Léo Lam
b9ec01bcad
Move members in ksys::mes:: to ksys::
...
To match the name "ksys::MessageDispatcher"
2021-01-29 12:55:54 +01:00
Léo Lam
fdb69b6376
ksys: Start adding more VFR utils
2021-01-27 02:19:05 +01:00
Léo Lam
e33476bbc0
ksys: Rename VFR members, functions and types for clarity
2021-01-25 17:32:23 +01:00
Léo Lam
51755635aa
ksys: Implement Timer
2021-01-25 15:56:53 +01:00
Léo Lam
053c200741
ksys: Add VFR stopwatch utilities
2021-01-25 15:26:41 +01:00
Léo Lam
a3892c0f59
ksys: Start adding VFR
2021-01-24 19:37:31 +01:00
Léo Lam
f9a5601556
Fix formatting issue
2021-01-23 21:48:08 +01:00
Léo Lam
5328fd2782
Move Damage to Game/ and add more DamageInfoMgr members
...
Damage stuff seems to be considered game code rather than KingSystem
code based on the function order in the executable and on the fact
that the Damage code uses other components that are known to be
in Game/U-King rather than in KingSystem.
2021-01-22 17:10:53 +01:00
Léo Lam
0d9117c1b8
ksys/act: Add remaining actInfoCommon functions
2021-01-22 16:37:57 +01:00
Léo Lam
ad95be2d08
ksys/act: Fix missing parameter for InfoData::getStringByKey
...
Callers in actInfoData.cpp still matched because LLVM detected that the
last argument is unused and optimized it out (or inlined the function
entirely)
2021-01-22 16:37:57 +01:00
Léo Lam
5d36832608
Add a script to generate actInfoCommon
...
It's too tedious to write by hand
2021-01-22 16:37:57 +01:00
Léo Lam
24bb3a679a
ksys/act: Add InfoCommon Bow and Master Sword functions
2021-01-22 14:19:40 +01:00
Léo Lam
73329896f9
ksys/act: Add convenient default for InfoData::getString
2021-01-22 12:35:54 +01:00
Léo Lam
48276bb4e7
uking/ui: Implement material sorting for inventory
2021-01-22 00:14:41 +01:00
Léo Lam
620eb2b39e
uking/ui: Add even more inventory functions
2021-01-21 18:12:04 +01:00
Léo Lam
30bbc0c54a
uking/ui: Add even more inventory functions
2021-01-20 01:36:14 +01:00
Léo Lam
0ac3ba93ad
uking/ui: Add more inventory functions
2021-01-19 19:01:27 +01:00
Léo Lam
404597421d
ksys/gdt: Add some special flag utils
2021-01-16 21:18:24 +01:00
Léo Lam
2f9e3d0c32
ksys/map: Fix include cycle
2021-01-14 12:51:48 +01:00
Léo Lam
d67568341b
ksys/util: Remove unnecessary include
2021-01-10 01:37:20 +01:00
Léo Lam
1999ea8721
ksys/act: Add GlobalParameter
2021-01-09 19:39:33 +01:00
Léo Lam
8569722db6
ksys/act: Start adding actInfoCommon
2021-01-09 17:23:38 +01:00
Léo Lam
9069c4e9f8
ksys/act: Add convenience wrappers for InstParamPack
2021-01-09 16:46:34 +01:00
Léo Lam
3ce19016ec
uking/ui: Add more inventory functions
2021-01-09 13:40:43 +01:00
Léo Lam
b9d37afa1c
ksys/act: Add SameGroupActorName getters
2021-01-07 15:32:59 +01:00
Léo Lam
117e6891b0
Reduce code size by avoiding static inline member variables
...
Static inline member variables require the compiler to emit a static
runtime constructor in all translation units that can see the variables
in question. This normally wouldn't be a problem, but it gets expensive
really quickly when you have ~3000 classes and ~3000 duplicate
static constructors.
This drops the ELF size from ~270MB to ~220MB and probably speeds up
builds a little bit.
2021-01-01 19:10:46 +01:00
Léo Lam
cb19f53a48
Implement some commonly used ActorConstDataAccess functions
2021-01-01 17:29:34 +01:00
Léo Lam
3f9172043c
ksys: Implement ActorLimiter
2021-01-01 12:52:58 +01:00
Léo Lam
1ab2897cf4
ksys: Forward declare BaseProc in actAiParam to improve build times
...
Also fix an indirect include.
2021-01-01 12:52:57 +01:00
Léo Lam
93a82661f0
ksys: Break an include cycle
...
BaseProcHandle was including BaseProc, which was including
BaseProcHandle, ...
2021-01-01 12:52:42 +01:00
Léo Lam
256f22deb9
ksys: Implement ActorHeapUtil
2020-12-31 17:10:05 +01:00
Léo Lam
a9de0746e2
Update sead
2020-12-31 16:59:38 +01:00
Léo Lam
3869e440e7
Generate AIs
2020-12-31 14:16:09 +01:00
Léo Lam
dd99768dc1
ksys/act: Implement most other base Ai functions
...
Remaining: two ASList functions we can't implement yet
2020-12-31 01:26:42 +01:00
Léo Lam
02c583ca4d
Generate actions
2020-12-28 01:26:51 +01:00
Léo Lam
18b90cea29
ksys/act: Add copies of getDynamicParam that are sometimes used
2020-12-26 16:21:16 +01:00
Léo Lam
6f71b7b30a
ksys/act: Add more ActionBase functions
2020-12-25 12:11:33 +01:00
Léo Lam
399cde1271
ksys/act: Give more meaningful names to ai::ActionBase functions
2020-12-23 21:02:43 +01:00
Léo Lam
15fb041a7c
ksys/gdt: Add missing bool parameter for some getters
2020-12-23 16:00:51 +01:00
Léo Lam
eba2713653
Generate query factories as well
2020-12-23 14:22:24 +01:00
Léo Lam
f98d3ee758
Generate stubs for queries
2020-12-22 01:50:49 +01:00
Léo Lam
60b2362ddc
Add EventFlow submodule
2020-12-21 19:38:57 +01:00
Léo Lam
f376435211
ksys/act: Fix Query's second loadParams overload
2020-12-21 19:16:49 +01:00
Léo Lam
b1470e45fa
ksys/act: Add Queries
2020-12-21 16:53:44 +01:00
Léo Lam
64b93c984e
ksys/act: Add Behaviors
2020-12-21 16:33:04 +01:00
Léo Lam
258bfd057a
ksys/act: Give better names to ActionBase/Actions functions
...
And get rid of Ais::clone, which is unused.
2020-12-21 15:50:21 +01:00
Léo Lam
62014b715b
ksys/act: Implement Actions, Ais
2020-12-20 18:38:18 +01:00
Léo Lam
dbe6afa97a
ksys/act: Fix matching issue in AiClassDef
2020-12-20 16:08:51 +01:00
Léo Lam
3d279039e9
ksys: Build GameData and Resource first to speed up builds
2020-12-20 14:24:20 +01:00
Léo Lam
cc5c9581b4
ksys/res: Fix copy-and-paste error
2020-12-20 00:19:01 +01:00