Commit Graph

353 Commits

Author SHA1 Message Date
Léo Lam b9ec01bcad Move members in ksys::mes:: to ksys::
To match the name "ksys::MessageDispatcher"
2021-01-29 12:55:54 +01:00
Léo Lam fdb69b6376 ksys: Start adding more VFR utils 2021-01-27 02:19:05 +01:00
Léo Lam e33476bbc0 ksys: Rename VFR members, functions and types for clarity 2021-01-25 17:32:23 +01:00
Léo Lam 51755635aa ksys: Implement Timer 2021-01-25 15:56:53 +01:00
Léo Lam 053c200741 ksys: Add VFR stopwatch utilities 2021-01-25 15:26:41 +01:00
Léo Lam a3892c0f59 ksys: Start adding VFR 2021-01-24 19:37:31 +01:00
Léo Lam f9a5601556 Fix formatting issue 2021-01-23 21:48:08 +01:00
Léo Lam 5328fd2782 Move Damage to Game/ and add more DamageInfoMgr members
Damage stuff seems to be considered game code rather than KingSystem
code based on the function order in the executable and on the fact
that the Damage code uses other components that are known to be
in Game/U-King rather than in KingSystem.
2021-01-22 17:10:53 +01:00
Léo Lam 0d9117c1b8 ksys/act: Add remaining actInfoCommon functions 2021-01-22 16:37:57 +01:00
Léo Lam ad95be2d08 ksys/act: Fix missing parameter for InfoData::getStringByKey
Callers in actInfoData.cpp still matched because LLVM detected that the
last argument is unused and optimized it out (or inlined the function
entirely)
2021-01-22 16:37:57 +01:00
Léo Lam 5d36832608 Add a script to generate actInfoCommon
It's too tedious to write by hand
2021-01-22 16:37:57 +01:00
Léo Lam 24bb3a679a ksys/act: Add InfoCommon Bow and Master Sword functions 2021-01-22 14:19:40 +01:00
Léo Lam 73329896f9 ksys/act: Add convenient default for InfoData::getString 2021-01-22 12:35:54 +01:00
Léo Lam 48276bb4e7 uking/ui: Implement material sorting for inventory 2021-01-22 00:14:41 +01:00
Léo Lam 620eb2b39e uking/ui: Add even more inventory functions 2021-01-21 18:12:04 +01:00
Léo Lam 30bbc0c54a uking/ui: Add even more inventory functions 2021-01-20 01:36:14 +01:00
Léo Lam 0ac3ba93ad uking/ui: Add more inventory functions 2021-01-19 19:01:27 +01:00
Léo Lam 404597421d ksys/gdt: Add some special flag utils 2021-01-16 21:18:24 +01:00
Léo Lam 2f9e3d0c32 ksys/map: Fix include cycle 2021-01-14 12:51:48 +01:00
Léo Lam d67568341b ksys/util: Remove unnecessary include 2021-01-10 01:37:20 +01:00
Léo Lam 1999ea8721 ksys/act: Add GlobalParameter 2021-01-09 19:39:33 +01:00
Léo Lam 8569722db6 ksys/act: Start adding actInfoCommon 2021-01-09 17:23:38 +01:00
Léo Lam 9069c4e9f8 ksys/act: Add convenience wrappers for InstParamPack 2021-01-09 16:46:34 +01:00
Léo Lam 3ce19016ec uking/ui: Add more inventory functions 2021-01-09 13:40:43 +01:00
Léo Lam b9d37afa1c ksys/act: Add SameGroupActorName getters 2021-01-07 15:32:59 +01:00
Léo Lam 117e6891b0 Reduce code size by avoiding static inline member variables
Static inline member variables require the compiler to emit a static
runtime constructor in all translation units that can see the variables
in question. This normally wouldn't be a problem, but it gets expensive
really quickly when you have ~3000 classes and ~3000 duplicate
static constructors.

This drops the ELF size from ~270MB to ~220MB and probably speeds up
builds a little bit.
2021-01-01 19:10:46 +01:00
Léo Lam cb19f53a48 Implement some commonly used ActorConstDataAccess functions 2021-01-01 17:29:34 +01:00
Léo Lam 3f9172043c ksys: Implement ActorLimiter 2021-01-01 12:52:58 +01:00
Léo Lam 1ab2897cf4 ksys: Forward declare BaseProc in actAiParam to improve build times
Also fix an indirect include.
2021-01-01 12:52:57 +01:00
Léo Lam 93a82661f0 ksys: Break an include cycle
BaseProcHandle was including BaseProc, which was including
BaseProcHandle, ...
2021-01-01 12:52:42 +01:00
Léo Lam 256f22deb9 ksys: Implement ActorHeapUtil 2020-12-31 17:10:05 +01:00
Léo Lam a9de0746e2 Update sead 2020-12-31 16:59:38 +01:00
Léo Lam 3869e440e7 Generate AIs 2020-12-31 14:16:09 +01:00
Léo Lam dd99768dc1 ksys/act: Implement most other base Ai functions
Remaining: two ASList functions we can't implement yet
2020-12-31 01:26:42 +01:00
Léo Lam 02c583ca4d Generate actions 2020-12-28 01:26:51 +01:00
Léo Lam 18b90cea29 ksys/act: Add copies of getDynamicParam that are sometimes used 2020-12-26 16:21:16 +01:00
Léo Lam 6f71b7b30a ksys/act: Add more ActionBase functions 2020-12-25 12:11:33 +01:00
Léo Lam 399cde1271 ksys/act: Give more meaningful names to ai::ActionBase functions 2020-12-23 21:02:43 +01:00
Léo Lam 15fb041a7c ksys/gdt: Add missing bool parameter for some getters 2020-12-23 16:00:51 +01:00
Léo Lam eba2713653 Generate query factories as well 2020-12-23 14:22:24 +01:00
Léo Lam f98d3ee758 Generate stubs for queries 2020-12-22 01:50:49 +01:00
Léo Lam 60b2362ddc Add EventFlow submodule 2020-12-21 19:38:57 +01:00
Léo Lam f376435211 ksys/act: Fix Query's second loadParams overload 2020-12-21 19:16:49 +01:00
Léo Lam b1470e45fa ksys/act: Add Queries 2020-12-21 16:53:44 +01:00
Léo Lam 64b93c984e ksys/act: Add Behaviors 2020-12-21 16:33:04 +01:00
Léo Lam 258bfd057a ksys/act: Give better names to ActionBase/Actions functions
And get rid of Ais::clone, which is unused.
2020-12-21 15:50:21 +01:00
Léo Lam 62014b715b ksys/act: Implement Actions, Ais 2020-12-20 18:38:18 +01:00
Léo Lam dbe6afa97a ksys/act: Fix matching issue in AiClassDef 2020-12-20 16:08:51 +01:00
Léo Lam 3d279039e9 ksys: Build GameData and Resource first to speed up builds 2020-12-20 14:24:20 +01:00
Léo Lam cc5c9581b4 ksys/res: Fix copy-and-paste error 2020-12-20 00:19:01 +01:00