uking: Implement GameDataAddInt action

This commit is contained in:
Léo Lam
2021-01-01 18:14:18 +01:00
parent 8301cb80a6
commit f621d136c0
3 changed files with 23 additions and 2 deletions
@@ -1,4 +1,5 @@
#include "Game/AI/Action/actionGameDataAddInt.h"
#include "KingSystem/GameData/gdtManager.h"
namespace uking::action {
@@ -10,6 +11,25 @@ bool GameDataAddInt::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
bool GameDataAddInt::oneShot_() {
auto* gdm = ksys::gdt::Manager::instance();
if (!gdm) {
setFailed();
mFlags.set(Flag::_4);
return false;
}
s32 src = 0;
s32 dst = 0;
if (gdm->getParam().get().getS32(&src, mGameDataIntSrcName_d)) {
if (gdm->getParam().get().getS32(&dst, mGameDataIntDstName_d))
src += dst;
gdm->setS32(src, mGameDataIntToName_d);
}
return true;
}
void GameDataAddInt::loadParams_() {
getDynamicParam(&mGameDataIntSrcName_d, "GameDataIntSrcName");
getDynamicParam(&mGameDataIntDstName_d, "GameDataIntDstName");