Commit Graph

4 Commits

Author SHA1 Message Date
Léo Lam 6e9afd0f7d ksys/act: rename the actor accessor to ActorLinkConstDataAccess
The 0x18-sized accessor appears to be named ActorLinkConstDataAccess
based on a source path string in the Wii U build. The 0x10-sized
base class (which we had given the name to) only holds a BaseProc and
its dtor/acquire functions live in a separate TU so let's rename it
BaseProcAccessor (unofficial name).

acquireActor is a header inline whose one copy landed in the BeamBase
object. Nothing in BeamBase calls it, so the BeamBase function that used
it was probably dead-stripped by the linker.

(AI assisted using Claude Opus 5.5)
2026-10-11 04:13:20 +02:00
Léo Lam 7bda72574e ksys/world: Implement AnimalMasterController 2021-05-05 19:15:50 +02:00
Léo Lam 2cf1e01137 ksys/gdt: Implement more TriggerParam functions and StageInfo 2021-04-07 18:46:55 +02:00
Léo Lam 20960b596f ksys/act: Add ActorSystem stub 2021-03-15 00:19:40 +01:00