#pragma once #include namespace uking::ui { class FadeProgress { SEAD_SINGLETON_DISPOSER(FadeProgress) FadeProgress() = default; ~FadeProgress() = default; public: void init(); void reset(); void updateFadeScreen(); void setProgress(float value); float getGaugeValue() const; void setIsActive(); private: bool mActive = false; float mProgress = 0.0; float mGaugeValue = 0.0; float mProgressPerStep = 0.002; float mSteps = 1.0; }; } // namespace uking::ui