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https://github.com/zeldaret/botw
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ksys/act: Implement ActorUtil "has tag" functions
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@@ -28,7 +28,7 @@ public:
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const sead::SafeString& getProfile() const;
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const sead::SafeString& getName() const;
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bool hasTag(const sead::SafeString& tag) const;
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bool hasTag(const char* tag) const;
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bool hasTag(u32 tag) const;
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u32 getId() const;
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bool acquireConnectedCalcParent(ActorLinkConstDataAccess* accessor) const;
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@@ -1,20 +1,83 @@
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#include "KingSystem/ActorSystem/actActorUtil.h"
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#include "KingSystem/ActorSystem/actActor.h"
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#include "KingSystem/ActorSystem/actActorConstDataAccess.h"
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#include "KingSystem/ActorSystem/actActorParam.h"
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#include "KingSystem/ActorSystem/actBaseProcLink.h"
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#include "KingSystem/ActorSystem/actInfoData.h"
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#include "KingSystem/Resource/resResourceActorLink.h"
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namespace ksys::act {
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static ActorConstDataAccess getAccessor(BaseProcLink* link) {
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ActorConstDataAccess accessor;
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acquireActor(link, &accessor);
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return accessor;
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}
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bool hasTag(Actor* actor, const sead::SafeString& tag) {
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if (!actor)
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return false;
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return actor->getParam()->getRes().mActorLink->hasTag(tag.cstr());
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}
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bool hasTag(BaseProcLink* link, const sead::SafeString& tag) {
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return hasTag(getAccessor(link), tag);
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}
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bool hasTag(const ActorConstDataAccess& accessor, const sead::SafeString& tag) {
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return accessor.hasTag(tag.cstr());
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}
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bool hasTag(const sead::SafeString& actor, const sead::SafeString& tag) {
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auto* data = InfoData::instance();
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return data && data->hasTag(actor.cstr(), tag.cstr());
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}
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bool hasTag(Actor* actor, u32 tag) {
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return actor && actor->getParam()->getRes().mActorLink->hasTag(tag);
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}
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bool hasTag(BaseProcLink* link, u32 tag) {
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return hasTag(getAccessor(link), tag);
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}
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bool hasTag(const ActorConstDataAccess& accessor, u32 tag) {
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return accessor.hasTag(tag);
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}
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bool hasTag(const sead::SafeString& actor, u32 tag) {
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auto* data = InfoData::instance();
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return data && data->hasTag(actor.cstr(), tag);
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}
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bool hasOneTagAtLeast(Actor* actor, const sead::SafeString& tags) {
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sead::FixedSafeString<32> tag;
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for (auto it = tags.tokenBegin(","); tags.tokenEnd(",") != it; ++it) {
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it.get(&tag);
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if (hasTag(actor, tag))
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return true;
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}
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return false;
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}
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bool hasOneTagAtLeast(BaseProcLink* link, const sead::SafeString& tags) {
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sead::FixedSafeString<32> tag;
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for (auto it = tags.tokenBegin(","); tags.tokenEnd(",") != it; ++it) {
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it.get(&tag);
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if (hasTag(link, tag))
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return true;
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}
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return false;
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}
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bool act::hasOneTagAtLeast(const ActorConstDataAccess& accessor, const sead::SafeString& tags) {
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sead::FixedSafeString<32> tag;
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for (auto it = tags.tokenBegin(","); tags.tokenEnd(",") != it; ++it) {
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it.get(&tag);
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if (hasTag(accessor, tag))
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return true;
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}
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return false;
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}
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} // namespace ksys::act
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@@ -45,17 +45,20 @@ enum class ZukanType {
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};
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bool hasTag(Actor* actor, const sead::SafeString& tag);
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bool hasTag(BaseProcLink* link, const sead::SafeString& tag);
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bool hasTag(const ActorConstDataAccess& accessor, const sead::SafeString& tag);
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bool hasTag(const sead::SafeString& actor, const sead::SafeString& tag);
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bool hasTag(Actor* actor, u32 tag);
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bool hasTag(BaseProcLink* link, u32 tag);
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bool hasTag(const ActorConstDataAccess& accessor, u32 tag);
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bool hasTag(const sead::SafeString& actor, u32 tag);
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/// Checks whether the actor has at least one of the specified tags.
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/// @param tags A comma separated list of tags.
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bool hasOneTagAtLeast(Actor* actor, const sead::SafeString& tags);
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bool hasOneTagAtLeast(BaseProcLink* link, const sead::SafeString& tags);
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bool hasOneTagAtLeast(ActorConstDataAccess* accessor, const sead::SafeString& tags);
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bool hasOneTagAtLeast(const ActorConstDataAccess& accessor, const sead::SafeString& tags);
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bool shouldSkipSpawnForWeatherReasons(map::Object* obj);
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bool isAnimalMasterAppearance(map::Object* obj);
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