#include "Game/AI/Action/actionBattleCloseMoveAction.h" namespace uking::action { BattleCloseMoveAction::BattleCloseMoveAction(const InitArg& arg) : BattleCloseMoveActionBase(arg) {} BattleCloseMoveAction::~BattleCloseMoveAction() = default; bool BattleCloseMoveAction::init_(sead::Heap* heap) { return BattleCloseMoveActionBase::init_(heap); } void BattleCloseMoveAction::enter_(ksys::act::ai::InlineParamPack* params) { BattleCloseMoveActionBase::enter_(params); } void BattleCloseMoveAction::leave_() { BattleCloseMoveActionBase::leave_(); } void BattleCloseMoveAction::loadParams_() { BattleCloseAction::loadParams_(); } void BattleCloseMoveAction::calc_() { BattleCloseMoveActionBase::calc_(); } } // namespace uking::action