#include "Game/AI/Action/actionAirOctaNoticeTurn.h" namespace uking::action { AirOctaNoticeTurn::AirOctaNoticeTurn(const InitArg& arg) : NoticeTurn(arg) {} AirOctaNoticeTurn::~AirOctaNoticeTurn() = default; bool AirOctaNoticeTurn::init_(sead::Heap* heap) { return NoticeTurn::init_(heap); } void AirOctaNoticeTurn::enter_(ksys::act::ai::InlineParamPack* params) { NoticeTurn::enter_(params); } void AirOctaNoticeTurn::leave_() { NoticeTurn::leave_(); } void AirOctaNoticeTurn::loadParams_() { NoticeTurn::loadParams_(); } void AirOctaNoticeTurn::calc_() { NoticeTurn::calc_(); } } // namespace uking::action