#include "Game/AI/Action/actionCameraFinder.h" namespace uking::action { CameraFinder::CameraFinder(const InitArg& arg) : CameraAction(arg) {} CameraFinder::~CameraFinder() = default; bool CameraFinder::init_(sead::Heap* heap) { return CameraAction::init_(heap); } void CameraFinder::enter_(ksys::act::ai::InlineParamPack* params) { CameraAction::enter_(params); } void CameraFinder::leave_() { CameraAction::leave_(); } void CameraFinder::loadParams_() { getStaticParam(&mBowFlag_s, "BowFlag"); } void CameraFinder::calc_() { CameraAction::calc_(); } } // namespace uking::action