionSetExtraEnergyOfPlayer.cpp similarity index 88% rename from src/Game/AI/Action/actionSetExtraEnergyOfPlayer.cpp rename to src/Game/Actor/Action/actionSetExtraEnergyOfPlayer.cpp index 5077b957..47b734fe 100644 --- a/src/Game/AI/Action/actionSetExtraEnergyOfPlayer.cpp +++ b/src/Game/Actor/Action/actionSetExtraEnergyOfPlayer.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSetExtraEnergyOfPlayer.h" +#include "Game/Actor/Action/actionSetExtraEnergyOfPlayer.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSetExtraEnergyOfPlayer.h b/src/Game/Actor/Action/actionSetExtraEnergyOfPlayer.h similarity index 100% rename from src/Game/AI/Action/actionSetExtraEnergyOfPlayer.h rename to src/Game/Actor/Action/actionSetExtraEnergyOfPlayer.h diff --git a/src/Game/AI/Action/actionSetExtraLifeOfPlayer.cpp b/src/Game/Actor/Action/actionSetExtraLifeOfPlayer.cpp similarity index 88% rename from src/Game/AI/Action/actionSetExtraLifeOfPlayer.cpp rename to src/Game/Actor/Action/actionSetExtraLifeOfPlayer.cpp index 8da902d3..20773ffd 100644 --- a/src/Game/AI/Action/actionSetExtraLifeOfPlayer.cpp +++ b/src/Game/Actor/Action/actionSetExtraLifeOfPlayer.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSetExtraLifeOfPlayer.h" +#include "Game/Actor/Action/actionSetExtraLifeOfPlayer.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSetExtraLifeOfPlayer.h b/src/Game/Actor/Action/actionSetExtraLifeOfPlayer.h similarity index 100% rename from src/Game/AI/Action/actionSetExtraLifeOfPlayer.h rename to src/Game/Actor/Action/actionSetExtraLifeOfPlayer.h diff --git a/src/Game/AI/Action/actionSetFrameASPlay.cpp b/src/Game/Actor/Action/actionSetFrameASPlay.cpp similarity index 94% rename from src/Game/AI/Action/actionSetFrameASPlay.cpp rename to src/Game/Actor/Action/actionSetFrameASPlay.cpp index 26073214..3a9b34be 100644 --- a/src/Game/AI/Action/actionSetFrameASPlay.cpp +++ b/src/Game/Actor/Action/actionSetFrameASPlay.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSetFrameASPlay.h" +#include "Game/Actor/Action/actionSetFrameASPlay.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSetFrameASPlay.h b/src/Game/Actor/Action/actionSetFrameASPlay.h similarity index 100% rename from src/Game/AI/Action/actionSetFrameASPlay.h rename to src/Game/Actor/Action/actionSetFrameASPlay.h diff --git a/src/Game/AI/Action/actionSetGetFlag.cpp b/src/Game/Actor/Action/actionSetGetFlag.cpp similarity index 87% rename from src/Game/AI/Action/actionSetGetFlag.cpp rename to src/Game/Actor/Action/actionSetGetFlag.cpp index 00c54a85..e9cef83d 100644 --- a/src/Game/AI/Action/actionSetGetFlag.cpp +++ b/src/Game/Actor/Action/actionSetGetFlag.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSetGetFlag.h" +#include "Game/Actor/Action/actionSetGetFlag.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSetGetFlag.h b/src/Game/Actor/Action/actionSetGetFlag.h similarity index 88% rename from src/Game/AI/Action/actionSetGetFlag.h rename to src/Game/Actor/Action/actionSetGetFlag.h index 02e4ce7a..bb45ac0c 100644 --- a/src/Game/AI/Action/actionSetGetFlag.h +++ b/src/Game/Actor/Action/actionSetGetFlag.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionSetGetFlagBase.h" +#include "Game/Actor/Action/actionSetGetFlagBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSetGetFlagBase.cpp b/src/Game/Actor/Action/actionSetGetFlagBase.cpp similarity index 86% rename from src/Game/AI/Action/actionSetGetFlagBase.cpp rename to src/Game/Actor/Action/actionSetGetFlagBase.cpp index 35a75318..c96e3333 100644 --- a/src/Game/AI/Action/actionSetGetFlagBase.cpp +++ b/src/Game/Actor/Action/actionSetGetFlagBase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSetGetFlagBase.h" +#include "Game/Actor/Action/actionSetGetFlagBase.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSetGetFlagBase.h b/src/Game/Actor/Action/actionSetGetFlagBase.h similarity index 100% rename from src/Game/AI/Action/actionSetGetFlagBase.h rename to src/Game/Actor/Action/actionSetGetFlagBase.h diff --git a/src/Game/AI/Action/actionSetGetFlagByActorName.cpp b/src/Game/Actor/Action/actionSetGetFlagByActorName.cpp similarity index 88% rename from src/Game/AI/Action/actionSetGetFlagByActorName.cpp rename to src/Game/Actor/Action/actionSetGetFlagByActorName.cpp index f056957c..622e4b99 100644 --- a/src/Game/AI/Action/actionSetGetFlagByActorName.cpp +++ b/src/Game/Actor/Action/actionSetGetFlagByActorName.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSetGetFlagByActorName.h" +#include "Game/Actor/Action/actionSetGetFlagByActorName.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSetGetFlagByActorName.h b/src/Game/Actor/Action/actionSetGetFlagByActorName.h similarity index 90% rename from src/Game/AI/Action/actionSetGetFlagByActorName.h rename to src/Game/Actor/Action/actionSetGetFlagByActorName.h index a01d1b92..cd0cfbcd 100644 --- a/src/Game/AI/Action/actionSetGetFlagByActorName.h +++ b/src/Game/Actor/Action/actionSetGetFlagByActorName.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionSetGetFlagBase.h" +#include "Game/Actor/Action/actionSetGetFlagBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSetGravityFactor.cpp b/src/Game/Actor/Action/actionSetGravityFactor.cpp similarity index 92% rename from src/Game/AI/Action/actionSetGravityFactor.cpp rename to src/Game/Actor/Action/actionSetGravityFactor.cpp index 6beb3bb4..71a6908d 100644 --- a/src/Game/AI/Action/actionSetGravityFactor.cpp +++ b/src/Game/Actor/Action/actionSetGravityFactor.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSetGravityFactor.h" +#include "Game/Actor/Action/actionSetGravityFactor.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSetGravityFactor.h b/src/Game/Actor/Action/actionSetGravityFactor.h similarity index 100% rename from src/Game/AI/Action/actionSetGravityFactor.h rename to src/Game/Actor/Action/actionSetGravityFactor.h diff --git a/src/Game/AI/Action/actionSetHorseFamiliarityPassedFlag.cpp b/src/Game/Actor/Action/actionSetHorseFamiliarityPassedFlag.cpp similarity index 86% rename from src/Game/AI/Action/actionSetHorseFamiliarityPassedFlag.cpp rename to src/Game/Actor/Action/actionSetHorseFamiliarityPassedFlag.cpp index 5a1e3d7e..008664b6 100644 --- a/src/Game/AI/Action/actionSetHorseFamiliarityPassedFlag.cpp +++ b/src/Game/Actor/Action/actionSetHorseFamiliarityPassedFlag.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSetHorseFamiliarityPassedFlag.h" +#include "Game/Actor/Action/actionSetHorseFamiliarityPassedFlag.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSetHorseFamiliarityPassedFlag.h b/src/Game/Actor/Action/actionSetHorseFamiliarityPassedFlag.h similarity index 100% rename from src/Game/AI/Action/actionSetHorseFamiliarityPassedFlag.h rename to src/Game/Actor/Action/actionSetHorseFamiliarityPassedFlag.h diff --git a/src/Game/AI/Action/actionSetImpulseDamageMin.cpp b/src/Game/Actor/Action/actionSetImpulseDamageMin.cpp similarity index 93% rename from src/Game/AI/Action/actionSetImpulseDamageMin.cpp rename to src/Game/Actor/Action/actionSetImpulseDamageMin.cpp index 801a4d02..c189d664 100644 --- a/src/Game/AI/Action/actionSetImpulseDamageMin.cpp +++ b/src/Game/Actor/Action/actionSetImpulseDamageMin.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSetImpulseDamageMin.h" +#include "Game/Actor/Action/actionSetImpulseDamageMin.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSetImpulseDamageMin.h b/src/Game/Actor/Action/actionSetImpulseDamageMin.h similarity index 100% rename from src/Game/AI/Action/actionSetImpulseDamageMin.h rename to src/Game/Actor/Action/actionSetImpulseDamageMin.h diff --git a/src/Game/AI/Action/actionSetInstEventFlag.cpp b/src/Game/Actor/Action/actionSetInstEventFlag.cpp similarity index 86% rename from src/Game/AI/Action/actionSetInstEventFlag.cpp rename to src/Game/Actor/Action/actionSetInstEventFlag.cpp index 4c55f299..3e261aa2 100644 --- a/src/Game/AI/Action/actionSetInstEventFlag.cpp +++ b/src/Game/Actor/Action/actionSetInstEventFlag.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSetInstEventFlag.h" +#include "Game/Actor/Action/actionSetInstEventFlag.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSetInstEventFlag.h b/src/Game/Actor/Action/actionSetInstEventFlag.h similarity index 100% rename from src/Game/AI/Action/actionSetInstEventFlag.h rename to src/Game/Actor/Action/actionSetInstEventFlag.h diff --git a/src/Game/AI/Action/actionSetInstantTemperture.cpp b/src/Game/Actor/Action/actionSetInstantTemperture.cpp similarity index 91% rename from src/Game/AI/Action/actionSetInstantTemperture.cpp rename to src/Game/Actor/Action/actionSetInstantTemperture.cpp index 2b511493..00fe6234 100644 --- a/src/Game/AI/Action/actionSetInstantTemperture.cpp +++ b/src/Game/Actor/Action/actionSetInstantTemperture.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSetInstantTemperture.h" +#include "Game/Actor/Action/actionSetInstantTemperture.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSetInstantTemperture.h b/src/Game/Actor/Action/actionSetInstantTemperture.h similarity index 100% rename from src/Game/AI/Action/actionSetInstantTemperture.h rename to src/Game/Actor/Action/actionSetInstantTemperture.h diff --git a/src/Game/AI/Action/actionSetLinkTagBasic.cpp b/src/Game/Actor/Action/actionSetLinkTagBasic.cpp similarity index 93% rename from src/Game/AI/Action/actionSetLinkTagBasic.cpp rename to src/Game/Actor/Action/actionSetLinkTagBasic.cpp index 8d20785f..55a2c01c 100644 --- a/src/Game/AI/Action/actionSetLinkTagBasic.cpp +++ b/src/Game/Actor/Action/actionSetLinkTagBasic.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSetLinkTagBasic.h" +#include "Game/Actor/Action/actionSetLinkTagBasic.h" #include "KingSystem/ActorSystem/actActor.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSetLinkTagBasic.h b/src/Game/Actor/Action/actionSetLinkTagBasic.h similarity index 100% rename from src/Game/AI/Action/actionSetLinkTagBasic.h rename to src/Game/Actor/Action/actionSetLinkTagBasic.h diff --git a/src/Game/AI/Action/actionSetMaterialVisible.cpp b/src/Game/Actor/Action/actionSetMaterialVisible.cpp similarity index 88% rename from src/Game/AI/Action/actionSetMaterialVisible.cpp rename to src/Game/Actor/Action/actionSetMaterialVisible.cpp index 4d83ab39..51b67d2f 100644 --- a/src/Game/AI/Action/actionSetMaterialVisible.cpp +++ b/src/Game/Actor/Action/actionSetMaterialVisible.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSetMaterialVisible.h" +#include "Game/Actor/Action/actionSetMaterialVisible.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSetMaterialVisible.h b/src/Game/Actor/Action/actionSetMaterialVisible.h similarity index 100% rename from src/Game/AI/Action/actionSetMaterialVisible.h rename to src/Game/Actor/Action/actionSetMaterialVisible.h diff --git a/src/Game/AI/Action/actionSetOpenState.cpp b/src/Game/Actor/Action/actionSetOpenState.cpp similarity index 88% rename from src/Game/AI/Action/actionSetOpenState.cpp rename to src/Game/Actor/Action/actionSetOpenState.cpp index c205eb5f..6eeeab30 100644 --- a/src/Game/AI/Action/actionSetOpenState.cpp +++ b/src/Game/Actor/Action/actionSetOpenState.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSetOpenState.h" +#include "Game/Actor/Action/actionSetOpenState.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSetOpenState.h b/src/Game/Actor/Action/actionSetOpenState.h similarity index 100% rename from src/Game/AI/Action/actionSetOpenState.h rename to src/Game/Actor/Action/actionSetOpenState.h diff --git a/src/Game/AI/Action/actionSetOwnedHorseAS.cpp b/src/Game/Actor/Action/actionSetOwnedHorseAS.cpp similarity index 87% rename from src/Game/AI/Action/actionSetOwnedHorseAS.cpp rename to src/Game/Actor/Action/actionSetOwnedHorseAS.cpp index d945c566..0e087998 100644 --- a/src/Game/AI/Action/actionSetOwnedHorseAS.cpp +++ b/src/Game/Actor/Action/actionSetOwnedHorseAS.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSetOwnedHorseAS.h" +#include "Game/Actor/Action/actionSetOwnedHorseAS.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSetOwnedHorseAS.h b/src/Game/Actor/Action/actionSetOwnedHorseAS.h similarity index 100% rename from src/Game/AI/Action/actionSetOwnedHorseAS.h rename to src/Game/Actor/Action/actionSetOwnedHorseAS.h diff --git a/src/Game/AI/Action/actionSetPlayerStateToUnequipAndWait.cpp b/src/Game/Actor/Action/actionSetPlayerStateToUnequipAndWait.cpp similarity index 86% rename from src/Game/AI/Action/actionSetPlayerStateToUnequipAndWait.cpp rename to src/Game/Actor/Action/actionSetPlayerStateToUnequipAndWait.cpp index 6133d411..77339db0 100644 --- a/src/Game/AI/Action/actionSetPlayerStateToUnequipAndWait.cpp +++ b/src/Game/Actor/Action/actionSetPlayerStateToUnequipAndWait.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSetPlayerStateToUnequipAndWait.h" +#include "Game/Actor/Action/actionSetPlayerStateToUnequipAndWait.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSetPlayerStateToUnequipAndWait.h b/src/Game/Actor/Action/actionSetPlayerStateToUnequipAndWait.h similarity index 100% rename from src/Game/AI/Action/actionSetPlayerStateToUnequipAndWait.h rename to src/Game/Actor/Action/actionSetPlayerStateToUnequipAndWait.h diff --git a/src/Game/AI/Action/actionSetRequestAttention.cpp b/src/Game/Actor/Action/actionSetRequestAttention.cpp similarity index 92% rename from src/Game/AI/Action/actionSetRequestAttention.cpp rename to src/Game/Actor/Action/actionSetRequestAttention.cpp index 556b52f4..45565853 100644 --- a/src/Game/AI/Action/actionSetRequestAttention.cpp +++ b/src/Game/Actor/Action/actionSetRequestAttention.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSetRequestAttention.h" +#include "Game/Actor/Action/actionSetRequestAttention.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSetRequestAttention.h b/src/Game/Actor/Action/actionSetRequestAttention.h similarity index 100% rename from src/Game/AI/Action/actionSetRequestAttention.h rename to src/Game/Actor/Action/actionSetRequestAttention.h diff --git a/src/Game/AI/Action/actionSetResetPos.cpp b/src/Game/Actor/Action/actionSetResetPos.cpp similarity index 91% rename from src/Game/AI/Action/actionSetResetPos.cpp rename to src/Game/Actor/Action/actionSetResetPos.cpp index fc45811a..819f1c95 100644 --- a/src/Game/AI/Action/actionSetResetPos.cpp +++ b/src/Game/Actor/Action/actionSetResetPos.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSetResetPos.h" +#include "Game/Actor/Action/actionSetResetPos.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSetResetPos.h b/src/Game/Actor/Action/actionSetResetPos.h similarity index 100% rename from src/Game/AI/Action/actionSetResetPos.h rename to src/Game/Actor/Action/actionSetResetPos.h diff --git a/src/Game/AI/Action/actionSetRetryDataAction.cpp b/src/Game/Actor/Action/actionSetRetryDataAction.cpp similarity index 86% rename from src/Game/AI/Action/actionSetRetryDataAction.cpp rename to src/Game/Actor/Action/actionSetRetryDataAction.cpp index c3336ee1..6c8783cb 100644 --- a/src/Game/AI/Action/actionSetRetryDataAction.cpp +++ b/src/Game/Actor/Action/actionSetRetryDataAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSetRetryDataAction.h" +#include "Game/Actor/Action/actionSetRetryDataAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSetRetryDataAction.h b/src/Game/Actor/Action/actionSetRetryDataAction.h similarity index 100% rename from src/Game/AI/Action/actionSetRetryDataAction.h rename to src/Game/Actor/Action/actionSetRetryDataAction.h diff --git a/src/Game/AI/Action/actionSetTargetFrameMtx.cpp b/src/Game/Actor/Action/actionSetTargetFrameMtx.cpp similarity index 94% rename from src/Game/AI/Action/actionSetTargetFrameMtx.cpp rename to src/Game/Actor/Action/actionSetTargetFrameMtx.cpp index b6553027..3ccd2c0a 100644 --- a/src/Game/AI/Action/actionSetTargetFrameMtx.cpp +++ b/src/Game/Actor/Action/actionSetTargetFrameMtx.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSetTargetFrameMtx.h" +#include "Game/Actor/Action/actionSetTargetFrameMtx.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSetTargetFrameMtx.h b/src/Game/Actor/Action/actionSetTargetFrameMtx.h similarity index 100% rename from src/Game/AI/Action/actionSetTargetFrameMtx.h rename to src/Game/Actor/Action/actionSetTargetFrameMtx.h diff --git a/src/Game/AI/Action/actionSetTgIgnoreObstacle.cpp b/src/Game/Actor/Action/actionSetTgIgnoreObstacle.cpp similarity index 91% rename from src/Game/AI/Action/actionSetTgIgnoreObstacle.cpp rename to src/Game/Actor/Action/actionSetTgIgnoreObstacle.cpp index bf16a46f..3658b6df 100644 --- a/src/Game/AI/Action/actionSetTgIgnoreObstacle.cpp +++ b/src/Game/Actor/Action/actionSetTgIgnoreObstacle.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSetTgIgnoreObstacle.h" +#include "Game/Actor/Action/actionSetTgIgnoreObstacle.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSetTgIgnoreObstacle.h b/src/Game/Actor/Action/actionSetTgIgnoreObstacle.h similarity index 100% rename from src/Game/AI/Action/actionSetTgIgnoreObstacle.h rename to src/Game/Actor/Action/actionSetTgIgnoreObstacle.h diff --git a/src/Game/AI/Action/actionSetTreasure.cpp b/src/Game/Actor/Action/actionSetTreasure.cpp similarity index 89% rename from src/Game/AI/Action/actionSetTreasure.cpp rename to src/Game/Actor/Action/actionSetTreasure.cpp index b8e9dbc8..e239fea8 100644 --- a/src/Game/AI/Action/actionSetTreasure.cpp +++ b/src/Game/Actor/Action/actionSetTreasure.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSetTreasure.h" +#include "Game/Actor/Action/actionSetTreasure.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSetTreasure.h b/src/Game/Actor/Action/actionSetTreasure.h similarity index 100% rename from src/Game/AI/Action/actionSetTreasure.h rename to src/Game/Actor/Action/actionSetTreasure.h diff --git a/src/Game/AI/Action/actionSetTreasureBoxOpenAndClose.cpp b/src/Game/Actor/Action/actionSetTreasureBoxOpenAndClose.cpp similarity index 92% rename from src/Game/AI/Action/actionSetTreasureBoxOpenAndClose.cpp rename to src/Game/Actor/Action/actionSetTreasureBoxOpenAndClose.cpp index 7b40bfdf..7a68c074 100644 --- a/src/Game/AI/Action/actionSetTreasureBoxOpenAndClose.cpp +++ b/src/Game/Actor/Action/actionSetTreasureBoxOpenAndClose.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSetTreasureBoxOpenAndClose.h" +#include "Game/Actor/Action/actionSetTreasureBoxOpenAndClose.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSetTreasureBoxOpenAndClose.h b/src/Game/Actor/Action/actionSetTreasureBoxOpenAndClose.h similarity index 100% rename from src/Game/AI/Action/actionSetTreasureBoxOpenAndClose.h rename to src/Game/Actor/Action/actionSetTreasureBoxOpenAndClose.h diff --git a/src/Game/AI/Action/actionSetWanderPathIndex.cpp b/src/Game/Actor/Action/actionSetWanderPathIndex.cpp similarity index 86% rename from src/Game/AI/Action/actionSetWanderPathIndex.cpp rename to src/Game/Actor/Action/actionSetWanderPathIndex.cpp index 087aabdd..1c0ed4b3 100644 --- a/src/Game/AI/Action/actionSetWanderPathIndex.cpp +++ b/src/Game/Actor/Action/actionSetWanderPathIndex.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSetWanderPathIndex.h" +#include "Game/Actor/Action/actionSetWanderPathIndex.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSetWanderPathIndex.h b/src/Game/Actor/Action/actionSetWanderPathIndex.h similarity index 100% rename from src/Game/AI/Action/actionSetWanderPathIndex.h rename to src/Game/Actor/Action/actionSetWanderPathIndex.h diff --git a/src/Game/AI/Action/actionSetWorldRotOffsetFromTransBone.cpp b/src/Game/Actor/Action/actionSetWorldRotOffsetFromTransBone.cpp similarity index 91% rename from src/Game/AI/Action/actionSetWorldRotOffsetFromTransBone.cpp rename to src/Game/Actor/Action/actionSetWorldRotOffsetFromTransBone.cpp index b61d22d6..e188c7da 100644 --- a/src/Game/AI/Action/actionSetWorldRotOffsetFromTransBone.cpp +++ b/src/Game/Actor/Action/actionSetWorldRotOffsetFromTransBone.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSetWorldRotOffsetFromTransBone.h" +#include "Game/Actor/Action/actionSetWorldRotOffsetFromTransBone.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSetWorldRotOffsetFromTransBone.h b/src/Game/Actor/Action/actionSetWorldRotOffsetFromTransBone.h similarity index 100% rename from src/Game/AI/Action/actionSetWorldRotOffsetFromTransBone.h rename to src/Game/Actor/Action/actionSetWorldRotOffsetFromTransBone.h diff --git a/src/Game/AI/Action/actionSetupGetDemoModeNumUi.cpp b/src/Game/Actor/Action/actionSetupGetDemoModeNumUi.cpp similarity index 88% rename from src/Game/AI/Action/actionSetupGetDemoModeNumUi.cpp rename to src/Game/Actor/Action/actionSetupGetDemoModeNumUi.cpp index 3095a40b..d667b789 100644 --- a/src/Game/AI/Action/actionSetupGetDemoModeNumUi.cpp +++ b/src/Game/Actor/Action/actionSetupGetDemoModeNumUi.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSetupGetDemoModeNumUi.h" +#include "Game/Actor/Action/actionSetupGetDemoModeNumUi.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSetupGetDemoModeNumUi.h b/src/Game/Actor/Action/actionSetupGetDemoModeNumUi.h similarity index 100% rename from src/Game/AI/Action/actionSetupGetDemoModeNumUi.h rename to src/Game/Actor/Action/actionSetupGetDemoModeNumUi.h diff --git a/src/Game/AI/Action/actionShelterFromRain.cpp b/src/Game/Actor/Action/actionShelterFromRain.cpp similarity index 92% rename from src/Game/AI/Action/actionShelterFromRain.cpp rename to src/Game/Actor/Action/actionShelterFromRain.cpp index e0ccc976..01670c32 100644 --- a/src/Game/AI/Action/actionShelterFromRain.cpp +++ b/src/Game/Actor/Action/actionShelterFromRain.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionShelterFromRain.h" +#include "Game/Actor/Action/actionShelterFromRain.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionShelterFromRain.h b/src/Game/Actor/Action/actionShelterFromRain.h similarity index 91% rename from src/Game/AI/Action/actionShelterFromRain.h rename to src/Game/Actor/Action/actionShelterFromRain.h index 0bf45124..b8712bd3 100644 --- a/src/Game/AI/Action/actionShelterFromRain.h +++ b/src/Game/Actor/Action/actionShelterFromRain.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionAreaTagAction.h" +#include "Game/Actor/Area/Action/actionAreaTagAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionShiekSensorPlusDownloadDemo.cpp b/src/Game/Actor/Action/actionShiekSensorPlusDownloadDemo.cpp similarity index 92% rename from src/Game/AI/Action/actionShiekSensorPlusDownloadDemo.cpp rename to src/Game/Actor/Action/actionShiekSensorPlusDownloadDemo.cpp index c90daaa8..16a951b1 100644 --- a/src/Game/AI/Action/actionShiekSensorPlusDownloadDemo.cpp +++ b/src/Game/Actor/Action/actionShiekSensorPlusDownloadDemo.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionShiekSensorPlusDownloadDemo.h" +#include "Game/Actor/Action/actionShiekSensorPlusDownloadDemo.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionShiekSensorPlusDownloadDemo.h b/src/Game/Actor/Action/actionShiekSensorPlusDownloadDemo.h similarity index 100% rename from src/Game/AI/Action/actionShiekSensorPlusDownloadDemo.h rename to src/Game/Actor/Action/actionShiekSensorPlusDownloadDemo.h diff --git a/src/Game/AI/Action/actionShock.cpp b/src/Game/Actor/Action/actionShock.cpp similarity index 95% rename from src/Game/AI/Action/actionShock.cpp rename to src/Game/Actor/Action/actionShock.cpp index 1b3bc4ad..f22571fd 100644 --- a/src/Game/AI/Action/actionShock.cpp +++ b/src/Game/Actor/Action/actionShock.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionShock.h" +#include "Game/Actor/Action/actionShock.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionShock.h b/src/Game/Actor/Action/actionShock.h similarity index 100% rename from src/Game/AI/Action/actionShock.h rename to src/Game/Actor/Action/actionShock.h diff --git a/src/Game/AI/Action/actionShockDynamicWeapon.cpp b/src/Game/Actor/Action/actionShockDynamicWeapon.cpp similarity index 91% rename from src/Game/AI/Action/actionShockDynamicWeapon.cpp rename to src/Game/Actor/Action/actionShockDynamicWeapon.cpp index d5dfc61a..86a7b614 100644 --- a/src/Game/AI/Action/actionShockDynamicWeapon.cpp +++ b/src/Game/Actor/Action/actionShockDynamicWeapon.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionShockDynamicWeapon.h" +#include "Game/Actor/Action/actionShockDynamicWeapon.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionShockDynamicWeapon.h b/src/Game/Actor/Action/actionShockDynamicWeapon.h similarity index 93% rename from src/Game/AI/Action/actionShockDynamicWeapon.h rename to src/Game/Actor/Action/actionShockDynamicWeapon.h index 8cda570a..f3e362f6 100644 --- a/src/Game/AI/Action/actionShockDynamicWeapon.h +++ b/src/Game/Actor/Action/actionShockDynamicWeapon.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionShock.h" +#include "Game/Actor/Action/actionShock.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionShockWave.cpp b/src/Game/Actor/Action/actionShockWave.cpp similarity index 94% rename from src/Game/AI/Action/actionShockWave.cpp rename to src/Game/Actor/Action/actionShockWave.cpp index e6720353..41f6de07 100644 --- a/src/Game/AI/Action/actionShockWave.cpp +++ b/src/Game/Actor/Action/actionShockWave.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionShockWave.h" +#include "Game/Actor/Action/actionShockWave.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionShockWave.h b/src/Game/Actor/Action/actionShockWave.h similarity index 100% rename from src/Game/AI/Action/actionShockWave.h rename to src/Game/Actor/Action/actionShockWave.h diff --git a/src/Game/AI/Action/actionShootArrow.cpp b/src/Game/Actor/Action/actionShootArrow.cpp similarity index 87% rename from src/Game/AI/Action/actionShootArrow.cpp rename to src/Game/Actor/Action/actionShootArrow.cpp index bf2d74b5..8010c94b 100644 --- a/src/Game/AI/Action/actionShootArrow.cpp +++ b/src/Game/Actor/Action/actionShootArrow.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionShootArrow.h" +#include "Game/Actor/Action/actionShootArrow.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionShootArrow.h b/src/Game/Actor/Action/actionShootArrow.h similarity index 90% rename from src/Game/AI/Action/actionShootArrow.h rename to src/Game/Actor/Action/actionShootArrow.h index fc532b0f..4ab09b84 100644 --- a/src/Game/AI/Action/actionShootArrow.h +++ b/src/Game/Actor/Action/actionShootArrow.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionActionEx.h" +#include "Game/Actor/Action/actionActionEx.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionShootingStarBrightTower.cpp b/src/Game/Actor/Action/actionShootingStarBrightTower.cpp similarity index 92% rename from src/Game/AI/Action/actionShootingStarBrightTower.cpp rename to src/Game/Actor/Action/actionShootingStarBrightTower.cpp index 5652b7a7..519c3bbf 100644 --- a/src/Game/AI/Action/actionShootingStarBrightTower.cpp +++ b/src/Game/Actor/Action/actionShootingStarBrightTower.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionShootingStarBrightTower.h" +#include "Game/Actor/Action/actionShootingStarBrightTower.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionShootingStarBrightTower.h b/src/Game/Actor/Action/actionShootingStarBrightTower.h similarity index 100% rename from src/Game/AI/Action/actionShootingStarBrightTower.h rename to src/Game/Actor/Action/actionShootingStarBrightTower.h diff --git a/src/Game/AI/Action/actionShootingStartFlying.cpp b/src/Game/Actor/Action/actionShootingStartFlying.cpp similarity index 94% rename from src/Game/AI/Action/actionShootingStartFlying.cpp rename to src/Game/Actor/Action/actionShootingStartFlying.cpp index 4661686b..431dfae8 100644 --- a/src/Game/AI/Action/actionShootingStartFlying.cpp +++ b/src/Game/Actor/Action/actionShootingStartFlying.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionShootingStartFlying.h" +#include "Game/Actor/Action/actionShootingStartFlying.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionShootingStartFlying.h b/src/Game/Actor/Action/actionShootingStartFlying.h similarity index 100% rename from src/Game/AI/Action/actionShootingStartFlying.h rename to src/Game/Actor/Action/actionShootingStartFlying.h diff --git a/src/Game/AI/Action/actionShopFixedItemNum.cpp b/src/Game/Actor/Action/actionShopFixedItemNum.cpp similarity index 92% rename from src/Game/AI/Action/actionShopFixedItemNum.cpp rename to src/Game/Actor/Action/actionShopFixedItemNum.cpp index 5394cd5c..39070569 100644 --- a/src/Game/AI/Action/actionShopFixedItemNum.cpp +++ b/src/Game/Actor/Action/actionShopFixedItemNum.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionShopFixedItemNum.h" +#include "Game/Actor/Action/actionShopFixedItemNum.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionShopFixedItemNum.h b/src/Game/Actor/Action/actionShopFixedItemNum.h similarity index 100% rename from src/Game/AI/Action/actionShopFixedItemNum.h rename to src/Game/Actor/Action/actionShopFixedItemNum.h diff --git a/src/Game/AI/Action/actionShowMemoryPhoto.cpp b/src/Game/Actor/Action/actionShowMemoryPhoto.cpp similarity index 87% rename from src/Game/AI/Action/actionShowMemoryPhoto.cpp rename to src/Game/Actor/Action/actionShowMemoryPhoto.cpp index e9f7149a..f6eac96a 100644 --- a/src/Game/AI/Action/actionShowMemoryPhoto.cpp +++ b/src/Game/Actor/Action/actionShowMemoryPhoto.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionShowMemoryPhoto.h" +#include "Game/Actor/Action/actionShowMemoryPhoto.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionShowMemoryPhoto.h b/src/Game/Actor/Action/actionShowMemoryPhoto.h similarity index 100% rename from src/Game/AI/Action/actionShowMemoryPhoto.h rename to src/Game/Actor/Action/actionShowMemoryPhoto.h diff --git a/src/Game/AI/Action/actionShowPhoto.cpp b/src/Game/Actor/Action/actionShowPhoto.cpp similarity index 87% rename from src/Game/AI/Action/actionShowPhoto.cpp rename to src/Game/Actor/Action/actionShowPhoto.cpp index c0903c99..0f5867f5 100644 --- a/src/Game/AI/Action/actionShowPhoto.cpp +++ b/src/Game/Actor/Action/actionShowPhoto.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionShowPhoto.h" +#include "Game/Actor/Action/actionShowPhoto.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionShowPhoto.h b/src/Game/Actor/Action/actionShowPhoto.h similarity index 100% rename from src/Game/AI/Action/actionShowPhoto.h rename to src/Game/Actor/Action/actionShowPhoto.h diff --git a/src/Game/AI/Action/actionShutterClose.cpp b/src/Game/Actor/Action/actionShutterClose.cpp similarity index 93% rename from src/Game/AI/Action/actionShutterClose.cpp rename to src/Game/Actor/Action/actionShutterClose.cpp index ec76c7e7..00a8a53f 100644 --- a/src/Game/AI/Action/actionShutterClose.cpp +++ b/src/Game/Actor/Action/actionShutterClose.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionShutterClose.h" +#include "Game/Actor/Action/actionShutterClose.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionShutterClose.h b/src/Game/Actor/Action/actionShutterClose.h similarity index 94% rename from src/Game/AI/Action/actionShutterClose.h rename to src/Game/Actor/Action/actionShutterClose.h index aed61bc2..39f42d1e 100644 --- a/src/Game/AI/Action/actionShutterClose.h +++ b/src/Game/Actor/Action/actionShutterClose.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionActionEx.h" +#include "Game/Actor/Action/actionActionEx.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionShutterCloseWait.cpp b/src/Game/Actor/Action/actionShutterCloseWait.cpp similarity index 91% rename from src/Game/AI/Action/actionShutterCloseWait.cpp rename to src/Game/Actor/Action/actionShutterCloseWait.cpp index 14744134..a5740469 100644 --- a/src/Game/AI/Action/actionShutterCloseWait.cpp +++ b/src/Game/Actor/Action/actionShutterCloseWait.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionShutterCloseWait.h" +#include "Game/Actor/Action/actionShutterCloseWait.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionShutterCloseWait.h b/src/Game/Actor/Action/actionShutterCloseWait.h similarity index 92% rename from src/Game/AI/Action/actionShutterCloseWait.h rename to src/Game/Actor/Action/actionShutterCloseWait.h index 250a0a35..c92f9af5 100644 --- a/src/Game/AI/Action/actionShutterCloseWait.h +++ b/src/Game/Actor/Action/actionShutterCloseWait.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionActionEx.h" +#include "Game/Actor/Action/actionActionEx.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionShutterOpen.cpp b/src/Game/Actor/Action/actionShutterOpen.cpp similarity index 93% rename from src/Game/AI/Action/actionShutterOpen.cpp rename to src/Game/Actor/Action/actionShutterOpen.cpp index b356763d..2d39d6be 100644 --- a/src/Game/AI/Action/actionShutterOpen.cpp +++ b/src/Game/Actor/Action/actionShutterOpen.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionShutterOpen.h" +#include "Game/Actor/Action/actionShutterOpen.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionShutterOpen.h b/src/Game/Actor/Action/actionShutterOpen.h similarity index 95% rename from src/Game/AI/Action/actionShutterOpen.h rename to src/Game/Actor/Action/actionShutterOpen.h index 40588b82..b9844347 100644 --- a/src/Game/AI/Action/actionShutterOpen.h +++ b/src/Game/Actor/Action/actionShutterOpen.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionActionEx.h" +#include "Game/Actor/Action/actionActionEx.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionShutterOpenWait.cpp b/src/Game/Actor/Action/actionShutterOpenWait.cpp similarity index 92% rename from src/Game/AI/Action/actionShutterOpenWait.cpp rename to src/Game/Actor/Action/actionShutterOpenWait.cpp index 30ebc939..1a609cee 100644 --- a/src/Game/AI/Action/actionShutterOpenWait.cpp +++ b/src/Game/Actor/Action/actionShutterOpenWait.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionShutterOpenWait.h" +#include "Game/Actor/Action/actionShutterOpenWait.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionShutterOpenWait.h b/src/Game/Actor/Action/actionShutterOpenWait.h similarity index 94% rename from src/Game/AI/Action/actionShutterOpenWait.h rename to src/Game/Actor/Action/actionShutterOpenWait.h index 3ab5cabb..7d8bc7da 100644 --- a/src/Game/AI/Action/actionShutterOpenWait.h +++ b/src/Game/Actor/Action/actionShutterOpenWait.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionActionEx.h" +#include "Game/Actor/Action/actionActionEx.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSideStep.cpp b/src/Game/Actor/Action/actionSideStep.cpp similarity index 94% rename from src/Game/AI/Action/actionSideStep.cpp rename to src/Game/Actor/Action/actionSideStep.cpp index 4cf9c8f0..66625bc6 100644 --- a/src/Game/AI/Action/actionSideStep.cpp +++ b/src/Game/Actor/Action/actionSideStep.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSideStep.h" +#include "Game/Actor/Action/actionSideStep.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSideStep.h b/src/Game/Actor/Action/actionSideStep.h similarity index 100% rename from src/Game/AI/Action/actionSideStep.h rename to src/Game/Actor/Action/actionSideStep.h diff --git a/src/Game/AI/Action/actionSideStepWait.cpp b/src/Game/Actor/Action/actionSideStepWait.cpp similarity index 95% rename from src/Game/AI/Action/actionSideStepWait.cpp rename to src/Game/Actor/Action/actionSideStepWait.cpp index c10799dc..242c72d2 100644 --- a/src/Game/AI/Action/actionSideStepWait.cpp +++ b/src/Game/Actor/Action/actionSideStepWait.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSideStepWait.h" +#include "Game/Actor/Action/actionSideStepWait.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSideStepWait.h b/src/Game/Actor/Action/actionSideStepWait.h similarity index 100% rename from src/Game/AI/Action/actionSideStepWait.h rename to src/Game/Actor/Action/actionSideStepWait.h diff --git a/src/Game/AI/Action/actionSideWalk.cpp b/src/Game/Actor/Action/actionSideWalk.cpp similarity index 93% rename from src/Game/AI/Action/actionSideWalk.cpp rename to src/Game/Actor/Action/actionSideWalk.cpp index f18a6b24..5452e453 100644 --- a/src/Game/AI/Action/actionSideWalk.cpp +++ b/src/Game/Actor/Action/actionSideWalk.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSideWalk.h" +#include "Game/Actor/Action/actionSideWalk.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSideWalk.h b/src/Game/Actor/Action/actionSideWalk.h similarity index 92% rename from src/Game/AI/Action/actionSideWalk.h rename to src/Game/Actor/Action/actionSideWalk.h index 66a4a3ca..5a15a34f 100644 --- a/src/Game/AI/Action/actionSideWalk.h +++ b/src/Game/Actor/Action/actionSideWalk.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionSideWalkBase.h" +#include "Game/Actor/Action/actionSideWalkBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSideWalkBase.cpp b/src/Game/Actor/Action/actionSideWalkBase.cpp similarity index 92% rename from src/Game/AI/Action/actionSideWalkBase.cpp rename to src/Game/Actor/Action/actionSideWalkBase.cpp index d25462d2..728394c0 100644 --- a/src/Game/AI/Action/actionSideWalkBase.cpp +++ b/src/Game/Actor/Action/actionSideWalkBase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSideWalkBase.h" +#include "Game/Actor/Action/actionSideWalkBase.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSideWalkBase.h b/src/Game/Actor/Action/actionSideWalkBase.h similarity index 92% rename from src/Game/AI/Action/actionSideWalkBase.h rename to src/Game/Actor/Action/actionSideWalkBase.h index 1361ae17..bb9f6439 100644 --- a/src/Game/AI/Action/actionSideWalkBase.h +++ b/src/Game/Actor/Action/actionSideWalkBase.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionMoveBase.h" +#include "Game/Actor/Action/actionMoveBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSilentKilled.cpp b/src/Game/Actor/Action/actionSilentKilled.cpp similarity index 91% rename from src/Game/AI/Action/actionSilentKilled.cpp rename to src/Game/Actor/Action/actionSilentKilled.cpp index 9d5921eb..f09cdb4e 100644 --- a/src/Game/AI/Action/actionSilentKilled.cpp +++ b/src/Game/Actor/Action/actionSilentKilled.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSilentKilled.h" +#include "Game/Actor/Action/actionSilentKilled.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSilentKilled.h b/src/Game/Actor/Action/actionSilentKilled.h similarity index 91% rename from src/Game/AI/Action/actionSilentKilled.h rename to src/Game/Actor/Action/actionSilentKilled.h index 8fa75cf1..a9cb0fad 100644 --- a/src/Game/AI/Action/actionSilentKilled.h +++ b/src/Game/Actor/Action/actionSilentKilled.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionRagdoll.h" +#include "Game/Actor/Action/actionRagdoll.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSimpleGrabWithAS.cpp b/src/Game/Actor/Action/actionSimpleGrabWithAS.cpp similarity index 85% rename from src/Game/AI/Action/actionSimpleGrabWithAS.cpp rename to src/Game/Actor/Action/actionSimpleGrabWithAS.cpp index c2138aa9..e99f37c9 100644 --- a/src/Game/AI/Action/actionSimpleGrabWithAS.cpp +++ b/src/Game/Actor/Action/actionSimpleGrabWithAS.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSimpleGrabWithAS.h" +#include "Game/Actor/Action/actionSimpleGrabWithAS.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSimpleGrabWithAS.h b/src/Game/Actor/Action/actionSimpleGrabWithAS.h similarity index 88% rename from src/Game/AI/Action/actionSimpleGrabWithAS.h rename to src/Game/Actor/Action/actionSimpleGrabWithAS.h index d56e47a5..c1c6d756 100644 --- a/src/Game/AI/Action/actionSimpleGrabWithAS.h +++ b/src/Game/Actor/Action/actionSimpleGrabWithAS.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionSimpleGrabWithASBase.h" +#include "Game/Actor/Action/actionSimpleGrabWithASBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSimpleGrabWithASBase.cpp b/src/Game/Actor/Action/actionSimpleGrabWithASBase.cpp similarity index 82% rename from src/Game/AI/Action/actionSimpleGrabWithASBase.cpp rename to src/Game/Actor/Action/actionSimpleGrabWithASBase.cpp index 76a33540..ba2b0859 100644 --- a/src/Game/AI/Action/actionSimpleGrabWithASBase.cpp +++ b/src/Game/Actor/Action/actionSimpleGrabWithASBase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSimpleGrabWithASBase.h" +#include "Game/Actor/Action/actionSimpleGrabWithASBase.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSimpleGrabWithASBase.h b/src/Game/Actor/Action/actionSimpleGrabWithASBase.h similarity index 89% rename from src/Game/AI/Action/actionSimpleGrabWithASBase.h rename to src/Game/Actor/Action/actionSimpleGrabWithASBase.h index 28d6a9ef..d48fb3a7 100644 --- a/src/Game/AI/Action/actionSimpleGrabWithASBase.h +++ b/src/Game/Actor/Action/actionSimpleGrabWithASBase.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionGrab.h" +#include "Game/Actor/Action/actionGrab.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSimpleLineBeam.cpp b/src/Game/Actor/Action/actionSimpleLineBeam.cpp similarity index 93% rename from src/Game/AI/Action/actionSimpleLineBeam.cpp rename to src/Game/Actor/Action/actionSimpleLineBeam.cpp index 7be2c3ca..8a9e5fd1 100644 --- a/src/Game/AI/Action/actionSimpleLineBeam.cpp +++ b/src/Game/Actor/Action/actionSimpleLineBeam.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSimpleLineBeam.h" +#include "Game/Actor/Action/actionSimpleLineBeam.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSimpleLineBeam.h b/src/Game/Actor/Action/actionSimpleLineBeam.h similarity index 100% rename from src/Game/AI/Action/actionSimpleLineBeam.h rename to src/Game/Actor/Action/actionSimpleLineBeam.h diff --git a/src/Game/AI/Action/actionSimpleMessageDialogCtrl.cpp b/src/Game/Actor/Action/actionSimpleMessageDialogCtrl.cpp similarity index 92% rename from src/Game/AI/Action/actionSimpleMessageDialogCtrl.cpp rename to src/Game/Actor/Action/actionSimpleMessageDialogCtrl.cpp index 792e94af..0b998b67 100644 --- a/src/Game/AI/Action/actionSimpleMessageDialogCtrl.cpp +++ b/src/Game/Actor/Action/actionSimpleMessageDialogCtrl.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSimpleMessageDialogCtrl.h" +#include "Game/Actor/Action/actionSimpleMessageDialogCtrl.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSimpleMessageDialogCtrl.h b/src/Game/Actor/Action/actionSimpleMessageDialogCtrl.h similarity index 100% rename from src/Game/AI/Action/actionSimpleMessageDialogCtrl.h rename to src/Game/Actor/Action/actionSimpleMessageDialogCtrl.h diff --git a/src/Game/AI/Action/actionSimpleOpenMessageDialogAction.cpp b/src/Game/Actor/Action/actionSimpleOpenMessageDialogAction.cpp similarity index 92% rename from src/Game/AI/Action/actionSimpleOpenMessageDialogAction.cpp rename to src/Game/Actor/Action/actionSimpleOpenMessageDialogAction.cpp index 7b0bf7c7..44d50e0e 100644 --- a/src/Game/AI/Action/actionSimpleOpenMessageDialogAction.cpp +++ b/src/Game/Actor/Action/actionSimpleOpenMessageDialogAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSimpleOpenMessageDialogAction.h" +#include "Game/Actor/Action/actionSimpleOpenMessageDialogAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSimpleOpenMessageDialogAction.h b/src/Game/Actor/Action/actionSimpleOpenMessageDialogAction.h similarity index 100% rename from src/Game/AI/Action/actionSimpleOpenMessageDialogAction.h rename to src/Game/Actor/Action/actionSimpleOpenMessageDialogAction.h diff --git a/src/Game/AI/Action/actionSimpleUniqueTalk.cpp b/src/Game/Actor/Action/actionSimpleUniqueTalk.cpp similarity index 92% rename from src/Game/AI/Action/actionSimpleUniqueTalk.cpp rename to src/Game/Actor/Action/actionSimpleUniqueTalk.cpp index 04e5963e..7b7a5090 100644 --- a/src/Game/AI/Action/actionSimpleUniqueTalk.cpp +++ b/src/Game/Actor/Action/actionSimpleUniqueTalk.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSimpleUniqueTalk.h" +#include "Game/Actor/Action/actionSimpleUniqueTalk.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSimpleUniqueTalk.h b/src/Game/Actor/Action/actionSimpleUniqueTalk.h similarity index 100% rename from src/Game/AI/Action/actionSimpleUniqueTalk.h rename to src/Game/Actor/Action/actionSimpleUniqueTalk.h diff --git a/src/Game/AI/Action/actionSiteBossAvoid.cpp b/src/Game/Actor/Action/actionSiteBossAvoid.cpp similarity index 95% rename from src/Game/AI/Action/actionSiteBossAvoid.cpp rename to src/Game/Actor/Action/actionSiteBossAvoid.cpp index 26880f1c..30c754c3 100644 --- a/src/Game/AI/Action/actionSiteBossAvoid.cpp +++ b/src/Game/Actor/Action/actionSiteBossAvoid.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSiteBossAvoid.h" +#include "Game/Actor/Action/actionSiteBossAvoid.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSiteBossAvoid.h b/src/Game/Actor/Action/actionSiteBossAvoid.h similarity index 100% rename from src/Game/AI/Action/actionSiteBossAvoid.h rename to src/Game/Actor/Action/actionSiteBossAvoid.h diff --git a/src/Game/AI/Action/actionSiteBossBlowOff.cpp b/src/Game/Actor/Action/actionSiteBossBlowOff.cpp similarity index 91% rename from src/Game/AI/Action/actionSiteBossBlowOff.cpp rename to src/Game/Actor/Action/actionSiteBossBlowOff.cpp index a9f22944..13032913 100644 --- a/src/Game/AI/Action/actionSiteBossBlowOff.cpp +++ b/src/Game/Actor/Action/actionSiteBossBlowOff.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSiteBossBlowOff.h" +#include "Game/Actor/Action/actionSiteBossBlowOff.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSiteBossBlowOff.h b/src/Game/Actor/Action/actionSiteBossBlowOff.h similarity index 91% rename from src/Game/AI/Action/actionSiteBossBlowOff.h rename to src/Game/Actor/Action/actionSiteBossBlowOff.h index 68594993..7cf2ecf7 100644 --- a/src/Game/AI/Action/actionSiteBossBlowOff.h +++ b/src/Game/Actor/Action/actionSiteBossBlowOff.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionBlownOff.h" +#include "Game/Actor/Action/actionBlownOff.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSiteBossBowBlowOff.cpp b/src/Game/Actor/Action/actionSiteBossBowBlowOff.cpp similarity index 94% rename from src/Game/AI/Action/actionSiteBossBowBlowOff.cpp rename to src/Game/Actor/Action/actionSiteBossBowBlowOff.cpp index 677af3a8..f562448f 100644 --- a/src/Game/AI/Action/actionSiteBossBowBlowOff.cpp +++ b/src/Game/Actor/Action/actionSiteBossBowBlowOff.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSiteBossBowBlowOff.h" +#include "Game/Actor/Action/actionSiteBossBowBlowOff.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSiteBossBowBlowOff.h b/src/Game/Actor/Action/actionSiteBossBowBlowOff.h similarity index 94% rename from src/Game/AI/Action/actionSiteBossBowBlowOff.h rename to src/Game/Actor/Action/actionSiteBossBowBlowOff.h index f4a827d6..b0a4c1a8 100644 --- a/src/Game/AI/Action/actionSiteBossBowBlowOff.h +++ b/src/Game/Actor/Action/actionSiteBossBowBlowOff.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionSiteBossBlowOff.h" +#include "Game/Actor/Action/actionSiteBossBlowOff.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSiteBossBowChildDeviceBreak.cpp b/src/Game/Actor/Action/actionSiteBossBowChildDeviceBreak.cpp similarity index 92% rename from src/Game/AI/Action/actionSiteBossBowChildDeviceBreak.cpp rename to src/Game/Actor/Action/actionSiteBossBowChildDeviceBreak.cpp index 6741e231..5be35aa5 100644 --- a/src/Game/AI/Action/actionSiteBossBowChildDeviceBreak.cpp +++ b/src/Game/Actor/Action/actionSiteBossBowChildDeviceBreak.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSiteBossBowChildDeviceBreak.h" +#include "Game/Actor/Action/actionSiteBossBowChildDeviceBreak.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSiteBossBowChildDeviceBreak.h b/src/Game/Actor/Action/actionSiteBossBowChildDeviceBreak.h similarity index 100% rename from src/Game/AI/Action/actionSiteBossBowChildDeviceBreak.h rename to src/Game/Actor/Action/actionSiteBossBowChildDeviceBreak.h diff --git a/src/Game/AI/Action/actionSiteBossBowHoldTurn.cpp b/src/Game/Actor/Action/actionSiteBossBowHoldTurn.cpp similarity index 93% rename from src/Game/AI/Action/actionSiteBossBowHoldTurn.cpp rename to src/Game/Actor/Action/actionSiteBossBowHoldTurn.cpp index f6519aac..0168992e 100644 --- a/src/Game/AI/Action/actionSiteBossBowHoldTurn.cpp +++ b/src/Game/Actor/Action/actionSiteBossBowHoldTurn.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSiteBossBowHoldTurn.h" +#include "Game/Actor/Action/actionSiteBossBowHoldTurn.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSiteBossBowHoldTurn.h b/src/Game/Actor/Action/actionSiteBossBowHoldTurn.h similarity index 94% rename from src/Game/AI/Action/actionSiteBossBowHoldTurn.h rename to src/Game/Actor/Action/actionSiteBossBowHoldTurn.h index dfddcb93..c195f12a 100644 --- a/src/Game/AI/Action/actionSiteBossBowHoldTurn.h +++ b/src/Game/Actor/Action/actionSiteBossBowHoldTurn.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionTurnBase.h" +#include "Game/Actor/Action/actionTurnBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSiteBossBowMoveForArrowRain.cpp b/src/Game/Actor/Action/actionSiteBossBowMoveForArrowRain.cpp similarity index 94% rename from src/Game/AI/Action/actionSiteBossBowMoveForArrowRain.cpp rename to src/Game/Actor/Action/actionSiteBossBowMoveForArrowRain.cpp index 6b7e4b8b..2b50aa62 100644 --- a/src/Game/AI/Action/actionSiteBossBowMoveForArrowRain.cpp +++ b/src/Game/Actor/Action/actionSiteBossBowMoveForArrowRain.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSiteBossBowMoveForArrowRain.h" +#include "Game/Actor/Action/actionSiteBossBowMoveForArrowRain.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSiteBossBowMoveForArrowRain.h b/src/Game/Actor/Action/actionSiteBossBowMoveForArrowRain.h similarity index 100% rename from src/Game/AI/Action/actionSiteBossBowMoveForArrowRain.h rename to src/Game/Actor/Action/actionSiteBossBowMoveForArrowRain.h diff --git a/src/Game/AI/Action/actionSiteBossChemicalPlus.cpp b/src/Game/Actor/Action/actionSiteBossChemicalPlus.cpp similarity index 94% rename from src/Game/AI/Action/actionSiteBossChemicalPlus.cpp rename to src/Game/Actor/Action/actionSiteBossChemicalPlus.cpp index 8d54731f..07fd8159 100644 --- a/src/Game/AI/Action/actionSiteBossChemicalPlus.cpp +++ b/src/Game/Actor/Action/actionSiteBossChemicalPlus.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSiteBossChemicalPlus.h" +#include "Game/Actor/Action/actionSiteBossChemicalPlus.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSiteBossChemicalPlus.h b/src/Game/Actor/Action/actionSiteBossChemicalPlus.h similarity index 93% rename from src/Game/AI/Action/actionSiteBossChemicalPlus.h rename to src/Game/Actor/Action/actionSiteBossChemicalPlus.h index fde87062..c09045c0 100644 --- a/src/Game/AI/Action/actionSiteBossChemicalPlus.h +++ b/src/Game/Actor/Action/actionSiteBossChemicalPlus.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionActionWithPosAngReduce.h" +#include "Game/Actor/Action/actionActionWithPosAngReduce.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSiteBossCreateChildDevice.cpp b/src/Game/Actor/Action/actionSiteBossCreateChildDevice.cpp similarity index 93% rename from src/Game/AI/Action/actionSiteBossCreateChildDevice.cpp rename to src/Game/Actor/Action/actionSiteBossCreateChildDevice.cpp index d9a478af..98792a24 100644 --- a/src/Game/AI/Action/actionSiteBossCreateChildDevice.cpp +++ b/src/Game/Actor/Action/actionSiteBossCreateChildDevice.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSiteBossCreateChildDevice.h" +#include "Game/Actor/Action/actionSiteBossCreateChildDevice.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSiteBossCreateChildDevice.h b/src/Game/Actor/Action/actionSiteBossCreateChildDevice.h similarity index 100% rename from src/Game/AI/Action/actionSiteBossCreateChildDevice.h rename to src/Game/Actor/Action/actionSiteBossCreateChildDevice.h diff --git a/src/Game/AI/Action/actionSiteBossCreateIceSplinter.cpp b/src/Game/Actor/Action/actionSiteBossCreateIceSplinter.cpp similarity index 92% rename from src/Game/AI/Action/actionSiteBossCreateIceSplinter.cpp rename to src/Game/Actor/Action/actionSiteBossCreateIceSplinter.cpp index 9aa74075..46f7e95b 100644 --- a/src/Game/AI/Action/actionSiteBossCreateIceSplinter.cpp +++ b/src/Game/Actor/Action/actionSiteBossCreateIceSplinter.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSiteBossCreateIceSplinter.h" +#include "Game/Actor/Action/actionSiteBossCreateIceSplinter.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSiteBossCreateIceSplinter.h b/src/Game/Actor/Action/actionSiteBossCreateIceSplinter.h similarity index 100% rename from src/Game/AI/Action/actionSiteBossCreateIceSplinter.h rename to src/Game/Actor/Action/actionSiteBossCreateIceSplinter.h diff --git a/src/Game/AI/Action/actionSiteBossDie.cpp b/src/Game/Actor/Action/actionSiteBossDie.cpp similarity index 93% rename from src/Game/AI/Action/actionSiteBossDie.cpp rename to src/Game/Actor/Action/actionSiteBossDie.cpp index f8db605a..d542ade9 100644 --- a/src/Game/AI/Action/actionSiteBossDie.cpp +++ b/src/Game/Actor/Action/actionSiteBossDie.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSiteBossDie.h" +#include "Game/Actor/Action/actionSiteBossDie.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSiteBossDie.h b/src/Game/Actor/Action/actionSiteBossDie.h similarity index 100% rename from src/Game/AI/Action/actionSiteBossDie.h rename to src/Game/Actor/Action/actionSiteBossDie.h diff --git a/src/Game/AI/Action/actionSiteBossFlyWaitTurnToTarget.cpp b/src/Game/Actor/Action/actionSiteBossFlyWaitTurnToTarget.cpp similarity index 92% rename from src/Game/AI/Action/actionSiteBossFlyWaitTurnToTarget.cpp rename to src/Game/Actor/Action/actionSiteBossFlyWaitTurnToTarget.cpp index 686f8898..95240656 100644 --- a/src/Game/AI/Action/actionSiteBossFlyWaitTurnToTarget.cpp +++ b/src/Game/Actor/Action/actionSiteBossFlyWaitTurnToTarget.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSiteBossFlyWaitTurnToTarget.h" +#include "Game/Actor/Action/actionSiteBossFlyWaitTurnToTarget.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSiteBossFlyWaitTurnToTarget.h b/src/Game/Actor/Action/actionSiteBossFlyWaitTurnToTarget.h similarity index 90% rename from src/Game/AI/Action/actionSiteBossFlyWaitTurnToTarget.h rename to src/Game/Actor/Action/actionSiteBossFlyWaitTurnToTarget.h index 8f377802..a856842f 100644 --- a/src/Game/AI/Action/actionSiteBossFlyWaitTurnToTarget.h +++ b/src/Game/Actor/Action/actionSiteBossFlyWaitTurnToTarget.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionLastBossFlyWaitTurnToTarget.h" +#include "Game/Actor/Action/actionLastBossFlyWaitTurnToTarget.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSiteBossGetUpLinear.cpp b/src/Game/Actor/Action/actionSiteBossGetUpLinear.cpp similarity index 93% rename from src/Game/AI/Action/actionSiteBossGetUpLinear.cpp rename to src/Game/Actor/Action/actionSiteBossGetUpLinear.cpp index 63d56b1e..c846062f 100644 --- a/src/Game/AI/Action/actionSiteBossGetUpLinear.cpp +++ b/src/Game/Actor/Action/actionSiteBossGetUpLinear.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSiteBossGetUpLinear.h" +#include "Game/Actor/Action/actionSiteBossGetUpLinear.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSiteBossGetUpLinear.h b/src/Game/Actor/Action/actionSiteBossGetUpLinear.h similarity index 94% rename from src/Game/AI/Action/actionSiteBossGetUpLinear.h rename to src/Game/Actor/Action/actionSiteBossGetUpLinear.h index 073fa2d6..244ea67c 100644 --- a/src/Game/AI/Action/actionSiteBossGetUpLinear.h +++ b/src/Game/Actor/Action/actionSiteBossGetUpLinear.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionGetUpLinear.h" +#include "Game/Actor/Action/actionGetUpLinear.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSiteBossLswordAtk.cpp b/src/Game/Actor/Action/actionSiteBossLswordAtk.cpp similarity index 96% rename from src/Game/AI/Action/actionSiteBossLswordAtk.cpp rename to src/Game/Actor/Action/actionSiteBossLswordAtk.cpp index 5a936f8f..b39ae75f 100644 --- a/src/Game/AI/Action/actionSiteBossLswordAtk.cpp +++ b/src/Game/Actor/Action/actionSiteBossLswordAtk.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSiteBossLswordAtk.h" +#include "Game/Actor/Action/actionSiteBossLswordAtk.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSiteBossLswordAtk.h b/src/Game/Actor/Action/actionSiteBossLswordAtk.h similarity index 100% rename from src/Game/AI/Action/actionSiteBossLswordAtk.h rename to src/Game/Actor/Action/actionSiteBossLswordAtk.h diff --git a/src/Game/AI/Action/actionSiteBossLswordAtkWithChemical.cpp b/src/Game/Actor/Action/actionSiteBossLswordAtkWithChemical.cpp similarity index 96% rename from src/Game/AI/Action/actionSiteBossLswordAtkWithChemical.cpp rename to src/Game/Actor/Action/actionSiteBossLswordAtkWithChemical.cpp index 3c8ec72a..bbaffb5b 100644 --- a/src/Game/AI/Action/actionSiteBossLswordAtkWithChemical.cpp +++ b/src/Game/Actor/Action/actionSiteBossLswordAtkWithChemical.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSiteBossLswordAtkWithChemical.h" +#include "Game/Actor/Action/actionSiteBossLswordAtkWithChemical.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSiteBossLswordAtkWithChemical.h b/src/Game/Actor/Action/actionSiteBossLswordAtkWithChemical.h similarity index 97% rename from src/Game/AI/Action/actionSiteBossLswordAtkWithChemical.h rename to src/Game/Actor/Action/actionSiteBossLswordAtkWithChemical.h index 7f8fec2f..cfd080b6 100644 --- a/src/Game/AI/Action/actionSiteBossLswordAtkWithChemical.h +++ b/src/Game/Actor/Action/actionSiteBossLswordAtkWithChemical.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionSiteBossLswordAtk.h" +#include "Game/Actor/Action/actionSiteBossLswordAtk.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSiteBossLswordFireBall.cpp b/src/Game/Actor/Action/actionSiteBossLswordFireBall.cpp similarity index 94% rename from src/Game/AI/Action/actionSiteBossLswordFireBall.cpp rename to src/Game/Actor/Action/actionSiteBossLswordFireBall.cpp index 6de60a46..04570a3d 100644 --- a/src/Game/AI/Action/actionSiteBossLswordFireBall.cpp +++ b/src/Game/Actor/Action/actionSiteBossLswordFireBall.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSiteBossLswordFireBall.h" +#include "Game/Actor/Action/actionSiteBossLswordFireBall.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSiteBossLswordFireBall.h b/src/Game/Actor/Action/actionSiteBossLswordFireBall.h similarity index 100% rename from src/Game/AI/Action/actionSiteBossLswordFireBall.h rename to src/Game/Actor/Action/actionSiteBossLswordFireBall.h diff --git a/src/Game/AI/Action/actionSiteBossLswordFirstCreateFBall.cpp b/src/Game/Actor/Action/actionSiteBossLswordFirstCreateFBall.cpp similarity index 94% rename from src/Game/AI/Action/actionSiteBossLswordFirstCreateFBall.cpp rename to src/Game/Actor/Action/actionSiteBossLswordFirstCreateFBall.cpp index d8885e54..629fbdbd 100644 --- a/src/Game/AI/Action/actionSiteBossLswordFirstCreateFBall.cpp +++ b/src/Game/Actor/Action/actionSiteBossLswordFirstCreateFBall.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSiteBossLswordFirstCreateFBall.h" +#include "Game/Actor/Action/actionSiteBossLswordFirstCreateFBall.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSiteBossLswordFirstCreateFBall.h b/src/Game/Actor/Action/actionSiteBossLswordFirstCreateFBall.h similarity index 100% rename from src/Game/AI/Action/actionSiteBossLswordFirstCreateFBall.h rename to src/Game/Actor/Action/actionSiteBossLswordFirstCreateFBall.h diff --git a/src/Game/AI/Action/actionSiteBossLswordPostWarp.cpp b/src/Game/Actor/Action/actionSiteBossLswordPostWarp.cpp similarity index 92% rename from src/Game/AI/Action/actionSiteBossLswordPostWarp.cpp rename to src/Game/Actor/Action/actionSiteBossLswordPostWarp.cpp index f3378643..549904e8 100644 --- a/src/Game/AI/Action/actionSiteBossLswordPostWarp.cpp +++ b/src/Game/Actor/Action/actionSiteBossLswordPostWarp.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSiteBossLswordPostWarp.h" +#include "Game/Actor/Action/actionSiteBossLswordPostWarp.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSiteBossLswordPostWarp.h b/src/Game/Actor/Action/actionSiteBossLswordPostWarp.h similarity index 91% rename from src/Game/AI/Action/actionSiteBossLswordPostWarp.h rename to src/Game/Actor/Action/actionSiteBossLswordPostWarp.h index 470e0415..1d3e2327 100644 --- a/src/Game/AI/Action/actionSiteBossLswordPostWarp.h +++ b/src/Game/Actor/Action/actionSiteBossLswordPostWarp.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionLastBossPostNormalWarp.h" +#include "Game/Actor/Action/actionLastBossPostNormalWarp.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSiteBossLswordPreWarp.cpp b/src/Game/Actor/Action/actionSiteBossLswordPreWarp.cpp similarity index 92% rename from src/Game/AI/Action/actionSiteBossLswordPreWarp.cpp rename to src/Game/Actor/Action/actionSiteBossLswordPreWarp.cpp index 02f8dcce..60a8df52 100644 --- a/src/Game/AI/Action/actionSiteBossLswordPreWarp.cpp +++ b/src/Game/Actor/Action/actionSiteBossLswordPreWarp.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSiteBossLswordPreWarp.h" +#include "Game/Actor/Action/actionSiteBossLswordPreWarp.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSiteBossLswordPreWarp.h b/src/Game/Actor/Action/actionSiteBossLswordPreWarp.h similarity index 91% rename from src/Game/AI/Action/actionSiteBossLswordPreWarp.h rename to src/Game/Actor/Action/actionSiteBossLswordPreWarp.h index 253836d6..5a350912 100644 --- a/src/Game/AI/Action/actionSiteBossLswordPreWarp.h +++ b/src/Game/Actor/Action/actionSiteBossLswordPreWarp.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionLastBossPreNormalWarp.h" +#include "Game/Actor/Action/actionLastBossPreNormalWarp.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSiteBossLswordThrowFireBall.cpp b/src/Game/Actor/Action/actionSiteBossLswordThrowFireBall.cpp similarity index 94% rename from src/Game/AI/Action/actionSiteBossLswordThrowFireBall.cpp rename to src/Game/Actor/Action/actionSiteBossLswordThrowFireBall.cpp index dc33b4b5..984e5df8 100644 --- a/src/Game/AI/Action/actionSiteBossLswordThrowFireBall.cpp +++ b/src/Game/Actor/Action/actionSiteBossLswordThrowFireBall.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSiteBossLswordThrowFireBall.h" +#include "Game/Actor/Action/actionSiteBossLswordThrowFireBall.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSiteBossLswordThrowFireBall.h b/src/Game/Actor/Action/actionSiteBossLswordThrowFireBall.h similarity index 100% rename from src/Game/AI/Action/actionSiteBossLswordThrowFireBall.h rename to src/Game/Actor/Action/actionSiteBossLswordThrowFireBall.h diff --git a/src/Game/AI/Action/actionSiteBossLswordTornadoAttack.cpp b/src/Game/Actor/Action/actionSiteBossLswordTornadoAttack.cpp similarity index 93% rename from src/Game/AI/Action/actionSiteBossLswordTornadoAttack.cpp rename to src/Game/Actor/Action/actionSiteBossLswordTornadoAttack.cpp index 01bf543a..6bda3ddc 100644 --- a/src/Game/AI/Action/actionSiteBossLswordTornadoAttack.cpp +++ b/src/Game/Actor/Action/actionSiteBossLswordTornadoAttack.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSiteBossLswordTornadoAttack.h" +#include "Game/Actor/Action/actionSiteBossLswordTornadoAttack.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSiteBossLswordTornadoAttack.h b/src/Game/Actor/Action/actionSiteBossLswordTornadoAttack.h similarity index 100% rename from src/Game/AI/Action/actionSiteBossLswordTornadoAttack.h rename to src/Game/Actor/Action/actionSiteBossLswordTornadoAttack.h diff --git a/src/Game/AI/Action/actionSiteBossLswordTornadoEnd.cpp b/src/Game/Actor/Action/actionSiteBossLswordTornadoEnd.cpp similarity index 92% rename from src/Game/AI/Action/actionSiteBossLswordTornadoEnd.cpp rename to src/Game/Actor/Action/actionSiteBossLswordTornadoEnd.cpp index 50aa93a3..b83fa12f 100644 --- a/src/Game/AI/Action/actionSiteBossLswordTornadoEnd.cpp +++ b/src/Game/Actor/Action/actionSiteBossLswordTornadoEnd.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSiteBossLswordTornadoEnd.h" +#include "Game/Actor/Action/actionSiteBossLswordTornadoEnd.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSiteBossLswordTornadoEnd.h b/src/Game/Actor/Action/actionSiteBossLswordTornadoEnd.h similarity index 100% rename from src/Game/AI/Action/actionSiteBossLswordTornadoEnd.h rename to src/Game/Actor/Action/actionSiteBossLswordTornadoEnd.h diff --git a/src/Game/AI/Action/actionSiteBossLswordWhirlSlash.cpp b/src/Game/Actor/Action/actionSiteBossLswordWhirlSlash.cpp similarity index 89% rename from src/Game/AI/Action/actionSiteBossLswordWhirlSlash.cpp rename to src/Game/Actor/Action/actionSiteBossLswordWhirlSlash.cpp index bca747e1..a73ad75a 100644 --- a/src/Game/AI/Action/actionSiteBossLswordWhirlSlash.cpp +++ b/src/Game/Actor/Action/actionSiteBossLswordWhirlSlash.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSiteBossLswordWhirlSlash.h" +#include "Game/Actor/Action/actionSiteBossLswordWhirlSlash.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSiteBossLswordWhirlSlash.h b/src/Game/Actor/Action/actionSiteBossLswordWhirlSlash.h similarity index 90% rename from src/Game/AI/Action/actionSiteBossLswordWhirlSlash.h rename to src/Game/Actor/Action/actionSiteBossLswordWhirlSlash.h index cf6d4f68..defcc72b 100644 --- a/src/Game/AI/Action/actionSiteBossLswordWhirlSlash.h +++ b/src/Game/Actor/Action/actionSiteBossLswordWhirlSlash.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionSiteBossLswordAtkWithChemical.h" +#include "Game/Actor/Action/actionSiteBossLswordAtkWithChemical.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSiteBossMove.cpp b/src/Game/Actor/Action/actionSiteBossMove.cpp similarity index 94% rename from src/Game/AI/Action/actionSiteBossMove.cpp rename to src/Game/Actor/Action/actionSiteBossMove.cpp index b5175a12..7a3f7f5d 100644 --- a/src/Game/AI/Action/actionSiteBossMove.cpp +++ b/src/Game/Actor/Action/actionSiteBossMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSiteBossMove.h" +#include "Game/Actor/Action/actionSiteBossMove.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSiteBossMove.h b/src/Game/Actor/Action/actionSiteBossMove.h similarity index 100% rename from src/Game/AI/Action/actionSiteBossMove.h rename to src/Game/Actor/Action/actionSiteBossMove.h diff --git a/src/Game/AI/Action/actionSiteBossMoveAndAttack.cpp b/src/Game/Actor/Action/actionSiteBossMoveAndAttack.cpp similarity index 91% rename from src/Game/AI/Action/actionSiteBossMoveAndAttack.cpp rename to src/Game/Actor/Action/actionSiteBossMoveAndAttack.cpp index 8389b6ae..a8294ffa 100644 --- a/src/Game/AI/Action/actionSiteBossMoveAndAttack.cpp +++ b/src/Game/Actor/Action/actionSiteBossMoveAndAttack.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSiteBossMoveAndAttack.h" +#include "Game/Actor/Action/actionSiteBossMoveAndAttack.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSiteBossMoveAndAttack.h b/src/Game/Actor/Action/actionSiteBossMoveAndAttack.h similarity index 91% rename from src/Game/AI/Action/actionSiteBossMoveAndAttack.h rename to src/Game/Actor/Action/actionSiteBossMoveAndAttack.h index ab4358da..3ac9934c 100644 --- a/src/Game/AI/Action/actionSiteBossMoveAndAttack.h +++ b/src/Game/Actor/Action/actionSiteBossMoveAndAttack.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionSiteBossMove.h" +#include "Game/Actor/Action/actionSiteBossMove.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSiteBossShieldBashAttack.cpp b/src/Game/Actor/Action/actionSiteBossShieldBashAttack.cpp similarity index 93% rename from src/Game/AI/Action/actionSiteBossShieldBashAttack.cpp rename to src/Game/Actor/Action/actionSiteBossShieldBashAttack.cpp index e8f2bee1..0be951b5 100644 --- a/src/Game/AI/Action/actionSiteBossShieldBashAttack.cpp +++ b/src/Game/Actor/Action/actionSiteBossShieldBashAttack.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSiteBossShieldBashAttack.h" +#include "Game/Actor/Action/actionSiteBossShieldBashAttack.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSiteBossShieldBashAttack.h b/src/Game/Actor/Action/actionSiteBossShieldBashAttack.h similarity index 100% rename from src/Game/AI/Action/actionSiteBossShieldBashAttack.h rename to src/Game/Actor/Action/actionSiteBossShieldBashAttack.h diff --git a/src/Game/AI/Action/actionSiteBossShootArrowRain.cpp b/src/Game/Actor/Action/actionSiteBossShootArrowRain.cpp similarity index 92% rename from src/Game/AI/Action/actionSiteBossShootArrowRain.cpp rename to src/Game/Actor/Action/actionSiteBossShootArrowRain.cpp index 38e2c42e..52bb2f93 100644 --- a/src/Game/AI/Action/actionSiteBossShootArrowRain.cpp +++ b/src/Game/Actor/Action/actionSiteBossShootArrowRain.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSiteBossShootArrowRain.h" +#include "Game/Actor/Action/actionSiteBossShootArrowRain.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSiteBossShootArrowRain.h b/src/Game/Actor/Action/actionSiteBossShootArrowRain.h similarity index 91% rename from src/Game/AI/Action/actionSiteBossShootArrowRain.h rename to src/Game/Actor/Action/actionSiteBossShootArrowRain.h index d8a5c8c9..e26e7d5a 100644 --- a/src/Game/AI/Action/actionSiteBossShootArrowRain.h +++ b/src/Game/Actor/Action/actionSiteBossShootArrowRain.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionSiteBossShootNormalArrow.h" +#include "Game/Actor/Action/actionSiteBossShootNormalArrow.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSiteBossShootIceSplinter.cpp b/src/Game/Actor/Action/actionSiteBossShootIceSplinter.cpp similarity index 94% rename from src/Game/AI/Action/actionSiteBossShootIceSplinter.cpp rename to src/Game/Actor/Action/actionSiteBossShootIceSplinter.cpp index 2b99bfd9..e32a4e08 100644 --- a/src/Game/AI/Action/actionSiteBossShootIceSplinter.cpp +++ b/src/Game/Actor/Action/actionSiteBossShootIceSplinter.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSiteBossShootIceSplinter.h" +#include "Game/Actor/Action/actionSiteBossShootIceSplinter.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSiteBossShootIceSplinter.h b/src/Game/Actor/Action/actionSiteBossShootIceSplinter.h similarity index 100% rename from src/Game/AI/Action/actionSiteBossShootIceSplinter.h rename to src/Game/Actor/Action/actionSiteBossShootIceSplinter.h diff --git a/src/Game/AI/Action/actionSiteBossShootNormalArrow.cpp b/src/Game/Actor/Action/actionSiteBossShootNormalArrow.cpp similarity index 96% rename from src/Game/AI/Action/actionSiteBossShootNormalArrow.cpp rename to src/Game/Actor/Action/actionSiteBossShootNormalArrow.cpp index 5f3e7fb9..3416af69 100644 --- a/src/Game/AI/Action/actionSiteBossShootNormalArrow.cpp +++ b/src/Game/Actor/Action/actionSiteBossShootNormalArrow.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSiteBossShootNormalArrow.h" +#include "Game/Actor/Action/actionSiteBossShootNormalArrow.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSiteBossShootNormalArrow.h b/src/Game/Actor/Action/actionSiteBossShootNormalArrow.h similarity index 100% rename from src/Game/AI/Action/actionSiteBossShootNormalArrow.h rename to src/Game/Actor/Action/actionSiteBossShootNormalArrow.h diff --git a/src/Game/AI/Action/actionSiteBossSpearAttackBase.cpp b/src/Game/Actor/Action/actionSiteBossSpearAttackBase.cpp similarity index 96% rename from src/Game/AI/Action/actionSiteBossSpearAttackBase.cpp rename to src/Game/Actor/Action/actionSiteBossSpearAttackBase.cpp index deb04b1d..18e3665c 100644 --- a/src/Game/AI/Action/actionSiteBossSpearAttackBase.cpp +++ b/src/Game/Actor/Action/actionSiteBossSpearAttackBase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSiteBossSpearAttackBase.h" +#include "Game/Actor/Action/actionSiteBossSpearAttackBase.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSiteBossSpearAttackBase.h b/src/Game/Actor/Action/actionSiteBossSpearAttackBase.h similarity index 100% rename from src/Game/AI/Action/actionSiteBossSpearAttackBase.h rename to src/Game/Actor/Action/actionSiteBossSpearAttackBase.h diff --git a/src/Game/AI/Action/actionSiteBossSpearAttackVertical.cpp b/src/Game/Actor/Action/actionSiteBossSpearAttackVertical.cpp similarity index 92% rename from src/Game/AI/Action/actionSiteBossSpearAttackVertical.cpp rename to src/Game/Actor/Action/actionSiteBossSpearAttackVertical.cpp index 3fa86473..9b308967 100644 --- a/src/Game/AI/Action/actionSiteBossSpearAttackVertical.cpp +++ b/src/Game/Actor/Action/actionSiteBossSpearAttackVertical.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSiteBossSpearAttackVertical.h" +#include "Game/Actor/Action/actionSiteBossSpearAttackVertical.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSiteBossSpearAttackVertical.h b/src/Game/Actor/Action/actionSiteBossSpearAttackVertical.h similarity index 91% rename from src/Game/AI/Action/actionSiteBossSpearAttackVertical.h rename to src/Game/Actor/Action/actionSiteBossSpearAttackVertical.h index da14d4fe..4da9df6e 100644 --- a/src/Game/AI/Action/actionSiteBossSpearAttackVertical.h +++ b/src/Game/Actor/Action/actionSiteBossSpearAttackVertical.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionSiteBossSpearAttackBase.h" +#include "Game/Actor/Action/actionSiteBossSpearAttackBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSiteBossSpearBlownOff.cpp b/src/Game/Actor/Action/actionSiteBossSpearBlownOff.cpp similarity index 92% rename from src/Game/AI/Action/actionSiteBossSpearBlownOff.cpp rename to src/Game/Actor/Action/actionSiteBossSpearBlownOff.cpp index 4401bac1..733eec42 100644 --- a/src/Game/AI/Action/actionSiteBossSpearBlownOff.cpp +++ b/src/Game/Actor/Action/actionSiteBossSpearBlownOff.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSiteBossSpearBlownOff.h" +#include "Game/Actor/Action/actionSiteBossSpearBlownOff.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSiteBossSpearBlownOff.h b/src/Game/Actor/Action/actionSiteBossSpearBlownOff.h similarity index 91% rename from src/Game/AI/Action/actionSiteBossSpearBlownOff.h rename to src/Game/Actor/Action/actionSiteBossSpearBlownOff.h index 0efe759e..2828b242 100644 --- a/src/Game/AI/Action/actionSiteBossSpearBlownOff.h +++ b/src/Game/Actor/Action/actionSiteBossSpearBlownOff.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionSiteBossBowBlowOff.h" +#include "Game/Actor/Action/actionSiteBossBowBlowOff.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSiteBossSpearChangeWaterLevel.cpp b/src/Game/Actor/Action/actionSiteBossSpearChangeWaterLevel.cpp similarity index 92% rename from src/Game/AI/Action/actionSiteBossSpearChangeWaterLevel.cpp rename to src/Game/Actor/Action/actionSiteBossSpearChangeWaterLevel.cpp index 63cae619..c0149ee5 100644 --- a/src/Game/AI/Action/actionSiteBossSpearChangeWaterLevel.cpp +++ b/src/Game/Actor/Action/actionSiteBossSpearChangeWaterLevel.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSiteBossSpearChangeWaterLevel.h" +#include "Game/Actor/Action/actionSiteBossSpearChangeWaterLevel.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSiteBossSpearChangeWaterLevel.h b/src/Game/Actor/Action/actionSiteBossSpearChangeWaterLevel.h similarity index 100% rename from src/Game/AI/Action/actionSiteBossSpearChangeWaterLevel.h rename to src/Game/Actor/Action/actionSiteBossSpearChangeWaterLevel.h diff --git a/src/Game/AI/Action/actionSiteBossSwordAfterImageAction.cpp b/src/Game/Actor/Action/actionSiteBossSwordAfterImageAction.cpp similarity index 92% rename from src/Game/AI/Action/actionSiteBossSwordAfterImageAction.cpp rename to src/Game/Actor/Action/actionSiteBossSwordAfterImageAction.cpp index 45f963ce..cf45606b 100644 --- a/src/Game/AI/Action/actionSiteBossSwordAfterImageAction.cpp +++ b/src/Game/Actor/Action/actionSiteBossSwordAfterImageAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSiteBossSwordAfterImageAction.h" +#include "Game/Actor/Action/actionSiteBossSwordAfterImageAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSiteBossSwordAfterImageAction.h b/src/Game/Actor/Action/actionSiteBossSwordAfterImageAction.h similarity index 100% rename from src/Game/AI/Action/actionSiteBossSwordAfterImageAction.h rename to src/Game/Actor/Action/actionSiteBossSwordAfterImageAction.h diff --git a/src/Game/AI/Action/actionSiteBossSwordAfterImageMove.cpp b/src/Game/Actor/Action/actionSiteBossSwordAfterImageMove.cpp similarity index 93% rename from src/Game/AI/Action/actionSiteBossSwordAfterImageMove.cpp rename to src/Game/Actor/Action/actionSiteBossSwordAfterImageMove.cpp index f3848e0c..bcdc7ecf 100644 --- a/src/Game/AI/Action/actionSiteBossSwordAfterImageMove.cpp +++ b/src/Game/Actor/Action/actionSiteBossSwordAfterImageMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSiteBossSwordAfterImageMove.h" +#include "Game/Actor/Action/actionSiteBossSwordAfterImageMove.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSiteBossSwordAfterImageMove.h b/src/Game/Actor/Action/actionSiteBossSwordAfterImageMove.h similarity index 100% rename from src/Game/AI/Action/actionSiteBossSwordAfterImageMove.h rename to src/Game/Actor/Action/actionSiteBossSwordAfterImageMove.h diff --git a/src/Game/AI/Action/actionSiteBossSwordAttackBase.cpp b/src/Game/Actor/Action/actionSiteBossSwordAttackBase.cpp similarity index 96% rename from src/Game/AI/Action/actionSiteBossSwordAttackBase.cpp rename to src/Game/Actor/Action/actionSiteBossSwordAttackBase.cpp index 88185421..b4590133 100644 --- a/src/Game/AI/Action/actionSiteBossSwordAttackBase.cpp +++ b/src/Game/Actor/Action/actionSiteBossSwordAttackBase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSiteBossSwordAttackBase.h" +#include "Game/Actor/Action/actionSiteBossSwordAttackBase.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSiteBossSwordAttackBase.h b/src/Game/Actor/Action/actionSiteBossSwordAttackBase.h similarity index 100% rename from src/Game/AI/Action/actionSiteBossSwordAttackBase.h rename to src/Game/Actor/Action/actionSiteBossSwordAttackBase.h diff --git a/src/Game/AI/Action/actionSiteBossSwordBlowOff.cpp b/src/Game/Actor/Action/actionSiteBossSwordBlowOff.cpp similarity index 91% rename from src/Game/AI/Action/actionSiteBossSwordBlowOff.cpp rename to src/Game/Actor/Action/actionSiteBossSwordBlowOff.cpp index 4c71d987..42ca463d 100644 --- a/src/Game/AI/Action/actionSiteBossSwordBlowOff.cpp +++ b/src/Game/Actor/Action/actionSiteBossSwordBlowOff.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSiteBossSwordBlowOff.h" +#include "Game/Actor/Action/actionSiteBossSwordBlowOff.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSiteBossSwordBlowOff.h b/src/Game/Actor/Action/actionSiteBossSwordBlowOff.h similarity index 90% rename from src/Game/AI/Action/actionSiteBossSwordBlowOff.h rename to src/Game/Actor/Action/actionSiteBossSwordBlowOff.h index 04aecd75..949c934f 100644 --- a/src/Game/AI/Action/actionSiteBossSwordBlowOff.h +++ b/src/Game/Actor/Action/actionSiteBossSwordBlowOff.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionSiteBossBowBlowOff.h" +#include "Game/Actor/Action/actionSiteBossBowBlowOff.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSiteBossSwordChemicalPlus.cpp b/src/Game/Actor/Action/actionSiteBossSwordChemicalPlus.cpp similarity index 92% rename from src/Game/AI/Action/actionSiteBossSwordChemicalPlus.cpp rename to src/Game/Actor/Action/actionSiteBossSwordChemicalPlus.cpp index 3972ba58..91c9c8b5 100644 --- a/src/Game/AI/Action/actionSiteBossSwordChemicalPlus.cpp +++ b/src/Game/Actor/Action/actionSiteBossSwordChemicalPlus.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSiteBossSwordChemicalPlus.h" +#include "Game/Actor/Action/actionSiteBossSwordChemicalPlus.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSiteBossSwordChemicalPlus.h b/src/Game/Actor/Action/actionSiteBossSwordChemicalPlus.h similarity index 90% rename from src/Game/AI/Action/actionSiteBossSwordChemicalPlus.h rename to src/Game/Actor/Action/actionSiteBossSwordChemicalPlus.h index d926004c..d059f389 100644 --- a/src/Game/AI/Action/actionSiteBossSwordChemicalPlus.h +++ b/src/Game/Actor/Action/actionSiteBossSwordChemicalPlus.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionActionWithPosAngReduce.h" +#include "Game/Actor/Action/actionActionWithPosAngReduce.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSiteBossSwordCreateIronPile.cpp b/src/Game/Actor/Action/actionSiteBossSwordCreateIronPile.cpp similarity index 96% rename from src/Game/AI/Action/actionSiteBossSwordCreateIronPile.cpp rename to src/Game/Actor/Action/actionSiteBossSwordCreateIronPile.cpp index 5b68f1f0..31daca45 100644 --- a/src/Game/AI/Action/actionSiteBossSwordCreateIronPile.cpp +++ b/src/Game/Actor/Action/actionSiteBossSwordCreateIronPile.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSiteBossSwordCreateIronPile.h" +#include "Game/Actor/Action/actionSiteBossSwordCreateIronPile.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSiteBossSwordCreateIronPile.h b/src/Game/Actor/Action/actionSiteBossSwordCreateIronPile.h similarity index 100% rename from src/Game/AI/Action/actionSiteBossSwordCreateIronPile.h rename to src/Game/Actor/Action/actionSiteBossSwordCreateIronPile.h diff --git a/src/Game/AI/Action/actionSiteBossSwordGuard.cpp b/src/Game/Actor/Action/actionSiteBossSwordGuard.cpp similarity index 90% rename from src/Game/AI/Action/actionSiteBossSwordGuard.cpp rename to src/Game/Actor/Action/actionSiteBossSwordGuard.cpp index dbdccb10..31d04109 100644 --- a/src/Game/AI/Action/actionSiteBossSwordGuard.cpp +++ b/src/Game/Actor/Action/actionSiteBossSwordGuard.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSiteBossSwordGuard.h" +#include "Game/Actor/Action/actionSiteBossSwordGuard.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSiteBossSwordGuard.h b/src/Game/Actor/Action/actionSiteBossSwordGuard.h similarity index 92% rename from src/Game/AI/Action/actionSiteBossSwordGuard.h rename to src/Game/Actor/Action/actionSiteBossSwordGuard.h index 582d1c3a..60ced4b5 100644 --- a/src/Game/AI/Action/actionSiteBossSwordGuard.h +++ b/src/Game/Actor/Action/actionSiteBossSwordGuard.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionGuard.h" +#include "Game/Actor/Action/actionGuard.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSiteBossSwordGuardBreak.cpp b/src/Game/Actor/Action/actionSiteBossSwordGuardBreak.cpp similarity index 91% rename from src/Game/AI/Action/actionSiteBossSwordGuardBreak.cpp rename to src/Game/Actor/Action/actionSiteBossSwordGuardBreak.cpp index d9c6b77a..9d2151fa 100644 --- a/src/Game/AI/Action/actionSiteBossSwordGuardBreak.cpp +++ b/src/Game/Actor/Action/actionSiteBossSwordGuardBreak.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSiteBossSwordGuardBreak.h" +#include "Game/Actor/Action/actionSiteBossSwordGuardBreak.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSiteBossSwordGuardBreak.h b/src/Game/Actor/Action/actionSiteBossSwordGuardBreak.h similarity index 91% rename from src/Game/AI/Action/actionSiteBossSwordGuardBreak.h rename to src/Game/Actor/Action/actionSiteBossSwordGuardBreak.h index 493b819e..16ba9f2b 100644 --- a/src/Game/AI/Action/actionSiteBossSwordGuardBreak.h +++ b/src/Game/Actor/Action/actionSiteBossSwordGuardBreak.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionOnetimeStopASPlay.h" +#include "Game/Actor/Action/actionOnetimeStopASPlay.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSiteBossSwordMove.cpp b/src/Game/Actor/Action/actionSiteBossSwordMove.cpp similarity index 95% rename from src/Game/AI/Action/actionSiteBossSwordMove.cpp rename to src/Game/Actor/Action/actionSiteBossSwordMove.cpp index 5da532d9..a3320ff3 100644 --- a/src/Game/AI/Action/actionSiteBossSwordMove.cpp +++ b/src/Game/Actor/Action/actionSiteBossSwordMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSiteBossSwordMove.h" +#include "Game/Actor/Action/actionSiteBossSwordMove.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSiteBossSwordMove.h b/src/Game/Actor/Action/actionSiteBossSwordMove.h similarity index 100% rename from src/Game/AI/Action/actionSiteBossSwordMove.h rename to src/Game/Actor/Action/actionSiteBossSwordMove.h diff --git a/src/Game/AI/Action/actionSiteBossSwordShieldRepair.cpp b/src/Game/Actor/Action/actionSiteBossSwordShieldRepair.cpp similarity index 91% rename from src/Game/AI/Action/actionSiteBossSwordShieldRepair.cpp rename to src/Game/Actor/Action/actionSiteBossSwordShieldRepair.cpp index 4f9adf44..60a76749 100644 --- a/src/Game/AI/Action/actionSiteBossSwordShieldRepair.cpp +++ b/src/Game/Actor/Action/actionSiteBossSwordShieldRepair.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSiteBossSwordShieldRepair.h" +#include "Game/Actor/Action/actionSiteBossSwordShieldRepair.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSiteBossSwordShieldRepair.h b/src/Game/Actor/Action/actionSiteBossSwordShieldRepair.h similarity index 91% rename from src/Game/AI/Action/actionSiteBossSwordShieldRepair.h rename to src/Game/Actor/Action/actionSiteBossSwordShieldRepair.h index 77131421..b2abd859 100644 --- a/src/Game/AI/Action/actionSiteBossSwordShieldRepair.h +++ b/src/Game/Actor/Action/actionSiteBossSwordShieldRepair.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionOnetimeStopASPlay.h" +#include "Game/Actor/Action/actionOnetimeStopASPlay.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSiteBossSwordSlowMove.cpp b/src/Game/Actor/Action/actionSiteBossSwordSlowMove.cpp similarity index 94% rename from src/Game/AI/Action/actionSiteBossSwordSlowMove.cpp rename to src/Game/Actor/Action/actionSiteBossSwordSlowMove.cpp index 02b8646e..10e6459a 100644 --- a/src/Game/AI/Action/actionSiteBossSwordSlowMove.cpp +++ b/src/Game/Actor/Action/actionSiteBossSwordSlowMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSiteBossSwordSlowMove.h" +#include "Game/Actor/Action/actionSiteBossSwordSlowMove.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSiteBossSwordSlowMove.h b/src/Game/Actor/Action/actionSiteBossSwordSlowMove.h similarity index 100% rename from src/Game/AI/Action/actionSiteBossSwordSlowMove.h rename to src/Game/Actor/Action/actionSiteBossSwordSlowMove.h diff --git a/src/Game/AI/Action/actionSiteBossSwordThrowElectricBall.cpp b/src/Game/Actor/Action/actionSiteBossSwordThrowElectricBall.cpp similarity index 92% rename from src/Game/AI/Action/actionSiteBossSwordThrowElectricBall.cpp rename to src/Game/Actor/Action/actionSiteBossSwordThrowElectricBall.cpp index 1bffc087..798220bd 100644 --- a/src/Game/AI/Action/actionSiteBossSwordThrowElectricBall.cpp +++ b/src/Game/Actor/Action/actionSiteBossSwordThrowElectricBall.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSiteBossSwordThrowElectricBall.h" +#include "Game/Actor/Action/actionSiteBossSwordThrowElectricBall.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSiteBossSwordThrowElectricBall.h b/src/Game/Actor/Action/actionSiteBossSwordThrowElectricBall.h similarity index 93% rename from src/Game/AI/Action/actionSiteBossSwordThrowElectricBall.h rename to src/Game/Actor/Action/actionSiteBossSwordThrowElectricBall.h index 5f920696..2d8b330c 100644 --- a/src/Game/AI/Action/actionSiteBossSwordThrowElectricBall.h +++ b/src/Game/Actor/Action/actionSiteBossSwordThrowElectricBall.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionSiteBossThrowParts.h" +#include "Game/Actor/Action/actionSiteBossThrowParts.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSiteBossSwordWhirlSlash.cpp b/src/Game/Actor/Action/actionSiteBossSwordWhirlSlash.cpp similarity index 92% rename from src/Game/AI/Action/actionSiteBossSwordWhirlSlash.cpp rename to src/Game/Actor/Action/actionSiteBossSwordWhirlSlash.cpp index 886a06d6..8739a7e6 100644 --- a/src/Game/AI/Action/actionSiteBossSwordWhirlSlash.cpp +++ b/src/Game/Actor/Action/actionSiteBossSwordWhirlSlash.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSiteBossSwordWhirlSlash.h" +#include "Game/Actor/Action/actionSiteBossSwordWhirlSlash.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSiteBossSwordWhirlSlash.h b/src/Game/Actor/Action/actionSiteBossSwordWhirlSlash.h similarity index 90% rename from src/Game/AI/Action/actionSiteBossSwordWhirlSlash.h rename to src/Game/Actor/Action/actionSiteBossSwordWhirlSlash.h index 0e74be1c..c3da4aa7 100644 --- a/src/Game/AI/Action/actionSiteBossSwordWhirlSlash.h +++ b/src/Game/Actor/Action/actionSiteBossSwordWhirlSlash.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionSiteBossSwordAttackBase.h" +#include "Game/Actor/Action/actionSiteBossSwordAttackBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSiteBossSwordWhirlSlashCharge.cpp b/src/Game/Actor/Action/actionSiteBossSwordWhirlSlashCharge.cpp similarity index 92% rename from src/Game/AI/Action/actionSiteBossSwordWhirlSlashCharge.cpp rename to src/Game/Actor/Action/actionSiteBossSwordWhirlSlashCharge.cpp index 9aa9d575..bdc76bf5 100644 --- a/src/Game/AI/Action/actionSiteBossSwordWhirlSlashCharge.cpp +++ b/src/Game/Actor/Action/actionSiteBossSwordWhirlSlashCharge.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSiteBossSwordWhirlSlashCharge.h" +#include "Game/Actor/Action/actionSiteBossSwordWhirlSlashCharge.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSiteBossSwordWhirlSlashCharge.h b/src/Game/Actor/Action/actionSiteBossSwordWhirlSlashCharge.h similarity index 89% rename from src/Game/AI/Action/actionSiteBossSwordWhirlSlashCharge.h rename to src/Game/Actor/Action/actionSiteBossSwordWhirlSlashCharge.h index a19bd6bf..6083ab59 100644 --- a/src/Game/AI/Action/actionSiteBossSwordWhirlSlashCharge.h +++ b/src/Game/Actor/Action/actionSiteBossSwordWhirlSlashCharge.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionSiteBossSwordWhirlSlashChargeBase.h" +#include "Game/Actor/Action/actionSiteBossSwordWhirlSlashChargeBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSiteBossSwordWhirlSlashChargeBase.cpp b/src/Game/Actor/Action/actionSiteBossSwordWhirlSlashChargeBase.cpp similarity index 92% rename from src/Game/AI/Action/actionSiteBossSwordWhirlSlashChargeBase.cpp rename to src/Game/Actor/Action/actionSiteBossSwordWhirlSlashChargeBase.cpp index 69480e80..88f1d77f 100644 --- a/src/Game/AI/Action/actionSiteBossSwordWhirlSlashChargeBase.cpp +++ b/src/Game/Actor/Action/actionSiteBossSwordWhirlSlashChargeBase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSiteBossSwordWhirlSlashChargeBase.h" +#include "Game/Actor/Action/actionSiteBossSwordWhirlSlashChargeBase.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSiteBossSwordWhirlSlashChargeBase.h b/src/Game/Actor/Action/actionSiteBossSwordWhirlSlashChargeBase.h similarity index 100% rename from src/Game/AI/Action/actionSiteBossSwordWhirlSlashChargeBase.h rename to src/Game/Actor/Action/actionSiteBossSwordWhirlSlashChargeBase.h diff --git a/src/Game/AI/Action/actionSiteBossThrowParts.cpp b/src/Game/Actor/Action/actionSiteBossThrowParts.cpp similarity index 96% rename from src/Game/AI/Action/actionSiteBossThrowParts.cpp rename to src/Game/Actor/Action/actionSiteBossThrowParts.cpp index b935ec67..5886f387 100644 --- a/src/Game/AI/Action/actionSiteBossThrowParts.cpp +++ b/src/Game/Actor/Action/actionSiteBossThrowParts.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSiteBossThrowParts.h" +#include "Game/Actor/Action/actionSiteBossThrowParts.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSiteBossThrowParts.h b/src/Game/Actor/Action/actionSiteBossThrowParts.h similarity index 100% rename from src/Game/AI/Action/actionSiteBossThrowParts.h rename to src/Game/Actor/Action/actionSiteBossThrowParts.h diff --git a/src/Game/AI/Action/actionSleep.cpp b/src/Game/Actor/Action/actionSleep.cpp similarity index 92% rename from src/Game/AI/Action/actionSleep.cpp rename to src/Game/Actor/Action/actionSleep.cpp index b804ddf6..10e87afd 100644 --- a/src/Game/AI/Action/actionSleep.cpp +++ b/src/Game/Actor/Action/actionSleep.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSleep.h" +#include "Game/Actor/Action/actionSleep.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSleep.h b/src/Game/Actor/Action/actionSleep.h similarity index 89% rename from src/Game/AI/Action/actionSleep.h rename to src/Game/Actor/Action/actionSleep.h index 19aed21f..3ec091f9 100644 --- a/src/Game/AI/Action/actionSleep.h +++ b/src/Game/Actor/Action/actionSleep.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionActionWithPosAngReduce.h" +#include "Game/Actor/Action/actionActionWithPosAngReduce.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSlideMoveViewTarget.cpp b/src/Game/Actor/Action/actionSlideMoveViewTarget.cpp similarity index 91% rename from src/Game/AI/Action/actionSlideMoveViewTarget.cpp rename to src/Game/Actor/Action/actionSlideMoveViewTarget.cpp index 20e8cbb8..9556da62 100644 --- a/src/Game/AI/Action/actionSlideMoveViewTarget.cpp +++ b/src/Game/Actor/Action/actionSlideMoveViewTarget.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSlideMoveViewTarget.h" +#include "Game/Actor/Action/actionSlideMoveViewTarget.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSlideMoveViewTarget.h b/src/Game/Actor/Action/actionSlideMoveViewTarget.h similarity index 92% rename from src/Game/AI/Action/actionSlideMoveViewTarget.h rename to src/Game/Actor/Action/actionSlideMoveViewTarget.h index 94231639..b60163d4 100644 --- a/src/Game/AI/Action/actionSlideMoveViewTarget.h +++ b/src/Game/Actor/Action/actionSlideMoveViewTarget.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionMoveBase.h" +#include "Game/Actor/Action/actionMoveBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSlippedBackWalk.cpp b/src/Game/Actor/Action/actionSlippedBackWalk.cpp similarity index 92% rename from src/Game/AI/Action/actionSlippedBackWalk.cpp rename to src/Game/Actor/Action/actionSlippedBackWalk.cpp index 64d3f230..66a3b1a0 100644 --- a/src/Game/AI/Action/actionSlippedBackWalk.cpp +++ b/src/Game/Actor/Action/actionSlippedBackWalk.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSlippedBackWalk.h" +#include "Game/Actor/Action/actionSlippedBackWalk.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSlippedBackWalk.h b/src/Game/Actor/Action/actionSlippedBackWalk.h similarity index 91% rename from src/Game/AI/Action/actionSlippedBackWalk.h rename to src/Game/Actor/Action/actionSlippedBackWalk.h index 9ed8c556..ed125599 100644 --- a/src/Game/AI/Action/actionSlippedBackWalk.h +++ b/src/Game/Actor/Action/actionSlippedBackWalk.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionSlippedBackWalkBase.h" +#include "Game/Actor/Action/actionSlippedBackWalkBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSlippedBackWalkBase.cpp b/src/Game/Actor/Action/actionSlippedBackWalkBase.cpp similarity index 92% rename from src/Game/AI/Action/actionSlippedBackWalkBase.cpp rename to src/Game/Actor/Action/actionSlippedBackWalkBase.cpp index c25b5865..06653202 100644 --- a/src/Game/AI/Action/actionSlippedBackWalkBase.cpp +++ b/src/Game/Actor/Action/actionSlippedBackWalkBase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSlippedBackWalkBase.h" +#include "Game/Actor/Action/actionSlippedBackWalkBase.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSlippedBackWalkBase.h b/src/Game/Actor/Action/actionSlippedBackWalkBase.h similarity index 92% rename from src/Game/AI/Action/actionSlippedBackWalkBase.h rename to src/Game/Actor/Action/actionSlippedBackWalkBase.h index c8565b6f..638bf88e 100644 --- a/src/Game/AI/Action/actionSlippedBackWalkBase.h +++ b/src/Game/Actor/Action/actionSlippedBackWalkBase.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionBackWalkBase.h" +#include "Game/Actor/Action/actionBackWalkBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSlippedCircleWalk.cpp b/src/Game/Actor/Action/actionSlippedCircleWalk.cpp similarity index 92% rename from src/Game/AI/Action/actionSlippedCircleWalk.cpp rename to src/Game/Actor/Action/actionSlippedCircleWalk.cpp index 45d6c26d..957dd036 100644 --- a/src/Game/AI/Action/actionSlippedCircleWalk.cpp +++ b/src/Game/Actor/Action/actionSlippedCircleWalk.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSlippedCircleWalk.h" +#include "Game/Actor/Action/actionSlippedCircleWalk.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSlippedCircleWalk.h b/src/Game/Actor/Action/actionSlippedCircleWalk.h similarity index 91% rename from src/Game/AI/Action/actionSlippedCircleWalk.h rename to src/Game/Actor/Action/actionSlippedCircleWalk.h index d9c7f7ad..476f812e 100644 --- a/src/Game/AI/Action/actionSlippedCircleWalk.h +++ b/src/Game/Actor/Action/actionSlippedCircleWalk.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionSlippedCircleWalkBase.h" +#include "Game/Actor/Action/actionSlippedCircleWalkBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSlippedCircleWalkBase.cpp b/src/Game/Actor/Action/actionSlippedCircleWalkBase.cpp similarity index 93% rename from src/Game/AI/Action/actionSlippedCircleWalkBase.cpp rename to src/Game/Actor/Action/actionSlippedCircleWalkBase.cpp index bde5daab..a6b8e504 100644 --- a/src/Game/AI/Action/actionSlippedCircleWalkBase.cpp +++ b/src/Game/Actor/Action/actionSlippedCircleWalkBase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSlippedCircleWalkBase.h" +#include "Game/Actor/Action/actionSlippedCircleWalkBase.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSlippedCircleWalkBase.h b/src/Game/Actor/Action/actionSlippedCircleWalkBase.h similarity index 100% rename from src/Game/AI/Action/actionSlippedCircleWalkBase.h rename to src/Game/Actor/Action/actionSlippedCircleWalkBase.h diff --git a/src/Game/AI/Action/actionSlippedWalk.cpp b/src/Game/Actor/Action/actionSlippedWalk.cpp similarity index 92% rename from src/Game/AI/Action/actionSlippedWalk.cpp rename to src/Game/Actor/Action/actionSlippedWalk.cpp index 931a0a88..9b9e8e42 100644 --- a/src/Game/AI/Action/actionSlippedWalk.cpp +++ b/src/Game/Actor/Action/actionSlippedWalk.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSlippedWalk.h" +#include "Game/Actor/Action/actionSlippedWalk.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSlippedWalk.h b/src/Game/Actor/Action/actionSlippedWalk.h similarity index 91% rename from src/Game/AI/Action/actionSlippedWalk.h rename to src/Game/Actor/Action/actionSlippedWalk.h index a3829000..c69853bd 100644 --- a/src/Game/AI/Action/actionSlippedWalk.h +++ b/src/Game/Actor/Action/actionSlippedWalk.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionSlippedWalkBase.h" +#include "Game/Actor/Action/actionSlippedWalkBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSlippedWalkBase.cpp b/src/Game/Actor/Action/actionSlippedWalkBase.cpp similarity index 95% rename from src/Game/AI/Action/actionSlippedWalkBase.cpp rename to src/Game/Actor/Action/actionSlippedWalkBase.cpp index 68e4ecdd..c730ca3e 100644 --- a/src/Game/AI/Action/actionSlippedWalkBase.cpp +++ b/src/Game/Actor/Action/actionSlippedWalkBase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSlippedWalkBase.h" +#include "Game/Actor/Action/actionSlippedWalkBase.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSlippedWalkBase.h b/src/Game/Actor/Action/actionSlippedWalkBase.h similarity index 100% rename from src/Game/AI/Action/actionSlippedWalkBase.h rename to src/Game/Actor/Action/actionSlippedWalkBase.h diff --git a/src/Game/AI/Action/actionSmallDamage.cpp b/src/Game/Actor/Action/actionSmallDamage.cpp similarity index 82% rename from src/Game/AI/Action/actionSmallDamage.cpp rename to src/Game/Actor/Action/actionSmallDamage.cpp index 8ebd68be..46386fe5 100644 --- a/src/Game/AI/Action/actionSmallDamage.cpp +++ b/src/Game/Actor/Action/actionSmallDamage.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSmallDamage.h" +#include "Game/Actor/Action/actionSmallDamage.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSmallDamage.h b/src/Game/Actor/Action/actionSmallDamage.h similarity index 87% rename from src/Game/AI/Action/actionSmallDamage.h rename to src/Game/Actor/Action/actionSmallDamage.h index 53e2d61d..2fd25273 100644 --- a/src/Game/AI/Action/actionSmallDamage.h +++ b/src/Game/Actor/Action/actionSmallDamage.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionSmallDamageBase.h" +#include "Game/Actor/Action/actionSmallDamageBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSmallDamageBackward.cpp b/src/Game/Actor/Action/actionSmallDamageBackward.cpp similarity index 93% rename from src/Game/AI/Action/actionSmallDamageBackward.cpp rename to src/Game/Actor/Action/actionSmallDamageBackward.cpp index 8535ef75..4d23e0dc 100644 --- a/src/Game/AI/Action/actionSmallDamageBackward.cpp +++ b/src/Game/Actor/Action/actionSmallDamageBackward.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSmallDamageBackward.h" +#include "Game/Actor/Action/actionSmallDamageBackward.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSmallDamageBackward.h b/src/Game/Actor/Action/actionSmallDamageBackward.h similarity index 92% rename from src/Game/AI/Action/actionSmallDamageBackward.h rename to src/Game/Actor/Action/actionSmallDamageBackward.h index c1eefb53..792c6a78 100644 --- a/src/Game/AI/Action/actionSmallDamageBackward.h +++ b/src/Game/Actor/Action/actionSmallDamageBackward.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionSmallDamageBackwardBase.h" +#include "Game/Actor/Action/actionSmallDamageBackwardBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSmallDamageBackwardBase.cpp b/src/Game/Actor/Action/actionSmallDamageBackwardBase.cpp similarity index 91% rename from src/Game/AI/Action/actionSmallDamageBackwardBase.cpp rename to src/Game/Actor/Action/actionSmallDamageBackwardBase.cpp index b87e09a0..24c85373 100644 --- a/src/Game/AI/Action/actionSmallDamageBackwardBase.cpp +++ b/src/Game/Actor/Action/actionSmallDamageBackwardBase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSmallDamageBackwardBase.h" +#include "Game/Actor/Action/actionSmallDamageBackwardBase.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSmallDamageBackwardBase.h b/src/Game/Actor/Action/actionSmallDamageBackwardBase.h similarity index 91% rename from src/Game/AI/Action/actionSmallDamageBackwardBase.h rename to src/Game/Actor/Action/actionSmallDamageBackwardBase.h index dfa32c56..104b7da1 100644 --- a/src/Game/AI/Action/actionSmallDamageBackwardBase.h +++ b/src/Game/Actor/Action/actionSmallDamageBackwardBase.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionTakeHitImpactForce.h" +#include "Game/Actor/Action/actionTakeHitImpactForce.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSmallDamageBase.cpp b/src/Game/Actor/Action/actionSmallDamageBase.cpp similarity index 85% rename from src/Game/AI/Action/actionSmallDamageBase.cpp rename to src/Game/Actor/Action/actionSmallDamageBase.cpp index 459d0b46..d4c9c05f 100644 --- a/src/Game/AI/Action/actionSmallDamageBase.cpp +++ b/src/Game/Actor/Action/actionSmallDamageBase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSmallDamageBase.h" +#include "Game/Actor/Action/actionSmallDamageBase.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSmallDamageBase.h b/src/Game/Actor/Action/actionSmallDamageBase.h similarity index 87% rename from src/Game/AI/Action/actionSmallDamageBase.h rename to src/Game/Actor/Action/actionSmallDamageBase.h index ce6964e4..c23de953 100644 --- a/src/Game/AI/Action/actionSmallDamageBase.h +++ b/src/Game/Actor/Action/actionSmallDamageBase.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionTakeHitImpactForce.h" +#include "Game/Actor/Action/actionTakeHitImpactForce.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSmallDamageDirectPreTargetBack.cpp b/src/Game/Actor/Action/actionSmallDamageDirectPreTargetBack.cpp similarity index 79% rename from src/Game/AI/Action/actionSmallDamageDirectPreTargetBack.cpp rename to src/Game/Actor/Action/actionSmallDamageDirectPreTargetBack.cpp index ddf15153..12a101f1 100644 --- a/src/Game/AI/Action/actionSmallDamageDirectPreTargetBack.cpp +++ b/src/Game/Actor/Action/actionSmallDamageDirectPreTargetBack.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSmallDamageDirectPreTargetBack.h" +#include "Game/Actor/Action/actionSmallDamageDirectPreTargetBack.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSmallDamageDirectPreTargetBack.h b/src/Game/Actor/Action/actionSmallDamageDirectPreTargetBack.h similarity index 86% rename from src/Game/AI/Action/actionSmallDamageDirectPreTargetBack.h rename to src/Game/Actor/Action/actionSmallDamageDirectPreTargetBack.h index 467ae64e..98ed0db4 100644 --- a/src/Game/AI/Action/actionSmallDamageDirectPreTargetBack.h +++ b/src/Game/Actor/Action/actionSmallDamageDirectPreTargetBack.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionSmallDamageDirectPreTargetBone.h" +#include "Game/Actor/Action/actionSmallDamageDirectPreTargetBone.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSmallDamageDirectPreTargetBone.cpp b/src/Game/Actor/Action/actionSmallDamageDirectPreTargetBone.cpp similarity index 88% rename from src/Game/AI/Action/actionSmallDamageDirectPreTargetBone.cpp rename to src/Game/Actor/Action/actionSmallDamageDirectPreTargetBone.cpp index 56a2be92..caf586e6 100644 --- a/src/Game/AI/Action/actionSmallDamageDirectPreTargetBone.cpp +++ b/src/Game/Actor/Action/actionSmallDamageDirectPreTargetBone.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSmallDamageDirectPreTargetBone.h" +#include "Game/Actor/Action/actionSmallDamageDirectPreTargetBone.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSmallDamageDirectPreTargetBone.h b/src/Game/Actor/Action/actionSmallDamageDirectPreTargetBone.h similarity index 92% rename from src/Game/AI/Action/actionSmallDamageDirectPreTargetBone.h rename to src/Game/Actor/Action/actionSmallDamageDirectPreTargetBone.h index 1a87175f..cf86d640 100644 --- a/src/Game/AI/Action/actionSmallDamageDirectPreTargetBone.h +++ b/src/Game/Actor/Action/actionSmallDamageDirectPreTargetBone.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionSmallDamage.h" +#include "Game/Actor/Action/actionSmallDamage.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSoundOcclusionTagAction.cpp b/src/Game/Actor/Action/actionSoundOcclusionTagAction.cpp similarity index 91% rename from src/Game/AI/Action/actionSoundOcclusionTagAction.cpp rename to src/Game/Actor/Action/actionSoundOcclusionTagAction.cpp index 08afe0c3..2c532c67 100644 --- a/src/Game/AI/Action/actionSoundOcclusionTagAction.cpp +++ b/src/Game/Actor/Action/actionSoundOcclusionTagAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSoundOcclusionTagAction.h" +#include "Game/Actor/Action/actionSoundOcclusionTagAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSoundOcclusionTagAction.h b/src/Game/Actor/Action/actionSoundOcclusionTagAction.h similarity index 91% rename from src/Game/AI/Action/actionSoundOcclusionTagAction.h rename to src/Game/Actor/Action/actionSoundOcclusionTagAction.h index 4a3c0d8a..8535eca5 100644 --- a/src/Game/AI/Action/actionSoundOcclusionTagAction.h +++ b/src/Game/Actor/Action/actionSoundOcclusionTagAction.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionAreaTagAction.h" +#include "Game/Actor/Area/Action/actionAreaTagAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSoundOcclusionTagRemainsWater.cpp b/src/Game/Actor/Action/actionSoundOcclusionTagRemainsWater.cpp similarity index 91% rename from src/Game/AI/Action/actionSoundOcclusionTagRemainsWater.cpp rename to src/Game/Actor/Action/actionSoundOcclusionTagRemainsWater.cpp index 459d262f..9074b012 100644 --- a/src/Game/AI/Action/actionSoundOcclusionTagRemainsWater.cpp +++ b/src/Game/Actor/Action/actionSoundOcclusionTagRemainsWater.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSoundOcclusionTagRemainsWater.h" +#include "Game/Actor/Action/actionSoundOcclusionTagRemainsWater.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSoundOcclusionTagRemainsWater.h b/src/Game/Actor/Action/actionSoundOcclusionTagRemainsWater.h similarity index 100% rename from src/Game/AI/Action/actionSoundOcclusionTagRemainsWater.h rename to src/Game/Actor/Action/actionSoundOcclusionTagRemainsWater.h diff --git a/src/Game/AI/Action/actionSoundProxyRootAction.cpp b/src/Game/Actor/Action/actionSoundProxyRootAction.cpp similarity index 91% rename from src/Game/AI/Action/actionSoundProxyRootAction.cpp rename to src/Game/Actor/Action/actionSoundProxyRootAction.cpp index cb70cb24..d2626cdf 100644 --- a/src/Game/AI/Action/actionSoundProxyRootAction.cpp +++ b/src/Game/Actor/Action/actionSoundProxyRootAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSoundProxyRootAction.h" +#include "Game/Actor/Action/actionSoundProxyRootAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSoundProxyRootAction.h b/src/Game/Actor/Action/actionSoundProxyRootAction.h similarity index 100% rename from src/Game/AI/Action/actionSoundProxyRootAction.h rename to src/Game/Actor/Action/actionSoundProxyRootAction.h diff --git a/src/Game/AI/Action/actionSoundReverbAreaTagAction.cpp b/src/Game/Actor/Action/actionSoundReverbAreaTagAction.cpp similarity index 94% rename from src/Game/AI/Action/actionSoundReverbAreaTagAction.cpp rename to src/Game/Actor/Action/actionSoundReverbAreaTagAction.cpp index a7ff31dd..b609ed70 100644 --- a/src/Game/AI/Action/actionSoundReverbAreaTagAction.cpp +++ b/src/Game/Actor/Action/actionSoundReverbAreaTagAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSoundReverbAreaTagAction.h" +#include "Game/Actor/Action/actionSoundReverbAreaTagAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSoundReverbAreaTagAction.h b/src/Game/Actor/Action/actionSoundReverbAreaTagAction.h similarity index 94% rename from src/Game/AI/Action/actionSoundReverbAreaTagAction.h rename to src/Game/Actor/Action/actionSoundReverbAreaTagAction.h index 42b93847..7f75afd4 100644 --- a/src/Game/AI/Action/actionSoundReverbAreaTagAction.h +++ b/src/Game/Actor/Action/actionSoundReverbAreaTagAction.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionAreaTagAction.h" +#include "Game/Actor/Area/Action/actionAreaTagAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSoundShieldingAreaTagAction.cpp b/src/Game/Actor/Action/actionSoundShieldingAreaTagAction.cpp similarity index 92% rename from src/Game/AI/Action/actionSoundShieldingAreaTagAction.cpp rename to src/Game/Actor/Action/actionSoundShieldingAreaTagAction.cpp index 4123d4e1..550944d5 100644 --- a/src/Game/AI/Action/actionSoundShieldingAreaTagAction.cpp +++ b/src/Game/Actor/Action/actionSoundShieldingAreaTagAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSoundShieldingAreaTagAction.h" +#include "Game/Actor/Action/actionSoundShieldingAreaTagAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSoundShieldingAreaTagAction.h b/src/Game/Actor/Action/actionSoundShieldingAreaTagAction.h similarity index 92% rename from src/Game/AI/Action/actionSoundShieldingAreaTagAction.h rename to src/Game/Actor/Action/actionSoundShieldingAreaTagAction.h index c9ced226..695c2ea5 100644 --- a/src/Game/AI/Action/actionSoundShieldingAreaTagAction.h +++ b/src/Game/Actor/Action/actionSoundShieldingAreaTagAction.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionAreaTagAction.h" +#include "Game/Actor/Area/Action/actionAreaTagAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSoundTrigger.cpp b/src/Game/Actor/Action/actionSoundTrigger.cpp similarity index 91% rename from src/Game/AI/Action/actionSoundTrigger.cpp rename to src/Game/Actor/Action/actionSoundTrigger.cpp index c99504e4..91058da1 100644 --- a/src/Game/AI/Action/actionSoundTrigger.cpp +++ b/src/Game/Actor/Action/actionSoundTrigger.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSoundTrigger.h" +#include "Game/Actor/Action/actionSoundTrigger.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSoundTrigger.h b/src/Game/Actor/Action/actionSoundTrigger.h similarity index 100% rename from src/Game/AI/Action/actionSoundTrigger.h rename to src/Game/Actor/Action/actionSoundTrigger.h diff --git a/src/Game/AI/Action/actionSoundTriggerFadeAction.cpp b/src/Game/Actor/Action/actionSoundTriggerFadeAction.cpp similarity index 87% rename from src/Game/AI/Action/actionSoundTriggerFadeAction.cpp rename to src/Game/Actor/Action/actionSoundTriggerFadeAction.cpp index 9e6c5d35..166112f6 100644 --- a/src/Game/AI/Action/actionSoundTriggerFadeAction.cpp +++ b/src/Game/Actor/Action/actionSoundTriggerFadeAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSoundTriggerFadeAction.h" +#include "Game/Actor/Action/actionSoundTriggerFadeAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSoundTriggerFadeAction.h b/src/Game/Actor/Action/actionSoundTriggerFadeAction.h similarity index 100% rename from src/Game/AI/Action/actionSoundTriggerFadeAction.h rename to src/Game/Actor/Action/actionSoundTriggerFadeAction.h diff --git a/src/Game/AI/Action/actionSpinFlyAttack.cpp b/src/Game/Actor/Action/actionSpinFlyAttack.cpp similarity index 92% rename from src/Game/AI/Action/actionSpinFlyAttack.cpp rename to src/Game/Actor/Action/actionSpinFlyAttack.cpp index a11ea875..f30963f2 100644 --- a/src/Game/AI/Action/actionSpinFlyAttack.cpp +++ b/src/Game/Actor/Action/actionSpinFlyAttack.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSpinFlyAttack.h" +#include "Game/Actor/Action/actionSpinFlyAttack.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSpinFlyAttack.h b/src/Game/Actor/Action/actionSpinFlyAttack.h similarity index 91% rename from src/Game/AI/Action/actionSpinFlyAttack.h rename to src/Game/Actor/Action/actionSpinFlyAttack.h index dd9ff294..52788923 100644 --- a/src/Game/AI/Action/actionSpinFlyAttack.h +++ b/src/Game/Actor/Action/actionSpinFlyAttack.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionLinearFlyAttack.h" +#include "Game/Actor/Action/actionLinearFlyAttack.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSpotBgmTriggerAction.cpp b/src/Game/Actor/Action/actionSpotBgmTriggerAction.cpp similarity index 93% rename from src/Game/AI/Action/actionSpotBgmTriggerAction.cpp rename to src/Game/Actor/Action/actionSpotBgmTriggerAction.cpp index c057ea23..c2898a7c 100644 --- a/src/Game/AI/Action/actionSpotBgmTriggerAction.cpp +++ b/src/Game/Actor/Action/actionSpotBgmTriggerAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSpotBgmTriggerAction.h" +#include "Game/Actor/Action/actionSpotBgmTriggerAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSpotBgmTriggerAction.h b/src/Game/Actor/Action/actionSpotBgmTriggerAction.h similarity index 100% rename from src/Game/AI/Action/actionSpotBgmTriggerAction.h rename to src/Game/Actor/Action/actionSpotBgmTriggerAction.h diff --git a/src/Game/AI/Action/actionSpreadToEnemy.cpp b/src/Game/Actor/Action/actionSpreadToEnemy.cpp similarity index 92% rename from src/Game/AI/Action/actionSpreadToEnemy.cpp rename to src/Game/Actor/Action/actionSpreadToEnemy.cpp index 1a199cca..2f9d4988 100644 --- a/src/Game/AI/Action/actionSpreadToEnemy.cpp +++ b/src/Game/Actor/Action/actionSpreadToEnemy.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSpreadToEnemy.h" +#include "Game/Actor/Action/actionSpreadToEnemy.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSpreadToEnemy.h b/src/Game/Actor/Action/actionSpreadToEnemy.h similarity index 91% rename from src/Game/AI/Action/actionSpreadToEnemy.h rename to src/Game/Actor/Action/actionSpreadToEnemy.h index 0d3f7cdc..5cfb7329 100644 --- a/src/Game/AI/Action/actionSpreadToEnemy.h +++ b/src/Game/Actor/Action/actionSpreadToEnemy.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionOnetimeStopASPlay.h" +#include "Game/Actor/Action/actionOnetimeStopASPlay.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionStalEnemyBlownOff.cpp b/src/Game/Actor/Action/actionStalEnemyBlownOff.cpp similarity index 97% rename from src/Game/AI/Action/actionStalEnemyBlownOff.cpp rename to src/Game/Actor/Action/actionStalEnemyBlownOff.cpp index f629eb13..15006219 100644 --- a/src/Game/AI/Action/actionStalEnemyBlownOff.cpp +++ b/src/Game/Actor/Action/actionStalEnemyBlownOff.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionStalEnemyBlownOff.h" +#include "Game/Actor/Action/actionStalEnemyBlownOff.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionStalEnemyBlownOff.h b/src/Game/Actor/Action/actionStalEnemyBlownOff.h similarity index 100% rename from src/Game/AI/Action/actionStalEnemyBlownOff.h rename to src/Game/Actor/Action/actionStalEnemyBlownOff.h diff --git a/src/Game/AI/Action/actionStalEnemyDie.cpp b/src/Game/Actor/Action/actionStalEnemyDie.cpp similarity index 95% rename from src/Game/AI/Action/actionStalEnemyDie.cpp rename to src/Game/Actor/Action/actionStalEnemyDie.cpp index efcb2049..233cc360 100644 --- a/src/Game/AI/Action/actionStalEnemyDie.cpp +++ b/src/Game/Actor/Action/actionStalEnemyDie.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionStalEnemyDie.h" +#include "Game/Actor/Action/actionStalEnemyDie.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionStalEnemyDie.h b/src/Game/Actor/Action/actionStalEnemyDie.h similarity index 100% rename from src/Game/AI/Action/actionStalEnemyDie.h rename to src/Game/Actor/Action/actionStalEnemyDie.h diff --git a/src/Game/AI/Action/actionStalEnemyHeadShotReaction.cpp b/src/Game/Actor/Action/actionStalEnemyHeadShotReaction.cpp similarity index 94% rename from src/Game/AI/Action/actionStalEnemyHeadShotReaction.cpp rename to src/Game/Actor/Action/actionStalEnemyHeadShotReaction.cpp index 85926f3d..e7e14d7b 100644 --- a/src/Game/AI/Action/actionStalEnemyHeadShotReaction.cpp +++ b/src/Game/Actor/Action/actionStalEnemyHeadShotReaction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionStalEnemyHeadShotReaction.h" +#include "Game/Actor/Action/actionStalEnemyHeadShotReaction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionStalEnemyHeadShotReaction.h b/src/Game/Actor/Action/actionStalEnemyHeadShotReaction.h similarity index 95% rename from src/Game/AI/Action/actionStalEnemyHeadShotReaction.h rename to src/Game/Actor/Action/actionStalEnemyHeadShotReaction.h index 6e571c24..ccf8fa91 100644 --- a/src/Game/AI/Action/actionStalEnemyHeadShotReaction.h +++ b/src/Game/Actor/Action/actionStalEnemyHeadShotReaction.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionActionWithPosAngReduce.h" +#include "Game/Actor/Action/actionActionWithPosAngReduce.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionStalEnemyHideWait.cpp b/src/Game/Actor/Action/actionStalEnemyHideWait.cpp similarity index 92% rename from src/Game/AI/Action/actionStalEnemyHideWait.cpp rename to src/Game/Actor/Action/actionStalEnemyHideWait.cpp index 02422322..5311a764 100644 --- a/src/Game/AI/Action/actionStalEnemyHideWait.cpp +++ b/src/Game/Actor/Action/actionStalEnemyHideWait.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionStalEnemyHideWait.h" +#include "Game/Actor/Action/actionStalEnemyHideWait.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionStalEnemyHideWait.h b/src/Game/Actor/Action/actionStalEnemyHideWait.h similarity index 91% rename from src/Game/AI/Action/actionStalEnemyHideWait.h rename to src/Game/Actor/Action/actionStalEnemyHideWait.h index b90212bc..3ad793a2 100644 --- a/src/Game/AI/Action/actionStalEnemyHideWait.h +++ b/src/Game/Actor/Action/actionStalEnemyHideWait.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionActionWithPosAngReduce.h" +#include "Game/Actor/Action/actionActionWithPosAngReduce.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionStalPartCatch.cpp b/src/Game/Actor/Action/actionStalPartCatch.cpp similarity index 96% rename from src/Game/AI/Action/actionStalPartCatch.cpp rename to src/Game/Actor/Action/actionStalPartCatch.cpp index 28ef6cb3..dcaa8f43 100644 --- a/src/Game/AI/Action/actionStalPartCatch.cpp +++ b/src/Game/Actor/Action/actionStalPartCatch.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionStalPartCatch.h" +#include "Game/Actor/Action/actionStalPartCatch.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionStalPartCatch.h b/src/Game/Actor/Action/actionStalPartCatch.h similarity index 100% rename from src/Game/AI/Action/actionStalPartCatch.h rename to src/Game/Actor/Action/actionStalPartCatch.h diff --git a/src/Game/AI/Action/actionStartHeartDemo.cpp b/src/Game/Actor/Action/actionStartHeartDemo.cpp similarity index 91% rename from src/Game/AI/Action/actionStartHeartDemo.cpp rename to src/Game/Actor/Action/actionStartHeartDemo.cpp index 1cbcefda..5608427c 100644 --- a/src/Game/AI/Action/actionStartHeartDemo.cpp +++ b/src/Game/Actor/Action/actionStartHeartDemo.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionStartHeartDemo.h" +#include "Game/Actor/Action/actionStartHeartDemo.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionStartHeartDemo.h b/src/Game/Actor/Action/actionStartHeartDemo.h similarity index 100% rename from src/Game/AI/Action/actionStartHeartDemo.h rename to src/Game/Actor/Action/actionStartHeartDemo.h diff --git a/src/Game/AI/Action/actionStartLifeUpDemo.cpp b/src/Game/Actor/Action/actionStartLifeUpDemo.cpp similarity index 90% rename from src/Game/AI/Action/actionStartLifeUpDemo.cpp rename to src/Game/Actor/Action/actionStartLifeUpDemo.cpp index 855bf053..beee8efd 100644 --- a/src/Game/AI/Action/actionStartLifeUpDemo.cpp +++ b/src/Game/Actor/Action/actionStartLifeUpDemo.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionStartLifeUpDemo.h" +#include "Game/Actor/Action/actionStartLifeUpDemo.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionStartLifeUpDemo.h b/src/Game/Actor/Action/actionStartLifeUpDemo.h similarity index 100% rename from src/Game/AI/Action/actionStartLifeUpDemo.h rename to src/Game/Actor/Action/actionStartLifeUpDemo.h diff --git a/src/Game/AI/Action/actionStartMapOpenDemo.cpp b/src/Game/Actor/Action/actionStartMapOpenDemo.cpp similarity index 87% rename from src/Game/AI/Action/actionStartMapOpenDemo.cpp rename to src/Game/Actor/Action/actionStartMapOpenDemo.cpp index 7b61d7bc..65535c63 100644 --- a/src/Game/AI/Action/actionStartMapOpenDemo.cpp +++ b/src/Game/Actor/Action/actionStartMapOpenDemo.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionStartMapOpenDemo.h" +#include "Game/Actor/Action/actionStartMapOpenDemo.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionStartMapOpenDemo.h b/src/Game/Actor/Action/actionStartMapOpenDemo.h similarity index 100% rename from src/Game/AI/Action/actionStartMapOpenDemo.h rename to src/Game/Actor/Action/actionStartMapOpenDemo.h diff --git a/src/Game/AI/Action/actionStartShiekSensorGaugeDemo.cpp b/src/Game/Actor/Action/actionStartShiekSensorGaugeDemo.cpp similarity index 92% rename from src/Game/AI/Action/actionStartShiekSensorGaugeDemo.cpp rename to src/Game/Actor/Action/actionStartShiekSensorGaugeDemo.cpp index 6c3b667b..2aac9fa4 100644 --- a/src/Game/AI/Action/actionStartShiekSensorGaugeDemo.cpp +++ b/src/Game/Actor/Action/actionStartShiekSensorGaugeDemo.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionStartShiekSensorGaugeDemo.h" +#include "Game/Actor/Action/actionStartShiekSensorGaugeDemo.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionStartShiekSensorGaugeDemo.h b/src/Game/Actor/Action/actionStartShiekSensorGaugeDemo.h similarity index 100% rename from src/Game/AI/Action/actionStartShiekSensorGaugeDemo.h rename to src/Game/Actor/Action/actionStartShiekSensorGaugeDemo.h diff --git a/src/Game/AI/Action/actionStartStaminaUpDemo.cpp b/src/Game/Actor/Action/actionStartStaminaUpDemo.cpp similarity index 86% rename from src/Game/AI/Action/actionStartStaminaUpDemo.cpp rename to src/Game/Actor/Action/actionStartStaminaUpDemo.cpp index e03dcfa9..d51f4d4c 100644 --- a/src/Game/AI/Action/actionStartStaminaUpDemo.cpp +++ b/src/Game/Actor/Action/actionStartStaminaUpDemo.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionStartStaminaUpDemo.h" +#include "Game/Actor/Action/actionStartStaminaUpDemo.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionStartStaminaUpDemo.h b/src/Game/Actor/Action/actionStartStaminaUpDemo.h similarity index 100% rename from src/Game/AI/Action/actionStartStaminaUpDemo.h rename to src/Game/Actor/Action/actionStartStaminaUpDemo.h diff --git a/src/Game/AI/Action/actionStartupTelescope.cpp b/src/Game/Actor/Action/actionStartupTelescope.cpp similarity index 90% rename from src/Game/AI/Action/actionStartupTelescope.cpp rename to src/Game/Actor/Action/actionStartupTelescope.cpp index 652aa27c..e6f85e65 100644 --- a/src/Game/AI/Action/actionStartupTelescope.cpp +++ b/src/Game/Actor/Action/actionStartupTelescope.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionStartupTelescope.h" +#include "Game/Actor/Action/actionStartupTelescope.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionStartupTelescope.h b/src/Game/Actor/Action/actionStartupTelescope.h similarity index 100% rename from src/Game/AI/Action/actionStartupTelescope.h rename to src/Game/Actor/Action/actionStartupTelescope.h diff --git a/src/Game/AI/Action/actionStepDoubleAttack.cpp b/src/Game/Actor/Action/actionStepDoubleAttack.cpp similarity index 94% rename from src/Game/AI/Action/actionStepDoubleAttack.cpp rename to src/Game/Actor/Action/actionStepDoubleAttack.cpp index de2d43bd..3b4c41a4 100644 --- a/src/Game/AI/Action/actionStepDoubleAttack.cpp +++ b/src/Game/Actor/Action/actionStepDoubleAttack.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionStepDoubleAttack.h" +#include "Game/Actor/Action/actionStepDoubleAttack.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionStepDoubleAttack.h b/src/Game/Actor/Action/actionStepDoubleAttack.h similarity index 100% rename from src/Game/AI/Action/actionStepDoubleAttack.h rename to src/Game/Actor/Action/actionStepDoubleAttack.h diff --git a/src/Game/AI/Action/actionStepDoubleLargeAttack.cpp b/src/Game/Actor/Action/actionStepDoubleLargeAttack.cpp similarity index 71% rename from src/Game/AI/Action/actionStepDoubleLargeAttack.cpp rename to src/Game/Actor/Action/actionStepDoubleLargeAttack.cpp index 9061d313..e36bbf3d 100644 --- a/src/Game/AI/Action/actionStepDoubleLargeAttack.cpp +++ b/src/Game/Actor/Action/actionStepDoubleLargeAttack.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionStepDoubleLargeAttack.h" +#include "Game/Actor/Action/actionStepDoubleLargeAttack.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionStepDoubleLargeAttack.h b/src/Game/Actor/Action/actionStepDoubleLargeAttack.h similarity index 85% rename from src/Game/AI/Action/actionStepDoubleLargeAttack.h rename to src/Game/Actor/Action/actionStepDoubleLargeAttack.h index e9122747..0a67b291 100644 --- a/src/Game/AI/Action/actionStepDoubleLargeAttack.h +++ b/src/Game/Actor/Action/actionStepDoubleLargeAttack.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionStepDoubleAttack.h" +#include "Game/Actor/Action/actionStepDoubleAttack.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionStick.cpp b/src/Game/Actor/Action/actionStick.cpp similarity index 89% rename from src/Game/AI/Action/actionStick.cpp rename to src/Game/Actor/Action/actionStick.cpp index 34fbb759..4a7183a2 100644 --- a/src/Game/AI/Action/actionStick.cpp +++ b/src/Game/Actor/Action/actionStick.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionStick.h" +#include "Game/Actor/Action/actionStick.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionStick.h b/src/Game/Actor/Action/actionStick.h similarity index 90% rename from src/Game/AI/Action/actionStick.h rename to src/Game/Actor/Action/actionStick.h index da879094..29a8109f 100644 --- a/src/Game/AI/Action/actionStick.h +++ b/src/Game/Actor/Action/actionStick.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionActionEx.h" +#include "Game/Actor/Action/actionActionEx.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionStopASIgnite.cpp b/src/Game/Actor/Action/actionStopASIgnite.cpp similarity index 94% rename from src/Game/AI/Action/actionStopASIgnite.cpp rename to src/Game/Actor/Action/actionStopASIgnite.cpp index 1304fd79..a6e0600a 100644 --- a/src/Game/AI/Action/actionStopASIgnite.cpp +++ b/src/Game/Actor/Action/actionStopASIgnite.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionStopASIgnite.h" +#include "Game/Actor/Action/actionStopASIgnite.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionStopASIgnite.h b/src/Game/Actor/Action/actionStopASIgnite.h similarity index 95% rename from src/Game/AI/Action/actionStopASIgnite.h rename to src/Game/Actor/Action/actionStopASIgnite.h index 94b1f036..efc001a0 100644 --- a/src/Game/AI/Action/actionStopASIgnite.h +++ b/src/Game/Actor/Action/actionStopASIgnite.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionOnetimeStopASPlay.h" +#include "Game/Actor/Action/actionOnetimeStopASPlay.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionStopASPlay.cpp b/src/Game/Actor/Action/actionStopASPlay.cpp similarity index 92% rename from src/Game/AI/Action/actionStopASPlay.cpp rename to src/Game/Actor/Action/actionStopASPlay.cpp index 3f8562d2..e75ae636 100644 --- a/src/Game/AI/Action/actionStopASPlay.cpp +++ b/src/Game/Actor/Action/actionStopASPlay.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionStopASPlay.h" +#include "Game/Actor/Action/actionStopASPlay.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionStopASPlay.h b/src/Game/Actor/Action/actionStopASPlay.h similarity index 91% rename from src/Game/AI/Action/actionStopASPlay.h rename to src/Game/Actor/Action/actionStopASPlay.h index f8995384..f62a82c1 100644 --- a/src/Game/AI/Action/actionStopASPlay.h +++ b/src/Game/Actor/Action/actionStopASPlay.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionActionWithPosAngReduce.h" +#include "Game/Actor/Action/actionActionWithPosAngReduce.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionStopAllDemoSoundAction.cpp b/src/Game/Actor/Action/actionStopAllDemoSoundAction.cpp similarity index 91% rename from src/Game/AI/Action/actionStopAllDemoSoundAction.cpp rename to src/Game/Actor/Action/actionStopAllDemoSoundAction.cpp index f3aaab16..89cc93ba 100644 --- a/src/Game/AI/Action/actionStopAllDemoSoundAction.cpp +++ b/src/Game/Actor/Action/actionStopAllDemoSoundAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionStopAllDemoSoundAction.h" +#include "Game/Actor/Action/actionStopAllDemoSoundAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionStopAllDemoSoundAction.h b/src/Game/Actor/Action/actionStopAllDemoSoundAction.h similarity index 100% rename from src/Game/AI/Action/actionStopAllDemoSoundAction.h rename to src/Game/Actor/Action/actionStopAllDemoSoundAction.h diff --git a/src/Game/AI/Action/actionStopChargeChemicalWeaponPower.cpp b/src/Game/Actor/Action/actionStopChargeChemicalWeaponPower.cpp similarity index 87% rename from src/Game/AI/Action/actionStopChargeChemicalWeaponPower.cpp rename to src/Game/Actor/Action/actionStopChargeChemicalWeaponPower.cpp index c96a0a50..929f4584 100644 --- a/src/Game/AI/Action/actionStopChargeChemicalWeaponPower.cpp +++ b/src/Game/Actor/Action/actionStopChargeChemicalWeaponPower.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionStopChargeChemicalWeaponPower.h" +#include "Game/Actor/Action/actionStopChargeChemicalWeaponPower.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionStopChargeChemicalWeaponPower.h b/src/Game/Actor/Action/actionStopChargeChemicalWeaponPower.h similarity index 88% rename from src/Game/AI/Action/actionStopChargeChemicalWeaponPower.h rename to src/Game/Actor/Action/actionStopChargeChemicalWeaponPower.h index 2a6325ad..6a90618e 100644 --- a/src/Game/AI/Action/actionStopChargeChemicalWeaponPower.h +++ b/src/Game/Actor/Action/actionStopChargeChemicalWeaponPower.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionSetChemicalWeaponPower.h" +#include "Game/Actor/Action/actionSetChemicalWeaponPower.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionStopCliffTongueAttack.cpp b/src/Game/Actor/Action/actionStopCliffTongueAttack.cpp similarity index 92% rename from src/Game/AI/Action/actionStopCliffTongueAttack.cpp rename to src/Game/Actor/Action/actionStopCliffTongueAttack.cpp index fe56b07f..2cb9b55c 100644 --- a/src/Game/AI/Action/actionStopCliffTongueAttack.cpp +++ b/src/Game/Actor/Action/actionStopCliffTongueAttack.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionStopCliffTongueAttack.h" +#include "Game/Actor/Action/actionStopCliffTongueAttack.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionStopCliffTongueAttack.h b/src/Game/Actor/Action/actionStopCliffTongueAttack.h similarity index 93% rename from src/Game/AI/Action/actionStopCliffTongueAttack.h rename to src/Game/Actor/Action/actionStopCliffTongueAttack.h index 003e55be..af6983c7 100644 --- a/src/Game/AI/Action/actionStopCliffTongueAttack.h +++ b/src/Game/Actor/Action/actionStopCliffTongueAttack.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionOnCliffWait.h" +#include "Game/Actor/Action/actionOnCliffWait.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionStopEventMiniGameTime.cpp b/src/Game/Actor/Action/actionStopEventMiniGameTime.cpp similarity index 86% rename from src/Game/AI/Action/actionStopEventMiniGameTime.cpp rename to src/Game/Actor/Action/actionStopEventMiniGameTime.cpp index 0a506865..756e2a6b 100644 --- a/src/Game/AI/Action/actionStopEventMiniGameTime.cpp +++ b/src/Game/Actor/Action/actionStopEventMiniGameTime.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionStopEventMiniGameTime.h" +#include "Game/Actor/Action/actionStopEventMiniGameTime.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionStopEventMiniGameTime.h b/src/Game/Actor/Action/actionStopEventMiniGameTime.h similarity index 100% rename from src/Game/AI/Action/actionStopEventMiniGameTime.h rename to src/Game/Actor/Action/actionStopEventMiniGameTime.h diff --git a/src/Game/AI/Action/actionStopForLimitedTime.cpp b/src/Game/Actor/Action/actionStopForLimitedTime.cpp similarity index 94% rename from src/Game/AI/Action/actionStopForLimitedTime.cpp rename to src/Game/Actor/Action/actionStopForLimitedTime.cpp index 0a1b737c..0cbb9465 100644 --- a/src/Game/AI/Action/actionStopForLimitedTime.cpp +++ b/src/Game/Actor/Action/actionStopForLimitedTime.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionStopForLimitedTime.h" +#include "Game/Actor/Action/actionStopForLimitedTime.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionStopForLimitedTime.h b/src/Game/Actor/Action/actionStopForLimitedTime.h similarity index 100% rename from src/Game/AI/Action/actionStopForLimitedTime.h rename to src/Game/Actor/Action/actionStopForLimitedTime.h diff --git a/src/Game/AI/Action/actionStopJump.cpp b/src/Game/Actor/Action/actionStopJump.cpp similarity index 94% rename from src/Game/AI/Action/actionStopJump.cpp rename to src/Game/Actor/Action/actionStopJump.cpp index 579193e5..0fa34156 100644 --- a/src/Game/AI/Action/actionStopJump.cpp +++ b/src/Game/Actor/Action/actionStopJump.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionStopJump.h" +#include "Game/Actor/Action/actionStopJump.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionStopJump.h b/src/Game/Actor/Action/actionStopJump.h similarity index 92% rename from src/Game/AI/Action/actionStopJump.h rename to src/Game/Actor/Action/actionStopJump.h index eeaab465..225e6c04 100644 --- a/src/Game/AI/Action/actionStopJump.h +++ b/src/Game/Actor/Action/actionStopJump.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionActionWithPosAngReduce.h" +#include "Game/Actor/Action/actionActionWithPosAngReduce.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionStorePlayerPosAndRotate.cpp b/src/Game/Actor/Action/actionStorePlayerPosAndRotate.cpp similarity index 89% rename from src/Game/AI/Action/actionStorePlayerPosAndRotate.cpp rename to src/Game/Actor/Action/actionStorePlayerPosAndRotate.cpp index a8ecd7d2..fbf6c8ee 100644 --- a/src/Game/AI/Action/actionStorePlayerPosAndRotate.cpp +++ b/src/Game/Actor/Action/actionStorePlayerPosAndRotate.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionStorePlayerPosAndRotate.h" +#include "Game/Actor/Action/actionStorePlayerPosAndRotate.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionStorePlayerPosAndRotate.h b/src/Game/Actor/Action/actionStorePlayerPosAndRotate.h similarity index 100% rename from src/Game/AI/Action/actionStorePlayerPosAndRotate.h rename to src/Game/Actor/Action/actionStorePlayerPosAndRotate.h diff --git a/src/Game/AI/Action/actionStrangeBeacon.cpp b/src/Game/Actor/Action/actionStrangeBeacon.cpp similarity index 93% rename from src/Game/AI/Action/actionStrangeBeacon.cpp rename to src/Game/Actor/Action/actionStrangeBeacon.cpp index 21c992f6..aa5796af 100644 --- a/src/Game/AI/Action/actionStrangeBeacon.cpp +++ b/src/Game/Actor/Action/actionStrangeBeacon.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionStrangeBeacon.h" +#include "Game/Actor/Action/actionStrangeBeacon.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionStrangeBeacon.h b/src/Game/Actor/Action/actionStrangeBeacon.h similarity index 100% rename from src/Game/AI/Action/actionStrangeBeacon.h rename to src/Game/Actor/Action/actionStrangeBeacon.h diff --git a/src/Game/AI/Action/actionStun.cpp b/src/Game/Actor/Action/actionStun.cpp similarity index 94% rename from src/Game/AI/Action/actionStun.cpp rename to src/Game/Actor/Action/actionStun.cpp index 3a6841dd..6308e74e 100644 --- a/src/Game/AI/Action/actionStun.cpp +++ b/src/Game/Actor/Action/actionStun.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionStun.h" +#include "Game/Actor/Action/actionStun.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionStun.h b/src/Game/Actor/Action/actionStun.h similarity index 100% rename from src/Game/AI/Action/actionStun.h rename to src/Game/Actor/Action/actionStun.h diff --git a/src/Game/AI/Action/actionSubAnmBlownOff.cpp b/src/Game/Actor/Action/actionSubAnmBlownOff.cpp similarity index 93% rename from src/Game/AI/Action/actionSubAnmBlownOff.cpp rename to src/Game/Actor/Action/actionSubAnmBlownOff.cpp index 2aaf08a4..1b1610bb 100644 --- a/src/Game/AI/Action/actionSubAnmBlownOff.cpp +++ b/src/Game/Actor/Action/actionSubAnmBlownOff.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSubAnmBlownOff.h" +#include "Game/Actor/Action/actionSubAnmBlownOff.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSubAnmBlownOff.h b/src/Game/Actor/Action/actionSubAnmBlownOff.h similarity index 93% rename from src/Game/AI/Action/actionSubAnmBlownOff.h rename to src/Game/Actor/Action/actionSubAnmBlownOff.h index a2de4d0e..f748d0c7 100644 --- a/src/Game/AI/Action/actionSubAnmBlownOff.h +++ b/src/Game/Actor/Action/actionSubAnmBlownOff.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionAnmBlownOff.h" +#include "Game/Actor/Action/actionAnmBlownOff.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSubAnmKnockBackShock.cpp b/src/Game/Actor/Action/actionSubAnmKnockBackShock.cpp similarity index 93% rename from src/Game/AI/Action/actionSubAnmKnockBackShock.cpp rename to src/Game/Actor/Action/actionSubAnmKnockBackShock.cpp index f284cb1b..95887bac 100644 --- a/src/Game/AI/Action/actionSubAnmKnockBackShock.cpp +++ b/src/Game/Actor/Action/actionSubAnmKnockBackShock.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSubAnmKnockBackShock.h" +#include "Game/Actor/Action/actionSubAnmKnockBackShock.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSubAnmKnockBackShock.h b/src/Game/Actor/Action/actionSubAnmKnockBackShock.h similarity index 93% rename from src/Game/AI/Action/actionSubAnmKnockBackShock.h rename to src/Game/Actor/Action/actionSubAnmKnockBackShock.h index f18832b9..b607c816 100644 --- a/src/Game/AI/Action/actionSubAnmKnockBackShock.h +++ b/src/Game/Actor/Action/actionSubAnmKnockBackShock.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionAnmKnockBackShock.h" +#include "Game/Actor/Action/actionAnmKnockBackShock.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSubAnmSmallDamage.cpp b/src/Game/Actor/Action/actionSubAnmSmallDamage.cpp similarity index 93% rename from src/Game/AI/Action/actionSubAnmSmallDamage.cpp rename to src/Game/Actor/Action/actionSubAnmSmallDamage.cpp index 2eb819ff..3d8a6c98 100644 --- a/src/Game/AI/Action/actionSubAnmSmallDamage.cpp +++ b/src/Game/Actor/Action/actionSubAnmSmallDamage.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSubAnmSmallDamage.h" +#include "Game/Actor/Action/actionSubAnmSmallDamage.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSubAnmSmallDamage.h b/src/Game/Actor/Action/actionSubAnmSmallDamage.h similarity index 93% rename from src/Game/AI/Action/actionSubAnmSmallDamage.h rename to src/Game/Actor/Action/actionSubAnmSmallDamage.h index 8599bf1c..f81cfa9d 100644 --- a/src/Game/AI/Action/actionSubAnmSmallDamage.h +++ b/src/Game/Actor/Action/actionSubAnmSmallDamage.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionSmallDamage.h" +#include "Game/Actor/Action/actionSmallDamage.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSunMove.cpp b/src/Game/Actor/Action/actionSunMove.cpp similarity index 92% rename from src/Game/AI/Action/actionSunMove.cpp rename to src/Game/Actor/Action/actionSunMove.cpp index bb6a47fe..704b00e1 100644 --- a/src/Game/AI/Action/actionSunMove.cpp +++ b/src/Game/Actor/Action/actionSunMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSunMove.h" +#include "Game/Actor/Action/actionSunMove.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSunMove.h b/src/Game/Actor/Action/actionSunMove.h similarity index 100% rename from src/Game/AI/Action/actionSunMove.h rename to src/Game/Actor/Action/actionSunMove.h diff --git a/src/Game/AI/Action/actionSwarmAreaDamaged.cpp b/src/Game/Actor/Action/actionSwarmAreaDamaged.cpp similarity index 92% rename from src/Game/AI/Action/actionSwarmAreaDamaged.cpp rename to src/Game/Actor/Action/actionSwarmAreaDamaged.cpp index a8995e07..e8cae490 100644 --- a/src/Game/AI/Action/actionSwarmAreaDamaged.cpp +++ b/src/Game/Actor/Action/actionSwarmAreaDamaged.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSwarmAreaDamaged.h" +#include "Game/Actor/Action/actionSwarmAreaDamaged.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSwarmAreaDamaged.h b/src/Game/Actor/Action/actionSwarmAreaDamaged.h similarity index 91% rename from src/Game/AI/Action/actionSwarmAreaDamaged.h rename to src/Game/Actor/Action/actionSwarmAreaDamaged.h index ddf270fa..ab19fe58 100644 --- a/src/Game/AI/Action/actionSwarmAreaDamaged.h +++ b/src/Game/Actor/Action/actionSwarmAreaDamaged.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionSwarmDamagedBase.h" +#include "Game/Actor/Action/actionSwarmDamagedBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSwarmChemicalDamaged.cpp b/src/Game/Actor/Action/actionSwarmChemicalDamaged.cpp similarity index 92% rename from src/Game/AI/Action/actionSwarmChemicalDamaged.cpp rename to src/Game/Actor/Action/actionSwarmChemicalDamaged.cpp index aa71c8f0..dac854dc 100644 --- a/src/Game/AI/Action/actionSwarmChemicalDamaged.cpp +++ b/src/Game/Actor/Action/actionSwarmChemicalDamaged.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSwarmChemicalDamaged.h" +#include "Game/Actor/Action/actionSwarmChemicalDamaged.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSwarmChemicalDamaged.h b/src/Game/Actor/Action/actionSwarmChemicalDamaged.h similarity index 93% rename from src/Game/AI/Action/actionSwarmChemicalDamaged.h rename to src/Game/Actor/Action/actionSwarmChemicalDamaged.h index 9d02131e..37412cbc 100644 --- a/src/Game/AI/Action/actionSwarmChemicalDamaged.h +++ b/src/Game/Actor/Action/actionSwarmChemicalDamaged.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionSwarmDamaged.h" +#include "Game/Actor/Action/actionSwarmDamaged.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSwarmDamaged.cpp b/src/Game/Actor/Action/actionSwarmDamaged.cpp similarity index 92% rename from src/Game/AI/Action/actionSwarmDamaged.cpp rename to src/Game/Actor/Action/actionSwarmDamaged.cpp index 77f71968..9dfab26d 100644 --- a/src/Game/AI/Action/actionSwarmDamaged.cpp +++ b/src/Game/Actor/Action/actionSwarmDamaged.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSwarmDamaged.h" +#include "Game/Actor/Action/actionSwarmDamaged.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSwarmDamaged.h b/src/Game/Actor/Action/actionSwarmDamaged.h similarity index 91% rename from src/Game/AI/Action/actionSwarmDamaged.h rename to src/Game/Actor/Action/actionSwarmDamaged.h index d28a43dd..2cef53ae 100644 --- a/src/Game/AI/Action/actionSwarmDamaged.h +++ b/src/Game/Actor/Action/actionSwarmDamaged.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionSwarmDamagedBase.h" +#include "Game/Actor/Action/actionSwarmDamagedBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSwarmDamagedBase.cpp b/src/Game/Actor/Action/actionSwarmDamagedBase.cpp similarity index 95% rename from src/Game/AI/Action/actionSwarmDamagedBase.cpp rename to src/Game/Actor/Action/actionSwarmDamagedBase.cpp index 5bc538cf..9765600b 100644 --- a/src/Game/AI/Action/actionSwarmDamagedBase.cpp +++ b/src/Game/Actor/Action/actionSwarmDamagedBase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSwarmDamagedBase.h" +#include "Game/Actor/Action/actionSwarmDamagedBase.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSwarmDamagedBase.h b/src/Game/Actor/Action/actionSwarmDamagedBase.h similarity index 100% rename from src/Game/AI/Action/actionSwarmDamagedBase.h rename to src/Game/Actor/Action/actionSwarmDamagedBase.h diff --git a/src/Game/AI/Action/actionSwarmFlyAttack.cpp b/src/Game/Actor/Action/actionSwarmFlyAttack.cpp similarity index 93% rename from src/Game/AI/Action/actionSwarmFlyAttack.cpp rename to src/Game/Actor/Action/actionSwarmFlyAttack.cpp index 1103e04a..ec7ce3af 100644 --- a/src/Game/AI/Action/actionSwarmFlyAttack.cpp +++ b/src/Game/Actor/Action/actionSwarmFlyAttack.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSwarmFlyAttack.h" +#include "Game/Actor/Action/actionSwarmFlyAttack.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSwarmFlyAttack.h b/src/Game/Actor/Action/actionSwarmFlyAttack.h similarity index 93% rename from src/Game/AI/Action/actionSwarmFlyAttack.h rename to src/Game/Actor/Action/actionSwarmFlyAttack.h index 39d4ed76..13df9685 100644 --- a/src/Game/AI/Action/actionSwarmFlyAttack.h +++ b/src/Game/Actor/Action/actionSwarmFlyAttack.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionSwarmFlyMove.h" +#include "Game/Actor/Action/actionSwarmFlyMove.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSwarmFlyMove.cpp b/src/Game/Actor/Action/actionSwarmFlyMove.cpp similarity index 94% rename from src/Game/AI/Action/actionSwarmFlyMove.cpp rename to src/Game/Actor/Action/actionSwarmFlyMove.cpp index 8bdbd96a..bd4dad07 100644 --- a/src/Game/AI/Action/actionSwarmFlyMove.cpp +++ b/src/Game/Actor/Action/actionSwarmFlyMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSwarmFlyMove.h" +#include "Game/Actor/Action/actionSwarmFlyMove.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSwarmFlyMove.h b/src/Game/Actor/Action/actionSwarmFlyMove.h similarity index 94% rename from src/Game/AI/Action/actionSwarmFlyMove.h rename to src/Game/Actor/Action/actionSwarmFlyMove.h index 2c157ab1..bfad3e99 100644 --- a/src/Game/AI/Action/actionSwarmFlyMove.h +++ b/src/Game/Actor/Action/actionSwarmFlyMove.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionFlyMoveBase.h" +#include "Game/Actor/Action/actionFlyMoveBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSwarmGullMove.cpp b/src/Game/Actor/Action/actionSwarmGullMove.cpp similarity index 95% rename from src/Game/AI/Action/actionSwarmGullMove.cpp rename to src/Game/Actor/Action/actionSwarmGullMove.cpp index 93e6a3d3..a12d3469 100644 --- a/src/Game/AI/Action/actionSwarmGullMove.cpp +++ b/src/Game/Actor/Action/actionSwarmGullMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSwarmGullMove.h" +#include "Game/Actor/Action/actionSwarmGullMove.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSwarmGullMove.h b/src/Game/Actor/Action/actionSwarmGullMove.h similarity index 100% rename from src/Game/AI/Action/actionSwarmGullMove.h rename to src/Game/Actor/Action/actionSwarmGullMove.h diff --git a/src/Game/AI/Action/actionSwarmLevelFlyMove.cpp b/src/Game/Actor/Action/actionSwarmLevelFlyMove.cpp similarity index 94% rename from src/Game/AI/Action/actionSwarmLevelFlyMove.cpp rename to src/Game/Actor/Action/actionSwarmLevelFlyMove.cpp index 951bd218..27daed7f 100644 --- a/src/Game/AI/Action/actionSwarmLevelFlyMove.cpp +++ b/src/Game/Actor/Action/actionSwarmLevelFlyMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSwarmLevelFlyMove.h" +#include "Game/Actor/Action/actionSwarmLevelFlyMove.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSwarmLevelFlyMove.h b/src/Game/Actor/Action/actionSwarmLevelFlyMove.h similarity index 94% rename from src/Game/AI/Action/actionSwarmLevelFlyMove.h rename to src/Game/Actor/Action/actionSwarmLevelFlyMove.h index f3e9eaec..842fb7bc 100644 --- a/src/Game/AI/Action/actionSwarmLevelFlyMove.h +++ b/src/Game/Actor/Action/actionSwarmLevelFlyMove.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionLevelFlyMoveBase.h" +#include "Game/Actor/Action/actionLevelFlyMoveBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSweepCollision.cpp b/src/Game/Actor/Action/actionSweepCollision.cpp similarity index 91% rename from src/Game/AI/Action/actionSweepCollision.cpp rename to src/Game/Actor/Action/actionSweepCollision.cpp index f4afbfa4..a575128f 100644 --- a/src/Game/AI/Action/actionSweepCollision.cpp +++ b/src/Game/Actor/Action/actionSweepCollision.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSweepCollision.h" +#include "Game/Actor/Action/actionSweepCollision.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSweepCollision.h b/src/Game/Actor/Action/actionSweepCollision.h similarity index 100% rename from src/Game/AI/Action/actionSweepCollision.h rename to src/Game/Actor/Action/actionSweepCollision.h diff --git a/src/Game/AI/Action/actionSwimEnemyAnmBackBlownOff.cpp b/src/Game/Actor/Action/actionSwimEnemyAnmBackBlownOff.cpp similarity index 92% rename from src/Game/AI/Action/actionSwimEnemyAnmBackBlownOff.cpp rename to src/Game/Actor/Action/actionSwimEnemyAnmBackBlownOff.cpp index 75f5f8a1..3ce286a2 100644 --- a/src/Game/AI/Action/actionSwimEnemyAnmBackBlownOff.cpp +++ b/src/Game/Actor/Action/actionSwimEnemyAnmBackBlownOff.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSwimEnemyAnmBackBlownOff.h" +#include "Game/Actor/Action/actionSwimEnemyAnmBackBlownOff.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSwimEnemyAnmBackBlownOff.h b/src/Game/Actor/Action/actionSwimEnemyAnmBackBlownOff.h similarity index 90% rename from src/Game/AI/Action/actionSwimEnemyAnmBackBlownOff.h rename to src/Game/Actor/Action/actionSwimEnemyAnmBackBlownOff.h index da081edc..5bc7cf1c 100644 --- a/src/Game/AI/Action/actionSwimEnemyAnmBackBlownOff.h +++ b/src/Game/Actor/Action/actionSwimEnemyAnmBackBlownOff.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionSwimEnemyAnmBackBlownOffBase.h" +#include "Game/Actor/Action/actionSwimEnemyAnmBackBlownOffBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSwimEnemyAnmBackBlownOffBase.cpp b/src/Game/Actor/Action/actionSwimEnemyAnmBackBlownOffBase.cpp similarity index 94% rename from src/Game/AI/Action/actionSwimEnemyAnmBackBlownOffBase.cpp rename to src/Game/Actor/Action/actionSwimEnemyAnmBackBlownOffBase.cpp index 1a4c59b1..b19441da 100644 --- a/src/Game/AI/Action/actionSwimEnemyAnmBackBlownOffBase.cpp +++ b/src/Game/Actor/Action/actionSwimEnemyAnmBackBlownOffBase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSwimEnemyAnmBackBlownOffBase.h" +#include "Game/Actor/Action/actionSwimEnemyAnmBackBlownOffBase.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSwimEnemyAnmBackBlownOffBase.h b/src/Game/Actor/Action/actionSwimEnemyAnmBackBlownOffBase.h similarity index 100% rename from src/Game/AI/Action/actionSwimEnemyAnmBackBlownOffBase.h rename to src/Game/Actor/Action/actionSwimEnemyAnmBackBlownOffBase.h diff --git a/src/Game/AI/Action/actionSwimEnemyAnmBackBlownOffFromPL.cpp b/src/Game/Actor/Action/actionSwimEnemyAnmBackBlownOffFromPL.cpp similarity index 92% rename from src/Game/AI/Action/actionSwimEnemyAnmBackBlownOffFromPL.cpp rename to src/Game/Actor/Action/actionSwimEnemyAnmBackBlownOffFromPL.cpp index 74c0d508..35553a09 100644 --- a/src/Game/AI/Action/actionSwimEnemyAnmBackBlownOffFromPL.cpp +++ b/src/Game/Actor/Action/actionSwimEnemyAnmBackBlownOffFromPL.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSwimEnemyAnmBackBlownOffFromPL.h" +#include "Game/Actor/Action/actionSwimEnemyAnmBackBlownOffFromPL.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSwimEnemyAnmBackBlownOffFromPL.h b/src/Game/Actor/Action/actionSwimEnemyAnmBackBlownOffFromPL.h similarity index 90% rename from src/Game/AI/Action/actionSwimEnemyAnmBackBlownOffFromPL.h rename to src/Game/Actor/Action/actionSwimEnemyAnmBackBlownOffFromPL.h index e23acb06..3afb977e 100644 --- a/src/Game/AI/Action/actionSwimEnemyAnmBackBlownOffFromPL.h +++ b/src/Game/Actor/Action/actionSwimEnemyAnmBackBlownOffFromPL.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionSwimEnemyAnmBackBlownOff.h" +#include "Game/Actor/Action/actionSwimEnemyAnmBackBlownOff.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSwimEnemyAnmBackBlownOffToPL.cpp b/src/Game/Actor/Action/actionSwimEnemyAnmBackBlownOffToPL.cpp similarity index 92% rename from src/Game/AI/Action/actionSwimEnemyAnmBackBlownOffToPL.cpp rename to src/Game/Actor/Action/actionSwimEnemyAnmBackBlownOffToPL.cpp index c2f7baf7..545552e3 100644 --- a/src/Game/AI/Action/actionSwimEnemyAnmBackBlownOffToPL.cpp +++ b/src/Game/Actor/Action/actionSwimEnemyAnmBackBlownOffToPL.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSwimEnemyAnmBackBlownOffToPL.h" +#include "Game/Actor/Action/actionSwimEnemyAnmBackBlownOffToPL.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSwimEnemyAnmBackBlownOffToPL.h b/src/Game/Actor/Action/actionSwimEnemyAnmBackBlownOffToPL.h similarity index 90% rename from src/Game/AI/Action/actionSwimEnemyAnmBackBlownOffToPL.h rename to src/Game/Actor/Action/actionSwimEnemyAnmBackBlownOffToPL.h index 910bbf90..30f710bf 100644 --- a/src/Game/AI/Action/actionSwimEnemyAnmBackBlownOffToPL.h +++ b/src/Game/Actor/Action/actionSwimEnemyAnmBackBlownOffToPL.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionSwimEnemyAnmBackBlownOff.h" +#include "Game/Actor/Action/actionSwimEnemyAnmBackBlownOff.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSwimGetUp.cpp b/src/Game/Actor/Action/actionSwimGetUp.cpp similarity index 94% rename from src/Game/AI/Action/actionSwimGetUp.cpp rename to src/Game/Actor/Action/actionSwimGetUp.cpp index 2ed0c9bb..0558a9ba 100644 --- a/src/Game/AI/Action/actionSwimGetUp.cpp +++ b/src/Game/Actor/Action/actionSwimGetUp.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSwimGetUp.h" +#include "Game/Actor/Action/actionSwimGetUp.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSwimGetUp.h b/src/Game/Actor/Action/actionSwimGetUp.h similarity index 95% rename from src/Game/AI/Action/actionSwimGetUp.h rename to src/Game/Actor/Action/actionSwimGetUp.h index 6cf68ddb..dd446e35 100644 --- a/src/Game/AI/Action/actionSwimGetUp.h +++ b/src/Game/Actor/Action/actionSwimGetUp.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionGetUp.h" +#include "Game/Actor/Action/actionGetUp.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSwimMove.cpp b/src/Game/Actor/Action/actionSwimMove.cpp similarity index 92% rename from src/Game/AI/Action/actionSwimMove.cpp rename to src/Game/Actor/Action/actionSwimMove.cpp index 88a8751b..61f4c8e4 100644 --- a/src/Game/AI/Action/actionSwimMove.cpp +++ b/src/Game/Actor/Action/actionSwimMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSwimMove.h" +#include "Game/Actor/Action/actionSwimMove.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSwimMove.h b/src/Game/Actor/Action/actionSwimMove.h similarity index 91% rename from src/Game/AI/Action/actionSwimMove.h rename to src/Game/Actor/Action/actionSwimMove.h index e10d80e1..c61b5ade 100644 --- a/src/Game/AI/Action/actionSwimMove.h +++ b/src/Game/Actor/Action/actionSwimMove.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionSwimMoveBase.h" +#include "Game/Actor/Action/actionSwimMoveBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSwimMoveASHoldEvent.cpp b/src/Game/Actor/Action/actionSwimMoveASHoldEvent.cpp similarity index 89% rename from src/Game/AI/Action/actionSwimMoveASHoldEvent.cpp rename to src/Game/Actor/Action/actionSwimMoveASHoldEvent.cpp index ca1ab92b..951a157d 100644 --- a/src/Game/AI/Action/actionSwimMoveASHoldEvent.cpp +++ b/src/Game/Actor/Action/actionSwimMoveASHoldEvent.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSwimMoveASHoldEvent.h" +#include "Game/Actor/Action/actionSwimMoveASHoldEvent.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSwimMoveASHoldEvent.h b/src/Game/Actor/Action/actionSwimMoveASHoldEvent.h similarity index 92% rename from src/Game/AI/Action/actionSwimMoveASHoldEvent.h rename to src/Game/Actor/Action/actionSwimMoveASHoldEvent.h index cb483a60..6a50fb9c 100644 --- a/src/Game/AI/Action/actionSwimMoveASHoldEvent.h +++ b/src/Game/Actor/Action/actionSwimMoveASHoldEvent.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionSwimMoveBase.h" +#include "Game/Actor/Action/actionSwimMoveBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSwimMoveBase.cpp b/src/Game/Actor/Action/actionSwimMoveBase.cpp similarity index 94% rename from src/Game/AI/Action/actionSwimMoveBase.cpp rename to src/Game/Actor/Action/actionSwimMoveBase.cpp index e70e760b..0ccf5ee8 100644 --- a/src/Game/AI/Action/actionSwimMoveBase.cpp +++ b/src/Game/Actor/Action/actionSwimMoveBase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSwimMoveBase.h" +#include "Game/Actor/Action/actionSwimMoveBase.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSwimMoveBase.h b/src/Game/Actor/Action/actionSwimMoveBase.h similarity index 95% rename from src/Game/AI/Action/actionSwimMoveBase.h rename to src/Game/Actor/Action/actionSwimMoveBase.h index 8a45becc..4efcc123 100644 --- a/src/Game/AI/Action/actionSwimMoveBase.h +++ b/src/Game/Actor/Action/actionSwimMoveBase.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionWaterFloatBase.h" +#include "Game/Actor/Action/actionWaterFloatBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSwimMoveOneTimeAS.cpp b/src/Game/Actor/Action/actionSwimMoveOneTimeAS.cpp similarity index 92% rename from src/Game/AI/Action/actionSwimMoveOneTimeAS.cpp rename to src/Game/Actor/Action/actionSwimMoveOneTimeAS.cpp index 265e7e2b..a6d78c6f 100644 --- a/src/Game/AI/Action/actionSwimMoveOneTimeAS.cpp +++ b/src/Game/Actor/Action/actionSwimMoveOneTimeAS.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSwimMoveOneTimeAS.h" +#include "Game/Actor/Action/actionSwimMoveOneTimeAS.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSwimMoveOneTimeAS.h b/src/Game/Actor/Action/actionSwimMoveOneTimeAS.h similarity index 93% rename from src/Game/AI/Action/actionSwimMoveOneTimeAS.h rename to src/Game/Actor/Action/actionSwimMoveOneTimeAS.h index 21e1922e..14cb8898 100644 --- a/src/Game/AI/Action/actionSwimMoveOneTimeAS.h +++ b/src/Game/Actor/Action/actionSwimMoveOneTimeAS.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionSwimMoveBase.h" +#include "Game/Actor/Action/actionSwimMoveBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSwimNoticeTurn.cpp b/src/Game/Actor/Action/actionSwimNoticeTurn.cpp similarity index 92% rename from src/Game/AI/Action/actionSwimNoticeTurn.cpp rename to src/Game/Actor/Action/actionSwimNoticeTurn.cpp index 2ad09e54..8c42935c 100644 --- a/src/Game/AI/Action/actionSwimNoticeTurn.cpp +++ b/src/Game/Actor/Action/actionSwimNoticeTurn.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSwimNoticeTurn.h" +#include "Game/Actor/Action/actionSwimNoticeTurn.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSwimNoticeTurn.h b/src/Game/Actor/Action/actionSwimNoticeTurn.h similarity index 92% rename from src/Game/AI/Action/actionSwimNoticeTurn.h rename to src/Game/Actor/Action/actionSwimNoticeTurn.h index 69f315b4..770f7c09 100644 --- a/src/Game/AI/Action/actionSwimNoticeTurn.h +++ b/src/Game/Actor/Action/actionSwimNoticeTurn.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionWaterFloatBase.h" +#include "Game/Actor/Action/actionWaterFloatBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSwimRotateBase.cpp b/src/Game/Actor/Action/actionSwimRotateBase.cpp similarity index 93% rename from src/Game/AI/Action/actionSwimRotateBase.cpp rename to src/Game/Actor/Action/actionSwimRotateBase.cpp index 78bd4949..d210563c 100644 --- a/src/Game/AI/Action/actionSwimRotateBase.cpp +++ b/src/Game/Actor/Action/actionSwimRotateBase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSwimRotateBase.h" +#include "Game/Actor/Action/actionSwimRotateBase.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSwimRotateBase.h b/src/Game/Actor/Action/actionSwimRotateBase.h similarity index 93% rename from src/Game/AI/Action/actionSwimRotateBase.h rename to src/Game/Actor/Action/actionSwimRotateBase.h index e7f3ecb3..db336db6 100644 --- a/src/Game/AI/Action/actionSwimRotateBase.h +++ b/src/Game/Actor/Action/actionSwimRotateBase.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionWaterFloatBase.h" +#include "Game/Actor/Action/actionWaterFloatBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSwimSmallDamage.cpp b/src/Game/Actor/Action/actionSwimSmallDamage.cpp similarity index 92% rename from src/Game/AI/Action/actionSwimSmallDamage.cpp rename to src/Game/Actor/Action/actionSwimSmallDamage.cpp index 5cf8253d..cce32ac8 100644 --- a/src/Game/AI/Action/actionSwimSmallDamage.cpp +++ b/src/Game/Actor/Action/actionSwimSmallDamage.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSwimSmallDamage.h" +#include "Game/Actor/Action/actionSwimSmallDamage.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSwimSmallDamage.h b/src/Game/Actor/Action/actionSwimSmallDamage.h similarity index 93% rename from src/Game/AI/Action/actionSwimSmallDamage.h rename to src/Game/Actor/Action/actionSwimSmallDamage.h index 50272de5..5c83efe9 100644 --- a/src/Game/AI/Action/actionSwimSmallDamage.h +++ b/src/Game/Actor/Action/actionSwimSmallDamage.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionSmallDamage.h" +#include "Game/Actor/Action/actionSmallDamage.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSwimTurn.cpp b/src/Game/Actor/Action/actionSwimTurn.cpp similarity index 92% rename from src/Game/AI/Action/actionSwimTurn.cpp rename to src/Game/Actor/Action/actionSwimTurn.cpp index bc9ab4f2..48dbd08f 100644 --- a/src/Game/AI/Action/actionSwimTurn.cpp +++ b/src/Game/Actor/Action/actionSwimTurn.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSwimTurn.h" +#include "Game/Actor/Action/actionSwimTurn.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSwimTurn.h b/src/Game/Actor/Action/actionSwimTurn.h similarity index 91% rename from src/Game/AI/Action/actionSwimTurn.h rename to src/Game/Actor/Action/actionSwimTurn.h index 0ad96b23..213a3351 100644 --- a/src/Game/AI/Action/actionSwimTurn.h +++ b/src/Game/Actor/Action/actionSwimTurn.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionSwimTurnBase.h" +#include "Game/Actor/Action/actionSwimTurnBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSwimTurnBase.cpp b/src/Game/Actor/Action/actionSwimTurnBase.cpp similarity index 92% rename from src/Game/AI/Action/actionSwimTurnBase.cpp rename to src/Game/Actor/Action/actionSwimTurnBase.cpp index b841303f..b8f04c43 100644 --- a/src/Game/AI/Action/actionSwimTurnBase.cpp +++ b/src/Game/Actor/Action/actionSwimTurnBase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSwimTurnBase.h" +#include "Game/Actor/Action/actionSwimTurnBase.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSwimTurnBase.h b/src/Game/Actor/Action/actionSwimTurnBase.h similarity index 92% rename from src/Game/AI/Action/actionSwimTurnBase.h rename to src/Game/Actor/Action/actionSwimTurnBase.h index dcdde07c..9b2ab896 100644 --- a/src/Game/AI/Action/actionSwimTurnBase.h +++ b/src/Game/Actor/Action/actionSwimTurnBase.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionSwimRotateBase.h" +#include "Game/Actor/Action/actionSwimRotateBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSwitchElectricOff.cpp b/src/Game/Actor/Action/actionSwitchElectricOff.cpp similarity index 92% rename from src/Game/AI/Action/actionSwitchElectricOff.cpp rename to src/Game/Actor/Action/actionSwitchElectricOff.cpp index 929f1962..0b70ca48 100644 --- a/src/Game/AI/Action/actionSwitchElectricOff.cpp +++ b/src/Game/Actor/Action/actionSwitchElectricOff.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSwitchElectricOff.h" +#include "Game/Actor/Action/actionSwitchElectricOff.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSwitchElectricOff.h b/src/Game/Actor/Action/actionSwitchElectricOff.h similarity index 100% rename from src/Game/AI/Action/actionSwitchElectricOff.h rename to src/Game/Actor/Action/actionSwitchElectricOff.h diff --git a/src/Game/AI/Action/actionSwitchElectricOn.cpp b/src/Game/Actor/Action/actionSwitchElectricOn.cpp similarity index 93% rename from src/Game/AI/Action/actionSwitchElectricOn.cpp rename to src/Game/Actor/Action/actionSwitchElectricOn.cpp index 2d2bc8b7..6a86fa50 100644 --- a/src/Game/AI/Action/actionSwitchElectricOn.cpp +++ b/src/Game/Actor/Action/actionSwitchElectricOn.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSwitchElectricOn.h" +#include "Game/Actor/Action/actionSwitchElectricOn.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSwitchElectricOn.h b/src/Game/Actor/Action/actionSwitchElectricOn.h similarity index 100% rename from src/Game/AI/Action/actionSwitchElectricOn.h rename to src/Game/Actor/Action/actionSwitchElectricOn.h diff --git a/src/Game/AI/Action/actionSwitchPlayerEquipment.cpp b/src/Game/Actor/Action/actionSwitchPlayerEquipment.cpp similarity index 96% rename from src/Game/AI/Action/actionSwitchPlayerEquipment.cpp rename to src/Game/Actor/Action/actionSwitchPlayerEquipment.cpp index 4bce6265..fc1ed98c 100644 --- a/src/Game/AI/Action/actionSwitchPlayerEquipment.cpp +++ b/src/Game/Actor/Action/actionSwitchPlayerEquipment.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSwitchPlayerEquipment.h" +#include "Game/Actor/Action/actionSwitchPlayerEquipment.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSwitchPlayerEquipment.h b/src/Game/Actor/Action/actionSwitchPlayerEquipment.h similarity index 100% rename from src/Game/AI/Action/actionSwitchPlayerEquipment.h rename to src/Game/Actor/Action/actionSwitchPlayerEquipment.h diff --git a/src/Game/AI/Action/actionSwitchStepSliderConstraint.cpp b/src/Game/Actor/Action/actionSwitchStepSliderConstraint.cpp similarity index 94% rename from src/Game/AI/Action/actionSwitchStepSliderConstraint.cpp rename to src/Game/Actor/Action/actionSwitchStepSliderConstraint.cpp index 6651336e..95491b42 100644 --- a/src/Game/AI/Action/actionSwitchStepSliderConstraint.cpp +++ b/src/Game/Actor/Action/actionSwitchStepSliderConstraint.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSwitchStepSliderConstraint.h" +#include "Game/Actor/Action/actionSwitchStepSliderConstraint.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSwitchStepSliderConstraint.h b/src/Game/Actor/Action/actionSwitchStepSliderConstraint.h similarity index 100% rename from src/Game/AI/Action/actionSwitchStepSliderConstraint.h rename to src/Game/Actor/Action/actionSwitchStepSliderConstraint.h diff --git a/src/Game/AI/Action/actionSwitchStepSliderConstraintOnce.cpp b/src/Game/Actor/Action/actionSwitchStepSliderConstraintOnce.cpp similarity index 91% rename from src/Game/AI/Action/actionSwitchStepSliderConstraintOnce.cpp rename to src/Game/Actor/Action/actionSwitchStepSliderConstraintOnce.cpp index d633c7c6..9a8fde29 100644 --- a/src/Game/AI/Action/actionSwitchStepSliderConstraintOnce.cpp +++ b/src/Game/Actor/Action/actionSwitchStepSliderConstraintOnce.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSwitchStepSliderConstraintOnce.h" +#include "Game/Actor/Action/actionSwitchStepSliderConstraintOnce.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSwitchStepSliderConstraintOnce.h b/src/Game/Actor/Action/actionSwitchStepSliderConstraintOnce.h similarity index 89% rename from src/Game/AI/Action/actionSwitchStepSliderConstraintOnce.h rename to src/Game/Actor/Action/actionSwitchStepSliderConstraintOnce.h index 16aadb94..637a1c43 100644 --- a/src/Game/AI/Action/actionSwitchStepSliderConstraintOnce.h +++ b/src/Game/Actor/Action/actionSwitchStepSliderConstraintOnce.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionSwitchStepSliderConstraint.h" +#include "Game/Actor/Action/actionSwitchStepSliderConstraint.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSwitchWindmill.cpp b/src/Game/Actor/Action/actionSwitchWindmill.cpp similarity index 94% rename from src/Game/AI/Action/actionSwitchWindmill.cpp rename to src/Game/Actor/Action/actionSwitchWindmill.cpp index 6d1bade9..30189301 100644 --- a/src/Game/AI/Action/actionSwitchWindmill.cpp +++ b/src/Game/Actor/Action/actionSwitchWindmill.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSwitchWindmill.h" +#include "Game/Actor/Action/actionSwitchWindmill.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSwitchWindmill.h b/src/Game/Actor/Action/actionSwitchWindmill.h similarity index 100% rename from src/Game/AI/Action/actionSwitchWindmill.h rename to src/Game/Actor/Action/actionSwitchWindmill.h diff --git a/src/Game/AI/Action/actionSystemDelete.cpp b/src/Game/Actor/Action/actionSystemDelete.cpp similarity index 91% rename from src/Game/AI/Action/actionSystemDelete.cpp rename to src/Game/Actor/Action/actionSystemDelete.cpp index 9badbebb..1bcccb5e 100644 --- a/src/Game/AI/Action/actionSystemDelete.cpp +++ b/src/Game/Actor/Action/actionSystemDelete.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSystemDelete.h" +#include "Game/Actor/Action/actionSystemDelete.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSystemDelete.h b/src/Game/Actor/Action/actionSystemDelete.h similarity index 100% rename from src/Game/AI/Action/actionSystemDelete.h rename to src/Game/Actor/Action/actionSystemDelete.h diff --git a/src/Game/AI/Action/actionSystemFadeOutSleep.cpp b/src/Game/Actor/Action/actionSystemFadeOutSleep.cpp similarity index 91% rename from src/Game/AI/Action/actionSystemFadeOutSleep.cpp rename to src/Game/Actor/Action/actionSystemFadeOutSleep.cpp index 9ce1a5f2..46bea417 100644 --- a/src/Game/AI/Action/actionSystemFadeOutSleep.cpp +++ b/src/Game/Actor/Action/actionSystemFadeOutSleep.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSystemFadeOutSleep.h" +#include "Game/Actor/Action/actionSystemFadeOutSleep.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSystemFadeOutSleep.h b/src/Game/Actor/Action/actionSystemFadeOutSleep.h similarity index 100% rename from src/Game/AI/Action/actionSystemFadeOutSleep.h rename to src/Game/Actor/Action/actionSystemFadeOutSleep.h diff --git a/src/Game/AI/Action/actionSystemHide.cpp b/src/Game/Actor/Action/actionSystemHide.cpp similarity index 93% rename from src/Game/AI/Action/actionSystemHide.cpp rename to src/Game/Actor/Action/actionSystemHide.cpp index c9ee9c2f..4d1b2cbe 100644 --- a/src/Game/AI/Action/actionSystemHide.cpp +++ b/src/Game/Actor/Action/actionSystemHide.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSystemHide.h" +#include "Game/Actor/Action/actionSystemHide.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSystemHide.h b/src/Game/Actor/Action/actionSystemHide.h similarity index 100% rename from src/Game/AI/Action/actionSystemHide.h rename to src/Game/Actor/Action/actionSystemHide.h diff --git a/src/Game/AI/Action/actionSystemHideChase.cpp b/src/Game/Actor/Action/actionSystemHideChase.cpp similarity index 92% rename from src/Game/AI/Action/actionSystemHideChase.cpp rename to src/Game/Actor/Action/actionSystemHideChase.cpp index f2d85c94..6a9ce28c 100644 --- a/src/Game/AI/Action/actionSystemHideChase.cpp +++ b/src/Game/Actor/Action/actionSystemHideChase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSystemHideChase.h" +#include "Game/Actor/Action/actionSystemHideChase.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSystemHideChase.h b/src/Game/Actor/Action/actionSystemHideChase.h similarity index 92% rename from src/Game/AI/Action/actionSystemHideChase.h rename to src/Game/Actor/Action/actionSystemHideChase.h index 5ff8f15b..42d904ef 100644 --- a/src/Game/AI/Action/actionSystemHideChase.h +++ b/src/Game/Actor/Action/actionSystemHideChase.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionSystemHide.h" +#include "Game/Actor/Action/actionSystemHide.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSystemSleep.cpp b/src/Game/Actor/Action/actionSystemSleep.cpp similarity index 91% rename from src/Game/AI/Action/actionSystemSleep.cpp rename to src/Game/Actor/Action/actionSystemSleep.cpp index 86e6f0df..039a49e2 100644 --- a/src/Game/AI/Action/actionSystemSleep.cpp +++ b/src/Game/Actor/Action/actionSystemSleep.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSystemSleep.h" +#include "Game/Actor/Action/actionSystemSleep.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSystemSleep.h b/src/Game/Actor/Action/actionSystemSleep.h similarity index 100% rename from src/Game/AI/Action/actionSystemSleep.h rename to src/Game/Actor/Action/actionSystemSleep.h diff --git a/src/Game/AI/Action/actionSystemWarp.cpp b/src/Game/Actor/Action/actionSystemWarp.cpp similarity index 92% rename from src/Game/AI/Action/actionSystemWarp.cpp rename to src/Game/Actor/Action/actionSystemWarp.cpp index ebeec574..2189e4be 100644 --- a/src/Game/AI/Action/actionSystemWarp.cpp +++ b/src/Game/Actor/Action/actionSystemWarp.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSystemWarp.h" +#include "Game/Actor/Action/actionSystemWarp.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSystemWarp.h b/src/Game/Actor/Action/actionSystemWarp.h similarity index 100% rename from src/Game/AI/Action/actionSystemWarp.h rename to src/Game/Actor/Action/actionSystemWarp.h diff --git a/src/Game/AI/Action/actionTackleMove.cpp b/src/Game/Actor/Action/actionTackleMove.cpp similarity index 94% rename from src/Game/AI/Action/actionTackleMove.cpp rename to src/Game/Actor/Action/actionTackleMove.cpp index c1556d4a..51a5182a 100644 --- a/src/Game/AI/Action/actionTackleMove.cpp +++ b/src/Game/Actor/Action/actionTackleMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionTackleMove.h" +#include "Game/Actor/Action/actionTackleMove.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionTackleMove.h b/src/Game/Actor/Action/actionTackleMove.h similarity index 100% rename from src/Game/AI/Action/actionTackleMove.h rename to src/Game/Actor/Action/actionTackleMove.h diff --git a/src/Game/AI/Action/actionTakeHitImpactForce.cpp b/src/Game/Actor/Action/actionTakeHitImpactForce.cpp similarity index 94% rename from src/Game/AI/Action/actionTakeHitImpactForce.cpp rename to src/Game/Actor/Action/actionTakeHitImpactForce.cpp index 490c0080..88a5cdbb 100644 --- a/src/Game/AI/Action/actionTakeHitImpactForce.cpp +++ b/src/Game/Actor/Action/actionTakeHitImpactForce.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionTakeHitImpactForce.h" +#include "Game/Actor/Action/actionTakeHitImpactForce.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionTakeHitImpactForce.h b/src/Game/Actor/Action/actionTakeHitImpactForce.h similarity index 96% rename from src/Game/AI/Action/actionTakeHitImpactForce.h rename to src/Game/Actor/Action/actionTakeHitImpactForce.h index 5c0acc76..69d357e1 100644 --- a/src/Game/AI/Action/actionTakeHitImpactForce.h +++ b/src/Game/Actor/Action/actionTakeHitImpactForce.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionActionEx.h" +#include "Game/Actor/Action/actionActionEx.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionTakeoffFromCeilLook.cpp b/src/Game/Actor/Action/actionTakeoffFromCeilLook.cpp similarity index 94% rename from src/Game/AI/Action/actionTakeoffFromCeilLook.cpp rename to src/Game/Actor/Action/actionTakeoffFromCeilLook.cpp index c54ef227..a3e3d27a 100644 --- a/src/Game/AI/Action/actionTakeoffFromCeilLook.cpp +++ b/src/Game/Actor/Action/actionTakeoffFromCeilLook.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionTakeoffFromCeilLook.h" +#include "Game/Actor/Action/actionTakeoffFromCeilLook.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionTakeoffFromCeilLook.h b/src/Game/Actor/Action/actionTakeoffFromCeilLook.h similarity index 100% rename from src/Game/AI/Action/actionTakeoffFromCeilLook.h rename to src/Game/Actor/Action/actionTakeoffFromCeilLook.h diff --git a/src/Game/AI/Action/actionTakeoffFromCeilLookTarget.cpp b/src/Game/Actor/Action/actionTakeoffFromCeilLookTarget.cpp similarity index 92% rename from src/Game/AI/Action/actionTakeoffFromCeilLookTarget.cpp rename to src/Game/Actor/Action/actionTakeoffFromCeilLookTarget.cpp index ea7be055..134bacf9 100644 --- a/src/Game/AI/Action/actionTakeoffFromCeilLookTarget.cpp +++ b/src/Game/Actor/Action/actionTakeoffFromCeilLookTarget.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionTakeoffFromCeilLookTarget.h" +#include "Game/Actor/Action/actionTakeoffFromCeilLookTarget.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionTakeoffFromCeilLookTarget.h b/src/Game/Actor/Action/actionTakeoffFromCeilLookTarget.h similarity index 91% rename from src/Game/AI/Action/actionTakeoffFromCeilLookTarget.h rename to src/Game/Actor/Action/actionTakeoffFromCeilLookTarget.h index 9249f676..bdf74b16 100644 --- a/src/Game/AI/Action/actionTakeoffFromCeilLookTarget.h +++ b/src/Game/Actor/Action/actionTakeoffFromCeilLookTarget.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionTakeoffFromCeilLook.h" +#include "Game/Actor/Action/actionTakeoffFromCeilLook.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionTargetCircle.cpp b/src/Game/Actor/Action/actionTargetCircle.cpp similarity index 93% rename from src/Game/AI/Action/actionTargetCircle.cpp rename to src/Game/Actor/Action/actionTargetCircle.cpp index 66933689..053200b5 100644 --- a/src/Game/AI/Action/actionTargetCircle.cpp +++ b/src/Game/Actor/Action/actionTargetCircle.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionTargetCircle.h" +#include "Game/Actor/Action/actionTargetCircle.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionTargetCircle.h b/src/Game/Actor/Action/actionTargetCircle.h similarity index 100% rename from src/Game/AI/Action/actionTargetCircle.h rename to src/Game/Actor/Action/actionTargetCircle.h diff --git a/src/Game/AI/Action/actionTargetCircleGuardWalk.cpp b/src/Game/Actor/Action/actionTargetCircleGuardWalk.cpp similarity index 90% rename from src/Game/AI/Action/actionTargetCircleGuardWalk.cpp rename to src/Game/Actor/Action/actionTargetCircleGuardWalk.cpp index 4178c4df..a604b16d 100644 --- a/src/Game/AI/Action/actionTargetCircleGuardWalk.cpp +++ b/src/Game/Actor/Action/actionTargetCircleGuardWalk.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionTargetCircleGuardWalk.h" +#include "Game/Actor/Action/actionTargetCircleGuardWalk.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionTargetCircleGuardWalk.h b/src/Game/Actor/Action/actionTargetCircleGuardWalk.h similarity index 91% rename from src/Game/AI/Action/actionTargetCircleGuardWalk.h rename to src/Game/Actor/Action/actionTargetCircleGuardWalk.h index 24fe7607..e7542861 100644 --- a/src/Game/AI/Action/actionTargetCircleGuardWalk.h +++ b/src/Game/Actor/Action/actionTargetCircleGuardWalk.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionTargetCircle.h" +#include "Game/Actor/Action/actionTargetCircle.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionTargetCircleMoveKeepDist.cpp b/src/Game/Actor/Action/actionTargetCircleMoveKeepDist.cpp similarity index 91% rename from src/Game/AI/Action/actionTargetCircleMoveKeepDist.cpp rename to src/Game/Actor/Action/actionTargetCircleMoveKeepDist.cpp index e01fc2ab..6fe89918 100644 --- a/src/Game/AI/Action/actionTargetCircleMoveKeepDist.cpp +++ b/src/Game/Actor/Action/actionTargetCircleMoveKeepDist.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionTargetCircleMoveKeepDist.h" +#include "Game/Actor/Action/actionTargetCircleMoveKeepDist.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionTargetCircleMoveKeepDist.h b/src/Game/Actor/Action/actionTargetCircleMoveKeepDist.h similarity index 92% rename from src/Game/AI/Action/actionTargetCircleMoveKeepDist.h rename to src/Game/Actor/Action/actionTargetCircleMoveKeepDist.h index 382d11da..ed38e449 100644 --- a/src/Game/AI/Action/actionTargetCircleMoveKeepDist.h +++ b/src/Game/Actor/Action/actionTargetCircleMoveKeepDist.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionTargetCircle.h" +#include "Game/Actor/Action/actionTargetCircle.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionTargetCircleSwim.cpp b/src/Game/Actor/Action/actionTargetCircleSwim.cpp similarity index 92% rename from src/Game/AI/Action/actionTargetCircleSwim.cpp rename to src/Game/Actor/Action/actionTargetCircleSwim.cpp index b12b01ac..ae7f78b5 100644 --- a/src/Game/AI/Action/actionTargetCircleSwim.cpp +++ b/src/Game/Actor/Action/actionTargetCircleSwim.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionTargetCircleSwim.h" +#include "Game/Actor/Action/actionTargetCircleSwim.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionTargetCircleSwim.h b/src/Game/Actor/Action/actionTargetCircleSwim.h similarity index 94% rename from src/Game/AI/Action/actionTargetCircleSwim.h rename to src/Game/Actor/Action/actionTargetCircleSwim.h index 8d2a289d..a33c2301 100644 --- a/src/Game/AI/Action/actionTargetCircleSwim.h +++ b/src/Game/Actor/Action/actionTargetCircleSwim.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionTargetCircle.h" +#include "Game/Actor/Action/actionTargetCircle.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionTargetCircleWalk.cpp b/src/Game/Actor/Action/actionTargetCircleWalk.cpp similarity index 90% rename from src/Game/AI/Action/actionTargetCircleWalk.cpp rename to src/Game/Actor/Action/actionTargetCircleWalk.cpp index 26c31399..c52ae7be 100644 --- a/src/Game/AI/Action/actionTargetCircleWalk.cpp +++ b/src/Game/Actor/Action/actionTargetCircleWalk.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionTargetCircleWalk.h" +#include "Game/Actor/Action/actionTargetCircleWalk.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionTargetCircleWalk.h b/src/Game/Actor/Action/actionTargetCircleWalk.h similarity index 90% rename from src/Game/AI/Action/actionTargetCircleWalk.h rename to src/Game/Actor/Action/actionTargetCircleWalk.h index b03ce7f0..69bb541e 100644 --- a/src/Game/AI/Action/actionTargetCircleWalk.h +++ b/src/Game/Actor/Action/actionTargetCircleWalk.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionTargetCircle.h" +#include "Game/Actor/Action/actionTargetCircle.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionTeachPlayerInAreaForRefActor.cpp b/src/Game/Actor/Action/actionTeachPlayerInAreaForRefActor.cpp similarity index 92% rename from src/Game/AI/Action/actionTeachPlayerInAreaForRefActor.cpp rename to src/Game/Actor/Action/actionTeachPlayerInAreaForRefActor.cpp index 32ecd283..9b451256 100644 --- a/src/Game/AI/Action/actionTeachPlayerInAreaForRefActor.cpp +++ b/src/Game/Actor/Action/actionTeachPlayerInAreaForRefActor.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionTeachPlayerInAreaForRefActor.h" +#include "Game/Actor/Action/actionTeachPlayerInAreaForRefActor.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionTeachPlayerInAreaForRefActor.h b/src/Game/Actor/Action/actionTeachPlayerInAreaForRefActor.h similarity index 100% rename from src/Game/AI/Action/actionTeachPlayerInAreaForRefActor.h rename to src/Game/Actor/Action/actionTeachPlayerInAreaForRefActor.h diff --git a/src/Game/AI/Action/actionTeleport.cpp b/src/Game/Actor/Action/actionTeleport.cpp similarity index 92% rename from src/Game/AI/Action/actionTeleport.cpp rename to src/Game/Actor/Action/actionTeleport.cpp index 09af5f9c..c3991291 100644 --- a/src/Game/AI/Action/actionTeleport.cpp +++ b/src/Game/Actor/Action/actionTeleport.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionTeleport.h" +#include "Game/Actor/Action/actionTeleport.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionTeleport.h b/src/Game/Actor/Action/actionTeleport.h similarity index 92% rename from src/Game/AI/Action/actionTeleport.h rename to src/Game/Actor/Action/actionTeleport.h index 08878a55..a5cd6088 100644 --- a/src/Game/AI/Action/actionTeleport.h +++ b/src/Game/Actor/Action/actionTeleport.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionTeleportBase.h" +#include "Game/Actor/Action/actionTeleportBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionTeleportBase.cpp b/src/Game/Actor/Action/actionTeleportBase.cpp similarity index 94% rename from src/Game/AI/Action/actionTeleportBase.cpp rename to src/Game/Actor/Action/actionTeleportBase.cpp index a7e2975d..d5cd8087 100644 --- a/src/Game/AI/Action/actionTeleportBase.cpp +++ b/src/Game/Actor/Action/actionTeleportBase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionTeleportBase.h" +#include "Game/Actor/Action/actionTeleportBase.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionTeleportBase.h b/src/Game/Actor/Action/actionTeleportBase.h similarity index 100% rename from src/Game/AI/Action/actionTeleportBase.h rename to src/Game/Actor/Action/actionTeleportBase.h diff --git a/src/Game/AI/Action/actionTeleportForceApperPosition.cpp b/src/Game/Actor/Action/actionTeleportForceApperPosition.cpp similarity index 93% rename from src/Game/AI/Action/actionTeleportForceApperPosition.cpp rename to src/Game/Actor/Action/actionTeleportForceApperPosition.cpp index 394e95a6..96bec544 100644 --- a/src/Game/AI/Action/actionTeleportForceApperPosition.cpp +++ b/src/Game/Actor/Action/actionTeleportForceApperPosition.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionTeleportForceApperPosition.h" +#include "Game/Actor/Action/actionTeleportForceApperPosition.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionTeleportForceApperPosition.h b/src/Game/Actor/Action/actionTeleportForceApperPosition.h similarity index 95% rename from src/Game/AI/Action/actionTeleportForceApperPosition.h rename to src/Game/Actor/Action/actionTeleportForceApperPosition.h index a192c72b..f46b4953 100644 --- a/src/Game/AI/Action/actionTeleportForceApperPosition.h +++ b/src/Game/Actor/Action/actionTeleportForceApperPosition.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionTeleportBase.h" +#include "Game/Actor/Action/actionTeleportBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionTeleportTargetFrontInAir.cpp b/src/Game/Actor/Action/actionTeleportTargetFrontInAir.cpp similarity index 94% rename from src/Game/AI/Action/actionTeleportTargetFrontInAir.cpp rename to src/Game/Actor/Action/actionTeleportTargetFrontInAir.cpp index 5df3e282..d20e4069 100644 --- a/src/Game/AI/Action/actionTeleportTargetFrontInAir.cpp +++ b/src/Game/Actor/Action/actionTeleportTargetFrontInAir.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionTeleportTargetFrontInAir.h" +#include "Game/Actor/Action/actionTeleportTargetFrontInAir.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionTeleportTargetFrontInAir.h b/src/Game/Actor/Action/actionTeleportTargetFrontInAir.h similarity index 100% rename from src/Game/AI/Action/actionTeleportTargetFrontInAir.h rename to src/Game/Actor/Action/actionTeleportTargetFrontInAir.h diff --git a/src/Game/AI/Action/actionTerrainCalcCenter.cpp b/src/Game/Actor/Action/actionTerrainCalcCenter.cpp similarity index 93% rename from src/Game/AI/Action/actionTerrainCalcCenter.cpp rename to src/Game/Actor/Action/actionTerrainCalcCenter.cpp index 3beb6d39..53968adc 100644 --- a/src/Game/AI/Action/actionTerrainCalcCenter.cpp +++ b/src/Game/Actor/Action/actionTerrainCalcCenter.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionTerrainCalcCenter.h" +#include "Game/Actor/Action/actionTerrainCalcCenter.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionTerrainCalcCenter.h b/src/Game/Actor/Action/actionTerrainCalcCenter.h similarity index 100% rename from src/Game/AI/Action/actionTerrainCalcCenter.h rename to src/Game/Actor/Action/actionTerrainCalcCenter.h diff --git a/src/Game/AI/Action/actionTerrainHideCenter.cpp b/src/Game/Actor/Action/actionTerrainHideCenter.cpp similarity index 91% rename from src/Game/AI/Action/actionTerrainHideCenter.cpp rename to src/Game/Actor/Action/actionTerrainHideCenter.cpp index 631464d4..c3ca966e 100644 --- a/src/Game/AI/Action/actionTerrainHideCenter.cpp +++ b/src/Game/Actor/Action/actionTerrainHideCenter.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionTerrainHideCenter.h" +#include "Game/Actor/Action/actionTerrainHideCenter.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionTerrainHideCenter.h b/src/Game/Actor/Action/actionTerrainHideCenter.h similarity index 100% rename from src/Game/AI/Action/actionTerrainHideCenter.h rename to src/Game/Actor/Action/actionTerrainHideCenter.h diff --git a/src/Game/AI/Action/actionTestAction.cpp b/src/Game/Actor/Action/actionTestAction.cpp similarity index 92% rename from src/Game/AI/Action/actionTestAction.cpp rename to src/Game/Actor/Action/actionTestAction.cpp index 95b9f474..e53f8eb0 100644 --- a/src/Game/AI/Action/actionTestAction.cpp +++ b/src/Game/Actor/Action/actionTestAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionTestAction.h" +#include "Game/Actor/Action/actionTestAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionTestAction.h b/src/Game/Actor/Action/actionTestAction.h similarity index 100% rename from src/Game/AI/Action/actionTestAction.h rename to src/Game/Actor/Action/actionTestAction.h diff --git a/src/Game/AI/Action/actionThrow.cpp b/src/Game/Actor/Action/actionThrow.cpp similarity index 92% rename from src/Game/AI/Action/actionThrow.cpp rename to src/Game/Actor/Action/actionThrow.cpp index 96c0c01d..7fa78534 100644 --- a/src/Game/AI/Action/actionThrow.cpp +++ b/src/Game/Actor/Action/actionThrow.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionThrow.h" +#include "Game/Actor/Action/actionThrow.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionThrow.h b/src/Game/Actor/Action/actionThrow.h similarity index 89% rename from src/Game/AI/Action/actionThrow.h rename to src/Game/Actor/Action/actionThrow.h index 97c47905..ad4bbf44 100644 --- a/src/Game/AI/Action/actionThrow.h +++ b/src/Game/Actor/Action/actionThrow.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionActionWithPosAngReduce.h" +#include "Game/Actor/Action/actionActionWithPosAngReduce.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionThrowLeft.cpp b/src/Game/Actor/Action/actionThrowLeft.cpp similarity index 71% rename from src/Game/AI/Action/actionThrowLeft.cpp rename to src/Game/Actor/Action/actionThrowLeft.cpp index 9f759e20..c453d471 100644 --- a/src/Game/AI/Action/actionThrowLeft.cpp +++ b/src/Game/Actor/Action/actionThrowLeft.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionThrowLeft.h" +#include "Game/Actor/Action/actionThrowLeft.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionThrowLeft.h b/src/Game/Actor/Action/actionThrowLeft.h similarity index 85% rename from src/Game/AI/Action/actionThrowLeft.h rename to src/Game/Actor/Action/actionThrowLeft.h index 2364f1e4..3c940e14 100644 --- a/src/Game/AI/Action/actionThrowLeft.h +++ b/src/Game/Actor/Action/actionThrowLeft.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionThrow.h" +#include "Game/Actor/Action/actionThrow.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionThrowRight.cpp b/src/Game/Actor/Action/actionThrowRight.cpp similarity index 71% rename from src/Game/AI/Action/actionThrowRight.cpp rename to src/Game/Actor/Action/actionThrowRight.cpp index bef0e89b..acbc9c77 100644 --- a/src/Game/AI/Action/actionThrowRight.cpp +++ b/src/Game/Actor/Action/actionThrowRight.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionThrowRight.h" +#include "Game/Actor/Action/actionThrowRight.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionThrowRight.h b/src/Game/Actor/Action/actionThrowRight.h similarity index 86% rename from src/Game/AI/Action/actionThrowRight.h rename to src/Game/Actor/Action/actionThrowRight.h index fdf35923..7bd38192 100644 --- a/src/Game/AI/Action/actionThrowRight.h +++ b/src/Game/Actor/Action/actionThrowRight.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionThrow.h" +#include "Game/Actor/Action/actionThrow.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionThrowWeapon.cpp b/src/Game/Actor/Action/actionThrowWeapon.cpp similarity index 94% rename from src/Game/AI/Action/actionThrowWeapon.cpp rename to src/Game/Actor/Action/actionThrowWeapon.cpp index 51aaec9b..ea09a996 100644 --- a/src/Game/AI/Action/actionThrowWeapon.cpp +++ b/src/Game/Actor/Action/actionThrowWeapon.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionThrowWeapon.h" +#include "Game/Actor/Action/actionThrowWeapon.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionThrowWeapon.h b/src/Game/Actor/Action/actionThrowWeapon.h similarity index 95% rename from src/Game/AI/Action/actionThrowWeapon.h rename to src/Game/Actor/Action/actionThrowWeapon.h index 0867041b..36c4fba7 100644 --- a/src/Game/AI/Action/actionThrowWeapon.h +++ b/src/Game/Actor/Action/actionThrowWeapon.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionActionWithAS.h" +#include "Game/Actor/Action/actionActionWithAS.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionThrowWeaponByBodyCenter.cpp b/src/Game/Actor/Action/actionThrowWeaponByBodyCenter.cpp similarity index 91% rename from src/Game/AI/Action/actionThrowWeaponByBodyCenter.cpp rename to src/Game/Actor/Action/actionThrowWeaponByBodyCenter.cpp index cc4fadd7..9fb29a42 100644 --- a/src/Game/AI/Action/actionThrowWeaponByBodyCenter.cpp +++ b/src/Game/Actor/Action/actionThrowWeaponByBodyCenter.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionThrowWeaponByBodyCenter.h" +#include "Game/Actor/Action/actionThrowWeaponByBodyCenter.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionThrowWeaponByBodyCenter.h b/src/Game/Actor/Action/actionThrowWeaponByBodyCenter.h similarity index 92% rename from src/Game/AI/Action/actionThrowWeaponByBodyCenter.h rename to src/Game/Actor/Action/actionThrowWeaponByBodyCenter.h index d51f5e14..ddbff80e 100644 --- a/src/Game/AI/Action/actionThrowWeaponByBodyCenter.h +++ b/src/Game/Actor/Action/actionThrowWeaponByBodyCenter.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionThrowWeapon.h" +#include "Game/Actor/Action/actionThrowWeapon.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionThrowWeaponRight.cpp b/src/Game/Actor/Action/actionThrowWeaponRight.cpp similarity index 77% rename from src/Game/AI/Action/actionThrowWeaponRight.cpp rename to src/Game/Actor/Action/actionThrowWeaponRight.cpp index 1a788745..958d9fe9 100644 --- a/src/Game/AI/Action/actionThrowWeaponRight.cpp +++ b/src/Game/Actor/Action/actionThrowWeaponRight.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionThrowWeaponRight.h" +#include "Game/Actor/Action/actionThrowWeaponRight.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionThrowWeaponRight.h b/src/Game/Actor/Action/actionThrowWeaponRight.h similarity index 87% rename from src/Game/AI/Action/actionThrowWeaponRight.h rename to src/Game/Actor/Action/actionThrowWeaponRight.h index 3ee040ef..039331bd 100644 --- a/src/Game/AI/Action/actionThrowWeaponRight.h +++ b/src/Game/Actor/Action/actionThrowWeaponRight.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionThrowWeapon.h" +#include "Game/Actor/Action/actionThrowWeapon.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionThrown.cpp b/src/Game/Actor/Action/actionThrown.cpp similarity index 94% rename from src/Game/AI/Action/actionThrown.cpp rename to src/Game/Actor/Action/actionThrown.cpp index 1f5344d1..abd4f7c5 100644 --- a/src/Game/AI/Action/actionThrown.cpp +++ b/src/Game/Actor/Action/actionThrown.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionThrown.h" +#include "Game/Actor/Action/actionThrown.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionThrown.h b/src/Game/Actor/Action/actionThrown.h similarity index 95% rename from src/Game/AI/Action/actionThrown.h rename to src/Game/Actor/Action/actionThrown.h index 8170f3e2..2645665c 100644 --- a/src/Game/AI/Action/actionThrown.h +++ b/src/Game/Actor/Action/actionThrown.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionActionEx.h" +#include "Game/Actor/Action/actionActionEx.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionThrownAndBreak.cpp b/src/Game/Actor/Action/actionThrownAndBreak.cpp similarity index 91% rename from src/Game/AI/Action/actionThrownAndBreak.cpp rename to src/Game/Actor/Action/actionThrownAndBreak.cpp index de1ea6c8..6370d38a 100644 --- a/src/Game/AI/Action/actionThrownAndBreak.cpp +++ b/src/Game/Actor/Action/actionThrownAndBreak.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionThrownAndBreak.h" +#include "Game/Actor/Action/actionThrownAndBreak.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionThrownAndBreak.h b/src/Game/Actor/Action/actionThrownAndBreak.h similarity index 92% rename from src/Game/AI/Action/actionThrownAndBreak.h rename to src/Game/Actor/Action/actionThrownAndBreak.h index ced2f3c6..af4f85bd 100644 --- a/src/Game/AI/Action/actionThrownAndBreak.h +++ b/src/Game/Actor/Action/actionThrownAndBreak.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionThrown.h" +#include "Game/Actor/Action/actionThrown.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionThrownDown.cpp b/src/Game/Actor/Action/actionThrownDown.cpp similarity index 92% rename from src/Game/AI/Action/actionThrownDown.cpp rename to src/Game/Actor/Action/actionThrownDown.cpp index 13d4ae95..0e0369b9 100644 --- a/src/Game/AI/Action/actionThrownDown.cpp +++ b/src/Game/Actor/Action/actionThrownDown.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionThrownDown.h" +#include "Game/Actor/Action/actionThrownDown.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionThrownDown.h b/src/Game/Actor/Action/actionThrownDown.h similarity index 92% rename from src/Game/AI/Action/actionThrownDown.h rename to src/Game/Actor/Action/actionThrownDown.h index 48de97d0..12291571 100644 --- a/src/Game/AI/Action/actionThrownDown.h +++ b/src/Game/Actor/Action/actionThrownDown.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionRagdoll.h" +#include "Game/Actor/Action/actionRagdoll.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionThrownSpear.cpp b/src/Game/Actor/Action/actionThrownSpear.cpp similarity index 91% rename from src/Game/AI/Action/actionThrownSpear.cpp rename to src/Game/Actor/Action/actionThrownSpear.cpp index 6eb5ab1b..10634016 100644 --- a/src/Game/AI/Action/actionThrownSpear.cpp +++ b/src/Game/Actor/Action/actionThrownSpear.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionThrownSpear.h" +#include "Game/Actor/Action/actionThrownSpear.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionThrownSpear.h b/src/Game/Actor/Action/actionThrownSpear.h similarity index 100% rename from src/Game/AI/Action/actionThrownSpear.h rename to src/Game/Actor/Action/actionThrownSpear.h diff --git a/src/Game/AI/Action/actionTimeSpecControllerRumble.cpp b/src/Game/Actor/Action/actionTimeSpecControllerRumble.cpp similarity index 92% rename from src/Game/AI/Action/actionTimeSpecControllerRumble.cpp rename to src/Game/Actor/Action/actionTimeSpecControllerRumble.cpp index 3f5654e6..15890695 100644 --- a/src/Game/AI/Action/actionTimeSpecControllerRumble.cpp +++ b/src/Game/Actor/Action/actionTimeSpecControllerRumble.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionTimeSpecControllerRumble.h" +#include "Game/Actor/Action/actionTimeSpecControllerRumble.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionTimeSpecControllerRumble.h b/src/Game/Actor/Action/actionTimeSpecControllerRumble.h similarity index 100% rename from src/Game/AI/Action/actionTimeSpecControllerRumble.h rename to src/Game/Actor/Action/actionTimeSpecControllerRumble.h diff --git a/src/Game/AI/Action/actionTimeredASPlay.cpp b/src/Game/Actor/Action/actionTimeredASPlay.cpp similarity index 91% rename from src/Game/AI/Action/actionTimeredASPlay.cpp rename to src/Game/Actor/Action/actionTimeredASPlay.cpp index 7f7ac11f..8cebbc72 100644 --- a/src/Game/AI/Action/actionTimeredASPlay.cpp +++ b/src/Game/Actor/Action/actionTimeredASPlay.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionTimeredASPlay.h" +#include "Game/Actor/Action/actionTimeredASPlay.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionTimeredASPlay.h b/src/Game/Actor/Action/actionTimeredASPlay.h similarity index 92% rename from src/Game/AI/Action/actionTimeredASPlay.h rename to src/Game/Actor/Action/actionTimeredASPlay.h index 6182479d..acd97aee 100644 --- a/src/Game/AI/Action/actionTimeredASPlay.h +++ b/src/Game/Actor/Action/actionTimeredASPlay.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionWaitBase.h" +#include "Game/Actor/Action/actionWaitBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionTimeredHorseRideViewWait.cpp b/src/Game/Actor/Action/actionTimeredHorseRideViewWait.cpp similarity index 92% rename from src/Game/AI/Action/actionTimeredHorseRideViewWait.cpp rename to src/Game/Actor/Action/actionTimeredHorseRideViewWait.cpp index 220392c6..47efb531 100644 --- a/src/Game/AI/Action/actionTimeredHorseRideViewWait.cpp +++ b/src/Game/Actor/Action/actionTimeredHorseRideViewWait.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionTimeredHorseRideViewWait.h" +#include "Game/Actor/Action/actionTimeredHorseRideViewWait.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionTimeredHorseRideViewWait.h b/src/Game/Actor/Action/actionTimeredHorseRideViewWait.h similarity index 92% rename from src/Game/AI/Action/actionTimeredHorseRideViewWait.h rename to src/Game/Actor/Action/actionTimeredHorseRideViewWait.h index 624f1dd9..7fd2c442 100644 --- a/src/Game/AI/Action/actionTimeredHorseRideViewWait.h +++ b/src/Game/Actor/Action/actionTimeredHorseRideViewWait.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionHorseRideViewWait.h" +#include "Game/Actor/Action/actionHorseRideViewWait.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionTimeredNeckSpin.cpp b/src/Game/Actor/Action/actionTimeredNeckSpin.cpp similarity index 92% rename from src/Game/AI/Action/actionTimeredNeckSpin.cpp rename to src/Game/Actor/Action/actionTimeredNeckSpin.cpp index 0523d401..32078500 100644 --- a/src/Game/AI/Action/actionTimeredNeckSpin.cpp +++ b/src/Game/Actor/Action/actionTimeredNeckSpin.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionTimeredNeckSpin.h" +#include "Game/Actor/Action/actionTimeredNeckSpin.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionTimeredNeckSpin.h b/src/Game/Actor/Action/actionTimeredNeckSpin.h similarity index 93% rename from src/Game/AI/Action/actionTimeredNeckSpin.h rename to src/Game/Actor/Action/actionTimeredNeckSpin.h index 27580931..a0cc5d5e 100644 --- a/src/Game/AI/Action/actionTimeredNeckSpin.h +++ b/src/Game/Actor/Action/actionTimeredNeckSpin.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionNeckSpin.h" +#include "Game/Actor/Action/actionNeckSpin.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionTimeredPreJumpAttack.cpp b/src/Game/Actor/Action/actionTimeredPreJumpAttack.cpp similarity index 92% rename from src/Game/AI/Action/actionTimeredPreJumpAttack.cpp rename to src/Game/Actor/Action/actionTimeredPreJumpAttack.cpp index 518d349d..d7cd81ca 100644 --- a/src/Game/AI/Action/actionTimeredPreJumpAttack.cpp +++ b/src/Game/Actor/Action/actionTimeredPreJumpAttack.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionTimeredPreJumpAttack.h" +#include "Game/Actor/Action/actionTimeredPreJumpAttack.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionTimeredPreJumpAttack.h b/src/Game/Actor/Action/actionTimeredPreJumpAttack.h similarity index 92% rename from src/Game/AI/Action/actionTimeredPreJumpAttack.h rename to src/Game/Actor/Action/actionTimeredPreJumpAttack.h index 5a109f4a..8cf295fa 100644 --- a/src/Game/AI/Action/actionTimeredPreJumpAttack.h +++ b/src/Game/Actor/Action/actionTimeredPreJumpAttack.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPreJumpAttack.h" +#include "Game/Actor/Action/actionPreJumpAttack.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionToCDungeon.cpp b/src/Game/Actor/Action/actionToCDungeon.cpp similarity index 92% rename from src/Game/AI/Action/actionToCDungeon.cpp rename to src/Game/Actor/Action/actionToCDungeon.cpp index d80131e0..d9134b40 100644 --- a/src/Game/AI/Action/actionToCDungeon.cpp +++ b/src/Game/Actor/Action/actionToCDungeon.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionToCDungeon.h" +#include "Game/Actor/Action/actionToCDungeon.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionToCDungeon.h b/src/Game/Actor/Action/actionToCDungeon.h similarity index 90% rename from src/Game/AI/Action/actionToCDungeon.h rename to src/Game/Actor/Action/actionToCDungeon.h index 0f42d3c2..15418125 100644 --- a/src/Game/AI/Action/actionToCDungeon.h +++ b/src/Game/Actor/Action/actionToCDungeon.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionChangeSceneBase.h" +#include "Game/Actor/Action/actionChangeSceneBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionTornadoMove.cpp b/src/Game/Actor/Action/actionTornadoMove.cpp similarity index 94% rename from src/Game/AI/Action/actionTornadoMove.cpp rename to src/Game/Actor/Action/actionTornadoMove.cpp index 1db9cddd..cbc83793 100644 --- a/src/Game/AI/Action/actionTornadoMove.cpp +++ b/src/Game/Actor/Action/actionTornadoMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionTornadoMove.h" +#include "Game/Actor/Action/actionTornadoMove.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionTornadoMove.h b/src/Game/Actor/Action/actionTornadoMove.h similarity index 100% rename from src/Game/AI/Action/actionTornadoMove.h rename to src/Game/Actor/Action/actionTornadoMove.h diff --git a/src/Game/AI/Action/actionTowingBrake.cpp b/src/Game/Actor/Action/actionTowingBrake.cpp similarity index 91% rename from src/Game/AI/Action/actionTowingBrake.cpp rename to src/Game/Actor/Action/actionTowingBrake.cpp index 04bad2b0..e6140462 100644 --- a/src/Game/AI/Action/actionTowingBrake.cpp +++ b/src/Game/Actor/Action/actionTowingBrake.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionTowingBrake.h" +#include "Game/Actor/Action/actionTowingBrake.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionTowingBrake.h b/src/Game/Actor/Action/actionTowingBrake.h similarity index 100% rename from src/Game/AI/Action/actionTowingBrake.h rename to src/Game/Actor/Action/actionTowingBrake.h diff --git a/src/Game/AI/Action/actionTreasureBoxBurnedOut.cpp b/src/Game/Actor/Action/actionTreasureBoxBurnedOut.cpp similarity index 93% rename from src/Game/AI/Action/actionTreasureBoxBurnedOut.cpp rename to src/Game/Actor/Action/actionTreasureBoxBurnedOut.cpp index ad164616..1c47496e 100644 --- a/src/Game/AI/Action/actionTreasureBoxBurnedOut.cpp +++ b/src/Game/Actor/Action/actionTreasureBoxBurnedOut.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionTreasureBoxBurnedOut.h" +#include "Game/Actor/Action/actionTreasureBoxBurnedOut.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionTreasureBoxBurnedOut.h b/src/Game/Actor/Action/actionTreasureBoxBurnedOut.h similarity index 100% rename from src/Game/AI/Action/actionTreasureBoxBurnedOut.h rename to src/Game/Actor/Action/actionTreasureBoxBurnedOut.h diff --git a/src/Game/AI/Action/actionTreasureBoxOpenWait.cpp b/src/Game/Actor/Action/actionTreasureBoxOpenWait.cpp similarity index 94% rename from src/Game/AI/Action/actionTreasureBoxOpenWait.cpp rename to src/Game/Actor/Action/actionTreasureBoxOpenWait.cpp index ee1da116..c12624ab 100644 --- a/src/Game/AI/Action/actionTreasureBoxOpenWait.cpp +++ b/src/Game/Actor/Action/actionTreasureBoxOpenWait.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionTreasureBoxOpenWait.h" +#include "Game/Actor/Action/actionTreasureBoxOpenWait.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionTreasureBoxOpenWait.h b/src/Game/Actor/Action/actionTreasureBoxOpenWait.h similarity index 100% rename from src/Game/AI/Action/actionTreasureBoxOpenWait.h rename to src/Game/Actor/Action/actionTreasureBoxOpenWait.h diff --git a/src/Game/AI/Action/actionTriggerAllPartsSleep.cpp b/src/Game/Actor/Action/actionTriggerAllPartsSleep.cpp similarity index 86% rename from src/Game/AI/Action/actionTriggerAllPartsSleep.cpp rename to src/Game/Actor/Action/actionTriggerAllPartsSleep.cpp index 5e762fdd..ae70025f 100644 --- a/src/Game/AI/Action/actionTriggerAllPartsSleep.cpp +++ b/src/Game/Actor/Action/actionTriggerAllPartsSleep.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionTriggerAllPartsSleep.h" +#include "Game/Actor/Action/actionTriggerAllPartsSleep.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionTriggerAllPartsSleep.h b/src/Game/Actor/Action/actionTriggerAllPartsSleep.h similarity index 100% rename from src/Game/AI/Action/actionTriggerAllPartsSleep.h rename to src/Game/Actor/Action/actionTriggerAllPartsSleep.h diff --git a/src/Game/AI/Action/actionTumble.cpp b/src/Game/Actor/Action/actionTumble.cpp similarity index 90% rename from src/Game/AI/Action/actionTumble.cpp rename to src/Game/Actor/Action/actionTumble.cpp index bce8495d..7bd4747e 100644 --- a/src/Game/AI/Action/actionTumble.cpp +++ b/src/Game/Actor/Action/actionTumble.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionTumble.h" +#include "Game/Actor/Action/actionTumble.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionTumble.h b/src/Game/Actor/Action/actionTumble.h similarity index 100% rename from src/Game/AI/Action/actionTumble.h rename to src/Game/Actor/Action/actionTumble.h diff --git a/src/Game/AI/Action/actionTurn.cpp b/src/Game/Actor/Action/actionTurn.cpp similarity index 82% rename from src/Game/AI/Action/actionTurn.cpp rename to src/Game/Actor/Action/actionTurn.cpp index 88e10e08..d9da69f4 100644 --- a/src/Game/AI/Action/actionTurn.cpp +++ b/src/Game/Actor/Action/actionTurn.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionTurn.h" +#include "Game/Actor/Action/actionTurn.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionTurn.h b/src/Game/Actor/Action/actionTurn.h similarity index 87% rename from src/Game/AI/Action/actionTurn.h rename to src/Game/Actor/Action/actionTurn.h index 19b0c22b..0955b328 100644 --- a/src/Game/AI/Action/actionTurn.h +++ b/src/Game/Actor/Action/actionTurn.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionTurnBase.h" +#include "Game/Actor/Action/actionTurnBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionTurnAndChargeAndShoot.cpp b/src/Game/Actor/Action/actionTurnAndChargeAndShoot.cpp similarity index 92% rename from src/Game/AI/Action/actionTurnAndChargeAndShoot.cpp rename to src/Game/Actor/Action/actionTurnAndChargeAndShoot.cpp index 5c14d020..c331414f 100644 --- a/src/Game/AI/Action/actionTurnAndChargeAndShoot.cpp +++ b/src/Game/Actor/Action/actionTurnAndChargeAndShoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionTurnAndChargeAndShoot.h" +#include "Game/Actor/Action/actionTurnAndChargeAndShoot.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionTurnAndChargeAndShoot.h b/src/Game/Actor/Action/actionTurnAndChargeAndShoot.h similarity index 92% rename from src/Game/AI/Action/actionTurnAndChargeAndShoot.h rename to src/Game/Actor/Action/actionTurnAndChargeAndShoot.h index d3f6ca7e..f9d99439 100644 --- a/src/Game/AI/Action/actionTurnAndChargeAndShoot.h +++ b/src/Game/Actor/Action/actionTurnAndChargeAndShoot.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionChargeAndShoot.h" +#include "Game/Actor/Action/actionChargeAndShoot.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionTurnAndLookAtToObjectNow.cpp b/src/Game/Actor/Action/actionTurnAndLookAtToObjectNow.cpp similarity index 91% rename from src/Game/AI/Action/actionTurnAndLookAtToObjectNow.cpp rename to src/Game/Actor/Action/actionTurnAndLookAtToObjectNow.cpp index f4282a6d..a4bf6fe0 100644 --- a/src/Game/AI/Action/actionTurnAndLookAtToObjectNow.cpp +++ b/src/Game/Actor/Action/actionTurnAndLookAtToObjectNow.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionTurnAndLookAtToObjectNow.h" +#include "Game/Actor/Action/actionTurnAndLookAtToObjectNow.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionTurnAndLookAtToObjectNow.h b/src/Game/Actor/Action/actionTurnAndLookAtToObjectNow.h similarity index 92% rename from src/Game/AI/Action/actionTurnAndLookAtToObjectNow.h rename to src/Game/Actor/Action/actionTurnAndLookAtToObjectNow.h index b684ddbe..2059f907 100644 --- a/src/Game/AI/Action/actionTurnAndLookAtToObjectNow.h +++ b/src/Game/Actor/Action/actionTurnAndLookAtToObjectNow.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionLookAtObject.h" +#include "Game/Actor/Action/actionLookAtObject.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionTurnAndLookToObjNotAnimDriven.cpp b/src/Game/Actor/Action/actionTurnAndLookToObjNotAnimDriven.cpp similarity index 93% rename from src/Game/AI/Action/actionTurnAndLookToObjNotAnimDriven.cpp rename to src/Game/Actor/Action/actionTurnAndLookToObjNotAnimDriven.cpp index 928b7feb..77fd0666 100644 --- a/src/Game/AI/Action/actionTurnAndLookToObjNotAnimDriven.cpp +++ b/src/Game/Actor/Action/actionTurnAndLookToObjNotAnimDriven.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionTurnAndLookToObjNotAnimDriven.h" +#include "Game/Actor/Action/actionTurnAndLookToObjNotAnimDriven.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionTurnAndLookToObjNotAnimDriven.h b/src/Game/Actor/Action/actionTurnAndLookToObjNotAnimDriven.h similarity index 94% rename from src/Game/AI/Action/actionTurnAndLookToObjNotAnimDriven.h rename to src/Game/Actor/Action/actionTurnAndLookToObjNotAnimDriven.h index 623a4f12..9e27f940 100644 --- a/src/Game/AI/Action/actionTurnAndLookToObjNotAnimDriven.h +++ b/src/Game/Actor/Action/actionTurnAndLookToObjNotAnimDriven.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionLookAtObjectBase.h" +#include "Game/Actor/Action/actionLookAtObjectBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionTurnAndLookToObject.cpp b/src/Game/Actor/Action/actionTurnAndLookToObject.cpp similarity index 92% rename from src/Game/AI/Action/actionTurnAndLookToObject.cpp rename to src/Game/Actor/Action/actionTurnAndLookToObject.cpp index d4be2c5d..ba9cf597 100644 --- a/src/Game/AI/Action/actionTurnAndLookToObject.cpp +++ b/src/Game/Actor/Action/actionTurnAndLookToObject.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionTurnAndLookToObject.h" +#include "Game/Actor/Action/actionTurnAndLookToObject.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionTurnAndLookToObject.h b/src/Game/Actor/Action/actionTurnAndLookToObject.h similarity index 92% rename from src/Game/AI/Action/actionTurnAndLookToObject.h rename to src/Game/Actor/Action/actionTurnAndLookToObject.h index afc079a5..2adc1ff2 100644 --- a/src/Game/AI/Action/actionTurnAndLookToObject.h +++ b/src/Game/Actor/Action/actionTurnAndLookToObject.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionLookAtObject.h" +#include "Game/Actor/Action/actionLookAtObject.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionTurnBase.cpp b/src/Game/Actor/Action/actionTurnBase.cpp similarity index 94% rename from src/Game/AI/Action/actionTurnBase.cpp rename to src/Game/Actor/Action/actionTurnBase.cpp index c4880158..7a2c3e42 100644 --- a/src/Game/AI/Action/actionTurnBase.cpp +++ b/src/Game/Actor/Action/actionTurnBase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionTurnBase.h" +#include "Game/Actor/Action/actionTurnBase.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionTurnBase.h b/src/Game/Actor/Action/actionTurnBase.h similarity index 95% rename from src/Game/AI/Action/actionTurnBase.h rename to src/Game/Actor/Action/actionTurnBase.h index 9cb095e7..2ee67258 100644 --- a/src/Game/AI/Action/actionTurnBase.h +++ b/src/Game/Actor/Action/actionTurnBase.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionActionEx.h" +#include "Game/Actor/Action/actionActionEx.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionTurnIgnite.cpp b/src/Game/Actor/Action/actionTurnIgnite.cpp similarity index 92% rename from src/Game/AI/Action/actionTurnIgnite.cpp rename to src/Game/Actor/Action/actionTurnIgnite.cpp index 24f6c11a..48b547ac 100644 --- a/src/Game/AI/Action/actionTurnIgnite.cpp +++ b/src/Game/Actor/Action/actionTurnIgnite.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionTurnIgnite.h" +#include "Game/Actor/Action/actionTurnIgnite.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionTurnIgnite.h b/src/Game/Actor/Action/actionTurnIgnite.h similarity index 92% rename from src/Game/AI/Action/actionTurnIgnite.h rename to src/Game/Actor/Action/actionTurnIgnite.h index ae88ce2c..e7821955 100644 --- a/src/Game/AI/Action/actionTurnIgnite.h +++ b/src/Game/Actor/Action/actionTurnIgnite.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionStopASIgnite.h" +#include "Game/Actor/Action/actionStopASIgnite.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionTurnToActor.cpp b/src/Game/Actor/Action/actionTurnToActor.cpp similarity index 94% rename from src/Game/AI/Action/actionTurnToActor.cpp rename to src/Game/Actor/Action/actionTurnToActor.cpp index aee18860..4412fd69 100644 --- a/src/Game/AI/Action/actionTurnToActor.cpp +++ b/src/Game/Actor/Action/actionTurnToActor.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionTurnToActor.h" +#include "Game/Actor/Action/actionTurnToActor.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionTurnToActor.h b/src/Game/Actor/Action/actionTurnToActor.h similarity index 94% rename from src/Game/AI/Action/actionTurnToActor.h rename to src/Game/Actor/Action/actionTurnToActor.h index 99a27116..a0e00d0a 100644 --- a/src/Game/AI/Action/actionTurnToActor.h +++ b/src/Game/Actor/Action/actionTurnToActor.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionTurnToActorBase.h" +#include "Game/Actor/Action/actionTurnToActorBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionTurnToActorBase.cpp b/src/Game/Actor/Action/actionTurnToActorBase.cpp similarity index 91% rename from src/Game/AI/Action/actionTurnToActorBase.cpp rename to src/Game/Actor/Action/actionTurnToActorBase.cpp index fd8eae98..a6df9ce8 100644 --- a/src/Game/AI/Action/actionTurnToActorBase.cpp +++ b/src/Game/Actor/Action/actionTurnToActorBase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionTurnToActorBase.h" +#include "Game/Actor/Action/actionTurnToActorBase.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionTurnToActorBase.h b/src/Game/Actor/Action/actionTurnToActorBase.h similarity index 100% rename from src/Game/AI/Action/actionTurnToActorBase.h rename to src/Game/Actor/Action/actionTurnToActorBase.h diff --git a/src/Game/AI/Action/actionTurnToEmptySpace.cpp b/src/Game/Actor/Action/actionTurnToEmptySpace.cpp similarity index 94% rename from src/Game/AI/Action/actionTurnToEmptySpace.cpp rename to src/Game/Actor/Action/actionTurnToEmptySpace.cpp index 19b87f1c..24c629a5 100644 --- a/src/Game/AI/Action/actionTurnToEmptySpace.cpp +++ b/src/Game/Actor/Action/actionTurnToEmptySpace.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionTurnToEmptySpace.h" +#include "Game/Actor/Action/actionTurnToEmptySpace.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionTurnToEmptySpace.h b/src/Game/Actor/Action/actionTurnToEmptySpace.h similarity index 93% rename from src/Game/AI/Action/actionTurnToEmptySpace.h rename to src/Game/Actor/Action/actionTurnToEmptySpace.h index 0272de7d..f589ec62 100644 --- a/src/Game/AI/Action/actionTurnToEmptySpace.h +++ b/src/Game/Actor/Action/actionTurnToEmptySpace.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionTurnAndLookToObjNotAnimDriven.h" +#include "Game/Actor/Action/actionTurnAndLookToObjNotAnimDriven.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionTurnWithAS.cpp b/src/Game/Actor/Action/actionTurnWithAS.cpp similarity index 92% rename from src/Game/AI/Action/actionTurnWithAS.cpp rename to src/Game/Actor/Action/actionTurnWithAS.cpp index ada3be58..bbd2345a 100644 --- a/src/Game/AI/Action/actionTurnWithAS.cpp +++ b/src/Game/Actor/Action/actionTurnWithAS.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionTurnWithAS.h" +#include "Game/Actor/Action/actionTurnWithAS.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionTurnWithAS.h b/src/Game/Actor/Action/actionTurnWithAS.h similarity index 92% rename from src/Game/AI/Action/actionTurnWithAS.h rename to src/Game/Actor/Action/actionTurnWithAS.h index a23b6278..87ecb234 100644 --- a/src/Game/AI/Action/actionTurnWithAS.h +++ b/src/Game/Actor/Action/actionTurnWithAS.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionTurnBase.h" +#include "Game/Actor/Action/actionTurnBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionUKingEmitEffectLoopAction.cpp b/src/Game/Actor/Action/actionUKingEmitEffectLoopAction.cpp similarity index 95% rename from src/Game/AI/Action/actionUKingEmitEffectLoopAction.cpp rename to src/Game/Actor/Action/actionUKingEmitEffectLoopAction.cpp index f54935ce..ec5d8a81 100644 --- a/src/Game/AI/Action/actionUKingEmitEffectLoopAction.cpp +++ b/src/Game/Actor/Action/actionUKingEmitEffectLoopAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionUKingEmitEffectLoopAction.h" +#include "Game/Actor/Action/actionUKingEmitEffectLoopAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionUKingEmitEffectLoopAction.h b/src/Game/Actor/Action/actionUKingEmitEffectLoopAction.h similarity index 100% rename from src/Game/AI/Action/actionUKingEmitEffectLoopAction.h rename to src/Game/Actor/Action/actionUKingEmitEffectLoopAction.h diff --git a/src/Game/AI/Action/actionUnarmedAttack.cpp b/src/Game/Actor/Action/actionUnarmedAttack.cpp similarity index 89% rename from src/Game/AI/Action/actionUnarmedAttack.cpp rename to src/Game/Actor/Action/actionUnarmedAttack.cpp index 683fece0..e1711792 100644 --- a/src/Game/AI/Action/actionUnarmedAttack.cpp +++ b/src/Game/Actor/Action/actionUnarmedAttack.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionUnarmedAttack.h" +#include "Game/Actor/Action/actionUnarmedAttack.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionUnarmedAttack.h b/src/Game/Actor/Action/actionUnarmedAttack.h similarity index 91% rename from src/Game/AI/Action/actionUnarmedAttack.h rename to src/Game/Actor/Action/actionUnarmedAttack.h index 06e7b4e3..e7720e1e 100644 --- a/src/Game/AI/Action/actionUnarmedAttack.h +++ b/src/Game/Actor/Action/actionUnarmedAttack.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionActionEx.h" +#include "Game/Actor/Action/actionActionEx.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionUnarmedLargeAttack.cpp b/src/Game/Actor/Action/actionUnarmedLargeAttack.cpp similarity index 77% rename from src/Game/AI/Action/actionUnarmedLargeAttack.cpp rename to src/Game/Actor/Action/actionUnarmedLargeAttack.cpp index d5f12f0f..26c89cf8 100644 --- a/src/Game/AI/Action/actionUnarmedLargeAttack.cpp +++ b/src/Game/Actor/Action/actionUnarmedLargeAttack.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionUnarmedLargeAttack.h" +#include "Game/Actor/Action/actionUnarmedLargeAttack.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionUnarmedLargeAttack.h b/src/Game/Actor/Action/actionUnarmedLargeAttack.h similarity index 86% rename from src/Game/AI/Action/actionUnarmedLargeAttack.h rename to src/Game/Actor/Action/actionUnarmedLargeAttack.h index 9568bd65..886935ca 100644 --- a/src/Game/AI/Action/actionUnarmedLargeAttack.h +++ b/src/Game/Actor/Action/actionUnarmedLargeAttack.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionUnarmedAttack.h" +#include "Game/Actor/Action/actionUnarmedAttack.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionUpdateDataByGetDemoAction.cpp b/src/Game/Actor/Action/actionUpdateDataByGetDemoAction.cpp similarity index 86% rename from src/Game/AI/Action/actionUpdateDataByGetDemoAction.cpp rename to src/Game/Actor/Action/actionUpdateDataByGetDemoAction.cpp index 16d9514e..dd475cb4 100644 --- a/src/Game/AI/Action/actionUpdateDataByGetDemoAction.cpp +++ b/src/Game/Actor/Action/actionUpdateDataByGetDemoAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionUpdateDataByGetDemoAction.h" +#include "Game/Actor/Action/actionUpdateDataByGetDemoAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionUpdateDataByGetDemoAction.h b/src/Game/Actor/Action/actionUpdateDataByGetDemoAction.h similarity index 100% rename from src/Game/AI/Action/actionUpdateDataByGetDemoAction.h rename to src/Game/Actor/Action/actionUpdateDataByGetDemoAction.h diff --git a/src/Game/AI/Action/actionUseNavMeshConnectAction.cpp b/src/Game/Actor/Action/actionUseNavMeshConnectAction.cpp similarity index 91% rename from src/Game/AI/Action/actionUseNavMeshConnectAction.cpp rename to src/Game/Actor/Action/actionUseNavMeshConnectAction.cpp index bf424f98..89defbe4 100644 --- a/src/Game/AI/Action/actionUseNavMeshConnectAction.cpp +++ b/src/Game/Actor/Action/actionUseNavMeshConnectAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionUseNavMeshConnectAction.h" +#include "Game/Actor/Action/actionUseNavMeshConnectAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionUseNavMeshConnectAction.h b/src/Game/Actor/Action/actionUseNavMeshConnectAction.h similarity index 100% rename from src/Game/AI/Action/actionUseNavMeshConnectAction.h rename to src/Game/Actor/Action/actionUseNavMeshConnectAction.h diff --git a/src/Game/AI/Action/actionVacuumedItemShootToTarget.cpp b/src/Game/Actor/Action/actionVacuumedItemShootToTarget.cpp similarity index 92% rename from src/Game/AI/Action/actionVacuumedItemShootToTarget.cpp rename to src/Game/Actor/Action/actionVacuumedItemShootToTarget.cpp index ffe0a32b..4634ab7a 100644 --- a/src/Game/AI/Action/actionVacuumedItemShootToTarget.cpp +++ b/src/Game/Actor/Action/actionVacuumedItemShootToTarget.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionVacuumedItemShootToTarget.h" +#include "Game/Actor/Action/actionVacuumedItemShootToTarget.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionVacuumedItemShootToTarget.h b/src/Game/Actor/Action/actionVacuumedItemShootToTarget.h similarity index 92% rename from src/Game/AI/Action/actionVacuumedItemShootToTarget.h rename to src/Game/Actor/Action/actionVacuumedItemShootToTarget.h index 65adbc9c..7be5ef92 100644 --- a/src/Game/AI/Action/actionVacuumedItemShootToTarget.h +++ b/src/Game/Actor/Action/actionVacuumedItemShootToTarget.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionOnetimeStopASPlay.h" +#include "Game/Actor/Action/actionOnetimeStopASPlay.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionVanish.cpp b/src/Game/Actor/Action/actionVanish.cpp similarity index 93% rename from src/Game/AI/Action/actionVanish.cpp rename to src/Game/Actor/Action/actionVanish.cpp index 0b0c7ce6..e534d892 100644 --- a/src/Game/AI/Action/actionVanish.cpp +++ b/src/Game/Actor/Action/actionVanish.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionVanish.h" +#include "Game/Actor/Action/actionVanish.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionVanish.h b/src/Game/Actor/Action/actionVanish.h similarity index 92% rename from src/Game/AI/Action/actionVanish.h rename to src/Game/Actor/Action/actionVanish.h index 54b1cc72..614625af 100644 --- a/src/Game/AI/Action/actionVanish.h +++ b/src/Game/Actor/Action/actionVanish.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionTimeredASPlay.h" +#include "Game/Actor/Action/actionTimeredASPlay.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionViewLevelFlyMove.cpp b/src/Game/Actor/Action/actionViewLevelFlyMove.cpp similarity index 92% rename from src/Game/AI/Action/actionViewLevelFlyMove.cpp rename to src/Game/Actor/Action/actionViewLevelFlyMove.cpp index b361ddf7..2fa7bcce 100644 --- a/src/Game/AI/Action/actionViewLevelFlyMove.cpp +++ b/src/Game/Actor/Action/actionViewLevelFlyMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionViewLevelFlyMove.h" +#include "Game/Actor/Action/actionViewLevelFlyMove.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionViewLevelFlyMove.h b/src/Game/Actor/Action/actionViewLevelFlyMove.h similarity index 91% rename from src/Game/AI/Action/actionViewLevelFlyMove.h rename to src/Game/Actor/Action/actionViewLevelFlyMove.h index 8f3aa936..3f451a50 100644 --- a/src/Game/AI/Action/actionViewLevelFlyMove.h +++ b/src/Game/Actor/Action/actionViewLevelFlyMove.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionWizzrobeVisibleWalk.h" +#include "Game/Actor/Action/actionWizzrobeVisibleWalk.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionWait.cpp b/src/Game/Actor/Action/actionWait.cpp similarity index 82% rename from src/Game/AI/Action/actionWait.cpp rename to src/Game/Actor/Action/actionWait.cpp index f4c2fd60..e4bda295 100644 --- a/src/Game/AI/Action/actionWait.cpp +++ b/src/Game/Actor/Action/actionWait.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionWait.h" +#include "Game/Actor/Action/actionWait.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionWait.h b/src/Game/Actor/Action/actionWait.h similarity index 87% rename from src/Game/AI/Action/actionWait.h rename to src/Game/Actor/Action/actionWait.h index 5104aac5..8c93c5a5 100644 --- a/src/Game/AI/Action/actionWait.h +++ b/src/Game/Actor/Action/actionWait.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionWaitBase.h" +#include "Game/Actor/Action/actionWaitBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionWaitBase.cpp b/src/Game/Actor/Action/actionWaitBase.cpp similarity index 91% rename from src/Game/AI/Action/actionWaitBase.cpp rename to src/Game/Actor/Action/actionWaitBase.cpp index 87dfa621..a60c3967 100644 --- a/src/Game/AI/Action/actionWaitBase.cpp +++ b/src/Game/Actor/Action/actionWaitBase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionWaitBase.h" +#include "Game/Actor/Action/actionWaitBase.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionWaitBase.h b/src/Game/Actor/Action/actionWaitBase.h similarity index 91% rename from src/Game/AI/Action/actionWaitBase.h rename to src/Game/Actor/Action/actionWaitBase.h index 363cf7b8..e7aeb1b7 100644 --- a/src/Game/AI/Action/actionWaitBase.h +++ b/src/Game/Actor/Action/actionWaitBase.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionActionWithPosAngReduce.h" +#include "Game/Actor/Action/actionActionWithPosAngReduce.h" #include "KingSystem/ActorSystem/actAiAction.h" #include "KingSystem/System/Timer.h" diff --git a/src/Game/AI/Action/actionWaitCloseItemDownloadDemo.cpp b/src/Game/Actor/Action/actionWaitCloseItemDownloadDemo.cpp similarity index 91% rename from src/Game/AI/Action/actionWaitCloseItemDownloadDemo.cpp rename to src/Game/Actor/Action/actionWaitCloseItemDownloadDemo.cpp index 1aa6c1ce..a70a1917 100644 --- a/src/Game/AI/Action/actionWaitCloseItemDownloadDemo.cpp +++ b/src/Game/Actor/Action/actionWaitCloseItemDownloadDemo.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionWaitCloseItemDownloadDemo.h" +#include "Game/Actor/Action/actionWaitCloseItemDownloadDemo.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionWaitCloseItemDownloadDemo.h b/src/Game/Actor/Action/actionWaitCloseItemDownloadDemo.h similarity index 100% rename from src/Game/AI/Action/actionWaitCloseItemDownloadDemo.h rename to src/Game/Actor/Action/actionWaitCloseItemDownloadDemo.h diff --git a/src/Game/AI/Action/actionWaitForASTriggerEvent.cpp b/src/Game/Actor/Action/actionWaitForASTriggerEvent.cpp similarity index 93% rename from src/Game/AI/Action/actionWaitForASTriggerEvent.cpp rename to src/Game/Actor/Action/actionWaitForASTriggerEvent.cpp index 89b7ecdf..7ec3650f 100644 --- a/src/Game/AI/Action/actionWaitForASTriggerEvent.cpp +++ b/src/Game/Actor/Action/actionWaitForASTriggerEvent.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionWaitForASTriggerEvent.h" +#include "Game/Actor/Action/actionWaitForASTriggerEvent.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionWaitForASTriggerEvent.h b/src/Game/Actor/Action/actionWaitForASTriggerEvent.h similarity index 100% rename from src/Game/AI/Action/actionWaitForASTriggerEvent.h rename to src/Game/Actor/Action/actionWaitForASTriggerEvent.h diff --git a/src/Game/AI/Action/actionWaitForCloseFade.cpp b/src/Game/Actor/Action/actionWaitForCloseFade.cpp similarity index 92% rename from src/Game/AI/Action/actionWaitForCloseFade.cpp rename to src/Game/Actor/Action/actionWaitForCloseFade.cpp index d676600e..95c46073 100644 --- a/src/Game/AI/Action/actionWaitForCloseFade.cpp +++ b/src/Game/Actor/Action/actionWaitForCloseFade.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionWaitForCloseFade.h" +#include "Game/Actor/Action/actionWaitForCloseFade.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionWaitForCloseFade.h b/src/Game/Actor/Action/actionWaitForCloseFade.h similarity index 100% rename from src/Game/AI/Action/actionWaitForCloseFade.h rename to src/Game/Actor/Action/actionWaitForCloseFade.h diff --git a/src/Game/AI/Action/actionWaitForFrame.cpp b/src/Game/Actor/Action/actionWaitForFrame.cpp similarity index 92% rename from src/Game/AI/Action/actionWaitForFrame.cpp rename to src/Game/Actor/Action/actionWaitForFrame.cpp index a32a9c00..9a830b61 100644 --- a/src/Game/AI/Action/actionWaitForFrame.cpp +++ b/src/Game/Actor/Action/actionWaitForFrame.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionWaitForFrame.h" +#include "Game/Actor/Action/actionWaitForFrame.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionWaitForFrame.h b/src/Game/Actor/Action/actionWaitForFrame.h similarity index 100% rename from src/Game/AI/Action/actionWaitForFrame.h rename to src/Game/Actor/Action/actionWaitForFrame.h diff --git a/src/Game/AI/Action/actionWaitForKeyInput.cpp b/src/Game/Actor/Action/actionWaitForKeyInput.cpp similarity index 92% rename from src/Game/AI/Action/actionWaitForKeyInput.cpp rename to src/Game/Actor/Action/actionWaitForKeyInput.cpp index 0b2e0a5c..bc5b0e7e 100644 --- a/src/Game/AI/Action/actionWaitForKeyInput.cpp +++ b/src/Game/Actor/Action/actionWaitForKeyInput.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionWaitForKeyInput.h" +#include "Game/Actor/Action/actionWaitForKeyInput.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionWaitForKeyInput.h b/src/Game/Actor/Action/actionWaitForKeyInput.h similarity index 100% rename from src/Game/AI/Action/actionWaitForKeyInput.h rename to src/Game/Actor/Action/actionWaitForKeyInput.h diff --git a/src/Game/AI/Action/actionWaitForStaminaUpDemoEnd.cpp b/src/Game/Actor/Action/actionWaitForStaminaUpDemoEnd.cpp similarity index 91% rename from src/Game/AI/Action/actionWaitForStaminaUpDemoEnd.cpp rename to src/Game/Actor/Action/actionWaitForStaminaUpDemoEnd.cpp index 3f3693b0..2f79f6f4 100644 --- a/src/Game/AI/Action/actionWaitForStaminaUpDemoEnd.cpp +++ b/src/Game/Actor/Action/actionWaitForStaminaUpDemoEnd.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionWaitForStaminaUpDemoEnd.h" +#include "Game/Actor/Action/actionWaitForStaminaUpDemoEnd.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionWaitForStaminaUpDemoEnd.h b/src/Game/Actor/Action/actionWaitForStaminaUpDemoEnd.h similarity index 100% rename from src/Game/AI/Action/actionWaitForStaminaUpDemoEnd.h rename to src/Game/Actor/Action/actionWaitForStaminaUpDemoEnd.h diff --git a/src/Game/AI/Action/actionWaitHeartDemo.cpp b/src/Game/Actor/Action/actionWaitHeartDemo.cpp similarity index 86% rename from src/Game/AI/Action/actionWaitHeartDemo.cpp rename to src/Game/Actor/Action/actionWaitHeartDemo.cpp index 495749ed..bd808e28 100644 --- a/src/Game/AI/Action/actionWaitHeartDemo.cpp +++ b/src/Game/Actor/Action/actionWaitHeartDemo.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionWaitHeartDemo.h" +#include "Game/Actor/Action/actionWaitHeartDemo.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionWaitHeartDemo.h b/src/Game/Actor/Action/actionWaitHeartDemo.h similarity index 100% rename from src/Game/AI/Action/actionWaitHeartDemo.h rename to src/Game/Actor/Action/actionWaitHeartDemo.h diff --git a/src/Game/AI/Action/actionWaitMagneGear.cpp b/src/Game/Actor/Action/actionWaitMagneGear.cpp similarity index 91% rename from src/Game/AI/Action/actionWaitMagneGear.cpp rename to src/Game/Actor/Action/actionWaitMagneGear.cpp index ee8dc9cd..52d26a61 100644 --- a/src/Game/AI/Action/actionWaitMagneGear.cpp +++ b/src/Game/Actor/Action/actionWaitMagneGear.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionWaitMagneGear.h" +#include "Game/Actor/Action/actionWaitMagneGear.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionWaitMagneGear.h b/src/Game/Actor/Action/actionWaitMagneGear.h similarity index 100% rename from src/Game/AI/Action/actionWaitMagneGear.h rename to src/Game/Actor/Action/actionWaitMagneGear.h diff --git a/src/Game/AI/Action/actionWaitMessageDialogEnd.cpp b/src/Game/Actor/Action/actionWaitMessageDialogEnd.cpp similarity index 91% rename from src/Game/AI/Action/actionWaitMessageDialogEnd.cpp rename to src/Game/Actor/Action/actionWaitMessageDialogEnd.cpp index 842cb7c6..9e267d32 100644 --- a/src/Game/AI/Action/actionWaitMessageDialogEnd.cpp +++ b/src/Game/Actor/Action/actionWaitMessageDialogEnd.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionWaitMessageDialogEnd.h" +#include "Game/Actor/Action/actionWaitMessageDialogEnd.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionWaitMessageDialogEnd.h b/src/Game/Actor/Action/actionWaitMessageDialogEnd.h similarity index 100% rename from src/Game/AI/Action/actionWaitMessageDialogEnd.h rename to src/Game/Actor/Action/actionWaitMessageDialogEnd.h diff --git a/src/Game/AI/Action/actionWaitOnObj.cpp b/src/Game/Actor/Action/actionWaitOnObj.cpp similarity index 93% rename from src/Game/AI/Action/actionWaitOnObj.cpp rename to src/Game/Actor/Action/actionWaitOnObj.cpp index ae53ad14..734256c4 100644 --- a/src/Game/AI/Action/actionWaitOnObj.cpp +++ b/src/Game/Actor/Action/actionWaitOnObj.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionWaitOnObj.h" +#include "Game/Actor/Action/actionWaitOnObj.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionWaitOnObj.h b/src/Game/Actor/Action/actionWaitOnObj.h similarity index 93% rename from src/Game/AI/Action/actionWaitOnObj.h rename to src/Game/Actor/Action/actionWaitOnObj.h index a5d1d6fd..83292984 100644 --- a/src/Game/AI/Action/actionWaitOnObj.h +++ b/src/Game/Actor/Action/actionWaitOnObj.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionWaitOnObjBase.h" +#include "Game/Actor/Action/actionWaitOnObjBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionWaitOnObjBase.cpp b/src/Game/Actor/Action/actionWaitOnObjBase.cpp similarity index 93% rename from src/Game/AI/Action/actionWaitOnObjBase.cpp rename to src/Game/Actor/Action/actionWaitOnObjBase.cpp index 64fa43d8..305dc859 100644 --- a/src/Game/AI/Action/actionWaitOnObjBase.cpp +++ b/src/Game/Actor/Action/actionWaitOnObjBase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionWaitOnObjBase.h" +#include "Game/Actor/Action/actionWaitOnObjBase.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionWaitOnObjBase.h b/src/Game/Actor/Action/actionWaitOnObjBase.h similarity index 100% rename from src/Game/AI/Action/actionWaitOnObjBase.h rename to src/Game/Actor/Action/actionWaitOnObjBase.h diff --git a/src/Game/AI/Action/actionWaitTimer.cpp b/src/Game/Actor/Action/actionWaitTimer.cpp similarity index 92% rename from src/Game/AI/Action/actionWaitTimer.cpp rename to src/Game/Actor/Action/actionWaitTimer.cpp index 8208722e..4f45ee0c 100644 --- a/src/Game/AI/Action/actionWaitTimer.cpp +++ b/src/Game/Actor/Action/actionWaitTimer.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionWaitTimer.h" +#include "Game/Actor/Action/actionWaitTimer.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionWaitTimer.h b/src/Game/Actor/Action/actionWaitTimer.h similarity index 100% rename from src/Game/AI/Action/actionWaitTimer.h rename to src/Game/Actor/Action/actionWaitTimer.h diff --git a/src/Game/AI/Action/actionWaitUntilLifeUpDemo.cpp b/src/Game/Actor/Action/actionWaitUntilLifeUpDemo.cpp similarity index 91% rename from src/Game/AI/Action/actionWaitUntilLifeUpDemo.cpp rename to src/Game/Actor/Action/actionWaitUntilLifeUpDemo.cpp index a9f3e850..f241995d 100644 --- a/src/Game/AI/Action/actionWaitUntilLifeUpDemo.cpp +++ b/src/Game/Actor/Action/actionWaitUntilLifeUpDemo.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionWaitUntilLifeUpDemo.h" +#include "Game/Actor/Action/actionWaitUntilLifeUpDemo.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionWaitUntilLifeUpDemo.h b/src/Game/Actor/Action/actionWaitUntilLifeUpDemo.h similarity index 100% rename from src/Game/AI/Action/actionWaitUntilLifeUpDemo.h rename to src/Game/Actor/Action/actionWaitUntilLifeUpDemo.h diff --git a/src/Game/AI/Action/actionWaitUntilMapOpenDemoEnd.cpp b/src/Game/Actor/Action/actionWaitUntilMapOpenDemoEnd.cpp similarity index 91% rename from src/Game/AI/Action/actionWaitUntilMapOpenDemoEnd.cpp rename to src/Game/Actor/Action/actionWaitUntilMapOpenDemoEnd.cpp index 23321b3f..52f7da77 100644 --- a/src/Game/AI/Action/actionWaitUntilMapOpenDemoEnd.cpp +++ b/src/Game/Actor/Action/actionWaitUntilMapOpenDemoEnd.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionWaitUntilMapOpenDemoEnd.h" +#include "Game/Actor/Action/actionWaitUntilMapOpenDemoEnd.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionWaitUntilMapOpenDemoEnd.h b/src/Game/Actor/Action/actionWaitUntilMapOpenDemoEnd.h similarity index 100% rename from src/Game/AI/Action/actionWaitUntilMapOpenDemoEnd.h rename to src/Game/Actor/Action/actionWaitUntilMapOpenDemoEnd.h diff --git a/src/Game/AI/Action/actionWaitWhileCreatingOwnedHorse.cpp b/src/Game/Actor/Action/actionWaitWhileCreatingOwnedHorse.cpp similarity index 91% rename from src/Game/AI/Action/actionWaitWhileCreatingOwnedHorse.cpp rename to src/Game/Actor/Action/actionWaitWhileCreatingOwnedHorse.cpp index 611957ce..58149af4 100644 --- a/src/Game/AI/Action/actionWaitWhileCreatingOwnedHorse.cpp +++ b/src/Game/Actor/Action/actionWaitWhileCreatingOwnedHorse.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionWaitWhileCreatingOwnedHorse.h" +#include "Game/Actor/Action/actionWaitWhileCreatingOwnedHorse.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionWaitWhileCreatingOwnedHorse.h b/src/Game/Actor/Action/actionWaitWhileCreatingOwnedHorse.h similarity index 100% rename from src/Game/AI/Action/actionWaitWhileCreatingOwnedHorse.h rename to src/Game/Actor/Action/actionWaitWhileCreatingOwnedHorse.h diff --git a/src/Game/AI/Action/actionWalk.cpp b/src/Game/Actor/Action/actionWalk.cpp similarity index 82% rename from src/Game/AI/Action/actionWalk.cpp rename to src/Game/Actor/Action/actionWalk.cpp index 500fb976..8bf9269e 100644 --- a/src/Game/AI/Action/actionWalk.cpp +++ b/src/Game/Actor/Action/actionWalk.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionWalk.h" +#include "Game/Actor/Action/actionWalk.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionWalk.h b/src/Game/Actor/Action/actionWalk.h similarity index 87% rename from src/Game/AI/Action/actionWalk.h rename to src/Game/Actor/Action/actionWalk.h index 409f6701..eca6565e 100644 --- a/src/Game/AI/Action/actionWalk.h +++ b/src/Game/Actor/Action/actionWalk.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionMoveBase.h" +#include "Game/Actor/Action/actionMoveBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionWarn.cpp b/src/Game/Actor/Action/actionWarn.cpp similarity index 91% rename from src/Game/AI/Action/actionWarn.cpp rename to src/Game/Actor/Action/actionWarn.cpp index 86288771..c1902eda 100644 --- a/src/Game/AI/Action/actionWarn.cpp +++ b/src/Game/Actor/Action/actionWarn.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionWarn.h" +#include "Game/Actor/Action/actionWarn.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionWarn.h b/src/Game/Actor/Action/actionWarn.h similarity index 90% rename from src/Game/AI/Action/actionWarn.h rename to src/Game/Actor/Action/actionWarn.h index 22f29379..7e40e00f 100644 --- a/src/Game/AI/Action/actionWarn.h +++ b/src/Game/Actor/Action/actionWarn.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionStopASPlay.h" +#include "Game/Actor/Action/actionStopASPlay.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionWarpEffectValueSetter.cpp b/src/Game/Actor/Action/actionWarpEffectValueSetter.cpp similarity index 92% rename from src/Game/AI/Action/actionWarpEffectValueSetter.cpp rename to src/Game/Actor/Action/actionWarpEffectValueSetter.cpp index 4897d893..07ae0abb 100644 --- a/src/Game/AI/Action/actionWarpEffectValueSetter.cpp +++ b/src/Game/Actor/Action/actionWarpEffectValueSetter.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionWarpEffectValueSetter.h" +#include "Game/Actor/Action/actionWarpEffectValueSetter.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionWarpEffectValueSetter.h b/src/Game/Actor/Action/actionWarpEffectValueSetter.h similarity index 100% rename from src/Game/AI/Action/actionWarpEffectValueSetter.h rename to src/Game/Actor/Action/actionWarpEffectValueSetter.h diff --git a/src/Game/AI/Action/actionWarpMyHorse.cpp b/src/Game/Actor/Action/actionWarpMyHorse.cpp similarity index 91% rename from src/Game/AI/Action/actionWarpMyHorse.cpp rename to src/Game/Actor/Action/actionWarpMyHorse.cpp index 1cfea2f1..8cf75399 100644 --- a/src/Game/AI/Action/actionWarpMyHorse.cpp +++ b/src/Game/Actor/Action/actionWarpMyHorse.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionWarpMyHorse.h" +#include "Game/Actor/Action/actionWarpMyHorse.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionWarpMyHorse.h b/src/Game/Actor/Action/actionWarpMyHorse.h similarity index 100% rename from src/Game/AI/Action/actionWarpMyHorse.h rename to src/Game/Actor/Action/actionWarpMyHorse.h diff --git a/src/Game/AI/Action/actionWarpOwnedHorse.cpp b/src/Game/Actor/Action/actionWarpOwnedHorse.cpp similarity index 81% rename from src/Game/AI/Action/actionWarpOwnedHorse.cpp rename to src/Game/Actor/Action/actionWarpOwnedHorse.cpp index 4db606af..ff1d160a 100644 --- a/src/Game/AI/Action/actionWarpOwnedHorse.cpp +++ b/src/Game/Actor/Action/actionWarpOwnedHorse.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionWarpOwnedHorse.h" +#include "Game/Actor/Action/actionWarpOwnedHorse.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionWarpOwnedHorse.h b/src/Game/Actor/Action/actionWarpOwnedHorse.h similarity index 100% rename from src/Game/AI/Action/actionWarpOwnedHorse.h rename to src/Game/Actor/Action/actionWarpOwnedHorse.h diff --git a/src/Game/AI/Action/actionWarpPLAndResetGimmick.cpp b/src/Game/Actor/Action/actionWarpPLAndResetGimmick.cpp similarity index 93% rename from src/Game/AI/Action/actionWarpPLAndResetGimmick.cpp rename to src/Game/Actor/Action/actionWarpPLAndResetGimmick.cpp index e97c7e24..613bbae9 100644 --- a/src/Game/AI/Action/actionWarpPLAndResetGimmick.cpp +++ b/src/Game/Actor/Action/actionWarpPLAndResetGimmick.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionWarpPLAndResetGimmick.h" +#include "Game/Actor/Action/actionWarpPLAndResetGimmick.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionWarpPLAndResetGimmick.h b/src/Game/Actor/Action/actionWarpPLAndResetGimmick.h similarity index 100% rename from src/Game/AI/Action/actionWarpPLAndResetGimmick.h rename to src/Game/Actor/Action/actionWarpPLAndResetGimmick.h diff --git a/src/Game/AI/Action/actionWarpPLToPosAndResetGimmick.cpp b/src/Game/Actor/Action/actionWarpPLToPosAndResetGimmick.cpp similarity index 93% rename from src/Game/AI/Action/actionWarpPLToPosAndResetGimmick.cpp rename to src/Game/Actor/Action/actionWarpPLToPosAndResetGimmick.cpp index 95bfc9c2..2cf0ecc6 100644 --- a/src/Game/AI/Action/actionWarpPLToPosAndResetGimmick.cpp +++ b/src/Game/Actor/Action/actionWarpPLToPosAndResetGimmick.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionWarpPLToPosAndResetGimmick.h" +#include "Game/Actor/Action/actionWarpPLToPosAndResetGimmick.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionWarpPLToPosAndResetGimmick.h b/src/Game/Actor/Action/actionWarpPLToPosAndResetGimmick.h similarity index 100% rename from src/Game/AI/Action/actionWarpPLToPosAndResetGimmick.h rename to src/Game/Actor/Action/actionWarpPLToPosAndResetGimmick.h diff --git a/src/Game/AI/Action/actionWarpPlayer.cpp b/src/Game/Actor/Action/actionWarpPlayer.cpp similarity index 93% rename from src/Game/AI/Action/actionWarpPlayer.cpp rename to src/Game/Actor/Action/actionWarpPlayer.cpp index ddacb9bf..3518ad41 100644 --- a/src/Game/AI/Action/actionWarpPlayer.cpp +++ b/src/Game/Actor/Action/actionWarpPlayer.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionWarpPlayer.h" +#include "Game/Actor/Action/actionWarpPlayer.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionWarpPlayer.h b/src/Game/Actor/Action/actionWarpPlayer.h similarity index 92% rename from src/Game/AI/Action/actionWarpPlayer.h rename to src/Game/Actor/Action/actionWarpPlayer.h index 6a5bf34e..721777fe 100644 --- a/src/Game/AI/Action/actionWarpPlayer.h +++ b/src/Game/Actor/Action/actionWarpPlayer.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionWarpPlayerBase.h" +#include "Game/Actor/Action/actionWarpPlayerBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionWarpPlayerBase.cpp b/src/Game/Actor/Action/actionWarpPlayerBase.cpp similarity index 91% rename from src/Game/AI/Action/actionWarpPlayerBase.cpp rename to src/Game/Actor/Action/actionWarpPlayerBase.cpp index f209fc03..39b0cb9d 100644 --- a/src/Game/AI/Action/actionWarpPlayerBase.cpp +++ b/src/Game/Actor/Action/actionWarpPlayerBase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionWarpPlayerBase.h" +#include "Game/Actor/Action/actionWarpPlayerBase.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionWarpPlayerBase.h b/src/Game/Actor/Action/actionWarpPlayerBase.h similarity index 100% rename from src/Game/AI/Action/actionWarpPlayerBase.h rename to src/Game/Actor/Action/actionWarpPlayerBase.h diff --git a/src/Game/AI/Action/actionWarpPlayerToActor.cpp b/src/Game/Actor/Action/actionWarpPlayerToActor.cpp similarity index 95% rename from src/Game/AI/Action/actionWarpPlayerToActor.cpp rename to src/Game/Actor/Action/actionWarpPlayerToActor.cpp index 725d6c79..8bf6574b 100644 --- a/src/Game/AI/Action/actionWarpPlayerToActor.cpp +++ b/src/Game/Actor/Action/actionWarpPlayerToActor.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionWarpPlayerToActor.h" +#include "Game/Actor/Action/actionWarpPlayerToActor.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionWarpPlayerToActor.h b/src/Game/Actor/Action/actionWarpPlayerToActor.h similarity index 95% rename from src/Game/AI/Action/actionWarpPlayerToActor.h rename to src/Game/Actor/Action/actionWarpPlayerToActor.h index 0fdafabe..827cac1a 100644 --- a/src/Game/AI/Action/actionWarpPlayerToActor.h +++ b/src/Game/Actor/Action/actionWarpPlayerToActor.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionWarpPlayerBase.h" +#include "Game/Actor/Action/actionWarpPlayerBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionWarpPlayerToAnchor.cpp b/src/Game/Actor/Action/actionWarpPlayerToAnchor.cpp similarity index 92% rename from src/Game/AI/Action/actionWarpPlayerToAnchor.cpp rename to src/Game/Actor/Action/actionWarpPlayerToAnchor.cpp index 0fa2c27e..d00001ad 100644 --- a/src/Game/AI/Action/actionWarpPlayerToAnchor.cpp +++ b/src/Game/Actor/Action/actionWarpPlayerToAnchor.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionWarpPlayerToAnchor.h" +#include "Game/Actor/Action/actionWarpPlayerToAnchor.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionWarpPlayerToAnchor.h b/src/Game/Actor/Action/actionWarpPlayerToAnchor.h similarity index 92% rename from src/Game/AI/Action/actionWarpPlayerToAnchor.h rename to src/Game/Actor/Action/actionWarpPlayerToAnchor.h index 899d313c..1f453ee6 100644 --- a/src/Game/AI/Action/actionWarpPlayerToAnchor.h +++ b/src/Game/Actor/Action/actionWarpPlayerToAnchor.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionWarpPlayerBase.h" +#include "Game/Actor/Action/actionWarpPlayerBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionWarpPlayerToAnchorGimmickReset.cpp b/src/Game/Actor/Action/actionWarpPlayerToAnchorGimmickReset.cpp similarity index 93% rename from src/Game/AI/Action/actionWarpPlayerToAnchorGimmickReset.cpp rename to src/Game/Actor/Action/actionWarpPlayerToAnchorGimmickReset.cpp index e76efe7c..52074173 100644 --- a/src/Game/AI/Action/actionWarpPlayerToAnchorGimmickReset.cpp +++ b/src/Game/Actor/Action/actionWarpPlayerToAnchorGimmickReset.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionWarpPlayerToAnchorGimmickReset.h" +#include "Game/Actor/Action/actionWarpPlayerToAnchorGimmickReset.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionWarpPlayerToAnchorGimmickReset.h b/src/Game/Actor/Action/actionWarpPlayerToAnchorGimmickReset.h similarity index 100% rename from src/Game/AI/Action/actionWarpPlayerToAnchorGimmickReset.h rename to src/Game/Actor/Action/actionWarpPlayerToAnchorGimmickReset.h diff --git a/src/Game/AI/Action/actionWarpPlayerToDestination.cpp b/src/Game/Actor/Action/actionWarpPlayerToDestination.cpp similarity index 93% rename from src/Game/AI/Action/actionWarpPlayerToDestination.cpp rename to src/Game/Actor/Action/actionWarpPlayerToDestination.cpp index ece56b89..1f6b4513 100644 --- a/src/Game/AI/Action/actionWarpPlayerToDestination.cpp +++ b/src/Game/Actor/Action/actionWarpPlayerToDestination.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionWarpPlayerToDestination.h" +#include "Game/Actor/Action/actionWarpPlayerToDestination.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionWarpPlayerToDestination.h b/src/Game/Actor/Action/actionWarpPlayerToDestination.h similarity index 94% rename from src/Game/AI/Action/actionWarpPlayerToDestination.h rename to src/Game/Actor/Action/actionWarpPlayerToDestination.h index c66a6d6a..85718c3e 100644 --- a/src/Game/AI/Action/actionWarpPlayerToDestination.h +++ b/src/Game/Actor/Action/actionWarpPlayerToDestination.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionWarpPlayerBase.h" +#include "Game/Actor/Action/actionWarpPlayerBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionWarpPlayerToReferenceAnchor.cpp b/src/Game/Actor/Action/actionWarpPlayerToReferenceAnchor.cpp similarity index 91% rename from src/Game/AI/Action/actionWarpPlayerToReferenceAnchor.cpp rename to src/Game/Actor/Action/actionWarpPlayerToReferenceAnchor.cpp index 04260fb5..bb9100e5 100644 --- a/src/Game/AI/Action/actionWarpPlayerToReferenceAnchor.cpp +++ b/src/Game/Actor/Action/actionWarpPlayerToReferenceAnchor.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionWarpPlayerToReferenceAnchor.h" +#include "Game/Actor/Action/actionWarpPlayerToReferenceAnchor.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionWarpPlayerToReferenceAnchor.h b/src/Game/Actor/Action/actionWarpPlayerToReferenceAnchor.h similarity index 100% rename from src/Game/AI/Action/actionWarpPlayerToReferenceAnchor.h rename to src/Game/Actor/Action/actionWarpPlayerToReferenceAnchor.h diff --git a/src/Game/AI/Action/actionWarpToActor.cpp b/src/Game/Actor/Action/actionWarpToActor.cpp similarity index 93% rename from src/Game/AI/Action/actionWarpToActor.cpp rename to src/Game/Actor/Action/actionWarpToActor.cpp index a9af8337..c3499378 100644 --- a/src/Game/AI/Action/actionWarpToActor.cpp +++ b/src/Game/Actor/Action/actionWarpToActor.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionWarpToActor.h" +#include "Game/Actor/Action/actionWarpToActor.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionWarpToActor.h b/src/Game/Actor/Action/actionWarpToActor.h similarity index 100% rename from src/Game/AI/Action/actionWarpToActor.h rename to src/Game/Actor/Action/actionWarpToActor.h diff --git a/src/Game/AI/Action/actionWarpToAnchor.cpp b/src/Game/Actor/Action/actionWarpToAnchor.cpp similarity index 91% rename from src/Game/AI/Action/actionWarpToAnchor.cpp rename to src/Game/Actor/Action/actionWarpToAnchor.cpp index 782ed3cb..d5ebb5de 100644 --- a/src/Game/AI/Action/actionWarpToAnchor.cpp +++ b/src/Game/Actor/Action/actionWarpToAnchor.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionWarpToAnchor.h" +#include "Game/Actor/Action/actionWarpToAnchor.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionWarpToAnchor.h b/src/Game/Actor/Action/actionWarpToAnchor.h similarity index 100% rename from src/Game/AI/Action/actionWarpToAnchor.h rename to src/Game/Actor/Action/actionWarpToAnchor.h diff --git a/src/Game/AI/Action/actionWarpToDynamicPos.cpp b/src/Game/Actor/Action/actionWarpToDynamicPos.cpp similarity index 92% rename from src/Game/AI/Action/actionWarpToDynamicPos.cpp rename to src/Game/Actor/Action/actionWarpToDynamicPos.cpp index 94a1e323..12b508cd 100644 --- a/src/Game/AI/Action/actionWarpToDynamicPos.cpp +++ b/src/Game/Actor/Action/actionWarpToDynamicPos.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionWarpToDynamicPos.h" +#include "Game/Actor/Action/actionWarpToDynamicPos.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionWarpToDynamicPos.h b/src/Game/Actor/Action/actionWarpToDynamicPos.h similarity index 100% rename from src/Game/AI/Action/actionWarpToDynamicPos.h rename to src/Game/Actor/Action/actionWarpToDynamicPos.h diff --git a/src/Game/AI/Action/actionWarpToGameDataVec3f.cpp b/src/Game/Actor/Action/actionWarpToGameDataVec3f.cpp similarity index 93% rename from src/Game/AI/Action/actionWarpToGameDataVec3f.cpp rename to src/Game/Actor/Action/actionWarpToGameDataVec3f.cpp index 3bf20777..79201a65 100644 --- a/src/Game/AI/Action/actionWarpToGameDataVec3f.cpp +++ b/src/Game/Actor/Action/actionWarpToGameDataVec3f.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionWarpToGameDataVec3f.h" +#include "Game/Actor/Action/actionWarpToGameDataVec3f.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionWarpToGameDataVec3f.h b/src/Game/Actor/Action/actionWarpToGameDataVec3f.h similarity index 100% rename from src/Game/AI/Action/actionWarpToGameDataVec3f.h rename to src/Game/Actor/Action/actionWarpToGameDataVec3f.h diff --git a/src/Game/AI/Action/actionWarpToPos.cpp b/src/Game/Actor/Action/actionWarpToPos.cpp similarity index 89% rename from src/Game/AI/Action/actionWarpToPos.cpp rename to src/Game/Actor/Action/actionWarpToPos.cpp index 136682d0..4a33e402 100644 --- a/src/Game/AI/Action/actionWarpToPos.cpp +++ b/src/Game/Actor/Action/actionWarpToPos.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionWarpToPos.h" +#include "Game/Actor/Action/actionWarpToPos.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionWarpToPos.h b/src/Game/Actor/Action/actionWarpToPos.h similarity index 100% rename from src/Game/AI/Action/actionWarpToPos.h rename to src/Game/Actor/Action/actionWarpToPos.h diff --git a/src/Game/AI/Action/actionWarpToScheduleAnchor.cpp b/src/Game/Actor/Action/actionWarpToScheduleAnchor.cpp similarity index 88% rename from src/Game/AI/Action/actionWarpToScheduleAnchor.cpp rename to src/Game/Actor/Action/actionWarpToScheduleAnchor.cpp index 6350bc7f..d5799457 100644 --- a/src/Game/AI/Action/actionWarpToScheduleAnchor.cpp +++ b/src/Game/Actor/Action/actionWarpToScheduleAnchor.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionWarpToScheduleAnchor.h" +#include "Game/Actor/Action/actionWarpToScheduleAnchor.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionWarpToScheduleAnchor.h b/src/Game/Actor/Action/actionWarpToScheduleAnchor.h similarity index 100% rename from src/Game/AI/Action/actionWarpToScheduleAnchor.h rename to src/Game/Actor/Action/actionWarpToScheduleAnchor.h diff --git a/src/Game/AI/Action/actionWarpToStaticAnchor.cpp b/src/Game/Actor/Action/actionWarpToStaticAnchor.cpp similarity index 88% rename from src/Game/AI/Action/actionWarpToStaticAnchor.cpp rename to src/Game/Actor/Action/actionWarpToStaticAnchor.cpp index 64c14230..acbfecbc 100644 --- a/src/Game/AI/Action/actionWarpToStaticAnchor.cpp +++ b/src/Game/Actor/Action/actionWarpToStaticAnchor.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionWarpToStaticAnchor.h" +#include "Game/Actor/Action/actionWarpToStaticAnchor.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionWarpToStaticAnchor.h b/src/Game/Actor/Action/actionWarpToStaticAnchor.h similarity index 100% rename from src/Game/AI/Action/actionWarpToStaticAnchor.h rename to src/Game/Actor/Action/actionWarpToStaticAnchor.h diff --git a/src/Game/AI/Action/actionWaterEmitter.cpp b/src/Game/Actor/Action/actionWaterEmitter.cpp similarity index 94% rename from src/Game/AI/Action/actionWaterEmitter.cpp rename to src/Game/Actor/Action/actionWaterEmitter.cpp index 92a9617a..13e37112 100644 --- a/src/Game/AI/Action/actionWaterEmitter.cpp +++ b/src/Game/Actor/Action/actionWaterEmitter.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionWaterEmitter.h" +#include "Game/Actor/Action/actionWaterEmitter.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionWaterEmitter.h b/src/Game/Actor/Action/actionWaterEmitter.h similarity index 100% rename from src/Game/AI/Action/actionWaterEmitter.h rename to src/Game/Actor/Action/actionWaterEmitter.h diff --git a/src/Game/AI/Action/actionWaterExplode.cpp b/src/Game/Actor/Action/actionWaterExplode.cpp similarity index 92% rename from src/Game/AI/Action/actionWaterExplode.cpp rename to src/Game/Actor/Action/actionWaterExplode.cpp index 3d4300eb..05cb4cd4 100644 --- a/src/Game/AI/Action/actionWaterExplode.cpp +++ b/src/Game/Actor/Action/actionWaterExplode.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionWaterExplode.h" +#include "Game/Actor/Action/actionWaterExplode.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionWaterExplode.h b/src/Game/Actor/Action/actionWaterExplode.h similarity index 100% rename from src/Game/AI/Action/actionWaterExplode.h rename to src/Game/Actor/Action/actionWaterExplode.h diff --git a/src/Game/AI/Action/actionWaterFloatBase.cpp b/src/Game/Actor/Action/actionWaterFloatBase.cpp similarity index 94% rename from src/Game/AI/Action/actionWaterFloatBase.cpp rename to src/Game/Actor/Action/actionWaterFloatBase.cpp index 76e9fc76..774ee25c 100644 --- a/src/Game/AI/Action/actionWaterFloatBase.cpp +++ b/src/Game/Actor/Action/actionWaterFloatBase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionWaterFloatBase.h" +#include "Game/Actor/Action/actionWaterFloatBase.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionWaterFloatBase.h b/src/Game/Actor/Action/actionWaterFloatBase.h similarity index 100% rename from src/Game/AI/Action/actionWaterFloatBase.h rename to src/Game/Actor/Action/actionWaterFloatBase.h diff --git a/src/Game/AI/Action/actionWaterFloatElectricParalysis.cpp b/src/Game/Actor/Action/actionWaterFloatElectricParalysis.cpp similarity index 87% rename from src/Game/AI/Action/actionWaterFloatElectricParalysis.cpp rename to src/Game/Actor/Action/actionWaterFloatElectricParalysis.cpp index 1e3a3e69..953ed9b8 100644 --- a/src/Game/AI/Action/actionWaterFloatElectricParalysis.cpp +++ b/src/Game/Actor/Action/actionWaterFloatElectricParalysis.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionWaterFloatElectricParalysis.h" +#include "Game/Actor/Action/actionWaterFloatElectricParalysis.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionWaterFloatElectricParalysis.h b/src/Game/Actor/Action/actionWaterFloatElectricParalysis.h similarity index 87% rename from src/Game/AI/Action/actionWaterFloatElectricParalysis.h rename to src/Game/Actor/Action/actionWaterFloatElectricParalysis.h index 27e7e9f8..44d465af 100644 --- a/src/Game/AI/Action/actionWaterFloatElectricParalysis.h +++ b/src/Game/Actor/Action/actionWaterFloatElectricParalysis.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionOneTimeWaterFloatStopASPlay.h" +#include "Game/Actor/Action/actionOneTimeWaterFloatStopASPlay.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionWaterFloatFreeze.cpp b/src/Game/Actor/Action/actionWaterFloatFreeze.cpp similarity index 91% rename from src/Game/AI/Action/actionWaterFloatFreeze.cpp rename to src/Game/Actor/Action/actionWaterFloatFreeze.cpp index ba416490..35f7466c 100644 --- a/src/Game/AI/Action/actionWaterFloatFreeze.cpp +++ b/src/Game/Actor/Action/actionWaterFloatFreeze.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionWaterFloatFreeze.h" +#include "Game/Actor/Action/actionWaterFloatFreeze.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionWaterFloatFreeze.h b/src/Game/Actor/Action/actionWaterFloatFreeze.h similarity index 90% rename from src/Game/AI/Action/actionWaterFloatFreeze.h rename to src/Game/Actor/Action/actionWaterFloatFreeze.h index 059b4e0d..4b539e17 100644 --- a/src/Game/AI/Action/actionWaterFloatFreeze.h +++ b/src/Game/Actor/Action/actionWaterFloatFreeze.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionWaterFloatImmobile.h" +#include "Game/Actor/Action/actionWaterFloatImmobile.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionWaterFloatIgniteToTarget.cpp b/src/Game/Actor/Action/actionWaterFloatIgniteToTarget.cpp similarity index 95% rename from src/Game/AI/Action/actionWaterFloatIgniteToTarget.cpp rename to src/Game/Actor/Action/actionWaterFloatIgniteToTarget.cpp index 3b2e7264..e2549d0b 100644 --- a/src/Game/AI/Action/actionWaterFloatIgniteToTarget.cpp +++ b/src/Game/Actor/Action/actionWaterFloatIgniteToTarget.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionWaterFloatIgniteToTarget.h" +#include "Game/Actor/Action/actionWaterFloatIgniteToTarget.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionWaterFloatIgniteToTarget.h b/src/Game/Actor/Action/actionWaterFloatIgniteToTarget.h similarity index 95% rename from src/Game/AI/Action/actionWaterFloatIgniteToTarget.h rename to src/Game/Actor/Action/actionWaterFloatIgniteToTarget.h index b4823d5c..6d2d61fe 100644 --- a/src/Game/AI/Action/actionWaterFloatIgniteToTarget.h +++ b/src/Game/Actor/Action/actionWaterFloatIgniteToTarget.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionOneTimeWaterFloatStopASPlay.h" +#include "Game/Actor/Action/actionOneTimeWaterFloatStopASPlay.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionWaterFloatImmobile.cpp b/src/Game/Actor/Action/actionWaterFloatImmobile.cpp similarity index 92% rename from src/Game/AI/Action/actionWaterFloatImmobile.cpp rename to src/Game/Actor/Action/actionWaterFloatImmobile.cpp index c16580bb..b15f2db2 100644 --- a/src/Game/AI/Action/actionWaterFloatImmobile.cpp +++ b/src/Game/Actor/Action/actionWaterFloatImmobile.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionWaterFloatImmobile.h" +#include "Game/Actor/Action/actionWaterFloatImmobile.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionWaterFloatImmobile.h b/src/Game/Actor/Action/actionWaterFloatImmobile.h similarity index 92% rename from src/Game/AI/Action/actionWaterFloatImmobile.h rename to src/Game/Actor/Action/actionWaterFloatImmobile.h index 17ae467f..11d57aba 100644 --- a/src/Game/AI/Action/actionWaterFloatImmobile.h +++ b/src/Game/Actor/Action/actionWaterFloatImmobile.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionWaterFloatBase.h" +#include "Game/Actor/Action/actionWaterFloatBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionWaterFloatWait.cpp b/src/Game/Actor/Action/actionWaterFloatWait.cpp similarity index 94% rename from src/Game/AI/Action/actionWaterFloatWait.cpp rename to src/Game/Actor/Action/actionWaterFloatWait.cpp index dc6c9f1c..14c9b3bb 100644 --- a/src/Game/AI/Action/actionWaterFloatWait.cpp +++ b/src/Game/Actor/Action/actionWaterFloatWait.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionWaterFloatWait.h" +#include "Game/Actor/Action/actionWaterFloatWait.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionWaterFloatWait.h b/src/Game/Actor/Action/actionWaterFloatWait.h similarity index 94% rename from src/Game/AI/Action/actionWaterFloatWait.h rename to src/Game/Actor/Action/actionWaterFloatWait.h index 2f01d195..8ef26c63 100644 --- a/src/Game/AI/Action/actionWaterFloatWait.h +++ b/src/Game/Actor/Action/actionWaterFloatWait.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionWaterFloatImmobile.h" +#include "Game/Actor/Action/actionWaterFloatImmobile.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionWaterFloatWaitEx.cpp b/src/Game/Actor/Action/actionWaterFloatWaitEx.cpp similarity index 94% rename from src/Game/AI/Action/actionWaterFloatWaitEx.cpp rename to src/Game/Actor/Action/actionWaterFloatWaitEx.cpp index 2a3052b4..2dc2d870 100644 --- a/src/Game/AI/Action/actionWaterFloatWaitEx.cpp +++ b/src/Game/Actor/Action/actionWaterFloatWaitEx.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionWaterFloatWaitEx.h" +#include "Game/Actor/Action/actionWaterFloatWaitEx.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionWaterFloatWaitEx.h b/src/Game/Actor/Action/actionWaterFloatWaitEx.h similarity index 94% rename from src/Game/AI/Action/actionWaterFloatWaitEx.h rename to src/Game/Actor/Action/actionWaterFloatWaitEx.h index 731104c9..45b9798b 100644 --- a/src/Game/AI/Action/actionWaterFloatWaitEx.h +++ b/src/Game/Actor/Action/actionWaterFloatWaitEx.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionWaterFloatWait.h" +#include "Game/Actor/Action/actionWaterFloatWait.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionWaterSurfaceModelOnly.cpp b/src/Game/Actor/Action/actionWaterSurfaceModelOnly.cpp similarity index 92% rename from src/Game/AI/Action/actionWaterSurfaceModelOnly.cpp rename to src/Game/Actor/Action/actionWaterSurfaceModelOnly.cpp index a7227f85..63f39fb4 100644 --- a/src/Game/AI/Action/actionWaterSurfaceModelOnly.cpp +++ b/src/Game/Actor/Action/actionWaterSurfaceModelOnly.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionWaterSurfaceModelOnly.h" +#include "Game/Actor/Action/actionWaterSurfaceModelOnly.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionWaterSurfaceModelOnly.h b/src/Game/Actor/Action/actionWaterSurfaceModelOnly.h similarity index 100% rename from src/Game/AI/Action/actionWaterSurfaceModelOnly.h rename to src/Game/Actor/Action/actionWaterSurfaceModelOnly.h diff --git a/src/Game/AI/Action/actionWaterSurfaceMove.cpp b/src/Game/Actor/Action/actionWaterSurfaceMove.cpp similarity index 92% rename from src/Game/AI/Action/actionWaterSurfaceMove.cpp rename to src/Game/Actor/Action/actionWaterSurfaceMove.cpp index dcba1105..fef98115 100644 --- a/src/Game/AI/Action/actionWaterSurfaceMove.cpp +++ b/src/Game/Actor/Action/actionWaterSurfaceMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionWaterSurfaceMove.h" +#include "Game/Actor/Action/actionWaterSurfaceMove.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionWaterSurfaceMove.h b/src/Game/Actor/Action/actionWaterSurfaceMove.h similarity index 100% rename from src/Game/AI/Action/actionWaterSurfaceMove.h rename to src/Game/Actor/Action/actionWaterSurfaceMove.h diff --git a/src/Game/AI/Action/actionWaterUpDownAnmDrivenMove.cpp b/src/Game/Actor/Action/actionWaterUpDownAnmDrivenMove.cpp similarity index 93% rename from src/Game/AI/Action/actionWaterUpDownAnmDrivenMove.cpp rename to src/Game/Actor/Action/actionWaterUpDownAnmDrivenMove.cpp index 9d27be23..732d1be8 100644 --- a/src/Game/AI/Action/actionWaterUpDownAnmDrivenMove.cpp +++ b/src/Game/Actor/Action/actionWaterUpDownAnmDrivenMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionWaterUpDownAnmDrivenMove.h" +#include "Game/Actor/Action/actionWaterUpDownAnmDrivenMove.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionWaterUpDownAnmDrivenMove.h b/src/Game/Actor/Action/actionWaterUpDownAnmDrivenMove.h similarity index 100% rename from src/Game/AI/Action/actionWaterUpDownAnmDrivenMove.h rename to src/Game/Actor/Action/actionWaterUpDownAnmDrivenMove.h diff --git a/src/Game/AI/Action/actionWaterUpDownDrivenPreAttack.cpp b/src/Game/Actor/Action/actionWaterUpDownDrivenPreAttack.cpp similarity index 93% rename from src/Game/AI/Action/actionWaterUpDownDrivenPreAttack.cpp rename to src/Game/Actor/Action/actionWaterUpDownDrivenPreAttack.cpp index a267adb0..b7201cf6 100644 --- a/src/Game/AI/Action/actionWaterUpDownDrivenPreAttack.cpp +++ b/src/Game/Actor/Action/actionWaterUpDownDrivenPreAttack.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionWaterUpDownDrivenPreAttack.h" +#include "Game/Actor/Action/actionWaterUpDownDrivenPreAttack.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionWaterUpDownDrivenPreAttack.h b/src/Game/Actor/Action/actionWaterUpDownDrivenPreAttack.h similarity index 92% rename from src/Game/AI/Action/actionWaterUpDownDrivenPreAttack.h rename to src/Game/Actor/Action/actionWaterUpDownDrivenPreAttack.h index 6f4c97f6..ca530f09 100644 --- a/src/Game/AI/Action/actionWaterUpDownDrivenPreAttack.h +++ b/src/Game/Actor/Action/actionWaterUpDownDrivenPreAttack.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionWaterUpDownAnmDrivenMove.h" +#include "Game/Actor/Action/actionWaterUpDownAnmDrivenMove.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionWaterUpDownMove.cpp b/src/Game/Actor/Action/actionWaterUpDownMove.cpp similarity index 93% rename from src/Game/AI/Action/actionWaterUpDownMove.cpp rename to src/Game/Actor/Action/actionWaterUpDownMove.cpp index 3640915a..c88ca567 100644 --- a/src/Game/AI/Action/actionWaterUpDownMove.cpp +++ b/src/Game/Actor/Action/actionWaterUpDownMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionWaterUpDownMove.h" +#include "Game/Actor/Action/actionWaterUpDownMove.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionWaterUpDownMove.h b/src/Game/Actor/Action/actionWaterUpDownMove.h similarity index 92% rename from src/Game/AI/Action/actionWaterUpDownMove.h rename to src/Game/Actor/Action/actionWaterUpDownMove.h index 80d72469..3733633c 100644 --- a/src/Game/AI/Action/actionWaterUpDownMove.h +++ b/src/Game/Actor/Action/actionWaterUpDownMove.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionWaterUpDownMoveBase.h" +#include "Game/Actor/Action/actionWaterUpDownMoveBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionWaterUpDownMoveBase.cpp b/src/Game/Actor/Action/actionWaterUpDownMoveBase.cpp similarity index 94% rename from src/Game/AI/Action/actionWaterUpDownMoveBase.cpp rename to src/Game/Actor/Action/actionWaterUpDownMoveBase.cpp index 79d4be53..c48c6d05 100644 --- a/src/Game/AI/Action/actionWaterUpDownMoveBase.cpp +++ b/src/Game/Actor/Action/actionWaterUpDownMoveBase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionWaterUpDownMoveBase.h" +#include "Game/Actor/Action/actionWaterUpDownMoveBase.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionWaterUpDownMoveBase.h b/src/Game/Actor/Action/actionWaterUpDownMoveBase.h similarity index 100% rename from src/Game/AI/Action/actionWaterUpDownMoveBase.h rename to src/Game/Actor/Action/actionWaterUpDownMoveBase.h diff --git a/src/Game/AI/Action/actionWeaponDrawn.cpp b/src/Game/Actor/Action/actionWeaponDrawn.cpp similarity index 92% rename from src/Game/AI/Action/actionWeaponDrawn.cpp rename to src/Game/Actor/Action/actionWeaponDrawn.cpp index 1f68d371..6980d168 100644 --- a/src/Game/AI/Action/actionWeaponDrawn.cpp +++ b/src/Game/Actor/Action/actionWeaponDrawn.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionWeaponDrawn.h" +#include "Game/Actor/Action/actionWeaponDrawn.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionWeaponDrawn.h b/src/Game/Actor/Action/actionWeaponDrawn.h similarity index 91% rename from src/Game/AI/Action/actionWeaponDrawn.h rename to src/Game/Actor/Action/actionWeaponDrawn.h index 7136b11d..d3f93396 100644 --- a/src/Game/AI/Action/actionWeaponDrawn.h +++ b/src/Game/Actor/Action/actionWeaponDrawn.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionOnetimeStopASPlay.h" +#include "Game/Actor/Action/actionOnetimeStopASPlay.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionWeaponHold.cpp b/src/Game/Actor/Action/actionWeaponHold.cpp similarity index 92% rename from src/Game/AI/Action/actionWeaponHold.cpp rename to src/Game/Actor/Action/actionWeaponHold.cpp index a3277719..f8e8dc39 100644 --- a/src/Game/AI/Action/actionWeaponHold.cpp +++ b/src/Game/Actor/Action/actionWeaponHold.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionWeaponHold.h" +#include "Game/Actor/Action/actionWeaponHold.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionWeaponHold.h b/src/Game/Actor/Action/actionWeaponHold.h similarity index 91% rename from src/Game/AI/Action/actionWeaponHold.h rename to src/Game/Actor/Action/actionWeaponHold.h index ff05799c..42c78b6a 100644 --- a/src/Game/AI/Action/actionWeaponHold.h +++ b/src/Game/Actor/Action/actionWeaponHold.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionOnetimeStopASPlay.h" +#include "Game/Actor/Action/actionOnetimeStopASPlay.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionWeaponTrueFormEftCtrl.cpp b/src/Game/Actor/Action/actionWeaponTrueFormEftCtrl.cpp similarity index 92% rename from src/Game/AI/Action/actionWeaponTrueFormEftCtrl.cpp rename to src/Game/Actor/Action/actionWeaponTrueFormEftCtrl.cpp index f92de506..e3ca11e5 100644 --- a/src/Game/AI/Action/actionWeaponTrueFormEftCtrl.cpp +++ b/src/Game/Actor/Action/actionWeaponTrueFormEftCtrl.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionWeaponTrueFormEftCtrl.h" +#include "Game/Actor/Action/actionWeaponTrueFormEftCtrl.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionWeaponTrueFormEftCtrl.h b/src/Game/Actor/Action/actionWeaponTrueFormEftCtrl.h similarity index 100% rename from src/Game/AI/Action/actionWeaponTrueFormEftCtrl.h rename to src/Game/Actor/Action/actionWeaponTrueFormEftCtrl.h diff --git a/src/Game/AI/Action/actionWildHorseCreate.cpp b/src/Game/Actor/Action/actionWildHorseCreate.cpp similarity index 93% rename from src/Game/AI/Action/actionWildHorseCreate.cpp rename to src/Game/Actor/Action/actionWildHorseCreate.cpp index a8a9bfdc..196be292 100644 --- a/src/Game/AI/Action/actionWildHorseCreate.cpp +++ b/src/Game/Actor/Action/actionWildHorseCreate.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionWildHorseCreate.h" +#include "Game/Actor/Action/actionWildHorseCreate.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionWildHorseCreate.h b/src/Game/Actor/Action/actionWildHorseCreate.h similarity index 100% rename from src/Game/AI/Action/actionWildHorseCreate.h rename to src/Game/Actor/Action/actionWildHorseCreate.h diff --git a/src/Game/AI/Action/actionWillBallAction.cpp b/src/Game/Actor/Action/actionWillBallAction.cpp similarity index 95% rename from src/Game/AI/Action/actionWillBallAction.cpp rename to src/Game/Actor/Action/actionWillBallAction.cpp index ea952922..6bf3a8b7 100644 --- a/src/Game/AI/Action/actionWillBallAction.cpp +++ b/src/Game/Actor/Action/actionWillBallAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionWillBallAction.h" +#include "Game/Actor/Action/actionWillBallAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionWillBallAction.h b/src/Game/Actor/Action/actionWillBallAction.h similarity index 100% rename from src/Game/AI/Action/actionWillBallAction.h rename to src/Game/Actor/Action/actionWillBallAction.h diff --git a/src/Game/AI/Action/actionWillBallAttack.cpp b/src/Game/Actor/Action/actionWillBallAttack.cpp similarity index 93% rename from src/Game/AI/Action/actionWillBallAttack.cpp rename to src/Game/Actor/Action/actionWillBallAttack.cpp index f5592250..c85be4ce 100644 --- a/src/Game/AI/Action/actionWillBallAttack.cpp +++ b/src/Game/Actor/Action/actionWillBallAttack.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionWillBallAttack.h" +#include "Game/Actor/Action/actionWillBallAttack.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionWillBallAttack.h b/src/Game/Actor/Action/actionWillBallAttack.h similarity index 92% rename from src/Game/AI/Action/actionWillBallAttack.h rename to src/Game/Actor/Action/actionWillBallAttack.h index c0d43db6..8bc1b463 100644 --- a/src/Game/AI/Action/actionWillBallAttack.h +++ b/src/Game/Actor/Action/actionWillBallAttack.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionWillBallAction.h" +#include "Game/Actor/Action/actionWillBallAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionWillBallAvoidCenterDist.cpp b/src/Game/Actor/Action/actionWillBallAvoidCenterDist.cpp similarity index 93% rename from src/Game/AI/Action/actionWillBallAvoidCenterDist.cpp rename to src/Game/Actor/Action/actionWillBallAvoidCenterDist.cpp index 061b275a..b45dbeb7 100644 --- a/src/Game/AI/Action/actionWillBallAvoidCenterDist.cpp +++ b/src/Game/Actor/Action/actionWillBallAvoidCenterDist.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionWillBallAvoidCenterDist.h" +#include "Game/Actor/Action/actionWillBallAvoidCenterDist.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionWillBallAvoidCenterDist.h b/src/Game/Actor/Action/actionWillBallAvoidCenterDist.h similarity index 94% rename from src/Game/AI/Action/actionWillBallAvoidCenterDist.h rename to src/Game/Actor/Action/actionWillBallAvoidCenterDist.h index 213518b5..af70c1bc 100644 --- a/src/Game/AI/Action/actionWillBallAvoidCenterDist.h +++ b/src/Game/Actor/Action/actionWillBallAvoidCenterDist.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionWillBallAction.h" +#include "Game/Actor/Action/actionWillBallAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionWillBallParabolaAttack.cpp b/src/Game/Actor/Action/actionWillBallParabolaAttack.cpp similarity index 93% rename from src/Game/AI/Action/actionWillBallParabolaAttack.cpp rename to src/Game/Actor/Action/actionWillBallParabolaAttack.cpp index 74f622f8..2421707a 100644 --- a/src/Game/AI/Action/actionWillBallParabolaAttack.cpp +++ b/src/Game/Actor/Action/actionWillBallParabolaAttack.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionWillBallParabolaAttack.h" +#include "Game/Actor/Action/actionWillBallParabolaAttack.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionWillBallParabolaAttack.h b/src/Game/Actor/Action/actionWillBallParabolaAttack.h similarity index 100% rename from src/Game/AI/Action/actionWillBallParabolaAttack.h rename to src/Game/Actor/Action/actionWillBallParabolaAttack.h diff --git a/src/Game/AI/Action/actionWindControl.cpp b/src/Game/Actor/Action/actionWindControl.cpp similarity index 95% rename from src/Game/AI/Action/actionWindControl.cpp rename to src/Game/Actor/Action/actionWindControl.cpp index 7d4c4e8f..0fb68f4b 100644 --- a/src/Game/AI/Action/actionWindControl.cpp +++ b/src/Game/Actor/Action/actionWindControl.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionWindControl.h" +#include "Game/Actor/Action/actionWindControl.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionWindControl.h b/src/Game/Actor/Action/actionWindControl.h similarity index 100% rename from src/Game/AI/Action/actionWindControl.h rename to src/Game/Actor/Action/actionWindControl.h diff --git a/src/Game/AI/Action/actionWindControlLength.cpp b/src/Game/Actor/Action/actionWindControlLength.cpp similarity index 92% rename from src/Game/AI/Action/actionWindControlLength.cpp rename to src/Game/Actor/Action/actionWindControlLength.cpp index c454b3e9..df8fa209 100644 --- a/src/Game/AI/Action/actionWindControlLength.cpp +++ b/src/Game/Actor/Action/actionWindControlLength.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionWindControlLength.h" +#include "Game/Actor/Action/actionWindControlLength.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionWindControlLength.h b/src/Game/Actor/Action/actionWindControlLength.h similarity index 92% rename from src/Game/AI/Action/actionWindControlLength.h rename to src/Game/Actor/Action/actionWindControlLength.h index f2ccd029..eb68343c 100644 --- a/src/Game/AI/Action/actionWindControlLength.h +++ b/src/Game/Actor/Action/actionWindControlLength.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionWindControl.h" +#include "Game/Actor/Action/actionWindControl.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionWindCutter.cpp b/src/Game/Actor/Action/actionWindCutter.cpp similarity index 95% rename from src/Game/AI/Action/actionWindCutter.cpp rename to src/Game/Actor/Action/actionWindCutter.cpp index 0aec86ef..bed737ad 100644 --- a/src/Game/AI/Action/actionWindCutter.cpp +++ b/src/Game/Actor/Action/actionWindCutter.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionWindCutter.h" +#include "Game/Actor/Action/actionWindCutter.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionWindCutter.h b/src/Game/Actor/Action/actionWindCutter.h similarity index 95% rename from src/Game/AI/Action/actionWindCutter.h rename to src/Game/Actor/Action/actionWindCutter.h index bc6753a8..6ced6bec 100644 --- a/src/Game/AI/Action/actionWindCutter.h +++ b/src/Game/Actor/Action/actionWindCutter.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionChemicalAttack.h" +#include "Game/Actor/Action/actionChemicalAttack.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionWindmill_Wing.cpp b/src/Game/Actor/Action/actionWindmill_Wing.cpp similarity index 95% rename from src/Game/AI/Action/actionWindmill_Wing.cpp rename to src/Game/Actor/Action/actionWindmill_Wing.cpp index 6d1dfdcd..6a173172 100644 --- a/src/Game/AI/Action/actionWindmill_Wing.cpp +++ b/src/Game/Actor/Action/actionWindmill_Wing.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionWindmill_Wing.h" +#include "Game/Actor/Action/actionWindmill_Wing.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionWindmill_Wing.h b/src/Game/Actor/Action/actionWindmill_Wing.h similarity index 100% rename from src/Game/AI/Action/actionWindmill_Wing.h rename to src/Game/Actor/Action/actionWindmill_Wing.h diff --git a/src/Game/AI/Action/actionWindmill_WingWithAutoAnime.cpp b/src/Game/Actor/Action/actionWindmill_WingWithAutoAnime.cpp similarity index 91% rename from src/Game/AI/Action/actionWindmill_WingWithAutoAnime.cpp rename to src/Game/Actor/Action/actionWindmill_WingWithAutoAnime.cpp index 3d50f905..a805df2e 100644 --- a/src/Game/AI/Action/actionWindmill_WingWithAutoAnime.cpp +++ b/src/Game/Actor/Action/actionWindmill_WingWithAutoAnime.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionWindmill_WingWithAutoAnime.h" +#include "Game/Actor/Action/actionWindmill_WingWithAutoAnime.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionWindmill_WingWithAutoAnime.h b/src/Game/Actor/Action/actionWindmill_WingWithAutoAnime.h similarity index 91% rename from src/Game/AI/Action/actionWindmill_WingWithAutoAnime.h rename to src/Game/Actor/Action/actionWindmill_WingWithAutoAnime.h index b5cfded2..c32adc8c 100644 --- a/src/Game/AI/Action/actionWindmill_WingWithAutoAnime.h +++ b/src/Game/Actor/Action/actionWindmill_WingWithAutoAnime.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionWindmill_Wing.h" +#include "Game/Actor/Action/actionWindmill_Wing.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionWizzrobeChanceTime.cpp b/src/Game/Actor/Action/actionWizzrobeChanceTime.cpp similarity index 93% rename from src/Game/AI/Action/actionWizzrobeChanceTime.cpp rename to src/Game/Actor/Action/actionWizzrobeChanceTime.cpp index 47d6880b..d43606bc 100644 --- a/src/Game/AI/Action/actionWizzrobeChanceTime.cpp +++ b/src/Game/Actor/Action/actionWizzrobeChanceTime.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionWizzrobeChanceTime.h" +#include "Game/Actor/Action/actionWizzrobeChanceTime.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionWizzrobeChanceTime.h b/src/Game/Actor/Action/actionWizzrobeChanceTime.h similarity index 94% rename from src/Game/AI/Action/actionWizzrobeChanceTime.h rename to src/Game/Actor/Action/actionWizzrobeChanceTime.h index 22cfebdb..17dd87ad 100644 --- a/src/Game/AI/Action/actionWizzrobeChanceTime.h +++ b/src/Game/Actor/Action/actionWizzrobeChanceTime.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionHoverBase.h" +#include "Game/Actor/Action/actionHoverBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionWizzrobeSummon.cpp b/src/Game/Actor/Action/actionWizzrobeSummon.cpp similarity index 93% rename from src/Game/AI/Action/actionWizzrobeSummon.cpp rename to src/Game/Actor/Action/actionWizzrobeSummon.cpp index 945880e1..9f4f9965 100644 --- a/src/Game/AI/Action/actionWizzrobeSummon.cpp +++ b/src/Game/Actor/Action/actionWizzrobeSummon.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionWizzrobeSummon.h" +#include "Game/Actor/Action/actionWizzrobeSummon.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionWizzrobeSummon.h b/src/Game/Actor/Action/actionWizzrobeSummon.h similarity index 94% rename from src/Game/AI/Action/actionWizzrobeSummon.h rename to src/Game/Actor/Action/actionWizzrobeSummon.h index 5df10512..cedb3cfe 100644 --- a/src/Game/AI/Action/actionWizzrobeSummon.h +++ b/src/Game/Actor/Action/actionWizzrobeSummon.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionTurnIgnite.h" +#include "Game/Actor/Action/actionTurnIgnite.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionWizzrobeTurn.cpp b/src/Game/Actor/Action/actionWizzrobeTurn.cpp similarity index 92% rename from src/Game/AI/Action/actionWizzrobeTurn.cpp rename to src/Game/Actor/Action/actionWizzrobeTurn.cpp index f9083db3..b9b777e3 100644 --- a/src/Game/AI/Action/actionWizzrobeTurn.cpp +++ b/src/Game/Actor/Action/actionWizzrobeTurn.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionWizzrobeTurn.h" +#include "Game/Actor/Action/actionWizzrobeTurn.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionWizzrobeTurn.h b/src/Game/Actor/Action/actionWizzrobeTurn.h similarity index 93% rename from src/Game/AI/Action/actionWizzrobeTurn.h rename to src/Game/Actor/Action/actionWizzrobeTurn.h index 4c2c8063..fdf9827c 100644 --- a/src/Game/AI/Action/actionWizzrobeTurn.h +++ b/src/Game/Actor/Action/actionWizzrobeTurn.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionHoverTurn.h" +#include "Game/Actor/Action/actionHoverTurn.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionWizzrobeVisibleWalk.cpp b/src/Game/Actor/Action/actionWizzrobeVisibleWalk.cpp similarity index 93% rename from src/Game/AI/Action/actionWizzrobeVisibleWalk.cpp rename to src/Game/Actor/Action/actionWizzrobeVisibleWalk.cpp index c95681c1..65030a69 100644 --- a/src/Game/AI/Action/actionWizzrobeVisibleWalk.cpp +++ b/src/Game/Actor/Action/actionWizzrobeVisibleWalk.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionWizzrobeVisibleWalk.h" +#include "Game/Actor/Action/actionWizzrobeVisibleWalk.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionWizzrobeVisibleWalk.h b/src/Game/Actor/Action/actionWizzrobeVisibleWalk.h similarity index 94% rename from src/Game/AI/Action/actionWizzrobeVisibleWalk.h rename to src/Game/Actor/Action/actionWizzrobeVisibleWalk.h index a2808ddc..a765830c 100644 --- a/src/Game/AI/Action/actionWizzrobeVisibleWalk.h +++ b/src/Game/Actor/Action/actionWizzrobeVisibleWalk.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionLevelFlyMove.h" +#include "Game/Actor/Action/actionLevelFlyMove.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionWolfLinkAmiiboRegister.cpp b/src/Game/Actor/Action/actionWolfLinkAmiiboRegister.cpp similarity index 92% rename from src/Game/AI/Action/actionWolfLinkAmiiboRegister.cpp rename to src/Game/Actor/Action/actionWolfLinkAmiiboRegister.cpp index 060dc9b1..bd9e9d3b 100644 --- a/src/Game/AI/Action/actionWolfLinkAmiiboRegister.cpp +++ b/src/Game/Actor/Action/actionWolfLinkAmiiboRegister.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionWolfLinkAmiiboRegister.h" +#include "Game/Actor/Action/actionWolfLinkAmiiboRegister.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionWolfLinkAmiiboRegister.h b/src/Game/Actor/Action/actionWolfLinkAmiiboRegister.h similarity index 100% rename from src/Game/AI/Action/actionWolfLinkAmiiboRegister.h rename to src/Game/Actor/Action/actionWolfLinkAmiiboRegister.h diff --git a/src/Game/AI/Action/actionWolfLinkAmiiboWarp.cpp b/src/Game/Actor/Action/actionWolfLinkAmiiboWarp.cpp similarity index 92% rename from src/Game/AI/Action/actionWolfLinkAmiiboWarp.cpp rename to src/Game/Actor/Action/actionWolfLinkAmiiboWarp.cpp index 9cc60da3..7390b2e1 100644 --- a/src/Game/AI/Action/actionWolfLinkAmiiboWarp.cpp +++ b/src/Game/Actor/Action/actionWolfLinkAmiiboWarp.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionWolfLinkAmiiboWarp.h" +#include "Game/Actor/Action/actionWolfLinkAmiiboWarp.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionWolfLinkAmiiboWarp.h b/src/Game/Actor/Action/actionWolfLinkAmiiboWarp.h similarity index 100% rename from src/Game/AI/Action/actionWolfLinkAmiiboWarp.h rename to src/Game/Actor/Action/actionWolfLinkAmiiboWarp.h diff --git a/src/Game/AI/Action/actionWolfLinkEvent.cpp b/src/Game/Actor/Action/actionWolfLinkEvent.cpp similarity index 92% rename from src/Game/AI/Action/actionWolfLinkEvent.cpp rename to src/Game/Actor/Action/actionWolfLinkEvent.cpp index 698e4363..a48bbfda 100644 --- a/src/Game/AI/Action/actionWolfLinkEvent.cpp +++ b/src/Game/Actor/Action/actionWolfLinkEvent.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionWolfLinkEvent.h" +#include "Game/Actor/Action/actionWolfLinkEvent.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionWolfLinkEvent.h b/src/Game/Actor/Action/actionWolfLinkEvent.h similarity index 100% rename from src/Game/AI/Action/actionWolfLinkEvent.h rename to src/Game/Actor/Action/actionWolfLinkEvent.h diff --git a/src/Game/AI/Action/actionXLinkEventCreateAction.cpp b/src/Game/Actor/Action/actionXLinkEventCreateAction.cpp similarity index 90% rename from src/Game/AI/Action/actionXLinkEventCreateAction.cpp rename to src/Game/Actor/Action/actionXLinkEventCreateAction.cpp index df1f7982..a1bd0c51 100644 --- a/src/Game/AI/Action/actionXLinkEventCreateAction.cpp +++ b/src/Game/Actor/Action/actionXLinkEventCreateAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionXLinkEventCreateAction.h" +#include "Game/Actor/Action/actionXLinkEventCreateAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionXLinkEventCreateAction.h b/src/Game/Actor/Action/actionXLinkEventCreateAction.h similarity index 100% rename from src/Game/AI/Action/actionXLinkEventCreateAction.h rename to src/Game/Actor/Action/actionXLinkEventCreateAction.h diff --git a/src/Game/AI/Action/actionXLinkEventEnable.cpp b/src/Game/Actor/Action/actionXLinkEventEnable.cpp similarity index 87% rename from src/Game/AI/Action/actionXLinkEventEnable.cpp rename to src/Game/Actor/Action/actionXLinkEventEnable.cpp index 1efcceb4..b499d8f5 100644 --- a/src/Game/AI/Action/actionXLinkEventEnable.cpp +++ b/src/Game/Actor/Action/actionXLinkEventEnable.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionXLinkEventEnable.h" +#include "Game/Actor/Action/actionXLinkEventEnable.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionXLinkEventEnable.h b/src/Game/Actor/Action/actionXLinkEventEnable.h similarity index 100% rename from src/Game/AI/Action/actionXLinkEventEnable.h rename to src/Game/Actor/Action/actionXLinkEventEnable.h diff --git a/src/Game/AI/Action/actionXLinkEventFadeAction.cpp b/src/Game/Actor/Action/actionXLinkEventFadeAction.cpp similarity index 88% rename from src/Game/AI/Action/actionXLinkEventFadeAction.cpp rename to src/Game/Actor/Action/actionXLinkEventFadeAction.cpp index 7d829e87..a2d3cf0d 100644 --- a/src/Game/AI/Action/actionXLinkEventFadeAction.cpp +++ b/src/Game/Actor/Action/actionXLinkEventFadeAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionXLinkEventFadeAction.h" +#include "Game/Actor/Action/actionXLinkEventFadeAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionXLinkEventFadeAction.h b/src/Game/Actor/Action/actionXLinkEventFadeAction.h similarity index 100% rename from src/Game/AI/Action/actionXLinkEventFadeAction.h rename to src/Game/Actor/Action/actionXLinkEventFadeAction.h diff --git a/src/Game/AI/Action/actionXLinkEventKillAction.cpp b/src/Game/Actor/Action/actionXLinkEventKillAction.cpp similarity index 88% rename from src/Game/AI/Action/actionXLinkEventKillAction.cpp rename to src/Game/Actor/Action/actionXLinkEventKillAction.cpp index 098b3477..1775ba4e 100644 --- a/src/Game/AI/Action/actionXLinkEventKillAction.cpp +++ b/src/Game/Actor/Action/actionXLinkEventKillAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionXLinkEventKillAction.h" +#include "Game/Actor/Action/actionXLinkEventKillAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionXLinkEventKillAction.h b/src/Game/Actor/Action/actionXLinkEventKillAction.h similarity index 100% rename from src/Game/AI/Action/actionXLinkEventKillAction.h rename to src/Game/Actor/Action/actionXLinkEventKillAction.h diff --git a/src/Game/AI/Action/actionZoraHeroRescuePlayer.cpp b/src/Game/Actor/Action/actionZoraHeroRescuePlayer.cpp similarity index 88% rename from src/Game/AI/Action/actionZoraHeroRescuePlayer.cpp rename to src/Game/Actor/Action/actionZoraHeroRescuePlayer.cpp index 2ff8b388..d861f7b2 100644 --- a/src/Game/AI/Action/actionZoraHeroRescuePlayer.cpp +++ b/src/Game/Actor/Action/actionZoraHeroRescuePlayer.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionZoraHeroRescuePlayer.h" +#include "Game/Actor/Action/actionZoraHeroRescuePlayer.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionZoraHeroRescuePlayer.h b/src/Game/Actor/Action/actionZoraHeroRescuePlayer.h similarity index 100% rename from src/Game/AI/Action/actionZoraHeroRescuePlayer.h rename to src/Game/Actor/Action/actionZoraHeroRescuePlayer.h diff --git a/src/Game/AI/Action/actionZoraHeroWaterFallJump.cpp b/src/Game/Actor/Action/actionZoraHeroWaterFallJump.cpp similarity index 92% rename from src/Game/AI/Action/actionZoraHeroWaterFallJump.cpp rename to src/Game/Actor/Action/actionZoraHeroWaterFallJump.cpp index 96d626c3..fe27e42b 100644 --- a/src/Game/AI/Action/actionZoraHeroWaterFallJump.cpp +++ b/src/Game/Actor/Action/actionZoraHeroWaterFallJump.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionZoraHeroWaterFallJump.h" +#include "Game/Actor/Action/actionZoraHeroWaterFallJump.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionZoraHeroWaterFallJump.h b/src/Game/Actor/Action/actionZoraHeroWaterFallJump.h similarity index 100% rename from src/Game/AI/Action/actionZoraHeroWaterFallJump.h rename to src/Game/Actor/Action/actionZoraHeroWaterFallJump.h diff --git a/src/Game/AI/Action/actionZoraSurfing.cpp b/src/Game/Actor/Action/actionZoraSurfing.cpp similarity index 96% rename from src/Game/AI/Action/actionZoraSurfing.cpp rename to src/Game/Actor/Action/actionZoraSurfing.cpp index 8e9f6b88..fa11a377 100644 --- a/src/Game/AI/Action/actionZoraSurfing.cpp +++ b/src/Game/Actor/Action/actionZoraSurfing.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionZoraSurfing.h" +#include "Game/Actor/Action/actionZoraSurfing.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionZoraSurfing.h b/src/Game/Actor/Action/actionZoraSurfing.h similarity index 100% rename from src/Game/AI/Action/actionZoraSurfing.h rename to src/Game/Actor/Action/actionZoraSurfing.h diff --git a/src/Game/Actor/Area/Action/CMakeLists.txt b/src/Game/Actor/Area/Action/CMakeLists.txt new file mode 100644 index 00000000..d37f513c --- /dev/null +++ b/src/Game/Actor/Area/Action/CMakeLists.txt @@ -0,0 +1,18 @@ +target_sources(uking PRIVATE + actionAreaActorObserve.cpp + actionAreaActorObserve.h + actionAreaFireObserveBase.cpp + actionAreaFireObserveBase.h + actionAreaHorseSpeedLimitAction.cpp + actionAreaHorseSpeedLimitAction.h + actionAreaObserveActorAction.cpp + actionAreaObserveActorAction.h + actionAreaOutRecreateActorAction.cpp + actionAreaOutRecreateActorAction.h + actionAreaRecreateActorAction.cpp + actionAreaRecreateActorAction.h + actionAreaTagAction.cpp + actionAreaTagAction.h + actionOwnedHorseObserveAction.cpp + actionOwnedHorseObserveAction.h +) diff --git a/src/Game/AI/Action/actionAreaActorObserve.cpp b/src/Game/Actor/Area/Action/actionAreaActorObserve.cpp similarity index 89% rename from src/Game/AI/Action/actionAreaActorObserve.cpp rename to src/Game/Actor/Area/Action/actionAreaActorObserve.cpp index 016e1797..63c21921 100644 --- a/src/Game/AI/Action/actionAreaActorObserve.cpp +++ b/src/Game/Actor/Area/Action/actionAreaActorObserve.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionAreaActorObserve.h" +#include "Game/Actor/Area/Action/actionAreaActorObserve.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAreaActorObserve.h b/src/Game/Actor/Area/Action/actionAreaActorObserve.h similarity index 91% rename from src/Game/AI/Action/actionAreaActorObserve.h rename to src/Game/Actor/Area/Action/actionAreaActorObserve.h index 677f29f1..0b97d144 100644 --- a/src/Game/AI/Action/actionAreaActorObserve.h +++ b/src/Game/Actor/Area/Action/actionAreaActorObserve.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionAreaTagAction.h" +#include "Game/Actor/Area/Action/actionAreaTagAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAreaFireObserveBase.cpp b/src/Game/Actor/Area/Action/actionAreaFireObserveBase.cpp similarity index 86% rename from src/Game/AI/Action/actionAreaFireObserveBase.cpp rename to src/Game/Actor/Area/Action/actionAreaFireObserveBase.cpp index 54282c9e..58d4ae80 100644 --- a/src/Game/AI/Action/actionAreaFireObserveBase.cpp +++ b/src/Game/Actor/Area/Action/actionAreaFireObserveBase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionAreaFireObserveBase.h" +#include "Game/Actor/Area/Action/actionAreaFireObserveBase.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAreaFireObserveBase.h b/src/Game/Actor/Area/Action/actionAreaFireObserveBase.h similarity index 100% rename from src/Game/AI/Action/actionAreaFireObserveBase.h rename to src/Game/Actor/Area/Action/actionAreaFireObserveBase.h diff --git a/src/Game/AI/Action/actionAreaHorseSpeedLimitAction.cpp b/src/Game/Actor/Area/Action/actionAreaHorseSpeedLimitAction.cpp similarity index 82% rename from src/Game/AI/Action/actionAreaHorseSpeedLimitAction.cpp rename to src/Game/Actor/Area/Action/actionAreaHorseSpeedLimitAction.cpp index 957ce354..c9a415ea 100644 --- a/src/Game/AI/Action/actionAreaHorseSpeedLimitAction.cpp +++ b/src/Game/Actor/Area/Action/actionAreaHorseSpeedLimitAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionAreaHorseSpeedLimitAction.h" +#include "Game/Actor/Area/Action/actionAreaHorseSpeedLimitAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAreaHorseSpeedLimitAction.h b/src/Game/Actor/Area/Action/actionAreaHorseSpeedLimitAction.h similarity index 88% rename from src/Game/AI/Action/actionAreaHorseSpeedLimitAction.h rename to src/Game/Actor/Area/Action/actionAreaHorseSpeedLimitAction.h index 24277189..ebe9224e 100644 --- a/src/Game/AI/Action/actionAreaHorseSpeedLimitAction.h +++ b/src/Game/Actor/Area/Action/actionAreaHorseSpeedLimitAction.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionAreaTagAction.h" +#include "Game/Actor/Area/Action/actionAreaTagAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAreaObserveActorAction.cpp b/src/Game/Actor/Area/Action/actionAreaObserveActorAction.cpp similarity index 76% rename from src/Game/AI/Action/actionAreaObserveActorAction.cpp rename to src/Game/Actor/Area/Action/actionAreaObserveActorAction.cpp index d69c4f5d..2cbd82f4 100644 --- a/src/Game/AI/Action/actionAreaObserveActorAction.cpp +++ b/src/Game/Actor/Area/Action/actionAreaObserveActorAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionAreaObserveActorAction.h" +#include "Game/Actor/Area/Action/actionAreaObserveActorAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAreaObserveActorAction.h b/src/Game/Actor/Area/Action/actionAreaObserveActorAction.h similarity index 86% rename from src/Game/AI/Action/actionAreaObserveActorAction.h rename to src/Game/Actor/Area/Action/actionAreaObserveActorAction.h index a721e9b2..1e5dfbf8 100644 --- a/src/Game/AI/Action/actionAreaObserveActorAction.h +++ b/src/Game/Actor/Area/Action/actionAreaObserveActorAction.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionAreaActorObserve.h" +#include "Game/Actor/Area/Action/actionAreaActorObserve.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAreaOutRecreateActorAction.cpp b/src/Game/Actor/Area/Action/actionAreaOutRecreateActorAction.cpp similarity index 82% rename from src/Game/AI/Action/actionAreaOutRecreateActorAction.cpp rename to src/Game/Actor/Area/Action/actionAreaOutRecreateActorAction.cpp index bad5a74c..9383d06d 100644 --- a/src/Game/AI/Action/actionAreaOutRecreateActorAction.cpp +++ b/src/Game/Actor/Area/Action/actionAreaOutRecreateActorAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionAreaOutRecreateActorAction.h" +#include "Game/Actor/Area/Action/actionAreaOutRecreateActorAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAreaOutRecreateActorAction.h b/src/Game/Actor/Area/Action/actionAreaOutRecreateActorAction.h similarity index 88% rename from src/Game/AI/Action/actionAreaOutRecreateActorAction.h rename to src/Game/Actor/Area/Action/actionAreaOutRecreateActorAction.h index 9a30bd0d..cb48f96b 100644 --- a/src/Game/AI/Action/actionAreaOutRecreateActorAction.h +++ b/src/Game/Actor/Area/Action/actionAreaOutRecreateActorAction.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionAreaTagAction.h" +#include "Game/Actor/Area/Action/actionAreaTagAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAreaRecreateActorAction.cpp b/src/Game/Actor/Area/Action/actionAreaRecreateActorAction.cpp similarity index 82% rename from src/Game/AI/Action/actionAreaRecreateActorAction.cpp rename to src/Game/Actor/Area/Action/actionAreaRecreateActorAction.cpp index 62d97b78..7c4d0cf2 100644 --- a/src/Game/AI/Action/actionAreaRecreateActorAction.cpp +++ b/src/Game/Actor/Area/Action/actionAreaRecreateActorAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionAreaRecreateActorAction.h" +#include "Game/Actor/Area/Action/actionAreaRecreateActorAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAreaRecreateActorAction.h b/src/Game/Actor/Area/Action/actionAreaRecreateActorAction.h similarity index 87% rename from src/Game/AI/Action/actionAreaRecreateActorAction.h rename to src/Game/Actor/Area/Action/actionAreaRecreateActorAction.h index b221eaf1..15b5eb93 100644 --- a/src/Game/AI/Action/actionAreaRecreateActorAction.h +++ b/src/Game/Actor/Area/Action/actionAreaRecreateActorAction.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionAreaTagAction.h" +#include "Game/Actor/Area/Action/actionAreaTagAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAreaTagAction.cpp b/src/Game/Actor/Area/Action/actionAreaTagAction.cpp similarity index 86% rename from src/Game/AI/Action/actionAreaTagAction.cpp rename to src/Game/Actor/Area/Action/actionAreaTagAction.cpp index 6075042d..2efe1f7a 100644 --- a/src/Game/AI/Action/actionAreaTagAction.cpp +++ b/src/Game/Actor/Area/Action/actionAreaTagAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionAreaTagAction.h" +#include "Game/Actor/Area/Action/actionAreaTagAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAreaTagAction.h b/src/Game/Actor/Area/Action/actionAreaTagAction.h similarity index 100% rename from src/Game/AI/Action/actionAreaTagAction.h rename to src/Game/Actor/Area/Action/actionAreaTagAction.h diff --git a/src/Game/AI/Action/actionOwnedHorseObserveAction.cpp b/src/Game/Actor/Area/Action/actionOwnedHorseObserveAction.cpp similarity index 90% rename from src/Game/AI/Action/actionOwnedHorseObserveAction.cpp rename to src/Game/Actor/Area/Action/actionOwnedHorseObserveAction.cpp index a777a3c9..70329ff1 100644 --- a/src/Game/AI/Action/actionOwnedHorseObserveAction.cpp +++ b/src/Game/Actor/Area/Action/actionOwnedHorseObserveAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionOwnedHorseObserveAction.h" +#include "Game/Actor/Area/Action/actionOwnedHorseObserveAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionOwnedHorseObserveAction.h b/src/Game/Actor/Area/Action/actionOwnedHorseObserveAction.h similarity index 91% rename from src/Game/AI/Action/actionOwnedHorseObserveAction.h rename to src/Game/Actor/Area/Action/actionOwnedHorseObserveAction.h index 175fde85..0b24d16a 100644 --- a/src/Game/AI/Action/actionOwnedHorseObserveAction.h +++ b/src/Game/Actor/Area/Action/actionOwnedHorseObserveAction.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionAreaTagAction.h" +#include "Game/Actor/Area/Action/actionAreaTagAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/Actor/Area/CMakeLists.txt b/src/Game/Actor/Area/CMakeLists.txt new file mode 100644 index 00000000..6d8235f1 --- /dev/null +++ b/src/Game/Actor/Area/CMakeLists.txt @@ -0,0 +1 @@ +add_subdirectory(Action) diff --git a/src/Game/Actor/CMakeLists.txt b/src/Game/Actor/CMakeLists.txt index a391c4be..895f21de 100644 --- a/src/Game/Actor/CMakeLists.txt +++ b/src/Game/Actor/CMakeLists.txt @@ -1,4 +1,20 @@ +add_subdirectory(Action) +add_subdirectory(AI) +add_subdirectory(Area) +add_subdirectory(Camera) +add_subdirectory(Event) +add_subdirectory(Horse) +add_subdirectory(NPC) +add_subdirectory(Player) +add_subdirectory(Query) +add_subdirectory(System) target_sources(uking PRIVATE + aiActionFactories.cpp + aiActionFactories.h + aiAiFactories.cpp + aiAiFactories.h + aiQueryFactories.cpp + aiQueryFactories.h actDragon.cpp actDragon.h actPlayerCreateMgr.cpp diff --git a/src/Game/Actor/Camera/AI/CMakeLists.txt b/src/Game/Actor/Camera/AI/CMakeLists.txt new file mode 100644 index 00000000..1095bc3d --- /dev/null +++ b/src/Game/Actor/Camera/AI/CMakeLists.txt @@ -0,0 +1,22 @@ +target_sources(uking PRIVATE + aiCameraAI.cpp + aiCameraAI.h + aiCameraBow.cpp + aiCameraBow.h + aiCameraEditRoot.cpp + aiCameraEditRoot.h + aiCameraEventReturnSavePoint.cpp + aiCameraEventReturnSavePoint.h + aiCameraEventTalk.cpp + aiCameraEventTalk.h + aiCameraEventTalkAI.cpp + aiCameraEventTalkAI.h + aiCameraEventTalkAIRet.cpp + aiCameraEventTalkAIRet.h + aiCameraGameRoot.cpp + aiCameraGameRoot.h + aiCameraRoot.cpp + aiCameraRoot.h + aiCameraTool.cpp + aiCameraTool.h +) diff --git a/src/Game/AI/AI/aiCameraAI.cpp b/src/Game/Actor/Camera/AI/aiCameraAI.cpp similarity index 90% rename from src/Game/AI/AI/aiCameraAI.cpp rename to src/Game/Actor/Camera/AI/aiCameraAI.cpp index aded7718..f5faf2b8 100644 --- a/src/Game/AI/AI/aiCameraAI.cpp +++ b/src/Game/Actor/Camera/AI/aiCameraAI.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiCameraAI.h" +#include "Game/Actor/Camera/AI/aiCameraAI.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiCameraAI.h b/src/Game/Actor/Camera/AI/aiCameraAI.h similarity index 100% rename from src/Game/AI/AI/aiCameraAI.h rename to src/Game/Actor/Camera/AI/aiCameraAI.h diff --git a/src/Game/AI/AI/aiCameraBow.cpp b/src/Game/Actor/Camera/AI/aiCameraBow.cpp similarity index 70% rename from src/Game/AI/AI/aiCameraBow.cpp rename to src/Game/Actor/Camera/AI/aiCameraBow.cpp index 7c4cf484..5feb8b66 100644 --- a/src/Game/AI/AI/aiCameraBow.cpp +++ b/src/Game/Actor/Camera/AI/aiCameraBow.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiCameraBow.h" +#include "Game/Actor/Camera/AI/aiCameraBow.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiCameraBow.h b/src/Game/Actor/Camera/AI/aiCameraBow.h similarity index 85% rename from src/Game/AI/AI/aiCameraBow.h rename to src/Game/Actor/Camera/AI/aiCameraBow.h index 41e5d082..18bddbf2 100644 --- a/src/Game/AI/AI/aiCameraBow.h +++ b/src/Game/Actor/Camera/AI/aiCameraBow.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiCameraAI.h" +#include "Game/Actor/Camera/AI/aiCameraAI.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiCameraEditRoot.cpp b/src/Game/Actor/Camera/AI/aiCameraEditRoot.cpp similarity index 81% rename from src/Game/AI/AI/aiCameraEditRoot.cpp rename to src/Game/Actor/Camera/AI/aiCameraEditRoot.cpp index d420a252..1c696e8d 100644 --- a/src/Game/AI/AI/aiCameraEditRoot.cpp +++ b/src/Game/Actor/Camera/AI/aiCameraEditRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiCameraEditRoot.h" +#include "Game/Actor/Camera/AI/aiCameraEditRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiCameraEditRoot.h b/src/Game/Actor/Camera/AI/aiCameraEditRoot.h similarity index 100% rename from src/Game/AI/AI/aiCameraEditRoot.h rename to src/Game/Actor/Camera/AI/aiCameraEditRoot.h diff --git a/src/Game/AI/AI/aiCameraEventReturnSavePoint.cpp b/src/Game/Actor/Camera/AI/aiCameraEventReturnSavePoint.cpp similarity index 70% rename from src/Game/AI/AI/aiCameraEventReturnSavePoint.cpp rename to src/Game/Actor/Camera/AI/aiCameraEventReturnSavePoint.cpp index 7d005db2..9a30ef6c 100644 --- a/src/Game/AI/AI/aiCameraEventReturnSavePoint.cpp +++ b/src/Game/Actor/Camera/AI/aiCameraEventReturnSavePoint.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiCameraEventReturnSavePoint.h" +#include "Game/Actor/Camera/AI/aiCameraEventReturnSavePoint.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiCameraEventReturnSavePoint.h b/src/Game/Actor/Camera/AI/aiCameraEventReturnSavePoint.h similarity index 88% rename from src/Game/AI/AI/aiCameraEventReturnSavePoint.h rename to src/Game/Actor/Camera/AI/aiCameraEventReturnSavePoint.h index 2bda1945..7fa7ee75 100644 --- a/src/Game/AI/AI/aiCameraEventReturnSavePoint.h +++ b/src/Game/Actor/Camera/AI/aiCameraEventReturnSavePoint.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiCameraEvent.h" +#include "Game/Actor/AI/aiCameraEvent.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiCameraEventTalk.cpp b/src/Game/Actor/Camera/AI/aiCameraEventTalk.cpp similarity index 76% rename from src/Game/AI/AI/aiCameraEventTalk.cpp rename to src/Game/Actor/Camera/AI/aiCameraEventTalk.cpp index f5e4098d..c2f8fe49 100644 --- a/src/Game/AI/AI/aiCameraEventTalk.cpp +++ b/src/Game/Actor/Camera/AI/aiCameraEventTalk.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiCameraEventTalk.h" +#include "Game/Actor/Camera/AI/aiCameraEventTalk.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiCameraEventTalk.h b/src/Game/Actor/Camera/AI/aiCameraEventTalk.h similarity index 88% rename from src/Game/AI/AI/aiCameraEventTalk.h rename to src/Game/Actor/Camera/AI/aiCameraEventTalk.h index 37c30d14..5122101f 100644 --- a/src/Game/AI/AI/aiCameraEventTalk.h +++ b/src/Game/Actor/Camera/AI/aiCameraEventTalk.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiCameraEvent.h" +#include "Game/Actor/AI/aiCameraEvent.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiCameraEventTalkAI.cpp b/src/Game/Actor/Camera/AI/aiCameraEventTalkAI.cpp similarity index 71% rename from src/Game/AI/AI/aiCameraEventTalkAI.cpp rename to src/Game/Actor/Camera/AI/aiCameraEventTalkAI.cpp index 60f3e6bb..d0fb5432 100644 --- a/src/Game/AI/AI/aiCameraEventTalkAI.cpp +++ b/src/Game/Actor/Camera/AI/aiCameraEventTalkAI.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiCameraEventTalkAI.h" +#include "Game/Actor/Camera/AI/aiCameraEventTalkAI.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiCameraEventTalkAI.h b/src/Game/Actor/Camera/AI/aiCameraEventTalkAI.h similarity index 84% rename from src/Game/AI/AI/aiCameraEventTalkAI.h rename to src/Game/Actor/Camera/AI/aiCameraEventTalkAI.h index 9e57849c..24500cb2 100644 --- a/src/Game/AI/AI/aiCameraEventTalkAI.h +++ b/src/Game/Actor/Camera/AI/aiCameraEventTalkAI.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiCameraEventTalk.h" +#include "Game/Actor/Camera/AI/aiCameraEventTalk.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiCameraEventTalkAIRet.cpp b/src/Game/Actor/Camera/AI/aiCameraEventTalkAIRet.cpp similarity index 71% rename from src/Game/AI/AI/aiCameraEventTalkAIRet.cpp rename to src/Game/Actor/Camera/AI/aiCameraEventTalkAIRet.cpp index cfe18689..1ab2c381 100644 --- a/src/Game/AI/AI/aiCameraEventTalkAIRet.cpp +++ b/src/Game/Actor/Camera/AI/aiCameraEventTalkAIRet.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiCameraEventTalkAIRet.h" +#include "Game/Actor/Camera/AI/aiCameraEventTalkAIRet.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiCameraEventTalkAIRet.h b/src/Game/Actor/Camera/AI/aiCameraEventTalkAIRet.h similarity index 85% rename from src/Game/AI/AI/aiCameraEventTalkAIRet.h rename to src/Game/Actor/Camera/AI/aiCameraEventTalkAIRet.h index f74b5285..257a2f7a 100644 --- a/src/Game/AI/AI/aiCameraEventTalkAIRet.h +++ b/src/Game/Actor/Camera/AI/aiCameraEventTalkAIRet.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiCameraEventTalk.h" +#include "Game/Actor/Camera/AI/aiCameraEventTalk.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiCameraGameRoot.cpp b/src/Game/Actor/Camera/AI/aiCameraGameRoot.cpp similarity index 70% rename from src/Game/AI/AI/aiCameraGameRoot.cpp rename to src/Game/Actor/Camera/AI/aiCameraGameRoot.cpp index 838fb11f..413248ea 100644 --- a/src/Game/AI/AI/aiCameraGameRoot.cpp +++ b/src/Game/Actor/Camera/AI/aiCameraGameRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiCameraGameRoot.h" +#include "Game/Actor/Camera/AI/aiCameraGameRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiCameraGameRoot.h b/src/Game/Actor/Camera/AI/aiCameraGameRoot.h similarity index 85% rename from src/Game/AI/AI/aiCameraGameRoot.h rename to src/Game/Actor/Camera/AI/aiCameraGameRoot.h index 1e7cbc7a..eafd70ff 100644 --- a/src/Game/AI/AI/aiCameraGameRoot.h +++ b/src/Game/Actor/Camera/AI/aiCameraGameRoot.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiCameraAI.h" +#include "Game/Actor/Camera/AI/aiCameraAI.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiCameraRoot.cpp b/src/Game/Actor/Camera/AI/aiCameraRoot.cpp similarity index 76% rename from src/Game/AI/AI/aiCameraRoot.cpp rename to src/Game/Actor/Camera/AI/aiCameraRoot.cpp index 34acc952..a8aa2e21 100644 --- a/src/Game/AI/AI/aiCameraRoot.cpp +++ b/src/Game/Actor/Camera/AI/aiCameraRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiCameraRoot.h" +#include "Game/Actor/Camera/AI/aiCameraRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiCameraRoot.h b/src/Game/Actor/Camera/AI/aiCameraRoot.h similarity index 86% rename from src/Game/AI/AI/aiCameraRoot.h rename to src/Game/Actor/Camera/AI/aiCameraRoot.h index b92e7776..1b8b4925 100644 --- a/src/Game/AI/AI/aiCameraRoot.h +++ b/src/Game/Actor/Camera/AI/aiCameraRoot.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiCameraAI.h" +#include "Game/Actor/Camera/AI/aiCameraAI.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiCameraTool.cpp b/src/Game/Actor/Camera/AI/aiCameraTool.cpp similarity index 76% rename from src/Game/AI/AI/aiCameraTool.cpp rename to src/Game/Actor/Camera/AI/aiCameraTool.cpp index 03d5327c..e9925c36 100644 --- a/src/Game/AI/AI/aiCameraTool.cpp +++ b/src/Game/Actor/Camera/AI/aiCameraTool.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiCameraTool.h" +#include "Game/Actor/Camera/AI/aiCameraTool.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiCameraTool.h b/src/Game/Actor/Camera/AI/aiCameraTool.h similarity index 86% rename from src/Game/AI/AI/aiCameraTool.h rename to src/Game/Actor/Camera/AI/aiCameraTool.h index 62ecae73..d4028466 100644 --- a/src/Game/AI/AI/aiCameraTool.h +++ b/src/Game/Actor/Camera/AI/aiCameraTool.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiCameraAI.h" +#include "Game/Actor/Camera/AI/aiCameraAI.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/Actor/Camera/Action/CMakeLists.txt b/src/Game/Actor/Camera/Action/CMakeLists.txt new file mode 100644 index 00000000..832d91e5 --- /dev/null +++ b/src/Game/Actor/Camera/Action/CMakeLists.txt @@ -0,0 +1,116 @@ +target_sources(uking PRIVATE + actionCameraAbyss.cpp + actionCameraAbyss.h + actionCameraAction.cpp + actionCameraAction.h + actionCameraAiming.cpp + actionCameraAiming.h + actionCameraAiming2.cpp + actionCameraAiming2.h + actionCameraChase.cpp + actionCameraChase.h + actionCameraClimbObj.cpp + actionCameraClimbObj.h + actionCameraEdit.cpp + actionCameraEdit.h + actionCameraEvent.cpp + actionCameraEvent.h + actionCameraEventAnim.cpp + actionCameraEventAnim.h + actionCameraEventAnimBase.cpp + actionCameraEventAnimBase.h + actionCameraEventAnimFlow.cpp + actionCameraEventAnimFlow.h + actionCameraEventAnimFlowAbs.cpp + actionCameraEventAnimFlowAbs.h + actionCameraEventAnimFlowBase.cpp + actionCameraEventAnimFlowBase.h + actionCameraEventAnimFlowForMapTower.cpp + actionCameraEventAnimFlowForMapTower.h + actionCameraEventConnectTypeSpecify.cpp + actionCameraEventConnectTypeSpecify.h + actionCameraEventFocusDistSetting.cpp + actionCameraEventFocusDistSetting.h + actionCameraEventGameOver.cpp + actionCameraEventGameOver.h + actionCameraEventIdling.cpp + actionCameraEventIdling.h + actionCameraEventLook.cpp + actionCameraEventLook.h + actionCameraEventLookBase.cpp + actionCameraEventLookBase.h + actionCameraEventLookDirect.cpp + actionCameraEventLookDirect.h + actionCameraEventMove.cpp + actionCameraEventMove.h + actionCameraEventMovePos.cpp + actionCameraEventMovePos.h + actionCameraEventMovePosBase.cpp + actionCameraEventMovePosBase.h + actionCameraEventMovePosFlow.cpp + actionCameraEventMovePosFlow.h + actionCameraEventMultiTalk.cpp + actionCameraEventMultiTalk.h + actionCameraEventOverwriteFar.cpp + actionCameraEventOverwriteFar.h + actionCameraEventOverwriteNear.cpp + actionCameraEventOverwriteNear.h + actionCameraEventPermitGfxNear.cpp + actionCameraEventPermitGfxNear.h + actionCameraEventPlayerHideOff.cpp + actionCameraEventPlayerHideOff.h + actionCameraEventPlayerHideOn.cpp + actionCameraEventPlayerHideOn.h + actionCameraEventPolarCoord.cpp + actionCameraEventPolarCoord.h + actionCameraEventPolarCoordPlayer.cpp + actionCameraEventPolarCoordPlayer.h + actionCameraEventPolarCoordPlayerRel.cpp + actionCameraEventPolarCoordPlayerRel.h + actionCameraEventReserveConnectTime.cpp + actionCameraEventReserveConnectTime.h + actionCameraEventSavePoint.cpp + actionCameraEventSavePoint.h + actionCameraEventTalk.cpp + actionCameraEventTalk.h + actionCameraEventTalkManualCtrl.cpp + actionCameraEventTalkManualCtrl.h + actionCameraEventTalkManualCtrlBase.cpp + actionCameraEventTalkManualCtrlBase.h + actionCameraEventTalkManualCtrlRet.cpp + actionCameraEventTalkManualCtrlRet.h + actionCameraEventTurn.cpp + actionCameraEventTurn.h + actionCameraFinder.cpp + actionCameraFinder.h + actionCameraHorse.cpp + actionCameraHorse.h + actionCameraHorseLockOnEmpty.cpp + actionCameraHorseLockOnEmpty.h + actionCameraKeep.cpp + actionCameraKeep.h + actionCameraLockOn.cpp + actionCameraLockOn.h + actionCameraLockOnAimingAt.cpp + actionCameraLockOnAimingAt.h + actionCameraLockOnBase.cpp + actionCameraLockOnBase.h + actionCameraMagneCatch.cpp + actionCameraMagneCatch.h + actionCameraMotorcycle.cpp + actionCameraMotorcycle.h + actionCameraMotorcycleLockOnEmpty.cpp + actionCameraMotorcycleLockOnEmpty.h + actionCameraRevolve.cpp + actionCameraRevolve.h + actionCameraShieldSurfing.cpp + actionCameraShieldSurfing.h + actionCameraTail.cpp + actionCameraTail.h + actionCameraWakeboard.cpp + actionCameraWakeboard.h + actionCameraWaterfallClimb.cpp + actionCameraWaterfallClimb.h + actionCameraWaterRemainsHowling.cpp + actionCameraWaterRemainsHowling.h +) diff --git a/src/Game/AI/Action/actionCameraAbyss.cpp b/src/Game/Actor/Camera/Action/actionCameraAbyss.cpp similarity index 69% rename from src/Game/AI/Action/actionCameraAbyss.cpp rename to src/Game/Actor/Camera/Action/actionCameraAbyss.cpp index 349b22ff..c12cf784 100644 --- a/src/Game/AI/Action/actionCameraAbyss.cpp +++ b/src/Game/Actor/Camera/Action/actionCameraAbyss.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionCameraAbyss.h" +#include "Game/Actor/Camera/Action/actionCameraAbyss.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCameraAbyss.h b/src/Game/Actor/Camera/Action/actionCameraAbyss.h similarity index 83% rename from src/Game/AI/Action/actionCameraAbyss.h rename to src/Game/Actor/Camera/Action/actionCameraAbyss.h index ac757fa6..24d9c978 100644 --- a/src/Game/AI/Action/actionCameraAbyss.h +++ b/src/Game/Actor/Camera/Action/actionCameraAbyss.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionCameraAction.h" +#include "Game/Actor/Camera/Action/actionCameraAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCameraAction.cpp b/src/Game/Actor/Camera/Action/actionCameraAction.cpp similarity index 91% rename from src/Game/AI/Action/actionCameraAction.cpp rename to src/Game/Actor/Camera/Action/actionCameraAction.cpp index 317844e2..3aa86786 100644 --- a/src/Game/AI/Action/actionCameraAction.cpp +++ b/src/Game/Actor/Camera/Action/actionCameraAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionCameraAction.h" +#include "Game/Actor/Camera/Action/actionCameraAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCameraAction.h b/src/Game/Actor/Camera/Action/actionCameraAction.h similarity index 100% rename from src/Game/AI/Action/actionCameraAction.h rename to src/Game/Actor/Camera/Action/actionCameraAction.h diff --git a/src/Game/AI/Action/actionCameraAiming.cpp b/src/Game/Actor/Camera/Action/actionCameraAiming.cpp similarity index 75% rename from src/Game/AI/Action/actionCameraAiming.cpp rename to src/Game/Actor/Camera/Action/actionCameraAiming.cpp index d3d716ee..edca4f85 100644 --- a/src/Game/AI/Action/actionCameraAiming.cpp +++ b/src/Game/Actor/Camera/Action/actionCameraAiming.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionCameraAiming.h" +#include "Game/Actor/Camera/Action/actionCameraAiming.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCameraAiming.h b/src/Game/Actor/Camera/Action/actionCameraAiming.h similarity index 84% rename from src/Game/AI/Action/actionCameraAiming.h rename to src/Game/Actor/Camera/Action/actionCameraAiming.h index 8b94d124..a58e8eb1 100644 --- a/src/Game/AI/Action/actionCameraAiming.h +++ b/src/Game/Actor/Camera/Action/actionCameraAiming.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionCameraAction.h" +#include "Game/Actor/Camera/Action/actionCameraAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCameraAiming2.cpp b/src/Game/Actor/Camera/Action/actionCameraAiming2.cpp similarity index 75% rename from src/Game/AI/Action/actionCameraAiming2.cpp rename to src/Game/Actor/Camera/Action/actionCameraAiming2.cpp index 42d5b2b2..8c46b10c 100644 --- a/src/Game/AI/Action/actionCameraAiming2.cpp +++ b/src/Game/Actor/Camera/Action/actionCameraAiming2.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionCameraAiming2.h" +#include "Game/Actor/Camera/Action/actionCameraAiming2.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCameraAiming2.h b/src/Game/Actor/Camera/Action/actionCameraAiming2.h similarity index 84% rename from src/Game/AI/Action/actionCameraAiming2.h rename to src/Game/Actor/Camera/Action/actionCameraAiming2.h index 0d3a958f..92e5fde9 100644 --- a/src/Game/AI/Action/actionCameraAiming2.h +++ b/src/Game/Actor/Camera/Action/actionCameraAiming2.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionCameraAction.h" +#include "Game/Actor/Camera/Action/actionCameraAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCameraChase.cpp b/src/Game/Actor/Camera/Action/actionCameraChase.cpp similarity index 74% rename from src/Game/AI/Action/actionCameraChase.cpp rename to src/Game/Actor/Camera/Action/actionCameraChase.cpp index 3b0d876b..87277dfd 100644 --- a/src/Game/AI/Action/actionCameraChase.cpp +++ b/src/Game/Actor/Camera/Action/actionCameraChase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionCameraChase.h" +#include "Game/Actor/Camera/Action/actionCameraChase.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCameraChase.h b/src/Game/Actor/Camera/Action/actionCameraChase.h similarity index 84% rename from src/Game/AI/Action/actionCameraChase.h rename to src/Game/Actor/Camera/Action/actionCameraChase.h index c4f748e5..7baf2a00 100644 --- a/src/Game/AI/Action/actionCameraChase.h +++ b/src/Game/Actor/Camera/Action/actionCameraChase.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionCameraAction.h" +#include "Game/Actor/Camera/Action/actionCameraAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCameraClimbObj.cpp b/src/Game/Actor/Camera/Action/actionCameraClimbObj.cpp similarity index 75% rename from src/Game/AI/Action/actionCameraClimbObj.cpp rename to src/Game/Actor/Camera/Action/actionCameraClimbObj.cpp index 3560a7cd..3a0abcb1 100644 --- a/src/Game/AI/Action/actionCameraClimbObj.cpp +++ b/src/Game/Actor/Camera/Action/actionCameraClimbObj.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionCameraClimbObj.h" +#include "Game/Actor/Camera/Action/actionCameraClimbObj.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCameraClimbObj.h b/src/Game/Actor/Camera/Action/actionCameraClimbObj.h similarity index 85% rename from src/Game/AI/Action/actionCameraClimbObj.h rename to src/Game/Actor/Camera/Action/actionCameraClimbObj.h index df459321..0ba027cb 100644 --- a/src/Game/AI/Action/actionCameraClimbObj.h +++ b/src/Game/Actor/Camera/Action/actionCameraClimbObj.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionCameraAction.h" +#include "Game/Actor/Camera/Action/actionCameraAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCameraEdit.cpp b/src/Game/Actor/Camera/Action/actionCameraEdit.cpp similarity index 92% rename from src/Game/AI/Action/actionCameraEdit.cpp rename to src/Game/Actor/Camera/Action/actionCameraEdit.cpp index 92eb50b6..a41b05f5 100644 --- a/src/Game/AI/Action/actionCameraEdit.cpp +++ b/src/Game/Actor/Camera/Action/actionCameraEdit.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionCameraEdit.h" +#include "Game/Actor/Camera/Action/actionCameraEdit.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCameraEdit.h b/src/Game/Actor/Camera/Action/actionCameraEdit.h similarity index 94% rename from src/Game/AI/Action/actionCameraEdit.h rename to src/Game/Actor/Camera/Action/actionCameraEdit.h index 2abffce0..a79c7207 100644 --- a/src/Game/AI/Action/actionCameraEdit.h +++ b/src/Game/Actor/Camera/Action/actionCameraEdit.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionActionEx.h" +#include "Game/Actor/Action/actionActionEx.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCameraEvent.cpp b/src/Game/Actor/Camera/Action/actionCameraEvent.cpp similarity index 69% rename from src/Game/AI/Action/actionCameraEvent.cpp rename to src/Game/Actor/Camera/Action/actionCameraEvent.cpp index 2371b0f5..a5c531ab 100644 --- a/src/Game/AI/Action/actionCameraEvent.cpp +++ b/src/Game/Actor/Camera/Action/actionCameraEvent.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionCameraEvent.h" +#include "Game/Actor/Camera/Action/actionCameraEvent.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCameraEvent.h b/src/Game/Actor/Camera/Action/actionCameraEvent.h similarity index 83% rename from src/Game/AI/Action/actionCameraEvent.h rename to src/Game/Actor/Camera/Action/actionCameraEvent.h index 33307214..8abbf940 100644 --- a/src/Game/AI/Action/actionCameraEvent.h +++ b/src/Game/Actor/Camera/Action/actionCameraEvent.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionCameraAction.h" +#include "Game/Actor/Camera/Action/actionCameraAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCameraEventAnim.cpp b/src/Game/Actor/Camera/Action/actionCameraEventAnim.cpp similarity index 76% rename from src/Game/AI/Action/actionCameraEventAnim.cpp rename to src/Game/Actor/Camera/Action/actionCameraEventAnim.cpp index 51b8bd4f..7bd64076 100644 --- a/src/Game/AI/Action/actionCameraEventAnim.cpp +++ b/src/Game/Actor/Camera/Action/actionCameraEventAnim.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionCameraEventAnim.h" +#include "Game/Actor/Camera/Action/actionCameraEventAnim.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCameraEventAnim.h b/src/Game/Actor/Camera/Action/actionCameraEventAnim.h similarity index 84% rename from src/Game/AI/Action/actionCameraEventAnim.h rename to src/Game/Actor/Camera/Action/actionCameraEventAnim.h index 8bb1dbba..af15a953 100644 --- a/src/Game/AI/Action/actionCameraEventAnim.h +++ b/src/Game/Actor/Camera/Action/actionCameraEventAnim.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionCameraEventAnimBase.h" +#include "Game/Actor/Camera/Action/actionCameraEventAnimBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCameraEventAnimBase.cpp b/src/Game/Actor/Camera/Action/actionCameraEventAnimBase.cpp similarity index 75% rename from src/Game/AI/Action/actionCameraEventAnimBase.cpp rename to src/Game/Actor/Camera/Action/actionCameraEventAnimBase.cpp index b498f5bb..f8693082 100644 --- a/src/Game/AI/Action/actionCameraEventAnimBase.cpp +++ b/src/Game/Actor/Camera/Action/actionCameraEventAnimBase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionCameraEventAnimBase.h" +#include "Game/Actor/Camera/Action/actionCameraEventAnimBase.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCameraEventAnimBase.h b/src/Game/Actor/Camera/Action/actionCameraEventAnimBase.h similarity index 85% rename from src/Game/AI/Action/actionCameraEventAnimBase.h rename to src/Game/Actor/Camera/Action/actionCameraEventAnimBase.h index 207ce63c..a41682c7 100644 --- a/src/Game/AI/Action/actionCameraEventAnimBase.h +++ b/src/Game/Actor/Camera/Action/actionCameraEventAnimBase.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionCameraEvent.h" +#include "Game/Actor/Camera/Action/actionCameraEvent.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCameraEventAnimFlow.cpp b/src/Game/Actor/Camera/Action/actionCameraEventAnimFlow.cpp similarity index 76% rename from src/Game/AI/Action/actionCameraEventAnimFlow.cpp rename to src/Game/Actor/Camera/Action/actionCameraEventAnimFlow.cpp index d4f7a3b1..156b0626 100644 --- a/src/Game/AI/Action/actionCameraEventAnimFlow.cpp +++ b/src/Game/Actor/Camera/Action/actionCameraEventAnimFlow.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionCameraEventAnimFlow.h" +#include "Game/Actor/Camera/Action/actionCameraEventAnimFlow.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCameraEventAnimFlow.h b/src/Game/Actor/Camera/Action/actionCameraEventAnimFlow.h similarity index 84% rename from src/Game/AI/Action/actionCameraEventAnimFlow.h rename to src/Game/Actor/Camera/Action/actionCameraEventAnimFlow.h index ae465587..b037fbc8 100644 --- a/src/Game/AI/Action/actionCameraEventAnimFlow.h +++ b/src/Game/Actor/Camera/Action/actionCameraEventAnimFlow.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionCameraEventAnimFlowBase.h" +#include "Game/Actor/Camera/Action/actionCameraEventAnimFlowBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCameraEventAnimFlowAbs.cpp b/src/Game/Actor/Camera/Action/actionCameraEventAnimFlowAbs.cpp similarity index 70% rename from src/Game/AI/Action/actionCameraEventAnimFlowAbs.cpp rename to src/Game/Actor/Camera/Action/actionCameraEventAnimFlowAbs.cpp index 764869ff..f04d56c2 100644 --- a/src/Game/AI/Action/actionCameraEventAnimFlowAbs.cpp +++ b/src/Game/Actor/Camera/Action/actionCameraEventAnimFlowAbs.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionCameraEventAnimFlowAbs.h" +#include "Game/Actor/Camera/Action/actionCameraEventAnimFlowAbs.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCameraEventAnimFlowAbs.h b/src/Game/Actor/Camera/Action/actionCameraEventAnimFlowAbs.h similarity index 83% rename from src/Game/AI/Action/actionCameraEventAnimFlowAbs.h rename to src/Game/Actor/Camera/Action/actionCameraEventAnimFlowAbs.h index 6a122326..2ae94eef 100644 --- a/src/Game/AI/Action/actionCameraEventAnimFlowAbs.h +++ b/src/Game/Actor/Camera/Action/actionCameraEventAnimFlowAbs.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionCameraEventAnimFlowBase.h" +#include "Game/Actor/Camera/Action/actionCameraEventAnimFlowBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCameraEventAnimFlowBase.cpp b/src/Game/Actor/Camera/Action/actionCameraEventAnimFlowBase.cpp similarity index 76% rename from src/Game/AI/Action/actionCameraEventAnimFlowBase.cpp rename to src/Game/Actor/Camera/Action/actionCameraEventAnimFlowBase.cpp index 80292a10..fed3ebe8 100644 --- a/src/Game/AI/Action/actionCameraEventAnimFlowBase.cpp +++ b/src/Game/Actor/Camera/Action/actionCameraEventAnimFlowBase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionCameraEventAnimFlowBase.h" +#include "Game/Actor/Camera/Action/actionCameraEventAnimFlowBase.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCameraEventAnimFlowBase.h b/src/Game/Actor/Camera/Action/actionCameraEventAnimFlowBase.h similarity index 85% rename from src/Game/AI/Action/actionCameraEventAnimFlowBase.h rename to src/Game/Actor/Camera/Action/actionCameraEventAnimFlowBase.h index b9a545ca..ba5bd55b 100644 --- a/src/Game/AI/Action/actionCameraEventAnimFlowBase.h +++ b/src/Game/Actor/Camera/Action/actionCameraEventAnimFlowBase.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionCameraEventAnimBase.h" +#include "Game/Actor/Camera/Action/actionCameraEventAnimBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCameraEventAnimFlowForMapTower.cpp b/src/Game/Actor/Camera/Action/actionCameraEventAnimFlowForMapTower.cpp similarity index 70% rename from src/Game/AI/Action/actionCameraEventAnimFlowForMapTower.cpp rename to src/Game/Actor/Camera/Action/actionCameraEventAnimFlowForMapTower.cpp index 46b409fa..0978cacf 100644 --- a/src/Game/AI/Action/actionCameraEventAnimFlowForMapTower.cpp +++ b/src/Game/Actor/Camera/Action/actionCameraEventAnimFlowForMapTower.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionCameraEventAnimFlowForMapTower.h" +#include "Game/Actor/Camera/Action/actionCameraEventAnimFlowForMapTower.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCameraEventAnimFlowForMapTower.h b/src/Game/Actor/Camera/Action/actionCameraEventAnimFlowForMapTower.h similarity index 84% rename from src/Game/AI/Action/actionCameraEventAnimFlowForMapTower.h rename to src/Game/Actor/Camera/Action/actionCameraEventAnimFlowForMapTower.h index a3e6caec..deae400c 100644 --- a/src/Game/AI/Action/actionCameraEventAnimFlowForMapTower.h +++ b/src/Game/Actor/Camera/Action/actionCameraEventAnimFlowForMapTower.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionCameraEventAnimFlow.h" +#include "Game/Actor/Camera/Action/actionCameraEventAnimFlow.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCameraEventConnectTypeSpecify.cpp b/src/Game/Actor/Camera/Action/actionCameraEventConnectTypeSpecify.cpp similarity index 70% rename from src/Game/AI/Action/actionCameraEventConnectTypeSpecify.cpp rename to src/Game/Actor/Camera/Action/actionCameraEventConnectTypeSpecify.cpp index cac88857..11cfc022 100644 --- a/src/Game/AI/Action/actionCameraEventConnectTypeSpecify.cpp +++ b/src/Game/Actor/Camera/Action/actionCameraEventConnectTypeSpecify.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionCameraEventConnectTypeSpecify.h" +#include "Game/Actor/Camera/Action/actionCameraEventConnectTypeSpecify.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCameraEventConnectTypeSpecify.h b/src/Game/Actor/Camera/Action/actionCameraEventConnectTypeSpecify.h similarity index 100% rename from src/Game/AI/Action/actionCameraEventConnectTypeSpecify.h rename to src/Game/Actor/Camera/Action/actionCameraEventConnectTypeSpecify.h diff --git a/src/Game/AI/Action/actionCameraEventFocusDistSetting.cpp b/src/Game/Actor/Camera/Action/actionCameraEventFocusDistSetting.cpp similarity index 88% rename from src/Game/AI/Action/actionCameraEventFocusDistSetting.cpp rename to src/Game/Actor/Camera/Action/actionCameraEventFocusDistSetting.cpp index fa1a208a..c9486d7f 100644 --- a/src/Game/AI/Action/actionCameraEventFocusDistSetting.cpp +++ b/src/Game/Actor/Camera/Action/actionCameraEventFocusDistSetting.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionCameraEventFocusDistSetting.h" +#include "Game/Actor/Camera/Action/actionCameraEventFocusDistSetting.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCameraEventFocusDistSetting.h b/src/Game/Actor/Camera/Action/actionCameraEventFocusDistSetting.h similarity index 100% rename from src/Game/AI/Action/actionCameraEventFocusDistSetting.h rename to src/Game/Actor/Camera/Action/actionCameraEventFocusDistSetting.h diff --git a/src/Game/AI/Action/actionCameraEventGameOver.cpp b/src/Game/Actor/Camera/Action/actionCameraEventGameOver.cpp similarity index 75% rename from src/Game/AI/Action/actionCameraEventGameOver.cpp rename to src/Game/Actor/Camera/Action/actionCameraEventGameOver.cpp index 07eb0366..c35826d6 100644 --- a/src/Game/AI/Action/actionCameraEventGameOver.cpp +++ b/src/Game/Actor/Camera/Action/actionCameraEventGameOver.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionCameraEventGameOver.h" +#include "Game/Actor/Camera/Action/actionCameraEventGameOver.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCameraEventGameOver.h b/src/Game/Actor/Camera/Action/actionCameraEventGameOver.h similarity index 85% rename from src/Game/AI/Action/actionCameraEventGameOver.h rename to src/Game/Actor/Camera/Action/actionCameraEventGameOver.h index 4757f418..38cca0dd 100644 --- a/src/Game/AI/Action/actionCameraEventGameOver.h +++ b/src/Game/Actor/Camera/Action/actionCameraEventGameOver.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionCameraEvent.h" +#include "Game/Actor/Camera/Action/actionCameraEvent.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCameraEventIdling.cpp b/src/Game/Actor/Camera/Action/actionCameraEventIdling.cpp similarity index 69% rename from src/Game/AI/Action/actionCameraEventIdling.cpp rename to src/Game/Actor/Camera/Action/actionCameraEventIdling.cpp index 69530034..6b326a9c 100644 --- a/src/Game/AI/Action/actionCameraEventIdling.cpp +++ b/src/Game/Actor/Camera/Action/actionCameraEventIdling.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionCameraEventIdling.h" +#include "Game/Actor/Camera/Action/actionCameraEventIdling.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCameraEventIdling.h b/src/Game/Actor/Camera/Action/actionCameraEventIdling.h similarity index 84% rename from src/Game/AI/Action/actionCameraEventIdling.h rename to src/Game/Actor/Camera/Action/actionCameraEventIdling.h index 6640f744..87e11acb 100644 --- a/src/Game/AI/Action/actionCameraEventIdling.h +++ b/src/Game/Actor/Camera/Action/actionCameraEventIdling.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionCameraEvent.h" +#include "Game/Actor/Camera/Action/actionCameraEvent.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCameraEventLook.cpp b/src/Game/Actor/Camera/Action/actionCameraEventLook.cpp similarity index 76% rename from src/Game/AI/Action/actionCameraEventLook.cpp rename to src/Game/Actor/Camera/Action/actionCameraEventLook.cpp index 84ab523c..1f073a9d 100644 --- a/src/Game/AI/Action/actionCameraEventLook.cpp +++ b/src/Game/Actor/Camera/Action/actionCameraEventLook.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionCameraEventLook.h" +#include "Game/Actor/Camera/Action/actionCameraEventLook.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCameraEventLook.h b/src/Game/Actor/Camera/Action/actionCameraEventLook.h similarity index 84% rename from src/Game/AI/Action/actionCameraEventLook.h rename to src/Game/Actor/Camera/Action/actionCameraEventLook.h index ef721900..2f36167b 100644 --- a/src/Game/AI/Action/actionCameraEventLook.h +++ b/src/Game/Actor/Camera/Action/actionCameraEventLook.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionCameraEventLookBase.h" +#include "Game/Actor/Camera/Action/actionCameraEventLookBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCameraEventLookBase.cpp b/src/Game/Actor/Camera/Action/actionCameraEventLookBase.cpp similarity index 75% rename from src/Game/AI/Action/actionCameraEventLookBase.cpp rename to src/Game/Actor/Camera/Action/actionCameraEventLookBase.cpp index e094bb17..4ea063c9 100644 --- a/src/Game/AI/Action/actionCameraEventLookBase.cpp +++ b/src/Game/Actor/Camera/Action/actionCameraEventLookBase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionCameraEventLookBase.h" +#include "Game/Actor/Camera/Action/actionCameraEventLookBase.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCameraEventLookBase.h b/src/Game/Actor/Camera/Action/actionCameraEventLookBase.h similarity index 85% rename from src/Game/AI/Action/actionCameraEventLookBase.h rename to src/Game/Actor/Camera/Action/actionCameraEventLookBase.h index ad248484..a631f83c 100644 --- a/src/Game/AI/Action/actionCameraEventLookBase.h +++ b/src/Game/Actor/Camera/Action/actionCameraEventLookBase.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionCameraEvent.h" +#include "Game/Actor/Camera/Action/actionCameraEvent.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCameraEventLookDirect.cpp b/src/Game/Actor/Camera/Action/actionCameraEventLookDirect.cpp similarity index 70% rename from src/Game/AI/Action/actionCameraEventLookDirect.cpp rename to src/Game/Actor/Camera/Action/actionCameraEventLookDirect.cpp index 6db60e30..44f53920 100644 --- a/src/Game/AI/Action/actionCameraEventLookDirect.cpp +++ b/src/Game/Actor/Camera/Action/actionCameraEventLookDirect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionCameraEventLookDirect.h" +#include "Game/Actor/Camera/Action/actionCameraEventLookDirect.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCameraEventLookDirect.h b/src/Game/Actor/Camera/Action/actionCameraEventLookDirect.h similarity index 83% rename from src/Game/AI/Action/actionCameraEventLookDirect.h rename to src/Game/Actor/Camera/Action/actionCameraEventLookDirect.h index 26731caa..10bd356b 100644 --- a/src/Game/AI/Action/actionCameraEventLookDirect.h +++ b/src/Game/Actor/Camera/Action/actionCameraEventLookDirect.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionCameraEventLookBase.h" +#include "Game/Actor/Camera/Action/actionCameraEventLookBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCameraEventMove.cpp b/src/Game/Actor/Camera/Action/actionCameraEventMove.cpp similarity index 75% rename from src/Game/AI/Action/actionCameraEventMove.cpp rename to src/Game/Actor/Camera/Action/actionCameraEventMove.cpp index 2975e99d..5f5b1ab9 100644 --- a/src/Game/AI/Action/actionCameraEventMove.cpp +++ b/src/Game/Actor/Camera/Action/actionCameraEventMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionCameraEventMove.h" +#include "Game/Actor/Camera/Action/actionCameraEventMove.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCameraEventMove.h b/src/Game/Actor/Camera/Action/actionCameraEventMove.h similarity index 85% rename from src/Game/AI/Action/actionCameraEventMove.h rename to src/Game/Actor/Camera/Action/actionCameraEventMove.h index 4131f657..d09eaf2c 100644 --- a/src/Game/AI/Action/actionCameraEventMove.h +++ b/src/Game/Actor/Camera/Action/actionCameraEventMove.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionCameraEvent.h" +#include "Game/Actor/Camera/Action/actionCameraEvent.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCameraEventMovePos.cpp b/src/Game/Actor/Camera/Action/actionCameraEventMovePos.cpp similarity index 70% rename from src/Game/AI/Action/actionCameraEventMovePos.cpp rename to src/Game/Actor/Camera/Action/actionCameraEventMovePos.cpp index bee8c28e..f19b42cb 100644 --- a/src/Game/AI/Action/actionCameraEventMovePos.cpp +++ b/src/Game/Actor/Camera/Action/actionCameraEventMovePos.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionCameraEventMovePos.h" +#include "Game/Actor/Camera/Action/actionCameraEventMovePos.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCameraEventMovePos.h b/src/Game/Actor/Camera/Action/actionCameraEventMovePos.h similarity index 82% rename from src/Game/AI/Action/actionCameraEventMovePos.h rename to src/Game/Actor/Camera/Action/actionCameraEventMovePos.h index 9397487f..6de579b7 100644 --- a/src/Game/AI/Action/actionCameraEventMovePos.h +++ b/src/Game/Actor/Camera/Action/actionCameraEventMovePos.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionCameraEventMovePosBase.h" +#include "Game/Actor/Camera/Action/actionCameraEventMovePosBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCameraEventMovePosBase.cpp b/src/Game/Actor/Camera/Action/actionCameraEventMovePosBase.cpp similarity index 75% rename from src/Game/AI/Action/actionCameraEventMovePosBase.cpp rename to src/Game/Actor/Camera/Action/actionCameraEventMovePosBase.cpp index 299029e3..b444e5a4 100644 --- a/src/Game/AI/Action/actionCameraEventMovePosBase.cpp +++ b/src/Game/Actor/Camera/Action/actionCameraEventMovePosBase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionCameraEventMovePosBase.h" +#include "Game/Actor/Camera/Action/actionCameraEventMovePosBase.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCameraEventMovePosBase.h b/src/Game/Actor/Camera/Action/actionCameraEventMovePosBase.h similarity index 86% rename from src/Game/AI/Action/actionCameraEventMovePosBase.h rename to src/Game/Actor/Camera/Action/actionCameraEventMovePosBase.h index 926ee34b..5abc1774 100644 --- a/src/Game/AI/Action/actionCameraEventMovePosBase.h +++ b/src/Game/Actor/Camera/Action/actionCameraEventMovePosBase.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionCameraEvent.h" +#include "Game/Actor/Camera/Action/actionCameraEvent.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCameraEventMovePosFlow.cpp b/src/Game/Actor/Camera/Action/actionCameraEventMovePosFlow.cpp similarity index 70% rename from src/Game/AI/Action/actionCameraEventMovePosFlow.cpp rename to src/Game/Actor/Camera/Action/actionCameraEventMovePosFlow.cpp index 70b157e3..f47cced0 100644 --- a/src/Game/AI/Action/actionCameraEventMovePosFlow.cpp +++ b/src/Game/Actor/Camera/Action/actionCameraEventMovePosFlow.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionCameraEventMovePosFlow.h" +#include "Game/Actor/Camera/Action/actionCameraEventMovePosFlow.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCameraEventMovePosFlow.h b/src/Game/Actor/Camera/Action/actionCameraEventMovePosFlow.h similarity index 83% rename from src/Game/AI/Action/actionCameraEventMovePosFlow.h rename to src/Game/Actor/Camera/Action/actionCameraEventMovePosFlow.h index c07e0a54..c293fe70 100644 --- a/src/Game/AI/Action/actionCameraEventMovePosFlow.h +++ b/src/Game/Actor/Camera/Action/actionCameraEventMovePosFlow.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionCameraEventMovePosBase.h" +#include "Game/Actor/Camera/Action/actionCameraEventMovePosBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCameraEventMultiTalk.cpp b/src/Game/Actor/Camera/Action/actionCameraEventMultiTalk.cpp similarity index 75% rename from src/Game/AI/Action/actionCameraEventMultiTalk.cpp rename to src/Game/Actor/Camera/Action/actionCameraEventMultiTalk.cpp index 65d62a84..e09bb9d4 100644 --- a/src/Game/AI/Action/actionCameraEventMultiTalk.cpp +++ b/src/Game/Actor/Camera/Action/actionCameraEventMultiTalk.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionCameraEventMultiTalk.h" +#include "Game/Actor/Camera/Action/actionCameraEventMultiTalk.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCameraEventMultiTalk.h b/src/Game/Actor/Camera/Action/actionCameraEventMultiTalk.h similarity index 86% rename from src/Game/AI/Action/actionCameraEventMultiTalk.h rename to src/Game/Actor/Camera/Action/actionCameraEventMultiTalk.h index dc91004d..ea0e9871 100644 --- a/src/Game/AI/Action/actionCameraEventMultiTalk.h +++ b/src/Game/Actor/Camera/Action/actionCameraEventMultiTalk.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionCameraEvent.h" +#include "Game/Actor/Camera/Action/actionCameraEvent.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCameraEventOverwriteFar.cpp b/src/Game/Actor/Camera/Action/actionCameraEventOverwriteFar.cpp similarity index 88% rename from src/Game/AI/Action/actionCameraEventOverwriteFar.cpp rename to src/Game/Actor/Camera/Action/actionCameraEventOverwriteFar.cpp index 17a1a4f2..1ac1bd6e 100644 --- a/src/Game/AI/Action/actionCameraEventOverwriteFar.cpp +++ b/src/Game/Actor/Camera/Action/actionCameraEventOverwriteFar.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionCameraEventOverwriteFar.h" +#include "Game/Actor/Camera/Action/actionCameraEventOverwriteFar.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCameraEventOverwriteFar.h b/src/Game/Actor/Camera/Action/actionCameraEventOverwriteFar.h similarity index 100% rename from src/Game/AI/Action/actionCameraEventOverwriteFar.h rename to src/Game/Actor/Camera/Action/actionCameraEventOverwriteFar.h diff --git a/src/Game/AI/Action/actionCameraEventOverwriteNear.cpp b/src/Game/Actor/Camera/Action/actionCameraEventOverwriteNear.cpp similarity index 88% rename from src/Game/AI/Action/actionCameraEventOverwriteNear.cpp rename to src/Game/Actor/Camera/Action/actionCameraEventOverwriteNear.cpp index aa89a0d8..37948b9b 100644 --- a/src/Game/AI/Action/actionCameraEventOverwriteNear.cpp +++ b/src/Game/Actor/Camera/Action/actionCameraEventOverwriteNear.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionCameraEventOverwriteNear.h" +#include "Game/Actor/Camera/Action/actionCameraEventOverwriteNear.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCameraEventOverwriteNear.h b/src/Game/Actor/Camera/Action/actionCameraEventOverwriteNear.h similarity index 100% rename from src/Game/AI/Action/actionCameraEventOverwriteNear.h rename to src/Game/Actor/Camera/Action/actionCameraEventOverwriteNear.h diff --git a/src/Game/AI/Action/actionCameraEventPermitGfxNear.cpp b/src/Game/Actor/Camera/Action/actionCameraEventPermitGfxNear.cpp similarity index 70% rename from src/Game/AI/Action/actionCameraEventPermitGfxNear.cpp rename to src/Game/Actor/Camera/Action/actionCameraEventPermitGfxNear.cpp index a754d92b..0b97a003 100644 --- a/src/Game/AI/Action/actionCameraEventPermitGfxNear.cpp +++ b/src/Game/Actor/Camera/Action/actionCameraEventPermitGfxNear.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionCameraEventPermitGfxNear.h" +#include "Game/Actor/Camera/Action/actionCameraEventPermitGfxNear.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCameraEventPermitGfxNear.h b/src/Game/Actor/Camera/Action/actionCameraEventPermitGfxNear.h similarity index 100% rename from src/Game/AI/Action/actionCameraEventPermitGfxNear.h rename to src/Game/Actor/Camera/Action/actionCameraEventPermitGfxNear.h diff --git a/src/Game/AI/Action/actionCameraEventPlayerHideOff.cpp b/src/Game/Actor/Camera/Action/actionCameraEventPlayerHideOff.cpp similarity index 70% rename from src/Game/AI/Action/actionCameraEventPlayerHideOff.cpp rename to src/Game/Actor/Camera/Action/actionCameraEventPlayerHideOff.cpp index 4ed8a186..457408fc 100644 --- a/src/Game/AI/Action/actionCameraEventPlayerHideOff.cpp +++ b/src/Game/Actor/Camera/Action/actionCameraEventPlayerHideOff.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionCameraEventPlayerHideOff.h" +#include "Game/Actor/Camera/Action/actionCameraEventPlayerHideOff.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCameraEventPlayerHideOff.h b/src/Game/Actor/Camera/Action/actionCameraEventPlayerHideOff.h similarity index 100% rename from src/Game/AI/Action/actionCameraEventPlayerHideOff.h rename to src/Game/Actor/Camera/Action/actionCameraEventPlayerHideOff.h diff --git a/src/Game/AI/Action/actionCameraEventPlayerHideOn.cpp b/src/Game/Actor/Camera/Action/actionCameraEventPlayerHideOn.cpp similarity index 70% rename from src/Game/AI/Action/actionCameraEventPlayerHideOn.cpp rename to src/Game/Actor/Camera/Action/actionCameraEventPlayerHideOn.cpp index 0b3e99f2..0213df8c 100644 --- a/src/Game/AI/Action/actionCameraEventPlayerHideOn.cpp +++ b/src/Game/Actor/Camera/Action/actionCameraEventPlayerHideOn.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionCameraEventPlayerHideOn.h" +#include "Game/Actor/Camera/Action/actionCameraEventPlayerHideOn.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCameraEventPlayerHideOn.h b/src/Game/Actor/Camera/Action/actionCameraEventPlayerHideOn.h similarity index 100% rename from src/Game/AI/Action/actionCameraEventPlayerHideOn.h rename to src/Game/Actor/Camera/Action/actionCameraEventPlayerHideOn.h diff --git a/src/Game/AI/Action/actionCameraEventPolarCoord.cpp b/src/Game/Actor/Camera/Action/actionCameraEventPolarCoord.cpp similarity index 68% rename from src/Game/AI/Action/actionCameraEventPolarCoord.cpp rename to src/Game/Actor/Camera/Action/actionCameraEventPolarCoord.cpp index 2b45ae7f..039e772b 100644 --- a/src/Game/AI/Action/actionCameraEventPolarCoord.cpp +++ b/src/Game/Actor/Camera/Action/actionCameraEventPolarCoord.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionCameraEventPolarCoord.h" +#include "Game/Actor/Camera/Action/actionCameraEventPolarCoord.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCameraEventPolarCoord.h b/src/Game/Actor/Camera/Action/actionCameraEventPolarCoord.h similarity index 84% rename from src/Game/AI/Action/actionCameraEventPolarCoord.h rename to src/Game/Actor/Camera/Action/actionCameraEventPolarCoord.h index d41a123d..08f88414 100644 --- a/src/Game/AI/Action/actionCameraEventPolarCoord.h +++ b/src/Game/Actor/Camera/Action/actionCameraEventPolarCoord.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionCameraEvent.h" +#include "Game/Actor/Camera/Action/actionCameraEvent.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCameraEventPolarCoordPlayer.cpp b/src/Game/Actor/Camera/Action/actionCameraEventPolarCoordPlayer.cpp similarity index 77% rename from src/Game/AI/Action/actionCameraEventPolarCoordPlayer.cpp rename to src/Game/Actor/Camera/Action/actionCameraEventPolarCoordPlayer.cpp index d99f0e99..89e3eb64 100644 --- a/src/Game/AI/Action/actionCameraEventPolarCoordPlayer.cpp +++ b/src/Game/Actor/Camera/Action/actionCameraEventPolarCoordPlayer.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionCameraEventPolarCoordPlayer.h" +#include "Game/Actor/Camera/Action/actionCameraEventPolarCoordPlayer.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCameraEventPolarCoordPlayer.h b/src/Game/Actor/Camera/Action/actionCameraEventPolarCoordPlayer.h similarity index 85% rename from src/Game/AI/Action/actionCameraEventPolarCoordPlayer.h rename to src/Game/Actor/Camera/Action/actionCameraEventPolarCoordPlayer.h index 64c74a0c..fa029cb8 100644 --- a/src/Game/AI/Action/actionCameraEventPolarCoordPlayer.h +++ b/src/Game/Actor/Camera/Action/actionCameraEventPolarCoordPlayer.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionCameraEventPolarCoord.h" +#include "Game/Actor/Camera/Action/actionCameraEventPolarCoord.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCameraEventPolarCoordPlayerRel.cpp b/src/Game/Actor/Camera/Action/actionCameraEventPolarCoordPlayerRel.cpp similarity index 77% rename from src/Game/AI/Action/actionCameraEventPolarCoordPlayerRel.cpp rename to src/Game/Actor/Camera/Action/actionCameraEventPolarCoordPlayerRel.cpp index 8f1130da..cdf8ce8b 100644 --- a/src/Game/AI/Action/actionCameraEventPolarCoordPlayerRel.cpp +++ b/src/Game/Actor/Camera/Action/actionCameraEventPolarCoordPlayerRel.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionCameraEventPolarCoordPlayerRel.h" +#include "Game/Actor/Camera/Action/actionCameraEventPolarCoordPlayerRel.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCameraEventPolarCoordPlayerRel.h b/src/Game/Actor/Camera/Action/actionCameraEventPolarCoordPlayerRel.h similarity index 85% rename from src/Game/AI/Action/actionCameraEventPolarCoordPlayerRel.h rename to src/Game/Actor/Camera/Action/actionCameraEventPolarCoordPlayerRel.h index 7986a963..2943a114 100644 --- a/src/Game/AI/Action/actionCameraEventPolarCoordPlayerRel.h +++ b/src/Game/Actor/Camera/Action/actionCameraEventPolarCoordPlayerRel.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionCameraEventPolarCoordPlayer.h" +#include "Game/Actor/Camera/Action/actionCameraEventPolarCoordPlayer.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCameraEventReserveConnectTime.cpp b/src/Game/Actor/Camera/Action/actionCameraEventReserveConnectTime.cpp similarity index 83% rename from src/Game/AI/Action/actionCameraEventReserveConnectTime.cpp rename to src/Game/Actor/Camera/Action/actionCameraEventReserveConnectTime.cpp index e44920e8..c32ae64f 100644 --- a/src/Game/AI/Action/actionCameraEventReserveConnectTime.cpp +++ b/src/Game/Actor/Camera/Action/actionCameraEventReserveConnectTime.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionCameraEventReserveConnectTime.h" +#include "Game/Actor/Camera/Action/actionCameraEventReserveConnectTime.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCameraEventReserveConnectTime.h b/src/Game/Actor/Camera/Action/actionCameraEventReserveConnectTime.h similarity index 100% rename from src/Game/AI/Action/actionCameraEventReserveConnectTime.h rename to src/Game/Actor/Camera/Action/actionCameraEventReserveConnectTime.h diff --git a/src/Game/AI/Action/actionCameraEventSavePoint.cpp b/src/Game/Actor/Camera/Action/actionCameraEventSavePoint.cpp similarity index 69% rename from src/Game/AI/Action/actionCameraEventSavePoint.cpp rename to src/Game/Actor/Camera/Action/actionCameraEventSavePoint.cpp index 9c0feeb2..194f41bc 100644 --- a/src/Game/AI/Action/actionCameraEventSavePoint.cpp +++ b/src/Game/Actor/Camera/Action/actionCameraEventSavePoint.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionCameraEventSavePoint.h" +#include "Game/Actor/Camera/Action/actionCameraEventSavePoint.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCameraEventSavePoint.h b/src/Game/Actor/Camera/Action/actionCameraEventSavePoint.h similarity index 84% rename from src/Game/AI/Action/actionCameraEventSavePoint.h rename to src/Game/Actor/Camera/Action/actionCameraEventSavePoint.h index f7f25fa1..16b2e30d 100644 --- a/src/Game/AI/Action/actionCameraEventSavePoint.h +++ b/src/Game/Actor/Camera/Action/actionCameraEventSavePoint.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionCameraAction.h" +#include "Game/Actor/Camera/Action/actionCameraAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCameraEventTalk.cpp b/src/Game/Actor/Camera/Action/actionCameraEventTalk.cpp similarity index 75% rename from src/Game/AI/Action/actionCameraEventTalk.cpp rename to src/Game/Actor/Camera/Action/actionCameraEventTalk.cpp index 9a42d7f8..9d2498fe 100644 --- a/src/Game/AI/Action/actionCameraEventTalk.cpp +++ b/src/Game/Actor/Camera/Action/actionCameraEventTalk.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionCameraEventTalk.h" +#include "Game/Actor/Camera/Action/actionCameraEventTalk.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCameraEventTalk.h b/src/Game/Actor/Camera/Action/actionCameraEventTalk.h similarity index 85% rename from src/Game/AI/Action/actionCameraEventTalk.h rename to src/Game/Actor/Camera/Action/actionCameraEventTalk.h index b9b94809..6e4641e4 100644 --- a/src/Game/AI/Action/actionCameraEventTalk.h +++ b/src/Game/Actor/Camera/Action/actionCameraEventTalk.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionCameraEvent.h" +#include "Game/Actor/Camera/Action/actionCameraEvent.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCameraEventTalkManualCtrl.cpp b/src/Game/Actor/Camera/Action/actionCameraEventTalkManualCtrl.cpp similarity index 71% rename from src/Game/AI/Action/actionCameraEventTalkManualCtrl.cpp rename to src/Game/Actor/Camera/Action/actionCameraEventTalkManualCtrl.cpp index 523b5e36..5cb04aca 100644 --- a/src/Game/AI/Action/actionCameraEventTalkManualCtrl.cpp +++ b/src/Game/Actor/Camera/Action/actionCameraEventTalkManualCtrl.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionCameraEventTalkManualCtrl.h" +#include "Game/Actor/Camera/Action/actionCameraEventTalkManualCtrl.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCameraEventTalkManualCtrl.h b/src/Game/Actor/Camera/Action/actionCameraEventTalkManualCtrl.h similarity index 82% rename from src/Game/AI/Action/actionCameraEventTalkManualCtrl.h rename to src/Game/Actor/Camera/Action/actionCameraEventTalkManualCtrl.h index 0d413948..0ae4bcbc 100644 --- a/src/Game/AI/Action/actionCameraEventTalkManualCtrl.h +++ b/src/Game/Actor/Camera/Action/actionCameraEventTalkManualCtrl.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionCameraEventTalkManualCtrlBase.h" +#include "Game/Actor/Camera/Action/actionCameraEventTalkManualCtrlBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCameraEventTalkManualCtrlBase.cpp b/src/Game/Actor/Camera/Action/actionCameraEventTalkManualCtrlBase.cpp similarity index 76% rename from src/Game/AI/Action/actionCameraEventTalkManualCtrlBase.cpp rename to src/Game/Actor/Camera/Action/actionCameraEventTalkManualCtrlBase.cpp index 5aba40cf..f46c36a1 100644 --- a/src/Game/AI/Action/actionCameraEventTalkManualCtrlBase.cpp +++ b/src/Game/Actor/Camera/Action/actionCameraEventTalkManualCtrlBase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionCameraEventTalkManualCtrlBase.h" +#include "Game/Actor/Camera/Action/actionCameraEventTalkManualCtrlBase.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCameraEventTalkManualCtrlBase.h b/src/Game/Actor/Camera/Action/actionCameraEventTalkManualCtrlBase.h similarity index 87% rename from src/Game/AI/Action/actionCameraEventTalkManualCtrlBase.h rename to src/Game/Actor/Camera/Action/actionCameraEventTalkManualCtrlBase.h index 993b123f..d0350f98 100644 --- a/src/Game/AI/Action/actionCameraEventTalkManualCtrlBase.h +++ b/src/Game/Actor/Camera/Action/actionCameraEventTalkManualCtrlBase.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionCameraEvent.h" +#include "Game/Actor/Camera/Action/actionCameraEvent.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCameraEventTalkManualCtrlRet.cpp b/src/Game/Actor/Camera/Action/actionCameraEventTalkManualCtrlRet.cpp similarity index 71% rename from src/Game/AI/Action/actionCameraEventTalkManualCtrlRet.cpp rename to src/Game/Actor/Camera/Action/actionCameraEventTalkManualCtrlRet.cpp index 7f0b6607..691741e6 100644 --- a/src/Game/AI/Action/actionCameraEventTalkManualCtrlRet.cpp +++ b/src/Game/Actor/Camera/Action/actionCameraEventTalkManualCtrlRet.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionCameraEventTalkManualCtrlRet.h" +#include "Game/Actor/Camera/Action/actionCameraEventTalkManualCtrlRet.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCameraEventTalkManualCtrlRet.h b/src/Game/Actor/Camera/Action/actionCameraEventTalkManualCtrlRet.h similarity index 83% rename from src/Game/AI/Action/actionCameraEventTalkManualCtrlRet.h rename to src/Game/Actor/Camera/Action/actionCameraEventTalkManualCtrlRet.h index 6a9a4b10..81d50b6b 100644 --- a/src/Game/AI/Action/actionCameraEventTalkManualCtrlRet.h +++ b/src/Game/Actor/Camera/Action/actionCameraEventTalkManualCtrlRet.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionCameraEventTalkManualCtrlBase.h" +#include "Game/Actor/Camera/Action/actionCameraEventTalkManualCtrlBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCameraEventTurn.cpp b/src/Game/Actor/Camera/Action/actionCameraEventTurn.cpp similarity index 75% rename from src/Game/AI/Action/actionCameraEventTurn.cpp rename to src/Game/Actor/Camera/Action/actionCameraEventTurn.cpp index 5898eaee..733d7d37 100644 --- a/src/Game/AI/Action/actionCameraEventTurn.cpp +++ b/src/Game/Actor/Camera/Action/actionCameraEventTurn.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionCameraEventTurn.h" +#include "Game/Actor/Camera/Action/actionCameraEventTurn.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCameraEventTurn.h b/src/Game/Actor/Camera/Action/actionCameraEventTurn.h similarity index 85% rename from src/Game/AI/Action/actionCameraEventTurn.h rename to src/Game/Actor/Camera/Action/actionCameraEventTurn.h index 31177e75..822bdebf 100644 --- a/src/Game/AI/Action/actionCameraEventTurn.h +++ b/src/Game/Actor/Camera/Action/actionCameraEventTurn.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionCameraEvent.h" +#include "Game/Actor/Camera/Action/actionCameraEvent.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCameraFinder.cpp b/src/Game/Actor/Camera/Action/actionCameraFinder.cpp similarity index 75% rename from src/Game/AI/Action/actionCameraFinder.cpp rename to src/Game/Actor/Camera/Action/actionCameraFinder.cpp index 77bb49ec..85d56d57 100644 --- a/src/Game/AI/Action/actionCameraFinder.cpp +++ b/src/Game/Actor/Camera/Action/actionCameraFinder.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionCameraFinder.h" +#include "Game/Actor/Camera/Action/actionCameraFinder.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCameraFinder.h b/src/Game/Actor/Camera/Action/actionCameraFinder.h similarity index 84% rename from src/Game/AI/Action/actionCameraFinder.h rename to src/Game/Actor/Camera/Action/actionCameraFinder.h index cf9a4143..7b6eced8 100644 --- a/src/Game/AI/Action/actionCameraFinder.h +++ b/src/Game/Actor/Camera/Action/actionCameraFinder.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionCameraAction.h" +#include "Game/Actor/Camera/Action/actionCameraAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCameraHorse.cpp b/src/Game/Actor/Camera/Action/actionCameraHorse.cpp similarity index 74% rename from src/Game/AI/Action/actionCameraHorse.cpp rename to src/Game/Actor/Camera/Action/actionCameraHorse.cpp index 227a3206..6d31523f 100644 --- a/src/Game/AI/Action/actionCameraHorse.cpp +++ b/src/Game/Actor/Camera/Action/actionCameraHorse.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionCameraHorse.h" +#include "Game/Actor/Camera/Action/actionCameraHorse.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCameraHorse.h b/src/Game/Actor/Camera/Action/actionCameraHorse.h similarity index 84% rename from src/Game/AI/Action/actionCameraHorse.h rename to src/Game/Actor/Camera/Action/actionCameraHorse.h index 21df2f6b..339149dc 100644 --- a/src/Game/AI/Action/actionCameraHorse.h +++ b/src/Game/Actor/Camera/Action/actionCameraHorse.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionCameraAction.h" +#include "Game/Actor/Camera/Action/actionCameraAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCameraHorseLockOnEmpty.cpp b/src/Game/Actor/Camera/Action/actionCameraHorseLockOnEmpty.cpp similarity index 75% rename from src/Game/AI/Action/actionCameraHorseLockOnEmpty.cpp rename to src/Game/Actor/Camera/Action/actionCameraHorseLockOnEmpty.cpp index 83bb7b4f..1db1890f 100644 --- a/src/Game/AI/Action/actionCameraHorseLockOnEmpty.cpp +++ b/src/Game/Actor/Camera/Action/actionCameraHorseLockOnEmpty.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionCameraHorseLockOnEmpty.h" +#include "Game/Actor/Camera/Action/actionCameraHorseLockOnEmpty.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCameraHorseLockOnEmpty.h b/src/Game/Actor/Camera/Action/actionCameraHorseLockOnEmpty.h similarity index 86% rename from src/Game/AI/Action/actionCameraHorseLockOnEmpty.h rename to src/Game/Actor/Camera/Action/actionCameraHorseLockOnEmpty.h index 4dc61339..d3b8e0a9 100644 --- a/src/Game/AI/Action/actionCameraHorseLockOnEmpty.h +++ b/src/Game/Actor/Camera/Action/actionCameraHorseLockOnEmpty.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionCameraAction.h" +#include "Game/Actor/Camera/Action/actionCameraAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCameraKeep.cpp b/src/Game/Actor/Camera/Action/actionCameraKeep.cpp similarity index 69% rename from src/Game/AI/Action/actionCameraKeep.cpp rename to src/Game/Actor/Camera/Action/actionCameraKeep.cpp index 01734802..df305714 100644 --- a/src/Game/AI/Action/actionCameraKeep.cpp +++ b/src/Game/Actor/Camera/Action/actionCameraKeep.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionCameraKeep.h" +#include "Game/Actor/Camera/Action/actionCameraKeep.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCameraKeep.h b/src/Game/Actor/Camera/Action/actionCameraKeep.h similarity index 83% rename from src/Game/AI/Action/actionCameraKeep.h rename to src/Game/Actor/Camera/Action/actionCameraKeep.h index 333366c8..06b48b3e 100644 --- a/src/Game/AI/Action/actionCameraKeep.h +++ b/src/Game/Actor/Camera/Action/actionCameraKeep.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionCameraAction.h" +#include "Game/Actor/Camera/Action/actionCameraAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCameraLockOn.cpp b/src/Game/Actor/Camera/Action/actionCameraLockOn.cpp similarity index 70% rename from src/Game/AI/Action/actionCameraLockOn.cpp rename to src/Game/Actor/Camera/Action/actionCameraLockOn.cpp index 93cd20f2..9a3f90a2 100644 --- a/src/Game/AI/Action/actionCameraLockOn.cpp +++ b/src/Game/Actor/Camera/Action/actionCameraLockOn.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionCameraLockOn.h" +#include "Game/Actor/Camera/Action/actionCameraLockOn.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCameraLockOn.h b/src/Game/Actor/Camera/Action/actionCameraLockOn.h similarity index 82% rename from src/Game/AI/Action/actionCameraLockOn.h rename to src/Game/Actor/Camera/Action/actionCameraLockOn.h index a941d228..0f1c69c9 100644 --- a/src/Game/AI/Action/actionCameraLockOn.h +++ b/src/Game/Actor/Camera/Action/actionCameraLockOn.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionCameraLockOnBase.h" +#include "Game/Actor/Camera/Action/actionCameraLockOnBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCameraLockOnAimingAt.cpp b/src/Game/Actor/Camera/Action/actionCameraLockOnAimingAt.cpp similarity index 75% rename from src/Game/AI/Action/actionCameraLockOnAimingAt.cpp rename to src/Game/Actor/Camera/Action/actionCameraLockOnAimingAt.cpp index c57d1a22..a8565291 100644 --- a/src/Game/AI/Action/actionCameraLockOnAimingAt.cpp +++ b/src/Game/Actor/Camera/Action/actionCameraLockOnAimingAt.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionCameraLockOnAimingAt.h" +#include "Game/Actor/Camera/Action/actionCameraLockOnAimingAt.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCameraLockOnAimingAt.h b/src/Game/Actor/Camera/Action/actionCameraLockOnAimingAt.h similarity index 85% rename from src/Game/AI/Action/actionCameraLockOnAimingAt.h rename to src/Game/Actor/Camera/Action/actionCameraLockOnAimingAt.h index ed085ef1..70d814cf 100644 --- a/src/Game/AI/Action/actionCameraLockOnAimingAt.h +++ b/src/Game/Actor/Camera/Action/actionCameraLockOnAimingAt.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionCameraAction.h" +#include "Game/Actor/Camera/Action/actionCameraAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCameraLockOnBase.cpp b/src/Game/Actor/Camera/Action/actionCameraLockOnBase.cpp similarity index 75% rename from src/Game/AI/Action/actionCameraLockOnBase.cpp rename to src/Game/Actor/Camera/Action/actionCameraLockOnBase.cpp index f8884a93..11909364 100644 --- a/src/Game/AI/Action/actionCameraLockOnBase.cpp +++ b/src/Game/Actor/Camera/Action/actionCameraLockOnBase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionCameraLockOnBase.h" +#include "Game/Actor/Camera/Action/actionCameraLockOnBase.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCameraLockOnBase.h b/src/Game/Actor/Camera/Action/actionCameraLockOnBase.h similarity index 85% rename from src/Game/AI/Action/actionCameraLockOnBase.h rename to src/Game/Actor/Camera/Action/actionCameraLockOnBase.h index ada317cd..3593930c 100644 --- a/src/Game/AI/Action/actionCameraLockOnBase.h +++ b/src/Game/Actor/Camera/Action/actionCameraLockOnBase.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionCameraAction.h" +#include "Game/Actor/Camera/Action/actionCameraAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCameraMagneCatch.cpp b/src/Game/Actor/Camera/Action/actionCameraMagneCatch.cpp similarity index 75% rename from src/Game/AI/Action/actionCameraMagneCatch.cpp rename to src/Game/Actor/Camera/Action/actionCameraMagneCatch.cpp index 5965e332..7ebb1ca3 100644 --- a/src/Game/AI/Action/actionCameraMagneCatch.cpp +++ b/src/Game/Actor/Camera/Action/actionCameraMagneCatch.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionCameraMagneCatch.h" +#include "Game/Actor/Camera/Action/actionCameraMagneCatch.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCameraMagneCatch.h b/src/Game/Actor/Camera/Action/actionCameraMagneCatch.h similarity index 84% rename from src/Game/AI/Action/actionCameraMagneCatch.h rename to src/Game/Actor/Camera/Action/actionCameraMagneCatch.h index 49110601..0e168b0a 100644 --- a/src/Game/AI/Action/actionCameraMagneCatch.h +++ b/src/Game/Actor/Camera/Action/actionCameraMagneCatch.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionCameraLockOnBase.h" +#include "Game/Actor/Camera/Action/actionCameraLockOnBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCameraMotorcycle.cpp b/src/Game/Actor/Camera/Action/actionCameraMotorcycle.cpp similarity index 75% rename from src/Game/AI/Action/actionCameraMotorcycle.cpp rename to src/Game/Actor/Camera/Action/actionCameraMotorcycle.cpp index 7c01f981..52f09990 100644 --- a/src/Game/AI/Action/actionCameraMotorcycle.cpp +++ b/src/Game/Actor/Camera/Action/actionCameraMotorcycle.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionCameraMotorcycle.h" +#include "Game/Actor/Camera/Action/actionCameraMotorcycle.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCameraMotorcycle.h b/src/Game/Actor/Camera/Action/actionCameraMotorcycle.h similarity index 85% rename from src/Game/AI/Action/actionCameraMotorcycle.h rename to src/Game/Actor/Camera/Action/actionCameraMotorcycle.h index 1f537f1e..614726b0 100644 --- a/src/Game/AI/Action/actionCameraMotorcycle.h +++ b/src/Game/Actor/Camera/Action/actionCameraMotorcycle.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionCameraAction.h" +#include "Game/Actor/Camera/Action/actionCameraAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCameraMotorcycleLockOnEmpty.cpp b/src/Game/Actor/Camera/Action/actionCameraMotorcycleLockOnEmpty.cpp similarity index 68% rename from src/Game/AI/Action/actionCameraMotorcycleLockOnEmpty.cpp rename to src/Game/Actor/Camera/Action/actionCameraMotorcycleLockOnEmpty.cpp index 77622f88..5df4ee2b 100644 --- a/src/Game/AI/Action/actionCameraMotorcycleLockOnEmpty.cpp +++ b/src/Game/Actor/Camera/Action/actionCameraMotorcycleLockOnEmpty.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionCameraMotorcycleLockOnEmpty.h" +#include "Game/Actor/Camera/Action/actionCameraMotorcycleLockOnEmpty.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCameraMotorcycleLockOnEmpty.h b/src/Game/Actor/Camera/Action/actionCameraMotorcycleLockOnEmpty.h similarity index 85% rename from src/Game/AI/Action/actionCameraMotorcycleLockOnEmpty.h rename to src/Game/Actor/Camera/Action/actionCameraMotorcycleLockOnEmpty.h index c22a5cf7..d16a26c5 100644 --- a/src/Game/AI/Action/actionCameraMotorcycleLockOnEmpty.h +++ b/src/Game/Actor/Camera/Action/actionCameraMotorcycleLockOnEmpty.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionCameraAction.h" +#include "Game/Actor/Camera/Action/actionCameraAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCameraRevolve.cpp b/src/Game/Actor/Camera/Action/actionCameraRevolve.cpp similarity index 69% rename from src/Game/AI/Action/actionCameraRevolve.cpp rename to src/Game/Actor/Camera/Action/actionCameraRevolve.cpp index b7e2bc04..0154989a 100644 --- a/src/Game/AI/Action/actionCameraRevolve.cpp +++ b/src/Game/Actor/Camera/Action/actionCameraRevolve.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionCameraRevolve.h" +#include "Game/Actor/Camera/Action/actionCameraRevolve.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCameraRevolve.h b/src/Game/Actor/Camera/Action/actionCameraRevolve.h similarity index 83% rename from src/Game/AI/Action/actionCameraRevolve.h rename to src/Game/Actor/Camera/Action/actionCameraRevolve.h index a73d4a74..389b57ca 100644 --- a/src/Game/AI/Action/actionCameraRevolve.h +++ b/src/Game/Actor/Camera/Action/actionCameraRevolve.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionCameraAction.h" +#include "Game/Actor/Camera/Action/actionCameraAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCameraShieldSurfing.cpp b/src/Game/Actor/Camera/Action/actionCameraShieldSurfing.cpp similarity index 75% rename from src/Game/AI/Action/actionCameraShieldSurfing.cpp rename to src/Game/Actor/Camera/Action/actionCameraShieldSurfing.cpp index 5bf0a280..da3dfe6a 100644 --- a/src/Game/AI/Action/actionCameraShieldSurfing.cpp +++ b/src/Game/Actor/Camera/Action/actionCameraShieldSurfing.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionCameraShieldSurfing.h" +#include "Game/Actor/Camera/Action/actionCameraShieldSurfing.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCameraShieldSurfing.h b/src/Game/Actor/Camera/Action/actionCameraShieldSurfing.h similarity index 85% rename from src/Game/AI/Action/actionCameraShieldSurfing.h rename to src/Game/Actor/Camera/Action/actionCameraShieldSurfing.h index eb2aa6b5..78b3c70d 100644 --- a/src/Game/AI/Action/actionCameraShieldSurfing.h +++ b/src/Game/Actor/Camera/Action/actionCameraShieldSurfing.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionCameraAction.h" +#include "Game/Actor/Camera/Action/actionCameraAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCameraTail.cpp b/src/Game/Actor/Camera/Action/actionCameraTail.cpp similarity index 74% rename from src/Game/AI/Action/actionCameraTail.cpp rename to src/Game/Actor/Camera/Action/actionCameraTail.cpp index 3f5b8107..ce1cc2f8 100644 --- a/src/Game/AI/Action/actionCameraTail.cpp +++ b/src/Game/Actor/Camera/Action/actionCameraTail.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionCameraTail.h" +#include "Game/Actor/Camera/Action/actionCameraTail.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCameraTail.h b/src/Game/Actor/Camera/Action/actionCameraTail.h similarity index 84% rename from src/Game/AI/Action/actionCameraTail.h rename to src/Game/Actor/Camera/Action/actionCameraTail.h index b3fdac3a..209a087e 100644 --- a/src/Game/AI/Action/actionCameraTail.h +++ b/src/Game/Actor/Camera/Action/actionCameraTail.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionCameraAction.h" +#include "Game/Actor/Camera/Action/actionCameraAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCameraWakeboard.cpp b/src/Game/Actor/Camera/Action/actionCameraWakeboard.cpp similarity index 75% rename from src/Game/AI/Action/actionCameraWakeboard.cpp rename to src/Game/Actor/Camera/Action/actionCameraWakeboard.cpp index 5c215b4b..360c6515 100644 --- a/src/Game/AI/Action/actionCameraWakeboard.cpp +++ b/src/Game/Actor/Camera/Action/actionCameraWakeboard.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionCameraWakeboard.h" +#include "Game/Actor/Camera/Action/actionCameraWakeboard.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCameraWakeboard.h b/src/Game/Actor/Camera/Action/actionCameraWakeboard.h similarity index 85% rename from src/Game/AI/Action/actionCameraWakeboard.h rename to src/Game/Actor/Camera/Action/actionCameraWakeboard.h index fcdb7e8d..50527a03 100644 --- a/src/Game/AI/Action/actionCameraWakeboard.h +++ b/src/Game/Actor/Camera/Action/actionCameraWakeboard.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionCameraAction.h" +#include "Game/Actor/Camera/Action/actionCameraAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCameraWaterRemainsHowling.cpp b/src/Game/Actor/Camera/Action/actionCameraWaterRemainsHowling.cpp similarity index 76% rename from src/Game/AI/Action/actionCameraWaterRemainsHowling.cpp rename to src/Game/Actor/Camera/Action/actionCameraWaterRemainsHowling.cpp index 09197bc9..f6501aa2 100644 --- a/src/Game/AI/Action/actionCameraWaterRemainsHowling.cpp +++ b/src/Game/Actor/Camera/Action/actionCameraWaterRemainsHowling.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionCameraWaterRemainsHowling.h" +#include "Game/Actor/Camera/Action/actionCameraWaterRemainsHowling.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCameraWaterRemainsHowling.h b/src/Game/Actor/Camera/Action/actionCameraWaterRemainsHowling.h similarity index 86% rename from src/Game/AI/Action/actionCameraWaterRemainsHowling.h rename to src/Game/Actor/Camera/Action/actionCameraWaterRemainsHowling.h index 76158dff..7f08fc02 100644 --- a/src/Game/AI/Action/actionCameraWaterRemainsHowling.h +++ b/src/Game/Actor/Camera/Action/actionCameraWaterRemainsHowling.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionCameraAction.h" +#include "Game/Actor/Camera/Action/actionCameraAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCameraWaterfallClimb.cpp b/src/Game/Actor/Camera/Action/actionCameraWaterfallClimb.cpp similarity index 75% rename from src/Game/AI/Action/actionCameraWaterfallClimb.cpp rename to src/Game/Actor/Camera/Action/actionCameraWaterfallClimb.cpp index 6bc18761..18d98a54 100644 --- a/src/Game/AI/Action/actionCameraWaterfallClimb.cpp +++ b/src/Game/Actor/Camera/Action/actionCameraWaterfallClimb.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionCameraWaterfallClimb.h" +#include "Game/Actor/Camera/Action/actionCameraWaterfallClimb.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionCameraWaterfallClimb.h b/src/Game/Actor/Camera/Action/actionCameraWaterfallClimb.h similarity index 85% rename from src/Game/AI/Action/actionCameraWaterfallClimb.h rename to src/Game/Actor/Camera/Action/actionCameraWaterfallClimb.h index 72c67865..06730a40 100644 --- a/src/Game/AI/Action/actionCameraWaterfallClimb.h +++ b/src/Game/Actor/Camera/Action/actionCameraWaterfallClimb.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionCameraAction.h" +#include "Game/Actor/Camera/Action/actionCameraAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/Actor/Camera/CMakeLists.txt b/src/Game/Actor/Camera/CMakeLists.txt new file mode 100644 index 00000000..3632c164 --- /dev/null +++ b/src/Game/Actor/Camera/CMakeLists.txt @@ -0,0 +1,2 @@ +add_subdirectory(AI) +add_subdirectory(Action) diff --git a/src/Game/Actor/Event/Action/CMakeLists.txt b/src/Game/Actor/Event/Action/CMakeLists.txt new file mode 100644 index 00000000..756132e9 --- /dev/null +++ b/src/Game/Actor/Event/Action/CMakeLists.txt @@ -0,0 +1,48 @@ +target_sources(uking PRIVATE + actionEventAppearRupeeAction.cpp + actionEventAppearRupeeAction.h + actionEventAutoSaveAction.cpp + actionEventAutoSaveAction.h + actionEventCloseMessageTipsAction.cpp + actionEventCloseMessageTipsAction.h + actionEventDummyAction.cpp + actionEventDummyAction.h + actionEventFlagOFFAction.cpp + actionEventFlagOFFAction.h + actionEventFlagONAction.cpp + actionEventFlagONAction.h + actionEventIncreaseFameAction.cpp + actionEventIncreaseFameAction.h + actionEventIncreaseGameDataIntAction.cpp + actionEventIncreaseGameDataIntAction.h + actionEventIncreasePorchItemAction.cpp + actionEventIncreasePorchItemAction.h + actionEventIncreaseRupeeAction.cpp + actionEventIncreaseRupeeAction.h + actionEventInitTalkAction.cpp + actionEventInitTalkAction.h + actionEventLoopEndAction.cpp + actionEventLoopEndAction.h + actionEventOffWaitRevivalAction.cpp + actionEventOffWaitRevivalAction.h + actionEventOnWaitRevivalAction.cpp + actionEventOnWaitRevivalAction.h + actionEventPlayMovieAction.cpp + actionEventPlayMovieAction.h + actionEventPlayUiScreenAction.cpp + actionEventPlayUiScreenAction.h + actionEventResetQuestAction.cpp + actionEventResetQuestAction.h + actionEventRollbackQuestAction.cpp + actionEventRollbackQuestAction.h + actionEventSetGameDataIntAction.cpp + actionEventSetGameDataIntAction.h + actionEventSetGameDataStringAction.cpp + actionEventSetGameDataStringAction.h + actionEventTalkEndAction.cpp + actionEventTalkEndAction.h + actionEventWaitFrameAction.cpp + actionEventWaitFrameAction.h + actionSetQuestStepAction.cpp + actionSetQuestStepAction.h +) diff --git a/src/Game/AI/Action/actionEventAppearRupeeAction.cpp b/src/Game/Actor/Event/Action/actionEventAppearRupeeAction.cpp similarity index 79% rename from src/Game/AI/Action/actionEventAppearRupeeAction.cpp rename to src/Game/Actor/Event/Action/actionEventAppearRupeeAction.cpp index fe3a957a..55c13d98 100644 --- a/src/Game/AI/Action/actionEventAppearRupeeAction.cpp +++ b/src/Game/Actor/Event/Action/actionEventAppearRupeeAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEventAppearRupeeAction.h" +#include "Game/Actor/Event/Action/actionEventAppearRupeeAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEventAppearRupeeAction.h b/src/Game/Actor/Event/Action/actionEventAppearRupeeAction.h similarity index 100% rename from src/Game/AI/Action/actionEventAppearRupeeAction.h rename to src/Game/Actor/Event/Action/actionEventAppearRupeeAction.h diff --git a/src/Game/AI/Action/actionEventAutoSaveAction.cpp b/src/Game/Actor/Event/Action/actionEventAutoSaveAction.cpp similarity index 76% rename from src/Game/AI/Action/actionEventAutoSaveAction.cpp rename to src/Game/Actor/Event/Action/actionEventAutoSaveAction.cpp index f6fec912..ef989e68 100644 --- a/src/Game/AI/Action/actionEventAutoSaveAction.cpp +++ b/src/Game/Actor/Event/Action/actionEventAutoSaveAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEventAutoSaveAction.h" +#include "Game/Actor/Event/Action/actionEventAutoSaveAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEventAutoSaveAction.h b/src/Game/Actor/Event/Action/actionEventAutoSaveAction.h similarity index 100% rename from src/Game/AI/Action/actionEventAutoSaveAction.h rename to src/Game/Actor/Event/Action/actionEventAutoSaveAction.h diff --git a/src/Game/AI/Action/actionEventCloseMessageTipsAction.cpp b/src/Game/Actor/Event/Action/actionEventCloseMessageTipsAction.cpp similarity index 90% rename from src/Game/AI/Action/actionEventCloseMessageTipsAction.cpp rename to src/Game/Actor/Event/Action/actionEventCloseMessageTipsAction.cpp index 11b312aa..e19bc557 100644 --- a/src/Game/AI/Action/actionEventCloseMessageTipsAction.cpp +++ b/src/Game/Actor/Event/Action/actionEventCloseMessageTipsAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEventCloseMessageTipsAction.h" +#include "Game/Actor/Event/Action/actionEventCloseMessageTipsAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEventCloseMessageTipsAction.h b/src/Game/Actor/Event/Action/actionEventCloseMessageTipsAction.h similarity index 100% rename from src/Game/AI/Action/actionEventCloseMessageTipsAction.h rename to src/Game/Actor/Event/Action/actionEventCloseMessageTipsAction.h diff --git a/src/Game/AI/Action/actionEventDummyAction.cpp b/src/Game/Actor/Event/Action/actionEventDummyAction.cpp similarity index 90% rename from src/Game/AI/Action/actionEventDummyAction.cpp rename to src/Game/Actor/Event/Action/actionEventDummyAction.cpp index 0333da3a..7d4acac9 100644 --- a/src/Game/AI/Action/actionEventDummyAction.cpp +++ b/src/Game/Actor/Event/Action/actionEventDummyAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEventDummyAction.h" +#include "Game/Actor/Event/Action/actionEventDummyAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEventDummyAction.h b/src/Game/Actor/Event/Action/actionEventDummyAction.h similarity index 100% rename from src/Game/AI/Action/actionEventDummyAction.h rename to src/Game/Actor/Event/Action/actionEventDummyAction.h diff --git a/src/Game/AI/Action/actionEventFlagOFFAction.cpp b/src/Game/Actor/Event/Action/actionEventFlagOFFAction.cpp similarity index 86% rename from src/Game/AI/Action/actionEventFlagOFFAction.cpp rename to src/Game/Actor/Event/Action/actionEventFlagOFFAction.cpp index df679e5d..4c126c97 100644 --- a/src/Game/AI/Action/actionEventFlagOFFAction.cpp +++ b/src/Game/Actor/Event/Action/actionEventFlagOFFAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEventFlagOFFAction.h" +#include "Game/Actor/Event/Action/actionEventFlagOFFAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEventFlagOFFAction.h b/src/Game/Actor/Event/Action/actionEventFlagOFFAction.h similarity index 100% rename from src/Game/AI/Action/actionEventFlagOFFAction.h rename to src/Game/Actor/Event/Action/actionEventFlagOFFAction.h diff --git a/src/Game/AI/Action/actionEventFlagONAction.cpp b/src/Game/Actor/Event/Action/actionEventFlagONAction.cpp similarity index 86% rename from src/Game/AI/Action/actionEventFlagONAction.cpp rename to src/Game/Actor/Event/Action/actionEventFlagONAction.cpp index e1c943b2..aca5d129 100644 --- a/src/Game/AI/Action/actionEventFlagONAction.cpp +++ b/src/Game/Actor/Event/Action/actionEventFlagONAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEventFlagONAction.h" +#include "Game/Actor/Event/Action/actionEventFlagONAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEventFlagONAction.h b/src/Game/Actor/Event/Action/actionEventFlagONAction.h similarity index 100% rename from src/Game/AI/Action/actionEventFlagONAction.h rename to src/Game/Actor/Event/Action/actionEventFlagONAction.h diff --git a/src/Game/AI/Action/actionEventIncreaseFameAction.cpp b/src/Game/Actor/Event/Action/actionEventIncreaseFameAction.cpp similarity index 78% rename from src/Game/AI/Action/actionEventIncreaseFameAction.cpp rename to src/Game/Actor/Event/Action/actionEventIncreaseFameAction.cpp index 176cef94..40a5518b 100644 --- a/src/Game/AI/Action/actionEventIncreaseFameAction.cpp +++ b/src/Game/Actor/Event/Action/actionEventIncreaseFameAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEventIncreaseFameAction.h" +#include "Game/Actor/Event/Action/actionEventIncreaseFameAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEventIncreaseFameAction.h b/src/Game/Actor/Event/Action/actionEventIncreaseFameAction.h similarity index 100% rename from src/Game/AI/Action/actionEventIncreaseFameAction.h rename to src/Game/Actor/Event/Action/actionEventIncreaseFameAction.h diff --git a/src/Game/AI/Action/actionEventIncreaseGameDataIntAction.cpp b/src/Game/Actor/Event/Action/actionEventIncreaseGameDataIntAction.cpp similarity index 87% rename from src/Game/AI/Action/actionEventIncreaseGameDataIntAction.cpp rename to src/Game/Actor/Event/Action/actionEventIncreaseGameDataIntAction.cpp index 73c87c42..c7f63ad8 100644 --- a/src/Game/AI/Action/actionEventIncreaseGameDataIntAction.cpp +++ b/src/Game/Actor/Event/Action/actionEventIncreaseGameDataIntAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEventIncreaseGameDataIntAction.h" +#include "Game/Actor/Event/Action/actionEventIncreaseGameDataIntAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEventIncreaseGameDataIntAction.h b/src/Game/Actor/Event/Action/actionEventIncreaseGameDataIntAction.h similarity index 100% rename from src/Game/AI/Action/actionEventIncreaseGameDataIntAction.h rename to src/Game/Actor/Event/Action/actionEventIncreaseGameDataIntAction.h diff --git a/src/Game/AI/Action/actionEventIncreasePorchItemAction.cpp b/src/Game/Actor/Event/Action/actionEventIncreasePorchItemAction.cpp similarity index 84% rename from src/Game/AI/Action/actionEventIncreasePorchItemAction.cpp rename to src/Game/Actor/Event/Action/actionEventIncreasePorchItemAction.cpp index 7611561e..1fc7f3a2 100644 --- a/src/Game/AI/Action/actionEventIncreasePorchItemAction.cpp +++ b/src/Game/Actor/Event/Action/actionEventIncreasePorchItemAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEventIncreasePorchItemAction.h" +#include "Game/Actor/Event/Action/actionEventIncreasePorchItemAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEventIncreasePorchItemAction.h b/src/Game/Actor/Event/Action/actionEventIncreasePorchItemAction.h similarity index 100% rename from src/Game/AI/Action/actionEventIncreasePorchItemAction.h rename to src/Game/Actor/Event/Action/actionEventIncreasePorchItemAction.h diff --git a/src/Game/AI/Action/actionEventIncreaseRupeeAction.cpp b/src/Game/Actor/Event/Action/actionEventIncreaseRupeeAction.cpp similarity index 87% rename from src/Game/AI/Action/actionEventIncreaseRupeeAction.cpp rename to src/Game/Actor/Event/Action/actionEventIncreaseRupeeAction.cpp index cacc00d8..2a9eb117 100644 --- a/src/Game/AI/Action/actionEventIncreaseRupeeAction.cpp +++ b/src/Game/Actor/Event/Action/actionEventIncreaseRupeeAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEventIncreaseRupeeAction.h" +#include "Game/Actor/Event/Action/actionEventIncreaseRupeeAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEventIncreaseRupeeAction.h b/src/Game/Actor/Event/Action/actionEventIncreaseRupeeAction.h similarity index 100% rename from src/Game/AI/Action/actionEventIncreaseRupeeAction.h rename to src/Game/Actor/Event/Action/actionEventIncreaseRupeeAction.h diff --git a/src/Game/AI/Action/actionEventInitTalkAction.cpp b/src/Game/Actor/Event/Action/actionEventInitTalkAction.cpp similarity index 90% rename from src/Game/AI/Action/actionEventInitTalkAction.cpp rename to src/Game/Actor/Event/Action/actionEventInitTalkAction.cpp index 78410f11..221f9d3b 100644 --- a/src/Game/AI/Action/actionEventInitTalkAction.cpp +++ b/src/Game/Actor/Event/Action/actionEventInitTalkAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEventInitTalkAction.h" +#include "Game/Actor/Event/Action/actionEventInitTalkAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEventInitTalkAction.h b/src/Game/Actor/Event/Action/actionEventInitTalkAction.h similarity index 100% rename from src/Game/AI/Action/actionEventInitTalkAction.h rename to src/Game/Actor/Event/Action/actionEventInitTalkAction.h diff --git a/src/Game/AI/Action/actionEventLoopEndAction.cpp b/src/Game/Actor/Event/Action/actionEventLoopEndAction.cpp similarity index 90% rename from src/Game/AI/Action/actionEventLoopEndAction.cpp rename to src/Game/Actor/Event/Action/actionEventLoopEndAction.cpp index 6294bfe9..776fcccb 100644 --- a/src/Game/AI/Action/actionEventLoopEndAction.cpp +++ b/src/Game/Actor/Event/Action/actionEventLoopEndAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEventLoopEndAction.h" +#include "Game/Actor/Event/Action/actionEventLoopEndAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEventLoopEndAction.h b/src/Game/Actor/Event/Action/actionEventLoopEndAction.h similarity index 100% rename from src/Game/AI/Action/actionEventLoopEndAction.h rename to src/Game/Actor/Event/Action/actionEventLoopEndAction.h diff --git a/src/Game/AI/Action/actionEventOffWaitRevivalAction.cpp b/src/Game/Actor/Event/Action/actionEventOffWaitRevivalAction.cpp similarity index 89% rename from src/Game/AI/Action/actionEventOffWaitRevivalAction.cpp rename to src/Game/Actor/Event/Action/actionEventOffWaitRevivalAction.cpp index 4270879f..e99755a1 100644 --- a/src/Game/AI/Action/actionEventOffWaitRevivalAction.cpp +++ b/src/Game/Actor/Event/Action/actionEventOffWaitRevivalAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEventOffWaitRevivalAction.h" +#include "Game/Actor/Event/Action/actionEventOffWaitRevivalAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEventOffWaitRevivalAction.h b/src/Game/Actor/Event/Action/actionEventOffWaitRevivalAction.h similarity index 100% rename from src/Game/AI/Action/actionEventOffWaitRevivalAction.h rename to src/Game/Actor/Event/Action/actionEventOffWaitRevivalAction.h diff --git a/src/Game/AI/Action/actionEventOnWaitRevivalAction.cpp b/src/Game/Actor/Event/Action/actionEventOnWaitRevivalAction.cpp similarity index 85% rename from src/Game/AI/Action/actionEventOnWaitRevivalAction.cpp rename to src/Game/Actor/Event/Action/actionEventOnWaitRevivalAction.cpp index 2ee1b69c..6883f5db 100644 --- a/src/Game/AI/Action/actionEventOnWaitRevivalAction.cpp +++ b/src/Game/Actor/Event/Action/actionEventOnWaitRevivalAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEventOnWaitRevivalAction.h" +#include "Game/Actor/Event/Action/actionEventOnWaitRevivalAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEventOnWaitRevivalAction.h b/src/Game/Actor/Event/Action/actionEventOnWaitRevivalAction.h similarity index 100% rename from src/Game/AI/Action/actionEventOnWaitRevivalAction.h rename to src/Game/Actor/Event/Action/actionEventOnWaitRevivalAction.h diff --git a/src/Game/AI/Action/actionEventPlayMovieAction.cpp b/src/Game/Actor/Event/Action/actionEventPlayMovieAction.cpp similarity index 91% rename from src/Game/AI/Action/actionEventPlayMovieAction.cpp rename to src/Game/Actor/Event/Action/actionEventPlayMovieAction.cpp index 2f2c7798..82ef735c 100644 --- a/src/Game/AI/Action/actionEventPlayMovieAction.cpp +++ b/src/Game/Actor/Event/Action/actionEventPlayMovieAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEventPlayMovieAction.h" +#include "Game/Actor/Event/Action/actionEventPlayMovieAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEventPlayMovieAction.h b/src/Game/Actor/Event/Action/actionEventPlayMovieAction.h similarity index 100% rename from src/Game/AI/Action/actionEventPlayMovieAction.h rename to src/Game/Actor/Event/Action/actionEventPlayMovieAction.h diff --git a/src/Game/AI/Action/actionEventPlayUiScreenAction.cpp b/src/Game/Actor/Event/Action/actionEventPlayUiScreenAction.cpp similarity index 91% rename from src/Game/AI/Action/actionEventPlayUiScreenAction.cpp rename to src/Game/Actor/Event/Action/actionEventPlayUiScreenAction.cpp index c792e081..dc6bb172 100644 --- a/src/Game/AI/Action/actionEventPlayUiScreenAction.cpp +++ b/src/Game/Actor/Event/Action/actionEventPlayUiScreenAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEventPlayUiScreenAction.h" +#include "Game/Actor/Event/Action/actionEventPlayUiScreenAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEventPlayUiScreenAction.h b/src/Game/Actor/Event/Action/actionEventPlayUiScreenAction.h similarity index 100% rename from src/Game/AI/Action/actionEventPlayUiScreenAction.h rename to src/Game/Actor/Event/Action/actionEventPlayUiScreenAction.h diff --git a/src/Game/AI/Action/actionEventResetQuestAction.cpp b/src/Game/Actor/Event/Action/actionEventResetQuestAction.cpp similarity index 86% rename from src/Game/AI/Action/actionEventResetQuestAction.cpp rename to src/Game/Actor/Event/Action/actionEventResetQuestAction.cpp index 95383648..d83063e7 100644 --- a/src/Game/AI/Action/actionEventResetQuestAction.cpp +++ b/src/Game/Actor/Event/Action/actionEventResetQuestAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEventResetQuestAction.h" +#include "Game/Actor/Event/Action/actionEventResetQuestAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEventResetQuestAction.h b/src/Game/Actor/Event/Action/actionEventResetQuestAction.h similarity index 100% rename from src/Game/AI/Action/actionEventResetQuestAction.h rename to src/Game/Actor/Event/Action/actionEventResetQuestAction.h diff --git a/src/Game/AI/Action/actionEventRollbackQuestAction.cpp b/src/Game/Actor/Event/Action/actionEventRollbackQuestAction.cpp similarity index 87% rename from src/Game/AI/Action/actionEventRollbackQuestAction.cpp rename to src/Game/Actor/Event/Action/actionEventRollbackQuestAction.cpp index e5ae6bdc..fa797c94 100644 --- a/src/Game/AI/Action/actionEventRollbackQuestAction.cpp +++ b/src/Game/Actor/Event/Action/actionEventRollbackQuestAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEventRollbackQuestAction.h" +#include "Game/Actor/Event/Action/actionEventRollbackQuestAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEventRollbackQuestAction.h b/src/Game/Actor/Event/Action/actionEventRollbackQuestAction.h similarity index 100% rename from src/Game/AI/Action/actionEventRollbackQuestAction.h rename to src/Game/Actor/Event/Action/actionEventRollbackQuestAction.h diff --git a/src/Game/AI/Action/actionEventSetGameDataIntAction.cpp b/src/Game/Actor/Event/Action/actionEventSetGameDataIntAction.cpp similarity index 87% rename from src/Game/AI/Action/actionEventSetGameDataIntAction.cpp rename to src/Game/Actor/Event/Action/actionEventSetGameDataIntAction.cpp index 8dea022a..66236deb 100644 --- a/src/Game/AI/Action/actionEventSetGameDataIntAction.cpp +++ b/src/Game/Actor/Event/Action/actionEventSetGameDataIntAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEventSetGameDataIntAction.h" +#include "Game/Actor/Event/Action/actionEventSetGameDataIntAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEventSetGameDataIntAction.h b/src/Game/Actor/Event/Action/actionEventSetGameDataIntAction.h similarity index 100% rename from src/Game/AI/Action/actionEventSetGameDataIntAction.h rename to src/Game/Actor/Event/Action/actionEventSetGameDataIntAction.h diff --git a/src/Game/AI/Action/actionEventSetGameDataStringAction.cpp b/src/Game/Actor/Event/Action/actionEventSetGameDataStringAction.cpp similarity index 87% rename from src/Game/AI/Action/actionEventSetGameDataStringAction.cpp rename to src/Game/Actor/Event/Action/actionEventSetGameDataStringAction.cpp index 0d6fab2f..76033cb9 100644 --- a/src/Game/AI/Action/actionEventSetGameDataStringAction.cpp +++ b/src/Game/Actor/Event/Action/actionEventSetGameDataStringAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEventSetGameDataStringAction.h" +#include "Game/Actor/Event/Action/actionEventSetGameDataStringAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEventSetGameDataStringAction.h b/src/Game/Actor/Event/Action/actionEventSetGameDataStringAction.h similarity index 100% rename from src/Game/AI/Action/actionEventSetGameDataStringAction.h rename to src/Game/Actor/Event/Action/actionEventSetGameDataStringAction.h diff --git a/src/Game/AI/Action/actionEventTalkEndAction.cpp b/src/Game/Actor/Event/Action/actionEventTalkEndAction.cpp similarity index 90% rename from src/Game/AI/Action/actionEventTalkEndAction.cpp rename to src/Game/Actor/Event/Action/actionEventTalkEndAction.cpp index d1120717..18561170 100644 --- a/src/Game/AI/Action/actionEventTalkEndAction.cpp +++ b/src/Game/Actor/Event/Action/actionEventTalkEndAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEventTalkEndAction.h" +#include "Game/Actor/Event/Action/actionEventTalkEndAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEventTalkEndAction.h b/src/Game/Actor/Event/Action/actionEventTalkEndAction.h similarity index 100% rename from src/Game/AI/Action/actionEventTalkEndAction.h rename to src/Game/Actor/Event/Action/actionEventTalkEndAction.h diff --git a/src/Game/AI/Action/actionEventWaitFrameAction.cpp b/src/Game/Actor/Event/Action/actionEventWaitFrameAction.cpp similarity index 91% rename from src/Game/AI/Action/actionEventWaitFrameAction.cpp rename to src/Game/Actor/Event/Action/actionEventWaitFrameAction.cpp index 8b5ef771..1fa782d6 100644 --- a/src/Game/AI/Action/actionEventWaitFrameAction.cpp +++ b/src/Game/Actor/Event/Action/actionEventWaitFrameAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEventWaitFrameAction.h" +#include "Game/Actor/Event/Action/actionEventWaitFrameAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEventWaitFrameAction.h b/src/Game/Actor/Event/Action/actionEventWaitFrameAction.h similarity index 100% rename from src/Game/AI/Action/actionEventWaitFrameAction.h rename to src/Game/Actor/Event/Action/actionEventWaitFrameAction.h diff --git a/src/Game/AI/Action/actionSetQuestStepAction.cpp b/src/Game/Actor/Event/Action/actionSetQuestStepAction.cpp similarity index 89% rename from src/Game/AI/Action/actionSetQuestStepAction.cpp rename to src/Game/Actor/Event/Action/actionSetQuestStepAction.cpp index 028bf607..bd399255 100644 --- a/src/Game/AI/Action/actionSetQuestStepAction.cpp +++ b/src/Game/Actor/Event/Action/actionSetQuestStepAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSetQuestStepAction.h" +#include "Game/Actor/Event/Action/actionSetQuestStepAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSetQuestStepAction.h b/src/Game/Actor/Event/Action/actionSetQuestStepAction.h similarity index 100% rename from src/Game/AI/Action/actionSetQuestStepAction.h rename to src/Game/Actor/Event/Action/actionSetQuestStepAction.h diff --git a/src/Game/Actor/Event/CMakeLists.txt b/src/Game/Actor/Event/CMakeLists.txt new file mode 100644 index 00000000..6d8235f1 --- /dev/null +++ b/src/Game/Actor/Event/CMakeLists.txt @@ -0,0 +1 @@ +add_subdirectory(Action) diff --git a/src/Game/Actor/Horse/AI/CMakeLists.txt b/src/Game/Actor/Horse/AI/CMakeLists.txt new file mode 100644 index 00000000..b579b09e --- /dev/null +++ b/src/Game/Actor/Horse/AI/CMakeLists.txt @@ -0,0 +1,26 @@ +target_sources(uking PRIVATE + aiDefWanderAI.cpp + aiDefWanderAI.h + aiHorseEscapeRouteRailAI.cpp + aiHorseEscapeRouteRailAI.h + aiHorseGoToEatAI.cpp + aiHorseGoToEatAI.h + aiHorseLoopTargetAndWaitAI.cpp + aiHorseLoopTargetAndWaitAI.h + aiHorseNatureSelectAI.cpp + aiHorseNatureSelectAI.h + aiHorseRiddenAI.cpp + aiHorseRiddenAI.h + aiHorseRiddenByEnemyAI.cpp + aiHorseRiddenByEnemyAI.h + aiHorseRiddenByNPCBase.cpp + aiHorseRiddenByNPCBase.h + aiHorseWanderAI.cpp + aiHorseWanderAI.h + aiNonPlayerHorseRide.cpp + aiNonPlayerHorseRide.h + aiRideHorseAI.cpp + aiRideHorseAI.h + aiWildHorseDefWanderAI.cpp + aiWildHorseDefWanderAI.h +) diff --git a/src/Game/AI/AI/aiDefWanderAI.cpp b/src/Game/Actor/Horse/AI/aiDefWanderAI.cpp similarity index 92% rename from src/Game/AI/AI/aiDefWanderAI.cpp rename to src/Game/Actor/Horse/AI/aiDefWanderAI.cpp index 13f063c6..29bde110 100644 --- a/src/Game/AI/AI/aiDefWanderAI.cpp +++ b/src/Game/Actor/Horse/AI/aiDefWanderAI.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiDefWanderAI.h" +#include "Game/Actor/Horse/AI/aiDefWanderAI.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiDefWanderAI.h b/src/Game/Actor/Horse/AI/aiDefWanderAI.h similarity index 100% rename from src/Game/AI/AI/aiDefWanderAI.h rename to src/Game/Actor/Horse/AI/aiDefWanderAI.h diff --git a/src/Game/AI/AI/aiHorseEscapeRouteRailAI.cpp b/src/Game/Actor/Horse/AI/aiHorseEscapeRouteRailAI.cpp similarity index 92% rename from src/Game/AI/AI/aiHorseEscapeRouteRailAI.cpp rename to src/Game/Actor/Horse/AI/aiHorseEscapeRouteRailAI.cpp index 9ffcc6d1..d2360bde 100644 --- a/src/Game/AI/AI/aiHorseEscapeRouteRailAI.cpp +++ b/src/Game/Actor/Horse/AI/aiHorseEscapeRouteRailAI.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiHorseEscapeRouteRailAI.h" +#include "Game/Actor/Horse/AI/aiHorseEscapeRouteRailAI.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiHorseEscapeRouteRailAI.h b/src/Game/Actor/Horse/AI/aiHorseEscapeRouteRailAI.h similarity index 100% rename from src/Game/AI/AI/aiHorseEscapeRouteRailAI.h rename to src/Game/Actor/Horse/AI/aiHorseEscapeRouteRailAI.h diff --git a/src/Game/AI/AI/aiHorseGoToEatAI.cpp b/src/Game/Actor/Horse/AI/aiHorseGoToEatAI.cpp similarity index 92% rename from src/Game/AI/AI/aiHorseGoToEatAI.cpp rename to src/Game/Actor/Horse/AI/aiHorseGoToEatAI.cpp index 2cf8a47f..f87a04ae 100644 --- a/src/Game/AI/AI/aiHorseGoToEatAI.cpp +++ b/src/Game/Actor/Horse/AI/aiHorseGoToEatAI.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiHorseGoToEatAI.h" +#include "Game/Actor/Horse/AI/aiHorseGoToEatAI.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiHorseGoToEatAI.h b/src/Game/Actor/Horse/AI/aiHorseGoToEatAI.h similarity index 100% rename from src/Game/AI/AI/aiHorseGoToEatAI.h rename to src/Game/Actor/Horse/AI/aiHorseGoToEatAI.h diff --git a/src/Game/AI/AI/aiHorseLoopTargetAndWaitAI.cpp b/src/Game/Actor/Horse/AI/aiHorseLoopTargetAndWaitAI.cpp similarity index 92% rename from src/Game/AI/AI/aiHorseLoopTargetAndWaitAI.cpp rename to src/Game/Actor/Horse/AI/aiHorseLoopTargetAndWaitAI.cpp index b8ac0107..88a46fa4 100644 --- a/src/Game/AI/AI/aiHorseLoopTargetAndWaitAI.cpp +++ b/src/Game/Actor/Horse/AI/aiHorseLoopTargetAndWaitAI.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiHorseLoopTargetAndWaitAI.h" +#include "Game/Actor/Horse/AI/aiHorseLoopTargetAndWaitAI.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiHorseLoopTargetAndWaitAI.h b/src/Game/Actor/Horse/AI/aiHorseLoopTargetAndWaitAI.h similarity index 94% rename from src/Game/AI/AI/aiHorseLoopTargetAndWaitAI.h rename to src/Game/Actor/Horse/AI/aiHorseLoopTargetAndWaitAI.h index bb2cd1e2..c1fe1edc 100644 --- a/src/Game/AI/AI/aiHorseLoopTargetAndWaitAI.h +++ b/src/Game/Actor/Horse/AI/aiHorseLoopTargetAndWaitAI.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/AI/aiHorseLoopTarget.h" +#include "Game/Actor/AI/aiHorseLoopTarget.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiHorseNatureSelectAI.cpp b/src/Game/Actor/Horse/AI/aiHorseNatureSelectAI.cpp similarity index 90% rename from src/Game/AI/AI/aiHorseNatureSelectAI.cpp rename to src/Game/Actor/Horse/AI/aiHorseNatureSelectAI.cpp index 98c6b169..a2aed9d0 100644 --- a/src/Game/AI/AI/aiHorseNatureSelectAI.cpp +++ b/src/Game/Actor/Horse/AI/aiHorseNatureSelectAI.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiHorseNatureSelectAI.h" +#include "Game/Actor/Horse/AI/aiHorseNatureSelectAI.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiHorseNatureSelectAI.h b/src/Game/Actor/Horse/AI/aiHorseNatureSelectAI.h similarity index 100% rename from src/Game/AI/AI/aiHorseNatureSelectAI.h rename to src/Game/Actor/Horse/AI/aiHorseNatureSelectAI.h diff --git a/src/Game/AI/AI/aiHorseRiddenAI.cpp b/src/Game/Actor/Horse/AI/aiHorseRiddenAI.cpp similarity index 89% rename from src/Game/AI/AI/aiHorseRiddenAI.cpp rename to src/Game/Actor/Horse/AI/aiHorseRiddenAI.cpp index e29f40b9..4272e2a1 100644 --- a/src/Game/AI/AI/aiHorseRiddenAI.cpp +++ b/src/Game/Actor/Horse/AI/aiHorseRiddenAI.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiHorseRiddenAI.h" +#include "Game/Actor/Horse/AI/aiHorseRiddenAI.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiHorseRiddenAI.h b/src/Game/Actor/Horse/AI/aiHorseRiddenAI.h similarity index 100% rename from src/Game/AI/AI/aiHorseRiddenAI.h rename to src/Game/Actor/Horse/AI/aiHorseRiddenAI.h diff --git a/src/Game/AI/AI/aiHorseRiddenByEnemyAI.cpp b/src/Game/Actor/Horse/AI/aiHorseRiddenByEnemyAI.cpp similarity index 92% rename from src/Game/AI/AI/aiHorseRiddenByEnemyAI.cpp rename to src/Game/Actor/Horse/AI/aiHorseRiddenByEnemyAI.cpp index 8cdf9319..7cf92a62 100644 --- a/src/Game/AI/AI/aiHorseRiddenByEnemyAI.cpp +++ b/src/Game/Actor/Horse/AI/aiHorseRiddenByEnemyAI.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiHorseRiddenByEnemyAI.h" +#include "Game/Actor/Horse/AI/aiHorseRiddenByEnemyAI.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiHorseRiddenByEnemyAI.h b/src/Game/Actor/Horse/AI/aiHorseRiddenByEnemyAI.h similarity index 100% rename from src/Game/AI/AI/aiHorseRiddenByEnemyAI.h rename to src/Game/Actor/Horse/AI/aiHorseRiddenByEnemyAI.h diff --git a/src/Game/AI/AI/aiHorseRiddenByNPCBase.cpp b/src/Game/Actor/Horse/AI/aiHorseRiddenByNPCBase.cpp similarity index 90% rename from src/Game/AI/AI/aiHorseRiddenByNPCBase.cpp rename to src/Game/Actor/Horse/AI/aiHorseRiddenByNPCBase.cpp index f0178559..f72ad388 100644 --- a/src/Game/AI/AI/aiHorseRiddenByNPCBase.cpp +++ b/src/Game/Actor/Horse/AI/aiHorseRiddenByNPCBase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiHorseRiddenByNPCBase.h" +#include "Game/Actor/Horse/AI/aiHorseRiddenByNPCBase.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiHorseRiddenByNPCBase.h b/src/Game/Actor/Horse/AI/aiHorseRiddenByNPCBase.h similarity index 100% rename from src/Game/AI/AI/aiHorseRiddenByNPCBase.h rename to src/Game/Actor/Horse/AI/aiHorseRiddenByNPCBase.h diff --git a/src/Game/AI/AI/aiHorseWanderAI.cpp b/src/Game/Actor/Horse/AI/aiHorseWanderAI.cpp similarity index 88% rename from src/Game/AI/AI/aiHorseWanderAI.cpp rename to src/Game/Actor/Horse/AI/aiHorseWanderAI.cpp index ab557e41..565f6852 100644 --- a/src/Game/AI/AI/aiHorseWanderAI.cpp +++ b/src/Game/Actor/Horse/AI/aiHorseWanderAI.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiHorseWanderAI.h" +#include "Game/Actor/Horse/AI/aiHorseWanderAI.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiHorseWanderAI.h b/src/Game/Actor/Horse/AI/aiHorseWanderAI.h similarity index 100% rename from src/Game/AI/AI/aiHorseWanderAI.h rename to src/Game/Actor/Horse/AI/aiHorseWanderAI.h diff --git a/src/Game/AI/AI/aiNonPlayerHorseRide.cpp b/src/Game/Actor/Horse/AI/aiNonPlayerHorseRide.cpp similarity index 90% rename from src/Game/AI/AI/aiNonPlayerHorseRide.cpp rename to src/Game/Actor/Horse/AI/aiNonPlayerHorseRide.cpp index 774dae17..ba112e7f 100644 --- a/src/Game/AI/AI/aiNonPlayerHorseRide.cpp +++ b/src/Game/Actor/Horse/AI/aiNonPlayerHorseRide.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiNonPlayerHorseRide.h" +#include "Game/Actor/Horse/AI/aiNonPlayerHorseRide.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiNonPlayerHorseRide.h b/src/Game/Actor/Horse/AI/aiNonPlayerHorseRide.h similarity index 100% rename from src/Game/AI/AI/aiNonPlayerHorseRide.h rename to src/Game/Actor/Horse/AI/aiNonPlayerHorseRide.h diff --git a/src/Game/AI/AI/aiRideHorseAI.cpp b/src/Game/Actor/Horse/AI/aiRideHorseAI.cpp similarity index 91% rename from src/Game/AI/AI/aiRideHorseAI.cpp rename to src/Game/Actor/Horse/AI/aiRideHorseAI.cpp index 3bc177b2..e28e0ed2 100644 --- a/src/Game/AI/AI/aiRideHorseAI.cpp +++ b/src/Game/Actor/Horse/AI/aiRideHorseAI.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiRideHorseAI.h" +#include "Game/Actor/Horse/AI/aiRideHorseAI.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiRideHorseAI.h b/src/Game/Actor/Horse/AI/aiRideHorseAI.h similarity index 100% rename from src/Game/AI/AI/aiRideHorseAI.h rename to src/Game/Actor/Horse/AI/aiRideHorseAI.h diff --git a/src/Game/AI/AI/aiWildHorseDefWanderAI.cpp b/src/Game/Actor/Horse/AI/aiWildHorseDefWanderAI.cpp similarity index 92% rename from src/Game/AI/AI/aiWildHorseDefWanderAI.cpp rename to src/Game/Actor/Horse/AI/aiWildHorseDefWanderAI.cpp index 19eee508..47b5e805 100644 --- a/src/Game/AI/AI/aiWildHorseDefWanderAI.cpp +++ b/src/Game/Actor/Horse/AI/aiWildHorseDefWanderAI.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiWildHorseDefWanderAI.h" +#include "Game/Actor/Horse/AI/aiWildHorseDefWanderAI.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiWildHorseDefWanderAI.h b/src/Game/Actor/Horse/AI/aiWildHorseDefWanderAI.h similarity index 100% rename from src/Game/AI/AI/aiWildHorseDefWanderAI.h rename to src/Game/Actor/Horse/AI/aiWildHorseDefWanderAI.h diff --git a/src/Game/Actor/Horse/Action/CMakeLists.txt b/src/Game/Actor/Horse/Action/CMakeLists.txt new file mode 100644 index 00000000..5bced705 --- /dev/null +++ b/src/Game/Actor/Horse/Action/CMakeLists.txt @@ -0,0 +1,50 @@ +target_sources(uking PRIVATE + actionAnimalMoveGuidedBase.cpp + actionAnimalMoveGuidedBase.h + actionDefEscapeFreeMoveAction.cpp + actionDefEscapeFreeMoveAction.h + actionDefRandomMoveAction.cpp + actionDefRandomMoveAction.h + actionDefTurnAction.cpp + actionDefTurnAction.h + actionGetOffFromHorseAction.cpp + actionGetOffFromHorseAction.h + actionHorseEatAction.cpp + actionHorseEatAction.h + actionHorseFallAction.cpp + actionHorseFallAction.h + actionHorseKickBackAction.cpp + actionHorseKickBackAction.h + actionHorseManeCollarSyncAction.cpp + actionHorseManeCollarSyncAction.h + actionHorseManeGrabbedAction.cpp + actionHorseManeGrabbedAction.h + actionHorseMoveToTargetAction.cpp + actionHorseMoveToTargetAction.h + actionHorseRandomMoveAction.cpp + actionHorseRandomMoveAction.h + actionHorseReinsBindAction.cpp + actionHorseReinsBindAction.h + actionHorseReinsDefaultAction.cpp + actionHorseReinsDefaultAction.h + actionHorseSaddleBindAction.cpp + actionHorseSaddleBindAction.h + actionHorseSaddleDefaultAction.cpp + actionHorseSaddleDefaultAction.h + actionHorseSwim.cpp + actionHorseSwim.h + actionHorseSwimAction.cpp + actionHorseSwimAction.h + actionHorseTurnAction.cpp + actionHorseTurnAction.h + actionHorseWaitAction.cpp + actionHorseWaitAction.h + actionHorseWaitForEventAction.cpp + actionHorseWaitForEventAction.h + actionHorseWaitThrowOffAction.cpp + actionHorseWaitThrowOffAction.h + actionRideHorseAction.cpp + actionRideHorseAction.h + actionRideHorseForEventAction.cpp + actionRideHorseForEventAction.h +) diff --git a/src/Game/AI/Action/actionAnimalMoveGuidedBase.cpp b/src/Game/Actor/Horse/Action/actionAnimalMoveGuidedBase.cpp similarity index 95% rename from src/Game/AI/Action/actionAnimalMoveGuidedBase.cpp rename to src/Game/Actor/Horse/Action/actionAnimalMoveGuidedBase.cpp index 38d8b254..9bdd8cdb 100644 --- a/src/Game/AI/Action/actionAnimalMoveGuidedBase.cpp +++ b/src/Game/Actor/Horse/Action/actionAnimalMoveGuidedBase.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionAnimalMoveGuidedBase.h" +#include "Game/Actor/Horse/Action/actionAnimalMoveGuidedBase.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionAnimalMoveGuidedBase.h b/src/Game/Actor/Horse/Action/actionAnimalMoveGuidedBase.h similarity index 100% rename from src/Game/AI/Action/actionAnimalMoveGuidedBase.h rename to src/Game/Actor/Horse/Action/actionAnimalMoveGuidedBase.h diff --git a/src/Game/AI/Action/actionDefEscapeFreeMoveAction.cpp b/src/Game/Actor/Horse/Action/actionDefEscapeFreeMoveAction.cpp similarity index 95% rename from src/Game/AI/Action/actionDefEscapeFreeMoveAction.cpp rename to src/Game/Actor/Horse/Action/actionDefEscapeFreeMoveAction.cpp index 8a59779d..88c89770 100644 --- a/src/Game/AI/Action/actionDefEscapeFreeMoveAction.cpp +++ b/src/Game/Actor/Horse/Action/actionDefEscapeFreeMoveAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionDefEscapeFreeMoveAction.h" +#include "Game/Actor/Horse/Action/actionDefEscapeFreeMoveAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDefEscapeFreeMoveAction.h b/src/Game/Actor/Horse/Action/actionDefEscapeFreeMoveAction.h similarity index 100% rename from src/Game/AI/Action/actionDefEscapeFreeMoveAction.h rename to src/Game/Actor/Horse/Action/actionDefEscapeFreeMoveAction.h diff --git a/src/Game/AI/Action/actionDefRandomMoveAction.cpp b/src/Game/Actor/Horse/Action/actionDefRandomMoveAction.cpp similarity index 93% rename from src/Game/AI/Action/actionDefRandomMoveAction.cpp rename to src/Game/Actor/Horse/Action/actionDefRandomMoveAction.cpp index 2d46c31f..b186ffda 100644 --- a/src/Game/AI/Action/actionDefRandomMoveAction.cpp +++ b/src/Game/Actor/Horse/Action/actionDefRandomMoveAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionDefRandomMoveAction.h" +#include "Game/Actor/Horse/Action/actionDefRandomMoveAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDefRandomMoveAction.h b/src/Game/Actor/Horse/Action/actionDefRandomMoveAction.h similarity index 95% rename from src/Game/AI/Action/actionDefRandomMoveAction.h rename to src/Game/Actor/Horse/Action/actionDefRandomMoveAction.h index eea7960d..560e77c5 100644 --- a/src/Game/AI/Action/actionDefRandomMoveAction.h +++ b/src/Game/Actor/Horse/Action/actionDefRandomMoveAction.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionRandomMoveAction.h" +#include "Game/Actor/Action/actionRandomMoveAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDefTurnAction.cpp b/src/Game/Actor/Horse/Action/actionDefTurnAction.cpp similarity index 93% rename from src/Game/AI/Action/actionDefTurnAction.cpp rename to src/Game/Actor/Horse/Action/actionDefTurnAction.cpp index 14beafd5..c9a0c23b 100644 --- a/src/Game/AI/Action/actionDefTurnAction.cpp +++ b/src/Game/Actor/Horse/Action/actionDefTurnAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionDefTurnAction.h" +#include "Game/Actor/Horse/Action/actionDefTurnAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDefTurnAction.h b/src/Game/Actor/Horse/Action/actionDefTurnAction.h similarity index 100% rename from src/Game/AI/Action/actionDefTurnAction.h rename to src/Game/Actor/Horse/Action/actionDefTurnAction.h diff --git a/src/Game/AI/Action/actionGetOffFromHorseAction.cpp b/src/Game/Actor/Horse/Action/actionGetOffFromHorseAction.cpp similarity index 87% rename from src/Game/AI/Action/actionGetOffFromHorseAction.cpp rename to src/Game/Actor/Horse/Action/actionGetOffFromHorseAction.cpp index 0d61bb84..08d54b44 100644 --- a/src/Game/AI/Action/actionGetOffFromHorseAction.cpp +++ b/src/Game/Actor/Horse/Action/actionGetOffFromHorseAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionGetOffFromHorseAction.h" +#include "Game/Actor/Horse/Action/actionGetOffFromHorseAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionGetOffFromHorseAction.h b/src/Game/Actor/Horse/Action/actionGetOffFromHorseAction.h similarity index 100% rename from src/Game/AI/Action/actionGetOffFromHorseAction.h rename to src/Game/Actor/Horse/Action/actionGetOffFromHorseAction.h diff --git a/src/Game/AI/Action/actionHorseEatAction.cpp b/src/Game/Actor/Horse/Action/actionHorseEatAction.cpp similarity index 94% rename from src/Game/AI/Action/actionHorseEatAction.cpp rename to src/Game/Actor/Horse/Action/actionHorseEatAction.cpp index c65d2620..fc065094 100644 --- a/src/Game/AI/Action/actionHorseEatAction.cpp +++ b/src/Game/Actor/Horse/Action/actionHorseEatAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionHorseEatAction.h" +#include "Game/Actor/Horse/Action/actionHorseEatAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionHorseEatAction.h b/src/Game/Actor/Horse/Action/actionHorseEatAction.h similarity index 100% rename from src/Game/AI/Action/actionHorseEatAction.h rename to src/Game/Actor/Horse/Action/actionHorseEatAction.h diff --git a/src/Game/AI/Action/actionHorseFallAction.cpp b/src/Game/Actor/Horse/Action/actionHorseFallAction.cpp similarity index 90% rename from src/Game/AI/Action/actionHorseFallAction.cpp rename to src/Game/Actor/Horse/Action/actionHorseFallAction.cpp index f89831c4..35ceb60d 100644 --- a/src/Game/AI/Action/actionHorseFallAction.cpp +++ b/src/Game/Actor/Horse/Action/actionHorseFallAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionHorseFallAction.h" +#include "Game/Actor/Horse/Action/actionHorseFallAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionHorseFallAction.h b/src/Game/Actor/Horse/Action/actionHorseFallAction.h similarity index 100% rename from src/Game/AI/Action/actionHorseFallAction.h rename to src/Game/Actor/Horse/Action/actionHorseFallAction.h diff --git a/src/Game/AI/Action/actionHorseKickBackAction.cpp b/src/Game/Actor/Horse/Action/actionHorseKickBackAction.cpp similarity index 91% rename from src/Game/AI/Action/actionHorseKickBackAction.cpp rename to src/Game/Actor/Horse/Action/actionHorseKickBackAction.cpp index dc3493a8..7ce763a5 100644 --- a/src/Game/AI/Action/actionHorseKickBackAction.cpp +++ b/src/Game/Actor/Horse/Action/actionHorseKickBackAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionHorseKickBackAction.h" +#include "Game/Actor/Horse/Action/actionHorseKickBackAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionHorseKickBackAction.h b/src/Game/Actor/Horse/Action/actionHorseKickBackAction.h similarity index 100% rename from src/Game/AI/Action/actionHorseKickBackAction.h rename to src/Game/Actor/Horse/Action/actionHorseKickBackAction.h diff --git a/src/Game/AI/Action/actionHorseManeCollarSyncAction.cpp b/src/Game/Actor/Horse/Action/actionHorseManeCollarSyncAction.cpp similarity index 90% rename from src/Game/AI/Action/actionHorseManeCollarSyncAction.cpp rename to src/Game/Actor/Horse/Action/actionHorseManeCollarSyncAction.cpp index d17259fd..51225bbf 100644 --- a/src/Game/AI/Action/actionHorseManeCollarSyncAction.cpp +++ b/src/Game/Actor/Horse/Action/actionHorseManeCollarSyncAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionHorseManeCollarSyncAction.h" +#include "Game/Actor/Horse/Action/actionHorseManeCollarSyncAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionHorseManeCollarSyncAction.h b/src/Game/Actor/Horse/Action/actionHorseManeCollarSyncAction.h similarity index 100% rename from src/Game/AI/Action/actionHorseManeCollarSyncAction.h rename to src/Game/Actor/Horse/Action/actionHorseManeCollarSyncAction.h diff --git a/src/Game/AI/Action/actionHorseManeGrabbedAction.cpp b/src/Game/Actor/Horse/Action/actionHorseManeGrabbedAction.cpp similarity index 90% rename from src/Game/AI/Action/actionHorseManeGrabbedAction.cpp rename to src/Game/Actor/Horse/Action/actionHorseManeGrabbedAction.cpp index 0150f279..2f6af80c 100644 --- a/src/Game/AI/Action/actionHorseManeGrabbedAction.cpp +++ b/src/Game/Actor/Horse/Action/actionHorseManeGrabbedAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionHorseManeGrabbedAction.h" +#include "Game/Actor/Horse/Action/actionHorseManeGrabbedAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionHorseManeGrabbedAction.h b/src/Game/Actor/Horse/Action/actionHorseManeGrabbedAction.h similarity index 100% rename from src/Game/AI/Action/actionHorseManeGrabbedAction.h rename to src/Game/Actor/Horse/Action/actionHorseManeGrabbedAction.h diff --git a/src/Game/AI/Action/actionHorseMoveToTargetAction.cpp b/src/Game/Actor/Horse/Action/actionHorseMoveToTargetAction.cpp similarity index 91% rename from src/Game/AI/Action/actionHorseMoveToTargetAction.cpp rename to src/Game/Actor/Horse/Action/actionHorseMoveToTargetAction.cpp index 67acd0b4..f7b650c5 100644 --- a/src/Game/AI/Action/actionHorseMoveToTargetAction.cpp +++ b/src/Game/Actor/Horse/Action/actionHorseMoveToTargetAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionHorseMoveToTargetAction.h" +#include "Game/Actor/Horse/Action/actionHorseMoveToTargetAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionHorseMoveToTargetAction.h b/src/Game/Actor/Horse/Action/actionHorseMoveToTargetAction.h similarity index 91% rename from src/Game/AI/Action/actionHorseMoveToTargetAction.h rename to src/Game/Actor/Horse/Action/actionHorseMoveToTargetAction.h index 52e4b771..89400faa 100644 --- a/src/Game/AI/Action/actionHorseMoveToTargetAction.h +++ b/src/Game/Actor/Horse/Action/actionHorseMoveToTargetAction.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionAnimalMoveGuidedBase.h" +#include "Game/Actor/Horse/Action/actionAnimalMoveGuidedBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionHorseRandomMoveAction.cpp b/src/Game/Actor/Horse/Action/actionHorseRandomMoveAction.cpp similarity index 92% rename from src/Game/AI/Action/actionHorseRandomMoveAction.cpp rename to src/Game/Actor/Horse/Action/actionHorseRandomMoveAction.cpp index 2c65135e..6701689b 100644 --- a/src/Game/AI/Action/actionHorseRandomMoveAction.cpp +++ b/src/Game/Actor/Horse/Action/actionHorseRandomMoveAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionHorseRandomMoveAction.h" +#include "Game/Actor/Horse/Action/actionHorseRandomMoveAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionHorseRandomMoveAction.h b/src/Game/Actor/Horse/Action/actionHorseRandomMoveAction.h similarity index 93% rename from src/Game/AI/Action/actionHorseRandomMoveAction.h rename to src/Game/Actor/Horse/Action/actionHorseRandomMoveAction.h index 9deae444..76b21613 100644 --- a/src/Game/AI/Action/actionHorseRandomMoveAction.h +++ b/src/Game/Actor/Horse/Action/actionHorseRandomMoveAction.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionAnimalMoveGuidedBase.h" +#include "Game/Actor/Horse/Action/actionAnimalMoveGuidedBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionHorseReinsBindAction.cpp b/src/Game/Actor/Horse/Action/actionHorseReinsBindAction.cpp similarity index 93% rename from src/Game/AI/Action/actionHorseReinsBindAction.cpp rename to src/Game/Actor/Horse/Action/actionHorseReinsBindAction.cpp index ca30e8a2..c571e020 100644 --- a/src/Game/AI/Action/actionHorseReinsBindAction.cpp +++ b/src/Game/Actor/Horse/Action/actionHorseReinsBindAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionHorseReinsBindAction.h" +#include "Game/Actor/Horse/Action/actionHorseReinsBindAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionHorseReinsBindAction.h b/src/Game/Actor/Horse/Action/actionHorseReinsBindAction.h similarity index 92% rename from src/Game/AI/Action/actionHorseReinsBindAction.h rename to src/Game/Actor/Horse/Action/actionHorseReinsBindAction.h index 13c57308..81c104ca 100644 --- a/src/Game/AI/Action/actionHorseReinsBindAction.h +++ b/src/Game/Actor/Horse/Action/actionHorseReinsBindAction.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionHorseReinsDefaultAction.h" +#include "Game/Actor/Horse/Action/actionHorseReinsDefaultAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionHorseReinsDefaultAction.cpp b/src/Game/Actor/Horse/Action/actionHorseReinsDefaultAction.cpp similarity index 89% rename from src/Game/AI/Action/actionHorseReinsDefaultAction.cpp rename to src/Game/Actor/Horse/Action/actionHorseReinsDefaultAction.cpp index 2c83b6b1..d846ac36 100644 --- a/src/Game/AI/Action/actionHorseReinsDefaultAction.cpp +++ b/src/Game/Actor/Horse/Action/actionHorseReinsDefaultAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionHorseReinsDefaultAction.h" +#include "Game/Actor/Horse/Action/actionHorseReinsDefaultAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionHorseReinsDefaultAction.h b/src/Game/Actor/Horse/Action/actionHorseReinsDefaultAction.h similarity index 100% rename from src/Game/AI/Action/actionHorseReinsDefaultAction.h rename to src/Game/Actor/Horse/Action/actionHorseReinsDefaultAction.h diff --git a/src/Game/AI/Action/actionHorseSaddleBindAction.cpp b/src/Game/Actor/Horse/Action/actionHorseSaddleBindAction.cpp similarity index 93% rename from src/Game/AI/Action/actionHorseSaddleBindAction.cpp rename to src/Game/Actor/Horse/Action/actionHorseSaddleBindAction.cpp index 92cc5a79..70888632 100644 --- a/src/Game/AI/Action/actionHorseSaddleBindAction.cpp +++ b/src/Game/Actor/Horse/Action/actionHorseSaddleBindAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionHorseSaddleBindAction.h" +#include "Game/Actor/Horse/Action/actionHorseSaddleBindAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionHorseSaddleBindAction.h b/src/Game/Actor/Horse/Action/actionHorseSaddleBindAction.h similarity index 93% rename from src/Game/AI/Action/actionHorseSaddleBindAction.h rename to src/Game/Actor/Horse/Action/actionHorseSaddleBindAction.h index 6b74adca..680e1a26 100644 --- a/src/Game/AI/Action/actionHorseSaddleBindAction.h +++ b/src/Game/Actor/Horse/Action/actionHorseSaddleBindAction.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionHorseSaddleDefaultAction.h" +#include "Game/Actor/Horse/Action/actionHorseSaddleDefaultAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionHorseSaddleDefaultAction.cpp b/src/Game/Actor/Horse/Action/actionHorseSaddleDefaultAction.cpp similarity index 90% rename from src/Game/AI/Action/actionHorseSaddleDefaultAction.cpp rename to src/Game/Actor/Horse/Action/actionHorseSaddleDefaultAction.cpp index 24a96f67..e9d7f23f 100644 --- a/src/Game/AI/Action/actionHorseSaddleDefaultAction.cpp +++ b/src/Game/Actor/Horse/Action/actionHorseSaddleDefaultAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionHorseSaddleDefaultAction.h" +#include "Game/Actor/Horse/Action/actionHorseSaddleDefaultAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionHorseSaddleDefaultAction.h b/src/Game/Actor/Horse/Action/actionHorseSaddleDefaultAction.h similarity index 100% rename from src/Game/AI/Action/actionHorseSaddleDefaultAction.h rename to src/Game/Actor/Horse/Action/actionHorseSaddleDefaultAction.h diff --git a/src/Game/AI/Action/actionHorseSwim.cpp b/src/Game/Actor/Horse/Action/actionHorseSwim.cpp similarity index 91% rename from src/Game/AI/Action/actionHorseSwim.cpp rename to src/Game/Actor/Horse/Action/actionHorseSwim.cpp index 924e7ac4..83174367 100644 --- a/src/Game/AI/Action/actionHorseSwim.cpp +++ b/src/Game/Actor/Horse/Action/actionHorseSwim.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionHorseSwim.h" +#include "Game/Actor/Horse/Action/actionHorseSwim.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionHorseSwim.h b/src/Game/Actor/Horse/Action/actionHorseSwim.h similarity index 100% rename from src/Game/AI/Action/actionHorseSwim.h rename to src/Game/Actor/Horse/Action/actionHorseSwim.h diff --git a/src/Game/AI/Action/actionHorseSwimAction.cpp b/src/Game/Actor/Horse/Action/actionHorseSwimAction.cpp similarity index 94% rename from src/Game/AI/Action/actionHorseSwimAction.cpp rename to src/Game/Actor/Horse/Action/actionHorseSwimAction.cpp index f7a24ff2..531d8e0a 100644 --- a/src/Game/AI/Action/actionHorseSwimAction.cpp +++ b/src/Game/Actor/Horse/Action/actionHorseSwimAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionHorseSwimAction.h" +#include "Game/Actor/Horse/Action/actionHorseSwimAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionHorseSwimAction.h b/src/Game/Actor/Horse/Action/actionHorseSwimAction.h similarity index 95% rename from src/Game/AI/Action/actionHorseSwimAction.h rename to src/Game/Actor/Horse/Action/actionHorseSwimAction.h index d07ca490..60809512 100644 --- a/src/Game/AI/Action/actionHorseSwimAction.h +++ b/src/Game/Actor/Horse/Action/actionHorseSwimAction.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionHorseSwim.h" +#include "Game/Actor/Horse/Action/actionHorseSwim.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionHorseTurnAction.cpp b/src/Game/Actor/Horse/Action/actionHorseTurnAction.cpp similarity index 93% rename from src/Game/AI/Action/actionHorseTurnAction.cpp rename to src/Game/Actor/Horse/Action/actionHorseTurnAction.cpp index a633cf9e..f86d9fdb 100644 --- a/src/Game/AI/Action/actionHorseTurnAction.cpp +++ b/src/Game/Actor/Horse/Action/actionHorseTurnAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionHorseTurnAction.h" +#include "Game/Actor/Horse/Action/actionHorseTurnAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionHorseTurnAction.h b/src/Game/Actor/Horse/Action/actionHorseTurnAction.h similarity index 100% rename from src/Game/AI/Action/actionHorseTurnAction.h rename to src/Game/Actor/Horse/Action/actionHorseTurnAction.h diff --git a/src/Game/AI/Action/actionHorseWaitAction.cpp b/src/Game/Actor/Horse/Action/actionHorseWaitAction.cpp similarity index 94% rename from src/Game/AI/Action/actionHorseWaitAction.cpp rename to src/Game/Actor/Horse/Action/actionHorseWaitAction.cpp index 178c3c8b..d571efde 100644 --- a/src/Game/AI/Action/actionHorseWaitAction.cpp +++ b/src/Game/Actor/Horse/Action/actionHorseWaitAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionHorseWaitAction.h" +#include "Game/Actor/Horse/Action/actionHorseWaitAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionHorseWaitAction.h b/src/Game/Actor/Horse/Action/actionHorseWaitAction.h similarity index 100% rename from src/Game/AI/Action/actionHorseWaitAction.h rename to src/Game/Actor/Horse/Action/actionHorseWaitAction.h diff --git a/src/Game/AI/Action/actionHorseWaitForEventAction.cpp b/src/Game/Actor/Horse/Action/actionHorseWaitForEventAction.cpp similarity index 93% rename from src/Game/AI/Action/actionHorseWaitForEventAction.cpp rename to src/Game/Actor/Horse/Action/actionHorseWaitForEventAction.cpp index 0eb4f26a..ab1e89f1 100644 --- a/src/Game/AI/Action/actionHorseWaitForEventAction.cpp +++ b/src/Game/Actor/Horse/Action/actionHorseWaitForEventAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionHorseWaitForEventAction.h" +#include "Game/Actor/Horse/Action/actionHorseWaitForEventAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionHorseWaitForEventAction.h b/src/Game/Actor/Horse/Action/actionHorseWaitForEventAction.h similarity index 100% rename from src/Game/AI/Action/actionHorseWaitForEventAction.h rename to src/Game/Actor/Horse/Action/actionHorseWaitForEventAction.h diff --git a/src/Game/AI/Action/actionHorseWaitThrowOffAction.cpp b/src/Game/Actor/Horse/Action/actionHorseWaitThrowOffAction.cpp similarity index 92% rename from src/Game/AI/Action/actionHorseWaitThrowOffAction.cpp rename to src/Game/Actor/Horse/Action/actionHorseWaitThrowOffAction.cpp index 578edd67..63917443 100644 --- a/src/Game/AI/Action/actionHorseWaitThrowOffAction.cpp +++ b/src/Game/Actor/Horse/Action/actionHorseWaitThrowOffAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionHorseWaitThrowOffAction.h" +#include "Game/Actor/Horse/Action/actionHorseWaitThrowOffAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionHorseWaitThrowOffAction.h b/src/Game/Actor/Horse/Action/actionHorseWaitThrowOffAction.h similarity index 100% rename from src/Game/AI/Action/actionHorseWaitThrowOffAction.h rename to src/Game/Actor/Horse/Action/actionHorseWaitThrowOffAction.h diff --git a/src/Game/AI/Action/actionRideHorseAction.cpp b/src/Game/Actor/Horse/Action/actionRideHorseAction.cpp similarity index 89% rename from src/Game/AI/Action/actionRideHorseAction.cpp rename to src/Game/Actor/Horse/Action/actionRideHorseAction.cpp index 844a042e..716d130f 100644 --- a/src/Game/AI/Action/actionRideHorseAction.cpp +++ b/src/Game/Actor/Horse/Action/actionRideHorseAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionRideHorseAction.h" +#include "Game/Actor/Horse/Action/actionRideHorseAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionRideHorseAction.h b/src/Game/Actor/Horse/Action/actionRideHorseAction.h similarity index 100% rename from src/Game/AI/Action/actionRideHorseAction.h rename to src/Game/Actor/Horse/Action/actionRideHorseAction.h diff --git a/src/Game/AI/Action/actionRideHorseForEventAction.cpp b/src/Game/Actor/Horse/Action/actionRideHorseForEventAction.cpp similarity index 90% rename from src/Game/AI/Action/actionRideHorseForEventAction.cpp rename to src/Game/Actor/Horse/Action/actionRideHorseForEventAction.cpp index d3baf931..3363c3c4 100644 --- a/src/Game/AI/Action/actionRideHorseForEventAction.cpp +++ b/src/Game/Actor/Horse/Action/actionRideHorseForEventAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionRideHorseForEventAction.h" +#include "Game/Actor/Horse/Action/actionRideHorseForEventAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionRideHorseForEventAction.h b/src/Game/Actor/Horse/Action/actionRideHorseForEventAction.h similarity index 100% rename from src/Game/AI/Action/actionRideHorseForEventAction.h rename to src/Game/Actor/Horse/Action/actionRideHorseForEventAction.h diff --git a/src/Game/Actor/Horse/CMakeLists.txt b/src/Game/Actor/Horse/CMakeLists.txt new file mode 100644 index 00000000..3632c164 --- /dev/null +++ b/src/Game/Actor/Horse/CMakeLists.txt @@ -0,0 +1,2 @@ +add_subdirectory(AI) +add_subdirectory(Action) diff --git a/src/Game/Actor/NPC/AI/CMakeLists.txt b/src/Game/Actor/NPC/AI/CMakeLists.txt new file mode 100644 index 00000000..1c7dd09f --- /dev/null +++ b/src/Game/Actor/NPC/AI/CMakeLists.txt @@ -0,0 +1,4 @@ +target_sources(uking PRIVATE + aiNPCTerrorAI.cpp + aiNPCTerrorAI.h +) diff --git a/src/Game/AI/AI/aiNPCTerrorAI.cpp b/src/Game/Actor/NPC/AI/aiNPCTerrorAI.cpp similarity index 95% rename from src/Game/AI/AI/aiNPCTerrorAI.cpp rename to src/Game/Actor/NPC/AI/aiNPCTerrorAI.cpp index 2e7ce75f..80b80ef3 100644 --- a/src/Game/AI/AI/aiNPCTerrorAI.cpp +++ b/src/Game/Actor/NPC/AI/aiNPCTerrorAI.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiNPCTerrorAI.h" +#include "Game/Actor/NPC/AI/aiNPCTerrorAI.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiNPCTerrorAI.h b/src/Game/Actor/NPC/AI/aiNPCTerrorAI.h similarity index 100% rename from src/Game/AI/AI/aiNPCTerrorAI.h rename to src/Game/Actor/NPC/AI/aiNPCTerrorAI.h diff --git a/src/Game/Actor/NPC/Action/CMakeLists.txt b/src/Game/Actor/NPC/Action/CMakeLists.txt new file mode 100644 index 00000000..56589d9a --- /dev/null +++ b/src/Game/Actor/NPC/Action/CMakeLists.txt @@ -0,0 +1,14 @@ +target_sources(uking PRIVATE + actionNPCLerpAction.cpp + actionNPCLerpAction.h + actionNPCTalkASyncAction.cpp + actionNPCTalkASyncAction.h + actionNPCTalkNoMessageStepperAction.cpp + actionNPCTalkNoMessageStepperAction.h + actionNPCTalkToPlayerAction.cpp + actionNPCTalkToPlayerAction.h + actionNPCTurnAction.cpp + actionNPCTurnAction.h + actionNPCWaitAction.cpp + actionNPCWaitAction.h +) diff --git a/src/Game/AI/Action/actionNPCLerpAction.cpp b/src/Game/Actor/NPC/Action/actionNPCLerpAction.cpp similarity index 93% rename from src/Game/AI/Action/actionNPCLerpAction.cpp rename to src/Game/Actor/NPC/Action/actionNPCLerpAction.cpp index cba6c4e1..0ef01644 100644 --- a/src/Game/AI/Action/actionNPCLerpAction.cpp +++ b/src/Game/Actor/NPC/Action/actionNPCLerpAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionNPCLerpAction.h" +#include "Game/Actor/NPC/Action/actionNPCLerpAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNPCLerpAction.h b/src/Game/Actor/NPC/Action/actionNPCLerpAction.h similarity index 100% rename from src/Game/AI/Action/actionNPCLerpAction.h rename to src/Game/Actor/NPC/Action/actionNPCLerpAction.h diff --git a/src/Game/AI/Action/actionNPCTalkASyncAction.cpp b/src/Game/Actor/NPC/Action/actionNPCTalkASyncAction.cpp similarity index 89% rename from src/Game/AI/Action/actionNPCTalkASyncAction.cpp rename to src/Game/Actor/NPC/Action/actionNPCTalkASyncAction.cpp index fcb1f4c7..102a1f58 100644 --- a/src/Game/AI/Action/actionNPCTalkASyncAction.cpp +++ b/src/Game/Actor/NPC/Action/actionNPCTalkASyncAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionNPCTalkASyncAction.h" +#include "Game/Actor/NPC/Action/actionNPCTalkASyncAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNPCTalkASyncAction.h b/src/Game/Actor/NPC/Action/actionNPCTalkASyncAction.h similarity index 100% rename from src/Game/AI/Action/actionNPCTalkASyncAction.h rename to src/Game/Actor/NPC/Action/actionNPCTalkASyncAction.h diff --git a/src/Game/AI/Action/actionNPCTalkNoMessageStepperAction.cpp b/src/Game/Actor/NPC/Action/actionNPCTalkNoMessageStepperAction.cpp similarity index 88% rename from src/Game/AI/Action/actionNPCTalkNoMessageStepperAction.cpp rename to src/Game/Actor/NPC/Action/actionNPCTalkNoMessageStepperAction.cpp index dd85caa6..07932893 100644 --- a/src/Game/AI/Action/actionNPCTalkNoMessageStepperAction.cpp +++ b/src/Game/Actor/NPC/Action/actionNPCTalkNoMessageStepperAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionNPCTalkNoMessageStepperAction.h" +#include "Game/Actor/NPC/Action/actionNPCTalkNoMessageStepperAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNPCTalkNoMessageStepperAction.h b/src/Game/Actor/NPC/Action/actionNPCTalkNoMessageStepperAction.h similarity index 100% rename from src/Game/AI/Action/actionNPCTalkNoMessageStepperAction.h rename to src/Game/Actor/NPC/Action/actionNPCTalkNoMessageStepperAction.h diff --git a/src/Game/AI/Action/actionNPCTalkToPlayerAction.cpp b/src/Game/Actor/NPC/Action/actionNPCTalkToPlayerAction.cpp similarity index 85% rename from src/Game/AI/Action/actionNPCTalkToPlayerAction.cpp rename to src/Game/Actor/NPC/Action/actionNPCTalkToPlayerAction.cpp index 8b4f7869..3b21e11e 100644 --- a/src/Game/AI/Action/actionNPCTalkToPlayerAction.cpp +++ b/src/Game/Actor/NPC/Action/actionNPCTalkToPlayerAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionNPCTalkToPlayerAction.h" +#include "Game/Actor/NPC/Action/actionNPCTalkToPlayerAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNPCTalkToPlayerAction.h b/src/Game/Actor/NPC/Action/actionNPCTalkToPlayerAction.h similarity index 100% rename from src/Game/AI/Action/actionNPCTalkToPlayerAction.h rename to src/Game/Actor/NPC/Action/actionNPCTalkToPlayerAction.h diff --git a/src/Game/AI/Action/actionNPCTurnAction.cpp b/src/Game/Actor/NPC/Action/actionNPCTurnAction.cpp similarity index 92% rename from src/Game/AI/Action/actionNPCTurnAction.cpp rename to src/Game/Actor/NPC/Action/actionNPCTurnAction.cpp index dd62df16..a86c027e 100644 --- a/src/Game/AI/Action/actionNPCTurnAction.cpp +++ b/src/Game/Actor/NPC/Action/actionNPCTurnAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionNPCTurnAction.h" +#include "Game/Actor/NPC/Action/actionNPCTurnAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNPCTurnAction.h b/src/Game/Actor/NPC/Action/actionNPCTurnAction.h similarity index 100% rename from src/Game/AI/Action/actionNPCTurnAction.h rename to src/Game/Actor/NPC/Action/actionNPCTurnAction.h diff --git a/src/Game/AI/Action/actionNPCWaitAction.cpp b/src/Game/Actor/NPC/Action/actionNPCWaitAction.cpp similarity index 91% rename from src/Game/AI/Action/actionNPCWaitAction.cpp rename to src/Game/Actor/NPC/Action/actionNPCWaitAction.cpp index 392c627a..df96f3e9 100644 --- a/src/Game/AI/Action/actionNPCWaitAction.cpp +++ b/src/Game/Actor/NPC/Action/actionNPCWaitAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionNPCWaitAction.h" +#include "Game/Actor/NPC/Action/actionNPCWaitAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionNPCWaitAction.h b/src/Game/Actor/NPC/Action/actionNPCWaitAction.h similarity index 100% rename from src/Game/AI/Action/actionNPCWaitAction.h rename to src/Game/Actor/NPC/Action/actionNPCWaitAction.h diff --git a/src/Game/Actor/NPC/CMakeLists.txt b/src/Game/Actor/NPC/CMakeLists.txt new file mode 100644 index 00000000..3632c164 --- /dev/null +++ b/src/Game/Actor/NPC/CMakeLists.txt @@ -0,0 +1,2 @@ +add_subdirectory(AI) +add_subdirectory(Action) diff --git a/src/Game/Actor/Player/AI/CMakeLists.txt b/src/Game/Actor/Player/AI/CMakeLists.txt new file mode 100644 index 00000000..a328f0f5 --- /dev/null +++ b/src/Game/Actor/Player/AI/CMakeLists.txt @@ -0,0 +1,42 @@ +target_sources(uking PRIVATE + aiPlayerAttack.cpp + aiPlayerAttack.h + aiPlayerBarrierBlow.cpp + aiPlayerBarrierBlow.h + aiPlayerBeetle.cpp + aiPlayerBeetle.h + aiPlayerCamera.cpp + aiPlayerCamera.h + aiPlayerCaught.cpp + aiPlayerCaught.h + aiPlayerClimb.cpp + aiPlayerClimb.h + aiPlayerCutJump.cpp + aiPlayerCutJump.h + aiPlayerDead.cpp + aiPlayerDead.h + aiPlayerDemoRoot.cpp + aiPlayerDemoRoot.h + aiPlayerGrab.cpp + aiPlayerGrab.h + aiPlayerItem.cpp + aiPlayerItem.h + aiPlayerLadder.cpp + aiPlayerLadder.h + aiPlayerNavDestinationMove.cpp + aiPlayerNavDestinationMove.h + aiPlayerNormal.cpp + aiPlayerNormal.h + aiPlayerRideHorse.cpp + aiPlayerRideHorse.h + aiPlayerRoot.cpp + aiPlayerRoot.h + aiPlayerSit.cpp + aiPlayerSit.h + aiPlayerSwim.cpp + aiPlayerSwim.h + aiPlayerWaterFall.cpp + aiPlayerWaterFall.h + aiPlayerZoraRide.cpp + aiPlayerZoraRide.h +) diff --git a/src/Game/AI/AI/aiPlayerAttack.cpp b/src/Game/Actor/Player/AI/aiPlayerAttack.cpp similarity index 88% rename from src/Game/AI/AI/aiPlayerAttack.cpp rename to src/Game/Actor/Player/AI/aiPlayerAttack.cpp index f690c0da..35ca6435 100644 --- a/src/Game/AI/AI/aiPlayerAttack.cpp +++ b/src/Game/Actor/Player/AI/aiPlayerAttack.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiPlayerAttack.h" +#include "Game/Actor/Player/AI/aiPlayerAttack.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPlayerAttack.h b/src/Game/Actor/Player/AI/aiPlayerAttack.h similarity index 100% rename from src/Game/AI/AI/aiPlayerAttack.h rename to src/Game/Actor/Player/AI/aiPlayerAttack.h diff --git a/src/Game/AI/AI/aiPlayerBarrierBlow.cpp b/src/Game/Actor/Player/AI/aiPlayerBarrierBlow.cpp similarity index 91% rename from src/Game/AI/AI/aiPlayerBarrierBlow.cpp rename to src/Game/Actor/Player/AI/aiPlayerBarrierBlow.cpp index af59eb10..e4610375 100644 --- a/src/Game/AI/AI/aiPlayerBarrierBlow.cpp +++ b/src/Game/Actor/Player/AI/aiPlayerBarrierBlow.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiPlayerBarrierBlow.h" +#include "Game/Actor/Player/AI/aiPlayerBarrierBlow.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPlayerBarrierBlow.h b/src/Game/Actor/Player/AI/aiPlayerBarrierBlow.h similarity index 100% rename from src/Game/AI/AI/aiPlayerBarrierBlow.h rename to src/Game/Actor/Player/AI/aiPlayerBarrierBlow.h diff --git a/src/Game/AI/AI/aiPlayerBeetle.cpp b/src/Game/Actor/Player/AI/aiPlayerBeetle.cpp similarity index 88% rename from src/Game/AI/AI/aiPlayerBeetle.cpp rename to src/Game/Actor/Player/AI/aiPlayerBeetle.cpp index 479825f1..eb3d1520 100644 --- a/src/Game/AI/AI/aiPlayerBeetle.cpp +++ b/src/Game/Actor/Player/AI/aiPlayerBeetle.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiPlayerBeetle.h" +#include "Game/Actor/Player/AI/aiPlayerBeetle.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPlayerBeetle.h b/src/Game/Actor/Player/AI/aiPlayerBeetle.h similarity index 100% rename from src/Game/AI/AI/aiPlayerBeetle.h rename to src/Game/Actor/Player/AI/aiPlayerBeetle.h diff --git a/src/Game/AI/AI/aiPlayerCamera.cpp b/src/Game/Actor/Player/AI/aiPlayerCamera.cpp similarity index 88% rename from src/Game/AI/AI/aiPlayerCamera.cpp rename to src/Game/Actor/Player/AI/aiPlayerCamera.cpp index 1df0d495..89dd6132 100644 --- a/src/Game/AI/AI/aiPlayerCamera.cpp +++ b/src/Game/Actor/Player/AI/aiPlayerCamera.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiPlayerCamera.h" +#include "Game/Actor/Player/AI/aiPlayerCamera.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPlayerCamera.h b/src/Game/Actor/Player/AI/aiPlayerCamera.h similarity index 100% rename from src/Game/AI/AI/aiPlayerCamera.h rename to src/Game/Actor/Player/AI/aiPlayerCamera.h diff --git a/src/Game/AI/AI/aiPlayerCaught.cpp b/src/Game/Actor/Player/AI/aiPlayerCaught.cpp similarity index 88% rename from src/Game/AI/AI/aiPlayerCaught.cpp rename to src/Game/Actor/Player/AI/aiPlayerCaught.cpp index 2ac19280..037b32b7 100644 --- a/src/Game/AI/AI/aiPlayerCaught.cpp +++ b/src/Game/Actor/Player/AI/aiPlayerCaught.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiPlayerCaught.h" +#include "Game/Actor/Player/AI/aiPlayerCaught.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPlayerCaught.h b/src/Game/Actor/Player/AI/aiPlayerCaught.h similarity index 100% rename from src/Game/AI/AI/aiPlayerCaught.h rename to src/Game/Actor/Player/AI/aiPlayerCaught.h diff --git a/src/Game/AI/AI/aiPlayerClimb.cpp b/src/Game/Actor/Player/AI/aiPlayerClimb.cpp similarity index 90% rename from src/Game/AI/AI/aiPlayerClimb.cpp rename to src/Game/Actor/Player/AI/aiPlayerClimb.cpp index 6848efb0..7e75c3d9 100644 --- a/src/Game/AI/AI/aiPlayerClimb.cpp +++ b/src/Game/Actor/Player/AI/aiPlayerClimb.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiPlayerClimb.h" +#include "Game/Actor/Player/AI/aiPlayerClimb.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPlayerClimb.h b/src/Game/Actor/Player/AI/aiPlayerClimb.h similarity index 100% rename from src/Game/AI/AI/aiPlayerClimb.h rename to src/Game/Actor/Player/AI/aiPlayerClimb.h diff --git a/src/Game/AI/AI/aiPlayerCutJump.cpp b/src/Game/Actor/Player/AI/aiPlayerCutJump.cpp similarity index 88% rename from src/Game/AI/AI/aiPlayerCutJump.cpp rename to src/Game/Actor/Player/AI/aiPlayerCutJump.cpp index 00271e0d..64bc195e 100644 --- a/src/Game/AI/AI/aiPlayerCutJump.cpp +++ b/src/Game/Actor/Player/AI/aiPlayerCutJump.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiPlayerCutJump.h" +#include "Game/Actor/Player/AI/aiPlayerCutJump.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPlayerCutJump.h b/src/Game/Actor/Player/AI/aiPlayerCutJump.h similarity index 100% rename from src/Game/AI/AI/aiPlayerCutJump.h rename to src/Game/Actor/Player/AI/aiPlayerCutJump.h diff --git a/src/Game/AI/AI/aiPlayerDead.cpp b/src/Game/Actor/Player/AI/aiPlayerDead.cpp similarity index 91% rename from src/Game/AI/AI/aiPlayerDead.cpp rename to src/Game/Actor/Player/AI/aiPlayerDead.cpp index f49d35d9..a49dadbe 100644 --- a/src/Game/AI/AI/aiPlayerDead.cpp +++ b/src/Game/Actor/Player/AI/aiPlayerDead.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiPlayerDead.h" +#include "Game/Actor/Player/AI/aiPlayerDead.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPlayerDead.h b/src/Game/Actor/Player/AI/aiPlayerDead.h similarity index 100% rename from src/Game/AI/AI/aiPlayerDead.h rename to src/Game/Actor/Player/AI/aiPlayerDead.h diff --git a/src/Game/AI/AI/aiPlayerDemoRoot.cpp b/src/Game/Actor/Player/AI/aiPlayerDemoRoot.cpp similarity index 90% rename from src/Game/AI/AI/aiPlayerDemoRoot.cpp rename to src/Game/Actor/Player/AI/aiPlayerDemoRoot.cpp index b18f633c..5ab3686e 100644 --- a/src/Game/AI/AI/aiPlayerDemoRoot.cpp +++ b/src/Game/Actor/Player/AI/aiPlayerDemoRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiPlayerDemoRoot.h" +#include "Game/Actor/Player/AI/aiPlayerDemoRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPlayerDemoRoot.h b/src/Game/Actor/Player/AI/aiPlayerDemoRoot.h similarity index 100% rename from src/Game/AI/AI/aiPlayerDemoRoot.h rename to src/Game/Actor/Player/AI/aiPlayerDemoRoot.h diff --git a/src/Game/AI/AI/aiPlayerGrab.cpp b/src/Game/Actor/Player/AI/aiPlayerGrab.cpp similarity index 89% rename from src/Game/AI/AI/aiPlayerGrab.cpp rename to src/Game/Actor/Player/AI/aiPlayerGrab.cpp index 28fec86a..63ad76af 100644 --- a/src/Game/AI/AI/aiPlayerGrab.cpp +++ b/src/Game/Actor/Player/AI/aiPlayerGrab.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiPlayerGrab.h" +#include "Game/Actor/Player/AI/aiPlayerGrab.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPlayerGrab.h b/src/Game/Actor/Player/AI/aiPlayerGrab.h similarity index 100% rename from src/Game/AI/AI/aiPlayerGrab.h rename to src/Game/Actor/Player/AI/aiPlayerGrab.h diff --git a/src/Game/AI/AI/aiPlayerItem.cpp b/src/Game/Actor/Player/AI/aiPlayerItem.cpp similarity index 88% rename from src/Game/AI/AI/aiPlayerItem.cpp rename to src/Game/Actor/Player/AI/aiPlayerItem.cpp index 33bdb9a3..170ed880 100644 --- a/src/Game/AI/AI/aiPlayerItem.cpp +++ b/src/Game/Actor/Player/AI/aiPlayerItem.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiPlayerItem.h" +#include "Game/Actor/Player/AI/aiPlayerItem.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPlayerItem.h b/src/Game/Actor/Player/AI/aiPlayerItem.h similarity index 100% rename from src/Game/AI/AI/aiPlayerItem.h rename to src/Game/Actor/Player/AI/aiPlayerItem.h diff --git a/src/Game/AI/AI/aiPlayerLadder.cpp b/src/Game/Actor/Player/AI/aiPlayerLadder.cpp similarity index 91% rename from src/Game/AI/AI/aiPlayerLadder.cpp rename to src/Game/Actor/Player/AI/aiPlayerLadder.cpp index 76325a78..34d519ae 100644 --- a/src/Game/AI/AI/aiPlayerLadder.cpp +++ b/src/Game/Actor/Player/AI/aiPlayerLadder.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiPlayerLadder.h" +#include "Game/Actor/Player/AI/aiPlayerLadder.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPlayerLadder.h b/src/Game/Actor/Player/AI/aiPlayerLadder.h similarity index 100% rename from src/Game/AI/AI/aiPlayerLadder.h rename to src/Game/Actor/Player/AI/aiPlayerLadder.h diff --git a/src/Game/AI/AI/aiPlayerNavDestinationMove.cpp b/src/Game/Actor/Player/AI/aiPlayerNavDestinationMove.cpp similarity index 92% rename from src/Game/AI/AI/aiPlayerNavDestinationMove.cpp rename to src/Game/Actor/Player/AI/aiPlayerNavDestinationMove.cpp index f391fd78..78ea1be9 100644 --- a/src/Game/AI/AI/aiPlayerNavDestinationMove.cpp +++ b/src/Game/Actor/Player/AI/aiPlayerNavDestinationMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiPlayerNavDestinationMove.h" +#include "Game/Actor/Player/AI/aiPlayerNavDestinationMove.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPlayerNavDestinationMove.h b/src/Game/Actor/Player/AI/aiPlayerNavDestinationMove.h similarity index 100% rename from src/Game/AI/AI/aiPlayerNavDestinationMove.h rename to src/Game/Actor/Player/AI/aiPlayerNavDestinationMove.h diff --git a/src/Game/AI/AI/aiPlayerNormal.cpp b/src/Game/Actor/Player/AI/aiPlayerNormal.cpp similarity index 97% rename from src/Game/AI/AI/aiPlayerNormal.cpp rename to src/Game/Actor/Player/AI/aiPlayerNormal.cpp index 2508dc08..4a747c18 100644 --- a/src/Game/AI/AI/aiPlayerNormal.cpp +++ b/src/Game/Actor/Player/AI/aiPlayerNormal.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiPlayerNormal.h" +#include "Game/Actor/Player/AI/aiPlayerNormal.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPlayerNormal.h b/src/Game/Actor/Player/AI/aiPlayerNormal.h similarity index 100% rename from src/Game/AI/AI/aiPlayerNormal.h rename to src/Game/Actor/Player/AI/aiPlayerNormal.h diff --git a/src/Game/AI/AI/aiPlayerRideHorse.cpp b/src/Game/Actor/Player/AI/aiPlayerRideHorse.cpp similarity index 96% rename from src/Game/AI/AI/aiPlayerRideHorse.cpp rename to src/Game/Actor/Player/AI/aiPlayerRideHorse.cpp index 659cad42..9a41bc02 100644 --- a/src/Game/AI/AI/aiPlayerRideHorse.cpp +++ b/src/Game/Actor/Player/AI/aiPlayerRideHorse.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiPlayerRideHorse.h" +#include "Game/Actor/Player/AI/aiPlayerRideHorse.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPlayerRideHorse.h b/src/Game/Actor/Player/AI/aiPlayerRideHorse.h similarity index 100% rename from src/Game/AI/AI/aiPlayerRideHorse.h rename to src/Game/Actor/Player/AI/aiPlayerRideHorse.h diff --git a/src/Game/AI/AI/aiPlayerRoot.cpp b/src/Game/Actor/Player/AI/aiPlayerRoot.cpp similarity index 83% rename from src/Game/AI/AI/aiPlayerRoot.cpp rename to src/Game/Actor/Player/AI/aiPlayerRoot.cpp index b32955ee..52e5c2d7 100644 --- a/src/Game/AI/AI/aiPlayerRoot.cpp +++ b/src/Game/Actor/Player/AI/aiPlayerRoot.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiPlayerRoot.h" +#include "Game/Actor/Player/AI/aiPlayerRoot.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPlayerRoot.h b/src/Game/Actor/Player/AI/aiPlayerRoot.h similarity index 100% rename from src/Game/AI/AI/aiPlayerRoot.h rename to src/Game/Actor/Player/AI/aiPlayerRoot.h diff --git a/src/Game/AI/AI/aiPlayerSit.cpp b/src/Game/Actor/Player/AI/aiPlayerSit.cpp similarity index 89% rename from src/Game/AI/AI/aiPlayerSit.cpp rename to src/Game/Actor/Player/AI/aiPlayerSit.cpp index 39869176..d31831f5 100644 --- a/src/Game/AI/AI/aiPlayerSit.cpp +++ b/src/Game/Actor/Player/AI/aiPlayerSit.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiPlayerSit.h" +#include "Game/Actor/Player/AI/aiPlayerSit.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPlayerSit.h b/src/Game/Actor/Player/AI/aiPlayerSit.h similarity index 100% rename from src/Game/AI/AI/aiPlayerSit.h rename to src/Game/Actor/Player/AI/aiPlayerSit.h diff --git a/src/Game/AI/AI/aiPlayerSwim.cpp b/src/Game/Actor/Player/AI/aiPlayerSwim.cpp similarity index 92% rename from src/Game/AI/AI/aiPlayerSwim.cpp rename to src/Game/Actor/Player/AI/aiPlayerSwim.cpp index c18c8dce..b53106e9 100644 --- a/src/Game/AI/AI/aiPlayerSwim.cpp +++ b/src/Game/Actor/Player/AI/aiPlayerSwim.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiPlayerSwim.h" +#include "Game/Actor/Player/AI/aiPlayerSwim.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPlayerSwim.h b/src/Game/Actor/Player/AI/aiPlayerSwim.h similarity index 100% rename from src/Game/AI/AI/aiPlayerSwim.h rename to src/Game/Actor/Player/AI/aiPlayerSwim.h diff --git a/src/Game/AI/AI/aiPlayerWaterFall.cpp b/src/Game/Actor/Player/AI/aiPlayerWaterFall.cpp similarity index 90% rename from src/Game/AI/AI/aiPlayerWaterFall.cpp rename to src/Game/Actor/Player/AI/aiPlayerWaterFall.cpp index af8d4c41..9722da73 100644 --- a/src/Game/AI/AI/aiPlayerWaterFall.cpp +++ b/src/Game/Actor/Player/AI/aiPlayerWaterFall.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiPlayerWaterFall.h" +#include "Game/Actor/Player/AI/aiPlayerWaterFall.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPlayerWaterFall.h b/src/Game/Actor/Player/AI/aiPlayerWaterFall.h similarity index 100% rename from src/Game/AI/AI/aiPlayerWaterFall.h rename to src/Game/Actor/Player/AI/aiPlayerWaterFall.h diff --git a/src/Game/AI/AI/aiPlayerZoraRide.cpp b/src/Game/Actor/Player/AI/aiPlayerZoraRide.cpp similarity index 90% rename from src/Game/AI/AI/aiPlayerZoraRide.cpp rename to src/Game/Actor/Player/AI/aiPlayerZoraRide.cpp index 6efb5650..1efc201f 100644 --- a/src/Game/AI/AI/aiPlayerZoraRide.cpp +++ b/src/Game/Actor/Player/AI/aiPlayerZoraRide.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/AI/aiPlayerZoraRide.h" +#include "Game/Actor/Player/AI/aiPlayerZoraRide.h" namespace uking::ai { diff --git a/src/Game/AI/AI/aiPlayerZoraRide.h b/src/Game/Actor/Player/AI/aiPlayerZoraRide.h similarity index 100% rename from src/Game/AI/AI/aiPlayerZoraRide.h rename to src/Game/Actor/Player/AI/aiPlayerZoraRide.h diff --git a/src/Game/Actor/Player/Action/CMakeLists.txt b/src/Game/Actor/Player/Action/CMakeLists.txt new file mode 100644 index 00000000..feb1cdce --- /dev/null +++ b/src/Game/Actor/Player/Action/CMakeLists.txt @@ -0,0 +1,342 @@ +target_sources(uking PRIVATE + actionDemoPlayerZoraRide.cpp + actionDemoPlayerZoraRide.h + actionForkOnEnterDropWeaponWithSpeed.cpp + actionForkOnEnterDropWeaponWithSpeed.h + actionPlayerAction.cpp + actionPlayerAction.h + actionPlayerAnchorMove.cpp + actionPlayerAnchorMove.h + actionPlayerAtnMove.cpp + actionPlayerAtnMove.h + actionPlayerAtnWait.cpp + actionPlayerAtnWait.h + actionPlayerBackJump.cpp + actionPlayerBackJump.h + actionPlayerBackJumpLand.cpp + actionPlayerBackJumpLand.h + actionPlayerBeetleSubject.cpp + actionPlayerBeetleSubject.h + actionPlayerBindSheikPad.cpp + actionPlayerBindSheikPad.h + actionPlayerBow.cpp + actionPlayerBow.h + actionPlayerBowFall.cpp + actionPlayerBowFall.h + actionPlayerCalmHorseDown.cpp + actionPlayerCalmHorseDown.h + actionPlayerCaught.cpp + actionPlayerCaught.h + actionPlayerCleaningAround.cpp + actionPlayerCleaningAround.h + actionPlayerClimbRest.cpp + actionPlayerClimbRest.h + actionPlayerControl.cpp + actionPlayerControl.h + actionPlayerCutAfterJump.cpp + actionPlayerCutAfterJump.h + actionPlayerCutAfterJust.cpp + actionPlayerCutAfterJust.h + actionPlayerCutDash.cpp + actionPlayerCutDash.h + actionPlayerCutFall.cpp + actionPlayerCutFall.h + actionPlayerCutHorseJump.cpp + actionPlayerCutHorseJump.h + actionPlayerCutHorseJumpLand.cpp + actionPlayerCutHorseJumpLand.h + actionPlayerCutJump.cpp + actionPlayerCutJump.h + actionPlayerCutNormal.cpp + actionPlayerCutNormal.h + actionPlayerCutReverse.cpp + actionPlayerCutReverse.h + actionPlayerCutTurn.cpp + actionPlayerCutTurn.h + actionPlayerCutTurnLSword.cpp + actionPlayerCutTurnLSword.h + actionPlayerDamage.cpp + actionPlayerDamage.h + actionPlayerDead.cpp + actionPlayerDead.h + actionPlayerDeadWait.cpp + actionPlayerDeadWait.h + actionPlayerDemoAccelerateHorse.cpp + actionPlayerDemoAccelerateHorse.h + actionPlayerDemoAirWait.cpp + actionPlayerDemoAirWait.h + actionPlayerDemoWait.cpp + actionPlayerDemoWait.h + actionPlayerDestinationMove.cpp + actionPlayerDestinationMove.h + actionPlayerDestinationTurn.cpp + actionPlayerDestinationTurn.h + actionPlayerDestinationTurnRefActor.cpp + actionPlayerDestinationTurnRefActor.h + actionPlayerDestinationTurnStarter.cpp + actionPlayerDestinationTurnStarter.h + actionPlayerDestinationTurnWithAnim.cpp + actionPlayerDestinationTurnWithAnim.h + actionPlayerDisplayWait.cpp + actionPlayerDisplayWait.h + actionPlayerDiveMove.cpp + actionPlayerDiveMove.h + actionPlayerDoorPullOpen.cpp + actionPlayerDoorPullOpen.h + actionPlayerDoorPushOpen.cpp + actionPlayerDoorPushOpen.h + actionPlayerDrown.cpp + actionPlayerDrown.h + actionPlayerElectric.cpp + actionPlayerElectric.h + actionPlayerEquipHaveMasterSword.cpp + actionPlayerEquipHaveMasterSword.h + actionPlayerEquipNearMasterSword.cpp + actionPlayerEquipNearMasterSword.h + actionPlayerEventStartWait.cpp + actionPlayerEventStartWait.h + actionPlayerFall.cpp + actionPlayerFall.h + actionPlayerForkDropWeaponWithSpeed.cpp + actionPlayerForkDropWeaponWithSpeed.h + actionPlayerFrontRoll.cpp + actionPlayerFrontRoll.h + actionPlayerGlide.cpp + actionPlayerGlide.h + actionPlayerGrabPut.cpp + actionPlayerGrabPut.h + actionPlayerGrabReady.cpp + actionPlayerGrabReady.h + actionPlayerGrabStand.cpp + actionPlayerGrabStand.h + actionPlayerGrabThrow.cpp + actionPlayerGrabThrow.h + actionPlayerGrabUp.cpp + actionPlayerGrabUp.h + actionPlayerGrabUpAnmStop.cpp + actionPlayerGrabUpAnmStop.h + actionPlayerGrabWait.cpp + actionPlayerGrabWait.h + actionPlayerGuardBreak.cpp + actionPlayerGuardBreak.h + actionPlayerGuardJust.cpp + actionPlayerGuardJust.h + actionPlayerGuardJustFall.cpp + actionPlayerGuardJustFall.h + actionPlayerGuardSlip.cpp + actionPlayerGuardSlip.h + actionPlayerGuidedMove.cpp + actionPlayerGuidedMove.h + actionPlayerHangWallCatch.cpp + actionPlayerHangWallCatch.h + actionPlayerHell.cpp + actionPlayerHell.h + actionPlayerHellNoFade.cpp + actionPlayerHellNoFade.h + actionPlayerHellStartWait.cpp + actionPlayerHellStartWait.h + actionPlayerHide.cpp + actionPlayerHide.h + actionPlayerHoldUpDRC.cpp + actionPlayerHoldUpDRC.h + actionPlayerHorseGetOff.cpp + actionPlayerHorseGetOff.h + actionPlayerHorseGetOffInDemo.cpp + actionPlayerHorseGetOffInDemo.h + actionPlayerHorseJump.cpp + actionPlayerHorseJump.h + actionPlayerIce.cpp + actionPlayerIce.h + actionPlayerIceBlockRemove.cpp + actionPlayerIceBlockRemove.h + actionPlayerIceBreak.cpp + actionPlayerIceBreak.h + actionPlayerIceGrabReady.cpp + actionPlayerIceGrabReady.h + actionPlayerJump.cpp + actionPlayerJump.h + actionPlayerKokkoGlide.cpp + actionPlayerKokkoGlide.h + actionPlayerLadderDownEnd.cpp + actionPlayerLadderDownEnd.h + actionPlayerLadderDownStart.cpp + actionPlayerLadderDownStart.h + actionPlayerLadderJump.cpp + actionPlayerLadderJump.h + actionPlayerLadderJumpLand.cpp + actionPlayerLadderJumpLand.h + actionPlayerLadderMove.cpp + actionPlayerLadderMove.h + actionPlayerLadderToClimb.cpp + actionPlayerLadderToClimb.h + actionPlayerLadderUpEnd.cpp + actionPlayerLadderUpEnd.h + actionPlayerLadderUpStart.cpp + actionPlayerLadderUpStart.h + actionPlayerLand.cpp + actionPlayerLand.h + actionPlayerLandDamage.cpp + actionPlayerLandDamage.h + actionPlayerLargeDamage.cpp + actionPlayerLargeDamage.h + actionPlayerLargeDamageUp.cpp + actionPlayerLargeDamageUp.h + actionPlayerLaunch.cpp + actionPlayerLaunch.h + actionPlayerLookAtObject.cpp + actionPlayerLookAtObject.h + actionPlayerLookAtTheFront.cpp + actionPlayerLookAtTheFront.h + actionPlayerMagnetSubject.cpp + actionPlayerMagnetSubject.h + actionPlayerMasterSwordEquip.cpp + actionPlayerMasterSwordEquip.h + actionPlayerMiddleDamage.cpp + actionPlayerMiddleDamage.h + actionPlayerMove.cpp + actionPlayerMove.h + actionPlayerNavMeshMove.cpp + actionPlayerNavMeshMove.h + actionPlayerParashawlGlide.cpp + actionPlayerParashawlGlide.h + actionPlayerPickUp.cpp + actionPlayerPickUp.h + actionPlayerPlayASAdapt.cpp + actionPlayerPlayASAdapt.h + actionPlayerPullSword.cpp + actionPlayerPullSword.h + actionPlayerPullSwordFirstFail.cpp + actionPlayerPullSwordFirstFail.h + actionPlayerRailMove.cpp + actionPlayerRailMove.h + actionPlayerReleaseMasterSowrd.cpp + actionPlayerReleaseMasterSowrd.h + actionPlayerRemainsBlow.cpp + actionPlayerRemainsBlow.h + actionPlayerRequestRecreateDyeArmor.cpp + actionPlayerRequestRecreateDyeArmor.h + actionPlayerRideHorse.cpp + actionPlayerRideHorse.h + actionPlayerRideJump.cpp + actionPlayerRideJump.h + actionPlayerSelfCamera.cpp + actionPlayerSelfCamera.h + actionPlayerSetVisibleWeapon.cpp + actionPlayerSetVisibleWeapon.h + actionPlayerSetWakeUpMtx.cpp + actionPlayerSetWakeUpMtx.h + actionPlayerShieldRideMove.cpp + actionPlayerShieldRideMove.h + actionPlayerShock.cpp + actionPlayerShock.h + actionPlayerSideStep.cpp + actionPlayerSideStep.h + actionPlayerSideStepLand.cpp + actionPlayerSideStepLand.h + actionPlayerSitEnd.cpp + actionPlayerSitEnd.h + actionPlayerSitStart.cpp + actionPlayerSitStart.h + actionPlayerSitWait.cpp + actionPlayerSitWait.h + actionPlayerSkin.cpp + actionPlayerSkin.h + actionPlayerSleep.cpp + actionPlayerSleep.h + actionPlayerSlide.cpp + actionPlayerSlide.h + actionPlayerSlideLand.cpp + actionPlayerSlideLand.h + actionPlayerSpAttack.cpp + actionPlayerSpAttack.h + actionPlayerSquatDamage.cpp + actionPlayerSquatDamage.h + actionPlayerSquatMove.cpp + actionPlayerSquatMove.h + actionPlayerSquatWait.cpp + actionPlayerSquatWait.h + actionPlayerStainCarryWait.cpp + actionPlayerStainCarryWait.h + actionPlayerStainWait.cpp + actionPlayerStainWait.h + actionPlayerStepAttack.cpp + actionPlayerStepAttack.h + actionPlayerStepGuardJust.cpp + actionPlayerStepGuardJust.h + actionPlayerStepMove.cpp + actionPlayerStepMove.h + actionPlayerStopInAir.cpp + actionPlayerStopInAir.h + actionPlayerSubjectWait.cpp + actionPlayerSubjectWait.h + actionPlayerSuperBlow.cpp + actionPlayerSuperBlow.h + actionPlayerSuperJump.cpp + actionPlayerSuperJump.h + actionPlayerSuperJumpCharge.cpp + actionPlayerSuperJumpCharge.h + actionPlayerSwimDamage.cpp + actionPlayerSwimDamage.h + actionPlayerSwimDash.cpp + actionPlayerSwimDash.h + actionPlayerSwimJump.cpp + actionPlayerSwimJump.h + actionPlayerSwimLand.cpp + actionPlayerSwimLand.h + actionPlayerSwimMove.cpp + actionPlayerSwimMove.h + actionPlayerSwimSpinAttack.cpp + actionPlayerSwimSpinAttack.h + actionPlayerSwimWait.cpp + actionPlayerSwimWait.h + actionPlayerSwitchHang.cpp + actionPlayerSwitchHang.h + actionPlayerTalk.cpp + actionPlayerTalk.h + actionPlayerTreeClimb.cpp + actionPlayerTreeClimb.h + actionPlayerTurnAndLookToObject.cpp + actionPlayerTurnAndLookToObject.h + actionPlayerTurnInner.cpp + actionPlayerTurnInner.h + actionPlayerTwiceJump.cpp + actionPlayerTwiceJump.h + actionPlayerUnbindSheikPad.cpp + actionPlayerUnbindSheikPad.h + actionPlayerUnequip.cpp + actionPlayerUnequip.h + actionPlayerUpdateEquip.cpp + actionPlayerUpdateEquip.h + actionPlayerWait.cpp + actionPlayerWait.h + actionPlayerWakeBoard.cpp + actionPlayerWakeBoard.h + actionPlayerWakeBoardEnd.cpp + actionPlayerWakeBoardEnd.h + actionPlayerWakeBoardGoal.cpp + actionPlayerWakeBoardGoal.h + actionPlayerWakeBoardReady.cpp + actionPlayerWakeBoardReady.h + actionPlayerWallDashUp.cpp + actionPlayerWallDashUp.h + actionPlayerWallJump.cpp + actionPlayerWallJump.h + actionPlayerWallSlip.cpp + actionPlayerWallSlip.h + actionPlayerWarp.cpp + actionPlayerWarp.h + actionPlayerWaterDivingJump.cpp + actionPlayerWaterDivingJump.h + actionPlayerWaterFall.cpp + actionPlayerWaterFall.h + actionPlayerWaterFallJump.cpp + actionPlayerWaterFallJump.h + actionPlayerWeaponThrow.cpp + actionPlayerWeaponThrow.h + actionPlayerZoraJump.cpp + actionPlayerZoraJump.h + actionPlayerZoraRide.cpp + actionPlayerZoraRide.h + actionSetPlayerDrawingSword.cpp + actionSetPlayerDrawingSword.h +) diff --git a/src/Game/AI/Action/actionDemoPlayerZoraRide.cpp b/src/Game/Actor/Player/Action/actionDemoPlayerZoraRide.cpp similarity index 90% rename from src/Game/AI/Action/actionDemoPlayerZoraRide.cpp rename to src/Game/Actor/Player/Action/actionDemoPlayerZoraRide.cpp index adae0e59..f762117a 100644 --- a/src/Game/AI/Action/actionDemoPlayerZoraRide.cpp +++ b/src/Game/Actor/Player/Action/actionDemoPlayerZoraRide.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionDemoPlayerZoraRide.h" +#include "Game/Actor/Player/Action/actionDemoPlayerZoraRide.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionDemoPlayerZoraRide.h b/src/Game/Actor/Player/Action/actionDemoPlayerZoraRide.h similarity index 90% rename from src/Game/AI/Action/actionDemoPlayerZoraRide.h rename to src/Game/Actor/Player/Action/actionDemoPlayerZoraRide.h index 3946acf6..1a2cc4e5 100644 --- a/src/Game/AI/Action/actionDemoPlayerZoraRide.h +++ b/src/Game/Actor/Player/Action/actionDemoPlayerZoraRide.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkOnEnterDropWeaponWithSpeed.cpp b/src/Game/Actor/Player/Action/actionForkOnEnterDropWeaponWithSpeed.cpp similarity index 90% rename from src/Game/AI/Action/actionForkOnEnterDropWeaponWithSpeed.cpp rename to src/Game/Actor/Player/Action/actionForkOnEnterDropWeaponWithSpeed.cpp index 0e10033d..f5b6f2bc 100644 --- a/src/Game/AI/Action/actionForkOnEnterDropWeaponWithSpeed.cpp +++ b/src/Game/Actor/Player/Action/actionForkOnEnterDropWeaponWithSpeed.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionForkOnEnterDropWeaponWithSpeed.h" +#include "Game/Actor/Player/Action/actionForkOnEnterDropWeaponWithSpeed.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionForkOnEnterDropWeaponWithSpeed.h b/src/Game/Actor/Player/Action/actionForkOnEnterDropWeaponWithSpeed.h similarity index 91% rename from src/Game/AI/Action/actionForkOnEnterDropWeaponWithSpeed.h rename to src/Game/Actor/Player/Action/actionForkOnEnterDropWeaponWithSpeed.h index 818ebf2b..c8efb344 100644 --- a/src/Game/AI/Action/actionForkOnEnterDropWeaponWithSpeed.h +++ b/src/Game/Actor/Player/Action/actionForkOnEnterDropWeaponWithSpeed.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionForkDropWeapon.h" +#include "Game/Actor/Action/actionForkDropWeapon.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerAction.cpp b/src/Game/Actor/Player/Action/actionPlayerAction.cpp similarity index 85% rename from src/Game/AI/Action/actionPlayerAction.cpp rename to src/Game/Actor/Player/Action/actionPlayerAction.cpp index e7d0471b..668d5ee6 100644 --- a/src/Game/AI/Action/actionPlayerAction.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerAction.h b/src/Game/Actor/Player/Action/actionPlayerAction.h similarity index 89% rename from src/Game/AI/Action/actionPlayerAction.h rename to src/Game/Actor/Player/Action/actionPlayerAction.h index b2af1006..625e5ef8 100644 --- a/src/Game/AI/Action/actionPlayerAction.h +++ b/src/Game/Actor/Player/Action/actionPlayerAction.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionActionEx.h" +#include "Game/Actor/Action/actionActionEx.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerAnchorMove.cpp b/src/Game/Actor/Player/Action/actionPlayerAnchorMove.cpp similarity index 92% rename from src/Game/AI/Action/actionPlayerAnchorMove.cpp rename to src/Game/Actor/Player/Action/actionPlayerAnchorMove.cpp index 74cdde1b..95177ad4 100644 --- a/src/Game/AI/Action/actionPlayerAnchorMove.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerAnchorMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerAnchorMove.h" +#include "Game/Actor/Player/Action/actionPlayerAnchorMove.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerAnchorMove.h b/src/Game/Actor/Player/Action/actionPlayerAnchorMove.h similarity index 91% rename from src/Game/AI/Action/actionPlayerAnchorMove.h rename to src/Game/Actor/Player/Action/actionPlayerAnchorMove.h index d4da7395..62caf482 100644 --- a/src/Game/AI/Action/actionPlayerAnchorMove.h +++ b/src/Game/Actor/Player/Action/actionPlayerAnchorMove.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerGuidedMove.h" +#include "Game/Actor/Player/Action/actionPlayerGuidedMove.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerAtnMove.cpp b/src/Game/Actor/Player/Action/actionPlayerAtnMove.cpp similarity index 87% rename from src/Game/AI/Action/actionPlayerAtnMove.cpp rename to src/Game/Actor/Player/Action/actionPlayerAtnMove.cpp index e2d1686c..d5003073 100644 --- a/src/Game/AI/Action/actionPlayerAtnMove.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerAtnMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerAtnMove.h" +#include "Game/Actor/Player/Action/actionPlayerAtnMove.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerAtnMove.h b/src/Game/Actor/Player/Action/actionPlayerAtnMove.h similarity index 88% rename from src/Game/AI/Action/actionPlayerAtnMove.h rename to src/Game/Actor/Player/Action/actionPlayerAtnMove.h index a38e3994..cc8ad959 100644 --- a/src/Game/AI/Action/actionPlayerAtnMove.h +++ b/src/Game/Actor/Player/Action/actionPlayerAtnMove.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerAtnWait.cpp b/src/Game/Actor/Player/Action/actionPlayerAtnWait.cpp similarity index 88% rename from src/Game/AI/Action/actionPlayerAtnWait.cpp rename to src/Game/Actor/Player/Action/actionPlayerAtnWait.cpp index 61d9500f..8013e8cf 100644 --- a/src/Game/AI/Action/actionPlayerAtnWait.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerAtnWait.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerAtnWait.h" +#include "Game/Actor/Player/Action/actionPlayerAtnWait.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerAtnWait.h b/src/Game/Actor/Player/Action/actionPlayerAtnWait.h similarity index 90% rename from src/Game/AI/Action/actionPlayerAtnWait.h rename to src/Game/Actor/Player/Action/actionPlayerAtnWait.h index 5b0f5185..def567e4 100644 --- a/src/Game/AI/Action/actionPlayerAtnWait.h +++ b/src/Game/Actor/Player/Action/actionPlayerAtnWait.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerBackJump.cpp b/src/Game/Actor/Player/Action/actionPlayerBackJump.cpp similarity index 93% rename from src/Game/AI/Action/actionPlayerBackJump.cpp rename to src/Game/Actor/Player/Action/actionPlayerBackJump.cpp index f902ffa8..f56e169d 100644 --- a/src/Game/AI/Action/actionPlayerBackJump.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerBackJump.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerBackJump.h" +#include "Game/Actor/Player/Action/actionPlayerBackJump.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerBackJump.h b/src/Game/Actor/Player/Action/actionPlayerBackJump.h similarity index 94% rename from src/Game/AI/Action/actionPlayerBackJump.h rename to src/Game/Actor/Player/Action/actionPlayerBackJump.h index d0ff403e..014c5bce 100644 --- a/src/Game/AI/Action/actionPlayerBackJump.h +++ b/src/Game/Actor/Player/Action/actionPlayerBackJump.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerBackJumpLand.cpp b/src/Game/Actor/Player/Action/actionPlayerBackJumpLand.cpp similarity index 85% rename from src/Game/AI/Action/actionPlayerBackJumpLand.cpp rename to src/Game/Actor/Player/Action/actionPlayerBackJumpLand.cpp index 5c7752f3..e644c817 100644 --- a/src/Game/AI/Action/actionPlayerBackJumpLand.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerBackJumpLand.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerBackJumpLand.h" +#include "Game/Actor/Player/Action/actionPlayerBackJumpLand.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerBackJumpLand.h b/src/Game/Actor/Player/Action/actionPlayerBackJumpLand.h similarity index 88% rename from src/Game/AI/Action/actionPlayerBackJumpLand.h rename to src/Game/Actor/Player/Action/actionPlayerBackJumpLand.h index 9a5d0795..2f12fbc6 100644 --- a/src/Game/AI/Action/actionPlayerBackJumpLand.h +++ b/src/Game/Actor/Player/Action/actionPlayerBackJumpLand.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerBeetleSubject.cpp b/src/Game/Actor/Player/Action/actionPlayerBeetleSubject.cpp similarity index 88% rename from src/Game/AI/Action/actionPlayerBeetleSubject.cpp rename to src/Game/Actor/Player/Action/actionPlayerBeetleSubject.cpp index 364439c2..706134b8 100644 --- a/src/Game/AI/Action/actionPlayerBeetleSubject.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerBeetleSubject.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerBeetleSubject.h" +#include "Game/Actor/Player/Action/actionPlayerBeetleSubject.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerBeetleSubject.h b/src/Game/Actor/Player/Action/actionPlayerBeetleSubject.h similarity index 90% rename from src/Game/AI/Action/actionPlayerBeetleSubject.h rename to src/Game/Actor/Player/Action/actionPlayerBeetleSubject.h index 73613865..8a8da5f7 100644 --- a/src/Game/AI/Action/actionPlayerBeetleSubject.h +++ b/src/Game/Actor/Player/Action/actionPlayerBeetleSubject.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerBindSheikPad.cpp b/src/Game/Actor/Player/Action/actionPlayerBindSheikPad.cpp similarity index 83% rename from src/Game/AI/Action/actionPlayerBindSheikPad.cpp rename to src/Game/Actor/Player/Action/actionPlayerBindSheikPad.cpp index 0be34d37..1f0db1af 100644 --- a/src/Game/AI/Action/actionPlayerBindSheikPad.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerBindSheikPad.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerBindSheikPad.h" +#include "Game/Actor/Player/Action/actionPlayerBindSheikPad.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerBindSheikPad.h b/src/Game/Actor/Player/Action/actionPlayerBindSheikPad.h similarity index 87% rename from src/Game/AI/Action/actionPlayerBindSheikPad.h rename to src/Game/Actor/Player/Action/actionPlayerBindSheikPad.h index f6c0f604..5aa28dba 100644 --- a/src/Game/AI/Action/actionPlayerBindSheikPad.h +++ b/src/Game/Actor/Player/Action/actionPlayerBindSheikPad.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerBow.cpp b/src/Game/Actor/Player/Action/actionPlayerBow.cpp similarity index 86% rename from src/Game/AI/Action/actionPlayerBow.cpp rename to src/Game/Actor/Player/Action/actionPlayerBow.cpp index 095a7dca..38b295af 100644 --- a/src/Game/AI/Action/actionPlayerBow.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerBow.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerBow.h" +#include "Game/Actor/Player/Action/actionPlayerBow.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerBow.h b/src/Game/Actor/Player/Action/actionPlayerBow.h similarity index 87% rename from src/Game/AI/Action/actionPlayerBow.h rename to src/Game/Actor/Player/Action/actionPlayerBow.h index f567872c..a1f731a9 100644 --- a/src/Game/AI/Action/actionPlayerBow.h +++ b/src/Game/Actor/Player/Action/actionPlayerBow.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerBowFall.cpp b/src/Game/Actor/Player/Action/actionPlayerBowFall.cpp similarity index 87% rename from src/Game/AI/Action/actionPlayerBowFall.cpp rename to src/Game/Actor/Player/Action/actionPlayerBowFall.cpp index 23b6dc8c..26ec6f18 100644 --- a/src/Game/AI/Action/actionPlayerBowFall.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerBowFall.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerBowFall.h" +#include "Game/Actor/Player/Action/actionPlayerBowFall.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerBowFall.h b/src/Game/Actor/Player/Action/actionPlayerBowFall.h similarity index 88% rename from src/Game/AI/Action/actionPlayerBowFall.h rename to src/Game/Actor/Player/Action/actionPlayerBowFall.h index f3399702..b22a27e3 100644 --- a/src/Game/AI/Action/actionPlayerBowFall.h +++ b/src/Game/Actor/Player/Action/actionPlayerBowFall.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerFall.h" +#include "Game/Actor/Player/Action/actionPlayerFall.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerCalmHorseDown.cpp b/src/Game/Actor/Player/Action/actionPlayerCalmHorseDown.cpp similarity index 92% rename from src/Game/AI/Action/actionPlayerCalmHorseDown.cpp rename to src/Game/Actor/Player/Action/actionPlayerCalmHorseDown.cpp index d58c09e8..80aca192 100644 --- a/src/Game/AI/Action/actionPlayerCalmHorseDown.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerCalmHorseDown.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerCalmHorseDown.h" +#include "Game/Actor/Player/Action/actionPlayerCalmHorseDown.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerCalmHorseDown.h b/src/Game/Actor/Player/Action/actionPlayerCalmHorseDown.h similarity index 100% rename from src/Game/AI/Action/actionPlayerCalmHorseDown.h rename to src/Game/Actor/Player/Action/actionPlayerCalmHorseDown.h diff --git a/src/Game/AI/Action/actionPlayerCaught.cpp b/src/Game/Actor/Player/Action/actionPlayerCaught.cpp similarity index 87% rename from src/Game/AI/Action/actionPlayerCaught.cpp rename to src/Game/Actor/Player/Action/actionPlayerCaught.cpp index 8c6d6fe8..b566da1a 100644 --- a/src/Game/AI/Action/actionPlayerCaught.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerCaught.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerCaught.h" +#include "Game/Actor/Player/Action/actionPlayerCaught.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerCaught.h b/src/Game/Actor/Player/Action/actionPlayerCaught.h similarity index 88% rename from src/Game/AI/Action/actionPlayerCaught.h rename to src/Game/Actor/Player/Action/actionPlayerCaught.h index 90d78b53..a013c29f 100644 --- a/src/Game/AI/Action/actionPlayerCaught.h +++ b/src/Game/Actor/Player/Action/actionPlayerCaught.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerCleaningAround.cpp b/src/Game/Actor/Player/Action/actionPlayerCleaningAround.cpp similarity index 90% rename from src/Game/AI/Action/actionPlayerCleaningAround.cpp rename to src/Game/Actor/Player/Action/actionPlayerCleaningAround.cpp index 6f1c6a10..95e57f05 100644 --- a/src/Game/AI/Action/actionPlayerCleaningAround.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerCleaningAround.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerCleaningAround.h" +#include "Game/Actor/Player/Action/actionPlayerCleaningAround.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerCleaningAround.h b/src/Game/Actor/Player/Action/actionPlayerCleaningAround.h similarity index 91% rename from src/Game/AI/Action/actionPlayerCleaningAround.h rename to src/Game/Actor/Player/Action/actionPlayerCleaningAround.h index eb74a347..7485c514 100644 --- a/src/Game/AI/Action/actionPlayerCleaningAround.h +++ b/src/Game/Actor/Player/Action/actionPlayerCleaningAround.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerClimbRest.cpp b/src/Game/Actor/Player/Action/actionPlayerClimbRest.cpp similarity index 89% rename from src/Game/AI/Action/actionPlayerClimbRest.cpp rename to src/Game/Actor/Player/Action/actionPlayerClimbRest.cpp index 4873ca4f..b8a51b97 100644 --- a/src/Game/AI/Action/actionPlayerClimbRest.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerClimbRest.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerClimbRest.h" +#include "Game/Actor/Player/Action/actionPlayerClimbRest.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerClimbRest.h b/src/Game/Actor/Player/Action/actionPlayerClimbRest.h similarity index 90% rename from src/Game/AI/Action/actionPlayerClimbRest.h rename to src/Game/Actor/Player/Action/actionPlayerClimbRest.h index 53a1003c..fa88bf84 100644 --- a/src/Game/AI/Action/actionPlayerClimbRest.h +++ b/src/Game/Actor/Player/Action/actionPlayerClimbRest.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerControl.cpp b/src/Game/Actor/Player/Action/actionPlayerControl.cpp similarity index 86% rename from src/Game/AI/Action/actionPlayerControl.cpp rename to src/Game/Actor/Player/Action/actionPlayerControl.cpp index ad98571d..820a4493 100644 --- a/src/Game/AI/Action/actionPlayerControl.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerControl.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerControl.h" +#include "Game/Actor/Player/Action/actionPlayerControl.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerControl.h b/src/Game/Actor/Player/Action/actionPlayerControl.h similarity index 87% rename from src/Game/AI/Action/actionPlayerControl.h rename to src/Game/Actor/Player/Action/actionPlayerControl.h index 6cede50c..53ba0be0 100644 --- a/src/Game/AI/Action/actionPlayerControl.h +++ b/src/Game/Actor/Player/Action/actionPlayerControl.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerCutAfterJump.cpp b/src/Game/Actor/Player/Action/actionPlayerCutAfterJump.cpp similarity index 87% rename from src/Game/AI/Action/actionPlayerCutAfterJump.cpp rename to src/Game/Actor/Player/Action/actionPlayerCutAfterJump.cpp index c05729a7..267de45b 100644 --- a/src/Game/AI/Action/actionPlayerCutAfterJump.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerCutAfterJump.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerCutAfterJump.h" +#include "Game/Actor/Player/Action/actionPlayerCutAfterJump.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerCutAfterJump.h b/src/Game/Actor/Player/Action/actionPlayerCutAfterJump.h similarity index 88% rename from src/Game/AI/Action/actionPlayerCutAfterJump.h rename to src/Game/Actor/Player/Action/actionPlayerCutAfterJump.h index 670cf195..155a335c 100644 --- a/src/Game/AI/Action/actionPlayerCutAfterJump.h +++ b/src/Game/Actor/Player/Action/actionPlayerCutAfterJump.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerCutAfterJust.cpp b/src/Game/Actor/Player/Action/actionPlayerCutAfterJust.cpp similarity index 92% rename from src/Game/AI/Action/actionPlayerCutAfterJust.cpp rename to src/Game/Actor/Player/Action/actionPlayerCutAfterJust.cpp index bd6315f9..7bc3cd00 100644 --- a/src/Game/AI/Action/actionPlayerCutAfterJust.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerCutAfterJust.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerCutAfterJust.h" +#include "Game/Actor/Player/Action/actionPlayerCutAfterJust.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerCutAfterJust.h b/src/Game/Actor/Player/Action/actionPlayerCutAfterJust.h similarity index 93% rename from src/Game/AI/Action/actionPlayerCutAfterJust.h rename to src/Game/Actor/Player/Action/actionPlayerCutAfterJust.h index 0b09458e..e8638fdc 100644 --- a/src/Game/AI/Action/actionPlayerCutAfterJust.h +++ b/src/Game/Actor/Player/Action/actionPlayerCutAfterJust.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerCutDash.cpp b/src/Game/Actor/Player/Action/actionPlayerCutDash.cpp similarity index 88% rename from src/Game/AI/Action/actionPlayerCutDash.cpp rename to src/Game/Actor/Player/Action/actionPlayerCutDash.cpp index ded5eb1e..6ca2f2b6 100644 --- a/src/Game/AI/Action/actionPlayerCutDash.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerCutDash.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerCutDash.h" +#include "Game/Actor/Player/Action/actionPlayerCutDash.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerCutDash.h b/src/Game/Actor/Player/Action/actionPlayerCutDash.h similarity index 90% rename from src/Game/AI/Action/actionPlayerCutDash.h rename to src/Game/Actor/Player/Action/actionPlayerCutDash.h index c1b8caa5..c07e71d0 100644 --- a/src/Game/AI/Action/actionPlayerCutDash.h +++ b/src/Game/Actor/Player/Action/actionPlayerCutDash.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerCutFall.cpp b/src/Game/Actor/Player/Action/actionPlayerCutFall.cpp similarity index 94% rename from src/Game/AI/Action/actionPlayerCutFall.cpp rename to src/Game/Actor/Player/Action/actionPlayerCutFall.cpp index abaac0da..43a0d48d 100644 --- a/src/Game/AI/Action/actionPlayerCutFall.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerCutFall.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerCutFall.h" +#include "Game/Actor/Player/Action/actionPlayerCutFall.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerCutFall.h b/src/Game/Actor/Player/Action/actionPlayerCutFall.h similarity index 95% rename from src/Game/AI/Action/actionPlayerCutFall.h rename to src/Game/Actor/Player/Action/actionPlayerCutFall.h index 065d296b..1522859f 100644 --- a/src/Game/AI/Action/actionPlayerCutFall.h +++ b/src/Game/Actor/Player/Action/actionPlayerCutFall.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerCutHorseJump.cpp b/src/Game/Actor/Player/Action/actionPlayerCutHorseJump.cpp similarity index 95% rename from src/Game/AI/Action/actionPlayerCutHorseJump.cpp rename to src/Game/Actor/Player/Action/actionPlayerCutHorseJump.cpp index 37d2741e..a44d8bbd 100644 --- a/src/Game/AI/Action/actionPlayerCutHorseJump.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerCutHorseJump.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerCutHorseJump.h" +#include "Game/Actor/Player/Action/actionPlayerCutHorseJump.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerCutHorseJump.h b/src/Game/Actor/Player/Action/actionPlayerCutHorseJump.h similarity index 96% rename from src/Game/AI/Action/actionPlayerCutHorseJump.h rename to src/Game/Actor/Player/Action/actionPlayerCutHorseJump.h index 09422554..95dde433 100644 --- a/src/Game/AI/Action/actionPlayerCutHorseJump.h +++ b/src/Game/Actor/Player/Action/actionPlayerCutHorseJump.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerCutHorseJumpLand.cpp b/src/Game/Actor/Player/Action/actionPlayerCutHorseJumpLand.cpp similarity index 85% rename from src/Game/AI/Action/actionPlayerCutHorseJumpLand.cpp rename to src/Game/Actor/Player/Action/actionPlayerCutHorseJumpLand.cpp index fec733db..7a0a5bc3 100644 --- a/src/Game/AI/Action/actionPlayerCutHorseJumpLand.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerCutHorseJumpLand.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerCutHorseJumpLand.h" +#include "Game/Actor/Player/Action/actionPlayerCutHorseJumpLand.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerCutHorseJumpLand.h b/src/Game/Actor/Player/Action/actionPlayerCutHorseJumpLand.h similarity index 88% rename from src/Game/AI/Action/actionPlayerCutHorseJumpLand.h rename to src/Game/Actor/Player/Action/actionPlayerCutHorseJumpLand.h index 665cd1e5..5413b4e4 100644 --- a/src/Game/AI/Action/actionPlayerCutHorseJumpLand.h +++ b/src/Game/Actor/Player/Action/actionPlayerCutHorseJumpLand.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerCutJump.cpp b/src/Game/Actor/Player/Action/actionPlayerCutJump.cpp similarity index 96% rename from src/Game/AI/Action/actionPlayerCutJump.cpp rename to src/Game/Actor/Player/Action/actionPlayerCutJump.cpp index f4f312a4..4700169c 100644 --- a/src/Game/AI/Action/actionPlayerCutJump.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerCutJump.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerCutJump.h" +#include "Game/Actor/Player/Action/actionPlayerCutJump.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerCutJump.h b/src/Game/Actor/Player/Action/actionPlayerCutJump.h similarity index 97% rename from src/Game/AI/Action/actionPlayerCutJump.h rename to src/Game/Actor/Player/Action/actionPlayerCutJump.h index de45998b..6aed8396 100644 --- a/src/Game/AI/Action/actionPlayerCutJump.h +++ b/src/Game/Actor/Player/Action/actionPlayerCutJump.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerCutNormal.cpp b/src/Game/Actor/Player/Action/actionPlayerCutNormal.cpp similarity index 95% rename from src/Game/AI/Action/actionPlayerCutNormal.cpp rename to src/Game/Actor/Player/Action/actionPlayerCutNormal.cpp index eff0b9b2..f8f17bd4 100644 --- a/src/Game/AI/Action/actionPlayerCutNormal.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerCutNormal.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerCutNormal.h" +#include "Game/Actor/Player/Action/actionPlayerCutNormal.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerCutNormal.h b/src/Game/Actor/Player/Action/actionPlayerCutNormal.h similarity index 96% rename from src/Game/AI/Action/actionPlayerCutNormal.h rename to src/Game/Actor/Player/Action/actionPlayerCutNormal.h index 709b9a26..8e7c0bff 100644 --- a/src/Game/AI/Action/actionPlayerCutNormal.h +++ b/src/Game/Actor/Player/Action/actionPlayerCutNormal.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerCutReverse.cpp b/src/Game/Actor/Player/Action/actionPlayerCutReverse.cpp similarity index 85% rename from src/Game/AI/Action/actionPlayerCutReverse.cpp rename to src/Game/Actor/Player/Action/actionPlayerCutReverse.cpp index d80e7bb2..f6536db9 100644 --- a/src/Game/AI/Action/actionPlayerCutReverse.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerCutReverse.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerCutReverse.h" +#include "Game/Actor/Player/Action/actionPlayerCutReverse.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerCutReverse.h b/src/Game/Actor/Player/Action/actionPlayerCutReverse.h similarity index 88% rename from src/Game/AI/Action/actionPlayerCutReverse.h rename to src/Game/Actor/Player/Action/actionPlayerCutReverse.h index 23c69a2c..03db8416 100644 --- a/src/Game/AI/Action/actionPlayerCutReverse.h +++ b/src/Game/Actor/Player/Action/actionPlayerCutReverse.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerCutTurn.cpp b/src/Game/Actor/Player/Action/actionPlayerCutTurn.cpp similarity index 94% rename from src/Game/AI/Action/actionPlayerCutTurn.cpp rename to src/Game/Actor/Player/Action/actionPlayerCutTurn.cpp index 6d45b0ab..8b97e414 100644 --- a/src/Game/AI/Action/actionPlayerCutTurn.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerCutTurn.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerCutTurn.h" +#include "Game/Actor/Player/Action/actionPlayerCutTurn.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerCutTurn.h b/src/Game/Actor/Player/Action/actionPlayerCutTurn.h similarity index 95% rename from src/Game/AI/Action/actionPlayerCutTurn.h rename to src/Game/Actor/Player/Action/actionPlayerCutTurn.h index 8fa00733..3b81541d 100644 --- a/src/Game/AI/Action/actionPlayerCutTurn.h +++ b/src/Game/Actor/Player/Action/actionPlayerCutTurn.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerCutTurnLSword.cpp b/src/Game/Actor/Player/Action/actionPlayerCutTurnLSword.cpp similarity index 95% rename from src/Game/AI/Action/actionPlayerCutTurnLSword.cpp rename to src/Game/Actor/Player/Action/actionPlayerCutTurnLSword.cpp index fe9f0ae5..c7094639 100644 --- a/src/Game/AI/Action/actionPlayerCutTurnLSword.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerCutTurnLSword.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerCutTurnLSword.h" +#include "Game/Actor/Player/Action/actionPlayerCutTurnLSword.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerCutTurnLSword.h b/src/Game/Actor/Player/Action/actionPlayerCutTurnLSword.h similarity index 96% rename from src/Game/AI/Action/actionPlayerCutTurnLSword.h rename to src/Game/Actor/Player/Action/actionPlayerCutTurnLSword.h index 0357f2bb..14b91f50 100644 --- a/src/Game/AI/Action/actionPlayerCutTurnLSword.h +++ b/src/Game/Actor/Player/Action/actionPlayerCutTurnLSword.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerDamage.cpp b/src/Game/Actor/Player/Action/actionPlayerDamage.cpp similarity index 95% rename from src/Game/AI/Action/actionPlayerDamage.cpp rename to src/Game/Actor/Player/Action/actionPlayerDamage.cpp index 843341b2..919eeee7 100644 --- a/src/Game/AI/Action/actionPlayerDamage.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerDamage.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerDamage.h" +#include "Game/Actor/Player/Action/actionPlayerDamage.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerDamage.h b/src/Game/Actor/Player/Action/actionPlayerDamage.h similarity index 96% rename from src/Game/AI/Action/actionPlayerDamage.h rename to src/Game/Actor/Player/Action/actionPlayerDamage.h index b0a69c0e..012c7483 100644 --- a/src/Game/AI/Action/actionPlayerDamage.h +++ b/src/Game/Actor/Player/Action/actionPlayerDamage.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerDead.cpp b/src/Game/Actor/Player/Action/actionPlayerDead.cpp similarity index 88% rename from src/Game/AI/Action/actionPlayerDead.cpp rename to src/Game/Actor/Player/Action/actionPlayerDead.cpp index 166f1b4a..dfa38a15 100644 --- a/src/Game/AI/Action/actionPlayerDead.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerDead.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerDead.h" +#include "Game/Actor/Player/Action/actionPlayerDead.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerDead.h b/src/Game/Actor/Player/Action/actionPlayerDead.h similarity index 89% rename from src/Game/AI/Action/actionPlayerDead.h rename to src/Game/Actor/Player/Action/actionPlayerDead.h index d5679b64..b5b1f3c6 100644 --- a/src/Game/AI/Action/actionPlayerDead.h +++ b/src/Game/Actor/Player/Action/actionPlayerDead.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerDeadWait.cpp b/src/Game/Actor/Player/Action/actionPlayerDeadWait.cpp similarity index 86% rename from src/Game/AI/Action/actionPlayerDeadWait.cpp rename to src/Game/Actor/Player/Action/actionPlayerDeadWait.cpp index aa8ce8aa..e1f98800 100644 --- a/src/Game/AI/Action/actionPlayerDeadWait.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerDeadWait.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerDeadWait.h" +#include "Game/Actor/Player/Action/actionPlayerDeadWait.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerDeadWait.h b/src/Game/Actor/Player/Action/actionPlayerDeadWait.h similarity index 87% rename from src/Game/AI/Action/actionPlayerDeadWait.h rename to src/Game/Actor/Player/Action/actionPlayerDeadWait.h index f3c69a68..58c0ca55 100644 --- a/src/Game/AI/Action/actionPlayerDeadWait.h +++ b/src/Game/Actor/Player/Action/actionPlayerDeadWait.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerDemoAccelerateHorse.cpp b/src/Game/Actor/Player/Action/actionPlayerDemoAccelerateHorse.cpp similarity index 91% rename from src/Game/AI/Action/actionPlayerDemoAccelerateHorse.cpp rename to src/Game/Actor/Player/Action/actionPlayerDemoAccelerateHorse.cpp index a46843cc..647633f5 100644 --- a/src/Game/AI/Action/actionPlayerDemoAccelerateHorse.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerDemoAccelerateHorse.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerDemoAccelerateHorse.h" +#include "Game/Actor/Player/Action/actionPlayerDemoAccelerateHorse.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerDemoAccelerateHorse.h b/src/Game/Actor/Player/Action/actionPlayerDemoAccelerateHorse.h similarity index 100% rename from src/Game/AI/Action/actionPlayerDemoAccelerateHorse.h rename to src/Game/Actor/Player/Action/actionPlayerDemoAccelerateHorse.h diff --git a/src/Game/AI/Action/actionPlayerDemoAirWait.cpp b/src/Game/Actor/Player/Action/actionPlayerDemoAirWait.cpp similarity index 85% rename from src/Game/AI/Action/actionPlayerDemoAirWait.cpp rename to src/Game/Actor/Player/Action/actionPlayerDemoAirWait.cpp index 22cb3b1e..1191f6bf 100644 --- a/src/Game/AI/Action/actionPlayerDemoAirWait.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerDemoAirWait.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerDemoAirWait.h" +#include "Game/Actor/Player/Action/actionPlayerDemoAirWait.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerDemoAirWait.h b/src/Game/Actor/Player/Action/actionPlayerDemoAirWait.h similarity index 88% rename from src/Game/AI/Action/actionPlayerDemoAirWait.h rename to src/Game/Actor/Player/Action/actionPlayerDemoAirWait.h index fc45c866..21ec65fc 100644 --- a/src/Game/AI/Action/actionPlayerDemoAirWait.h +++ b/src/Game/Actor/Player/Action/actionPlayerDemoAirWait.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerDemoWait.cpp b/src/Game/Actor/Player/Action/actionPlayerDemoWait.cpp similarity index 86% rename from src/Game/AI/Action/actionPlayerDemoWait.cpp rename to src/Game/Actor/Player/Action/actionPlayerDemoWait.cpp index c7a602ff..97be607c 100644 --- a/src/Game/AI/Action/actionPlayerDemoWait.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerDemoWait.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerDemoWait.h" +#include "Game/Actor/Player/Action/actionPlayerDemoWait.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerDemoWait.h b/src/Game/Actor/Player/Action/actionPlayerDemoWait.h similarity index 87% rename from src/Game/AI/Action/actionPlayerDemoWait.h rename to src/Game/Actor/Player/Action/actionPlayerDemoWait.h index c400c238..59acb7ce 100644 --- a/src/Game/AI/Action/actionPlayerDemoWait.h +++ b/src/Game/Actor/Player/Action/actionPlayerDemoWait.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerDestinationMove.cpp b/src/Game/Actor/Player/Action/actionPlayerDestinationMove.cpp similarity index 90% rename from src/Game/AI/Action/actionPlayerDestinationMove.cpp rename to src/Game/Actor/Player/Action/actionPlayerDestinationMove.cpp index fbc765e6..1b6559b7 100644 --- a/src/Game/AI/Action/actionPlayerDestinationMove.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerDestinationMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerDestinationMove.h" +#include "Game/Actor/Player/Action/actionPlayerDestinationMove.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerDestinationMove.h b/src/Game/Actor/Player/Action/actionPlayerDestinationMove.h similarity index 91% rename from src/Game/AI/Action/actionPlayerDestinationMove.h rename to src/Game/Actor/Player/Action/actionPlayerDestinationMove.h index aac39b30..f5a44be7 100644 --- a/src/Game/AI/Action/actionPlayerDestinationMove.h +++ b/src/Game/Actor/Player/Action/actionPlayerDestinationMove.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerGuidedMove.h" +#include "Game/Actor/Player/Action/actionPlayerGuidedMove.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerDestinationTurn.cpp b/src/Game/Actor/Player/Action/actionPlayerDestinationTurn.cpp similarity index 89% rename from src/Game/AI/Action/actionPlayerDestinationTurn.cpp rename to src/Game/Actor/Player/Action/actionPlayerDestinationTurn.cpp index 82a4945f..e24d60f3 100644 --- a/src/Game/AI/Action/actionPlayerDestinationTurn.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerDestinationTurn.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerDestinationTurn.h" +#include "Game/Actor/Player/Action/actionPlayerDestinationTurn.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerDestinationTurn.h b/src/Game/Actor/Player/Action/actionPlayerDestinationTurn.h similarity index 91% rename from src/Game/AI/Action/actionPlayerDestinationTurn.h rename to src/Game/Actor/Player/Action/actionPlayerDestinationTurn.h index 2567124a..b7a3e7fe 100644 --- a/src/Game/AI/Action/actionPlayerDestinationTurn.h +++ b/src/Game/Actor/Player/Action/actionPlayerDestinationTurn.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerDestinationTurnRefActor.cpp b/src/Game/Actor/Player/Action/actionPlayerDestinationTurnRefActor.cpp similarity index 89% rename from src/Game/AI/Action/actionPlayerDestinationTurnRefActor.cpp rename to src/Game/Actor/Player/Action/actionPlayerDestinationTurnRefActor.cpp index 9eaebd4f..11c6f429 100644 --- a/src/Game/AI/Action/actionPlayerDestinationTurnRefActor.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerDestinationTurnRefActor.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerDestinationTurnRefActor.h" +#include "Game/Actor/Player/Action/actionPlayerDestinationTurnRefActor.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerDestinationTurnRefActor.h b/src/Game/Actor/Player/Action/actionPlayerDestinationTurnRefActor.h similarity index 91% rename from src/Game/AI/Action/actionPlayerDestinationTurnRefActor.h rename to src/Game/Actor/Player/Action/actionPlayerDestinationTurnRefActor.h index b83c18f7..6a54749e 100644 --- a/src/Game/AI/Action/actionPlayerDestinationTurnRefActor.h +++ b/src/Game/Actor/Player/Action/actionPlayerDestinationTurnRefActor.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerDestinationTurnStarter.cpp b/src/Game/Actor/Player/Action/actionPlayerDestinationTurnStarter.cpp similarity index 90% rename from src/Game/AI/Action/actionPlayerDestinationTurnStarter.cpp rename to src/Game/Actor/Player/Action/actionPlayerDestinationTurnStarter.cpp index 0927ffda..d926f151 100644 --- a/src/Game/AI/Action/actionPlayerDestinationTurnStarter.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerDestinationTurnStarter.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerDestinationTurnStarter.h" +#include "Game/Actor/Player/Action/actionPlayerDestinationTurnStarter.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerDestinationTurnStarter.h b/src/Game/Actor/Player/Action/actionPlayerDestinationTurnStarter.h similarity index 91% rename from src/Game/AI/Action/actionPlayerDestinationTurnStarter.h rename to src/Game/Actor/Player/Action/actionPlayerDestinationTurnStarter.h index bbc29adc..6da4e634 100644 --- a/src/Game/AI/Action/actionPlayerDestinationTurnStarter.h +++ b/src/Game/Actor/Player/Action/actionPlayerDestinationTurnStarter.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerDestinationTurnWithAnim.cpp b/src/Game/Actor/Player/Action/actionPlayerDestinationTurnWithAnim.cpp similarity index 92% rename from src/Game/AI/Action/actionPlayerDestinationTurnWithAnim.cpp rename to src/Game/Actor/Player/Action/actionPlayerDestinationTurnWithAnim.cpp index fca5e31b..72dc4b6e 100644 --- a/src/Game/AI/Action/actionPlayerDestinationTurnWithAnim.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerDestinationTurnWithAnim.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerDestinationTurnWithAnim.h" +#include "Game/Actor/Player/Action/actionPlayerDestinationTurnWithAnim.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerDestinationTurnWithAnim.h b/src/Game/Actor/Player/Action/actionPlayerDestinationTurnWithAnim.h similarity index 92% rename from src/Game/AI/Action/actionPlayerDestinationTurnWithAnim.h rename to src/Game/Actor/Player/Action/actionPlayerDestinationTurnWithAnim.h index 71d9ecae..edc3d8c6 100644 --- a/src/Game/AI/Action/actionPlayerDestinationTurnWithAnim.h +++ b/src/Game/Actor/Player/Action/actionPlayerDestinationTurnWithAnim.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerDestinationTurn.h" +#include "Game/Actor/Player/Action/actionPlayerDestinationTurn.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerDisplayWait.cpp b/src/Game/Actor/Player/Action/actionPlayerDisplayWait.cpp similarity index 85% rename from src/Game/AI/Action/actionPlayerDisplayWait.cpp rename to src/Game/Actor/Player/Action/actionPlayerDisplayWait.cpp index fbdf265e..22b27f8a 100644 --- a/src/Game/AI/Action/actionPlayerDisplayWait.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerDisplayWait.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerDisplayWait.h" +#include "Game/Actor/Player/Action/actionPlayerDisplayWait.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerDisplayWait.h b/src/Game/Actor/Player/Action/actionPlayerDisplayWait.h similarity index 88% rename from src/Game/AI/Action/actionPlayerDisplayWait.h rename to src/Game/Actor/Player/Action/actionPlayerDisplayWait.h index 682b4543..b627276a 100644 --- a/src/Game/AI/Action/actionPlayerDisplayWait.h +++ b/src/Game/Actor/Player/Action/actionPlayerDisplayWait.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerDiveMove.cpp b/src/Game/Actor/Player/Action/actionPlayerDiveMove.cpp similarity index 90% rename from src/Game/AI/Action/actionPlayerDiveMove.cpp rename to src/Game/Actor/Player/Action/actionPlayerDiveMove.cpp index 045b67e2..d806b9b9 100644 --- a/src/Game/AI/Action/actionPlayerDiveMove.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerDiveMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerDiveMove.h" +#include "Game/Actor/Player/Action/actionPlayerDiveMove.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerDiveMove.h b/src/Game/Actor/Player/Action/actionPlayerDiveMove.h similarity index 92% rename from src/Game/AI/Action/actionPlayerDiveMove.h rename to src/Game/Actor/Player/Action/actionPlayerDiveMove.h index bddaa492..9180ad4d 100644 --- a/src/Game/AI/Action/actionPlayerDiveMove.h +++ b/src/Game/Actor/Player/Action/actionPlayerDiveMove.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerDoorPullOpen.cpp b/src/Game/Actor/Player/Action/actionPlayerDoorPullOpen.cpp similarity index 85% rename from src/Game/AI/Action/actionPlayerDoorPullOpen.cpp rename to src/Game/Actor/Player/Action/actionPlayerDoorPullOpen.cpp index 8af3cc28..87afff22 100644 --- a/src/Game/AI/Action/actionPlayerDoorPullOpen.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerDoorPullOpen.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerDoorPullOpen.h" +#include "Game/Actor/Player/Action/actionPlayerDoorPullOpen.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerDoorPullOpen.h b/src/Game/Actor/Player/Action/actionPlayerDoorPullOpen.h similarity index 88% rename from src/Game/AI/Action/actionPlayerDoorPullOpen.h rename to src/Game/Actor/Player/Action/actionPlayerDoorPullOpen.h index 7721529e..21bf7472 100644 --- a/src/Game/AI/Action/actionPlayerDoorPullOpen.h +++ b/src/Game/Actor/Player/Action/actionPlayerDoorPullOpen.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerDoorPushOpen.cpp b/src/Game/Actor/Player/Action/actionPlayerDoorPushOpen.cpp similarity index 85% rename from src/Game/AI/Action/actionPlayerDoorPushOpen.cpp rename to src/Game/Actor/Player/Action/actionPlayerDoorPushOpen.cpp index c1ea3c74..0141412b 100644 --- a/src/Game/AI/Action/actionPlayerDoorPushOpen.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerDoorPushOpen.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerDoorPushOpen.h" +#include "Game/Actor/Player/Action/actionPlayerDoorPushOpen.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerDoorPushOpen.h b/src/Game/Actor/Player/Action/actionPlayerDoorPushOpen.h similarity index 88% rename from src/Game/AI/Action/actionPlayerDoorPushOpen.h rename to src/Game/Actor/Player/Action/actionPlayerDoorPushOpen.h index 81b688bd..45ca9de4 100644 --- a/src/Game/AI/Action/actionPlayerDoorPushOpen.h +++ b/src/Game/Actor/Player/Action/actionPlayerDoorPushOpen.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerDrown.cpp b/src/Game/Actor/Player/Action/actionPlayerDrown.cpp similarity index 87% rename from src/Game/AI/Action/actionPlayerDrown.cpp rename to src/Game/Actor/Player/Action/actionPlayerDrown.cpp index 3df7cb77..5a935307 100644 --- a/src/Game/AI/Action/actionPlayerDrown.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerDrown.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerDrown.h" +#include "Game/Actor/Player/Action/actionPlayerDrown.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerDrown.h b/src/Game/Actor/Player/Action/actionPlayerDrown.h similarity index 88% rename from src/Game/AI/Action/actionPlayerDrown.h rename to src/Game/Actor/Player/Action/actionPlayerDrown.h index 050bdae2..ca51eeb1 100644 --- a/src/Game/AI/Action/actionPlayerDrown.h +++ b/src/Game/Actor/Player/Action/actionPlayerDrown.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerElectric.cpp b/src/Game/Actor/Player/Action/actionPlayerElectric.cpp similarity index 89% rename from src/Game/AI/Action/actionPlayerElectric.cpp rename to src/Game/Actor/Player/Action/actionPlayerElectric.cpp index 934d16ba..8ee4d097 100644 --- a/src/Game/AI/Action/actionPlayerElectric.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerElectric.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerElectric.h" +#include "Game/Actor/Player/Action/actionPlayerElectric.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerElectric.h b/src/Game/Actor/Player/Action/actionPlayerElectric.h similarity index 91% rename from src/Game/AI/Action/actionPlayerElectric.h rename to src/Game/Actor/Player/Action/actionPlayerElectric.h index b0db5927..d4a693d8 100644 --- a/src/Game/AI/Action/actionPlayerElectric.h +++ b/src/Game/Actor/Player/Action/actionPlayerElectric.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerEquipHaveMasterSword.cpp b/src/Game/Actor/Player/Action/actionPlayerEquipHaveMasterSword.cpp similarity index 90% rename from src/Game/AI/Action/actionPlayerEquipHaveMasterSword.cpp rename to src/Game/Actor/Player/Action/actionPlayerEquipHaveMasterSword.cpp index 553365b2..aff782cc 100644 --- a/src/Game/AI/Action/actionPlayerEquipHaveMasterSword.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerEquipHaveMasterSword.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerEquipHaveMasterSword.h" +#include "Game/Actor/Player/Action/actionPlayerEquipHaveMasterSword.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerEquipHaveMasterSword.h b/src/Game/Actor/Player/Action/actionPlayerEquipHaveMasterSword.h similarity index 90% rename from src/Game/AI/Action/actionPlayerEquipHaveMasterSword.h rename to src/Game/Actor/Player/Action/actionPlayerEquipHaveMasterSword.h index dfc9a81c..39466562 100644 --- a/src/Game/AI/Action/actionPlayerEquipHaveMasterSword.h +++ b/src/Game/Actor/Player/Action/actionPlayerEquipHaveMasterSword.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerEquipNearMasterSword.cpp b/src/Game/Actor/Player/Action/actionPlayerEquipNearMasterSword.cpp similarity index 84% rename from src/Game/AI/Action/actionPlayerEquipNearMasterSword.cpp rename to src/Game/Actor/Player/Action/actionPlayerEquipNearMasterSword.cpp index 2380f1a4..f3ec95a0 100644 --- a/src/Game/AI/Action/actionPlayerEquipNearMasterSword.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerEquipNearMasterSword.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerEquipNearMasterSword.h" +#include "Game/Actor/Player/Action/actionPlayerEquipNearMasterSword.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerEquipNearMasterSword.h b/src/Game/Actor/Player/Action/actionPlayerEquipNearMasterSword.h similarity index 100% rename from src/Game/AI/Action/actionPlayerEquipNearMasterSword.h rename to src/Game/Actor/Player/Action/actionPlayerEquipNearMasterSword.h diff --git a/src/Game/AI/Action/actionPlayerEventStartWait.cpp b/src/Game/Actor/Player/Action/actionPlayerEventStartWait.cpp similarity index 87% rename from src/Game/AI/Action/actionPlayerEventStartWait.cpp rename to src/Game/Actor/Player/Action/actionPlayerEventStartWait.cpp index 60ebdbd6..b846ea9f 100644 --- a/src/Game/AI/Action/actionPlayerEventStartWait.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerEventStartWait.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerEventStartWait.h" +#include "Game/Actor/Player/Action/actionPlayerEventStartWait.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerEventStartWait.h b/src/Game/Actor/Player/Action/actionPlayerEventStartWait.h similarity index 89% rename from src/Game/AI/Action/actionPlayerEventStartWait.h rename to src/Game/Actor/Player/Action/actionPlayerEventStartWait.h index 0db3102a..cb36e718 100644 --- a/src/Game/AI/Action/actionPlayerEventStartWait.h +++ b/src/Game/Actor/Player/Action/actionPlayerEventStartWait.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerFall.cpp b/src/Game/Actor/Player/Action/actionPlayerFall.cpp similarity index 91% rename from src/Game/AI/Action/actionPlayerFall.cpp rename to src/Game/Actor/Player/Action/actionPlayerFall.cpp index 3c448db6..5bf94b1d 100644 --- a/src/Game/AI/Action/actionPlayerFall.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerFall.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerFall.h" +#include "Game/Actor/Player/Action/actionPlayerFall.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerFall.h b/src/Game/Actor/Player/Action/actionPlayerFall.h similarity index 92% rename from src/Game/AI/Action/actionPlayerFall.h rename to src/Game/Actor/Player/Action/actionPlayerFall.h index 18eb2fe6..2b416772 100644 --- a/src/Game/AI/Action/actionPlayerFall.h +++ b/src/Game/Actor/Player/Action/actionPlayerFall.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerForkDropWeaponWithSpeed.cpp b/src/Game/Actor/Player/Action/actionPlayerForkDropWeaponWithSpeed.cpp similarity index 91% rename from src/Game/AI/Action/actionPlayerForkDropWeaponWithSpeed.cpp rename to src/Game/Actor/Player/Action/actionPlayerForkDropWeaponWithSpeed.cpp index aeda9e9b..e4bf2ec7 100644 --- a/src/Game/AI/Action/actionPlayerForkDropWeaponWithSpeed.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerForkDropWeaponWithSpeed.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerForkDropWeaponWithSpeed.h" +#include "Game/Actor/Player/Action/actionPlayerForkDropWeaponWithSpeed.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerForkDropWeaponWithSpeed.h b/src/Game/Actor/Player/Action/actionPlayerForkDropWeaponWithSpeed.h similarity index 90% rename from src/Game/AI/Action/actionPlayerForkDropWeaponWithSpeed.h rename to src/Game/Actor/Player/Action/actionPlayerForkDropWeaponWithSpeed.h index 03e31229..3b32dcd8 100644 --- a/src/Game/AI/Action/actionPlayerForkDropWeaponWithSpeed.h +++ b/src/Game/Actor/Player/Action/actionPlayerForkDropWeaponWithSpeed.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionForkDropWeaponWithSpeed.h" +#include "Game/Actor/Action/actionForkDropWeaponWithSpeed.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerFrontRoll.cpp b/src/Game/Actor/Player/Action/actionPlayerFrontRoll.cpp similarity index 89% rename from src/Game/AI/Action/actionPlayerFrontRoll.cpp rename to src/Game/Actor/Player/Action/actionPlayerFrontRoll.cpp index 9d099e59..715ea29f 100644 --- a/src/Game/AI/Action/actionPlayerFrontRoll.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerFrontRoll.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerFrontRoll.h" +#include "Game/Actor/Player/Action/actionPlayerFrontRoll.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerFrontRoll.h b/src/Game/Actor/Player/Action/actionPlayerFrontRoll.h similarity index 91% rename from src/Game/AI/Action/actionPlayerFrontRoll.h rename to src/Game/Actor/Player/Action/actionPlayerFrontRoll.h index 4cdabcc4..b4a45cb9 100644 --- a/src/Game/AI/Action/actionPlayerFrontRoll.h +++ b/src/Game/Actor/Player/Action/actionPlayerFrontRoll.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerGlide.cpp b/src/Game/Actor/Player/Action/actionPlayerGlide.cpp similarity index 94% rename from src/Game/AI/Action/actionPlayerGlide.cpp rename to src/Game/Actor/Player/Action/actionPlayerGlide.cpp index 0218792a..7a9ea78d 100644 --- a/src/Game/AI/Action/actionPlayerGlide.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerGlide.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerGlide.h" +#include "Game/Actor/Player/Action/actionPlayerGlide.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerGlide.h b/src/Game/Actor/Player/Action/actionPlayerGlide.h similarity index 95% rename from src/Game/AI/Action/actionPlayerGlide.h rename to src/Game/Actor/Player/Action/actionPlayerGlide.h index a5b44149..58064e04 100644 --- a/src/Game/AI/Action/actionPlayerGlide.h +++ b/src/Game/Actor/Player/Action/actionPlayerGlide.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerGrabPut.cpp b/src/Game/Actor/Player/Action/actionPlayerGrabPut.cpp similarity index 88% rename from src/Game/AI/Action/actionPlayerGrabPut.cpp rename to src/Game/Actor/Player/Action/actionPlayerGrabPut.cpp index 09800763..2063a633 100644 --- a/src/Game/AI/Action/actionPlayerGrabPut.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerGrabPut.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerGrabPut.h" +#include "Game/Actor/Player/Action/actionPlayerGrabPut.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerGrabPut.h b/src/Game/Actor/Player/Action/actionPlayerGrabPut.h similarity index 90% rename from src/Game/AI/Action/actionPlayerGrabPut.h rename to src/Game/Actor/Player/Action/actionPlayerGrabPut.h index a759d965..80ad3a85 100644 --- a/src/Game/AI/Action/actionPlayerGrabPut.h +++ b/src/Game/Actor/Player/Action/actionPlayerGrabPut.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerGrabReady.cpp b/src/Game/Actor/Player/Action/actionPlayerGrabReady.cpp similarity index 86% rename from src/Game/AI/Action/actionPlayerGrabReady.cpp rename to src/Game/Actor/Player/Action/actionPlayerGrabReady.cpp index a1d138d9..5edfe8fd 100644 --- a/src/Game/AI/Action/actionPlayerGrabReady.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerGrabReady.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerGrabReady.h" +#include "Game/Actor/Player/Action/actionPlayerGrabReady.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerGrabReady.h b/src/Game/Actor/Player/Action/actionPlayerGrabReady.h similarity index 87% rename from src/Game/AI/Action/actionPlayerGrabReady.h rename to src/Game/Actor/Player/Action/actionPlayerGrabReady.h index ec4fd502..2475eacf 100644 --- a/src/Game/AI/Action/actionPlayerGrabReady.h +++ b/src/Game/Actor/Player/Action/actionPlayerGrabReady.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerGrabStand.cpp b/src/Game/Actor/Player/Action/actionPlayerGrabStand.cpp similarity index 86% rename from src/Game/AI/Action/actionPlayerGrabStand.cpp rename to src/Game/Actor/Player/Action/actionPlayerGrabStand.cpp index 68ee6dd5..22884dea 100644 --- a/src/Game/AI/Action/actionPlayerGrabStand.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerGrabStand.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerGrabStand.h" +#include "Game/Actor/Player/Action/actionPlayerGrabStand.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerGrabStand.h b/src/Game/Actor/Player/Action/actionPlayerGrabStand.h similarity index 87% rename from src/Game/AI/Action/actionPlayerGrabStand.h rename to src/Game/Actor/Player/Action/actionPlayerGrabStand.h index 4e70ec31..1ff50be6 100644 --- a/src/Game/AI/Action/actionPlayerGrabStand.h +++ b/src/Game/Actor/Player/Action/actionPlayerGrabStand.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerGrabThrow.cpp b/src/Game/Actor/Player/Action/actionPlayerGrabThrow.cpp similarity index 92% rename from src/Game/AI/Action/actionPlayerGrabThrow.cpp rename to src/Game/Actor/Player/Action/actionPlayerGrabThrow.cpp index 25de38a4..cd4b2b1c 100644 --- a/src/Game/AI/Action/actionPlayerGrabThrow.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerGrabThrow.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerGrabThrow.h" +#include "Game/Actor/Player/Action/actionPlayerGrabThrow.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerGrabThrow.h b/src/Game/Actor/Player/Action/actionPlayerGrabThrow.h similarity index 93% rename from src/Game/AI/Action/actionPlayerGrabThrow.h rename to src/Game/Actor/Player/Action/actionPlayerGrabThrow.h index 526a932b..5556f4c4 100644 --- a/src/Game/AI/Action/actionPlayerGrabThrow.h +++ b/src/Game/Actor/Player/Action/actionPlayerGrabThrow.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerGrabUp.cpp b/src/Game/Actor/Player/Action/actionPlayerGrabUp.cpp similarity index 86% rename from src/Game/AI/Action/actionPlayerGrabUp.cpp rename to src/Game/Actor/Player/Action/actionPlayerGrabUp.cpp index c2cd917c..6086b57b 100644 --- a/src/Game/AI/Action/actionPlayerGrabUp.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerGrabUp.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerGrabUp.h" +#include "Game/Actor/Player/Action/actionPlayerGrabUp.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerGrabUp.h b/src/Game/Actor/Player/Action/actionPlayerGrabUp.h similarity index 87% rename from src/Game/AI/Action/actionPlayerGrabUp.h rename to src/Game/Actor/Player/Action/actionPlayerGrabUp.h index 56a8bcab..508afbbc 100644 --- a/src/Game/AI/Action/actionPlayerGrabUp.h +++ b/src/Game/Actor/Player/Action/actionPlayerGrabUp.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerGrabUpAnmStop.cpp b/src/Game/Actor/Player/Action/actionPlayerGrabUpAnmStop.cpp similarity index 85% rename from src/Game/AI/Action/actionPlayerGrabUpAnmStop.cpp rename to src/Game/Actor/Player/Action/actionPlayerGrabUpAnmStop.cpp index 75e24051..d87f96cb 100644 --- a/src/Game/AI/Action/actionPlayerGrabUpAnmStop.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerGrabUpAnmStop.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerGrabUpAnmStop.h" +#include "Game/Actor/Player/Action/actionPlayerGrabUpAnmStop.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerGrabUpAnmStop.h b/src/Game/Actor/Player/Action/actionPlayerGrabUpAnmStop.h similarity index 88% rename from src/Game/AI/Action/actionPlayerGrabUpAnmStop.h rename to src/Game/Actor/Player/Action/actionPlayerGrabUpAnmStop.h index 9c649d07..461eba3a 100644 --- a/src/Game/AI/Action/actionPlayerGrabUpAnmStop.h +++ b/src/Game/Actor/Player/Action/actionPlayerGrabUpAnmStop.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerGrabWait.cpp b/src/Game/Actor/Player/Action/actionPlayerGrabWait.cpp similarity index 86% rename from src/Game/AI/Action/actionPlayerGrabWait.cpp rename to src/Game/Actor/Player/Action/actionPlayerGrabWait.cpp index 5959b299..bc27d208 100644 --- a/src/Game/AI/Action/actionPlayerGrabWait.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerGrabWait.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerGrabWait.h" +#include "Game/Actor/Player/Action/actionPlayerGrabWait.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerGrabWait.h b/src/Game/Actor/Player/Action/actionPlayerGrabWait.h similarity index 87% rename from src/Game/AI/Action/actionPlayerGrabWait.h rename to src/Game/Actor/Player/Action/actionPlayerGrabWait.h index 82e7db98..6fdde593 100644 --- a/src/Game/AI/Action/actionPlayerGrabWait.h +++ b/src/Game/Actor/Player/Action/actionPlayerGrabWait.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerGuardBreak.cpp b/src/Game/Actor/Player/Action/actionPlayerGuardBreak.cpp similarity index 87% rename from src/Game/AI/Action/actionPlayerGuardBreak.cpp rename to src/Game/Actor/Player/Action/actionPlayerGuardBreak.cpp index ec94419d..9bb61ff1 100644 --- a/src/Game/AI/Action/actionPlayerGuardBreak.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerGuardBreak.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerGuardBreak.h" +#include "Game/Actor/Player/Action/actionPlayerGuardBreak.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerGuardBreak.h b/src/Game/Actor/Player/Action/actionPlayerGuardBreak.h similarity index 88% rename from src/Game/AI/Action/actionPlayerGuardBreak.h rename to src/Game/Actor/Player/Action/actionPlayerGuardBreak.h index d1fcf2e0..7069c284 100644 --- a/src/Game/AI/Action/actionPlayerGuardBreak.h +++ b/src/Game/Actor/Player/Action/actionPlayerGuardBreak.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerGuardJust.cpp b/src/Game/Actor/Player/Action/actionPlayerGuardJust.cpp similarity index 88% rename from src/Game/AI/Action/actionPlayerGuardJust.cpp rename to src/Game/Actor/Player/Action/actionPlayerGuardJust.cpp index 7985c6f2..f390737b 100644 --- a/src/Game/AI/Action/actionPlayerGuardJust.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerGuardJust.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerGuardJust.h" +#include "Game/Actor/Player/Action/actionPlayerGuardJust.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerGuardJust.h b/src/Game/Actor/Player/Action/actionPlayerGuardJust.h similarity index 90% rename from src/Game/AI/Action/actionPlayerGuardJust.h rename to src/Game/Actor/Player/Action/actionPlayerGuardJust.h index 8f8982ec..1f5cd2f2 100644 --- a/src/Game/AI/Action/actionPlayerGuardJust.h +++ b/src/Game/Actor/Player/Action/actionPlayerGuardJust.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerGuardJustFall.cpp b/src/Game/Actor/Player/Action/actionPlayerGuardJustFall.cpp similarity index 85% rename from src/Game/AI/Action/actionPlayerGuardJustFall.cpp rename to src/Game/Actor/Player/Action/actionPlayerGuardJustFall.cpp index 9d59d466..77d5201c 100644 --- a/src/Game/AI/Action/actionPlayerGuardJustFall.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerGuardJustFall.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerGuardJustFall.h" +#include "Game/Actor/Player/Action/actionPlayerGuardJustFall.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerGuardJustFall.h b/src/Game/Actor/Player/Action/actionPlayerGuardJustFall.h similarity index 88% rename from src/Game/AI/Action/actionPlayerGuardJustFall.h rename to src/Game/Actor/Player/Action/actionPlayerGuardJustFall.h index ce90e1b4..58b62736 100644 --- a/src/Game/AI/Action/actionPlayerGuardJustFall.h +++ b/src/Game/Actor/Player/Action/actionPlayerGuardJustFall.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerGuardSlip.cpp b/src/Game/Actor/Player/Action/actionPlayerGuardSlip.cpp similarity index 95% rename from src/Game/AI/Action/actionPlayerGuardSlip.cpp rename to src/Game/Actor/Player/Action/actionPlayerGuardSlip.cpp index eb7a3bbb..2c18671e 100644 --- a/src/Game/AI/Action/actionPlayerGuardSlip.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerGuardSlip.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerGuardSlip.h" +#include "Game/Actor/Player/Action/actionPlayerGuardSlip.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerGuardSlip.h b/src/Game/Actor/Player/Action/actionPlayerGuardSlip.h similarity index 96% rename from src/Game/AI/Action/actionPlayerGuardSlip.h rename to src/Game/Actor/Player/Action/actionPlayerGuardSlip.h index f27f7e49..2b5c5113 100644 --- a/src/Game/AI/Action/actionPlayerGuardSlip.h +++ b/src/Game/Actor/Player/Action/actionPlayerGuardSlip.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerGuidedMove.cpp b/src/Game/Actor/Player/Action/actionPlayerGuidedMove.cpp similarity index 90% rename from src/Game/AI/Action/actionPlayerGuidedMove.cpp rename to src/Game/Actor/Player/Action/actionPlayerGuidedMove.cpp index e55206f9..9295d283 100644 --- a/src/Game/AI/Action/actionPlayerGuidedMove.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerGuidedMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerGuidedMove.h" +#include "Game/Actor/Player/Action/actionPlayerGuidedMove.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerGuidedMove.h b/src/Game/Actor/Player/Action/actionPlayerGuidedMove.h similarity index 92% rename from src/Game/AI/Action/actionPlayerGuidedMove.h rename to src/Game/Actor/Player/Action/actionPlayerGuidedMove.h index 0c46d0bb..686c8a85 100644 --- a/src/Game/AI/Action/actionPlayerGuidedMove.h +++ b/src/Game/Actor/Player/Action/actionPlayerGuidedMove.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerHangWallCatch.cpp b/src/Game/Actor/Player/Action/actionPlayerHangWallCatch.cpp similarity index 85% rename from src/Game/AI/Action/actionPlayerHangWallCatch.cpp rename to src/Game/Actor/Player/Action/actionPlayerHangWallCatch.cpp index f804dc14..24fc5303 100644 --- a/src/Game/AI/Action/actionPlayerHangWallCatch.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerHangWallCatch.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerHangWallCatch.h" +#include "Game/Actor/Player/Action/actionPlayerHangWallCatch.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerHangWallCatch.h b/src/Game/Actor/Player/Action/actionPlayerHangWallCatch.h similarity index 88% rename from src/Game/AI/Action/actionPlayerHangWallCatch.h rename to src/Game/Actor/Player/Action/actionPlayerHangWallCatch.h index caced365..f206d3be 100644 --- a/src/Game/AI/Action/actionPlayerHangWallCatch.h +++ b/src/Game/Actor/Player/Action/actionPlayerHangWallCatch.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerHell.cpp b/src/Game/Actor/Player/Action/actionPlayerHell.cpp similarity index 88% rename from src/Game/AI/Action/actionPlayerHell.cpp rename to src/Game/Actor/Player/Action/actionPlayerHell.cpp index 8560ba1e..99803267 100644 --- a/src/Game/AI/Action/actionPlayerHell.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerHell.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerHell.h" +#include "Game/Actor/Player/Action/actionPlayerHell.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerHell.h b/src/Game/Actor/Player/Action/actionPlayerHell.h similarity index 89% rename from src/Game/AI/Action/actionPlayerHell.h rename to src/Game/Actor/Player/Action/actionPlayerHell.h index 43f5d9b0..37519038 100644 --- a/src/Game/AI/Action/actionPlayerHell.h +++ b/src/Game/Actor/Player/Action/actionPlayerHell.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerHellNoFade.cpp b/src/Game/Actor/Player/Action/actionPlayerHellNoFade.cpp similarity index 88% rename from src/Game/AI/Action/actionPlayerHellNoFade.cpp rename to src/Game/Actor/Player/Action/actionPlayerHellNoFade.cpp index 160548de..1edfe647 100644 --- a/src/Game/AI/Action/actionPlayerHellNoFade.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerHellNoFade.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerHellNoFade.h" +#include "Game/Actor/Player/Action/actionPlayerHellNoFade.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerHellNoFade.h b/src/Game/Actor/Player/Action/actionPlayerHellNoFade.h similarity index 90% rename from src/Game/AI/Action/actionPlayerHellNoFade.h rename to src/Game/Actor/Player/Action/actionPlayerHellNoFade.h index f43e7950..7b9aacc9 100644 --- a/src/Game/AI/Action/actionPlayerHellNoFade.h +++ b/src/Game/Actor/Player/Action/actionPlayerHellNoFade.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerHellStartWait.cpp b/src/Game/Actor/Player/Action/actionPlayerHellStartWait.cpp similarity index 87% rename from src/Game/AI/Action/actionPlayerHellStartWait.cpp rename to src/Game/Actor/Player/Action/actionPlayerHellStartWait.cpp index fe491318..4337e40d 100644 --- a/src/Game/AI/Action/actionPlayerHellStartWait.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerHellStartWait.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerHellStartWait.h" +#include "Game/Actor/Player/Action/actionPlayerHellStartWait.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerHellStartWait.h b/src/Game/Actor/Player/Action/actionPlayerHellStartWait.h similarity index 89% rename from src/Game/AI/Action/actionPlayerHellStartWait.h rename to src/Game/Actor/Player/Action/actionPlayerHellStartWait.h index 6dceb0c2..5093e9d8 100644 --- a/src/Game/AI/Action/actionPlayerHellStartWait.h +++ b/src/Game/Actor/Player/Action/actionPlayerHellStartWait.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerHide.cpp b/src/Game/Actor/Player/Action/actionPlayerHide.cpp similarity index 85% rename from src/Game/AI/Action/actionPlayerHide.cpp rename to src/Game/Actor/Player/Action/actionPlayerHide.cpp index 202e49df..3285f34e 100644 --- a/src/Game/AI/Action/actionPlayerHide.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerHide.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerHide.h" +#include "Game/Actor/Player/Action/actionPlayerHide.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerHide.h b/src/Game/Actor/Player/Action/actionPlayerHide.h similarity index 88% rename from src/Game/AI/Action/actionPlayerHide.h rename to src/Game/Actor/Player/Action/actionPlayerHide.h index fa34e7fa..7b1ddc57 100644 --- a/src/Game/AI/Action/actionPlayerHide.h +++ b/src/Game/Actor/Player/Action/actionPlayerHide.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerHoldUpDRC.cpp b/src/Game/Actor/Player/Action/actionPlayerHoldUpDRC.cpp similarity index 90% rename from src/Game/AI/Action/actionPlayerHoldUpDRC.cpp rename to src/Game/Actor/Player/Action/actionPlayerHoldUpDRC.cpp index 5735f2f6..63bf7413 100644 --- a/src/Game/AI/Action/actionPlayerHoldUpDRC.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerHoldUpDRC.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerHoldUpDRC.h" +#include "Game/Actor/Player/Action/actionPlayerHoldUpDRC.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerHoldUpDRC.h b/src/Game/Actor/Player/Action/actionPlayerHoldUpDRC.h similarity index 91% rename from src/Game/AI/Action/actionPlayerHoldUpDRC.h rename to src/Game/Actor/Player/Action/actionPlayerHoldUpDRC.h index 310fb25f..baebb7a2 100644 --- a/src/Game/AI/Action/actionPlayerHoldUpDRC.h +++ b/src/Game/Actor/Player/Action/actionPlayerHoldUpDRC.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerHorseGetOff.cpp b/src/Game/Actor/Player/Action/actionPlayerHorseGetOff.cpp similarity index 88% rename from src/Game/AI/Action/actionPlayerHorseGetOff.cpp rename to src/Game/Actor/Player/Action/actionPlayerHorseGetOff.cpp index 1235f06f..e71df819 100644 --- a/src/Game/AI/Action/actionPlayerHorseGetOff.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerHorseGetOff.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerHorseGetOff.h" +#include "Game/Actor/Player/Action/actionPlayerHorseGetOff.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerHorseGetOff.h b/src/Game/Actor/Player/Action/actionPlayerHorseGetOff.h similarity index 90% rename from src/Game/AI/Action/actionPlayerHorseGetOff.h rename to src/Game/Actor/Player/Action/actionPlayerHorseGetOff.h index 617d2ef8..2af15009 100644 --- a/src/Game/AI/Action/actionPlayerHorseGetOff.h +++ b/src/Game/Actor/Player/Action/actionPlayerHorseGetOff.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerHorseGetOffInDemo.cpp b/src/Game/Actor/Player/Action/actionPlayerHorseGetOffInDemo.cpp similarity index 85% rename from src/Game/AI/Action/actionPlayerHorseGetOffInDemo.cpp rename to src/Game/Actor/Player/Action/actionPlayerHorseGetOffInDemo.cpp index 07eec9b7..1b549923 100644 --- a/src/Game/AI/Action/actionPlayerHorseGetOffInDemo.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerHorseGetOffInDemo.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerHorseGetOffInDemo.h" +#include "Game/Actor/Player/Action/actionPlayerHorseGetOffInDemo.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerHorseGetOffInDemo.h b/src/Game/Actor/Player/Action/actionPlayerHorseGetOffInDemo.h similarity index 88% rename from src/Game/AI/Action/actionPlayerHorseGetOffInDemo.h rename to src/Game/Actor/Player/Action/actionPlayerHorseGetOffInDemo.h index aba1c5d4..3a77e0c1 100644 --- a/src/Game/AI/Action/actionPlayerHorseGetOffInDemo.h +++ b/src/Game/Actor/Player/Action/actionPlayerHorseGetOffInDemo.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerHorseJump.cpp b/src/Game/Actor/Player/Action/actionPlayerHorseJump.cpp similarity index 93% rename from src/Game/AI/Action/actionPlayerHorseJump.cpp rename to src/Game/Actor/Player/Action/actionPlayerHorseJump.cpp index 3395ec23..44589a20 100644 --- a/src/Game/AI/Action/actionPlayerHorseJump.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerHorseJump.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerHorseJump.h" +#include "Game/Actor/Player/Action/actionPlayerHorseJump.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerHorseJump.h b/src/Game/Actor/Player/Action/actionPlayerHorseJump.h similarity index 94% rename from src/Game/AI/Action/actionPlayerHorseJump.h rename to src/Game/Actor/Player/Action/actionPlayerHorseJump.h index 43d619fd..0b93072a 100644 --- a/src/Game/AI/Action/actionPlayerHorseJump.h +++ b/src/Game/Actor/Player/Action/actionPlayerHorseJump.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerIce.cpp b/src/Game/Actor/Player/Action/actionPlayerIce.cpp similarity index 93% rename from src/Game/AI/Action/actionPlayerIce.cpp rename to src/Game/Actor/Player/Action/actionPlayerIce.cpp index aa012f43..f141644d 100644 --- a/src/Game/AI/Action/actionPlayerIce.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerIce.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerIce.h" +#include "Game/Actor/Player/Action/actionPlayerIce.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerIce.h b/src/Game/Actor/Player/Action/actionPlayerIce.h similarity index 94% rename from src/Game/AI/Action/actionPlayerIce.h rename to src/Game/Actor/Player/Action/actionPlayerIce.h index 8f7bb8b7..72a02d14 100644 --- a/src/Game/AI/Action/actionPlayerIce.h +++ b/src/Game/Actor/Player/Action/actionPlayerIce.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerIceBlockRemove.cpp b/src/Game/Actor/Player/Action/actionPlayerIceBlockRemove.cpp similarity index 87% rename from src/Game/AI/Action/actionPlayerIceBlockRemove.cpp rename to src/Game/Actor/Player/Action/actionPlayerIceBlockRemove.cpp index 13b7ae85..10bf1db6 100644 --- a/src/Game/AI/Action/actionPlayerIceBlockRemove.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerIceBlockRemove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerIceBlockRemove.h" +#include "Game/Actor/Player/Action/actionPlayerIceBlockRemove.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerIceBlockRemove.h b/src/Game/Actor/Player/Action/actionPlayerIceBlockRemove.h similarity index 89% rename from src/Game/AI/Action/actionPlayerIceBlockRemove.h rename to src/Game/Actor/Player/Action/actionPlayerIceBlockRemove.h index 00e845bf..7ee91cc3 100644 --- a/src/Game/AI/Action/actionPlayerIceBlockRemove.h +++ b/src/Game/Actor/Player/Action/actionPlayerIceBlockRemove.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerIceBreak.cpp b/src/Game/Actor/Player/Action/actionPlayerIceBreak.cpp similarity index 86% rename from src/Game/AI/Action/actionPlayerIceBreak.cpp rename to src/Game/Actor/Player/Action/actionPlayerIceBreak.cpp index cd4bb012..8d660f7f 100644 --- a/src/Game/AI/Action/actionPlayerIceBreak.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerIceBreak.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerIceBreak.h" +#include "Game/Actor/Player/Action/actionPlayerIceBreak.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerIceBreak.h b/src/Game/Actor/Player/Action/actionPlayerIceBreak.h similarity index 87% rename from src/Game/AI/Action/actionPlayerIceBreak.h rename to src/Game/Actor/Player/Action/actionPlayerIceBreak.h index 1c3f1d1d..0f7123bc 100644 --- a/src/Game/AI/Action/actionPlayerIceBreak.h +++ b/src/Game/Actor/Player/Action/actionPlayerIceBreak.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerIceGrabReady.cpp b/src/Game/Actor/Player/Action/actionPlayerIceGrabReady.cpp similarity index 87% rename from src/Game/AI/Action/actionPlayerIceGrabReady.cpp rename to src/Game/Actor/Player/Action/actionPlayerIceGrabReady.cpp index c94970ca..c9bb1fbe 100644 --- a/src/Game/AI/Action/actionPlayerIceGrabReady.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerIceGrabReady.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerIceGrabReady.h" +#include "Game/Actor/Player/Action/actionPlayerIceGrabReady.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerIceGrabReady.h b/src/Game/Actor/Player/Action/actionPlayerIceGrabReady.h similarity index 88% rename from src/Game/AI/Action/actionPlayerIceGrabReady.h rename to src/Game/Actor/Player/Action/actionPlayerIceGrabReady.h index a16863dd..754ffa06 100644 --- a/src/Game/AI/Action/actionPlayerIceGrabReady.h +++ b/src/Game/Actor/Player/Action/actionPlayerIceGrabReady.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerJump.cpp b/src/Game/Actor/Player/Action/actionPlayerJump.cpp similarity index 94% rename from src/Game/AI/Action/actionPlayerJump.cpp rename to src/Game/Actor/Player/Action/actionPlayerJump.cpp index ecadd064..19ba9e74 100644 --- a/src/Game/AI/Action/actionPlayerJump.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerJump.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerJump.h" +#include "Game/Actor/Player/Action/actionPlayerJump.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerJump.h b/src/Game/Actor/Player/Action/actionPlayerJump.h similarity index 95% rename from src/Game/AI/Action/actionPlayerJump.h rename to src/Game/Actor/Player/Action/actionPlayerJump.h index 15255d35..980c8891 100644 --- a/src/Game/AI/Action/actionPlayerJump.h +++ b/src/Game/Actor/Player/Action/actionPlayerJump.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerKokkoGlide.cpp b/src/Game/Actor/Player/Action/actionPlayerKokkoGlide.cpp similarity index 90% rename from src/Game/AI/Action/actionPlayerKokkoGlide.cpp rename to src/Game/Actor/Player/Action/actionPlayerKokkoGlide.cpp index f804a564..46139294 100644 --- a/src/Game/AI/Action/actionPlayerKokkoGlide.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerKokkoGlide.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerKokkoGlide.h" +#include "Game/Actor/Player/Action/actionPlayerKokkoGlide.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerKokkoGlide.h b/src/Game/Actor/Player/Action/actionPlayerKokkoGlide.h similarity index 91% rename from src/Game/AI/Action/actionPlayerKokkoGlide.h rename to src/Game/Actor/Player/Action/actionPlayerKokkoGlide.h index 8d4aa71d..12772cf0 100644 --- a/src/Game/AI/Action/actionPlayerKokkoGlide.h +++ b/src/Game/Actor/Player/Action/actionPlayerKokkoGlide.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerGlide.h" +#include "Game/Actor/Player/Action/actionPlayerGlide.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerLadderDownEnd.cpp b/src/Game/Actor/Player/Action/actionPlayerLadderDownEnd.cpp similarity index 85% rename from src/Game/AI/Action/actionPlayerLadderDownEnd.cpp rename to src/Game/Actor/Player/Action/actionPlayerLadderDownEnd.cpp index e12500aa..42809f9f 100644 --- a/src/Game/AI/Action/actionPlayerLadderDownEnd.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerLadderDownEnd.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerLadderDownEnd.h" +#include "Game/Actor/Player/Action/actionPlayerLadderDownEnd.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerLadderDownEnd.h b/src/Game/Actor/Player/Action/actionPlayerLadderDownEnd.h similarity index 88% rename from src/Game/AI/Action/actionPlayerLadderDownEnd.h rename to src/Game/Actor/Player/Action/actionPlayerLadderDownEnd.h index 67d1d02e..02307ed3 100644 --- a/src/Game/AI/Action/actionPlayerLadderDownEnd.h +++ b/src/Game/Actor/Player/Action/actionPlayerLadderDownEnd.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerLadderDownStart.cpp b/src/Game/Actor/Player/Action/actionPlayerLadderDownStart.cpp similarity index 85% rename from src/Game/AI/Action/actionPlayerLadderDownStart.cpp rename to src/Game/Actor/Player/Action/actionPlayerLadderDownStart.cpp index 7450c83e..a836b089 100644 --- a/src/Game/AI/Action/actionPlayerLadderDownStart.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerLadderDownStart.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerLadderDownStart.h" +#include "Game/Actor/Player/Action/actionPlayerLadderDownStart.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerLadderDownStart.h b/src/Game/Actor/Player/Action/actionPlayerLadderDownStart.h similarity index 88% rename from src/Game/AI/Action/actionPlayerLadderDownStart.h rename to src/Game/Actor/Player/Action/actionPlayerLadderDownStart.h index 9014cde6..5d9d01cc 100644 --- a/src/Game/AI/Action/actionPlayerLadderDownStart.h +++ b/src/Game/Actor/Player/Action/actionPlayerLadderDownStart.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerLadderJump.cpp b/src/Game/Actor/Player/Action/actionPlayerLadderJump.cpp similarity index 88% rename from src/Game/AI/Action/actionPlayerLadderJump.cpp rename to src/Game/Actor/Player/Action/actionPlayerLadderJump.cpp index 03ab1337..2a068838 100644 --- a/src/Game/AI/Action/actionPlayerLadderJump.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerLadderJump.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerLadderJump.h" +#include "Game/Actor/Player/Action/actionPlayerLadderJump.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerLadderJump.h b/src/Game/Actor/Player/Action/actionPlayerLadderJump.h similarity index 90% rename from src/Game/AI/Action/actionPlayerLadderJump.h rename to src/Game/Actor/Player/Action/actionPlayerLadderJump.h index dcd1606d..28445958 100644 --- a/src/Game/AI/Action/actionPlayerLadderJump.h +++ b/src/Game/Actor/Player/Action/actionPlayerLadderJump.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerLadderJumpLand.cpp b/src/Game/Actor/Player/Action/actionPlayerLadderJumpLand.cpp similarity index 88% rename from src/Game/AI/Action/actionPlayerLadderJumpLand.cpp rename to src/Game/Actor/Player/Action/actionPlayerLadderJumpLand.cpp index b0d05fbd..bb6acabd 100644 --- a/src/Game/AI/Action/actionPlayerLadderJumpLand.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerLadderJumpLand.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerLadderJumpLand.h" +#include "Game/Actor/Player/Action/actionPlayerLadderJumpLand.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerLadderJumpLand.h b/src/Game/Actor/Player/Action/actionPlayerLadderJumpLand.h similarity index 90% rename from src/Game/AI/Action/actionPlayerLadderJumpLand.h rename to src/Game/Actor/Player/Action/actionPlayerLadderJumpLand.h index d3a22261..f02c5bb7 100644 --- a/src/Game/AI/Action/actionPlayerLadderJumpLand.h +++ b/src/Game/Actor/Player/Action/actionPlayerLadderJumpLand.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerLadderMove.cpp b/src/Game/Actor/Player/Action/actionPlayerLadderMove.cpp similarity index 88% rename from src/Game/AI/Action/actionPlayerLadderMove.cpp rename to src/Game/Actor/Player/Action/actionPlayerLadderMove.cpp index 88a04b50..9b2ef733 100644 --- a/src/Game/AI/Action/actionPlayerLadderMove.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerLadderMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerLadderMove.h" +#include "Game/Actor/Player/Action/actionPlayerLadderMove.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerLadderMove.h b/src/Game/Actor/Player/Action/actionPlayerLadderMove.h similarity index 90% rename from src/Game/AI/Action/actionPlayerLadderMove.h rename to src/Game/Actor/Player/Action/actionPlayerLadderMove.h index 4d8b1b8b..8fbd5a51 100644 --- a/src/Game/AI/Action/actionPlayerLadderMove.h +++ b/src/Game/Actor/Player/Action/actionPlayerLadderMove.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerLadderToClimb.cpp b/src/Game/Actor/Player/Action/actionPlayerLadderToClimb.cpp similarity index 85% rename from src/Game/AI/Action/actionPlayerLadderToClimb.cpp rename to src/Game/Actor/Player/Action/actionPlayerLadderToClimb.cpp index 6dc0c018..1b781686 100644 --- a/src/Game/AI/Action/actionPlayerLadderToClimb.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerLadderToClimb.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerLadderToClimb.h" +#include "Game/Actor/Player/Action/actionPlayerLadderToClimb.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerLadderToClimb.h b/src/Game/Actor/Player/Action/actionPlayerLadderToClimb.h similarity index 88% rename from src/Game/AI/Action/actionPlayerLadderToClimb.h rename to src/Game/Actor/Player/Action/actionPlayerLadderToClimb.h index 9dcd146d..7358ccc8 100644 --- a/src/Game/AI/Action/actionPlayerLadderToClimb.h +++ b/src/Game/Actor/Player/Action/actionPlayerLadderToClimb.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerLadderUpEnd.cpp b/src/Game/Actor/Player/Action/actionPlayerLadderUpEnd.cpp similarity index 85% rename from src/Game/AI/Action/actionPlayerLadderUpEnd.cpp rename to src/Game/Actor/Player/Action/actionPlayerLadderUpEnd.cpp index 954a61e3..e11ef178 100644 --- a/src/Game/AI/Action/actionPlayerLadderUpEnd.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerLadderUpEnd.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerLadderUpEnd.h" +#include "Game/Actor/Player/Action/actionPlayerLadderUpEnd.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerLadderUpEnd.h b/src/Game/Actor/Player/Action/actionPlayerLadderUpEnd.h similarity index 88% rename from src/Game/AI/Action/actionPlayerLadderUpEnd.h rename to src/Game/Actor/Player/Action/actionPlayerLadderUpEnd.h index 8bd75fda..a69456e6 100644 --- a/src/Game/AI/Action/actionPlayerLadderUpEnd.h +++ b/src/Game/Actor/Player/Action/actionPlayerLadderUpEnd.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerLadderUpStart.cpp b/src/Game/Actor/Player/Action/actionPlayerLadderUpStart.cpp similarity index 88% rename from src/Game/AI/Action/actionPlayerLadderUpStart.cpp rename to src/Game/Actor/Player/Action/actionPlayerLadderUpStart.cpp index dcf7ae44..c7e31185 100644 --- a/src/Game/AI/Action/actionPlayerLadderUpStart.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerLadderUpStart.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerLadderUpStart.h" +#include "Game/Actor/Player/Action/actionPlayerLadderUpStart.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerLadderUpStart.h b/src/Game/Actor/Player/Action/actionPlayerLadderUpStart.h similarity index 90% rename from src/Game/AI/Action/actionPlayerLadderUpStart.h rename to src/Game/Actor/Player/Action/actionPlayerLadderUpStart.h index 969401e3..653f55cc 100644 --- a/src/Game/AI/Action/actionPlayerLadderUpStart.h +++ b/src/Game/Actor/Player/Action/actionPlayerLadderUpStart.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerLand.cpp b/src/Game/Actor/Player/Action/actionPlayerLand.cpp similarity index 86% rename from src/Game/AI/Action/actionPlayerLand.cpp rename to src/Game/Actor/Player/Action/actionPlayerLand.cpp index 224444f3..ebc47d0f 100644 --- a/src/Game/AI/Action/actionPlayerLand.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerLand.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerLand.h" +#include "Game/Actor/Player/Action/actionPlayerLand.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerLand.h b/src/Game/Actor/Player/Action/actionPlayerLand.h similarity index 87% rename from src/Game/AI/Action/actionPlayerLand.h rename to src/Game/Actor/Player/Action/actionPlayerLand.h index c7c429d8..314c581b 100644 --- a/src/Game/AI/Action/actionPlayerLand.h +++ b/src/Game/Actor/Player/Action/actionPlayerLand.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerLandDamage.cpp b/src/Game/Actor/Player/Action/actionPlayerLandDamage.cpp similarity index 91% rename from src/Game/AI/Action/actionPlayerLandDamage.cpp rename to src/Game/Actor/Player/Action/actionPlayerLandDamage.cpp index 725200af..27edd080 100644 --- a/src/Game/AI/Action/actionPlayerLandDamage.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerLandDamage.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerLandDamage.h" +#include "Game/Actor/Player/Action/actionPlayerLandDamage.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerLandDamage.h b/src/Game/Actor/Player/Action/actionPlayerLandDamage.h similarity index 92% rename from src/Game/AI/Action/actionPlayerLandDamage.h rename to src/Game/Actor/Player/Action/actionPlayerLandDamage.h index 02c43300..e3ac9f74 100644 --- a/src/Game/AI/Action/actionPlayerLandDamage.h +++ b/src/Game/Actor/Player/Action/actionPlayerLandDamage.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerLargeDamage.cpp b/src/Game/Actor/Player/Action/actionPlayerLargeDamage.cpp similarity index 98% rename from src/Game/AI/Action/actionPlayerLargeDamage.cpp rename to src/Game/Actor/Player/Action/actionPlayerLargeDamage.cpp index 63f2c005..0e5d14b9 100644 --- a/src/Game/AI/Action/actionPlayerLargeDamage.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerLargeDamage.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerLargeDamage.h" +#include "Game/Actor/Player/Action/actionPlayerLargeDamage.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerLargeDamage.h b/src/Game/Actor/Player/Action/actionPlayerLargeDamage.h similarity index 98% rename from src/Game/AI/Action/actionPlayerLargeDamage.h rename to src/Game/Actor/Player/Action/actionPlayerLargeDamage.h index 881f25d9..dfa39eb8 100644 --- a/src/Game/AI/Action/actionPlayerLargeDamage.h +++ b/src/Game/Actor/Player/Action/actionPlayerLargeDamage.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerLargeDamageUp.cpp b/src/Game/Actor/Player/Action/actionPlayerLargeDamageUp.cpp similarity index 85% rename from src/Game/AI/Action/actionPlayerLargeDamageUp.cpp rename to src/Game/Actor/Player/Action/actionPlayerLargeDamageUp.cpp index dd49f332..edba021e 100644 --- a/src/Game/AI/Action/actionPlayerLargeDamageUp.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerLargeDamageUp.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerLargeDamageUp.h" +#include "Game/Actor/Player/Action/actionPlayerLargeDamageUp.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerLargeDamageUp.h b/src/Game/Actor/Player/Action/actionPlayerLargeDamageUp.h similarity index 88% rename from src/Game/AI/Action/actionPlayerLargeDamageUp.h rename to src/Game/Actor/Player/Action/actionPlayerLargeDamageUp.h index 492e0f54..f8382e66 100644 --- a/src/Game/AI/Action/actionPlayerLargeDamageUp.h +++ b/src/Game/Actor/Player/Action/actionPlayerLargeDamageUp.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerLaunch.cpp b/src/Game/Actor/Player/Action/actionPlayerLaunch.cpp similarity index 92% rename from src/Game/AI/Action/actionPlayerLaunch.cpp rename to src/Game/Actor/Player/Action/actionPlayerLaunch.cpp index e100adf9..d1425518 100644 --- a/src/Game/AI/Action/actionPlayerLaunch.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerLaunch.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerLaunch.h" +#include "Game/Actor/Player/Action/actionPlayerLaunch.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerLaunch.h b/src/Game/Actor/Player/Action/actionPlayerLaunch.h similarity index 94% rename from src/Game/AI/Action/actionPlayerLaunch.h rename to src/Game/Actor/Player/Action/actionPlayerLaunch.h index 0f22ab1b..f8dc8ae7 100644 --- a/src/Game/AI/Action/actionPlayerLaunch.h +++ b/src/Game/Actor/Player/Action/actionPlayerLaunch.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerLookAtObject.cpp b/src/Game/Actor/Player/Action/actionPlayerLookAtObject.cpp similarity index 85% rename from src/Game/AI/Action/actionPlayerLookAtObject.cpp rename to src/Game/Actor/Player/Action/actionPlayerLookAtObject.cpp index 5d8da5de..ffd5e757 100644 --- a/src/Game/AI/Action/actionPlayerLookAtObject.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerLookAtObject.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerLookAtObject.h" +#include "Game/Actor/Player/Action/actionPlayerLookAtObject.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerLookAtObject.h b/src/Game/Actor/Player/Action/actionPlayerLookAtObject.h similarity index 88% rename from src/Game/AI/Action/actionPlayerLookAtObject.h rename to src/Game/Actor/Player/Action/actionPlayerLookAtObject.h index bb860e45..5a4b83b7 100644 --- a/src/Game/AI/Action/actionPlayerLookAtObject.h +++ b/src/Game/Actor/Player/Action/actionPlayerLookAtObject.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionLookAtObjectBase.h" +#include "Game/Actor/Action/actionLookAtObjectBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerLookAtTheFront.cpp b/src/Game/Actor/Player/Action/actionPlayerLookAtTheFront.cpp similarity index 85% rename from src/Game/AI/Action/actionPlayerLookAtTheFront.cpp rename to src/Game/Actor/Player/Action/actionPlayerLookAtTheFront.cpp index e085d524..050e02ab 100644 --- a/src/Game/AI/Action/actionPlayerLookAtTheFront.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerLookAtTheFront.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerLookAtTheFront.h" +#include "Game/Actor/Player/Action/actionPlayerLookAtTheFront.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerLookAtTheFront.h b/src/Game/Actor/Player/Action/actionPlayerLookAtTheFront.h similarity index 89% rename from src/Game/AI/Action/actionPlayerLookAtTheFront.h rename to src/Game/Actor/Player/Action/actionPlayerLookAtTheFront.h index 6e9fa8c3..c49e4764 100644 --- a/src/Game/AI/Action/actionPlayerLookAtTheFront.h +++ b/src/Game/Actor/Player/Action/actionPlayerLookAtTheFront.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerMagnetSubject.cpp b/src/Game/Actor/Player/Action/actionPlayerMagnetSubject.cpp similarity index 88% rename from src/Game/AI/Action/actionPlayerMagnetSubject.cpp rename to src/Game/Actor/Player/Action/actionPlayerMagnetSubject.cpp index 7df541c5..354d685a 100644 --- a/src/Game/AI/Action/actionPlayerMagnetSubject.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerMagnetSubject.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerMagnetSubject.h" +#include "Game/Actor/Player/Action/actionPlayerMagnetSubject.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerMagnetSubject.h b/src/Game/Actor/Player/Action/actionPlayerMagnetSubject.h similarity index 90% rename from src/Game/AI/Action/actionPlayerMagnetSubject.h rename to src/Game/Actor/Player/Action/actionPlayerMagnetSubject.h index a3fd82ff..09d9d0ac 100644 --- a/src/Game/AI/Action/actionPlayerMagnetSubject.h +++ b/src/Game/Actor/Player/Action/actionPlayerMagnetSubject.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerMasterSwordEquip.cpp b/src/Game/Actor/Player/Action/actionPlayerMasterSwordEquip.cpp similarity index 82% rename from src/Game/AI/Action/actionPlayerMasterSwordEquip.cpp rename to src/Game/Actor/Player/Action/actionPlayerMasterSwordEquip.cpp index d9fae587..9cb75a18 100644 --- a/src/Game/AI/Action/actionPlayerMasterSwordEquip.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerMasterSwordEquip.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerMasterSwordEquip.h" +#include "Game/Actor/Player/Action/actionPlayerMasterSwordEquip.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerMasterSwordEquip.h b/src/Game/Actor/Player/Action/actionPlayerMasterSwordEquip.h similarity index 87% rename from src/Game/AI/Action/actionPlayerMasterSwordEquip.h rename to src/Game/Actor/Player/Action/actionPlayerMasterSwordEquip.h index 86ff451a..cd3e09ff 100644 --- a/src/Game/AI/Action/actionPlayerMasterSwordEquip.h +++ b/src/Game/Actor/Player/Action/actionPlayerMasterSwordEquip.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerMiddleDamage.cpp b/src/Game/Actor/Player/Action/actionPlayerMiddleDamage.cpp similarity index 95% rename from src/Game/AI/Action/actionPlayerMiddleDamage.cpp rename to src/Game/Actor/Player/Action/actionPlayerMiddleDamage.cpp index 1270b6cc..d5bf9c62 100644 --- a/src/Game/AI/Action/actionPlayerMiddleDamage.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerMiddleDamage.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerMiddleDamage.h" +#include "Game/Actor/Player/Action/actionPlayerMiddleDamage.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerMiddleDamage.h b/src/Game/Actor/Player/Action/actionPlayerMiddleDamage.h similarity index 96% rename from src/Game/AI/Action/actionPlayerMiddleDamage.h rename to src/Game/Actor/Player/Action/actionPlayerMiddleDamage.h index 39d064ef..e6a628ab 100644 --- a/src/Game/AI/Action/actionPlayerMiddleDamage.h +++ b/src/Game/Actor/Player/Action/actionPlayerMiddleDamage.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerMove.cpp b/src/Game/Actor/Player/Action/actionPlayerMove.cpp similarity index 93% rename from src/Game/AI/Action/actionPlayerMove.cpp rename to src/Game/Actor/Player/Action/actionPlayerMove.cpp index 5ad96a9a..0e3bd349 100644 --- a/src/Game/AI/Action/actionPlayerMove.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerMove.h" +#include "Game/Actor/Player/Action/actionPlayerMove.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerMove.h b/src/Game/Actor/Player/Action/actionPlayerMove.h similarity index 93% rename from src/Game/AI/Action/actionPlayerMove.h rename to src/Game/Actor/Player/Action/actionPlayerMove.h index 76377e9c..b0b66f40 100644 --- a/src/Game/AI/Action/actionPlayerMove.h +++ b/src/Game/Actor/Player/Action/actionPlayerMove.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerNavMeshMove.cpp b/src/Game/Actor/Player/Action/actionPlayerNavMeshMove.cpp similarity index 88% rename from src/Game/AI/Action/actionPlayerNavMeshMove.cpp rename to src/Game/Actor/Player/Action/actionPlayerNavMeshMove.cpp index e3e0d756..24047b8e 100644 --- a/src/Game/AI/Action/actionPlayerNavMeshMove.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerNavMeshMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerNavMeshMove.h" +#include "Game/Actor/Player/Action/actionPlayerNavMeshMove.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerNavMeshMove.h b/src/Game/Actor/Player/Action/actionPlayerNavMeshMove.h similarity index 88% rename from src/Game/AI/Action/actionPlayerNavMeshMove.h rename to src/Game/Actor/Player/Action/actionPlayerNavMeshMove.h index 2702eae2..cb3789ea 100644 --- a/src/Game/AI/Action/actionPlayerNavMeshMove.h +++ b/src/Game/Actor/Player/Action/actionPlayerNavMeshMove.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerGuidedMove.h" +#include "Game/Actor/Player/Action/actionPlayerGuidedMove.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerParashawlGlide.cpp b/src/Game/Actor/Player/Action/actionPlayerParashawlGlide.cpp similarity index 89% rename from src/Game/AI/Action/actionPlayerParashawlGlide.cpp rename to src/Game/Actor/Player/Action/actionPlayerParashawlGlide.cpp index 17b82e4b..38d10f9a 100644 --- a/src/Game/AI/Action/actionPlayerParashawlGlide.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerParashawlGlide.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerParashawlGlide.h" +#include "Game/Actor/Player/Action/actionPlayerParashawlGlide.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerParashawlGlide.h b/src/Game/Actor/Player/Action/actionPlayerParashawlGlide.h similarity index 91% rename from src/Game/AI/Action/actionPlayerParashawlGlide.h rename to src/Game/Actor/Player/Action/actionPlayerParashawlGlide.h index 18e5b57e..4e84daf6 100644 --- a/src/Game/AI/Action/actionPlayerParashawlGlide.h +++ b/src/Game/Actor/Player/Action/actionPlayerParashawlGlide.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerGlide.h" +#include "Game/Actor/Player/Action/actionPlayerGlide.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerPickUp.cpp b/src/Game/Actor/Player/Action/actionPlayerPickUp.cpp similarity index 89% rename from src/Game/AI/Action/actionPlayerPickUp.cpp rename to src/Game/Actor/Player/Action/actionPlayerPickUp.cpp index 861652d8..4a2e448d 100644 --- a/src/Game/AI/Action/actionPlayerPickUp.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerPickUp.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerPickUp.h" +#include "Game/Actor/Player/Action/actionPlayerPickUp.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerPickUp.h b/src/Game/Actor/Player/Action/actionPlayerPickUp.h similarity index 89% rename from src/Game/AI/Action/actionPlayerPickUp.h rename to src/Game/Actor/Player/Action/actionPlayerPickUp.h index e2b30bb6..b2aee432 100644 --- a/src/Game/AI/Action/actionPlayerPickUp.h +++ b/src/Game/Actor/Player/Action/actionPlayerPickUp.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerPlayASAdapt.cpp b/src/Game/Actor/Player/Action/actionPlayerPlayASAdapt.cpp similarity index 91% rename from src/Game/AI/Action/actionPlayerPlayASAdapt.cpp rename to src/Game/Actor/Player/Action/actionPlayerPlayASAdapt.cpp index 9b5eb586..09b7541a 100644 --- a/src/Game/AI/Action/actionPlayerPlayASAdapt.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerPlayASAdapt.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerPlayASAdapt.h" +#include "Game/Actor/Player/Action/actionPlayerPlayASAdapt.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerPlayASAdapt.h b/src/Game/Actor/Player/Action/actionPlayerPlayASAdapt.h similarity index 92% rename from src/Game/AI/Action/actionPlayerPlayASAdapt.h rename to src/Game/Actor/Player/Action/actionPlayerPlayASAdapt.h index 270c240c..0d873da8 100644 --- a/src/Game/AI/Action/actionPlayerPlayASAdapt.h +++ b/src/Game/Actor/Player/Action/actionPlayerPlayASAdapt.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayASForDemo.h" +#include "Game/Actor/Action/actionPlayASForDemo.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerPullSword.cpp b/src/Game/Actor/Player/Action/actionPlayerPullSword.cpp similarity index 93% rename from src/Game/AI/Action/actionPlayerPullSword.cpp rename to src/Game/Actor/Player/Action/actionPlayerPullSword.cpp index 4760b2d3..3cf5f92a 100644 --- a/src/Game/AI/Action/actionPlayerPullSword.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerPullSword.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerPullSword.h" +#include "Game/Actor/Player/Action/actionPlayerPullSword.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerPullSword.h b/src/Game/Actor/Player/Action/actionPlayerPullSword.h similarity index 94% rename from src/Game/AI/Action/actionPlayerPullSword.h rename to src/Game/Actor/Player/Action/actionPlayerPullSword.h index fffc9359..90d2d158 100644 --- a/src/Game/AI/Action/actionPlayerPullSword.h +++ b/src/Game/Actor/Player/Action/actionPlayerPullSword.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerPullSwordFirstFail.cpp b/src/Game/Actor/Player/Action/actionPlayerPullSwordFirstFail.cpp similarity index 88% rename from src/Game/AI/Action/actionPlayerPullSwordFirstFail.cpp rename to src/Game/Actor/Player/Action/actionPlayerPullSwordFirstFail.cpp index 5ed8a4e4..8946e24a 100644 --- a/src/Game/AI/Action/actionPlayerPullSwordFirstFail.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerPullSwordFirstFail.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerPullSwordFirstFail.h" +#include "Game/Actor/Player/Action/actionPlayerPullSwordFirstFail.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerPullSwordFirstFail.h b/src/Game/Actor/Player/Action/actionPlayerPullSwordFirstFail.h similarity index 90% rename from src/Game/AI/Action/actionPlayerPullSwordFirstFail.h rename to src/Game/Actor/Player/Action/actionPlayerPullSwordFirstFail.h index 16e76a7c..c3322471 100644 --- a/src/Game/AI/Action/actionPlayerPullSwordFirstFail.h +++ b/src/Game/Actor/Player/Action/actionPlayerPullSwordFirstFail.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerRailMove.cpp b/src/Game/Actor/Player/Action/actionPlayerRailMove.cpp similarity index 90% rename from src/Game/AI/Action/actionPlayerRailMove.cpp rename to src/Game/Actor/Player/Action/actionPlayerRailMove.cpp index a9df9a43..92cbce47 100644 --- a/src/Game/AI/Action/actionPlayerRailMove.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerRailMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerRailMove.h" +#include "Game/Actor/Player/Action/actionPlayerRailMove.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerRailMove.h b/src/Game/Actor/Player/Action/actionPlayerRailMove.h similarity index 90% rename from src/Game/AI/Action/actionPlayerRailMove.h rename to src/Game/Actor/Player/Action/actionPlayerRailMove.h index add0dce1..473c6124 100644 --- a/src/Game/AI/Action/actionPlayerRailMove.h +++ b/src/Game/Actor/Player/Action/actionPlayerRailMove.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerGuidedMove.h" +#include "Game/Actor/Player/Action/actionPlayerGuidedMove.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerReleaseMasterSowrd.cpp b/src/Game/Actor/Player/Action/actionPlayerReleaseMasterSowrd.cpp similarity index 84% rename from src/Game/AI/Action/actionPlayerReleaseMasterSowrd.cpp rename to src/Game/Actor/Player/Action/actionPlayerReleaseMasterSowrd.cpp index 69659f08..1e52fb1f 100644 --- a/src/Game/AI/Action/actionPlayerReleaseMasterSowrd.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerReleaseMasterSowrd.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerReleaseMasterSowrd.h" +#include "Game/Actor/Player/Action/actionPlayerReleaseMasterSowrd.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerReleaseMasterSowrd.h b/src/Game/Actor/Player/Action/actionPlayerReleaseMasterSowrd.h similarity index 100% rename from src/Game/AI/Action/actionPlayerReleaseMasterSowrd.h rename to src/Game/Actor/Player/Action/actionPlayerReleaseMasterSowrd.h diff --git a/src/Game/AI/Action/actionPlayerRemainsBlow.cpp b/src/Game/Actor/Player/Action/actionPlayerRemainsBlow.cpp similarity index 89% rename from src/Game/AI/Action/actionPlayerRemainsBlow.cpp rename to src/Game/Actor/Player/Action/actionPlayerRemainsBlow.cpp index 3cd09c13..0cd8418e 100644 --- a/src/Game/AI/Action/actionPlayerRemainsBlow.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerRemainsBlow.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerRemainsBlow.h" +#include "Game/Actor/Player/Action/actionPlayerRemainsBlow.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerRemainsBlow.h b/src/Game/Actor/Player/Action/actionPlayerRemainsBlow.h similarity index 91% rename from src/Game/AI/Action/actionPlayerRemainsBlow.h rename to src/Game/Actor/Player/Action/actionPlayerRemainsBlow.h index 968a8036..aaadf6bd 100644 --- a/src/Game/AI/Action/actionPlayerRemainsBlow.h +++ b/src/Game/Actor/Player/Action/actionPlayerRemainsBlow.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerRequestRecreateDyeArmor.cpp b/src/Game/Actor/Player/Action/actionPlayerRequestRecreateDyeArmor.cpp similarity index 84% rename from src/Game/AI/Action/actionPlayerRequestRecreateDyeArmor.cpp rename to src/Game/Actor/Player/Action/actionPlayerRequestRecreateDyeArmor.cpp index 94937ceb..1e24a58b 100644 --- a/src/Game/AI/Action/actionPlayerRequestRecreateDyeArmor.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerRequestRecreateDyeArmor.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerRequestRecreateDyeArmor.h" +#include "Game/Actor/Player/Action/actionPlayerRequestRecreateDyeArmor.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerRequestRecreateDyeArmor.h b/src/Game/Actor/Player/Action/actionPlayerRequestRecreateDyeArmor.h similarity index 88% rename from src/Game/AI/Action/actionPlayerRequestRecreateDyeArmor.h rename to src/Game/Actor/Player/Action/actionPlayerRequestRecreateDyeArmor.h index f7733a30..bcfdc96c 100644 --- a/src/Game/AI/Action/actionPlayerRequestRecreateDyeArmor.h +++ b/src/Game/Actor/Player/Action/actionPlayerRequestRecreateDyeArmor.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerRideHorse.cpp b/src/Game/Actor/Player/Action/actionPlayerRideHorse.cpp similarity index 97% rename from src/Game/AI/Action/actionPlayerRideHorse.cpp rename to src/Game/Actor/Player/Action/actionPlayerRideHorse.cpp index ef3ecb80..945aa79a 100644 --- a/src/Game/AI/Action/actionPlayerRideHorse.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerRideHorse.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerRideHorse.h" +#include "Game/Actor/Player/Action/actionPlayerRideHorse.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerRideHorse.h b/src/Game/Actor/Player/Action/actionPlayerRideHorse.h similarity index 100% rename from src/Game/AI/Action/actionPlayerRideHorse.h rename to src/Game/Actor/Player/Action/actionPlayerRideHorse.h diff --git a/src/Game/AI/Action/actionPlayerRideJump.cpp b/src/Game/Actor/Player/Action/actionPlayerRideJump.cpp similarity index 90% rename from src/Game/AI/Action/actionPlayerRideJump.cpp rename to src/Game/Actor/Player/Action/actionPlayerRideJump.cpp index 180402fd..482617b5 100644 --- a/src/Game/AI/Action/actionPlayerRideJump.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerRideJump.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerRideJump.h" +#include "Game/Actor/Player/Action/actionPlayerRideJump.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerRideJump.h b/src/Game/Actor/Player/Action/actionPlayerRideJump.h similarity index 92% rename from src/Game/AI/Action/actionPlayerRideJump.h rename to src/Game/Actor/Player/Action/actionPlayerRideJump.h index 63ef6395..c2fd44a2 100644 --- a/src/Game/AI/Action/actionPlayerRideJump.h +++ b/src/Game/Actor/Player/Action/actionPlayerRideJump.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerSelfCamera.cpp b/src/Game/Actor/Player/Action/actionPlayerSelfCamera.cpp similarity index 85% rename from src/Game/AI/Action/actionPlayerSelfCamera.cpp rename to src/Game/Actor/Player/Action/actionPlayerSelfCamera.cpp index d441a9ed..5313eb07 100644 --- a/src/Game/AI/Action/actionPlayerSelfCamera.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerSelfCamera.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerSelfCamera.h" +#include "Game/Actor/Player/Action/actionPlayerSelfCamera.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerSelfCamera.h b/src/Game/Actor/Player/Action/actionPlayerSelfCamera.h similarity index 88% rename from src/Game/AI/Action/actionPlayerSelfCamera.h rename to src/Game/Actor/Player/Action/actionPlayerSelfCamera.h index e3a5071e..daf6214a 100644 --- a/src/Game/AI/Action/actionPlayerSelfCamera.h +++ b/src/Game/Actor/Player/Action/actionPlayerSelfCamera.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerSetVisibleWeapon.cpp b/src/Game/Actor/Player/Action/actionPlayerSetVisibleWeapon.cpp similarity index 85% rename from src/Game/AI/Action/actionPlayerSetVisibleWeapon.cpp rename to src/Game/Actor/Player/Action/actionPlayerSetVisibleWeapon.cpp index 63618ada..892a415a 100644 --- a/src/Game/AI/Action/actionPlayerSetVisibleWeapon.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerSetVisibleWeapon.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerSetVisibleWeapon.h" +#include "Game/Actor/Player/Action/actionPlayerSetVisibleWeapon.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerSetVisibleWeapon.h b/src/Game/Actor/Player/Action/actionPlayerSetVisibleWeapon.h similarity index 89% rename from src/Game/AI/Action/actionPlayerSetVisibleWeapon.h rename to src/Game/Actor/Player/Action/actionPlayerSetVisibleWeapon.h index 6f71d499..e0304f7c 100644 --- a/src/Game/AI/Action/actionPlayerSetVisibleWeapon.h +++ b/src/Game/Actor/Player/Action/actionPlayerSetVisibleWeapon.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerSetWakeUpMtx.cpp b/src/Game/Actor/Player/Action/actionPlayerSetWakeUpMtx.cpp similarity index 84% rename from src/Game/AI/Action/actionPlayerSetWakeUpMtx.cpp rename to src/Game/Actor/Player/Action/actionPlayerSetWakeUpMtx.cpp index b9a6a8e5..711374bb 100644 --- a/src/Game/AI/Action/actionPlayerSetWakeUpMtx.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerSetWakeUpMtx.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerSetWakeUpMtx.h" +#include "Game/Actor/Player/Action/actionPlayerSetWakeUpMtx.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerSetWakeUpMtx.h b/src/Game/Actor/Player/Action/actionPlayerSetWakeUpMtx.h similarity index 100% rename from src/Game/AI/Action/actionPlayerSetWakeUpMtx.h rename to src/Game/Actor/Player/Action/actionPlayerSetWakeUpMtx.h diff --git a/src/Game/AI/Action/actionPlayerShieldRideMove.cpp b/src/Game/Actor/Player/Action/actionPlayerShieldRideMove.cpp similarity index 93% rename from src/Game/AI/Action/actionPlayerShieldRideMove.cpp rename to src/Game/Actor/Player/Action/actionPlayerShieldRideMove.cpp index 6ccc8f3b..4fe4f42f 100644 --- a/src/Game/AI/Action/actionPlayerShieldRideMove.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerShieldRideMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerShieldRideMove.h" +#include "Game/Actor/Player/Action/actionPlayerShieldRideMove.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerShieldRideMove.h b/src/Game/Actor/Player/Action/actionPlayerShieldRideMove.h similarity index 95% rename from src/Game/AI/Action/actionPlayerShieldRideMove.h rename to src/Game/Actor/Player/Action/actionPlayerShieldRideMove.h index 84add835..b9041670 100644 --- a/src/Game/AI/Action/actionPlayerShieldRideMove.h +++ b/src/Game/Actor/Player/Action/actionPlayerShieldRideMove.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerShock.cpp b/src/Game/Actor/Player/Action/actionPlayerShock.cpp similarity index 86% rename from src/Game/AI/Action/actionPlayerShock.cpp rename to src/Game/Actor/Player/Action/actionPlayerShock.cpp index 9dda3bb4..748a42da 100644 --- a/src/Game/AI/Action/actionPlayerShock.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerShock.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerShock.h" +#include "Game/Actor/Player/Action/actionPlayerShock.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerShock.h b/src/Game/Actor/Player/Action/actionPlayerShock.h similarity index 87% rename from src/Game/AI/Action/actionPlayerShock.h rename to src/Game/Actor/Player/Action/actionPlayerShock.h index c40b8dac..033a0877 100644 --- a/src/Game/AI/Action/actionPlayerShock.h +++ b/src/Game/Actor/Player/Action/actionPlayerShock.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerSideStep.cpp b/src/Game/Actor/Player/Action/actionPlayerSideStep.cpp similarity index 93% rename from src/Game/AI/Action/actionPlayerSideStep.cpp rename to src/Game/Actor/Player/Action/actionPlayerSideStep.cpp index ca5092e9..4fb73463 100644 --- a/src/Game/AI/Action/actionPlayerSideStep.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerSideStep.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerSideStep.h" +#include "Game/Actor/Player/Action/actionPlayerSideStep.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerSideStep.h b/src/Game/Actor/Player/Action/actionPlayerSideStep.h similarity index 94% rename from src/Game/AI/Action/actionPlayerSideStep.h rename to src/Game/Actor/Player/Action/actionPlayerSideStep.h index c05ad0c0..686eeed0 100644 --- a/src/Game/AI/Action/actionPlayerSideStep.h +++ b/src/Game/Actor/Player/Action/actionPlayerSideStep.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerSideStepLand.cpp b/src/Game/Actor/Player/Action/actionPlayerSideStepLand.cpp similarity index 85% rename from src/Game/AI/Action/actionPlayerSideStepLand.cpp rename to src/Game/Actor/Player/Action/actionPlayerSideStepLand.cpp index f9527fb0..f889fc10 100644 --- a/src/Game/AI/Action/actionPlayerSideStepLand.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerSideStepLand.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerSideStepLand.h" +#include "Game/Actor/Player/Action/actionPlayerSideStepLand.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerSideStepLand.h b/src/Game/Actor/Player/Action/actionPlayerSideStepLand.h similarity index 88% rename from src/Game/AI/Action/actionPlayerSideStepLand.h rename to src/Game/Actor/Player/Action/actionPlayerSideStepLand.h index 05244499..f55d8067 100644 --- a/src/Game/AI/Action/actionPlayerSideStepLand.h +++ b/src/Game/Actor/Player/Action/actionPlayerSideStepLand.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerSitEnd.cpp b/src/Game/Actor/Player/Action/actionPlayerSitEnd.cpp similarity index 86% rename from src/Game/AI/Action/actionPlayerSitEnd.cpp rename to src/Game/Actor/Player/Action/actionPlayerSitEnd.cpp index b77f676d..358116c7 100644 --- a/src/Game/AI/Action/actionPlayerSitEnd.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerSitEnd.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerSitEnd.h" +#include "Game/Actor/Player/Action/actionPlayerSitEnd.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerSitEnd.h b/src/Game/Actor/Player/Action/actionPlayerSitEnd.h similarity index 87% rename from src/Game/AI/Action/actionPlayerSitEnd.h rename to src/Game/Actor/Player/Action/actionPlayerSitEnd.h index a75c3e8a..5bac6034 100644 --- a/src/Game/AI/Action/actionPlayerSitEnd.h +++ b/src/Game/Actor/Player/Action/actionPlayerSitEnd.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerSitStart.cpp b/src/Game/Actor/Player/Action/actionPlayerSitStart.cpp similarity index 86% rename from src/Game/AI/Action/actionPlayerSitStart.cpp rename to src/Game/Actor/Player/Action/actionPlayerSitStart.cpp index 8a435d93..6cdf9402 100644 --- a/src/Game/AI/Action/actionPlayerSitStart.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerSitStart.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerSitStart.h" +#include "Game/Actor/Player/Action/actionPlayerSitStart.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerSitStart.h b/src/Game/Actor/Player/Action/actionPlayerSitStart.h similarity index 87% rename from src/Game/AI/Action/actionPlayerSitStart.h rename to src/Game/Actor/Player/Action/actionPlayerSitStart.h index da3efc22..1682ac21 100644 --- a/src/Game/AI/Action/actionPlayerSitStart.h +++ b/src/Game/Actor/Player/Action/actionPlayerSitStart.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerSitWait.cpp b/src/Game/Actor/Player/Action/actionPlayerSitWait.cpp similarity index 90% rename from src/Game/AI/Action/actionPlayerSitWait.cpp rename to src/Game/Actor/Player/Action/actionPlayerSitWait.cpp index 03e0e7c8..21f8e634 100644 --- a/src/Game/AI/Action/actionPlayerSitWait.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerSitWait.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerSitWait.h" +#include "Game/Actor/Player/Action/actionPlayerSitWait.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerSitWait.h b/src/Game/Actor/Player/Action/actionPlayerSitWait.h similarity index 91% rename from src/Game/AI/Action/actionPlayerSitWait.h rename to src/Game/Actor/Player/Action/actionPlayerSitWait.h index 3dd58686..bddcdc16 100644 --- a/src/Game/AI/Action/actionPlayerSitWait.h +++ b/src/Game/Actor/Player/Action/actionPlayerSitWait.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerSkin.cpp b/src/Game/Actor/Player/Action/actionPlayerSkin.cpp similarity index 88% rename from src/Game/AI/Action/actionPlayerSkin.cpp rename to src/Game/Actor/Player/Action/actionPlayerSkin.cpp index f0c94f51..21745f84 100644 --- a/src/Game/AI/Action/actionPlayerSkin.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerSkin.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerSkin.h" +#include "Game/Actor/Player/Action/actionPlayerSkin.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerSkin.h b/src/Game/Actor/Player/Action/actionPlayerSkin.h similarity index 89% rename from src/Game/AI/Action/actionPlayerSkin.h rename to src/Game/Actor/Player/Action/actionPlayerSkin.h index 07485989..51a83eb9 100644 --- a/src/Game/AI/Action/actionPlayerSkin.h +++ b/src/Game/Actor/Player/Action/actionPlayerSkin.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerSleep.cpp b/src/Game/Actor/Player/Action/actionPlayerSleep.cpp similarity index 86% rename from src/Game/AI/Action/actionPlayerSleep.cpp rename to src/Game/Actor/Player/Action/actionPlayerSleep.cpp index 7d855332..a3cabf53 100644 --- a/src/Game/AI/Action/actionPlayerSleep.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerSleep.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerSleep.h" +#include "Game/Actor/Player/Action/actionPlayerSleep.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerSleep.h b/src/Game/Actor/Player/Action/actionPlayerSleep.h similarity index 87% rename from src/Game/AI/Action/actionPlayerSleep.h rename to src/Game/Actor/Player/Action/actionPlayerSleep.h index 949486a4..45e691e3 100644 --- a/src/Game/AI/Action/actionPlayerSleep.h +++ b/src/Game/Actor/Player/Action/actionPlayerSleep.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerSlide.cpp b/src/Game/Actor/Player/Action/actionPlayerSlide.cpp similarity index 94% rename from src/Game/AI/Action/actionPlayerSlide.cpp rename to src/Game/Actor/Player/Action/actionPlayerSlide.cpp index 1b09dc57..bf64debd 100644 --- a/src/Game/AI/Action/actionPlayerSlide.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerSlide.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerSlide.h" +#include "Game/Actor/Player/Action/actionPlayerSlide.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerSlide.h b/src/Game/Actor/Player/Action/actionPlayerSlide.h similarity index 94% rename from src/Game/AI/Action/actionPlayerSlide.h rename to src/Game/Actor/Player/Action/actionPlayerSlide.h index 53d0ed67..87059c9f 100644 --- a/src/Game/AI/Action/actionPlayerSlide.h +++ b/src/Game/Actor/Player/Action/actionPlayerSlide.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerSlideLand.cpp b/src/Game/Actor/Player/Action/actionPlayerSlideLand.cpp similarity index 86% rename from src/Game/AI/Action/actionPlayerSlideLand.cpp rename to src/Game/Actor/Player/Action/actionPlayerSlideLand.cpp index 7a89e597..52582609 100644 --- a/src/Game/AI/Action/actionPlayerSlideLand.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerSlideLand.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerSlideLand.h" +#include "Game/Actor/Player/Action/actionPlayerSlideLand.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerSlideLand.h b/src/Game/Actor/Player/Action/actionPlayerSlideLand.h similarity index 87% rename from src/Game/AI/Action/actionPlayerSlideLand.h rename to src/Game/Actor/Player/Action/actionPlayerSlideLand.h index 9907940e..c40bd49e 100644 --- a/src/Game/AI/Action/actionPlayerSlideLand.h +++ b/src/Game/Actor/Player/Action/actionPlayerSlideLand.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerSpAttack.cpp b/src/Game/Actor/Player/Action/actionPlayerSpAttack.cpp similarity index 89% rename from src/Game/AI/Action/actionPlayerSpAttack.cpp rename to src/Game/Actor/Player/Action/actionPlayerSpAttack.cpp index c4af03f7..a983ddd6 100644 --- a/src/Game/AI/Action/actionPlayerSpAttack.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerSpAttack.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerSpAttack.h" +#include "Game/Actor/Player/Action/actionPlayerSpAttack.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerSpAttack.h b/src/Game/Actor/Player/Action/actionPlayerSpAttack.h similarity index 91% rename from src/Game/AI/Action/actionPlayerSpAttack.h rename to src/Game/Actor/Player/Action/actionPlayerSpAttack.h index 35fecba1..bb687a6c 100644 --- a/src/Game/AI/Action/actionPlayerSpAttack.h +++ b/src/Game/Actor/Player/Action/actionPlayerSpAttack.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerSquatDamage.cpp b/src/Game/Actor/Player/Action/actionPlayerSquatDamage.cpp similarity index 85% rename from src/Game/AI/Action/actionPlayerSquatDamage.cpp rename to src/Game/Actor/Player/Action/actionPlayerSquatDamage.cpp index 265bdaad..fbf5c705 100644 --- a/src/Game/AI/Action/actionPlayerSquatDamage.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerSquatDamage.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerSquatDamage.h" +#include "Game/Actor/Player/Action/actionPlayerSquatDamage.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerSquatDamage.h b/src/Game/Actor/Player/Action/actionPlayerSquatDamage.h similarity index 88% rename from src/Game/AI/Action/actionPlayerSquatDamage.h rename to src/Game/Actor/Player/Action/actionPlayerSquatDamage.h index c10bc959..a9f0229e 100644 --- a/src/Game/AI/Action/actionPlayerSquatDamage.h +++ b/src/Game/Actor/Player/Action/actionPlayerSquatDamage.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerSquatMove.cpp b/src/Game/Actor/Player/Action/actionPlayerSquatMove.cpp similarity index 86% rename from src/Game/AI/Action/actionPlayerSquatMove.cpp rename to src/Game/Actor/Player/Action/actionPlayerSquatMove.cpp index b5fc7986..8dd1f1b0 100644 --- a/src/Game/AI/Action/actionPlayerSquatMove.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerSquatMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerSquatMove.h" +#include "Game/Actor/Player/Action/actionPlayerSquatMove.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerSquatMove.h b/src/Game/Actor/Player/Action/actionPlayerSquatMove.h similarity index 87% rename from src/Game/AI/Action/actionPlayerSquatMove.h rename to src/Game/Actor/Player/Action/actionPlayerSquatMove.h index aac005a1..0f495156 100644 --- a/src/Game/AI/Action/actionPlayerSquatMove.h +++ b/src/Game/Actor/Player/Action/actionPlayerSquatMove.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerSquatWait.cpp b/src/Game/Actor/Player/Action/actionPlayerSquatWait.cpp similarity index 89% rename from src/Game/AI/Action/actionPlayerSquatWait.cpp rename to src/Game/Actor/Player/Action/actionPlayerSquatWait.cpp index 0649e039..f847f49f 100644 --- a/src/Game/AI/Action/actionPlayerSquatWait.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerSquatWait.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerSquatWait.h" +#include "Game/Actor/Player/Action/actionPlayerSquatWait.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerSquatWait.h b/src/Game/Actor/Player/Action/actionPlayerSquatWait.h similarity index 91% rename from src/Game/AI/Action/actionPlayerSquatWait.h rename to src/Game/Actor/Player/Action/actionPlayerSquatWait.h index 00764805..dc6a6c00 100644 --- a/src/Game/AI/Action/actionPlayerSquatWait.h +++ b/src/Game/Actor/Player/Action/actionPlayerSquatWait.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerStainCarryWait.cpp b/src/Game/Actor/Player/Action/actionPlayerStainCarryWait.cpp similarity index 85% rename from src/Game/AI/Action/actionPlayerStainCarryWait.cpp rename to src/Game/Actor/Player/Action/actionPlayerStainCarryWait.cpp index 639a5260..194bcd75 100644 --- a/src/Game/AI/Action/actionPlayerStainCarryWait.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerStainCarryWait.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerStainCarryWait.h" +#include "Game/Actor/Player/Action/actionPlayerStainCarryWait.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerStainCarryWait.h b/src/Game/Actor/Player/Action/actionPlayerStainCarryWait.h similarity index 88% rename from src/Game/AI/Action/actionPlayerStainCarryWait.h rename to src/Game/Actor/Player/Action/actionPlayerStainCarryWait.h index bb9d8d9b..afc4d2e9 100644 --- a/src/Game/AI/Action/actionPlayerStainCarryWait.h +++ b/src/Game/Actor/Player/Action/actionPlayerStainCarryWait.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerStainWait.cpp b/src/Game/Actor/Player/Action/actionPlayerStainWait.cpp similarity index 89% rename from src/Game/AI/Action/actionPlayerStainWait.cpp rename to src/Game/Actor/Player/Action/actionPlayerStainWait.cpp index c3e356fa..13054d0f 100644 --- a/src/Game/AI/Action/actionPlayerStainWait.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerStainWait.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerStainWait.h" +#include "Game/Actor/Player/Action/actionPlayerStainWait.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerStainWait.h b/src/Game/Actor/Player/Action/actionPlayerStainWait.h similarity index 89% rename from src/Game/AI/Action/actionPlayerStainWait.h rename to src/Game/Actor/Player/Action/actionPlayerStainWait.h index f4c68ca4..7532acc7 100644 --- a/src/Game/AI/Action/actionPlayerStainWait.h +++ b/src/Game/Actor/Player/Action/actionPlayerStainWait.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerStepAttack.cpp b/src/Game/Actor/Player/Action/actionPlayerStepAttack.cpp similarity index 88% rename from src/Game/AI/Action/actionPlayerStepAttack.cpp rename to src/Game/Actor/Player/Action/actionPlayerStepAttack.cpp index 1464a729..2257fb54 100644 --- a/src/Game/AI/Action/actionPlayerStepAttack.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerStepAttack.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerStepAttack.h" +#include "Game/Actor/Player/Action/actionPlayerStepAttack.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerStepAttack.h b/src/Game/Actor/Player/Action/actionPlayerStepAttack.h similarity index 90% rename from src/Game/AI/Action/actionPlayerStepAttack.h rename to src/Game/Actor/Player/Action/actionPlayerStepAttack.h index ed46ce85..64910f2a 100644 --- a/src/Game/AI/Action/actionPlayerStepAttack.h +++ b/src/Game/Actor/Player/Action/actionPlayerStepAttack.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerStepGuardJust.cpp b/src/Game/Actor/Player/Action/actionPlayerStepGuardJust.cpp similarity index 88% rename from src/Game/AI/Action/actionPlayerStepGuardJust.cpp rename to src/Game/Actor/Player/Action/actionPlayerStepGuardJust.cpp index fe385295..330fc913 100644 --- a/src/Game/AI/Action/actionPlayerStepGuardJust.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerStepGuardJust.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerStepGuardJust.h" +#include "Game/Actor/Player/Action/actionPlayerStepGuardJust.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerStepGuardJust.h b/src/Game/Actor/Player/Action/actionPlayerStepGuardJust.h similarity index 90% rename from src/Game/AI/Action/actionPlayerStepGuardJust.h rename to src/Game/Actor/Player/Action/actionPlayerStepGuardJust.h index 6fbd9818..2d8b42c4 100644 --- a/src/Game/AI/Action/actionPlayerStepGuardJust.h +++ b/src/Game/Actor/Player/Action/actionPlayerStepGuardJust.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerStepMove.cpp b/src/Game/Actor/Player/Action/actionPlayerStepMove.cpp similarity index 86% rename from src/Game/AI/Action/actionPlayerStepMove.cpp rename to src/Game/Actor/Player/Action/actionPlayerStepMove.cpp index 19a73a8e..89e18efb 100644 --- a/src/Game/AI/Action/actionPlayerStepMove.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerStepMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerStepMove.h" +#include "Game/Actor/Player/Action/actionPlayerStepMove.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerStepMove.h b/src/Game/Actor/Player/Action/actionPlayerStepMove.h similarity index 87% rename from src/Game/AI/Action/actionPlayerStepMove.h rename to src/Game/Actor/Player/Action/actionPlayerStepMove.h index 51de789d..e8ad83cf 100644 --- a/src/Game/AI/Action/actionPlayerStepMove.h +++ b/src/Game/Actor/Player/Action/actionPlayerStepMove.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerStopInAir.cpp b/src/Game/Actor/Player/Action/actionPlayerStopInAir.cpp similarity index 88% rename from src/Game/AI/Action/actionPlayerStopInAir.cpp rename to src/Game/Actor/Player/Action/actionPlayerStopInAir.cpp index 945a937c..fd0d2863 100644 --- a/src/Game/AI/Action/actionPlayerStopInAir.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerStopInAir.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerStopInAir.h" +#include "Game/Actor/Player/Action/actionPlayerStopInAir.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerStopInAir.h b/src/Game/Actor/Player/Action/actionPlayerStopInAir.h similarity index 89% rename from src/Game/AI/Action/actionPlayerStopInAir.h rename to src/Game/Actor/Player/Action/actionPlayerStopInAir.h index 3489d787..82463b09 100644 --- a/src/Game/AI/Action/actionPlayerStopInAir.h +++ b/src/Game/Actor/Player/Action/actionPlayerStopInAir.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerSubjectWait.cpp b/src/Game/Actor/Player/Action/actionPlayerSubjectWait.cpp similarity index 85% rename from src/Game/AI/Action/actionPlayerSubjectWait.cpp rename to src/Game/Actor/Player/Action/actionPlayerSubjectWait.cpp index 62c2da35..29e27991 100644 --- a/src/Game/AI/Action/actionPlayerSubjectWait.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerSubjectWait.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerSubjectWait.h" +#include "Game/Actor/Player/Action/actionPlayerSubjectWait.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerSubjectWait.h b/src/Game/Actor/Player/Action/actionPlayerSubjectWait.h similarity index 88% rename from src/Game/AI/Action/actionPlayerSubjectWait.h rename to src/Game/Actor/Player/Action/actionPlayerSubjectWait.h index d74cc450..aecf9ac4 100644 --- a/src/Game/AI/Action/actionPlayerSubjectWait.h +++ b/src/Game/Actor/Player/Action/actionPlayerSubjectWait.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerSuperBlow.cpp b/src/Game/Actor/Player/Action/actionPlayerSuperBlow.cpp similarity index 91% rename from src/Game/AI/Action/actionPlayerSuperBlow.cpp rename to src/Game/Actor/Player/Action/actionPlayerSuperBlow.cpp index 8fa7a6af..6c5a9c58 100644 --- a/src/Game/AI/Action/actionPlayerSuperBlow.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerSuperBlow.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerSuperBlow.h" +#include "Game/Actor/Player/Action/actionPlayerSuperBlow.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerSuperBlow.h b/src/Game/Actor/Player/Action/actionPlayerSuperBlow.h similarity index 92% rename from src/Game/AI/Action/actionPlayerSuperBlow.h rename to src/Game/Actor/Player/Action/actionPlayerSuperBlow.h index 455aabd4..0fa4e331 100644 --- a/src/Game/AI/Action/actionPlayerSuperBlow.h +++ b/src/Game/Actor/Player/Action/actionPlayerSuperBlow.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerSuperJump.cpp b/src/Game/Actor/Player/Action/actionPlayerSuperJump.cpp similarity index 89% rename from src/Game/AI/Action/actionPlayerSuperJump.cpp rename to src/Game/Actor/Player/Action/actionPlayerSuperJump.cpp index 1bcfb0fb..399f4e38 100644 --- a/src/Game/AI/Action/actionPlayerSuperJump.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerSuperJump.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerSuperJump.h" +#include "Game/Actor/Player/Action/actionPlayerSuperJump.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerSuperJump.h b/src/Game/Actor/Player/Action/actionPlayerSuperJump.h similarity index 91% rename from src/Game/AI/Action/actionPlayerSuperJump.h rename to src/Game/Actor/Player/Action/actionPlayerSuperJump.h index 48a1dd97..343256e5 100644 --- a/src/Game/AI/Action/actionPlayerSuperJump.h +++ b/src/Game/Actor/Player/Action/actionPlayerSuperJump.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerSuperJumpCharge.cpp b/src/Game/Actor/Player/Action/actionPlayerSuperJumpCharge.cpp similarity index 88% rename from src/Game/AI/Action/actionPlayerSuperJumpCharge.cpp rename to src/Game/Actor/Player/Action/actionPlayerSuperJumpCharge.cpp index 4d035a0e..e6628058 100644 --- a/src/Game/AI/Action/actionPlayerSuperJumpCharge.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerSuperJumpCharge.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerSuperJumpCharge.h" +#include "Game/Actor/Player/Action/actionPlayerSuperJumpCharge.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerSuperJumpCharge.h b/src/Game/Actor/Player/Action/actionPlayerSuperJumpCharge.h similarity index 90% rename from src/Game/AI/Action/actionPlayerSuperJumpCharge.h rename to src/Game/Actor/Player/Action/actionPlayerSuperJumpCharge.h index ddaef6f7..a4c417bb 100644 --- a/src/Game/AI/Action/actionPlayerSuperJumpCharge.h +++ b/src/Game/Actor/Player/Action/actionPlayerSuperJumpCharge.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerSwimDamage.cpp b/src/Game/Actor/Player/Action/actionPlayerSwimDamage.cpp similarity index 85% rename from src/Game/AI/Action/actionPlayerSwimDamage.cpp rename to src/Game/Actor/Player/Action/actionPlayerSwimDamage.cpp index 2098171d..c1157d5b 100644 --- a/src/Game/AI/Action/actionPlayerSwimDamage.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerSwimDamage.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerSwimDamage.h" +#include "Game/Actor/Player/Action/actionPlayerSwimDamage.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerSwimDamage.h b/src/Game/Actor/Player/Action/actionPlayerSwimDamage.h similarity index 88% rename from src/Game/AI/Action/actionPlayerSwimDamage.h rename to src/Game/Actor/Player/Action/actionPlayerSwimDamage.h index 04cc997d..4db883b4 100644 --- a/src/Game/AI/Action/actionPlayerSwimDamage.h +++ b/src/Game/Actor/Player/Action/actionPlayerSwimDamage.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerSwimDash.cpp b/src/Game/Actor/Player/Action/actionPlayerSwimDash.cpp similarity index 88% rename from src/Game/AI/Action/actionPlayerSwimDash.cpp rename to src/Game/Actor/Player/Action/actionPlayerSwimDash.cpp index f0746247..43966d5d 100644 --- a/src/Game/AI/Action/actionPlayerSwimDash.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerSwimDash.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerSwimDash.h" +#include "Game/Actor/Player/Action/actionPlayerSwimDash.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerSwimDash.h b/src/Game/Actor/Player/Action/actionPlayerSwimDash.h similarity index 90% rename from src/Game/AI/Action/actionPlayerSwimDash.h rename to src/Game/Actor/Player/Action/actionPlayerSwimDash.h index 9c5195c4..7aadd0d7 100644 --- a/src/Game/AI/Action/actionPlayerSwimDash.h +++ b/src/Game/Actor/Player/Action/actionPlayerSwimDash.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerSwimJump.cpp b/src/Game/Actor/Player/Action/actionPlayerSwimJump.cpp similarity index 90% rename from src/Game/AI/Action/actionPlayerSwimJump.cpp rename to src/Game/Actor/Player/Action/actionPlayerSwimJump.cpp index 1c7d3213..c74277a1 100644 --- a/src/Game/AI/Action/actionPlayerSwimJump.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerSwimJump.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerSwimJump.h" +#include "Game/Actor/Player/Action/actionPlayerSwimJump.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerSwimJump.h b/src/Game/Actor/Player/Action/actionPlayerSwimJump.h similarity index 91% rename from src/Game/AI/Action/actionPlayerSwimJump.h rename to src/Game/Actor/Player/Action/actionPlayerSwimJump.h index d8a8f924..abbdfce8 100644 --- a/src/Game/AI/Action/actionPlayerSwimJump.h +++ b/src/Game/Actor/Player/Action/actionPlayerSwimJump.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerSwimLand.cpp b/src/Game/Actor/Player/Action/actionPlayerSwimLand.cpp similarity index 86% rename from src/Game/AI/Action/actionPlayerSwimLand.cpp rename to src/Game/Actor/Player/Action/actionPlayerSwimLand.cpp index 6fc335ea..8f415163 100644 --- a/src/Game/AI/Action/actionPlayerSwimLand.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerSwimLand.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerSwimLand.h" +#include "Game/Actor/Player/Action/actionPlayerSwimLand.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerSwimLand.h b/src/Game/Actor/Player/Action/actionPlayerSwimLand.h similarity index 87% rename from src/Game/AI/Action/actionPlayerSwimLand.h rename to src/Game/Actor/Player/Action/actionPlayerSwimLand.h index 0b010148..2ee9fa27 100644 --- a/src/Game/AI/Action/actionPlayerSwimLand.h +++ b/src/Game/Actor/Player/Action/actionPlayerSwimLand.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerSwimMove.cpp b/src/Game/Actor/Player/Action/actionPlayerSwimMove.cpp similarity index 92% rename from src/Game/AI/Action/actionPlayerSwimMove.cpp rename to src/Game/Actor/Player/Action/actionPlayerSwimMove.cpp index 65849dc8..0143acc1 100644 --- a/src/Game/AI/Action/actionPlayerSwimMove.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerSwimMove.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerSwimMove.h" +#include "Game/Actor/Player/Action/actionPlayerSwimMove.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerSwimMove.h b/src/Game/Actor/Player/Action/actionPlayerSwimMove.h similarity index 94% rename from src/Game/AI/Action/actionPlayerSwimMove.h rename to src/Game/Actor/Player/Action/actionPlayerSwimMove.h index 59fbbd49..7e4b9b9d 100644 --- a/src/Game/AI/Action/actionPlayerSwimMove.h +++ b/src/Game/Actor/Player/Action/actionPlayerSwimMove.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerSwimSpinAttack.cpp b/src/Game/Actor/Player/Action/actionPlayerSwimSpinAttack.cpp similarity index 88% rename from src/Game/AI/Action/actionPlayerSwimSpinAttack.cpp rename to src/Game/Actor/Player/Action/actionPlayerSwimSpinAttack.cpp index f5e14f50..d508fb06 100644 --- a/src/Game/AI/Action/actionPlayerSwimSpinAttack.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerSwimSpinAttack.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerSwimSpinAttack.h" +#include "Game/Actor/Player/Action/actionPlayerSwimSpinAttack.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerSwimSpinAttack.h b/src/Game/Actor/Player/Action/actionPlayerSwimSpinAttack.h similarity index 90% rename from src/Game/AI/Action/actionPlayerSwimSpinAttack.h rename to src/Game/Actor/Player/Action/actionPlayerSwimSpinAttack.h index e671635b..82b041a7 100644 --- a/src/Game/AI/Action/actionPlayerSwimSpinAttack.h +++ b/src/Game/Actor/Player/Action/actionPlayerSwimSpinAttack.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerSwimWait.cpp b/src/Game/Actor/Player/Action/actionPlayerSwimWait.cpp similarity index 89% rename from src/Game/AI/Action/actionPlayerSwimWait.cpp rename to src/Game/Actor/Player/Action/actionPlayerSwimWait.cpp index 1e8e2572..800bbb79 100644 --- a/src/Game/AI/Action/actionPlayerSwimWait.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerSwimWait.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerSwimWait.h" +#include "Game/Actor/Player/Action/actionPlayerSwimWait.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerSwimWait.h b/src/Game/Actor/Player/Action/actionPlayerSwimWait.h similarity index 91% rename from src/Game/AI/Action/actionPlayerSwimWait.h rename to src/Game/Actor/Player/Action/actionPlayerSwimWait.h index 47655cc9..3c2ca24b 100644 --- a/src/Game/AI/Action/actionPlayerSwimWait.h +++ b/src/Game/Actor/Player/Action/actionPlayerSwimWait.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerSwitchHang.cpp b/src/Game/Actor/Player/Action/actionPlayerSwitchHang.cpp similarity index 85% rename from src/Game/AI/Action/actionPlayerSwitchHang.cpp rename to src/Game/Actor/Player/Action/actionPlayerSwitchHang.cpp index 89f48958..5404e764 100644 --- a/src/Game/AI/Action/actionPlayerSwitchHang.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerSwitchHang.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerSwitchHang.h" +#include "Game/Actor/Player/Action/actionPlayerSwitchHang.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerSwitchHang.h b/src/Game/Actor/Player/Action/actionPlayerSwitchHang.h similarity index 88% rename from src/Game/AI/Action/actionPlayerSwitchHang.h rename to src/Game/Actor/Player/Action/actionPlayerSwitchHang.h index d0ffd7a6..27d362ba 100644 --- a/src/Game/AI/Action/actionPlayerSwitchHang.h +++ b/src/Game/Actor/Player/Action/actionPlayerSwitchHang.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerTalk.cpp b/src/Game/Actor/Player/Action/actionPlayerTalk.cpp similarity index 91% rename from src/Game/AI/Action/actionPlayerTalk.cpp rename to src/Game/Actor/Player/Action/actionPlayerTalk.cpp index f6759574..d683b85c 100644 --- a/src/Game/AI/Action/actionPlayerTalk.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerTalk.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerTalk.h" +#include "Game/Actor/Player/Action/actionPlayerTalk.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerTalk.h b/src/Game/Actor/Player/Action/actionPlayerTalk.h similarity index 91% rename from src/Game/AI/Action/actionPlayerTalk.h rename to src/Game/Actor/Player/Action/actionPlayerTalk.h index 16acaea6..f4109b18 100644 --- a/src/Game/AI/Action/actionPlayerTalk.h +++ b/src/Game/Actor/Player/Action/actionPlayerTalk.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerTreeClimb.cpp b/src/Game/Actor/Player/Action/actionPlayerTreeClimb.cpp similarity index 86% rename from src/Game/AI/Action/actionPlayerTreeClimb.cpp rename to src/Game/Actor/Player/Action/actionPlayerTreeClimb.cpp index f2c5609a..92cc2c00 100644 --- a/src/Game/AI/Action/actionPlayerTreeClimb.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerTreeClimb.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerTreeClimb.h" +#include "Game/Actor/Player/Action/actionPlayerTreeClimb.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerTreeClimb.h b/src/Game/Actor/Player/Action/actionPlayerTreeClimb.h similarity index 87% rename from src/Game/AI/Action/actionPlayerTreeClimb.h rename to src/Game/Actor/Player/Action/actionPlayerTreeClimb.h index b4d43bd4..4d594ddf 100644 --- a/src/Game/AI/Action/actionPlayerTreeClimb.h +++ b/src/Game/Actor/Player/Action/actionPlayerTreeClimb.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerTurnAndLookToObject.cpp b/src/Game/Actor/Player/Action/actionPlayerTurnAndLookToObject.cpp similarity index 92% rename from src/Game/AI/Action/actionPlayerTurnAndLookToObject.cpp rename to src/Game/Actor/Player/Action/actionPlayerTurnAndLookToObject.cpp index 679f013e..ca2ffb13 100644 --- a/src/Game/AI/Action/actionPlayerTurnAndLookToObject.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerTurnAndLookToObject.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerTurnAndLookToObject.h" +#include "Game/Actor/Player/Action/actionPlayerTurnAndLookToObject.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerTurnAndLookToObject.h b/src/Game/Actor/Player/Action/actionPlayerTurnAndLookToObject.h similarity index 91% rename from src/Game/AI/Action/actionPlayerTurnAndLookToObject.h rename to src/Game/Actor/Player/Action/actionPlayerTurnAndLookToObject.h index bddf97e3..af9537f8 100644 --- a/src/Game/AI/Action/actionPlayerTurnAndLookToObject.h +++ b/src/Game/Actor/Player/Action/actionPlayerTurnAndLookToObject.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerLookAtObject.h" +#include "Game/Actor/Player/Action/actionPlayerLookAtObject.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerTurnInner.cpp b/src/Game/Actor/Player/Action/actionPlayerTurnInner.cpp similarity index 90% rename from src/Game/AI/Action/actionPlayerTurnInner.cpp rename to src/Game/Actor/Player/Action/actionPlayerTurnInner.cpp index c555eb92..960e80c4 100644 --- a/src/Game/AI/Action/actionPlayerTurnInner.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerTurnInner.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerTurnInner.h" +#include "Game/Actor/Player/Action/actionPlayerTurnInner.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerTurnInner.h b/src/Game/Actor/Player/Action/actionPlayerTurnInner.h similarity index 90% rename from src/Game/AI/Action/actionPlayerTurnInner.h rename to src/Game/Actor/Player/Action/actionPlayerTurnInner.h index 4a02c64f..6fe49042 100644 --- a/src/Game/AI/Action/actionPlayerTurnInner.h +++ b/src/Game/Actor/Player/Action/actionPlayerTurnInner.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerTwiceJump.cpp b/src/Game/Actor/Player/Action/actionPlayerTwiceJump.cpp similarity index 88% rename from src/Game/AI/Action/actionPlayerTwiceJump.cpp rename to src/Game/Actor/Player/Action/actionPlayerTwiceJump.cpp index 9764d348..cc277a92 100644 --- a/src/Game/AI/Action/actionPlayerTwiceJump.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerTwiceJump.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerTwiceJump.h" +#include "Game/Actor/Player/Action/actionPlayerTwiceJump.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerTwiceJump.h b/src/Game/Actor/Player/Action/actionPlayerTwiceJump.h similarity index 90% rename from src/Game/AI/Action/actionPlayerTwiceJump.h rename to src/Game/Actor/Player/Action/actionPlayerTwiceJump.h index be82d0e7..baffea36 100644 --- a/src/Game/AI/Action/actionPlayerTwiceJump.h +++ b/src/Game/Actor/Player/Action/actionPlayerTwiceJump.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerFall.h" +#include "Game/Actor/Player/Action/actionPlayerFall.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerUnbindSheikPad.cpp b/src/Game/Actor/Player/Action/actionPlayerUnbindSheikPad.cpp similarity index 84% rename from src/Game/AI/Action/actionPlayerUnbindSheikPad.cpp rename to src/Game/Actor/Player/Action/actionPlayerUnbindSheikPad.cpp index 446d9731..64d8b5de 100644 --- a/src/Game/AI/Action/actionPlayerUnbindSheikPad.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerUnbindSheikPad.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerUnbindSheikPad.h" +#include "Game/Actor/Player/Action/actionPlayerUnbindSheikPad.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerUnbindSheikPad.h b/src/Game/Actor/Player/Action/actionPlayerUnbindSheikPad.h similarity index 88% rename from src/Game/AI/Action/actionPlayerUnbindSheikPad.h rename to src/Game/Actor/Player/Action/actionPlayerUnbindSheikPad.h index f86371c9..32f7b046 100644 --- a/src/Game/AI/Action/actionPlayerUnbindSheikPad.h +++ b/src/Game/Actor/Player/Action/actionPlayerUnbindSheikPad.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerUnequip.cpp b/src/Game/Actor/Player/Action/actionPlayerUnequip.cpp similarity index 89% rename from src/Game/AI/Action/actionPlayerUnequip.cpp rename to src/Game/Actor/Player/Action/actionPlayerUnequip.cpp index fc0f0850..13b888ec 100644 --- a/src/Game/AI/Action/actionPlayerUnequip.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerUnequip.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerUnequip.h" +#include "Game/Actor/Player/Action/actionPlayerUnequip.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerUnequip.h b/src/Game/Actor/Player/Action/actionPlayerUnequip.h similarity index 89% rename from src/Game/AI/Action/actionPlayerUnequip.h rename to src/Game/Actor/Player/Action/actionPlayerUnequip.h index 790e87bc..2f1c4d24 100644 --- a/src/Game/AI/Action/actionPlayerUnequip.h +++ b/src/Game/Actor/Player/Action/actionPlayerUnequip.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerUpdateEquip.cpp b/src/Game/Actor/Player/Action/actionPlayerUpdateEquip.cpp similarity index 89% rename from src/Game/AI/Action/actionPlayerUpdateEquip.cpp rename to src/Game/Actor/Player/Action/actionPlayerUpdateEquip.cpp index dc34dfb4..9e927de8 100644 --- a/src/Game/AI/Action/actionPlayerUpdateEquip.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerUpdateEquip.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerUpdateEquip.h" +#include "Game/Actor/Player/Action/actionPlayerUpdateEquip.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerUpdateEquip.h b/src/Game/Actor/Player/Action/actionPlayerUpdateEquip.h similarity index 89% rename from src/Game/AI/Action/actionPlayerUpdateEquip.h rename to src/Game/Actor/Player/Action/actionPlayerUpdateEquip.h index 20c86898..478fd12e 100644 --- a/src/Game/AI/Action/actionPlayerUpdateEquip.h +++ b/src/Game/Actor/Player/Action/actionPlayerUpdateEquip.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerWait.cpp b/src/Game/Actor/Player/Action/actionPlayerWait.cpp similarity index 86% rename from src/Game/AI/Action/actionPlayerWait.cpp rename to src/Game/Actor/Player/Action/actionPlayerWait.cpp index d6d60f5c..d6f5d163 100644 --- a/src/Game/AI/Action/actionPlayerWait.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerWait.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerWait.h" +#include "Game/Actor/Player/Action/actionPlayerWait.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerWait.h b/src/Game/Actor/Player/Action/actionPlayerWait.h similarity index 87% rename from src/Game/AI/Action/actionPlayerWait.h rename to src/Game/Actor/Player/Action/actionPlayerWait.h index a36ff073..a5164c72 100644 --- a/src/Game/AI/Action/actionPlayerWait.h +++ b/src/Game/Actor/Player/Action/actionPlayerWait.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerWakeBoard.cpp b/src/Game/Actor/Player/Action/actionPlayerWakeBoard.cpp similarity index 87% rename from src/Game/AI/Action/actionPlayerWakeBoard.cpp rename to src/Game/Actor/Player/Action/actionPlayerWakeBoard.cpp index 634ddc29..fc00c8ea 100644 --- a/src/Game/AI/Action/actionPlayerWakeBoard.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerWakeBoard.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerWakeBoard.h" +#include "Game/Actor/Player/Action/actionPlayerWakeBoard.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerWakeBoard.h b/src/Game/Actor/Player/Action/actionPlayerWakeBoard.h similarity index 88% rename from src/Game/AI/Action/actionPlayerWakeBoard.h rename to src/Game/Actor/Player/Action/actionPlayerWakeBoard.h index adaeb103..5e1e9045 100644 --- a/src/Game/AI/Action/actionPlayerWakeBoard.h +++ b/src/Game/Actor/Player/Action/actionPlayerWakeBoard.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerWakeBoardEnd.cpp b/src/Game/Actor/Player/Action/actionPlayerWakeBoardEnd.cpp similarity index 87% rename from src/Game/AI/Action/actionPlayerWakeBoardEnd.cpp rename to src/Game/Actor/Player/Action/actionPlayerWakeBoardEnd.cpp index 90b9392e..fdf51834 100644 --- a/src/Game/AI/Action/actionPlayerWakeBoardEnd.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerWakeBoardEnd.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerWakeBoardEnd.h" +#include "Game/Actor/Player/Action/actionPlayerWakeBoardEnd.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerWakeBoardEnd.h b/src/Game/Actor/Player/Action/actionPlayerWakeBoardEnd.h similarity index 88% rename from src/Game/AI/Action/actionPlayerWakeBoardEnd.h rename to src/Game/Actor/Player/Action/actionPlayerWakeBoardEnd.h index a625809e..d9f9054d 100644 --- a/src/Game/AI/Action/actionPlayerWakeBoardEnd.h +++ b/src/Game/Actor/Player/Action/actionPlayerWakeBoardEnd.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerWakeBoardGoal.cpp b/src/Game/Actor/Player/Action/actionPlayerWakeBoardGoal.cpp similarity index 89% rename from src/Game/AI/Action/actionPlayerWakeBoardGoal.cpp rename to src/Game/Actor/Player/Action/actionPlayerWakeBoardGoal.cpp index 2f8b1719..bc74585b 100644 --- a/src/Game/AI/Action/actionPlayerWakeBoardGoal.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerWakeBoardGoal.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerWakeBoardGoal.h" +#include "Game/Actor/Player/Action/actionPlayerWakeBoardGoal.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerWakeBoardGoal.h b/src/Game/Actor/Player/Action/actionPlayerWakeBoardGoal.h similarity index 90% rename from src/Game/AI/Action/actionPlayerWakeBoardGoal.h rename to src/Game/Actor/Player/Action/actionPlayerWakeBoardGoal.h index 94dfe885..8e616bf8 100644 --- a/src/Game/AI/Action/actionPlayerWakeBoardGoal.h +++ b/src/Game/Actor/Player/Action/actionPlayerWakeBoardGoal.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerWakeBoardReady.cpp b/src/Game/Actor/Player/Action/actionPlayerWakeBoardReady.cpp similarity index 90% rename from src/Game/AI/Action/actionPlayerWakeBoardReady.cpp rename to src/Game/Actor/Player/Action/actionPlayerWakeBoardReady.cpp index f00457cd..eb7dfb40 100644 --- a/src/Game/AI/Action/actionPlayerWakeBoardReady.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerWakeBoardReady.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerWakeBoardReady.h" +#include "Game/Actor/Player/Action/actionPlayerWakeBoardReady.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerWakeBoardReady.h b/src/Game/Actor/Player/Action/actionPlayerWakeBoardReady.h similarity index 91% rename from src/Game/AI/Action/actionPlayerWakeBoardReady.h rename to src/Game/Actor/Player/Action/actionPlayerWakeBoardReady.h index 0fa40f9f..0f305665 100644 --- a/src/Game/AI/Action/actionPlayerWakeBoardReady.h +++ b/src/Game/Actor/Player/Action/actionPlayerWakeBoardReady.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerWallDashUp.cpp b/src/Game/Actor/Player/Action/actionPlayerWallDashUp.cpp similarity index 90% rename from src/Game/AI/Action/actionPlayerWallDashUp.cpp rename to src/Game/Actor/Player/Action/actionPlayerWallDashUp.cpp index 2d49b33d..550b899b 100644 --- a/src/Game/AI/Action/actionPlayerWallDashUp.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerWallDashUp.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerWallDashUp.h" +#include "Game/Actor/Player/Action/actionPlayerWallDashUp.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerWallDashUp.h b/src/Game/Actor/Player/Action/actionPlayerWallDashUp.h similarity index 92% rename from src/Game/AI/Action/actionPlayerWallDashUp.h rename to src/Game/Actor/Player/Action/actionPlayerWallDashUp.h index 40a75ea7..8d33e928 100644 --- a/src/Game/AI/Action/actionPlayerWallDashUp.h +++ b/src/Game/Actor/Player/Action/actionPlayerWallDashUp.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerWallJump.cpp b/src/Game/Actor/Player/Action/actionPlayerWallJump.cpp similarity index 89% rename from src/Game/AI/Action/actionPlayerWallJump.cpp rename to src/Game/Actor/Player/Action/actionPlayerWallJump.cpp index 47866114..6f15d26a 100644 --- a/src/Game/AI/Action/actionPlayerWallJump.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerWallJump.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerWallJump.h" +#include "Game/Actor/Player/Action/actionPlayerWallJump.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerWallJump.h b/src/Game/Actor/Player/Action/actionPlayerWallJump.h similarity index 91% rename from src/Game/AI/Action/actionPlayerWallJump.h rename to src/Game/Actor/Player/Action/actionPlayerWallJump.h index 98189925..9c954eac 100644 --- a/src/Game/AI/Action/actionPlayerWallJump.h +++ b/src/Game/Actor/Player/Action/actionPlayerWallJump.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerWallSlip.cpp b/src/Game/Actor/Player/Action/actionPlayerWallSlip.cpp similarity index 88% rename from src/Game/AI/Action/actionPlayerWallSlip.cpp rename to src/Game/Actor/Player/Action/actionPlayerWallSlip.cpp index c24a813e..fc3fec26 100644 --- a/src/Game/AI/Action/actionPlayerWallSlip.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerWallSlip.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerWallSlip.h" +#include "Game/Actor/Player/Action/actionPlayerWallSlip.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerWallSlip.h b/src/Game/Actor/Player/Action/actionPlayerWallSlip.h similarity index 90% rename from src/Game/AI/Action/actionPlayerWallSlip.h rename to src/Game/Actor/Player/Action/actionPlayerWallSlip.h index a807f99b..0fb02a51 100644 --- a/src/Game/AI/Action/actionPlayerWallSlip.h +++ b/src/Game/Actor/Player/Action/actionPlayerWallSlip.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerWarp.cpp b/src/Game/Actor/Player/Action/actionPlayerWarp.cpp similarity index 86% rename from src/Game/AI/Action/actionPlayerWarp.cpp rename to src/Game/Actor/Player/Action/actionPlayerWarp.cpp index c978d1d8..c7bd8405 100644 --- a/src/Game/AI/Action/actionPlayerWarp.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerWarp.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerWarp.h" +#include "Game/Actor/Player/Action/actionPlayerWarp.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerWarp.h b/src/Game/Actor/Player/Action/actionPlayerWarp.h similarity index 87% rename from src/Game/AI/Action/actionPlayerWarp.h rename to src/Game/Actor/Player/Action/actionPlayerWarp.h index b23f11db..ce381b70 100644 --- a/src/Game/AI/Action/actionPlayerWarp.h +++ b/src/Game/Actor/Player/Action/actionPlayerWarp.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerWaterDivingJump.cpp b/src/Game/Actor/Player/Action/actionPlayerWaterDivingJump.cpp similarity index 90% rename from src/Game/AI/Action/actionPlayerWaterDivingJump.cpp rename to src/Game/Actor/Player/Action/actionPlayerWaterDivingJump.cpp index 0b796d65..b6eba32e 100644 --- a/src/Game/AI/Action/actionPlayerWaterDivingJump.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerWaterDivingJump.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerWaterDivingJump.h" +#include "Game/Actor/Player/Action/actionPlayerWaterDivingJump.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerWaterDivingJump.h b/src/Game/Actor/Player/Action/actionPlayerWaterDivingJump.h similarity index 92% rename from src/Game/AI/Action/actionPlayerWaterDivingJump.h rename to src/Game/Actor/Player/Action/actionPlayerWaterDivingJump.h index d3072914..20d6e202 100644 --- a/src/Game/AI/Action/actionPlayerWaterDivingJump.h +++ b/src/Game/Actor/Player/Action/actionPlayerWaterDivingJump.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerWaterFall.cpp b/src/Game/Actor/Player/Action/actionPlayerWaterFall.cpp similarity index 90% rename from src/Game/AI/Action/actionPlayerWaterFall.cpp rename to src/Game/Actor/Player/Action/actionPlayerWaterFall.cpp index e8b76968..95713a2a 100644 --- a/src/Game/AI/Action/actionPlayerWaterFall.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerWaterFall.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerWaterFall.h" +#include "Game/Actor/Player/Action/actionPlayerWaterFall.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerWaterFall.h b/src/Game/Actor/Player/Action/actionPlayerWaterFall.h similarity index 92% rename from src/Game/AI/Action/actionPlayerWaterFall.h rename to src/Game/Actor/Player/Action/actionPlayerWaterFall.h index 80832d77..5f92ef69 100644 --- a/src/Game/AI/Action/actionPlayerWaterFall.h +++ b/src/Game/Actor/Player/Action/actionPlayerWaterFall.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerWaterFallJump.cpp b/src/Game/Actor/Player/Action/actionPlayerWaterFallJump.cpp similarity index 91% rename from src/Game/AI/Action/actionPlayerWaterFallJump.cpp rename to src/Game/Actor/Player/Action/actionPlayerWaterFallJump.cpp index 42356081..460685f7 100644 --- a/src/Game/AI/Action/actionPlayerWaterFallJump.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerWaterFallJump.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerWaterFallJump.h" +#include "Game/Actor/Player/Action/actionPlayerWaterFallJump.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerWaterFallJump.h b/src/Game/Actor/Player/Action/actionPlayerWaterFallJump.h similarity index 92% rename from src/Game/AI/Action/actionPlayerWaterFallJump.h rename to src/Game/Actor/Player/Action/actionPlayerWaterFallJump.h index 3bc94af7..5b9037c4 100644 --- a/src/Game/AI/Action/actionPlayerWaterFallJump.h +++ b/src/Game/Actor/Player/Action/actionPlayerWaterFallJump.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerWeaponThrow.cpp b/src/Game/Actor/Player/Action/actionPlayerWeaponThrow.cpp similarity index 90% rename from src/Game/AI/Action/actionPlayerWeaponThrow.cpp rename to src/Game/Actor/Player/Action/actionPlayerWeaponThrow.cpp index 4ca07c35..cf4567c5 100644 --- a/src/Game/AI/Action/actionPlayerWeaponThrow.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerWeaponThrow.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerWeaponThrow.h" +#include "Game/Actor/Player/Action/actionPlayerWeaponThrow.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerWeaponThrow.h b/src/Game/Actor/Player/Action/actionPlayerWeaponThrow.h similarity index 92% rename from src/Game/AI/Action/actionPlayerWeaponThrow.h rename to src/Game/Actor/Player/Action/actionPlayerWeaponThrow.h index 94654626..3e0251f0 100644 --- a/src/Game/AI/Action/actionPlayerWeaponThrow.h +++ b/src/Game/Actor/Player/Action/actionPlayerWeaponThrow.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerZoraJump.cpp b/src/Game/Actor/Player/Action/actionPlayerZoraJump.cpp similarity index 90% rename from src/Game/AI/Action/actionPlayerZoraJump.cpp rename to src/Game/Actor/Player/Action/actionPlayerZoraJump.cpp index 2813878d..978b97a0 100644 --- a/src/Game/AI/Action/actionPlayerZoraJump.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerZoraJump.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerZoraJump.h" +#include "Game/Actor/Player/Action/actionPlayerZoraJump.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerZoraJump.h b/src/Game/Actor/Player/Action/actionPlayerZoraJump.h similarity index 92% rename from src/Game/AI/Action/actionPlayerZoraJump.h rename to src/Game/Actor/Player/Action/actionPlayerZoraJump.h index bacecd54..ff20f197 100644 --- a/src/Game/AI/Action/actionPlayerZoraJump.h +++ b/src/Game/Actor/Player/Action/actionPlayerZoraJump.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerZoraRide.cpp b/src/Game/Actor/Player/Action/actionPlayerZoraRide.cpp similarity index 92% rename from src/Game/AI/Action/actionPlayerZoraRide.cpp rename to src/Game/Actor/Player/Action/actionPlayerZoraRide.cpp index 83b3f253..5371db63 100644 --- a/src/Game/AI/Action/actionPlayerZoraRide.cpp +++ b/src/Game/Actor/Player/Action/actionPlayerZoraRide.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionPlayerZoraRide.h" +#include "Game/Actor/Player/Action/actionPlayerZoraRide.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionPlayerZoraRide.h b/src/Game/Actor/Player/Action/actionPlayerZoraRide.h similarity index 93% rename from src/Game/AI/Action/actionPlayerZoraRide.h rename to src/Game/Actor/Player/Action/actionPlayerZoraRide.h index 3f8a5d49..686a40d9 100644 --- a/src/Game/AI/Action/actionPlayerZoraRide.h +++ b/src/Game/Actor/Player/Action/actionPlayerZoraRide.h @@ -1,6 +1,6 @@ #pragma once -#include "Game/AI/Action/actionPlayerAction.h" +#include "Game/Actor/Player/Action/actionPlayerAction.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSetPlayerDrawingSword.cpp b/src/Game/Actor/Player/Action/actionSetPlayerDrawingSword.cpp similarity index 84% rename from src/Game/AI/Action/actionSetPlayerDrawingSword.cpp rename to src/Game/Actor/Player/Action/actionSetPlayerDrawingSword.cpp index 8224dd2a..2a55cacf 100644 --- a/src/Game/AI/Action/actionSetPlayerDrawingSword.cpp +++ b/src/Game/Actor/Player/Action/actionSetPlayerDrawingSword.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSetPlayerDrawingSword.h" +#include "Game/Actor/Player/Action/actionSetPlayerDrawingSword.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSetPlayerDrawingSword.h b/src/Game/Actor/Player/Action/actionSetPlayerDrawingSword.h similarity index 100% rename from src/Game/AI/Action/actionSetPlayerDrawingSword.h rename to src/Game/Actor/Player/Action/actionSetPlayerDrawingSword.h diff --git a/src/Game/Actor/Player/CMakeLists.txt b/src/Game/Actor/Player/CMakeLists.txt new file mode 100644 index 00000000..3632c164 --- /dev/null +++ b/src/Game/Actor/Player/CMakeLists.txt @@ -0,0 +1,2 @@ +add_subdirectory(AI) +add_subdirectory(Action) diff --git a/src/Game/AI/Query/CMakeLists.txt b/src/Game/Actor/Query/CMakeLists.txt similarity index 100% rename from src/Game/AI/Query/CMakeLists.txt rename to src/Game/Actor/Query/CMakeLists.txt diff --git a/src/Game/AI/Query/queryBranchByDyeColor.cpp b/src/Game/Actor/Query/queryBranchByDyeColor.cpp similarity index 91% rename from src/Game/AI/Query/queryBranchByDyeColor.cpp rename to src/Game/Actor/Query/queryBranchByDyeColor.cpp index 30cfe43e..08bb8a30 100644 --- a/src/Game/AI/Query/queryBranchByDyeColor.cpp +++ b/src/Game/Actor/Query/queryBranchByDyeColor.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryBranchByDyeColor.h" +#include "Game/Actor/Query/queryBranchByDyeColor.h" #include #include "KingSystem/GameData/gdtCommonFlagsUtils.h" diff --git a/src/Game/AI/Query/queryBranchByDyeColor.h b/src/Game/Actor/Query/queryBranchByDyeColor.h similarity index 100% rename from src/Game/AI/Query/queryBranchByDyeColor.h rename to src/Game/Actor/Query/queryBranchByDyeColor.h diff --git a/src/Game/AI/Query/queryBranchByGameOver.cpp b/src/Game/Actor/Query/queryBranchByGameOver.cpp similarity index 88% rename from src/Game/AI/Query/queryBranchByGameOver.cpp rename to src/Game/Actor/Query/queryBranchByGameOver.cpp index 20994930..d8c0a870 100644 --- a/src/Game/AI/Query/queryBranchByGameOver.cpp +++ b/src/Game/Actor/Query/queryBranchByGameOver.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryBranchByGameOver.h" +#include "Game/Actor/Query/queryBranchByGameOver.h" #include namespace uking::query { diff --git a/src/Game/AI/Query/queryBranchByGameOver.h b/src/Game/Actor/Query/queryBranchByGameOver.h similarity index 100% rename from src/Game/AI/Query/queryBranchByGameOver.h rename to src/Game/Actor/Query/queryBranchByGameOver.h diff --git a/src/Game/AI/Query/queryCanCreateMakeItemList.cpp b/src/Game/Actor/Query/queryCanCreateMakeItemList.cpp similarity index 93% rename from src/Game/AI/Query/queryCanCreateMakeItemList.cpp rename to src/Game/Actor/Query/queryCanCreateMakeItemList.cpp index d2970a74..55b5c695 100644 --- a/src/Game/AI/Query/queryCanCreateMakeItemList.cpp +++ b/src/Game/Actor/Query/queryCanCreateMakeItemList.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryCanCreateMakeItemList.h" +#include "Game/Actor/Query/queryCanCreateMakeItemList.h" #include namespace uking::query { diff --git a/src/Game/AI/Query/queryCanCreateMakeItemList.h b/src/Game/Actor/Query/queryCanCreateMakeItemList.h similarity index 100% rename from src/Game/AI/Query/queryCanCreateMakeItemList.h rename to src/Game/Actor/Query/queryCanCreateMakeItemList.h diff --git a/src/Game/AI/Query/queryCanMarkMapPin.cpp b/src/Game/Actor/Query/queryCanMarkMapPin.cpp similarity index 88% rename from src/Game/AI/Query/queryCanMarkMapPin.cpp rename to src/Game/Actor/Query/queryCanMarkMapPin.cpp index 2c57b0de..8916aede 100644 --- a/src/Game/AI/Query/queryCanMarkMapPin.cpp +++ b/src/Game/Actor/Query/queryCanMarkMapPin.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryCanMarkMapPin.h" +#include "Game/Actor/Query/queryCanMarkMapPin.h" #include namespace uking::query { diff --git a/src/Game/AI/Query/queryCanMarkMapPin.h b/src/Game/Actor/Query/queryCanMarkMapPin.h similarity index 100% rename from src/Game/AI/Query/queryCanMarkMapPin.h rename to src/Game/Actor/Query/queryCanMarkMapPin.h diff --git a/src/Game/AI/Query/queryCheck100EnemyActiveTiming.cpp b/src/Game/Actor/Query/queryCheck100EnemyActiveTiming.cpp similarity index 88% rename from src/Game/AI/Query/queryCheck100EnemyActiveTiming.cpp rename to src/Game/Actor/Query/queryCheck100EnemyActiveTiming.cpp index 9cc09b9a..c57966b4 100644 --- a/src/Game/AI/Query/queryCheck100EnemyActiveTiming.cpp +++ b/src/Game/Actor/Query/queryCheck100EnemyActiveTiming.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryCheck100EnemyActiveTiming.h" +#include "Game/Actor/Query/queryCheck100EnemyActiveTiming.h" #include namespace uking::query { diff --git a/src/Game/AI/Query/queryCheck100EnemyActiveTiming.h b/src/Game/Actor/Query/queryCheck100EnemyActiveTiming.h similarity index 100% rename from src/Game/AI/Query/queryCheck100EnemyActiveTiming.h rename to src/Game/Actor/Query/queryCheck100EnemyActiveTiming.h diff --git a/src/Game/AI/Query/queryCheckActorAction.cpp b/src/Game/Actor/Query/queryCheckActorAction.cpp similarity index 90% rename from src/Game/AI/Query/queryCheckActorAction.cpp rename to src/Game/Actor/Query/queryCheckActorAction.cpp index b0912233..a13e799d 100644 --- a/src/Game/AI/Query/queryCheckActorAction.cpp +++ b/src/Game/Actor/Query/queryCheckActorAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryCheckActorAction.h" +#include "Game/Actor/Query/queryCheckActorAction.h" #include namespace uking::query { diff --git a/src/Game/AI/Query/queryCheckActorAction.h b/src/Game/Actor/Query/queryCheckActorAction.h similarity index 100% rename from src/Game/AI/Query/queryCheckActorAction.h rename to src/Game/Actor/Query/queryCheckActorAction.h diff --git a/src/Game/AI/Query/queryCheckActorAction13.cpp b/src/Game/Actor/Query/queryCheckActorAction13.cpp similarity index 88% rename from src/Game/AI/Query/queryCheckActorAction13.cpp rename to src/Game/Actor/Query/queryCheckActorAction13.cpp index e7e5bf23..82a8d94d 100644 --- a/src/Game/AI/Query/queryCheckActorAction13.cpp +++ b/src/Game/Actor/Query/queryCheckActorAction13.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryCheckActorAction13.h" +#include "Game/Actor/Query/queryCheckActorAction13.h" #include namespace uking::query { diff --git a/src/Game/AI/Query/queryCheckActorAction13.h b/src/Game/Actor/Query/queryCheckActorAction13.h similarity index 100% rename from src/Game/AI/Query/queryCheckActorAction13.h rename to src/Game/Actor/Query/queryCheckActorAction13.h diff --git a/src/Game/AI/Query/queryCheckActorAction14_2.cpp b/src/Game/Actor/Query/queryCheckActorAction14_2.cpp similarity index 88% rename from src/Game/AI/Query/queryCheckActorAction14_2.cpp rename to src/Game/Actor/Query/queryCheckActorAction14_2.cpp index 48307bc3..1567b166 100644 --- a/src/Game/AI/Query/queryCheckActorAction14_2.cpp +++ b/src/Game/Actor/Query/queryCheckActorAction14_2.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryCheckActorAction14_2.h" +#include "Game/Actor/Query/queryCheckActorAction14_2.h" #include namespace uking::query { diff --git a/src/Game/AI/Query/queryCheckActorAction14_2.h b/src/Game/Actor/Query/queryCheckActorAction14_2.h similarity index 100% rename from src/Game/AI/Query/queryCheckActorAction14_2.h rename to src/Game/Actor/Query/queryCheckActorAction14_2.h diff --git a/src/Game/AI/Query/queryCheckAddPorchItem.cpp b/src/Game/Actor/Query/queryCheckAddPorchItem.cpp similarity index 91% rename from src/Game/AI/Query/queryCheckAddPorchItem.cpp rename to src/Game/Actor/Query/queryCheckAddPorchItem.cpp index 7a02322a..7f49fa4c 100644 --- a/src/Game/AI/Query/queryCheckAddPorchItem.cpp +++ b/src/Game/Actor/Query/queryCheckAddPorchItem.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryCheckAddPorchItem.h" +#include "Game/Actor/Query/queryCheckAddPorchItem.h" #include namespace uking::query { diff --git a/src/Game/AI/Query/queryCheckAddPorchItem.h b/src/Game/Actor/Query/queryCheckAddPorchItem.h similarity index 100% rename from src/Game/AI/Query/queryCheckAddPorchItem.h rename to src/Game/Actor/Query/queryCheckAddPorchItem.h diff --git a/src/Game/AI/Query/queryCheckAppPoint.cpp b/src/Game/Actor/Query/queryCheckAppPoint.cpp similarity index 91% rename from src/Game/AI/Query/queryCheckAppPoint.cpp rename to src/Game/Actor/Query/queryCheckAppPoint.cpp index 408b2139..7831bceb 100644 --- a/src/Game/AI/Query/queryCheckAppPoint.cpp +++ b/src/Game/Actor/Query/queryCheckAppPoint.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryCheckAppPoint.h" +#include "Game/Actor/Query/queryCheckAppPoint.h" #include #include "KingSystem/GameData/gdtSpecialFlags.h" diff --git a/src/Game/AI/Query/queryCheckAppPoint.h b/src/Game/Actor/Query/queryCheckAppPoint.h similarity index 100% rename from src/Game/AI/Query/queryCheckAppPoint.h rename to src/Game/Actor/Query/queryCheckAppPoint.h diff --git a/src/Game/AI/Query/queryCheckAppShopSelect.cpp b/src/Game/Actor/Query/queryCheckAppShopSelect.cpp similarity index 93% rename from src/Game/AI/Query/queryCheckAppShopSelect.cpp rename to src/Game/Actor/Query/queryCheckAppShopSelect.cpp index 62dddb08..ec1efe94 100644 --- a/src/Game/AI/Query/queryCheckAppShopSelect.cpp +++ b/src/Game/Actor/Query/queryCheckAppShopSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryCheckAppShopSelect.h" +#include "Game/Actor/Query/queryCheckAppShopSelect.h" #include #include "KingSystem/GameData/gdtManager.h" diff --git a/src/Game/AI/Query/queryCheckAppShopSelect.h b/src/Game/Actor/Query/queryCheckAppShopSelect.h similarity index 100% rename from src/Game/AI/Query/queryCheckAppShopSelect.h rename to src/Game/Actor/Query/queryCheckAppShopSelect.h diff --git a/src/Game/AI/Query/queryCheckAreaTransition.cpp b/src/Game/Actor/Query/queryCheckAreaTransition.cpp similarity index 92% rename from src/Game/AI/Query/queryCheckAreaTransition.cpp rename to src/Game/Actor/Query/queryCheckAreaTransition.cpp index c10b24be..f9fec95f 100644 --- a/src/Game/AI/Query/queryCheckAreaTransition.cpp +++ b/src/Game/Actor/Query/queryCheckAreaTransition.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryCheckAreaTransition.h" +#include "Game/Actor/Query/queryCheckAreaTransition.h" #include namespace uking::query { diff --git a/src/Game/AI/Query/queryCheckAreaTransition.h b/src/Game/Actor/Query/queryCheckAreaTransition.h similarity index 100% rename from src/Game/AI/Query/queryCheckAreaTransition.h rename to src/Game/Actor/Query/queryCheckAreaTransition.h diff --git a/src/Game/AI/Query/queryCheckBalladOfHeroActiveTiming.cpp b/src/Game/Actor/Query/queryCheckBalladOfHeroActiveTiming.cpp similarity index 88% rename from src/Game/AI/Query/queryCheckBalladOfHeroActiveTiming.cpp rename to src/Game/Actor/Query/queryCheckBalladOfHeroActiveTiming.cpp index f8607282..8ad41815 100644 --- a/src/Game/AI/Query/queryCheckBalladOfHeroActiveTiming.cpp +++ b/src/Game/Actor/Query/queryCheckBalladOfHeroActiveTiming.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryCheckBalladOfHeroActiveTiming.h" +#include "Game/Actor/Query/queryCheckBalladOfHeroActiveTiming.h" #include namespace uking::query { diff --git a/src/Game/AI/Query/queryCheckBalladOfHeroActiveTiming.h b/src/Game/Actor/Query/queryCheckBalladOfHeroActiveTiming.h similarity index 100% rename from src/Game/AI/Query/queryCheckBalladOfHeroActiveTiming.h rename to src/Game/Actor/Query/queryCheckBalladOfHeroActiveTiming.h diff --git a/src/Game/AI/Query/queryCheckContainerItem.cpp b/src/Game/Actor/Query/queryCheckContainerItem.cpp similarity index 93% rename from src/Game/AI/Query/queryCheckContainerItem.cpp rename to src/Game/Actor/Query/queryCheckContainerItem.cpp index 2971aa20..60ed9143 100644 --- a/src/Game/AI/Query/queryCheckContainerItem.cpp +++ b/src/Game/Actor/Query/queryCheckContainerItem.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryCheckContainerItem.h" +#include "Game/Actor/Query/queryCheckContainerItem.h" #include #include "KingSystem/ActorSystem/actActorUtil.h" #include "KingSystem/ActorSystem/actTag.h" diff --git a/src/Game/AI/Query/queryCheckContainerItem.h b/src/Game/Actor/Query/queryCheckContainerItem.h similarity index 100% rename from src/Game/AI/Query/queryCheckContainerItem.h rename to src/Game/Actor/Query/queryCheckContainerItem.h diff --git a/src/Game/AI/Query/queryCheckCookResultStatus.cpp b/src/Game/Actor/Query/queryCheckCookResultStatus.cpp similarity index 91% rename from src/Game/AI/Query/queryCheckCookResultStatus.cpp rename to src/Game/Actor/Query/queryCheckCookResultStatus.cpp index 444bba43..3461d110 100644 --- a/src/Game/AI/Query/queryCheckCookResultStatus.cpp +++ b/src/Game/Actor/Query/queryCheckCookResultStatus.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryCheckCookResultStatus.h" +#include "Game/Actor/Query/queryCheckCookResultStatus.h" #include namespace uking::query { diff --git a/src/Game/AI/Query/queryCheckCookResultStatus.h b/src/Game/Actor/Query/queryCheckCookResultStatus.h similarity index 100% rename from src/Game/AI/Query/queryCheckCookResultStatus.h rename to src/Game/Actor/Query/queryCheckCookResultStatus.h diff --git a/src/Game/AI/Query/queryCheckCurrentMap.cpp b/src/Game/Actor/Query/queryCheckCurrentMap.cpp similarity index 90% rename from src/Game/AI/Query/queryCheckCurrentMap.cpp rename to src/Game/Actor/Query/queryCheckCurrentMap.cpp index c87e67df..a5fc6f01 100644 --- a/src/Game/AI/Query/queryCheckCurrentMap.cpp +++ b/src/Game/Actor/Query/queryCheckCurrentMap.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryCheckCurrentMap.h" +#include "Game/Actor/Query/queryCheckCurrentMap.h" #include namespace uking::query { diff --git a/src/Game/AI/Query/queryCheckCurrentMap.h b/src/Game/Actor/Query/queryCheckCurrentMap.h similarity index 100% rename from src/Game/AI/Query/queryCheckCurrentMap.h rename to src/Game/Actor/Query/queryCheckCurrentMap.h diff --git a/src/Game/AI/Query/queryCheckCurseRRetryEverOnce.cpp b/src/Game/Actor/Query/queryCheckCurseRRetryEverOnce.cpp similarity index 93% rename from src/Game/AI/Query/queryCheckCurseRRetryEverOnce.cpp rename to src/Game/Actor/Query/queryCheckCurseRRetryEverOnce.cpp index 9dfa77a0..57f4377d 100644 --- a/src/Game/AI/Query/queryCheckCurseRRetryEverOnce.cpp +++ b/src/Game/Actor/Query/queryCheckCurseRRetryEverOnce.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryCheckCurseRRetryEverOnce.h" +#include "Game/Actor/Query/queryCheckCurseRRetryEverOnce.h" #include #include "Game/DLC/aocChampionBalladManager.h" diff --git a/src/Game/AI/Query/queryCheckCurseRRetryEverOnce.h b/src/Game/Actor/Query/queryCheckCurseRRetryEverOnce.h similarity index 100% rename from src/Game/AI/Query/queryCheckCurseRRetryEverOnce.h rename to src/Game/Actor/Query/queryCheckCurseRRetryEverOnce.h diff --git a/src/Game/AI/Query/queryCheckDeadHorseResistered.cpp b/src/Game/Actor/Query/queryCheckDeadHorseResistered.cpp similarity index 88% rename from src/Game/AI/Query/queryCheckDeadHorseResistered.cpp rename to src/Game/Actor/Query/queryCheckDeadHorseResistered.cpp index 561059fc..4ff3b609 100644 --- a/src/Game/AI/Query/queryCheckDeadHorseResistered.cpp +++ b/src/Game/Actor/Query/queryCheckDeadHorseResistered.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryCheckDeadHorseResistered.h" +#include "Game/Actor/Query/queryCheckDeadHorseResistered.h" #include namespace uking::query { diff --git a/src/Game/AI/Query/queryCheckDeadHorseResistered.h b/src/Game/Actor/Query/queryCheckDeadHorseResistered.h similarity index 100% rename from src/Game/AI/Query/queryCheckDeadHorseResistered.h rename to src/Game/Actor/Query/queryCheckDeadHorseResistered.h diff --git a/src/Game/AI/Query/queryCheckDeadlyQuestEscapeTiming.cpp b/src/Game/Actor/Query/queryCheckDeadlyQuestEscapeTiming.cpp similarity index 88% rename from src/Game/AI/Query/queryCheckDeadlyQuestEscapeTiming.cpp rename to src/Game/Actor/Query/queryCheckDeadlyQuestEscapeTiming.cpp index 8b733dea..f85e5ddf 100644 --- a/src/Game/AI/Query/queryCheckDeadlyQuestEscapeTiming.cpp +++ b/src/Game/Actor/Query/queryCheckDeadlyQuestEscapeTiming.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryCheckDeadlyQuestEscapeTiming.h" +#include "Game/Actor/Query/queryCheckDeadlyQuestEscapeTiming.h" #include namespace uking::query { diff --git a/src/Game/AI/Query/queryCheckDeadlyQuestEscapeTiming.h b/src/Game/Actor/Query/queryCheckDeadlyQuestEscapeTiming.h similarity index 100% rename from src/Game/AI/Query/queryCheckDeadlyQuestEscapeTiming.h rename to src/Game/Actor/Query/queryCheckDeadlyQuestEscapeTiming.h diff --git a/src/Game/AI/Query/queryCheckDieCnt.cpp b/src/Game/Actor/Query/queryCheckDieCnt.cpp similarity index 94% rename from src/Game/AI/Query/queryCheckDieCnt.cpp rename to src/Game/Actor/Query/queryCheckDieCnt.cpp index 5c9e8c9b..963d777e 100644 --- a/src/Game/AI/Query/queryCheckDieCnt.cpp +++ b/src/Game/Actor/Query/queryCheckDieCnt.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryCheckDieCnt.h" +#include "Game/Actor/Query/queryCheckDieCnt.h" #include #include "KingSystem/GameData/gdtManager.h" diff --git a/src/Game/AI/Query/queryCheckDieCnt.h b/src/Game/Actor/Query/queryCheckDieCnt.h similarity index 100% rename from src/Game/AI/Query/queryCheckDieCnt.h rename to src/Game/Actor/Query/queryCheckDieCnt.h diff --git a/src/Game/AI/Query/queryCheckDistanceForWarp.cpp b/src/Game/Actor/Query/queryCheckDistanceForWarp.cpp similarity index 92% rename from src/Game/AI/Query/queryCheckDistanceForWarp.cpp rename to src/Game/Actor/Query/queryCheckDistanceForWarp.cpp index 3b615493..8fdeb804 100644 --- a/src/Game/AI/Query/queryCheckDistanceForWarp.cpp +++ b/src/Game/Actor/Query/queryCheckDistanceForWarp.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryCheckDistanceForWarp.h" +#include "Game/Actor/Query/queryCheckDistanceForWarp.h" #include namespace uking::query { diff --git a/src/Game/AI/Query/queryCheckDistanceForWarp.h b/src/Game/Actor/Query/queryCheckDistanceForWarp.h similarity index 100% rename from src/Game/AI/Query/queryCheckDistanceForWarp.h rename to src/Game/Actor/Query/queryCheckDistanceForWarp.h diff --git a/src/Game/AI/Query/queryCheckDistanceFromPlayer.cpp b/src/Game/Actor/Query/queryCheckDistanceFromPlayer.cpp similarity index 90% rename from src/Game/AI/Query/queryCheckDistanceFromPlayer.cpp rename to src/Game/Actor/Query/queryCheckDistanceFromPlayer.cpp index f8107a2c..2949d0cf 100644 --- a/src/Game/AI/Query/queryCheckDistanceFromPlayer.cpp +++ b/src/Game/Actor/Query/queryCheckDistanceFromPlayer.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryCheckDistanceFromPlayer.h" +#include "Game/Actor/Query/queryCheckDistanceFromPlayer.h" #include namespace uking::query { diff --git a/src/Game/AI/Query/queryCheckDistanceFromPlayer.h b/src/Game/Actor/Query/queryCheckDistanceFromPlayer.h similarity index 100% rename from src/Game/AI/Query/queryCheckDistanceFromPlayer.h rename to src/Game/Actor/Query/queryCheckDistanceFromPlayer.h diff --git a/src/Game/AI/Query/queryCheckDownloadItemNum.cpp b/src/Game/Actor/Query/queryCheckDownloadItemNum.cpp similarity index 91% rename from src/Game/AI/Query/queryCheckDownloadItemNum.cpp rename to src/Game/Actor/Query/queryCheckDownloadItemNum.cpp index 32a281dc..b233520c 100644 --- a/src/Game/AI/Query/queryCheckDownloadItemNum.cpp +++ b/src/Game/Actor/Query/queryCheckDownloadItemNum.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryCheckDownloadItemNum.h" +#include "Game/Actor/Query/queryCheckDownloadItemNum.h" #include namespace uking::query { diff --git a/src/Game/AI/Query/queryCheckDownloadItemNum.h b/src/Game/Actor/Query/queryCheckDownloadItemNum.h similarity index 100% rename from src/Game/AI/Query/queryCheckDownloadItemNum.h rename to src/Game/Actor/Query/queryCheckDownloadItemNum.h diff --git a/src/Game/AI/Query/queryCheckDuringBloodyMoon.cpp b/src/Game/Actor/Query/queryCheckDuringBloodyMoon.cpp similarity index 88% rename from src/Game/AI/Query/queryCheckDuringBloodyMoon.cpp rename to src/Game/Actor/Query/queryCheckDuringBloodyMoon.cpp index 6133607d..a40fcd7b 100644 --- a/src/Game/AI/Query/queryCheckDuringBloodyMoon.cpp +++ b/src/Game/Actor/Query/queryCheckDuringBloodyMoon.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryCheckDuringBloodyMoon.h" +#include "Game/Actor/Query/queryCheckDuringBloodyMoon.h" #include namespace uking::query { diff --git a/src/Game/AI/Query/queryCheckDuringBloodyMoon.h b/src/Game/Actor/Query/queryCheckDuringBloodyMoon.h similarity index 100% rename from src/Game/AI/Query/queryCheckDuringBloodyMoon.h rename to src/Game/Actor/Query/queryCheckDuringBloodyMoon.h diff --git a/src/Game/AI/Query/queryCheckDyeShopSelect.cpp b/src/Game/Actor/Query/queryCheckDyeShopSelect.cpp similarity index 93% rename from src/Game/AI/Query/queryCheckDyeShopSelect.cpp rename to src/Game/Actor/Query/queryCheckDyeShopSelect.cpp index 02f6a7ed..909007f3 100644 --- a/src/Game/AI/Query/queryCheckDyeShopSelect.cpp +++ b/src/Game/Actor/Query/queryCheckDyeShopSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryCheckDyeShopSelect.h" +#include "Game/Actor/Query/queryCheckDyeShopSelect.h" #include #include "KingSystem/GameData/gdtManager.h" diff --git a/src/Game/AI/Query/queryCheckDyeShopSelect.h b/src/Game/Actor/Query/queryCheckDyeShopSelect.h similarity index 100% rename from src/Game/AI/Query/queryCheckDyeShopSelect.h rename to src/Game/Actor/Query/queryCheckDyeShopSelect.h diff --git a/src/Game/AI/Query/queryCheckE3Mode.cpp b/src/Game/Actor/Query/queryCheckE3Mode.cpp similarity index 93% rename from src/Game/AI/Query/queryCheckE3Mode.cpp rename to src/Game/Actor/Query/queryCheckE3Mode.cpp index 88bb4056..3a4b32bf 100644 --- a/src/Game/AI/Query/queryCheckE3Mode.cpp +++ b/src/Game/Actor/Query/queryCheckE3Mode.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryCheckE3Mode.h" +#include "Game/Actor/Query/queryCheckE3Mode.h" #include #include "Game/E3Mgr.h" diff --git a/src/Game/AI/Query/queryCheckE3Mode.h b/src/Game/Actor/Query/queryCheckE3Mode.h similarity index 100% rename from src/Game/AI/Query/queryCheckE3Mode.h rename to src/Game/Actor/Query/queryCheckE3Mode.h diff --git a/src/Game/AI/Query/queryCheckEatActor.cpp b/src/Game/Actor/Query/queryCheckEatActor.cpp similarity index 91% rename from src/Game/AI/Query/queryCheckEatActor.cpp rename to src/Game/Actor/Query/queryCheckEatActor.cpp index 8142129c..9cfc6151 100644 --- a/src/Game/AI/Query/queryCheckEatActor.cpp +++ b/src/Game/Actor/Query/queryCheckEatActor.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryCheckEatActor.h" +#include "Game/Actor/Query/queryCheckEatActor.h" #include namespace uking::query { diff --git a/src/Game/AI/Query/queryCheckEatActor.h b/src/Game/Actor/Query/queryCheckEatActor.h similarity index 100% rename from src/Game/AI/Query/queryCheckEatActor.h rename to src/Game/Actor/Query/queryCheckEatActor.h diff --git a/src/Game/AI/Query/queryCheckElapsedTimeOfMiniGame.cpp b/src/Game/Actor/Query/queryCheckElapsedTimeOfMiniGame.cpp similarity index 90% rename from src/Game/AI/Query/queryCheckElapsedTimeOfMiniGame.cpp rename to src/Game/Actor/Query/queryCheckElapsedTimeOfMiniGame.cpp index 9fbd0712..905af218 100644 --- a/src/Game/AI/Query/queryCheckElapsedTimeOfMiniGame.cpp +++ b/src/Game/Actor/Query/queryCheckElapsedTimeOfMiniGame.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryCheckElapsedTimeOfMiniGame.h" +#include "Game/Actor/Query/queryCheckElapsedTimeOfMiniGame.h" #include namespace uking::query { diff --git a/src/Game/AI/Query/queryCheckElapsedTimeOfMiniGame.h b/src/Game/Actor/Query/queryCheckElapsedTimeOfMiniGame.h similarity index 100% rename from src/Game/AI/Query/queryCheckElapsedTimeOfMiniGame.h rename to src/Game/Actor/Query/queryCheckElapsedTimeOfMiniGame.h diff --git a/src/Game/AI/Query/queryCheckEquipArmorSeriesType.cpp b/src/Game/Actor/Query/queryCheckEquipArmorSeriesType.cpp similarity index 93% rename from src/Game/AI/Query/queryCheckEquipArmorSeriesType.cpp rename to src/Game/Actor/Query/queryCheckEquipArmorSeriesType.cpp index fe08d6e5..01d1d0bd 100644 --- a/src/Game/AI/Query/queryCheckEquipArmorSeriesType.cpp +++ b/src/Game/Actor/Query/queryCheckEquipArmorSeriesType.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryCheckEquipArmorSeriesType.h" +#include "Game/Actor/Query/queryCheckEquipArmorSeriesType.h" #include namespace uking::query { diff --git a/src/Game/AI/Query/queryCheckEquipArmorSeriesType.h b/src/Game/Actor/Query/queryCheckEquipArmorSeriesType.h similarity index 100% rename from src/Game/AI/Query/queryCheckEquipArmorSeriesType.h rename to src/Game/Actor/Query/queryCheckEquipArmorSeriesType.h diff --git a/src/Game/AI/Query/queryCheckEquipItemType.cpp b/src/Game/Actor/Query/queryCheckEquipItemType.cpp similarity index 90% rename from src/Game/AI/Query/queryCheckEquipItemType.cpp rename to src/Game/Actor/Query/queryCheckEquipItemType.cpp index c6448f36..fa2b25ce 100644 --- a/src/Game/AI/Query/queryCheckEquipItemType.cpp +++ b/src/Game/Actor/Query/queryCheckEquipItemType.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryCheckEquipItemType.h" +#include "Game/Actor/Query/queryCheckEquipItemType.h" #include namespace uking::query { diff --git a/src/Game/AI/Query/queryCheckEquipItemType.h b/src/Game/Actor/Query/queryCheckEquipItemType.h similarity index 100% rename from src/Game/AI/Query/queryCheckEquipItemType.h rename to src/Game/Actor/Query/queryCheckEquipItemType.h diff --git a/src/Game/AI/Query/queryCheckEquipment.cpp b/src/Game/Actor/Query/queryCheckEquipment.cpp similarity index 90% rename from src/Game/AI/Query/queryCheckEquipment.cpp rename to src/Game/Actor/Query/queryCheckEquipment.cpp index f4cc71f3..b6ad7dd9 100644 --- a/src/Game/AI/Query/queryCheckEquipment.cpp +++ b/src/Game/Actor/Query/queryCheckEquipment.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryCheckEquipment.h" +#include "Game/Actor/Query/queryCheckEquipment.h" #include namespace uking::query { diff --git a/src/Game/AI/Query/queryCheckEquipment.h b/src/Game/Actor/Query/queryCheckEquipment.h similarity index 100% rename from src/Game/AI/Query/queryCheckEquipment.h rename to src/Game/Actor/Query/queryCheckEquipment.h diff --git a/src/Game/AI/Query/queryCheckEventCancel.cpp b/src/Game/Actor/Query/queryCheckEventCancel.cpp similarity index 88% rename from src/Game/AI/Query/queryCheckEventCancel.cpp rename to src/Game/Actor/Query/queryCheckEventCancel.cpp index 29a94d55..ab065963 100644 --- a/src/Game/AI/Query/queryCheckEventCancel.cpp +++ b/src/Game/Actor/Query/queryCheckEventCancel.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryCheckEventCancel.h" +#include "Game/Actor/Query/queryCheckEventCancel.h" #include namespace uking::query { diff --git a/src/Game/AI/Query/queryCheckEventCancel.h b/src/Game/Actor/Query/queryCheckEventCancel.h similarity index 100% rename from src/Game/AI/Query/queryCheckEventCancel.h rename to src/Game/Actor/Query/queryCheckEventCancel.h diff --git a/src/Game/AI/Query/queryCheckExistActor.cpp b/src/Game/Actor/Query/queryCheckExistActor.cpp similarity index 93% rename from src/Game/AI/Query/queryCheckExistActor.cpp rename to src/Game/Actor/Query/queryCheckExistActor.cpp index 2221f38f..03b1cb04 100644 --- a/src/Game/AI/Query/queryCheckExistActor.cpp +++ b/src/Game/Actor/Query/queryCheckExistActor.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryCheckExistActor.h" +#include "Game/Actor/Query/queryCheckExistActor.h" #include namespace uking::query { diff --git a/src/Game/AI/Query/queryCheckExistActor.h b/src/Game/Actor/Query/queryCheckExistActor.h similarity index 100% rename from src/Game/AI/Query/queryCheckExistActor.h rename to src/Game/Actor/Query/queryCheckExistActor.h diff --git a/src/Game/AI/Query/queryCheckExistArrow.cpp b/src/Game/Actor/Query/queryCheckExistArrow.cpp similarity index 88% rename from src/Game/AI/Query/queryCheckExistArrow.cpp rename to src/Game/Actor/Query/queryCheckExistArrow.cpp index 33b9918e..67384e26 100644 --- a/src/Game/AI/Query/queryCheckExistArrow.cpp +++ b/src/Game/Actor/Query/queryCheckExistArrow.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryCheckExistArrow.h" +#include "Game/Actor/Query/queryCheckExistArrow.h" #include namespace uking::query { diff --git a/src/Game/AI/Query/queryCheckExistArrow.h b/src/Game/Actor/Query/queryCheckExistArrow.h similarity index 100% rename from src/Game/AI/Query/queryCheckExistArrow.h rename to src/Game/Actor/Query/queryCheckExistArrow.h diff --git a/src/Game/AI/Query/queryCheckExtraEnergyOfPlayer.cpp b/src/Game/Actor/Query/queryCheckExtraEnergyOfPlayer.cpp similarity index 90% rename from src/Game/AI/Query/queryCheckExtraEnergyOfPlayer.cpp rename to src/Game/Actor/Query/queryCheckExtraEnergyOfPlayer.cpp index 787d95f7..8f688c1c 100644 --- a/src/Game/AI/Query/queryCheckExtraEnergyOfPlayer.cpp +++ b/src/Game/Actor/Query/queryCheckExtraEnergyOfPlayer.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryCheckExtraEnergyOfPlayer.h" +#include "Game/Actor/Query/queryCheckExtraEnergyOfPlayer.h" #include namespace uking::query { diff --git a/src/Game/AI/Query/queryCheckExtraEnergyOfPlayer.h b/src/Game/Actor/Query/queryCheckExtraEnergyOfPlayer.h similarity index 100% rename from src/Game/AI/Query/queryCheckExtraEnergyOfPlayer.h rename to src/Game/Actor/Query/queryCheckExtraEnergyOfPlayer.h diff --git a/src/Game/AI/Query/queryCheckExtraLifeOfPlayer.cpp b/src/Game/Actor/Query/queryCheckExtraLifeOfPlayer.cpp similarity index 90% rename from src/Game/AI/Query/queryCheckExtraLifeOfPlayer.cpp rename to src/Game/Actor/Query/queryCheckExtraLifeOfPlayer.cpp index 43541980..6b437e23 100644 --- a/src/Game/AI/Query/queryCheckExtraLifeOfPlayer.cpp +++ b/src/Game/Actor/Query/queryCheckExtraLifeOfPlayer.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryCheckExtraLifeOfPlayer.h" +#include "Game/Actor/Query/queryCheckExtraLifeOfPlayer.h" #include namespace uking::query { diff --git a/src/Game/AI/Query/queryCheckExtraLifeOfPlayer.h b/src/Game/Actor/Query/queryCheckExtraLifeOfPlayer.h similarity index 100% rename from src/Game/AI/Query/queryCheckExtraLifeOfPlayer.h rename to src/Game/Actor/Query/queryCheckExtraLifeOfPlayer.h diff --git a/src/Game/AI/Query/queryCheckFadeState.cpp b/src/Game/Actor/Query/queryCheckFadeState.cpp similarity index 91% rename from src/Game/AI/Query/queryCheckFadeState.cpp rename to src/Game/Actor/Query/queryCheckFadeState.cpp index ae133732..3f4a6b29 100644 --- a/src/Game/AI/Query/queryCheckFadeState.cpp +++ b/src/Game/Actor/Query/queryCheckFadeState.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryCheckFadeState.h" +#include "Game/Actor/Query/queryCheckFadeState.h" #include namespace uking::query { diff --git a/src/Game/AI/Query/queryCheckFadeState.h b/src/Game/Actor/Query/queryCheckFadeState.h similarity index 100% rename from src/Game/AI/Query/queryCheckFadeState.h rename to src/Game/Actor/Query/queryCheckFadeState.h diff --git a/src/Game/AI/Query/queryCheckFame.cpp b/src/Game/Actor/Query/queryCheckFame.cpp similarity index 93% rename from src/Game/AI/Query/queryCheckFame.cpp rename to src/Game/Actor/Query/queryCheckFame.cpp index 4b7bd6a9..54fc1416 100644 --- a/src/Game/AI/Query/queryCheckFame.cpp +++ b/src/Game/Actor/Query/queryCheckFame.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryCheckFame.h" +#include "Game/Actor/Query/queryCheckFame.h" #include #include "KingSystem/GameData/gdtManager.h" diff --git a/src/Game/AI/Query/queryCheckFame.h b/src/Game/Actor/Query/queryCheckFame.h similarity index 100% rename from src/Game/AI/Query/queryCheckFame.h rename to src/Game/Actor/Query/queryCheckFame.h diff --git a/src/Game/AI/Query/queryCheckFlag.cpp b/src/Game/Actor/Query/queryCheckFlag.cpp similarity index 92% rename from src/Game/AI/Query/queryCheckFlag.cpp rename to src/Game/Actor/Query/queryCheckFlag.cpp index 01c83c93..fa52c494 100644 --- a/src/Game/AI/Query/queryCheckFlag.cpp +++ b/src/Game/Actor/Query/queryCheckFlag.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryCheckFlag.h" +#include "Game/Actor/Query/queryCheckFlag.h" #include #include "KingSystem/GameData/gdtManager.h" diff --git a/src/Game/AI/Query/queryCheckFlag.h b/src/Game/Actor/Query/queryCheckFlag.h similarity index 100% rename from src/Game/AI/Query/queryCheckFlag.h rename to src/Game/Actor/Query/queryCheckFlag.h diff --git a/src/Game/AI/Query/queryCheckGameDataFloat.cpp b/src/Game/Actor/Query/queryCheckGameDataFloat.cpp similarity index 96% rename from src/Game/AI/Query/queryCheckGameDataFloat.cpp rename to src/Game/Actor/Query/queryCheckGameDataFloat.cpp index ea3bc1e6..48512c3e 100644 --- a/src/Game/AI/Query/queryCheckGameDataFloat.cpp +++ b/src/Game/Actor/Query/queryCheckGameDataFloat.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryCheckGameDataFloat.h" +#include "Game/Actor/Query/queryCheckGameDataFloat.h" #include #include "KingSystem/GameData/gdtManager.h" diff --git a/src/Game/AI/Query/queryCheckGameDataFloat.h b/src/Game/Actor/Query/queryCheckGameDataFloat.h similarity index 100% rename from src/Game/AI/Query/queryCheckGameDataFloat.h rename to src/Game/Actor/Query/queryCheckGameDataFloat.h diff --git a/src/Game/AI/Query/queryCheckGameDataInt.cpp b/src/Game/Actor/Query/queryCheckGameDataInt.cpp similarity index 96% rename from src/Game/AI/Query/queryCheckGameDataInt.cpp rename to src/Game/Actor/Query/queryCheckGameDataInt.cpp index aeb01959..224f55a9 100644 --- a/src/Game/AI/Query/queryCheckGameDataInt.cpp +++ b/src/Game/Actor/Query/queryCheckGameDataInt.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryCheckGameDataInt.h" +#include "Game/Actor/Query/queryCheckGameDataInt.h" #include #include "KingSystem/GameData/gdtManager.h" diff --git a/src/Game/AI/Query/queryCheckGameDataInt.h b/src/Game/Actor/Query/queryCheckGameDataInt.h similarity index 100% rename from src/Game/AI/Query/queryCheckGameDataInt.h rename to src/Game/Actor/Query/queryCheckGameDataInt.h diff --git a/src/Game/AI/Query/queryCheckGetDemoTypeFromArg.cpp b/src/Game/Actor/Query/queryCheckGetDemoTypeFromArg.cpp similarity index 97% rename from src/Game/AI/Query/queryCheckGetDemoTypeFromArg.cpp rename to src/Game/Actor/Query/queryCheckGetDemoTypeFromArg.cpp index 8659ef44..282e8e65 100644 --- a/src/Game/AI/Query/queryCheckGetDemoTypeFromArg.cpp +++ b/src/Game/Actor/Query/queryCheckGetDemoTypeFromArg.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryCheckGetDemoTypeFromArg.h" +#include "Game/Actor/Query/queryCheckGetDemoTypeFromArg.h" #include #include "Game/UI/uiPauseMenuDataMgr.h" #include "KingSystem/ActorSystem/actActorUtil.h" diff --git a/src/Game/AI/Query/queryCheckGetDemoTypeFromArg.h b/src/Game/Actor/Query/queryCheckGetDemoTypeFromArg.h similarity index 100% rename from src/Game/AI/Query/queryCheckGetDemoTypeFromArg.h rename to src/Game/Actor/Query/queryCheckGetDemoTypeFromArg.h diff --git a/src/Game/AI/Query/queryCheckGiveReward.cpp b/src/Game/Actor/Query/queryCheckGiveReward.cpp similarity index 83% rename from src/Game/AI/Query/queryCheckGiveReward.cpp rename to src/Game/Actor/Query/queryCheckGiveReward.cpp index 5ee12f6f..69ce2af9 100644 --- a/src/Game/AI/Query/queryCheckGiveReward.cpp +++ b/src/Game/Actor/Query/queryCheckGiveReward.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryCheckGiveReward.h" +#include "Game/Actor/Query/queryCheckGiveReward.h" #include namespace uking::query { diff --git a/src/Game/AI/Query/queryCheckGiveReward.h b/src/Game/Actor/Query/queryCheckGiveReward.h similarity index 100% rename from src/Game/AI/Query/queryCheckGiveReward.h rename to src/Game/Actor/Query/queryCheckGiveReward.h diff --git a/src/Game/AI/Query/queryCheckHasManifactureArmor.cpp b/src/Game/Actor/Query/queryCheckHasManifactureArmor.cpp similarity index 88% rename from src/Game/AI/Query/queryCheckHasManifactureArmor.cpp rename to src/Game/Actor/Query/queryCheckHasManifactureArmor.cpp index 8d4088e4..d0e603e9 100644 --- a/src/Game/AI/Query/queryCheckHasManifactureArmor.cpp +++ b/src/Game/Actor/Query/queryCheckHasManifactureArmor.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryCheckHasManifactureArmor.h" +#include "Game/Actor/Query/queryCheckHasManifactureArmor.h" #include namespace uking::query { diff --git a/src/Game/AI/Query/queryCheckHasManifactureArmor.h b/src/Game/Actor/Query/queryCheckHasManifactureArmor.h similarity index 100% rename from src/Game/AI/Query/queryCheckHasManifactureArmor.h rename to src/Game/Actor/Query/queryCheckHasManifactureArmor.h diff --git a/src/Game/AI/Query/queryCheckHorseCustomizeSelect.cpp b/src/Game/Actor/Query/queryCheckHorseCustomizeSelect.cpp similarity index 92% rename from src/Game/AI/Query/queryCheckHorseCustomizeSelect.cpp rename to src/Game/Actor/Query/queryCheckHorseCustomizeSelect.cpp index 37ac8f43..017e3b94 100644 --- a/src/Game/AI/Query/queryCheckHorseCustomizeSelect.cpp +++ b/src/Game/Actor/Query/queryCheckHorseCustomizeSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryCheckHorseCustomizeSelect.h" +#include "Game/Actor/Query/queryCheckHorseCustomizeSelect.h" #include #include "KingSystem/GameData/gdtCommonFlagsUtils.h" diff --git a/src/Game/AI/Query/queryCheckHorseCustomizeSelect.h b/src/Game/Actor/Query/queryCheckHorseCustomizeSelect.h similarity index 100% rename from src/Game/AI/Query/queryCheckHorseCustomizeSelect.h rename to src/Game/Actor/Query/queryCheckHorseCustomizeSelect.h diff --git a/src/Game/AI/Query/queryCheckHorseDeadCause.cpp b/src/Game/Actor/Query/queryCheckHorseDeadCause.cpp similarity index 88% rename from src/Game/AI/Query/queryCheckHorseDeadCause.cpp rename to src/Game/Actor/Query/queryCheckHorseDeadCause.cpp index 18847150..86cfee12 100644 --- a/src/Game/AI/Query/queryCheckHorseDeadCause.cpp +++ b/src/Game/Actor/Query/queryCheckHorseDeadCause.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryCheckHorseDeadCause.h" +#include "Game/Actor/Query/queryCheckHorseDeadCause.h" #include namespace uking::query { diff --git a/src/Game/AI/Query/queryCheckHorseDeadCause.h b/src/Game/Actor/Query/queryCheckHorseDeadCause.h similarity index 100% rename from src/Game/AI/Query/queryCheckHorseDeadCause.h rename to src/Game/Actor/Query/queryCheckHorseDeadCause.h diff --git a/src/Game/AI/Query/queryCheckHorseRegistered.cpp b/src/Game/Actor/Query/queryCheckHorseRegistered.cpp similarity index 88% rename from src/Game/AI/Query/queryCheckHorseRegistered.cpp rename to src/Game/Actor/Query/queryCheckHorseRegistered.cpp index ef37bd95..79e37eec 100644 --- a/src/Game/AI/Query/queryCheckHorseRegistered.cpp +++ b/src/Game/Actor/Query/queryCheckHorseRegistered.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryCheckHorseRegistered.h" +#include "Game/Actor/Query/queryCheckHorseRegistered.h" #include namespace uking::query { diff --git a/src/Game/AI/Query/queryCheckHorseRegistered.h b/src/Game/Actor/Query/queryCheckHorseRegistered.h similarity index 100% rename from src/Game/AI/Query/queryCheckHorseRegistered.h rename to src/Game/Actor/Query/queryCheckHorseRegistered.h diff --git a/src/Game/AI/Query/queryCheckHorseTakenOut.cpp b/src/Game/Actor/Query/queryCheckHorseTakenOut.cpp similarity index 91% rename from src/Game/AI/Query/queryCheckHorseTakenOut.cpp rename to src/Game/Actor/Query/queryCheckHorseTakenOut.cpp index d1b25b35..5ffcffb4 100644 --- a/src/Game/AI/Query/queryCheckHorseTakenOut.cpp +++ b/src/Game/Actor/Query/queryCheckHorseTakenOut.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryCheckHorseTakenOut.h" +#include "Game/Actor/Query/queryCheckHorseTakenOut.h" #include #include "KingSystem/GameData/gdtSpecialFlags.h" diff --git a/src/Game/AI/Query/queryCheckHorseTakenOut.h b/src/Game/Actor/Query/queryCheckHorseTakenOut.h similarity index 100% rename from src/Game/AI/Query/queryCheckHorseTakenOut.h rename to src/Game/Actor/Query/queryCheckHorseTakenOut.h diff --git a/src/Game/AI/Query/queryCheckIsOpenItemCategory.cpp b/src/Game/Actor/Query/queryCheckIsOpenItemCategory.cpp similarity index 91% rename from src/Game/AI/Query/queryCheckIsOpenItemCategory.cpp rename to src/Game/Actor/Query/queryCheckIsOpenItemCategory.cpp index 89d70996..7e1de6f9 100644 --- a/src/Game/AI/Query/queryCheckIsOpenItemCategory.cpp +++ b/src/Game/Actor/Query/queryCheckIsOpenItemCategory.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryCheckIsOpenItemCategory.h" +#include "Game/Actor/Query/queryCheckIsOpenItemCategory.h" #include #include "KingSystem/GameData/gdtCommonFlagsUtils.h" diff --git a/src/Game/AI/Query/queryCheckIsOpenItemCategory.h b/src/Game/Actor/Query/queryCheckIsOpenItemCategory.h similarity index 100% rename from src/Game/AI/Query/queryCheckIsOpenItemCategory.h rename to src/Game/Actor/Query/queryCheckIsOpenItemCategory.h diff --git a/src/Game/AI/Query/queryCheckItemShopDecide.cpp b/src/Game/Actor/Query/queryCheckItemShopDecide.cpp similarity index 92% rename from src/Game/AI/Query/queryCheckItemShopDecide.cpp rename to src/Game/Actor/Query/queryCheckItemShopDecide.cpp index 2026f83c..390e1932 100644 --- a/src/Game/AI/Query/queryCheckItemShopDecide.cpp +++ b/src/Game/Actor/Query/queryCheckItemShopDecide.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryCheckItemShopDecide.h" +#include "Game/Actor/Query/queryCheckItemShopDecide.h" #include #include "KingSystem/GameData/gdtManager.h" diff --git a/src/Game/AI/Query/queryCheckItemShopDecide.h b/src/Game/Actor/Query/queryCheckItemShopDecide.h similarity index 100% rename from src/Game/AI/Query/queryCheckItemShopDecide.h rename to src/Game/Actor/Query/queryCheckItemShopDecide.h diff --git a/src/Game/AI/Query/queryCheckItemShopPorchVacancy.cpp b/src/Game/Actor/Query/queryCheckItemShopPorchVacancy.cpp similarity index 92% rename from src/Game/AI/Query/queryCheckItemShopPorchVacancy.cpp rename to src/Game/Actor/Query/queryCheckItemShopPorchVacancy.cpp index 71603937..5d5a7ece 100644 --- a/src/Game/AI/Query/queryCheckItemShopPorchVacancy.cpp +++ b/src/Game/Actor/Query/queryCheckItemShopPorchVacancy.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryCheckItemShopPorchVacancy.h" +#include "Game/Actor/Query/queryCheckItemShopPorchVacancy.h" #include #include "KingSystem/GameData/gdtManager.h" diff --git a/src/Game/AI/Query/queryCheckItemShopPorchVacancy.h b/src/Game/Actor/Query/queryCheckItemShopPorchVacancy.h similarity index 100% rename from src/Game/AI/Query/queryCheckItemShopPorchVacancy.h rename to src/Game/Actor/Query/queryCheckItemShopPorchVacancy.h diff --git a/src/Game/AI/Query/queryCheckItemShopSelect.cpp b/src/Game/Actor/Query/queryCheckItemShopSelect.cpp similarity index 88% rename from src/Game/AI/Query/queryCheckItemShopSelect.cpp rename to src/Game/Actor/Query/queryCheckItemShopSelect.cpp index c1e53618..e32824e1 100644 --- a/src/Game/AI/Query/queryCheckItemShopSelect.cpp +++ b/src/Game/Actor/Query/queryCheckItemShopSelect.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryCheckItemShopSelect.h" +#include "Game/Actor/Query/queryCheckItemShopSelect.h" #include namespace uking::query { diff --git a/src/Game/AI/Query/queryCheckItemShopSelect.h b/src/Game/Actor/Query/queryCheckItemShopSelect.h similarity index 100% rename from src/Game/AI/Query/queryCheckItemShopSelect.h rename to src/Game/Actor/Query/queryCheckItemShopSelect.h diff --git a/src/Game/AI/Query/queryCheckItemShopSelectBuy.cpp b/src/Game/Actor/Query/queryCheckItemShopSelectBuy.cpp similarity index 92% rename from src/Game/AI/Query/queryCheckItemShopSelectBuy.cpp rename to src/Game/Actor/Query/queryCheckItemShopSelectBuy.cpp index 2122c7e8..bcde42c1 100644 --- a/src/Game/AI/Query/queryCheckItemShopSelectBuy.cpp +++ b/src/Game/Actor/Query/queryCheckItemShopSelectBuy.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryCheckItemShopSelectBuy.h" +#include "Game/Actor/Query/queryCheckItemShopSelectBuy.h" #include #include "KingSystem/GameData/gdtManager.h" diff --git a/src/Game/AI/Query/queryCheckItemShopSelectBuy.h b/src/Game/Actor/Query/queryCheckItemShopSelectBuy.h similarity index 100% rename from src/Game/AI/Query/queryCheckItemShopSelectBuy.h rename to src/Game/Actor/Query/queryCheckItemShopSelectBuy.h diff --git a/src/Game/AI/Query/queryCheckJustBeforeEventCancel.cpp b/src/Game/Actor/Query/queryCheckJustBeforeEventCancel.cpp similarity index 88% rename from src/Game/AI/Query/queryCheckJustBeforeEventCancel.cpp rename to src/Game/Actor/Query/queryCheckJustBeforeEventCancel.cpp index da4296b9..0b6c389c 100644 --- a/src/Game/AI/Query/queryCheckJustBeforeEventCancel.cpp +++ b/src/Game/Actor/Query/queryCheckJustBeforeEventCancel.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryCheckJustBeforeEventCancel.h" +#include "Game/Actor/Query/queryCheckJustBeforeEventCancel.h" #include namespace uking::query { diff --git a/src/Game/AI/Query/queryCheckJustBeforeEventCancel.h b/src/Game/Actor/Query/queryCheckJustBeforeEventCancel.h similarity index 100% rename from src/Game/AI/Query/queryCheckJustBeforeEventCancel.h rename to src/Game/Actor/Query/queryCheckJustBeforeEventCancel.h diff --git a/src/Game/AI/Query/queryCheckLastDamageAttacker.cpp b/src/Game/Actor/Query/queryCheckLastDamageAttacker.cpp similarity index 89% rename from src/Game/AI/Query/queryCheckLastDamageAttacker.cpp rename to src/Game/Actor/Query/queryCheckLastDamageAttacker.cpp index 8ed6f4b5..64896778 100644 --- a/src/Game/AI/Query/queryCheckLastDamageAttacker.cpp +++ b/src/Game/Actor/Query/queryCheckLastDamageAttacker.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryCheckLastDamageAttacker.h" +#include "Game/Actor/Query/queryCheckLastDamageAttacker.h" #include namespace uking::query { diff --git a/src/Game/AI/Query/queryCheckLastDamageAttacker.h b/src/Game/Actor/Query/queryCheckLastDamageAttacker.h similarity index 100% rename from src/Game/AI/Query/queryCheckLastDamageAttacker.h rename to src/Game/Actor/Query/queryCheckLastDamageAttacker.h diff --git a/src/Game/AI/Query/queryCheckManufactResult.cpp b/src/Game/Actor/Query/queryCheckManufactResult.cpp similarity index 92% rename from src/Game/AI/Query/queryCheckManufactResult.cpp rename to src/Game/Actor/Query/queryCheckManufactResult.cpp index d87c84de..9dc9d31c 100644 --- a/src/Game/AI/Query/queryCheckManufactResult.cpp +++ b/src/Game/Actor/Query/queryCheckManufactResult.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryCheckManufactResult.h" +#include "Game/Actor/Query/queryCheckManufactResult.h" #include #include "KingSystem/GameData/gdtCommonFlagsUtils.h" diff --git a/src/Game/AI/Query/queryCheckManufactResult.h b/src/Game/Actor/Query/queryCheckManufactResult.h similarity index 100% rename from src/Game/AI/Query/queryCheckManufactResult.h rename to src/Game/Actor/Query/queryCheckManufactResult.h diff --git a/src/Game/AI/Query/queryCheckMapArea.cpp b/src/Game/Actor/Query/queryCheckMapArea.cpp similarity index 90% rename from src/Game/AI/Query/queryCheckMapArea.cpp rename to src/Game/Actor/Query/queryCheckMapArea.cpp index 698d3a57..9e4b58a9 100644 --- a/src/Game/AI/Query/queryCheckMapArea.cpp +++ b/src/Game/Actor/Query/queryCheckMapArea.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryCheckMapArea.h" +#include "Game/Actor/Query/queryCheckMapArea.h" #include namespace uking::query { diff --git a/src/Game/AI/Query/queryCheckMapArea.h b/src/Game/Actor/Query/queryCheckMapArea.h similarity index 100% rename from src/Game/AI/Query/queryCheckMapArea.h rename to src/Game/Actor/Query/queryCheckMapArea.h diff --git a/src/Game/AI/Query/queryCheckMasterSwordState.cpp b/src/Game/Actor/Query/queryCheckMasterSwordState.cpp similarity index 88% rename from src/Game/AI/Query/queryCheckMasterSwordState.cpp rename to src/Game/Actor/Query/queryCheckMasterSwordState.cpp index 8b6b11b3..982270e2 100644 --- a/src/Game/AI/Query/queryCheckMasterSwordState.cpp +++ b/src/Game/Actor/Query/queryCheckMasterSwordState.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryCheckMasterSwordState.h" +#include "Game/Actor/Query/queryCheckMasterSwordState.h" #include namespace uking::query { diff --git a/src/Game/AI/Query/queryCheckMasterSwordState.h b/src/Game/Actor/Query/queryCheckMasterSwordState.h similarity index 100% rename from src/Game/AI/Query/queryCheckMasterSwordState.h rename to src/Game/Actor/Query/queryCheckMasterSwordState.h diff --git a/src/Game/AI/Query/queryCheckMaterialValue.cpp b/src/Game/Actor/Query/queryCheckMaterialValue.cpp similarity index 91% rename from src/Game/AI/Query/queryCheckMaterialValue.cpp rename to src/Game/Actor/Query/queryCheckMaterialValue.cpp index 64415f22..69f176d2 100644 --- a/src/Game/AI/Query/queryCheckMaterialValue.cpp +++ b/src/Game/Actor/Query/queryCheckMaterialValue.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryCheckMaterialValue.h" +#include "Game/Actor/Query/queryCheckMaterialValue.h" #include #include "KingSystem/GameData/gdtManager.h" diff --git a/src/Game/AI/Query/queryCheckMaterialValue.h b/src/Game/Actor/Query/queryCheckMaterialValue.h similarity index 100% rename from src/Game/AI/Query/queryCheckMaterialValue.h rename to src/Game/Actor/Query/queryCheckMaterialValue.h diff --git a/src/Game/AI/Query/queryCheckMiniGameTime.cpp b/src/Game/Actor/Query/queryCheckMiniGameTime.cpp similarity index 92% rename from src/Game/AI/Query/queryCheckMiniGameTime.cpp rename to src/Game/Actor/Query/queryCheckMiniGameTime.cpp index b5189aef..9bbfe115 100644 --- a/src/Game/AI/Query/queryCheckMiniGameTime.cpp +++ b/src/Game/Actor/Query/queryCheckMiniGameTime.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryCheckMiniGameTime.h" +#include "Game/Actor/Query/queryCheckMiniGameTime.h" #include namespace uking::query { diff --git a/src/Game/AI/Query/queryCheckMiniGameTime.h b/src/Game/Actor/Query/queryCheckMiniGameTime.h similarity index 100% rename from src/Game/AI/Query/queryCheckMiniGameTime.h rename to src/Game/Actor/Query/queryCheckMiniGameTime.h diff --git a/src/Game/AI/Query/queryCheckMiniGameTimeOver.cpp b/src/Game/Actor/Query/queryCheckMiniGameTimeOver.cpp similarity index 88% rename from src/Game/AI/Query/queryCheckMiniGameTimeOver.cpp rename to src/Game/Actor/Query/queryCheckMiniGameTimeOver.cpp index 7c68fe11..54d5980f 100644 --- a/src/Game/AI/Query/queryCheckMiniGameTimeOver.cpp +++ b/src/Game/Actor/Query/queryCheckMiniGameTimeOver.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryCheckMiniGameTimeOver.h" +#include "Game/Actor/Query/queryCheckMiniGameTimeOver.h" #include namespace uking::query { diff --git a/src/Game/AI/Query/queryCheckMiniGameTimeOver.h b/src/Game/Actor/Query/queryCheckMiniGameTimeOver.h similarity index 100% rename from src/Game/AI/Query/queryCheckMiniGameTimeOver.h rename to src/Game/Actor/Query/queryCheckMiniGameTimeOver.h diff --git a/src/Game/AI/Query/queryCheckNumOfBuyPicture.cpp b/src/Game/Actor/Query/queryCheckNumOfBuyPicture.cpp similarity index 88% rename from src/Game/AI/Query/queryCheckNumOfBuyPicture.cpp rename to src/Game/Actor/Query/queryCheckNumOfBuyPicture.cpp index 6ea70ce7..bd5ad0e1 100644 --- a/src/Game/AI/Query/queryCheckNumOfBuyPicture.cpp +++ b/src/Game/Actor/Query/queryCheckNumOfBuyPicture.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryCheckNumOfBuyPicture.h" +#include "Game/Actor/Query/queryCheckNumOfBuyPicture.h" #include namespace uking::query { diff --git a/src/Game/AI/Query/queryCheckNumOfBuyPicture.h b/src/Game/Actor/Query/queryCheckNumOfBuyPicture.h similarity index 100% rename from src/Game/AI/Query/queryCheckNumOfBuyPicture.h rename to src/Game/Actor/Query/queryCheckNumOfBuyPicture.h diff --git a/src/Game/AI/Query/queryCheckOwnedHorseFamiliarity.cpp b/src/Game/Actor/Query/queryCheckOwnedHorseFamiliarity.cpp similarity index 88% rename from src/Game/AI/Query/queryCheckOwnedHorseFamiliarity.cpp rename to src/Game/Actor/Query/queryCheckOwnedHorseFamiliarity.cpp index 63dd4572..03df7a0f 100644 --- a/src/Game/AI/Query/queryCheckOwnedHorseFamiliarity.cpp +++ b/src/Game/Actor/Query/queryCheckOwnedHorseFamiliarity.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryCheckOwnedHorseFamiliarity.h" +#include "Game/Actor/Query/queryCheckOwnedHorseFamiliarity.h" #include namespace uking::query { diff --git a/src/Game/AI/Query/queryCheckOwnedHorseFamiliarity.h b/src/Game/Actor/Query/queryCheckOwnedHorseFamiliarity.h similarity index 100% rename from src/Game/AI/Query/queryCheckOwnedHorseFamiliarity.h rename to src/Game/Actor/Query/queryCheckOwnedHorseFamiliarity.h diff --git a/src/Game/AI/Query/queryCheckPictureBookVacancy.cpp b/src/Game/Actor/Query/queryCheckPictureBookVacancy.cpp similarity index 91% rename from src/Game/AI/Query/queryCheckPictureBookVacancy.cpp rename to src/Game/Actor/Query/queryCheckPictureBookVacancy.cpp index 790254f1..880b5838 100644 --- a/src/Game/AI/Query/queryCheckPictureBookVacancy.cpp +++ b/src/Game/Actor/Query/queryCheckPictureBookVacancy.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryCheckPictureBookVacancy.h" +#include "Game/Actor/Query/queryCheckPictureBookVacancy.h" #include namespace uking::query { diff --git a/src/Game/AI/Query/queryCheckPictureBookVacancy.h b/src/Game/Actor/Query/queryCheckPictureBookVacancy.h similarity index 100% rename from src/Game/AI/Query/queryCheckPictureBookVacancy.h rename to src/Game/Actor/Query/queryCheckPictureBookVacancy.h diff --git a/src/Game/AI/Query/queryCheckPlacedItemSaled.cpp b/src/Game/Actor/Query/queryCheckPlacedItemSaled.cpp similarity index 92% rename from src/Game/AI/Query/queryCheckPlacedItemSaled.cpp rename to src/Game/Actor/Query/queryCheckPlacedItemSaled.cpp index 3930c9a6..e9c63ba6 100644 --- a/src/Game/AI/Query/queryCheckPlacedItemSaled.cpp +++ b/src/Game/Actor/Query/queryCheckPlacedItemSaled.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryCheckPlacedItemSaled.h" +#include "Game/Actor/Query/queryCheckPlacedItemSaled.h" #include #include "KingSystem/GameData/gdtManager.h" diff --git a/src/Game/AI/Query/queryCheckPlacedItemSaled.h b/src/Game/Actor/Query/queryCheckPlacedItemSaled.h similarity index 100% rename from src/Game/AI/Query/queryCheckPlacedItemSaled.h rename to src/Game/Actor/Query/queryCheckPlacedItemSaled.h diff --git a/src/Game/AI/Query/queryCheckPlayerDeadCause.cpp b/src/Game/Actor/Query/queryCheckPlayerDeadCause.cpp similarity index 88% rename from src/Game/AI/Query/queryCheckPlayerDeadCause.cpp rename to src/Game/Actor/Query/queryCheckPlayerDeadCause.cpp index 770fa985..effa1872 100644 --- a/src/Game/AI/Query/queryCheckPlayerDeadCause.cpp +++ b/src/Game/Actor/Query/queryCheckPlayerDeadCause.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryCheckPlayerDeadCause.h" +#include "Game/Actor/Query/queryCheckPlayerDeadCause.h" #include namespace uking::query { diff --git a/src/Game/AI/Query/queryCheckPlayerDeadCause.h b/src/Game/Actor/Query/queryCheckPlayerDeadCause.h similarity index 100% rename from src/Game/AI/Query/queryCheckPlayerDeadCause.h rename to src/Game/Actor/Query/queryCheckPlayerDeadCause.h diff --git a/src/Game/AI/Query/queryCheckPlayerEquip.cpp b/src/Game/Actor/Query/queryCheckPlayerEquip.cpp similarity index 90% rename from src/Game/AI/Query/queryCheckPlayerEquip.cpp rename to src/Game/Actor/Query/queryCheckPlayerEquip.cpp index 39632883..9513fcaf 100644 --- a/src/Game/AI/Query/queryCheckPlayerEquip.cpp +++ b/src/Game/Actor/Query/queryCheckPlayerEquip.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryCheckPlayerEquip.h" +#include "Game/Actor/Query/queryCheckPlayerEquip.h" #include namespace uking::query { diff --git a/src/Game/AI/Query/queryCheckPlayerEquip.h b/src/Game/Actor/Query/queryCheckPlayerEquip.h similarity index 100% rename from src/Game/AI/Query/queryCheckPlayerEquip.h rename to src/Game/Actor/Query/queryCheckPlayerEquip.h diff --git a/src/Game/AI/Query/queryCheckPlayerFastFadeDead.cpp b/src/Game/Actor/Query/queryCheckPlayerFastFadeDead.cpp similarity index 88% rename from src/Game/AI/Query/queryCheckPlayerFastFadeDead.cpp rename to src/Game/Actor/Query/queryCheckPlayerFastFadeDead.cpp index e2aa83c0..66e31b74 100644 --- a/src/Game/AI/Query/queryCheckPlayerFastFadeDead.cpp +++ b/src/Game/Actor/Query/queryCheckPlayerFastFadeDead.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryCheckPlayerFastFadeDead.h" +#include "Game/Actor/Query/queryCheckPlayerFastFadeDead.h" #include namespace uking::query { diff --git a/src/Game/AI/Query/queryCheckPlayerFastFadeDead.h b/src/Game/Actor/Query/queryCheckPlayerFastFadeDead.h similarity index 100% rename from src/Game/AI/Query/queryCheckPlayerFastFadeDead.h rename to src/Game/Actor/Query/queryCheckPlayerFastFadeDead.h diff --git a/src/Game/AI/Query/queryCheckPlayerHellType.cpp b/src/Game/Actor/Query/queryCheckPlayerHellType.cpp similarity index 90% rename from src/Game/AI/Query/queryCheckPlayerHellType.cpp rename to src/Game/Actor/Query/queryCheckPlayerHellType.cpp index 8daa54e8..0ad1ba41 100644 --- a/src/Game/AI/Query/queryCheckPlayerHellType.cpp +++ b/src/Game/Actor/Query/queryCheckPlayerHellType.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryCheckPlayerHellType.h" +#include "Game/Actor/Query/queryCheckPlayerHellType.h" #include namespace uking::query { diff --git a/src/Game/AI/Query/queryCheckPlayerHellType.h b/src/Game/Actor/Query/queryCheckPlayerHellType.h similarity index 100% rename from src/Game/AI/Query/queryCheckPlayerHellType.h rename to src/Game/Actor/Query/queryCheckPlayerHellType.h diff --git a/src/Game/AI/Query/queryCheckPlayerPullSwordFailEnd.cpp b/src/Game/Actor/Query/queryCheckPlayerPullSwordFailEnd.cpp similarity index 88% rename from src/Game/AI/Query/queryCheckPlayerPullSwordFailEnd.cpp rename to src/Game/Actor/Query/queryCheckPlayerPullSwordFailEnd.cpp index 542cf6e4..2095893b 100644 --- a/src/Game/AI/Query/queryCheckPlayerPullSwordFailEnd.cpp +++ b/src/Game/Actor/Query/queryCheckPlayerPullSwordFailEnd.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryCheckPlayerPullSwordFailEnd.h" +#include "Game/Actor/Query/queryCheckPlayerPullSwordFailEnd.h" #include namespace uking::query { diff --git a/src/Game/AI/Query/queryCheckPlayerPullSwordFailEnd.h b/src/Game/Actor/Query/queryCheckPlayerPullSwordFailEnd.h similarity index 100% rename from src/Game/AI/Query/queryCheckPlayerPullSwordFailEnd.h rename to src/Game/Actor/Query/queryCheckPlayerPullSwordFailEnd.h diff --git a/src/Game/AI/Query/queryCheckPlayerRideHorse.cpp b/src/Game/Actor/Query/queryCheckPlayerRideHorse.cpp similarity index 88% rename from src/Game/AI/Query/queryCheckPlayerRideHorse.cpp rename to src/Game/Actor/Query/queryCheckPlayerRideHorse.cpp index fe8f9519..156f583e 100644 --- a/src/Game/AI/Query/queryCheckPlayerRideHorse.cpp +++ b/src/Game/Actor/Query/queryCheckPlayerRideHorse.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryCheckPlayerRideHorse.h" +#include "Game/Actor/Query/queryCheckPlayerRideHorse.h" #include namespace uking::query { diff --git a/src/Game/AI/Query/queryCheckPlayerRideHorse.h b/src/Game/Actor/Query/queryCheckPlayerRideHorse.h similarity index 100% rename from src/Game/AI/Query/queryCheckPlayerRideHorse.h rename to src/Game/Actor/Query/queryCheckPlayerRideHorse.h diff --git a/src/Game/AI/Query/queryCheckPlayerRideSunazarashi.cpp b/src/Game/Actor/Query/queryCheckPlayerRideSunazarashi.cpp similarity index 91% rename from src/Game/AI/Query/queryCheckPlayerRideSunazarashi.cpp rename to src/Game/Actor/Query/queryCheckPlayerRideSunazarashi.cpp index 45835424..1cc4f182 100644 --- a/src/Game/AI/Query/queryCheckPlayerRideSunazarashi.cpp +++ b/src/Game/Actor/Query/queryCheckPlayerRideSunazarashi.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryCheckPlayerRideSunazarashi.h" +#include "Game/Actor/Query/queryCheckPlayerRideSunazarashi.h" #include namespace uking::query { diff --git a/src/Game/AI/Query/queryCheckPlayerRideSunazarashi.h b/src/Game/Actor/Query/queryCheckPlayerRideSunazarashi.h similarity index 100% rename from src/Game/AI/Query/queryCheckPlayerRideSunazarashi.h rename to src/Game/Actor/Query/queryCheckPlayerRideSunazarashi.h diff --git a/src/Game/AI/Query/queryCheckPlayerState.cpp b/src/Game/Actor/Query/queryCheckPlayerState.cpp similarity index 90% rename from src/Game/AI/Query/queryCheckPlayerState.cpp rename to src/Game/Actor/Query/queryCheckPlayerState.cpp index f5412bf3..ee31d2fc 100644 --- a/src/Game/AI/Query/queryCheckPlayerState.cpp +++ b/src/Game/Actor/Query/queryCheckPlayerState.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryCheckPlayerState.h" +#include "Game/Actor/Query/queryCheckPlayerState.h" #include namespace uking::query { diff --git a/src/Game/AI/Query/queryCheckPlayerState.h b/src/Game/Actor/Query/queryCheckPlayerState.h similarity index 100% rename from src/Game/AI/Query/queryCheckPlayerState.h rename to src/Game/Actor/Query/queryCheckPlayerState.h diff --git a/src/Game/AI/Query/queryCheckPlayerTemperatureCondition.cpp b/src/Game/Actor/Query/queryCheckPlayerTemperatureCondition.cpp similarity index 88% rename from src/Game/AI/Query/queryCheckPlayerTemperatureCondition.cpp rename to src/Game/Actor/Query/queryCheckPlayerTemperatureCondition.cpp index f9661819..3999d407 100644 --- a/src/Game/AI/Query/queryCheckPlayerTemperatureCondition.cpp +++ b/src/Game/Actor/Query/queryCheckPlayerTemperatureCondition.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryCheckPlayerTemperatureCondition.h" +#include "Game/Actor/Query/queryCheckPlayerTemperatureCondition.h" #include namespace uking::query { diff --git a/src/Game/AI/Query/queryCheckPlayerTemperatureCondition.h b/src/Game/Actor/Query/queryCheckPlayerTemperatureCondition.h similarity index 100% rename from src/Game/AI/Query/queryCheckPlayerTemperatureCondition.h rename to src/Game/Actor/Query/queryCheckPlayerTemperatureCondition.h diff --git a/src/Game/AI/Query/queryCheckPlayerWeaponFired.cpp b/src/Game/Actor/Query/queryCheckPlayerWeaponFired.cpp similarity index 90% rename from src/Game/AI/Query/queryCheckPlayerWeaponFired.cpp rename to src/Game/Actor/Query/queryCheckPlayerWeaponFired.cpp index acb240d5..a68f7d38 100644 --- a/src/Game/AI/Query/queryCheckPlayerWeaponFired.cpp +++ b/src/Game/Actor/Query/queryCheckPlayerWeaponFired.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryCheckPlayerWeaponFired.h" +#include "Game/Actor/Query/queryCheckPlayerWeaponFired.h" #include namespace uking::query { diff --git a/src/Game/AI/Query/queryCheckPlayerWeaponFired.h b/src/Game/Actor/Query/queryCheckPlayerWeaponFired.h similarity index 100% rename from src/Game/AI/Query/queryCheckPlayerWeaponFired.h rename to src/Game/Actor/Query/queryCheckPlayerWeaponFired.h diff --git a/src/Game/AI/Query/queryCheckPorchInItem.cpp b/src/Game/Actor/Query/queryCheckPorchInItem.cpp similarity index 92% rename from src/Game/AI/Query/queryCheckPorchInItem.cpp rename to src/Game/Actor/Query/queryCheckPorchInItem.cpp index 585d5b7b..3a7051a6 100644 --- a/src/Game/AI/Query/queryCheckPorchInItem.cpp +++ b/src/Game/Actor/Query/queryCheckPorchInItem.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryCheckPorchInItem.h" +#include "Game/Actor/Query/queryCheckPorchInItem.h" #include #include "KingSystem/ActorSystem/actActorUtil.h" #include "KingSystem/ActorSystem/actTag.h" diff --git a/src/Game/AI/Query/queryCheckPorchInItem.h b/src/Game/Actor/Query/queryCheckPorchInItem.h similarity index 100% rename from src/Game/AI/Query/queryCheckPorchInItem.h rename to src/Game/Actor/Query/queryCheckPorchInItem.h diff --git a/src/Game/AI/Query/queryCheckProConUse.cpp b/src/Game/Actor/Query/queryCheckProConUse.cpp similarity index 87% rename from src/Game/AI/Query/queryCheckProConUse.cpp rename to src/Game/Actor/Query/queryCheckProConUse.cpp index ce740b77..268a96d4 100644 --- a/src/Game/AI/Query/queryCheckProConUse.cpp +++ b/src/Game/Actor/Query/queryCheckProConUse.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryCheckProConUse.h" +#include "Game/Actor/Query/queryCheckProConUse.h" #include namespace uking::query { diff --git a/src/Game/AI/Query/queryCheckProConUse.h b/src/Game/Actor/Query/queryCheckProConUse.h similarity index 100% rename from src/Game/AI/Query/queryCheckProConUse.h rename to src/Game/Actor/Query/queryCheckProConUse.h diff --git a/src/Game/AI/Query/queryCheckRainRatio.cpp b/src/Game/Actor/Query/queryCheckRainRatio.cpp similarity index 90% rename from src/Game/AI/Query/queryCheckRainRatio.cpp rename to src/Game/Actor/Query/queryCheckRainRatio.cpp index 388b9604..32ade763 100644 --- a/src/Game/AI/Query/queryCheckRainRatio.cpp +++ b/src/Game/Actor/Query/queryCheckRainRatio.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryCheckRainRatio.h" +#include "Game/Actor/Query/queryCheckRainRatio.h" #include namespace uking::query { diff --git a/src/Game/AI/Query/queryCheckRainRatio.h b/src/Game/Actor/Query/queryCheckRainRatio.h similarity index 100% rename from src/Game/AI/Query/queryCheckRainRatio.h rename to src/Game/Actor/Query/queryCheckRainRatio.h diff --git a/src/Game/AI/Query/queryCheckRankOfEnemyAttackedNPC.cpp b/src/Game/Actor/Query/queryCheckRankOfEnemyAttackedNPC.cpp similarity index 88% rename from src/Game/AI/Query/queryCheckRankOfEnemyAttackedNPC.cpp rename to src/Game/Actor/Query/queryCheckRankOfEnemyAttackedNPC.cpp index b2b82919..c578110d 100644 --- a/src/Game/AI/Query/queryCheckRankOfEnemyAttackedNPC.cpp +++ b/src/Game/Actor/Query/queryCheckRankOfEnemyAttackedNPC.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryCheckRankOfEnemyAttackedNPC.h" +#include "Game/Actor/Query/queryCheckRankOfEnemyAttackedNPC.h" #include namespace uking::query { diff --git a/src/Game/AI/Query/queryCheckRankOfEnemyAttackedNPC.h b/src/Game/Actor/Query/queryCheckRankOfEnemyAttackedNPC.h similarity index 100% rename from src/Game/AI/Query/queryCheckRankOfEnemyAttackedNPC.h rename to src/Game/Actor/Query/queryCheckRankOfEnemyAttackedNPC.h diff --git a/src/Game/AI/Query/queryCheckReceiveTerrorLevel.cpp b/src/Game/Actor/Query/queryCheckReceiveTerrorLevel.cpp similarity index 88% rename from src/Game/AI/Query/queryCheckReceiveTerrorLevel.cpp rename to src/Game/Actor/Query/queryCheckReceiveTerrorLevel.cpp index ce18bfaa..0bf835c1 100644 --- a/src/Game/AI/Query/queryCheckReceiveTerrorLevel.cpp +++ b/src/Game/Actor/Query/queryCheckReceiveTerrorLevel.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryCheckReceiveTerrorLevel.h" +#include "Game/Actor/Query/queryCheckReceiveTerrorLevel.h" #include namespace uking::query { diff --git a/src/Game/AI/Query/queryCheckReceiveTerrorLevel.h b/src/Game/Actor/Query/queryCheckReceiveTerrorLevel.h similarity index 100% rename from src/Game/AI/Query/queryCheckReceiveTerrorLevel.h rename to src/Game/Actor/Query/queryCheckReceiveTerrorLevel.h diff --git a/src/Game/AI/Query/queryCheckResultOfNPCConflict.cpp b/src/Game/Actor/Query/queryCheckResultOfNPCConflict.cpp similarity index 88% rename from src/Game/AI/Query/queryCheckResultOfNPCConflict.cpp rename to src/Game/Actor/Query/queryCheckResultOfNPCConflict.cpp index 405c0edf..be23cf59 100644 --- a/src/Game/AI/Query/queryCheckResultOfNPCConflict.cpp +++ b/src/Game/Actor/Query/queryCheckResultOfNPCConflict.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryCheckResultOfNPCConflict.h" +#include "Game/Actor/Query/queryCheckResultOfNPCConflict.h" #include namespace uking::query { diff --git a/src/Game/AI/Query/queryCheckResultOfNPCConflict.h b/src/Game/Actor/Query/queryCheckResultOfNPCConflict.h similarity index 100% rename from src/Game/AI/Query/queryCheckResultOfNPCConflict.h rename to src/Game/Actor/Query/queryCheckResultOfNPCConflict.h diff --git a/src/Game/AI/Query/queryCheckRoad.cpp b/src/Game/Actor/Query/queryCheckRoad.cpp similarity index 90% rename from src/Game/AI/Query/queryCheckRoad.cpp rename to src/Game/Actor/Query/queryCheckRoad.cpp index 4ced5e8a..386d0cf9 100644 --- a/src/Game/AI/Query/queryCheckRoad.cpp +++ b/src/Game/Actor/Query/queryCheckRoad.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryCheckRoad.h" +#include "Game/Actor/Query/queryCheckRoad.h" #include namespace uking::query { diff --git a/src/Game/AI/Query/queryCheckRoad.h b/src/Game/Actor/Query/queryCheckRoad.h similarity index 100% rename from src/Game/AI/Query/queryCheckRoad.h rename to src/Game/Actor/Query/queryCheckRoad.h diff --git a/src/Game/AI/Query/queryCheckRupee.cpp b/src/Game/Actor/Query/queryCheckRupee.cpp similarity index 93% rename from src/Game/AI/Query/queryCheckRupee.cpp rename to src/Game/Actor/Query/queryCheckRupee.cpp index 46b766af..e95e8248 100644 --- a/src/Game/AI/Query/queryCheckRupee.cpp +++ b/src/Game/Actor/Query/queryCheckRupee.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryCheckRupee.h" +#include "Game/Actor/Query/queryCheckRupee.h" #include #include "KingSystem/GameData/gdtManager.h" diff --git a/src/Game/AI/Query/queryCheckRupee.h b/src/Game/Actor/Query/queryCheckRupee.h similarity index 100% rename from src/Game/AI/Query/queryCheckRupee.h rename to src/Game/Actor/Query/queryCheckRupee.h diff --git a/src/Game/AI/Query/queryCheckSelectPicture.cpp b/src/Game/Actor/Query/queryCheckSelectPicture.cpp similarity index 90% rename from src/Game/AI/Query/queryCheckSelectPicture.cpp rename to src/Game/Actor/Query/queryCheckSelectPicture.cpp index 03391197..27e284a1 100644 --- a/src/Game/AI/Query/queryCheckSelectPicture.cpp +++ b/src/Game/Actor/Query/queryCheckSelectPicture.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryCheckSelectPicture.h" +#include "Game/Actor/Query/queryCheckSelectPicture.h" #include namespace uking::query { diff --git a/src/Game/AI/Query/queryCheckSelectPicture.h b/src/Game/Actor/Query/queryCheckSelectPicture.h similarity index 100% rename from src/Game/AI/Query/queryCheckSelectPicture.h rename to src/Game/Actor/Query/queryCheckSelectPicture.h diff --git a/src/Game/AI/Query/queryCheckSellResult.cpp b/src/Game/Actor/Query/queryCheckSellResult.cpp similarity index 92% rename from src/Game/AI/Query/queryCheckSellResult.cpp rename to src/Game/Actor/Query/queryCheckSellResult.cpp index b68dd89a..131ca58d 100644 --- a/src/Game/AI/Query/queryCheckSellResult.cpp +++ b/src/Game/Actor/Query/queryCheckSellResult.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryCheckSellResult.h" +#include "Game/Actor/Query/queryCheckSellResult.h" #include #include "KingSystem/GameData/gdtCommonFlagsUtils.h" diff --git a/src/Game/AI/Query/queryCheckSellResult.h b/src/Game/Actor/Query/queryCheckSellResult.h similarity index 100% rename from src/Game/AI/Query/queryCheckSellResult.h rename to src/Game/Actor/Query/queryCheckSellResult.h diff --git a/src/Game/AI/Query/queryCheckShopSelectedItemName.cpp b/src/Game/Actor/Query/queryCheckShopSelectedItemName.cpp similarity index 92% rename from src/Game/AI/Query/queryCheckShopSelectedItemName.cpp rename to src/Game/Actor/Query/queryCheckShopSelectedItemName.cpp index e78a3009..cd472d45 100644 --- a/src/Game/AI/Query/queryCheckShopSelectedItemName.cpp +++ b/src/Game/Actor/Query/queryCheckShopSelectedItemName.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryCheckShopSelectedItemName.h" +#include "Game/Actor/Query/queryCheckShopSelectedItemName.h" #include #include "KingSystem/GameData/gdtSpecialFlags.h" diff --git a/src/Game/AI/Query/queryCheckShopSelectedItemName.h b/src/Game/Actor/Query/queryCheckShopSelectedItemName.h similarity index 100% rename from src/Game/AI/Query/queryCheckShopSelectedItemName.h rename to src/Game/Actor/Query/queryCheckShopSelectedItemName.h diff --git a/src/Game/AI/Query/queryCheckSiteBossDamageAnm.cpp b/src/Game/Actor/Query/queryCheckSiteBossDamageAnm.cpp similarity index 88% rename from src/Game/AI/Query/queryCheckSiteBossDamageAnm.cpp rename to src/Game/Actor/Query/queryCheckSiteBossDamageAnm.cpp index 8fdc4e1f..46e0d7d8 100644 --- a/src/Game/AI/Query/queryCheckSiteBossDamageAnm.cpp +++ b/src/Game/Actor/Query/queryCheckSiteBossDamageAnm.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryCheckSiteBossDamageAnm.h" +#include "Game/Actor/Query/queryCheckSiteBossDamageAnm.h" #include namespace uking::query { diff --git a/src/Game/AI/Query/queryCheckSiteBossDamageAnm.h b/src/Game/Actor/Query/queryCheckSiteBossDamageAnm.h similarity index 100% rename from src/Game/AI/Query/queryCheckSiteBossDamageAnm.h rename to src/Game/Actor/Query/queryCheckSiteBossDamageAnm.h diff --git a/src/Game/AI/Query/queryCheckStage.cpp b/src/Game/Actor/Query/queryCheckStage.cpp similarity index 88% rename from src/Game/AI/Query/queryCheckStage.cpp rename to src/Game/Actor/Query/queryCheckStage.cpp index 8c817abb..655f42b2 100644 --- a/src/Game/AI/Query/queryCheckStage.cpp +++ b/src/Game/Actor/Query/queryCheckStage.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryCheckStage.h" +#include "Game/Actor/Query/queryCheckStage.h" #include namespace uking::query { diff --git a/src/Game/AI/Query/queryCheckStage.h b/src/Game/Actor/Query/queryCheckStage.h similarity index 100% rename from src/Game/AI/Query/queryCheckStage.h rename to src/Game/Actor/Query/queryCheckStage.h diff --git a/src/Game/AI/Query/queryCheckStarter.cpp b/src/Game/Actor/Query/queryCheckStarter.cpp similarity index 92% rename from src/Game/AI/Query/queryCheckStarter.cpp rename to src/Game/Actor/Query/queryCheckStarter.cpp index a8448346..089b4bf7 100644 --- a/src/Game/AI/Query/queryCheckStarter.cpp +++ b/src/Game/Actor/Query/queryCheckStarter.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryCheckStarter.h" +#include "Game/Actor/Query/queryCheckStarter.h" #include namespace uking::query { diff --git a/src/Game/AI/Query/queryCheckStarter.h b/src/Game/Actor/Query/queryCheckStarter.h similarity index 100% rename from src/Game/AI/Query/queryCheckStarter.h rename to src/Game/Actor/Query/queryCheckStarter.h diff --git a/src/Game/AI/Query/queryCheckTerrorLevel.cpp b/src/Game/Actor/Query/queryCheckTerrorLevel.cpp similarity index 88% rename from src/Game/AI/Query/queryCheckTerrorLevel.cpp rename to src/Game/Actor/Query/queryCheckTerrorLevel.cpp index 813f1ea3..1d6d56d7 100644 --- a/src/Game/AI/Query/queryCheckTerrorLevel.cpp +++ b/src/Game/Actor/Query/queryCheckTerrorLevel.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryCheckTerrorLevel.h" +#include "Game/Actor/Query/queryCheckTerrorLevel.h" #include namespace uking::query { diff --git a/src/Game/AI/Query/queryCheckTerrorLevel.h b/src/Game/Actor/Query/queryCheckTerrorLevel.h similarity index 100% rename from src/Game/AI/Query/queryCheckTerrorLevel.h rename to src/Game/Actor/Query/queryCheckTerrorLevel.h diff --git a/src/Game/AI/Query/queryCheckTime.cpp b/src/Game/Actor/Query/queryCheckTime.cpp similarity index 93% rename from src/Game/AI/Query/queryCheckTime.cpp rename to src/Game/Actor/Query/queryCheckTime.cpp index cfc0e26b..de712d7e 100644 --- a/src/Game/AI/Query/queryCheckTime.cpp +++ b/src/Game/Actor/Query/queryCheckTime.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryCheckTime.h" +#include "Game/Actor/Query/queryCheckTime.h" #include namespace uking::query { diff --git a/src/Game/AI/Query/queryCheckTime.h b/src/Game/Actor/Query/queryCheckTime.h similarity index 100% rename from src/Game/AI/Query/queryCheckTime.h rename to src/Game/Actor/Query/queryCheckTime.h diff --git a/src/Game/AI/Query/queryCheckTimeType.cpp b/src/Game/Actor/Query/queryCheckTimeType.cpp similarity index 92% rename from src/Game/AI/Query/queryCheckTimeType.cpp rename to src/Game/Actor/Query/queryCheckTimeType.cpp index 287059b1..e846ef3f 100644 --- a/src/Game/AI/Query/queryCheckTimeType.cpp +++ b/src/Game/Actor/Query/queryCheckTimeType.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryCheckTimeType.h" +#include "Game/Actor/Query/queryCheckTimeType.h" #include #include "KingSystem/World/worldManager.h" diff --git a/src/Game/AI/Query/queryCheckTimeType.h b/src/Game/Actor/Query/queryCheckTimeType.h similarity index 100% rename from src/Game/AI/Query/queryCheckTimeType.h rename to src/Game/Actor/Query/queryCheckTimeType.h diff --git a/src/Game/AI/Query/queryCheckTypeOfOwnedHorseForEvent.cpp b/src/Game/Actor/Query/queryCheckTypeOfOwnedHorseForEvent.cpp similarity index 88% rename from src/Game/AI/Query/queryCheckTypeOfOwnedHorseForEvent.cpp rename to src/Game/Actor/Query/queryCheckTypeOfOwnedHorseForEvent.cpp index 2b7d8211..ef018b07 100644 --- a/src/Game/AI/Query/queryCheckTypeOfOwnedHorseForEvent.cpp +++ b/src/Game/Actor/Query/queryCheckTypeOfOwnedHorseForEvent.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryCheckTypeOfOwnedHorseForEvent.h" +#include "Game/Actor/Query/queryCheckTypeOfOwnedHorseForEvent.h" #include namespace uking::query { diff --git a/src/Game/AI/Query/queryCheckTypeOfOwnedHorseForEvent.h b/src/Game/Actor/Query/queryCheckTypeOfOwnedHorseForEvent.h similarity index 100% rename from src/Game/AI/Query/queryCheckTypeOfOwnedHorseForEvent.h rename to src/Game/Actor/Query/queryCheckTypeOfOwnedHorseForEvent.h diff --git a/src/Game/AI/Query/queryCheckTypeOfWildHorseAssociated.cpp b/src/Game/Actor/Query/queryCheckTypeOfWildHorseAssociated.cpp similarity index 88% rename from src/Game/AI/Query/queryCheckTypeOfWildHorseAssociated.cpp rename to src/Game/Actor/Query/queryCheckTypeOfWildHorseAssociated.cpp index f1c568a9..ad734f96 100644 --- a/src/Game/AI/Query/queryCheckTypeOfWildHorseAssociated.cpp +++ b/src/Game/Actor/Query/queryCheckTypeOfWildHorseAssociated.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryCheckTypeOfWildHorseAssociated.h" +#include "Game/Actor/Query/queryCheckTypeOfWildHorseAssociated.h" #include namespace uking::query { diff --git a/src/Game/AI/Query/queryCheckTypeOfWildHorseAssociated.h b/src/Game/Actor/Query/queryCheckTypeOfWildHorseAssociated.h similarity index 100% rename from src/Game/AI/Query/queryCheckTypeOfWildHorseAssociated.h rename to src/Game/Actor/Query/queryCheckTypeOfWildHorseAssociated.h diff --git a/src/Game/AI/Query/queryCheckVacancyItem.cpp b/src/Game/Actor/Query/queryCheckVacancyItem.cpp similarity index 90% rename from src/Game/AI/Query/queryCheckVacancyItem.cpp rename to src/Game/Actor/Query/queryCheckVacancyItem.cpp index 7e022a8a..2cd81913 100644 --- a/src/Game/AI/Query/queryCheckVacancyItem.cpp +++ b/src/Game/Actor/Query/queryCheckVacancyItem.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryCheckVacancyItem.h" +#include "Game/Actor/Query/queryCheckVacancyItem.h" #include namespace uking::query { diff --git a/src/Game/AI/Query/queryCheckVacancyItem.h b/src/Game/Actor/Query/queryCheckVacancyItem.h similarity index 100% rename from src/Game/AI/Query/queryCheckVacancyItem.h rename to src/Game/Actor/Query/queryCheckVacancyItem.h diff --git a/src/Game/AI/Query/queryCheckWarpMist.cpp b/src/Game/Actor/Query/queryCheckWarpMist.cpp similarity index 90% rename from src/Game/AI/Query/queryCheckWarpMist.cpp rename to src/Game/Actor/Query/queryCheckWarpMist.cpp index e6533cba..74c64cf9 100644 --- a/src/Game/AI/Query/queryCheckWarpMist.cpp +++ b/src/Game/Actor/Query/queryCheckWarpMist.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryCheckWarpMist.h" +#include "Game/Actor/Query/queryCheckWarpMist.h" #include #include "KingSystem/World/worldManager.h" diff --git a/src/Game/AI/Query/queryCheckWarpMist.h b/src/Game/Actor/Query/queryCheckWarpMist.h similarity index 100% rename from src/Game/AI/Query/queryCheckWarpMist.h rename to src/Game/Actor/Query/queryCheckWarpMist.h diff --git a/src/Game/AI/Query/queryCheckWeaponVacancyItem.cpp b/src/Game/Actor/Query/queryCheckWeaponVacancyItem.cpp similarity index 89% rename from src/Game/AI/Query/queryCheckWeaponVacancyItem.cpp rename to src/Game/Actor/Query/queryCheckWeaponVacancyItem.cpp index 28c3994e..3d240e9f 100644 --- a/src/Game/AI/Query/queryCheckWeaponVacancyItem.cpp +++ b/src/Game/Actor/Query/queryCheckWeaponVacancyItem.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryCheckWeaponVacancyItem.h" +#include "Game/Actor/Query/queryCheckWeaponVacancyItem.h" #include namespace uking::query { diff --git a/src/Game/AI/Query/queryCheckWeaponVacancyItem.h b/src/Game/Actor/Query/queryCheckWeaponVacancyItem.h similarity index 100% rename from src/Game/AI/Query/queryCheckWeaponVacancyItem.h rename to src/Game/Actor/Query/queryCheckWeaponVacancyItem.h diff --git a/src/Game/AI/Query/queryCheckWeather.cpp b/src/Game/Actor/Query/queryCheckWeather.cpp similarity index 88% rename from src/Game/AI/Query/queryCheckWeather.cpp rename to src/Game/Actor/Query/queryCheckWeather.cpp index 350be990..3f8b0c3d 100644 --- a/src/Game/AI/Query/queryCheckWeather.cpp +++ b/src/Game/Actor/Query/queryCheckWeather.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryCheckWeather.h" +#include "Game/Actor/Query/queryCheckWeather.h" #include namespace uking::query { diff --git a/src/Game/AI/Query/queryCheckWeather.h b/src/Game/Actor/Query/queryCheckWeather.h similarity index 100% rename from src/Game/AI/Query/queryCheckWeather.h rename to src/Game/Actor/Query/queryCheckWeather.h diff --git a/src/Game/AI/Query/queryCompareGameDataFloat.cpp b/src/Game/Actor/Query/queryCompareGameDataFloat.cpp similarity index 96% rename from src/Game/AI/Query/queryCompareGameDataFloat.cpp rename to src/Game/Actor/Query/queryCompareGameDataFloat.cpp index 6a87da4f..d09d0ab7 100644 --- a/src/Game/AI/Query/queryCompareGameDataFloat.cpp +++ b/src/Game/Actor/Query/queryCompareGameDataFloat.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryCompareGameDataFloat.h" +#include "Game/Actor/Query/queryCompareGameDataFloat.h" #include #include #include "KingSystem/GameData/gdtManager.h" diff --git a/src/Game/AI/Query/queryCompareGameDataFloat.h b/src/Game/Actor/Query/queryCompareGameDataFloat.h similarity index 100% rename from src/Game/AI/Query/queryCompareGameDataFloat.h rename to src/Game/Actor/Query/queryCompareGameDataFloat.h diff --git a/src/Game/AI/Query/queryCompareGameDataInt.cpp b/src/Game/Actor/Query/queryCompareGameDataInt.cpp similarity index 96% rename from src/Game/AI/Query/queryCompareGameDataInt.cpp rename to src/Game/Actor/Query/queryCompareGameDataInt.cpp index e11ae6ef..ea0f2a4b 100644 --- a/src/Game/AI/Query/queryCompareGameDataInt.cpp +++ b/src/Game/Actor/Query/queryCompareGameDataInt.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryCompareGameDataInt.h" +#include "Game/Actor/Query/queryCompareGameDataInt.h" #include #include #include "KingSystem/GameData/gdtManager.h" diff --git a/src/Game/AI/Query/queryCompareGameDataInt.h b/src/Game/Actor/Query/queryCompareGameDataInt.h similarity index 100% rename from src/Game/AI/Query/queryCompareGameDataInt.h rename to src/Game/Actor/Query/queryCompareGameDataInt.h diff --git a/src/Game/AI/Query/queryCompareGameDataTime.cpp b/src/Game/Actor/Query/queryCompareGameDataTime.cpp similarity index 97% rename from src/Game/AI/Query/queryCompareGameDataTime.cpp rename to src/Game/Actor/Query/queryCompareGameDataTime.cpp index 4da0e164..3cb57d2b 100644 --- a/src/Game/AI/Query/queryCompareGameDataTime.cpp +++ b/src/Game/Actor/Query/queryCompareGameDataTime.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryCompareGameDataTime.h" +#include "Game/Actor/Query/queryCompareGameDataTime.h" #include #include "KingSystem/GameData/gdtManager.h" diff --git a/src/Game/AI/Query/queryCompareGameDataTime.h b/src/Game/Actor/Query/queryCompareGameDataTime.h similarity index 100% rename from src/Game/AI/Query/queryCompareGameDataTime.h rename to src/Game/Actor/Query/queryCompareGameDataTime.h diff --git a/src/Game/AI/Query/queryComparePlayerFireResistantLevel.cpp b/src/Game/Actor/Query/queryComparePlayerFireResistantLevel.cpp similarity index 88% rename from src/Game/AI/Query/queryComparePlayerFireResistantLevel.cpp rename to src/Game/Actor/Query/queryComparePlayerFireResistantLevel.cpp index b1ce2e98..b6e1fbdb 100644 --- a/src/Game/AI/Query/queryComparePlayerFireResistantLevel.cpp +++ b/src/Game/Actor/Query/queryComparePlayerFireResistantLevel.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryComparePlayerFireResistantLevel.h" +#include "Game/Actor/Query/queryComparePlayerFireResistantLevel.h" #include namespace uking::query { diff --git a/src/Game/AI/Query/queryComparePlayerFireResistantLevel.h b/src/Game/Actor/Query/queryComparePlayerFireResistantLevel.h similarity index 100% rename from src/Game/AI/Query/queryComparePlayerFireResistantLevel.h rename to src/Game/Actor/Query/queryComparePlayerFireResistantLevel.h diff --git a/src/Game/AI/Query/queryComparePlayerHeart.cpp b/src/Game/Actor/Query/queryComparePlayerHeart.cpp similarity index 92% rename from src/Game/AI/Query/queryComparePlayerHeart.cpp rename to src/Game/Actor/Query/queryComparePlayerHeart.cpp index deed74e0..9a195f3d 100644 --- a/src/Game/AI/Query/queryComparePlayerHeart.cpp +++ b/src/Game/Actor/Query/queryComparePlayerHeart.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryComparePlayerHeart.h" +#include "Game/Actor/Query/queryComparePlayerHeart.h" #include #include "KingSystem/ActorSystem/actPlayerInfo.h" diff --git a/src/Game/AI/Query/queryComparePlayerHeart.h b/src/Game/Actor/Query/queryComparePlayerHeart.h similarity index 100% rename from src/Game/AI/Query/queryComparePlayerHeart.h rename to src/Game/Actor/Query/queryComparePlayerHeart.h diff --git a/src/Game/AI/Query/queryComparePlayerMaxHeart.cpp b/src/Game/Actor/Query/queryComparePlayerMaxHeart.cpp similarity index 92% rename from src/Game/AI/Query/queryComparePlayerMaxHeart.cpp rename to src/Game/Actor/Query/queryComparePlayerMaxHeart.cpp index 3c0dade0..8ea31370 100644 --- a/src/Game/AI/Query/queryComparePlayerMaxHeart.cpp +++ b/src/Game/Actor/Query/queryComparePlayerMaxHeart.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryComparePlayerMaxHeart.h" +#include "Game/Actor/Query/queryComparePlayerMaxHeart.h" #include #include "KingSystem/ActorSystem/actPlayerInfo.h" diff --git a/src/Game/AI/Query/queryComparePlayerMaxHeart.h b/src/Game/Actor/Query/queryComparePlayerMaxHeart.h similarity index 100% rename from src/Game/AI/Query/queryComparePlayerMaxHeart.h rename to src/Game/Actor/Query/queryComparePlayerMaxHeart.h diff --git a/src/Game/AI/Query/queryComparePlayerMaxStamina.cpp b/src/Game/Actor/Query/queryComparePlayerMaxStamina.cpp similarity index 93% rename from src/Game/AI/Query/queryComparePlayerMaxStamina.cpp rename to src/Game/Actor/Query/queryComparePlayerMaxStamina.cpp index 82a15bdd..e4be5a93 100644 --- a/src/Game/AI/Query/queryComparePlayerMaxStamina.cpp +++ b/src/Game/Actor/Query/queryComparePlayerMaxStamina.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryComparePlayerMaxStamina.h" +#include "Game/Actor/Query/queryComparePlayerMaxStamina.h" #include #include "KingSystem/ActorSystem/actPlayerInfo.h" diff --git a/src/Game/AI/Query/queryComparePlayerMaxStamina.h b/src/Game/Actor/Query/queryComparePlayerMaxStamina.h similarity index 100% rename from src/Game/AI/Query/queryComparePlayerMaxStamina.h rename to src/Game/Actor/Query/queryComparePlayerMaxStamina.h diff --git a/src/Game/AI/Query/queryComparePlayerOriginalHeart.cpp b/src/Game/Actor/Query/queryComparePlayerOriginalHeart.cpp similarity index 93% rename from src/Game/AI/Query/queryComparePlayerOriginalHeart.cpp rename to src/Game/Actor/Query/queryComparePlayerOriginalHeart.cpp index 1b9d7a75..d10be8aa 100644 --- a/src/Game/AI/Query/queryComparePlayerOriginalHeart.cpp +++ b/src/Game/Actor/Query/queryComparePlayerOriginalHeart.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryComparePlayerOriginalHeart.h" +#include "Game/Actor/Query/queryComparePlayerOriginalHeart.h" #include #include "KingSystem/ActorSystem/actPlayerInfo.h" diff --git a/src/Game/AI/Query/queryComparePlayerOriginalHeart.h b/src/Game/Actor/Query/queryComparePlayerOriginalHeart.h similarity index 100% rename from src/Game/AI/Query/queryComparePlayerOriginalHeart.h rename to src/Game/Actor/Query/queryComparePlayerOriginalHeart.h diff --git a/src/Game/AI/Query/queryCountFlag4.cpp b/src/Game/Actor/Query/queryCountFlag4.cpp similarity index 97% rename from src/Game/AI/Query/queryCountFlag4.cpp rename to src/Game/Actor/Query/queryCountFlag4.cpp index e3a163e3..d4319289 100644 --- a/src/Game/AI/Query/queryCountFlag4.cpp +++ b/src/Game/Actor/Query/queryCountFlag4.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryCountFlag4.h" +#include "Game/Actor/Query/queryCountFlag4.h" #include #include "KingSystem/GameData/gdtManager.h" diff --git a/src/Game/AI/Query/queryCountFlag4.h b/src/Game/Actor/Query/queryCountFlag4.h similarity index 100% rename from src/Game/AI/Query/queryCountFlag4.h rename to src/Game/Actor/Query/queryCountFlag4.h diff --git a/src/Game/AI/Query/queryEnemyDieCheck.cpp b/src/Game/Actor/Query/queryEnemyDieCheck.cpp similarity index 90% rename from src/Game/AI/Query/queryEnemyDieCheck.cpp rename to src/Game/Actor/Query/queryEnemyDieCheck.cpp index 16068b31..bbea7285 100644 --- a/src/Game/AI/Query/queryEnemyDieCheck.cpp +++ b/src/Game/Actor/Query/queryEnemyDieCheck.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryEnemyDieCheck.h" +#include "Game/Actor/Query/queryEnemyDieCheck.h" #include #include "KingSystem/ActorSystem/actActor.h" diff --git a/src/Game/AI/Query/queryEnemyDieCheck.h b/src/Game/Actor/Query/queryEnemyDieCheck.h similarity index 100% rename from src/Game/AI/Query/queryEnemyDieCheck.h rename to src/Game/Actor/Query/queryEnemyDieCheck.h diff --git a/src/Game/AI/Query/queryEnemyRestLifeRate.cpp b/src/Game/Actor/Query/queryEnemyRestLifeRate.cpp similarity index 92% rename from src/Game/AI/Query/queryEnemyRestLifeRate.cpp rename to src/Game/Actor/Query/queryEnemyRestLifeRate.cpp index 0d98b36f..09beb2a9 100644 --- a/src/Game/AI/Query/queryEnemyRestLifeRate.cpp +++ b/src/Game/Actor/Query/queryEnemyRestLifeRate.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryEnemyRestLifeRate.h" +#include "Game/Actor/Query/queryEnemyRestLifeRate.h" #include #include "KingSystem/ActorSystem/actActor.h" diff --git a/src/Game/AI/Query/queryEnemyRestLifeRate.h b/src/Game/Actor/Query/queryEnemyRestLifeRate.h similarity index 100% rename from src/Game/AI/Query/queryEnemyRestLifeRate.h rename to src/Game/Actor/Query/queryEnemyRestLifeRate.h diff --git a/src/Game/AI/Query/queryGeneralChoice2.cpp b/src/Game/Actor/Query/queryGeneralChoice2.cpp similarity index 91% rename from src/Game/AI/Query/queryGeneralChoice2.cpp rename to src/Game/Actor/Query/queryGeneralChoice2.cpp index 9bb73aaf..158590d6 100644 --- a/src/Game/AI/Query/queryGeneralChoice2.cpp +++ b/src/Game/Actor/Query/queryGeneralChoice2.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryGeneralChoice2.h" +#include "Game/Actor/Query/queryGeneralChoice2.h" #include #include "KingSystem/ActorSystem/actActorUtil.h" diff --git a/src/Game/AI/Query/queryGeneralChoice2.h b/src/Game/Actor/Query/queryGeneralChoice2.h similarity index 100% rename from src/Game/AI/Query/queryGeneralChoice2.h rename to src/Game/Actor/Query/queryGeneralChoice2.h diff --git a/src/Game/AI/Query/queryGeneralChoice3.cpp b/src/Game/Actor/Query/queryGeneralChoice3.cpp similarity index 91% rename from src/Game/AI/Query/queryGeneralChoice3.cpp rename to src/Game/Actor/Query/queryGeneralChoice3.cpp index 39862387..90bc6b11 100644 --- a/src/Game/AI/Query/queryGeneralChoice3.cpp +++ b/src/Game/Actor/Query/queryGeneralChoice3.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryGeneralChoice3.h" +#include "Game/Actor/Query/queryGeneralChoice3.h" #include #include "KingSystem/ActorSystem/actActorUtil.h" diff --git a/src/Game/AI/Query/queryGeneralChoice3.h b/src/Game/Actor/Query/queryGeneralChoice3.h similarity index 100% rename from src/Game/AI/Query/queryGeneralChoice3.h rename to src/Game/Actor/Query/queryGeneralChoice3.h diff --git a/src/Game/AI/Query/queryGeneralChoice4.cpp b/src/Game/Actor/Query/queryGeneralChoice4.cpp similarity index 91% rename from src/Game/AI/Query/queryGeneralChoice4.cpp rename to src/Game/Actor/Query/queryGeneralChoice4.cpp index cc7b9599..6ac35264 100644 --- a/src/Game/AI/Query/queryGeneralChoice4.cpp +++ b/src/Game/Actor/Query/queryGeneralChoice4.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryGeneralChoice4.h" +#include "Game/Actor/Query/queryGeneralChoice4.h" #include #include "KingSystem/ActorSystem/actActorUtil.h" diff --git a/src/Game/AI/Query/queryGeneralChoice4.h b/src/Game/Actor/Query/queryGeneralChoice4.h similarity index 100% rename from src/Game/AI/Query/queryGeneralChoice4.h rename to src/Game/Actor/Query/queryGeneralChoice4.h diff --git a/src/Game/AI/Query/queryGeneralChoice8.cpp b/src/Game/Actor/Query/queryGeneralChoice8.cpp similarity index 91% rename from src/Game/AI/Query/queryGeneralChoice8.cpp rename to src/Game/Actor/Query/queryGeneralChoice8.cpp index 74a9784a..e222ab05 100644 --- a/src/Game/AI/Query/queryGeneralChoice8.cpp +++ b/src/Game/Actor/Query/queryGeneralChoice8.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryGeneralChoice8.h" +#include "Game/Actor/Query/queryGeneralChoice8.h" #include #include "KingSystem/ActorSystem/actActorUtil.h" diff --git a/src/Game/AI/Query/queryGeneralChoice8.h b/src/Game/Actor/Query/queryGeneralChoice8.h similarity index 100% rename from src/Game/AI/Query/queryGeneralChoice8.h rename to src/Game/Actor/Query/queryGeneralChoice8.h diff --git a/src/Game/AI/Query/queryHasArmorAlreadyDyed.cpp b/src/Game/Actor/Query/queryHasArmorAlreadyDyed.cpp similarity index 90% rename from src/Game/AI/Query/queryHasArmorAlreadyDyed.cpp rename to src/Game/Actor/Query/queryHasArmorAlreadyDyed.cpp index b042a651..d6181346 100644 --- a/src/Game/AI/Query/queryHasArmorAlreadyDyed.cpp +++ b/src/Game/Actor/Query/queryHasArmorAlreadyDyed.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryHasArmorAlreadyDyed.h" +#include "Game/Actor/Query/queryHasArmorAlreadyDyed.h" #include #include "Game/UI/uiPauseMenuDataMgr.h" diff --git a/src/Game/AI/Query/queryHasArmorAlreadyDyed.h b/src/Game/Actor/Query/queryHasArmorAlreadyDyed.h similarity index 100% rename from src/Game/AI/Query/queryHasArmorAlreadyDyed.h rename to src/Game/Actor/Query/queryHasArmorAlreadyDyed.h diff --git a/src/Game/AI/Query/queryHasArmorDye.cpp b/src/Game/Actor/Query/queryHasArmorDye.cpp similarity index 91% rename from src/Game/AI/Query/queryHasArmorDye.cpp rename to src/Game/Actor/Query/queryHasArmorDye.cpp index 3910b5ee..ac6e4889 100644 --- a/src/Game/AI/Query/queryHasArmorDye.cpp +++ b/src/Game/Actor/Query/queryHasArmorDye.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryHasArmorDye.h" +#include "Game/Actor/Query/queryHasArmorDye.h" #include #include "Game/UI/uiPauseMenuDataMgr.h" diff --git a/src/Game/AI/Query/queryHasArmorDye.h b/src/Game/Actor/Query/queryHasArmorDye.h similarity index 100% rename from src/Game/AI/Query/queryHasArmorDye.h rename to src/Game/Actor/Query/queryHasArmorDye.h diff --git a/src/Game/AI/Query/queryHasCookResultInPorch.cpp b/src/Game/Actor/Query/queryHasCookResultInPorch.cpp similarity index 97% rename from src/Game/AI/Query/queryHasCookResultInPorch.cpp rename to src/Game/Actor/Query/queryHasCookResultInPorch.cpp index 534de0f5..fefb3959 100644 --- a/src/Game/AI/Query/queryHasCookResultInPorch.cpp +++ b/src/Game/Actor/Query/queryHasCookResultInPorch.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryHasCookResultInPorch.h" +#include "Game/Actor/Query/queryHasCookResultInPorch.h" #include #include "Game/UI/uiUtils.h" diff --git a/src/Game/AI/Query/queryHasCookResultInPorch.h b/src/Game/Actor/Query/queryHasCookResultInPorch.h similarity index 100% rename from src/Game/AI/Query/queryHasCookResultInPorch.h rename to src/Game/Actor/Query/queryHasCookResultInPorch.h diff --git a/src/Game/AI/Query/queryHasEnoughPayment.cpp b/src/Game/Actor/Query/queryHasEnoughPayment.cpp similarity index 92% rename from src/Game/AI/Query/queryHasEnoughPayment.cpp rename to src/Game/Actor/Query/queryHasEnoughPayment.cpp index 52b86453..64a5f148 100644 --- a/src/Game/AI/Query/queryHasEnoughPayment.cpp +++ b/src/Game/Actor/Query/queryHasEnoughPayment.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryHasEnoughPayment.h" +#include "Game/Actor/Query/queryHasEnoughPayment.h" #include #include "KingSystem/GameData/gdtManager.h" diff --git a/src/Game/AI/Query/queryHasEnoughPayment.h b/src/Game/Actor/Query/queryHasEnoughPayment.h similarity index 100% rename from src/Game/AI/Query/queryHasEnoughPayment.h rename to src/Game/Actor/Query/queryHasEnoughPayment.h diff --git a/src/Game/AI/Query/queryHasItemDye.cpp b/src/Game/Actor/Query/queryHasItemDye.cpp similarity index 91% rename from src/Game/AI/Query/queryHasItemDye.cpp rename to src/Game/Actor/Query/queryHasItemDye.cpp index f78b0e8b..cf139cdf 100644 --- a/src/Game/AI/Query/queryHasItemDye.cpp +++ b/src/Game/Actor/Query/queryHasItemDye.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryHasItemDye.h" +#include "Game/Actor/Query/queryHasItemDye.h" #include #include "Game/UI/uiPauseMenuDataMgr.h" diff --git a/src/Game/AI/Query/queryHasItemDye.h b/src/Game/Actor/Query/queryHasItemDye.h similarity index 100% rename from src/Game/AI/Query/queryHasItemDye.h rename to src/Game/Actor/Query/queryHasItemDye.h diff --git a/src/Game/AI/Query/queryHasItemDyeSpecifiedColor.cpp b/src/Game/Actor/Query/queryHasItemDyeSpecifiedColor.cpp similarity index 91% rename from src/Game/AI/Query/queryHasItemDyeSpecifiedColor.cpp rename to src/Game/Actor/Query/queryHasItemDyeSpecifiedColor.cpp index 0d712b49..6f7bd2be 100644 --- a/src/Game/AI/Query/queryHasItemDyeSpecifiedColor.cpp +++ b/src/Game/Actor/Query/queryHasItemDyeSpecifiedColor.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryHasItemDyeSpecifiedColor.h" +#include "Game/Actor/Query/queryHasItemDyeSpecifiedColor.h" #include #include "KingSystem/GameData/gdtCommonFlagsUtils.h" diff --git a/src/Game/AI/Query/queryHasItemDyeSpecifiedColor.h b/src/Game/Actor/Query/queryHasItemDyeSpecifiedColor.h similarity index 100% rename from src/Game/AI/Query/queryHasItemDyeSpecifiedColor.h rename to src/Game/Actor/Query/queryHasItemDyeSpecifiedColor.h diff --git a/src/Game/AI/Query/queryHasPorchArrow.cpp b/src/Game/Actor/Query/queryHasPorchArrow.cpp similarity index 93% rename from src/Game/AI/Query/queryHasPorchArrow.cpp rename to src/Game/Actor/Query/queryHasPorchArrow.cpp index b29c2b37..7867b388 100644 --- a/src/Game/AI/Query/queryHasPorchArrow.cpp +++ b/src/Game/Actor/Query/queryHasPorchArrow.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryHasPorchArrow.h" +#include "Game/Actor/Query/queryHasPorchArrow.h" #include #include "Game/UI/uiUtils.h" diff --git a/src/Game/AI/Query/queryHasPorchArrow.h b/src/Game/Actor/Query/queryHasPorchArrow.h similarity index 100% rename from src/Game/AI/Query/queryHasPorchArrow.h rename to src/Game/Actor/Query/queryHasPorchArrow.h diff --git a/src/Game/AI/Query/queryHasPorchItem.cpp b/src/Game/Actor/Query/queryHasPorchItem.cpp similarity index 92% rename from src/Game/AI/Query/queryHasPorchItem.cpp rename to src/Game/Actor/Query/queryHasPorchItem.cpp index 1d14acae..f8ac4e74 100644 --- a/src/Game/AI/Query/queryHasPorchItem.cpp +++ b/src/Game/Actor/Query/queryHasPorchItem.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryHasPorchItem.h" +#include "Game/Actor/Query/queryHasPorchItem.h" #include #include "Game/UI/uiUtils.h" diff --git a/src/Game/AI/Query/queryHasPorchItem.h b/src/Game/Actor/Query/queryHasPorchItem.h similarity index 100% rename from src/Game/AI/Query/queryHasPorchItem.h rename to src/Game/Actor/Query/queryHasPorchItem.h diff --git a/src/Game/AI/Query/queryHasPorchItemByCategory.cpp b/src/Game/Actor/Query/queryHasPorchItemByCategory.cpp similarity index 97% rename from src/Game/AI/Query/queryHasPorchItemByCategory.cpp rename to src/Game/Actor/Query/queryHasPorchItemByCategory.cpp index fea15c52..2063baad 100644 --- a/src/Game/AI/Query/queryHasPorchItemByCategory.cpp +++ b/src/Game/Actor/Query/queryHasPorchItemByCategory.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryHasPorchItemByCategory.h" +#include "Game/Actor/Query/queryHasPorchItemByCategory.h" #include #include "Game/UI/uiPauseMenuDataMgr.h" #include "KingSystem/ActorSystem/actTag.h" diff --git a/src/Game/AI/Query/queryHasPorchItemByCategory.h b/src/Game/Actor/Query/queryHasPorchItemByCategory.h similarity index 100% rename from src/Game/AI/Query/queryHasPorchItemByCategory.h rename to src/Game/Actor/Query/queryHasPorchItemByCategory.h diff --git a/src/Game/AI/Query/queryHasPouchItemByPouchCategory.cpp b/src/Game/Actor/Query/queryHasPouchItemByPouchCategory.cpp similarity index 96% rename from src/Game/AI/Query/queryHasPouchItemByPouchCategory.cpp rename to src/Game/Actor/Query/queryHasPouchItemByPouchCategory.cpp index 30f4e2bc..52e2958f 100644 --- a/src/Game/AI/Query/queryHasPouchItemByPouchCategory.cpp +++ b/src/Game/Actor/Query/queryHasPouchItemByPouchCategory.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryHasPouchItemByPouchCategory.h" +#include "Game/Actor/Query/queryHasPouchItemByPouchCategory.h" #include #include "Game/UI/uiPauseMenuDataMgr.h" #include "KingSystem/ActorSystem/actTag.h" diff --git a/src/Game/AI/Query/queryHasPouchItemByPouchCategory.h b/src/Game/Actor/Query/queryHasPouchItemByPouchCategory.h similarity index 100% rename from src/Game/AI/Query/queryHasPouchItemByPouchCategory.h rename to src/Game/Actor/Query/queryHasPouchItemByPouchCategory.h diff --git a/src/Game/AI/Query/queryHasSetItem.cpp b/src/Game/Actor/Query/queryHasSetItem.cpp similarity index 96% rename from src/Game/AI/Query/queryHasSetItem.cpp rename to src/Game/Actor/Query/queryHasSetItem.cpp index 6b5d0c89..d96682e0 100644 --- a/src/Game/AI/Query/queryHasSetItem.cpp +++ b/src/Game/Actor/Query/queryHasSetItem.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryHasSetItem.h" +#include "Game/Actor/Query/queryHasSetItem.h" #include #include "KingSystem/GameData/gdtManager.h" diff --git a/src/Game/AI/Query/queryHasSetItem.h b/src/Game/Actor/Query/queryHasSetItem.h similarity index 100% rename from src/Game/AI/Query/queryHasSetItem.h rename to src/Game/Actor/Query/queryHasSetItem.h diff --git a/src/Game/AI/Query/queryHasSpecificArmorSeries.cpp b/src/Game/Actor/Query/queryHasSpecificArmorSeries.cpp similarity index 90% rename from src/Game/AI/Query/queryHasSpecificArmorSeries.cpp rename to src/Game/Actor/Query/queryHasSpecificArmorSeries.cpp index 2cd5ddd6..01433648 100644 --- a/src/Game/AI/Query/queryHasSpecificArmorSeries.cpp +++ b/src/Game/Actor/Query/queryHasSpecificArmorSeries.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryHasSpecificArmorSeries.h" +#include "Game/Actor/Query/queryHasSpecificArmorSeries.h" #include namespace uking::query { diff --git a/src/Game/AI/Query/queryHasSpecificArmorSeries.h b/src/Game/Actor/Query/queryHasSpecificArmorSeries.h similarity index 100% rename from src/Game/AI/Query/queryHasSpecificArmorSeries.h rename to src/Game/Actor/Query/queryHasSpecificArmorSeries.h diff --git a/src/Game/AI/Query/queryIsAppAlreadyExchanged.cpp b/src/Game/Actor/Query/queryIsAppAlreadyExchanged.cpp similarity index 87% rename from src/Game/AI/Query/queryIsAppAlreadyExchanged.cpp rename to src/Game/Actor/Query/queryIsAppAlreadyExchanged.cpp index d665a0db..43470066 100644 --- a/src/Game/AI/Query/queryIsAppAlreadyExchanged.cpp +++ b/src/Game/Actor/Query/queryIsAppAlreadyExchanged.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryIsAppAlreadyExchanged.h" +#include "Game/Actor/Query/queryIsAppAlreadyExchanged.h" #include namespace uking::query { diff --git a/src/Game/AI/Query/queryIsAppAlreadyExchanged.h b/src/Game/Actor/Query/queryIsAppAlreadyExchanged.h similarity index 100% rename from src/Game/AI/Query/queryIsAppAlreadyExchanged.h rename to src/Game/Actor/Query/queryIsAppAlreadyExchanged.h diff --git a/src/Game/AI/Query/queryIsArriveAnchorForRain.cpp b/src/Game/Actor/Query/queryIsArriveAnchorForRain.cpp similarity index 88% rename from src/Game/AI/Query/queryIsArriveAnchorForRain.cpp rename to src/Game/Actor/Query/queryIsArriveAnchorForRain.cpp index 2309267e..eea91a01 100644 --- a/src/Game/AI/Query/queryIsArriveAnchorForRain.cpp +++ b/src/Game/Actor/Query/queryIsArriveAnchorForRain.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryIsArriveAnchorForRain.h" +#include "Game/Actor/Query/queryIsArriveAnchorForRain.h" #include namespace uking::query { diff --git a/src/Game/AI/Query/queryIsArriveAnchorForRain.h b/src/Game/Actor/Query/queryIsArriveAnchorForRain.h similarity index 100% rename from src/Game/AI/Query/queryIsArriveAnchorForRain.h rename to src/Game/Actor/Query/queryIsArriveAnchorForRain.h diff --git a/src/Game/AI/Query/queryIsAwakened.cpp b/src/Game/Actor/Query/queryIsAwakened.cpp similarity index 88% rename from src/Game/AI/Query/queryIsAwakened.cpp rename to src/Game/Actor/Query/queryIsAwakened.cpp index 10d5b004..fa9b6d12 100644 --- a/src/Game/AI/Query/queryIsAwakened.cpp +++ b/src/Game/Actor/Query/queryIsAwakened.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryIsAwakened.h" +#include "Game/Actor/Query/queryIsAwakened.h" #include namespace uking::query { diff --git a/src/Game/AI/Query/queryIsAwakened.h b/src/Game/Actor/Query/queryIsAwakened.h similarity index 100% rename from src/Game/AI/Query/queryIsAwakened.h rename to src/Game/Actor/Query/queryIsAwakened.h diff --git a/src/Game/AI/Query/queryIsBloodyMoonTrig.cpp b/src/Game/Actor/Query/queryIsBloodyMoonTrig.cpp similarity index 90% rename from src/Game/AI/Query/queryIsBloodyMoonTrig.cpp rename to src/Game/Actor/Query/queryIsBloodyMoonTrig.cpp index 9c65fbed..4a95b377 100644 --- a/src/Game/AI/Query/queryIsBloodyMoonTrig.cpp +++ b/src/Game/Actor/Query/queryIsBloodyMoonTrig.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryIsBloodyMoonTrig.h" +#include "Game/Actor/Query/queryIsBloodyMoonTrig.h" #include #include "KingSystem/World/worldManager.h" diff --git a/src/Game/AI/Query/queryIsBloodyMoonTrig.h b/src/Game/Actor/Query/queryIsBloodyMoonTrig.h similarity index 100% rename from src/Game/AI/Query/queryIsBloodyMoonTrig.h rename to src/Game/Actor/Query/queryIsBloodyMoonTrig.h diff --git a/src/Game/AI/Query/queryIsCurrentAocFieldStage.cpp b/src/Game/Actor/Query/queryIsCurrentAocFieldStage.cpp similarity index 89% rename from src/Game/AI/Query/queryIsCurrentAocFieldStage.cpp rename to src/Game/Actor/Query/queryIsCurrentAocFieldStage.cpp index fab8122e..5e42a32a 100644 --- a/src/Game/AI/Query/queryIsCurrentAocFieldStage.cpp +++ b/src/Game/Actor/Query/queryIsCurrentAocFieldStage.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryIsCurrentAocFieldStage.h" +#include "Game/Actor/Query/queryIsCurrentAocFieldStage.h" #include #include "KingSystem/System/StageInfo.h" diff --git a/src/Game/AI/Query/queryIsCurrentAocFieldStage.h b/src/Game/Actor/Query/queryIsCurrentAocFieldStage.h similarity index 100% rename from src/Game/AI/Query/queryIsCurrentAocFieldStage.h rename to src/Game/Actor/Query/queryIsCurrentAocFieldStage.h diff --git a/src/Game/AI/Query/queryIsCurrentCDungeonStage.cpp b/src/Game/Actor/Query/queryIsCurrentCDungeonStage.cpp similarity index 89% rename from src/Game/AI/Query/queryIsCurrentCDungeonStage.cpp rename to src/Game/Actor/Query/queryIsCurrentCDungeonStage.cpp index dc422aa8..d6c02f28 100644 --- a/src/Game/AI/Query/queryIsCurrentCDungeonStage.cpp +++ b/src/Game/Actor/Query/queryIsCurrentCDungeonStage.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryIsCurrentCDungeonStage.h" +#include "Game/Actor/Query/queryIsCurrentCDungeonStage.h" #include #include "KingSystem/System/StageInfo.h" diff --git a/src/Game/AI/Query/queryIsCurrentCDungeonStage.h b/src/Game/Actor/Query/queryIsCurrentCDungeonStage.h similarity index 100% rename from src/Game/AI/Query/queryIsCurrentCDungeonStage.h rename to src/Game/Actor/Query/queryIsCurrentCDungeonStage.h diff --git a/src/Game/AI/Query/queryIsCurrentMainFieldDungeonStage.cpp b/src/Game/Actor/Query/queryIsCurrentMainFieldDungeonStage.cpp similarity index 89% rename from src/Game/AI/Query/queryIsCurrentMainFieldDungeonStage.cpp rename to src/Game/Actor/Query/queryIsCurrentMainFieldDungeonStage.cpp index 08e3bfe1..b1498be2 100644 --- a/src/Game/AI/Query/queryIsCurrentMainFieldDungeonStage.cpp +++ b/src/Game/Actor/Query/queryIsCurrentMainFieldDungeonStage.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryIsCurrentMainFieldDungeonStage.h" +#include "Game/Actor/Query/queryIsCurrentMainFieldDungeonStage.h" #include #include "KingSystem/System/StageInfo.h" diff --git a/src/Game/AI/Query/queryIsCurrentMainFieldDungeonStage.h b/src/Game/Actor/Query/queryIsCurrentMainFieldDungeonStage.h similarity index 100% rename from src/Game/AI/Query/queryIsCurrentMainFieldDungeonStage.h rename to src/Game/Actor/Query/queryIsCurrentMainFieldDungeonStage.h diff --git a/src/Game/AI/Query/queryIsCurrentMainFieldStage.cpp b/src/Game/Actor/Query/queryIsCurrentMainFieldStage.cpp similarity index 89% rename from src/Game/AI/Query/queryIsCurrentMainFieldStage.cpp rename to src/Game/Actor/Query/queryIsCurrentMainFieldStage.cpp index 879bfced..87a1e7a8 100644 --- a/src/Game/AI/Query/queryIsCurrentMainFieldStage.cpp +++ b/src/Game/Actor/Query/queryIsCurrentMainFieldStage.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryIsCurrentMainFieldStage.h" +#include "Game/Actor/Query/queryIsCurrentMainFieldStage.h" #include #include "Game/gameScene.h" diff --git a/src/Game/AI/Query/queryIsCurrentMainFieldStage.h b/src/Game/Actor/Query/queryIsCurrentMainFieldStage.h similarity index 100% rename from src/Game/AI/Query/queryIsCurrentMainFieldStage.h rename to src/Game/Actor/Query/queryIsCurrentMainFieldStage.h diff --git a/src/Game/AI/Query/queryIsEquipedDyedArmor.cpp b/src/Game/Actor/Query/queryIsEquipedDyedArmor.cpp similarity index 88% rename from src/Game/AI/Query/queryIsEquipedDyedArmor.cpp rename to src/Game/Actor/Query/queryIsEquipedDyedArmor.cpp index f2478579..2645e98c 100644 --- a/src/Game/AI/Query/queryIsEquipedDyedArmor.cpp +++ b/src/Game/Actor/Query/queryIsEquipedDyedArmor.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryIsEquipedDyedArmor.h" +#include "Game/Actor/Query/queryIsEquipedDyedArmor.h" #include namespace uking::query { diff --git a/src/Game/AI/Query/queryIsEquipedDyedArmor.h b/src/Game/Actor/Query/queryIsEquipedDyedArmor.h similarity index 100% rename from src/Game/AI/Query/queryIsEquipedDyedArmor.h rename to src/Game/Actor/Query/queryIsEquipedDyedArmor.h diff --git a/src/Game/AI/Query/queryIsEquippedEnableDye.cpp b/src/Game/Actor/Query/queryIsEquippedEnableDye.cpp similarity index 88% rename from src/Game/AI/Query/queryIsEquippedEnableDye.cpp rename to src/Game/Actor/Query/queryIsEquippedEnableDye.cpp index 9187fc66..738c453b 100644 --- a/src/Game/AI/Query/queryIsEquippedEnableDye.cpp +++ b/src/Game/Actor/Query/queryIsEquippedEnableDye.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryIsEquippedEnableDye.h" +#include "Game/Actor/Query/queryIsEquippedEnableDye.h" #include namespace uking::query { diff --git a/src/Game/AI/Query/queryIsEquippedEnableDye.h b/src/Game/Actor/Query/queryIsEquippedEnableDye.h similarity index 100% rename from src/Game/AI/Query/queryIsEquippedEnableDye.h rename to src/Game/Actor/Query/queryIsEquippedEnableDye.h diff --git a/src/Game/AI/Query/queryIsEquippedWithLowerBody.cpp b/src/Game/Actor/Query/queryIsEquippedWithLowerBody.cpp similarity index 88% rename from src/Game/AI/Query/queryIsEquippedWithLowerBody.cpp rename to src/Game/Actor/Query/queryIsEquippedWithLowerBody.cpp index 7857a8ef..c6e376f1 100644 --- a/src/Game/AI/Query/queryIsEquippedWithLowerBody.cpp +++ b/src/Game/Actor/Query/queryIsEquippedWithLowerBody.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryIsEquippedWithLowerBody.h" +#include "Game/Actor/Query/queryIsEquippedWithLowerBody.h" #include namespace uking::query { diff --git a/src/Game/AI/Query/queryIsEquippedWithLowerBody.h b/src/Game/Actor/Query/queryIsEquippedWithLowerBody.h similarity index 100% rename from src/Game/AI/Query/queryIsEquippedWithLowerBody.h rename to src/Game/Actor/Query/queryIsEquippedWithLowerBody.h diff --git a/src/Game/AI/Query/queryIsHorseFamiliarityPassedAlready.cpp b/src/Game/Actor/Query/queryIsHorseFamiliarityPassedAlready.cpp similarity index 88% rename from src/Game/AI/Query/queryIsHorseFamiliarityPassedAlready.cpp rename to src/Game/Actor/Query/queryIsHorseFamiliarityPassedAlready.cpp index 39540a7e..10a76609 100644 --- a/src/Game/AI/Query/queryIsHorseFamiliarityPassedAlready.cpp +++ b/src/Game/Actor/Query/queryIsHorseFamiliarityPassedAlready.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryIsHorseFamiliarityPassedAlready.h" +#include "Game/Actor/Query/queryIsHorseFamiliarityPassedAlready.h" #include namespace uking::query { diff --git a/src/Game/AI/Query/queryIsHorseFamiliarityPassedAlready.h b/src/Game/Actor/Query/queryIsHorseFamiliarityPassedAlready.h similarity index 100% rename from src/Game/AI/Query/queryIsHorseFamiliarityPassedAlready.h rename to src/Game/Actor/Query/queryIsHorseFamiliarityPassedAlready.h diff --git a/src/Game/AI/Query/queryIsHorseNumMax.cpp b/src/Game/Actor/Query/queryIsHorseNumMax.cpp similarity index 88% rename from src/Game/AI/Query/queryIsHorseNumMax.cpp rename to src/Game/Actor/Query/queryIsHorseNumMax.cpp index c39ba4cb..d143126d 100644 --- a/src/Game/AI/Query/queryIsHorseNumMax.cpp +++ b/src/Game/Actor/Query/queryIsHorseNumMax.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryIsHorseNumMax.h" +#include "Game/Actor/Query/queryIsHorseNumMax.h" #include namespace uking::query { diff --git a/src/Game/AI/Query/queryIsHorseNumMax.h b/src/Game/Actor/Query/queryIsHorseNumMax.h similarity index 100% rename from src/Game/AI/Query/queryIsHorseNumMax.h rename to src/Game/Actor/Query/queryIsHorseNumMax.h diff --git a/src/Game/AI/Query/queryIsIgnitionByArrowFire.cpp b/src/Game/Actor/Query/queryIsIgnitionByArrowFire.cpp similarity index 88% rename from src/Game/AI/Query/queryIsIgnitionByArrowFire.cpp rename to src/Game/Actor/Query/queryIsIgnitionByArrowFire.cpp index 9b7a4f9d..1e3a04aa 100644 --- a/src/Game/AI/Query/queryIsIgnitionByArrowFire.cpp +++ b/src/Game/Actor/Query/queryIsIgnitionByArrowFire.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryIsIgnitionByArrowFire.h" +#include "Game/Actor/Query/queryIsIgnitionByArrowFire.h" #include namespace uking::query { diff --git a/src/Game/AI/Query/queryIsIgnitionByArrowFire.h b/src/Game/Actor/Query/queryIsIgnitionByArrowFire.h similarity index 100% rename from src/Game/AI/Query/queryIsIgnitionByArrowFire.h rename to src/Game/Actor/Query/queryIsIgnitionByArrowFire.h diff --git a/src/Game/AI/Query/queryIsItemInStock.cpp b/src/Game/Actor/Query/queryIsItemInStock.cpp similarity index 92% rename from src/Game/AI/Query/queryIsItemInStock.cpp rename to src/Game/Actor/Query/queryIsItemInStock.cpp index f3d40e8e..1be1e26b 100644 --- a/src/Game/AI/Query/queryIsItemInStock.cpp +++ b/src/Game/Actor/Query/queryIsItemInStock.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryIsItemInStock.h" +#include "Game/Actor/Query/queryIsItemInStock.h" #include #include "KingSystem/GameData/gdtManager.h" diff --git a/src/Game/AI/Query/queryIsItemInStock.h b/src/Game/Actor/Query/queryIsItemInStock.h similarity index 100% rename from src/Game/AI/Query/queryIsItemInStock.h rename to src/Game/Actor/Query/queryIsItemInStock.h diff --git a/src/Game/AI/Query/queryIsNeedEquipWeapon.cpp b/src/Game/Actor/Query/queryIsNeedEquipWeapon.cpp similarity index 88% rename from src/Game/AI/Query/queryIsNeedEquipWeapon.cpp rename to src/Game/Actor/Query/queryIsNeedEquipWeapon.cpp index 3f103628..71e65983 100644 --- a/src/Game/AI/Query/queryIsNeedEquipWeapon.cpp +++ b/src/Game/Actor/Query/queryIsNeedEquipWeapon.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryIsNeedEquipWeapon.h" +#include "Game/Actor/Query/queryIsNeedEquipWeapon.h" #include namespace uking::query { diff --git a/src/Game/AI/Query/queryIsNeedEquipWeapon.h b/src/Game/Actor/Query/queryIsNeedEquipWeapon.h similarity index 100% rename from src/Game/AI/Query/queryIsNeedEquipWeapon.h rename to src/Game/Actor/Query/queryIsNeedEquipWeapon.h diff --git a/src/Game/AI/Query/queryIsNoEquipArmorAnyTarget.cpp b/src/Game/Actor/Query/queryIsNoEquipArmorAnyTarget.cpp similarity index 88% rename from src/Game/AI/Query/queryIsNoEquipArmorAnyTarget.cpp rename to src/Game/Actor/Query/queryIsNoEquipArmorAnyTarget.cpp index ab85598e..22a3e7bb 100644 --- a/src/Game/AI/Query/queryIsNoEquipArmorAnyTarget.cpp +++ b/src/Game/Actor/Query/queryIsNoEquipArmorAnyTarget.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryIsNoEquipArmorAnyTarget.h" +#include "Game/Actor/Query/queryIsNoEquipArmorAnyTarget.h" #include namespace uking::query { diff --git a/src/Game/AI/Query/queryIsNoEquipArmorAnyTarget.h b/src/Game/Actor/Query/queryIsNoEquipArmorAnyTarget.h similarity index 100% rename from src/Game/AI/Query/queryIsNoEquipArmorAnyTarget.h rename to src/Game/Actor/Query/queryIsNoEquipArmorAnyTarget.h diff --git a/src/Game/AI/Query/queryIsOffLinkTag.cpp b/src/Game/Actor/Query/queryIsOffLinkTag.cpp similarity index 90% rename from src/Game/AI/Query/queryIsOffLinkTag.cpp rename to src/Game/Actor/Query/queryIsOffLinkTag.cpp index 58f79b2f..7994336d 100644 --- a/src/Game/AI/Query/queryIsOffLinkTag.cpp +++ b/src/Game/Actor/Query/queryIsOffLinkTag.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryIsOffLinkTag.h" +#include "Game/Actor/Query/queryIsOffLinkTag.h" #include namespace uking::query { diff --git a/src/Game/AI/Query/queryIsOffLinkTag.h b/src/Game/Actor/Query/queryIsOffLinkTag.h similarity index 100% rename from src/Game/AI/Query/queryIsOffLinkTag.h rename to src/Game/Actor/Query/queryIsOffLinkTag.h diff --git a/src/Game/AI/Query/queryIsOnEnterDungeonFlag.cpp b/src/Game/Actor/Query/queryIsOnEnterDungeonFlag.cpp similarity index 88% rename from src/Game/AI/Query/queryIsOnEnterDungeonFlag.cpp rename to src/Game/Actor/Query/queryIsOnEnterDungeonFlag.cpp index 56f45800..7af83233 100644 --- a/src/Game/AI/Query/queryIsOnEnterDungeonFlag.cpp +++ b/src/Game/Actor/Query/queryIsOnEnterDungeonFlag.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryIsOnEnterDungeonFlag.h" +#include "Game/Actor/Query/queryIsOnEnterDungeonFlag.h" #include namespace uking::query { diff --git a/src/Game/AI/Query/queryIsOnEnterDungeonFlag.h b/src/Game/Actor/Query/queryIsOnEnterDungeonFlag.h similarity index 100% rename from src/Game/AI/Query/queryIsOnEnterDungeonFlag.h rename to src/Game/Actor/Query/queryIsOnEnterDungeonFlag.h diff --git a/src/Game/AI/Query/queryIsOnInstEventFlag.cpp b/src/Game/Actor/Query/queryIsOnInstEventFlag.cpp similarity index 90% rename from src/Game/AI/Query/queryIsOnInstEventFlag.cpp rename to src/Game/Actor/Query/queryIsOnInstEventFlag.cpp index 987b69c6..78e3f383 100644 --- a/src/Game/AI/Query/queryIsOnInstEventFlag.cpp +++ b/src/Game/Actor/Query/queryIsOnInstEventFlag.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryIsOnInstEventFlag.h" +#include "Game/Actor/Query/queryIsOnInstEventFlag.h" #include #include "KingSystem/ActorSystem/actActor.h" diff --git a/src/Game/AI/Query/queryIsOnInstEventFlag.h b/src/Game/Actor/Query/queryIsOnInstEventFlag.h similarity index 100% rename from src/Game/AI/Query/queryIsOnInstEventFlag.h rename to src/Game/Actor/Query/queryIsOnInstEventFlag.h diff --git a/src/Game/AI/Query/queryIsOwnedHorseAssociated.cpp b/src/Game/Actor/Query/queryIsOwnedHorseAssociated.cpp similarity index 90% rename from src/Game/AI/Query/queryIsOwnedHorseAssociated.cpp rename to src/Game/Actor/Query/queryIsOwnedHorseAssociated.cpp index e92ac7d9..794975ac 100644 --- a/src/Game/AI/Query/queryIsOwnedHorseAssociated.cpp +++ b/src/Game/Actor/Query/queryIsOwnedHorseAssociated.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryIsOwnedHorseAssociated.h" +#include "Game/Actor/Query/queryIsOwnedHorseAssociated.h" #include namespace uking::query { diff --git a/src/Game/AI/Query/queryIsOwnedHorseAssociated.h b/src/Game/Actor/Query/queryIsOwnedHorseAssociated.h similarity index 100% rename from src/Game/AI/Query/queryIsOwnedHorseAssociated.h rename to src/Game/Actor/Query/queryIsOwnedHorseAssociated.h diff --git a/src/Game/AI/Query/queryIsPlayerGrounded.cpp b/src/Game/Actor/Query/queryIsPlayerGrounded.cpp similarity index 88% rename from src/Game/AI/Query/queryIsPlayerGrounded.cpp rename to src/Game/Actor/Query/queryIsPlayerGrounded.cpp index a2510f2f..da0615f5 100644 --- a/src/Game/AI/Query/queryIsPlayerGrounded.cpp +++ b/src/Game/Actor/Query/queryIsPlayerGrounded.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryIsPlayerGrounded.h" +#include "Game/Actor/Query/queryIsPlayerGrounded.h" #include namespace uking::query { diff --git a/src/Game/AI/Query/queryIsPlayerGrounded.h b/src/Game/Actor/Query/queryIsPlayerGrounded.h similarity index 100% rename from src/Game/AI/Query/queryIsPlayerGrounded.h rename to src/Game/Actor/Query/queryIsPlayerGrounded.h diff --git a/src/Game/AI/Query/queryIsRest.cpp b/src/Game/Actor/Query/queryIsRest.cpp similarity index 88% rename from src/Game/AI/Query/queryIsRest.cpp rename to src/Game/Actor/Query/queryIsRest.cpp index 8eee1e11..7cbd1b23 100644 --- a/src/Game/AI/Query/queryIsRest.cpp +++ b/src/Game/Actor/Query/queryIsRest.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryIsRest.h" +#include "Game/Actor/Query/queryIsRest.h" #include namespace uking::query { diff --git a/src/Game/AI/Query/queryIsRest.h b/src/Game/Actor/Query/queryIsRest.h similarity index 100% rename from src/Game/AI/Query/queryIsRest.h rename to src/Game/Actor/Query/queryIsRest.h diff --git a/src/Game/AI/Query/queryIsRideHorse.cpp b/src/Game/Actor/Query/queryIsRideHorse.cpp similarity index 88% rename from src/Game/AI/Query/queryIsRideHorse.cpp rename to src/Game/Actor/Query/queryIsRideHorse.cpp index 430ca44f..b167ccf1 100644 --- a/src/Game/AI/Query/queryIsRideHorse.cpp +++ b/src/Game/Actor/Query/queryIsRideHorse.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryIsRideHorse.h" +#include "Game/Actor/Query/queryIsRideHorse.h" #include namespace uking::query { diff --git a/src/Game/AI/Query/queryIsRideHorse.h b/src/Game/Actor/Query/queryIsRideHorse.h similarity index 100% rename from src/Game/AI/Query/queryIsRideHorse.h rename to src/Game/Actor/Query/queryIsRideHorse.h diff --git a/src/Game/AI/Query/queryIsSoldOut.cpp b/src/Game/Actor/Query/queryIsSoldOut.cpp similarity index 90% rename from src/Game/AI/Query/queryIsSoldOut.cpp rename to src/Game/Actor/Query/queryIsSoldOut.cpp index cc0f1af7..efde9215 100644 --- a/src/Game/AI/Query/queryIsSoldOut.cpp +++ b/src/Game/Actor/Query/queryIsSoldOut.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryIsSoldOut.h" +#include "Game/Actor/Query/queryIsSoldOut.h" #include namespace uking::query { diff --git a/src/Game/AI/Query/queryIsSoldOut.h b/src/Game/Actor/Query/queryIsSoldOut.h similarity index 100% rename from src/Game/AI/Query/queryIsSoldOut.h rename to src/Game/Actor/Query/queryIsSoldOut.h diff --git a/src/Game/AI/Query/queryIsSuccessEndLastDemoAction.cpp b/src/Game/Actor/Query/queryIsSuccessEndLastDemoAction.cpp similarity index 92% rename from src/Game/AI/Query/queryIsSuccessEndLastDemoAction.cpp rename to src/Game/Actor/Query/queryIsSuccessEndLastDemoAction.cpp index 37d33fc2..6c79cdc9 100644 --- a/src/Game/AI/Query/queryIsSuccessEndLastDemoAction.cpp +++ b/src/Game/Actor/Query/queryIsSuccessEndLastDemoAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryIsSuccessEndLastDemoAction.h" +#include "Game/Actor/Query/queryIsSuccessEndLastDemoAction.h" #include #include "KingSystem/ActorSystem/actActor.h" #include "KingSystem/ActorSystem/actAiRoot.h" diff --git a/src/Game/AI/Query/queryIsSuccessEndLastDemoAction.h b/src/Game/Actor/Query/queryIsSuccessEndLastDemoAction.h similarity index 100% rename from src/Game/AI/Query/queryIsSuccessEndLastDemoAction.h rename to src/Game/Actor/Query/queryIsSuccessEndLastDemoAction.h diff --git a/src/Game/AI/Query/queryIsTerrorDisappeared.cpp b/src/Game/Actor/Query/queryIsTerrorDisappeared.cpp similarity index 87% rename from src/Game/AI/Query/queryIsTerrorDisappeared.cpp rename to src/Game/Actor/Query/queryIsTerrorDisappeared.cpp index b535891d..94879673 100644 --- a/src/Game/AI/Query/queryIsTerrorDisappeared.cpp +++ b/src/Game/Actor/Query/queryIsTerrorDisappeared.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryIsTerrorDisappeared.h" +#include "Game/Actor/Query/queryIsTerrorDisappeared.h" #include namespace uking::query { diff --git a/src/Game/AI/Query/queryIsTerrorDisappeared.h b/src/Game/Actor/Query/queryIsTerrorDisappeared.h similarity index 100% rename from src/Game/AI/Query/queryIsTerrorDisappeared.h rename to src/Game/Actor/Query/queryIsTerrorDisappeared.h diff --git a/src/Game/AI/Query/queryIsWaitRevival.cpp b/src/Game/Actor/Query/queryIsWaitRevival.cpp similarity index 88% rename from src/Game/AI/Query/queryIsWaitRevival.cpp rename to src/Game/Actor/Query/queryIsWaitRevival.cpp index 36881c07..1417b69a 100644 --- a/src/Game/AI/Query/queryIsWaitRevival.cpp +++ b/src/Game/Actor/Query/queryIsWaitRevival.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryIsWaitRevival.h" +#include "Game/Actor/Query/queryIsWaitRevival.h" #include namespace uking::query { diff --git a/src/Game/AI/Query/queryIsWaitRevival.h b/src/Game/Actor/Query/queryIsWaitRevival.h similarity index 100% rename from src/Game/AI/Query/queryIsWaitRevival.h rename to src/Game/Actor/Query/queryIsWaitRevival.h diff --git a/src/Game/AI/Query/queryIsWeaponDrawn.cpp b/src/Game/Actor/Query/queryIsWeaponDrawn.cpp similarity index 88% rename from src/Game/AI/Query/queryIsWeaponDrawn.cpp rename to src/Game/Actor/Query/queryIsWeaponDrawn.cpp index f7ff3e9d..f88f08c9 100644 --- a/src/Game/AI/Query/queryIsWeaponDrawn.cpp +++ b/src/Game/Actor/Query/queryIsWeaponDrawn.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryIsWeaponDrawn.h" +#include "Game/Actor/Query/queryIsWeaponDrawn.h" #include namespace uking::query { diff --git a/src/Game/AI/Query/queryIsWeaponDrawn.h b/src/Game/Actor/Query/queryIsWeaponDrawn.h similarity index 100% rename from src/Game/AI/Query/queryIsWeaponDrawn.h rename to src/Game/Actor/Query/queryIsWeaponDrawn.h diff --git a/src/Game/AI/Query/queryKeyInputCheck.cpp b/src/Game/Actor/Query/queryKeyInputCheck.cpp similarity index 90% rename from src/Game/AI/Query/queryKeyInputCheck.cpp rename to src/Game/Actor/Query/queryKeyInputCheck.cpp index 163c429b..c3a7a1e3 100644 --- a/src/Game/AI/Query/queryKeyInputCheck.cpp +++ b/src/Game/Actor/Query/queryKeyInputCheck.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryKeyInputCheck.h" +#include "Game/Actor/Query/queryKeyInputCheck.h" #include namespace uking::query { diff --git a/src/Game/AI/Query/queryKeyInputCheck.h b/src/Game/Actor/Query/queryKeyInputCheck.h similarity index 100% rename from src/Game/AI/Query/queryKeyInputCheck.h rename to src/Game/Actor/Query/queryKeyInputCheck.h diff --git a/src/Game/AI/Query/queryRandomChoice2.cpp b/src/Game/Actor/Query/queryRandomChoice2.cpp similarity index 87% rename from src/Game/AI/Query/queryRandomChoice2.cpp rename to src/Game/Actor/Query/queryRandomChoice2.cpp index 88732dc6..14d529ba 100644 --- a/src/Game/AI/Query/queryRandomChoice2.cpp +++ b/src/Game/Actor/Query/queryRandomChoice2.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryRandomChoice2.h" +#include "Game/Actor/Query/queryRandomChoice2.h" #include #include diff --git a/src/Game/AI/Query/queryRandomChoice2.h b/src/Game/Actor/Query/queryRandomChoice2.h similarity index 100% rename from src/Game/AI/Query/queryRandomChoice2.h rename to src/Game/Actor/Query/queryRandomChoice2.h diff --git a/src/Game/AI/Query/queryRandomChoice3.cpp b/src/Game/Actor/Query/queryRandomChoice3.cpp similarity index 89% rename from src/Game/AI/Query/queryRandomChoice3.cpp rename to src/Game/Actor/Query/queryRandomChoice3.cpp index da279a7a..e71be2d5 100644 --- a/src/Game/AI/Query/queryRandomChoice3.cpp +++ b/src/Game/Actor/Query/queryRandomChoice3.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryRandomChoice3.h" +#include "Game/Actor/Query/queryRandomChoice3.h" #include #include diff --git a/src/Game/AI/Query/queryRandomChoice3.h b/src/Game/Actor/Query/queryRandomChoice3.h similarity index 100% rename from src/Game/AI/Query/queryRandomChoice3.h rename to src/Game/Actor/Query/queryRandomChoice3.h diff --git a/src/Game/AI/Query/queryRandomChoice4.cpp b/src/Game/Actor/Query/queryRandomChoice4.cpp similarity index 87% rename from src/Game/AI/Query/queryRandomChoice4.cpp rename to src/Game/Actor/Query/queryRandomChoice4.cpp index cb049bf6..f10d43cb 100644 --- a/src/Game/AI/Query/queryRandomChoice4.cpp +++ b/src/Game/Actor/Query/queryRandomChoice4.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryRandomChoice4.h" +#include "Game/Actor/Query/queryRandomChoice4.h" #include #include diff --git a/src/Game/AI/Query/queryRandomChoice4.h b/src/Game/Actor/Query/queryRandomChoice4.h similarity index 100% rename from src/Game/AI/Query/queryRandomChoice4.h rename to src/Game/Actor/Query/queryRandomChoice4.h diff --git a/src/Game/AI/Query/queryRandomChoice8.cpp b/src/Game/Actor/Query/queryRandomChoice8.cpp similarity index 87% rename from src/Game/AI/Query/queryRandomChoice8.cpp rename to src/Game/Actor/Query/queryRandomChoice8.cpp index 95bb1430..ac772d7a 100644 --- a/src/Game/AI/Query/queryRandomChoice8.cpp +++ b/src/Game/Actor/Query/queryRandomChoice8.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryRandomChoice8.h" +#include "Game/Actor/Query/queryRandomChoice8.h" #include #include diff --git a/src/Game/AI/Query/queryRandomChoice8.h b/src/Game/Actor/Query/queryRandomChoice8.h similarity index 100% rename from src/Game/AI/Query/queryRandomChoice8.h rename to src/Game/Actor/Query/queryRandomChoice8.h diff --git a/src/Game/AI/Query/queryRandomChoiceExceptOnFlag.cpp b/src/Game/Actor/Query/queryRandomChoiceExceptOnFlag.cpp similarity index 97% rename from src/Game/AI/Query/queryRandomChoiceExceptOnFlag.cpp rename to src/Game/Actor/Query/queryRandomChoiceExceptOnFlag.cpp index 595dade7..9fd2bb37 100644 --- a/src/Game/AI/Query/queryRandomChoiceExceptOnFlag.cpp +++ b/src/Game/Actor/Query/queryRandomChoiceExceptOnFlag.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryRandomChoiceExceptOnFlag.h" +#include "Game/Actor/Query/queryRandomChoiceExceptOnFlag.h" #include #include #include diff --git a/src/Game/AI/Query/queryRandomChoiceExceptOnFlag.h b/src/Game/Actor/Query/queryRandomChoiceExceptOnFlag.h similarity index 100% rename from src/Game/AI/Query/queryRandomChoiceExceptOnFlag.h rename to src/Game/Actor/Query/queryRandomChoiceExceptOnFlag.h diff --git a/src/Game/AI/Query/queryWhatCurrentItem.cpp b/src/Game/Actor/Query/queryWhatCurrentItem.cpp similarity index 88% rename from src/Game/AI/Query/queryWhatCurrentItem.cpp rename to src/Game/Actor/Query/queryWhatCurrentItem.cpp index 08e8c575..a8071918 100644 --- a/src/Game/AI/Query/queryWhatCurrentItem.cpp +++ b/src/Game/Actor/Query/queryWhatCurrentItem.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryWhatCurrentItem.h" +#include "Game/Actor/Query/queryWhatCurrentItem.h" #include namespace uking::query { diff --git a/src/Game/AI/Query/queryWhatCurrentItem.h b/src/Game/Actor/Query/queryWhatCurrentItem.h similarity index 100% rename from src/Game/AI/Query/queryWhatCurrentItem.h rename to src/Game/Actor/Query/queryWhatCurrentItem.h diff --git a/src/Game/AI/Query/queryWhatDayOfTheWeek.cpp b/src/Game/Actor/Query/queryWhatDayOfTheWeek.cpp similarity index 90% rename from src/Game/AI/Query/queryWhatDayOfTheWeek.cpp rename to src/Game/Actor/Query/queryWhatDayOfTheWeek.cpp index f5c7f78b..0163d187 100644 --- a/src/Game/AI/Query/queryWhatDayOfTheWeek.cpp +++ b/src/Game/Actor/Query/queryWhatDayOfTheWeek.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryWhatDayOfTheWeek.h" +#include "Game/Actor/Query/queryWhatDayOfTheWeek.h" #include #include "KingSystem/World/worldManager.h" diff --git a/src/Game/AI/Query/queryWhatDayOfTheWeek.h b/src/Game/Actor/Query/queryWhatDayOfTheWeek.h similarity index 100% rename from src/Game/AI/Query/queryWhatDayOfTheWeek.h rename to src/Game/Actor/Query/queryWhatDayOfTheWeek.h diff --git a/src/Game/AI/Query/queryWhatDungeonType.cpp b/src/Game/Actor/Query/queryWhatDungeonType.cpp similarity index 90% rename from src/Game/AI/Query/queryWhatDungeonType.cpp rename to src/Game/Actor/Query/queryWhatDungeonType.cpp index ae02bdb8..b6f5c7d7 100644 --- a/src/Game/AI/Query/queryWhatDungeonType.cpp +++ b/src/Game/Actor/Query/queryWhatDungeonType.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryWhatDungeonType.h" +#include "Game/Actor/Query/queryWhatDungeonType.h" #include #include "KingSystem/World/worldManager.h" diff --git a/src/Game/AI/Query/queryWhatDungeonType.h b/src/Game/Actor/Query/queryWhatDungeonType.h similarity index 100% rename from src/Game/AI/Query/queryWhatDungeonType.h rename to src/Game/Actor/Query/queryWhatDungeonType.h diff --git a/src/Game/AI/Query/queryWhatMoonName.cpp b/src/Game/Actor/Query/queryWhatMoonName.cpp similarity index 90% rename from src/Game/AI/Query/queryWhatMoonName.cpp rename to src/Game/Actor/Query/queryWhatMoonName.cpp index 11c4c275..c6047f11 100644 --- a/src/Game/AI/Query/queryWhatMoonName.cpp +++ b/src/Game/Actor/Query/queryWhatMoonName.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Query/queryWhatMoonName.h" +#include "Game/Actor/Query/queryWhatMoonName.h" #include #include "KingSystem/World/worldManager.h" diff --git a/src/Game/AI/Query/queryWhatMoonName.h b/src/Game/Actor/Query/queryWhatMoonName.h similarity index 100% rename from src/Game/AI/Query/queryWhatMoonName.h rename to src/Game/Actor/Query/queryWhatMoonName.h diff --git a/src/Game/Actor/System/Action/CMakeLists.txt b/src/Game/Actor/System/Action/CMakeLists.txt new file mode 100644 index 00000000..ad823f80 --- /dev/null +++ b/src/Game/Actor/System/Action/CMakeLists.txt @@ -0,0 +1,8 @@ +target_sources(uking PRIVATE + actionEnvSetLensFlare.cpp + actionEnvSetLensFlare.h + actionSystemApplyEnvSetAction.cpp + actionSystemApplyEnvSetAction.h + actionSystemSetWindAction.cpp + actionSystemSetWindAction.h +) diff --git a/src/Game/AI/Action/actionEnvSetLensFlare.cpp b/src/Game/Actor/System/Action/actionEnvSetLensFlare.cpp similarity index 90% rename from src/Game/AI/Action/actionEnvSetLensFlare.cpp rename to src/Game/Actor/System/Action/actionEnvSetLensFlare.cpp index bfb10b76..0793c7ac 100644 --- a/src/Game/AI/Action/actionEnvSetLensFlare.cpp +++ b/src/Game/Actor/System/Action/actionEnvSetLensFlare.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionEnvSetLensFlare.h" +#include "Game/Actor/System/Action/actionEnvSetLensFlare.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionEnvSetLensFlare.h b/src/Game/Actor/System/Action/actionEnvSetLensFlare.h similarity index 100% rename from src/Game/AI/Action/actionEnvSetLensFlare.h rename to src/Game/Actor/System/Action/actionEnvSetLensFlare.h diff --git a/src/Game/AI/Action/actionSystemApplyEnvSetAction.cpp b/src/Game/Actor/System/Action/actionSystemApplyEnvSetAction.cpp similarity index 89% rename from src/Game/AI/Action/actionSystemApplyEnvSetAction.cpp rename to src/Game/Actor/System/Action/actionSystemApplyEnvSetAction.cpp index 2dd38c1c..a5515ff7 100644 --- a/src/Game/AI/Action/actionSystemApplyEnvSetAction.cpp +++ b/src/Game/Actor/System/Action/actionSystemApplyEnvSetAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSystemApplyEnvSetAction.h" +#include "Game/Actor/System/Action/actionSystemApplyEnvSetAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSystemApplyEnvSetAction.h b/src/Game/Actor/System/Action/actionSystemApplyEnvSetAction.h similarity index 100% rename from src/Game/AI/Action/actionSystemApplyEnvSetAction.h rename to src/Game/Actor/System/Action/actionSystemApplyEnvSetAction.h diff --git a/src/Game/AI/Action/actionSystemSetWindAction.cpp b/src/Game/Actor/System/Action/actionSystemSetWindAction.cpp similarity index 92% rename from src/Game/AI/Action/actionSystemSetWindAction.cpp rename to src/Game/Actor/System/Action/actionSystemSetWindAction.cpp index d433b4da..9ff354bd 100644 --- a/src/Game/AI/Action/actionSystemSetWindAction.cpp +++ b/src/Game/Actor/System/Action/actionSystemSetWindAction.cpp @@ -1,4 +1,4 @@ -#include "Game/AI/Action/actionSystemSetWindAction.h" +#include "Game/Actor/System/Action/actionSystemSetWindAction.h" namespace uking::action { diff --git a/src/Game/AI/Action/actionSystemSetWindAction.h b/src/Game/Actor/System/Action/actionSystemSetWindAction.h similarity index 100% rename from src/Game/AI/Action/actionSystemSetWindAction.h rename to src/Game/Actor/System/Action/actionSystemSetWindAction.h diff --git a/src/Game/Actor/System/CMakeLists.txt b/src/Game/Actor/System/CMakeLists.txt new file mode 100644 index 00000000..6d8235f1 --- /dev/null +++ b/src/Game/Actor/System/CMakeLists.txt @@ -0,0 +1 @@ +add_subdirectory(Action) diff --git a/src/Game/AI/aiActionFactories.cpp b/src/Game/Actor/aiActionFactories.cpp similarity index 52% rename from src/Game/AI/aiActionFactories.cpp rename to src/Game/Actor/aiActionFactories.cpp index 84094c82..a41c6ed0 100644 --- a/src/Game/AI/aiActionFactories.cpp +++ b/src/Game/Actor/aiActionFactories.cpp @@ -2,1766 +2,1766 @@ // For major edits, please edit the generator script (ai_generate_queries.py) instead. // If edits are made to this file, make sure they are not lost when the generator is re-run. -#include "Game/AI/aiActionFactories.h" +#include "Game/Actor/aiActionFactories.h" #include -#include "Game/AI/Action/actionASPlaySimpleAnmDriven.h" -#include "Game/AI/Action/actionActivateAttackSensor.h" -#include "Game/AI/Action/actionActorInfoToGameDataFloat.h" -#include "Game/AI/Action/actionActorInfoToGameDataInt.h" -#include "Game/AI/Action/actionActorInfoToGameDataVec3.h" -#include "Game/AI/Action/actionAddAutoPlacementCreator.h" -#include "Game/AI/Action/actionAddNoUseTerritoryCounter.h" -#include "Game/AI/Action/actionAddRigidBody.h" -#include "Game/AI/Action/actionAdvanceTime.h" -#include "Game/AI/Action/actionAirOctaFloat.h" -#include "Game/AI/Action/actionAirOctaMgr.h" -#include "Game/AI/Action/actionAirOctaNoticeTurn.h" -#include "Game/AI/Action/actionAirOctaReactionKorog.h" -#include "Game/AI/Action/actionAirOctaWoodBridge.h" -#include "Game/AI/Action/actionAirWallAction.h" -#include "Game/AI/Action/actionAirWallCurseGanon.h" -#include "Game/AI/Action/actionAirWallHorse.h" -#include "Game/AI/Action/actionAlarmLynelTag.h" -#include "Game/AI/Action/actionAlertNearbyEnemies.h" -#include "Game/AI/Action/actionAmbushThrown.h" -#include "Game/AI/Action/actionAnchorSummon.h" -#include "Game/AI/Action/actionAngry.h" -#include "Game/AI/Action/actionAnimMatrixDriven.h" -#include "Game/AI/Action/actionAnimTimingAttackMove.h" -#include "Game/AI/Action/actionAnimalASPlayCheckMoveDir.h" -#include "Game/AI/Action/actionAnimalASPlayWithLegTurn.h" -#include "Game/AI/Action/actionAnimalEatAction.h" -#include "Game/AI/Action/actionAnimalElectricParalysis.h" -#include "Game/AI/Action/actionAnimalFollow.h" -#include "Game/AI/Action/actionAnimalFreeze.h" -#include "Game/AI/Action/actionAnimalLegTurnAutoSpeed.h" -#include "Game/AI/Action/actionAnimalMove.h" -#include "Game/AI/Action/actionAnimalMoveStraightTimed.h" -#include "Game/AI/Action/actionAnimalNavMeshMove.h" -#include "Game/AI/Action/actionAnimalNoCheckMove.h" -#include "Game/AI/Action/actionAnimalPlayASAndKeepOnGround.h" -#include "Game/AI/Action/actionAnimalStop.h" -#include "Game/AI/Action/actionAnimalTurn.h" -#include "Game/AI/Action/actionAnimeDrivenTurn.h" -#include "Game/AI/Action/actionAnmArmorBindAction.h" -#include "Game/AI/Action/actionAnmBackMove.h" -#include "Game/AI/Action/actionAnmBlownOff.h" -#include "Game/AI/Action/actionAnmBlownOffBackward.h" -#include "Game/AI/Action/actionAnmDamage.h" -#include "Game/AI/Action/actionAnmDirectionMove.h" -#include "Game/AI/Action/actionAnmDrivenHover.h" -#include "Game/AI/Action/actionAnmDrivenHoverTurn.h" -#include "Game/AI/Action/actionAnmDrivenMoveAttack.h" -#include "Game/AI/Action/actionAnmDrivenSpeedBackWalk.h" -#include "Game/AI/Action/actionAnmTimingBackWalk.h" -#include "Game/AI/Action/actionAnmToRagdollDie.h" -#include "Game/AI/Action/actionAnmUpDownMove.h" -#include "Game/AI/Action/actionAppear.h" -#include "Game/AI/Action/actionAppearDeathCounter.h" -#include "Game/AI/Action/actionAppearFullPouchInfo.h" -#include "Game/AI/Action/actionAppearGameOver.h" -#include "Game/AI/Action/actionAppearMagneForce.h" -#include "Game/AI/Action/actionAppearNumDungeonClearSeal.h" -#include "Game/AI/Action/actionAppearNumHeroSeal.h" -#include "Game/AI/Action/actionAppearNumKorokNuts.h" -#include "Game/AI/Action/actionAppearNumTargets.h" -#include "Game/AI/Action/actionApplyHorizontalImpulse.h" -#include "Game/AI/Action/actionApplyMoveImpulse.h" -#include "Game/AI/Action/actionApplyMoveTrigger.h" -#include "Game/AI/Action/actionAreaActorObserveByActorTag.h" -#include "Game/AI/Action/actionAreaActorObserveByGroup.h" -#include "Game/AI/Action/actionAreaBase.h" -#include "Game/AI/Action/actionAreaBottomTag.h" -#include "Game/AI/Action/actionAreaFireObserve.h" -#include "Game/AI/Action/actionAreaHorseSpeedLimitAction.h" -#include "Game/AI/Action/actionAreaLocation.h" -#include "Game/AI/Action/actionAreaObserveActorAction.h" -#include "Game/AI/Action/actionAreaOutRecreateActorAction.h" -#include "Game/AI/Action/actionAreaRecreateActorAction.h" -#include "Game/AI/Action/actionAreaRoot.h" -#include "Game/AI/Action/actionArmorBindAction.h" -#include "Game/AI/Action/actionArmorBindNodeAction.h" -#include "Game/AI/Action/actionArmorBindWithAS.h" -#include "Game/AI/Action/actionArrowShootHoming.h" -#include "Game/AI/Action/actionArrowShootMove.h" -#include "Game/AI/Action/actionArrowShootMoveForLargeObject.h" -#include "Game/AI/Action/actionArrowShootMoveWithStickOffset.h" -#include "Game/AI/Action/actionArrowSkyShootMove.h" -#include "Game/AI/Action/actionAscendingCurrent.h" -#include "Game/AI/Action/actionAscendingCurrentFixedSize.h" -#include "Game/AI/Action/actionAscendingCurrentShieldable.h" -#include "Game/AI/Action/actionAssassinBossIronBallAppear.h" -#include "Game/AI/Action/actionAssassinBossIronBallAtkWithRot.h" -#include "Game/AI/Action/actionAssassinBossIronBallAttack.h" -#include "Game/AI/Action/actionAssassinBossIronMagicChargeShot.h" -#include "Game/AI/Action/actionAtAndBodyOnWait.h" -#include "Game/AI/Action/actionAtOnWait.h" -#include "Game/AI/Action/actionAtOnWaitNoHitRope.h" -#include "Game/AI/Action/actionAttack.h" -#include "Game/AI/Action/actionAttackJumpToTarget.h" -#include "Game/AI/Action/actionAttackPartBind.h" -#include "Game/AI/Action/actionAwarenessShareOnePartsASPlay.h" -#include "Game/AI/Action/actionBackFlip.h" -#include "Game/AI/Action/actionBackStep.h" -#include "Game/AI/Action/actionBackStepAttack.h" -#include "Game/AI/Action/actionBackStepToTargetPos.h" -#include "Game/AI/Action/actionBackSwim.h" -#include "Game/AI/Action/actionBackToRailFromLava.h" -#include "Game/AI/Action/actionBackWalk.h" -#include "Game/AI/Action/actionBackWalkWithAS.h" -#include "Game/AI/Action/actionBackseatKorokLight.h" -#include "Game/AI/Action/actionBackseatKorokWait.h" -#include "Game/AI/Action/actionBalloon.h" -#include "Game/AI/Action/actionBasicSignalBossAwakeSleep.h" -#include "Game/AI/Action/actionBasicSignalChangeDamping.h" -#include "Game/AI/Action/actionBasicSignalEnemyForceNotice.h" -#include "Game/AI/Action/actionBattleCloseDangerAvoidRun.h" -#include "Game/AI/Action/actionBattleCloseExplosivesAvoidRun.h" -#include "Game/AI/Action/actionBattleCloseExplosivesGuardRun.h" -#include "Game/AI/Action/actionBattleCloseGuardRun.h" -#include "Game/AI/Action/actionBattleCloseGuardWalk.h" -#include "Game/AI/Action/actionBattleCloseLevelFlyMove.h" -#include "Game/AI/Action/actionBattleCloseMeanderGuardRun.h" -#include "Game/AI/Action/actionBattleCloseMeanderRun.h" -#include "Game/AI/Action/actionBattleCloseMove.h" -#include "Game/AI/Action/actionBattleCloseSlippedWalk.h" -#include "Game/AI/Action/actionBattleCloseWalk.h" -#include "Game/AI/Action/actionBattleDungeonBGMAction.h" -#include "Game/AI/Action/actionBattleHover.h" -#include "Game/AI/Action/actionBattleLevelFlyMove.h" -#include "Game/AI/Action/actionBattleWalk.h" -#include "Game/AI/Action/actionBeamMove.h" -#include "Game/AI/Action/actionBeamTailDelete.h" -#include "Game/AI/Action/actionBeamosStaticBeam.h" -#include "Game/AI/Action/actionBecomePreActor.h" -#include "Game/AI/Action/actionBecomeSpeaker.h" -#include "Game/AI/Action/actionBeeAttack.h" -#include "Game/AI/Action/actionBeeDamaged.h" -#include "Game/AI/Action/actionBeginObservation.h" -#include "Game/AI/Action/actionBeltConveyor.h" -#include "Game/AI/Action/actionBikeWarpEffectValueSetter.h" -#include "Game/AI/Action/actionBindActionForManyActor.h" -#include "Game/AI/Action/actionBindActionUseParentPickInfo.h" -#include "Game/AI/Action/actionBindOff.h" -#include "Game/AI/Action/actionBindParentAction.h" -#include "Game/AI/Action/actionBirdEscape.h" -#include "Game/AI/Action/actionBlowOffAttack.h" -#include "Game/AI/Action/actionBlownOff.h" -#include "Game/AI/Action/actionBolt.h" -#include "Game/AI/Action/actionBombExplode.h" -#include "Game/AI/Action/actionBoomerangMove.h" -#include "Game/AI/Action/actionBowArrowHold.h" -#include "Game/AI/Action/actionBowArrowReload.h" -#include "Game/AI/Action/actionBowArrowShoot.h" -#include "Game/AI/Action/actionBowChildArrowRain.h" -#include "Game/AI/Action/actionBowChildCreate.h" -#include "Game/AI/Action/actionBowChildDeviceAppear.h" -#include "Game/AI/Action/actionBowChildDeviceGaleArrow.h" -#include "Game/AI/Action/actionBowChildDeviceNormal.h" -#include "Game/AI/Action/actionBowChildReflectBullet.h" -#include "Game/AI/Action/actionBrightBowSlowFall.h" -#include "Game/AI/Action/actionBulletVertivalRotateOwner.h" -#include "Game/AI/Action/actionBurnDamage.h" -#include "Game/AI/Action/actionCalcVecLengthToGameData.h" -#include "Game/AI/Action/actionCallOvserveActorTag.h" -#include "Game/AI/Action/actionCameraAbyss.h" -#include "Game/AI/Action/actionCameraAiming.h" -#include "Game/AI/Action/actionCameraAiming2.h" -#include "Game/AI/Action/actionCameraChase.h" -#include "Game/AI/Action/actionCameraClimbObj.h" -#include "Game/AI/Action/actionCameraEdit.h" -#include "Game/AI/Action/actionCameraEventAnim.h" -#include "Game/AI/Action/actionCameraEventAnimFlow.h" -#include "Game/AI/Action/actionCameraEventAnimFlowAbs.h" -#include "Game/AI/Action/actionCameraEventAnimFlowForMapTower.h" -#include "Game/AI/Action/actionCameraEventConnectTypeSpecify.h" -#include "Game/AI/Action/actionCameraEventFocusDistSetting.h" -#include "Game/AI/Action/actionCameraEventGameOver.h" -#include "Game/AI/Action/actionCameraEventIdling.h" -#include "Game/AI/Action/actionCameraEventLook.h" -#include "Game/AI/Action/actionCameraEventLookDirect.h" -#include "Game/AI/Action/actionCameraEventMove.h" -#include "Game/AI/Action/actionCameraEventMovePos.h" -#include "Game/AI/Action/actionCameraEventMovePosFlow.h" -#include "Game/AI/Action/actionCameraEventMultiTalk.h" -#include "Game/AI/Action/actionCameraEventOverwriteFar.h" -#include "Game/AI/Action/actionCameraEventOverwriteNear.h" -#include "Game/AI/Action/actionCameraEventPermitGfxNear.h" -#include "Game/AI/Action/actionCameraEventPlayerHideOff.h" -#include "Game/AI/Action/actionCameraEventPlayerHideOn.h" -#include "Game/AI/Action/actionCameraEventPolarCoordPlayerRel.h" -#include "Game/AI/Action/actionCameraEventReserveConnectTime.h" -#include "Game/AI/Action/actionCameraEventSavePoint.h" -#include "Game/AI/Action/actionCameraEventTalk.h" -#include "Game/AI/Action/actionCameraEventTalkManualCtrl.h" -#include "Game/AI/Action/actionCameraEventTalkManualCtrlRet.h" -#include "Game/AI/Action/actionCameraEventTurn.h" -#include "Game/AI/Action/actionCameraFinder.h" -#include "Game/AI/Action/actionCameraHorse.h" -#include "Game/AI/Action/actionCameraHorseLockOnEmpty.h" -#include "Game/AI/Action/actionCameraKeep.h" -#include "Game/AI/Action/actionCameraLockOn.h" -#include "Game/AI/Action/actionCameraLockOnAimingAt.h" -#include "Game/AI/Action/actionCameraMagneCatch.h" -#include "Game/AI/Action/actionCameraMotorcycle.h" -#include "Game/AI/Action/actionCameraMotorcycleLockOnEmpty.h" -#include "Game/AI/Action/actionCameraRevolve.h" -#include "Game/AI/Action/actionCameraRotRumble.h" -#include "Game/AI/Action/actionCameraRumble.h" -#include "Game/AI/Action/actionCameraRumbleLoop.h" -#include "Game/AI/Action/actionCameraRumbleStop.h" -#include "Game/AI/Action/actionCameraRumbleStopWithDamping.h" -#include "Game/AI/Action/actionCameraShieldSurfing.h" -#include "Game/AI/Action/actionCameraTail.h" -#include "Game/AI/Action/actionCameraVibrate.h" -#include "Game/AI/Action/actionCameraWakeboard.h" -#include "Game/AI/Action/actionCameraWaterRemainsHowling.h" -#include "Game/AI/Action/actionCameraWaterfallClimb.h" -#include "Game/AI/Action/actionCapturedActElectricParalyisis.h" -#include "Game/AI/Action/actionCapturedActFreeze.h" -#include "Game/AI/Action/actionCapturedActKnockBack.h" -#include "Game/AI/Action/actionCarried.h" -#include "Game/AI/Action/actionCarriedNoHit.h" -#include "Game/AI/Action/actionCatch.h" -#include "Game/AI/Action/actionChallengeChainRing.h" -#include "Game/AI/Action/actionChanegToLog.h" -#include "Game/AI/Action/actionChangeChoiceNumMsgFor3DShop.h" -#include "Game/AI/Action/actionChangeEmotion.h" -#include "Game/AI/Action/actionChangeEnvForEnduranceDungeon.h" -#include "Game/AI/Action/actionChangeFreeMovingForDemo.h" -#include "Game/AI/Action/actionChangeMiniMapScale.h" -#include "Game/AI/Action/actionChangePosture.h" -#include "Game/AI/Action/actionChangePostureWithAS.h" -#include "Game/AI/Action/actionChangeScene.h" -#include "Game/AI/Action/actionChangeScheduleAnchor.h" -#include "Game/AI/Action/actionChangeWeaponEquipState.h" -#include "Game/AI/Action/actionChargeChemicalWeaponPower.h" -#include "Game/AI/Action/actionCheckExistenceOfParticipant.h" -#include "Game/AI/Action/actionCheckHorseCustomizeEdit.h" -#include "Game/AI/Action/actionChemicalElectricWaterBall.h" -#include "Game/AI/Action/actionChemicalPhysBall.h" -#include "Game/AI/Action/actionChemicalPhysHitBreakBall.h" -#include "Game/AI/Action/actionChemicalStayObject.h" -#include "Game/AI/Action/actionChemicalward.h" -#include "Game/AI/Action/actionChuchuCommonDownTimer.h" -#include "Game/AI/Action/actionChuchuDissappearEscape.h" -#include "Game/AI/Action/actionChuchuPreAttack.h" -#include "Game/AI/Action/actionCloseArmorProcessing.h" -#include "Game/AI/Action/actionCloseClockTime.h" -#include "Game/AI/Action/actionCloseItemMenu.h" -#include "Game/AI/Action/actionClosePouchAddStockNum.h" -#include "Game/AI/Action/actionCollaboShootingStarAreaTag.h" -#include "Game/AI/Action/actionCollaboShootingStarBrightTower.h" -#include "Game/AI/Action/actionCollaboShootingStartFlying.h" -#include "Game/AI/Action/actionCollaborationShootingStarAnchor.h" -#include "Game/AI/Action/actionControlBombEffect.h" -#include "Game/AI/Action/actionControllerRumble.h" -#include "Game/AI/Action/actionCopyMapPinPosition.h" -#include "Game/AI/Action/actionCreateActorInAreaBasic.h" -#include "Game/AI/Action/actionCreateAndReplaceAssassin.h" -#include "Game/AI/Action/actionCreateDragonChallengeXLink.h" -#include "Game/AI/Action/actionCreateEpona.h" -#include "Game/AI/Action/actionCreateGanonChemicalPillar.h" -#include "Game/AI/Action/actionCreateObjectsOfOwnedHorse.h" -#include "Game/AI/Action/actionCurseRRematchCount.h" -#include "Game/AI/Action/actionCustomDuckingEndAction.h" -#include "Game/AI/Action/actionCustomDuckingStartAction.h" -#include "Game/AI/Action/actionDRCAppNoUseTag.h" -#include "Game/AI/Action/actionDamageField.h" -#include "Game/AI/Action/actionDamageTurnByWeakPoint.h" -#include "Game/AI/Action/actionDamagedTurn.h" -#include "Game/AI/Action/actionDefEscapeFreeMoveAction.h" -#include "Game/AI/Action/actionDefRandomMoveAction.h" -#include "Game/AI/Action/actionDefTurnAction.h" -#include "Game/AI/Action/actionDefeatedHugeEnemyCount.h" -#include "Game/AI/Action/actionDelete.h" -#include "Game/AI/Action/actionDeleteAllIceBlockForDemo.h" -#include "Game/AI/Action/actionDeleteInGround.h" -#include "Game/AI/Action/actionDeletePorchItemIncludeEquip.h" -#include "Game/AI/Action/actionDemoApplyDamageForPlayer.h" -#include "Game/AI/Action/actionDemoBeastGanonGrudgeDrop.h" -#include "Game/AI/Action/actionDemoChangeEntityNoHit.h" -#include "Game/AI/Action/actionDemoCookPotCook.h" -#include "Game/AI/Action/actionDemoDelete.h" -#include "Game/AI/Action/actionDemoEnemyReset.h" -#include "Game/AI/Action/actionDemoFindPlayer.h" -#include "Game/AI/Action/actionDemoForceSetPlayerSavePosAngle.h" -#include "Game/AI/Action/actionDemoGetItem.h" -#include "Game/AI/Action/actionDemoGetItemAnimStop.h" -#include "Game/AI/Action/actionDemoGetWeapon.h" -#include "Game/AI/Action/actionDemoKokkoAngry.h" -#include "Game/AI/Action/actionDemoMotorcyclePutMaterials.h" -#include "Game/AI/Action/actionDemoNoAnimDrivenTurn.h" -#include "Game/AI/Action/actionDemoPlayerZoraRide.h" -#include "Game/AI/Action/actionDemoResetActor.h" -#include "Game/AI/Action/actionDemoResetBoneCtrl.h" -#include "Game/AI/Action/actionDemoSweep.h" -#include "Game/AI/Action/actionDemoTriggerToggleVisible.h" -#include "Game/AI/Action/actionDemoTurnToActor.h" -#include "Game/AI/Action/actionDemoVisibleOff.h" -#include "Game/AI/Action/actionDemoVisibleOn.h" -#include "Game/AI/Action/actionDemoVoiceTrigger.h" -#include "Game/AI/Action/actionDgnObjDLCSpurGearB01.h" -#include "Game/AI/Action/actionDgnObjDlcGondolaCreateTag.h" -#include "Game/AI/Action/actionDgnObj_DLC_CWRotDirSwitch.h" -#include "Game/AI/Action/actionDgnObj_DLC_CWRotDirSwitchOff.h" -#include "Game/AI/Action/actionDgnObj_DLC_CogWheel_ASPlay.h" -#include "Game/AI/Action/actionDgnObj_DLC_CogWheel_Reject.h" -#include "Game/AI/Action/actionDgnObj_DLC_CogWheel_Rotate.h" -#include "Game/AI/Action/actionDgnObj_DLC_DungeonRotate.h" -#include "Game/AI/Action/actionDie.h" -#include "Game/AI/Action/actionDieAnm.h" -#include "Game/AI/Action/actionDieAnmDropWeapon.h" -#include "Game/AI/Action/actionDieAnmKnockBack.h" -#include "Game/AI/Action/actionDieHomeRun.h" -#include "Game/AI/Action/actionDirectToWindDirection.h" -#include "Game/AI/Action/actionDisableAutoSavePausing.h" -#include "Game/AI/Action/actionDisappearDeathCounter.h" -#include "Game/AI/Action/actionDisappearNumDungeonClearSeal.h" -#include "Game/AI/Action/actionDisappearNumHeroSeal.h" -#include "Game/AI/Action/actionDisappearNumKorokNuts.h" -#include "Game/AI/Action/actionDisappearNumTargets.h" -#include "Game/AI/Action/actionDoorOpenAndClose.h" -#include "Game/AI/Action/actionDoubleAttack.h" -#include "Game/AI/Action/actionDownSwingAttack.h" -#include "Game/AI/Action/actionDownloadAlbum.h" -#include "Game/AI/Action/actionDownloadPictureBook.h" -#include "Game/AI/Action/actionDownloadRemainsMap.h" -#include "Game/AI/Action/actionDownloadShiekSensor.h" -#include "Game/AI/Action/actionDownloadShiekSensorMoveIcon.h" -#include "Game/AI/Action/actionDragonChemicalBall.h" -#include "Game/AI/Action/actionDragonFixPlacement.h" -#include "Game/AI/Action/actionDragonFollow.h" -#include "Game/AI/Action/actionDragonItemInCarryBox.h" -#include "Game/AI/Action/actionDragonItemShootUp.h" -#include "Game/AI/Action/actionDragonMoveTo.h" -#include "Game/AI/Action/actionDragonPlayASForDemo.h" -#include "Game/AI/Action/actionDragonReleaseGrudgeForDemo.h" -#include "Game/AI/Action/actionDropBreakWeaponUnEquiped.h" -#include "Game/AI/Action/actionDropCreateForReplace.h" -#include "Game/AI/Action/actionDropWeapon.h" -#include "Game/AI/Action/actionDrowningDeath.h" -#include "Game/AI/Action/actionDummyAction.h" -#include "Game/AI/Action/actionDummyDropTable.h" -#include "Game/AI/Action/actionDummyTriggerAction.h" -#include "Game/AI/Action/actionDunegonRotateWait.h" -#include "Game/AI/Action/actionDungeonEntranceASPlay.h" -#include "Game/AI/Action/actionDungeonMove.h" -#include "Game/AI/Action/actionDungeonMoveAlwaysVibrateCam.h" -#include "Game/AI/Action/actionDungeonMoveReset.h" -#include "Game/AI/Action/actionDungeonRotate.h" -#include "Game/AI/Action/actionDungeonRotate2Target.h" -#include "Game/AI/Action/actionDungeonRotateAccel.h" -#include "Game/AI/Action/actionDungeonRotateApp.h" -#include "Game/AI/Action/actionDungeonRotateCont.h" -#include "Game/AI/Action/actionDungeonRotateGyro.h" -#include "Game/AI/Action/actionDungeonRotateInOrder.h" -#include "Game/AI/Action/actionDungeonRotateShuttle.h" -#include "Game/AI/Action/actionDungeonRotateSymmetry.h" -#include "Game/AI/Action/actionDynamicAttackPowerExplode.h" -#include "Game/AI/Action/actionDynamicFireWood.h" -#include "Game/AI/Action/actionEat.h" -#include "Game/AI/Action/actionEatAndHeal.h" -#include "Game/AI/Action/actionEatForSunazarashiSPC.h" -#include "Game/AI/Action/actionEatWithAS.h" -#include "Game/AI/Action/actionElectricAttack.h" -#include "Game/AI/Action/actionElectricBlownOff.h" -#include "Game/AI/Action/actionElectricCableEnergized.h" -#include "Game/AI/Action/actionElectricDie.h" -#include "Game/AI/Action/actionElectricParalysis.h" -#include "Game/AI/Action/actionEmitEffectLoopAction.h" -#include "Game/AI/Action/actionEmitElectricWaterBall.h" -#include "Game/AI/Action/actionEndChangeableASPlay.h" -#include "Game/AI/Action/actionEnemyAreaInOutSendMessage.h" -#include "Game/AI/Action/actionEnemyChangeWeapon.h" -#include "Game/AI/Action/actionEnemyFortressChatCall.h" -#include "Game/AI/Action/actionEnemyFortressChatSpeak.h" -#include "Game/AI/Action/actionEnemyFortressChatTurn.h" -#include "Game/AI/Action/actionEnemyFortressSimpleAction.h" -#include "Game/AI/Action/actionEnemyRigidBodyDie.h" -#include "Game/AI/Action/actionEnemyRigidBodyFreeFallDie.h" -#include "Game/AI/Action/actionEnemyRigidBodySpinDie.h" -#include "Game/AI/Action/actionEnemyRushAttack.h" -#include "Game/AI/Action/actionEnvSeEmitPointBirdPlayAction.h" -#include "Game/AI/Action/actionEnvSeEmitPointInsectPlayAction.h" -#include "Game/AI/Action/actionEnvSetLensFlare.h" -#include "Game/AI/Action/actionEquipDisplay.h" -#include "Game/AI/Action/actionEquipDisplayCreate.h" -#include "Game/AI/Action/actionEquipDisplayGet.h" -#include "Game/AI/Action/actionEquipedASPlay.h" -#include "Game/AI/Action/actionEquipedAction.h" -#include "Game/AI/Action/actionEquipedChemicalWeapon.h" -#include "Game/AI/Action/actionEquipedDeadlyBlowWeapon.h" -#include "Game/AI/Action/actionEquipedDefaultWindWeapon.h" -#include "Game/AI/Action/actionEquipedOptionalWeaponAction.h" -#include "Game/AI/Action/actionEquipedQuiver.h" -#include "Game/AI/Action/actionEquipedRod.h" -#include "Game/AI/Action/actionEquipedWeaponChild.h" -#include "Game/AI/Action/actionEquipedWithScale.h" -#include "Game/AI/Action/actionEscape.h" -#include "Game/AI/Action/actionEscapeBackTurn.h" -#include "Game/AI/Action/actionEventAddGameDataIntAction.h" -#include "Game/AI/Action/actionEventAddGameDataToRupeeAction.h" -#include "Game/AI/Action/actionEventAppearCheckPointNum.h" -#include "Game/AI/Action/actionEventAppearFlyDistance.h" -#include "Game/AI/Action/actionEventAppearGolfCount.h" -#include "Game/AI/Action/actionEventAppearRaceResult.h" -#include "Game/AI/Action/actionEventAppearRupeeAction.h" -#include "Game/AI/Action/actionEventAutoSaveAction.h" -#include "Game/AI/Action/actionEventAutoSaveAtGameClear.h" -#include "Game/AI/Action/actionEventBgmCtrlAction.h" -#include "Game/AI/Action/actionEventBgmStartAction.h" -#include "Game/AI/Action/actionEventBgmStartAndKeepAction.h" -#include "Game/AI/Action/actionEventBgmStopAction.h" -#include "Game/AI/Action/actionEventBind.h" -#include "Game/AI/Action/actionEventCancelGet.h" -#include "Game/AI/Action/actionEventCancelSleepTargetActor.h" -#include "Game/AI/Action/actionEventChangeFadeColor.h" -#include "Game/AI/Action/actionEventChangeShadowNearAndFar.h" -#include "Game/AI/Action/actionEventCheckAndCreateEquip.h" -#include "Game/AI/Action/actionEventCloseMessageTipsAction.h" -#include "Game/AI/Action/actionEventCloudShadowOnOff.h" -#include "Game/AI/Action/actionEventControlRupeeUI.h" -#include "Game/AI/Action/actionEventCreateParaShawlSetToPlayer.h" -#include "Game/AI/Action/actionEventDisableContactIdle.h" -#include "Game/AI/Action/actionEventDisableContactLayerTrigger.h" -#include "Game/AI/Action/actionEventDisableMiniGameTime.h" -#include "Game/AI/Action/actionEventDisappearCheckPointNum.h" -#include "Game/AI/Action/actionEventDisappearFlyDistance.h" -#include "Game/AI/Action/actionEventDisappearGolfCount.h" -#include "Game/AI/Action/actionEventDisappearRaceResult.h" -#include "Game/AI/Action/actionEventDoorOpenAndClose.h" -#include "Game/AI/Action/actionEventDummyAction.h" -#include "Game/AI/Action/actionEventEnableModelDraw.h" -#include "Game/AI/Action/actionEventEquipLastSetItem.h" -#include "Game/AI/Action/actionEventFadeIn.h" -#include "Game/AI/Action/actionEventFadeOut.h" -#include "Game/AI/Action/actionEventFireControl.h" -#include "Game/AI/Action/actionEventFlagOFFAction.h" -#include "Game/AI/Action/actionEventFlagONAction.h" -#include "Game/AI/Action/actionEventHoverNullASPlay.h" -#include "Game/AI/Action/actionEventIncreaseFameAction.h" -#include "Game/AI/Action/actionEventIncreaseGameDataIntAction.h" -#include "Game/AI/Action/actionEventIncreasePorchItemAction.h" -#include "Game/AI/Action/actionEventIncreaseRupeeAction.h" -#include "Game/AI/Action/actionEventInitTalkAction.h" -#include "Game/AI/Action/actionEventLoopEndAction.h" -#include "Game/AI/Action/actionEventMiniGameFinish.h" -#include "Game/AI/Action/actionEventMiniGameRetire.h" -#include "Game/AI/Action/actionEventMiniGameStart.h" -#include "Game/AI/Action/actionEventMiniGameTime.h" -#include "Game/AI/Action/actionEventMiniGameTimeMove.h" -#include "Game/AI/Action/actionEventMiniGameTimerWrite.h" -#include "Game/AI/Action/actionEventOffWaitRevivalAction.h" -#include "Game/AI/Action/actionEventOnWaitRevivalAction.h" -#include "Game/AI/Action/actionEventOpenGetDemo.h" -#include "Game/AI/Action/actionEventOpenGetWeaponDemo.h" -#include "Game/AI/Action/actionEventOpenMessageTips.h" -#include "Game/AI/Action/actionEventPickOutFromPorch.h" -#include "Game/AI/Action/actionEventPlayMovieAction.h" -#include "Game/AI/Action/actionEventPlayUiActorName.h" -#include "Game/AI/Action/actionEventPlayUiBossHpAction.h" -#include "Game/AI/Action/actionEventPlayUiBossHpDamage.h" -#include "Game/AI/Action/actionEventPlayUiOPTextAction.h" -#include "Game/AI/Action/actionEventPlayUiOneTimeAnimAction.h" -#include "Game/AI/Action/actionEventPlayUiScreenAction.h" -#include "Game/AI/Action/actionEventPlayUiStaffRoll.h" -#include "Game/AI/Action/actionEventPlayUiStaffRollImage.h" -#include "Game/AI/Action/actionEventPrizeSuccess.h" -#include "Game/AI/Action/actionEventRecoverPlayerCondition.h" -#include "Game/AI/Action/actionEventRecoverPlayerEnergy.h" -#include "Game/AI/Action/actionEventRecoverPlayerLife.h" -#include "Game/AI/Action/actionEventRegisterToDeathConter.h" -#include "Game/AI/Action/actionEventRegisterToGetCounter.h" -#include "Game/AI/Action/actionEventResetQuestAction.h" -#include "Game/AI/Action/actionEventRollbackQuestAction.h" -#include "Game/AI/Action/actionEventSendCatchWeaponMsgToPlayer.h" -#include "Game/AI/Action/actionEventSetAddFogOff.h" -#include "Game/AI/Action/actionEventSetAttentionForbidSale.h" -#include "Game/AI/Action/actionEventSetCharAmbientScale.h" -#include "Game/AI/Action/actionEventSetCharaMainLightScale.h" -#include "Game/AI/Action/actionEventSetCloudShadowMove.h" -#include "Game/AI/Action/actionEventSetCloudShadowPos.h" -#include "Game/AI/Action/actionEventSetDiffuseAttenuate.h" -#include "Game/AI/Action/actionEventSetDirectionalLight.h" -#include "Game/AI/Action/actionEventSetDirectionalLightYang.h" -#include "Game/AI/Action/actionEventSetDynamic.h" -#include "Game/AI/Action/actionEventSetEnableGrass.h" -#include "Game/AI/Action/actionEventSetFixed.h" -#include "Game/AI/Action/actionEventSetFocusDist.h" -#include "Game/AI/Action/actionEventSetFogDirect.h" -#include "Game/AI/Action/actionEventSetGameDataFloatAction.h" -#include "Game/AI/Action/actionEventSetGameDataIntAction.h" -#include "Game/AI/Action/actionEventSetGameDataStringAction.h" -#include "Game/AI/Action/actionEventSetItemDataToPouch.h" -#include "Game/AI/Action/actionEventSetMoonType.h" -#include "Game/AI/Action/actionEventSetPaletteType.h" -#include "Game/AI/Action/actionEventSetRainSplashRatio.h" -#include "Game/AI/Action/actionEventSetSkyPaletteType.h" -#include "Game/AI/Action/actionEventSetWeather.h" -#include "Game/AI/Action/actionEventSetYfogRatio.h" -#include "Game/AI/Action/actionEventSleepTargetActor.h" -#include "Game/AI/Action/actionEventSuccessGet.h" -#include "Game/AI/Action/actionEventTalkEndAction.h" -#include "Game/AI/Action/actionEventTrigNullASPlay.h" -#include "Game/AI/Action/actionEventUnregisterFromDeathCounter.h" -#include "Game/AI/Action/actionEventUnregisterFromGetCounter.h" -#include "Game/AI/Action/actionEventUpdateMiniGameBestScore.h" -#include "Game/AI/Action/actionEventVariableFadeIn.h" -#include "Game/AI/Action/actionEventVariableFadeOut.h" -#include "Game/AI/Action/actionEventWaitFrameAction.h" -#include "Game/AI/Action/actionEventWatchCannonHit.h" -#include "Game/AI/Action/actionExitGame.h" -#include "Game/AI/Action/actionExpandChemicalField.h" -#include "Game/AI/Action/actionExpandSensor.h" -#include "Game/AI/Action/actionExpandSensorSlowly.h" -#include "Game/AI/Action/actionExplode.h" -#include "Game/AI/Action/actionExplodeReserved.h" -#include "Game/AI/Action/actionFadeInOutWithOptions.h" -#include "Game/AI/Action/actionFadeoutDelete.h" -#include "Game/AI/Action/actionFall.h" -#include "Game/AI/Action/actionFallAttack.h" -#include "Game/AI/Action/actionFallAttackWithAtAttr.h" -#include "Game/AI/Action/actionFireWood.h" -#include "Game/AI/Action/actionFirstRunelGrudgeDemo.h" -#include "Game/AI/Action/actionFishOnGround.h" -#include "Game/AI/Action/actionFixedMagneSliderBlock.h" -#include "Game/AI/Action/actionFixedMagneStick.h" -#include "Game/AI/Action/actionFixedOrConstraint.h" -#include "Game/AI/Action/actionFlint.h" -#include "Game/AI/Action/actionFloatDrownDeath.h" -#include "Game/AI/Action/actionFloatWait.h" -#include "Game/AI/Action/actionFlowingDust.h" -#include "Game/AI/Action/actionFlyMove.h" -#include "Game/AI/Action/actionFlyingBalloonObserverTag.h" -#include "Game/AI/Action/actionFlyingBirdDie.h" -#include "Game/AI/Action/actionFlyingCharacterBlownOff.h" -#include "Game/AI/Action/actionFlyingCharacterBlownOffDie.h" -#include "Game/AI/Action/actionFlyingCharacterDamage.h" -#include "Game/AI/Action/actionFlyingCharacterDie.h" -#include "Game/AI/Action/actionFlyingCharacterFreeFallDie.h" -#include "Game/AI/Action/actionFlyingCharacterFreeFallEx.h" -#include "Game/AI/Action/actionFlyingCharacterFreeze.h" -#include "Game/AI/Action/actionFlyingCharacterFreezeDie.h" -#include "Game/AI/Action/actionFollowAttack.h" -#include "Game/AI/Action/actionFollowDungeonRotate.h" -#include "Game/AI/Action/actionFollowDungeonRotateASPlay.h" -#include "Game/AI/Action/actionFollowIgniteToBonePos.h" -#include "Game/AI/Action/actionFollowIgniteToSelfPos.h" -#include "Game/AI/Action/actionFootStepCalcOn.h" -#include "Game/AI/Action/actionForbidComeback.h" -#include "Game/AI/Action/actionForbidSettingInstEventFlag.h" -#include "Game/AI/Action/actionForceChangeAction.h" -#include "Game/AI/Action/actionForceEndPlayerSlow.h" -#include "Game/AI/Action/actionForceGetUpFreeze.h" -#include "Game/AI/Action/actionForceGetUpWaterFloatFreeze.h" -#include "Game/AI/Action/actionForceMarkPosition.h" -#include "Game/AI/Action/actionForceMasterSwordFakeMode.h" -#include "Game/AI/Action/actionForceOffMagneGrabbed.h" -#include "Game/AI/Action/actionForceOpenMainScreen.h" -#include "Game/AI/Action/actionForceRagdollOffFreeze.h" -#include "Game/AI/Action/actionForceRagdollOffWaterFloatFreeze.h" -#include "Game/AI/Action/actionForceSetCameraPos.h" -#include "Game/AI/Action/actionForceSetMtxFromPlayer.h" -#include "Game/AI/Action/actionForceSetPlayerRestartPosAngle.h" -#include "Game/AI/Action/actionForceSystemFadeOut.h" -#include "Game/AI/Action/actionForestGiantWakeUp.h" -#include "Game/AI/Action/actionForkAITreeValWeakPointTimer.h" -#include "Game/AI/Action/actionForkAITreeVariableMove.h" -#include "Game/AI/Action/actionForkASHoldLegTurn.h" -#include "Game/AI/Action/actionForkASHoldLinearMove.h" -#include "Game/AI/Action/actionForkASPlay.h" -#include "Game/AI/Action/actionForkASTrgAerialTurn.h" -#include "Game/AI/Action/actionForkASTrgChargeArrow.h" -#include "Game/AI/Action/actionForkASTrgDeleteChild.h" -#include "Game/AI/Action/actionForkASTrgDeleteEquip.h" -#include "Game/AI/Action/actionForkASTrgEmitChmFieldPos.h" -#include "Game/AI/Action/actionForkASTrgEmitShockWaveAtEnter.h" -#include "Game/AI/Action/actionForkASTrgEmitShockWavePos.h" -#include "Game/AI/Action/actionForkASTrgForceDirAerialTurn.h" -#include "Game/AI/Action/actionForkASTrgGolemChemicalReset.h" -#include "Game/AI/Action/actionForkASTrgHorseParamUse.h" -#include "Game/AI/Action/actionForkASTrgRemainsHowl.h" -#include "Game/AI/Action/actionForkASTrgShootArrow.h" -#include "Game/AI/Action/actionForkASTrgShootArrowWithBaseBone.h" -#include "Game/AI/Action/actionForkASTrgShootSkyArrow.h" -#include "Game/AI/Action/actionForkASTrgStepMove.h" -#include "Game/AI/Action/actionForkASTrgTurnGround.h" -#include "Game/AI/Action/actionForkASTrgWeaponDrop.h" -#include "Game/AI/Action/actionForkAddCalcScaleMapUnit.h" -#include "Game/AI/Action/actionForkAddLinearImpulse.h" -#include "Game/AI/Action/actionForkAerialAcrobatics.h" -#include "Game/AI/Action/actionForkAllowReactionLift.h" -#include "Game/AI/Action/actionForkAlwayForceGetUpVelocityDir.h" -#include "Game/AI/Action/actionForkAlwaysColTgOff.h" -#include "Game/AI/Action/actionForkAlwaysForceGetUp.h" -#include "Game/AI/Action/actionForkAlwaysForceGetUpWithOffset.h" -#include "Game/AI/Action/actionForkAlwaysHoverTurn.h" -#include "Game/AI/Action/actionForkAlwaysOneColTgOff.h" -#include "Game/AI/Action/actionForkAlwaysRotDownGr.h" -#include "Game/AI/Action/actionForkAlwaysRotate.h" -#include "Game/AI/Action/actionForkAlwaysSetModelEffect.h" -#include "Game/AI/Action/actionForkAlwaysTargetVerticalRotate.h" -#include "Game/AI/Action/actionForkAlwaysTurn.h" -#include "Game/AI/Action/actionForkAlwaysTurnUDLimit.h" -#include "Game/AI/Action/actionForkAnimDriveFreeMoving.h" -#include "Game/AI/Action/actionForkAnimDriveMove.h" -#include "Game/AI/Action/actionForkAnimDriveTurn.h" -#include "Game/AI/Action/actionForkAnimReset.h" -#include "Game/AI/Action/actionForkAnimalASPlay.h" -#include "Game/AI/Action/actionForkBattleNodeForAttackGround.h" -#include "Game/AI/Action/actionForkBeastGanonMessageDialogCtrl.h" -#include "Game/AI/Action/actionForkBombIgniteCarriedByPlayer.h" -#include "Game/AI/Action/actionForkBoneControlFrontGround.h" -#include "Game/AI/Action/actionForkCapsuleWindFollow.h" -#include "Game/AI/Action/actionForkCatchWeapon.h" -#include "Game/AI/Action/actionForkChemicalChuchuAttack.h" -#include "Game/AI/Action/actionForkClothOnOffASPlay.h" -#include "Game/AI/Action/actionForkDisableContactByPreAS.h" -#include "Game/AI/Action/actionForkDisableContactForAttack.h" -#include "Game/AI/Action/actionForkDisableContactOnAtHitPlayer.h" -#include "Game/AI/Action/actionForkDrawWeapon.h" -#include "Game/AI/Action/actionForkDrawWeaponAtEnter.h" -#include "Game/AI/Action/actionForkDropGiantNecklace.h" -#include "Game/AI/Action/actionForkDropWeaponWithSpeed.h" -#include "Game/AI/Action/actionForkDrownTimer.h" -#include "Game/AI/Action/actionForkDynASPlay.h" -#include "Game/AI/Action/actionForkDynActorNoTargetSelf.h" -#include "Game/AI/Action/actionForkEmitChmFieldByContact.h" -#include "Game/AI/Action/actionForkEmitChmFieldFromWeapon.h" -#include "Game/AI/Action/actionForkEmitExpandChemicalField.h" -#include "Game/AI/Action/actionForkEmitExpandFieldWithCreate.h" -#include "Game/AI/Action/actionForkEmitShockWaveByContact.h" -#include "Game/AI/Action/actionForkEndByDistance.h" -#include "Game/AI/Action/actionForkEndByPartsActorEnd.h" -#include "Game/AI/Action/actionForkFixedAngleVacuumShootTarget.h" -#include "Game/AI/Action/actionForkFlyToTargetDirect.h" -#include "Game/AI/Action/actionForkFollowGround.h" -#include "Game/AI/Action/actionForkForceGetUp.h" -#include "Game/AI/Action/actionForkForceIgniteCarriedActor.h" -#include "Game/AI/Action/actionForkFourFootActorLustGrass.h" -#include "Game/AI/Action/actionForkFreeMoving.h" -#include "Game/AI/Action/actionForkGanonAscendingCreateManage.h" -#include "Game/AI/Action/actionForkGanonBeastAppearHolyWall.h" -#include "Game/AI/Action/actionForkGanonBeastBeamShoot.h" -#include "Game/AI/Action/actionForkGanonBeastHeadBarrier.h" -#include "Game/AI/Action/actionForkGanonBeastWeakPointCheck.h" -#include "Game/AI/Action/actionForkGanonBeastWeakPointOff.h" -#include "Game/AI/Action/actionForkGanonBeastWeakPointOn.h" -#include "Game/AI/Action/actionForkGelDisableBodyRot.h" -#include "Game/AI/Action/actionForkGolemMaterialASPlay.h" -#include "Game/AI/Action/actionForkGravityScaleChange.h" -#include "Game/AI/Action/actionForkHoldWeapon.h" -#include "Game/AI/Action/actionForkHopInAir.h" -#include "Game/AI/Action/actionForkHover.h" -#include "Game/AI/Action/actionForkHoverKeepRotateTurn.h" -#include "Game/AI/Action/actionForkIgniteCarriedActor.h" -#include "Game/AI/Action/actionForkInWaterDropWeaponWithSpeed.h" -#include "Game/AI/Action/actionForkJumpToTargetOnDownEnd.h" -#include "Game/AI/Action/actionForkKnockBackNoRot.h" -#include "Game/AI/Action/actionForkLodNoCountTimer.h" -#include "Game/AI/Action/actionForkLodTimer.h" -#include "Game/AI/Action/actionForkLynelBreathShoot.h" -#include "Game/AI/Action/actionForkLynelDrawWeapon.h" -#include "Game/AI/Action/actionForkLynelDrawWeaponASPlay.h" -#include "Game/AI/Action/actionForkModelFadeOut.h" -#include "Game/AI/Action/actionForkModelVisibleOff.h" -#include "Game/AI/Action/actionForkMoveDistanceCheckByMapUnit.h" -#include "Game/AI/Action/actionForkMultiSleep.h" -#include "Game/AI/Action/actionForkNeckOnlyRotateDynPosBasic.h" -#include "Game/AI/Action/actionForkNeckRotateDynPosBasic.h" -#include "Game/AI/Action/actionForkNoCountActionReservedTimer.h" -#include "Game/AI/Action/actionForkNoHitGroundCrawl.h" -#include "Game/AI/Action/actionForkNoSlowTimer.h" -#include "Game/AI/Action/actionForkNoWeaponAttack.h" -#include "Game/AI/Action/actionForkNoWeaponAttackAllTime.h" -#include "Game/AI/Action/actionForkNoWeaponAttackAllTimeMinSet.h" -#include "Game/AI/Action/actionForkNoWeaponAttackDirectParam.h" -#include "Game/AI/Action/actionForkNoWeaponAttackParamWeapon.h" -#include "Game/AI/Action/actionForkOctarockEnterReloadWig.h" -#include "Game/AI/Action/actionForkOnEnterCharCtrlInvalid.h" -#include "Game/AI/Action/actionForkOnEnterDropWeaponWithSpeed.h" -#include "Game/AI/Action/actionForkOnEnterWeaponUse.h" -#include "Game/AI/Action/actionForkOnLeaveChildDelete.h" -#include "Game/AI/Action/actionForkOnLeaveGolemChemReset.h" -#include "Game/AI/Action/actionForkOnResetBasicSignalOff.h" -#include "Game/AI/Action/actionForkOverrideStartNoDrawTimer.h" -#include "Game/AI/Action/actionForkPreJump.h" -#include "Game/AI/Action/actionForkRagdollOff.h" -#include "Game/AI/Action/actionForkSandwormAtkCol.h" -#include "Game/AI/Action/actionForkSeparateThreeASPart.h" -#include "Game/AI/Action/actionForkSeqNoWeaponAttack.h" -#include "Game/AI/Action/actionForkSetComebackPosition.h" -#include "Game/AI/Action/actionForkSetCustomPallete.h" -#include "Game/AI/Action/actionForkSetCustomWeather.h" -#include "Game/AI/Action/actionForkSetJustAvoid.h" -#include "Game/AI/Action/actionForkSetJustAvoidFromBone.h" -#include "Game/AI/Action/actionForkSetSwarmMaterialAnimByDist.h" -#include "Game/AI/Action/actionForkSimpleGrab.h" -#include "Game/AI/Action/actionForkSlipAndStop.h" -#include "Game/AI/Action/actionForkStalEnemyForceDamage.h" -#include "Game/AI/Action/actionForkStalEnemyGrabOwnPart.h" -#include "Game/AI/Action/actionForkStalEnemyHeadShot.h" -#include "Game/AI/Action/actionForkStalPartApplyDamageImpulse.h" -#include "Game/AI/Action/actionForkStalPartBlownOff.h" -#include "Game/AI/Action/actionForkStop.h" -#include "Game/AI/Action/actionForkStopWithNavCheck.h" -#include "Game/AI/Action/actionForkSwapPartsItemFromDropTable.h" -#include "Game/AI/Action/actionForkSwarmAttack.h" -#include "Game/AI/Action/actionForkTimer.h" -#include "Game/AI/Action/actionForkTimerForceResetCondition.h" -#include "Game/AI/Action/actionForkToggleFreeMoving.h" -#include "Game/AI/Action/actionForkTogglePriestBossFreeMoving.h" -#include "Game/AI/Action/actionForkToggleWeaponXLinkSleep.h" -#include "Game/AI/Action/actionForkTurnASHold.h" -#include "Game/AI/Action/actionForkVacuumShootToTarget.h" -#include "Game/AI/Action/actionForkWaitCloseGanonShoutMsgClose.h" -#include "Game/AI/Action/actionForkWaitGroundHit.h" -#include "Game/AI/Action/actionForkWeaponAttack.h" -#include "Game/AI/Action/actionForkWeaponAttackWithAtkBody.h" -#include "Game/AI/Action/actionForkWeaponShockWave.h" -#include "Game/AI/Action/actionForkWeaponShockWaveCheckValue.h" -#include "Game/AI/Action/actionFreeMoveByGuideBase.h" -#include "Game/AI/Action/actionFreeMoveRandom.h" -#include "Game/AI/Action/actionFreeMoveToNearGround.h" -#include "Game/AI/Action/actionFreeMoveToTarget.h" -#include "Game/AI/Action/actionFreeMoveToTargetInWataer.h" -#include "Game/AI/Action/actionFreeMoveToTargetWithBank.h" -#include "Game/AI/Action/actionFreeze.h" -#include "Game/AI/Action/actionFreezedInIce.h" -#include "Game/AI/Action/actionFreezedInIceWeapon.h" -#include "Game/AI/Action/actionFromCDungeonToMainField.h" -#include "Game/AI/Action/actionFrontierSpotBgmTriggerAction.h" -#include "Game/AI/Action/actionGameDataAddFloat.h" -#include "Game/AI/Action/actionGameDataAddInt.h" -#include "Game/AI/Action/actionGameDataAddVec3.h" -#include "Game/AI/Action/actionGameDataConvertIntToSring.h" -#include "Game/AI/Action/actionGameDataCopyFloat.h" -#include "Game/AI/Action/actionGameDataCopyInt.h" -#include "Game/AI/Action/actionGameDataSubFloat.h" -#include "Game/AI/Action/actionGameDataSubInt.h" -#include "Game/AI/Action/actionGameDataSubVec3.h" -#include "Game/AI/Action/actionGanonAttackWithEmitChemical.h" -#include "Game/AI/Action/actionGanonBarrierOn.h" -#include "Game/AI/Action/actionGanonBeamIgnite.h" -#include "Game/AI/Action/actionGanonBeamMove.h" -#include "Game/AI/Action/actionGanonBeastASPlayFromActiveWp.h" -#include "Game/AI/Action/actionGanonBeastBeamMove.h" -#include "Game/AI/Action/actionGanonBeastDamageASPlay.h" -#include "Game/AI/Action/actionGanonBoneControl.h" -#include "Game/AI/Action/actionGanonChangeState.h" -#include "Game/AI/Action/actionGanonChemicalPillarAttack.h" -#include "Game/AI/Action/actionGanonFallAttack.h" -#include "Game/AI/Action/actionGanonMove.h" -#include "Game/AI/Action/actionGanonSmallDamage.h" -#include "Game/AI/Action/actionGanonStunRecover.h" -#include "Game/AI/Action/actionGanonThrowFireBall.h" -#include "Game/AI/Action/actionGanonThrowMultiIce.h" -#include "Game/AI/Action/actionGanonThrowMultiTornado.h" -#include "Game/AI/Action/actionGanonThrowTornado.h" -#include "Game/AI/Action/actionGanonTurnOnWall.h" -#include "Game/AI/Action/actionGanonWeaponNearAttack.h" -#include "Game/AI/Action/actionGearRotate.h" -#include "Game/AI/Action/actionGearStop.h" -#include "Game/AI/Action/actionGelEnemyAppear.h" -#include "Game/AI/Action/actionGelEnemyFreeze.h" -#include "Game/AI/Action/actionGelEnemySystemHideChase.h" -#include "Game/AI/Action/actionGelJumpTackle.h" -#include "Game/AI/Action/actionGerudoQueenWakeBoardReady.h" -#include "Game/AI/Action/actionGetCapturedActor.h" -#include "Game/AI/Action/actionGetItemAnotherActor.h" -#include "Game/AI/Action/actionGetItemGet.h" -#include "Game/AI/Action/actionGetItemIntoBag.h" -#include "Game/AI/Action/actionGetOffFromHorseAction.h" -#include "Game/AI/Action/actionGetRupee.h" -#include "Game/AI/Action/actionGetSmallKeyItemGet.h" -#include "Game/AI/Action/actionGetUp.h" -#include "Game/AI/Action/actionGetUpLinear.h" -#include "Game/AI/Action/actionGetUpMoveAnmDriven.h" -#include "Game/AI/Action/actionGetWeaponEquip.h" -#include "Game/AI/Action/actionGiantArmorBurned.h" -#include "Game/AI/Action/actionGiantArmorElectric.h" -#include "Game/AI/Action/actionGiantArmorEquip.h" -#include "Game/AI/Action/actionGiantBattleCloseMove.h" -#include "Game/AI/Action/actionGiantBattleCloseWalk.h" -#include "Game/AI/Action/actionGiantCatchTreeWeapon.h" -#include "Game/AI/Action/actionGiantDoubleGroundPunch.h" -#include "Game/AI/Action/actionGiantDownSwingAttack.h" -#include "Game/AI/Action/actionGiantEnemyWalk.h" -#include "Game/AI/Action/actionGiantHandClapToTarget.h" -#include "Game/AI/Action/actionGiantNavMeshWalk.h" -#include "Game/AI/Action/actionGiantOneHandAttackWithLegTurn.h" -#include "Game/AI/Action/actionGiantOneHandPunchWithLegTurn.h" -#include "Game/AI/Action/actionGiantPunchAttack.h" -#include "Game/AI/Action/actionGiantPunchWithAddEntitySensor.h" -#include "Game/AI/Action/actionGiantSleep.h" -#include "Game/AI/Action/actionGiveCookResultForNpc.h" -#include "Game/AI/Action/actionGolemDieFromRagdoll.h" -#include "Game/AI/Action/actionGolemRepairParts.h" -#include "Game/AI/Action/actionGolemThrowPartsToTarget.h" -#include "Game/AI/Action/actionGoronHeroDescendentAppear.h" -#include "Game/AI/Action/actionGoronHeroDescendentJump.h" -#include "Game/AI/Action/actionGrab.h" -#include "Game/AI/Action/actionGrabAndShoot.h" -#include "Game/AI/Action/actionGrabAttack.h" -#include "Game/AI/Action/actionGrabLeft.h" -#include "Game/AI/Action/actionGrabLeftTurn.h" -#include "Game/AI/Action/actionGrabLeftWalk.h" -#include "Game/AI/Action/actionGrabRight.h" -#include "Game/AI/Action/actionGrabRightTurn.h" -#include "Game/AI/Action/actionGrabRightWalk.h" -#include "Game/AI/Action/actionGraveAttack.h" -#include "Game/AI/Action/actionGroupAllowEmitAction.h" -#include "Game/AI/Action/actionGroupDisallowEmitAction.h" -#include "Game/AI/Action/actionGuard.h" -#include "Game/AI/Action/actionGuardBackWalk.h" -#include "Game/AI/Action/actionGuardBreak.h" -#include "Game/AI/Action/actionGuardJust.h" -#include "Game/AI/Action/actionGuardLoop.h" -#include "Game/AI/Action/actionGuardTurn.h" -#include "Game/AI/Action/actionGuardWithAS.h" -#include "Game/AI/Action/actionGuardianAimBeam.h" -#include "Game/AI/Action/actionGuardianAimBeamWithAS.h" -#include "Game/AI/Action/actionGuardianBeamFire.h" -#include "Game/AI/Action/actionGuardianChargeBeam.h" -#include "Game/AI/Action/actionGuardianMiniBeamMove.h" -#include "Game/AI/Action/actionGuardianMiniFinalBeamMove.h" -#include "Game/AI/Action/actionGuardianMiniGuardBattleWalk.h" -#include "Game/AI/Action/actionGuardianMiniGuardBreak.h" -#include "Game/AI/Action/actionGuardianMiniGuardNavMeshWalk.h" -#include "Game/AI/Action/actionGuardianMiniGuardSideWalk.h" -#include "Game/AI/Action/actionGuardianMiniGuardTurn.h" -#include "Game/AI/Action/actionGuardianMiniGuardWait.h" -#include "Game/AI/Action/actionGuardianMiniLineBeam.h" -#include "Game/AI/Action/actionGuardianMiniNeckSpinBeam.h" -#include "Game/AI/Action/actionGuardianMiniPracticeFlagSet.h" -#include "Game/AI/Action/actionGuardianMiniWait.h" -#include "Game/AI/Action/actionGuardianMoveToPosition.h" -#include "Game/AI/Action/actionGuardianMoveToTarget.h" -#include "Game/AI/Action/actionGuardianSearch.h" -#include "Game/AI/Action/actionGuardianStopWait.h" -#include "Game/AI/Action/actionHiddenKorokAppear.h" -#include "Game/AI/Action/actionHideBarrelCarried.h" -#include "Game/AI/Action/actionHideHover.h" -#include "Game/AI/Action/actionHideShootArrow.h" -#include "Game/AI/Action/actionHingeMagneFixedRigid.h" -#include "Game/AI/Action/actionHoldArrow.h" -#include "Game/AI/Action/actionHoldArrowBackWalk.h" -#include "Game/AI/Action/actionHoldArrowTurn.h" -#include "Game/AI/Action/actionHoldArrowWalk.h" -#include "Game/AI/Action/actionHopFlyByTriggers.h" -#include "Game/AI/Action/actionHornUse.h" -#include "Game/AI/Action/actionHorseDie.h" -#include "Game/AI/Action/actionHorseEatAction.h" -#include "Game/AI/Action/actionHorseEatCarriedItem.h" -#include "Game/AI/Action/actionHorseElectricParalysis.h" -#include "Game/AI/Action/actionHorseFallAction.h" -#include "Game/AI/Action/actionHorseFollow.h" -#include "Game/AI/Action/actionHorseFreeze.h" -#include "Game/AI/Action/actionHorseKickBackAction.h" -#include "Game/AI/Action/actionHorseManeCollarSyncAction.h" -#include "Game/AI/Action/actionHorseManeGrabbedAction.h" -#include "Game/AI/Action/actionHorseMoveToSafePos.h" -#include "Game/AI/Action/actionHorseMoveToTargetAction.h" -#include "Game/AI/Action/actionHorseRandomMoveAction.h" -#include "Game/AI/Action/actionHorseReinsBindAction.h" -#include "Game/AI/Action/actionHorseReinsDefaultAction.h" -#include "Game/AI/Action/actionHorseReturnToSafePos.h" -#include "Game/AI/Action/actionHorseRiddenByPlayer.h" -#include "Game/AI/Action/actionHorseRideAngryGear1Coomand.h" -#include "Game/AI/Action/actionHorseRideArrowReload.h" -#include "Game/AI/Action/actionHorseRideAttack.h" -#include "Game/AI/Action/actionHorseRideCancelCommand.h" -#include "Game/AI/Action/actionHorseRideChargeCommand.h" -#include "Game/AI/Action/actionHorseRideChaseCommand.h" -#include "Game/AI/Action/actionHorseRideDynSetGearCommand.h" -#include "Game/AI/Action/actionHorseRideLookWait.h" -#include "Game/AI/Action/actionHorseRideLoopAttack.h" -#include "Game/AI/Action/actionHorseRideMoveToCommand.h" -#include "Game/AI/Action/actionHorseRideOneTimeASPlay.h" -#include "Game/AI/Action/actionHorseRideOneTimeViewASPlay.h" -#include "Game/AI/Action/actionHorseRideSearch.h" -#include "Game/AI/Action/actionHorseRideShoot.h" -#include "Game/AI/Action/actionHorseRideStopCommand.h" -#include "Game/AI/Action/actionHorseRideTurnCommand.h" -#include "Game/AI/Action/actionHorseRideViewWait.h" -#include "Game/AI/Action/actionHorseRideWait.h" -#include "Game/AI/Action/actionHorseRodeo.h" -#include "Game/AI/Action/actionHorseSaddleBindAction.h" -#include "Game/AI/Action/actionHorseSaddleDefaultAction.h" -#include "Game/AI/Action/actionHorseSwimAction.h" -#include "Game/AI/Action/actionHorseSwimToTargetActor.h" -#include "Game/AI/Action/actionHorseTurnAction.h" -#include "Game/AI/Action/actionHorseVanish.h" -#include "Game/AI/Action/actionHorseWaitAction.h" -#include "Game/AI/Action/actionHorseWaitAndLookAtNPC.h" -#include "Game/AI/Action/actionHorseWaitEx.h" -#include "Game/AI/Action/actionHorseWaitForEventAction.h" -#include "Game/AI/Action/actionHorseWaitThrowOffAction.h" -#include "Game/AI/Action/actionHover.h" -#include "Game/AI/Action/actionHoverNoticeTurn.h" -#include "Game/AI/Action/actionHoverPredictVacuumShoot.h" -#include "Game/AI/Action/actionHoverTurn.h" -#include "Game/AI/Action/actionHuntingDead.h" -#include "Game/AI/Action/actionIceBroken.h" -#include "Game/AI/Action/actionIchigekiHeartDecrease.h" -#include "Game/AI/Action/actionIchigekiHeartUiClose.h" -#include "Game/AI/Action/actionIchigekiHeartUiOpen.h" -#include "Game/AI/Action/actionIdleAction.h" -#include "Game/AI/Action/actionIgniteGrabAndShoot.h" -#include "Game/AI/Action/actionIgniteThreeActorAttack.h" -#include "Game/AI/Action/actionIgniteToTarget.h" -#include "Game/AI/Action/actionIgniteToTargetDir.h" -#include "Game/AI/Action/actionIgniteToTargetSimple.h" -#include "Game/AI/Action/actionIgnitedThrown.h" -#include "Game/AI/Action/actionImmediateStopOwnedHorse.h" -#include "Game/AI/Action/actionInCarryBox.h" -#include "Game/AI/Action/actionInWaterSelForkASPlay.h" -#include "Game/AI/Action/actionIncreaseNumDungeonClearSeal.h" -#include "Game/AI/Action/actionIncreaseNumHeroSeal.h" -#include "Game/AI/Action/actionIncreaseNumKorokNuts.h" -#include "Game/AI/Action/actionIncreasePlayerMaxHeart.h" -#include "Game/AI/Action/actionIncreasePlayerMaxStamina.h" -#include "Game/AI/Action/actionInitPouchForQuest.h" -#include "Game/AI/Action/actionInsectLevelFlyMove.h" -#include "Game/AI/Action/actionInvisibleKorokMove.h" -#include "Game/AI/Action/actionInvisibleKorokWait.h" -#include "Game/AI/Action/actionIsMorphEndASPlay.h" -#include "Game/AI/Action/actionItemAmiiboCreateFromDropTable.h" -#include "Game/AI/Action/actionItemAmiiboSelectDropTable.h" -#include "Game/AI/Action/actionItemConductorDemoBind.h" -#include "Game/AI/Action/actionJumpAttack.h" -#include "Game/AI/Action/actionJumpMainRigidBody.h" -#include "Game/AI/Action/actionJumpMove.h" -#include "Game/AI/Action/actionJumpToTarget.h" -#include "Game/AI/Action/actionJumpToTargetFromWater.h" -#include "Game/AI/Action/actionKeepPosInWater.h" -#include "Game/AI/Action/actionKeepStandingPosture.h" -#include "Game/AI/Action/actionKick.h" -#include "Game/AI/Action/actionKillAllDemoSoundAction.h" -#include "Game/AI/Action/actionKillSelectActor.h" -#include "Game/AI/Action/actionKillUIScreenAction.h" -#include "Game/AI/Action/actionKokkoCreateDrop.h" -#include "Game/AI/Action/actionKokkoMove.h" -#include "Game/AI/Action/actionKokkoMoveWithJump.h" -#include "Game/AI/Action/actionKokkoThrown.h" -#include "Game/AI/Action/actionKorokFlowerAppear.h" -#include "Game/AI/Action/actionKorokFlowerVanish.h" -#include "Game/AI/Action/actionKorokFlowerWait.h" -#include "Game/AI/Action/actionKorokTargetMove.h" -#include "Game/AI/Action/actionKorokTargetWait.h" -#include "Game/AI/Action/actionLandOnCeil.h" -#include "Game/AI/Action/actionLandRagdoll.h" -#include "Game/AI/Action/actionLandTeleport.h" -#include "Game/AI/Action/actionLandTeleportConsiderCameraDir.h" -#include "Game/AI/Action/actionLargeAttack.h" -#include "Game/AI/Action/actionLargeDamage.h" -#include "Game/AI/Action/actionLastBossChemicalPillarAttack.h" -#include "Game/AI/Action/actionLastBossDemoWarp.h" -#include "Game/AI/Action/actionLastBossFlyWait.h" -#include "Game/AI/Action/actionLastBossFlyWaitTurnToTarget.h" -#include "Game/AI/Action/actionLastBossJustGuard.h" -#include "Game/AI/Action/actionLastBossNormalWarp.h" -#include "Game/AI/Action/actionLastBossPostNormalWarp.h" -#include "Game/AI/Action/actionLastBossPreNormalWarp.h" -#include "Game/AI/Action/actionLastBossRailWarpAction.h" -#include "Game/AI/Action/actionLastBossRandomHighWarp.h" -#include "Game/AI/Action/actionLastBossStun.h" -#include "Game/AI/Action/actionLastBossThunderAppear.h" -#include "Game/AI/Action/actionLastBossThunderSign.h" -#include "Game/AI/Action/actionLevelFlyLookDownToTgtHeight.h" -#include "Game/AI/Action/actionLevelFlyLookRisingToTgtHeight.h" -#include "Game/AI/Action/actionLevelFlyMove.h" -#include "Game/AI/Action/actionLevelFlyRise.h" -#include "Game/AI/Action/actionLevelFlyRiseLookingTarget.h" -#include "Game/AI/Action/actionLiftTurn.h" -#include "Game/AI/Action/actionLiftWalk.h" -#include "Game/AI/Action/actionLinearFlyAttack.h" -#include "Game/AI/Action/actionListenerFixPositionAction.h" -#include "Game/AI/Action/actionListenerSetModeAction.h" -#include "Game/AI/Action/actionLoadSaveDataFromGameOver.h" -#include "Game/AI/Action/actionLookAtObject.h" -#include "Game/AI/Action/actionLookAtObjectSeachAwareness.h" -#include "Game/AI/Action/actionLookAtTarget.h" -#include "Game/AI/Action/actionLookAtTheFront.h" -#include "Game/AI/Action/actionLynelAttackASPlay.h" -#include "Game/AI/Action/actionLynelBreathMove.h" -#include "Game/AI/Action/actionLynelDrawWeapon.h" -#include "Game/AI/Action/actionLynelHighJumpAttack.h" -#include "Game/AI/Action/actionLynelMove.h" -#include "Game/AI/Action/actionLynelNavMeshMove.h" -#include "Game/AI/Action/actionLynelRodeo.h" -#include "Game/AI/Action/actionLynelSpinAttack.h" -#include "Game/AI/Action/actionLyzalfosFlame.h" -#include "Game/AI/Action/actionMagneGearEmbeded.h" -#include "Game/AI/Action/actionMagneGearGrabbed.h" -#include "Game/AI/Action/actionMamonoShopStand.h" -#include "Game/AI/Action/actionMarkPosition.h" -#include "Game/AI/Action/actionMarkPositionFromGameData.h" -#include "Game/AI/Action/actionMimic.h" -#include "Game/AI/Action/actionMimicFreeze.h" -#include "Game/AI/Action/actionMoonMove.h" -#include "Game/AI/Action/actionMotorcycleAppear.h" -#include "Game/AI/Action/actionMotorcycleDisappear.h" -#include "Game/AI/Action/actionMotorcycleRiddenByPlayer.h" -#include "Game/AI/Action/actionMotorcycleWait.h" -#include "Game/AI/Action/actionMotorcycleWaitForEvent.h" -#include "Game/AI/Action/actionMotorcycleWaitUntilFellOver.h" -#include "Game/AI/Action/actionMove2HomePos.h" -#include "Game/AI/Action/actionMoveByAnimeDriven.h" -#include "Game/AI/Action/actionMoveByAnimeDrivenCheckNavMesh.h" -#include "Game/AI/Action/actionMoveByAnimeDrivenDynAS.h" -#include "Game/AI/Action/actionMoveByAnimeDrivenToTarget.h" -#include "Game/AI/Action/actionMoveKeyFramed.h" -#include "Game/AI/Action/actionMoveMainRidigBody.h" -#include "Game/AI/Action/actionMoveToHomeMtx.h" -#include "Game/AI/Action/actionMoveToTarget.h" -#include "Game/AI/Action/actionMoveToTargetCurve.h" -#include "Game/AI/Action/actionMoveToTargetDir.h" -#include "Game/AI/Action/actionMoveWithAS.h" -#include "Game/AI/Action/actionMoveWithDynAS.h" -#include "Game/AI/Action/actionMsg2CameraKeepState.h" -#include "Game/AI/Action/actionMsg2CameraReset.h" -#include "Game/AI/Action/actionMsg2CameraResetInterpolate.h" -#include "Game/AI/Action/actionMsg2CameraResetNoConnect.h" -#include "Game/AI/Action/actionMultiVacuumRotScaleTimeByDist.h" -#include "Game/AI/Action/actionMusicianSpotBgmTriggerAction.h" -#include "Game/AI/Action/actionNPCAnchorWait.h" -#include "Game/AI/Action/actionNPCArmorProcessing.h" -#include "Game/AI/Action/actionNPCBuyHorse.h" -#include "Game/AI/Action/actionNPCBuyItem.h" -#include "Game/AI/Action/actionNPCCalculateMaterialValue.h" -#include "Game/AI/Action/actionNPCChangeBoots.h" -#include "Game/AI/Action/actionNPCCheckHorseAssociated.h" -#include "Game/AI/Action/actionNPCCloseHorseCustom.h" -#include "Game/AI/Action/actionNPCDeliverHorse.h" -#include "Game/AI/Action/actionNPCDyeGoods.h" -#include "Game/AI/Action/actionNPCDyeShopCloseMaterial.h" -#include "Game/AI/Action/actionNPCDyeShopReception.h" -#include "Game/AI/Action/actionNPCDyeShopSelectMaterial.h" -#include "Game/AI/Action/actionNPCEndHorseReception.h" -#include "Game/AI/Action/actionNPCEscape.h" -#include "Game/AI/Action/actionNPCEventWait.h" -#include "Game/AI/Action/actionNPCGiveReward.h" -#include "Game/AI/Action/actionNPCHorseCustomReception.h" -#include "Game/AI/Action/actionNPCHorseReception.h" -#include "Game/AI/Action/actionNPCHorseReceptionRelease.h" -#include "Game/AI/Action/actionNPCHorseReceptionResurrect.h" -#include "Game/AI/Action/actionNPCHorseResurrect.h" -#include "Game/AI/Action/actionNPCInfoOffHorse.h" -#include "Game/AI/Action/actionNPCInfoOnHorse.h" -#include "Game/AI/Action/actionNPCInfoOnNamedHorse.h" -#include "Game/AI/Action/actionNPCKnockBackMove.h" -#include "Game/AI/Action/actionNPCLerpAction.h" -#include "Game/AI/Action/actionNPCLerpDynAS.h" -#include "Game/AI/Action/actionNPCMakeArtifact.h" -#include "Game/AI/Action/actionNPCMakeItem.h" -#include "Game/AI/Action/actionNPCManufactItem.h" -#include "Game/AI/Action/actionNPCNameHorse.h" -#include "Game/AI/Action/actionNPCPurchase.h" -#include "Game/AI/Action/actionNPCPurchaseEnemyMaterial.h" -#include "Game/AI/Action/actionNPCPurchaseMaterial.h" -#include "Game/AI/Action/actionNPCReceiveHorse.h" -#include "Game/AI/Action/actionNPCRegisterAndReceiveHorse.h" -#include "Game/AI/Action/actionNPCRegisterHorse.h" -#include "Game/AI/Action/actionNPCReleaseHorse.h" -#include "Game/AI/Action/actionNPCSale.h" -#include "Game/AI/Action/actionNPCSaleAppReception.h" -#include "Game/AI/Action/actionNPCSaleCollectedItem.h" -#include "Game/AI/Action/actionNPCSalePictureReception.h" -#include "Game/AI/Action/actionNPCSaleReception.h" -#include "Game/AI/Action/actionNPCSellApp.h" -#include "Game/AI/Action/actionNPCSellHorse.h" -#include "Game/AI/Action/actionNPCSellItem.h" -#include "Game/AI/Action/actionNPCStartTurnToPlayer.h" -#include "Game/AI/Action/actionNPCTalk.h" -#include "Game/AI/Action/actionNPCTalkASyncAction.h" -#include "Game/AI/Action/actionNPCTalkNoMessageStepperAction.h" -#include "Game/AI/Action/actionNPCTalkToPlayerAction.h" -#include "Game/AI/Action/actionNPCTargetMove.h" -#include "Game/AI/Action/actionNPCTargetMoveDynAs.h" -#include "Game/AI/Action/actionNPCTebaApproachPlayer.h" -#include "Game/AI/Action/actionNPCTravelerRest.h" -#include "Game/AI/Action/actionNPCTurnAction.h" -#include "Game/AI/Action/actionNPCTurnToObject.h" -#include "Game/AI/Action/actionNPCTurnToObjectGreeting.h" -#include "Game/AI/Action/actionNPCTurnToPosition.h" -#include "Game/AI/Action/actionNPCWait.h" -#include "Game/AI/Action/actionNPCWaitAction.h" -#include "Game/AI/Action/actionNPCWaitDynAS.h" -#include "Game/AI/Action/actionNPCWaitDynFrame.h" -#include "Game/AI/Action/actionNPCWaitFrame.h" -#include "Game/AI/Action/actionNPCWaitOneTimeAction.h" -#include "Game/AI/Action/actionNavMeshBattleWalk.h" -#include "Game/AI/Action/actionNavMeshConnectAction.h" -#include "Game/AI/Action/actionNavMeshEscape.h" -#include "Game/AI/Action/actionNavMeshFly.h" -#include "Game/AI/Action/actionNavMeshGrabLeftWalk.h" -#include "Game/AI/Action/actionNavMeshGrabRightWalk.h" -#include "Game/AI/Action/actionNavMeshGuardRun.h" -#include "Game/AI/Action/actionNavMeshGuardWalk.h" -#include "Game/AI/Action/actionNavMeshJump.h" -#include "Game/AI/Action/actionNavMeshLiftWalk.h" -#include "Game/AI/Action/actionNavMeshMoveWithAS.h" -#include "Game/AI/Action/actionNavMeshRun.h" -#include "Game/AI/Action/actionNavMeshSlippedWalk.h" -#include "Game/AI/Action/actionNavMeshSwim.h" -#include "Game/AI/Action/actionNavMeshWalk.h" -#include "Game/AI/Action/actionNearHomePosTeleport.h" -#include "Game/AI/Action/actionNoAtTackleMove.h" -#include "Game/AI/Action/actionNoAutoPlacementEnemyDeadlyQuest.h" -#include "Game/AI/Action/actionNoCountDead.h" -#include "Game/AI/Action/actionNoDeleteCurrentActor.h" -#include "Game/AI/Action/actionNotStopXLinkWithDemoVisibleOff.h" -#include "Game/AI/Action/actionNotice.h" -#include "Game/AI/Action/actionNoticeTurn.h" -#include "Game/AI/Action/actionNpcRideWaitAction.h" -#include "Game/AI/Action/actionNpcSwimMove.h" -#include "Game/AI/Action/actionNpcSwimNavMove.h" -#include "Game/AI/Action/actionNpcTebaFly.h" -#include "Game/AI/Action/actionNullASPlay.h" -#include "Game/AI/Action/actionObjBoardWoodTriangle01.h" -#include "Game/AI/Action/actionObservationPointAction.h" -#include "Game/AI/Action/actionOctarockBalloon.h" -#include "Game/AI/Action/actionOctarockBulletLExplode.h" -#include "Game/AI/Action/actionOctarockReloadWig.h" -#include "Game/AI/Action/actionOff.h" -#include "Game/AI/Action/actionOffMiss.h" -#include "Game/AI/Action/actionOkAutoPlacementEnemyDeadlyQuest.h" -#include "Game/AI/Action/actionOn.h" -#include "Game/AI/Action/actionOnCliffTurn.h" -#include "Game/AI/Action/actionOnCliffWait.h" -#include "Game/AI/Action/actionOnCorrect.h" -#include "Game/AI/Action/actionOnEnterSwapDropTableActor.h" -#include "Game/AI/Action/actionOnLeaveAttackInterval.h" -#include "Game/AI/Action/actionOnMUAssignSaveForUsed.h" -#include "Game/AI/Action/actionOneTimeEffectLocaterAction.h" -#include "Game/AI/Action/actionOneTimeStopASPlayerNoEnd.h" -#include "Game/AI/Action/actionOneTimeWaterFloatStopASPlay.h" -#include "Game/AI/Action/actionOnetimeChangeableASPlay.h" -#include "Game/AI/Action/actionOnetimeHoverASPlay.h" -#include "Game/AI/Action/actionOnetimeMoveASPlay.h" -#include "Game/AI/Action/actionOnetimeStopASPlay.h" -#include "Game/AI/Action/actionOnetimeStopASSyncPlay.h" -#include "Game/AI/Action/actionOpenClockTime.h" -#include "Game/AI/Action/actionOpenDungeonMessage.h" -#include "Game/AI/Action/actionOpenDungeonSmallTitle.h" -#include "Game/AI/Action/actionOpenDungeonSmallTitleSetLabel.h" -#include "Game/AI/Action/actionOpenDungeonTitle.h" -#include "Game/AI/Action/actionOpenDungeonTitleSetLabel.h" -#include "Game/AI/Action/actionOpenEnduranceFloorNumber.h" -#include "Game/AI/Action/actionOpenGetDemoDialog.h" -#include "Game/AI/Action/actionOpenGetDemoDialogDressFairy.h" -#include "Game/AI/Action/actionOpenItemCategory.h" -#include "Game/AI/Action/actionOpenItemDownloadDemo.h" -#include "Game/AI/Action/actionOpenItemMenu.h" -#include "Game/AI/Action/actionOpenMap.h" -#include "Game/AI/Action/actionOpenMessageDialog.h" -#include "Game/AI/Action/actionOpenMessageDialogTrig.h" -#include "Game/AI/Action/actionOpenMessageDialogWithSkelAnm.h" -#include "Game/AI/Action/actionOpenPickup.h" -#include "Game/AI/Action/actionOpenPorch.h" -#include "Game/AI/Action/actionOpenPouchAddStockNum.h" -#include "Game/AI/Action/actionOpenThanksE3.h" -#include "Game/AI/Action/actionOwnedHorseObserveAction.h" -#include "Game/AI/Action/actionPauseMenuPlayerWait.h" -#include "Game/AI/Action/actionPhysBodyPartLod.h" -#include "Game/AI/Action/actionPlayASForAnimalUnit.h" -#include "Game/AI/Action/actionPlayASForAnimalUnitRestricted.h" -#include "Game/AI/Action/actionPlayASForDemo.h" -#include "Game/AI/Action/actionPlayASForDemoPreMove.h" -#include "Game/AI/Action/actionPlayASForDemoWithSword.h" -#include "Game/AI/Action/actionPlayASForTimeline.h" -#include "Game/AI/Action/actionPlayASForTimelineWithSword.h" -#include "Game/AI/Action/actionPlayerActionClimb.h" -#include "Game/AI/Action/actionPlayerAnchorMove.h" -#include "Game/AI/Action/actionPlayerAreaInOutSendMessage.h" -#include "Game/AI/Action/actionPlayerAtnMove.h" -#include "Game/AI/Action/actionPlayerAtnWait.h" -#include "Game/AI/Action/actionPlayerBackJump.h" -#include "Game/AI/Action/actionPlayerBackJumpLand.h" -#include "Game/AI/Action/actionPlayerBeamMove.h" -#include "Game/AI/Action/actionPlayerBeetleSubject.h" -#include "Game/AI/Action/actionPlayerBindSheikPad.h" -#include "Game/AI/Action/actionPlayerBow.h" -#include "Game/AI/Action/actionPlayerBowFall.h" -#include "Game/AI/Action/actionPlayerCalmHorseDown.h" -#include "Game/AI/Action/actionPlayerCaught.h" -#include "Game/AI/Action/actionPlayerCleaningAround.h" -#include "Game/AI/Action/actionPlayerClimbRest.h" -#include "Game/AI/Action/actionPlayerControl.h" -#include "Game/AI/Action/actionPlayerCutAfterJump.h" -#include "Game/AI/Action/actionPlayerCutAfterJust.h" -#include "Game/AI/Action/actionPlayerCutDash.h" -#include "Game/AI/Action/actionPlayerCutFall.h" -#include "Game/AI/Action/actionPlayerCutHorseJump.h" -#include "Game/AI/Action/actionPlayerCutHorseJumpLand.h" -#include "Game/AI/Action/actionPlayerCutJump.h" -#include "Game/AI/Action/actionPlayerCutNormal.h" -#include "Game/AI/Action/actionPlayerCutReverse.h" -#include "Game/AI/Action/actionPlayerCutTurn.h" -#include "Game/AI/Action/actionPlayerCutTurnLSword.h" -#include "Game/AI/Action/actionPlayerDamage.h" -#include "Game/AI/Action/actionPlayerDead.h" -#include "Game/AI/Action/actionPlayerDeadWait.h" -#include "Game/AI/Action/actionPlayerDemoAccelerateHorse.h" -#include "Game/AI/Action/actionPlayerDemoAirWait.h" -#include "Game/AI/Action/actionPlayerDemoWait.h" -#include "Game/AI/Action/actionPlayerDestinationMove.h" -#include "Game/AI/Action/actionPlayerDestinationTurn.h" -#include "Game/AI/Action/actionPlayerDestinationTurnRefActor.h" -#include "Game/AI/Action/actionPlayerDestinationTurnStarter.h" -#include "Game/AI/Action/actionPlayerDestinationTurnWithAnim.h" -#include "Game/AI/Action/actionPlayerDisplayWait.h" -#include "Game/AI/Action/actionPlayerDiveMove.h" -#include "Game/AI/Action/actionPlayerDoorPullOpen.h" -#include "Game/AI/Action/actionPlayerDoorPushOpen.h" -#include "Game/AI/Action/actionPlayerDrown.h" -#include "Game/AI/Action/actionPlayerElectric.h" -#include "Game/AI/Action/actionPlayerEmitEquipmentNoise.h" -#include "Game/AI/Action/actionPlayerEquipHaveMasterSword.h" -#include "Game/AI/Action/actionPlayerEquipNearMasterSword.h" -#include "Game/AI/Action/actionPlayerEventStartWait.h" -#include "Game/AI/Action/actionPlayerFall.h" -#include "Game/AI/Action/actionPlayerForkDropWeaponWithSpeed.h" -#include "Game/AI/Action/actionPlayerFrontRoll.h" -#include "Game/AI/Action/actionPlayerGrabPut.h" -#include "Game/AI/Action/actionPlayerGrabReady.h" -#include "Game/AI/Action/actionPlayerGrabStand.h" -#include "Game/AI/Action/actionPlayerGrabThrow.h" -#include "Game/AI/Action/actionPlayerGrabUp.h" -#include "Game/AI/Action/actionPlayerGrabUpAnmStop.h" -#include "Game/AI/Action/actionPlayerGrabWait.h" -#include "Game/AI/Action/actionPlayerGuardBreak.h" -#include "Game/AI/Action/actionPlayerGuardJust.h" -#include "Game/AI/Action/actionPlayerGuardJustFall.h" -#include "Game/AI/Action/actionPlayerGuardSlip.h" -#include "Game/AI/Action/actionPlayerHangWallCatch.h" -#include "Game/AI/Action/actionPlayerHell.h" -#include "Game/AI/Action/actionPlayerHellNoFade.h" -#include "Game/AI/Action/actionPlayerHellStartWait.h" -#include "Game/AI/Action/actionPlayerHide.h" -#include "Game/AI/Action/actionPlayerHoldUpDRC.h" -#include "Game/AI/Action/actionPlayerHorseGetOff.h" -#include "Game/AI/Action/actionPlayerHorseGetOffInDemo.h" -#include "Game/AI/Action/actionPlayerHorseJump.h" -#include "Game/AI/Action/actionPlayerIce.h" -#include "Game/AI/Action/actionPlayerIceBlockRemove.h" -#include "Game/AI/Action/actionPlayerIceBreak.h" -#include "Game/AI/Action/actionPlayerIceGrabReady.h" -#include "Game/AI/Action/actionPlayerInAreaAutoEnemyForbidTag.h" -#include "Game/AI/Action/actionPlayerJump.h" -#include "Game/AI/Action/actionPlayerKokkoGlide.h" -#include "Game/AI/Action/actionPlayerLadderDownEnd.h" -#include "Game/AI/Action/actionPlayerLadderDownStart.h" -#include "Game/AI/Action/actionPlayerLadderJump.h" -#include "Game/AI/Action/actionPlayerLadderJumpLand.h" -#include "Game/AI/Action/actionPlayerLadderMove.h" -#include "Game/AI/Action/actionPlayerLadderToClimb.h" -#include "Game/AI/Action/actionPlayerLadderUpEnd.h" -#include "Game/AI/Action/actionPlayerLadderUpStart.h" -#include "Game/AI/Action/actionPlayerLand.h" -#include "Game/AI/Action/actionPlayerLandDamage.h" -#include "Game/AI/Action/actionPlayerLargeDamage.h" -#include "Game/AI/Action/actionPlayerLargeDamageUp.h" -#include "Game/AI/Action/actionPlayerLaunch.h" -#include "Game/AI/Action/actionPlayerLookAtObject.h" -#include "Game/AI/Action/actionPlayerLookAtObjectNow.h" -#include "Game/AI/Action/actionPlayerLookAtTheFront.h" -#include "Game/AI/Action/actionPlayerMagnetSubject.h" -#include "Game/AI/Action/actionPlayerMasterSwordEquip.h" -#include "Game/AI/Action/actionPlayerMiddleDamage.h" -#include "Game/AI/Action/actionPlayerMove.h" -#include "Game/AI/Action/actionPlayerNavMeshMove.h" -#include "Game/AI/Action/actionPlayerParashawlGlide.h" -#include "Game/AI/Action/actionPlayerPickUp.h" -#include "Game/AI/Action/actionPlayerPlayASAdapt.h" -#include "Game/AI/Action/actionPlayerPullSword.h" -#include "Game/AI/Action/actionPlayerPullSwordFirstFail.h" -#include "Game/AI/Action/actionPlayerRailMove.h" -#include "Game/AI/Action/actionPlayerReleaseMasterSowrd.h" -#include "Game/AI/Action/actionPlayerRemainsBlow.h" -#include "Game/AI/Action/actionPlayerRequestRecreateDyeArmor.h" -#include "Game/AI/Action/actionPlayerRideHorse.h" -#include "Game/AI/Action/actionPlayerRideJump.h" -#include "Game/AI/Action/actionPlayerSelfCamera.h" -#include "Game/AI/Action/actionPlayerSetVisibleWeapon.h" -#include "Game/AI/Action/actionPlayerSetWakeUpMtx.h" -#include "Game/AI/Action/actionPlayerShieldRideMove.h" -#include "Game/AI/Action/actionPlayerShock.h" -#include "Game/AI/Action/actionPlayerSideStep.h" -#include "Game/AI/Action/actionPlayerSideStepLand.h" -#include "Game/AI/Action/actionPlayerSitEnd.h" -#include "Game/AI/Action/actionPlayerSitStart.h" -#include "Game/AI/Action/actionPlayerSitWait.h" -#include "Game/AI/Action/actionPlayerSkin.h" -#include "Game/AI/Action/actionPlayerSleep.h" -#include "Game/AI/Action/actionPlayerSlide.h" -#include "Game/AI/Action/actionPlayerSlideLand.h" -#include "Game/AI/Action/actionPlayerSlippingDown.h" -#include "Game/AI/Action/actionPlayerSpAttack.h" -#include "Game/AI/Action/actionPlayerSquatDamage.h" -#include "Game/AI/Action/actionPlayerSquatMove.h" -#include "Game/AI/Action/actionPlayerSquatWait.h" -#include "Game/AI/Action/actionPlayerStainCarryWait.h" -#include "Game/AI/Action/actionPlayerStainWait.h" -#include "Game/AI/Action/actionPlayerStepAttack.h" -#include "Game/AI/Action/actionPlayerStepGuardJust.h" -#include "Game/AI/Action/actionPlayerStepMove.h" -#include "Game/AI/Action/actionPlayerStoleOpen.h" -#include "Game/AI/Action/actionPlayerStopInAir.h" -#include "Game/AI/Action/actionPlayerSubjectWait.h" -#include "Game/AI/Action/actionPlayerSuperBlow.h" -#include "Game/AI/Action/actionPlayerSuperJump.h" -#include "Game/AI/Action/actionPlayerSuperJumpCharge.h" -#include "Game/AI/Action/actionPlayerSwimDamage.h" -#include "Game/AI/Action/actionPlayerSwimDash.h" -#include "Game/AI/Action/actionPlayerSwimJump.h" -#include "Game/AI/Action/actionPlayerSwimLand.h" -#include "Game/AI/Action/actionPlayerSwimMove.h" -#include "Game/AI/Action/actionPlayerSwimSpinAttack.h" -#include "Game/AI/Action/actionPlayerSwimWait.h" -#include "Game/AI/Action/actionPlayerSwitchHang.h" -#include "Game/AI/Action/actionPlayerTalk.h" -#include "Game/AI/Action/actionPlayerTreeClimb.h" -#include "Game/AI/Action/actionPlayerTurnAndLookToObject.h" -#include "Game/AI/Action/actionPlayerTurnAndLookToObjectNow.h" -#include "Game/AI/Action/actionPlayerTurnInner.h" -#include "Game/AI/Action/actionPlayerTwiceJump.h" -#include "Game/AI/Action/actionPlayerUnbindSheikPad.h" -#include "Game/AI/Action/actionPlayerUnequip.h" -#include "Game/AI/Action/actionPlayerUpdateEquip.h" -#include "Game/AI/Action/actionPlayerWait.h" -#include "Game/AI/Action/actionPlayerWakeBoard.h" -#include "Game/AI/Action/actionPlayerWakeBoardEnd.h" -#include "Game/AI/Action/actionPlayerWakeBoardGoal.h" -#include "Game/AI/Action/actionPlayerWakeBoardReady.h" -#include "Game/AI/Action/actionPlayerWallDashUp.h" -#include "Game/AI/Action/actionPlayerWallJump.h" -#include "Game/AI/Action/actionPlayerWallSlip.h" -#include "Game/AI/Action/actionPlayerWarp.h" -#include "Game/AI/Action/actionPlayerWarpEffectValueSetter.h" -#include "Game/AI/Action/actionPlayerWaterDivingJump.h" -#include "Game/AI/Action/actionPlayerWaterFall.h" -#include "Game/AI/Action/actionPlayerWaterFallJump.h" -#include "Game/AI/Action/actionPlayerWeaponThrow.h" -#include "Game/AI/Action/actionPlayerZoraJump.h" -#include "Game/AI/Action/actionPlayerZoraRide.h" -#include "Game/AI/Action/actionPowerupRune.h" -#include "Game/AI/Action/actionPreAttack.h" -#include "Game/AI/Action/actionPreJumpAttack.h" -#include "Game/AI/Action/actionPredictVacuumShoot.h" -#include "Game/AI/Action/actionPreductVacuumBurstShoot.h" -#include "Game/AI/Action/actionPriestBossAimBeam.h" -#include "Game/AI/Action/actionPriestBossAimBeamWithAS.h" -#include "Game/AI/Action/actionPriestBossBeamMove.h" -#include "Game/AI/Action/actionPriestBossBlownOff.h" -#include "Game/AI/Action/actionPriestBossClonesSpawn.h" -#include "Game/AI/Action/actionPriestBossClonesSpawnForDemo.h" -#include "Game/AI/Action/actionPriestBossFastWarpMove.h" -#include "Game/AI/Action/actionPriestBossMove.h" -#include "Game/AI/Action/actionPriestBossShadowCloneVanish.h" -#include "Game/AI/Action/actionPriestBossSideMove.h" -#include "Game/AI/Action/actionPriestBossSlowWarpMove.h" -#include "Game/AI/Action/actionPuddle.h" -#include "Game/AI/Action/actionPullOut.h" -#include "Game/AI/Action/actionPulleyChainASControl.h" -#include "Game/AI/Action/actionPunchAttack.h" -#include "Game/AI/Action/actionPutFromParent.h" -#include "Game/AI/Action/actionRagdollFreeze.h" -#include "Game/AI/Action/actionRailMove.h" -#include "Game/AI/Action/actionRandomJump.h" -#include "Game/AI/Action/actionRebound.h" -#include "Game/AI/Action/actionReboundHit.h" -#include "Game/AI/Action/actionReceiveTerror.h" -#include "Game/AI/Action/actionRecoverMasterSword.h" -#include "Game/AI/Action/actionReflectThrown.h" -#include "Game/AI/Action/actionRegistedActorBroadCastMessage.h" -#include "Game/AI/Action/actionRegistedActorDeadCheck.h" -#include "Game/AI/Action/actionReloadArrow.h" -#include "Game/AI/Action/actionRemainElectricCannonBeamFire.h" -#include "Game/AI/Action/actionRemainElectricCannonBeamHerald.h" -#include "Game/AI/Action/actionRemainElectricCannonCharge.h" -#include "Game/AI/Action/actionRemainsElectricWeakPointWait.h" -#include "Game/AI/Action/actionRemainsFireDroneRailMove.h" -#include "Game/AI/Action/actionRemainsFireDroneRailStop.h" -#include "Game/AI/Action/actionRemainsFireTailAttack.h" -#include "Game/AI/Action/actionRemainsFireYunBoFlagControl.h" -#include "Game/AI/Action/actionRemainsWaterBulletExplode.h" -#include "Game/AI/Action/actionRemainsWaterBulletRevive.h" -#include "Game/AI/Action/actionRemainsWaterBulletShooter.h" -#include "Game/AI/Action/actionRemainsWaterBulletWait.h" -#include "Game/AI/Action/actionRemainsWaterChaseBulletFall.h" -#include "Game/AI/Action/actionRemainsWaterChaseBulletMove.h" -#include "Game/AI/Action/actionRemainsWaterExplodeBulletMove.h" -#include "Game/AI/Action/actionRemainsWindBarrier.h" -#include "Game/AI/Action/actionRemoveRigidBody.h" -#include "Game/AI/Action/actionRemoveSensor.h" -#include "Game/AI/Action/actionReqCreateManufactedEquipItem.h" -#include "Game/AI/Action/actionRequestCreateHCIModel.h" -#include "Game/AI/Action/actionRequestEvent.h" -#include "Game/AI/Action/actionRequestEventFromMapUnit.h" -#include "Game/AI/Action/actionRequestOpenPopUpHelp.h" -#include "Game/AI/Action/actionReserveParashawlStart.h" -#include "Game/AI/Action/actionResetChemicalStateNeutral.h" -#include "Game/AI/Action/actionResetGimmick.h" -#include "Game/AI/Action/actionResetMasterSwordForceState.h" -#include "Game/AI/Action/actionResetPlayerPullSwordStartLife.h" -#include "Game/AI/Action/actionResetRemainsMapState.h" -#include "Game/AI/Action/actionRestartStageFromGameOver.h" -#include "Game/AI/Action/actionRestorePlayerPosAndRotate.h" -#include "Game/AI/Action/actionRestorePouchForQuest.h" -#include "Game/AI/Action/actionReuseActorDelete.h" -#include "Game/AI/Action/actionReviveEnemies.h" -#include "Game/AI/Action/actionRideHorse.h" -#include "Game/AI/Action/actionRideHorseAction.h" -#include "Game/AI/Action/actionRideHorseForEventAction.h" -#include "Game/AI/Action/actionRisingAirOneTime.h" -#include "Game/AI/Action/actionRodMagicPhysBall.h" -#include "Game/AI/Action/actionRodMagicPhysBallDivision.h" -#include "Game/AI/Action/actionRopeNormal.h" -#include "Game/AI/Action/actionRotate.h" -#include "Game/AI/Action/actionRotatedWait.h" -#include "Game/AI/Action/actionRun.h" -#include "Game/AI/Action/actionSSMagneStickAcceptorAccept.h" -#include "Game/AI/Action/actionSSMagneStickAcceptorReject.h" -#include "Game/AI/Action/actionSandwichDetectionAreaTag.h" -#include "Game/AI/Action/actionSandwichDetectionAreaTagSimple.h" -#include "Game/AI/Action/actionSandwormASPlay.h" -#include "Game/AI/Action/actionSandwormBlownOff.h" -#include "Game/AI/Action/actionSandwormDamageJumpReaction.h" -#include "Game/AI/Action/actionSandwormJumpTackle.h" -#include "Game/AI/Action/actionSandwormMove.h" -#include "Game/AI/Action/actionSandwormNavMove.h" -#include "Game/AI/Action/actionSandwormTackleMove.h" -#include "Game/AI/Action/actionSceneBgmCtrlAction.h" -#include "Game/AI/Action/actionSceneSoundCtrlAction.h" -#include "Game/AI/Action/actionSceneSoundKillDuckingAction.h" -#include "Game/AI/Action/actionSceneSoundNotifyTalkAction.h" -#include "Game/AI/Action/actionSceneSoundSetEndProcAction.h" -#include "Game/AI/Action/actionSceneSoundSetStartProcAction.h" -#include "Game/AI/Action/actionSceneSoundStartDuckingAction.h" -#include "Game/AI/Action/actionSceneSoundStopDuckingAction.h" -#include "Game/AI/Action/actionScrapEquip.h" -#include "Game/AI/Action/actionSearch.h" -#include "Game/AI/Action/actionSellPictureBookUIDemo.h" -#include "Game/AI/Action/actionSendMessage4YunBoCannon.h" -#include "Game/AI/Action/actionSendMessageBroadCast.h" -#include "Game/AI/Action/actionSendPlayerNoticeMessage.h" -#include "Game/AI/Action/actionSendSignalAction.h" -#include "Game/AI/Action/actionSendSignalForSignalFlowAct.h" -#include "Game/AI/Action/actionSendTargetActorRequestShareAwn.h" -#include "Game/AI/Action/actionSeqPunchByASEvent.h" -#include "Game/AI/Action/actionSetActorNameToGameDataString.h" -#include "Game/AI/Action/actionSetBloodyMoonEnv.h" -#include "Game/AI/Action/actionSetChallengeIcon.h" -#include "Game/AI/Action/actionSetChemicalWeaponPower.h" -#include "Game/AI/Action/actionSetComebackPosition.h" -#include "Game/AI/Action/actionSetCookItemInDemo.h" -#include "Game/AI/Action/actionSetCurrentDungeonClearFlag.h" -#include "Game/AI/Action/actionSetDispHeartGauge.h" -#include "Game/AI/Action/actionSetDispStaminaGauge.h" -#include "Game/AI/Action/actionSetEnableRayHit.h" -#include "Game/AI/Action/actionSetEnableWaterHit.h" -#include "Game/AI/Action/actionSetEnterDungeonFlag.h" -#include "Game/AI/Action/actionSetExtraEnergyOfPlayer.h" -#include "Game/AI/Action/actionSetExtraLifeOfPlayer.h" -#include "Game/AI/Action/actionSetFrameASPlay.h" -#include "Game/AI/Action/actionSetGetFlag.h" -#include "Game/AI/Action/actionSetGetFlagByActorName.h" -#include "Game/AI/Action/actionSetGravityFactor.h" -#include "Game/AI/Action/actionSetHorseFamiliarityPassedFlag.h" -#include "Game/AI/Action/actionSetImpulseDamageMin.h" -#include "Game/AI/Action/actionSetInstEventFlag.h" -#include "Game/AI/Action/actionSetInstantTemperture.h" -#include "Game/AI/Action/actionSetLinkTagBasic.h" -#include "Game/AI/Action/actionSetMaterialVisible.h" -#include "Game/AI/Action/actionSetOpenState.h" -#include "Game/AI/Action/actionSetOwnedHorseAS.h" -#include "Game/AI/Action/actionSetPlayerDrawingSword.h" -#include "Game/AI/Action/actionSetPlayerStateToUnequipAndWait.h" -#include "Game/AI/Action/actionSetQuestStepAction.h" -#include "Game/AI/Action/actionSetRequestAttention.h" -#include "Game/AI/Action/actionSetResetPos.h" -#include "Game/AI/Action/actionSetRetryDataAction.h" -#include "Game/AI/Action/actionSetTargetFrameMtx.h" -#include "Game/AI/Action/actionSetTgIgnoreObstacle.h" -#include "Game/AI/Action/actionSetTreasure.h" -#include "Game/AI/Action/actionSetTreasureBoxOpenAndClose.h" -#include "Game/AI/Action/actionSetWanderPathIndex.h" -#include "Game/AI/Action/actionSetWorldRotOffsetFromTransBone.h" -#include "Game/AI/Action/actionSetupGetDemoModeNumUi.h" -#include "Game/AI/Action/actionShelterFromRain.h" -#include "Game/AI/Action/actionShiekSensorPlusDownloadDemo.h" -#include "Game/AI/Action/actionShock.h" -#include "Game/AI/Action/actionShockDynamicWeapon.h" -#include "Game/AI/Action/actionShockWave.h" -#include "Game/AI/Action/actionShootArrow.h" -#include "Game/AI/Action/actionShootingStarBrightTower.h" -#include "Game/AI/Action/actionShootingStartFlying.h" -#include "Game/AI/Action/actionShopFixedItemNum.h" -#include "Game/AI/Action/actionShowMemoryPhoto.h" -#include "Game/AI/Action/actionShowPhoto.h" -#include "Game/AI/Action/actionShutterClose.h" -#include "Game/AI/Action/actionShutterCloseWait.h" -#include "Game/AI/Action/actionShutterOpen.h" -#include "Game/AI/Action/actionShutterOpenWait.h" -#include "Game/AI/Action/actionSideStep.h" -#include "Game/AI/Action/actionSideStepWait.h" -#include "Game/AI/Action/actionSideWalk.h" -#include "Game/AI/Action/actionSilentKilled.h" -#include "Game/AI/Action/actionSimpleGrabWithAS.h" -#include "Game/AI/Action/actionSimpleLineBeam.h" -#include "Game/AI/Action/actionSimpleOpenMessageDialogAction.h" -#include "Game/AI/Action/actionSimpleUniqueTalk.h" -#include "Game/AI/Action/actionSiteBossAvoid.h" -#include "Game/AI/Action/actionSiteBossBowBlowOff.h" -#include "Game/AI/Action/actionSiteBossBowChildDeviceBreak.h" -#include "Game/AI/Action/actionSiteBossBowHoldTurn.h" -#include "Game/AI/Action/actionSiteBossBowMoveForArrowRain.h" -#include "Game/AI/Action/actionSiteBossChemicalPlus.h" -#include "Game/AI/Action/actionSiteBossCreateChildDevice.h" -#include "Game/AI/Action/actionSiteBossCreateIceSplinter.h" -#include "Game/AI/Action/actionSiteBossDie.h" -#include "Game/AI/Action/actionSiteBossFlyWaitTurnToTarget.h" -#include "Game/AI/Action/actionSiteBossGetUpLinear.h" -#include "Game/AI/Action/actionSiteBossLswordAtkWithChemical.h" -#include "Game/AI/Action/actionSiteBossLswordFireBall.h" -#include "Game/AI/Action/actionSiteBossLswordFirstCreateFBall.h" -#include "Game/AI/Action/actionSiteBossLswordPostWarp.h" -#include "Game/AI/Action/actionSiteBossLswordPreWarp.h" -#include "Game/AI/Action/actionSiteBossLswordThrowFireBall.h" -#include "Game/AI/Action/actionSiteBossLswordTornadoAttack.h" -#include "Game/AI/Action/actionSiteBossLswordTornadoEnd.h" -#include "Game/AI/Action/actionSiteBossLswordWhirlSlash.h" -#include "Game/AI/Action/actionSiteBossMove.h" -#include "Game/AI/Action/actionSiteBossMoveAndAttack.h" -#include "Game/AI/Action/actionSiteBossShieldBashAttack.h" -#include "Game/AI/Action/actionSiteBossShootArrowRain.h" -#include "Game/AI/Action/actionSiteBossShootIceSplinter.h" -#include "Game/AI/Action/actionSiteBossShootNormalArrow.h" -#include "Game/AI/Action/actionSiteBossSpearAttackBase.h" -#include "Game/AI/Action/actionSiteBossSpearAttackVertical.h" -#include "Game/AI/Action/actionSiteBossSpearBlownOff.h" -#include "Game/AI/Action/actionSiteBossSpearChangeWaterLevel.h" -#include "Game/AI/Action/actionSiteBossSwordAfterImageAction.h" -#include "Game/AI/Action/actionSiteBossSwordAfterImageMove.h" -#include "Game/AI/Action/actionSiteBossSwordAttackBase.h" -#include "Game/AI/Action/actionSiteBossSwordBlowOff.h" -#include "Game/AI/Action/actionSiteBossSwordChemicalPlus.h" -#include "Game/AI/Action/actionSiteBossSwordCreateIronPile.h" -#include "Game/AI/Action/actionSiteBossSwordGuard.h" -#include "Game/AI/Action/actionSiteBossSwordGuardBreak.h" -#include "Game/AI/Action/actionSiteBossSwordMove.h" -#include "Game/AI/Action/actionSiteBossSwordShieldRepair.h" -#include "Game/AI/Action/actionSiteBossSwordSlowMove.h" -#include "Game/AI/Action/actionSiteBossSwordThrowElectricBall.h" -#include "Game/AI/Action/actionSiteBossSwordWhirlSlash.h" -#include "Game/AI/Action/actionSiteBossSwordWhirlSlashCharge.h" -#include "Game/AI/Action/actionSiteBossThrowParts.h" -#include "Game/AI/Action/actionSleep.h" -#include "Game/AI/Action/actionSlideMoveViewTarget.h" -#include "Game/AI/Action/actionSlippedBackWalk.h" -#include "Game/AI/Action/actionSlippedCircleWalk.h" -#include "Game/AI/Action/actionSlippedWalk.h" -#include "Game/AI/Action/actionSmallDamage.h" -#include "Game/AI/Action/actionSmallDamageBackward.h" -#include "Game/AI/Action/actionSmallDamageDirectPreTargetBack.h" -#include "Game/AI/Action/actionSmallDamageDirectPreTargetBone.h" -#include "Game/AI/Action/actionSoundOcclusionTagAction.h" -#include "Game/AI/Action/actionSoundOcclusionTagRemainsWater.h" -#include "Game/AI/Action/actionSoundProxyRootAction.h" -#include "Game/AI/Action/actionSoundReverbAreaTagAction.h" -#include "Game/AI/Action/actionSoundShieldingAreaTagAction.h" -#include "Game/AI/Action/actionSoundTrigger.h" -#include "Game/AI/Action/actionSoundTriggerFadeAction.h" -#include "Game/AI/Action/actionSpinFlyAttack.h" -#include "Game/AI/Action/actionSpotBgmTriggerAction.h" -#include "Game/AI/Action/actionSpreadToEnemy.h" -#include "Game/AI/Action/actionStalEnemyBlownOff.h" -#include "Game/AI/Action/actionStalEnemyDie.h" -#include "Game/AI/Action/actionStalEnemyHeadShotReaction.h" -#include "Game/AI/Action/actionStalEnemyHideWait.h" -#include "Game/AI/Action/actionStalPartCatch.h" -#include "Game/AI/Action/actionStartHeartDemo.h" -#include "Game/AI/Action/actionStartLifeUpDemo.h" -#include "Game/AI/Action/actionStartMapOpenDemo.h" -#include "Game/AI/Action/actionStartShiekSensorGaugeDemo.h" -#include "Game/AI/Action/actionStartStaminaUpDemo.h" -#include "Game/AI/Action/actionStartupTelescope.h" -#include "Game/AI/Action/actionStepDoubleAttack.h" -#include "Game/AI/Action/actionStepDoubleLargeAttack.h" -#include "Game/AI/Action/actionStick.h" -#include "Game/AI/Action/actionStopASIgnite.h" -#include "Game/AI/Action/actionStopASPlay.h" -#include "Game/AI/Action/actionStopAllDemoSoundAction.h" -#include "Game/AI/Action/actionStopChargeChemicalWeaponPower.h" -#include "Game/AI/Action/actionStopCliffTongueAttack.h" -#include "Game/AI/Action/actionStopEventMiniGameTime.h" -#include "Game/AI/Action/actionStopForLimitedTime.h" -#include "Game/AI/Action/actionStopJump.h" -#include "Game/AI/Action/actionStorePlayerPosAndRotate.h" -#include "Game/AI/Action/actionStrangeBeacon.h" -#include "Game/AI/Action/actionStun.h" -#include "Game/AI/Action/actionSubAnmBlownOff.h" -#include "Game/AI/Action/actionSubAnmKnockBackShock.h" -#include "Game/AI/Action/actionSubAnmSmallDamage.h" -#include "Game/AI/Action/actionSunMove.h" -#include "Game/AI/Action/actionSwarmAreaDamaged.h" -#include "Game/AI/Action/actionSwarmChemicalDamaged.h" -#include "Game/AI/Action/actionSwarmDamaged.h" -#include "Game/AI/Action/actionSwarmFlyAttack.h" -#include "Game/AI/Action/actionSwarmFlyMove.h" -#include "Game/AI/Action/actionSwarmGullMove.h" -#include "Game/AI/Action/actionSwarmLevelFlyMove.h" -#include "Game/AI/Action/actionSweepCollision.h" -#include "Game/AI/Action/actionSwimEnemyAnmBackBlownOff.h" -#include "Game/AI/Action/actionSwimEnemyAnmBackBlownOffFromPL.h" -#include "Game/AI/Action/actionSwimEnemyAnmBackBlownOffToPL.h" -#include "Game/AI/Action/actionSwimGetUp.h" -#include "Game/AI/Action/actionSwimMove.h" -#include "Game/AI/Action/actionSwimMoveASHoldEvent.h" -#include "Game/AI/Action/actionSwimMoveOneTimeAS.h" -#include "Game/AI/Action/actionSwimNoticeTurn.h" -#include "Game/AI/Action/actionSwimSmallDamage.h" -#include "Game/AI/Action/actionSwimTurn.h" -#include "Game/AI/Action/actionSwitchElectricOff.h" -#include "Game/AI/Action/actionSwitchElectricOn.h" -#include "Game/AI/Action/actionSwitchPlayerEquipment.h" -#include "Game/AI/Action/actionSwitchStepSliderConstraint.h" -#include "Game/AI/Action/actionSwitchStepSliderConstraintOnce.h" -#include "Game/AI/Action/actionSwitchWindmill.h" -#include "Game/AI/Action/actionSystemApplyEnvSetAction.h" -#include "Game/AI/Action/actionSystemDelete.h" -#include "Game/AI/Action/actionSystemFadeOutSleep.h" -#include "Game/AI/Action/actionSystemHide.h" -#include "Game/AI/Action/actionSystemHideChase.h" -#include "Game/AI/Action/actionSystemSetWindAction.h" -#include "Game/AI/Action/actionSystemSleep.h" -#include "Game/AI/Action/actionSystemWarp.h" -#include "Game/AI/Action/actionTakeoffFromCeilLookTarget.h" -#include "Game/AI/Action/actionTargetCircleGuardWalk.h" -#include "Game/AI/Action/actionTargetCircleMoveKeepDist.h" -#include "Game/AI/Action/actionTargetCircleSwim.h" -#include "Game/AI/Action/actionTargetCircleWalk.h" -#include "Game/AI/Action/actionTeachPlayerInAreaForRefActor.h" -#include "Game/AI/Action/actionTeleport.h" -#include "Game/AI/Action/actionTeleportForceApperPosition.h" -#include "Game/AI/Action/actionTeleportTargetFrontInAir.h" -#include "Game/AI/Action/actionTerrainCalcCenter.h" -#include "Game/AI/Action/actionTerrainHideCenter.h" -#include "Game/AI/Action/actionTestAction.h" -#include "Game/AI/Action/actionThrow.h" -#include "Game/AI/Action/actionThrowLeft.h" -#include "Game/AI/Action/actionThrowRight.h" -#include "Game/AI/Action/actionThrowWeaponByBodyCenter.h" -#include "Game/AI/Action/actionThrowWeaponRight.h" -#include "Game/AI/Action/actionThrown.h" -#include "Game/AI/Action/actionThrownAndBreak.h" -#include "Game/AI/Action/actionThrownDown.h" -#include "Game/AI/Action/actionThrownSpear.h" -#include "Game/AI/Action/actionTimeSpecControllerRumble.h" -#include "Game/AI/Action/actionTimeredASPlay.h" -#include "Game/AI/Action/actionTimeredHorseRideViewWait.h" -#include "Game/AI/Action/actionTimeredNeckSpin.h" -#include "Game/AI/Action/actionTimeredPreJumpAttack.h" -#include "Game/AI/Action/actionToCDungeon.h" -#include "Game/AI/Action/actionTornadoMove.h" -#include "Game/AI/Action/actionTowingBrake.h" -#include "Game/AI/Action/actionTreasureBoxBurnedOut.h" -#include "Game/AI/Action/actionTreasureBoxOpenWait.h" -#include "Game/AI/Action/actionTriggerAllPartsSleep.h" -#include "Game/AI/Action/actionTumble.h" -#include "Game/AI/Action/actionTurn.h" -#include "Game/AI/Action/actionTurnAndChargeAndShoot.h" -#include "Game/AI/Action/actionTurnAndLookAtToObjectNow.h" -#include "Game/AI/Action/actionTurnAndLookToObjNotAnimDriven.h" -#include "Game/AI/Action/actionTurnAndLookToObject.h" -#include "Game/AI/Action/actionTurnIgnite.h" -#include "Game/AI/Action/actionTurnToEmptySpace.h" -#include "Game/AI/Action/actionTurnWithAS.h" -#include "Game/AI/Action/actionUKingEmitEffectLoopAction.h" -#include "Game/AI/Action/actionUnarmedAttack.h" -#include "Game/AI/Action/actionUnarmedLargeAttack.h" -#include "Game/AI/Action/actionUpdateDataByGetDemoAction.h" -#include "Game/AI/Action/actionUseNavMeshConnectAction.h" -#include "Game/AI/Action/actionVacuumedItemShootToTarget.h" -#include "Game/AI/Action/actionVanish.h" -#include "Game/AI/Action/actionViewLevelFlyMove.h" -#include "Game/AI/Action/actionWait.h" -#include "Game/AI/Action/actionWaitCloseItemDownloadDemo.h" -#include "Game/AI/Action/actionWaitForASTriggerEvent.h" -#include "Game/AI/Action/actionWaitForCloseFade.h" -#include "Game/AI/Action/actionWaitForFrame.h" -#include "Game/AI/Action/actionWaitForKeyInput.h" -#include "Game/AI/Action/actionWaitForStaminaUpDemoEnd.h" -#include "Game/AI/Action/actionWaitHeartDemo.h" -#include "Game/AI/Action/actionWaitMagneGear.h" -#include "Game/AI/Action/actionWaitMessageDialogEnd.h" -#include "Game/AI/Action/actionWaitOnObj.h" -#include "Game/AI/Action/actionWaitTimer.h" -#include "Game/AI/Action/actionWaitUntilLifeUpDemo.h" -#include "Game/AI/Action/actionWaitUntilMapOpenDemoEnd.h" -#include "Game/AI/Action/actionWaitWhileCreatingOwnedHorse.h" -#include "Game/AI/Action/actionWalk.h" -#include "Game/AI/Action/actionWarn.h" -#include "Game/AI/Action/actionWarpEffectValueSetter.h" -#include "Game/AI/Action/actionWarpMyHorse.h" -#include "Game/AI/Action/actionWarpOwnedHorse.h" -#include "Game/AI/Action/actionWarpPLAndResetGimmick.h" -#include "Game/AI/Action/actionWarpPLToPosAndResetGimmick.h" -#include "Game/AI/Action/actionWarpPlayer.h" -#include "Game/AI/Action/actionWarpPlayerToActor.h" -#include "Game/AI/Action/actionWarpPlayerToAnchor.h" -#include "Game/AI/Action/actionWarpPlayerToAnchorGimmickReset.h" -#include "Game/AI/Action/actionWarpPlayerToDestination.h" -#include "Game/AI/Action/actionWarpPlayerToReferenceAnchor.h" -#include "Game/AI/Action/actionWarpToActor.h" -#include "Game/AI/Action/actionWarpToAnchor.h" -#include "Game/AI/Action/actionWarpToDynamicPos.h" -#include "Game/AI/Action/actionWarpToGameDataVec3f.h" -#include "Game/AI/Action/actionWarpToPos.h" -#include "Game/AI/Action/actionWarpToScheduleAnchor.h" -#include "Game/AI/Action/actionWarpToStaticAnchor.h" -#include "Game/AI/Action/actionWaterEmitter.h" -#include "Game/AI/Action/actionWaterExplode.h" -#include "Game/AI/Action/actionWaterFloatBase.h" -#include "Game/AI/Action/actionWaterFloatElectricParalysis.h" -#include "Game/AI/Action/actionWaterFloatFreeze.h" -#include "Game/AI/Action/actionWaterFloatIgniteToTarget.h" -#include "Game/AI/Action/actionWaterFloatWait.h" -#include "Game/AI/Action/actionWaterFloatWaitEx.h" -#include "Game/AI/Action/actionWaterSurfaceModelOnly.h" -#include "Game/AI/Action/actionWaterSurfaceMove.h" -#include "Game/AI/Action/actionWaterUpDownAnmDrivenMove.h" -#include "Game/AI/Action/actionWaterUpDownDrivenPreAttack.h" -#include "Game/AI/Action/actionWaterUpDownMove.h" -#include "Game/AI/Action/actionWeaponDrawn.h" -#include "Game/AI/Action/actionWeaponHold.h" -#include "Game/AI/Action/actionWeaponTrueFormEftCtrl.h" -#include "Game/AI/Action/actionWildHorseCreate.h" -#include "Game/AI/Action/actionWillBallAttack.h" -#include "Game/AI/Action/actionWillBallAvoidCenterDist.h" -#include "Game/AI/Action/actionWillBallParabolaAttack.h" -#include "Game/AI/Action/actionWindControl.h" -#include "Game/AI/Action/actionWindControlLength.h" -#include "Game/AI/Action/actionWindCutter.h" -#include "Game/AI/Action/actionWindmill_Wing.h" -#include "Game/AI/Action/actionWindmill_WingWithAutoAnime.h" -#include "Game/AI/Action/actionWizzrobeChanceTime.h" -#include "Game/AI/Action/actionWizzrobeSummon.h" -#include "Game/AI/Action/actionWizzrobeTurn.h" -#include "Game/AI/Action/actionWizzrobeVisibleWalk.h" -#include "Game/AI/Action/actionWolfLinkAmiiboRegister.h" -#include "Game/AI/Action/actionWolfLinkAmiiboWarp.h" -#include "Game/AI/Action/actionWolfLinkEvent.h" -#include "Game/AI/Action/actionXLinkEventCreateAction.h" -#include "Game/AI/Action/actionXLinkEventEnable.h" -#include "Game/AI/Action/actionXLinkEventFadeAction.h" -#include "Game/AI/Action/actionXLinkEventKillAction.h" -#include "Game/AI/Action/actionZoraHeroRescuePlayer.h" -#include "Game/AI/Action/actionZoraHeroWaterFallJump.h" -#include "Game/AI/Action/actionZoraSurfing.h" +#include "Game/Actor/Action/actionASPlaySimpleAnmDriven.h" +#include "Game/Actor/Action/actionActivateAttackSensor.h" +#include "Game/Actor/Action/actionActorInfoToGameDataFloat.h" +#include "Game/Actor/Action/actionActorInfoToGameDataInt.h" +#include "Game/Actor/Action/actionActorInfoToGameDataVec3.h" +#include "Game/Actor/Action/actionAddAutoPlacementCreator.h" +#include "Game/Actor/Action/actionAddNoUseTerritoryCounter.h" +#include "Game/Actor/Action/actionAddRigidBody.h" +#include "Game/Actor/Action/actionAdvanceTime.h" +#include "Game/Actor/Action/actionAirOctaFloat.h" +#include "Game/Actor/Action/actionAirOctaMgr.h" +#include "Game/Actor/Action/actionAirOctaNoticeTurn.h" +#include "Game/Actor/Action/actionAirOctaReactionKorog.h" +#include "Game/Actor/Action/actionAirOctaWoodBridge.h" +#include "Game/Actor/Action/actionAirWallAction.h" +#include "Game/Actor/Action/actionAirWallCurseGanon.h" +#include "Game/Actor/Action/actionAirWallHorse.h" +#include "Game/Actor/Action/actionAlarmLynelTag.h" +#include "Game/Actor/Action/actionAlertNearbyEnemies.h" +#include "Game/Actor/Action/actionAmbushThrown.h" +#include "Game/Actor/Action/actionAnchorSummon.h" +#include "Game/Actor/Action/actionAngry.h" +#include "Game/Actor/Action/actionAnimMatrixDriven.h" +#include "Game/Actor/Action/actionAnimTimingAttackMove.h" +#include "Game/Actor/Action/actionAnimalASPlayCheckMoveDir.h" +#include "Game/Actor/Action/actionAnimalASPlayWithLegTurn.h" +#include "Game/Actor/Action/actionAnimalEatAction.h" +#include "Game/Actor/Action/actionAnimalElectricParalysis.h" +#include "Game/Actor/Action/actionAnimalFollow.h" +#include "Game/Actor/Action/actionAnimalFreeze.h" +#include "Game/Actor/Action/actionAnimalLegTurnAutoSpeed.h" +#include "Game/Actor/Action/actionAnimalMove.h" +#include "Game/Actor/Action/actionAnimalMoveStraightTimed.h" +#include "Game/Actor/Action/actionAnimalNavMeshMove.h" +#include "Game/Actor/Action/actionAnimalNoCheckMove.h" +#include "Game/Actor/Action/actionAnimalPlayASAndKeepOnGround.h" +#include "Game/Actor/Action/actionAnimalStop.h" +#include "Game/Actor/Action/actionAnimalTurn.h" +#include "Game/Actor/Action/actionAnimeDrivenTurn.h" +#include "Game/Actor/Action/actionAnmArmorBindAction.h" +#include "Game/Actor/Action/actionAnmBackMove.h" +#include "Game/Actor/Action/actionAnmBlownOff.h" +#include "Game/Actor/Action/actionAnmBlownOffBackward.h" +#include "Game/Actor/Action/actionAnmDamage.h" +#include "Game/Actor/Action/actionAnmDirectionMove.h" +#include "Game/Actor/Action/actionAnmDrivenHover.h" +#include "Game/Actor/Action/actionAnmDrivenHoverTurn.h" +#include "Game/Actor/Action/actionAnmDrivenMoveAttack.h" +#include "Game/Actor/Action/actionAnmDrivenSpeedBackWalk.h" +#include "Game/Actor/Action/actionAnmTimingBackWalk.h" +#include "Game/Actor/Action/actionAnmToRagdollDie.h" +#include "Game/Actor/Action/actionAnmUpDownMove.h" +#include "Game/Actor/Action/actionAppear.h" +#include "Game/Actor/Action/actionAppearDeathCounter.h" +#include "Game/Actor/Action/actionAppearFullPouchInfo.h" +#include "Game/Actor/Action/actionAppearGameOver.h" +#include "Game/Actor/Action/actionAppearMagneForce.h" +#include "Game/Actor/Action/actionAppearNumDungeonClearSeal.h" +#include "Game/Actor/Action/actionAppearNumHeroSeal.h" +#include "Game/Actor/Action/actionAppearNumKorokNuts.h" +#include "Game/Actor/Action/actionAppearNumTargets.h" +#include "Game/Actor/Action/actionApplyHorizontalImpulse.h" +#include "Game/Actor/Action/actionApplyMoveImpulse.h" +#include "Game/Actor/Action/actionApplyMoveTrigger.h" +#include "Game/Actor/Action/actionAreaActorObserveByActorTag.h" +#include "Game/Actor/Action/actionAreaActorObserveByGroup.h" +#include "Game/Actor/Action/actionAreaBase.h" +#include "Game/Actor/Action/actionAreaBottomTag.h" +#include "Game/Actor/Action/actionAreaFireObserve.h" +#include "Game/Actor/Action/actionAreaLocation.h" +#include "Game/Actor/Action/actionAreaRoot.h" +#include "Game/Actor/Action/actionArmorBindAction.h" +#include "Game/Actor/Action/actionArmorBindNodeAction.h" +#include "Game/Actor/Action/actionArmorBindWithAS.h" +#include "Game/Actor/Action/actionArrowShootHoming.h" +#include "Game/Actor/Action/actionArrowShootMove.h" +#include "Game/Actor/Action/actionArrowShootMoveForLargeObject.h" +#include "Game/Actor/Action/actionArrowShootMoveWithStickOffset.h" +#include "Game/Actor/Action/actionArrowSkyShootMove.h" +#include "Game/Actor/Action/actionAscendingCurrent.h" +#include "Game/Actor/Action/actionAscendingCurrentFixedSize.h" +#include "Game/Actor/Action/actionAscendingCurrentShieldable.h" +#include "Game/Actor/Action/actionAssassinBossIronBallAppear.h" +#include "Game/Actor/Action/actionAssassinBossIronBallAtkWithRot.h" +#include "Game/Actor/Action/actionAssassinBossIronBallAttack.h" +#include "Game/Actor/Action/actionAssassinBossIronMagicChargeShot.h" +#include "Game/Actor/Action/actionAtAndBodyOnWait.h" +#include "Game/Actor/Action/actionAtOnWait.h" +#include "Game/Actor/Action/actionAtOnWaitNoHitRope.h" +#include "Game/Actor/Action/actionAttack.h" +#include "Game/Actor/Action/actionAttackJumpToTarget.h" +#include "Game/Actor/Action/actionAttackPartBind.h" +#include "Game/Actor/Action/actionAwarenessShareOnePartsASPlay.h" +#include "Game/Actor/Action/actionBackFlip.h" +#include "Game/Actor/Action/actionBackStep.h" +#include "Game/Actor/Action/actionBackStepAttack.h" +#include "Game/Actor/Action/actionBackStepToTargetPos.h" +#include "Game/Actor/Action/actionBackSwim.h" +#include "Game/Actor/Action/actionBackToRailFromLava.h" +#include "Game/Actor/Action/actionBackWalk.h" +#include "Game/Actor/Action/actionBackWalkWithAS.h" +#include "Game/Actor/Action/actionBackseatKorokLight.h" +#include "Game/Actor/Action/actionBackseatKorokWait.h" +#include "Game/Actor/Action/actionBalloon.h" +#include "Game/Actor/Action/actionBasicSignalBossAwakeSleep.h" +#include "Game/Actor/Action/actionBasicSignalChangeDamping.h" +#include "Game/Actor/Action/actionBasicSignalEnemyForceNotice.h" +#include "Game/Actor/Action/actionBattleCloseDangerAvoidRun.h" +#include "Game/Actor/Action/actionBattleCloseExplosivesAvoidRun.h" +#include "Game/Actor/Action/actionBattleCloseExplosivesGuardRun.h" +#include "Game/Actor/Action/actionBattleCloseGuardRun.h" +#include "Game/Actor/Action/actionBattleCloseGuardWalk.h" +#include "Game/Actor/Action/actionBattleCloseLevelFlyMove.h" +#include "Game/Actor/Action/actionBattleCloseMeanderGuardRun.h" +#include "Game/Actor/Action/actionBattleCloseMeanderRun.h" +#include "Game/Actor/Action/actionBattleCloseMove.h" +#include "Game/Actor/Action/actionBattleCloseSlippedWalk.h" +#include "Game/Actor/Action/actionBattleCloseWalk.h" +#include "Game/Actor/Action/actionBattleDungeonBGMAction.h" +#include "Game/Actor/Action/actionBattleHover.h" +#include "Game/Actor/Action/actionBattleLevelFlyMove.h" +#include "Game/Actor/Action/actionBattleWalk.h" +#include "Game/Actor/Action/actionBeamMove.h" +#include "Game/Actor/Action/actionBeamTailDelete.h" +#include "Game/Actor/Action/actionBeamosStaticBeam.h" +#include "Game/Actor/Action/actionBecomePreActor.h" +#include "Game/Actor/Action/actionBecomeSpeaker.h" +#include "Game/Actor/Action/actionBeeAttack.h" +#include "Game/Actor/Action/actionBeeDamaged.h" +#include "Game/Actor/Action/actionBeginObservation.h" +#include "Game/Actor/Action/actionBeltConveyor.h" +#include "Game/Actor/Action/actionBikeWarpEffectValueSetter.h" +#include "Game/Actor/Action/actionBindActionForManyActor.h" +#include "Game/Actor/Action/actionBindActionUseParentPickInfo.h" +#include "Game/Actor/Action/actionBindOff.h" +#include "Game/Actor/Action/actionBindParentAction.h" +#include "Game/Actor/Action/actionBirdEscape.h" +#include "Game/Actor/Action/actionBlowOffAttack.h" +#include "Game/Actor/Action/actionBlownOff.h" +#include "Game/Actor/Action/actionBolt.h" +#include "Game/Actor/Action/actionBombExplode.h" +#include "Game/Actor/Action/actionBoomerangMove.h" +#include "Game/Actor/Action/actionBowArrowHold.h" +#include "Game/Actor/Action/actionBowArrowReload.h" +#include "Game/Actor/Action/actionBowArrowShoot.h" +#include "Game/Actor/Action/actionBowChildArrowRain.h" +#include "Game/Actor/Action/actionBowChildCreate.h" +#include "Game/Actor/Action/actionBowChildDeviceAppear.h" +#include "Game/Actor/Action/actionBowChildDeviceGaleArrow.h" +#include "Game/Actor/Action/actionBowChildDeviceNormal.h" +#include "Game/Actor/Action/actionBowChildReflectBullet.h" +#include "Game/Actor/Action/actionBrightBowSlowFall.h" +#include "Game/Actor/Action/actionBulletVertivalRotateOwner.h" +#include "Game/Actor/Action/actionBurnDamage.h" +#include "Game/Actor/Action/actionCalcVecLengthToGameData.h" +#include "Game/Actor/Action/actionCallOvserveActorTag.h" +#include "Game/Actor/Action/actionCameraRotRumble.h" +#include "Game/Actor/Action/actionCameraRumble.h" +#include "Game/Actor/Action/actionCameraRumbleLoop.h" +#include "Game/Actor/Action/actionCameraRumbleStop.h" +#include "Game/Actor/Action/actionCameraRumbleStopWithDamping.h" +#include "Game/Actor/Action/actionCameraVibrate.h" +#include "Game/Actor/Action/actionCapturedActElectricParalyisis.h" +#include "Game/Actor/Action/actionCapturedActFreeze.h" +#include "Game/Actor/Action/actionCapturedActKnockBack.h" +#include "Game/Actor/Action/actionCarried.h" +#include "Game/Actor/Action/actionCarriedNoHit.h" +#include "Game/Actor/Action/actionCatch.h" +#include "Game/Actor/Action/actionChallengeChainRing.h" +#include "Game/Actor/Action/actionChanegToLog.h" +#include "Game/Actor/Action/actionChangeChoiceNumMsgFor3DShop.h" +#include "Game/Actor/Action/actionChangeEmotion.h" +#include "Game/Actor/Action/actionChangeEnvForEnduranceDungeon.h" +#include "Game/Actor/Action/actionChangeFreeMovingForDemo.h" +#include "Game/Actor/Action/actionChangeMiniMapScale.h" +#include "Game/Actor/Action/actionChangePosture.h" +#include "Game/Actor/Action/actionChangePostureWithAS.h" +#include "Game/Actor/Action/actionChangeScene.h" +#include "Game/Actor/Action/actionChangeScheduleAnchor.h" +#include "Game/Actor/Action/actionChangeWeaponEquipState.h" +#include "Game/Actor/Action/actionChargeChemicalWeaponPower.h" +#include "Game/Actor/Action/actionCheckExistenceOfParticipant.h" +#include "Game/Actor/Action/actionCheckHorseCustomizeEdit.h" +#include "Game/Actor/Action/actionChemicalElectricWaterBall.h" +#include "Game/Actor/Action/actionChemicalPhysBall.h" +#include "Game/Actor/Action/actionChemicalPhysHitBreakBall.h" +#include "Game/Actor/Action/actionChemicalStayObject.h" +#include "Game/Actor/Action/actionChemicalward.h" +#include "Game/Actor/Action/actionChuchuCommonDownTimer.h" +#include "Game/Actor/Action/actionChuchuDissappearEscape.h" +#include "Game/Actor/Action/actionChuchuPreAttack.h" +#include "Game/Actor/Action/actionCloseArmorProcessing.h" +#include "Game/Actor/Action/actionCloseClockTime.h" +#include "Game/Actor/Action/actionCloseItemMenu.h" +#include "Game/Actor/Action/actionClosePouchAddStockNum.h" +#include "Game/Actor/Action/actionCollaboShootingStarAreaTag.h" +#include "Game/Actor/Action/actionCollaboShootingStarBrightTower.h" +#include "Game/Actor/Action/actionCollaboShootingStartFlying.h" +#include "Game/Actor/Action/actionCollaborationShootingStarAnchor.h" +#include "Game/Actor/Action/actionControlBombEffect.h" +#include "Game/Actor/Action/actionControllerRumble.h" +#include "Game/Actor/Action/actionCopyMapPinPosition.h" +#include "Game/Actor/Action/actionCreateActorInAreaBasic.h" +#include "Game/Actor/Action/actionCreateAndReplaceAssassin.h" +#include "Game/Actor/Action/actionCreateDragonChallengeXLink.h" +#include "Game/Actor/Action/actionCreateEpona.h" +#include "Game/Actor/Action/actionCreateGanonChemicalPillar.h" +#include "Game/Actor/Action/actionCreateObjectsOfOwnedHorse.h" +#include "Game/Actor/Action/actionCurseRRematchCount.h" +#include "Game/Actor/Action/actionCustomDuckingEndAction.h" +#include "Game/Actor/Action/actionCustomDuckingStartAction.h" +#include "Game/Actor/Action/actionDRCAppNoUseTag.h" +#include "Game/Actor/Action/actionDamageField.h" +#include "Game/Actor/Action/actionDamageTurnByWeakPoint.h" +#include "Game/Actor/Action/actionDamagedTurn.h" +#include "Game/Actor/Action/actionDefeatedHugeEnemyCount.h" +#include "Game/Actor/Action/actionDelete.h" +#include "Game/Actor/Action/actionDeleteAllIceBlockForDemo.h" +#include "Game/Actor/Action/actionDeleteInGround.h" +#include "Game/Actor/Action/actionDeletePorchItemIncludeEquip.h" +#include "Game/Actor/Action/actionDemoApplyDamageForPlayer.h" +#include "Game/Actor/Action/actionDemoBeastGanonGrudgeDrop.h" +#include "Game/Actor/Action/actionDemoChangeEntityNoHit.h" +#include "Game/Actor/Action/actionDemoCookPotCook.h" +#include "Game/Actor/Action/actionDemoDelete.h" +#include "Game/Actor/Action/actionDemoEnemyReset.h" +#include "Game/Actor/Action/actionDemoFindPlayer.h" +#include "Game/Actor/Action/actionDemoForceSetPlayerSavePosAngle.h" +#include "Game/Actor/Action/actionDemoGetItem.h" +#include "Game/Actor/Action/actionDemoGetItemAnimStop.h" +#include "Game/Actor/Action/actionDemoGetWeapon.h" +#include "Game/Actor/Action/actionDemoKokkoAngry.h" +#include "Game/Actor/Action/actionDemoMotorcyclePutMaterials.h" +#include "Game/Actor/Action/actionDemoNoAnimDrivenTurn.h" +#include "Game/Actor/Action/actionDemoResetActor.h" +#include "Game/Actor/Action/actionDemoResetBoneCtrl.h" +#include "Game/Actor/Action/actionDemoSweep.h" +#include "Game/Actor/Action/actionDemoTriggerToggleVisible.h" +#include "Game/Actor/Action/actionDemoTurnToActor.h" +#include "Game/Actor/Action/actionDemoVisibleOff.h" +#include "Game/Actor/Action/actionDemoVisibleOn.h" +#include "Game/Actor/Action/actionDemoVoiceTrigger.h" +#include "Game/Actor/Action/actionDgnObjDLCSpurGearB01.h" +#include "Game/Actor/Action/actionDgnObjDlcGondolaCreateTag.h" +#include "Game/Actor/Action/actionDgnObj_DLC_CWRotDirSwitch.h" +#include "Game/Actor/Action/actionDgnObj_DLC_CWRotDirSwitchOff.h" +#include "Game/Actor/Action/actionDgnObj_DLC_CogWheel_ASPlay.h" +#include "Game/Actor/Action/actionDgnObj_DLC_CogWheel_Reject.h" +#include "Game/Actor/Action/actionDgnObj_DLC_CogWheel_Rotate.h" +#include "Game/Actor/Action/actionDgnObj_DLC_DungeonRotate.h" +#include "Game/Actor/Action/actionDie.h" +#include "Game/Actor/Action/actionDieAnm.h" +#include "Game/Actor/Action/actionDieAnmDropWeapon.h" +#include "Game/Actor/Action/actionDieAnmKnockBack.h" +#include "Game/Actor/Action/actionDieHomeRun.h" +#include "Game/Actor/Action/actionDirectToWindDirection.h" +#include "Game/Actor/Action/actionDisableAutoSavePausing.h" +#include "Game/Actor/Action/actionDisappearDeathCounter.h" +#include "Game/Actor/Action/actionDisappearNumDungeonClearSeal.h" +#include "Game/Actor/Action/actionDisappearNumHeroSeal.h" +#include "Game/Actor/Action/actionDisappearNumKorokNuts.h" +#include "Game/Actor/Action/actionDisappearNumTargets.h" +#include "Game/Actor/Action/actionDoorOpenAndClose.h" +#include "Game/Actor/Action/actionDoubleAttack.h" +#include "Game/Actor/Action/actionDownSwingAttack.h" +#include "Game/Actor/Action/actionDownloadAlbum.h" +#include "Game/Actor/Action/actionDownloadPictureBook.h" +#include "Game/Actor/Action/actionDownloadRemainsMap.h" +#include "Game/Actor/Action/actionDownloadShiekSensor.h" +#include "Game/Actor/Action/actionDownloadShiekSensorMoveIcon.h" +#include "Game/Actor/Action/actionDragonChemicalBall.h" +#include "Game/Actor/Action/actionDragonFixPlacement.h" +#include "Game/Actor/Action/actionDragonFollow.h" +#include "Game/Actor/Action/actionDragonItemInCarryBox.h" +#include "Game/Actor/Action/actionDragonItemShootUp.h" +#include "Game/Actor/Action/actionDragonMoveTo.h" +#include "Game/Actor/Action/actionDragonPlayASForDemo.h" +#include "Game/Actor/Action/actionDragonReleaseGrudgeForDemo.h" +#include "Game/Actor/Action/actionDropBreakWeaponUnEquiped.h" +#include "Game/Actor/Action/actionDropCreateForReplace.h" +#include "Game/Actor/Action/actionDropWeapon.h" +#include "Game/Actor/Action/actionDrowningDeath.h" +#include "Game/Actor/Action/actionDummyAction.h" +#include "Game/Actor/Action/actionDummyDropTable.h" +#include "Game/Actor/Action/actionDummyTriggerAction.h" +#include "Game/Actor/Action/actionDunegonRotateWait.h" +#include "Game/Actor/Action/actionDungeonEntranceASPlay.h" +#include "Game/Actor/Action/actionDungeonMove.h" +#include "Game/Actor/Action/actionDungeonMoveAlwaysVibrateCam.h" +#include "Game/Actor/Action/actionDungeonMoveReset.h" +#include "Game/Actor/Action/actionDungeonRotate.h" +#include "Game/Actor/Action/actionDungeonRotate2Target.h" +#include "Game/Actor/Action/actionDungeonRotateAccel.h" +#include "Game/Actor/Action/actionDungeonRotateApp.h" +#include "Game/Actor/Action/actionDungeonRotateCont.h" +#include "Game/Actor/Action/actionDungeonRotateGyro.h" +#include "Game/Actor/Action/actionDungeonRotateInOrder.h" +#include "Game/Actor/Action/actionDungeonRotateShuttle.h" +#include "Game/Actor/Action/actionDungeonRotateSymmetry.h" +#include "Game/Actor/Action/actionDynamicAttackPowerExplode.h" +#include "Game/Actor/Action/actionDynamicFireWood.h" +#include "Game/Actor/Action/actionEat.h" +#include "Game/Actor/Action/actionEatAndHeal.h" +#include "Game/Actor/Action/actionEatForSunazarashiSPC.h" +#include "Game/Actor/Action/actionEatWithAS.h" +#include "Game/Actor/Action/actionElectricAttack.h" +#include "Game/Actor/Action/actionElectricBlownOff.h" +#include "Game/Actor/Action/actionElectricCableEnergized.h" +#include "Game/Actor/Action/actionElectricDie.h" +#include "Game/Actor/Action/actionElectricParalysis.h" +#include "Game/Actor/Action/actionEmitEffectLoopAction.h" +#include "Game/Actor/Action/actionEmitElectricWaterBall.h" +#include "Game/Actor/Action/actionEndChangeableASPlay.h" +#include "Game/Actor/Action/actionEnemyAreaInOutSendMessage.h" +#include "Game/Actor/Action/actionEnemyChangeWeapon.h" +#include "Game/Actor/Action/actionEnemyFortressChatCall.h" +#include "Game/Actor/Action/actionEnemyFortressChatSpeak.h" +#include "Game/Actor/Action/actionEnemyFortressChatTurn.h" +#include "Game/Actor/Action/actionEnemyFortressSimpleAction.h" +#include "Game/Actor/Action/actionEnemyRigidBodyDie.h" +#include "Game/Actor/Action/actionEnemyRigidBodyFreeFallDie.h" +#include "Game/Actor/Action/actionEnemyRigidBodySpinDie.h" +#include "Game/Actor/Action/actionEnemyRushAttack.h" +#include "Game/Actor/Action/actionEnvSeEmitPointBirdPlayAction.h" +#include "Game/Actor/Action/actionEnvSeEmitPointInsectPlayAction.h" +#include "Game/Actor/Action/actionEquipDisplay.h" +#include "Game/Actor/Action/actionEquipDisplayCreate.h" +#include "Game/Actor/Action/actionEquipDisplayGet.h" +#include "Game/Actor/Action/actionEquipedASPlay.h" +#include "Game/Actor/Action/actionEquipedAction.h" +#include "Game/Actor/Action/actionEquipedChemicalWeapon.h" +#include "Game/Actor/Action/actionEquipedDeadlyBlowWeapon.h" +#include "Game/Actor/Action/actionEquipedDefaultWindWeapon.h" +#include "Game/Actor/Action/actionEquipedOptionalWeaponAction.h" +#include "Game/Actor/Action/actionEquipedQuiver.h" +#include "Game/Actor/Action/actionEquipedRod.h" +#include "Game/Actor/Action/actionEquipedWeaponChild.h" +#include "Game/Actor/Action/actionEquipedWithScale.h" +#include "Game/Actor/Action/actionEscape.h" +#include "Game/Actor/Action/actionEscapeBackTurn.h" +#include "Game/Actor/Action/actionEventAddGameDataIntAction.h" +#include "Game/Actor/Action/actionEventAddGameDataToRupeeAction.h" +#include "Game/Actor/Action/actionEventAppearCheckPointNum.h" +#include "Game/Actor/Action/actionEventAppearFlyDistance.h" +#include "Game/Actor/Action/actionEventAppearGolfCount.h" +#include "Game/Actor/Action/actionEventAppearRaceResult.h" +#include "Game/Actor/Action/actionEventAutoSaveAtGameClear.h" +#include "Game/Actor/Action/actionEventBgmCtrlAction.h" +#include "Game/Actor/Action/actionEventBgmStartAction.h" +#include "Game/Actor/Action/actionEventBgmStartAndKeepAction.h" +#include "Game/Actor/Action/actionEventBgmStopAction.h" +#include "Game/Actor/Action/actionEventBind.h" +#include "Game/Actor/Action/actionEventCancelGet.h" +#include "Game/Actor/Action/actionEventCancelSleepTargetActor.h" +#include "Game/Actor/Action/actionEventChangeFadeColor.h" +#include "Game/Actor/Action/actionEventChangeShadowNearAndFar.h" +#include "Game/Actor/Action/actionEventCheckAndCreateEquip.h" +#include "Game/Actor/Action/actionEventCloudShadowOnOff.h" +#include "Game/Actor/Action/actionEventControlRupeeUI.h" +#include "Game/Actor/Action/actionEventCreateParaShawlSetToPlayer.h" +#include "Game/Actor/Action/actionEventDisableContactIdle.h" +#include "Game/Actor/Action/actionEventDisableContactLayerTrigger.h" +#include "Game/Actor/Action/actionEventDisableMiniGameTime.h" +#include "Game/Actor/Action/actionEventDisappearCheckPointNum.h" +#include "Game/Actor/Action/actionEventDisappearFlyDistance.h" +#include "Game/Actor/Action/actionEventDisappearGolfCount.h" +#include "Game/Actor/Action/actionEventDisappearRaceResult.h" +#include "Game/Actor/Action/actionEventDoorOpenAndClose.h" +#include "Game/Actor/Action/actionEventEnableModelDraw.h" +#include "Game/Actor/Action/actionEventEquipLastSetItem.h" +#include "Game/Actor/Action/actionEventFadeIn.h" +#include "Game/Actor/Action/actionEventFadeOut.h" +#include "Game/Actor/Action/actionEventFireControl.h" +#include "Game/Actor/Action/actionEventHoverNullASPlay.h" +#include "Game/Actor/Action/actionEventMiniGameFinish.h" +#include "Game/Actor/Action/actionEventMiniGameRetire.h" +#include "Game/Actor/Action/actionEventMiniGameStart.h" +#include "Game/Actor/Action/actionEventMiniGameTime.h" +#include "Game/Actor/Action/actionEventMiniGameTimeMove.h" +#include "Game/Actor/Action/actionEventMiniGameTimerWrite.h" +#include "Game/Actor/Action/actionEventOpenGetDemo.h" +#include "Game/Actor/Action/actionEventOpenGetWeaponDemo.h" +#include "Game/Actor/Action/actionEventOpenMessageTips.h" +#include "Game/Actor/Action/actionEventPickOutFromPorch.h" +#include "Game/Actor/Action/actionEventPlayUiActorName.h" +#include "Game/Actor/Action/actionEventPlayUiBossHpAction.h" +#include "Game/Actor/Action/actionEventPlayUiBossHpDamage.h" +#include "Game/Actor/Action/actionEventPlayUiOPTextAction.h" +#include "Game/Actor/Action/actionEventPlayUiOneTimeAnimAction.h" +#include "Game/Actor/Action/actionEventPlayUiStaffRoll.h" +#include "Game/Actor/Action/actionEventPlayUiStaffRollImage.h" +#include "Game/Actor/Action/actionEventPrizeSuccess.h" +#include "Game/Actor/Action/actionEventRecoverPlayerCondition.h" +#include "Game/Actor/Action/actionEventRecoverPlayerEnergy.h" +#include "Game/Actor/Action/actionEventRecoverPlayerLife.h" +#include "Game/Actor/Action/actionEventRegisterToDeathConter.h" +#include "Game/Actor/Action/actionEventRegisterToGetCounter.h" +#include "Game/Actor/Action/actionEventSendCatchWeaponMsgToPlayer.h" +#include "Game/Actor/Action/actionEventSetAddFogOff.h" +#include "Game/Actor/Action/actionEventSetAttentionForbidSale.h" +#include "Game/Actor/Action/actionEventSetCharAmbientScale.h" +#include "Game/Actor/Action/actionEventSetCharaMainLightScale.h" +#include "Game/Actor/Action/actionEventSetCloudShadowMove.h" +#include "Game/Actor/Action/actionEventSetCloudShadowPos.h" +#include "Game/Actor/Action/actionEventSetDiffuseAttenuate.h" +#include "Game/Actor/Action/actionEventSetDirectionalLight.h" +#include "Game/Actor/Action/actionEventSetDirectionalLightYang.h" +#include "Game/Actor/Action/actionEventSetDynamic.h" +#include "Game/Actor/Action/actionEventSetEnableGrass.h" +#include "Game/Actor/Action/actionEventSetFixed.h" +#include "Game/Actor/Action/actionEventSetFocusDist.h" +#include "Game/Actor/Action/actionEventSetFogDirect.h" +#include "Game/Actor/Action/actionEventSetGameDataFloatAction.h" +#include "Game/Actor/Action/actionEventSetItemDataToPouch.h" +#include "Game/Actor/Action/actionEventSetMoonType.h" +#include "Game/Actor/Action/actionEventSetPaletteType.h" +#include "Game/Actor/Action/actionEventSetRainSplashRatio.h" +#include "Game/Actor/Action/actionEventSetSkyPaletteType.h" +#include "Game/Actor/Action/actionEventSetWeather.h" +#include "Game/Actor/Action/actionEventSetYfogRatio.h" +#include "Game/Actor/Action/actionEventSleepTargetActor.h" +#include "Game/Actor/Action/actionEventSuccessGet.h" +#include "Game/Actor/Action/actionEventTrigNullASPlay.h" +#include "Game/Actor/Action/actionEventUnregisterFromDeathCounter.h" +#include "Game/Actor/Action/actionEventUnregisterFromGetCounter.h" +#include "Game/Actor/Action/actionEventUpdateMiniGameBestScore.h" +#include "Game/Actor/Action/actionEventVariableFadeIn.h" +#include "Game/Actor/Action/actionEventVariableFadeOut.h" +#include "Game/Actor/Action/actionEventWatchCannonHit.h" +#include "Game/Actor/Action/actionExitGame.h" +#include "Game/Actor/Action/actionExpandChemicalField.h" +#include "Game/Actor/Action/actionExpandSensor.h" +#include "Game/Actor/Action/actionExpandSensorSlowly.h" +#include "Game/Actor/Action/actionExplode.h" +#include "Game/Actor/Action/actionExplodeReserved.h" +#include "Game/Actor/Action/actionFadeInOutWithOptions.h" +#include "Game/Actor/Action/actionFadeoutDelete.h" +#include "Game/Actor/Action/actionFall.h" +#include "Game/Actor/Action/actionFallAttack.h" +#include "Game/Actor/Action/actionFallAttackWithAtAttr.h" +#include "Game/Actor/Action/actionFireWood.h" +#include "Game/Actor/Action/actionFirstRunelGrudgeDemo.h" +#include "Game/Actor/Action/actionFishOnGround.h" +#include "Game/Actor/Action/actionFixedMagneSliderBlock.h" +#include "Game/Actor/Action/actionFixedMagneStick.h" +#include "Game/Actor/Action/actionFixedOrConstraint.h" +#include "Game/Actor/Action/actionFlint.h" +#include "Game/Actor/Action/actionFloatDrownDeath.h" +#include "Game/Actor/Action/actionFloatWait.h" +#include "Game/Actor/Action/actionFlowingDust.h" +#include "Game/Actor/Action/actionFlyMove.h" +#include "Game/Actor/Action/actionFlyingBalloonObserverTag.h" +#include "Game/Actor/Action/actionFlyingBirdDie.h" +#include "Game/Actor/Action/actionFlyingCharacterBlownOff.h" +#include "Game/Actor/Action/actionFlyingCharacterBlownOffDie.h" +#include "Game/Actor/Action/actionFlyingCharacterDamage.h" +#include "Game/Actor/Action/actionFlyingCharacterDie.h" +#include "Game/Actor/Action/actionFlyingCharacterFreeFallDie.h" +#include "Game/Actor/Action/actionFlyingCharacterFreeFallEx.h" +#include "Game/Actor/Action/actionFlyingCharacterFreeze.h" +#include "Game/Actor/Action/actionFlyingCharacterFreezeDie.h" +#include "Game/Actor/Action/actionFollowAttack.h" +#include "Game/Actor/Action/actionFollowDungeonRotate.h" +#include "Game/Actor/Action/actionFollowDungeonRotateASPlay.h" +#include "Game/Actor/Action/actionFollowIgniteToBonePos.h" +#include "Game/Actor/Action/actionFollowIgniteToSelfPos.h" +#include "Game/Actor/Action/actionFootStepCalcOn.h" +#include "Game/Actor/Action/actionForbidComeback.h" +#include "Game/Actor/Action/actionForbidSettingInstEventFlag.h" +#include "Game/Actor/Action/actionForceChangeAction.h" +#include "Game/Actor/Action/actionForceEndPlayerSlow.h" +#include "Game/Actor/Action/actionForceGetUpFreeze.h" +#include "Game/Actor/Action/actionForceGetUpWaterFloatFreeze.h" +#include "Game/Actor/Action/actionForceMarkPosition.h" +#include "Game/Actor/Action/actionForceMasterSwordFakeMode.h" +#include "Game/Actor/Action/actionForceOffMagneGrabbed.h" +#include "Game/Actor/Action/actionForceOpenMainScreen.h" +#include "Game/Actor/Action/actionForceRagdollOffFreeze.h" +#include "Game/Actor/Action/actionForceRagdollOffWaterFloatFreeze.h" +#include "Game/Actor/Action/actionForceSetCameraPos.h" +#include "Game/Actor/Action/actionForceSetMtxFromPlayer.h" +#include "Game/Actor/Action/actionForceSetPlayerRestartPosAngle.h" +#include "Game/Actor/Action/actionForceSystemFadeOut.h" +#include "Game/Actor/Action/actionForestGiantWakeUp.h" +#include "Game/Actor/Action/actionForkAITreeValWeakPointTimer.h" +#include "Game/Actor/Action/actionForkAITreeVariableMove.h" +#include "Game/Actor/Action/actionForkASHoldLegTurn.h" +#include "Game/Actor/Action/actionForkASHoldLinearMove.h" +#include "Game/Actor/Action/actionForkASPlay.h" +#include "Game/Actor/Action/actionForkASTrgAerialTurn.h" +#include "Game/Actor/Action/actionForkASTrgChargeArrow.h" +#include "Game/Actor/Action/actionForkASTrgDeleteChild.h" +#include "Game/Actor/Action/actionForkASTrgDeleteEquip.h" +#include "Game/Actor/Action/actionForkASTrgEmitChmFieldPos.h" +#include "Game/Actor/Action/actionForkASTrgEmitShockWaveAtEnter.h" +#include "Game/Actor/Action/actionForkASTrgEmitShockWavePos.h" +#include "Game/Actor/Action/actionForkASTrgForceDirAerialTurn.h" +#include "Game/Actor/Action/actionForkASTrgGolemChemicalReset.h" +#include "Game/Actor/Action/actionForkASTrgHorseParamUse.h" +#include "Game/Actor/Action/actionForkASTrgRemainsHowl.h" +#include "Game/Actor/Action/actionForkASTrgShootArrow.h" +#include "Game/Actor/Action/actionForkASTrgShootArrowWithBaseBone.h" +#include "Game/Actor/Action/actionForkASTrgShootSkyArrow.h" +#include "Game/Actor/Action/actionForkASTrgStepMove.h" +#include "Game/Actor/Action/actionForkASTrgTurnGround.h" +#include "Game/Actor/Action/actionForkASTrgWeaponDrop.h" +#include "Game/Actor/Action/actionForkAddCalcScaleMapUnit.h" +#include "Game/Actor/Action/actionForkAddLinearImpulse.h" +#include "Game/Actor/Action/actionForkAerialAcrobatics.h" +#include "Game/Actor/Action/actionForkAllowReactionLift.h" +#include "Game/Actor/Action/actionForkAlwayForceGetUpVelocityDir.h" +#include "Game/Actor/Action/actionForkAlwaysColTgOff.h" +#include "Game/Actor/Action/actionForkAlwaysForceGetUp.h" +#include "Game/Actor/Action/actionForkAlwaysForceGetUpWithOffset.h" +#include "Game/Actor/Action/actionForkAlwaysHoverTurn.h" +#include "Game/Actor/Action/actionForkAlwaysOneColTgOff.h" +#include "Game/Actor/Action/actionForkAlwaysRotDownGr.h" +#include "Game/Actor/Action/actionForkAlwaysRotate.h" +#include "Game/Actor/Action/actionForkAlwaysSetModelEffect.h" +#include "Game/Actor/Action/actionForkAlwaysTargetVerticalRotate.h" +#include "Game/Actor/Action/actionForkAlwaysTurn.h" +#include "Game/Actor/Action/actionForkAlwaysTurnUDLimit.h" +#include "Game/Actor/Action/actionForkAnimDriveFreeMoving.h" +#include "Game/Actor/Action/actionForkAnimDriveMove.h" +#include "Game/Actor/Action/actionForkAnimDriveTurn.h" +#include "Game/Actor/Action/actionForkAnimReset.h" +#include "Game/Actor/Action/actionForkAnimalASPlay.h" +#include "Game/Actor/Action/actionForkBattleNodeForAttackGround.h" +#include "Game/Actor/Action/actionForkBeastGanonMessageDialogCtrl.h" +#include "Game/Actor/Action/actionForkBombIgniteCarriedByPlayer.h" +#include "Game/Actor/Action/actionForkBoneControlFrontGround.h" +#include "Game/Actor/Action/actionForkCapsuleWindFollow.h" +#include "Game/Actor/Action/actionForkCatchWeapon.h" +#include "Game/Actor/Action/actionForkChemicalChuchuAttack.h" +#include "Game/Actor/Action/actionForkClothOnOffASPlay.h" +#include "Game/Actor/Action/actionForkDisableContactByPreAS.h" +#include "Game/Actor/Action/actionForkDisableContactForAttack.h" +#include "Game/Actor/Action/actionForkDisableContactOnAtHitPlayer.h" +#include "Game/Actor/Action/actionForkDrawWeapon.h" +#include "Game/Actor/Action/actionForkDrawWeaponAtEnter.h" +#include "Game/Actor/Action/actionForkDropGiantNecklace.h" +#include "Game/Actor/Action/actionForkDropWeaponWithSpeed.h" +#include "Game/Actor/Action/actionForkDrownTimer.h" +#include "Game/Actor/Action/actionForkDynASPlay.h" +#include "Game/Actor/Action/actionForkDynActorNoTargetSelf.h" +#include "Game/Actor/Action/actionForkEmitChmFieldByContact.h" +#include "Game/Actor/Action/actionForkEmitChmFieldFromWeapon.h" +#include "Game/Actor/Action/actionForkEmitExpandChemicalField.h" +#include "Game/Actor/Action/actionForkEmitExpandFieldWithCreate.h" +#include "Game/Actor/Action/actionForkEmitShockWaveByContact.h" +#include "Game/Actor/Action/actionForkEndByDistance.h" +#include "Game/Actor/Action/actionForkEndByPartsActorEnd.h" +#include "Game/Actor/Action/actionForkFixedAngleVacuumShootTarget.h" +#include "Game/Actor/Action/actionForkFlyToTargetDirect.h" +#include "Game/Actor/Action/actionForkFollowGround.h" +#include "Game/Actor/Action/actionForkForceGetUp.h" +#include "Game/Actor/Action/actionForkForceIgniteCarriedActor.h" +#include "Game/Actor/Action/actionForkFourFootActorLustGrass.h" +#include "Game/Actor/Action/actionForkFreeMoving.h" +#include "Game/Actor/Action/actionForkGanonAscendingCreateManage.h" +#include "Game/Actor/Action/actionForkGanonBeastAppearHolyWall.h" +#include "Game/Actor/Action/actionForkGanonBeastBeamShoot.h" +#include "Game/Actor/Action/actionForkGanonBeastHeadBarrier.h" +#include "Game/Actor/Action/actionForkGanonBeastWeakPointCheck.h" +#include "Game/Actor/Action/actionForkGanonBeastWeakPointOff.h" +#include "Game/Actor/Action/actionForkGanonBeastWeakPointOn.h" +#include "Game/Actor/Action/actionForkGelDisableBodyRot.h" +#include "Game/Actor/Action/actionForkGolemMaterialASPlay.h" +#include "Game/Actor/Action/actionForkGravityScaleChange.h" +#include "Game/Actor/Action/actionForkHoldWeapon.h" +#include "Game/Actor/Action/actionForkHopInAir.h" +#include "Game/Actor/Action/actionForkHover.h" +#include "Game/Actor/Action/actionForkHoverKeepRotateTurn.h" +#include "Game/Actor/Action/actionForkIgniteCarriedActor.h" +#include "Game/Actor/Action/actionForkInWaterDropWeaponWithSpeed.h" +#include "Game/Actor/Action/actionForkJumpToTargetOnDownEnd.h" +#include "Game/Actor/Action/actionForkKnockBackNoRot.h" +#include "Game/Actor/Action/actionForkLodNoCountTimer.h" +#include "Game/Actor/Action/actionForkLodTimer.h" +#include "Game/Actor/Action/actionForkLynelBreathShoot.h" +#include "Game/Actor/Action/actionForkLynelDrawWeapon.h" +#include "Game/Actor/Action/actionForkLynelDrawWeaponASPlay.h" +#include "Game/Actor/Action/actionForkModelFadeOut.h" +#include "Game/Actor/Action/actionForkModelVisibleOff.h" +#include "Game/Actor/Action/actionForkMoveDistanceCheckByMapUnit.h" +#include "Game/Actor/Action/actionForkMultiSleep.h" +#include "Game/Actor/Action/actionForkNeckOnlyRotateDynPosBasic.h" +#include "Game/Actor/Action/actionForkNeckRotateDynPosBasic.h" +#include "Game/Actor/Action/actionForkNoCountActionReservedTimer.h" +#include "Game/Actor/Action/actionForkNoHitGroundCrawl.h" +#include "Game/Actor/Action/actionForkNoSlowTimer.h" +#include "Game/Actor/Action/actionForkNoWeaponAttack.h" +#include "Game/Actor/Action/actionForkNoWeaponAttackAllTime.h" +#include "Game/Actor/Action/actionForkNoWeaponAttackAllTimeMinSet.h" +#include "Game/Actor/Action/actionForkNoWeaponAttackDirectParam.h" +#include "Game/Actor/Action/actionForkNoWeaponAttackParamWeapon.h" +#include "Game/Actor/Action/actionForkOctarockEnterReloadWig.h" +#include "Game/Actor/Action/actionForkOnEnterCharCtrlInvalid.h" +#include "Game/Actor/Action/actionForkOnEnterWeaponUse.h" +#include "Game/Actor/Action/actionForkOnLeaveChildDelete.h" +#include "Game/Actor/Action/actionForkOnLeaveGolemChemReset.h" +#include "Game/Actor/Action/actionForkOnResetBasicSignalOff.h" +#include "Game/Actor/Action/actionForkOverrideStartNoDrawTimer.h" +#include "Game/Actor/Action/actionForkPreJump.h" +#include "Game/Actor/Action/actionForkRagdollOff.h" +#include "Game/Actor/Action/actionForkSandwormAtkCol.h" +#include "Game/Actor/Action/actionForkSeparateThreeASPart.h" +#include "Game/Actor/Action/actionForkSeqNoWeaponAttack.h" +#include "Game/Actor/Action/actionForkSetComebackPosition.h" +#include "Game/Actor/Action/actionForkSetCustomPallete.h" +#include "Game/Actor/Action/actionForkSetCustomWeather.h" +#include "Game/Actor/Action/actionForkSetJustAvoid.h" +#include "Game/Actor/Action/actionForkSetJustAvoidFromBone.h" +#include "Game/Actor/Action/actionForkSetSwarmMaterialAnimByDist.h" +#include "Game/Actor/Action/actionForkSimpleGrab.h" +#include "Game/Actor/Action/actionForkSlipAndStop.h" +#include "Game/Actor/Action/actionForkStalEnemyForceDamage.h" +#include "Game/Actor/Action/actionForkStalEnemyGrabOwnPart.h" +#include "Game/Actor/Action/actionForkStalEnemyHeadShot.h" +#include "Game/Actor/Action/actionForkStalPartApplyDamageImpulse.h" +#include "Game/Actor/Action/actionForkStalPartBlownOff.h" +#include "Game/Actor/Action/actionForkStop.h" +#include "Game/Actor/Action/actionForkStopWithNavCheck.h" +#include "Game/Actor/Action/actionForkSwapPartsItemFromDropTable.h" +#include "Game/Actor/Action/actionForkSwarmAttack.h" +#include "Game/Actor/Action/actionForkTimer.h" +#include "Game/Actor/Action/actionForkTimerForceResetCondition.h" +#include "Game/Actor/Action/actionForkToggleFreeMoving.h" +#include "Game/Actor/Action/actionForkTogglePriestBossFreeMoving.h" +#include "Game/Actor/Action/actionForkToggleWeaponXLinkSleep.h" +#include "Game/Actor/Action/actionForkTurnASHold.h" +#include "Game/Actor/Action/actionForkVacuumShootToTarget.h" +#include "Game/Actor/Action/actionForkWaitCloseGanonShoutMsgClose.h" +#include "Game/Actor/Action/actionForkWaitGroundHit.h" +#include "Game/Actor/Action/actionForkWeaponAttack.h" +#include "Game/Actor/Action/actionForkWeaponAttackWithAtkBody.h" +#include "Game/Actor/Action/actionForkWeaponShockWave.h" +#include "Game/Actor/Action/actionForkWeaponShockWaveCheckValue.h" +#include "Game/Actor/Action/actionFreeMoveByGuideBase.h" +#include "Game/Actor/Action/actionFreeMoveRandom.h" +#include "Game/Actor/Action/actionFreeMoveToNearGround.h" +#include "Game/Actor/Action/actionFreeMoveToTarget.h" +#include "Game/Actor/Action/actionFreeMoveToTargetInWataer.h" +#include "Game/Actor/Action/actionFreeMoveToTargetWithBank.h" +#include "Game/Actor/Action/actionFreeze.h" +#include "Game/Actor/Action/actionFreezedInIce.h" +#include "Game/Actor/Action/actionFreezedInIceWeapon.h" +#include "Game/Actor/Action/actionFromCDungeonToMainField.h" +#include "Game/Actor/Action/actionFrontierSpotBgmTriggerAction.h" +#include "Game/Actor/Action/actionGameDataAddFloat.h" +#include "Game/Actor/Action/actionGameDataAddInt.h" +#include "Game/Actor/Action/actionGameDataAddVec3.h" +#include "Game/Actor/Action/actionGameDataConvertIntToSring.h" +#include "Game/Actor/Action/actionGameDataCopyFloat.h" +#include "Game/Actor/Action/actionGameDataCopyInt.h" +#include "Game/Actor/Action/actionGameDataSubFloat.h" +#include "Game/Actor/Action/actionGameDataSubInt.h" +#include "Game/Actor/Action/actionGameDataSubVec3.h" +#include "Game/Actor/Action/actionGanonAttackWithEmitChemical.h" +#include "Game/Actor/Action/actionGanonBarrierOn.h" +#include "Game/Actor/Action/actionGanonBeamIgnite.h" +#include "Game/Actor/Action/actionGanonBeamMove.h" +#include "Game/Actor/Action/actionGanonBeastASPlayFromActiveWp.h" +#include "Game/Actor/Action/actionGanonBeastBeamMove.h" +#include "Game/Actor/Action/actionGanonBeastDamageASPlay.h" +#include "Game/Actor/Action/actionGanonBoneControl.h" +#include "Game/Actor/Action/actionGanonChangeState.h" +#include "Game/Actor/Action/actionGanonChemicalPillarAttack.h" +#include "Game/Actor/Action/actionGanonFallAttack.h" +#include "Game/Actor/Action/actionGanonMove.h" +#include "Game/Actor/Action/actionGanonSmallDamage.h" +#include "Game/Actor/Action/actionGanonStunRecover.h" +#include "Game/Actor/Action/actionGanonThrowFireBall.h" +#include "Game/Actor/Action/actionGanonThrowMultiIce.h" +#include "Game/Actor/Action/actionGanonThrowMultiTornado.h" +#include "Game/Actor/Action/actionGanonThrowTornado.h" +#include "Game/Actor/Action/actionGanonTurnOnWall.h" +#include "Game/Actor/Action/actionGanonWeaponNearAttack.h" +#include "Game/Actor/Action/actionGearRotate.h" +#include "Game/Actor/Action/actionGearStop.h" +#include "Game/Actor/Action/actionGelEnemyAppear.h" +#include "Game/Actor/Action/actionGelEnemyFreeze.h" +#include "Game/Actor/Action/actionGelEnemySystemHideChase.h" +#include "Game/Actor/Action/actionGelJumpTackle.h" +#include "Game/Actor/Action/actionGerudoQueenWakeBoardReady.h" +#include "Game/Actor/Action/actionGetCapturedActor.h" +#include "Game/Actor/Action/actionGetItemAnotherActor.h" +#include "Game/Actor/Action/actionGetItemGet.h" +#include "Game/Actor/Action/actionGetItemIntoBag.h" +#include "Game/Actor/Action/actionGetRupee.h" +#include "Game/Actor/Action/actionGetSmallKeyItemGet.h" +#include "Game/Actor/Action/actionGetUp.h" +#include "Game/Actor/Action/actionGetUpLinear.h" +#include "Game/Actor/Action/actionGetUpMoveAnmDriven.h" +#include "Game/Actor/Action/actionGetWeaponEquip.h" +#include "Game/Actor/Action/actionGiantArmorBurned.h" +#include "Game/Actor/Action/actionGiantArmorElectric.h" +#include "Game/Actor/Action/actionGiantArmorEquip.h" +#include "Game/Actor/Action/actionGiantBattleCloseMove.h" +#include "Game/Actor/Action/actionGiantBattleCloseWalk.h" +#include "Game/Actor/Action/actionGiantCatchTreeWeapon.h" +#include "Game/Actor/Action/actionGiantDoubleGroundPunch.h" +#include "Game/Actor/Action/actionGiantDownSwingAttack.h" +#include "Game/Actor/Action/actionGiantEnemyWalk.h" +#include "Game/Actor/Action/actionGiantHandClapToTarget.h" +#include "Game/Actor/Action/actionGiantNavMeshWalk.h" +#include "Game/Actor/Action/actionGiantOneHandAttackWithLegTurn.h" +#include "Game/Actor/Action/actionGiantOneHandPunchWithLegTurn.h" +#include "Game/Actor/Action/actionGiantPunchAttack.h" +#include "Game/Actor/Action/actionGiantPunchWithAddEntitySensor.h" +#include "Game/Actor/Action/actionGiantSleep.h" +#include "Game/Actor/Action/actionGiveCookResultForNpc.h" +#include "Game/Actor/Action/actionGolemDieFromRagdoll.h" +#include "Game/Actor/Action/actionGolemRepairParts.h" +#include "Game/Actor/Action/actionGolemThrowPartsToTarget.h" +#include "Game/Actor/Action/actionGoronHeroDescendentAppear.h" +#include "Game/Actor/Action/actionGoronHeroDescendentJump.h" +#include "Game/Actor/Action/actionGrab.h" +#include "Game/Actor/Action/actionGrabAndShoot.h" +#include "Game/Actor/Action/actionGrabAttack.h" +#include "Game/Actor/Action/actionGrabLeft.h" +#include "Game/Actor/Action/actionGrabLeftTurn.h" +#include "Game/Actor/Action/actionGrabLeftWalk.h" +#include "Game/Actor/Action/actionGrabRight.h" +#include "Game/Actor/Action/actionGrabRightTurn.h" +#include "Game/Actor/Action/actionGrabRightWalk.h" +#include "Game/Actor/Action/actionGraveAttack.h" +#include "Game/Actor/Action/actionGroupAllowEmitAction.h" +#include "Game/Actor/Action/actionGroupDisallowEmitAction.h" +#include "Game/Actor/Action/actionGuard.h" +#include "Game/Actor/Action/actionGuardBackWalk.h" +#include "Game/Actor/Action/actionGuardBreak.h" +#include "Game/Actor/Action/actionGuardJust.h" +#include "Game/Actor/Action/actionGuardLoop.h" +#include "Game/Actor/Action/actionGuardTurn.h" +#include "Game/Actor/Action/actionGuardWithAS.h" +#include "Game/Actor/Action/actionGuardianAimBeam.h" +#include "Game/Actor/Action/actionGuardianAimBeamWithAS.h" +#include "Game/Actor/Action/actionGuardianBeamFire.h" +#include "Game/Actor/Action/actionGuardianChargeBeam.h" +#include "Game/Actor/Action/actionGuardianMiniBeamMove.h" +#include "Game/Actor/Action/actionGuardianMiniFinalBeamMove.h" +#include "Game/Actor/Action/actionGuardianMiniGuardBattleWalk.h" +#include "Game/Actor/Action/actionGuardianMiniGuardBreak.h" +#include "Game/Actor/Action/actionGuardianMiniGuardNavMeshWalk.h" +#include "Game/Actor/Action/actionGuardianMiniGuardSideWalk.h" +#include "Game/Actor/Action/actionGuardianMiniGuardTurn.h" +#include "Game/Actor/Action/actionGuardianMiniGuardWait.h" +#include "Game/Actor/Action/actionGuardianMiniLineBeam.h" +#include "Game/Actor/Action/actionGuardianMiniNeckSpinBeam.h" +#include "Game/Actor/Action/actionGuardianMiniPracticeFlagSet.h" +#include "Game/Actor/Action/actionGuardianMiniWait.h" +#include "Game/Actor/Action/actionGuardianMoveToPosition.h" +#include "Game/Actor/Action/actionGuardianMoveToTarget.h" +#include "Game/Actor/Action/actionGuardianSearch.h" +#include "Game/Actor/Action/actionGuardianStopWait.h" +#include "Game/Actor/Action/actionHiddenKorokAppear.h" +#include "Game/Actor/Action/actionHideBarrelCarried.h" +#include "Game/Actor/Action/actionHideHover.h" +#include "Game/Actor/Action/actionHideShootArrow.h" +#include "Game/Actor/Action/actionHingeMagneFixedRigid.h" +#include "Game/Actor/Action/actionHoldArrow.h" +#include "Game/Actor/Action/actionHoldArrowBackWalk.h" +#include "Game/Actor/Action/actionHoldArrowTurn.h" +#include "Game/Actor/Action/actionHoldArrowWalk.h" +#include "Game/Actor/Action/actionHopFlyByTriggers.h" +#include "Game/Actor/Action/actionHornUse.h" +#include "Game/Actor/Action/actionHorseDie.h" +#include "Game/Actor/Action/actionHorseEatCarriedItem.h" +#include "Game/Actor/Action/actionHorseElectricParalysis.h" +#include "Game/Actor/Action/actionHorseFollow.h" +#include "Game/Actor/Action/actionHorseFreeze.h" +#include "Game/Actor/Action/actionHorseMoveToSafePos.h" +#include "Game/Actor/Action/actionHorseReturnToSafePos.h" +#include "Game/Actor/Action/actionHorseRiddenByPlayer.h" +#include "Game/Actor/Action/actionHorseRideAngryGear1Coomand.h" +#include "Game/Actor/Action/actionHorseRideArrowReload.h" +#include "Game/Actor/Action/actionHorseRideAttack.h" +#include "Game/Actor/Action/actionHorseRideCancelCommand.h" +#include "Game/Actor/Action/actionHorseRideChargeCommand.h" +#include "Game/Actor/Action/actionHorseRideChaseCommand.h" +#include "Game/Actor/Action/actionHorseRideDynSetGearCommand.h" +#include "Game/Actor/Action/actionHorseRideLookWait.h" +#include "Game/Actor/Action/actionHorseRideLoopAttack.h" +#include "Game/Actor/Action/actionHorseRideMoveToCommand.h" +#include "Game/Actor/Action/actionHorseRideOneTimeASPlay.h" +#include "Game/Actor/Action/actionHorseRideOneTimeViewASPlay.h" +#include "Game/Actor/Action/actionHorseRideSearch.h" +#include "Game/Actor/Action/actionHorseRideShoot.h" +#include "Game/Actor/Action/actionHorseRideStopCommand.h" +#include "Game/Actor/Action/actionHorseRideTurnCommand.h" +#include "Game/Actor/Action/actionHorseRideViewWait.h" +#include "Game/Actor/Action/actionHorseRideWait.h" +#include "Game/Actor/Action/actionHorseRodeo.h" +#include "Game/Actor/Action/actionHorseSwimToTargetActor.h" +#include "Game/Actor/Action/actionHorseVanish.h" +#include "Game/Actor/Action/actionHorseWaitAndLookAtNPC.h" +#include "Game/Actor/Action/actionHorseWaitEx.h" +#include "Game/Actor/Action/actionHover.h" +#include "Game/Actor/Action/actionHoverNoticeTurn.h" +#include "Game/Actor/Action/actionHoverPredictVacuumShoot.h" +#include "Game/Actor/Action/actionHoverTurn.h" +#include "Game/Actor/Action/actionHuntingDead.h" +#include "Game/Actor/Action/actionIceBroken.h" +#include "Game/Actor/Action/actionIchigekiHeartDecrease.h" +#include "Game/Actor/Action/actionIchigekiHeartUiClose.h" +#include "Game/Actor/Action/actionIchigekiHeartUiOpen.h" +#include "Game/Actor/Action/actionIdleAction.h" +#include "Game/Actor/Action/actionIgniteGrabAndShoot.h" +#include "Game/Actor/Action/actionIgniteThreeActorAttack.h" +#include "Game/Actor/Action/actionIgniteToTarget.h" +#include "Game/Actor/Action/actionIgniteToTargetDir.h" +#include "Game/Actor/Action/actionIgniteToTargetSimple.h" +#include "Game/Actor/Action/actionIgnitedThrown.h" +#include "Game/Actor/Action/actionImmediateStopOwnedHorse.h" +#include "Game/Actor/Action/actionInCarryBox.h" +#include "Game/Actor/Action/actionInWaterSelForkASPlay.h" +#include "Game/Actor/Action/actionIncreaseNumDungeonClearSeal.h" +#include "Game/Actor/Action/actionIncreaseNumHeroSeal.h" +#include "Game/Actor/Action/actionIncreaseNumKorokNuts.h" +#include "Game/Actor/Action/actionIncreasePlayerMaxHeart.h" +#include "Game/Actor/Action/actionIncreasePlayerMaxStamina.h" +#include "Game/Actor/Action/actionInitPouchForQuest.h" +#include "Game/Actor/Action/actionInsectLevelFlyMove.h" +#include "Game/Actor/Action/actionInvisibleKorokMove.h" +#include "Game/Actor/Action/actionInvisibleKorokWait.h" +#include "Game/Actor/Action/actionIsMorphEndASPlay.h" +#include "Game/Actor/Action/actionItemAmiiboCreateFromDropTable.h" +#include "Game/Actor/Action/actionItemAmiiboSelectDropTable.h" +#include "Game/Actor/Action/actionItemConductorDemoBind.h" +#include "Game/Actor/Action/actionJumpAttack.h" +#include "Game/Actor/Action/actionJumpMainRigidBody.h" +#include "Game/Actor/Action/actionJumpMove.h" +#include "Game/Actor/Action/actionJumpToTarget.h" +#include "Game/Actor/Action/actionJumpToTargetFromWater.h" +#include "Game/Actor/Action/actionKeepPosInWater.h" +#include "Game/Actor/Action/actionKeepStandingPosture.h" +#include "Game/Actor/Action/actionKick.h" +#include "Game/Actor/Action/actionKillAllDemoSoundAction.h" +#include "Game/Actor/Action/actionKillSelectActor.h" +#include "Game/Actor/Action/actionKillUIScreenAction.h" +#include "Game/Actor/Action/actionKokkoCreateDrop.h" +#include "Game/Actor/Action/actionKokkoMove.h" +#include "Game/Actor/Action/actionKokkoMoveWithJump.h" +#include "Game/Actor/Action/actionKokkoThrown.h" +#include "Game/Actor/Action/actionKorokFlowerAppear.h" +#include "Game/Actor/Action/actionKorokFlowerVanish.h" +#include "Game/Actor/Action/actionKorokFlowerWait.h" +#include "Game/Actor/Action/actionKorokTargetMove.h" +#include "Game/Actor/Action/actionKorokTargetWait.h" +#include "Game/Actor/Action/actionLandOnCeil.h" +#include "Game/Actor/Action/actionLandRagdoll.h" +#include "Game/Actor/Action/actionLandTeleport.h" +#include "Game/Actor/Action/actionLandTeleportConsiderCameraDir.h" +#include "Game/Actor/Action/actionLargeAttack.h" +#include "Game/Actor/Action/actionLargeDamage.h" +#include "Game/Actor/Action/actionLastBossChemicalPillarAttack.h" +#include "Game/Actor/Action/actionLastBossDemoWarp.h" +#include "Game/Actor/Action/actionLastBossFlyWait.h" +#include "Game/Actor/Action/actionLastBossFlyWaitTurnToTarget.h" +#include "Game/Actor/Action/actionLastBossJustGuard.h" +#include "Game/Actor/Action/actionLastBossNormalWarp.h" +#include "Game/Actor/Action/actionLastBossPostNormalWarp.h" +#include "Game/Actor/Action/actionLastBossPreNormalWarp.h" +#include "Game/Actor/Action/actionLastBossRailWarpAction.h" +#include "Game/Actor/Action/actionLastBossRandomHighWarp.h" +#include "Game/Actor/Action/actionLastBossStun.h" +#include "Game/Actor/Action/actionLastBossThunderAppear.h" +#include "Game/Actor/Action/actionLastBossThunderSign.h" +#include "Game/Actor/Action/actionLevelFlyLookDownToTgtHeight.h" +#include "Game/Actor/Action/actionLevelFlyLookRisingToTgtHeight.h" +#include "Game/Actor/Action/actionLevelFlyMove.h" +#include "Game/Actor/Action/actionLevelFlyRise.h" +#include "Game/Actor/Action/actionLevelFlyRiseLookingTarget.h" +#include "Game/Actor/Action/actionLiftTurn.h" +#include "Game/Actor/Action/actionLiftWalk.h" +#include "Game/Actor/Action/actionLinearFlyAttack.h" +#include "Game/Actor/Action/actionListenerFixPositionAction.h" +#include "Game/Actor/Action/actionListenerSetModeAction.h" +#include "Game/Actor/Action/actionLoadSaveDataFromGameOver.h" +#include "Game/Actor/Action/actionLookAtObject.h" +#include "Game/Actor/Action/actionLookAtObjectSeachAwareness.h" +#include "Game/Actor/Action/actionLookAtTarget.h" +#include "Game/Actor/Action/actionLookAtTheFront.h" +#include "Game/Actor/Action/actionLynelAttackASPlay.h" +#include "Game/Actor/Action/actionLynelBreathMove.h" +#include "Game/Actor/Action/actionLynelDrawWeapon.h" +#include "Game/Actor/Action/actionLynelHighJumpAttack.h" +#include "Game/Actor/Action/actionLynelMove.h" +#include "Game/Actor/Action/actionLynelNavMeshMove.h" +#include "Game/Actor/Action/actionLynelRodeo.h" +#include "Game/Actor/Action/actionLynelSpinAttack.h" +#include "Game/Actor/Action/actionLyzalfosFlame.h" +#include "Game/Actor/Action/actionMagneGearEmbeded.h" +#include "Game/Actor/Action/actionMagneGearGrabbed.h" +#include "Game/Actor/Action/actionMamonoShopStand.h" +#include "Game/Actor/Action/actionMarkPosition.h" +#include "Game/Actor/Action/actionMarkPositionFromGameData.h" +#include "Game/Actor/Action/actionMimic.h" +#include "Game/Actor/Action/actionMimicFreeze.h" +#include "Game/Actor/Action/actionMoonMove.h" +#include "Game/Actor/Action/actionMotorcycleAppear.h" +#include "Game/Actor/Action/actionMotorcycleDisappear.h" +#include "Game/Actor/Action/actionMotorcycleRiddenByPlayer.h" +#include "Game/Actor/Action/actionMotorcycleWait.h" +#include "Game/Actor/Action/actionMotorcycleWaitForEvent.h" +#include "Game/Actor/Action/actionMotorcycleWaitUntilFellOver.h" +#include "Game/Actor/Action/actionMove2HomePos.h" +#include "Game/Actor/Action/actionMoveByAnimeDriven.h" +#include "Game/Actor/Action/actionMoveByAnimeDrivenCheckNavMesh.h" +#include "Game/Actor/Action/actionMoveByAnimeDrivenDynAS.h" +#include "Game/Actor/Action/actionMoveByAnimeDrivenToTarget.h" +#include "Game/Actor/Action/actionMoveKeyFramed.h" +#include "Game/Actor/Action/actionMoveMainRidigBody.h" +#include "Game/Actor/Action/actionMoveToHomeMtx.h" +#include "Game/Actor/Action/actionMoveToTarget.h" +#include "Game/Actor/Action/actionMoveToTargetCurve.h" +#include "Game/Actor/Action/actionMoveToTargetDir.h" +#include "Game/Actor/Action/actionMoveWithAS.h" +#include "Game/Actor/Action/actionMoveWithDynAS.h" +#include "Game/Actor/Action/actionMsg2CameraKeepState.h" +#include "Game/Actor/Action/actionMsg2CameraReset.h" +#include "Game/Actor/Action/actionMsg2CameraResetInterpolate.h" +#include "Game/Actor/Action/actionMsg2CameraResetNoConnect.h" +#include "Game/Actor/Action/actionMultiVacuumRotScaleTimeByDist.h" +#include "Game/Actor/Action/actionMusicianSpotBgmTriggerAction.h" +#include "Game/Actor/Action/actionNPCAnchorWait.h" +#include "Game/Actor/Action/actionNPCArmorProcessing.h" +#include "Game/Actor/Action/actionNPCBuyHorse.h" +#include "Game/Actor/Action/actionNPCBuyItem.h" +#include "Game/Actor/Action/actionNPCCalculateMaterialValue.h" +#include "Game/Actor/Action/actionNPCChangeBoots.h" +#include "Game/Actor/Action/actionNPCCheckHorseAssociated.h" +#include "Game/Actor/Action/actionNPCCloseHorseCustom.h" +#include "Game/Actor/Action/actionNPCDeliverHorse.h" +#include "Game/Actor/Action/actionNPCDyeGoods.h" +#include "Game/Actor/Action/actionNPCDyeShopCloseMaterial.h" +#include "Game/Actor/Action/actionNPCDyeShopReception.h" +#include "Game/Actor/Action/actionNPCDyeShopSelectMaterial.h" +#include "Game/Actor/Action/actionNPCEndHorseReception.h" +#include "Game/Actor/Action/actionNPCEscape.h" +#include "Game/Actor/Action/actionNPCEventWait.h" +#include "Game/Actor/Action/actionNPCGiveReward.h" +#include "Game/Actor/Action/actionNPCHorseCustomReception.h" +#include "Game/Actor/Action/actionNPCHorseReception.h" +#include "Game/Actor/Action/actionNPCHorseReceptionRelease.h" +#include "Game/Actor/Action/actionNPCHorseReceptionResurrect.h" +#include "Game/Actor/Action/actionNPCHorseResurrect.h" +#include "Game/Actor/Action/actionNPCInfoOffHorse.h" +#include "Game/Actor/Action/actionNPCInfoOnHorse.h" +#include "Game/Actor/Action/actionNPCInfoOnNamedHorse.h" +#include "Game/Actor/Action/actionNPCKnockBackMove.h" +#include "Game/Actor/Action/actionNPCLerpDynAS.h" +#include "Game/Actor/Action/actionNPCMakeArtifact.h" +#include "Game/Actor/Action/actionNPCMakeItem.h" +#include "Game/Actor/Action/actionNPCManufactItem.h" +#include "Game/Actor/Action/actionNPCNameHorse.h" +#include "Game/Actor/Action/actionNPCPurchase.h" +#include "Game/Actor/Action/actionNPCPurchaseEnemyMaterial.h" +#include "Game/Actor/Action/actionNPCPurchaseMaterial.h" +#include "Game/Actor/Action/actionNPCReceiveHorse.h" +#include "Game/Actor/Action/actionNPCRegisterAndReceiveHorse.h" +#include "Game/Actor/Action/actionNPCRegisterHorse.h" +#include "Game/Actor/Action/actionNPCReleaseHorse.h" +#include "Game/Actor/Action/actionNPCSale.h" +#include "Game/Actor/Action/actionNPCSaleAppReception.h" +#include "Game/Actor/Action/actionNPCSaleCollectedItem.h" +#include "Game/Actor/Action/actionNPCSalePictureReception.h" +#include "Game/Actor/Action/actionNPCSaleReception.h" +#include "Game/Actor/Action/actionNPCSellApp.h" +#include "Game/Actor/Action/actionNPCSellHorse.h" +#include "Game/Actor/Action/actionNPCSellItem.h" +#include "Game/Actor/Action/actionNPCStartTurnToPlayer.h" +#include "Game/Actor/Action/actionNPCTalk.h" +#include "Game/Actor/Action/actionNPCTargetMove.h" +#include "Game/Actor/Action/actionNPCTargetMoveDynAs.h" +#include "Game/Actor/Action/actionNPCTebaApproachPlayer.h" +#include "Game/Actor/Action/actionNPCTravelerRest.h" +#include "Game/Actor/Action/actionNPCTurnToObject.h" +#include "Game/Actor/Action/actionNPCTurnToObjectGreeting.h" +#include "Game/Actor/Action/actionNPCTurnToPosition.h" +#include "Game/Actor/Action/actionNPCWait.h" +#include "Game/Actor/Action/actionNPCWaitDynAS.h" +#include "Game/Actor/Action/actionNPCWaitDynFrame.h" +#include "Game/Actor/Action/actionNPCWaitFrame.h" +#include "Game/Actor/Action/actionNPCWaitOneTimeAction.h" +#include "Game/Actor/Action/actionNavMeshBattleWalk.h" +#include "Game/Actor/Action/actionNavMeshConnectAction.h" +#include "Game/Actor/Action/actionNavMeshEscape.h" +#include "Game/Actor/Action/actionNavMeshFly.h" +#include "Game/Actor/Action/actionNavMeshGrabLeftWalk.h" +#include "Game/Actor/Action/actionNavMeshGrabRightWalk.h" +#include "Game/Actor/Action/actionNavMeshGuardRun.h" +#include "Game/Actor/Action/actionNavMeshGuardWalk.h" +#include "Game/Actor/Action/actionNavMeshJump.h" +#include "Game/Actor/Action/actionNavMeshLiftWalk.h" +#include "Game/Actor/Action/actionNavMeshMoveWithAS.h" +#include "Game/Actor/Action/actionNavMeshRun.h" +#include "Game/Actor/Action/actionNavMeshSlippedWalk.h" +#include "Game/Actor/Action/actionNavMeshSwim.h" +#include "Game/Actor/Action/actionNavMeshWalk.h" +#include "Game/Actor/Action/actionNearHomePosTeleport.h" +#include "Game/Actor/Action/actionNoAtTackleMove.h" +#include "Game/Actor/Action/actionNoAutoPlacementEnemyDeadlyQuest.h" +#include "Game/Actor/Action/actionNoCountDead.h" +#include "Game/Actor/Action/actionNoDeleteCurrentActor.h" +#include "Game/Actor/Action/actionNotStopXLinkWithDemoVisibleOff.h" +#include "Game/Actor/Action/actionNotice.h" +#include "Game/Actor/Action/actionNoticeTurn.h" +#include "Game/Actor/Action/actionNpcRideWaitAction.h" +#include "Game/Actor/Action/actionNpcSwimMove.h" +#include "Game/Actor/Action/actionNpcSwimNavMove.h" +#include "Game/Actor/Action/actionNpcTebaFly.h" +#include "Game/Actor/Action/actionNullASPlay.h" +#include "Game/Actor/Action/actionObjBoardWoodTriangle01.h" +#include "Game/Actor/Action/actionObservationPointAction.h" +#include "Game/Actor/Action/actionOctarockBalloon.h" +#include "Game/Actor/Action/actionOctarockBulletLExplode.h" +#include "Game/Actor/Action/actionOctarockReloadWig.h" +#include "Game/Actor/Action/actionOff.h" +#include "Game/Actor/Action/actionOffMiss.h" +#include "Game/Actor/Action/actionOkAutoPlacementEnemyDeadlyQuest.h" +#include "Game/Actor/Action/actionOn.h" +#include "Game/Actor/Action/actionOnCliffTurn.h" +#include "Game/Actor/Action/actionOnCliffWait.h" +#include "Game/Actor/Action/actionOnCorrect.h" +#include "Game/Actor/Action/actionOnEnterSwapDropTableActor.h" +#include "Game/Actor/Action/actionOnLeaveAttackInterval.h" +#include "Game/Actor/Action/actionOnMUAssignSaveForUsed.h" +#include "Game/Actor/Action/actionOneTimeEffectLocaterAction.h" +#include "Game/Actor/Action/actionOneTimeStopASPlayerNoEnd.h" +#include "Game/Actor/Action/actionOneTimeWaterFloatStopASPlay.h" +#include "Game/Actor/Action/actionOnetimeChangeableASPlay.h" +#include "Game/Actor/Action/actionOnetimeHoverASPlay.h" +#include "Game/Actor/Action/actionOnetimeMoveASPlay.h" +#include "Game/Actor/Action/actionOnetimeStopASPlay.h" +#include "Game/Actor/Action/actionOnetimeStopASSyncPlay.h" +#include "Game/Actor/Action/actionOpenClockTime.h" +#include "Game/Actor/Action/actionOpenDungeonMessage.h" +#include "Game/Actor/Action/actionOpenDungeonSmallTitle.h" +#include "Game/Actor/Action/actionOpenDungeonSmallTitleSetLabel.h" +#include "Game/Actor/Action/actionOpenDungeonTitle.h" +#include "Game/Actor/Action/actionOpenDungeonTitleSetLabel.h" +#include "Game/Actor/Action/actionOpenEnduranceFloorNumber.h" +#include "Game/Actor/Action/actionOpenGetDemoDialog.h" +#include "Game/Actor/Action/actionOpenGetDemoDialogDressFairy.h" +#include "Game/Actor/Action/actionOpenItemCategory.h" +#include "Game/Actor/Action/actionOpenItemDownloadDemo.h" +#include "Game/Actor/Action/actionOpenItemMenu.h" +#include "Game/Actor/Action/actionOpenMap.h" +#include "Game/Actor/Action/actionOpenMessageDialog.h" +#include "Game/Actor/Action/actionOpenMessageDialogTrig.h" +#include "Game/Actor/Action/actionOpenMessageDialogWithSkelAnm.h" +#include "Game/Actor/Action/actionOpenPickup.h" +#include "Game/Actor/Action/actionOpenPorch.h" +#include "Game/Actor/Action/actionOpenPouchAddStockNum.h" +#include "Game/Actor/Action/actionOpenThanksE3.h" +#include "Game/Actor/Action/actionPauseMenuPlayerWait.h" +#include "Game/Actor/Action/actionPhysBodyPartLod.h" +#include "Game/Actor/Action/actionPlayASForAnimalUnit.h" +#include "Game/Actor/Action/actionPlayASForAnimalUnitRestricted.h" +#include "Game/Actor/Action/actionPlayASForDemo.h" +#include "Game/Actor/Action/actionPlayASForDemoPreMove.h" +#include "Game/Actor/Action/actionPlayASForDemoWithSword.h" +#include "Game/Actor/Action/actionPlayASForTimeline.h" +#include "Game/Actor/Action/actionPlayASForTimelineWithSword.h" +#include "Game/Actor/Action/actionPlayerActionClimb.h" +#include "Game/Actor/Action/actionPlayerAreaInOutSendMessage.h" +#include "Game/Actor/Action/actionPlayerBeamMove.h" +#include "Game/Actor/Action/actionPlayerEmitEquipmentNoise.h" +#include "Game/Actor/Action/actionPlayerInAreaAutoEnemyForbidTag.h" +#include "Game/Actor/Action/actionPlayerLookAtObjectNow.h" +#include "Game/Actor/Action/actionPlayerSlippingDown.h" +#include "Game/Actor/Action/actionPlayerStoleOpen.h" +#include "Game/Actor/Action/actionPlayerTurnAndLookToObjectNow.h" +#include "Game/Actor/Action/actionPlayerWarpEffectValueSetter.h" +#include "Game/Actor/Action/actionPowerupRune.h" +#include "Game/Actor/Action/actionPreAttack.h" +#include "Game/Actor/Action/actionPreJumpAttack.h" +#include "Game/Actor/Action/actionPredictVacuumShoot.h" +#include "Game/Actor/Action/actionPreductVacuumBurstShoot.h" +#include "Game/Actor/Action/actionPriestBossAimBeam.h" +#include "Game/Actor/Action/actionPriestBossAimBeamWithAS.h" +#include "Game/Actor/Action/actionPriestBossBeamMove.h" +#include "Game/Actor/Action/actionPriestBossBlownOff.h" +#include "Game/Actor/Action/actionPriestBossClonesSpawn.h" +#include "Game/Actor/Action/actionPriestBossClonesSpawnForDemo.h" +#include "Game/Actor/Action/actionPriestBossFastWarpMove.h" +#include "Game/Actor/Action/actionPriestBossMove.h" +#include "Game/Actor/Action/actionPriestBossShadowCloneVanish.h" +#include "Game/Actor/Action/actionPriestBossSideMove.h" +#include "Game/Actor/Action/actionPriestBossSlowWarpMove.h" +#include "Game/Actor/Action/actionPuddle.h" +#include "Game/Actor/Action/actionPullOut.h" +#include "Game/Actor/Action/actionPulleyChainASControl.h" +#include "Game/Actor/Action/actionPunchAttack.h" +#include "Game/Actor/Action/actionPutFromParent.h" +#include "Game/Actor/Action/actionRagdollFreeze.h" +#include "Game/Actor/Action/actionRailMove.h" +#include "Game/Actor/Action/actionRandomJump.h" +#include "Game/Actor/Action/actionRebound.h" +#include "Game/Actor/Action/actionReboundHit.h" +#include "Game/Actor/Action/actionReceiveTerror.h" +#include "Game/Actor/Action/actionRecoverMasterSword.h" +#include "Game/Actor/Action/actionReflectThrown.h" +#include "Game/Actor/Action/actionRegistedActorBroadCastMessage.h" +#include "Game/Actor/Action/actionRegistedActorDeadCheck.h" +#include "Game/Actor/Action/actionReloadArrow.h" +#include "Game/Actor/Action/actionRemainElectricCannonBeamFire.h" +#include "Game/Actor/Action/actionRemainElectricCannonBeamHerald.h" +#include "Game/Actor/Action/actionRemainElectricCannonCharge.h" +#include "Game/Actor/Action/actionRemainsElectricWeakPointWait.h" +#include "Game/Actor/Action/actionRemainsFireDroneRailMove.h" +#include "Game/Actor/Action/actionRemainsFireDroneRailStop.h" +#include "Game/Actor/Action/actionRemainsFireTailAttack.h" +#include "Game/Actor/Action/actionRemainsFireYunBoFlagControl.h" +#include "Game/Actor/Action/actionRemainsWaterBulletExplode.h" +#include "Game/Actor/Action/actionRemainsWaterBulletRevive.h" +#include "Game/Actor/Action/actionRemainsWaterBulletShooter.h" +#include "Game/Actor/Action/actionRemainsWaterBulletWait.h" +#include "Game/Actor/Action/actionRemainsWaterChaseBulletFall.h" +#include "Game/Actor/Action/actionRemainsWaterChaseBulletMove.h" +#include "Game/Actor/Action/actionRemainsWaterExplodeBulletMove.h" +#include "Game/Actor/Action/actionRemainsWindBarrier.h" +#include "Game/Actor/Action/actionRemoveRigidBody.h" +#include "Game/Actor/Action/actionRemoveSensor.h" +#include "Game/Actor/Action/actionReqCreateManufactedEquipItem.h" +#include "Game/Actor/Action/actionRequestCreateHCIModel.h" +#include "Game/Actor/Action/actionRequestEvent.h" +#include "Game/Actor/Action/actionRequestEventFromMapUnit.h" +#include "Game/Actor/Action/actionRequestOpenPopUpHelp.h" +#include "Game/Actor/Action/actionReserveParashawlStart.h" +#include "Game/Actor/Action/actionResetChemicalStateNeutral.h" +#include "Game/Actor/Action/actionResetGimmick.h" +#include "Game/Actor/Action/actionResetMasterSwordForceState.h" +#include "Game/Actor/Action/actionResetPlayerPullSwordStartLife.h" +#include "Game/Actor/Action/actionResetRemainsMapState.h" +#include "Game/Actor/Action/actionRestartStageFromGameOver.h" +#include "Game/Actor/Action/actionRestorePlayerPosAndRotate.h" +#include "Game/Actor/Action/actionRestorePouchForQuest.h" +#include "Game/Actor/Action/actionReuseActorDelete.h" +#include "Game/Actor/Action/actionReviveEnemies.h" +#include "Game/Actor/Action/actionRideHorse.h" +#include "Game/Actor/Action/actionRisingAirOneTime.h" +#include "Game/Actor/Action/actionRodMagicPhysBall.h" +#include "Game/Actor/Action/actionRodMagicPhysBallDivision.h" +#include "Game/Actor/Action/actionRopeNormal.h" +#include "Game/Actor/Action/actionRotate.h" +#include "Game/Actor/Action/actionRotatedWait.h" +#include "Game/Actor/Action/actionRun.h" +#include "Game/Actor/Action/actionSSMagneStickAcceptorAccept.h" +#include "Game/Actor/Action/actionSSMagneStickAcceptorReject.h" +#include "Game/Actor/Action/actionSandwichDetectionAreaTag.h" +#include "Game/Actor/Action/actionSandwichDetectionAreaTagSimple.h" +#include "Game/Actor/Action/actionSandwormASPlay.h" +#include "Game/Actor/Action/actionSandwormBlownOff.h" +#include "Game/Actor/Action/actionSandwormDamageJumpReaction.h" +#include "Game/Actor/Action/actionSandwormJumpTackle.h" +#include "Game/Actor/Action/actionSandwormMove.h" +#include "Game/Actor/Action/actionSandwormNavMove.h" +#include "Game/Actor/Action/actionSandwormTackleMove.h" +#include "Game/Actor/Action/actionSceneBgmCtrlAction.h" +#include "Game/Actor/Action/actionSceneSoundCtrlAction.h" +#include "Game/Actor/Action/actionSceneSoundKillDuckingAction.h" +#include "Game/Actor/Action/actionSceneSoundNotifyTalkAction.h" +#include "Game/Actor/Action/actionSceneSoundSetEndProcAction.h" +#include "Game/Actor/Action/actionSceneSoundSetStartProcAction.h" +#include "Game/Actor/Action/actionSceneSoundStartDuckingAction.h" +#include "Game/Actor/Action/actionSceneSoundStopDuckingAction.h" +#include "Game/Actor/Action/actionScrapEquip.h" +#include "Game/Actor/Action/actionSearch.h" +#include "Game/Actor/Action/actionSellPictureBookUIDemo.h" +#include "Game/Actor/Action/actionSendMessage4YunBoCannon.h" +#include "Game/Actor/Action/actionSendMessageBroadCast.h" +#include "Game/Actor/Action/actionSendPlayerNoticeMessage.h" +#include "Game/Actor/Action/actionSendSignalAction.h" +#include "Game/Actor/Action/actionSendSignalForSignalFlowAct.h" +#include "Game/Actor/Action/actionSendTargetActorRequestShareAwn.h" +#include "Game/Actor/Action/actionSeqPunchByASEvent.h" +#include "Game/Actor/Action/actionSetActorNameToGameDataString.h" +#include "Game/Actor/Action/actionSetBloodyMoonEnv.h" +#include "Game/Actor/Action/actionSetChallengeIcon.h" +#include "Game/Actor/Action/actionSetChemicalWeaponPower.h" +#include "Game/Actor/Action/actionSetComebackPosition.h" +#include "Game/Actor/Action/actionSetCookItemInDemo.h" +#include "Game/Actor/Action/actionSetCurrentDungeonClearFlag.h" +#include "Game/Actor/Action/actionSetDispHeartGauge.h" +#include "Game/Actor/Action/actionSetDispStaminaGauge.h" +#include "Game/Actor/Action/actionSetEnableRayHit.h" +#include "Game/Actor/Action/actionSetEnableWaterHit.h" +#include "Game/Actor/Action/actionSetEnterDungeonFlag.h" +#include "Game/Actor/Action/actionSetExtraEnergyOfPlayer.h" +#include "Game/Actor/Action/actionSetExtraLifeOfPlayer.h" +#include "Game/Actor/Action/actionSetFrameASPlay.h" +#include "Game/Actor/Action/actionSetGetFlag.h" +#include "Game/Actor/Action/actionSetGetFlagByActorName.h" +#include "Game/Actor/Action/actionSetGravityFactor.h" +#include "Game/Actor/Action/actionSetHorseFamiliarityPassedFlag.h" +#include "Game/Actor/Action/actionSetImpulseDamageMin.h" +#include "Game/Actor/Action/actionSetInstEventFlag.h" +#include "Game/Actor/Action/actionSetInstantTemperture.h" +#include "Game/Actor/Action/actionSetLinkTagBasic.h" +#include "Game/Actor/Action/actionSetMaterialVisible.h" +#include "Game/Actor/Action/actionSetOpenState.h" +#include "Game/Actor/Action/actionSetOwnedHorseAS.h" +#include "Game/Actor/Action/actionSetPlayerStateToUnequipAndWait.h" +#include "Game/Actor/Action/actionSetRequestAttention.h" +#include "Game/Actor/Action/actionSetResetPos.h" +#include "Game/Actor/Action/actionSetRetryDataAction.h" +#include "Game/Actor/Action/actionSetTargetFrameMtx.h" +#include "Game/Actor/Action/actionSetTgIgnoreObstacle.h" +#include "Game/Actor/Action/actionSetTreasure.h" +#include "Game/Actor/Action/actionSetTreasureBoxOpenAndClose.h" +#include "Game/Actor/Action/actionSetWanderPathIndex.h" +#include "Game/Actor/Action/actionSetWorldRotOffsetFromTransBone.h" +#include "Game/Actor/Action/actionSetupGetDemoModeNumUi.h" +#include "Game/Actor/Action/actionShelterFromRain.h" +#include "Game/Actor/Action/actionShiekSensorPlusDownloadDemo.h" +#include "Game/Actor/Action/actionShock.h" +#include "Game/Actor/Action/actionShockDynamicWeapon.h" +#include "Game/Actor/Action/actionShockWave.h" +#include "Game/Actor/Action/actionShootArrow.h" +#include "Game/Actor/Action/actionShootingStarBrightTower.h" +#include "Game/Actor/Action/actionShootingStartFlying.h" +#include "Game/Actor/Action/actionShopFixedItemNum.h" +#include "Game/Actor/Action/actionShowMemoryPhoto.h" +#include "Game/Actor/Action/actionShowPhoto.h" +#include "Game/Actor/Action/actionShutterClose.h" +#include "Game/Actor/Action/actionShutterCloseWait.h" +#include "Game/Actor/Action/actionShutterOpen.h" +#include "Game/Actor/Action/actionShutterOpenWait.h" +#include "Game/Actor/Action/actionSideStep.h" +#include "Game/Actor/Action/actionSideStepWait.h" +#include "Game/Actor/Action/actionSideWalk.h" +#include "Game/Actor/Action/actionSilentKilled.h" +#include "Game/Actor/Action/actionSimpleGrabWithAS.h" +#include "Game/Actor/Action/actionSimpleLineBeam.h" +#include "Game/Actor/Action/actionSimpleOpenMessageDialogAction.h" +#include "Game/Actor/Action/actionSimpleUniqueTalk.h" +#include "Game/Actor/Action/actionSiteBossAvoid.h" +#include "Game/Actor/Action/actionSiteBossBowBlowOff.h" +#include "Game/Actor/Action/actionSiteBossBowChildDeviceBreak.h" +#include "Game/Actor/Action/actionSiteBossBowHoldTurn.h" +#include "Game/Actor/Action/actionSiteBossBowMoveForArrowRain.h" +#include "Game/Actor/Action/actionSiteBossChemicalPlus.h" +#include "Game/Actor/Action/actionSiteBossCreateChildDevice.h" +#include "Game/Actor/Action/actionSiteBossCreateIceSplinter.h" +#include "Game/Actor/Action/actionSiteBossDie.h" +#include "Game/Actor/Action/actionSiteBossFlyWaitTurnToTarget.h" +#include "Game/Actor/Action/actionSiteBossGetUpLinear.h" +#include "Game/Actor/Action/actionSiteBossLswordAtkWithChemical.h" +#include "Game/Actor/Action/actionSiteBossLswordFireBall.h" +#include "Game/Actor/Action/actionSiteBossLswordFirstCreateFBall.h" +#include "Game/Actor/Action/actionSiteBossLswordPostWarp.h" +#include "Game/Actor/Action/actionSiteBossLswordPreWarp.h" +#include "Game/Actor/Action/actionSiteBossLswordThrowFireBall.h" +#include "Game/Actor/Action/actionSiteBossLswordTornadoAttack.h" +#include "Game/Actor/Action/actionSiteBossLswordTornadoEnd.h" +#include "Game/Actor/Action/actionSiteBossLswordWhirlSlash.h" +#include "Game/Actor/Action/actionSiteBossMove.h" +#include "Game/Actor/Action/actionSiteBossMoveAndAttack.h" +#include "Game/Actor/Action/actionSiteBossShieldBashAttack.h" +#include "Game/Actor/Action/actionSiteBossShootArrowRain.h" +#include "Game/Actor/Action/actionSiteBossShootIceSplinter.h" +#include "Game/Actor/Action/actionSiteBossShootNormalArrow.h" +#include "Game/Actor/Action/actionSiteBossSpearAttackBase.h" +#include "Game/Actor/Action/actionSiteBossSpearAttackVertical.h" +#include "Game/Actor/Action/actionSiteBossSpearBlownOff.h" +#include "Game/Actor/Action/actionSiteBossSpearChangeWaterLevel.h" +#include "Game/Actor/Action/actionSiteBossSwordAfterImageAction.h" +#include "Game/Actor/Action/actionSiteBossSwordAfterImageMove.h" +#include "Game/Actor/Action/actionSiteBossSwordAttackBase.h" +#include "Game/Actor/Action/actionSiteBossSwordBlowOff.h" +#include "Game/Actor/Action/actionSiteBossSwordChemicalPlus.h" +#include "Game/Actor/Action/actionSiteBossSwordCreateIronPile.h" +#include "Game/Actor/Action/actionSiteBossSwordGuard.h" +#include "Game/Actor/Action/actionSiteBossSwordGuardBreak.h" +#include "Game/Actor/Action/actionSiteBossSwordMove.h" +#include "Game/Actor/Action/actionSiteBossSwordShieldRepair.h" +#include "Game/Actor/Action/actionSiteBossSwordSlowMove.h" +#include "Game/Actor/Action/actionSiteBossSwordThrowElectricBall.h" +#include "Game/Actor/Action/actionSiteBossSwordWhirlSlash.h" +#include "Game/Actor/Action/actionSiteBossSwordWhirlSlashCharge.h" +#include "Game/Actor/Action/actionSiteBossThrowParts.h" +#include "Game/Actor/Action/actionSleep.h" +#include "Game/Actor/Action/actionSlideMoveViewTarget.h" +#include "Game/Actor/Action/actionSlippedBackWalk.h" +#include "Game/Actor/Action/actionSlippedCircleWalk.h" +#include "Game/Actor/Action/actionSlippedWalk.h" +#include "Game/Actor/Action/actionSmallDamage.h" +#include "Game/Actor/Action/actionSmallDamageBackward.h" +#include "Game/Actor/Action/actionSmallDamageDirectPreTargetBack.h" +#include "Game/Actor/Action/actionSmallDamageDirectPreTargetBone.h" +#include "Game/Actor/Action/actionSoundOcclusionTagAction.h" +#include "Game/Actor/Action/actionSoundOcclusionTagRemainsWater.h" +#include "Game/Actor/Action/actionSoundProxyRootAction.h" +#include "Game/Actor/Action/actionSoundReverbAreaTagAction.h" +#include "Game/Actor/Action/actionSoundShieldingAreaTagAction.h" +#include "Game/Actor/Action/actionSoundTrigger.h" +#include "Game/Actor/Action/actionSoundTriggerFadeAction.h" +#include "Game/Actor/Action/actionSpinFlyAttack.h" +#include "Game/Actor/Action/actionSpotBgmTriggerAction.h" +#include "Game/Actor/Action/actionSpreadToEnemy.h" +#include "Game/Actor/Action/actionStalEnemyBlownOff.h" +#include "Game/Actor/Action/actionStalEnemyDie.h" +#include "Game/Actor/Action/actionStalEnemyHeadShotReaction.h" +#include "Game/Actor/Action/actionStalEnemyHideWait.h" +#include "Game/Actor/Action/actionStalPartCatch.h" +#include "Game/Actor/Action/actionStartHeartDemo.h" +#include "Game/Actor/Action/actionStartLifeUpDemo.h" +#include "Game/Actor/Action/actionStartMapOpenDemo.h" +#include "Game/Actor/Action/actionStartShiekSensorGaugeDemo.h" +#include "Game/Actor/Action/actionStartStaminaUpDemo.h" +#include "Game/Actor/Action/actionStartupTelescope.h" +#include "Game/Actor/Action/actionStepDoubleAttack.h" +#include "Game/Actor/Action/actionStepDoubleLargeAttack.h" +#include "Game/Actor/Action/actionStick.h" +#include "Game/Actor/Action/actionStopASIgnite.h" +#include "Game/Actor/Action/actionStopASPlay.h" +#include "Game/Actor/Action/actionStopAllDemoSoundAction.h" +#include "Game/Actor/Action/actionStopChargeChemicalWeaponPower.h" +#include "Game/Actor/Action/actionStopCliffTongueAttack.h" +#include "Game/Actor/Action/actionStopEventMiniGameTime.h" +#include "Game/Actor/Action/actionStopForLimitedTime.h" +#include "Game/Actor/Action/actionStopJump.h" +#include "Game/Actor/Action/actionStorePlayerPosAndRotate.h" +#include "Game/Actor/Action/actionStrangeBeacon.h" +#include "Game/Actor/Action/actionStun.h" +#include "Game/Actor/Action/actionSubAnmBlownOff.h" +#include "Game/Actor/Action/actionSubAnmKnockBackShock.h" +#include "Game/Actor/Action/actionSubAnmSmallDamage.h" +#include "Game/Actor/Action/actionSunMove.h" +#include "Game/Actor/Action/actionSwarmAreaDamaged.h" +#include "Game/Actor/Action/actionSwarmChemicalDamaged.h" +#include "Game/Actor/Action/actionSwarmDamaged.h" +#include "Game/Actor/Action/actionSwarmFlyAttack.h" +#include "Game/Actor/Action/actionSwarmFlyMove.h" +#include "Game/Actor/Action/actionSwarmGullMove.h" +#include "Game/Actor/Action/actionSwarmLevelFlyMove.h" +#include "Game/Actor/Action/actionSweepCollision.h" +#include "Game/Actor/Action/actionSwimEnemyAnmBackBlownOff.h" +#include "Game/Actor/Action/actionSwimEnemyAnmBackBlownOffFromPL.h" +#include "Game/Actor/Action/actionSwimEnemyAnmBackBlownOffToPL.h" +#include "Game/Actor/Action/actionSwimGetUp.h" +#include "Game/Actor/Action/actionSwimMove.h" +#include "Game/Actor/Action/actionSwimMoveASHoldEvent.h" +#include "Game/Actor/Action/actionSwimMoveOneTimeAS.h" +#include "Game/Actor/Action/actionSwimNoticeTurn.h" +#include "Game/Actor/Action/actionSwimSmallDamage.h" +#include "Game/Actor/Action/actionSwimTurn.h" +#include "Game/Actor/Action/actionSwitchElectricOff.h" +#include "Game/Actor/Action/actionSwitchElectricOn.h" +#include "Game/Actor/Action/actionSwitchPlayerEquipment.h" +#include "Game/Actor/Action/actionSwitchStepSliderConstraint.h" +#include "Game/Actor/Action/actionSwitchStepSliderConstraintOnce.h" +#include "Game/Actor/Action/actionSwitchWindmill.h" +#include "Game/Actor/Action/actionSystemDelete.h" +#include "Game/Actor/Action/actionSystemFadeOutSleep.h" +#include "Game/Actor/Action/actionSystemHide.h" +#include "Game/Actor/Action/actionSystemHideChase.h" +#include "Game/Actor/Action/actionSystemSleep.h" +#include "Game/Actor/Action/actionSystemWarp.h" +#include "Game/Actor/Action/actionTakeoffFromCeilLookTarget.h" +#include "Game/Actor/Action/actionTargetCircleGuardWalk.h" +#include "Game/Actor/Action/actionTargetCircleMoveKeepDist.h" +#include "Game/Actor/Action/actionTargetCircleSwim.h" +#include "Game/Actor/Action/actionTargetCircleWalk.h" +#include "Game/Actor/Action/actionTeachPlayerInAreaForRefActor.h" +#include "Game/Actor/Action/actionTeleport.h" +#include "Game/Actor/Action/actionTeleportForceApperPosition.h" +#include "Game/Actor/Action/actionTeleportTargetFrontInAir.h" +#include "Game/Actor/Action/actionTerrainCalcCenter.h" +#include "Game/Actor/Action/actionTerrainHideCenter.h" +#include "Game/Actor/Action/actionTestAction.h" +#include "Game/Actor/Action/actionThrow.h" +#include "Game/Actor/Action/actionThrowLeft.h" +#include "Game/Actor/Action/actionThrowRight.h" +#include "Game/Actor/Action/actionThrowWeaponByBodyCenter.h" +#include "Game/Actor/Action/actionThrowWeaponRight.h" +#include "Game/Actor/Action/actionThrown.h" +#include "Game/Actor/Action/actionThrownAndBreak.h" +#include "Game/Actor/Action/actionThrownDown.h" +#include "Game/Actor/Action/actionThrownSpear.h" +#include "Game/Actor/Action/actionTimeSpecControllerRumble.h" +#include "Game/Actor/Action/actionTimeredASPlay.h" +#include "Game/Actor/Action/actionTimeredHorseRideViewWait.h" +#include "Game/Actor/Action/actionTimeredNeckSpin.h" +#include "Game/Actor/Action/actionTimeredPreJumpAttack.h" +#include "Game/Actor/Action/actionToCDungeon.h" +#include "Game/Actor/Action/actionTornadoMove.h" +#include "Game/Actor/Action/actionTowingBrake.h" +#include "Game/Actor/Action/actionTreasureBoxBurnedOut.h" +#include "Game/Actor/Action/actionTreasureBoxOpenWait.h" +#include "Game/Actor/Action/actionTriggerAllPartsSleep.h" +#include "Game/Actor/Action/actionTumble.h" +#include "Game/Actor/Action/actionTurn.h" +#include "Game/Actor/Action/actionTurnAndChargeAndShoot.h" +#include "Game/Actor/Action/actionTurnAndLookAtToObjectNow.h" +#include "Game/Actor/Action/actionTurnAndLookToObjNotAnimDriven.h" +#include "Game/Actor/Action/actionTurnAndLookToObject.h" +#include "Game/Actor/Action/actionTurnIgnite.h" +#include "Game/Actor/Action/actionTurnToEmptySpace.h" +#include "Game/Actor/Action/actionTurnWithAS.h" +#include "Game/Actor/Action/actionUKingEmitEffectLoopAction.h" +#include "Game/Actor/Action/actionUnarmedAttack.h" +#include "Game/Actor/Action/actionUnarmedLargeAttack.h" +#include "Game/Actor/Action/actionUpdateDataByGetDemoAction.h" +#include "Game/Actor/Action/actionUseNavMeshConnectAction.h" +#include "Game/Actor/Action/actionVacuumedItemShootToTarget.h" +#include "Game/Actor/Action/actionVanish.h" +#include "Game/Actor/Action/actionViewLevelFlyMove.h" +#include "Game/Actor/Action/actionWait.h" +#include "Game/Actor/Action/actionWaitCloseItemDownloadDemo.h" +#include "Game/Actor/Action/actionWaitForASTriggerEvent.h" +#include "Game/Actor/Action/actionWaitForCloseFade.h" +#include "Game/Actor/Action/actionWaitForFrame.h" +#include "Game/Actor/Action/actionWaitForKeyInput.h" +#include "Game/Actor/Action/actionWaitForStaminaUpDemoEnd.h" +#include "Game/Actor/Action/actionWaitHeartDemo.h" +#include "Game/Actor/Action/actionWaitMagneGear.h" +#include "Game/Actor/Action/actionWaitMessageDialogEnd.h" +#include "Game/Actor/Action/actionWaitOnObj.h" +#include "Game/Actor/Action/actionWaitTimer.h" +#include "Game/Actor/Action/actionWaitUntilLifeUpDemo.h" +#include "Game/Actor/Action/actionWaitUntilMapOpenDemoEnd.h" +#include "Game/Actor/Action/actionWaitWhileCreatingOwnedHorse.h" +#include "Game/Actor/Action/actionWalk.h" +#include "Game/Actor/Action/actionWarn.h" +#include "Game/Actor/Action/actionWarpEffectValueSetter.h" +#include "Game/Actor/Action/actionWarpMyHorse.h" +#include "Game/Actor/Action/actionWarpOwnedHorse.h" +#include "Game/Actor/Action/actionWarpPLAndResetGimmick.h" +#include "Game/Actor/Action/actionWarpPLToPosAndResetGimmick.h" +#include "Game/Actor/Action/actionWarpPlayer.h" +#include "Game/Actor/Action/actionWarpPlayerToActor.h" +#include "Game/Actor/Action/actionWarpPlayerToAnchor.h" +#include "Game/Actor/Action/actionWarpPlayerToAnchorGimmickReset.h" +#include "Game/Actor/Action/actionWarpPlayerToDestination.h" +#include "Game/Actor/Action/actionWarpPlayerToReferenceAnchor.h" +#include "Game/Actor/Action/actionWarpToActor.h" +#include "Game/Actor/Action/actionWarpToAnchor.h" +#include "Game/Actor/Action/actionWarpToDynamicPos.h" +#include "Game/Actor/Action/actionWarpToGameDataVec3f.h" +#include "Game/Actor/Action/actionWarpToPos.h" +#include "Game/Actor/Action/actionWarpToScheduleAnchor.h" +#include "Game/Actor/Action/actionWarpToStaticAnchor.h" +#include "Game/Actor/Action/actionWaterEmitter.h" +#include "Game/Actor/Action/actionWaterExplode.h" +#include "Game/Actor/Action/actionWaterFloatBase.h" +#include "Game/Actor/Action/actionWaterFloatElectricParalysis.h" +#include "Game/Actor/Action/actionWaterFloatFreeze.h" +#include "Game/Actor/Action/actionWaterFloatIgniteToTarget.h" +#include "Game/Actor/Action/actionWaterFloatWait.h" +#include "Game/Actor/Action/actionWaterFloatWaitEx.h" +#include "Game/Actor/Action/actionWaterSurfaceModelOnly.h" +#include "Game/Actor/Action/actionWaterSurfaceMove.h" +#include "Game/Actor/Action/actionWaterUpDownAnmDrivenMove.h" +#include "Game/Actor/Action/actionWaterUpDownDrivenPreAttack.h" +#include "Game/Actor/Action/actionWaterUpDownMove.h" +#include "Game/Actor/Action/actionWeaponDrawn.h" +#include "Game/Actor/Action/actionWeaponHold.h" +#include "Game/Actor/Action/actionWeaponTrueFormEftCtrl.h" +#include "Game/Actor/Action/actionWildHorseCreate.h" +#include "Game/Actor/Action/actionWillBallAttack.h" +#include "Game/Actor/Action/actionWillBallAvoidCenterDist.h" +#include "Game/Actor/Action/actionWillBallParabolaAttack.h" +#include "Game/Actor/Action/actionWindControl.h" +#include "Game/Actor/Action/actionWindControlLength.h" +#include "Game/Actor/Action/actionWindCutter.h" +#include "Game/Actor/Action/actionWindmill_Wing.h" +#include "Game/Actor/Action/actionWindmill_WingWithAutoAnime.h" +#include "Game/Actor/Action/actionWizzrobeChanceTime.h" +#include "Game/Actor/Action/actionWizzrobeSummon.h" +#include "Game/Actor/Action/actionWizzrobeTurn.h" +#include "Game/Actor/Action/actionWizzrobeVisibleWalk.h" +#include "Game/Actor/Action/actionWolfLinkAmiiboRegister.h" +#include "Game/Actor/Action/actionWolfLinkAmiiboWarp.h" +#include "Game/Actor/Action/actionWolfLinkEvent.h" +#include "Game/Actor/Action/actionXLinkEventCreateAction.h" +#include "Game/Actor/Action/actionXLinkEventEnable.h" +#include "Game/Actor/Action/actionXLinkEventFadeAction.h" +#include "Game/Actor/Action/actionXLinkEventKillAction.h" +#include "Game/Actor/Action/actionZoraHeroRescuePlayer.h" +#include "Game/Actor/Action/actionZoraHeroWaterFallJump.h" +#include "Game/Actor/Action/actionZoraSurfing.h" +#include "Game/Actor/Area/Action/actionAreaHorseSpeedLimitAction.h" +#include "Game/Actor/Area/Action/actionAreaObserveActorAction.h" +#include "Game/Actor/Area/Action/actionAreaOutRecreateActorAction.h" +#include "Game/Actor/Area/Action/actionAreaRecreateActorAction.h" +#include "Game/Actor/Area/Action/actionOwnedHorseObserveAction.h" +#include "Game/Actor/Camera/Action/actionCameraAbyss.h" +#include "Game/Actor/Camera/Action/actionCameraAiming.h" +#include "Game/Actor/Camera/Action/actionCameraAiming2.h" +#include "Game/Actor/Camera/Action/actionCameraChase.h" +#include "Game/Actor/Camera/Action/actionCameraClimbObj.h" +#include "Game/Actor/Camera/Action/actionCameraEdit.h" +#include "Game/Actor/Camera/Action/actionCameraEventAnim.h" +#include "Game/Actor/Camera/Action/actionCameraEventAnimFlow.h" +#include "Game/Actor/Camera/Action/actionCameraEventAnimFlowAbs.h" +#include "Game/Actor/Camera/Action/actionCameraEventAnimFlowForMapTower.h" +#include "Game/Actor/Camera/Action/actionCameraEventConnectTypeSpecify.h" +#include "Game/Actor/Camera/Action/actionCameraEventFocusDistSetting.h" +#include "Game/Actor/Camera/Action/actionCameraEventGameOver.h" +#include "Game/Actor/Camera/Action/actionCameraEventIdling.h" +#include "Game/Actor/Camera/Action/actionCameraEventLook.h" +#include "Game/Actor/Camera/Action/actionCameraEventLookDirect.h" +#include "Game/Actor/Camera/Action/actionCameraEventMove.h" +#include "Game/Actor/Camera/Action/actionCameraEventMovePos.h" +#include "Game/Actor/Camera/Action/actionCameraEventMovePosFlow.h" +#include "Game/Actor/Camera/Action/actionCameraEventMultiTalk.h" +#include "Game/Actor/Camera/Action/actionCameraEventOverwriteFar.h" +#include "Game/Actor/Camera/Action/actionCameraEventOverwriteNear.h" +#include "Game/Actor/Camera/Action/actionCameraEventPermitGfxNear.h" +#include "Game/Actor/Camera/Action/actionCameraEventPlayerHideOff.h" +#include "Game/Actor/Camera/Action/actionCameraEventPlayerHideOn.h" +#include "Game/Actor/Camera/Action/actionCameraEventPolarCoordPlayerRel.h" +#include "Game/Actor/Camera/Action/actionCameraEventReserveConnectTime.h" +#include "Game/Actor/Camera/Action/actionCameraEventSavePoint.h" +#include "Game/Actor/Camera/Action/actionCameraEventTalk.h" +#include "Game/Actor/Camera/Action/actionCameraEventTalkManualCtrl.h" +#include "Game/Actor/Camera/Action/actionCameraEventTalkManualCtrlRet.h" +#include "Game/Actor/Camera/Action/actionCameraEventTurn.h" +#include "Game/Actor/Camera/Action/actionCameraFinder.h" +#include "Game/Actor/Camera/Action/actionCameraHorse.h" +#include "Game/Actor/Camera/Action/actionCameraHorseLockOnEmpty.h" +#include "Game/Actor/Camera/Action/actionCameraKeep.h" +#include "Game/Actor/Camera/Action/actionCameraLockOn.h" +#include "Game/Actor/Camera/Action/actionCameraLockOnAimingAt.h" +#include "Game/Actor/Camera/Action/actionCameraMagneCatch.h" +#include "Game/Actor/Camera/Action/actionCameraMotorcycle.h" +#include "Game/Actor/Camera/Action/actionCameraMotorcycleLockOnEmpty.h" +#include "Game/Actor/Camera/Action/actionCameraRevolve.h" +#include "Game/Actor/Camera/Action/actionCameraShieldSurfing.h" +#include "Game/Actor/Camera/Action/actionCameraTail.h" +#include "Game/Actor/Camera/Action/actionCameraWakeboard.h" +#include "Game/Actor/Camera/Action/actionCameraWaterRemainsHowling.h" +#include "Game/Actor/Camera/Action/actionCameraWaterfallClimb.h" +#include "Game/Actor/Event/Action/actionEventAppearRupeeAction.h" +#include "Game/Actor/Event/Action/actionEventAutoSaveAction.h" +#include "Game/Actor/Event/Action/actionEventCloseMessageTipsAction.h" +#include "Game/Actor/Event/Action/actionEventDummyAction.h" +#include "Game/Actor/Event/Action/actionEventFlagOFFAction.h" +#include "Game/Actor/Event/Action/actionEventFlagONAction.h" +#include "Game/Actor/Event/Action/actionEventIncreaseFameAction.h" +#include "Game/Actor/Event/Action/actionEventIncreaseGameDataIntAction.h" +#include "Game/Actor/Event/Action/actionEventIncreasePorchItemAction.h" +#include "Game/Actor/Event/Action/actionEventIncreaseRupeeAction.h" +#include "Game/Actor/Event/Action/actionEventInitTalkAction.h" +#include "Game/Actor/Event/Action/actionEventLoopEndAction.h" +#include "Game/Actor/Event/Action/actionEventOffWaitRevivalAction.h" +#include "Game/Actor/Event/Action/actionEventOnWaitRevivalAction.h" +#include "Game/Actor/Event/Action/actionEventPlayMovieAction.h" +#include "Game/Actor/Event/Action/actionEventPlayUiScreenAction.h" +#include "Game/Actor/Event/Action/actionEventResetQuestAction.h" +#include "Game/Actor/Event/Action/actionEventRollbackQuestAction.h" +#include "Game/Actor/Event/Action/actionEventSetGameDataIntAction.h" +#include "Game/Actor/Event/Action/actionEventSetGameDataStringAction.h" +#include "Game/Actor/Event/Action/actionEventTalkEndAction.h" +#include "Game/Actor/Event/Action/actionEventWaitFrameAction.h" +#include "Game/Actor/Event/Action/actionSetQuestStepAction.h" +#include "Game/Actor/Horse/Action/actionDefEscapeFreeMoveAction.h" +#include "Game/Actor/Horse/Action/actionDefRandomMoveAction.h" +#include "Game/Actor/Horse/Action/actionDefTurnAction.h" +#include "Game/Actor/Horse/Action/actionGetOffFromHorseAction.h" +#include "Game/Actor/Horse/Action/actionHorseEatAction.h" +#include "Game/Actor/Horse/Action/actionHorseFallAction.h" +#include "Game/Actor/Horse/Action/actionHorseKickBackAction.h" +#include "Game/Actor/Horse/Action/actionHorseManeCollarSyncAction.h" +#include "Game/Actor/Horse/Action/actionHorseManeGrabbedAction.h" +#include "Game/Actor/Horse/Action/actionHorseMoveToTargetAction.h" +#include "Game/Actor/Horse/Action/actionHorseRandomMoveAction.h" +#include "Game/Actor/Horse/Action/actionHorseReinsBindAction.h" +#include "Game/Actor/Horse/Action/actionHorseReinsDefaultAction.h" +#include "Game/Actor/Horse/Action/actionHorseSaddleBindAction.h" +#include "Game/Actor/Horse/Action/actionHorseSaddleDefaultAction.h" +#include "Game/Actor/Horse/Action/actionHorseSwimAction.h" +#include "Game/Actor/Horse/Action/actionHorseTurnAction.h" +#include "Game/Actor/Horse/Action/actionHorseWaitAction.h" +#include "Game/Actor/Horse/Action/actionHorseWaitForEventAction.h" +#include "Game/Actor/Horse/Action/actionHorseWaitThrowOffAction.h" +#include "Game/Actor/Horse/Action/actionRideHorseAction.h" +#include "Game/Actor/Horse/Action/actionRideHorseForEventAction.h" +#include "Game/Actor/NPC/Action/actionNPCLerpAction.h" +#include "Game/Actor/NPC/Action/actionNPCTalkASyncAction.h" +#include "Game/Actor/NPC/Action/actionNPCTalkNoMessageStepperAction.h" +#include "Game/Actor/NPC/Action/actionNPCTalkToPlayerAction.h" +#include "Game/Actor/NPC/Action/actionNPCTurnAction.h" +#include "Game/Actor/NPC/Action/actionNPCWaitAction.h" +#include "Game/Actor/Player/Action/actionDemoPlayerZoraRide.h" +#include "Game/Actor/Player/Action/actionForkOnEnterDropWeaponWithSpeed.h" +#include "Game/Actor/Player/Action/actionPlayerAnchorMove.h" +#include "Game/Actor/Player/Action/actionPlayerAtnMove.h" +#include "Game/Actor/Player/Action/actionPlayerAtnWait.h" +#include "Game/Actor/Player/Action/actionPlayerBackJump.h" +#include "Game/Actor/Player/Action/actionPlayerBackJumpLand.h" +#include "Game/Actor/Player/Action/actionPlayerBeetleSubject.h" +#include "Game/Actor/Player/Action/actionPlayerBindSheikPad.h" +#include "Game/Actor/Player/Action/actionPlayerBow.h" +#include "Game/Actor/Player/Action/actionPlayerBowFall.h" +#include "Game/Actor/Player/Action/actionPlayerCalmHorseDown.h" +#include "Game/Actor/Player/Action/actionPlayerCaught.h" +#include "Game/Actor/Player/Action/actionPlayerCleaningAround.h" +#include "Game/Actor/Player/Action/actionPlayerClimbRest.h" +#include "Game/Actor/Player/Action/actionPlayerControl.h" +#include "Game/Actor/Player/Action/actionPlayerCutAfterJump.h" +#include "Game/Actor/Player/Action/actionPlayerCutAfterJust.h" +#include "Game/Actor/Player/Action/actionPlayerCutDash.h" +#include "Game/Actor/Player/Action/actionPlayerCutFall.h" +#include "Game/Actor/Player/Action/actionPlayerCutHorseJump.h" +#include "Game/Actor/Player/Action/actionPlayerCutHorseJumpLand.h" +#include "Game/Actor/Player/Action/actionPlayerCutJump.h" +#include "Game/Actor/Player/Action/actionPlayerCutNormal.h" +#include "Game/Actor/Player/Action/actionPlayerCutReverse.h" +#include "Game/Actor/Player/Action/actionPlayerCutTurn.h" +#include "Game/Actor/Player/Action/actionPlayerCutTurnLSword.h" +#include "Game/Actor/Player/Action/actionPlayerDamage.h" +#include "Game/Actor/Player/Action/actionPlayerDead.h" +#include "Game/Actor/Player/Action/actionPlayerDeadWait.h" +#include "Game/Actor/Player/Action/actionPlayerDemoAccelerateHorse.h" +#include "Game/Actor/Player/Action/actionPlayerDemoAirWait.h" +#include "Game/Actor/Player/Action/actionPlayerDemoWait.h" +#include "Game/Actor/Player/Action/actionPlayerDestinationMove.h" +#include "Game/Actor/Player/Action/actionPlayerDestinationTurn.h" +#include "Game/Actor/Player/Action/actionPlayerDestinationTurnRefActor.h" +#include "Game/Actor/Player/Action/actionPlayerDestinationTurnStarter.h" +#include "Game/Actor/Player/Action/actionPlayerDestinationTurnWithAnim.h" +#include "Game/Actor/Player/Action/actionPlayerDisplayWait.h" +#include "Game/Actor/Player/Action/actionPlayerDiveMove.h" +#include "Game/Actor/Player/Action/actionPlayerDoorPullOpen.h" +#include "Game/Actor/Player/Action/actionPlayerDoorPushOpen.h" +#include "Game/Actor/Player/Action/actionPlayerDrown.h" +#include "Game/Actor/Player/Action/actionPlayerElectric.h" +#include "Game/Actor/Player/Action/actionPlayerEquipHaveMasterSword.h" +#include "Game/Actor/Player/Action/actionPlayerEquipNearMasterSword.h" +#include "Game/Actor/Player/Action/actionPlayerEventStartWait.h" +#include "Game/Actor/Player/Action/actionPlayerFall.h" +#include "Game/Actor/Player/Action/actionPlayerForkDropWeaponWithSpeed.h" +#include "Game/Actor/Player/Action/actionPlayerFrontRoll.h" +#include "Game/Actor/Player/Action/actionPlayerGrabPut.h" +#include "Game/Actor/Player/Action/actionPlayerGrabReady.h" +#include "Game/Actor/Player/Action/actionPlayerGrabStand.h" +#include "Game/Actor/Player/Action/actionPlayerGrabThrow.h" +#include "Game/Actor/Player/Action/actionPlayerGrabUp.h" +#include "Game/Actor/Player/Action/actionPlayerGrabUpAnmStop.h" +#include "Game/Actor/Player/Action/actionPlayerGrabWait.h" +#include "Game/Actor/Player/Action/actionPlayerGuardBreak.h" +#include "Game/Actor/Player/Action/actionPlayerGuardJust.h" +#include "Game/Actor/Player/Action/actionPlayerGuardJustFall.h" +#include "Game/Actor/Player/Action/actionPlayerGuardSlip.h" +#include "Game/Actor/Player/Action/actionPlayerHangWallCatch.h" +#include "Game/Actor/Player/Action/actionPlayerHell.h" +#include "Game/Actor/Player/Action/actionPlayerHellNoFade.h" +#include "Game/Actor/Player/Action/actionPlayerHellStartWait.h" +#include "Game/Actor/Player/Action/actionPlayerHide.h" +#include "Game/Actor/Player/Action/actionPlayerHoldUpDRC.h" +#include "Game/Actor/Player/Action/actionPlayerHorseGetOff.h" +#include "Game/Actor/Player/Action/actionPlayerHorseGetOffInDemo.h" +#include "Game/Actor/Player/Action/actionPlayerHorseJump.h" +#include "Game/Actor/Player/Action/actionPlayerIce.h" +#include "Game/Actor/Player/Action/actionPlayerIceBlockRemove.h" +#include "Game/Actor/Player/Action/actionPlayerIceBreak.h" +#include "Game/Actor/Player/Action/actionPlayerIceGrabReady.h" +#include "Game/Actor/Player/Action/actionPlayerJump.h" +#include "Game/Actor/Player/Action/actionPlayerKokkoGlide.h" +#include "Game/Actor/Player/Action/actionPlayerLadderDownEnd.h" +#include "Game/Actor/Player/Action/actionPlayerLadderDownStart.h" +#include "Game/Actor/Player/Action/actionPlayerLadderJump.h" +#include "Game/Actor/Player/Action/actionPlayerLadderJumpLand.h" +#include "Game/Actor/Player/Action/actionPlayerLadderMove.h" +#include "Game/Actor/Player/Action/actionPlayerLadderToClimb.h" +#include "Game/Actor/Player/Action/actionPlayerLadderUpEnd.h" +#include "Game/Actor/Player/Action/actionPlayerLadderUpStart.h" +#include "Game/Actor/Player/Action/actionPlayerLand.h" +#include "Game/Actor/Player/Action/actionPlayerLandDamage.h" +#include "Game/Actor/Player/Action/actionPlayerLargeDamage.h" +#include "Game/Actor/Player/Action/actionPlayerLargeDamageUp.h" +#include "Game/Actor/Player/Action/actionPlayerLaunch.h" +#include "Game/Actor/Player/Action/actionPlayerLookAtObject.h" +#include "Game/Actor/Player/Action/actionPlayerLookAtTheFront.h" +#include "Game/Actor/Player/Action/actionPlayerMagnetSubject.h" +#include "Game/Actor/Player/Action/actionPlayerMasterSwordEquip.h" +#include "Game/Actor/Player/Action/actionPlayerMiddleDamage.h" +#include "Game/Actor/Player/Action/actionPlayerMove.h" +#include "Game/Actor/Player/Action/actionPlayerNavMeshMove.h" +#include "Game/Actor/Player/Action/actionPlayerParashawlGlide.h" +#include "Game/Actor/Player/Action/actionPlayerPickUp.h" +#include "Game/Actor/Player/Action/actionPlayerPlayASAdapt.h" +#include "Game/Actor/Player/Action/actionPlayerPullSword.h" +#include "Game/Actor/Player/Action/actionPlayerPullSwordFirstFail.h" +#include "Game/Actor/Player/Action/actionPlayerRailMove.h" +#include "Game/Actor/Player/Action/actionPlayerReleaseMasterSowrd.h" +#include "Game/Actor/Player/Action/actionPlayerRemainsBlow.h" +#include "Game/Actor/Player/Action/actionPlayerRequestRecreateDyeArmor.h" +#include "Game/Actor/Player/Action/actionPlayerRideHorse.h" +#include "Game/Actor/Player/Action/actionPlayerRideJump.h" +#include "Game/Actor/Player/Action/actionPlayerSelfCamera.h" +#include "Game/Actor/Player/Action/actionPlayerSetVisibleWeapon.h" +#include "Game/Actor/Player/Action/actionPlayerSetWakeUpMtx.h" +#include "Game/Actor/Player/Action/actionPlayerShieldRideMove.h" +#include "Game/Actor/Player/Action/actionPlayerShock.h" +#include "Game/Actor/Player/Action/actionPlayerSideStep.h" +#include "Game/Actor/Player/Action/actionPlayerSideStepLand.h" +#include "Game/Actor/Player/Action/actionPlayerSitEnd.h" +#include "Game/Actor/Player/Action/actionPlayerSitStart.h" +#include "Game/Actor/Player/Action/actionPlayerSitWait.h" +#include "Game/Actor/Player/Action/actionPlayerSkin.h" +#include "Game/Actor/Player/Action/actionPlayerSleep.h" +#include "Game/Actor/Player/Action/actionPlayerSlide.h" +#include "Game/Actor/Player/Action/actionPlayerSlideLand.h" +#include "Game/Actor/Player/Action/actionPlayerSpAttack.h" +#include "Game/Actor/Player/Action/actionPlayerSquatDamage.h" +#include "Game/Actor/Player/Action/actionPlayerSquatMove.h" +#include "Game/Actor/Player/Action/actionPlayerSquatWait.h" +#include "Game/Actor/Player/Action/actionPlayerStainCarryWait.h" +#include "Game/Actor/Player/Action/actionPlayerStainWait.h" +#include "Game/Actor/Player/Action/actionPlayerStepAttack.h" +#include "Game/Actor/Player/Action/actionPlayerStepGuardJust.h" +#include "Game/Actor/Player/Action/actionPlayerStepMove.h" +#include "Game/Actor/Player/Action/actionPlayerStopInAir.h" +#include "Game/Actor/Player/Action/actionPlayerSubjectWait.h" +#include "Game/Actor/Player/Action/actionPlayerSuperBlow.h" +#include "Game/Actor/Player/Action/actionPlayerSuperJump.h" +#include "Game/Actor/Player/Action/actionPlayerSuperJumpCharge.h" +#include "Game/Actor/Player/Action/actionPlayerSwimDamage.h" +#include "Game/Actor/Player/Action/actionPlayerSwimDash.h" +#include "Game/Actor/Player/Action/actionPlayerSwimJump.h" +#include "Game/Actor/Player/Action/actionPlayerSwimLand.h" +#include "Game/Actor/Player/Action/actionPlayerSwimMove.h" +#include "Game/Actor/Player/Action/actionPlayerSwimSpinAttack.h" +#include "Game/Actor/Player/Action/actionPlayerSwimWait.h" +#include "Game/Actor/Player/Action/actionPlayerSwitchHang.h" +#include "Game/Actor/Player/Action/actionPlayerTalk.h" +#include "Game/Actor/Player/Action/actionPlayerTreeClimb.h" +#include "Game/Actor/Player/Action/actionPlayerTurnAndLookToObject.h" +#include "Game/Actor/Player/Action/actionPlayerTurnInner.h" +#include "Game/Actor/Player/Action/actionPlayerTwiceJump.h" +#include "Game/Actor/Player/Action/actionPlayerUnbindSheikPad.h" +#include "Game/Actor/Player/Action/actionPlayerUnequip.h" +#include "Game/Actor/Player/Action/actionPlayerUpdateEquip.h" +#include "Game/Actor/Player/Action/actionPlayerWait.h" +#include "Game/Actor/Player/Action/actionPlayerWakeBoard.h" +#include "Game/Actor/Player/Action/actionPlayerWakeBoardEnd.h" +#include "Game/Actor/Player/Action/actionPlayerWakeBoardGoal.h" +#include "Game/Actor/Player/Action/actionPlayerWakeBoardReady.h" +#include "Game/Actor/Player/Action/actionPlayerWallDashUp.h" +#include "Game/Actor/Player/Action/actionPlayerWallJump.h" +#include "Game/Actor/Player/Action/actionPlayerWallSlip.h" +#include "Game/Actor/Player/Action/actionPlayerWarp.h" +#include "Game/Actor/Player/Action/actionPlayerWaterDivingJump.h" +#include "Game/Actor/Player/Action/actionPlayerWaterFall.h" +#include "Game/Actor/Player/Action/actionPlayerWaterFallJump.h" +#include "Game/Actor/Player/Action/actionPlayerWeaponThrow.h" +#include "Game/Actor/Player/Action/actionPlayerZoraJump.h" +#include "Game/Actor/Player/Action/actionPlayerZoraRide.h" +#include "Game/Actor/Player/Action/actionSetPlayerDrawingSword.h" +#include "Game/Actor/System/Action/actionEnvSetLensFlare.h" +#include "Game/Actor/System/Action/actionSystemApplyEnvSetAction.h" +#include "Game/Actor/System/Action/actionSystemSetWindAction.h" #include "KingSystem/ActorSystem/actAiAction.h" #include "KingSystem/ActorSystem/actionDummyAction.h" diff --git a/src/Game/AI/aiActionFactories.h b/src/Game/Actor/aiActionFactories.h similarity index 100% rename from src/Game/AI/aiActionFactories.h rename to src/Game/Actor/aiActionFactories.h diff --git a/src/Game/AI/aiAiFactories.cpp b/src/Game/Actor/aiAiFactories.cpp similarity index 54% rename from src/Game/AI/aiAiFactories.cpp rename to src/Game/Actor/aiAiFactories.cpp index f756ec6d..530d71aa 100644 --- a/src/Game/AI/aiAiFactories.cpp +++ b/src/Game/Actor/aiAiFactories.cpp @@ -2,1180 +2,1180 @@ // For major edits, please edit the generator script (ai_generate_ais.py) instead. // If edits are made to this file, make sure they are not lost when the generator is re-run. -#include "Game/AI/aiAiFactories.h" +#include "Game/Actor/aiAiFactories.h" #include -#include "Game/AI/AI/aiASWeaponRoot.h" -#include "Game/AI/AI/aiActorWaterDepthSelect.h" -#include "Game/AI/AI/aiAddBasicLinkOn.h" -#include "Game/AI/AI/aiAddCarried.h" -#include "Game/AI/AI/aiAddDemoCall.h" -#include "Game/AI/AI/aiAddNodeNodeCarried.h" -#include "Game/AI/AI/aiAddNoiseToTargetPos.h" -#include "Game/AI/AI/aiAddPlayerLargeAttackJustGuard.h" -#include "Game/AI/AI/aiAddSwarmMove.h" -#include "Game/AI/AI/aiAddViewTargetPos.h" -#include "Game/AI/AI/aiAirOctaBoardBurn.h" -#include "Game/AI/AI/aiAirOctaBurnReaction.h" -#include "Game/AI/AI/aiAirOctaFlyUp.h" -#include "Game/AI/AI/aiAirOctaReaction.h" -#include "Game/AI/AI/aiAirOctaRoot.h" -#include "Game/AI/AI/aiAirOctaState.h" -#include "Game/AI/AI/aiAirOctaWait.h" -#include "Game/AI/AI/aiAlertCreationNestOnTree.h" -#include "Game/AI/AI/aiAmbushableWeaponShoot.h" -#include "Game/AI/AI/aiAnchorRangeSelectTwoAction.h" -#include "Game/AI/AI/aiAncientNecklaceBall.h" -#include "Game/AI/AI/aiAnimalAttackOtherTarget.h" -#include "Game/AI/AI/aiAnimalBattleAggressive.h" -#include "Game/AI/AI/aiAnimalBattleMoveLeave.h" -#include "Game/AI/AI/aiAnimalEscapeAI.h" -#include "Game/AI/AI/aiAnimalEscapeAfterDamage.h" -#include "Game/AI/AI/aiAnimalFollowTarget.h" -#include "Game/AI/AI/aiAnimalLineOfSightSelector.h" -#include "Game/AI/AI/aiAnimalPreAttack.h" -#include "Game/AI/AI/aiAnimalRangeKeepMove.h" -#include "Game/AI/AI/aiAnimalRangeKeepMoveWithLOS.h" -#include "Game/AI/AI/aiAnimalRoam.h" -#include "Game/AI/AI/aiAnimalRoamCheckWater.h" -#include "Game/AI/AI/aiAnimalRushAttack.h" -#include "Game/AI/AI/aiAnimalTimelineAI.h" -#include "Game/AI/AI/aiAppearFromTargetFrontAfterChase.h" -#include "Game/AI/AI/aiAppearFromTargetFrontGround.h" -#include "Game/AI/AI/aiAppearNearTargetOutOfScrnGnd.h" -#include "Game/AI/AI/aiArmorSearchKorokRoot.h" -#include "Game/AI/AI/aiAroundEnemyCheckSelect.h" -#include "Game/AI/AI/aiArrow.h" -#include "Game/AI/AI/aiArrowChargeAndShoot.h" -#include "Game/AI/AI/aiArrowDelete.h" -#include "Game/AI/AI/aiArrowStickAndPick.h" -#include "Game/AI/AI/aiAssassinBattle.h" -#include "Game/AI/AI/aiAssassinBattleMove.h" -#include "Game/AI/AI/aiAssassinBattleRange.h" -#include "Game/AI/AI/aiAssassinBossAttackSeq.h" -#include "Game/AI/AI/aiAssassinBossBattle.h" -#include "Game/AI/AI/aiAssassinBossEscapeFromTarget.h" -#include "Game/AI/AI/aiAssassinBossFirstBattle.h" -#include "Game/AI/AI/aiAssassinBossFirstBattleMove.h" -#include "Game/AI/AI/aiAssassinBossFirstRangeKeepMove.h" -#include "Game/AI/AI/aiAssassinBossFirstRoot.h" -#include "Game/AI/AI/aiAssassinBossIronBallAttack.h" -#include "Game/AI/AI/aiAssassinBossLastAttack.h" -#include "Game/AI/AI/aiAssassinBossRoot.h" -#include "Game/AI/AI/aiAssassinCallSelect.h" -#include "Game/AI/AI/aiAssassinFieldShooterBattle.h" -#include "Game/AI/AI/aiAssassinMiddleAzitoDlcRoot.h" -#include "Game/AI/AI/aiAssassinMiddleAzitoNoMemberDemo.h" -#include "Game/AI/AI/aiAssassinMiddleAzitoRoot.h" -#include "Game/AI/AI/aiAssassinMiddleAzitoRootAccept.h" -#include "Game/AI/AI/aiAssassinMiddleDlcGrabAdapter.h" -#include "Game/AI/AI/aiAssassinMiddleMagicAfter.h" -#include "Game/AI/AI/aiAssassinMiddleRoot.h" -#include "Game/AI/AI/aiAssassinRoot.h" -#include "Game/AI/AI/aiAssassinShooterJuniorAzitoRoot.h" -#include "Game/AI/AI/aiAttackGrave.h" -#include "Game/AI/AI/aiAttackGraveChase.h" -#include "Game/AI/AI/aiAttackGraveChaseWithSensor.h" -#include "Game/AI/AI/aiAttackHitCheck.h" -#include "Game/AI/AI/aiAwarenessScale.h" -#include "Game/AI/AI/aiBackAttackEnemyBattle.h" -#include "Game/AI/AI/aiBackStepAndAttack.h" -#include "Game/AI/AI/aiBalloonPlantNormal.h" -#include "Game/AI/AI/aiBarrelBomb.h" -#include "Game/AI/AI/aiBasicStatusRoot.h" -#include "Game/AI/AI/aiBattleBgmRequestFinishTag.h" -#include "Game/AI/AI/aiBeamExplode.h" -#include "Game/AI/AI/aiBeamExplodeEitherHit.h" -#include "Game/AI/AI/aiBeamosCarried.h" -#include "Game/AI/AI/aiBeeBattle.h" -#include "Game/AI/AI/aiBeeSwarmFindPlayer.h" -#include "Game/AI/AI/aiBeeSwarmNormal.h" -#include "Game/AI/AI/aiBeeSwarmReaction.h" -#include "Game/AI/AI/aiBeeSwarmRoot.h" -#include "Game/AI/AI/aiBirdDead.h" -#include "Game/AI/AI/aiBirdEscape.h" -#include "Game/AI/AI/aiBlownOff.h" -#include "Game/AI/AI/aiBocoblinBackStepAttack.h" -#include "Game/AI/AI/aiBokoblinArrowAttack.h" -#include "Game/AI/AI/aiBokoblinArrowBattle.h" -#include "Game/AI/AI/aiBokoblinHoldArrow.h" -#include "Game/AI/AI/aiBokoblinNoise.h" -#include "Game/AI/AI/aiBokoblinRestraint.h" -#include "Game/AI/AI/aiBokoblinRoam.h" -#include "Game/AI/AI/aiBossBattleRoomRoot.h" -#include "Game/AI/AI/aiBowEquiped.h" -#include "Game/AI/AI/aiBowShoot.h" -#include "Game/AI/AI/aiBowlPin.h" -#include "Game/AI/AI/aiBoxWaterRoot.h" -#include "Game/AI/AI/aiBreathAttackEnemyBattle.h" -#include "Game/AI/AI/aiBreathEnemyRangeKeepMove.h" -#include "Game/AI/AI/aiCalledEnemyMove.h" -#include "Game/AI/AI/aiCameraBow.h" -#include "Game/AI/AI/aiCameraEditRoot.h" -#include "Game/AI/AI/aiCameraEventReturnSavePoint.h" -#include "Game/AI/AI/aiCameraEventTalkAI.h" -#include "Game/AI/AI/aiCameraEventTalkAIRet.h" -#include "Game/AI/AI/aiCameraGameRoot.h" -#include "Game/AI/AI/aiCameraRoot.h" -#include "Game/AI/AI/aiCameraTool.h" -#include "Game/AI/AI/aiCannonBallRoot.h" -#include "Game/AI/AI/aiCapturedActDeadSelector.h" -#include "Game/AI/AI/aiCapturedActorReaction.h" -#include "Game/AI/AI/aiCapturedActorReactionChemical.h" -#include "Game/AI/AI/aiCarryBox.h" -#include "Game/AI/AI/aiCastleLynelBattle.h" -#include "Game/AI/AI/aiChangeWeatherTagRoot.h" -#include "Game/AI/AI/aiChangeWindTagRoot.h" -#include "Game/AI/AI/aiChaseSound.h" -#include "Game/AI/AI/aiChemicalEnemyFindPlayer.h" -#include "Game/AI/AI/aiChemicalEnemyRoot.h" -#include "Game/AI/AI/aiChemicalExplode.h" -#include "Game/AI/AI/aiChemicalGiantArmorRoot.h" -#include "Game/AI/AI/aiChemicalStayObjectRoot.h" -#include "Game/AI/AI/aiChemicalWeaponRoot.h" -#include "Game/AI/AI/aiChildDeviceReflectArrow.h" -#include "Game/AI/AI/aiChildFavoriteSelector.h" -#include "Game/AI/AI/aiChildHaveSelect.h" -#include "Game/AI/AI/aiChmCheck.h" -#include "Game/AI/AI/aiChmVolRateCheck.h" -#include "Game/AI/AI/aiChmVolRateCheckBlankOk.h" -#include "Game/AI/AI/aiChuchuDieSelect.h" -#include "Game/AI/AI/aiChuchuJellyRoot.h" -#include "Game/AI/AI/aiChuchuNavMoveTarget.h" -#include "Game/AI/AI/aiChuchuRoot.h" -#include "Game/AI/AI/aiChuchuTypeSelect.h" -#include "Game/AI/AI/aiCircleMoveFlying.h" -#include "Game/AI/AI/aiCircleMoveInWater.h" -#include "Game/AI/AI/aiCircleMovePos.h" -#include "Game/AI/AI/aiCircleMoveTarget.h" -#include "Game/AI/AI/aiCliffCheckSelect.h" -#include "Game/AI/AI/aiCliffCheckTargetDirSelect.h" -#include "Game/AI/AI/aiCliffCheckToTargetPosDirSelect.h" -#include "Game/AI/AI/aiCliffDistanceSelectThreeAction.h" -#include "Game/AI/AI/aiCloseSmallAttack.h" -#include "Game/AI/AI/aiClusterRenderCheckTag.h" -#include "Game/AI/AI/aiColGroundHitSelect.h" -#include "Game/AI/AI/aiCollaborationShootingStarRoot.h" -#include "Game/AI/AI/aiCommonPickedItem.h" -#include "Game/AI/AI/aiConditionMoveActionSelect.h" -#include "Game/AI/AI/aiCookPotRoot.h" -#include "Game/AI/AI/aiCountSelect.h" -#include "Game/AI/AI/aiCreateCarryActor.h" -#include "Game/AI/AI/aiCreateOnFaceSelect.h" -#include "Game/AI/AI/aiDamageAttrSelect.h" -#include "Game/AI/AI/aiDamageTypeSelect.h" -#include "Game/AI/AI/aiDangerAvoidFlagSelect.h" -#include "Game/AI/AI/aiDashAndAttack.h" -#include "Game/AI/AI/aiDeadOrOtherState.h" -#include "Game/AI/AI/aiDeadlyBlowWeaponRoot.h" -#include "Game/AI/AI/aiDefWanderAI.h" -#include "Game/AI/AI/aiDemoRailMoveRemains.h" -#include "Game/AI/AI/aiDemoRootAI.h" -#include "Game/AI/AI/aiDgnObj_DLC_CWRotDirSwitch.h" -#include "Game/AI/AI/aiDgnObj_DLC_CW_WithEntityBody00.h" -#include "Game/AI/AI/aiDgnObj_DLC_CogWheel2.h" -#include "Game/AI/AI/aiDgnObj_DLC_CogWheel_Physics_Ctr.h" -#include "Game/AI/AI/aiDgnObj_DLC_DungeonRotateTag.h" -#include "Game/AI/AI/aiDgnObj_DLC_Faucet.h" -#include "Game/AI/AI/aiDgnObj_DLC_SliderBlock.h" -#include "Game/AI/AI/aiDieSelect.h" -#include "Game/AI/AI/aiDieSelectBombPlus.h" -#include "Game/AI/AI/aiDieSelectChemShockPlus.h" -#include "Game/AI/AI/aiDieSelectChemicalPlus.h" -#include "Game/AI/AI/aiDisplaySelect.h" -#include "Game/AI/AI/aiDistanceKeepMove.h" -#include "Game/AI/AI/aiDistanceLostCheck.h" -#include "Game/AI/AI/aiDoChangeOneTime.h" -#include "Game/AI/AI/aiDogNormal.h" -#include "Game/AI/AI/aiDomesticNormal.h" -#include "Game/AI/AI/aiDominoRoot.h" -#include "Game/AI/AI/aiDoorRoot.h" -#include "Game/AI/AI/aiDoubtItemSubTargetSelect.h" -#include "Game/AI/AI/aiDragonDropItemTargetRootAI.h" -#include "Game/AI/AI/aiDragonElecRoot.h" -#include "Game/AI/AI/aiDragonFireRoot.h" -#include "Game/AI/AI/aiDragonIceRoot.h" -#include "Game/AI/AI/aiDragonIceWaitRunel.h" -#include "Game/AI/AI/aiDragonItemRoot.h" -#include "Game/AI/AI/aiDragonReturn.h" -#include "Game/AI/AI/aiDragonTurn.h" -#include "Game/AI/AI/aiDrawnSwordBowSelect.h" -#include "Game/AI/AI/aiDrawnWeaponSelector.h" -#include "Game/AI/AI/aiDuckRoot.h" -#include "Game/AI/AI/aiDungeonCannonBallAutoDelete.h" -#include "Game/AI/AI/aiDungeonEntranceRoot.h" -#include "Game/AI/AI/aiDungeonMoveTag.h" -#include "Game/AI/AI/aiDungeonMoveTagCont.h" -#include "Game/AI/AI/aiDungeonRemainsFire.h" -#include "Game/AI/AI/aiDungeonResetPosTag.h" -#include "Game/AI/AI/aiDungeonRotateTag.h" -#include "Game/AI/AI/aiDungeonRotateTag3D.h" -#include "Game/AI/AI/aiDungeonRotateTag4ElecApp.h" -#include "Game/AI/AI/aiDungeonRotateTag4FireApp.h" -#include "Game/AI/AI/aiDungeonRotateTag4WaterApp.h" -#include "Game/AI/AI/aiDungeonRotateTag4WindApp.h" -#include "Game/AI/AI/aiDungeonRotateTagCont.h" -#include "Game/AI/AI/aiDungeonRotateTagInOrder.h" -#include "Game/AI/AI/aiDungeonRotateTagShuttle.h" -#include "Game/AI/AI/aiDungeonRotateTagWaterChemical.h" -#include "Game/AI/AI/aiDynTargetStoneShootEnemyBattle.h" -#include "Game/AI/AI/aiDynTgBreathAttackEnemyBattle.h" -#include "Game/AI/AI/aiEarthReleaseAttack.h" -#include "Game/AI/AI/aiElectricBall.h" -#include "Game/AI/AI/aiElectricCable.h" -#include "Game/AI/AI/aiEnemyAngry.h" -#include "Game/AI/AI/aiEnemyAttackAndAway.h" -#include "Game/AI/AI/aiEnemyBaseArrowAttack.h" -#include "Game/AI/AI/aiEnemyBaseFindPlayer.h" -#include "Game/AI/AI/aiEnemyBattle.h" -#include "Game/AI/AI/aiEnemyBattleWithAreaCheck.h" -#include "Game/AI/AI/aiEnemyCalledAppear.h" -#include "Game/AI/AI/aiEnemyChaseShield.h" -#include "Game/AI/AI/aiEnemyChaseTargetAndAction.h" -#include "Game/AI/AI/aiEnemyChemTargetAction.h" -#include "Game/AI/AI/aiEnemyChemicalPowerSelect.h" -#include "Game/AI/AI/aiEnemyChemicalSelect.h" -#include "Game/AI/AI/aiEnemyConfuse.h" -#include "Game/AI/AI/aiEnemyCutRope.h" -#include "Game/AI/AI/aiEnemyDefaultReaction.h" -#include "Game/AI/AI/aiEnemyDemoSumonRecgTgt.h" -#include "Game/AI/AI/aiEnemyEscape.h" -#include "Game/AI/AI/aiEnemyEscapeMove.h" -#include "Game/AI/AI/aiEnemyEscapeRoot.h" -#include "Game/AI/AI/aiEnemyFeintBattle.h" -#include "Game/AI/AI/aiEnemyFindBadStatusFriend.h" -#include "Game/AI/AI/aiEnemyFindHorseRideTarget.h" -#include "Game/AI/AI/aiEnemyFindShootable.h" -#include "Game/AI/AI/aiEnemyFortressChat.h" -#include "Game/AI/AI/aiEnemyFortressMgrTag.h" -#include "Game/AI/AI/aiEnemyFortressWait.h" -#include "Game/AI/AI/aiEnemyFortressWatchKeepingWait.h" -#include "Game/AI/AI/aiEnemyHide.h" -#include "Game/AI/AI/aiEnemyHideGrass.h" -#include "Game/AI/AI/aiEnemyHideShootingBattle.h" -#include "Game/AI/AI/aiEnemyHorseRide.h" -#include "Game/AI/AI/aiEnemyLifeSelect.h" -#include "Game/AI/AI/aiEnemyLiftShootItem.h" -#include "Game/AI/AI/aiEnemyLifted.h" -#include "Game/AI/AI/aiEnemyLost.h" -#include "Game/AI/AI/aiEnemyMimicrySelect.h" -#include "Game/AI/AI/aiEnemyMoveBattle.h" -#include "Game/AI/AI/aiEnemyMoveToGround.h" -#include "Game/AI/AI/aiEnemyNoiseTarget.h" -#include "Game/AI/AI/aiEnemyNotice.h" -#include "Game/AI/AI/aiEnemyNoticeActiveEnemy.h" -#include "Game/AI/AI/aiEnemyNoticeFearfulLastAttacker.h" -#include "Game/AI/AI/aiEnemyNoticeFearfulTarget.h" -#include "Game/AI/AI/aiEnemyNoticeLimit.h" -#include "Game/AI/AI/aiEnemyNoticeSound.h" -#include "Game/AI/AI/aiEnemyNoticeSoundSensitiveTimer.h" -#include "Game/AI/AI/aiEnemyNoticeSoundWithUI.h" -#include "Game/AI/AI/aiEnemyNoticeTerror.h" -#include "Game/AI/AI/aiEnemyPermitAttackSelect.h" -#include "Game/AI/AI/aiEnemyPursuingArrowBattle.h" -#include "Game/AI/AI/aiEnemyPursuingAttackCheck.h" -#include "Game/AI/AI/aiEnemyPursuingBattle.h" -#include "Game/AI/AI/aiEnemyRandomRepeatSideStep.h" -#include "Game/AI/AI/aiEnemyRangeKeepMove.h" -#include "Game/AI/AI/aiEnemyRangeKeepSwimMove.h" -#include "Game/AI/AI/aiEnemyRecognizeTarget.h" -#include "Game/AI/AI/aiEnemyRestraintCheckBattle.h" -#include "Game/AI/AI/aiEnemyReturnSelect.h" -#include "Game/AI/AI/aiEnemyRoam.h" -#include "Game/AI/AI/aiEnemyRoamSelect.h" -#include "Game/AI/AI/aiEnemyRoamViewItem.h" -#include "Game/AI/AI/aiEnemyRoot.h" -#include "Game/AI/AI/aiEnemySearchHorse.h" -#include "Game/AI/AI/aiEnemySearchShieldItemFindPlayer.h" -#include "Game/AI/AI/aiEnemyShieldSearchOrBattle.h" -#include "Game/AI/AI/aiEnemyShootAttackExplosives.h" -#include "Game/AI/AI/aiEnemySittingTogether.h" -#include "Game/AI/AI/aiEnemySkyArrowAttack.h" -#include "Game/AI/AI/aiEnemySomeIgniteBattle.h" -#include "Game/AI/AI/aiEnemySyncAttack.h" -#include "Game/AI/AI/aiEnemyTargetGearSelect.h" -#include "Game/AI/AI/aiEnemyTargetInAreaSelect.h" -#include "Game/AI/AI/aiEnemyTargetInSightSelect.h" -#include "Game/AI/AI/aiEnemyTimelineAI.h" -#include "Game/AI/AI/aiEnemyTired.h" -#include "Game/AI/AI/aiEnemyTreeWeaponSearchOrBattle.h" -#include "Game/AI/AI/aiEnemyVacuumBombSelect.h" -#include "Game/AI/AI/aiEnemyVacuumChangeItemSelect.h" -#include "Game/AI/AI/aiEnemyVacuumWeaponTypeSelect.h" -#include "Game/AI/AI/aiEnemyWaitViewItem.h" -#include "Game/AI/AI/aiEnemyWarnNoticeEndChase.h" -#include "Game/AI/AI/aiEnemyWarnNoticeSelect.h" -#include "Game/AI/AI/aiEnemyWatchKeepingWait.h" -#include "Game/AI/AI/aiEnterFromResetSelect.h" -#include "Game/AI/AI/aiEnvSeEmitPointRootAI.h" -#include "Game/AI/AI/aiEquipConditionSelect.h" -#include "Game/AI/AI/aiEquipHaveSelector.h" -#include "Game/AI/AI/aiEquipShieldEnemySearchWeapon.h" -#include "Game/AI/AI/aiEquipStand.h" -#include "Game/AI/AI/aiEscapeFromTargetFrontRandomDir.h" -#include "Game/AI/AI/aiEscapeOppositeToTargetInWater.h" -#include "Game/AI/AI/aiEscapeOrWaitSelect.h" -#include "Game/AI/AI/aiEternalPlayerTarget.h" -#include "Game/AI/AI/aiEventTagRootAI.h" -#include "Game/AI/AI/aiEventTimeRoot.h" -#include "Game/AI/AI/aiExceededImpulseCheck.h" -#include "Game/AI/AI/aiExplodeCheck.h" -#include "Game/AI/AI/aiFirstSelect.h" -#include "Game/AI/AI/aiFishGoToAndNibble.h" -#include "Game/AI/AI/aiFishRoot.h" -#include "Game/AI/AI/aiFishSafeReturn.h" -#include "Game/AI/AI/aiFixableLiftable.h" -#include "Game/AI/AI/aiFldObjDlcHeroMapRelief.h" -#include "Game/AI/AI/aiFldObjIvyBurnRoot.h" -#include "Game/AI/AI/aiFlyInsectRoam.h" -#include "Game/AI/AI/aiFlyMoveToTarget.h" -#include "Game/AI/AI/aiFlyingEnemyBackKeepMove.h" -#include "Game/AI/AI/aiFlyingEnemyDiagonallyKeepMove.h" -#include "Game/AI/AI/aiFlyingEnemyFindPlayer.h" -#include "Game/AI/AI/aiFlyingEnemyFrontKeepMove.h" -#include "Game/AI/AI/aiForSaleOrNot.h" -#include "Game/AI/AI/aiForbidDoubleNoticeSelect.h" -#include "Game/AI/AI/aiForestGiantBattle.h" -#include "Game/AI/AI/aiForestGiantBattleMove.h" -#include "Game/AI/AI/aiForestGiantChanceWait.h" -#include "Game/AI/AI/aiForestGiantClosestAttackSelect.h" -#include "Game/AI/AI/aiForestGiantFindPlayer.h" -#include "Game/AI/AI/aiForestGiantNormal.h" -#include "Game/AI/AI/aiForestGiantNoticeSound.h" -#include "Game/AI/AI/aiForestGiantReaction.h" -#include "Game/AI/AI/aiForestGiantRecognizeTarget.h" -#include "Game/AI/AI/aiForestGiantRoam.h" -#include "Game/AI/AI/aiForestGiantRoot.h" -#include "Game/AI/AI/aiForestGiantStoneShootBattle.h" -#include "Game/AI/AI/aiFork2AI.h" -#include "Game/AI/AI/aiFork2AIUpperLowerBody.h" -#include "Game/AI/AI/aiFork3AI.h" -#include "Game/AI/AI/aiFork4AI.h" -#include "Game/AI/AI/aiFork5AI.h" -#include "Game/AI/AI/aiFork6AI.h" -#include "Game/AI/AI/aiForkActionAndJoin.h" -#include "Game/AI/AI/aiForkBeastGanonRoot.h" -#include "Game/AI/AI/aiFreezeInWaterSelect.h" -#include "Game/AI/AI/aiFriendCallAction.h" -#include "Game/AI/AI/aiFromPopPoolDamageSelect.h" -#include "Game/AI/AI/aiGambleTreasureBoxRoot.h" -#include "Game/AI/AI/aiGameDataFlagSelector.h" -#include "Game/AI/AI/aiGanonApproachOnFloorRoot.h" -#include "Game/AI/AI/aiGanonApproachOnWallRoot.h" -#include "Game/AI/AI/aiGanonBattleOnFloorRoot.h" -#include "Game/AI/AI/aiGanonBattleOnWallRoot.h" -#include "Game/AI/AI/aiGanonBattleRoot.h" -#include "Game/AI/AI/aiGanonBeamOnFloor.h" -#include "Game/AI/AI/aiGanonBeamOnWall.h" -#include "Game/AI/AI/aiGanonBeastDying.h" -#include "Game/AI/AI/aiGanonBeastMoveSelect.h" -#include "Game/AI/AI/aiGanonBeastReaction.h" -#include "Game/AI/AI/aiGanonBeastRoot.h" -#include "Game/AI/AI/aiGanonBeastStairState.h" -#include "Game/AI/AI/aiGanonBeastSufferChanger.h" -#include "Game/AI/AI/aiGanonBeastWait.h" -#include "Game/AI/AI/aiGanonDemoMoveSeqTwoAction.h" -#include "Game/AI/AI/aiGanonFarAttackRootOnWall.h" -#include "Game/AI/AI/aiGanonGrudgeNormal.h" -#include "Game/AI/AI/aiGanonNearAttackOnFloorRoot.h" -#include "Game/AI/AI/aiGanonNormalRoot.h" -#include "Game/AI/AI/aiGanonReaction.h" -#include "Game/AI/AI/aiGanonRecognizeRoot.h" -#include "Game/AI/AI/aiGanonShockRoot.h" -#include "Game/AI/AI/aiGanonStateChangeRoot.h" -#include "Game/AI/AI/aiGanonThrowActorRoot.h" -#include "Game/AI/AI/aiGanonThrowMultiActorRoot.h" -#include "Game/AI/AI/aiGanonWeaponAttackOnFloor.h" -#include "Game/AI/AI/aiGearRangeSelect.h" -#include "Game/AI/AI/aiGelEnemyReaction.h" -#include "Game/AI/AI/aiGerudoHeroSoulGiftRoot.h" -#include "Game/AI/AI/aiGerudoQueenBattle.h" -#include "Game/AI/AI/aiGetItemBrightBow.h" -#include "Game/AI/AI/aiGetItemNormal.h" -#include "Game/AI/AI/aiGiantArmorAsWeakPoint.h" -#include "Game/AI/AI/aiGiantEarthReleaseAttack.h" -#include "Game/AI/AI/aiGiantEscapeFromDamageWater.h" -#include "Game/AI/AI/aiGiantNavMoveTarget.h" -#include "Game/AI/AI/aiGiantNavMoveWithFirstAction.h" -#include "Game/AI/AI/aiGiantRoamSelect.h" -#include "Game/AI/AI/aiGiantSleepNormal.h" -#include "Game/AI/AI/aiGiantSleepReaction.h" -#include "Game/AI/AI/aiGiantStoneShootAngrySelect.h" -#include "Game/AI/AI/aiGolemChemicalResetSelect.h" -#include "Game/AI/AI/aiGolemChemicalVanishedSelect.h" -#include "Game/AI/AI/aiGolemClimbedSelect.h" -#include "Game/AI/AI/aiGolemClimbedTimeSelect.h" -#include "Game/AI/AI/aiGolemFindPlayer.h" -#include "Game/AI/AI/aiGolemFireREnemyBattle.h" -#include "Game/AI/AI/aiGolemNormal.h" -#include "Game/AI/AI/aiGolemNoticeWorry.h" -#include "Game/AI/AI/aiGolemPartRoot.h" -#include "Game/AI/AI/aiGolemPartsSelect.h" -#include "Game/AI/AI/aiGolemRWeakPointRoot.h" -#include "Game/AI/AI/aiGolemReaction.h" -#include "Game/AI/AI/aiGolemRoot.h" -#include "Game/AI/AI/aiGolemSleepNormal.h" -#include "Game/AI/AI/aiGolemSleepTypeSelect.h" -#include "Game/AI/AI/aiGolemWeakPointRoot.h" -#include "Game/AI/AI/aiGolfBallRoot.h" -#include "Game/AI/AI/aiGoronCannon.h" -#include "Game/AI/AI/aiGoronHeroDescendentRoot.h" -#include "Game/AI/AI/aiGoronHeroSoulGiftRoot.h" -#include "Game/AI/AI/aiGroundAngleSelect.h" -#include "Game/AI/AI/aiGroundHitSelect.h" -#include "Game/AI/AI/aiGrudgeEyeball.h" -#include "Game/AI/AI/aiGuardAndRevenge.h" -#include "Game/AI/AI/aiGuardFlagSelect.h" -#include "Game/AI/AI/aiGuardFrequencySelect.h" -#include "Game/AI/AI/aiGuardianBattleBeamAttack.h" -#include "Game/AI/AI/aiGuardianBeam.h" -#include "Game/AI/AI/aiGuardianBeamAttack.h" -#include "Game/AI/AI/aiGuardianBezierRailMove.h" -#include "Game/AI/AI/aiGuardianChase.h" -#include "Game/AI/AI/aiGuardianCloseBattle.h" -#include "Game/AI/AI/aiGuardianDown.h" -#include "Game/AI/AI/aiGuardianMini2ndBattle.h" -#include "Game/AI/AI/aiGuardianMini2ndBattleAttack.h" -#include "Game/AI/AI/aiGuardianMiniBattle.h" -#include "Game/AI/AI/aiGuardianMiniBattleStateSelect.h" -#include "Game/AI/AI/aiGuardianMiniBeam.h" -#include "Game/AI/AI/aiGuardianMiniBeamAttack.h" -#include "Game/AI/AI/aiGuardianMiniBeamAttackMove.h" -#include "Game/AI/AI/aiGuardianMiniBeamAttackNoWait.h" -#include "Game/AI/AI/aiGuardianMiniBeamToExplosives.h" -#include "Game/AI/AI/aiGuardianMiniBlownOff.h" -#include "Game/AI/AI/aiGuardianMiniChangeWeapon.h" -#include "Game/AI/AI/aiGuardianMiniFinalBattle.h" -#include "Game/AI/AI/aiGuardianMiniFindPlayer.h" -#include "Game/AI/AI/aiGuardianMiniGroggy.h" -#include "Game/AI/AI/aiGuardianMiniGuardSelect.h" -#include "Game/AI/AI/aiGuardianMiniNoWeaponSelect.h" -#include "Game/AI/AI/aiGuardianMiniOnNoNavMesh.h" -#include "Game/AI/AI/aiGuardianMiniRangeKeepMove.h" -#include "Game/AI/AI/aiGuardianMiniReaction.h" -#include "Game/AI/AI/aiGuardianMiniRecognizeTarget.h" -#include "Game/AI/AI/aiGuardianMiniRollingAttackMove.h" -#include "Game/AI/AI/aiGuardianMiniRoot.h" -#include "Game/AI/AI/aiGuardianMiniTargetOnScalffold.h" -#include "Game/AI/AI/aiGuardianMiniTransformSelect.h" -#include "Game/AI/AI/aiGuardianMiniViewWait.h" -#include "Game/AI/AI/aiGuardianRoam.h" -#include "Game/AI/AI/aiGuardianRoot.h" -#include "Game/AI/AI/aiGuardianTargetLost.h" -#include "Game/AI/AI/aiGuardianWait.h" -#include "Game/AI/AI/aiGyroActivateTerminal.h" -#include "Game/AI/AI/aiHangedLamp.h" -#include "Game/AI/AI/aiHasPreActorSelect.h" -#include "Game/AI/AI/aiHaveNoWeaponSelector.h" -#include "Game/AI/AI/aiHeightSelectTwoAction.h" -#include "Game/AI/AI/aiHeroSoulGiftRoot.h" -#include "Game/AI/AI/aiHiddenKorokRoot.h" -#include "Game/AI/AI/aiHiddenOctarockFindPlayer.h" -#include "Game/AI/AI/aiHiddenOctarockNormal.h" -#include "Game/AI/AI/aiHiddenOctarockSearchTarget.h" -#include "Game/AI/AI/aiHomePosDistanceSelector.h" -#include "Game/AI/AI/aiHorse.h" -#include "Game/AI/AI/aiHorseCheckLineOfSightSelector.h" -#include "Game/AI/AI/aiHorseDamageTypeSelect.h" -#include "Game/AI/AI/aiHorseEscapeRouteRailAI.h" -#include "Game/AI/AI/aiHorseFollow.h" -#include "Game/AI/AI/aiHorseGoToEatAI.h" -#include "Game/AI/AI/aiHorseLoopTargetAndWaitAI.h" -#include "Game/AI/AI/aiHorseMoveToPlayer.h" -#include "Game/AI/AI/aiHorseNatureSelectAI.h" -#include "Game/AI/AI/aiHorseNotRidden.h" -#include "Game/AI/AI/aiHorsePrevRiddenStatusSelector.h" -#include "Game/AI/AI/aiHorseReins.h" -#include "Game/AI/AI/aiHorseRiddenAI.h" -#include "Game/AI/AI/aiHorseRiddenByEnemyAI.h" -#include "Game/AI/AI/aiHorseRiddenByNPC.h" -#include "Game/AI/AI/aiHorseRideChargeAttack.h" -#include "Game/AI/AI/aiHorseRideChaseBattleAttackMove.h" -#include "Game/AI/AI/aiHorseRideChaseBattleMove.h" -#include "Game/AI/AI/aiHorseRideDamagedSelector.h" -#include "Game/AI/AI/aiHorseRideEnemyBattle.h" -#include "Game/AI/AI/aiHorseRideEnemyFindPlayer.h" -#include "Game/AI/AI/aiHorseRideEnemyNormal.h" -#include "Game/AI/AI/aiHorseRideMoveTo.h" -#include "Game/AI/AI/aiHorseRideRangeKeepMove.h" -#include "Game/AI/AI/aiHorseRideShooterFindPlayer.h" -#include "Game/AI/AI/aiHorseRideShootingEnemyBattle.h" -#include "Game/AI/AI/aiHorseRideTurn.h" -#include "Game/AI/AI/aiHorseWanderAI.h" -#include "Game/AI/AI/aiIAIAttack.h" -#include "Game/AI/AI/aiIbutsuWaterFallRoot.h" -#include "Game/AI/AI/aiIceEnemyFeintBattle.h" -#include "Game/AI/AI/aiIceMakerBlock.h" -#include "Game/AI/AI/aiInDemoSelect.h" -#include "Game/AI/AI/aiInForceEnemyLostAreaSelect.h" -#include "Game/AI/AI/aiInTerritorySelector.h" -#include "Game/AI/AI/aiInWaterKeepSelect.h" -#include "Game/AI/AI/aiInWaterSelect.h" -#include "Game/AI/AI/aiIncredibleAction.h" -#include "Game/AI/AI/aiInitFromInCarryBoxSelect.h" -#include "Game/AI/AI/aiInsectEscape.h" -#include "Game/AI/AI/aiInsectFairyRoot.h" -#include "Game/AI/AI/aiInsectRoam.h" -#include "Game/AI/AI/aiInsectRoot.h" -#include "Game/AI/AI/aiInvincibleHiddenOctarock.h" -#include "Game/AI/AI/aiInvisibleKorokRailMove.h" -#include "Game/AI/AI/aiIsPlacementAreaEnemy.h" -#include "Game/AI/AI/aiItemAmiiboRoot.h" -#include "Game/AI/AI/aiItemConductor.h" -#include "Game/AI/AI/aiItemOnTree.h" -#include "Game/AI/AI/aiItemRoot.h" -#include "Game/AI/AI/aiJumpAttack.h" -#include "Game/AI/AI/aiJustAvoidFinishWait.h" -#include "Game/AI/AI/aiKakarikoKokkoTimeline.h" -#include "Game/AI/AI/aiKeepBackSelect.h" -#include "Game/AI/AI/aiKeeseDieSelect.h" -#include "Game/AI/AI/aiKeeseHangOnCeil.h" -#include "Game/AI/AI/aiKeeseNormal.h" -#include "Game/AI/AI/aiKeeseRoam.h" -#include "Game/AI/AI/aiKeeseSwarmNormal.h" -#include "Game/AI/AI/aiKeeseSwarmRoam.h" -#include "Game/AI/AI/aiKeyLockedShutter.h" -#include "Game/AI/AI/aiKokkoAngry.h" -#include "Game/AI/AI/aiKokkoAngryTargetSelect.h" -#include "Game/AI/AI/aiKokkoEscapeAI.h" -#include "Game/AI/AI/aiKokkoRoot.h" -#include "Game/AI/AI/aiKorokAnswerResponceRoot.h" -#include "Game/AI/AI/aiKorokFlowerColorRoot.h" -#include "Game/AI/AI/aiKorokFlowerRoot.h" -#include "Game/AI/AI/aiKorokGoalTimerRootAI.h" -#include "Game/AI/AI/aiKorokPinWheelRoot.h" -#include "Game/AI/AI/aiKorokPotRootAI.h" -#include "Game/AI/AI/aiKorokStartStandRoot.h" -#include "Game/AI/AI/aiKorokStoneLift.h" -#include "Game/AI/AI/aiKorokTargetRailMove.h" -#include "Game/AI/AI/aiLOSFurthestHitPointFinder.h" -#include "Game/AI/AI/aiLandHumEnemyFindBait.h" -#include "Game/AI/AI/aiLandHumEnemyFindBaitWeapon.h" -#include "Game/AI/AI/aiLandHumEnemyFindPlayer.h" -#include "Game/AI/AI/aiLandHumEnemyNormal.h" -#include "Game/AI/AI/aiLandHumEnemyThrowWeapon.h" -#include "Game/AI/AI/aiLandHumEnemyUnarmedBattle.h" -#include "Game/AI/AI/aiLandHumGourmandEnemyNormal.h" -#include "Game/AI/AI/aiLandingChemicalBall.h" -#include "Game/AI/AI/aiLargeCannonAttackRoot.h" -#include "Game/AI/AI/aiLastAttackerSelect.h" -#include "Game/AI/AI/aiLastAttackerSpecialActionSelect.h" -#include "Game/AI/AI/aiLastBossBeamAttackRoot.h" -#include "Game/AI/AI/aiLastBossDemoWarpMove.h" -#include "Game/AI/AI/aiLastBossDemoWarpRoot.h" -#include "Game/AI/AI/aiLastBossNormalWarpRoot.h" -#include "Game/AI/AI/aiLastBossRailWarpRoot.h" -#include "Game/AI/AI/aiLastBossRoot.h" -#include "Game/AI/AI/aiLastBossShieldBash.h" -#include "Game/AI/AI/aiLastBossShootGaleArrowRoot.h" -#include "Game/AI/AI/aiLastBossShootNormalArrowRoot.h" -#include "Game/AI/AI/aiLastBossSwordWhirlSlash.h" -#include "Game/AI/AI/aiLastBossThunderRoot.h" -#include "Game/AI/AI/aiLastBossWeaponAttackRoot.h" -#include "Game/AI/AI/aiLeadToTarget.h" -#include "Game/AI/AI/aiLeaderDistanceSelector.h" -#include "Game/AI/AI/aiLeaveFromTarget.h" -#include "Game/AI/AI/aiLifeChangeDemoCaller.h" -#include "Game/AI/AI/aiLifted.h" -#include "Game/AI/AI/aiLimitedTimeredActorCreator.h" -#include "Game/AI/AI/aiLineCheckTag.h" -#include "Game/AI/AI/aiLinkTagCheck.h" -#include "Game/AI/AI/aiLinkageEnemyNormal.h" -#include "Game/AI/AI/aiLizalfosBreathAttack.h" -#include "Game/AI/AI/aiLumberjackFallenTree.h" -#include "Game/AI/AI/aiLumberjackTree.h" -#include "Game/AI/AI/aiLynelArrowAttackSelect.h" -#include "Game/AI/AI/aiLynelArrowAttackSelectOnce.h" -#include "Game/AI/AI/aiLynelArrowBattle.h" -#include "Game/AI/AI/aiLynelAttackThroughMove.h" -#include "Game/AI/AI/aiLynelBackStepFromTarget.h" -#include "Game/AI/AI/aiLynelBattle.h" -#include "Game/AI/AI/aiLynelChaseBattleMove.h" -#include "Game/AI/AI/aiLynelCloseBattle.h" -#include "Game/AI/AI/aiLynelDirSelect.h" -#include "Game/AI/AI/aiLynelDistanceLostCheck.h" -#include "Game/AI/AI/aiLynelEscapeFromTarget.h" -#include "Game/AI/AI/aiLynelFindPlayer.h" -#include "Game/AI/AI/aiLynelLineMoveAttack.h" -#include "Game/AI/AI/aiLynelNavMoveNoStop.h" -#include "Game/AI/AI/aiLynelNavMoveTarget.h" -#include "Game/AI/AI/aiLynelNormal.h" -#include "Game/AI/AI/aiLynelNoticeAttacked.h" -#include "Game/AI/AI/aiLynelNoticeTerror.h" -#include "Game/AI/AI/aiLynelOnNoNavMeshPos.h" -#include "Game/AI/AI/aiLynelRecognizeTarget.h" -#include "Game/AI/AI/aiLynelRepeatAttack.h" -#include "Game/AI/AI/aiLynelRoam.h" -#include "Game/AI/AI/aiLynelRodeo.h" -#include "Game/AI/AI/aiLynelRoot.h" -#include "Game/AI/AI/aiLynelTackleMove.h" -#include "Game/AI/AI/aiLynelThreeBreathAttack.h" -#include "Game/AI/AI/aiLynelWarp.h" -#include "Game/AI/AI/aiMagneGearRoot.h" -#include "Game/AI/AI/aiMagneGrabSelect.h" -#include "Game/AI/AI/aiMagneGrabbedPartsRangeSelector.h" -#include "Game/AI/AI/aiMagneShaftRoot.h" -#include "Game/AI/AI/aiMagneSliderBlockRootThunder.h" -#include "Game/AI/AI/aiMagneStickRoot.h" -#include "Game/AI/AI/aiMagnetglove.h" -#include "Game/AI/AI/aiMainFieldDungeonSelect.h" -#include "Game/AI/AI/aiMasquaradeSubTargetSelect.h" -#include "Game/AI/AI/aiMasterSwordBase100EnemyRoot.h" -#include "Game/AI/AI/aiMasterSwordRoot.h" -#include "Game/AI/AI/aiMergedDungeonPartsRoot.h" -#include "Game/AI/AI/aiMessageReceiveCheck.h" -#include "Game/AI/AI/aiMessageReceiveCheckBasic.h" -#include "Game/AI/AI/aiMessageReceiveCheckEveryFrame.h" -#include "Game/AI/AI/aiMetalObjectBuried.h" -#include "Game/AI/AI/aiMetalObjectFixed.h" -#include "Game/AI/AI/aiMimicCliffStopEnemyNormal.h" -#include "Game/AI/AI/aiMimicEnemyFindPlayer.h" -#include "Game/AI/AI/aiMimicEnemyNormal.h" -#include "Game/AI/AI/aiMimicFlagSelect.h" -#include "Game/AI/AI/aiMimicryResetCheck.h" -#include "Game/AI/AI/aiMiniGolemLifted.h" -#include "Game/AI/AI/aiMiniGolemReaction.h" -#include "Game/AI/AI/aiMiniGolemRoot.h" -#include "Game/AI/AI/aiMiniGolemSleep.h" -#include "Game/AI/AI/aiMoonAI.h" -#include "Game/AI/AI/aiMoonNameTag.h" -#include "Game/AI/AI/aiMoriblinSpearBattle.h" -#include "Game/AI/AI/aiMoriblinSpearNearBattle.h" -#include "Game/AI/AI/aiMoriblinUnarmedBattle.h" -#include "Game/AI/AI/aiMotorcycleRoot.h" -#include "Game/AI/AI/aiMoveAndFreeFallGondola.h" -#include "Game/AI/AI/aiMoveAroundTarget.h" -#include "Game/AI/AI/aiMoveLOSFeedback.h" -#include "Game/AI/AI/aiMoveRemainsElectric.h" -#include "Game/AI/AI/aiMoveToCameraFrontXZ.h" -#include "Game/AI/AI/aiMoveToTargetCollisionFeedback.h" -#include "Game/AI/AI/aiNPCAlert.h" -#include "Game/AI/AI/aiNPCArtistRoot.h" -#include "Game/AI/AI/aiNPCAttack.h" -#include "Game/AI/AI/aiNPCAttentionAI.h" -#include "Game/AI/AI/aiNPCAvoid.h" -#include "Game/AI/AI/aiNPCChasePlayerBlueFire.h" -#include "Game/AI/AI/aiNPCClerkRoot.h" -#include "Game/AI/AI/aiNPCConfront.h" -#include "Game/AI/AI/aiNPCConfrontEnemy.h" -#include "Game/AI/AI/aiNPCGerudoQueenRoot.h" -#include "Game/AI/AI/aiNPCHeartsRoot.h" -#include "Game/AI/AI/aiNPCHorseRide.h" -#include "Game/AI/AI/aiNPCHorseRideWait.h" -#include "Game/AI/AI/aiNPCMamonoShopRoot.h" -#include "Game/AI/AI/aiNPCMove.h" -#include "Game/AI/AI/aiNPCMoveToRailPoint.h" -#include "Game/AI/AI/aiNPCReaction.h" -#include "Game/AI/AI/aiNPCReturnAnchor.h" -#include "Game/AI/AI/aiNPCReturnRestPosRoot.h" -#include "Game/AI/AI/aiNPCRoam.h" -#include "Game/AI/AI/aiNPCRoot.h" -#include "Game/AI/AI/aiNPCRunaway.h" -#include "Game/AI/AI/aiNPCSearch.h" -#include "Game/AI/AI/aiNPCSurprised.h" -#include "Game/AI/AI/aiNPCSuspend.h" -#include "Game/AI/AI/aiNPCTalkBalloon.h" -#include "Game/AI/AI/aiNPCTerrorAI.h" -#include "Game/AI/AI/aiNPCTimeline.h" -#include "Game/AI/AI/aiNPCTravel.h" -#include "Game/AI/AI/aiNPCTravelerRoot.h" -#include "Game/AI/AI/aiNPCWander.h" -#include "Game/AI/AI/aiNavMeshTurnAwayFromHitPos.h" -#include "Game/AI/AI/aiNavMoveNearTarget.h" -#include "Game/AI/AI/aiNavMoveTarget.h" -#include "Game/AI/AI/aiNavMoveTargetClosestPoint.h" -#include "Game/AI/AI/aiNavMoveTargetWithJumpWater.h" -#include "Game/AI/AI/aiNavViewMove.h" -#include "Game/AI/AI/aiNearCreateAppearTypeSelect.h" -#include "Game/AI/AI/aiNearCreateSelect.h" -#include "Game/AI/AI/aiNewMannequinRoot.h" -#include "Game/AI/AI/aiNormalHumanEquipableShield.h" -#include "Game/AI/AI/aiNoticePartsRangeSelector.h" -#include "Game/AI/AI/aiNpcDemoRoot.h" -#include "Game/AI/AI/aiNpcMoveToAnchor.h" -#include "Game/AI/AI/aiNpcTebaRoot.h" -#include "Game/AI/AI/aiNpcTebaTrainingRoot.h" -#include "Game/AI/AI/aiNushiEscapeSelector.h" -#include "Game/AI/AI/aiNushiWarp.h" -#include "Game/AI/AI/aiOctarockBattle.h" -#include "Game/AI/AI/aiOctarockHideEscape.h" -#include "Game/AI/AI/aiOctarockOptionRoot.h" -#include "Game/AI/AI/aiOctarockReaction.h" -#include "Game/AI/AI/aiOctarockRoot.h" -#include "Game/AI/AI/aiOctarockServiceHideWait.h" -#include "Game/AI/AI/aiOctarockWaterWait.h" -#include "Game/AI/AI/aiOnCliffEnemyBattle.h" -#include "Game/AI/AI/aiOnCliffSurfaceSelect.h" -#include "Game/AI/AI/aiOnCliffViewWait.h" -#include "Game/AI/AI/aiOnEnterEventModeSelect.h" -#include "Game/AI/AI/aiOnNavFaceSelect.h" -#include "Game/AI/AI/aiOnRagdollSelect.h" -#include "Game/AI/AI/aiOneMemoryMagicBattle.h" -#include "Game/AI/AI/aiOptionalWeaponAI.h" -#include "Game/AI/AI/aiOutOfScreen.h" -#include "Game/AI/AI/aiPartHaveSelect.h" -#include "Game/AI/AI/aiPartsNoticeSelect.h" -#include "Game/AI/AI/aiPartsSleepSelect.h" -#include "Game/AI/AI/aiPauseMenuPlayerRoot.h" -#include "Game/AI/AI/aiPickShootItemRoot.h" -#include "Game/AI/AI/aiPillarCrack.h" -#include "Game/AI/AI/aiPipeDrawing.h" -#include "Game/AI/AI/aiPlayerAttack.h" -#include "Game/AI/AI/aiPlayerBarrierBlow.h" -#include "Game/AI/AI/aiPlayerBeetle.h" -#include "Game/AI/AI/aiPlayerCamera.h" -#include "Game/AI/AI/aiPlayerCaught.h" -#include "Game/AI/AI/aiPlayerClimb.h" -#include "Game/AI/AI/aiPlayerCutJump.h" -#include "Game/AI/AI/aiPlayerDead.h" -#include "Game/AI/AI/aiPlayerDemoRoot.h" -#include "Game/AI/AI/aiPlayerGrab.h" -#include "Game/AI/AI/aiPlayerItem.h" -#include "Game/AI/AI/aiPlayerLadder.h" -#include "Game/AI/AI/aiPlayerNavDestinationMove.h" -#include "Game/AI/AI/aiPlayerNormal.h" -#include "Game/AI/AI/aiPlayerRideHorse.h" -#include "Game/AI/AI/aiPlayerRoot.h" -#include "Game/AI/AI/aiPlayerSetTarget.h" -#include "Game/AI/AI/aiPlayerSit.h" -#include "Game/AI/AI/aiPlayerSwim.h" -#include "Game/AI/AI/aiPlayerWaterFall.h" -#include "Game/AI/AI/aiPlayerZoraRide.h" -#include "Game/AI/AI/aiPointWindTagRoot.h" -#include "Game/AI/AI/aiPracticeGuardianMiniNormal.h" -#include "Game/AI/AI/aiPreSleepCheck.h" -#include "Game/AI/AI/aiPrevASEndSeq.h" -#include "Game/AI/AI/aiPrevASOR2SelectTwo.h" -#include "Game/AI/AI/aiPrevASSelect.h" -#include "Game/AI/AI/aiPrevASSkipSeq.h" -#include "Game/AI/AI/aiPrevSomeASSelect.h" -#include "Game/AI/AI/aiPreyChemicalDeadReaction.h" -#include "Game/AI/AI/aiPreyDead.h" -#include "Game/AI/AI/aiPreyDeadCauseSelector.h" -#include "Game/AI/AI/aiPreyDefWanderAI.h" -#include "Game/AI/AI/aiPreyDropItemRoot.h" -#include "Game/AI/AI/aiPreyLookAtTarget.h" -#include "Game/AI/AI/aiPreyNormal.h" -#include "Game/AI/AI/aiPreyReaction.h" -#include "Game/AI/AI/aiPreyRoot.h" -#include "Game/AI/AI/aiPreyStun.h" -#include "Game/AI/AI/aiPriestBossActorCloneRoot.h" -#include "Game/AI/AI/aiPriestBossActorEnemyRoot.h" -#include "Game/AI/AI/aiPriestBossActorGiantFouthRoot.h" -#include "Game/AI/AI/aiPriestBossActorGiantRoot.h" -#include "Game/AI/AI/aiPriestBossActorNormalMode.h" -#include "Game/AI/AI/aiPriestBossActorNormalRoot.h" -#include "Game/AI/AI/aiPriestBossActorPhaseSecondStart.h" -#include "Game/AI/AI/aiPriestBossAfterImageRoot.h" -#include "Game/AI/AI/aiPriestBossAttackGrave.h" -#include "Game/AI/AI/aiPriestBossBananaMode.h" -#include "Game/AI/AI/aiPriestBossBeamExplode.h" -#include "Game/AI/AI/aiPriestBossBlowoffDamageSelect.h" -#include "Game/AI/AI/aiPriestBossBlowoffReadyReaction.h" -#include "Game/AI/AI/aiPriestBossBowEquiped.h" -#include "Game/AI/AI/aiPriestBossCircleFormationRush.h" -#include "Game/AI/AI/aiPriestBossCircleFormationShoot.h" -#include "Game/AI/AI/aiPriestBossCloneBananaMode.h" -#include "Game/AI/AI/aiPriestBossCloneBulletRoot.h" -#include "Game/AI/AI/aiPriestBossDamageTypeSelect.h" -#include "Game/AI/AI/aiPriestBossEyeBeamFourth.h" -#include "Game/AI/AI/aiPriestBossEyeBeamStandAim.h" -#include "Game/AI/AI/aiPriestBossEyeBeamThird.h" -#include "Game/AI/AI/aiPriestBossFastWarpAttack.h" -#include "Game/AI/AI/aiPriestBossGiantDeadSelector.h" -#include "Game/AI/AI/aiPriestBossGiantDownSeq.h" -#include "Game/AI/AI/aiPriestBossGiantEnemyRoot.h" -#include "Game/AI/AI/aiPriestBossGiantReaction.h" -#include "Game/AI/AI/aiPriestBossGiantStageRotRoot.h" -#include "Game/AI/AI/aiPriestBossGiantStageRotate.h" -#include "Game/AI/AI/aiPriestBossIAIAttack.h" -#include "Game/AI/AI/aiPriestBossIronBall.h" -#include "Game/AI/AI/aiPriestBossIronBallRoot.h" -#include "Game/AI/AI/aiPriestBossIronBallStageRotate.h" -#include "Game/AI/AI/aiPriestBossLineFormationAppear.h" -#include "Game/AI/AI/aiPriestBossLineFormationFall.h" -#include "Game/AI/AI/aiPriestBossLineFormationRush.h" -#include "Game/AI/AI/aiPriestBossMakeClone.h" -#include "Game/AI/AI/aiPriestBossMetaAIRoot.h" -#include "Game/AI/AI/aiPriestBossNormalMoveSelector.h" -#include "Game/AI/AI/aiPriestBossNormalQuickRecover.h" -#include "Game/AI/AI/aiPriestBossNormalReaction.h" -#include "Game/AI/AI/aiPriestBossPhaseFinish.h" -#include "Game/AI/AI/aiPriestBossPhaseFirst.h" -#include "Game/AI/AI/aiPriestBossPhaseFourth.h" -#include "Game/AI/AI/aiPriestBossPhaseSecond.h" -#include "Game/AI/AI/aiPriestBossPhaseSelector.h" -#include "Game/AI/AI/aiPriestBossPhaseThird.h" -#include "Game/AI/AI/aiPriestBossShadowCloneEnemyRoot.h" -#include "Game/AI/AI/aiPriestBossShadowCloneThrow.h" -#include "Game/AI/AI/aiPriestBossShadowClonesReaction.h" -#include "Game/AI/AI/aiPriestBossSlowWarpMove.h" -#include "Game/AI/AI/aiPriestBossStageRotationSelector.h" -#include "Game/AI/AI/aiPriestBossSynchroMode.h" -#include "Game/AI/AI/aiPriestBossWalkAttack.h" -#include "Game/AI/AI/aiPriestBossWarpToSafePos.h" -#include "Game/AI/AI/aiPriestIronBallAttack.h" -#include "Game/AI/AI/aiPullOutTree.h" -#include "Game/AI/AI/aiRailMoveObject.h" -#include "Game/AI/AI/aiRailMoveObjectOneWay.h" -#include "Game/AI/AI/aiRailMoveRandomIgnoreStop.h" -#include "Game/AI/AI/aiRailMoveRemains.h" -#include "Game/AI/AI/aiRailMoveRemainsBGCamera.h" -#include "Game/AI/AI/aiRailMoveRndIgnrStopPlayAS.h" -#include "Game/AI/AI/aiRailMoveWithClose.h" -#include "Game/AI/AI/aiRandomSelectThreeAction.h" -#include "Game/AI/AI/aiRandomSelectTwoAction.h" -#include "Game/AI/AI/aiRangeAttackSelect.h" -#include "Game/AI/AI/aiRangeCheckSeqTwoAction.h" -#include "Game/AI/AI/aiRangeHeightSelectTwoAction.h" -#include "Game/AI/AI/aiRangeLineReachSelectTwoAction.h" -#include "Game/AI/AI/aiRangeObstacleCheck.h" -#include "Game/AI/AI/aiRangeSelectThreeAction.h" -#include "Game/AI/AI/aiRangeSelectTwoAction.h" -#include "Game/AI/AI/aiRapidAttackAllowSelect.h" -#include "Game/AI/AI/aiReduceDistanceToTargetPos.h" -#include "Game/AI/AI/aiReferenceNPCViewWithDynAS.h" -#include "Game/AI/AI/aiReflectableBulletThrown.h" -#include "Game/AI/AI/aiReflectableEscape.h" -#include "Game/AI/AI/aiReflectableIgnitedThrown.h" -#include "Game/AI/AI/aiRegistedActorNumTwoSelect.h" -#include "Game/AI/AI/aiRemainElectricCannonBeamAttack.h" -#include "Game/AI/AI/aiRemainElectricCannonRoot.h" -#include "Game/AI/AI/aiRemainsElectricBGCamera.h" -#include "Game/AI/AI/aiRemainsElectricRoot.h" -#include "Game/AI/AI/aiRemainsFireBattleMove.h" -#include "Game/AI/AI/aiRemainsFireBattleStepSelector.h" -#include "Game/AI/AI/aiRemainsFireDroneNormal.h" -#include "Game/AI/AI/aiRemainsFireRoot.h" -#include "Game/AI/AI/aiRemainsLithograph.h" -#include "Game/AI/AI/aiRemainsWaterBattleRoot.h" -#include "Game/AI/AI/aiRemainsWaterBulletController.h" -#include "Game/AI/AI/aiRemainsWaterChaseBulletRoot.h" -#include "Game/AI/AI/aiRemainsWaterNormal.h" -#include "Game/AI/AI/aiRemainsWaterRoot.h" -#include "Game/AI/AI/aiRemainsWaterWeakPointRoot.h" -#include "Game/AI/AI/aiRemainsWindBatteryAttack.h" -#include "Game/AI/AI/aiRemainsWindBatteryRoot.h" -#include "Game/AI/AI/aiRemainsWindRoot.h" -#include "Game/AI/AI/aiRememberMesOneActorEnemyRoot.h" -#include "Game/AI/AI/aiRemoteBomb.h" -#include "Game/AI/AI/aiRepeatByLargeDamage.h" -#include "Game/AI/AI/aiRestLifeSelect.h" -#include "Game/AI/AI/aiRestreintTired.h" -#include "Game/AI/AI/aiReturnFromReactionSelect.h" -#include "Game/AI/AI/aiReuseBulletPartsRoot.h" -#include "Game/AI/AI/aiRideHorseAI.h" -#include "Game/AI/AI/aiRitoHeroSoulGiftRoot.h" -#include "Game/AI/AI/aiRodEnemyFindPlayer.h" -#include "Game/AI/AI/aiRodRoot.h" -#include "Game/AI/AI/aiRopeRoot.h" -#include "Game/AI/AI/aiRuinGuardianRoot.h" -#include "Game/AI/AI/aiRupeeRabbitNormal.h" -#include "Game/AI/AI/aiSafeMoveAroundTarget.h" -#include "Game/AI/AI/aiSandfallWithSound.h" -#include "Game/AI/AI/aiSandwormAttackMove.h" -#include "Game/AI/AI/aiSandwormBattle.h" -#include "Game/AI/AI/aiSandwormBlownOff.h" -#include "Game/AI/AI/aiSandwormCircleMoveTarget.h" -#include "Game/AI/AI/aiSandwormFindTarget.h" -#include "Game/AI/AI/aiSandwormLost.h" -#include "Game/AI/AI/aiSandwormNavSearchWait.h" -#include "Game/AI/AI/aiSandwormNormal.h" -#include "Game/AI/AI/aiSandwormNoticeSound.h" -#include "Game/AI/AI/aiSandwormRNormal.h" -#include "Game/AI/AI/aiSandwormRRoot.h" -#include "Game/AI/AI/aiSandwormReaction.h" -#include "Game/AI/AI/aiSandwormRoam.h" -#include "Game/AI/AI/aiSandwormRoot.h" -#include "Game/AI/AI/aiSandwormStun.h" -#include "Game/AI/AI/aiSelfXRotSelector.h" -#include "Game/AI/AI/aiSeqAnimalAttack.h" -#include "Game/AI/AI/aiSeqAtHitAction.h" -#include "Game/AI/AI/aiSeqCloseDistTwoAction.h" -#include "Game/AI/AI/aiSeqDynamicTimeredTwoAction.h" -#include "Game/AI/AI/aiSeqFirstPointTwo.h" -#include "Game/AI/AI/aiSeqGroundHit.h" -#include "Game/AI/AI/aiSeqGroundHitAssassinBoss.h" -#include "Game/AI/AI/aiSeqHiddenOctarockSearch.h" -#include "Game/AI/AI/aiSeqIfElseAction.h" -#include "Game/AI/AI/aiSeqIfFailAction.h" -#include "Game/AI/AI/aiSeqNextMessage.h" -#include "Game/AI/AI/aiSeqOctarockAttack.h" -#include "Game/AI/AI/aiSeqOctarockWigReaction.h" -#include "Game/AI/AI/aiSeqPredictOctarockAttack.h" -#include "Game/AI/AI/aiSeqPursuit.h" -#include "Game/AI/AI/aiSeqRandomRepeat.h" -#include "Game/AI/AI/aiSeqTargetTwoAction.h" -#include "Game/AI/AI/aiSeqThreeAction.h" -#include "Game/AI/AI/aiSeqTimeredAction.h" -#include "Game/AI/AI/aiSeqTimeredPlusRandomTwoAction.h" -#include "Game/AI/AI/aiSeqTimeredTwoAction.h" -#include "Game/AI/AI/aiSeqTrgPartsNotice.h" -#include "Game/AI/AI/aiSeqTwoAction.h" -#include "Game/AI/AI/aiSeqTwoLineReachableTargetAction.h" -#include "Game/AI/AI/aiSeqTwoWeakPointOnFirstDo.h" -#include "Game/AI/AI/aiSetPartBind.h" -#include "Game/AI/AI/aiSetTargetPosForAngryKokko.h" -#include "Game/AI/AI/aiSetTargetPosForFlyThroughMove.h" -#include "Game/AI/AI/aiSetTargetPosToPlayer.h" -#include "Game/AI/AI/aiShootingEnemyBattle.h" -#include "Game/AI/AI/aiShootingEnemyFindPlayer.h" -#include "Game/AI/AI/aiShootingStarRoot.h" -#include "Game/AI/AI/aiShutterFence.h" -#include "Game/AI/AI/aiSignalFlowchartRootAI.h" -#include "Game/AI/AI/aiSignalSendingMagneStickAcceptor.h" -#include "Game/AI/AI/aiSignaledSpotBgmTrigger.h" -#include "Game/AI/AI/aiSimpleASBridge.h" -#include "Game/AI/AI/aiSimpleEnemyNormal.h" -#include "Game/AI/AI/aiSimpleEscapeFromTarget.h" -#include "Game/AI/AI/aiSimpleKokkoRoot.h" -#include "Game/AI/AI/aiSimpleLiftable.h" -#include "Game/AI/AI/aiSimpleLiftableDLC.h" -#include "Game/AI/AI/aiSimpleLineBeam.h" -#include "Game/AI/AI/aiSimpleShootingEnemyFindPlayer.h" -#include "Game/AI/AI/aiSiteBossApproachRoot.h" -#include "Game/AI/AI/aiSiteBossArrowRainAttack.h" -#include "Game/AI/AI/aiSiteBossAttackRoot.h" -#include "Game/AI/AI/aiSiteBossBigFlameBall.h" -#include "Game/AI/AI/aiSiteBossBlowOff.h" -#include "Game/AI/AI/aiSiteBossBowChildDeviceRoot.h" -#include "Game/AI/AI/aiSiteBossBowRoot.h" -#include "Game/AI/AI/aiSiteBossFlameBall.h" -#include "Game/AI/AI/aiSiteBossGaleArrowRoot.h" -#include "Game/AI/AI/aiSiteBossIceSplinterRoot.h" -#include "Game/AI/AI/aiSiteBossLswordAttackRoot.h" -#include "Game/AI/AI/aiSiteBossLswordFireBallRoot.h" -#include "Game/AI/AI/aiSiteBossLswordRoot.h" -#include "Game/AI/AI/aiSiteBossLswordTornadoRoot.h" -#include "Game/AI/AI/aiSiteBossNormalRoot.h" -#include "Game/AI/AI/aiSiteBossPierceBulletAttack.h" -#include "Game/AI/AI/aiSiteBossReaction.h" -#include "Game/AI/AI/aiSiteBossRecognizeRoot.h" -#include "Game/AI/AI/aiSiteBossReflectArrowRoot.h" -#include "Game/AI/AI/aiSiteBossShootArrowRoot.h" -#include "Game/AI/AI/aiSiteBossShootNormalArrowRoot.h" -#include "Game/AI/AI/aiSiteBossSmallDamageRoot.h" -#include "Game/AI/AI/aiSiteBossSpearAttackRoot.h" -#include "Game/AI/AI/aiSiteBossSpearLifeSelector.h" -#include "Game/AI/AI/aiSiteBossSpearRoot.h" -#include "Game/AI/AI/aiSiteBossSpearThrow.h" -#include "Game/AI/AI/aiSiteBossSwordApproachRoot.h" -#include "Game/AI/AI/aiSiteBossSwordAttackRoot.h" -#include "Game/AI/AI/aiSiteBossSwordIronPileRoot.h" -#include "Game/AI/AI/aiSiteBossSwordRailApproach.h" -#include "Game/AI/AI/aiSiteBossSwordRoot.h" -#include "Game/AI/AI/aiSiteBossSwordSeqThreeAI.h" -#include "Game/AI/AI/aiSiteBossSwordWeapon.h" -#include "Game/AI/AI/aiSiteBossThrowIceRoot.h" -#include "Game/AI/AI/aiSleepBedRoot.h" -#include "Game/AI/AI/aiSleepSelect.h" -#include "Game/AI/AI/aiSnowBallNormal.h" -#include "Game/AI/AI/aiSnowOctarockBattle.h" -#include "Game/AI/AI/aiSoundTriggerTag.h" -#include "Game/AI/AI/aiSpearWeaponSelect.h" -#include "Game/AI/AI/aiSpotBgmTrigger.h" -#include "Game/AI/AI/aiStalEnemyBlownOff.h" -#include "Game/AI/AI/aiStalEnemyChasePart.h" -#include "Game/AI/AI/aiStalEnemyDoShootPartSelect.h" -#include "Game/AI/AI/aiStalEnemyGrabShootOwnPart.h" -#include "Game/AI/AI/aiStalEnemyNoHeadWait.h" -#include "Game/AI/AI/aiStalEnemyReaction.h" -#include "Game/AI/AI/aiStalEnemyRoot.h" -#include "Game/AI/AI/aiStalEnemySleep.h" -#include "Game/AI/AI/aiStalGiantEnemyReaction.h" -#include "Game/AI/AI/aiStalGiantEnemyRoot.h" -#include "Game/AI/AI/aiStalGiantSleepNormal.h" -#include "Game/AI/AI/aiStalHeadLifted.h" -#include "Game/AI/AI/aiStalHeadPartRoot.h" -#include "Game/AI/AI/aiStalPartCatch.h" -#include "Game/AI/AI/aiStalPartNormal.h" -#include "Game/AI/AI/aiStalPartRoot.h" -#include "Game/AI/AI/aiStalPartsHasSelect.h" -#include "Game/AI/AI/aiStole.h" -#include "Game/AI/AI/aiStoneBall_BRoot.h" -#include "Game/AI/AI/aiStoneOctarockBattle.h" -#include "Game/AI/AI/aiStoneOctarockGuardNearTarget.h" -#include "Game/AI/AI/aiStoneOctarockWait.h" -#include "Game/AI/AI/aiStoneShootEnemyBattle.h" -#include "Game/AI/AI/aiStoneStickRoot.h" -#include "Game/AI/AI/aiStopTimerObserver.h" -#include "Game/AI/AI/aiStraightMove.h" -#include "Game/AI/AI/aiStunBossReaction.h" -#include "Game/AI/AI/aiStunWithDamageReaction.h" -#include "Game/AI/AI/aiSubsAngleSelect.h" -#include "Game/AI/AI/aiSunAI.h" -#include "Game/AI/AI/aiSunazarashiEscapeMove.h" -#include "Game/AI/AI/aiSunazarashiNormal.h" -#include "Game/AI/AI/aiSunazarashiReturn.h" -#include "Game/AI/AI/aiSunazarashiRoot.h" -#include "Game/AI/AI/aiSunazarashiTowing.h" -#include "Game/AI/AI/aiSwarmBattle.h" -#include "Game/AI/AI/aiSwarmEscapeDie.h" -#include "Game/AI/AI/aiSwarmRangeKeepCircleMove.h" -#include "Game/AI/AI/aiSwarmReaction.h" -#include "Game/AI/AI/aiSwarmRoot.h" -#include "Game/AI/AI/aiSwarmStopTimerEscape.h" -#include "Game/AI/AI/aiSwimEnemyFindPlayer.h" -#include "Game/AI/AI/aiSwimEnemyNormal.h" -#include "Game/AI/AI/aiSwimEnemyRoam.h" -#include "Game/AI/AI/aiSwitchDistance.h" -#include "Game/AI/AI/aiSwitchElectric.h" -#include "Game/AI/AI/aiSwitchHit.h" -#include "Game/AI/AI/aiSwitchHitOnce.h" -#include "Game/AI/AI/aiSwitchLinkTagCheck.h" -#include "Game/AI/AI/aiSwitchRightAndWrong.h" -#include "Game/AI/AI/aiSwitchTimeLag.h" -#include "Game/AI/AI/aiSwitchTimeLimited.h" -#include "Game/AI/AI/aiSwitchTimer.h" -#include "Game/AI/AI/aiSwitchTorch.h" -#include "Game/AI/AI/aiSwitchWheel.h" -#include "Game/AI/AI/aiSwitchWindHit.h" -#include "Game/AI/AI/aiTargetAbsolutePos.h" -#include "Game/AI/AI/aiTargetActorDistanceSelect.h" -#include "Game/AI/AI/aiTargetActorGrabAdapter.h" -#include "Game/AI/AI/aiTargetAngerSelect.h" -#include "Game/AI/AI/aiTargetAttackAttitudeTgtSelect.h" -#include "Game/AI/AI/aiTargetBaitTypeSelect.h" -#include "Game/AI/AI/aiTargetBeatCheck.h" -#include "Game/AI/AI/aiTargetBeatGetDrop.h" -#include "Game/AI/AI/aiTargetClimbSelect.h" -#include "Game/AI/AI/aiTargetDirLRInHideSelect.h" -#include "Game/AI/AI/aiTargetDirLRSelect.h" -#include "Game/AI/AI/aiTargetDistanceSelect.h" -#include "Game/AI/AI/aiTargetDynamicActorPos.h" -#include "Game/AI/AI/aiTargetElevationGapSelect.h" -#include "Game/AI/AI/aiTargetExistSelect.h" -#include "Game/AI/AI/aiTargetHomeDir.h" -#include "Game/AI/AI/aiTargetHomePos.h" -#include "Game/AI/AI/aiTargetHomeRangeSelect.h" -#include "Game/AI/AI/aiTargetInFanAreaSelect.h" -#include "Game/AI/AI/aiTargetIsEquipItemSelector.h" -#include "Game/AI/AI/aiTargetKnockBackBasePos.h" -#include "Game/AI/AI/aiTargetLastAttackedPos.h" -#include "Game/AI/AI/aiTargetLastAttacker.h" -#include "Game/AI/AI/aiTargetLastAttackerPos.h" -#include "Game/AI/AI/aiTargetLastDamagedPos.h" -#include "Game/AI/AI/aiTargetLostCheck.h" -#include "Game/AI/AI/aiTargetMyUp.h" -#include "Game/AI/AI/aiTargetNPCTypeSelector.h" -#include "Game/AI/AI/aiTargetOnMovableNavmeshSelect.h" -#include "Game/AI/AI/aiTargetPartsPos.h" -#include "Game/AI/AI/aiTargetPickedItem.h" -#include "Game/AI/AI/aiTargetPlayerPos.h" -#include "Game/AI/AI/aiTargetPosAnchorOffsetSelf.h" -#include "Game/AI/AI/aiTargetPosAnchorOffsetTarget.h" -#include "Game/AI/AI/aiTargetPosDirLRSelect.h" -#include "Game/AI/AI/aiTargetPosDynParamRotFromCtrPos.h" -#include "Game/AI/AI/aiTargetPosLostCheck.h" -#include "Game/AI/AI/aiTargetPosOffsetFromMyPos.h" -#include "Game/AI/AI/aiTargetPosOnNavFaceSelect.h" -#include "Game/AI/AI/aiTargetPosRotFromMyPos.h" -#include "Game/AI/AI/aiTargetPosTracking.h" -#include "Game/AI/AI/aiTargetPredictRotSpdTargetPos.h" -#include "Game/AI/AI/aiTargetRangeSelect.h" -#include "Game/AI/AI/aiTargetRepeat.h" -#include "Game/AI/AI/aiTargetStateSelect.h" -#include "Game/AI/AI/aiTargetTargetPos.h" -#include "Game/AI/AI/aiTargetTypeSelector.h" -#include "Game/AI/AI/aiTemperatureRandSelect.h" -#include "Game/AI/AI/aiTerminalEnduranceWarpRoot.h" -#include "Game/AI/AI/aiTimeControlTagRoot.h" -#include "Game/AI/AI/aiTimeredViewWait.h" -#include "Game/AI/AI/aiTimidityEnemyDrawback.h" -#include "Game/AI/AI/aiTiredDistSelect.h" -#include "Game/AI/AI/aiTornadoRoot.h" -#include "Game/AI/AI/aiTowingPlayer.h" -#include "Game/AI/AI/aiTreasureBox.h" -#include "Game/AI/AI/aiTreasureBoxRoot.h" -#include "Game/AI/AI/aiTreasureSpot.h" -#include "Game/AI/AI/aiTrgTargetChangeToPlayerSelect.h" -#include "Game/AI/AI/aiTrolleyGrabbedByMagnet.h" -#include "Game/AI/AI/aiTrolleyOnRail.h" -#include "Game/AI/AI/aiTrolleyRoot.h" -#include "Game/AI/AI/aiTurnForLookingAround.h" -#include "Game/AI/AI/aiTurnPreAction.h" -#include "Game/AI/AI/aiTwnObjDlcFlightTrainingTarget.h" -#include "Game/AI/AI/aiUnarmedEnemyNoiseTarget.h" -#include "Game/AI/AI/aiUnarmedWeaponEquipableEnemyAct.h" -#include "Game/AI/AI/aiUnderWaterDepthSelect.h" -#include "Game/AI/AI/aiUrbosasFuryDamageSelector.h" -#include "Game/AI/AI/aiVacuumedBombDamageSelect.h" -#include "Game/AI/AI/aiVehicleSelector.h" -#include "Game/AI/AI/aiViewChaseSound.h" -#include "Game/AI/AI/aiViewMove.h" -#include "Game/AI/AI/aiViewWait.h" -#include "Game/AI/AI/aiViewWaitEndWhenAimed.h" -#include "Game/AI/AI/aiViewWaitRiskAvoid.h" -#include "Game/AI/AI/aiViewWaitWithFaceView.h" -#include "Game/AI/AI/aiViewWaitWithInstDynActor.h" -#include "Game/AI/AI/aiViewfrustumCheckTagRoot.h" -#include "Game/AI/AI/aiWaistRotEnemyArrowAttack.h" -#include "Game/AI/AI/aiWaitAndFaceLeader.h" -#include "Game/AI/AI/aiWaitForCloseOrWaterSide.h" -#include "Game/AI/AI/aiWaitForTargetClose.h" -#include "Game/AI/AI/aiWaitNearTarget.h" -#include "Game/AI/AI/aiWaitNearTargetAwarenessRange.h" -#include "Game/AI/AI/aiWaitPartsSleep.h" -#include "Game/AI/AI/aiWarpActivateTerminal.h" -#include "Game/AI/AI/aiWarpSafeTagRoot.h" -#include "Game/AI/AI/aiWarpTagRoot.h" -#include "Game/AI/AI/aiWaterFallWithSound.h" -#include "Game/AI/AI/aiWaterSurface.h" -#include "Game/AI/AI/aiWaterSurface4RemainsLava.h" -#include "Game/AI/AI/aiWeakPointRoot.h" -#include "Game/AI/AI/aiWeakStateSelecter.h" -#include "Game/AI/AI/aiWeaponEquipEnemyWakeUp.h" -#include "Game/AI/AI/aiWeaponEquipedAI.h" -#include "Game/AI/AI/aiWeaponHoldSelector.h" -#include "Game/AI/AI/aiWeaponOnetimeUse.h" -#include "Game/AI/AI/aiWeaponPrepareSelect.h" -#include "Game/AI/AI/aiWeaponRangeKindSelect.h" -#include "Game/AI/AI/aiWeaponRootAI.h" -#include "Game/AI/AI/aiWeaponSelector.h" -#include "Game/AI/AI/aiWeaponSubTypeSelect.h" -#include "Game/AI/AI/aiWeaponThrowerSelector.h" -#include "Game/AI/AI/aiWeaponTrueFormSelect.h" -#include "Game/AI/AI/aiWeaponUsageSelect.h" -#include "Game/AI/AI/aiWeatherReactionCheck.h" -#include "Game/AI/AI/aiWetSelect.h" -#include "Game/AI/AI/aiWildHorseDefWanderAI.h" -#include "Game/AI/AI/aiWillBallAttackLevelSelect.h" -#include "Game/AI/AI/aiWillBallFollowAttackWithDynAng.h" -#include "Game/AI/AI/aiWillBallOperated.h" -#include "Game/AI/AI/aiWillBallRoot.h" -#include "Game/AI/AI/aiWindBoxPlace.h" -#include "Game/AI/AI/aiWindGenerator.h" -#include "Game/AI/AI/aiWindGeneratorSignal.h" -#include "Game/AI/AI/aiWithoutWeaponArrow.h" -#include "Game/AI/AI/aiWizzrobeBlownOff.h" -#include "Game/AI/AI/aiWizzrobeCircleMove.h" -#include "Game/AI/AI/aiWizzrobeCombat.h" -#include "Game/AI/AI/aiWizzrobeCombatMove.h" -#include "Game/AI/AI/aiWizzrobeFindPlayer.h" -#include "Game/AI/AI/aiWizzrobeRoam.h" -#include "Game/AI/AI/aiWizzrobeRoot.h" -#include "Game/AI/AI/aiWizzrobeWeatherMagic.h" -#include "Game/AI/AI/aiWolfLinkAmiibo.h" -#include "Game/AI/AI/aiWolfLinkBattleRoot.h" -#include "Game/AI/AI/aiWolfLinkChainAttack.h" -#include "Game/AI/AI/aiWolfLinkFollowPlayerRoot.h" -#include "Game/AI/AI/aiWolfLinkFollowWait.h" -#include "Game/AI/AI/aiWolfLinkGoToTarget.h" -#include "Game/AI/AI/aiWolfLinkLeadToTarget.h" -#include "Game/AI/AI/aiWolfLinkNormalRoot.h" -#include "Game/AI/AI/aiWolfLinkReaction.h" -#include "Game/AI/AI/aiWolfLinkRoot.h" -#include "Game/AI/AI/aiWolfLinkRushAttack.h" -#include "Game/AI/AI/aiWolfLinkSeqAttack.h" -#include "Game/AI/AI/aiWolfLinkShiekSensorRoot.h" -#include "Game/AI/AI/aiWolfLinkWarp.h" -#include "Game/AI/AI/aiYunBoCannon.h" -#include "Game/AI/AI/aiYunBoCannonBallRoot.h" -#include "Game/AI/AI/aiZokuchoSunazarashi.h" -#include "Game/AI/AI/aiZoraHeroRelicBattleNormal.h" -#include "Game/AI/AI/aiZoraHeroRelicBattleRidePlayer.h" -#include "Game/AI/AI/aiZoraHeroRelicBattleRoot.h" -#include "Game/AI/AI/aiZoraHeroSoulGiftRoot.h" -#include "Game/AI/AI/aiZoraHeroWarp2Player.h" +#include "Game/Actor/AI/aiASWeaponRoot.h" +#include "Game/Actor/AI/aiActorWaterDepthSelect.h" +#include "Game/Actor/AI/aiAddBasicLinkOn.h" +#include "Game/Actor/AI/aiAddCarried.h" +#include "Game/Actor/AI/aiAddDemoCall.h" +#include "Game/Actor/AI/aiAddNodeNodeCarried.h" +#include "Game/Actor/AI/aiAddNoiseToTargetPos.h" +#include "Game/Actor/AI/aiAddPlayerLargeAttackJustGuard.h" +#include "Game/Actor/AI/aiAddSwarmMove.h" +#include "Game/Actor/AI/aiAddViewTargetPos.h" +#include "Game/Actor/AI/aiAirOctaBoardBurn.h" +#include "Game/Actor/AI/aiAirOctaBurnReaction.h" +#include "Game/Actor/AI/aiAirOctaFlyUp.h" +#include "Game/Actor/AI/aiAirOctaReaction.h" +#include "Game/Actor/AI/aiAirOctaRoot.h" +#include "Game/Actor/AI/aiAirOctaState.h" +#include "Game/Actor/AI/aiAirOctaWait.h" +#include "Game/Actor/AI/aiAlertCreationNestOnTree.h" +#include "Game/Actor/AI/aiAmbushableWeaponShoot.h" +#include "Game/Actor/AI/aiAnchorRangeSelectTwoAction.h" +#include "Game/Actor/AI/aiAncientNecklaceBall.h" +#include "Game/Actor/AI/aiAnimalAttackOtherTarget.h" +#include "Game/Actor/AI/aiAnimalBattleAggressive.h" +#include "Game/Actor/AI/aiAnimalBattleMoveLeave.h" +#include "Game/Actor/AI/aiAnimalEscapeAI.h" +#include "Game/Actor/AI/aiAnimalEscapeAfterDamage.h" +#include "Game/Actor/AI/aiAnimalFollowTarget.h" +#include "Game/Actor/AI/aiAnimalLineOfSightSelector.h" +#include "Game/Actor/AI/aiAnimalPreAttack.h" +#include "Game/Actor/AI/aiAnimalRangeKeepMove.h" +#include "Game/Actor/AI/aiAnimalRangeKeepMoveWithLOS.h" +#include "Game/Actor/AI/aiAnimalRoam.h" +#include "Game/Actor/AI/aiAnimalRoamCheckWater.h" +#include "Game/Actor/AI/aiAnimalRushAttack.h" +#include "Game/Actor/AI/aiAnimalTimelineAI.h" +#include "Game/Actor/AI/aiAppearFromTargetFrontAfterChase.h" +#include "Game/Actor/AI/aiAppearFromTargetFrontGround.h" +#include "Game/Actor/AI/aiAppearNearTargetOutOfScrnGnd.h" +#include "Game/Actor/AI/aiArmorSearchKorokRoot.h" +#include "Game/Actor/AI/aiAroundEnemyCheckSelect.h" +#include "Game/Actor/AI/aiArrow.h" +#include "Game/Actor/AI/aiArrowChargeAndShoot.h" +#include "Game/Actor/AI/aiArrowDelete.h" +#include "Game/Actor/AI/aiArrowStickAndPick.h" +#include "Game/Actor/AI/aiAssassinBattle.h" +#include "Game/Actor/AI/aiAssassinBattleMove.h" +#include "Game/Actor/AI/aiAssassinBattleRange.h" +#include "Game/Actor/AI/aiAssassinBossAttackSeq.h" +#include "Game/Actor/AI/aiAssassinBossBattle.h" +#include "Game/Actor/AI/aiAssassinBossEscapeFromTarget.h" +#include "Game/Actor/AI/aiAssassinBossFirstBattle.h" +#include "Game/Actor/AI/aiAssassinBossFirstBattleMove.h" +#include "Game/Actor/AI/aiAssassinBossFirstRangeKeepMove.h" +#include "Game/Actor/AI/aiAssassinBossFirstRoot.h" +#include "Game/Actor/AI/aiAssassinBossIronBallAttack.h" +#include "Game/Actor/AI/aiAssassinBossLastAttack.h" +#include "Game/Actor/AI/aiAssassinBossRoot.h" +#include "Game/Actor/AI/aiAssassinCallSelect.h" +#include "Game/Actor/AI/aiAssassinFieldShooterBattle.h" +#include "Game/Actor/AI/aiAssassinMiddleAzitoDlcRoot.h" +#include "Game/Actor/AI/aiAssassinMiddleAzitoNoMemberDemo.h" +#include "Game/Actor/AI/aiAssassinMiddleAzitoRoot.h" +#include "Game/Actor/AI/aiAssassinMiddleAzitoRootAccept.h" +#include "Game/Actor/AI/aiAssassinMiddleDlcGrabAdapter.h" +#include "Game/Actor/AI/aiAssassinMiddleMagicAfter.h" +#include "Game/Actor/AI/aiAssassinMiddleRoot.h" +#include "Game/Actor/AI/aiAssassinRoot.h" +#include "Game/Actor/AI/aiAssassinShooterJuniorAzitoRoot.h" +#include "Game/Actor/AI/aiAttackGrave.h" +#include "Game/Actor/AI/aiAttackGraveChase.h" +#include "Game/Actor/AI/aiAttackGraveChaseWithSensor.h" +#include "Game/Actor/AI/aiAttackHitCheck.h" +#include "Game/Actor/AI/aiAwarenessScale.h" +#include "Game/Actor/AI/aiBackAttackEnemyBattle.h" +#include "Game/Actor/AI/aiBackStepAndAttack.h" +#include "Game/Actor/AI/aiBalloonPlantNormal.h" +#include "Game/Actor/AI/aiBarrelBomb.h" +#include "Game/Actor/AI/aiBasicStatusRoot.h" +#include "Game/Actor/AI/aiBattleBgmRequestFinishTag.h" +#include "Game/Actor/AI/aiBeamExplode.h" +#include "Game/Actor/AI/aiBeamExplodeEitherHit.h" +#include "Game/Actor/AI/aiBeamosCarried.h" +#include "Game/Actor/AI/aiBeeBattle.h" +#include "Game/Actor/AI/aiBeeSwarmFindPlayer.h" +#include "Game/Actor/AI/aiBeeSwarmNormal.h" +#include "Game/Actor/AI/aiBeeSwarmReaction.h" +#include "Game/Actor/AI/aiBeeSwarmRoot.h" +#include "Game/Actor/AI/aiBirdDead.h" +#include "Game/Actor/AI/aiBirdEscape.h" +#include "Game/Actor/AI/aiBlownOff.h" +#include "Game/Actor/AI/aiBocoblinBackStepAttack.h" +#include "Game/Actor/AI/aiBokoblinArrowAttack.h" +#include "Game/Actor/AI/aiBokoblinArrowBattle.h" +#include "Game/Actor/AI/aiBokoblinHoldArrow.h" +#include "Game/Actor/AI/aiBokoblinNoise.h" +#include "Game/Actor/AI/aiBokoblinRestraint.h" +#include "Game/Actor/AI/aiBokoblinRoam.h" +#include "Game/Actor/AI/aiBossBattleRoomRoot.h" +#include "Game/Actor/AI/aiBowEquiped.h" +#include "Game/Actor/AI/aiBowShoot.h" +#include "Game/Actor/AI/aiBowlPin.h" +#include "Game/Actor/AI/aiBoxWaterRoot.h" +#include "Game/Actor/AI/aiBreathAttackEnemyBattle.h" +#include "Game/Actor/AI/aiBreathEnemyRangeKeepMove.h" +#include "Game/Actor/AI/aiCalledEnemyMove.h" +#include "Game/Actor/AI/aiCannonBallRoot.h" +#include "Game/Actor/AI/aiCapturedActDeadSelector.h" +#include "Game/Actor/AI/aiCapturedActorReaction.h" +#include "Game/Actor/AI/aiCapturedActorReactionChemical.h" +#include "Game/Actor/AI/aiCarryBox.h" +#include "Game/Actor/AI/aiCastleLynelBattle.h" +#include "Game/Actor/AI/aiChangeWeatherTagRoot.h" +#include "Game/Actor/AI/aiChangeWindTagRoot.h" +#include "Game/Actor/AI/aiChaseSound.h" +#include "Game/Actor/AI/aiChemicalEnemyFindPlayer.h" +#include "Game/Actor/AI/aiChemicalEnemyRoot.h" +#include "Game/Actor/AI/aiChemicalExplode.h" +#include "Game/Actor/AI/aiChemicalGiantArmorRoot.h" +#include "Game/Actor/AI/aiChemicalStayObjectRoot.h" +#include "Game/Actor/AI/aiChemicalWeaponRoot.h" +#include "Game/Actor/AI/aiChildDeviceReflectArrow.h" +#include "Game/Actor/AI/aiChildFavoriteSelector.h" +#include "Game/Actor/AI/aiChildHaveSelect.h" +#include "Game/Actor/AI/aiChmCheck.h" +#include "Game/Actor/AI/aiChmVolRateCheck.h" +#include "Game/Actor/AI/aiChmVolRateCheckBlankOk.h" +#include "Game/Actor/AI/aiChuchuDieSelect.h" +#include "Game/Actor/AI/aiChuchuJellyRoot.h" +#include "Game/Actor/AI/aiChuchuNavMoveTarget.h" +#include "Game/Actor/AI/aiChuchuRoot.h" +#include "Game/Actor/AI/aiChuchuTypeSelect.h" +#include "Game/Actor/AI/aiCircleMoveFlying.h" +#include "Game/Actor/AI/aiCircleMoveInWater.h" +#include "Game/Actor/AI/aiCircleMovePos.h" +#include "Game/Actor/AI/aiCircleMoveTarget.h" +#include "Game/Actor/AI/aiCliffCheckSelect.h" +#include "Game/Actor/AI/aiCliffCheckTargetDirSelect.h" +#include "Game/Actor/AI/aiCliffCheckToTargetPosDirSelect.h" +#include "Game/Actor/AI/aiCliffDistanceSelectThreeAction.h" +#include "Game/Actor/AI/aiCloseSmallAttack.h" +#include "Game/Actor/AI/aiClusterRenderCheckTag.h" +#include "Game/Actor/AI/aiColGroundHitSelect.h" +#include "Game/Actor/AI/aiCollaborationShootingStarRoot.h" +#include "Game/Actor/AI/aiCommonPickedItem.h" +#include "Game/Actor/AI/aiConditionMoveActionSelect.h" +#include "Game/Actor/AI/aiCookPotRoot.h" +#include "Game/Actor/AI/aiCountSelect.h" +#include "Game/Actor/AI/aiCreateCarryActor.h" +#include "Game/Actor/AI/aiCreateOnFaceSelect.h" +#include "Game/Actor/AI/aiDamageAttrSelect.h" +#include "Game/Actor/AI/aiDamageTypeSelect.h" +#include "Game/Actor/AI/aiDangerAvoidFlagSelect.h" +#include "Game/Actor/AI/aiDashAndAttack.h" +#include "Game/Actor/AI/aiDeadOrOtherState.h" +#include "Game/Actor/AI/aiDeadlyBlowWeaponRoot.h" +#include "Game/Actor/AI/aiDemoRailMoveRemains.h" +#include "Game/Actor/AI/aiDemoRootAI.h" +#include "Game/Actor/AI/aiDgnObj_DLC_CWRotDirSwitch.h" +#include "Game/Actor/AI/aiDgnObj_DLC_CW_WithEntityBody00.h" +#include "Game/Actor/AI/aiDgnObj_DLC_CogWheel2.h" +#include "Game/Actor/AI/aiDgnObj_DLC_CogWheel_Physics_Ctr.h" +#include "Game/Actor/AI/aiDgnObj_DLC_DungeonRotateTag.h" +#include "Game/Actor/AI/aiDgnObj_DLC_Faucet.h" +#include "Game/Actor/AI/aiDgnObj_DLC_SliderBlock.h" +#include "Game/Actor/AI/aiDieSelect.h" +#include "Game/Actor/AI/aiDieSelectBombPlus.h" +#include "Game/Actor/AI/aiDieSelectChemShockPlus.h" +#include "Game/Actor/AI/aiDieSelectChemicalPlus.h" +#include "Game/Actor/AI/aiDisplaySelect.h" +#include "Game/Actor/AI/aiDistanceKeepMove.h" +#include "Game/Actor/AI/aiDistanceLostCheck.h" +#include "Game/Actor/AI/aiDoChangeOneTime.h" +#include "Game/Actor/AI/aiDogNormal.h" +#include "Game/Actor/AI/aiDomesticNormal.h" +#include "Game/Actor/AI/aiDominoRoot.h" +#include "Game/Actor/AI/aiDoorRoot.h" +#include "Game/Actor/AI/aiDoubtItemSubTargetSelect.h" +#include "Game/Actor/AI/aiDragonDropItemTargetRootAI.h" +#include "Game/Actor/AI/aiDragonElecRoot.h" +#include "Game/Actor/AI/aiDragonFireRoot.h" +#include "Game/Actor/AI/aiDragonIceRoot.h" +#include "Game/Actor/AI/aiDragonIceWaitRunel.h" +#include "Game/Actor/AI/aiDragonItemRoot.h" +#include "Game/Actor/AI/aiDragonReturn.h" +#include "Game/Actor/AI/aiDragonTurn.h" +#include "Game/Actor/AI/aiDrawnSwordBowSelect.h" +#include "Game/Actor/AI/aiDrawnWeaponSelector.h" +#include "Game/Actor/AI/aiDuckRoot.h" +#include "Game/Actor/AI/aiDungeonCannonBallAutoDelete.h" +#include "Game/Actor/AI/aiDungeonEntranceRoot.h" +#include "Game/Actor/AI/aiDungeonMoveTag.h" +#include "Game/Actor/AI/aiDungeonMoveTagCont.h" +#include "Game/Actor/AI/aiDungeonRemainsFire.h" +#include "Game/Actor/AI/aiDungeonResetPosTag.h" +#include "Game/Actor/AI/aiDungeonRotateTag.h" +#include "Game/Actor/AI/aiDungeonRotateTag3D.h" +#include "Game/Actor/AI/aiDungeonRotateTag4ElecApp.h" +#include "Game/Actor/AI/aiDungeonRotateTag4FireApp.h" +#include "Game/Actor/AI/aiDungeonRotateTag4WaterApp.h" +#include "Game/Actor/AI/aiDungeonRotateTag4WindApp.h" +#include "Game/Actor/AI/aiDungeonRotateTagCont.h" +#include "Game/Actor/AI/aiDungeonRotateTagInOrder.h" +#include "Game/Actor/AI/aiDungeonRotateTagShuttle.h" +#include "Game/Actor/AI/aiDungeonRotateTagWaterChemical.h" +#include "Game/Actor/AI/aiDynTargetStoneShootEnemyBattle.h" +#include "Game/Actor/AI/aiDynTgBreathAttackEnemyBattle.h" +#include "Game/Actor/AI/aiEarthReleaseAttack.h" +#include "Game/Actor/AI/aiElectricBall.h" +#include "Game/Actor/AI/aiElectricCable.h" +#include "Game/Actor/AI/aiEnemyAngry.h" +#include "Game/Actor/AI/aiEnemyAttackAndAway.h" +#include "Game/Actor/AI/aiEnemyBaseArrowAttack.h" +#include "Game/Actor/AI/aiEnemyBaseFindPlayer.h" +#include "Game/Actor/AI/aiEnemyBattle.h" +#include "Game/Actor/AI/aiEnemyBattleWithAreaCheck.h" +#include "Game/Actor/AI/aiEnemyCalledAppear.h" +#include "Game/Actor/AI/aiEnemyChaseShield.h" +#include "Game/Actor/AI/aiEnemyChaseTargetAndAction.h" +#include "Game/Actor/AI/aiEnemyChemTargetAction.h" +#include "Game/Actor/AI/aiEnemyChemicalPowerSelect.h" +#include "Game/Actor/AI/aiEnemyChemicalSelect.h" +#include "Game/Actor/AI/aiEnemyConfuse.h" +#include "Game/Actor/AI/aiEnemyCutRope.h" +#include "Game/Actor/AI/aiEnemyDefaultReaction.h" +#include "Game/Actor/AI/aiEnemyDemoSumonRecgTgt.h" +#include "Game/Actor/AI/aiEnemyEscape.h" +#include "Game/Actor/AI/aiEnemyEscapeMove.h" +#include "Game/Actor/AI/aiEnemyEscapeRoot.h" +#include "Game/Actor/AI/aiEnemyFeintBattle.h" +#include "Game/Actor/AI/aiEnemyFindBadStatusFriend.h" +#include "Game/Actor/AI/aiEnemyFindHorseRideTarget.h" +#include "Game/Actor/AI/aiEnemyFindShootable.h" +#include "Game/Actor/AI/aiEnemyFortressChat.h" +#include "Game/Actor/AI/aiEnemyFortressMgrTag.h" +#include "Game/Actor/AI/aiEnemyFortressWait.h" +#include "Game/Actor/AI/aiEnemyFortressWatchKeepingWait.h" +#include "Game/Actor/AI/aiEnemyHide.h" +#include "Game/Actor/AI/aiEnemyHideGrass.h" +#include "Game/Actor/AI/aiEnemyHideShootingBattle.h" +#include "Game/Actor/AI/aiEnemyHorseRide.h" +#include "Game/Actor/AI/aiEnemyLifeSelect.h" +#include "Game/Actor/AI/aiEnemyLiftShootItem.h" +#include "Game/Actor/AI/aiEnemyLifted.h" +#include "Game/Actor/AI/aiEnemyLost.h" +#include "Game/Actor/AI/aiEnemyMimicrySelect.h" +#include "Game/Actor/AI/aiEnemyMoveBattle.h" +#include "Game/Actor/AI/aiEnemyMoveToGround.h" +#include "Game/Actor/AI/aiEnemyNoiseTarget.h" +#include "Game/Actor/AI/aiEnemyNotice.h" +#include "Game/Actor/AI/aiEnemyNoticeActiveEnemy.h" +#include "Game/Actor/AI/aiEnemyNoticeFearfulLastAttacker.h" +#include "Game/Actor/AI/aiEnemyNoticeFearfulTarget.h" +#include "Game/Actor/AI/aiEnemyNoticeLimit.h" +#include "Game/Actor/AI/aiEnemyNoticeSound.h" +#include "Game/Actor/AI/aiEnemyNoticeSoundSensitiveTimer.h" +#include "Game/Actor/AI/aiEnemyNoticeSoundWithUI.h" +#include "Game/Actor/AI/aiEnemyNoticeTerror.h" +#include "Game/Actor/AI/aiEnemyPermitAttackSelect.h" +#include "Game/Actor/AI/aiEnemyPursuingArrowBattle.h" +#include "Game/Actor/AI/aiEnemyPursuingAttackCheck.h" +#include "Game/Actor/AI/aiEnemyPursuingBattle.h" +#include "Game/Actor/AI/aiEnemyRandomRepeatSideStep.h" +#include "Game/Actor/AI/aiEnemyRangeKeepMove.h" +#include "Game/Actor/AI/aiEnemyRangeKeepSwimMove.h" +#include "Game/Actor/AI/aiEnemyRecognizeTarget.h" +#include "Game/Actor/AI/aiEnemyRestraintCheckBattle.h" +#include "Game/Actor/AI/aiEnemyReturnSelect.h" +#include "Game/Actor/AI/aiEnemyRoam.h" +#include "Game/Actor/AI/aiEnemyRoamSelect.h" +#include "Game/Actor/AI/aiEnemyRoamViewItem.h" +#include "Game/Actor/AI/aiEnemyRoot.h" +#include "Game/Actor/AI/aiEnemySearchHorse.h" +#include "Game/Actor/AI/aiEnemySearchShieldItemFindPlayer.h" +#include "Game/Actor/AI/aiEnemyShieldSearchOrBattle.h" +#include "Game/Actor/AI/aiEnemyShootAttackExplosives.h" +#include "Game/Actor/AI/aiEnemySittingTogether.h" +#include "Game/Actor/AI/aiEnemySkyArrowAttack.h" +#include "Game/Actor/AI/aiEnemySomeIgniteBattle.h" +#include "Game/Actor/AI/aiEnemySyncAttack.h" +#include "Game/Actor/AI/aiEnemyTargetGearSelect.h" +#include "Game/Actor/AI/aiEnemyTargetInAreaSelect.h" +#include "Game/Actor/AI/aiEnemyTargetInSightSelect.h" +#include "Game/Actor/AI/aiEnemyTimelineAI.h" +#include "Game/Actor/AI/aiEnemyTired.h" +#include "Game/Actor/AI/aiEnemyTreeWeaponSearchOrBattle.h" +#include "Game/Actor/AI/aiEnemyVacuumBombSelect.h" +#include "Game/Actor/AI/aiEnemyVacuumChangeItemSelect.h" +#include "Game/Actor/AI/aiEnemyVacuumWeaponTypeSelect.h" +#include "Game/Actor/AI/aiEnemyWaitViewItem.h" +#include "Game/Actor/AI/aiEnemyWarnNoticeEndChase.h" +#include "Game/Actor/AI/aiEnemyWarnNoticeSelect.h" +#include "Game/Actor/AI/aiEnemyWatchKeepingWait.h" +#include "Game/Actor/AI/aiEnterFromResetSelect.h" +#include "Game/Actor/AI/aiEnvSeEmitPointRootAI.h" +#include "Game/Actor/AI/aiEquipConditionSelect.h" +#include "Game/Actor/AI/aiEquipHaveSelector.h" +#include "Game/Actor/AI/aiEquipShieldEnemySearchWeapon.h" +#include "Game/Actor/AI/aiEquipStand.h" +#include "Game/Actor/AI/aiEscapeFromTargetFrontRandomDir.h" +#include "Game/Actor/AI/aiEscapeOppositeToTargetInWater.h" +#include "Game/Actor/AI/aiEscapeOrWaitSelect.h" +#include "Game/Actor/AI/aiEternalPlayerTarget.h" +#include "Game/Actor/AI/aiEventTagRootAI.h" +#include "Game/Actor/AI/aiEventTimeRoot.h" +#include "Game/Actor/AI/aiExceededImpulseCheck.h" +#include "Game/Actor/AI/aiExplodeCheck.h" +#include "Game/Actor/AI/aiFirstSelect.h" +#include "Game/Actor/AI/aiFishGoToAndNibble.h" +#include "Game/Actor/AI/aiFishRoot.h" +#include "Game/Actor/AI/aiFishSafeReturn.h" +#include "Game/Actor/AI/aiFixableLiftable.h" +#include "Game/Actor/AI/aiFldObjDlcHeroMapRelief.h" +#include "Game/Actor/AI/aiFldObjIvyBurnRoot.h" +#include "Game/Actor/AI/aiFlyInsectRoam.h" +#include "Game/Actor/AI/aiFlyMoveToTarget.h" +#include "Game/Actor/AI/aiFlyingEnemyBackKeepMove.h" +#include "Game/Actor/AI/aiFlyingEnemyDiagonallyKeepMove.h" +#include "Game/Actor/AI/aiFlyingEnemyFindPlayer.h" +#include "Game/Actor/AI/aiFlyingEnemyFrontKeepMove.h" +#include "Game/Actor/AI/aiForSaleOrNot.h" +#include "Game/Actor/AI/aiForbidDoubleNoticeSelect.h" +#include "Game/Actor/AI/aiForestGiantBattle.h" +#include "Game/Actor/AI/aiForestGiantBattleMove.h" +#include "Game/Actor/AI/aiForestGiantChanceWait.h" +#include "Game/Actor/AI/aiForestGiantClosestAttackSelect.h" +#include "Game/Actor/AI/aiForestGiantFindPlayer.h" +#include "Game/Actor/AI/aiForestGiantNormal.h" +#include "Game/Actor/AI/aiForestGiantNoticeSound.h" +#include "Game/Actor/AI/aiForestGiantReaction.h" +#include "Game/Actor/AI/aiForestGiantRecognizeTarget.h" +#include "Game/Actor/AI/aiForestGiantRoam.h" +#include "Game/Actor/AI/aiForestGiantRoot.h" +#include "Game/Actor/AI/aiForestGiantStoneShootBattle.h" +#include "Game/Actor/AI/aiFork2AI.h" +#include "Game/Actor/AI/aiFork2AIUpperLowerBody.h" +#include "Game/Actor/AI/aiFork3AI.h" +#include "Game/Actor/AI/aiFork4AI.h" +#include "Game/Actor/AI/aiFork5AI.h" +#include "Game/Actor/AI/aiFork6AI.h" +#include "Game/Actor/AI/aiForkActionAndJoin.h" +#include "Game/Actor/AI/aiForkBeastGanonRoot.h" +#include "Game/Actor/AI/aiFreezeInWaterSelect.h" +#include "Game/Actor/AI/aiFriendCallAction.h" +#include "Game/Actor/AI/aiFromPopPoolDamageSelect.h" +#include "Game/Actor/AI/aiGambleTreasureBoxRoot.h" +#include "Game/Actor/AI/aiGameDataFlagSelector.h" +#include "Game/Actor/AI/aiGanonApproachOnFloorRoot.h" +#include "Game/Actor/AI/aiGanonApproachOnWallRoot.h" +#include "Game/Actor/AI/aiGanonBattleOnFloorRoot.h" +#include "Game/Actor/AI/aiGanonBattleOnWallRoot.h" +#include "Game/Actor/AI/aiGanonBattleRoot.h" +#include "Game/Actor/AI/aiGanonBeamOnFloor.h" +#include "Game/Actor/AI/aiGanonBeamOnWall.h" +#include "Game/Actor/AI/aiGanonBeastDying.h" +#include "Game/Actor/AI/aiGanonBeastMoveSelect.h" +#include "Game/Actor/AI/aiGanonBeastReaction.h" +#include "Game/Actor/AI/aiGanonBeastRoot.h" +#include "Game/Actor/AI/aiGanonBeastStairState.h" +#include "Game/Actor/AI/aiGanonBeastSufferChanger.h" +#include "Game/Actor/AI/aiGanonBeastWait.h" +#include "Game/Actor/AI/aiGanonDemoMoveSeqTwoAction.h" +#include "Game/Actor/AI/aiGanonFarAttackRootOnWall.h" +#include "Game/Actor/AI/aiGanonGrudgeNormal.h" +#include "Game/Actor/AI/aiGanonNearAttackOnFloorRoot.h" +#include "Game/Actor/AI/aiGanonNormalRoot.h" +#include "Game/Actor/AI/aiGanonReaction.h" +#include "Game/Actor/AI/aiGanonRecognizeRoot.h" +#include "Game/Actor/AI/aiGanonShockRoot.h" +#include "Game/Actor/AI/aiGanonStateChangeRoot.h" +#include "Game/Actor/AI/aiGanonThrowActorRoot.h" +#include "Game/Actor/AI/aiGanonThrowMultiActorRoot.h" +#include "Game/Actor/AI/aiGanonWeaponAttackOnFloor.h" +#include "Game/Actor/AI/aiGearRangeSelect.h" +#include "Game/Actor/AI/aiGelEnemyReaction.h" +#include "Game/Actor/AI/aiGerudoHeroSoulGiftRoot.h" +#include "Game/Actor/AI/aiGerudoQueenBattle.h" +#include "Game/Actor/AI/aiGetItemBrightBow.h" +#include "Game/Actor/AI/aiGetItemNormal.h" +#include "Game/Actor/AI/aiGiantArmorAsWeakPoint.h" +#include "Game/Actor/AI/aiGiantEarthReleaseAttack.h" +#include "Game/Actor/AI/aiGiantEscapeFromDamageWater.h" +#include "Game/Actor/AI/aiGiantNavMoveTarget.h" +#include "Game/Actor/AI/aiGiantNavMoveWithFirstAction.h" +#include "Game/Actor/AI/aiGiantRoamSelect.h" +#include "Game/Actor/AI/aiGiantSleepNormal.h" +#include "Game/Actor/AI/aiGiantSleepReaction.h" +#include "Game/Actor/AI/aiGiantStoneShootAngrySelect.h" +#include "Game/Actor/AI/aiGolemChemicalResetSelect.h" +#include "Game/Actor/AI/aiGolemChemicalVanishedSelect.h" +#include "Game/Actor/AI/aiGolemClimbedSelect.h" +#include "Game/Actor/AI/aiGolemClimbedTimeSelect.h" +#include "Game/Actor/AI/aiGolemFindPlayer.h" +#include "Game/Actor/AI/aiGolemFireREnemyBattle.h" +#include "Game/Actor/AI/aiGolemNormal.h" +#include "Game/Actor/AI/aiGolemNoticeWorry.h" +#include "Game/Actor/AI/aiGolemPartRoot.h" +#include "Game/Actor/AI/aiGolemPartsSelect.h" +#include "Game/Actor/AI/aiGolemRWeakPointRoot.h" +#include "Game/Actor/AI/aiGolemReaction.h" +#include "Game/Actor/AI/aiGolemRoot.h" +#include "Game/Actor/AI/aiGolemSleepNormal.h" +#include "Game/Actor/AI/aiGolemSleepTypeSelect.h" +#include "Game/Actor/AI/aiGolemWeakPointRoot.h" +#include "Game/Actor/AI/aiGolfBallRoot.h" +#include "Game/Actor/AI/aiGoronCannon.h" +#include "Game/Actor/AI/aiGoronHeroDescendentRoot.h" +#include "Game/Actor/AI/aiGoronHeroSoulGiftRoot.h" +#include "Game/Actor/AI/aiGroundAngleSelect.h" +#include "Game/Actor/AI/aiGroundHitSelect.h" +#include "Game/Actor/AI/aiGrudgeEyeball.h" +#include "Game/Actor/AI/aiGuardAndRevenge.h" +#include "Game/Actor/AI/aiGuardFlagSelect.h" +#include "Game/Actor/AI/aiGuardFrequencySelect.h" +#include "Game/Actor/AI/aiGuardianBattleBeamAttack.h" +#include "Game/Actor/AI/aiGuardianBeam.h" +#include "Game/Actor/AI/aiGuardianBeamAttack.h" +#include "Game/Actor/AI/aiGuardianBezierRailMove.h" +#include "Game/Actor/AI/aiGuardianChase.h" +#include "Game/Actor/AI/aiGuardianCloseBattle.h" +#include "Game/Actor/AI/aiGuardianDown.h" +#include "Game/Actor/AI/aiGuardianMini2ndBattle.h" +#include "Game/Actor/AI/aiGuardianMini2ndBattleAttack.h" +#include "Game/Actor/AI/aiGuardianMiniBattle.h" +#include "Game/Actor/AI/aiGuardianMiniBattleStateSelect.h" +#include "Game/Actor/AI/aiGuardianMiniBeam.h" +#include "Game/Actor/AI/aiGuardianMiniBeamAttack.h" +#include "Game/Actor/AI/aiGuardianMiniBeamAttackMove.h" +#include "Game/Actor/AI/aiGuardianMiniBeamAttackNoWait.h" +#include "Game/Actor/AI/aiGuardianMiniBeamToExplosives.h" +#include "Game/Actor/AI/aiGuardianMiniBlownOff.h" +#include "Game/Actor/AI/aiGuardianMiniChangeWeapon.h" +#include "Game/Actor/AI/aiGuardianMiniFinalBattle.h" +#include "Game/Actor/AI/aiGuardianMiniFindPlayer.h" +#include "Game/Actor/AI/aiGuardianMiniGroggy.h" +#include "Game/Actor/AI/aiGuardianMiniGuardSelect.h" +#include "Game/Actor/AI/aiGuardianMiniNoWeaponSelect.h" +#include "Game/Actor/AI/aiGuardianMiniOnNoNavMesh.h" +#include "Game/Actor/AI/aiGuardianMiniRangeKeepMove.h" +#include "Game/Actor/AI/aiGuardianMiniReaction.h" +#include "Game/Actor/AI/aiGuardianMiniRecognizeTarget.h" +#include "Game/Actor/AI/aiGuardianMiniRollingAttackMove.h" +#include "Game/Actor/AI/aiGuardianMiniRoot.h" +#include "Game/Actor/AI/aiGuardianMiniTargetOnScalffold.h" +#include "Game/Actor/AI/aiGuardianMiniTransformSelect.h" +#include "Game/Actor/AI/aiGuardianMiniViewWait.h" +#include "Game/Actor/AI/aiGuardianRoam.h" +#include "Game/Actor/AI/aiGuardianRoot.h" +#include "Game/Actor/AI/aiGuardianTargetLost.h" +#include "Game/Actor/AI/aiGuardianWait.h" +#include "Game/Actor/AI/aiGyroActivateTerminal.h" +#include "Game/Actor/AI/aiHangedLamp.h" +#include "Game/Actor/AI/aiHasPreActorSelect.h" +#include "Game/Actor/AI/aiHaveNoWeaponSelector.h" +#include "Game/Actor/AI/aiHeightSelectTwoAction.h" +#include "Game/Actor/AI/aiHeroSoulGiftRoot.h" +#include "Game/Actor/AI/aiHiddenKorokRoot.h" +#include "Game/Actor/AI/aiHiddenOctarockFindPlayer.h" +#include "Game/Actor/AI/aiHiddenOctarockNormal.h" +#include "Game/Actor/AI/aiHiddenOctarockSearchTarget.h" +#include "Game/Actor/AI/aiHomePosDistanceSelector.h" +#include "Game/Actor/AI/aiHorse.h" +#include "Game/Actor/AI/aiHorseCheckLineOfSightSelector.h" +#include "Game/Actor/AI/aiHorseDamageTypeSelect.h" +#include "Game/Actor/AI/aiHorseFollow.h" +#include "Game/Actor/AI/aiHorseMoveToPlayer.h" +#include "Game/Actor/AI/aiHorseNotRidden.h" +#include "Game/Actor/AI/aiHorsePrevRiddenStatusSelector.h" +#include "Game/Actor/AI/aiHorseReins.h" +#include "Game/Actor/AI/aiHorseRiddenByNPC.h" +#include "Game/Actor/AI/aiHorseRideChargeAttack.h" +#include "Game/Actor/AI/aiHorseRideChaseBattleAttackMove.h" +#include "Game/Actor/AI/aiHorseRideChaseBattleMove.h" +#include "Game/Actor/AI/aiHorseRideDamagedSelector.h" +#include "Game/Actor/AI/aiHorseRideEnemyBattle.h" +#include "Game/Actor/AI/aiHorseRideEnemyFindPlayer.h" +#include "Game/Actor/AI/aiHorseRideEnemyNormal.h" +#include "Game/Actor/AI/aiHorseRideMoveTo.h" +#include "Game/Actor/AI/aiHorseRideRangeKeepMove.h" +#include "Game/Actor/AI/aiHorseRideShooterFindPlayer.h" +#include "Game/Actor/AI/aiHorseRideShootingEnemyBattle.h" +#include "Game/Actor/AI/aiHorseRideTurn.h" +#include "Game/Actor/AI/aiIAIAttack.h" +#include "Game/Actor/AI/aiIbutsuWaterFallRoot.h" +#include "Game/Actor/AI/aiIceEnemyFeintBattle.h" +#include "Game/Actor/AI/aiIceMakerBlock.h" +#include "Game/Actor/AI/aiInDemoSelect.h" +#include "Game/Actor/AI/aiInForceEnemyLostAreaSelect.h" +#include "Game/Actor/AI/aiInTerritorySelector.h" +#include "Game/Actor/AI/aiInWaterKeepSelect.h" +#include "Game/Actor/AI/aiInWaterSelect.h" +#include "Game/Actor/AI/aiIncredibleAction.h" +#include "Game/Actor/AI/aiInitFromInCarryBoxSelect.h" +#include "Game/Actor/AI/aiInsectEscape.h" +#include "Game/Actor/AI/aiInsectFairyRoot.h" +#include "Game/Actor/AI/aiInsectRoam.h" +#include "Game/Actor/AI/aiInsectRoot.h" +#include "Game/Actor/AI/aiInvincibleHiddenOctarock.h" +#include "Game/Actor/AI/aiInvisibleKorokRailMove.h" +#include "Game/Actor/AI/aiIsPlacementAreaEnemy.h" +#include "Game/Actor/AI/aiItemAmiiboRoot.h" +#include "Game/Actor/AI/aiItemConductor.h" +#include "Game/Actor/AI/aiItemOnTree.h" +#include "Game/Actor/AI/aiItemRoot.h" +#include "Game/Actor/AI/aiJumpAttack.h" +#include "Game/Actor/AI/aiJustAvoidFinishWait.h" +#include "Game/Actor/AI/aiKakarikoKokkoTimeline.h" +#include "Game/Actor/AI/aiKeepBackSelect.h" +#include "Game/Actor/AI/aiKeeseDieSelect.h" +#include "Game/Actor/AI/aiKeeseHangOnCeil.h" +#include "Game/Actor/AI/aiKeeseNormal.h" +#include "Game/Actor/AI/aiKeeseRoam.h" +#include "Game/Actor/AI/aiKeeseSwarmNormal.h" +#include "Game/Actor/AI/aiKeeseSwarmRoam.h" +#include "Game/Actor/AI/aiKeyLockedShutter.h" +#include "Game/Actor/AI/aiKokkoAngry.h" +#include "Game/Actor/AI/aiKokkoAngryTargetSelect.h" +#include "Game/Actor/AI/aiKokkoEscapeAI.h" +#include "Game/Actor/AI/aiKokkoRoot.h" +#include "Game/Actor/AI/aiKorokAnswerResponceRoot.h" +#include "Game/Actor/AI/aiKorokFlowerColorRoot.h" +#include "Game/Actor/AI/aiKorokFlowerRoot.h" +#include "Game/Actor/AI/aiKorokGoalTimerRootAI.h" +#include "Game/Actor/AI/aiKorokPinWheelRoot.h" +#include "Game/Actor/AI/aiKorokPotRootAI.h" +#include "Game/Actor/AI/aiKorokStartStandRoot.h" +#include "Game/Actor/AI/aiKorokStoneLift.h" +#include "Game/Actor/AI/aiKorokTargetRailMove.h" +#include "Game/Actor/AI/aiLOSFurthestHitPointFinder.h" +#include "Game/Actor/AI/aiLandHumEnemyFindBait.h" +#include "Game/Actor/AI/aiLandHumEnemyFindBaitWeapon.h" +#include "Game/Actor/AI/aiLandHumEnemyFindPlayer.h" +#include "Game/Actor/AI/aiLandHumEnemyNormal.h" +#include "Game/Actor/AI/aiLandHumEnemyThrowWeapon.h" +#include "Game/Actor/AI/aiLandHumEnemyUnarmedBattle.h" +#include "Game/Actor/AI/aiLandHumGourmandEnemyNormal.h" +#include "Game/Actor/AI/aiLandingChemicalBall.h" +#include "Game/Actor/AI/aiLargeCannonAttackRoot.h" +#include "Game/Actor/AI/aiLastAttackerSelect.h" +#include "Game/Actor/AI/aiLastAttackerSpecialActionSelect.h" +#include "Game/Actor/AI/aiLastBossBeamAttackRoot.h" +#include "Game/Actor/AI/aiLastBossDemoWarpMove.h" +#include "Game/Actor/AI/aiLastBossDemoWarpRoot.h" +#include "Game/Actor/AI/aiLastBossNormalWarpRoot.h" +#include "Game/Actor/AI/aiLastBossRailWarpRoot.h" +#include "Game/Actor/AI/aiLastBossRoot.h" +#include "Game/Actor/AI/aiLastBossShieldBash.h" +#include "Game/Actor/AI/aiLastBossShootGaleArrowRoot.h" +#include "Game/Actor/AI/aiLastBossShootNormalArrowRoot.h" +#include "Game/Actor/AI/aiLastBossSwordWhirlSlash.h" +#include "Game/Actor/AI/aiLastBossThunderRoot.h" +#include "Game/Actor/AI/aiLastBossWeaponAttackRoot.h" +#include "Game/Actor/AI/aiLeadToTarget.h" +#include "Game/Actor/AI/aiLeaderDistanceSelector.h" +#include "Game/Actor/AI/aiLeaveFromTarget.h" +#include "Game/Actor/AI/aiLifeChangeDemoCaller.h" +#include "Game/Actor/AI/aiLifted.h" +#include "Game/Actor/AI/aiLimitedTimeredActorCreator.h" +#include "Game/Actor/AI/aiLineCheckTag.h" +#include "Game/Actor/AI/aiLinkTagCheck.h" +#include "Game/Actor/AI/aiLinkageEnemyNormal.h" +#include "Game/Actor/AI/aiLizalfosBreathAttack.h" +#include "Game/Actor/AI/aiLumberjackFallenTree.h" +#include "Game/Actor/AI/aiLumberjackTree.h" +#include "Game/Actor/AI/aiLynelArrowAttackSelect.h" +#include "Game/Actor/AI/aiLynelArrowAttackSelectOnce.h" +#include "Game/Actor/AI/aiLynelArrowBattle.h" +#include "Game/Actor/AI/aiLynelAttackThroughMove.h" +#include "Game/Actor/AI/aiLynelBackStepFromTarget.h" +#include "Game/Actor/AI/aiLynelBattle.h" +#include "Game/Actor/AI/aiLynelChaseBattleMove.h" +#include "Game/Actor/AI/aiLynelCloseBattle.h" +#include "Game/Actor/AI/aiLynelDirSelect.h" +#include "Game/Actor/AI/aiLynelDistanceLostCheck.h" +#include "Game/Actor/AI/aiLynelEscapeFromTarget.h" +#include "Game/Actor/AI/aiLynelFindPlayer.h" +#include "Game/Actor/AI/aiLynelLineMoveAttack.h" +#include "Game/Actor/AI/aiLynelNavMoveNoStop.h" +#include "Game/Actor/AI/aiLynelNavMoveTarget.h" +#include "Game/Actor/AI/aiLynelNormal.h" +#include "Game/Actor/AI/aiLynelNoticeAttacked.h" +#include "Game/Actor/AI/aiLynelNoticeTerror.h" +#include "Game/Actor/AI/aiLynelOnNoNavMeshPos.h" +#include "Game/Actor/AI/aiLynelRecognizeTarget.h" +#include "Game/Actor/AI/aiLynelRepeatAttack.h" +#include "Game/Actor/AI/aiLynelRoam.h" +#include "Game/Actor/AI/aiLynelRodeo.h" +#include "Game/Actor/AI/aiLynelRoot.h" +#include "Game/Actor/AI/aiLynelTackleMove.h" +#include "Game/Actor/AI/aiLynelThreeBreathAttack.h" +#include "Game/Actor/AI/aiLynelWarp.h" +#include "Game/Actor/AI/aiMagneGearRoot.h" +#include "Game/Actor/AI/aiMagneGrabSelect.h" +#include "Game/Actor/AI/aiMagneGrabbedPartsRangeSelector.h" +#include "Game/Actor/AI/aiMagneShaftRoot.h" +#include "Game/Actor/AI/aiMagneSliderBlockRootThunder.h" +#include "Game/Actor/AI/aiMagneStickRoot.h" +#include "Game/Actor/AI/aiMagnetglove.h" +#include "Game/Actor/AI/aiMainFieldDungeonSelect.h" +#include "Game/Actor/AI/aiMasquaradeSubTargetSelect.h" +#include "Game/Actor/AI/aiMasterSwordBase100EnemyRoot.h" +#include "Game/Actor/AI/aiMasterSwordRoot.h" +#include "Game/Actor/AI/aiMergedDungeonPartsRoot.h" +#include "Game/Actor/AI/aiMessageReceiveCheck.h" +#include "Game/Actor/AI/aiMessageReceiveCheckBasic.h" +#include "Game/Actor/AI/aiMessageReceiveCheckEveryFrame.h" +#include "Game/Actor/AI/aiMetalObjectBuried.h" +#include "Game/Actor/AI/aiMetalObjectFixed.h" +#include "Game/Actor/AI/aiMimicCliffStopEnemyNormal.h" +#include "Game/Actor/AI/aiMimicEnemyFindPlayer.h" +#include "Game/Actor/AI/aiMimicEnemyNormal.h" +#include "Game/Actor/AI/aiMimicFlagSelect.h" +#include "Game/Actor/AI/aiMimicryResetCheck.h" +#include "Game/Actor/AI/aiMiniGolemLifted.h" +#include "Game/Actor/AI/aiMiniGolemReaction.h" +#include "Game/Actor/AI/aiMiniGolemRoot.h" +#include "Game/Actor/AI/aiMiniGolemSleep.h" +#include "Game/Actor/AI/aiMoonAI.h" +#include "Game/Actor/AI/aiMoonNameTag.h" +#include "Game/Actor/AI/aiMoriblinSpearBattle.h" +#include "Game/Actor/AI/aiMoriblinSpearNearBattle.h" +#include "Game/Actor/AI/aiMoriblinUnarmedBattle.h" +#include "Game/Actor/AI/aiMotorcycleRoot.h" +#include "Game/Actor/AI/aiMoveAndFreeFallGondola.h" +#include "Game/Actor/AI/aiMoveAroundTarget.h" +#include "Game/Actor/AI/aiMoveLOSFeedback.h" +#include "Game/Actor/AI/aiMoveRemainsElectric.h" +#include "Game/Actor/AI/aiMoveToCameraFrontXZ.h" +#include "Game/Actor/AI/aiMoveToTargetCollisionFeedback.h" +#include "Game/Actor/AI/aiNPCAlert.h" +#include "Game/Actor/AI/aiNPCArtistRoot.h" +#include "Game/Actor/AI/aiNPCAttack.h" +#include "Game/Actor/AI/aiNPCAttentionAI.h" +#include "Game/Actor/AI/aiNPCAvoid.h" +#include "Game/Actor/AI/aiNPCChasePlayerBlueFire.h" +#include "Game/Actor/AI/aiNPCClerkRoot.h" +#include "Game/Actor/AI/aiNPCConfront.h" +#include "Game/Actor/AI/aiNPCConfrontEnemy.h" +#include "Game/Actor/AI/aiNPCGerudoQueenRoot.h" +#include "Game/Actor/AI/aiNPCHeartsRoot.h" +#include "Game/Actor/AI/aiNPCHorseRide.h" +#include "Game/Actor/AI/aiNPCHorseRideWait.h" +#include "Game/Actor/AI/aiNPCMamonoShopRoot.h" +#include "Game/Actor/AI/aiNPCMove.h" +#include "Game/Actor/AI/aiNPCMoveToRailPoint.h" +#include "Game/Actor/AI/aiNPCReaction.h" +#include "Game/Actor/AI/aiNPCReturnAnchor.h" +#include "Game/Actor/AI/aiNPCReturnRestPosRoot.h" +#include "Game/Actor/AI/aiNPCRoam.h" +#include "Game/Actor/AI/aiNPCRoot.h" +#include "Game/Actor/AI/aiNPCRunaway.h" +#include "Game/Actor/AI/aiNPCSearch.h" +#include "Game/Actor/AI/aiNPCSurprised.h" +#include "Game/Actor/AI/aiNPCSuspend.h" +#include "Game/Actor/AI/aiNPCTalkBalloon.h" +#include "Game/Actor/AI/aiNPCTimeline.h" +#include "Game/Actor/AI/aiNPCTravel.h" +#include "Game/Actor/AI/aiNPCTravelerRoot.h" +#include "Game/Actor/AI/aiNPCWander.h" +#include "Game/Actor/AI/aiNavMeshTurnAwayFromHitPos.h" +#include "Game/Actor/AI/aiNavMoveNearTarget.h" +#include "Game/Actor/AI/aiNavMoveTarget.h" +#include "Game/Actor/AI/aiNavMoveTargetClosestPoint.h" +#include "Game/Actor/AI/aiNavMoveTargetWithJumpWater.h" +#include "Game/Actor/AI/aiNavViewMove.h" +#include "Game/Actor/AI/aiNearCreateAppearTypeSelect.h" +#include "Game/Actor/AI/aiNearCreateSelect.h" +#include "Game/Actor/AI/aiNewMannequinRoot.h" +#include "Game/Actor/AI/aiNormalHumanEquipableShield.h" +#include "Game/Actor/AI/aiNoticePartsRangeSelector.h" +#include "Game/Actor/AI/aiNpcDemoRoot.h" +#include "Game/Actor/AI/aiNpcMoveToAnchor.h" +#include "Game/Actor/AI/aiNpcTebaRoot.h" +#include "Game/Actor/AI/aiNpcTebaTrainingRoot.h" +#include "Game/Actor/AI/aiNushiEscapeSelector.h" +#include "Game/Actor/AI/aiNushiWarp.h" +#include "Game/Actor/AI/aiOctarockBattle.h" +#include "Game/Actor/AI/aiOctarockHideEscape.h" +#include "Game/Actor/AI/aiOctarockOptionRoot.h" +#include "Game/Actor/AI/aiOctarockReaction.h" +#include "Game/Actor/AI/aiOctarockRoot.h" +#include "Game/Actor/AI/aiOctarockServiceHideWait.h" +#include "Game/Actor/AI/aiOctarockWaterWait.h" +#include "Game/Actor/AI/aiOnCliffEnemyBattle.h" +#include "Game/Actor/AI/aiOnCliffSurfaceSelect.h" +#include "Game/Actor/AI/aiOnCliffViewWait.h" +#include "Game/Actor/AI/aiOnEnterEventModeSelect.h" +#include "Game/Actor/AI/aiOnNavFaceSelect.h" +#include "Game/Actor/AI/aiOnRagdollSelect.h" +#include "Game/Actor/AI/aiOneMemoryMagicBattle.h" +#include "Game/Actor/AI/aiOptionalWeaponAI.h" +#include "Game/Actor/AI/aiOutOfScreen.h" +#include "Game/Actor/AI/aiPartHaveSelect.h" +#include "Game/Actor/AI/aiPartsNoticeSelect.h" +#include "Game/Actor/AI/aiPartsSleepSelect.h" +#include "Game/Actor/AI/aiPauseMenuPlayerRoot.h" +#include "Game/Actor/AI/aiPickShootItemRoot.h" +#include "Game/Actor/AI/aiPillarCrack.h" +#include "Game/Actor/AI/aiPipeDrawing.h" +#include "Game/Actor/AI/aiPlayerSetTarget.h" +#include "Game/Actor/AI/aiPointWindTagRoot.h" +#include "Game/Actor/AI/aiPracticeGuardianMiniNormal.h" +#include "Game/Actor/AI/aiPreSleepCheck.h" +#include "Game/Actor/AI/aiPrevASEndSeq.h" +#include "Game/Actor/AI/aiPrevASOR2SelectTwo.h" +#include "Game/Actor/AI/aiPrevASSelect.h" +#include "Game/Actor/AI/aiPrevASSkipSeq.h" +#include "Game/Actor/AI/aiPrevSomeASSelect.h" +#include "Game/Actor/AI/aiPreyChemicalDeadReaction.h" +#include "Game/Actor/AI/aiPreyDead.h" +#include "Game/Actor/AI/aiPreyDeadCauseSelector.h" +#include "Game/Actor/AI/aiPreyDefWanderAI.h" +#include "Game/Actor/AI/aiPreyDropItemRoot.h" +#include "Game/Actor/AI/aiPreyLookAtTarget.h" +#include "Game/Actor/AI/aiPreyNormal.h" +#include "Game/Actor/AI/aiPreyReaction.h" +#include "Game/Actor/AI/aiPreyRoot.h" +#include "Game/Actor/AI/aiPreyStun.h" +#include "Game/Actor/AI/aiPriestBossActorCloneRoot.h" +#include "Game/Actor/AI/aiPriestBossActorEnemyRoot.h" +#include "Game/Actor/AI/aiPriestBossActorGiantFouthRoot.h" +#include "Game/Actor/AI/aiPriestBossActorGiantRoot.h" +#include "Game/Actor/AI/aiPriestBossActorNormalMode.h" +#include "Game/Actor/AI/aiPriestBossActorNormalRoot.h" +#include "Game/Actor/AI/aiPriestBossActorPhaseSecondStart.h" +#include "Game/Actor/AI/aiPriestBossAfterImageRoot.h" +#include "Game/Actor/AI/aiPriestBossAttackGrave.h" +#include "Game/Actor/AI/aiPriestBossBananaMode.h" +#include "Game/Actor/AI/aiPriestBossBeamExplode.h" +#include "Game/Actor/AI/aiPriestBossBlowoffDamageSelect.h" +#include "Game/Actor/AI/aiPriestBossBlowoffReadyReaction.h" +#include "Game/Actor/AI/aiPriestBossBowEquiped.h" +#include "Game/Actor/AI/aiPriestBossCircleFormationRush.h" +#include "Game/Actor/AI/aiPriestBossCircleFormationShoot.h" +#include "Game/Actor/AI/aiPriestBossCloneBananaMode.h" +#include "Game/Actor/AI/aiPriestBossCloneBulletRoot.h" +#include "Game/Actor/AI/aiPriestBossDamageTypeSelect.h" +#include "Game/Actor/AI/aiPriestBossEyeBeamFourth.h" +#include "Game/Actor/AI/aiPriestBossEyeBeamStandAim.h" +#include "Game/Actor/AI/aiPriestBossEyeBeamThird.h" +#include "Game/Actor/AI/aiPriestBossFastWarpAttack.h" +#include "Game/Actor/AI/aiPriestBossGiantDeadSelector.h" +#include "Game/Actor/AI/aiPriestBossGiantDownSeq.h" +#include "Game/Actor/AI/aiPriestBossGiantEnemyRoot.h" +#include "Game/Actor/AI/aiPriestBossGiantReaction.h" +#include "Game/Actor/AI/aiPriestBossGiantStageRotRoot.h" +#include "Game/Actor/AI/aiPriestBossGiantStageRotate.h" +#include "Game/Actor/AI/aiPriestBossIAIAttack.h" +#include "Game/Actor/AI/aiPriestBossIronBall.h" +#include "Game/Actor/AI/aiPriestBossIronBallRoot.h" +#include "Game/Actor/AI/aiPriestBossIronBallStageRotate.h" +#include "Game/Actor/AI/aiPriestBossLineFormationAppear.h" +#include "Game/Actor/AI/aiPriestBossLineFormationFall.h" +#include "Game/Actor/AI/aiPriestBossLineFormationRush.h" +#include "Game/Actor/AI/aiPriestBossMakeClone.h" +#include "Game/Actor/AI/aiPriestBossMetaAIRoot.h" +#include "Game/Actor/AI/aiPriestBossNormalMoveSelector.h" +#include "Game/Actor/AI/aiPriestBossNormalQuickRecover.h" +#include "Game/Actor/AI/aiPriestBossNormalReaction.h" +#include "Game/Actor/AI/aiPriestBossPhaseFinish.h" +#include "Game/Actor/AI/aiPriestBossPhaseFirst.h" +#include "Game/Actor/AI/aiPriestBossPhaseFourth.h" +#include "Game/Actor/AI/aiPriestBossPhaseSecond.h" +#include "Game/Actor/AI/aiPriestBossPhaseSelector.h" +#include "Game/Actor/AI/aiPriestBossPhaseThird.h" +#include "Game/Actor/AI/aiPriestBossShadowCloneEnemyRoot.h" +#include "Game/Actor/AI/aiPriestBossShadowCloneThrow.h" +#include "Game/Actor/AI/aiPriestBossShadowClonesReaction.h" +#include "Game/Actor/AI/aiPriestBossSlowWarpMove.h" +#include "Game/Actor/AI/aiPriestBossStageRotationSelector.h" +#include "Game/Actor/AI/aiPriestBossSynchroMode.h" +#include "Game/Actor/AI/aiPriestBossWalkAttack.h" +#include "Game/Actor/AI/aiPriestBossWarpToSafePos.h" +#include "Game/Actor/AI/aiPriestIronBallAttack.h" +#include "Game/Actor/AI/aiPullOutTree.h" +#include "Game/Actor/AI/aiRailMoveObject.h" +#include "Game/Actor/AI/aiRailMoveObjectOneWay.h" +#include "Game/Actor/AI/aiRailMoveRandomIgnoreStop.h" +#include "Game/Actor/AI/aiRailMoveRemains.h" +#include "Game/Actor/AI/aiRailMoveRemainsBGCamera.h" +#include "Game/Actor/AI/aiRailMoveRndIgnrStopPlayAS.h" +#include "Game/Actor/AI/aiRailMoveWithClose.h" +#include "Game/Actor/AI/aiRandomSelectThreeAction.h" +#include "Game/Actor/AI/aiRandomSelectTwoAction.h" +#include "Game/Actor/AI/aiRangeAttackSelect.h" +#include "Game/Actor/AI/aiRangeCheckSeqTwoAction.h" +#include "Game/Actor/AI/aiRangeHeightSelectTwoAction.h" +#include "Game/Actor/AI/aiRangeLineReachSelectTwoAction.h" +#include "Game/Actor/AI/aiRangeObstacleCheck.h" +#include "Game/Actor/AI/aiRangeSelectThreeAction.h" +#include "Game/Actor/AI/aiRangeSelectTwoAction.h" +#include "Game/Actor/AI/aiRapidAttackAllowSelect.h" +#include "Game/Actor/AI/aiReduceDistanceToTargetPos.h" +#include "Game/Actor/AI/aiReferenceNPCViewWithDynAS.h" +#include "Game/Actor/AI/aiReflectableBulletThrown.h" +#include "Game/Actor/AI/aiReflectableEscape.h" +#include "Game/Actor/AI/aiReflectableIgnitedThrown.h" +#include "Game/Actor/AI/aiRegistedActorNumTwoSelect.h" +#include "Game/Actor/AI/aiRemainElectricCannonBeamAttack.h" +#include "Game/Actor/AI/aiRemainElectricCannonRoot.h" +#include "Game/Actor/AI/aiRemainsElectricBGCamera.h" +#include "Game/Actor/AI/aiRemainsElectricRoot.h" +#include "Game/Actor/AI/aiRemainsFireBattleMove.h" +#include "Game/Actor/AI/aiRemainsFireBattleStepSelector.h" +#include "Game/Actor/AI/aiRemainsFireDroneNormal.h" +#include "Game/Actor/AI/aiRemainsFireRoot.h" +#include "Game/Actor/AI/aiRemainsLithograph.h" +#include "Game/Actor/AI/aiRemainsWaterBattleRoot.h" +#include "Game/Actor/AI/aiRemainsWaterBulletController.h" +#include "Game/Actor/AI/aiRemainsWaterChaseBulletRoot.h" +#include "Game/Actor/AI/aiRemainsWaterNormal.h" +#include "Game/Actor/AI/aiRemainsWaterRoot.h" +#include "Game/Actor/AI/aiRemainsWaterWeakPointRoot.h" +#include "Game/Actor/AI/aiRemainsWindBatteryAttack.h" +#include "Game/Actor/AI/aiRemainsWindBatteryRoot.h" +#include "Game/Actor/AI/aiRemainsWindRoot.h" +#include "Game/Actor/AI/aiRememberMesOneActorEnemyRoot.h" +#include "Game/Actor/AI/aiRemoteBomb.h" +#include "Game/Actor/AI/aiRepeatByLargeDamage.h" +#include "Game/Actor/AI/aiRestLifeSelect.h" +#include "Game/Actor/AI/aiRestreintTired.h" +#include "Game/Actor/AI/aiReturnFromReactionSelect.h" +#include "Game/Actor/AI/aiReuseBulletPartsRoot.h" +#include "Game/Actor/AI/aiRitoHeroSoulGiftRoot.h" +#include "Game/Actor/AI/aiRodEnemyFindPlayer.h" +#include "Game/Actor/AI/aiRodRoot.h" +#include "Game/Actor/AI/aiRopeRoot.h" +#include "Game/Actor/AI/aiRuinGuardianRoot.h" +#include "Game/Actor/AI/aiRupeeRabbitNormal.h" +#include "Game/Actor/AI/aiSafeMoveAroundTarget.h" +#include "Game/Actor/AI/aiSandfallWithSound.h" +#include "Game/Actor/AI/aiSandwormAttackMove.h" +#include "Game/Actor/AI/aiSandwormBattle.h" +#include "Game/Actor/AI/aiSandwormBlownOff.h" +#include "Game/Actor/AI/aiSandwormCircleMoveTarget.h" +#include "Game/Actor/AI/aiSandwormFindTarget.h" +#include "Game/Actor/AI/aiSandwormLost.h" +#include "Game/Actor/AI/aiSandwormNavSearchWait.h" +#include "Game/Actor/AI/aiSandwormNormal.h" +#include "Game/Actor/AI/aiSandwormNoticeSound.h" +#include "Game/Actor/AI/aiSandwormRNormal.h" +#include "Game/Actor/AI/aiSandwormRRoot.h" +#include "Game/Actor/AI/aiSandwormReaction.h" +#include "Game/Actor/AI/aiSandwormRoam.h" +#include "Game/Actor/AI/aiSandwormRoot.h" +#include "Game/Actor/AI/aiSandwormStun.h" +#include "Game/Actor/AI/aiSelfXRotSelector.h" +#include "Game/Actor/AI/aiSeqAnimalAttack.h" +#include "Game/Actor/AI/aiSeqAtHitAction.h" +#include "Game/Actor/AI/aiSeqCloseDistTwoAction.h" +#include "Game/Actor/AI/aiSeqDynamicTimeredTwoAction.h" +#include "Game/Actor/AI/aiSeqFirstPointTwo.h" +#include "Game/Actor/AI/aiSeqGroundHit.h" +#include "Game/Actor/AI/aiSeqGroundHitAssassinBoss.h" +#include "Game/Actor/AI/aiSeqHiddenOctarockSearch.h" +#include "Game/Actor/AI/aiSeqIfElseAction.h" +#include "Game/Actor/AI/aiSeqIfFailAction.h" +#include "Game/Actor/AI/aiSeqNextMessage.h" +#include "Game/Actor/AI/aiSeqOctarockAttack.h" +#include "Game/Actor/AI/aiSeqOctarockWigReaction.h" +#include "Game/Actor/AI/aiSeqPredictOctarockAttack.h" +#include "Game/Actor/AI/aiSeqPursuit.h" +#include "Game/Actor/AI/aiSeqRandomRepeat.h" +#include "Game/Actor/AI/aiSeqTargetTwoAction.h" +#include "Game/Actor/AI/aiSeqThreeAction.h" +#include "Game/Actor/AI/aiSeqTimeredAction.h" +#include "Game/Actor/AI/aiSeqTimeredPlusRandomTwoAction.h" +#include "Game/Actor/AI/aiSeqTimeredTwoAction.h" +#include "Game/Actor/AI/aiSeqTrgPartsNotice.h" +#include "Game/Actor/AI/aiSeqTwoAction.h" +#include "Game/Actor/AI/aiSeqTwoLineReachableTargetAction.h" +#include "Game/Actor/AI/aiSeqTwoWeakPointOnFirstDo.h" +#include "Game/Actor/AI/aiSetPartBind.h" +#include "Game/Actor/AI/aiSetTargetPosForAngryKokko.h" +#include "Game/Actor/AI/aiSetTargetPosForFlyThroughMove.h" +#include "Game/Actor/AI/aiSetTargetPosToPlayer.h" +#include "Game/Actor/AI/aiShootingEnemyBattle.h" +#include "Game/Actor/AI/aiShootingEnemyFindPlayer.h" +#include "Game/Actor/AI/aiShootingStarRoot.h" +#include "Game/Actor/AI/aiShutterFence.h" +#include "Game/Actor/AI/aiSignalFlowchartRootAI.h" +#include "Game/Actor/AI/aiSignalSendingMagneStickAcceptor.h" +#include "Game/Actor/AI/aiSignaledSpotBgmTrigger.h" +#include "Game/Actor/AI/aiSimpleASBridge.h" +#include "Game/Actor/AI/aiSimpleEnemyNormal.h" +#include "Game/Actor/AI/aiSimpleEscapeFromTarget.h" +#include "Game/Actor/AI/aiSimpleKokkoRoot.h" +#include "Game/Actor/AI/aiSimpleLiftable.h" +#include "Game/Actor/AI/aiSimpleLiftableDLC.h" +#include "Game/Actor/AI/aiSimpleLineBeam.h" +#include "Game/Actor/AI/aiSimpleShootingEnemyFindPlayer.h" +#include "Game/Actor/AI/aiSiteBossApproachRoot.h" +#include "Game/Actor/AI/aiSiteBossArrowRainAttack.h" +#include "Game/Actor/AI/aiSiteBossAttackRoot.h" +#include "Game/Actor/AI/aiSiteBossBigFlameBall.h" +#include "Game/Actor/AI/aiSiteBossBlowOff.h" +#include "Game/Actor/AI/aiSiteBossBowChildDeviceRoot.h" +#include "Game/Actor/AI/aiSiteBossBowRoot.h" +#include "Game/Actor/AI/aiSiteBossFlameBall.h" +#include "Game/Actor/AI/aiSiteBossGaleArrowRoot.h" +#include "Game/Actor/AI/aiSiteBossIceSplinterRoot.h" +#include "Game/Actor/AI/aiSiteBossLswordAttackRoot.h" +#include "Game/Actor/AI/aiSiteBossLswordFireBallRoot.h" +#include "Game/Actor/AI/aiSiteBossLswordRoot.h" +#include "Game/Actor/AI/aiSiteBossLswordTornadoRoot.h" +#include "Game/Actor/AI/aiSiteBossNormalRoot.h" +#include "Game/Actor/AI/aiSiteBossPierceBulletAttack.h" +#include "Game/Actor/AI/aiSiteBossReaction.h" +#include "Game/Actor/AI/aiSiteBossRecognizeRoot.h" +#include "Game/Actor/AI/aiSiteBossReflectArrowRoot.h" +#include "Game/Actor/AI/aiSiteBossShootArrowRoot.h" +#include "Game/Actor/AI/aiSiteBossShootNormalArrowRoot.h" +#include "Game/Actor/AI/aiSiteBossSmallDamageRoot.h" +#include "Game/Actor/AI/aiSiteBossSpearAttackRoot.h" +#include "Game/Actor/AI/aiSiteBossSpearLifeSelector.h" +#include "Game/Actor/AI/aiSiteBossSpearRoot.h" +#include "Game/Actor/AI/aiSiteBossSpearThrow.h" +#include "Game/Actor/AI/aiSiteBossSwordApproachRoot.h" +#include "Game/Actor/AI/aiSiteBossSwordAttackRoot.h" +#include "Game/Actor/AI/aiSiteBossSwordIronPileRoot.h" +#include "Game/Actor/AI/aiSiteBossSwordRailApproach.h" +#include "Game/Actor/AI/aiSiteBossSwordRoot.h" +#include "Game/Actor/AI/aiSiteBossSwordSeqThreeAI.h" +#include "Game/Actor/AI/aiSiteBossSwordWeapon.h" +#include "Game/Actor/AI/aiSiteBossThrowIceRoot.h" +#include "Game/Actor/AI/aiSleepBedRoot.h" +#include "Game/Actor/AI/aiSleepSelect.h" +#include "Game/Actor/AI/aiSnowBallNormal.h" +#include "Game/Actor/AI/aiSnowOctarockBattle.h" +#include "Game/Actor/AI/aiSoundTriggerTag.h" +#include "Game/Actor/AI/aiSpearWeaponSelect.h" +#include "Game/Actor/AI/aiSpotBgmTrigger.h" +#include "Game/Actor/AI/aiStalEnemyBlownOff.h" +#include "Game/Actor/AI/aiStalEnemyChasePart.h" +#include "Game/Actor/AI/aiStalEnemyDoShootPartSelect.h" +#include "Game/Actor/AI/aiStalEnemyGrabShootOwnPart.h" +#include "Game/Actor/AI/aiStalEnemyNoHeadWait.h" +#include "Game/Actor/AI/aiStalEnemyReaction.h" +#include "Game/Actor/AI/aiStalEnemyRoot.h" +#include "Game/Actor/AI/aiStalEnemySleep.h" +#include "Game/Actor/AI/aiStalGiantEnemyReaction.h" +#include "Game/Actor/AI/aiStalGiantEnemyRoot.h" +#include "Game/Actor/AI/aiStalGiantSleepNormal.h" +#include "Game/Actor/AI/aiStalHeadLifted.h" +#include "Game/Actor/AI/aiStalHeadPartRoot.h" +#include "Game/Actor/AI/aiStalPartCatch.h" +#include "Game/Actor/AI/aiStalPartNormal.h" +#include "Game/Actor/AI/aiStalPartRoot.h" +#include "Game/Actor/AI/aiStalPartsHasSelect.h" +#include "Game/Actor/AI/aiStole.h" +#include "Game/Actor/AI/aiStoneBall_BRoot.h" +#include "Game/Actor/AI/aiStoneOctarockBattle.h" +#include "Game/Actor/AI/aiStoneOctarockGuardNearTarget.h" +#include "Game/Actor/AI/aiStoneOctarockWait.h" +#include "Game/Actor/AI/aiStoneShootEnemyBattle.h" +#include "Game/Actor/AI/aiStoneStickRoot.h" +#include "Game/Actor/AI/aiStopTimerObserver.h" +#include "Game/Actor/AI/aiStraightMove.h" +#include "Game/Actor/AI/aiStunBossReaction.h" +#include "Game/Actor/AI/aiStunWithDamageReaction.h" +#include "Game/Actor/AI/aiSubsAngleSelect.h" +#include "Game/Actor/AI/aiSunAI.h" +#include "Game/Actor/AI/aiSunazarashiEscapeMove.h" +#include "Game/Actor/AI/aiSunazarashiNormal.h" +#include "Game/Actor/AI/aiSunazarashiReturn.h" +#include "Game/Actor/AI/aiSunazarashiRoot.h" +#include "Game/Actor/AI/aiSunazarashiTowing.h" +#include "Game/Actor/AI/aiSwarmBattle.h" +#include "Game/Actor/AI/aiSwarmEscapeDie.h" +#include "Game/Actor/AI/aiSwarmRangeKeepCircleMove.h" +#include "Game/Actor/AI/aiSwarmReaction.h" +#include "Game/Actor/AI/aiSwarmRoot.h" +#include "Game/Actor/AI/aiSwarmStopTimerEscape.h" +#include "Game/Actor/AI/aiSwimEnemyFindPlayer.h" +#include "Game/Actor/AI/aiSwimEnemyNormal.h" +#include "Game/Actor/AI/aiSwimEnemyRoam.h" +#include "Game/Actor/AI/aiSwitchDistance.h" +#include "Game/Actor/AI/aiSwitchElectric.h" +#include "Game/Actor/AI/aiSwitchHit.h" +#include "Game/Actor/AI/aiSwitchHitOnce.h" +#include "Game/Actor/AI/aiSwitchLinkTagCheck.h" +#include "Game/Actor/AI/aiSwitchRightAndWrong.h" +#include "Game/Actor/AI/aiSwitchTimeLag.h" +#include "Game/Actor/AI/aiSwitchTimeLimited.h" +#include "Game/Actor/AI/aiSwitchTimer.h" +#include "Game/Actor/AI/aiSwitchTorch.h" +#include "Game/Actor/AI/aiSwitchWheel.h" +#include "Game/Actor/AI/aiSwitchWindHit.h" +#include "Game/Actor/AI/aiTargetAbsolutePos.h" +#include "Game/Actor/AI/aiTargetActorDistanceSelect.h" +#include "Game/Actor/AI/aiTargetActorGrabAdapter.h" +#include "Game/Actor/AI/aiTargetAngerSelect.h" +#include "Game/Actor/AI/aiTargetAttackAttitudeTgtSelect.h" +#include "Game/Actor/AI/aiTargetBaitTypeSelect.h" +#include "Game/Actor/AI/aiTargetBeatCheck.h" +#include "Game/Actor/AI/aiTargetBeatGetDrop.h" +#include "Game/Actor/AI/aiTargetClimbSelect.h" +#include "Game/Actor/AI/aiTargetDirLRInHideSelect.h" +#include "Game/Actor/AI/aiTargetDirLRSelect.h" +#include "Game/Actor/AI/aiTargetDistanceSelect.h" +#include "Game/Actor/AI/aiTargetDynamicActorPos.h" +#include "Game/Actor/AI/aiTargetElevationGapSelect.h" +#include "Game/Actor/AI/aiTargetExistSelect.h" +#include "Game/Actor/AI/aiTargetHomeDir.h" +#include "Game/Actor/AI/aiTargetHomePos.h" +#include "Game/Actor/AI/aiTargetHomeRangeSelect.h" +#include "Game/Actor/AI/aiTargetInFanAreaSelect.h" +#include "Game/Actor/AI/aiTargetIsEquipItemSelector.h" +#include "Game/Actor/AI/aiTargetKnockBackBasePos.h" +#include "Game/Actor/AI/aiTargetLastAttackedPos.h" +#include "Game/Actor/AI/aiTargetLastAttacker.h" +#include "Game/Actor/AI/aiTargetLastAttackerPos.h" +#include "Game/Actor/AI/aiTargetLastDamagedPos.h" +#include "Game/Actor/AI/aiTargetLostCheck.h" +#include "Game/Actor/AI/aiTargetMyUp.h" +#include "Game/Actor/AI/aiTargetNPCTypeSelector.h" +#include "Game/Actor/AI/aiTargetOnMovableNavmeshSelect.h" +#include "Game/Actor/AI/aiTargetPartsPos.h" +#include "Game/Actor/AI/aiTargetPickedItem.h" +#include "Game/Actor/AI/aiTargetPlayerPos.h" +#include "Game/Actor/AI/aiTargetPosAnchorOffsetSelf.h" +#include "Game/Actor/AI/aiTargetPosAnchorOffsetTarget.h" +#include "Game/Actor/AI/aiTargetPosDirLRSelect.h" +#include "Game/Actor/AI/aiTargetPosDynParamRotFromCtrPos.h" +#include "Game/Actor/AI/aiTargetPosLostCheck.h" +#include "Game/Actor/AI/aiTargetPosOffsetFromMyPos.h" +#include "Game/Actor/AI/aiTargetPosOnNavFaceSelect.h" +#include "Game/Actor/AI/aiTargetPosRotFromMyPos.h" +#include "Game/Actor/AI/aiTargetPosTracking.h" +#include "Game/Actor/AI/aiTargetPredictRotSpdTargetPos.h" +#include "Game/Actor/AI/aiTargetRangeSelect.h" +#include "Game/Actor/AI/aiTargetRepeat.h" +#include "Game/Actor/AI/aiTargetStateSelect.h" +#include "Game/Actor/AI/aiTargetTargetPos.h" +#include "Game/Actor/AI/aiTargetTypeSelector.h" +#include "Game/Actor/AI/aiTemperatureRandSelect.h" +#include "Game/Actor/AI/aiTerminalEnduranceWarpRoot.h" +#include "Game/Actor/AI/aiTimeControlTagRoot.h" +#include "Game/Actor/AI/aiTimeredViewWait.h" +#include "Game/Actor/AI/aiTimidityEnemyDrawback.h" +#include "Game/Actor/AI/aiTiredDistSelect.h" +#include "Game/Actor/AI/aiTornadoRoot.h" +#include "Game/Actor/AI/aiTowingPlayer.h" +#include "Game/Actor/AI/aiTreasureBox.h" +#include "Game/Actor/AI/aiTreasureBoxRoot.h" +#include "Game/Actor/AI/aiTreasureSpot.h" +#include "Game/Actor/AI/aiTrgTargetChangeToPlayerSelect.h" +#include "Game/Actor/AI/aiTrolleyGrabbedByMagnet.h" +#include "Game/Actor/AI/aiTrolleyOnRail.h" +#include "Game/Actor/AI/aiTrolleyRoot.h" +#include "Game/Actor/AI/aiTurnForLookingAround.h" +#include "Game/Actor/AI/aiTurnPreAction.h" +#include "Game/Actor/AI/aiTwnObjDlcFlightTrainingTarget.h" +#include "Game/Actor/AI/aiUnarmedEnemyNoiseTarget.h" +#include "Game/Actor/AI/aiUnarmedWeaponEquipableEnemyAct.h" +#include "Game/Actor/AI/aiUnderWaterDepthSelect.h" +#include "Game/Actor/AI/aiUrbosasFuryDamageSelector.h" +#include "Game/Actor/AI/aiVacuumedBombDamageSelect.h" +#include "Game/Actor/AI/aiVehicleSelector.h" +#include "Game/Actor/AI/aiViewChaseSound.h" +#include "Game/Actor/AI/aiViewMove.h" +#include "Game/Actor/AI/aiViewWait.h" +#include "Game/Actor/AI/aiViewWaitEndWhenAimed.h" +#include "Game/Actor/AI/aiViewWaitRiskAvoid.h" +#include "Game/Actor/AI/aiViewWaitWithFaceView.h" +#include "Game/Actor/AI/aiViewWaitWithInstDynActor.h" +#include "Game/Actor/AI/aiViewfrustumCheckTagRoot.h" +#include "Game/Actor/AI/aiWaistRotEnemyArrowAttack.h" +#include "Game/Actor/AI/aiWaitAndFaceLeader.h" +#include "Game/Actor/AI/aiWaitForCloseOrWaterSide.h" +#include "Game/Actor/AI/aiWaitForTargetClose.h" +#include "Game/Actor/AI/aiWaitNearTarget.h" +#include "Game/Actor/AI/aiWaitNearTargetAwarenessRange.h" +#include "Game/Actor/AI/aiWaitPartsSleep.h" +#include "Game/Actor/AI/aiWarpActivateTerminal.h" +#include "Game/Actor/AI/aiWarpSafeTagRoot.h" +#include "Game/Actor/AI/aiWarpTagRoot.h" +#include "Game/Actor/AI/aiWaterFallWithSound.h" +#include "Game/Actor/AI/aiWaterSurface.h" +#include "Game/Actor/AI/aiWaterSurface4RemainsLava.h" +#include "Game/Actor/AI/aiWeakPointRoot.h" +#include "Game/Actor/AI/aiWeakStateSelecter.h" +#include "Game/Actor/AI/aiWeaponEquipEnemyWakeUp.h" +#include "Game/Actor/AI/aiWeaponEquipedAI.h" +#include "Game/Actor/AI/aiWeaponHoldSelector.h" +#include "Game/Actor/AI/aiWeaponOnetimeUse.h" +#include "Game/Actor/AI/aiWeaponPrepareSelect.h" +#include "Game/Actor/AI/aiWeaponRangeKindSelect.h" +#include "Game/Actor/AI/aiWeaponRootAI.h" +#include "Game/Actor/AI/aiWeaponSelector.h" +#include "Game/Actor/AI/aiWeaponSubTypeSelect.h" +#include "Game/Actor/AI/aiWeaponThrowerSelector.h" +#include "Game/Actor/AI/aiWeaponTrueFormSelect.h" +#include "Game/Actor/AI/aiWeaponUsageSelect.h" +#include "Game/Actor/AI/aiWeatherReactionCheck.h" +#include "Game/Actor/AI/aiWetSelect.h" +#include "Game/Actor/AI/aiWillBallAttackLevelSelect.h" +#include "Game/Actor/AI/aiWillBallFollowAttackWithDynAng.h" +#include "Game/Actor/AI/aiWillBallOperated.h" +#include "Game/Actor/AI/aiWillBallRoot.h" +#include "Game/Actor/AI/aiWindBoxPlace.h" +#include "Game/Actor/AI/aiWindGenerator.h" +#include "Game/Actor/AI/aiWindGeneratorSignal.h" +#include "Game/Actor/AI/aiWithoutWeaponArrow.h" +#include "Game/Actor/AI/aiWizzrobeBlownOff.h" +#include "Game/Actor/AI/aiWizzrobeCircleMove.h" +#include "Game/Actor/AI/aiWizzrobeCombat.h" +#include "Game/Actor/AI/aiWizzrobeCombatMove.h" +#include "Game/Actor/AI/aiWizzrobeFindPlayer.h" +#include "Game/Actor/AI/aiWizzrobeRoam.h" +#include "Game/Actor/AI/aiWizzrobeRoot.h" +#include "Game/Actor/AI/aiWizzrobeWeatherMagic.h" +#include "Game/Actor/AI/aiWolfLinkAmiibo.h" +#include "Game/Actor/AI/aiWolfLinkBattleRoot.h" +#include "Game/Actor/AI/aiWolfLinkChainAttack.h" +#include "Game/Actor/AI/aiWolfLinkFollowPlayerRoot.h" +#include "Game/Actor/AI/aiWolfLinkFollowWait.h" +#include "Game/Actor/AI/aiWolfLinkGoToTarget.h" +#include "Game/Actor/AI/aiWolfLinkLeadToTarget.h" +#include "Game/Actor/AI/aiWolfLinkNormalRoot.h" +#include "Game/Actor/AI/aiWolfLinkReaction.h" +#include "Game/Actor/AI/aiWolfLinkRoot.h" +#include "Game/Actor/AI/aiWolfLinkRushAttack.h" +#include "Game/Actor/AI/aiWolfLinkSeqAttack.h" +#include "Game/Actor/AI/aiWolfLinkShiekSensorRoot.h" +#include "Game/Actor/AI/aiWolfLinkWarp.h" +#include "Game/Actor/AI/aiYunBoCannon.h" +#include "Game/Actor/AI/aiYunBoCannonBallRoot.h" +#include "Game/Actor/AI/aiZokuchoSunazarashi.h" +#include "Game/Actor/AI/aiZoraHeroRelicBattleNormal.h" +#include "Game/Actor/AI/aiZoraHeroRelicBattleRidePlayer.h" +#include "Game/Actor/AI/aiZoraHeroRelicBattleRoot.h" +#include "Game/Actor/AI/aiZoraHeroSoulGiftRoot.h" +#include "Game/Actor/AI/aiZoraHeroWarp2Player.h" +#include "Game/Actor/Camera/AI/aiCameraBow.h" +#include "Game/Actor/Camera/AI/aiCameraEditRoot.h" +#include "Game/Actor/Camera/AI/aiCameraEventReturnSavePoint.h" +#include "Game/Actor/Camera/AI/aiCameraEventTalkAI.h" +#include "Game/Actor/Camera/AI/aiCameraEventTalkAIRet.h" +#include "Game/Actor/Camera/AI/aiCameraGameRoot.h" +#include "Game/Actor/Camera/AI/aiCameraRoot.h" +#include "Game/Actor/Camera/AI/aiCameraTool.h" +#include "Game/Actor/Horse/AI/aiDefWanderAI.h" +#include "Game/Actor/Horse/AI/aiHorseEscapeRouteRailAI.h" +#include "Game/Actor/Horse/AI/aiHorseGoToEatAI.h" +#include "Game/Actor/Horse/AI/aiHorseLoopTargetAndWaitAI.h" +#include "Game/Actor/Horse/AI/aiHorseNatureSelectAI.h" +#include "Game/Actor/Horse/AI/aiHorseRiddenAI.h" +#include "Game/Actor/Horse/AI/aiHorseRiddenByEnemyAI.h" +#include "Game/Actor/Horse/AI/aiHorseWanderAI.h" +#include "Game/Actor/Horse/AI/aiRideHorseAI.h" +#include "Game/Actor/Horse/AI/aiWildHorseDefWanderAI.h" +#include "Game/Actor/NPC/AI/aiNPCTerrorAI.h" +#include "Game/Actor/Player/AI/aiPlayerAttack.h" +#include "Game/Actor/Player/AI/aiPlayerBarrierBlow.h" +#include "Game/Actor/Player/AI/aiPlayerBeetle.h" +#include "Game/Actor/Player/AI/aiPlayerCamera.h" +#include "Game/Actor/Player/AI/aiPlayerCaught.h" +#include "Game/Actor/Player/AI/aiPlayerClimb.h" +#include "Game/Actor/Player/AI/aiPlayerCutJump.h" +#include "Game/Actor/Player/AI/aiPlayerDead.h" +#include "Game/Actor/Player/AI/aiPlayerDemoRoot.h" +#include "Game/Actor/Player/AI/aiPlayerGrab.h" +#include "Game/Actor/Player/AI/aiPlayerItem.h" +#include "Game/Actor/Player/AI/aiPlayerLadder.h" +#include "Game/Actor/Player/AI/aiPlayerNavDestinationMove.h" +#include "Game/Actor/Player/AI/aiPlayerNormal.h" +#include "Game/Actor/Player/AI/aiPlayerRideHorse.h" +#include "Game/Actor/Player/AI/aiPlayerRoot.h" +#include "Game/Actor/Player/AI/aiPlayerSit.h" +#include "Game/Actor/Player/AI/aiPlayerSwim.h" +#include "Game/Actor/Player/AI/aiPlayerWaterFall.h" +#include "Game/Actor/Player/AI/aiPlayerZoraRide.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking { diff --git a/src/Game/AI/aiAiFactories.h b/src/Game/Actor/aiAiFactories.h similarity index 100% rename from src/Game/AI/aiAiFactories.h rename to src/Game/Actor/aiAiFactories.h diff --git a/src/Game/AI/aiQueryFactories.cpp b/src/Game/Actor/aiQueryFactories.cpp similarity index 54% rename from src/Game/AI/aiQueryFactories.cpp rename to src/Game/Actor/aiQueryFactories.cpp index cb87c8f0..8ee4c2bd 100644 --- a/src/Game/AI/aiQueryFactories.cpp +++ b/src/Game/Actor/aiQueryFactories.cpp @@ -2,172 +2,172 @@ // For major edits, please edit the generator script (ai_generate_queries.py) instead. // If edits are made to this file, make sure they are not lost when the generator is re-run. -#include "Game/AI/aiQueryFactories.h" +#include "Game/Actor/aiQueryFactories.h" #include -#include "Game/AI/Query/queryBranchByDyeColor.h" -#include "Game/AI/Query/queryBranchByGameOver.h" -#include "Game/AI/Query/queryCanCreateMakeItemList.h" -#include "Game/AI/Query/queryCanMarkMapPin.h" -#include "Game/AI/Query/queryCheck100EnemyActiveTiming.h" -#include "Game/AI/Query/queryCheckActorAction.h" -#include "Game/AI/Query/queryCheckActorAction13.h" -#include "Game/AI/Query/queryCheckActorAction14_2.h" -#include "Game/AI/Query/queryCheckAddPorchItem.h" -#include "Game/AI/Query/queryCheckAppPoint.h" -#include "Game/AI/Query/queryCheckAppShopSelect.h" -#include "Game/AI/Query/queryCheckAreaTransition.h" -#include "Game/AI/Query/queryCheckBalladOfHeroActiveTiming.h" -#include "Game/AI/Query/queryCheckContainerItem.h" -#include "Game/AI/Query/queryCheckCookResultStatus.h" -#include "Game/AI/Query/queryCheckCurrentMap.h" -#include "Game/AI/Query/queryCheckCurseRRetryEverOnce.h" -#include "Game/AI/Query/queryCheckDeadHorseResistered.h" -#include "Game/AI/Query/queryCheckDeadlyQuestEscapeTiming.h" -#include "Game/AI/Query/queryCheckDieCnt.h" -#include "Game/AI/Query/queryCheckDistanceForWarp.h" -#include "Game/AI/Query/queryCheckDistanceFromPlayer.h" -#include "Game/AI/Query/queryCheckDownloadItemNum.h" -#include "Game/AI/Query/queryCheckDuringBloodyMoon.h" -#include "Game/AI/Query/queryCheckDyeShopSelect.h" -#include "Game/AI/Query/queryCheckE3Mode.h" -#include "Game/AI/Query/queryCheckEatActor.h" -#include "Game/AI/Query/queryCheckElapsedTimeOfMiniGame.h" -#include "Game/AI/Query/queryCheckEquipArmorSeriesType.h" -#include "Game/AI/Query/queryCheckEquipItemType.h" -#include "Game/AI/Query/queryCheckEquipment.h" -#include "Game/AI/Query/queryCheckEventCancel.h" -#include "Game/AI/Query/queryCheckExistActor.h" -#include "Game/AI/Query/queryCheckExistArrow.h" -#include "Game/AI/Query/queryCheckExtraEnergyOfPlayer.h" -#include "Game/AI/Query/queryCheckExtraLifeOfPlayer.h" -#include "Game/AI/Query/queryCheckFadeState.h" -#include "Game/AI/Query/queryCheckFame.h" -#include "Game/AI/Query/queryCheckFlag.h" -#include "Game/AI/Query/queryCheckGameDataFloat.h" -#include "Game/AI/Query/queryCheckGameDataInt.h" -#include "Game/AI/Query/queryCheckGetDemoTypeFromArg.h" -#include "Game/AI/Query/queryCheckGiveReward.h" -#include "Game/AI/Query/queryCheckHasManifactureArmor.h" -#include "Game/AI/Query/queryCheckHorseCustomizeSelect.h" -#include "Game/AI/Query/queryCheckHorseDeadCause.h" -#include "Game/AI/Query/queryCheckHorseRegistered.h" -#include "Game/AI/Query/queryCheckHorseTakenOut.h" -#include "Game/AI/Query/queryCheckIsOpenItemCategory.h" -#include "Game/AI/Query/queryCheckItemShopDecide.h" -#include "Game/AI/Query/queryCheckItemShopPorchVacancy.h" -#include "Game/AI/Query/queryCheckItemShopSelect.h" -#include "Game/AI/Query/queryCheckItemShopSelectBuy.h" -#include "Game/AI/Query/queryCheckJustBeforeEventCancel.h" -#include "Game/AI/Query/queryCheckLastDamageAttacker.h" -#include "Game/AI/Query/queryCheckManufactResult.h" -#include "Game/AI/Query/queryCheckMapArea.h" -#include "Game/AI/Query/queryCheckMasterSwordState.h" -#include "Game/AI/Query/queryCheckMaterialValue.h" -#include "Game/AI/Query/queryCheckMiniGameTime.h" -#include "Game/AI/Query/queryCheckMiniGameTimeOver.h" -#include "Game/AI/Query/queryCheckNumOfBuyPicture.h" -#include "Game/AI/Query/queryCheckOwnedHorseFamiliarity.h" -#include "Game/AI/Query/queryCheckPictureBookVacancy.h" -#include "Game/AI/Query/queryCheckPlacedItemSaled.h" -#include "Game/AI/Query/queryCheckPlayerDeadCause.h" -#include "Game/AI/Query/queryCheckPlayerEquip.h" -#include "Game/AI/Query/queryCheckPlayerFastFadeDead.h" -#include "Game/AI/Query/queryCheckPlayerHellType.h" -#include "Game/AI/Query/queryCheckPlayerPullSwordFailEnd.h" -#include "Game/AI/Query/queryCheckPlayerRideHorse.h" -#include "Game/AI/Query/queryCheckPlayerRideSunazarashi.h" -#include "Game/AI/Query/queryCheckPlayerState.h" -#include "Game/AI/Query/queryCheckPlayerTemperatureCondition.h" -#include "Game/AI/Query/queryCheckPlayerWeaponFired.h" -#include "Game/AI/Query/queryCheckPorchInItem.h" -#include "Game/AI/Query/queryCheckProConUse.h" -#include "Game/AI/Query/queryCheckRainRatio.h" -#include "Game/AI/Query/queryCheckRankOfEnemyAttackedNPC.h" -#include "Game/AI/Query/queryCheckReceiveTerrorLevel.h" -#include "Game/AI/Query/queryCheckResultOfNPCConflict.h" -#include "Game/AI/Query/queryCheckRoad.h" -#include "Game/AI/Query/queryCheckRupee.h" -#include "Game/AI/Query/queryCheckSelectPicture.h" -#include "Game/AI/Query/queryCheckSellResult.h" -#include "Game/AI/Query/queryCheckShopSelectedItemName.h" -#include "Game/AI/Query/queryCheckSiteBossDamageAnm.h" -#include "Game/AI/Query/queryCheckStage.h" -#include "Game/AI/Query/queryCheckStarter.h" -#include "Game/AI/Query/queryCheckTerrorLevel.h" -#include "Game/AI/Query/queryCheckTime.h" -#include "Game/AI/Query/queryCheckTimeType.h" -#include "Game/AI/Query/queryCheckTypeOfOwnedHorseForEvent.h" -#include "Game/AI/Query/queryCheckTypeOfWildHorseAssociated.h" -#include "Game/AI/Query/queryCheckVacancyItem.h" -#include "Game/AI/Query/queryCheckWarpMist.h" -#include "Game/AI/Query/queryCheckWeaponVacancyItem.h" -#include "Game/AI/Query/queryCheckWeather.h" -#include "Game/AI/Query/queryCompareGameDataFloat.h" -#include "Game/AI/Query/queryCompareGameDataInt.h" -#include "Game/AI/Query/queryCompareGameDataTime.h" -#include "Game/AI/Query/queryComparePlayerFireResistantLevel.h" -#include "Game/AI/Query/queryComparePlayerHeart.h" -#include "Game/AI/Query/queryComparePlayerMaxHeart.h" -#include "Game/AI/Query/queryComparePlayerMaxStamina.h" -#include "Game/AI/Query/queryComparePlayerOriginalHeart.h" -#include "Game/AI/Query/queryCountFlag4.h" -#include "Game/AI/Query/queryEnemyDieCheck.h" -#include "Game/AI/Query/queryEnemyRestLifeRate.h" -#include "Game/AI/Query/queryGeneralChoice2.h" -#include "Game/AI/Query/queryGeneralChoice3.h" -#include "Game/AI/Query/queryGeneralChoice4.h" -#include "Game/AI/Query/queryGeneralChoice8.h" -#include "Game/AI/Query/queryHasArmorAlreadyDyed.h" -#include "Game/AI/Query/queryHasArmorDye.h" -#include "Game/AI/Query/queryHasCookResultInPorch.h" -#include "Game/AI/Query/queryHasEnoughPayment.h" -#include "Game/AI/Query/queryHasItemDye.h" -#include "Game/AI/Query/queryHasItemDyeSpecifiedColor.h" -#include "Game/AI/Query/queryHasPorchArrow.h" -#include "Game/AI/Query/queryHasPorchItem.h" -#include "Game/AI/Query/queryHasPorchItemByCategory.h" -#include "Game/AI/Query/queryHasPouchItemByPouchCategory.h" -#include "Game/AI/Query/queryHasSetItem.h" -#include "Game/AI/Query/queryHasSpecificArmorSeries.h" -#include "Game/AI/Query/queryIsAppAlreadyExchanged.h" -#include "Game/AI/Query/queryIsArriveAnchorForRain.h" -#include "Game/AI/Query/queryIsAwakened.h" -#include "Game/AI/Query/queryIsBloodyMoonTrig.h" -#include "Game/AI/Query/queryIsCurrentAocFieldStage.h" -#include "Game/AI/Query/queryIsCurrentCDungeonStage.h" -#include "Game/AI/Query/queryIsCurrentMainFieldDungeonStage.h" -#include "Game/AI/Query/queryIsCurrentMainFieldStage.h" -#include "Game/AI/Query/queryIsEquipedDyedArmor.h" -#include "Game/AI/Query/queryIsEquippedEnableDye.h" -#include "Game/AI/Query/queryIsEquippedWithLowerBody.h" -#include "Game/AI/Query/queryIsHorseFamiliarityPassedAlready.h" -#include "Game/AI/Query/queryIsHorseNumMax.h" -#include "Game/AI/Query/queryIsIgnitionByArrowFire.h" -#include "Game/AI/Query/queryIsItemInStock.h" -#include "Game/AI/Query/queryIsNeedEquipWeapon.h" -#include "Game/AI/Query/queryIsNoEquipArmorAnyTarget.h" -#include "Game/AI/Query/queryIsOffLinkTag.h" -#include "Game/AI/Query/queryIsOnEnterDungeonFlag.h" -#include "Game/AI/Query/queryIsOnInstEventFlag.h" -#include "Game/AI/Query/queryIsOwnedHorseAssociated.h" -#include "Game/AI/Query/queryIsPlayerGrounded.h" -#include "Game/AI/Query/queryIsRest.h" -#include "Game/AI/Query/queryIsRideHorse.h" -#include "Game/AI/Query/queryIsSoldOut.h" -#include "Game/AI/Query/queryIsSuccessEndLastDemoAction.h" -#include "Game/AI/Query/queryIsTerrorDisappeared.h" -#include "Game/AI/Query/queryIsWaitRevival.h" -#include "Game/AI/Query/queryIsWeaponDrawn.h" -#include "Game/AI/Query/queryKeyInputCheck.h" -#include "Game/AI/Query/queryRandomChoice2.h" -#include "Game/AI/Query/queryRandomChoice3.h" -#include "Game/AI/Query/queryRandomChoice4.h" -#include "Game/AI/Query/queryRandomChoice8.h" -#include "Game/AI/Query/queryRandomChoiceExceptOnFlag.h" -#include "Game/AI/Query/queryWhatCurrentItem.h" -#include "Game/AI/Query/queryWhatDayOfTheWeek.h" -#include "Game/AI/Query/queryWhatDungeonType.h" -#include "Game/AI/Query/queryWhatMoonName.h" +#include "Game/Actor/Query/queryBranchByDyeColor.h" +#include "Game/Actor/Query/queryBranchByGameOver.h" +#include "Game/Actor/Query/queryCanCreateMakeItemList.h" +#include "Game/Actor/Query/queryCanMarkMapPin.h" +#include "Game/Actor/Query/queryCheck100EnemyActiveTiming.h" +#include "Game/Actor/Query/queryCheckActorAction.h" +#include "Game/Actor/Query/queryCheckActorAction13.h" +#include "Game/Actor/Query/queryCheckActorAction14_2.h" +#include "Game/Actor/Query/queryCheckAddPorchItem.h" +#include "Game/Actor/Query/queryCheckAppPoint.h" +#include "Game/Actor/Query/queryCheckAppShopSelect.h" +#include "Game/Actor/Query/queryCheckAreaTransition.h" +#include "Game/Actor/Query/queryCheckBalladOfHeroActiveTiming.h" +#include "Game/Actor/Query/queryCheckContainerItem.h" +#include "Game/Actor/Query/queryCheckCookResultStatus.h" +#include "Game/Actor/Query/queryCheckCurrentMap.h" +#include "Game/Actor/Query/queryCheckCurseRRetryEverOnce.h" +#include "Game/Actor/Query/queryCheckDeadHorseResistered.h" +#include "Game/Actor/Query/queryCheckDeadlyQuestEscapeTiming.h" +#include "Game/Actor/Query/queryCheckDieCnt.h" +#include "Game/Actor/Query/queryCheckDistanceForWarp.h" +#include "Game/Actor/Query/queryCheckDistanceFromPlayer.h" +#include "Game/Actor/Query/queryCheckDownloadItemNum.h" +#include "Game/Actor/Query/queryCheckDuringBloodyMoon.h" +#include "Game/Actor/Query/queryCheckDyeShopSelect.h" +#include "Game/Actor/Query/queryCheckE3Mode.h" +#include "Game/Actor/Query/queryCheckEatActor.h" +#include "Game/Actor/Query/queryCheckElapsedTimeOfMiniGame.h" +#include "Game/Actor/Query/queryCheckEquipArmorSeriesType.h" +#include "Game/Actor/Query/queryCheckEquipItemType.h" +#include "Game/Actor/Query/queryCheckEquipment.h" +#include "Game/Actor/Query/queryCheckEventCancel.h" +#include "Game/Actor/Query/queryCheckExistActor.h" +#include "Game/Actor/Query/queryCheckExistArrow.h" +#include "Game/Actor/Query/queryCheckExtraEnergyOfPlayer.h" +#include "Game/Actor/Query/queryCheckExtraLifeOfPlayer.h" +#include "Game/Actor/Query/queryCheckFadeState.h" +#include "Game/Actor/Query/queryCheckFame.h" +#include "Game/Actor/Query/queryCheckFlag.h" +#include "Game/Actor/Query/queryCheckGameDataFloat.h" +#include "Game/Actor/Query/queryCheckGameDataInt.h" +#include "Game/Actor/Query/queryCheckGetDemoTypeFromArg.h" +#include "Game/Actor/Query/queryCheckGiveReward.h" +#include "Game/Actor/Query/queryCheckHasManifactureArmor.h" +#include "Game/Actor/Query/queryCheckHorseCustomizeSelect.h" +#include "Game/Actor/Query/queryCheckHorseDeadCause.h" +#include "Game/Actor/Query/queryCheckHorseRegistered.h" +#include "Game/Actor/Query/queryCheckHorseTakenOut.h" +#include "Game/Actor/Query/queryCheckIsOpenItemCategory.h" +#include "Game/Actor/Query/queryCheckItemShopDecide.h" +#include "Game/Actor/Query/queryCheckItemShopPorchVacancy.h" +#include "Game/Actor/Query/queryCheckItemShopSelect.h" +#include "Game/Actor/Query/queryCheckItemShopSelectBuy.h" +#include "Game/Actor/Query/queryCheckJustBeforeEventCancel.h" +#include "Game/Actor/Query/queryCheckLastDamageAttacker.h" +#include "Game/Actor/Query/queryCheckManufactResult.h" +#include "Game/Actor/Query/queryCheckMapArea.h" +#include "Game/Actor/Query/queryCheckMasterSwordState.h" +#include "Game/Actor/Query/queryCheckMaterialValue.h" +#include "Game/Actor/Query/queryCheckMiniGameTime.h" +#include "Game/Actor/Query/queryCheckMiniGameTimeOver.h" +#include "Game/Actor/Query/queryCheckNumOfBuyPicture.h" +#include "Game/Actor/Query/queryCheckOwnedHorseFamiliarity.h" +#include "Game/Actor/Query/queryCheckPictureBookVacancy.h" +#include "Game/Actor/Query/queryCheckPlacedItemSaled.h" +#include "Game/Actor/Query/queryCheckPlayerDeadCause.h" +#include "Game/Actor/Query/queryCheckPlayerEquip.h" +#include "Game/Actor/Query/queryCheckPlayerFastFadeDead.h" +#include "Game/Actor/Query/queryCheckPlayerHellType.h" +#include "Game/Actor/Query/queryCheckPlayerPullSwordFailEnd.h" +#include "Game/Actor/Query/queryCheckPlayerRideHorse.h" +#include "Game/Actor/Query/queryCheckPlayerRideSunazarashi.h" +#include "Game/Actor/Query/queryCheckPlayerState.h" +#include "Game/Actor/Query/queryCheckPlayerTemperatureCondition.h" +#include "Game/Actor/Query/queryCheckPlayerWeaponFired.h" +#include "Game/Actor/Query/queryCheckPorchInItem.h" +#include "Game/Actor/Query/queryCheckProConUse.h" +#include "Game/Actor/Query/queryCheckRainRatio.h" +#include "Game/Actor/Query/queryCheckRankOfEnemyAttackedNPC.h" +#include "Game/Actor/Query/queryCheckReceiveTerrorLevel.h" +#include "Game/Actor/Query/queryCheckResultOfNPCConflict.h" +#include "Game/Actor/Query/queryCheckRoad.h" +#include "Game/Actor/Query/queryCheckRupee.h" +#include "Game/Actor/Query/queryCheckSelectPicture.h" +#include "Game/Actor/Query/queryCheckSellResult.h" +#include "Game/Actor/Query/queryCheckShopSelectedItemName.h" +#include "Game/Actor/Query/queryCheckSiteBossDamageAnm.h" +#include "Game/Actor/Query/queryCheckStage.h" +#include "Game/Actor/Query/queryCheckStarter.h" +#include "Game/Actor/Query/queryCheckTerrorLevel.h" +#include "Game/Actor/Query/queryCheckTime.h" +#include "Game/Actor/Query/queryCheckTimeType.h" +#include "Game/Actor/Query/queryCheckTypeOfOwnedHorseForEvent.h" +#include "Game/Actor/Query/queryCheckTypeOfWildHorseAssociated.h" +#include "Game/Actor/Query/queryCheckVacancyItem.h" +#include "Game/Actor/Query/queryCheckWarpMist.h" +#include "Game/Actor/Query/queryCheckWeaponVacancyItem.h" +#include "Game/Actor/Query/queryCheckWeather.h" +#include "Game/Actor/Query/queryCompareGameDataFloat.h" +#include "Game/Actor/Query/queryCompareGameDataInt.h" +#include "Game/Actor/Query/queryCompareGameDataTime.h" +#include "Game/Actor/Query/queryComparePlayerFireResistantLevel.h" +#include "Game/Actor/Query/queryComparePlayerHeart.h" +#include "Game/Actor/Query/queryComparePlayerMaxHeart.h" +#include "Game/Actor/Query/queryComparePlayerMaxStamina.h" +#include "Game/Actor/Query/queryComparePlayerOriginalHeart.h" +#include "Game/Actor/Query/queryCountFlag4.h" +#include "Game/Actor/Query/queryEnemyDieCheck.h" +#include "Game/Actor/Query/queryEnemyRestLifeRate.h" +#include "Game/Actor/Query/queryGeneralChoice2.h" +#include "Game/Actor/Query/queryGeneralChoice3.h" +#include "Game/Actor/Query/queryGeneralChoice4.h" +#include "Game/Actor/Query/queryGeneralChoice8.h" +#include "Game/Actor/Query/queryHasArmorAlreadyDyed.h" +#include "Game/Actor/Query/queryHasArmorDye.h" +#include "Game/Actor/Query/queryHasCookResultInPorch.h" +#include "Game/Actor/Query/queryHasEnoughPayment.h" +#include "Game/Actor/Query/queryHasItemDye.h" +#include "Game/Actor/Query/queryHasItemDyeSpecifiedColor.h" +#include "Game/Actor/Query/queryHasPorchArrow.h" +#include "Game/Actor/Query/queryHasPorchItem.h" +#include "Game/Actor/Query/queryHasPorchItemByCategory.h" +#include "Game/Actor/Query/queryHasPouchItemByPouchCategory.h" +#include "Game/Actor/Query/queryHasSetItem.h" +#include "Game/Actor/Query/queryHasSpecificArmorSeries.h" +#include "Game/Actor/Query/queryIsAppAlreadyExchanged.h" +#include "Game/Actor/Query/queryIsArriveAnchorForRain.h" +#include "Game/Actor/Query/queryIsAwakened.h" +#include "Game/Actor/Query/queryIsBloodyMoonTrig.h" +#include "Game/Actor/Query/queryIsCurrentAocFieldStage.h" +#include "Game/Actor/Query/queryIsCurrentCDungeonStage.h" +#include "Game/Actor/Query/queryIsCurrentMainFieldDungeonStage.h" +#include "Game/Actor/Query/queryIsCurrentMainFieldStage.h" +#include "Game/Actor/Query/queryIsEquipedDyedArmor.h" +#include "Game/Actor/Query/queryIsEquippedEnableDye.h" +#include "Game/Actor/Query/queryIsEquippedWithLowerBody.h" +#include "Game/Actor/Query/queryIsHorseFamiliarityPassedAlready.h" +#include "Game/Actor/Query/queryIsHorseNumMax.h" +#include "Game/Actor/Query/queryIsIgnitionByArrowFire.h" +#include "Game/Actor/Query/queryIsItemInStock.h" +#include "Game/Actor/Query/queryIsNeedEquipWeapon.h" +#include "Game/Actor/Query/queryIsNoEquipArmorAnyTarget.h" +#include "Game/Actor/Query/queryIsOffLinkTag.h" +#include "Game/Actor/Query/queryIsOnEnterDungeonFlag.h" +#include "Game/Actor/Query/queryIsOnInstEventFlag.h" +#include "Game/Actor/Query/queryIsOwnedHorseAssociated.h" +#include "Game/Actor/Query/queryIsPlayerGrounded.h" +#include "Game/Actor/Query/queryIsRest.h" +#include "Game/Actor/Query/queryIsRideHorse.h" +#include "Game/Actor/Query/queryIsSoldOut.h" +#include "Game/Actor/Query/queryIsSuccessEndLastDemoAction.h" +#include "Game/Actor/Query/queryIsTerrorDisappeared.h" +#include "Game/Actor/Query/queryIsWaitRevival.h" +#include "Game/Actor/Query/queryIsWeaponDrawn.h" +#include "Game/Actor/Query/queryKeyInputCheck.h" +#include "Game/Actor/Query/queryRandomChoice2.h" +#include "Game/Actor/Query/queryRandomChoice3.h" +#include "Game/Actor/Query/queryRandomChoice4.h" +#include "Game/Actor/Query/queryRandomChoice8.h" +#include "Game/Actor/Query/queryRandomChoiceExceptOnFlag.h" +#include "Game/Actor/Query/queryWhatCurrentItem.h" +#include "Game/Actor/Query/queryWhatDayOfTheWeek.h" +#include "Game/Actor/Query/queryWhatDungeonType.h" +#include "Game/Actor/Query/queryWhatMoonName.h" #include "KingSystem/ActorSystem/actAiQueries.h" #include "KingSystem/ActorSystem/actAiQuery.h" #include "KingSystem/ActorSystem/queryDummyQuery.h" diff --git a/src/Game/AI/aiQueryFactories.h b/src/Game/Actor/aiQueryFactories.h similarity index 100% rename from src/Game/AI/aiQueryFactories.h rename to src/Game/Actor/aiQueryFactories.h diff --git a/src/Game/CMakeLists.txt b/src/Game/CMakeLists.txt index 91759382..85fd5578 100644 --- a/src/Game/CMakeLists.txt +++ b/src/Game/CMakeLists.txt @@ -1,5 +1,4 @@ add_subdirectory(Actor) -add_subdirectory(AI) add_subdirectory(Cooking) add_subdirectory(Damage) add_subdirectory(DLC) diff --git a/tools/ai_common.py b/tools/ai_common.py index 4cb6fe15..8590b9bd 100644 --- a/tools/ai_common.py +++ b/tools/ai_common.py @@ -60,3 +60,15 @@ def topologically_sort_vtables(all_vtables: dict, type_: str) -> List[int]: for i in range(len(classes) - 1): graph.add_edge(classes[i + 1], classes[i]) return graph.topological_sort() + + +def find_header(class_dir, name: str) -> str: + """Include path for an AI class header, wherever it lives under src/ (feature folders included).""" + src = class_dir + while src.name != "src": + src = src.parent + default = (class_dir / name).relative_to(src).as_posix() + if (class_dir / name).exists(): + return default + hits = sorted(src.rglob(name)) + return hits[0].relative_to(src).as_posix() if hits else default diff --git a/tools/ai_generate_actions.py b/tools/ai_generate_actions.py index a78d5da3..ea807b9c 100755 --- a/tools/ai_generate_actions.py +++ b/tools/ai_generate_actions.py @@ -122,7 +122,7 @@ def generate_action(class_dir: Path, name: str, info: list, parent: str, seen_vi out.append("#pragma once") out.append("") if parent: - out.append(f'#include "Game/AI/Action/action{parent}.h"') + out.append(f'#include "{ai_common.find_header(class_dir, f"action{parent}.h")}"') out.append('#include "KingSystem/ActorSystem/actAiAction.h"') out.append("") out.append("namespace uking::action {") @@ -156,7 +156,7 @@ def generate_action(class_dir: Path, name: str, info: list, parent: str, seen_vi # .cpp out = [] - out.append(f'#include "Game/AI/Action/{header_file_name}"') + out.append(f'#include "{ai_common.find_header(class_dir, header_file_name)}"') out.append("") out.append("namespace uking::action {") out.append("") @@ -202,11 +202,11 @@ def generate_action_factories(class_dir: Path, actions: Iterable[str]) -> None: // For major edits, please edit the generator script (ai_generate_queries.py) instead. // If edits are made to this file, make sure they are not lost when the generator is re-run. """) - out.append('#include "Game/AI/aiActionFactories.h"') + out.append('#include "Game/Actor/aiActionFactories.h"') out.append('#include ') for name in actions: name = name[0].upper() + name[1:] - out.append(f'#include "Game/AI/Action/action{name}.h"') + out.append(f'#include "{ai_common.find_header(class_dir, f"action{name}.h")}"') out.append('#include "KingSystem/ActorSystem/actAiAction.h"') out.append('') out.append('namespace uking {') @@ -229,7 +229,7 @@ def generate_action_factories(class_dir: Path, actions: Iterable[str]) -> None: def main() -> None: src_root = Path(__file__).parent.parent - class_dir = src_root / "src" / "Game" / "AI" / "Action" + class_dir = src_root / "src" / "Game" / "Actor" / "Action" class_dir.mkdir(exist_ok=True) action_vtables: Dict[str, List[int]] = ai_common.get_vtables()["Action"] diff --git a/tools/ai_generate_ais.py b/tools/ai_generate_ais.py index 48bdfea7..e60f6191 100755 --- a/tools/ai_generate_ais.py +++ b/tools/ai_generate_ais.py @@ -122,7 +122,7 @@ def generate_ai(class_dir: Path, name: str, info: list, parent: str, seen_virtua out.append("#pragma once") out.append("") if parent: - out.append(f'#include "Game/AI/AI/ai{parent}.h"') + out.append(f'#include "{ai_common.find_header(class_dir, f"ai{parent}.h")}"') out.append('#include "KingSystem/ActorSystem/actAiAi.h"') out.append("") out.append("namespace uking::ai {") @@ -156,7 +156,7 @@ def generate_ai(class_dir: Path, name: str, info: list, parent: str, seen_virtua # .cpp out = [] - out.append(f'#include "Game/AI/AI/{header_file_name}"') + out.append(f'#include "{ai_common.find_header(class_dir, header_file_name)}"') out.append("") out.append("namespace uking::ai {") out.append("") @@ -202,11 +202,11 @@ def generate_ai_factories(class_dir: Path, ais: Iterable[str]) -> None: // For major edits, please edit the generator script (ai_generate_ais.py) instead. // If edits are made to this file, make sure they are not lost when the generator is re-run. """) - out.append('#include "Game/AI/aiAiFactories.h"') + out.append('#include "Game/Actor/aiAiFactories.h"') out.append('#include ') for name in ais: name = name[0].upper() + name[1:] - out.append(f'#include "Game/AI/AI/ai{name}.h"') + out.append(f'#include "{ai_common.find_header(class_dir, f"ai{name}.h")}"') out.append('#include "KingSystem/ActorSystem/actAiAi.h"') out.append('') out.append('namespace uking {') @@ -229,7 +229,7 @@ def generate_ai_factories(class_dir: Path, ais: Iterable[str]) -> None: def main() -> None: src_root = Path(__file__).parent.parent - class_dir = src_root / "src" / "Game" / "AI" / "AI" + class_dir = src_root / "src" / "Game" / "Actor" / "AI" class_dir.mkdir(exist_ok=True) ai_vtables: Dict[str, List[int]] = ai_common.get_vtables()["AI"] diff --git a/tools/ai_generate_queries.py b/tools/ai_generate_queries.py index 93df975b..8d40c8a2 100755 --- a/tools/ai_generate_queries.py +++ b/tools/ai_generate_queries.py @@ -114,7 +114,7 @@ def generate_query(class_dir: Path, name: str, query) -> None: # .cpp out = [] - out.append(f'#include "Game/AI/Query/{header_file_name}"') + out.append(f'#include "{ai_common.find_header(class_dir, header_file_name)}"') out.append(f'#include ') out.append("") out.append("namespace uking::query {") @@ -152,11 +152,11 @@ def generate_query_factories(class_dir: Path, aidef) -> None: // For major edits, please edit the generator script (ai_generate_queries.py) instead. // If edits are made to this file, make sure they are not lost when the generator is re-run. """) - out.append('#include "Game/AI/aiQueryFactories.h"') + out.append('#include "Game/Actor/aiQueryFactories.h"') out.append('#include ') for query_name in queries: query_name = query_name[0].upper() + query_name[1:] - out.append(f'#include "Game/AI/Query/query{query_name}.h"') + out.append(f'#include "{ai_common.find_header(class_dir, f"query{query_name}.h")}"') out.append('#include "KingSystem/ActorSystem/actAiQueries.h"') out.append('#include "KingSystem/ActorSystem/actAiQuery.h"') out.append('') @@ -180,7 +180,7 @@ def generate_query_factories(class_dir: Path, aidef) -> None: def main() -> None: src_root = Path(__file__).parent.parent - class_dir = src_root / "src" / "Game" / "AI" / "Query" + class_dir = src_root / "src" / "Game" / "Actor" / "Query" class_dir.mkdir(exist_ok=True) parser = argparse.ArgumentParser(description="Generates stubs for AI queries.")