#include "Game/AI/Action/actionEventAppearFlyDistance.h" namespace uking::action { EventAppearFlyDistance::EventAppearFlyDistance(const InitArg& arg) : ksys::act::ai::Action(arg) {} EventAppearFlyDistance::~EventAppearFlyDistance() = default; bool EventAppearFlyDistance::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void EventAppearFlyDistance::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void EventAppearFlyDistance::leave_() { ksys::act::ai::Action::leave_(); } void EventAppearFlyDistance::loadParams_() { getDynamicParam(&mGameDataFloatDistance_d, "GameDataFloatDistance"); } void EventAppearFlyDistance::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action