Commit Graph

8 Commits

Author SHA1 Message Date
Léo Lam 6e9afd0f7d ksys/act: rename the actor accessor to ActorLinkConstDataAccess
The 0x18-sized accessor appears to be named ActorLinkConstDataAccess
based on a source path string in the Wii U build. The 0x10-sized
base class (which we had given the name to) only holds a BaseProc and
its dtor/acquire functions live in a separate TU so let's rename it
BaseProcAccessor (unofficial name).

acquireActor is a header inline whose one copy landed in the BeamBase
object. Nothing in BeamBase calls it, so the BeamBase function that used
it was probably dead-stripped by the linker.

(AI assisted using Claude Opus 5.5)
2026-10-11 04:13:20 +02:00
Pistonight 3d92031404 CreatePlayerEquipActorMgr 2025-06-19 12:18:30 -07:00
Léo Lam 7226150ed7 ksys/act: Add ActorLinkConstDataAccess (incomplete)
Also moves from functions from ActorLinkConstDataAccess (the base class
for BaseProc) into the Actor-specific ActorConstDataAccess
2020-09-17 17:42:35 +02:00
Léo Lam afde5b2775 ksys/act: Implement BaseProcLink 2020-08-20 18:25:47 +02:00
Léo Lam c9207a3cc3 ksys/act: Implement act::acquireProc 2020-08-20 11:26:23 +02:00
Léo Lam 7e96f826c0 ksys/act: Fix ~ActorLinkConstDataAccess 2020-08-20 11:02:45 +02:00
Léo Lam 0dc0752530 ksys/act: Implement ActorLinkConstDataAccess 2020-08-20 01:26:10 +02:00
Léo Lam 2de366be0f Initial commit 2020-08-18 22:50:25 +02:00