#include "Game/AI/Action/actionBattleCloseWalk.h" namespace uking::action { BattleCloseWalk::BattleCloseWalk(const InitArg& arg) : BattleCloseMoveAction(arg) {} BattleCloseWalk::~BattleCloseWalk() = default; bool BattleCloseWalk::init_(sead::Heap* heap) { return BattleCloseMoveAction::init_(heap); } void BattleCloseWalk::enter_(ksys::act::ai::InlineParamPack* params) { BattleCloseMoveAction::enter_(params); } void BattleCloseWalk::leave_() { BattleCloseMoveAction::leave_(); } void BattleCloseWalk::loadParams_() { BattleCloseMoveActionBase::loadParams_(); } void BattleCloseWalk::calc_() { BattleCloseMoveAction::calc_(); } } // namespace uking::action