#include "Game/AI/Action/actionCameraEventFocusDistSetting.h" namespace uking::action { CameraEventFocusDistSetting::CameraEventFocusDistSetting(const InitArg& arg) : ksys::act::ai::Action(arg) {} CameraEventFocusDistSetting::~CameraEventFocusDistSetting() = default; bool CameraEventFocusDistSetting::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void CameraEventFocusDistSetting::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void CameraEventFocusDistSetting::leave_() { ksys::act::ai::Action::leave_(); } void CameraEventFocusDistSetting::loadParams_() { getDynamicParam2(&mClipIndex_d, "ClipIndex"); getDynamicParam2(&mFocusDistStart_d, "FocusDistStart"); getDynamicParam2(&mFocusDistEnd_d, "FocusDistEnd"); } void CameraEventFocusDistSetting::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action