#include "Game/AI/Action/actionAnimalFreeze.h" namespace uking::action { AnimalFreeze::AnimalFreeze(const InitArg& arg) : HorseFreeze(arg) {} AnimalFreeze::~AnimalFreeze() = default; bool AnimalFreeze::init_(sead::Heap* heap) { return HorseFreeze::init_(heap); } void AnimalFreeze::enter_(ksys::act::ai::InlineParamPack* params) { HorseFreeze::enter_(params); } void AnimalFreeze::leave_() { HorseFreeze::leave_(); } void AnimalFreeze::loadParams_() { HorseFreeze::loadParams_(); } void AnimalFreeze::calc_() { HorseFreeze::calc_(); } } // namespace uking::action