#include "Game/AI/Action/actionCameraEventAnimFlowBase.h" namespace uking::action { CameraEventAnimFlowBase::CameraEventAnimFlowBase(const InitArg& arg) : CameraEventAnimBase(arg) {} CameraEventAnimFlowBase::~CameraEventAnimFlowBase() = default; bool CameraEventAnimFlowBase::init_(sead::Heap* heap) { return CameraEventAnimBase::init_(heap); } void CameraEventAnimFlowBase::enter_(ksys::act::ai::InlineParamPack* params) { CameraEventAnimBase::enter_(params); } void CameraEventAnimFlowBase::leave_() { CameraEventAnimBase::leave_(); } void CameraEventAnimFlowBase::loadParams_() { getStaticParam(&mBowFlag_s, "BowFlag"); } void CameraEventAnimFlowBase::calc_() { CameraEventAnimBase::calc_(); } } // namespace uking::action