#include "Game/AI/Action/actionCameraAbyss.h" namespace uking::action { CameraAbyss::CameraAbyss(const InitArg& arg) : CameraAction(arg) {} CameraAbyss::~CameraAbyss() = default; bool CameraAbyss::init_(sead::Heap* heap) { return CameraAction::init_(heap); } void CameraAbyss::enter_(ksys::act::ai::InlineParamPack* params) { CameraAction::enter_(params); } void CameraAbyss::leave_() { CameraAction::leave_(); } void CameraAbyss::loadParams_() { getStaticParam(&mBowFlag_s, "BowFlag"); } void CameraAbyss::calc_() { CameraAction::calc_(); } } // namespace uking::action