#include "Game/AI/Action/actionDynamicFireWood.h" namespace uking::action { DynamicFireWood::DynamicFireWood(const InitArg& arg) : FireWood(arg) {} DynamicFireWood::~DynamicFireWood() = default; bool DynamicFireWood::init_(sead::Heap* heap) { return FireWood::init_(heap); } void DynamicFireWood::enter_(ksys::act::ai::InlineParamPack* params) { FireWood::enter_(params); } void DynamicFireWood::leave_() { FireWood::leave_(); } void DynamicFireWood::loadParams_() { FireWood::loadParams_(); } void DynamicFireWood::calc_() { FireWood::calc_(); } } // namespace uking::action