#include "Game/AI/Action/actionAreaActorObserveByGroup.h" namespace uking::action { AreaActorObserveByGroup::AreaActorObserveByGroup(const InitArg& arg) : AreaActorObserve(arg) {} AreaActorObserveByGroup::~AreaActorObserveByGroup() = default; bool AreaActorObserveByGroup::init_(sead::Heap* heap) { return AreaActorObserve::init_(heap); } void AreaActorObserveByGroup::enter_(ksys::act::ai::InlineParamPack* params) { AreaActorObserve::enter_(params); } void AreaActorObserveByGroup::leave_() { AreaActorObserve::leave_(); } void AreaActorObserveByGroup::loadParams_() { getMapUnitParam(&mCount_m, "Count"); getMapUnitParam(&mIsSendMessage_m, "IsSendMessage"); getMapUnitParam(&mDefaultBasicSignal_m, "DefaultBasicSignal"); } void AreaActorObserveByGroup::calc_() { AreaActorObserve::calc_(); } } // namespace uking::action